#feedback-discussion

1 messages · Page 119 of 1

verbal marsh
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So what would be the issue with it being in the game then?

unborn smelt
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my guess is the amount of versatility with combining unsilenced power and silenced versatility is what likely rubs people the long way

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why would one choose any of the non versatile silenced guns then

verbal marsh
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Because they would have more stopping power and more consistency

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same reason why people take the romero over the lemat carbine

waxen dagger
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I think the silenced versatility has enough downsides that it wouldn’t be an unfair advantage

unborn smelt
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Ahhh that's something your suggestion didn't mention as far as i could see

ancient adder
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crytek it's TOO EASY to find levering and fanning, who thought this was a good idea????

verbal marsh
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Well the idea would be that the silenced version is slow and cumbersome and maintains the same damage as the normal firing speed, with the obvious upside being that its silenced

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baring in mind that this would be either compact or medium ammo as a potential variant of the caldwell chain

unborn smelt
verbal marsh
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Ohh lmao

unborn smelt
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that would kinda invalidate both those guns at the same time

verbal marsh
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Yea, it would be closer to like, either crossbow or romero speed in silenced mode with like 110 maybe 120 damage

unborn smelt
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but then it could also mean stuff like "power of a single silenced winnie shot with sparks RoF" and still kinda slow and sluggish bolty RoF in fast mode

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which would have potential to be kinda balanced

verbal marsh
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Yeah that's kinda what I'm aiming at

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In the faster firing non silenced it would be akin to like chain pistol or lemat carbine firing speed

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A bit of pace between shots but competent enough to get the job done when you position well and aim well

humble quest
vital fractal
unborn smelt
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It's an interesting concept i think - altho i'm not sure if i'm personally a fan of a gun that can be silenced and switch to non silenced if need be, as i do think that is very very powerful

verbal marsh
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i would expect about 25m, similar to the lemat carbine

unborn smelt
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mostly because, if you shoot any of the drilling barrels once or the le Mat, everyone realises what gun you have and can play accordingly, ie. don#t run into the shotgun

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while with what you propose you can keep that information hidden until almost the last second with that silenced mode

verbal marsh
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Yeah, but the unsilenced version wouldn't exactly be a "woops you just got one shot by someone you thought had a rifle" moment, it would be a "I went to rush this guy with a silencer but took 110 damage to the chest and cancelled my rush before he could follow it up"

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Don't see it as being any different to someone using a silenced winfield with a handcannon or specter compact on the side

humble quest
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Can you abort a rush when they have carbine fire speed

verbal marsh
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if its a lemat carbine firing speed then yeah definitely

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If it's 110 damage and they hit an arm shot or its beyond 25m then yeah definitely

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If you rush someone with an officer and get two tapped to the chest or one tapped in the head with its firing speed you wouldnt be able to abort a rush but i'm yet to see someone complain about the overpowering tide of destruction that is the nagant officer

paper whale
verbal marsh
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to do a much better job, yes

paper whale
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In addition I really think Crytek should slow really hard down in adding new weapons to Hunt

verbal marsh
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A katana and lebel use two slots and requires quartermaster to even work in the first place but a lebel talon does the same damage in rending with similar range for only one slot with no quartermaster

unborn smelt
verbal marsh
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And both have a one shot in close range that require that

unborn smelt
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So if you heard them shoot once you should know not to rush the "rifle" user

verbal marsh
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It would literally be equivalent to someone using a chain pistol in close or medium range

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just with better recoil control

unborn smelt
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Yeah i know

paper whale
verbal marsh
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its by no means something you hear and go "omg i'll die to that and need to play really careful" like a sparks or a slate or something

unborn smelt
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And that can be pretty scary

verbal marsh
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"Great more high power one in the chamber weapons"

unborn smelt
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Especially when they can have smth like a shotgun or a chain pistol as a backup on top

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I'm not tryingg to say it'd definetly be gamebraking

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But its smth i personally would be really careful with, balance wise

verbal marsh
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Yeah exactly, that would be a pretty strong combination of weapons, and a gun that does that but with a weaker combination that does both but less good wouldnt exactly make them redundant or anything at all

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Yeah, it would need some care, but with how the drilling and lemat carbine have been treated so far i think they could probably handle it

waxen dagger
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More variety is always good

verbal marsh
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It's an interesting concept that could have the potential to be strong in capable hands without being too opressive in design. Just like the hunting bow, it has the potential to do well when used in its own environment but has certain pitfalls that you need to play around to be able to get good value out of it that you won't always have a choice to work around

paper whale
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Additions need to be carefully considered

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Less is more

verbal marsh
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i dont see why adding more weapons means they aren't carefully considered

subtle lichen
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Adding more weapons risks making existing ones redundant

humble quest
waxen dagger
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A lot of weapons are already “redundant” if you consider the higher tier weapons

verbal marsh
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Sort of depends on what you add. Obviously you wouldn't just add 50 weapons in every patch that are just replacements of old ones but adding four or so each update that have their own niche isn't really a bad thing

waxen dagger
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But that’s why there’s a cost mechanic to loadout

humble quest
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Money is worthless as a metric. Cost is not a way to balance

waxen dagger
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That’s a different topic, but if redundancy is an issue, then we’re already past that with things like the crown and king

subtle lichen
humble quest
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That also doesn't mean we need to compound the issue

waxen dagger
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You’re right, we should all use the same weapons

subtle lichen
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Making money easier to come by is not necessarily bad because it levels the playing field a bit, but at the same time it means you need something else to balance out guns that seem super powerful.

waxen dagger
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The point of a game like this is the versatility and choice of what you want to bring in your loadout

humble quest
waxen dagger
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What you’re suggesting is they add no new content

humble quest
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The game has a huge wealth of places where content can be added that isn't guns

waxen dagger
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And a new weapon doesn’t make it a mistake or overpowered

paper whale
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Quality over quantity! Simple as that

waxen dagger
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You can have both

humble quest
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I'm not saying new = op or a mistake. You took examples of guns you feel obsolete others and I'm saying just because those exist doesn't mean you need to push those boundaries

paper whale
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No need to overfloat the game even more.

waxen dagger
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And it’s not like we get new weapons constantly

paper whale
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Same as with variants

paper whale
waxen dagger
humble quest
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A majority of content added in the last 6 months has been guns. They definitely have the ability to expand in many areas that are not guns

waxen dagger
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Or is just an alternative

subtle lichen
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Some new bosses and enemy types would be cool

waxen dagger
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Yeah but they’re not necessarily mutually exclusive

subtle lichen
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Some different wild targets

waxen dagger
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Especially with this type of game

vital fractal
waxen dagger
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How so?

vital fractal
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Just commenting quickly so I’m busy but, because if multiple guns cover the same role- what’s the point in using a weaker version?

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This is noted in how spec ammo access to every gun is an issue

humble quest
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The old silenced guns in the game are balanced with both slower velo and bad sights (ladders). The other options are a shorty cent with greater sway and pistols.

In the end, I don't think a gun with decent irons, the option to actively swap to a fast firing version, is in any way a disadvantage for taking the silencer.

waxen dagger
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Cost, and there’s also multiple differing stats to every weapon so one stat may be better but another version may have better stats in other areas

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And also there’s preference to consider

paper whale
humble quest
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Age isn't part of the argument. Nor is how long you have in the game.

paper whale
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Just a comment

humble quest
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Doesn't really have any relevance

paper whale
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I would disagree but let's move on

waxen dagger
humble quest
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The ladders specifically were used because they're less good. Same thing with the nitro and permanent aperture

waxen dagger
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But If the gun was balanced correctly then I don’t think it’d be overpowered and would be rather unique

paper whale
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The more weapon you add the more difficult it becomes for new players to learn them. Distinguish their sounds etc.

waxen dagger
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It only really matters about the strong weapons in that case which are easy to learn

paper whale
verbal marsh
paper whale
humble quest
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Having some vast selection of guns to memorize seems like a super shitty skill ceiling

paper whale
waxen dagger
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Because it’s based on what the majority would enjoy

humble quest
# paper whale Wasn't an argument

Sorry about this too. I misread. I've had enough discussions devolve I to "I'm older" or "I've played since the start" to over react. My bad.

native lodge
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ConcernedFrogeHat honestly would have got more traction just saying a repeating chain rifle and leave out the weird firemode part that frankly doesn't make any sense

verbal marsh
# paper whale So why is the most used argument pro update 1.15 accessibility? You already have...

Because the skill ceiling the game has is currently not very approachable. The tutorial that just got added was the first major step in this direction but a lot of work still needs to be done. Removing a skill ceiling removes the entire reason to play the game. If everything is decided by what you bring and rng then it’s just not fun at all. The higher the skill ceiling the more room there is for skill expression and therefore interplay and interaction with the games mechanics and other players which is exactly where the enjoyment comes from. A high skill ceiling is not an issue- a high skill ceiling without proper balance both in matchmaking and gameplay, and a high skill ceiling without the proper tools to learn it in said fair environments is where the issue starts

verbal marsh
native lodge
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well my point still stands

verbal marsh
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In what way

native lodge
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adding the bit probablt turned more people away from the idea of the gun than just having it be a normal chain repeater rifle

verbal marsh
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I get that, hence why it is a suggestion. Something I personally think could be cool, not something to be added as is

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Beyond that it’s just a chain conversion precision/carbine

native lodge
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right well good luck then

tardy remnant
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@sinful terrace

chilly sedge
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Why do I need to disband my party and create a new one to enter the shooting range? Is there any sort of fix that could happen for that?

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Also, has umpires bane been fixed?

verbal marsh
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@crude mortar #game-ideas message
this has been suggested not only by other people but also by you multiple times before, lol

unborn dagger
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@untold prism I would like it removed but it's really weird that with all of these nerfs they never cared to just make it a burst fire with a slow animation of the character pulling the bolt.

vital fractal
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What if the new biome is just the land of the dead

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That’s it, that’s the new map

vital fractal
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The slate outperforms the crown and king in range as a medium barrel

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Why is this so

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Like, the slate is more consistent ohk under 12m but performs similarly beyond 12m-14m

Crown and king only slightly edges out the damage of a slate beyond 14m in the like 100 shells I’ve fired through both it seems

spare girder
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Anybody experiencing lots of lag spikes on EU recently ?

hot vigil
vital fractal
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This is for buckshot****

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Obviously a slug means an extra 2-3m on ohk for crown typically

hot vigil
queen jungle
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3* is the new 5*

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Playing 1v3 on my alt rn (4 star), and the teams I run into have the exact same strats and knowledge as players in 5 stars

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Really shameful tbh

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If you're going to derank, at least play chill

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Why sweat on people who literally just got the game?

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Pathetic

fringe bay
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If you mean on console it might be due to terrible matchmaking... It came to the point were i as a 5 star solo am not suprised to be matched against a full 6 star pre invite trio one match, even make 2 kills and then lose once, leave, enter a new game, and get in a lobby againts a 3, 4, 4 star team...

queen jungle
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I mean PC, and it's the exact same

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I can't play 1v3 on my main because it keeps matching me with stacks of 5 stars and an occasional 6 star

fringe bay
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Yup, and i know in the patch notes of 1.15 they "adjusted" it to become better and i think it only got worse

queen jungle
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No idea what this "tweak" was meant to improve, but all it did was start putting people into unbalanced games if there aren't enough players

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I'd rather play in an empty lobby

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Than get destroyed by teams who are all on the same skill level as me or above

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"Strong solo modifier" my ass

fringe bay
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I do not get it especially for matches during the peak playing hours in your region. You find a lobby within 1 or 2 seconds, i rather wait 30 or 60 seconds and get a fair lobby

queen jungle
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In one game there wasn't a single 4 star player

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Are you trying to tell me you can't put me into a game vs 4 stars as a solo 5*?

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Really

fringe bay
subtle lichen
queen jungle
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I'm talking about 1v3 vs people who are just 1 star below me skill wise

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I'm not asking to be put into 3 star lobbies am I

fringe bay
unborn smelt
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@tardy prairie where did you get this info from, that you only need 30% of pellets hit for a kill?

Last time i checked that was not the case at all.

Afaik, shotguns use the same-ish model that rifles do, in the sense that they have a base dmg per pellet, which falls off over range traveled and has a specific multiplyer for which hitzone it connects to (altho the hitzone multipliers differ significantly, with extremeties and head being generally lower and lower body generally higher than for rifles). After all this the pellets hit still need to deal 150+ dmg, which may or may not be 30% of the pellets hit.

fringe bay
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Pellets needed for kill is dependend on distance and ammo type!

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Or i mean pellet %

unborn smelt
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Yeah thats what i tried to explain

subtle lichen
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You'd have to have the player practically filling the screen for only 30% be required I would have thought.

unborn smelt
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To be fair pennyshot might be more lenient in that regard

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Seeing as it drastically increases pellet dmg, at the cost of less pellets and more spread

tardy prairie
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death report shows damaged from all hits, all one shots "within range" because apparently people are dumb and think I mean you can snipe with it, it shows 4 counts of damge aka 4 pellets of the 14 hitting you

fringe bay
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Hypothetically If you are so close your barrel is sticking out of the enemies body and all pellets that do connect are a headshot 30% might already be a overkill amount of damage while at 13 meters with your rival handcanon pennyshot which in this case hypothetically has a 100% pellet hit rate would still result in a joke

unborn smelt
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Because it fluctuates based or range, hitzone and ammo type

queen jungle
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I've been doing a lot of testing at the shooting range and most shotguns (using buckshot) one-shot pretty consistently to the center of mass at up to 10 meters.

unborn smelt
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So making shotguns more inconsistent as a whole for that edge case could be terrible for shotguns as a whole

queen jungle
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12 meters is where the RNG kicks in

unborn smelt
fringe bay
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Romero maybe a bit later 13 or something

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Not that it will make much of a strategic differents

tardy prairie
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I am saying make shotguns not a crutch for bad players to lean on, since right now pushing a compound is a dice roll if the enemy misses or not and at 6 star no one misses, so concertina and compound camping is far far worse. And it isn't a "specific" situation, it is every time you get 1 shot by a shotgun, which is 90% of the time unless you are just out of range

unborn smelt
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10m is a very consistent range for shotguns, and up to ~ 13-15m they can still do it frequently but not very reliable

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Because of the RNG involved

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Because the "effective range" stat is just the range where it deals about 150 dmg on average

fringe bay
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I often use shotguns as finishers, hit with pistol, finish with the shotgun. Especially good with rival flechette

fringe bay
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If you hit upper torso with uppercut the flechette might even kill beyond 30-50 meters range not taking in account the blood loss

unborn smelt
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I mean its a fair thing to feel like a shotgun is a crutch.

tardy prairie
unborn smelt
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But others don't have to agree

tardy prairie
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slugs would still be broken there is no fixing them

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they will remain a 1 shot until the devs find out some miracle to balance them, but buckshot can be made actually fair

fringe bay
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Honestly i think it would not change anything for the faster shotguns (crown, terminus, slate) if the first shot does not kill, you mostlikely got aimpunished and get killed by the second shot

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You only weaken the romero or the already extremely inconsistent rival

subtle lichen
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I imagine a decent proportion of good weapon usage is maximising how often your opponent is within effective range. 10m for a guaranteed one shot is not very far at all. I've shot people at 12m and just winged them.

unborn mirage
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ok so stay within 35 meters with a crossbow then got it

fringe bay
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I agree it can be sad to see you got 1 hit from way to far but thats the same with the chain fanning that shoots a 13 meter headshot in the first 3 or 4 bullets..

tardy prairie
fringe bay
subtle lichen
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I honestly can't talk with any sort of authority about higher skill brackets, but I understand that the camping meta at higher brackets can be infuriating.

tardy prairie
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personally I think it should be a "per shotgun" basis, long barrels like romero can remain how they currently are, it's a one shot wonder, but pump action and rapid fire shotguns need damage reductions

unborn mirage
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you can hit less than 50% of pellets and kill within effective range

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which is dumb

fringe bay
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The only shotgun that sometimes surprises me would be the terminus

subtle lichen
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But you can't expect someone who had taken a short range weapon to be a monster up close to run outside into a hail of long ammo fire (which I am lead to believe rarely misses in 6 star)

unborn mirage
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and then they have uppercut or uppercut precision

subtle lichen
unborn mirage
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and their range is covered with the sidearm

fringe bay
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Sometimes it just deletes someone from a extremely far away while the other time you are levering for your life

glad cliff
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i dont know what Ryu is about but if you get killed by a shotgun because u rushed mindlessly inside a combound, thats not the issue of the effective range, its a you issue

tardy prairie
unborn mirage
tardy prairie
fringe bay
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That is not a rushing in problem

glad cliff
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you always have the option to just bail, you dont need to stare at them the whle 50 min

tardy prairie
subtle lichen
tardy prairie
glad cliff
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its a weapon diff i suppose

tardy prairie
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Even as you try to defend the play style you in the same message show how oppressive a shotgun can be

glad cliff
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wait a shotgun is strong close range and them not getting out, weird right

fringe bay
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They can be fun when played agressively but also a pain in the wrong hands

tardy prairie
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Close range aka every single compound

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Damn guess rotjaw is for me then

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Gotta instantly leave the second there is no rotjaw

fringe bay
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You know what time it is when you hear a lot of concertina traps being used😂

tardy prairie
fringe bay
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Those people that seal literally every door with more concertina then you have ever seen before

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It is just a joke when i see it😂

tardy prairie
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probably all have slugs too

subtle lichen
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There should be more of an incentive to extract quickly.

fringe bay
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I can respect slugs if not used to campy

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I mean if you jump in agressive enough they might hit a limp and you can knife them🤣

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Assuming it's not a complete trio on one entrance

glad cliff
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weird that a close range setup isnt pushing a mosin sniper, skill issue i guess

subtle lichen
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You sacrifice quite a lot for a close range setup

fringe bay
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Honestly i have wrecked mosin players with an uppercut on relatively "long" range

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And no we are not going to talk about the mosin sniper at 200 meter because that is not the discusion we are having

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We are talking about the shotgun players that do not even move while your within 15 to 20 meters of any entrance

glad cliff
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why should he? You want something from HIM not he from u

fringe bay
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No he wants to go extract

glad cliff
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thats not how those players think

fringe bay
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Not my problem

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I am at the point of saltyness where i rather sit still and let us all die then to give them the free kill + extract

glad cliff
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you always have the option to extract camp them, works surprisingly well

fringe bay
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And the result is after trying to motivate them for 20 minutes that i do sit at 120 meters or something waiting for my free kills...

fringe bay
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If you choose wrong it is just sad

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And believe me i have seen people run for there lives

glad cliff
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extractions should never be to close to bounty, thats something we can all relate

fringe bay
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Yup, too many houdini's managed to dissapear when you get third partied already

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All they need is 10 to 20 seconds of distraction most of the cases

subtle lichen
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I had a game last night where the extract was next door to the boss compound, but it was lousy with campers. So after probing, I hedged my bets and ran for the complete opposite end of the map.

tardy prairie
# glad cliff weird that a close range setup isnt pushing a mosin sniper, skill issue i guess

literally bring up specific and extremely rare cases won't make it any less true.

Mosin snipers were faded out AGES ago, I rarely see them whenever I am bouncing between 5-6 star, even back when long ammo snipers was meta I much prefer actually being able to shoot back instead of being one shot by a shotgun and thanks to new changes instantly burned by a flare gun or fusses.

Both cases had the same problems with camping bodies, but one you can headshot and kill, the other you can peek and die, personally I can play around shotguns and have dedicated myself to the katana this event, but for more casual players I do not see how it is fair that they should be one shot killed over and over again by a shotgun to only then pick up a shotgun and do the exact same thing because there is no other way to play if you want to be aggressive.

same argument could be made against fanning, levering and duel wielding pistols, you are replacing mechanical skill with luck and persionally I don't see how it is fun

unborn mirage
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kid named pax true shot

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the only fanning pistol where it’s basically not rng

fringe bay
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And as i said, we where talking about shotguns that do not move while you are within a very reasonable range 0-50 meters from the windows and doors of the liar. It is even within nagant silencers headshot range (which is not far)

unborn mirage
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fun fact about slugs

fringe bay
unborn mirage
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they can two tap you at 50 meters iirc

fringe bay
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Regular one, not chain, chain is for noobs

unborn mirage
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chain is for epic gamers

fringe bay
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As long as the first 15 bullets miss and you still win i agree🤣

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The reall masters fan the uppercut🤫

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And than bring a mosin sniper for the extra spare ammo😉

glad cliff
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its annyoing, yes. Can we do something about it without making the shotguns worse for close range isnt the right way

fringe bay
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As i am saying, a mosin in a 0-50 meter range battle does not have a massive advantage over a shotgun or whatever

glad cliff
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you wont use a mosin with a scope at that range, well most would not they use a uppercat

tardy prairie
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personally I think all bullets should have a ying and yang effect, they do something really good but at the cost of sometihng else

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not just a flat out better weapon

fringe bay
tardy prairie
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anyways my original argument is to make shotguns not a super reliable one shot kill to anyone within 10 meters

fringe bay
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And still, uppercut has 115 meters 1 hut range, pax has 86 unless they are sitting far away you have more then enough chances..

tardy prairie
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same as how snipers aren't a reliable one shot kill at range because you still need to hit a headshot

glad cliff
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if a shotgun isnt reliable close range, no one would ever touch it.

tardy prairie
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but if the argument persists I guess just make it fair and make the sparks LRR have a 30% chance to one shot kill someone

fringe bay
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You know what is fun, use a crown slug with therminus handcanon slug, empty 2 slugs from terminus every special ammo box you find and use the crown as a winfield with 1 hit range

unborn mirage
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I think shotguns should kill at like 70% spread hitting

tardy prairie
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"I need to hit more than 30% of my pellets" nooooooooooooooo

unborn mirage
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not at their current under 50%

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it should oneshot

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if you aim

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not like

tardy prairie
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exactly

unborn mirage
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if you aim sort of and get decent rng

tardy prairie
teal parcel
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Shotguns op, long ammo op, snipers op and no counterplay

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Winfield also op because dum-dum

fringe bay
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Don't tell them🤫

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They are still using the avto🤫

paper whale
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@formal bone splendid idea 🤠👏

formal bone
willow burrow
trail carbon
# glad cliff its annyoing, yes. Can we do something about it without making the shotguns wors...

I think shotguns need a rework in general. They're currently very unsatisfying to play with or against, as they either feel like a confetti gun, or an instadeath cannon. It isnt consistent. I think shotguns should get a significant spread reduction, should have much better damage falloff, and should no longer be able to one shot to the body. I understand that this brings them closer to rifles, but the current option is just encouraging people to sit around a corner and wait. If you uave a shotgun, you basically cant push anyone past 10m because they have no range.

last bronze
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are we not going to talk about the fact that 90% of the playerbase on EU servers coming from russia and china? we have to be ok with that?

glad cliff
glad cliff
last bronze
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it just blows my mind. back in the day (20 years ago) a ping of 80 - 100 was considered a high ping. now the ping limit is set to 220 (I think?). what a joke

stark fulcrum
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Shotguns do what shotguns are meant to do and long ammo does what its meant to do. Every weapon has its strengths and weaknesses in certain situations. Theres no one does it all.

glad cliff
stark fulcrum
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People rushing up inside a compound then getting flattened by a shotty deserve it same as someone who heard a long ammo gun then rush into an open area

glad cliff
stark fulcrum
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Id say the balance comes in with those specific weapons being 1 shot. If you lower slugs range any more then slugs become invalidated and there's not much reason to run them over buckshot

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I think we can all agree lemat carbine is far from op

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Same as drilling. Good yes, but not op

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They reward precise shots which is fair imo

late quartz
stark fulcrum
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😆

late quartz
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What reason for sane people*

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If I have to 2 shot what's the point in running a shotgun over a rifle which has no randomness at all, presumably better range and dropoff, and generally better access to funky perks like custom ammo or variants

stark fulcrum
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Exactly

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Let them do what they're meant to do and play your loadout correctly

late quartz
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I really firmly believe if you feel outranged while playing a shotgun against anything but a marksman/sniper scope it's your own fault

#

The game gives you the options to be flexible at all but the furthest ranges while using a shotgun, if you fail to capitalize on those options idrk what to say

stark fulcrum
#

At face value this argument feels like someone with long ammo charged in a compound, didn't use their loadouts advantages. Died to a shotty and came to rant.

#

You said it right, if you gotta have 2 shots with a shotty then why even bother with a shotty which limits you already

late quartz
#

Shotguns are definitely too strong and compound with the general lack of powerful aggressive options to dislodge players out of strong positions

#

I say this as somebody who plays mostly shotguns

#

But they're by no means a meaningful limiting factor in your ability to take ranged fights

#

Just gotta make a loadout that doesn't suck lul

stark fulcrum
#

Right lol

#

Just use your loadout correctly

drifting hornet
#

@frozen frigate I've found this haven.

frozen frigate
drifting hornet
#

to stay in the spirit of on topic, I worry the progression changes will invalidate some guns now that superior options are always available.

frozen frigate
#

they don’t add slow mode to anything other than main chat i think

#

hunt players are slow

drifting hornet
#

there's been a lot of drum up on teh pax becoming irrelivent. if we see much more vocalization on it I wonder if Crytek will buff the pax.

frozen frigate
#

i think the pax definitely deserves some love

drifting hornet
#

I'm kinda lazy so I'll likely not, but I should go record all the secondary swap times and post them somewhere. I wish we had that information on the guns stats.

winter plover
#

@edgy orbit I am pretty confident fall damage is already reduced if landing in water.

stark fulcrum
humble quest
#

@edgy orbit all adding a mini game to clues is going to do is make serpent mandatory so you're not sitting on the clue to collect it

acoustic heron
#

the game doesnt work

#

the hit reg doesnt work since years

#

this people are amazing. Amazing making DLC's every fucking month but cant fix the game

stark fulcrum
#

Someone needs a snickers bar

acoustic heron
#

because they cant fix anything?

#

and do a bad job

vestal cedar
#

Fresh after servers restart and that trade window hits hard...dead bodies are killing me HUL

queen jungle
#

Yep. Something's definitely not right with the way players with high ping affect lobbies. Just ran into a team full of Chinese and my game suddenly got so laggy. It felt like dragging my mouse through mud.

#

A ping lock of 100ms would probably solve this issue.

vestal cedar
vital fractal
#

Can Crytek just release player numbers for console

#

I’ve heard they can’t before but can they?

crude bridge
#

@viscid berry there IS a sound when a player is resurrected...

hazy kestrel
#

The solo necromancer "meta" really screws up the flow of the game.

vital fractal
crude bridge
viscid berry
crude bridge
hazy kestrel
viscid berry
hazy kestrel
crude bridge
hazy kestrel
#

Yeah which means you have to camp them

#

Which is not doable when in a siege on a bounty.

crude bridge
hazy kestrel
#

IT ruins the flow.

vital fractal
crude bridge
#

It's like a minute

viscid berry
hazy kestrel
#

120 seconds is to long in a game where you need to be aware of your surrounding.

#

Camping a solo when there is 3 duos or 2 trios.

vital fractal
#

If a team can do this during a normal fight, you can do it vs a solo

crude bridge
hazy kestrel
#

Yeah, one whole player to guard one guy.

vital fractal
hazy kestrel
#

It ruins the flow, Its my opinion.

vital fractal
#

Or traps

#

Or a concertina bomb

hazy kestrel
#

Caters to a destructive playstyle that changes the game a lot

viscid berry
#

its just breaks the game guys, just deal with it

vital fractal
crude bridge
viscid berry
#

and i think you are a solo players also :)

vital fractal
#

I solo and random trio

crude bridge
#

Same i play both

#

equally

#

actually more teams

viscid berry
#

ok

#

another way

vital fractal
#

Most of the time a solo necro means death

viscid berry
#

make a solos mode?...

vital fractal
#

But I would like them to try it again

#

With all the new free awareness added to the game + new tools

crude bridge
#

one of the game's greatest pleasures

viscid berry
#

another way is to allow solo players to die only two times (in duos) or three times (in trios), as if he were playing for a full team

viscid berry
#

don't you think it's an abuse when a solo player takes 4 small stripes?

#

dont tell me about fire or poison or wire, please

viscid berry
crude bridge
# viscid berry why? tell me your opinion

It's not an abuse because it's allowed in the game equally (all players can do this), and other players have ways of dealing with solos with necro (as explained above), and imo most people don't mind dealing with a solo with necro regardless of how many health bars they have

#

Plus, a lot of solos, once they get to their last health bar, will just extract if they are able to make it out alive

subtle lichen
#

My main issue with solos is the MMR penalty. Because of it, solos will be mechanically much better at the game than the teams they're playing.

#

I'm a solid 3 star and I always end up in late night lobbies with either teams with an average 2 star MMR, or the other 3 star solos. And honestly sometimes, it feels like seal clubbing.

#

I am not a great player at all, but I feel like a damned god sometimes.

stray vapor
crude bridge
#

At higher levels there is more parity btw players 3 star 4 star and 5 star

#

Because 2 stars are just so much worse

viscid berry
#

in my opinion, a competitive game is when everyone is equal, and not when someone is more equal than other

subtle lichen
#

I disagree. I play trios with my two brothers once a week, and the youngest is a 4 star and mechanically, he feels leagues ahead of me and third bro.

crude bridge
subtle lichen
#

And watching 5 and 6 star streams, those guys are on a different level.

viscid berry
crude bridge
stray vapor
#

i think solos should be closer matched the lower the mmr

subtle lichen
#

Since the burn changes, Necro is more of an annoyance than a genuine game breaker tbh. There's so many ways to burn solos now, and yes, you have to wait a bit, but it's a couple of minutes tops.

crude bridge
viscid berry
stray vapor
#

3 star solos should be in their own 3 star lobbies maybe slightly lower then themselves

viscid berry
subtle lichen
#

So I was in a duos lobby last week and came across a team who had nice guns, but it was so obvious they were new to the game. One guy had a nitro and it sounded like he'd been using it for PvE 🤦‍♂️

stray vapor
#

4 star solos should go as low as low 4 star

#

not into 3 star

#

high 4 star solo should be in mid 4 star

#

same for 5 star maybe dipping into high 4 star

crude bridge
stray vapor
#

then 6 star dipping into high 5 star at lowest

#

6 star solos should be in mixed high 6/low 5 star lobbies

viscid berry
stray vapor
#

make solo mmr more lenient the higher the mmr

#

fixes 3 stars slamming 2 stars and 4 stars slamming 3 stars

viscid berry
#

sorry for my english tho, im not using it in Kazakhstan for everyday haha

subtle lichen
stray vapor
#

high 5 stars know how to deal with solos much better then lower mmrs which is why solos should get better treatment in those ranks then in lower ranks

#

low mmr solos get babied to much and thats the real issue with solos

teal parcel
#

What do I get from a 3v1 fight?

#

Solos are like pests if we had a strict 3v3 mode I am sure it would be super popular

subtle lichen
#

#game-ideas message You mean give people assaulting a boss lair second a guaranteed marker for where you're going to be standing? Yeah, no thanks.

lethal silo
#

I'm curious to hear what anyone thinks, I think the spear alone would be enough as a 3 slot new weapon but I thought why not include two more weapons? I also would like to see in the game #game-ideas message

slim pollen
#

Most heavy polearms handle very similarly so having various polearm skins for one weapon would likely work well enough.

late quartz
#

Setting the dude on fire has always been the easy part

native lodge
#

just a regular spear or cavalry lance would be good with me, the other ideas are just a little to out of the scope of the game imo

late quartz
#

There's essentially no amount of stamina management or melee damage short of like 4 shotting bosses that would make up be losing the ability to shoot lul

subtle lichen
# late quartz Setting the dude on fire has always been the easy part

But previously if you didn't have any fire, and you didn't want to risk getting shot in the back your choices were more limited. Giving players easier access to burning, with multiple charges as well, means that the babysitting doesn't take as long. They either res and take the risk or just admit defeat and disconnect.

lethal silo
plain yarrow
#

ok im back in game but i have no sound of my hunter. The environment noise is fine but not my hunter.

lethal silo
late quartz
#

Generally yes when weapons are put in the game the question is why would I take that over the massive number of other things

#

Since I can only bring two guns, and especially in regards to 3 slot weapons that's some heavy competition

subtle lichen
#

There was an extensive conversation about just such an addition yesterday. Something about a gun that could be silenced at will.

#

The same argument applies. Why take it over anything else?

late quartz
#

It was certainly a good change, but not because it affected the solo necro problem as much as because the flare gun, fuses, and starshells were just kinda bad

#

It gives them a reason to exist but they're still quite niche in the grand scheme of things

subtle lichen
#

I play solo most of the time and they're so ubiquitous now that Necro almost feels like wasted points aside from a few edge cases. I always try and remember to take one just so I don't get caught out by another solo. Good change tbh.

vital fractal
#

I mean during every fight it’s kinda a big thing to hold a body

Now that I can just pull out a flare gun, and put instant pressure and hold the body

#

And I have more flares than chokes in case of a duo 🗿

#

So i don’t find it out of the ordinary to have to check a body for at max 120 seconds before moving on

#

Most times it’s even faster

late quartz
#

In my experience, burning or not, if I have solo necro unless some WILD shit is going on like 2 teams fighting around me I'm essentially never standing back up anyway

#

Some guy is watching me waiting for it

#

Solo Necro is for team fights and headshots at long range. If I'm in dueling range I'm not standing up lul doesn't matter if they have fire or not

subtle lichen
#

That was the challenge before. Fire was available on demand only from molotovs or whatever. If you had to run off to find a lamp, that was a prime situation where they could stand back up,but they could easily play the waiting game. It makes dying more punishing which is as it should be.

late quartz
#

I've never personally had my body just left alone

#

I guess if you're solo and you want to burn another solo but

#

Again most people are in teams and have somebody just sit on you if they gotta go find a lamp

subtle lichen
#

Yeah, the dynamics of solo vs solo vs teams is different, still a good change though.

late quartz
#

It's absolutely a good change

#

I just don't like that people are framing it as a major shakeup in Necro balance

#

Cause "can I set the guy on fire" was never the question

#

It's "how much effort do I need to kill confirm a guy I already beat in a gun fight"

subtle lichen
#

I guess it depends on where it happened. If it was away from the boss compound and you ended up having to camp a body then that was annoying. It just speeds up that aspect of the game really as you more than likely won't be locked down as long.

late quartz
#

Even if you wanna plop down a firebomb and a trap the guy will have resilience 98% of the time and just walk away anyway.

Another chunk of the time they have poison shots specifically to counter poison traps

#

There's no way to just go "I won now I'm leaving"

subtle lichen
#

More widespread burning does make that more of an option though.

late quartz
#

I mean not really cause just setting them on fire does literally nothing

#

They can just stand up and they're fine

#

If you're not babysitting you might as well not even set them on fire

subtle lichen
#

But it forces them to take action if they don't want to get burned out. The end result is identical, it just comes along quicker.

late quartz
#

I guess my point is that there's still no way to just hard counter solo necro and not sit there watching the corpse

subtle lichen
#

Well, no, but you don't have to watch it for as long.

vital fractal
#

I’m fine with that

late quartz
#

Yeah I think that's the thing that's not fine

#

Not access to fire

vital fractal
#

People used to complain about access to fire

#

It’s no longer an issue

late quartz
#

I think those people were wrong in their diagnosis of the problem

#

One of the most popular suggestions to fix Necro is make it a burn trait

vital fractal
#

Which is garbage

late quartz
#

I agree it's a horrible idea

#

But access to fire makes no difference in that suggestion

#

Suggesting that the fact that people can just keep standing up and you gotta sit there until they can't anymore is the predominate issue people want solved

#

Basically everybody is on the same page that if you have full control over a solo players body their chances of standing back up are essentially zero

In those situations, where there's no real chance of them standing back up, both the solo and the team benefit from the interaction ending as quickly as possible

#

Nobody benefits from it taking extra time

#

It's not better for solo players to be incentivized to sit there for several minutes pressing revive right before their chunk burns off 4 times in a row

unborn dagger
late quartz
#

I don't find it overly problematic outside of solo, but it's certainly not fun when somebody stands up and tanks a chest shot

#

As usual the main problem there is that you can't tell if they'll be full or one shot, if there were a distinct sound or visual for players reviving with resilience it would be largely a non issue in teams imo

unborn dagger
#

Yeah Im in agreement with that, I dont know why they dont just bring back the sound and visual effect they had for burn traits in the Rotjaw event.

slim pollen
late quartz
#

I don't personally play hunt to larp no

slim pollen
#

¯_(ツ)_/¯

#

Anyways, on the subject of solo necro.

I think I'd be for giving people the ability to banish solo corpses (either as a feature or trait) by interacting with them for 15-20 seconds, preventing them from rezing again or during the interaction.

The main complaint about necro is that you have to babysit the corpse until it burns, an ability like this would make it so that teams don't have to babysit the corpse while at the same time not being viable to use on a solo during multi-team fights (which would render necro useless outside of sniping).

edit: missing words

late quartz
#

Yep, literally spot on

#

100% agreement from me

#

Banishing solos is the way

slim pollen
#

Funnily enough I think I argued against this exact thing a while back but a friend of mine raised some good points to me about it.

late quartz
#

Team fights and sniping are where Necro should shine, 1v3s should just send you back to the lobby

hexed seal
#

seems i cant buy any legendary item directly . i can buy normal and then change the skin to legendary ? anybody has the same problem ?

pearl wedge
# slim pollen Anyways, on the subject of solo necro. I think I'd be for giving people the ab...

I think it is actually fun to camp the solos as they burn, and it adds to the tension, that you need to search for a lamp in case you dont have fire sources on you and then you need to wait it out. There is a price for killing someone who you outnumber, and it is fine. At least it costs a fire source or risk plus your time. you might as well just set them on fire, then go on with your business. Chances are the solo wont follow you. Also, not once I survived , because the ones who set me on fire, left for some reson. Maybe they believed i wont get up cuz of Salve Skin, or they either just didn't have time to wait it out. It is just fine to me as it is. Necro is meant to balance out the handicap of soloing in some way. Making it even easier and less costy to eliminate the solo in 3v1 is just not good.

toxic jay
slim pollen
slim pollen
#

Getting killed as a solo with necro is already a death sentence outside of sniping and multi-team fights, this just removes the waiting for everyone after single-team fights.

toxic jay
# slim pollen Getting killed as a solo with necro is already a death sentence outside of snipi...

As @pearl wedge said - necro is a way to balance solo players for the game. because playing solo has a downside even more when playing trios.
So a good trio, could easily defeat a solo, when they arent in a fight.

Sure there is the thing with the wait time, but giving it an easy way to "kill" a solo fast, after downing him, would remove the whole purpose of solo necro and also would make solo snipping the "go to" and thats something that would be even more annyoing, having solo snipers sitting around.
I think having 20 seconds and stopping them from reviving while interacting with them, fells to strong.

For example: killing a rushing/cqc solo inside a building mid fight, would mean, one of the team probably could instakill said solo, without a problem normaly. Which again, would destroy the whole purpose of solo necro in my opinion.

Btw im no solo player and i also got backstabed by a solo i didnt knew was solo, but this makes hunt a bit more intriguing imo. And still gives people a way to even play solo.
And still think, there are ways to nerf it, but like i explained, i think this nerf is a bit "strong"

pearl wedge
# slim pollen I have a roughly equal split between solo and teams, though I think I play solo ...

Well, if you have the balls and and the skills to hunt them down sure, but note, that you have lost a health bar already as you got downed and probably one or two more is burned away, cuz you had to make sure they left, so you are even more handicapped now. Well I am just thinking as it was me, but if they kicked my ass once already and I am even weaker now, I just head to opposite direction and try to steal a bounty with serpent then leave.

slim pollen
slim pollen
#

Also,

By the logic of people who tend to just leave solo corpses after setting them on fire but without waiting for them to burn out, they're most likely not going to be the kind of person who bothers to grab the banisher trait (if it were to be added as one, which it probably would have to be).

chilly nova
#

LMAO! First time playing after 5 months away from this game and no free hunters hahaha

Definitely gonna be a single night back

#

And all 4 hunter loadouts are so bad. A tier 3 with a springfield?

pearl wedge
slim pollen
#

Your reasoning is that the solo's... scared?

#

I reminder you, I play a lot of solo. You have to be constantly on edge, far more so than teams do. Being scared is part of being a solo.

#

And how is getting downed a punishment? Getting downed is just what happens, and this suggestion would be no more punishing to the solo experience than it already is.

pearl wedge
# slim pollen And how is getting downed a punishment? Getting downed is just what happens, and...

The punishment are the lost chunks, as we discussed before. Getting downed and being set on fire is punishing enough imo. If they want to make sure that the solo died, let them waste time and attention on it. And if they don't want to wait it out, then let them risk the solo following them, as it is wounded already, kinda balanced risk in my opinion. That was my point whole time. I get it that you think it doesn't change the odds for the solo, also that you have different experience about solos.

native lodge
#

solos should only get one revive imo

#

its a boon, but limits the amound of baby sitting needed

tiny pivot
chilly nova
#

And the nerf to flashes is ridiculous. Makes a fun consumable useless

next yarrow
tiny pivot
#

I forgot about steel ball ngl, I thought this dude was seriously talking about the bomb lance explosive, and like, the explosive is seriously flawed

#

Steel ball is great

vital fractal
#

Steel ball is ridiculously powerful

#

It’s kinda overtuned tbh

humble quest
chilly nova
humble quest
#

You...don't have to keep the guns they come with you know.

chilly nova
#

it's fine though. y'all can stick with the weird changes. i probably won't play again fro another 6 months

humble quest
#

Most of the time buying the tiered hunters and just selling their gear gets you a better hunter than your average legendary.

stark fulcrum
#

Lol

humble quest
#

It's a really a huge complaint right now that legendary are simply easily out done right now

stark fulcrum
#

I do t even buy legendaries anymore

#

No point tbh

unborn dagger
#

True

stark fulcrum
#

The normal hunters are better

humble quest
#

I do because I don't care about min max every game and want to look how I want

#

But it's an easy argument to say they're worse

stark fulcrum
#

I get that

#

But they are better trait wise. Usually get great ones or enough points to trade in for whatever

#

Hope they help the legendary hunters to get on par soon

#

Or those dlcs gonna stop selling so much 😆

humble quest
#

I really think its time to just accept legendaries should be skins you place on the hunter like guns and not a separate recruit

weary fox
#

#game-ideas message @burnt ember
Maybe the trench does less damage but shoots faster? Yes, I am shamelessly coping from Battlefield 1. Currently thinking of a way to suggest the Arisaka type 38

blazing goblet
#

solo rez is the worst thing that could happen to this game, needs to be removed or reworked. the fact that some kid can rez himself up to 5 times in a single game baffles me and should NOT be a thing

weary fox
#

Devs probably only need to cap how many times a self revive can be pulled off, that'd probably fix Necromancer 4 solos

peak moon
tiny pivot
#

#game-ideas message
yeah they'd never actually remove headsman. the worst i could see them reasonably doing is disabling him for a time until a fix.

tiny pivot
#

#game-ideas message
sadly some of these already have skins, in general one of my main complaints about the game is some items not having skins outside of events.

#

if i had my way, and i could choose where new skins go, i would stop new hunters period, and drop a dlc or two that only include skins for the various items that dont yet, so people can get skins for them outside of an event

weary fox
#

Thanks for your input sir.

tiny pivot
#

i dont want them to like, do everything, like newer weapons like the drilling are ok if theyre skin exclusive to events for a while, but it would be nice for some older things that dont even have skins, or just event exclusive ones, or a single "bad" skin to get a new skin to make them more appealing

#

Large Vitality Shots are likely one of the most used items in the entire game, and the only skin they have is from Devil's Moon

weary fox
#

I ain't complaining tho since the small vit skin still looks cool

tiny pivot
#

consumables just seem oddly allergic to skins, almost no consumable skins from dlcs, except for a couple recent ones like law of salvage not even i forgot chokes are tools

#

Sanguis Christi being in the black market is a nice touch

#

and the Blitzen's Brew skin assuming that stays after the event which since it doesn't have a timer, it would be assumed

weary fox
#

It stays

#

It doesn't have any hint that points towards event exclusive

tiny pivot
#

blitzen's boost is also a damn nice skin even if you arent a christmas freak like me

#

shit is gorgeous

weary fox
#

Still though, I don't get why the 2 Drowned hunters aren't event exclusive, same for Santa Claus too

weary fox
#

I ain't much of a festive person myself so I tend to stray away from festive skins

tiny pivot
#

I think it would be kinda weird if drowned versions of always obtainable dlc skins were exclusive

#

that would be kinda arbitrary

#

in fact if you ask me, I almost would've expected them to come during the first Tides event, with the rain and stuff, and not this one

#

then again I don't follow the lore I'm sure the "drowned" is a completely different thing in hunt lore

weary fox
#

They apparently died after Tide of Shadows

tiny pivot
#

I think about skins and their reasoning a lot, like how we got a combat axe skin that looks kinda nice in the same update they added+skinned the Katana which is measurably better in every way

weary fox
#

Yeah you're right.

tiny pivot
#

and also removed tools being attached to weapons, making the combat axe doubly useless, since you don't even need to use it to get throwing axes 😭

weary fox
#

This reminds me that if Crytek is gonna release DLCs that hunt towards the next event, we should start putting on our tin foil hats SmugEddy

weary fox
#

Anyways thanks for your input again, have a nice day or night where ever you are.

tiny pivot
#

A pleasant, agreeable chat in the Hunt Showdown feedback discussion channel is always wonderful

tiny pivot
#

I think Myth of the Moors was the closest DLC to that release, not sure, it was that or Phantom of the Catacombs

shell sail
#

they really need to reduce the range of audio form footsteps and running in this game. with the number of noise traps thats useless since you can hear people pretty much 50m away its crazy that they have yet to actully improve this games biggest flaw. glad they finally removed the scummy muddy gun blocking your reticle mechanic that costed preem cash to fix

weary fox
hot vigil
#

@rotund isle melee weapons are balanced around their (lack of) attack patterns, if they have swing back animations, it would make chaining follow-ups quicker or feel arbitrarily clunky :)

weary fox
weary fox
rotund isle
weary fox
#

Why isn't slamfire in the game yet?

steel comet
#

Probably because it'd ruin terminus

#

Slate already shoots fast enough tbh

#

And all shotgun ammo besides slug have no drawback in hipfire.

weary fox
#

Omg mod :o

#

Hiiii

steel comet
#

Hello 👋

hot vigil
hot vigil
weary fox
steel comet
#

It's also easier to control recoil in hipfire.

weary fox
#

You can make slamfiring the Specter slower compared to most other shotguns and the slate...... Slate

#

The slate is the Trenchsweeper

steel comet
#

I'm not really worried about specter since it'd most likely not shoot faster than the terminus or the crown

#

Slate on the other hand

weary fox
#

From experience, Slate's recoil makes me go to the moon for a bit before returning.

#

Ayo time to suggest a Trenchsweeper skin for the slate

steel comet
#

It already gets a riposte without a drawback while specter suffers from worse spread and damage (with special ammo) on the bayonet 😔

hot vigil
weary fox
#

Specter bayonet? You mean bootleg Alamo

steel comet
#

Id honestly pick specter bayonet over Alamo

#

Alamo cycles too slow for any situation

hot vigil
#

Alamo was a variant I thought I wanted, but honestly don't care for at all, I'll take normal Romero any day.

steel comet
#

Alamo needs a buff cause right now running base Romero is better

weary fox
#

It's time for Springfield justice

steel comet
#

Springfield feels unloved after all the centennial content

weary fox
hot vigil
weary fox
#

Peaked 5* but can't animation cancel because of battlefield 1

steel comet
#

Every split second counts in cqc and Alamo isn't fast enough for it

weary fox
#

Alamo is the Bootleg Specter IMO

hot vigil
weary fox
steel comet
#

Yeah. I'm not really a dumdum fan personally, I don't think it's as cracked as people believe it is. But it should've stayed on drilling and Springfield

#

It was a reason to pick Springfield you know

hot vigil
steel comet
#

You could go split ammo on springie

#

Now centennial does its job better

hot vigil
weary fox
#

Dum Dum makes anyone who has 125 HP cry. Don't stop bleed? Die. Stop bleed? Get shot

steel comet
#

Same with HV, Springfield got it, funny cheap sniper.

#

And now cent got it.

steel comet
weary fox
#

That's it Crytek. Where is the Type 38 Arisaka Rifle, the SMLE MKIII, Ross MKIII and many more guns?

hot vigil
#

At this point crack the damage of the Springy up to 140-145 damage.
So it at least have a little better damage over range.

steel comet
#

Springfield already drops to 115 ish damage at 30m

#

Just imagine how much damage it deals at 35, 40m

#

These are not long rages btw

weary fox
#

Springfield with bleed is funny tho.

steel comet
#

It doesn't even deal good damage at medium ranges for being a medium ammo

hot vigil
#

Yea that is why I didn't really cared for HV springy, bc it very much a feast or famine weapon at distance.

#

Either you headshots and kill or deal like 25 damage

weary fox
steel comet
#

Same issue is on all medium ammo rifles. Beyond 20m, double tap with strictly upper torso chest is valid but if you combine any other hitboxes you're doomed to barely damaging them

rotund isle
# hot vigil The same "preparation time" is what I was referring to with "arbitrarily clunky"...

Thanks for the explanation, now I understand what you mean by "arbitrarily clunky". Still, I do not understand one part in your point. Current animations are already clunky, as character forced to attack from the same angle, so there is technically no difference between the system that is now and my suggestion, except visually. Now, speaking about different swing arch, I honestly believe that it will not be a huge of the deal, as the swing is already extremely fast, to the point that it makes no difference if the enemy is located at the end of the swing path or at the start of it. The "inconsistency" is something that I do not agree, as ultimately player can predict their next swing and move their mouse accordingly, based on the knowledge of what was the previous arc of the swing.

steel comet
#

This needs to be fixed. They already fixed the Winfield silenced Vs Vetterli silenced problem

#

Medium ammo having less effective range than compact

weary fox
#

Neglected by the parent.

#

That's medium ammo for you

steel comet
#

It's an issue that was created when they buffed compact ammo long ago

#

It was a needed buff but it stepped on medium ammo

#

Conversion pistol dealt like 80 damage on upper torso

weary fox
#

Lmao that's pathetic damage

steel comet
#

Nagant had to triple tap people

hot vigil
# rotund isle Thanks for the explanation, now I understand what you mean by "arbitrarily clunk...

It ain't about the speed of the swings, but the reach of the swings, they do have more reach towards the the side where the swing ends.
Again, it ain't an impossible nor game breaking feature to add, but it will change up how melee is played and not be a "non-impact addition".
Also while we can do alternate left to right and vice versa, overhead swings or stabs cannot get added more moves to them as their direction is very intentional and should be consistent.

rotund isle
weary fox
#

I'm on a suggestion spree >:)

hot vigil
#

That said, a minor overhaul of how melee weapons works so it were more consistent and less "left to right swing have more reach on the right side" might be healthy for the game and if that is done, you can add alternating left/right swings with little issue :)

rotund isle
hot vigil
weary fox
#

Ultimately the question for Crytek is, is it worth the money? If no then it will probably not be added. Cool idea though, I myself want to suggest a Mosin reload animation overhaul (copy from bf 1)

hot vigil
#

@rotund condor Hey, just wanna say that beastface doesn't affect monster AI, only Chickens, Dogs (in kennels), ducks, crows and horses.
That said, meatheads does react to noise too, so if you are too loud, like sprinting or walking too close to a meathead, they will start chasing you and bc you then run, they will keep being aware where you are.

late quartz
hot vigil
#

Also steel balls doesn't pen.

turbid hound
# weary fox They added the Alamo for the Romero, the Ironside for the Martini. Now Crytek. W...

And how exactly will harmonica be reloaded? There is not a single magazine fed weapon in the game, and i'd rather it stay that way.

However, i already suggested this conversion once, and it was somewhat warm welcomed here.
https://www.youtube.com/watch?v=flzP4b1hoEU

http://www.patreon.com/ForgottenWeapons

https://www.floatplane.com/channel/ForgottenWeapons/home

Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons

This experimental repeating conversion of a Trapdoor Springfield was most likely made by Augustine Sheridan Jones, of the Dakota Territory in the 1880s. We know he su...

▶ Play video
#

but forgotten i suppose

#

get it? forgotten weapon

#

i need to ask myself out

turbid hound
#

or well, every weapon, bar single loaders, is magazine fed in a way. i mean detachable magazines

hot vigil
#

Little puny mag, but a mag

turbid hound
#

this is mag as well i suppose

#

there is no spring in the clip itself, cartridges pushed by internal feeder(?) spring

dusky tapir
#

the clip falls out the bottom when you're done shooting ( on the bergmann )

dusky tapir
#

Come on G even a dictionary says it

#

A clip is a metal device used to load ammunition into a magazine. They're usually shaped to hold cartridges in a row and are pushed into a magazine by hand to load it.

turbid hound
dusky tapir
# steel comet Now centennial does its job better

I wonder if there's a way to reverse this course by giving feedback, but crytek seems set in their ways

Especially with all guns being available at BL1 now it would've been even less of a problem

hot vigil
#

You can feed a garand without clips but you cannot feed bergman without mags.

dusky tapir
#

🤯

#

you're getting your definitions crossed - this is not the place to discuss it anyways

hot vigil
turbid hound
#

"fixed"

#

aka internal

dusky tapir
#

What does a fixed magazine mean?
Fixed magazine means that it does not remove from the receiver. The cartridges are loaded from the top down either one by one or with a clip

#

same as the C96

#

can we stop please?

#

if anything we should be discussing the myriad of animation bugs left on the Bornheim

#

FR

hot vigil
#

But you cannot load a bornheim/bergman without the mag/clip in it???

dusky tapir
#

doesn't change the definition of mag vs clip, that's just a quirk of the design

hot vigil
#

So what makes a mag?

dusky tapir
#

the magazine is a non-optional area or device used to feed bullets

#

clips are an accessory

#

the clip is used to load ammo into a magazine

#

by definition

#

you have a bergmann clip which is used to hold the rounds in the bergmann magazine

#

the garand magazine does not need a garand clip to house ammunition

hot vigil
#

Which makes the the bergman using mags as you cannot load bullets into it otherwise? Other than ofc chambering one bullet???

turbid hound
#

follower make a mag

#

internal mag, detachable mag

#

they have follower

#

clips dont

dusky tapir
#

I was about to say

turbid hound
#

hehe

dusky tapir
#

notice how something like the beretta 92fs

#

has the follower spring in the magazine itself, which is detachable

#

whereas the bergmann has the follower spring attached to the gun itself

hot vigil
#

Ye ye

#

The extended uses a mag tho? Bc it is based on the Bergman 97?

dusky tapir
#

the extended is a bayou modification

#

as you see they basically blocked the bottom of it

#

odds are they just stuck a clip in there

hot vigil
#

The M1897 was chambered for a new 7.8mm Bergmann cartridge, and the most obvious change was a more modern detachable 10-shot magazine housed in front of the trigger.

dusky tapir
#

hence why it cannot be clip reloaded but only one by one

#

and I just realized they call it a magazine in game... AAAA

hot vigil
#

For both right?

dusky tapir
#

they call its special reload "reload by magazine"

#

but yeah notice how the extended has the bottom blocked off

hot vigil
#

Yesss

turbid hound
#

and i just looked up m1 garand clipless reload and, at most, you can breechload it

#

i don't know for sure about bergmann/bornheim, but i guess you can do the same with it too

#

breechload i.e. load one directly into chamber

hot vigil
turbid hound
#

at least with ones where you have direct access to chamber

late quartz
#

The um actually doesn't really make any difference here

turbid hound
#

#game-ideas message there is already a lot of people complaining about rat playstyle, and you suggest to worsen it even more.

Sounds great!

spice topaz
#

The party pooper trait

cedar helm
#

kind of a shitty suggestion

#

😎

chilly nova
late quartz
#

Okay you lose a trait point... You still have minimum 4 trait points you didn't have before, plus a nearly infinitely higher chance of ending up with a gun you use considering free hunters came with the worst crap imaginable

devout topaz
#

May I ask why the autorun is 3 "W" and not 6 "W", /autorun in the chat, and clicking OKAY in a prompt message? Jeez

subtle lichen
#

What kind of a psycho uses autorun? I didn't even know it was a thing.

little jackal
#

for when it's 44 minutes into the match, and you have to push outside the lair despite the absolute terror

devout topaz
subtle lichen
#

@trim shadow #feedback message That's a "bug" allegedly. You need to use the Equip button instead of double clicking.

humble quest
#

I've seen people mention it has to do with the skins on the guns sometimes. If you cycle the skin or double click equip a not-skinned version and then swap it I think it works. But it seems to only be effecting certain people so it's almost positively a bug

trim shadow
trim shadow
queen jungle
#

Does anyone know if the Hellfire bomb is still bugged?

chilly nova
# late quartz How often were you holding onto the Springfield striker that came with free hunt...

That's the point. I wasn't. I'd grab a free Hunter and just apply the load out I wanted to them, where those free guns would just be lost. Now I'm just doing one more step to sell them. And actually, I preferred those load outs anyway over the shotgun + dualies, and weird stuff the system comes up with now.

From what I remember from playing last night, even the Tier 1 hunters came with traits, so there's no way to start without traits unless I just remove them all myself (and lose trait points), which is also silly.

You're not going to change my mind that it's not a good change.

Like I said though, not very useful for me to be here and saying this anyway. I just hopped back on cause my brother is sick and couldn't see him. I was curious to see if things had changed in the past months, and looks like they have in a way that will continue to narrow the type of player that likes this game still.

hot vigil
#

Springfield Striker now viable with Berserk trait ✊😤

chilly nova
subtle lichen
#

Trait points you wouldn't have under the old system. I don't see what you're getting at.

chilly nova
#

It just further highlights the RNG in it, because those that roll good traits to start won't need to drop those traits they don't want.

chilly nova
little jackal
#

so it's about money then?

chilly nova
little jackal
#

I feel like we're entering the OCD territory

chilly nova
#

I've already explained above. If you don't understand what I'm saying, I can't help any further

little jackal
#

nobody does

chilly nova
#

Nobody/all referring to the 3 people I've talked to here about this

#
  • I didn't see one person running a non-meta weapon while playing multiple hours.
  • Everyone had doctor or insert other high tier trait
  • RNG becomes more important.
  • You have to remove stuff from a Hunter in order to play something lower tier (and who's gonna do that? Nobody.)

Generally, it just made the gameplay feel more bland.

little jackal
#

okay now you're talking how that change affects the whole ecosystem, so to speak, not you in isolation. That makes sense, I more or less agree.

late quartz
# chilly nova And the comment about traits clearly went above your head. That was my point abo...

Yeah I mean... I think your desire to have traitless hunters is somewhat... Irrational?

There is no added inconvenience dealing with the new loadouts vs the old ones, for both you can make a blank loadout and clear their crap in 3 clicks. There is quite literally no added work compared to how it was before in terms of guns.

In terms of traits the inconvenience of having packmule or resilience every match seems uhhhh not inconvenient.

#

You say I can't convince you to change your mind, which I don't doubt, but you may want to assess whether or not your feedback has any actual value or practical information for devs to act on lol

#

"it's bad change it back" isn't helpful.

If you ask for a robust loadout system to account for traits to streamline the recruitment process everybody will get behind that.

teal parcel
#

I think at least the weapons you get from recruited hunters should be considered contraband. Now you can just sell it and get a hunter with 22 point worth of perks for about 200$. I don't think its good, you don't care losing a hunter anymore.

hot vigil
#

Just think the hunters should maybe get less stronger traits, like Doctor, Quarter Master and Fanning. And more focus more on mid-tier 3-4 points traits.
A Hunter with ghoul, bloodless and necro would be fine without feeling overtuned and still give space to throw a trait or two for ironeye/scopesmith.

trail carbon
#

Not gonna lie, its a little annoying that everyone has quartermaster, fanning, doctor, etc. It feels like we're back in an event with death cheat as a pact trait

hot vigil
#

Eyup

#

And with free trait swaps one single of those high tier traits is two mid tier traits.

trail carbon
#

Yep

#

Another thing thats kinda silly in my opinion, is having relentless be a rare burn trait. (Shadow too) I don't think things should be "balanced" based upon them being rare

#

Strangely, death cheat kinda works as a rare burn trait though, because it doesn't effect other players during the match

vital fractal
#

Yo anyone else can confirm nitro shredder no longer pens metal sheets?

humble quest
#

@hollow peak #feedback message I genuinely hope armor never enters this game. All it would ever be doing is making long ammo even more of the king

vital fractal
#

It wasn’t penning even at point blank in range

glad cliff
#

is there any reason why non EU players can play on EU? Or why can we choose the server we want to play on? Should be region locked to the closest. If you have mates outside of your region, let them join u via inv, but dont let players choose their servers on their own. When MM takes to long let the game switch to the closest region

subtle lichen
#

I hear tell that the Asian servers are proper dogshit

crystal plume
#

People have friends from other regions, some regions have way less players so during off hours they need to swap to a more populated one for a good experience with lobby playercounts

humble quest
#

I hate to break this to you, but some of Russia is very close to German servers

glad cliff
glad cliff
unborn dagger
#

Weird if it doesnt penetrate metal sheets from this image

#

Nah it doesnt penetrate metal sheets

vital fractal
# unborn dagger

You know it does less damage than an Obrez shot at 70m, meaning it does SIGNIFICANTLY less than a krag with FMJ at the same distance

#

No wonder I was getting such garbage hit markers last night

#

And no wonder the guys were surviving close range pen shots

late quartz
trail carbon
#

I could keep going about traits, but a lot of them kind of annoy me

#

I like the idea that my hunter is getting better at their job over time, but, at the same time, I dont like that yoi can just be better than other hunters because youve won a few rounds

#

There are also traits I just vehemently despise, like bulwark, hornskin, hundred hands, and a few others

frosty fjord
#

A headshot will put even the most experienced man in the ground. The ttk balances the game enough I think because of the number of weapons that don't need traits to Excell in the hands of a solid hunter

trail carbon
#

I used to think like that too, but when everyone can fan 6 shots into me before i can fire a second shot, its kind of annoying

#

Even if I'm hitting all headshots somehow, I can only kill 1 person before getting gunned down by fanning.

radiant river
#

Everyone having fanning is quite annoying

#

More annoying than a pocket shotgun because the ease of use is so high

frosty fjord
#

Fanning and levering I agree make the game feel lesser. Takes away from the skill aspect when you can just spam and be more combat effective than most people up to the point where you get to a skill rank where people can instant headshot. The sheer crutch of those abilities is huge and doesn't do good things for the game like dualies imo

radiant river
#

Fanning is still very effective in 6*

#

Just close range fights are less common

stark fulcrum
#

Fanning is effective everywhere if used correctly

#

Shit, everything is if used correctly

late quartz
#

It's quite easy to use fanning, it's sort of inherently easier to use fanning correctly than it is to aim a normal gun and kill a dude in front of you

#

People typically fuck it up cause they're panicking

#

Outside of that, generally if you lose its more because it's random and not really about your skill and less because you did something overtly wrong

weary fox
# turbid hound And how exactly will harmonica be reloaded? There is not a single magazine fed w...

I finally have an answer to your question kind sir. If it is partially empty, the rounds will be reloaded individually. When empty, the Hunter will pull out the current Harmonica, load a single round into the Springfield to chamber it, then take out an entirely new Harmonica, filled with ammo, shoving it into the magazine feed. It's quite a rough idea but it'd be cool to see Crytek model this "Springfield 1866 Browning" after John Moses Browning's Browning Harmonica Rifle.

stark fulcrum
#

Tru shot is bam. Bam bam unless its in your face. Conversion, lemat etc is dump on them lol

#

The skill vs rng gap closes depending on the gun chosen and correct range

weary fox
stark fulcrum
#

Conversion is amazing yeah.

#

I still prefer pax and tru shot though

#

Or lemat with slugs as a backup for the fact I can wipe a team one after another with one load on one weapon

#

Pax is top for me bc I've had so many instances of 3 or even 4 shooting people with conversion or lemat and them living lol

#

Sude today i shot a guy, I shit you not, 5 times with lemat fanning

#

Was a couple through a wall though

#

And he lived

weary fox
#

That's why he lived

stark fulcrum
#

Born him silencer is what it felt like

#

Hiem

weary fox
#

Bornhiem silenced is amazing IMO

stark fulcrum
#

I love born hiem. I can get shot 5 or 6 times and live

weary fox
#

That thing is great for PvP and PvE

stark fulcrum
#

Head shots or nothing

weary fox
#

And people meme on it for doing quad derringer damage

stark fulcrum
#

Its not bad just gotta hit precise shots

#

Most dont

#

So it seems bad

weary fox
#

Spam firing with it works sometimes tbh

#

The hipfire on it is extremely tight

stark fulcrum
#

Yeah but that can be said for everything

#

Spamming

weary fox
#

Fair

stark fulcrum
#

Merry Christmas btw

#

I'm in a jolly mood

weary fox
#

Cyclone spam feels like ass though 1HuntCry

stark fulcrum
#

I bought ashes of creation alpha pack

weary fox
stark fulcrum
#

So I'm happy

#

Man you ain't lying

#

Idk how people stay in mmr bracketa

weary fox
#

Because they're cracked

stark fulcrum
#

I go from 3 to 6 lmao

#

How

weary fox
#

I moved between 3-5 lol

stark fulcrum
#

Tell me how im that inconsistent

#

And I dont rat

weary fox
#

Unlike the vast majority of players that stay in the MMR bracket, I don't smoke cocaine

#

So I'm inconsistent

weary fox
#

Can't hit the board side of a barn with a Mosin or lebel

stark fulcrum
#

I always say its always someone's day on hunt might not be mine today

weary fox
#

Call it skill issue

weary fox
#

I just feel useless majority of the time lol

stark fulcrum
#

Wanna see my real life pax I bought?

weary fox
#

I should pay a gunsmith to make something like that...

#

"Hey guys look! I converted the Mosin from a bolt action to a assault rifle!"

stark fulcrum
#

I have stag grips in the mail

weary fox
stark fulcrum
#

Its an 1873 colt clone by uberti

#

Put new springs hammer etc on it

weary fox
#

That's a damn good clone

#

You should give it engravings

stark fulcrum
#

I like the plain style

weary fox
#

I see

stark fulcrum
#

I may age it though

#

To go with the stag grips

weary fox
#

Good choice

#

I still prefer good ol engravings + carvings if the grip allows

stark fulcrum
#

Shoots like a champ

weary fox
stark fulcrum
#

Well for like true engravings it costs so much

#

Laser engravings are cheap

#

But wear off

weary fox
#

Worth the money

stark fulcrum
#

yeah but if you're gonna spend hundreds on engravings may as well buy a colt for 2k

#

Mine cost 600

#

And will last generations withe the mods I have in it

weary fox
#

once I do start collecting classic weapons like this, I'd probably go above and beyond for the original product

#

Clones and replicas don't sit well with me

#

Not saying there's an issue with em

stark fulcrum
#

The economy is shit atm i cant afford it lol

#

It wouldn't let me type b i d e n

weary fox
stark fulcrum
#

Check out uberti its exact clones of the original

#

Or pietta

weary fox
#

Interesting names for companies

stark fulcrum
#

Good enough for clint eastwood

#

Good enough for me

weary fox
#

I'm the type of guy to dump millions of dollars just so I can get a functioning replica of the guns in Hunt 1HuntCry

#

Go to companies and tell them, "Sir, gimme the Vetterli cyclone, now."

stark fulcrum
#

Dude just get an uberti and replace 2 springs for 20 bucks and it'll last forever

#

Te original colts had 2 design flaws both fixed for 20 dollars

weary fox
#

True...

stark fulcrum
#

I gunsmith single actions and those guns hold up

weary fox
#

Alright, then it's time you convert a real life Vetterli into a 'cyclone'

stark fulcrum
#

Out of my abilities

weary fox
#

Trial and error

stark fulcrum
#

Gimme some guns to trial on

weary fox
#

Like how John browning did it

weary fox
stark fulcrum
#

I wish would stayed away from semi auto rifles

#

And just stuck with period correct double actions

#

Pistols

weary fox
#

Yeah I agree

#

Idk why they decided to add a fictional version of a real conversion

weary fox
#

:(

stark fulcrum
#

Dude...spitfire...but not a thunderer or lightening. Which colt made in 1870s both double actions. Doc holiday used one

#

Like pax double actions basically

weary fox
#

:(

#

Gosh darn it Crytek

stark fulcrum
#

Schofield never had that many rl variations

#

But tru shot is here

#

So I'm good

weary fox
#

I don't even think the official name was the Schofield

#

P sure it was the No.3 revolver

stark fulcrum
#

It was schofield

weary fox
#

I may be wrong tho

stark fulcrum
#

Not scottfield

weary fox
#

Scotland.

stark fulcrum
#

Basically

weary fox
#

Add the Webley Fosbery Auto Revolver >:(

stark fulcrum
#

Well gn friend. Good talking to you and meeting you. Merry Christmas to you and your family

#

I got work tm so sleep time

weary fox
#

Sure

#

Good night

humble quest
#

@gentle willow it's a bug not a new feature

turbid hound
#

(forgot best fitting adjective for that)

weary fox
turbid hound
hot vigil
#

R for full reload, X for partial reload.

weary fox
hot vigil
#

or vice versa

#

And before "muh ammo swapping", Martini Ironside also lose its ammo swapping bc of the Ironside config.

turbid hound
#

i mean, i can see how hunter detaches harmonica and starts to reload it like a revolver cylinder, but that'll look dumb IMO

#

underbarrel magazine conversion that i linked yesterday looks more fitting to the game

hot vigil
#

I mean just make it like a swift variant then.
Reload loses the remaining bullets.

#

Harmonica Springy can work perfectly fine within the control schemes of Hunt.

weary fox
turbid hound
#

control scheme is not in question here.
Swift approach to this may work, but will look as unnecessary and arbitrary as partial reload

weary fox
#

I'm surprised there's no Springfield magazine conversion rbh

hot vigil
#

And it is fair up/downside, harmonica provides more rapid fire for the cost of loss of bullets if you do partial reloads.

weary fox
#

Yeah that works

rotund obsidian
#

repeating springfield dumdum sounds like a complete nightmare

weary fox
#

Maybe the Harmonica can hold 6-8 rounds?

weary fox
turbid hound
#

swift on revolvers looks fine, because there is direct spillage of unspent cartridges

#

like, what, catch boolets?

weary fox
#

Or you can have Bulletgrabber work for the swift variant as stupid as that sounds?

#

I'm running outta ideas

hot vigil
weary fox
turbid hound
#

with harmonica it'll look questionable, because hunter will just drop fully functional magazine, just because?

rotund obsidian
#

the difference between a 4s bleedout and a 6s bleedout is definitely there, but admittedly i do think cenny dumdum is already a nightmare anyway

weary fox