#feedback-discussion
1 messages · Page 121 of 1
@short silo the mills bomb not existing in 1895 doesn't mean grenades didn't exist, thats just the first more modern example of one
This is only patents, apparently never went into production, and only a few examples exist.
What I mean, maybe grenades existed long time ago, but wasn't Frags. So they should at least remove the bleeding to act like a dinamite
I gave two examples the second of which Was used (mainly in ship and fortress combat) and absolutely fragmented when detonated, as did the numerus fuse type grenades used before these ones, even if they weren't thats hardly out of the ordinary for hunt to do
but take the realism argument out entirely imo, make a case for in the context of the game
frags are one of the best tools for pushing people out of lairs, the only thing I want is them to fix how they interact with differnt types of cover
InRange is entirely viewer supported:
https://www.patreon.com/inrangetv
Grenades have been part of warfare for a long time, and so have grenade launchers. In this video we demonstrate a reproduction 1600-1700's era Hand Mortar grenade launcher from Veteran Arms.
0:32 until 1:19
gives a solid recap of 15th to 18th century siege warfare grenadiers and the type of grenades they carries
its entirely realistic for Hunt frags to cause bleeding because shrapnel-based grenades were popularized hundreds of years before the 1890s
so claiming that the frag grenades didn't exist before a specific frag grenade design was patented in the 20th century is grossly incorrect
Fragmentation devices have existed since explosive/flammable powders were invented
Still, I don’t like how effective frags are in hunt- and how they are by far the most effective explosive consumable
They need to be adjusted to be in line with the other explosives
Tuning their damage and bleed potential is a far cry from "historically inaccurate; remove it" 
Well yeah
But I never said it didn’t exist lmao
I literally do not care for the time accuracy beyond reasonable care
But
Fuck man, frags are just not balanced well
cover and what types of cover actually work frags and don't work, would be a great start imo
There’s a video out on that, it’s very unintuitive (the covers that work and don’t work, not the video itself)
SOMEONE WITH 100H OR OVER PLEASE RESPOND
is this game honestly worth it. im a person who loves shooters as squad, cod, and other things
if this is the wrong channel lmk
You considering getting the game?
why else would i be asking
I mean most people here will probably say that yeah it's worth it 😄 Is there anything specific that's making you second guess why it wouldn't?
ive heard its kinda like tarkov and im not a fan of it
It's very different overall
Not as unforgiving and not a tetris inventory management simulator
tell me your fav and not so fav things about this game
It's only vaguely like tarkov in regards to its format and gamemode, not really in its actual mechanics
My favorite is the overall gameplay and aesthetic of the game I guess, least favorite currently is the meta that I have to deal with due to skill based matchmaking 
I'll help you with the decision, check DMs
Realistically, the factors that I think are most important going into hunt are as follows
It's a slow game, matches can regularly take 30~40 minutes and most of that isn't going to be shooting at people
The gunplay is very unique, with a major emphasis on slower firing weapons. The tempo of the game is pretty much unlike any other modern FPS game. It's something you really need to try to see if you like it or not, but it feels very very different from any modern military shooters.
Hunt is a game that heavily incentivizes passive play over aggressive play. This doesn't mean you can't play aggro, but the deck is stacked against you. You have to be okay with the idea that the "correct" decision is going to be to do nothing or avoid a fight much of the time. If you're impatient or impulsive the game will punish you and you'll end up wasting a lot of your time
I don't consider Hunt to be particularly respectful to your time. There's a lot of busy work within matches that doesn't build tension or deepen the experience, and the monetization is pretty aggressive going as far as to lock new weapons and items behind long time-gated battle pass grinds.
The short of the hunt vs tarkov conversation to me is like
Hunt is much more based on the actual gameplay itself and not the "extraction shooter" elements. Let me explain
As far as my understanding goes, a lot of tarkov is based around going in with quests, and extracting back out with your loot. Hunt could be said to be similar, but in actuality they're quite different.
The only real similarity imo is that both games involve extracting. But whereas in tarkov, the entire game is based around repeated extractions and progressing quests, hunt is more just based on the pvp elements and is self contained in your one match
Hunt is an arcade extraction shooter, Tarkov sacrifices its gameplay to be a simulator type game
It's hard to say it without being exceedingly vague, but like, Hunt is a lot more based around the money system, and the ability to basically buy whatever you want with said money. Tarkov is a lot more based around the loot you actually pool up and collect
I will say, Hunt is a lot simpler- and really the main point is to run in, shoot some people, leave- hopefully with the “bounty” and not in a body bag
There’s also no wipes, so- you keep your progress
You can die like 400 times in a row in hunt and still have a halfway decent loadout, whereas Tarkov has wipes for a reason because you build up tons of inventory over the course of a wipe and thats the point of the game
Hunt is a lot easier to just load up and play, whereas Tarkov has much higher stakes, the "stakes" of hunt basically never leaves the individual game you're in
You can argue traits and weapons brought into and out of a match count, but a vast majority of the time you can get those same weapons or traits by unlocking them or sacrificing other traits
The economy in hunt is largely irrelevant
It exists but it's sort of just a suggestion of scarcity rather than an actual limit on your ability to play the game
Wipe occured because Tarkov is still in EA. Same happen in Star Citizen
It's pretty widely agreed in the Tarkov community that the wipes need to continue into perpetuity for the game to continue to function
And also... games been out almost 8 years
It's not in early access it's just a live service game lul the idea that some big 1.0 release will happen and it'll be a meaningfully different expereince is laughable
how about a bug that makes your monitor go black to compliment the nice bug that takes away your audio after a down
economy is broken with legendary hunters, soo much money and it's better to pickup random hunter with decent traits than rolling legendary one
before update I was struggling to get over 10k money now I am rolling on 40k and I don't use my DLC hunters at all because for 400$ I can get proper traits with nice weapons :>
Literally on my to reaching 50k lol economy is becoming more and more pointless
Great idea tbh. Gives Crytek the enabler to make money and gives us cool ass inspects. As much as I like the current inspects, they're lacking in style
(gives me another reason to dump more money into Crytek)
This goddamn MMR matching is bullshit
2+/- is honestly a horrible idea
Anyone who came up with it, should genuinely be reprimanded-
That's one of the dumbest ideas ever and lead to mediocre and lazy form of cosmetics. If it's locked to legendary hunters like with the Ronin and Shrine Maiden where they do a different animation with the in the main menu then sure that would be nice.
If they want money then what can you do right?
Criticize em for it
Just make it so it's not locked behind DLCs
And if they still don't care? What are you gonna do next?
Keep criticizing?
They still don't care. What next?
Get sad 😦
Out of pocket lmao
Oops they added legendary inspects, dude this is lazy and mediocre, I'll just not buy it
Problem solved
Yeah and then criticize it because it is a lazy form of cosmetic content.
You basicallh repeated what I said anyways lol
How often does criticism actually get through to Crytek that does not involve a game breaking bug/balance issue?
Imo I would never buy a fucking inspect animation but I’m sure some people would
Just because they dont listen doesnt make it good. Very bad mindset and why activision gets away with it
You do know that, end of the day, Crytek wants to make money right?
If a suggestion can potentially make both parties happy then so be it I guess
Hey bro if you want to be nickel and dimed by all means go for it. Not my cup of tea. Lol
Advocating for more microtransactions is the most Grunt-Brain move
No, actually BUYING them is the most grunt brain move
Devs can put in whatever they want, but they can’t force you to buy stuff
I think it’s fine as it is now for skins for guns and legendary hunters
Buy whatever you want, your money at the end of the day. If the devs actually add this and no one spends a dime on it, they'd probably get the hint that it was the wrong move.
Just a humble player that loves the game and wants to see it succeed. The cheating is out of control. Just played 10 games and 8 of them had players that weren't even trying to hide it. Confirmed via spectating. I'm not a top level player, but it really makes me not want to pick up the game anymore. It's kinda nuts. Appreciate Cryteks efforts in the past to control it, but they need to clamp down or its going to kill the game.
If pc, record gameplay- names- time and date of match + region info- report on website
That’s what I’ve been told
@grizzled dagger there is no need for speed boosting, knowing map layout and spacing is a game knowledge that punish bad positioning.
Besides if you get a speedboost, so can the bounty team, which just makes it a non-addition.
Always remember that a bounty lair can be reached from anywhere on the map before the banishing is done.
Honestly it just makes it even worse, as it will become a mandetory shot/trait otherwise you can never catch the bounty
thats a fair observation
tbh it wasnt thought through, ig i just like going fast 🤷♂️
Respectable desire hahaha :V
Speed is really strong in Hunt, the fact that stamshot makes you overall faster is already an issue
that does make sense
So guess short answer, packmule + 2 big stamshot should be your solution :p
yummy, never stopping for a breather again! >:)
seriously we need to nerf stamshots hahaha
alternatively have bounty give a speed debuff so bounty can only run at the speed when no stam/are exhausted
Then no one is ever gonna pick up the bounty hahah
but i agree with above position should be enough
Truth is that bounty already playing into a huge disadvantage, we cannot punish them more.
I mean we can just probably shouldnt lol
But maybe it is just a high level of play thing.
an easier solution would be to do a rework to extraction in how the timer is blocked and how long the extract takes to incentivize killing first over running
Naw, people just need to play better blocking game. If you set 200m away and then the bounty run the other direction to an extract then it is your skill issue
yes but say u are in a 50m fight with bounty and the next thing you know they are running and there is little you can do to catch up by the time you figure it out especially if the 3rd starts the timer before bounty gets there no outplay there except have a stam shot and manage to hit them as they run
I think the game is fine as is but I would not mind seeing a small change
50m is enough to catch up to them. 30 second timer is a long time. And again, your fault to play in position with a free escape.
When moving into a bounty lair, always keep the lair in relation to the extract. Ofc not always there is the chance to cover everything. But 9 out 10 times there is.
With the bounty, I've punished so many players for bad positioning.
true but extract rng is always a thing like if there is an extract on 3 sides of the map you can only really block 2 effectively and if you spit up to cover the 3rd pretty easy to get punished in a 1v3 at that point but for the most part I agree that good position will stop most bounty runs its all situational anyway
Eyup, but honestly the perfect 3 split extract is rare and then it is about patience, you are not the only team alone, there might be others also covering.
Otherwise it is a hard push into the bosslair, they cannot sneak out if you are on top on them.
There are solutions to most scenarios, just the question on how much or how little it plays into your favor.
agreed
And yes it sucks to be forced into a compound fight with a Mosin Sniper, but that is risk and downside of the gun.
And in the nature of an extraction shooter
Game ain't always perfectly fair
@visual anchor so what weapons do you want to have re-adjusted their ammo?
I only put that cause I used slugs on the slate and I think it's dumb that it got 2 less shells
Slugs in general are in dire need of a re-work.
Straight up are scams on certain shotguns and must pick on others.
Specter slug?
Decent, but not really that great imo, Specter is already long barrel, so your buckshot goes far.
Romero slugs are a scam
They somehow don't kill? I've had more success with pennyshot of all ammo types
yes it is because the new way they did the chest damage for slugs. So it worse at chest tapping but give sliiiiiiightly more headshot range
That's a very big slightly....
Okay like 10m
But issue is that it is the same across the board, so a C&K is just better with slugs vs a Romero, bc you get more shots
I was going to bring up money but now, money is no longer an issue. And no, I don't complain about the economy being a shit show because I enjoy being on a shit load of gold despite being a fresh prestige
Unfun fact, I had more success with the Romero compared to C&K
I can't use the C&K
So, aim assist. Anyone else want to get rid of it?
@pine patrol The game does have MMR decay
It's just not very noticeable after only a few weeks since youre unlikely to forget much during such a short time. But people who haven't played for several months drop quite a bit to have an easier time coming back.
Data from 6 months ago
you can go into shooting range and test it all :)
the data is correct
I'm the same. My theory is it's psychological because with the Romero you know you can't miss.
for what? It really doesnt give you any advantages, it just helps you aim while moving...
pls rename eu server at chinaruseu, thx
@cursive cypress @remote wren Please add a detailed description to your suggestions so others know what exactly it is you are suggesting and whether or not they want to support your idea,
nah, if people dont know what the concept of a smoke bomb is then i doubt they can read
don't repost suggestions that have been suggested before
it has been suggested multiple times before
you actually need to put your own spin on it.
for it to be unique
If you cannot provide a detailed description, your suggestion will get deleted 🙂
do it
If you don't know what the concept of rules mean, then i doubt your ability to read
or, like, being a normal human being in a socium
Yee its weird the rule in place is not working, I remember when if you dind't add a disc Zip would just delete your suggestion/idea and notify you about it. I am still however waiting for it to be removed by finall thank you for your input.
just was
lots of being weird over just. explaining more what your idea entails
what is there to explain a bomb you throw, out comes smoke. we are not devs so giving my pitch on balancing is stupid, that is for them decide.
@dawn berry I really don't think there should be any invisible damage reduction traits in Hunt, so I definitely don't want a slashing one as well. I dont use blunt weapons because I hate having to guess if my hit will kill someone. Invisible damage reduction traits are not engaging gameplay, theyre just annoying and luck based. They punish players randomly for something they cant predict that was decided before the match.
Personally I can go either way on damage reducing perks being in the game, but you can't deny that we have one for EVERY type of damage except slashing/stabbing which seems a bit off. Hornskin saved my skin a lot when the bat was introduced, and with the introduction of the sword (especially coupled with berserk currently and the new increased damage fast attack) it seems like this would be the perfect time to introduce a trait for slashing/stabbing.
I really hope they don't add thay though. I want the others gone honestly. Im tired of playing this guessing game, and I don't want to have to play it with slashing and piercing as well
guys add in game system for party so i wont have to add people to my steam its been 5 years
@hidden dagger If your shots don't register, you simply missed your target. Every shot in Hunt is checked and validated (or invalidated) by the servers. If your bullet is in the right place at the right time, you hit your opponent. If hat's not the case, you missed.
The blood splatter animation is clientside and just an animation, not an indicator of a hit.
sure..... I have over 5000 hours in this game and the people I MISS over and over and over are always in another Country. Curious how that works.
maybe important to add to what Finall's saying - the reason for that is because hunt uses clientside hitreg with serverside validation as most shooters do
= game is broken
It's not, you don't know what you're talking about.
got any clips?
forgive me but I am hours in doesn't mean anything, clips are the only way anyone can take you seriously
i dont need to send you clips, just go to your feedback channel and read other people posts
not good enough
I have seen real clips of bag hit reg, trust me it goes a long way if you have proof
im not the only one having issues with this. posting things in here is a waste of time because instead of taking feedback and looking into it, just deflect and deny and it will go away
bag hit reg?
never said that
thats why the player base it through the roof
alright I should just take peoples word for it all the time
their word is a good as gold
I will say again, there is examples of bad hit reg... and plenty of people posting clips of them missing
waste of my time here
burden of proof to high of a bar?
Game is so busted now with everyone running around in riches.
Friends i have who used to have 20k max, sitting on 100k now.
I hear avtos every single game, and you might be like "well its high mmr."
Ye and my mmr is disregarded entirely based on who i face, prime time EU. 4stars vs 6 stars every fucking game.
Things I wish for in the new year: return of ELO arrows or at least removal of individual MMR to just show team MMR. 
Yes lets hide the problems, good thinking
What was the team MMR of those players you described?
Going to showing mmr actually highlights very much, how poorly balanced matchmaking is. And is fortunately being pressured hard from the community, to the point of them working on reworking it.
5.5star
My team was 4
People show screenshots of it all the time
1.5 stars difference is about the limit, but not too bad for EU
Right
Honestly if that is considered good, no wonder everyone complains. The standard is toddler level
Look, when matchmaking as narrower, people posted screenshots of empty matches all the time and complained.
Why does it either have to be 4star vs 6 star or empty matches??
Plenty of people have expressed their opinions that they're more than happy to wait longer.
Although the community is growing, Hunt simply does not have the player base to match you only without your own star rating.
So a game has to maintain its matchmaking, when it has gone from 9k players to 40k
That growing, will go to shrinking.
I struggle to keep my friends playing many times
because they get so frustrated to be sniped, at night, from 80m by a mosin spitzer
or gunned down by 3 avtos
or spam dolched
I try to get my colleagues to play, but honestly i give up on it.
I know they'll play for a while, then get decent, to 4 star & facing 6 stars with 10k hours and 50k kills..
to be fair, when we had periods where search times were longer, the otherwise silent people started complaining about the bad matchmaking timers.
The kinda sad truth is that hunt, despite having had pretty good constant growth for a long time, despite being an all around old game, still doesn't have a particularly big playerbase.
This limits a lot of stuff the devs might want to do. A super common request for example is the option to choose Time of day, maps played etc. more closely. and altho that died down by now, other really common requests were new gamemodes.
All of that however would split the existing playerbase into more queues, thus having negative effects on Matchmaking in general, like time or balance.
So for the devs that can be a very big blocker, where a small-ish community size bottlenecks what the devs can work with in terms of adding cool stuff or improoving stoff like QoL or MM fairness.
As for player retention, it's also pretty common for old games with small dedicated communities to keep new players, because those have to have the frustration tolerance to learn the inns and outs of a pretty old game, with a small very invested community that usually has a pretty competetive mindset. But you can't shelter them too much either because then they'll have the experience of a dead game because there's a distinct lack of people in the same low sheltered bracket (we've been there already too) and a pretty big shock if they actually enter the nonn sheltered bracket.
All in all it's a very delicate balance the devs have to strike
But if this matchmaking is the best they can do, might aswell remove it & just give us 100 diff game modes
While they're at it, remove the money aswell
I feel like if rain wasn’t such an intrusive map condition people (me) wouldn’t complain about no permanent wildcard all the time
Money hasn't served a purpose since wildcard was introduced
I'm not saying that's neccessarily the best they can do - ofc they should try to optimize it if possible
however one has to keep in mind that they don#t jsut have toons of wiggleroom or can just "make it better" without it having adverse effects on other areas of the game
which is why i say remove matchmaking, if im 4 star and face 6 star, then wtf is the matchmaking doing for me?
those complaints started way, way, way before rain
it's usually the same group of people complaining about any version of reduced visibility type settings, be that night, fog, rain or variations of em
nothing inherently wrong with the complaint either
it'd be cool if people could just shoose what they want
and if matchmaking is hindering this, with its current state, remove it.
Why block cool gameplay options & modes with a shitty non functional matchmaking
because no matchmaking is propably far worse for the people that struggle right now already
Is it tho? If they already face out of their league players now, no matchmaking will not make a difference
except they might be facing way more out of their league players far more regularly
In my games the MMR does it's job very well - but then again i'm on PC and in EU which is one of the best populated regions
but taking away matchmaking altogether would likely mean i'd meet far more lower MMR players
Im in that same region and it rarely gives me a balanced game. IE ppl not having 1.5star more team mmr
I feel like no match making works in some settings, like tarkov, because there isn't a concrete objective to be dealt with. You explore and do what your personal objectives are and are not necessarily forced to interact with all the groups on the map.
If we in hunt had no match making, almost all games would be dominated by the random 5/6 dropped on top of all the normal playerbase. The skill difference is there and will be on full display because everyone has, generally, only one objective point to go to.
Well funnily enough ppl have that issue already.
Most team balanced, then one team is just full 6 stars vs rest of the game that has 4 or 4.5 stars
And that's again a side effect of a small player base. It's either something that happens incidentally to keep most games full or it'll be something in every game with no match making. I think for current standings it's probably still better as is than no mm
The event weekly challenges actually give me something to do that isn’t PvP based, and I enjoy that-
I don’t like the find envelope/purse shit being what gate keeps my from making progress though
Feels good to play hunt in a loot, secret target way
There are a lot more 4 stars than 5/6 stars. For the majority of players, the matchmaking will ultimately just reduce how many 5/6 stars they see.
Not to mention anybody below 4 stars who's chance of seeing dramatically players would go up a ton
We had no matchmaking for quite a while in Hunt. The amount that I could just pubstomp dramatically went down, match quality went way up because I wasn't being put against people who had no idea how to play.
The big issue is that people are shown MMR and given ammunition to complain lul
@glass rain Please add a deteiled description to your suggestion telling others what exactly it is wou are suggesting and why they should support your idea.
Please make randoms and premade groups seperate every game theres a 6 star premade squad destroying the games
As a premade 5-6 star trio I'm more afraid of random trios in my matches since I can never tell what they are doing
When you play with random trios, 50% of the time is pre buff solo
And when you play against random trios, they somehow feel like an eSports team
Random Trios are really fucking stupid in my experience
There are a few randoms who are John wick
But man, pushing with rifles knowing damn well the other teams will sandwich us despite us having cover?
Never ceases to amaze me that staying back with our RIFLES is usually not an option for them
Even better, we hear a team coming- we can usually set up an ambush except- they decide to start shooting while the enemy is in cover rather than out in the open or picking up the clue or something for an easier headshot
Like where is the game sense?
Pov: the people who are John Wick are actually John Wick playing Hunt: Showdown 
#feedback message
Tbh, this is a two sided issue
On one hand, a vast majority of utility eg. frags/chokes/etc exist solely for the reason of forcing people out of cover. Especially the hive bomb, which has little use beyond basically being a tracking bomb to people in cover
On the other, I don't think it would be a bad idea for them to add maybe a rotjaw-corruption like effect that takes over the main POI building (where boss died) over the course of like, 5-10 minutes
Hunt is still a slow game, and while I love to run and gun, I think camping/slower play is just as valueable, but ther ereally needs to be sometihng to force people out of boss hideouts without relying on utility you probably used 10 minutes ago pushing into the boss compound.
I think hunt isn't a great game for just, random bullshit like a fortnite storm, but I do think anything remotely to help people push into boss compounds and to give reason for bounty holders to leave would be nice.
Hot take but... I love the feeling of outplaying a boss camping team when they take a wrong step and I blast them thru the wall with a shotty or rifle. That being said, I wholeheartedly agree with your claim, camping is part of Hunt's DNA. Remove camping and that basically ruins a crucial pillar contributing to Hunt's identity
This is so not a binary
It's not "remove slow play" or "fix loitering in boss lair"
I think their diagnosis of the issue is spot on; there aren't enough tools to allow players to dislodge people once they have a positional advantage
Isn't Hunt a hardcore extraction shooter? Correct me but I think hardcore extract means slower gameplay
Yeah, so again
Not a binary
You're setting up a false dichotomy
Either the game does nothing to address this issue or it stops being a slow game
You're right...
The idea that any steps to change the balance around passive play would ruin hunts identity is laughable
Passive play is fine, but the tools we as players are given to counter or punish those behaviors are too limited compared to the strength and prevalence of excessively passive play
Yeah mb
You inherently take no risk while playing passive, and it creates a massive advantage almost by default, where as playing offensive means you assume all risk and engage at a disadvantage.
Snez is also correct in that, while some consumables do force a reaction out of defending players, these tools are finite and once they're gone you're left with nearly no options
Imo we have enough tools and mechanics to deal with it for the most part currently, main aspects that will make it harder to deal with bosslair campers comes down to level design and compounds at this point
I almost wish there was just more ways to recuperate consumables when you've used them all, it's very weird to balance but when like, lets diagnose a loadout I commonly use:
Sniper is good for long range, clicking heads
NA FMJ is good for close and spamming walls, well rounded weapons
Tools are self explanatory, choke for both enemy displacement and allies when I play trios
And consumables: I think it's reasonable for most players to run 2 shots of any variety, and in my case, a frag for dislodging enemies from cover, and an ammo box because OWO boxes are uncommon.
Honestly it almost makes me wish we could have a 5th consumable slot 😂
It's 10x easier to deal with a team sitting in a building with wooden walls on all sides than someone who's sitting in a basement or a building with stone walls
Hive bombs are definitely underrated for this purpose, if you throw them correctly they can basically guarantee someone being dislodged from cover. It is almost basically their point and I would recommend people having trouble to try them out
This all seems quite polarizing. I've seen some players say Frags are too strong yet, we still don't have enough ways to deal with passive players. Can someone explain this?
Even with something like mithridaist and antidote shot effect, it still makes noise and will make them either move, get hit by the bees, and/or swat at the bees thus making more noise
Most boss lairs have layers of walls and tons of angles at each entrance, you enter the building at such a massive disadvantage that even if you dislodge a player out of whatever corner they're currently holding they're still going to have a strong positional advantage because you have to push from an obvious location and they have tons of options for mixups
Sure, this is a map geometry issue... but what's the solution? Rework 90% of the compounds in the game?
Hives4life
How would you even adjust building design to alleviate it?
Sadly it's inherently easier to defend than to attack as they say.
They have already done a lot regarding it, changing around entrances to basements or even adding entirely new ones
At least that's my opinion
If a building has nothing but stone walls imo there should be a bit more holes and such
Yeah they've adjusted a lot of compounds and yet this issue remains essentially as prevalent as it's always been
The problem is, frags are more of an abnormality in the grenade field than any kind of comparison to other passive player tools.
Frags have both a lethal explosion and a bleed, which bleed is a major issue in hunt at this time.
Frags are also, as far as I know in documentation, the sweet spot between a grenade's lethal radius being large enough to be effective, and also the bleeding effect ensures even if it does not kill, it will maim the target.
Meanwhile, most other options (eg. Dyna stick variants, flash bomb, hive bomb) either do something similar but worse, or focus more on one thing (eg. Hive bombs, and the chasing hive) and lose out in others (eg. Hive bombs do not do much damage, but do focus on uprooting players)
Pitching Crematorium isn't as busted... people still be camping in the majority of the rest of the compounds tho
I disagree, it's a night and day difference with some compounds
Like chapel for example
That was miserable back in the day
Your focus is too narrow
Thank you very much 
Most of the camping isn't happening in basement lairs
Then why do people meme on the big D bundle so much?
Purely by virtue of them being so uncommon
Anyway, I just wanted to give my feedback, I am not an amazing player but I hope my input is reasonable - I will say that despite all this I very much enjoy varying my loadout and attempting to bring as many options as possible to uproot specific situations
It is the same reason I run Riposte variants, because it allows me to play differently and focus more on an interesting playstyle
Good day hunt friends 
My point is that if camping is happening, it's easier to deal with depending on the compound
I've thrown the BDB and gotten a decent load of kills
Not how much camping is happening or not
Easier to deal with =/= no longer problematic
I can easily deal with a team sitting inside a wooden building with a beetle and some wallbangs from me or my teammates

Mostly because big dynamite bundle is so huge it kind of falls back at the other end of the lethality scale. You are almost as likely to kill yourself as kill your target
Though, that is skilled - frag bomb is just much more effective for comparably less effort
Is lair camping in the average compound as unpushable as the most unbalanced compounds ever in the history of the game?
No
Is that a standard that matters here?
Also no LOL
As a Junkrat main would say "This situation calls for more bombs!"
Nobody is gonna defend how bad many basement lairs were in the past, but in spite of those few compounds seeing major reworks there is a game-wide issue where pushing players out of boss lair is disproportionately risky and challenging and often leads to long boring gridlocks
At that point it feels like it's more of a you issue than a game issue if you have issues with dealing with bosslair campers in the compounds where it's easier to deal with them
And this is coming from someone who hates genuine camping
You are, once again, creating some wild binary in your head here
Easier by comparison to some arbitrary thing does not mean something is easy on an absolute scale
Easier than X =/= easy
Question gentlemen. I thought um... This issue with the "it's hard to deal with campers" comes with the package of Hunt?
Lifting 500lb is easier than lifting 2000 lb
Dropping the barbell down to 500lb doesn't mean most people can suddenly deadlift it lol
Anybody with the willingness to make a basic observation about the state of the game can see that gridlocks do happen, they don't happen every single match but they happen enough to be troublesome, and when they do happen it really fucking sucks
Whether or not the worst compounds in the game are easier than they used to be has literally no bearing on that reality
Isn't camping inherently supposed to be more risk free compared to pushing/attacking?
Did I disagree with the final part of this at any point? Or are you again misinterpreting my point 😄
Did I say you disagreed with it or are you misinterpreting my point
I'm simply fleshing out my understanding of the issue
You picked the most innocuous part of what I said instead of the part where I addressed your specific claims about the relative ease of pushing specific notoriously difficult compounds
Which I find curious
"your specific claims about the relative ease of pushing specific notoriously difficult compounds"
You mean notoriously easy compounds...? Saying that I said that it's easy to push notoriously "difficult" compouds sounds a bit contradictory
Here's the thing, it's not black and white. Sure, it makes sense that aggressive play means taking on some risk, but the amount of risk relative to passive play is problematic.
It's a sliding scale, and right now it leans too far in one direction. Instead of viewing it as X or Y, we have to see it as a matter of degrees
I see...
my understanding is that your main claim right now is that since the hardest, most notoriously defender-sided compounds have seen large reworks, the overall difficulty of pushing compounds has been lowered to a degree where it's just a skill issue if people can't dislodge defenders
No?
My point is that the issue CAN be improved more with level design at this point since we have seen it improve compounds already by a mile, there are still compounds that are too hard to push
Adding more tools and mechanics to deal with it is not necessary imo since we already have the tools to deal with campers depending on the compounds
I think most compounds are too defender favored, and so changing the dynamics of attacking/defending is more reasonable than reworking the majority of the game's buildings
Largely because once you enter a building you have to expose yourself to several angles at once, and you will often die instantly
That depends quite a bit
You can't really pie rooms effectively in Hunt because movement speeds are too low and peekers advantage too minor, trade windows too large. Pushing into a room favors the guy watching the entrance more than it does the guy taking a risk
Question to this, can't we use something like a wire bomb or bees to deal with the angles?
I tend to bring wire bombs/bees so I just throw them there to flush anyone out or block sightlines
You need to expose yourself to throw a concertina bomb, which again just means you're playing a guessing game with a slug shotgun
Oh you're right
Bees can certainly dislodge people, same for all explosives, but once somebody moves you're still moving into an area where you have exposure to often 3+ angles all of which could have a dude, be it the guy you just dislodged who took the 2 seconds to double punch the bees, or a teammate who rotated into position to cover
I know my opinion is not really relevant since I'm a 4* , only peaked 5* a couple of times but, does Pitcher sometimes negate the issue of exposing oneself to cover sightlines/flush people out?
It's a sightline thing more than a range thing. it definitely depends on the specific map geometry but generally the issue with this sort of dynamic is you're in one shot range and peeking and angle at all can be instant death
So whether or not throwing a concertina bomb is worth potentially dying over is highly questionable most of the time
Now it sounds like you are just playing overly careful and are expecting a guaranteed advantage when pushing people, when it simply doesn't work that way. I play more careful as well to the point where if I know that it's too risky to push inside I will instead just wait them out, but even to me this statement sounds like being way too careful if you're not going to make any plays because they might have X or Y weapon
I'm an extremely aggressive player
Right but you are worried about making a play with a throwable
You should be worried about making plays with throwables yes
Whether or not taking that risk is worthwhile is something you need to seriously consider
Because often times the answer is just kinda no
I guess I'll just agree to disagree at this point since I clearly don't seem to experience as many issues in these situations
I think when something is one of like 3 most common community discourses it's sort of hard to just go "I don't really see it personally"
But you do you I guess
The whole "shotguns vs scopes" meme comes up literally daily here it's probably the biggest metagame debate next to solo necro at this point
I have expressed my distaste in bosslair camping in the past as well and still do in some context
I just disagree with your specific outlook of it
My specific outlook is that the game favors passive play and sometimes that goes too far and people aren't adequately able to break stalemates
It's not a particularly strong stance
Anyone else tired of the shotguns? I try to keep a distance and it seems like it's still a one shot. It seems literally 90% of the people run with one. I won't even mention the melee. Of course I should take 150 points to the knee with a baseball bat. Nothing wrong here lol..I get it. I'm whining a bit but am I wrong? Let's keep it civil lol
Shotguns tend to be like this so I'm sorry to say but you could just be unlucky or drop your guard and get a tiny bit too close for the shotgun to have a shred of effectiveness. As for Baseball Bat, well there is a reason why they increase the price of it, because it is very strong.
Favoring close range weapons and such seems to be more prevalent on console
If you're missing bars, shotguns gain a heap of leverage on the range so keep note of that too
Was the shadowbuff spread to hand cannons ever mentioned?
I've been playing a long time. I hit a guy in the chest with a pax for 110. He returned fire from 12 meters in my chest for 150. I guess I have to realize that most people play like this now. Unfortunately this is how the game seems to have progressed. I miss bitching about bomblances lol
Because every single HC except for Spencer compact has insanely tight spread. Not complaining, I love HCs alot
Long barrel shotguns have a great chance of OHK even at 12 meters. As for medium barrels, Rival has a follow-up one two combo and the Termi can turn into a poor man's C&K
Roughly gauging, within 15m it's a decent idea to pull out your pellet dispenser
Thanks for listening guys. I'm just gonna make some ill advised peeks out a window while a wait for the bounty.
all ammo types should ne able to break concertina. just lost 2 games both because bounty team threw concertina in all entrances and had enough left over to reapply after we blew them up. feels bad wiping 2 trios then just sitting outside a building we vant get into
should be a given that these types of players also had avtos
which are the cheapest junk in the game
@junior patrol and @sudden folio From my testing (doing it quite a few times over the years) it takes roughly 5-6 minutes to cross the entire map corner to corner (time variation is based on amount of water in the way, if you have greyhound, if you need to deal with immolators, etc.). Boss banishing take 3 minutes and 20 seconds on top of the time it takes to run to the extract (even if it's close to the boss lair, it still takes time) and 30 seconds to extract, so I would say in this best case scenario, it would take around 4 minutes and 30 seconds from banish to extract IF the extract is right next to the lair. The only way you could possibly not have time to reach a team before they extract is if you spawned in a corner, stayed in that corner without pushing into the map at all, the banish occurs at the exact opposite corner compound with the extract on the exact opposite corner, and you are just unlucky enough to have a path of water and immolators in the way. I imagine the fact that you could run into another team may be thrown out there, but if you run into another team and have to fight for even 1 minute, the bounty team can still just slink away while your fighting to the extract two compounds away. I will say, I AM still a fan of the hidden or no extracts till the boss is banished idea tho.
I cant tell u how many times a team kills a boss 3 secs in to the start of the round with sticky bombs banishs by the time we make it to the lair they have already extracted unless u ALWAYS HAVE GREYHOUND and GATOR Legs the chances are always 50/50 and when we have enocunters with other people while running to a boss lair with an extract next to it people extract and then our fight with the teams in the bayou are cut because the timer goes to 5 min so we either run at each other or try and extract not fun. idk bout ppl but i play this game for the cool pvp enocunters not sprint to the boss that has an extract right next to it so ppl dont leave and cut the game short and then u feel like well that was a waste of time idk its a big turn of and lately theres been lots of it
and hunt is EXTEREMLY low reward extracter like nothing u get in the bayou is signficnat like wow i made more hunt bucks cool!
I can certainly agree that hunt has become disjointed when it comes to rewards for winning... Basically pointless to win or lose because everyone has amazing guns and perks no matter what now (I miss the days of needing to work your way up to good stuff and not just having an S tier load out on free hunters). However, if all you want is pvp, there are a ton of battle royals. Hunt is an extraction shooter, the point IS that people have the option to leave if they want to. A free bounty is better than a dead hunter (or it used to be before every hunter loadout became perfect right off rip lol). Sometimes me n my team will just leave if we just don't feel like taking up the fight.
oh no i get that 100%
am just making that point for the boss lair extracts
the extracts should not be near the boss lair there should more worth to earning the bounty and having more danger to extracting the actual goal of the game lol
I was trying to get across in my original point that unless you have the worst possible setup every single match, you should be able to make it to ANY lair. It honestly sounds like your not proactive in getting there
how many times have u been fighting and then a team got the bounty left and everyone else was figthing personally to many times to count haha
thats the thing tho that setup is way too common that its an issue
personally at least maybe am just severly unlucky but i swear 85% of my matches are just like that
It does happen, but it's another factor. Me n my team will often times rotate to block a team from extract while the boss is banishing
All I got on this is sometimes you gotta be WAY more proactive. And by the sounds of it, you are pretty unlucky.
ya it feels unrewarding like even as the team that has the bounty in that scinario when were the ones at the boss lair we just leave the bounty and try and engage the teams fighting outside the lair or at extract due to how unrewarding extracting with the bounty is
after so many hours of hunt at this point we fail see why we would ever extract with the bounty like we try and engage other players more so even if we are the ones at the boss first cause we could care less for the bounty at this point
I agree that with this update, there is no real reason to not take fights. You win, cool, you lose, go get another S tier free (or nearly free) hunter. HOWEVER, sometimes people don't want to fight, or just don't care to fight... If the extract is right there, why not just get out and start anew.
ya but i fail to see the fun there like cool u extract ya but what did u do run kill the boss leave cool i mean if u find that fun happy for u ig but for us personally feels like a waste of time
like i doubt anyone plays this game for the PVE lol
I have been on that team that spawns, sticks the boss, and leaves... A decent amount of those, we didn't hear ANYTHING the entire duration of being in game. No shots, not movement, nothing... So we didn't wait around to get sniped from a bush
honestly i think its just the fact that i have less time to play now like games fun but everytime that happens i feel like i wasted my free time due to just how slow some rounds can be for no reason
That loops back to the "extraction shooter" vs "battle royal" argument. If you really only want pvp (and I mean this is a sincere way), find a battle royal to play. I know that can be a hard sell because the atmosphere and gunplay in hunt is super unique, but that's the nature of the beast
i don't want constant non stop pvp i like the slow tactical back and forth of the game but sometimes it can be too slow
the HIGHS are high and LOWS are so low
maybe adding one extra team might help balance the rounds more idk
Amen to that. Unfortunately I don't think we will quite be eye to eye on this argument, but the community has been at odds on topics like this forever. All good
ya i love the game its just sometimes i wish some things were different or there would be more incentive to engage in actual non pvp stuff
but there really isn't
unless u wanna farm event points idk what else u would do tbh
rotjaw was cool lol but i dont think i have seen anyone kill it in like 70 rounds now lol
Anywho, I'm out. Good luck to you in the bayou and I hope you get better setups in some games. Godspeed
Only time I see it killed is when the wildcard is up lol
Other than that, everyone ignores it like it doesnt exist
whens the crosshair generator ban coming?
like it needs to happen soon
That's fine. It happens to me too. But people deranking in Soul Survivor to farm K/D in normal mode need to be dealth with.
I think quickplay just shouldn't be tied to mmr
Yeah, basically
Mmr being tied into quickplay has been a constant subject that crytek have not addressed for years. I suspect that they can’t separate the two due to the way the system is coded, and the work required to solve that is too great for the result it would give.
What issues does this cause really? Genuinely asking I just don't know
A lot of these crosshair things are built into gaming monitors, they're on the hardware level and are totally undetectable
Also, back in ye olden days people would literally uhhhh stick shit to their monitor to see where they're aiming.
just came back after a long break. and jesus christ do they need to update the areas inbetween compounds. shotgun people just stay inside hoarding traps cause rotating outside sucks for them (to many open spaces and rat angles) and snipers just forever rotate because chasing them feels clunky as hell and its to their advantage. at lesat compounds are feeling better and better
Every time someone asks for spitzer or HV for the martini, it shows they clearly have no idea what custom ammo is supposed to actually be used for or what the martini’s niche is-
Just because the game devs have being fucking the custom up recently, does not mean we should ask for more mistakes in custom ammo

Spitzer dropping the Martini to 125 even would be interesting, but I don't like the idea of the ironside with spitzer tbh
But the point spitzer or HV on the martini shouldn’t exist
0×30001 error
i cant play hunt
Connection issues I guess
We have the sparks for a reason
This would be different since it would be a marksman single shot that would punish ranged body shots more
connection error hunt may be temporarily offline
The martini shouldn’t have a marksmen, but considering crytek have a history of fucking variants- we can ignore it for right now
The Martini is a Close-Med range long ammo single shot rifle meant to provide high power, intra-compound firepower with high damage and a quick reload and lots of spare ammo
The sparks is the option players should choose for med-long range performance with the higher base damage, (more importantly) higher MV, and longer reload as a balance (with worse sight picture)
Giving The martini HV would nullify the sparks positioning and niche
It goes against why they were added in the first place
I didn't mean a literal marksman scope. Also as it is right now sparks is better for both compound and long range outside of ironside
On paper sure, in reality- the martini is more practical for most players
The reload for sparks is not meaningfully longer because you can cancel it
Not intended
Doesn't matter unless they fix it
If you have to use unintended bugs to justify a weapons position, then it’s not really valid
It is if they've been in the game longer than the martini has been
I mean when the LeMat had the bullet shotgun issue, would it be valid to say then it was the best pistol and should be balanced around that issue?
The balanced around it by fixing it
That’s not balancing that’s just fixing a bug
Also that required a very specific setup
So does reloading interruption, a specific action
Much less specific, like equipping HV on shorty right now
Again, that’s a Bug
They shouldn't ban people for reload cancelling
Not a Balance feature
I'm fine if they fix it, but they haven't
I honestly don't really feel like the martini is really meant for long ranges, and thus HV isnt necessary
I would give it other ammo types but probably not bleeding because dumdum ironside would be horrifically balanced
I cannot say for others, but I read online and agree with the idea that the martini is meant for basically misdirection - peek one angle, slightly reposition, peek again, and repeat that over and over til they die or you die
Realistically this is also why the martini doesn't need huge range, it has ok range and generally fighting like that you'll be in closer range anyway
It's been in the game literally since early access
Yeah they should fix it, but when addressing niche and positioning- bugs aren’t something to consider- because they should ideally be fixed
Wavedashing wasn't intended in smash bros, but it's a huge part of the metagame
Now whether the devs do or not, is on them- but they do have a mandate to fix the issues of the game
Fighting game, we are talking about hunt
However, hunt devs have laid precedent by removing other unintended actions that benefited players such as action canceling
To stop increased cycle speed of certain weapons, or at least slow that down
I don't care whether they fix reload cancelling or not, but until (and if) they do, it's better to think of things how they actually are as opposed to how they were supposed to be in theory
Martini imo has the correct ammo choices, and so does sparks- if anything sparks would make sense to get HV but considering the pistol was added mmm hard to say
You have to have a basis on something solid, why base balancing on something that is clearly understood to be a bug and unintended?
The correct response would be to fix that bug, which not only affects this one weapon but many
Even without the bug martoni could use some help against sparks
Not really, it does amazingly well and has variants to help it succeed vs sparks
In its correct usage
Aka CQC/Med range compound fights
I really disagree, with the possible exception of ironside
Please fix the Queue
connection error hunt may be temporarily offline
holy moly
post it on #feedback
Make sure to add proper written feedback first.
Sparks pistol hv would be like, fine, it would basically be a one shot worse version of the uppercut, I don't really see a massive problem with it
I guess that’s fine, I did advocate for it to get a deadeye too so- would make sense
When you gonna fix the double click on legendary ?
well it allows you to pre aim accurately before you even use ads which ofc is a huge problem
you can also use the custom crosshair to highlight the ironsite which is also a huge problem
and its a 3rd party program that helps you aim which shouldnt be allowed
people will use it with spamming weapons and they dont need to wait for the recoil to reset coz they're not aiming with the guns ironsite they're aiming with the crosshair generator
if none of those reasons is concerning to you then thats another huge problem
I think almost everybody has a general idea of where the center of the screen is, to varying degrees of course
One of the big complaints we get from new players is the lowered point of aim
not 100% accuracy tho
you can legit put a wite dot right where your ironsite is
you notice alot of people that quick scope the nitro? next time it happens go to their account
For spam weapons, recoil isn't about where the center of your screen is located relative to you, it's where it's pointed relative to your target. Recoil is harmful not because the center of your screen is hard to find, but because it's taken away from what you want to shoot
i can almost garantee they are using a crosshair
this game has recoil reset
you shoot and you gun goes back to the centre
if you have a dot on your screen while the ghun is recopiling you can still track
Your aim doesn't return to exactly where you were aiming, no
There is some recentering but it's not gonna leave you on target
say i use a sparks and quick swap to uppercut
if i wanna spam that upp shot out quick if i have a dot there i dont even need to wait for the full ads animation
i just hold it for a ms and then click aiming with the dot
and it will be accurate
what you do with spam weps is while you're spamming keep pulling down with the recoil so you can see the dot and flick with the dot
you know i even tested this is apex with the wingman its actually rediculas
i dont need to wait for my ads i just keep shooting using my monitor crosshair
and i hit
same thing with hunt
using a xhair gen gives you a rediculas advantage to people who dont
I think generally speaking skilled players aren't aiming with visual confirmation, they're not lining up their reticle and shooting when they see it over their target
My take here is that it probably does provide some advantage, but it's not one that can't be equally replaced with a relatively low amount of player skill. I don't think the gap between a mechanically skilled player and an unskilled player with a crosshair is going to favor the latter player.
So it's like training wheels for players who aren't comfortable or skilled with their aim
I have no issue banning this, but again most of this is gonna be hardware level, as you said yourself your monitor has it built in
afaik that's undetectable
so when ive been fighting people ive been predicting when they use xhair or not and i been doing it accurately
Same for sticking a bit of paper or a cheerio on your screen like people used to do for Halo 2 speedruns
there's only one reason to use xhair gen
for an advantage
and a big one
otherwise
why use it
the game has a xhair
but the xhair gen covers the ironsite
so you can basically make custom ironsites
I agree people use it for an advantage but I don't think it's a meaningful one. I have no issue banning it but I think it's somewhat impractical and low stakes
the simple fact that you can put a white dot to highlight you ironsite is reason enough for me
but the main reason is coz i can tell when people are using one just from their playstyle
like quickscope nitros
granted some people are good enough and sometimes you can get lucky but one check of their account and you see 1k hours hunt and 900 hours in xhair gen lol its a bit frustrating
@crude karma there used to be fireworks on night maps in the past, but no idea if it's active this year.
huh, never knew that
Why does base Nitro only do 72 damage through one thin sheet of metal?
A long rifle like the mosin does full damage through 1 sheet within close range
At close range a nitro only does 72 damage, with base ammo..?
And doesn’t even pen with shredder…?
I thought the point of the recent nerf to shredder was to increase base usage but, base nitro is underwhelming for pen- compared to long ammo
theres no point in chasing bounty
if youre not running with them theres no way to stop them from extracting
theres too many obstacles. horses cant be penetrated through, if its on the river then they can just hide in that back side.
you have to push through gun fire just to enter the zone to stop them. most paths towards the extract you have to run through a open path in order to get there fast in enough. through cover isnt an option because you dont have enough time
i mean if they peek which 99% they dont
@spice wing I just want to say, I love your ideas and would like to subscribe to your newsletter
@spice wing I love your weapon suggestions with the picture to help visualize it. It might have been a joke but it's not any more ridiculous than some stuff already in the game.
Unironically, I would not mind a hunting bow striker 😂
Make dewclaw even better, or worse, depending on how its balanced
I don't think it's that big of an advantage tbh.
Makes quickscoping less hard, yes, but probably just that.
(But to think of it, can be really good in CQB)
Game don't have misalignment of visual and actual point of sight, so really only useful for quickscoping in CQB. Unlike other games, where third-party crosshair is a bannable offence.
it allows you to track while spamming semi autos
it allows you to line up shots from the hip easier
it allows you to highlight your ironsite so you can see it better
it 100% helps with hitting consecutive long range shots so no it isnt just helpful for close quarters
dunno wtf you guys are on about its 100% bad for the game
mate, crosshairs are there no matter what, i dont see the reason behind your arguement,
even if they disable game bar overlay, which will cause an outburst,
people with expensive monitors will have crosshairs regardless.
so its more of a player intregity problem then
either wasy
3rd party xhairs are abd for the game
thats my argument
its a minor thing and is not a concern to anyone, me myself used xhair for 2k of my playtime just to get used to crosshair placement of hunt compared to other games that are centered.
there are many more things of concern that xhair is really nothing compared to them.
so its not a concern because you ahve other concerns?
its a huge concern when peopl,e use outside programs to help thjem win games
always
no matter the game
you say you sued to to help with crosshair placement
how bout instead use the default xhair and learn it that way
^ this
i feel like im either arguing with 3 stars that are clueless to what makes and breaks a game
or the spitzoid losers abusing it
3rd party crosshairs are surely bad for the game
all of this is true
I really don't see what makes having a crosshair so overwhelmingly impactful, I'd get it if it was like what was going on with reshade where people could enable and disable psuedo-scopes on ironsight guns, but it sounds like this is just regular crosshairs?
they are third party applications that do not give unfair advantage, no reason to waste time and effort, when the game has more concerning problems
^
It sounds about as impactful as temporarily raising your volume to hear hunters better.
then you jsut dont understand then and lets leave it at that
only so long i can argue with flat earthers for
i made a list of my points as to why its bad
mate as someone who prob has playtime of 4 times over you, turst me, there are many more concerning issues with the game rather than a simple dot on the screen which doesnt give you unfair advantage
neither of you go over any of it just say either there's other concerns or i dont see why its impactful
are you reading whats been said?
I don't really get your point of it helping with hip fire, hip fire still has spread regardless of whether you have a dot in the middle of it.
ill write you actual concerns of the game and debunk your entire points about xhair
And 'highlighting your ironsights better' what does it matter if someone's ironsight is a bit brighter, it still has to be lined up the same.
..........................................
It's not like it gives aimbot.
I wish I was kidding but it feels more like you're the jokester, the points you've listed don't make sense and if you had spent less time on these paragraphs I'd assume it was bait.
Hell I'm still not sure it isn't.
he means that its easier to kill people with ironsights because its easier to see the tip of your ironsight when in dark places etc and he has a point
but its not a huge difference
it is a bait post
I mean, just raise your gamma then? Same difference?
exactly
I play at 1.40 and I've never had trouble seeing my own crosshair ironsights.
crosshairs are actually useful in hunt for new players, why? bc hunt is not centered, and the cross is off centered, this causes alot of problems for people coming in from other fps games
this dude is defending it coz he uses it and this other dude just keeps saying i dont understand over and over
go back to your match this is a waste of time
yes ive used xhair in hunt, and i use xhair for different games because there is no unfair advantage for using xhair
good job debunking my points tho
Not wrong there.
my monitor has custom crosshair options, i can put a dot w a marker, i dont see why you are so butt hurt over xhairs
prob because you ADS w shotguns and people whoop your ass while hipfire
anyways, nice try for bait
have a nice one
since this discussion is completly bait and troll based, and not constructive in anyway, im not responding to you, have a nice one lil baiter
^
jesus
can somebody help me ?
its been 2 days and i cant play hunt
0×30005
the backend server seem busy, please try again a few min later , if that fails contact support
the huge problem with crosshairs, i will just put it down for those who don't get it, in a way that makes sense
the main problem is the difference, some people have crosshairs, some don't, and it makes the game unfair for those who don't
and since it's undetectable, because things can be as simple as monitor side, or just tape on a monitor
the obvious solution is just to add a crosshair by default to the game.
the lack of a true crosshair, only having one in ads and such, is a huge problem and a relic of hunts past as a "serious" game, and thus, imo, should be mediated
it is to the point where hunt has so many quality of life changes, it is weird that a true crosshair hasnt been added, meanwhile crosshair program balance has been a topic of conversation for years
i would post in #troubleshooting , your post is more likely to be seen and helped in there
oh k
Here is the thing, yes crosshair DO give a little advantage, but its not unfair advantage because all it does is helping you correct your centering and helps with hipfire accuracy which again, can be fixed with experience and constantly playing.
personally I dont care or mind crosshair users because it doesn't do anything that would provide the opponent unfair advantage over me. It still takes mechanical skill / game knowledge to win the fights.
Honestly the biggest and most honest response I can give to any crosshair conversation is that any reason for Crytek to not just add a crosshair is moot. Whether people use them or not, advantage or not, it is an archaic system and it makes no sense for them to not add a more proper crosshair. I think even CS2 has a crosshair for the AWP now, and putting a crosshair on your screen for the AWP is a tale aso ld as time.
CS2 does not have crosshair for AWP, but that's not the point,
there are so many more things that need attention and crosshair isn't one of them,
They already addressed reshade which to be honest, was a really good tool for some people with disabilities (myself included, color blind, but managed to fix that with other means), and the no shadow setting which allowed people to do 200m+ snipes as if there is nothing in between.
but there are much more here to be fixed, a simple UI bug that happened because of the event still hasn't been fixed, there is a long list of bugs and issues which always take more than a month to fix. just to mention a few;
- UI bugs since the event
- Keep in mind other UI bugs that have been there for past 6months still havent been fixed!
- Shadow leap outside of the map
- Some interactive traits not working unless you are dead or in the next match.
- De-rendering situation which replaced no shadow exploit and the reason why BB/H4te/etc... always snipe people from 250m+ through 5 buildings.
- Reconnecting still hasn't been fixed.
- Region hoppers, with huge advantage over people w low ping
- so on...
Crosshairs rework, 3rd Party Apps, ... do NOT contribute to the games stability and simply are QoL changes.
Dont forget the UI bug for console that completely disables any button press besides X making you have to use the trash cursor.
I think the only real solution to third party crosshairs is to just add one to the game that doesn't fade away while weapon swapping or lowered tbh
at least the option for one, at least
lmao hunt on the bayou is calling
@misty frigate #feedback message there's a post from a year or two back that summarises why they don't take the R6 approach. It was something to the effect of people were never happy, no matter how much info they provided.
@slim pollen That's exactly what the flare pistol was introduced for 🤔
Arguably (and I do mean arguably, this is just my perspective), the current flare pistol doesn't accomplish this at all, and up until the recent improvements allowing it to burn bodies it was essentially just a tool for killing AI at range.
Occasionally make it harder for an enemy to see you by shooting a flare into a building the enemy is hiding in but that was the next best use.
What I'm suggesting with #game-ideas message is a tool that would remain high in the sky for a few minutes, illuminating a considerable area below it. Something that would be useful on low-visibilty maps or just to cause chaos by attracting other hunters.
It was a tool to bring light into firefights until night time was made bright as day as it is nowdays 
Since the flare pistol doesn't stay in the air and instead falls almost straight down I don't think it works as well as you're saying?
You know guys i have got used to cheaters over the time i played Hunt but the amount these days are over the roof, Chinese players running rampant on EU server with multiple VAC-Game bans on record shooting through walls and everything with no fkis to give if anybody sees they are cheating. Its getting really stale...
Yep multiple times, rounds after round i get killed by 3 cube or 6 cube named guy, "Vac ban on record, multiple game ban on record"... 😄 Seriously Crytek? Do you even do anything to prevent this?
tell me about it man, had a round a little bit ago, trio of chinese players, all of em with multiple game bans and VAC bans on record. We all died in super sketchy ways. NA servers too so no idea why theyre on our servers
Its really getting out of hand and its weird that Crytek doesnt even mention the issue. I mean they play on these servers too, they know about the issue they just choose not to react. This was a really good game, great concept but Crytek is ruining it, they are really not fit to run a game of this scale. Communication 0...
And im sure Dennis sees them too... In november i got matched against them (Dennis and Delaney) and after i shot them a full chinese team appeared and started shooting us through the whole building... So they probably meet them too...
Do you seriously believe what you wrote there?
Me? Yes, sadly.
I mean i have been playing since the beta and i have had a really good experience with the Hunt support/dev team.
Now its totally cold, and unprofessional in my point of view.
This aint it bro
In the beta i ran into an obvious cheater so i reported him to the support, providing them with the info without in game footage. The next day i got a message that they thank my for my help and even though they cannot share information on the outcome i followed the cheaters account and a fresh game ban appeared in a week. Now i do the same and i get a response after a week or so, but last time i followed a blatant cheater he got banned after half a year, and that guy was totally obvious. I m in end 5-6 star matches most of the time and the amount of cheaters these days are really high yet Crytek never talks about this issue. Steam forums are full of new topics calling for attention from the devs.
You know what was a nice touch? A few years back Crytek shared numbers on bans each month for some time. I think it was after release. These numbers were okay for some time 500-600 / month and those numbers rose with time, the last released number by Iceman was 1100 players banned in 20 days. With Hunts playerbase thats a really huge number.
Of course players would like to know what Crytek does to prevent cheating. I mean we all know that EasyAnticheat is useless. It can barely catch any cheaters with private cheats, and Crytek is silent. Not just silent but Crytek silences anyone mentioning cheaters, people post video proofs on reddit and they get banned for days. Why?
Communication is key to your customers, communicate and even if you have cheater problems people will be more patient, but there seems to be no progress against cheaters. The high influx of asian players on EU is a new thing, these Chinese players with multiple banns on record are really throwing your customers off.
All we need is some honesty and info about where we stand on stopping it.
So yeah its sad whats happening but i seriously believe that Crytek is handling this issue badly. We need infos, we need communications, you expect us to pay for dlcs and thats fine i will support you guys by buying dlcs but give us info, proper support...
I posted a filter suggestion for the Legendary hunter tab. Do you all think it's a good suggestion or any tweaks to suggest for it? I def want something to help filter through so many hunter skins.
exactly, as someone who has spent +500$ in Hunt (dont judge its my main game lol) I have stopped purchasing anything in-game because the game feels a lot more 'corporate' rather than the game it once was, community connected and based game.
the reason for saying corporate is the fact that so many issues are rising as we go forward, including the issues we have had for past year which still haven't been fixed, events after events, constant dlcs, etc. most new changes or updates are primary about monitazation with no addressing towards said issues, Asian people plaguing other servers has skyrocketed since the event and 5-6* lobbies are unplayable for 60% of the duration of a day.
You can put out fires by tapping revive on teammates already @raw forum
^
I rejoined the discord to say: it's so insane to me that you guys promote smurfs (with your poor product choices).
You make all these silly tweaks to the game (like making all recruits have traits) instead of helping prevent core issues that are actually affecting players.
Run into 2 guys that even have "Smurf" in their name. One of them being a 1 star. It's crazy that you don't care.
The changes you do make and prioritize are why I quit playing this game for 6 months, and it's why I will likely do so again. It's why I stopped buying DLC, though I used to try to support you guys by buying each DLC.
I'm not sure which players you decide to listen to either or who's running the product team over there, cause priorities seem way out of whack.
smurfs are part of the game regardless of what the devs do, unless it causes instability and damage the competitive integrity,, which to be honest with you, with the current MMR system, there is no competition.
even the 1* star you mentioned won't stay there for more than couple of days. as for a experiment, I dropped from 6 to 2 stars, and got back to 5 stars after a day and 6 the day after.
Yeah, that amount of movement within a single day is part of the problem
I'm so tired of the responses I get from people in this discord and the devs too
They're always so offbase
There's plenty you can do as a dev to discourage smurfing. They don't do any of them. They make design choices that help them
It's so disrespectful to the playerbase
And I'm tired of getting treated like shit as a customer
I agree, but as I said, there should be a competitive integrity in the first place, there is non.
What do you have in mind
The game promotes smurfing, a six star player can have a few bad games, drop to 5 and play solo against low 3s no need to make a new account
Super delayed response, but me and some friends ran into cheaters recently and reported them. One was banned the next day and one was banned a few hours later
I’m not sure what all Crytek is able to spectate from a match to review cheaters and the better the evidence you have and submit the more likely they are to get banned and faster
@sly fjord Afaik there already is a way to do so through the communications menu in a match
Hi! This game is really cool. But everything perfect always has a flaw! I can't pet the drone beetle!!! Add an option to pet the drone beetle. Thank you!
We'll get inspect animations for the rest of the gear eventually, they're doing them in waves with updates
Just have to wait and see if they let us pet the beetle
Sticky bomb inspect should have our hunters accidentally prick emselfs on the of the spikes while inspectin em bombs 
are there any centenial shorty skins?
nope, not yet. I've already made a list of items that still have no skins in the suggestion ideas channel.
Limited skins don't count unless they're currently obtainable
i have the event one for that
Just going back through trials and exploring the maps, with the music and ability to just walk around the maps- man, Hunt really could do some PvE stuff well if the devs wanted and the aesthetics are still top notch
Look up horrors of the gilded age
That's what hunt was supposed to be before they turned it into an extraction shooter
Some devs branched off of HotGA and created remnant, and now remnant 2
how about you start taking actions and set a real ping limit on eu servers ? 4th game in a row with chinese laggers unhittable, we had a better game environment in 2005 with DSL and ping limit was 130 on 1.6 servers.
The devs have repeatedly stated to not wanting to prevent people from playing on other regions. The current limit exists due to technical reasons and can even be overridden if you want to play with friends from across the globe.
No idea where this strange idea comes from that the ping limit is meant to restrict people to their own region.
I would rather ask what causes the influx of said Chinese players on EU servers. Are the Asian servers okay? Or always full like I've seen mentioned. Same has been said about the Russian servers.
Also I played some on US East last night. 20-30 higher ping than normal and constant packet loss. Could be on my end or better yet somewhere on the way there but the lousy experience just begs the question why play on a distant server?
I know it, but what about the enemies, you have to waste choke grenade. It would be nice to have an alternative to do this and this feature/improvement fullfits the concept of Dauntless perk
I've seen quite a lot of complaints about the Asian servers being proper dogshit. Crytek apparently entered into a contract with some crappy provider and are now stuck with them or something?
Same has been said about the Russian servers.
Though we need to keep in mind Asia (China) and Russia are very different. Most of Russia's population lives in the European part of Russia and it's not very far from e. g. Moscow to the servers in Frankfurt/Main (thus the ping isn't very high unless you live in rural areas with poor connectivity).
So for most RU players, EU is very likely the secondary region and due to the higher population on EU servers it's probably a lot faster for the game to find matches on EU rather than RU.
Yeah, just threw Russia in as it is the other one being brought up constantly. About the geography; this exactly. I consider Russian normal on European server as a big part of Russia is in Europe. Just makes me think that Russian servers somewhere further East than Moscow could be beneficial but then again probably less viable network structure available.
The Chinese players I find weird. As you said 55 is perfectly viable but my ping hovering around 120 on US East is already very distracting and leads into less than optimal experience for everyone (partner has the ping of over 200 on EU so US East is the most viable). For Chinese players to have even as low ping as 120 can be possible I guess but that would be some heavy-lifting line. The experience just has to be bad. Sure I was used to that ~120 ping back in the day when my main partner was from the States but occasionally dipping in is just awful.
Well, 120ms is more than double 55ms, so yeah the experience suffers from that 😉
And I agree, I cannot imagine the gameplay experience to be fun at all when playing halfway around the world. I used to play with some Australian folks a few years back and it wasn't really enjoyable at all.
I know about that, too bad it’s too far off from what I like it seems
Regular reminder
Well honestly i played on US East sometimes when EU had routing issues in the evenings. (You know what EU players had 150+ ping to the server because the routing suffered from being overloaded, but i guess thats fixed) So yeah we went to play on US East as it was 120 ping for me, to be honest i have seen a few perks with that ping, what i saw: 1: I got a lot less headshot, thats probably because you are not where you are shown on your enemies client 2: Dogs cannot bite you, this is the most funny thing, they just jump behind you as they dont have your correct coordinates to attack you 3: peekers advantage, higher ping, longer peek time if you play aggressively enough
Well in EVERY multiplayer shooter ping limit was introduced to limit players to their own server so that the experience is fair for all players. This has been like this since there are multiplayer shooters, there was a ping limit in mohaa, cod back in the 90s. These days we say people should be able to play across the globe to be "correct" but what that means is that the majority has to suffer the issues that brings up, for example in China cheating is not really frowned upon and thats fine by me, if they enjoy that let them be let them do that on their own server, this is a cultural difference. It has been like that for a long time now, i couldnt care less about that but let them do that on their own server. And my last point: If there are full chinese teams on EU and probably on US then they dont have to play on the other side of the globe to play with their friends... 🙂 They are all in china, why cant they play on asia?
I get the russians, at least they are close and part of them lives here its a big country but they play on EU as russian servers are empty, why not just delete that and make an EU&Russia noone could say anything about that especially that russian servers are located right where eu servers are 🙂
Played in randoms with a chinese player, he traded shots with another player, he had the aimpunch animation 2 secs after the shot while being in cover again, how is that fair ? And i'm not even talking about hit regs, dying behind cover etc. Now i remember the loading message when i launch my game talking about a fair environment yada yada, i dont think it's funny or fair to play against 250 pingers. If this was one game in a 2 hour session i can deal with it, nowadays it's entire lobbies filled with our 250 ms friends. Are we playing a FPS game with a focus on good gunplay and gunfights or has it become a horror sim for casuals ?
Both those games you mentioned were early 2000s. I remember playing Quake II and Half-Life with 100 plus ping, but it wasn't that bad because a lot of people had pings like that. We didn't know any better.
I can't imagine someone would willingly pick a 200ms+ server for the hell of it, there's something else at play.
@hybrid forum #game-ideas message Please no. I'm already shit with hellhounds. I can't hit them even at the best of times 
1: I got a lot less headshot, thats probably because you are not where you are shown on your enemies client
Hunt uses clientside hitreg (with serverside validation), so no that's not happening. The way that system works is the low ping guy shoots you on their client, the server then checks wether that shot should have hit based on the client and servers data, the moment the server deems you dead the server will invalidate your information and overwrite everything you did after having died serveride, and send you the information that you died.
They call it a "favor the shooter" approach, because the data of the shooter and server are of higher priority, and the data of the one being shot is being overwritten in case of the shot being validated.
3: peekers advantage, higher ping, longer peek time if you play aggressively enough
That one's also a missconception. You don't get longer peek time. All that happens is stuff for you happens with a delay to the server. So if you peek, with a ping of say 300ms, that means the server know you peeked 150ms after you did it on your client. The issue is that doesn't matter at all, because if you then shoot someone, the information that you shot, takes the same 150ms to reach the server, entirely negating the 150ms you got to peek "earlier" due to ping. On top of that the game state on your client differs more from the servers gamestate due to higher ping, so hitregistration is less reliable, as it's more likely to invalidate your shot due to potentially outdated information during serverside validation, which as explained above checks your clients data and the servers data - not the data of the one being shot at.
https://youtu.be/fXEmbUkDkgo?t=318
And here's a really good explanation, with good visuals, to why you don't get longer peek time with high ping in games that use clientside hitreg with serverside validation.
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
Your whole point 1 demonstration is invalidated by the number of trade kills experienced in a game where muzzle velocity is a thing. i mean it should work like you mentioned, i believe that there is more to it. Bring a poll and ask the playerbase if it experiencing consistent lack of hitregs against high pingers, and even though it wouldnt prove anything because you know, beliefs, i'm pretty sure you'll notice a majority of players doesnt want to play in such a bad environment, if only to kill the doubts in their mind when playing high pingers.
To me it feels like trade window increases against high ping rather than hit reg
trades should really only be a thing in a game with a projectile based system (like hunt) because if it were hitscan, there'd be almost no way to have a valid bullet fired before death serverside, but hitting post death serverside.
So there being trades is absolutely normal, and even to be expected.
Now yes ideally you'd have only low ping players as that does make losts of stuff run much better. The issue is that Hunt also has a pretty limited playerbase, and locking people in their region too much means they'll experience even worse matchmaking. It may not matter much if you're able to play during your regions prime time and on the better populated servers - but there's also people that have schedules that don't allow playing during primetime (for example working nightshifts), or if you are locked into a server with a pretty bad population.
That's smth where the devs need to strike a delicate balance between accessibility, like the option to choose a better populated server for far better Matchmaking, and weigh that against the expected problems of people having higher ping.
That is the reason we have the current limit set at 225ms, as they found technical issues to happen for everyone when a person with over 225 ms connected to a server, which they obviously deemed an issue big enough to set a limit, but we don't have people strictly locked to just one region as just having a slightly higher ping doesn't lead to particularly unfair scenarios, but may help in other areas, like Matchmaking, a good bit.
Ofc that doesn't mean they shouldn't keep an eye on the situation and optimize more if possible - but there's a lot more to it than many people initially realize, and sadly there's also a lot of missinformation out there.
they really just need to cut down that window of time where a shot will be validated after serverside death
that's really up to personal preference...
that's true, some people prefer trading over their shots being eaten by the server
for quite a long time we had the situation that a large amount of shots that were fired before death serverside, were invalidated midair due to serverside death
which was a massive cause for complaints by the community
the system we have now, where as long as the shot was fired before death, the projectile will remain valid (ofc only if it's validated for the other parts of shot validation by the server) is technically more fair
because people aren't cheated out of totally fair killshots, just beecause they died in the short time between creation of the projectile and the projectile hitting the target
It definitely feels like it validates shots fired long after death, especially in the case of point-blank exchanges where the travel time of shots is practically negligible
but it also leads to more situations where people very often trade in melee or it feel like noone wins
mfw
Hunt doesn't have that fast velocities tbh
a shotgun at just 10m has a natural, entirely fair trade window of 49ms (IIRC) ignoring all types of possible delays
so realistically it'd be a good bit higher
if we account for systemdelay, server delay, or issues like some packets being lost and resent
I have to disagree about unfair scenarios. Let's put aside the hitreg problematic because we have no solid facts to discuss about except posting clips from gameplay. Getting tagged with 2 sec delay is unfair because you can't locate the shooter if you are in movement, you have to guess the LOS. Having misleading soundcues like footstep is a thing too. If lag makes delaying aimpunch it's unfair too. There is a big difference between 120ms as i can read than 225. The game used to be janky but janky in a good way. The strong presence of chinese players in EU servers makes it janky in a bad way. No one wants to be killed by a guy that is already dead shoulders touching the floor. Not to mention and i ll write it and it will maybe lead to a ban penalty the AC of this game is bad, players are tweaking CFGs here and there for visual advantage, others are derendering using any tools available. A country playerbase is well known for using more blatant stuff and lagging on EU too. When talking about a fair environment in a PvP game you can't refuse to see those things. right now i see 30k players ingame so the argument of not wanting to split the playerbase that was valid to me before 1.44 where playerbase was really low ( 7-8k players on prime time) doesnt hold anymore to me. and talking about splitting playerbase doesnt hold anymore since SBMM was implemented and said implementable because of the growth of the playerbase.
A shotgun typically has a velocity of 400m/s so it's 100m in 250ms or 10m in 25ms.
now one player can shoot, then 24ms the second guy shoots, literally just before being hit, then the second guys shot is still valid and traveling another 25ms after their death, leading to a max of 49 ms at 10m (with a 400m/s velocity shotgun) completely naturally and entirely fair
Ofc i'm not saying it works without a fault, or couldn't use some improoving
but thinking about this can really put it into a diffrent perspective
Getting tagged with 2 sec delay is unfair because you can't locate the shooter if you are in movement, you have to guess the LOS.
I've yet to encounter the issue where i get shot and can't pinpoint the shooter due to ping tbh.
Also 2 sec delay is not really smth the game "just allows", if it happens regularly clip and bugreport, because the game has a hardcap of 800ms after which it will invalidate a shot by default.
Having misleading soundcues like footstep is a thing too.
It'd be interesting to see proof there, because i'm fairly certain it's not. i don#t see why the game would give you the audio queue of a position they aren#t in on your client or server (which is what matters for you interacting with them)
If lag makes delaying aimpunch it's unfair too.
In what way ?
for a person with high ping stuff, including their own happens with a delay, they don't get more or less time.
can you lay out the situation where delayed aimpunch is an advantage ?
Obviously people tweaking stuff for personal advantage is bad - the issue is fighting stuff like that is not as easy as it often seems. It took a good while until we finally have reshade blocked by the AC.
The issue with especially the "peekers advantge/ping advantage" related complaints is that there's a lot of missinformation going around (not even limited to Hunt, just in general) and it's the devs job to look at the communities claims, and then evaluate if they are actually true, or if the claim is made on an already false premise.
and talking about splitting playerbase doesnt hold anymore since SBMM was implemented and said implementable because of the growth of the playerbase.
Exactly - there is things, that if implemented split the playerbase into smaller groups - for example SBMM, mor matchmaking selectable options, like diffrent Contracts, gamemodes, etc.
So when you waited for the population to grow so you can implement one, the result is you split the playerbase into smaller groups again
so then you need to wait for further grown to implement smth new that splits the playerbase further again
so yeah that still holds just fine
Russian servers are not empty, game often won't start because there is no available server
its great that crytek keeps updating with awesome content and event, but its getting abit annoying that in every event there is just horrible visibility
They can't come up with anything new
Lack of creativity
sad
I like them but Ash Bloom was just disappointing because of how the visual effects for it work.
Inferno sucked because it had no dynamic system to it
To pont 3: This is no misconception, you can look up videos online where its shown how its working and it really does, if you play aggressiveli you might shoot the enemy before he even sees you. Its working both ways though not just high ping against low but the other way around too. All you need is a big difference in latency. Also the server doesnt really invalidate shots sadly, thats why there are cheats where those numbsticks just have to click not even looking at you and you die. Thats because the server doesnt really do anything to invalidate shots, the only shots it invalidates is the one after you died.
This is no misconception, you can look up videos online where its shown how its working and it really does
If the concept of "peekers advantage" is true or not entirely depends on the system the shooter uses.
With Hunt's clientside hitregistration and serverside validation - the idea of somehow being able to get the information of the shot to the server before the information of you having peeked arrives at the server, resulting in being shot before appearing is simply not happening just by high ping (there's 2 options where both informations may arrive at the same time however, which is packetloss. But just having that randomly is not really abusable, and having a lagswitch to induce it on purpose is a bannable offense like any other device for cheating).
However what happens is an unlucky combination of circumstances can make it appear as if you were shot before the enemy appearing, but that requires the one being shot at "retreating" behind a corner at the same moment the peeker peeks, then the ping delaying the information will indeed see you die without ever seeing the shooter, however that is not an advantage one can easily abuse, as it requires the one being shot at to also basically "comply" by mooving back at the exact right time
https://youtu.be/3JaCcsmjYM8?t=402
This here is where they explain what happens and how that leads to the unfortunate situation
0:00 Common misconceptions
1:04 Introduction
Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch
Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...
in case the timestamp doesn't work, it's the section called "unpeekers disadvantage"
another factor is also packetloss, which can happen unintentional by chance, or intentional in case of a lagswitch (the use of which is a bannable offense, like cheating) and can lead to situations like that, but neither of that's the same as high ping giving an advantage to a peeker
@vocal condor I don't agree that rarity is a form of balance.
Yeah not a good way of balancing something. "Oh but it's rare and not many people can get it" Ok but what if the people do have it?
Hence why I dont like how we have shadow and that one burn trait that keeps your bars
The only trait that rare=balance works for is the death cheat burn trait
Relentless
And yeah i agree entirely
@trim shadow #game-ideas message Cool idea!
How is that cool. You’re literally spending trait points to take money out of the economy. It’s a lose lose — you lose your trait points that could have been on something that would help you win the fight that got you killed and your enemy loses out on their rightfully deserved firearm upgrade
I guess I could understand it only not being able to be picked up if you still have a teammate who can revive you but even then the enemy will still burn you out and the guns are gone anyway
What is this in reference to ._.
@late quartz this
Yeah, I gotta agree. Seems like a pretty spiteful trait all things considered. Not as if you need the guns if you're already dead is it?
I don't know. I could see myself in bosses lair with a Crown and King in my hands, and necro in my heart, with not a fire around, and becoming a real handful when things get crazy😝
@willow pine #feedback message I don't agree with this take. The only people who have benefitted more are other solos, which is not a huge issue. If you were already downed by a trio, then the chances of you being able to res are fairly small to begin with if they're even half way competent. I'd also disagree about people not caring about tools. In a team in particular, tool slots are at a premium. Melee weapon, first aid kit, chokes, traps, throwing weapons. To take fusees or a flare pistol, you have to give up one of those items, and I know that a lot of people consider chokes mandatory in a team which leaves one free slot.
Did they change the Mouthless Melody skin?
or am i just tripping
i swear it did not look like this during the event
@broken grove #game-ideas message You need to allow for chickens to attack people as well otherwise what's the point? 
I mean you take damage if you go into the dog/chicken pen.
only the dog pen. chickens are friendly? they don't do damage.
@onyx lark Bro u really want pay to win in this game, by making guns cheaper for DLC owners? HUH
Solos are in an arguably worse position then they have ever been
lol hmmmmm
one thing to change, the rates at which assassin spawns, I get assassin every raid for like 3 times in a row before i have something other than assassin
Okey.
I played Mosin Nagant branch in order to open the avtomat a few days.
full branch update requarid 5h+ to unlock avto...
and what i get ? USELESS OVERPRICED GARBAGE
15 rounds in mag... ammo box restore only 5 rounds...
Brust fire mode, your waste 3 round per shot... CRIENGE
Price... 1250 hunt dolars. for what ?
Its pure developer rofls about players who decide to unlock this gun. its need to be UP!
I suggest the following changes
- 30 rounds in mag by defolt or 15 in mag and 15 for full reload
- fire mode switch single\brust or full auto ( NOT BRUST)
- Price 1000 backs or lower
- ammo box restore 10 rounds. red box 3-5

No
ya none of that's gonna happen
A couple updates ago it got a major nerf to its recoil and spread, and was likely a big part of the reason the ammo system got changed. It was also pretty much single-handedly the reason for dualies reserve ammo getting nerfed. No one wants to go back to the avto double sparks days
Avto was a meme before dual sparks, arguably during it
Avto is kinda relegated to flash bomb tier now tbh
Maybe a bit better than flash bomb tier, but still very very low value
Sad to see tbh, the avto needs a little love
So does explosive ammo…
Individual player mmr is irrelevant, team MMR is important. And that's just one star difference to your team
It definitely does not need any bit of love lol
I’d argue a one star difference on a team makes a helluva difference, to ignore individual player MMR is also just wrong to do
It needs a bit of love, come on- why choose it over the nitro at this point beyond memes
Because it isnt a weapon that should be in the game
Burst fire and full auto, meanwhile everything else is either bolt action, lever action, or semi.
If one star is too big of a difference can be discussed of course. The alternative would be longer waiting times and probably more empty matches.
Individual player MMR is irrelevant for matchmaking, the system only uses team MMR to match your against others.
Look team 2:
5* duo.
Half a star difference in team MMR compared to Team 1 with a trio of 6*
Team MMR is relevant.
ur comparing the strongest and the 2nd strongest gun in the game rn, and calling the avto "meme" bc its not as strong as nitro anymore is just silly
it is still insanely strong, a mosin with less drawbacks basically as long as you carry ammo boxes, which every avto player does
I’d argue it’s position as one of the most unique and iconic power weapons of the franchise make it very well warranted to be in the game- on paper I wouldn’t add it now, but it has proven itself well and when it was the only semi auto/auto weapon in the game it held a great niche- was it too powerful on the first iteration? Yeah, but again it should be powerful- its kinda mediocre now in all but the most skilled hands now tbh
I mean, the only issues I was seeing with it were Avtos in the hands of 5s and more 6s running with dual sparks- yeah, getting 40 long ammo rounds was an issue- but now you only get 29 with a much more inaccurate package and lack of a proper secondary, of which you can kill someone in a similar ttk with a Officer Carbine if you’re skilled- i get there is a stigma against the Avto and its history, and that there will always be a population of the game who will never be happy with the gun regardless of stats, but it really is just a meme in all but the best players hands-
I'd be surprised if an avto player DIDNT bring in an ammo box lol
Stars can be deceptive. Two players of different skill ratings, but both on the edge of going to other's star rating might be the best possible matchup. A single point in skill rating could be a star rating difference
For matchmaking it is based on team MMR but again, I could put a 6* with 2 2s and get a match MMR similar to a 3/3/4 set up, and there’s a dang good chance the 6 could wipe that team with the help of even a low skill 2*
The star matchups are questionable at best, and down right not correct on the worst of days
It is definitely not well warranted to be in the game, it is the only full auto weapon among single shot type of weapons and is hated for a good reason because it appeals to spam loving players.
that is straightup not correct
ur team mmr of a 6* paired with 2 2* is still in 5* range
the highest mmr member matters more to match mmr than the lowest ones
Team MMR is absolutely relevant… until you realize that single players (the 6s) are completely capable of taking on just about every star range- especially a triple stack, even random 6s are more likely to be better than a 5/5/4 random stack and I believe to a degree that 1* difference rating is too small to cover it
Just saying cause I’ve seen it
Personally
Maybe that’s consoles weird population
But I have first hand seen it
it exists, because the matchmaking tries to fill matches quickly instead of making "fair" even mmr games with only like 8 players
on lower population servers or console instead of pc these effects are more noticeable, because less players means less players of your mmr to make fair games
I mean, there’s a technical reason for it sure
But is that ok to have such a skill gap?No
And I honestly don’t buy the low population excuse, it’s doing way too much lifting- and would be more excusable a few years back but hunt is garnering a relatively noticeable positive player population trend over the past few updates- although I’ve been told we don’t have data for console
Nonetheless, skill gaps like what was posted above are just disgusting tbh- again, a bracket system of 2* is really wide- especially if the game considers the above as a 1* spread
It’s also supposed to be a power weapon, which it is- and holds a ridiculously high skill floor to use appropriately-
In fact, again the only issue I see with the Avto and have was the dual sparks- and how well it handled in the hands of super high skill players, of which how much of that is really an issue when the skill of those players means any weapon could look over powered?
Tbh it’s really just a shotgun like the nitro is in the hands of most players
In fact I doubt most <5* players could reliably two tap a another, moving and fighting player with the Avto at 20m without wasting all or most of the 15 cartridges in the mag
I will say though, the economy changes recently do make the Avto a bit more attainable to the masses- as a side effect to how much money is saved via recruitment and bloodline buffs
Definitely not a weapon that has a high skill floor, it's a burst/auto weapon and is unfitting for a game like Hunt which is about being skillful with your shots. Avto is the complete opposite of this. I didnt play hunt because it had auto rifle type of weaponry, I played it because it has cycle time with its weapons and getting further and further away from that with the addition of cyclone.
20m? Really?
People act like it is point and click but, it’s far from it- you actually need to know how to control recoil effectively to even have a remote chance of landing a burst, and that’s not even taking into account most people don’t even burst and just hold the trigger
Considering how many I melee’d, yeah 20m
Again, most players I’ve seen and fought just panic and hold down the trigger in a fighting situation
I will say, a skilled player with the Avto highlights why it’s so powerful
But in common practice, it’s a shotgun
Still not gonna be able to see your point and especially when it is a long ammo auto rifle. If it was a compact? Maybe, but otherwise it's a weapon that both doesnt fit and is cheap due to the amount of damage that it does from a single shot. Especially when it is in close quarters
Even in the hands of a skilled player the avto in its current state is largely going to come down to RNG in any individual burst because it can kick hard both left and right. You're almost always making a 50/50
However that doesn't really mean it should be buffed to be more skill reliant because ultimately, Bloodhurl is right, the concept of the gun isn't suited for the game
It probably shouldn't exist at all, and the most balanced state it could be in is one that's so unappealing that nobody wants to use it lol
Maybe
This is also probably true, but not because the gun requires a lot of skill, rather because most people have nearly no practice with it
It's expensive and random and frankly not that fun to play, sometimes you're just gonna get shafted by RNG. The average amount of skill somebody will having using the nitro is lower than it would be if it were y'know... 300 hunt bux or something.
@raw forum #game-ideas message Long bow with flaming arrows. That's what we need. Then some more flammable objects in the world, and we're gold!
I'd love sending two or three flaming arrows into a door and have it catch fire
Also, imagine a flaming arrow flying low over the bayou in the misty night air. Would be an amazing showcase of the lighting effects of the engine
Would make a great trailer sequence
@paper belfry it already is like that. Anywhere regular registers spawn they can just sometimes be a golden
cyclone is so weird, so many people criticise it but its such a minority in the game i almost never see it. idk why people act like its such a problem
one or few weapons like that is fine, when it becomes more common its a problem
i think ive maybe seen 2 cyclones since it came out
and the stats on it are so middling i dont even consider using it most of the time
I don’t like that they added a semi auto rifle to the game, I don’t use it as a form of protest
Ive seen it about 1 every 7-9 games
Not super common but out there, it’s performance is very good- especially with FMJ
People are ok with a gun that fires in 3 round bursts but when the Cyclone gets added, everyone pulls out their pitchforks and goes apeshit at the developers for adding a gun that sure, is strong but is by no means overpowered
I don't think most people are cool with the avto
It's just been in the game literally forever, it didn't get added at one point
The outrage towards a new thing is obviously going to be louder than something that was never never
Nitro n Avto imo are mistakes that should've never been considered
Idk, maybe it differs in different ranks, but I've almost never seen cyclones and the gun felt so clunky to use I've basically sworn it off
That and the incredibly minor, pessimistic issue of the fact that it came out without a skin for some reason, and then they proceeded to give it a skin this event
Like, the cyclone is a gimmick. In a lot of situations I feel like just a normal vetterli would be more consistent and better
Cyclone has weird recoil, a shit reload, only four bullets as opposed to however many the normal vetterli has, and the only real advantage it has in my eyes is the lack of requiring a perk for rapid fire, but even then, at this point having at least Iron Eye is a given on every single hunter ever
Now, correct me if I'm wrong, but it also has a slow reload if you empty the mag, so on top of that you're firing 3 bullets and then reloading instead of the mag's 4
@sand peak someone died to bat and came to mald in #game-ideas
@sand peak @hushed sage @wanton imp Please add detailed descriptions to your suggestions so others know what exactly it is you want and why they should support your idea.
got it, thanks
Things that are more spammy than cyclone: automat, nagant carbine, dualies, levering, fanning
^ crown & king
Cyclone just have good damage and depending on skill you can either have great m/v or good damage drop-off.
Think more the issue is that the cyclone is a sign of power-creep.
Also think the main thing that holds cyclone back is its price.
It is a pricey gun, so people are less reluctant to spam the weapon compared to a pair of conversion pistols with FMJ or an Officer Carbine (which is a stupid weapon in itself).
Honestly now I got myself ramblin' make the Officer have the precision variant and the normal Nagant the carbine variant.

Also I mean, I don't mind the cyclone in a vacuum, assuming we don't get more weapons like it, or if we do, they're closer to the alamo
Cause alamo is more of a sidegrade
Think Cyclone is what the avto should have been in terms of uppermost power-level.
The issue with the cyclone is it's the "more weapons like it".
it's not that the Cyclone is the most broken gun ever made, it's that it's another Dolch/Officer Carbine/Spitfire/Krag/Drilling
It's part of an existing trend of existing high RPM weapons seeing buffs, and new high RPM weapons being added frequently
The fact that clear headshots don't connect is becoming more than annoying.
@visual anchor thats alreafy possible, ur probly playing with the gunslinger control scheme, change it to hunter...never play gunslinger
I heavily dislike hunter controls
@paper belfry Several of your recent posts in #game-ideas were deleted since they were duplicates of suggestions you already made in the past.
the only real upside to hunter is that the 'lower weapon' binding is hardlocked to holding down your 'swap weapon' input while in gunslinger mode. which sucks really bad and is just broken as hell.
otherwise, i'd say gunslinger has the advantage since it can delay a cycle with m1 into a melee after sprinting
which is admittedly a super niche and almost never relevant upside, especially if you don't run bayonets, but still.
crytek please just let me bind a key to lower weapon. I use 1 and 2 to swap weapons, let me bind Q to lower it. its so broken rn and it tries to like, move my weapons back and forth and switch my gun after i let go for some reason.
@cursive cypress #game-ideas message Would love to see this in Hunt! Would be a refreshing addition to the special infected class
One major set of issues is that "keep lowered state" is just... objectively broken
Fanning and levering are completely nonfunctional with it enabled
Having shoulder aim by default really offers no real advantages, but only pressing one button to ADS does.
Issue is, the "middle ground" setting that has lowered state default and one button ADS is just fucking broken???
Gunslinger + keep lowered state would be the best setting if it worked
Some guy posted it two years ago but they dind't pick it up back then so might as well spread the good word
I don't mind manually lowering/raising my gun, but why the fuck does the game try to move my guns between the first and second slot lmfao
not to mention the fact that i'll hold it for a few seconds while staring at my raised gun, let go of the button just for it to quickswap. like cmon bruh
US West if full of high ping'ers... got to love shooting someone with a shotgun up close and not put them down... it's unreasonable to let people connect from across the world...
#game-ideas message @hushed sage VAC don't work like that. It bans players only from the game they cheated.
And there already was a discussion about pre-banning players with a VAC-ban on record.
I would like a bind for heavy and light as separate keys pls
I was reading your comments on Peek Adv... The problem is that the server doesn't validate anything... Client just reports the death. For example... There have been matches where I was Headshot from across the map while being underground. The cheater basically kills everyone one on the map within the first 30 sec. If the server validated the report, then I would of not been killed. So when someone is running around with a Katanna with 300ms lagg... that's plenty of time to have an advantage, especially if I'm connected at 26ms. The video that you showed is also misleading, because there is a validation process. Something that HUNT obviously doesn't do.
holy fwark can we fwarking queue both contracts already fwaaaaaaaark me dead
they shoud add gambling to hunt 🤤
who dislike my suggestiom 😠
so you're trying to tell me, because cheaters exist there can't be serverside validation ?
The entire point of a cheat is to circumvent security measures put in place...
Ofc having serverside validation (as most somewhat big FPS games do by now) makes writing cheats harder, but not impossible by any means.
I can only cite the developers, which on multiple occasions said that they use a clientside hitreg system combined with serverside validation.
Here, in the third paragraph, they outline a scenario that most old hunt players likely know very well.
Before the changes that led to a massive uptick in the amount of trades it was a common occurence where instead of trading, you hit someone on your screen just before death, you saw the bloodsplatter on their model (which is created clientside) but the one you shot never even received damage nor did you get a hitmarker (both of which are serverside). That scenario is serverside validation in action. As pointed out in the source those shots were often wrongfully so invalidated, but they were serverside invalidations none the less.
Every online shooter I've ever played has those ghost shots. Where you're convinced you got a shot off, but the server invalidates it. Some games are better than others at it. Hunt has a larger window than a lot of shooters though, hence the propensity for trades. I've only ever experienced one somewhat questionable situation where I took a bullet after being convinced I was safe, but that was a one off.
this article describes the system in more detail, altho sadly one one of the twitch clips as examples, still works.
The Clip with Mr. Spawn - where the devs say it's likely a serversaide validation tue to a large disparity between the origin of the shot on the server and clients, likely due to de-sync
Hunt also actually simulates projectiles which many other shooters do not.
Yeah, exactly. So there is travel time to consider for bullets.
as the travel times of those simulated projectiles is what creates the opportunity for trades to beginn with
I'd say that a player killing everyone in the first 30 seconds of the map is not a hit reg issue, but a cheater issue.
yeah absolutely - and i myself haven't seen that happen in the last 2-3 years
there was a time where that was pretty common tho
that was when dualies were still kinda new
im still waiting on in game friend system
That would actually be a fun twist. Wagers, I remember back in the first CoD:Black Ops there was a Wager gamemode. Betting a certain amount to be able to win big.
With how some countries are cracking down on any sort of gambling in games, I doubt it would be a wise idea.
@haughty ridge nice suggestion for legendary hunters, i posted one earlier that went even further: allow for filtering by fav, pact, bonus to event, etc.
It'd be a grey area for sure. I assume though that unless you can buy things with an actual monetary value, it might be feasible. So if it was restricted to hunt dollars for example because the only thing you can buy with them are in game items.
im not asking for real money gambling, just hunt dollars
As you approach a compound you can use a menu to send a gambling challenge to the team that banished or vice versa. If they accept you can bid and keep upping the ante for who will come out the victor.
Or have poker tables in the menu between matches to play with hunt dollars lol
C'mon guys, we've already got 3 gambling games in this as is(fanning, dual, pennyshot)
my brother in christ that joke has been made like a dozen times alreayd
Nuh uh
How does a client side cheat show validation on the server... Hunt server does absolutely nothing aside from passing information on to other clients... it's not checking anything.
absolutely... how is the server validating the hit, I was underground and he was on the other side of the map... His name was a hyperlink to a youtube chanel where people could buy the cheat... it's crazy
honestly... I don't think Hunt is going to survive this infestation. A lot of 4 stars with magical powers have hoped on all servers a couple of weeks ago.
I know your a moderator and all, but that doesn't mean you have to play interference. There has just no push to stop "funny guys"... The Finals jumped on the issues they have been experiencing right away... within days.
Good evening Crytek employees, I'm here to report the problem we're all having every day on the SA server.
I believe that the Rat that generates energy is very tired. Could you please check its health?
If you need any veterinary assistance, I am willing to help with the costs.
Thank you in advance
I cannot explain that with certainty, because i don't know what exactly the cheat does - and even if i did i wouldn't tell that to people other than crytek themselves because it'd just allow more people to write more cheats.
But in general, serverside validation isn't capable of stopping cheats altogether, it just makes cheating harder because there's an additional layer of security, as you don't just need to circumvent the clientside anticheat, but also somehow get the server to validate information one has tinkered with, the process of which depends on what the game lets the client know and the diffrent serverside validation processes.
Saying because there's that cheat means there's no serverside validation, is like saying because someone took a ladder to get over a wall, there's no wall...
Yes i am a moderator, so when i see obvious missinformation i do indeed have to "play interference" and correct that as best as possible - hence me linking to actual sources one of which shows a clip of serverside validation, invalidating a shot, in action.
@glacial rose ...all i can say is that my real life neighbout is cheating in hunt since 2019!...same account, 9000 hours, Prestige 100....he showed me the variations of the cheat and its 100% undetected, the reporting of him doesnt do anything because his steam profile is
full of comments that he is reported for cheating....i think that crytek doesnt have the ressources that they can´t handle the cheating problem in combination with the weak server and hitreg performance.
@jaunty copper Please make sure to create a new post for each of your ideas so people can vote on them individually.
Also, please add a longer description to your suggestions explaining in more detail what you want.
@pulsar quest We already have a baseball themed hunter that was a twitch drop, he'll probably be available again in future drop events
I doubt they would make a second one though
would nice to have a readily available baseball hunter. yeah he might return but we all know how long that takes.
Yeah, someone else pointed him out earlier. Still, he doesn’t have the same aesthetic as I was suggesting—clad in makeshift umpires gear instead of a proper uniform.
Nobody can confirm any twitch drops returning, though, unless I'm mistaken no twitch drops have returned
Let alone any of the ones that are popular like Lulu and others
Though in terms of popularity i could see umpires bane returning since he isnt very popular so maybe they will rerelease him in a couple weeks/months for a new group of people to enjoy
the twitch drop skin that returned was billy story locked in a questline (and other skins)
People were asking for Billy almost daily too back then.
I'm asking for steel eyed daily now
@jagged wagon There have been various changes to matchmaking based on player feedback, to claim that Crytek doesn't care is just wrong.
Various. They made one change recently, not actually saying what they did and then asked if it felt better. It doesn't. I also didn't say they don't care, I asked them to prove it.
The recent change wasn't the first one. There have been several over the years.
And by asking to "prove" that they care you imply that they haven't proven this yet - which they have, by listening to player feedback and adjusting things accordingly.
If you look back a year, many people complained about empty matches and long waiting times because matchmaking prioritised equal skill levels over full matches.
That has since changed based on said feedback.
I am aware of the changes they have made over the years, I have been playing since pre-launch, and once again I am providing feedback, as requested by crytek. Did it come from a place of frustration? yes, as any frustrated customer would complain to any company about service received. My feedback here is for Crytek, not a discussion with a mod.
Everybody is free to discuss any feedback provides by anybody 😉
And you should always be open to other opinions
People on high horses, have further to fall.
People acting like crytek has done nothing with match making. They literally made some tweaks not that long ago. If you still don’t like it fine but don’t act like crytek doesn’t do anything or is ignoring the feedback 🙄
Will the game have any change to the MMR change ?
I didn't say they haven't done anything, I am saying that it still feels terrible, in fact it feels worse after the recent tweaks. 4,4,5 doesn't equal 5,6,6. In the past we at least had the option for faster queues or more fair matchmaking... We had a choice.. we could wait. Now its whatever is available in the queue at the time, with vast brackets even on the more populated servers.
I wanst referring to you specifically when I wrote that. But since you misrepresented your feedback im putting it here for you do see. You strongly infer that they dont do anything about Matchmaking here
not sure what they were thinking making quartermaster so common
This has been happening more and more lately so I'm venting just to make me feel better. I just loaded into a trios match. Every single team, except mine, were solos. It happened at least 5 times yesterday and now once (so far) today. Honestly if I wanted to play vs solo hunters I'd play Quickplay. Would be more fun than trying to play in a team against people that can constantly just pick themselves up. It's almost like you get punished for playing the game mode as it was intended.
#game-ideas message people disagreeing with this are quite interesting, definitely perpetuates the stereotype that people want the game to just be the exact same meta with 0 changes
i have not seen a single flash bomb both in game or in loadouts since the changes, plus bulwark still affecting them, i think its seriously high time they get some sort of buff to either the item itself, or a perk to make it more usable, even people ive seen who have tried to use them (as in my hunt stack, once, before they realized how bad they are) all died to the stupdidly long charge effect

if they add a perk to make them more usable, PLUS bulwark, thats a stupid amount of investment for one consumable
at that rate, they may as well remove them from the game 😂 oh wait, they already did that...
People don't like locking everything behind traits, which is good, and the devs agree in the sense that they combined traits in the last update to reduce existing trait clutter
And people probably just disagree with that specific way of buffing flashes again, they were so exhausting to deal with that I for one enjoy this vacation from them
its very much a damned if you do, damned if you dont situation, honestly, thats the way i see it in the most respectful way possible
Adding them back into the loot pools now that they aren't as OP would already make them more used again
on one hand, yeah im sure people are loving the vacation from them, i dont blame them, but as a variety player and a person who tries to see it from the man-hours and dev perspective, its gotta suck to have designed the flash bomb, even made that new little animation for it, only for the flash bomb usage to go from like 70% to 0%
i think a nice middle ground would just be adding it back to tower pools and all that, yeah
The animation is the best part of the nerf imo, they just need to reintroduce them back to loot pools and probably remove the effect from bulwark
Bulwark is such an awkward trait in general since it makes things just inconsistent
its just the combination of factors that makes it kinda reek tbh.
Saving you from dying to bomblance harpoons, making explosive ammo from bad to awful and such
people asked for flash bomb nerf so much, and then it got so over nerfed this is probably one of my largest examples of something being nerfed into the ground. like people say that all the time but this is one of the first times ive ever seen it
Imo they should rework it with an introduction of a new mechanic, explosions cause you to get disorientated and bulwark reduces either the effect, duration or both
animation nerf, i believe they also nerfed the effect, inconsistency with bulwark, removing from in-game drops, you basically have to sign yourself up for pain by even thinking about equipping a flash bomb now
I honestly just never enjoyed Crytek's balance design of seeing something people complaining about bring OP and then nerfing it to the point of being useless.
As if that's the norm or such, there's plenty of examples of them nerfing things just the right amount as well as too little
Same with buffs, sometimes there's hits and sometimes there's misses
It's actually, honestly, not the norm, a lot of games can nerf things in a reasonable manner, or make smaller adjustments over time and eventually the item settles into a good spot
It's actually, even though I love crytek, my main critique of them, tbh
They have a test server, and idk what the fuck is going on, but with all of these events, none of that has been pushed to test server, as far as I know. Looking at the steam updates, there hasn't been an update since June last year to TS, which if I recall correctly is just before the tides trilogy started
Honestly I just hope that they're just pushing these events out for the enjoyment of the players, because balance wise, it's left me quite disappointed, you basically wait upwards of months for balance changes especially for anything introduced in any events
They are doing more controlled internal testing
Public test servers became empty after the first couple/first days and provided often less than ideal data for them to work off of
Like, I love hunt, and I am open to criticism as much as anyone else. But that's my main critique of the hunt landscape lately. I don't mind a lot of the changes, but I do think that the lack of changes going public during the last 3 events has hurt a lot of repitoire and enjoyment for players. I don't get why it's like that when they have a test server.
It makes me think about Rainbow 6 Siege, which pushes almost everything to their test servers a week or two early, so people can toy with it, and things, in turn, get nerfed or buffed accordingly before getting pushed to the live game
In response to your latest message, that might be a problem of Hunt's less than most games player count - and that's fair, but I think the criticism is still valid
It also leads to nasty problems where things are debatably overpowered and left like that for a long time. Like, Centy dumdum is a pain point for players, and that has existed since last event with virtually no changes. Again, it's not my court, because I honestly don't mind the overall state of balance minus flash bomb. But I do think that if we got patches more often, it would alleviate a lot of player frustration
Ultimately I don't like Bulwark but... I don't think it's actually a major problem for flashes simply because nobody uses it.
Your chances of using a flash and hitting somebody with bulwark are pretty damn low. If it happens it sucks for sure but like... that's not why nobody's using flashes.
Going through a loud 3 second animation makes very little sense when I could go through a loud 4 second animation to throw a frag bomb.
Players on the defensive are given almost the same amount of warning and players on the offensive are given only a fraction of the reward.
Not to mention the fact that throwing an uncooked explosive has a ton of zoning and pressure utility on its own, which isn't an option with flashes at all.
The animation change was the biggest nerf, and it removed the most central part of what made the flash unique and powerful. It's not really a shocker that people have been floating the idea of using hellfire bombs as a replacement, because the instant detonation and quick deployment are what made the flash worth bringing.
Putting it into the loot pool would obviously increase how often its used, because people are essentially forced into using them at that point, but their effectiveness would still be totally shot.
The fact is, nobody wants to use them because they're high risk low reward compared to other similar tools, shaving 1 second off a fuse for a less flexible throwable that requires you to facecheck somebody for a followup isn't really worthwhile.
Artificially raising usage rates by putting them into the loot pool fixes nothing, it's just stat manipulation
Well said, imo to balance it they could allow you to turn away from flashes but only to reduce its effectiveness instead of negating it entirely, but Ive never had an issue with them before.
The three big factors that made flashes strong were the very large area of effect, the extremely long duration, and the fast deployment (imo the most important to maintaining its niche and identity)
Smaller range means they require better intel and aim, increasing the skill and precision needed to use them
Shorter duration would dramatically reduce the feelings of frustration and helplessness that they caused, also increasing the burden on attacking players to act more swiftly and decisively to get good effect
Longer deployment ends up where we are now, with a tool that despite having a strong effect on paper serves no real purpose in the game by comparison to other throwables
Personally, I would have reduced the duration first, dropping it down from 8 seconds to 4~5 seconds. If that wasn't effective I would have reduced the area of effect.
Either way, one change at a time lol don't nerf stuff in 3 separate ways simultaneously Crytek
It really just blows that flash bomb got nerfed in multiple ways in one patch and then we're just left to sit with it being a completely dead item for the rest of the event span
Which is why I reiterate that one of my main problems with Hunt as of late is the frequency of patches, it's an actual joke, I acknowledge Crytek is a smaller team (also reminder they are working on Crysis 4 which I am assuming is taking a ton of dev time), I still think a lot of people would rather have many small patches over one big one
Consoles are also a factor in that issue tbh
It's crazy they haven't touched it since but I definitely think 3 nerfs at once was justified, flash was flat out stupid. It's better to have something be too weak than to be too strong.
I definitely agree it's better to have things overnerfed than too strong, but I think the flash was one of the only truly effective tools for breaking up stalemates
And I think the game is overall in a place where passivity is nearly always rewarded and action nearly always punished
imo, it's not about the frequency of the patches, rather the focus.
I think most players prefer content updates to balance patches. over the past year the game has heavily skewed towards "new content" rather than polishing existing content. As a result, we're seeing a lot of issues piling up.
Special ammo being a perfect example; it's very easy to add special ammo to "spice things up", but the balancing implications can be potentially far-reaching.
Giving everything dumdum is an easy way to add some excitement into a patch, but it also ends up creating a lot of gameplay problems that then need specific dedicated attention to iron out, which they haven't had the time or manpower to do on top of all the events
Why are you guys so OK with gunfights feeling poor quality by allowing players to play at such high latencies?
Welcome back Swift Eye
💀
Your team is majority 5 stars, match MMR may say otherwise but it's totally realistic for 5 stars to vers 6 stars
@bold valley your idea is pretty neat, but i think it'd be better if instead of being extended barrels, there were in a jerry rigged over/under configuration
could even have a fancy name
like the
Caldwell Rival Symmetria
Your idea is cool. Like it. Makes a nice change to see an actual interesting suggestion other than "moar dakka".
@nimble torrent same shit about the health chunks, i made a suggestion about that, it should let you choose your fave config, as for the nitro, its expensive, has almost no ammo, and is stupid annoying to use, its a one shot(ish) to the torso, to 90some odd meters, but if it wasnt it would be bad
252m btw
thats headshot
with shredders its one shot torso range is 90 something
worse actually, its 74 meterss
@stark prawn you raise a good point, but just removing them would be... a loss
why not a rework
It's hard to say what the consequences were. In my opinion This would improve the gameplay. But I can't speak for everyone. But I see that people didn't like this idea 😄
i think it would be an unnecessary change in my opinion. that and the weak syringe variants already have skins tied to them.
Maybe they're worried about the skins. They would probably be moved to more powerful variants

