#feedback-discussion
1 messages · Page 131 of 1
yes it is, am I wrong though?^^
it's not uncommon to just kinda sit there and kill 3 ppl in a matter of second. relatively not uncommon
no other wepon does that at their range, this often anyways
If 3 people are sitting that close together or walk through the same door, they deserved it
It's the purpose of shotgun to eliminate target in one shot at close distance
accordung to whom?
It's the only purpose of the type of weapon
Most rifles will have an advantage over cqc weapons since you can always decide your position relative to your enemy. If they push you can keep your distance.
ok good discussion ^^
why so serious?
all I'm asking is a higher degree of skill for shotguns at their range
They can. Pellet spread is pseudo-random and has cone spread on top of pellet despawn.
Regarding the precision use (AKA using it to headshot people), you have access to that already with Slugs. Shotgun has this functionality.
If, in example, you remove the ability to one-tap within your already small range (16m) but have done whatever balancing aspect to allow it to headshot, what nerf is that? Up close, the strength of the shotgun is simply that, CQC. If I remove that pressure, I would simply take everything else because I am aiming for your head anyways (pistol, rifle, ect).
There may have been a time in Hunts old history where this could be more appropriate. But with the increase to Firerates, levering, dualies, ect (which put pressure on Shotgun play and popularity. We saw a shotgun consistency patch in 0.6ish due to buffs to compact ammo), I can't see how removing the CQC pressure that shotguns provide (by design in almost all games) would do anything but nerf the shotguns into complete uselessness.
TL;DR:
If I am going to aim for the head, might as well aim with something that I can kill you at further distances with.
it's hard to actually land a headshot long range
no, cause it would be easier to land a headshot
At the cost of losing out the CQC pressure
So, in that case, I would just take normal stuff that I can spam you down or headshot you at, idk, lets say 24m away
whatever se solution might be but as it is it takes the fun out a lot of the times. due to too much camping and insta deaths that feel random
I have to google cqc^^
oh
I don't think it would if done right, it would just be less. at the moment it's like 100%^^
What is 100%?
the cqc preassure
they are too strong is all I'm saying and facilitate boring play
surrounding compound play anyway which is the core of the gameplay
I really really think that's more related to compound design
There are alternative weapons that can do what shotguns do but better.
We have the nitro that can one tap at longer distances and there's the shotbolt with unlimited one tap range essentially
that is also true
Someone sitting inside with a shotgun is gonna be a thing no matter what game I play. What I can do to deal with that is heavily more impacted by map/compound design and tool usage
There's a few places in the game where shotgun camping (or any camping) is just awful and not fun to place against. That's true. But they could have a bomblance, shotgun, crossbow, bow, nitro, levering, dualies, melee, and I would feel the same
most of those are not one shot except for the meme ones, so I feel like there is always some time to do something about it
Not to discredit your opinion, I just believe it's related to more dynamic issues than just shotgun ER
Plus limb hits really fuck shotguns over
true for all guns types, but you can save yourself from being one-tapped for sure
well you have the torso and head as a hitbox to aim at. whenever I run shotguns it feels kinda effort less
Do you think that maybe that's a movement and awareness issue?
Or an information issue of your opponent?
what is?
The fact that you feel like it's effortless
the aiming is just way easier so you basically usually get your shot of sooner and hit, even if they jump past a door or something
not much of a way to dodge it either, by zig zagging or whatever
it doesn't require a flick
I mean you can even reliably shoot someone through a wall just based on sound if they are right behind it. that should say a lot
well wall-banging is true for all guns with pen 
but wall banging and killing isn't
hitting is also less reliable with any other type of gun
moving trains?
btw, I can't think of too many games that handle shotguns like that. usually you need more shots on the body
granted, hunt is on the lower end of time to kill
anyway, I just think that gun fight without shotguns involved are usually pretty awesome and shotguns too often prevent that from happening. that is essentially where I'm coming from.
last thing on that. they could also find their place in being viable at longer ranges as an option to hit easier at those ranges instead of what they are doing now, basically trading off damage for hit chance at those ranges while still having increased head shot probability at close ranges. This meleeesk role for shotguns is weird anyway.
YES they actually need to do that after this teaser
i mean com on
u cant litterally pour mouth water in our mouths and not deliver the present
yeah maybe they need to redesign the maps or extend them so there are more railway tracks on the map, Also Trainextracts are a most have
They did it last trailer with dragging a body around
TRAIN CONFIRMED WITH NEW ENGINE DROP?????
And let's be real, dragging bodies is like 900% more relevant and realistic to be in implimented
i hope for trainextracts
Hardin was CRISPY in that trailer
for the next update i think. I think we are less then a month away
looks like a new hunter i can get behind^^
don't
don't give me hope...
does that trailer look like better graphic quality? some new graphical features?
I think it might comparing to other trailers. the lighting and smoke? Idk maybe I'm seeing things
engine upgrade already?
definitely not an engine upgrade
thats coming april
Im guessing this is an epilogue like event to the tide trilogy, more of a standalone preparing us for the engine update
April at earliest*
yeah don't want to get hyped but usually you wouldn't have seen stuff like a moving train unless it's in the engine somehow, right?
probably just seeing things and they just tricked in the video a bit
who knows, i definitely could see these things in the engine update, but this event is probably going to lead us TO the engine update, not the update itself
imagine some dev team would give a pessimistic date and actually be early^^
that'd be hell of a PR stunt
Interesting that there is a PS4 logo at the end of that teaser trailer though. The new engine is supposed to sunset that platform so it’s either an oversight or this new event does not introduce the new engine yet.
.
Improvements
Aim punch already exists and I dont think people will enjoy more of it
and, stamina drain is only gonna be relevant to melee attackers, which, I don't think deserve a harder time
I was trying not to give specific numbers because I know I can't judge that and it's smth that will need refining in testing
and I wasn't offering some new items/animations etc to keep it simple to implement
I seen suggestion with lobbing dirt at players and I feel this might look a little weird, but honestly thinking now
I have trust in the people behind the designs of this game because everything else is pretty fire
Tbh I can just see new event coming out say, next month, lasting for 2 months, and engine update or something else coming out either as it ends or verys oon after. But idk, I'm not paying too much attention to the wording on roadmaps, I just know it's Soon™️
Can we please just be able to play hunt with out events for fucks sake- let me enjoy the game without having a battlepass shoved down my throat
Like events should take up, max 3 months of the year- cut the passes down to 25 levels to keep the ratio the same and the grind nice and low- that seems quite nice imo
Great match making crytek
my bad
I genuinely don't get this attitude when the player population plummets during not event time. Do you enjoy bad matchmaking forced by small player count? Do you enjoy seeing the same exact names multiple games during the night?
everyday its some new person trying to fix nerco in the most stupid way possible
You genuinely don’t get the fact that events going on for half of the year, and impacting the times that players are more often playing (ie holidays) is leading to event burnout and some soreness when a good chunk of players want to simply enjoy hunt without all the extra event items such as pacts, traits, and emphasis on battle passes to access items?
Again, player number plummets between and after events because people are burnt out after them- and this past trio was an absolute throat-shoving (which we all understand as being because of the update but damn the timing + controversy of some of the decisions added to this effect)-
So yeah, I think taking away some of the factors that lead to burnout may help- what’s unreasonable about that?
True it's fine how it is
I'm more than willing to bet numbers were lower than early-mid event before the trio that caused "so much burnout".
I mean I wouldn’t be surprised, the game has trended positive in player numbers all these years so yeah that would make sense
But it’s a cyclical pattern that confirms what I’ve said
tbh i just think they needa chill with the event totems that alert you of anybody nearby
Also early mid event is when the most players are on due to new content
Since events and significant updates coincide- but once the novelty of the update wears off, the event persists and events are supposed to be exactly that- events, limited in time
Not something that is active during most of the time a player play
I don't feel like it's a confirmation. Simply less people play during non event periods. It's not about burnout, the game in its vanilla state has been around far longer and the new things keep the population engaged. There's some small faction of people with rose colored glasses of vanilla hunt
It’s supposed to be special, not base
Besides, I’m not saying Vanilla hunt is always better
Events are ok, they spice things up and bring change but I’d rather events stay as unique experiences rather than be the basis of the game and with a 3 event a year schedule lasting 6 months of the year in total, I think that’s simply too much time spent in event mode
And those 6 months of the year tend to correlate with the times that players usually have more time to play too, so it’s more significant than a 50/50 split in play time
For a good chunk of the population, Vanilla Hunt was rarer than Event Hunt
At this point I would rather the devs make a seperate event mode and regular hunt mode. It's just annoying having back to back events
@lapis coral #game-ideas message bad news about that live action series brother....
Ow! Do we know it is not going to happen then?
from what i remember, it was basically cancelled because whoever had the rights let them expire
Damn, to bad! I hope someone else would want to do so ...
Animated serie would interested as well though 🤔
Ah, found it. It's mentioned about a minute into this video: https://www.youtube.com/watch?v=9B85eKRbE3Y
Use code 'HOME' in the Crytek shop for a discount: https://shop.crytek.com/?ref=33518
An unconventional interview with Crytek's General Manager David Fifield.
00:00 Intro
00:57 Binge Live Action Series
02:22 Does the Player County Record validate the direction Hunt is headed?
04:45 Why do Extraction Shooters struggle to find an audience?
07:...
I do agree that sniping is too easy atm but not with that exact suggestion
I would personally just start with adding scope glint past X distance without a need for a trait for it
Sniping is so low effort
it gets rewarded way too easily and its counterplay is nonexistent unless the enemy is running a sniper and coincidentally doesnt have bounty to mark their position
just adding scope glint it's help to make they're life harder ^^
@slim blade based
lol
eyyyy, just had my first cheater. Just as I went all in with lebel marksman with spitzer and double whatever the new pax is called with FMJ, just for fun
sniping is too easy while shotguns are fine? Isn't the argument usually that guns should perform at their range and that shotguns suck elsewhere. Same should be true for snipers, no? Can't run a sniper into the compound^^ I actually think something should be done about both, or rather about the annoying playstyle they facilitate but I run into random snipes waaaay less often then random shotgun kills tbh, like waaaay less.
Only one in over a year is pretty good though
way more then a year
I actually did what I never do and wayted for a team with only long ammo. It could have been glorious but that guy sniped us on over 200m from the tower of blanchet with a winnie with high velocity while moving
could have been skill but then they must have been a god even attempting that^^ while being shot at by three guys
anyway, it was almost funny
almost...
I do not need any new content as long as the sound bug (you die and upon being revived you're "under water") still exists. STILL. After such a long time.
I do not need any new content as long as the servers still die every week. STILL. After such a long time.
I do not need any new content as long as the hit reg is still the worst in the modern video game world. STILL. After such a long time.
I do not need any new content as long as the infamous game-breaking trades (hello there, shotgun players) still exist. STILL. After such a long time.
I love this game. I just wanna be able to play it. The normal, good version of Hunt: Showdown. Without any glitter. Without any confetti.
Please.
seriously, aren't there ways to have yt take videos down that sell cheats?
they have an over the top stupid disclaimer while just blatantly advertising for their cheat website and even bloody discord.
is the sound bug the one where you have tinnitus or are partially deaf?
during the event I kept on becoming partially deaf (like all the sounds around me were muffled) for periods where I wasnt shooting
Title: Reduce Chance for Single Bounty Assassin Matches
Details: I've noticed since the event ended, 80% of the single bounty matches are Assassin. We just go straight to the nearest extraction when this happens, but when its match after match back to back it gets annoying. I would like to only see the assassin pop up 25% of the time instead.
Not sure if Discord will do anything about it but you can report the server. It is against ToS to sell or advertise cheats on a Discord server.
Title: More varied event point acquisition
Details: While tying event point acquisition to weekly challanges works for some players, it stops feeling like any event is going on after a while. Events that gave you points by killing hives with a bow and snake mechanic that allowed some "stealing" of points from players and a bit dangerous point sources were very fun points of past events.
I'd love to see them back, as an example in last event, giving people points for kills with newly added weapons wouldn't really break the point economy and would add extra path of progression.
@prime ibex Hunt uses the Elo system, which is a very well established and proven system to rate player skill level.
Simplified: You kill players (win); you gain points; you die to players (lose), you lose points.
That's the same system any modern competitive game uses to rate player skill.
I do not need any new content as long as the sound bug (you die and upon being revived you're "under water") still exists. STILL. After such a long time.
I do not need any new content as long as the servers still die every week. STILL. After such a long time.
I do not need any new content as long as the hit reg is still the worst in the modern video game world. STILL. After such a long time.
I do not need any new content as long as the infamous game-breaking trades (hello there, shotgun players) still exist. STILL. After such a long time.
I do not need any new content as long as buying legendary hunters, that I payed for with real money, are just not worth it due to your new recruitment system.
I do not need any new content as long as I still cannot choose a "favorite" hunter I can easily recruit.
I love this game. I just wanna be able to play it. The normal, good version of Hunt: Showdown. Without any glitter. Without any confetti.
Please.
Content and skins needed to have funds to support working on any of the things you would prefer getting
And I personally cannot relate to servers dying or hitreg having issues, only annoying thing at the moment is the audio bug
at least they did fix the super common one
the new one is pretty rare but unfortunately if you get it, you cant fix it like the other one
And yet, it goes by your star count, not your actual KD. If Hunt uses the elo system, then why am I being matched up with people with different stars? I could derank to 2 star MMR, and match up against people who are either new or generally suck at the game. It's a sub-efficient system. Like my post says, don't include a ranking system in transit, cause their system right now is actually shit.
I usually play solo in trios, and I know the stars are going to be jotted downwards cause I'm a solo, but jesus christ I could lose stars nearly 5x faster cause they're a 3-4 star hunter. It's actually so bad that I could again, jump straight to w/e existing low ELO matches just cause the Stars only matter.
It doesn't go by your star count either though
Stars are just a visual representation of your MMR value
MMR value is what's actually used for matchmaking and MMR brackets are entirely separate from stars and differ based on region and it's population
Going by actual KD would also be way worse since it changes slower and slower the longer you play the game, MMR is designed to be more "volatile" to account for quicker changes like someone having an off day or such
Mmm. Even then, the system ain't got enough inclusive statistics to be a mostly working system for Hunt. I'll still stand by and continue to say to not include it.
The system definitely ain't perfect, but the thing is it isn't designed to be perfect either since the more you want to make matchmaking more accurate, the more players you need to not sacrifice on matchmaking times and lobby fullness
Coming up with different conditions for gaining/losing MMR is also difficult since technically there is no clear winning condition in Hunt, and you shouldn't consider people good or bad just if they got out with the bounty or not
If anything it could be problematic if it was a factor since people would possibly avoid doing the bounty entirely
Is this actually stated anywhere? As in, there being an intent to have it be volatile? I agree with most of what you've said but the volatility is 100% my biggest issue. I don't feel like you should swing through the stars in a single night
Not specifically
But that's generally how MMR should be to some degree, instead of something that takes hundreds of kills or deaths to change
I say intent because like, chess MMR/elo is not meant to be volatile. It's suppose to put you within your grouping and you work hard to raise it or are outperformed clearly and it lowers
MMR shouldn't swing based on your night imo. It should be a relatively long term determination of your skill level.
Having such a volatile MMR also leads it to being very easily abused as well. When you are killed by a 3 star with 4.2 kda, 10k+ kills, who played with the skill and confidence of a 5-6 star, either they had a really bad night the previous session, or they have purposefully lowered their rating. In ether case, the volatile nature system has failed to correctly match actual skill.
I mean, having a running KD (like within past 50 games for pure MMR stats equations) and legacy KD (lifetime for showing off) wouldn’t be a bad idea if they expanded the MMR equations to include that as a consideration
The volatility of the current system and how easily it can be gamed shows a very simplistic MMR system isn’t exactly the best idea for hunt, and should be researched for re-works
Like for example, a 3* star player can be unwillingly pulled into 5* by playing with higher star friends and only being exposed to higher star players currently:
- 3* constantly dies but doesn’t drop due to 5/6* opponents MMR effects
- Gets a lucky kill or two eventually, massively jumps in MMR* to around 4*
- Continues playing against 5/6*, dies ALOT but doesn’t drop- again, due to higher MMR opponents
- Again, lucky kill on a 5/6* happens here and there
- Boom 5* with the performance expected from a 3*
(As a proven example of the current system)
And the opposite can be true where a 5/6* absolutely can drop into the gutters of 2/3* relatively easily and quickly if they wanted despite having the ability to support a 2-3 KDA, or true 2 KD
And that doesn’t sit well with me tbh
Anyone else remembers that chess grandmaster who intentionally dropped to sub 500 elo to participate in novice tournaments, he was a real jerk that guy
Rather than buffing medium ammo and contributing to the power creep, other types should be nerfed.
While I agree as a whole, I will never understand why compact and medium share the 20m thing
I think that medium could use a buff and that long could be tuned down a bit to reduce the amount of 1 taps when you're only missing one bar
Personally I don’t understand why compact was buffed a while back to increase hs range so much
Medium is fine as is tbh, long needs to be toned back a bit and compact as well
because what used to be medium ammos identity in the beginning was high damage but low range, compared to compacts low damage and low range, and long ammos high damage and high range
the real world equivalent were often cartriges wit a large caliber projectile, but a rather low powder charge. That's also why long ammo is called "long" (because typical long ammo cartriges would have been rather long to accomodate large powder charges), and not "big" for example.
a lot of that has been muddied tho with years of balance patches and new guns like the cent wich took another approach to medium ammo than the "high base dmg with early and steep dropoff for overall medium performance"
I see thanks
Meleeing swarms is so fucking inconsistent
Also please give me just a day of Hunt without shotguns. I bet people would love a day like that.
Underground compounds are still the worst in the game, just remove them at this point
No fun to be found there
Aww sounds like someone got shotgunned
fr its just a shotgun thing, i actually like underground compounds if there aint shotguns
Nerf slugs 45m Cadvel rival one headshot one shot in body full hp. jesus. are u ok?
21m
I think he meant headshot+body shot
Man got hit in the head and the body with a slug and is surprised he died?
Within 50m? Bruh even a silenced bornheim would kill in that range
yeah but a silenced bornheim isnt a shotgun
it is weird that long barrel slugs can twotap body at like 47m tho that shit is bonkers
Rant post lol
Why is there so many bad takes here Wowie
Slugs need to be reworked in general 
@willow hedge Great “Suggestions”channel post about the direction and future of HUNT, it’s something I think about a lot
Hi, does anyone know how to check the last VC history ive joined?
Things I won't be doing in 2024. Buying fomo battle passes I can never finish. Watching twitch for game rewards I could be rewarded in game. Prestiging period. Considering I haven't played a match since Dec and that was only 1 or 2 since sole revive/ battle pass never loose a hero pretty much killed the game for me. Just my opinion 🤷
Enh not really, it really only becomes like a medium ammo shot at the cost of being special ammo with like 2 pick up per custom box and super limited reserves already- the worst “offender” would be CnK but if you’re trying to use it as a rifle you’re wasting a lot of ammo that you could just be using your sidearm for, and potentially doing more damage with it or applying more significant status effects/getting better pen with
@past granite
1 - Start using Antidote Shot
2 - Never rush a compound without checking
3 - Just jump through it..
@foggy plaza Hunters such as? As far as I am aware none of the non-seasonal event hunters have come back yet, twitch drop hunters are also an exclusion and return from time to time
@severe aspen #game-ideas message did you mean to say remove or nerf?
@glossy swift Please keep #game-ideas for game feature suggestions only. You may use #feedback to let the devs know of your personal impressions of the game.
Can you please put a lower ping limit on this game? The EU server is flooded with players from Asia and it is impossible to enjoy the game at it's current state. I have started checking player profiles. And there is a ton of players from China and Japan. Why do you not do anything to combat this? We tried around with a friend and he could get a ping of 500 while joining my lobby trough VPN. This makes the game unbearable for all parties evolved. Why is there a Asia server if the EU server is gonna be flooded by their player base? This makes absolutely no sense to me. The game is broken and you do nothing to fix it. You are gonna loose your player base over time. I love the game but this one thing makes me quit for a few months at a time. If it is a question of player count that there would be server queues with the ping limit, i do not care. I rather wait for 5 minutes of a proper server and a fun and smooth game. Than spend 15 minutes running around and loosing my gear and hunter for some strange trade that occurs when the other character has hit the ground.
@golden crown but, but, but
that's another mosin-nagant skin! People aren't going to be happy smh
honestly i wish they would bring a rose version to any other weapon in game, it's just that i found that fanart, i'm not necessarily desperate for mosin, but i strongly agree that some weapons deserve better skins <3
some seem really basic and low effort
AMEN
man, another session ended prematurely by a bullshit slug play. not in a compound mind you, just a guy camping behind one of these tree blobs waiting to be pushed. even made him cough before trying to push in my respective range but nooooo, he can just one shot body shot me. how anyone can defend this, I will never understand. it is just super cheap sry. I started liking the game because of the cowboy vibe. The goofy meta makes it difficult to do now tbh. It's still great when one is lucky enough to have nice shoot outs and doesn't have an uncontested bounty or doesn't have to traverse the entire map just to meet a quick random end but it is just too few and far between. I'm hopeful for what is to come soon, like probably many but the next six month or so really have to deliver imo. A bit more consistent communication with the players, who fund the whole operation, would also be nice, it does a lot for other games and is increasingly and rightfully demanded by players in live service games. It seems obvious so it worries me that this isn't happening. It's usually just about stuff to buy, it's not a good balance. Idk man, just a quick rant that is still meant as constructive criticism 😄
@distant cloak
#game-ideas message
If u work it out more, i am sure more people will vote up
Hello,
I just wanted to point out a difference in the ingame shop and in the crytek shop for one DLC. The "Hunt: Showdown - Louisiana Legacy". It's priced at 9.99 in the crytek store vs 5.99 in the ingame store (I'm not taking into accound any discount). It's the sole DLC with a price difference.
https://eu-shop.crytek.com/dlc/hunt-showdown-louisiana-legacy
https://store.steampowered.com/app/1191490/Hunt_Showdown__Louisiana_Legacy/
So, I don't know if it's intentional. It's was the DLC I was looking for and that I wanted to get in order to "help" a streamer with their code. But, in the end, the price with the discount is nearly the same as in steam without the discount. ^^
Have great day 
yes, that is intentional, a majority of the time the crytek store only gives discount if you use a code whether it’s a promotion or a streamer code 👍
that's not what I'm pointing out. This DLC is the only one with different prices without discounts. (wich is not the case for the other DLC)
whatever. like this it is really bad for our mental health 😉
I agree with ya, i hate what the flares have become and how they promote instaburning every fight
I don't like the idea of the fires only burning a certain amount of health off, i think ignited players should stay ignited, but I wouldn't mind it taking two flares to ignite.
Maybe it could take a while for the fire to actually start
I mean sure you could just nerf it and make it less effective but does that actually stop anyone from doing it? I don't think the issue is necessarily the burn speed, but the frequency. It basically eliminates the gameplay choice of choosing which bodies to burn, since you can just ignite them all. Even at a reduced burn speed or a grace period or whatever, it still wouldn't stop me from igniting everyone immediately since they'd still get up with less health, and it puts them/their teammates immediately on a timer. I don't think the burning itself should change, i think the frequency and ease of setting someone alight should be changed.
The question is: why did Waldman drop out of Twitch Drops instead of a Bad alignment?
#feedback message
not wrong, i wouldnt mind if it was just for anniversary every year, but also id wish it would happen more often
What do you mean?
lmfao
I think hes trying to say Bad Hand when he says Bad alignment
no lulu why live
@indigo ginkgo I like the windy idea, but not the bow/crossbow being ineffective after a certain amount of meters. To make a weapon type completely useless after a short amount of range is a very bad idea.
@unborn dagger I can see that 🤔 It would add to the realism but realism is not always better. I still think the wind could affect the gameplay in different ways not only visual/sound
Oh I agree, but Im honestly not sure what it could change
That sounds awesome actually, like it gets dynamic and spreads around. Could be pretty nice to draw out people hiding in the fields and such
yes. well, burning a whole field would be cool as well but overpowerd 😆
aah, yes, the poison coulds or even the choke bombs. only in the open not inside buildings
Agreed on that
it could blow up dust in more dry areas reducing visibility. In swamp ares the water can have some small waves. The sounds aspect would be the most impacted and visuals would be second most impacted. Poison/choke clouds would be third most impacted.
I wanted to clarify which hunters are being given for watching twitch drops this time. Because I already have the hunters depicted on the poster at the moment, except for the Bad Alignment
If you have all the twitch drop hunters, you will get a random BB Hunter you don’t own, with the exception of the coalbearer, and with a small chance of getting bad hand. If you own all the BB hunters then it seems you will get bad hand according to multiple reports. If you have all of them including bad hand then you will get 10k hunt dollars.
@vale tendon deadeye springfield compact already got a sway improvement. I also wish compact striker wasn't a crappy knife
Can we remove or at least get the chance to hide the KDA pointer system? seeing my KDA being at a constant number not increasing or decreasing is depressing
and seeing that i am killed more than i kill enemy hunters is depressing
You can hide the feature :)
Hey guys, made a very rough economy/ hiring overhaul sketch, and I’d like to hear your thoughts, I think it will be a better alternative to the current system, and one where the bloodlines finances increases with it’s improvement, so that the more a player has successful runs, the more money he will win and will be taken from him, making the pricing of weapons actually matter.
Hunt showdown recruitment system overhaul first rough draft idea
Firstly,all hunters would be paid when embarking on a hunting trip into the bayou, the pay will be according to the level and tier of the hunter, (I will make a equation for it if god wills and I have the time)
Secondly, the hunters equipment when they are recruited should be minimal and random, a main weapon, could be any size or anything, the they could have a secondary or they could not, a random number of random assortments of tools, mostly one or two with a higher chance for getting medkits, could be no tools at all, same goes for consumables.
The traits should be lessened, and with a certain correlation to the hunters equipment and weapons, but that should not be a strict rule.
Only 1 volunteer could be taken, no matter the state of the bloodline, could be made to 2 when the bloodlines financial state is really bad
Overall l highering prices should be increased, by 200
PLS FIX THE RECONNECT ISSUE!!
FFS
This is such a problem, we can't keep this up
enough with the skins, get problems like these fixed first
I think a more elegant solution would be to have low/high contracts where there is a money limit of how much you can spend on equipment for match. Ofc it might split the player base, so in the beginning it could be a wildcard.
So if you want to play "fun hunt" you can play the max 500$ loadout contract
We must to into account that the hunters you hire, would ask for payment every mission, and would increase their pay the more experienced they are, this will also increase the risk/ reward aspect, and put a natural and intuitive cap on the money you can actually work with so the prices of equipment and guns actually has a bigger role to play, because right now you win one or two matches and you’re set until you prestige
This is quite the rough sketch of an idea as I stated
It needs more elements
Interesting, but then there the issue of legendary hunters and the conflict of paying real life money for skins
Vs them being pricey to recruit
I don’t think they’ll grant that much of an advantage in this system, they would have their hiring price and hunting trip paycheck adjusted, but otherwise they would be treated with the same pricing as their tier entails
They don’t grant that much of an advantage in the current system either
That’s a nice idea
@rough vault It would be nice if some kind of trade would be possible. I also didn’t get the hunter I wanted but instead got the one I least wanted.
All I can hope for is that they‘ll do such Twitch drops again to have another chance.
I’m still so disappointed I didn’t get Lulu or Kill Buyer.
It really would, gifting was great when they added it to Apex, and I wish I could give my friends with more limited schedules some of the rewards I can farm off twitch working from home. I usually don’t even use any of my twitch cosmetics, so I wish I could give them to people who would use and cherish them
Just fucking make twitch drops (and other event skins) buyable in the bloody cash shop.
Speaking as someone who have played since EA and got all the skins I want.
That too
I honestly don’t care if people can buy skins after I earned them, I got them for free
I agree. I would spend money for the skins I want.
One issue with gifting skins is that it creates a secondary market. Which, when looking at CS, creates a whole slew of legal issues
Most of the games with the gift feature still seem to be making money alright even with a secondary market, so it seems like a small price to pay to me. But either solution is fine, just some way for people to get access to those cosmetics
Ah I have no concerns for cryteks earnings, just the illegal gambling and what not
oh yeah I really dont care about that at all. Gamble away I say. Similar to the lottery I see it as a tax for being bad at math.
Issue is more the legal issue Crytek might face
I’m fairly confident they would be fine, seeing as plenty of other international titles have gifting features operating in the same regions as Crytek. They would be far from the first target if governments try another gambling crackdown, and given that it isn’t an in-game mechanic that is gambling but rather people making a gambling system where none existed, I think any lawyer would be hard pressed to make out Crytek to be at fault for the gambling
Loot boxes on the other hand, completely different story
Very funny to read all the weebs giving "feedback" about not receiving Lulu 😂
Weebs and simps be coping without Lulu
@nitr0nik Oh first time hearing of this. Though I still feel the sway is still not quite right yet to warrant using it. But that's just me.
People are leaving feedback about getting every one of the hunters. Some people are mad about not getting Billy Story and some are bothered by not getting Kill-Buyer. Whereas some are mad about getting any of those 3 (counting Lulu which you seem to like mentioning).
Random drops are frustrating and makes people even more mad about not getting what they wanted and having no opportunity to get them after years of being Twitch exclusive.
Yea I agree there shouldn't be drops of old hunters.
I think the old Twitch hunters should slowly be added to the BB pool but that is just my take
I would be all for this approach. I got Kill Buyer as my random and he's the one skin I wasn't bothered about. Infected or Lulu woulda been cool.
Or maybe add them to the Black Market in game. Change out some of the older skins in there perhaps.
Yeah, they could honestly rework the Black Market to accomodate hunters that have been "captured" over the years so to speak
Older skins from events would be nice too, but I know that there's a portion of people who wouldn't be happy about that. There's a few skins from before I started playing that'd be awesome to have. Just having them totally walled off kinda sucks.
It does
Or you know you could just play the game and stop worrying about the skins 😂
Otherwise I recommend checking out the Sims 4. You can make your own characters there 
- Skins being purchased are why the game is still under development so having skins people want to buy is important for the game
- Skins are always a big selling point for players to keep playing and "collect" as they like having an appearance they personally like while playing
- Requesting this has no negatives unless you have a more unhealthy attachment to "limited edition" skins than the people you are criticizing
I skipped Kill Buyer because I specifically did not want him on my roster, wanted Lulu more than anything from when I first saw her.
Got Kill Buyer.
I would be eternally glad if they put the old twitch drops characters into BB rotation
I would pay an embarrasing amount of money for Lulu
(:
While I know some people would "...pay an embarrassing amount of money for Lulu" it isn't even the main point. Many people would pay money for multiple of the Twitch Drop hunters and keeping them locked and unpurchaseable just means the devs are shorting themselves on money
I just don't see the gain in it personally
If they don't want them purchaseable, they should be tradeable imo
Making them tradeable would perhaps open up a grey market for skins. Crytek would be literally throwing money away doing that.
I don't think tradeable will ever happen tbh, but the - adding them to the black market idea was cool.
While at it, crytek should make a furry character and make it for 10 000 BB 🤔
Fair point, there could be people paying through a third party site to setup trades. I keep forgetting people take these things a tad too far
I could see them adding them to dark tribute now that bad hand is technically in rotation for these kind of drops
Dark Tribute availability would still be something
You joke but there are a higher than zero amount of people who would buy something like that.
Exclusivity just never makes sense and most games have moved away from it for a reason
Or you still get exclusivity, but it's behind something other than "Oh you weren't playing when this was a thing. Too bad."
I'm not joking. Maybe those people would be happy for once 🥹 and I could shoot them in the face
Timed exclusivity has a purpose of making it feel rewarding to play when things release while also not hamstringing along all other players
Taking stuff from previous battle passes, maybe not the last one, but the one before that would maybe work.
They'd still sell battle passes, but it offers a route to some of those walled off skins to other people who perhaps don't have the time necessary to get to level 50 each time.
Would you actually want to see that even to shoot them? There is a actual way they could make that happen, what with the body horror spider boss already in the game (even if I wish they would avoid anything like that even jokingly). It wouldn't be an animal person in the traditional sense but a person warped into an animal.
In the end it doesn't matter what skins you have. Good players play headsman only
(I can't tell if you are meme-ing, I hate text)
Meh, I enjoy playing as different skins. I even actively choose to play skins with terrible concealment on occasion because it makes any victory all the sweeter.
based
tell me you're a 3* without telling me you're a 3*
Yeah I'm a 3*. Does that make my opinion less valid? I play the game, I have fun, I die a lot. So what?
Honestly, I thought he was talking about me and I was going to list why what he said wasn't true if serious
lmao
Choosing a skin based on how well they blend in is cringe and boring
I will start with the most basic. Headsman is overblown as a problem since legendary hunters have less traits right now and just don't make sense to use
Facts.
true
I play whatever I feel like and have 3+ KD, so I guess all "good" players don't play headsman
If anything I see more people trying to use headsman as a crutch while not really having anything to show for it
This is so true. The skin incentivizes slow gameplay which can actually hurt a lot of players
In 6 star matches, people aren't just hiding in bushes
I stumped up the bonds for Coal Bearer because I thought it'd be funny to be wasting people while dressed as what looks like a heavy metal Santa.
And you know what? It is funny.
Huntsman users
Reaper is honestly my fav,
My actual favourite is probably Witch Hunter. My brother said her hair makes her look like a lightbulb when it's sunny 
no its not, theres still lots and lots of legendary hunters running around and theres still headsmans
he is still a problem that didnt magically go awa
Fortunately, being a filthy 3* scrub, lego hunters tend to be the exception rather than the rule. Still see him occasionally though.
That doesn't mean it's not a problem anymore
It just means it's less likely you'll encounter the problem
@past granite looks like the 2 stars really love thier instakill traps...
as much as i hate traps, random chance is usually bad. taking a legitimate coinflip whether a trap goes off or not is just a bad idea.
Necro really doesn't need a nerf lol
if a team can revive each other freely unlimited times with a bounty token and various times without one, why cant a solo self revive until they're out of bars
remember solos are left vulnerable when pulling a necro, they dont know if someone is still nearby or if they've been trapped sometimes, whereas a team can just body block/cover you and make sure the coast is clear
A whip in hunt is a bad idea and I think anyone can put 2 and 2 together to figure out why
Never thought of that
Maybe a cool down, something like that. They usually wait till you’re off guard. Least teams coordinate in some form
Just plain rat techniques
Isn't it dumb dying with 8 teamkills and getting 50 dollars, while the team killing the boss and camping for 15 mins gets 1k+?
PVP isn't supposed to be rewarding money wise
Otherwise people would always ignore the boss
It can be rewarding depending on your luck when looting and if you have full tools and consumables to guarantee money
@past granite hey fella, I just went into game to test auto move for you, it does work on keyboard
you triple tap W to activate it
thanks for the info

i dont know why it says only for controller
nice, i used discord overlay to auto run but i could only go straight line
yeah the automove in game is actually really good
can sprint, jump and shoot while its still active
But wouldn't it be a better option to keep the money you looted? So people try and actually fight? If everyone focuses on Boss, this game would be dead in a month.
Game lived this long how it works lol
I mean, isn’t hunt the second most player ES
That’s an actual question
I don’t know what could beat it besides tarkov
But that’s obvious
The objective, the goal of any match of Bounty Hunt is to successfully extract with the bounty.
As Diiba (and the devs) said, making PvP too rewarding would cause players to ignore the objective of the game.
a bonus for looting all 9 hunters would be nice
or 11 if ur solo, 10 if duo
There is a difference between being too rewarding and not being rewarding at all. Sweating and killing half the lobby should get you at least 300-400 and not 50.
It's rewarding considering it's the most efficient source of XP. And of course the motivational aspect of "I outplayed all of the others".
And again you can loot quite a bit of money from hunters
the gamma suggestion is pretty funny
@indigo ginkgo #game-ideas message different monitors are different brother
cutting out an accessibility option is a bad idea when you can just adjust your monitors gamma on high end ones with great results
leaving those with cheaper monitors in the mud

what if i want to play at 0.85 gamma >:l
At this point just make everything bright, no shadows or dark spots. Everything overexposed 
there's bigger problems than gamma
I get the sentiment but gamma cranking is not an issue, if anything i see worse at night when i crank gamma cause my monitor sucks
No it's a good take.
@rotund obsidian has a better take. Sure, make the event skins exclusive for a period, but there's no good reason to keep so many lego hunters locked up forever.
Well I think there are several reasons actually
Tell me why skins being limited is a bad thing.
fuck it let's just add a whole new event of skins except they are exclusive instantly. nobody ever gets them. they just sit in the store forever, and nobody can ever have them
actually fuck it lets do it retroactively. all your skins are now exclusive and you no longer have them
exclusive to one guy's account who hasn't launched the game since the beta
No the point is that people actually get to have them. People who earn them that is. How is that wrong?
oh, so you think people should actually get to have skins? and earn them?
i dunno man that's a slippery slope. why would we ever let people use the skins they added to the game?
Well because they are a reward for participating in a time exclusive event. If you weren't around, you don't get the reward. It's very simple actually
The point is you didn't earn them. Hence you don't get them.
I'm sorry I'm not seeing his "better" take you were alluding to. Could you point me to it?
Do you not think the world is already full of stuff like that? "Oh, you just so happened to be born in the wrong time period. No easy living for you."
There's no good reason for the artifical scarcity in place around hunter skins. They're pretty much one of the only ways you can customise the character you're playing as. Having so many of those skins walled off because you didn't start playing until X date is a really bad approach. Especially since the player base has only ever gotten bigger as time has gone on.
How would newbies getting access to those skins hurt anyone?
Well it pisses off the veterans who want to show off. It feels good doing that. Simple as that
He didnt earn it because he never had a chance to lol
True, so what?
What do you mean so what? That isn't fair to the people who never got the chance to take part in the event of getting it
I mean I understand the points presented here as an outsider but like, what about skins like Benefactor which are specifically rewarded and exclusive for supporters of the game before day one?
Like I think it’s fair some skins are exclusive when there is a special reason attached- some exclusivity is ok imo
I don't think I understand what you're saying.
I think it's unfair that veterans who have stuck around for a long time have their exclusive skins devaluated just because newbies cry about it.
Some exclusivity could arguably be justified, but there's a lot of skins walled off at the moment.
Well that just means it's easy to get your hands on the new exclusive skins that will be coming out soon
This is such a weird way of thinking. The value of your skins gets devaluated because there are people wanting those skins?
No, they are valuable because they are rare and not everybody has them. Other people wanting them is what gives them their worth. If everybody can have Lulu for instance, she's no longer special.
Lmao
Fair, I can agree for the items that have “1 skin” only like concertina bombs but to broadly ask for every skin to be available too is a bit much- it’s hard to draw where the line is too since some of these skins required buying a pass or spending money for the special currency to access and to re-open that for free would be a bit unfair imo
It's not about wanting. It's about being the 1%. If he's like everyone else how is the gonna be cool
I'd you want to maintain a long term playerbase, then imagine someone starts playing and sees a cool legendary hunter skin. Googles how to earn it? Oh, you can't. That'd be a crappy feeling.
That weird to say anyway because everybody had the chance to get Lulu when her drops campaign was around.
Except the large portion of the player base that's now newer to the game
Such childish thinking lol it would be more valuable to the player to ya know... work for it? Not "Haha I have this skin and you dont you suck"
Mate, I didn't even know Hunt existed until probably August last year. Even then it was because a brother asked me to play it with him.
Just like it's a bad feeling suddenly seeing everybody running around with a skin you thought was special
I do wonder how much skin exclusivity drives player count during events though
I think crytek won’t open up older event skins because it would potentially lower BB sales
Since FOMO is a big thing overall
As much as it sucks
Skins value should only be weighed by the players liking of the skins. Not by fake scarcity
Oh massively. I've come to despise hunt on a gameplay level. Yet I still return for the events because I want muh exclusives.
So make them exclusive for a period, say a year or whatever. Then add them to the BB pool.
Exactly
Why is it fake tho? It's scarce because it's tied to a specific achievement
It's fake because it's a digital good held hostage by policy, not actual scarcity
It's artificial. There's no technical limitation on opening them up is what he means.
That's not a good argument
Neither is "I want to feel special"
As if yours is good at all.
If you want your skins to feel special they should be locked behind hard work, tough challenges like you know... Halo Reach?
It depends. Like I said, special, exclusivity is literally the only thing that keeps me playing and spending blood bonds. I think it's a good argument for cryteks wallet :p
They'd make a fortune selling older skins that are otherwise unobtainable.
Damn, playing only to feel tingly over exclusive skins instead of actually enjoying the game. Actual sadness
I really don't think so. Because if you look at them, many of these skins don't actually look that good tbh. People only want them because they can't have them.
Ikr i don't even know why I keep doin it lol
Many people want them because how good they are is a users perspective. Not everyone thinks they're bad. They actually like the skins, not the exclusivity
I hear people who like Kill Buyer. I think he looks rubbish personally.
Thats why I dont even 100% some of the bps for hunt. They just look like shit half the time
Again, I think you're wrong on this. Sure, people may like one or two of them and spend BBs on the purchase. But I (and some others I know) spend BBs on a battle pass to obtain limited skins even if I find them ugly and never play on using them
There's probably close to 30 skins they could sell if they chose to do it that way.
But nobody will buy all 30 of them is the point
Distinctly wrong
There's enough whales around who would I'd wager
TBF whales are a disgrace to the gaming industry 
Maybe, but then again, in a game like hunt, whales don't really matter that much
And even if everyone only buys a handful, that's some decent ROI for art assets that are otherwise criminally underutilised.
They matter a lot, have you seen how much they are emphasizing transactions now?
Crytek even mentioned how little they gain from micros
You're right initially. But then why would you spend cash on a battle pass if later you can just pick and choose the specific skins you want and come out cheaper at the end?
Like I said, this devalues skins
This isn't magic the gathering where reprinting a card plummets it's resale value. These are goods with zero intrinsic value outside of the users perspective and the price crytek puts on them
I really think cryteks business model for hunt is not focussed on whales. Whales are most lucrative when they have a bottomless pit they can spend money on pretty much infinitely. Hunt's purchases are very much finite so even the biggest whale has distinct limits
Well, rarity and exclusivity massively increase their value from the user's perspective. You all are perfect proof of this
They increase the value for YOU, and not everyone as a whole. My desire for lulu wasn't "oh she's rare" it's "I want to use the skin even if everyone else is"
What motivation you have is a sickness within fomo marketing, not the population as a whole
^
I thought it was commonly accepted as fact that rarity dictates value, at least partly
lol rarity isnt all that matters to people
In discrete goods in the real world sure.
Not a digital good that lets you show off drip in a game
like I love the aesthetic of some of the old hunters you cant get anymore
i couldnt give a shit about rarity
like bad hand, extremely rare, I think he's F tier
I've genuinely never seen a player using plague doctor and said "wow it must be so cool having a rare skin"
No I shot them and they died and nobody gave a single shit
I hope they enjoy the skin but nobody else should care it's rare
It really doesn't matter if it's digital or something in the real world. If it's rare, it has intrinsic value. I can't believe we even have to discuss this.
This some prime nfts are real value garbage
FOMO is the reason a large part of the player base purchases battle passes. That hinges entirely on the skins being exclusive or "rare", whatever we want to call it.
i mean it's definitely true that some people buy it because of fomo. i grab em cause its usually just a good deal and a lot of times it has skins for new stuff that has no other skins yet
Little tangent: I got into the game too late to get Billy originally. I think it's an ugly skin but I really liked it just for what it represented: a veteran having been invested in the game since very early on. even though I wanted it badly, I still hate that they made it available again later on. I don't want it because I don't deserve it. I'm not one of these veterans so it's just not a skin for me
Sorry to hear you're so tainted by fomo life
What do you mean? I'm literally happy to have missed out and dislike that I got what I missed.
I'm willing to bet a vast majority of people do not follow this mindset.
I'd rather just stamp a start date on the profile if the prestige of starting earlier is so important to you, why lock skins behind it? If people like a skin they should be able to purchase it and use it instead of already made assets being made completely unmonetizable post-release in the interest of short-term battlepass sales.
Nothing in this game is "earned" in a real sense. More like "happened to exist when it was around"
Like I said, exclusivity drives battle pass sales. They would severely undermine their appeal if skins were just available.
Also, the skins are used to show off. Nobody cares about a fucking Timestamp.
People would still buy passes even if they knew later they could buy the skins at a higher price. It doesn't have to be strict exclusively.
That depends on what you mean by that. I grinded through the scrap beak event. I earned the plague doc. I wasn't just around. I also followed the twitch campaign for Lulu. So I earned her. That's not very passive.
Putting skins in a bp, then 6 months a year later putting them individually for sale in bb shop? Promise people still pay for the pass and others who miss it still have a chance
I agree it doesn't have to be. But it certainly helps.
I'll give you plague doc, I don't think exclusivity on certain stuff is a dealbreaker. Plague doc was sworn to exclusivity and I agree that it should never return.
There's the one skin for like, beta players or whatever, that one should stay exclusive too.
The issue is when I go to check the shop and like half the fucken skins are just permanently locked
But then, aren't any differences you make in your evaluation just arbitrary?
Benefactor
Watching twitch isn't earning anything.
Playing the game during bp, possibly just paying your way through isn't earning.
Yes, this is a perspective thing but neither of those are "earned" in a real deserved special place way. They're you being involved in the game at the time, end
Hunt existed for a while now, so of course there are a lot of skins that have come out. That's just the nature of content being added to a live service game.
the difference is that crytek has already sworn those to exclusivity and promised to never return them. that is not the case for battlepass stuff
I mean following the twitch drops, if nothing else, at least makes me an involved, loyal part of the community. That itself can have value to earn a reward, even an exclusive one.
Disagree.
Please elaborate.
I did above. Watching twitch isnt earning shit. You don't have to be loyal to see drops, anyone can open twitch and see a promoted streamer with !drops and tune in
I'm not saying it's a huge accomplishment. But it does mean I pay attention to the game and its community. It means I'm at least somewhat involved. If I'm just some random, casual player who just doesn't care as much, I won't learn about the campaign and therefore not earn the reward
It's an incentive program
There is a reason they don't just give everybody the skins straight away
There are plenty of casual players who just don't care as much who DID get the drops. There is no distinction here between an "involved, loyal part of the community" and someone who just left twitch open and happened to earn drops.
Yeah, it's not some generous we want to support the community either. It's to pump twitch numbers and promote the game. Don't conflate the two to make it seem like that's some favor to the loyal
I'm not saying crytek doesn't benefit from it. Of course, they want to see some return for their efforts
You won't leave twitch open for the campaign if you don't know it exists. That is the distinction. The people who don't know or don't care don't earn the rewards
It's not done in the way it's done to reward loyalty. It's a means to an end to promote the game through twitch. If a mass give away by being logged in at the time sold games, that's how it'd be done
That right. But I don't understand why this is even a point since it doesn't relate to the value of exclusive content we were discussing. Being able to earn an exclusive skin gives the drops campaign value it otherwise wouldn't have. If that skin wasn't exclusive, it wouldn't be as appealing.
If the skin is visibly desirable and a look the user desires, it has value exclusive or not.
Knowing that twitch drop hunters can come back in the future, does that mean you're going to stop doing the drop events?
Sure. But even like a 10 BB reward has value. It's a matter of scale at this point. If the same cool skin is limited, it's more valuable than if it's not.
Going back to the Billy example: a player using that skin used to mean something. You knew you were dealing with an experienced player who has been active for a long time. A veteran if you will. That meaning has been diluted by it no longer being tied to the early stages of the game and its community.
Good. It was valueless in the first place.
I mean we're talking skins here in a game I don't even like. Of course none of it has value. But we're talking within a context here, aren't we?
Same with seeing a p100 player. That doesn't make me think wow what an amazing experienced player. It makes me think wow someone with a lot of time on their hands.
Time playing the game isn't some status most people care about. They want to run around in skins they like
Even if you don't consider it valuable, it still doesn't belong. Even if a new player likes the p100 badge aesthetically, they don't get to have it. You could argue the same principle here: the asset already exists, so why not just let them use it, right? Unfortunately, it just doesn't work that way
You going to address this? Since exclusivity seems to be your singular motivator
Sure I am. I'm still going for them, but only because the effort invested is minimal. If I actually had to work for them I really wouldn't care.
But this comes back to earned. Even if I don't value p100 as an amazing player, they played and earned the badge and p100. Skins are not the same. The effort involved in opening a stream is not earned. The most basic level of playing during an event to get a skin isn't "earned". You should be playing because you like the game anyway
That is just your perspective then. Your standards for what constitutes "earned" are entirely arbitrary. You're saying opening a twitch stream isn't enough effort to merit an exclusive reward. Fine, but I'm saying the opposite. What now?
You're saying people should play the game because they enjoy it. Sure, but how about the players who value rewards more than you do? Is their perspective just wrong? Do they not deserve their perspective to be valued?
I think it would for some people
You're right. Agree to disagree. You live in a fomo fantasy that drives value, I see the rewards as what they are and choose ones I like.
What do you mean by you see the rewards as what they are? I'm saying rewards are the benefit you gain by investing time and/or effort into the game. If we're disagreeing, what to they mean to you?
If they're the look I like, they have value. If they don't appeal to me they don't mean anything. Your entire argument is structured around exclusivity drives their entire value even if you think the skins bad.
Exclusivity incentives people to participate even if they don't like the skin
I've watched drops for skins I don't like just because if I ever change my mind I won't be able to get them again
There's a reason FOMO tactics are so common in games nowadays
Fomo is a sickness deep in the gaming community and it shows very clearly during events. But not everyone is driven by this alone, and especially when yearning for skins they were never around to get it's not a matter of "oh it's rare" it's "I like this skin"
Yes but ultimately your argument is they should make the skins not exclusive, because it'd make people happier. But their goal isn't that, it's to get people to engage with twitch drops to help promote the game
Fomo is a factor in the NOW. We are discussing them making previously locked away in the vault skins available again
Well this sets the precedent that future ones will not be exclusive
But not from cryteks pov
And I'm done now
I think it really depends. FOMO can be a healthy and rewarding part of games. I've played games that thrive off of exclusive skins and where there's no whining about that
Because then less people will engage in twitch drops
Yes it's fomo, and that's predatory and bad, so you could argue that's why they shouldn't do it.
I get it. Despite not agreeing on much, I think we had a nice and somewhat productive exchange. I appreciate your time. Have a good day 🙏
You too
predatory would require an action in which you are given no choice or have to pick between choices of which none are good
you are not negatively effected for not having skins, you might not like it, but to call it predatory is a stretch
hi hoping to fix my drops
Reconnected twice and still nothing in game. Earned and claimed all from this weekend since yesterday.
Anyone know here? Or is it best to contact customer support on the website. I'm sure many others have had the same issue. I have every other Twitch drop legendary skin and Hunter so I'm just wondering.
A full restart of steam worked for me, if you haven't tried that yet. I didn't even bother unlinking/relinking
I tried it a couple days in a row. Relogging each time.
What do you think I will get for a legendary hunter, one of the blood bonds I don't own? Haven't got the centennial skin yet either.
yeah if you have all the twitch drop hunters, you'll just get a random bloodbond hunter you're missing iirc
Cool that will be fine...once it works.
Thanks Taco...not your fault but I appreciate the insight.
Man, I’d like it if Dragonsbreath pellets were a bit faster
It’s really fun to run it but man, sometimes the velocity is a bit too low
On bomblance? Or just shotguns
@brazen pawn I get what you are saying in your post about selectable time of day and weather, but as things are that will leave a lot of lobbies with incomplete numbers.
People generally prefer clear weather in daytime. Hence either we would have a server dedicated to rain maps that see a hand full of people at a time, and longer waiting ques for the day maps since every sniper on the northern and southern hemisphere will want to only que daytime. If we tripple our player base these things can start getting implemented.
I wouldnt say it's not
But compared to just about any other tactic out there that is currently common, it's nothing
and even when not compared to those, the amount of harm is pretty negligible
Predatory doesn't have to be a required choice. Fortnite was sued because the techniques they used to trick people into purchases. It wasn't because they were required, but because the practices themselves were predatory on how people function.
And I'll clarify - not just sued but lost and paid heft reparations
Timed exclusives are cringed, double so if they never comes back.
@uncut mist @keen silo Please use this channel to discuss any suggestions made and feedback given and do not break the rules of #game-ideas
server are down maybe?
it says there is no space on servers, and last 4 game we match with only asian player but we are in EU
not showing server regions
hunt cant check the backend
it says connection error
i think hunt is down yea
Will do Papa Bear :3 just felt like lighten the mood with some stupid joke.
#feedback message @keen silo hunt already has skill-based matchmaking
Loosely
Not the exact same. Just a star system
That is quite literally skill-based matchmaking?
I feel like people use SBMM as a buzzword now for when a game has shitty matchmaking
It's Elo matchmaking, there's an actual number, the stars are just brackets.
Whether Elo is a suitable system to use is a different debate
Tbh I think the star system is outdated and should probably be replaced with straight numbers (yes I know the stars are based on numbers but the number brackets for stars are awkwardly divided, and as such should be changed)
They don't want to give that level of transparency, its clear from them disabling the ability to use huntstats.
Yeah, it’s a bit questionable some of the tracking changes I mean
Hello there, is there something wrong with MMR in hunt?
Depends what you mean, and who you’re asking
In general I see that it is accepted the current bracket system pairs up too dissimilar of skill of players against eachother to various degrees but some argue that is due to the lack of population of the game and that to tighten the brackets would be horrific to the wait times and population of individual games
Just faced a trio of 6 stars as a 5 star solo. US East server. Yeah the systems broken, and the last bit of communication we had from crytek was over 2 months ago, saying, they have made tweaks and it should feel better, let us know if it does. Radio silence ever since.
You see, this is where I question the lack of transparency in giving us our MMR number. If a 4 gets killed by a 5, that looks like its not balanced, yet it could be a very low 5 and a very high 4, they might be alot closer than it seems, then it might not feel so bad. So why hide it, unless it would actually show more of the flaws in the system than just having the stars.
Before self-revive was introduced, I never found the matchmaking to be broken, but that changed. I just get instant headshot, from 4* down to 2*, people jump around the corner and I'm dead to the first shot they make before I can react. Every game, every weapon, every distance, feels like 90% of players have aimbot and maphack, no matter the MMR bracket. Since I can lower myself quite rapidly with self-revive, too, but the same problem persists in 2 stars??? Lots of new accounts among those who do this, and if not new accounts, then solos.
Game is just not fun like this.
Idk about all the necro hate, it seems you guys didn’t main solos back before it was added and I don’t blame you, I was always soloing before necro and even more now, I gotta tell you that it wasn’t fair at all for solos before necro, if you get headshotted from nowhere, you have no chance to get back up, and all of that sneaking around that you were doing so you wouldn’t be an easy target? Worthless now, all the odds were against you and you had no second chances, now for me, that added to the thrill, my heart pounded and it felt like playing a horror game all the time, having necro rn has made things much more bearable and fair, you actually have a chance vs teams, and it’s not like you can’t confirm solo kills, just burn them and put a trap, he woke up? Shoot him, and even if he got away with like 1 hp bar, it’s as good as dead, he gets to keep his hunter, and you get your bounty and kill, sure you can be a trash bag about it and camp the dude, leave one teammate to do so whilst other look for traps and flame, like come on now, have some sympathy to the solos, as I have been a solo player since launch
Solos win when they confuse and out whit teams, or through sheer luck, I’m sorry man but some teams I played with and against deserve to be wiped by solos
"It wasn't fair at all for solos before necro"
So either play duos to have at least one team mate help you out or choose solo and understand the challenges that come with it. Im not gonna have sympathy for solos no matter how long you've been playing. You are making the choice to play without help. Crytek has given you multiple buffs anyways to be less out of the open with 10 second dark sight and increased serpent range.
Wouldn't it be more beneficial in the long run to support as many playstyles as they can, as long as it has a reliable counter? Not only to support that playstyle to keep player's, but also providing seasoned player's the option to learn a new playstyle if they are getting bored with how they normally play. It doesn't seem many people like to run with randoms, but they should still be able to play a match if they want to and their friends aren't on while still having a chance to be productive and make some HD.
I guess I don't really run solo's, so my perspective might not hold much weight on the subject...
And again, you can easily confirm a kill on a solo, if you and the other dude or dudes on your team slip up, then that solo deserves to live and keep hunting.
The only issue with necro as of this current patch is that you lose mmr for each death after the initial necro. If this was removed then necro would be in a perfect state.
I don't mind random queuing, it's all I do. I just think supporting more playstyles will be healthier for the game overall
What I worry about is that Crytek nerfs fusees/flares too hard and it wont be as easy to burn solos
But as of this current moment, necro is fine purely gameplay wise.
Indeed I agree, I think flares shouldn’t be nerfed, keep them as
It's not beneficial to support as many playstyles as possible if everyone and even the supported playstyle also suffers for it. Solo being supported by getting 10 seconds of dark sight and increased serpent range was a good change for solos and makes them a good threat to teams. Self necro is not as it not only makes it annoying and boring for the team dealing with it because they have to sit there and wait for the body to burn out, it also makes it annoying for the solo because they have to wait and sit there until the team is gone or if they know their body is going to be completely burnt.
But even then if you are to run solo in something like teams of 3 you should know that you are getting into something that will not be easy.
I can agree, the babysitting the body is pretty rough, and sitting waiting hoping they left and guessing when you can pull a rez isn't exactly fun either...
You don’t need to camp the body if you have the necessary tools, and you’re a team so one of you or both should grab the necessary gear to kill solos
And as stated, if he lives with 1 bar, he is as good as dead, you have multiple guns, he has 1
I still think it isn't easy solo queuing, even with a self rez... You're taking the risk, and gambling the loadout at a known disadvantage. You should still have a fighting chance I mean how many rez can a trio pull on eachother even without a bounty token.
And you need to set the hunters up pretty well with solo, minimum 7 trait points for needed traits, and guns and tools to cover all engagement scenarios
Ooooorrrr, I can just let the solo burn out and not make a stupid decision of letting him be revived. Lol
You can do that, are you even reading what I’m writin
Reading comprehension man
He won’t be with 1 bar if you weren’t burning him
Flip, man
"You dont need to camp the body if you have the necessary tools"
You're literally saying you do not need to camp if you have the necessary tools when you do need to camp him.
He’s burning, with poison traps, and concertina, he is good as dead
Even with just concertina, and I am assuming he is always burning as there’s no excuse for him not to be burning
And hey, if he lives, he won’t be a danger and would be a threat removed
Like
I don’t want to be disrespectful
But I doubt discussion with you is all that productive
You seem salty
Solo convo always funny when I’ve played since before solo necro and I just don’t use it because it’s a waste of points 
If I get headshot, they’re gonna be watching my body like loser hawks anyway
Same type of people who get a single bounty kill on your duos teammate and run off with the single bounty because they feel successful. bless them.
@lusty bronze It used to be 10 seconds, but that was way too OP. Taking the bounty is meant to be an additional risk since players can easily track you.
2op imo its visible trohpy all the time, ppl with trohpy should be superior and do not have inferior specifications than ppl without
@rugged iron Sorry to bother but Im actually super interested in knowing reasons not to make that change :>
Because shotguns are just gonna get to broken when not adding some other drawback
@short jetty sounds like u just lost ur couple thousand hours of playtime 😄
Get broken as in, over-powered ya mean?
In what way do you think this would happen?
Yup
whar?
It just so isn't a waste of points though. you can plenty often save your hunter, especially when downed in water. It's also one of the most annoying ways to loose when you get killed by a guy you just killed. happens enouugh as well.
Increase pellet count but decrease damage per pellet to get to the same damage output
Except now the damage output is more consistent and you can take that into account for balancing (if too good, further lower damage for example)
I just wanna minimize the rng
honestly, how is it a waste of points?
Depends on playstyle too I guess
As they said, if they find themselves mostly in situations where self-rev isn't viable then, uh, yeah, would be a waste
Maybe they avoid 3rd partying mid-combat and play mostly close range
@fickle fractal the mmr system is absolutely busted. I don't want them to roll back the self revive. I play solo 99% of the time and there's nothing OP or wrong about self revive per se. In my opinion the only reason it's a problem is bc dying to it deranks you.
Like, take me for example: I'm a five star regular, but I dip to four stars for a while all the time before I bounce back up. My MMR should be based on this average recent history. If I'm unlucky (even without purposely deranking) it takes me maybe three matches to tank my MMR down to three stars. Now the 3 star lobby has to deal with my high-four to low-five star ass. I just bully people there while it's not even fun for me until I get back up (which takes significantly longer to do, making me stay at this "wrong" rank disproportionately long)...
And if I play with my 5star friends it becomes practically impossible for me to drop bc there are hardly any lower mmr people to get killed by in those lobbies.
Ergo, this is irrefutably a solo rez problem and Crytek should've addressed it immediately nd with priority.
On the contrary, I think the fact that now you can instaburn everyone by looking at them warm enough is broken af. It's actually making the game not fun to play anymore. Why even let people self revive if they're gonna make it so that reviving is just gonna derank you further immediately without a chance of survival, and the teams who already have the unquestionable advantage against me don't have to lift a finger to completely negate the entire mechanic.
It's like they'd hired some new designer who's completely all-or-nothing.
it takes too log to address these things and there is no communication either. why? don't kno
sigh, three teams and I'm the only one that isn't running freaking bomb lance, bows or shotguns. sorry for bringing this up, it's fine if ppl like that stuff. I think it's goofy as hell.
There's no RNG: the pellets go anywhere within the crosshair, so make sure your crosshair is entirely covered by the target 😉
More specifically, a much tighter pattern in almost all cases than the crosshairs show.
Yeah i wish they would make that crosshair accurate to the actual spread
I don't understand why they have kept something so misleading around
The inner ends of the crosshair "bars" are the radius you have to keep in mind
I'm aware, and it's still not accurate to the "real" spread
Those aren't even accurate though according to the YouTube tests we have available
There's shotguns that don't even utilize like 60% of the space within the crosshair
Them being substantially larger than the actual pellet spread definitely contributes to peoples bad feelings
I'd be careful with those tbh, they're unreliable at best.
The info given by the devs is simply: pellets of shotguns can go anywhere within the crosshair.
FULL CHART AND IMAGES HERE: https://imgur.com/a/IxuWAOV
Hunt is a fantastic game, but it has some odd quirks. Among those is something you really need to know if you're going to use shotguns well: their reticles lie!
I'm sure most people have seen it
So unless you have this secret knowledge you're doing yourself a disservice playing shotguns
That is not good design
I mean, they also said gun oil gives a random unlock when you've maxed your current weapon too but that's not as it appears
That's prolly a bug if anything
Just like how blueprints have given me tools and consumable unlocks on several occasions
I've even gotten Stam shot unlocked twice from a single BP
I understand it's a bug, but just hand waving the community information away saying the devs said so seems off.
I'm not saying listen to every YouTuber because they always are right, but this seems to be pretty commonly accepted as right and this is honestly the first I've ever seen it disagreed with
it's very, very easy to try this yourself
he didn't even have the shooting range then
Unless the crosshair is accounting for spread up to the highest possible range then the current setup makes no sense
And even then that would be stupid
Right
If the pellets are spreading in a cone they travel farther outwards over a distance
And adjusted for barrel length
perhaps there is an unintentional modifier on the spread and that's why they are so annoying 😄
yes but the crosshair covers a bigger area at higher ranges accordingly
In theory, but at what range is the current crosshair actually accurate
it simply is too big
Ya
I'd rather see a reticle that corresponds to the spread within 15m
Would be much more informative
Its not the same cone for every shotgun
no
Its dependent on barrel length
but the reticle should change for every gun
We're not disagreeing
I'm not suggesting to have the same spread, but all crosshair spreads should be adjusted by this new metric
no, just saying cause of this
This is all based on supposition, its up to the devs to make the crosshairs more informative
But this has been known since sep 3 2022
could be intentional as well idk. I mean, it does work
If its intentional then their reason must be wild
@visual anchor wait, did I miss something? Did David explain why the 1895 isn't in the game?
it still helps to center the shot. a smaller one could feel a bit too obstructive
especially as it's white and the eye has to deal with the contrast in dark areas
Gimme a circular crosshair 🙏, or rather give me options
Yeah in the gameplay stream he was in I asked why he went with a marlin design instead of the 1895. I don't remember his exact words but it was basically that he disliked how the rifle looks
"Anywhere within the crosshair"
Is that not rng?
think it actually helps with the "feeling" of a gun if one has to learn it rather then focusing on the reticle. There could be a bunch or reasons, thinking about it
Yeah but, the spread is both random within that circle, and lower pellet count increases variability in damage further
At that point id rather no reticle for shotguns if the one they provide is misleading
Lying to the player is typically bad design
it's not misleading just different and I actually like it^^ the spread is around the dot the crosshair marks
Even if I disagree with his opinion I can respect it but what annoys me in going with a weapon that I haven't seen anyone suggest instead of a rifle that has been suggested as many times as a necro nerf
Not really, like I said just make sure to be close enough.
In any case, RNG isn't anything bad. It keeps things from getting stale and a shooter like Hunt isn't an RPG where you minmax stats and can exactly calculate the outcome.
There are places for rng to be a thing
But imo, not in gunplay mechanics for pvp games
Making shotguns deal more consistent damage I doubt will make using them feel stale
rng for shotguns pellets doesn't matter
be so weird if they drew the same regular pattern on the wall every time^^
The visual doesnt have to align with the actual pattern either
It's not smth that you notice really
honestly don't think it would be a good idea, ppl would figure it out and start thinking about the perfect placement to get the most pellets in. best not to have to worry about it, plus it'a realistic this way
"Thinking about the perfect placement" as in,,,, they try to aim well?
I dont think realism is always a great thing
no as in, they know where the pellets go and try to get most in iven if it's not the middle they aim with
I don't even know. it's worth thinking about it but it just isn't a good idea I don't think
I dont know if I understand what you are saying
To me this reads as "people might try to aim center of mass to make sure they hit as well as possible", which is,,, already what you are meant to do?
then you mght as well fake the impact and just go purely by the proportion of the cone cross section that the target covers
no need for pellets then
Yeah, that is how you calculate it in the end anyway
The "cross section" then is just counted in how many (out of A LOT) "pellets" connect
I mean if you have the same pattern every time. did you want it to be regular or choose one?
jeez my writing is terrible sry^^
Choose one?
I mean if it isn't RNG. what instead?
The shotguns in Remnant have identical spread per shot, looks kinda funny when you notice it
Just make it a circle with either an even spread or with a tighter concentration towards the middle (one could have a whole conversation about this too in regards to how much you want ppl to aim well)
and yeah, ideally I'd want the cross-section to be measured, damage drop-off taken into account and then have the resulting damage calculated this way
yaeh and then sweaty ppl would find out where most pellets go and exploit it
Other question: How would you feel if single-projectile weapons had random spread when aiming down sights?
that's what it probably is now
It isn't
what is it then?
There's really no point in doing that, you get basically one pellet dead center and then 7 equally spaced pellets in a septagon around the center point
what you describled is the probability distribution
the alternative is what the cat said
Im aware
It's randomized within a circle with a pellet countthat is rather low compared to what Im suggestng
Just describing how 3rd person Hunt Showdown does spread, i'm indifferent to random spread but I want to be given an accurate window
eg
Good picture
(Pennyshot btw would be the opposite of what Im trying to achieve for regular buckshot)
Source is Cornf btw
Good channel
this is the result then though unless you make it non random or change the distribution
I'm still leaning towards the reason the crosshair is so huge is that its accounting for the maximum spread a pellet can go at the furthest range before the pellet despawns
If two people stood at relative to the centre the same distance away but in different positions they would get different damage
This is what I take issue with. It's inconsistent.
thaz could be true if the distribution sort of goes towards zero
In that case i would rather they adjust the crosshair spread to show where pellets go at ~15m instead
you should see pellets further out in rare cases though
okay now I see what you meant
I think/assumed it is an even distribution though, idk
still wouldn't have to be at a certain stistance though 😄
For example: Given you aim perfectly centre of mass every time, you'll have a chance of one-shotting someone
This chance is outside of the players' control
I think that could be fixed
I dont want my gun to do random amounts of damage
Nor do I want to get massively unlucky and eat all of the pellets at 15 meters
(Again source for this graph is Cornf on YT)
so you want it 100% and then suddenly 0%
Tbh there’s already a solution to this, it’s slugs
I want those outcomes to be decided by the skill of the players
I want the damage done to be based on how well you hit (cross-section%) and how far out the target is (damage drop-off)
and not based on how lucky you were with pellet spread
I think slugs are the answer then, yeah
you can only do that by making it a non random/regular pattern
yes, that's what I'm advocating for
it will still end up not 100% killing cause of the angle of a trget and what not
and I think this would be as "abuseable" as single shot projectiles going exactly where you aim
won't feel much different I dont thjink
YES
That's the point
Put those things more in the players' hands rather than chance
I don't see the harm in making buckshot have a consistent pattern. In the case where half of your crosshair is over a hunter you'll do a consistent damage versus maybe all the pellets are in that half and you killed them or they aren't and they lived
I get it
yeah but again, you'd have to do a whole study about the pattern and there would probably be side effects
but anyway, have to wash the dog :;D
shotguns still suck and shouldn't be used in the first place 😛
Sorry will read in a sec
Im answering a call
Yeah exactly
That is what I'd want
What would be a side-effect for example?
I'd be fine with that, hell i might even prefer it
I genuinely want to hear all the criticisms of this idea that don't hinge on realism
Others being against this idea to me sounds as insane as advocating for random spread when ADSing single-projectiles in this game tbh
I wouldn't want the randomness to be a balancing factor for a weapon that is only very effective at close range
One thing I do know is buckshot does more damage than slugs
So there may be an issue with consistent patterns meaning there could be the issue that on average, buckshot could one shot further than slugs with less accuracy requirement
Yeah by far, i wish we could have a meathead dummy do we could see the max possible damage
I think buckshot has awful dropoff though
And with a further range you couldn't possibly hit a hunter with enough pellets due to spread and dmg dropoff
This is why I think rng currently is fine as for the most part, if you know the standard spread of the shotgun used- it really covers most situations reliably for most shotguns for most players
If you require more reliability, slugs exist
Well any other gun is one projectile
Which when you use slugs, acts the same
And even then, with multiple projectiles if you change the angles that someone shoots at- still introduces RNG
So, while a fixed pattern of shot is absolutely going to reduce the rng perceived to be in play- just shooting someone from the front vs the side is going to alter damage output vs a tradition projectile with reliable limb pen
Either way, Slugs offer increased reliable performance at the cost of increased accuracy requirements while buckshot/Pennyshot offer increased damage potential at the cost the introduction of spread
That’s a pretty good offering and spread of powers tbh
That's moreso randomness of circumstance rather than generated randomness
Either way, i've made my arguments, gotta go back to werk
Fair
It's a weird one. how then to deal with double gunning and fanning?
no I mean the same argument could be made there
like the one the guy made earlier
had to wash my dog^^
That’s a good point
I'm fine with rng
But I will say technically speaking shotguns can aim down sights
it's a risk one has to calculate when trying things beyond a certain distance
But if you aim down sights, inherently the spread will be centered- so yeah good point, Non-RNG fanning/levering/dual wield would be a Nightmare
yeah, you are lucky that you don't get dispersion on top of that^^
is there dispersion
or whatever the random angle offset is when fireing from the hip
for shotguns?
impertinence
The spread is not affected by aim, jump, or movement
Unlike other weapons
Which is a big deal when people learn to be mobile with shotguns
hmm, maybe we just found a fix for shotguns^^
yeah you should totally have that when hip fireing
I mean add it to nerf them^^
I have to check that
Then reduce the damage if this is an issue to cap the one-shot range to smth you are comfortable with
Because rn it's a coin toss whether you get one
I don't want a computer generated coin-toss to decide whether or not I kill someone
I think you don't understand why Im doing this
I don’t
I want the option of buckshot to be more consistent
"Hey x rifle has random spread and y rifle don't. I think you can balance them witthout rng"
"Just take y rifle always"
just use where reliable, I think it's good to be able to take risks sometimes
Well you have a range of consistency available
1 slugs most consistent
2 buckshot, medium consistency
3 Pennyshot, least consistent
All with damage penalties/buffs
So it’s a sliding scale of damage potential vs consistency
I think consistency is a bad way of balancing guns
That is my fundamental position and why I take issue with random spread
it's not cs go though
Is it though?
Fanning for example, if the chain pistol was as consistent as a conversion base- why would you choose the conversion base- they are both rng but spread separates them on top of other factors too
I still think rng is bad
I hate hipfire rng too
Free-aim systems like RS:Vietnam or Insurgency I find great but I dont suggest those because I know it's even more controversial
I play insurgency
Then you should be familiar with it
I know what you mean but even with “gun shoots where barrel points” there’s still a bit of spread
I think it's a better way of handling skill based gunplay
It takes the rng aspect out of it tho
The only randomness will be in the player's hands
how if I may ask?
Which is what I find good
havent played those much
This is where we start to balance hunt more like E Sports than a normal game though
And that’s not fun at all
Again
The chain would become objectively the best fanning pistol at that point
And other unintended balance changes would occur
That is then a fundamental difference in what kind of games we enjoy
I guess so
I love consistency and want player skill to be THE FACTOR when it comes to who comes out on top
But it is already
rng determines whether or not you get a one-shot at 12 meters under the EXACT SAME CIRCUMSTANCES
In hunt it's also decision making, so do you take the 50 50 shot or rather not?
That is not player skill
Decision making and aim are player skills
Those I think should matter even more
and having risk and reward calculations to make is good then I think
also @flat sandal https://www.youtube.com/watch?v=2lYJQC8TZu8
Just skip forward and you'll see the weapon move towards where he moves the camera
and the shots always go where the barrel aims
Insurgency Sandstorm is awesome fun and has just released native on PS5 / Xbox X/S, pretty sweet tactical shooter! Leave a LIKE and a comment, thanks for watching.
This is a factor that affects gun loadout so, that’s a detail you’re throwing away
Romero has a place in game as the best per shot shotgun in game due to its consistency
If we fix the spread, you can argue the Romero will lose its place which would be bad as now the balance will shift absolutely more towards weapons who can shoot faster- hold more rounds more so than it currently does
Example: the anti-spam sentiment already in game
It's a lttle weird at first but I genuinely enjoy this much more than random hipfire
Because even if still less reliable, the reliability is within the control of the player
In a game like insurgency it works but I don’t think it would in hunt tbh
Romero would still have a tighter spread and therfore a higher one-shot range/more damage over range
Yeah that why Im not suggesting it
I get that
I'd love it but this is too much of a change that I dont think the larger community would enjoy
Fair
Yes, but the difference would be much much smaller
You can then balance the weapons from the new standpoint
Unless the spread gets so exaggerated- it didn’t make a meaningful difference in end results rng or not
At which point… it’s just a feel good change rather than actual practical change
and that is what I'd suggest
It wont be perfect immediately but ya gotta figure out how to balance past this slightly more radical change in balance
btw, I mentioned this earlier, I do think it's not a huge issue
It's a relatively minor change for most people at the end of the day
Fair
But it's smth I'd like to see more prevalent in shooters
Not that Im dictating how things should be
I want to more people to be aware of different ways of doing things so maybe there will be a change in the future
okay so shotguns basically have a stat missing then. the have hip fire spread as pellet spread and no hip fire spread?
just met a cheater who was runnign around haedshotting people while jumping. he cleaned up 3 trios only headshots and he was soloplayer. 10000000% cheating. love how i have to make a stupid crytek acc to report him. get ingame reports ugh
there are ingame report options
where
i googled to find them
it said i have to make crytek acc and report there
ty found it
that would be ridiculous to not have in game reporting. Why would you assume they did that?
i assumed so because it said so
bro this dude was so blatant its frustrating
At least it doesn't happen often
But its ridiculous. I would sooner assume the person making the ridiculous claim is wrong.
still planning to go cheater hunting sat some point, just to see
ah ya u the smart kind i see
of course i thought it was ridiculous to not have ingame reports but u never know man
... never seen a MFPS game that did NOT have in game reporting.
to be fair everything outside the game mode is kinda early access 😄
To the person trying to access my list you can just make a copy of it. Also I didn't appreciate being called a slur
🤔
@edgy sparrow isnt the stamina feedback you wrote functionally the same as the one in suggestions #game-ideas message ?
@frozen crater yeah it is but I think it would look cooler if the lungs are turning darker when you run out of stamina. Just visualy
wouldnt that be significantly harder to see than a bar going down like the original suggestion?
the icon itself is already small enough and with the game already being dark as is I would say the original suggestion is far clearer to understand
yeah ok : / i just though like black lungs like from smoking and because of that have not that great stamina but what ever hahhaaaha
@flat owl genuinely curious, how does deranking to troll new players help your case about the broken MMR system? I agree it's completely broken and BS, I just don't understand how your strategy works here.
secondly, hunt devs do not give a single shit about the MMR being broken. It's very frustrating as a casual player who averages 3 and 4* to be killed constantly by players who have clearly deranked. millions of bounty collected, 2.0+ even 3.0 K/D players down in my rank. I report for use of exploits and toxic gameplay every time. They will never respond or care. I have decided I'm just done spending money of the game if they don't want to listen to my feedback.
Just got killed by another high k/d player who has 13 pages of comments on his Steam profile going back years about his use of exploits and cheating in Hunt. They just don't care and won't do anything 🤷♂️
it's funny cuz this guy has been complaining about niche bugs and random issues with no solutions, just saying something to the tune of "oh i beg crytek to fix the game" with no solutions or dieas, just basically saying oh this sucks
i legit have never seen people complain so much about new content in a game as i do in hunt its unbelievable
though the hermit stick kinda deserves it 😂
whats wrong with the hermit stick?
is it that its ugly?
also lmfaoing at the fact that new content is being frowned upon in such bad faith
I completely understand wanting to urge crytek to put attention towards bug hunting but man is it wild that people are getting mad at new content
Personally I can put aside my frustration with Hun't really poor technical state by knowing that the new engine will give devs new tools to work with to solve these technical issues
plus new guns keep me content and the 2024 roadmap addressed a lot of those concerns already :P
Btw. To the oh so hard-working devs of "Cry-Tech". Dis shit been on here since almost 3 years. Those trials must be good for sure... you guys planing on actually working on something else than cosmetics?
this has to be bait or satire
I refuse to believe a sentient being can concoct a sentence like that
I am mad at the devs. Why not take it out on their lazy asses
Might aswell have some fun and maybe hittem where they dont like it
- trials suck and the resources are being put to plenty good elsewhere (new guns, upcoming map/engine)
- The coming soon has 0 impact on anything other than the aesthetics of the trials screen since that skin has already been released
- The devs are anything but lazy, Crytek has consistently proven to have a team that constantly listens to the community and keeps their finger on the pulse
- They are so obviously working on other things aside from cosmetics.
lol, that crossbow skin doesnt even have anything to do with the trials which is funny
its a dlc skin
There are far more valid things to take issue with like gun and trait balance/server performance/mmr volatility but even then, 2/3 of those things were addressed in the 2023-2024 hunt roadmap vid
yeah trials are pretty low on the list of important shit to add i imagine
100% they should invest the resources that they otherwise use to update/create new trials into new content
if you werent baiting with that then I honestly think im wasting my time trying to convince you that hunt has some of the best game management (obvi with some serious flaws, but flaws that can be overlooked considering most have already been addressed and acknowledged)
-
Trials are f*cking based and an awesome way to file down some of the core mechanics of the game. If you cant hack'em. Thats on you.
-
Desalle trials still have been announced 3 years ago. I was litterally able to get my bachelors in engineering in that time.
-
The Dev Team has some major problems since the launch of the game. They are unable to fix core problems with the game like their yeeyee ahh net-coding. Because their employees that are working on that now are overwelmed with the huge pile of crap that their predecessors left for them.
-
Most of their bugdet is spent on the cosmetics department in graphics-design
The trials are absolutely not a good way to learn the game 
The trials are hardly ever noticed by most players I'd imagine, whenever you bring them up people will talk about how awful they are
Your third and fourth points are based on what?
The existing trials are super imbalanced and favor rng more than skill in most of them. Desalle trials were already confirmed to be cancelled by the devs years ago so if you were waiting in anticipation for them then thats you being out of the loop.
Net code and server stability are far better topics to take issue with like I said
And there is literally 0 news backing up that last claim
How tf is most of their budget being put into cosmetic creation?? The resources put into cosmetic creation is separate from their game dev team anyways.
And now we have the guy crying over new content typing for 5 minutes straight lmfao
I don't think we know what type of damage or slot it is but personally if I were to give Crytek any shit it would be for the melee weapons and mostly their balancing. Gonna bet Hermit Stick is gonna be a medium slot and literally nobody ever is gonna use it just like Railway Hammer from 3 events ago
it isnt a new weapon
its a reskin of the baseball bat bro...
I'd believe it 
My points stand and are valid. Anyways i wish you guys the best for your future and some good nights sleep.
man the trials suck and no one wants more of them
and I did all of them I can assure you no one really wants more
No, most of your points suck because theyre unsubstantiated or have poor arguments
they sure will be in a hurry to satisfy a very polite felow like you
I like hunt PvE content
Wouldn’t mind a private mode or such for friends to go into a match where it’s just us or 1v1v1 or 2v1 and have AI scaled up in difficulty
I’m talking zombie hits doing 50 hp, armoreds doing 100, dogs doing 75
Along with higher spawns and such- I’d enjoy that
I really liked the old tutorial, (the new one is way better for newer players though) cause it was a nice large PvE arena essentially and I could just wander all around- clear all the enemies before moving onto the butcher
I don't really think trials feasibly would take away from dev time in any meaningful manner so I don't really see a problem with either wanting them or not wanting them
I think hunt could use more non-match related things to do, I'm not saying we need a pve mode but more trials and a better shooting range are definitely reasonable options that would likely not take a ton of dev time away from other things
And more free skins/bb/etc is something nobody can disagree on
Tbh, a good PvE mode would be way better than trials
Trials just are not a good format for this game tbh
I think a good pve mode would take away from the focus on the game at mass being based on PVPVE
Enh, I doubt it- a lot of players who will play this game for PvP will play for the PvP only- adding a PvE mode wouldn’t really take away from that population
Yeah I didn't catch that oops. Pardon me because my brain jumps to conclusions when it comes to melee weapons in hunt specifically because their balance is so terrible. :^)
Especially if all it is a 3 man max group allowed into a private session with more ai, stronger and higher health/damage ai, and the ability to just enjoy a casual map
I dont think that’d be detrimental to the game
Shoot, I don’t even think it’d have to have rewards
But if matchmaking for that was allowed then, maybe like 25% rewards?
I honestly just don't really see the point because a lot of matches of hunt are basically just pve anyway 😂
I like the trials and how they are a bit specifically designed and I would enjoy if they fleshed them out more than just kill x enemies without doing y and while doing z damage
I felt the trials were very limiting, I enjoyed the ability to load into a map and go around using just about any loadout and really just laying into the ai using Hunt visuals/weapons…
Besides, I’d like to see AI that are not pushovers lol
I'd rather them make a newer PVPVE mode under Wildcard to make AI/bosses more difficult than do it in trials or another PVE mode
Well, they did say they were looking into different modes so a PvE Mode to complement the PvPvE mode sounds like a nice balance
Works well in other games at least
Why not test it at least ya kno?
The classic case of: If only crytek made Wildcards, well, wild.
wildcard is the best feature they've added yet its often unused
Simply put, I'm a "for fun" player that ends up in higher ranks because I have the ability, so I don't mind the weather and other effects, so I kinda find Wildcard as is currently to be subpar. In it they could do crazy new modes or modifications to base, primal levels of gameplay but instead they use it to house the new weather types during events because people will consistently complain in either direction if they play the different weathers/afflictions too much or too little.
This 100,000%
It seems like that is what they will be doing when the devs said in the roadmap that they are considering new modes. At least I hope so
I honestly do not think either outcome is bad as long as it adds meaningful, enjoyable, and ideally, staying content in the game
Wahhh? How? Melee is fine!
What is it you don’t think is good about melee weapons in hunt?
It’s not that I don’t think. More so just the grind. It’s not the best to have grind, month, grind, month. Just means I at least get burnt out and only come back so I can get the event rewards lol. Plus, sometimes I do just want to enjoy the base game without all the perks etc
when I said that i was referring to a now deleted feedback post saying not to add new content to hunt until certain bugs and issues were addressed
wasnt referring to the general masses
