#feedback-discussion

1 messages · Page 121 of 1

queen jungle
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It's not a hard limit, you can still play with a ping above 225 in rare cases if the party host's ping is lower.

native lodge
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@short silo the mills bomb not existing in 1895 doesn't mean grenades didn't exist, thats just the first more modern example of one

short silo
short silo
native lodge
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but take the realism argument out entirely imo, make a case for in the context of the game

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frags are one of the best tools for pushing people out of lairs, the only thing I want is them to fix how they interact with differnt types of cover

frozen crater
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0:32 until 1:19

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gives a solid recap of 15th to 18th century siege warfare grenadiers and the type of grenades they carries

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its entirely realistic for Hunt frags to cause bleeding because shrapnel-based grenades were popularized hundreds of years before the 1890s

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so claiming that the frag grenades didn't exist before a specific frag grenade design was patented in the 20th century is grossly incorrect

vital fractal
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Fragmentation devices have existed since explosive/flammable powders were invented

Still, I don’t like how effective frags are in hunt- and how they are by far the most effective explosive consumable

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They need to be adjusted to be in line with the other explosives

subtle lichen
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Tuning their damage and bleed potential is a far cry from "historically inaccurate; remove it" HUL

vital fractal
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Well yeah

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But I never said it didn’t exist lmao

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I literally do not care for the time accuracy beyond reasonable care

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But

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Fuck man, frags are just not balanced well

native lodge
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cover and what types of cover actually work frags and don't work, would be a great start imo

vital fractal
upbeat turtle
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SOMEONE WITH 100H OR OVER PLEASE RESPOND

is this game honestly worth it. im a person who loves shooters as squad, cod, and other things
if this is the wrong channel lmk

crystal plume
upbeat turtle
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why else would i be asking

crystal plume
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I mean most people here will probably say that yeah it's worth it 😄 Is there anything specific that's making you second guess why it wouldn't?

upbeat turtle
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ive heard its kinda like tarkov and im not a fan of it

crystal plume
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It's very different overall

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Not as unforgiving and not a tetris inventory management simulator

upbeat turtle
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tell me your fav and not so fav things about this game

late quartz
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It's only vaguely like tarkov in regards to its format and gamemode, not really in its actual mechanics

crystal plume
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My favorite is the overall gameplay and aesthetic of the game I guess, least favorite currently is the meta that I have to deal with due to skill based matchmaking ConcernedFrogeHat

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I'll help you with the decision, check DMs

late quartz
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Realistically, the factors that I think are most important going into hunt are as follows
It's a slow game, matches can regularly take 30~40 minutes and most of that isn't going to be shooting at people

The gunplay is very unique, with a major emphasis on slower firing weapons. The tempo of the game is pretty much unlike any other modern FPS game. It's something you really need to try to see if you like it or not, but it feels very very different from any modern military shooters.

Hunt is a game that heavily incentivizes passive play over aggressive play. This doesn't mean you can't play aggro, but the deck is stacked against you. You have to be okay with the idea that the "correct" decision is going to be to do nothing or avoid a fight much of the time. If you're impatient or impulsive the game will punish you and you'll end up wasting a lot of your time

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I don't consider Hunt to be particularly respectful to your time. There's a lot of busy work within matches that doesn't build tension or deepen the experience, and the monetization is pretty aggressive going as far as to lock new weapons and items behind long time-gated battle pass grinds.

tiny pivot
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The short of the hunt vs tarkov conversation to me is like

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Hunt is much more based on the actual gameplay itself and not the "extraction shooter" elements. Let me explain

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As far as my understanding goes, a lot of tarkov is based around going in with quests, and extracting back out with your loot. Hunt could be said to be similar, but in actuality they're quite different.

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The only real similarity imo is that both games involve extracting. But whereas in tarkov, the entire game is based around repeated extractions and progressing quests, hunt is more just based on the pvp elements and is self contained in your one match

late quartz
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Hunt is an arcade extraction shooter, Tarkov sacrifices its gameplay to be a simulator type game

tiny pivot
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It's hard to say it without being exceedingly vague, but like, Hunt is a lot more based around the money system, and the ability to basically buy whatever you want with said money. Tarkov is a lot more based around the loot you actually pool up and collect

vital fractal
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I will say, Hunt is a lot simpler- and really the main point is to run in, shoot some people, leave- hopefully with the “bounty” and not in a body bag

There’s also no wipes, so- you keep your progress

tiny pivot
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You can die like 400 times in a row in hunt and still have a halfway decent loadout, whereas Tarkov has wipes for a reason because you build up tons of inventory over the course of a wipe and thats the point of the game
Hunt is a lot easier to just load up and play, whereas Tarkov has much higher stakes, the "stakes" of hunt basically never leaves the individual game you're in

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You can argue traits and weapons brought into and out of a match count, but a vast majority of the time you can get those same weapons or traits by unlocking them or sacrificing other traits

late quartz
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The economy in hunt is largely irrelevant

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It exists but it's sort of just a suggestion of scarcity rather than an actual limit on your ability to play the game

wild isle
late quartz
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It's pretty widely agreed in the Tarkov community that the wipes need to continue into perpetuity for the game to continue to function

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And also... games been out almost 8 years

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It's not in early access it's just a live service game lul the idea that some big 1.0 release will happen and it'll be a meaningfully different expereince is laughable

left nexus
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how about a bug that makes your monitor go black to compliment the nice bug that takes away your audio after a down

lunar hound
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economy is broken with legendary hunters, soo much money and it's better to pickup random hunter with decent traits than rolling legendary one

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before update I was struggling to get over 10k money now I am rolling on 40k and I don't use my DLC hunters at all because for 400$ I can get proper traits with nice weapons :>

unborn dagger
weary fox
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#game-ideas message

Great idea tbh. Gives Crytek the enabler to make money and gives us cool ass inspects. As much as I like the current inspects, they're lacking in style

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(gives me another reason to dump more money into Crytek)

vital fractal
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This goddamn MMR matching is bullshit

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2+/- is honestly a horrible idea

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Anyone who came up with it, should genuinely be reprimanded-

unborn dagger
weary fox
unborn dagger
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Criticize em for it

weary fox
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Just make it so it's not locked behind DLCs

weary fox
unborn dagger
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Keep criticizing?

weary fox
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They still don't care. What next?

unborn dagger
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Keep criticizing lol

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Youre not making a very sound point

weary fox
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You do know Crytek at the end of the day wants money right?

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So win win,

radiant river
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what now?

weary fox
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We get new content

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They get money

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If you don't like the idea then don't buy it

unborn dagger
dapper fulcrum
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Out of pocket lmao

weary fox
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Oops they added legendary inspects, dude this is lazy and mediocre, I'll just not buy it

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Problem solved

unborn dagger
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You basicallh repeated what I said anyways lol

weary fox
dapper fulcrum
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Imo I would never buy a fucking inspect animation but I’m sure some people would

unborn dagger
weary fox
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You do know that, end of the day, Crytek wants to make money right?

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If a suggestion can potentially make both parties happy then so be it I guess

unborn dagger
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Hey bro if you want to be nickel and dimed by all means go for it. Not my cup of tea. Lol

vital fractal
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Advocating for more microtransactions is the most Grunt-Brain move

dapper fulcrum
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No, actually BUYING them is the most grunt brain move

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Devs can put in whatever they want, but they can’t force you to buy stuff

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I think it’s fine as it is now for skins for guns and legendary hunters

weary fox
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Buy whatever you want, your money at the end of the day. If the devs actually add this and no one spends a dime on it, they'd probably get the hint that it was the wrong move.

pastel ruin
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Just a humble player that loves the game and wants to see it succeed. The cheating is out of control. Just played 10 games and 8 of them had players that weren't even trying to hide it. Confirmed via spectating. I'm not a top level player, but it really makes me not want to pick up the game anymore. It's kinda nuts. Appreciate Cryteks efforts in the past to control it, but they need to clamp down or its going to kill the game.

vital fractal
hot vigil
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@grizzled dagger there is no need for speed boosting, knowing map layout and spacing is a game knowledge that punish bad positioning.
Besides if you get a speedboost, so can the bounty team, which just makes it a non-addition.

grizzled dagger
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fair enough ngl

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i still think it would be cool

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or at the very least, fun lol

hot vigil
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Always remember that a bounty lair can be reached from anywhere on the map before the banishing is done.

hot vigil
grizzled dagger
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thats a fair observation

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tbh it wasnt thought through, ig i just like going fast 🤷‍♂️

hot vigil
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Respectable desire hahaha :V

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Speed is really strong in Hunt, the fact that stamshot makes you overall faster is already an issue

grizzled dagger
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that does make sense

hot vigil
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So guess short answer, packmule + 2 big stamshot should be your solution :p

grizzled dagger
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yummy, never stopping for a breather again! >:)

hot vigil
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seriously we need to nerf stamshots hahaha

unique osprey
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alternatively have bounty give a speed debuff so bounty can only run at the speed when no stam/are exhausted

grizzled dagger
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oooog

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i feel like people would be mad at that one

hot vigil
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Then no one is ever gonna pick up the bounty hahah

unique osprey
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but i agree with above position should be enough

hot vigil
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Truth is that bounty already playing into a huge disadvantage, we cannot punish them more.

unique osprey
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I mean we can just probably shouldnt lol

hot vigil
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But maybe it is just a high level of play thing.

unique osprey
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an easier solution would be to do a rework to extraction in how the timer is blocked and how long the extract takes to incentivize killing first over running

hot vigil
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Naw, people just need to play better blocking game. If you set 200m away and then the bounty run the other direction to an extract then it is your skill issue

unique osprey
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yes but say u are in a 50m fight with bounty and the next thing you know they are running and there is little you can do to catch up by the time you figure it out especially if the 3rd starts the timer before bounty gets there no outplay there except have a stam shot and manage to hit them as they run

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I think the game is fine as is but I would not mind seeing a small change

hot vigil
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50m is enough to catch up to them. 30 second timer is a long time. And again, your fault to play in position with a free escape.

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When moving into a bounty lair, always keep the lair in relation to the extract. Ofc not always there is the chance to cover everything. But 9 out 10 times there is.
With the bounty, I've punished so many players for bad positioning.

unique osprey
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true but extract rng is always a thing like if there is an extract on 3 sides of the map you can only really block 2 effectively and if you spit up to cover the 3rd pretty easy to get punished in a 1v3 at that point but for the most part I agree that good position will stop most bounty runs its all situational anyway

hot vigil
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Eyup, but honestly the perfect 3 split extract is rare and then it is about patience, you are not the only team alone, there might be others also covering.
Otherwise it is a hard push into the bosslair, they cannot sneak out if you are on top on them.

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There are solutions to most scenarios, just the question on how much or how little it plays into your favor.

unique osprey
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agreed

hot vigil
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And yes it sucks to be forced into a compound fight with a Mosin Sniper, but that is risk and downside of the gun.

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And in the nature of an extraction shooter

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Game ain't always perfectly fair

hot vigil
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@visual anchor so what weapons do you want to have re-adjusted their ammo?

visual anchor
hot vigil
weary fox
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Specter slug?

hot vigil
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Decent, but not really that great imo, Specter is already long barrel, so your buckshot goes far.

weary fox
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Romero slugs are a scam

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They somehow don't kill? I've had more success with pennyshot of all ammo types

hot vigil
weary fox
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That's a very big slightly....trollskull

hot vigil
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But issue is that it is the same across the board, so a C&K is just better with slugs vs a Romero, bc you get more shots

weary fox
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I was going to bring up money but now, money is no longer an issue. And no, I don't complain about the economy being a shit show because I enjoy being on a shit load of gold despite being a fresh prestige

weary fox
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I can't use the C&K

vital fractal
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Don’t use CnK with buckshot

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Use it with slugs preferably or Pennyshot

noble blade
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So, aim assist. Anyone else want to get rid of it?

queen jungle
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@pine patrol The game does have MMR decay

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It's just not very noticeable after only a few weeks since youre unlikely to forget much during such a short time. But people who haven't played for several months drop quite a bit to have an easier time coming back.

dusky tapir
hot vigil
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you can go into shooting range and test it all :)

wanton imp
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the data is correct

subtle lichen
glad cliff
night quarry
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pls rename eu server at chinaruseu, thx

queen jungle
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@cursive cypress @remote wren Please add a detailed description to your suggestions so others know what exactly it is you are suggesting and whether or not they want to support your idea,

cursive cypress
wanton imp
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it has been suggested multiple times before

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you actually need to put your own spin on it.

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for it to be unique

queen jungle
turbid hound
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or, like, being a normal human being in a socium

cursive cypress
turbid hound
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just was

cursive cypress
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perfect

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then everyone is happy right?

tiny pivot
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lots of being weird over just. explaining more what your idea entails

cursive cypress
trail carbon
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@dawn berry I really don't think there should be any invisible damage reduction traits in Hunt, so I definitely don't want a slashing one as well. I dont use blunt weapons because I hate having to guess if my hit will kill someone. Invisible damage reduction traits are not engaging gameplay, theyre just annoying and luck based. They punish players randomly for something they cant predict that was decided before the match.

dawn berry
# trail carbon <@186629996113035264> I really don't think there should be *any* invisible damag...

Personally I can go either way on damage reducing perks being in the game, but you can't deny that we have one for EVERY type of damage except slashing/stabbing which seems a bit off. Hornskin saved my skin a lot when the bat was introduced, and with the introduction of the sword (especially coupled with berserk currently and the new increased damage fast attack) it seems like this would be the perfect time to introduce a trait for slashing/stabbing.

trail carbon
civic folio
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guys add in game system for party so i wont have to add people to my steam its been 5 years

queen jungle
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@hidden dagger If your shots don't register, you simply missed your target. Every shot in Hunt is checked and validated (or invalidated) by the servers. If your bullet is in the right place at the right time, you hit your opponent. If hat's not the case, you missed.
The blood splatter animation is clientside and just an animation, not an indicator of a hit.

hidden dagger
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HAHAHAHAHA

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ok

hidden dagger
unborn smelt
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maybe important to add to what Finall's saying - the reason for that is because hunt uses clientside hitreg with serverside validation as most shooters do

hidden dagger
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= game is broken

queen jungle
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It's not, you don't know what you're talking about.

native lodge
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forgive me but I am hours in doesn't mean anything, clips are the only way anyone can take you seriously

hidden dagger
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i dont need to send you clips, just go to your feedback channel and read other people posts

native lodge
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not good enough

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I have seen real clips of bag hit reg, trust me it goes a long way if you have proof

hidden dagger
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im not the only one having issues with this. posting things in here is a waste of time because instead of taking feedback and looking into it, just deflect and deny and it will go away

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bag hit reg?

native lodge
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what the common thread about all those people

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no clips

hidden dagger
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lol

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youre right Embers. game is perfect lol

hidden dagger
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thats why the player base it through the roof

native lodge
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alright I should just take peoples word for it all the time

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their word is a good as gold

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I will say again, there is examples of bad hit reg... and plenty of people posting clips of them missing

hidden dagger
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waste of my time here

native lodge
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burden of proof to high of a bar?

tribal wyvern
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Game is so busted now with everyone running around in riches.
Friends i have who used to have 20k max, sitting on 100k now.

I hear avtos every single game, and you might be like "well its high mmr."
Ye and my mmr is disregarded entirely based on who i face, prime time EU. 4stars vs 6 stars every fucking game.

queen jungle
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Things I wish for in the new year: return of ELO arrows or at least removal of individual MMR to just show team MMR. 1HuntLUL

tribal wyvern
queen jungle
tribal wyvern
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Going to showing mmr actually highlights very much, how poorly balanced matchmaking is. And is fortunately being pressured hard from the community, to the point of them working on reworking it.

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5.5star

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My team was 4

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People show screenshots of it all the time

queen jungle
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1.5 stars difference is about the limit, but not too bad for EU

tribal wyvern
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Right

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Honestly if that is considered good, no wonder everyone complains. The standard is toddler level

queen jungle
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Look, when matchmaking as narrower, people posted screenshots of empty matches all the time and complained.

tribal wyvern
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Why does it either have to be 4star vs 6 star or empty matches??
Plenty of people have expressed their opinions that they're more than happy to wait longer.

queen jungle
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Although the community is growing, Hunt simply does not have the player base to match you only without your own star rating.

tribal wyvern
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So a game has to maintain its matchmaking, when it has gone from 9k players to 40k

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That growing, will go to shrinking.

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I struggle to keep my friends playing many times

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because they get so frustrated to be sniped, at night, from 80m by a mosin spitzer

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or gunned down by 3 avtos

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or spam dolched

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I try to get my colleagues to play, but honestly i give up on it.
I know they'll play for a while, then get decent, to 4 star & facing 6 stars with 10k hours and 50k kills..

unborn smelt
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The kinda sad truth is that hunt, despite having had pretty good constant growth for a long time, despite being an all around old game, still doesn't have a particularly big playerbase.

This limits a lot of stuff the devs might want to do. A super common request for example is the option to choose Time of day, maps played etc. more closely. and altho that died down by now, other really common requests were new gamemodes.
All of that however would split the existing playerbase into more queues, thus having negative effects on Matchmaking in general, like time or balance.
So for the devs that can be a very big blocker, where a small-ish community size bottlenecks what the devs can work with in terms of adding cool stuff or improoving stoff like QoL or MM fairness.

As for player retention, it's also pretty common for old games with small dedicated communities to keep new players, because those have to have the frustration tolerance to learn the inns and outs of a pretty old game, with a small very invested community that usually has a pretty competetive mindset. But you can't shelter them too much either because then they'll have the experience of a dead game because there's a distinct lack of people in the same low sheltered bracket (we've been there already too) and a pretty big shock if they actually enter the nonn sheltered bracket.

All in all it's a very delicate balance the devs have to strike

tribal wyvern
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While they're at it, remove the money aswell

thorny spindle
tribal wyvern
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Money hasn't served a purpose since wildcard was introduced

unborn smelt
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however one has to keep in mind that they don#t jsut have toons of wiggleroom or can just "make it better" without it having adverse effects on other areas of the game

tribal wyvern
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which is why i say remove matchmaking, if im 4 star and face 6 star, then wtf is the matchmaking doing for me?

unborn smelt
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it's usually the same group of people complaining about any version of reduced visibility type settings, be that night, fog, rain or variations of em

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nothing inherently wrong with the complaint either

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it'd be cool if people could just shoose what they want

tribal wyvern
unborn smelt
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because no matchmaking is propably far worse for the people that struggle right now already

tribal wyvern
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Is it tho? If they already face out of their league players now, no matchmaking will not make a difference

unborn smelt
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In my games the MMR does it's job very well - but then again i'm on PC and in EU which is one of the best populated regions

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but taking away matchmaking altogether would likely mean i'd meet far more lower MMR players

tribal wyvern
humble quest
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I feel like no match making works in some settings, like tarkov, because there isn't a concrete objective to be dealt with. You explore and do what your personal objectives are and are not necessarily forced to interact with all the groups on the map.

If we in hunt had no match making, almost all games would be dominated by the random 5/6 dropped on top of all the normal playerbase. The skill difference is there and will be on full display because everyone has, generally, only one objective point to go to.

tribal wyvern
humble quest
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And that's again a side effect of a small player base. It's either something that happens incidentally to keep most games full or it'll be something in every game with no match making. I think for current standings it's probably still better as is than no mm

vital fractal
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The event weekly challenges actually give me something to do that isn’t PvP based, and I enjoy that-

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I don’t like the find envelope/purse shit being what gate keeps my from making progress though

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Feels good to play hunt in a loot, secret target way

late quartz
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There are a lot more 4 stars than 5/6 stars. For the majority of players, the matchmaking will ultimately just reduce how many 5/6 stars they see.

Not to mention anybody below 4 stars who's chance of seeing dramatically players would go up a ton

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We had no matchmaking for quite a while in Hunt. The amount that I could just pubstomp dramatically went down, match quality went way up because I wasn't being put against people who had no idea how to play.

The big issue is that people are shown MMR and given ammunition to complain lul

queen jungle
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@glass rain Please add a deteiled description to your suggestion telling others what exactly it is wou are suggesting and why they should support your idea.

lone oxide
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Please make randoms and premade groups seperate every game theres a 6 star premade squad destroying the games

crystal plume
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As a premade 5-6 star trio I'm more afraid of random trios in my matches since I can never tell what they are doing

weary fox
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And when you play against random trios, they somehow feel like an eSports team

vital fractal
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Random Trios are really fucking stupid in my experience

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There are a few randoms who are John wick

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But man, pushing with rifles knowing damn well the other teams will sandwich us despite us having cover?

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Never ceases to amaze me that staying back with our RIFLES is usually not an option for them

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Even better, we hear a team coming- we can usually set up an ambush except- they decide to start shooting while the enemy is in cover rather than out in the open or picking up the clue or something for an easier headshot

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Like where is the game sense?

weary fox
tiny pivot
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#feedback message
Tbh, this is a two sided issue
On one hand, a vast majority of utility eg. frags/chokes/etc exist solely for the reason of forcing people out of cover. Especially the hive bomb, which has little use beyond basically being a tracking bomb to people in cover
On the other, I don't think it would be a bad idea for them to add maybe a rotjaw-corruption like effect that takes over the main POI building (where boss died) over the course of like, 5-10 minutes
Hunt is still a slow game, and while I love to run and gun, I think camping/slower play is just as valueable, but ther ereally needs to be sometihng to force people out of boss hideouts without relying on utility you probably used 10 minutes ago pushing into the boss compound.

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I think hunt isn't a great game for just, random bullshit like a fortnite storm, but I do think anything remotely to help people push into boss compounds and to give reason for bounty holders to leave would be nice.

weary fox
late quartz
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This is so not a binary

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It's not "remove slow play" or "fix loitering in boss lair"

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I think their diagnosis of the issue is spot on; there aren't enough tools to allow players to dislodge people once they have a positional advantage

weary fox
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Isn't Hunt a hardcore extraction shooter? Correct me but I think hardcore extract means slower gameplay

late quartz
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Yeah, so again

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Not a binary

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You're setting up a false dichotomy

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Either the game does nothing to address this issue or it stops being a slow game

weary fox
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You're right...

late quartz
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The idea that any steps to change the balance around passive play would ruin hunts identity is laughable

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Passive play is fine, but the tools we as players are given to counter or punish those behaviors are too limited compared to the strength and prevalence of excessively passive play

weary fox
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Yeah mb

late quartz
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You inherently take no risk while playing passive, and it creates a massive advantage almost by default, where as playing offensive means you assume all risk and engage at a disadvantage.

Snez is also correct in that, while some consumables do force a reaction out of defending players, these tools are finite and once they're gone you're left with nearly no options

crystal plume
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Imo we have enough tools and mechanics to deal with it for the most part currently, main aspects that will make it harder to deal with bosslair campers comes down to level design and compounds at this point

weary fox
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Yeah. You're right!

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O hello mod :0

tiny pivot
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I almost wish there was just more ways to recuperate consumables when you've used them all, it's very weird to balance but when like, lets diagnose a loadout I commonly use:
Sniper is good for long range, clicking heads
NA FMJ is good for close and spamming walls, well rounded weapons
Tools are self explanatory, choke for both enemy displacement and allies when I play trios
And consumables: I think it's reasonable for most players to run 2 shots of any variety, and in my case, a frag for dislodging enemies from cover, and an ammo box because OWO boxes are uncommon.
Honestly it almost makes me wish we could have a 5th consumable slot 😂

crystal plume
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It's 10x easier to deal with a team sitting in a building with wooden walls on all sides than someone who's sitting in a basement or a building with stone walls

tiny pivot
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Hive bombs are definitely underrated for this purpose, if you throw them correctly they can basically guarantee someone being dislodged from cover. It is almost basically their point and I would recommend people having trouble to try them out

weary fox
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This all seems quite polarizing. I've seen some players say Frags are too strong yet, we still don't have enough ways to deal with passive players. Can someone explain this?

tiny pivot
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Even with something like mithridaist and antidote shot effect, it still makes noise and will make them either move, get hit by the bees, and/or swat at the bees thus making more noise

late quartz
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Most boss lairs have layers of walls and tons of angles at each entrance, you enter the building at such a massive disadvantage that even if you dislodge a player out of whatever corner they're currently holding they're still going to have a strong positional advantage because you have to push from an obvious location and they have tons of options for mixups

#

Sure, this is a map geometry issue... but what's the solution? Rework 90% of the compounds in the game?

late quartz
#

How would you even adjust building design to alleviate it?

weary fox
crystal plume
#

They have already done a lot regarding it, changing around entrances to basements or even adding entirely new ones

weary fox
#

At least that's my opinion

crystal plume
#

If a building has nothing but stone walls imo there should be a bit more holes and such

late quartz
#

Yeah they've adjusted a lot of compounds and yet this issue remains essentially as prevalent as it's always been

tiny pivot
# weary fox This all seems quite polarizing. I've seen some players say Frags are too strong...

The problem is, frags are more of an abnormality in the grenade field than any kind of comparison to other passive player tools.
Frags have both a lethal explosion and a bleed, which bleed is a major issue in hunt at this time.
Frags are also, as far as I know in documentation, the sweet spot between a grenade's lethal radius being large enough to be effective, and also the bleeding effect ensures even if it does not kill, it will maim the target.
Meanwhile, most other options (eg. Dyna stick variants, flash bomb, hive bomb) either do something similar but worse, or focus more on one thing (eg. Hive bombs, and the chasing hive) and lose out in others (eg. Hive bombs do not do much damage, but do focus on uprooting players)

late quartz
#

Pitching Crematorium isn't as busted... people still be camping in the majority of the rest of the compounds tho

crystal plume
#

Like chapel for example

#

That was miserable back in the day

late quartz
#

Your focus is too narrow

late quartz
#

Most of the camping isn't happening in basement lairs

weary fox
#

Then why do people meme on the big D bundle so much?

late quartz
#

Purely by virtue of them being so uncommon

tiny pivot
#

Anyway, I just wanted to give my feedback, I am not an amazing player but I hope my input is reasonable - I will say that despite all this I very much enjoy varying my loadout and attempting to bring as many options as possible to uproot specific situations
It is the same reason I run Riposte variants, because it allows me to play differently and focus more on an interesting playstyle
Good day hunt friends binglesalute

crystal plume
#

My point is that if camping is happening, it's easier to deal with depending on the compound

weary fox
#

I've thrown the BDB and gotten a decent load of kills

crystal plume
#

Not how much camping is happening or not

late quartz
#

Easier to deal with =/= no longer problematic

crystal plume
#

I can easily deal with a team sitting inside a wooden building with a beetle and some wallbangs from me or my teammates

tiny pivot
# weary fox Then why do people meme on the big D bundle so much?

Mostly because big dynamite bundle is so huge it kind of falls back at the other end of the lethality scale. You are almost as likely to kill yourself as kill your target
Though, that is skilled - frag bomb is just much more effective for comparably less effort

late quartz
#

Is lair camping in the average compound as unpushable as the most unbalanced compounds ever in the history of the game?

#

No

#

Is that a standard that matters here?

#

Also no LOL

weary fox
late quartz
#

Nobody is gonna defend how bad many basement lairs were in the past, but in spite of those few compounds seeing major reworks there is a game-wide issue where pushing players out of boss lair is disproportionately risky and challenging and often leads to long boring gridlocks

crystal plume
#

At that point it feels like it's more of a you issue than a game issue if you have issues with dealing with bosslair campers in the compounds where it's easier to deal with them

#

And this is coming from someone who hates genuine camping

late quartz
#

You are, once again, creating some wild binary in your head here

#

Easier by comparison to some arbitrary thing does not mean something is easy on an absolute scale

#

Easier than X =/= easy

weary fox
#

Question gentlemen. I thought um... This issue with the "it's hard to deal with campers" comes with the package of Hunt?

late quartz
#

Lifting 500lb is easier than lifting 2000 lb

#

Dropping the barbell down to 500lb doesn't mean most people can suddenly deadlift it lol

#

Anybody with the willingness to make a basic observation about the state of the game can see that gridlocks do happen, they don't happen every single match but they happen enough to be troublesome, and when they do happen it really fucking sucks

#

Whether or not the worst compounds in the game are easier than they used to be has literally no bearing on that reality

weary fox
#

Isn't camping inherently supposed to be more risk free compared to pushing/attacking?

crystal plume
late quartz
#

Did I say you disagreed with it or are you misinterpreting my point

#

I'm simply fleshing out my understanding of the issue

#

You picked the most innocuous part of what I said instead of the part where I addressed your specific claims about the relative ease of pushing specific notoriously difficult compounds

#

Which I find curious

crystal plume
#

"your specific claims about the relative ease of pushing specific notoriously difficult compounds"
You mean notoriously easy compounds...? Saying that I said that it's easy to push notoriously "difficult" compouds sounds a bit contradictory

late quartz
weary fox
#

I see...

late quartz
crystal plume
#

No?

late quartz
#

Okay, clarify lol

#

This reads that way to me

crystal plume
#

My point is that the issue CAN be improved more with level design at this point since we have seen it improve compounds already by a mile, there are still compounds that are too hard to push

late quartz
crystal plume
#

Adding more tools and mechanics to deal with it is not necessary imo since we already have the tools to deal with campers depending on the compounds

late quartz
#

I think most compounds are too defender favored, and so changing the dynamics of attacking/defending is more reasonable than reworking the majority of the game's buildings

#

Largely because once you enter a building you have to expose yourself to several angles at once, and you will often die instantly

crystal plume
#

That depends quite a bit

late quartz
#

You can't really pie rooms effectively in Hunt because movement speeds are too low and peekers advantage too minor, trade windows too large. Pushing into a room favors the guy watching the entrance more than it does the guy taking a risk

weary fox
#

I tend to bring wire bombs/bees so I just throw them there to flush anyone out or block sightlines

late quartz
#

You need to expose yourself to throw a concertina bomb, which again just means you're playing a guessing game with a slug shotgun

weary fox
#

Oh you're right

late quartz
#

Bees can certainly dislodge people, same for all explosives, but once somebody moves you're still moving into an area where you have exposure to often 3+ angles all of which could have a dude, be it the guy you just dislodged who took the 2 seconds to double punch the bees, or a teammate who rotated into position to cover

weary fox
#

I know my opinion is not really relevant since I'm a 4* , only peaked 5* a couple of times but, does Pitcher sometimes negate the issue of exposing oneself to cover sightlines/flush people out?

late quartz
#

It's a sightline thing more than a range thing. it definitely depends on the specific map geometry but generally the issue with this sort of dynamic is you're in one shot range and peeking and angle at all can be instant death

#

So whether or not throwing a concertina bomb is worth potentially dying over is highly questionable most of the time

crystal plume
# late quartz You need to expose yourself to throw a concertina bomb, which again just means y...

Now it sounds like you are just playing overly careful and are expecting a guaranteed advantage when pushing people, when it simply doesn't work that way. I play more careful as well to the point where if I know that it's too risky to push inside I will instead just wait them out, but even to me this statement sounds like being way too careful if you're not going to make any plays because they might have X or Y weapon

late quartz
#

I'm an extremely aggressive player

crystal plume
#

Right but you are worried about making a play with a throwable

late quartz
#

You should be worried about making plays with throwables yes

#

Whether or not taking that risk is worthwhile is something you need to seriously consider

#

Because often times the answer is just kinda no

crystal plume
#

I guess I'll just agree to disagree at this point since I clearly don't seem to experience as many issues in these situations

late quartz
#

I think when something is one of like 3 most common community discourses it's sort of hard to just go "I don't really see it personally"

#

But you do you I guess

#

The whole "shotguns vs scopes" meme comes up literally daily here it's probably the biggest metagame debate next to solo necro at this point

crystal plume
#

I have expressed my distaste in bosslair camping in the past as well and still do in some context

#

I just disagree with your specific outlook of it

late quartz
#

My specific outlook is that the game favors passive play and sometimes that goes too far and people aren't adequately able to break stalemates

#

It's not a particularly strong stance

hybrid aspen
#

Anyone else tired of the shotguns? I try to keep a distance and it seems like it's still a one shot. It seems literally 90% of the people run with one. I won't even mention the melee. Of course I should take 150 points to the knee with a baseball bat. Nothing wrong here lol..I get it. I'm whining a bit but am I wrong? Let's keep it civil lol

weary fox
crystal plume
#

Favoring close range weapons and such seems to be more prevalent on console

weary fox
#

If you're missing bars, shotguns gain a heap of leverage on the range so keep note of that too

weary fox
hybrid aspen
#

I've been playing a long time. I hit a guy in the chest with a pax for 110. He returned fire from 12 meters in my chest for 150. I guess I have to realize that most people play like this now. Unfortunately this is how the game seems to have progressed. I miss bitching about bomblances lol

weary fox
#

Because every single HC except for Spencer compact has insanely tight spread. Not complaining, I love HCs alot

weary fox
#

Roughly gauging, within 15m it's a decent idea to pull out your pellet dispenser

hybrid aspen
#

Thanks for listening guys. I'm just gonna make some ill advised peeks out a window while a wait for the bounty.

left nexus
#

all ammo types should ne able to break concertina. just lost 2 games both because bounty team threw concertina in all entrances and had enough left over to reapply after we blew them up. feels bad wiping 2 trios then just sitting outside a building we vant get into

#

should be a given that these types of players also had avtos

#

which are the cheapest junk in the game

dawn berry
#

@junior patrol and @sudden folio From my testing (doing it quite a few times over the years) it takes roughly 5-6 minutes to cross the entire map corner to corner (time variation is based on amount of water in the way, if you have greyhound, if you need to deal with immolators, etc.). Boss banishing take 3 minutes and 20 seconds on top of the time it takes to run to the extract (even if it's close to the boss lair, it still takes time) and 30 seconds to extract, so I would say in this best case scenario, it would take around 4 minutes and 30 seconds from banish to extract IF the extract is right next to the lair. The only way you could possibly not have time to reach a team before they extract is if you spawned in a corner, stayed in that corner without pushing into the map at all, the banish occurs at the exact opposite corner compound with the extract on the exact opposite corner, and you are just unlucky enough to have a path of water and immolators in the way. I imagine the fact that you could run into another team may be thrown out there, but if you run into another team and have to fight for even 1 minute, the bounty team can still just slink away while your fighting to the extract two compounds away. I will say, I AM still a fan of the hidden or no extracts till the boss is banished idea tho.

sudden folio
# dawn berry <@607763605634547723> and <@565097990230900736> From my testing (doing it quite ...

I cant tell u how many times a team kills a boss 3 secs in to the start of the round with sticky bombs banishs by the time we make it to the lair they have already extracted unless u ALWAYS HAVE GREYHOUND and GATOR Legs the chances are always 50/50 and when we have enocunters with other people while running to a boss lair with an extract next to it people extract and then our fight with the teams in the bayou are cut because the timer goes to 5 min so we either run at each other or try and extract not fun. idk bout ppl but i play this game for the cool pvp enocunters not sprint to the boss that has an extract right next to it so ppl dont leave and cut the game short and then u feel like well that was a waste of time idk its a big turn of and lately theres been lots of it

#

and hunt is EXTEREMLY low reward extracter like nothing u get in the bayou is signficnat like wow i made more hunt bucks cool!

dawn berry
# sudden folio I cant tell u how many times a team kills a boss 3 secs in to the start of the r...

I can certainly agree that hunt has become disjointed when it comes to rewards for winning... Basically pointless to win or lose because everyone has amazing guns and perks no matter what now (I miss the days of needing to work your way up to good stuff and not just having an S tier load out on free hunters). However, if all you want is pvp, there are a ton of battle royals. Hunt is an extraction shooter, the point IS that people have the option to leave if they want to. A free bounty is better than a dead hunter (or it used to be before every hunter loadout became perfect right off rip lol). Sometimes me n my team will just leave if we just don't feel like taking up the fight.

sudden folio
#

am just making that point for the boss lair extracts

#

the extracts should not be near the boss lair there should more worth to earning the bounty and having more danger to extracting the actual goal of the game lol

dawn berry
#

I was trying to get across in my original point that unless you have the worst possible setup every single match, you should be able to make it to ANY lair. It honestly sounds like your not proactive in getting there

sudden folio
#

how many times have u been fighting and then a team got the bounty left and everyone else was figthing personally to many times to count haha

sudden folio
#

personally at least maybe am just severly unlucky but i swear 85% of my matches are just like that

dawn berry
#

All I got on this is sometimes you gotta be WAY more proactive. And by the sounds of it, you are pretty unlucky.

sudden folio
#

ya it feels unrewarding like even as the team that has the bounty in that scinario when were the ones at the boss lair we just leave the bounty and try and engage the teams fighting outside the lair or at extract due to how unrewarding extracting with the bounty is

#

after so many hours of hunt at this point we fail see why we would ever extract with the bounty like we try and engage other players more so even if we are the ones at the boss first cause we could care less for the bounty at this point

dawn berry
sudden folio
#

ya but i fail to see the fun there like cool u extract ya but what did u do run kill the boss leave cool i mean if u find that fun happy for u ig but for us personally feels like a waste of time

#

like i doubt anyone plays this game for the PVE lol

dawn berry
#

I have been on that team that spawns, sticks the boss, and leaves... A decent amount of those, we didn't hear ANYTHING the entire duration of being in game. No shots, not movement, nothing... So we didn't wait around to get sniped from a bush

sudden folio
#

honestly i think its just the fact that i have less time to play now like games fun but everytime that happens i feel like i wasted my free time due to just how slow some rounds can be for no reason

dawn berry
sudden folio
#

i don't want constant non stop pvp i like the slow tactical back and forth of the game but sometimes it can be too slow

#

the HIGHS are high and LOWS are so low

#

maybe adding one extra team might help balance the rounds more idk

dawn berry
sudden folio
#

ya i love the game its just sometimes i wish some things were different or there would be more incentive to engage in actual non pvp stuff

#

but there really isn't

#

unless u wanna farm event points idk what else u would do tbh

#

rotjaw was cool lol but i dont think i have seen anyone kill it in like 70 rounds now lol

dawn berry
#

Anywho, I'm out. Good luck to you in the bayou and I hope you get better setups in some games. Godspeed

sudden folio
#

godspeed partner

unborn dagger
#

Other than that, everyone ignores it like it doesnt exist

glass shuttle
#

whens the crosshair generator ban coming?

glass shuttle
#

like it needs to happen soon

queen jungle
#

That's fine. It happens to me too. But people deranking in Soul Survivor to farm K/D in normal mode need to be dealth with.

trail carbon
queen jungle
#

Yeah, basically

jagged wagon
#

Mmr being tied into quickplay has been a constant subject that crytek have not addressed for years. I suspect that they can’t separate the two due to the way the system is coded, and the work required to solve that is too great for the result it would give.

late quartz
#

A lot of these crosshair things are built into gaming monitors, they're on the hardware level and are totally undetectable

Also, back in ye olden days people would literally uhhhh stick shit to their monitor to see where they're aiming.

red dagger
#

just came back after a long break. and jesus christ do they need to update the areas inbetween compounds. shotgun people just stay inside hoarding traps cause rotating outside sucks for them (to many open spaces and rat angles) and snipers just forever rotate because chasing them feels clunky as hell and its to their advantage. at lesat compounds are feeling better and better

vital fractal
#

Every time someone asks for spitzer or HV for the martini, it shows they clearly have no idea what custom ammo is supposed to actually be used for or what the martini’s niche is-

#

Just because the game devs have being fucking the custom up recently, does not mean we should ask for more mistakes in custom ammo

next yarrow
#

Spitzer dropping the Martini to 125 even would be interesting, but I don't like the idea of the ironside with spitzer tbh

vital fractal
#

But the point spitzer or HV on the martini shouldn’t exist

wary linden
#

0×30001 error
i cant play hunt

vital fractal
vital fractal
next yarrow
#

This would be different since it would be a marksman single shot that would punish ranged body shots more

wary linden
vital fractal
# next yarrow This would be different since it would be a marksman single shot that would puni...

The martini shouldn’t have a marksmen, but considering crytek have a history of fucking variants- we can ignore it for right now

The Martini is a Close-Med range long ammo single shot rifle meant to provide high power, intra-compound firepower with high damage and a quick reload and lots of spare ammo

The sparks is the option players should choose for med-long range performance with the higher base damage, (more importantly) higher MV, and longer reload as a balance (with worse sight picture)

#

Giving The martini HV would nullify the sparks positioning and niche

#

It goes against why they were added in the first place

next yarrow
#

I didn't mean a literal marksman scope. Also as it is right now sparks is better for both compound and long range outside of ironside

vital fractal
next yarrow
#

The reload for sparks is not meaningfully longer because you can cancel it

next yarrow
#

Doesn't matter unless they fix it

vital fractal
#

If you have to use unintended bugs to justify a weapons position, then it’s not really valid

next yarrow
#

It is if they've been in the game longer than the martini has been

vital fractal
#

I mean when the LeMat had the bullet shotgun issue, would it be valid to say then it was the best pistol and should be balanced around that issue?

next yarrow
#

The balanced around it by fixing it

vital fractal
next yarrow
#

Also that required a very specific setup

vital fractal
next yarrow
#

Much less specific, like equipping HV on shorty right now

vital fractal
next yarrow
#

They shouldn't ban people for reload cancelling

vital fractal
#

Not a Balance feature

next yarrow
#

I'm fine if they fix it, but they haven't

tiny pivot
#

I honestly don't really feel like the martini is really meant for long ranges, and thus HV isnt necessary
I would give it other ammo types but probably not bleeding because dumdum ironside would be horrifically balanced
I cannot say for others, but I read online and agree with the idea that the martini is meant for basically misdirection - peek one angle, slightly reposition, peek again, and repeat that over and over til they die or you die
Realistically this is also why the martini doesn't need huge range, it has ok range and generally fighting like that you'll be in closer range anyway

next yarrow
#

It's been in the game literally since early access

vital fractal
#

Yeah they should fix it, but when addressing niche and positioning- bugs aren’t something to consider- because they should ideally be fixed

next yarrow
#

Wavedashing wasn't intended in smash bros, but it's a huge part of the metagame

vital fractal
#

Now whether the devs do or not, is on them- but they do have a mandate to fix the issues of the game

vital fractal
#

To stop increased cycle speed of certain weapons, or at least slow that down

next yarrow
#

I don't care whether they fix reload cancelling or not, but until (and if) they do, it's better to think of things how they actually are as opposed to how they were supposed to be in theory

vital fractal
vital fractal
#

The correct response would be to fix that bug, which not only affects this one weapon but many

next yarrow
#

Even without the bug martoni could use some help against sparks

vital fractal
#

In its correct usage

#

Aka CQC/Med range compound fights

next yarrow
#

I really disagree, with the possible exception of ironside

rapid quail
#

Please fix the Queue

wary linden
#

connection error hunt may be temporarily offline

wary linden
hybrid forum
queen jungle
tiny pivot
vital fractal
arctic flame
#

When you gonna fix the double click on legendary ?

glass shuttle
# late quartz What issues does this cause really? Genuinely asking I just don't know

well it allows you to pre aim accurately before you even use ads which ofc is a huge problem
you can also use the custom crosshair to highlight the ironsite which is also a huge problem
and its a 3rd party program that helps you aim which shouldnt be allowed
people will use it with spamming weapons and they dont need to wait for the recoil to reset coz they're not aiming with the guns ironsite they're aiming with the crosshair generator
if none of those reasons is concerning to you then thats another huge problem

late quartz
#

I think almost everybody has a general idea of where the center of the screen is, to varying degrees of course

#

One of the big complaints we get from new players is the lowered point of aim

glass shuttle
#

not 100% accuracy tho

#

you can legit put a wite dot right where your ironsite is

#

you notice alot of people that quick scope the nitro? next time it happens go to their account

late quartz
#

For spam weapons, recoil isn't about where the center of your screen is located relative to you, it's where it's pointed relative to your target. Recoil is harmful not because the center of your screen is hard to find, but because it's taken away from what you want to shoot

glass shuttle
#

i can almost garantee they are using a crosshair

#

this game has recoil reset

#

you shoot and you gun goes back to the centre

#

if you have a dot on your screen while the ghun is recopiling you can still track

late quartz
#

Your aim doesn't return to exactly where you were aiming, no

#

There is some recentering but it's not gonna leave you on target

glass shuttle
#

say i use a sparks and quick swap to uppercut

#

if i wanna spam that upp shot out quick if i have a dot there i dont even need to wait for the full ads animation

#

i just hold it for a ms and then click aiming with the dot

#

and it will be accurate

#

what you do with spam weps is while you're spamming keep pulling down with the recoil so you can see the dot and flick with the dot

#

you know i even tested this is apex with the wingman its actually rediculas

#

i dont need to wait for my ads i just keep shooting using my monitor crosshair

#

and i hit

#

same thing with hunt

#

using a xhair gen gives you a rediculas advantage to people who dont

late quartz
#

I think generally speaking skilled players aren't aiming with visual confirmation, they're not lining up their reticle and shooting when they see it over their target

glass shuttle
#

skilled palyers no

#

i wouldnt call anyone who needs an xhair gen skilled

late quartz
#

My take here is that it probably does provide some advantage, but it's not one that can't be equally replaced with a relatively low amount of player skill. I don't think the gap between a mechanically skilled player and an unskilled player with a crosshair is going to favor the latter player.

#

So it's like training wheels for players who aren't comfortable or skilled with their aim

#

I have no issue banning this, but again most of this is gonna be hardware level, as you said yourself your monitor has it built in

#

afaik that's undetectable

glass shuttle
#

so when ive been fighting people ive been predicting when they use xhair or not and i been doing it accurately

late quartz
#

Same for sticking a bit of paper or a cheerio on your screen like people used to do for Halo 2 speedruns

glass shuttle
#

there's only one reason to use xhair gen

#

for an advantage

#

and a big one

#

otherwise

#

why use it

#

the game has a xhair

#

but the xhair gen covers the ironsite

#

so you can basically make custom ironsites

late quartz
#

I agree people use it for an advantage but I don't think it's a meaningful one. I have no issue banning it but I think it's somewhat impractical and low stakes

glass shuttle
#

the simple fact that you can put a white dot to highlight you ironsite is reason enough for me

#

but the main reason is coz i can tell when people are using one just from their playstyle

#

like quickscope nitros
granted some people are good enough and sometimes you can get lucky but one check of their account and you see 1k hours hunt and 900 hours in xhair gen lol its a bit frustrating

queen jungle
#

@crude karma there used to be fireworks on night maps in the past, but no idea if it's active this year.

crude karma
#

huh, never knew that

vital fractal
#

Why does base Nitro only do 72 damage through one thin sheet of metal?

#

A long rifle like the mosin does full damage through 1 sheet within close range

#

At close range a nitro only does 72 damage, with base ammo..?

#

And doesn’t even pen with shredder…?

I thought the point of the recent nerf to shredder was to increase base usage but, base nitro is underwhelming for pen- compared to long ammo

wicked isle
#

theres no point in chasing bounty

#

if youre not running with them theres no way to stop them from extracting

#

theres too many obstacles. horses cant be penetrated through, if its on the river then they can just hide in that back side.

#

you have to push through gun fire just to enter the zone to stop them. most paths towards the extract you have to run through a open path in order to get there fast in enough. through cover isnt an option because you dont have enough time

#

i mean if they peek which 99% they dont

frosty cypress
#

@spice wing I just want to say, I love your ideas and would like to subscribe to your newsletter

amber stirrup
#

@spice wing I love your weapon suggestions with the picture to help visualize it. It might have been a joke but it's not any more ridiculous than some stuff already in the game.

tiny pivot
#

Unironically, I would not mind a hunting bow striker 😂

#

Make dewclaw even better, or worse, depending on how its balanced

turbid hound
# glass shuttle and a big one

I don't think it's that big of an advantage tbh.
Makes quickscoping less hard, yes, but probably just that.
(But to think of it, can be really good in CQB)

Game don't have misalignment of visual and actual point of sight, so really only useful for quickscoping in CQB. Unlike other games, where third-party crosshair is a bannable offence.

glass shuttle
#

it allows you to track while spamming semi autos
it allows you to line up shots from the hip easier
it allows you to highlight your ironsite so you can see it better
it 100% helps with hitting consecutive long range shots so no it isnt just helpful for close quarters

#

dunno wtf you guys are on about its 100% bad for the game

woeful flame
#

mate, crosshairs are there no matter what, i dont see the reason behind your arguement,
even if they disable game bar overlay, which will cause an outburst,
people with expensive monitors will have crosshairs regardless.

glass shuttle
#

so its more of a player intregity problem then

#

either wasy

#

3rd party xhairs are abd for the game

#

thats my argument

woeful flame
#

its a minor thing and is not a concern to anyone, me myself used xhair for 2k of my playtime just to get used to crosshair placement of hunt compared to other games that are centered.

#

there are many more things of concern that xhair is really nothing compared to them.

glass shuttle
#

so its not a concern because you ahve other concerns?

#

its a huge concern when peopl,e use outside programs to help thjem win games

#

always

#

no matter the game

#

you say you sued to to help with crosshair placement

#

how bout instead use the default xhair and learn it that way

solid inlet
#

^ this

glass shuttle
#

i feel like im either arguing with 3 stars that are clueless to what makes and breaks a game
or the spitzoid losers abusing it

solid inlet
#

3rd party crosshairs are surely bad for the game

slim pollen
#

I really don't see what makes having a crosshair so overwhelmingly impactful, I'd get it if it was like what was going on with reshade where people could enable and disable psuedo-scopes on ironsight guns, but it sounds like this is just regular crosshairs?

woeful flame
#

they are third party applications that do not give unfair advantage, no reason to waste time and effort, when the game has more concerning problems

slim pollen
#

^
It sounds about as impactful as temporarily raising your volume to hear hunters better.

glass shuttle
#

then you jsut dont understand then and lets leave it at that

#

only so long i can argue with flat earthers for

#

i made a list of my points as to why its bad

woeful flame
#

mate as someone who prob has playtime of 4 times over you, turst me, there are many more concerning issues with the game rather than a simple dot on the screen which doesnt give you unfair advantage

glass shuttle
#

neither of you go over any of it just say either there's other concerns or i dont see why its impactful

#

are you reading whats been said?

woeful flame
#

yes ive read all

#

let me finish my match

slim pollen
woeful flame
#

ill write you actual concerns of the game and debunk your entire points about xhair

slim pollen
#

And 'highlighting your ironsights better' what does it matter if someone's ironsight is a bit brighter, it still has to be lined up the same.

glass shuttle
#

..........................................

slim pollen
#

It's not like it gives aimbot.

glass shuttle
#

gotta be kidding me lol

#

nvm then the game is doomed

slim pollen
#

I wish I was kidding but it feels more like you're the jokester, the points you've listed don't make sense and if you had spent less time on these paragraphs I'd assume it was bait.

#

Hell I'm still not sure it isn't.

woeful flame
#

but its not a huge difference

#

it is a bait post

slim pollen
#

I mean, just raise your gamma then? Same difference?

woeful flame
#

exactly

slim pollen
#

I play at 1.40 and I've never had trouble seeing my own crosshair ironsights.

woeful flame
#

crosshairs are actually useful in hunt for new players, why? bc hunt is not centered, and the cross is off centered, this causes alot of problems for people coming in from other fps games

glass shuttle
#

this dude is defending it coz he uses it and this other dude just keeps saying i dont understand over and over

#

go back to your match this is a waste of time

woeful flame
#

yes ive used xhair in hunt, and i use xhair for different games because there is no unfair advantage for using xhair

glass shuttle
#

good job debunking my points tho

slim pollen
woeful flame
#

my monitor has custom crosshair options, i can put a dot w a marker, i dont see why you are so butt hurt over xhairs

#

prob because you ADS w shotguns and people whoop your ass while hipfire

#

anyways, nice try for bait

#

have a nice one

glass shuttle
#

m1 garand next event just for you

#

with spitzer

woeful flame
#

since this discussion is completly bait and troll based, and not constructive in anyway, im not responding to you, have a nice one lil baiter

woeful flame
glass shuttle
#

jesus

wary linden
#

can somebody help me ?
its been 2 days and i cant play hunt
0×30005

the backend server seem busy, please try again a few min later , if that fails contact support

tiny pivot
#

the huge problem with crosshairs, i will just put it down for those who don't get it, in a way that makes sense
the main problem is the difference, some people have crosshairs, some don't, and it makes the game unfair for those who don't
and since it's undetectable, because things can be as simple as monitor side, or just tape on a monitor
the obvious solution is just to add a crosshair by default to the game.
the lack of a true crosshair, only having one in ads and such, is a huge problem and a relic of hunts past as a "serious" game, and thus, imo, should be mediated
it is to the point where hunt has so many quality of life changes, it is weird that a true crosshair hasnt been added, meanwhile crosshair program balance has been a topic of conversation for years

tiny pivot
woeful flame
# tiny pivot the huge problem with crosshairs, i will just put it down for those who don't ge...

Here is the thing, yes crosshair DO give a little advantage, but its not unfair advantage because all it does is helping you correct your centering and helps with hipfire accuracy which again, can be fixed with experience and constantly playing.

personally I dont care or mind crosshair users because it doesn't do anything that would provide the opponent unfair advantage over me. It still takes mechanical skill / game knowledge to win the fights.

tiny pivot
# woeful flame Here is the thing, yes crosshair DO give a little advantage, but its not unfair ...

Honestly the biggest and most honest response I can give to any crosshair conversation is that any reason for Crytek to not just add a crosshair is moot. Whether people use them or not, advantage or not, it is an archaic system and it makes no sense for them to not add a more proper crosshair. I think even CS2 has a crosshair for the AWP now, and putting a crosshair on your screen for the AWP is a tale aso ld as time.

woeful flame
# tiny pivot Honestly the biggest and most honest response I can give to any crosshair conver...

CS2 does not have crosshair for AWP, but that's not the point,
there are so many more things that need attention and crosshair isn't one of them,

They already addressed reshade which to be honest, was a really good tool for some people with disabilities (myself included, color blind, but managed to fix that with other means), and the no shadow setting which allowed people to do 200m+ snipes as if there is nothing in between.

but there are much more here to be fixed, a simple UI bug that happened because of the event still hasn't been fixed, there is a long list of bugs and issues which always take more than a month to fix. just to mention a few;

  • UI bugs since the event
  • Keep in mind other UI bugs that have been there for past 6months still havent been fixed!
  • Shadow leap outside of the map
  • Some interactive traits not working unless you are dead or in the next match.
  • De-rendering situation which replaced no shadow exploit and the reason why BB/H4te/etc... always snipe people from 250m+ through 5 buildings.
  • Reconnecting still hasn't been fixed.
  • Region hoppers, with huge advantage over people w low ping
  • so on...

Crosshairs rework, 3rd Party Apps, ... do NOT contribute to the games stability and simply are QoL changes.

unborn dagger
#

Dont forget the UI bug for console that completely disables any button press besides X making you have to use the trash cursor.

rotund obsidian
#

I think the only real solution to third party crosshairs is to just add one to the game that doesn't fade away while weapon swapping or lowered tbh

#

at least the option for one, at least

spice wing
subtle lichen
#

@misty frigate #feedback message there's a post from a year or two back that summarises why they don't take the R6 approach. It was something to the effect of people were never happy, no matter how much info they provided.

queen jungle
#

@slim pollen That's exactly what the flare pistol was introduced for 🤔

slim pollen
#

Occasionally make it harder for an enemy to see you by shooting a flare into a building the enemy is hiding in but that was the next best use.

#

What I'm suggesting with #game-ideas message is a tool that would remain high in the sky for a few minutes, illuminating a considerable area below it. Something that would be useful on low-visibilty maps or just to cause chaos by attracting other hunters.

queen jungle
slim pollen
#

Since the flare pistol doesn't stay in the air and instead falls almost straight down I don't think it works as well as you're saying?

gritty sky
#

You know guys i have got used to cheaters over the time i played Hunt but the amount these days are over the roof, Chinese players running rampant on EU server with multiple VAC-Game bans on record shooting through walls and everything with no fkis to give if anybody sees they are cheating. Its getting really stale...

gritty sky
#

Yep multiple times, rounds after round i get killed by 3 cube or 6 cube named guy, "Vac ban on record, multiple game ban on record"... 😄 Seriously Crytek? Do you even do anything to prevent this?

hushed sage
gritty sky
# hushed sage tell me about it man, had a round a little bit ago, trio of chinese players, all...

Its really getting out of hand and its weird that Crytek doesnt even mention the issue. I mean they play on these servers too, they know about the issue they just choose not to react. This was a really good game, great concept but Crytek is ruining it, they are really not fit to run a game of this scale. Communication 0...

And im sure Dennis sees them too... In november i got matched against them (Dennis and Delaney) and after i shot them a full chinese team appeared and started shooting us through the whole building... So they probably meet them too...

queen jungle
#

Do you seriously believe what you wrote there?

gritty sky
#

Me? Yes, sadly.

#

I mean i have been playing since the beta and i have had a really good experience with the Hunt support/dev team.

#

Now its totally cold, and unprofessional in my point of view.

gritty sky
#

In the beta i ran into an obvious cheater so i reported him to the support, providing them with the info without in game footage. The next day i got a message that they thank my for my help and even though they cannot share information on the outcome i followed the cheaters account and a fresh game ban appeared in a week. Now i do the same and i get a response after a week or so, but last time i followed a blatant cheater he got banned after half a year, and that guy was totally obvious. I m in end 5-6 star matches most of the time and the amount of cheaters these days are really high yet Crytek never talks about this issue. Steam forums are full of new topics calling for attention from the devs.

#

You know what was a nice touch? A few years back Crytek shared numbers on bans each month for some time. I think it was after release. These numbers were okay for some time 500-600 / month and those numbers rose with time, the last released number by Iceman was 1100 players banned in 20 days. With Hunts playerbase thats a really huge number.

#

Of course players would like to know what Crytek does to prevent cheating. I mean we all know that EasyAnticheat is useless. It can barely catch any cheaters with private cheats, and Crytek is silent. Not just silent but Crytek silences anyone mentioning cheaters, people post video proofs on reddit and they get banned for days. Why?

#

Communication is key to your customers, communicate and even if you have cheater problems people will be more patient, but there seems to be no progress against cheaters. The high influx of asian players on EU is a new thing, these Chinese players with multiple banns on record are really throwing your customers off.

#

All we need is some honesty and info about where we stand on stopping it.

#

So yeah its sad whats happening but i seriously believe that Crytek is handling this issue badly. We need infos, we need communications, you expect us to pay for dlcs and thats fine i will support you guys by buying dlcs but give us info, proper support...

deep finch
#

I posted a filter suggestion for the Legendary hunter tab. Do you all think it's a good suggestion or any tweaks to suggest for it? I def want something to help filter through so many hunter skins.

woeful flame
# gritty sky So yeah its sad whats happening but i seriously believe that Crytek is handling ...

exactly, as someone who has spent +500$ in Hunt (dont judge its my main game lol) I have stopped purchasing anything in-game because the game feels a lot more 'corporate' rather than the game it once was, community connected and based game.
the reason for saying corporate is the fact that so many issues are rising as we go forward, including the issues we have had for past year which still haven't been fixed, events after events, constant dlcs, etc. most new changes or updates are primary about monitazation with no addressing towards said issues, Asian people plaguing other servers has skyrocketed since the event and 5-6* lobbies are unplayable for 60% of the duration of a day.

vital fractal
#

You can put out fires by tapping revive on teammates already @raw forum

chilly nova
#

I rejoined the discord to say: it's so insane to me that you guys promote smurfs (with your poor product choices).

You make all these silly tweaks to the game (like making all recruits have traits) instead of helping prevent core issues that are actually affecting players.

Run into 2 guys that even have "Smurf" in their name. One of them being a 1 star. It's crazy that you don't care.

#

The changes you do make and prioritize are why I quit playing this game for 6 months, and it's why I will likely do so again. It's why I stopped buying DLC, though I used to try to support you guys by buying each DLC.

#

I'm not sure which players you decide to listen to either or who's running the product team over there, cause priorities seem way out of whack.

woeful flame
# chilly nova I rejoined the discord to say: it's so insane to me that you guys promote smurfs...

smurfs are part of the game regardless of what the devs do, unless it causes instability and damage the competitive integrity,, which to be honest with you, with the current MMR system, there is no competition.
even the 1* star you mentioned won't stay there for more than couple of days. as for a experiment, I dropped from 6 to 2 stars, and got back to 5 stars after a day and 6 the day after.

chilly nova
#

I'm so tired of the responses I get from people in this discord and the devs too

#

They're always so offbase

woeful flame
chilly nova
#

There's plenty you can do as a dev to discourage smurfing. They don't do any of them. They make design choices that help them

#

It's so disrespectful to the playerbase

#

And I'm tired of getting treated like shit as a customer

woeful flame
#

I agree, but as I said, there should be a competitive integrity in the first place, there is non.

teal parcel
#

The game promotes smurfing, a six star player can have a few bad games, drop to 5 and play solo against low 3s no need to make a new account

white plover
#

I’m not sure what all Crytek is able to spectate from a match to review cheaters and the better the evidence you have and submit the more likely they are to get banned and faster

crystal plume
#

@sly fjord Afaik there already is a way to do so through the communications menu in a match

digital cave
#

Hi! This game is really cool. But everything perfect always has a flaw! I can't pet the drone beetle!!! Add an option to pet the drone beetle. Thank you!

crystal plume
#

We'll get inspect animations for the rest of the gear eventually, they're doing them in waves with updates

#

Just have to wait and see if they let us pet the beetle

weary fox
unreal adder
#

are there any centenial shorty skins?

weary fox
#

Limited skins don't count unless they're currently obtainable

unreal adder
#

they need to get on that

#

i got blood bonds to spend

weary fox
#

Yep, same here. I'm waiting for a Krag Bayonet skin

#

Berthier riposte too

unreal adder
#

i have the event one for that

weary fox
#

Darn it, you're one lucky fella

#

I joined after Traitor's moon

vital fractal
#

Just going back through trials and exploring the maps, with the music and ability to just walk around the maps- man, Hunt really could do some PvE stuff well if the devs wanted and the aesthetics are still top notch

hybrid forum
#

That's what hunt was supposed to be before they turned it into an extraction shooter

#

Some devs branched off of HotGA and created remnant, and now remnant 2

eager bloom
#

how about you start taking actions and set a real ping limit on eu servers ? 4th game in a row with chinese laggers unhittable, we had a better game environment in 2005 with DSL and ping limit was 130 on 1.6 servers.

queen jungle
#

The devs have repeatedly stated to not wanting to prevent people from playing on other regions. The current limit exists due to technical reasons and can even be overridden if you want to play with friends from across the globe.

#

No idea where this strange idea comes from that the ping limit is meant to restrict people to their own region.

spice topaz
#

I would rather ask what causes the influx of said Chinese players on EU servers. Are the Asian servers okay? Or always full like I've seen mentioned. Same has been said about the Russian servers.
Also I played some on US East last night. 20-30 higher ping than normal and constant packet loss. Could be on my end or better yet somewhere on the way there but the lousy experience just begs the question why play on a distant server?

raw forum
subtle lichen
queen jungle
# spice topaz I would rather ask what causes the influx of said Chinese players on EU servers....

Same has been said about the Russian servers.
Though we need to keep in mind Asia (China) and Russia are very different. Most of Russia's population lives in the European part of Russia and it's not very far from e. g. Moscow to the servers in Frankfurt/Main (thus the ping isn't very high unless you live in rural areas with poor connectivity).

So for most RU players, EU is very likely the secondary region and due to the higher population on EU servers it's probably a lot faster for the game to find matches on EU rather than RU.

spice topaz
# queen jungle > Same has been said about the Russian servers. Though we need to keep in mind A...

Yeah, just threw Russia in as it is the other one being brought up constantly. About the geography; this exactly. I consider Russian normal on European server as a big part of Russia is in Europe. Just makes me think that Russian servers somewhere further East than Moscow could be beneficial but then again probably less viable network structure available.
The Chinese players I find weird. As you said 55 is perfectly viable but my ping hovering around 120 on US East is already very distracting and leads into less than optimal experience for everyone (partner has the ping of over 200 on EU so US East is the most viable). For Chinese players to have even as low ping as 120 can be possible I guess but that would be some heavy-lifting line. The experience just has to be bad. Sure I was used to that ~120 ping back in the day when my main partner was from the States but occasionally dipping in is just awful.

queen jungle
#

Well, 120ms is more than double 55ms, so yeah the experience suffers from that 😉

And I agree, I cannot imagine the gameplay experience to be fun at all when playing halfway around the world. I used to play with some Australian folks a few years back and it wasn't really enjoyable at all.

vital fractal
teal parcel
#

Regular reminder

gritty sky
# queen jungle Well, 120ms is more than double 55ms, so yeah the experience suffers from that �...

Well honestly i played on US East sometimes when EU had routing issues in the evenings. (You know what EU players had 150+ ping to the server because the routing suffered from being overloaded, but i guess thats fixed) So yeah we went to play on US East as it was 120 ping for me, to be honest i have seen a few perks with that ping, what i saw: 1: I got a lot less headshot, thats probably because you are not where you are shown on your enemies client 2: Dogs cannot bite you, this is the most funny thing, they just jump behind you as they dont have your correct coordinates to attack you 3: peekers advantage, higher ping, longer peek time if you play aggressively enough

gritty sky
# queen jungle No idea where this strange idea comes from that the ping limit is meant to restr...

Well in EVERY multiplayer shooter ping limit was introduced to limit players to their own server so that the experience is fair for all players. This has been like this since there are multiplayer shooters, there was a ping limit in mohaa, cod back in the 90s. These days we say people should be able to play across the globe to be "correct" but what that means is that the majority has to suffer the issues that brings up, for example in China cheating is not really frowned upon and thats fine by me, if they enjoy that let them be let them do that on their own server, this is a cultural difference. It has been like that for a long time now, i couldnt care less about that but let them do that on their own server. And my last point: If there are full chinese teams on EU and probably on US then they dont have to play on the other side of the globe to play with their friends... 🙂 They are all in china, why cant they play on asia?
I get the russians, at least they are close and part of them lives here its a big country but they play on EU as russian servers are empty, why not just delete that and make an EU&Russia noone could say anything about that especially that russian servers are located right where eu servers are 🙂

eager bloom
#

Played in randoms with a chinese player, he traded shots with another player, he had the aimpunch animation 2 secs after the shot while being in cover again, how is that fair ? And i'm not even talking about hit regs, dying behind cover etc. Now i remember the loading message when i launch my game talking about a fair environment yada yada, i dont think it's funny or fair to play against 250 pingers. If this was one game in a 2 hour session i can deal with it, nowadays it's entire lobbies filled with our 250 ms friends. Are we playing a FPS game with a focus on good gunplay and gunfights or has it become a horror sim for casuals ?

subtle lichen
#

@hybrid forum #game-ideas message Please no. I'm already shit with hellhounds. I can't hit them even at the best of times 1HuntD

unborn smelt
# gritty sky Well honestly i played on US East sometimes when EU had routing issues in the ev...

1: I got a lot less headshot, thats probably because you are not where you are shown on your enemies client
Hunt uses clientside hitreg (with serverside validation), so no that's not happening. The way that system works is the low ping guy shoots you on their client, the server then checks wether that shot should have hit based on the client and servers data, the moment the server deems you dead the server will invalidate your information and overwrite everything you did after having died serveride, and send you the information that you died.
They call it a "favor the shooter" approach, because the data of the shooter and server are of higher priority, and the data of the one being shot is being overwritten in case of the shot being validated.

3: peekers advantage, higher ping, longer peek time if you play aggressively enough
That one's also a missconception. You don't get longer peek time. All that happens is stuff for you happens with a delay to the server. So if you peek, with a ping of say 300ms, that means the server know you peeked 150ms after you did it on your client. The issue is that doesn't matter at all, because if you then shoot someone, the information that you shot, takes the same 150ms to reach the server, entirely negating the 150ms you got to peek "earlier" due to ping. On top of that the game state on your client differs more from the servers gamestate due to higher ping, so hitregistration is less reliable, as it's more likely to invalidate your shot due to potentially outdated information during serverside validation, which as explained above checks your clients data and the servers data - not the data of the one being shot at.

#

https://youtu.be/fXEmbUkDkgo?t=318
And here's a really good explanation, with good visuals, to why you don't get longer peek time with high ping in games that use clientside hitreg with serverside validation.

Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

▶ Play video
eager bloom
# unborn smelt > 1: I got a lot less headshot, thats probably because you are not where you are...

Your whole point 1 demonstration is invalidated by the number of trade kills experienced in a game where muzzle velocity is a thing. i mean it should work like you mentioned, i believe that there is more to it. Bring a poll and ask the playerbase if it experiencing consistent lack of hitregs against high pingers, and even though it wouldnt prove anything because you know, beliefs, i'm pretty sure you'll notice a majority of players doesnt want to play in such a bad environment, if only to kill the doubts in their mind when playing high pingers.

next yarrow
#

To me it feels like trade window increases against high ping rather than hit reg

unborn smelt
# eager bloom Your whole point 1 demonstration is invalidated by the number of trade kills exp...

trades should really only be a thing in a game with a projectile based system (like hunt) because if it were hitscan, there'd be almost no way to have a valid bullet fired before death serverside, but hitting post death serverside.
So there being trades is absolutely normal, and even to be expected.

Now yes ideally you'd have only low ping players as that does make losts of stuff run much better. The issue is that Hunt also has a pretty limited playerbase, and locking people in their region too much means they'll experience even worse matchmaking. It may not matter much if you're able to play during your regions prime time and on the better populated servers - but there's also people that have schedules that don't allow playing during primetime (for example working nightshifts), or if you are locked into a server with a pretty bad population.
That's smth where the devs need to strike a delicate balance between accessibility, like the option to choose a better populated server for far better Matchmaking, and weigh that against the expected problems of people having higher ping.

That is the reason we have the current limit set at 225ms, as they found technical issues to happen for everyone when a person with over 225 ms connected to a server, which they obviously deemed an issue big enough to set a limit, but we don't have people strictly locked to just one region as just having a slightly higher ping doesn't lead to particularly unfair scenarios, but may help in other areas, like Matchmaking, a good bit.

#

Ofc that doesn't mean they shouldn't keep an eye on the situation and optimize more if possible - but there's a lot more to it than many people initially realize, and sadly there's also a lot of missinformation out there.

rotund obsidian
#

they really just need to cut down that window of time where a shot will be validated after serverside death

unborn smelt
rotund obsidian
#

that's true, some people prefer trading over their shots being eaten by the server

unborn smelt
#

for quite a long time we had the situation that a large amount of shots that were fired before death serverside, were invalidated midair due to serverside death

#

which was a massive cause for complaints by the community

#

the system we have now, where as long as the shot was fired before death, the projectile will remain valid (ofc only if it's validated for the other parts of shot validation by the server) is technically more fair

#

because people aren't cheated out of totally fair killshots, just beecause they died in the short time between creation of the projectile and the projectile hitting the target

rotund obsidian
#

It definitely feels like it validates shots fired long after death, especially in the case of point-blank exchanges where the travel time of shots is practically negligible

unborn smelt
#

but it also leads to more situations where people very often trade in melee or it feel like noone wins

rotund obsidian
unborn smelt
#

a shotgun at just 10m has a natural, entirely fair trade window of 49ms (IIRC) ignoring all types of possible delays

#

so realistically it'd be a good bit higher

#

if we account for systemdelay, server delay, or issues like some packets being lost and resent

eager bloom
# unborn smelt trades should really only be a thing in a game with a projectile based system (l...

I have to disagree about unfair scenarios. Let's put aside the hitreg problematic because we have no solid facts to discuss about except posting clips from gameplay. Getting tagged with 2 sec delay is unfair because you can't locate the shooter if you are in movement, you have to guess the LOS. Having misleading soundcues like footstep is a thing too. If lag makes delaying aimpunch it's unfair too. There is a big difference between 120ms as i can read than 225. The game used to be janky but janky in a good way. The strong presence of chinese players in EU servers makes it janky in a bad way. No one wants to be killed by a guy that is already dead shoulders touching the floor. Not to mention and i ll write it and it will maybe lead to a ban penalty the AC of this game is bad, players are tweaking CFGs here and there for visual advantage, others are derendering using any tools available. A country playerbase is well known for using more blatant stuff and lagging on EU too. When talking about a fair environment in a PvP game you can't refuse to see those things. right now i see 30k players ingame so the argument of not wanting to split the playerbase that was valid to me before 1.44 where playerbase was really low ( 7-8k players on prime time) doesnt hold anymore to me. and talking about splitting playerbase doesnt hold anymore since SBMM was implemented and said implementable because of the growth of the playerbase.

unborn smelt
#

A shotgun typically has a velocity of 400m/s so it's 100m in 250ms or 10m in 25ms.
now one player can shoot, then 24ms the second guy shoots, literally just before being hit, then the second guys shot is still valid and traveling another 25ms after their death, leading to a max of 49 ms at 10m (with a 400m/s velocity shotgun) completely naturally and entirely fair

#

Ofc i'm not saying it works without a fault, or couldn't use some improoving

#

but thinking about this can really put it into a diffrent perspective

unborn smelt
# eager bloom I have to disagree about unfair scenarios. Let's put aside the hitreg problemati...

Getting tagged with 2 sec delay is unfair because you can't locate the shooter if you are in movement, you have to guess the LOS.
I've yet to encounter the issue where i get shot and can't pinpoint the shooter due to ping tbh.
Also 2 sec delay is not really smth the game "just allows", if it happens regularly clip and bugreport, because the game has a hardcap of 800ms after which it will invalidate a shot by default.

Having misleading soundcues like footstep is a thing too.
It'd be interesting to see proof there, because i'm fairly certain it's not. i don#t see why the game would give you the audio queue of a position they aren#t in on your client or server (which is what matters for you interacting with them)

If lag makes delaying aimpunch it's unfair too.
In what way ?
for a person with high ping stuff, including their own happens with a delay, they don't get more or less time.
can you lay out the situation where delayed aimpunch is an advantage ?

Obviously people tweaking stuff for personal advantage is bad - the issue is fighting stuff like that is not as easy as it often seems. It took a good while until we finally have reshade blocked by the AC.
The issue with especially the "peekers advantge/ping advantage" related complaints is that there's a lot of missinformation going around (not even limited to Hunt, just in general) and it's the devs job to look at the communities claims, and then evaluate if they are actually true, or if the claim is made on an already false premise.

and talking about splitting playerbase doesnt hold anymore since SBMM was implemented and said implementable because of the growth of the playerbase.
Exactly - there is things, that if implemented split the playerbase into smaller groups - for example SBMM, mor matchmaking selectable options, like diffrent Contracts, gamemodes, etc.
So when you waited for the population to grow so you can implement one, the result is you split the playerbase into smaller groups again

#

so then you need to wait for further grown to implement smth new that splits the playerbase further again

#

so yeah that still holds just fine

teal parcel
real slate
#

its great that crytek keeps updating with awesome content and event, but its getting abit annoying that in every event there is just horrible visibility

teal parcel
#

Lack of creativity

#

sad

unborn dagger
#

Inferno sucked because it had no dynamic system to it

gritty sky
# unborn smelt > 1: I got a lot less headshot, thats probably because you are not where you are...

To pont 3: This is no misconception, you can look up videos online where its shown how its working and it really does, if you play aggressiveli you might shoot the enemy before he even sees you. Its working both ways though not just high ping against low but the other way around too. All you need is a big difference in latency. Also the server doesnt really invalidate shots sadly, thats why there are cheats where those numbsticks just have to click not even looking at you and you die. Thats because the server doesnt really do anything to invalidate shots, the only shots it invalidates is the one after you died.

unborn smelt
# gritty sky To pont 3: This is no misconception, you can look up videos online where its sho...

This is no misconception, you can look up videos online where its shown how its working and it really does
If the concept of "peekers advantage" is true or not entirely depends on the system the shooter uses.
With Hunt's clientside hitregistration and serverside validation - the idea of somehow being able to get the information of the shot to the server before the information of you having peeked arrives at the server, resulting in being shot before appearing is simply not happening just by high ping (there's 2 options where both informations may arrive at the same time however, which is packetloss. But just having that randomly is not really abusable, and having a lagswitch to induce it on purpose is a bannable offense like any other device for cheating).

However what happens is an unlucky combination of circumstances can make it appear as if you were shot before the enemy appearing, but that requires the one being shot at "retreating" behind a corner at the same moment the peeker peeks, then the ping delaying the information will indeed see you die without ever seeing the shooter, however that is not an advantage one can easily abuse, as it requires the one being shot at to also basically "comply" by mooving back at the exact right time

#

https://youtu.be/3JaCcsmjYM8?t=402
This here is where they explain what happens and how that leads to the unfortunate situation

0:00 Common misconceptions
1:04 Introduction

Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch

Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...

▶ Play video
#

in case the timestamp doesn't work, it's the section called "unpeekers disadvantage"

#

another factor is also packetloss, which can happen unintentional by chance, or intentional in case of a lagswitch (the use of which is a bannable offense, like cheating) and can lead to situations like that, but neither of that's the same as high ping giving an advantage to a peeker

trail carbon
#

@vocal condor I don't agree that rarity is a form of balance.

unborn dagger
trail carbon
#

The only trait that rare=balance works for is the death cheat burn trait

unborn dagger
#

Relentless

trail carbon
#

Yeah

#

Hate that trait

unborn dagger
#

And yeah i agree entirely

analog willow
unborn sandal
#

How is that cool. You’re literally spending trait points to take money out of the economy. It’s a lose lose — you lose your trait points that could have been on something that would help you win the fight that got you killed and your enemy loses out on their rightfully deserved firearm upgrade

#

I guess I could understand it only not being able to be picked up if you still have a teammate who can revive you but even then the enemy will still burn you out and the guns are gone anyway

late quartz
#

Ah gotcha

#

I was very confused lol ty

subtle lichen
analog willow
#

I don't know. I could see myself in bosses lair with a Crown and King in my hands, and necro in my heart, with not a fire around, and becoming a real handful when things get crazy😝

subtle lichen
#

@willow pine #feedback message I don't agree with this take. The only people who have benefitted more are other solos, which is not a huge issue. If you were already downed by a trio, then the chances of you being able to res are fairly small to begin with if they're even half way competent. I'd also disagree about people not caring about tools. In a team in particular, tool slots are at a premium. Melee weapon, first aid kit, chokes, traps, throwing weapons. To take fusees or a flare pistol, you have to give up one of those items, and I know that a lot of people consider chokes mandatory in a team which leaves one free slot.

unreal adder
#

Did they change the Mouthless Melody skin?

#

or am i just tripping

#

i swear it did not look like this during the event

subtle lichen
#

@broken grove #game-ideas message You need to allow for chickens to attack people as well otherwise what's the point? HUL

hot vigil
wanton imp
#

only the dog pen. chickens are friendly? they don't do damage.

vernal plank
#

@onyx lark Bro u really want pay to win in this game, by making guns cheaper for DLC owners? HUH

tiny pivot
#

He cooked.

#

@cloud shadow you have cooked, you are correct, this is true

late quartz
#

#feedback message

Solos are in an arguably worse position then they have ever been
lol hmmmmm

round delta
#

one thing to change, the rates at which assassin spawns, I get assassin every raid for like 3 times in a row before i have something other than assassin

late quartz
#

I don't think bosses have different spawn rates

#

Could be wrong tho

mild kestrel
#

Okey.
I played Mosin Nagant branch in order to open the avtomat a few days.
full branch update requarid 5h+ to unlock avto...
and what i get ? USELESS OVERPRICED GARBAGE
15 rounds in mag... ammo box restore only 5 rounds...
Brust fire mode, your waste 3 round per shot... CRIENGE
Price... 1250 hunt dolars. for what ?
Its pure developer rofls about players who decide to unlock this gun. its need to be UP!
I suggest the following changes

  1. 30 rounds in mag by defolt or 15 in mag and 15 for full reload
  2. fire mode switch single\brust or full auto ( NOT BRUST)
  3. Price 1000 backs or lower
  4. ammo box restore 10 rounds. red box 3-5
cedar helm
humble quest
#

No

cedar helm
#

ya none of that's gonna happen

tawny meadow
#

@sly fjord you can mute enemies in game

#

press esc, communication and go for it

unborn sandal
vital fractal
#

Avto was a meme before dual sparks, arguably during it

#

Avto is kinda relegated to flash bomb tier now tbh

#

Maybe a bit better than flash bomb tier, but still very very low value

#

Sad to see tbh, the avto needs a little love

#

So does explosive ammo…

queen jungle
#

Individual player mmr is irrelevant, team MMR is important. And that's just one star difference to your team

unborn dagger
vital fractal
vital fractal
unborn dagger
#

Burst fire and full auto, meanwhile everything else is either bolt action, lever action, or semi.

queen jungle
steel comet
#

Team MMR is relevant.

light abyss
light abyss
vital fractal
# unborn dagger Because it isnt a weapon that should be in the game

I’d argue it’s position as one of the most unique and iconic power weapons of the franchise make it very well warranted to be in the game- on paper I wouldn’t add it now, but it has proven itself well and when it was the only semi auto/auto weapon in the game it held a great niche- was it too powerful on the first iteration? Yeah, but again it should be powerful- its kinda mediocre now in all but the most skilled hands now tbh

I mean, the only issues I was seeing with it were Avtos in the hands of 5s and more 6s running with dual sparks- yeah, getting 40 long ammo rounds was an issue- but now you only get 29 with a much more inaccurate package and lack of a proper secondary, of which you can kill someone in a similar ttk with a Officer Carbine if you’re skilled- i get there is a stigma against the Avto and its history, and that there will always be a population of the game who will never be happy with the gun regardless of stats, but it really is just a meme in all but the best players hands-

unborn dagger
analog willow
#

Stars can be deceptive. Two players of different skill ratings, but both on the edge of going to other's star rating might be the best possible matchup. A single point in skill rating could be a star rating difference

vital fractal
unborn dagger
light abyss
vital fractal
vital fractal
#

Personally

#

Maybe that’s consoles weird population

#

But I have first hand seen it

light abyss
#

it exists, because the matchmaking tries to fill matches quickly instead of making "fair" even mmr games with only like 8 players
on lower population servers or console instead of pc these effects are more noticeable, because less players means less players of your mmr to make fair games

vital fractal
#

I mean, there’s a technical reason for it sure

But is that ok to have such a skill gap?No

And I honestly don’t buy the low population excuse, it’s doing way too much lifting- and would be more excusable a few years back but hunt is garnering a relatively noticeable positive player population trend over the past few updates- although I’ve been told we don’t have data for console

Nonetheless, skill gaps like what was posted above are just disgusting tbh- again, a bracket system of 2* is really wide- especially if the game considers the above as a 1* spread

vital fractal
# unborn dagger It is definitely not well warranted to be in the game, it is the only full auto ...

It’s also supposed to be a power weapon, which it is- and holds a ridiculously high skill floor to use appropriately-

In fact, again the only issue I see with the Avto and have was the dual sparks- and how well it handled in the hands of super high skill players, of which how much of that is really an issue when the skill of those players means any weapon could look over powered?

Tbh it’s really just a shotgun like the nitro is in the hands of most players

#

In fact I doubt most <5* players could reliably two tap a another, moving and fighting player with the Avto at 20m without wasting all or most of the 15 cartridges in the mag

#

I will say though, the economy changes recently do make the Avto a bit more attainable to the masses- as a side effect to how much money is saved via recruitment and bloodline buffs

unborn dagger
next yarrow
#

20m? Really?

vital fractal
vital fractal
#

Again, most players I’ve seen and fought just panic and hold down the trigger in a fighting situation

#

I will say, a skilled player with the Avto highlights why it’s so powerful

#

But in common practice, it’s a shotgun

unborn dagger
late quartz
#

Even in the hands of a skilled player the avto in its current state is largely going to come down to RNG in any individual burst because it can kick hard both left and right. You're almost always making a 50/50

#

However that doesn't really mean it should be buffed to be more skill reliant because ultimately, Bloodhurl is right, the concept of the gun isn't suited for the game

#

It probably shouldn't exist at all, and the most balanced state it could be in is one that's so unappealing that nobody wants to use it lol

late quartz
#

It's expensive and random and frankly not that fun to play, sometimes you're just gonna get shafted by RNG. The average amount of skill somebody will having using the nitro is lower than it would be if it were y'know... 300 hunt bux or something.

analog willow
#

@raw forum #game-ideas message Long bow with flaming arrows. That's what we need. Then some more flammable objects in the world, and we're gold!

#

I'd love sending two or three flaming arrows into a door and have it catch fire

#

Also, imagine a flaming arrow flying low over the bayou in the misty night air. Would be an amazing showcase of the lighting effects of the engine

#

Would make a great trailer sequence

humble quest
#

@paper belfry it already is like that. Anywhere regular registers spawn they can just sometimes be a golden

tiny pivot
#

cyclone is so weird, so many people criticise it but its such a minority in the game i almost never see it. idk why people act like its such a problem

#

one or few weapons like that is fine, when it becomes more common its a problem

#

i think ive maybe seen 2 cyclones since it came out

#

and the stats on it are so middling i dont even consider using it most of the time

vital fractal
#

Ive seen it about 1 every 7-9 games

#

Not super common but out there, it’s performance is very good- especially with FMJ

weary fox
#

People are ok with a gun that fires in 3 round bursts but when the Cyclone gets added, everyone pulls out their pitchforks and goes apeshit at the developers for adding a gun that sure, is strong but is by no means overpowered

late quartz
#

I don't think most people are cool with the avto

#

It's just been in the game literally forever, it didn't get added at one point

#

The outrage towards a new thing is obviously going to be louder than something that was never never

weary fox
#

Nitro n Avto imo are mistakes that should've never been considered

tiny pivot
#

Idk, maybe it differs in different ranks, but I've almost never seen cyclones and the gun felt so clunky to use I've basically sworn it off

#

That and the incredibly minor, pessimistic issue of the fact that it came out without a skin for some reason, and then they proceeded to give it a skin this event

#

Like, the cyclone is a gimmick. In a lot of situations I feel like just a normal vetterli would be more consistent and better

#

Cyclone has weird recoil, a shit reload, only four bullets as opposed to however many the normal vetterli has, and the only real advantage it has in my eyes is the lack of requiring a perk for rapid fire, but even then, at this point having at least Iron Eye is a given on every single hunter ever

#

Now, correct me if I'm wrong, but it also has a slow reload if you empty the mag, so on top of that you're firing 3 bullets and then reloading instead of the mag's 4

frozen crater
#

@sand peak someone died to bat and came to mald in #game-ideas

queen jungle
#

@sand peak @hushed sage @wanton imp Please add detailed descriptions to your suggestions so others know what exactly it is you want and why they should support your idea.

teal parcel
#

Things that are more spammy than cyclone: automat, nagant carbine, dualies, levering, fanning

cedar helm
#

^ crown & king

hot vigil
#

Also think the main thing that holds cyclone back is its price.
It is a pricey gun, so people are less reluctant to spam the weapon compared to a pair of conversion pistols with FMJ or an Officer Carbine (which is a stupid weapon in itself).

#

Honestly now I got myself ramblin' make the Officer have the precision variant and the normal Nagant the carbine variant.

tiny pivot
#

Also I mean, I don't mind the cyclone in a vacuum, assuming we don't get more weapons like it, or if we do, they're closer to the alamo

#

Cause alamo is more of a sidegrade

hot vigil
late quartz
#

The issue with the cyclone is it's the "more weapons like it".
it's not that the Cyclone is the most broken gun ever made, it's that it's another Dolch/Officer Carbine/Spitfire/Krag/Drilling

#

It's part of an existing trend of existing high RPM weapons seeing buffs, and new high RPM weapons being added frequently

teal parcel
#

The fact that clear headshots don't connect is becoming more than annoying.
HuntO

paper belfry
#

@visual anchor thats alreafy possible, ur probly playing with the gunslinger control scheme, change it to hunter...never play gunslinger

visual anchor
#

I heavily dislike hunter controls

queen jungle
#

@paper belfry Several of your recent posts in #game-ideas were deleted since they were duplicates of suggestions you already made in the past.

rotund obsidian
#

the only real upside to hunter is that the 'lower weapon' binding is hardlocked to holding down your 'swap weapon' input while in gunslinger mode. which sucks really bad and is just broken as hell.

#

otherwise, i'd say gunslinger has the advantage since it can delay a cycle with m1 into a melee after sprinting

#

which is admittedly a super niche and almost never relevant upside, especially if you don't run bayonets, but still.

#

crytek please just let me bind a key to lower weapon. I use 1 and 2 to swap weapons, let me bind Q to lower it. its so broken rn and it tries to like, move my weapons back and forth and switch my gun after i let go for some reason.

analog willow
#

@cursive cypress #game-ideas message Would love to see this in Hunt! Would be a refreshing addition to the special infected class

late quartz
#

Fanning and levering are completely nonfunctional with it enabled

#

Having shoulder aim by default really offers no real advantages, but only pressing one button to ADS does.

Issue is, the "middle ground" setting that has lowered state default and one button ADS is just fucking broken???

#

Gunslinger + keep lowered state would be the best setting if it worked

cursive cypress
rotund obsidian
#

I don't mind manually lowering/raising my gun, but why the fuck does the game try to move my guns between the first and second slot lmfao

#

not to mention the fact that i'll hold it for a few seconds while staring at my raised gun, let go of the button just for it to quickswap. like cmon bruh

glacial rose
#

US West if full of high ping'ers... got to love shooting someone with a shotgun up close and not put them down... it's unreasonable to let people connect from across the world...

turbid hound
#

#game-ideas message @hushed sage VAC don't work like that. It bans players only from the game they cheated.
And there already was a discussion about pre-banning players with a VAC-ban on record.

queen jungle
#

I would like a bind for heavy and light as separate keys pls

glacial rose
# unborn smelt > 1: I got a lot less headshot, thats probably because you are not where you are...

I was reading your comments on Peek Adv... The problem is that the server doesn't validate anything... Client just reports the death. For example... There have been matches where I was Headshot from across the map while being underground. The cheater basically kills everyone one on the map within the first 30 sec. If the server validated the report, then I would of not been killed. So when someone is running around with a Katanna with 300ms lagg... that's plenty of time to have an advantage, especially if I'm connected at 26ms. The video that you showed is also misleading, because there is a validation process. Something that HUNT obviously doesn't do.

glass shuttle
#

holy fwark can we fwarking queue both contracts already fwaaaaaaaark me dead

neat moat
#

they shoud add gambling to hunt 🤤

neat moat
#

who dislike my suggestiom 😠

unborn smelt
#

The entire point of a cheat is to circumvent security measures put in place...

Ofc having serverside validation (as most somewhat big FPS games do by now) makes writing cheats harder, but not impossible by any means.

#

I can only cite the developers, which on multiple occasions said that they use a clientside hitreg system combined with serverside validation.

unborn smelt
#

Here, in the third paragraph, they outline a scenario that most old hunt players likely know very well.
Before the changes that led to a massive uptick in the amount of trades it was a common occurence where instead of trading, you hit someone on your screen just before death, you saw the bloodsplatter on their model (which is created clientside) but the one you shot never even received damage nor did you get a hitmarker (both of which are serverside). That scenario is serverside validation in action. As pointed out in the source those shots were often wrongfully so invalidated, but they were serverside invalidations none the less.

subtle lichen
#

Every online shooter I've ever played has those ghost shots. Where you're convinced you got a shot off, but the server invalidates it. Some games are better than others at it. Hunt has a larger window than a lot of shooters though, hence the propensity for trades. I've only ever experienced one somewhat questionable situation where I took a bullet after being convinced I was safe, but that was a one off.

unborn smelt
#

this article describes the system in more detail, altho sadly one one of the twitch clips as examples, still works.
The Clip with Mr. Spawn - where the devs say it's likely a serversaide validation tue to a large disparity between the origin of the shot on the server and clients, likely due to de-sync

unborn smelt
subtle lichen
unborn smelt
#

as the travel times of those simulated projectiles is what creates the opportunity for trades to beginn with

subtle lichen
#

I'd say that a player killing everyone in the first 30 seconds of the map is not a hit reg issue, but a cheater issue.

unborn smelt
#

there was a time where that was pretty common tho

#

that was when dualies were still kinda new

civic folio
#

im still waiting on in game friend system

cyan cobalt
queen jungle
#

With how some countries are cracking down on any sort of gambling in games, I doubt it would be a wise idea.

deep finch
#

@haughty ridge nice suggestion for legendary hunters, i posted one earlier that went even further: allow for filtering by fav, pact, bonus to event, etc.

subtle lichen
neat moat
fallow jacinth
#

Or have poker tables in the menu between matches to play with hunt dollars lol

queen jungle
#

C'mon guys, we've already got 3 gambling games in this as is(fanning, dual, pennyshot)

neat moat
#

my brother in christ that joke has been made like a dozen times alreayd

unborn dagger
#

Nuh uh

glacial rose
glacial rose
#

honestly... I don't think Hunt is going to survive this infestation. A lot of 4 stars with magical powers have hoped on all servers a couple of weeks ago.

glacial rose
safe mountain
#

Good evening Crytek employees, I'm here to report the problem we're all having every day on the SA server.
I believe that the Rat that generates energy is very tired. Could you please check its health?
If you need any veterinary assistance, I am willing to help with the costs.
Thank you in advance

unborn smelt
# glacial rose How does a client side cheat show validation on the server... Hunt server does ...

I cannot explain that with certainty, because i don't know what exactly the cheat does - and even if i did i wouldn't tell that to people other than crytek themselves because it'd just allow more people to write more cheats.

But in general, serverside validation isn't capable of stopping cheats altogether, it just makes cheating harder because there's an additional layer of security, as you don't just need to circumvent the clientside anticheat, but also somehow get the server to validate information one has tinkered with, the process of which depends on what the game lets the client know and the diffrent serverside validation processes.

Saying because there's that cheat means there's no serverside validation, is like saying because someone took a ladder to get over a wall, there's no wall...

unborn smelt
tulip tapir
#

@glacial rose ...all i can say is that my real life neighbout is cheating in hunt since 2019!...same account, 9000 hours, Prestige 100....he showed me the variations of the cheat and its 100% undetected, the reporting of him doesnt do anything because his steam profile is
full of comments that he is reported for cheating....i think that crytek doesnt have the ressources that they can´t handle the cheating problem in combination with the weak server and hitreg performance.

queen jungle
#

@jaunty copper Please make sure to create a new post for each of your ideas so people can vote on them individually.

Also, please add a longer description to your suggestions explaining in more detail what you want.

crystal plume
#

@pulsar quest We already have a baseball themed hunter that was a twitch drop, he'll probably be available again in future drop events

#

I doubt they would make a second one though

wanton imp
#

would nice to have a readily available baseball hunter. yeah he might return but we all know how long that takes.

pulsar quest
tiny pivot
#

Nobody can confirm any twitch drops returning, though, unless I'm mistaken no twitch drops have returned
Let alone any of the ones that are popular like Lulu and others
Though in terms of popularity i could see umpires bane returning since he isnt very popular so maybe they will rerelease him in a couple weeks/months for a new group of people to enjoy

wanton imp
#

the twitch drop skin that returned was billy story locked in a questline (and other skins)

steel comet
#

People were asking for Billy almost daily too back then.

queen jungle
#

I'm asking for steel eyed daily now

#

@jagged wagon There have been various changes to matchmaking based on player feedback, to claim that Crytek doesn't care is just wrong.

jagged wagon
queen jungle
#

If you look back a year, many people complained about empty matches and long waiting times because matchmaking prioritised equal skill levels over full matches.

#

That has since changed based on said feedback.

jagged wagon
queen jungle
#

And you should always be open to other opinions

jagged wagon
#

People on high horses, have further to fall.

reef violet
#

People acting like crytek has done nothing with match making. They literally made some tweaks not that long ago. If you still don’t like it fine but don’t act like crytek doesn’t do anything or is ignoring the feedback 🙄

stray nexus
#

Will the game have any change to the MMR change ?

jagged wagon
reef violet
glass shuttle
#

not sure what they were thinking making quartermaster so common

north pier
#

This has been happening more and more lately so I'm venting just to make me feel better. I just loaded into a trios match. Every single team, except mine, were solos. It happened at least 5 times yesterday and now once (so far) today. Honestly if I wanted to play vs solo hunters I'd play Quickplay. Would be more fun than trying to play in a team against people that can constantly just pick themselves up. It's almost like you get punished for playing the game mode as it was intended.

tiny pivot
#

#game-ideas message people disagreeing with this are quite interesting, definitely perpetuates the stereotype that people want the game to just be the exact same meta with 0 changes

#

i have not seen a single flash bomb both in game or in loadouts since the changes, plus bulwark still affecting them, i think its seriously high time they get some sort of buff to either the item itself, or a perk to make it more usable, even people ive seen who have tried to use them (as in my hunt stack, once, before they realized how bad they are) all died to the stupdidly long charge effect

crystal plume
tiny pivot
#

if they add a perk to make them more usable, PLUS bulwark, thats a stupid amount of investment for one consumable

#

at that rate, they may as well remove them from the game 😂 oh wait, they already did that...

crystal plume
#

People don't like locking everything behind traits, which is good, and the devs agree in the sense that they combined traits in the last update to reduce existing trait clutter

#

And people probably just disagree with that specific way of buffing flashes again, they were so exhausting to deal with that I for one enjoy this vacation from them

tiny pivot
#

its very much a damned if you do, damned if you dont situation, honestly, thats the way i see it in the most respectful way possible

crystal plume
#

Adding them back into the loot pools now that they aren't as OP would already make them more used again

tiny pivot
#

on one hand, yeah im sure people are loving the vacation from them, i dont blame them, but as a variety player and a person who tries to see it from the man-hours and dev perspective, its gotta suck to have designed the flash bomb, even made that new little animation for it, only for the flash bomb usage to go from like 70% to 0%

#

i think a nice middle ground would just be adding it back to tower pools and all that, yeah

crystal plume
#

The animation is the best part of the nerf imo, they just need to reintroduce them back to loot pools and probably remove the effect from bulwark

#

Bulwark is such an awkward trait in general since it makes things just inconsistent

tiny pivot
#

its just the combination of factors that makes it kinda reek tbh.

crystal plume
#

Saving you from dying to bomblance harpoons, making explosive ammo from bad to awful and such

tiny pivot
#

people asked for flash bomb nerf so much, and then it got so over nerfed this is probably one of my largest examples of something being nerfed into the ground. like people say that all the time but this is one of the first times ive ever seen it

crystal plume
#

Imo they should rework it with an introduction of a new mechanic, explosions cause you to get disorientated and bulwark reduces either the effect, duration or both

tiny pivot
#

animation nerf, i believe they also nerfed the effect, inconsistency with bulwark, removing from in-game drops, you basically have to sign yourself up for pain by even thinking about equipping a flash bomb now

unborn dagger
crystal plume
#

As if that's the norm or such, there's plenty of examples of them nerfing things just the right amount as well as too little

#

Same with buffs, sometimes there's hits and sometimes there's misses

tiny pivot
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It's actually, honestly, not the norm, a lot of games can nerf things in a reasonable manner, or make smaller adjustments over time and eventually the item settles into a good spot

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It's actually, even though I love crytek, my main critique of them, tbh

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They have a test server, and idk what the fuck is going on, but with all of these events, none of that has been pushed to test server, as far as I know. Looking at the steam updates, there hasn't been an update since June last year to TS, which if I recall correctly is just before the tides trilogy started

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Honestly I just hope that they're just pushing these events out for the enjoyment of the players, because balance wise, it's left me quite disappointed, you basically wait upwards of months for balance changes especially for anything introduced in any events

crystal plume
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They are doing more controlled internal testing

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Public test servers became empty after the first couple/first days and provided often less than ideal data for them to work off of

tiny pivot
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Like, I love hunt, and I am open to criticism as much as anyone else. But that's my main critique of the hunt landscape lately. I don't mind a lot of the changes, but I do think that the lack of changes going public during the last 3 events has hurt a lot of repitoire and enjoyment for players. I don't get why it's like that when they have a test server.
It makes me think about Rainbow 6 Siege, which pushes almost everything to their test servers a week or two early, so people can toy with it, and things, in turn, get nerfed or buffed accordingly before getting pushed to the live game
In response to your latest message, that might be a problem of Hunt's less than most games player count - and that's fair, but I think the criticism is still valid

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It also leads to nasty problems where things are debatably overpowered and left like that for a long time. Like, Centy dumdum is a pain point for players, and that has existed since last event with virtually no changes. Again, it's not my court, because I honestly don't mind the overall state of balance minus flash bomb. But I do think that if we got patches more often, it would alleviate a lot of player frustration

late quartz
# crystal plume Bulwark is such an awkward trait in general since it makes things just inconsist...

Ultimately I don't like Bulwark but... I don't think it's actually a major problem for flashes simply because nobody uses it.

Your chances of using a flash and hitting somebody with bulwark are pretty damn low. If it happens it sucks for sure but like... that's not why nobody's using flashes.

Going through a loud 3 second animation makes very little sense when I could go through a loud 4 second animation to throw a frag bomb.
Players on the defensive are given almost the same amount of warning and players on the offensive are given only a fraction of the reward.

Not to mention the fact that throwing an uncooked explosive has a ton of zoning and pressure utility on its own, which isn't an option with flashes at all.

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The animation change was the biggest nerf, and it removed the most central part of what made the flash unique and powerful. It's not really a shocker that people have been floating the idea of using hellfire bombs as a replacement, because the instant detonation and quick deployment are what made the flash worth bringing.

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Putting it into the loot pool would obviously increase how often its used, because people are essentially forced into using them at that point, but their effectiveness would still be totally shot.
The fact is, nobody wants to use them because they're high risk low reward compared to other similar tools, shaving 1 second off a fuse for a less flexible throwable that requires you to facecheck somebody for a followup isn't really worthwhile.
Artificially raising usage rates by putting them into the loot pool fixes nothing, it's just stat manipulation

unborn dagger
late quartz
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The three big factors that made flashes strong were the very large area of effect, the extremely long duration, and the fast deployment (imo the most important to maintaining its niche and identity)

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Smaller range means they require better intel and aim, increasing the skill and precision needed to use them

Shorter duration would dramatically reduce the feelings of frustration and helplessness that they caused, also increasing the burden on attacking players to act more swiftly and decisively to get good effect

Longer deployment ends up where we are now, with a tool that despite having a strong effect on paper serves no real purpose in the game by comparison to other throwables

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Personally, I would have reduced the duration first, dropping it down from 8 seconds to 4~5 seconds. If that wasn't effective I would have reduced the area of effect.

Either way, one change at a time lol don't nerf stuff in 3 separate ways simultaneously Crytek

tiny pivot
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It really just blows that flash bomb got nerfed in multiple ways in one patch and then we're just left to sit with it being a completely dead item for the rest of the event span

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Which is why I reiterate that one of my main problems with Hunt as of late is the frequency of patches, it's an actual joke, I acknowledge Crytek is a smaller team (also reminder they are working on Crysis 4 which I am assuming is taking a ton of dev time), I still think a lot of people would rather have many small patches over one big one
Consoles are also a factor in that issue tbh

rotund obsidian
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It's crazy they haven't touched it since but I definitely think 3 nerfs at once was justified, flash was flat out stupid. It's better to have something be too weak than to be too strong.

late quartz
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I definitely agree it's better to have things overnerfed than too strong, but I think the flash was one of the only truly effective tools for breaking up stalemates

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And I think the game is overall in a place where passivity is nearly always rewarded and action nearly always punished

late quartz
# tiny pivot Which is why I reiterate that one of my main problems with Hunt as of late is th...

imo, it's not about the frequency of the patches, rather the focus.

I think most players prefer content updates to balance patches. over the past year the game has heavily skewed towards "new content" rather than polishing existing content. As a result, we're seeing a lot of issues piling up.

Special ammo being a perfect example; it's very easy to add special ammo to "spice things up", but the balancing implications can be potentially far-reaching.
Giving everything dumdum is an easy way to add some excitement into a patch, but it also ends up creating a lot of gameplay problems that then need specific dedicated attention to iron out, which they haven't had the time or manpower to do on top of all the events

chilly nova
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Why are you guys so OK with gunfights feeling poor quality by allowing players to play at such high latencies?

tiny pivot
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💀

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Your team is majority 5 stars, match MMR may say otherwise but it's totally realistic for 5 stars to vers 6 stars

knotty quarry
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@bold valley your idea is pretty neat, but i think it'd be better if instead of being extended barrels, there were in a jerry rigged over/under configuration

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could even have a fancy name

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like the

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Caldwell Rival Symmetria

bold valley
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???

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@knotty quarryi didn't post anything about extended barrels

knotty quarry
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oh

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wrong

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@queen jungle meant you

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sorry

subtle lichen
jaunty copper
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@nimble torrent same shit about the health chunks, i made a suggestion about that, it should let you choose your fave config, as for the nitro, its expensive, has almost no ammo, and is stupid annoying to use, its a one shot(ish) to the torso, to 90some odd meters, but if it wasnt it would be bad

jaunty copper
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thats headshot

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with shredders its one shot torso range is 90 something

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worse actually, its 74 meterss

balmy sparrow
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@stark prawn you raise a good point, but just removing them would be... a loss
why not a rework

stark prawn
wanton imp
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i think it would be an unnecessary change in my opinion. that and the weak syringe variants already have skins tied to them.

stark prawn
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Maybe they're worried about the skins. They would probably be moved to more powerful variants