#feedback-discussion
1 messages · Page 137 of 1
regardless of if you think it's working as intended, too strong, too weak, or anything in between, the fact of the matter is that people hate it in its current state and it objectively makes the game less fun for a vast majority of players
ergo, it should be changed, and should be changed pretty drastically in my opinion
this is to say nothing of how easily it's exploited in its current state, but I digress
it's late, I need to pack it in
I love this idea, make it happen, i can't find enough burn trait at all, and its too much on rng.
The best Hunt i played so far, was the infernal pack with berserk, man that was massive boost of fun, no bleed, no fire, no poison, it was a Bliss.
I also really like your solution to the necro problem. The only thing I would change is make a short delay or something before the husk spawns. Though, I think this delay could be bypassed if someone loots the body.
I crap on Crytek more than most but I have to disagree that the "non sunny weather" maps are "bad" -- I love it. we need any reason not to bring long ammo.
My only complaint about things like <*> bloom is it takes the best thing about hunt (the soundscape) and completely throws it out the window.
yeah, again the actual mechanic would probably need some pretty extensive internal and external testing to get the balance right, my suggestion is mainly just a first run at the idea, overall I just want Necro to longer be annoying as shit to both use and deal with, while still fulfilling the purpose of making solo vs team fights slightly more balanced
@pulsar steppe what's ping abusing?
@prime ibex I thought your suggestion for Nagant Silencer Brawler is funny; it reminded me that it used to be the Nagant Brawler but then they changed it to be for the Officer instead
Revolver Nagant M1895 Brawler in Hunt: Showdown.
Site: http://huntzone.pro
This is a non sequitur but it's frustrating that for years people asked every day for a rain weather, and then the moment we actually get it, people complain that it's the worst thing to ever be added to Hunt. Ever since Necromancer was added, there were lots of requests for a solo revive, but then everyone hates it and lets the idea itself just ruin their lives. They finally change Headsman but people don't like how. "Bosses are pushovers", and then screaming for them to go back once they make a marginal change about it.
Can't just roll with the punches, every single change is ruining the game somehow
It's just give me daytime or I leave game with these people which is annoying
It’s honestly typical for communities to never be happy but yeah hunt is one of the worst examples. They get what they ask for and they throw a fit, and it’s why I’m honestly glad that crytek doesn’t give a fuck and keeps just doing their thing.
Think it is a balance, we shouldn't be too dismissive of every complaint or suggestion to improve the game.
But I do think a lot of feedback comes from a kneejerk reaction take, where the person doesn't even give themselves a moment of visualizing and understanding what they want Hunt to be and what Hunt is for other people/Devs.
People generally feel less need to share their positive game experiences through feedback, they're having fun already 😄
Competitive games especially.
Which is fair honestly, because if you want the game to be better you want to add to where you think it is lacking.
idk if it's fair, but it's how it is and what's expected. I think reinforcing the good and communicating what's the most fun for you is helpful to devs as well, both practically and mentally.
Unfortunately not many people have the discipline to have that mindset xd
So all developers get is “we hate everything you’ve added, the events suck, add nothing to the game” feedback wise and it leaves the devs in a tough spot
That’s sadly not how people work in general not just gaming feedback.
No it can be, it is just factual that negativity bias is a thing
Positive feedback exists and can be critical and useful to a developer as well
Yeah, but devs obviously try to adapt and learn how to work with that effectively. Biggest problem is of course that this often leads to putting distance between players and devs communicating directly. When Hunt was a lot smaller, we'd get devs from different departments chatting about the game frequently. Now - not so much.
Well, lack of dev feedback due to overtly toxic communication is nothing new to me specifically, or anyone in the bigger gaming community to be fair.
Think it is completely fair.
Not saying anything and keep playing the game should be indicator enough that things a running well enough for the devs.
Ofc psotive feedback is still a nice gesture to the Devs, but not something I expect people to strive for.
In personal experience with work, nice words for a job well done are well and good, but also not really that useful to get. Whereas getting feedback of what doesn't work is very helpful.
Thinking about how Bungie just did a set of streams to promote their game and to talk with the community and ended up getting called racial and homophobic slurs and generally just abused over text instead of anything helpful or productive
For sure, but that is also not really rational nor construtive feedback
Unfortunately people just see feedback channels in here and assume it’s the optimal place for their post-match bitching, put simply :) instead of anything productive
I agree that it is to be expected in reality, but a mix of both reinforcing what's good and pointing out what's bad works best for me personally. But yeah, with a competitive game, you can't seriously expect that all the time 
Sure sure, ofc hunt have become bit more viable to give positive feedback as events seems to try a lot of things.
So saying "item pledges works great" is ofc a help.
But me saying "I love playing the matches" kinda is whatever haha
Well, that’s why critical - and specific, really - feedback is more valuable than vague stuff
They need to know what works and what doesn’t, and they don’t need it laced with slurs, ad hominem and toxicity
There are both ways to give and receive Feedback, which could be better implemented in this Community (as well as any other).
Take one of my latest feedbacks:
Title: Where's Rotjaw?
Description: Why was she removed for the Event?
I could have put more effort into this, more understanding and packed it with the positive-feedback on both ends to make my critique more plalletable. However I was tired and after two weeks of Rotjaw-less Hunting I made a knee-jerk Feedback.
(It turns out she wasn't removed but just got -IMO a lot - less likely to spawn. I encountered her twice since posting my Feedback.)
But if you want to hear a positive in my Feedback, it's there too... I liked the addition of Rotjaw, please don't reduce her frequency. Which could be extrapolated to - more Wild Targets would be appreciated.
Anyway, butterwhale (Noi) calls me out on misinformation in my Feedback and I responded by explaining my PoV and expressing concern about abandoned game elements. Which again... Can be seen as both compliment and critique...
Blah blah blah - anyway this stuff is all psychology stuff - Four Ear model and whatever.
@unreal harbor I would imagine they'll possibly add it in once the engine update comes out
I look forward to the newest iteration of the CryEngine. Crossing my fingers on scalability and optimizations 👍
i think the worst change that has been made to the game is to put the retirement level at 50 for a hunter.
@outer wedge there is a sound for Necro, but at its max distance you may not hear it. But both initially going into darksight and the holding of it makes a sound.
And the body still makes the same sound as everyone who stands up.
good luck earing it during a team fight
Revives on Body only, necromancer is dumb, and solo necro even dumber
Just died because of the fact you can’t hop the fence section on the stairs outside of Healing waters church going into the cave
What the fuck is that map design guys lmao
5 mins in queue, just to run straight to extraction 🥱 rain night fog ash fire.. nop
Ok, have fun not playing the game? xd
that's my point tho.. about as much fun as not being able to see or hear anything in those maps
I extract so I can actually play the game lol
If you can’t play the game with fog or rain, then you simply can’t play the game lol
they should remove non fog or rain maps tbh
It’s such a weird juxtaposition to the theme of the game tbh
A perfectly clear mid day… to hunt a monster like come on
fog just turns every skin into old headsman
That’s greatly exaggerated
It hinders vision, as fog should, but it hinders it for everyone evenly and doesn’t make the game unplayable
Someone comes in with a specialized loadout, well they took their chances choosing something that’d work in a certain situation only (and even then, you can make use of snipers, marksmen, and deadeyes in fog) that’s on them when it’s NOT that situation
Again, if you can’t play in fog or night or rain- that’s on you, not the game
actually it's on you
It's just the sweatlords that cry about it
Lmao ur right, I hand choose the map conditions and have them on a list that I feed into cryteks servers
😠
I use crayon on tissues so sometimes they just default to a previous choice, which is why sometimes you get same map and same conditions in a row
Sorry guys my handwriting sucks 😞
Bruh, the talon ready up is so slow
So
Do the Nagant 1895 and Nagant 1895 Officer act as eachother for the purposes of challenges
Like if I had a challenge that said specifically use any variant of the Nagant 1895
Would a Nagant 1895 be considered a variant of the single action Nagant 1895
Nope they are their own category of guns just like Winnie and Winnie C
@pine patrol I see where you are coming from but is that not a positive rather then a negative. You say you are waiting at the bounty wondering why nobody came to fight. Peacekeeper makes it that there are more ways fights can happen. Basically there will be some matches where nobody comes to fight where now they will. Sure as the team who seems to win a fight, it can be frustration but the loosing team at least has an opportunity to get back via the losers backed. That could be you in another match. Overall I feel peacekeeper makes burning weaker without killing it and increases the average length of a match for people while bringing more variation as to how matches play out. Idk, I really see it as a positive when looking past the fact that you can't always give a team a hard smackdown.
One thing that could perhaps be considered if it turns out to be too overpowered is to make it that guns of burned out players are broken. They would have to leave or find guns in the world. That's an option for a super clutch comeback or just to save your soul (which I'm all for, let me save my soul more pls^^)
In general, Hunt has a lot of ways a match can play out where I just go "booooring", the worst being: go in, find boss, kill boss, wait for banish, leave with no single shot fired. Those ways should be patched up in clever ways and peacekeeper does some of the patching imo.
@signal mural just wanna add to your feedback, I assume you mean "Soul Survior" when you say wellspring right?
Going out on a clear day makes a lot of sense…you don’t know if you’re the only ones out there, and want enough daylight to get things done, while it’s a little safer. Honestly helps the horror feel serious, and real. It feels contrived when you know the game/movie/whatever is trying to scare you. I’ll never get why people complain about the weather..fog and rain happen whether you asked for it or not 🤷
Is this new? I used to use the officer for all my nagant challenges o.O
Also the still mid-day heat in those empty fields has a certain creepiness about it, that doesn’t happen everywhere else
Always been like that
Yeah. I can never remember which title is the actual game mode name.
@crude karma I think we're more likely to see the Marathon Aperture #game-ideas message
@crude karma
You're gonna hate it but sure. Marathon sniper. You'll do 30 dmg each hit with a 10 degree lead time.
Hey crytek fix your fucking game and allow us to place traps on solo piglets who die in awkward places.
I don’t know why FMJ compact- or compact in general has such large headshot ranges
They were unnecessarily buffed a while back
It’s like you stand at 150m
The compact ammo you are fighting is doing 10/20/30 damage each shot- so you just shrug it off and heal
You line up a shot thinking “man they are doing no damage”
And BAM dead because one of the 30 rounds that were doing 24 damage before finally hits your head at 150m
Like come on
I mean, default ammo winfield headshot range is 150
The longest FMJ headshot range should be about 140m on the Winfield- max
That was buffed, before it was less
I mean it’s ridiculous
The headshot range of a Caldwell conversion with FMJ exceeded that of a Uppercut- you can talk about mv all you want but that still shouldn’t be a possibility
I think compact ammo headshots being a threat at ranges where long ammo can still two-tap is a good thing
but yeah some of the numbers are a bit odd when comparing the pistols
I don’t think so, they chose compact ammo- they shouldn’t be able to rely on volume of fire for a lucky headshot or just spam the limitless HV capacity options to get ranged kills at over 150m
At that point, that’s where medium ammo should be considered instead
Winfield had what? 99m headshot range before? or less
Honestly this would be a decent tweak to get medium ammo a bit more of a niche over compact
I think 150m was a good change
Nah, 140-150 WITH FMJ as a max would be a good change
And then scale all the other options down from there
I do know what you mean though. When conversion pistol FMJ had more headshot range than uppercut was weird. It's still weird since now that uppercut got increased headshot range to compensate for that mistake, the pax is still forgotten.
Pax and Pax trueshot fmj got less headshot range than conversion pistol fmj
That shouldn't be the case
I’m just saying it would help balance medium vs compact since that’s also a topic of contention
The headshot multiplier + FMJ multiplier is insane
As you just pointed out
I think nerfing compact isn't the answer you're looking for tbh
at least, not rifles
I mean I wouldn’t go buffing anything else
I don't want compact to go back to teh 74-80 damage it used to have
This game needs more nerfs than buffs lmao
It’s compact, don’t use it at long ranges lmao
Although I do think you could nerf officer carbine's headshot range.
I'm biased and would take any officer nerf and smile
Like you said, volume of fire and HV
Besides most shots are body shots which do… pitiful damage already
I think precision should be rewarded
It already is though
Compact dealing pitiful damage but can still kill up to 150m~ ranges
Meanwhile long ammo can kill with limb damage at long ranges
And doing so up to 100m only with base ammo rewards precision too- just not overtly
You need to have the right tool for the job
so the less damage dealing weapons reward precision, meanwhile the high damage long ammo rifles can kill for less precision
So choose medium or long
Because 100m is still a feat of precision
Like that’s being over looked here
(That’s not to say long isn’t overtuned either… it is)
Depends on context, if someone is standing still and you have time to land up the shots, or trying to hit someone that's aware of you makes a big difference in my experience
That’s for any range though, that’s a given
True
I feel like snipers are annoying enough, and making more primary weapons a complete nonthreat at those slightly longer ranges is a bad thing. If I'm always supposed to have the "right tools for the job" then that means never touch a winfield again at the risk of running into snipers
by snipers i don't mean scopes specifically, just the playstyle of sitting uber far away
I mean, that’s in a perfect world
Same could be said for never using anything but shotguns with slugs in compound
but a shotgun with slugs is not always in compound
The compact variants are cheap, available, and have high rof, great ammo choices, and lots of ammo
They don’t need great HS range added to that
Now, I’m not talking about dropping compact drop off even more
Just headshot range
And don’t typically suffer from bullet grubber reloads either*
(Marathon… let’s be honest, is one Compact bullet an issue?)
I don't think that the current compact headshot range is in any way overtuned or problematic, especially when the mosin can two tap body from even further.
I dunno, the only compact gun I could see that for is the officer carbine
Both the carbines are definitely over tuned on HS
The compact pistols are too- especially Caldwell conversion
The Marathon has a ridiculous HS range overshadowing even the base centennial
Okay yeah the pistols could definitely use a slight drop in headshot range
Like come on, the entire class is overtuned on HS range
but that's mostly coming from my bias against shotguns, i do want those loadouts to suffer
I mean, uppercut being the best medium ammo rifle in one slot will always be a thing but it’s iconic to hunt so whatever lol
what's the headshot range on the marathon with default/fmj?
I believe it’s 202 with FMJ I read?
Okay that might be a little bit high lol
Yeah
That’s… like never not worth it to just try and get one from across the map, you have so much ammo, why not try
Like come on, 150 max for the compact class and I think that should go to the Winfield
And that’s with FMJ
but I think around 140-160ish is completely reasonable for compact, even default. FMJ just shouldn't be that much more
FMJ is a straight upgrade to compact in the situations you should be using it in though so
That’s giving FMJ still too much room
yeah fmj and hv could use a rework in general but that's a separate issue
Fair but that’s what we have now intentionally
Unlike balancing around reload canceling as an exploit as someone said before 
Besides this’ll help medium ammo be more of a choice over compact, which is something it’s always struggled with
Without buffing and power creeping medium ammo
yeah i know people want 30m medium but i'm really hesitant, especially with stuff like cent dumdum existing
also incend, ugh.
Long ammo options on the other hand, I think their ballistics are fine BUT maybe a general reduction in cycle rates and handling would be a better option-
just gut the mosin reload. that's all i want. it is absurd how fast it is
Again, a general handling nerf for the long ammo guns in addition to the HS reduction range on compact would make medium ammo shine a bit more
And slow down all the fire rate increase trends that have been happening 
A great first step for the game though would be removing the reload cancel exploit
Seriously, some guns and tools are balanced around their stated reload speed… maybe making sure that it’s actually true in combat would be a great start to a rebalancing rework on this game 
are you just talking about swapping when the reload is finished to shave off a little bit of time?
Didn't think of that imma be real
I think incend should be changed in general to only be 20m ignites instead of general dropoff cause long incend is obnoxious as shit, but yeah medium dumdum is uh... something.
Yeah, sometimes the time you save is enough to fire off the shot that matters
yeah i can't remember but i think it's valorant that like, hard-coded in a timer before the gun will shoot after a reload, even if you swap it
but i might be thinking of a dif game
The newer rifles have animation cancels in mind
Like drilling, you can experiment how much you want but it won't save your time to be benefitial
Problem is older weapons don’t
Exactly
Like even the mosin with clip reload benefits from it… like what the fuck lmao
I'm just seeing it this way, since new rifles don't benefit from that, then the older weapons should probably have an animation cancel update for consistency
To be in line with the new weapons
Compact ammo should not be nerfed because it would only make long ammo more prevalent
the problem with medium ammo sucking so hard is not because compact exists it’s because long ammo exists
@signal mural nicely constructed post, agree on almost all points
@barren iron it is said here many times that people prefer fast matches (more variability in matchmaking) to empty matches (less variability in matchmaking). I'm of the opinion that the people who don't want empty matches are on the higher end of the skill spectrum. of course good players don't want empty matches and those that suffer the most are the newbies and players who probably do want slower gameplay. Also, with the incredibly liberal ping limitations there is simply very little incentive to play on servers that are actually closer to you than server swith higher pop --- almost everyone gravitates to EU or US West. Crytek needs to add more incentive for staying local -- so the populations are less skewed and out of whack which is what leads to bad matchmaking. This could be solved by the client simply selecting the two best locations (by ping) and when cross region players are paired up simply find the best cluster on average. People start shouting in all caps when the suggestion is made to remove region selection -- the reality is the game should be optimizing this not players.
I mean not really, Long ammo’s shadow over the other ammo types is extremely large no matter what- so that’s why I suggested indirect nerfs to long ammo weapons via handling and cycling nerfs
Currently compact ammo steps on the toes of medium ammo bar Centennial (Dum Dum) and Vetterli variants (mainly silencer)
By nerfing the HS range of compact, you provide more of a compelling option to utilize Medium ammo options as a whole rather than simply defaulting to compact FMJ if you wanted a bit more range without sacrificing ammo or rate of fire
If you are looking into extended range combat (100m+) or higher damage without committing to Long Ammo- you should choose Medium ammo
All in all, a compact direct nerf and indirect long nerf would balance the game nicely by giving medium ammo a better status WITHOUT causing powercreep
(Centennial Dum Dum should be addressed however as a separate issue, it should not haven gotten dum dum like the dolch/uppercut should never have gotten FMJ)
Yep, cent dum dum was the dev's dumbest move
There is literally nothing special about special ammo -- every gun has virtually every ammo now. Feels lazy -- if it was exclusive to medium ammo that would have been the bridge to make medium not suck? Now we just have weirdness all around. I would argue cent dum dum isn't nearly as bad as shredder (an ammo so bad they had to rename it for it to make sense). Also, dolch getting special ammo and variants just sucks in general. Fighting against certain guns just isn't fun and the dolch along with nitro are two of the worst offenders.
i feel like if centennial didnt have dumdum there wouldnt be ANY reason to use it
cent fmj is still a beast of a gun, but dumdum overshadows it
The vetterli being overtuned kills the centennial (without dum dum)
This goes back a long way though
Vetterli should have never gotten:
- Marksmen Variant
- Silenced Variant
- HV ammo
- Cyclone
vetterli hv probably shouldnt exist but idk about overtuned. i dont think hv should exist in general though so idk
basically just nerf long ammo to 20m dropoff
Another L take. Winfield cent shorty silencer outclasses the vetterli.
HV ammo on silenced variant is not used unless you want to be seen at that point just take a different weapon
The cyclone variant is 515 hunt dollars
200$ more than the mako rifle lol a long ammo rifle
It's overpriced
Also the Winfield centinneal has levering and has a sniper variant unlike the veterrli
Honestly I don't see any valid point that statement. As fot custom ammo being irrelevant
What did you expect was gonna happeb with custom ammo? It only slightly alters the guns playstyle
L Take? My guy you just ignored years of the motto “Vetterli is betterli” in your response
Dum dum rounds are for more aggressive play, fmj is used for wall bangs, and poison ammo is for poison sense or ai.
Who tf uses poison sense
No one because no runs poison ammo lol
To be fair, when was the last time you were killed by a centennial with levering? That shit can’t hit the broad side of a barn.
You’re even not comparing the two rifles directly, you just stated what each custom ammo is for essentially which no one has talked about
Also HV is commonly used on silenced variants…
The point of said argument my guy is to point more validations
Where are you getting this info?
If levering is not good… why bring it up as a plus?
Also how does a 2 slot silencer out do a 3 slot full ammo silencer?
Yes I am comparing them re-read again
Rarely taken as fmj is much better
And yes it does look at the stats of the weapon????
I disagree with the addition of semi auto matic rifles to the game-
The cyclone isn’t greatly overpowered but it is annoying, hence why it shouldn’t have been added
I agree with this statement
I have, it doesn’t…
Semi auto rifles should not be in the game
Where does it beat the vetterli overall in?
Headshot range. Fmj increases this.
Muzzle velocity
And having a sniper variation
You brought up the silencer
And levering for close range
I brought up both variants
You brought up both
I am comparing both
I’m asking, for silencer to silencer - like you said
You didn’t even say silencer to silencer
You said silenced shorty to vetterli in general lmao
My honest reaction:
Understood have a great day!
👌
lol
Literally every thing you have stated has been shown to be why the centennial is worse than the vetterli overall bar dum dum for years
But ok- it’s not like there is a video on this topic or anything, maybe a certain Hunt Showdown Crytek employee used to have a hobby going through weapons and showcasing them or something 👁👁
Maybe the years old motto “Vetterli is Betterli” was a shared hallucination, that came from my dreams 
And this is a straight lie lmao
But nah, you’re 100% correct
Understandable, and have a great day! 👌
It increases headshot range my guy look at the ammo data be dumb but do it on twitter shoo be gone.
Bro you have to be trolling to not acknowledge the vetterli has access to FMJ too, which increases the hs range beyond centennial FMJ
Show me your data to prove the veterrli is better please do or other people who have said your made up motto
Sure
The Vetterli 71 Karabiner is the best medium rifle in the game. It is also great inspiration for poetry. Its a betterli version of the centennial, and a pretty good marksman rifle too. The silencer with FMJ is super strong. The Backbone is a bit annoying though...
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The statement did not say that range was higher than veterrli it stated fmj was better overall.
MY dude that is 1 year old
You can’t compare two weapons and ignore the entirety of the arsenal of those two weapons… that’s how you compare them overall
Lmao now you’re trolling for real
Gg mate no re
No as that video does not show the recent changes to each weapon including fmj changes
G G
No
Re
You’re the professional after all so that’s a compliment

Right where did I say that...? You have had so many L takes in this channel it's insane.
Besides the removing of semi auto rifles which I agree with

Read your statement btw you made the argument for a section simply on the silenced variant when the entire purpose or umbrella was between both weapons. Also a youtuber video does not mean the justification between the two weapons with 1 year old information with changes to both weapons with different ammo types and fmj changes god almighty learn to research yourself not using a dumb motto from a old video. (He is a great youtuber though).
yall are goofy
that's why the big brain take is nerf long to 30 
@chrome oyster #game-ideas message You know what's weird? I think short shotties can kill to leg, which includes the lemat and the specter handcannon. I haven't tested everything because prestiging but for some reason, all the full sized shotguns i tested did 135 to leg, and the short ones were lethal. I'm not sure why this is the case, but I figured i would mention that lol
That's extra weird if true
I was testing some stuff out in the shooting range and discovered it today
it explains why one guy killed me and wiped my team a few weeks ago... he jumped when he came around the corner and my shot must have hit his leg
I dunno why it's the case but i discovered that not too long ago because i was curious about how the different shotguns compared to each other in raw damage, but most are the same
I also discovered the romero (at least) with slugs will do like 148 damage to the hand without slugs it will do 150; which makes a bit more sense (because of buckshot spread), but is also weird
Yeah slugs just can't armshot, I think that's by design
or just a quirk that they left unchanged
yeah, it seems "fair enough" in a sense
definitely feel like the leg thing needs to change though, that realization was like "oh I bet this is why people think the shotguns have bad hit reg"/are super inconsistent
tbh i'm pretty anti-shotgun in general so I don't mind the legshots being nonlethal, but I do find it really odd that the small ones CAN deal over 150 to leg. It's just a weird inconsistency and could be solved in either direction
I think it's fair to be less damage in the damage falloff calculations and what not
but if I take a shotgun to someone's leg and pull the trigger point blank... that should be a kill
IRL that would effectively remove your leg
eh i mean, hunters can tank a nitro to the leg which would do the same thing, I don't think it's that much more outlandish. I don't think shotguns really need a power increase of any sort anyhow.
it's more about consistency
they need to either nerf arm damage or buff leg damage (and I prefer shotguns to be kill-y close range even though I don't use them much)
I think my preference would be just balancing shotguns individually instead of this weird system they're using now by barrel length and all having the same raw damage.
the fact that crown and king gets the same slugs as romero is just stupid
well that's also fair
I think romero could absolutely oneshot to the leg and that'd be fine but giving it to other shotguns as well? eh.
instead we get crown and king flechette which i think seems identical to specter flechette because shottie special ammo lol
shotgun barrel length is just a bad mechanic, and they should all be individually balanced instead of by length category
why tf does a lemat slug have the same range as a romero handcannon slug
very fair
@chrome oyster nah if ur not good enough to atleast hit center of mass, you deserve to get punished/not rewarded with an insta kil
Go into range and see if there is a multiplier difference between barrel lengths
It’ll be interesting to see if there is an actual oversight of the short barrel shotguns on leg damage compared to medium and long barrels
One tap buckshot to the leg might actually be a major oversight if it’s short barrels only
Slugs were reworked recently (close to a year now actually) to reduce OHK to upper torso or head only
Before that I think it was Upper Torso, Lower Torso, and Head- but I don’t think it ever ohk to limbs
Also the LeMat carbine Dragonsbreath is said to do 58 damage at 10m according to the store… considering it’s supposed to “rival” the Rival spread that’s ridiculously low- like the normal rival DB does ~110(?)
There’s a good chance the Lemat Carbine DB is bugged to act like Pre-Buff lemat pistol DB
Or at least the store says so
I mean i think the changes only said they adjusted buckshot so if it was left out i think that's just an oversight, not exactly a bug
wait no you mean the carbine. yeah that shits just always been awful idk what to say
its not even close to the rival lol, more like the rival handcannon, if even that
@trim mulch don't know if anyone has responded yet. But that is intended. It's how redskull revive works for bounty too
Oh my god it’s true, the hand cannons one tap to the leg and the normals only do 135
I have a Handcannon terminus and a normal terminus
Both buck shot
At 1 m
HC = 1 tap to knee
Terminus full size = 135 damage
Same with specter
Hc and full size
The Lemat pistol can but it’s inconsistent
But for some reason, maybe rng, the LeFat was consistent 1m ohk to knee
But the Hand Cannon Terminus and Specter both ohk 1m to the knee consistently vs the 135 damage both specter and terminus full-size did…
Now at 1.1m the Handcannons dropped to 140 damage
LeFat LMAO
So you have to be at <1m to one tap the leg with a hand cannon
But you can, unlike a full sized shotgun…
So uh, if you got yourself a shawty- knibble some ankles my fellow rats
This either is a mistake OR short barreled shotguns have a higher leg multiplier on buckshot than other barrels
Not a big enough difference to make a true difference but- sometimes hunters like to get nice and close like that, and it can make a difference in some fights
Any way to tell what the multiplier is?
Ye you right actually
Some people have gotten that data somehow but personally I have no clue
Base Damage on shotguns is already a bit of a mystery so this adds another layer but the supposed multipliers are somewhere
But this kinda supports (and potentially combats) the idea that all shotguns (for buckshot) have the same base damage, just different fall offs (well different per barrel length of short vs med vs long) and different spreads (per gun) to create different damage patterns
BUT this potentially means Short barreled shotguns may have a different base damage OR just a higher leg multiplier for some reason- hence potentially combating since it’s hard to say
Pretty interesting..
@languid jay Good suggestion! I like it. Burning your life bars from both ends 
@median bronze Shoguns???
I see you all hated my serious suggestion; Hex : Hiccups.
Well, wait until you hear about “Hex : Fart when crouching”
@lusty basalt You can use this channel to leave feedback. I'll remove your post to avoid cluttering.
#game-ideas message This idea is legit phenomenal
would it basically be capping HP without burning chunks?
esentially it'd be like charring but it takes much longer to un-char
cuz charring goes away pretty fast tbh
only thing is they already nerfed bounty revive
@fallen pivot At a limit as low as 100ms you'd have people from North America unable to connect to NA servers...
Well, as Crytek have already stated, it ping lock OR finds nearest server :)
Crytek has stated in the past that Hunt has a very international community and them not wanting to impede that too much.
The ping restriction we have is purely for technical reasons, it is not to exclude players from regions.
Sure, but as a community I think we should also be mindful of the quality of matches
Please solve the problem of not being able to connect to the game.
It is both.
And mainly because unfairness came from technical limitation.
Instead of fixing it they made ping limit system, which they promised to update and there has not been a followup yet
It is either getting rid of such system that gives high ping advantage and rid the game from this limit, or double down and increase limit so system does not get abused
Eyup, especially the "If you playing Hunt on your own, you will only be available to play on the most appropriate server available for your connection." part is interesting, but then Crytek also set the limit to 225ms, which goes beyond two other options to choose less appropriate servers .
I think there's two important things to unpact here.
- That technical limitation is something you cannot fix at this point in time - period. It does take data some time to travel, and there's no way around that. What limiting the ping to <225 does is it reduces the strain that puts on the entire system dedicated to dealing with that issue.
- They didn't "promise an update" - they said this
"Please keep in mind that the current limit of 225ms is just a base starting point. We will continue to monitor this to change and can adjust the value to be either higher or lower based on the data and feedback we recieve"
which pretty much means they will update the limit, if they think it's needed based on their data and feedback
https://steamdb.info/patchnotes/9109860/ here's the source of the quote i sent
Just to make sure - i'm not saying the system is perfect as is - but a really strict region lock also introduces issues of it's own, and the devs need to find a good compromise between the upsides and downsides that brings
1.Since the point made in post was about match being fair - that is what I was focusing on. What I mean as technical limitation is system giving a leeway with higher ping, which makes situation You can abuse to gain advantage.
Either getting rid of such issue, and make server double check the hits not just client side and then You die 3 sec after shot when You are already behind a wall, while playing with 20 ping and then even kill view shows a body where you were, kill shot "registered" approx 3 sec ago and no wallbang obvious 3 hit wallbang. They can get rid of such advantage or double down and limit it more that it does not affect matches a badly.
2. Fair enough - I stand corrected.
Additionally to 1. if there is another technical limitation that is neccessary serverside, that is different category that most people complain about and great if that is being dealt with
the server does double check hits. and dying "behind walls" isn't actualy unfair if you know the technical workings behind it that show why it happens
since you mention the dying behind walls trope - the thing that makes this ultimately fair, albeit understandybly frustrating, is that the shot of the high ping player would not have missed if they had low ping - you'd just have died earlier, and never felt safe behind the wall

Fair enough, still feels bad to have such an issue happening all the time.
I absolutely understand
and ideally the population would be big enough so noone would play on high ping
but with hunt having a still relatively small population, with some servers with a pretty low population, they would be locked into pretty suboptimal matchmaking, just for others to have less fair but frustrating encounters, in short you'd trade actual fairness of matchmaking in some regions for fair but kinda frustrating situations
never mind some people not being able to play on prime time of their own reagion due to nightshifts or similar circumstances - being able to search in a close-ish region where it's closer to prime time is a godsend
I do think they should look into the trades tho - personally if they find in their data they are fair with no advantage to high ping, (which is the last info i have from the devs) i'm fine with them, but some feel pretty bad still. Would be cool to know whats up with that
Due to high ping trades do be feeling real bad indeed, as also situations that You cant see enemy Yet and then You die. That also has been captured on streams a lot and I feel it daily. Knowing I play on 12-30 ping constantly, this feels very bad. And 100% of times I suffer this it is either Chinese or Russian players in EU server. And since a lot of people have this lovely ping interaction, we see such annoyance expressed in server.
I absolutely understand that Hunt does not have highest player count and people playtime limitations (I have been in both sides, nightshift or dayshift), but all people I know why have left this game has been due to this, except lately people are leaving due to event spam and feelingly rushed stuff that affects how quality the game feels.
#game-ideas message
@languid jay
Would bounty carriers still be able to revive multiple times, with the blue charcoal traveling further right?
understandable, but that can also be done with a reasonable ping limit. i cant think of any other fps that lets me play on asian servers with >200 ping. with 150 or 170 most players would still have 3 or 4 servers to choose from.
i know theres a lot of discussion if its an advantage or not (in my experience it is), but even if it isnt it just feels bad playing against high ping
Testing with friend in shooting range, 190-200 ping with VPN after getting killed with katana on timeline, You can dish out 3 more New Army shots, although mostly gets up to two, but that is still insane difference. Absolutely wild experience.
Also seems the window to shoot someone peeking from time to time with high ping is larger, especially if You can get slightly more unstable network, since the one with bad network hits get prioritised. And it is possible to also get shot in head while not seeing high ping player at all or barely a hand, effectively acquiring the fixed left side peak very reliably.
Untested, since I do not want to play like this in actual match, but it seems having one person with low ping and one with high ping in voice chat can quite hugely increase the time to kill someone peeking. Since sitting next to each other, I can see him not being behind a wall and being able to hit him even after he has gone behind a cover, can increase this window effectively by getting worse VPN server and increasing jitter.
Yeah, now I see why even european streamers sometimes can be seen using VPN to increase ping to 200ish when they are living closer to EU servers than I am.
My god another slamfire suggestion
People do be lowing high fire rate
#game-ideas message
that springfield pistol looks like a dueling pistol lol
Why are there 6 stars in 4 star team queues
Just like genuinely
I didn’t even die I extracted and just
Saw the layout
@amber garnet Won't happen. Mods thinks thats great matchmaking, devs prob do to.
You're similar rank, so clearly you're equally good, kd doesn't matter, hours doesn't matter.
A guy with 10hrs 5 star is = skilled as a 5k hours 2kd 5star.
Lmao I just looked at feedback oh my god that matchmaking is horrendous
I have 1.5 and 5 stars and those animals has 3-4kd. And it's not the same level of skill
This is from a while ago but i recall someone mentioning that more than one full star is unintended and should be reported
1 star difference means more 5-6 than 3-4 though
There is traces of sarcasm in my comment.
but we are have the same mmr. That's shit
This applies to team MMR though, individual mmrs mean nothing
It’s 2 stars now 👁👁
They widened it last year
Hmm doubtful its "unintended".
happens far to often
I hate this matchmaking
Sometimes I am this animal and killing all 3stars team in my session with no chance. Completely unfair
yeah, again they have messed with matchmaking so idk what the current acceptable range is, but there were definitely some really egregious screenshots even from when it was supposed to be one star apart max
Yeah something tells me they really don’t care lmao
If anything, they err on the side of letting the higher stars find quicker matches at the cost of quality matchmaking for lower stars
And they haven’t changed how MMR is calculated or changes significantly in years
That alone means this issue just isn’t a priority to them at all 🗿
I am too anrgy to perceive that😂
But I’m sure once that engine update comes out, there will be time for all the quality of life changes that have been asked for finally will be addressed 🗿 right guys? Since we all know you’re busy with the engine upgrade, afterwards that means a chunk of resources can be directed elsewhere 👁👁
Ye they STILL let QP affect the mmr, like WHY ?
If a mode has no matchmaking to place you, it should not affect your mmr.
And they also let solo players dip in mmr super quick, with very little effort
If you go solo 5star & you face a team of 3star 4star 4star, they have been matchmade to be EQUAL to your rank, why do they drop ur mmr alot faster than dying to a 5 star would ?
I mean not much can really been done by mmr unless hunt has a player boom, no?
sure, make it less volatile. shouldnt take just one solo match to get from 5 to 3
- Disable QP affecting mmr.
- Make mmr loss for a solo based on team, not individual mmr.
This way you can't downrank.
they said they change matchmaking and mmr, lets see how that turns out
They said this year would bring a map, engine update & a mmr system. So far non of it, so i'm doubtful we'll even get 1 of em.
Just more events
Pretty sure aswell 1 of those would be Q1
they said engine upgrade will be the first
Didn’t they disable QP effecting mmr already?
it wasnt a week ago
Feedback channel may as well be renamed matchmaker screenshots
I don’t know if there’s a general consensus on this, but the only reason I only play v trios rather than v duos is because there’s a lot less chance to get third partied in trios
@pale gorge when did they have a “soul leaving the body” ?
In event when the solores was first introduced
? I don’t remember this
ohhhhhhh he means the little light flash and a snap sound above a body when somebody cheated death
Yes
Well that’s when it was broken and you could cheat death forever
Death Cheat was op?
The trait was broken, when you “died” you would keep death cheat, so you could just keep the same character forever
Yeap, I got 60 prestiges in that event due to DC and some days even 3 prest a day.
Upping duos from 10 to 12 players was and is the greatest mistake to that mode
Oh right, i rememeber that
Btw nop, it was lost on death
What you mean is like 1-2 events later, where it was bugged
When it was first introduced it did not bug and You needed 1 event point to trigger it
And you lost all on death
Actually maybe you kept the trait, you might eb right
Just the points needed to be refreshed, yeah
Burn traits is one of the better additions to hunt, yet I think relentless/ramapage can be a little problematic.
There was another one where it was just bugged and I did not play that event due to event spam being annoying, but that was even worse
haha OG grounded was the most busted thing ever
It was bugged during Tide of Shadows, not Devil's Moon.
first trait was the 1 pledge mark Shadow and second was the bugged Death Cheat
Yup, corrected myself already
iirc grounded had like a 70%+ pick rate during devils moon
I abused the hell out of bugged shadow for trials
That's because OG Infernal was WAAAAAAAY weaker than when it showed up in ToC. And Lunar was cool, but nobody bothered because Grounded.
feel no remorse for getting 90 trials stars solely because of shadow
If the wisp was tied to DC, then 100% of players me and friend killed were using it. since we saw wisps and waited on solos due to solo res
xD srsly worked like that?
if you had shadow as a hunter's last trait it would carry over into trials
and they STILL were annoying to do
For a bit, the carried trait worked in Trials if you had it in your final Trait Slot.
I found out far too late and was only able to try it once; it does work.
Well, did.
did not have problems myself even without such exploit, but that sounds quite a specific interaction
Yes.
trust me, the centipede lemat skin is not worth doing legitimately
I hate trials so much
so much rng involved since AI is extremely unpredictable
I found them fun personally
the worst ones were trying to get the immolaters to not run into zombies and set them on fire
They're wonderful! You get map knowledge while working out NPC puzzles that help you ignore the nonsense in real matches to focus on Players. An incredible tool for honing skills for new players and veterans alike.
so true! the pvp is VERY distracting and prevents me from enjoying the gameplay that is to headshot hives with dual bornheims!
yes, when revivving with full health it would burn 25
when reviving with an already bounty charcoaled bar, it would burn 25 more until it hits the 49 char 1 health cap
That would allow infinite ressing wouldn't it?
yes it would allow for infinite ressing ( in theory )
though it would be at the downside of the char lasting for twice as long
meaning it would be risky to get in a gunfight for a while after
i mainly want bounty carriers to not be at a permanent disadvantage when deciding if they should bounty res or not
i want it to be a strategic choice between ressing someone as a distraction/bait so that carriers can push,
while also being risky enough to not incentivize it every time
I think there needs to be an adjustment for hunt dollar losses/gains. I’ve been playing for about 2 weeks. and for the last 3-4 days have been maintaining a 5 star rating and was trying to get 6 star. I had a bad day of hunt and lost over 12k hunt dollars. And can no longer use the weapons I’m good with. Now you can call it a skill issue but my main weapons were snipers, either the centennial, krag, or mosin. I use snipers because my eyes aren’t the greatest and my screen is small. Now I’m being forced to use free hunters and I’m barely able to get kills because I just can’t see anything anymore. I think a lot of guns should either be lowered in price, or you get compensated more for kills and the time spent in a match. Now obviously some guns are just way too good to be lowered in price, such as the nitro with or without shredder rounds or the avtomat. Being able to use weapons that allow you to properly play the game for your play style would make the experience much more enjoyable.
I’d appreciate anyone’s opinions on my thoughts, and I’m curious if anyone else has similar issues
Or just, get good with the cheap weapons
A Winfield marksmen isn’t that expensive
Or do a few runs specifically to get your cash up
Rat around, collect clues, look for registers- maybe prioritize extracting with bounties in stead of extra fights- etc etc
If you need cheap zoom in:
Nagant Precision Deadeye, Winfield Marksmen, Springfield Marksmen, Sparks Sniper (a bit more expensive but still doable), Winfield vandal Deadeye
All cheap, all rather capable at range (except the Nagant but that’s super affordable)
If anything, the Winnie marksmen will cover every range you need with the traits levering, scopesmith, and steady hands essentially too
The problem with the extracting part is just that, I get the clues and the bounty. Then I’m forced to fight 1-3 other trios. Which normally ends with me getting some kills then dying. Which is why I want deaths to be more forgiving. I’m fine with any weapon as long as I can see with it. The precisions or deadeyes just don’t have what I need most of the time. I’ll look at the sparks sniper for sure though. I’ll get it upgraded and try it out, thank you :)
Dog, I’m sorry but I die way too often and I can’t say I’ve ever been a fan of making death EVEN MORE forgiving… I’ve been with hunt for a little bit now and it’s getting more and more casual
And honestly it’s really easy to make bank now a days, not as easy as last update but man still easy
It’s a grind, but if you run literally the cheapest loadouts and focus on money rather than PvP- you’ll get to a good amount, I’m not saying don’t fight but I did the exact same thing when I started and now I’m comfortable money wise… still have crap aim though
I’ve been experiencing the opposite and deaths have been severely unforgiving, missing one shot can make the difference of losing 1.2k each match or being able to extract. While I do like the importance of placing your shots well, only running a sniper with a decent secondary and some heals shouldn’t run you that much to lose over 12k in a day
Think the biggest hit to the econemy eco-system right now is that we currently gaing no free weapons/tools from challenges, that was always a nice little boon, but those are taken up by event points nowadays.
Moreso, the biggest money sink is consumables/tools that is mandatory, but you most likely used 1/6 of during a bad match where you get domed instantly.
Doesn't matter you run Springy and Winnies for 60 bucks, when a semi-competetive tool/consum loadout is 200-300 hunt dollars :/
But yeah if you want a cheap sniper I still say the best to look at are the spring field and Winfield since the sparks is only a couple bucks cheaper than the centennial but… it hits a lot harder
1.2k loss means you are using both premium primary and secondary weapons tho.
Yeah a cheap sniper loadout can be 400-500
Hell, a Marksmen Lemat Carbine is only $134
Oh yeah I know, I like to run the mosin sniper with the bornheim (probably spelled that wrong). I can use any sniper so I can definitely make it cheaper. But I like a good secondary to make up for the lack of close range weapons. But I don’t think 5-6 kills in one match and dying should mean you just lose everything and have a pointless run ya know?
Sparks sniper 199, new army 90, so that is 289 at base, then 300 for tool, bringing you up to 389.
Do think bounty payout could be a little better bc of that.
Bornheim ain't a good secondary.
Try the new army.
or nagant o.
I’ve begun to see that recently, hit someone 2 times in the chest with it point blank range just to die to a shotgun lmao (I know I should be aiming for heads but damn I panic in those situations)
That is by design, bornheim cannot 2-tap :)
If you can consistently hit your two taps- just get a new army or officer
Or spitfire
Yeah I saw that when I died there XD I just thought “damn, shoulda used the new army”
Yeah bornheim is expensive
Which seems kinda dumb to me
More expensive than a new army but worse? Wack
Naw, it used to deal 75+ damage and it was busted
It’s not worse, it’s specialized- besides you don’t want a semi auto cheap two tap pistol in game
Bornheim is "fair dolch"
Screams in Dolch FMJ
Not cheap
But still
That’s what confuses me. Why is it so bad now, but when it does enough to 2 tap like the new army it’s busted?
I am running dolch precision rn and my god- it’s not cheap at all, but it feels so good
Oh god
It DID NOT need FMJ lmao
Fire rate and accuracy
It fires faster than dolch
Because new army still fires slower and worse hipfire.
Try the Bornheim match if you have quartermaster but want a two tap Bornheim 👁️👁️
Still seems weird to me
The 2 tap from the new army just kinda invalidates any reason to use the Bornheim in my opinion
Again, you need to have been there to understand how utterly broken it was and how new army is fine (while unwanted addition for me)
You would think but, people still use both in good ways
Bornheim is a head clicker
That’s what I’ve been told at least, especially with HV
Everything besides shotguns should be used as head clickers though yeah? Atleast at close range lol
On paper if you can sure, but at that point all you’d ever see is the highest rof/highest hs range weapons ever used… which is far from reality
What’s the point in HV bullets for a pistol, does it actually make it any better?
Naw officer, marathon (rifle) and new army are fine to just 2-tap with :)
Faster bullets = more point and click
aka less need to lead the shots
Yeah but you don’t need to lead when you’re close, which is when you should bust out the Glock ya know? XD
Enh, it’s also good for pooling ammo
You shouldn’t be pulling out the 9 if you’re sniping too much
It gives utility to use it at longer range, where compact have bad drop off and deal shit damage.
So instead of dealing 40 damage to upper chest you can kill them with headshots :)
Funny enough I use the snipers best at about medium range lol
Just run Springfield or Winnie marksmen and HV or FMJ if you can lead
It’ll do well and kill everyone within 150m
And cost less than $120
If you’re going for heads***
The one gun I can’t seem to hit heads with is the winnies XD it’s like the small ammo nerfs my aim lmao
Wouldn't recommend Springy too much, don't think it is that great, would rather spend the money to get a henry or sparks with a scope imo.
Yeah but that’s over $100
He says he has money problems
A Marksmen Martini is $157
Yeah, but if you have more success with a Mark-tini than a springy, you can end up earning more than you lose :)
It is a cool aspect of hunt (on paper) it is about finding out how much money you can bring out for most consistent success
Yes, but Martini, due to be long ammo, gives more leeway and can win more :)
Again, it is a weapon to weapon thing, but we cannot deny certain weapons increases the odds for success in this game
Ofc if he cannot make martini work, no reason to force it
He should try both
But I’d recommend the spring more simply due to cost, and the headshot range will cover 99% of the distances the martini will HS wise anyways + HV is available
Personally I just keep end up lacking the power I need with a springy as it is punishes bad shots waaaaay more.
I have a good amount of success with the guns I’m comfortable with, which are the sniper variants of the centennial, krag, and mosin. My issue recently has just been people with irons looking in my general direction for a fraction of a second and insta doming me lmao. I was maintaining 5 star pretty easily until I just got aimbotted every match
Hey man, cheap guns don’t mask skill issues lmao
welcome to events
And true
But this game is always sweaty
I would run Romero, Nagant, and other cheaper guns more often for fun if I didn’t suck as much
I hold no illusions that I ain't a 6 star, so I acknowledge that springy requires more effort to have success with
Which is a shame imo, bc as you said, bringing those guns out just means we handicap ourselves against people with equal skills but with a mosin/dolch combo
Yeah, some things need balancing since I think guns like sparks, Romero, spring, and martini really match the vibes of the game
The slowness but power
Really good
Eyup, make a 1888 mode already
If I’m facing mosins I want a krag or another mosin, the issue is how expensive they are and how you get nothing to recover your kit no matter how many kills you get
Well yeah I know that
But not getting the main objective shouldn’t just = absolutely nothing, waist of my time
And even when I do get bounties, they barely make up for what you bought
If you can even get them
Well, think it like this, in a game like Dota, you ain't winning unless you take down the enemy ancient, sure doing team fights, ganks and getting kills is cool, but at the end of the day, if you don't push the objective you lose.
That said, I think for teams at least, bounty needs to pay more.
it seems to be in the low end
Bounty is almost just a waist of time when I’m playing, it’ll barely cover what I paid for my kit a lot of the time unless my team gets two bounties at the same time
I think it should definitely pay more than not getting it since it is the main objective. But getting 4+ kills or killing the rest of the server just to die to someone camping with a shotgun. Kinda leaves a bad taste in your mouth when you don’t even recover the money spent on the load out
That is the extraction genre
Like, that’s insane money lmao
Yeah, and with your advice I’m gonna make it cheaper for sure, but damn
If games paid on average over 1.5k each time there’d literally be NO reason to run anything less than nitro tier weapons
I mean even now
There’s no reason really unless you’re just starting and average skill
Any more payment would be the final nail in a VERY secure coffin
Yeah, change out that bornheim for a bit at least
I mean, the only people who can run nitro like that are the people who already have a lot of money or just don’t care
It’s always hard getting into a game that’s been out a long time, so much time has passed for people to keep getting better. And while I can compete with a good chunk of people with the weapons I’m comfy with. I don’t have the money to.
Oh yeah, I stopped running it the second I saw how useless it was for me lmao
Iron sights are a curse for me, I’m a body shot monster but can never hit heads 😂
because it shoots like 2.5x times faster
is the match busted? not really, but if it were a oneslot pistol it'd probably be pretty crazy
I get that, but in the situations I’m normally in, the 2 tap is just infinitely better
Cant get the drop on a shotgun and kill them with 3 shots, has to be two max and that’s if they miss lmao
I mean, when you can shoot 3 shots about as fast as 2 from the new army (plus more frequent aimpunch)
Well the thing is bornhein fires 3 shots in .6 seconds, the new army and officer fires two shots in 1 second :)
Our experiences must be very different then. Because that third shot is never able to get out of the gun. But two shots from the new army can
I mean, if you're counting the first shot fired at 0, it's 0.5 for the second narmy shot and 0.4 for the third bornheim shot, so it's not THAT big of a difference
Yeah, issue is also most people need time to re-align the shots
But honestly, just go conversion fanning, no skill needed for that
and can spew 2-3 bullets out in less than a second
I’m fairly quick at getting the sights back on target. The problem is looking at just the fire rate is kinda irrelevant when you think about the short amount of time aiming again does take
Funny enough I’ve only gotten like 2 kills from that, fanning never hits for me lmao
I mean at close enough range, the recoil isn't enough to stop you from just spamming max speed imo
but yeah it does become a bit worse at that like, 10-20m range
When they’re strafing? It does also matter at close range
Conversion/Scottfield fanning is insanely precise ofc there are rng moments where it just doesn't happens, but if you semi-pace your shots centermass you should be good
I’ve been 2 feet away if not closer while using fanning and had to shoot 8 times just to get those two hits XD I’m not a huge fan of that trait
I’ve seen some crazy shit though
thats yer issue, you're using a gun with more than 6 shots
I mean, chain pistols aren’t bad
It's much less good than what they're talking about with fanning
The issue with fanning for me is rng
chain pistol fanning is pretty horrendous
Chain fanning is a noob trap imo.
The base conversion pistol is incredibly accurate compared to the chain
Scott/conversion are fanning beasts
I only use fanning when a couple feet away max, so the spread shouldn’t be that bad
And it wasn’t horrible
I do like duel wielding them better yeah
Still not that great
I think duel chains are pretty decent, just use them up close
I just have no luck when it comes to rng, so they’re all bad for me with fanning or duel wielding
I prefer the compact specter up close
It’s kinda a weird part of the game for me
Using a compact shotgun = situations where a pistol is better
Using a pistol = situations where the shotgun is better lmao
Yeah I’ve seen it
But hipfire normally = death for me
For anything other than a shotgun
hand crossbow is the answer
I’ve seen some funny shit with that thing
Some of my buddies like to use the poison on it to make poison clouds and use the katana for the kills
They call it their domain expansion build lmao
Antidote shots + poison hand crossbow + katana = fun
@cedar hazel Unfortunately that skin will never come back. It's been confirmed by the Devs.
😦 that sucks it’s in my opinion the best looking skin in the game
Is a good skin farmed it during scrapbeak
But honestly not worth the grind
Bomb lance skin though was fantastic
How is it in 1st person because there’s some good skins I use just for the 1st person hand view
First hand view model is literally just brown gloves
Headsman has it too
The best 1st person model imo is statesman and hex breaker
Also hawkshaw jack
Oh yea statesman has rings and I feel like the older skins were more of a fashion statement kind of deal
Pretty much my top 4 skins are scarmuccia, hex breaker, statesman , and the assassin skin.
I love the 1st person hands on scarmuccia
Very nice with the statesman I kinda wish he had a wristwatch even if it didn’t work
Though IIRC they were commonly worn on the inside so you'd be able to tell the time while working with your hands.
do people like the challenge-based progression for events? I think I'm starting to hate it
and they changed some of them to be more difficult like increased number of hellhounds to kill, bosses to banish
Personally i dislike it alot forces you to go loadouts you don't wanna go and blocks players from getting the new weapons locking it to weekly unlocks unless you grind hardcore.
i'd rather them change to something like increasing the dark tribute to 1k per day as well as increasing ingame event point gathering to make it not as glacially slow as it is now.
Hated it since it became a thing.
Imagine unlocking a brand new gun, but naw fam, you need to deal that terminus damage:)))))))))
This is sucha basic design pitfall it hurts.
i actually do enjoy challenges and have always done them so i can't really say that the event progression format has negatively affected my ability to complete the passes but with that being said i def think it wouldn't hurt to balance the points you get doing weekly vs the points you get just by playing them game a bit more evenly and allow more re-rolls that way finishing the pass isn't almost entirely dependent on finishing your weeklies
it feels like the challenges go against the usual gameplay focus of hunt where instead of going for bounties you're going for stupid challenges looking for purses or going in solo because you have a "kill hellhounds with poison damage" mission and you don't want to not complete it because of random teammates you can't talk to on voice
I'm able to complete 90% of the challenges on the way to bounties and such without specifically focusing on them, only ones I dislike are ones that make me use bows and shotguns or such since those don't really work out that well in high MMR
I just think that the system needs more rerolls in some form
Maybe 3 rerolls per day instead of just 2 and it gives a choice between 2 challenges instead of just giving you a random one with no choice
Is anyone else here on their last straw with this game?
I am really struggling to enjoy this game anymore as I approach the 3000 hour mark.
I feel like I've been bled like a stuck pig as I have spent €989.27 on it since I got it and during the last Twitch drop event, my reward for being a repeat customer was 10000 Hunt Dollars which was useless to me during my prestiges.
Right after this, they add another Dark Tribute skin that I feel they could have given out to the players who have done all this already. It wasn't like that skin wasn't already good to go.
If it makes you feel any better theres a new plague doctor skin that has a male and a female variant
I know its not the same and that theyre notably different but still
Yea I saw them and they look good just I already have way too many legendary hunters that I spent money on that I don’t use
@amber garnet #feedback message ?
So? I don't know why team with 5 5 4 and 1-1.5 kda has equal mmr with 3 6stars animals with 3-4kda
Was that match on RU servers?
yep
Less populated so less brackets for matchmaking
kda is completely irrelevant to matchmaking. The difference between your teams is one star, according to the match MMR? Unless you're complaining about team 2 being put against team 3, which is a bit odd but it didn't seem like that was the point of the post
I know that of course. And you know that it's not fair. We are not equal in terms of skill
i mean that's true, but the mmr isn't THAT far. yeah it's a bit unfair but the playercounts just aren't high enough to perfectly match you against people at the exact same star levels in every match.
since april 23 eu servers broken for me. 2 of 4 games i have 2600 ping and the rest games i have playable 90
not a bit unfair, it's completely unfair. I am tired to suffer with 9 virgins 6star 4kd in one session with me every day
again, it's a one star difference between your teams. you aren't two stars going against triple 6s
another example
okay that one is definitely worse
😂
Devs should give a choice wait longer or play now with animals. Obviously i will pick the first one
super high mmr dota players could search a match for an hour to play with equal people
They did this already. They removed it because people wanted faster match times a majority of the time anyway.
another good desicion
Could we have back Hammer/Axe around boss lair?
@rain solstice
without specifying the report target
But.. you'd still know which player is meant unless you report people left and right all the time for some reason 🤔
Winfield Slate and its Bayonet variation have identical spread stats.
Spectre Bayonet suffers from 20 more spread.
This is because the Spectre Bayonet has been forgotten, either make add spread to the Slate Bayonet or reduce spread for the Spectre.
Just make it require a certain threshhold of reports is needed
But that still wouldn't solve the privacy issue of you likely knowing who action was taken against.
And if somebody reports so many people they couldn't possible tell anymore, that's a whole different issue tbh 
That is assuming that 100% of reports leading to a ban
It can also notify at random
So you don't get instant feedback
But you still know that one of the people you reported had action taken against them and if you're really dedicated you could even narrow it down by checking Steam profiles of something. With online identifers (nicknames) being considered personal identifieable unformation in the EU, that's a privacy violation.
The challenges are fine. I could do all of the event points in an evening if I tried. Or over the course of the week with only 2 matches per day.
That never works out due to how many people false report
Plenty of people get shadowbanned in cod for not actually cheating.
Get put into a queue with actual cheaters due to "excessive reports".
There is no threshold for how many reports needed that is considered reasonable as dependent on population of a game you can simply be like "Hey friends of mine mass report this player"
I think a better system rather than using an anticheat focused on detection rather than prevention is hunts problem. EAC is better at detection rather that preventing cheaters
An anti cheat system that focuses on preventing reoccurring cheaters would be overall better
@small bison you kind of answered your own question within your suggestion. The hunt community is too small to have more game modes at the moment. A perfect example of this is on some servers during peak times there isn't even enough players to fill up a QP or Duos game. I don't think Cryteks refusal to add new game modes is rejection of the idea, but understanding that they don't have the player base to split up among different game modes
I get ur point actually i knew that already but they should do something like add new mods and do some advertise to get some new players from other games you can't let the game rot and expect that new players get atracted to ur game u get my point ?
Battlefield and COD is dead , SUPER DEAD best time to get some new players now but i think they gonna ad mods with the new engine upgrade
I think waiting till the new engine is definitely a game plan. But I'd be down for maybe instead of wildcard contracts maybe every 2nd weekend or something the wildcard became a separate game mode. That way 90% of the time everyone is in the same queues but we still get the new game modes
that is vile
This self revive skill has to go. A guy self revived twice while on fire. This is absolutely stupid. It makes it to where you waste 3 minutes making sure a solo burned out instead of moving on to the next fight or clue. It's genuinely ruining the game experience.
Thank god they don't listen to your advice. Pro tip bring concertina.
Solo necro is amazing and needs to stay.
If a duo or trio can revive their allies a solo should as well simple as that.
"Soloes are more of a threat than duos" -the man who has never died to a trio or duo then been camped as solo.
ru servers is kinda twice as hard as eu imho
that's a marksman
That's right. Waiting crytek fix eu for me
True.. my apologies
this is deliberate as the barrel on the spectre needed shortened.
#game-ideas message curious about the thought process here. I really don't feel like chokebombs are 2d at all
same here choke bombs are more useful than people think. not just used to snuff out fires.
doesn't need to be buffed.
@flat sandal It's a great idea and the original in-game map used to be far less detailed and more immersive. But it's fallen victim to the wishes of those who'd rather want Hunt to be an Excel game 
I liked how the alpha game looked and the map seemed pretty awesome then
I don't know if we remember the same "original" in-game map but the one I remember looked far less immersive due to how modern it looked because of the flat colors
I think it would feel way more hunty
You'd also have to think a bit as you couldn't see what regions are greyed out. It would be nice if we could just try out these things. Just introduce a "bug" for a month like with death cheat this one time^^
As a challenge just try it, unbind the map key.
I don't really see what benefit it would bring other than make it even harder for newer players
Experienced players know their way either way
All it would do is bring unnecessary confusion to newer players
For example I personally detest Tarkov not having an easily accessible map and it's the main reason why I never could get into that game
yeah it would raise the hunting skill sealing and perhaps that would turn some people off. I think without being able to rely on the map you would actually learn the maps much quicker though. Main benefit is immersion and that's big for a game like this imo
ceiling 
lol
So many of the hardcore features that made Hunt unique have been removed and while it did help draw in more players, its identity has changed massively, unfortunately.
I'm not sure how much of the gain in players was actually due to those changes. I think it slowly creeped into the minds of the fps folks due to the great gun play and setting.
I don't know how it would work out, it really might put ppl off but alternatives haven't been tried.
They were planning to create a hardcore mode in the past, but it's been a long time since we've heard anything about it unfortunately.
let's hope for more of the exiting stuff when the resources are there
some sort of vision. sea of thieves just released their plan for 2024. I think that kind of stuff is great to get people exited and test the waters.
and is actual content 😄
anyway, I really hope they blow us away next patch or the one after. I still have faith^^
Anyone else noticed that the Mako's reload animation doesnt match its ROF with Iron Eye? i.e. it will shoot before the sliding bolt is slid fully forward back into place. Suggested they sped up that animation, as it throws off when you can actually fire the gun
just tested it on the firing range:
@wanton imp honestly, the diluted syringes could be a nice replacement for weak shots. cause like, who really uses weak shots anyway? they are objectively worse. but this is a way more interesting tradeoff
bug lure bomb idea is basically for creating ways to counter/distract swarms/bugs/stalker beetles or if you are aggressive to magnify their effectiveness
since the cloud will draw bugs away from you, but anything that gets marked by it will get mobbed
@lament mango u say bulwark, but u mean hornskin i think
Winnie does this too, and I think cent and probably some other weapons. You can shoot again before the hammer fully resets
They should speed up those animations too if they try to make things more consistent
What about add more players on the server? There are very often not enough teams, one team always dies somewhere and 1-2 teams come to you. I would like to see the number of players increased to 18 with the transition to the new engine.
PvP is meant to be rare but all the more intense in Hunt. 12 players is already 20% more than what the maps were originally designed for.
And to have more teams you should play duos, it's Hunt's default players config. Trios was only added upon popular demand later on as an easier mode with fewer teams and less risk overall.
Thanks for the answer, I understood about the original idea, but my friends and I lack at least one more team in threes 🙂
bring back generators i dont see why they needed to be removed
@upbeat axle #game-ideas message Flashlight is a blinding tool currently, it isn't and shouldn't be a tool to see in the dark because night and underground compounds are already bright enough to see what's infront of you just fine.
some effect on AI could be kinda neat though i guess, but it'd be pretty situational since it probably shouldnt work outside in daytime
theres a bunch like that i beleive
or at least being able to fire before you return to sight picture which is stupid
if the rpm is gonna be high enough to shoot fast the animation should be sped up to make it more usefull
switch those prestige and money changes back. there are now 3 types of player ON EVERY MAP.
- The Rat: sitting next to the eventpoint and camp with a silenced in a bush for almost 45 minutes
- the Farmer: Roaming the outskirts of the bayou to farm exp and money
- The Team: the one of two 3 man teams going for the boss having a great time waiting and running out without any fights.
this is nearly every map that i play. and for real it all started after ur prestige and money changes.
I was suggesting making parts of the interiors/underground lighting pitch black, if there are no other lights. That way Flashlights may always be a useful tool… if you don’t carry a light, you can always use Dark Sight for short range night vision!
Nights should be dark
They used to 😦
Oh use flares and fuses, god knows everyone uses them :)
I was there, Gandalf...
ehh theres gotta be a mix between the "nights should be dark" and getting headshot by someone staring out a window that you can't see into because the difference in color is like a single hex digit to tell you there's someone there in the dark
maybe thats why generators existed... they should just have left them permenantly on but instead they removed them and made them chance and ive seen them on like maybe twice since the change xd
Yeah there’s a solution to that… make the flashlight useable for actually lighting areas up and make the flare tools actually for Light
As for generators being gone, it means the lights are on generally- and if you want that stealthy darkness in a compound, you gotta shoot out the lights, which is fair
Actually expecting people to use flares or the flashlight to avoid the fact that people in night maps just sit in buildings and watch people run around is wild
Also idk maybe my memory is bad but I've played night a few times and almost never noticed the lights.
Of course, biased by my own experiences, but like, as someone who generally is more positive to daynight/weather in Hunt, I will straight up say that I don't think the default night needs to be any more fucking darker lol
I havent noticed it on the Cent, where I believe the hammer is back before you can fire. It has been ages since I used Winnie, but if you can fire before the hammer is back, then that animation needs adjusting too ofcourse. Its just really bad on the Mako.
That's just how things work 🤔
#game-ideas message just FYI fanning as a technique involves keeping the trigger pulled
I'm mostly afraid sweatlords will start macroing LMB if you make fanning require individual taps
wait. you can hold down fanning?
pretty much the reason i'm hesitant to change it. hell, spamclick macros are pretty common already, I used to have one on my mouse just for out-of-game convenience but you can be sure i used it in games that required spam inputs and didn't care about giving me carpal tunnel lol
and levering!
it's really hard to justify using flashlights for how much they give your position away vs how much they let you see. Weird arm shadows notwithstanding. Flares see plenty of use for how they tend to totally obscure anything behind them at night and setting fires, but usually aren't actually being used for illumination.
part of the reason i tend to suggest that flashlights should be able to be placed on surfaces/npcs, so that if nothing else, another hunter may not be sure if they are shooting at a hunter when they see a flashlight
I can't say i've ever had the issue of giving away my position with a flashlight because I only ever turn it on when i'm face to face with somebody
Usable flashlight takes away a quick slot on console to be used well
That’s why I don’t run it + now that flares burn… it’s kinda a waste
that's a pretty big gamble. that split second of turning it on could mean the difference between you killing a target, getting a trade, or just getting dropped. have it on too early and the enemy knows exactly when you round the corner
Especially since nights are daytime with a blue/green filter except in the furthest sections of the forest or some buildings
And not really
On the higher MMRs enemies can already accurately prefire based on sound alone
If the flashlight was required more often, it would be a great change for night
i think if the flashlight was as bright as fusees, that might at least help in disorienting enemies and helping to obscure movement of allies near you
at risk to yourself
tbh i think a map dark enough for flashlights to actually be used for vision is probably a shitty experience if you don't happen to bring that one stupid meme tool
yes
it's either useless because you can already see, or mandatory because you can't see.
I mean, even the darkest nights won’t require a lamp on the numerous open fields
Bldgs should require a light
Forests should require a light
if electric lamp is mandatory for buildings, then im extracting at the start because i'm sure the 99.99% of the playerbase who don't run electric lamp have probably decided to do the same
you either need to give it utility beyond helping you see (if lighting things up is optional cause its a little dark) or need to give everyone more kinds of budget options to see where loadout choice isn't damning you (when lighting things up is quasi mandatory cause it's too dark)
I'd just say increase the blinding strength a little bit and reduce the weird volumetric fog (from the lamp) that obscures your own vision at night
like maybe the existing light is turned into a free slotless ability all hunters have, but if you actually get a proper light that takes up a slot, it's much stronger and more blinding
super dark nights would be cool, if contracts have to be random you just need to add an option to get light tool at supplies or at the start
holy shit, cain jumpscare
That’s a great idea, having Flashlights and fusees spawn more often in night maps would benefit everyone
I guess you’d have to be able to change your tools in a match too..
Haha
I was gonna say use the soul survivor boxes with tools but you can't exactly get the electric lamp on those, so idk
Am I wrong, can you already do that in quickplay?
perhaps make a consumable version of the flashlight?
I would like to have swappable tools
Yo did some testing for the veterrli while I believe the centinnel still has more practicality and versatility in terms of having a medium slot silenced weapon and sniper variant that can use levering. The veterrli slightly better at performing better like you said. Due to the custom ammo types it is better however, I do not believe it is overtuned.
yeah and why not?
Having a box of fusees at each resupply just makes sense, anyway
what's the new "weather" called again
many would hate it but I'd be cool if you would actually have to have light on when it gets extreme to prevent damage or something, sort of like in bg3
ash bloom?
that's it^^
btw, was chatting with some ppl about having no in match map. I unbound the key for it since then, can highly recommend if you want to change things up. I feel like it actually made me a bit better and I learned the maps much better. There are some issues but in a team it works^^
You don’t want to have the map available if you need it?
I don't like how it pulls you out of what's happening. It's useful of course but imo it would be better if noone would have it. An unpopular take with the suggestion voting population of this discord. Honestly though, try it for a bit
I wonder if the Perringer is considered a short barrel shotgun in Hunt stats
It shares the ammo with other penny shots so it’s clearly still normal Pennyshot ammo- so the only differences are in the derringer itself
I don't know what it is but the game just isn't fun anymore and it feelsl ike it's gotten worse over time. I hate dealing with solo players, I hate the challenge system, I hate the ammo changes and the burning changes and the boss melee damage changes. playing the game this season feels like a chore now
@urban chasm burning health bars on red skull revive is a bounty mechanic now as well. Are you suggesting that if you have peacekeeper and bounty it shouldn't burn bars or did what I did when the event first came out and thought it was prioritising peacekeeper revive over bounty? (I then later found out their revive works the same way in most recent update)
Now that you can only retire lvl 50 hunters, prestiging is so much more painful. What was wrong with retiring at 25? Hunters retired at lvl 50 also now give much less exp. It feels very bad.
And why is bolt thrower unlocked so late?! Hardly anyone even uses the crossbow
I believe you, I’m sure everyone would agree that memorizing the map makes you able to move around more quickly…but almost no one would say that it would be better to remove it from the game…. Hey, if anything, there should be a brass compass laid on top of the corner of the map, and remove the holographic-style horizontal compass you see at the top of your normal view
Has it been a gradual change, or more with this event?
not this event, I think it started with the serpent moon event
I am curious why….there’s been so many small changes it’s hard to articulate
Solo revive management and BBs through the challenges are a pain, for sure
serpent moon added necromancer solo self revive for the first time and after that challenges came in
whenever I play now I feel like I'm chasing stupid challenges like it's some sidequest in an RPG and I don't care about the bounty
it feels completely at odds with the game
It's the concept that is applied to mobile games. There needs to be a reason to login daily -- daily rewards, timed quests, FOMO (skins / events), etc. That way each time we login we see the store page front and center.
I don't begrudge company for trying to make money but they seem to find ways to implement it in the most unfun way possible.
Thinking all of this quest stuff skews metrics that could actually have value -- things like how often do people really use XYZ. These activities just force people to do things they don't want to do.
Agree that there is less incentive to go after bounty these days -- particularly during events. Bounty should enable these or enhance them even further but .. eh .. bounty sucks.
IMO holding a bounty should make your hunter go super saiyan or something but all it does it put a marker on your back and you're often better off not holding it. Can't even drop the damn thing. Darksight is nice but so short-lived.
They gave solos so many buffs ... hell it's the best way to play now. Team game reduced to YOLO solos.
Right, you said it…it feels like mobile game nonsense. Maybe increasing the value of team play would help address the solo revive problem (even though I still think it’s out of control). When playing with randoms without microphones, I don’t even know if I should heal them, or they need anything else..
7 solos in trios game. one duo one trio. screw this
proposed change: only one solo can leave the game with the bounty, all other solos have to be dead soul survivor vibe. considering all the buffs solos get think its fair
next game 1 trio 1 duo 6 solos. its beyound toxic
That's a beauty. Where are you playing if I may ask? I have never seen anything to this extent
That's simply the reality when you're that low MMR, unfortunately. There aren't always teams with a collective MMR that low.
Europe. we re 3-4 stars duo/trio and thats pretty common lately
proposed change: deal with solo players existing, they have every right to play too
we are playing for fun, after a year long hiatus, while we are not anything special in this game, i woudl assume thast we ahve average mmr, and kdr around 1.4, usually as duos
That's a pretty lukewarm take, since Hunt was initially centered around Duos. It has only evolved into the state we're in over the years. And the fact that it wasn't intended as a solo experience shows.
I've been playing solo since the day Hunt came out
and I'm not the only one
if a dev wants to saunter in here and say the game was never intended to be playable solo they can, but that does not appear to be the case
at best you can claim that a minority of people played solo
which is true, more playing solo is why people are complaining now from what I can tell
my beef is not with solos that they exists, its with the fact that thweres zero rewar for playign this game nto as solo these days
especially considerign ammount of solos that team up in VC on this very server
I mean, if you can prove that they get banned. It's not allowed
teaming up mid match using only the ingame communication means is allowed
queueing up with the intend to team up ingame is not allowed
and meeting mid game, shouting nubmer of the vc room on this server?
I think that would not be allowed
playing against solos teaming does feel pretty bad but not much you can do to stop that
any more than you can stop teams that decide to team
i still think best way to deal with this is to limit exit from the location to one surviving solo wit ha bounty, or make explosives.. explode dead bodies so the ycant be rezzed. but that screws everyone in a myryad different ways. But solos used to be something to be afraid of, now its just.. dissapointing experience all the way around. you kill, you sit on the body for 3 minutes you move on or get jumped on by someone else.
i feel like big chunk of people think that solo is the only meta way to play now
or people just like playing solo and are actually doing it now that it's not a nightmare to play
there's been a silent contigent of people who want to play solo the whole time, some who stuck with it or played intermittently (like myself) and some who tried and got frustrated and either went back to teams or stopped playing
so we duos must suffer, as a result? from hunting and high risk/reward combat to sitting bodies of poepel you deal with easily nto to be bit in the back?
theres literaly too many solos in the game right now to take enough consumables t odeal wit hthe bodies efficiently
Why does everyone talk about solo res as if it's that much different from a team who plays ratty
Unless the dead body is way out in the open where the team couldn't Necro, it's the same thing. You burn their buddy to force their hand or watch him toast
When flares guns restock on special ammo, that's simply not true
so we are getting back to sitting for 3 minutes on every salamander body
It's not a full 3 minutes to toast someone. And decently less if they stand up
bring a dragons breath medium shotgun if you hate them that much
Honestly, I think solos in itself are fine. Imho the problem is the weird gameplay it currently offers for everyone involved.
and yeah without salveskin it doesn't take THAT long to burn someone and if they get impatient and rez early you get free kills and they burn even faster
so annoyances aside I'm not really seeing the big deal
other than people having to adjust, a thing they famously love doing
If we had an MMR system that didn't just flood low MMR lobbies with all the solos a majority of the complaints go away imo
yeah that too
how MMR is handled has long been an issue even in teams
and is arguably the core concern
My suggestion will stay the same, we can't have a system that allows for SO many drastic changes in MMR per match
There is no other game where you can fluctuate between the middle of the pack to the highest tier in a night of play
Or go down the opposite way
Or go from 5 to 3 and back up to 5 in one evening... -_-
Each first interaction (kill/death) verse a unique player should be the only MMR change you see against that unique player a match. Kill a dude once? You go up a bit. They kill you 4 times after? You don't change at all. Their team mate kills you instead? MMR adjusted based on that.
Limits the MMR changes per match to 9-11 based on trio-solo and gets rid of solos ability to mass decrease their MMR via Necro as well
yeah for sure
people've been pretty vocal about that so hopefully they do something there
I mean, balancing that shit is a tough gig. I get it. I'd just be happy if I'd hear a "yeah, we know. we're on it" every once in a while
There's been (non specific) MMR changes like 2-3 times in the 9~ months I've played
But nothing has been what I would say a drastic change for the better
Title: The Absence of Evidence, isn't the Evidence of Absence
Description: All these witch-hunt call outs for Region-Lock are getting old... There are Russian & Chinese speaking players in other countries, just because a player tag is using foreign characters or has a Steam location set in a foreign country doesn't mean their ping is not low.
The reason I, and many others, complain about solo revive isn't because I think it's too strong or anything. It's just that I'm tired of playing thw damn waiting game. I used to play solo myself a lot. It was the main way I played hunt. Now, it just feels lame. I tried to just not use self revive, but people will assume that you have the trait as a solo (because why wouldn't you?). So even if you don't have the trait, by virtue of being a solo, you basically force people to camp your corpse for a minute and a half. Even more if you have salveskin. 90 seconds is a lot of time, you can cross 1/4th of the map woth no traits or stam shot in that amount of time.
So basically, my reasoning for wanting a change is that I'm tired of the waiting game I shouldn't have to play.
I believe that solo revive promotes a more campy and somewhat toxic gameplay style. Think about it this way, would instaburning be as prevalent if the threat of someone randomly standing up wasn't present? I don't think so. (Not letting team necro off the hook here either)
I pretty much always burn bodies if I can nowadays, and I sit and watch the body, because I've been shot in the back one too many times by someone who was on the ground a second ago. I don't enjoy it, but I have been heavily encouraged and arguably conditioned to do so.
insert once bitten skin here
I hear the sentiment but honestly, "instaburning" is something people have been complaining about since the very beginning
it just used to be in a team context instead of a solo one
I’ve always instant burned since the day I learned it could happen, stopping a revive is stopping a revive- solo or team related
Yeah, but now it is far more prevalent & easy than ever before.
It’s annoying but at least before you had to have equipment consumables or look for a lamp
Now it’s always done due to flares
I think it is a lot more prevalent nowadays, especially with the flsre pistol changes. It used to be like a once every 10 matches deal. Now, every time I go down, it seems I am on fire.
I used to only burn people to encourage their teammates to come out of hiding if I was waiting for 90 seconds or more (yes I am a nerd and put people on a timer before burning their friends)
But ever since the solo revive came out, it's been instaburn gaming for me
@late yarrow if you body tap someone at point blank with flechette , they basically bleed out to death within 1-3 seconds
If you land the darts on the torso
I think, downed state (can crawl, killed when down = dead) + peace keeper like trait + regen options = works I guess? Would be a solo nerf but it probably just removes a lot of the solo revive cases that are annoying.
So solos would be limited to benefiting from confusing situations, being downed far enough away, behind something or crawling behind something in time. All these cases would feel reasonable imo, eliminating the ones in which you don't have any business getting up in the first place and are just draining time and resources of other players.
no more burning people unless you enjoy doing that^^
still loose a bar when downed of course
yes, but they can insta kill you even if you shoot them first, so = bad deal anyway
I mean, they can- but any gun can
A lot of people focus on what CAN happen but sometimes that’s inappropriate
I mean, look at Crown n King with Flechette- it’s still very powerful CQC
It’s important to look at actual performance
And I bring this up because if you are confident, flechette is still great to push CQC with- it’s pretty effective
yes, it's mostly about probability, there is 90%+ probability that if you trade shots shotgun vs shotgun you die even if you perform same quality shot but faster, so it actually is bad
but standard ammo is still way better 😉
ok, maybe not way better, just better 🙂
Why would you compare flechette to buckshot though- they are for completely different purposes
Flechette is an ammo for mid-short range pressure, and is a support ammunition- also compared to dum dum, you don’t have to be as precise to add that pressure of bleeding
what does the CQC stands for ?
Close Quarters Combat
any two pistols just perform better with dumdum ammo for this purpose, that is the point
I’m not saying flechettes are perfect but I will say, again- it’s noticeable that flechettes do require less precision and up close do more damage than dum dum pistols on average
Again, Flechette fills a good niche that I think is relatively balanced
I wouldn’t mind a buff to allow a ohk within 3-4 m but again, it’s not like flechette is useless either
And I don’t believe it should be directly compared to Buckshot since they fill different job purposes
If flechette would penetrate walls it would actually be viable
doesnt need one-shot distance increase, extra damage, anything
just make it pen walls and it would be great
Flechette penning walls sounds very silly
being silly would be the only thing it has going for it lol
Nu
Flachette is already strong in teamplay. No aim necessary for tagging people lol
I mean, that's what flechettes were designed for in real life, sooooo
Uh. Flechette is little darts. I don't think it's irl purpose is penetrating walls
It penetrates armor 🤓
Not exactly walls, but it was designed to penetrate body armor. I'm fairly confident that real life flechettes of most types could penetrate wood. I know of a few types that can even penetrate thin metal. (I may or may not have permanently damaged some of my steel targets in the past using flechettes.)
You guys are talking about different types of flechettes…there are large single shot ones (probably the anti-armor ones you mentioned) and the tiny, high volume versions for shotgun shells (around 20 per shell), which are meant to be able to wound at a longer range than buckshot
I mean, the 12 guage 8 shot flechette is what went straight through my steel flip targets. (Not exactly straight through, but it did destroy the target)
Though, it's not super clear what kind of flechettes we use in hunt
If they're shaped like this, then I could see them piercing even thin metal in hunt. (Obviously losing a lot of damage afterwards) but I think it'd be a neat trait of flechettes if they were basically shotgun fmj and also bleed ammo
Uh those flechettes are notorious for not flying straight out of 12 gauge shotguns… you and me have had this conversation a while back Nason lol
Flechettes as depicted IRL have been tested time and time again as a 12 gauge load and are simply just not as effective as buckshot or slugs in terms of proper damage or penetration
But in game damn right they should penetrate at least a board of wood come on, they’re fucking needles lmao

this game def has a weird balance going on wall/terrain penetration wise
Yeah, I'm pretty sure the flechettes in game are a 12 load or something, which aren't as good as what I've used in real life, so they probably couldn't pen metal, thinking about it. The fact that slugs have better pen than flechettes is stupid though.
Smaller flechettes tend to twist sideways
Again, IRL the slug performance is actually fine- if anything, a proper brass solid (or tungsten) can penetrate far better even at lower velocities (I’m talking pen level 3 vests at velocities under 1000fps) if well designed
In game, slugs are pretty accurate in terms of pen if it’s just the solid near wad cutter design of pure lead
Like they look
Yeah, that's fair. Plus, flechettes probably weren't made super well in the late 1800s, but I think they should have some amount of pen
Instead of literally zero
Yeah this is what I was thinking, lighter flechettes (20-25/shell), like some of the Vietnam era shells
I was reading about that recently too, it looks like shotgun slugs weren’t really around until the later 1890s, and the Foster smoothbore slugs weren’t around until the 1930s…so Hunt might have some weird custom made lead musket-ball slugs..
Can you point blank wallbang another Hunter with regular buckshot?
If you look at the slugs they are a strange design that (Depending on how you view them) are like extended, rounded wad cutters except they seem to be slightly Heeled
But also, the tips of the shells them selves (I mean of the end of the hull after they’ve been fired are seemingly also the same color as the lead slug itself)
So I can’t easily tell if the slug is heeled or not- but going by the close up pictures vs in game model is also another issue
Yes, you can
So if you’re below them, blast away… I’ve done this with a Romero multiple times, and have a few recordings- they don’t even have to be right on the other side- you have a couple meters to play with 
Not sure about the heel, I guess I was just talking about the material (lead musket ball)
I saw a clip of a ShotBolt going through a fence post, so I assumed you could…
Yeah, the logo is a pumpkin ball/musket ball
But if you look at the actual slug model in game/books- it can’t be that, it literally looks like a rounded off cylinder of lead
Oh yeah..makes sense they might just melt it down into that wadcutter shape
Almost like a Puck of lead in fact
Shotbolt also shoots through hunters 
Haha, true!
Just curious, how close were you to the targets?
@trail carbon I think you’re right, also, these look like about 8-9 flechettes to me!
