#feedback-discussion

1 messages · Page 134 of 1

dusky tapir
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nerfing something to enable monetization as a bandaid is absolutely awful

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and I pray this was not crytek's intent

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🤨

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especially after the economy reworks to remove any possible shade or hint of p2w

young sinew
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We already get grind increased for free BBs just to make it harder to balance hunt and life. Previous feedback was taken in account and then spat upon and reverted. Which already is bad sight for the point to help balance something out.

dusky tapir
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?

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the free BB nerf was mainly to ensure HUNT stays self sustaining

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straight up they want you to buy bloodbonds

young sinew
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They increased challenge requirements with latest patch to make grind more tedious

dusky tapir
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yeah that one I also don't quite get either

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oddly it seems to be the 1 point challenges that became more annoying

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2 point weapon damage / status effect challenges remained unchanged as far as I can tell

young sinew
dusky tapir
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but that one I understand

young sinew
light abyss
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u can still finish challenges in like 5/6h while solo
i dont see the problem

dusky tapir
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not saying there's one, I just am not sure why crytek felt the need to do it

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¯_(ツ)_/¯

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bloodbond grinding change had a very real problem with an obvious reason behind it

young sinew
crystal plume
light abyss
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but in the end noone forces u to play for bloodbonds, and noone forces u to need bloodbonds for important unlocks
its literally a mechanic to reward people who play alot or play in certain ways with cosmetics, and nothing more

young sinew
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The main problem is not locking it to 50BBs a week. that is understandable for monetisation reasons. What feels bad is going back to their actions and feedback they had taken into account, just to promote monetisation. My issue lies there

dusky tapir
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I'm not sure what you are referring to here

queen jungle
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@dusky tapir @shy herald @wet gust @leaden coyote @merry snow @midnight wolf @paper belfry Please make sure to add a more detailed description to your suggestions explaining what exactly it is you want to see added or changed, why you want it done and why others should support youridea.

dusky tapir
young sinew
dusky tapir
queen jungle
vital drum
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Has anyone actually compiled a list of challenges that were made more difficult? I seem to remember that most of them were PvE challenges while some of the PvP challenges were made less specific and therefore easier to complete.

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It could be due to completion rates being higher on the PvE side, it could be due to them being a much easier route for some players and therefore encouraging farming and not engaging in any of the game's objectives.

light abyss
young sinew
young sinew
vital drum
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Hmm needing 2x banish or locating the boss lair 2x kinda speaks against encouraging the main objective though.

vital drum
young sinew
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That is not just one issue we are running in there

queen jungle
young sinew
craggy pike
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Now there is a challenge worth 2 points to get 3 headshots, annoying

light abyss
craggy pike
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It wasn't 3 headshots before

vital drum
vital drum
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In terms of these issues being mentioned, I'll be honest. We've had worse issues in updates and many times.

young sinew
craggy pike
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On that note, crytek would benefit from doing the halo/helldivers method of keeping battlepasses permanently and allowing you to progress them at your leisure

vital drum
queen jungle
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I see

young sinew
craggy pike
vital drum
young sinew
craggy pike
young sinew
vital drum
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It's a give and take, I'm at 57 hours in Helldivers and I got all the weapons from the smaller battlepass and I just reached level 8 out of 10 in the main one, it's quite a chore.

vital drum
young sinew
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Ah got that - the pass itself not buying it. See that is the thing - it asks more time BUT IT DOES NOT HAVE LIMIT

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It does not have FOMO

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And still boosts playtime

humble quest
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Honestly the idea of paying to advance prestige is hilariously bad. At the most basic level most people would like to at least say yeah I invested the time/effort to prestige. If you are prestiging and just paying money to level bloodline... Just don't prestige?

young sinew
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There are no downsides for players really. Only downside is there is no FOMO, so no people dropping big bucks to progress if anything irl happens

craggy pike
humble quest
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I don't even consider prestige prestigious per say. It's not a true accomplishment besides time investment but if you're not willing to do it, you don't get funny number go up. Simple as

vital drum
young sinew
queen jungle
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The one thing I really disagree with it the lvl 25 retire change. There was no need for it and unless it's part of a greater concept to re-work prestige and ultimately make it easier, it's just a slap for all average and low-skilled players out there.

craggy pike
boreal holly
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That change is stellar tbh, any mechanic that limits progression is awesome

humble quest
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I don't disagree that the retire at 50 AND nerfing the exp was bad. But adding a pay system to supplement it is atrocious

vital drum
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I'm not saying you guys are wrong for wanting that, it's just that the reality is that it's a give and take for Crytek as well. Switching to a system that is more player-friendly needs to come with similar financial benefits for Crytek as well for them to do it.

humble quest
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Revert the change, don't add stupid monetization to something that's some form of accomplishment

boreal holly
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Poor million dollar company and execs, they need more money for less work

craggy pike
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There's already a benefit to crytek, there would be like 8 battlepasses already that would be available for purchase right now

boreal holly
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Down with the managerial class!

vital drum
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So when you bring up Helldivers as having a system you want in Hunt, you can't expect only the good stuff to make it across. You can want that and ask for that, I'm just pointing out that it's unlikely to go that way.

craggy pike
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That's an insane argument to make, you don't have to take the bad with the good

young sinew
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It would be fine to take more time tbh, reducing FOMO is one thing that makes game more healthy.
We are having full year almost of time limited rewards and events. At this point base game is event.

craggy pike
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Just keep battlepasses around permanently, put a new page in the store for all previous battlepasses, and allow weekly challenges to go towards progression

young sinew
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more time but no time limit will reward players that continue playing while not punishing them about other game releases/family life/work.

craggy pike
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Crytek JUST realized that throwing event BB skins in the vault was stupid so they kept them in the store afterwards

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Do the same for battlepasses

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Consider the flipside of the current FOMO battlepasses, i know several of mt friends aren't getting the pass because they can't forsee finishing it and getting their money's worth

vital drum
craggy pike
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So defeated lol

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Better just stoop to the lowest low like everyone else i guess

young sinew
craggy pike
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Agreed

young sinew
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You can basically grind a year to get a pass or spend money to get it, that choice will more likely end up people spending, especially if new passes gets released, but wont be FOMO of not finishing it in time.
Increased grind in such case would not hurt, because people will get rewarded by playing the game still, and if they quit the game it would not matter the pass is finished or not.

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This is way how to promote hunt-life balance. Not nerf stuff and then have a mod to promote monetising it for possibly more fomo implementation, depending how dev decided to implement the system themselves.
Especially now You have pass every 3 months and You need 5 months to get enough bonds. If this continues, people will still need to spend money on BBs to afford them, it is just they wont be as pressured by psychological manipulation and they have unlimited time to complete it once they get it, whatever may ever happen, be it another game, family life, work or what ever else could happen.

craggy pike
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The grind would go up by only allowing progression through challenges since there would be no in-game way of earning event points in a permanent-pass method

humble quest
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@main shard it's pretty silly to say everyone hates it because of feedback when your only reference point is the vocal parts yelling bad stuff and they have the statics. There's plenty of people who enjoy both rain and ash

young sinew
main shard
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They enjoy it when you don’t have to play rain 5 matches in a row

humble quest
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They all play the same game as you, and have random maps. The alternative weathers are fun and good. Adapting is a part of the game.

young sinew
main shard
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It’s not when someone can see you perfectly and you can’t because of the weather

vital drum
# craggy pike Better just stoop to the lowest low like everyone else i guess

Not necessarily. It's just important to understand that even changes that definitely are a positive from a moral standpoint (like reducing FOMO) will come with downsides in other areas as well. Live service requires some sacrifices and Helldivers is only in the beginning of its path and it starts off with an enormous success. So it's a case that will never be quite applicable easily to any other games, unless they achieve similar success. Hunt launched with arguably fewer questionable elements at its time. Access to weapons was not related to any real money at all, there was no store with cosmetics that constantly rotate to encourage spending. Were it the runaway success Helldivers became, maybe it would still be a lot closer to that original state 😄

dusky tapir
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that sounds like the fairest option to me

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now how do you progress / get EPs outside of events is a separate problem

vital drum
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I'd like to see that as well in some form. But what I wouldn't like to see for example, is weapons that we currently have in those battle passes during events to remain there. I want them to be in regular progression for everyone.

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Helldivers model is very cool now, but with Warbonds being added often, getting access to all the regular weapons could become an enormous grind in a year or two. That needs solving there as well eventually tbh.

young sinew
# vital drum Not necessarily. It's just important to understand that even changes that defini...

There are a lot of high cost DLCs available. There is no way only sales can be done by such psychological manipulation as FOMO, and if there are only sales due to it, there should be some investigation by monetisation team done, something is wrong with overall costs or other stuff..
Comparing to Helldivers indeed is hard, as they have barely started the journey and with unexpected success. And only thing I would ever compare is just the aspect of how FOMO are the passes.

dusky tapir
inner smelt
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guys please help

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i am stucking on loading screen, cant start game and not aloow me to reconnect

vital drum
inner smelt
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after update, i cant start game, i am stucking on loading screen and never connect not allow me to reconnect. i had to alt f4

vital drum
vital drum
young sinew
frozen crater
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@main shard No, not everyone hates rain and ash.

vital fractal
frozen crater
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Also, people in the #feedback and feedback adjacent channels tend to be the most negative in the community and absolutely don't represent community sentiment as a whole. There are 100% valid complaints in these channels, but yours isn't one of them.

tiny pivot
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its cuz the people in those channels 99% of the time think theyre hot shit and feel vindicated by acting like everyone else shares their opinion

tiny pivot
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i disagree about nerfing katana to 2 slot because i think that kinda returns us to melee weapons being very rare because nobody wants to use the two slot ones even if it was the katana

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i would rather them just buff up the other weapons or make martialist similarly strong for other melee weapons with unique attacks

vital fractal
tiny pivot
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also having them all in one slot but balanced by martialist attacks and their stamina usage/damage type allows for more variety instead of just one of them being better in each slot (eg. pre-nerf baseball bat and current katana outdoing every other melee available)

vital fractal
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Katana was already one of the most popular melee weapons already, now as a one slot there’s no reason to run any other melee weapon bar maybe baseball bat

tiny pivot
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katana is also just a major outlier because martialist and martialist alone and the fact it hasnt gotten added to other melees by now with no confirmation its coming at all is kind of bad

vital fractal
tiny pivot
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martialist has the capacity to buff other melee weapons into usability but simply it just doesnt because it only works for katana

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rr hammer and katana have similar stats but differing animations and the katana just has better animations and range for no reason, and is also just faster for no reason

vital fractal
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But RR hammer was garbage anyways

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The katana was well balanced as a 2 slot, as a one slot- it’s a no brainer unless you like the aesthetics of other weapons more

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It can deal with every enemy at minimum well, minus immolators-

tiny pivot
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im just a believer that if they nerf katana to 2 slot it makes melee weapons even more niche and the katana into way too much of an investment even given its power
cuz reasonably youd be using quartermaster PLUS martialist and also still sacrificing a weapon slot you could use for uppermat or anything else
it also just doesnt excuse the other melee weapons being bad and putting the katana in metaphorical time out doesnt change the fact that every other melee weapon in the game kinda comparatively sucks
its a sim ple game of either nerf the katana stat/range/etc wise or buff up the other melees so they are comparative
putting the katana in, again, metaphorical timeout, doesnt actualyl do anything to fix balance it just locks the katana behind a 10 perk slot paywall that nobody is gonna use when you can just get a baseball bat instead and get similar boss killing power, or a cavalry saber and get similar player killing power

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just my 2 cents tho

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theres kinda two separate problems. one is using a melee weapon in the first place, which to most is a hard sell (except maybe now that theyve heavily nerfed tool/world/throwable damage against bosses) and the other is the katana being abnormally overpowered in said niche

flat sandal
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perhaps specific traits for every melee weapon could bring some variety into the melee situation. not sure what that would be though. Perhaps a lunge for the sabre

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just something that gives every melee weapon its niche

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poison on light melee for the machete for easy pve

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a trait called railroad worker that reduces the heavy melee stamina consumption for the railroad hammer 😄

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for the baseball bat you pick up a stone and wack it somewhere, scare crows far off or anything else really, style kills and stuff

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idk, just something^^

thorny spindle
tribal wyvern
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Can we keep shotgun burning bodies, but remove flare & fuses to burn. This is the single worst implementation since i began playing during scrapbeak. It's SO bad

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Standard tools are melee,medkit,flare & chokes.
The only time you play something different is if you do solo.

But theres literally no other better combination of tools & they're mandatory to play the game.

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Gotta instant burn because ppl hide so much, lantern can be scarced as hell. Chokes because everyone is burning everyone.

tribal wyvern
young sinew
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The melee size changes overall are absolutely rushed, but after the nerf of tools they were pretty much forced by themselves to do such a change. Let's see how it is after event, for now at least while unbalanced it does not seem to be bugged.

leaden coyote
tiny pivot
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i am just going to drop this and my small 2 cents on this: this is rr hammer vs katana. it might be placebo, but it very much feels like katana heavy attack is faster, and has more range than the rr hammer heavy. and on top of that the katana is piercing heavy, rending light, which is very versatile.
the katana is indeed an outlier, but its more in stats not shown in the store than it is the exact damage or anything. like the damage is higher but very close still.

unborn dagger
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@soft river 8 points? A little much. 5 or 6 points I can see at most.

soft river
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maybe

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I just think its super strong

tribal wyvern
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Bring dusters or knuckleknife like you should anyway

leaden coyote
tribal wyvern
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the bonk can be countered with a trait

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More versatile, not better necessarily

leaden coyote
tribal wyvern
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Right but its not better overall

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As my examples pointed out

leaden coyote
tribal wyvern
leaden coyote
tribal wyvern
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By that logic knuckle knife is better than katana....

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dusters to

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pointless discussion

leaden coyote
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But blunt damage from bat is better than knuckle knife. I mean while were on it, hammer does more damage than bat, the only reason bat wins out is it uses less stam

frozen crater
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The Katana is easily the best single slot melee weapon to bring over the other weapons

tribal wyvern
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If you look at the weapons objectively & compare, yes.
But his logic is, if it cannot kill immolators, it's automatically worse

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So therefor don't bring katana, just bring a duster

frozen crater
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There is basically 0 discussion there, even when people bring up the "but blunt damage" argument, but since youll be bringing a 3 slot with a stock from now on it doesnt matter that the katana cant kill immos

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the blunt damage argument was relatively valid when the katana was a 2 slot and when paired with a lot of other 2 slots you wouldnt have decent blunt damage since most didnt have stocks

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but since you can pair it with weapons with full stocks really easily

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who cares that the katana cant kill immos

leaden coyote
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See, I thought we were talking about the weapons based on their own merits, not whether or not theyre combined with other weapons or equipment

frozen crater
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in a vacuum discussions are useless in games where you build your own loadouts

tribal wyvern
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But arguing about weapons, where a tool, beats like 3 different melee WEAPONs, is useless

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Especially when the only reason is "immolator"

frozen crater
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And even so, who cares that katanas cant deal with immolaters

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just dont aggro them and you instantly get more value out of katana than a bat

leaden coyote
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Truth but if you do the katana gonna get you losing at least a 25

frozen crater
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no

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Just avoid immolaters

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and thats in a vacuum

leaden coyote
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Did you not read what I just said? lol

frozen crater
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In practice you wont even have to do that

frozen crater
leaden coyote
frozen crater
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I dont care if I aggro an immolator since Ill have a 3 slot butt stock

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but youre arguing for weapons in a vacuum which is really irrelevant

leaden coyote
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I can see where youre coming from, functionally yes youll have other equipment to use

frozen crater
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like the situations in which you would have to choose to only bring a bat or only bring a katana is extraordinarily limited

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I would always bring the katana anyways

leaden coyote
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But I dont think its completely irrelevant, because to judge a weapon you need to know how it does on its own in addition to how it will perform with the million combinations you can pair it with

frozen crater
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ok but ive already judged that

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and Ive judged that the katana is better than a bat

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in both in a vacuum and in a loadout

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Im gonna end with this since its a circle at this point but the 'in a vacuum' scenario is almost never going to be the case in game so I dont really see how anyone should care

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when dealing with 1 slot melees

leaden coyote
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I wont push it if you wanna be done, thats fine with me. I disagree but I also can totally see where youre coming from. I bring a bat in my solo loadouts and it covers everything very well for me, from players to ai, with minimal stamina usage

crystal plume
tiny pivot
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Nah this guy is cooking katana cant kill immolators but bat can

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👍

crystal plume
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Thankfully there is no trait that makes one of the two deal less damage

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Oh wait

leaden coyote
tiny pivot
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I imagine it makes the bat heavy not a oneshot and while that's valid I think it's two sides of the same coin

leaden coyote
tiny pivot
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Blunt on the Bat is more effective against all bosses I believe, but Hornskin could make PVP not a oneshot
Piercing/rending on the Katana can oneshot hunters regardless, but I believe will not be as effective against Assassin specifically

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Idk someone else can test that I don't have friends who have hornskin 😂

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It reduces by 25% and the Bat does 153 so that will take it out of OHKO range

leaden coyote
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Ok you start adding other things to the discussion, so let’s do that. With the railroad hammer and a Stam shot, you still one shot hunters even with horn skin, and it one shots immos. Katana ain’t nothin

crimson socket
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Fill up the Servers or people will stop playing!

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including me!

queen jungle
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@mystic peak 12 players is already more than what the maps and game were originally designed for; number of players per match used to be 10. As per the devs, PvP in Hunt is meant to be rare but all the more tense.

soft river
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also to add on

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it has to be a number divisible by 3 and 2

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for duos and trios respectively

leaden coyote
vital fractal
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It allows you to survive a heavy bat hit… but that doesn’t save you from the lightning quick follow up most players naturally spam anyways

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It’s basically to make trading safe, not actually save you from a surprise bat

soft river
leaden coyote
soft river
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Yeah but what about lobbies of only trios or duos

signal silo
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@fading patrol #feedback message

I'd say this is a no, but there should be a better comm wheel then "look here" and "bad guy here". Something like "come here" would be great.

fading patrol
frigid folio
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I think it would be fine, but they'd have to remove the random team modifier as well

fading patrol
radiant river
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pretty sure theyve said they want to add comms for randoms in the future

frigid folio
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Honestly same 😅

frigid folio
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Its on the road map somewhere

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probably in the new engine time period

dense trout
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1- addition of hiring hunters. Add an additional slot next to tier 1, 2, 3 hunters for legendary hunters.
Example - 1) free hunter 2) second tier hunter 3-4) 3rd tier hunters 5) random legendary hunter ( from those that are already open on the account ) with already collected weapons, perks for 12+ points, standing ± like a 3rd tier hunter

2- Bullet tracers. There are two options on how to do this. 1- add a faintly visible tracer to all bullets, so that it is much more convenient for the shooter to adjust his shooting. It will also make artisanal warriors move. Or! 2- Add a new type of ammunition - tracers. They have the same characteristics as regular ones, but glow when flying. You can also add other types, such as DMO tracers
What are they needed for. More like shooting training

3- rework of zhakans. A one-shot to the body is just terrible. Especially at 20± meters
How about making the Jakans do ±100 damage and drop the enemy Hunt. The game already has such mechanics, when an armored man runs and knocks down zombies in front of him.

4-Game events. For example, a thunderstorm on a map with rain. When lightning starts to strike a certain point on the map where a fire starts
Or the migration of hellhounds, when, having spawned conventionally in a cypress grove, they go to Port Riker.
Stray horses, which can also walk between locations, scream when hunters approach, but killing them allows you to collect the things that it carries
horde of zombies - conditionally on the edge of the map 7 to 15 zombies will spawn and go to the other edge

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5- nerf solo necromancers. Well, a person who has killed his enemy should not also worry about whether he will suddenly get up. And he won't kill him in the back. How about making it so that the solo player can only stand up once? And only on the condition that there are no enemies within 50 meters of him.

6- Up or rebalance the machine gun, Dolch, Martin Henry (IMHO).

7- add visibility a falling trajectory to hatchets and knives. It is also POSSIBLE to add the ability to throw knives with the instigator. This would be very helpful against horses.

  • It would be nice to slightly change the trajectory of throwing axes and knives. Because now they seem to be flying unrealistically and falling down too quickly. BUT! I could be wrong

8- Hunters should not spawn in the location with the boss. And ideally, on the next one. OR! The boss should not spawn on the edge of the map

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A small concept of changes if you allow

rotund obsidian
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@digital spruce #feedback message yep, the game allows shots to go through even if they were fired after the serverside death. being at 200ms of ping gives you 200ms extra to shoot someone after you've already been dead for the server, then it takes another 200ms (plus bullet travel time) to reach the server for it to validate (which it does, for some reason)

tiny pivot
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i honestly dont see a good reason for them to not add in game party chats

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like ive played for 600 almost 700 hours and the only time ive seen vc is people obviously intending to with the purpose of being funny, uneasy teaming, or raging

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all of which i imagine people would do regardless

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party chat just allows for people to communicate better

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a ping system would also be nice

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mostly cuz i do think that the idea of adding party chat could plausibly take away from in game vc use

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but at least in my experience its so uncommon and when it is used its so obviously intended either for shenanigans or for simply trying to communicate to teammates

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both of whi ch would happen anyways one way or another

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the only thing that would stop is like... people openly communicating their plans over in game vc and instead doing it in party vc
which i think ive only ever heard once and its kinda cool but kinda sad it has to happen meanwhile so many peopelp lay in discords

shy herald
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#game-ideas message @keen bolt that one of the eazy challange, dont only use the dolche, take the red barell, you should have consumable too...

digital spruce
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@rotund obsidian yeah i know how it works i just think its stupid. i had the jump on that guy and i deserved to live there but the server just allows him to get in 2 shots after he's long dead

grizzled dagger
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tbh i did a lot of the trials with those complications

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i think

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its way hard but can be done

flat sandal
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inbound and outbound

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fireing two shots would be kinda rare. you sure he was dead?

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if it was a trade I think for him it would have looked different, was it death with penetration? not actually sure what it would show for you if he killed you without pen on his screen

rotund obsidian
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i mean he had dualies

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and you don't see the smoke from a wallbang either

queen jungle
flat sandal
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it's also sort of in the tutorial

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yes dualies but there is still quite some time between shots. if we are speaking about ping order of magnitude times anyway

rotund obsidian
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i mean

digital spruce
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Yes it was with penetration and yes it was him that killed me. In the actual video you only hear one Scottfield shot go off even though he shoots me twice

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And yes obviously he was dead or else I wouldn't have posted the video

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One shot I can get but the fact that he gets 2 scottfield shots off there is pretty insane

knotty oak
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If I remember right, some users here were talking yesterday about the need of a "solo limit on servers"? 😄 Check this out... I tend to argument the same 😉 - #feedback message

humble quest
knotty oak
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Yeah thanks for confirming I am just to bad for this game 😄

humble quest
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It's fine to play at any skill level, but it's just how it's going to go it you play solo.

knotty oak
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This might even be right but hey... I would rather wait 2 minutes for a suitable match composition instead fighting just solos

humble quest
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Solo is further reducing your matchmaking MMR making it unsustainable to find teams of an equivalent

humble quest
knotty oak
humble quest
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That is the games generally intended approach. It was made as a team game. Accommodating solos doesn't mean it's the optimal way to play.

knotty oak
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Okay but then maybe lets face the underlying reason, Hunt: Showdown needs a bigger player base 😄 Let´s try so solve this and advertise the game more 😄

humble quest
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Easier said than done. Established games don't often just explode suddenly in popularity. The games been slowly growing but an expectation for it to surge massively is probably naive

knotty oak
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Never said I expect it to happen in one week but thanks for your reply... Maybe I am just in a too positive mood today 😉

dim heron
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@burnt marlin It's a Discord bug, nothing we can do about it. But if you read the pinned notes in the LFG channels you'll see an alternative way of linking an invite to your channel...

queen jungle
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@proven root Feel free to post your feedback again without the swear words.

keen bolt
proven root
knotty oak
flat sandal
woeful flame
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EU Server Just Choked

acoustic lava
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Why tf did they get rid of the god damn humming music. That’s half the reason I played this game

tribal wyvern
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@novel quartz
I disagree, the Katana is really fun. The fact I can try to dance to avoid a shotgun shot to win that cqc is really cool.

Shotgun/fanning already dominates far to much in cqc.
Having a contender is good that isn't a part of those 2.

novel quartz
# tribal wyvern <@997634651587874877> I disagree, the Katana is really fun. The fact I can try ...

Sitting in a corner with a katana is not fun, at least with dragon breath shells you get to laugh at the ball of fire running out of the building and it allows extra time to heal if you got shot. Outside of compounds the only counter play is praying that you hit your pistol/ shotgun shots and long distance shots, and if you didn’t bring anything for close range besides a knife/ dusters you can say bye to that hunter. I’m usually a solo player so if I get downed at point blank they’re just going to camp my body with the katana. It’s an overused item and they need to do something to lower the numbers at least a bit, making it a 3 slot, making it longer in between swings, having it take more skill to use, or upping the price would be sufficient. All I’m saying is I don’t want to see more then half the lobby using it in every match like I have been.

tribal wyvern
#

"Sitting in a corner with X weapon is not fun."

digital spruce
#

@flat sandal whatever man you can believe me or not believe me, im not coming in here to lie about anything i just wanted to post a bug

novel quartz
tribal wyvern
#

so the issue is "sitting the corner" not the weapon

flat sandal
digital spruce
#

the one thing i will say is that looking back on it it wasnt a wallbang

#

that was innacurate

flat sandal
#

ppl do complain a lot about stuff cause they mad^^

tribal wyvern
#

Also they can camp u with a nagant silencer, how is katana the issue there?

digital spruce
#

but he did shoot twice with the dualies there which is insane

flat sandal
#

yeah agree

digital spruce
#

like i said one shot i get but the fact he shot twice and i only even heard one of the shots in the video is insane

#

definitely some server disconnect

#

all g though

#

still a great game

novel quartz
tribal wyvern
#

If you notice you die alot to a certain weapon, you need to rethink your strategies

#

Not much Crytek can do about it, Katana is not broken.

#

What it can do, saber can do aswell for starters

novel quartz
pearl girder
#

I know I'm probably gonna get the usual "skill issue" response like always in this community, but hear me out here. I'm getting kinda tired and annoyed that almost 8/10 matches one team spawns on the boss compound or at least the nearest spawn point to it, AND the extraction is also at that same compound. Meanwhile you and probably most of the lobby spawn on the opposite side of the map, and don't even have time to cross it before the banish is done and the bounty is already gone. Yes, you CAN run the map in the Banish time, but not if you encounter other players and/or large groups of AI or sound traps you might want to avoid, especially as a Solo.
Wouldn't it be a nice QoL update to just never have anyone spawn within two compounds from the boss, and NEVER ever have the extraction on the boss compound? Make people actually have to run at least a couple hundred meters to get out, give the other teams a slight chance to shoot at them. And I say this as a Solo main who sometimes also benefits from this. I mean, it's nice to get a free bounty for 4 minutes of work and NO one there to stop you, but it's also kinda boring.

flat sandal
#

totally is boring sometimes, it would be okay if hunters and hunt dollars mattered. not sure if it's the amount of time I played now but in the past it felt okay since it felt like my hunter survived a match at least. now I pretty much have all main traits I need at the beginning and after one match it's more then I likely need. The gameplay really needs some love. I do wonder if new players feel the same vibes now as they did in the past. It did provide growth then and I wonder if that growth was due to word of mouth and marketing rather then casualisation.

humble quest
#

It would still result in fast boss banishes because the way information is given becomes easier to find it

pearl girder
#

Fair point, I'll take it. But you'd still have to run there and do it, it's gonna take longer anyway than just walzing into the first main building and smashing it in two minutes. And if the exit is somewhere else, it gives other teams a better chance at a decent fight.

#

Also, predicting based on that takes more knowledge and thinking than just having the fortune of happening to spawn on it

#

I've had THREE matches in a ROW now where the extraction is ON the boss lair and the first banish within three minutes of game start xD

#

See my point?

humble quest
#

It's RNG. It happens. It's probably even more likely for duo games where there's more spawns around the edges. It's (presumably) why they decreased tool melee damage. To make bosses last longer unless you specialize your loadout for faster boss kills

#

Just like spawn fights in general, I'm sure they could do away with them entirely but the variety and unpredictability of matches is something that's desired

hot vigil
# pearl girder I know I'm probably gonna get the usual "skill issue" response like always in th...

Not completely skill issue, but it is possible to wander across the whole map to the bounty before it is done banishing.
Tho in duos the issue with that is it can devolve into a campfest on single bounty, bc every outside team needs to be close enough to intercept the backdoor extract but if there is like 3-5 teams around the lair nobody is gonna make a move.
And ofc the inside team can see everyone outside in darksight so the not gonna move either.
My smoothest fix to this would to randomize extracts as soon the banish starts, that would mean that at least the extract cannot be a backdoor exstract and people can choose to space their ambush points out on the map :)

#

inb4 people piss, cry and moan about not being able to extract before after the banish has started

pearl girder
#

Yeah, that would be cool, to have the extracts move around. Hell, it would be kinda neat to have them move around regardless, like on a set timer the entire match 😛

radiant river
hot vigil
hot vigil
#

Sorry @radiant river I fail to see the point you wanna make :)

outer wedge
#

How are you guys feeling about trait slots being only 15? fair? balanced? decision matters? we could use more 5 slots?

humble quest
#

More slots is just "have everything". Gets rid of any small amount of required choices we have already

half stag
sonic fiber
#

@spiral dust those are the more easy challenges lol. They count for the whole team, so thats kinda easy.

hot vigil
spiral dust
sonic fiber
humble quest
#

Also all the headshot ones only changed by 1 iirc. It used to be 1 rifle/pistol and 2 generic any weapon and now it's 1 pistol/2 rifle/3 any

hot vigil
humble quest
#

They also got rid of some fmj and other stuff to add generic compact and I think medium.

#

It's not 100% one way or the other

cursive nacelle
#

Feedback: IMHO the fact that the Primal Pact perk (animals ignore the player) does not work if the player steps on cans or breaks a stick is really, really silly. It makes a potentially cool bonus partially useless.

remote ore
#

idk about that, you should still be careful which is fine. However I've noticed something that might be a bug: the crows near scrapbeak compound seem to be triggered no matter what

#

could have been on purpose too, like, special scrapbreak friends?

vital fractal
#

Well, you can kill scrap without setting those off

#

It’s just very easy to make noise such as glass, running, explosives/gunshots, and etc in the building in radius of those crows

#

Try it with the Primal pact beast face boost and don’t step on any noise traps or make explosive/gunshot noises- they won’t go off it seems

remote ore
#

they will go off 100% just by approaching them, happened to me several times already so I'm sure of that

#

all other crows are "fine"

vital fractal
#

Strange, my random didn’t set off some crows they ran by near scrap just now

remote ore
#

maybe it's just the ones on the compound itself, on the roof or something

#

that are specially added for it

#

idk

hollow iron
#

is retiring your hunter bugged or just severely nerfed? I retired my lvl 50 hunter and only got a lvl and a half of bloodline exp

remote ore
#

nerfed

boreal holly
#

I liked this only lvl 50 retirement thing tbh, since it forces everyone to risk their higher level hunters like yours truly always does

#

Tyranny of masochism reigns!

remote ore
#

now retiring a lvl 50 hunter only grants you 1500xp instead of 5000xp; so basically nothing. Why keeping the retire button at all xD

boreal holly
#

Idk, progression in bloodline levels felt too fast, I had to hold myself from retiring to not prestige every two days

rotund obsidian
queen jungle
#

if they really wanted to force using higher-level hunters they'd just set a low number of hunter slots.

#

you still have full agency to keep high-level hunters, it's completely up to preference

tiny pivot
#

problem is people can and will find ways around it anyway as they will with real cheating too

radiant river
#

Also lots of monitors have crosshairs built in

thin orchid
#

?

next ember
# thin orchid ?

Uh... I may have accidentally pinged you instead of someone else 😅 Sorry

#

@burnt marlin #feedback message

You can press "Copy Link" instead of invite. Also, Hunt can't do anything about the invite limit; that is a Discord side issue.

spiral dust
spiral dust
# humble quest While they did increase the requirements for many, they did remove some of the g...

And once more, look at the patch notes.
Increasing requirements changes has nothing to do with changing roster of challenges in general. And yes, do damage from Sparks and Martini(or high velocity ammo) was too damn 'difficult', lol. I will choose Sparks/Martini challenge all day vs challenge to deal 250 dmg with New Army.
It will be discussable if Crytek will re-balance challenges: we have increased requirements for A and B challenges and reduced for C and D.
So you literally have no arguments with these changes. Patch without this increasing will not collapse whole challenge system lol, but with increasing - you added some unnecessary frustration to the community.

rotund obsidian
#

tbh it was kinda odd that there were even distinctions between challenges like 'get 1 headshot' vs 'get 1 rifle headshot' so im not that upset that those got changed

#

but some of the pve challenges that feel like complete rng really suck. 'locate boss lair' or banish when some mfs stumble onto the single boss 3 seconds in? aight

rancid pebble
#

This is false. The katana is super fun to use (imo) and it absolutely doesn’t need to be nerfed. Goofy take

#

I mean… it’s a SWORD

#

YOU HAVE A GUN

#

No different from a shotgun either lol

rotund obsidian
#

I'm hesitant to nerf katana, although it does really overshadow all the other melees. Ofc you can just buff other things, but how much can you really buff the machete to try to compete with the katana?

#

I wouldn't mind slight katana nerfs (idk maybe stamina or PvE) alongside buffs for other melee weapons. I do NOT think the katana is too strong as a PvP melee weapon (although the fact that martialist works with zero stamina is a bit odd)

hot vigil
#

Katana needs a nerf.
No way around it.

dusky tapir
#

bring it back to 2 slot

steel comet
rotund obsidian
#

I mean, it is possible to nerf it for pve specifically (damage to AI without changing damage to hunters, like they did with baseball bat)

steel comet
#

Nerfing katana won't make the machete more attractive. People would rather bring a pistol/medium slot guns

rotund obsidian
#

I do think martialist shouldn't function at 0 stamina, though

steel comet
#

I don't really see the issue with that since it's not powerful enough to give you an edge in PvP.

#

Stamina shot also already exists which completely makes the stamina system irrelevant

steel comet
rotund obsidian
#

I mean it doesn't need to be worse than the tools but it outperforms the rest of the melee weapons a bit too much

#

in pretty much every single way

steel comet
#

Instead of nerfing katana, the other melee should be brought up to be in similar power

#

Doing the reverse will just kill melee more than it already is

rotund obsidian
#

and saying stamina is irrelevant bc of the shot is wrong. it working with no stam just means you can skip the shot entirely

slim pollen
#

The main thing putting the katana over all the other melee weapons is martialist, which is implied to eventually get added to other melee weapons as well.

light abyss
#

make axes 2hit butcher
thats a fair melee powerlevel i'd say LeftEddy

rotund obsidian
#

also jesus can we please make the machete more stamina efficient

#

why does it take 20 stam per heavy Sadboyhaw

#

katana light attack does more damage and takes less stam

hot vigil
#

Don't think you can really do that if everything have to be as good as the katana

rotund obsidian
#

i mean i still use machete but holy smokes you don't realize how strong the katana is in comparison until you go back to the other melees

hot vigil
#

Yeah, think katana might need damage nerf, but keep the strong perk.
But also wish we could get martiralist affect other weapons:

  • Machete, dualwield.
  • Saber, can be paired with a revolver.
  • Axe, 2x damage to doors and windows.
  • Bat, ready with X, next (non-glass) throwable gets increase throwing range.
  • Hammer... erhm... no idea
rotund obsidian
#

dual wield machetes lmao

queen jungle
#

stop, dont nerf katana. it brings ouy my samurai fantasys

rotund obsidian
#

let me tie a rope to my machete and fuckin throw it 10 feet and yank it back

#

budget throwing axe on a string

hot vigil
queen jungle
#

neh katana needs its own league

#

otherwise its just a pointy alternative to a saber

#

and katana outmatches the sabre in every way

hot vigil
rotund obsidian
#

I say we just change martialist so it actually requires stamina (or at least, re-sheathes slower if you're out of stam)

#

and buff other melee's stam efficiency

hot vigil
queen jungle
#

we need alternative fire to change bomblance into a small slot weapon or to a big one so yu can choose ingame what you pick up 🙂

#

just fold it up, cant fire but you still can use the melee

hot vigil
#

What

queen jungle
#

yes

#

and buff katana

#

for dual wielding

rotund obsidian
#

let's add dualwielding katanas but it just fucking sucks. like worse than a single one

frozen crater
#

While you're add it suggest 3 slot katana with 3 separate katanas to become zoro from one piece

queen jungle
#

oh yes, the sephiroth katana

#

with 300% range

queen jungle
minor swan
hot vigil
#

Maybe if you lose ADS?

minor swan
#

Sounds like a great thing to test just to see how it goes

#

:3c

hot vigil
#

Issue with that is that only like... the Conversion pistol would be good then.

boreal holly
#

Let’s make it you can ADS, but the swing is monsterous

#

Dissuading you from doing so, only if you needed to hit that one far range shot

#

With a parry or block button too :)

boreal holly
#

Now tell me samurais can 1v1 knights since they are so skilled they do the Hakiki Ching lopla technique and move faster than the knight can blink so they cut him at his weekspots

queen jungle
#

weeb?

#

because i like samurais 😄

queen jungle
boreal holly
#

No worries man, I’m just messing around

#

You kinda hit the weeb stereotype there when you said the katana is better than a cavalry Sabre in every way

hot vigil
lavish tendon
#

let me deflect bullets with a katana, k tnx

rotund obsidian
#

parries or blocks would be horrendous with how the game handles ping and hitreg

teal parcel
#

I think the reasonable nerf to katana would be making it take two slots BigBrain

left horizon
#

Does anyone know if there are any plans to take control of the Solo play in this game. ITs just out of control. Combine all the perks with the MMR advantage and its just sick. Recently I've noticed the majority of players are solos in my matches and they just bully everyone.
Also, are they going to rename the game "HUNT:Solo" or "HUNT:Slowdown" ? I forget. Its been just a miserable experience recently.

wanton imp
rotund obsidian
#

yeah but the flare gun also makes teamfights obnoxious when everyone gets instaburned

humble quest
#

It really just makes them faster.

#

As long as events are around that allow you to replenish bars, burn meta is fine

rotund obsidian
#

i mean yeah it's less significant during this event but that isn't permanent

humble quest
#

It's a majority of the time now, and we have some as burn traits now

rotund obsidian
#

still annoying to have to choke bodies cause it leaves a two minute proximity alert near the body, which actually slows down fights sometimes since people hate reviving in chokes

leaden coyote
#

You can also just tap a burning teammates body and it stops the burn. Sometimes if I can’t fully res them I’ll do that just to stop the burn

#

Provided they got burned by a flare and there isn’t a pool of fire on them lol

rotund obsidian
#

yeah but sometimes you just get pushed back from trying to tap and then the guy on the ground has burned off an extra bar or two and you end up choking him anyway. idk i just hate the constant flare/choke cycle for every dead body now.

humble quest
#

I'd rather this than the Mexican stand off staring at a body from both teams

rotund obsidian
#

i mean i like the idea of a toolslot burn but its just SO abundant. three burns that completely refills from a single special box? its crazy

humble quest
#

If the defensive side is equal or greater it just goes back to the Mexican stand off. The burn has to be on the numbers side of the equation or it doesn't exist

rotund obsidian
#

i entirely think burning is a good mechanic that can help prevent teams from playing too passively. but it should be a tool used to punish passive teams, not just the norm for any death.

rotund obsidian
boreal holly
worthy knoll
# boreal holly true, sadly

yeah, but melee is a joke anyway unfortunately so I do not see a great problem. The saber is a bit quicker so theres that.

boreal holly
#

its literally just the same weapon but cosmetic rn

rotund obsidian
#

idk if it becomes a war of attrition I think that's both teams fault for being too passive

minor swan
thorny spindle
#

I hardly ever see solos in 4-5*, and when I do, they are properly matched to my rank and are only one of them per game

vital fractal
#

People are talking about solo MMR debuff but recently I’ve fought 5s as a 5

Hell last game I Solo’d it was teams of 5s all the way down

#

Thought it was strange since it was a full match + one duo team, rest were trios

#

And it’s been that way this entire event so far… in fact I seem to have had more chance to fight a 3* as a random trio than I have solo recently, don’t know what’s up with that

thorny spindle
#

I usually run into solos that are a rank above my teams rank, or the same rank. If they’re the same rank, their actual MMR value is still higher than my teams, just not enough to be in the next MMR, I assume

dusky tapir
#

@pine patrol 6 fusees is kind of insane. Maybe would be cool to have better resupply. I find fusees to be infinitely more spammable ( and longer lasting for their intended use ) when I need to quickly toss one or burn a hive swarm

queen jungle
#

@abstract mauve EAC is a kernel-level anti-cheat

#

In fact, most popular modern anti-cheats are.

#

And what other anti-cheat would you suggest?
BattleEye, GameGuard... no matter what a developer chooses it'll always be a constant uphill battle against cheat creators. EAC is a well-established, reliable solution used by many big development studios.

And to be frank, replacing the anti-cheat system would require major changes to the game as it's usually deeply ingrained in a game's code to be able to function properly. We're probably talking months of work for Hunt.

abstract mauve
#

Or at least a system which counter-checks client and server side

#

like in valorant

crystal plume
#

Why nprotect? It doesn't seem to offer anything that would be worth the shitstorm that it would create from people not trusting it like with helldivers

#

And there are cheaters in helldivers as well, there were cheats out pretty soon after launch, but there's less of an incentive to cheat there since it's a coop pve game

#

So I don't think helldivers can really be used as any form of benchmark for how good nprotect is or isn't

abstract mauve
crystal plume
#

Have you looked at which games use and have used EAC?

abstract mauve
#

Yep but you have the same feedback almost everywhere about EAC - thats the problem

crystal plume
#

People shit on basically every anti cheat

abstract mauve
queen jungle
crystal plume
#

All in all I don't think that changing the anti cheat provider would do anything long term to some people's perception of who cheats or doesn't cheat, I have seen quite the large amount of false assumptions while playing Hunt

#

I've gotten false accusations made against me more than tenfold compared to the times I have personally seen cheaters or people that I strongly believed to be cheating

abstract mauve
crystal plume
#

Maybe they can do something in regards to that after the mentioned upgrades that they are planning to improve factors like desync and trading

#

If they can get the positioning overall more accurate then spectate mode accuracy should also improve and in turn also mean that a replay system of kills would be accurate enough to provide good info

#

But with how the current spectate mode is, I feel like adding replays would just add even more false assumptions when people don't realize that the view can be quite desynced

radiant river
#

The kill view being so buggy is a problem though

tiny pivot
#

Cheaters will always find a way and Hunt has some of the most hackusations I’ve ever seen mostly due to the gameplay and intentional omission of some features like crosshairs, kill feed, etc that some other games have

mortal turret
# tiny pivot Cheaters will always find a way and Hunt has some of the most hackusations I’ve ...

Not to mention it uses crappy EAC, there's way too many 'false' reports where people just get lucky headshots, lucky wallbang headshots etc. but there are also a large number of 'way too sussy to be luck' where you get only headshot by a single guy alongside your teammates whilst moving/dodging. Then again, the 'specate' is so bad that you don't see where the person spectating is really aiming, and shot smoke from a hit is like 5 meters above from where they actually shot.

tiny pivot
#

Nah, people can and will find ways around even the most aggressive of anticheat, it's honestly laughable how people use vanguard as an example when even vanguard isn't foolproof and people moan about it being kernel level constantly

rotund obsidian
#

@uncut imp #game-ideas message How would hearing that the game is pay to win get more people into the game? If hunt dollars were purchasable i would never have started playing to begin with.

uncut imp
#

The nitro is a very powerful weapon however if you can’t aim or can’t lead a target correctly you aren’t going to magically start killing hunters simply because they add in purchasable hunt dollars.

rotund obsidian
#

Having hunt dollars gives you access to more weapons (many of which are considered better) and being able to pay real money to use them more often is paying to win. Is that not clear?

#

'pay to win' entails some sort of real money advantage, which this would absolutely give you

uncut imp
#

Being able to purchase them doesn’t equate to being able to use them. I can purchase the Mosin Avtomat right now well over 30 times if I wish that doesn’t mean I can use it effectively

rotund obsidian
#

Okay. and if you can use it effectively?

uncut imp
#

So no you seem to not understand what pay to win means especially in relation to this game.

rotund obsidian
#

Who has the advantage: someone with 12 hunt dollars or someone who can choose any loadout they want from the entire game?

uncut imp
#

Neither has a clear advantage because it will come down to who sees who first, who hears who first, and who can get the most accurate shots off first.

#

If I kill a 6 star who carries an avtomat/nitro/bomb lance or whatever weapon you want to give them with something like the Winfield 1873C it doesn’t matter if they had 1 million hunt dollars or 1

#

Also fun fact “involving or relating to the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money” that is the definition of pay to win.

rotund obsidian
#

You're clearly not arguing in good faith if you claim someone who is running a springfield compact has the same odds of victory as someone running a mosin and dolch (assuming both are of equal skill)

uncut imp
uncut imp
frozen crater
#

Nah some weapons are significantly easier to do better with than others

#

People can use lower tier weapons to the same level of effectiveness as higher tier weapons this is true

#

But more times than not certain weapons (Mosin, dolch, clown) are much more forgiving and can be used to higher effect than lower tier weapons

uncut imp
frozen crater
#

Not that giving people the option to buy hunt bucks would directly translate to more high tier weapons being brought in, but it has a high potential to do so and completely break gun pick rates as a result

frozen crater
uncut imp
frozen crater
#

Yeah it's not going to be popular trying to suggest a massive change like that with your own personal viewpoint in mind and disregarding how Hunt is played by a large majority of the player base

uncut imp
#

Yes in a broad sense the weapon maketh the hunter. However even in the sense of the direct fights most people will still go to their favorite weapons rather than just the highest tier because you just burn hunt dollars that way.

#

However it is still reprehensible to equate that suggestion to being pay to win.

#

It isn’t constructive nor does it allow for discussion.

frozen crater
#

Your suggestion is pay for the opportunity to win

rotund obsidian
#

You truly don't believe that the weapons you bring in affect your odds of victory in any way? do you think a springfield and a nagant are equally powerful as the mosin and dolch? That all weapons are PERFECTLY balanced in power with zero advantage to any gun?

frozen crater
#

obvi players will have to win with their better weapons but the concept is still the same as giving people with money better chances at winning

uncut imp
#

Also could you come up with a better loadout example that the Mosin and the Dolch? There aren’t Mosins and Dolch’s as far as the eye can see.

rotund obsidian
#

If more expensive weapons are more powerful, being able to pay real money to bring them in more often means you are paying for a higher chance at victory.

uncut imp
#

Because as what has already been stated enough there is a lot more to the game than just the guns.

#

Also I would say thank you to you @frozen crater for actually discussing and not just attacking and insulting the idea.

teal parcel
#

Someone really suggested self choke for solos, I wanted to do this as a joke

#

Solos also should get 450 hp (300 for duos) it is fair because teams have 450 total hp

prisma wedge
jagged wagon
vast geyser
#

@abstract mauve
re "if you have nothing to hide, Kernel-level anticheat is no problem". That is by far the worst argument ever. I too have nothing to hide, but that doesn't mean I place the keys under my doormat so everyone can have a look and I expect nothing to happen.

Your suggestion regarding ping limits is very welcome, though.

dusky tapir
#

bitch I got several gigabytes of corn to hide

vital fractal
#

🗿

dusky tapir
#

Because privacy is privacy no matter what.
I have an entire hard drive's worth of data to hide - I signed NDAs not to disclose what games and features I am working on

signal mural
#

You don't wanna see that processed corn...

dusky tapir
#

there's more to "hiding" and "privacy" than protecting criminal content or activities

#

kernel anticheats run the risk of being exploited and basically doing whatever you want with your machine

vital fractal
#

I understand, just playing along with that statement

dusky tapir
#

I'm glad you did though because at least I could follow up peepoblush

dusky tapir
#

the whole "Nothing to hide" shtick in general is also an extremely dangerous slippery slope best suited for political and philosophical discussions, not gaming anticheat, but the principle stands

#

I said my piece

#

🫡

hot vigil
#

I agree, I can totally respect (non-cheating) people not wanting a kernel-level anti-cheat on their PC for one reason or another.
Personally, I'm fine with kernel-level anti-cheat, but that is just because I can't be arsed to care further than that.

crystal plume
#

EAC is kernel level

wanton imp
#

@dusk laurel Technically we already have a cleaver legendary skin in game for the throwing axes.

would be nice to have one for the heavy knife or even the machete though.

vast geyser
humble quest
#

@signal mural unfortunately you're simply mistaken. It's been 100 free, 500 additional for paid bp for a total of 600 for at least 5 events now.

#

And I don't think the stuff they released with the event are higher prices - redneck daughter is the cheapest bb skin in a while, the plague duo is 2k, but that's 1k for each variant which is cheaper than scarecrow or coal

dusky tapir
#

must explain the rejection letters

signal mural
humble quest
#

It's 600 + 400(8 weeks of challenge)

#

You get the full 1000 if you play the duration of the event

signal mural
#

Yeah, but now that the challenges are doubled in most cases, the time investment is increased too. My 4 week calculation is based on the avg. duration to finish an event.

I know they need to make money on the game and that making desirable skins is probably the easiest way but in combination with the dwindling options to earn Blood Bonds and the rapid pace in that we now see events coming out... and the sheer volume of Legendary skins out there it starts to feel - less like a wealth of cool options and more like a bloated predatory market.

lethal dirge
#

@flat owl the objective is subjective, and that's what makes hunt great. Please dont alienate a huge chunk of the playerbase just because you're pvpmaxxing. Not everyone goes for the bounty, and that's OK.

humble quest
# signal mural Yeah, but now that the challenges are doubled in most cases, the time investment...

I think calculating based on "finishing" the event is silly. You should be playing the game if you find it fun and want to play, not grinding to finish an event and collect skins and dipping.

You can call stuff you don't like the look of bloat if you want but for a while now they've put out a consistent amount of skins, dlc per month and approximately the same per event.

And they're slowly making moves away from time gated things outside of the event bp itself - we saw the change with scarecrow and wald being permanent skins added during the event and are seeing that continue instead of fomo.

#

Reading it back I don't like how it said it. It's less about how you play/when but calculating the returns from the event based around an arbitrary I'm done is silly. The event lasts that time, that's the time within which you can recoup the costs. If you personally stop playing before then that's a choice.

signal mural
#

Yeah, and avoiding these FOMO characters is great. Hunt is my most played game; I do play it to have fun but if I invest BBs in an Event naturally I want to finish it too and calculate my time on how best to do that - because I have finite time to play. I cannot play every week and complete all my Challenges for my small incentive to keep my Blood Bonds stocked for the next event rolling in always - and that's okay. But eventually - in times like theses- where the premium currency becomes more scarce, Events become more grindy, and etc etc... I feel a need to be vocal about it. I personally am really looking forward to the updated engine and I hope there are a load of new AI skins and surprises are awaiting us... then I may splurge like a happy customer again and grab the Corvid duo...

carmine needle
#

The events now are not NEARLY as grindy as they were before, imo at least. It's gotten wayyyy better to finish events

#

Between twitch drops, challenges, event points on the maps, etc... it's actually way easier. I get that not everyone can play 24/7 ( I sure as hell can't), but it's still much better than before

jagged wagon
carmine needle
#

Yeah. Traitor's moon and Serpent's moon were agony compared to now imo

signal mural
#

Yeah I mean back in the day where you could use BBs to buy temporary boosters... that was ruff and there were many many rats... which was kind of fun in a random Murdertown kinda way...

humble quest
#

Yeah I'll be clear - I'm not trying to say there aren't better things they could do. But also information is often misinterpreted or just remembered falsely. I mostly took issue with a strictly wrong take of them having cut bb rewards from the bp.

#

We've seen very clearly people can't figure out what the change to boss damage was because they follow hear say or just can't read

carmine needle
#

It's a balance- keep people playing and also earning those $$$ from BP and BB and DLCs and such. I prefer the new way of just buying out the BP if wanted over the boosts, but I'm sure they could add that back in if they wanted

humble quest
#

I never played in the old days, but I'll be real I prefer the system as it is now if I don't have to pay bb to respec my health bars and clean my guns. The old bb sinks sound disgusting and id take lower(and less weighted towards the upper level players) income over them any day

dusk laurel
remote ore
#

re slingshots: yeah it would be an awesome tool to have, better than an actual weapon

bold valley
#

RE: @next yarrow 's compound effects idea. i really dig it.

#

i think you could have spider leave webs around the compound/lair that act like concertina for impeding movement, but without the bleed, and can be cleared with fire

#

butcher could have lots of stuff permanently on fire

#

assassin could be tricky, but maybe his decoy clones can exit the lair and harass hunters outside of it

wary hinge
#

For assassin there could be husks, similar to the things that grow around his compound that cover objects like ammo boxes and doors. Breaking/shooting them unleashes roaches on nearby people.

sonic fiber
rocky turret
#

challenges aren't difficult but they are time consuming
finishing the battle pass in general is

#

bit more than it should be imo

cobalt python
#

@rocky turret oi bruv are you insane?

#

@rocky turret

#

@rocky turret

rocky turret
#

yes, but that's beside the point

#

didn't like the idea of even small bonuses, traits, etc. that have even the slightest gameplay advantage for prestiging
should be cosmetic only
agree that there could be a legendary hunter skin or two to go with the unique weapons though
I'll graciously upgrade my downvote to a 🤔

#

also half the fun of prestiging is starting the unlock progression over and being forced to try some new stuff rather than just the same 1-3 loadouts one always runs
there's little to complain about there since they made all base weapons available from the start imo

cobalt python
#

u basically just told me you dont like progression and than whats the fucking point of the basic progression system level 1-100?

rocky turret
#

because it encourages people to prestige for the wrong reasons and further creates a gap (no matter how small) between newer players and veterans
the game has a steep enough learning curve without any of that

cobalt python
#

why not just give everyone all the traits at first?

#

what u mean for the wrong reaons

#

at the moment there is literally no actually encouragement for the game

#

there will always be a gap between new and vets

#

thats what makes games fun

#

to progress and get better

rocky turret
#

prestiging for gameplay advantage rather than prestiging for cosmetics and something to do
which is really the only reason prestiging exists as a system to begin with, in this or any other game
a way of showing off because you've ran out of stuff to do

cobalt python
#

why not change that

rocky turret
#

prestige systems function best when the rewards are insubstantial and cosmetic only, otherwise it's just another tedious grind
and again, a further gap between new and veteran

cobalt python
#

why cant hunt just be better than every game?

#

bro what is this gap

#

people wanna progress in games

#

this is literally an extraction shooter

#

not fucking sims 4

#

dont get me wrong your ideas are good

#

for the wrong game tho

#

we talking about hunt showdown

#

a very competive shooter lmao

#

not for the faint of heart

#

if u a new player u getting fucking rolled and u aint know much either

rocky turret
#

progress by getting better at the game
you already have a million different options on how to customize your loadout and playstyle, with more continually being added
prestiging to get 10% faster whatever sets a bad precedent

cobalt python
#

but playing and learning

#

u shallget better

#

what is getting better at the game?

#

reaching 6 star?

rocky turret
#

subjective

cobalt python
#

sure you can change up your playstyle but like

#

u aint progression u just chaning your loadout

#

I see no negative impact on my idea what so ever

#

it just gives people a reason to keep on playing and griding

#

leading to people playing the game more

#

and putting a lot more time into it and spending more money on the game cause they more attached

#

like what u on about

#

U NEED THE GAP THIS AINT T BALL

#

THIS IS THE REAL DEAL

rocky turret
#

if you want an endless treadmill to grind because you have nothing better to do, it's there already
not every game should have endless progression that's tied to gameplay, that's not sustainable and it makes getting into a new game crappy when you see there's an option or advantage you want and you have to grind X prestige levels to get it
but I suppose there's a generational difference in how that is perceived

cobalt python
#

not every game should have it

#

but this game def should

rocky turret
#

I prefer my games to be games that are mostly complete and don't require investing thousands of hours just to get all the gameplay tools

cobalt python
#

what u mean generational difference like what

#

like what games give me an example

#

u understand this game has a level 1-100 system

rocky turret
#

generational difference in that younger people are used to every game having an endless grind of stuff to pull you forward so you only play one game at a time and make that developer/publisher more money
it's not really healthy or sustainable

cobalt python
#

as well as tons of variants for the guns

#

u can grind for

#

the battle pass in a grind itslef

#

and the challenges

#

this game is the grind

rocky turret
#

I am aware
except it takes a trivial amount of time to hit 100 once

cobalt python
#

now u dont got to grind

#

but if u want to

#

u should be allowed

rocky turret
#

you are

#

prestiging exists

cobalt python
#

bro how old r u

rocky turret
#

your argument really only makes sense if the game didn't have prestiging and you were advocating for it being added

cobalt python
#

u better be 30 if u talking about generational differences

rocky turret
#

the fundamental disagreement is that you want gameplay advantages for long term grinding added
I don't agree with that design philosophy and I don't think it's good for games
even MMOs tend to reset the treadmill every now and then

#

41

#

and I'm not trying to talk down to young people, they got their own stuff going on
but it's undeniable that younger people born into this microtransactional live service landscape have way different views and expectations of what a game "should" be

cobalt python
#

it wont be for long term like u aint gotta get a game play advantage at like prestige level 100

rocky turret
#

and I don't agree with a lot of those

cobalt python
#

thats for the legendary skin

rocky turret
#

I'm all for adding more skins to prestige, that's fine
just keep the gameplay advantages out of it
even small ones

cobalt python
#

just dont make sense partner. it just gives something for people to do to keep them engaged with the game

#

not saying all games should be like that

rocky turret
#

why do you need to have long term power gains for grinding to be engaged?

cobalt python
#

there is countless of games I play that aint like that at all

#

Cause for me personally

#

I only got 95 hours in the game

rocky turret
#

you already get a long term power gain just from game experience and knowledge

cobalt python
#

and I did everything

#

I have enough money where money aint a issue

rocky turret
#

oh 95 hours lol

cobalt python
#

I can buy whatever gun I like what ever loadout

#

and do what ever I want

rocky turret
#

that makes your argument even weirder

cobalt python
#

WITH 95 HOURS

#

the fact I already got to end game

hot vigil
rocky turret
#

yeah you ain't done shit, no offense

cobalt python
#

and have no where els eto go

rocky turret
#

you at 6 star? you a master of the game?

cobalt python
#

what else can I do

#

help me

rocky turret
#

get better

#

improve at the game

#

gain mastery

cobalt python
#

I am indeed a master but I aint like the ranking system

rocky turret
#

instead of expecting to grind for number buffs to do it for you

cobalt python
#

they need to change that but I aint into ranking up type games

rocky turret
#

I noticed

cobalt python
#

Idc about that so I dont suggest it

rocky turret
#

this is a skill based game, if your goal is to be able to overpower higher skilled players with incremental gains from grinding long term then I don't think you're playing the right game

#

there are other games for that

#

other genres

cobalt python
#

over power?

#

bro I dont want nothing broken

#

just some thing to make it smoother

#

when u rank up

#

like u have more shit at level 100

#

than level 1 for example

hot vigil
#

While a game like hunt have very few extrinsic motivators there is a lot of intrinsic goals to do.
From "weapon only" prestige runs to just improving your skill and game knowledge :)

cobalt python
#

like I legit have reached end game

#

there is nothing else to progress

rocky turret
#

that's how it starts
just a little buff here and there
until eventually a P25, 50, 100 player has huge advantages over a P0 player
keep in mind a lot of people don't even LIKE prestige systems, they don't want to EVER do it
so if you add mechanical advantages for that you are flipping those people the bird
nevermind the new players and the onboarding process

cobalt python
#

except just have fun at the game really

hot vigil
#

Hunt doesn't have an end game :)

cobalt python
#

just pvp over and over again

#

with loot meaning nothing

#

thats the part I dont think I like

rocky turret
#

if you need a constant stream of dopamine hits to keep playing past 100 hours then quit now
Marvel Snap is thataway

cobalt python
#

u telling me

#

doing the same thing

#

over and over again

#

wont get boring?

rocky turret
#

yes

#

I am telling you that

#

and this is why I say there is a generational difference

#

you're so used to being blasted with artificial dopamine hits you don't even know what fun is

cobalt python
#

physiological*

#

u have no idea

#

u think all these young kids are the same

#

at least tahts what media has tons su

#

u the same way partner

hot vigil
#

@cobalt python I think you have a misunderstanding of what Hunt is :)
It is closer to CS2, LoL or Tekken 7 than it is to WoW, Destiny or Helldivers 2 :)

rocky turret
#

the fun in a FPS is mastery, experience, skill progression
not grinding until your guns do 10% more damage than other people's
or you revive 25% faster

#

you are playing the wrong game for that

#

lucky for you those games exist elsewhere, go play them

cobalt python
#

but the thing is

#

this is an extraction game

#

I dont think yall understand

#

im fine

#

with cs2 for example

#

playing match and match again and again with friends

#

messing around

#

but like

#

THIS IS AN EXTRACTION GAME

#

like

#

I can play simple ass games

rocky turret
#

I understand just fine
I even get the appeal of getting new stuff, new perks, new advantages, whatever
but FPS is not the place for long term mechanical progression
that is not what the genre is about and it only causes problems over time

cobalt python
#

like have like nothing to do

#

but I come on hunt to just do something different every now and then

hot vigil
cobalt python
#

u understand?

#

yeah ranking dont work in extractions

rocky turret
#

you have something to do
PLAY THE GAME BECAUSE IT IS FUN
jesus you would have withered playing FPS in the 90s or even early 2000s

cobalt python
#

hunt was the only one ot have it

#

pirate I aint gonna be playing this game for much longer

hot vigil
cobalt python
#

shit if they dont add it oh well

#

its just good addition to the game

#

to make it stay alive

#

u said the generation stuff

#

you right tho

#

kids play this game

#

thats what we gotta target

rocky turret
cobalt python
#

we gotta grasp them

#

YES PRIATE YES

#

aint enough

#

I tried to flash light

#

it aint good

hot vigil
#

Hunt have been going for 6 years and stayed mostly what it is rn.
Don't think you should have hopes of it adding much more meta-progression.

cobalt python
#

they either add progression or a fucking train

rocky turret
#

I'm amazed Hunt hasn't been ruined yet with this being the future face of gaming tbh
and thank god because I love this game as it is

cobalt python
#

its their choice

hot vigil
#

But snake what MMR rank and what KDA do you have in hunt? :)

rocky turret
#

they should add the train though

cobalt python
#

im between 4 and 3 stars

rocky turret
#

the pleasure of playing a skill based PvP game is in facing human opponents and always being challenged to get better, to learn and improve

#

might not be the most flashy or marketable but that is the secret sauce

#

it is why the genre still exists

hot vigil
cobalt python
#

I aint saying I hate the game

#

this is legit my new favorite game

#

very unique

rocky turret
#

you are saying you won't be playing it for long though

#

might want to think on why that is

cobalt python
#

im a bow god

#

respect it

#

oh I mean that as in like I aint gonna be gaming

#

not like im moving games

rocky turret
#

what a dark direction gaming is going in
or already is at I suppose
thank god some proper oldschool games still exist

hot vigil
cobalt python
#

I wish I could go there

#

but like'

#

I just die on necro sometimes

#

and thats sets me back so far

#

I dont understand

#

cant be asked to sacrafise fun to rank up

hot vigil
#

Well, I mean you clearly have room to improve then :)

cobalt python
#

thats why I aint into ranking up

#

improve in what

hot vigil
#

Not dying

rocky turret
#

killing, staying alive, winning

cobalt python
#

yeah but everyone dies

#

or u die by risking and doing stupid shit for fun

hot vigil
#

Yeah, but trust me, 5 stars dies less than 3 stars.

rocky turret
#

there's so much to learn on these maps, I've been playing 500+ hours and I'm still learning the ins and outs of each map

#

nevermind the gunplay and enemy humans

cobalt python
#

my guy I legit went like 6 or 7 games in a row once with killing tons of people and getting the bounty every single time

#

and all that happend was I went to 3 to 4 stars

#

than the next 2 games I died and tried to full necro

#

and went back to 3

#

its stupid

rocky turret
#

nothing wrong with wanting to stay at a lower rank and have chill games
but there is always room to learn and grow nonetheless
that's half the fun

hot vigil
cobalt python
#

how lmao

#

like how do u rank up in this game?

#

like what do u do in game

rocky turret
#

more kills, less deaths

#

deaths penalize ranking heavily AFAIK

cobalt python
#

does necro count?

#

like if I necro than die instant

#

does that counot?

rocky turret
#

if you die multiple times in a row from self-reviving then yeah that's gonna hit your MMR

cobalt python
#

bruh

rocky turret
#

but as mentioned, the better you get the less you die

#

doesn't mean you never die

#

but less

cobalt python
#

what about extracting with bounty

rocky turret
#

how do you think people get to high rank in the first place?

cobalt python
#

they dont have fun :c

hot vigil
rocky turret
#

oh yeah, every single person above your MMR never has fun

#

that's why they keep playing the game for hundreds, thousands of hours

#

you cracked the code

cobalt python
#

all my answers have now been answered

#

than yall

#

thank*

main shard
#

5 rain maps in a row like crytek I know you worked hard on it but jeez calm down I’m trying to hear

#

Make that 6 rain maps in a row

weary fox
slim blade
#

@edgy sparrow Yeah, Sparks Knife would also look awesome but I wanted it to be blunt damage (since this is much less common).

signal mural
#

@weary fox A lot of the consumables you listed have skins from past events

split linden
#

a sparks pistol mace maybe

#

especially since flintlock pistols were often used as clubs after shooting in the pirate era

vernal plank
weary fox
#

Most of the skins now are unobtainable

#

I own the Necrosis bee jar skin too

#

But it's no longer obtainable

#

Thus bee jar still makes the list

ashen onyx
#

@frozen crater @fluid osprey @slim pollen @unborn smelt @latent forge @native lodge
Id realy like to know why you didnt like my suggestion?
do you realy think enough damage to kill 7 players in a single blast is good?
Do you enjoy not having to aim?
Or is it more the waiting outside for 40 min. till the campers come out part that you like?

realy curious bc 99% of people i know hate how shotguns are rn

frozen crater
#

Rifles are always at an advantage in Hunt because they can compete at every range, even shotgun range. Shotguns can compete in only 1 area, and that is close range (minus crown slugs but were talking about buckshot). shotguns are also suffering from the awful trade window in Hunt and always have the chance to die to people who can headshot with rifles/spam pistols.

fluid osprey
#

I main Melee and so i get shotgunned alot and most of the time i can confidently say that i was too careless or missed a lethal shot on the playee with the shotgun

#

not everyone enjoys sniping you know, and some people like the KABLAM of a shotgun. And thats what they do

frozen crater
#

The real issue is that compound stalemates are caused by a lack of consumables/equipment that empower the attacking team to push into the boss lair. With the flashbomb being cooked, it is significantly harder to push someone in an entrenched position since there are no real alternatives to the flashbomb.

Also, if a rifle team plays their cards right, a shotgunning team in the lair will always lose since the team outside the boss lair has time on their side.

split linden
frozen crater
#

Shotguns are also not really consistent so why nerf their consistency even more

native lodge
ashen onyx
native lodge
fluid osprey
#

well
they are shotguns
this is not fortnite where rifles dominate at every range

ashen onyx
fluid osprey
#

saying shotguns are too strong at cqc is like complaining that rifles have too much range

ashen onyx
native lodge
#

its gun

#

with notable limits compared to the mosin

ashen onyx
fluid osprey
#

well yes
other shotguns can
or a good play of some sorts

native lodge
#

like you undercut your argument when you describe losing with a meta gun to a romero because you got to close

fluid osprey
#

"The problem is rifles have too much range. I cant compete with anything thats not a rifle."

ashen onyx
native lodge
frozen crater
native lodge
frozen crater
frozen crater
ashen onyx
frozen crater
#

them being able to consistently hit hard at close range is the only thing they have going for them

native lodge
frozen crater
#

they should absolutely not be nerfed with your suggestion

fluid osprey
native lodge
#

you know ALL of the tools they give you instead of whining about a playstyle thats nowhere close to the strongest

ashen onyx
fluid osprey
#

No
but thats not the shotguns fault

ashen onyx
native lodge
#

I have said it before stalemates more a product of compound design

fluid osprey
#

they could also wait with fanning revolvers or katanas, its the same stalemate

native lodge
#

its not the guns fault its yours thats all there is to it

ashen onyx
native lodge
#

OmegaHUL they literally spawn beetles on the map if you don't want to face check a compound

ashen onyx
frozen crater
#

I do not think their consistency should be nerfed.

fluid osprey
#

That was kinda rude, apologies

native lodge
#

Nervous I MEAN it is common sense

ashen onyx
fluid osprey
native lodge
#

they give you guns with pen, they give you tools, shotguns have tons plenty of cons to balance out the strengths, stalmates are more an issue with compound designed and I do think some compounds need a redesign. theres a reason shotguns aren't meta, they simply aren't the strongest option, and a nerf makes no sense

ashen onyx
ashen onyx
fluid osprey
#

Have you ever used shotguns Ziam? From what ive seen it looks like to you shotguns are "look somewhere 90° near your target, fire and free kill"
which is definetly most untrue. Shotguns need to be way more precise than one thinks

ashen onyx
#

oh wait i didnt want to respond to you XD

native lodge
#

also long ammo is meta this isn't news

frozen crater
# ashen onyx rifles have 0 spread (dispersion would be a more accurate term) so at worst it w...

the skill in using a shotgun isnt how one aims with it. its how one positions themselves with it. a person managing to get themselves close to an enemy is the hard part, with positioning and timing being the skillcheck by the shotgunner. using a shotgun to 1 shot is the payoff, not the part that takes skill. there is no need to reduce the efficacy of the payoff by claiming that the shotgun takes less skill than a rifle when a shotgunner theoretically has to jump through many more hoops in a match to match the efficacy of a rifle

ashen onyx
ashen onyx
frozen crater
#

I wish shotguns were meta in US servers

#

that would be much more fun than the 60m spitzer duels in high 5+ star

native lodge
ashen onyx
native lodge
ashen onyx
fluid osprey
#

i agree alot with horror there. Aim isnt everything in Hunt, theres strategy, movement, positioning... and every kind of weapon takes some of them more and others less. If it were just about aim, they could make the entire map flat and just scatter some stone walls

native lodge
frozen crater
ashen onyx
native lodge
#

first hint was the hissy fit he threw and tagged the people who down voted his idea

frozen crater
#

aim in Hunt is significantly less important than other (semi) competitive-competitive fps'

split linden
#

i wouldn't say significantly, aim is still king by far of course

frozen crater
#

With how forgiving hunt is to people being shot at (very low rof, muzzle velocity missing your shots for you, etc), game sense has a much higher premium placed on it than in a game like r6 or valorant

ashen onyx
frozen crater
fluid osprey
frozen crater
split linden
#

the issue is much more in compound design, like someone else said

frozen crater
#

IDK Lol im a person on discord

#

I pick my battles when I suggest changes to hunt

split linden
#

the vast majority of compounds give you a fair chance to fight turtling shotgunners with rifles and fanning if you play your cards right

ashen onyx
frozen crater
#

I just dont like your suggestion. its nothing too serious

split linden
#

there is a tonne of tools to deal with it, and you have a fair shot to beat them if you utilise those tools

fluid osprey
#

I think what you may suggest either are workarounds for stalemates, because shotguns are not the issue, nor the main cause of it

frozen crater
#

just in case I can show someone why i disliked their idea

#

if they legit want to know

ashen onyx
frozen crater
#

BECAUSE YOU PINGED ME

fluid osprey
#

🤣

native lodge
#

trolling hes got to be

ashen onyx
frozen crater
#

its not normal for people to ping the guys that disliked their suggestions

split linden
#

he's a troll unless he posts rank and stats

ashen onyx
frozen crater
#

if im getting baited then this guy is a master at his craft

native lodge
#

you got baited

#

I mean we all did

frozen crater
#

ist es over fur mich...

native lodge
#

but the longer it takes to see the more it worked

ashen onyx
fluid osprey
frozen crater
split linden
frozen crater
#

which is why you pinged 6 people to begin with

split linden
#

nothing of value going on here

frozen crater
ashen onyx
frozen crater
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to end off I think what you should do is continue to ping everyone else who dislikes your suggestion and argue with them.

edit: the only like he has on this suggestion is from himself. lol.

ashen onyx
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to end it of i suggest you to pick up politics, you would fit rigth in

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thx for the discussion

ashen onyx
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you can just leave if its too much

flat sandal
# ashen onyx you can just leave if its too much

was this a discussion about shotguns? just saw your suggestion and I totally agree, I would even consider adding hipfire spread and look at penetration to not get one shot through the wall by audio cues or movement through cracks. It's a dangerous topic to even try to talk about as shottie defenders will pounce on you 😄

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I get they should be in the game but they simply make gunfights boring. Literally had a three team fight in a compound which was over after seconds due to most ppl running shotties

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why not have a patch that nerfs them into oblivion and see what happens? Why you so scared ppl? We all know why 😛

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okay read a bit of it and it's the usual stuff. not often mentioned that most of the fighting happens close range and long range can be avoided, mid range can be made into close range or solved with a pocket rifle. headshot range with most secondaries is totally sufficient in most situations. Have to land that headshot though^^

native lodge
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cent is probably my most used gun

flat sandal
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just think that playstyle is to the determent of the gameplay

native lodge
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Thinkachu well I can't make you think its fun

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but its not OP

flat sandal
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depends how you look at it

native lodge
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considering all the tools you can have to deal with it

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no not perspective thing, they have objective down sides that can be exploited

flat sandal
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like what?

native lodge
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the range

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the lack of pen

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the low ammo

flat sandal
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if you are outside and your enemy is a bit silly, yes

native lodge
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double action side arms and fmj

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like there is a reason rifles have more influence over how game plays out

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they have More range

flat sandal
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you still need at least 2 shots or aim way better, it usually doesn't happen

native lodge
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it happens often

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don't face check a shotgun

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fmj pens corners, use coner bangs or wall bangs

flat sandal
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and there you have the stalemate as he stated

native lodge
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they give you tools to break that

flat sandal
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pll always say, just do this or that. in reality it makes bang and you die to a camper