#feedback-discussion
1 messages · Page 134 of 1
and I pray this was not crytek's intent
🤨
especially after the economy reworks to remove any possible shade or hint of p2w
We already get grind increased for free BBs just to make it harder to balance hunt and life. Previous feedback was taken in account and then spat upon and reverted. Which already is bad sight for the point to help balance something out.
?
the free BB nerf was mainly to ensure HUNT stays self sustaining
straight up they want you to buy bloodbonds
They increased challenge requirements with latest patch to make grind more tedious
yeah that one I also don't quite get either
oddly it seems to be the 1 point challenges that became more annoying
2 point weapon damage / status effect challenges remained unchanged as far as I can tell
That is exactly because of this ^. Now if you want to get free BBs You have to alter playstyle more than ever and play longer hours.
but that one I understand
Some of them stayed, that is why average increase is like 50%
u can still finish challenges in like 5/6h while solo
i dont see the problem
not saying there's one, I just am not sure why crytek felt the need to do it
¯_(ツ)_/¯
bloodbond grinding change had a very real problem with an obvious reason behind it
It alters the playstyle and if You have 6h a week, that means You work all of the time towards the challenges instead of playing as it is.
If you have 6h a week then you are probably not the target audience either sorry to say
but in the end noone forces u to play for bloodbonds, and noone forces u to need bloodbonds for important unlocks
its literally a mechanic to reward people who play alot or play in certain ways with cosmetics, and nothing more
The main problem is not locking it to 50BBs a week. that is understandable for monetisation reasons. What feels bad is going back to their actions and feedback they had taken into account, just to promote monetisation. My issue lies there
I'm not sure what you are referring to here
@dusky tapir @shy herald @wet gust @leaden coyote @merry snow @midnight wolf @paper belfry Please make sure to add a more detailed description to your suggestions explaining what exactly it is you want to see added or changed, why you want it done and why others should support youridea.

Challenges were grindy, few patches ago.
Feedback was to reduce grind.
They listened.
Now, after a while, they reverted the change despite positive feedback, just to promote the grind.
interesting. How long ago was this? Can't say I remember less grindy challenges before this patch
And because I dislike being forced to play certain things through challenges is why I simply spend the money on the battle pass 
Has anyone actually compiled a list of challenges that were made more difficult? I seem to remember that most of them were PvE challenges while some of the PvP challenges were made less specific and therefore easier to complete.
It could be due to completion rates being higher on the PvE side, it could be due to them being a much easier route for some players and therefore encouraging farming and not engaging in any of the game's objectives.
probably stuff like needing to banish 2x instead of 1x now
or 20 grunts instead of 15 boohoo
or 3 pistol grunts instead of 2
literally nothing game breaking
PVE higher requirements, non specific weapon requests upped from previous. As we can see they havent even bothered to put in patch notes them stepping back from listening to feedback.
System was called summons back then, can not give You exact time period as I can not remember.
Hmm needing 2x banish or locating the boss lair 2x kinda speaks against encouraging the main objective though.
They should've put those in patch notes as well, but these things often happen for much more innocent reasons than you think 😄
That is true indeed, but this one feels rushed, no UI changes and no acknowledgment of that. Marathon for example had not been tested with bulletgrubber as easy as in load in game press R and You lose ammo. This is literally beta patch pushed live.
That is not just one issue we are running in there
I don't understand the logic here, the objective is to get the bounty and extract, finding lair and banishing are part of that?
These indeed are not a problem as tasks. Problem is that for 1 point you need double the performance from You as player.
Now there is a challenge worth 2 points to get 3 headshots, annoying
they did exist before aswell
It wasn't 3 headshots before
idk if it's rushed in particular, but it clearly wasn't dedicated as much resourse as some other updates for sure. And we all kinda know why tbh, update with the engine upgrade and new map are coming. And there's a very high chance of complete UI rework and backend refactor are in that update as well, so it might be a gigantic one 
Hunt 2.0??
In terms of these issues being mentioned, I'll be honest. We've had worse issues in updates and many times.
And this is why there also was a point made of focusing on releasing better and possibly earlier full release with something new and working and polished, instead of diverting attention to something half-baked to promote more FOMO as event and it's rewards are time limited.
On that note, crytek would benefit from doing the halo/helldivers method of keeping battlepasses permanently and allowing you to progress them at your leisure
That is true, but there are PvE challenges that can be achieved by not engaging with the main objective and I understand making those more difficult and less appealing, requiring more banishes or locating the lair more times is on the one hand promotes doing more of that, on the other hand makes those challenges less appealing.
I see
They would and it has been recommended, as that is best battle pass system as there is. But that does not induce FOMO, hence it is not a good business practice

You know, that sounds good on the one hand. But on the other hand, the amount of grind Helldivers asks for in return for that is enormous. And actual weapons are forever locked in those warbonds as well, some requiring tens of hours to get anywhere near completing.
And this is not targeted only at Hunt, it is in all games as we can see FOMO is good business practice.
Its funny you mentiom a heavy grind, i never suggested crytek increases the amount of grind
1000 Super credits took 9 hours without farming them, friend that did dedicate farming actually got it in under 6
It's a give and take, I'm at 57 hours in Helldivers and I got all the weapons from the smaller battlepass and I just reached level 8 out of 10 in the main one, it's quite a chore.
But you won't just get benefits of that system, you need to understand the downsides too
Ah got that - the pass itself not buying it. See that is the thing - it asks more time BUT IT DOES NOT HAVE LIMIT
It does not have FOMO
And still boosts playtime
Honestly the idea of paying to advance prestige is hilariously bad. At the most basic level most people would like to at least say yeah I invested the time/effort to prestige. If you are prestiging and just paying money to level bloodline... Just don't prestige?
There are no downsides for players really. Only downside is there is no FOMO, so no people dropping big bucks to progress if anything irl happens
Having an unlimited time battle pass does NOT imply needing to make the grind harder, what are you on about?
I don't even consider prestige prestigious per say. It's not a true accomplishment besides time investment but if you're not willing to do it, you don't get funny number go up. Simple as
It doesn't have to, but it most likely will.
Only issue we run into is, I know, atrocious, respecting player time and money.
The one thing I really disagree with it the lvl 25 retire change. There was no need for it and unless it's part of a greater concept to re-work prestige and ultimately make it easier, it's just a slap for all average and low-skilled players out there.
Because you know Crytek would go out of their way to make an unlimited battlepass a grindfest?
That change is stellar tbh, any mechanic that limits progression is awesome
I don't disagree that the retire at 50 AND nerfing the exp was bad. But adding a pay system to supplement it is atrocious
I'm not saying you guys are wrong for wanting that, it's just that the reality is that it's a give and take for Crytek as well. Switching to a system that is more player-friendly needs to come with similar financial benefits for Crytek as well for them to do it.
Revert the change, don't add stupid monetization to something that's some form of accomplishment
Poor million dollar company and execs, they need more money for less work
There's already a benefit to crytek, there would be like 8 battlepasses already that would be available for purchase right now
Down with the managerial class!
Well, Helldivers sets the precedent for that, not against that.
So when you bring up Helldivers as having a system you want in Hunt, you can't expect only the good stuff to make it across. You can want that and ask for that, I'm just pointing out that it's unlikely to go that way.
That's an insane argument to make, you don't have to take the bad with the good
It would be fine to take more time tbh, reducing FOMO is one thing that makes game more healthy.
We are having full year almost of time limited rewards and events. At this point base game is event.
Just keep battlepasses around permanently, put a new page in the store for all previous battlepasses, and allow weekly challenges to go towards progression
more time but no time limit will reward players that continue playing while not punishing them about other game releases/family life/work.
Crytek JUST realized that throwing event BB skins in the vault was stupid so they kept them in the store afterwards
Do the same for battlepasses
Consider the flipside of the current FOMO battlepasses, i know several of mt friends aren't getting the pass because they can't forsee finishing it and getting their money's worth
Not in theory, but in practice you often do, because Crytek would want to protect its bottom line. It's just the reality of the situation.
Business needs to survive. All we can hope is at least remove FOMO so people have more of a choice to spend money than having limited time rewards behind a paywall to increase monetary gain by basically manipulation with psychology.
Agreed
You can basically grind a year to get a pass or spend money to get it, that choice will more likely end up people spending, especially if new passes gets released, but wont be FOMO of not finishing it in time.
Increased grind in such case would not hurt, because people will get rewarded by playing the game still, and if they quit the game it would not matter the pass is finished or not.
This is way how to promote hunt-life balance. Not nerf stuff and then have a mod to promote monetising it for possibly more fomo implementation, depending how dev decided to implement the system themselves.
Especially now You have pass every 3 months and You need 5 months to get enough bonds. If this continues, people will still need to spend money on BBs to afford them, it is just they wont be as pressured by psychological manipulation and they have unlimited time to complete it once they get it, whatever may ever happen, be it another game, family life, work or what ever else could happen.
The grind would go up by only allowing progression through challenges since there would be no in-game way of earning event points in a permanent-pass method
@main shard it's pretty silly to say everyone hates it because of feedback when your only reference point is the vocal parts yelling bad stuff and they have the statics. There's plenty of people who enjoy both rain and ash
Not putting any words in for devs, they can look for solution with their ideas, as there are departments looking into such things, but as @vital drum says, grind would most likely go up even by changing how passes work to push out more playtime.
They enjoy it when you don’t have to play rain 5 matches in a row
They all play the same game as you, and have random maps. The alternative weathers are fun and good. Adapting is a part of the game.
Hunt giveth Hunt taketh. They are fun game modes.
It’s not when someone can see you perfectly and you can’t because of the weather
Not necessarily. It's just important to understand that even changes that definitely are a positive from a moral standpoint (like reducing FOMO) will come with downsides in other areas as well. Live service requires some sacrifices and Helldivers is only in the beginning of its path and it starts off with an enormous success. So it's a case that will never be quite applicable easily to any other games, unless they achieve similar success. Hunt launched with arguably fewer questionable elements at its time. Access to weapons was not related to any real money at all, there was no store with cosmetics that constantly rotate to encourage spending. Were it the runaway success Helldivers became, maybe it would still be a lot closer to that original state 😄
tbh I'd like / hope for the ability to "keep" previous battle passes around. Want to be able to progress them way past the event? 1000 blood bonds please.
that sounds like the fairest option to me
now how do you progress / get EPs outside of events is a separate problem
I'd like to see that as well in some form. But what I wouldn't like to see for example, is weapons that we currently have in those battle passes during events to remain there. I want them to be in regular progression for everyone.
Helldivers model is very cool now, but with Warbonds being added often, getting access to all the regular weapons could become an enormous grind in a year or two. That needs solving there as well eventually tbh.
There are a lot of high cost DLCs available. There is no way only sales can be done by such psychological manipulation as FOMO, and if there are only sales due to it, there should be some investigation by monetisation team done, something is wrong with overall costs or other stuff..
Comparing to Helldivers indeed is hard, as they have barely started the journey and with unexpected success. And only thing I would ever compare is just the aspect of how FOMO are the passes.
I'm not sure about what Halo infinite does specifically but yeah Helldivers is grindy as hell
Fair point about battlepass bound weapons too
guys please help
i am stucking on loading screen, cant start game and not aloow me to reconnect
Also, there's both a moral and a legal problem hidden here. Selling those battlepasses as time-limited to put them on sale again is both questionable and asking for legal trouble, especially for a German company 
after update, i cant start game, i am stucking on loading screen and never connect not allow me to reconnect. i had to alt f4
#troubleshooting is a more appropriate channel for technical issues
I'm not familiar with Halo's model personally, I just heard about it being very grindy. Not sure how much truth there is to it.
Returning previously called time limited would indeed be sketchy, only changes can be implemented in future
@main shard No, not everyone hates rain and ash.
@main shard L take, rain great ash great
Also, people in the #feedback and feedback adjacent channels tend to be the most negative in the community and absolutely don't represent community sentiment as a whole. There are 100% valid complaints in these channels, but yours isn't one of them.
its cuz the people in those channels 99% of the time think theyre hot shit and feel vindicated by acting like everyone else shares their opinion
i disagree about nerfing katana to 2 slot because i think that kinda returns us to melee weapons being very rare because nobody wants to use the two slot ones even if it was the katana
i would rather them just buff up the other weapons or make martialist similarly strong for other melee weapons with unique attacks
Considering how often katana was run anyways, that’s kinda moot
also having them all in one slot but balanced by martialist attacks and their stamina usage/damage type allows for more variety instead of just one of them being better in each slot (eg. pre-nerf baseball bat and current katana outdoing every other melee available)
Katana was already one of the most popular melee weapons already, now as a one slot there’s no reason to run any other melee weapon bar maybe baseball bat
katana is also just a major outlier because martialist and martialist alone and the fact it hasnt gotten added to other melees by now with no confirmation its coming at all is kind of bad
Katana is still powerful without martialist though, again- it just outclasses all the other melees
martialist has the capacity to buff other melee weapons into usability but simply it just doesnt because it only works for katana
rr hammer and katana have similar stats but differing animations and the katana just has better animations and range for no reason, and is also just faster for no reason
… so it outclasses it …
But RR hammer was garbage anyways
The katana was well balanced as a 2 slot, as a one slot- it’s a no brainer unless you like the aesthetics of other weapons more
It can deal with every enemy at minimum well, minus immolators-
im just a believer that if they nerf katana to 2 slot it makes melee weapons even more niche and the katana into way too much of an investment even given its power
cuz reasonably youd be using quartermaster PLUS martialist and also still sacrificing a weapon slot you could use for uppermat or anything else
it also just doesnt excuse the other melee weapons being bad and putting the katana in metaphorical time out doesnt change the fact that every other melee weapon in the game kinda comparatively sucks
its a sim ple game of either nerf the katana stat/range/etc wise or buff up the other melees so they are comparative
putting the katana in, again, metaphorical timeout, doesnt actualyl do anything to fix balance it just locks the katana behind a 10 perk slot paywall that nobody is gonna use when you can just get a baseball bat instead and get similar boss killing power, or a cavalry saber and get similar player killing power
just my 2 cents tho
theres kinda two separate problems. one is using a melee weapon in the first place, which to most is a hard sell (except maybe now that theyve heavily nerfed tool/world/throwable damage against bosses) and the other is the katana being abnormally overpowered in said niche
perhaps specific traits for every melee weapon could bring some variety into the melee situation. not sure what that would be though. Perhaps a lunge for the sabre
just something that gives every melee weapon its niche
poison on light melee for the machete for easy pve
a trait called railroad worker that reduces the heavy melee stamina consumption for the railroad hammer 😄
for the baseball bat you pick up a stone and wack it somewhere, scare crows far off or anything else really, style kills and stuff
idk, just something^^
katana being a small slot melee makes the calvary saber completely redundant
Can we keep shotgun burning bodies, but remove flare & fuses to burn. This is the single worst implementation since i began playing during scrapbeak. It's SO bad
Standard tools are melee,medkit,flare & chokes.
The only time you play something different is if you do solo.
But theres literally no other better combination of tools & they're mandatory to play the game.
Gotta instant burn because ppl hide so much, lantern can be scarced as hell. Chokes because everyone is burning everyone.
It makes all other melee weps useless. Katana > than any other melee weapon in the game.
The melee size changes overall are absolutely rushed, but after the nerf of tools they were pretty much forced by themselves to do such a change. Let's see how it is after event, for now at least while unbalanced it does not seem to be bugged.
Actually for all around usage the baseball bat is the best melee weapon, cause it kills all the ai too (immolators)
i am just going to drop this and my small 2 cents on this: this is rr hammer vs katana. it might be placebo, but it very much feels like katana heavy attack is faster, and has more range than the rr hammer heavy. and on top of that the katana is piercing heavy, rending light, which is very versatile.
the katana is indeed an outlier, but its more in stats not shown in the store than it is the exact damage or anything. like the damage is higher but very close still.
@soft river 8 points? A little much. 5 or 6 points I can see at most.
Because it can also kill immolators, therefor its the best? What you smoking?
Bring dusters or knuckleknife like you should anyway
1 shot hunters while also being able to kill all ai, more efficient option
Theres more to a weapon than that, range , etc
the bonk can be countered with a trait
More versatile, not better necessarily
Thats why I prefaced with better OVERALL
It is though, try stabbing an immolator with your katana lemme know how that goes for ya lol
So far, all you can say why its better "overall" is because of immolator kill.
While it has worse dmg, can be countered by trait, short range
Were talking about the weapons themselves, if youre adding in traits and other things like knuckle knife then yeah katana is better. Bat is better jack of all trades on its own
By that logic knuckle knife is better than katana....
dusters to
pointless discussion
True they all beat katana overall, the only thing katana has is its range when fighting players specifically
But blunt damage from bat is better than knuckle knife. I mean while were on it, hammer does more damage than bat, the only reason bat wins out is it uses less stam
The Katana is easily the best single slot melee weapon to bring over the other weapons
If you look at the weapons objectively & compare, yes.
But his logic is, if it cannot kill immolators, it's automatically worse
So therefor don't bring katana, just bring a duster
There is basically 0 discussion there, even when people bring up the "but blunt damage" argument, but since youll be bringing a 3 slot with a stock from now on it doesnt matter that the katana cant kill immos
the blunt damage argument was relatively valid when the katana was a 2 slot and when paired with a lot of other 2 slots you wouldnt have decent blunt damage since most didnt have stocks
but since you can pair it with weapons with full stocks really easily
who cares that the katana cant kill immos
See, I thought we were talking about the weapons based on their own merits, not whether or not theyre combined with other weapons or equipment
in a vacuum discussions are useless in games where you build your own loadouts
But arguing about weapons, where a tool, beats like 3 different melee WEAPONs, is useless
Especially when the only reason is "immolator"
And even so, who cares that katanas cant deal with immolaters
just dont aggro them and you instantly get more value out of katana than a bat
Truth but if you do the katana gonna get you losing at least a 25
Did you not read what I just said? lol
In practice you wont even have to do that
Yeah but this is 100% irrelevant because nobody would willingly do this in game
Were all humans, no ones perfect, if youre implying youll never aggro an immo in youre life thats just arrogance lol
I dont care if I aggro an immolator since Ill have a 3 slot butt stock
but youre arguing for weapons in a vacuum which is really irrelevant
I can see where youre coming from, functionally yes youll have other equipment to use
like the situations in which you would have to choose to only bring a bat or only bring a katana is extraordinarily limited
I would always bring the katana anyways
But I dont think its completely irrelevant, because to judge a weapon you need to know how it does on its own in addition to how it will perform with the million combinations you can pair it with
ok but ive already judged that
and Ive judged that the katana is better than a bat
in both in a vacuum and in a loadout
Im gonna end with this since its a circle at this point but the 'in a vacuum' scenario is almost never going to be the case in game so I dont really see how anyone should care
when dealing with 1 slot melees
I wont push it if you wanna be done, thats fine with me. I disagree but I also can totally see where youre coming from. I bring a bat in my solo loadouts and it covers everything very well for me, from players to ai, with minimal stamina usage

If you’re referring to martialist that doesn’t make you kill immo’s without blowing them up lol
He's referring to Hornskin which isn't a bad call 
I imagine it makes the bat heavy not a oneshot and while that's valid I think it's two sides of the same coin
Truth but isnt heavy attack still a one shot even with hornskin?
Blunt on the Bat is more effective against all bosses I believe, but Hornskin could make PVP not a oneshot
Piercing/rending on the Katana can oneshot hunters regardless, but I believe will not be as effective against Assassin specifically
Idk someone else can test that I don't have friends who have hornskin 😂
It reduces by 25% and the Bat does 153 so that will take it out of OHKO range
Ok you start adding other things to the discussion, so let’s do that. With the railroad hammer and a Stam shot, you still one shot hunters even with horn skin, and it one shots immos. Katana ain’t nothin
@mystic peak 12 players is already more than what the maps and game were originally designed for; number of players per match used to be 10. As per the devs, PvP in Hunt is meant to be rare but all the more tense.
also to add on
it has to be a number divisible by 3 and 2
for duos and trios respectively
It can be any number, because solos lol
No
It allows you to survive a heavy bat hit… but that doesn’t save you from the lightning quick follow up most players naturally spam anyways
It’s basically to make trading safe, not actually save you from a surprise bat
Trios and duos
Solos can also queue into trios and duos lol
Yeah but what about lobbies of only trios or duos
@fading patrol #feedback message
I'd say this is a no, but there should be a better comm wheel then "look here" and "bad guy here". Something like "come here" would be great.
Why? Discord exists, randoms should have a viable way to communicate with their teammates when their friends aren't online. If you want to talk in-game, just switch to promitity chat and talk. it isn't a hjindrance at all.
I think it would be fine, but they'd have to remove the random team modifier as well
doesn't seem to work anyway. I verse the same sweats in randoms that I do in a trio friend stack.
pretty sure theyve said they want to add comms for randoms in the future
Honestly same 😅
yea they have
thank the Lord.
1- addition of hiring hunters. Add an additional slot next to tier 1, 2, 3 hunters for legendary hunters.
Example - 1) free hunter 2) second tier hunter 3-4) 3rd tier hunters 5) random legendary hunter ( from those that are already open on the account ) with already collected weapons, perks for 12+ points, standing ± like a 3rd tier hunter
2- Bullet tracers. There are two options on how to do this. 1- add a faintly visible tracer to all bullets, so that it is much more convenient for the shooter to adjust his shooting. It will also make artisanal warriors move. Or! 2- Add a new type of ammunition - tracers. They have the same characteristics as regular ones, but glow when flying. You can also add other types, such as DMO tracers
What are they needed for. More like shooting training
3- rework of zhakans. A one-shot to the body is just terrible. Especially at 20± meters
How about making the Jakans do ±100 damage and drop the enemy Hunt. The game already has such mechanics, when an armored man runs and knocks down zombies in front of him.
4-Game events. For example, a thunderstorm on a map with rain. When lightning starts to strike a certain point on the map where a fire starts
Or the migration of hellhounds, when, having spawned conventionally in a cypress grove, they go to Port Riker.
Stray horses, which can also walk between locations, scream when hunters approach, but killing them allows you to collect the things that it carries
horde of zombies - conditionally on the edge of the map 7 to 15 zombies will spawn and go to the other edge
5- nerf solo necromancers. Well, a person who has killed his enemy should not also worry about whether he will suddenly get up. And he won't kill him in the back. How about making it so that the solo player can only stand up once? And only on the condition that there are no enemies within 50 meters of him.
6- Up or rebalance the machine gun, Dolch, Martin Henry (IMHO).
7- add visibility a falling trajectory to hatchets and knives. It is also POSSIBLE to add the ability to throw knives with the instigator. This would be very helpful against horses.
- It would be nice to slightly change the trajectory of throwing axes and knives. Because now they seem to be flying unrealistically and falling down too quickly. BUT! I could be wrong
8- Hunters should not spawn in the location with the boss. And ideally, on the next one. OR! The boss should not spawn on the edge of the map
A small concept of changes if you allow
@digital spruce #feedback message yep, the game allows shots to go through even if they were fired after the serverside death. being at 200ms of ping gives you 200ms extra to shoot someone after you've already been dead for the server, then it takes another 200ms (plus bullet travel time) to reach the server for it to validate (which it does, for some reason)
i honestly dont see a good reason for them to not add in game party chats
like ive played for 600 almost 700 hours and the only time ive seen vc is people obviously intending to with the purpose of being funny, uneasy teaming, or raging
all of which i imagine people would do regardless
party chat just allows for people to communicate better
a ping system would also be nice
mostly cuz i do think that the idea of adding party chat could plausibly take away from in game vc use
but at least in my experience its so uncommon and when it is used its so obviously intended either for shenanigans or for simply trying to communicate to teammates
both of whi ch would happen anyways one way or another
the only thing that would stop is like... people openly communicating their plans over in game vc and instead doing it in party vc
which i think ive only ever heard once and its kinda cool but kinda sad it has to happen meanwhile so many peopelp lay in discords
#game-ideas message @keen bolt that one of the eazy challange, dont only use the dolche, take the red barell, you should have consumable too...
@rotund obsidian yeah i know how it works i just think its stupid. i had the jump on that guy and i deserved to live there but the server just allows him to get in 2 shots after he's long dead
tbh i did a lot of the trials with those complications
i think
its way hard but can be done
what did the death screen look like?
inbound and outbound
fireing two shots would be kinda rare. you sure he was dead?
if it was a trade I think for him it would have looked different, was it death with penetration? not actually sure what it would show for you if he killed you without pen on his screen
if you'd watched the roadmap you'd know they're already implementing it
it's also sort of in the tutorial
yes dualies but there is still quite some time between shots. if we are speaking about ping order of magnitude times anyway
i mean
Yes it was with penetration and yes it was him that killed me. In the actual video you only hear one Scottfield shot go off even though he shoots me twice
And yes obviously he was dead or else I wouldn't have posted the video
One shot I can get but the fact that he gets 2 scottfield shots off there is pretty insane
If I remember right, some users here were talking yesterday about the need of a "solo limit on servers"? 😄 Check this out... I tend to argument the same 😉 - #feedback message
This is what happens when you queue solo at low 3* MMR. There simply aren't many teams of 3 that would have matchmaking MMR that low
Yeah thanks for confirming I am just to bad for this game 😄
It's fine to play at any skill level, but it's just how it's going to go it you play solo.
This might even be right but hey... I would rather wait 2 minutes for a suitable match composition instead fighting just solos
Solo is further reducing your matchmaking MMR making it unsustainable to find teams of an equivalent
Given the fact that there's THAT many solo players queueing that may be more than 2 minutes
Okay but if this is the result i would rather play random team then solo next time because fighting just solos who all of them or at least 90% have Necro to revive makes all of this even a worse gaming experience to be honest
That is the games generally intended approach. It was made as a team game. Accommodating solos doesn't mean it's the optimal way to play.
Okay but then maybe lets face the underlying reason, Hunt: Showdown needs a bigger player base 😄 Let´s try so solve this and advertise the game more 😄
Easier said than done. Established games don't often just explode suddenly in popularity. The games been slowly growing but an expectation for it to surge massively is probably naive
Never said I expect it to happen in one week but thanks for your reply... Maybe I am just in a too positive mood today 😉
@burnt marlin It's a Discord bug, nothing we can do about it. But if you read the pinned notes in the LFG channels you'll see an alternative way of linking an invite to your channel...
@proven root Feel free to post your feedback again without the swear words.
I Know... Used all of them even but nah ran out of it on the last one
i will not - i stop talking and start with NOT giving CT one more of my hard earned Euros for this Servers! gg
possibly chill a bit? it is just a game... I get annoyed a lot, too, but seriously... do you think the way you communicate and post feedback is appropriate?
just can't really see much from the video. you would be surprised what ppl claim and post. It's super annoying as it skews the perception of ppl. Two scotsfield shot would also be super insane. No expert on these weird calculations though^^
EU Server Just Choked
Why tf did they get rid of the god damn humming music. That’s half the reason I played this game
@novel quartz
I disagree, the Katana is really fun. The fact I can try to dance to avoid a shotgun shot to win that cqc is really cool.
Shotgun/fanning already dominates far to much in cqc.
Having a contender is good that isn't a part of those 2.
Sitting in a corner with a katana is not fun, at least with dragon breath shells you get to laugh at the ball of fire running out of the building and it allows extra time to heal if you got shot. Outside of compounds the only counter play is praying that you hit your pistol/ shotgun shots and long distance shots, and if you didn’t bring anything for close range besides a knife/ dusters you can say bye to that hunter. I’m usually a solo player so if I get downed at point blank they’re just going to camp my body with the katana. It’s an overused item and they need to do something to lower the numbers at least a bit, making it a 3 slot, making it longer in between swings, having it take more skill to use, or upping the price would be sufficient. All I’m saying is I don’t want to see more then half the lobby using it in every match like I have been.
"Sitting in a corner with X weapon is not fun."
@flat sandal whatever man you can believe me or not believe me, im not coming in here to lie about anything i just wanted to post a bug
That is true
so the issue is "sitting the corner" not the weapon
relax, i didn't say you did. I dont know you. you joined today. could have been that there is stuff you don't know
the one thing i will say is that looking back on it it wasnt a wallbang
that was innacurate
ppl do complain a lot about stuff cause they mad^^
Also they can camp u with a nagant silencer, how is katana the issue there?
but he did shoot twice with the dualies there which is insane
yeah agree
like i said one shot i get but the fact he shot twice and i only even heard one of the shots in the video is insane
definitely some server disconnect
all g though
still a great game
Like I said in my first post, it gets old after dying to the same weapon 15+ matches in a row
Well, to that I can just say, adapt & predict what they'll have.
Have better cqc weapons to counter it or do not go close.
It's the same thought process as if they use shotguns or fanning etc.
If you notice you die alot to a certain weapon, you need to rethink your strategies
Not much Crytek can do about it, Katana is not broken.
What it can do, saber can do aswell for starters
Let’s try this one last time, the katana is overused NOT BROKEN. This is an extremely easy fix just like the bat, hike up the price a bit and hopefully people will consider using it less and if that doesn’t work then that’s reality.
I know I'm probably gonna get the usual "skill issue" response like always in this community, but hear me out here. I'm getting kinda tired and annoyed that almost 8/10 matches one team spawns on the boss compound or at least the nearest spawn point to it, AND the extraction is also at that same compound. Meanwhile you and probably most of the lobby spawn on the opposite side of the map, and don't even have time to cross it before the banish is done and the bounty is already gone. Yes, you CAN run the map in the Banish time, but not if you encounter other players and/or large groups of AI or sound traps you might want to avoid, especially as a Solo.
Wouldn't it be a nice QoL update to just never have anyone spawn within two compounds from the boss, and NEVER ever have the extraction on the boss compound? Make people actually have to run at least a couple hundred meters to get out, give the other teams a slight chance to shoot at them. And I say this as a Solo main who sometimes also benefits from this. I mean, it's nice to get a free bounty for 4 minutes of work and NO one there to stop you, but it's also kinda boring.
totally is boring sometimes, it would be okay if hunters and hunt dollars mattered. not sure if it's the amount of time I played now but in the past it felt okay since it felt like my hunter survived a match at least. now I pretty much have all main traits I need at the beginning and after one match it's more then I likely need. The gameplay really needs some love. I do wonder if new players feel the same vibes now as they did in the past. It did provide growth then and I wonder if that growth was due to word of mouth and marketing rather then casualisation.
If the rules said nobody can spawn there and there can't be exits on the boss lair the ability to preemptively predict the boss lair without all clues goes up dramatically
It would still result in fast boss banishes because the way information is given becomes easier to find it
Fair point, I'll take it. But you'd still have to run there and do it, it's gonna take longer anyway than just walzing into the first main building and smashing it in two minutes. And if the exit is somewhere else, it gives other teams a better chance at a decent fight.
Also, predicting based on that takes more knowledge and thinking than just having the fortune of happening to spawn on it
I've had THREE matches in a ROW now where the extraction is ON the boss lair and the first banish within three minutes of game start xD
See my point?
It's RNG. It happens. It's probably even more likely for duo games where there's more spawns around the edges. It's (presumably) why they decreased tool melee damage. To make bosses last longer unless you specialize your loadout for faster boss kills
Just like spawn fights in general, I'm sure they could do away with them entirely but the variety and unpredictability of matches is something that's desired
Not completely skill issue, but it is possible to wander across the whole map to the bounty before it is done banishing.
Tho in duos the issue with that is it can devolve into a campfest on single bounty, bc every outside team needs to be close enough to intercept the backdoor extract but if there is like 3-5 teams around the lair nobody is gonna make a move.
And ofc the inside team can see everyone outside in darksight so the not gonna move either.
My smoothest fix to this would to randomize extracts as soon the banish starts, that would mean that at least the extract cannot be a backdoor exstract and people can choose to space their ambush points out on the map :)
inb4 people piss, cry and moan about not being able to extract before after the banish has started
Yeah, that would be cool, to have the extracts move around. Hell, it would be kinda neat to have them move around regardless, like on a set timer the entire match 😛
what if the whole lobby is dead besides your team
Then what?
Not exactly what I meant haha.
Think that would be a little too harsh for the bounty team.
Sorry @radiant river I fail to see the point you wanna make :)
How are you guys feeling about trait slots being only 15? fair? balanced? decision matters? we could use more 5 slots?
More slots is just "have everything". Gets rid of any small amount of required choices we have already
your complaint about burn traits is the only valid part of the suggestion. Imo, they should be stacking together on the same slot, rather than each individually taking a slot for each charge.
@spiral dust those are the more easy challenges lol. They count for the whole team, so thats kinda easy.
Think we could have less slots honestly (10-12), but also nothing I think worth adjusting 15 is fine and doesn't makes the game worse :)
Are you trying to tell me that 3=1 or 3<1 or what?
No idea what u ask 😄 just that if a teammates headshots, it counts for ur challenge as well
While they did increase the requirements for many, they did remove some of the gun/ammo specific ones and replace them with more generic quests. I'd call it a wash for difficulty.
Also all the headshot ones only changed by 1 iirc. It used to be 1 rifle/pistol and 2 generic any weapon and now it's 1 pistol/2 rifle/3 any
They removed the two easiest ones (Sparks and Henry) but kept Nagant and Shotgun specific ones, which is more risky and difficult to pull off.
They also got rid of some fmj and other stuff to add generic compact and I think medium.
It's not 100% one way or the other
Feedback: IMHO the fact that the Primal Pact perk (animals ignore the player) does not work if the player steps on cans or breaks a stick is really, really silly. It makes a potentially cool bonus partially useless.
idk about that, you should still be careful which is fine. However I've noticed something that might be a bug: the crows near scrapbeak compound seem to be triggered no matter what
could have been on purpose too, like, special scrapbreak friends?
Well, you can kill scrap without setting those off
It’s just very easy to make noise such as glass, running, explosives/gunshots, and etc in the building in radius of those crows
Try it with the Primal pact beast face boost and don’t step on any noise traps or make explosive/gunshot noises- they won’t go off it seems
they will go off 100% just by approaching them, happened to me several times already so I'm sure of that
all other crows are "fine"
Strange, my random didn’t set off some crows they ran by near scrap just now
maybe it's just the ones on the compound itself, on the roof or something
that are specially added for it
idk
is retiring your hunter bugged or just severely nerfed? I retired my lvl 50 hunter and only got a lvl and a half of bloodline exp
nerfed
I liked this only lvl 50 retirement thing tbh, since it forces everyone to risk their higher level hunters like yours truly always does
Tyranny of masochism reigns!
now retiring a lvl 50 hunter only grants you 1500xp instead of 5000xp; so basically nothing. Why keeping the retire button at all xD
Idk, progression in bloodline levels felt too fast, I had to hold myself from retiring to not prestige every two days
@prime ibex #game-ideas message you mean the bornheim match?
thing is, it doesn't really force anything
if they really wanted to force using higher-level hunters they'd just set a low number of hunter slots.
you still have full agency to keep high-level hunters, it's completely up to preference
problem is people can and will find ways around it anyway as they will with real cheating too
Also lots of monitors have crosshairs built in
?
Uh... I may have accidentally pinged you instead of someone else 😅 Sorry
@burnt marlin #feedback message
You can press "Copy Link" instead of invite. Also, Hunt can't do anything about the invite limit; that is a Discord side issue.
I dont know with what you have issues: with reading or with understanding the point, but I'll try to explain once more. They INCREASED requirements for challenges (and this is even mentioned in patch notes, I guess another example of bad shady pratice from Crytek). I would undestrand your point IF challenges sharing appear only in this patch
And once more, look at the patch notes.
Increasing requirements changes has nothing to do with changing roster of challenges in general. And yes, do damage from Sparks and Martini(or high velocity ammo) was too damn 'difficult', lol. I will choose Sparks/Martini challenge all day vs challenge to deal 250 dmg with New Army.
It will be discussable if Crytek will re-balance challenges: we have increased requirements for A and B challenges and reduced for C and D.
So you literally have no arguments with these changes. Patch without this increasing will not collapse whole challenge system lol, but with increasing - you added some unnecessary frustration to the community.
tbh it was kinda odd that there were even distinctions between challenges like 'get 1 headshot' vs 'get 1 rifle headshot' so im not that upset that those got changed
but some of the pve challenges that feel like complete rng really suck. 'locate boss lair' or banish when some mfs stumble onto the single boss 3 seconds in? aight
This is false. The katana is super fun to use (imo) and it absolutely doesn’t need to be nerfed. Goofy take
I mean… it’s a SWORD
YOU HAVE A GUN
No different from a shotgun either lol
I'm hesitant to nerf katana, although it does really overshadow all the other melees. Ofc you can just buff other things, but how much can you really buff the machete to try to compete with the katana?
I wouldn't mind slight katana nerfs (idk maybe stamina or PvE) alongside buffs for other melee weapons. I do NOT think the katana is too strong as a PvP melee weapon (although the fact that martialist works with zero stamina is a bit odd)
Katana needs a nerf.
No way around it.
bring it back to 2 slot
You pretty much said it. Nerfing it for PvE reasons will nerf it's PvP capabilities.
And in this first person shooter game, melee doesn't really compare to a gun.
I mean, it is possible to nerf it for pve specifically (damage to AI without changing damage to hunters, like they did with baseball bat)
Nerfing katana won't make the machete more attractive. People would rather bring a pistol/medium slot guns
I do think martialist shouldn't function at 0 stamina, though
I don't really see the issue with that since it's not powerful enough to give you an edge in PvP.
Stamina shot also already exists which completely makes the stamina system irrelevant
To me, the whole purpose for a melee is to outperform the melee tools greatly. What's the point bringing a melee if it's subpar to melee tools?
I mean it doesn't need to be worse than the tools but it outperforms the rest of the melee weapons a bit too much
in pretty much every single way
Instead of nerfing katana, the other melee should be brought up to be in similar power
Doing the reverse will just kill melee more than it already is
and saying stamina is irrelevant bc of the shot is wrong. it working with no stam just means you can skip the shot entirely
The main thing putting the katana over all the other melee weapons is martialist, which is implied to eventually get added to other melee weapons as well.
make axes 2hit butcher
thats a fair melee powerlevel i'd say 
also jesus can we please make the machete more stamina efficient
why does it take 20 stam per heavy 
katana light attack does more damage and takes less stam
Eh, would rather have everything serves a niche than just choosing what flavor you wanna deal damage.
Don't think you can really do that if everything have to be as good as the katana
i mean i still use machete but holy smokes you don't realize how strong the katana is in comparison until you go back to the other melees
Yeah, think katana might need damage nerf, but keep the strong perk.
But also wish we could get martiralist affect other weapons:
- Machete, dualwield.
- Saber, can be paired with a revolver.
- Axe, 2x damage to doors and windows.
- Bat, ready with X, next (non-glass) throwable gets increase throwing range.
- Hammer... erhm... no idea
dual wield machetes lmao
stop, dont nerf katana. it brings ouy my samurai fantasys
let me tie a rope to my machete and fuckin throw it 10 feet and yank it back
budget throwing axe on a string
Can still do that without overshadowing every other melee weapon :)
neh katana needs its own league
otherwise its just a pointy alternative to a saber
and katana outmatches the sabre in every way
Yeah, best idea I had hahaha
I say we just change martialist so it actually requires stamina (or at least, re-sheathes slower if you're out of stam)
and buff other melee's stam efficiency
That for sure. It being free stupid
we need alternative fire to change bomblance into a small slot weapon or to a big one so yu can choose ingame what you pick up 🙂
just fold it up, cant fire but you still can use the melee
What
let's add dualwielding katanas but it just fucking sucks. like worse than a single one
While you're add it suggest 3 slot katana with 3 separate katanas to become zoro from one piece
Amen
Being able to pair one handed melee tools with handguns do sound pretty cool
I am just a little scared that pairing it with a Dolch or Uppercut might be a little too good haha
Maybe if you lose ADS?
Issue with that is that only like... the Conversion pistol would be good then.
Let’s make it you can ADS, but the swing is monsterous
Dissuading you from doing so, only if you needed to hit that one far range shot
With a parry or block button too :)
Weeb spotted
Now tell me samurais can 1v1 knights since they are so skilled they do the Hakiki Ching lopla technique and move faster than the knight can blink so they cut him at his weekspots
how can a samurai beat a fully armored knight
No worries man, I’m just messing around
You kinda hit the weeb stereotype there when you said the katana is better than a cavalry Sabre in every way
This game already have horrible trade/reading issues.
Wouldn't want to throw a block/parry mechanic into that mess haha
let me deflect bullets with a katana, k tnx
parries or blocks would be horrendous with how the game handles ping and hitreg
I think the reasonable nerf to katana would be making it take two slots 
But gameplay wise its true
Does anyone know if there are any plans to take control of the Solo play in this game. ITs just out of control. Combine all the perks with the MMR advantage and its just sick. Recently I've noticed the majority of players are solos in my matches and they just bully everyone.
Also, are they going to rename the game "HUNT:Solo" or "HUNT:Slowdown" ? I forget. Its been just a miserable experience recently.
Are you also playing solo?
No probably not. solo is in a good place now because of the flare gun igniting tactic.
yeah but the flare gun also makes teamfights obnoxious when everyone gets instaburned
It really just makes them faster.
As long as events are around that allow you to replenish bars, burn meta is fine
i mean yeah it's less significant during this event but that isn't permanent
It's a majority of the time now, and we have some as burn traits now
still annoying to have to choke bodies cause it leaves a two minute proximity alert near the body, which actually slows down fights sometimes since people hate reviving in chokes
You can also just tap a burning teammates body and it stops the burn. Sometimes if I can’t fully res them I’ll do that just to stop the burn
Provided they got burned by a flare and there isn’t a pool of fire on them lol
yeah but sometimes you just get pushed back from trying to tap and then the guy on the ground has burned off an extra bar or two and you end up choking him anyway. idk i just hate the constant flare/choke cycle for every dead body now.
I'd rather this than the Mexican stand off staring at a body from both teams
i mean i like the idea of a toolslot burn but its just SO abundant. three burns that completely refills from a single special box? its crazy
If the defensive side is equal or greater it just goes back to the Mexican stand off. The burn has to be on the numbers side of the equation or it doesn't exist
i entirely think burning is a good mechanic that can help prevent teams from playing too passively. but it should be a tool used to punish passive teams, not just the norm for any death.
you mean this in like, a # of burns vs # of chokes kinda way?
true, sadly
yeah, but melee is a joke anyway unfortunately so I do not see a great problem. The saber is a bit quicker so theres that.
its literally just the same weapon but cosmetic rn
idk if it becomes a war of attrition I think that's both teams fault for being too passive
I feel itd mostly still play just like having your regular gun but would give those melee weapons a better niche
But, again we'd have to try it out to see how it plays I think
As far as I can tell, the issue with solo-filled lobbies is that, due to the Solo MMR debuff, 3-star solos are having a tough time finding teams with a cumulative MMR less than theirs, so they just get matched with a bunch of other solos, and one 3-star team.
I hardly ever see solos in 4-5*, and when I do, they are properly matched to my rank and are only one of them per game
People are talking about solo MMR debuff but recently I’ve fought 5s as a 5
Hell last game I Solo’d it was teams of 5s all the way down
Thought it was strange since it was a full match + one duo team, rest were trios
And it’s been that way this entire event so far… in fact I seem to have had more chance to fight a 3* as a random trio than I have solo recently, don’t know what’s up with that
The brackets for MMR depend on region and platform, so everyone’s experience with it can be a little bit different
I usually run into solos that are a rank above my teams rank, or the same rank. If they’re the same rank, their actual MMR value is still higher than my teams, just not enough to be in the next MMR, I assume
@pine patrol 6 fusees is kind of insane. Maybe would be cool to have better resupply. I find fusees to be infinitely more spammable ( and longer lasting for their intended use ) when I need to quickly toss one or burn a hive swarm
@abstract mauve EAC is a kernel-level anti-cheat
In fact, most popular modern anti-cheats are.
And what other anti-cheat would you suggest?
BattleEye, GameGuard... no matter what a developer chooses it'll always be a constant uphill battle against cheat creators. EAC is a well-established, reliable solution used by many big development studios.
And to be frank, replacing the anti-cheat system would require major changes to the game as it's usually deeply ingrained in a game's code to be able to function properly. We're probably talking months of work for Hunt.
A combination of BattleEye and nProtect
Or at least a system which counter-checks client and server side
like in valorant
Why nprotect? It doesn't seem to offer anything that would be worth the shitstorm that it would create from people not trusting it like with helldivers
And there are cheaters in helldivers as well, there were cheats out pretty soon after launch, but there's less of an incentive to cheat there since it's a coop pve game
So I don't think helldivers can really be used as any form of benchmark for how good nprotect is or isn't
But they have quite some experience with bigger games like PSO2 and so on
Have you looked at which games use and have used EAC?
Yep but you have the same feedback almost everywhere about EAC - thats the problem
I hadn't even heard of PSO2 until now or of nprotect until HD2, but I have heard of many of these games and game companies https://www.easy.ac/en-us/partners/
People shit on basically every anti cheat
True
In my 15+ years of online gaming, this is the one thing that's always been true
All in all I don't think that changing the anti cheat provider would do anything long term to some people's perception of who cheats or doesn't cheat, I have seen quite the large amount of false assumptions while playing Hunt
I've gotten false accusations made against me more than tenfold compared to the times I have personally seen cheaters or people that I strongly believed to be cheating
Or maybe a killview/replay would do the job, too
Maybe they can do something in regards to that after the mentioned upgrades that they are planning to improve factors like desync and trading
If they can get the positioning overall more accurate then spectate mode accuracy should also improve and in turn also mean that a replay system of kills would be accurate enough to provide good info
But with how the current spectate mode is, I feel like adding replays would just add even more false assumptions when people don't realize that the view can be quite desynced
I really think most hackusations are people just wanting to cope and not because something actually suspicious happened. I doubt replays would help at all (and they would be an insane amount of effort)
The kill view being so buggy is a problem though
Cheaters will always find a way and Hunt has some of the most hackusations I’ve ever seen mostly due to the gameplay and intentional omission of some features like crosshairs, kill feed, etc that some other games have
Not to mention it uses crappy EAC, there's way too many 'false' reports where people just get lucky headshots, lucky wallbang headshots etc. but there are also a large number of 'way too sussy to be luck' where you get only headshot by a single guy alongside your teammates whilst moving/dodging. Then again, the 'specate' is so bad that you don't see where the person spectating is really aiming, and shot smoke from a hit is like 5 meters above from where they actually shot.
Nah, people can and will find ways around even the most aggressive of anticheat, it's honestly laughable how people use vanguard as an example when even vanguard isn't foolproof and people moan about it being kernel level constantly
@uncut imp #game-ideas message How would hearing that the game is pay to win get more people into the game? If hunt dollars were purchasable i would never have started playing to begin with.
Purchasing hunt dollars isn’t pay to win. Don’t try to use fear mongering to disagree. If you are going to call being able to purchase hunt dollars pay to win then you need to explain how there are literally players in this discord with tens of thousands of hunt dollars who lose games so you obviously need to tell them they aren’t just paying enough.
The nitro is a very powerful weapon however if you can’t aim or can’t lead a target correctly you aren’t going to magically start killing hunters simply because they add in purchasable hunt dollars.
Having hunt dollars gives you access to more weapons (many of which are considered better) and being able to pay real money to use them more often is paying to win. Is that not clear?
'pay to win' entails some sort of real money advantage, which this would absolutely give you
Being able to purchase them doesn’t equate to being able to use them. I can purchase the Mosin Avtomat right now well over 30 times if I wish that doesn’t mean I can use it effectively
Okay. and if you can use it effectively?
So no you seem to not understand what pay to win means especially in relation to this game.
Who has the advantage: someone with 12 hunt dollars or someone who can choose any loadout they want from the entire game?
Neither has a clear advantage because it will come down to who sees who first, who hears who first, and who can get the most accurate shots off first.
If I kill a 6 star who carries an avtomat/nitro/bomb lance or whatever weapon you want to give them with something like the Winfield 1873C it doesn’t matter if they had 1 million hunt dollars or 1
Also fun fact “involving or relating to the practice of paying to get weapons, abilities, etc. that give you an advantage over players who do not spend money” that is the definition of pay to win.
You're clearly not arguing in good faith if you claim someone who is running a springfield compact has the same odds of victory as someone running a mosin and dolch (assuming both are of equal skill)
Pretty sure the only one doing so is me because I am not starting off the conversation with a claim of something being pay to win
Again in game which highly depends on sight and sound being of equal skill and what weapons they carry means little
Nah some weapons are significantly easier to do better with than others
People can use lower tier weapons to the same level of effectiveness as higher tier weapons this is true
But more times than not certain weapons (Mosin, dolch, clown) are much more forgiving and can be used to higher effect than lower tier weapons
And there is no denying that and I said as such. However if anything the game rewards listening and be aware of your surroundings. I have killed many Mosin users with the things like the Springfield compact simply because I was able to see them or hear them first.
Not that giving people the option to buy hunt bucks would directly translate to more high tier weapons being brought in, but it has a high potential to do so and completely break gun pick rates as a result
Yeah in Hunt there is a lot more to a fight than just the weapon itself, but in a direct fight, the higher tier weapons will see more success than low tier weapons. You're downplaying how often a direct fight occurs, which is where the differences in gun performance really begins to show
I mean whether I play solo or trios I am usually cautious and try to avoid a direct confrontation until I can be aware where they are going, how they are spread out, and what they are using. So if anything I made the mistake of not saying I am speaking from personal playstyle.
Yeah it's not going to be popular trying to suggest a massive change like that with your own personal viewpoint in mind and disregarding how Hunt is played by a large majority of the player base
Yes in a broad sense the weapon maketh the hunter. However even in the sense of the direct fights most people will still go to their favorite weapons rather than just the highest tier because you just burn hunt dollars that way.
However it is still reprehensible to equate that suggestion to being pay to win.
It isn’t constructive nor does it allow for discussion.
Your suggestion is pay for the opportunity to win
You truly don't believe that the weapons you bring in affect your odds of victory in any way? do you think a springfield and a nagant are equally powerful as the mosin and dolch? That all weapons are PERFECTLY balanced in power with zero advantage to any gun?
obvi players will have to win with their better weapons but the concept is still the same as giving people with money better chances at winning
You seem to be trying to infer a lot from nothing by the way.
Also could you come up with a better loadout example that the Mosin and the Dolch? There aren’t Mosins and Dolch’s as far as the eye can see.
If more expensive weapons are more powerful, being able to pay real money to bring them in more often means you are paying for a higher chance at victory.
Your increased chance at victory is likely so small it would barely register as a difference if we did the math.
Because as what has already been stated enough there is a lot more to the game than just the guns.
Also I would say thank you to you @frozen crater for actually discussing and not just attacking and insulting the idea.
Someone really suggested self choke for solos, I wanted to do this as a joke
Solos also should get 450 hp (300 for duos) it is fair because teams have 450 total hp
solos can revive them self unlike a team of players
Solos should also be able to be in 2-3 places at the same time, this level of imbalance is just outrageous. They should also be able to vary 4-6 guns in total, when will crytek learn?! 🤣
@abstract mauve
re "if you have nothing to hide, Kernel-level anticheat is no problem". That is by far the worst argument ever. I too have nothing to hide, but that doesn't mean I place the keys under my doormat so everyone can have a look and I expect nothing to happen.
Your suggestion regarding ping limits is very welcome, though.
bitch I got several gigabytes of corn to hide
Why do you have to hide it
🗿

Because privacy is privacy no matter what.
I have an entire hard drive's worth of data to hide - I signed NDAs not to disclose what games and features I am working on
You don't wanna see that processed corn...
there's more to "hiding" and "privacy" than protecting criminal content or activities
kernel anticheats run the risk of being exploited and basically doing whatever you want with your machine
I understand, just playing along with that statement
I'm glad you did though because at least I could follow up 

the whole "Nothing to hide" shtick in general is also an extremely dangerous slippery slope best suited for political and philosophical discussions, not gaming anticheat, but the principle stands
I said my piece
🫡
I agree, I can totally respect (non-cheating) people not wanting a kernel-level anti-cheat on their PC for one reason or another.
Personally, I'm fine with kernel-level anti-cheat, but that is just because I can't be arsed to care further than that.
EAC is kernel level
@dusk laurel Technically we already have a cleaver legendary skin in game for the throwing axes.
would be nice to have one for the heavy knife or even the machete though.
Whether it is or not, the statement is complete and utter garbage, as multiple people already pointed out.
@signal mural unfortunately you're simply mistaken. It's been 100 free, 500 additional for paid bp for a total of 600 for at least 5 events now.
And I don't think the stuff they released with the event are higher prices - redneck daughter is the cheapest bb skin in a while, the plague duo is 2k, but that's 1k for each variant which is cheaper than scarecrow or coal
indeed, a lot of companies have access to my corn
must explain the rejection letters
Then I suppose it is just an old calculation that got rattled loose from a distorted memory. 600 + 200BBs from 4 Weeks of Challenges to secure the Event goods.
It's 600 + 400(8 weeks of challenge)
You get the full 1000 if you play the duration of the event
Yeah, but now that the challenges are doubled in most cases, the time investment is increased too. My 4 week calculation is based on the avg. duration to finish an event.
I know they need to make money on the game and that making desirable skins is probably the easiest way but in combination with the dwindling options to earn Blood Bonds and the rapid pace in that we now see events coming out... and the sheer volume of Legendary skins out there it starts to feel - less like a wealth of cool options and more like a bloated predatory market.
@flat owl the objective is subjective, and that's what makes hunt great. Please dont alienate a huge chunk of the playerbase just because you're pvpmaxxing. Not everyone goes for the bounty, and that's OK.
I think calculating based on "finishing" the event is silly. You should be playing the game if you find it fun and want to play, not grinding to finish an event and collect skins and dipping.
You can call stuff you don't like the look of bloat if you want but for a while now they've put out a consistent amount of skins, dlc per month and approximately the same per event.
And they're slowly making moves away from time gated things outside of the event bp itself - we saw the change with scarecrow and wald being permanent skins added during the event and are seeing that continue instead of fomo.
Reading it back I don't like how it said it. It's less about how you play/when but calculating the returns from the event based around an arbitrary I'm done is silly. The event lasts that time, that's the time within which you can recoup the costs. If you personally stop playing before then that's a choice.
Yeah, and avoiding these FOMO characters is great. Hunt is my most played game; I do play it to have fun but if I invest BBs in an Event naturally I want to finish it too and calculate my time on how best to do that - because I have finite time to play. I cannot play every week and complete all my Challenges for my small incentive to keep my Blood Bonds stocked for the next event rolling in always - and that's okay. But eventually - in times like theses- where the premium currency becomes more scarce, Events become more grindy, and etc etc... I feel a need to be vocal about it. I personally am really looking forward to the updated engine and I hope there are a load of new AI skins and surprises are awaiting us... then I may splurge like a happy customer again and grab the Corvid duo...
The events now are not NEARLY as grindy as they were before, imo at least. It's gotten wayyyy better to finish events
Between twitch drops, challenges, event points on the maps, etc... it's actually way easier. I get that not everyone can play 24/7 ( I sure as hell can't), but it's still much better than before
Yep, we have come along way since “As the crow flies”
Yeah. Traitor's moon and Serpent's moon were agony compared to now imo
Yeah I mean back in the day where you could use BBs to buy temporary boosters... that was ruff and there were many many rats... which was kind of fun in a random Murdertown kinda way...
Yeah I'll be clear - I'm not trying to say there aren't better things they could do. But also information is often misinterpreted or just remembered falsely. I mostly took issue with a strictly wrong take of them having cut bb rewards from the bp.
We've seen very clearly people can't figure out what the change to boss damage was because they follow hear say or just can't read
It's a balance- keep people playing and also earning those $$$ from BP and BB and DLCs and such. I prefer the new way of just buying out the BP if wanted over the boosts, but I'm sure they could add that back in if they wanted
I never played in the old days, but I'll be real I prefer the system as it is now if I don't have to pay bb to respec my health bars and clean my guns. The old bb sinks sound disgusting and id take lower(and less weighted towards the upper level players) income over them any day
yes but that barely looks like a meat cleaver tbh
re slingshots: yeah it would be an awesome tool to have, better than an actual weapon
RE: @next yarrow 's compound effects idea. i really dig it.
i think you could have spider leave webs around the compound/lair that act like concertina for impeding movement, but without the bleed, and can be cleared with fire
butcher could have lots of stuff permanently on fire
assassin could be tricky, but maybe his decoy clones can exit the lair and harass hunters outside of it
For assassin there could be husks, similar to the things that grow around his compound that cover objects like ammo boxes and doors. Breaking/shooting them unleashes roaches on nearby people.
my point is that the challenges are not difficult
challenges aren't difficult but they are time consuming
finishing the battle pass in general is
bit more than it should be imo
yes, but that's beside the point
didn't like the idea of even small bonuses, traits, etc. that have even the slightest gameplay advantage for prestiging
should be cosmetic only
agree that there could be a legendary hunter skin or two to go with the unique weapons though
I'll graciously upgrade my downvote to a 🤔
also half the fun of prestiging is starting the unlock progression over and being forced to try some new stuff rather than just the same 1-3 loadouts one always runs
there's little to complain about there since they made all base weapons available from the start imo
why do you not like the small bonuses
u basically just told me you dont like progression and than whats the fucking point of the basic progression system level 1-100?
because it encourages people to prestige for the wrong reasons and further creates a gap (no matter how small) between newer players and veterans
the game has a steep enough learning curve without any of that
why not just give everyone all the traits at first?
what u mean for the wrong reaons
at the moment there is literally no actually encouragement for the game
there will always be a gap between new and vets
thats what makes games fun
to progress and get better
prestiging for gameplay advantage rather than prestiging for cosmetics and something to do
which is really the only reason prestiging exists as a system to begin with, in this or any other game
a way of showing off because you've ran out of stuff to do
why not change that
prestige systems function best when the rewards are insubstantial and cosmetic only, otherwise it's just another tedious grind
and again, a further gap between new and veteran
why cant hunt just be better than every game?
bro what is this gap
people wanna progress in games
this is literally an extraction shooter
not fucking sims 4
dont get me wrong your ideas are good
for the wrong game tho
we talking about hunt showdown
a very competive shooter lmao
not for the faint of heart
if u a new player u getting fucking rolled and u aint know much either
progress by getting better at the game
you already have a million different options on how to customize your loadout and playstyle, with more continually being added
prestiging to get 10% faster whatever sets a bad precedent
but playing and learning
u shallget better
what is getting better at the game?
reaching 6 star?
subjective
sure you can change up your playstyle but like
u aint progression u just chaning your loadout
I see no negative impact on my idea what so ever
it just gives people a reason to keep on playing and griding
leading to people playing the game more
and putting a lot more time into it and spending more money on the game cause they more attached
like what u on about
U NEED THE GAP THIS AINT T BALL
THIS IS THE REAL DEAL
if you want an endless treadmill to grind because you have nothing better to do, it's there already
not every game should have endless progression that's tied to gameplay, that's not sustainable and it makes getting into a new game crappy when you see there's an option or advantage you want and you have to grind X prestige levels to get it
but I suppose there's a generational difference in how that is perceived
I prefer my games to be games that are mostly complete and don't require investing thousands of hours just to get all the gameplay tools
what u mean generational difference like what
like what games give me an example
u understand this game has a level 1-100 system
generational difference in that younger people are used to every game having an endless grind of stuff to pull you forward so you only play one game at a time and make that developer/publisher more money
it's not really healthy or sustainable
as well as tons of variants for the guns
u can grind for
the battle pass in a grind itslef
and the challenges
this game is the grind
I am aware
except it takes a trivial amount of time to hit 100 once
bro how old r u
your argument really only makes sense if the game didn't have prestiging and you were advocating for it being added
u better be 30 if u talking about generational differences
the fundamental disagreement is that you want gameplay advantages for long term grinding added
I don't agree with that design philosophy and I don't think it's good for games
even MMOs tend to reset the treadmill every now and then
41
and I'm not trying to talk down to young people, they got their own stuff going on
but it's undeniable that younger people born into this microtransactional live service landscape have way different views and expectations of what a game "should" be
it wont be for long term like u aint gotta get a game play advantage at like prestige level 100
and I don't agree with a lot of those
thats for the legendary skin
I'm all for adding more skins to prestige, that's fine
just keep the gameplay advantages out of it
even small ones
just dont make sense partner. it just gives something for people to do to keep them engaged with the game
not saying all games should be like that
why do you need to have long term power gains for grinding to be engaged?
there is countless of games I play that aint like that at all
Cause for me personally
I only got 95 hours in the game
you already get a long term power gain just from game experience and knowledge
oh 95 hours lol
that makes your argument even weirder
I can ensure you didn't haha
1.4k hours here
yeah you ain't done shit, no offense
and have no where els eto go
you at 6 star? you a master of the game?
I am indeed a master but I aint like the ranking system
instead of expecting to grind for number buffs to do it for you
they need to change that but I aint into ranking up type games
I noticed
Idc about that so I dont suggest it
this is a skill based game, if your goal is to be able to overpower higher skilled players with incremental gains from grinding long term then I don't think you're playing the right game
there are other games for that
other genres
over power?
bro I dont want nothing broken
just some thing to make it smoother
when u rank up
like u have more shit at level 100
than level 1 for example
While a game like hunt have very few extrinsic motivators there is a lot of intrinsic goals to do.
From "weapon only" prestige runs to just improving your skill and game knowledge :)
that's how it starts
just a little buff here and there
until eventually a P25, 50, 100 player has huge advantages over a P0 player
keep in mind a lot of people don't even LIKE prestige systems, they don't want to EVER do it
so if you add mechanical advantages for that you are flipping those people the bird
nevermind the new players and the onboarding process
except just have fun at the game really
Hunt doesn't have an end game :)
just pvp over and over again
with loot meaning nothing
thats the part I dont think I like
if you need a constant stream of dopamine hits to keep playing past 100 hours then quit now
Marvel Snap is thataway
yes
I am telling you that
and this is why I say there is a generational difference
you're so used to being blasted with artificial dopamine hits you don't even know what fun is
physiological*
u have no idea
u think all these young kids are the same
at least tahts what media has tons su
u the same way partner
@cobalt python I think you have a misunderstanding of what Hunt is :)
It is closer to CS2, LoL or Tekken 7 than it is to WoW, Destiny or Helldivers 2 :)
the fun in a FPS is mastery, experience, skill progression
not grinding until your guns do 10% more damage than other people's
or you revive 25% faster
you are playing the wrong game for that
lucky for you those games exist elsewhere, go play them
shit I would understand that if there was a literally ranking system
but the thing is
this is an extraction game
I dont think yall understand
im fine
with cs2 for example
playing match and match again and again with friends
messing around
but like
THIS IS AN EXTRACTION GAME
like
I can play simple ass games
I understand just fine
I even get the appeal of getting new stuff, new perks, new advantages, whatever
but FPS is not the place for long term mechanical progression
that is not what the genre is about and it only causes problems over time
like have like nothing to do
but I come on hunt to just do something different every now and then
Well, you cannot really "rank" extraction games.
But even games can be competitive without having to have ranked ladder.
you have something to do
PLAY THE GAME BECAUSE IT IS FUN
jesus you would have withered playing FPS in the 90s or even early 2000s
hunt was the only one ot have it
pirate I aint gonna be playing this game for much longer
Well, it have a SBMM
shit if they dont add it oh well
its just good addition to the game
to make it stay alive
u said the generation stuff
you right tho
kids play this game
thats what we gotta target
of that I have no doubt
not enough flashing lights or loot boxes to keep you interested
we gotta grasp them
YES PRIATE YES
aint enough
I tried to flash light
it aint good
Hunt have been going for 6 years and stayed mostly what it is rn.
Don't think you should have hopes of it adding much more meta-progression.
they either add progression or a fucking train
I'm amazed Hunt hasn't been ruined yet with this being the future face of gaming tbh
and thank god because I love this game as it is
its their choice
But snake what MMR rank and what KDA do you have in hunt? :)
they should add the train though
im between 4 and 3 stars
the pleasure of playing a skill based PvP game is in facing human opponents and always being challenged to get better, to learn and improve
might not be the most flashy or marketable but that is the secret sauce
it is why the genre still exists
Well, you have room for improvement then, more successful hunts, better fire fights, more game knowledge can be obtained :D
you are saying you won't be playing it for long though
might want to think on why that is
Nah ranking system dont mean nothing
im a bow god
respect it
oh I mean that as in like I aint gonna be gaming
not like im moving games
what a dark direction gaming is going in
or already is at I suppose
thank god some proper oldschool games still exist
Well, kinda sorta, but you can see the difference between a 3 star and 5 star lobby :)
I wish I could go there
but like'
I just die on necro sometimes
and thats sets me back so far
I dont understand
cant be asked to sacrafise fun to rank up
Well, I mean you clearly have room to improve then :)
Not dying
killing, staying alive, winning
Yeah, but trust me, 5 stars dies less than 3 stars.
there's so much to learn on these maps, I've been playing 500+ hours and I'm still learning the ins and outs of each map
nevermind the gunplay and enemy humans
my guy I legit went like 6 or 7 games in a row once with killing tons of people and getting the bounty every single time
and all that happend was I went to 3 to 4 stars
than the next 2 games I died and tried to full necro
and went back to 3
its stupid
nothing wrong with wanting to stay at a lower rank and have chill games
but there is always room to learn and grow nonetheless
that's half the fun
I do stupid shit too, but I'm 4/5 star, sometimes close to 6.
if you die multiple times in a row from self-reviving then yeah that's gonna hit your MMR
bruh
but as mentioned, the better you get the less you die
doesn't mean you never die
but less
what about extracting with bounty
how do you think people get to high rank in the first place?
they dont have fun :c
Doesn't affect MMR.
oh yeah, every single person above your MMR never has fun
that's why they keep playing the game for hundreds, thousands of hours
you cracked the code
5 rain maps in a row like crytek I know you worked hard on it but jeez calm down I’m trying to hear
Make that 6 rain maps in a row
You're beyond unlucky
@edgy sparrow Yeah, Sparks Knife would also look awesome but I wanted it to be blunt damage (since this is much less common).
@weary fox A lot of the consumables you listed have skins from past events
a sparks pistol mace maybe
especially since flintlock pistols were often used as clubs after shooting in the pirate era
I thougt the same reading his idea, but i guess most of these are not obtainable today and bounded as event rewards. You cannot buy them in the store.
Most of the skins now are unobtainable
I own the Necrosis bee jar skin too
But it's no longer obtainable
Thus bee jar still makes the list
@frozen crater @fluid osprey @slim pollen @unborn smelt @latent forge @native lodge
Id realy like to know why you didnt like my suggestion?
do you realy think enough damage to kill 7 players in a single blast is good?
Do you enjoy not having to aim?
Or is it more the waiting outside for 40 min. till the campers come out part that you like?
realy curious bc 99% of people i know hate how shotguns are rn
because shotguns are in no position to be nerfed right now and arent the reason why stalemates are as bad as they are right now
Rifles are always at an advantage in Hunt because they can compete at every range, even shotgun range. Shotguns can compete in only 1 area, and that is close range (minus crown slugs but were talking about buckshot). shotguns are also suffering from the awful trade window in Hunt and always have the chance to die to people who can headshot with rifles/spam pistols.
I main Melee and so i get shotgunned alot and most of the time i can confidently say that i was too careless or missed a lethal shot on the playee with the shotgun
not everyone enjoys sniping you know, and some people like the KABLAM of a shotgun. And thats what they do
The real issue is that compound stalemates are caused by a lack of consumables/equipment that empower the attacking team to push into the boss lair. With the flashbomb being cooked, it is significantly harder to push someone in an entrenched position since there are no real alternatives to the flashbomb.
Also, if a rifle team plays their cards right, a shotgunning team in the lair will always lose since the team outside the boss lair has time on their side.
shotguns really don't do that much damage, you still need to aim quite precisely with shotguns at point blank range
Shotguns are also not really consistent so why nerf their consistency even more
you description described getting shit on by shotguns while running meta loadouts, I'm inclined to think you are trolling
The problem is that they are so good at close range they rifles have no chance, yes you can onetapp with a rifle or you can point a shotgun vaguely in the direction of the enemy and kill by hitting 2 out of 14 pellets. I think its obvious witch one is easier
lmao
well
they are shotguns
this is not fortnite where rifles dominate at every range
my proposal would increase consistency by reducing spread and range
saying shotguns are too strong at cqc is like complaining that rifles have too much range
what i meant to say with that example is that a 5 dollar shotgun shouldnt be as good as it is
why not?
its gun
with notable limits compared to the mosin
the problem is they are so good nothing else can compete
well yes
other shotguns can
or a good play of some sorts
like you undercut your argument when you describe losing with a meta gun to a romero because you got to close
"The problem is rifles have too much range. I cant compete with anything thats not a rifle."
mosin vs shotgun in compound shotgun winns 9/10 times outside of compound mosin wins 9/10 times. thats the problem witch leads to teh classic stalemate of shotgun camps inside rifle camps outside. not fun for either party
thats not true at all
Obviously shotguns are easier to get a kill with in close range but they will always be a detriment to a shotgunner when going against ranged rifles since shotguns can only compete at shotgun range, a range in which a rifle isnt proficient in but can still compete in. this cannot be said for shotguns trying to fight at rifle range.
mosin had pen and faster rof, it can still do very well in a compound, you let the shotgun get to close thats on you
This does not consistently happen in my experience
shotguns already have a really tiny spread
the game is based around compounds at some point you HAVE to get close
them being able to consistently hit hard at close range is the only thing they have going for them
have you considered maybe using a gun with pen, using cover, consumables.?
they should absolutely not be nerfed with your suggestion
Why? If they want to leave they have to get out
you know ALL of the tools they give you instead of whining about a playstyle thats nowhere close to the strongest
and having to wait 40 min untill they get bored is good gamedesign?
No
but thats not the shotguns fault
ok im gona stop responding to you, you have no clue
I have said it before stalemates more a product of compound design
they could also wait with fanning revolvers or katanas, its the same stalemate
I mean I figure you were trolling when to you talk about getting shit on with you meta loadouts by a romero
its not the guns fault its yours thats all there is to it
no because faning revolvers arent onehit and can miss, and katanas have to be in knive range at witch point you can knive back evening the playing field
they literally spawn beetles on the map if you don't want to face check a compound
they are still a onehit with my suggestion they just wouldnt be as lethal
Your suggestion of reducing their spread makes it harder to hit the shot at close range. This is a decrease in consistency.
I do not think their consistency should be nerfed.
so youre telling me that you have a sixth sense so you can smell what the camping enemy has?
A shotgun is suppossed to dominate indoors. Its absolute common sense
That was kinda rude, apologies
I MEAN it is common sense
rifles have 0 spread (dispersion would be a more accurate term) so at worst it would make shotguns the same as rifles, witch in tern puts emphasis on your skill. i think thats a good thing
i meant the sixth sense thing 😅
they give you guns with pen, they give you tools, shotguns have tons plenty of cons to balance out the strengths, stalmates are more an issue with compound designed and I do think some compounds need a redesign. theres a reason shotguns aren't meta, they simply aren't the strongest option, and a nerf makes no sense
what does that have to do with anything? you can beetle if you want to know what they have and if you see a shotgun they basically have a deathfield 10 in front of them that they only vaguely have to aim in your direction
no offense taken
Have you ever used shotguns Ziam? From what ive seen it looks like to you shotguns are "look somewhere 90° near your target, fire and free kill"
which is definetly most untrue. Shotguns need to be way more precise than one thinks
shotguns arent meta? tell me you are 2 star without telling em your two star
oh wait i didnt want to respond to you XD
5 but sice you brought whats your elo?
also long ammo is meta this isn't news
the skill in using a shotgun isnt how one aims with it. its how one positions themselves with it. a person managing to get themselves close to an enemy is the hard part, with positioning and timing being the skillcheck by the shotgunner. using a shotgun to 1 shot is the payoff, not the part that takes skill. there is no need to reduce the efficacy of the payoff by claiming that the shotgun takes less skill than a rifle when a shotgunner theoretically has to jump through many more hoops in a match to match the efficacy of a rifle
its not 90degrees, but its a lot more forgiving that having to pinpoint someone head liek you have to do with other guns.
6
I wish shotguns were meta in US servers
that would be much more fun than the 60m spitzer duels in high 5+ star
what server?
so you dont need aim in a first person shooter? interresting opinion. also the game is designed around compounds the enemy must come to you at some point. not much positioning there be within 10m of the entrance thats it
the most populated severs are going to have the highest concentration of sweaty people, so it makes sense thats the meta on EU and NA
eu
i agree alot with horror there. Aim isnt everything in Hunt, theres strategy, movement, positioning... and every kind of weapon takes some of them more and others less. If it were just about aim, they could make the entire map flat and just scatter some stone walls
yeah your BSing if you don't know long ammo is meta
not having to aim as well as a rifle has always been the way shotguns have been balanced in most first person shooters. the game may very well be designed around people engaging in compound fights, but that doesnt mean that compound fights are the most effective way for attackers to play. a smart team will simply outwait shotgunners as stated previously.
we already established that you dont need aim, in your opinion. The straegy is wait in a corner untill someone shows up. and the positioning is being within 10m of the doorway the enemy has to come through. Are you not seeing the problem?
I am suspecting this guy is pulling your leg
first hint was the hissy fit he threw and tagged the people who down voted his idea
aim in Hunt is significantly less important than other (semi) competitive-competitive fps'
i wouldn't say significantly, aim is still king by far of course
With how forgiving hunt is to people being shot at (very low rof, muzzle velocity missing your shots for you, etc), game sense has a much higher premium placed on it than in a game like r6 or valorant
"a smart team will simply outwait shotgunners as stated previously" thats exactly the issue we have in hunt rn. shotguns camp inside, rifles camp outside. noone is having fun
not saying that aim isnt important, im comparing the need to aim to other competitive fps'
I think you are not seeing the solution. If you want to push a compound, there are tools, consumables and more then enough ways inside to give you the option to do so. If you do not want to push because you dont run a loadout for it, then dont. They have to get to the exit in order to win.
I agree that this is an issue but I heavily dislike your suggestion to fix it
the issue is much more in compound design, like someone else said
how would you fix it?
the vast majority of compounds give you a fair chance to fight turtling shotgunners with rifles and fanning if you play your cards right
the game is built around bosses in compounds, changing that would mean developing a new game
I just dont like your suggestion. its nothing too serious
there is a tonne of tools to deal with it, and you have a fair shot to beat them if you utilise those tools
I think what you may suggest either are workarounds for stalemates, because shotguns are not the issue, nor the main cause of it
idk I still like to treat suggestions seriously
just in case I can show someone why i disliked their idea
if they legit want to know
you dont like my suggestion but you dont have any solutions? why speak up in the first place then?
BECAUSE YOU PINGED ME
🤣
you tagged us....
trolling hes got to be
you dont have any rebuttal lmao, noone asked you to reply
its not normal for people to ping the guys that disliked their suggestions
he's a troll unless he posts rank and stats
is it normal for someone to dislike something but have no clue what they would like?
if im getting baited then this guy is a master at his craft
ist es over fur mich...
but the longer it takes to see the more it worked
blud you should become a ploitician "i dislike everything but have no ideas of my own"
Nein
I told you why I disliked your idea
move on with your life
which is why you pinged 6 people to begin with
nothing of value going on here
must...respond...to online arguments...
al you did was tell me you dont like it, and that you dont know why you dont like it
to end off I think what you should do is continue to ping everyone else who dislikes your suggestion and argue with them.
edit: the only like he has on this suggestion is from himself. lol.
to end it of i suggest you to pick up politics, you would fit rigth in
thx for the discussion
its ok its only a game
you can just leave if its too much
was this a discussion about shotguns? just saw your suggestion and I totally agree, I would even consider adding hipfire spread and look at penetration to not get one shot through the wall by audio cues or movement through cracks. It's a dangerous topic to even try to talk about as shottie defenders will pounce on you 😄
I get they should be in the game but they simply make gunfights boring. Literally had a three team fight in a compound which was over after seconds due to most ppl running shotties
why not have a patch that nerfs them into oblivion and see what happens? Why you so scared ppl? We all know why 😛
okay read a bit of it and it's the usual stuff. not often mentioned that most of the fighting happens close range and long range can be avoided, mid range can be made into close range or solved with a pocket rifle. headshot range with most secondaries is totally sufficient in most situations. Have to land that headshot though^^
I run rifles though, I just don't cope about playstyle that has plenty of cons to balance the the pros
cent is probably my most used gun
just think that playstyle is to the determent of the gameplay
depends how you look at it
considering all the tools you can have to deal with it
no not perspective thing, they have objective down sides that can be exploited
like what?
if you are outside and your enemy is a bit silly, yes
double action side arms and fmj
like there is a reason rifles have more influence over how game plays out
they have More range
you still need at least 2 shots or aim way better, it usually doesn't happen
it happens often
don't face check a shotgun
fmj pens corners, use coner bangs or wall bangs
and there you have the stalemate as he stated
they give you tools to break that
pll always say, just do this or that. in reality it makes bang and you die to a camper