#feedback-discussion

1 messages · Page 148 of 1

vital fractal
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Damn did it really happen? Nice

snow cipher
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I know, like I don't want people to quit the game, that's the issue. That's why I had said the buff thing lmao. I'm glad you liked the other suggestions though!

thin remnant
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tbh buff 3 doesnt sound bad, im sure a lot of people would like it and that's what you want. the majority.

snow cipher
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Honestly, martialist is a slight buff to the katana, but it will be strong either way lol. I am not sure there is a great way to actually nerf the thing, which I never really struggle against it anyway, but I get some people do

snow cipher
thin remnant
queen jungle
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You'll get downvoted cause taking 80 seconds to get up is insane and plenty time to burn someone making necro mega weak.

queen jungle
thin remnant
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go to sleep.

queen jungle
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It's usually how it goes with almost all necro rework suggestions tbh.

thin remnant
queen jungle
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Don't think I've seen a positive voted one in a long while.

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Like I'm talking full positive or close to.

thin remnant
queen jungle
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tbf it's already tough for solos as it is,

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if I'm reading this suggestion correctly this time HUL, this would be rough going down within 5 seconds if there's a trap on you that you could get through then get back up after. https://i.imgur.com/iVtUBoR.png

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Yeah there's the exception in point 3 but still, would be rough.

snow cipher
snow cipher
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That is why I made point 3, just to make it so that solos would not get completely cheated out of this. Like, I do not want people to be super unhappy, I just do not think the state of necro is great

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But I do get your point too

thin remnant
unborn dagger
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^

queen jungle
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Trying to find the dev stream, but it was at least three years ago

queen jungle
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Here it is, Update 1.4.4 - telemetry showed many players stopped playing the tutorial after discovering the spider lair
https://youtu.be/Jxf89dB47GI?list=PLsKEs3FIMwi1RSKW7o0ZomjO7ipE6EDIB&t=1959

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Man I miss the old dev streams. Far more relatable and less artificial than the highly scripted videos we get now.

crystal plume
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I prefer the info being compacted into shorter videos instead of an hour long stream personally

queen jungle
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Sometimes I wonder if you have supernatural senses because criticism towards Crytek is a reliable way to summon you to its protection HUL

crystal plume
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Weird take considering I just said my opinion on the matter and emphasized that I just think so personally

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It makes it easier for me to quickly find info as well if I want to quote something when the videos are organized into different topics and don't take long to scrub through, with older streams it was a nightmare to go through the vods when I remember something vaguely being mentioned and want to confirm

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You are free to prefer whatever yourself, I just prefer easily accessable information

thin remnant
unborn dagger
dusky tapir
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they're different weapons

normal topaz
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i just want the winchester 1895

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whether its a skin or separate weapon

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🙏

dusky tapir
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that's a bit different then, don't you think HUL

normal topaz
dusky tapir
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...how can you say this when we literally just got two new weapons

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😟

normal topaz
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because i aint played the game in a long time and didnt know when those got added

vital fractal
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It’s just Hunt doesn’t add free weapons unless it’s an event/seasonal/quest active

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Which is fine

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They don’t need to spam the arsenal, especially since even they themselves say they recognize they went a little over board (ie ammo) and even variants

vital fractal
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I am not saying make katana useless when I say nerf, I say make it balanced

queen jungle
# thin remnant maybe they should consider an arachnophobia mode?

TBH I'm not sure it'd be worth it. In a sandbox title such as Hunt, players can actively avoid the spider if they feel uncomfortable about it and while being one of the most widespread phobias, arachnophobia still only affects a low single-digit percentage of the global population (according to some quick research).

Somebody suffering from arachnophobia should of course seek professional psychological treatment.

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In unrelated news, I had forgotten South America region has servers located in Miami as part of their network.

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Digging through old patchnotes really holds interesting knowledge.

radiant river
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That is also the case in valorant, so I guess it's a semi-normal thing

visual leaf
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the katana is for people who literally can't aim

hardy coral
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it's a melee weapon

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Maybe move backwards a little.

analog sigil
tiny cobalt
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It is actually a low tier shotgun

tardy wren
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I haven't played Hunt for a year now (about). Got tired of playing solo against teams. I'll be back when I am able to play against my friends (2-6 teams versus). Would like to buy gear also, but to show who? For unknown random killer to loot? No thanks. But it is a good game though.

gritty sky
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Is there a way to report someone whos clearly cheating / using glitch and got recorded by me?

analog sigil
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yes

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!report

marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

tribal wyvern
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@valid mango
The limitation is a good thing & i think it's so easy to solve, yet people seem to make a whole chicken coop out of a feather.

All majority really want is for the "choose region" to be completly locked.
But it doesn't necessarily block you from inviting a person from the US if you're EU. It's just the option to decide where you land is not on you, but on the game.

Trio - all from diff regions, it picks the best one for you 3.
Trio - 2from EU, 1 from NA, it will pick EU.
Duo - from diff regions, the game will pick the best for you 2.
Solo - You can't choose.

That's it.

gritty sky
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I did that report on the site but even though they answered that they will look into it, the guy can still play. Either they never looked into it or a video is not good enough proof. :/

tardy wren
queen jungle
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@lucid lion You talk about all play styles being viable and not forcing people to play a certain way and then suggest to force people to play a certain way 🤔

hot vigil
# queen jungle <@277893237421637632> You talk about all play styles being viable and not forcin...

It is an interesting issue, bc it feels frustrating to get 200m sniped by someone who doesn't seem to have any intention of actually playing for the bounty.
But on the other hand it is also very frustrating that EVEN if you survive a match you can still lose a sizeable amount of money due to consumable costs.
And forcing objective sure would fix the first issue, but make the second one way much worse and vice versa

floral nova
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I'm not sure about the halved stats. Maybe I'd prefer a probability of getting stuck and needing a button press or two

vital fractal
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I think the melee blocking is a decent idea but super hard to implement

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If it was implemented they could add a few mechanics based on size (slots) and type of damage to see what has priority

tiny pivot
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Not to mention them explicitly being like "ah yeah lets swap that over" made me giggle

hot vigil
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Either it gonna be the easiest thing to pull off or the most impossible thing to do.

vital fractal
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Guess it’s more of a dream than reality to achieve

hot vigil
flat sandal
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I really hope that crytek uses hunt to showcase new and shiny multiplayer game capabilities of their engine and that these thigs will be possible then

hot vigil
flat sandal
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yea but I assume the rules were sub par for a shooter so far because the engine wasn't really built for it. if not, I don't know why it was so much worse then in other games. even sea of thieves manages parrying

hot vigil
flat sandal
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why would they disappear?

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could you not handle melee and shooting differently?

hot vigil
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Because, the hit validation system used in Hunt.
In Hunt, the hit validation system starts client side.
So if I shoot someone on my screen, the information is send to the server that then validates the shot.
The shot is validated if it hits before 400ms have passed after my death.
Due to a mix of the distances and (generally) low muzzle velocity, people in the early days, would see their shots leave their gun and create blood splatter on their enemy as they went down, but deal no damage due to the "window" being much lower than 400ms.

flat sandal
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there has got to be a better netcode right?

hot vigil
hot vigil
# flat sandal there has got to be a better netcode right?

Well, Hunt's trade-window is very widely discussed, but "better netcode" is a very wide and hard to define state.
It is just systems created to do what it needs to do and this being a shooting game (primarily), just have systems that benefits that the most :)

flat sandal
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if I were crytek I would develop my engine towards better shooter performance seeing they have a shooter live service going

hot vigil
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Well, Cryengine is a shooting engine.

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Primarily

flat sandal
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like, the hunt guys are probably like, pleeeese engine people^^

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but more single player

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at least most cryengine games are single player focused afaik, might be wrong

hot vigil
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Original Farcry and Crysis did have multiplayer too.

flat sandal
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I know I played that a ton, the game was singleplayer though

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and CS ppl hated it

hot vigil
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It was just different back then

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Games were primarily Single-Player with an multiplayer added ontop of it

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"Pure multiplayer" only was not really a thing back then or at least far from the norm.

flat sandal
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hunt may well be the first with bullet velocity

hot vigil
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Naw, ARMA, PUBG and many others had that waaaaaay before

flat sandal
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if so why would the engine handle it well?

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okay fair^^

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guess i dont know my cryengine games^^

hot vigil
flat sandal
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oh I meant first cryengine sry

hot vigil
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But yeah, to my understanding what the CryEngine struggles a lot with is having a lot of players and a lot of AI running at the same time.

flat sandal
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maybe they learnt from the development of star citizen. kinda funny CIG would use this engine then

hot vigil
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That is a whole other story haha.
But yeah S.C. made it very evident of the engines short comings in that regard.

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But yeah, in short, yes, Hunt could get a parry/block system, but with current netcode "rules", I would project it feeling VERY inconsistent and bad.

flat sandal
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two more monthes and we'll know more 😄

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would love a good melee system

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were you could get stuck in a sort of longerish stale mate (if you dont fail your locks) and have to shout for your teammate to shoot the guy

queen jungle
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@signal silo Hunt's solo mode is Quickplay/"Soul Survivor"

They tried solo only Bounty Hunt in the past and it was an atrocious experience

hot vigil
flat sandal
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hopefully the game will be sort of more nimble as well so they can quickfire try a bunch of things. I mean, why not try these things for a few weeks if you can make these changes easily. Judging by the fact that mistakes can even happen when doing something simple as switching between single bounty only and double bounty, this doesn't currently seem to be possible^^

hot vigil
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@tall night these are wildly ranging suggestions and it is hard to approve and disprove the suggestion as a whole :)

thin remnant
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Want feedback, tbh it's just because it's fun to talk about hunt suggestions, but ye #game-ideas message

hot vigil
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  • making people burn is already in rather toxic state, so will weary about adding more of it
signal mural
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Honestly, burning has - IMO- gone beyond the toxicity of old days and now is just standard - to the point where if someone doesn't burn you, you're surprised and maybe respect the sportsmanship of them all the more for it...

hot vigil
signal mural
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It only turns toxic again once VoIP shit-talking & vindictive self-rez enter the mix.

hot vigil
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I play with no enemy VoIP 😌

signal mural
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Same. I had my fill pretty early on... granted I can't hear alliance offers or funny banter either but it's well worth it not to hear the -phobic hate speech players.

hot vigil
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Eyup, and I know this is quite snobby, but bad audio quality irks me so much, so hate to hear someone talking in a tin can to me lmao.

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But back at the topic on burning.
It is an issue on how available it is, but also needed bc it is so mandatory for solos.

signal mural
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Yeah honestly the complaints about fuses and flares igniting is IMO void because it's only enough to eliminate one Solo if they consistently revive when lit aflame.

hot vigil
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+/- how many on the team have flares.

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And dunno that feels more like an edge case and I will try to be fair about the state of solos haha

signal mural
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Yeah, I mean there are a multitude of ways to deal with a solo necro - but honestly 2-3 slots of a loadout dedicated to the elimination of one enemy is too much. That or a hell of a lot of patience.

hot vigil
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Yeah, I have no option for tools nowdays unless I have melee variant, then I can choose one tool slot for what feels flavour lol.

signal mural
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Yeah, I know that feeling well. I know we've both hatched out a lot of alternatives to how Solo Necro should/could work, so it's maybe beating a dead horse at this point - but I don't think I have ever actually had a reasonable debate with a solo necro defender.

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@tall night Your suggestion with the barrier is really poor gameplay design that would be a huge disadvantage to anyone playing a single shot weapon.

hot vigil
signal mural
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Forcing extractions to not spawn near boss compounds makes the boss compounds easier to target without using clues and decreases the likelihood of player engagements in compounds near extractions.

signal mural
hot vigil
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It is quite interesting how most solos, no matter skill level, ends up in 2-3 stars due MMR fuckery.
Think the lower you are to 1 star, you lose less MMR per death even if you are equally ranked.
So "bad" solo players doesn't divulge further down, but it also means that high skill players also kinda floats there as as soon you try to get to high 3 star/4 star a death does net you a greater MMR loss vs high 2/low 3 stars.

queen jungle
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@bold valley Looting money is a special reward if you manage to take out an opponent without using any tools or consumables.
In the past you looted money more easily and it made PvP too rewarding, causing players to just extract after a fight instead of continuing.
So in total such a change would reduce PvP in Hunt.

signal mural
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Yeah, the MMR fluctuation is really absurd. I was quite pleased when my suggestion to make Solo Necromancer negate the MMR drop garnered a lot of support. I think it would alleviate a good portion of the frustration with the solo's gameplay lately.

thin remnant
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gtg

hot vigil
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wat

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I agree that I don't like your suggestion???

queen jungle
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You just made a convincing point I guess

hot vigil
signal mural
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I got to say it is refreshing when people can accept a good argument 1HuntNice

flat sandal
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Maybe they'll address all our speculations around this topic. would be nice to see how wrong/right we were

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perhaps show some nice graphs

spiral robin
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hey, can someone explain me how this damn damage algorithm works? because here, it's just illogical. 26% in headshot and still alive?? i sometimes got killed by 5% in the butt at 10m!

signal mural
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I believe it is 26% of the pellets... so a grazing headshot - dealing 108.

spiral robin
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and do not hide behind the "Beta" aspect, it's been here for almost a year, and it's just displaying server info that are used to calculate if we died or not

spiral robin
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and that's a fucking headshot, stats say that you can headshot 12m far

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so what does the algorithm exactly?

signal mural
rotund obsidian
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!multipliers

marsh gardenBOT
rotund obsidian
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shotguns get a very small headshot multiplier, 1.5 compared to upper torso's 1.3, so 26% of pellets just isn't enough to kill, even to head.

thin remnant
# hot vigil I agree that I don't like your suggestion???

Yeah I agree that it's a meh suggestion, wouldn't change much in the game. Sticking it into players would be pretty useless unless you have shotgun or explosive, maybe would be a bit stronger if any damage like falling damage would trigger it, but that might be too strong.
I just make whatever suggestion comes to my mind, doesn't hurt anyone lol
Thanks for being chill about feedback

spiral robin
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something's missing here

rotund obsidian
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If your hitpoints are reduced to 0, you will die 👍

rotund obsidian
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Do you have a screenshot of a kill with 5% of pellets or something? cause my only explanation for that would be that the damage log sucks and is often inaccurate

spiral robin
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guys, taking 150 damage by 5% in the butt.. don't act as if you didn't understand

hot vigil
hot vigil
thin remnant
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there should be a butt shot multiplier

spiral robin
signal mural
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'I used to be a Hunter just like you until I took those shotgun pellets to my... buttocks.'

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An arrow to the knee should be OHK.

astral citrus
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would it be a valid suggestion, that the option to, when starting with dual wielding 2 pistols, to only lift one, and then when reloading you pick up the other one? this would allow for fanning, even when you take 2 pistols with you in one weapon slot; though only possible to be done when you got a specific trait like quartermaster or ambidextrous

rotund obsidian
signal mural
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I just wish Ambidextrous would let you ADS with one primary gun and fire both...

hot vigil
astral citrus
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what about unused weapon slots would add x amount of bullets to the specific weapon with extra slots?

dusky tapir
astral citrus
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yes, but that was for dual wielding weapons

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e.g. if you carry a sparks rifle, and a sparks pistol, with quartermaster and and got an extra slot, it would only add the amount of ammunition that the sparkpistol would add that you gain from ammo crates in the open world, so for long range it would be 2 extra bullets

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so if you carried a scotfield for secondary, and leaves an open unused slot, it would give you 6 extra medium ammo

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a better way to visualize this, would be if you had 2 spark pistols in each weapon loadout slot, with quartermaster, for the first weaponslot you would get 4 extra longrange bullets, where for the second slot, you would gain 2 extra bullets, adding a total of 6 extra longrange bullets to your disposal

hot vigil
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Giving long ammo a venue for more ammo without sacrificing having to dual wield either spark pistol or Uppecut is a bad idea

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Hunt atm, doesn't need more venue for ammo

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Already think long ammo gets too much for the standard 15 they get

astral citrus
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it doesn't have to be specifically for long ammo, if same would be done with 2 nagant pistols, you would get 24 extra ammo

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ofc it can be discussed if it should be 8 or 4, for compact, or for long ammo, 2 or 1

hot vigil
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Yes, but it is gonna benefit long ammo the most

astral citrus
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for only adding a top of 6 to 3 extra bullets?

queen jungle
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Less ammo overall would be nice. Or at least disconnecting the weapon slots so they don't pool.

This would possibly encourage players to use more creative loadouts instead of having a secondary that matches the primary for the sake of ammo.

hot vigil
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That was why the ammo rework happend.
And the % bullet loot + dualies got nerfed.

astral citrus
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ofc, if you carry 2 weapons, the extrabullets would be reduced

hot vigil
astral citrus
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if you carry a mosin, and got quatermaster, you would only add 2 extra bullets

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tops

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if you used a sparks pistol

hot vigil
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Okay, then I'm not sure how it works

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Why only 2?

astral citrus
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because, the mosin takes up 3 slots in the primary weapon, which leaves 2 weapon slots left for the secondary, this do not compensate the value for a sparks pistole, so you would add the sparks, and leave one extra slot open, adding only 2 extra bullets

hot vigil
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eeeeh

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Not sure man

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Again we don't need more ammo

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in hunt

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Marathon + Conversion already give you 57 FMJ bullets for the Marathon

astral citrus
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most of the time using, medium, i've come across lacking bullets, due to the small ammopool

hot vigil
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You have ammo boxes for that

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And which medium?

astral citrus
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hold on in a game rq

steel comet
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You get so much ammo for medium ammo from in-game boxes.

astral citrus
steel comet
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And if you run special ammo, an ammo box consumable replenishes your ammo

hot vigil
astral citrus
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sad

steel comet
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I don't think it's low, 22 bullets in total for centennial? Or am I misremembering

astral citrus
astral citrus
cedar helm
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Yes, cent gets 9+1/12 = 22 and it gets back 6/ammo box iirc

steel comet
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Long ammo does well with only 15 bullets. Centennial even got the opportunity to ammo stack easily with spitfire/pax

cedar helm
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It's in a p good spot ammo wise imo and that's using spec ammo on it because fmj is base ammo for cent

astral citrus
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i dont think people get the general idea of how this idea works

steel comet
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Fmj basically turns cent into long ammo

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I'm pretty much against extra ammo. I think it's too easy to spend too much ammo for low risk wallbangs and get your ammo back

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In the current state of the game

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And ammo box consumable is really great at replenishing ammo if you really do have ammo problems

astral citrus
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but the idea at discussion only adds a margin of ammo to the game, in compensation for unused weapon slots

queen jungle
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I haven't run out of ammo in a long time tbh, so there's definitely too much ammo provided.

cedar helm
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The disconnecting the weapon slots so they don't pool

astral citrus
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i agree, as most weapons that share ammo pools, dont actually share the same type of ammo

steel comet
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(Though thats one of the few that makes sense realistically)

cedar helm
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lol ya

steel comet
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But it's just a way to stack spitzer ammo

astral citrus
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oh

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forget my mention then

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but then again, back to the idea that i mentioned, in relation to the mosin and oberz, this wouldn't add extra ammo to the weapons based on my suggestion

steel comet
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QM is already a very nice trait, don't think it needs a buff like that 🤔

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You have the option to remove QM if you're not using it

hot vigil
astral citrus
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even in such small amounts?

hot vigil
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Yes

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Again, we here talking about lessen the amount of ammo

astral citrus
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but why the less ammo?

hot vigil
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Because people just spam it

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It is very easy just to never concern about running out of ammo

astral citrus
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i dont see the problem in that, it would add up for aggressive gameplay

steel comet
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Theres guns in the game that's supposed to have the pros "hit hard" and the con " low ammo"

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But right now it doesn't have that con at all

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So it's spammable and it's frustrating

hot vigil
astral citrus
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hardly come across anyone being able to kill me that way yet

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and i got 600 hours

hot vigil
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And I got 1.6k hours :v

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And play in the 5-6 star mmr bracket

astral citrus
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congrats

steel comet
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You might also not pay much attention to the amount of shots people take, since that's not usually the first thing one got on their mind in a firefight

hot vigil
astral citrus
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but yea, i see your points as valid, just want to get more details

hot vigil
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More ammo doesn't make people play more aggressive in my experience, it just make the play more safe bc now they can wallbang more.

steel comet
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I tend to bring ammo box with me when I play cent fmj, or a weapon like Krag.
It's not every game I get to use it but it really helps out when you get into a spammable wallbang situation.

astral citrus
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i see, so the wallbanging is the the problem?

steel comet
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And of course if you can't land a shot at all, it just helps out that you have an easy ammo replenish

hot vigil
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Long ammo doesn't need a venue for more ammo

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And compact neither

steel comet
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I like the wallbang mechanic in hunt, not fully agreeing that long ammo gets every benefit there is to the game but I still like wallbangs.
Ammo economy is just promoting volume of fire (spam) over precise shots.

hot vigil
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So if medium is struggling, then we should focus on that

astral citrus
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it's 2 different playstyles

hot vigil
steel comet
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A base pen buff would be sick

hot vigil
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And ofc long ammo damage nerf, just to close the gap a little between thet ammo types

astral citrus
steel comet
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Good talk folks, I gotta scram 😔

astral citrus
hot vigil
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In general (non-single shot) weapons in hunt should have their damage normalized to 100-120 damage, like 110 compact vs 110 long ammo would still matter due to the pen, mv and damage over distance.

hot vigil
astral citrus
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currently the damage only get reduced

hot vigil
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THink the damage loss is fine

astral citrus
hot vigil
astral citrus
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how so

hot vigil
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Well, it is another mechanic to consider and learn

astral citrus
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yes

hot vigil
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Now it is simple (ish) with "lose damage when pen" and really, how much different is it gonna be?

astral citrus
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snipers in real life take this into consideration even when shoothing through glass

hot vigil
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That it is either "lost 40% damage" or "lost 10% damage and an additional 30% over 5m"

astral citrus
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equations are here to do the job

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e.g. use of sigmoid equation could be used for this purpose

hot vigil
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I was more thinking as a gameplay impact

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Like think it leads to more "what the fuck I got a hit marker, why didn't they die?!"

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than actual fun and engaging mechanics

astral citrus
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i think you take account for that the dropoff is so extreme that even if you stood next to the wall, that they wouldn't die, the mechanic itself only account for people on long distance, so if you used compact fmj and tried to hit someone that is > 25m away, the fmj compact would be obsolete

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as the currect game mechanic, you would do the full damage of that distance, and reduce the damage by whatever the percentage is after wallpenetration

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making any distance after wallbanging a problem for the one receiving damage

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that said, the idea of dropoff would allow full damage of the fmj when the enemy is close to the wall, istead of getting a flat percentage, and as you said, at 5m this might not be a significant dropoff but it's less from when close to the wall, and higher than if you were 5m away and used the current flat percentage, and if 25m away, the damage would be insignificantly low compared to if you were closer or used the old system

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a visual example would look like this, where y is damage multiplier after wall penetration, and x is distance travelled after the initial penetration

queen jungle
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@thin remnant Adding people you met as friends after a match is why the Steam Profile button exists.

floral nova
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@thin remnant #game-ideas message
I like the idea of leaving explosives and incendiary stuff laying around, ready to be damaged or shot. I'd love if we could lay down all our consumables. It yould also combo with the alarm trap or the concertina trap.
I'm not sure about the part about sticking into hunters. It would be like a throwing knive, but heavier? Like a sticky dynamite, but you cannot remove the sticky dynamite I think.
Maybe it could be implemented like a sticky dynamite but with a vial/bottle inside, like the hellfire or fire bottle, without the fuse.

What about using the alternate fire button to be able to launch the consumable without lighting the fuse? I'll make a post for it.

rotund obsidian
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Alert tripmine + unlit dynamite = instant death

thin remnant
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Ty for the feedback

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The alternate fire idea sounds interesting, could be very strong with certain combos like tacomanx said, but I like the idea

vernal plank
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@floral nova this would open the door for c4-like traps

thin remnant
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The one thing that'd be pretty busted is dynamite imo

floral nova
thin remnant
#

I feel like the throwing without lighting thing would be realistic and fun to play around with but would need extra balancing so you don't get one shot by traps, I think crytek has been careful to avoid instant death traps so far

floral nova
#

well, right now the death trap is the poison + concertina and it cost the attacker 2 tools slots. Easy if you carry a pistol with the puncher. This would cost you a tool slot and a consumable slot, for one trap. Four traps for one tool and 4 consumables. I think it would be fairer than the poison-concertina. Also you can take in your inventory the explosive and use it against the attacker. (that would be probably a bounty defender)

#

Oh, it would also be nice if thrown and inexploded things could be takeable.
E.g. you defuse a dynamite, you take it and you can throw it without lighting it or if you light it the fuse is shortened.

thin remnant
# floral nova well, right now the death trap is the poison + concertina and it cost the attack...

Fair points

Btw want to clarify I didn't specifically say vials would be burst by concertina, might be pretty strong and I could imagine them not being burst by it irl so could be not added for balancing

Not trying to get defensive or argumentative btw, I see your your points. Needing two slots would balance it a bit, but I wouldn't enjoy it if I walked into a wire and I just died instantly.
I'm trying to think of ways this could be balanced cause frankly I think this is a cool idea

#

Btw sorry if I write something that doesn't make sense or misread its late im tired

floral nova
floral nova
#

What I think would be cool and possibly annoying is snipers trapping a boss compound, going afar and shooting at big dynamite bundles.

thin remnant
floral nova
#

what do you mean?

#

bomb =?

thin remnant
#

Dynamite and frag

#

Could just make it so trip mines only light the fuse and they explode after a couple seconds instead of instant, idk if that's what you had in mind already

#

Like fire bombs and such are instant but fused bombs take a little bit, just enough time to react if youre really fast

floral nova
floral nova
rotund obsidian
#

I kinda like the idea of throwing unlit firebombs to leave oil patches, but I think doing it with explosives would just be too strong. We sorta had this before, with the way explosives worked when thrown into water. I believe it was patched out, since people were just leaving a bunch of sticky bombs or something in water near boats and then setting off a nuke with an explosive round and wiping a team on extract.

floral nova
#

but you couldn't take them, right?

#

right now you can place insects jars in the water and then shoot them

rotund obsidian
#

I mean they weren't exactly easy to see. That's kinda the whole point. A nearly invisible bundle of dynamite or frag bomb hidden somewhere that can be detonated with a weak aoe, like an explosive bolt or bullet?

#

I like to think that dauntless deleting projectiles from existence instead of just extinguishing the fuse (and leaving a live explosive sitting somewhere) is an intentional balance decision specifically to avoid those exact scenarios.

flat sandal
#

I'd be fun though. like laying a trap with a bunch of dynamites in a row. imagine the chaos

thin remnant
#

I can imagine a fuse going faster from an explosion vs lighting it with a little spark

unborn sandal
#

I really don’t understand why people want to stop friends from queuing with each other

#

I can understand limiting people from solo queuing into higher ping lobbies I guess but there’s no reason to stop people from queing with friends

#

They aren’t doing it to get higher ping

thin remnant
unborn sandal
#

Ping abuse isn’t a thing. The only thing that high ping can do is make you trade more often. There’s no more peeker’s advantage with 200 ping then there is with 20 ping. You peek for the same frame of time, just you appear to peek later on your opponent’s screen. It has been proven by some of the hunt staff like nixatek:

https://m.youtube.com/watch?v=MX4fbGVvrVA&pp=ygUSbml4YXRlayBwaWJnIGFidXNl

Hey guys,

I tried to showcase how it looks like as if you're getting hit behind cover, but in fact you're not being hit behind cover.

Make sure you sub to the channel for more video's on high ping in the future!

#ping #huntshowdown #crytek

Song:
🎵 Port Sulfur Band -Sinner Blues
https://open.spotify.com/artist/3vfSIBYEThPQXe3LXityGk
✗ http...

▶ Play video
#

People just use so-called ping advatage as a scapegoat for all their problems

thin remnant
unborn sandal
#

I’m not saying crytek is using ping abuse as a scapegoat, it’s just been so widespread among the community that they’re giving into the pressure to please people. The community just needs to be better informed about it and let up on the nonsense

snow cipher
#

Now, lag switches can sometimes be a way of cheating, but that is a momentary ping jump and that can be done by anyone anywhere, so stopping friends from playing together is probably silly

#

And I am not someone who plays with people from across the world, but I don't have issues with people that want to

thin remnant
#

I'm personally not against the idea, I'm just explaining why it's downvoted.

bold valley
#

@floral novai like the idea of leaving around dangerous objects like unlit bombs or firebombs or hive bombs or whatever to be triggered by various means, with the following caveats

  1. Even if it's unrealistic, explosives don't get immediately set off, just their fuses. Meaning that if you dropped off an unlit dynamite stick next to an alert tripwire that later went off, or someone shot at it, it would take that stick several seconds to go off. Explosive damage just shortening fuse time rather than being immediate.

  2. Different types of dormant throwables have different counters or incompatibilities. So that you can't stack up traps too badly without them interfering or becoming more dangerous to you than the enemy.

#

sry pinged wrong person

thin remnant
#

Ah you pinged the wrong guy lol

snow cipher
thin remnant
#

Flyingdebris I gotta say you have some good takes

snow cipher
bold valley
#

i mean i know we dont really have trap incompatibility or these kinds of counters right now. but hypothetically. if the green poison "juice" ruined dynamite, it would at least prevent the current kill traps from becoming more killy

thin remnant
bold valley
#

yeah, but maybe like a shittier effect. like tossing through the cloud does nothing to stop a fuse, but if the dynamite was present when it "poofed"

bold valley
#

or if fire burned away poison

#

i dunno

thin remnant
#

that's interesting too..

#

you talking about like

#

If fire went off in the poison cloud it would all go kaoifjsaofjsaojsoifjsadoj and ignite

#

could be really strong if paired with dragon breath and the similar ammo types

bold valley
#

well, like if fire went off in a poison cloud and the poison cloud evaporated away

thin remnant
bold valley
#

not really for any purely rational reason, mind you. but just thinking in terms of making certain interactions that start to limit the kinds of trap combos you can create

#

as allowing droppable bombs opens up a lot of options

thin remnant
#

hold up can you make a death trap by just combining two concertinas or a concertina with a poison mine

bold valley
#

yes, but like that does require you to dedicate half your tool slots (i would know, it's my standard loadout) mix in placing hivebombs, or unlit dynamite, or oil slicks, or concertina bombs, etc, and it can get a lot nastier

#

i would for sure start keeping dynamite sticks in reserve just for clearing traps though, that's for sure

#

trust me, i would love to see more trapping options, cause i would use the shit out of it. but i know that it needs to be a cheese resistant mechanic

rotund obsidian
floral nova
floral nova
#

oh, you explained more in the next messages

#

Yesterday I was inside brinery, I placed a poison+concertina trap at the upper door. A guy entered, didn't die, pushed me with a katana and killed me. I had rival w/ slugs, missed because I was going on the left of the wall, and he came from the right.

#

probably he was on antidote

#

Lately I'm dying a lot from insects jar because poison it's really fucking up your vision, and people aren't dying on my traps. I used to throw away my jars. Now it seems better than any explosive.

#

I proposed that explosions extinguish fires, and I'm totally fine with fire burning poison.

#

Another possible interaction between explosives in a trap is that some of them explode before and send the others flying off before they explode.

bold valley
#

that is a good point, if dropping a bunch of big dynamites somewhere with the intent to set them off meant that an errant bit of splash damage or the first explosion might send the other explosives ricocheting around before they go off, could discourage holing up somewhere with too much boom ready to go off.

#

"congrats you helped teamwipe yourself as your dynamite stack bounced through the boss lair"

#

although....oh man. imagine a team that has a base rigged to blow, then leaves to let it get occupied

#

coming back later, knowing they can set off a chain reaction

flat sandal
#

@night sinew I think it would be cool if it was some sort of rescource. Never having any traits on fresh hunters and using it to get upgrade point on hunter could be a thing. It would make sense lore wise as well which is good as the option to get immersed and engaged with gameplay outside of the matches is important imo

#

I wanna feel like running some sort of org^^

#

I wonder what would happen if that was the only payoff from "bounties" and you don't get money for it. maybe unless you sell it. that would give all the weird skins more meaning as well as you could better understand why they are there.

#

dam you got the juice flowing again with your suggestion 😄

wary spire
flat sandal
#

awesome, just got killed by katana from 2m away. too many bs death become offputting really quick

floral nova
thin remnant
#

recently I've just been bringing double hive bomb instead of hive bomb and a frag or other explosive

#

although other explosives are probably better at kills, i tend to use them to push enemies out of their position anyway

#

or distract them while i push

empty oasis
#

Because it completely negates one of the balancing downsides of duals

thin remnant
#

oh wait

#

quartermaster

#

lmao

#

I kinda wrote the dualy thing subconciously the main recommendation was just dropping in general

#

do you think the dualy thing is the only reason its disliked?

empty oasis
#

Most likely

#

I'd recommend just deleting and reposting. People, being as they are, will frequently just hop on the train and downvote because theres already downvotes

thin remnant
#

isnt reposting banned

empty oasis
#

I'll give it a go ahead this time. I shouldve removed it before because it was more than 1 idea in a post

floral nova
thin remnant
#

Am I allowed to send multiple ideas in one post?

#

Just a bunch of qol changes

#

Pinging on the map, dropping items, etc

empty oasis
#

One idea per post

thin remnant
#

k

#

so uh

#

i made a post about pinging from the map like a year ago

#

would posting that idea again be not allowed

floral nova
floral nova
#

because it detaches you too much from the environment

empty oasis
#

I'm not sure if there's a time limit tbh but if you already have one then I'd just link to it here if you want discussion

floral nova
#

@thin remnant 👀

floral nova
#

the refuse ress is not bad too

#

A stereoscopic rangefinder or stereoscopic telemeter is an optical device that measures distance from the observer to a target, using the observer's capability of binocular vision. It looks similar to a coincidence rangefinder, which uses different principles and has only one eyepiece. German instruments tended to use the stereoscopic principle ...

thin remnant
#

not very good lol

floral nova
#

wait, I could have linked the wrong one

#

I mean the one with the split vision

thin remnant
#

i have an idea for a spyglass rework

#

idk if this is what ur suggesting rn

#

but make it into one of those ones that can peek over cover

#

could make it a little more useful

floral nova
#

probably an analogic implementation of this would be fine, without the game tellign you the exact distance https://en.wikipedia.org/wiki/Stadiametric_rangefinding

Stadiametric rangefinding, or the stadia method, is a technique of measuring distances with a telescopic instrument. The term stadia comes from a Greek unit of length Stadion (equal to 600 Greek feet, pous) which was the typical length of a sports stadium of the time. Stadiametric rangefinding is used for surveying and in the telescopic sights o...

floral nova
#

A coincidence rangefinder or coincidence telemeter is a type of rangefinder that uses the principle of triangulation and an optical device to allow an operator to determine the distance to a visible object. There are subtypes split-image telemeter, inverted image, or double-image telemeter with different principles how two images in a single ocu...

#

given the short distances, we could have a small version, more portable

queen jungle
#

Spectating is already inaccurate and not great for finding cheaters, a replay would be worse judged by replays we've had in CryEngine games in the past.

floral nova
#

@uncut loom #game-ideas message
This would need to have a random output place, or else all the out places would be trapped as hell 😂

tribal wyvern
#

The latest update video was quite disappointing. Left alot to be desired.
In no other multiplayer game when i find cheaters do i need to go through so many hoops just to get someone banned.

It's like please fill in these 10 rows of information, contact support, upload a video to youtube, then give us link.

Why can't the ingame report just collect timestamp, region, etc
Then give you a website ticket number, where you can add more information should you want to.

#

Would make hella alot more sense.
Atleast theres some steps they're working on. But theres no information what this new team did since last winter. Just buzz words.

People who actively looked for cheaters didn't notice much of a change when they were in the works.

#

But i do like that Crytek actually admitted that ping do matter & makes games unfair if theres a big difference between yours & the opponents.

uncut loom
floral nova
#

hunt leverages a lot on the fact that you can control an area, hearing others approaching

#

being able to get anywhere without notice would disrupt the gameplay

#

you could have a sound and have it in advance. It would be less OP but still, the gameplay would be completely changed

thin remnant
uncut loom
thin remnant
uncut loom
floral nova
#

@coarse breach #game-ideas message I like to compress all infos just when I am ressed, in case I get killed again. E.g. "spark sniper poison 31m!"

#

but if you're on discord you're OP vs who's not

hot vigil
#

#shorts #huntshowdown #tideofcorruption #crytek
Thank you very much for watching, look out for more videos coming for Hunt: Showdown in the near future! I also stream regularly so click Subscribe and the Bell Too...

Credit 🙏
Source images used from Hunt Showdown Concept Art produced by the amazing: Ina Koos
Instagram: https://www.instagram...

▶ Play video
floral nova
hot vigil
#

Personally I don't like it as it kinda removes the thing that made long ammo have a downside

floral nova
#

this video says you have to re-tap R during the reload

dusky tapir
#

..

This does not work with semi automatic firearms and - to my knowledge - likely wont work with levering

rotund obsidian
#

yeah levering just keeps shooting if you hold the fire button, so that won't work

queen jungle
tribal wyvern
queen jungle
#

Using the report button creates a cheater report just like a manual report on the website. There is no difference whatsoever between people reported via the button vs those reported on the website. Crytek's customer support has the tools necessary to identify cheaters even without videos and stuff.

tribal wyvern
#

Because the tools already exists. If so, somebody should tell him.

#

And him asking for further evidence, like video, is again, pointless ?

#

I'm genuinly curious, because he wants us to jump through all those hoops on reports.

queen jungle
tribal wyvern
#

For some reason finding hunt showdowns youtube channel is an adventuer in and of itself so i timestamped Huuges video because it came up as i searched for hunt showdown
https://youtu.be/WM79gW9gk9g?t=503

Crytek FINALLY addressed SOME cheating problems in Hunt Showdown! But is their new "Fair Play Task Force" solution just a PR stunt, or are they actually serious about tackling the issues?
In this video, I'm reacting to Crytek's official response video and breaking down their claims. I'll share my honest thoughts and concerns.

Join me as I analy...

▶ Play video
#

They want Game ID, exact time, time zone & region you played in.

queen jungle
#

Makes sense since otherwise they'd have to search through endless logs for the match you're reporting.

Using the report button most likely includes all that info automatically

tribal wyvern
dusky tapir
#

"just to report someone who's cheating" - that's just bullshit on the video author's part

tribal wyvern
#

And if you want to bring a video, you HAVE to go to the website

vital drum
#

That's only relevant for when you report someone using the exploit that prevents you from giving support their SteamID

tribal wyvern
dusky tapir
#

the report process could def go smoother, although I can't think of any other game that allows you to attach report data from in-game

queen jungle
tribal wyvern
#

Ye i know, i'm just saying

dusky tapir
#

the very first thing addressed in the video is using the in-game report feature.

tribal wyvern
#

Watch it & make your own assumption.

dusky tapir
vital drum
#

There's a reason why support only asks you for SteamID and David talks about explots and hidden statistics right after going over the additional information you can supply with the report.

tribal wyvern
#

ye and to provide a video you do by website no?
And video is requested to help identify cheater.

And then you need to jump through those hoops regardless.

Why the ingame doesn't make a ticket for you to add additional info to is quite interesting when they want more info.

vital drum
#

I agree that it's not worded in the most clear way, but we added information about that to the #customer-support channel specifically after the appearance of this exploit and the rise in complaints about players feeling like they can't report through customer support if a player has their profile hiddden.

#

On the topic of providing additional info, you can do so in the text window of your in-game report.

flat sandal
#

if they come through with the plan to give feedback on reports this all changes anyway

flat sandal
#

the way we percieve that stuff that is

#

this topic gets annoying tbh, there are cheaters and ppl who make them, ppl are outraged and devs have to manoeuvre this bs somehow. It's not rocket science so take of your tin foil hats y'all and assume that the people who make games are trying to make the best of a bad situation.

#

also finding a contradictions in statements doesn't mean sh*t

empty oasis
#

@vernal canyon #game-ideas message

Why would it get split shotgun ammo? That makes no sense

Split rifle ammo is fine

vernal canyon
#

because drillings in real life have split shotgun ammo

#

a lot of them

#

pretty sure

#

I'll change it

vital fractal
#

We just had a discussion about a drilling shotgun

#

It’s literally just a Rival Plus unless the damage on its long barrel is so poor that there’s no reason to use it

In fact with 190 damage, it’ll be the worst performing Long Barrel buckshot shotgun beyond the crown or, if medium barrel, just slightly better than a Terminus- in which case, why bother with the thing?

#

As said in the last discussion, it’s a cool gun yes- it just doesn’t have a defined place among the current arsenal tbh

queen jungle
flat sandal
#

true but if done right, the way the player base judges the efforts can clear a certain threshold I think. hopefully the "task force" doesn't turn into a meme. No pressure 😄

unborn dagger
#

@bitter jewel Seriously it happens way too frequently.

bitter jewel
unborn dagger
vital fractal
#

I mean it may suck but like at the same time it’s their choice

thin remnant
#

@vernal canyon #game-ideas message
Too similar to rival with the shotgun barrel, maybe nerf the cycle time so rival keeps its identity and stays "the two tapper" shotgun

#

I also don't think it should have slugs tbh

stark fulcrum
#

I actually like flams idea. The drilling should've been 2 shotgun 1 rifle from the start imo

#

The real life models are that way most of em

thin remnant
#

Well yeah I like it too, but it shouldn't overshadow the rival.
Stats could use some work

stark fulcrum
#

True

#

I do love my rival as well

#

Could maybe separate through ammos and price

#

Idk

thin remnant
#

I mean, buckshot rival still shouldn't be overshadowed by buckshot this thing. Ammo types aren't a reason to ignore balance.
I think the cycle time should be nerfed as I've said, that's kinda rivals whole thing

#

Maybe reload speed is reduced too idk, wanna make sure rifle barrel doesn't overshadow Springfield or anything either haha

#

It's tricky at this point with how many weapons there are trying not to make others pointless (cough cough pax)

stark fulcrum
#

We are sadly past that lol. We have a lot of weapons you gotta ask yourself why use it over something else around the same price.

#

Yeah pax is kinda there

#

Tru shot is beast though

vital fractal
#

Pax has its position, it’s just the ammo options on it/the Schofield obscures it

#

Again, crytek has been bulking variants and custom ammos a bit too much for too long now- they desperately need to lose some ammos at minimum

unborn sandal
#

Crytek just needed to not do the special ammo explosion

#

When everything only had 2 or maybe 3 types of special it would make you use say a vetterli if you want medium ammo hv

#

Now if you want medium ammo hv you have 3 3 slot options and 2 pistol options

#

they needed to keep it so only 1 or 2 weapons had each special ammo type per caliber

unborn sandal
#

@tidal sand with you 100% this ping change is bullshit

tardy rapids
#

Jesus christ this channel should be renamed to "complaining about every mechanic"

#

"Solo necro is op it's way too fast of a recovery, and um it's too low of perk points 🤓"
"I want region locking because I'm vsing so many Chinese players"
"This guy is definitely cheating he killed me and is better"
Only legitimate complaint would be cheaters just add a replay of 10 to 15 seconds to a kill cam and it would fix reporting these players easier. And if they get banned and come back crytek gets more money since they have to buy the game again or an account rust has the same problem. Every online multiplayer game has people connecting from other countries deal with it or play around it. As for necromancer there are beyond so many counters to it just use them, concertina, burning etc. If you wanna nerf reviving altogether limit revives to 2 per person and only get more with bounty equipped at the cost of health chunks. (I only agree with too many revives per person 4 is so fucking many HUL )

P.S. "ping abusers" lmfao the guy connecting from Australia doesn't have anyone to play with he just wants to play the game after a work shift. Majority of the time it's because their region has no players (there are exceptions to the rule but they make up 2% at most of the total population those are the "ping abusers"). God this game has complainers like league.

unborn sandal
#

Vindicator I agree with you about the ping thing I’m not complaining about “ping abusers” I complaining that they’re lowering ping limits and blocking out oce and sa players

thin remnant
tardy rapids
# thin remnant The channel is literally for giving feedback on the game.. If it maddens you tha...

Constructive feedback =/ complaining constantly. And as you said I'm giving feed back 1HuntNice

Now if it was renamed to complaining discussions that'd make a lot more sense. Rarely does this channel and feedback actually have well formulated feedback. Majority of the time it's just complaints (Of issues that will not change people complaining about ping abusers in a multiplayer game lol. Region locks only work for bigger population games otherwise those "region locked servers have no players") not actual feedback such as "Unga bunga necro bad" which defeats the purpose of the channel.

Suggestion ideas actually has people giving feedback/ideas to add. This channel is supposed to be discussing them when like 8/10 times there's always a conversation in here about the same 3 topics I listed earlier which just becomes a complaining channel call it "game rant" or something.
(Don't get me wrong it's fine to complain at times but if it's the same topic everyday why play the game if it frustrates you?)

thin remnant
#

Someone can try to make a good suggestion and fail

tardy rapids
thin remnant
#

No?

tardy rapids
#

Yes

#

If I type in feedback

flat sandal
#

perhaps they should add to the sticky that they are well aware of the issues by now and delete all feedback about ping abuse etc. I would't judge them. just phrase it properly so the angry person feels heard 😄

tardy rapids
#

"Unga bunga add ping limit I hate vsing Chinese people"

thin remnant
#

Complaining = BRO THIS GUYS HACKING HE KILLED ME WAHHH
Bad feedback = Medkits are too strong you should increase the price due to high pick rate

thin remnant
tardy rapids
#

That's all of feedback rn

#

That ain't feedback

#

You just admitted it's complaining

thin remnant
#

i admitted theyre not the same thing

thin remnant
#

you said that failing to make a good suggestion isnt feedback, my argument is that it is, just not good feedback

#

do you remember what you wrote lol

tardy rapids
#

I do remember what I wrote

#

And the example I gave of bad feedback

#

Was the complaining example you typed

#

Not the medkit one

#

I know the difference between the two

thin remnant
#

i misunderstood ig

tardy rapids
#

Half of feedback channel is people "complaining" about adding ping limitation lol

thin remnant
#

I've personally never seen it, but if people do that that's a bit silly goofy

#

i misunderstood you mb

tardy rapids
#

Np if you scrolled up in feedback

#

You can see 3 posts about ping limitation about adding and not adding it

#

Idk I feel like it defeats the purpose of a feedback channel

hot vigil
#

Yes, which makes sense.
As not wanting/wanting it is a feedback.

tardy rapids
#

If complaints are flooded through it

thin remnant
#

stuff about pax
shotgun drilling
Extracting issues
cheaters

#

i found the cheater complaints

#

lemme see if they look like good complaints

flat sandal
#

ping limit happens a lot as well

#

cause of the trade window i guess

tardy rapids
#

Frequency of an issue brought up only to complain should just be a complaint channel

#

Otherwise I don't think they actually take it seriously

thin remnant
#

i dont see a problem with nerdings feedback

tardy rapids
#

Which tbh their updates show they don't

hot vigil
#

Sure and people have their reason to voice their opinion about ping limit.
I don't agree with their standpoint or opinion.
But its feedback.

tardy rapids
#

Complaints =/ feedback

#

Complaints = opinions which is fair

thin remnant
#

even if their take is garbage

#

@tardy rapids can you link me a message that you would consider complaining and not feedback

tardy rapids
thin remnant
#

so i can see what u mean

tardy rapids
#

Why did you @ me? Lol

#

I can see you typing

thin remnant
#

cause im talking specifically to you

tardy rapids
#

Go for it tho idm

#

Sure one sec

hot vigil
#

All of that are feedback.
Might not be well constructed or well worded feedback, but it is feedback.

tardy rapids
#

I don't take anyone seriously who considers complaints as feedback sorry mate

#

At that point it's just spam

#

Which is why they don't take it seriously

thin remnant
#

I don't agree with these peoples takes at all

#

I think they're both feedback and complaining

hot vigil
thin remnant
#

cause they are giving feedback on how they think the game could be better, but yes they are complaining

tardy rapids
hot vigil
#

And yes it is presented badly

thin remnant
#

uh oh

unborn sandal
thin remnant
#

whats he gonna do to me

tardy rapids
#

Ima just say it again my original point

unborn sandal
#

You don’t have to offer a solution for it to be feedback

tardy rapids
#

Just make this channel the "complaints" channel

#

Lol

hot vigil
thin remnant
tardy rapids
#

The original point of this discussion before you jumped in

unborn sandal
#

I agree that people shouldn’t just be whining in there and should be trying to offer solutions but what can you do

tardy rapids
#

Was pointing out this channel being used more for complaints lately rather then feedback

tardy rapids
#

But incoming cat man to say

#

But it's feedback

hot vigil
#

When does one start and one end?

unborn sandal
#

a complaint is feedback. As much as I don’t like most of McRee’s takes they are right

tardy rapids
#

One is logical the other is frustration

#

Which is why filtering spam exists in customer service

thin remnant
#

im outta here lol

tardy rapids
unborn sandal
tardy rapids
#

🍿

hot vigil
# tardy rapids Big difference between the two is one provides constructive feedback on the nega...

Yes there is difference between feedback and constructive feedback.
But complaining can be part of both of them.
Example: "I'm fucking tired of this reload bug that have persisted in the game for 8 months now, I hope those monkies at Crytek pull the finger out of each other arses and start fixing the FUCKING issue! Because it makes me don't wanna play the game!"
Sure it is negative, complaining and not offer a constructive solution.
But it is still a feedback: "This long lasting bug ruins my enjoyment of the game"

#

And that is what smart people can do, deprive meaning from text

tardy rapids
#

And last notation as you seem the 🤓 to argue incentives no this applies to the original argument which you half way butted in without reading prior. (I am assuming so based on you arguing only the incentive about feedback and complaints).

#

Anyway toodaloo!

hot vigil
tardy rapids
tribal wyvern
#

@unborn sandal
Well Crytek have themselves confirmed & admitted that pings do matter & makes the games unfair.

#

So clearly it's not as innocent as you think.
In this case i'd rather trust the developers of the game, than you.

flat sandal
#

Gotta say, having the dicord open while playing actually makes the game better^^

#

did they say it makes it unfair?

tribal wyvern
#

Yes

tardy rapids
hot vigil
tribal wyvern
#

Not at home so can't check the video for timestamps. But David mentions it in the video when talking about ping limits.

tribal wyvern
tardy rapids
tribal wyvern
#

I'm refering to ping abuse deniers/believers, who posts videos back and forth.

flat sandal
#

but.. but... I thought we established that a high ping isn't an advantage TT

hot vigil
tribal wyvern
#

Ye ye i'm not saying you're wrong

#

I was just specifying

tardy rapids
hot vigil
flat sandal
#

yes, I thought it's more about that

tardy rapids
unborn sandal
tribal wyvern
flat sandal
#

100% fair in any situation would be 0 ping

#

and you have to balance ping limits with accessibility for players

tribal wyvern
#

I can't watch video atm, at work. So can check later

hot vigil
crystal plume
#

There's also a difference between something feeling unfair and something actually being unfair, dying to high ping players doesn't feel good since you can pretty much always tell but when looking at the interaction objectively, nothing was actually in their benefit compared to if they had lower ping as all they experienced was a delayed interaction

unborn sandal
#

The problem is that fair is such a vague term. The only thing that ping can do which might be deemed unfair is force trades to happen more often in some situations, which really is not much of an advantage unless you can’t get kills at all

hot vigil
#

(for the person who would otherwise had died)

unborn sandal
#

The higher trade window works both ways though

flat sandal
tribal wyvern
#

My question is why do people play on servers with higher ping intentionally ?
Not just in Hunt, but in other games to.

There is something to gain, maybe theres a lose to. But i think denying that it makes any difference at all i think is blatantly wrong.

floral nova
#

Can someone ELI5 why high ping would give you benefits?

tribal wyvern
#

And David did not say "we want to make games feel more fair."
He wants to make the game more fair.

crystal plume
tribal wyvern
#

Maybe a buzzword to make it sound better

#

But thats speculation

unborn sandal
crystal plume
#

Removing trades also won't make the game objectively more fair, the main reason behind the increase in trades is their change to allowing projectiles to exist after a person was deemed dead server side. Before that change was made we received a lot more "hitreg issue" reports which were 99% of the time cases of their shot being invalidated because they died right after which was/felt unfair to them however you want to see it

#

Basically there is no "everyone's happy" solution

#

Not that you could entirely remove trades either way since there's situations irrevelant of ping that lead to trades

unborn sandal
#

I think they’ve made the best of the cards they were dealt as is currently

#

Lowering the ping limit is a mistake

#

They just need to be more transparent with the community on why things are the way they are

tribal wyvern
#

Trades are not in and of itself a more fair/less fair. It's how the trade happened.

crystal plume
#

I'm fine with lowering the ping limit as long as it's something reasonable

#

Lowest I would go is 180

tribal wyvern
#

If someone can shoot you 3 seconds after, thats prob not as fair.
But if you both shot at the same time, it's fair that you both died.

crystal plume
#

No offense but I doubt you experience 3 second delays or if you do then it's extremely rare or caused by something on your end as well, possibly packet loss or such

#

Only times I have seen extended delays is when packet loss was involved

unborn sandal
#

I know people in Australia and the Philippines that get 200 on us west and play that as their main server because oce is dead. Lowering the ping limit to 180 wouldn’t affect me personally but I think it would do more harm than good

crystal plume
#

I mean if they were limited to their region then more of them would play on their own region as well 😄

#

Combined with the expected player count increases, I don't think it would be a problem necessarily

#

The issue of their region being "dead" only gets worse with them playing on other regions

unborn sandal
#

It would probably be pretty difficult to code but if they were able to calculate the lowest mean ping region for a team and allow them to play on that region regardless of their ping that would probably be the best way to go about it

floral nova
tribal wyvern
#

Not an actual realistic event

crystal plume
#

Well, exaggerating doesn't really help with the argument 😅

tribal wyvern
#

It was mostly just to point out that trading itself isn't what makes a fight fair.
But the timespan allowed.

If in cases where the time is very long, it's not fair that someone can still trade while having so much lagg.
But when you have similar ping, it is a fair trade.

#

In this case, an exaggerated example doesn't harm the argument.

floral nova
tribal wyvern
# crystal plume I mean if they were limited to their region then more of them would play on thei...

As it should be. Playing in other regions should be something rare, rather than the norm.
You should not on your own be able to change region. But if someone invites you to play, you should be able to, if they're in that region.

Already this way you'd massively decrease the amount of asians in US, or EU in Asia etcetc.
People can work around it, sure i guess. But they probably can now aswell even without the restriction. But i guess the point is to make it alot harder.

If ping really had 0 effect, didn't matter, why even have regions to begin with ? Just make it 1 big open region for everyone,

crystal plume
#

Because you generally still want to have good ping yourself?

tribal wyvern
#

Why? Ping doesn't matter in pvp.

crystal plume
#

Things feel delayed and not as snappy

#

Even meleeing grunts feels worse when you have high ping

tribal wyvern
#

Ye but you'd have 10x better queue times, mmr will be more balanced, bigger pool.
All you give up is that the game feels less snappy.

#

My point is ping matters, for you, for your enemies.

#

It's an important aspect, that it is as low as possible, a close to yours as possible.
We cannot affect people paying for a 10mb/s internet or a 1000mb/s.
But we can affect where in the world you play against or with.

I think there is a reason why people play with high ping willingly.
Maybe to piss you off, maybe theres some advantages. There is something.

rotund obsidian
#

I figure it's generally more of a "i want (filled lobbies, better matchmaking, etc) and the game doesn't really punish me for having high ping enough so it's worth it to swap regions"

tribal wyvern
#

Might be

#

But people do it in other games to, that arn't dead

rotund obsidian
#

most shooters will just eat your shots if they reach the server after your death, but since hunt doesn't, a lot more people are willing to play at higher ping

tribal wyvern
#

Or well dead is an exaggeration, but low pop

tribal wyvern
#

Crytek has, if they collect such data, what ping people have when they queue cross regions.
See what that ping is, block the shit out off it.

rotund obsidian
#

quite frankly i dont think the game should allow trades just because your ping is high, but that's kind of a whole other thing

analog sigil
#

The game allows trades because people cry about bad hitreg

#

Maybe the same people that now cry about ping limits

hot vigil
unborn sandal
#

If they do lower ping limit the people that queue on us west from Oceania will probably just stop playing. I’ve seen that sentiment very widespread

hot vigil
#

Okay, but then they those people killed the game for themselves not the ping limit

unborn sandal
#

I don’t think you understand just how dead Oceania and South America servers are. During peak times you get two teams in a lobby

hot vigil
#

Again, if everyone is NOT playing there

#

Ofc they are dead

#

Like it is a death spiral of "no one is playing there, so I'm gonna bounce server"

unborn smelt
#

even if they play there, the population is just far smaller than the others.

#

which means wider Matchmakling brackets

#

which means less fair matchmaking

thin remnant
#

@sullen wraith #game-ideas message
I like this, but what happens to starshell?
I feel like it's already weak enough, could keep strong burning imo

unborn smelt
#

I'm fairly confident however they can still choose a better populated server than their own tho, but we'll need to wait and see how exactly it will look

hot vigil
unborn sandal
#

This just the chicken or the egg problem

#

Did the low pop or the moving to other servers happen first

#

There’s not really a way to know

thin remnant
unborn sandal
#

If they do this ping change and fuck over Oceania players then there’s no going back

#

the Oceania players quit hunt

#

As I’ve seen many say they will do

hot vigil
#

Okay

#

but then

#

like

#

that is their choice

thin remnant
hot vigil
#

Lmao

#

If people don't wanna play on their own server that is provided I struggle to see how that is bad?
Small communities exists for so many games.

unborn sandal
#

crytek is the one creating this problem and alienating Oceania and SA players if they do decide to go through with this

unborn smelt
hot vigil
#

and you can argue they are alienating people who plays on their own server and gets a worse match experience due to high ping?

#

Like

unborn smelt
#

this doesn't sound like they lock people into their regions to me, just further increase restrictions

#

Which i'm not a fan of personally, but i understand why they'd do it

unborn sandal
unborn smelt
#

I agree

sullen wraith
hot vigil
thin remnant
#

you mean the flare gun?

sullen wraith
thin remnant
#

Imo starshell should be stronger than flare gun

#

even if not realistic, from a gameplay pov at least

sullen wraith
thin remnant
#

idk I feel like most people don't bring starshell AND flare, starshell is mostly used to save up a tool slot that would be otherwise occupied by flare, so i dont think itd make much of a difference

sullen wraith
thin remnant
astral citrus
#

me and some lads began memeing over king and crown shorty, and what effects it would imply to the game, is this a bad idea?

queen jungle
#

@hot vigil sorry buddy I don't have notifications on, but yes it did get nerfed, it was quick as hell when it first came out

astral citrus
#

what got nerfed?

hot vigil
queen jungle
#

@empty oasis sorry bud don't have notifications on, it's spread was loosened and pellets made to be more random. Go look at old patch notes if you boys think I'm wrong 🤷‍♂️

hot vigil
#

I think muffle/silencing jumping with lightfoot is too much.
It is the premium tool to dodge headshots and I think the sound emitted from jumping is fair for that.

queen jungle
#

@hot vigil it's okay if you think that, I've had several suggestions be implemented into the game, I've been giving them since alpha ☺️

#

You can thank me for the poison trap lingering cloud 😘

thin remnant
#

Never heard of suggestions actually getting added

hot vigil
hot vigil
thin remnant
#

Huh cool

hot vigil
#

Other had ofc also done it before me, but it seemed like it kinda became what I wrote :p

queen jungle
#

@hot vigil lol we've been asking for the berth before 1.0 my guy 😅

thin remnant
#

They probs add things that they see a lot of people want

hot vigil
#

A lot of people can still have the same bad idea after all

thin remnant
#

I mean instead of one person recommending something, the biggest impact our suggestions have is just what they see in highest demand.
Necro change, burn change, that stuff, then figure out what needs to be done
That's what I think anyway

#

Not that they'll add something just cause a lot of people ask

hot vigil
#

And boi there is a lot of people that want it changed

#

Same with long ammo meta

thin remnant
#

Solo Necro was a change to necro

hot vigil
thin remnant
#

Yeah a lot of people lol
We better stop talking about Necro, we all know what happens next

hot vigil
#

Haha yeah

#

But like all the other issues are slowly getting fixed

astral citrus
#

you guys hate solo necro that much?

thin remnant
#

OH NO

#

ITS HAPPENING

astral citrus
#

nono

#

i've been asking myself lots of times for ideas on how to approach solo necro, in terms of taking out solos effectivly.

thin remnant
#

Don't say the n word
(Haha yeah you know the n word I mean ok?)

astral citrus
#

necrophob

hot vigil
astral citrus
thin remnant
#

Sounds super strong

astral citrus
#

that also prevents them from resurrection

#

well idk

#

just a quick idea

thin remnant
#

Im gonna stop saying the word necromancer lol

astral citrus
#

the skill does the burning slower, but keeps them in place

#

bruh

thin remnant
#

Summons a debate about it every time
Not that I'm annoyed abt it btw just funny

astral citrus
#

to be frank, idm the necromancer skill

#

thought it was a topic of discussion

thin remnant
#

I mean it's not that bad

#

Yeah discuss it all U want idm

hot vigil
# astral citrus what about a skill that lets you burn the victim with dark sight, like inverted ...

Issue is usually not the power (or lack of) or locking down solo necro, it is all the knock on effects it creates.
We had 2 cases of a pact (and its traits) breaking in half bc solo necro, the current burn meta is because of solo necro and dealing with solo necro takes a lot of time out of your match.
And worst thing is that solo necro ain't strong or OP, it is just a trait that makes both the solo and team think "well, this sucks!".

astral citrus
#

thus why i'm fine with it

thin remnant
#

It's actually happening
What have I done

Imma head out btw have a good day/night

hot vigil
# astral citrus thus why i'm fine with it

Again, I can see that, I just want it to be better.
So we remove the polarity of it and not risk breaking pacts traits in the future :)
But honestly think most of my solo necro gripes is even more the issue of MMR fuckery than anything else.

astral citrus
#

as in people who go on suicide missions just to drop in mmr?

hot vigil
#

That is one aspect, but the issue is more that even people who play well and wins can still just be in a standstill of MMR gain/loss.

#

If a trio player have a KDA of 1.5 per match, they will rise in MMR, but if a Solo have that, they will likely fall in MMR.

#

Even with 2KDA per. match.

astral citrus
#

i see your problem, i dont really think you can balance that off only based on necromancer

hot vigil
#

Well, there are some suggestions I favor:
1: Remove the inital MMR decay for solo matching into trios/duos, the argument is that solos now have a lot of tools (in form of solo traits) that makes the able to go head to head with similar MMR.
or
2: Tweak the gain/loss for solos that gets killed out of a fresh solo necro revive, some says reduce the MMR loss, other say negate it for 2 seconds. Just to lessen the blow of MMR decay for trying to go again from a losing position.

astral citrus
#

the first one sounds better compared to the second one, as for the second one, the duration can simply just be waited out before killed again.

hot vigil
#

I can see that, tho usually a solo dying from a failed revive usually die withing the first 2-3 seconds either to a hunter camping or a trap placed on them.
If they don't it is because they kill the hunter camping them.

astral citrus
#

yea, but that leaves the question, what duration should you give the mmr protection, if its 2 seconds the traps would kill you after the 2 seconds if they place constantina and poison traps goes off, thus still losing mmr, if on the other hand were lower mmr reduction between kills, you would be off safer. might even be a good option to mix the 2, but this might imply a big problem in balancing the mmr

#

you could also say that certain levels mmr, is locked off by the KDA

#

or is weighted by the KDA

hot vigil
#

Yeah, but that would be to start messing with the MMR system as a whole, which should be revised.
But then in that case I'd rather just wait for that happend to all types of play and go with the "quick fix" of no MMR reduction when queuing as a solo.

#

I think we have a major balance issue when solo into trios is seen as the "easy mode" for solos.

astral citrus
#

no mmr reduction, puh, thats a...

#

every bushcamper solos are gonna jump through the roof

astral citrus
hot vigil
#

Issue is more that a 5 star gets matched against 3 stars that just get murdered

astral citrus
#

but yea, i dont really think you can change it by such means that it becomes more fair for everyone, other than reworking the mmr system by some mean

#

i've an idea, but i'm not sure how to put it into words

#

progression locked contracts for certain levels of mmr?

astral citrus
#

hold on this is gonna take a while to explain

#

so instead of having one contract of where all players can enter, split them into 2, that follows certain rules, one for lower mmr, and one for higher mmr, could be split between mmr 4 and 5, the contract from 4 mmr and below is the one we know of so far, that follows the standard rules; the one above mmr 4, rewards more dollars

#

e.g.

#

it can be discussed if it needs to be these exact rules, but its only a general idea

#

this would natuarlly push good players out of the newer player games

hot vigil
astral citrus
#

mmr 4 can decide between the 2, and mmr 3 and below can only take low contracts

astral citrus
#

i almost got a mil

hot vigil
#

Yeah, still think it to over complicate it, think it is just better to expect people to play against people on their skill level :p

signal mural
#

To all the people worried about a ping limit... Calm down. Crytek hasn't made any clear ruling on the new ping limit and they will probably be lenient. Let's see where they add more servers and how low they set the ping limit. 250+ was way too high - I would hope we can all agree on that.

As for Oceania, maybe it wouldn't be so dead if you all played on it? 😛

astral citrus
hot vigil
astral citrus
hot vigil
#

Did I said I wanted to do that :V

astral citrus
#

sorry misread

signal mural
#

I'd honestly be okay with that.

astral citrus
#

weighing the chances of solos fighting against trios should be considered

vital fractal
#

Solo necro didn’t remove the prowess lmao

I’m sorry but as someone who solos trios a lot, unless you are sniping from 200 meters or on top of a large building (usually with traps), you get downed, you are usually screwed necro or not

#

The flare gun exacerbates this issue, since it usually goes a little like this

hunter death noise
0.01 seconds later
Flare gun goes off
YOU ARE BURNING

#

It may feel annoying or even blood boiling when a solo stands back up and manages to wipe your team but the amount of times that actually occurs is pretty low, per solo at least

Now, some solos will stand back up no matter what and yes that has MMR issues but at the same time I think that’s an MMR issue not Necro issue

astral citrus
vital fractal
#

Just remove the MMR or adjust it

rancid pebble
vital fractal
#

If someone can capitalize on a very risky moment as the team is on top of them, let them

#

Again, MMR issue rather than current necro issue

astral citrus
vital fractal
rancid pebble
#

That’s… I don’t like that idea

vital fractal
#

People complain about the 1 minute and 25 seconds of waiting on burn

astral citrus
#

you dont use your own hp

vital fractal
#

Any more would literally cause them to buss so hard

#

But any less and locking revive just removes the point of necro being allowed to play based on risk

#

I feel again, it’s just an MMR issue not necro issue

#

If there was a timer for MMR loss, it would be resolved overall

rancid pebble
astral citrus
#

you just lock them in place

astral citrus
rancid pebble
astral citrus
rancid pebble
#

If you can just stop someone reviving for no cost that defeats the whole purpose of necro in teams and solo.

#

I mean, at least with flare gun you need to take a tool

hot vigil
astral citrus
#

you kill a solo, and can use darksight to lock them in place, the trait can only be activated when in close proximity to the death body weighted to 5 meters, as long you look at them they become locked

rancid pebble
astral citrus
#

and now i'm done

rancid pebble
rancid pebble
astral citrus
#

i know

vital fractal
#

It’s just fair

rancid pebble
#

The only way a solo is standing up as you watch them is if you make a mistake. At which point, it is fair that the solo gets a chance to fight back.

astral citrus
#

like poison traps, there's also poison bombs

rancid pebble
#

Just seems redundant to me.

astral citrus
#

so is poison bombs

#

but the effect is the same as the poison traps

#

it's just another way to ensure a player to stay grounded

hot vigil
rancid pebble
#

As has been established, shooting them does the exact same thing, without the need for a trait.

astral citrus
#

why are you so against the idea?

#

just because you can kill a character reviving a player with guns, it doesnt mean it has to be the only way

rancid pebble
# astral citrus why are you so against the idea?

Because it is redundant. It isn’t needed, and what’s more, it doesn’t allow for any error on the side of those watching the body. If you are watching the body, you can miss. The solo MIGHT have a chance. With this perk, that’s it. Absolutely certain, they aren’t getting up. They don’t even get the slimmest chance.

hot vigil
#

Still think either:

  • Let Solo Necro have a timer to get up, if that passes, the solo is out.
    OR
  • Looting a solo will remove the ability to solo necro.

Realistically, if you are burned you ain't coming back 99 out of 100 times, because people know the meta and WILL wait.
And removing revive on looting is the same idea, just removing the need for insta burn meta.

rancid pebble
astral citrus
#

yes, but i also play as a solo, if i die by these means, i just accept the fate

#

it could be implemented into an event, if doing so, you gain extra event points, or steal their their event points

rancid pebble
rancid pebble
astral citrus
hot vigil
#

Yeah, I also disagree with a "fix" of "have trait to counter trait"

rancid pebble
astral citrus
rancid pebble
astral citrus
#

and ensures the no cost of resources

hot vigil
#

And this doesn't fix that

astral citrus
#

with the trait

rancid pebble
signal mural
# vital fractal People complain about the 1 minute and 25 seconds of waiting on burn

Yeah, because it is boring and the gameplay around it isn't fun even if the solo tries to revive.

Even with either fluses or f. pistol - it isn't a guarantee that they will be dead. Most hardcore solo necros take the full deal - Necromancer, Resilience, Bloodless, & Salveskin. They fix their health bars to be the max number of small bars. You light them, they revive - kill & relight, Self-revive, kill & relight (last fuse), Self-revive, kill... and they are still alive and now you either need to have looted some fire from them or go looking... or bury them in corcentina...

So you either dedicate a multitude of tools/consumables to kill a solo Necromancer (where there's usually more than one per server)... or sit and watch them... abandoning the bounty and/or risking enemies flushing you out of your death watch. It is boring. Worse if you have the bounty because then you don't have the luxury of waiting around to burn them out.

And everyone has to tolerate this so that Solo's can spend more time in the game and not be sent back to the menu...

rancid pebble
# astral citrus then implement burning of health

Which, again, is even worse, since it doesn’t require you to sacrifice ANYTHING to get rid of the solo. It’s not even burn and watch, it’s literally just sit and perma kill the solo. Not even the slightest risk.

hot vigil
# astral citrus with the trait

Goes back to my points of:
Having a trait that exists to counter another trait is awful design.
and
The issue ain't we lack the tools to burn or lock down solos, but the process takes 1.5 to 2 min

astral citrus
astral citrus
#

if you guys think its a bad idea, let it be at that

signal mural
#

You risk standing still and using dark sight. Which if you were fighting can be risky if other hunters are looking for the gunfight.

astral citrus
hot vigil
astral citrus
#

it could also just be a burn trait

#

you burn a trait to permanently kill one

#

so you only get one chance

rancid pebble
hot vigil
signal mural
astral citrus
#

mm

#

or maybe not

#

might be too much for one trait

hot vigil
#

Just do either one of my suggestion, it would literally solve it

#

lol

astral citrus
#

not entirely, but i see what you mean

hot vigil
#

What wouldn't it solve?

astral citrus
#

well if you remove the necro, it would change the entire playerbase around it

rancid pebble
#

Just limit the uses for a solo mid game. Best soloution imo

astral citrus
#

or change it by some means

hot vigil
astral citrus
#

changing the mmr would solve more than harm done

astral citrus
hot vigil
#

"being divers"?

astral citrus
#

thinking over a wider aspect of your idea on changing the necromancer

rancid pebble
#

I am so confused rn

signal mural
astral citrus
#

just trying to see what up and downsights there are

#

hench discussion

hot vigil
rancid pebble
#

The trait slot thing isn’t a huge deal imo.