#feedback-discussion
1 messages · Page 142 of 1
and thats why i quit playing this game lol
based
I'll probably end up getting banned from this server for telling the truth, but... god, what an insufferable community. I still remember the good old days when there was no solonecro and people carried more variety of weapons instead of the Nitro-Dolch-Mosin etc. etc. combo.
I literally play this game from when it was still in early access. I've never had such a bad time or been bored as much as I am now.
I think a hardcap would be pretty stupid but I wouldn't mind a penalty (tax) once you go over a certain amount. I'm glad they took away free hunters for people with >20k but it really wasn't any sort of significant earnings decrease. I'd like to see smaller penalties stack up as your total goes up
but i'm not totally sure how that would play out, it might just make people MORE incentivized to take expensive loadouts just because they're at the softcap. I think a hardcap would play out the same way, unless it's exceedingly low. "oh, im almost at x amount of money, might as well take a nitro lol"
Still, many will say that I'm just whining and that I should "hit good". Honestly, fck them...
i'd almost want like, a loadout-based earning penalty so if you take a nitro or avto and win, you get taxed on your winnings
more for the total price, not specific guns though
It's just that the tax on using good equipment doesn't make sense. I'm honestly in favor of people using expensive equipment that helps them win easier. But I want the fact of using something expensive to also be a risk.
unless you cap it at like 10k, one nitro or something still isn't much of a risk to lose
People have the right to use whatever equipment they want. But what I am referring to is balance changes that allow there to be some sense of risk in going for more expensive options.
Nahhh, I honestly believe that starting with a limit of 20-25k, and that this limit can be scaled as one increases in prestige, seems reasonable to me. Let's say a maximum limit of 50-75k. Yes, it's a lot, but if you managed to reach prestige 100 I think you deserve it.
Also, let's remember that by prestiging, your economy will restart. Therefore, it is a decision that one must make consciously.
In this way, and as I expressed in the suggestion, the balances of the meta through the price of the products can be applied; and we will also give an incentive to the players to raise the prestige.
I accept suggestions anyway. It's not that I'm closed-minded and think that anyone who disagrees with my suggestion is a fool. I would just like this community to take more seriously certain problems with the meta, which nobody seems to care about (or at least few users are raising their voices).
cheers
I'd rather deal with the cheater problem first
if it’s any consolation i started in EA but most of my playtime is in the last two years and i still stick to a variety of guns
but i’m the minority i guess
having capped money is a realy bad idea because it will just make people camp if not evem farm for money if theyr missing some. ppl who are good at the game will always have more money no matter what you do so yea the only thing they can do is to fix the economy and make prices on guns actually matter
I agree. What I noticed with me players or even with myself after a fresh prestige is: if you fail to extract multiple games in a row, money will be scarce. So not expensive guns in every match.
For me that's not the biggest problem because I love my winnies, but it can get annoying being stuck around 4-5k because you fail to extract for a few games in a row.
this is true, in a way it would be nice if they could incentivize or mimic the experience of prestiging across the game, when you sit in that 4-5k area you can only buy a "op" loadout 2 or 3 times before you're out of money. though idk how they would incentivize prestiging more than they do - all weapons are available by base, also, you literally get real money skins for free, it cant get much better than that
problem with meta not in money, problem in guns themself. Making all players poor beggars not solve problem, there is still sweatlords who can plays with dolch+mosin every game even with 10k cap. Better to nerf overpowered guns instead
agree. i like the idea of having the top tier guns still be very strong but maybe a found in map only. so basicly if you hear an avtomat instead of going „oh shit here we go again“ its actually a moment of 😮 avtomat lets kill him and get it
the only weapons where im not queite sure how they should do it is bolt action long ammos
for example longer cycle time/sub 125 damage like krag/less ammo. A lot of nerf variants through stats
i thaught about making them all less than 125 and making them slightly faster mv maybe increase by like 50mv. but then krag kinda becomes useless
having long ammo be a fast long ranged bullet instead of a 1 tap if you are missing a bar seems to be a good point
i mean you only get 2 bullets per ammobox atm ^^' any less and its broken the otehr way round
adn 15 bullets are nto that many either
Sub 125, better headshot modifier, would still be S tier guns.
Maybe give them 3 ammo on loot
Vetterli might need to get nerfed or removed FMJ then
But 2 tapping arms at 60m is stupid as fuck
For long ammo
sub 125 is really tricky to balance imho, if you take away the high damage most logn ammo guns have atm, that will lead to a whoel shitstorm on youtube reddit and co
so takign that away while keeping the guns strong and the playerbase happy is gonna be real hard
as for the economy issues. many people that have either reached prestige 100 or stoppen prestiging for whatever reason sit on laods and loads of money. sums of 200k-500k are rather common
People being pissy about their no skill weapons got harder to use are not valid concerns imo.
Sub 124 damage would still make long ammo:
- Best MV
- Best Headshot
- Best Damage over Distance
- Best Pen
They'll survive.
Lots of people run spitzer in high mmr already. I don't think this would even fix the long ammo meta.
Krag still 2-tap arms at 44m and 2-tap body at 111m
i agree with you on that point ^^
in your opinion not. but we all know what review dumping and so on and so forth can do to a game. so as soon as you have a bigger playerbase you kidn of have to keep stuff liek this in midn as well. sure you cna piss off part of your playerbase in a way they are like: "aww fuck, why it was oaky as it was" btu you never shoudl piss them of so savagely they lit your figurative ass on fire
that beign said, teh four point you mention are good concepts and i believe they are already the case too
I'd rather have a toxic player base leave and a healthier game and community remain.
except for pen iirc
These people don't advocate for game balance.
So not part of the discussion for game balance
not broken, you just got choice - take powerfull guns with less ammo or less powerfull guns with more ammo, thats call balance
That is a very romantic view you have there, sir.
1 bullet per box would be kinda rediculous tbh ^^' and nto solve the sniper camper problem but rather encourage it, i should have been clearer in my choice of words, sorry
Think hunt would gain more players if they actually leaned into the cowboy guns.
I have so many friends that got into hunt and then dropped it bc the meta is bolt action long ammo hell and feel activily punished for running the guns on the box.
i mean not less bullet per box, i mean less spare ammo
Agreed, again lowering damage and upping headshot modifier so long still is the same headshot machine would actually give the ammo a niche and role over than just being strictly best.
otherwise we have current long ammo meta with no downsides
the lebel has 5 shots spare, the mosin 10 iirc, sparks 14
thsoe guns only have 15 shots in total if memory serves
- only 2 bullets per ammobox
5 for mosin, no spare for lebel, and... sparks already balanced as singleshot rifle, simple as 
Yeah single shot long ammo is fair long ammo
the setting is after wild west, granted not too long after, but still
so the mosin, the lebel etc are all present in that time and you could probably get them too, for a price ofc.
What i am talkign abotu when i say you have a very romanticised view is:
The Servers have to be paid for to run, the devs need a salary. If you alienate a part of yoru community that si too big for you to survive on the rest. You signed yoru death varant in most cases. And that is a risk many CEOs are nto willing to take, understandably so.
I know it makes historically sense for these gun to be there, but that just ain't the reality of player expectations when they look at the art of the game. Most people knows it as "the cowboy game" it is huge pull for new players.
And don't think nerfing long ammo would cost crytek more money than they would gain from actually being able to retain and grow a playerbase.
And we ain't removing long ammo, not even making it unplayable. Just not OP
Hunt has already acquired a good player base. I remember the time when the game had 1,300 people online. In my opinion, the game is more than OK now
Think got the overall health it should have around 40-50k players online at all time, but it is for sure better :)
And don't underestimate the number of players who are playing the game from the start. They're used to this kind of meta. 5 of my 16 teammates left the game when the weapon swap was removed. Who knows how hard the nerf of long ammo will hit
Don't care, those people don't have an interest in the balance of the game.
For me the Winfields were the pull and I was happy to see the Lebel, one of my fav guns of that era, in the game. Cowboy does not mean dual wielding pistoleros, they were an exception but i am a bit of a history nut so~ ^^' exception.
There is dual wielding in the game and fanning both of which are their own kind of problem for many many people, just like the long ammo meta.
I mean we do not have the numbers if the player base is stagnating, shrinkign or growing, so we can only theorize-
We have steam charts and we are stagnating at best for the past year.
Tho that I think is more due to event bloat.
And yes, dualies and fanning is an issue too, but that doesn't makes the gripes and issue with long ammo less
I dont know guys, I do not see a problem in long ammo, I am more infuriated by spam from winfields and officers in my head)))
That is completely fair.
I do think (bolt) long ammo wouldn't die being sub 124 damage still would be strongest guns in Hunt.
I don't think people quit because of the meta, but rather bad matching, high learning curves, and overtuned gameplay mechanics.
So do you think people would leave in droves and Crytek go broke if they nerfed long ammo to be fair?
Maybe my mentality is different though because I don't strive for MMR 5-6... I play Hunt because I like the game and the memorable clenches & sandbox gameplay variety.... Honestly Solo Necromancer has been my biggest eye-roller to deter me from playing.
Yeah (solo) necro needs to get a look over, I am getting tired of this meta
I wonder if Crytek is ever gonna do a point adjustment for trait, bc feel like if they do that again, especially with the same method the adjusted with last time, Necro is gonna be a 12 point trait lmao
Hmmm... I don't think you could nerf it and make it feel good. But maybe if they lowered the chambering speed on long ammo... like removing that silent buff from Iron Eye... but only for long rifles
Whatabout lowering damage to sub 124? It would still be able to 2-tap arms at 44m
Still have great mv, still have great pen
and so on and so on.
Yeah, I think it would be fine... the only difference would be that you're more likely to die to your opponent than to random AI or fall damage.
Huh in what way do you mean?
Well if you are hit for less than 124 you're more likely to survive being bee'd or jumping from a roof... The two tap possibility doesn't decrease.
But it does decrease the 1-tap
of lost bars
And removes the factor that Mosin can 2-tap arms at 60m
The high damage makes it a VERY lenient gun to use
Yeah. True... I wasn't thinking on the prolonged fight.
You see a hit marker with long ammo, just aim center mass to get a free kill
It would definitely make sense to separate the long single-shots out...
2-tapping to upper chest at 158m is absurd.
Even the most over-tuned medium (Vetteli with FMJ) get a 2-tap reach of 89m.
Oh, ofc ofc, single shot long ammo are fine
They trade fire-rate for damage
And sure Mosin ain't the fastest.
But realistically with how people shot, usually taking time between shots, Mosin is fast enough.
Well, dolch is its own issue
Like if we nerf long ammo damage, we also need to look at vetterli damage
It is a eco-system ofc
But Dolch should get its FMJ removed to begin with
That is what really pushes that gun over the edge
If Vetterli keeps 20m dropoff range under this new regime I think having it still be 130 damage would be fine
Weird from a realism stand point, but fine for gameplay
We get up from headshots, I can take some suspension of disbelief :v
And by testing I mean changing for one Event duration to see how it affects the meta and how the community likes it... because test-serves never got used
Honestly, don't think enough people gonna be genuine enough to make a fair assessment that their easy 2-tap rifle got worse.
Yeah... It would meet the same resistance as Solo Necromancer seeing an overhaul. 😂
Maybe more...
Yeah, I know people might not agree with all my balance takes, but at least I feel like I come from a place that just wanna make hunt better overall lol
@lethal narwhal The Terminus Handcannon already does that reload :)
omg
I mean i am down for rebalancing mosin, lebel and co, i am just saying it needs to be done very carefully and probably with a shorter patch cycle than: every 2-3 months
I ma by now means a logn ammo meta player. My most used guns are probably the Cenny and the Terminus
if youre gonna make posts as long as that, paragraphs definitely help with readability
Edited
depends on how lame you want it to get
because colourblindness is a thing #game-ideas message
I vote @hot vigil for Contributor! Good luck everyone!
Unless you didn’t throw your name in 😂 #1230820369565356125 message
I did, but didn't knew people could see it haha
I cannot. I just assumed😋 You’re the obvious pick in my book!
Also, didn’t mean to put you on the spot or make you feel weird! I do this thing where every day I have to give someone a genuine compliment. Hope you’re having a good one!
Naw it is okay, I don't mind having people thinking highly of me haha
Appreciate it :)
Wouldn't keeping your powder/pan dry, or keeping your percussion cap on the nipple be a huge problem for Hunters sprinting around in the rain, and sometimes neck deep in water?
the muzzle-loader makes sense when hunting for food...
I just found out recently that nitrocellulose (smokeless) propellant was being manufactured in the United States and Europe since the late 80's, early 90's, so I think many of the guns in Hunt might actually be using smokeless propellant ammunition.
The Lebel 1886 was the first military issued rifle to make use of smokeless powder which is pretty neat
chemistry is cool!
I believe they also have made different muzzle smoke effects for weapons that differs based on whether they are using black powder or smokeless which is pretty cool though I haven’t confirmed this.
Looking at the Uppercut’s muzzle smoke which in real life would be a Colt Walker or Dragoon converted to .45-70 Govt or .45LC black powder, it has a lot of dark smoke. Looking at the Dolch which would be a C96 Mauser in 9mm or the other obscure caliber it was first produced with, both smokeless, it has considerably less muzzle smoke.
Same with winfield variants (black powder) vs Krag, Mosin, Mako etc…
Cordite was a popular type of nitrocellulose back in the early days of smokeless, it looks like raw pasta noodles.
I believe .303 British was the best example of it being introduced at scale.
I noticed the increased smoke on some guns as well
not sure If I would take a black powder muzzle loader myself, though
If I was thrown into the 1890s, hell no!
Smokeless is 60-75% more potent than BP and allows for ALOT higher pressure which translates into much higher velocities.
Even the biggest BP rounds have trouble comparing to relatively small smokeless rounds.
Not saying that BP rounds aren’t deadly of course, but it is definitely different.
I was wondering about that dark colored smoke, too. The videos I've seen of blackpowder firings usually have a white or light gray smoke, right?
Yeah, it really depends on the actual powder particularly the carbon source used, but typically it is a greyish color
I really am thinking about that moisture in the Bayou though...even with that saturated humidity your powder will get damp
it doesn't need to get splashed
Usually a lot of smoke is produced from just a few shots, stories of the legendary O.K. Corral gunfight come to mind wherein they had a very difficult time seeing anything by the end of the fight
With humid conditions, cased ammunition suffered far less than cap and ball or flint lock based arms.
In certain circumstances the primers themselves were more vulnerable
Usually cased rounds with black powder made liberal use of a lard like lubricant to form a seal between the rear of the projectile and the powder as well. This acts as a seal
RAM RANCH EDITION
LOL I wasn't thinking of that, but don't let me stop you......no reputable lawmen out here in the bayou
there should probably be more shirtless/sleeveless Hunters....it's TOO DAMN HOT
You’d certainly think, but they gotta sell their edgy bird people in full winter gear.
Though I guess in today’s screwed up world they were never ever going to do just setting and period appropriate hunters lol
there's still time to turn the stupid ship around
Fair though we’d need some less woke folks calling the shots.
Back to the BP/smokeless stuff though, this game deserves credit where credit is due, and they have truly done a fantastic job of capturing the realistic feel of these historic weapons more than any other comparable game ever has.
Doesn't have anything to do with 'wokeness'...lots of "unwoke" people make frooty style over substance decisions, all the time, from the things I see
yeah no argument that the guns and effects are great
the Hunt team has done an amazing job on the game/visual/sound design, the complaints are mostly minor, I would say
@cedar sky Yeah, I feel your pain. Some nights are just filled with cheap feeling exchanges like you described.
@sweet kindle all the more exotic weapons made it to the Bayou via carcass gunrunner
So if nothing changed, then is this a bug? https://clips.twitch.tv/EnchantingLittleJamCorgiDerp-8jXAtTWgBC4IDScB
I mean I stabbed myself with a regenshot yesterday, the game consumed it, but didn't give me the regen.
So anything can happen in this game lol
#game-ideas message
May as well add Questlines to this imo
Questlines make no sense to be fomo considering you don't even buy that with bloodbonds nor does it even have a way to pay through everything. I was really wanting that to be another form of progression without it having a time limit, but Crytek is still desperate to gain players through pressuring them.
Just had Pennyshot not kill chest at 5m from a slate…
I genuinely want to
I swear Pennyshot is just garbage on anything not the crown and king and the perringer
Motherfucker was standing still, center of the aim, and crouched
I was <7m from him
Survives a shot
Like what the fuck man
Every time I decide to play Pennyshot because it’s a nice sounding ammo to take, it fucks me over
It’s even more of an insult that he missed his first nitro shot
Like are you fucking kidding me
Ehh, if you ask me, Questlines have already been succeeded by the battle passes for better or worse, and the question more over is whether they are intended to return, or intended to stay as "be there" type things. Think the As the Crow Flies event gear, and the other assorted skins/etc that came from the smaller, more early events of Hunt
Though if you ask me personally, in the same vein that adding old battle passes alleviates FOMO and gives stuff to do between events, I think questlines is the same thing, really... like that content is just gathering dust in the background, and if we're all honest, nobody fucking uses half of it because it's so old/niche, and furthermore some weapons' only skins are locked behind it too. eg. ScottfieldP.
Hell, this might be the minority, but I would pay if they added back some old questlines and such, especially if they added other treats to them
Considering some of the questlines had upwards of 4 legendary items to unlock, plus the weapons they released, it would probably be worth like 500 BB or something along those lines
And again, this might be my perspective, but I have seen virtually none of the Questline hunter skins/weapon skins, maybe it's because of rarity, maybe it's because of when they came out, who knows, but it would be nice to see them more often.
They could also always do questlines related to twitch drops again. Give us another random previous drop hunter, or something along those lines.
Being blunt here, we probably will not know for a while, they have had constant events going on up to (assumidly) the upcoming engine update, maybe after that we will get some more but honestly I am doubtful. Seems like the cycle of hunt is event adding new guns/skins/pass > like a month of normal hunt > new event, story, etc > repeat. Questlines seem to have been phased out if you ask me but I'm not crytek.
If they did add additional rewards for older questlines I'd be fine paying for them... at a reasonable price. Crytek is already starting to get greedy by adding 15 to 20 dollar skins like the Santa Claus and Plague Doctor skins. I wouldn't be surprised if they made it 30 to 40 dollars like Bungie has done with bringing back old cosmetics
I shake your hand after buying the season of dawn titan set because it is too good. 😔
But idk, it's all a matter of effort. Me personally, I'd buy the as-is questlines at like, 500 bb. But if they wanted to add a bit to their thematic, combine them, etc, I could see paying more, but I don't really see them adding content to them outside of maybe story blurbs which don't add much monetarily.
Plague Doctor for $40 would still sell unfortunately
I feel you, I still want that old skin for Eriana's Vow dx
Whales sadly :/
I mean they keep the game flush with cash lol
Sorry, my Discord wasn't letting me post the picture with the Suggestion for whatever reason.
@maiden stream Honestly, the idea of filtering out players with hidden stats during matchmaking is dumb... Why wouldn't you want to play with someone who doesn't want anyone to see their stats?
@sweet kindle I assumed a lot of the exchange of goods and weaponry in Hunt was secret - accomplished through a black market/smuggling network, explaining some of the foreign weapons and gear
The book has a good info on how some guns come into the bayou
Especially the Character info on the Gunrunner buff black guy
You also have the Sinners characters who in lore bring unique and exotic weapons into the bayou such as the Jezail and Nitro skins
I mean, it’s also referenced in other sections- you just gotta read tbh
So... I'm new to the game and I want to hear some people's opinion regarding Avtomat
Very strong while you have ammo
When you're out of ammo, unless you have ammo boxes on you or can loot someone's long ammo weapon for ammo, very hard to refill
So you would normally refill it through your own ammo boxes? Gotcha, guess that is one way to balance it out
Was asking because literally every encounter, even from a distance and mostly playing it safe, me and any other teams get obliterated by this weapon.
No, so if you use normal ammo on it- you can resupply via the normal red ammo boxes but the issue is you only get 2 bullets back per box and you are basically REQUIRED to run a long ammo secondary to have either 9 or 14 reserve bullets
Each Consumable ammo box you bring in is only 5 bullets, in a gun that holds 15 in the magazine
If you don’t bring a separate long ammo secondary, you don’t get any bullets in reserve
It’s a strong gun, but don’t be too afraid of it- it’s strength is very much waned and it’s difficult to actually be deadly with beyond shotgun ranges
Also, you need to run the trait bullet grubber on it- otherwise you’ll bleed ammo
By far one my favorite guns but, it’s mythical status is really more of a thing of the earlier state of hunt rather than now tbh
The main balancing factor of Avto is that it asks a lot out of your loadout. It obliterates anything you point it at, but to use it for more than, realistically one encounter, you'll need to bring another long ammo weapon (and therefore waste ammo for that same secondary since they share ammo) or ammo boxes to reliably use it
At the end of the day, it's not an effective gun in low skill hands, because it will just run out of ammo nigh instantly and become useless, however at high ranks where people can master the recoil and ammo economy it becomes very effective. Still a short ranged weapon though and a lot of people run the Sniper Mosin for that reason
Thanks for the clarification guys, I'm guessing maybe going for jiggles and forcing people to waste ammo might be the best counter, either that or playing even further away than I've been playing.
the amount of lag on your server is so high, a sloth blush...
But keep creating skins for the chars...
@lyric beacon My normal EU game = tons of russians from the other side of the continent. But hey, the Hunt white nights will tell you right away that ping is not a problem. And also that there's 0 cheaters
@torn dragon one would assume they have no server of their own
I would have thought after Legendary Hunters made their mark on the bayou with exotic guns & weapons from their homelands or personal excursions - the popularity of such weapons would create a market for imported arms.
I'm not trying to be a bummer, but I don't think Bigfoot or whatever people think is a Wendigo belong in Hunt...it's not "Big Buck Hunter: Cryptid Safari"
Wendigo seems like it's more of a fable about greed and overconsumption in any case
Yeah I kinda agree, although hopefully with the Crytek engine upgrades we get something a little more interesting than Rotjaw. Rotjaw is neat but the boss just not traveling the waters is so disappointing
That really is disappointing, yeah
Rotjaw in general seemed like an obvious concept (and is kind of just off that Max Kostin fan art of the big gator)...so let's hope there're better monsters ahead
It had potential to be more unique than than the regular bosses that are just stuck in one spot, but instead it's just a weaker boss really that is outside in one spot.
the mechanics could be changed too, yes
@hazy quartz Like the idea, but in before people having vastly different understanding of "aggressive" and "cautious"
it is at least to have people get roughly on the same page, maybe something could be done with the wording so it's less ambigous, but making it too granular wouldn't be feasible i think.
something needs to be done to combat these crosshair generators
losers are full spamming from across the map with it
people with nitros are just blasting people while full sprinting
its a joke
What should be done about it in your opinion?
But... If we get corcentina ammo for Bomblance we can trap our opponents in buildings with us and say great one-liners in VoIP like Rorschach's "I'm not locked in here with you, you're locked in here with me!"
I mean, some games just bans players for using programs like Crosshair X.
I'm also sure I've heard some games refusing to boot up if they detect you are running such programs.
Is it just me or did the number of players leaving after beeing killed increase significantly? Killed->Leave... about every 2nd/3rd game it happens
Programs are one thing, but I don't think anything can be done against monitors that display them
Ofc not :)
But just saying there are steps to prevent it somewhat.
And take a stance as developer/community
Hello Hunt community, since Saturday there is a bug when I start the soul Soviour mode. The matchmaking is canceled immediately and I'm in a loading screen that shows the in-que on the one hand and shows that I leave the session on the other. From then on, inputs are no longer possible. Is there a possible fix for this?
ah maybe this is a topic more for bugs im sorry i repost it there
@sly fjord Your "Fix Bear traps" will be deleted due to "Low Effort post". Please follow the guidelines and provide more info/context to your suggestions. Also can use #bug-reports-pc to let Devs know about any bug or issue you found in-game. 
Could we have a bit more melee weapons, not saying the way we had before their nerf, but maybe like a halfway ammount?
@near sparrow
i thing a crossbow variant with a mace in front like with the skin by the beasthunter dlc would fir it more
welcome. This channel is only for feedback discussions. You can use #hunt-general or #general-chat-console to interact with people. Hope you enjoy the game and being within the community
(we also have #off-topic if you like other topics outside the game).
They should start making money by selling pay to win dlc because I’m sure that’s the better way to monetize and keep the game alive
Maybe they should make the artists learn programming and send them to work on easy anti cheat
Desync was addressed in the roadmap sorry for being mean 
@queen jungle Your post was deleted due to trolling/low effort post. Devs already know Desync is a little issue and will be improved at some point. Feel free to post any other suggestions while using the guidelines of the channel or use #bug-reports-pc for any in-game bug you find.
Little issue 
@vocal condor pretty sure they can't do that due to German Laws, also another reason why past events exclusive skins won't come back D:
yeah it was just an idea but, never give up hope. ( I still miss you my Scrapbeak Lance) : D
@hybrid forum Another possible reason apart from lore is the animation being disturbing regarding self harm which can be a very sensitive topic
Well now that I think about it. However, I would've been way better if they had picked something else, because throwing a bullet in a metal spit jar looks dumb. Maybe an animation of some offering? Like a knife with a heart stabbed through it, getting lodged in the table
Something that fits the occult vibe
As I re-read the sentence, my English became Englishn't
But you get what I mean
Cannot join Shooting Range right now? Anyone with me?
Was taking multiple attempts yesterday, after 8 or 9 tries it would finally let me in the range
Time changes people :)
Or well, also sometimes you just suggest at the wrong time where people who hold one opinion are online.
Or maybe you had a multiple changes in your suggestion and people disliked another aspect of it.
It may be the latter, but people instead of giving downvotes or upvotes, and come and discuss the issue, they remain silent and do not give reasons. Lastly, if you agree with half of the points, you could use the “thinking face” emote and come and debate here.
I repeat. This community, while not toxic as such, does have quite a few questionable behaviors.
@queen jungle you post been removed due to trolling/low effort post. Please follow the guidelines when using the #game-ideas channel. 
@hot vigil to be fair on weak vit shot, it can be good for cheap loadouts AND if you are running a health chunk loadout that is not all small bars. It's not much but it can help to save cash.
So talked about it in general earlier, but small vit just doesn't cut it. 75 hp means you still dead.
True
Basically Vitality Shots are used for "I need full restore right here, right now!"
And I would rather have a dynamite stick then.
I'd rather have a deployable medkit than a weak vit tbh
That too
more expensive but at least it's 100hp
Do you think they could rework it to where they just replace the weak versions of vit and stamina shots and combine it into one to make a 1 minute regen?
That's like the only thing I can think of to make it better other than increasing how quick you inject it
I mean, weak vits existing is fine, I think it's kinda interesting as an option for toolbox loot
Again wouldn't cover the reason to use it in the first place.
I could see small vit be viable if it healed 100
honestly i'd take 76hp and it'd be a massive improvement
Yeah that wouldn't be a bad idea
But honestly most of all small vit is held back by the power of long ammo.
Unfortunately lol
And normal vit is also kinda not as good as two regen shots nowadays.
But again that is more of preference
But rather just see normal vit and big regen get price reduced and remove the small versions.
Because they ain't really a factor in the loadout phase.
Agreed tbh
regen price increase still hittin my wallet cause i refuse to play without at least one 
I just feel like it is silly that the resource that is "almost always" depleted everymatch is like worth a whole bounty
(if you go 2x regen, 2x Frags, pricey ofc).
It should be tools that are pricey
make weak regen 2.5hp/s and 15 minute duration 😈
Yeah, could also work making them difference, bc "this one is just better" is not an interesting design.
@south orbit your post was deleted due to low effort post/ trolling. Please use the guidelines when using #game-ideas and of course some moderate language. You can also use the #feedback to give your opinions from the game's music, art, or any other stuff related to it.
Hold on, I like weak vitality shots because they are dirt cheap
I pretty much exclusively run them, along with my healthbar setup lets me heal to full, do I don't really want them to go away
Sure, but that is just a thing you like.
Doesn't mean it is good :p
@mellow mural Praise, brother.
Mine's not that old and it still bothered me from the first time I've shot it
@mellow mural #game-ideas message
I agree with pretty much everything you have except spawning with a missing shell. My explanation for the missing rounds (winnie,specter,vetteli, basically anything that doesnt load the same way it ejects) has always been that the hunters loaded once on location. This would mean that the gun was transported with the bolt closed(because why would you have it open to dirt and junk), loaded the tube to full, and then cycled leaving one missing round
You would have to cycle the bolt every time you dry fired to reset the hammer but as you say, it would lock open
(oh, and i see you Hickok45)
Can only hope they care enough to do the same for this single gun like they did for a few others. Just one of those things that catches me off guard every time I see the animation.
Issue; Then all their revolvers would also be missing a single round, because the cowboy load was a legitimate safety precaution because of the way they worked. Simply put I reject that idea, because if you want to bring an argument about realism, than any hunter who wants to live would just travel with their gun fully loaded, and with the case of the C&K, with the safety on.
And yes, I know that, but why would you want to reset the hammer on your empty gun.
Fastest honk
Doesn’t the model 11 not have the bolt release or the savage 720?
Or maybe that was just the prototypes of them
it would also be realistic if they just loaded the missing bolts seconds before we load in and take control, doesn't mean they had it that way the whole way to the mission.
Yeah that's pretty much why I still run either 2 small bars and big or 1 small, 1 big, 1 small. XD
I haven't looked too deeply into it, so I'm afraid I can't answer that. As I said in the suggestion, I'm simply using my nearly 100 year old model as reference. I could be wrong and it's simply a later version that does have a bolt release, as I'm unsure of earlier models. But a cursory glance says they do have bolt release switches.
#game-ideas message
@quaint silo Actually a bit nuanced.. I think the ultrawide community is small so its worth discussing and pinging.
I think it should be an option, not a permenant change. Idk what other games you play but sometimes the important UI being moved so far out can be disorienting and makes you have to reach your eyes to it. Just my opinion. I would love an option if we could move things individually further out. For example boss UI is fine to move away but the weapon ammo UI i think should stay close.
Not disagreeing, But if they can give us both or something, and also fix the out-of-match menu, thatd be great. Hunt is one of the only games ive seen to support ultrawide even remotely well so yeah.
I'd just want the bounties and event stuff wrapped to the top instead of down the left side tbh
@quaint silo wanna know the worst part? it used to be that way 
i've been wishing for that simple change for three years now
well, almost three years
@late yarrow That's just due to desync
Not because of how the fall damage is calculated
I've considered possibility that's it's desync. It takes a lot of fun from the parkour however. Thank's for your response and I hope it can be solved.
@sour sparrow Please keep bug reports in appropriate channels.
I agree with this. Should be an option.
Some times I want the UI to be 16:9 even if the game is 21:9.
The holy grail solution though would be a fully customizable UI where you can move stuff wherever you want it to be.
Exactly, I think having the option to have more - or less for realism - UI would be awesome, and being able to move/simplify/centralize things would be really cool
so so so weird, since hunt is definitely one of the first games of this sort to support ultra wide, genuinely lost on where these changes went lol
they uniformized the UI to have it be consistent across the board
tbh i didn't like it that way at first but then i realized that some people are playing with 59" super-ultrawides and, well
it wouldn't be practical at all
I just think UI should be wrapped to the top/bottom and not left/right, then you wouldn't have the ultrawide issue of it cutting down into the middle or being way too far to the side, at least :L
like put bounty(and event points) side by side instead of stacked on top of each other (or at least have the option to do that)
I think the devs should do something about the cheaters instead of suppressing the videos of cheating in action. They've let it get this bad, they don't get to pretend it's not a problem.
Videos are only blocked if they violate the rules of our server. You are not allowed to post videos of cheating accusations with names included, as that is against rule 4.
Respectfully, they weren't accusations though, the videos had actual proof. A normal player can't shoot another player through tons of brick walls, all the way on the other side of the map. And then not being able to report them because their stats are on "hidden", is starting to wash people out. Those videos on YouTube, or anywhere else, are just for spreading awareness, because y'all aren't doing anything against it. It's to show other Hunt gamers that they should be aware for an excessive amount of cheaters in game, especially in the Asia region, and to show the devs it is becoming a major, and annoying problem. But instead of fixing the problem, y'all are just making it bigger. It would be really cool of y'all if you'd make that your number 1 priority to fix, before the wee B's decide cheating should be a trend, not only on PC, but also on console. Now is the time🙌🏻
Even if a video contains actual cheaters, we still do not allow revealing their names. This is done for two reasons. First of all, a name is not a unique identifier and any cheater can use a nickname of someone else in the community to paint them in a bad light and, secondly, cheaters love attention. Allowing them to become infamous through the official server will only encourage their actions.
You can also report a player with a hidden profile, you can find instructions in #customer-support.
First of all, thank you for the fast reply and taking time to respond about this matter. But I think everyone who has had encounters with cheaters, would like to know if Hunt will fix the cheater problem. This is the second time you've only answered with the "revealing names is against the rules", yet everyone knows that already. We want to know if y'all are going to fix it, if you have the answer to that ofcourse. Thank you.
I'm a moderator, I'm not fixing anything in-game
Fighting against cheaters is constant and always ongoing, it was addressed in the latest roadmap video as well https://youtu.be/sxVu-IxiiIQ?si=5Ro5RoHItD78iNbh&t=244
Want to know what's coming to the bayou next?
Our latest Roadmap is here. Gather 'round, Hunters, as we tell you about all the new features and upcoming changes arriving in Hunt: Showdown for the remainder of 2023 and into the first half of 2024.
Get Hunt Showdown on Steam: https://tinyurl.com/...
Here's also a post from our ex Community Manager, which addressed the issue fairly well #hunt-general message
That's why i specifically said "y'all" and "Hunt", as in, anyone who does fix anything in game. Just meant it for plural. But thanks again for the fast reply. I'm going to watch the video!
WAIT A MINUTE, new biome?🫦😫 First time I heard we are getting a new map!!
!plans
Some of the plans for the future of Hunt with references:
Prestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
New map is planned for 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
Matchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Complete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
Cryengine 5.11 upgrade coming in 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
There's quite a few things coming this year, yeah 😄
Oehh, that list is looking sexyyyy, I'm very excited.
@dusky storm That feature is already planned for this year
@flat robin Shootout would be really popular…I think there should only be a cash register reward though, save the bounties for Bounty Hunt alone.
agreed, maybe like behind a gate or something until everyones dead?
Maybe! Maybe it should just take place in Desalle - last guys standing get to dynamite the vault door of the bank and grab any cash bags.
@slim forum - #game-ideas message
I think this is a good idea. Whispersmith is pretty useless as-is because reloads are still a bit loud, especially with pump-actions or lever-actions. Maybe dampen the sound for healing too?
@visual anchor i love the idea of them bringing in some cheap black powder guns. Great idea for the new caldwell!
I really think the main reason people are against it is because of just how slow it'd be. But I feel like they have a place a a truly budget option
It looks like there's a bunch of feedback about the MMR daily.... Gee, I wonder why. You'd think someone would pay attention. Oh, of course! Getting rid of self-revive would fix the MMR problem? Oh, we couldn't do that... think of the poor solos! FFS you devs are dumb.
Yeah because solo necro is 100% totally to blame for any MMR issues lmao.
You can’t be serious.
It is. 100%. There wasn't "MMR issues" till it became a regular trait. No-one was complaining about their MMR.
The MMR issue stems deep, it has nothing to do with solo though, it’s more an issue of how volatile it is, it moves too fast and should be changed so that you can’t shift as fast.
And it only "moves so fast" because of all the solos jumping up and down from 6 stars to 3 and back again.
That’s just not true since you can do that in a team or even in quickplay.
I see people blame solos for almost everything and it’s insane, either for “Smurfing” or being “annoying” or whatever else people might complain about.
It’s just not true, solos are just used as a scapegoat for bigger problems.
I can't tell you what kind of playstyle it actually is because it's against the rules.
That doesn't really make your post worth supporting.
MMR is a /relative/ system. If there's a large population that's jumping from t6 to t3 and back again people left in those populatiosn are going to be effected. Everything that is happening with MMR right now is directly related to solo self-revive, smurfing, and the need for solos to pick on 2 stars.
Being negative against a playstyle is against the rules. It doesn't matter if that playstyle is negative and hurting the community because I'm negative "it's not worth supporting." 🙄
#game-ideas message Limiting money doesn’t mean people stop running expensive loadouts
Regardless of whether there is a limit or not, people who win (the ones with millions or whatever) will still be able to do this lol.
they really should do something tho
haven’t seen a romero or anything of the sort in so long
i genuinely would not mind economy resets per events or some shit but i think suggesting that idea would get me crucified in this server
would be nice to see variety in people’s loadouts
if they can find some way to do that organically that’d be cool
economy resets also don't change anything at all.
money saved up is money not being used, the problem is the money which is being used.
any caps or resets are meaningless as long the money influx is not reduced.
but by reducing that, you also affect the less skilled players disproportionally, which might effectively increase loadout diversity, but it doesn't fix some weapons being too strong when in the right hands.
and the really good players will still be able to run them nonstop.
imho the only solution is to nerf these kinds of weapons to encourage loadout diversity.
@low vapor your post was deleted due to trolling/low effort post. Please follow the guidelines pinned in the channel when using #game-ideas 
This has to be one of the most crackpot theories I've seen in a while. I didn't know having a negative opinion against a certain play style warrants a punishment, oh wait it doesn't because it sounds stupid
Also people blaming solo Necro for MMR being bad. Yeah sure, I can do what solo Necro can do but for free in quick play. What a joke
man spitzer makes me rage so much
Its just kinda a backwards thinking of it. Imo the way MMR works IS the worst part of solo Necro. But solo Necro is NOT the the biggest problem with the MMR system.
Why
MMR is just so unstable lol, a player should not be able to drop to 3 stars from 5 stars in less than 10 matches
I should note spitzer on pc is especially potent
Im sure the console meta is different
we already talked about this before
refer to that discussion
The conversation about console vs pc meta yeah
no the convo about spitzer being broken
ive never talked about console vs pc meta
although im sure your opinion would change if you were in PC 5-6 stars, as mine would if I was playing console at 5-6 stars (legit lobbies, not mnk ones)
god I dont regret moving to pc. felt so good not to play against closeted mnk's in R6 and adjacent games
Ngl my aim sucks on console but I feel like an average person on pc
ofc there are closeted cheaters, but at least those guys are taken seriously
console mnk (specifically playstation) is a problem that sony doesnt take seriously or even need to take seriously. I hope the situation isnt as bad on xbox
Enh
On competitive games the MnK is a bad issue
But there’s no way to prove the issue in a game like hunt so- hard to say, some people are just good at the game
hated that ambiguity so much when I was on console
there exists some on pc, but with Hunt specifically theres a different cheating culture than competitive fps'
I will say, the lack of through wall cheats and such is a huge thing for console
I doubt I’d ever like competitive PC games for that reason
On the flip side I’d adore some mods for my console PvE games
its a lot more confined to asia and there arent enough people with big enough egos to closet cheat and claim theyre good to be a sizable portion of the cheating community from what Ive seen (compared to other fps
Yeah idk why but whenever Asia as a region is analyzed you see a lot of cheating activity
But that’s a touchy subject
iirc in china, cheating is much less stigmatized compared to other regions, leading to more advertising/marketing/cheat sales.
ofc not saying that stigma is bad. hell to cheaters.
@vernal axle Your post was deleted due to be in the wrong channel for it, please use #feedback as the right channel for your post, sorry for the inconvenience.
Is this just a troll suggestion or what? #game-ideas message
After reading it again, yes it is.
@sudden drum Your post was removed for "No troll/low effort ideas allowed"
Isnt trolling,we report them,they are still there,ppl do a lot of effort and they still keep coming back,is we can't remove the hackers then make hacking boring for them, otherwise we gonna kill this game sooner or later
You also said remove kill view camera which is pretty bait.
An important tool for reporting cheaters.
@last ferry #game-ideas message
Nitro already has the best in game pen. I'm not sure what benefit fmj would bring unless you wanted to kill someone outside of Carmick from the other side outside Carmick
Agree,but all my reports have lead to 0 bans,ive encountered the same hacker even recorded them, if the kill view and report doesn't do their functions to report a cheater then removed it and let them cheat all they want
was hoping for something that could finally pen haybales tbh
hay bales are weird now. Some are still made of solid titanium and some are made of cotton candy
hard agree, perhaps my frustration has less to do with balance and more with coding
I keep thinking than removing mmr and matchmake players according to their K/D would solve this issue,if a players is so good and with his first 10 hours in Hunt he already got a 7.0 kd then he shouldn't be playing with me that have just 1.25
that said, i think the other ideas are somewhat balanced and implementable(poison shot idea might be harder to implement tbh). The FMJ really was an attempt at bulking out ammo types.
Not sure how the single shot would be much different than a sparks that could 1hk up close but they're interesting ideas
Maybe swap the fmj with some kind of flammable liquid round built like the poison that ignites hunters regardless of range
way ahead of you lol, i removed the fmj and replaced it with the incendiary before i saw this reply. Hive mind much. Thanks for the feedback btw.
I wonder when they are going to remove the reload canceling that can occur with certain weapons, crazy how some guns can have their long reload animations cut quite short by reload canceling
Sparks pistol but a Nitro... Interesting.
yes but uinless they are deranking on purpose they will quickly rise to high mmr lobbies
@vernal plank sorry bro, letting us know how many players died to horse violates players privacy...
@inland forge i think i’ve suggested the same thing before (removing scope in game), but I think it’s an action/feature they should add to workbenches instead of messing with a tool slot
I think both would be neat, honestly.
I think having a dual criteria system could be best. MMR with a K/D grouping... that way unrealistic K/Ds would all end up together.
Think again. KDA might sometimes indicate that you're doing better than other players, but KDA grouping in a game in which the objective is to bring bounties back home doesn't work as high KDA doesn't even mean that you're good, most of the time it indicates a specific, more cautious playstyle where they snipe a lot, or just avoid to die over risk taking/closer range gameplay. What it would actually do is segregating the playerbase depending on their playstyle; shotguns/close range players under category A, and snipers/survivors on category B. That would basically create a less varied and more expectable game for everyone.
Dunno man, my trio and I got creamed by a solo with 3+KDA after he solo'ed another trio by himself.
Sometimes people are just that good.
That said, the bigger issue is that, because Hunt doesn't reset KDA, people are now slowly accruing higher and higher KDA passively because of assists alone as if you manage to tag a lot of people your buddies kills them it counts towards your KDA.
Like I don't think I'm that great at Hunt, but I do manage to do a lot tags.
the problem with accounting all time KDA into matchmaking is it unnecessarily drags some people lower than they belong or higher.
KDA moves less the more total kills and deaths and assists you have. after several thousands of kills it barely moves at all.
let me give you two examples where it could be very problematic.
someone played the game on a really bad pc, with a bad monitor, no mousepad and no desk space, playing casually but racks up 3000 deaths with a KDA of 0.5
now they got some money and start spending to get a top tier setup and get really into optimizing their gaming setup and get into aim training and starts watching guides and does analyse their clips and all that sutff.
now they become a really good player but their low KDA still keeps them in lower lobbies where they steamroll and it will take months for them to rank up because KDA moves slowly.
other example someone was a good player but because of an accident or illness, they suddenly permanently do extremely terrible, they have a KDA of 2.0+ and 10000+ kills.
they would have to suffer through thousands of hours before they can derank to an MMR where they can actually compete. they probably would just quit the game.
current matchmaking which is very similar how ELO works, could be vastly improved by reducing MMR volatility, increasing matchmaking granularity and having deaths from dying shortly after rezzing have less impact on their MMR.
Of course by adding more MMR brackets queue times have to be increased to guarantee non-empty matches, especially for players on the two extreme ends of MMR.
Yeah adding kda to the matchmaking is just completely missing the point
Yeah, but that depends how wide the ranges are set. KDA Snipers would more than likely find themselves up against similar play styles. Old vets with higher KDAs more than likely then against old vets. And cheaters vs cheaters...
I'm a fan of the sandbox style extraction-shooter that Hunt promotes... play how you want. But yeah, naturally it feels better to be bested by people with a similar play style or at least KDA - than a notch on someone's ego-belt.
I think if the brackets were set, using data that Crytek is only privy to, it would be relatively easy to make realistic brackets. A 5-7+ KDA isn't realistic for most Hunters.
Kills and deaths already directly effect mmr except they also take into account you and your opponents skill level. Mmr is just better than kda for determining skill. Unless you think assists are that important but that's a whole different story
I realize that. That's why I said a dual criteria.
Yes but there's no reason to also use kda
If there's a problem with mmr it can be fixed by changing mmr
how would that work? like let' say we split it for the ease of the argument into 3 KDA groupings,
less than 1.5
1.5 to 2.5
2.5 +
could they get matched against players from other groupings? or are they basically contained to their grouping?
what if they suddenly improve/regress? can they then get matched to the next lower or higher group? but that would be almost the same as just having MMR as sole decider how you get matched.
i can not see how a dual system would work in practice.
imho the same effect would be achieved by significantly slowing down MMR movement and shrinking matching ranges.
i would say lets see how their promised MMR rework turns out, if they address all the current issues it could be already good enough, if not we can give better feedback after we have some experience using the new matchmaking.
Well even in your simplified KDA groupings that would translate to 18 groupings. 1-6* then with the secondary match making of KDA brackets. As others have pointed out KDA tends to level out the higher the numbers become... so it would be dominantly remain static for believable stats. Second accounts, competitive FPS skilled newcomers, and the like would probably feel more of an impact through a second sorting criteria.
I mean a recent games KD would be better than lifetime KD
Something like recent 20 games or so, on top of other parameters
There’s a lot of stories of people who sucked at the game at the beginning but actually became gods over time with kds of like 2 lifetime when in reality they are 3-4+ nowadays
current matchmaking is kinda like recent KD but it also factors in the quality of the kill by measuring the skill of the people you kill and die to.
you want a system which is already there it just needs significant improvement and finetuning
Not really since the “quality of the kill” is completely off
A 5 can drop into 3 within 4 matches
that's why it needs significant improving
So basically a new system lmao
doesn't need to reinvent the wheel
Never said it needed to
but we can upgrade from wood wheels to rubber wheels
But semantics aside, adding better factors and parameters seems to be an agreed upon point
this is just Mmr but worse
idk why every wants to reinvent the wheel
unless you just mean for the sake of stats then yeah I agree
The wheel is fucked,i had games the mmr match with a lot of 3 stars and i just lost a game tha drop me to 4, now i get 5 kills and im 5 fighting a trio of 6 stars with names like this
[][][][][][]
CRYTEK BAN ME PLZ
ANTICHEAT!!!!
The kd system idea is to make hackers fight hackers mostly but i dont how isnt possible to solve this
If it’s just a sole component, sure maybe
But if it’s an additional component- it can help
no thats what elo is for
Which it current is garbage
-- or + based on kills/deaths and you and your opponents skill level
I mean idk why we have stars anyways
We all have a number assigned
Like a basic step forward is just show the number lol
But beyond that, As it sits- it’s clear the current formula is too unstable and not accurate enough
A K/D of recent games is better than utilizing Lifetime KD as lifetime kd is not accurate at all
Recent KD is a better reflection of a persons ability in the grouping that they are, and can help with other factors like bracket they are currently in
For example a 3 kd in a bracket of mainly true 1 stars will be different than a 3 kd in mainly 5/6 star brackets but, the former can help indicate that player is more than ready to be bumped up a bracket or two
Can it be abused? Yes, but ultimately any form of Elo can be- but there can be restrictions to reduce how easy it is to abuse such as anti necro de ranking if you die within x seconds of respawning or etc etc
I just say, I agree with the idea of changing the MMR system as it sits currently due to volatility and introducing new factors to help such as recent KD might be worth investigating…
That’s not re-inventing the wheel, that’s called process and product research/development lol
ne zaman düzelteceksiniz oyuna giriş yapamıyoruz 10 denemeden sadece 1 tanesi başarılı oluyor (when will you fix it we can't log in to the game only 1 out of 10 attempts is successful )
this is just you explaining why its worse than it is now
the current system already accounts for kd while also taking into account what elo you're in
sure its too volatile and matchmaking is probably a bit too loose especially at the highest end, but it doesn't need a full rework to fix that
I agree with stuff like your suggestion for no elo loss right after necroing
It doesn’t take kd into account at all
it is based on kills and deaths, so in practice it does
Not really, since that’s on an immediate basis- not set period which can reflect on actual skill better than potentially skewed instances
I mean as is
A 20 kd player can be a 1 star and a 1 kd player be a 6 star
yes its based on your recent kd
As for why it’s worse… you’re not saying how it is, just saying “you are explaining it’s worse” lol
its worse because its based on kills and deaths without accounting for the skill level of who you're killing
Recent as immediate, which we can agree based on the definitions used in this conversation is clearly different when- recent meaning aggregated over a set time period and immediate being well… immediate
elo as it is now takes into account what elo you are and what elo they are, which helps accurately determine whether a death should result in a significant elo loss or not.
You literally saw me show how involving brackets as an example to move someone up or down or analyze positioning can be involved though
Dying to a 6* as a 5* shouldn't change your elo much. That's expected. Dying to a 4* as a 5* should move you down a bit.
“
For example a 3 kd in a bracket of mainly true 1 stars will be different than a 3 kd in mainly 5/6 star brackets but, the former can help indicate that player is more than ready to be bumped up a bracket or two”
yeah but this is just trying to solve a problem you've created by making the system worse
How
elo as it is now already solves this problem while more or less operating the same
If it’s in addition to the current system…
No it really doesn’t since it’s easily inflated and since it allows mismatches to occur much much more easily
thats just a result of the volatility and the size of the brackets
if the KD system you're describing was as volatile and as loose then itd have the same problems
For example, a 3 star with 5/6 star friends will be placed against groups of enemies much higher in elo already meaning on average despite dying much more- they are more likely to rise in rank on their occasional kill without losing any elo due to the elo value differences… almost like a upward only path with stops to prevent elo regressing until they reach a “proper” elo value in which they’ll drop like a rock if they’re lucky*
But it’s not… which is the point
Saying “if x system had that problem, then it’d be like current system with x problem” yeah of course it will lol
Ok but in your system we have the opposite problem. If a 3 star is playing with 5/6 star friends they'll drop in rating in your system as their kd will be decreasing
and you can just fix the problem in the current system by adjusting the maximum and minimum amounts you can gain and lose
so 3*s can't rank up so quickly just with a few lucky kills
Not if there is addition values as indicated by the brackets they normally play in
And again, I’m not advocating for KD only matchmaking- as I’ve said multiple times and it seems like you aren’t addressing that
Just as a way to add on and intertwine with the current system
kills and deaths are already intertwined with how your elo is determined
Yes but clearly how they are counted can be radically different
there's a reason 99% of competitive games determine how much elo you gain and lose based on opposing skill levels
Be it life time, recent, immediate, weighted, unweighted
hunt doesn't need to be much different
as it stands right now (excluding people intentionally manipulating stuff), people are generally where they belong
I view that as false as that includes the brackets themselves which are also too wide as I think you brought up earlier too
But as a reflection of the MMR system itself, I don’t believe that either
yeah but the brackets are unrelated to how your MMR is determined so its not relevant
what I meant is that people are generally at a star rating that represents their skill
Enh, it is since the elo determines what bracket you’re in but I just wanted to address it not harp on it too much
Very loosely, again until the volatility issue is addressed I don’t think so
most of the time they are though, the volatility averages out
I mean someone can be 2-4 star on average and then someone else can be 4-6 star on average
So what does that say about 4 stars then?
yes but the 2-4 star will usually be 3 star, and the 4-6 will probably usually be 5
and if their gameplay is just extremely high variance itself, then its not even a problem of the system that theyre constantly moving up and down
See but that’s the thing though, on paper the stats say those are in the middle but you don’t know that
It is if the system allows that variability without much skill change
Just because someone is 3 star one day and 5 star the next doesn’t mean their skills radically changed as the ratings imply
In fact their skills could go up on the day they went down just due to pure luck alone
thats just part of hunt showdown as a gamemode
not as purely skill based as other games
I mean all issues are inherent to any game, we are trying to fix those issues lol
Or at least mitigate them
ultimately the main problem is just how quickly your rank can change
but given some people even argue for no sbmm at all I guess it hasn't been seen as that big of a problem until recently
hope they improve it soon
@crisp trellis very practical, but looks quite bad. Gotta find a middle ground.
@latent geyser I made it in f**in paint... they can make it practical + look good. even prefer uglier than that, just to avoid 2000000 clicks in main menu before I get into a match tbh.
anyone know how to fix the zero ammo bug on explosive ammo on the bow? Everytime I use the last grenade it's bugged and won't load another grenade even though i resupply full ammo
To the players that want Knights and Pirates as Legendary Hunters: No.
(This is why we can't have nice games)
@sly fjord Did your group have matchmaking enabled? I don't see the symbol. Usually I say .. Crytek doesn't care about your fun as long as 6 stars do not get empty matches because 6 stars are waaaay more important than 4 stars .. but I do not see a scale next to your group.
Because 6 stars spend more $$$ on average than 4 stars! pure speculation but probably true because otherwise why care about 6 stars
Advocating that the silenced vetterli get a buff is insane
An affordable, medium capacity, stable, good iron sight, fast rof, easy to reload, medium ammo with 130 damage, and great reserves rifle that has been renowned for its performance since its inception definitely doesn’t need a buff in any capacity at the moment
Oh, and it’s silenced
If anything, using HV ammo on a silenced weapon should not only do muzzle flash as it currently does but also cause an Audible Crack or such as that much fire coming out of a silenced muzzle means some gases are coming out FAST and that also means rather audibly
Yeah HV should not be available on the silenced Vetterli
Isn't it also the only silencer where the dropoff doesn't start earlier?
I know it has a worse curve but i think it's still a 20m start
or i guess the cent shorty is also 20m
Vett silencer is honestly one of the top tier gun in the game by very far.
Did you try reloading?
What even is that question? You can't not have matchmaking on.
My follow-up melee attacks turn into heavy swings- this just me fat fingering my mouse and clicking too hard or is it an imput que thingy?
I feel like I need to be very deliberate with my clicks for light attacks quickly. If you click too fast it turns into a heavy
I think they meant sbmm. You used to be able to turn it off and get matched with anyone else that had it off across all skill levels
Yeah but it's been gone for a pretty long time no?
It has, but sometimes people forget things
Clicking too fast. I used to hate knuckleknife because i was always stabbing immolators
I whiffed a vital railroad hammer sweep cause it turned into a slow vedrtical swing and died
sometimes i thinking about suggesting an extra equipment slot for melee weapons which would free up a weapon slot.
but then they would step on the toes of the melee tools and i don't know how that could be solved without changing how stamina shots work as stamina consumption is the biggest upside of melee tools.
i think it could be interesting, but no idea how to make it work without encroaching too much on the melee tools. .
Extra melee slot? Ehhh that would mean everyone always has a katana with them lol ngl that sounds pretty annoying
All we need is map melee weapons to spawn like normal again
yeah everyone would run with katana, saber or bat, but they are not strong compared to firearms.
Sure, but then we back again at the boss getting melted again lol
thats another issue tho
that's the issue which i don't know how to solve
it can not be a change in isolation without other changes
Think melee weapons is in a (mostly) fine state now.
Giving up a revolver ain't much in the grand scale of things nowadays
i just think it would be interesting because unless for memeing melee is just not that good.
i rather bring an conversion with fanning, officer, narmy, dolch or uppercut
Eh it is fine, but like the semi-auto weapons, you cannot make melee 100% viable in the age of firearms.
that's why i see not problem adding a melee slot from a balance perspective, just because it takes away the space for melee tools.
Hmm... I think it is an issue, bc then it is basically just like the knife 1-tap in CoD.
i haven't played CoD so i don't get the reference, but i don't think readily available melee onetaps are necesarily a bad thing, it rather makes loadouts more flexible.
especially long range loadouts
Hot take but not true
using melee against a shotgun you are gambling on the fact that they are missing 1-2 shots before you get to them
Melee is super good in hunt esp considering AI and in terms of the balance between “You are literally fighting bullets and range” melee is still abnormally strong imo
Range on melee, powered melees OHKing with things like Cav saber, and also how much they are used to kill bosses quickly now
against AI it is good, but AI is not really a problem.
Not sure if long range needs more viability.
And yeah, melee is strong in Hunt, the hitboxes are VERY genrous (especially on the Katana).
Think taking small slot is fair trade off
Small slot melee + rapid fire or strong primary like winnie or a mosin or centy or mako or whatever honestly as long as you play your mag size and range right you’ll get a ton of mileage
the thing is if melee was that OP, nothing is stopping you bringing it every match already, thing is there are just better choices. just a thought to shake up the stale current meta.
it’s not op it’s just strong. it’s a choice of your loadout just like taking concertina stacking to block off a boss or dynamite to clear out enemy hunters. adding a slot doesn’t change anything except making everyone bring a true melee no matter what, which both invalidates tool melees as if they didn’t already do that with the boss hp changes and makes loadouts like shotguns even worse because they have to compete with melee lethality. just my 2c though
the idea is nice esp since i do think that melee is underrated, but adding a slot like that would make melee omnipresent and — imo — remove a play style and interesting way to play the game
a lot of melee gameplay is very intentional baiting around corners or literally lunging with things like BL or cav saber. one of my favorite niche loadouts is martini saber because it’s cheap and covers both mid/long with the martini and close range with the saber. if you add a melee slot that loadout loses all the charm and nuance because you can just bring an nagant officer and cover every base without any risk.
And melee variants
yeah no a dedicated melee slot would make melee variants moot instantly
bigowomccree yet again catching me on my forgetfulness on melee variants despite winnie talon being probably my top 3 used guns 😂
lol, you're welcome haha
Melee tools and melee are in a relative good spot MINUS katana, bat, and hammer tbh
Katana needs to be 2 slot
Bat needs to be a bit slower in swings, it’s just a no brainer option vs machete,
Hammer is just awful and needs a bit of a buff
I guess dusters could be buffed a little bit too, but that’s pushing it
I would also say mace variants should 2 tap Immolator
"it can not be a change in isolation without other changes"
thats what i said from the start so i was hoping for an interesting thought experiment and not getting it shot down immediately.
i am just a bit sad that we can't discuss more wild ior drastic changes without it getting shut down immediately.
i agree with the statement that melee loadouts could lose their charm and appeal as they currently require commitment and dedication.
Dusters definitely need a buff and overall the boss vs melee tool nerf was a bit too much for solos imo
I legitimately trade off my entire melee tool for a sticky bomb in terms of cost it’s that bad
Melee weapon variant is fine and does enough damage to make boss killing not horrible
But idk overall the boss health changes definitely feel like a bit much, I’m like 4* playing with some newer friends and it is genuinely frustrating to sit and smack the spider for like 5 minutes straight
Assassin without blunt damage tool also might as well be suicide and also requires a lot of ingenuity to hit with sticky bomb, etc
I mean if they wanted to shift the meta that’s fine but now I legitimately avoid melee tools a majority of the time with berserker in the game, and bring sticky for the boss. If it’s assassin it’s usually cope and hope you have poison rounds/bolts or just afk and let someone else kill it :^)
Like you can say it’s skill issue or whatever but when it’s so bad that me and my partner are just dumping our magazines into bosses sometimes and still getting nowhere near a kill, something is wrong I think
I mean, the AI requiring specific items to kill is fine imo
Want to kill the boss fast? Load out for it at the cost of x space, item, or other risk
Either carry in the specific tools to do damage or deal with it once you’re in
As it sits, I like the changes to the melee tools
Now a knuckle knife isn’t the end all be all of AI clearing (as much, still the best tool)
And that’s me speaking as a solo
#feedback message
I don't think anyone wants Crytek to fix everything in one update I think people just want them to fix some stuff at a time instead of some new weird event with 30,000 skins
I think the boss being such a core part of the game it’s kinda important to balance around it
And what I’m emphasizing is when I dump my entire Mosin’s worth of long ammo into a boss, and my partner dumps an entire Centy, it should fucking die
But idk, overall, just really brings up how flawed the boss design can be. 3/4 of the bosses can be thwarted by a sticky and another by poison nagant silencer. So you kinda get foxholed into using one or the other if you don’t want the boss to take 10 minutes
Enh, I think normal bullets doing low damage is fine on bosses- again, they are bosses, why would they be weak to traditional ammo (the most abundant resource in the game)
Hence, you want to use your gun- bring in the specialized ammunition options… the Special Ammo lol
I really want random matchmaking to become a bit better. Right now being in a random trio, is more or less being solo three times without any benefits. There ain't any strategy, often the KD lovers hides and leaves. Lot of abuse is going on. People joining your team, mostly to farm money and event points. But leaves when meeting hunters, or comes back if we won. So what I want is a voting system, that allows me to vote away a player, that I don't wanna play with in the future. And the opposite aswell.. Vote one in favor, so I can more often matchmake with that guy. I would like that, and I think randoms would play better because of the risk of being downvoted so often, that you only matchmake with team-abusers. If not.. let randoms play against other randoms. So we atleast meet non-teamplayers, vs our non-teamplayers. xD
Hey hunters I'm new to the chat
NEW, crazy ways that Hunt Showdown cheaters are preventing themselves from getting banned. Insane.
Previous VIDEO: Unstoppable Cheaters: The Dark Underbelly of Hunt Showdown Revealed - https://youtu.be/eI5wZ9VzDOg
Old Hunt Cheating News Post: https://www.huntshowdown.com/news/what-we-re-doing-about-cheaters-playing-hunt-showdown
Subscribe! ht...
It turning into sth impossible hunt now.... this happened in South america...
@chilly nova When people write posts like your feedback, I can't help to think how "pathetic, lame, & stupid" your argument & discourse style is... learn to present your opinions without insults and slander. Otherwise you sound childish and like you're just venting.
Welcome 4 LOne... Here's not really the channel for greeting posts - so don't be discouraged by the lack of responses. Give it another go in the Hunt General tab maybe? There are a lot of regulars on the Discord.
you guys think they'll finally fix the servers or release more skins until the servers die? kinda frustrated atm since i play the game since early access and the ping is worse nowadays even though i'm playing at my own designated region which is Asia and i live in malaysia which is SEA region but technically still is asia. Back then the ping was under 100 during early access, nowadays it's only 300+++++ pings
because my friend literally bought the game for few of my friends to play but the ping is what ticked us all off and making us quit again to be honest
just inc ase people don't believe that i bought the game at the year they released the game in steam
Sounds like an Internet infrastructure problem . Your ping is not 300 because " the servers are bad ". I have also been playing since 2019 and my ping on East Coast is 25-35, West Coast 50-75 and Europe 125-150. This has been the case for 5 years . Sure do they have server issues sometimes and my ping go up for a random Game yea however 99% of the 3000+ hours of hunt I have the pings the same . I play on East and west during our peak times and Europe during theirs . Also my ISP is Xfinity 800mb/s down 25up
I play other games in diff regions and they're way better than this game's server
so you could try to explain that ? why is my internet only bad for this game but fine for all other games that i owned?
Not all servers are in the same locations or use the same routing
Yes
Your connection doesn't go directly from you to the server, there's stops on the way
These stops are what cause issues most of the time
malaysian hunt community is dying and can you tell me why when hunt in early access my ping was consistently under 100ping
Bad routing causing unnecessary stops, or the stops themselves having issues causing slowdowns
That doesn't really tell anything about whether or not you can have a good connection to X or Y service
Speedtest tests the speed to a server close to you, not the Hunt servers
did you check with the dev?
That means nothing.
DL Pingplotter (its free) and try these ip addresses (I think they're correct) and it'll give you an idea of where the issue is
because for other games they also do use diff routings and diff servers for diff regions
bad routing only on Hunt but good routing for every other game. Something seems off, also early access ping was 40-50 only
early access
that still doesnt explain for early access ping being way better than nowadays for me
It's not even purely game related, it's regional
Hunt has had issues with telekom for ages for example
Which lead to a lot of issues in regions like Germany and such
You think that the network infrastructure and peer agreements between service providers have stayed the same in those 6yrs?
and also my ping for european region is 200 ping consistenly
oceania and asia region pings became worse for me
us if u include the community in malaysia
Ok well if it's the servers how do you explain all the people that have next to zero problems ?
We play on the same servers if my ping is stable but yours is not . Clearly it's not the server
Psychoghost dont have that problem and he is streaming from Germany, problem is only in Asia from what I've experienced 1st hand. I need to queue for 2 hours just to get 50-60ms ping, i get 3 games with that ping and within those 3 hours i just leave the game because the ping is 250-300ms.
I'm not saying that everyone in Germany had issues
imagine if u were in my shoes
what are you gonna do after convincing friends to play the game since early access and also until now
but cant even play the game
and enjoy it
@tender tusk again that's infrastructure between you and that server . ISP related . ECT
not enough proof? don u need a video? we can record some footage if u like, gonna take some time
again stop pushing it the blame to ISP related
other games could do well
yet crytek couldn't?
even indie games on lesser budget could do better
it's not like we hate the game, we hate that we cant enjoy it (and also playing it)
I play on Asia servers for fun sometimes . My ping is like 180 but it's stable .
so the problem did not exist for 1-3years, now it suddenly appeared and its at an unplayable state
good to know
Well multiple people have tried to explain . There's no need to argue, we can't force you to agree.
and you still haven't tried to answer my question
which was if u were in our shoes
wouldn't you in that region's community be frustrated?
please fix the servers in Asia thats all im asking, i invested time and money bought loads of DLC just to suffer like this
I'm just telling you the facts MY ping world wide is stable . So it's not the server .
reread my statement and question, thank you very much
If you have ping issues all I can suggest is to contact #customer-support , they can help you figure out which hop is causing the issue between you and the server which you can then report to your ISP
Yes but not at crytek. I gave you a way to see where your issue was
I run into the same thing with World of Tanks and my issue is when the routing goes through one particular hub during congested hours. It's frustrating but its not the devs fault
Basically, i did research before throwing accusations
i'm gonna delete that once u have a good look
and i'll up a screenshot in game with the ping
Just Dm that
and plus we're not throwing accusations since other games is doing fine
To him
Your problem is 2 hops before the server
Other games use different servers in physical different locations . The infrastructure path i.e.hub stops will not be identical, with different paths and stops comes different speeds . Think of the Internet like road infrastructure in a city with the Hubs being traffic lights at intersections
let me ask you from a devs perspective, would you adapt to the region's infrastructure to gain better value for selling their product or just ignore it completely and make it worse over the years as the game progresses in it's life time, i'm stating from this community point of view
Theres usually not much they can do about routing. Thats the isp that decides that
yet doesn't explain to the other online games that works fine
We have tho !
Why would they follow the same trace if the destinations are different?
then why not invest on getting better isp overall for good routings to everyone which will also lead to more traction staying and keep playing the game and keep growing the community
and don't circle back to oh it's my isp problem
when it's a good idea to make the game accessable for people in the world which will increase their sales
What? The devs dont pick the isp. They just have the destination and the different isp decide how to route traffic
I understand and appreciate your reply, but its very sus how its good for the first three years and went downhill from that. put yourself in my shoes 40-50+ ms ping to 250-330ms in your own region.
Brother @empty oasis literally pointed out in your screenshot where the ping was coming from and it wasn't hunts server .
reread my suggestions to that
my suggestions are not for making the game worse, it's just going to help with growing this niche game's community
I'm not accusing of bad suggestions I'm just trying to explain how it's not the devs fault in this case and quite frankly not in their power to fix .
and there is also times that i can get 50-60ms ping in Asia, 3 games with that kind of ping in the span of 3 hours. So its very sus for me @small wolf
back to my point, other devs for other games could do it, even indie games with lesser budget but why crytek can't or wont?
Getting angry at Crytek for your consistent high ping is like getting mad at your job because the city bus stop is too far away
I get you used to have better ping m4da but things change company's change hands infrastructure is built lost rerouted. More people on the service the list goes on.
i understand, thanks for your replies. Need devs to come in and help us fix our issues, everybody who plays from our country need to use vpn to play and there is always that late feedback when using vpn although the ping is good.
you do know feedback helps with games growth and all the suggestions and questions are not for nothing, i'm frustrated cuz me and the malaysian community cant enjoy the game
wouldn't you want this game to grow more?
The reason for that is the vpn forces a different routing path
i do that's why i'm giving feedback and not just purely empty rage talk
so stop circling around and around and around about the isp here since we can't do much about it compared to the game devs themselves for the game, if other games could do it why can't this game do the same for the others?
do you understand?
true
yeap
What exactly do you think the devs can do about your isp that you cant?
Back to my travel analogy, You want to go to a store but the taxi gets lost or takes the long way. How would the store fix that?
Open a new branch in that area as the potential for sales is high
that's why there's the term franchising too
did you try a tracert? I know similar issues have been solved by taking it up to the ISP.
See why you are being routed to a high ping location and try and get help from ISP / customer support
you open more and more branches to reach out to more places and give access to the mass
Yeah, they had a big issue 2 hops before the server
and go back to my question to why cant this game do the same what other games could?
you still havent reply to that
Because their "stores" are in a completely different part of the city
Those games aren't controlling the traffic either . Their servers are at different locations so the path is different. The devs aren't controlling that
let's say you get to the store across the road but there is a construction site almost completely blocking it off so you need to take another much longer route.
they still can open in more locations yes?
then why not?
as it will lead to more pottential sales
Thats. . . highly doubtful
go back to why cant this game do what other games do too?
even games with less budgets could do it
crytek is not a small company
they do have a office in singapore
which is literally beside malaysia
Other games other devs are doing nothing special . They aren't controlling the path your Internet takes from your physical location to their servers physical location .
stop going in the roundabout again bro and you're missing my point
Making more servers spread out across a continent is nice and creates better reach of connection for people.
Issue is just that if there ain't enough players to fill up those servers it will just be servers for a select few
Let's say Walmart is 20 minutes drive from your house , and the Walgreens is 10 minutes from your house . Why can't Walmart just be closer like Walgreens ?
they already have an audience in malaysia
yet the servers are worse here compared to early access
Routing*
why not entertain the region and invest into a good potential
other games could do it.
ISP Routing, traffic load , infrastructure, ECT ect . None of which crytek controls
An audience ain't equal to a sustainable player count.
Crytek have numbers of where everyone is playing from, I'm sure if it was sustainable, they'd be looking into expanding servers.
Again other games aren't "doing" anything . They live on different streets at different distances
so rather gamble and keep making microtransacts until the end of life for the game is better?
why not aim higher
i bought dlcs too
Every game no matter how good has a shelf life . SOCOM, halo 1, halo 2 ,halo 3 ,The O.G CODs
but i can't enjoy nor play the game
They are aiming high, they are taking huge undertakings such as engine integration to a new version
!plans
Some of the plans for the future of Hunt with references:
Prestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
New map is planned for 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
Matchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Complete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
Cryengine 5.11 upgrade coming in 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
That is a different subject and I do have my objections against Cryteks way of doing monitization.
But that is not relevant for your demand of wanting to create a server that might not be sustainable.
they have an office in singapore yet they cant invest in the region's market.
a live service game requires profit . So you get some options.
1 . Subscription based
2. Cosmetic DLC
3. A combination of the 2.
Pick you're poison but in no reality will we have live service games that are not profitable to the company. You don't have to like it or agree, this is just the reality of the situation.
if this region doesn't make money why they keep the office running still here too
Also where are you getting the info from regarding Crytek having an office in Singapore 
brb let me re-check
i'm prolly be wrong about that with a diff dev company 
Again, for a server to be a viable candidate it needs to have enough players so queue times are low and there is fair matchmaking.
If you cannot ensure that (OCE servers), the servers just becomes a death spiral where no one goes.
queue time is instant in Asia btw only issue is cheaters & ping. My main issue is with the ping, I dont want to go in depth abt cheats just that EAC sucks
I get that, but Crytek can still see where people are playing from, so if there ain't enough from the bad connection remote region playing, it is hard to argue to put up a server there :)
queue times are instant but yeah routing
Understood
yeah tru only remote jobs i saw, got mistaken with a diff company dev
but not gonna lie in some rare occasions i get 1 match with 70 ping in asia
Again it is the question: Do a game grow with better availability or have the game reached its potential and new servers ain't gonna get more people into the game.
kinda funnyy not gonna lie
asians have wide taste of games like dark souls and other hardcore games
No doubt about that :)
Just saying that after 6 years, Hunt have met most of its audience.
And that is even by changing some major things that people miss about "old hunt".
What still boggles my mind is 2 hours playing in Asia, exiting the game cause i had 250-330ms ping I had moments of 50-60ms ping but only for 3 games. Maybe those are the servers in Singapore. they should route us there not send us to further region in Asia. I think game devs could do that? Any devs online and reply to my comment?
Or maybe design a ping limit like in CS:GO? I would wait to play a good ping lobby anyday than face another 250-330ms game seriously
good thing is they kept the hunter playstyle after they added gunslinger style
Thank god yes
I think i gave a good suggestion and its very doable on the devs side. I hope it reaches them. Please help to pass my message to them
never could play hunt on gunslinger feels weird cuz early access people all played in the OG style
(my opinion)
Options are always welcome. I and many others switched to gunslinger when it launched just because it's a universal control set
this will help a lot ngl
There is a ping limit.
its 225ms :))))
Honestly I think all fps games would benefit from being cross platform or at least having the option . It's brings the community together if they wish it . Obviously MK has an advantage but there's plenty that don't care . Not to mention with today's tech many console players use mouse and keyboard anyway
Ah it is, but if you cannot go lower then you can pick the lowest
no bro i can go into hunt and show you its not 225ms
By circumventing its systems?
Bc that is against TOS as I am aware
not that technical, just ingame ping
My ping in lobby is the same as in game give or take 10ms in all regions . Again I'll have different routing than you being from North Florida.
@small wolf
its a big problem when loading my loadouts take 5-10 seconds to register just 1 item in my inventory. bullets take 1-2 seconds to come out from my rifle. dying when i have already reached cover. its stressful
i know the server would be occupied as people play and the game will toss us to other servers based on our region server selection
ping limit setter for game queues would help tbh
Also lobby ping in asia is 100ms ish but ingame is 250-300ms. Routing issues aside (as almost everybody who replied here), I want to suggest a ping limit slider so the game will only route me to the nearest server which is Singapore. I think this is a very reasonable request that the devs can entertain.
You dont have to pick 2 regions for matchmaking. You can have it set to only one
yes. i only set it to only asia. and only other region if i wanna test diff region pings which i did
We know, we're not new. I've been here since early access. 250-300ping is in Asia only. Want me to expain more? I know i can double click on the secondary server choice to disable other servers.
back in early access i could play both in oceana and asia and on huge cheater days i only queue for oceania
The lack of communication from Crytek/Hunt team is getting really bad. They don't do streams for patches or deep dives. No social media posts beyond things related to the event that is already going on. Feels like hunt is on the back burner. No updates on new map, no updates on the new engine. Putting that stuff out made me feel closer to the game. Now, the events feel more of a chore they push out onto players to keep us happy until they next one. Shit, even for this current event, they had youtubers and streamers post about the event and not themselves. I
Would love and appreciate the quality and quantity of communication that was provided early last year and before. I am sure there are reasons, but to leave us in the dark with no updates or teasers, give me the impression of a slowly dying game. Truly love hunt and would hate for this practice to continue, half the reason I joined was due to how transparent things were.
Not sure if I am in the minority with this, but hope this does not come across and baby rage.
TLDR: Hunt/Cryteks communication is lacking and I miss the level they provided previously.
@hazy cipher What you describe is most certainly an issue with your connection to the servers and not the servers themselves. You may want to contact your ISP about this.
Wo bleibt die PS5 Version? April 2024 ist abgelaufen. Gibt es da News zu?
I don’t know German but I can say the news said earliest April 2024
So basically expect the update at any point AFTER the event ends, since they rarely if ever update the game in the middle of an event
And i say any point after the event, i mean really any point between events
So anywhere from the weeks between the end of this event and another to months from now
Translate this to German mein fruend if you need to
April was the first possible date, more official news some time after this even ends.
plz fix the start bug in solo mode...
they are working on it, but it is a more tricky bug to fix.
Less. Fog. PLEASE.
No
i love wildcard missions that obscure visions, but I HATE regular fog. honestly such a bore because of its mid aesthetics and middling ground between okay visibility and bad visibility
I was hoping that the Ash Bloom we were getting was gonna be like fog systems rolling in but no we get none of that :/
interesting idea, would definitely be a logical next step in weather evolution: static weather -> map wide cyclic weather (ash blook/rain) -> cyclic weather that advances across the map at a pace
have you read my suggestions and feedback and @tender tusk and @hot vigil 's discussion on the issue and suggestions for making it better, contacting isp is one thing and we've discussed over lots of other options that are out there too.
Smoke bomb?
Bug or something....? Cannot click on them name for show a profiles
Is an issue with the profile not loading correctly or so
Doesn't mean anything like "cheating"
Why can't I load into a solo game, I've been waiting for 15 mins
!queue
If you're stuck queueing for a match, please cancel and restart. A 5 second timer needs to show up, followed by a progress bar that indicates that you are actually in queue for a match. The issue is known.
cheers
Someone made a suggestion about this before (and even partial inferno, like just a section of the map on fire) and it got mostly thumbs down 🤷🏾
I like the idea
It would be neat if some compounds are randomly in an “on fire” state
!report @jagged wagon
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
Also you can still click those names, there's a tiny spot at the beginning that can be clicked since it's an empty character
Not that you need to as said in the report message
still not able to report
@crystal plume I can't click the name...
Read the text in bold
You don't need their name or profile
But either way, you can click the name when clicking the correct spot
People using those names think that they are immune but they aren't
Spam the clicks til you find it, that's what I do
cant wait to play friendly showdown =3
Ps5 Release date?
Currently unknown
Expect some info at some point after the current event ends.
Like you just did to me? You're just here to argue. I don't care what you have to say.
What else am I supposed to say about either "feature"? They are both just not fun. I don't want the feature to exist cause it makes the game less enjoyable. I don't need to explain it further.
I used your adjectives to make a point. Well, you could actually give examples about why they detract from fun gameplay. The new pact trait perks are done soon, so the quick revive is gone as of Wednesday. I actually didn't think that one was too dramatic... It rarely showed up because most people ran Lawful or Primal. As for traps, I think they are a great - it switches up the gameplay and can be a major tactical asset. They are easily countered with the right gear or traits. I don't often play them but when I do I think it is fun to lure enemies into them.
wait, was there a quick revive perk in the game?
/genuine 
i just used berserker, every time, mfw i am a prestige player and gotta level up my guns again
legit my favorite part of events, is berserker being around, these days
if they end up making it into a burn trait ill never see again, ill be so sad
What good is a new graphics engine if fewer players come to play every day? Crytek doesn't care about fair balance, they prioritize the fun of players with more hours and mmr. so they expel from the game anyone who is interested in starting to play. That the game is dying is entirely the responsibility of the developers.
Does the season lore audio get released on Spotify or anywhere? It’s really hard to use the in game player and do anything with my computer. I would love an “external” audio player that allows me to queue up everything thus far so I can listen while the game loads etc
Not afaik. Theres vids on youtube that have the entire story though
@ashen onyx Your post was removed due to it not being a suggestion. If youd like to give feedback then there is the #feedback channel
They hated him for he told them the truth XD
Nah, it was because he didnt follow the rules. They had no problem with the truth as he saw it
What rules did i break?
You were giving feedback thinly disguised as a suggestion. There's an appropriate channel for that where you can post what you had word for word if you want
Can you tell me what paragraph exactly was giving feedback instead of a suggestion? So i can better adhere to the rules next time.
Your post boiled down to "I dont like X. I suggest you get rid of it"
Again, its fine as feedback, but not as suggestion
"I dont like X. I suggest you get rid of it" And that is not a suggestion?
it even says "i suggest"
I'm not going to argue with you. Post it in #feedback if you want, just not in #game-ideas
ok is there any metric to determine what is a suggestion and what is feedback?
if its considered against the rules there must be a definition of it that i can stick to so i dont break them
Yeah, Death Pact granted reduced ally revival if you had Resilience.
Suggestion and Ideas are more about innovation, new concepts or tweaks to existing systems. People tend to think garnering 'likes' is grounds for Crytek to implement their suggestions; which also isn't true. However, low-effort frustration posts like "this sucks, remove it" can gather a lot of 'likes' and easily create a misconception that change might/should take place.
Feedback however can be used for shorter opinions that don't offer much critique. There they might get responses of support or rebuttal in this channel. Either way the Feedback is heard and most likely tagged in the appropriate Community Concern branch that it falls into.
solo self revive is the worst decision crytek ever made ..... nothing says , "I need more views" than some horrible trade window snafu and someone posting it on youtube like they actually deserved to win
fix the trade window -- then you can keep your streamers AND your paying customers .. not just one or the other
this once "I won - yes, I deserved it" game has devolved into "hope they don't burn me and camp me for 30 minutes" -- get real Crytek -- why is this game suddenly about solos
go play tarkov spt if you want solo experience -- let's get back to what made Hunt fun -- calculated risk -- right now it's yolo solo crap
yolo solo crap -- that's what I think about the current state of the queue in Hunt
if you are not solo you are not playing the game as it's meant to be played in its CURRENT state .. solo is easier than any other mode of play because Crytek
it's just too easy to be solo these days
really love latest 6 star youtuber posting title of "solo is fun again" get out of here with that crap -- you're clubbing baby seals my man
Crytek has literally made smurfing mainstream -- why do we celebrate that
meanwhile every solo match with randoms ends up with at least 3 or 4 groups just immediatlely disbanding with regroup timers as well as the very common AFK -- this is the mainstream hunt experience
and people wonder why the game isn't growing
what is advertised is not what actually happens
burn me and camp me for 5 to 10 minutes is a creation that is purely crytek -- ti really sucks and it's .. wait for it .. not fun .. burn burn burn .. camp camp camp .. crytek
I know the company is not brankrupt on ideas -- do better
solo self revive in 10 second window is lazy
last rant of the day ... event can't end fast enough... all this random crap at supply points needs to die and go away forever ... if it's not about the bounty and buffing people who actually KILL AND BANISH AND HOLDt the lightning bolt .. then all buffs are just counter to the actual damn game
CRYTEK - do more to buff the people who PLAY the OBJECTIVE
regaining bars and rezzing without bounty is lazy -- pure junk
team that holds bounty should not lose bars -- hell they already got a lightning bolt on their face -- why you buffing every passive scrub in a bush --
Make holding the bounty WORTH it.
Every fricken event to date has all been about DILUTING the bounty
MAKE IT WORTH PICKING UP
if your core experiement is diluting your core mechanic then you need to get it together -- you're screwing it up
what
Mission time ran out before you were able to extract. Your hunter is assumed lost and has been killed.
You should have brought long ammo -- don't you know every extract is on the edge of the map. What is the point in any other ammo? Fun? Hah. MMR fixes fun -- no fun for you!
If you're not having fun in your current MMR you might of just had a few really good games and shot past where your current skill level is (We all fluctuate massively on a day to day basis for what our current skill level is), or perhaps youre just not playing as well today as previously so your MMR is too high.
Solos do not go up against premades. They go up against randoms.
Randoms are just the bottom feeders in Crytek ecosystem.
The random player experience in Hunt is bad. really bad
Game will not grow until random exprience is improved.
Solos go up against teams with the same team MMR as them, randoms or premades have little to no affect on that. As a premade with my friends i constantly encounter solos
Randoms are people who dont have friends online at the time, so Crytek created a system for them to find other people also looking for people. Just like every other online game where you can queue to find team mates. Its not a Crytek specific mechanic?
I quiet enjoy my random team mates, sometimes they dont talk which is great for when i want to be alone but still play hunt with people. And sometimes they are super funny people, or just people like me looking for "temporary 1 game friends" to play with
It can be hit and miss for sure, but thats unavoidable really. You dont know who youre going to queue up with before hand and not everyones playstyles mix well
Someone who plays aggressive isnt going to mesh well with a sniper, someone who enjoys just trolling a bit isnt going to mesh with someone who cares about their MMR or KD
stop letting your teammates burn out dawg
...
like i agree that a lot of the event shit is dumb and the pact that lets you redskull revive is stupid but
the red skull revive nerf was a good one
haha lawl upvotes lawl .. burn out? what? ya'll not reading and understanding just responding
"team that holds bounty should not lose bars" is this not referring to redskull revives? Are your teammates just dying 5 times?
no
it's referring to the fact ther is no real tangible benefit to holding bounty for other than 5 seconds
then it's just a curse
I'm in a gunflight will be back later, maybe ..
I said my bit
crytek adds crap to events that remove value from bounty that was point of all of that
get bars in middle of map for no reason, lawful event perk
all these events are about everything BUT HOLDING THE BOUNTY
Ah, you want bounty holders buffed to not lose bars when they die?
tell me what event perk actually benefits from having bounty
answer -- NONE
that's the problem
they ain't focused on what's important
BOUNTY
I'm not against buffing bounty holders but I think it's important to do so in a way that does not benefit people who just sit in lair for 50 years
9 straight events of crap .. none of it focused on .. wait for it... BOUNTY
9 months of what .. random crap
I think getting bars back in the middle of the map is a fine addition, means less teams extracting after 1 fight. I definitely think it needs to have more of a cost to it though. And agree there is no incentive to hold the bounty. Youre better off just letting someone else pick it up, pick them off and take the bounty off them then leaving
bounty don't mean shit right now and crytek needs to make it worth it .. way more worth it .. they should not reward the team that sits in a bush until everyone else stops shooting .. bounty needs to be more useful and valuable
we all quibble over scraps in middle of the map for a mini bounty or getting our bars back .. junk pure junk
junkkk
event takes away from the actual gameplay loop -- bounty
get bars back for not holding bounty - junk
revive your teammate without bunty - junk
that's this event and events tend to lead to core game mechancis like junk solo self rez
so yes, stating my bit
junk
junk junk junk all of it -- get back to core
bounty
I think a somewhat reliable (but not terribly easy) way to get bars back is a good thing, but it's a little awkward right now being tied to the pledge marks. The red skull revives without bounty is definitely horrible though, by far the worst part of this event for me
Right now we've got the burn traits remedy and rampage. I've never successfully gotten remedy and been able to use it, although I have used rampage to get a bar back midfight before.
but they're just too random
think a somewhat reliable (but not terribly easy) way to get bars back is a good thing,
if it doesn't involve bounty it's junk
everything in a match should be about the bounty if it's not then Crytek has lost sight of the game
bounty or nothing -- bounty should be everything
if you don't like you lost a bar get your ass out of match or go get the bounty
or just get rid of losing bars entirely -- make bounty have inifinite darksight -- as long as bounty as king
right now bounty is a fricken curse
bounty gives benefit for a five whole seonds while solo can .. snatch it with snake at double range .. double the darksight... EVERYTHING about solo is BETTER
is this a group game or a solo game
bounty is trash - event it trash -- make bounty worth holding as a GROUP
all this solo "omgerd" I'm so good look at me is trash .. known 5 and 6 star players beating up on 3 and 4 stars .. this is sport? bounty does nothing? what?
get real
no wonder people turtle with shotguns in lair ... no point is actually doing antying because holding bounty is nothing .. extract on edge
event just make bounty less valuable
solo self revive just makes the game less meaningful -- death isn't a thing .. just click a button ... no risk
all upside .. solo yolo
post it on youtube for likes at expense of jerks like me
bounty not losing bars or having infinite darksight would just buff turtles so hell no. get the hell out of lair and extract
it should not be worth "holding bounty" it should be worth extracting with it.
If someone says i don't like this lets change it and it gets a lot of upvotes maybe they are onto something you know. Kind of feels like you are just censoring anything you don't like and claiming "it broke the rules bruh"
So once again tell me what paragaraph broke what rule exactly so my post doesn't get removed next time. Shouldn't be to much to ask if you felt it warranted a removal in the first place.
EL0him’ suggestion for reducing reserve of FMJ and HV is actually an interesting idea I think is worth checking out
As for spitzer, I mean long ammo is already hindered by a lack of resupply and you can’t stack Spitzer unless you have a obrez and QM- so I don’t think it should be limited
But for items like compact where HV/FMJ are straight upgrades- makes a bit of sense
@latent geyser https://en.wikipedia.org/wiki/Rider_(legislation)
In legislative procedure, a rider is an additional provision added to a bill or other measure under the consideration by a legislature, which may or may not have much, if any, connection with the subject matter of the bill.
Some scholars identify riders as a specific form of logrolling, or as implicit logrolling. Others distinguish riders from l...
This is what you’re doing adding fmj to that list
Compact and medium needs it
Problem is they're too good for the weapons. To the point where some people would never run compact and medium rifles without them. They're just upgrades, and let's bring up for a moment Dolch FMJ for the sake of some players...
That doesn't mean it'd have to be cut in half, but just reduce them a bit so regular gets more attention.
The idea is just to extend the Slug nerf (which is also seen as a straight upgrade to buckshot) over these ammos that have been left untouched for very long.
This channel rule. Expressing dislike for something, as said before, it's ok, but it's feedback, not suggestion. It become a suggestion-ideas candidate the moment you present an alternative, not plain removal.
Compact and medium need it?
If a gun NEEDS a special ammo to be competitive, then it’s clear the special ammo is not just special anymore
Thats not a reason to nerf it
Special ammo is supposed to be a sidegrade, not a straight upgrade
And if it does increase the base gun’s ability to compete overall- must come with significant drawbacks
Thats a reason to buff the original ammo
That’s a great reason to nerf the special ammo because just buffing everything isn’t the answer
And or nerf long
How so
That would be better
Overall powercreep
Why would nerfing something allowing worse weapons make it better
The reason why they need it is because long is so centralizing
Balance
So don’t fucking nerf the things allowing them to compete!!
It would be opposite of balance
If most weapons (compact/medium) can’t compete with long always (which they do in compounds), maybe it’s better to balance the truly over bearing minority over the fine majority
Because now less weapons are viable
If long was more balanced I could see it, but nerfing these ammos are not how you balance the hunt meta
Hence nerf long + reducing the constant prevalence of FMJ/HV on every compact ammo now a days
Because special ammo is supposed to be just that, a side grade not necessity
@novel quartz If you got wiped by a katana 15 matches in a row and went from 5 stars to 2 stars, you probably should be at that mmr
I don't think it's a katana problem
Only playing randoms because everyone you know hates the game doesn’t help with your mmr
Sure, but you are the on responsible for your own death to katana no?
Being pressured by at least 2 other people with guns and getting rushed by a katana that just killed both your teammates because they don’t use good headphones is kinda hard when you have no shotgun.
Okay, but that is just lack of good team mates then
Like dunno, "strong bc of team play" seems like a weird way to wanna balance
I probably didn’t make it clear (sorry) but it’s not the damage or the actual weapon, just the amount of people using it. When it first was out it was fine, just after they changed it to small slot and at least half the server is using it.
I agree it should go back to 2-slot myself but there's plenty of counter play to the katana since it's still a melee weapon and they have to get closer than even a shotgun to take you down. It's a menace in lower mmr because higher mmr have figured out ways to counter it, have better situational awareness, better aim, better map awareness so they know what is safe to simply run the other direction to even if there are two other teammates with rifles on his booty too.
I mean the best way to balance katana really is just bump it back to 2 slot
That’s all it really takes to keep it as a viable melee option but still maintain some semblance of balance vs the other melee weapons without power creeping all of them
It’s such a simple fix and easy points for the devs to earn but, they have made questionable (and generally wrong) balancing changes in the past bar some exceptions and controversial choices
Thanks for clearing that out :)
Yeah I agree it is very big noob killer weapon that might be a little too volatile in its effectiveness.
I think at least the stamina costs of the melee weapons could be looked at. The katana can heavy attack 4 times while the machete can heavy 5. The katana light attack both does more damage AND costs less stamina than the machete heavy attack. Meanwhile, the bomb lance can only heavy attack twice.
rr hammer heavy deals less than katana and costs more stamina lole
and have more reach
and have an attack that deals insane amount of damage, but doesn't require stamina that you can store.
If katana gets to be the overwhelmingly dominant force for pvp among melee weapons, it shouldn't also be the most convenient PvE weapon by a mile
which doesn't need wind-up
yeah the fact that you can do the martialist attack at 0 stam is just broken. it shouldn't function like that
@reef smelt Agreed. This is a issue and with cheating being such a big issue right now people are bleeding money. I believe the cheating issue is just being ignored. For anyone that says they don't experience it is either not high enough in mmr or doesn't spectate and can't tell when its obvious. I hope the devs address this, but this has been a problem for years. So I doubt they ever will.
the devs are constantly fighting cheaters, like every day, not only once in a while. it's a constant cat and mouse game between anti cheat and cheat devs.
Ok and what paragraph exactly broke that rule?
To be honest, all of it:
is it worth it reporting a fool that kills teammates here too?
I already reported ingame but that doesnt seem to help most of the time
Shoot a message to @muted zealot, we'll take a look.