#feedback-discussion
1 messages · Page 132 of 1
Is there a way to send the team direct links somewhere? Found someone explaining the current exploit and dont want to shre the link with everybody...
You can contact #customer-support
Was that patch between when I posted my comment and you posted yours? Because if not… no they didn’t lol. In my comment I literally pointed out that I was just killed by another super high K/D and bounty player down in my low ranking.
Edit: I checked through patch notes back to October and I don't see anything about MMR changes. Where are you seeing this MMR update?
@vivid tinsel The devs have stated in the past that they won't introduce attachments since attachments make balancing weapons a lot harder than having different fixed variants of weapons.
Is that because stats of weapons need to be sync previously before the game? Because I’m talking of remove already available attachments from weapons. Since sometimes using a scoped rifle in between 10mts is imposible sometimes. Even bayonets… should make long shots almost impossible
Just the equippable primary and secondary weapons like the axe and bat have balancing issues. For example the railway hammer is quite bad meanwhile the bat was one of the best weapons in the game arguably for a while.
i like wildcard because it normally removes the shitty times of day
@subtle lichen #game-ideas message
this butalso with the traits you had would be nice
instead of having to re-roll 10 times for a hunter with enough trait points
I think that would potentially work if legos came with a set amount of trait points.
Rather than rolling the dice and coming up with blade seer, hundred hands and gator legs, just give them say 10 points to distribute as they see fit.
that works too, right now i just buy and dismiss legendary hunters untill i get high point perks to refund
I rolled one last night with doctor, physician and QM 
The times of day are my favorite part because it isn't day time most of the time. I just want to be able to play night time
You actually made me think about that
Isn't that how it works in RDR?
There’s a few games that do it
But usually those games are not exactly only focused on the shooting
mhm, and how games make sure its not just point and click is by having recoil be a bigger factor for firing like that
Someone was mad they haven’t added new bosses, like my dude, Have you not seen Rotjaw?
Not really no
It was literally added maybe 2 events ago, which according to them. Isn’t very long
That “boss” isn’t considered a boss, and the majority of the community acknowledges it’s not worth getting until the server is wiped or you know exactly where everyone is
It’s a cool addition yes but it’s not a new “boss”
I don't think that new bosses really add much gameplay value
They're cool the first 10 times or so you see them and then you just learn the most optimal way of killing them and be done with it under a minute every time after that
Rotjaw was at least something different by not being in the usual boss lairs or compounds
Yes/no, it is kinda... well... the whole core of the lore and setting of the gameplay.
So sure, they doesn't add much to the gameplay, but feel like that is just the overall design failing then.
hello, if the developers appear here and read this channel, then I really ask you to make sure that after the next patch, the dead zone setting on the xbox console finally starts working. I am very annoyed by the 20% dead zone on the gamepad (I can't remove it), especially when guys with a gamepad emulator for keyboard and mouse are playing against you.
This is an opinion, but also I mean, true that Rotjaw is a more interesting take on bosses, but realistically I don't think it'd ever be bad if we got new traditional bosses, and I imagine we will get both more of those and more wild targets too as the time goes on
Likely we haven't gotten any in a while because of the tech debt, new map and the engine update coming soon
I've been playing hunt showdown for 3 years now and I still don't understand why players who kill themselves during the game don't get it recorded in statistics as death? Moreover, I would give death even to those hunters who leave the session without a reward more than 2 times, this would automatically solve the problem of passive campers
With the upcoming engine upgrade I just want to know why they decided to start the new trilogy of events before it
Like, they rushed the last trilogy fine makes sense but to start another one before? A bit questionable-
Severely severely doubt Desolation's Wake is a part of a new trilogy
What it seems like is there was the trilogy with the Tides and the lore peak in Desolation and Desolation's Wake is our falling action of sorts
What happens in regards to the new map and engine, idk, but I'm not really expecting this to be a trilogy, this is just an epilogue of sorts
Just an epilogue, well they said that and Violet commented she can’t say whether it’s a trio or not-
Ultimately maybe this is their send off to old gen? To wipe the slate so to speak?
Still- idk if im ready for another 2 months of event mode with totems everywhere
I realistically think people need to get more used to it, event totems is one thing but the actual event structure with items and skins is just... how it seems like the game is going to be moving forward and I think it's fine
We might be lucky that it is a different kind of event, with less totems/weather and whatnot.
If lucky, just questlines, which you know, crytek said they would like to alternate with between events
i'd like to see an event where totems just didn't alert you, or at least the range was massively reduced
We are already reaching the limits of content bloat, so many guns that shouldn't have certain custom ammo got it now, the springfield is basically dead due to the Cenny getting Dum Dum. Hammer got in on shakey start and then got killed by the katana, which also killed the Axe.
It is not sustaible for Hunt's balance to inject so many new weapons/variants/custom ammo.
hammer was DOA and then baseball bat dropped just to smash its gravestone.
We got 3 new melee weapons in 6 months and I suspect the reason why is because even the most broken melee weapons is still just a melee weapon.
shotguns in general feels like mastiff in apex legends shoot once and get 5 kills or shot 5 times and get -10 dmg
i know i hit 6% but if u see my POV and how many shots i gave everyone before i died
u would laugh 100% guaranted
Maybe yeah haha.
But yeah shotguns in Hunt are very, video gamey, they have spread and short range.
That said the spread is tighter than the crosshair
So you might think you hit a decent amount of pellets but only hitting well, 6%
Here you have an overview @bitter arch
When you look at the 12m range for the C&K, you can see how the spread is, so hitting people at 14-16m will be rather unreliable.
this is the same match was i really that far to let him live and do only -4 and -20? ( the one i died ) the other one is just for refrence that shotgun is kinda tricky @hot vigil
It is ofc hard to gauge when you ADS, but the two hip fire you made were quite low :)
Also it is not benificial at all to ADS with shotguns in Hunt (except if you using slugs), most of them fire slower in ADS compare to hipfire :)
But Crown and King is good due to its volume of fire at the cost of damage consistency.
i was about to say that if i dont ads i kill people like a joke from far away
makes sense thank you
it is kinda rng
If you want more consistency, the Romero and Specter have better reach.
yes/no, again it is hard to gauge some of your shots, but shotguns doesn't pen wood that well either, so in the first clip it might have been arm shots and losing pellets to the fence.
Yeah, I really only ads with buckshot if I’m holding an angle through a closed door or something pretty pinpoint
I like slate
I am a bit torn because realistically I think that this is just the logical improvement and continuation of a live service game.
Though I think the problem more lies with the balance of older weapons and ammo/balance changes for those weapons and not actually the new weapons themselves.
If an older weapon has the power and the usability, it will stay relevant. eg. any of the dual action revolvers, Uppercut, most of the long ammo guns.
So the problem is they really need to add onto older weapons in ways that aren't just variants and ammo and instead focus on creating lasting loadouts that people can refer back to and influence with newer gear and toys instead of just replacements. 
I mean you can keep the game fresh in other ways, more skins on the battlepass, different playing events, more maps, more AI and more bosses.
Major balance patches can help too or making wildcard contracts that really tries risky stuff such as more AI spawned in or only compact weapons.
More weapons/variants/custom ammo will lead to overlapping there is no other way around it.
Pax used to be the "this gun have all the custom ammo options"-gun, but now Scottfield has that too, so in the end it is a qustion about using the Spitfire or Trueshot while the base weapons have no real benefit to them. Base nagant pistol is only good for its silenced variant or if you wanna ammo slave for the officer carbine, which in turn means you wont use thet gun at all.
Winnie Vandal in all of its forms is simply not a weapon, due to the existence of the Cenny Shorty, which mind you, have silenced variant that makes Winnie silenced and Vetterli silenced obsolete if you can manged the slight increase in sway.
Sure these weapons do come with slight upsides and downside to them and technically ain't strictly better in every way.
But with games and balance it ain't about being strictly best, but about the upsides being greater than the downsides of a weapon.
I would not ADS while using shotguns, unless you’re using slugs. Even with the lying crosshair, it becomes easier to judge your shots
And, you also don’t have to worry about wasting that split second to ADS, which will win you some fights
#game-ideas message
I would fucking love more circus-y characters esp since clowns in any one way have existed for an incredibly long time
And I mean more clown-y clown, like not fatso or anything but a genuine just cool crazy clown in Hunt's universe would be amazing
I forget the DLC but there was one with a Concmine and a Scottswift that came out recently and it's similar? but it's more theatrical than it is clown
Well we already have a Scarecrow and an old lady so why not at this point, just as long as it looks the part of hunt's style
alert trip mine
When Shadows Dance, Hayali
my top 3 easily
When Shadows Dance is now available!👻
This DLC includes:
Legendary Hunter - Hayalî 😈
Springfield 1866 - Karagöz ☠️
Scottfield Swift- Hacivat 🔫
Alert Trip Mine - Lamba
Become the Shadow Puppeteer now - https://tinyurl.com/WhenShadowsDanceYT
Get Hunt Showdown on Steam: https://tinyurl.com/HuntS...
imo one of the coolest hunters and again, basically what i was saying with the whole clown idea
though i believe hayali is more intended to be a theatrical person, etc
highkey reminds me of jhin from league of legends (pardon me XD) who is one of my favorite character designs of all time
I hope to hear some stories in the matches with that one. : D
I would absolutely kill for hunter voice lines like overwatch/l4d
even if its just a male and female one
slobbering for my cowboyslop
That'd be kick ass. Be even cooler if they put in some pre-game interactions between hunters like you get in Valorant.
What I really hope they add is a feature where you can kick dust over peoples bodies as a sign of respect after you win a battle
I suggested that a while ago and people seemed to like it
its pretty on theme with cowboy dualists respecting the dead
...not sure if that's a yeehaw or a neehaw from me.
oh go ahead and like or dislike my suggestion that goes into detail here #game-ideas message
would love to have a little way to say gg to the fallen
id doubt the community would want emotes
Tbh my biggest qualm with event structure rn is actually the story and stuff being inside of it, I can v much agree with that, ive seen it in occasional posts and its true
Like legit just replace the story nodes with blood bonds or anythinga ctually interesting, and move the story to a collectible found in game like apex does or something
Orj ust make it a daily collection of a related event totem or whatever
@fluid dirge The most efficient way to use loadout slots is to only use them for tools and consumables
And for that I personally only need one loadouts slot, not saying that they shouldn't add more since if you really feel like you need more then I guess you need more
But just saying that you might want to consider a different approach for using them
Impossible😉🙃. I still would prefer new loadout slots because I usually forget stuff quite easily, so loadouts help me to remember it. And I have 3 Loadouts for each category, the current problem is that you can't divide 10 by 3 (since half or less loadout slots don't exist). And adding new loadout slots is more useful than adding new hunter slots in my opinion.
Ok, so. This makes no sense to me whatsoever. In the entire compound, there is 6 zombies in one small building and two water devils beside eachtother, tho the rest of the compound is just almost empty ? Who had the good idea to randomize AI for places like that is beyond me. Compound was intact, no one was there before. The spawns of the AI should be done better.
@empty glade As much as I dislike self necro that would basically make it useless and at that point it should be removed. I suggest that there should be a timer for self necro that is 20, maybe 30 seconds. If the timer runs out the solo is permanently dead. This will make it far less passive because the solo will have to make a move and the team dealing with it will not need to wait for long nor need to burn the body.
Like m8, it’s simple really, the solo is always fighting at the disadvantage of numbers, the team is ought to have the equipment to fully kill the solo, if they fail to do so it’s a skill issue and it’s on them, this whole remove necro is so stupid, I’m sorry but you lads are crybabies if you think necro is a big problem for teams
Solos choose to queue into teams
Because it’s the only option at offer?
I wouldn’t want a solo mode either, it would be… very bad
You have Soul Survivor
Just pointing out your argument of "solo needs this bc teams have multiple teams" falls thru by the fact you choose to queue solo into a team-based game.
I think if you die within like 5 seconds after standing up, you shouldn't be able to selfrez again. If you get recognized as a solo and killed you the moment you stand up, someone shouldn't have to continue to camp your body for the entire burn.
Think that would just make solo necro waaaay more passive
Not sure that is helpful
soul survivor is an afterthought game mode and neither crytek nor the majority of the playerbase cares about it. solos should be able to play the real game
Also quickly @boreal holly before we get onto a longer tangent, I do think there exist a way for solo and solo necro to work in hunt.
Just not sure myself in which way and capacity.
That’s not really and argument, choosing to remove a player base just because you are inconvenienced is not a convincing argument, not that you have provided any argument yet
it took them 5 years to even give it a real name
"helpful" in what way? what is the problem that needs to be helped, in your opinion?
The way in which it is currently is quite well implemented, if I were so foolish as to hold your position atleast I would have taken the effort to provide an argument and a solution, if you have neither then you’re complaints are better to be ignored
I'm just curious since "fixing" solo necro is different to a lot of ppl since they disagree on what is wrong with it
^No one is forcing you to go solo, that is entirely on you.
Nothing is wrong with it, the system is quite well implemented and though our, sure nothing is perfect, but it is way better than what we had before, necro complainers are just salty cry babies
I have never heard a coherent or good argument from them other than “it feels bad” “it’s annoying” like bruh
Okay, well, your statement of it is "well implemented" is clearly not reflective of community feedback.
Are all claims equally valid and reasonable ofc not, but it is reflective we have 3.194 entries for solo necro on this discord and a containment thread on reddit to keep the solo necro at one point due to endless post made about it.
A large portion of people can have wrong opinions
Well, it would just make solos stay dead for longer to make sure they don't waste their only chance of getting up.
To say nothing is wrong with it and that everyone is just "salty cry babies" is very ignorant
Sure, but that is dismissive at best, likewise I can say the "for Solo necro" people is hte large portion of people that have wrong opinions.
It’s not like I haven’t combed through threads about this
I mean jeez
Did you read history
A large sum of people usually have bad ways of thinking and approaching problems
I’m not saying I’m impervious to that
I can and will acknowledge that solo necro can have some cool moments, it helps solos and can be an interesting aspect of the game.
And I understand some people enjoys hunt more with the inclusion of it in the game.
But I can also still have issue with it.
I mean, whats the problem with solo necro to begin with, not with my idea.
You can, and nobody has to cater to you
Like no one have to cater to you?
Not gonna start this whole shebang again.
Is it camping bodies? Just a quick summary. Do you hate solos in general? what
Did I ask to be catered to?
I don't hate solo in general no
Can we workshop that into this discussion
This statement says otherwise
I guess not?
Because that is true, no one ask people to queue up as solos into duos or into trios.
Nobody asked you to play the game either
Like what is that statement
Stop repeating it
And provide substantive arguments
You are just talking your feelsies
Itis true though
Okay, so my point is that Solo have always been the "optional hard mode of Hunt".
Solo Necro got introduced and people had issue with the trait and we can see how the meta is warping around that trait, but the off chance your game MIGHT have a solo, that MIGHT have solo necro.
We have people who voice complains from teams that thinks the games grinds down to an halt, to solos who dread other solos in the "solo deadlock" and other larger and smaller aspects such as how pact traits can be broken based on solo necro or not.
The way hunt is played is different now after solo necro, some people like it, some people dislike it and neither is wrong to hold that optinion.
that's valid but I would counter that there have also always been many other optional hard modes
which are both harder and more optional
In hunt or?
In general?
Well, it is by the devs own words.
wasn't aware of that, but it's also possible for them to change their minds
if you want to play hunt on hard mode you can always:
-not use traits
-not use any healing
-not use any gun that costs more than X dollars or does X damage
-only use highly visible tier 1 hunters
so on and so forth
challenging yourself with limits like that is cool and good but I don't think it's right for solo to be forced into being one of those
Ofc it is, I wish they did that more often in fact.
Again, I have one core dislike over solo necro and that is that it doesn't have a upper time limit.
I don't think a battleplan of "get up and make tea" risk free should be viable.
Ofc that is not always happening and solo necro ain't that "free", but when it comes to balance I is important to see both peak and valleys of the situation.
I can see that for sure and as I said, I do believe solo necro belong in Hunt in some form, just not the way it does it right now.
i always advocated a solo queue for bounty hunt over solo resses in team queue but apparently that was always super off the table
I think I would still take that and have solo necro be removed if it was offered
if it was implemented well
the whole solo option is weird
That is also something I never understood, we did it like once or twice in early access and yes it was awful.
But that was also before red clues and boss lair alarms.
- people were new at the game.
We have more tools, knowledge and skills now.
Just throw it into a wildcard
For a week
yeah, I wasn't around in EA but i understand that the way people play the whole game has changed a lot in general
2018 solo queue and 2024 solo queue wouldn't necessarily be anything alike
ESPECIALLY with red clues and boss whispers, GOD
game changer mechanic, literally
Yeah god, it was awful back in the days, but also quite funny.
It was first the bosslair whisper that got added, bc people was just camping it.
Then like a 3 weeks after the added red clues bc people just moved the camping out to the clues
sparks chokebolt pls
burning with flare pistols is annoying af
the whole game just revolves around downing 1 person and burning instantly. nobody even cares about good gunfights
it's fucking boring
@fluid osprey if you somehow get damaged by a decoy fusee that's entirely on you. The blast radius is tiny to the point where you would have to intentionally be on top of it. Also I have been enjoying using decoy fusees because they not only blow up barricaded doors and concertina, it's also repleninshable.
@tranquil vapor Leaving at any point of a match is a feature of Hunt and uduslly it's better to save a hunter that has been weakened rather than risk permanently losing it.
I think I was just not clear in my suggestion. I mean disconnecting from the match, not extracting early.
I agree that saving a hunter is a priority for some people, but disconnecting and leaving your teammate(s) by themselves the rest of the match just ruins fun.
Ah I see, that's different of course
@unborn dagger
of course thats on me 😅 due to the fact how im using them. But you'd be surprised how "large" it actually is (Its tiny yea but still large enough to screw you over if you want to use them that way)
Its just really frustrating if you have been using them like this for literal years and for some reason they have to deal damage now
They are DECOYS xD
Otherwise they could call em firecrackers or st
Also i didnt know you could blow up concertina with it tbh
Maybe my opinion comes from a slightly different place here. Half the time I play this game is as a solo and I don’t always have the same options as a team when dealing with a possible self res.
Sometimes I’m out of ways to trap or to burn the body. I can’t simultaneously watch a body and look for a way to burn it.
Sometimes when I kill a solo, the body falls behind cover and I can’t get to a position to cover or burn it before they self res.
Sometimes I get third partied by a team after I kill a solo and I don’t have time to deal with the body before they self res.
The whole “skill issue” argument is so reductive in these situations. If I kill a player and am put into a situation as a solo where I can’t effectively cover the body, then they self res and manage to kill me, is that really fair? I already won that fight. Why do I have to win another one? A downed body should stay down unless their teammate puts themselves in a risky position by standing still over top of it and resing.
Speaking of “skill issue”, I argue that self necro is a crutch for a solo players “skill issue”. When I queue as a solo player, I do so knowing that I’m out matched, and I solo queue because winning a 2v1 or a 3v1 is very rewarding. I don’t like self necro because it robs me of that victory. If I die to a team, it’s my own fault for over extending. I don’t want to be put on “even footing” with a team, that’s not the point of solo queuing. Hunt is one of the few games out there where solo queuing is extremely fun and viable because the time to kill is so low.
Necro takes a known quantity, a dead body, and makes it an unknown one. If you like that unknown as gameplay mechanic and find it fun, then I’m not here to tell you that you’re wrong. I’m just here to express the issues I personally have with it.
I understand those arguments, I have found myself having those very same thoughts upon returning to the game after a three year hiatus and finding out you can solo revive, with caveats of course, I have always been a solo hunter, even in the days of no necro, been playing since launch, and I don’t think there would have been a better way to implement the solo reviving, you need atleast 7 trait points on a hunter, if not 10 to have an effective solo hunter now, that’s one layer, ruined by the ease in which hunters with high TP’s can be hired neigh instantly, due to a softened economy and hiring system, that is really ought for a rework, I think solo hunters should be harder to procure, which is not the case, but out right removing the mechanic now, is not really and option, the economy should be overhauled tho, made harder, and unforgiving, this alone would reduce solo hunters numbers significantly.
The reason I had said “skill issue” there, eh like, as a team, you have so, SO many ways to quickly and efficiently secure solo hunters kills that if you don’t put that into consideration and take the equipment and measures to deal with that threat it’s on you and your teammates, you have so many things that can be loaded with flares, you have fuses, you have lamps that can be found almost anywhere with points of interest and other places too due to supply points and Lamp grunts, trapping? You have 8 or 12 tool slots as a team, same number for consumables, and concertina arrows, just so many tools to deal with this threat, that I’m sorry you have no excuse, and even if the solo were to wait, burn and be left with 1 hp bar, he is effectively dead, anything on the map that can deal good damage quickly can kill him, hellhounds, being most of note, you don’t need to 100% kill everyone on the map, if the guy lives and runs, then ey good for him, I don’t know why you would be angry about that, you got your kill and bounties, he ran off with nothing, and probably got his guns
Stolen too
And you are always outgunned, having necro doesn’t really make that a non issue
Saying it does is ridiculous
I agree with you on the economy and hiring system. Fresh hunters are always strong now because of the perk refund system.
I also agree that teams have a ton of ways to deal with a downed body. It’s not very often that I’m caught off guard by a self res when I’m playing with a friend. We usually trap and/or burn but… it’s not especially fun to sit there a wait for the body to fully burn out.
I wait for a full burn because I don’t really agree with your point that a hunter with one hp bar is effectively dead. It takes very few bullets to kill a hunter in this game (often only a single one), and if I ignore a possible solo Nero, I’m intentionally putting myself in a bad spot. I’m not sure how many hunters extract after a self necro, but if it were me, I’d be trying to kill the team or hunter that downed me, especially with the current state of the economy. Losing a strong hunter isn’t much of a loss.
You’re right that you’re still outgunned as a solo with necro, I’m not arguing that. It’s just that the win condition is kind of different now. Before self necro, the fight was over when your hp is reduced to zero or the other hunter(s) is. If I die, I lost the fight, but now I can steal that victory if the other hunter or team isn’t able to cover my body or is careless. If I self necro and win, it feels like a hollow victory to me because I technically did lose the original fight. I don’t feel like I earned the win.
Most of my complaints about necro are from a solo players perspective. As a team, you do have plenty of tools to deal with it. I don’t think it’s over powered or anything like that. It’s more annoying, unfun, and slows the pace of the game down. I think that the points in original post about how it is as a solo player still stand unanswered though.
Also I don’t think it’s just self necro that’s a problem, I think it’s necro in general. I think the game would be better without the perk.
I’m also interested in hearing some perspective on what makes necro fun to players (especially solo) using it. I’m not implying that there aren’t any valid answers, I just personally haven’t been able to find the fun in it that outweighs the negative feelings that I have.
I can see a strong appeal of "outsmarting" players by playing dead.
And there can be a certain skill expression in when to self-rez.
Also the simple fact it makes situations that could have ended a round into a winning one is a powerful one.
Most people like winning more than anything else.
And not this ofc not saying that solo necro is auto win or solo players ONLY like it bc it makes then win more.
And yeah, I agree with all you said, in its current form solo necro is a mostly lose-lose for both solos and teams.
Solos feel like they have a very bad trait that work every now in a blue moon and teams (and other solos ofc) have to jump hoops to play around the fact that every dead body MIGHT be a solo and MIGHT have solo necro.
@cinder jackal I doubt Crytek would risk the backlash this may cause, in QP I usually keep a dynamite stick on hand.
ya there's already plenty of ways to end your game and save your k/d if you so wish to.
I only use it when I'm the only survivor in QP to get the most bloodline XP
oh i'm not really saying that there's a problem with it, i mean, it's kinda greasy but i'll admit i've done it before in BH. more so just pointing out that there's already enough ways to do it in game already and imo adding a suicide button is very tacky and not a very good look 🤷
but i guess i specifically pointed out saving k/d because i guess i just can't see another reason why anyone would want that implemented
Shits and giggles with friends
Alt f4 will always be the best way of saving kda (l think?)
shop almost tricked me with this "new" skin
spite doesnt look like that!
but the darker tone makes it look sweet!
yeah lol I was confused
#game-ideas message
Literally the highest quality bait suggestion idea this server has ever had, we've reached peak mass where actual nons who have never talked in this server declare themselves as the new head manager of all of crytek
I'm really glad you pointed this out because I'd have been pissed if this is what I got:
I would assume you are using a melee weapon frequently? That's the only way I could see you running into them that easily. Ever since the buff I've been using them a lot because of concertina and it helps a lot despite it being a small aoe.
You assume correctly, and i agree that thats the main point why they are indeed hitting me, making it rather difficult to use them the way i did.
I actually just used them to remove concertina which actually is rather nice.
Ahh, then yeah I can see that being frustrating. You could bring in chaos bomb, but that would take a consumable slot.
yeahh i guess with the current changes i could make space for one, although i will miss having 3.
But thats a good idea thanks!
Well, I'll just live in the shadows and be happy, then. lol
tbf i do agree it’s dumb that the images aren’t matching what the skin is
lighting should be done better for these images
Any idea why the bug report for the meathead was deleted? I can’t find it anymore.
If you perhaps described how to do it it may have been removed to prevent others from usign it
using it*
Hmm.. ok yeah that might have been the reason I guess.
Usually best to just inform em an exploit exists, don't want others using it
@astral pivot Your post in #feedback was removed as it violated our channel rule on low-effort posts. Please make sure to post elaborate, constructive feedback.
hahahaha
I read it and was immediately like "yup, that's AI generated"
chapgpt is not to be trusted lmao
it can create arguments for ANYTHING
like you can easily gaslight openai chatbots to essentially become a machiavellian amoral machine and it will give you arguments for literally anything you ask it to
if a person couldn't be bothered to write it, it isn't even worth reading
All I'm gonna tell you and literally anyone else is two things
1 is that I have never heard a complaining about region locking ever, hunt is literally the only game
2 is that the devs obviously know of the problem, the problem is posted at least fuckin 50 times in this discord muddling up half the chats with region lock this solo necro that
Ruining any actual conversation
Honestly, the first point is more of my own experience, the second point is the more important one. The developers surely know about the problem.
Idkpeople on discord repeatedly post about a problem they have doesnt mean the community as a whole has a problem with it
plus region locking is trying to solve the symptoms of a problem instead of the root cause
people want region lock to prevent cheaters from going to other servers and to lower peoples overall ping to reduce trades
people want region locking in a lot of other games specifically for china
it is well documented yea
but before hunt resorts to any region locking, Hunt needs to work on its anti cheat measures and improve server performance to either lean into or largely mitigate trading in its current state
and both of those things were said to be priorities for crytek in 2024 in the roadmap vid
of couse there are no cheaters and derenders if u developer guys play 3 starts lobby. 5 star mmr looks quit differnt
tf is the burnt role
pretty sure its for people who get warned by mods 😂
and based on what this guy just said, no wonder xd
muted
but yeah
derendering is a big issue indeed
i am hoping they fix it alongside the engine update but i have my doubts
I’ve seen beyond the fire, into the ashes 👁👁
If you can’t show me where I died from then it’s cheating hunt! FIX IT!!! Shits getting ridiculous! You’re losing players left and right becuase of so many simple bugs you can fix. FIX THEM NOW!!! SHITS GETTING RIDICULOUS!!!
what
what
bro really wants the kill view to come out of beta
@jade trellis Im genuinely hoping this comes with the next console upgrade
Gyro controls are definitely huge, we can only hope they get integrated into console gaming more as a whole. Alas, Splatoon has tried and not many others have followed T_T
how long before all the level 1 steam accounts with 3.0 K/D go away. I notice this happens every time the game goes on sale. Some guy will wipe a lobby and not go down a single time and it ends up being a chinese lvl 1 guy with 4 hours on the game
i mean the game is on sale like... 60% of the time. so idk what you mean
well it was recently on sale for like 14 bucks. Last time it was that low there was a big influx of brand new smurf accounts playing in brackets way below what theyre normally in. I took a break for a few weeks last time
It makes the gunplay feel much better in games like COD and Helldivers 2.
@hushed sage This is not neccessarily dodgy
could be someone who is really good making a new account for awesome and fresh KDA and initially succeeding. It could be of course, just saying^^
yeh i know, my points not so much that its dodgy, its just a tad bit annoying for me and everyone else to play within our MMR bracket and then have Johnny 6 star from Huangshan on his level 0 account swoop in and ruin everyones night.
yeah its cause he matches up with a three star
Yes I know. The 3 star is his only friend on his steam account that he just made
look, im a 4 star playing with my 3 star friend while we encounter that. right. Im on my main account while people like that are not. Im simply saying that for weeks, the broken matchmaking and smurf accounts that follow, have been really really annoying
thats all im trying to say
@hushed sage Your post in #game-ideas was removed as it violated our channel rule against low-effort posts.
that's fair enough, a lot of ppl are annoyed, a lot of those are not really justified though. there are issues to be fixed for sure and everyone is super aware of it. I hope this will be done in the next patch. they seem to go one step at a time, I hope they walk a bit quicker after the engine upgrade. getting kinda annoyed of myself saying this at this point, but it's a thing 😄
I feel ya. I like pointing it out. I'm far less serious about it than my posts let on. I'd like to see some of this stuff addressed as well. Fingers crossed
I know man, I have been guilty of posting angrily at stuff recently. hunt can be frustrating^^
@hushed sage to your feedback. one factor is that you are premade and they were random. It's also one of these slightly weird things that have annoying consequences
@hushed sage Yes there is more to MMR than just 5+5=5.
First off the number of stars is just a rough representation of a much finer scale of MMR Brackets. A player can have a MMR of 2750 or 2999, yet both will be displayed as 5 stars.
When you create a team your team rating gets generated by taking an average of the individual peoples MMR, then modifiers get applied to that number, for example it gets lowered when they are not a premade team but randoms, or if they choose to play against bigger team sizes, like being a duo playing against trios.
Also the global star brackets you see for yourself are not the same brackets used for matchmaking, because your rating is just based on your MMR number which correlates to a star rating, but doesn't fluctuate with current player numbers - while the brackets used for matchmaking fluctuate in size and number based on current player numbers of the given regions.
@north shoal Did you make this trailer by yourself? 
@frigid compass The streamers need their cannon fodder…
nope, found it on reddit if i remember correctly. There was a thread about new wild target and somebody posted it after we talked about the wolf idea
Like the idea and it looks gorgeous
thank you, most people dont like it
how it looks or the idea?
the idea
Well i like it xD and my friend too, but opinions differ alot in Hunt especially with varying playstyles
I think beeing not safe with a bounty or out in the open in general is a good idea, but i guess people who enjoy long gunfights would rather not have something come after them
Maybe only let it spawn on all the darker Conditions (Fog Night Rain etc) thatd be cool in terms of atmosphere
true, or it would only spawn if you are the last team on the map. so you still have to fight your way out!
If its dangerous than too thatd be really nice yea
well, lets hope for this boss XD.
@keen bolt just fyi with the latest patch decoy fuses deal a slight amount of explosive damage, making them also fit to destroy concertina
not sure what a bundle of them would achieve...
I know but these exploded like 6 times
1st one might trigger a trap and the subsequent ones to destroy the rest of the concert
Nice idea bro I hope to see this soon
@surreal python I understand your point, but I think this was changed for streamers so their opponents' names are not visible by default on stream.
ty, bro
oh my god, at least make the whole mask red so he doesn't look so stupid
I think it looks aight with that lil bit of dark leather still, headman is dripped the fuck out now. Lowkey wish we could kinda get this pass on old hunters in general spruce up some older legendry's
Nah bro he’s dripped, the contrast between the red and black looks really good, and shines on his face covering
I mean, yeah, the colors are nice, but the scheme is dumb. Why make the central piece of the hood red and everything around black? I could have just as well said "make the whole mask black," but then I would have been torn to shreds by rabid headsman haters who need a new optometrist prescription. Well, I lowkey started hating the headsman too after about 35% of all players in any match were the headsman, because Rachta released one funny video.
I could see the entire face mask being red would be nice can imagine some peoples OCD tripping up when they see one strip that doesnt match the rest of the mask. I been using him for his looks since he was around though I can somewhat get the hate??? Never really had a problem spotting hunters even cain at his peak, even with my gamma set to like 1.10 I got no issues spotting hunters in dark corners or bushes at night. I just enjoy drip and seeing him now even more drippy I think is awesome
I hear you, I did not feel like a nerf was necessary, but I am also fine with it. Just wish it would have been done slightly differently is all.
@keen bolt decoy fusee does the job now
The important thing before patching headsman was to bring him back in the shop last event and make people spend REAL money to buy him.
gg crytek 🙂
Exactly, like how are you gonna make someone 1500 bbs then make them look so damn stupid just because people are too blind to spot the original character
Yup, gotta love spending money for a character just to have them completly ruin them
Headsman should have an option to be refunded at the start of this event
No skin should ever be worth more than $5
I mean, I agree with headsman getting nerfed but I do think some people could raise enough of a complaint to get a refund on a per individual basis
Not to mention they have plently of skins that camo well in this game its not like headsman was a big deal, i almost always spot headsmen im fighting if yall cant see him its just skill issue
Yeah Im not sure Ive ever had a situation where I thought, "I died because I couldn't see the player due to his skin being so camouflaged"
I mean maybe if he is hiding well but like... thats because he hid well lol
Ngl i much perfer the lvl 3 ghillie characters instead of old headsman
Or reptillian
You dont even have the option to play night maps, on normal maps headsman is even more spottable than other characters. So he was never op. And now he gets completely red and looks like a squid?
We should get a refund for that
Even in night maps he isnt op? You know how many black clothed characters are in hunt? Lol
If the issue is he blends in with the night then by that logic the beast hunter needs a nerf too
He should have been colored black from the beginning tbh, with only a headshroud for his namesake, instead he’s wearing full swamp camouflage for some reason
dude just because you can actually be spotted when youre sitting in some bush or a corner now doesnt mean you deserve a refund 
The alpha gameplay of the game looked so damn good, now that we have the tech to support it- maybe we should shift back to that 👀
Buying a cosmetic because of how it looks and having the cosmetic changed is a little stupid if you ask me. It's like selling someone a painting then going over it with a red marker.
I bet it’s all the Cain and Reptilian snipers complaining they can’t see headsman
It is always nice to observe these crying sweatlords about nerfing their stuff that gives some advantages 🥰
I agree headsman was camouflage-maxxing and was only used by sweats
But to change a cosmetic after it was bought- in fact even putting it on sale to garner even more sales (which one can say was based purely or partially on that reputation or looks) to milk more money out before changing that cosmetic permanently without a recourse to customers is a pretty shitty thing to do tbh
It sets a precedence that you don’t own whatever you buy, and that crytek can change everything whenever they want
People are cheering for this change due to the gameplay aspect, but fail to see this supports unhealthy and scummy business practices tbh :/
The best way to normalize actions like this is to start with the easy stuff before progressing… just sayin
That's exactly the precedence for all digital goods. You don't own anything on steam. If you lose your steam account for any reason, steam goes offline.. you don't own anything.
Theyve already changed a released dlc hunter, which had a lot more of a possibility of a forced refund than an in-game blood bond hunters will ever have.
Is that still ok to do though?
Again, it’s happening again- they encouraged a sale before hand knowing this change will happen-
I’m fine with huntsmen changing, whatever makes the game more fair
But still, even you pointed out the digital ramifications- why encourage more with this 🗿
Crytek should’ve not fucked up in the first place lmao
I’m sure someone there could’ve been like “hey guys… we have had issues with skin camouflage before, maybe we should keep that in consideration”
i’ll play devils advocate and say i do agree actually that it’s a pretty scummy business practice in the sense that Crytek was aware of this issue a year or two ago and yet continued to release headsman regardless repeatedly. Could be argued it was for a quick cash grab even,
which is very very scummy, getting lots of people buying the skin knowing its advantages or not then changing it unannounced shortly after it goes off sale is pretty bad practice
though at the same time the people who purchased it for camo must have known what they were getting into with how many people complained about headsman needing a change, though it is quite a drastic change simultaneously compared to cain who just got his shade/contrast changed
it’s a tough argument tbh
but i can see both sides
In their defense, the other skin they changed was camo in a different way. It wasn't like theyve had multiple iterations of "shades of grey" hunters
I mean I support not having camouflage in the game that is clearly superior
But that’s not what the discussion is about, it’s about the practices behind what crytek did and what they mean- which people seem to fail to understand
And it’s amazing because by doing this change, crytek gets brownie points of support specifically because people don’t separate the two topics above, when it kinda goes directly against consumer interests
Still is a change, still was considered camo even if it was in a different way
I don't think it's the same thing. Offense was the same, but the way it occured was different enough I don't think they can be lumped.
And I don't think "encouraging" the digital thing is real. This is the industry, yelling at crytek over it isn't going to change the way it works.
I mean, discouraging any feedback about it at a grassroots level is kinda a way to stop it from every gaining traction
I mean that is textbook suppression lol
i do believe there was a better way of redesigning the headsman
So, as long as the pressure continues- maybe the industry as a whole will change
like adding accessories to him that contrast against his blob silhouette and making the grey maybe darker with only stains of blood
I'd go as far as to say it's not even a meaningful way to advocate your position by yelling at them or being upset about not owning their specific skins. They're a drip in the ocean of this structure.
like that would have been the perfect way to go about it imo
it is quite a drastic change but honestly it was needed
Drops add up, it’s been proven
I mean hell… look at the mako
How long has that been in the making 🗿
What does the mako have anything to do with crytek being insignificant in the scope of digital goods markets
It has to do with small things and consistent feedback on an issue leading to a significant change
It’s been years of “LONGAMMOLEVER” and finally it came in, showing that small drops of feedback can end up causing a change
Lmao. I'll let you stay optimistic but these scopes are not the same at all.
I know the wanted changes may not change soon, but I have one day maybe the forces that be won’t suck- even if they are forced to not suck 👁️👁️
Just pointing out, the practice is garbage- and can be added to the pile, that’s all
Good luck. As long as the billion dollar industry is driven by casuals who are willing to shell out for garbage it's not going to do anything.
Doesn’t mean I won’t try 🙂
it do be like that
crytek does not give a fuck about shady practices, let’s be real here
but that’s every big company these days tbf
I agree with the point but I think changes to a single skin are really the least of our worries
50% of all games coming out nowadays need a constant internet connection for no reason
just because the devs want to retain as much control over the product as humanly possible
Helldivers 2 is 4-player co-op and uses peer-to-peer networking. cool, so you can play it offline, right? WRONG
never touching that game so long as I live
The Crew is getting shut down at the end of this month and that has a lot of people talking about ownership and preservation again
Which is good, because that game has an entire-ass single player campaign and you just won't be able to play it anymore.
But again...I think skins are the weakest thing you could argue over. The entire goddamn game is different from when we all first bought it
Title: Hello. I bought the executioner skin by investing real money.
Details: I fundamentally disagree with the addition of red color and some drawings to the skin. How can I return blood bonds when a new skin is introduced in the update?
@mortal star Please do not repost your own suggestions. If you would like to amend/supplement an idea, quote the original message in your latest suggestion.
Helldivers 2 is an exception though because of the community based mechanics and the game working like a DND where the game master can change how the factions function.
Putting in an offline mode would not work out well like you think it would, it would be verrry boring.
If you've bought the skin for the camo effect I'd like you to experience "unfair business practises" a lot more
Nah nah they all bought the limited time available man wearing brown grey and black garbage bags because he just looked so damn cool
I just got him for free.
But it was funny to see that string of releases around that time, Cain into Reptilian into Headsman.
The only thing I've had trouble understanding is how Headsman and Reptilian got away after Cain was touched up. Not sure if Reptilian will be the next trendy subject of complaints though, since the guiding line for every legendary design was a grey blob with different accessories for couple of years straight.
My opinion more on the headsman thing is like
Idk how people are saying "ohhh wtf they released the skin again even though they were gonna change is" when like
...Do you expect them to seriously just not release it again like every other skin in the game
And not make money and or let people use the skin while it is unchanged, for better or worse
XD
I think the new headsman looks quite cool, and I don't know if I'm the only one to think that but I believe camo wise he will still be doing quite good depending on the background
I also understand people who aren't happy about the changes because while Cain was just made brighter, the new headsman looks very different from what he used to be with the weird markings and stuff
Ofc no hunter will be 100% camo'ed (unless we get John Crysis himself).
But headsman was just too consistent across too many backdrops and even worse, weather conditions.
yeah indeed he was difficult to spot at times (although I never really had a problem personnally in game)
I recall 2-3 times where I died due to the fact it was a headsman. Because it ain't only "I didn't see him at all" but just enough time needed for the brain to process what it is looking at to react.
I would actually live for the day Nomad or Alcatraz come to Hunt, it will LITERALLY never happen unless it's some sort of very well tied in reference (eg. a similar looking physicality and named character) but if it happened I would legit lose my mind laughing at the likely community response
Wouldn't mind that at all
I honestly would love if they added a character at least referencing it, I think it's weird that they haven't, like
Not to get into personal lore but finding out about Hunt like a year or two after release, hearing it's from Crytek, and going wow I haven't heard from them in years since Crysis 3 came out in what, 2013? And then Hunt drops all these years later, with no knowledge of a Crysis 4 until relatively recently, I would love a little small reference in the form of some Legendary hunter or something
This is really sad to see
The teams seem pretty close in terms of skill, utter balance is neigh impossible, I might be failing to see another detail here
um you see that op's team is all 4* and team 1 has 2 6* right? When I first started playing we had the option to either have sbmm turned on get longer queues or turn it off for faster queues but even as 4* it was rare to see even a 5* in the lobby with sbmm turned off. Ever since the update to open the brackets lobbies are getting too lopsided. Those 6* players should not have been in Ops lobby
I mean, at a certain point you have to accept it, will you have this? Or never be able to start a game, the game’s population is not big, being able to very roughly put people together is an alternative to barely any matches
And do excuse me, but having stacked teams is ought to be expected
You just have to trudge through
I am not defending the company, don’t put me as their unofficial spokes person, it’s just that constantly complaining about certain realities gets exhausting
You will get games with very good dudes, and very bad dudes, people didn’t complain about those things back in the day, and this is not a competitive game
there is no trudging for low/average players when put against top 10% players. hunt has averaged around 15k players not exactly a small player base. If you want the alternative revert the mmr changes I would rather wait longer for games and have less then full lobbies then have to be put against players that are fair better than me. what you are saying is oh you are in silver lobby and got matched against a grand master too bad keep trudging, I expect to go against players that are better then me but there is a limit otherwise that is the fastest way to encourage derankers and kill the player base all together. also back in the day a team of 4* would never had seen a 6* in their lobby at least not back in the serpent event days.
like yes a bad lobby will happen every now and then especially if played during non peak hours but I have been in too many lopsided lobbies where I was going against brand new players that I should not be bullying and have been on the receiving side of being pummeled by 6* stacks while my group was 4.5* for 6 games in a row. I get it constant complaints is annoying but I disagree that the mmr system is fine as is
nah you're right a lot of hunt just doesn't want to believe you
and hunt also has it be egregiously more obvious by people copiously checking their Last Match stats in order to see if theres any discrepancy they can point out for them losing
im a believer that no matter what there will always be something to point out as unfair, whether its smurfs cheats "oh i got shot through a wall" etc there will always be something
matchmaking, nor the players in it, are not perfect
I always felt like gamers these days just don’t accept the realities of sheer dang life’s unfairness sometimes, and the whole modern gamings obsession with MMR’s and competitiveness just shows it, like, sorry but not everything, even gaming, is gonna go your way every time
“Oooo there are 6* in my lobby” like yeah, the more the merrier, the more fun
People just want something to complain about instead of having fun with it. Someone could be 1 single mmr point above and people would say that is why they lost and not their own skill or ineptitude. I’ve seen people upset that they lost to someone a single, or a half a star above them.
can I get a statement why this post got removed? Would be kinda interesting to know.

We have no control in the Reddit. It's a seperate entity.
Well first off all thank you for your answer.
Secondly, do you know a way to contact the mods from reddit then? Seems like fishy that I know atleast 1 other guy that their post about region lock got removed. Maybe we can figure it out 
You can use the reddit modmail to contact them
Allright, ill try to talk to them then :)
Oh, still 50 weeks of grinding because you cannot buy only one of them
I was just commenting about this. Still feels scummy though, there's barely a change in design and for 20 dollars? The devs might as well go free to play with how hard they are pushing these prices for skins like this.
Especially when we can barely work towards bloodbonds anymore
There's quite a bit of differences between the 2
So both still took some work to make separately
I can see it being worth $15 but not $20
Take a look at the Frau Pachta DLC that has WAY more work put into it in comparison along with getting two weapon skins, and one consumable skin and it is $15.
Please look at issues with Nitro being far too accessible and an issue on console. My friends are leaving the game because it's getting to be every match with consistent nitros.
And other ppl in the discord are having issues with it too from what I can tell
It’s the issue of the games economy and hiring system, it needs an rework ASAP, but nah, crytek made all melee small slot because that was an issue apparently
It's a bandaid fix to the axe and railroad hammer being some of the worst melee weapons in the game. (Doesn't actually address that though)
@cloud siren you just described a sparks pistol but with 2 shots and a 100 damage lmao
@visual anchor I love your crusader idea, though it has some qualms, his general backstory idea already exists to a certain degree, the Reverend, has the same sort of backstory.
It would be better if he was made to be a child of a long line of knights Templar or a knightly house, disgraced and dishonored, he found his calling in a crusade against the encroaching darkness, after he heard of the Viselike of Blanchet graves and what had occurred, he went to his home, took what’s left of his ancestral armor and weaponry and heeded the Reverend’s call, fighting alongside the faithful that were left to purify the lands, what do you say?
I was mainly just going off the top of my head. I just want a hunter with a bucket helmet
No shame in brainstorming with friends, what bucket helmet are we talking of? Are you willing to provide an example?
@zealous bolt like your suggestion, tho we can also alternate the event weeks with normal weeks, totaling 1 month of event.
its a bit strange that relentless has zero indication whether it activates
it seems against the whole reason they added the lightning effect to restoration
thats why I suggested this
This kind
But a bit more dinged up and like something that makes sense to be in hunt. So less shiny and maybe like covered in Latin
Hmm, so heirloom wear and tear + bayou mud and grime, I think a hunter like that would look fantastic, with the general backstory sketch that I had provided up there, would love to see that
@hot vigil I really hope they don’t implement the 1slot melee thing, really feels like a gum and duct tape scratch fix for people not using railroad hammers and axes, I myself actually used to use these melee weapons when they were more viable with a harsher economy, we have a lot of options to carry to supplement these medium slot weapons, and as a solo I particularly benefit from them, as I could carry a dangerous cheap melee weapon for bosses and hunters alike whilst hefting medium weaponry, idk what do you think, I am interested
I think it is a multitude of reasons.
Mostly bc of the boss changes, they want people to be more focused to make "boss killer" loadouts and felt that 2 slot was a big ask for that.
Which it really wasn’t, if the eco wasn’t so busted, it would have been carried more, back in the day they weren’t carried since you didn’t have many good medium and sawed off weapons to pair them with, which is no longer the case, man, Crytek you gotta fix your stuff
Think it is more trait issue for most people. "I need to wast a traitslot and points for a melee weapon?!"
It is silly ofc, but just my best guess to why, maybe they wanna make some melee weapons dualwield in the future or something.
I honestly think it is indeed a bad change and at best it removes nuance form the game and at worst it fuck what little balance melee weapons had inbetween them.
We just gonna see non-stop katana now.
Without martialist I don’t carry the katana tbh, I carry either axe or hammer since they have comparable damage and performance to the katana, and look more thematic and not out of place, eh we’ll see tomorrow
Even without the trait Katana is just that good, fast swings, that can 1-tap on both light and heavy and good stamina usage.
I love the axe, I really do, but unless you aim to kill bosses with it it is kinda redundant in the light of the Katana.
Katana has much better performance against hunters than either. Still deals with PvE well too. (1-shots armored, pierces Scrapbeak, etc)
Axe and Railroad hammer both need better range primarily, possibly a tiny bit more speed on their swings as well
Hmm, you know, someone wrote that martialist should unlock special attacks for all non tool melee weapons, which I think is an amazing idea, if the rest of the melee roster were made to have different attacks for different scenarios and utilities I think people would use them more, barring the stupid slot change, like, who thought that was a good idea? They probably just listened to some meta slave “pro streamer” or whatever saying that melee won’t matter anyway so just axe it like that and be done with it, such a low effort scratch change man fr
Sure, but due to the low melee complexity it might be hard to re-design "I swing my weapon very hard'er" over and over again :p
That said guess Machete could get dualwielding thru martialist.
Or officer style handgun and melee weapon loadout choice
It used to be a favored loadout for officers in the civil war, which considering many hunters are linked to that conflict, adding a choice like that would be quite fitting and cool
I can daydream all day though, Crytek won’t add any of that, instead more skins and gutted balance changes, I… shouldn’t care as much as I do…
Okay, here are my martialist ideas:
- Machete, can now be dual-wielded.
- Saber, can now be paired with a 1-slot pistol.
- Bat, fuck it let it chuck back throwables on heavy swings.
- Axe, double damage vs doors and windows.
No fucking idea what to give hammer
Welcome to the club buddy
Bat? Make it able to throw grenades like baseballs
Machete? Dual wield yeah
And all single slot melee can be paired with a handgun
Deal?
So if you press X you can then switch to a throwable and that throwable will have no fuse but extended range?
With a trait or a stock option
Like the idea that it is only the saber, just to make every melee weapon unique in their own way.
You light the fuse and have a long animation to throw it really far, like artillery far
Yeah I mean "no fuse" as in not being able to cook it.
Ofc doesn't work with jar of bees
Was actually thinking about something similar recently. Axe could have a martialist swing that breaks all connected concertina wire and destroys doors in one hit.
Would make it better in general at breaching lairs
Hmm, you press the alt attack button, he takes out a consumable, “not any of the glass jars or bottles, and not concertina or big bundle) you can’t cook it but will chuck it pretty far
Pairing saber with pistol like dishonored would be sick
Just want to use sparks pistol and saber like a pirat.
Railroad hammer could ignore all damage resistances with Martialist. Lean into its PvE role more
I had explained up there why that would fit the game
Or just slow bosses/meatheads for a moment when hitting them.
Think ignoring resistances would be better personally. Would make it a lot better against Scrapbeak and Armored
Hammers are better at breaching doors and such tho, IRL
Axe should ignore resistances since it’s a cutting force focused down on a blade
But fire axe :(
Yes but by Hunt logic the Axe is better through sheer damage
IRL logic man come on
Eh, I really lost my appetite to brainstorm due to this, uhhhhh gaming companies, why do you have to be so disappointing like this, omg stop trying to cater to shareholders and managers omgggggg
#game-ideas message @lavish minnow unfortunately the way you describe expanding the system does nothing to fix the problem. The stars are an arbitrary visual for the numbers behind the them. Expanding those stars to 1-10 makes zero change in how games would be grouped, since it takes the actual numbers and gives the team/individual a matchmaking MMR and makes lobbies.
What would actually change the system is making queues take longer to search within a smaller bracket but they have moved away from that to alleviate queues and accommodate the player base as it is.
Actually in Hunt's case it would make more sense to give it to the Axe because locked doors in Hunt are barred. A hammer won't help much against that vs. an Axe.
Not to say you cannot fuck up a barred door with a hammer, just think the axe would have an easier time.
Both have the same busting power in game sense then
Except the hammer can’t cut concertinas
I guess it could be given a special attack that stuns large targets like meatheads and bosses
As for the Cavalry Saber, it's already one of the better small slot melee weapons so the pistol might be a bit too transformative. A minor but still impactful addition would be the ability to tap X during a stab for a quick, secondary twist after with light bleed and around 20 damage.
Would just make it easier to secure kills on hits that might not otherwise be quite enough (Arm/leg)
Well, every melee is small melee slot now soooo
Yes but hopefully that will be reverted. If it isn't then 🤷
The Officer style Handgun and blade was not part of martialist, so that could still be made, I think to wield officer style you should have a trait, either 3 TPs or 2
And it can be done with any single slot melee weapon
Except for tool melee weapons obviously
Indeed I hope too
Just make it part of martialist tbh.
That’s too much into one trait
If it were restructured as just a faster light attack followup from a heavy than usual then maybe.
The twist that is
Eh, if scopesmith or iron eye can, then I see no issue with this.
Don't think the pistol and melee will ever be a thing frankly, feels too janky for Hunt.
And it doesn’t really line up thematically
We literally have melee variants.
Unlike the traits you listed
Yes, those are easier to implement than reworking dual wielding to work with dedicated melee weapons and pistols
Why not? Saber and gun seems fitting?
If anything some 1600s pistol sword contraption being added as a variant seems more likely, and fits Hunt more
It’s not really a rework, it would function like weapons do rn just that when you melee the dude uses the melee weapon instead of whacking people with the handgun
We already have dual wielding? we already have a trait that makes us equip weapons beyond equip limit.
Ofc it needs an extra if you have trait, equipping saber into pistol makes them dual wield.
The art of carrying a blade with a pistol is strictly a tradition of military officers, to know how to do tricks with medium melee weapons is another thing
Here’s my suggestion sketch
People seemed to like it
Eh, martialist just means you proficient with the weapon.
Martial just a word adhering to the art of war.
Martial arts.
Martialist just means you proficient in fighting, which wielding a gun and blade seems fitting to me.
Eh well, I gotta go sleep now, it’s super late, been good talking with you lads, hope we meet again, and I hope to meet you in the hunting grounds proper, have a good night/day fellas

@humble quest their fix sucks, like most of what cryteck "fixes", by having a wider range and maybe actually showing the number they hide in the code it would give the player base a better understanding of what constitutes an increase or decrease in MMR and provide less of a reason to be upset if say I were to face someone whos barely mmr 5 vs someone who's just about mmr 6.
I disagree on the direction they should take, simply not showing MMR or k/d at all so there's less finger pointing and more just playing.
#game-ideas message
While I like this idea, the issue is that people might just extract instead of taking risks.
But were the population to be able to support it, they could change a lot of things to make it more "fair". First and foremost is less volatility in MMR in the first place so you actually get positioned into your bracket where you belong and stay there unless you have a very long stretch of bad or distinct improvements over a period of time.
Melee weapons being small slot is some weird unnecessary shade lol
Like the economy issue is completely unrelated
Melee weapons are and always will be shafted compared to a vast majority of anything else only really shining in budget loadouts
And I really hope the overall melee changes don't affect those melee weapons because the only reason I brought one in half the time was for the sake of killing AI more effectively
It seems the melee that was changed on bosses was the Tool Melees specifically
That’s what I got from the notes and vids though
So a normal world tool I believe, or a 1/2/3 slot weapon melee, will continue to do heavy damage but something like knuckle knife, light knife, dusters, and heavy knife will do reduced damage to bosses
Also, all the melee being one slot kinda makes sense already tbh- the only one that doesn’t is Katana since it is better than the others, especially with martialist- would’ve been better left as a 2 slot
But still, things like the combat axe and rail road hammer definitely did not deserve to stay 2 slots with how weak they were compared to other options
Maybe I'm mistaken but I remember watching RachtaZ video and it saying that throwable tool damage was reduced and spawn rate of melee weapons near/inside compounds is also reduced
I definitely think that them all being 1 slot events the playing field but that also gives more reason to buff them up or give them some unique effects
Which is why I both agree and disagree with this; the only one that doesn’t is Katana since it is better than the others, especially with martialist- would’ve been better left as a 2 slot
I would rather them just follow through on making Martialist a melee weapon perk instead of just Katana. They've already said this was planned or at least hinted at it pre-ToD release and while I understand it not releasing the event immediately following, or if they do it in batches, but it definitely should come
It would be a nice way to shore up melee weapon downsides
I believe it was all melee tools vs bosses, not just throwables
this guy is a king
basically paraphrasing that "Yeah I know we want x y z and it would take a lot to get it, but still love the game keep up the good work"
@spiral dust do you feel forced to buy the skin? if u want it then buy it if u dont then dont.
Not interested in defenders of this bs practice with ridiculous prices for skins, especially after removing bb income
just dont buy it then? X_X
that fomo must have hit you pretty hard if u feel like you need to buy all the skins in the game
I like how people are still talking about skin prices when I buy this consumer bullshit to satisfy my horrible money dumping addiction and to support crytek. Yes I feel like shit
@hot vigil I am guessing you don’t like new weapons very much?
In general or?
Mostly saw you didn’t like the Dragoon OR the Navy Lee. Mostly just asking if you think they are too similar to what we have or you just think there are too many weapons?
I mean it is basically a voting system the more people approve the more likely for devs to take note of the suggestions. Helps to know what people do or don’t like.
Okay.
For the Dragoon:
What exactly is the rifle gonna do? Is it two-slot? Is cheaper? More fire-rate? Less damage?
Most of all it just doesn't seems to be anything that either the Obrez or the Bertheir already is.
For the Lee-Enfield:
I don't think we need more long ammo bolt action rilfes in this game, we already have 4.
Lee-Enfield doesn't add anything it will either be a better or worse Krag.
If Krag wasn't a thing, then fine, the Lee-Enfield could cover that niche, but Krag is a thing, so Lee-Enfield doesn't really have anything to offer.
I mean the Obrez should honestly be a single slot and the Berthier has the downside of the enblock system. When it comes to the Navy Lee/Winchester Lee that would in my perfect world be considered a medium ammo weapon but obviously the devs have a bigger say on that.
Most of the community would find your first point VERY unpopular
Yeah, Obrez should not be 1-slot lol
Myself included. The obrez is highly slept on and offers full 3 slot damage in the form of a 2 slot
But overall what I see for the Dragoon was not enough information was given and for the Navy Lee it is too similar.
I mean historically speaking the Obrez wasn’t a thing until the Russian Civil War and it was generally hidden like a normal pistol.
Just wanted to say your pax trueshot suggestion 👍
Yeah I disliked the dragoon suggestion since I believe that Crytek should direct their attention to other weapons in need of love combined with the fact that the dragoon doesnt seem to create a new niche or have any meaningful role that isnt already fulfilled by existing weapons as @hot vigil mentioned.
Realism should not be prioritized over gameplay balancing.
Basically yeah.
I don't mind new weapons, just the weapons you've choosen is in a already bloated category.
Mosing already have 6 variants and the Lee-Enfield just struggle to have room, tho I would have liked it over the Krag :)
That said a straight pull medium rifle would be nice.
I mean I have had quite a few suggestions a few have been implemented
Thank you, saw it didn't gain many votes at all, so fear I might have been a little too wordy and techincal for people to read :v
I would prefer the MLM and the Lee Navy be added as medium round rifles
haha I feel this exact way
Trueshot has another thing lacking (and realistically all medium ammo pistols) which is very noticeable when you put a conversion pistol next to pax or trueshot while both using FMJ.
The conversion pistol fmj will have way longer headshot range than the pax/trueshot fmj
it was especially hard to get any interaction on my suggestion for something as small as the base lemat's hipfire model be standardized to its shotgun hipfire model
That is just FMJ being a whole other discussion haha
It's technically the same issue when Winfield silenced had longer headshot range than vetterli
Nah I believe there's probably more than just the fmj to it
Since all fmj does is increase the damage fall of from 20m - 30m so why would headshot increase that much only on conversion
Worth noting I never said realism should take priority. It is a game after all just pointed out the historical basis of the weapon which the devs do take into account.
That is a very valid point :)
Yes but you said this in response to a counterargument that a mosin should not be a 1 slot, which leads one to obviously assume that your observation that its historical ties to being handgun-like is a second argument in favor of your first.
Kinda surprised we didn’t get the Pax Trueshot precision given I provided what that looked like at the time after hunting down the photos of a S.A.A that Colt made with the longer barrel and a stock.
I could have worded it better my apologies I am going on 36 hours without proper sleep.
I feel it honestly
longest I can go without sleep before hallucinating little mushrooms growing out of specs in the concrete is around that
It’s a fun time but I also need to fix my sleep schedule which is more difficult said than done.
Granted the Single Action Army could be customed ordered with a 10in, 12in, and one documented 16in barrel. These could also come with two stocks a full wooden stock like the Colt Dragoon(Uppercut precision) and a Skeletal style stock( Please refer to my suggestion on 06/07/2023)
I feel like all of that taken into account the Trueshot could have a better damage drop off than the conversion.
#game-ideas message
My suggestion about combining ammo boxes tanked. May I know why is it a bad idea?
When you make a suggestions with multiple major changes it is harder to gain upvotes.
People would rather downvote 2 good suggestion admits 1 bad suggestion than vice versa :)
I think I wrote basically one suggestion
No you wrote so many different mechanics in one.
Combining ammo boxes would make it exceptionally easy to restock special ammo and removes the resupply issue entirely
You could go around with a nitro and refill reliably compound to compound
More so, going from 1 to 2 ammo loot per player is an insane buff for long ammo.
Also also, the radial menu ain't a thing of PC Hunt, so that would be needed to be implemented I guess.
Also also also, it makes getting ammo going from 1 key press to a whole menu navigation.
Aaaaand the "Uber box" is just custom ammo box with extra steps
I explained that specials would be random, and nitro could have a lower chance of spawn.
You still can loot long ammo 2 times from ordinary ammo boxes. What's the problem?
suggestion just seems rather odd then
why this over the current system
this is the same thing with extra steps and easier free custom ammo
because having different boxes to switch and to refill ammo drives me crazy
Here you have a box with a variety of regular ammo types, any hunter could pick up couple bullets of ANY caliber, but as soon as you take compact bullets only 2 times the box is depleted?! Like, what happened to all the other rounds? How did they disappear?
Or here is a special ammo box that has ANY type of ammo, so why can't you switch your regular rounds in your Winfield for poison rounds from this box? What invisible force stops you from doing that? Why does only another little box that has one specific ammo type allow you to switch, but not refill? Because magic?
Balancing ig
Something something you pick up custom ammo from a random box and have to deal with it being random and refilling it
It’s already a weird addition to begin with
Being able to switch easily would probably just make buying special ammo irrelevant because you can go in game and switch at a supply point and basically be full on whatever you wanted to bring
well yeah, and?
just buy the ammo you wanna bring blub 🐟
You ain’t got no reason to be switching up!!!
It would mean that expensive ammo like spitzer and slugs is ALWAYS available.
Literally just mean you shouldn't ever buy custom ammo in lobby.
We have guns that carry multiple ammo types for a reason!!
No you can't? You get one loot per. hunter per. box?
But maybe I misread how you wanted it to work.
I said it's a random chance. More expensive - rarer it spawns
Just the current system but weirder and more confusing
Quite honestly you are always better off bringing your own ammo regardless
Then it is just more busy work and new rarer box.
Eeeeeh
Hunt is very much about ammo economy and I think being able to deny people looting is important
^
Making your shots count and your loadouts work situation to situation is a big part for me
okay then just one custom ammo per box. But available both to switch and to refill.
And the switch can be any custom ammo or?
This is such a weird suggestion and topic I feel like I have water in my brain 🐟
one custom ammo type
Okay, so literally adds nothing and removes the opportunity to spawn custom ammu in the wild :)
Okay then I return my original suggestion 🙂
Again, don't think ammo boxes needs any changes.
@dry dew You are a bit early with the April 1st suggestion there. 😉
@dry dew Like the ideas except for the last one. Surviving and extracting even if you don't get the bounty is a positive outcome since it's smarter to leave when you're at a disadvantage than risk losing a hunter.
Mmr is a match making system for player vs player. Going in, killing, banashing, and extracting a token with no fight or resistance, as so frequently happens should not increase your mmr. Dying to AI, should not decrease your mmr, doing anything other than win a token extraction should not decrease your mmr. These can be very heavily abused, and will throw people down in to low mmr brackets they should not be playing in. I appreciate the focus on people playing the objective, but this is not the way.
anything other than win a token extraction should not decrease your mmr
????
So extracting with a token would decrease mmr?
No, the suggestion was if you extract without a token you lose mmr
i don't get your point. People already just kill themselves to other players to go into lower mmr. And yes it is a player vs player system. Hence it not making sense that if I fight someone and I get outplayed and die to mobs I should stay at the same MMR range
perhaps, i was just thinking if you couldn't extract it counts negatively towards your skill level regardless of reason
MMR anyway works over many many games
if you cannot extract with a bounty token many times you probably belong somewhere lower is my idea
imo extracting with the token is not an innate sign of skill. Killing in the way its set up right now isn't always a show of skill either - watching a body that stands up and you put it down isn't hugely skillful.
However, the pvp aspects are hugely more impactful on if a match experience is balanced or not. Someone who gets lucky and extracts with a bounty without contest shouldn't get mmr boosts.
true someone getting lucky should not be rewarded, but that is regardless of my suggestion
already you can get lucky and get mmr
but if it really is just luck its not really gonna boost
it will take more than it gives
in trios you only have a 25% chance of extracting with a token on single bounty so tying mmr to extracting with a token would be far too punishing
That sounds like an easy way to smurf.
Without the loss of KDA even
I also disagree on a very basic level of I don't think mmr should change with every single death. There are so many unavoidable deaths, through team mates res'ing against your will in bad spots or otherwise, that all it does is introduce far more variance than is needed
if we had a button to deny a res when we don't want it that would solve that problem easily.
If they want mmr to be a good match maker it needs to be less volatile, and I still suggest that it should be a 1 death or kill against a unique player in a match is the only mmr change you see against that indiviudal
Think that is mostly fine, but I also don't play with randoms.
So if you were killed by player a, that means any kills you later get on them or are killed by them do not change your mmr.
It means a maximum of 9-11 changes in a given match, assuming you interact with every single player
ELO in its original form for chess was meant to place you within a bracket you belong and it takes a fairly significant amount of wins/losses to greatly shift your position
Its absolutely wild to me that within a single night of playing I can swing between 3-5 stars
At this point I almost think KDA is a better indicator for MMR than anything.
But dunno, just feel like I have little chance vs. a 2.5KDA player
Well, lucky you, in the system I am proposing instead of being able to down that 2.5 player multiple times and artificially boost your mmr, you either killed them once or were killed by them and are no longer shifted unneeded. Players who naturally are high k/d will get more initial kills than deaths, and their mmr will rise much faster than an average player
So you're less likely to encounter those people
That doesn't sound all bad.
Would also make solo necro less volatile for solo players.
Mhmm
And we do have that system for red skulls anyways.
Which I honestly think is bs in its current form.
That I gain nothing from a red skull, but risk losing mmr to them
It also gets rid of the incentive for snipers to simply body camp a dude
And down them multiple times and leave for mmr
They get a single kill per player that matters
And they either leave after that or just play the game
with the lawful pact i see the matches getting way slower and even more campy.
It is, it’s a terrible idea, mmr should only be affected by who you kill and who kills you.
I mainly disagree with the idea that extracting with bounty should give MMR.
Point of bounties is to incentivise PvP and they already doing a bad job at it. Adding another incentive to avoid PvP is the last thing we need 😄
But I agree that there are issues with MMR. Dying to mobs/self I think already counts as assist in KDA system so it would make sense to count that towards MMR chanegs if it was in fact related to being outplayed by other player.
Main issue with MMR now is how volatile it is. Playing solo necro can tank your MMR and it's easy to abuse to get into easier lobbies. One match has too much effect on the MMR. There should be systems in place that make MMR more rigid and make MMR changes more smart. E.g. if you got resed and killed right away should not reflect your skill the same way as when you died in a fair fight with full health against another full health player etc.
Your suggestion is so easy to abuse, I don’t even need to do anything, just extract and leave, or take a free hunter and alt-f4… suddenly I am a 2-3 star smurfing on new players… just crazy.
This.
In general, MMR gain/loss should be as out of the players hands as possible.
Hence why kill/death works (mostly) well, if you give the player a choice to gain/lose MMR they gonna take the choice that leads them to face people below their skill level 99% of the time.
With kill/death MMR the system is at least tied to do what players want the most, to fight people.
the mmr system would be mostly fine if they just seperate the mmr of soul survivor and bounty hunt. i'm suprised they didn't do it when they created soul survivor.
I am not entirely sold that enough of the population is using that to manipulate their mmr that thats the only change needed. Like, it is dumb that its that way for sure, but thats not the core of the problem
That and solo necro decay, have a friend she is a solid 4 star, could be 5 star if she tried.
But she plays solo too often and even when killing people left and right and winning she spiral down to 2-3 star.
if they want to tank kd with solo necro they atleast have to sacrifice some kd for it
That is the issue, not really.
They shouldn't be able to tank mmr intentionally like that AT ALL though. Sacrificing KD is a tiny thing
Sure there are the number go up fans but like, it just shouldn't be a thing no matter what.
Think one MMR gain/loss per. player kill/death is good.
Ofc you should be able to kill a player back and regain your MMR (+/-).
has anyone in crytek actually ever responded to those issues? It's so annoying for so long and next to trying to keep up with the grind I don't really have time to check if it's mentioned in a throw away line in some 2h pro hunt player twitch stream^^
also bit of constructive criticism. noone would have to get annoyed being asked the same things repeatedly if it would be addressed clearly 😉
So David Fifield did address the idea of quickplay abuse in a dev video or stream at one point, though I would struggle to find it now. He said they don’t have a lot of data showing that quickplay deaths are being used to abuse the mmr system that much, but they were looking into it. Since then there has been no further discussion that I know of and clearly it has not changed. I honestly believe it’s too much work for them to do to separate the two game modes from the ELO system they are using, or they would have done it already. Edit- Homereel has the clip I mentioned in his video about matchmaking, posted about 5 months ago.
I feel like nowadays necroing yourself to die 6 times is probably much more effective
I don't feel like you should be able to trade back within the same match personally. If we take each entire match as a game, and apply only the first kill/death against a unique opponent once it's most reflective of a chess match. The whole objective is to slow down the volatility of MMR.
dude idk why my team which is around 3.5 goes up against 6 and 5 stars
hunt players will do everything to complain and derank but never anything to actually have ingenuity playing the game
or simply just getting better :)
The matchmaker is setup to allow people to beat up on noobs. I get what I think you're trying ot say snez but if Crytek continues to allow people to maniuplate MMR (solo vs trios) then this game will continue to struggle to get mainstream traction. Tier 3 and 4 is full of rerolls and solos beating up on baby seals.
The matchmaker optimizes the fun out of the game. That is why Tarkov matchmaker is better. The game needs newbie protection but after a certain period you are on your own. I think there shoudl be genuine consideration for players with < 1 K/D but after that it's the law of averages.
Matchmaker tries to do too much and fails in the process.
Doesn't help we're spread across 4 to 6 modes of play in different queues. Not sure what Crytek is thinking.
complaining that Hunt lets you bully noobs and then praising Tarkov is actually crackhead shit
you are gooning and on benzos and talking to the Hat Man
trying to play Tarkov is what made me come back to Hunt imbued with nothing but gratitude for this game's MMR system
Yeah, let's call people names and turn it personal.
dude i'm very clearly being flippant here lol ||especially if you know what gooning actually means||
take it easy
I just think it's a wild argument
I stand by my point. The Hunt matchmaker optimizes fun out of the game. The goal should be to GROW the game. Make money. I do not see how the matchmaker does any of those things. It's overly punitive to new players particularly in the 3-4 star bracket. That bracket is commonly filled with 5 star solo snipers or players vastly better than what they're going up against. It's purposeful maniuplation that is setup by the system.
it's cool
If we're being real here -- Crytek sold out the base for the free streamer marketing.
That is 100% what solo self revive is about.
That is 100% why solos get easier and more lenient matchmaking. They want you to think you can be the hero too but those who look at it superficially don't realize they're literally clubbing baby seals. You don't grow the game that way.
The new player experience in Hunt is not good.
well, I stand by my point that having no MMR is how you actually set up baby seals to be clubbed. tarkov's playerbase and developers explicitly, openly, proudly do not give a fuck about drawing in more players or making the game fair
sure the new player experience of Hunt is rough sometimes, there are still unfair matchups at low MMR and some tricky unintuitive mechanics
I said people with less than 1 k/d need some considerations but once you have 1000 hours in the game you're as good as you're proably ever going to be. If Crytek is serious about the game and it's longterm health they will kill one of the queues. Sadly, the original queue the game was designed for is now the most desperate -- premade duos. It's deader than dead.
but the new player experience of Tarkov is literally actually getting pubstomped by a full stack of 8000 hour Andys while you try to figure out where the extracts are, why you can only sprint for 5 seconds at a time, and how you're supposed to make your gun shoot where you point it
You are OCDing over Tarkov. I think the matches in Tarkov are better but that's opinion.
I am a solid 1.5 k/d player -- not a chad by any means.
you did make the comparison in the first place. there's a broad range of possibilities between Tarkov's "matchmaking" and Hunt's
The latest Tarkov patch there is more parity between low and high tier gear. It's actually improving. If not for the cheater situation it would be rolling.
well then I guess we're done
If you think the matchmaker is good for Hunt then we'll just have to agree to disagree. I think the matchmaker does far more harm than good.
I don't know what the truly average Joe FPS player wants out of matchamking, I don't think anyone really does
in reality there's too much diversity of opinion
I had a buddy who bought the game during Christmas sale. It was horrible. He couldn't join me in 5star he'd get dumped on. I drop to 4 star we still get dumped on because the queue is full of solos that are just better and smurfs.
New player experience sucks bad. Real bad.
but I think it's safe to say that people generally like some amount of consistency in difficulty
nod
Hunt gives that IMO
and if not consistency then at least predictability. you can see when you go up or down a star and can make the connection between your performance in the last game, and also anticipate that the next round will be harder
They should have never created a star system. You put that on display the only option is to 1) people who are in the top tier never get matches so they quit OR 2) you relax the rules and let the top tier shit on lesser players so they quit
this is not a competative shooter -- this is not eSports we don't need stars
I agree that Hunt is definitely not an esport but I don't think that makes SBMM useless
So in that way Tarkov is superior. There is no dumb ass stars on your screen. No carrot to chase other than adrenaline. Just go and game. Also, it helps that Tarkov does seem to have an actual half functioning economy. The economy in Hunt is all wacked out too. 😄
idk. what is your core gripe with the MMR? that two people can end up with the same star rank despite being wildly different skill levels?
like what's the primary issue that needs tackling
are you trolling me ? 😄
I stand by my point. The Hunt matchmaker optimizes fun out of the game. The goal should be to GROW the game. Make money. I do not see how the matchmaker does any of those things. It's overly punitive to new players particularly in the 3-4 star bracket. That bracket is commonly filled with 5 star solo snipers or players vastly better than what they're going up against. It's purposeful maniuplation that is setup by the system.
I mainly see criticism of the outcome
It does a poor job of serving its purpose -- provide quality matches.
If the game ain't fun it won't make money. THis is a business.
MMR kills the joy my man.
So do you think if the rank bonus for solos was removed it would solve most of the issues?
I think it should be removed. A star should be a star.
5 star solo goes up against 5 star duos or trios.
Solo is a choice. You can join random queue or find a friend. Solo should be incredibly difficult. Right now matchmaker tires to normalize solo and it shouldn't.
If we could get a proper solo queue I'd say fuck it, sure
Quickplay never really took off. I would love to see a solo queue. I'd also like to see shakeups -- rather than fixed maps fixed loadouts.
Everyone in the map with a winnie. That too would be a choice but it would be a great equalizer.
Because Hunt economy is a joke let's be real and MMR optimizes the fun out of game (long ammo is S tier since dawn of time to today)
welllll....
I have to go to dinner. Thanks for conversation.
even if I agreed eith that, I think that's weapon balance optimizing the fun out of the game
np, enjoy dinner
The reason I think it's okay in tarkov and not okay in hunt to have free for all, no MMR is because tarkov is an even more sandbox, open objective based game. Hunt very actively funnels all players to one place and expects you to fight. Tarkov everyone has their own quests and objectives. There are POIs but they're optional to everyone
tarkov doesnt have the matchmaking you're thinking it has lol, hunt uses MMR to match you with similar skilled people (trios v trios, duos v duos) or slightly less skilled people (duos v trios, solos v duos, solos v trios) to offset the fact that you're just fighting more people. Tarkov just matches you against other people who are going into the same map, regardless of hours, skill, etc.
For example, as a 5 star, queueing into a trio lobby with a 5 star friend means we fight low 5 - high 4 because we're down someone, where queueing into reserve (and i just got Tarkov, im like 50 hours in) and i will still get matched with "3000hrs Andy" with the best gear, lvl 6 armor, and a gun that fires ammo i cant even begin to afford.
i'm a believer that if you play a half decent amount you will get filtered to the rank you want to be esp if you are not trying your hardest in 5/6
but i mean yeah 4* is a sweet spot and i think a majority of people chill in 3 for funzies and i mean thats fine
mmr is a crazy demon
@silent pine We're in 2024 and we're still having issues like this where we can't play audio in the background, especially in the main menu.
#feedback message
Skins should be just that in the first place: cosmetics. No skin should be invisible at all. Else you could argue that Hunt is pay2win.
Yeah I wish theyd fix this - genuinely disuades me from engaging with the story
This change to prestige system by not being able to retire hunter at lvl 25 is really awful! Absolutely ruined the system..it's so so so rare to get lvl 50 hunter, especially if you play the game and don't only sit in a bush with sniper
Except you still have quests like: Use fire ammo, poison ammo and flechette
love the statesman, two non weirdos would have been nice too 😄
also thanks for the changes the the traits of recruits
also like the stamina shot changes
the challenge pools changes are also a start 😄
do the same with mobs at least
agreed
@young sinew hey, how are the challenges doubled? :)
I haven't gotten the chance to go in and look for myself.
6 iso 3 clues etc
requirements are doubled, iso 500 dmg now 1000 to players
Just making it more grindy to boost player numbers with more grindy event 100%, there should not really be different reason as previous reduction changes were welcomed by everyone
That is stupid, like sure a trio might knock such things out fast'ish.
But as much as I dislike solos in my games, that is just not fair for them to do as much work.
Seems like I got lucky and got plenty that is old value.
Well 6 clues is minimum 2 games no amount of teammates will help
I kinda like the challenge tbh
Damage with exact weapon has not changed, pistol grunt is 3 iso 2
Also traits luckily unchanged, but is advantage for trio
Challenges as concept is fine, but I hate how much my game time revolves around doing them.
I already hated how much time it took up previous events and now I'm even more sure to be burned out and play even less hunt during and after this event.
No that’s not what I meant, I don’t like the challenges, they kinda suck tbh and take too long for a solo to do, what I meant was I liked the challenge in… something else, not the quest system that is called “Challenges”
I am fine with challenges, I do not like if I have few hours a week to play and if I want to do such a grindy event, I have to do exactly as tasked and now even for 50%+ more time. Previously it was fine-ish. each game was 1 point easily, now You need to get more luck with exact spawns and hope that axes dont despawn before you get those 3 hives, since that is exactly what already has happened (no amount of monetization can fix that bug lol)
Aaaaah fair enough haha
the challenges suck super hard imo. why make them in a way that they piss off a lot of people while that is completely unnecessary? I don't get it. Whatever the reason is, it has to be something silly anti player stuff. locking event progression behind them is bad, locking premium currency behind them is bad. It would almost be better to not have any BBs instead. Don't force me to do stuff, thanks game^^
I just don't want to bloody think about challenges that don't make any sense for the game mode, jeez...
Mostlikely to make player fatigue enough to say "fuck it I'll just buy some levels"
want more money? make good content
speaking of. rednecks daughter? love it. where does she come from? she new?
She comes from her father it seems
is that how that works?
just make it less strong lol. i have 1000 hours in the game but consider myself a completely normal player. i havbe 1.25 kda, playing always with my friends that have less kda than me and in trio we face only people around 2 kda. as soon as i go solo as a 5 star i have team mmr3. bruh those poor lobbys.. every second game is a 8-12 kills game. that not balanced for those poor guys. if i am 5 star maybe put me to mmr 4 but not 3. this is a pure joke for those poor guys facing against me (and as a said im a normal player with 1.25 kda, if i manage to wipe the server every second game, imagine somone that is actually really good in the game)
Would say just remove the MMR decrease all together.
I can clutch a 1v3 in my full trio stack, so can a solo too.
remove would be too much. just make it less strong. 1 mmr is enough, not 2..
Would it? Dunno man, I play in 5 star a solo 6 star can runover a 5 star trio.
And would say the same is for solo 5 star vs. 4 star.
yes because matchmaking is broken especially in trios. as i said me and my team of trio have together 1.2 kda in summary. most of the people we face are around 2kda, we are having such a hard time in trios and nearly every night loose the fun of playing this game. imagine going solo vs those teams lol
anything is possible, but that doesnt mean that its easy. if you are a team of 3 with mmr4, facing a solo 5 star, if you play a little tactical like a team the solo is much more disadvantaged
yes! it messes up the rating
That is true, there are some wonkyness to the MMR overall.
But that is a whole other topic.
That said going by KDA alone is a difficult one too as people can go seal clubbing thru de-rank and inflate their KDA.
In my experience that's something many people forget and lack these days. Just rushing into a fight is not very smart. a team should play to its advantages regarding loadout, individual skills, etc.
the challenge stuff is seriously doubled?
And equally a solo can also use tactics and whatnot?
it has been said so many times but dying as a solo multiple times to players who will usually be below your rank is super bad. players with vastly different skill levels end up together which defeats the entire point of MM
Yes and the MMR decay on solo queue is a big reason for that.
Wat?
at least I would like to know why this hasn't been adressed. it's driving me crazy 😄
Bc Crytek seems to never address anything unless it is absolutely gamebreaking
I'm not a programmer but it's probably a few line of code and some variables changed
Hunt is infamous for its technical debt and spaghetti code.
They once fixed a reload bug that resulted in the LeMat dealing shotgun worth of damage with its normal bullets.
yeah nvm, still tons of "deal dmg using garbage dogshit weapon" challenges
Yeah, mostly mad they removed the sparks but kept the base nagant challenge.
If I'm stuck with a weapon, at least give me one that consistently deals good damage.
where are the double challenge changes mentioned?
no where, it was just a nice little surprise for us to discover 😌
ffs man^^
Something tells me that Crytek knew it would be unpopular and hoped we didn't noticed
that's just the worst
just pleeeease, let me progress without these god darn challenges
Personally, I'm 1.64 kd, 5 star, my solo rounds are still plenty challenging rn
re: this
and they should be right? there seems to be the expectation now that solo should be the same difficulty as duos and trios
Because solos got more tools now to deal with duos and trios :)
The handicap ain't as big anymore.
yeah I know, just meant because he said it's challenging
personally I don't like self revive. it's weird all around. why not just replace it with a downed state in which you still can inject some stuff? anything is better then this really
honestly I don't want to bitch about the game but that and the addition of challenges as some sort of "gameplay" were really, really odd decisions.
meanwhile ppl are up in arms about cheat death which was one way to increase longevity of a hunter, meanwhile everyone is okay with this trait inflation which has the same effect
rn I don't care about hunt dollars and I don't care about my hunter. personal problem but it happened because of changes made
burn trait as rare drops are a bit odd as well. It just sometimes rarely happens. Let rotjar drop one as an experiment
@chrome oyster 100% with you on this, when I saw the heads man change I just thought they had made his over colours a bit darker and added the white writing. It wasn’t till a friend said.. “yeah and all the red…” that I realised it was there at all.
3 Grunts instead of 2?
With hellhounds 6 instead of 5, but it is about OK, but grunts with pistol random and rare
Yup, I hadn't had it confirmed until just now but I knew that's what they must have done because they did it on another recent skin. One of the scrapbeak cultist skins was basically as stealthy as the headsman to me and a friend mentioned "if it wasn't for the red face" and I was like "whaaa?"
@hushed sage what do you mean by that exactly? you can cancel it
just klick the left mouse
you obviously have to wait for your guys to put the weapon back together
This is what I mean I'd like to just cancel all together the animation of finishing a reload in favor of doing ut later. Being stuck watching my guy painfully and ever so slowly slide a round into a chamber and fiddle fuck around trying to close that damn hatch just sucks. If a better alternative for my survival is reloading that later. I'd like to have the option
I think it's a realism thing. You can't just slap it shut and expect live rounds to be there
still dont understand, you can cancel it. then you will put it pack together. do you want your scotsfield for example to stay open?
They just want to skip everything right back to a shootable state
Hunt could do partial reloads a little better
Sometimes you see the shell slide into the gun, but if you cancel too early it magical gets removed.
I thought that got fixed
a lot of love went into all the reload stuff actually, for example in the scotsfield with a partial reload versus full and you can cancel it any time in the process maybe not the reload of a bullet when one got removed idk
Naw, same with vit shots (or shots in general) if you cancel on the last couple of frames all the injected juice just goes back into the syrringe
yeah but where would you draw the line
if you couldnt cancel it ppl would complain as well so the cutoff has to be somewhere and it makes sense to put it at the end of the animation
I guess you could have it heal you while injecting and cancel any time but that would probably go a bit far
I would at least make it so when the animations of all the goop is in your body the syrring takes effect.
yaeh I guess that would probably be possible and a bit better. not sure actually, do you have to wait for the syringe to be pulled out? what even happens if it's cancelled then. have to check that^^
You keep the syrring and cancel the heal.
Died to it a couple of times bc I used visual queues of the goop and not my health bars
My fault I guess, but still, I seen other do it too
yeah happens to me sometimes
Another solution is to do a fast injection animation, but lengthen it by animating the Hunter tapping the syrring (you know like doctors do)
I never payed attention but when you cancel it, it just magically disappears
so you could save a few millisecond by cancelling it when the heal triggers once the juice is in
What u was saying is like with the lalemat for example, when I reload the shotgun part, it takes an eternity and csnt be stopped unless you swap it. I'd like to, for gameplay purposes, be able to stop the reload and finish it later. Getting stuck in a reload csn kill
i dont use shotguns, which one for example?. cant imagine that it cant be cancelled. I#m in the range atm
I think the length of the reload is very intentional, for both reality and gameplay purposes
Oh im sure it is. It just makes me mad
oh the lemat shotgun bit^^
lol
you can even skip the chambering bit by switching weapon
so at least it doesn't prevent you from switching^^
oh nice the new weapons are in the range^^
the mako sight is kinda ugly
Yeah true, swapping is about the only alternative but twice today I've had a guy low enough that if I could have melee him, he'd have died. But I was stuck chasing them in circles reloading my gun
You got a lot of bad takes but this is one of the worst
high rate of fire and levering with long ammo is kinda sick though. this weapon is gonna piss ppl off.
what do you mean?
Both the mako and the marathon have beautiful irons
that is an opinion not a take
what other bad takes have I got?
what a weir thing to say honestly 😄
I disagree with most of your opinions on the game to be real. You hate solo res, you hate shotguns...
I dont want the game to be real but okay
so you are probably a solo
and shotguns are annoying and op
Not "the game to be real" I dislike your takes on the game "to be real"
I see
I haven't played solo in months. I just think that people who are so vehemently against it are over exaggerating
well I suppose I dont like yours then
im loving this
There are MMR issues with solo res, but solo res itself isn't the problem
because you think it's good gameplay to sit over a dead body and wait for it to burn out so they dont nip you in the butt
that it your take then, I think there are better ways to achieve a similar goal
as I have mentioned
if you think the current state is the best one can come up with. whatever floats your boat
If you're not burning our enemies, solo or not, to flush out their friends you're doing it wrong.
But the people who cry about it always talk about it like it takes forever. It's 2 minutes of burn. Faster if they stand up. And there's not even a "I can't find lanterns". Everyone takes flares now
you sure, but again if you don#t feel kinda silly doing it that's you
to just stand up magically in the first place is weird. there is probably a reason why no other game does that, don't you think?
The games full of voodoo. "stand up magically" is the premise of the game
If we voodoo our buddy who took a slug to the face alive, why can't they have an infusion to do it. Lore handles the rest.
as a team you bring your friends back from a distance tho via voodoo magic bs. So it works out
who? the solo has in infusion?
he did it^^
yes but as a solo you jsut stand up for no apparent reason
doesn't matter
gotta think from a gameplay perspective tho. The solo reviving themselves is really the only way to go about it, and lore and your imagination can fill in the reasoning as to why. Games in a decent spot for solos and team play for the most part
You've taken quite possibly the least important part of the skill to argue against it. I don't care why it happens, it's a part of the trait. The how it works and interacting with gameplay is fine.
yes and I don't particularly fancy the way this gameplay works out
let me also say, I don't have really strgin feeling about this
what bothers me are shotguns and challenges
not sure what you mean. what matters to me is the gameplay. you have to babysit corpses because they may or may not stand up. no indication. that is why I said magically
also feels kinda cheap. in hunt it's satisfying to down someone, then the guy just stands up and potentially kills you instead
Damn it's like that can happen on teams too
jeez, yes but you can handle it. it doesn't just happen. someone has to be close enough
So you think it's perfectly fine to sit and baby sit a body if their friend has decided to play sneaky, but if they don't have a team mate it's not okay anymore?
another slightly weird thing about it is that teammates sit there and hope to be the one who gets another kill^^
I don't really care. you can tell me why you like challenges if you want
thats why you bring flares and flush em out, make them move by burning their friend
you could just set a trap on top of them lol
Challenges make people to not play mosin dolch every game and forces interactions in the map that may alert their presence. It's no different from poi in other forms
that's the pros, yes
Also they're purely optional. If you want points, do it. If not, that's a choice.
although I don't like the alerting presents bit
as you do shit that doesn't make any sense
Nobody likes it. It's why it's a challenge and why it's good
is the result potentially positive from the game flow perspective, arguable. I would do it differently
Most of the challenges can be done stealthy if you have the loadout for it
Literally every battle pass I'm familiar with forces loadouts, or choices that are not ideal
It's how they work
the problem with challenges is that they have a way too central role and forces ppl to do them who don't want to. why in your opinion?
I'd be fine with that
That's all hunts are too
oke
That's my issue with that as well, just let us play the game, challenges should be encouraged not forced
well, I think it feels like work and distracts from what I actually want to do. if you have nothing but time , you might enjoy the change of pace and it only takes up 5% of you playtime but for me it basically takes up all of it. also becasue I just can't be bothered to even put the correct loadout together
Nothing forces you to. If you don't want to do gun challenges, do passive pve ones. Don't like either? Accept that you need to grind more.
okay yes, and that sounds like good game design to you?
can't we jsut have something that's fun? idk man
maybe try being mean^^
I think a stick in the mud is pretty low on the mean charts but sure
I actually dont only play one way. I just like playing one way for a good while
I personally find encouraging variety much more fun since some people need that factor to use anything other than mosin dolch
to see the inns and outs and stuff
Only challenge I actively dislike is bow damage since bow is basically a meme at this point
that's fine. it helps to gloss over improper balancing, which is almost impossible in hunt
they way it's done is kinda bad though
You take that back. The bow is real and great
it's brute force. you don't notice it if it vibes with you but have some compassion here 😄
If I want to suffer with no limb pen I might as well take a crossbow that at least lets me move fast while having the arrow/bolt ready
Never thought I'd have to skill issue Diiba.
I mean that's fine. It shoots faster than crossbow if you're in the mess of it, it's not THE BEST but meme is rude
also to this stuff, what do you tell ppl who need like 5 days to finish them all who go against "mosin dolch only" cause the super chads finish it in half a day?
like, the effect isn't spread out evenly
tbh I don't see that and I'm not sure how bad it actually is with the only meta people
Again, if you're so worried about your loadout it's very viable to do the pve ones passively. Reroll weapons for ones you enjoy and just do a couple. Pves are rarely that outside of typical gameplay
yes thank you. I bet you know better then me.
like you are saying, just don't do anything
Are you really gonna tell me killing grunts or hives is something you avoid?
if that were possible with my session regime, I would not hate it, no?
Just entirely
Games not accounting for an individuals time allowance isn't the games fault.
They can only do so much to cater to the audience
again, there are better ways is all I'm saying
dude have you been waiting to have a go at me or what? how long has this been brewing?
They give you a whole week to do some combo of 15 pvp and 30 pve, and a whole two months to do the battlepass. If that's not within your time allowance, it's a you thing unfortunately and why they offer monetary options.
it's okay. ppl can have different opinions you know
No, you're just a known person and this is a common topic. I'm not out to get anyone.
Known as in, i see you regularly enough I recognize your name.
I literelly jsut check the discord when I am waiting for a match to load and have the occasional little rant and suggestion casue I think about the games I play
don't really want this sort of attention as you might be able to tell by the fact that I changed my name to this one^^
and do my best to ad smileys and stuff 😄
if you are not out to get anyone I suggest you don't start a conversation like you did. that shows a bit of a lack of internet discipline
I'm not trying to be hostile or go after you. You specifically brought up this topic after a single prompt.
nah bro, if I feel like a dose of gaslighting I talk to my ex 😄
Sure. That's fine though. You seem done on the topic
oay I don't get what you are getting at now. doesn't matter.
literelly just saying that there are better ways to make more ppl happy. you can disagree with that or jsut defend the status quo for the hell of it or cause you feel hostile, doesn't matter
Ngl for PvE challenges, find purses or packets shouldn’t be there :/

