#feedback-discussion
1 messages · Page 120 of 1
Well, I mean it can also just be its own gun, which its real life cotemporary is
imagine variant of Nagant revolver, where hunter breaks down a gun, swaps cylinder, and is good to go
That works too I guess
I mean, swift guns could also be paritally reloaded with the hunter reloading into his hand.
But we do weird things for the sake of balance :)
what happens with changed cylinder?
Iirc this is an actual thing with the Nagant, you can dispose of the spent cylinder and plop in a new one as a improvised 'speed loader'
Yes I saw this in Battlefield 1...
i know that you can "hotswap" cylinder, question is about what happens with the one that was changed.
Just throw it away?
I guess?
it doesn't look that bad, because of the use of speedloaders
I mean, we talking about Hunter going out into the bayou to fight otherworldly horrors with 15 bullets for their rifle.
quite expensive way of fighting a war
We do questionable stuff for the sake of balance anyways, like how you don't need Bulletgrabber, you can just place your hand over the Mosin as it bolts back to not allow a bullet to fly out
hint: swapped cylinder was (probably) kept and reloaded in safety
I mean.... how do you pull the bolt, hold the rifle and cover the mosin at the same time?
that looks silly, but that takes some skill IRL to do so
so i guess it's fine
You hold the gun by the bolt, battlefield 1 does this to circumvent ammo wastage
i mean, you can just rack the bolt lightly, ejector works from the power of bolt movement, but still
Yes... I am using another game to compare ...
still not really relevant to discussion
My point is more I think it is something you can do if you are sitting down and whatnot, but in hunt you can do reloads while you do full sprint. It would be weird (and really hard) to pull off.
in other words, takes some skill
With bulletgrabber you're technically already giving your Hunter a skill so...
Still not far fetched
how that combats anything was said prior?
There is skill floor and beyond the skill floor.
We haven't even brought up the fact we can have infinite charger clips when we have enough ammo for a clip reload
Best to not question things
i can't recall clip reloads right now, but it's probably because hunter keeps clips after use
Or how a partial reload takes from a clip, but then if you ammo refill that clip gets replenished.
Naw he yeetin' that clip for the dolch.
And bornheim clips also automatically ejects after use.
They don't, you can see the Hunter shoves the Mosin clip away, you don't know whether it ends up in some weird ass pocket in front of the hunter or on the ground
well
The dolch clip gets pulled out but reused
clip's not that expensive though
He can mysteriously load clips without loading clips
#shorts #huntShowdown
Like how the fuck? Does my clip just load the bullets by loading the bullets?
Oh right, my bad, I was referring to single dolch
and all that will be present with harmonica reloads, just stupider because of harmonica being a not cheap part of a gun
Even with single dolch you can see the is throwing the clip after use.
Simple explanation, our hunters are richer than god damn Elon Musk so we bring a shit load of magazines
Wait what. He pulls it out, we don't know whether it's thrown or reused
yeah, and we fighting a bloody bug clouds, so why not i guess
(no)
Gets up after getting headshotted "I'm fine"
our hunters eat the clips, like a normal person
They'd probably pull the clips out of their ass once they do run out of clips
It be yeeted
Bye bye dolch clip
Let's just not question the realism of Hunt. It's realistic but not truly realistic. I mean you can blow a hole into someone with a Nitro round and they'd stand up just fine
mosin clips also gets showed away.
i catch them out of the air with my teeth
Bye bye charger clips
Actually that is bc of the voodoo juice the Hunters gets injected.
In the stories Chary gets up after being shot multiple times.
What the fuck.
Crytek + Lore = Confusion 1000
and hunt being in a fantasy setting doesn't mean it have to be clownfiesta
Our hunters aren't even human
I guess Mr Chary got rubbed and decided to get up? Like how we revive in a normal Hunt match
Basically, which is funny bc it kinda implies that traits are due to the voodoo juice too.
Hence we can enchance our darksight.
But hilarious to think that it also means it is only bc of these otherworldly powers our hunters can comprehend how to reload a specter without wasting a shell :v
Our hunters are smart and stupid at the same fucking time
I can revive my teammate from far away but oops, bye bye 12g shell
"What if I.... crank that lever REALLY hard"
So without that otherworldly juice, our Hunters can't comprehend how to not waste bullets upon reloading...?
What...?
Kinda maybe, it is one of those things of some traits are clearly bc of the juice, like ghoul, beastface and serpent.
But they are also traits that can also be "this Hunter is just very good at this", like poacher, iron-eye and frontiersman.
This is some convoluted bullshit from the lore
My Hunter can't stay ADS while bolting a damn gun without the juice
I mean you can argue that bulletgrubber that catches bullets mid-air is due to super reflexes, issue is it also shares with bulletgrubber that just ejects shells from a specter like a reasonable person.
Yeah, haha again, it could be fixed by having traits divided into "super natural traits" and "proficiency traits".
But that is just a lot of work for nothing that impact the game,
Converts the Vetterli into a semi automatic rifle
Well, that is just workshop shenanigans
Not to mention it's almost impossible considering how the Vetterli irl's bolt is stiff as hell
Well, it is based on a config that exisited (for another gun)
That other gun being the Howell Conversion Automatic for the SMLE
I don't know whether it's possible to replicate it for the Vetterli tbh
Cheater everywhere Cheater everygame !!!!!!!!!!!!!!!!!!!!!!
feel like the ai songwriter hints something
#feedback message @rotund condor as far as I remember that has always been the case. Leads in our group usually to yelling: HEY YOU CAN'T SEE ME !!
Similar, the Meathead starts charging before the poison is applied.
They do react to the screams of the leeches and also carry out 'random attacks'. But sometimes they are a bit to random 😅
That second line reads that to beat the cheaters, we need to cheat as well? 
#game-ideas message at this point I'd rather see the 1895 w/ russian contract variant
that feels like it'd be the most "different" lever action
it could even load Spitzer unlike the other winfields
Considering the stability and accuracy of shooting with levering, otherworldly juices and magic traits may be something like injecting skill into a person.
Like in sci-fi, just download me some Japanese proficiency and nuclear physics degree.
But specter bulletgrubber really be like
well shit
please pretend like i didn't swap my messages
like, i guess anyone can learn how to crank that lever good and fast, with traits you just learn that immediatly and without practice
Every time a 1895 Winfield idea comes up, people are clearly expressing they don’t care that it wouldn’t have a unique niche beyond “long ammo levering but with 5 bullets only”
Long Ammo 1895 Wouldn’t be high damage (sparks martini), Can’t just be quick to reload (berthier), can’t just be accurate and high rof (Krag), can’t just be high capacity (Lebel), can’t just be an amazing mix of all the above (Mosin), without stepping on toes
So all you’re left with is a rifle that basically has to mirror the krag, with a clip reload, and atrocious levering- what’s the point?
We are already experiencing variant bloat via actual variants and custom ammo issues, why encourage that with a whole ass new weapon?
Not everything needs to stand out
A feel of a gun is just as if not more important than it's raw stats
Well the game doesn't take place in the west to begin with 
Technically it's southern vibes
You know what I mean
1800s is well known as the old west period lol
Either way machine guns are big dumb
For it to be a meaningful addition without instantly spurring LeFat vs Uppercut/Mosin style conversations about its place or instantly trifling another weapons position-
I think that yeah, it has to have something actually worth noting as unique in its role in the game
There needs to be a serious nerf to bleed. It's way too easy to poke someone with a single bleed round, shutting that person down completely for the next 3-5 seconds. I know bloodless is a thing but I don't think it's enough.
UpperMat is actually in a pretty good place rn. All it needs is a better name
fattymat
@weary fox at this point in time it would still be the Lee Metford, but we definitely need a Lee style bolt gun addition
Tbh I would almost prefer them to remove bulletgrubber and skill-ize the bulletgrubber reloads but that might get me crucified
Like timing a reload button/mouse press to catch the bullet or putting more emphasis on the fact you can save bullets by holding down fire THEN pressing reload on some weapons
Then again, full transparency, I grew up playing Gears of War way too much 😂 the idea of timing pressing R during a firefight is virtually nothing to me, but I imagine the majority of hunt players would froth at the mouth at the idea
Though like, the idea of some traits and being connected to the voodoo is kinda funny. Like, a good amount of traits are just. Stop screaming when you use your melee weapons and. Fan the weapon properly so it doesn't get in your face
I like bulletgrubber, it makes most long ammo a bigger commitment and I think that the addition of "skill based" reloads we got have further pushed long ammo away from being fair
That is fair, it was just an idea, I don't really mind bulletgruber or want it gone but if they did want to change it I would've done it GoW reload style lol
your idea is that armor with current balancing will be unbalanced, i think you yourself can already see how this could be adressed
At that point you're looking at a different game.
Doesn't even need to be changed to hunt. It's just entirely something else
i dont agree, i think rn hunt is not very balanced at time to kill and its great feature that is multitude of many builds you can make, now you is very limited. maybe it doesnt work as just add in at random patch but with greater rework for maybe with new map or new engine.
#game-ideas Title: Jumping penalty for aiming. What do you guys think, for me its very frustrating that nowadays in hunt you dont get many advantages when you stay in place and find better position as a shooter, when people can do some crazy jukes and flick you like in some COD.
How exactly do you see ttk as unbalanced in Hunt?
I feel like some kind of weapons are not enough lethal.
Namely?
for example with sparks on medium range rn if you dont get lucky head you can hit someone multiple times and with a lot of ways in nowahunt to restore health he will just come back again and again.
Sparks also drops a hunter to 1hp on body shot, rendering them a one-shot to anything else. The strength of sparks lies in either a sniping loadout or dropping an enemy low enough to be one-shot by your teamates
at the same time somone with crag will shoot 3 times in same time period potentially killing without even breaking a sweat.
Krag, can't one shot to the torso someone on 125hp max, the sparks can
i understand it work that way many years but lately with this many new weapons it doesnt feel so balanced when you also got regen shot, heal in watter, teleportation and necromancer and many more stuff.
It also uses medium ammo instead of long, giving it a lower headshot range.
I still dont think that lethality of those weapon are done fairly
regen shot just got nerfed, water healing is an event perk and you can't balance the core game around things that will only be around a couple months, same for teleportation. And necromancer doesn't really feel relevant in this context?
i just named couple of things that are very new to hunt and there are many more, that just influencing new meta that makes some weapon less valiable
You say there are many more, but the ones you felt were most impactful (or at least impactful enough any others weren't worth mentioning) are things that either minorly, or don't affect the core meta of Hunt.
And even more so I don't see how adding armor would change how effective they were if they did?
then for example that sparks could work as way to kill lower "armor" so lower hp targets etc. would make a whole new meta
But why would anyone want such an addition? It wouldn't just change the meta of hunt, it would make it a completely different game.
At that point why not go play the finals or fortnite?
Firstly, the sparks is probably not a gun you wanna go after as being "too weak". The sparks is firmly in meta and basically always has been. It's not a gun that gives you followup shots, but in spite of that it fills a very unique and valuable niche.
Secondly, if you think gun balance is poor, fix the guns.
Entirely reworking the damage model of the game for some weird abstract end goal feels like an excuse rather than a justification for adding armor
are you afraid of change or what? the argument that "it would make hunt different game", its good if game is changing if it affects game in good way.
But you're not suggesting a good change for hunt, you're suggesting a change so fundamental that it would be a different game.
People play hunt for what it is, there are other games for things like what you're suggesting.
I dont agree that this is so fundamental, i play hunt from many years and i think changes that can customize your gameplay would only benefit
I'm against change for the sake of change, major overhauls or reworks of core systems should have strong justification because ostensibly we're all here because we like Hunt's core structure in large part
same could be said with ammunition rework and it was very good rework
Your justification for this seems to be "some guns aren't balanced" which nobody would disagree with in the abstract sense, but the solution to that can be narrowly tailored rather than sweeping and broad
At the end of the day I still play hunt the same way after the ammo rework as I did before, I'm just more mindful of my ammo. You're suggesting changing the game's core damage system.
The impression I get is that you've played other class based games that have a heavy medium light armor archetype and just think it's cool and want it in Hunt
Nah its not he asked about time to kill that i mentioned, it wasnt my main thing
What's your main thing
^
The exact reason I suggested the finals.
You would play hunt the same but you would have some interesting choices with how to manage some stats.
So we're just ignoring Pyrrhic's question?
sorry im playing rn im not ignoring just avoiding big asnwers
That seems like the same thing?
What is the primary reason you believe that Hunt would vastly benefit from your suggestion?
I am personally of the opinion that a lot of these systems like weapon attachments and armor class almost never actually add to games and often detract more than they add.
I feel that hunt has a remarkably high amount of real legitimate choices due to how its loadout system works, and I don't at this moment see how adding weird damage reductions or speed penalties would do more than make STKs and bullet leading inconsistent
Yes, like traits give you some bonuses it would just give you choices where you got changes in stats but also some setbacks
?
Speed and damage reduction are pretty boring choices
They're not really massive forms of player expression, and they make the gunplay less consistent
that was my basic stuff to suggest ofc i could think of better choices but im not game dev it was suggestion not whole plan
There's also factoring in that if you were to add some form of armor classes to hunt you would have to provide a way to quickly and easily identify what someone's armor is, and that clashes with Hunt's core stealth mechanics.
Yeaaaaah I think when you suggest reworking the entire damage model of the game potentially, coming with a plan is helpful
MOST gamers are pretty conservatively minded and afraid of change
I welcome change, but it needs to be clear what the goal is and why this solution is better than any other solution
"need more player choice" probably isn't a problem id ascribe to hunt myself, and any form in which this issues does arise will often be due to individually poorly balanced items (frags are too strong, medkids aren't optional, chokes are largely not optional etc.)
Isnt more options and more ways to build and combine gear a clear goal ?
Yes but there are a lot of ways to create interesting loadout choices and I think this one has a lot of major drawbacks and doesn't actually create that many interesting options
I wouldn’t mind armor in the form of dog armor being applied to some grunts as a special
We already have a lot of options, adding arcade-esque elements for the sake of further options doesn't seem worth it.
Or armoreds being actually armored in some cases
Tarkov is poopy garbage game largely because of its armor system.
I don't think R6 siege or the Finals benefit from their heavy medium light archetypes
This is the suggestion being discussed. #game-ideas message
It sounds like it’s for players rather than PvE elements
you can just disagree and say you are content with this ammount of customization
I'm fine with more compelling choices, but there are ways to add choices that have fewer risks and drawbacks
Which is the point of contention.
This is just a very extreme way to increase the number of choices without necessarily making those choices interesting or fun
Without any sort of concrete plan or framework for how it would even work
More choices isn't necessarily better, after all
You didnt see any real choices tbh i just named some basic ones so people get the idea
I'd argue that Hunt is in a fairly good spot balance-wise (with a few outliers), adding a system like this one would be throwing years worth of balancing in a blender and hoping something good comes out.
I think there's a LOT wrong with hunts balance but there are only a few core systems that I think are fundamentally flawed
The health chunk system is very cool and smart but it's quite outdated and needs to be reconsidered
if you are ok with just balance changes then ok but some people would love more content and more stuff in this game after so many years
Health chunks now broken down into 10 damage segments lmao
We regularly get content. It's hardly been years.
Yeah i dont say we dont
im just suggesting bigger changes then lets just balance game
In this year alone we've had several events, a new boss type, new weapons, new perks, ammo rework, and more.
Content is fine, but again major system updates or reworks aren't just new stuff, they also overwrite and alter existing gameplay in a way that can often be quite harmful or destructive
I love the pact system for example
That's a major change to the gameplay loop of hunt
Wild targets are a great idea
Hell we just got a major overhaul to the way recruitment works
I'm not principally against big changes, they're just risky and this one is VERY risky and you haven't made the upsides very clear
The drawbacks are super duper easy to intuitively arrive at on one's own, so you kinda gotta put in the legwork to sell it y'know?
So different types of armor bad for gameplay but depending on pay to win skins so they could be dark and hard to see is good? I think there is a lot of room for big changes that would benefit hunt but its pointless to talk bout them since dev team is small and they are focused on making money.
Nobody thinks skins that are hard to see are good, if you paid attention to this discord alone you'd see constant requests for such skins to be adjusted.
If you suggested that everybody glow neon pink I would kiss you on the mouth my guy
nah im not just showing how pointless this discussion is
Yeah I mean, look, the chance of any suggestions being added to the game is quite low.
I'm here cause I like video game and I like talking about video game when I'm not playing video game
I just think it's fun :)
And im just liking when games become more detailed and have more content thats why i post some useless suggestions dreaming about change
When people think armor they think "I shot that guy twice in the chest and he didn't die wtf" or "I shot you point blank with a specter and you didn't die" or "how tf was that headshot not a kill"
Nobody likes that shit
We all have a vague sense of how much lead somebody needs to eat before they die
And messing with that only creates weird frustrating situations that subvert our expectations and make us slam our desks lul
When a dude stands up from a Necro revive and you shoot him in the chest but he doesn't die cause he had resilience it is never ever fun
When you hear a headshot squish and somebody just walks it off cause they're 2 meters out of range it's not a compelling experience
Also, armor systems can reduce player choice if one option is far and away the best. We already sort of see this with long ammo (although it's getting better) but imagine ever taking the Winfield if you can't penetrate armor consistently
On that note, please make dog helmets just reduce damage instead of blocking it entirely
I used armor only as a name for it, i dont mean another layer of penetration but option to chose the different "armor" with your loadout that changes some statistics. it could be anything from what i said to even something like immune to poison but double dmg from fire.
The suggestions i gave are just most basic stuff so people understand what i meant.
I guess it's not really totally clear what you're asking for then
BUT on the bright side, I think that does come across as a more interesting suggestion of traits that come with positives as well as negatives
Which I think is an intriguing option
Yeah but traits you need to lvl up to have them, and what you need to be experience to for example take more ammo but you are slower?
i mean it could be implemented like that but it doesnt make sense
Personally I'm not a fan of class systems like that in games, but many people are. When systems like that are balanced well, it's usually because the whole game is balanced around them.
Take something like bullet drop for example. If Hunt had launched with a bullet drop system, or some hypothetical Hunt 2 had bullet drop, I think that would make a lot of sense to help balance long ammo. But I wouldn't want such a system grafted on to the game post release, not the least because of how strongly it would effect the map design for the game. If you want the game to work well with such a system, the environments have to be designed with it in mind.
Personally I think base move speed should never be changed because ballistic travel time and shot leading are integral to the gunplay.
The stamina system already functions as a way to affect player movement speed over long distances which is adequate imo
This was aimed more at this response, took too long writing it up
Move speed and shots to kill probably shouldn't be messed with based on your loadout.
Stuff like weakness to status effects is well within the realm of reason and is already often modified by traits and items already
Traits should stick to abillities that hunter using or other stuff that makes him better at the job, thing like packmule or quartermaster should be your choice that has setbacks not just ok i am higher level i can now take more weapons etc.
Yeah I mean I can see that angle more than the armor angle.
Giving traits drawbacks could be a seriously positive way to balance stuff like doctor, traits which are universally desirable and highly impactful to match outcomes
Even at 9 points it's a first round pick
so for example taking 2 slot melee weapon with just pistol for "melee build" with higher speed would make sense cause you are already nerfed enough for that little buff
Rn you just take everything you can and choose what weapon you use
Again I think changing base move speed is wholy negative for Hunt
But something like a short dash for melee is y'know... Still a bad idea imo but at least it's not gonna make people harder to lead at range
I feel like narrowly tailored solutions are better than broader ones because they have fewer risks and externalities
Just buffing someone speed is bad idea ofc, this change would probably need a stamina rework so there are more setbacks to crazy movments and runnin wild
I definitely do not like that one bit. especially in lighter loadouts making you faster, I dont need sonics running through hunt.
I disagree how fast and mobile are hunters now with rifle, and shotgun at same time and many more
Stamina indirectly affects player speed by limiting their ability to sprint without directly changing the speed that they move at. Raising or lowering stamina or stamina regen is a universally better way to change player speed
While I still don't like it, having max stamina or stamina regen affected by loadout is less bad
Yeah but like i suggested to change so there is more swing to your weapon if you are low stamina and maybe higher stamina cost of jump
I hate when people just do some 2 crazy jumps with other sprint movment and then are in same position of accuracy like you who stayed at place waiting
Jumping is probably too strong in general id agree
This would type of idea would better apply to games like Apex, COD, Finals, etc. Having super speed for Hunt is not fitting at all.
Like other people say to play hunt for the game hunt is and yet there are unchanged mechanic like from fortnite so you dont play smart just move like crazy and play aggressive
I would like air strafing to be much weaker, it takes very little skill, subverts aim and cross hair placement, and costs nearly nothing with little risk
It's not really a form of skill expression as much as it is a low skill cheese tactic imo
(That I abuse heavily)
Read all my text not just one haha, i mean this would work if we would already nerf speed of other hunters and this speed buf could mean more stamina not like 40% boost in just speed
Agreed
Your posts stray farther and farther from the initial topic as you continue to describe what you want
is there an actual working bug report ticket page?
or is it just the discord channel here?
Cause post are indicators of the way, how they change it its always up to cry tech but i can then say how i in perfect world would see it.
If they add those things from post but in their way its still good for me
Honestly the more you talk the more it just sounds like you want to play tarkov
Nah i hate tarkov haha
I just want hunt to be more about choosing your way and playing smart with it than taking obvious min-max stuff and then playing agressive same game everytime.
I was able to give feedback through crytek's website so you could try that
i have an actual bug to report, not just a suggestion
I mean, maybe just play some off-meta stuff for a while then?
A single sparks pistol and a cavalry saber makes for a great pirate themed loadout.
You can either send that through the technical issues channel or Crytek's customer support.
Play solo, ambush a team with only explosives and derringer/perringer- steal one of their downed teammates guns, run away
That’s as off meta as you can get but my god is it hilarious as can be
Did a few times, they are left with a choice-
Fight bounty basically with a man down, chase you to get their stuff back (which if you’re smart you’ll run AWAY from the bounty or towards another team), or forage for supplies
Try not to take weapons from two people tho, as a trio missing someone having any guns is less deadly than two people from a trio missing one gun
Though you can force them to swap loadouts tho 
their website has no support section for actual game issues, that's why i asked. i was hoping for a link lol
I can just say with certainty that Hunt is not completely meta based as long as you aren't staring at your MMR every matcho
Especially with the recent weapon unlock changes I can understand but there are still fun options and you don't necessarily need a reason to do it
I run budget loadouts sometimes just for fun, NagantP+RomeroHC is still one of my go-to loadouts of all time
If you really get the metai n your head, all the game is is dolch/uppetcut+mosin. But beyond the surface of not trying so hard to rank up, there are so many weapons and playstyles to enjoy
very insecure coders it seems, all bug reports are auto deleted, easiest way for amatures to cover up sub standard skills
I hate how the game pushes shotgun users towards slugs if they want anything resembling consistency beyond 8m if they are not using the slate, Romero, or specter
61 damage at 9m on a chest shot from a terminus, are you fucking kidding me
There is a format that needs to be used which is shown in the pinned messages of that channel
No way. It's a mod :o
Gonna bring up this point. Not all guns need to be unique, if it's mediocre/well rounded but not strong then ok? What's the big deal? If people complain about the gun not being unique but still occasionally use it because it feels different then there's no issue. If every addition must be unique the fuck it, let's not add new guns in the first place
People shit on the Berthier but still use it, it's in a decent spot considering what it does.
Maybe the Russian 1895 can just be the Mosin but cheaper and worse?
If adding the item, be it a gun, tool, variant, or otherwise won’t do anything to add to the game- it would be wise to use the resources elsewhere
Knowing that the 1895 would end up being Long Ammo (because it uses the same cartridge as the mosin typically), what we would see is a rifle that would just mimic what another rifle does which- why add it then?
To a certain point, it’s fine but- at the same time, if it does nothing new or different beyond a tiny little gimmick- is it worth investing time into as a development company when there are glaring issues elsewhere?
I like the historical firearms that are in game and of the time period, but people can’t just shove in everything- there has to be some consideration to each piece in the arsenal in regards to balance and niche
Players expect new content every event, last event we've added a new gun that isn't very impactful, the Drilling. Then we had variants, variants, oops more variants and sprinkle new questionable special ammo additions.
If you're looking for a balance/niche to fill, here's an easy one. The Mosin/Lebel are premium guns right? Add guns that are a 'poor man's option'. Why? Because it not only gives players a new gun, a new feel but also gives players a cheaper alternative. There are so many 'long ammo' additions to add but hey, most of the niches on the table are already taken up and players are still looking for new content. So here's the question, would you rather add questionable stuff ie, make the game more spammy, or add a gun that feels different but doesn't really propose anything new other than the feel.
See that’s the thing though, continuing to add “content” that isn’t impactful and is just filler doesn’t help- which is what the 1895 would be
The drilling actually is very impactful, in fact it’s introduction was the main driving point behind the medium ammo bleed buff but that’s beside the point
As for your “poor man’s” options, you have those in the long and medium ammo areas, that being the martini and vetterli- with the berthier being the next step up (sparks is something I would consider specialized rather than a poor man’s long rifle)
And that false dichotomy at the end isn’t something worth being forced to answer, because I know the devs and Hunt has the ability to add content that is unique, useful, and actually enjoyable- to believe otherwise is to justify the laziness that has been the past few event battle passes
What if I want a Mosin but cheaper and worse? Hmmm... No Vetterli doesn't do it, it's medium ammo. No, Berthier feels way too foreign to be a budget Mosin. The medium ammo bleed buff, oops made a lot of people angry because now Centy can force a redown when the dude has 125 HP. The 'poor man's alternative' to a premium gun doesn't really exist. Sure, Martini is cheap, oops it's a single shot rifle, Mosin holds 5 rounds. Huh...
MMR in this game is straight trash garbage. Why is my 3 star ass going up against 6 star trio in randoms. This is so frustrating.
I get that the solo queue streamer types and the super teams like to club baby seals in this game. Crytek get rid of MMR or fix it.
MMR has always been garbage, it's one of the things that need a overhaul
I kinda wanna see Hunt take a bug fix/balance change update where they just fix most of the problematic issues in Hunt
The 6 star team sat in lobby too long and I'm the random sucker that got the short end of the stick. Their time is worth more than mine apparently. I don't get a lot of time to play so throwing me up against sweats who probably live in this game is lame as hell.
Make them wait. It's not my fault they formed a super team. They can sit in queue for 15 minutes.
You have mosin but worse and cheaper, a FMJ vetterli performs similarly in compounds
A berthier achieves alternate roles
Also, the martini Ironside exists and is quite affordable… and holds 6 rounds… and much more in reserve… and is long ammo
Welcome to Hunt, you new? We have garbage MMR, questionable balance changes and horrible servers
I get it, a 1895 is cool, but again- this is a game where it costs to put stuff in and that stuff can affect the balance of other items- if no change is implemented or achieved, what’s the point of allocating resources
To please the player base?
There's still so many weapons to add that would fit Hunt but I really don't understand why they aren't added. The Cyclone IMO was a... Questionable addition as well as adding Centy bleed.
Spitfire? Oops power creep pax, eh who gives a fuck about that gun anyways
That’s what a developer strives to do anyways for any change, or at least that’s what they say- but that’s not exactly simple to translate over into reality
As for cyclone and centy bleed, I fully agree- I would even say questionable is putting it lightly
I'd still say not every addition needs to be unique because, it buys time for the devs to actually think of something unique instead of adding a semi auto medium rifle that's just Vetterli but better? Damn, now variants are straight upgrades instead of sidegrades
Can't forget the spitfire too. No, we can't add a totally separate fast firing medium ammo revolver, let's introduce it as a variant instead. Makes the Pax look like shit in comparison to what the No.3 revolver and its variants offer.
A lot of variants have historically been straight upgrades
Much moreso than the cyclone tbh
You give up nothing for taking a Winfield swift, I don't think that makes it problematic
You give more money
._.
:)
Your desire to um actually seems to have made you miss the point lul
It is nonetheless a straight upgrade
I just want to be a smartass, carry on.
winfield aperture/swift (vs base), lebel aperture, every strong shot
As far as "straight upgrades go" I don't think the cyclone even meets the definition.
It's probably a stronger gun on net than the vetterli but it certainly gives up some fairly significant stuff for that power
There's also the full sized winfield vs the winnie c
I would agree with that but the past few events have indicated that they are putting resources into the wrong areas, padding out the battle pass with custom ammo and weapon variants that hardly matter, rather than taking the time to add new weapons and gameplay changes. "Oh wow, a lemat carbine marksman and berthier marksman, definitely what the community have been wanting!" I personally was hoping that the long time between Tide of Shadows and Tide of Corruption would give them time to come up with at least one new gun, but nope, Tide of Corruption was just weapon variants and tools, so exciting . . . With Tide of Desolation continuing the trend of additions that just seem like they threw darts at a dartboard and said "fuck it."
yeah cyclone is far from a straight upgrade
Winnie C? Doesn't exist (exists) We don't talk about that
winnie c is just fodder to unlock its variants
has pretty much no reason to exist ever since the resupply changes
Community: FIX THE FUCKING BUGS
Crytek: Hmmm... Yes.... Centy bleed, they want that
Game isn't going to grow until they do something about the MMR and servers. US west is a joke (it's basically Asia/Oceania server).
Ultimately, there are hundreds of period accurate guns that could be added to hunt and aesthetically fit right in.
That alone isn't a very strong reason to add a weapon to a game. Hunt isn't a period sim or a roleplaying game, it's an arcade extraction shooter
Sure some guns can be added just because they're cool and aesthetic like the Terminus which still has no real niche or reason to be in the game
Terminus with levering feels like dollar store Crown
But for any individual suggestion without a strong mechanical justification it just goes on the pile of larp guns people beg for
Now that you mention it... Why the hell haven't straight pull bolt rifles been added yet?
Oh, what about a pump action rifle?
I think the videogame should be put on better servers before they start fuckin' with anything new.
A double action medium ammo revolver?
let's not add any more double actions 
Because most of these just equate to "higher rpm"
I hate the spitfire with all my heart 
How can you hate the spitfire and ask for a double action medium revolver lul
To be frank there are a lot of niches still unfulfilled: a repeating single slot that can swap ammo types, bolt action that maintains sight picture similar to lever guns, medium ammo repeating gun that can swap ammo types
It's just the same thing with a different coat of paint
if they added a double action, it would be subject to the spam sway mechanic
Because at the end of the day, it's a fictional weapon. They could've added an actual weapon
instead they added the sptifire, which is not subject to that, making it easier to use
Spitfire doesn't really exist irl
Sounds like larp to me ngl
Remove spitfire, replace it with double action medium ammo
Remove it and don't replace it
That sack of shit revolver is basically a double action revolver already
Make the cycle rate high but the RPM low
just tax high firerate. double the price of every double action (and the spitfire tbh) and crank up the price on semi autos too (besides dolch that shit is expensive enough already)
Dolch is overpriced, Cyclone is overpriced
No wair
Price doesn't make guns more fair
Fuck the cyclone
They should be overpriced, it at least keeps the pickrate lower
I'm not claiming they're unfair, just annoying
Rn making money is such a joke it's not even funny
But you're right
End result does lower pickrate
A slap on bandaid is better than no fix
If you wanna make a gun so expensive that people don't play it you might as well just actually remove it
I'd love to see the devs try and balance a semi auto Vetterli
balance the guns, then lower the fuck outta their pickrate because high firerate is annoying and shouldn't be every encounter
Why the fuck was it even added?
I disagree. Id rather the problem burn hard and fast so it becomes such an issue that they're forced to make real changes
Hiding problems means they linger for years
real changes like buffing the officer carbine lmfao
cause the semi-auto rifle niche was yearning to be filled asap 
And when it was filled, no one is happy 
After the "oh look, new weapon, so cool" feel wore off, everyone started taking apart the Cyclone for balancing
"it's not healthy for the game"
people were saying that day 1 when they announced it, it didn't take time for the coolness to wear off
They might as well add a 100 round drum mag variant of the fucking Avtomat and called it a day
Oops give the Nitro detachable mags
They were going to add the Cei-rigotti in early access, but canned it after everyone realized how busted that would be xd. https://huntshowdown.fandom.com/wiki/Cei_Rigotti
so they already have a history of adding random stuff that is just "fuck it"
HA.HA.HA. Avto.
I think we're far, far past the point of every single gun having it's own niche
Martini was added in early access lol
so at this point fuck it, just add stuff because it's cool
Bug fixes come first
what? That was 1.13 https://www.youtube.com/watch?v=2oZ-iJb3hpU&ab_channel=Hunt%3AShowdown
With Update 1.1.3 we are adding 2 brand new weapons with 6 weapon variants, two new legendary hunters and more!
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was I really that far off? must have been thinking of something else
Avtomat was added during early access I think
They should just add stuff because it's cool tbh
Or fix the bugs
And the cheater issue
yeah, I'm down for a Murata 88 bolt action single shot even though it will just be a springfield basically. or a pump medium rifle even though it's basically a Vetterlu
@solid pier There has never been a ping limit of 50-100, so Im not sure what you mean by saying "like matchmaking was before".
The only "before" for matchmaking was matchmaking without any Elo rating when the game just took whoever was available without regard for skill level.
I mean that you can opt out of playing with max ping 50-100 just like you could opt out from playing with elo rating
Why opt out of high ping when it's obviously worth doing?
If it wasn't worth doing US west wouldn't be Asia East.
Crytek won't invest in infrastructure so yeah let's just lump all the 200ms pings onto US West. Crytek basically throwing money out the window with the crappy level of play on US West.
well some of us want to play against players that have lower ping then 100 😉
There is no advantage to having a high ping. Please don't spread such misinformation.
@obsidian sun Please add a detailed description to your suggestion so others know what exctly it is you want to see added to the game.
@novel pecan Please report any bugs or issues to the appropriate channels or post questions in #game-questions
@queen jungle Please add a more detailed description to your suggestion so others know what exctly it is you want to see added to the game.
Title: Stop people from just extracting and other problems
It's a big problem when players enter matches and avoid fights, solely leveling up hunters and weapons. Extracting without a bounty should come at a cost: 100 health points and zero XP for character and weapons. This incentivizes pushing instead of camping in bushes for 40 minutes. Rewarding passive play (which Crytek keeps doing) makes PC matches terrible! Less than half of full lobbies actually fight.
Yes, there are bugs to fix before adding new things. Also, buffing Necromancer to a one-time use is crucial. It's killing the game! Before, it encouraged players to team up with similar playstyles, keeping them engaged. Now, it just helps random solos who quit soon after. No other trait should benefit solos. I play solo often, so these suggestions impact me too.
Finally, ditch Discord for community feedback. Telling players to join there instead of listening on www.huntshowdown.com feels insulting. The community has openly criticized the rain maps, and yet, nothing's been done. Just remove the rain entirely, and perhaps reconsider the developers who worked on it.
But just extracting is a solution to rain maps and serpent moon
it already states to take rain out.
Been playing this game along time with over 20k kills . please do something about cain , almost impossible to hit hes head from behinde with that stupid bag. lower the bad or something
bag
#game-ideas message jumping works just fine as it is now, they already nerfed bunny hopping and that was good, but there is no need to nerf it more.
While it may look silly, jumping add a lot into close-to-mid gunfights, making it more intence.
One of my brightest memories of this game actually of one duel with someone on paxes. Won by one last bullet.
#game-ideas message @hushed sage if you keep your attention to cylinder spinning. then maybe you'll notice that it happens only when cylinder is partially empty.
By spinning cylinder hunter makes all empty chambers available to reload. On, probably, all of the revolvers with that kind of reload cylinder can be rolled in only one direction.
Mind you, hunter does not spin chain pistol exactly because it allows for counterclockwise rotation.
@wise horizon People hiding their stats doesn't stop you from reporting them
Rain maps are good bro
I remember the early days my hunt career, I crawled around like a rat- avoiding players and seeking out armoreds, Meatheads, and Grunts to melee with my weapons to gain precious xp for my Liber de Arms
And honestly, it was one of the most fun experiences I had in the game- working towards a PvE objective when I was solo in a match, just hunting down monsters in a faux-PvE setting (though sometimes I wasn’t alone and got jumpscared by a random person, who I would kill or they would kill me)
In the end, no one should be forced to engage- hunt makes it very clear that the players themselves set what their goals for the match are, and while the main objective is to extract with a bounty, it’s totally acceptable for a player to load in and realize “mmm I don’t feel like it” and walk out immediately as well- just because you’re blood thirsty doesn’t mean we all have to be
Funnily enough, completing the battlepass objectives in a similar manner makes me feel more like a Hunter than any other time- since I have a clear target that other players don’t interfere with…
I’m not saying I support how Grindy it can be at times, just that- I enjoy the PvE aspect of this game
@vital fractal early in my hunt career I made friends and learned pvp. I go to banish the boss to get people in we stayed with the game for years but more and more are dropping the game. Having a large friend group helps keep people on the game because someone is always saying jump on but when there is no fighting along with other issues (that almost never get fixed) it costs players. There are plenty of other games out there, I would like to keep the community as big as we can
I can’t speak to the lack of fighting on PC, but on console- if two teams are on the map, they usually always end up exchanging shots so, I guess our experiences are totally different
As for issues, yes it feels like crytek can be moving at glacial speeds to fix issues that affect player enjoyment of the game
conduit points should cost less since it's useless now
@vital fractal I play both console players are more likely to fight. As a console player I'm sure you know of the issues that they don't fix
Unfortunately
IS there any like, actual reason we didn't get the christmas music this year
hunt devs are on holiday i guess
#game-ideas message
It's because a dolch P deadeye would unironically probably be one of if not the strongest weapons in the game
Depending on if it's 2 slot or 3 slot, either way it would be exceedingly strong
Especially with dolch fmj now too
20 bullets of fmj, scope, precision stock, stripper clip magazine, combine that with mosin or nitro, I can only imagine the chaos that would be in high star
Please do something to add an anticheat or put a region lock in Eu servers ... sick to see Vac ban on profile each game with a russian flag ...
High ping does cause "weird things" to happen in game particularly with hit reg and server rewind some in favor of the aggressor (e.g. shotgun/melee pushes). It's not a sin to hold an unpopular opinion and I would not say it's misinformation as I've seen it firsthand playing on EU from US West.
The ping limitations are virtually non-existant in the game. Unless your backbone is bad you're not really limited at all by ping relative to where you play.
There is no advantage to playing with high ping. It's a myth. Having a higher ping is a clear disadvantage: https://youtu.be/fXEmbUkDkgo?si=YSJCN56sOJ7dYZPJ
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
... I've seen that before. I also don't want to seem argumentative so as in past I will agree to disagree with you. CryEngine netcode has always been a problem even in other titles such as MechWarrior Online.
There have been plenty of videos posted here showing the impact of high ping. It wouldn't be such a hot topic if it wasn't an actual thing.
Yeah that's not a valid reason...
people will absolutely believe wrong information when it makes them feel better
or they don't know another explanation
not just here, nor limited to gaming
all throughout history it's been that way
So a non-trivial portion of the community thinks ping is a problem. We bring it up. Walls of red text names pop in to tell us we're spraeding misinformation and/or bad info. Are you telling me that my experience playing this game doesn't matter? I mean .. seriously .. we want a good product, right?
Now i'm not trying to say ping does cause no issues what so ever
There is room for significant improvement in hunt when it comes to latency, hit reg, and server rewind.
nod
But a lot of people think it does things it'd not actually doing
Fair enough. Thanks for conversation.
Happy Holidays. I"m going back into the queue.
It's however still fair and important to provide feedback as a whole
however it's also important to keep in mind that the ones that know the actual behind the scenes stuff, are the devs - and here providing feedback where one for example blames ping for a problem it doesn't actually cause makes isolating and improoving the issue way harder
Happy holidays and good luck hunting
For example people at large keep blaming trading on ping - altho it only became so much more after the devs found and fixed an issue where the server invalidated perfectly fine shots if you died after having fired the hit already (basically bullets were deleted "mid air"), while hunt uses clientside hitreg with serverside validation, specifically because that system avoids most ping related issues.
The melee in this game needs a parry
If both people have their melees up, it should do damage to both parties but not kill either
It’s getting ridiculous, with how prevalent melee is- why not have a system in place that actually takes into account how two melees fight each other without it being a death sentence for both parties
You’re telling me, I wouldn’t be able to counter a bat swing with my Romero talon?
It’s a metal pipe for gods sake, it’d hurt tanking that bat but it wouldn’t kill me
Same with the guy with the bat, my talon wouldn’t go through his solid chunk of wood and carpentry screws in one blow but it’d be a bit of a push-
while i get where you come from, i think there's multiple potential issues
one would be readability and possibly ping - hunt wasn't exactly built with a deep melee system in mind
It’s not hard if it’s already client side
If they can accept the fuckery that occurs with bullets, they can accept the fuckery that goes with melee
and the other thing i see as am issue is balance, I wouldn't mind melee weapons having a way to parry and come out alive, A talon or bayonet tho? Those are already fully functioning guns with barely any downside, all the important upsides of a melee weapon, and then the option to survive a melee strike and have the ability to either shoot or melee back is too much IMO
They can figure it out
And no it really isn’t, and maybe they can weigh out what melee would do more damage in the parry
That way you can’t survive if you’re down a bit of health and have the weaker melee
Or can’t just continually parry
I'm very careful with "it's not hard" kind of claims, because if it was never meant to be like that a change like this could be really much work for ultimately a very low payoff
Fine, ultimately they have put a lot of melee emphasis in the game- they really should flesh it out
while yeah with all the new melee stuff they added melee is more prominent right now, i don't expect that to stick in the slightest
the Katana with the new trait for it is a cool novelty rn
and berserker makes people experiment with melee more than usual
but at least in my games (PC, usually EU) melee is still very much the weakest you could choose and thus rather rare
altho i could see that be diffrent on consoles as they were always more melee heavby
I'd love it if they did - however i'm very skeptical regarding the investment to return of doing actually deeper melee balance passes or mechanical changes
because of the work involved, an i think the usage is still very low if compared across all plattforms (I may be wrong however, that's just from my own very limited POV, of a PC player)
Still, it’d be worth it imo- since melee is extremely useable in console
It’d only be a benefit tbh, and add some unique counter play and combat technique to the game
I'm definitely for adding a little more depth to melee combat, but not sure a parry is the best way to do it
I don't think parry is the right choice when firearms are always the better option in almost every situation between experienced players.
With the way netcode works in this game I am not sure parry can be properly implemented.
Melee works on consoles not because it's good, but because aiming with sticks is hard
I think if someone manages to get into melee distance and kill you then they deserve it 100%. Why rob someone a kill when they manage to pull it off without getting gunned down?
Even if you meet another melee user there's still risk you or both of you will get shot at since most people don't go melee. You'll get shot at by their teammates while trying to pull out the parry and blocks in a melee combat situation with expanded mechanics. It won't fit the game really
Again, this is where I disagree- most people I face with a melee don’t end up killing me with a tool- besides on console melee isn’t as much of a disadvantage as you guys are making it out to be, even in higher MMR lobbies, I don’t see why melee has to be a 100% death sentence to both parties involved when both pull out a melee- like at that point you are playing not to win but to make sure the other party loses rather than actually win the fight/skirmish
It wouldn’t be robbing of a kill, it’d be engaging in an actual fight- besides, it can be tweaked- with non-melees causing a significant hit to health allowing for a follow up and let’s be honest, with how clunky setting up a heavy melee is with guns 90% of players wouldn’t have time to react to a melee anyways, so why not reward those who have the ability to fight and think about counter attacks rather than
“I see you have a bat, I have a talon, let’s trade.”
“I see you have a bat, I have a talon, let’s trade.”
I use melee often and I do not feel that it is doomed to a kill-trade if they have a bat...
Maybe you are making yourself too easy a target?
In 99% of every fight I’ve seen with melee weapons beyond tools, it’s been a trade
Be it via spectator, third partying, personal experience
Very rarely do I see a bayonet kill a machete or swinging weapon and survive due to the range
Same for bomblance
And it’s not just Bats
Ill be honest. I don't believe you.
You don’t have to believe me, I don’t need to prove my experiences- but they do shape my perspective and I believe that’s something important to explain my positioning
Yes, minus the hand tools because I have gotten into maybe 10 hand to hand tool situations
When I go in for a melee kill and see them pull out their gun I feel trepidation. When I see them pull out a melee weapon I think to myself, NICE! I have a better chance now.
Just to show you how our impressions of the melee system contrast...
I think you are doing it wrong.
Just got disconnected from a game.
@unreal adder The game is still made with two players in mind. After more than five years, it would take massive rework to remove that, down to the map design. With teams of four, you'd only have two opponent teams on the map, so two PvP fights in total happening throughout the whole match.
I see them pull out a gun at close range- if it’s a non ohk gun, I’m happy, chances are I’ll tank the hit for a kill
If it’s Ohk gun, I get scared but chances are if I’m close enough I might get it or if they miss they’re fucked
If it’s a ohk melee, I think “well fuck, time to trade”
So, a little more nuance than that but that’s all my experience
I don’t think I’m doing it wrong, I just think we have been given two completely different life paths in this game
Especially with pc vs console
@timber ember
#game-ideas message
I agree with you! it annoying to play against a 3 star with 4 kd, when i am a 4 star with 1 kd
doesnt make any sense
I didnt think it possible but the 3 events running back to back has made me sick of playing hunt and it now feels like work. Pls take a few months off these events after this one. And stop charging us out the butt too. 3 events plus all these skins, omg, go web3 if you wanna charge this much for all this stuff.
i live in singapore why am i getting better ping in oce than asia? havent played since 2021 but i dont remember having this issue
why am i getting kicked from match when mission begins
error is error code 0×7111
@novel pecan In the past there were fireworks that could be set off on night maps.
But just as general advice, seasonal events should be suggested a few months in advance since it takes a lot of time to prepare such things
help
When are we getting an actual region lock, bc calling a ping lock is not a region lock( its ok if there is one europian and 2 asian guys but not only 3 asain guys cuz there just ping abusing)
@kindred wedge you do know you can just make it different keys so it won't interfere with one another?
thats a good idea, however, I'd appreciate a priority that when i see "press F to stop bleeding" - I'd actually stop the bleeding and not pick up an item.
that being said, your idea can help with my current situation. Where it to be convenient I shall stick to it.
It is convenient, i am using different buttons for that
It's kinda like a small tip that makes hunters into good hunters
Would definitely take time to adjust, I will try it nonetheless.
Do have a good luck
no tip will make me a good hunter, dont you worry.
You can't know that if you aren't a good hunter yet
@prime ibex A flamethrower gauntlet would be cool as hell, but I'm not sure it fits Hunt's lore or gameplay.
@ionic glen #game-ideas message Cool idea!
Thanks! Not sure if I'd want it to be in the permanent rotation, but might be fun for a temporary event.
@high bridge You in luck fella
oh dang fr?
#game-ideas message tbh one of the first decent ideas to change new hunters, i still think new hunters are fine but, if they wanted to do something similar to this, i think it would be ok
i would rather them just give a lesser percent of perk points tho, and just for the "op, big" traits too. like for example it would affect stuff like fanning, doctor, quartermaster, but not cheaper, yet still loadout defining things like rifles having iron eye, lever actions having leverring, etc.
i think it is a very good thing that new hunters have "loadouts" that are actually perked properly, and if they lose that, i think cheap hunters will go back to being shit LOL
tbh qm is like, my biggest problem. you would still find hunters with doctor, fanning, etc before and that was fine imo, but quartermaster being so common allows for some... bad loadouts ive seen on fresh hunters
fr fr
i might have to start using the dolch more
@teal gull #game-ideas message
Why is it when I google "agent orange" the results I get are about what seems to be a bioweapon that was used in Vietnam? Did you mean something else?
A weapon used to remove the leaves from plants to make it harder to hide. The suggestion is to prevent people from setting up ambushes in Hunt.
Fix the server hit registration. You have added so much spam to the game that it is absolute garbage to not have hit rego when using skill guns.
how many people gotta tell these devs about headsman before they fix it and add an even worse skin
100% bro, the devs just don't care about any kind of balance. Even reduced the price of the dolch and gave it bleed ammo. Games just a full casual fest where skill means not much.
Just got out a match,
I was on 5/5/6
Enemy team 1 was 3/4/5
Enemy team 2 was 4/4/5
How was this fair lol
cant play hunt for almost 3 days :(
We need a medium and compact ammo only lobby
Regular medium and compact
@whole ridge The "trade window" is not 800ms, in the sense a dead guy can shoot you up to 800ms after their death, even if it's usually missunderstood as such.
The 800ms is the maximum amount of time the server will validate info sent to it.
that however doesn't meant that all info that's "younger" than 800ms is automatically validated and thus leads to a trade
basically after a shot's information has passed the check it's no older than 800ms, it still needs to pass other checks, like should it have hit based on the client and servers states, or could the person have shot to beginn with because they were still alive.
the scenario the 800 ms are more relevant aren't actually trades (where the shot could easily be invalidated due to the shooter dying serverside) but the "dying behind walls" scenarios.
There what happen is on your client you walk up to a corner and go behind a wall on your screen, for a high ping player however, they might see you appear in the open 800ms later than you did on the server (so 800ms+ half your ping on your screen), but also see you dissappear behind the corner 800 ms later than on the server. Basically they see the exact thing that happened 800 ms in the past, if they now dome you on their screen before you can make it behind the wall, that information will travel to the server which takes 800 ms in this example. Then if the server validates it (deems players positions and other factors okay, and the info is no older than 800 ms) it sends the info that you died to your client, which takes half your ping in ms, so to you it appears as if you "got shot [800 + half your ping ms] after you reached cover.
So all else being equal, you're only exposed for the same amount of time as you would have been anyway, they can't react quicker to what they can't see, and people complaining about ping abuse is a skill issue?
I find it interesting that ping abuse is such a widespread belief amongst some segments of the player base, but I've not yet seen anyone adequately explain how it benefits the person with the dogshit ping.
Yes they don't see you any longer or get more time to react, by the nature of ping any information is delayed.
so if people claim a ping of 400 ms lets you see people for 400mss more they are dead wrong, because the guy with high ping also sees others peek with a 400 ms delay
Well, there is certain things that ping discrepancy affects
I'm all ears. Genuinely. I am asking in good faith how having a bad ping could give you an advantage.
the issue is many games do things slightly diffrent - if a game for example uses peer to peer or has no serverside validation ping abuse can be a thing
However Hunt does use serverside validation and dedicated servers
then there's allso diffrences in validation strategies - and projectile mechanics
with hitscan trades are basically nonexistent mechanically, with a projectile based system it's a perfectly normal thing
I'm currently finding the video, but there is layer to the high ping issue that, in theory it favors the low ping player, but only until a certain threshold, if they have really good reaction time.
If you go beyond that threshold, it favors the high pinger for a certain threshold.
and we don't exactly know what the validation process in Hunt looks like
I mean in reality, if two people are aiming rifles at each other, there's every possibility that they could kill each other. So it's realistic in that sense rather than choosing a "winner".
I mean yeah kinda
@light cloak@kindred wedge if you're playing on PC, you can change interact and heal actions to be seperate keys
This is what i did to avoid the issue of grabbing an item when burning or bleeding
@subtle lichen Found the quote:
So I think that, in most situations, low ping gives a distinct advantage. Your faster communication with the server can preempt a laggy players actions, and a laggy player's advantage of being able to move without being seen (for a short time) is nullified by his inability to affect a non-laggy player until the server receives and synchronizes the information. However, there are almost certainly situations where this would not hold.
High ping means your PC communicates more slowly with the server. A ping of 200 means your PC takes 0.1s to communicate with the server (ping is round-trip time). A ping of 40 means it takes 0.02s.
So a laggy player sends his info to the server. The server receives it in roughly half of his ping time. He runs around a corner; 0.1s later the server receives that info.
So the first part i get, if you react fast enough you can get your info to the server faster than the low ping player
the second part is what i'm saying - altho i'd be interedsted in them giving an example for whan that won't hold up
i'm certain there are games where it won't hold up, but most games would likely make sure that doesn't happen
The biggest downside of high ping players are they will die a lot in cases where they thought they had turned a corner, but the rest of the server still sees them in the open.
yeah it's the mirror effect of them getting killshots on people who think they're in cover
And to clear up, a high ping player will never get you "around the corner", so if you with lower ping turns a corner, they can't get a free shot on you due to their high ping.
yeah, it's just a matter of perspective
there is one edgecase where the idea of high ping player being able to shoot you before they appear on your screen comes from
and it's also a matter of perspective
So it high ping ain't an advantage in general, it doesn't take a deep dive into the corners of the internet to figure that out, just look at pro-players, they aim for low ping.
But the issue is that high ping can create a peekers advantage and that is more felt in a "non-high skill" enviorment where players doesn't have a perfect reaction time.
But rolling high ping to hope that sometimes you win the peek fights is not worth the downsides of dying behind cover.
Or trade more often, bc you shoot them, but they then shoot back at you.
found it
0:00 Common misconceptions
1:04 Introduction
Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch
Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...
this is in general to CS specific to be applied to hunt
but the timestamp i marked shows how the delay with high ping can lead to seemingly dying around corners before the enemy is visible
Yes
which isn't really an advantage, but really unfortunate set of events
Basically, the tl:dr is that ping should in general tried to be kept low for everyone.
Hence why I don't think would be too unwarranted to lower the ping limited a little more, 225m/s is a little too steep.
yeah the difficulty is that reducing ping limits more may lock people out of searching in more populated regions for better Matchmaking
I can see why Ping diffrences can feel bad and if you don't know what happens, even downright unfair
but at the same timelocking people more into smaller regions limits what the matchmaker can do in terms of balanced matchmaking
Well, you can argue that stems from a ouroboros of "there is no-one in my region bc everyone play in this region instead, so therefore I'm also gonna switch region".
a tradeoff where i personally have to trust the devs to interpret the data right
Just think lowering it to 125m/s would be healthy, I can compromise down to 150m/s, you can still move a region over, but now twice over as we can rn.
i personally don't see an issue with mooving regions twice over
because with the infos i have currently ping doesn't provide an advatage what so ever, however joining a higher populated region can improove matchmaking for you
and because of that i don't really care about dying behind a wall every now and then because i know there was no unfairt advantage involved
I however get when some people really don't enjoy that
Look at my selection, I would be locked out of 3 regions if it got lowered to 150m/s, but still have good options of 3 regions.
Ofc I'm Europe, so it gives more options to me, but most people would have access to 3'ish regions with 150m/s.
that's why i trust in the devs ability to balance that out for the greater good
from the standpoint of a player with good internet in region with lots of servers nearby - sure
but there's regions which don't even have any server balow 150ms ping
either due to distance
or bad cnnection
South africa at large has no server closer than 150ms for example
and i know peeps from texas that can't connect to any server below 150ms
And they ofc should get to nearest lowest, but still, why should I have the option to pick South America?
There is legit no reason for me to be able to pick that
yedah but that means you limit those people to potentially bad matchmaking just because some others don't want to deal with an untimately fair, albeit a bit bad feeling situation
and that's the part i disagree with
But that was I said about the ouroboros of "no one plays on my server, so I have to play on other servers, so therefore no one plays on my server"
Otherwise I couldn't see why Crytek would keep "empty servers" running
I see what you mean, bvut even if you lock people into their servers they will still naturally have far lower populations than if they would search in another region.
and then there's also the concept of "prime time"
a servers population ma ybe sufficient for okay Matchmaking during prime time
but maybe you have a job with atypical work times
like working nightshift etc, so your regions primetime doesn't coincide with your scedule
then it might be massively beneficial to search somewhere where it is prime time, or closer to it
I might be a little old school and see that ain't an issue.
Because 100% availability ain't something I assume.
Even EU hunt gets quite in the witching hours during weekdays and that is fine.
yeah that's just people setting diffrent priorities
i personally think accessability should be ranked higher than comfort
That's not to say one should avoid comfort ofc
Not at a impactful cost of others.
I don't think it is fair 1 person can potentially lower the quality of a whole server for their convenience.
i'd love it if regions were populated enough for a lower ping limit
altho that's the devs call to make - i lack too many infos regarding that
Well they don't anymore
avoiding people with high ping dropping the entire server quality was the purpose of the 225 ms ping
that's why the limit is at that specific value, because they found below that value it's not really happening anymore
For sure, but I also ain't feeling I'm unreasonable in my wishes, I'm asking for 125-150m/s limit, not total server locking.
Besides, you can still get invited to play with friends as we can currently.
oh i don't think your wishes are unreasonable either
we both have a rather limited POV here where we argue from
that's why i emphasize that's the devs call to make
if they decided to announce tomorrow they lower the limit because the numbers allow it, i'd not be mad at all
I think it is fair to say that Devs, of any game, not always makes the right calls.
And it is important to challenge calls. Especially when Devs stated that 225m/s was just the initially limit, but they would look into it and adjust down the line.
I'm likely too forgiving about the scenario, as i have a very high frustration tolerance regarding ping related stuff
yeah Devs certainly don't always make the right calls.
But what they said doesn't mean they will definetly reduce the limit down the line, it means they continue to monitor what the measure did, and if they have to adjust it even more for it to have the desired effect, but if the desired effect is achieved already and it stays like that they don't really need to adjust it further later on.
at least that's what this communicates to me
Basically saying: "Hey that's our starting point - lets see if it does it's job or we adjust it down the line if neccessary"
For sure, but then they should say something.
it is like they said "we gonna looking into headsman/reptillian skin" 3 years ago.
Just give a pulse or data would be nice.
Like "after the limit implementation we've seen players have shuffled into the servers and this is how the population is laid out"
while from an invested players point of view i agree
but then again i also would be very careful with releasing data because we see so much of it missunderstood and missinterpreted
like literally a tad bit up i explain for the umpteenth time that the 800ms are not the "trade window" but an ultimatum for any information to be validated at all
two very diffrent things that are still frequently missquoted or missunderstood
Sure, but honestly that is a case of there always will be bad actors
yeah, but that's stuff that creates potential issues, because that's not neccessarily limited to a few community members
for example the ping abuse stuff has been popularized and almost flat out spread as missinformation by multiple content creators (Not even limited to hunt at all)
not gonna call any names of, but that can easily propagate large emounts of wrong information
and TBH i don't have enough experience with managing a community to judge how helpful vs potentially harmful it is to post such information openly, so i personally would always be on the more cautious side
Well, misinformation is easier to spread when there is no data to refute.
Bc we get no data, then bad actors have more claims to make.
Like PUBG just did a month of weekly ban reports
especially with ping abuse there's tonns of great information to proove the counter point
Sure it might looks bad that there is a lot of a cheaters and what not, but it have been recived well by the community bc it gives insight that the studio is doing something.
yet it's still an extremely populat thing to complain about
People complains about cheaters yes, but it tends only to be an issue when it doesn't feel like cheaters is dealt with.
or other bad actors.
hard to say - i'm very certain there can be other counter examples found too (on top of the ping abuse one).
Personally i'd love more data, but i can't really blame anyone at crytek for not handing it out either seeing how missinformation is rapidly spread sometimes despite facts being out there, or stuff simply being missunderstood en masse
Again, for me loops around to the case there will always be faith actors, data presented or not.
But with data people can at least dispute stupid claims
and for me it loops back to that doesn't always work...
Case in point, the Ping abuse discussions, disprooven countless times still tonns of missinformation around (often even people missinterpreting the informations that are given and making it seem like proof to those that don't understand better) or the 800 ms debate
so it's a matter of weighing the good in the info vs the potential issues and release or don#t accordingly
Well, as I provided info about it, there are cases where high ping benefits the player.
@storm tangle watch out people are getting warnings for speaking the truth
Hi Crytek and others,
I would like to make a suggestion to make the game more enjoyable and less of a walking simulator where you can easily play 3 games without facing any enemy player:
-
Remove or strongly reduce 2 bounty maps for trios (Rotjaw could be the secondary boss, otherwise there should be single bounty)
-
Make a script or something, whenever there are two bounties (regardless of duo or trio mode) the bounties cannot spawn in the furthest corner compared to each other, so that nobody can contest both bounties and the server gets divided in 2 parts... There should be a maximum limit how far the two bounties can spawn away from each other.
-
There should be a script which does not allow a team to spawn on a bounty with an extraction point on it. It just happens way too many times, that enemy spawns on Catfish with boss and extraction point, while we spawn on Scupper Lake and we never reach them, they just extract with the bounty
-
I think the chances of spawning right on the boss should also be reduced. It is just not fun when you are picking up the first clue and there is a team already banishing the boss on the other side of the map. The walking simulator begins again...
Otherwise very cool game, but im getting very tired of these issues after playing a lot of trio matches. PLEASE fix or tweak these points!
#game-ideas message @edgy sparrow while i understand that this can be a good and useful addition to the game, IMO it probably will make default variant of weapons not viable at all, especially on weapons like Uppercut, Springfield, Lebel, Vetterli(Basically all weapons with optics mounted out of way of ironsights).
Just wanna point out if you make it a rule that a bounty cannot spawn next to an extraction, that gives a lot of information where the bounty will be before the round even starts :)
Also no matter what, banishment takes long enough that you can get to the boss lair before it is done no matter where on the map you are
Then i would suggest reducing the chances
@turbid hound I think the price of scoped weapons could be increased, also the scope is taking a big chank of the screen away.
it's not like it happens every other game.
and lessening chances won't change the deal in a slightest i think
Or just make it impossible for the boss to spawn next to an extraction, but only spawn extraction in when the banishing of the boss begins.
That mean you always have to move at least one compound over.
Just make it a rich gets richer benefit.
People who can pay for utility gets better weapons and struggling players gets less options.
Think it is a fine balance that you commit to scopes with apature sights being "worse scopes" with the upside of utility.
Pricing is not the best way of balancing things, as we all know here. And ability to carry the power of optics alongside with ironsights is too much of a good deal for the said weapons i think.
also makes aperture not worth it at all, yes
and i like apertures
I think it is well balanced. I price increase of scoped variants, loosing the ability to switch between ammo types, having a big scope in the middle of the screen, needing to unlock the scoped variant and also maybe removing Spitzer ammo finaly. I realy prefer the regual Martiny other the Ironsight. Being able to see more is way more important for me
I love the game for all the interactions you have. The unique weapon reloads, that you need to know which weapon needs bullet grabber, inspecting the gun, the melee attacks. I realy think this would be a right direction into more interaction with the world (weapons)
taking away ability to switch ammo types will affect literally three weapons
cluttering the view is a problem, but is a big problem only for certain weapons, and i still think that obstruction of view is not a big enough of a disadvantage for it to be well balanced(or on the other hand it could me too much of a problem for it to be worth using)
This is not big enough a downside for people to wish to be able to do it :p
I would like to see it implemented maybe on the less liked/played weapons. Springfield 1866 Compact Deadeye, WInfield M1873C Marksman and Vetterli Deadeye would be great testobjects besides the Springfield 1866 Marksman
@worn pollen The devs won't give a shit what happens on the streamers stream.
No need to make a case here. They won't bann just like that.
thanks man! I mean, i know he has connections to some crytek employees, but they should be clever enough not to blindly ban who he wants banned. Still a little scared for my 5k hours account...
Scopes are incredibly strong, and create majorly asymmetrical encounters and borderline unchallengeable fights. The benefits of brining a scope are massive, and your ability to fight at close range isn't even meaningfully limited because the game is full of incredibly potent close~mid range 1 and 2 slot weapons.
Playing a scope lets you leverage an often insurmountable advantage, where the only valid option for other players is "just don't fight". There is absolutely no reason why the drawbacks for playing a scoped weapon ought to be removed or lessened.
The only consideration along these lines that makes any sense is the ability to remove your scope a single time at the start of a match if you queue into a night/fog map, simply leaving you with irons. Hot swapping between scoped and unscoped is outrageously goofy
The most ideal solution is to allow players to set up a loadout and a "fallback loadout" which can be swapped to on spawn if the weather or map heavily disfavors their loadout. This way you keep the element of commitment and choice, since both loadouts need to be set up prior to getting into the match, while not punishing niche or risky loadouts and making players feel punished for RNG
Had a streamer call us stream snipers aswell, even tho we died to them not knowing they were behind. Because my teammate recognised the name.
I realy need to say that I allmost never die to snipers. After the unlocksystem rework and the nerfed weapons I could see weapons getting a rework of that kind. The game isn’t that balanced anymore with all the special ammo anymore so why not test it
@toxic dirge There was never any promise to lock regions. On the contrary, the devs have always emphasises that they do not want to prevent players from playing with friends from other regions as the Hunt community is very international.
The ping restriction is entirely for technical reasons, not because of the "ping abuse" myth or anything.
Why not test adding AR15s and helicopters ._.
You don't need to test everything, some things have inherent, obvious drawbacks that may disqualify them from being a good fit for a game
Removing or heavily reducing the single largest balancing factor in an already extremely strong set of weapons that already create highly problematic gameplay doesn't... need to be tested...
that is crazy i realy think that a Springfield or a Martiny Herny that could switch between a iron sight or a scope wont break the game. I had like 3 or 4 games where a snipersolo with necro was sitting in the church tower or the trainstation tower with a sniper all the round. Most people play shotgun or middle range. Also having action instead of empty lobbies is a priority for me
@queen jungle Saw your feedback about intentional deranking, and while I'm sure that does happen, I believe that most of the time, it is not intentional. For example, I am typically a high 5 star to low 6 star. However, if I have a bad day or two, I suddenly lose a very drastic amount of mmr. Especially if I die to a three or four star unluckily once or twice. I don't think many people are intentionally deranking, just that Hunt's mmr system is quite flawed.
This also happens with my friends who sit at similar average mmr as me
having action instead of empty lobbies is a priority for me
I totally agree, and I feel bad players often gravitate towards scopes because they're just afraid of risk in general.
Good players with scopes aren't hiding, they're leveraging their advantage as strongly as possible. It's this demographic that makes the idea worrisome; if a player can maximize the advantages with scopes and then transition into leveraging their high skill in close~mid range fights, you've created a set of loadouts that can be abused to a very very high degree
Yeah, maybe giving the Nagant precision deadeye the ability ot take off it's scope wont break the game, but this would be a major exception rather than the rule
@late quartz I think this would be great oportunity to start balancing the weapons again after they screw the special ammo up. Adding the abiliy to use iron sights on scoped guns that arent in user anymore would be great. I mean the Springfield is/was a great beginner weapon but after the unlock rework nobody is playing it anymore same goes with the martiny. These 2 weapons together with the double action Nagant were only in use for the first 15lvls. So adding a buff to them would be great. If not then they should add simular to other games a timerban for leaving the match early
Scoped weapons do not need buffs period. If certain weapons need buffs because of powercreep or loss of a niche due to homegenization, there are solutions that don't involve buffing one of the two most problematic, widely disliked classes of weapons in the game
I am a player who allways is going for the action no matter if I hold bounty or not. Farming money is useless and the only reason I like playing the game is the gunfights. So a big downside is that there are scared people who choose a sniper and wont interact in any gunfight.
I agree that special ammo being given out too liberally is a problem
But that's not a scoped weapon problem
whot do you think about spitzer
I totally agree, people not pushing or leaving the game because they picked a scope sucks and I totally think that's something that should be addressed, but not by buffing scopes
I don't really think spitzer has that significant of an impact on the game.
yeah ok maybe they could add it to deadeye variants atleast : )
i think that spitzer should be removed cause it doesnt make you choose the benefit you want. You just get both
Deadeyes definitely got hit by the scoped move speed nerf hardest, and they basically have no reason to exist because the zoom level is too low to let you play meaningfully different than normal and the move speed reduction too great to function in its optmal ranges
I'd just remove or reduce the move speed reduction for deadeye first and see how it goes
because prior to that change they were in what I thought was a good spot
I just started using scoped variants and need to say that I dislike all of if Apeture, Deadeye, Marksman or Sniper. Maybe they could remove them completly and make it a in Game upgrade at the workbench
It doesn't have particularly meaningful drawbacks, sure, but neither does HV and I don't find HV problematic. I think it's more an opportunity cost thing and I don't necessarily mind if special ammo is a straight upgrade over normal ammo, as long as it's still not a straight upgrade over other special ammo types.
Ammo scarcity and lack of consistent restocks will always be a meaningful drawback, so if HV or Spitzer carry no direct statistical drawbacks they may still be balanced.
Particularly since spitzer is only on long ammo, where you get 1~2 ammo per restock, having fewer opportunities to get your ammo back is a serious drawback
Yeah you are right with that but still there are ammo boxes. And I like about the game that everything has a plus and minus and spitzer doesnt. Maybe it is abit hypocritcal to want that scoped variants have the option for ironsights at the same time when I want Spitzer to be removed but I kinda feel it is still more balanced. Out of 20 Games I maybe get 1 or 2 times get killed by a sniper and even though I hate the playstyle I wouldnt say it is a problem at all.
All that said, if they nerfed or removed Spitzer I wouldn't care, as I say I don't think it's got a very big impact on the game and the only niche it fills is one that I feel probably does the game harm with no benefit sooooo
I just think the default "you don't get a lot of ammo" drawback is enough to make it reasonable
When the alternative ammo types are usually going to have much more meaningful benefits in the majority of situations
I think that they still should try to implement the system. Making Marksman and Sniper variants double the price then the regular weapon and then we will see how often someone will pick a Sniper. The Nitro is one hit and still nobody is using it. All the interaction with the weapon is so great in this game and I would like to see more of that switching from scope to ironsight, jamming while using fanning or leathering, removing a bayonet or more unique reloads.
@golden cloak The devs have previously stated that loadout commitment plays an important role, meaning that if you choose a scoped rifle, you willingly take the risk of ending up on a fog map and being at a disadvantage until you can swap your gun with one you found in the world or on a hunter.
Personally, I think players extracting because their loadout gamble didn't work out just shows lack of confidence in their own skills since rather than facing a challenge those people choose to leave.
Naw I agree. Gotta commit with what you bring or get out. And if they change that i want heavy requirements for them to do so.
Sometimes you gotta make sacrifices in your ideal design to account for player behavior.
As far as I'm concerned, there isn't any better way to address this problem of people leaving early without cheapening more important parts of the game's design (ambiguous victory states, leaving due to gains other than bounty etc. or to just cut your losses).
If players were forced to stay and use their loadout, whatever, but forcing players to stay would be more harmful to the game than just encouraging players to feel comfortable playing out of match
Selling it off as a "skill issue" may be true, but the reality is that players have skill issues, and you have to make sure that your game's design accounts for that and encourages healthy play in spite of low confidence
I'm not suggesting to force players to stay. Being able to extract at any point in the game for any reason is an important feature of Hunt.
I know, that's my point
Players leaving off spawn is bad for the game
Weather and time of day is highly controversial for this reason, and something should be done to address this rather than just going "skill issue" or removing rain/fog/night
Giving players the ability to prebuild a loadout in case they get a weather or ToD that doesn't favor them still forces them to commit to a choice before hand, it just allows players to feel like they aren't getting screwed by RNG off the bat
Does it reduce the amount of commitment? Yeah it totally does, but at the same time this is in large part a result of the Devs removing set contracts and removing players' ability to build a loadout based on the time of day and weather before hand
Pump BIG terminus 5m center mass -18 hp 6% Hit, maybe time to fix your game at this point XD
@queen jungle it's not just extracting is ruining the game. I don't love night but I stay push even if I know they have shotguns. It is a skill issue, long and medium ammo work closer as well. People are to afraid to actually play the game. Just allowing people to extract is just bad no xp and coasts 100 health points. Yeah that would suck for rain maps but it does force people to play not just go in level up hunters and weapons.
@analog willow awesome experience lol that’s great
how exactly did Hunt get away with not having a proper team chat option for this long
Because Crytek is weird lol

I hope Crytek will address the main issues I have with the game and those are really not that many. Changing something that less people leave early; balanced economy and weaponsuse. This became an issue after unlocksystemrework this update and by adding special ammo to every gun. This makes other not viable anymore. Other things like menu management or loadouts with healthchunks should also come soon. The menu is … I just don’t know what to say about it
This game is still the best fps I played in years but there is still many smaller things that should be changed
why is my region (EU) full of asian players? Or to ask other way - On which servers i can play without being punished for playing fair?
Just trying to understand, how do you feel you're being punished for playing fair?
sorry been busy and forgot to respond to this. im more referring to the act of spinning the cylinder to begin with, your Hunter only spins the cylinder if you didnt complete a reload. in all reality, all you need to do is pull the hammer back and it will rotate the cylinder, no need for a lengthy animation
If hunter spinned cylinder to begin partial reload, and reload was interrupted before cylinder is full then spin is needed to position empty chambers at the end of the cycle to prevent situation when there is 2 bullets 2 empty and 2 more bullets
there is no animations for the sake of it iirc, with maybe exception of Dolch(and thats ok) and new reworked flashbang
if i cancel a reload, there was no cylinder spun. if you have a revolver in your hand, you dont spin the cylinder to reload it. and if you only load 1 bullet, you dont spin the cylinder to get the unfired rounds to line back up with the barrel like youre saying. its all done for the cool western feel. In reality you really shouldnt ever spin your revolver. peening becomes a big issue, misaligned timer and what have you. Just feels weird to spin the gun twice for 1 bullet. and you can even cancel the spin by pushing a melee button and you fire it like normal. which implies that its more of a cool looking animation that becomes detrimental if im getting pushed and need to swap
its not a huge issue, was just getting frustrated at it
You don't have to spin to reload one shot cartridge, that's right, but can be explained by hunter not keeping count of shots they made. Also consistency.
If you cancel reload hunter does not spins cylinder if it wasn't touched. The way it is in game looks kinda silly, but it's a game in the end of a day, let it be.
It's not done for the cool western feel, in reality if you shot 2 bullets out of revolver, to make cylinder full or "full"(if we speak about proper 5 round load), you gonna havve to rotate cylinder by hand to make everything align. The way hunters spin them cylinders made specifically to make reload faster
i even checked it in the game right now for you
also, hunters not really humans anymore, so a bit of woodoo magik is in place
Pretty sure it was added as a nerf long ago originally.
Revolvers and fanning used to go crazy
many revolvers in hunt use a fixed cylinder, which requires manual indexing of the cylinder on a partial reload, because you need to get an empty chamber in front of the loading gate, and if you wanna shoot you ideally want the "first" full chamber in front of the chamber followed by the remaining full ones, so you can for example shoot 3 times, and not shoot once, click empty 3 times and then shoot the remaining two.
The manual indexing is simplified by the spinning animation
if everytime you should manually index to the right chamber which may be turning the cylinder more or less depending on the guns state, you just play a spinning animation that is basically universal for all guns that need an animation for manual indexig, that saves a lot of time and work in terms of animating the entire thing.
even tho yes, spinning it wildly would not make any sense realistically
@edgy sparrow Hunt already repurposed gun oil in replacing the old blue print.
Gives you one weapon unlock on what you are holding.
Blue prints now give you three random unlocks. It’s great.
I posted the idea of having a "block revive" button when you are dead. I think that this would be a solution to the situations where randoms deplete your healthbar by necroing you in a position where you will just die immediately. I don't see any problems this would create, so if anyone has an idea for any negative affects this could have I would love to hear them.
Would be a better fit for the suggestions channel than the feedback channel
you're right. moved it over there
iirc the devs have said they're considering (or in the process of) adding voice chat for teams.
I feel like allowing players to just talk to their teammates would solve this and many other issues
servers has been fixed as of today i think, seems that the issue isnt on my side
@civic folio Likely mixing up with free loadout slots, not the first person to do that
thanks
@midnight wolf One is enough, thank you very much
@crystal plume I don't think it is. Since nothing is being done to fix the matchmaking.
We think it is
I definitely wish that this discord had a more formalized feedback system
No feedback spam is one thing but the amount of just incoherent bitching and blabbing about x y z bad thing happened to me so I'm gonna complain is rampant in this discord
I would love to see it take a similar approach to another discord I'm in, where the "feedback chat", comparable to this channel, would be where all of the suggestions and feedback go, then use reactions to determine actual sensible posts from the muck, and send posts with like 5-10 reactions on them into a channel for all + the devs to look at
@shy tulip #game-ideas message Your zealotry is slightly frightening, but I gave you a thumbs up because I like the idea. Minus points for not calling it nipple steel though.
Fair enough
@short silo #game-ideas message Grenades have existed long before the Mills Bomb was invented. The modern frag grenade as we understand it is from WWI admittedly, but grenades in general go all the way back to before gunpowder was even a thing.
Sure but we are talking about frag grenades. So if they are old grenades they should act like dinamite and not put you also in bleed
I think a bit of creative liberty can be taken given that there's a fully automatic Mosin in game tbf.
If we're going to get pedantic about things, I'd say that lightbulbs would unlikely to have been used somewhere as rural as the bayou. They only really cam into widespread usage in the early 20th century.
Not a period roleplaying game, not 100% historically accurate, literally has swap magic
^
To add to this, Hunt doesn't just have things that were ahead of its time technologically, it has things we don't even have now like fully functioning prosthetic hands.
there comes a point where realism takes away the fun of a game
that and history is different in that timeline. magic exists and people are more inventive to deal with the infection and all that
@short silo very good point about frags not being invented until 1915. I raised an eyebrow realizing the same thing but I guess they aren't giving it up.
They should, like Fortnite when they realize that a weapon isn't good for the game (too OP) they don't mind to quit it. So Crytek should don't bother on quiting the frag
The game handwaves a lot of things as "experiment" / "prototype"
The implication being someone was crazy enough to hodge it in the bayou and then it got used in a war
See : avtomat, vetterli cyclone
Even the romero alamo is anachronistic
Is your problem with the frag-bomb that it's anachronistic or that you think it's too strong? If it's the former, it's already been well explained that Hunt features an alternate history universe with a differing stage of technological development for its time. If it's the latter, perhaps rephrase your suggestion.
Frag is just too strong as it is, wouldn’t mind it getting the flash bomb treatment
You mean absolutely nerfed to the point of near uselessness?
Are frags not good for the game in terms of bunker breaking? Helping to stop people from just holing up in a building for too long?
Frags don’t stop that, dynamite is the one that opens up actual holes in defense
Now, frags have the highest kill radius matching a BDB (more since bulwark doesn’t apply to frags tbh), can be thrown as far as a single stick of dynamite, always applies heavy bleeding regardless of damage, and is relatively affordable- also can be looted- whilst also penning some materials
Yeah, that’d be nice since I don’t think they should’ve been in the game anyways when we have dynamite- but the skins are here so- next best thing
Besides, people aren’t bringing in multiple dynamites on average- it’s usually 2x frags as the classic consumable pair for a reason
They are just that much stronger than the other options
Frags are definitely too strong in a vague general sense, but I am 100% in agreement with Looper here.
Frags are overpowered not insofar as the effect they have in combat is too great, but that they're far too powerful in comparison to other similar tools.
They're "unbalanced" in a comparative sense, but not in an absolute power sense; frags should not be so much better than dynamite, but the absolute power level of explosive consumables should not be reduced.
The current meta lends itself far too heavily towards passivity and punishing risk, the flash nerf has had a major negative effect on the game by deepening the roots of that trend (in my observation at least).
Nerfing or removing frags would simply push the game further into a wholistic state of imbalance by removing yet another tool from players' already limited arsenal of aggressive playmaking options
Generally I think nerfs are better than buffs for games, I think if one thing is better than everything else it should be nerfed rather than everything else being buffed, but in this case I think the repercussions of nerfing frags would be wholly negative, and we'd benefit more from making dynamite more appealing in some way
I think removing bulwark would be a pretty good start
Yeah Im in agreement with bulwark getting removed since it just negates every nerf that they apply to stuff like increased self damage for explosive crossbows
@analog willow Just wanna give a little insight to your wish for "pick and choose challenges", that was the old challenges/quest system and it sucked really hard haha :v
Think applying bulwark to frags would be more healthy.
Even if you don't die from a dynamite, it is still a lot of damage and have forced you to move.
Hi ! Does anyone know what the server locations are for each region?
That said and argument that I agree with by the removal of bulwark is that it is kinda trait that you cannot play around bc you wont know if your opponent have it before it is too late.
Hey, we have a #game-questions channel for such questions, that said, no worries, not gonna get banned for asking here or anything haha
To answer your question, we don't know the exact location of the servers, but the server regions are:
- Europe
- Russia
- Asia
- Ociana
- North America West
- North Amercia East
- South America
Yeah, I kind of hate invisible damage reduction in games
Looking at you too, hornskin
It is okay if it is conveyed as it happens, like how in Apex all shields are color coded, so you know how much you need to chew thru, but it ain't something you know beforehand.
Or if you can just by looking at the character obtain the information, like in Tarkov you can see what armor people are wearing.
There could be an unique sound trigger for bulwark I guess?
Who the fuck is out here thinking a Slate needs a Swift Version
would be a yummy automosin type beat
you know what i dont know what i meant when i wrote that. please disregard
I dunno, I don't even really like that system with apex. Obviously its better than what bulwark is, but even if bulwark played a sound if it got used, you still ised up a consumable unnecessarily.
Especially if you're using a bomblance, and they have bulwark. You would've been better off just switching to your secondary.
I think bulwark and hornskin just need to go
That could work tbh
Yes and no, still forced people to move and take a good chunk of damage.
That said, bomblance is an unique issue bc it kinda doesn't have a good follow up
how about fixing the downed audio bug thats been around since last event
Using bomblance harpoons in PvP is probably just a mistake. I'm not really sure it's a significant balance issue since it's so clearly geared towards PvE, especially now that steel balls exist
Granted, grand scheme of things i agree that non-telegraphed damage reduction traits are toxic and shouldn't really exist
I absolutely think that status effects etc. should be telegraphed.
There's literally no reason why we should have hitmarkers in this game, but shouldn't get a green/red/orange hitmarker when applying a status effect.
If anybody is against getting a colored hitmarker when a status is applied, I desperately want to know why normal hitmarkers make any more sense in the first place.
Colored Hitmaker will probably help with poison senses.
I mean Im against hitmarkers for hunt. We are given signs for hits and kills through a hunter's screams.
Or the splat sound effect for a headshot, for a game that is all about using sounds to tell what is happening it is weird to be having something like hitmarkers in the game
I don't outright want hitmarkers removed but I do think they're sort of a bizarre choice for Hunt
I think it's kind of too late to take them out, but I don't think they should've been there to start
Having a hitmarker on flashes for example was always a fucking ridiculous idea, now it's both ridiculous and unreliable/inconsistent with the flash nerfs
We're double dipping into bad design town
Yeah I was gonna talk about this and now people are upset when crytek removes hitmarker for flashes
When having bulwark on
like special ammo, mmr skewed toward 6 stars finding matches, various levels of powe creep, more artificial indicators that hunters are near .. that kind of fun stuff?
oh and solo self revive almost forgot about the streamer special
Zone boss white/red notification and red crying hint were a mistake
Oof couldn't disagree more
Anti-camping mechanics have been wholly positive for the game
Sitting in a corner and hoping people walk past you is not peak hunt gameplay lul
it's done nothing to stop camping and only made it worse -- people know others are around so they hunker down even harder
and it's very much mmr dependent
It absolutely affects how people camp
Not to say there isn't a camping problem, but it wouldn't be less bad without angry clues and boss whispers
so what has it solved if people just camp different?
long ammo still king, red circle means you probably don't want to leave the lair
It was the case way before Crytek add the 5s Dark vision bounty mecanics in the early version of the game.
This is like saying "why have anticheat if people still find ways to hack"
Each individual issue needs to be addressed with specific tailored changes
New issues will emerge, they need new solutions
done talking to you -- what an asinine thing to say -- you actually trying to compare camping to anti-cheat ?
Yeah, the game is better than it was 5 years ago
._.
It's an... analogy
Have you ever heard of an analogy LOL
seriously though .. a very poor analogy? dude
It's a cat and mouse game
Not everything is just binary solved or unsolved
You don't SOVLE camping you adjust incentives and systems to change player behavior
if we going to talk red diamonds ... it's more along the lines of Crytek hand holding to suddenly make the game more popular
You don't SOLVE cheating you patch individual vulnerabilities as they arise
methods and modes will never change until there is real competition to long ammo and extracts are not always on edge of maps -- until that changes long ammo is king
and nothing changes
shotgun dudes gonna camp , long ammo boys gonna camp .. extracts always on edges of maps so no reason to actually do anything other than sit and wait -- no agency once you pick up bounty to actually do anything
no penalty to letting someone hold onto bounty
so yeah .. it's not the red diamond .. red diamond did nothing
Yeah it didn't do anything to solve 2023 hunt problems
Boss whispers solved 2018 hunt problems lol
red diamond just made the game less scary which is one of it's primary selling points -- shots matter, the game is intense .. dark ...
Sitting at objective silently hoping somebody walks in front of you so you can instant kill them is what boss whispers are there to fix
all that crap with every patch is going away and the more this game tries to be CS:GO the less succesfull it will be '
Okay except no
Video games do not remain "scary". Nobody is scared playing dead by daylight or phasmophobia for their 400th hour
That growth is steady but no where near expectation.
I really do believe they expected more otherwise trios wouldn't be a thing they would have stuck with duos.
This is an incredibly niche game, what "expecations"
What are you talking about? It just tells you that there are players in the compound that doesnt make it less scary because you dont know where they are.
The constant argument "we do not have the population"... well why did Crytek split said population between duos and trios
trios were a horrible idea
multiple maps to further split community horrible
we need more players in the same mode so MMR isn't such a laughable joke
it splits the MMR queues
You can't pick what map you get into, the lobbies are formed independent of the map
matchmaking and what map a match takes place in have no relationship
Ultimately, the game is now and has always been a niche thing.
There's a lot of elements core to Hunt's identity that make it unappealing or hard to penetrate for new players, or more casual FPS players.
Galvanizing your niche doesn't lead to growth, it alienates new players. We don't want the game to grow to be some massive player in the FPS market because that will inevitably lead to it losing much of its identity in the process
I don't think hunt is now a more casual game than it was in 2018 or 2019, I think it's more competitive as the playerbase has improved and pushed its mechanics and systems to their limits.
I don't think Hunt has majorly shirked its core design either. The Hunt we got ultimately never really resembled the E3 trailer we got in 2017.
God Im still sad about the e3 trailer
Not sure you can call a 3 slot weapon a niche geared towards pve.
Sure it have strong pve upside, but it ain't a niche option to use a bomblance in a pvp scenario.
Think it is would be fine if bomblance could circumvent a bulwark, it ain't an easy weapon to use + the enemy hunter can try to at least take you down before he blows up himself.
So being countered by trait for a high skill celling weapon feels bad.
The default bomblance harpoon is definitely geared towards PvE
That would be a good addition, except for color blind people, ofc not the hardest issue to solve, but seeing how crytek haven't implemented any colorblind features for their game, it might take a while :p
Like idrc if they did or didn't change how bulwark interacts with the bomblance, I think if you want to kill players with the bomblance you're taking steal balls or you're throwing
It is its strong suit ofc and comes with fair downsides too.
But saying using bomblance harpoons for pvp is a mistake, is very silly.
In what situation would you rather use a harpoon vs steel balls? Long range? With the horrifically bad muzzle velocity?
I'd argue trying to fight at range with the bomblance is also just
A mistake
Dunno, we use crossbows too
Can you kill players with it? Sure. Should you be trying to? Not if you care about winning LOL
It is all in your head :V
It's a bad option
Therefore I don't really care if it's made worse by bulwark.
I don't think bulwark should really exist but I also don't care specifically that the bomblance is nerfed by it because it has steel balls now and steel balls are actually good for PvP
Dunno, just bc it have higher skill celling doesn't make it less lethal for pvp. Just requires skill.
Hene why I think bulwark shouldn't block it, it is high skill/high reward weapon.
There is no skill here
lmao okay buddy
You can literally A/D strafe out of the way
Which is lucky for you :P
But not based on your leet gamer prowess
can you kill players with it? Sure. Should you be trying to? Not if you care about winning LOL
No, it is them doing a bad play.
So why did I pull that shot to begin with? Well, because they were in a little box, so even a correct play (or miss), by retreating or running forward would have benefitted me.
Dunno, it is like doing far reaching shots with a crossbow or a low muzz weapon.
Even with 280m/s you can "side-step" a gun shooting at you from 100m away.
Yeah that's true
You shouldn't take 100m fights with the new army
It's a bad gun for that
Can you win those fights? Maybe. Should you take them? Generally no.
The bomblance harpoon is way way way worse than the crossbow. It's most similar to the crossbow but the difference is still leaps and bounds
Sure, but that loops around to the point of guns are built with upsides/downsides, like the bomblance.
But at least if you pull of skillful play with the bomblance, I just feel it shouldn't be able to negated by a single trait.
Sure, but that loops around to the point of guns are built with upsides/downsides, like the bomblance.
I think the downsides of using the harpoon in PvP are so unfathomably gigantic compared to using steel balls that I would question anybody choosing to use the latter in PvP outside of ultra messy emergency situations
And by extension, I think it is just a mistake to do it
If you wanna kill people in PvP with the bomblance, use steel balls
Imagine if there were a trait to reduce the damage on Crossbow or heck even long ammo.
People would piss and moan about for days, even tho those weapons are so much easier to use.
Not like we see people complain about the rampant bomblance harpoon kills ruining the game.
I agree that bulwark is stupid but I also think nerfing perhaps the single worst projectile weapon for PvP in the game is such a minor factor in bulwark's balance that I wouldn't even consider it personally
You don't have to convince me that damage reduction traits are dumb
I just think if bomblance harpoons are being used as evidence it makes the argument weaker for no reason because we're putting forward such a small and irrelevant part of the game as opposed to the more meaningful ones
It's like if they removed night maps and somebody said "but what about the headlamp"
Well, my point is more that bulwark makes an already non-meta weapon have such cases where that weapon is worse. Especially bc a bomblance usually disengage after the harpoon is launched, so too late, when the enemy hunter have ran away, they realize they had bulwark and the harpoon didn't kill.
At least with a stick of dynamite, you will get instant feedback (if you throw correctly and let the dynamite cook), that you can instantly react and capitalize that the enemy hunter now is at low health at least.
I just think bomblance stocks have only gone up recently
They could literally remove the harpoon entirely
And it would still be massively buffed because of the addition of steel balls
It would only really be worse in PvE, because harpoons are for PvE
Dunno, just think harpoons are high skill check for pvp.
You if you know how use harpoons it can be a powerful tool.
Arguably fragslance might contest that tho.
Between the low MV, horrible ballistic arc, and frankly weird amount of RNG in its spread
I think calling it a highly skill based weapon is kinda cope
It's only really reliable in the range where steel balls are 100% consistent
Steelball literally have rng spread :V
That's true
Dunno, maybe just bc I played with bomblanced before it had all sort of fancy ammo I learned how to play into its downsides.
Yes, steelball is easier, but comes with the downside of not being a sticky bomb :p And that is how hunt should be, upsides and downsides.
Being a stickybomb is almost entirely useless outside of PvE
Just like actualstickybombs lol
Yes, even good bomblance play wont compete with a Mosin.
But knowing how to use it and utilize its strenghts doesn't make it all bad as you make it out to be.
FOR KILLING PEOPLE AT LEAST as a zoning tool yes harpoons go boom and encourage people to move
But Bulwark not oneshotting on a direct hit isn't really affected there at all
What projectile weapon (not a tool) is worse than the bomblance harpoon
That's my question
Outside of shotgun range*
The one you miss with?
Which is more likely to be the one with the ballistic arc and 60mv ._.
Dunno man, like people can make explosive crossbow work, you can that too with bomblance
Explosive crossbow is better than the bomblance
dunno, 60mv and drop just means you need to lead?
ain't rocket science
That said frag arrows is worse imo
Frag arrows are better for harassing and area denial IMO but yeah as a lethal projectile you're probably right
More things you can fuck up PLUS the fact that there's a good deal of RNG involved (the considerable random spread, plus other players just... walking out of the way.)
I would argue judging ballistic arcs on slow moving projectiles is ironically the closest thing we have to rocket science in Hunt showdown LOL
Hitting harpoons might unironically be the rocket science of Hunt
Lmao haha
But yeah, people can also walk out your way with a 400m/s Henry if they are far enough away 🤷♂️
But even with its spread I feel the harpoon is quite generous
But yeah, people can also walk out your way with a 400m/s Henry if they are far enough away
See, this feels to me like you're being sort of dishonest lol
Yeah... so what? You really think that the harpoon being 6.6~ times slower means it's all just matters of degree?
In a normal 20~30 meter fight you're not A/D strafing out of the way of a rifle
You can absolutely just meander your way out of the way of a harpoon
I think we're splitting hairs.
As long as we agree that steel balls are generally better for PvP and worse for PvE, while harpoons are generally better for PvE and worse for PvP, I think my point largely stands
You should be using the ammo type that suits your situation, and if the situation is "shooting at another player" you're way better off using steelballs or whatever secondary you have with you if they're further away
I actually had a friend that landed a sticky bomb on a guy and killed him with it lol
Sure I mean I've killed people with sticky bombs before too
They're just comparatively quite shit at it and you should probably not be setting out on a hunt trying to do it
I've killed people with bomblance harpoons
But it's like a funny meme option you go for and pog out when it works, not your gameplan
any console players disliking the aim assist changes?
if going by the feeback channel and reddit, yes, some people seems to hate it
I've really hated it. It's ruined duals. There just shouldn't be aim assist in a skill shooter if there's no crossplatform. Or just make it so you can't be targeted if you have it turned off.
Duals as in dualies?
Also there shouldn't be aim-assist in crossplatform shooters either lol :v
no just close to mid range gunfights
Ah duels
yeah sorry. And there is an argument to be made for cross platform, but I've always turned it off. just doesn't feel good
No worries
And for crossplatform it seems like aim assist controller takes over.
Games like cod, halo and apex have crossplay with aim assist and it is so good that pro players uses controllers over mouse and keyboard
Yeah I would either love to have it removed or keep the aim assist only for new players until they reach the level where they lose their hunters
definitely agree with that
and the only thing differing mouse and key and aim assist is the skill requirement. mouse and key is so much better than controller but aim assist is meant to give console players a chance. I'm telling you dude, if you don't have something to balance out the absurdity of crossplatform fps games. there would be no console players.
My brother did this a while back. He hocked it over a wall where he knew they were and it must have hit one in the head or something. He has the clip, it was funny af.
I'm on board with it.
@hushed sage there already is a ping limit of 225 to prevent technical server issues.
Also, there are no "magic ghost bullets". Every single shot in Hunt is validated by the server and if you get hit, you rightfully got hit. Having a low ping is actually a major advantage over somebody with a high ping since your client's updates reach the server faster.
i would argue getting hit 2-3 seconds after they shot is an advantage enough, as ya know. i wouldnt push out if i knew i had been shot. but thats just me
My ping is always in low double digits and it happens all the time...
But if we take the 2 second delay you've said, that means they're likely seeing you a second after you're visible on your screen. It doesn't give them any more time to make a decision to shoot.
its not about giving them more time, its the fact that the events taking place, are not happening at the same time for either party. Such as being shot but not knowing youre hit, therefore in any other scenario, youd be free to push. youd think. only to be hit by bullets you thought had missed.
225 ping limit my ass, ever met a Hawaiian
Well, being high ping benefits peaking, ei. the high ping player is peaking, but it comes with a lot of caveats;
Peeker's Advantage is only equal if the high ping player has symmetric lag (the same latency from CLIENT->SERVER, as SERVER->CLIENT) and if lag is asymmetric (high latency up to the server, low latency down to the client), that individual will have higher levels of peeker's advantage.
But to call it is an advantage is very misleading, it is more.... high ping makes the game wonky for both parties.
That's been my understanding as well. While there may be a slight advantage, it's minimal and you suffer in other ways for it.
It is more a trade-off than minimal, basically if a player have high ping and knows how to play around it, with aggressive pushing and first to peak, then they benefit from it.
The down side is that they are more prone to trading and "dying around the corner" as they might have made the turn around the corner on their screen, but not on the low ping player's.
But the biggest benefit is that they get more time to react around corners, hence sometimes you might feel like a person is cheating bc it seems like they are pre-firing to you, but on their screen they had already fully turned the corner and spotted you.

