#feedback-discussion
1 messages · Page 144 of 1
So, right now they are not included at all? Is there public infos about the MMR or any hidden ranking system?
it's based solely on pvp kills
The MMR I assume. Is the MMR the only value used for matchmaking?
It’s too big an expense for me, right now. I’ll get there. “Tough times don’t last. Tough people do” as they say😋
#game-ideas message
Maybe it'd be better to increas the brawler's firerate ? Not on par with spitfire, but just a bit, so it can actually have something going for it instead of a shorter barrel for a mere increase in melee dmg, yeah.
like a precision variant boost? sounds fair honestly
@ionic cloak #game-ideas message Love it!
I don't totally understand this part
Ability to add new hunter variants, with stakes, garlic, ammo bandoliers, and crucifixes in which they wear for protection. I have a lot of ideas for Hunt
@astral socket #game-ideas message are dollars gained if extracted w/ boundy and looted bodies? Or just looting bodies? I don't remember. only 50$ extracting w/ bounty and w/ 7 kills is strange.
We killed and looted 7 bodies, then we died by a camper at extraction
This type of award only promotes going for bounty and doing only bare minimum to extract with it. Just makes the game stale and boring af. Esp in 5 and 6 star lobies
ooh, ok, I missed the info that you didn't extract
It is still dumb to only award 50
at what mmr?
being an extraction shooter, one would imagine that the most important thing is to extract. But then again, camping is a good strategy.
2750
Well you would be right about that. Primary objective is to extract the bounty, secondary objective is to get out alive if you cannot get the bounty.
looted money (and bloodbonds) are only awarded on extraction
killing does not inherently grant any money
thanks bro
Aight
so all 6 teams should sit in the bushes
and let the best one win
roger that
heh, I don't like sittable bushes, but..
The reason for that being that when PvP was too rewarding in the past, people just extracted after a fight and didn't go for the bounty.
right now if you kill, loot and extract, you get the money, correct?
I do understand that, but going from one extreme to another is not very satisfying.
Yeah, if you loot money
There was nothing "extreme" about it, People left when they looted 100 or 200 hunt dollars off other players' bodies. I'm not even talking thousands of dollars looted, but small amounts.
something like gaining 10% of the money, would satisfy you?
that's a bit greedy 😂
when I extract I'm always around the 1k$. It balances all the times I don't.
Many many problems that I read reported here, I think are in reality due to camping being too easy. I really believe that fixing bushes and dark skins would make a difference.
Ambushing is a valid strategy and to make it harder to be ambushed, the devs added dark sight boost for bounty carriers.
the game has had years of anti camping mechanic additions
instinct being the latest addition
DSB, Instinct, Beetle, noisy clues, red boss icons, etc are all mechanics against camping.
But of course often being quiet and careful is the best strategy against being ambushed.
yes, yes, but I think that once you know that there's someone, and maybe you are even in a fight, staying still in the darkness or into the middle of a fucking 2m plant, is too strong a strategy
darkness goes both ways. Big plants act as solid cover and you should be scouting them beforehand imo. Or take the long route around and never run in the open
a lot of bush warfare comes down to concealment, good movement form and awareness defeat most of it
also fuck spider. It just dodged 3 lanterns and killed me
eh, bushes are 90% impenetrable to the sight but penetrable 100% to bullets and players. If you can stay still 1m from me, and I cannot see you, I don't want to scount the bushes.
Wait did it not have that during it's early alpha phase ?
@sudden wing #game-ideas message this is pointless
there will be map wide vc for randoms
so its redundant to add
No, in the early days you just picked the bounty, got marked on the map and had to make your way out. No DSB, no noisy clues, no boss lair red flash, no nothing to warn you of people ambushing you.
Wow that must've been rough as hell lol
which fuggin roadmap? :D
there have been video roadmaps
like I mentioned earlier
don't suggest team only vc
because thats already planned by crytek
just an example
!roadmap
Latest roadmap video - https://youtu.be/sxVu-IxiiIQ
!plans
Some of the plans for the future of Hunt with references:
Cryengine 5.11 upgrade coming on August 15th (DX12, FSR, Direct Storage, HDR) (date here)
New map is coming on August 15th, will be a new biome
Complete UI overhaul
Further recruitment and prestige changes and rewards
Decentralized backend system and server-side improvements
Matchmaking refactor, team voice chat
Fair Play Task Force news coming
New modes and custom lobbies are considered for 2024
Can someone confirm if the support section for reports on the hunt website (the little red button in the corner) is working? For the last 2 days all I have been getting is a red spinning circle and the option to request support or send a report never loads.
It is working fine for me. Try using another browser.
I have, both chrome and edge
Yes, it is fine on firefox, strange that chrome suddenly has an issue when its been fine before, very odd. Cheers though.
@fathom rampart Pennyshot is PvE shotgun ammo, does exactly what you want it to
@atomic ferry #game-ideas message
@visual anchor if i’m not mistaken those 3 women hunter designs were made by a Crytek intern during her internship
Yeah. I was just kinda using them as examples of the kinda stuff that should be added.
@bold valley #game-ideas message
An interesting detail is that there aren’t actually any afflicted animals, just people. The Hellhounds seem to have something else going on, and the meathead leeches and waterdevils are just kind of mysterious animals themselves
Well, there's the bugs in the hives and larvae in the armored and grunts, the assassin turning into bugs, the spider kinda-sorta being human parts shaped like a spider, and the stalker beetles. I'd say the immolator is more odd man out if anything
The dogs are afflicted, it’s implied via bunny being the first hellhound and her origins
Immolator is definitely odd man out since it supposedly is from the fiery wrath of a god-fearing preacher but maybe the level of insane theological… energy? Emotion? Gave the sculptor’s influence a way into that man at that moment of that initial blaze
That or the sculptor may be a major player in the bayou for all the hellish things but in reality the corruption is just allowing many forces in, all of which kinda just spread corruption and chaos as a whole in-
Yeah there are a lot of bug vectors (?), and that’s sort of what I mean, the Hellhounds and the immolator seem to have some sort of connection with a demonic infernal thing….i heard recently that in early versions of Hunt the Hellhounds were immune to fire, too. But..they are clearly decayed/undead, so 🤷🏾
But there are no zombie horses, mutts, pigs, chickens, crows, ducks, common alligators, etc.
They need to add explosive ammo to a one slot revolver besides the uppercut
I wanna meme without spending $500 HD each time
Put it on the Pax please
Or Nagant 👀
do you want to go bleeding + explosive ammo?
@young nacelle #game-ideas message
Only the slate can slam fire. The others mechanically can't. It's not an inherent pump action trait
@analog willow Writing a novel sounds like a cool project and I think hunt has an amazing setting for it, but please keep the feedback channel for actual feedback. Feel free to talk about your novel in #hunt-general though
@astral socket I don't know what you are expecting, you didn't get out with the bounty and died so you couldn't keep any looted hunt dollars either, you basically "lost" the match hence why you didn't get rewarded as much for it
I get it. Sit in bush and ambush.
It seems like you don't, but if that's what you decided to take from this experience then you do you
Extraction camp is usually easy to counter, just run the other way :v
@paper edge As stated in the #game-ideas channel guidelines, do not repost your own ideas
I removed your newest post as you have reposted the same idea like 4 times now
Once is enough to be seen
They are suggestions, not requirements for devs to follow through every time something gets upvotes. It's still their product and they decide what they want design wise and what they want to dedicate resources towards. I don't disagree with your suggestion, I'm just asking you to follow the channel guidelines like everyone else has to. They have also already stated that a complete UI overhaul is coming so who knows what that entails.
Based on what? Because they haven't added it?
The game wasn't even out in 2016
That is not correct I'm afraid
I think you’re missing some crucial points here
You can review the things Diiba said above… I don’t know what game you were playing in 2016
@iron current heavy knife already got a sickle skin :)
🔥
https://store.steampowered.com/app/1374340/Hunt_Showdown__Live_by_the_Blade/
It is the "live by the blade" dlc which good value (when it goes on sale)
oh
That combat axe skin is great
Sorry about that! Feedback was the only place I knew would get back to the devs. Just thought I’d give a heads up that it’s coming. I’m sure the majority will never read it, but I know there’s some people that’ll feel all warm and fuzzy that someone likes their game so much
such good value, if only half of them were worth using lol
i still would recommend talking to the devs or support about it to plausibly get support for it, genuinely would be neat to have literature in the hunt universe and with developer support and permission im sure you could benefit financially and also have a better written product
I've had some conversations with some developers.
I’ve also applied to be on the writing team on a few occasions, actually😋 No luck. That’s okay, though. That just means I get write exactly what I want to write.
And if I don't get permission, it's not the end of the world. Every character, location, and event are of my own creation, so it can still be published as it's own original work without the "fan novel" designation.
@vague basalt Yeah Im with you on this one. I can definitely see the game possibly breaking once they release it knowing the history of this game.
@last blaze #game-ideas message
It would be more interesting if they behaved more realistically, inverting other animals behaviours. Ribbiting if no human is around, staying silent if a human is close.
@tiny pivot #game-ideas message
I'd love to have the option not binded to a model of a weapon, but to save it in a loadout and to choose it in the inventory menu, togethere with ammos.
That would be excellent, only problem is I know that probably would be more complex. Things can be deceptively difficult. If I can just mass apply one charm that I find I like, and then manually select the others, I'm fine with that
that could be better i don't really think too much about it I just really want frogs in the game
Agreed. But... What about a froggo boss? That's both in the water and on land. That jumps and catches you with its tongue.
@light flame Idk man that just sounds like it's gonna get annoying real quick.
I don't disagree with the idea of buffing the amount of money you get from kills tbh
That is to say, none to something
I get that there's an intended extraction shooter value of like. Only really "winning" if you're the top of the pack in these small, like 10-15 person matches but like
I think a solo buff would be nice, more so than is already there, or maybe moving some of the power balance from the bounty collection bonus to anything else
@sharp gate Your suggestion was removed for "No troll/low effort ideas are allowed."
@queen jungle #game-ideas message
This would be a nerf to shotgun/melee players and a buff to long ammo players. Long ammo players already hold the overall advantage because they have range and time on their side. All this does is force inside teams out into the waiting sights of people outside the lair.
Its an interesting idea but it would just lead to no one actually taking down the boss until all the other teams are dead. To do otherwise would just handicap yourself
I don't like the idea of forcing one team out to just die to the outside team camping them
You could add traits that play into the blight mechanic like I mentioned. And/or initial token pickup buffs that allow the defenders to be more aggressive earlier on while getting out.
really though, I don't think buffing attackers more is the way to go. Treating the compounds like they're "R6:Siege" maps with "attackers/defenders" I feel is the wrong way to go about it.
You want the tokens to be treated like "weapons" so people can push out of the compound with confidence. The darksight is that, but maybe there needs to be additions to it, or the ability to sacrifice darksight for something else.
I should've stressed the trait mechanics around the blight aswell. Basically blight as being a two fold thing. Even "recharging" the darksight ability but also still costing health. As in, you can walk into the blight and recharge the sight.
It'll be interesting to see what Cry does because they explicitly mentioned addressing the stalemates.
People won't leave the area they control and mostly have an upperhand to die to another team with rifles sitting outside
Needing a trait to utilize the mechanics is still the same nerf to defenders. Especially if they're fresh hunters. Adding additional mechanics to the token is worth exploring though
You could change a lot of the situation by making the token more powerful
ok, so not a trait, but holding the token grants you some kind of tie-in with the blight. The blight still hurts, but can also be weaponized.
and yeah, alternate "token abilities" you can swap out sounds very interesting to me.
like a sub-trait system that is tied into the token rather than hunter level/trait cost.
i would love anything to push people out of compounds though
but imo i think something like hive bomb kinda accomplishes that with intelligent use
this might be a bit much but i also think IN that, i think buildings could have a few more usable/"normal" holes to shoot through
things to toss grenades in
that is to say, anything else like the chimneys on that one ironworks compound that you can toss a nade into and it comes out the furnace, which people camp in sometimes
i know it's hard to change that much but i hope some more things like that appear in the new map
holes in slats, chimneys, breaks in wood, eaten away bars and anything of that sort
on that note, in the same vein, it would be nice to have a timed/waxed/etc hive bomb for that reason, so you can throw it, bank it, and cook it with more ingenuity
maybe i'm just the #1 hive bomb enjoyer
but yeah
I mean, the match timer means that the team inside has to push out eventually anyway. This is just a more robust way of not forcing both teams to sit and wait in/outside of lair for 30 minutes till that timer ticks down.
Thats what I mean. The advantage is already with the outside team. This would just add to that advantage
It only adds to the advantage by removing the strategy of turtling lair for the entire match and hoping the other team dies of old age. Which I'm all for.
Having increasaing waves of stronger ai push from outside the compound up to the lair would do the same thing. It'd force the outside team to either leave or push inside to fight
Obviously it would need to be somewhat delayed and not immediately kick everyone out of lair the moment they pick it up, but I think limiting fights by a duration after the banish finishes is better than just 'however long is left in the match'
i mean i suppose, but it would also melt the crytek servers to spawn a shitload of AI and make stamina shots even more powerful
and i'd rather disadvantage turtles instead of snipers in these lair stalemates.
I just think that they shouldnt implement something that hard impacts one playstyle without changing something that affects the others just as much
But that isnt fair to the turtles who have just as much right to their playstyle as you do yours
it isn't fair? who cares. nobody has a right to any playstyle, buffs and nerfs and things that impact gameplay shouldn't just be completely discounted because "oooh it nerfs one strategy more than others"
there are plenty of changes that have been made that impact certain loadouts/playstyles more than others
So lets say that the token change is that it starts dealing dmg to anyone within 150m of the token unless they are carrying it.
Now the carriers wouldnt be afraid to move because no one can effectively long ammo camp them
This would make the carries move and force the long ammo players to either leave or push
It'd get them out of lair, sure. Do you think that would make the game more interesting and engaging to its players?
It'd keep matches shorter sure, but it'd also basically end games the moment someone picked up bounty
So would the suggested idea. Defenders would be pushed outside at disadvantage to most likely die and it'd lead to no one killing the boss and everyone camping the compound
an issue i feel like never gets brought up is that all of the problems you guys are suggesting as ramifications of anti-camping stuff kind of all already happens to a greater or lesser extent
people literally already do that
camping is naturally rewarding in this game there's no way to make it not rewarding
Camping is rewarding in almost any pvp situation in most all games. Thats just facts of life
if you want to defender be more aggressive better suggest full-fledged smoke bombs, coz there is no real tools to effectively push longammo outside
I would love an actual full use smoke bomb
I’ve seen people suggest chokes or dynamite and the former is still relatively transparent, the latter is temporary and unreliable
Literally all I want is 2 maybe 3 smoke bombs as a tool you can block off vision with
Maybe that’s a bit much. But legitimately even a single one could make a world of difference
@jovial ginkgo #game-ideas message
I think it's difficult to determine when is a threashold to give that bonus. What if they disconnect just after you leave? Or after you kill the boss and everybody else is stuck in a fight afar and you can leave undisturbed?
I would give the bonus of playing in 2 or solo if players disconnect before the game starts. A lot of times I'm playing trios and someone doesn't even enter the game and we are stuck playing in 2, or leaving right away if we have an exit close.
Honestly, I used to think that smoke bombs would ruin hunt, but they might be cool now just given the state of the game. I honestly don't find myself having some of the issues others seem to on here, but I still think that smokes could actually maybe work now?
i mean, maybe even set like an inactivity timer
if your teammate stays still for more than 5 minutes in a row
They’d be fine with a strong limit in terms of how many you can carry and the amount of time they can last for
It’s a cool idea but balloons in annoyance when you consider anywhere from one person to 3 people or more can have them in any one match
i mean we already have choke bombs, change two letters and make the clouds opaque and make it a different item
I acknowledge that here
make it so you don't cough in it (or maybe do after a few seconds?)
hellfire or normal fire bomb is way better for this than either of those currently
I normally use dynamites or dbundles as smoke, that is as occluders
just for pure obstruction
it would be nice to have a smoke bomb that makes more smoke that lasts more and isn't lethal
Agreed, I think it would just need to be a brief smoke duration with maybe 2 smokes carried as a tool
I would say probably no cough in it
Like I’m talking if we had more than one it would have to be like 2 or 3 seconds or else it gets bad
suddenly it would be Valorant: all smoked out
max smoke duration i think we could have is like, 10 or 12 seconds
Because if you get too much smoke we’ll go from a long ammo meta to a short range meta where it’s people reacting to shotguns and melee tools
I genuinely think it could be up to like 5-7 seconds and be fine, but yeah, nothing too long
i mean people are kind of reacting to long ammo meta in their own ways already
like we're sort of back to camping behind corners with shotguns and spam wallbanging with fmj compact
The other nice thing about it would be that if it were a tool, people would have to change from the usual melee, medkit, choke, flare gun meta
If they wanted to use it
I wouldn’t mind if chokes were simply reduced down to 2 (are they 3? I don’t really I don’t use them) and made thicker visually
I have always been a shotgun camper and rusher, it's a fun way to play. I am a big melee guy too
Chokes are already 2, the issue with making them thicker visually is that it might be busted with what they already do, and it also would not serve the purpose you are wanting because of the coughing (as that makes it hard to push through)
Idk this balance is weird to me because it brings me to other consumables
Like depending on range I’d rather have a hive bomb than a smoke bomb
Which I’m realizing I’ve criminally underrated, as even with a poison shot they have to make a decision between getting gnawed or aiming properly
See, I would like a smoke though, because then you whip it, it smokes for a few seconds (maybe deafens footsteps some), and then you can just pop out and shoot
And like, that is not possible with chokes
And make it a tool so it is a little niche
Or maybe consumable is better?
I think we need to shove more things into tools to push the flare gun meta but maybe that’s just me
I’m a hippie pshot derringer user anyways though
what's that?
I agree, but the issue is that a smoke bomb might be broken if you can get a guaranteed refill of them
I've only seen derringer used as silenced gun for mobs
Nah, you can poke with a sparks and then finish with derringer
It's great
Works well if you wanna run 1 shot reload weapons and melee
I see people carrying toolboxes, packmule and team spamming with smokes 😂
For sure, that's my worry too 😂
Penny shot derringer, the 4 shots you spawn with can kill one (1) meathead so it’s a half decent chance to get a burn/trait for little investment
but that could also be done with chokes 🤔
If you bring a penny shot weapon or a drilling penny which is my go to, it also gets like double the capacity and kinda becomes a third panic weapon
I mean, true. And I have seen it done to lock down compounds. The issue with this is that it would basically make you able to run in invisibly. But with that much investment maybe it isn't broken 🤔
Especially because you would not really be able to see either
then again if you use a drilling you should actually use the shotgun so I mostly do this in the Romero case
and if one is still and you're running, you're the dead one
it would be strong if you have a bounty and can see people in plain air
Also, you should note on the derringer thing, if you kill someone with a derringer they will be mad 😂
Yeah, I am kinda wondering if it might actually be balanced 😂
True, but I am not sure that would be an issue
Valorant was all based on smokes. I don't know now how it is. And step sounds.
Yeah, I don't know if I would want hunt to become that, that's my biggest concern
also, bushes right now are basically permanent smoke areas 😂 (yes, I fucking hate them)
Thank you guys for enlightening the game goal for me. Been focusing on the bounty like my life depends on it for 3 games. Avg. kills pro game: 2, Money gain: 1500 per Match.
Same, I've also been camping with Mosin Sniper spitzer from avg distance of 180m away, only focusing on kills and the bounty, only coming close when I am sure that everybody else is dead. Avg. match duration 40 minutes
@fathom rampart if you queue into a low-visibility hunt with a sniper literally just go check watchtowers and find a base sparks or centennial
@iron current You can flip aperture sights.
Or did I miss something? 🤔
Only one not flipable is on the nitro and that's due to balance reasons
wha- REALLY!?
the ammo swap button toggles the aperture up or down
a lebel, mako, or winfield aperture are just a straight upgrade over base because you can toggle them down and then have ironsights
yes - press X by default
This is why they do cost a bit extra!
Only the Nitro Express rifle has un-flippable aperture sights
Aperture is also a real double edged sword, you get that magnification and it’s not bad magnification either, but holy fuck are they clunky
Though arguably apertures are what people should be using if they worry that much about bad weather maps. Then again most of those people are mosin dolch 6* tryhards I imagine so they don’t have an aperture :^)
Yeah, aperture is a good idea for night maps, a shame more rifles don’t have them
i think the zoom is comparable to a deadeye though
be nice if you had SOME option to not render your marksman / sniper mostly useless at night (like switching to iron sights). You’re either going to have to run only your secondary gun, or ditch your (maybe expensive) primary for another gun
But then you’re just throwing away a gun, and $$$
(unless you go retrieve it before extraction, but you might not get that opportunity)
I mentioned that strategy at the end of the suggestion.
don't underestimate the magnification factor in low visibility. I get kills in the fog at shorter ranges, sure - but the enemies quite literally do not see it coming
most importantly - remember you can light up the night with a flare gun. Much harder to hide if you're a clear silhouette.
Aperture Lebel kinda underrated
Dead eye zoom when you want it, Iron when you don’t with Long Ammo damage/drop off to back it up
I prefer the Talon for boss reasons and PvP at times but you can drop that talon assuming your secondary is fast enough and gain a bit for range
I agree that this is good. Also that flares / fusees are useful for night sniping. My issue with those is you’d need to place them in an area first, then move back to sniper range…also, enemies may avoid flares / fusees. It would have to be in bottleneck areas…(not that this isn’t fun!)
When I suggested it, I was thinking:
Can’t let players choose between night and day (too few players choose night). So it has to be random.
If night map, then marksman/ sniper have limited use.
You could use them, but there SHOULD be an option not to use your scope, while keeping your primary gun. That’s why I thought alternative sights, removing your own scope somehow, or having a ‘swap’ system at carriages/boats would solve this.
This doesn’t really address what he’s saying, even though those things are true…you’ve given up your advantage of surprise if you’re shooting a flare, and there are lots of instances at night where removing your scope would be better
Also it is kind of criminal that you can’t use those iron sights on guns with offset mounted scopes
@sturdy burrow #feedback message
They didnt disable it just for the fun of it. Theres an issue with it currently
Hunt showdown I have fresh ideas for new firearms for the game, for starters more bolt action rifles.
Thats far from a fresh idea but #game-ideas have at it
Not the poll. 😭
A lot of those bolt actions tend to be long ammo rifles and we definitely don't need more of those.
at this point people are asking for whole ass unique animated weapons that’ll just replicate the stats of guns already in the game or powercreep them
Yeah the gun needs to be more unique than those 4 bolt action rifles.
@vernal canyon there's already tons of ways to cover the sound of your throwables, letting people cook big bundles silently is nothing but a recipe for disaster lmfao
yea that shit would be busted as hell
solo with no necro, kill grunt, dead. he had a torch in his hand, and there was a hidden red barrle around the corner, when he dies.. he drops it... explodes red barrell.. i dunno. its a bit much.
gotta respect torch grunts more
@iron current Uh, I hate to tell you man, but aperture sights can already flip up and down, it's already a feature. That is also why the price is where it is on them.
Also, this was responding to the suggestion (I do not know how to link this to that post, sorry)
@prime orchid did you forget about the centennial?
the centennial is not smokeless, and its real world muzzle velocities are nowhere near 600m/s we get in game.
But given how the Centennial works right now the Winchester 1894 would be redundant - as it shares most of its functioning characteristics
I am aware, but my point is that it's nearly identical to centy
that's what I said 😁 ❤️
call me boring but I think the only lever action left worth adding would be the Winchester 1895 ( mostly due to stripper clip / spitzer )
Ngl I would've preferred it over mako
But I guess they didn't want to add it because we already have a stripper clip fed long ammo rifle
And we didn't have a side fed one
would be interesting if it turns out the 1895 is sub125
Imho they should stop adding irl historical weapons
Or atleast slow down with adding them
We've nearly run out of them
They should instead focus on adding stuff like bomblance
Stuff that didn't exist, but could
However, they COULD add the Winfield full auto conversion
It will be balanced by the fact that once you shoot, you have to shoot an entire mag
There's no stopping it
People already told me hahahaha
And this is what I get from you is a thumbs down on all the ideas that I wanted pleased the hunt showdown dev teams.
We don't need another darn long ammo bolt action rifle. This weapon type is already saturated enough, there's barely any difference between a mako, krag and mosin
I take that as a compliment
What would even be the in-game difference between gewehr and mosin stat wise?
You take criticism really well
They'd fit hunt if we didn't already have so much long ammo rifles
Crytek needs to focus on adding guns with ammo that's not long ammo
Also gewehr would be nearly identical to mosin
So there's no reason for them to waste time and effort to add a mosin reskin
Ungrateful for what
Please keep it civil
You ain't the first one to do that, and not the last one to do that. Ever since the game released people have been asking for caracano, gewehr, etc.
It's getting old at this point. And negative rating ain't that big of a deal, it's just a random suggestion forum. You're blowing this stuff way out of proportion
I have removed your suggestions as it doesn't follow the required suggestion format, polls are not suggestions
Might be something worth considering though tbh
Is this satire?
Don't, it'll only end in you getting punished. If you are unhappy with a mod's actions or would like to see something changed, you should contact Modmail and ask for Papa Arricado


They probably meant re-doing it in the correct format which I posted for them
What rifle(s) did you suggest?
OH UR THE SPANISH MAUSER GUY
I actually love that rifle and ifea
Great sniper rifle thy could run spitzer
a carcano would be really really fun
stripper-clip compatible marksman rifle
lower velocity and dmg than other long ammo
or maybe even have it be upper-tier medium ammo??
like the trapdoor springfield is .40-70 which is not a small cartridge
6.5x50 could probably squeeze into the medium ammo niche
6+1 capacity, 120-ish damage, 700 m/s velocity according to google (gahd damn)
is anyone else getting server delays? When I shoot a guy it takes a solid sec for it to register,
@brittle leaf while a cool idea
the whole thing about hunt's maps are that they are wastelands taken over by the corruption or whatever its called
no longer inhabited
so theres no reason for trains to run
but I still do like it
Train rails often run over entire states
It wouldn’t be too far off for a train to come in from the south or east for resupply or something
Could be a fun server event that happens rarely
Like a point on the map where you can get a bunch of loot and stuff but at the cost that a frick ton of infected and hunters will be there
Thank you I think in my opinion that it would be fitting for marksman or sniper variant.
I run Sparks and Lebels often, that rifle would be a good addition to that list of rifles
As a sniping sharpshooter I think it would it well on a hunter skin that wears a ghillie suit.
Rolling block rifle 1871 & Wendrl 1873/77 rifle 🙂
Thanks for your reply. I partly agree with that, but having a moving train will enhance the game Mystic, as you won't know how it's moving, which will be kind of fun, as @spiral moon said
#game-ideas message
Explicitly dynamite tripwires would be horribly unbalanced, people already complain enough when they walk over alert trips next to a barrel around the corner, or poison+conc trips on bodies or in standard use, effectively killing unaware players
You can already get a dynamite effect by using alert trips and barrels
#game-ideas message
They better add this
also @stone sonnet what the fuck you got against a lobby fps cap? you tryna fry some eggs on your gpu while you wait for the match to start??
Tbf some people downvote for the hell of it, I see it often, wouldn’t be concerned.

Like they just pop into suggestions, downvote one and leave.
No I didn't forget about the centennial, the centennial is a .40 cal black powder rifle, while the 1894 is a .30 cal smokeless powder rifle that would have a slightly faster muzzle velocity.
The Whitworth is a special rifle in history though
And it would be an amazing early game sniper
maybe even hold up higher game
Due to accuracy nyahh
@quaint cloak
I agree, always wondered why scopes weren’t an attachment instead of a whole new gun or something. Like that you can buy and add on
I get that certain rifles can’t have certain scopes but still
Also, wtf that revolver TwT
@midnight sequoia #game-ideas message
The only issue with that is the shooting range is a way to 1v1 and that would break it
i guess it was accidentally bc i only look at the ideas at ma phone and maybe i tipped it without knowing it(sorry my English is very bad)
yes, and not only scopes...why can't I bolt a crappy striker blade to any gun? Or get the clamp setup like on the Centennial Trauma??
It just sticks out like the artificial balancing sore thumb that it (probably) is...
@lament cove agree with your long ammo nerf suggestion, tho think Martini Henry also deserves a 125+ damage profile.
@hot vigil yes, i forget about the martini, thx
You could put withworth on the suggestion-ideas list
holy shit long ammo rifle barrage
please no bolt action longs
theres 4 of them
more than any other type of gun
and theres 7 long ammo rifles
again
more than any other ammo type
including compact and medium, combined
@river dock My guess nothing will be done. They obviously don't give a damn. It's been like this how long now? EU has less players from actual EU than from other regions. It's mostly russians, many of whom play from he other side of the continent. And the fact that partners say nothing or defend this is not surprising either. They are not gonna tell you the truth even if they think different. "Don't 'Bite the Hand That Feeds You" 
i agree, RachtaZ points it out alot but said nothing during yesterdays stream, that speaks volumes. other creators just shut the convo down immediately. the question came came up 50+ times yetesday after which i just stopped counting. they are skimming over it because they dont want to draw attention to it but its just leaving a bad taste in the people like me that genuinely want this game to succeed. they are putting all their hopes in the 2.0 relaunch gaining new players but dont seem to care about the ones that kept this game afloat. labelling his viewers ''800 complainers'' was an insulting thing to do
I think you should feel proud. they could have easily labeled you as "8 complainers" 
@timid kelp you didnt have necro, and it also swung twice in a row, killing you.
Didn't had the chance to watch the stream, what was the gist of it? Anything interesting said?
Not really. Mostly all the same questions asked but no region lock or any meaningful protection changes. I haven't played for nearly a month because I'm so over the awful experience I've had with it recently. I've watched streams and even today saw 2 streams with cheaters. 1 had an immediate ban (they had over 1500 hours) the other is still in game. I'll check the alleged weekly updates but right now I'm over it.
Oka oka, yeah, in general I don't think "watch streamer xyz and dev play" is a good format for community engagement.
But yeah, heard Fifield made some unprofessional statement about the community which is... well.. his choice I guess.
#game-ideas message Not sure why you would block the bot.

maybe hosting change will solve this god damn packet lose and lagging thx
i litterally have the stream to prove i did, i kept that in the description, as for scrapbeak idk i dont recall ever getting hit in the way i did in stream.
he swings with weapons multiple times
can u link me stream or smth, your death screen shows you dont have the trait
im aware. the Distance is what didnt add up to me, it doesent rlly matter the necro is what annoyed me most
hence the annoyance
was about to prestige my mans b4 i got canned
Don't you think that switchblades are rarely used? How do you like the idea of adding the ability to throw 3 knives at once with a large spread?
Can we get a better mmr / ranked system plz
I talked to John Hunt and Jane Showdown and they said no 😦
The trait does break sometimes, this definitely seems to be one of those cases. That doublehit from scrapbeak is unfortunate but he does do some weird multihit back and forth swings, so that kill isnt that outrageous
Might have something to do with being in the very final slot? I know there have been trait bugs previously regarding that slot
@queen jungle We already sort of have a Ghillie suit guy, it's the green mossy Tier 3 Hunter.
keep your eyes peeled in recruitment, there's a man and woman version
Your right i'll pay attention to the rookies tier 3
haha be careful where you hide with them....just like every Hunter skin, they don't blend in everywhere
@copper mantle It was like that when drilling launched and imo was awful. People complained about how slow and annoying it was to Switch between modes to reload each slot. So the way it is now is quicker and more versatile.
@vernal canyon #game-ideas message I'd love an impact grenade, but not with the fire damage too.
@vast geyser #game-ideas message is the low ping the problem you are pointing out? Or the language or other stuff?
@weary sand #game-ideas message looting friends exposes the game to griefer that kill you and then loot you. It would require blocking the looting if you damaged your friend in the prev X seconds.
If they are disconnected??
@junior crane #game-ideas message we have a grunt with a gun, I wonder what a grunt with and automat or a romero would be 😄
Could you please elaborate?
How could a leaver be griefed
well you can't take the gun from a gun grunt
yeah, I assume the lore would be that's a damage gun
Actually lore-wise why are there no unlucky hunters who turned undead?
you could just kill them a lot and make them disconnect, or just play dumb and make them disconnect
or troll them in audio
heh, dunno, but good question. Better ask the #lore-discussion guys
Only if they disconnected
You mean at the loading? Or also after they die? I usually get ragequits upon death and quits because they don't trust me to be able to pull a revive off.
That's exactly how I got the idea
After a ragequit
I was playing duos and we were heading to exfil
My partner was ambushed by shotgun duo in a forest because he kept running after I told him to wait while I recovered ammo at supply
The duo took his token and he disconnected
I had advantage of distance and managed to kill them after some mins (God bless officer carbine)
After that, I reached my partner corpse, staring at his dolch...
Yeah, that's a bummer
@copper mantle regarding of the drilling reload, that is how it used to be, but people really wanted the current reload system.
So I guess no matter what someone is gonna hate it.
@queen jungle Please I don't mind weapons suggestions. But be a little more selective and not constantly spam the suggestion channel with weapons there have been put no thought behind why they should be added to Hunt.
I would've loved the change if the weapon gave you the opportunity to take advantage of animation canceling like the New Army reloads
e.g. you are in Rifle mode, you remove all 3 spent casings instead of the current setup
You can interrupt before Shotgun shell is inserted, allowing you to eventually do it separately much quicker
Yeah that would be nice, in general, Hunt needs a better partial reload system.
it's serviceable for basically the entire arsenal but some of the recent weapons suffer a bit from this lack of flexibility
Romero/Rival can be quite silly, where if you slot in a shell (or two), but cancel the closing animation you'll have to inject a new shell.
he is unlucky
The reason why no hunters are turned into grunts (as far I remember) is because of the tonic every hunter take (which gives us dark sight powers) also makes us immune to the infection.
But I might recall that wrong :)
With the Russians and the Chinese on the European server it is impossible to win a 1vs1 trade, they always end up killing you the second after
GG crytek
Location hit nothing to do with trading. If you get hit you get hit, no matter whether the opponent git 10 or 1000ms ping.
yep yep.....
@queen jungle please for the love of god chill
stop suggesting every bolt action under the sun
we don't need more!!
theres already 5 of them in the game, being the most common type of rifle
and only one of those isn't a long ammo rifle
thankfully most of the hunt community that checks this channel agrees with me, were sick of bolt action longs
they're just going to end up being carbon copies of each other eventually
oh now we have a berthier-like
oh now we have a krag-like
theres only so much you can do
theres also already 7 long ammo rifles
there are more long ammo rifles than there are medium and compact rifles combined
just by 1 but it does show that the game needs more diversity
We do not need anymore long ammo bolt rifles.
Even long ammo rifles in general imo.
Also they blocked the bot so I can’t even downvote them.
Maybe even weapons in general lmao

I can see there being compact rifles being added but medium and long have plenty options for every situation.
medium should still get guns (totally not biased) but compact definitely needs some diversity
you have the one with a lot of ammo that shoots fast
mako and marathon were perfect as they didn’t disrupt the meta at all and were balanced really well.
the other one that also has a lot of ammo that shoots fast, but you can lever it
Yeah, tho before adding more weapons and variants I just want a major balance overhaul where we nerf/buffs ammo types, move custom ammo around and so on.
Yeah ofc.
I agree, I’m a firm believer in a special ammo purge for medium ammo and upping its drop off.
as long as fmj stays the same I'm fine with a purge
Instead of just dumping every special ammo for every medium rifle to compensate.
don't touch my cent fmj
I’m more focused on dumdum and maybe hv.
hv's gotta go
as the #1 cent lover, even when it was seen as garbage
I say it was a bad choice
Like springfield had its niche and they just obliterate it every time by giving the cent the very same special ammo.
They use special ammo to pad medium ammo knowing it’s mid, instead of just making it an actual middle ground between compact and long.
also I wasn't a cent lover when the cent was actually just atrocious at like $360
I didn't have the game
I would change FMJ slightly, making it "upgrade one step up" so compact gets like medium and medium like long.
Rn having compact FMJ getting better pen than long ammo is silly.
I don't think so
long fmj exists and it has better pen
its just long ammo by itself is already so powerful
so its kinda seen as a downgrade for some guns
Yeah, but compact shouldn't get (better) long ammo pen with FMJ.
why
Mods can we get some control on suggestions channel? Brother has been spamming weapon suggestions for days and clogging the channel. 
And can we stop having suggestions with users blocking the bot, it’s dumb.
It makes it a strictly better option, sure you get a slight MV drop, but getting long ammo pen on your compact is just way better.
yeah I know I spam fmj like crazy
I don't use marathon or cent without it
but its because of the dropoff
Okay, so why are you opposed about a nerf to the pen then?
Dunno if agree with that, it is the ammo to pick on compact.
also the compact guns already have low damage, none going over 110
you lose damage with wallbangs
Well, depends.
if your point is pen, I will concede that compact pen sucks
so its a reason to use fmj
but its the dropoff
Tbf this depends on the player since I know a lot of people including myself would prefer hv to click heads better.
HV is also a problematic ammo type haha
I think you're just pointing at the wrong problem with why these special ammos are picked
its because compact is just not good
I think it’s fine since it lets you compete against other weapons that are way stronger slightly better but not perfectly.
Dunno, think it is fine that compact gets medium ammo pen with FMJ and medium gets long ammo pen with FMJ, bc rn a lot of FMJ options on compact just makes better medium guns.
its like the nerfs to the knuckleknife
crytek wrongly thought the knuckle knife was too good
but its really just the duster and knife suck
and they for some reason nerfed their price too idk
Doesn’t medium fmj also pen like double long ammo.
it was weird
Well, as I said, I want a major overhaul of ammo, it also means that long ammo is getting hit a little.
Yeah, same with compact, well, maybe not double, but more than long.
Damn, I barely use it so never knew, good to know.
Hence why I wanna scale them back a little, yeah sure medium ammo FMJ technically can pen like 3 metal sheets or something like that.
But if compact can pen 2 metal sheets, that is usually good enough in 99% of the cases.
1 is enough
like I said, I use fmj all the time
I never ran into a situation where I was like, fuck yeah 2 metal sheet pens
because I never run into that situation where I have to pen 2
Exactly, hence compact FMJ weapons tends to be better than Medium FMJ weapons
So to give medium FMJ a use, it would be good to scale back compact FMJ a little.
Here is some of an overview of the FMJ and pen
Woops screen capped it wrong
ok I still don't see how its a problem
Here is a fuller more relevant list.
just because it exists doesn't mean it needs to be changed
its just kinda there
my point was like, thats a moot point
theres 0 situations where you'll need the 2
YES
it doesn't impact the game whether or not it exists
I really don't get why thats an issue
I'm sorry but genuinely do not understand your point
If you pen 3 wooden walls, sure medium ammo can be better than compact, but that is sucha edge case and not that easy to pull off as medium ammo guns ain't as rapid fire as comapact.
That medium ammo is already struggling to not be the worst ammo class in the game.
And actually putting some limits on compact might help that
ok that point is not great, you mentioned that compact guns fire fast, and medium guns don't
sure
but thats not an issue of the ammo?
you kinda have to separate gun from ammo when discussing ammo discussion
medium ammo is stricly better than compact, even by not much
long ammo guns aren't actually that much better than the medium guns while separated
they are completely carried by their ammo
Well, guns and ammo are designed in conjunction of each other.
The compact ammo philosophy is: Lots of bullets and great fire-rate at the cost of weaker bullets.
Compact FMJ makes those bullets not weak
they still are weak though
Tbh, I think that’s not fair to do since the use of the ammo being discussed and the format in which it appears is very important to the argument of an ammos strength
like I said, compact weapons have low damage
since the discussion is primarily rifles you can separate ammo from gun
a centennial with long ammo would be better
with compact it would be worse
the gun still has the same stats
the ammo changed
now imagine a mosin with medium ammo
same situation
Yes, but FMJ still makes them stronger and goes against the design of the bullet class.
yeah cause of the dropoff
Yes, on base category if you keep every stat but the ammo classification the same that’s true
But that’s not how hunt works. There is a notable increase and decrease in certain stats as a generality as you change ammo classifications
we agree that fmj makes it better, but for some reason you focus on this point that is not really why its just better
fmj with just pen would be an upgrade but not as big as with dropoff
the krag shoots about as fast as the centennial
I mean, sure we can also touch the drop off range if you want to do that?
it has the same issue as the centennial, having 124 damage (lower than 125)
Something about FMJ needs to be changed
the mako right now has the most ammo in chamber at 7
equal to that of the vetterli
shoots I think about the same speed
Naw that is just bc the baseline for long ammo is busted with the expectancy of +125 damage.
Yes but it also has a lower ammo capacity, higher cost, lower reserve, and then you get into subjectives unless recoil and sight picture are that notable to you
every medium ammo rifle except the centennial is 125+
the same is with the krag
Ah drilling?
is it 120
Also saying every when it’s… 2
I don't use the drilling much because they gave it such a ridiculous price
Drilling is 120
Cyclone is 124
so I don't have its stats memorized
Still exists
ok I just didn't know
cyclone is a vetterli variant
I won't be counting it
I count it like we count the Upp-
Damn grog is on point
uppercut is unlocked via the conversion but is almost entirely different
cyclone just shoots faster and does less damage
We can even bring the avto mat in as a point too
Yes, but it’s a variant by the games logic
The cyclone inherently changes the Vetterli
Also to be noted, due to medium being medium, sure the springy looks scary with 132 damage, but it goes down to 124 damage at 26m
yes that is my point
the ammo is bad in comparison to long
long is just stricly better
its not the gun's fault
its the ammo
Again, ammo and guns are created together
Why does the Mako lever slower than a Winnie? or a Cenny?
Well, due to balance mostly.
Long as a basic class is better though, just how hunt plays since at least in higher skill lobbies- the distances are longer on average and fire fights shorter
But that’s not to say that Compact FMJ isn’t over tuned
However, depending on context- the compact can be better than Long
It’s not hate, it’s actually analyzing how compact FMJ is really strong
Compact was designed to be low powered, low penetration, and low recoil but high volume
but its fundamentally just an upgrade to the worst ammo in the game
There is a spectrum, it’s not binary
That’s one of the reasons FMJ in general in medium and compact is not a good idea
Yeah, not saying it ruining hunt showdown, but it negates compact's role, it negates medium ammo's role and it makes for less diversity of choice when it comes to ammo choice.
It provides MAJOR non proportional benefits to compact with no downside that is meaningful
Which is against what hunt intended special ammo to do
Every custom ammo were, on paper, since day 1, meant as a side-grade.
And FMJ downside is not enough to justify it as a side-grade.
As a result, as stated above by Big and even implied by you if not out right stated, FMJ is a direct upgrade on compact
And the extent to which it is a direct upgrade is major!
yes it is but it does not need a nerf
So that is two issues
thats silly
and especially when the reason why its so good is not even the pen
its the dropoff
compact has bad dropoff
pen too but again in comparison to long
How is that silly when by nature it goes against what special ammo is supposed to do?
every ammo has bad pen
Only medium and compact have bad pen, and even medium is ok in most situations
You can do multiple actions, it’s not one or the other
Long should be nerfed, but don't think compact and medium needs to be buffed then.
If anything compact and long should be nerfed
Medium honestly feels like it’s in a balanced state tbh and the other ammos need to be brought into line
About so +/- some of the custom ammo some of the medium guns have yeah :)
I am fundamentally incapable of understanding this nerfs to compact or its fmj
I end it here because our line of thinking is so fundamentally different I cannot even come to understand what you're saying
The damage is fine but you do realize their headshot multiplier is absolutely insane?
We didn’t even say what the nerfs are
I think it’s fine to end it here because it seems you have preconceived notions on what’s being discussed- before they are even discussed lol
I just want compact fmj hit, so it doesn't becomes "strictly better medium".
And of course a lack of mutual definitions and acceptable parameters to the discussion
but its not!!!!!
And as I said also want medium fmj hit so it doesn't becomes strictly better long, but that is more in conjuction with some nerfs I wanna give long ammo :)
its quite the opposite!!!!!!
ok yeah I'm done
medium fmj is not strictly better than long
read the whole line of text :)
what do you want to do to long ammo to make medium fmj strictly better than it
how drastic is that
He’s not saying he wants that
He literally said the opposite
To avoid that
I mean like if he wants long ammo nerfed so hard
that medium fmj were to become better than it
what on god's green earth would he want
There’s a a spectrum, again you are omitting that
Not everything is 1 and done or black and white
There can be ranges of changes made to balance items, it isn’t binary
I want long ammo's damage down, to compensate their headshot multiplier goes up so the maintain their long headshot range.
That said this is mostly for repeating long ammo rifles, so Sparks and Martini might be left unchanged.
they don't want to do drastic changes in one sweep
the knuckleknife was nerfed over the course of many updates
I’ll agree that crytek is slow
its way better this way
also big that change will do fuck all, I'm sorry
its not the gun
its the ammo
krag still 2 shots at like 120m despite its lower damage
centennial (since its damage is very similar) with fmj 2 shots at like 80
Well, if the base line is that Mosin deals 124 damage, then krag would go down in damage too :)
that still will do nothing
now you just lowered the overall powerlevel
it doesn't become more balanced
It removes A LOT of leeway of long ammo.
even with a low powerlevel, there can be imbalance
No longer 2-tapping arm at 60m for mosin
a mosin at 124 will still 2hko at chest at like 120m
Bro you keep bringing up unrelated red herrings by stating a general statement that neither of us have even implied about supporting
So it’s like, yeah that statement is true but that’s not being discussed
Sure, but it less than 2-tapping at current 158m.
With 124 damage it is 2-tapping at 115m
That is still a lot of range lost.
And we can still play with the body part multipliers too
ok, so now you nerfed long
what would happen to medium fmj
because you did say that you wanted to nerf medium fmj, so where would the other ammos like it be
Well, even with FMJ cenny 2-taps at 84m, that is still 31m shorter than a mosin.
So mostly, I want to lower the pen stats on medium FMJ so long ammo keeps its role as the "long range, great pen & good muzzle velocity" ammo type.
Ping is the issue, possible hackers, too. Lots of dodgy gameplay is what I'm seeing when I'm watching those fellas
so you just wouldn't change its dropoff
and just want the pen stats lowered
that is it
just the pen
this loops back to your dislike of its pen stats which I still do not understand why its such an issue
Just the pen. I think the FMJ reach for headshot is good for scoped medium rifles, so they can compete with with long ammo at ranges with drawback of muzzle velocity loss.
I have 1300 hours in hunt and never once thought "those damn compact fmj and its op pen!! this shit needs nerfing!!"
its like you just looked at its numbers which make it look really good, without thinking how it plays out in game
I think they may think they don’t need to touch the drop off if the adjustment of long causes the drop offs to no longer be an issue in their idea
I played in early access before FMJ and it have greatly changed compact ammo's role in the game.
Tbh I think if spitzer exists in its current form
FMJ should follow the same idea of less damage, but longer drop off and more pen as well minus the velocity since it’s well… not spitzer
spitzer loses damage because it loses nothing else
I mean it just logically makes sense from a ballistics stand point and follows the side grade logic of ammo
instead of trading velocity, it trades damage
No, I look at how oppressive long ammo is and now "easy" it can make up for bad shots and work backwards from that.
So I ask myself "what do I want long ammo to be" and start tweaking from that.
I do actually kind of agree with your long ammo changes, mostly the changes to how they'd perform at range
I disagree with your approach, directly nerfing their damage
It loses damage because it doesn’t deform on impact like soft lead… according to the game, FMJ does the same thing except the bullet shape is not changed nor is the powder charge changed like Spitzer thus the velocity is slower due to increased weight
I want a formula change
I was talking about your fmj pen change too
not your long change
like you want compact fmj pen to only pen 1 metal sheet instead of 2, but what does that actually do
it is such a rare scenario where you need to pen 2, and by your graph its already doing 49% damage
which for most compact guns, around 50
Well, for FMJ it exist in conjuction of long ammo nerfs.
Because if I want long ammo to be king of pen, then having compact and medium FMJ pen even more than normal long ammo seems really, really bad for long ammo.
So I wanna scale back FMJ, which is a long time coming as FMJ have always been a gripe for me, as they often are straight upgrade with no tangible downside to compact especially.
So for FMJ, as I said long time ago when all this started, I want FMJ to be more intuitive and simple than it is right now.
Most people don't even realize that FMJ pen is better than long ammo, so to streamline it it a little, I want compact FMJ changed to giving the pen statistic of normal medium ammo and medium FMJ to have the pen statistic of normal long ammo.
That would make it more intutive to think "I trade MV for more reach and move one step up on the pen scale".
if compact pen had the same as medium, it would be garbage
medium fmj would be the only good one
compact fmj would still give longer reach with drop off.
then people would choose it for my whole point, the dropoff
which they do right now
Well, which is fine imo, compact fmj is chosen for reach and slightly better pen.
Medium is chosen for the pen and the drop off is nice addition, but also tends to lose MUCH more MV as trade off.
yeah I'm going to end it for real
this is some wack ass balancing
and still do not understand how you came to this conclusion
I don't know how any of your ideas will solve anything, except long damage over range
I would make certain other custom ammo options for compact a little more attractive.
As currently FMJ compact is just so good.
But losing some of the wall-bang insanity would knock it down a little.
But dunno, maybe you just don't play around wall bangs.
I don't run into the scenario every game where I'm being wallbanged by Charles Lee or whatever, with his winfield m1873c with fmj and lost because of it
Are reactions not working rn?
no people blocked the bot
dunno
Ugh
I just suggested a skin for My Hunter idea too XD
I’ll post it later
When the bot is fixed
That is also fair, but dunno, jsut don't really know why you are so opposed against it if you don't think it is relevant then.
its an unnecessary nerf that solves no problem
I still use the knuckleknife despite its nerfs because it is fundamentally better than the other 2 weapons
It gives a little power to the medium fmj
Sure, but it can be less good.
but like, why
its not an issue
its just "lets nerf this thing because... it can be worse"
Well it is an issue if it feels like you need to pick the ammo for the guns to be functional.
its like anti balancing
Like you never see people running just compact ammo, it is always FMJ
yeah because compact sucks
He died once from it
you're looking at the wrong root of the problem
So he’s mad
And sure, we could also give it the damage drop-off as medium ammo.
Compact is fine for most part imo, just gets clowned by long ammo so damn hard.
That could be fine too.
Dude
Long ammo CANNOT be compared to compact
IN ANY WAY
They’re made for different things
thats what he said
oh
it still is true, the winfield is a compact gun with a marksman scope
infact theres another compact gun with a marksman scope
theres 2 of them
You need to, as it is an ecosystem.
Compact needs to work in the same arena as long ammo.
And while compact can perform in a lot of good match ups, long ammo is just too strong for it most of the time.
clearly crytek isn't against giving compact the same use cases as long or medium
Compact is made for generally quicker firing guns with less damage
Long ammo is generally a slower firing weapon with more damage
it’s the players choice for which they like
but also big hasn't been saying buff compact
he wants the opposite
infact they're quite drastic
he wants to nerf long
Yes, but long ammo's damage is so high and fast enough that it just negates many compact guns.
krag is fast
Yeah, krag is fast indeed. But still not as fast as most compact rifles.
Not really. Like, if I pop out with a Benjamin it’s over lol
compact is very useful For it’s purpose
Speed Vs Power.
what is a benjamin
were lost
Yeah, sure and if I sit in a corner with a shovel I can also kill a mosin sniper if he comes in.
the bornheim is not even that good of a fast firing weapon
it needs 3 hits outside of headshots to kill
But many "fair" engagements (both teams knows where each other is), the long ammo can a good fighting chance even if they are in the "optimal range" for compact ammo.
fanning on a conversion, or officer would kill in the same amount of time just because of that third shot
Yeah but those are rng if you hit them
Also bornhein match
that one isn't a single slot
But I think the pistols aren't good examples of why compact is bad since there's only 2 used long ammo ones
were not talking about pistols since when it comes to that
Well either way. The pistols and rifles are completely different conversations
Compact is fine until it gets denied its purpose.
the uppercut and mat are better because they do like 20 more damage than every other pistol besides the sparks lol
this discussion also started with rifles
not pistols
What do you expect when you pull out a compact gun and the guy Infront of you is hitting you in the head point fucking blank with a Sparks LRR
there’s not really a good argument there-
compact is COMPACT, it’s less powerful by definition
but you can hold a LOT more rounds
and often fire them faster
doesn't change the fact the meta favors high damage and dropoff
Well first off you can't compare it to a sparks
why is the uppercut used by like every player in high stars
if your pistol isn't high damage, its gotta be able to spam
compact guns can shoot faster but your example of the bornheim is what they want
But you’re comparing it to long ammo
which you can’t
I use a sparks.
thats a hot take
I don't think it is at all in the context of talking about meta
Does when I take someone out from 400 yards with a single shot
Meta speaks for itself, long ammo just too strong.
You don't have to go far out until compact becomes useless.
And even at close range long ammo is still scary due to the high damage and fast enough fire rate.
Winnie loses 2-tap to upperchest 43m out, that is not hard to play around.
You’re right I can one tap XD
XD
But that’s how ammo works-
Depends on ur ply style
Sure, but I believe we should make it more polarizing.
So meta ain't just mosins and dolch P with FMJ.
Meta doesn’t really matter ngl
Which it have been more or less for 6 years
What star bracket do you play in?
4-5 usually
Okay, mid 5 and above it becomes very tiresome.
If I’m really good with one gun, who the hell cares about what the other guy is using?-
like,
lol
I haven't played 5+ in a while because my aim rusted like crazy
but it is long ammo hell
The mosin spitzer that 1-tap you at 140m lmao
I was like 50 points away from 6 stars at my peak
And?
Many guns can 1-2 tap with a headshot
Meta doesn’t matter
Just run whatever you’re best with.
"just click heads" is not really an argument I'd say
yeah and you can do it
I think dolch p is way more of a problem than mosin
not that I use it
Yes, but long ammo does TOO MUCH than just being long range distance.
Since it got FMJ for sure
it’s also louder, slower, and you carry less-
how would you nerf it?
Like mosin is strong but at least it has side grades and Winfield/cent/officer will always have value as head clickers
Dolch p is just in a league of it's own compared to other sidearms
Lower damage, up headshot multiplier, long ammo now get more punished for hitting bad shots and still remain the headshot marksman bullet.
Ik it’s an odd running choice but I’ve really enjoyed the LeMat recently
I don't think "louder" is a good point since you can hear any type of gun from any meaningful distance
it just makes identifying them easier
So, I agree to a point.
Long ammo realistically would have a higher velocity and therefor do less meat damage because they’re thinner and faster, BUT rifles like the Sparks and other large bore guns should still do a lot of damage to the upper chest and such
But the problem is that at a high level mosin spitzer is already widely used. So this doesn't necessarily fix the meta
2 loud ass shots back to back? nitro probably
Oh yeah, taht is always the caviat I forget to add, these long ammo changes are just for repeating long ammo, sparks and henry are fine due to 1-shot nature.
Spitzer is a whole other mistake
Would have bigger rounds
Fair
That said, if you lower over all damage on those long ammo, the extra damage loss from spizter might actually matter.
the bolt action rifles, REALISTICALLY, would have thinner faster rounds for the most part.
Yeah probably
I care about realism to a certain extend, but game balance is more important to me :)
You can argue most people don't really take well to be shot to the chest at 50m distance, winnie or mosin.
imagine, 90 damage to upper chest mosin lmao
No no Ik I’m agreeing with you that most long ammo needs more punishment for shots bellow the head, due to them being THINNER and FASTER not large bore.
The exception is large bore guns and rolling/falling block guns, I.e. Henry, Sparks, etc..
Medium and Compact ammo would be made to do as much meat damage on a target as possible
Not really penning
so I get the argument
Yeah, my point is that I didn't even think it that far from a "realism" perspective, I just see there is something wrong and want it fixed lol
The simplest e.g. I can give is that player who has 5+ kd in 20 games is probably a cheater
Man I know some legitimate players who would be very upset about getting banned for being good lol
5+ kd in 20 games sounds like a terrible teammate lets be real
Agreed
Also, you cannot simply ban somebody. Every players has a contractual agreement for playing the game that both sides (player and Crytek) have to adhere to. Simply banning because you think somebody may be violating rules can get a publisher into hot water.
I have the impression that having a low ping gives you an advantage. I die a lot from guys shooting like they were doing preshooting.
Is there any chance we won't lose weapon XP when we prestige? This is really frustrating, and many people avoid resetting because of it.
you mean unlocked variants? mastery XP remains
Yes, the variants
That’s what prestiging is though
You lose your belongings and progress
if you didn’t then it wouldn’t have any meaning
30 min matches no bounty no extraction
Think not having to unlock variants is too "free" and defeat the point of prestige, but having custom ammo unlocked after prestige would remove a lot of the pain :)
Can we please do something against leavers who run in harakiri, die due to being shotgunned in the face and insta leave afterwards. This is 2/3 our of all random q games for me now. So annoying..
If someone just left my lobby mid fight, let me at least keep my weapons. Just going broke bc of dumb behavior not being punished at all...
I think the opposite, some variants change how you play the game. If you don't focus on that tree, you'll never unlock the gun that fits your gameplay. Ammo is simpler, and I don't care too much about it. If I just want to play sometimes with the Mosin sniper, I need to play many games to reach that variant.
Is not like wow, I upgraded my weapon, now its stronger. They just change the gameplay style
Ammo is tied to event/challenge progression, so it matters a lot + fire/poison bullets is an easy way to farm meatheads for easy exp farming on weapons if you want to :)
And for some weapon trees custom ammo is like 50% or more of unlocks
So rather just not have that bloated
too much
Prestige is almost useless as is
if you don’t like playing to unlock new weapons- don’t prestige
you don’t get anything but skins anyway
and imo they’re mid skins
@jolly field
Your idea for custom lobby is amazing
Especially for legendary hunters
also gives you something to look at while waiting 2 days for a match to start
oof @leaden zephyr - I think you got reduced damage because of wallbanging without FMJ
#feedback message
yeah penetration no fmj compact ammo that shit was lucky to do anything above 0 damage
pretty sure thats the marathon swift
that looks like a prestige 1873
yeah at 43 meters I'm surprised it penetrated tbh
no theres the little swift mag thing at the top unless im mistaken. pretty sure thats the bpass skin
but yea
arguement for the sake of arguement, just unlucky
@surreal grotto you can already see all the skins you own in the Store> Legendary tab in game
Thanks! I hope they implement some of that at some point.
The recruiter page for legendary hunters needs to mimic the store page for faster browsing and selecting of skins.
Fix it
@static moth I was thinking that which would be such a funny advantage but it wouldn't be good.
I feel like they should increase the amount of hunt dollars you receive. I feel like it's very minimal especially if you do extract but without the bounty
@queen jungle your suggestions would probably have a lot more value assigned to them if you unblocked the bot and let it assign reactions to your posts. I know Violet always goes through #game-ideas, but I'd imagine she would ignore posts that dont have any community engagement
Im sorry but I dont know what your point is because I really cant understand that sentence at all
lol
I cant understand you at all
rather, what youre trying to say
#game-ideas message
It would be pretty and cool, but not practical, in multiplayer game you gotta navigate through menus fast.
I'll have to check it out, I've never thought of looking there, thank you for letting me know!
You can hit "Hide Locked" and it will only show you ones that you own. You can also 3d view them from here
Thank you! Though probably the reason why I didnt notice that is because I thought it only contais exclusive items that are obtainable in store. Also, there is no backpack icon, which represents owned items in other menus. So maybe some UX improvements could address that
#feedback message @split linden curious if some of the Talon / Trauma weapons do the same, given their odd camera movement
It doesn't have to be impractical, it's just a matter of knowing how to implement it.
No one plays that skin anyways, so I say why not 🙂
heavy attacks dont give me problems for some reason, i think it's just because it's more vertical shake and that's not so disorienting
Hi all, after the latest update video with Fifield and no mention of the QUESTLINES again, I'm thinking wasn't this topic fairly new?
I remember that they said more questlines will come but if I am not wrong, the last one is quite a while ago 😦
Anyone heard news about more questlines to come?
no more questlines
@unique forum bruh did you really brought a suggestion with banning new accounts that has high kda? wtf 🤣
@humble quartz do I really need to tell you why it actually works? I guess you need to start thinking and reading properly. maybe after you start doing that, you'll stop using this 🤣 smiley and understand how cringe it is?
first of all, why do you feel attacked? this is your problem 🙂 and second, the only cringe thing is your suggestion. have you ever played with the matchmaking a new char gets? i am prestige 50, and have a 1.29kda that is not moving. so pretty average, or also below average. but still my playstile is a lot better than this after 1200 hours, its just that with that many kills, kda is not moving anymore. thats why i tried making a new account. within my first 60 kills, i had a kda of 4+ because matchmaking is just sad on those low mmr. later the kda got lower, now with 200 kills its around 2.5. but still 4+ kda for the first 60 kills, and i am A COMPLETELY AVERAGE player with a 1.29kda. now imagine a 6 star player that already has a 2kda making a new account.. he would have a 5/6+ kda easily. what kind of system would it be to ban them just because u think they are hacking lol
@humble quartz man, this type of system works in Rainbow Six Siege to prevent games with rage cheaters. I said TEMPORAL ban which actually means "short period of time" if you did not understand that. Its not ok when cheater plays on 5-6 mmr and gets 50 kills per 20 matches in a row with overwhelmingly high kd
u told "player who has 5+ kd in 20 games is probably a cheater" . this is just pure misinformation. a 6 star mmr player keeping a 2 kda (while playing against other 6 star players) is like having a 5+kda on lower mmr. have u ever tried making a new account and watching the mmr, how absurd it is and which time of noob players it puts against you, even if you are a 6 star player? if you play only solo, you can easily keep a 3-4kda+ also once you are higher mmr, because as a solo you will NEVER go to 5/6 stars
wipe the entire lobby, get killed 2 times and you still remain at 4 stars all the time. maybe low 5
@humble quartz can't you understand that it DOESN'T matter if you are smurfing? I said it's just almost impossible to get 50 kills in 20 matches on high mmr with this high kd. You can get your 5+ kd on any mmr but you will sit in the bushes almost not making any kills and playing safe
well i got mine while playing only shotgun and uppercut, so only push, with an average of 10 kills per hour. and as i said, i am a 1.29 kda player. now imagine what a 6 star player could do..
the matchmaking is hunt is wrong, especially on new accounts and if u play solo
a system like banning them temporarily would never work
because of the matchmaking beeing broken
@humble quartz 6 star player can't do a lot of kills playing with other people with the same mmr. this is how matchmaking works - it tries to give you oppenents that will give you challenge
yeah, but if you play solo this is not true. a new account playing only solo, will reach crazy high kda without problems
@humble quartz after saying that can you read one more time my suggestion? I said "20 games on 5-6 stars mmr with this high kd". Which actually means "he played 20 games with opponents who have 5-6 stars mmr, made a lot of kills and played 5+ kd playing these 20 games"
Still doesnt change the fact that you can’t automatically ban them. What if he is an absurd camper and doesnt move..
@humble quartz absurd campers cant make a lot of kills man. have you ever tried to camp? matches with a lot of kills with this kind of playstyle are just rare. thats why there is a cap for 20 matches played, not only 1 match
@humble quartz in conclusion, absurd camper can have 5 of 20 matches on high elo with 10+ kills. But the thing is cheater will play all of this 20 matches with 10+ kills. There is a small chance that player just got extremly lucky (which is extremely low chance). To prevent perma ban of innocent player I suggest TEMPORAL bans for this kind of situations. With this kind of system 99% of temporal banned players will be cheaters. There will be just less rage cheaters playing in lobbies with auto-nagant