@God the best way to look at it is, Hunt is an FPS shooter with a high density of gambling mechanics. This is by design.
It's unlikely that will change because the rolls are what triggers an addictive reaction from users.
So far every revision to consolidate the interactions has resulted in more clicks, more rolls, more gabling.
The game is like a stack of pancakes with randomization at every interaction, including
normal functions like door opening, but more obvious with looting.
Take Mr. Cheri for example. That doesn't actually do anything IN the game.
It's just a gambling mechanic on top of the lobby to pad some shortfalls that the base experience has.
Adding fire to the maps was a way to further randomize maps from 3 to 6.
Rain conditions double that number from 6 to 12.
Same goes for hunter rolls, the black market and whatever else they come up with.
The only thing to do in this case is not to take the game too seriously.
Hunt is not a SERIOUS game, it just has a serious premise.
Don't expect a predictable experience because the target is addiction not gameplay.
Having the same type of game twice is deliberately elusive to keep you wanting it.