#feedback-discussion

1 messages · Page 147 of 1

crystal plume
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I don't being throwables since I find them a boring way to fight, and you get them from tool boxes and looting anyways more often than not

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My usual setup is a big vit shot for emergencies, big regen to save on heals during a fight, ammo box and stam shot

hardy coral
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I don't like to overcomplicate it even if regen shots are BS.

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Take a hit, heal, get a good (or bad) spot, throw a nade.

floral nova
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yes, yes, me too. People that won't ress you. I'm talking about quitting right upon death

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I'd dive a punishment for leaving in the first like 30s

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so maybe people can calm down

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😂

crystal plume
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That would have to be companied with an option to refuse a res so that people aren't locked into getting farmed because of their randoms spam ressing them, currently the only way to avoid it is leaving

floral nova
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yes, that option I've advocated before

tiny pivot
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All I'm goign to say is I have literally 0 idea why your suggestions for hunter designs got overwhelming positivity but your suggestions for weapons with similar vibes and on weapons with that dont have skins, got so much negativity???

topaz tide
lean estuary
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I liked your names and character bios, I think they’re some characters that could be done really well, if carefully designed. They could also go the opposite direction, in different hands 😰

topaz tide
topaz tide
lean estuary
junior crane
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@crystal bane #game-ideas message
This would be cool, maybe they could repurpose weapon charms for that. Maybe when you pick up a gun with weapon charm, you can salvage the charm in loadouts menu and sell it.

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On the other hand people would then just stop wearing weapon charms to specifically not give other players a chance to salvage them 🤔

plain juniper
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0x300001 does anybody know what this stands for or why it occurs?

queen jungle
plain juniper
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oh sorry

subtle dust
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@minor fjord hi, I know this is not the feedback you want, but $600-$800 per loadout is a bit much for periods when you die a lot.
Try taking just a big vit shot and a small regen, no other consumables and go for toolboxes.
Play cheap sidearms like a simple nagant or conversion pistol. Then you can still play strong mains.
Or play cheap and strong variety loadouts like bow and short winnie, nagant precision and romero hand cannon, veterli and hand crossbow.... And so on.
I'm also between 3-5 stars, depending on the games. But with variety in loadouts I have the most fun and money is not a problem ever with currently sitting at $400k...
And of course solo brings you more money than teams. With teams having the advantage to be able to play complimenting loadouts.

thin remnant
floral nova
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about that. Is anyone using gator legs?

thin remnant
rotund obsidian
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gator legs > greyhound tbh

thin remnant
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nah id take greyhound > gator legs but i like both

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i like to get to the action quickly when i play the game, dont wanna be running across the map for half the match

rotund obsidian
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i think greyhound is kinda mid tbh. biggest slowdown for me is standing around waiting for melee stamina so i dont get mobbed by three grunts

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i'd rather just take vigor

floral nova
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grayhound is useful to run with bounties and to chase running bounties

thin remnant
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vigor is good too

thin remnant
floral nova
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if you're chasing bounties you can just shoot mobs

rotund obsidian
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i mean depends on what you run but even fighting grunts is obnoxious with no stamina

floral nova
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so you're talking early-mid game?

rotund obsidian
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i stab three grunts then i gotta stop running to get my stam back cause i know that pack of dogs over the hill is gonna aggro me the millisecond i decide to run with low stamina

floral nova
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I usually try to avoid problematic mobs

thin remnant
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i aggro dogs like once every 10 games

floral nova
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early-mid game

rotund obsidian
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i mean if youre takin the long way around every AI you see, that's probably a bigger slowdown than just waiting for stamina regen lol

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although if youre just rockin throwing knives or axes or a hand crossy or somethin its less of an issue, but still

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i dont really see greyhound as much of a problem solver besides for bounty chases

thin remnant
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i only bother with hives and immolators and such

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if im in a compound with grunts i just vault a fence or close a door on them

rotund obsidian
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grunts got legs bro unless you're like, running through a building or something. plenty of open areas

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they got built in gators legs too

thin remnant
floral nova
rotund obsidian
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also. i prestige so i want mob xp

floral nova
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btw early game I prefer silence to speed

thin remnant
floral nova
rotund obsidian
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idk greyhound just kinda mid, i don't find myself getting any use out of it

thin remnant
rotund obsidian
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the difference with/without it even on flat ground with no AI is kinda minimal

floral nova
thin remnant
floral nova
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but that's slower and sometimes not silent

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I used to play with nagant silenced w/ poison

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when mobs were a big concern for me

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now I'm better so I don't care that much

thin remnant
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idk about you guys but im pretty much always running so that might be part of it

rotund obsidian
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this is pretty old but still

thin remnant
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i find running stamina really annoying though i like to keep running

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this is just my personal opinion

rotund obsidian
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I just wish i could regen melee stam while running, even if it was significantly slowed down

thin remnant
rotund obsidian
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greyhound is just so expensive for what it does. if it were like, 3 points then maybe i'd grab it occasionally.

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hell i think it could just give infinite running stamina and it'd be fine

thin remnant
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so maybe with that price and the melee stamina addition it'd be more balanced?
by that price i mean the price it already has

rotund obsidian
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i think it'd work better on determination, since greyhound definitely seems more like solely for running

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do people take determination? i feel like its also barely taken since the only people who'd run it just take stam shots

floral nova
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I think I agree that grayhound is not powerful in early-mid game, when you have to run to the boss or to a fight, but it makes the difference at end game, when you have to run to the exit, either bc you have the bounty or bc you're chasing one.

urban ermine
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Maybe increase extraction stopping range for the enemy team to about a half a compound, current range is way too short and risky for the chasing team

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Team with a bounty can easily outrun chasing team and difficult to stop them unless you get really close to stop the extraction.

topaz tide
thin remnant
fathom pond
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team necro?

thin remnant
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yeah i never found that to be unbalanced [im personally a solo necro un-enjoyer and i play solo a lot]

fathom pond
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i mean just all necro imo

thin remnant
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whats so bad about team necro

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imo they should just update the game and change solo necro fundamentally lol

fathom pond
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you kill one person from there team and then unless you have traps or barb you kinda also lose one of your team to keep an eye on the body imo

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i just kinda wish they got rid of necro fully, i dont get why it isnt the most expensive perk in the game, its so overpowered for what it is

thin remnant
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tbh i think solo necro should be reworked fundamentally and team necro just needs a bigger downside

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like using it gives you poison or something idk

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or teammates revived with it need to kill an enemy after a certain amount of time or they go back to being downed? thats a pretty dramatic change but something along those lines could be cool

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definetely needs a change i think

fathom pond
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i personally think making it a buyable burn perk would at least be a better option

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1 time use thing then re buy

thin remnant
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that doesnt sound bad

fathom pond
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or make it so itll burn a 25 chunk so you have to really think about if you want to use it

thin remnant
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but people with really high level hunters or a lot of trait points could still abuse it

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and it would still be annoying not knowing how many your enemy has

fathom pond
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i mean yeah but itll still only be 1 res per person

thin remnant
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burn is a good idea

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make it burn your first health chunk as if youre getting downed

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for team that is

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for me solo necro is the bigger problem cause its not fun for anyone

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not fun for the enemy of the necroer having to babysit the body

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not fun for the necroer reviving then immediately getting downed and not being able to use their trait

fathom pond
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yeah i get solo necro being annoying, and i would probably agree solo necro is the most annoying, but i also see why its there, and i really dont know what the balance would be, i mean the only thing i can think of is its not a button click to res, you have to hold it for a little biit and it makes noise around your body

thin remnant
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game was better before solo trait buffs is my general opinion

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Ok hear me out:

Hold it down and it makes a really loud sound maybe even a darksight thunder cloud kinda thing like the banishing boss above your body and you respawn with only 1 health chunk, BUT when you respawn you start off in a wraith state that lets you be invincible but cant attack for a few seconds so you can reposition and avoid traps.

snow cipher
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Hey, just got here, I liked the suggestion on the necro burn trait

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Necro has annoyed me for a bit and that may be a good solution

thin remnant
fathom pond
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i think make small changes 1 after the other till it feels good, so you dont just nuke it into the ground

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i think the wraith idea is cool on one hand but also if you have a melee it could just make that op so you just rush the as wraith then melee as soon as you spawn

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and if they miss their shot itll be 1-2 seconds before they can shoot just because of how the guns work

thin remnant
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and visible while in wraith form perhaps

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hold on

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maybe after coming out of wraith form you start with like 1 hp then slowly gain it back

fathom pond
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yeah but i mean you could use that time to just rush the team camping the body and get so close theyy cant get away then just melee

thin remnant
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yeah itd need some other kind of changes to help with that

fathom pond
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plus the 1hp thing would make resiliance useless

thin remnant
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i think the basic idea would definetely work

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maybe ill refine it and put it in suggestions-ideas

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thx for chatting

fathom pond
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nw sorry for slow replies im ig

snow cipher
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You are a mad lad for typing while ig lol

thin remnant
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? whats ig mean

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drunk?

snow cipher
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In game

thin remnant
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oh in game

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im playing tf2 rn lol

snow cipher
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Nice lol, could never get into tf2, cool game tho

thin remnant
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yuh im gonna be careful not to start a conversation about that cause its feedback discussion but i might refine the necro idea on the offchance it somehow causes a change to necro

snow cipher
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Yeah, I figured my comment would be allowed because it was basic lol, better to not start a full on one though for sure. I think that's a great idea! I have no idea if the developers see any of the suggestions, but I still think it is good to make these ideas and put them out there in the chance that it ends up on crytek's desk

floral nova
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To me team necro is useful but risky. You can easily be shot or pushed while you are ressing. Ressing without seeing the body could mean that your mate gets insta re-killed. It also makes noise so you risk giving your position away.

I think the big problem with necro and solo necro is Resilience. Maybe if it granted less HPs, like 50, it could be ok. Concertina or bears' trap would kill you or close to kill you, especially if you don't stop the bleeding right away.

vital fractal
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Lmao if you can’t vote on someone’s thing it means you’re blocked correct?

queen jungle
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There's a couple people here who block others for downvoting their suggestions or block the bot to block votes being attached. HUL

hardy coral
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Well I block people who are trolling.

vital fractal
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“Trolling”

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My guy a good sized group of the* server agreed against your scope points

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But whatever

quaint cloak
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condescendingly calling someone "my guy" before you "correct" them always had big Ellis from Die Hard vibes.

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"LoL my gai. LmAo even."

hardy coral
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Guess all the people disliking think the bomb lance harpoon, springfield explosive ammo, dynamite sticks and the giganerfed flash bombs are really OP?

hot vigil
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No matter how imbalanced it is

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Akin to long ammo

hardy coral
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But it's a rework, it's not a removal.

hot vigil
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It is still a nerf

hardy coral
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And it's existence basically removes those items it counters since it makes them so weak

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More buffs than nerfs, more stuff becoming viable than not

quaint cloak
hot vigil
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It is a nerf because it makes you die more to enemy explosive

hardy coral
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Since it was applied to all scopes 2 years ago to nerf lebel marksman and mosin sniper mainly

quaint cloak
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oh damn

hardy coral
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So a bunch of weapons have basically been trash for years and nobody cares.

quaint cloak
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moving faster with DeadEye would be cool at least

hardy coral
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Just having 100% move speed would be fine since it's a side grade to irons.

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Small scope FOV, blurs the rest of your screen, not much zoom.

quaint cloak
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maybe not 100% realistically, maybe like 80%? Either way, I agree with you in general

hardy coral
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They were fine before the change therefore it should be reverted completely.

unborn dagger
hardy coral
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Reducing it to 25% still has the same problem of punishing other players through no fault of their own.

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The worst of it ofc is making the bomb lance not a one shot but it makes other explosives weak/hard to balance.

vernal plank
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@signal silo hunt players never get VAC banned because its not using VAC

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they get game bans

hardy coral
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And how is some guy who just happens to have a lot of hours a cheater just because he's in 3 star?

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If you're abusing the MMR system to derank yourself it's not cheating.

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Or if you're simply still 3 star skill level after that long, not cheating.

signal silo
analog sigil
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@signal silo Thats the most silly thing ive read in suggestions in the entirety of 2024

hardy coral
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Calm down and accept you lost.

vernal plank
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yes, deranking is shit, but not banable

analog sigil
signal silo
queen jungle
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What do experienced players playing against new players have to do with the reporting system have to do with solo players have to do with people not getting VAC bans (which is due to Hunt simply not using VAC).

analog sigil
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Certified rq

vernal plank
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bro left the server lmao

frozen crater
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I agree that the bomb lance should remain unaffected, but I disagree with reworking it to a state where it doesnt reduce enemy explosive damage since consumable explosives are already in such a strong state. I'm neutral on the flashbomb buffs since I hated the original flashbomb, but I know that reworking it to reduce teammate explosive damage is a huge nerf compared to reducing enemy explosive damage

hardy coral
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And those should get changes too because it makes their countered stuff hard to balance.

hardy coral
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And flash bombs should be consistent but fair instead of what they were previously which was consistent but unfair and now inconsistent but fair.

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And with explosives the dynamite is hardly OP (the dynamite bundle is a little strong) and it doesn't effect frag bombs.

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If bulwark didn't nerf these throwables you could properly balance them.

tardy rapids
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And not the fact frags go through walls?

hardy coral
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What? I said nothing about the lance being op.

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I'm talking about nerfing(reworking) bulwark to make the bomb lance harpoon good by always making it one shot.

quaint cloak
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so please laugh your ass back on Rootin

tardy rapids
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It goes through metal walls

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And floors

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It can also insta kill behind said walls

quaint cloak
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it could probably punch through corrugated tin roof, too, if that's what you're on about

tardy rapids
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If you try to use realism for game balance you have failed miserably when people can use teleportation via dark sight

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Revive the dead

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Etc

quaint cloak
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are you just swirling your wine and saying internet garbage

tardy rapids
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No I'm showing the stupidity of someone who I hope to god is being sarcastic thinking frags insta killing behind walls is a good idea.

quaint cloak
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that's always the worst argument, put anything you like in the game then, if nothing matters

tardy rapids
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They did

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The avtomat exists

quaint cloak
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yeah, you could get hit with 3 of those plates and die....or one plate in the right place

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Age Check, sir?

tardy rapids
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Especially modern day ones

quaint cloak
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Are video games your only reference for anything?

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(Also, yeah, the Shadowleap teleporting thing is completely stupid, even if it's a fun idea in theory, it's an insane power)

tardy rapids
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Especially fantasy ones

quaint cloak
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Well so is real life, your imagination, books etc... nothing's stopping anyone from making an individual game different from another individual game, or departing from some popular customs of the moment

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(and Hunt isn't a fantasy game)

blissful jackal
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Frag nade hitting through walls is so dumb

quaint cloak
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nah

blissful jackal
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What's the counterplay

quaint cloak
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oh I didn't realize it was a card game

blissful jackal
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You just die or bleed

quaint cloak
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you stop the bleeding, that's the counter play

blissful jackal
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And get pushed and die

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The fact it makes you heavy bleed through walls is just bad

quaint cloak
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tough shit

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welcome to Hunt

slate jetty
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nah thats dumb

radiant river
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its also extremely buggy

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randomly goes around certain walls and floors and not others

slate jetty
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frag bombs need to be nerfed the radius it one shots is nuts

blissful jackal
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Devs should go forward with a welcome to hunt attitude for all balancing changes from now on

quaint cloak
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Haha, thhe game has always been hard...but seriously, I don't know where you're getting the idea that there should be an equal counteracting "counterplay"

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nerfing where it can't kill through walls sounds fair, but it could probably penetrate

fathom rampart
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Frag bomb probably should have a much lower likelihood of killing you behind a wall, but not impossible

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maybe like a 1/10 chance

quaint cloak
fathom rampart
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Otherwise just severe injury/ heavy bleeding

slate jetty
quaint cloak
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sometimes you don't have it, and you get unlucky

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oh well

blissful jackal
quaint cloak
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If there were destructable walls (like in Crysis!) the frag bomb would most certainly blow a clean hole right through

blissful jackal
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Yeah so I'm talking about hunt showdown

quaint cloak
blissful jackal
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It sucks from a gameplay perspective

quaint cloak
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you don't like it, but it doesn't suck

blissful jackal
blissful jackal
quaint cloak
quaint cloak
blissful jackal
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Why do you keep bringing up other games

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I don't care about how it works in other games

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I think they way it works in hunt should be changed

radiant river
slate jetty
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just like theres still no sniper counter play

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make flares blind scopes in direct line of sight or something

tiny pivot
wild yoke
quaint cloak
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Sorry Vindicator was talking about other games....I don't know why people don't get that the frag grenades behave this way in Hunt, and it's something to carefully consider, instead of complaining about

quaint cloak
# radiant river crysis sucks idk why thats relevant at all

Because IRL walls are destructable, and they made an effort to reflect that in Crysis. Not (yet??) a feature in Hunt, but I'm saying that a frag bomb right against a wooden or corrugated tin wall would probably blow a hole through....so don't be so surprised that you're getting some damage through the wall?

radiant river
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It's just buggy

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If this was a feature sure we could have this argument - but it barely works

quaint cloak
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yeah, could be buggy....why would I be able to explain that

blissful jackal
quaint cloak
blissful jackal
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I don't know why gamers feel entitled to think video games should work like real life ...

quaint cloak
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did you read my whole message?

wild yoke
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This is a cowboy zombie game, we dont need realistic penetration

quaint cloak
quaint cloak
wild yoke
quaint cloak
blissful jackal
wild yoke
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Yeah I saw my neighbor shoot a meathead with his mosin a day ago

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it was crazy

blissful jackal
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Good thing I had a nade and killed them through their entire house

wild yoke
quaint cloak
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yeah put plasma rifles in then yeah dudes

analog sigil
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frag arrow roulette my beloved

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How hard is it to get that games like this are built around gameplay and not realism

quaint cloak
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all of the weapons and environments are more or less realistic, the monster designs are very grounded....it's supernatural circumstances in a realistic setting.....saying it's just fantasy and anything goes is a disingenuous argument

analog sigil
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if you wish games that try to approximate realism there are games like arma and gzw and squad for you

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you probably wont like it because turns out it slows the game down when bullets kill from a one hit to vitals

quaint cloak
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Yeah Arma and GZW and Squad go for a more nonfictional, simulation type thing, which is not the same thing as realistic and grounded and fictional, even though they sare a lot

quaint cloak
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anyway, the point of frag bombs is to penetrate some wall material

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and cause bleeding

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it is, a gameplay design

blissful jackal
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Which I think is bad from gameplay perspective before you went off on your tangent about realism

analog sigil
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I would prefer consistent pen mechanics instead of the casino it is right now

analog sigil
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frags can pen through walls very far rn if there is a gap

quaint cloak
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well the idea of penetration from fragmentation is a realistic idea

blissful jackal
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Very inconsistent let alone strong af

quaint cloak
slate jetty
blissful jackal
quaint cloak
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don't you guys have summer reading or summer school homework to do

slate jetty
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i thought it would be over 3 by now ngl

analog sigil
blissful jackal
slate jetty
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hunt is where boys turn into men... none of that sissy crap bro.

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i play with a lower crosshair.

analog sigil
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but implementing material and geometry dependent frag pen is very complex in terms of gameplay programming so I doubt any dev that has something else to do wishes to add that to their tasks

quaint cloak
blissful jackal
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Anyways messaging between sets (just hit a pr) and your over here saying hunt is realistic. My wife almost has dinner made for me so let's wrap this up...

quaint cloak
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thanks dudes, it sucks having conversations on here, a lot of the time

analog sigil
quaint cloak
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I need to go shower

slate jetty
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Just flooded my pants with diarrhea wsg

analog sigil
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Just came out of shower.. I have another setup in the shower

fathom rampart
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I earned my masters out in the bayou

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My wife is making me two dinners

quaint cloak
fathom rampart
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and I still wear pampers. I really do have it all…

wild yoke
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im jealous.

fathom rampart
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I agree that hunt’s guns/ environment/ creatures are mostly realistic. I think that’s why they pay so much attention to real world / plausibile gun mechanics

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Having a realistic grounding is what makes the supernatural/ magic stuff work, and feel scary

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the combat mechanics though, is tough, any argument starts to feel like splitting hairs

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like, why can’t you blow downed hunters to pieces with dynamite

quaint cloak
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I think the problem is that they have low media literacy, and are in 9th grade

fathom rampart
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I’d prefer realistic combat (fatal organ hits, limping on legs shots, able to shoot while prone or on ladders, etc.) but it’s up to the devs

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I see both sides to the frag pen argument

blissful jackal
analog sigil
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@atomic mist If 15 boss kill randoms bother you try going to 6 star, not many new players there

quaint cloak
past kettle
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Pretty unfair a 6 star solo with 1000’s of game hours get thrown into 3 star lobbies only because they are solo. Solos should get their own lobbies with other solos and teams can only play against other teams. Before any wise guy says “git gud” or “skill issue” its literally not even that it’s high level players and high hours get thrown into the shitter lobbies and I have to fight 6 other teams and also yeah that dude I just killed gets to stand up 4 times and has no time limit when he can stand back up literally have sat and camped a solo for 10 minutes because he has the option to wait it out indefinitely.

fathom rampart
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i am pro (consistent) frag bomb pen

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I can’t remember many times I’ve been killed through a wall, lots of times I just end up bleeding.

quaint cloak
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Not surprised none of us know anything about realistic penetration

topaz tide
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Giggity

analog sigil
fathom rampart
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Yeah, penetrating your nose with your finger…

topaz tide
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Can I get the Tl;Dr on this argument?

quaint cloak
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some players don't like the fact that Frag Bombs can penetrate walls, floors and different materials, and sometimes they can kill you, if they're in close range on the other side of a wall, floor, etc... I was saying the fragment penetration is fine, and makes some sense given Hunt's naturalistic/realistic presentation....not sure how I feel about killing through walls but that probably makes sense too in very close proximity.

topaz tide
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I guess it would matter based on proximity since, if we're talking in terms of realism, a frag could/would penetrate (wood at least) and kill

analog sigil
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its a nothingburger

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yapping championship with no real content

topaz tide
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Hell, I pitched an idea for Circus Hunters and the most I got from that amounted to "That's sounds cool"

blissful jackal
topaz tide
lean estuary
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Who doesn’t like the frag bomb pen?

vital fractal
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They missed the opportunity to make the frag bomb look like an improvised nail bomb standard

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Currently looks too well made and mass produced

A nail bomb on the other hand? Looks perfect for the situation

lean estuary
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Looks ok to me considering it’s hard to even tell what it’s made of, some of it could be mass produced parts made for some other purpose, and incorporated into the FBs

chilly nova
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Desync is the biggest threat in the bayou

queen jungle
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Holding is awful.

frozen crater
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I think gunslinger fov in general needs tuning

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there should be a setting that adjusts the hipfire state to have the same fov as the weapon down state

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it feels incredible off to have hipfire feel so zoomed in

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Im assuming that the weapon down state gives you like, what, 10 degrees wider sight?

slate jetty
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Maybe they should just fix clothing and weapons poking through walls

rotund obsidian
frozen crater
rotund obsidian
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it sets the hipfire fov to the same as the lowered state, so you get the higher fov in both cases

rotund obsidian
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you might be able to do it the other way around though, but idk why you would

neon basalt
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fix the following animations: people going down or up in ladders, when they seem that still are climbing in fact they are already deployed and shooting with total impunity, that is super misleading, please fix that annoying animation with false positives!!!

rotund obsidian
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I just want to be able to lower weapons on the fly cause stuff like toggling lemat firemode and repeated gun melees are faster while lowered

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and the functionality already exists, you can set hunter mode to toggle raise/lower and it's really quick and feels good, it just leaves some awkward quirks like needing to re-toggle it up after you sprint

lean estuary
fathom rampart
#

#game-ideas message
I am not in favor of this, simply because I am a 5K hours 3 star who is genuinely mediocre, not a cheater.

rotund obsidian
#

i have 1k hours and i ended my session today in 3 star as well :L

thin remnant
#

#game-ideas message This would work after your squad gets wiped or after dying with no way to get back up, so maybe that, but if you still have a squad member and you can call out the exact position and weapons of the enemy that killed you or you have solo necro, nah.

#

@weak gazelle

weak gazelle
thin remnant
topaz tide
#

@lean estuary I think part of me just has difficulty accepting positivity and believes that I surely must have made some mistakes worth criticizing.

thin remnant
hardy coral
#

Just be better to remove the bulwark flash resist and see if the current flashes are worth using if they are consistent in their effect.

bitter jacinth
#

The graphics needs fixed, everyone looks like a blob far away even with aperture or scopes, all around in general the graphics are horrible right now.

tiny pivot
crystal plume
#

I don't personally think that hive bombs are really comparable to flash bombs utility wise ConcernedFrogeHat

#

All they need to do to begin with is introduce flash bombs back to loot pools so that they will be use more which will give them more data on how they are used and how effective they are when people actually use them

#

Then go from there

dusky tapir
#

🤓

tiny pivot
#

I’m a firm believer that the absolutely unfathomable priming time contributes to it basically not existing since the nerf

dusky tapir
#

that's pretty much the main part to the nerf

#

functionally it hasn't changed, so none of the issues with it are fixed.

#

save for bulwark nerfing the duration, that is.

tiny pivot
#

Idk flash bomb reeks of hunts current bad direction of “balancing once every 3 alignments of the celestial moon” and dropping entire massive nerfs and buffs and just sitting on it for way too long

hot vigil
tiny pivot
#

I’m not saying I want to be flashed every match either

hot vigil
#

But yeah, Crytek way of balancing is far and few and usually dropped on top of an event which makes it hard to gauge the balance well.
People didn't think much of Cenny dum dum to begin with, bc it was released the event where the most popular pact made you bleed immune.

hardy coral
hardy coral
#

Game would be better with a double jump than those.

hot vigil
#

Also tend to hate traits that is just "do the thing you are doing, but better".

#

So iron eye ROF increase and Doctor

hardy coral
#

Resistance is bad because it makes the game inconsistent and stuff hard to balance.

#

Fastest tier of bleed is too fast, poison time from long ammo is too long, fire long is too punishing, but these vs all their perks are too weak to care for other than mith which is the fair time but antidote hard counters.

hot vigil
#

Also think heavy bleed (and maybe burning) should take less time to stop, it is insane how long it takes.

hardy coral
#

The guy hitting you can't count on the effect which is the whole point of the ammo.

#

Bringing these effects down in power but removing their counters are the best.

#

Since it's fair and predictable for all.

hot vigil
#

Well, they still bleed

#

just not as intense

hardy coral
#

Traits should just increase your strength instead of reducing your opponents.

hot vigil
#

They still burn

hardy coral
#

They don't burn vs 1 long shot though.

hot vigil
#

True true, but eh

hardy coral
#

And light bleed is so miniscule it barely matters.

rotund obsidian
hot vigil
#

True

hardy coral
#

Have incend set you alight, but with a delay you can prevent like bleeding.

rotund obsidian
#

should just be 20m but also it shouldn't deal so much instant char when you ignite

hot vigil
#

Burn is just a hard ammo to get right, bc if it doesn't burn in 1-2 hits then it is useless

#

Except on the bornheim

hardy coral
#

So vs any type of incend there is a timer, shorter if more damage (no timer beyond 40 metres for any) until you actually catch fire.

hot vigil
#

In my experience, incen ammo doesn't win you game, but it sure ensure the enemy doesn't either

#

Same with dragonsbreath

hardy coral
#

Vs non salveskin players long ammo fire is a giant pain.

quaint cloak
#

but generosity is part of what makes a great community

unborn dagger
#

@bold valley Agree with almost all of your points with exception of having it drain stamina,added kick, and the deafening(Although the deafening is something I feel should be added to the Chaos Bomb). The blurred vision and added sway I think makes it strong enough without it being overpowered and knowing where you are at least.

bold valley
#

that's fair. just was trying to think of ways to give some disadvantage that could compete with full blown blindness of the OG ones, or compare to explosives that require only slightly more time to prep

unborn dagger
blissful jackal
thin remnant
rustic timber
#

@round summit I think it is an audio que. They go.. "oooh" when they wake up.

misty pecan
thin remnant
misty pecan
thin remnant
misty pecan
#

But I will say, it's not likely something I'd take.

thin remnant
#

yeah tbh i didnt refine the stats much, i just like the idea of a perk to encourage creative builds

#

i personally enjoy that

vital fractal
#

Sprint speed may as well be increased, combine that with grey hound and determination (which already take care of movement for the game, so this is unnecessary), it’s too much

#

Besides, weapon switch speed? They already nerfed it once by removing quick swapping

#

Crytek clearly doesn’t want to increase that speed

thin remnant
#

yeah i might refine the stats i can see how they would be a bit bad

#

but do you think the idea of a trait that works with unfilled weapon slots would work or nah

vital fractal
#

As for vaulting quicker? Again, movement speed buff- although very very situational, this game isn’t about being quicker via perks and such

Honestly I don’t feel it adds much in theme benefit for the game

And no, I really don’t think an unfilled slot trait should be added tbh

misty pecan
#

Hm. I'm not sure what I'd take over a second weapon.

vital fractal
#

Especially stacking with quartermaster

thin remnant
#

i see all your points tbh

#

and also agree haha

#

imma stop messaging for a bit im ig

misty pecan
#

For build diversity, trying to diminish what a person brings in their loadout seems counterintuitive.

vital fractal
#

Keep up the suggestions, we all have duds here and there

next ember
rustic timber
#

Sure hope so.. 😛

thin remnant
lean estuary
#

It would be at least a little interesting if you could control some of the weight of your equipment and how it could effect stamina regen, base speed, footstep sound etc

signal mural
#

@thin remnant I think weapon swap speed is still a sore point for a lot of folks. As far as I know it used to be a lot shorter and they rightfully changed it.

signal mural
#

@last ferry There's too many melee variants in your suggestion, more where I would disagree than the ones where I'd agree and love to see it. Honestly I'd appreciate a Sparks Bayonet & Sparks Pistol mace more than anything.

last ferry
# signal mural <@326873518455259136> There's too many melee variants in your suggestion, more w...

What's your thoughts on a crossbow melee variant. That was the main purpose of my suggestion was to put that concept forward. I too would like to see a melee sparks of some sort though. I have a tendency to put forward a lot of suggestions hoping at least oen of my shotgun pellet suggestions hit >.< .

Secondly i was hoping nitro melee would gain traction as i think its an undeveloped weapon tree in general and a melee variant wouldn't significantly affect nitro performance(i.e. - make it too powerful).

last, i just want a melee variant for every weapon tree so that its not a pain/loud to farm grunts with that weapon.

signal mural
#

I'd very much like to see a Crossbow bayonet - not for the hand crossbow though, only the full size.

The need to AI farm for weapon XP is way down now thanks to the new use of weapon oil and blueprints.

#

I really like the melee variants (except for Claws, they don't feel effective IMO) - not that they need a tweak, I just personally don't like them. Some guns don't need it because they are already CQC dominant - like the Rival.

I think most 1-shot weapons should get a melee variant.

snow cipher
floral nova
#

@tiny cobalt #game-ideas message
in fp games it's normal to have a long range for melee weapons. I never thought about the pvp aspect of this thing. I think all melee weapons have a long range, longer than realistic. This is done to be better perceived from the first person camera, with that close fov and flat projection.

#

Do we have some data about the other weapons?

empty oasis
#

@floral nova #game-ideas message

Are you suggesting a change to the current poison bomb or a whole new consumable?

floral nova
#

oh, sorry for the confusion

#

I've fixed. Thanks for the input.

#

it's a new bomb, that explodes. The current one it's more of a vial.

#

@thin remnant #game-ideas message
I like the idea of stimulating new loadouts. This would work well if there was the option to drop a weapon in game. Maybe it could trigger only if you have just a 1 or 2 slot weapon, not with a 3 slot weapon. You could go around with just a bow or a centennial shorty, or an uppercut precision. If it's too strong, then only for just one 1 slot weapon.
I wouldn't speed up the weapon switch animation, but I'd grant an effect similar to grayhound, that would stack with grayhound.
I'd probably add an effect proposed by someone else already: carry more ammos.

junior crane
floral nova
#

as I've written, it's not as a 10m poison bomb

#

it lasts less and does way less damage

junior crane
#

then it's only gonna make it a big nuissance

#

@thin remnant #game-ideas message
I really like Light Packer idea. Trading weapon slots for speed is great, just gotta tweak those numbers

floral nova
signal mural
floral nova
#

yes, but I usually carry a pistol

#

I'm not sure about the lasting time

signal mural
#

The c. bomb is way more reliable in confirming kills than the poison bomb.

floral nova
#

c bomb =?

signal mural
#

Corcentina bomb

floral nova
#

isn't the concertina shorter in throw range?

#

I use the gas to get through walls, or at least trees

signal mural
#

It has a pretty high arc but not as bad as big Dynamite bundles

floral nova
#

I like that to remove a gas cloud you have to use a choke think, but for the concertina you just need to take damage or use some melee cutting weapons

signal mural
#

Fire bombs are also more effective and also cost efficient.

junior crane
floral nova
#

you're right

floral nova
#

maybe the poisoned effect should be reworked too

junior crane
#

what's poison bomb got to do with the flash bomb?
BTW, that proposed re-rework of the flashbomb makes it into stunbomb, basically, lol

floral nova
#

hasn't a flash bang also a bang?

#

I'd love to have all explosions to make your ears ring if you're close, but people may find it annoying 😅

junior crane
#

I love myself some PTSD

floral nova
#

btw my idea is to prevent healing and green+blur just a bit the vision

#

right now poison is too strong on vision

thin remnant
junior crane
#

Insurgency: Showdown

#

@signal mural #game-ideas message
The flashlight needs brightness buff. And the spyglass needs ability to gauge distance.

floral nova
#

I loved insurgency

signal mural
signal mural
signal mural
#

I guess the biggest concern for most players are Legendary skins that they own for these nearly useless relics... which shouldn't be a real issue because you could still select a skin for them even in a base-kit way.

Or if they were removed the Blood Bonds could be reimbursed like when Summons had a Premium slot that got reimbursed when the system was overhauled back to a Weekly Challenges system.

floral nova
signal mural
#

@floral nova BBs - Blood Bonds - no longer have anything to do with Traits or their removal - so your new suggestion is confusing.

#

I think you mean Trait Points.

floral nova
#

oh, jeez, I was thinking about trait points 😂

#

thanks

floral nova
#

I don't understand why people are contrary to this #game-ideas message :\ Someone could please explain?

tiny cobalt
# floral nova <@680614409411756138> https://discord.com/channels/350201607788429323/5245774948...

Currently, the katana outclasses the rest of all other melee weapons, and thus would be fine with a nerf anyways. Additionally the difference in the range vs the visual is not just some tiny little difference between first and third person, it can hit more than a second katana length away. Since the range vs visual difference is so ridiculously high, the katana regardless of first person view provides poor gameplay for those playing against it as they are given extremely false information on their safety from it by the game. For your idea about checking the range of other melee weapons, you need not look any further than the katana itself, all of its attacks have realistic range except for the one enabled by martialist.

thin remnant
signal mural
# floral nova I don't understand why people are contrary to this https://discord.com/channels/...

Well then there's no point to even getting random traits with a Legendary Hunter, they could just give us Trait points to distribute how we desire. That would however probably lead to an overall lower trait point value being standardized. Not to mention when you Prestige certain traits are inaccessible other than through the RNG of trait generation on Legendary Recruitments.

It's also nice to learn to create builds around random skills and adapt to the Hunter. It's just a tiny part of Hunt's allure IMO - adapt or die. It may seem like a QoL change but maybe it's chipping away at some ground ideology that keeps Hunt a little unique, a little more harsh. Maybe I am just over-thinking it though and people just don't like change 😛

floral nova
#

To be honest, I like the random traits and don't like the fact that we can sell the initial traits. During the event I always played with the same exact traits set, buying legendary hunters. That was also because of the peacekeeper being OP.

signal mural
#

Ah I didn't see the edit and the bit about 'not a starting trait'... Yeah then I don't know.

floral nova
#

I've added a bold tag

#

meybe it's clearer now with the bold. Sadly there's no underscoring 😄

hardy coral
floral nova
#

I really don't like to be killed by katanas

#

that's why

#

😂

hot vigil
# hardy coral Yeah but all of the melee sucks so why not have one good one?

Katana is stupid overtuned compared to other melee weapons.
having a screenwide (even beyond your vision), 3m reaching, no stamina attack is a little too much of an overkill.
Not only does the Katana make any other melee choice obsolete, but it is so easy to use that it have made CQC a very unfun engagement zone in my opinion.

hardy coral
#

Yeah, first melee that actually does something (that doesn't steal 3 slots from you) is good in CQC. The weapon slot melees should've always been about that strong.

hot vigil
#

Saber used to be meta

#

But naw, melee are good because they shred bosses

#

And don't think they need to have the same sweet spot reach for killing as a handcannon.

hardy coral
#

Even the shortest range handcannon kills to 7 metres and the lemat shotty 5.

signal mural
#

Katana feels horrible.

hot vigil
#

But well, eventually people are gonna learn the stupid reach of the katana and it gonna be whole lot more painful for everyone.

signal mural
#

Too quick, too little stamina drain, too much reach, over extended hit region, and OHK with a light attack...

hot vigil
#

Katana is just a little jab

signal mural
#

Yeah and it is quicker than everything else that melees... except maybe a repost slash but that doesn't have the damage to kill usually.

hot vigil
#

Yeah + Katana gets a stab too

#

Like it can do everything

#

And is just too easy to use

signal mural
#

I think Rivals have become the safest pick now for shotgunners due to the katana.

hot vigil
#

Just for the quick follow up?

signal mural
#

Yeah.

#

I feel way more likely to kill a katana user with either Rival or levering a Terminus.

floral nova
#

@stark crystal #game-ideas message how is it now?

I think that removing sound clues in a game that's based on them it's a bad idea.

#

in cod mw2 it was a bad idea

dusky tapir
#

Lightfoot still makes dropping from low heights and climbing ladders functionally silent

#

I also cannot take a Mosin Nagant round to the chest without a ballistic vest on.

#

It was easier to abuse

#

Lightfoot still allows me to pull off insane flank maneuvers combined with kiteskin

#

The iron works chimney drop is now basically silent with the lightfoot sound trap buff

#

Not with kiteskin. 😉

#

Other than the "hup" on jumping Lightfoot has remained the same, and got the ability to make floor sound trap silent

floral nova
rotund obsidian
dusky tapir
#

without traits it's 10-20hp damage fall , if you end up making noise due to flinching I'm going to be very upset

rotund obsidian
#

alas, even one damage is enough to make your hunter grunt in pain

dusky tapir
#

yeah if it turns out you do flinch because of 1 damage I'm honestly going to be angry

floral nova
#

it's bad both for realism and for gameplay imho not to emit sounds

dusky tapir
#

realism is besides the point, and gameplay abuse is why the jumping grunt was reinstated.

signal mural
#

There's a mattress at the bottom of the iron work's chimney... so no one takes damage dropping in

next ember
#

I've always wondered that. A battle hardened bounty hunter screams every time they jump or throw even the lightest attack

hardy coral
#

For obvious game play reasons, the game is heavily about sound.

sand kiln
#

and pray they don't hear you falling

thin remnant
#

If I'm lugging around super heavy guns and equipment, yeah, I might be a bit noisy

blissful jackal
#

i loved silent bhopping but it was super strong

thin remnant
#

Imo kiteskin is too strong for its trait cost

hot vigil
#

From fighting, to tennis, to many other sports it seems like humans makes noise when they are exerting themselves.

thin remnant
#

Plus lightfoot already quiets vaults, so there's almost no reason it needs to quiet jumping unless you plan on abusing it and csgo bhopping everywhere

vital fractal
sterile beacon
#

I like that they’re implementing ping limits for region hopping but I don’t like the idea of complete region locking, I get why they decided on it but I’ve got friends I play with from Australia and they only play when I’m on because if they try to play on their own time it’s almost impossible for them to find a match because the Oceania server population is abysmal

thin remnant
sterile beacon
#

I dunno they’ve always told me that they’re lucky to get a match before the matchmaking bar fills out but maybe it’s gotten better

thin remnant
#

like we dont get matches instantly but its not that bad

#

there are some times though where you just gotta give up and play another game

floral nova
floral nova
sterile beacon
#

I thought they did guess I’ll have to go watch that video back

next ember
# floral nova https://en.wikipedia.org/wiki/Kiai u.u

Yes, that exists. but just because it exists that doesnt mean you should use it. If I were a bounty hunter that needed to be stealthy I would not start screaming to jump or do a takedown. Also, that applies for physical attacks where that bit of strength matters. When it comes to stabbing something with a knife, its not going to be much help

floral nova
#

real life pvp would consist mainly on camping, shooting from prone position and afar. That's boring for a vg.

next ember
#

yeah ik but why do hunters have to scream so loud 💀

tribal wyvern
#

@round summit
They could add something like gasping for air or taking a deep breath as you stand up.
Would make sense if you were out cold for minutes.

hoary widget
prisma basin
#

@round summit I know you probably meant something appropriate for the game. But my mind immediately went to me standing over a body and then this loud foghorn going off just before he gets back up. But I agree a louder sound than the normal revive sounds would be nice

hoary widget
#

As much as i like the m30 drilling and similar weapons it would just replace the rival. The drilling we have rn is good.

thin remnant
west grail
#

Guys I think we really should step up and stand up against the ping limitations. I have friends I've met on hunt from all over the world and not being able to play with them would be a disaster. I know I'm far from being the only one like that. Lets make our voices heard.

P.S. I have 1200+ hours in the game and even though I have encountered them pesky asian hackers, they have not been enough of a problem to not be able to play with my friends to get rid of them.

thin remnant
thin remnant
queen jungle
thin remnant
#

shotguns can one shot you know that right

queen jungle
#

If it ends up having the cycle rate of like a specter, then yeah.

thin remnant
hot vigil
#

Long Barrel Rival with a Medium shot?

#

I mean, sure

queen jungle
#

That rifle wouldn't mean much at all.

hot vigil
#

Nope

queen jungle
#

It's just a single drilling shot.

thin remnant
hot vigil
#

I would just run it with slugs for some old times Rival Nitro days

thin remnant
#

bro by this logic the base is useless cause "It's just a worse nitro with a single romero shot"

queen jungle
#

It's got nothing to do with the rifle part.

#

I'm saying if you make the cycle time like a specter or something, it'd be meaningless to take.

queen jungle
#

Especially when you know it'll cost a good amount and drilling is already not picked as much due to the price.

thin remnant
#

ok but can you like, you know, explain

#

like you do when you have an opinion

queen jungle
# thin remnant why?????????

I can fire several rounds with a specter, whereas this theoretical drilling would fire at the same time but 2 rounds.

thin remnant
#

you explain why

queen jungle
#

Why would you bother.

thin remnant
hot vigil
#

A long double barrel shotgun (with a rifle shot) would effectively kill Romero and Rival in one swoop.

queen jungle
#

That literally wouldn't be a core component of the rifle.

thin remnant
#

so youre telling me the sparks is useless

thin remnant
queen jungle
#

This point you're trying to establish is not making sense.

queen jungle
#

If it fires how the drilling currently does, it'd be broken.

hot vigil
#

The rifle shot would be extra thing, but not relevant due to how utterly good the double long barrel shotgun would be.

thin remnant
queen jungle
#

Assuming you down the cycle time to another shotgun, what would the benefit be when you're spending way more instead of just grabbing a cheap shotgun and a good sidearm.

hot vigil
queen jungle
#

Long barrel double shot shotgun, not a great idea.

hot vigil
#

Even if they made it medium barrel it would still just be a better rival.

#

Especially bc Crytek insists to give every shotgun slugs per default

#

If it was "Rival with a rifle, but you cannot get slugs"

queen jungle
#

Yeah then you can take the rifle part into consideration, it just would misplace other weapons or not have a place itself.

hot vigil
#

Maybe then

queen jungle
#

I'm hesitant on new gun suggestions because I try to think how they fill a niche, would they displace other weapons or not.

#

Displacing other weapons is just unhealthy.

#

Don't get me wrong, it would be fun, but it'd be powerful af.

hot vigil
#

Yeah, honestly rn we just need a major balance overhaul before adding new weapons

queen jungle
#

100%.

signal mural
#

I just keep wondering when Volcanics are gonna join the arsenal.

hot vigil
#

I know this sounds like heresy.
But if we normalized damage somewhat, but keeping (most) guns, despite ammo type, in the 110-120 damage range, hunt would be much healthier with more room to make weapons.
Take the Krag, if it dealt 115 damage it would still have the advantage over a Winnie or Marathon at distance, but not be a pocket shotgun when people are down a bar.

hot vigil
queen jungle
#

I do see a lot of people talk about reducing damage for long ammo rifles but I feel like it'd be received with a lot of backlash too.

hot vigil
queen jungle
#

I feel like maybe they should look at changing how health functions instead.

#

I believe it was mentioned they'd be looking at something like this? could be wrong though.

hot vigil
#

I think the 125 damage chest shot is not even the worst aspect of long ammo.
But how a mosin can 2-tap arms at 60m or a Krag can 2-tap upper body at 116m.

#

It is a very lenient ammo type if you can just hit somewhat good.

#

At 100m a Mosin, even if you run big bars only, which risky bc 125 damage to chest, an arm hit requires you to use a medkit.

signal mural
# hot vigil Can only see it added as a tool akin to Derringer.

I think it would fit into the regular single handed pistol group... but levering seems cheesy with akimbo pistols... but then their RoF would probably not be realistic... It seems like they might end up being a punchier bornheim with a slightly slower RoF and accuracy.

hot vigil
steel comet
#

In most shooter games I've played, pistols are literal pea shooters and derringer is stronger than them in comparison

#

(I'm glad pistols are actually viable in this game)

signal mural
#

Derringer or weaker would be quite shite...

steel comet
#

Compact pistols used to be derringer level in damage

thin remnant
steel comet
#

It's own volcano bullets

thin remnant
#

that could be a thing though maybe the volcanic pistol is like a worse damage derringer but it can hold custom ammo idk sounds like a bit of a stretch could be pretty strong too lol

hot vigil
#

Just think it would be fine as a "distance shooter" derringer, with the options to lever.

steel comet
#

Wouldn't make it that special. In reality if it isn't a straight upgrade type of ammo like FMJ or HV it's hard to contest

thin remnant
signal mural
#

KEEY - there's been some pretty cheap additions the last 6mnths... Marathon, RxR, bat, True Shot

steel comet
#

Poison, incen tends to be the "quest" ammo types to progress events.

#

Did I miss something

hot vigil
steel comet
#

Well they've technically buffed those ammo types multiple times and it's still not very competitive

thin remnant
#

i see so many people run it

#

and theres that poison sense trait

steel comet
#

On sparks maybe

steel comet
#

Id rather run incen on sparks nowaday with half normal ammo over poison

#

People burning even illuminate through walls

signal mural
#

Poison is garbage compared to all the others.

thin remnant
steel comet
#

They are a big glowing target

queen jungle
steel comet
#

But if you're running weapons that can't swap ammo types on the go, then I'd never run something that can't penetrate a fence

thin remnant
#

didnt incendiary used to be considered weak

hot vigil
#

Yes, but then the lower the hits to burn from 3 to 2

#
  • long ammo burn at 40m or less
queen jungle
#

They made it stronger yeah.

steel comet
#

Almost a year ago they buffed incen

#

Or maybe it was exactly a year ago

queen jungle
#

So if you hit someone within 40m with a sparks incen, you'll ignite them on first shot unless salveskin.

thin remnant
#

i hadnt played in ages so yeah

queen jungle
#

It's pretty wild.

#

Also yknow, being able to detonate barrels instantly.

thin remnant
#

thats crazy what

thin remnant
steel comet
#

I've died to that once in many many hours

hot vigil
#

ngl getting a little sick of incen/dragonsbreath.
I rarely lose to the people using them, but they make so I cannot fight the next fight.

thin remnant
#

#igenuinelykindalikestarshellirunitonlemat

queen jungle
#

2 good shots off that, worst case scenario, you're 1 bar and downed.

steel comet
#

In reality if they didn't run DB they would more than likely just one tap you on first shot

steel comet
#

But yeah it's annoying surviving those fights

queen jungle
#

True but erasing bars completely knocks someone out a fight.

#

Or a match outside an event.

queen jungle
#

Random afk dude.

steel comet
hot vigil
queen jungle
#

What in the hell.

steel comet
#

Typically though you're more likely to run into DB/incen during events thanks to challenges

queen jungle
#

Was that the afk guy in the end flopping dead.

#

😭

steel comet
#

In my experience at least

#

Think so HUL

queen jungle
#

Amazing.

hot vigil
#

But yeah, burning is a weird place imo.

#

It rarely wins fights and just knocks the winning team out of the match.

queen jungle
#

There's too much fire. 😔

steel comet
#

When I run DB myself i get like pretty much 10 out of 10 situations where normal ammo would've been better (buckshot)

#

But it's funny

hot vigil
#

Exactly my point

queen jungle
#

I use the db more at range myself to just ignite them, follow up with secondary to wallbang or one tap at distance.

#

DB has stupid ignition range.

steel comet
#

I do try for that. They ignite far away

#

But I can't help myself also to do shotgun pushes with it

queen jungle
#

Specter isn't too bad for it imo.

#

Pushes that is with db.

steel comet
#

My first dragonsbreath Bomblance game, I ignited someone super far away

#

And then wallbanged them

queen jungle
#

I believe it has the highest db damage but could be wrong.

#

Maybe romero by a bit? I'd have to check.

steel comet
#

I was like, wtf this is crazy ignite range

queen jungle
#

Yeah, even on rival db, it has insane range.

analog sigil
#

Dragonbreath is trading an instakill for funny fire damage pajaDank

steel comet
#

I need to play some rival db

#

I'm such a sucker for slugs though (don't judge me)

queen jungle
#

db does have its ups if you want to make sure someone is knocked out a fight even better than just downing them once.

steel comet
#

Rival slugs and ammo boxes

queen jungle
#

Leaving them one tap to everyone or even leaving them with a single bar.

#

Not used rival slugs much, rival buck has been my shift + w into a compound shotgun.

#

Would be nice if they just gave rival slugs 2/6.

#

2/5 is so weird.

steel comet
#

Yeah but I don't mind with the slug ammo box buff.

#

You get 5 back

#

When I've used 5 slugs, I use my ammo box, ready to take those funny double tap shots

hot vigil
#

Yeah, not sure if I like the ammo box atm, so many games with people who just have long ammo/spitzer and never runs outta them.

steel comet
#

Well that's what they did before except they also ammo stacked with ammo box or without ammo box.

#

Wasn't uncommon to see mosin spitzer with obrez spitzer

#

Ammo availability is high in the game and always have been. There's tons of ammo pickups on each compound and sometimes you can even find in-between compounds.

There's also the "steal" your opponents ammo function too.

hot vigil
#

Yeah, it is just, well... a lot of bullets

#

And for how strong long ammo is

#

it just seems like they don't have a real downside

steel comet
#

Agreed

#

The first thing you do and same thing your opponents do when they wipe your team is they go over your bodies and steal your long ammo. Topped up for next fight

hot vigil
#

Again, all for just nerfin the damage on them, then they can have the bullets they have rn.
But currently they are clearly not limited as you just see people spam wall-bangs to catch the stray headshot.

thin remnant
#

@rustic timber

hoary widget
#

They're like old people

vital fractal
#

A drilling shotgun version would just be a better rival

#

So what would the point of adding it be?

analog sigil
vital fractal
# analog sigil To have a shotgun drilling?

hunts arsenal is relatively balanced on weapons having a niche and trying to not so blatantly one up one another whilst still having some general form of hierarchy

People see the same arsenal, miss that entire point, then just go “gun cool, add it”

Yes we can all agree guns can be very cool, and yes seeing lesser-common weapons in games can be great- but when you get into the realities of it, messing with the balance of the game for no reason other than “it’s cool” leads to ruining the game over time

Weapon/Ammo bloat and player powercreep is a consistent issue the devs in the game fail to really contain and suggestions from the community like this add to it

analog sigil
vital fractal
# analog sigil Then explain how nagant officer is balanced with nagant, how bornheim is balance...

Nagant basic - literal starter pistol, what else to say? Considered the lowest in all stats bar fanning/alts

Nagant officer - when hunt started as an original gun, determined to be a higher rate of fire gun version of the Nagant to add some fire power (in context of the game now also acts as a node towards unique variants with unique forms of play) a straight upgrade? Only if you choose base versions or have the cash- still has pros and cons beyond price compared to base but is a precision focused, high ammo option

Bornheim - used to be 2 tap apparently, was nerfed and now covers a whole different niche than the dolch being basic compact + potentially silent or the highest rof semi auto pistol available with a carbine 2 slot variant and quick top off or clip reloads unlike any other pistol (bar swifts even then, top off is unique)

Dolch - top of the pistol hierarchy and defined by unique special ammo only, precision variant enforces this and solidifies position with large magazine capacity and decent reserve

Iron side - modification of a base rifle with high ammo output at the cost of severe vision restriction, very slow reloads and (if you care) glacial muzzle velocity’s with ammo options optimized for shorter ranges

Mosin - King of the long ammo archetype due to amazing overall stats, easy handling, and quick reloads- the variants are insane and typically best of class for most situations, reflects what “modern” means for 1895 era weaponry

All are balanced because they occupy different use cases with maybe some overlap but clearly different means of handling and play styles in mind, can you use any weapon for any case? Sure, should you? Only if you don’t care (which is fine, just don’t do that with randoms please lol)

All you stated have a place in the game that don’t directly have an upgrade over the other in every situation beyond just utilizing cost for main reason

A drilling shotgun would be a long barrel rival with just higher cost, and maybe MAYBE

#

Slightly worse spread for “balance” but the long barrel would negate that

#

Hence, just being an upgrade for money

hot vigil
vital fractal
#

Even the Avtomat and nitro, despite being the “best guns” in hunt still aren’t the best guns in reality since they have niches too and can be considered worse in more than few situations due to their own realities

#

And I didn’t even touch the ammos available to reinforce roles

hot vigil
#

And yes we can talk back and forth on how well balanced these weapons are, but that is another topic, but they have all have their own role and identity.

#

But adding a Shotgun Drilling, if long barrel, just gonna be better romero AND better rival.
If you make it medium barrel it will "just" be better rival.
And most of that comes down to how little wiggle room the shotgun designs have in this game.

analog sigil
#

So what, make it 450$

#

Then its a rival with an additional shot for added 300$

hot vigil
#

That is not how the current Drilling works.

#

It ain't just a "romero with Springfield shots".
It have less damage than springy and worse spread and damage than a romero.

#

So it does trade-off of both the weapons it competes with.

#

A rival is alread the lowest a medium barrel shotgun can go.

#

You cannot really make a "worse rival".

vital fractal
#

sees how guns are balanced beyond just cost

”just use cost to balance it out”

analog sigil
#

You have contradicted yourself saying that weapons balanced by cost are fine and that it is also unacceptable and that no weapons in hunt are balanced by cost

#

Thats crazy

hot vigil
#

Cost is a balancing factor, but cannot be the sole one.

#

Like we cannot make a sparks that deals 500 damage, but cost 5000 HD or takes 15 seconds to reload.

#

So if your solution is "make it cost 450 $" then there ain't much balance taken into your consideration.

hardy coral
#

It's more for setting out weapon tiers

analog sigil
#

Cost is a balancing factor because guns are based on real world designs and ultimately some of those are worse than other

hot vigil
analog sigil
#

Do you know how factors work

hardy coral
#

I think every single gun (except the regular nagant) has a niche role at the least regardless of price.

hot vigil
hardy coral
#

There are situations or strategies where I'd prefer a Martini over a Lebel.

analog sigil
hardy coral
#

Maybe they'll tweak the economy with the update but right now it's honestly okay.

hot vigil
#

Yes, but even other "pricier better guns" still have ups and downsides compared to their cheaper competitors.

analog sigil
#

Not really

hardy coral
#

They do.

#

The Romero is still the longest range shotgun despite being the cheapest.

hot vigil
#

Going back to the other point:
"...we can talk back and forth on how well balanced these weapons are, but that is another topic, but they have all have their own role and identity."

hardy coral
#

In close range the romero actually has the advantage against all others (unless slugs) in one tap range. You can kill a guy before he can kill you.

analog sigil
#

Thats a great point

hot vigil
analog sigil
#

So?

hot vigil
#

And yes, melee variants did use to come with a downside to them.

hardy coral
#

Variants slightly change a weapon, the nagant officer vs new army vs spitfire vs dolch all have their upsides and downsides regardless of price.

analog sigil
#

How crazy is it to think that changing a weapon from 1 shot two bullets to two shot 1 bullet isnt a variant

hot vigil
#

@charred leaf Sorry if I'm a little rude, but where do we have larva and slugs in this game?

analog sigil
#

Now what would be game breaking would be a tri drilling with 3 long ammo but this is just a slight reorder of barrels

hot vigil
analog sigil
#

New army is practically useless next to officer

hot vigil
#

That is a point about balance and opinion, but the brawler doesn't make new army more or less null.

analog sigil
#

But the officer does

charred leaf
hot vigil
#

Same as the swift doesn't make the officer obsolete.

hot vigil
hardy coral
analog sigil
#

You are arguing on empty grounds

#

No logic supports your statements

hot vigil
charred leaf
#

Sorry if I don't use the right word..

analog sigil
hot vigil
hardy coral
#

The New Army and Officer have different stats, one is not better than the other overall but in different roles.

hot vigil
#

Such as the new army dealing more damage than the officer and actually enabling 2-tapping to the lower torso.

hardy coral
#

If you want velocity you go Officer, if you want damage, fire rate and FMJ go New Army.

hot vigil
#

And better recoil

hardy coral
#

Different recoil.

#

I've been overall more comfortable with the officer since I used it for longer.

hot vigil
#

True

hardy coral
#

Different sights too, sights are rarely better or worse than others.

hot vigil
#

But yeah, saying that the officer is "better than new army" is not to understand what the two guns does differently.

hardy coral
#

Spitfire also, not better than either. Same for Dolch (before they added FMJ to it)

hot vigil
#

It is fair to think that you don't see the upsides of what a New Army does is relevant, but that is something else.

#

Officer can ONLY 2-tap to the upper chest.
New Army can Arm + Upper chest and lower + lower chest.

signal mural
#

@charred leaf Honestly if every player could pick and choose what they see or don't see through some in game filter the developers would be busy completely neutering the vision of the game. I have seen arachnophobia filter requests, necrophobia, no dead horses requested, no religious symbolism, no self-harm imagery (this one actually got put through)...

At some point I think - especially in a 6y.o. game- it is safe to say maybe it's just not their thing. There's plenty of games out there.

There are enough maggot ridden bodies littering the bayou that even if the Meatheads leeches looked like fuzzy willie-worms the team would have a lot more work for the personal comforts of a few.

frozen crater
hot vigil
hardy coral
#

So perfect starts you'd kill the other guy first.

frozen crater
#

I know their stats say the same fire rate, but I also know the updated stats have some slight discrepencies as well

hot vigil
frozen crater
hot vigil
frozen crater
#

It's hard to quantify and goes based more on feeling, so I would say that it differs per person

#

Also, the officer had better ammo economy with it having an extra round in the cylinder and 2 extra bullets in reserve

#

Dum dum also practically gives the officer a 2 shot via an arm shot + upper body shot by way of the bleed killing the person very quickly iirc

signal mural
#

Doesn't the N. Army have a shorter effective range?

frozen crater
signal mural
#

Really? I knew it did more DMG but I thought it had a drop off well below the officer.

frozen crater
#

I could be wrong because I haven't seen how they drop off beyond 20m in quite some time, but it seems unintuative to think the na drops off harder after 20m

#

(To the point where it has less effective headahot range)

hot vigil
#

So you can argue it saves more bullets that way

frozen crater
#

Wouldn't the officer have greater bullet efficiency within 20m, because if you're using it optimally, you're only using 2 bullets to kill someone out it's total of 21?

#

So the new army has a greater chance to 2 tap, yes, but overall it has lower potential ammo efficiency than the officer within 20m depending on the user

hardy coral
#

New Army is just goated because swift plus FMJ.

#

Lets you kill people much more effectively up close, where you'll be using that sidearm.

frozen crater
hardy coral
#

The gun handles funny, I understand, but the fast reload and FMJ makes it crazy up close.

frozen crater
#

you already plow through so much ammo with its rof, and combined with the fact that fmj is custom ammo AND it has the lowest ammo count of all compact pistols (6 + 12), losing ammo with the swift feels awful

hardy coral
#

Nagant is denied by cover, New Army isn't.

frozen crater
#

Dont get me wrong I love its handling, I just dont like the new armys ammo economy

hardy coral
#

You can run it with a gun that just has it as a situational backup or with a gun that needs an ammo box too.

#

Like if I were running Sparks or Martini I wouldn't use new army swift, or really new army. But with Lebel easily.

next ember
#

@charred leaf #feedback message

What if people are arachnophobic? What if people are hemophobic? You could make that argument for every game. If you are afraid of something in a game, I'd stay away from it or not play the game; thats usually what I do

frozen crater
#

I love the new army, but I think it needs an ammo economy buff to seriously contend with the officer brawler

hardy coral
#

I think it's fine since it has FMJ. You could maybe give it 3 more shots so they're both 21 rounds.

frozen crater
#

the ammo distribution would be weird with the swift at that point, but it really needs more shots to be able to take advantage of fmj

#

the officer vs new army debate also really forces me to question why Crytek hasnt normalized pistol swap speeds at this point

hardy coral
#

Or just normalised swap speeds and fixed animations.

frozen crater
#

its absurd that switching to newer pistols is like 20% slower than swapping to a day 1 pistol

hardy coral
#

The Nagant animation is still broke, no?

frozen crater
hardy coral
#

Where it just sort of spins in your hand and dissapears.

frozen crater
#

Im sure thats intentional

#

when swapping to the nagant you do a twirl also

#

and you can see that twirl in 3rd person also

hardy coral
#

The animation honestly looks crap first person.

frozen crater
charred leaf
charred leaf
analog sigil
#

Phobias arent an permanent thing

next ember
next ember
analog sigil
#

The most common way people forget their phobias is through exposure

next ember
tiny pivot
#

Sadly a lot of people come into this server wanting to have the accessibility and a lot of people just disregard it

#

It’s not a matter of choice or exposure therapy, having the accessibility to say “oh yeah I don’t wanna see that” it’s important

next ember
#

not every condition can be considered, its simply too unrealistic

tiny pivot
#

Will hunt actually enact any of these? No, probably not. But functionally, if the leeches were just non descript cylinders, or if the horses were replaced with other noise traps (someone asked about this previously), does it really make that much of a difference? Also no

#

Yeah, it’s not realistic to change everything for every phobia or issue

#

But I am not a personal fan of when people disregard these things as nothing when I’m sure everyone wouldn’t mind if they did a similar function for the grotesque spider

#

But also, it’s weird, if you can deal with a majority of hunt’s grotesque nature, the little things are kind of questionable

next ember
#

said grotesque nature is part of the game's style

#

if you don't like the style of the game then... not sure what to say

analog sigil
tiny pivot
#

Well I agree, but also there’s a lot more to it than just not playing Shruge

vital fractal
tiny pivot
#

You will still die to the same mosin dolch combo whether the leeches are leeches or literally a single speck of a texture AkaShrug

vital fractal
#

Allowing new players to come in and then completely change aesthetics for everyone because they personally can’t stomach it is just self ish and not acceptable

#

Seriously, the gorey and unsettling nature of hunt is one of its core attributes and is a reason why is hunt is hunt

To go against that is sad tbh

#

You shouldn’t waltz into a game known for a certain aesthetic and then ask for that aesthetic be changed/toned down for a ultra-minority when the majority was largely happy with it already in that department-

queen jungle
#

Absolutely true. Graphics and atmosphere are a major aspect of game design and the devs' vision, it's not just all about game mechanics.

#

Demanding such major changes kinda reminds me of people moving in somewhere and then trying to turn well-established customs upside down to nobody's but their own benefit.

tiny pivot
#

Idk, there’s obviously magnitudes to things. To assume accessibility instantly means the games art style has to be tossed to the side makes no sense. And I will reiterate that I agree and I don’t think a lot of these things are reasonable. But in finality, I’ll just say that in these two situations specifically, I had a lovely conversation with someone about how some of these noise traps and minor things would make absolutely no difference if they were something else. Leeches is a bit harder — to replace that with something similar hitbox and gameplay related would be odd — but as for the Horse phobia guy who was in here a while ago, there is little functional difference between a pack of dogs, crows, ducks, a horse/dead horse, etc as noise traps, outside of their health values.
Again, reiterating, will Hunt make any of these changes? Is it necessary? Is it “woke” or “too much accessibility”? Who knows. But none of these things are actually going to change. It’s just an exercise in thought, and even the original progenitor of this thought process was like “yeah, me and my partner are just gonna play anyway, it’s just a little discomforting” so who really cares. It’s just interesting to think about because no multiplayer game has had a similar moment as to this, so this is kind of unprecedented territory unless you count something like Grounded and Lethal Company’s phobia modes, which are intentionally crazy for the sake of comedy.

queen jungle
#

Hi what are you guys talking about

#

A good example of accessibility in the case of Hunt would be the spider. In the past, it was the default boss in the old tutorial and at some point this was changed because the devs noticed some players didn't play past this boss - possibly out of fear of spiders - so it was changed to the butcher.
But the spider wasn't entirely removed from the game - it's a core part of its design and eventually players have to face it or use the open design of Hunt to evade the issue, for example by waiting for somebody else to kill the spider boss or extracting from matches where it's the boss.

flat sandal
#

🤔

#

why does this sound so familiar^^

queen jungle
queen jungle
flat sandal
#

not allowed to say here

#

kinds read like a social commentary 😄 porbs unintentionally^^

vital fractal
queen jungle
#

It was the reason given during the dev stream back then.

tiny pivot
#

At the end of the day, idk if anyone could understand what I was getting at, but like

vital fractal
tiny pivot
#

The realistic “no, nothing is gonna happen and it would compromise the visual integrity” idea and “being blocked out of a game for a phobia sucks” are not mutually exclusive ideas

#

But at the end of the day, people get over it or find new games

vital fractal
flat sandal
#

also have to consider the consequences of having stuff that triggers such common fears though. ppl who are afraid of spider really avoid them like the plague, even in games

#

so basically just don't play it and don't even feel sad about it^^

dusky tapir
#

@opal dragon #game-ideas message some skins might not consider specific modules. The compatibility is relatively limited - for example - the "burn out" terminus handcannon skin would still need extra work for the stock and foregrip of the full size version

tiny pivot
flat sandal
#

I know a bunch of people whjo just dont touch games with "creepy crawlies"^^

#

tbh honest I have no idea what this is about. just writing shit while cueing

#

I just know that it's a consideration to leave stuff like this out or make it toggleable. not to be nice but cause of money^^

sand kiln
#

@vital furnace your post been deleted due to low effort, please add more details into your suggestion or any media as reference.

unborn dagger
vital fractal
unborn dagger
#

Weird guess I misheard

thin remnant
queen jungle
thin remnant
vital fractal
# thin remnant Making it a two slot is too extreme imo. Decrease the martialist range, make it ...

It was fine as a two slot before, and the power justified it

One slot katana was a mistake that crytek needs to right but restoring it to how it was

Stamina increase doesn’t matter, martialist always works (and even if it didn’t, the out of Stam attack is still effective in PvP quite well enough)

Sound of a melee weapon means jackshit, especially as you rush someone and scream when you hit as they’ll most likely be dead anyways and their team will know because there’s now a skull on their screen

#

It was fine before, balanced well- and they fucked it up for some reason

They are attempting to learn undoing mistakes, maybe they get to the katana sooner than later in this case

thin remnant
#

but if it used to be a two slot yeah restore it to what it used to be

#

i didnt realize it was a two slot originally

#

just makes the katana bow loadout make more sense haha

#

but they DO need to fix the martialist range.

#

it doesnt match the katana ingame

crystal plume
#

None of the melee attacks match the actual reach of the weapon

#

And that's done on purpose for gameplay

thin remnant
#

at least fix it a little bit

#

@snow cipher #game-ideas message I agree with this, but as a solo player, I disagree with suggestion 3. I think suggestion 3 could be replaced with a simple cost increase. It's literally cheaper than greyhound lmao.

vital fractal
# thin remnant ive never died to a katana lol

Ok and? Many people have, and many people agrees that the Katana is by far the best melee option bar none at this point for one slots

It was well balanced as a two slot, had more than enough power to justify it but still required some investment to utilize

#

Martialist should be adjusted either way, but definitely katana should return to two slot

thin remnant
#

katana is definetely the best one slot melee

#

but they should totally fix the range on martialist tho

#

@vital fractal sorry must be a little jarring for someone on the internet to give in and change their mind lol

queen jungle
#

Where the range is more effective than what the model shows.

thin remnant
#

and if it is double then it needs to be fixed

#

btw does assailant let you throw melee weapons brought in weapon slots? cause if not that could be a nice buff for melee

queen jungle
#

It does not no.

thin remnant
#

feel like it should

snow cipher
thin remnant
#

i was fine with it before solo necro was even a thing ahahaha

#

but some people REALLY like their solo necro and would probably uninstall if it got nerfed
that's the hard part about nerfing it

#

but i like the proposed changes 1 and 2. quite a lot