#feedback-discussion

1 messages · Page 120 of 1

turbid hound
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berthier is a bit different. cause it's clip-fed, and lacks functional of topping magazine off

hot vigil
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Well, I mean it can also just be its own gun, which its real life cotemporary is

turbid hound
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imagine variant of Nagant revolver, where hunter breaks down a gun, swaps cylinder, and is good to go

hot vigil
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I mean, swift guns could also be paritally reloaded with the hunter reloading into his hand.
But we do weird things for the sake of balance :)

turbid hound
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what happens with changed cylinder?

weary fox
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Yes I saw this in Battlefield 1...

turbid hound
weary fox
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I guess?

turbid hound
hot vigil
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I mean, we talking about Hunter going out into the bayou to fight otherworldly horrors with 15 bullets for their rifle.

turbid hound
weary fox
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We do questionable stuff for the sake of balance anyways, like how you don't need Bulletgrabber, you can just place your hand over the Mosin as it bolts back to not allow a bullet to fly out

turbid hound
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hint: swapped cylinder was (probably) kept and reloaded in safety

hot vigil
turbid hound
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so i guess it's fine

weary fox
turbid hound
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i mean, you can just rack the bolt lightly, ejector works from the power of bolt movement, but still

weary fox
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Yes... I am using another game to compare ...

turbid hound
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still not really relevant to discussion

hot vigil
turbid hound
weary fox
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With bulletgrabber you're technically already giving your Hunter a skill so...

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Still not far fetched

turbid hound
weary fox
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Erm... Hunter learns how to operate guns better...?

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I don't even know atp

hot vigil
weary fox
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We haven't even brought up the fact we can have infinite charger clips when we have enough ammo for a clip reload

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Best to not question things

turbid hound
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i can't recall clip reloads right now, but it's probably because hunter keeps clips after use

hot vigil
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Or how a partial reload takes from a clip, but then if you ammo refill that clip gets replenished.

hot vigil
weary fox
turbid hound
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well

weary fox
turbid hound
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clip's not that expensive though

weary fox
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He can mysteriously load clips without loading clips

weary fox
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Like how the fuck? Does my clip just load the bullets by loading the bullets?

weary fox
turbid hound
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and all that will be present with harmonica reloads, just stupider because of harmonica being a not cheap part of a gun

hot vigil
weary fox
weary fox
turbid hound
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(no)

weary fox
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Gets up after getting headshotted "I'm fine"

weary fox
hot vigil
rotund obsidian
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our hunters eat the clips, like a normal person

hot vigil
weary fox
hot vigil
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It be yeeted

weary fox
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Bye bye dolch clip

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Let's just not question the realism of Hunt. It's realistic but not truly realistic. I mean you can blow a hole into someone with a Nitro round and they'd stand up just fine

hot vigil
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mosin clips also gets showed away.

rotund obsidian
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i catch them out of the air with my teeth

weary fox
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Bye bye charger clips

hot vigil
weary fox
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Crytek + Lore = Confusion 1000

turbid hound
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and hunt being in a fantasy setting doesn't mean it have to be clownfiesta

weary fox
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Our hunters aren't even human

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I guess Mr Chary got rubbed and decided to get up? Like how we revive in a normal Hunt match

hot vigil
# weary fox Our hunters aren't even human

Basically, which is funny bc it kinda implies that traits are due to the voodoo juice too.
Hence we can enchance our darksight.
But hilarious to think that it also means it is only bc of these otherworldly powers our hunters can comprehend how to reload a specter without wasting a shell :v

weary fox
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I can revive my teammate from far away but oops, bye bye 12g shell

hot vigil
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"What if I.... crank that lever REALLY hard"

weary fox
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So without that otherworldly juice, our Hunters can't comprehend how to not waste bullets upon reloading...?

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What...?

hot vigil
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Kinda maybe, it is one of those things of some traits are clearly bc of the juice, like ghoul, beastface and serpent.
But they are also traits that can also be "this Hunter is just very good at this", like poacher, iron-eye and frontiersman.

weary fox
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This is some convoluted bullshit from the lore

weary fox
hot vigil
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I mean you can argue that bulletgrubber that catches bullets mid-air is due to super reflexes, issue is it also shares with bulletgrubber that just ejects shells from a specter like a reasonable person.

weary fox
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"What if I.... crank that lever REALLY hard"

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Quoted from you.

hot vigil
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Yeah, haha again, it could be fixed by having traits divided into "super natural traits" and "proficiency traits".
But that is just a lot of work for nothing that impact the game,

weary fox
hot vigil
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Well, that is just workshop shenanigans

weary fox
hot vigil
weary fox
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I don't know whether it's possible to replicate it for the Vetterli tbh

supple narwhal
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Cheater everywhere Cheater everygame !!!!!!!!!!!!!!!!!!!!!!

little jackal
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feel like the ai songwriter hints something

paper whale
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#feedback message @rotund condor as far as I remember that has always been the case. Leads in our group usually to yelling: HEY YOU CAN'T SEE ME !!

Similar, the Meathead starts charging before the poison is applied.

They do react to the screams of the leeches and also carry out 'random attacks'. But sometimes they are a bit to random 😅

subtle lichen
dusky tapir
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that feels like it'd be the most "different" lever action

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it could even load Spitzer unlike the other winfields

turbid hound
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Considering the stability and accuracy of shooting with levering, otherworldly juices and magic traits may be something like injecting skill into a person.

Like in sci-fi, just download me some Japanese proficiency and nuclear physics degree.
But specter bulletgrubber really be like

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well shit

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please pretend like i didn't swap my messages

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like, i guess anyone can learn how to crank that lever good and fast, with traits you just learn that immediatly and without practice

vital fractal
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Every time a 1895 Winfield idea comes up, people are clearly expressing they don’t care that it wouldn’t have a unique niche beyond “long ammo levering but with 5 bullets only”

Long Ammo 1895 Wouldn’t be high damage (sparks martini), Can’t just be quick to reload (berthier), can’t just be accurate and high rof (Krag), can’t just be high capacity (Lebel), can’t just be an amazing mix of all the above (Mosin), without stepping on toes

So all you’re left with is a rifle that basically has to mirror the krag, with a clip reload, and atrocious levering- what’s the point?

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We are already experiencing variant bloat via actual variants and custom ammo issues, why encourage that with a whole ass new weapon?

crystal plume
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Not everything needs to stand out

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A feel of a gun is just as if not more important than it's raw stats

stark fulcrum
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The amount of avtos and nitro is atrocious lol

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Ruining my western vibes

crystal plume
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Well the game doesn't take place in the west to begin with ConcernedFrogeHat

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Technically it's southern vibes

stark fulcrum
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You know what I mean

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1800s is well known as the old west period lol

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Either way machine guns are big dumb

vital fractal
# crystal plume Not everything needs to stand out

For it to be a meaningful addition without instantly spurring LeFat vs Uppercut/Mosin style conversations about its place or instantly trifling another weapons position-

I think that yeah, it has to have something actually worth noting as unique in its role in the game

spark flame
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There needs to be a serious nerf to bleed. It's way too easy to poke someone with a single bleed round, shutting that person down completely for the next 3-5 seconds. I know bloodless is a thing but I don't think it's enough.

next yarrow
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UpperMat is actually in a pretty good place rn. All it needs is a better name

wanton imp
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fattymat

rapid fractal
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@weary fox at this point in time it would still be the Lee Metford, but we definitely need a Lee style bolt gun addition

tiny pivot
# hot vigil Basically, which is funny bc it kinda implies that traits are due to the voodoo ...

Tbh I would almost prefer them to remove bulletgrubber and skill-ize the bulletgrubber reloads but that might get me crucified
Like timing a reload button/mouse press to catch the bullet or putting more emphasis on the fact you can save bullets by holding down fire THEN pressing reload on some weapons

Then again, full transparency, I grew up playing Gears of War way too much 😂 the idea of timing pressing R during a firefight is virtually nothing to me, but I imagine the majority of hunt players would froth at the mouth at the idea

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Though like, the idea of some traits and being connected to the voodoo is kinda funny. Like, a good amount of traits are just. Stop screaming when you use your melee weapons and. Fan the weapon properly so it doesn't get in your face

hot vigil
tiny pivot
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That is fair, it was just an idea, I don't really mind bulletgruber or want it gone but if they did want to change it I would've done it GoW reload style lol

hollow peak
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your idea is that armor with current balancing will be unbalanced, i think you yourself can already see how this could be adressed

humble quest
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Doesn't even need to be changed to hunt. It's just entirely something else

hollow peak
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i dont agree, i think rn hunt is not very balanced at time to kill and its great feature that is multitude of many builds you can make, now you is very limited. maybe it doesnt work as just add in at random patch but with greater rework for maybe with new map or new engine.

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#game-ideas Title: Jumping penalty for aiming. What do you guys think, for me its very frustrating that nowadays in hunt you dont get many advantages when you stay in place and find better position as a shooter, when people can do some crazy jukes and flick you like in some COD.

slim pollen
hollow peak
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I feel like some kind of weapons are not enough lethal.

slim pollen
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Namely?

hollow peak
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for example with sparks on medium range rn if you dont get lucky head you can hit someone multiple times and with a lot of ways in nowahunt to restore health he will just come back again and again.

slim pollen
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Sparks also drops a hunter to 1hp on body shot, rendering them a one-shot to anything else. The strength of sparks lies in either a sniping loadout or dropping an enemy low enough to be one-shot by your teamates

hollow peak
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at the same time somone with crag will shoot 3 times in same time period potentially killing without even breaking a sweat.

slim pollen
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Krag, can't one shot to the torso someone on 125hp max, the sparks can

hollow peak
slim pollen
hollow peak
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I still dont think that lethality of those weapon are done fairly

slim pollen
hollow peak
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i just named couple of things that are very new to hunt and there are many more, that just influencing new meta that makes some weapon less valiable

slim pollen
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You say there are many more, but the ones you felt were most impactful (or at least impactful enough any others weren't worth mentioning) are things that either minorly, or don't affect the core meta of Hunt.

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And even more so I don't see how adding armor would change how effective they were if they did?

hollow peak
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then for example that sparks could work as way to kill lower "armor" so lower hp targets etc. would make a whole new meta

slim pollen
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But why would anyone want such an addition? It wouldn't just change the meta of hunt, it would make it a completely different game.

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At that point why not go play the finals or fortnite?

late quartz
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Firstly, the sparks is probably not a gun you wanna go after as being "too weak". The sparks is firmly in meta and basically always has been. It's not a gun that gives you followup shots, but in spite of that it fills a very unique and valuable niche.

Secondly, if you think gun balance is poor, fix the guns.
Entirely reworking the damage model of the game for some weird abstract end goal feels like an excuse rather than a justification for adding armor

hollow peak
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are you afraid of change or what? the argument that "it would make hunt different game", its good if game is changing if it affects game in good way.

slim pollen
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People play hunt for what it is, there are other games for things like what you're suggesting.

hollow peak
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I dont agree that this is so fundamental, i play hunt from many years and i think changes that can customize your gameplay would only benefit

late quartz
hollow peak
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same could be said with ammunition rework and it was very good rework

late quartz
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Your justification for this seems to be "some guns aren't balanced" which nobody would disagree with in the abstract sense, but the solution to that can be narrowly tailored rather than sweeping and broad

slim pollen
late quartz
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The impression I get is that you've played other class based games that have a heavy medium light armor archetype and just think it's cool and want it in Hunt

hollow peak
late quartz
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What's your main thing

slim pollen
hollow peak
slim pollen
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So we're just ignoring Pyrrhic's question?

hollow peak
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sorry im playing rn im not ignoring just avoiding big asnwers

slim pollen
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That seems like the same thing?

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What is the primary reason you believe that Hunt would vastly benefit from your suggestion?

late quartz
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I am personally of the opinion that a lot of these systems like weapon attachments and armor class almost never actually add to games and often detract more than they add.

I feel that hunt has a remarkably high amount of real legitimate choices due to how its loadout system works, and I don't at this moment see how adding weird damage reductions or speed penalties would do more than make STKs and bullet leading inconsistent

hollow peak
slim pollen
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?

late quartz
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Speed and damage reduction are pretty boring choices

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They're not really massive forms of player expression, and they make the gunplay less consistent

hollow peak
slim pollen
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There's also factoring in that if you were to add some form of armor classes to hunt you would have to provide a way to quickly and easily identify what someone's armor is, and that clashes with Hunt's core stealth mechanics.

late quartz
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Yeaaaaah I think when you suggest reworking the entire damage model of the game potentially, coming with a plan is helpful

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MOST gamers are pretty conservatively minded and afraid of change

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I welcome change, but it needs to be clear what the goal is and why this solution is better than any other solution

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"need more player choice" probably isn't a problem id ascribe to hunt myself, and any form in which this issues does arise will often be due to individually poorly balanced items (frags are too strong, medkids aren't optional, chokes are largely not optional etc.)

hollow peak
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Isnt more options and more ways to build and combine gear a clear goal ?

late quartz
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Yes but there are a lot of ways to create interesting loadout choices and I think this one has a lot of major drawbacks and doesn't actually create that many interesting options

vital fractal
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I wouldn’t mind armor in the form of dog armor being applied to some grunts as a special

slim pollen
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We already have a lot of options, adding arcade-esque elements for the sake of further options doesn't seem worth it.

vital fractal
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Or armoreds being actually armored in some cases

late quartz
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Tarkov is poopy garbage game largely because of its armor system.

I don't think R6 siege or the Finals benefit from their heavy medium light archetypes

vital fractal
hollow peak
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you can just disagree and say you are content with this ammount of customization

late quartz
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I'm fine with more compelling choices, but there are ways to add choices that have fewer risks and drawbacks

slim pollen
late quartz
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This is just a very extreme way to increase the number of choices without necessarily making those choices interesting or fun

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Without any sort of concrete plan or framework for how it would even work

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More choices isn't necessarily better, after all

hollow peak
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You didnt see any real choices tbh i just named some basic ones so people get the idea

slim pollen
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I'd argue that Hunt is in a fairly good spot balance-wise (with a few outliers), adding a system like this one would be throwing years worth of balancing in a blender and hoping something good comes out.

late quartz
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I think there's a LOT wrong with hunts balance but there are only a few core systems that I think are fundamentally flawed

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The health chunk system is very cool and smart but it's quite outdated and needs to be reconsidered

hollow peak
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if you are ok with just balance changes then ok but some people would love more content and more stuff in this game after so many years

vital fractal
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Health chunks now broken down into 10 damage segments lmao

slim pollen
hollow peak
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Yeah i dont say we dont

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im just suggesting bigger changes then lets just balance game

slim pollen
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In this year alone we've had several events, a new boss type, new weapons, new perks, ammo rework, and more.

late quartz
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Content is fine, but again major system updates or reworks aren't just new stuff, they also overwrite and alter existing gameplay in a way that can often be quite harmful or destructive

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I love the pact system for example

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That's a major change to the gameplay loop of hunt

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Wild targets are a great idea

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Hell we just got a major overhaul to the way recruitment works

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I'm not principally against big changes, they're just risky and this one is VERY risky and you haven't made the upsides very clear

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The drawbacks are super duper easy to intuitively arrive at on one's own, so you kinda gotta put in the legwork to sell it y'know?

hollow peak
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So different types of armor bad for gameplay but depending on pay to win skins so they could be dark and hard to see is good? I think there is a lot of room for big changes that would benefit hunt but its pointless to talk bout them since dev team is small and they are focused on making money.

late quartz
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Do you think I'm in favor of P2W skins

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Like, guess what my opinion on those are :P

slim pollen
late quartz
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If you suggested that everybody glow neon pink I would kiss you on the mouth my guy

hollow peak
late quartz
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Yeah I mean, look, the chance of any suggestions being added to the game is quite low.

I'm here cause I like video game and I like talking about video game when I'm not playing video game

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I just think it's fun :)

hollow peak
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And im just liking when games become more detailed and have more content thats why i post some useless suggestions dreaming about change

late quartz
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When people think armor they think "I shot that guy twice in the chest and he didn't die wtf" or "I shot you point blank with a specter and you didn't die" or "how tf was that headshot not a kill"

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Nobody likes that shit

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We all have a vague sense of how much lead somebody needs to eat before they die

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And messing with that only creates weird frustrating situations that subvert our expectations and make us slam our desks lul

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When a dude stands up from a Necro revive and you shoot him in the chest but he doesn't die cause he had resilience it is never ever fun

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When you hear a headshot squish and somebody just walks it off cause they're 2 meters out of range it's not a compelling experience

next yarrow
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Also, armor systems can reduce player choice if one option is far and away the best. We already sort of see this with long ammo (although it's getting better) but imagine ever taking the Winfield if you can't penetrate armor consistently

late quartz
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Easy fix give light ammo 100% armor penetration HuntKappa

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Mfw nagant precision meta

next yarrow
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On that note, please make dog helmets just reduce damage instead of blocking it entirely

hollow peak
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The suggestions i gave are just most basic stuff so people understand what i meant.

late quartz
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I guess it's not really totally clear what you're asking for then

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BUT on the bright side, I think that does come across as a more interesting suggestion of traits that come with positives as well as negatives

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Which I think is an intriguing option

hollow peak
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Yeah but traits you need to lvl up to have them, and what you need to be experience to for example take more ammo but you are slower?

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i mean it could be implemented like that but it doesnt make sense

next yarrow
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Personally I'm not a fan of class systems like that in games, but many people are. When systems like that are balanced well, it's usually because the whole game is balanced around them.

Take something like bullet drop for example. If Hunt had launched with a bullet drop system, or some hypothetical Hunt 2 had bullet drop, I think that would make a lot of sense to help balance long ammo. But I wouldn't want such a system grafted on to the game post release, not the least because of how strongly it would effect the map design for the game. If you want the game to work well with such a system, the environments have to be designed with it in mind.

late quartz
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Personally I think base move speed should never be changed because ballistic travel time and shot leading are integral to the gunplay.

The stamina system already functions as a way to affect player movement speed over long distances which is adequate imo

next yarrow
late quartz
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Move speed and shots to kill probably shouldn't be messed with based on your loadout.

Stuff like weakness to status effects is well within the realm of reason and is already often modified by traits and items already

hollow peak
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Traits should stick to abillities that hunter using or other stuff that makes him better at the job, thing like packmule or quartermaster should be your choice that has setbacks not just ok i am higher level i can now take more weapons etc.

late quartz
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Yeah I mean I can see that angle more than the armor angle.

Giving traits drawbacks could be a seriously positive way to balance stuff like doctor, traits which are universally desirable and highly impactful to match outcomes

next yarrow
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Even at 9 points it's a first round pick

hollow peak
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so for example taking 2 slot melee weapon with just pistol for "melee build" with higher speed would make sense cause you are already nerfed enough for that little buff

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Rn you just take everything you can and choose what weapon you use

late quartz
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Again I think changing base move speed is wholy negative for Hunt

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But something like a short dash for melee is y'know... Still a bad idea imo but at least it's not gonna make people harder to lead at range

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I feel like narrowly tailored solutions are better than broader ones because they have fewer risks and externalities

hollow peak
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Just buffing someone speed is bad idea ofc, this change would probably need a stamina rework so there are more setbacks to crazy movments and runnin wild

unborn dagger
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I definitely do not like that one bit. especially in lighter loadouts making you faster, I dont need sonics running through hunt.

hollow peak
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I disagree how fast and mobile are hunters now with rifle, and shotgun at same time and many more

late quartz
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Stamina indirectly affects player speed by limiting their ability to sprint without directly changing the speed that they move at. Raising or lowering stamina or stamina regen is a universally better way to change player speed

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While I still don't like it, having max stamina or stamina regen affected by loadout is less bad

hollow peak
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Yeah but like i suggested to change so there is more swing to your weapon if you are low stamina and maybe higher stamina cost of jump

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I hate when people just do some 2 crazy jumps with other sprint movment and then are in same position of accuracy like you who stayed at place waiting

late quartz
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Jumping is probably too strong in general id agree

unborn dagger
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This would type of idea would better apply to games like Apex, COD, Finals, etc. Having super speed for Hunt is not fitting at all.

hollow peak
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Like other people say to play hunt for the game hunt is and yet there are unchanged mechanic like from fortnite so you dont play smart just move like crazy and play aggressive

late quartz
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I would like air strafing to be much weaker, it takes very little skill, subverts aim and cross hair placement, and costs nearly nothing with little risk

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It's not really a form of skill expression as much as it is a low skill cheese tactic imo

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(That I abuse heavily)

hollow peak
humble quest
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Your posts stray farther and farther from the initial topic as you continue to describe what you want

warped trellis
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is there an actual working bug report ticket page?

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or is it just the discord channel here?

hollow peak
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If they add those things from post but in their way its still good for me

humble quest
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Honestly the more you talk the more it just sounds like you want to play tarkov

hollow peak
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Nah i hate tarkov haha

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I just want hunt to be more about choosing your way and playing smart with it than taking obvious min-max stuff and then playing agressive same game everytime.

unborn dagger
warped trellis
slim pollen
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A single sparks pistol and a cavalry saber makes for a great pirate themed loadout.

unborn dagger
vital fractal
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Play solo, ambush a team with only explosives and derringer/perringer- steal one of their downed teammates guns, run away

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That’s as off meta as you can get but my god is it hilarious as can be

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Did a few times, they are left with a choice-

Fight bounty basically with a man down, chase you to get their stuff back (which if you’re smart you’ll run AWAY from the bounty or towards another team), or forage for supplies

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Try not to take weapons from two people tho, as a trio missing someone having any guns is less deadly than two people from a trio missing one gun

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Though you can force them to swap loadouts tho SmugEddy

warped trellis
tiny pivot
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Especially with the recent weapon unlock changes I can understand but there are still fun options and you don't necessarily need a reason to do it

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I run budget loadouts sometimes just for fun, NagantP+RomeroHC is still one of my go-to loadouts of all time

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If you really get the metai n your head, all the game is is dolch/uppetcut+mosin. But beyond the surface of not trying so hard to rank up, there are so many weapons and playstyles to enjoy

boreal carbon
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very insecure coders it seems, all bug reports are auto deleted, easiest way for amatures to cover up sub standard skills

vital fractal
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I hate how the game pushes shotgun users towards slugs if they want anything resembling consistency beyond 8m if they are not using the slate, Romero, or specter

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61 damage at 9m on a chest shot from a terminus, are you fucking kidding me

crystal plume
weary fox
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No way. It's a mod :o

weary fox
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People shit on the Berthier but still use it, it's in a decent spot considering what it does.

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Maybe the Russian 1895 can just be the Mosin but cheaper and worse?

vital fractal
# weary fox Gonna bring up this point. Not all guns need to be unique, if it's mediocre/well...

If adding the item, be it a gun, tool, variant, or otherwise won’t do anything to add to the game- it would be wise to use the resources elsewhere

Knowing that the 1895 would end up being Long Ammo (because it uses the same cartridge as the mosin typically), what we would see is a rifle that would just mimic what another rifle does which- why add it then?

To a certain point, it’s fine but- at the same time, if it does nothing new or different beyond a tiny little gimmick- is it worth investing time into as a development company when there are glaring issues elsewhere?

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I like the historical firearms that are in game and of the time period, but people can’t just shove in everything- there has to be some consideration to each piece in the arsenal in regards to balance and niche

weary fox
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Players expect new content every event, last event we've added a new gun that isn't very impactful, the Drilling. Then we had variants, variants, oops more variants and sprinkle new questionable special ammo additions.

If you're looking for a balance/niche to fill, here's an easy one. The Mosin/Lebel are premium guns right? Add guns that are a 'poor man's option'. Why? Because it not only gives players a new gun, a new feel but also gives players a cheaper alternative. There are so many 'long ammo' additions to add but hey, most of the niches on the table are already taken up and players are still looking for new content. So here's the question, would you rather add questionable stuff ie, make the game more spammy, or add a gun that feels different but doesn't really propose anything new other than the feel.

vital fractal
# weary fox Players expect new content every event, last event we've added a new gun that is...

See that’s the thing though, continuing to add “content” that isn’t impactful and is just filler doesn’t help- which is what the 1895 would be

The drilling actually is very impactful, in fact it’s introduction was the main driving point behind the medium ammo bleed buff but that’s beside the point

As for your “poor man’s” options, you have those in the long and medium ammo areas, that being the martini and vetterli- with the berthier being the next step up (sparks is something I would consider specialized rather than a poor man’s long rifle)

And that false dichotomy at the end isn’t something worth being forced to answer, because I know the devs and Hunt has the ability to add content that is unique, useful, and actually enjoyable- to believe otherwise is to justify the laziness that has been the past few event battle passes

weary fox
#

What if I want a Mosin but cheaper and worse? Hmmm... No Vetterli doesn't do it, it's medium ammo. No, Berthier feels way too foreign to be a budget Mosin. The medium ammo bleed buff, oops made a lot of people angry because now Centy can force a redown when the dude has 125 HP. The 'poor man's alternative' to a premium gun doesn't really exist. Sure, Martini is cheap, oops it's a single shot rifle, Mosin holds 5 rounds. Huh...

unborn gyro
#

MMR in this game is straight trash garbage. Why is my 3 star ass going up against 6 star trio in randoms. This is so frustrating.

#

I get that the solo queue streamer types and the super teams like to club baby seals in this game. Crytek get rid of MMR or fix it.

weary fox
#

I kinda wanna see Hunt take a bug fix/balance change update where they just fix most of the problematic issues in Hunt

unborn gyro
#

The 6 star team sat in lobby too long and I'm the random sucker that got the short end of the stick. Their time is worth more than mine apparently. I don't get a lot of time to play so throwing me up against sweats who probably live in this game is lame as hell.

#

Make them wait. It's not my fault they formed a super team. They can sit in queue for 15 minutes.

vital fractal
weary fox
vital fractal
weary fox
#

There's still so many weapons to add that would fit Hunt but I really don't understand why they aren't added. The Cyclone IMO was a... Questionable addition as well as adding Centy bleed.

#

Spitfire? Oops power creep pax, eh who gives a fuck about that gun anyways

vital fractal
# weary fox To please the player base?

That’s what a developer strives to do anyways for any change, or at least that’s what they say- but that’s not exactly simple to translate over into reality

As for cyclone and centy bleed, I fully agree- I would even say questionable is putting it lightly

weary fox
#

Can't forget the spitfire too. No, we can't add a totally separate fast firing medium ammo revolver, let's introduce it as a variant instead. Makes the Pax look like shit in comparison to what the No.3 revolver and its variants offer.

late quartz
#

A lot of variants have historically been straight upgrades

#

Much moreso than the cyclone tbh

#

You give up nothing for taking a Winfield swift, I don't think that makes it problematic

round briar
#

You give more money

late quartz
#

._.

round briar
#

:)

late quartz
#

Your desire to um actually seems to have made you miss the point lul

#

It is nonetheless a straight upgrade

round briar
#

I just want to be a smartass, carry on.

rotund obsidian
#

winfield aperture/swift (vs base), lebel aperture, every strong shot

weary fox
#

There should be more variants that downgrade the gun to look cooler

#

Like the Alamo

late quartz
#

As far as "straight upgrades go" I don't think the cyclone even meets the definition.

It's probably a stronger gun on net than the vetterli but it certainly gives up some fairly significant stuff for that power

rotund obsidian
#

There's also the full sized winfield vs the winnie c

half stag
# vital fractal I get it, a 1895 is cool, but again- this is a game where it costs to put stuff ...

I would agree with that but the past few events have indicated that they are putting resources into the wrong areas, padding out the battle pass with custom ammo and weapon variants that hardly matter, rather than taking the time to add new weapons and gameplay changes. "Oh wow, a lemat carbine marksman and berthier marksman, definitely what the community have been wanting!" I personally was hoping that the long time between Tide of Shadows and Tide of Corruption would give them time to come up with at least one new gun, but nope, Tide of Corruption was just weapon variants and tools, so exciting . . . With Tide of Desolation continuing the trend of additions that just seem like they threw darts at a dartboard and said "fuck it."

rotund obsidian
#

yeah cyclone is far from a straight upgrade

weary fox
rotund obsidian
#

winnie c is just fodder to unlock its variants

#

has pretty much no reason to exist ever since the resupply changes

weary fox
#

No wait

#

Winnie C has the silenced variant

#

Finally a use to that useless oversight

weary fox
unborn gyro
#

Game isn't going to grow until they do something about the MMR and servers. US west is a joke (it's basically Asia/Oceania server).

late quartz
#

Ultimately, there are hundreds of period accurate guns that could be added to hunt and aesthetically fit right in.

That alone isn't a very strong reason to add a weapon to a game. Hunt isn't a period sim or a roleplaying game, it's an arcade extraction shooter

#

Sure some guns can be added just because they're cool and aesthetic like the Terminus which still has no real niche or reason to be in the game

weary fox
#

Terminus with levering feels like dollar store Crown

late quartz
#

But for any individual suggestion without a strong mechanical justification it just goes on the pile of larp guns people beg for

weary fox
#

Oh, what about a pump action rifle?

round briar
#

I think the videogame should be put on better servers before they start fuckin' with anything new.

weary fox
#

A double action medium ammo revolver?

rotund obsidian
#

let's not add any more double actions HntBigSad

late quartz
#

Because most of these just equate to "higher rpm"

weary fox
late quartz
#

How can you hate the spitfire and ask for a double action medium revolver lul

half stag
#

To be frank there are a lot of niches still unfulfilled: a repeating single slot that can swap ammo types, bolt action that maintains sight picture similar to lever guns, medium ammo repeating gun that can swap ammo types

late quartz
#

It's just the same thing with a different coat of paint

half stag
weary fox
half stag
#

instead they added the sptifire, which is not subject to that, making it easier to use

weary fox
#

Spitfire doesn't really exist irl

late quartz
#

Sounds like larp to me ngl

weary fox
late quartz
#

Remove it and don't replace it

weary fox
#

That sack of shit revolver is basically a double action revolver already

late quartz
#

Fewer high rpm guns pls

#

Spitfire is my go-to and id like it removed lul

weary fox
rotund obsidian
#

just tax high firerate. double the price of every double action (and the spitfire tbh) and crank up the price on semi autos too (besides dolch that shit is expensive enough already)

weary fox
#

No wair

late quartz
#

Price doesn't make guns more fair

weary fox
#

Fuck the cyclone

rotund obsidian
#

They should be overpriced, it at least keeps the pickrate lower

#

I'm not claiming they're unfair, just annoying

weary fox
#

But you're right

#

End result does lower pickrate

late quartz
#

Lower pickrate =/= balance

#

It's a bandaid

#

Balance the guns lul

weary fox
late quartz
#

If you wanna make a gun so expensive that people don't play it you might as well just actually remove it

weary fox
rotund obsidian
#

balance the guns, then lower the fuck outta their pickrate because high firerate is annoying and shouldn't be every encounter

weary fox
#

Why the fuck was it even added?

late quartz
#

Hiding problems means they linger for years

rotund obsidian
#

real changes like buffing the officer carbine lmfao

half stag
weary fox
#

After the "oh look, new weapon, so cool" feel wore off, everyone started taking apart the Cyclone for balancing

#

"it's not healthy for the game"

rotund obsidian
#

people were saying that day 1 when they announced it, it didn't take time for the coolness to wear off

weary fox
#

Oh god

#

That makes it even worse

weary fox
#

Oops give the Nitro detachable mags

half stag
weary fox
#

Ahhhh the Cei Rigotti

#

You belong to Bf 1

#

Fuck off.

half stag
#

so they already have a history of adding random stuff that is just "fuck it"

next yarrow
#

I think we're far, far past the point of every single gun having it's own niche

#

Martini was added in early access lol

#

so at this point fuck it, just add stuff because it's cool

weary fox
#

Bug fixes come first

half stag
# next yarrow Martini was added in early access lol

With Update 1.1.3 we are adding 2 brand new weapons with 6 weapon variants, two new legendary hunters and more!

Buy the game now on Steam: https://store.steampowered.com/app/59...

Visit our website for more information and updates: https://www.huntshowdown.com

Twitter: https://www.twitter.com/huntshowdown
Instagram: https://www.instagram.com...

▶ Play video
next yarrow
#

was I really that far off? must have been thinking of something else

weary fox
next yarrow
#

avtomat was in the game since like day 1

#

it certainly had it's own niche lol

weary fox
#

They should just add stuff because it's cool tbh

#

Or fix the bugs

#

And the cheater issue

next yarrow
#

yeah, I'm down for a Murata 88 bolt action single shot even though it will just be a springfield basically. or a pump medium rifle even though it's basically a Vetterlu

weary fox
#

They should add the MG42

#

I'm kidding

#

Please don't.

queen jungle
#

@solid pier There has never been a ping limit of 50-100, so Im not sure what you mean by saying "like matchmaking was before".

The only "before" for matchmaking was matchmaking without any Elo rating when the game just took whoever was available without regard for skill level.

solid pier
unborn gyro
#

Why opt out of high ping when it's obviously worth doing?

#

If it wasn't worth doing US west wouldn't be Asia East.

#

Crytek won't invest in infrastructure so yeah let's just lump all the 200ms pings onto US West. Crytek basically throwing money out the window with the crappy level of play on US West.

solid pier
unborn gyro
#

same but you won't find that on US West

#

maybe EU server but definitely not US West

queen jungle
#

There is no advantage to having a high ping. Please don't spread such misinformation.

#

@obsidian sun Please add a detailed description to your suggestion so others know what exctly it is you want to see added to the game.

#

@novel pecan Please report any bugs or issues to the appropriate channels or post questions in #game-questions

#

@queen jungle Please add a more detailed description to your suggestion so others know what exctly it is you want to see added to the game.

obsidian sun
#

Title: Stop people from just extracting and other problems

It's a big problem when players enter matches and avoid fights, solely leveling up hunters and weapons. Extracting without a bounty should come at a cost: 100 health points and zero XP for character and weapons. This incentivizes pushing instead of camping in bushes for 40 minutes. Rewarding passive play (which Crytek keeps doing) makes PC matches terrible! Less than half of full lobbies actually fight.

Yes, there are bugs to fix before adding new things. Also, buffing Necromancer to a one-time use is crucial. It's killing the game! Before, it encouraged players to team up with similar playstyles, keeping them engaged. Now, it just helps random solos who quit soon after. No other trait should benefit solos. I play solo often, so these suggestions impact me too.

Finally, ditch Discord for community feedback. Telling players to join there instead of listening on www.huntshowdown.com feels insulting. The community has openly criticized the rain maps, and yet, nothing's been done. Just remove the rain entirely, and perhaps reconsider the developers who worked on it.

teal parcel
#

But just extracting is a solution to rain maps and serpent moon

obsidian sun
little jackal
covert tartan
#

Been playing this game along time with over 20k kills . please do something about cain , almost impossible to hit hes head from behinde with that stupid bag. lower the bad or something

#

bag

turbid hound
#

#game-ideas message jumping works just fine as it is now, they already nerfed bunny hopping and that was good, but there is no need to nerf it more.
While it may look silly, jumping add a lot into close-to-mid gunfights, making it more intence.

One of my brightest memories of this game actually of one duel with someone on paxes. Won by one last bullet.

#

#game-ideas message @hushed sage if you keep your attention to cylinder spinning. then maybe you'll notice that it happens only when cylinder is partially empty.
By spinning cylinder hunter makes all empty chambers available to reload. On, probably, all of the revolvers with that kind of reload cylinder can be rolled in only one direction.
Mind you, hunter does not spin chain pistol exactly because it allows for counterclockwise rotation.

crystal plume
#

@wise horizon People hiding their stats doesn't stop you from reporting them

vital fractal
# obsidian sun Title: Stop people from just extracting and other problems It's a big problem w...

I remember the early days my hunt career, I crawled around like a rat- avoiding players and seeking out armoreds, Meatheads, and Grunts to melee with my weapons to gain precious xp for my Liber de Arms

And honestly, it was one of the most fun experiences I had in the game- working towards a PvE objective when I was solo in a match, just hunting down monsters in a faux-PvE setting (though sometimes I wasn’t alone and got jumpscared by a random person, who I would kill or they would kill me)

In the end, no one should be forced to engage- hunt makes it very clear that the players themselves set what their goals for the match are, and while the main objective is to extract with a bounty, it’s totally acceptable for a player to load in and realize “mmm I don’t feel like it” and walk out immediately as well- just because you’re blood thirsty doesn’t mean we all have to be

#

Funnily enough, completing the battlepass objectives in a similar manner makes me feel more like a Hunter than any other time- since I have a clear target that other players don’t interfere with…

I’m not saying I support how Grindy it can be at times, just that- I enjoy the PvE aspect of this game

obsidian sun
#

@vital fractal early in my hunt career I made friends and learned pvp. I go to banish the boss to get people in we stayed with the game for years but more and more are dropping the game. Having a large friend group helps keep people on the game because someone is always saying jump on but when there is no fighting along with other issues (that almost never get fixed) it costs players. There are plenty of other games out there, I would like to keep the community as big as we can

vital fractal
#

As for issues, yes it feels like crytek can be moving at glacial speeds to fix issues that affect player enjoyment of the game

loud hamlet
#

conduit points should cost less since it's useless now

obsidian sun
#

@vital fractal I play both console players are more likely to fight. As a console player I'm sure you know of the issues that they don't fix

vital fractal
#

Unfortunately

tiny pivot
#

IS there any like, actual reason we didn't get the christmas music this year

wanton imp
#

hunt devs are on holiday i guess

tiny pivot
#

#game-ideas message
It's because a dolch P deadeye would unironically probably be one of if not the strongest weapons in the game

#

Depending on if it's 2 slot or 3 slot, either way it would be exceedingly strong

#

Especially with dolch fmj now too

#

20 bullets of fmj, scope, precision stock, stripper clip magazine, combine that with mosin or nitro, I can only imagine the chaos that would be in high star

supple narwhal
#

Please do something to add an anticheat or put a region lock in Eu servers ... sick to see Vac ban on profile each game with a russian flag ...

unborn gyro
#

The ping limitations are virtually non-existant in the game. Unless your backbone is bad you're not really limited at all by ping relative to where you play.

queen jungle
# unborn gyro High ping does cause "weird things" to happen in game particularly with hit reg ...

There is no advantage to playing with high ping. It's a myth. Having a higher ping is a clear disadvantage: https://youtu.be/fXEmbUkDkgo?si=YSJCN56sOJ7dYZPJ

Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

▶ Play video
unborn gyro
#

... I've seen that before. I also don't want to seem argumentative so as in past I will agree to disagree with you. CryEngine netcode has always been a problem even in other titles such as MechWarrior Online.

#

There have been plenty of videos posted here showing the impact of high ping. It wouldn't be such a hot topic if it wasn't an actual thing.

unborn smelt
#

people will absolutely believe wrong information when it makes them feel better

#

or they don't know another explanation

#

not just here, nor limited to gaming

#

all throughout history it's been that way

unborn gyro
#

So a non-trivial portion of the community thinks ping is a problem. We bring it up. Walls of red text names pop in to tell us we're spraeding misinformation and/or bad info. Are you telling me that my experience playing this game doesn't matter? I mean .. seriously .. we want a good product, right?

unborn smelt
#

Now i'm not trying to say ping does cause no issues what so ever

unborn gyro
#

There is room for significant improvement in hunt when it comes to latency, hit reg, and server rewind.

#

nod

unborn smelt
#

But a lot of people think it does things it'd not actually doing

unborn gyro
#

Fair enough. Thanks for conversation.

#

Happy Holidays. I"m going back into the queue.

unborn smelt
#

It's however still fair and important to provide feedback as a whole

#

however it's also important to keep in mind that the ones that know the actual behind the scenes stuff, are the devs - and here providing feedback where one for example blames ping for a problem it doesn't actually cause makes isolating and improoving the issue way harder

unborn smelt
#

For example people at large keep blaming trading on ping - altho it only became so much more after the devs found and fixed an issue where the server invalidated perfectly fine shots if you died after having fired the hit already (basically bullets were deleted "mid air"), while hunt uses clientside hitreg with serverside validation, specifically because that system avoids most ping related issues.

vital fractal
#

The melee in this game needs a parry

#

If both people have their melees up, it should do damage to both parties but not kill either

#

It’s getting ridiculous, with how prevalent melee is- why not have a system in place that actually takes into account how two melees fight each other without it being a death sentence for both parties

#

You’re telling me, I wouldn’t be able to counter a bat swing with my Romero talon?

#

It’s a metal pipe for gods sake, it’d hurt tanking that bat but it wouldn’t kill me

#

Same with the guy with the bat, my talon wouldn’t go through his solid chunk of wood and carpentry screws in one blow but it’d be a bit of a push-

unborn smelt
#

while i get where you come from, i think there's multiple potential issues

#

one would be readability and possibly ping - hunt wasn't exactly built with a deep melee system in mind

vital fractal
#

If they can accept the fuckery that occurs with bullets, they can accept the fuckery that goes with melee

unborn smelt
#

and the other thing i see as am issue is balance, I wouldn't mind melee weapons having a way to parry and come out alive, A talon or bayonet tho? Those are already fully functioning guns with barely any downside, all the important upsides of a melee weapon, and then the option to survive a melee strike and have the ability to either shoot or melee back is too much IMO

vital fractal
#

They can figure it out

And no it really isn’t, and maybe they can weigh out what melee would do more damage in the parry

#

That way you can’t survive if you’re down a bit of health and have the weaker melee

#

Or can’t just continually parry

unborn smelt
vital fractal
unborn smelt
#

while yeah with all the new melee stuff they added melee is more prominent right now, i don't expect that to stick in the slightest

vital fractal
#

It does always p

#

They will always have more melees

unborn smelt
#

the Katana with the new trait for it is a cool novelty rn

#

and berserker makes people experiment with melee more than usual

#

but at least in my games (PC, usually EU) melee is still very much the weakest you could choose and thus rather rare

#

altho i could see that be diffrent on consoles as they were always more melee heavby

unborn smelt
#

because of the work involved, an i think the usage is still very low if compared across all plattforms (I may be wrong however, that's just from my own very limited POV, of a PC player)

vital fractal
#

Still, it’d be worth it imo- since melee is extremely useable in console

#

It’d only be a benefit tbh, and add some unique counter play and combat technique to the game

next yarrow
#

I'm definitely for adding a little more depth to melee combat, but not sure a parry is the best way to do it

steel comet
#

I don't think parry is the right choice when firearms are always the better option in almost every situation between experienced players.

teal parcel
#

With the way netcode works in this game I am not sure parry can be properly implemented.
Melee works on consoles not because it's good, but because aiming with sticks is hard

steel comet
#

I think if someone manages to get into melee distance and kill you then they deserve it 100%. Why rob someone a kill when they manage to pull it off without getting gunned down?

#

Even if you meet another melee user there's still risk you or both of you will get shot at since most people don't go melee. You'll get shot at by their teammates while trying to pull out the parry and blocks in a melee combat situation with expanded mechanics. It won't fit the game really

vital fractal
# steel comet Even if you meet another melee user there's still risk you or both of you will g...

Again, this is where I disagree- most people I face with a melee don’t end up killing me with a tool- besides on console melee isn’t as much of a disadvantage as you guys are making it out to be, even in higher MMR lobbies, I don’t see why melee has to be a 100% death sentence to both parties involved when both pull out a melee- like at that point you are playing not to win but to make sure the other party loses rather than actually win the fight/skirmish

It wouldn’t be robbing of a kill, it’d be engaging in an actual fight- besides, it can be tweaked- with non-melees causing a significant hit to health allowing for a follow up and let’s be honest, with how clunky setting up a heavy melee is with guns 90% of players wouldn’t have time to react to a melee anyways, so why not reward those who have the ability to fight and think about counter attacks rather than

“I see you have a bat, I have a talon, let’s trade.”

karmic ivy
vital fractal
#

Be it via spectator, third partying, personal experience

#

Very rarely do I see a bayonet kill a machete or swinging weapon and survive due to the range

#

Same for bomblance

#

And it’s not just Bats

karmic ivy
vital fractal
karmic ivy
#

Its too audacious...

#

99% of EVERY fight invoving melee weapons...?!

vital fractal
karmic ivy
#

When I go in for a melee kill and see them pull out their gun I feel trepidation. When I see them pull out a melee weapon I think to myself, NICE! I have a better chance now.

Just to show you how our impressions of the melee system contrast...

#

I think you are doing it wrong.

steep grail
#

Just got disconnected from a game.

queen jungle
#

@unreal adder The game is still made with two players in mind. After more than five years, it would take massive rework to remove that, down to the map design. With teams of four, you'd only have two opponent teams on the map, so two PvP fights in total happening throughout the whole match.

vital fractal
#

So, a little more nuance than that but that’s all my experience

I don’t think I’m doing it wrong, I just think we have been given two completely different life paths in this game

#

Especially with pc vs console

novel pecan
#

@timber ember
#game-ideas message

I agree with you! it annoying to play against a 3 star with 4 kd, when i am a 4 star with 1 kd

#

doesnt make any sense

upper hearth
#

I didnt think it possible but the 3 events running back to back has made me sick of playing hunt and it now feels like work. Pls take a few months off these events after this one. And stop charging us out the butt too. 3 events plus all these skins, omg, go web3 if you wanna charge this much for all this stuff.

rustic harbor
#

i live in singapore why am i getting better ping in oce than asia? havent played since 2021 but i dont remember having this issue

wary linden
#

why am i getting kicked from match when mission begins
error is error code 0×7111

queen jungle
#

@novel pecan In the past there were fireworks that could be set off on night maps.

But just as general advice, seasonal events should be suggested a few months in advance since it takes a lot of time to prepare such things

wind estuary
abstract burrow
#

When are we getting an actual region lock, bc calling a ping lock is not a region lock( its ok if there is one europian and 2 asian guys but not only 3 asain guys cuz there just ping abusing)

balmy sparrow
#

@kindred wedge you do know you can just make it different keys so it won't interfere with one another?

kindred wedge
#

that being said, your idea can help with my current situation. Where it to be convenient I shall stick to it.

balmy sparrow
#

It is convenient, i am using different buttons for that

#

It's kinda like a small tip that makes hunters into good hunters

kindred wedge
#

Would definitely take time to adjust, I will try it nonetheless.

balmy sparrow
#

Do have a good luck

kindred wedge
#

no tip will make me a good hunter, dont you worry.

balmy sparrow
#

You can't know that if you aren't a good hunter yet

slim pollen
#

@prime ibex A flamethrower gauntlet would be cool as hell, but I'm not sure it fits Hunt's lore or gameplay.

analog willow
ionic glen
#

Thanks! Not sure if I'd want it to be in the permanent rotation, but might be fun for a temporary event.

hot vigil
#

@high bridge You in luck fella

high bridge
#

oh dang fr?

tiny pivot
#

#game-ideas message tbh one of the first decent ideas to change new hunters, i still think new hunters are fine but, if they wanted to do something similar to this, i think it would be ok
i would rather them just give a lesser percent of perk points tho, and just for the "op, big" traits too. like for example it would affect stuff like fanning, doctor, quartermaster, but not cheaper, yet still loadout defining things like rifles having iron eye, lever actions having leverring, etc.
i think it is a very good thing that new hunters have "loadouts" that are actually perked properly, and if they lose that, i think cheap hunters will go back to being shit LOL
tbh qm is like, my biggest problem. you would still find hunters with doctor, fanning, etc before and that was fine imo, but quartermaster being so common allows for some... bad loadouts ive seen on fresh hunters

hot vigil
high bridge
#

i might have to start using the dolch more

slim pollen
#

@teal gull #game-ideas message

Why is it when I google "agent orange" the results I get are about what seems to be a bioweapon that was used in Vietnam? Did you mean something else?

queen jungle
daring isle
#

Fix the server hit registration. You have added so much spam to the game that it is absolute garbage to not have hit rego when using skill guns.

left nexus
#

how many people gotta tell these devs about headsman before they fix it and add an even worse skin

daring isle
vital fractal
#

Just got out a match,

I was on 5/5/6

Enemy team 1 was 3/4/5

Enemy team 2 was 4/4/5

How was this fair lol

stark fulcrum
#

We need a medium and compact ammo only lobby

spice topaz
#

Regular medium and compact

teal parcel
#

What is regular ammo

unborn smelt
#

@whole ridge The "trade window" is not 800ms, in the sense a dead guy can shoot you up to 800ms after their death, even if it's usually missunderstood as such.

The 800ms is the maximum amount of time the server will validate info sent to it.

#

that however doesn't meant that all info that's "younger" than 800ms is automatically validated and thus leads to a trade

#

basically after a shot's information has passed the check it's no older than 800ms, it still needs to pass other checks, like should it have hit based on the client and servers states, or could the person have shot to beginn with because they were still alive.

#

the scenario the 800 ms are more relevant aren't actually trades (where the shot could easily be invalidated due to the shooter dying serverside) but the "dying behind walls" scenarios.
There what happen is on your client you walk up to a corner and go behind a wall on your screen, for a high ping player however, they might see you appear in the open 800ms later than you did on the server (so 800ms+ half your ping on your screen), but also see you dissappear behind the corner 800 ms later than on the server. Basically they see the exact thing that happened 800 ms in the past, if they now dome you on their screen before you can make it behind the wall, that information will travel to the server which takes 800 ms in this example. Then if the server validates it (deems players positions and other factors okay, and the info is no older than 800 ms) it sends the info that you died to your client, which takes half your ping in ms, so to you it appears as if you "got shot [800 + half your ping ms] after you reached cover.

subtle lichen
#

So all else being equal, you're only exposed for the same amount of time as you would have been anyway, they can't react quicker to what they can't see, and people complaining about ping abuse is a skill issue?

#

I find it interesting that ping abuse is such a widespread belief amongst some segments of the player base, but I've not yet seen anyone adequately explain how it benefits the person with the dogshit ping.

unborn smelt
#

so if people claim a ping of 400 ms lets you see people for 400mss more they are dead wrong, because the guy with high ping also sees others peek with a 400 ms delay

hot vigil
subtle lichen
#

I'm all ears. Genuinely. I am asking in good faith how having a bad ping could give you an advantage.

unborn smelt
#

However Hunt does use serverside validation and dedicated servers

#

then there's allso diffrences in validation strategies - and projectile mechanics

#

with hitscan trades are basically nonexistent mechanically, with a projectile based system it's a perfectly normal thing

hot vigil
unborn smelt
#

and we don't exactly know what the validation process in Hunt looks like

subtle lichen
acoustic portal
#

@light cloak@kindred wedge if you're playing on PC, you can change interact and heal actions to be seperate keys

#

This is what i did to avoid the issue of grabbing an item when burning or bleeding

hot vigil
#

@subtle lichen Found the quote:

So I think that, in most situations, low ping gives a distinct advantage. Your faster communication with the server can preempt a laggy players actions, and a laggy player's advantage of being able to move without being seen (for a short time) is nullified by his inability to affect a non-laggy player until the server receives and synchronizes the information. However, there are almost certainly situations where this would not hold.

#

High ping means your PC communicates more slowly with the server. A ping of 200 means your PC takes 0.1s to communicate with the server (ping is round-trip time). A ping of 40 means it takes 0.02s.

So a laggy player sends his info to the server. The server receives it in roughly half of his ping time. He runs around a corner; 0.1s later the server receives that info.

unborn smelt
#

So the first part i get, if you react fast enough you can get your info to the server faster than the low ping player

#

the second part is what i'm saying - altho i'd be interedsted in them giving an example for whan that won't hold up

#

i'm certain there are games where it won't hold up, but most games would likely make sure that doesn't happen

hot vigil
#

The biggest downside of high ping players are they will die a lot in cases where they thought they had turned a corner, but the rest of the server still sees them in the open.

unborn smelt
hot vigil
unborn smelt
#

yeah, it's just a matter of perspective

#

there is one edgecase where the idea of high ping player being able to shoot you before they appear on your screen comes from

#

and it's also a matter of perspective

hot vigil
#

So it high ping ain't an advantage in general, it doesn't take a deep dive into the corners of the internet to figure that out, just look at pro-players, they aim for low ping.
But the issue is that high ping can create a peekers advantage and that is more felt in a "non-high skill" enviorment where players doesn't have a perfect reaction time.

unborn smelt
#

aaaah i removed the bookmark

#

not sure if i can find it again

hot vigil
#

But rolling high ping to hope that sometimes you win the peek fights is not worth the downsides of dying behind cover.

#

Or trade more often, bc you shoot them, but they then shoot back at you.

unborn smelt
#

found it

#

this is in general to CS specific to be applied to hunt

#

but the timestamp i marked shows how the delay with high ping can lead to seemingly dying around corners before the enemy is visible

hot vigil
#

Yes

unborn smelt
#

which isn't really an advantage, but really unfortunate set of events

hot vigil
#

Basically, the tl:dr is that ping should in general tried to be kept low for everyone.

#

Hence why I don't think would be too unwarranted to lower the ping limited a little more, 225m/s is a little too steep.

unborn smelt
#

yeah the difficulty is that reducing ping limits more may lock people out of searching in more populated regions for better Matchmaking

#

I can see why Ping diffrences can feel bad and if you don't know what happens, even downright unfair

#

but at the same timelocking people more into smaller regions limits what the matchmaker can do in terms of balanced matchmaking

hot vigil
#

Well, you can argue that stems from a ouroboros of "there is no-one in my region bc everyone play in this region instead, so therefore I'm also gonna switch region".

unborn smelt
#

a tradeoff where i personally have to trust the devs to interpret the data right

hot vigil
#

Just think lowering it to 125m/s would be healthy, I can compromise down to 150m/s, you can still move a region over, but now twice over as we can rn.

unborn smelt
#

because with the infos i have currently ping doesn't provide an advatage what so ever, however joining a higher populated region can improove matchmaking for you

#

and because of that i don't really care about dying behind a wall every now and then because i know there was no unfairt advantage involved

#

I however get when some people really don't enjoy that

hot vigil
#

Look at my selection, I would be locked out of 3 regions if it got lowered to 150m/s, but still have good options of 3 regions.
Ofc I'm Europe, so it gives more options to me, but most people would have access to 3'ish regions with 150m/s.

unborn smelt
#

that's why i trust in the devs ability to balance that out for the greater good

unborn smelt
#

but there's regions which don't even have any server balow 150ms ping

#

either due to distance

#

or bad cnnection

#

South africa at large has no server closer than 150ms for example

#

and i know peeps from texas that can't connect to any server below 150ms

hot vigil
#

And they ofc should get to nearest lowest, but still, why should I have the option to pick South America?

#

There is legit no reason for me to be able to pick that

unborn smelt
#

and that's the part i disagree with

hot vigil
#

Otherwise I couldn't see why Crytek would keep "empty servers" running

unborn smelt
#

and then there's also the concept of "prime time"

#

a servers population ma ybe sufficient for okay Matchmaking during prime time

#

but maybe you have a job with atypical work times

#

like working nightshift etc, so your regions primetime doesn't coincide with your scedule

#

then it might be massively beneficial to search somewhere where it is prime time, or closer to it

hot vigil
#

I might be a little old school and see that ain't an issue.
Because 100% availability ain't something I assume.
Even EU hunt gets quite in the witching hours during weekdays and that is fine.

unborn smelt
#

yeah that's just people setting diffrent priorities

#

i personally think accessability should be ranked higher than comfort

#

That's not to say one should avoid comfort ofc

hot vigil
#

Not at a impactful cost of others.
I don't think it is fair 1 person can potentially lower the quality of a whole server for their convenience.

unborn smelt
#

i'd love it if regions were populated enough for a lower ping limit

#

altho that's the devs call to make - i lack too many infos regarding that

unborn smelt
#

avoiding people with high ping dropping the entire server quality was the purpose of the 225 ms ping

#

that's why the limit is at that specific value, because they found below that value it's not really happening anymore

hot vigil
unborn smelt
#

we both have a rather limited POV here where we argue from

#

that's why i emphasize that's the devs call to make

#

if they decided to announce tomorrow they lower the limit because the numbers allow it, i'd not be mad at all

hot vigil
unborn smelt
#

I'm likely too forgiving about the scenario, as i have a very high frustration tolerance regarding ping related stuff

unborn smelt
# hot vigil I think it is fair to say that Devs, of any game, not always makes the right cal...

yeah Devs certainly don't always make the right calls.

But what they said doesn't mean they will definetly reduce the limit down the line, it means they continue to monitor what the measure did, and if they have to adjust it even more for it to have the desired effect, but if the desired effect is achieved already and it stays like that they don't really need to adjust it further later on.

#

at least that's what this communicates to me

#

Basically saying: "Hey that's our starting point - lets see if it does it's job or we adjust it down the line if neccessary"

hot vigil
#

For sure, but then they should say something.
it is like they said "we gonna looking into headsman/reptillian skin" 3 years ago.

#

Just give a pulse or data would be nice.
Like "after the limit implementation we've seen players have shuffled into the servers and this is how the population is laid out"

unborn smelt
#

while from an invested players point of view i agree

#

but then again i also would be very careful with releasing data because we see so much of it missunderstood and missinterpreted

#

like literally a tad bit up i explain for the umpteenth time that the 800ms are not the "trade window" but an ultimatum for any information to be validated at all

#

two very diffrent things that are still frequently missquoted or missunderstood

hot vigil
#

Sure, but honestly that is a case of there always will be bad actors

unborn smelt
#

yeah, but that's stuff that creates potential issues, because that's not neccessarily limited to a few community members

#

for example the ping abuse stuff has been popularized and almost flat out spread as missinformation by multiple content creators (Not even limited to hunt at all)

#

not gonna call any names of, but that can easily propagate large emounts of wrong information

#

and TBH i don't have enough experience with managing a community to judge how helpful vs potentially harmful it is to post such information openly, so i personally would always be on the more cautious side

hot vigil
#

Well, misinformation is easier to spread when there is no data to refute.
Bc we get no data, then bad actors have more claims to make.
Like PUBG just did a month of weekly ban reports

unborn smelt
#

especially with ping abuse there's tonns of great information to proove the counter point

hot vigil
#

Sure it might looks bad that there is a lot of a cheaters and what not, but it have been recived well by the community bc it gives insight that the studio is doing something.

unborn smelt
#

yet it's still an extremely populat thing to complain about

hot vigil
#

People complains about cheaters yes, but it tends only to be an issue when it doesn't feel like cheaters is dealt with.

#

or other bad actors.

unborn smelt
#

hard to say - i'm very certain there can be other counter examples found too (on top of the ping abuse one).
Personally i'd love more data, but i can't really blame anyone at crytek for not handing it out either seeing how missinformation is rapidly spread sometimes despite facts being out there, or stuff simply being missunderstood en masse

hot vigil
#

Again, for me loops around to the case there will always be faith actors, data presented or not.
But with data people can at least dispute stupid claims

unborn smelt
#

and for me it loops back to that doesn't always work...

Case in point, the Ping abuse discussions, disprooven countless times still tonns of missinformation around (often even people missinterpreting the informations that are given and making it seem like proof to those that don't understand better) or the 800 ms debate

#

so it's a matter of weighing the good in the info vs the potential issues and release or don#t accordingly

hot vigil
#

Well, as I provided info about it, there are cases where high ping benefits the player.

wanton valve
#

@storm tangle watch out people are getting warnings for speaking the truth

glass beacon
#

Hi Crytek and others,
I would like to make a suggestion to make the game more enjoyable and less of a walking simulator where you can easily play 3 games without facing any enemy player:

  • Remove or strongly reduce 2 bounty maps for trios (Rotjaw could be the secondary boss, otherwise there should be single bounty)

  • Make a script or something, whenever there are two bounties (regardless of duo or trio mode) the bounties cannot spawn in the furthest corner compared to each other, so that nobody can contest both bounties and the server gets divided in 2 parts... There should be a maximum limit how far the two bounties can spawn away from each other.

  • There should be a script which does not allow a team to spawn on a bounty with an extraction point on it. It just happens way too many times, that enemy spawns on Catfish with boss and extraction point, while we spawn on Scupper Lake and we never reach them, they just extract with the bounty

  • I think the chances of spawning right on the boss should also be reduced. It is just not fun when you are picking up the first clue and there is a team already banishing the boss on the other side of the map. The walking simulator begins again...

Otherwise very cool game, but im getting very tired of these issues after playing a lot of trio matches. PLEASE fix or tweak these points!

turbid hound
#

#game-ideas message @edgy sparrow while i understand that this can be a good and useful addition to the game, IMO it probably will make default variant of weapons not viable at all, especially on weapons like Uppercut, Springfield, Lebel, Vetterli(Basically all weapons with optics mounted out of way of ironsights).

hot vigil
#

Also no matter what, banishment takes long enough that you can get to the boss lair before it is done no matter where on the map you are

glass beacon
edgy sparrow
turbid hound
hot vigil
hot vigil
turbid hound
#

also makes aperture not worth it at all, yes

#

and i like apertures

edgy sparrow
#

I think it is well balanced. I price increase of scoped variants, loosing the ability to switch between ammo types, having a big scope in the middle of the screen, needing to unlock the scoped variant and also maybe removing Spitzer ammo finaly. I realy prefer the regual Martiny other the Ironsight. Being able to see more is way more important for me

#

I love the game for all the interactions you have. The unique weapon reloads, that you need to know which weapon needs bullet grabber, inspecting the gun, the melee attacks. I realy think this would be a right direction into more interaction with the world (weapons)

turbid hound
#

taking away ability to switch ammo types will affect literally three weapons
cluttering the view is a problem, but is a big problem only for certain weapons, and i still think that obstruction of view is not a big enough of a disadvantage for it to be well balanced(or on the other hand it could me too much of a problem for it to be worth using)

hot vigil
edgy sparrow
#

I would like to see it implemented maybe on the less liked/played weapons. Springfield 1866 Compact Deadeye, WInfield M1873C Marksman and Vetterli Deadeye would be great testobjects besides the Springfield 1866 Marksman

tribal wyvern
#

@worn pollen The devs won't give a shit what happens on the streamers stream.
No need to make a case here. They won't bann just like that.

worn pollen
late quartz
# edgy sparrow I think it is well balanced. I price increase of scoped variants, loosing the ab...

Scopes are incredibly strong, and create majorly asymmetrical encounters and borderline unchallengeable fights. The benefits of brining a scope are massive, and your ability to fight at close range isn't even meaningfully limited because the game is full of incredibly potent close~mid range 1 and 2 slot weapons.

Playing a scope lets you leverage an often insurmountable advantage, where the only valid option for other players is "just don't fight". There is absolutely no reason why the drawbacks for playing a scoped weapon ought to be removed or lessened.

The only consideration along these lines that makes any sense is the ability to remove your scope a single time at the start of a match if you queue into a night/fog map, simply leaving you with irons. Hot swapping between scoped and unscoped is outrageously goofy

#

The most ideal solution is to allow players to set up a loadout and a "fallback loadout" which can be swapped to on spawn if the weather or map heavily disfavors their loadout. This way you keep the element of commitment and choice, since both loadouts need to be set up prior to getting into the match, while not punishing niche or risky loadouts and making players feel punished for RNG

tribal wyvern
edgy sparrow
#

I realy need to say that I allmost never die to snipers. After the unlocksystem rework and the nerfed weapons I could see weapons getting a rework of that kind. The game isn’t that balanced anymore with all the special ammo anymore so why not test it

queen jungle
#

@toxic dirge There was never any promise to lock regions. On the contrary, the devs have always emphasises that they do not want to prevent players from playing with friends from other regions as the Hunt community is very international.

The ping restriction is entirely for technical reasons, not because of the "ping abuse" myth or anything.

late quartz
#

You don't need to test everything, some things have inherent, obvious drawbacks that may disqualify them from being a good fit for a game

#

Removing or heavily reducing the single largest balancing factor in an already extremely strong set of weapons that already create highly problematic gameplay doesn't... need to be tested...

edgy sparrow
#

that is crazy i realy think that a Springfield or a Martiny Herny that could switch between a iron sight or a scope wont break the game. I had like 3 or 4 games where a snipersolo with necro was sitting in the church tower or the trainstation tower with a sniper all the round. Most people play shotgun or middle range. Also having action instead of empty lobbies is a priority for me

trail carbon
#

@queen jungle Saw your feedback about intentional deranking, and while I'm sure that does happen, I believe that most of the time, it is not intentional. For example, I am typically a high 5 star to low 6 star. However, if I have a bad day or two, I suddenly lose a very drastic amount of mmr. Especially if I die to a three or four star unluckily once or twice. I don't think many people are intentionally deranking, just that Hunt's mmr system is quite flawed.

#

This also happens with my friends who sit at similar average mmr as me

late quartz
# edgy sparrow that is crazy i realy think that a Springfield or a Martiny Herny that could swi...

having action instead of empty lobbies is a priority for me

I totally agree, and I feel bad players often gravitate towards scopes because they're just afraid of risk in general.
Good players with scopes aren't hiding, they're leveraging their advantage as strongly as possible. It's this demographic that makes the idea worrisome; if a player can maximize the advantages with scopes and then transition into leveraging their high skill in close~mid range fights, you've created a set of loadouts that can be abused to a very very high degree

#

Yeah, maybe giving the Nagant precision deadeye the ability ot take off it's scope wont break the game, but this would be a major exception rather than the rule

edgy sparrow
#

@late quartz I think this would be great oportunity to start balancing the weapons again after they screw the special ammo up. Adding the abiliy to use iron sights on scoped guns that arent in user anymore would be great. I mean the Springfield is/was a great beginner weapon but after the unlock rework nobody is playing it anymore same goes with the martiny. These 2 weapons together with the double action Nagant were only in use for the first 15lvls. So adding a buff to them would be great. If not then they should add simular to other games a timerban for leaving the match early

late quartz
#

Scoped weapons do not need buffs period. If certain weapons need buffs because of powercreep or loss of a niche due to homegenization, there are solutions that don't involve buffing one of the two most problematic, widely disliked classes of weapons in the game

edgy sparrow
#

I am a player who allways is going for the action no matter if I hold bounty or not. Farming money is useless and the only reason I like playing the game is the gunfights. So a big downside is that there are scared people who choose a sniper and wont interact in any gunfight.

late quartz
#

I agree that special ammo being given out too liberally is a problem

#

But that's not a scoped weapon problem

edgy sparrow
#

whot do you think about spitzer

late quartz
#

I totally agree, people not pushing or leaving the game because they picked a scope sucks and I totally think that's something that should be addressed, but not by buffing scopes

late quartz
edgy sparrow
#

yeah ok maybe they could add it to deadeye variants atleast : )

#

i think that spitzer should be removed cause it doesnt make you choose the benefit you want. You just get both

late quartz
#

Deadeyes definitely got hit by the scoped move speed nerf hardest, and they basically have no reason to exist because the zoom level is too low to let you play meaningfully different than normal and the move speed reduction too great to function in its optmal ranges

#

I'd just remove or reduce the move speed reduction for deadeye first and see how it goes

#

because prior to that change they were in what I thought was a good spot

edgy sparrow
#

I just started using scoped variants and need to say that I dislike all of if Apeture, Deadeye, Marksman or Sniper. Maybe they could remove them completly and make it a in Game upgrade at the workbench

late quartz
# edgy sparrow i think that spitzer should be removed cause it doesnt make you choose the benef...

It doesn't have particularly meaningful drawbacks, sure, but neither does HV and I don't find HV problematic. I think it's more an opportunity cost thing and I don't necessarily mind if special ammo is a straight upgrade over normal ammo, as long as it's still not a straight upgrade over other special ammo types.

Ammo scarcity and lack of consistent restocks will always be a meaningful drawback, so if HV or Spitzer carry no direct statistical drawbacks they may still be balanced.
Particularly since spitzer is only on long ammo, where you get 1~2 ammo per restock, having fewer opportunities to get your ammo back is a serious drawback

edgy sparrow
#

Yeah you are right with that but still there are ammo boxes. And I like about the game that everything has a plus and minus and spitzer doesnt. Maybe it is abit hypocritcal to want that scoped variants have the option for ironsights at the same time when I want Spitzer to be removed but I kinda feel it is still more balanced. Out of 20 Games I maybe get 1 or 2 times get killed by a sniper and even though I hate the playstyle I wouldnt say it is a problem at all.

late quartz
#

All that said, if they nerfed or removed Spitzer I wouldn't care, as I say I don't think it's got a very big impact on the game and the only niche it fills is one that I feel probably does the game harm with no benefit sooooo

#

I just think the default "you don't get a lot of ammo" drawback is enough to make it reasonable

#

When the alternative ammo types are usually going to have much more meaningful benefits in the majority of situations

edgy sparrow
#

I think that they still should try to implement the system. Making Marksman and Sniper variants double the price then the regular weapon and then we will see how often someone will pick a Sniper. The Nitro is one hit and still nobody is using it. All the interaction with the weapon is so great in this game and I would like to see more of that switching from scope to ironsight, jamming while using fanning or leathering, removing a bayonet or more unique reloads.

queen jungle
#

@golden cloak The devs have previously stated that loadout commitment plays an important role, meaning that if you choose a scoped rifle, you willingly take the risk of ending up on a fog map and being at a disadvantage until you can swap your gun with one you found in the world or on a hunter.

Personally, I think players extracting because their loadout gamble didn't work out just shows lack of confidence in their own skills since rather than facing a challenge those people choose to leave.

golden cloak
late quartz
# queen jungle <@521911959927390237> The devs have previously stated that loadout commitment pl...

Sometimes you gotta make sacrifices in your ideal design to account for player behavior.

As far as I'm concerned, there isn't any better way to address this problem of people leaving early without cheapening more important parts of the game's design (ambiguous victory states, leaving due to gains other than bounty etc. or to just cut your losses).

If players were forced to stay and use their loadout, whatever, but forcing players to stay would be more harmful to the game than just encouraging players to feel comfortable playing out of match

#

Selling it off as a "skill issue" may be true, but the reality is that players have skill issues, and you have to make sure that your game's design accounts for that and encourages healthy play in spite of low confidence

queen jungle
late quartz
#

I know, that's my point

#

Players leaving off spawn is bad for the game

#

Weather and time of day is highly controversial for this reason, and something should be done to address this rather than just going "skill issue" or removing rain/fog/night

#

Giving players the ability to prebuild a loadout in case they get a weather or ToD that doesn't favor them still forces them to commit to a choice before hand, it just allows players to feel like they aren't getting screwed by RNG off the bat

#

Does it reduce the amount of commitment? Yeah it totally does, but at the same time this is in large part a result of the Devs removing set contracts and removing players' ability to build a loadout based on the time of day and weather before hand

supple narwhal
#

Pump BIG terminus 5m center mass -18 hp 6% Hit, maybe time to fix your game at this point XD

obsidian sun
#

@queen jungle it's not just extracting is ruining the game. I don't love night but I stay push even if I know they have shotguns. It is a skill issue, long and medium ammo work closer as well. People are to afraid to actually play the game. Just allowing people to extract is just bad no xp and coasts 100 health points. Yeah that would suck for rain maps but it does force people to play not just go in level up hunters and weapons.

tiny pivot
#

@analog willow awesome experience lol that’s great

frozen crater
#

how exactly did Hunt get away with not having a proper team chat option for this long

crystal plume
edgy sparrow
#

I hope Crytek will address the main issues I have with the game and those are really not that many. Changing something that less people leave early; balanced economy and weaponsuse. This became an issue after unlocksystemrework this update and by adding special ammo to every gun. This makes other not viable anymore. Other things like menu management or loadouts with healthchunks should also come soon. The menu is … I just don’t know what to say about it

#

This game is still the best fps I played in years but there is still many smaller things that should be changed

lime forge
#

why is my region (EU) full of asian players? Or to ask other way - On which servers i can play without being punished for playing fair?

subtle lichen
hushed sage
turbid hound
#

there is no animations for the sake of it iirc, with maybe exception of Dolch(and thats ok) and new reworked flashbang

hushed sage
# turbid hound If hunter spinned cylinder to begin partial reload, and reload was interrupted b...

if i cancel a reload, there was no cylinder spun. if you have a revolver in your hand, you dont spin the cylinder to reload it. and if you only load 1 bullet, you dont spin the cylinder to get the unfired rounds to line back up with the barrel like youre saying. its all done for the cool western feel. In reality you really shouldnt ever spin your revolver. peening becomes a big issue, misaligned timer and what have you. Just feels weird to spin the gun twice for 1 bullet. and you can even cancel the spin by pushing a melee button and you fire it like normal. which implies that its more of a cool looking animation that becomes detrimental if im getting pushed and need to swap

#

its not a huge issue, was just getting frustrated at it

turbid hound
# hushed sage if i cancel a reload, there was no cylinder spun. if you have a revolver in your...

You don't have to spin to reload one shot cartridge, that's right, but can be explained by hunter not keeping count of shots they made. Also consistency.
If you cancel reload hunter does not spins cylinder if it wasn't touched. The way it is in game looks kinda silly, but it's a game in the end of a day, let it be.
It's not done for the cool western feel, in reality if you shot 2 bullets out of revolver, to make cylinder full or "full"(if we speak about proper 5 round load), you gonna havve to rotate cylinder by hand to make everything align. The way hunters spin them cylinders made specifically to make reload faster

#

i even checked it in the game right now for you

#

also, hunters not really humans anymore, so a bit of woodoo magik is in place

steel comet
#

Revolvers and fanning used to go crazy

unborn smelt
# hushed sage if i cancel a reload, there was no cylinder spun. if you have a revolver in your...

many revolvers in hunt use a fixed cylinder, which requires manual indexing of the cylinder on a partial reload, because you need to get an empty chamber in front of the loading gate, and if you wanna shoot you ideally want the "first" full chamber in front of the chamber followed by the remaining full ones, so you can for example shoot 3 times, and not shoot once, click empty 3 times and then shoot the remaining two.

The manual indexing is simplified by the spinning animation

#

if everytime you should manually index to the right chamber which may be turning the cylinder more or less depending on the guns state, you just play a spinning animation that is basically universal for all guns that need an animation for manual indexig, that saves a lot of time and work in terms of animating the entire thing.

#

even tho yes, spinning it wildly would not make any sense realistically

sharp arrow
#

@edgy sparrow Hunt already repurposed gun oil in replacing the old blue print.

Gives you one weapon unlock on what you are holding.
Blue prints now give you three random unlocks. It’s great.

wide grail
#

I posted the idea of having a "block revive" button when you are dead. I think that this would be a solution to the situations where randoms deplete your healthbar by necroing you in a position where you will just die immediately. I don't see any problems this would create, so if anyone has an idea for any negative affects this could have I would love to hear them.

crystal plume
#

Would be a better fit for the suggestions channel than the feedback channel

wide grail
#

you're right. moved it over there

late quartz
fair mango
#

servers has been fixed as of today i think, seems that the issue isnt on my side

crystal plume
#

@civic folio Likely mixing up with free loadout slots, not the first person to do that

civic folio
#

thanks

crystal plume
#

@midnight wolf One is enough, thank you very much

midnight wolf
#

@crystal plume I don't think it is. Since nothing is being done to fix the matchmaking.

crystal plume
#

We think it is

tiny pivot
#

I definitely wish that this discord had a more formalized feedback system

#

No feedback spam is one thing but the amount of just incoherent bitching and blabbing about x y z bad thing happened to me so I'm gonna complain is rampant in this discord

#

I would love to see it take a similar approach to another discord I'm in, where the "feedback chat", comparable to this channel, would be where all of the suggestions and feedback go, then use reactions to determine actual sensible posts from the muck, and send posts with like 5-10 reactions on them into a channel for all + the devs to look at

subtle lichen
#

@shy tulip #game-ideas message Your zealotry is slightly frightening, but I gave you a thumbs up because I like the idea. Minus points for not calling it nipple steel though.

subtle lichen
#

@short silo #game-ideas message Grenades have existed long before the Mills Bomb was invented. The modern frag grenade as we understand it is from WWI admittedly, but grenades in general go all the way back to before gunpowder was even a thing.

short silo
subtle lichen
#

I think a bit of creative liberty can be taken given that there's a fully automatic Mosin in game tbf.

#

If we're going to get pedantic about things, I'd say that lightbulbs would unlikely to have been used somewhere as rural as the bayou. They only really cam into widespread usage in the early 20th century.

late quartz
#

Not a period roleplaying game, not 100% historically accurate, literally has swap magic

slim pollen
#

^
To add to this, Hunt doesn't just have things that were ahead of its time technologically, it has things we don't even have now like fully functioning prosthetic hands.

wanton imp
#

there comes a point where realism takes away the fun of a game

that and history is different in that timeline. magic exists and people are more inventive to deal with the infection and all that

amber stirrup
#

@short silo very good point about frags not being invented until 1915. I raised an eyebrow realizing the same thing but I guess they aren't giving it up.

short silo
dusky tapir
#

The game handwaves a lot of things as "experiment" / "prototype"

#

The implication being someone was crazy enough to hodge it in the bayou and then it got used in a war

#

See : avtomat, vetterli cyclone

#

Even the romero alamo is anachronistic

slim pollen
vital fractal
#

Frag is just too strong as it is, wouldn’t mind it getting the flash bomb treatment

subtle lichen
reef violet
#

Are frags not good for the game in terms of bunker breaking? Helping to stop people from just holing up in a building for too long?

vital fractal
#

Now, frags have the highest kill radius matching a BDB (more since bulwark doesn’t apply to frags tbh), can be thrown as far as a single stick of dynamite, always applies heavy bleeding regardless of damage, and is relatively affordable- also can be looted- whilst also penning some materials

vital fractal
#

Besides, people aren’t bringing in multiple dynamites on average- it’s usually 2x frags as the classic consumable pair for a reason

#

They are just that much stronger than the other options

late quartz
#

Frags are definitely too strong in a vague general sense, but I am 100% in agreement with Looper here.

Frags are overpowered not insofar as the effect they have in combat is too great, but that they're far too powerful in comparison to other similar tools.
They're "unbalanced" in a comparative sense, but not in an absolute power sense; frags should not be so much better than dynamite, but the absolute power level of explosive consumables should not be reduced.

The current meta lends itself far too heavily towards passivity and punishing risk, the flash nerf has had a major negative effect on the game by deepening the roots of that trend (in my observation at least).
Nerfing or removing frags would simply push the game further into a wholistic state of imbalance by removing yet another tool from players' already limited arsenal of aggressive playmaking options

#

Generally I think nerfs are better than buffs for games, I think if one thing is better than everything else it should be nerfed rather than everything else being buffed, but in this case I think the repercussions of nerfing frags would be wholly negative, and we'd benefit more from making dynamite more appealing in some way

trail carbon
unborn dagger
#

Yeah Im in agreement with bulwark getting removed since it just negates every nerf that they apply to stuff like increased self damage for explosive crossbows

hot vigil
#

@analog willow Just wanna give a little insight to your wish for "pick and choose challenges", that was the old challenges/quest system and it sucked really hard haha :v

hot vigil
tidal karma
#

Hi ! Does anyone know what the server locations are for each region?

hot vigil
#

That said and argument that I agree with by the removal of bulwark is that it is kinda trait that you cannot play around bc you wont know if your opponent have it before it is too late.

hot vigil
trail carbon
#

Looking at you too, hornskin

hot vigil
# trail carbon Yeah, I kind of hate invisible damage reduction in games

It is okay if it is conveyed as it happens, like how in Apex all shields are color coded, so you know how much you need to chew thru, but it ain't something you know beforehand.
Or if you can just by looking at the character obtain the information, like in Tarkov you can see what armor people are wearing.

#

There could be an unique sound trigger for bulwark I guess?

vital fractal
#

Who the fuck is out here thinking a Slate needs a Swift Version

grizzled dagger
#

would be a yummy automosin type beat

grizzled dagger
#

you know what i dont know what i meant when i wrote that. please disregard

trail carbon
#

Especially if you're using a bomblance, and they have bulwark. You would've been better off just switching to your secondary.

#

I think bulwark and hornskin just need to go

unborn dagger
hot vigil
left nexus
#

how about fixing the downed audio bug thats been around since last event

late quartz
#

Granted, grand scheme of things i agree that non-telegraphed damage reduction traits are toxic and shouldn't really exist

late quartz
wild isle
unborn dagger
#

Or the splat sound effect for a headshot, for a game that is all about using sounds to tell what is happening it is weird to be having something like hitmarkers in the game

late quartz
#

I don't outright want hitmarkers removed but I do think they're sort of a bizarre choice for Hunt

#

I think it's kind of too late to take them out, but I don't think they should've been there to start

#

Having a hitmarker on flashes for example was always a fucking ridiculous idea, now it's both ridiculous and unreliable/inconsistent with the flash nerfs

#

We're double dipping into bad design town

unborn dagger
#

When having bulwark on

unborn gyro
#

like special ammo, mmr skewed toward 6 stars finding matches, various levels of powe creep, more artificial indicators that hunters are near .. that kind of fun stuff?

#

oh and solo self revive almost forgot about the streamer special

wild isle
late quartz
#

Oof couldn't disagree more

#

Anti-camping mechanics have been wholly positive for the game

#

Sitting in a corner and hoping people walk past you is not peak hunt gameplay lul

unborn gyro
#

it's done nothing to stop camping and only made it worse -- people know others are around so they hunker down even harder

#

and it's very much mmr dependent

late quartz
#

It absolutely affects how people camp

#

Not to say there isn't a camping problem, but it wouldn't be less bad without angry clues and boss whispers

unborn gyro
#

so what has it solved if people just camp different?

#

long ammo still king, red circle means you probably don't want to leave the lair

wild isle
late quartz
#

This is like saying "why have anticheat if people still find ways to hack"

#

Each individual issue needs to be addressed with specific tailored changes

#

New issues will emerge, they need new solutions

unborn gyro
late quartz
late quartz
#

It's an... analogy

#

Have you ever heard of an analogy LOL

unborn gyro
#

seriously though .. a very poor analogy? dude

late quartz
#

It's a cat and mouse game

#

Not everything is just binary solved or unsolved

#

You don't SOVLE camping you adjust incentives and systems to change player behavior

unborn gyro
#

if we going to talk red diamonds ... it's more along the lines of Crytek hand holding to suddenly make the game more popular

late quartz
#

You don't SOLVE cheating you patch individual vulnerabilities as they arise

unborn gyro
#

methods and modes will never change until there is real competition to long ammo and extracts are not always on edge of maps -- until that changes long ammo is king

#

and nothing changes

#

shotgun dudes gonna camp , long ammo boys gonna camp .. extracts always on edges of maps so no reason to actually do anything other than sit and wait -- no agency once you pick up bounty to actually do anything

#

no penalty to letting someone hold onto bounty

#

so yeah .. it's not the red diamond .. red diamond did nothing

late quartz
#

Yeah it didn't do anything to solve 2023 hunt problems

#

Boss whispers solved 2018 hunt problems lol

unborn gyro
#

red diamond just made the game less scary which is one of it's primary selling points -- shots matter, the game is intense .. dark ...

late quartz
#

Sitting at objective silently hoping somebody walks in front of you so you can instant kill them is what boss whispers are there to fix

unborn gyro
#

all that crap with every patch is going away and the more this game tries to be CS:GO the less succesfull it will be '

late quartz
#

Video games do not remain "scary". Nobody is scared playing dead by daylight or phasmophobia for their 400th hour

unborn gyro
#

That growth is steady but no where near expectation.

#

I really do believe they expected more otherwise trios wouldn't be a thing they would have stuck with duos.

late quartz
#

This is an incredibly niche game, what "expecations"

unborn dagger
unborn gyro
#

The constant argument "we do not have the population"... well why did Crytek split said population between duos and trios

#

trios were a horrible idea

#

multiple maps to further split community horrible

late quartz
#

...

#

How do maps split the community

unborn gyro
#

we need more players in the same mode so MMR isn't such a laughable joke

#

it splits the MMR queues

late quartz
#

You can't pick what map you get into, the lobbies are formed independent of the map

#

matchmaking and what map a match takes place in have no relationship

#

Ultimately, the game is now and has always been a niche thing.

There's a lot of elements core to Hunt's identity that make it unappealing or hard to penetrate for new players, or more casual FPS players.
Galvanizing your niche doesn't lead to growth, it alienates new players. We don't want the game to grow to be some massive player in the FPS market because that will inevitably lead to it losing much of its identity in the process

#

I don't think hunt is now a more casual game than it was in 2018 or 2019, I think it's more competitive as the playerbase has improved and pushed its mechanics and systems to their limits.

I don't think Hunt has majorly shirked its core design either. The Hunt we got ultimately never really resembled the E3 trailer we got in 2017.

unborn dagger
#

God Im still sad about the e3 trailer

hot vigil
# late quartz Using bomblance harpoons in PvP is probably just a mistake. I'm not really sure ...

Not sure you can call a 3 slot weapon a niche geared towards pve.
Sure it have strong pve upside, but it ain't a niche option to use a bomblance in a pvp scenario.
Think it is would be fine if bomblance could circumvent a bulwark, it ain't an easy weapon to use + the enemy hunter can try to at least take you down before he blows up himself.
So being countered by trait for a high skill celling weapon feels bad.

late quartz
#

The default bomblance harpoon is definitely geared towards PvE

hot vigil
late quartz
#

Like idrc if they did or didn't change how bulwark interacts with the bomblance, I think if you want to kill players with the bomblance you're taking steal balls or you're throwing

hot vigil
late quartz
#

In what situation would you rather use a harpoon vs steel balls? Long range? With the horrifically bad muzzle velocity?

#

I'd argue trying to fight at range with the bomblance is also just

#

A mistake

hot vigil
#

Dunno, we use crossbows too

late quartz
#

60mv

#

Much worse ballistic arc

late quartz
#

Can you kill players with it? Sure. Should you be trying to? Not if you care about winning LOL

hot vigil
#

It is all in your head :V

late quartz
#

It's a bad option

#

Therefore I don't really care if it's made worse by bulwark.
I don't think bulwark should really exist but I also don't care specifically that the bomblance is nerfed by it because it has steel balls now and steel balls are actually good for PvP

hot vigil
#

Dunno, just bc it have higher skill celling doesn't make it less lethal for pvp. Just requires skill.

late quartz
hot vigil
#

Hene why I think bulwark shouldn't block it, it is high skill/high reward weapon.

late quartz
#

There is no skill here

hot vigil
#

lmao okay buddy

late quartz
#

You can literally A/D strafe out of the way

hot vigil
#

And they didn't

#

so

late quartz
#

Which is lucky for you :P

#

But not based on your leet gamer prowess

#

can you kill players with it? Sure. Should you be trying to? Not if you care about winning LOL

hot vigil
# late quartz Which is lucky for you :P

No, it is them doing a bad play.
So why did I pull that shot to begin with? Well, because they were in a little box, so even a correct play (or miss), by retreating or running forward would have benefitted me.

#

Dunno, it is like doing far reaching shots with a crossbow or a low muzz weapon.

#

Even with 280m/s you can "side-step" a gun shooting at you from 100m away.

late quartz
#

Yeah that's true

#

You shouldn't take 100m fights with the new army

#

It's a bad gun for that

#

Can you win those fights? Maybe. Should you take them? Generally no.

#

The bomblance harpoon is way way way worse than the crossbow. It's most similar to the crossbow but the difference is still leaps and bounds

hot vigil
#

Sure, but that loops around to the point of guns are built with upsides/downsides, like the bomblance.
But at least if you pull of skillful play with the bomblance, I just feel it shouldn't be able to negated by a single trait.

late quartz
#

Sure, but that loops around to the point of guns are built with upsides/downsides, like the bomblance.
I think the downsides of using the harpoon in PvP are so unfathomably gigantic compared to using steel balls that I would question anybody choosing to use the latter in PvP outside of ultra messy emergency situations

#

And by extension, I think it is just a mistake to do it

#

If you wanna kill people in PvP with the bomblance, use steel balls

hot vigil
#

Imagine if there were a trait to reduce the damage on Crossbow or heck even long ammo.
People would piss and moan about for days, even tho those weapons are so much easier to use.
Not like we see people complain about the rampant bomblance harpoon kills ruining the game.

late quartz
#

I agree that bulwark is stupid but I also think nerfing perhaps the single worst projectile weapon for PvP in the game is such a minor factor in bulwark's balance that I wouldn't even consider it personally

#

You don't have to convince me that damage reduction traits are dumb

#

I just think if bomblance harpoons are being used as evidence it makes the argument weaker for no reason because we're putting forward such a small and irrelevant part of the game as opposed to the more meaningful ones

#

It's like if they removed night maps and somebody said "but what about the headlamp"

hot vigil
#

Well, my point is more that bulwark makes an already non-meta weapon have such cases where that weapon is worse. Especially bc a bomblance usually disengage after the harpoon is launched, so too late, when the enemy hunter have ran away, they realize they had bulwark and the harpoon didn't kill.
At least with a stick of dynamite, you will get instant feedback (if you throw correctly and let the dynamite cook), that you can instantly react and capitalize that the enemy hunter now is at low health at least.

late quartz
#

I just think bomblance stocks have only gone up recently

#

They could literally remove the harpoon entirely

#

And it would still be massively buffed because of the addition of steel balls

#

It would only really be worse in PvE, because harpoons are for PvE

hot vigil
#

Dunno, just think harpoons are high skill check for pvp.
You if you know how use harpoons it can be a powerful tool.

#

Arguably fragslance might contest that tho.

late quartz
#

Between the low MV, horrible ballistic arc, and frankly weird amount of RNG in its spread

#

I think calling it a highly skill based weapon is kinda cope

#

It's only really reliable in the range where steel balls are 100% consistent

hot vigil
#

Steelball literally have rng spread :V

late quartz
#

That's true

hot vigil
#

Dunno, maybe just bc I played with bomblanced before it had all sort of fancy ammo I learned how to play into its downsides.
Yes, steelball is easier, but comes with the downside of not being a sticky bomb :p And that is how hunt should be, upsides and downsides.

late quartz
#

Being a stickybomb is almost entirely useless outside of PvE

#

Just like actualstickybombs lol

hot vigil
#

Yes, even good bomblance play wont compete with a Mosin.
But knowing how to use it and utilize its strenghts doesn't make it all bad as you make it out to be.

late quartz
#

FOR KILLING PEOPLE AT LEAST as a zoning tool yes harpoons go boom and encourage people to move

#

But Bulwark not oneshotting on a direct hit isn't really affected there at all

late quartz
#

That's my question

#

Outside of shotgun range*

hot vigil
#

The one you miss with?

late quartz
#

Which is more likely to be the one with the ballistic arc and 60mv ._.

hot vigil
#

Dunno man, like people can make explosive crossbow work, you can that too with bomblance

late quartz
#

Explosive crossbow is better than the bomblance

hot vigil
#

dunno, 60mv and drop just means you need to lead?

#

ain't rocket science

#

That said frag arrows is worse imo

late quartz
#

Frag arrows are better for harassing and area denial IMO but yeah as a lethal projectile you're probably right

late quartz
#

I would argue judging ballistic arcs on slow moving projectiles is ironically the closest thing we have to rocket science in Hunt showdown LOL

#

Hitting harpoons might unironically be the rocket science of Hunt

hot vigil
#

Lmao haha
But yeah, people can also walk out your way with a 400m/s Henry if they are far enough away 🤷‍♂️
But even with its spread I feel the harpoon is quite generous

late quartz
#

But yeah, people can also walk out your way with a 400m/s Henry if they are far enough away
See, this feels to me like you're being sort of dishonest lol

#

Yeah... so what? You really think that the harpoon being 6.6~ times slower means it's all just matters of degree?

#

In a normal 20~30 meter fight you're not A/D strafing out of the way of a rifle

#

You can absolutely just meander your way out of the way of a harpoon

#

I think we're splitting hairs.

As long as we agree that steel balls are generally better for PvP and worse for PvE, while harpoons are generally better for PvE and worse for PvP, I think my point largely stands

#

You should be using the ammo type that suits your situation, and if the situation is "shooting at another player" you're way better off using steelballs or whatever secondary you have with you if they're further away

unborn dagger
late quartz
#

Sure I mean I've killed people with sticky bombs before too

#

They're just comparatively quite shit at it and you should probably not be setting out on a hunt trying to do it

#

I've killed people with bomblance harpoons

#

But it's like a funny meme option you go for and pog out when it works, not your gameplan

noble blade
#

any console players disliking the aim assist changes?

hot vigil
noble blade
#

I've really hated it. It's ruined duals. There just shouldn't be aim assist in a skill shooter if there's no crossplatform. Or just make it so you can't be targeted if you have it turned off.

hot vigil
#

Duals as in dualies?

#

Also there shouldn't be aim-assist in crossplatform shooters either lol :v

noble blade
#

no just close to mid range gunfights

hot vigil
#

Ah duels

noble blade
#

yeah sorry. And there is an argument to be made for cross platform, but I've always turned it off. just doesn't feel good

hot vigil
#

No worries

#

And for crossplatform it seems like aim assist controller takes over.
Games like cod, halo and apex have crossplay with aim assist and it is so good that pro players uses controllers over mouse and keyboard

unborn dagger
noble blade
#

definitely agree with that

#

and the only thing differing mouse and key and aim assist is the skill requirement. mouse and key is so much better than controller but aim assist is meant to give console players a chance. I'm telling you dude, if you don't have something to balance out the absurdity of crossplatform fps games. there would be no console players.

subtle lichen
queen jungle
#

@hushed sage there already is a ping limit of 225 to prevent technical server issues.

Also, there are no "magic ghost bullets". Every single shot in Hunt is validated by the server and if you get hit, you rightfully got hit. Having a low ping is actually a major advantage over somebody with a high ping since your client's updates reach the server faster.

hushed sage
noble blade
subtle lichen
hushed sage
hushed sage
#

225 ping limit my ass, ever met a Hawaiian

hot vigil
# subtle lichen But if we take the 2 second delay you've said, that means they're likely seeing ...

Well, being high ping benefits peaking, ei. the high ping player is peaking, but it comes with a lot of caveats;
Peeker's Advantage is only equal if the high ping player has symmetric lag (the same latency from CLIENT->SERVER, as SERVER->CLIENT) and if lag is asymmetric (high latency up to the server, low latency down to the client), that individual will have higher levels of peeker's advantage.
But to call it is an advantage is very misleading, it is more.... high ping makes the game wonky for both parties.

subtle lichen
hot vigil
# subtle lichen That's been my understanding as well. While there may be a slight advantage, it'...

It is more a trade-off than minimal, basically if a player have high ping and knows how to play around it, with aggressive pushing and first to peak, then they benefit from it.
The down side is that they are more prone to trading and "dying around the corner" as they might have made the turn around the corner on their screen, but not on the low ping player's.
But the biggest benefit is that they get more time to react around corners, hence sometimes you might feel like a person is cheating bc it seems like they are pre-firing to you, but on their screen they had already fully turned the corner and spotted you.