#feedback-discussion
1 messages · Page 147 of 1
My usual setup is a big vit shot for emergencies, big regen to save on heals during a fight, ammo box and stam shot
I don't like to overcomplicate it even if regen shots are BS.
Take a hit, heal, get a good (or bad) spot, throw a nade.
yes, yes, me too. People that won't ress you. I'm talking about quitting right upon death
I'd dive a punishment for leaving in the first like 30s
so maybe people can calm down
😂
That would have to be companied with an option to refuse a res so that people aren't locked into getting farmed because of their randoms spam ressing them, currently the only way to avoid it is leaving
yes, that option I've advocated before
@viscid rune #game-ideas message oh.. ehm.. I do?
All I'm goign to say is I have literally 0 idea why your suggestions for hunter designs got overwhelming positivity but your suggestions for weapons with similar vibes and on weapons with that dont have skins, got so much negativity???
Yeah, I'm confused also, but that's okay. It's why we're here to discuss ideas and offer feedback.
I liked your names and character bios, I think they’re some characters that could be done really well, if carefully designed. They could also go the opposite direction, in different hands 😰
That's scarily true-- they're admittedly unpolished which is why they have such brief, vague descriptions (that and I don't wanna waste people's time with tons of reading).
Would you have any recommendations/criticisms based on the character bios so far?
No criticisms really, I didn’t think of them as unpolished at all, they feel like they have enough details to spark the imagination…I like that they’re Italian performers too, I think that could mean some more interesting costuming styles than what people typically think with an American circus..🎪
@crystal bane #game-ideas message
This would be cool, maybe they could repurpose weapon charms for that. Maybe when you pick up a gun with weapon charm, you can salvage the charm in loadouts menu and sell it.
On the other hand people would then just stop wearing weapon charms to specifically not give other players a chance to salvage them 🤔
0x300001 does anybody know what this stands for or why it occurs?
#troubleshooting would be the better place for this question, but if I recall correctly it means your game lost the connection to the server.
oh sorry
@minor fjord hi, I know this is not the feedback you want, but $600-$800 per loadout is a bit much for periods when you die a lot.
Try taking just a big vit shot and a small regen, no other consumables and go for toolboxes.
Play cheap sidearms like a simple nagant or conversion pistol. Then you can still play strong mains.
Or play cheap and strong variety loadouts like bow and short winnie, nagant precision and romero hand cannon, veterli and hand crossbow.... And so on.
I'm also between 3-5 stars, depending on the games. But with variety in loadouts I have the most fun and money is not a problem ever with currently sitting at $400k...
And of course solo brings you more money than teams. With teams having the advantage to be able to play complimenting loadouts.
#game-ideas message bro greyhound is really good
about that. Is anyone using gator legs?
gator legs is good too imo
gator legs > greyhound tbh
nah id take greyhound > gator legs but i like both
i like to get to the action quickly when i play the game, dont wanna be running across the map for half the match
i think greyhound is kinda mid tbh. biggest slowdown for me is standing around waiting for melee stamina so i dont get mobbed by three grunts
i'd rather just take vigor
grayhound is useful to run with bounties and to chase running bounties
vigor is good too
grunts arent that big of a problem for me tbh
if you're chasing bounties you can just shoot mobs
i mean depends on what you run but even fighting grunts is obnoxious with no stamina
so you're talking early-mid game?
i stab three grunts then i gotta stop running to get my stam back cause i know that pack of dogs over the hill is gonna aggro me the millisecond i decide to run with low stamina
I usually try to avoid problematic mobs
i never really had a problem with dogs either lol
i aggro dogs like once every 10 games
early-mid game
i mean if youre takin the long way around every AI you see, that's probably a bigger slowdown than just waiting for stamina regen lol
although if youre just rockin throwing knives or axes or a hand crossy or somethin its less of an issue, but still
i dont really see greyhound as much of a problem solver besides for bounty chases
dont you just duke/lose the grunts when they follow you?
i only bother with hives and immolators and such
if im in a compound with grunts i just vault a fence or close a door on them
grunts got legs bro unless you're like, running through a building or something. plenty of open areas
they got built in gators legs too
but by the time they get around the object i vaulted/closed on them or whatever im long gone
eeh, you don't need to take a long way around
also. i prestige so i want mob xp
btw early game I prefer silence to speed
why not both
oh, that's another valid point
idk greyhound just kinda mid, i don't find myself getting any use out of it
what kind of weapons do u run anyway
the difference with/without it even on flat ground with no AI is kinda minimal
for that you need a bow, silentkillingmobstraitwhatsitsname, silenced nagant
dont kill the mobs
although i do run bow a lot
but that's slower and sometimes not silent
I used to play with nagant silenced w/ poison
when mobs were a big concern for me
now I'm better so I don't care that much
idk about you guys but im pretty much always running so that might be part of it
fair
i find running stamina really annoying though i like to keep running
this is just my personal opinion
I just wish i could regen melee stam while running, even if it was significantly slowed down
could make a nice trait, or an addition to greyhound
greyhound is just so expensive for what it does. if it were like, 3 points then maybe i'd grab it occasionally.
hell i think it could just give infinite running stamina and it'd be fine
so maybe with that price and the melee stamina addition it'd be more balanced?
by that price i mean the price it already has
i think it'd work better on determination, since greyhound definitely seems more like solely for running
do people take determination? i feel like its also barely taken since the only people who'd run it just take stam shots
I thought that now it's faster not to stop
I think I agree that grayhound is not powerful in early-mid game, when you have to run to the boss or to a fight, but it makes the difference at end game, when you have to run to the exit, either bc you have the bounty or bc you're chasing one.
Maybe increase extraction stopping range for the enemy team to about a half a compound, current range is way too short and risky for the chasing team
Team with a bounty can easily outrun chasing team and difficult to stop them unless you get really close to stop the extraction.
Pardon me, I'm just used to having more details when writing character bios. Thank you.
@fathom pond #game-ideas message What about non-solo necro? Is that also disabled?
team necro?
yeah i never found that to be unbalanced [im personally a solo necro un-enjoyer and i play solo a lot]
i mean just all necro imo
whats so bad about team necro
imo they should just update the game and change solo necro fundamentally lol
you kill one person from there team and then unless you have traps or barb you kinda also lose one of your team to keep an eye on the body imo
i just kinda wish they got rid of necro fully, i dont get why it isnt the most expensive perk in the game, its so overpowered for what it is
tbh i think solo necro should be reworked fundamentally and team necro just needs a bigger downside
like using it gives you poison or something idk
or teammates revived with it need to kill an enemy after a certain amount of time or they go back to being downed? thats a pretty dramatic change but something along those lines could be cool
definetely needs a change i think
i personally think making it a buyable burn perk would at least be a better option
1 time use thing then re buy
that doesnt sound bad
or make it so itll burn a 25 chunk so you have to really think about if you want to use it
but people with really high level hunters or a lot of trait points could still abuse it
and it would still be annoying not knowing how many your enemy has
i mean yeah but itll still only be 1 res per person
burn is a good idea
make it burn your first health chunk as if youre getting downed
for team that is
for me solo necro is the bigger problem cause its not fun for anyone
not fun for the enemy of the necroer having to babysit the body
not fun for the necroer reviving then immediately getting downed and not being able to use their trait
yeah i get solo necro being annoying, and i would probably agree solo necro is the most annoying, but i also see why its there, and i really dont know what the balance would be, i mean the only thing i can think of is its not a button click to res, you have to hold it for a little biit and it makes noise around your body
game was better before solo trait buffs is my general opinion
Ok hear me out:
Hold it down and it makes a really loud sound maybe even a darksight thunder cloud kinda thing like the banishing boss above your body and you respawn with only 1 health chunk, BUT when you respawn you start off in a wraith state that lets you be invincible but cant attack for a few seconds so you can reposition and avoid traps.
Hey, just got here, I liked the suggestion on the necro burn trait
Necro has annoyed me for a bit and that may be a good solution
^ I think this is the best solution for solo that i can come up with
i think make small changes 1 after the other till it feels good, so you dont just nuke it into the ground
i think the wraith idea is cool on one hand but also if you have a melee it could just make that op so you just rush the as wraith then melee as soon as you spawn
and if they miss their shot itll be 1-2 seconds before they can shoot just because of how the guns work
you cant shoot for a bit after reappearing
and visible while in wraith form perhaps
hold on
maybe after coming out of wraith form you start with like 1 hp then slowly gain it back
yeah but i mean you could use that time to just rush the team camping the body and get so close theyy cant get away then just melee
yeah itd need some other kind of changes to help with that
plus the 1hp thing would make resiliance useless
i think the basic idea would definetely work
maybe ill refine it and put it in suggestions-ideas
thx for chatting
nw sorry for slow replies im ig
You are a mad lad for typing while ig lol
In game
Nice lol, could never get into tf2, cool game tho
yuh im gonna be careful not to start a conversation about that cause its feedback discussion but i might refine the necro idea on the offchance it somehow causes a change to necro
Yeah, I figured my comment would be allowed because it was basic lol, better to not start a full on one though for sure. I think that's a great idea! I have no idea if the developers see any of the suggestions, but I still think it is good to make these ideas and put them out there in the chance that it ends up on crytek's desk
To me team necro is useful but risky. You can easily be shot or pushed while you are ressing. Ressing without seeing the body could mean that your mate gets insta re-killed. It also makes noise so you risk giving your position away.
I think the big problem with necro and solo necro is Resilience. Maybe if it granted less HPs, like 50, it could be ok. Concertina or bears' trap would kill you or close to kill you, especially if you don't stop the bleeding right away.
Lmao if you can’t vote on someone’s thing it means you’re blocked correct?
Yes.
There's a couple people here who block others for downvoting their suggestions or block the bot to block votes being attached. 
Well I block people who are trolling.
“Trolling”
My guy a good sized group of the* server agreed against your scope points
But whatever
condescendingly calling someone "my guy" before you "correct" them always had big Ellis from Die Hard vibes.
"LoL my gai. LmAo even."
Guess all the people disliking think the bomb lance harpoon, springfield explosive ammo, dynamite sticks and the giganerfed flash bombs are really OP?
Rule of thumb, people tend not to like good things getting removed.
No matter how imbalanced it is
Akin to long ammo
But it's a rework, it's not a removal.
It is still a nerf
And it's existence basically removes those items it counters since it makes them so weak
More buffs than nerfs, more stuff becoming viable than not
speaking of nerfs, how did DeadEye scopes get nerfed?
It is a nerf because it makes you die more to enemy explosive
Halved move speed while ADS
Since it was applied to all scopes 2 years ago to nerf lebel marksman and mosin sniper mainly
oh damn
So a bunch of weapons have basically been trash for years and nobody cares.
moving faster with DeadEye would be cool at least
Just having 100% move speed would be fine since it's a side grade to irons.
Small scope FOV, blurs the rest of your screen, not much zoom.
maybe not 100% realistically, maybe like 80%? Either way, I agree with you in general
They were fine before the change therefore it should be reverted completely.
I just personally think Bulwark should be nerfed to 25%, not 50% and let bomblance stay unaffected. Having it reduce self damage by 75% of explosions is rather cheap feeling and further reduces the self inflicted damage nerf that crossbow got.
Reducing it to 25% still has the same problem of punishing other players through no fault of their own.
The worst of it ofc is making the bomb lance not a one shot but it makes other explosives weak/hard to balance.
@signal silo hunt players never get VAC banned because its not using VAC
they get game bans
And how is some guy who just happens to have a lot of hours a cheater just because he's in 3 star?
If you're abusing the MMR system to derank yourself it's not cheating.
Or if you're simply still 3 star skill level after that long, not cheating.
Don't really care. Some kind of ban would be nice. How about their entire steam account deleted?
@signal silo Thats the most silly thing ive read in suggestions in the entirety of 2024
Calm down and accept you lost.
calm down haha
yes, deranking is shit, but not banable
Ill go do some some soul survivor with a controller and drop to 2 star just for you 
Nah. I'm done. I'm done with this discord channel and this community. I hate solos and anyone who defends them.
What do experienced players playing against new players have to do with the reporting system have to do with solo players have to do with people not getting VAC bans (which is due to Hunt simply not using VAC).
Certified rq
first, yes, calm down before writing and yes, as i said, its annoying to players and its a shit move to derank on purpose only to kill newbies, but as long as its possible its not banable. crytek should really look into the mmr system either way
bro left the server lmao
your argument that bulwark is one of the few perks that nerfs opponents is hard to buy since there are so many counter-perks like it already in the base game that nerf opponents efficacy. bloodless, mithridatist, dauntless, hornskin (only on dusters lol), and salveskin are all examples that play like bulwark's countering system.
I agree that the bomb lance should remain unaffected, but I disagree with reworking it to a state where it doesnt reduce enemy explosive damage since consumable explosives are already in such a strong state. I'm neutral on the flashbomb buffs since I hated the original flashbomb, but I know that reworking it to reduce teammate explosive damage is a huge nerf compared to reducing enemy explosive damage
I'm saying few because those are the few perks.
And those should get changes too because it makes their countered stuff hard to balance.
A huge nerf is fine, it shouldn't be doing what it is currently doing.
And flash bombs should be consistent but fair instead of what they were previously which was consistent but unfair and now inconsistent but fair.
And with explosives the dynamite is hardly OP (the dynamite bundle is a little strong) and it doesn't effect frag bombs.
If bulwark didn't nerf these throwables you could properly balance them.
LMFAO you think bomb lance is op?
And not the fact frags go through walls?
What? I said nothing about the lance being op.
I'm talking about nerfing(reworking) bulwark to make the bomb lance harpoon good by always making it one shot.
The frag bomb looks like it's made of steel or iron plates wired around a cordite or TNT charge...IRL that could probably punch through some wooden walls within a few meters and cause a nasty bleeding gash, or worse
so please laugh your ass back on 
The duality of stupidity is immeasurable
It goes through metal walls
And floors
It can also insta kill behind said walls
it could probably punch through corrugated tin roof, too, if that's what you're on about
If you try to use realism for game balance you have failed miserably when people can use teleportation via dark sight
Revive the dead
Etc
are you just swirling your wine and saying internet garbage
No I'm showing the stupidity of someone who I hope to god is being sarcastic thinking frags insta killing behind walls is a good idea.
that's always the worst argument, put anything you like in the game then, if nothing matters
yeah, you could get hit with 3 of those plates and die....or one plate in the right place
Age Check, sir?
Frags don't instakill in other shooters,sir?
Especially modern day ones
Are video games your only reference for anything?
(Also, yeah, the Shadowleap teleporting thing is completely stupid, even if it's a fun idea in theory, it's an insane power)
Yes video games are a reference for balancing video games
Especially fantasy ones
Well so is real life, your imagination, books etc... nothing's stopping anyone from making an individual game different from another individual game, or departing from some popular customs of the moment
(and Hunt isn't a fantasy game)
Frag nade hitting through walls is so dumb
nah
What's the counterplay
oh I didn't realize it was a card game
You just die or bleed
you stop the bleeding, that's the counter play
And get pushed and die
The fact it makes you heavy bleed through walls is just bad
nah thats dumb
it 1 shots 🙄
its also extremely buggy
randomly goes around certain walls and floors and not others
frag bombs need to be nerfed the radius it one shots is nuts
Great argument
Devs should go forward with a welcome to hunt attitude for all balancing changes from now on
Haha, thhe game has always been hard...but seriously, I don't know where you're getting the idea that there should be an equal counteracting "counterplay"
nerfing where it can't kill through walls sounds fair, but it could probably penetrate
Frag bomb probably should have a much lower likelihood of killing you behind a wall, but not impossible
maybe like a 1/10 chance
how bad is it?
Otherwise just severe injury/ heavy bleeding
i mean ive had some ridiculous ass deaths from frag bombs the range is insane i dont mind heavy bleed all that much
Bloodless exists, too
sometimes you don't have it, and you get unlucky
oh well
Running behind solid walls should protect me from being killed/bleed from nades I react to
If there were destructable walls (like in Crysis!) the frag bomb would most certainly blow a clean hole right through
Yeah so I'm talking about hunt showdown
maybe like 12 inch thick stone walls
It sucks from a gameplay perspective
yes
you don't like it, but it doesn't suck
Ok glad we're on the same page now you started talking about crysis
I think majority of people dying through walls from grenades they reacted to would say it sucks
you misunderstood, because I said "If", and "Like in"
What is this weird entitlement thing that gamers have where they think it's unfair if the rules and behavior between different video games aren't exactly the same
Why do you keep bringing up other games
I don't care about how it works in other games
I think they way it works in hunt should be changed
crysis sucks idk why thats relevant at all
just like theres still no sniper counter play
make flares blind scopes in direct line of sight or something
Crazy talking about that in the server for the game that only exists because Crysis was an influential game for an entire generation of consoles and PCs
crysis sucks idk why thats relevant at all in hunt showdown
Sorry Vindicator was talking about other games....I don't know why people don't get that the frag grenades behave this way in Hunt, and it's something to carefully consider, instead of complaining about
Because IRL walls are destructable, and they made an effort to reflect that in Crysis. Not (yet??) a feature in Hunt, but I'm saying that a frag bomb right against a wooden or corrugated tin wall would probably blow a hole through....so don't be so surprised that you're getting some damage through the wall?
Ok how do you explain it going through one wall but not another wall that is extremely similar
It's just buggy
If this was a feature sure we could have this argument - but it barely works
yeah, could be buggy....why would I be able to explain that
You realize it makes you bleed through non wooden walls sometimes right.
like corrugated tin or steel?
I don't know why gamers feel entitled to think video games should work like real life ...
did you read my whole message?
This is a cowboy zombie game, we dont need realistic penetration
haha nice, Hunt is pretty realistic, so I think it's a reasonable expectation
you may play too many video games
yeah let me throw my fart bomb at a explosive zombie then revive my teammate with my mind through a wall
if you dumb it down and misrepresent it, you can make it sound as stupid as you want
Yeah I think I saw someone fighting zombies and mutant creatures the other day ...
Good thing I had a nade and killed them through their entire house
Good thing I had gotten the bounty and could see that there were people trying to third party him
yeah put plasma rifles in then yeah dudes
frag arrow roulette my beloved
How hard is it to get that games like this are built around gameplay and not realism
all of the weapons and environments are more or less realistic, the monster designs are very grounded....it's supernatural circumstances in a realistic setting.....saying it's just fantasy and anything goes is a disingenuous argument
if you wish games that try to approximate realism there are games like arma and gzw and squad for you
you probably wont like it because turns out it slows the game down when bullets kill from a one hit to vitals
This guy gets it
Oh it is both
Yeah Arma and GZW and Squad go for a more nonfictional, simulation type thing, which is not the same thing as realistic and grounded and fictional, even though they sare a lot
you both do not
anyway, the point of frag bombs is to penetrate some wall material
and cause bleeding
it is, a gameplay design
Which I think is bad from gameplay perspective before you went off on your tangent about realism
I would prefer consistent pen mechanics instead of the casino it is right now
Agree
frags can pen through walls very far rn if there is a gap
well the idea of penetration from fragmentation is a realistic idea
Very inconsistent let alone strong af
yeah that's a separate thing and I'm not arguing against consistency
whats your kd nowadays champ
2.39... pretty low
don't you guys have summer reading or summer school homework to do
i thought it would be over 3 by now ngl
the way they work is that frags and large grenade bundles wrap around some geometry and sometimes they can wrap around a gap that is large enough
I was getting my master's while you were in Pampers kid ...
hunt is where boys turn into men... none of that sissy crap bro.
i play with a lower crosshair.
but implementing material and geometry dependent frag pen is very complex in terms of gameplay programming so I doubt any dev that has something else to do wishes to add that to their tasks
Not with that literacy you didn't
Anyways messaging between sets (just hit a pr) and your over here saying hunt is realistic. My wife almost has dinner made for me so let's wrap this up...
thanks dudes, it sucks having conversations on here, a lot of the time

I need to go shower
Just flooded my pants with diarrhea wsg
Just came out of shower.. I have another setup in the shower
Yes ma'am, Hunt has a realistic visual presentation for good reason, that og Crytek team really knew what they were doing
and I still wear pampers. I really do have it all…
Same.
I agree that hunt’s guns/ environment/ creatures are mostly realistic. I think that’s why they pay so much attention to real world / plausibile gun mechanics
Having a realistic grounding is what makes the supernatural/ magic stuff work, and feel scary
the combat mechanics though, is tough, any argument starts to feel like splitting hairs
like, why can’t you blow downed hunters to pieces with dynamite
I think the problem is that they have low media literacy, and are in 9th grade
I’d prefer realistic combat (fatal organ hits, limping on legs shots, able to shoot while prone or on ladders, etc.) but it’s up to the devs
I see both sides to the frag pen argument
That's not very nice to call the devs that
@atomic mist If 15 boss kill randoms bother you try going to 6 star, not many new players there
Sorry if it's unclear (it's not), I'm talking about you guys
He is a dev
Pretty unfair a 6 star solo with 1000’s of game hours get thrown into 3 star lobbies only because they are solo. Solos should get their own lobbies with other solos and teams can only play against other teams. Before any wise guy says “git gud” or “skill issue” its literally not even that it’s high level players and high hours get thrown into the shitter lobbies and I have to fight 6 other teams and also yeah that dude I just killed gets to stand up 4 times and has no time limit when he can stand back up literally have sat and camped a solo for 10 minutes because he has the option to wait it out indefinitely.
Actually, changing my opinion
i am pro (consistent) frag bomb pen
I can’t remember many times I’ve been killed through a wall, lots of times I just end up bleeding.
Not surprised none of us know anything about realistic penetration
Giggity
I practice penetration on a regular basis
Yeah, penetrating your nose with your finger…
Can I get the Tl;Dr on this argument?
some players don't like the fact that Frag Bombs can penetrate walls, floors and different materials, and sometimes they can kill you, if they're in close range on the other side of a wall, floor, etc... I was saying the fragment penetration is fine, and makes some sense given Hunt's naturalistic/realistic presentation....not sure how I feel about killing through walls but that probably makes sense too in very close proximity.
I guess it would matter based on proximity since, if we're talking in terms of realism, a frag could/would penetrate (wood at least) and kill
There was no argument
its a nothingburger
yapping championship with no real content
It's a Tuesday and I got nothing to do, I'm here for some dumb stuff
Hell, I pitched an idea for Circus Hunters and the most I got from that amounted to "That's sounds cool"
i trolled new tanner for 45 minutes
Noice
Anyways, I do want to hear more people's thoughts on the idea of Circus-based hunters. Should I change anything? What are your opinions?
Who doesn’t like the frag bomb pen?
They missed the opportunity to make the frag bomb look like an improvised nail bomb standard
Currently looks too well made and mass produced
A nail bomb on the other hand? Looks perfect for the situation
Looks ok to me considering it’s hard to even tell what it’s made of, some of it could be mass produced parts made for some other purpose, and incorporated into the FBs
Desync is the biggest threat in the bayou
I think gunslinger fov in general needs tuning
there should be a setting that adjusts the hipfire state to have the same fov as the weapon down state
it feels incredible off to have hipfire feel so zoomed in
Im assuming that the weapon down state gives you like, what, 10 degrees wider sight?
Maybe they should just fix clothing and weapons poking through walls
no you can set the aim fov to be the same
this already exists lole
does it set the fov to be the same as the hipfire state or does it set the fov to be the same as the hipfire state?
it sets the hipfire fov to the same as the lowered state, so you get the higher fov in both cases
you might be able to do it the other way around though, but idk why you would
fix the following animations: people going down or up in ladders, when they seem that still are climbing in fact they are already deployed and shooting with total impunity, that is super misleading, please fix that annoying animation with false positives!!!
I just want to be able to lower weapons on the fly cause stuff like toggling lemat firemode and repeated gun melees are faster while lowered
and the functionality already exists, you can set hunter mode to toggle raise/lower and it's really quick and feels good, it just leaves some awkward quirks like needing to re-toggle it up after you sprint
What sort of feedback did you want? Are you planning on doing anything more with them, or just refining the idea as a suggestion?
#game-ideas message
I am not in favor of this, simply because I am a 5K hours 3 star who is genuinely mediocre, not a cheater.
i have 1k hours and i ended my session today in 3 star as well :L
#game-ideas message This would work after your squad gets wiped or after dying with no way to get back up, so maybe that, but if you still have a squad member and you can call out the exact position and weapons of the enemy that killed you or you have solo necro, nah.
@weak gazelle
Yes, of course, I mean that, after complete death. Ty
maybe edit it to reduce confusion and get the proper idea across 👍
Right now, just refining it. Ideally, I would do more with it but I'm lacking in capabilities for doing anything besides just writing stuff down.
@lean estuary I think part of me just has difficulty accepting positivity and believes that I surely must have made some mistakes worth criticizing.
#game-ideas message could make an awesome combo with incendiary and explosive ammo
Just be better to remove the bulwark flash resist and see if the current flashes are worth using if they are consistent in their effect.
The graphics needs fixed, everyone looks like a blob far away even with aperture or scopes, all around in general the graphics are horrible right now.
They absolutely will not be, the flash bomb prime time is too ridiculous and they won’t see any actual gameplay until the cook time is fixed. Hive bombs accomplish similar goals but explode on impact
I don't personally think that hive bombs are really comparable to flash bombs utility wise 
All they need to do to begin with is introduce flash bombs back to loot pools so that they will be use more which will give them more data on how they are used and how effective they are when people actually use them
Then go from there
that's why they need to make it so that it aimpunches you like the assassin's bugs
🤓
Sure that’s fair
I’m a firm believer that the absolutely unfathomable priming time contributes to it basically not existing since the nerf
that's pretty much the main part to the nerf
functionally it hasn't changed, so none of the issues with it are fixed.
save for bulwark nerfing the duration, that is.
Opinion is opinion, but I see both of them as tools to push a player and a hive bomb does light damage and distracts them from your push with noise, a flash bomb blinds them and deafens them, accomplishing similar ideas if that makes sense
Idk flash bomb reeks of hunts current bad direction of “balancing once every 3 alignments of the celestial moon” and dropping entire massive nerfs and buffs and just sitting on it for way too long
You can still fight while being bee'ed, flashbomb was a 6 seconds time out
I’m not saying I want to be flashed every match either
But yeah, Crytek way of balancing is far and few and usually dropped on top of an event which makes it hard to gauge the balance well.
People didn't think much of Cenny dum dum to begin with, bc it was released the event where the most popular pact made you bleed immune.
If the flash worked every time you hit it people would use it despite wind up to breach certain lairs.
Immunities and resistance perks are so dumb
Game would be better with a double jump than those.
Resistance is fine, but yes, immunities are silly.
Also tend to hate traits that is just "do the thing you are doing, but better".
So iron eye ROF increase and Doctor
Resistance is bad because it makes the game inconsistent and stuff hard to balance.
Fastest tier of bleed is too fast, poison time from long ammo is too long, fire long is too punishing, but these vs all their perks are too weak to care for other than mith which is the fair time but antidote hard counters.
Mjah, don't think it is too bad that you bleed less and burn less quickly, you still recieve the full damage.
Also think heavy bleed (and maybe burning) should take less time to stop, it is insane how long it takes.
The guy hitting you can't count on the effect which is the whole point of the ammo.
Bringing these effects down in power but removing their counters are the best.
Since it's fair and predictable for all.
Traits should just increase your strength instead of reducing your opponents.
They still burn
They don't burn vs 1 long shot though.
True true, but eh
And light bleed is so miniscule it barely matters.
that change was a mistake tbh but so was the oneshot ignite working up to 40 meters
True
Both are a mistake, make a middle ground.
Have incend set you alight, but with a delay you can prevent like bleeding.
should just be 20m but also it shouldn't deal so much instant char when you ignite
Burn is just a hard ammo to get right, bc if it doesn't burn in 1-2 hits then it is useless
Except on the bornheim
So vs any type of incend there is a timer, shorter if more damage (no timer beyond 40 metres for any) until you actually catch fire.
In my experience, incen ammo doesn't win you game, but it sure ensure the enemy doesn't either
Same with dragonsbreath
Vs non salveskin players long ammo fire is a giant pain.
thank you for taking the time to troll out brother, probably hard to find it between lacrosse camp, airsoft league and 1 million hours of video games
but generosity is part of what makes a great community
@bold valley Agree with almost all of your points with exception of having it drain stamina,added kick, and the deafening(Although the deafening is something I feel should be added to the Chaos Bomb). The blurred vision and added sway I think makes it strong enough without it being overpowered and knowing where you are at least.
that's fair. just was trying to think of ways to give some disadvantage that could compete with full blown blindness of the OG ones, or compare to explosives that require only slightly more time to prep
Nah you're good, like I'm in full agreement thay it needs that quick throw back because the problem with the new flashbomb is that it makes it useless since you have to go through that ENTIRE animation while something like the frag and dynamite don't need that and can throw it early before the fuse goes off.
i totally do all those and that realy hurt my feelings, but you're welcome
#game-ideas message anyone got feedback on this
@round summit I think it is an audio que. They go.. "oooh" when they wake up.
I give a solid down vote to anything involving additional movespeed over base sprint, tbh
it doesnt give additional movespeed, though?
I'm an ignorant, non-reading scumsucker. I re-read and removed my downvote.
lol thats probably one of the reasons it has so many downvotes
i agree increasing movespeed is a bit strange
But I will say, it's not likely something I'd take.
yeah tbh i didnt refine the stats much, i just like the idea of a perk to encourage creative builds
i personally enjoy that
Sprint speed may as well be increased, combine that with grey hound and determination (which already take care of movement for the game, so this is unnecessary), it’s too much
Besides, weapon switch speed? They already nerfed it once by removing quick swapping
Crytek clearly doesn’t want to increase that speed
yeah i might refine the stats i can see how they would be a bit bad
but do you think the idea of a trait that works with unfilled weapon slots would work or nah
As for vaulting quicker? Again, movement speed buff- although very very situational, this game isn’t about being quicker via perks and such
Honestly I don’t feel it adds much in theme benefit for the game
And no, I really don’t think an unfilled slot trait should be added tbh
Hm. I'm not sure what I'd take over a second weapon.
Especially stacking with quartermaster
i see all your points tbh
and also agree haha
imma stop messaging for a bit im ig
For build diversity, trying to diminish what a person brings in their loadout seems counterintuitive.
Keep up the suggestions, we all have duds here and there
I think some collision stuff will be fixed with the new engine.
#game-ideas message
Sure hope so.. 😛
Thanks for the constructive criticism, I appreciate when people do that instead of criticising something without saying how to improve it 
I keep coming back to the idea of a weight-slot system (whatever it’s called in other games) instead of what we have now, so some of the equipment distribution stuff would seem more rational (currently 1 stick of TNT is the same size as a TNT bundle), and it would need a lot of refining but you would get many more options with more customization
It would be at least a little interesting if you could control some of the weight of your equipment and how it could effect stamina regen, base speed, footstep sound etc
@thin remnant I think weapon swap speed is still a sore point for a lot of folks. As far as I know it used to be a lot shorter and they rightfully changed it.
@last ferry There's too many melee variants in your suggestion, more where I would disagree than the ones where I'd agree and love to see it. Honestly I'd appreciate a Sparks Bayonet & Sparks Pistol mace more than anything.
What's your thoughts on a crossbow melee variant. That was the main purpose of my suggestion was to put that concept forward. I too would like to see a melee sparks of some sort though. I have a tendency to put forward a lot of suggestions hoping at least oen of my shotgun pellet suggestions hit >.< .
Secondly i was hoping nitro melee would gain traction as i think its an undeveloped weapon tree in general and a melee variant wouldn't significantly affect nitro performance(i.e. - make it too powerful).
last, i just want a melee variant for every weapon tree so that its not a pain/loud to farm grunts with that weapon.
I'd very much like to see a Crossbow bayonet - not for the hand crossbow though, only the full size.
The need to AI farm for weapon XP is way down now thanks to the new use of weapon oil and blueprints.
I really like the melee variants (except for Claws, they don't feel effective IMO) - not that they need a tweak, I just personally don't like them. Some guns don't need it because they are already CQC dominant - like the Rival.
I think most 1-shot weapons should get a melee variant.
Honestly I like the overall concept of the whole idea. I disagree with the people saying the concept is bad overall, I just did not like the vault speed increase tbh. Great idea though!
@tiny cobalt #game-ideas message
in fp games it's normal to have a long range for melee weapons. I never thought about the pvp aspect of this thing. I think all melee weapons have a long range, longer than realistic. This is done to be better perceived from the first person camera, with that close fov and flat projection.
Do we have some data about the other weapons?
@floral nova #game-ideas message
Are you suggesting a change to the current poison bomb or a whole new consumable?
oh, sorry for the confusion
I've fixed. Thanks for the input.
it's a new bomb, that explodes. The current one it's more of a vial.
@thin remnant #game-ideas message
I like the idea of stimulating new loadouts. This would work well if there was the option to drop a weapon in game. Maybe it could trigger only if you have just a 1 or 2 slot weapon, not with a 3 slot weapon. You could go around with just a bow or a centennial shorty, or an uppercut precision. If it's too strong, then only for just one 1 slot weapon.
I wouldn't speed up the weapon switch animation, but I'd grant an effect similar to grayhound, that would stack with grayhound.
I'd probably add an effect proposed by someone else already: carry more ammos.
10 m poison area? Are you insane? What is that for?
as I've written, it's not as a 10m poison bomb
it lasts less and does way less damage
then it's only gonna make it a big nuissance
@thin remnant #game-ideas message
I really like Light Packer idea. Trading weapon slots for speed is great, just gotta tweak those numbers
can you elaborate? I don't understand what you mean
@signal mural #game-ideas message hey, I use the poison bomb and I confirm kills with it 😂
The hand crossbow's poison bolt is more effective and longer lasting I believe.
The c. bomb is way more reliable in confirming kills than the poison bomb.
c bomb =?
Corcentina bomb
isn't the concertina shorter in throw range?
I use the gas to get through walls, or at least trees
It has a pretty high arc but not as bad as big Dynamite bundles
I like that to remove a gas cloud you have to use a choke think, but for the concertina you just need to take damage or use some melee cutting weapons
Fire bombs are also more effective and also cost efficient.
Being poisoned is annoying enough. Being spammed with big poisonous clouds in the building gonna be annoying as f***
you're right
its basically the effect proposed for the re-rework of the flashbang
maybe the poisoned effect should be reworked too
what's poison bomb got to do with the flash bomb?
BTW, that proposed re-rework of the flashbomb makes it into stunbomb, basically, lol
hasn't a flash bang also a bang?
I'd love to have all explosions to make your ears ring if you're close, but people may find it annoying 😅
I love myself some PTSD
btw my idea is to prevent healing and green+blur just a bit the vision
right now poison is too strong on vision
this, i've wanted this for a while.
Insurgency: Showdown
@signal mural #game-ideas message
The flashlight needs brightness buff. And the spyglass needs ability to gauge distance.
I loved insurgency
Yeah when you have real tinitus and games make fake tinitus noises... It can be excruciating.
Yeah, I have seen these suggestions too. While both would make sense, I don't think either tweak would make the tool to be justifiable over traps, decoys, or derringers...
I think they could be tweaked and still made into a universal equipment piece.
you're right
I guess the biggest concern for most players are Legendary skins that they own for these nearly useless relics... which shouldn't be a real issue because you could still select a skin for them even in a base-kit way.
Or if they were removed the Blood Bonds could be reimbursed like when Summons had a Premium slot that got reimbursed when the system was overhauled back to a Weekly Challenges system.
it could be implemented as a low pass filter + reverb
@floral nova BBs - Blood Bonds - no longer have anything to do with Traits or their removal - so your new suggestion is confusing.
I think you mean Trait Points.
I don't understand why people are contrary to this #game-ideas message :\ Someone could please explain?
Currently, the katana outclasses the rest of all other melee weapons, and thus would be fine with a nerf anyways. Additionally the difference in the range vs the visual is not just some tiny little difference between first and third person, it can hit more than a second katana length away. Since the range vs visual difference is so ridiculously high, the katana regardless of first person view provides poor gameplay for those playing against it as they are given extremely false information on their safety from it by the game. For your idea about checking the range of other melee weapons, you need not look any further than the katana itself, all of its attacks have realistic range except for the one enabled by martialist.
Same, why not add it it's just a nice qol feature that has no negative impacts at all.
Well then there's no point to even getting random traits with a Legendary Hunter, they could just give us Trait points to distribute how we desire. That would however probably lead to an overall lower trait point value being standardized. Not to mention when you Prestige certain traits are inaccessible other than through the RNG of trait generation on Legendary Recruitments.
It's also nice to learn to create builds around random skills and adapt to the Hunter. It's just a tiny part of Hunt's allure IMO - adapt or die. It may seem like a QoL change but maybe it's chipping away at some ground ideology that keeps Hunt a little unique, a little more harsh. Maybe I am just over-thinking it though and people just don't like change 😛
Maybe I've explained myself not well. The base traits you character gets, cannot be sold for 100%, but like they are now, for -1 TP.
To be honest, I like the random traits and don't like the fact that we can sell the initial traits. During the event I always played with the same exact traits set, buying legendary hunters. That was also because of the peacekeeper being OP.
Ah I didn't see the edit and the bit about 'not a starting trait'... Yeah then I don't know.
I've added a bold tag
meybe it's clearer now with the bold. Sadly there's no underscoring 😄
Yeah but all of the melee sucks so why not have one good one?
Katana is stupid overtuned compared to other melee weapons.
having a screenwide (even beyond your vision), 3m reaching, no stamina attack is a little too much of an overkill.
Not only does the Katana make any other melee choice obsolete, but it is so easy to use that it have made CQC a very unfun engagement zone in my opinion.
Yeah, first melee that actually does something (that doesn't steal 3 slots from you) is good in CQC. The weapon slot melees should've always been about that strong.
Saber used to be meta
But naw, melee are good because they shred bosses
And don't think they need to have the same sweet spot reach for killing as a handcannon.
Even the shortest range handcannon kills to 7 metres and the lemat shotty 5.
Katana feels horrible.
7 meters if lucky
But well, eventually people are gonna learn the stupid reach of the katana and it gonna be whole lot more painful for everyone.
Too quick, too little stamina drain, too much reach, over extended hit region, and OHK with a light attack...
Yeah, sure the axe also have OHK on light, but like... it is slow
Katana is just a little jab
Yeah and it is quicker than everything else that melees... except maybe a repost slash but that doesn't have the damage to kill usually.
I think Rivals have become the safest pick now for shotgunners due to the katana.
Just for the quick follow up?
Yeah.
I feel way more likely to kill a katana user with either Rival or levering a Terminus.
@stark crystal #game-ideas message how is it now?
I think that removing sound clues in a game that's based on them it's a bad idea.
in cod mw2 it was a bad idea
When jumping, your hunter will now always play the relevant voice cue
Lightfoot still makes dropping from low heights and climbing ladders functionally silent
I also cannot take a Mosin Nagant round to the chest without a ballistic vest on.
It was easier to abuse
Lightfoot still allows me to pull off insane flank maneuvers combined with kiteskin
The iron works chimney drop is now basically silent with the lightfoot sound trap buff
Not with kiteskin. 😉
Other than the "hup" on jumping Lightfoot has remained the same, and got the ability to make floor sound trap silent
this is nonsense
what sound trap? The alarm trap?
its getting worse 😂
what? kiteskin just cuts the damage in half, the threshold to take damage is still the same
I'll test it again, falling damage acts omega funky in game
without traits it's 10-20hp damage fall , if you end up making noise due to flinching I'm going to be very upset
alas, even one damage is enough to make your hunter grunt in pain
yeah if it turns out you do flinch because of 1 damage I'm honestly going to be angry
it's bad both for realism and for gameplay imho not to emit sounds
realism is besides the point, and gameplay abuse is why the jumping grunt was reinstated.
There's a mattress at the bottom of the iron work's chimney... so no one takes damage dropping in
I've always wondered that. A battle hardened bounty hunter screams every time they jump or throw even the lightest attack
For obvious game play reasons, the game is heavily about sound.
you still taking damage from that
and pray they don't hear you falling
If I'm lugging around super heavy guns and equipment, yeah, I might be a bit noisy
i loved silent bhopping but it was super strong
it doesnt work like that
Imo kiteskin is too strong for its trait cost
From fighting, to tennis, to many other sports it seems like humans makes noise when they are exerting themselves.
Especially if you're carrying all that gear that you do in hunt, that'll make it harder to jump.
Plus lightfoot already quiets vaults, so there's almost no reason it needs to quiet jumping unless you plan on abusing it and csgo bhopping everywhere
Me using pre-patch kiteskin to stop waking up my neighbors when I’m competitively straight jorqin it at 3:12am
I like that they’re implementing ping limits for region hopping but I don’t like the idea of complete region locking, I get why they decided on it but I’ve got friends I play with from Australia and they only play when I’m on because if they try to play on their own time it’s almost impossible for them to find a match because the Oceania server population is abysmal
Really? I play in OCE and have no problem getting games unless I'm playing monday morning or something
I dunno they’ve always told me that they’re lucky to get a match before the matchmaking bar fills out but maybe it’s gotten better
whenever i play i usually have to queue twice but its not that bad. When the bar is about to fill I cancel and requeue so I don't get an empty server
like we dont get matches instantly but its not that bad
there are some times though where you just gotta give up and play another game
In Japanese martial arts a kiai (Japanese: 気合, ) is a short shout uttered when performing an assault.
Traditional Japanese dojo generally uses single syllables beginning with a vowel. The practice has become a part of Asian martial arts in popular culture, especially in martial arts films, in writing often rendered in variants such as Hi-yah!, A...
they didn't announce region locking. They said that if you have too high ping you won't be able to play. So if you have not so high ping you can region hop. In that case they will aggregate similar pings, from my understanding.
I thought they did guess I’ll have to go watch that video back
Yes, that exists. but just because it exists that doesnt mean you should use it. If I were a bounty hunter that needed to be stealthy I would not start screaming to jump or do a takedown. Also, that applies for physical attacks where that bit of strength matters. When it comes to stabbing something with a knife, its not going to be much help
real life pvp would consist mainly on camping, shooting from prone position and afar. That's boring for a vg.
yeah ik but why do hunters have to scream so loud 💀
@round summit
They could add something like gasping for air or taking a deep breath as you stand up.
Would make sense if you were out cold for minutes.
Its not about the bounty.. its about sending a message
i guess :P
@round summit I know you probably meant something appropriate for the game. But my mind immediately went to me standing over a body and then this loud foghorn going off just before he gets back up. But I agree a louder sound than the normal revive sounds would be nice
@vernal canyon #game-ideas message this would outright replace the rival. No.
As much as i like the m30 drilling and similar weapons it would just replace the rival. The drilling we have rn is good.
#game-ideas message bro just give it a lower firerate or smth, doesnt need the same stats
Guys I think we really should step up and stand up against the ping limitations. I have friends I've met on hunt from all over the world and not being able to play with them would be a disaster. I know I'm far from being the only one like that. Lets make our voices heard.
P.S. I have 1200+ hours in the game and even though I have encountered them pesky asian hackers, they have not been enough of a problem to not be able to play with my friends to get rid of them.
If you make a post in feedback or suggestions ideas I'll reply to it agreeing with it and thumbs it up 🙂
i personally dont have problems with ping limits, but ill definetely agree. just make sure not to be too drastic about it, try to find something people will agree with
Thing is, make the fire rate slower, it'll be pointless to use, make the fire rate same as current drilling, it'd be stupid strong.
why would it be pointless
shotguns can one shot you know that right
If it ends up having the cycle rate of like a specter, then yeah.
but it has an underbarrel rifle..
That rifle wouldn't mean much at all.
Nope
It's just a single drilling shot.
then buff it
I would just run it with slugs for some old times Rival Nitro days
bro by this logic the base is useless cause "It's just a worse nitro with a single romero shot"
It's got nothing to do with the rifle part.
I'm saying if you make the cycle time like a specter or something, it'd be meaningless to take.
why?????????
Especially when you know it'll cost a good amount and drilling is already not picked as much due to the price.
I can fire several rounds with a specter, whereas this theoretical drilling would fire at the same time but 2 rounds.
you explain why
Why would you bother.
BUT IT HAS A RIFLE UNDERBARREL LMAO
A long double barrel shotgun (with a rifle shot) would effectively kill Romero and Rival in one swoop.
That literally wouldn't be a core component of the rifle.
so youre telling me the sparks is useless
Explain why not
This point you're trying to establish is not making sense.
Yeah, this.
If it fires how the drilling currently does, it'd be broken.
The rifle shot would be extra thing, but not relevant due to how utterly good the double long barrel shotgun would be.
just make the db shotgun worse and let the rifle shot be the upside
Assuming you down the cycle time to another shotgun, what would the benefit be when you're spending way more instead of just grabbing a cheap shotgun and a good sidearm.
Issue is either it is gonna be better than romero and rival or just better than rival.
Long barrel double shot shotgun, not a great idea.
Even if they made it medium barrel it would still just be a better rival.
Especially bc Crytek insists to give every shotgun slugs per default
If it was "Rival with a rifle, but you cannot get slugs"
Yeah then you can take the rifle part into consideration, it just would misplace other weapons or not have a place itself.
Maybe then
I'm hesitant on new gun suggestions because I try to think how they fill a niche, would they displace other weapons or not.
Displacing other weapons is just unhealthy.
Don't get me wrong, it would be fun, but it'd be powerful af.
Yeah, honestly rn we just need a major balance overhaul before adding new weapons
100%.
I just keep wondering when Volcanics are gonna join the arsenal.
I know this sounds like heresy.
But if we normalized damage somewhat, but keeping (most) guns, despite ammo type, in the 110-120 damage range, hunt would be much healthier with more room to make weapons.
Take the Krag, if it dealt 115 damage it would still have the advantage over a Winnie or Marathon at distance, but not be a pocket shotgun when people are down a bar.
Can only see it added as a tool akin to Derringer.
I do see a lot of people talk about reducing damage for long ammo rifles but I feel like it'd be received with a lot of backlash too.
Sure, people hate losing their very easy toys
I feel like maybe they should look at changing how health functions instead.
I believe it was mentioned they'd be looking at something like this? could be wrong though.
I think the 125 damage chest shot is not even the worst aspect of long ammo.
But how a mosin can 2-tap arms at 60m or a Krag can 2-tap upper body at 116m.
It is a very lenient ammo type if you can just hit somewhat good.
At 100m a Mosin, even if you run big bars only, which risky bc 125 damage to chest, an arm hit requires you to use a medkit.
I think it would fit into the regular single handed pistol group... but levering seems cheesy with akimbo pistols... but then their RoF would probably not be realistic... It seems like they might end up being a punchier bornheim with a slightly slower RoF and accuracy.
Issue is that historically, Volcanic Pistol was shitass weak, with reporting of people surviving chest shots bc they wore a winter coat.
So in Hunt's context we talking Derringer (or even worse) caliber of shots.
In most shooter games I've played, pistols are literal pea shooters and derringer is stronger than them in comparison
(I'm glad pistols are actually viable in this game)
Derringer or weaker would be quite shite...
Compact pistols used to be derringer level in damage
make it do fire damage because it's volcanic [joking]
It's own volcano bullets
that could be a thing though maybe the volcanic pistol is like a worse damage derringer but it can hold custom ammo idk sounds like a bit of a stretch could be pretty strong too lol
Just think it would be fine as a "distance shooter" derringer, with the options to lever.
Wouldn't make it that special. In reality if it isn't a straight upgrade type of ammo like FMJ or HV it's hard to contest
sounds cool, kinda like a head tapper derringer but not as good in a pinch and bad body shot dmg
KEEY - there's been some pretty cheap additions the last 6mnths... Marathon, RxR, bat, True Shot
Eyup, with better sights.
Poison, incen tends to be the "quest" ammo types to progress events.
Did I miss something
Hopefully not anymore 😌
Well they've technically buffed those ammo types multiple times and it's still not very competitive
Isn't poison really good?
i see so many people run it
and theres that poison sense trait
On sparks maybe
Incen on long is a pain tho
Id rather run incen on sparks nowaday with half normal ammo over poison
People burning even illuminate through walls
Poison is garbage compared to all the others.
this is my favourite thing about using fire ammo lol
killed my friend in shooting range a few times with it using starshell
They are a big glowing target
Incen is just more effective and a lot of people in higher mmr run antidote shots making poison less viable.
But if you're running weapons that can't swap ammo types on the go, then I'd never run something that can't penetrate a fence
didnt incendiary used to be considered weak
They made it stronger yeah.
So if you hit someone within 40m with a sparks incen, you'll ignite them on first shot unless salveskin.
i hadnt played in ages so yeah
thats crazy what
#starshellbestammo
I've died to that once in many many hours
ngl getting a little sick of incen/dragonsbreath.
I rarely lose to the people using them, but they make so I cannot fight the next fight.
#igenuinelykindalikestarshellirunitonlemat
Rival db scares me. 😔
2 good shots off that, worst case scenario, you're 1 bar and downed.
In reality if they didn't run DB they would more than likely just one tap you on first shot
But yeah it's annoying surviving those fights
True but erasing bars completely knocks someone out a fight.
Or a match outside an event.
QP moments
What in the hell.
Typically though you're more likely to run into DB/incen during events thanks to challenges
That too
Amazing.
But yeah, burning is a weird place imo.
It rarely wins fights and just knocks the winning team out of the match.
There's too much fire. 😔
When I run DB myself i get like pretty much 10 out of 10 situations where normal ammo would've been better (buckshot)
But it's funny
Exactly my point
I use the db more at range myself to just ignite them, follow up with secondary to wallbang or one tap at distance.
DB has stupid ignition range.
I do try for that. They ignite far away
But I can't help myself also to do shotgun pushes with it
My first dragonsbreath Bomblance game, I ignited someone super far away
And then wallbanged them

I believe it has the highest db damage but could be wrong.
Maybe romero by a bit? I'd have to check.
I was like, wtf this is crazy ignite range
Yeah, even on rival db, it has insane range.
Dragonbreath is trading an instakill for funny fire damage 
db does have its ups if you want to make sure someone is knocked out a fight even better than just downing them once.
Rival slugs and ammo boxes
Leaving them one tap to everyone or even leaving them with a single bar.
Not used rival slugs much, rival buck has been my shift + w into a compound shotgun.
Would be nice if they just gave rival slugs 2/6.

2/5 is so weird.
Yeah but I don't mind with the slug ammo box buff.
You get 5 back
When I've used 5 slugs, I use my ammo box, ready to take those funny double tap shots
Yeah, not sure if I like the ammo box atm, so many games with people who just have long ammo/spitzer and never runs outta them.
Well that's what they did before except they also ammo stacked with ammo box or without ammo box.
Wasn't uncommon to see mosin spitzer with obrez spitzer
Ammo availability is high in the game and always have been. There's tons of ammo pickups on each compound and sometimes you can even find in-between compounds.
There's also the "steal" your opponents ammo function too.
Yeah, it is just, well... a lot of bullets
And for how strong long ammo is
it just seems like they don't have a real downside
Agreed
The first thing you do and same thing your opponents do when they wipe your team is they go over your bodies and steal your long ammo. Topped up for next fight
Again, all for just nerfin the damage on them, then they can have the bullets they have rn.
But currently they are clearly not limited as you just see people spam wall-bangs to catch the stray headshot.
I wouldn't mind this being added. I too am a sucker for budget loadouts #game-ideas message
@rustic timber
Considering the way Hunt players like to be stubborn and set in their ways everything that changes the dry status quo will be met with backlash lol
They're like old people
A drilling shotgun version would just be a better rival
So what would the point of adding it be?
To have a shotgun drilling?
Not always been.
hunts arsenal is relatively balanced on weapons having a niche and trying to not so blatantly one up one another whilst still having some general form of hierarchy
People see the same arsenal, miss that entire point, then just go “gun cool, add it”
Yes we can all agree guns can be very cool, and yes seeing lesser-common weapons in games can be great- but when you get into the realities of it, messing with the balance of the game for no reason other than “it’s cool” leads to ruining the game over time
Weapon/Ammo bloat and player powercreep is a consistent issue the devs in the game fail to really contain and suggestions from the community like this add to it
Then explain how nagant officer is balanced with nagant, how bornheim is balanced with dolch, how ironside is balanced with mosin etc
Nagant basic - literal starter pistol, what else to say? Considered the lowest in all stats bar fanning/alts
Nagant officer - when hunt started as an original gun, determined to be a higher rate of fire gun version of the Nagant to add some fire power (in context of the game now also acts as a node towards unique variants with unique forms of play) a straight upgrade? Only if you choose base versions or have the cash- still has pros and cons beyond price compared to base but is a precision focused, high ammo option
Bornheim - used to be 2 tap apparently, was nerfed and now covers a whole different niche than the dolch being basic compact + potentially silent or the highest rof semi auto pistol available with a carbine 2 slot variant and quick top off or clip reloads unlike any other pistol (bar swifts even then, top off is unique)
Dolch - top of the pistol hierarchy and defined by unique special ammo only, precision variant enforces this and solidifies position with large magazine capacity and decent reserve
Iron side - modification of a base rifle with high ammo output at the cost of severe vision restriction, very slow reloads and (if you care) glacial muzzle velocity’s with ammo options optimized for shorter ranges
Mosin - King of the long ammo archetype due to amazing overall stats, easy handling, and quick reloads- the variants are insane and typically best of class for most situations, reflects what “modern” means for 1895 era weaponry
All are balanced because they occupy different use cases with maybe some overlap but clearly different means of handling and play styles in mind, can you use any weapon for any case? Sure, should you? Only if you don’t care (which is fine, just don’t do that with randoms please lol)
All you stated have a place in the game that don’t directly have an upgrade over the other in every situation beyond just utilizing cost for main reason
A drilling shotgun would be a long barrel rival with just higher cost, and maybe MAYBE
Slightly worse spread for “balance” but the long barrel would negate that
Hence, just being an upgrade for money
Nagant have Silenced and Precision variants.
Bornheim was added to bridge the gap between Dolch and well, non-Dolch guns.
And Ironside is a repeating long ammo rifle that cost 1/3 the price of a Mosin with the drawback of low MV and a Toaster on its side.
Even the Avtomat and nitro, despite being the “best guns” in hunt still aren’t the best guns in reality since they have niches too and can be considered worse in more than few situations due to their own realities
And I didn’t even touch the ammos available to reinforce roles
And yes we can talk back and forth on how well balanced these weapons are, but that is another topic, but they have all have their own role and identity.
But adding a Shotgun Drilling, if long barrel, just gonna be better romero AND better rival.
If you make it medium barrel it will "just" be better rival.
And most of that comes down to how little wiggle room the shotgun designs have in this game.
That is not how the current Drilling works.
It ain't just a "romero with Springfield shots".
It have less damage than springy and worse spread and damage than a romero.
So it does trade-off of both the weapons it competes with.
A rival is alread the lowest a medium barrel shotgun can go.
You cannot really make a "worse rival".
You have contradicted yourself saying that weapons balanced by cost are fine and that it is also unacceptable and that no weapons in hunt are balanced by cost
Thats crazy
Cost is a balancing factor, but cannot be the sole one.
Like we cannot make a sparks that deals 500 damage, but cost 5000 HD or takes 15 seconds to reload.
So if your solution is "make it cost 450 $" then there ain't much balance taken into your consideration.
It's more for setting out weapon tiers
Cost is a balancing factor because guns are based on real world designs and ultimately some of those are worse than other
Yes, a factor, but not the sole point.
Do you know how factors work
I think every single gun (except the regular nagant) has a niche role at the least regardless of price.
Yes, but as I said: ..if your solution is "make it cost 450 $" then there ain't much balance taken into your consideration.
There are situations or strategies where I'd prefer a Martini over a Lebel.
Its a balancing factor on an otherwise immutable thing
Maybe they'll tweak the economy with the update but right now it's honestly okay.
Yes, but even other "pricier better guns" still have ups and downsides compared to their cheaper competitors.
Not really
Going back to the other point:
"...we can talk back and forth on how well balanced these weapons are, but that is another topic, but they have all have their own role and identity."
In close range the romero actually has the advantage against all others (unless slugs) in one tap range. You can kill a guy before he can kill you.
So you say a nagant officer and a officer brawler have their own identities
Thats a great point
That is within its own tree.
So?
And yes, melee variants did use to come with a downside to them.
Variants slightly change a weapon, the nagant officer vs new army vs spitfire vs dolch all have their upsides and downsides regardless of price.
How crazy is it to think that changing a weapon from 1 shot two bullets to two shot 1 bullet isnt a variant
@charred leaf Sorry if I'm a little rude, but where do we have larva and slugs in this game?
Now what would be game breaking would be a tri drilling with 3 long ammo but this is just a slight reorder of barrels
Because a Officer to an Officer brawler ain't gonna make New Army null.
New army is practically useless next to officer
That is a point about balance and opinion, but the brawler doesn't make new army more or less null.
But the officer does
The meathead is infected by larva, they poison u
Same as the swift doesn't make the officer obsolete.
Ah yes, the leeches.
No it isn't.
So are you?
Sorry if I don't use the right word..
Not unless your literacy is flawed
No worries, just couldn't think what you were refering too
The New Army and Officer have different stats, one is not better than the other overall but in different roles.
Such as the new army dealing more damage than the officer and actually enabling 2-tapping to the lower torso.
If you want velocity you go Officer, if you want damage, fire rate and FMJ go New Army.
And better recoil
Different recoil.
I've been overall more comfortable with the officer since I used it for longer.
True
Different sights too, sights are rarely better or worse than others.
But yeah, saying that the officer is "better than new army" is not to understand what the two guns does differently.
Spitfire also, not better than either. Same for Dolch (before they added FMJ to it)
It is fair to think that you don't see the upsides of what a New Army does is relevant, but that is something else.
Officer can ONLY 2-tap to the upper chest.
New Army can Arm + Upper chest and lower + lower chest.
@charred leaf Honestly if every player could pick and choose what they see or don't see through some in game filter the developers would be busy completely neutering the vision of the game. I have seen arachnophobia filter requests, necrophobia, no dead horses requested, no religious symbolism, no self-harm imagery (this one actually got put through)...
At some point I think - especially in a 6y.o. game- it is safe to say maybe it's just not their thing. There's plenty of games out there.
There are enough maggot ridden bodies littering the bayou that even if the Meatheads leeches looked like fuzzy willie-worms the team would have a lot more work for the personal comforts of a few.
They have the same fire rate tho, no?
As far I am aware yes, but you can argue that new army lessened recoil gives it a higher effective rof
New Army is actually slightly quicker
So perfect starts you'd kill the other guy first.
I know their stats say the same fire rate, but I also know the updated stats have some slight discrepencies as well
Except if the officer hits arm, then it needs 3 shots to kill.
Army 2 tap that still
That's more a matter of opinion since the officer seems to have less visual recoil but higher weapon sway after shots. Different people handle different types of recoil more effectively
Oh for me it feels like narmy have less visual recoil.
It's hard to quantify and goes based more on feeling, so I would say that it differs per person
Also, the officer had better ammo economy with it having an extra round in the cylinder and 2 extra bullets in reserve
Dum dum also practically gives the officer a 2 shot via an arm shot + upper body shot by way of the bleed killing the person very quickly iirc
Doesn't the N. Army have a shorter effective range?
It has a better effective range then the officer with its base damage bring 97, and the officers being 91
Really? I knew it did more DMG but I thought it had a drop off well below the officer.
They're both compact ammo with similar base damage, so the drop-off rate really shouldn't be that different from one another
I could be wrong because I haven't seen how they drop off beyond 20m in quite some time, but it seems unintuative to think the na drops off harder after 20m
(To the point where it has less effective headahot range)
But NArmy have better bullet efficiency and kill potentional within 20m.
So you can argue it saves more bullets that way
Wouldn't the officer have greater bullet efficiency within 20m, because if you're using it optimally, you're only using 2 bullets to kill someone out it's total of 21?
So the new army has a greater chance to 2 tap, yes, but overall it has lower potential ammo efficiency than the officer within 20m depending on the user
New Army is just goated because swift plus FMJ.
Lets you kill people much more effectively up close, where you'll be using that sidearm.
I really really want to like the swift but I just cant
The gun handles funny, I understand, but the fast reload and FMJ makes it crazy up close.
you already plow through so much ammo with its rof, and combined with the fact that fmj is custom ammo AND it has the lowest ammo count of all compact pistols (6 + 12), losing ammo with the swift feels awful
Nagant is denied by cover, New Army isn't.
Dont get me wrong I love its handling, I just dont like the new armys ammo economy
You can run it with a gun that just has it as a situational backup or with a gun that needs an ammo box too.
Like if I were running Sparks or Martini I wouldn't use new army swift, or really new army. But with Lebel easily.
@charred leaf #feedback message
What if people are arachnophobic? What if people are hemophobic? You could make that argument for every game. If you are afraid of something in a game, I'd stay away from it or not play the game; thats usually what I do
but the officer is just as powerful when it comes to being a situational backup, if not more so since you switch to it faster and it has the benefit of having knuckles to kill ai and free up an equipment slot
I love the new army, but I think it needs an ammo economy buff to seriously contend with the officer brawler
I think it's fine since it has FMJ. You could maybe give it 3 more shots so they're both 21 rounds.
thats what I was thinking internally
the ammo distribution would be weird with the swift at that point, but it really needs more shots to be able to take advantage of fmj
the officer vs new army debate also really forces me to question why Crytek hasnt normalized pistol swap speeds at this point
Or just normalised swap speeds and fixed animations.
its absurd that switching to newer pistols is like 20% slower than swapping to a day 1 pistol
The Nagant animation is still broke, no?
the swap animation?
Where it just sort of spins in your hand and dissapears.
Im sure thats intentional
when swapping to the nagant you do a twirl also
and you can see that twirl in 3rd person also
The animation honestly looks crap first person.
ok so apparently you only have a twirl in the third person when swapping to it, but you have a twirl in both third and first when swapping to duelie officers
Oh I completely agree with your meaning, I know that the developers have a lot of work, especially with the arrival of the graphics update!
my feedback is a simple request, my girlfriend can't stand leeches, it's a shame for her. If they can fix it one day, that's great. Otherwise it won't stop me from throwing away my social life to go to the bayou ❤️
I know it seems like a trivial thing, almost useless. This does not prevent my feedback from being legitimate. it represents an additional workload. But if it is graphics options, it would only concern phobics people. my feedback is only a long-term request for possible inclusion.
Phobias arent an permanent thing
Yes but you understand that there are a lot of phobias. This isnt something that is going to happen. As for the validity of the feedback, I guess? But showing different players completely different assets is quite dangerous in a game considering how many phobias there are. If they were to do the more popular ones, that would involve changing pretty important assets
Usually yeah. In some severe cases it can be, but there is usually treatment for that
The most common way people forget their phobias is through exposure
and exposure therapy works surprisingly well too so true
Sadly a lot of people come into this server wanting to have the accessibility and a lot of people just disregard it
It’s not a matter of choice or exposure therapy, having the accessibility to say “oh yeah I don’t wanna see that” it’s important
not every condition can be considered, its simply too unrealistic
Will hunt actually enact any of these? No, probably not. But functionally, if the leeches were just non descript cylinders, or if the horses were replaced with other noise traps (someone asked about this previously), does it really make that much of a difference? Also no
Yeah, it’s not realistic to change everything for every phobia or issue
But I am not a personal fan of when people disregard these things as nothing when I’m sure everyone wouldn’t mind if they did a similar function for the grotesque spider
But also, it’s weird, if you can deal with a majority of hunt’s grotesque nature, the little things are kind of questionable
said grotesque nature is part of the game's style
if you don't like the style of the game then... not sure what to say
If they dont want to see that they can choose to not play
Well I agree, but also there’s a lot more to it than just not playing 
Changing the artistic style of game 100% does matter
You will still die to the same mosin dolch combo whether the leeches are leeches or literally a single speck of a texture 
I mean a games entire aesthetic and design literally can be replaced sure
But that takes away from character and enjoy-ability of the game that was set forth from the beginning
There are many similar shooter games out there that rely on distinction and unique elements to be well unique
Allowing new players to come in and then completely change aesthetics for everyone because they personally can’t stomach it is just self ish and not acceptable
Seriously, the gorey and unsettling nature of hunt is one of its core attributes and is a reason why is hunt is hunt
To go against that is sad tbh
You shouldn’t waltz into a game known for a certain aesthetic and then ask for that aesthetic be changed/toned down for a ultra-minority when the majority was largely happy with it already in that department-
Absolutely true. Graphics and atmosphere are a major aspect of game design and the devs' vision, it's not just all about game mechanics.
Demanding such major changes kinda reminds me of people moving in somewhere and then trying to turn well-established customs upside down to nobody's but their own benefit.
Idk, there’s obviously magnitudes to things. To assume accessibility instantly means the games art style has to be tossed to the side makes no sense. And I will reiterate that I agree and I don’t think a lot of these things are reasonable. But in finality, I’ll just say that in these two situations specifically, I had a lovely conversation with someone about how some of these noise traps and minor things would make absolutely no difference if they were something else. Leeches is a bit harder — to replace that with something similar hitbox and gameplay related would be odd — but as for the Horse phobia guy who was in here a while ago, there is little functional difference between a pack of dogs, crows, ducks, a horse/dead horse, etc as noise traps, outside of their health values.
Again, reiterating, will Hunt make any of these changes? Is it necessary? Is it “woke” or “too much accessibility”? Who knows. But none of these things are actually going to change. It’s just an exercise in thought, and even the original progenitor of this thought process was like “yeah, me and my partner are just gonna play anyway, it’s just a little discomforting” so who really cares. It’s just interesting to think about because no multiplayer game has had a similar moment as to this, so this is kind of unprecedented territory unless you count something like Grounded and Lethal Company’s phobia modes, which are intentionally crazy for the sake of comedy.
Hi what are you guys talking about
A good example of accessibility in the case of Hunt would be the spider. In the past, it was the default boss in the old tutorial and at some point this was changed because the devs noticed some players didn't play past this boss - possibly out of fear of spiders - so it was changed to the butcher.
But the spider wasn't entirely removed from the game - it's a core part of its design and eventually players have to face it or use the open design of Hunt to evade the issue, for example by waiting for somebody else to kill the spider boss or extracting from matches where it's the boss.
I ain t reading all that
ok
No idea, why?
not allowed to say here
kinds read like a social commentary 😄 porbs unintentionally^^
That’s insane lol, if that was the reason- I came in when the butcher was the “base” boss so I’ve only ever known him as such
But if that’s the reasoning, 1. Wow lmao 2. At least they did what they could with what they had, to achieve a better outcome without compromising the integrity of the game style
It was the reason given during the dev stream back then.
At the end of the day, idk if anyone could understand what I was getting at, but like
Genuinely wild
The realistic “no, nothing is gonna happen and it would compromise the visual integrity” idea and “being blocked out of a game for a phobia sucks” are not mutually exclusive ideas
But at the end of the day, people get over it or find new games
I mean, a phobia is by definition an irrational fear-
A game meant for public consumption shouldn’t have to accommodate mental irrationality, that irrationality should be treated with actual treatment elsewhere imo
But yes that’s how it should be, get over it or find a better suited game
also have to consider the consequences of having stuff that triggers such common fears though. ppl who are afraid of spider really avoid them like the plague, even in games
so basically just don't play it and don't even feel sad about it^^
@opal dragon #game-ideas message some skins might not consider specific modules. The compatibility is relatively limited - for example - the "burn out" terminus handcannon skin would still need extra work for the stock and foregrip of the full size version
Oddly I will say, I haven’t heard of many people these days with problems with stuff like spider, it’s always more “normal” and “common irl” fears like someone having a fear of horses dying or thinking leeches are weird. So like what are “normal” things for us but might be odd or weird to outside players
I know a bunch of people whjo just dont touch games with "creepy crawlies"^^
tbh honest I have no idea what this is about. just writing shit while cueing
I just know that it's a consideration to leave stuff like this out or make it toggleable. not to be nice but cause of money^^
@vital furnace your post been deleted due to low effort, please add more details into your suggestion or any media as reference.
spiders are awesome
I could've sworn it was changed because of it being more difficult to deal with compared to the Butcher since it was more random in its movements
That’s what I would’ve thought but he says they specifically said that
Weird guess I misheard
#game-ideas message I think I have a good idea of who's disliking this haha
#game-ideas message don't think two slots is necessary just fix the buggy range of martialist
It's pretty valid since katana just makes every other melee weapon obsolete.
Making it a two slot is too extreme imo. Decrease the martialist range, make it cost more stamina maybe, maybe even the martialist slash trades silence for power by making a loud sound.
It was fine as a two slot before, and the power justified it
One slot katana was a mistake that crytek needs to right but restoring it to how it was
Stamina increase doesn’t matter, martialist always works (and even if it didn’t, the out of Stam attack is still effective in PvP quite well enough)
Sound of a melee weapon means jackshit, especially as you rush someone and scream when you hit as they’ll most likely be dead anyways and their team will know because there’s now a skull on their screen
It was fine before, balanced well- and they fucked it up for some reason
They are attempting to learn undoing mistakes, maybe they get to the katana sooner than later in this case
ive never died to a katana lol
but if it used to be a two slot yeah restore it to what it used to be
i didnt realize it was a two slot originally
just makes the katana bow loadout make more sense haha
but they DO need to fix the martialist range.
it doesnt match the katana ingame
None of the melee attacks match the actual reach of the weapon
And that's done on purpose for gameplay
bro its literally double the sprite's range
at least fix it a little bit
@snow cipher #game-ideas message I agree with this, but as a solo player, I disagree with suggestion 3. I think suggestion 3 could be replaced with a simple cost increase. It's literally cheaper than greyhound lmao.
Ok and? Many people have, and many people agrees that the Katana is by far the best melee option bar none at this point for one slots
It was well balanced as a two slot, had more than enough power to justify it but still required some investment to utilize
Martialist should be adjusted either way, but definitely katana should return to two slot
oh yeah i agree with the two slot thing now, you changed my mind
katana is definetely the best one slot melee
but they should totally fix the range on martialist tho
@vital fractal sorry must be a little jarring for someone on the internet to give in and change their mind lol
That's quite literally all melee weapons though pretty sure.
Where the range is more effective than what the model shows.
not DOUBLE, though
and if it is double then it needs to be fixed
btw does assailant let you throw melee weapons brought in weapon slots? cause if not that could be a nice buff for melee
It does not no.
feel like it should
Oh, so you are thinking that the solo players would not need a buff to make up for it?
personally no, but i know some solo players would be mad about it lol
i was fine with it before solo necro was even a thing ahahaha
but some people REALLY like their solo necro and would probably uninstall if it got nerfed
that's the hard part about nerfing it
but i like the proposed changes 1 and 2. quite a lot