#feedback-discussion
1 messages · Page 129 of 1
thank you! I was memeing about it with my friends at first but realized having a close-range tool thats fast & doesnt cost ammo would be really useful in a lot of situations. and going for a sparks whip combo sounds too fun! Also knowing crytek, it really doesnt seem too far off from something they would do!
I wont rest until I see a clip of a zero-hero meme team triple whipping their enemies 
Loving this bullwhip idea! 😄
what are you talking about? the matchmaking doesnt follor the highest ranked player of each group lol. it creates the average mmr of your team which in our case was 4. and we got matched to teams with 5 and 5,5 TEAM mmr. the match after, we we still had team mmr 4 and got ranked with teams that had TEAM mmr 3,5. how can this be balanced? trio or not, you say a 3 star doesnt stand a chance against a 5 star, but also a 4 star doesnt stand a chance against a 6 star. the higher mmr goes, the more gap is between them. a 3 star can stand a chance against a 4 star and even against low 5 stars. but the way 6 star players with 40.000 kills and 2,5+ kda play is just insane and from another world, not even comparable to a low or mid 5 star. me and my friend which has 0.98 kda are usually always around 5 star. and the gap between 5 star and the 6 stars we get matched is too high. one player of them has the same kda as our complete team together. the higher the mmr is, the lower the team mmr difference you get matched should be
Oh man! Another great game of Hunt! Another lobby against only solo smurfs with necro where we spent more time babysitting bodies than we did in firefights or killing the boss! What an enjoyable experience! So glad the devs are doing nothing about this!
@weary fox I don't think conduit is weak, it's meant for team games.
If you have conduit EVERYONE gets 3mins per clue, and if you're designated as the clue-getter, you essentially get free stamina for your team, but the way to play is to avoid hang-ups (random fights away from the objectives).
Is it a short time? Yes. But it used to be 5 mins for ONE person. Now it's 3 for the WHOLE TEAM.
If you are soloing just don't use conduit, get stims instead.
It's only everyone if everyone has conduit, which is a collective 15 points invested. 15 points for 9 minutes of stamina all told
Enh, problem is- boss is usually banished within 2 clues
Then you probably have enough stam to get close to it
It'd be cool if conduit gave you 3mins of stamina when someone else banishes
As someone who solos often, I think they should remove the ability for solos to revive. No one really gives you an opportunity to get up anymore for the exact reason you just stated--they are just too aware. It's a pointless mechanic. They will sit there for however long it takes to confirm death, and the solo could lay there for several minutes until they "think" it's safe to get up, just to be axed in the face. Too much of a time waster and immersion killer. Removing it would help the game pace.
I’d prefer it kept the Stam on bounty pick up at the very least
As it is, it’s not worth running in my typical trio experience
Why so mutch problems on Europe Servers ol the time ??
Agreed
Most of my fights, since there are 3-4 solos on the map (on average) against my one team, we don't have the ability to sit or camp or even burn downed solos. It's basically die from the other pushing solos or die from the guy who's already dead behind you. Playing Hunt in teams at T3 right now simply means another hunter lost and maybe a new unlock if you're lucky.
Yeah, two sides of the same coin. The constant paranoia of a solo getting back up (or wondering if they are a solo at all) hurts the session. They need to revert.
Arguably a beautiful part of hunt. You don't know if they are solo, duo, or trio. Just like you don't know where you will spawn, or where the boss is without getting clues. This lack of information is a nice flair to the game.
I agree about the unknowns of the game being what makes it fun. But it already exists in wondering if there's a teammate out there that is with the person you just downed. Otherwise, it's just automatic to trap the heck out of the body and sit and wait. To me, that's not an unknown, that's a set behavior caused by the mechanic.
I wouldn't agree that the solution is to camp the body or "trap the crap" out of it. I fill like we all can arrive at that "play style" regardless of who or what we are against. I think the hurdle is the paranoia as you mentioned above, so it results in that stagnant gameplay loop that doesn't necessarily exist further up the matchmaker.
Not to say that Necro doesn't have it's own... challenges...
I mean a great way to help lower the paranoia would be to stop all the ways to restore Health Bars 👁👁
Can’t wait for the event to end because the amount of times I was able to live and restore a bar to fight a team again with randoms is insane
Even burning a team member before going to boss just meant they were coming back full health again
question, so when you loot a body, you always get a chance to get consumables back. But if it's a missing medkit, you only have a chance to get that back right?
If you have full consumables, that doesn't mean you will get a medkit back if you're missing it, it's up to chance? correct?
A person should only restore bars via a banish imo during a match
And I'm speaking as someone who solo'd most of the event...self-revive just adds fatigue to me as a solo player. One would say, "Then don't pick up Necro!" But come on...I'm going to use all the tools at my disposal. I'm dumb if I don't pick it up. It adds one more thing for me to think about, and I agree with something someone said in the feedback area: I want to just feel risk a bit more as a solo player again. If I die...that's it. Only way someone gets up is if a teammate revives them. No teammate? No revive.
Disagree. The ability to restore bars keeps people in games. When the traits aren't around if you have a bad engagement before the boss you might just leave because it's not worth fighting a bounty team knowing you're one shot to common guns.
That's very true. If you are going to play solo, you are going to take Necro. It's only upsides. And large ones at that. I don't disagree there.
There's nothing about a play style based around having to sit and watch a body burn for 3 more minutes in order to progress in the game. Especially if you have to do this multiple times while another solo is getting away with the bounty.
Especially after the first time it happens and it's revealed they are solo. Welp...they can get up a couple more times so we stay put.
then stop doing that...
Solos find it irritating that you sit on their body too
Then stop reviving. 🤷♂️
Ah yes, the very irritated solo shooting you in the back is not irritating at all...
Eh, yeah it is. You just mentioned that you are playing around their body. You don't have to do that. You are choosing to do so. I am not saying X skill vs X skill as mentioned above in this thread. It is a playstyle choice. It's not the only solution on how to deal with dying to another player. It's just the easiest one to arrive at.
I pretty much assume that any hunter I encounter is a solo since all my lobbies only have solos in them.
You act as if Salteris is the only person that does this. Nearly EVERYONE does this.
No, I stated earlier that this is a common approach. I have said now in two different ways that this is not SKILL SPECIFIC. It's the EASIEST approach to arrive at.
Almost every time I die as solo (from 3 star to 5 star lobbies), I get camped as long as they aren't distracted by someone else.
Okay, but people saying "Then don't do that" is just not super helpful.
I said there is nothing about it. Idc if it's a play style choice or not. It's a complete waste of time that I must do. I'm forced to cope for a malfunction system only the creators of that system can do anything about.
Self-revive has created a widespread behavior whether we like it or not.
I feel like there's this stigma in chat that this is an argument channel. This is a discussion channel. We are discussing.
I didn't say the only solution is "dont do it". I am pointing out that these are common approaches, but not the ONLY approach. I haven't even defended Necro, just pointing out that there's other ways to look at the problem.
Another person said don't do it, so that wasn't necessarily directed at you. Apologies.
It's all good, I know I came in later in the discussion 
When someone says just to ignore something that has been baked into the game and I'd be a fool to ignore, it comes across about as annoying as "git gud" comments do.
So yes, I start to get irritated lol
Yeah I left this in chat, I don't think Necro is without it's flaws.
We also see the very common approach to just camp the body and waste time. Because you don't know if they are solo, with necro, ect.
This approach is super easy to arrive at, by everyone. But I think it in the end fuels player irritation and frustration and their end-result is probably gonna be the same
Right. Some "mystical" stuff is cool. Just as long as we don't lose sight of being gunslinging cowboys over magic toting wizards (cough Shadow Leap)
Although, shadow leap can be fun as heck. It has completely neutered meatheads tho
Merged traits so you can Necro to any mob in 50 range sounds great
Were Meatheads really ever more than an annoyance?
Still responding in bad faith, I see, fine I will disregard everything you say from this point out. You have added absolutely nothing to this conversation and you clearly have no intention of adding anything to it either. That is a shame.
As much could be said for most PvE in Hunt...
I really think shadow leap is cool, while being incredibly limited in ability
Birds, stick, birds, immolator, hive, BIRDS, HORSE!!!
A couple people talk about it like it's so op but like... Kill ai around your compound and it's worthless
It does seem a bit much at times
I live a rural area and I have never seen as many birds as there are in Hunt
It really does. Especially when entering a compound and 3 of 4 entrances are blocked by birds....come on, seriously?
Oh, but the 4th one has a meathead
Bird, bird, horse, dog cage, also very common
The only thing I'm interested in adding to this conversation is that solos are a plague in Hunt and something needs to be done. There has to be less incentives to let people who have T6 skill dunk on T3. Something needs to be done about the incredible waste of time that dealing with solos entails. Burning is useless unless you're entire team is camping them for what feels like hours in Hunt. Nothing about that is optimal or common.
especially on windy run, that one is so bad for it
I've talked self-revive and pve...my next complaint is melee
Having melee in this game makes sense...what doesn't make sense is being shot a couple times and still being able to charge someone and swing with full power
There needs to be some kind of stamina drain when getting shot. Also, what person in real life can snake jump left and right and forward while having an axe lifted above their head? Super silly
Meh I dont care about that, if they were to implement that then I would start practicing shooting hunters in the leg so they have to gimp for the rest of the game and shooting them in the arm so they cant wield two-handed weapons anymore... Because that would be coming next. Although, although making players limp around with a leg injury would be quite funny
Adrenalin is pretty powerful
I'd say it makes less sense that you can aim your gun well after having endured a few shots but Im fine with that
Realism isn't always what's fun in games. I'm glad none of these things are in
There doesn't have to be anything past a stamina drain. There's nothing more infuriating than clipping someone a couple times and they can still bunny hop slither their way towards you for a power swing.
eh, it's not like melee weapons are really that strong tbh
Speaking of bunnyhop, Id rather see jumping removed. The bunnyhopping is stupid.
for pvp I mean
What? Most melee weapons are a one-shot kill
So are shotguns from a greater distance
and making opportunities to actually get a melee kill is typically harder than just using a rifle
Not in the many areas of the map that are close quarters...
Either don't let them push this close or use the fact that you can decide the engagement distance, making sure to keep longer angles
If they can be pushing, you can be repositioning to be farther away if that's your preferred engagement
That's not always possible
Alright and from the perspective of the melee user there are even less possibilities to make use of their melee
I don't know. I stand by the fact that the movements people can make with melee are bizarre
Those individual situations where you're out positioned don't make melee too strong either. If you got cornered into melee you were outplayed in some fashion
You can typically tell if someone is trying to approach close
Pretty hard to get this close to someone without them noticing
and then it's up to you to start planning against them
It's crazy because I'm talking about what happens with the unrealistic approach to melee and you guys just keep telling me how to engage it. It's not about the engagement. It's what happens when you're already engaged.
What is this about? Realism or balance?
Again, it's the answer of "just do this" when it's really something baked into the game.
If you try to run at someone with an axe in real life and they have a shotgun, you can't slip and slide your way to them. Sorry, not happening.
Okay, the dismissive tone is getting pretty annoying
So, I'm done here. Thanks for chatting
I hope i'm not seeing an argument for realism in this game, or are my eyes deceiving me.
I honestly don't even know
I was pretty specific in what I was saying
From what i can tell you dislike the unrealistic approach to melee combat in this game?
Is this about realism or balance?
and if both, I think we should handle one topic at a time
Both. And it's the same problem which involves each. If you get shot a couple times in close quarters...you shouldn't be able to wiggle your way for a one-shot power swing.
It's pretty simple.
For the realism angle: (I dont think its that important anyway) But adrenalin lets people make some pretty crazy things and a healthy person can cross a short distance very quickly.
To get back to the self-defence thing, there is a reason policemen like to keep a laaarge distance and why you are told in many self-defence courses that you need to have the pepper spray already in hand before the situation escalates to an actual attack,
Missing is also always a possibility, made even worse if you have low RoF weapons.
and regarding balance: yeee, I really dont think melee weapons are that strong considering there are shotguns, fanning, nitro, and some pretty fast firing weapons
But I'm not talking about missing or being surprised. I'm talking about shooting someone twice and they can, not just charge directly at you, but do weird snakelike movements while carrying a heavy axe over their head and kill you. It makes ZERO sense
I'm not even going to argue the realism aspect because that's a silly argument to even have to begin with. This game especially is so extremely fantasized, the character we play as are even alchemically and magically enhanced and whatnot, not to mention a realistic approach would detract from the experience if anything.
I mentioned the adrenalin thing twice by now
Shooting someone doesnt mean they'll be slowed down
Balance wise i see no big issue with melee. In every other instance you have a firearm and many means to create distance either prior or during an encounter.
If the dude gets close enough to stab u with a melee then that's on whoever let them get close.
I think most people would agree that you'd have more success in this game using rifles, even slow firing ones than melee weapons
Absolutely
I think the only ''viable at '''high''' level'' melee is the katana and even then
Typically you can keep your distance, poke and proble with shots, use tools, rotate for new angles until you get em
Weirdly I had more success with the katana melee than I typically have with bomb lance
love the katana
yee its fun
the other 2 slot melees feel pretty cumbersome in comparison to the katana (axe and hammer)
i love the hammer but it just kinda sucks
I honestly dont know what to do with the hammer xd
fuck it we ball
yes
oh that good
still takes some time to come out tho
and the overhead is much easier to miss
You forget the almighty shovel! I love me a good shovel kill. That bonk ftw!
I love the shovel sfx
you need to learn to pre-emptively swing with the axe and hammer to see results
I pick it up just for that
I did fine with the axe
Hammer not so
But, hadnt as much experience using it
Love opening barricaded doors
axe also does bleed so its a bit more lenient with its kill potential
I once had a lobby wipe using mostly the axe
Was, v fun
I should give the hammer a few more tries
eugh
I must study for upcoming exam and then sleep
Uni killing meeeeee
I dont like the hammer, it feels ridiculously slow
same to me
Good luck with your exam
@rigid hemlock Genuine question, do the unrealistic aspects actually bother you that much? even with the plentiful of realistic touches hunt has.
(might be because they had some recent unlucky experiences with melees, it happens)
I perish now
buh bye~
i think suspending your disbelief would help you enjoy the silly stuff
Just the risk of engaging before getting to the main objective imo, don’t do it if you don’t have to
I don't think it's usually a choice
Sure ambushes happen, but that’s a shared risk
And no matter what, people already complain about getting a bounty and just walking out or lack of engagements. The event traits help promote it by keeping teams topped up between
If you let a team walk out unopposed, that’s on you
If a team wants to leave and you can’t do anything about them leaving, it’s just rng
Again, I don’t see those as problems
It’s part of managing rng and risk,
I guess I’d let players get a 25 bar back on looting but only that max
Neither of those are what I said. I said people simply choose to not go to the bounty because they're at a distinct disadvantage from a previous fight. The event traits promote taking additional fights and keeping servers active
The event traits also make it a complete non-issue after a fight to get up and go like nothing happened, like what’s the point of letting that guy I purposefully burnt down to 75 health or less get picked up if I lose a fight, knowing he can just shrug it off
Like, why burn at that point anyways- if you fall in a battle, it should absolutely impair you later on
Otherwise, it’s just another aspect of hunt that has loosened its punishment
Which I don’t agree with
If you lost a fight why do you care how the rest of the match goes. If you were the team at bounty would you rather have an actual fight and play the game or just pve and walk out
Because, usually the methods used to burn end up requiring a sacrifice
EG: Dragonsbreath or consumable slots, or incendiary ammo
The only exception here is flares/flaregun
You burn someone's team mate to make the current engagement easier for you, not cripple them after your own death
That could 100% be a strategy,
I have disengaged battles to regroup and fight them later when they are weakened
If you play to spite people after you lose, that's your personal agenda and not the event perks fault
It’s not spite
I literally just explained one scenario
And two, it’s part of them losing part of the fight- if you get downed, you lose a bar until banish- it’s worked fine all this time
If people don’t want to push, they leave and that’s fine too
You should have a punishment if you fall in a fight, like you died once-
How to fix it? Banish the boss
Boss already banished? You were too slow, get it next time buckaroo
I still think all it does is discourage further engagement and is not an inherently better place for the game.
If you disengage and want the advantage still, keep eyes on the resupply and get easy kills.
I don't agree that losing bars during a previous fight from the main objective is inherently supposed to be some kind of punishment. Winning a small fight to ultimately be crippled because it took time is not fun
I mean, we clearly have different perspectives because I just consider it a consequence of engaging in early battles- and a major reason to push for those early battles rather than avoid conflict because if you can inflict that upon other players, it’ll dramatically increase chances of winning
And so ultimately it would push me to fight more, just as the initiator, rather than disengage all together
Besides, in high MMR I’ve seen- people are bloodthirsty as fuck no matter the consequences… I’ve had a few surprises seeing guys push with bars missing anyways and it always gets me cause of intuitive thinking
I mean, I also take early fights. I push for gunshots but I'm almost never retreating until they're dead. Disengagement can be an option, but it's just very rarely the choice made by me or the opponent. If I win I like having options to be in fighting shape for the boss if not everyone was involved.
I think taking fights with the idea of shaving off a bar or two and retreating, while valid, is incredibly uncommon and not a reason to alter event traits restoration.
When it comes to event traits this event has shown me nothing is off the table (fucking TELEPORTING)
So they can keep that, I just don’t want it in Hunt Vanilla
And I also don’t want events to be a 1/2 the year thing either….
The teleport is so over hyped for something that contributes very little in actuality
Even if it’s minor, I don’t like it- it’s like the cyclone
Cool on paper, but I don’t think should be in game
And I’ve won a few fights due to it… I am certain those players did not enjoy that
people were tweaking when cyclone and teleport were added and they both are rarely used
which is good, they should both stay bad
i find teleport mostly useful in being the easiest way to kill meatheads without wasting a bunch of time or alerting everyone with dynamite noise
also a neat way to relocate from a boxed in position
but the need to have rando grunts still around makes it very situational
#game-ideas message @elfin narwhal
I can't agree with this suggestions because if every pellet needed to hit in order to OHK that would make shotguns essentially RNG which is not exactly balanced in either person's favor (since spread is already random). However, I think some shotguns need tweaks for sure:
-
Terminus levering is just stupid and adds no actual value to the game. It's cool and feels badass but it's so incredibly shallow in skill expression you might as well have the computer play. I'd even go so far as to advocate to remove the levering compatibility but that would make people go rabid so i think reducing the speed it levers at would make it much more bearable to play again. Also, the aimpunch mechanic in general in Hunt is way too punishing as it is not damage dependant, someone could hit your toe and your screen would be pointing at the top of the map (you can imagine how the Terminus with levering plays into this mechanic). Crytek should rework the aim punch mechanic to be dependant on how much damage a shot does, rather than just being a fixed effect.
-
The crown and king is a shotgun that is basically a slot machine; either it kills everyone in 3 quick shots or it does essentially nothing. I am a strong believer that it is in the game purely because of it's historical significance IRL rather than being something that would add something interesting to the game as it's entire design goes kind of against Hunt's gameplay. I digress. I think this weapon is just poorly designed and I honestly have no idea how to balance it without making people go rabid over it's ''premium'' status being affected.
Other than that, I think the slate is just too good and invalidates the specter in multiple ways. It requires no traits and it's faster at everything, the only thing the specter has over the slate is the OHK range but i think that matters little considering
how fast the slate is.
I think the shotguns are still vulnerable to plenty of counterplay. I would argue the marksman and sniper scopes are way unhealthier for the game than shotguns due to the fact that, if played at their effective range, most snipers have effectively no counter play other than other scopes or just running away. You can counter shotguns with distance, fanning, levering and landing a headshot etc.
i was going to mention how terminus levering is stupid but i didint as for the rest i think that the problem wiht shotguns is how people play with them, ie sitting in a building and waiting there issint realy a counter play for this, besides nades (which if the player is competent will never work) or wallbanks (which you have to know where they are or get realy lucky
terminus is probably the weakest full size shotgun other than specter bayonet.
I agree that camping is stupid but i don't think there's a real way to counter this. Over the years i've played I just learned how to play around it and counter it but that's to each their own.
On it's own, yes. With levering? It's incredibly strong.
it's good with levering but still not as good as slate, crown, rival et al
i would much rather fight a slate or crown than a terminus wiht levering
thing is just stupid
the movement penalty with levering is severe
the spread is mediocre
against a competent slate user you are just dead on the first hit
ye but you can wipe intire hallways by aiming in a teams genrel direction and holding down mouse
I can't say I've had the entire team stand still in a hallway like that at once
they dont have to be standing still
I still think slate is significantly stronger than it even if you aren't running slugs
i think slate is more versityle its just in coumpounds at close range the terminus is too strong
if you're within 5m of a shotgun and they shoot first you should be dead anyway
I like terminus fletchette though, but it plays much different from a normal shotty
probelm is if you dont instant kill them with slate they can do something be it run or turn and kill you, with terminus they just fire another round and kill you
slate has been much more consistent on that front for me. I've died more to not getting the kill on the first shot of the terminus than on slate, and slate still has fast follow ups
but not instant like the terminus
I think we'll just have to agree to disagree on this
alright
it's all really just personal preference tbh. the shotguns are probably the guns that are closest in balance to each other (except crown slugs lol)
@hoary widget I have swiftly returned, regarding your suggestion I just wanted to add: It would also free up slots for future traits to give the ability to have builds that play even more distinct than the combinations we can have rn
Which would be
v nice
Yeah, it's what i meant with reducing menu bloat. Read my mind.
oh
Gonna be honest Im sleep deprived and I didnt even catch that xd
Maybe I did but only subconsciously
There were a lot of words i can see it being lost in reading
@brittle shale The devs have previously stated that money being the lowest loot priority is intended to prevent PvP from being too rewarding. People would just extract without playing the objective, i. e. getting and extracting the bounty.
Same reason why contraband weapons cannot be sold
@tribal willow It would be good if your suggestion included a couple of sentences as to how you would change things. "Fix it" is pretty useless tbh.
@'ing me about what the devs previously said is useless. I provided a suggestion because it is QoL if you don't agree move on.
#game-ideas message
Tbh a lot of these would be neat but I think people took the idea of combining traits too seriously. Not every trait that is remotely similar should be merged. Iron traits made sense to be merged because you were essentially spending 2,3,4 etc points just to properly ADS with your gun.
However, what I think makes more sense, and I think most would be open to, is traits auto merging themselves when you have them. Like the pitcher one mentioned here, if you could have all 3 of those traits and then continue on, shoving your hunter full off more traits, then I think that's kinda nice for the level 50 hunter fantasy.
Everyone keeps pushing for more Hunter powers, more abilities, more generalized power creep
Trait combinations are just another rung on the ladder of powercreep
It's not quality of life, it would have a big impact on gameplay.
Also, I am free to comment on other people's posts, just like everybody else. And posting what the devs have stated in the past is providing contexr to why lootikg money has a low priority and was made to be that way.
Agreed, but people just prefer to see things get stronger then other things getting weaker
Take medium ammo for example, the best way to buff it would be to nerf compact and long ammo to reducd power creep.
It sucks, because people don’t understand that powercreep will just ruins this game ultimately- the growth ability of the hunter should come from player skill growing, not their equipment mainly- in this game at least
We are already seeing pains stemming from Custom Ammo over utilization and variant bloat
Before, a cycle rate under 0.8-0.9 seconds was special- now it’s almost guaranteed in every fight
Expensive loadouts used to require at least a little investment and risk
Now they are given relatively cheap or free if you’re good with RNGsus
Everyone has fanning now
Everyone has levering
Like what the fuck
Like can we please go back to old hunt where fanning was a privilege not a goddamn expectation
It’s getting to a point where traits may as well be free, and everyone just chooses their 15 and moves on with an unlimited budget
Realistically I think trait combinations are much better compared to any of the new perks in events becoming actual perks and that's the only real change I can see coming in terms of perk balance.
I really do think the overall balancing of traits in a vacuum is fine. The tuning of new hunters and such is a point of contention and can be argued, but the actual traits themselves are fine.
If we started getting major outliers like Shadow Leap (crazy good) or Mariner (very unique, but majorly useless) as true perks though that's where I draw the line.
Though, say, for example, if they wanted to make Rampage a permenant burn trait, I wouldn't mind that.
In fact I'd rather have that over Relentless
Yeah it’s because of respecs, but I like it overall, it makes the game better in some aspects but worse in others
I find more people with fanning than I used to back when the game was first released but it’s not unbearable
Levering is very common but I think it sort of always was
@hoary widget You should break your suggestions into 3 posts. Determination & Adrenaline being combined is a 🤔. The other two would be a hard pass, IMO.
The traits they (Crytek) combined made sense because ultimately it didn't change their functionality, it just meant the Hunter could use a wider variety of Primary guns open to them and there's less time wasted searching for the proper trait.
Dauntless being combined with something... sure maybe but a 3-in-1 no way.
Survivalist idea is plain OP. That's power creep. Each one of the status effects traits should be separate because otherwise it throws off build balancing based on trait slot availability.
New traits dont have to be on the level of fanning or levering
Also, some perks dont see much use rn because they by themselves are just,, not worth a slot compared to other traits
I have been playing this game since the beginning... and its always the same, you put trios of guys with 100 prestiges against literally friends with 4 days playing. How you consider that even posible? its much better to play against monster than them. OCE is dead because its imposible to learn against this cowards who make trios being lvl 100 instead of teaching new people... Think something, im tired of defending this game, its becoming shitty... give more power or defense to low lvl players against high prestige players! the skill difference is huge in this game
make the game free for a while in oceania, its completely death and full of experienced players only
What kind of protection do you think of?
@pliant mountain I think just giving the small vitality shot 15 seconds of Regen would be more than enough to make it more viable.
I'm guessing the playerbase in OCE servers are too small to have proper matchmaking?
Having a period of free access could be a way of trying to jumpstart a more numerous and hopefully stable player base
Is that what you mean?
That would just be an even bigger reason never to Prestige. Prestige shouldn't be used as a basis for balancing.
Your points regarding traits make like somewhat sense but unlimited money? LMFAO you think hunt players didn't have over 100k each before this update? Every single god dam person had at least 200k or more who can afford the guns they are buying.
Old hunt sucked ass
Legendary hunters weren't fun to use and picking your loadout to choose with your perks currently is awesome it lets more diversity
I don't want to be stomped every match cause some trio already has maxed out hunters while I start new
So glad we can bring perks now and choose what we want it actually allows for build diversity
I think it should be toned down or at least made consistent with legendary hunters.
How so?
how so as in toned down or consistentcy
Do you mean tier 2 and tier 3 hunters should have less perks?
And only get 3 like legendary hunters?
I am all for giving only 7 perk points to every hunter so they can choose what perks they want
With 7 perk points as a solo I can bring necro
Magpie
And hundred hands consistently
Magpie is a must as a solo.
Imo anyway
Now if every hunter has only 7 perk points
Sure they can bring levering
But not fanning and levering
They can bring levering and necro
I think this would balance out the meta more just a hunter wirh no perks but access to 7 perk points.
Levering Necro is actually 8. Levering resilience
Was levering 3 or 4 points?
4
id be ok with that
Levering and iron eye
7 perk points is the sweet spot imo
Let's decent diversity
But old bunt rng perks on legendary hunters
i meant mostly recruiting legendaries you typically get shit rolls and then you look at the normal hunters in the shop and they all have fannign doctor lightfoot
That costed bloodbonds to get rid of LMFAO
I know you're fine
I get your frustration
The other guy wanted old hunt
Meaning bb for removing perks
i literally have to dismiss like 8 legendaries in a row half the time to get more than 4 points after refunding
that was so dumb its insane
Premium currency to make changes to a very temporary hunt is toxic as hell
Yes
That is why I like the new changes
People complain about camo on a hunter
Mate free hunters get 2 perks weapons tools and a melee and medkit
Legendary hunters cost 100$
We get rng perks and sometimes only 4 perk points
With no equipment
Now if you want to balance it to find a sweet spot for perk points on every hunter
Like tier 1 only get 4 tier 2 and 3 get 7
Legendary get 7 etc sounds good to me
Allows for build diversity but limits everything
I meant old hunt in terms of how hunters didn’t start basically stacked in terms of perks at the beginning
I think instead of 7 points, 5 points would be good
Enough to get necro, or bloodless, or salveskin, or levering, or a loadout specific traits but that’s it-
You shouldn’t be able to walk into a match, die, and restart another match with like 10-20 points worth of traits immediately
They earned those traits,
People expect traits now a days not realizing they are a reward for leveling your hunter- that sucks
As for the money, again- players earned it- I used just about nothing other than A Romero Talon + Hand and limited items to get to a point where I could afford what I can afford now
Now the game hands out lebels for free
Like what’s the point of the economy if there is no limit to what people can buy now without real effort
i just want necro and iron eye thats it
Nah, I think that’s too much-
Choose one
2 perks is fine imo i already reroll for more
Don't mind him he's mad he got killed by fanning
He wants tarkov but western shooter lol
no its valid that majority of perks should be from winning a match
Nope since then people who are already maxed out will always win more
That's one of the reasons they changed it
it is annoying getting fanned or levered by noobs sitting in bounty way more after the change
Sure put words in my mouth
If I wanted tarkov I’d get a pc
ever think they are maxxed out because they have more skill, sure their perks help but they had to get there by winning in the first place
Since we are putting words in peoples mouthes, you want cod but western shooter which is why you defend these changes
pc master race
Nah, I want hunt to be like it was- you earned it before
And you prefer premade loadouts like cod with every perk lol
And based on your previous posts 5 perk points? Man they get levering still who knew!
“I need to have 20 trait points at start, it’s just fair-“
Yeah, but that’s all
Nope
What else? Kiteskin
Iron eye is 3 points
Yes that's why I said 7
4+3 is 7
I said 5
5 is enough to create a significant impact but require you to win to really expand
Lmao “pub stomp”
You get angry when you lose it.
Do you even read what I post
Do you even know how I plays
I’m on console
I have a k/d of less than 1 and I am 5*
I don’t pub stomp
Skill issue? Get a pc?
But back to the main topic
Yeah, 5 points is enough
Ignoring his "points" which makes no sense idk man's tilted from levering
Lmao again bad faith
Thankfully they don't cater too that.
Unfortunately they cater to the cod players who have no patience
Need instant gratification
And many others
I said I want 7
Nice using my own quote despite literally not applying here, just learned that phrase?
I'm solely talking about perks
No it applies here read your statement
Thinking I'm a cod player
LOL
Mate go seethe and cope in the feedback section
With the other solo necro complainers
I’m sorry, your reading comprehension is deplorable
And you’re in bad faith, im going to go back to doing something else have fun here
Someone uses his words against him because he assumes they are a cod player
Gets mad mocks thinking it's bad faith
Resumes providing no benefit to why 5 is better than 7 perk points. Besides thinking taking too many perks = bad
Have a nice day!
@prime belfry what the problem with playing with people from around the world?
People in this game complain about ping because they think ping is what made them lose when in actuality they just lost a gunfight and wanted a reason to complain.
This may be the major reason behind your complaints the meta of both versions of hunt were vastly different when I played on Xbox vs PC. Levering, fanning and any other fast shooting weapon simply dominate console due to the fact it’s harder to aim. While these play styles still have relevances on PC they are kept in check by players with good aim
That’s what I’ve seen at least from my total time on both versions
Though I never had aim assist when I played, maybe it changed things
CryTek PLEASE fix this RIDICULOUS "something went wrong while trying to create a session" bug. seriously, just search "something went wrong" in the discord server and see how many people are posting about this a day ......
Oof rip I get that. Got the concertina bomb bug yesterday necroing near a trap without resilience will sometimes disable your revive
Even if you have health remaining
first suggestion please be nice
30,000 isn't an exageration? I'm down with it -- bring me the actual flamethrower
as long as they remove solo self revive I will upvote anyting 😄
Hi, My name is "Omgerd look at me pro streamer. I die then get up again, they never gonna keep me down. Pissin' the night away. Please subscrube."
We ignore the fact they literally just got beat for views because no one cares about "the other person." (edit: other person = actual customers, not paid promoters)
I honestly super agree with snow suggestion but I think a lot of us snow enjoyers like me are coping along that the new map might have a snow biome and or entire theme
Realistically I do think if they wanted to do snow it would either be in the aformentioned case, or for a winter seasonal event, which like. We have been in winter for a while and all we've gotten was Inferno from last event (if you count that as winter and not just fall/halloween), and Ash Bloom this event, which... is NOT snow
I think desert or Boreal Forest would be awesome.
I slightly fear it might be something supernatural though.
Ash Bloom is enough supernatural for me tbh. I'm jonesing hard for a snow biome.
The only challenge with a snow biome is fitti g it into the lore. Do they get any snow that far south?
Being from NE Texas I can say yes but it's rare. Those Cajuns in LA don't have internet so their opinions don't matter.
Crawfish prices are stupidly high right now so there are a lot of unhappy people in my region (not joking) so best keep it real.
🦀
(Don't hate me I love me some Étouffée)
I only wish I could speak Creoles ..then I'd possibly run this game.
First thing I'd do .. get rid of solo necro revive in the name of Crawdad. Second thing I'd do is create a legendary hunter in the memory of Choctaw.
I don't think snow would be done well. I think if they add snow it will be like a mix between ash & rain... big white chunky flakes that blow up and whisk about with a misty blizzard PoV and whistling winds... nothing will stick on the ground, it'll melt as it hits.
I think what most people think of is snow banks, tracks in the snow, crunchy footsteps, and bright blood against crisp white snow. I think that'd be novel if they would do it but that people would still get bored of it and want it removed or reduced from map rotation. Plus that almost means fully new maps as so much snow would change every area.
If you don't know Choctaw, google it.
FWIW Choctaw are heroes in both NA and EU
and since I'm half drunk and thinking EU and NA .. we need a Lafayette legendary. A true historical bad ass that fits this timeline/genre.
I'd spend 20 euros on that. Alert Crytek CEO.
We just got our Canadian mountie .. time to get down to fricken American Soil. If your hero isn't buried under bona-fide dirt from my garden then are you an actual hero -- ?
Jokes aside Layfattee is and was the man. Imagine world where what you said (and what you risked/gave up) actually mattered.
I feel like Ash bloom couldve been much more subtle with the supernatural stuff imo
AshBloom is probably my least favorite of all mutators.
It's interesting, but the false footsteps and such are a bit much. I don't have a problem with stuff like heavy rain because it mixes it up a bit, but having full on fake noise is jarring.
I think it might be more enjoyable in Soul Survivor.
Solo Necro ress is pure garbage, but not only solo, necromancing thru walls or floors is also the most dumb mechanic ever, i agree with you should be able to ress friends, but you need to be on the body, otherwise it can be abused so bad..
Is was fun for a couple of days, but now, everyone just abuses it for the mmr de-rank
I honestly would be fine with Necromancer being taken out all together. Usually it's a bad rez anyway.
#game-ideas message @upbeat axle you dont even need a vpn for that man. i can literally play in any region i want because the ping limits are so high and i can freely select them
also im not entirely sure what u mean by "client side rendered trade time" but yeah post-death trade window existing is dumb
client side rendering is a thing in hunt, that is why the high ping players can even play at all. Trade time as mentioned by my friends, is about 400 ms. which is fucking stupidly ridiculous in terms of timing. This is why you get shot when already behind cover or hear your enemy die and then you die literally 2 sec later. thats what i mean, but i guess people call it post-death trade window. I just couldnt come up with a better term.
Also, yeah you dont NEED a VPN, but a lot of them do use it.
fair yeah i've just never heard that terminology. the actual hardcap for the server rejecting shots is like 800ms but supposedly that's like a last-resort
yeah english isnt my first language, hence my skuffed terminolagy 😛
i suppose it's sorta naturally capped by the ping limit but that's still potentially a 450ms gap (plus your own ping, plus bullet travel time) between killing someone and dying to them
and that's not accounting for ping spikes/manipulation
makes you think why they choose that leniant amount, and not a more realistic one. At this point i feel punished for having good ping.
I'm not gonna say outright that high ping overall is an advantage in every situation but god does it suck to play against
!network
@upbeat axle Which icon exactly do you get? And what region/time of day?
VPN does not mask your ping.
in order of frequency, 6 , 2 and very occasionally 1.
usually from early in the evening till late at night and even the early hours of the morning.
It's not every match, but 1 in every 3. started happening during the first weeks of January.
EU region.
I have occasionally seen games with 1 and 4, but they're quite rare. Although I reconnected to a game the other night and I was rubber banding all over the shop for a solid 5 minutes or so. It settled eventually, but my ping was low the whole time.
#game-ideas message @hybrid forum I agree with most of what you said. However I don’t think there is an issue with the length of the events. But that most peoples complains come from the lack of rebalance of traits. I have also been seeing people complain about player detection from the totems being a point of contention, which I can understand.
not referring to you, but i am reading it alot lately.. i honestly dont understand all the people saying snow is not a good addition to the game "because it doesnt snow in the louisiana". i mean really we are playing a game with zombies monsters and people that can teleport, is this realistic and does this fit to louisiana? 🤣 if this things can happen, also a climate change can happen. and beside of that, i am sure that 90% of the people dont even know where the game plays, and other 5% know it but doesnt know where louisiana is located and if it snows there or not so.. 😄
Snow is ok, but if they add blizzard I'd be very upset
@astral pivot You should keep in mind that most Russians live in Western Russia which is part of Europe. So for them the logical choice for secondary region is Europe and their ping is usually fine at around 50-75.
But.. They don't all play there? It's just a secondary option for nearby regions, just like many EU players have NAE selected as secondary
@humble quartz How did you find out that guns have diffrent sway despite the stat saying otherwise ?
and which guns you mean specifically
because as far as i know it is indeed true that the vast majorit of guns that are in the same-ish category share the same sway
for example most 3-slot rifles without any attachments share the same base sway, 3 slot rifles with bayonets share the same sway, pistols with stock share the same sway, pistols without, etc...
Let's not act as if these numbers were normal...
One exception i know of is the Winnie family - specifically the Winnie 1873 where the Winnie C has reduced sway to distinguish it more from it's bigger magazine brother
which as far as i can see is wrong in the stats (or they changed it again)
And how did you get those numbers
You have played bad games in terms of snow. And also fall into the same problem of hunt players expecting the game to be nothing but sunshine and rainbows then the devs have proven they want to add otherwise. It would be good to get more used to it, because Night has been a problem for so long, and they re-introduced Night 2 with Inferno, Rain and Ash Bloom with these events. Snow is really not that far off, and being blunt, snow would actually probably be the easiest mode Hunt would ever have, considering if they opt for any kind of snow on the ground, a lot of hunters would become easier to see and it would change up the skin meta at very least.
In terms of the logistics of it lore wise, I don't know and I honestly don't care. We could take a family trip up to the north for Hunt in Washington or Minnesota or Canada or something, people did point out Mountie basically being a classical RCMP so who knows.
It does not help to be so closed minded. A tundra of any kind or just light snowfall would make a lot of difference in visibility for the positive OR negative, and again, people are begging for XYZ day weather condition when it is increasingly obvious that the Hunt developers want change and unique atmospheres to play in, as shown by the latest event structure, and likely Ash Bloom staying in rotation after the event.
Snow could be a wide variety of things. It could be a foggy, low visibility mess like Ash Bloom and Rain basically becoming fog after 30m in the average game. Or it could just be a light dusting, enough to cover the ground and make enemies and AI alike stand out more.
I do trust your good faith - but i know that a lot of people also just troll on their profiles
i knew a whole bunch of peeps that specifically used chineese or russian looking profiles to troll in Dota for example
because they knew these would trigger opponents the most
yeah i get that - but that alone makes the Data not that bad
obviously there's the unknown part which could be just about anything
and there's the big part of people from Russia - which is kinda to be expected as they get really low ping in EU as a secondary region
for example i can connect to Russia servers with 60 ping (which funnily enough is half of what i get to EU when my ISP decides to act up)
You assume a lot about my outlook and personal experience. I never extract due to map type and welcome every map mutator. Whatever you read into my feedback is your own thing.
As is what you read into my feedback and suggestion 🤷♂️ at the end of the day, the devs decide what gets added, and in what way it affects the game
If i'm not mistaken, Germany (5), Poland (2), Norway (2), Czech Republic (1), Turkey (1), UK (1), Montenegro (1), Ukraine (2), Netherlands (1), Italy (1), France (2), Latvia (1) are all reagions that are either closest to or second closest to the EU servers
so that's 20 people that absolutely belong to EU as primary or secondary region - 17 if we expect Latvia and Ukraine to not go to EU servers and use RU instead
I think there's also something I've read multiple times before which is that the Asian servers are allegedly dogshit. So there's every possibility that playing on EU with a worse ping is preferable to playing on a crap server closer to home.
Sure, you could make some left field argument that cheaters don't like playing other cheaters, but there's no proof that people from Asia are playing on EU because of that.
yeah i also don't really want people to accuse entire regions/countries of cheating and thus break the rules
I mean, that's fair. Especially an entire region.
someone on game questions told it to me. isn't it correct? on console i think you notice it more if there is more sway. for example its really hard to hit a still standing target from like 50 meters in the head with the sparks pistol (if you try it 10 times, a few of them for sure will miss), while with the uppercut its easier
afaik that's just bias
base guns of the same kind have the same sway usually - which is then modified depending on attachments, like bayonets or sawn-off stocks which add extra sway or added stocks to pistols which reduce sway
the one exception i know is the compact ammo winnie
where they gave it some adjustments to make the winnie C and non C version more distinct - so they added recoil and lowered sway on the Winnie C
does it actually have lowered sway? iirc the ingame stat is the same, at least
I feel like the spark has more sway than base upper cut
Some one can make a comparison somewhere
the stats say the sway is the same
but IIRC it should have less
Cornf, if you’re here buddy- maybe this is a good video for you considering homereel isn’t here anymore as a creator 👁👁
what happened to homereel ?
ohhhh he's blue now .. got it
Ok. So I understand that a while back they fixed tge spwning so that it was far less likely to run into another team right at the start, right? Then why the fuck have i hade 3 or 4 games in the last couple of days where the entire lobby spawns in the same corner section of the map
because they didn't make it impossible, they made it less likely.
and people chasing shots will still go for loud spawnfights that drag on for a bit, even if they didn't spawn right next to it
I understand that, thus why I stated it was far less likely, but it still seems to be happening consistently. And I know the difference between people running over and people spawning at the same exact compound
I've never seen so many people complain about ping or be xenophobic torwards regions than I have in this discord
I mean, most other games don't have the weird trade window like this game does, but yeah people do really be xenophobic here sometimes
I don't really understand it because for me, it's maybe like, one in fifty fights where some sort of voip interaction actually happens 💀
People like to cope so they just go with the thing they've heard other people say because it must be true
Hello, I recently started playing hunt on xbox series. I watch a few of the partnered twitch streamers. From what i am understanding when the partner has giveaways for game content, the content has only been for steam. Are there, or are there going to be giveaways for twitch partners for console gamers? Or am i mistaken in my information? Thank you
You should be able to connect your Hunt:Showdown (aka Crytek) account to your Twitch account. Once you do, you'll be able to participate in the drops, as far as I am aware. The drops have not started yet, they start later this month
Ya true, like I am biased because I play on NA and in my entire 500 hours of play I've only ran into an instance of a bad trade once, and it was a melee trade which are already notoriously bad even ignoring ping
In terms of the dlc giveaways on streams i think those are pretty much exclusively steam codes
He mentions partnered twitch streamers which leads me to think twitch drops. But yeah, if he means the Crytek streams, I believe those are PC only codes.
Crytek gives partners dlc codes to give out im pretty sure, which is what i figured he was referring to
FMJ gives the Winfield marksmen a Headshot range 14m above a centennial sniper… maybe compact headshot multiplier is a bit too high
velocity is so slow thats basically unuseable but yeah compact fmj is way too strong
yeah but good luck hitting anything from that far with any sort of efficacy with mv that low
i mean the entire idea of fmj is that it carries damage better over distance at the cost of being slow as fuck
which idk, depends on the person but its for that reason i virtually never use fmj
#game-ideas message
@chilly junco i understand the idea, but realistically, there are already traits to counter burning, and if you want to stop burning more effectively, medkit and/or physician do that
@tiny pivot It's no longer about burning in battle, but rather burning when you fall
I mean, MV is ultimately something anyone can overcome tbh since it’s just a matter of how much you need to lead
And I use it all the time anyways so it works very well, nonetheless- I don’t think it should headshot out to so far
150m like the base is totally acceptable for a full sized compact rifle, so with FMJ it should only go to 160m at max
I mean another area of note is the Caldwell conversion with FMJ, a higher hs range compared to an uppercut and (if I remember correctly) even a Trueshot
(I don’t mean I hs at 170-80-90 all the time, but I do fairly ok landing body shots at 100m if I am in a decent position when I use it)
But again, considering its main usage- compact FMJ is still a straight upgrade to compact and it’s very strange how much of an upgrade it really is in most situations you would use compact in unless you’re a headshot machine
Isn't fmj seen as a straight upgrade for medium as well? Since it's got better pen than base long? Just slower? I don't see how compacts the target here
At least with Medium, there are some ammo concerns
With Compact, you just have so much reserve and resupply too whilst also not really affecting the MV as much either- while you have a point with medium FMJ being a straight upgrade too- you also have dum dum taking its place on many medium ammo selections as well
Where as compact only has dum dum on 2? guns, and 2? variants of those guns
So what you're saying is compact needs more dum dum options
Nah
What I’m saying is FMJ should be reworked
It’s supposed to encourage wall bangs, so I say let it do that specifically
Rather than be a straight upgrade in most compact situations
It's suppose to help wallbang AND make the guns relevant at longer distance with slower move. It accomplished it's goals very well.
Enh too well
Again, I’d prefer FMJ be a side grade rather than upgrade
HV is probably one the best examples of a side grade ammo that this game has
(Ignoring how it also is technically a straight upgrade bar silenced weapons but it accomplishes its goal well without being a no brainer- ((except on the officer carbine for a bit and arguably still…)) )
It's the best balanced side grade - except also just an upgrade - especially on this gun
Your discussion points are a mess
Yeah, the way I worded it but I mean- on paper and in practice are different
It’s a minutia, my point still holds up
I think most people would argue that both are basically strict upgrades. Both have valid uses and neither are too strong.
FMJ on long is not too strong
FMJ on medium starts to be really compelling when you want to keep fights within compounds
FMJ on compacts is a straight upgrade and way too powerful as it sits tbh
Literally nobody complains about compact being too strong except the officer carbine as a specific example of the gun itself needing work
Mmm, that’s false- the idea of compact FMJ being pretty overtuned isn’t a new topic or niche topic
I mean, it’d be great if crytek could show some pick rates per update
Lemat compact especially with the velocity updates have been an amazing example of FMJ being a no brainer- which no special ammo should be
I’m not saying special ammo shouldn’t be good, but it also shouldn’t be a no brainer
Thanks, i do have that set up. But i am talking about twitch partners can giveaway dlc when they have them, but they seem to be only for steam, not console. Are there console dlc giveaways as well for twitch partners?
I believe not. Other people here have also mentioned them not giving away for consoles so that is the answer likely. Sorry for the confusion.
no I just think it would be very cool
@rigid path players you did not interact with cannot be reported because in the past people would spam reports, causing unnecessary work for customer support and thus delaying any action against those breaking the rules.
A single report by one of your teammates is fine and if you encounter a suspicious player whose name you cannot tell, you can always report them via customer support. If you provide enough info, such as date, time, map name, location, etc. they will probably be able to identify them.
Its fine, thanks for confirming, i appreciate it
I'm just gonna spam this question until I get an answer I guess: WHEN IS THE FIX FOR THE "There was a problem when trying to start a session. Please try again" coming?!
Every time I get it, I'm just gonna ask again until it's fixed, aight?
THREE TIMES NOW, in a ROW!
And every time you have to ALT+F4 as well, just ridiculous
Four times... Still haven't gotten into a QP
Click onto another UI option before going into a QP match again.
you have to click off and back on
Also should you continue to do so, we'll consider it spam
Okay I clicked on QP, went to BH and then back to QP, queued and got the error code instantly. This happened 3 times now, so it sadly didn't resolve the issue, at least not for me. Any other tips that might help about this problem? Only encountered it to be worse since the last 3 or 4 days, before that you got these error codes, but not as frequently as it is now. So any working tips would be highly appreciated.
it's not a complete fix, but that's the current workaround we have.
They're still looking into it on the backend
it's better than it was a week ago but it's still fuckin up
try hitting queue in BH then cancel then go into QP
alright, gonna try it a few more times. Thanks regardless. Hopefully the issue can be resolved at some point, as it currently is it's quite annoying. Hmm haven't played much last week so I don't know about it, but as long as it gets resolved at some point that's fine. Thanks for your answer, appreciate that. Cheers.
Okay, third try and it works. It's super rough but at least I'm able to play it. Thanks again for your tips and hopefully it gets resolved soon.
It's been around like this for over a year, so don't hold your breath 😛
Well it never has been as bad as it is right now. I can live with it if this error occurs every 20th time, that's fine and all. No game is perfect either. But having an error every single time or dancing tango just to be able to queue is a bit much I have to say. So as soon as this is "somewhat" resolved it's mostly fine again.
it's been like a month... far from a year
New engine will fix it
After a long time I came back to try what is new and unfortunately I am not pleasantly surprised. I have no idea what happened whether it's intentional or not but the "new game" no longer supports widescreen (21:9) Previously there was no problem either in the menu or in the game (just look at some older YT videos... https://www.youtube.com/watch?v=jWJwkM0XHgI ) anyway, it bothers me so much unfortunately that I was forced to uninstall the game again and I'll try again in a year... Sorry bros
The UI in lobby has been fucked i think, but afaik the ingame UI thing was intentional so stuff wasn't super far to the sides. I definitely think it should be an option, though. The boss icons (and event stuff) being not against the edge looks really bad
The option to customize everything about the UI should be added, this can't be hard to implement...
And you know this how?
this can't be hard to implement...
The cry of non coders everywhere, lol
Just check the "[ ] add customization" box in the code, ez
whoever disliked my suggestion I will eat your flesh
unselect the filters. if the trait you're clicking isn't shown in the list, it can't select it to allow you to refund
@pine patrol poison ammo doesnt reduce velocity
like the other specials
it does still lose pen but thats at least one good thing it still has
Still, poison gets fully mitigated by a single 20 minute shot unlike bleed or fire where bleed continues (albeit minor which can be stemmed quite quickly but still is effective) and fire can still burn rapidly (arguably the strongest status of the three)
Personally antidote should halve/reduce healing and allow a max application of light poison of half duration which can stack with mithridist to be full immune
This is the only opinion on poison I agree with
red name showing up to antagonize people who have opinions ... I mean seriously ... dude had feedback .. we should have more control over UI it's not a crazy opinion
the UI in this game needs work
cutomizable UI should be ez mode .. it should literally be one of the cornerstones of the design .. UX is a big deal
Nothing wrong with the idea, until the point where they needlessly add the classic "this should be easy to add" when many things don't work like that in practice
I mean, it SHOULD be, but knowing hunt spaghetti code it would probably break a ton of shit nobody could predict
While it may be a decent of work, a functioning and easy to modify UI is probably worth the effort. Same with keybinds, I can tell there are some shortcuts taken that break shit too.
"Spaghetti code" is just another buzz word people like to use. The only ones with any insight into the code work at Crytek.
The game is a result of the code brother, and its not hard to tell certain things are poorly put together. pls crytek fix the lower weapon binding
I admit "easy" is a bit of an overstep, but it shouldn't be impossible and if it is, it's worth fixing whatever makes it impossible
Buzzword or not there are enough examples of unrelated changes breaking another part of the game that the term was born. It wasn’t born out of thin air. They had to take the Lematt out of the game for a time because an unrelated change had broken it. There is a history of these examples making @rotund obsidian ‘s point perfectly relevant.
Hunt didn't birth the term at all as far as i'm aware - it's just a derogatory term for particularly unstructured code.
People just started applying it to Hunt when they were angry/annoyed ba issues popping up with in their eyes seemingly "unrelated" changes
@fresh yarrow i suggest removing the names if you don't want a warning from the mods. they don't like it when you make it look like the game has a cheater problem.
@jagged wagon crytek is the same breed as starfield devs. down to the minute behavior of deflecting blame on steam comments
oh you're not supposed to say that too
Shame they dont do anything about the cheaters ruining their game
they also don't like you telling people they gave you a warning
oh whoops, jesus
crytek is the most transparent game dev of the century
Im a big fan of crytek and i love hunt but the cheaters are getting out of hand
give it a minute. you'll come around.
I dont understand that last comment
ah I understand, you have lost faith in them
until they made it very clear if you're asking questions, not buying dlcs and getting excited for more bb products you're not important to them
I have about 3000 hours in the game but Im getting ready to pack it in, if they dont care about cheaters ruining their game then ill find something else to play
nothing hits you quite like this game when it works
but it doesn't. that's why we're having this discussion
Deleted my previous message
Yeah, that statement made me laugh the first time I saw it. Yes, of course gamers are disconnected from how games are made, they don’t make them. They do pay for them though and they don’t care how hard or easy it was to make, they care about if it’s a good game or a bad one.
oh yeah btw the mod threw a red herring by saying the players are using the word spaghetti code because they're angry to deflect the issue of objectively bad code
Indeed, but I am not gonna bother arguing semantics when the point and the example I gave still stand, I have better things to do.
That turns out not to be the case if you actually read it.
Since people are blatantly lying to you, the reason we do not allow name and shame is due to German privacy laws combined with the fact that many cry cheater when in fact they just lost and can't comprehend that. So avoid a witch hunt we ask that names not be shared. You can share the img, talk about it, no issue what so ever. Just don't say "how it's done" or show their name
That's not to say there are no cheaters etc, but this is the reason we do not allow it.
You can also give - #hunt-general message This a read
if you actually care about the issue
these are the people i have to play against? great game!
@vivid spade #game-ideas message i actually want more masculine women instead
i can’t with this suggestion 😭
“give lulu dualies if you know what i mean”
💀
anyone else having issues with creating channel invites?getting a message ''maximum number of invites created''
I’m not sure you can ask people to be civil when you’ve been sexist through and through
you’re defining women by a certain feature which is just odd if you ask me
I highly recommend moving on from this topic
Not his fault the only women hes seen use a script tbh
No need to play the innocent card like that lol
Actually false
Anyways, I do gotta say
They gotta update some models by adding in new faces
truly showing your colours
I see the same faces on hunters all the time now
Especially since everyone is rocking tier 3s
We need some new outfits for the tiers
For some reason I get a lot of the guy with the grey hair and half burnt face
🤓 i think women have to have great big TITS in a game set in the 1800s please dont be mean to me though
If u said "add more muscles to make them more masculine" i'd be having the same argument
its not the fact they exist but that u want more of it fella
i want more androgynous characters
See thats blessed
There are a few good ones but i want more
The tier 1 black hair lady that’s short cut and pretty round face with the red shirt could be just be a really feminine guy and I’d believe you
would it be too much to want a third voicepack that is neither male nor female for certain skins?
They are looking into custom voices for some legendaries
bros still dragging it out
Oh, that's interesting. do you have a source for that or was it just kinda mentioned offhandedly on a stream or something
discords terms of service doesn’t allow discrimination against groups of people
U asked for a female skin to get bigger tits
Uh one of the red names brought it up I believe, so this is very shaky lmao- I think they said it was asked though
you're weird bro
i’m just all for masked hunters in general
what do we think of beekeeper on like a 'how scummy is it to run' type of vibe
Not at all imo
i wouldn’t say scummy
its kinda gray and ive heard a few ppl complain but i dont think it really blends in that well
It’s not bad at all
Unfortunately before the recruitment change, the only downside was how obvious mama Maye was
On top of the lack of trait points and discount on gear too?
Don’t run legendaries anymore sadly
Big muscley women ❤️❤️❤️
also true
More twinks in hunt please
took the words right outta my mouth
Actually anybody in base pink/purple is good for me. Don't really care what build
I mean this implies that there weren't but it shouldn't matter. There just were lol
Thanks, I read it and Im glad that something is being done, all Im saying is that it makes you feel a bit impotent when you report the same cheaters multiple times over a long period and they remain on the bayou, feels like no one cares but obviously thats not the case.
Im pretty sure at some point rome had a femboy emperor named Elagabalus or something like that
Maybe idk
It’s not really known for sure, some say that it’s true some say it’s political slander
EU Servers flooded by russians again. Unhittable.
@uncut chasm it previously cost blood bonds to respec so that menu is probably a carry over to ensure you aren't making mistakes.
I'm the mean time if you take off all the bars you don't like if you add the bars back on the equipment menu or the main lobby there's no confirmations
Dear Crytek plz Order new Server sometimes i have so much rubber banding unplayable , ......
hello, Can you add a function in hunt!! when you get hunter lvl 25 + there must be only one button available. "RETIRE" and can you disable "DISMISS" Because PPL missing the BUTTON and accidently Press DISMISS instead of RETIRE
#game-ideas message you can bind melee to a different key (even mouse) and pressing Q to change weapons also cancels the charge
@weak abyss How exactly do you imagine that being possible? There have always and will always be visuals that provide a little more camo against certain backgrounds. Even before legendary hunters were a thing a T3 hunter had a visual advantage over T0 hunters.
Only solution would be to remove different looks altogether and just have one hunter model for all.
Red vs Blue, like in Halo
How can you imagine balancing weapons possible? There have always and will always be some weapons that are better than other in certain situations.
Yes of course
If something can't be made perfect it means any attempt to improve it is void, understood
Legendary hunter in Hunt are perfectly fine. Heck, people have even made "find the whiteshirt" videos and it was nigh impossible.
People just don't like when others play more tactical and don't mindlessly rush around 
Add a bit of white to each skin. Similar to the recent Cowl skin
@brazen pawn That's already an option... it's called non wildcard contract.
Hello Jesse, thank you for your feedback. Unfortunately, this option is not available in the survey.
it's an option in game, if you don't want to play the wildcard condition you can play just normal BH
Technically they can I believe, but it's not to the consistency of the wildcard. There's a low chance you'll get them though.
@native prawn The chat bot asks the language you would like to report in and then brings you to a form which you can fill out.
see how it keeps asking questions.
etc etc
Fix your shitty packet loss rubber banding fisher price servers. PLEASE
Not when it's in wildcard
Also having issues with packet loss/rubber banding
@weak abyss and @tiny steeple Honestly stripping people of the option to play tactically would be one of the worst decisions for Hunt. They've already killed the feeling of "high-stakes"... if you make everyone have the same level of visibility or create unrealistically lightened compounds then the game will become a neutered mess, then they might as well cease to make it a Sandbox Extraction Shooter at all and go full CoD Team Death match.
Certain cosmetics being overly hard to see isn't "playing tactical", it's an unearned advantage.
People seem to loooove binary thinking, the idea that every problem is all or nothing; either we make no changes whatsoever or we just completely nuke the system and rebuild it from the ground up.
This isn't a situation where all hunters need to look identical, or some wacky imagined slippery slope where there'll always be a new meta skin to use. Skins can vary in their color and camouflage, but there's a line past which it starts to create some issues. Monochromatic hunters with disrupted silhouettes should be handled with care, and there is an amount of camo that crosses into problematic territory.
Did you read their suggestions?
Yes
Changing lighting in particularly dark areas and breaking up monochromatic cosmetics will not ruin hunt lol
These things have already been done to great success in Hunt and the game is fine, better for it even
It's obviously not possible for all cosmetics to have a perfectly equal level of visibility, but the idea that there shouldn't be such a wide disparity between your typical hunter and the most extreme camouflage is pretty tame.
Deeper still, this is something most games address with shaders rather than direct changes in cosmetics, which I typically support
If the game gets even more run-n-gun it will loose more of its old fan base. Editing people's purchased skins to make them match a objective "visibility standard" is bound to cause a lot of unhappy customers.
Yeah, in my opinion the game is at a good place for environment and character design. I see no need for change or to give every Hunter a obvious tell. Or lighten the overall game world.... if that's really an issue then just suggest that the flashlight becomes standard kit without taking a spot.
Nobody quit hunt because they nerfed Cain ._.
Idrc if people get butthurt over skins being changed slightly
Live service games mean you shit will not remain untouched forever
There's no ethical problem with making balancing changes around cosmetics
The lighting suggestion focused on overly dark areas, not just pumping the saturation up on the whole world. Again, these sorts of changes have already been made in Hunt numerous times
Environments are there for gameplay, and the art team works with the map team to make sure environments are believable even if they're not pitch black lol
It's not gonna be fortnite all of a sudden because you can't sit in a void with headsman
Most skins have an advantage in particular shadings & surroundings, moving into thoses areas is a tactical decision included in positioning.
The problem is that a select few skins have an overwhelmingly strong advantage in particular situations, and a still above average advantage in most others
Not that sometimes the floor is tan and your guy is tan
You're taking the outlier as an example, one they have already said they are looking into.
Yeah most of the skins aren't a problem, the outliers are the problem
There aren't a lot of complaints about t3 hunters because they're not consistently obtainable within reason and are on average still weaker than the really bad legendary hunters
Even though t3's are more difficult to see than t1's
Yeah then the Feedback should name them and not ask for such generalizing as no low-visibility Hunters.
Well, you replied to two suggestions. I agree one was less thoughtful than the other
The lighting suggestion is a global change and I think an agreeable one
#feedback message
completly agree on this one. Solo-Selfrevive was a lot of fun during its first appearance with the Traitor's Moon Event, but since it became standard, it caused me quite some frustration, by either waiting an eternity to hope that "MAYBE i can get up again, or waiting for an eternity, that that my enemy truly burned down.. Especially considering, that those solos are in higher MMR than the teams, but still would get multiple chances. It also kinda watered down the "hardcore" aspect of Hunt for me (just like the redskull-revive, but that's another topic).
Because it's reasonably tailored, it's focusing on outliers in the environment rather than making the game "unrealistically lightened" in favor of gameplay
The reason I did a lump response was due to gibbles tieing his suggestion onto the one about player skins. Both suggestions are targeting visibility and request an overall higher visibility. There's already been a lot of changes to the game in favour of aggressive gameplay and higher visibility but honestly stealth/ambush gameplay is just as valid a playstyle as sniping, run-n-gunning, and whatever else and it should remain that way. I love that Hunt is a Sandbox... no one should be forced to play one particular way all the time. I don't think of this game as an eSport competition, it's not meant to be always fair, or highly accessible for casuals, but rather diverse and unique in its strange niché.
@h4ilking I'm indifferent as I don't see a necessity to identify with the Hunters (or if so I would just project my ideals onto them regardless of flavour texts) so I abstained from voting but I find it a bit depressing to see how many down votes you've already gathered (which makes me want to give a 👍🏻). Anyway, in a equality representation you have my support. Maybe it would be better as a Feedback?
Eh I expected it to be mostly disliked, it's very easy to do. I just put it up more to show that there is at least a little demand for that representation in new content. Especially since most of them are locked behind past events or twitch drops. You're probably right that I should have put it in feedback. Either way I'm already personally quite happy with the one nonbinary character we do have in hunt
@signal mural I just think I shouldn't be able to stare at a headsman in pitching and not see him. If he wants to play tactically he can find a crack peak or have good movement, not sit in a black corner.
We could def do with more but as far as not event limited we do have Sofia, Lulu's girlfriend, and iirc mountain man is canon gay
I find it baffling how many people are defending necromancer when it is an inherently bad perk for the game overall that promotes toxic behaviour and makes the loadouts/gameplay somewhat stale
Like.. I get that you want to give solos a better chance at winning their games but in the current state self-revive is unfun for both parties and forces everyone to bring flares. I think y'all already had this discussion a lot but looking through #game-ideas and seeing all the thumbs down for suggestions of making necromancer more balanced is insane
I think the killer shouldn't be punished for doing a small mistake (not camping the corpse for 2 minutes after burning it) when in reality the game should have been over for the solo already after he got killed
You only bring flares for solos? You don't burn enemy team bodies to make them make stupid plays and kill them for it?
No sound for using self-revive except the gasp and some rustling + the dead person gets more information about his state than the person who actually managed to kill them. Why can the dead person still hear? Why can he choose to revive at any given time? They can literally just wait until they hear reloading or even just a dog attacking and they can immediately stand up and punish the player that was literally killed you moments before.
Giving solos a fighting chance is the one thing but favoring the person that played worse just a few moments ago is straight up bad design. It's the argument that everyone brings but it's unfun for both the killer and the killed to be sitting there for 2 minutes just waiting for the other one to stand up/burn out. Not to mention that you HAVE to take flares every game, further limiting your loadout and at the same time making the game unfun for Duo/Trios too because everyone will just be able to burn everyone.
I don't want to invalidate my ranting by saying this now but yesterday I had a death that had me and my buddy discuss for 1 hour about how bad the trait for the game is and what you could change to make it better.
We were playing quite good for our circumstances (we don't play many shooters) and managed to get 4 kills, kill the boss, get the trophy etc. with shadow sight we then saw two orange lines flickering right next to each other and thought there was another team. We kill one of 'em, burn them and move to the other person to kill them too. Delighted that we managed to get 2 more kills, we reloaded our guns (still thinking it was a team) only for that guy to stand up and headshot both of us with fanning. Was it a skill issue? Yes, most definetly. Is it still incredibly frustrating and bad for the game to punish the "better" players for letting their guard down for 3 seconds? Also yes.
Nah, we're abusing flares even for teams. But I'm not here to talk about how flare burn is bad for the game too in terms of the dumbing down of gameplay.
Although at least if self-revive didn't exist you wouldn't have to take flares even if they are strong. Necromancer for teams is so much more predictable and needs a lot of setup to work properly. 25m range limitation, being unable to fight back for 10(?) seconds, hearing worse because of a sound in your ears, seeing worse because of the grey vision and of course playing a sound for everyone to hear.
Self-revive has none of it. You can only win with self-revive unless you're a K/D player and don't want to ruin your precious K/D by trying to get up constantly. Self-Revive is simply a "try again" button and it makes the gameplay very stale.
Why not have the dead person hold "revive" for 3 seconds, playing a sound for everyone to hear thus making it more fair for others? It's just that camping a corpse for 2 minutes in unfun.
The two minutes is neither required, or that bad imo. Traps and burn together can redown and slow down a solo enough that you can simply move on and they're a much weaker opponent for it.
I'll always argue that the greater issue with Necro is that the MMR mod is too high and the inherent MMR loss of playing against lower MMR players is too easy/large. If you weren't almost always playing against, in general, higher skilled solos I don't think anyone would complain.
And also, before flares we survived with solos too. They're not required, they're just a very powerful tool right now you take regardless of your feelings on solos
Well, I'm not saying that necromancer has no counterplay, I'm saying that having to setup every kill you make in case the other person suddenly stands up is simply bad design.
I know necromancer isn't OP, it isn't a "get out of jail free" card but it is still way too strong and - like I said - you can only win by using it because the worst thing that can happen is dying again.
Imagine adding a boss that can only be hurt by one ammo type. Would it be fun to have to take that ammo type every match because that boss might spawn?
It's not really the same, since there ARE more than one solution to finding a solo
Welp- I've been whining for a while now, I would like to know why you think self-revive is a good mechanic?
It forces camping and more or less forces you to take certain items to counter it which is never a good sign of a mechanic.
Of course you can run away or something after burning the corpse, but when they just stand up and kill you from afar that's again a pretty dumb thing to be able to happen when the self-reviver made a mistake that ultimately already lead to their death
The most clear reason Necro exists is because the trade windows within hunt basically made solo play impossible to do reliably. Enemy teams can trade into a solo at almost no cost to them and just win.
You could argue that's just the cost of playing solo, but the trade windows are not something you can really outskill
While thats true, it's still "unfair" for the duo players then. If the Solo kills one mate and camps the corpse, he can then just try to trade the other person, get up and "win" even though he died too.
In a 1v1 both players should have the same chances even if the other had a duo partner, giving the solo more confidence/a weapon to more effectively fight the now-single-duo-player is still not a good choice
I mean, if your partner trades with the solo and you then engage you already have the upper hand. You knew where they were, you knew they were down at least one bar. You can't put all situations into a vacuum because there's typically more than that 1v1 happening but you as a team are still at the advantage
yeah, if the trade happens at the moment both players are alive the solo definetly has the disadvantage
And I agree with you that the trade windows definetly are a problem in that case
But I think it's dumb to give solos some kind of confidence even if they already died twice
I don't think self-revive itself is a bad mechanic but the way it's implemented is horrible.
Up to 4 self revives? 5 with that perk that makes you not lose a bar upon death? It's literally just a button press without the opposing players having a chance to react until it's basically too late
Just walk a few steps too far away and the solo can stand up and kill you in the worst case
I'm hopeful that when we see MMR changes in the future solos will be
a) playing against closer to their MMR opponents
And b) not degrading in mmr as quickly as to not get into the stomping range as quickly.
If/when we see those changes I don't think we will have as many issues with it.
I hope so
I'm a 3* MMR player and while some people might laugh at me my opinion is still very much valid because devs shouldn't just look at the upper crust of players + issues like this might "threaten" the future of hunt by degrading the playerbase/scaring away new players because of mechanics they don't yet understand
My Friend is a 2* and the amount of prestige 30+ guys he has to play against is frightening especially when you think that's where every player starts
Nothing more unhealthy in a game like this than a "win fight" button against noobs
I know knowledge is power but that's just straight up bad for the game because not every player can/wants to watch a 40 minute EVERYTHING YOU NEED TO KNOW BEFORE PLAYING HUNT guide or something
What a lot of people seem to forget too is that Hunt was designed with 2 players in mind. Solos should be hard and doesn't need to be "fair" against Duos because you can still find people online to play with
I play solo a lot and I believe self res was a big mistake. When I queued up as a solo I accepted the disadvantages that came with it, I understood that if I die, through a trade or otherwise, that was it, back to the lobby. Problem is, the self res makes for some great streamer content.
I just think it's funny how the problems kinda just build on top of another
Trade windows increased? -> Unfair for solos, they need self-revive
Self-revive is too oppressive -> They make flares burn corpses to counter it
Counter to self-revive + paranoia of solos-> everyone takes flares
Everyone has flares -> Every corpse ever gets burned, leading to annoying gameplay for both the dying and the killer, also lowers the quality of Duo gameplay + less build variety
Other than the trade window thing (which has been in the game for a long time), a lot of the issues are how free reviving is in this game.
Burning is a good thing for the game, and Resilience going from 100 health on revive -> Full was a mistake
Team necro has most of the same issues that solo necro has, but is somehow less controversial
instaburning from flaregun is annoying on the recieving end but i think it encourages more aggression which is good
Team necro should make more of a sound from the person doing it
facts
Yeah thats true but having someone camp inside a house is very annoying and the camper always has the upper hand
i think its because theres typically more shit happening and an aditional teamate that can cover and do shit etc
Compound design issue tbh
Death to Salters and Pitching
Ik they said that but I've genuinely never heard it even when I know a nec is happening
well thats where the flaregun benefits, if you kill thier teamate they cant sit inside or thier teamate will die
or choke your dead teamate in the building
thats more of a crouch in corner shotgun win argument
which is a problem in itself
There's plenty of counterplay to burn. I hope they don't nerf the flares into oblivion because of the complaints. Tweaks are fine of course.
maybe reduce its ammo so you only have 1 flare
Because there are a lot of factors you need to fullfil before being able to necro revive a mate.
25m range, sound while using it, no way of fighting back during revive, impaired hearing and sight during revive
Self-revive is a simple "Press Button, be alive" kinda Situation with little sound to Tell someone revived
I don't personally think solo necro is that good, but I'd be fine for tweaks to it too. I would hope they also apply to team necro, however
No way of fighting back during revive also applies to solo necro
Solo necro is more annoying than good
most of problems come from low elo where from what ive gatherd people just sit on eachothers bodies 24/7
Solo necro kind of inherently deranking you + solo mmr reduction feeds into that, I think
True that but you can time self-revive more easily giving you the time to fight Back. Sitting on a corpse for 2 minutes because they can just stand Up ist simply bad design.
Yeah that part seems very dumb
Anyone who's 4-5 stars in teams but can't hack it solo ends up in three star and ruins the game for them
But that's not a mechanical issue with it
i agree
killing a solo and having to babysit them till they die is annoying
flaregun speeding up the process tho
I just think being FORCED to take something to counter the possibility of a perk is bad for the games health
You aren't forced to take it, there's plenty of in match counterplay
- it's useful for other scenarios too
For example?
Bear traps, lanterns, looking at them for a bit
Of course there are lanterns then you'd have to leave the corpse, giving them time to stand up
Pretending to be in a fight so they res early
Thats probably the only reasonable thing
It works a lot tbh
But that still leaves them with 2-3 more self revives and you'd still have to look for a lantern
Usually I take note of where some are when I go through the compound
But yes, there won't always be one available
At this point flares are Just so strong that they are more or less a necessity rather than a choice
If you're devious you can also whisper sweet nothing's about teaming up into their ear and shoot them when they stand up
You can throw a choke bomb on their body too so you get a sound cue when they res + they get aim punched
The psychological damage is good
Yeah, thought that again leads to you possibly wasting all your Equipments because of paranoia
Since there is no way to Tell a solo apart you have to act like everyone is a solo
How many choke bombs are you planning on using in one match? They're good for zoning players too, but well that's what you want to do against solos
you can still find lanterns or take firebombs instead but yeah i take flaregun every match
Traps work well against solos too
They can survive them with certain setups though
(which is why they should nerf resilience)
But Like.. isn't it still Bad that you have to Trap every corpse you leave behind?
When talking about how stupid self-revive is I'm not saying it's OP or broken it's simply annoying and hindering the overall flow of the game/makes you waste Equipment on dumb stuff
i flare all bodies anyway
I won't cry if the adjust it but I just don't think it's a pressing issue
Then you'd still have to Camp the body though
Yeah, They are trying to adapt the game all the time to draw more players in: bring in trio lobbies, make playing solo more attractive ect. This all make sense from a business point of view. It’s just a shame when these changes have knock on effects that bring negative experiences that previously weren’t there.
Or rather, I think there are other things that are causing it to be an issue in certain elo brackets
well after i kill them i look for teamates and if we dont see any then ill sit on the body for like 30 seconds
in 5-6 star theres rarely solos
I'm a 3* unfortunately so my lobbies are filled with mmr deflated solo players
If there are solos they never self res anyways
They definitely should fix this.
yeah low elo lobbies seem like trapping and burning is mandatory
which is bad game design
And it's especially bad for the future of hunt because there will barely be players that think the game is worth learning when they are playing against 500h+ players at like 5h
well they are gonna get beat anyway theres only so much to do about that
but if they have bad expirences like solo nec lobbies they probs wont like it very much
yeah that's what I was talking about
imagine getting your first kill against someone and they just stand up and kill you
I had some really bad experiences with necromancer lately and so I thought a lot about it and the ability is just inherently bad designed
for example yesterday: Me and my friend are popping off for once (we're both pretty bad at FPS), we kill 4 enemies, kill the boss, get the trophy. We scan and see two orange lines right next to each other. Another team(?)
We shoot the first person, kill them, burn them, trap them. We kill the second person and, thinking those two were together, we don't burn the other person, he stands up and kills us while we're heading for the exit.
That's the point to catch others off guard
Necro was designed to give solos a way to compete with duos and trios
If you wanna nerf solo rezing nerf all of reviving
Being able to revive teammates four times is stupid
Should be 2 times max all around for solos duos and trios
Unless you have bounty then you can revive more times
I'd honestly be fine with that
Maybe they could even make 50 bars worth bringing somehow
They haven't yet 
But I think 2 revives max is perfect
But they should then also give self-rezzing a louder sound cue or or at least cast time because a button that lets you try again at a point of your choosing is not healthy for the game
Had a guy yesterday run around constantly reviving his teammates
3 times each
I one tapped each of em
Solo or trios
It is annoying reviving 4 fucking times
No
Lmfao
Make every revive have a loud cue
You can't just go
"Nerf solo rez"
Yeah, thats fair
I doubt cast time would matter since most successful revives wait longer than the minimum 10 seconds
Only*
There is no need to "buff" solo players though because this game was designed for multiple players
I never said buff
But you're applying consistent nerfs only to solo
If you find it annoying bring concertina
But they are buffing solo by allowing solo-revive to be a thing
Or alarm trip mines
I think the serpent and magpie options for solos are good overall
Boom sound cue
Making them both equal in terms of sound etc. still makes the solo stronger
They should probably make necro revive in general louder and not every revive
Huh
If you let the enemy stand on top of their teammate you at least know where they are/were
What is the difference here...?
Make every revive the same loud cue
Just make it louder is what I stated
necro revive is on range, thus it's harder to tell when someone has been revived. if you loose the enemy and the corpse you left behind it's your own fault for letting them revive
Necromancer lets you revive teammates from afar
yeah, that sound should be louder
^^
But I'm saying that a normal revive shouldn't be loud because it's already risky enough
Nope
Make it loud
Sneaky revives are possible
The regular revive is more silent than necro
Why though? If you manage to let the enemy team literally get on top of the corpse of the guy you killed it's your own fault.
Same with necro
If you get killed as necro and camped
It's on you
On solo*
The logic you apply to solo
Every time now applies to duos and trios
I apologize if I sound like an ass
I'm just having a hard time exactly understanding what you mean
but yeah, making every revive louder would fix the necro problem too though
I agree with that
Big loud cue
If you revive regularly
Big loud cue
If you revive necro in duos or trios
Big loud cue
Want a silent revive?
Or lower volume
Only if you have bounty
Big risk big reward
Honestly a perk for silent revive would be nice
If they made it louder and then you could revert it to make it more silent (only on normal revive though)
Solos shouldn't take it
Useless perk slot
It'd end up never being taken I promise
When you can just revive at range
Louder sure
But safer option
In every scenario
You lose hp but much safer and costs only 25 hp
Bring a regen shot boom
When you apply balance in a game like hunt
You can't think in a box
You have to cover every angle
Because of how vast this game is
It's like overwatch in the sense of nerfing or buffing something too much makes other things less valuable or too valuable
Nerfing things based on annoyance =/ Balance
Seen that happen so much in videogames that it ends up making the meta even more unbalanced lol
Apologies again if I sound like an ass not trying to be. Just tired of seeing people complaining about solo rez without providing examples/alternatives
I stand by making only 2 revives for everyone to make games slightly more aggressive and reviving being riskier. But if you only get 2 revives burning corpses should be slowed down.
pls fix high ping abuse, it's becoming unbearable
well thats where flaregun comes in
Agreed but people don't like changing their loadouts as much for some reason
I wasn't aware of either of those! Glad to know
I WILL argue this. There is an inherent disadvantage in playing solo in hunt. The fact there is not a solo only game mode reinforces this. Every solo knows that they are probably going to be outnumbered. You HAVE to adjust your play to this. The devs trying to close this inherent combat issue (more is better) will only cause pain. The responsibility for winning lies solely on how the solo player approaches situation not on the devs to give them a bunch of, ultimately, unbalanced buffs. @humble quest
Yeah, I agree with this. I don't like how many advantages solos have gotten. Solo was supposed to be a challenge. You aren't supposed to be on even grounds with a duo or trio.
Hey everyone I know I probably shouldn’t ask this around but I would really appreciate if y’all can help me out… I got matched up with this team and.. they already started in the lobby about my loadout being only close range (which I like a lot). I wasn’t allowed to and I thought to myself :”ok I’ll give it a shot maybe they’re really good and we’re gonna have a great match” ..then in the match I tried to revive one but the meat head was on him so I decided to throw a bomb to the meathead.. worked I got the guy up and it turned out to be a “problem” cuz I “wasted” a bomb.. I said I’m sorry I didn’t wanna get beaten by the meathead.. then after the whole lobby was killed and 1 guy was left and killed both my teammates I got 1 up and he killed the last one.. yes I ran a bit back cuz I had a centennial and katana but in a bad spot.. so the other guy gets revived and starts going absolutely nuts about how “bad” I am in the game. Telling me to wait outside… I didn’t tolerate that and said “what the hell is your problem” he straight up answered with how bad I am.. I decided to leave cuz they had the bounty and I just got killed over and over again by them till I was fully dead. They started to keep insulting me about my gender cuz .. apparently.. women aren’t allowed to play?!!! Ok.. then when they got me up again the just kept going on about me being a shemale and being terrible.. I asked them to let me leave and leave me alone and they said no.. they kept killing me again and again.. till my mother decided to turn off my internet cuz of them.. with other words by them I got insanely disrespected and hurt because I just tried to enjoy the game like everyone else here.. so would you all mind reporting the people? Tomorrow when I get my internet back I will make a little compilation of what they did and said and post it to YouTube and TikTok.. so y’all have proof as well
Thank you all and I’m sorry if I’m interrupting all your fun games.
- x steetch
Team killing is definitely something that crytek takes action against, though I will suggest you remove their names from your post as naming and shaming isn't allowed here.
Hopefully you reported them in the match, but as long as you have the appropriate time of the match and your steam id you can report it and action can be taken.
Sorry you had such a poor experience. Crappy people are everywhere.
@strange hollow Please add a more detailed description to your suggestion explaining what exactly it is you want and why others should support your idea.
Thank you so much. Do you perhaps know where I can report them?
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Thank you so much!! I’ll send prove tomorrow because I can’t access my pc at the moment
Hope your randoms improve in the future 🙂
I hope so too and I hope these guys won’t get to play the game again. I wouldn’t want anyone experience what I have just now.
also I'd just like to add, lol @ them because there's nothing wrong with Cent+Katana combo at all.
that's messed up, for sure report them. sorry that happened. most ppl are nice in hunt 🙂
I had a bow and katana before which I use a lot together and is a pretty good loadout. They didn’t approve. I should’ve left that minute, but I really wanted to give it a chance. I also think my teammates were cheating. They both didn’t miss a single shot and hit
@glossy acorn how to damage a game 101 💀
lol someone's mad
We should be more focused on the gameplay of Hunt not something as pointless as to what genetalia character is into.
Ay representation means a lot to me and my fellow hunters and I'm simply expressing the demand that exists for more of it. I'm not gonna argue about it's validity. If what some random person on the internet says bothers you that much I genuinely hope you can find some peace in your own life
Cool, it doesn't to me. I play games to have fun not worry about whether a character is into another person's junk or not.
I think that people need to get their heads out of their asses and realize that the idea of people wanting more representation doesn't affect gameplay at all especially in hunt.
Generally, I can understand it, because everyone has their own opinions, but like, Hunt specifically is so tangential on lore that I think people really just need to stuff it
I personally love representation of any kind. Hunt having a lot of native representation and similar is one of the many reasons I've gotten some friends into the game period, who chose to stay for the gameplay and whatever else, same with the other representations in hunt.
And I think the major thing that people forget is that Hunt's lore is so, so, no offense, but SO ignorable it's not even funny
You have to dig into DLC store pages, like 3 layers of menues, the massive event stories which, while good, I think a majority of people don't pay attention to
And while I think that's tragic, it also lends to the point that people should just let it be
It's like, mountain man for example, or whatever the latest example of queer rep is. Cool! I love it, and I love representation. But it's just in a store page, and in the in-game lore description, for a character that the vast majority of people probably won't play. Why is it a problem really, and why not just let the people who want to show and represent themselves in the game do that, and if you don't care or think it's a problem then... continue playing redshirts and whiteshirts? Play any one of the other jokey, more hunt-realistic skins in the game? It's not a problem.
Don't even get me started on how a very noticible portion of the playerbase wants Lulu back so bad and I can guarantee half of them will see Lulu's lore of being a harlot who fucks and kills men for her pay and be like "wow, feminism in gaming amirite boys"
I didn't even realize mountain man was queer, that's really neat to know
I might be mis remembering that, I'm not sure
Yeah he's not. I believe the main representation in the game is Lulu being a lesbian who fucks around and kills men, Viper I believe being queer, and the various different representations of different cultures and ideas - eg. La Luz being massive folklore, things like Bayou Wraith and the Light the Shadow skins being various different kinds of native rep, etc I stand corrected, someone talked on the forums about it
Anyway, I digress. I'm sure I'll get 50 pings about this by people thinking I'm some politically motivated person when I really just want people to have fun and enjoy themselves on both sides
After all, all hunters burn the same 
Also, I encourage anyone who wants to actually educate to read this article on the official hunt site - I found it recently and while it doesn't talk about the queer rep too much, it does delve into the details of how Hunt respects and acknowledges the past terrible actions of certain groups of people while not idolizing them, mostly the indigenous ones because that was a major theme of Light the Shadow. https://www.huntshowdown.com/news/light-the-shadow-behind-the-scenes
Honestly the hunt devs are real rad and I wouldn't feel as comfortable sharing my opinions here if it weren't for them being as cool as they are about this stuff
Also, Hailking, if you want to party up with someone like-minded... 🤙
hey I might just take you up on that haha
My dms are open to anyone in this server who is respectful 👍
Lmao exactly.. I’m literally full woman and they say stuff like that..💀 def proof they’re not capable of respecting another human
Yep, I have no issue if someone's gay or not but even when making a character, their sexuality should not take priority over being an interesting or relatable character.
Same. Everyone should be able to be themselves and be happy
lmao
Wait, Sofia bats for the other team? Cool.
Was it explicitly stated that the new weather condition was a snow based one?
I know that supposedly the next map is akin to a Colorado map and the 2024 roadmap stated that this map will showcase the newest tech intensive time of day, but have there been any confirmations that snow is the next one?
we can only hope the new map solves ruberbanding and lag


