#feedback-discussion
1 messages · Page 116 of 1
Because its not fitting for hunt? You want to bhop around cod's sitting right there for you.
Legendary traits are 3 random traits, so low odds of getting what I need, and you cannot refund traits that you don't have unlocked yet, so most of the traits sit there useless (depending on rank ofc). Free hunters you can see from the get-go, and when you have up to 4 free options every single match, you get to take basically any trait you want basically anytime
The best thing to do if you want good traits is to waste your hunt dollars so you get as many free hunter choices as possible, then use all the gear you just wasted your money on and run them
It's literally a broken system, yet people with less playtime who haven't noticed, are defending it tirelessly
It's been in the game for a couple years and suddenly it's so much of an issue that it is basically removed. The gripe i have with it is that it takes literal fucking years for them to adress things, if it was such a problem fucking deal with it sooner, before people get used to it and learn it. Same fucking thing happened with the old quickswap.
Teleporting and falling through the map is fine, but "bunnyhopping" as you call it ruins muh immersion. Ok bud.
Yea should have been fixed sooner
My problem with b hopping is I don't find it fun to do but if I don't I'm at a disadvantage
And yea this is not really the game for it sorry you like it I understand
It doesnt have to do with immersion smart one. The devs clearly dont see bunny hopping as a fitting gameplau experience for hunt, its goofy and shouldnt have been there
It was a good mechanic against passive people that don't do anything imho. At the end of the day nobody would bat an eye, had they the backbone to remove it ~3 months after initially releasing it.
Yea should have been removed sooner sorry it happened this way
Retroactively after years going and changing mechanics just earns you shit from the playerbase.
Rightfully so i might add
I mean I see it better now than never
Indeed
Lightfoot letting people to move silently is broken and feels as either a bug or cheats. Both of which is not a good thing.
Basically the same situation as with snipers in most of the games. You only see the results, and results feel unfair.
If this silent movement mechanic was clearly indicated that this can happen, not that hard to replicate and didn't give that much of an advantage, then probably it would be okay. But the way it was, good riddance.
and if you catch one trying to silently hop , it looks just as normal bhop, and one can't tell the difference
and bhop is basically nonexistent in game, so it just looks silly
In a game where sound is so important, allowing someone to jump around silently does seem counterintuitive. I can see why they changed it.
https://discord.gg/tUT4N8qg lf1 duo
@open carbon I believe they make Wildcards up to trios to ensure they have enough people in each lobby. I find plenty of solos and duos in there regardless. Splitting the playerbase further would be rough, especially during certain times of the day and certain regions.
That is a lame excuse
lol ok
Especially during events
Dead lobbies are more lame
During which the player count increases significantly
Was just lettin ya know
Dead lobbies are nothing more than a rumor lol
No evidence because nobody ever tried
"morning" during a working day
Explains it
My bad?
No don't misunderstand me please
I just wanted to share why your vote won't change anything, regardless of how popular it may be. That's all. Didn't mean to upset ya. I'll leave ya to it
My whole point is, if there are dead lobbies in wildcards, it's because people tend to avoid it because they're forced to be at a disadvantage just to be able to participate
So you're of the "it's not going to change, so you should just give up" type... Which is the worst kind. Not doing anything, as you seem to be suggesting, is what will actually prevent change
Like I said, I'm done here since you seem hostile. I'll continue running solo in the Wildcard conditions and enjoying never knowing whether I'm up against solos, duos, or trios. Whether you choose to enjoy it too is your call.
I have strong doubts that they are having issues filling wildcards this early on in the event
I agree there should be an option, at least for the first release of the event/wildcard
Having the event map active in the main rotation would also help, imo. even at a low chance
People bring the dead lobbies argument all the time, though there was never any evidence provided, or even a statement of reason from the responsible people
It's the same with locking wildcards to weekends, which also feels like a decision someone who doesn't have a clue would make
Feels like someone being petty, maybe not being able to play during the week, so nobody else should either
I see plenty of solos/duos in the wildcard early on, sure, but I'd still prefer to be given the choice. I do HATE the wildcards only on the weekends option. why? sure, have the map only mode on weekends, but drop the event map into the normal rotation too.
so folks can get the shot at it no matter when
Sure, that would be a fair compromise
The way it's now, it just feels like they're targeting duos specifically
As if they're trying to force the game to become centered around trios, without actually adjusting core mechanics to that
Eh, they do have stuff in place for that- duos face lower tier trios
I don't feel like they are forcing trios, not with you on that one. The wildcards are trios capped, but there's stuff in place to aid duos/solos somewhat so they dont get steamrolled, tho I have some opinions on that lol. If it was later in the event, and less folks are playing the wildcard, sure, make it trios. but rn, it makes little sense to me, I have a hard time imagining the event servers aren't filling up
Yeah that's the underlying general point, dead lobbies aren't common, and also won't be if they enable duos. Never was an issue
Also I would think trio-mains would also appreciate getting more matches that are exclusively trios
We only play trios if we're a trio, because only me and one of my other mates do not mind playing in duos against trios occasionally, all my other mates refuse to
They're just not in here or anywhere else to speak for themselves
Fair. I don't mind it sometimes, but I def don't want to do it all the time for sure. I love the new maps, but the stress of knowing odds are not in my favor does get old pretty quick
shall see if they ever decide to change it :3
WHY IS HE NOT DEAD
You missed?
damage history cannot be taken as hard fact
If you were to believe this Discord, you'd accept that sometimes it outright lies
lmao\
dunno about that, but I know I've seen some parts that I know aren't true in my own. Hunters have more than 124 health, so he didnt deal enough dams to kill anyway
So what's the issue? 6m away and only 40% of pellets hit?
she was standing still and it was in the back so i dont know wtf shotguns is nowdays
You got a clip?
no sadly not
You hit with 40% of your pellets
Yeah, at close range you must have been aiming away from centre mass or something is the only explanation.
new systemk for recruite its really really good
for 483 hunt dollar i can buy 1 guys with doctor lightfoot and fanning
cries in less than 20k
?
This is your spread at 6m
I'd love to not have to worry about dollars. Rocking over 200k is the dream.
that means nothing i have killed someone with 12% before its just the person was standing still and i shot in the back so i guees i just had bad fucking luck
To be fair the LeMat shotgun ain't the tightest.
It's similar spread to a handcannon isn't it?
This is Specter at 6m
That's actually a huge difference. I knew it had more spread, but that's a lot more.
Eyup, but I guess that is the balance for having a shotgun and a rifle in one.
Driling also had quite an irradic spread on release, but that got patch for some reason.
Why is the cyclone skin not available for those that bought the previous battlepass? That skin in the store shouldve been delivered to us in the previous event, it was the only gun without a skin
Money
is there annyone that can not get in to the game? my friend
friends game crash allways when he start the game
with aim assist can't people just scan bushes if enemies are hiding there?
@tired goblet #game-ideas message this is already on the way
#game-ideas message @dull prawn exactly what use Did flares or fuses have before. These items were basically DNU (do not use) they could ignite barrels but you can do that with incendiary which I would agregue is better since it doesn’t take up a slot for a better consumable like a sticky for fast boss takedown or concertina for area denial.
- very good way to deal with hives and armoureds easily
- lighting oil slicks and setting off barrels
- blinding enemies on dark maps (especially noticably with night wildcards)
Admittedly? not a lot of stuff, however I still dislike the jump from being low tier to being basically carried by everybody for the sole purpose of burning bodies. It's not that I don't think flares or fusees deserved a buff - as I said, I was 100% down for them being given more uses... just not this.
Burning bodies used to take effort, you used to need to either plan ahead and sacrifice valuable consumable slots or risk exposure to find a lamp. Now? anybody can just bring a flaregun or some flares and instaburn anybody the moment they kill them for virtually no cost. It's too easy, too much of a buff, and it encourages a generally disliked tactic
Aim assist is not good.
I would like to point out that this game didnt need aim assist and yet they still added it, nobody wanted it I guess and there are a lot of people that dont like it and I am one of them. Im sorry but this game was good because it was different. Now? Some random dude can headshot me through a plank 50 meters away even though he didnt see me, like its too unfair and I dont think it should be in this game.
Agreed, aim assist has no place in a game like this.
They should remove it or try to play it on console themselves, I dont think they thought this through like yea maybe pc players wanted it or something but on console? Its impossible to play now without rage quitting
I dont think they tried it them selves when they added it bc they would know its not good
I guarantee you PC players don't want it
If you mean PC controller users maybe, but they're a small percentage
@keen hearth it's not a leg up when it's now the default. There's now literally no way unless you intentionally take away all your traits to go in with none. It makes the game more fun for those with bad eco and it makes the game in theory more fun for everyone fighting more on even footing instead of people with money stomping free hunters with a vandal/shorty shotgun
Oh I thought they did. Then I dont understand why they added it when nobody wanted it.
Every time I've seen console gameplay complaints/gameplay, it seems to revolve heavily around relying on melee and other close range weapons due to it being harder to aim.
Wouldn't aim assist help with this in the long run? Especially when it's only working when both the shooter and the target are moving, so you still need to line up shots if you stand still or if the enemy is standing still
If anything I'd assume it mostly helping against that melee/close range meta when you have people pushing you
Wasn't this at least partially due to bad controller settings like deadzones etc
Which they did try to change in this update
I have no personal controller experience in this game, all I can say is I've seen people propose other solutions besides aim assist
Uhm you didnt see gameplay, it doesnt help with anything, litteraly bro killed my mate 3 times each of them were random shots thanks to aim assist and then when I pushed him with baseball bat I killed him and aim assist didnt help him at all, it doesnt solve the problem, aim assist is useless in those thing its just more annoying having new players or low mmr players suddenly headshoting you
And how do you prove that instance being caused by aim assist
Rather than confirmation bias because you have to deal with something new that has been in the game for only a bit over 24h
Really so Many changes to help low money poeple and I keep wasting money coz when equiping wepaons double ckicl defaults too BUY isntead of EQUIP one of the Item U already have... Plz Fix/Change this back 
Like arent melee weapons and shotguns supposed to be to push people? So what that someone with long range weapon dies cuz he couldnt shoot guy that pushed him with shotgun or bomblance it is supposed to be that way isnt it? You can keep your distance and short range weapon wont kill you bc you would shoot him.
A lot people complain about it than praise it
If you would rather fix a problem with a lot of people sitting in a place like rats and not doing anything it would be better than aim assist
This says something doesnt it?
problem caused by people trying to use tools not equipped for the job, shooters are not meant to be played on controllers
@teal parcel what do u mean
You cant say anything to this problem tho you are a pc player
this guy comes in here all the time when controller comes up and just says something to the point of "skill issue just play on a keyboard lol"
anyway, i am here to say i am also in the camp of people who have no fucking idea why centennial hv exists over giving any other weapons new ammo types or even just making an entirely new ammo type
i guess its effort, but like, 800 m/v medium gun with 10 rounds + leverring + iron eye is not even funny in terms of how op that is LOL
and i like centennial dumdum but giving it hv immediately after and hv being THAT MUCH of an increase is crazy. like at that rate they might as well have just made it 900 and made it the fastest in the game
Burning bodies does still take effort. You still need to sacrifice a slot to take one of the relevant items.
I'd also argue that you're right about it affecting something annoying in a lot of fights; solo necro.
taking fusees/flare pistol is a big choice, considering tool slots are so limited. youd end up losing even more if you take a flare pistol and lemat starshells for example. thats a valueable slot that could be used for throwinga xes, traps, anything
Assuming a semi competent lobby, ressing as a solo is a death sentence now unless you're over in China compared to anyone else.
(That's not a slight on Chinese players btw. China is just the other side of the world.)
If anything being more readily able to burn bodies should make a lot of people happy - it forces the active gameplay so many people want instead of their team mate just sitting silently around a corner
Exactly. You now have the ability to force a play from the other team as opposed to them potentially running off and making you think you got them all.
And chokes are still in game right? Chokes will still put out somebody role playing as barbecue won't they?\
Previously, you needed to either sacrifice a consumable slot for a firebomb, which was good for one body, or taking dragon bolts, which limits your offensive capabilities in PvP since you're using the hand crossbow
Fusees/flares allow you to spend a single slot for multiple burns, this is a huge upgrade. There's pretty much no reason to slot firebombs for burning anymore since flares and fusees do the same job far better and cheaper.
Also, judging by your second post there I take it you're one of the players that hates solo res being a thing at all, I'd argue that it's probably the only thing that's made solo play in any way viable at all and you're right - ressing in solo when there's still people watching your body is a death sentence, but now you can't even wait until people leave to res (which was pretty much the only way to use it effectively previously) because everybody just instaburns with flares.
now, we can argue about the solo res until the cows come home, but I personally dislike the idea of balancing one feature of the game by over-buffing another to the point where it makes the original feature irrelevant. If Crytek wanted to balance solo res, they could have done so in a number of ways that didn't encourage instaburning as the new meta for every fight
I actually don't feel strongly one way or the other about necro. I fully understand the need for it, because otherwise solo would be nigh on miserable for anyone who isn't a 6*, but at the same time I do think it needed to be adjusted. Being able to res 4-5 times with barely any downtime in between was kinda stupid.
I was very much in the "Necro should be a burn trait" camp before.
Solo rez is probably the most op trait imo in the game lol. Non event traits that is. This is coming from someone who plays solo. Its just crazy what you can do as a solo these days with the correct traits. You're basically captain america vs nameless minions. Being you're fighting people who aren't in the same tier as yourself. Seal clubbing at its finest.
Anyone who's honest about it will say the same
a valid argument to have, and again there's lots of ways they could have changed up solo res to make it less annoying to deal with, but making it irrelevant by buffing flares and fusees wasn't the answer.
Also, this doesn't factor in team fights - people fucking hated instaburning as a tactic before, and now it happens almost every game. Sure it makes fights more "active", but at what cost? who cares if the fight is more "active" if it's also far less fun/more annoying?
If I need to make money I play solo, trios for fun
I'm a lowly 3 star and pretty much solo wiped a lobby the other day. It felt great at the time, but watching back the replays it did kinda feel a bit like seal clubbing.
It really is lol
I play solo by default and yeah, solo res is pretty insane if your enemies don't know what they're doing. I'd be fine with it getting nerfed/reworked, but the change to fusees and flares was a shitty way of doing it and it also impacts team play
Its definitely nothing I'd make a youtube video about and brag about my skill lol.
now the moment people know you're solo they'll burn and body camp til you're dead, and you can't honestly tell me that sitting and watching a single guy cook for 5 minutes is fun
solo res is basically pointless
And thats the core of the issue. Sure you can burn a solo but it takes away from active and fun gameplay
Salveskin as well lol
Yeah and that's why I want it to be reworked
Body camping so captain america will stay down
The change to fusees and fire in general honestly feasibly makes not much of a difference
Lot of odd changes this patch
So many people are bringing traps, fire bombs, concertina arrows, poison bolts, anything to make solos lives miserable
Which is why I don't run necromancer anymore because there's no point and it's a flawed trait to begin with
I beg to differ based on my recent experiences playing since I usually run solo, I've found necro going from a good way to recover from a loss (and sometimes even comeback in a fight) to basically being a pointless waste of everybody's time
the change to fusees and flares not only encouraged one of the most annoying tactics in the game, it also made the solo res problem worse, not better
Well, your experiences obviously differ from mine, and as I always say in conversations like this, opinions and feedbacka re in the eye of the beholder, and its up to the masses to agree if they're good or not
All I can really say is that I've been in this boat for a long time of solo necro being useless
And just being camped or fire'd out WAY before this change even was mentioned lol
Bad take tbh. Most it those tools have other uses. Traps in particular.
probs doesn't help being on OCE, instaburning was already the go-to tactic there
now its every fucking fight
Whereas what Rook is getting at is you'd only take fusees for body burning. I see your point btw, I just don't see it as a huge issue so far.
I'm more happy about the flares/fusee change because of teamfights, since firebombs make it really punishing to go for dauntless on chokes. Hellfires have fallen out of fashion ever since selfrez and rain imo
I mean I can see that but I disagree. People not running fusees for anything else is a bit of a general balance issue, mostly considering how bonkers op throwing axes/knives are compared to anything else
I feel the sting of it a lot more playing OCE and running solo more often than in teams, but I've noticed instaburning as the go-to tactic in pretty much every fight regardless and while it does make fights more "active" it also makes them far less enjoyable
But I did use fusees for their intended previous purpose so I guess I'm in the minority 
I would have been happy to see fusees and flares get more love but this aint it
I would've (and would) take fusees honestly, except they eat toolbox resupplies so it's a pass
flaregun has been basically a permanent addition to my loadouts ever since the resupply got changed to special ammo
flaregun was already good imo
I used to run it all the time
coulda used a buff but now its just the meta
I agree, but it still hurt when it ate all my toolbox resupplies. I used to swap between flareguns and throwing knives usually, until i got sick of one of them
ultimately my suggestion is about the tactic of instaburning, and how it used to be far less common and now its way too easy, but apparently I'm in the minority for not finding that particular "feature" of the game enjoyable
yeah flaregun/fusees are a tad too effective at it, but I do think it's a positive change still. not sure how I would alter it to prevent that, at least without reworking the body burning mechanics slightly
I should clarify I specifically mean insta burning, too - I've burned folk who've been down for a while to force their teams out of hiding plenty of times, but there's a big difference between that and cooking somebody the moment they drop without so much as even looting them - that's what I keep seeing in this update
people die, and then a second later they're burning
no tactical thought involved just an automatic reaction
I think one possible solution would be to make it so that when the flare goes out, so does the fire on the body, I dunno, its 1:30 am here I should be in bed
I just fucking hate instaburners is my point I guess, and I've seen more of them in the last two days than I have in months of playing previously
i understand the frustration
because i too was in this position
i am just numb to it because it happened to me so many times in a row that i just swore off necro lol
people dont want interactive games, they just want to trap burn and afk until boss banish etc etc
I used to use necro pretty much as a "better luck next time" button, since you're down bars anyway it's usually a bad idea to res when you know somebody's still around - I only ever did that if I heard a fight break out around me and was feeling ballsy. Beyond that? it was either "get up and try to sneak a banish in to get my bars back" or "get up and run to extraction to try again next game"
ressing mid fight when it's just you and another team is a fools errand
but now necro is basically pointless
anyway I gotta get to bed, nice chatting folks\
The hunt dollar economy is just bonkers right now... these free and recruit hunters are too good
a bomb lance, levering, and quartermaster FOR FREE
what is the point of taking a legendary hunter anymore you won't even get to see what the traits will be for 100 hunt dollars
I understand throwing a bone to new players or people low on cash, I'm neither
If you're neither, then there's nothing stopping you recruiting one of the hunters you have to actually pay for. You'd still get all the benefits, it'd just cost you a few dollars.
yeah even the ones you pay for are too good
idk before it felt kind of balanced, if i saw a good deal i'd take it and i was smart with my money, i enjoyed that aspect of the game
I'm fully supportive of the changes. Dollars are basically there to stop people going into every game running nitro/dolch combos.
now the hunt dollars seem to not matter at all, im always going to have more than i know what to do with
now I'll be able to run nitro and dolch combos all the time
But the trouble is that there's quite a few players who don't have an issue with dollars so can do that anyway.
The problem before was that the loadouts were properly dogshit.
I think it needs to be reigned in
There were still totally viable 'budget' loadouts that were fun
now nobody will run the cheaper gear
I would've been fine if they'd just made it so the free loadouts weren't borderline unusable. But I don't resent temporarily embarrassed Hunt millionaires occasionally getting lucky and finding something fun to play with.
yeah
I'd be fine with that, I think they took it too far hopefully next patch will tone it down a bit
i am totally fine with the new hunters because it makes it way easier to get back on your feet if youre low on money, and also the free hunters stuff is controband anyway so you can only really use it in game
i did get surprised by getting a lebel talon on a free hunter, but i dont necessarily mind, also keep in mind all weapons are unlocked at rank 1 now so theres no real reason a free hunter couldnt have a given weapon
Perhaps some upper limits on how many trait points it would theoretically cost would be a way to balance it.
i would nt mind if they nerfed it slightly tho i think its fine as it is, in general im just really happy with the trait and tooll/consumable buffs
So say 12 points or so. So if you got lucky and got fanning, you'd then not be able to get anything worth 5 points for example.
For every bomb lance quartermaster levering combo, I imagine there's plenty of low to mid range loadouts that have come and gone.
freebies should have 1 trait if that
and their gear should cost < 350 hunt dollars total
The only thing that's changing with better hunters is less good players have a better fighting chance. If you were good, money literally never mattered.
I thoroughly disagree with that. You're essentially confining people who aren't great at the game to below average loadouts.
Worst case now? You get to play whatever you want and take expensive stuff off people you kill because they're actually able to run it instead of vandals and shorty shotguns
It's why MMO PvP leaves a bitter taste in the mouth. You might well be a better player than someone, but you can't tell because if the other guy farmed his arse off and had better gear, you haven't got a chance.
Hunt is similar in that if you're not all that great and are below the limits they've set out, you can't afford to buy a kick ass loadout every time. You're being punished by the game for not winning, which feels kinda bad. Therefore occasionally getting lucky with a free/cheap hunter keeps you engaged.
I get what you're saying, but I kind of liked the scarcity aspect a bit. After a fresh prestige I'd have to play a little budget conscious and that to me was fun, it would make me play stuff I wouldn't usually take
then I'd kill someone and be like "Oooh hes got a mosin / uppercut" and take it
There's nothing stopping you doing that now.
You can still play that way if you want. That doesn't need the system built around it
Imo this is more of a problem with the updated prestige than it is any of the hunter changes necessarily.
Cause, I saw this coming from a mile away, that the game was gonna feel a lot less scarce and interesting in that regard, because if you want a mosin, you can just buy it rank 1 and start levelling it up
Player engagement has been proven to be increased if you allow agency. Forcing people to play with cheap loadouts all the time doesn't do that.
If you wanted to drive off new or not great players, that's the approach you'd take. Make it punishing af to not win much.
Being forced to not play mosin until level 68 bloodline didn't make the game more fun, it just made people refuse to engage in the prestige system
So they played with mosin all the time anyway
And I say to that: Skill issue, and people don't necessarily even have to prestige
The game already punishes you when you lose because any progress you've made on that hunter with traits and such is lost.
There's no real reason to be hyped about am osin or anything like that anymore when you can just buy it level 1
I went prestige with that update, from the start I go with drilling all the time and on 72 lvl I have 20 000 dollars already
Weapons like the springfield and such are now absolute jokes (imo) because again, you can buy any of the much more powerful variants for, honestly not that much more hunt dollars
economy killer
Springfield is dead because they gave the centennial dum dum.
If you were a decent player you could do that already. Wildcard gives huge exp and money. This didn't change anything except you got to play what you wanted
nah, free hunter every match, who is worth like 400 dollars or more
economy WAS easy before, now economy is dead imo
And again, like my buttery friend says, nobody is stopping you from going with an eco loadout or whatever.
there's no reason now
yeah theres no point to it now
So it sucked before and now is less bad for players who struggle. Changed nothing
who is going to use a springfield now
I imagine you're in the minority on that part. Crytek obviously saw players were struggling with dollars and did something about it. Which is fine.
Crytek added headsman and didn't change him as well because propably don't see problem
that's bad argument
The weirdos who literally are constantly requesting more variants of the Springfield or other variants of single shot rifles in #game-ideas
Alright mate, if that's your take on all this then fair enough. I'll not try and change your mind.
thanks for the permanent poison glitch that got me killed and lost an expensive hunter, you owe me 1000 hunt dollars crytek
i also take the 40 perk points i lost as well
Good luck with that
i dont care if its a free hunter but with that much invested they owe
a poison glitches are the worst
best item you can buy mate
Unironically it is tbh.
youre missing the point. i shouldnt have to waste a slot to counter a glitch
I'd say it's one of the best uses of a slot tbh. It negates one of the most annoying status effects and makes Hives less annoying.
hives dont bother me and the poison effect is gone pretty fast in most cases. so i dont ever bother running it. usually only an issue from hunter poison ammo. and i rarely ever get tagged in a bad spot with poison, maybe 1 in 20 games.
i mainly focus stam shots since stam gen in this game is probably the worst of any game i i have played. makes killing bosses and running down bounty carriers or running from overly aggressive players easier
thats just my preferred play gear now. regen and stam are my 2 top choices along with either a vital and dynamite, or dyna and whatever im feeling froggy with
also, doesnt it take 2 shots from fire ammo to set a person on fire?
It depends I believe. Long ammo is straight to fire I thought, but the others I'm not sure.
Long ammo is 40 meters and below for ignition on 1 shot
Medium is 30 (I think) and compact is 20
pretty sure medium is the same as compact (20 meters)
I always take an antidote shot, pop it first thing, its pretty easy to find a toolbox or loot a hunter to get something to replace quickly
@elder maple Why else do you think people mapped their melee to the dpad?? It was mandatory or you would be screwing yourself over if you didnt have a talon or a bayonet. With the melee being mapped to double triangle or Y I can finally map my left dpad to a second throwable or consumable
Reload cancelling is now not possible
Never affected me
So you have never topped up a weapon?
If you watch literally anyone semi decent they are doing it constantly
Never have I ever cared to reload cancel after topping my weapon.
Only time I ever cared to cancel something is the vitality shot
Go reload your chain pistol in a corner
Maybe they didn’t intend reload canceling to be an actual feature, and are taking steps to remove unintended actions from the game- ie Lightfoot Crouch Jumping
for anyone curious, just want to say, the new event ammo should all work for challenges, im assuming
because i just did a high velocity ammo with the centy hv
#feedback message 👍 idk why they wont put the game changer weathers together and just leave standard time of days in the normal queue
Does anyone have any advice how to fix sensitivity as it was before update with PS5?
@visual anchor the crusades happened like 600 years before this game's timeframe
I could see a don quixote character in the game though
That man was crazy
@grand sparrow there is no free lunch at level 100, we have to make money or be at 0.
Which means we are limited to HOW we play and with who, and tier of hunter and weapon.
It's literally a job.
Baby hunters get 4000 every prestige, which means the final part of the prestige level
is a treat.
Now we have to make our own burger from scratch.
We have 2 samurai based skins, a plague doctor, and an executioner. This game isn't exactly realistic. I think just a guy with some armor pieces and Priest vestments makes sense. Why wouldn't the Church send people to investigate what's happening in Louisiana.
That would be pretty cool actually, like a secret agent of the church.
I just really liked that long sword idea and decided to make a skin that would make sense with it
oh and no it still works even if one of the players isnt moving, I was staying still and someone 50 meters away was passing a bridge and I could see my gun moving towards him, so yea aim assist should be unadded. I mean nobody asked for it and its pissing everyone off
anyone thoughts on literally removing centennial hv and moving it to another gun xd
id literally rather martini henry or krag get hv/spitzer/whatever than centennial
centennial sniper hv has existed for all of 2 days and ive hit shots that should be illegally easy to do for a gun with like 10 bullets in the mag
Why dont you just permanent unlock tokens for every prestige you do like every other game? while i dont rly agree with all off the blob in text in suggestions, i do agree with this
Adding custom ammo to just about every gun without a care to balance is such a bad mistake and crytek has done it not once but twice at this point
for me I don't find a problem with how strong it is but rather how annoying it is
WHY THE FUCK DOES MY KNUCKLE KNIFE COST 50
(except for scottfield hv that was dumb)
like even centennial HV is still worse than mosin, so its not like it breaks the meta
but every gun having dumdum/poison is really annoying to face
@humble quartz imo you are right, today I was fighting vs a lot of avtomats, because it's not so expensive now and will be only worse with that economy.
I play legendary hunters only because I like these skins, but hunters with 1-3 tiers have better perks all the time
Honestly thats arguable because while long ammo has more pen and longer range overall, if you ask me the 10 bullets of the Centy are slightly stronger, given slightly less range.
knife with brass knuckles costs $50, but it doesn't matter because every other free hunter has it
And its only day 2 (on console day 1, because the first day everyone spent it on the shooting range to find their sensitivity 🙃)
I can now literally prestige and play whatever gun i want at level 1, even nitro, even if i am 4 star and die a lot, i will never run out of money. Just tested it today. Prestiged, spent around 1000 dollar for every loadout, and i am still on 5000 hunt dollars at lv 50. That’s not normal..
I go prestige with this patch, from 1. lvl only drilling and still I have infinite money with 80 lvl
thats insane
Free hunter🤣
to get only half of that traits you need to receuit atleast 5 legendary hunters
people are extremely campy in this events wildcard
So it wasn’t just a coincidence? Nearly all of my matches today was like that. Why is it?
people are slow on dark maps
heavy rain people push, but fog is just annoyingly 1 sided
tbh I felt the opposite
My Hunt showdown experience (excluding extremly frustrating bugs on console) went from 10 to a 4 after this changes, i will disinstall until future maybe there will be changes for better
I think it's just annoying because you can hear people sprinting at you in fog, but in rain maps it's easier to be aggro
and in last events wildcard, you couldn't play scopes so everyone was slugging lol
killing the economy, boosting non-legendary hunters sounds like bad move for crytec's money
not bad
Idk how you can say this, it fits into a pretty defined position I'd think
It's basically a baby uppercut in everything but name
The trueshot actually just makes me cringe even more at the uppermat and how utterly irrelevant it is
uppermat has not bad shotgun now
In the same way the caldwel converversion is a baby uppercut I guess LOL
yes?
+2 meter range for for -15% rate of fire seems uhhhhhhhh
It was a lost opportunity to put the deadeye on it
Not... good
Instead they gave it to the… dolch…
Trueshot has literally none of the things that make the uppercut special
So the true shot stands as a reminder of crytek’s ability to hear and listen to the community, but refuse to really implement what the community has desired lmaoooo
It’s a Monument To Their Sins one could say 
ekhm headsman ekhm
Trueshot with HV is definitely a contender for a main pistol
Has more MV than uppercut for half the price and depending on who you ask that is more valuable
Enh I disagree, a lower cost high accuracy one slot medium pistol with the ability to be a one slot headclicker was a good niche
And if you want to get doomer about it nothing really is going to change the meta of dolch mosin especially now that everything is available and we got two arguably stronger variants of said dolch
I think the trueshot fits into a nice place in the balance being between the scottsfield and the higher caliber/value uppermat and uppercut, sacrificing a headshot range for higher muzzle velocity (with hv, which if youre using the trueshot, you should be) and slightly more damage overall
I am not saying deadeye dolch is meta, I’m saying it’s fucking stupid to put a dead eye on it when they literally added the Trueshot in the same update where the trueshot had the most use for a deadeye over the spammy cqc dolch
Not saying you are, but if you look at every weapon through the lens of raw power, Dolch+Mosin wins every game, you have to look at it in terms of its contemporaries, especially in terms of the ammo type
It has literally nothing in common with the uppercut in terms of strengths I don't see how it's even registering on that spectrum for you ._.
The uppercut has been overtuned for a while now
Trueshot has like -10 damage, same rpm as uppercut, difference in ammo, and both are intended to be longer range, higher damage slower fire rate weapons. I'm honestly more curious how you don't see the comparison
The range on the trueshot is poor, not anythign to note
And yeah... -10 damage
Meaning it doesn't one shot 125hp targets
Anyway I think the trueshot is a fine gun and an interesting addition and if you want to talk balance and weapons fitting in I'm more concerned about the uppermat than I am the uppercut
Then maybe they should fix that but that’s not what I’m really referring to at all here
I’m just saying, deadeye trueshot would’ve been better because it just makes more sense, was actually asked for, and would be attainable for more players than a deadeye dolch which was only added because “haha Star Wars gun” - and they fucked that up too by not adding incendiary, they half assed it as typical
if trueshot had 110m headshot range it'd at least be a viable shotgun sidearm
Like, I can’t tell why they are making so many fucking mistakes in their line up of variants, custom ammo, and new guns
The MV is the only thing the trueshot really has and like... eh? 490 vs 570mv really isn't a significant difference
still best in pistols isn't it? and thats a clue of this gun
im sad it has no better headshot range. fmj is something but thats only 99m
It’s like they are throwing shit at the wall to see what sticks
It's not a meaningful niche, and the cost is pretty significant
-15% fire rate on a pistol that still has crappy range feels like a pretty ridiculous tradeoff for something that has nearly no effect on your ability to lead targets or hit strafing targets
well you can be right
and with the current economy price dont really matter
true, but with the same headshot range it doesn't really serve as a long range option. Just an easier option
Even if we're super nice and round up here to 615mv... it's still essentially no difference
can you link this
DIY
Gun 1
Gun 1 Muzzle Velocity (M/S),400,METERS,5,10,15,20,25,30,35,40,45,50,75,100,125,150,175,200
Sprint Head Crossing,0.04861111111,Time To Target (Seconds),0.013,0.025,0.038,0.050,0.063,0.075,0.088,0.100,0.113,0.125,0.188,0.250,0.313,0.375,0.438,0.500
Strafe Head Crossing,0.07638888889,Spri...
Lets put it this way: if you unlock the pax trueshot at level 1 with old progression system, it is a good addition.
Me and my friends often unlocked the uppercut after prestiging at rank 60+.
But with the changes from now, you can literally unlock uppercut in 1-2 games and you have infinite money now that never ends, so you can buy uppercut in every match. This makes the trueshot useless (like 80% of the guns after this update)
Thank you based cornfu
Basically exactly this lol. They really shattered a lot of balancing by making all weapons available from lv1, which is why I've upvoted feedback that wes hould go to a prestige token instead.
Even if the uppercut literally didn't exist, the trueshot doesn't have long ammo range or pen, it doesn't one shot targets who're missing a chunk
It's got virtually identical range to the normal pax
It still wouldn't be a good weapon
I mean... kind of but not really
The math on it doesn't really work out lol
It's pixels of difference
<15% of the size of a head
well, I know I play with drilling fmj xD but it's easier for me with leber spitzer
the difference is bigger, I know
Like fr think about a player's head
Then cut that into 10 bits
That's the difference in how you have to aim lul
Yknow, I'm just gonna comment and exit this conversation, that like
Why we are talking about headshot distance difference, on a pistol, in EITHER direction, is beyond me
Literally good luck hitting a headshot with any pistol beyond 50m even with MV
YEAH EXACTLY
Even with the deadeye
It's not a reason to bring a gun
Even on the uppercut deadeye but that might be divisive I just dont think leading headshots properly like that is a reason to use a gun even if you consider the best of the best uppercut deadeye P
I expected the buntline to suck but I think it sucks beyond what i could have imagined LOL
mfing 2 meter range difference LOL
They really could up the headshot range slightly but other than that I genuinely think its a fine gun
A lot of hunts weapons blur together and idk why the trueshot gets this treatment but like half of the other weapons and variants dont
Especially with the prestige changes
Oh I mean I think half the pistols in the game should be removed for sure
It will be a good sidearm similar to uppercut and the ilk when using a shotgun or a bomb lance or something
The new army and scottfield were stupid additions
I don't even want stuff to be removed, I just don't get why people are so against options
It could be better balanced, and Hunt is only shooting themselves in the foot by making some of these guns less unique, but like, if we didn't have random flavor options just for the fuck of it, they would only have long ammo and nagant officer and call it a game
Overlap creates messy balance where guns are given weird buffs or nerfs that they really shouldn't be getting in order to make them more distinct
I truely find a lot more issue with the ammo types being added than I do the variants
Centy hv is stupid and gotta go I wouldve rather them given krag or the martini HV
That's the big issue, the more silly sidegrades you have the harder it is to maintain any semblance of logic in future balancing changes
It's not harmful in itself to have two guns that are basically identical, but if you buff one then the other becomes crap and it creates a wacky arms race. We've been seeing that a ton with special ammo lately as they've been handing out dumdum and HV
I honestly just want them to work on balancing the special ammo we have and giving us more types of special ammo than just spreading the ones we have to every gun
Like one of my biggest qualms with the game is the tragedy of the new army vs the nagant officer
Literally why do either one of them exist outside of skins and the single swift variant when they both have virtually the same special ammo type options
Why does poison have to suck so bad that nobody uses it outside of poison sense memes and the Sparks
I could go on
Yep perfect example
People wanted all these pax buffs but instead they just added a new gun and gave it a bunch of funny variants that the pax could've had instead
Now we finally get the pax variant people have been begging for and it's a waste of time
I'm also biased because I enjoy the small additions of ammo sometimes, one of my favorite loadouts was NagantP+RomeroHC and adding dumdum to that was a fun adventure, but it was at the cost of it being added to the Officer and it's just like what. I would've rather them just given us Nagant STANDARD dumdum only, and not the officer one
True
imo poison is actually sort of fine as a variant that's only useful in a very select set of situations. Poison silenced nagant is such a powerful and specific tool that it justifies the ammo type existing all on its own IMO
The issue is moreso just that it shouldn't be on a bunch of stuff
There's no reason to give it to half the guns that have it
the uniqueness of the weapon has disappeared, and now the point of taking most weapons has disappeared because of the economy. I wonder what effect the fact that tier 1-3 hunters have better perks than legendary ones will have on purchasing DLC
I simply think that it would be awesome if ammo was added to hyper specific weapons, and variants even. Like aformentioned Nagant Officer did not need dumdum, but adding dumdum to the Nagant Precision adds intrigue to the gameplay and allows for that loadout to become even more of a sleeper budget than it already was
Well.... poison were supposed to be the "anti-AI" ammo, just a shame they made 99% of AI weak to fire too sooo.
I would love if they just massively buffed or reworked poison a bit, I like the disorient effect of it and I wish it was more realistic to use
It could become oppressive quickly, though
In the same way dumdum has, and fire probably would be if they overtly buffed fire
Think poison is in a fine place, kinda like fire.
Most of the ammo is honestly in an okay spot
the poison is very strong if you don't have andidotum
It's mostly the shell varieties and explosive
Issue with games like these is that yes, you could try side-grading your ammo into doing all sort of things.
Or just choose the ammo that deals the most damage
FMJ is probably too strong
Fire might be too strong
Poison is fine, dumdum is only a problem if it's put on everything (lol)
Long ammo fire might be too strong*
Nah fire in general
but fire still don't deal you damage with your current hp
Fire is fine imo
This is probably a good time to mention that I'm a meta avoiding loser who genuinely uses starshells to deal with AI

FMJ and HV are the issue ammo. Just straight upgrades.
And I don't really hate starshells and I don't mind them as an ammo split on most guns because it instakills AI
I was so hyped for star shells, but you get very little, they are super loud to fire and they don't last long.
Sucha letdown
Fire igniting in one shot creates way too much pressure, semi-permanently putting yourself into oneshot range is such a horrible option
With bleed there's a lot of mindgames to when you should stop bleeding or not
Starshell is a meme ammo type in general. You want to burn bodies? Bring a flare gun or fuses
Lowkey if starshells were quieter I think they would genuinely be good
Also, the fact that fire can sometimes make you totally blind depending on lighting is sort of ridiculous
Slightly incrrease the ammo, lower the sound, and maybe increase the MV on them too as a bonus, and you genuinely have something I'd consider bringing
Fire making you blind is a lighting problem
If they fixed that or adjusted it, then it wouldn't be a prominent issue
They should've probably just increased the char but not made it ignite outside of ULTRA close range
I would run 50/50 romero handcannon with starshells if they got buffed.
Like imagine the buffs I just mentioned on the Lemat Marksman, you have a carbine with FMJ/whatever, halfway decent range and a scope, good hipfire, and the ability to burn bodies/instakill problematic AI all in one gun
Saying that out loud makes it sound OP, but it's the fucking Lemat, I think it would be fine. xD
Especially since they kinda fixed the normal buckshot spread and made it usable
If y'all are gonna start talking about OP stuff, why not just add a sniper glint to nerf snipers? And a smoke bomb so locking down bodies won't be much of an issue. I don't think anyone here likes sitting in a bush, watching your dead teammate on the floor while you and the other guy are too afraid to go out and revive because of that funny Mosin sniper
Again the issue is just that it's on a bunch of guns it probably shouldn't be on
Actually no it's not nvm
It's fine
I thought it was on the terminus and specter LOL
Naw, heck off with that sniper glint bs haha
Then at least add a smoke bomb?
Well, devs said they cannot do smoke bombs with this engine soo
B dynamite already does that somewhat.
Well, ask crytek, just what they said ages ago
"Damn! We can't add smoke bombs because of the engine" "Hey guys, won't it be cool if the big dynamite bundle creates a shit load of smoke?"
What they said ages ago doesnt really apply anymore, didn't they also say they can't implement rain? Oh wait we have rain now
These are genuinely half decent ideas and I wouldn't mind them given some changes or ideas.
Then again, choke bomb and explosives in general kinda act as pseudo smoke bombs...?
Arguable, but still
An underrated use of consumables is blocking vision for sure. The smoke plumes from any variety of explosive block a lot
Unless you're bringing a big dynamite, the others kinda suck at the job. Chokes are still be seen through because of that sniper scope
And you're wasting a tool that can flush people out of cover
Think scope glints doesn't belong in a game like Hunt.
Scopes already comes with plenty of downsides as it is.
It's obviously not enough if, I can sit in a bush 200m away sniping some poor lad that was just unlucky and if they don't run snipers, they can't do jack shit about it
If they advance towards my sniping post, I'd relocate and then shoot another poor bastard's head clean off
I mean, sure that is the optimal range, but what is the difference of ambushing someone from 200m away with a headshot or ambush someone with a shotgun 1-tapping them?
If you really wanna get the drop on someone in Hunt, you can.
Camping is universal
You do realize that shotguns need to be close right?
If he's close
You have an officer, play rrange and shoot the bastard
Tbh I do think that the 200m sniper is an issue and if they wanted to add some kind of glint that existed beyond a certain range I think that would be reasonable
You get 1 tapped it's because you don't prepare for the possibility of shotgunners, which you can prevent if you just prepare for shotgunners. Who expects a guy to sit in a bush in the middle of nowhere with a sniper scope attached to a Mosin?
Again, you can also sit in a random bush or house corner with a shotgun.
and just wait
House corner are 90% bounty compounds so, I'd already expect this. Random bushes can be flushed out with bombs
Issue in what way?
I mean, basic rule of hunt is “someone is watching you, even when you think they are not”
Well, start already expecting snipers and be mindful of your sidelines as you walk in the open.
You can't revive against a 200m Mosin sniper unless you also want to join your teammate lying on the floor? You can res against shotgunners if you just... Threw a bomb
Again. rare I see me or my team-mates being in a situation where our bodies is just laying on a open road.
Because well, we are being mindful of pathing
Concertina works pretty well as cover for revives
Saved me a few times against snipers and teams out in the open when performing a revive
Dunno, maybe it is just something comes as second nature to me nowadays, I also used to think snipers were problematic, but honestly, it is really easy to deny the game they wanna play.
I'd agree but, I'm pretty sure spritzer and long ammo already has decent pen against wires so, you're kinda putting yourself in a win lose situation. If you flush shotguns from their camping spot, you can probably force them to move to a disadvantages position where you can gun them down with your pistol while their shotgun remains ineffective
I'm not entirely sure about the pen part so take it with even greater grain of salt
It would still be nice if you can have some sort of fighting chance against a sniper when the situation arises
Snipers plays very badly into not having the bounty.
And with them having bounty they cannot hide.
Snipers don't usually hold the bounty, at least from my experience. They don't really need it too since they would be outside of wallhack's range
If you only have one wire between you and the sniper, spitzer will absolutely get you- and so will long depending on range I believe- but I think only spitzer can pen multiple wires other than nitro- and even then only a couple before the wires stop it… just place the bomb or trip just right
Well, then as you move to extract they need to shoot at you and when they do, you turn around and run to the other extract.
And just be mindful of where you run
I'm still taking into account that, the wire explodes and expands in a RNG pattern, I may be wrong so if I am please correct me. And if there's a small gap for the snipers, your revive may be rendered invalid
Maybe, but like- it’s not 100% just like the sniper is not 100% accurate
It’s a viable strat tbh, and it’s even stated in the loading menus I think?
Yeah, it is also fair to expect that playing from a bad position (having a team-mate dead in the open) shouldn't be easy.
One of the most common issue I've heard from this game, regardless of more intricate nerfs and buffs and weapon balance, is the tried and true mosin sniper camping 200m away out of darksight range. Do with that what you will, but that is what I was referencing
And hey, bc they are sniping, they cannot burn your friend.
This will be hunt showdown in 2024
Dead teammates out in the open aren't much of an issue if let's say, the team looking at the body gets shot from a third team. But with snipers it is usually quite unlikely.
What fucking angle are people consistently playing on to have a 200m vantage point and no contest to it?
Ask the snipers, they're the masters of bullshit angles
Seriously I keep hearing this but honestly rarely ever run into it- the snipers are an issue when I’m missing a bar or something but that rarely happens to me (the sniper part, I always get downed
)
True this
I've been killed through bushes before, literally what the fuck. No one can get me up
I have been killed a small handful of times by snipers basically sniping through the pixels of foliage
Also I will say to contextualize that I don't really feel the sniper issue though that may be a product of my rank, playstyle, and playtime. Every player is a product of their experiences 
That is very fair, I was there too, when I had around 500 hours in the game, I thought the same, but now I put almost put in an additional 1000 hours and my perspective has changed as I've gotten to understand the game better.
Not to dismiss people's critism completely, just speak from a place with somewhat experience and understanding what people has gone thru mentally with snipers.
But most of the issues is about the mentality how to appoarch snipers.
I guess they're just smart about this and find the most outrageous angles to fuck with you 
Like, if i had to contextualize my experience with snipers, which is funnily also I am at my 500 hour mark roughly
I... run into more people who can't fuckin aim and can't use their snipers properly more than I actually get annoyed by them
If it wouldn't be too much to ask, a sniper glint can appear once the sniper is outside a certain threshold of range (snez idea, I stole it)
TB to the solo Mosin Dolch sniper I was fighting with my duo partner who missed I wanna say 80% of his bullets, drained all his ammo and we healed through the rest, got so fuckin embarassed trying to bounty gatekeep us he just walked away
upper elo players seem to always "know" where everyone is. especially the csgo and rust mains.
Also, side question, is the avtomat now a glorified shotgun that's on roids?
lmao perfect timing.
Well, my advice is to be very mindful of traversal in general, always run paths and ways that provides (hard as well as visual) cover even tho you have to detour a little.
And understand that you should never pick a fight with a sniper on their term, like you wouldn't pick a fight with shotgun in a house.
or just assume they know exactly where you are at all times, pump fake peeks, and pretend like you dont know where they are to get them to peek
Fuck it, crown and king drum variant. Crytek add it now.
Elite plasma rifle while we're at it
Idk I just don’t really have the sniper issue unironically
Though I still think centy hv is stupid
Centennial High Velo is quite literally, dollar store spitzer lebel
And yes it's stupid
Eh, it is one of those non upgrades.
Stupid ofc, but like... useless.
Centennial never needed it
I mean... Unless people have issues hitting their shots, HV may help?
Again, the gun already fires 600m/s, that is plenty
Not like you gonna use it to headshot people at 200-300m
at this point they may as well add the medium ammo musket as a single shot pistol as well. Id actually be ok w that. even put a claw on that baby
Right?
Crytek, add Nitro drum magazine variant, holds 20 rounds before needed to reload, reloads through detachable drum mags
Yeah, HV for centy is stupid
I do find it quite fun as a solo tho
So, you enjoy the diet lebel spitzer.
Sure, but you are still only having a headshot range of 180m, which shouldn't be an issue with 600m/s bullets.
Oh yeah I do. I love dumdum too
Dumdum on sparks. It's gonna happen.
they lowkey need a late derringer variant that fires a single shot nitro. that way nitro has at least one weapon that can give you maybe 2 or 3 extra nitro bulltets
When is crytek gonna add a M249?
It would be the best meme tool (that's still effective)
Makes me wish I could meet people on this game tho because I am so used to solo load outs I never get to use anything fun unless I explicitly try to tho (which I do a lot!
The reload is 12 seconds, because the animation is your hunter getting to ground picking up the gun as it blasted out of your hand.
"HAH! You just got killed by a weapon that has the size of a twig while also fires giant ass rounds!"
Upper'st of Cuts!

Fires 50. BMG rounds and takes half a minute to reload when fully empty.
Sorry, I mean the UpPeRtRo
Upperercut?
on a real note, a whip would be lit addition to the melee roster
Naw this is Nitro Express .600 babey!
A little combo weapon like the bomblance
When you whip your teammates, they run faster.
Soldier's whip from tf2
I think due to the setting the devs are quite... erhm... careful about adding whips
or make it a melee that has a crowd control effect until they melee it off or pinch around a corner
i mean if there are zombies wearing the face cages i dont see a whip being a problem
The penitent DLC already exists so...
im talking about the grunts with the face cages
Like a rending, 2 slot similar to the cavalry saber maybe with good range
when you land the full dmg it sticks to them and causes the stagger effect
same as crouching or jumping
You'd see enemy hunters bow down to you or kneel
maybe dont make it able to kill
but leaves the guy that used it with a choice. keep it equipped to buy team mates time to get close enough to finish him while keeping the stagger effect or swap to weapon and cause a forced 1 v 1
if solos get special talents I thinks its only fair that there are things that only benefits teams
its more of a utility thing. kinda like star shells
that would also give them incentive to add a stagger meter. cuz the stagger seems a bit inconsistent. it seems to happen at the worst possible moments
I never post things here but I gotta say something.
Super cool that it's less annoying leveling up but I would've rather a prestige token system (like cods) than this. Idk if feel even less incentive to prestige than before...
A lot of people have been saying this in retrospective, hopefully Crytek takes it into consideration and either partially reverts the change or otherwise improves the system.
I told you so etc etc, I said this before it was announced
This regen nerf just got me killed
Antidote Regen meant I died to a hive I would’ve otherwise survived
Gotta love the classic crytek unnecessary change leading to deaths
mfw i take 4 damage from bees before my riposte destroys them then die to a sparks bodyshot 3 seconds later
It’s honestly awful how the 5 seconds just resets even if you only take 1 tick of damage
Seriously, there have been points where I haven’t gotten a single hp of health with in ~15 seconds simply because I had to dodge a shot, hive, and a drop
Like, that’s absolutely ridiculous
yeah its even worse than it was before they buffed it
@coarse geyser
So in regards to prestiging, how is it any different than before? You still have progression for special ammo, variants, tools, consumables, perks. It's just different than before. Other than that in regards to prestige it's the same?
#game-ideas message Fully on board with this idea. Good shout.
im never gonna use guns like the nagant for example, there are guns that never cross my mind until they're the only option i have. also a point i didnt make was that it doesnt reset your hunt dollars either (unless that was a glitch)
my real hope is that they continue to improve upon it, and my main point was that it makes the gameplay loop less loopy imo
I bet there are more prestige improvements coming
this is just a low hanging fruit that they could implement rather quickly
and tbh having access to the weapons makes a big difference to me
it makes it feel like less of a loop and more of a self inflicted inconvenience to me
derringer at lv1 is dope tho
Hmm okay, I understand what you mean, but I would take not having to pump 40 health shots to unlock all of it any day over having random gates before being able to play some weapons any day. If you prestige as soon as you reach BL100 you will never play some of the variants which base weapon is unlocked late in the BL
I am already done prestiging, because I didn't want to wait for this change, but I would be really happy if I'd still have to prestige rn.
At least gives you the freedom to play whatever weapon you want to from rank 1
some items definitly feel like they should be rank 1, along with a decent amount of the guns but premium guns like the mosin, crown and nitro should have some work involved to unlock them again
What's the use of having to unlock those guns specifically? Because they are powerful?
Most people won't play them on a regular basis anyways, neither before nor afterwards. And if you really want to play those guns, you just didn't prestige before this change was made. Now you can still play them even if you prestige and might even make it to the later unlocks, especially for Mosin with quite a few unlocks.
anyone else having lots of crashes and disconnections from servers?
Yep, as always. For me on console it looked like it went from 5 times per day, to 1 times every 2 days. Now its back to 7 times per day🧐
I think the way they've changed it to is completely fair. You still have to work to unlock the variants, and lets be real some guns are kinda crappy before they get special ammo and such.
It gives a lot more flexibility for people who choose to prestige.
No it’s not. This is a hardcore game. Even in a baby game like call of dury you dont get all unlocked at once!!
This way 1) new people feel overwhelmed. Do you remember at your start of hunt? How would you feel with 100 weapons unlocked at lv1? How do you know which ones are good and which worse?
- they could have brought prestige perma unlock tokens like in other games
- Trial and error. Same as any other game with no gates on what you can use.
I totally disagree. I prestige regularly and I never bothered getting good at most of the long ammo guns & their varients because they were too high on the Bloodline Progression and too expensive. Now having access to every base gun at level 1 - I can pick weapons that are essentially new to me and enjoy them for a much longer time, never feeling like investing playtime in them is wasted because they'll be locked for over half of another Bloodline Progression grind.
After 6yrs, Hunt's new player base probably isn't rapidly expanding and, although having a huge arsenal open to you all at once can be overwhelming, it gives them the opportunity to try out better weapons and not feel out classed just by not having access to the same quality of gear.
- The prestige revamp is still coming. There's no details on what exactly that will involve.
Lol wo what should they change? Make it even easier? Like keeping all variants after prestige too?
With the new bloodrqnk progression the prestige rework is also done
I dont think they will rework prestige, because this changes were also the prestige rework
They've said more changes are coming to prestige. Like someone said earlier, this was just something they could knock out quickly.
Think about it, what should they do more?
Now if you prestige you have: every gun unlocked. Infinitw hunt dollars. In every game a hunter with 12+ traits.
There is nothing more they could add
Except stupid things like keeping the variants or consumables also..
They could make prestiging more rewarding because after P10 the rewards becomes highly infrequent.
Well than let’s hope so, atleast i can enjoy hunt again..
I'm curious as to what you get your jollies from in this game if having guns unlocked at level 1 is somehow ruining it.
Most of these changes seem to be aimed at making the meat and potatoes of the game more accessible. Is that a bad thing? The gameplay itself is still identical. It just gives people with low dollars or just starting out more of a choice of what to use. That's not a bad thing.
It's the same with the free hunters. If like you say everyone has infinite dollars, then nobody will ever get to use them. But in reality dollars are a limiting factor for a lot of players. Throwing them a bone and allowing them to recruit a hunter that doesn't have a dogshit loadout based around a vandal or a handcannon is fine.
While I get where you are coming from with this, in my experience new players are overwhelmed with all the guns anyways, since you unlock them way faster than you can try them and get a picture of what it's strengths and weaknesses are.
Further the ranks at which the guns unlocked were arbitrary for the most part, and didn't give you any information on how good or bad they are. So besides the feeling of progression - which, again, is still there, just different - nothing of the weapon unlocks based on BL was really meaningful in any way
Last night I recruited a hunter with a Nitro for less than 900 dollars. Awesome! Except because I'm a scrub I got domed at the first clue I went to. So that's near 1000 dollars down the tubes and I didn't even get to fire the damn thing.
Agreed. While the extend of traits they come with can be discussed, the general idea is fine. Gear fear is a real issue for many players in this game, especially at the most populated MMR brackets. Easing that fear might promote a more active playstyle compared to waiting and camping, which is generally considered not so fun and a waste of time by most people.
I can attest to this feeling. I'm a solid 3* and when I crash out of a round with a hunter that has reasonable gear and some traits under their belt, it feels awful. Cushioning that blow slightly will make me more likely to play another round rather than staring at the lobby and feeling sorry for myself 
The game is balanced around good weapons costing a lot
I wouldn't like to see my dogshit elo get flooded with automat nitro dolchp like 6 stars
There's a few issues with that. First off, better players are better able to afford the meta loadouts, so balancing around dollar cost is a bad idea. Second, the more populated MMRs will still have players for whom those weapons are too expensive to use every round. Once in a while as a treat? Sure.
I used to run vetterli on fresh hunters then switch it to lebel if he survives, now I buy lebel uppercut two frag bombs on fresh hunters my money goes up
Locking out a sizeable portion of gun choice semi permanently is not a winning move. You want people to occasionally be able to play with those weird expensive weapons. Rather than forcing them to economise every round and take a winny and a conversion because they're terrified of losing their gear.
Because of what exactly?
they should make that hunters just get to keep their equipment after death
no gear fear amirite
Bad or good idea, this is how the game is, and they haven't made any adjustments to balance after changing economy
Are you talking about the recruitment changes?
The economy made no difference to players who were decent anyway. Why do you think those guys in 6* are able to run avto/dolch etc all the time? Because they can afford to. Dollars are an irrelevance for them for the most part.
You could do it before by taking it from your enemies
The only thing they've changed is made it a bit less punishing for low dollar players.
Yes
Why would that make it so you buy a lebel and an uppercut every match ._.
You're not gonna get a lebel and uppercut in your recruitment pool every match, or even most matches
Like sure it's discounted gear, but it's not gonna be the gear you want, and a lot of money is also being syphoned off on tools and consumes you might never use
I go down in money I just recruit a new hunter with a lebel
I don't believe you're getting a lebel every time you wanna recruit somebody :P
Part of the advantage of the system is it encourages players to use guns they might not otherwise use
Because it's in a good bundle
aka not a lebel uppercut every game
And comes with complimentary traits rather than coming with dual scottfields with dewclaw.
If anything, giving players discounted access to mid~high end gear is one of the best ways they've incentivized offmeta play with the economy
🤔 fair point
Maybe I just got lucky yesterday 
Absolutely not. Almost every legendary hunter I got yesterday was fanning/levering/packmule or fanning/packmule/doctor.
Another thing to consider I have more chances to loot said uppercut from someone who got it from a bundle
The ~130 hunt dollars you save getting a lebel at a discount is going to be eaten into by the secondary weapons, plus all the consumes and tools. You're probably not going to use all that crap.
It's bundled so you may end up spending relatively more or about the same just to get a hunter with a lebel and some traits
Save my money thus Inflating economy more
I think there's something to that. The tier hunters you can see what traits they have and decide whether or not it's worth it. For legendary hunters, you don't have that choice unless you pay.
It does seem sort of weird overall that we all kind of agree a large portion of the playerbase just never has to worry about money
And yet some additional portion of the playerbase now having slightly easier access to gear is like the end of the world
I wouldn't agree with that, at least not entirely.
I wish everyone was struggling with money
I'd argue most players don't have any real money issues
I'd say being dollar poor is more widespread than the loudmouths on this Discord would lead you to believe.
Kinda doubt it
Look at random 0 viewer streamers too, any accessible metric seems to suggest everybody has cash to burn
I mean, to play devil's advocate. It's there to be spent right?
Well exactly
If you have 50k+ you essentially have infinite money
You could burn cash for hours and not truly be under any pressure
I am a less than average player, and money is always a concern when outfitting a hunter. I imagine I'm not alone in that respect.
Sure, the higher MMR players who are more vocal likely don't have to worry about dollars, but it's easy to lose a frightening amount in a relatively short period if you're not very good.
Sure I think less than average players probably make up most of the population of people for whom money matters
That should be too controversial
Personally I don't feel the need to rub <3 star players' faces in it and force them to run springfield compact striker builds LOL
star players
Exactly. The only people this realistically impacts the most are players who were struggling for dollars to begin with. That shouldn't be seen as an issue.
Also I just think it's important to state
Not being able to run dolch mosin every match doesn't constitute "money problems"
You'd basically need to win 2:1 of your matches to make money consistently doing that and I don't think a 66% clean sweep rate is very common
But like... nobody really wants or enjoys that meta. It's probably good that's not sustainable
Running a long ammo boltie with a secondary of your choosing that isn't an uppercut or dolch (spitfire, slug shotgun etc.) is very sustainable even if you only win ~25~30% of your matches which feels more realistic and would constitute "not having money problems" in my eyes
I think crytek will have to look at the numbers and adjust accordingly. But I think the general trend is healthy for the average player. In high MMR without prestiging you never struggled with money anyways. Despite having tons of money, my go to loadout still is not the most expensive stuff. I rather use my money on consumables and vary my loadouts. Seeing the money going up a bit faster is nice. Who doesn't like numbers going up.
So imo high MMR isn't impacted much by those changes anyways, and now mid to low MMR has it a bit easier to not run out of money and can access pricier loadouts more often.
I hope this will lead to less gear fear at this MMRs while not impacting high MMR too much
up next, infinte respawns because low mmr die a lot
You already have that. Red skull revives with the bounty are a thing.
I died 9 times in a single game in my trio once. Not proud of it, but it's a thing.
One of them was to a malicious elevator though.
Oh boy... You cannot have a serious discussion, can you? Compared to your sarcastic suggestion of infinite respawns, different kind and extend of access to equipment is not changing anything regarding the core mechanics of the game. It just evens the playing field and closes the gap from low MMR to high MMR players.
I think I didn't really hear any good argument from you why this change is bad.
Evening the field removes depth. If there is no hard-to-access content, there is one less incentive to get, or stay, good. Less excitement from winning against, and looting a good gun. Less excitement from winning with a good gun, too.
Let's assume they indeed tried to solve the problem of low MMR with no moneys and high MMR with many moneys. In the game I wish I had they would've taken moneys from everyone. In this game they've given everyone all moneys. They couldn't balance the economy, so they deicided to kill the economy. They couldn't find a way to force trash guns appear in matches, so they killed trash guns by providing everyone with free high-end stuff.
Just my general bewilderment from the direction it's all going.
oh and btw now you cant even get to a player cuz he would shoot you through a lot of stuff before you get to him so it is not accurate, for once you could listen to what we console players have to say and delete it again or you will lose a lot loyal players due to aim assist
I'd rather give away all my high MMR money to the struggling young cowboys but have a healthy economy.
imo, and in this game in particular, healthy equals challenging
How can they have the same bugs with every event??? like the stuff that you cant equip or it will buy new stuff that you allrdy have!!!! like how hard canb it be to fix those fucking bugs that they have with every event since i started back in 2022 feb
I've always been confused about people who call it an "economy." Like we can sell stuff back or something. It's gating. A combination of time gating and luck, but it's just gating. Not being able to afford stuff isn't a matter of budgeting or skill. It's a matter of not getting clues, not finding registers, and not looting corpses, none of which requires you to kill with vulture in the game. The real design problem is that prestiging, which is intended to be a money sink, is either rarely or never done. Fix prestiging, make it worthwhile, and the "economy" fixes itself.
like a special lvling hunter skin that you get at 25 then it lvls at 50 75 100
As long as we're referring to the same thing, does it matter what we call it? Somehow the unluckiest people sit at 3 stars. 😄
Prestiging rework could be one way to fix it. There were plenty of other, good ways suggested as well. Scaling prices, limiting supply, etc. I don't think Crytek consider the economy broken. This is the problem. Or maybe the result of shifting the target audience. Oh well.
I don't play enough for prestiging to be worth it. Don't get me wrong, the changes have made it a lot more appealing, but I don't fancy having to use all the guns to unlock variants again.
Although if you intend to do multiple prestige levels, I guess you only have to unlock the variants you actually use.
Yes exactly. One of the core mechanics was the excitement of Hunt. Losing meant a loss. This little bit of pain made it all the more exciting. With risks involved.
Now you get really good equipped free Hunters and this removes a lot of the excitement. "ThEn dOnT use ThEm" doesn't solve it. Because there should be this risk for everyone entering the Bayou.
The recent changes look like a slippery slope of Hunt becoming just a other mundane product. Which I hope it does not. It is/wad in such a nice niche. Well with larger audience comes usually some shift in target audience as well.
Granted it had some issues. But it seems the devs rather want to experiment on the rather good working parts rather then fixing the issues.
There is nothing in prestige rewards worth losing 300k hunt dollars 😆. A lemat cricket skin? Nah I'm good. 2.5k hours in prestige 0 lol.
Forcing prestige may be a good thing, if implemented correctly i guess
I mean, once you reach 100 lvl, you have, let's say, 25 matches you can play, before game prestiges you against your will.
But there comes the problem of prestige not being really worth it, and that prestiges is not infinite.
For the former problem i think they can make "prestige only" rewards, like a couple legendaries availaible for current prestige, or something of this kind.
Make more rewards, and make them random, like +15% bloodline xp and +5 hunter/loadout slots for this prestige
and yeah, add more statistics for prestige
like you have made clean sweep gauntlet 47 times last prestige
You're gonna have to dole out some badass rewards to get more people to prestige. A few crappy skins isn't worth it imo
Like epic ass skins
yea, i agree
this is a too complex for me to normally comprehend, so i won't dive deeper on this matter
just poured out my thoughts on the problem
Especially now weapon XP isn't shared.
Nuh don't force prestige. Rather have a seasonal hunt dollar account reset. (That is only if the current free hunter thingens get nerfed significantly
Prestige should be a decision made by the player.
In return exchange at the end of the season x amount of Hunt dollar to a small amount of bb
I don't see them making it easy to get BB using any in game incentive. It's pretty much how they keep the lights on I imagine.
I literally just want them to give us prestige tokens and the option for skin every prestige and that's all, I don't think we really nmeeded the whole all weapons at level 1 thing
When I was prestiging, I actually liked that the options were scarce at the beginning
clean slate, sort of
Yeah, you could have made nice rewards. Some more exclusive ones like even a Hunter. Currently prestige looks almost trivial with the new "progression " system.
In addition the new system overwhelms new players with tons of options at the start. Which imo is bad
lack of traits was more of a problem than guns
This
why is there an ALL server full message. that never happens this early on East servers lmao
they must be doing maintanence on some of them
just for science; anybody else dislikes this newly introduced kill-instant-burn-sensation?
I know its about preventing revenge-killes by a solos.
But in reality every solo match I get downed, I get burned, camped, and should real quit the match, since i'll never get my hunter home alive. Is this intentional designed in the game? A kinda new meta-behavior? Or is it just happening by mistake? Or am I the only solo going close-quarter-infight? I kinda hate this new "everything to make the bodies burn"-features.
All servers occupied
that ain't new
in that accumulation, yes it is - at least for me...
No, no it isn't. Insta burn in 90% of fights is always a thing.
it's so difficult to even play. i cannot play decently. waiting so long, disconnect. such a waste of a game.
As for the running solo and dying for being in close ranged fights then getting camped, welcome to playing solo. People are tired of the random solo's in trios and so camping the body is a valid tactic to ensure that solo doesn't end up shooting you in the back.
with all these new fire sources, I expect instaburning is just too hassle-free to not get more widespread
are there statistics on that topic? even before the blaze-burn-event i normally never got burned... now they even have 2-3 fire-bombs with them. with this behavior you may just skip the self-revive-feature because you can't use it anyway...
solos in CQB have one not really obvious but super huge advantage, they can trade and that's a big deal for 1v1 against last member of a team.
I think solos should not have an ability to revive any time they want.
I saw solores as a mechanic to prevent stupid and sometimes unfair deaths for solos in situations where that death would be easily avoided by help of a teammate.
So solos should burn, but i am still in doubts about new easy instaburns, but i haven't played yet
if I know for sure there's a teammate alive and they're not in a good position to res, I usually try to just continue the fight, but with a bunch of flares in my pocket... sheesh, the temptation
then you just got lucky or were in low mmr lobbies where they didn't know any better
I try to instaburn everyone I kill asap.
^
I'm a solo and know what a pain in the ass they can be and when facing teams I like to draw the others out to me
solo or trio, insta burn puts massive pressure on the enemy team which leads to mistakes on their end in an attempt to stop the burn
i try to give a chance to fight for their teammate's health, so i don't really like to instaburn
also loot
playing solo for 3 years by now - i wish the good old days back - dead is dead, no: "you may stand up again"-traid... that get negated instantly by ALL others (solos, dous, trios).
instaburning a team is a bit... idk, unsportsmanlike? smells. you get the numbers after the kill, capitalize, don't make it cheesy
also loot
^
again, smart players will insta burn and camp so that you can't just come back to shoot them in the back. Solo self rez was insanely over powered when it first came out because people didn't know any better.
Most of the time their teammate is going to choke the fire anyway and I can loot after.
The instaburn is to draw them out/give away their position when they throw the choke
Trio, duo, or solo, odds are if you die in an easily accessable spot that can be camped, you'll become the camp fire.
I realy can't say insta-burning is just for/against solos. of cause its more likely to prevent the res... but in dous or trios you get burned instantly to pressure your teammates ... it seems to be (right now) the one and only answer of hunt to everything..
to slow? Burn it!
not sure? Burn it!
wanna look what'll happen? Burn it!
yes, because burning a hunter is a prime point of the experience. If burns weren't a thing, camping would still exist but it would also make team fights require constant sight line on a body. The burn is necessary as a counter to necro solo rez, as well as a counter to teams camping in place during fights. It forces players to act.
Realistically, I am in favor of anything that speeds up the current meta of camping (shotguns or long range) and burning does just that
^
It's healthy for the long term gameplay loop, nothing is less rewarding than 2 teams camping after 45 minutes and losing
My favorite is the people who cry about teams staying in boss lair while the team complaining has all long ammo and sitting with perfect sightlines of every window and doorway.
Even with some of these compounds having more external cover, it still isn't enough to stop a well camped mosin from blowing your brains out the moment you try to leave the boss lair.
Burning just lets the team with the kill camp and be at a way higher advantage
I could see them nerfing the burning meta specifically for solos and only solos
Shrug
I think the suggestion to make flares/fusees burn slower is good
It's not as bad rn because we have all the event traits that restore bars, but once those are gone the instaburn meta will get annoying quick
I don't think they should nerf fire, but if they do, they should also nerf res speed.
See how annoyed everyone was last event when you couldn't burn corpses reliably
That was all just for solos though
I like it, but if they do that they should make salveskin work like bloodless so the burn isn't even slower
Eh, it was annoying in trios too, it was just less so since the fights could end without burning too
I guess I'm just biased because I rarely burn bodies
As soon as I down someone, they're gonna get crispy
Ehh I just think it's honestly funny
I acknowledge the problem but idk how solos are bitching so much about the instaburn meta when solos ar ehistorically countered by tools/consumables or just face camped.
People of this chat are def sick of hearing it but again, it's why I'm one of the people who just swears off necro...
Literally no point when either way I'm gonna get burned, face camped, conc+poison trip, poison bolt, whatever variant of anti solo measures. The awesome epic comeback moments are so few and far between I'd rather use those 4 points on literally anything else
sad but true
Tbh would rather them keep the delay and instead make it regen notably faster, like 50%-100% faster than current
So it's less of "I can survive compact ammo for days baby" and more of "if I hide and play carefully, I can survive another long ammo shot without wasting time healing that I could use to reposition"
Current regen is more than enough
But solos need to be burned as long as there is self revive
imho a choke would be enough - in at least 90% of the solo cases.. u hear them rez, can decide if to kill him, or not.. maybe you've even emptied the weapons... as a 60% solo player i don't like burning. not for solos or team-members, but maybe my elo is too low that i can't imagine whats going on in those 6-star-heavens. but in the end opinions are just that - opinions, and we'll all have to play Hunt like the devs intent it to be... but fire is a bit too much to keep it polite.
i see your point, but i don't use regen-shots.. only if a toolbox gives it to me. i can't approve or disapprove your statement.
I used to only burn drowned hunters if their partner were cowards. Like hiding for several minutes never making a move.
Though the whole solo buffing led me to two things. First: I don't play solo anymore. Second: if there is a slight chance that it's a downed solo, go too all extend to burn him right to hell. I said it before and I say it again. Buffing them more leads to more disdain and that is not healthy for the community. But as long as Crytek keeps doing so, it is full on. Rather let the bounty escape then let a solo walk free out of the Bayou after getting downed. That is not how I want to be. Though I am not alone In ky rounds with random I notice more and more disdain burners
There used to be a whole "using game mechanics is toxic" vibe to the burning discussion, but I think that's died down some as they've added more counterplay options. Overall I feel like burning is a necessary part of the game with how free reviving is in this game.
Completely agree. Fire is a counter to both Necro and the other team waiting for you to leave. It's fine.
if only fire was used only in these two scenarios
It's fine in general imo
If every solo would go straight to extract after reviving I'd never feel the need to burn. I couldn't care less if somebody gets to keep their shit after losing.
Hell, just give solos death cheat, I really don't care.
The problem is once somebody loses the game, they shouldn't be able to un-lose and come back to affect it. The idea of winning a fight then being shot at by the person you just beat is completely unacceptable to most players
to be fair it's the same for a team
Same deal when you down 2/3 players in a trio then just walk away to let the third player get revives. It's not that you didn't maximally ruin these players day, it's that the future possibility of a loss isn't worth the risk
if you "beat" one of the team they can just HS you after being picked up too
I mean, yeah I get it. But the game gives you lots of options for dealing with solos.
If they get picked up, yes, but a downed player in a team is a strategic tool to force the rest of the team to take risks and make mistakes
I disagree with the first part. If my team is wiped my hunter is dead #HunterMustDie
But I certainly agree with the latter!
yes - and a downed solo can be a tool to get another free loot...
altho i wish concertian was more effective at locking self revives down
A down in a team fight means you get to apply pressure, leading to more interesting options and momentum for your team
A downed solo is now a chore, a time and resource tax for no rewarding gameplay
There is zero fun in having a downed solo necro player in front of you
Only work
well yes - i'd call it less work but a challenge instead
It's not a challenge ._.
Yes but that how the game used to be. Your partner got your back. Go in alone - face the consequences. I liked it.
Now I hardly play solo anymore. 😒
depends on how you deal with it and how good the solo makes use of their resources
It's a zero thought timesink
It's chores
People who say it's easy to deal with are right, it's easy, it's just also long and boring
This
Burning a player in teams means more fun more fighting
None of that exists for solo necro
not really
to this
Absolutely yes, it forces players to take risks and expose themselves. It breaks stalemates by creating strong systemic pressure
it usually just means less options for the team that's already at a disadvantage
Exactly, less options to play passive lol
yes it might be more fun to the winning party
More pressure to be proactive
If you can't play solo, play with friends problem solved. Whole server shouldn't adapt for your playstyle
but it overall doesn't add fun IMO
Well, I think hunt has a massive passivity issue
And burning is a beautifully implemented way to keep the games pace
One of its best features
👏 thank you sir
burning is a neccessary gameplay mechnic - that's what i can agree to
Burning creates pressure, which leads to dynamic and unique encounters. Even if you're the victim team you're pushed to create interesting situations
but i wouldn't say it has a passivity issue
You don't just instalose when a burn starts, you act
It's not meant to be all run and gun - and it gives you plenty of tools to either make a moove yourself, or avoid most passive play altogether
the way they balanced it by now - yeah. But back when burning was just a bug it was pretty close to an insta loose
Idk why people think games are either infinitely slow or literally CoD
and even if you did come out victorious you likely left the map and thus didn't really add much more action to it
The game can be slow and tactical without being a slugfest OR disrespectful to your time
yeah and i think hunt is doing that pretty well currently
It hasn't been this way for since what, 2018?
We're definitely past the statute of limitation on that one lul
I think the power of passive tools has increased while the power of offensive or aggressive tools has generally stayed stagnant or gone down.
Tons of the (good and agreeable) movement or other exploit nerfs dramatically favor passive play for example.
Stuff like flashes being nerfed, ammo being harder to manage in a broad sense, and the overall increase in average skill level has made gridlock situations more common
The game isn't broken or unplayable but it heavily punishes teams who take action in MOST situations
The tactical benefits of being proactive (read: not run and gun) are almost always outweighed by the tactical benefits of passivity
It always has by design...
Nope
yes
It's a spectrum
Not binary
The game is slower than it was in 2019~2021 because people are better at punishing risks and haven't been given an increase in tools to make risks worthwhile
Hunt is built around the idea of reisk vs ressources assessments
Again the dichotomy isn't "is it tactical or is it CoD"
Hunt can be a slow game that still rewards risk
It does. It just doesn't reward PvP
Lol
That's the only type of risk that matters in this conversation
We're talking about the pace of pvp encounters
yeah but hunt was never built on rewarding PvP
Of course it has been, it's a game about shooting other people to get bounty
The problem is it rewards PASSIVE pvp encounters. It doesn't discourage you from playing pvp it discourages you from playing pvp in a way that doesn't contribute to gridlock
Which was not always true
it's built on the concept of wanting people to decide if the PvP is worth taking
Ngl I think you're talking past the point quite a lot ._.
This all feels sort of not so relevant
Inside of pvp encounters, which the game wants you to have in some amount, the pace has been changed from various factors throughout the games lifespan that has made it slower by comparison to its former self, without a similar or reciprocal increase in depth or strategy
yeah that's something i'd massively disagree with
Hunt was way, way slower when the game started
then it introduced some mechanics that made it become very fast paced - and then they dialed back some of those mechanics a bit
At the very beginning yes, everybody was scared and bad. The pace of all games naturally changes as players improve as a community
Again, 2019-2021 is what I consider to be sort of adolescent Hunt
Hunt in 2018 was slow because the playerbase was dogwater
not just that - Intended gameplay in the beginning was hunters starting at 100 HP and you were expected to grind XP to even stand a fair chance in a fight
then they wen't all the way to no inertia, silent bunnyhopping, quickswapping
A lot of that stuff existing long before players used it, the discovery of exploits is a big part of community skill progression
which they felt was a bit too much in that direction, so they dialed back the bunnyhopping, the quickswapping, added some inertia.
That's what I mean when I say players were dogwater
We learned how to play hunt
By cheesing the crap out of engine oversights lul
some of them, like QS were introdiced with changes to make the game faster than in the beginning
I won't disagree there was a curve to hunts pacing, and it's certainly not the slowest it's ever been, but I think also we could probably agree hunt is an all around better game than it was in 2018 lol
and it pretty obvious the way people "learned to play" was never intended
Hunt shouldn't strive to go backwards
I'm not saying it should - i think it should find a good balance
The depth of the game can be maintained without creating a disincentive for slow and tactical aggressive risks
which i think it does have right now, for my taste even a bit too little on the tactical side
any specific example you think of ?
"No one can escape Tide of Desolation!" - except for people who work during the weekends... Don't do this again crytek...
like personally the "depth of the game" is a very complex things that almost everyone percieves diffrently
Well I'm massively in favor of things like beetle buffs, changes to bounty to discourage gridlock, arsenal rebalances to create stronger niches and fewer all-rounder loadouts.
Make some resources more renewable to encourage players to take more risks with mechanics surrounding tools/consumes. Having such a stark power gradient between consumes means you see a lot more frag bombs than you do area denial tools for example.
This is gonna be because there are so few aggressive tools like frags or flashes, and the game ready rewards passive play so heavily that bringing a poison bomb for example is largely pointless.
to some people stuff like QS added tonns of depth in the form of "mastering gunplay" but to me i always perceived it as dumbing down relevant loadout choices, amongs some other mechanics
@jagged wagon you're not going to believe what they did
I think having more "gamey" magic-related abilities as we've been seeing recently is a great step, and adds options to players who want to make plays and take risks.
The issue though is having these on traits means it's very hard to tell what other players can do at any given time; there's no readability
I am well aware
I think hunt could massively benefit from giving players renewable resources on a cooldown, things like low intensity firebombs or low damaging throwables, to allow players to leverage those mechanics more often for a lesser reward to increase the viability of taking risks and leveraging small advantages into bigger ones
Right now the tools players are given to make plays and disrupt passivity are all highly binary and highly limited
well i can agree with most of it.
I'd also like less rounded and more specialized loadouts in general, and i'd love for HP to be more easily regained to encourage wounded people to stay in match and push through and to have multiple fights to be more fair.
But i think Area denial tools are not less prevalent than lethal ones because people play so passively - but because they are often a waste of ressources as area denial is balanced really weakly in hunt while offensive consumables meant too break stalemates are really damn strong on the balance scale
Quick swapping was neither deep nor hard to do. People who rely on mechanical skill just like having more buttons to push and more rewards for pushing them
personally i agree - but i have spoken to many people that really didn't
that just did enjoy mastering one skill very much
which i can't blame at all, just not my cup of tea
That's sort of what I'm saying, area denial tools are weak because of diminishing returns. It's already really hard to push anything, you don't need to waste resources on concertina bombs because it hardly changes your ability to defend a location.
Meanwhile, explosives are some of the only ways players can be aggressive outside of just face peeking an angle
Throwing down 4 concertina bombs in boss lair makes it very hard to push... But in most of the boss lairs it's already really hard to push lol
well concertina is also pretty easily dealth with, as are poison bombs, and fire was always better to either make people a OHK or put a tonn of preassure on an already loosing team
Why bother if you don't have any guarantee that you'll be first to boss, then you're SoL cause you have no pushing tools since you min/maxed into defense
i'd argue Area denial is so weak because the payoff is just nowhere near as good as a frag
Most people don't have explosives, and poison I wouldn't consider "hard to deal with" but none of your options are good.
You either brought a poison shot or you didn't. Choke bombing it just makes your problem shorter, it doesn't solve it because you have to wait or push through your choke
a frag, or most offensive ones, are good in just about any situation, and they don't really bind you to an area to be useful
area denial is really only good if you're around the area you're denying the enemy for a while
Well sure, but I'd argue that's due to diminishing returns.
If it were really hard to hold a compound then the tools we already have would naturally scale in power, they're mechanically potent tools they just don't mean much when your have so much defensive power by default
and with how most objectives in hunt require you to moove, potentially a lot, it ends up being kinda weak
I guess that's the issue I see, the objectives require you to move eventually
But theres a good chance if you're not the first one to move you have a major advantage
the poison bomb and concertian were far more prominent when they would reliably block revives
Whichever team feels the pressure to move first will do so at a disadvantage, so it's a race to the bottom
yes the active team likely has a disadvantage
but i see no good way to change that without compromising hunt's core idea of risk vs reward assessment
That's my core issue. "Let's sit and hope the other team does something" shouldn't be the objectively best option in most situations
It should be the right one sometimes, right now it's almost always the right call
The scales need to tilt a little in the other direction to keep the games pace healthy
it's not. That's just a shortsighted way of thinking.
If you're sitting on the bounty tokens and wait for someone else to moove, then what ?
It's the opposite of short sighted. Taking risks is usually the short sighted option
the clock ticks down till you can't make it out while the ones outside get some clue money and can keep the loadout
if you're outside, if the ones inside aren't mooving you can just leave instead and play a fun new round, or if you wen't away you maybe be able to come back and kill them once they left their hidey hole
Assuming a perfectly rational opponent, maybe, but that's the gamble. Do you think you can sit around longer than the other team?
Most people want to play the game and will eventually break down and do something stupid
It's rare you have a perfectly rational standoff until the clock hits 5 mins
yeah that's what i'm trying to hint at.
The issue is it takes 30 minutes to get there
that situation is only so prevalent if you yourself are too scared to moove yourself.
it's a mindset issue
You're not scared of moving, you're smart for standing still
you need two team that both think not mooving is ideal for that to happen
It's just objectively wrong to "be brave" when it gives you so little chance of success
in some situations yes - in others no.
Yes. That's what the game creates. Players who know pushing is wrong.
Most situations yes
And that's where i disagree
I try very hard to break stalemates, I have a 3 stack, we all have good mechanical skill, we can coordinate consumable usage and split pushes, believe me we try even when it's the wrong thing to do
Even with every possible tool it's often just a goofy thing to do
I feel like sitting in a building or whatever is only really oppressive when they have shotguns but i feel like i see almost half of the people in my lobbies have at least a shotgun sidearm but thats probably confirmation bias
From my experience that depends on two big things
Hell I'm one of the 12 players in the game who likes to beetle scout for teammates during pushes if the situation calls for it, I have years of callout practice for droning from playing R6 siege
We go above and beyond lol
the way you approached the start up to that situation - my usual team has little issues pushing people pretty darn recklessly
and propably more importantly - your willingness to abandon the occasional to stalematey PvP
That's a massive problem here tho, fights slow to a crawl rapidly and the "occasional stalemate" is actually just... Most fights against competent players
Personally we end up pushing far more often then ignoring people and we succeed pretty frequently.
Yes there's ofc the times the entire 3 stack runs into a team of C&K's
MOST fights are not worth taking because teams will go "oh well if I just play position they have no good recourse" and then you go "oh we didn't get an overwhelming advantage in the first 20 seconds? Time to leave"
But doing that every single fight is such a monumental waste of time, people wanna engage in pvp
and that's smth i personally can't really agree to
because my experience is way diffrent
@opaque glen At least they put it in the standard rotation
i encounter stalemates pretty rarely
just curious, what region/mmr do yall play at?
EUS mid-high 5 star
Personally PC, EU anywhere from 4-6 MMR depending on how memey i play
I'm USE and I bounce between 345 stars depending on how much I troll with friends
2850 MMR tends to be my average
So many stalemates can be avoided if you just wait 200m outside bounty lair and move when they leave
I tend to play entry for my team and have no regard for saving KD or preserving MMR
Id LOVE to drop to 4 star lul holy moly is it more fun
But the game will not allow it
People play so much slower in low elo
Everyone is terrified in a corner or a bush
They're also not good enough to stop people from walking in and shooting them so it's all copacetic
that's also exaggregated....
some sure do - no doubt
Yes
but you also have far more people run lower end close quarter loadouts
like more winfields or similar
4 stars in EUS take more risks than 5/6 stars because they're not as worried about doing the correct thing lul
Which is generally not taking risks
Most of the time full stalemates happen it's because the team defending is low elo in my experience
Weaker teams in defensive positions are less able to cover angles and react to teammates under pressure so overwhelming them and making a play tends to be fairly doable even if you have some theoretical systemic disadvantage
"click heads" is suddenly viable because the game loses all its depth
People lacking confidence and hiding isn't the same as people confidently playing position