#feedback-discussion

1 messages ยท Page 112 of 1

valid linden
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You have a vac ban ? WOW... So far I haven't met anyone with it (10 y.o. i mean)

subtle lichen
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Same, I've never met someone with one either. What was it for out of interest?

valid linden
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Uh... Many i guess ? Refunding isn't that difficult to do

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btw that looks like a really thought out option

turbid hound
valid linden
turbid hound
radiant river
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Cheaters can just as easily get non vac banned accounts if they had to

turbid hound
radiant river
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Just because they don't rn doesn't mean banning those would fix it

turbid hound
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prematurely banning players with active vac-ban mostly gonna hurt the wrong people

valid linden
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Okay... Understood... How about creating a lobby only for cheaters ?

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or a server

turbid hound
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nevermind

turbid hound
valid linden
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So... There is no good move against cheaters ?

turbid hound
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yes

valid linden
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So why complain about them

turbid hound
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only good detection can battle cheaters

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i don't

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and people like to whine

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myself included

valid linden
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Okay, logical

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Oh, i know

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A fool-proof solution

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We should make an operative system that only runs hunt

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You can't run third-party applications, so you can't cheat

turbid hound
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i see where this is going

valid linden
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Yep...

radiant river
turbid hound
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as i said, not all of the players that have vac-ban is actually cheating in hunt

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separating exclude them from overall matchmaking, meaning there will be less players to play with

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plus those separated will be facing half-empty game, and be not happy about it

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not really good for game's reputation

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plus as was stated, real cheaters just gonna get themselves new accounts, and dodge the punishment, while guilty of nothing players gonna suffer

valid linden
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Okay... What about hardware anti-cheat ? Not some fancy software but a hardware

turbid hound
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what? you want that every player will have to buy/get a physical token?

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not gonna happen

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and kinda silly

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but could work(in theory)

valid linden
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Either that or invade player privacy with a check of software that they're running

turbid hound
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i see where this is going

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i'm out

queen bloom
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for crytek tickets

subtle lichen
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If it was a case of players running huntstats, then there's every possibility it was identified by EAC and wrongly flagged as some cheat software.

valid linden
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I meant the reverse use : It should only allow certified applications

radiant river
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Sounds quite annoying

valid linden
subtle lichen
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I would not be happy with that tbh. There's millions of apps, processes etc that could potentially be running. And you're saying that each one would need to be vetted and approved by... who exactly?

subtle lichen
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Yeah, no. No way that would be a workable system.

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I think you dramatically underestimate the sheer volume of work that would entail.

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Or even worse, how many companies would not be bothered to actually do that.

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And I imagine that sort of information on what is running and such is fairly easy to spoof.

valid linden
subtle lichen
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I don't code, but I know a lot about bureaucracy and paperwork. There's no chance that a company completely unrelated to gaming would bother to engage with a system that requires their software be approved by someone to allow it to be whitelisted for anti-cheat.

valid linden
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Microsoft would (they actually are familiar with games)

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Valve would

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Discord would

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I believe most of them would

subtle lichen
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That's naive I'm afraid.

valid linden
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I know, I just want to believe

subtle lichen
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What do those companies get out of engaging with such an anti-competitive system?#

valid linden
subtle lichen
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"Exposure"? 1HuntLUL

valid linden
crystal plume
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@oak iron They have not done that for a few events now

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There was a bonus charm for 15k event points

oak iron
native shard
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survey sucks
main issues with the event:

  • night visibility is horrible, esp. headsman/cain/T3s
  • cyclone shares the vetterli's misaligned irons
  • CHEATERS. I play a lot of shooters and the amount of sketchy moments skyrocketed during the event, especially in 5-6*. If you think I'm crazy, even Huuge (streamer) went on a spectate/ban spree by sending the blatant ones to Crytek
  • Netcode favours high ping. Still has been an issue for five years, still no fix in sight
tiny pivot
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i almost feel like this game needs a slight, very slight vignette on players, it almost feels impossible to see players through layers of fog and windows, and i say this as a player who enjoys night

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its very hard to see people hiding peeking windows on buildings unless youre basically staring at them using a sniper scope, and even then id say its still hard

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just use spyglass lul

humble quest
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@oak iron unless you have a screenshot where it says you were suppose to get hunt dollars I think you were just gravely mistaken

subtle lichen
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I've been shot countless times by people I had no idea were there even when I was looking straight at them.

vale field
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I really enjoy playing hunt with a lot of friends and we all agree that it's not good that the weather conditions are all listed together, it was definitely better when it was still somewhat divided and it was a lot more fun.
I and probably many other hunt players would be happy if the weather conditions were better again.

radiant river
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people would probably freak out because its "unrealistic" or whatever but it could definitely be done to look good

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kinda like counter strike

teal parcel
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Removing few problematic skins and certain weather conditions will solve most visibility issues and I say this as someone with fucked up eyesight.

vocal ember
subtle lichen
tiny pivot
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I don't think it would be bad for both sides, as in, every hunter, to get a slight vignette to make them easier to see overall

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Maybe that's subjective, that's why I'm not putting it in the actual idea/feedback channel, but I think it would help visibility without making the game too easy if they just make it -very- slight

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Also I am very curious on the numbers of wildcard contract. Because if they were good they really should keep them separate and always available

unborn dagger
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It was probably because of my mmr but I was having difficulties finding matches on both wildcard and regular

valid linden
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btw they also fit in lore as to why we never seen them before ! They were killed in mass quantities in 1900s

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What'cha think about makeshift armor and pneumatic weapons ?

tiny pivot
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i don't think armor really has a place, because it would fundamentally change balance a lot, it would be a big addition. pneumatic weapons maybe, it seems like they're trying more odd-ball and interesting weapons
mostly because the avtomat is Literally not real, and we're getting more things like the Ironside and Cyclone that might exist irl but are weird, hard to use, but interesting conversion kits for weapons

valid linden
subtle lichen
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Purely from a balance perspective, it'd be a nightmare to get right.

valid linden
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Good choice of words here @subtle lichen , If you put Javelin here ppl could have #game-ideas message misinterpreted ๐Ÿ™‚

valid linden
somber hound
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Not spear, atlatl

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We has some hunters that would fit great with those

subtle lichen
somber hound
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nope, that's a thing

unborn dagger
queen jungle
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@south crow The ping limit was introduced because players with very high ping (250+) caused technical issues during matches that affected everybody.

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30ms is extremely low, I know people living in Germany with a ping higher than 30 (and the servers are located in Germany). From Moscow the ping to EU servers in Germany is about 50, which is perfectly fine in every way for a shooter.

south crow
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Why then even make a EU and RUSSIA server if that does not matter?

queen jungle
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The devs stated in the past that server locations are decided on based on player population so we can assume Central and Eastern Europe have enough players to warrant two server locations

valid linden
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  • Hunt is casual in a way
tiny pivot
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intentionally leaning into the casual and "players with advantage" is a bad idea for any kind of pvp game. it never feels good to die to something you were statistically worse off to fight against. while i understand some of your ideas, this is one i disagree with. the souls games are mostly single player focused anyway, with MP being full of cheeses. i would know, because i beat every souls game

unborn dagger
# valid linden + Hunt is casual in a way

Just because its casual in a way doesnt mean it should be more of it. People like Hunt because its hardcore, adding armor takes that away and makes people more careless because they know theyll be able to tank a shot.

valid linden
valid linden
# tiny pivot intentionally leaning into the casual and "players with advantage" is a bad idea...

I get why it sounds like a poor choice of words but to me every seemingly unfair (when in reality it's just difficult for yourself) fight is a challenge that you must overcome not by using your weapons but by using your skills and utilizing correct tactics. I get why ppl want avto, armor and other stuff out of the game but at the same time i see an opportunity for re-play ability, more unforgiving gameplay and difficult situations... Firearms are well implemented in this game it's just Hunt gives you lots of ammo and the difficulty comes from aiming and you don't feel like you accomplished much. I swear the only sweaty moments happened when I was melee-ing an armed hunter or when i was melee-d by an unarmed hunter.

late quartz
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I don't even think this is a matter of casual vs non casual, as much as the eternal "arcade shooter vs cowboy simulator" debate

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This idea leans more towards the Tarkov/ARMA direction of "if it's plausible in-universe it should be in the game"

valid linden
late quartz
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The same reason people ask for a million random fucking guns that they think are cool just because they're period accurate

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Hunt, at its core, has really good gunplay. It's truly what makes the game stand out, especially early on when it was competing during the battle royale industry bubble

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Fucking with it "because irl people would wear armor" makes very little sense

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I agree that hunt isn't a "serious competitive game", there are tons of anti-skill or random mechanics baked into the game which is fine, but it walks a fine line there and "it's already casual" isn't a good reason to infinitely dip deeper into that direction

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Consistency and readability in things like shots to kill are a vital part of what makes the game feel rewarding, and I'd argue "realistic" mechanics like the outrageously complex damage model for dropoff, penetration, and ammo types are actually kind of bad for the game and it would be better with a simpler more intuitively readable system.

Armor moves us in the opposite direction.

valid linden
late quartz
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In what sense?

valid linden
# late quartz In what sense?

Guns to add will run out soon (unless you want to add actual flintlocks), there are only 3 maps, gunplay has a good core but everyone gets so used to it that you don't even need a tactic, you do this automatically, the most unique kind of firearm is hated by players... Nothing puts pressure on you, nothing is out of the ordinary... It feels repetitive to me

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The only way to evolute the gameplay is to add some new mechanics that change the balance drastically

late quartz
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Some of the best most long-lasting games in the industry are that way because they adhere to their core vision rather than trying to become something new. Games like CS are still roughly the same core experience as they have been forever.

Hunt fills a niche that no other game really fills right now. People who click with hunt have nowhere else to go to get this experience.

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Personally I don't think the game is rote, I think there's a lot of variance within matches because the core loop of the game naturally creates a lot of variation, but it keeps that variation feeling largely fair rather than being too random or unpredictable to be rewarding

subtle lichen
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Seriously, I tried CS2 and it plays pretty much identically to every previous version of CS for the most part. The guns feel the same, the movement is the same, and tbh that's exactly why people love it.

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So having familiarity with the core mechanics is not a bad thing at all. Allowing people to get familiar with the core gunplay mechanics, movement, etc is fine.

late quartz
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Not to say Hunt should never change or evolve, but it doesn't need to shake things up for the sake of it.

I totally agree that there are myriad changes that hunt could make to improve its core experience, I think the balance between aggressive and passive play is a major issue, I think metagame systems like prestige and unlocks need to be changed to give extrinsically motivated players more incentive to grind, I think events should refine and focus more on the pact system to create interesting novel gameplay elements

subtle lichen
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I think they should be more careful with event pacts in future. Infernal was so strong and messed with so many established mechanics that it felt almost mandatory to take it.

late quartz
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I think they should be more adventurous tbh

subtle lichen
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Put new stuff in sure, but nullifying bleeds and fire effectively killed one major aspect of tactics.

late quartz
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BIg risks means they learn a lot about what works and what doesn't, and allows them to hone in on good ideas later on. We've seen them make pact traits permanent, and hopefully we continue to see it with things like the death pact traits we got this time

subtle lichen
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I have to admit, I played a few games as Death towards the end and Witness should absolutely be made permanent. Really cool trait without being super OP.

radiant river
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which is probably exactly why people like them so much

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they dont need to add something that undermines the whole way the game plays (which armor would) for it to change balance

stark fulcrum
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The ability to negate all effects through traits and a shot was a bit much. Idk how that got passed through to live. Like I get not being able to be set on fire being infernal pact, but negating bleed as well was over the top.

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But I do like the fact they mix it up each event.

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They just need to test combos before release ๐Ÿ˜†

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Otherwise its 1 pact that outshines the others by far

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@green moat try learning to play solo. Its daunting at first but after a bit you make amazing money from games. I usually comes out if I get bounty or bounties with around 1500-2500 depending on other factors. Solo is the way to make money tbh and it isn't hard bc you're fighting lower skill players usually.

tiny pivot
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#feedback message
five star... playing against... five star... six star... four star... so people right next to their rank... hmm...

worn jackal
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well I feel like nothing changed. I play in 5 stars, lose 4 matches in a row (negative kd for sure) and in next match play against 6 stars

frigid folio
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@south crow 30ms is crazy low....... with 30ms ping limit 90% of Australia won't be able to play on OCE servers? But also I don't see a problem with Europeans (Russia/Ukraine) playing on the European servers?

tawny meadow
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@radiant river your suggestion have been removed since it was deemed low effort: no description, no nothing.

radiant river
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...

tiny pivot
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for those who i complained to, i now understand the nitro being strong

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i still think it's a bit clunky to use, and basically impossible to use at any sort of range with any sort of consistency

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but quickscoping it is dumb

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and should be nerfed

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LOL

manic mango
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whats quickscoping

tiny pivot
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found one at like level 10 on a new prestige and said fuck it i'll use it... came out using every single bullet on a kill lets just say

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hip firing and quickly scoping in before you shoot

novel pecan
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@south crow
#game-ideas message
Its not the ukrainains that are the problem, its the eastern russians, and chinese players who are using vpn to spoof their ping, That is the problem.
EU

signal mural
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@vernal haven The Headsman was a Halloween Event skin - he's not "Pay-to-Win" which you imply in your critique. But honestly there are so many dark camo or foliage colored Legendary Hunters that I get sick of people torpedo'n specific skins. The Gator-skinned Legendary is pretty much the same exact skin but with a bit of detailed texturing & dark greens instead of grey-blacks. If they change Headsman they need to change the Gator too... and a slew of others IMO. Slippery slope.

teal parcel
tight timber
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I got a lot of disconnection issues since the end of the event... Like I'm playing as usual and then, from nowhere the game close. Do you guys have this kind of issue as well ?

late quartz
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Slippery slope implies the end result is something undesirable lol

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Also... it's pretty standard to use the term "pay to win" to just imply that something grants an unearned advantage. Whether or not it is semantically accurate seems a little irrelevant, let alone the fact that they never said "pay to win" in the first place?

unborn dagger
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I cant really say I care about skins camouflaging with the environment because I havent noticed it affecting my games during night time, fog, or rain. Only skin I have an issue with is Cain because his skulls block a majority of his head from behind.

signal mural
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Yeah, I don't know. I think removing camouflaged skins, or rather giving every one a tell, is catering to the run-n'-gunners a bit. Sure the game has gained a lot of popularity and "bush-wookies" & campers can be frustrating but IMO - Hunt's a sandbox "extraction" shooter - not a competitive Leaderboard eSports cash-cow; balancing every gun & skin isn't really the sense in it. There are other priorities in my book.

late quartz
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This sort of change would be something the art team would deal with. I think it's hard to say that there are priorities that take precedent over gameplay improvements in that regard

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Aside from y'know, new map I guess

subtle lichen
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Headsman is kinda busted mainly because he seems to blend in so well in a lot of places. The other skins you mentioned blend in well in places, but nowhere to the extent that Headsman does.

unborn dagger
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I dunno, I still feel like characters like felis give the same camo even with the white paint on her and just her being white.

subtle lichen
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I mean, Felis at least has that white mask. It's something to show her up a bit.

unborn dagger
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True

subtle lichen
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Headsman is just a nondescript lump of grey

signal mural
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Headsman sticks out in grass & against building exteriors; Maive & (old) Cain had better cameo in those areas.

valid linden
subtle lichen
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I gotta be honest, I had no idea that channel existed. Thanks for pointing it out, I'll delete muh suggestion in that case.

valid linden
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btw these ideas are approved, devs just don't know how to implement them properly

late quartz
signal mural
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I feel like they will just slap a white painted Hunt cross or skull on his head or tatter his sleeves to expose skin...

I'd rather have the holes in the forest flooring fixed near Chapel of the Black Madonna or the bits of asset tearing foliage, basement lighting issues fixed, better 1st person hand models on some Legendary skins, Boss skin varients, more weapon inspections, and higher resolution assets for the engine update.

unborn dagger
late quartz
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I think the silhouette is a larger overall issue than just the color

subtle lichen
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He's wearing what amounts to a ghillie suit. Which is what snipers wear so they can't be seen.

stable stone
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one day we will all stop talking about this huntsman individual, i bet he sad getting shid talked like when he only do it for his own survival

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๐Ÿ˜”

subtle lichen
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#game-ideas message I would love to have experienced night time before they changed it. I heard that flares and the torch and shit used to be actually more useful?

wanton imp
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never played the classic night time but the current night is not really that dark

valid linden
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In game universe hunters would consider this hostile work environment ๐Ÿ™‚

wanton imp
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a moonless night where its hard af to see without flares or any light emitting item would gives some merit to starshell/flares/electric lamps/lanterns.

valid linden
wanton imp
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also that i guess

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of course it would be a silencer users dream

valid linden
wanton imp
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in a map where its so dark you would probably never find the guy with a silenced until its too late.

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silenced guns don't have muzzle flare either or muzzle gas or whatever its called

valid linden
wanton imp
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the only indicator you would have is the sound which is hard to hear (some silencers are really quiet that being the bornheim silenced)

valid linden
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I think melee would become meta

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not silenced guns

wanton imp
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true

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still you would see more people using silenced guns on that weather condition

valid linden
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Maybe... but i guess i'd still run with romero hatchet with dragon breath ammo ๐Ÿ™‚

wanton imp
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Hm fire ammo would be a double edged swords in moonless nights because burning peeps are easier to see. but that tracer will your location too.

novel pecan
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@wanton imp
#game-ideas message
as a melee main i think this is an amazing option, since there are no counters to melee players

valid linden
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Like HiveJar

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Or mixed guns like romero hatchet

novel pecan
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antidote and baseball bat 1 hits the hive bees

valid linden
novel pecan
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Plus regen shot

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and stamina shot

normal oasis
valid linden
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Hunter Junkie build

valid linden
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Less room for an error

normal oasis
valid linden
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30 hours of gameplay hit me hardd

normal oasis
valid linden
valid linden
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btw, what'cha think about alternative dark sight ?

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But it'll somewhat nerf fire damage

wanton imp
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not really incendiary ammo is pretty balanced as is

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that and it wouldn't give immunity to it

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it would be like salveskin (where you don't get set on fire in the effective range of incendiary)

valid linden
wanton imp
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its not often you can do that

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even less so if you consider that there aren't alot of lanterns near water.

valid linden
wanton imp
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staying in water is a disadvantage in most cases

subtle lichen
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Even when I can't see any, I'm super paranoid about danger noodles.

dusky tapir
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@tiny pivot gotta say your idea ain't that bad, some combinations are too niche for their own good ( frag arrows / explosive bolts for ex )

tiny pivot
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tbh my main problem is the outliers, eg. special/bow ammo types, and things like shredder, it makes no sense on why they arent combined when shredder is basically just dumdum ammo except it pierces

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and also bow ammo types being separate sucks for everyone, i will say a vast majority of players are probably not using any kind of bow so running into an ammo swap box, which are already uncommon, and seeing it is just a bow ammo type, really stings and making it share with something bullet-wise would make them consider it more

worn jackal
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@leaden zephyr just right now in EU

leaden zephyr
queen jungle
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People have been asking for a China region lock for a long time already but Crytek doesnt seem to care

little jackal
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I started noticing those unreadable names more often as well, but can't say it affects matches as much as yall want it to

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maybe high mmr is different, but 3 to 5 is whatever

radiant river
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I'm sure all those 3 stars are cheating real hard

trail carbon
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@valid linden Interesting idea about making hunters drop their weapons. The main problem o have with it is that hunt has a history of weapons disappearing when dropped on the ground, so I'd say I don't want this added for that reason. It kinda sucks, but it is what it is.

queen jungle
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So ofc cheaters are not sitting on 3 or 4 stars

tiny pivot
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i would rather hunt add literally any other method of retrieving weapons off alive/dead hunters than shooting it away.

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on that note, still think there's no good reason that you can't un-akimbo or akimbo-ify weapons mid round

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specifically OFF of a dead body's weapons

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#feedback message
tbh don't blame you, it's very strong, i would not want it to be gutted but any kind of nerf, yeah i can see

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the solo sweat loadout of centennial dumdum with a fmj pistol secondary is just really strong

little jackal
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make up your mind then

queen jungle
little jackal
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you were the only one mentioning cheating in the first place. Is it box names that you are scared of then?

subtle lichen
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I'm not saying that cheating isn't a problem, but I have so far not seen one in any games. I've seen some people who were suspiciously good, sure. But nobody flat shooting from 200m away through walls or anything. But then again, 3 star scrub.

crystal plume
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Haven't seen any in ages in 5-6 star either

subtle lichen
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Which region? I play on EU.

crystal plume
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EU

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I've gotten enough cheat accusations against me as well as seen accusations against other legit players enough times to take the claims regarding cheating being a "problem" with at least few grains of salt tbh

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Cheaters do exist, but I feel like the amount of them that people are actually facing on average is very exeggerated by people fueled by confirmation bias etc.

unborn gyro
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Infernal pact = busted and needs to be toned down

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or other pacts buffed? Something .. lotta gimmick creep in this game lately

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lot of flashing lights and fancy things when the game used to be just about murder hoboing

silent topaz
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Changes in matchamking? Yeah yeah, whatever.... Why u just cant take into account playtime and KDA!????? Or at least make fkn MMR stars to work! Two teams full of 5stars guys vs our 3.5. This men have 7.5k play time VS mine teammates with 1.5 This can't be fair in any situation. Your matchmaking sucks!

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and by the way, my guys are random so we dont have any "old friends" modificator

worn jackal
valid linden
unborn gyro
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did I miss a patch notes or memo? There were recent matchmaker changes? I see nothing in announcements.

valid linden
flat sandal
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not even sure what can be done other then waiting longer

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@silent topazwhat's playtime gonna do?

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don't know if matchmaking is purely based on the rank but if it's not all 5star players could be one bad match away from being 4star while all 4star one good match from 5star

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"Your continued feedback on this topic is invaluable" lol

humble quest
# flat sandal don't know if matchmaking is purely based on the rank but if it's not all 5star ...

MMR works with numbers, the ranks we see are just a bracket. There's several hundred MMR between the top and bottom of a given bracket, so yes a given hunter could be at the bottom or top of their bracket.

Match making generally is averaging a teams MMR and putting you into tighter brackets than our normal rank shows (thus match making MMR can be 3.5) and then matches you with people within a range of around that

flat sandal
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ty. never can remember the details cause there is so much misinformation floating around

humble quest
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Most of these changes seem to be based around changing a) how much you gain/lose when killing a player b) how wide those brackets are themselves c) changing how big the range is for the matchmaking MMR or d) modifiers for being solo/duo/random queuing into other matchmaking types

flat sandal
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yeah they said matchmaking though, not sure if that means how much you loose or gain but maybe

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they should probably stop representing MMR in stars

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figuring out by how much to adjust MMR for randoms and stuff should be possible to do quite accurately but perhaps they should just put randoms together if possible cause any adjustment is best avoided I think

humble quest
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Imo MMR and kda both need to not be displayed, at very least not in such obvious ways. Both foster crappy gameplay habits to make funny number go up

flat sandal
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yup, I literelly hate seeing KDAs

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somehow it must be good for business though^^

humble quest
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Even with matchmaking MMR adjustments, I don't think anything significant changes until they fix how volatile MMR itself is. Being able to swing multiple stars in a couple hours of play shouldn't be a thing unless you're going full Terminator in every match you play

flat sandal
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yeah it's weird, must be hard

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you would think just toning the change per death and kill down significantly would fix it but why then is it not done?

humble quest
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Unknown

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Obviously they have data and are making their choices. Seems weird from the outside though

flat sandal
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just do it for a month and see what happens

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who knows, maybe it's exactly what they did? someone care to die a lot real quick?^^

novel pecan
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Combine kda with stars for good matchmaking

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Iknow i will get shot for this opinion

flat sandal
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yup^^

novel pecan
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But puttin an 4kda against a 0.95 kda is just not right..

flat sandal
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from what I have subjectively observed KDA refelcts skill better actually

normal oasis
flat sandal
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and ppl do want it to be high so wouldnt mess with it

humble quest
novel pecan
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I am the person of 0.95 kd

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Steady 4 star

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Only baseball bat

flat sandal
#

noone should have to do that^^

humble quest
#

It's a symptom of the volatility of MMR, not an issue with MMR based on kills/deaths in general

flat sandal
#

KDA is effected by playing primarily solo or in teams though

humble quest
#

Well both volatility and ability to manipulate MMR with soul survivor without effecting KD in bounty

flat sandal
#

I wanna see a little graph with MMR history instead of stars to identify pesky derankers ๐Ÿ˜„

subtle lichen
#

MMR being impacted by KDA would be interesting. I'd go up against fellow 0.62 scrubs.

waxen solar
#

@cunning stone Just wanted to say Thank to devs - that they fixed linux EAC dissconnect-bug. Say thank to them from linux community.

thorny spindle
#

@hybrid forum youโ€™re not supposed to look at the RPM stat to determine purely how fast a gun shoots, look at the cycle speed stat for that

late quartz
# unborn gyro If events were shorter I'd agree. The game can't be broken for entire calendar ...

I mean I have no issue with mid-event balance tweaks, and sure if events are gonna be major gameplay adjustments I don't think it would be unreasonable to have "mid season patches" so to speak to address major potential problems if they exist.

imo tho, obviously infernal was too strong... but it didn't really negatively affect my enjoyment of the game? I don't really feel like it contributed to some feeling of hopelessness or unpredictability that made the game less fun to play, more frustrating etc.
Certainly, there are readability issues with things like immunity to fire and bleed... but frankly these issues have always existed in the form of poison shots. Poison shots should not be in the game at all for the same reasons why blazeborn was a funky trait. My ultimate takeaway was the same one I've always had for poison; you can never really rely on status effects in PvP because you'll never know if somebody was affected or not.

This is an issue in general with Hunt, there's tons of hyperrelevant information regarding PvP interactions that aren't telegraphed in any way shape or form, which means many elements of the game are inherently unreliable.
Is it good that infernal made that dynamic apply to bleed and fire? No obviously not. Did it throw the game into a state where it was no longer enjoyable to play for me? Nah.

#

Obviously this is subjective, and some people are going to be bothered by something while others aren't, but personally I feel that as long as pact traits are used as a way to experiment and iterate quickly on new traits that are added as permanent additions, any temporary period of imbalance is probably fine.

I don't think in 6 months people are gonna be losing hair over blazeborn in the same way I still lose hair over As the Crow Flies LOL

radiant river
#

Infernal wasn't game breaking strong it was just meta strong

#

If anything it made my experience better because bleed or fire ammo being strong is annoying

#

Would be nice if stuff was more readable but that's an issue with all pacts not just one

subtle lichen
next yarrow
#

Rampage was stronger than balzeborne imo, but it was better game design

subtle lichen
#

Bit like the guy you just killed. Does he have a mate hiding in the bushes? Better trap him just in case. As opposed to the game calling out that someone is alone and has Necro.

next yarrow
#

Also, I would say some uncertainty is fine, but the all or nothing nature is the issue

#

Like regen shot doesn't need to announce itself necessarily, because my guns still work

#

But antidote shot just kills posion ammo

subtle lichen
#

You get a hit marker when you get someone, but you don't know how hard you got them for example. That's a nice balance.

next yarrow
#

Make the hit marker/sound different if it successfully poisons a hunter

#

Or make antidote shots not completely immunity but keeo the marker the same

subtle lichen
#

I don't think that would necessarily change how people play, your best bet in most instances would be to press the attack and get the down/kill

next yarrow
#

It's less about massive changes to gameplay and more about not feeling scammed when your poison ammo doesn't work

#

Poison ammo doesn't pen and is special resupply, it doesn't need to have it's advantages completely negated with literally no counterplay

subtle lichen
#

I mean, I have to agree that antidote shots are a bit too OP atm. They're dirt cheap and most people would or should be running them.

next yarrow
#

If poison ammo is oppressive without immunity then tweak the numbers on that

unborn gyro
#

Well they literally just buffed bleed and fire ... I agree with the point that the existing traits are lackluster compared to full immunity (poison shot). I am not a fan of these gimmicky ammos but I am also in the minority as I preferred the old style of hunt play before all the ammo stuff. People begged for it and now that we have it we're talking about more layers to balance.

unborn gyro
#

I stand by gaming community doesn't know a damn thing about game design and a fair bit more than half of the crap we ask for is pure rubbish.

subtle lichen
next yarrow
#

Fire ammo isn't that big of a deal imo

#

Centennial dumdum feels like an addition that was planned when medium rifles still did medium bleed to me

unborn gyro
#

Medium ammo sucks in general. They should simply set the drop off to occur at 20 meters instead of 10 to offset it from compact and allow it to get some gains on long ammo. Long ammo is s-tier supreme in almost every situation given all extract are on edge of map. We need extracts in middle of map or something because long ammo meta gonna never change because it's simply better and $$ cost is not a balance factor for anyone halfway good at the game.

late quartz
# subtle lichen I actually disagree here. I think this game should have things that it doesn't b...

I don't think anybody would want everything telegraphed. We don't need damage numbers or a kill feed etc. but knowing whether or not somebody can completely invalidate zoning mechanics for example is... pretty important.

Being able to just walk through fire and poison makes them unreliable area control, concertina is reliable because it will always have a substantial impact on movement even with traits

#

In order to walk through an area where somebody placed barbed wire there is a predictable amount of time or sound that'll be made, players can build gamesense around that

#

having mechanics that sometimes work and sometimes don't means you need to hedge your bets, yes, but that just means the mechanics become irrelevant because resources are so limited

#

There's a reason why there should never be a trait that reduces choke bomb effectiveness, and it's not because it would be too overpowered but because it would negate a level of consistency and gamesense

#

Readability isn't all or nothing, and it seems like you're framing it as one

subtle lichen
#

Two words. Gas. Mask.

late quartz
#

._.

unborn gyro
#

One of the problems with choke bombs is that it's almost mandatory with the change to fire bombs that now last 5 minutes. You can't just go put out your friend anymore. You gotta choke them.

subtle lichen
#

I jest, but it's just one of those things I don't think everyone would ever agree on.

unborn gyro
#

So one change exacerbates issues elsewhere.

#

haha

late quartz
#

Well, fire and chokes are something I'd consider a core mechanic

#

And the solution here is to increase the availability of the choke mechanic outside of just tools. We see this in small ways with the choke beetle and bolts

subtle lichen
#

The three damage types are core for sure

unborn gyro
#

but should it be "required" for us to carry choke bombs almost 100% of time in group/organized play? Feels like everyone should just have a free slot for med kit and choke bomb.

late quartz
#

I wouldn't consider bleed or poison core mechanics

unborn gyro
#

free med kit and choke bombs would certainly improve the random queue and new player experience

late quartz
#

Fire is simply because of how it interacts with how many extra lives you have

subtle lichen
#

They both force the victim to change what they're doing. Poison forces you to back off, while bleeding needs to be staunched eventually. Fire admittedly had uses elsewhere but I think they're all varying levels of important

unborn gyro
#

I wouldn't mind seeing bleeds tic you down to the nearest health chunk and if the damage takes you into your last chunk then you gonna die i fyou don't tend it.

subtle lichen
#

Doesn't the game even warn you if you try and queue without one?

late quartz
#

Bleed is just a DoT and poison a CC debuff. They're there but they don't really define how the game plays on a broad level

subtle lichen
#

Substantially? Probably not a huge amount no. But I still think they bring quite a lot to how the game flows.

#

Besides, poison is PvE MVP.

unborn dagger
subtle lichen
#

Have medkit just be a thing every hunter has and have a specific keybind for it. Reduce the tools slots to 3 if necessary.

wise sapphire
crystal plume
#

It was 3 with frontiersman making it 4

subtle lichen
#

I assume Medkits took up a slot back then too? If everyone always takes it, then taking it out of the tools section and reducing it to 3 would work.

#

Since everyone always uses one slot for medkit anyway

crystal plume
#

Also idk if medkits are necessarily a requirement/necessity anymore

#

My friend ran the entire event with just regen shot

#

Worked out for them

#

I also stopped bothering with traits like doctor which I previously considered meta, with regen I didn't feel the need

subtle lichen
#

Doctor is fantastically expensive for what it is.

#

#game-ideas message Then you'd have the opposite problem. The guys outside would know that the boss killers have to come out within a certain time, so there's no need to try and rush.

royal grove
#

wicked bear totally stole my idea and i love it

#

SnakeFangs โ€” Today at 1:19 PM
Title: Event skins
they already do that

valid linden
#

What'cha think about damage effects rework?

trail carbon
trail carbon
late quartz
#

@valid linden #game-ideas message TBH I think a better overall solution would be to separate poison from AI and poison from players into two different categories.

Changing AI poison into "venom" or "toxin" and allow shots to counter that, while having no effect on hunter poison would solve most of the issues outright

#

It'd certainly make the system a bit more complex but it's really nothing some handy dandy color coding wouldn't fix right up

stark fulcrum
#

@green moat just remember to watch YouTube tutorial videos to get started then find your own groove. You're gonna fail a lot at first, but once you get the hang of it thats how you'll become wealthy lol.

silent ocean
#

damn this game has hella cheaters at higher ranks these days

#

Used to be such a clean game for so many years, feels like last 4-6 months has really ramped up

short smelt
#

What do my fellow console players think about Mouse and Keyboard? You guys getting as frustrated as me?

tiny pivot
#

yeah i wanted this for a while lol

#

but also theres a balance to it and for past looking/future seeing reference, it would make apetures immediately more useless than they already arguably are

#

so i would not see them doing it any time soon

unborn dagger
tiny pivot
#

useless is a strong word, but i would adamantly say "bad" in the same way as nitro sights

unborn dagger
#

Yes but that is the trade off to have that kind of option.

turbid hound
# trail carbon They already do have to come out at a certain point though. I'm not saying their...

they do, but first one to whine about being forced out of cover gonna be the ones who whined about implementing that trash.
Ambush and patience is the most crucial thing in warfare, always was, always will be.
If i need to sit in a compound for 15 minutes, i will. Waiting for a good opportunity to strike, or leave and relocate myself to another cover(or extraction).
Same goes for bush wookies. Until we get a some sort of replay of the full match system, there is not saying in what was that, a rat hiding for opportune moment, or a careful and aware player that heard you and sat in ambush.

#

addition: rat hiding the whole game in one bush

late quartz
#

If you'd rather AFK in boss lair, don't pick it up, risk somebody with serpent taking it lol.

#

Or better yet just don't banish the boss. If you don't feel like that situation favors you, letting somebody else take on that risk and challenging them when they're forced to leave is a perfectly valid option that exists currently as well.

turbid hound
#

how does that oppose anything that i wrote?

#

i banish boss, take bounty

#

why is this have to force me to play dangerously

late quartz
#

Why does having bounty mark you on the map for the whole lobby?

#

Because it's a unique state, it's the game's objective, it is meant to create and encourage PvP encounters by giving players who have it some advantages and some disadvantages

turbid hound
late quartz
#

Right, the goal is to get people to fight

turbid hound
late quartz
#

yeah that's awful, that's the worst

#

Just because you don't mind sitting around for 45 minutes doesn't mean that's the optimal way for the game to be set up LOL

turbid hound
#

that's not optimal, but it is viable

late quartz
#

It is actively detracting from the experience of the game

turbid hound
#

and as long as it is viable, it is gonna be used

late quartz
#

Yes. Make it less viable.

#

That's the point, yes

#

Systemically discourage passive play because it's too strong in the current state of the game

turbid hound
#

but forcing people out of passive playstyle is not something this game needs

#

you want to fight more active, go play quake

late quartz
#

??????????????????????????????????????????????????????

#

"If you don't like it just leave"

turbid hound
late quartz
#

Literally exactly what you are saying ._.

#

Nobody here is asking for the game to become a deathmatch gamemode

turbid hound
#

as i said, ambush and patience is a core of a warfare

late quartz
#

This isn't ARMA we're not larping a war LOL

turbid hound
late quartz
#

It's full of literal magic swamp monsters my man

turbid hound
#

and why this game have such things as stamina?

#

there is a limit to realism and unrealism

late quartz
#

Sure. This is decernibly not a simulator type game

#

it's an arcadey extraction shooter

#

Most of the community is here because the PvP is good

turbid hound
#

it's not COD either

turbid hound
#

then why you ask to make games faster?

#

forcing players out of cover for no apparent reason is dumb

late quartz
#

It's not for no apparent reason ._.

turbid hound
#

and mind you, the ones that ask for forcing players of of cover is the ones that don't want to push

late quartz
#

Because right now there are very few effective tools for aggression and dislodging players out of powerful positions.
In the vast majority of encounters passivity is the correct choice, and whichever player or group of players chooses to take action will be put at a significant disadvantage.

The game heavily discourages players from moving the pace of the game forward universally, but in the case of bounty team staying in boss lair the problem is amplified to a level that creates extremely unengaging gameplay because neither team has any actual reason to do anything. Both teams know that making the first move will most likely result in a loss.

Bounty is the game's objective, its goal is to encourage players to come together for PvP. The bounty fails to create PvP if players who arrive first are able to create an insurmountable advantage with next to no counterplay outside of waiting out the clock until the game forces them out.

The smart play is to wait for the timer (a systemic incentive for the bounty team to move) so that they give up their advantage.
The reality is that most people are not going to have a good experience waiting that long, and that both teams will have a more engaging experience if the PvP happens sooner.

late quartz
#

The game punishes pushing

#

This is an anti-push game

turbid hound
#

exactly

#

that does not mean there should be special mechanic to punish passive gameplay

late quartz
#

And so moving a little bit in the other direction isn't "turning it into CoD" or removing any element of strategy or patience or timing or ambush

#

Having bounty is a unique situation, it means you're essentially the focus of the entire lobby.
Players with bounty should not be given the opportuinity to hold the lobby hostage

turbid hound
#

no one hold anyone hostage

late quartz
#

If you take bounty and concertina every entrance to boss lair yes you're holding the lobby hostage

turbid hound
#

it's not like if you extract without bounty means you lost the game

late quartz
#

"Go next" is not a solution ._.

#

Individual matches should not be a test of who's most willing to sit around for 45 minutes

turbid hound
#

"you're dead because you think for more than 5 minutes" also

late quartz
#

Nobody is upset about fights taking 5 minutes

turbid hound
#

that was a nudge into the starter suggestion

#

i get that waiting for 30 minutes is frustrating, but placing the proactive team into the biggest disadvantage the game can offer is the worst solution ever

#

that way boss will be banished at the 30 minutes mark

late quartz
#

The proactive team is the one that gets a choice

turbid hound
#

and nothing much changes

late quartz
#

If you have the opportunity to banish boss, you're given autonomy over the risks you assume

#

Being first to banish is an advantage, just like having dark sight boost

turbid hound
#

and i think that bounty is quite balanced as is

late quartz
#

I agree, aside from the fact that it can lead to lair squatting

turbid hound
#

you get a moment of legal wallhack at your convinience in exchange to big flashing arrow over your head

#

and as i said, lair squatting, while frustrating, is a playstyle, and i don't think anyone should be punished for it

#

some like to play slower

late quartz
#

If you like to play slower don't pick up bounty

turbid hound
#

making more calculated moves

late quartz
#

Some playstyles are bad

#

Games remove playstyles all the time lol

#

I don't care that some people like doing a thing if it detracts from the game on the whole

turbid hound
rugged iron
#

Just because someone dosnt like lets say sniping for example dosnt mean you should take it out of the game

late quartz
#

No, because it marks you

#

Risk vs reward choices are not the same as "just don't play Hunt"

turbid hound
#

it either in game from the start, or you play with it for the rest of the game

rugged iron
late quartz
#

Clue camping used to be a "valid playstyle". They added angry clues to make it weaker and lesss powerful

#

Same for boss whispers

#

This is the exact same thing

#

You can still play Hunt slowly, you can still take bounty and not be a crackhead and run out of lair immediately

#

You just can't sit in there for 35 minutes

turbid hound
rugged iron
#

Literaly

late quartz
#

Yeah. You can take token and still play slow... it just has a greater level of risk LOL

rugged iron
#

The lightning is inacurate af

turbid hound
#

but to be quick, you need to have information, and time to think your next move thorouly

rugged iron
#

Only gives a general direction

rugged iron
turbid hound
late quartz
#

That's why adding an anti-camp mechanic to bounty token makes sense. It is a risk vs reward mechanic that players opt into

rugged iron
#

No

turbid hound
rugged iron
#

It removes playstyles which is always a bad choice

late quartz
#

But that's not the problem

turbid hound
#

but no one(mostly) suggests it

rugged iron
#

Especialy in a game that is supposed to be played more slowly its a bad idea

late quartz
#

Again, you can still play hunt slowly

turbid hound
#

and removing playstyle is a bad choice yes

signal mural
#

Honestly people who just want their preferred playstyle in Hunt need to grow up and go play another game that caters to their preference. It's a sandbox extraction shooter... play how you want camp a boss lair, bushwookie everyone, snipe from the tallest tower, bum-rush & bunny-hop, wall bang & barb bomb the exits... IDC- just realize that diversity is the spice of life and if you didn't have those frusterarions occasionally you wouldn't have that sweet feeling of vindication when you trounce that playstyle you can't stand.

late quartz
rugged iron
#

The thing that makes lair camping so viable rn is the fact that there are compounds which are just poorly designed with camping in mind for example pitching or stillwater. Meanwhile compounds like davant can easily be pushed even when camped

turbid hound
#

you defend the choice of removing waiting

rugged iron
#

Tbf if u end up waiting 45 min on a team to exit the lair its your own fault

late quartz
#

Nobody wants the game to have no waiting

#

It is one specific scenario that is problematic... not all passive play, not all waiting

turbid hound
late quartz
#

In one particular scenario

#

And no not even a strict limit necessarily

turbid hound
#

which still limits gameplay

late quartz
#

I think it's pathological to not want to limit gameplay in any way LOL

turbid hound
late quartz
#

Yeah... it limits gameplay, so does having health, so does having boss whispers and clue alerts, so does only having 3 extracts, so does marking bounty carriers

turbid hound
#

and vague limits is a always a bad choice

late quartz
rugged iron
#

Camping aint the issue. Its the people that let it happen

late quartz
#

No. It's a systemic problem. it's no group of player's fault it's a result of the pressures and incentives the game creates

turbid hound
#

if hunt had anticamping from the start no one would have said a word

late quartz
#

Yes true

turbid hound
#

hammering it now in a game is like hero siege 2.0

late quartz
#

They added Dark Sight Boost, they added boss whispers and clue alerts which are all anti-camping mehcanics

rugged iron
late quartz
#

The game is better for it

late quartz
#

Again, "go next" isn't a solution to bad game balance

rugged iron
#

I just don't get why ppl if they see others camp just feel forced to sit and wait for em to make a move

late quartz
#

"Just leave lol"

late quartz
rugged iron
#

Why wait for em to leave?

#

To get kills?

#

To get bounty?

late quartz
#

So you can play the game ._.

rugged iron
#

Both can be easily achieved by playing a second round in the time you wouldv waited

turbid hound
#

and that's the thing that always buggers me

#

why you wait for me to move, when you can move yourself

late quartz
#

So, again, this is a systemic problem... The solution isn't "go next" it's "don't let people waste so much time that they could've played a whole other match before anything happens"

late quartz
#

Nobody wants to eat a massive disadvantage

signal mural
#

If you're having issues breaking into a compound then your load out & traits aren't appropriate for that... leave the campers, pull back to a likely route of escape & make an ambush point.

turbid hound
turbid hound
#

come on

late quartz
#

Nobody is forced

#

Nobody has to take bounty

#

Somebody will do it for you if you don't

turbid hound
#

game will feel super unfair if you force a playstyle

late quartz
#

Okay you gotta realize you're looping back onto this

turbid hound
late quartz
#

Not even remotely the same thing

turbid hound
#

why?

rugged iron
#

It is

turbid hound
#

not taking a token is a disadvantage of it's own

#

less info, and you don't control the flow of a fight

late quartz
#

YES it's a risk vs reward, you have to pick which set of advantages and disadvantages you think are best for your situation.

If you don't want to be in a situation where you are at risk, you don't need to. If you don't think you can win a fight where you take bounty first, you don't need to just quit the game or extract, you can still play out that match and win WITH A TOKEN even if you don't take it first.

late quartz
turbid hound
#

there is already a risk for a reward

late quartz
#

Yes

turbid hound
#

so?

signal mural
#

This is ridiculous - stagnant load outs lead to stagnant play. Play to your load out strengths or make judgement calls to have the advantage. This is like people who gripe about weather effects when they take a scope...

late quartz
# turbid hound so?

There is a problem in Hunt showdown that creates very long protracted stalemates due to the way that bounty works.

Adding another risk vs reward mechanic to bounty to aleviate this systemic issue is perfectly in line with existing design philosophy. It's not more or less of a "limit to playstyles" than other things that exist in hunt, it's just a new one that exists to address contemporary problems.

late quartz
rugged iron
#

The person that waits

turbid hound
subtle lichen
#

I'm not closely following this, let's say "discussion", but sitting in the boss lair and running down the timer is pretty much exactly what not to do in my experience. People camping outside often don't expect a breakout if you're smart about it. And with dark sight boost, you can make use of it to gain a tactical advantage. You'll know where they're waiting for you and can exploit that.

late quartz
subtle lichen
#

Might be different at higher levels, but that's what I've seen a lot.

turbid hound
subtle lichen
#

Even when the outsiders setup an ambush point, with smart use of dark sight boost you can know it's coming and adapt.

late quartz
#

Totally unrelated issue

#

Automatic weapons have literally no bearing on this conversation lol

turbid hound
#

that's harsh but i hope you catch my drift

late quartz
#

I do not know what you're implying no

signal mural
turbid hound
#

if something is not balanced, then it will be unfair to the exposed party

#

why bother with it then?

#

or play any other way?

late quartz
#

I'm still not sure what you mean but if I understand correctly my response is that i don't feel that this would create a state of imbalance

Generally speaking, you should tackle one issue at a time and see where it leads.

If they did add some type of anti-lair squatting mechanic and they found that this created new problems, like first team to take bounty losing an overwhelming amount of the time, that would be a problem that would need its own tailored solution based on the specific outcomes

turbid hound
late quartz
#

Yes, I'm not trying to make hunt a totally different game

late quartz
#

This one particular situation exacerbates that element of the game's pace to an unhealthy degree

#

Hunt with no lair squatting isn't a different game, it's just better hunt showdown lol

turbid hound
#

it's faster hunt showdown

#

not nesessarily better

late quartz
#

Hunt showdown where nobody has a match where multiple teams sit around a compound for 20+ minutes without any meaningful PvP encounters is necessarily better, yes

turbid hound
#

with this logic they could lower time limit to 20 mins, really

subtle lichen
late quartz
#

Nobody enjoys sitting around for a half hour

#

Nobody

turbid hound
#

then don't

#

push

late quartz
#

People are worried about externalities of getting rid of that dynamic

turbid hound
#

or you scared of a chance of losing

#

sitting team also scared

#

but making game unfair for defendants is stupid

late quartz
# turbid hound or you scared of a chance of losing

Players will optimize their chances of winning at the cost of making the experience less enjoyable. This is a known fact about how games work.

I'm sure you heard the quote "players will optimize the fun out of games". It's the job of the game itself and by extension its developers to create systems and dynamics that make optimal play fun rather than boring or frustrating.

#

Asking that individual players throw the game because they're bored is not a healthy or scalable solution

subtle lichen
turbid hound
late quartz
#

It's not unfair

#

Taking bounty is never forced on you

#

There's no fair or unfair about it. It's a choice

#

You choose to take the risk

turbid hound
late quartz
#

Do you want me to actually address this again :V

#

I'll do it if you want

turbid hound
#

never forced on you, but by not taking it you place yourselt at a disadvantage

late quartz
#

You're choosing one set of advantages and disadvantages over another

turbid hound
#

we're looping here, i sense

turbid hound
late quartz
#

That's not unfair in any way

late quartz
signal mural
#

If people are camping counter-measures:

Traits: Trap-sense, Lightfoot, Pitcher

Consumables: TNT, sticky, hive bombs, flash bombs, chaos bombs

Tools: traps, chokes

Methods:
Stealth- open a lot of doors & windows, keep them guessing, scan for traps in dark sight if you have trap sense, disable any traps if deemed safe, & vault or sneak in

Chaos-breach: charge the compound, use chaos bombs and all sound alerts available, use TNT to clear doors & traps, choke or flash the campers - breach & clear

Tactical: counter-trap their likely exits, throw in hive bombs to hopefully sting them and give away location - use FMJs to wall bang,

or just fall-back and watch for them exiting...

turbid hound
#

that's the opposite of faster

late quartz
#

Any time you interact with the bounty you are getting some benefits and some drawbacks

#

That's not being at a "constant disadvantage"

turbid hound
#

and that's enough as is

late quartz
#

Usually, yeah, I agree

#

Except unfortunately we find outselves in a situation where a fairly narrow set of scenarios lead to 20+ minute stalemates

#

So narrowly tailoring a system or mechanic to counteract that unhealthy dynamic sounds kinda good

turbid hound
late quartz
#

Okay, but that's not what you're doing

#

It's a false framing

#

You're not choosing between "bad or worse" when you get the option to kill/banish boss. everybody else in the lobby isn't being given that choice

#

If you choose to banish and take bounty everybody else is getting your other option

#

If you choose not to, you're getting that other option

turbid hound
#

if you suggest that you either take bounty and bounce, or sit and wait, that just gonna shift the sitting point

#

5 mins of waiting is not enough for everyone

signal mural
#

If you're choosing to wait for an advantage that you're not creating.... then that's your fault.

late quartz
# turbid hound if you suggest that you either take bounty and bounce, or sit and wait, that jus...

I don't believe that to be the case. If any team chooses to enter and hunker down in boss lair, they will be flushed out by the same mechanic.

if they choose to serpent, they're at greater risk since they're probably out in the open and will likely then choose to run or move, giving more opportunity to fight.

The maps are set up in a way where buildings surrounding boss lairs are smaller, easier to breach or flush out with consumables, so squatting in nearby buildings has les potential for stalemates.

I don't believe all 4 teams will choose to sit in a circle around boss lair with nobody serpenting or going in to grab the bounty.
IF IT DOES HAPPEN and it becomes a significant problem, which I do not believe will be the case, it can be addressed in the future based on the specific ways it manifests which will give the developers information on how best to tackle it

late quartz
#

If you could sit and wait at spawn for 35 minutes to get an extra 12 health people would do it lol

signal mural
#

You're not using the game's incentives to push

late quartz
#

Because they're not good enough incentives.

It is always stronger and less risky to just be the passive party. If the other team has to leave boss lair due to the match timer flushing them out you will be at a really big advantage with almost not risk associated with it.

#

The tools the game gives you for pushing are not very good.

#

They just nerfed the single strongest aggressive tool in the game

#

Flashes were basically your best option because they were fast and hard to react to

#

The skill and risk associated with other options are so much greater than just waiting and hoping the bounty team leaves first

#

And vice versa, leaving lair is much weaker than hoping the other team gets bored and pushes into your area of control

#

Whoever gets bored and plays the game first is sacrificing their advantages in favor of trying to have a good time

signal mural
#

Why are you playing Hunt?

late quartz
#

I think Hunt has a very unique take on extraction shooters that I appreciate, I think its gunplay is very unique in the industry right now, I think it's a rewarding and interesting experience

signal mural
#

Good. Then what's more important - bounty extraction or killing other Hunters and engagement PVP?

late quartz
#

Bounty exists as an incentive to encourage PvP encounters.

#

how do you get 12 players in a big map to find eachother and fight

signal mural
#

You didn't answer my question.

late quartz
#

I don't think I can give you a better answer

signal mural
#

You as a player... What's more important?

late quartz
#

I don't think either one is more important I think they're both integral parts of the game

#

Well, here

#

Hows this

signal mural
#

Do you need that bounty? Are you financially strained?

late quartz
#

I would not continue to play hunt if I could only queue into empty lobbies, I wouldn't farm bounty tokens if it didn't in some way contribute to the PvP elements of hunt

Hunt showdown would not be a good single player game

signal mural
#

The stalker beetles were designed as an anti-camper tool - no one uses them really...

late quartz
#

I love stalker beetles

#

I use em frequently

#

Not trying to like argue with you, you're right they're not popular

#

But I think they're a great addition and a step in the right direction

#

They need buffs to make the more reliable teamwork/intel tools

#

You should be able to serpent them, for example, to encourage using them for intel gathering rather than as a one-and-done kamikaze bomb

#

Perhaps as its own trait

late quartz
signal mural
#

Ok so PVP has priority. If counter-camping a bounty holding team isn't doing it for you, and you don't want to push because you don't want to overcome a disadvantage then just go to the boss lair 3rd party anyone else you find and extract when the bounty camps too long. You'll still come out with more money and XP then if you die.

late quartz
#

If you have 1200 hours in hunt you know that's really not a very good suggestion :P

#

And yet still, I'd just say that both elements are important and PvP encounters revolving around bounty are part of what makes Hunt's PvP unique and enjoyable

#

If it were just an open world deathmatch game it probably wouldn't be nearly as fun

signal mural
#

If the bounty-holders camp really stagnant then they either feel at a disadvantage or have shotguns & fanning... then you need to wager your chances of success and make a judgement call. Figure out a way in or back-off and get at them enroute to extract.

late quartz
#

I do not think this is a personal choice "adapt" situation. I think this is a result of poorly meshed mechanics and incentives that should not exist.
I'm not asking you for your personal advice on how you think I should deal with it

#

Believe me dude I know how to play the game LOL

#

I don't want Hunt to be a fundamentally different game. It just doesn't really seem to benefit anybody when there's 20~30 minutes of downtime in the middle of a match.

The game should probably make some changes to discourage that gameplay, I think it would benefit everybody's enjoyment of the game.

signal mural
#

Not mine.

turbid hound
late quartz
#

This is a problem that gets complained about all the time, from both sides as well. It's not like it's just the people on the outside who dislike it.

The problem will not go away by saying "it's the players fault for not pushing". That's not how game development works.

late quartz
#

The ONE THING keeping hunt from being deathmatch... is the fact that people can sit in boss lair for an unlimited amount of time...

#

Nah

signal mural
#

I've read hundreds of anti-camper posts... coughing, poison-gas in the lairs, stiff-joints so you can't uncrouch, flys buzzing around the campers, more paranoid noises for campers, etc etc

turbid hound
late quartz
#

Hyperbole can help to illustrate your point, it or can completely obfuscate it

#

In this case I think it's moreso doing the latter lol

#

If you wanna grab bounty and walk to the literal next compound over

#

Then set up your concertina lair

#

tbh fair

#

In no way would this remove your ability to camp or play slowly or defensively or passively

#

It is one specific scenario within this game that probably ends up being unhealthy. Changing this would not change the pace of the entire game

signal mural
#

Serpent their bounties if they don't take them. Wall-bang them if the do take them. If they are in a basement get in there or fall back and let them crawl out...

late quartz
#

Honestly true just get 3 wallbang headshots and take bounty

#

I agree that would solve it

#

I can't BELIEVE nobody has ever thought of that before

#

Just kill them

signal mural
#

The only true advantage a bounty holder has is time. He has what you want, either you try to go and get it or just pack your shit n go.

subtle lichen
late quartz
#

You don't believe that lol

#

Again if you have 1200 hours in this game

subtle lichen
#

That's where the big dollars come from

late quartz
#

Positional advantage is kinda massive

#

Just saying "either you fight or you don't fight" doesn't solve the issue, it describes the issue

#

That's the problem lol

#

"They have what you want, either you wait until they have 5 minutes on the clock and are forced to leave for extract, walk in and die, or you go extract and queue for the next game"

signal mural
late quartz
#

Not for my gain

#

I also take the banish the boss and take bounty lol

#

I don't think whoever chooses to take bounty should be able to infinitely leverage their position. What that creates is a way for players to hold the game hostage. Players should not be given that choice, and should be encouraged by the game to engage with other players in PvP

#

If this were the case sometimes I would choose to take bounty first, sometimes I wouldn't. It would be a tactical risk vs reward decision

signal mural
#

Some don't banish. Some kill the boss and camp it's lair.

late quartz
#

Sure, Serpent exists to counter that

dusky tapir
#

@keen bolt #game-ideas message putting a deadeye on a m1873c would be a straight upgrade over the vandal ( which is a c )

late quartz
#

Funny how they add mechanics to fix these problems ._.

#

Wow people camp clues? Add angry clues

#

People camp boss lair? Boss whispers?

#

People camp outside boss lair during banish and ambush token carriers????? ADD DARK SIGHT BOOST LOL

#

All this shit was added to counter camping

#

All of it makes the game better

signal mural
#

A dead boss doesn't give off whispers.

late quartz
#

I guess not.

#

If camping a dead boss excessively became a major issue I'd argue maybe they should lol

#

Same way we got whispers in the first place

#

That wasn't just in the game from the start. They added that

#

Did that RUIN PASSIVE PLAY and throw the game into a state of CoD-like aggressive chaos?

#

Prolly not lul

#

Dead bosses don't give whispers for basically the opposite reason, to prevent people in boss lair from being able to infinitely scan for nearby players. Killing boss removes that team's ability to feel secure while camping lair

signal mural
#

Honestly now your just being belligerent and patronizing. My point is there are a plethora of tools to assault a camper compound - their effectiveness is highly variable and you need to weigh your advantages and disadvantages. The bounty holders lair becomes a King of the Hill - all eyes are theoretically on them. If their idea of fun is hunkering down, then let them do that. It's your choice how & if you participate.

late quartz
#

I'm not sure how I'm being any more belligerent than I have been this whole time but fair I suppose... I do think the point I'm making is somewhat self evident based on the history of the game's development. We've seen numerous mechanics in this same vein that are all now universally accepted parts of the game.

I think people have a major tendency towards conservatism in gaming. The idea that the game could be better with changes rather than simply "adapting" is often outright rejected, particularly in shooters for whatever reason.

If their idea of fun is hunkering down, then let them do that.
It is inevitable that some people's fun will harm a game. Cheaters enjoy cheating, that doesn't mean that they should be allowed to. Many gamers love to slur and harass, that's part of their fun, doesn't really constitute a healthy behavior.

Many players liked using lightfoot to move completely silently, yet it was removed as it created an unhealthy playstyle.
Many players liked camping clues, yet it was removed as it created and unhealthy playstyle.

I simply do not believe "it's a playstyle" is in itself a reason why something ought to be left unchanged.

#

If you choose to be king of the hill, you take the benefits and you take the drawbacks.
extremely long periods of inactivity detract from the game. These situations seem to only exist around boss lair squatting. It seems fairly reasonable to address this problem by making changes to the bounty team rather than just going "well if you don't like it push"

#

Everybody knows they can just push, or go extract. It hasn't fixed the problem.

#

The problem doesn't need to exist in the first place.
Will it make one very particular playstyle weaker? Yeah sure. I don't think that's a reason not to do it. Not all playstyles can exist in all games all the time.

#

I'm not spitefully wishing bad things upon a group of people I don't like, I'm not one of those people who frames this as a problem with "shotgun players" or "scope players", I don't wanna ruin anybody's fun but this problem is real and the fix for it seems to make the most sense if it targets the team who has the most choice over the situation

subtle lichen
#

#game-ideas message You can't run a live service game on hopes and dreams. They gotta sell something to keep the lights on.

signal mural
#

Hmmm... well my entire next message got filtered and deleted. I can only guess it because I said cheaters are a (usually terminal illnesses) and campers are more like a common cold.

#

You can't compare them.

finite hedge
#

Why did my settings all get reset? also it is asking me to relink mg account

#

and also asking me to redo the tutorial as pres 12

late quartz
# signal mural You can't compare them.

I feel like that's probably a pretty small factor in the overall point to focus on, but I do think they can be compared.
They're not IDENTICAL, obviously but it highlights the reality that certain ways of playing can be harmful.

I included several examples, from toxic communication, to use of external cheating, to use of exploits (arguably another form of cheating), to a more innocuous abuse of a normal game system.

This highlights myriad ways in which a players playtstyle or engagement with the game can be negative, and across all examples despite being somewhat different remains the fact that simply because it's a playstyle doesn't mean it's necessarily good or should be kept unchanged.

#

You may say cheating is too different, which I frankly wouldn't agree with, but that was but one example among many

signal mural
little jackal
signal mural
late quartz
#

I don't think clue camping is any more or less despicable. I don't think abusing Lightfoot was despicable, but a predictable result of an abusable mechanic.

People react predictably given a set scenario with a set of incentives and pressures

finite hedge
#

sad i am just gunna save the file for settings. does anyone have the optimal pvp stuff

late quartz
#

I think the fact that you're shying away from these examples sort of indicates that you see how they're relevant. They're examples of "valid playstyles" that dont break any rules or rely on any sort of malice that nonetheless got removed or altered to better balance the game.

I don't think the people clue camping or using Lightfoot were bad people, just like I don't think lair campers are bad people, I think the game encourages people to play in ways that ought not be encouraged

signal mural
finite hedge
signal mural
late quartz
#

That's probably missing the point somewhat

#

But valid I won't add to your workload lul

#

Gl buddy good talk

signal mural
#

@fathom gust Your calculations are a bit off because generally 80% of the Event Pass cost are refunded by completing the Events. So although I agree with your sentiments it's dramatizing the discrepancies.

signal mural
#

@final wigeon 100M is too generous IMO at least as it is now. I think a gradient zone would make sense... that for every IDK 15M closer your character encroaches into the zone it'd add more seconds to the escaping team's extraction timer. But I think then, that nothing should stop the timer... even a downed bounty hunter or an enemy within 5m of the carriage/boat.

final wigeon
#

I'll edit the post

signal mural
#

@carmine needle One of my buddies just got into Hunt yesterday and he commented on what a strange world it portrays and asked about the lore... I just found myself blabbering about a pretty convoluted story and I started trying to describe characters like the Sculptor and Mr. Chary... but I think ultimately whatever I must have said was just a gobbled mess.

carmine needle
#

yup! Even my hunt buddies ive been playing with for a while now have no real idea

#

once upon a time there was a book in game that had some stuff in it, but Hunt lore has always been kinda vague/fit the parts into the whole yourself style

#

which I enjoy, but all the pieces are scattered across weapons stuff, monster stuff, events, the blog, the website, hunter blurbs, legendary blurbs, etc...

#

how on earth a new person (or a normal, non-lore goblin person) is supposed to put all that together to understand i dont know. most times we just go "read the wiki, watch Hazmat's stuff, good luck" and that bothers me

little jackal
#

I think there's this particular kind of storytelling that intentionally doesn't spoon-feed you the whole thing. Just pieces of the puzzle here and there to create sorta mysterious setting where you're not supposed to know everything.

#

imo it fit Hunt very well, and I was even a bit disappointed when they went with that central storyline about Chary

carmine needle
#

See, I do like the vagueness- trying to fit pieces in here and there. but i do think they need to consolidate some. keeping it vague is fine, but having parts all over seems annoying, same as when they posted to twitter but not to here about game announcements- put the lore where anyone can find it, but leave the puzzle solving to the readers

#

right now, if a new player asks, where can i find the lore for this game, i'd have to say everywhere. dlcs, wiki, in game, on blog, etc... not to mention theres stuff they've been retconning, so we're not even sure what of the old stuff is canon anymore.

little jackal
#

yeah makes sense

valid linden
trail carbon
trail carbon
#

One of the main problems helping lair camping stay an issue is, in my opinion, how compounds are designed in general. DeSalle compounds have a lot more entrances, and are generally harder to camp for several reasons. However, Lawson and Stillwater compounds are much easier to camp because they have only a few entrances, and only a few places to see into the building. They have reworked compounds in the past, and while it wouldn't solve the issue outright, I thunk it would help significantly. (Don't know how they're gonna fix the underground compounds honestly)

vestal cedar
# trail carbon One of the main problems helping lair camping stay an issue is, in my opinion, h...

Main factor of camping is and always will be selected individual playstyle. Always was and always will be. They can change and influence environment however they want but it will never change camper playstyle. Too many changes can have a negative impact on game itself though. Well coordinated "push" against a team camping the boss layer is the one and only cure. I know how frustrating it is to play against that kind of playstyle...it is challenging.

carmine needle
#

is that style more common in higher mmrs? I see tina teams on the rare rare occasion in 3/4* matches, but not so often that I feel a change needs to come. And when we've run into it, we've been able to VOIP to other teams in the area to raid the tina crew and blow them out and ruin their camping. but still. super not common, so curious

native shard
#

higher MMRs have consistently better aim with gameplay changes that accompany that
most fights are people taking potshots at each other with bolt action longs, then running in for the wipe if they make it a 3v2. Gameplay is very defender sided, if you try to aggressively push with shotguns against bolt action longs it's a quick way back to the main menu
if you want to make the game less defender sided, the only options you can change are movement speed (lol) or making downs less punishing. Being 1-shot from long ammo after being downed ONCE is downright brutal.

trail carbon
# vestal cedar Main factor of camping is and always will be selected individual playstyle. Alwa...

Yeah, people are always going to camp, but less people would camp if it wasn't the most optimal playstyle. I'll sometimes find myself sitting inside and doing nothing for multiple minutes on end, because the game encourages it that heavily. Obviously once I realize I've been sitting there, I do something drastic. However, me doing that is super unoptimal, and I will probably lose for it. The current camping meta just sucks for mostly everyone. (I'm sure there are people who enjoy sitting for 15+ minutes at a time, but I'm positive that is not most people) there are a couple of things that can be done to alleviate the camping issue. I think that redesigning some of the hard to push compounds could help a lot. Maybe the bounty value decreases over time or something. I don't know what the best solution is, but I think something has got to change.

carmine needle
#

Fair. There's def locations that my crew and I won't bother with, and will pull back and ambush bounty teams once they've left the location over trying to get into some of the underground maps and places with few entrances

vestal cedar
# trail carbon Yeah, people are always going to camp, but less people would camp if it wasn't t...

We already have bonus XP for fast extraction, and it did not work. I honestly think it's all about human mentality and individual gameplay experience. SBMM isn't helping either. It is very easy to fall in love with Hunt, and Hunt, being a very unforgivable game with a steep learning curve, will always make some people choose the easier playstyle. Every other game there is have campers. Always had, always will. I'm not saying that there is nothing that they can try...it's just a very difficult phenomenon to address in a way that won't negatively influence all those good parts of the game. Some time ago, I had an idea of Boss Layer Corruption, where corruption would spread within Boss Layer, gradually adding different visual and sound effects. Maybe even detreating HP.

trail carbon
vestal cedar
#

So maybe not the layer corruption but hunters being influenced by spending too much time inside side building.

trail carbon
#

That is a hood way to do that. I'm assuming this would only take effect after the banish has finished?

unborn dagger
#

@jagged mango These are all points that I agree with. Not only did the event not do enough to justify it being that long most of the rewards just being filler ruined the bp.

late quartz
# vestal cedar Main factor of camping is and always will be selected individual playstyle. Alwa...

Some people will always gravitate towards certain playstyles, sure, but whether or not it constitutes a problem within a game is highly dependent not on the players or the choices they make, but on what the game itself rewards with its design.

Well coordinated "push" against a team camping the boss layer is the one and only cure.
The problem with this mentality is that it has nothing to do with game design. Telling players that the only way to break a stalemate is to do something completely ignores what the game does or doesn't do to encourage certain actions over others.
The problem isn't that some people want to play passive or defensively, because that's obviously a fine thing to do, the problem is that the game incentivizes and rewards that type of play far above any other option.
Like Hostage says, "Obviously once I realize I've been sitting there, I do something drastic. However, me doing that is super unoptimal, and I will probably lose for it.". Your mentality, "if you're fighting campers you have to push", fails to analyze the problem on a game design level; the correct thing to do is almost never to be the first team to push, as succeeding while playing aggressive requires a much greater amount of skill and risk than playing passively.

#

Camping isn't a problem of player choice, it's a problem of design.

trail carbon
#

Being referred to as Hostage has me wheezing

#

But I guess that's what I get for changing my name in here to my steam name

valid linden
#

What'cha think about Welrod bush-craft rifle ?

next yarrow
#

How is it different than the silent sparks?

valid linden
next yarrow
#

I don't like the idea of silenced scopes tbh

valid linden
#

cons: a big kick from the recoil, VERY slow to reload

valid linden
#

point blank it would add deafening to you

#

tbh i had the idea of how it looks and operates earlier than i came up with the stats

wanton imp
#

what do you mean by cons

#

it would only remove status effects when its used

#

it wouldn't be like a antidote shot where you get immunity to everything

#

for a set duration

valid linden
#

We have antidote for poison and medkits or manual for bleeding and choking can be avoided ?

#

i don't get it...

wanton imp
#

its should mainly be used if you have poison to remove it quickly (instead of waiting like 12 seconds)

#

and well it would be a tool not a consumable

valid linden
wanton imp
#

i don't want it to be a consumable because then it would be useless/pointless
making it a tool instead of a consumable would make it a nice way to deal with poison/bleeding/choking quickly of course if you're bleeding you use the medkit instead

#

but it would good for those rare situations where someone hits you poison and bleeding at the same time

valid linden
wanton imp
#

the main reason it should be a tool instead because there will always be better options. why would someone a take a cure shot over antidote shot.

#

well if its a tool it wouldn't take a consumable slot

valid linden
#

Okay... seems fair

wanton imp
#

my main intention for it was for it to be a fast way to deal with poison instead of waiting a while for poison to dissipate

valid linden
wanton imp
#

not everyone wants to buy a antidote shot every game though.

#

the price will start to add up. and theres other things you can use like a frag bomb or another vitality shot

valid linden
wanton imp
#

but think about it this way if theres another way to deal with poison then i don't need to take a antidote shot every game. of course it'll work better but i have a extra consumable slot.

when i don't take an antidote shot with.

#

but then again if i take a cure shot i lose a tool slot though.

valid linden
#

idk about this cure shot

wanton imp
#

yeah its use case is very niche

valid linden
wanton imp
#

well i'll post it in the suggestions as an alterative way to add it

valid linden
#

I have a question : Are firearms displayed on hunters in match?

wanton imp
#

don't know how it works with legendary hunters

valid linden
#

I just never noticed guns displayed in a match on leg. hunters

humble quest
#

Guns people have equipped are very much displayed. Depending on the legendary they may be somewhat obscured

valid linden
#

@wanton imp in tomahawk suggestion i can give you an idea as to how to implement the mechanics ! When you look at the floor you can place these utilities but when you look in the general direction you can throw it

#

By pressing the same key

wanton imp
#

or it could used a full aim mode (when you shift + right click to aim it)

#

thats if you use hunter

#

hunter keybinds

valid linden
valid linden
wanton imp
#

true but you can just not press right click

valid linden
#

true

#

@wanton imp What'cha think about crosshair customization ?

wanton imp
#

Hmm

#

it would be cool

#

though i don't think they are gonna add something like that

valid linden
#

Well... Maybe but unique crosshairs for the type of the gun would be nice

#

Like ( ) for shotguns

wanton imp
#

like a circle for shotgun

#

yeah they should really add that because crosshair straight up lie for shotguns

valid linden
#

@wanton imp I've got an alternative to #game-ideas message : Add a mechanic to put the hive-jar on a door, so that ppl can suffer by opening a door

wanton imp
#

like on top of the door?

valid linden
#

Like a prank with a water bucket

wanton imp
#

it makes sense realistically but i think it would be a bit strong considering you can take 4 hivebombs then trap most of the important doors in the compound.

#

also would be hard to tell if a door is trapped unless you could hear the buzzing.

#

which i assume you will be able to.

valid linden
#
  • nothing stops you from making a door a bit more open
#

to make it more obvious

wanton imp
#

welp i think thats enough brainstorming for today. well for me atleast.

#

cheers

reef violet
#

I think itโ€™s kinda silly that people are complaining about the eventโ€™s length. It feels like people to me are saying โ€œtake the new content I want added to the game away from me crytek ๐Ÿ˜ญโ€. I will say that if they are going to keep events long and feeling more like seasons, which I donโ€™t dislike, they should look at introducing balance patchโ€™s instead of just letting the new perks and guns ride out the whole event.

unborn dagger
radiant river
unborn dagger
#

They have no need of overstaying their welcome.

radiant river
#

The event pacts make the game more interesting

reef violet
radiant river
#

I'd rather have them than not

#

Unless one is just ruining the game

#

But they should just balance it then

unborn dagger
#

If they could introduce regular hunt and event hunt then win win scenario

hot vigil
#

Lmao, just wrote a feedback about not being excited that the next event has already been teased and come in here to see that is what people is talking about.

reef violet
unborn dagger
reef violet
#

Be sure I agree that they overtune some of the traits while leaving others weak. Which man make it feel like you have to play a certain way, which I understand can lead to burn out

hot vigil
reef violet
hot vigil
#

I'm currently playing darktide.

#

Nothing like that

#

Sure a lot of live service games does it, but it doesn't make it good. It is junk food for the players.

#

I want to play Hunt, not bullshit, poorly tested, rushed meta of the quarter season.

#

Events should be every 6th month or so.
With questlines inbetween.
So, 1.5-2 months of event. 1 month of downtime, 2 months of questline, 1 month of downtime before next event starts.

unborn dagger
#

I just personally do not like how it casualizes hunt. They keep introducing restoration effects, banishment like trait, or practically nullifying elements like blazeborne

#

If these pact traits are to keep coming back they need to have some big form of trade off

reef violet
# unborn dagger I just personally do not like how it casualizes hunt. They keep introducing rest...

I agree that the infernal pledge was way to sting and overturned giving immediate and huge benefit of picking it while in raid. Meanwhile the demented pledge felt very unrewarding to get in raid, so if you extracted with a hunter that was pledged demented you probably had all off the points you need to get the normal traits you would want anyway marking the extra traits you get off of clues pretty much worthless.

hot vigil
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That and also, you cannot gauge is something is OP or problematic with such pipeline flow.
I can't wait for people to complain about dumdum Cenny now bloodless+ ain't a thing.

trail carbon
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They already are

unborn dagger
hot vigil
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An event adds so many new traits/weapons/items all at once that we/devs cannot gauge if something is gonna be an issue or not.

craggy jackal
trail carbon
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They probably make more money off of the event system than just releasing stuff normally.

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To be fair, they didn't bring death cheat back

craggy jackal
trail carbon
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Yeah, I hate FOMO game design

unborn dagger
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Fomo imo just seems like the devs have no faith in their event keeping players engaged

hot vigil
craggy jackal
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Well to be fairโ€ฆ they need to make money, and itโ€™s not like the gameplay is lacking. I really like hunt, even if infernal was strong for too long, and should have been adjusted 2-4 weeks into event.

trail carbon
craggy jackal
hot vigil
craggy jackal
hot vigil
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I project we gonna see a mass burnout if they gonna push events at this rate.

trail carbon
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Wait, they already teased the next event

craggy jackal
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Or like something where only affected wildcard???

reef violet
# trail carbon Yeah, I hate FOMO game design

I disagree with the assessment that the events are FOMO game design. I think it was made worse by limiting the event map to the weekends were players couldnโ€™t play the actual content. But other than that it was just cosmetics you might miss, which can suck I agree. But itโ€™s not like they are removing actually game content that is only out for so long besides the pact traits for a specific event

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Which people are contending was too long

hot vigil
# craggy jackal Well they are engine upgradingโ€ฆ

Not really engine upgrading as build upgrading.
Which is nice ofc, but it is an investment done to prolong the live service.
Again, I wouldn't mind Hunt having one last big patch with a new map and a new boss and then going into maintance mode.

craggy jackal
trail carbon
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But that's still fomo

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I don't understand (outside of it making more money) why they need to disallow you from getting event skins after the event is over

native lodge
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cosmetics though, if you miss it you miss it who cares

craggy jackal
trail carbon
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It's restrictions for the sake of it, because it makes the skins feel exclusive, therefore they are bought

hot vigil
# craggy jackal I think it would be better if events were shorter

Short event means more punishing for unfortunate people.
That said, battlepasses just shouldn't expire. So if you play the newest battlepass during the 1 month event you get a boost, after that it is still active, but you get points at a reduced rate (bc there ain't event totems and what not).

trail carbon
native lodge
trail carbon
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Huh?

hot vigil
trail carbon
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If you want a cosmetic that's at the end of the battle pass, that's fomo.

native lodge
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it might be fomo I guess

craggy jackal
native lodge
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I still don't care

native lodge
craggy jackal
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Personally I donโ€™t really care

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I buy a thing if I want that thing not because of its exclusivity

unborn dagger
trail carbon
native lodge
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your being exploited by basic marketing tactics?

craggy jackal
hot vigil
craggy jackal
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So itโ€™s not like we are receiving an event without a lot of content being dropped

trail carbon
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Just because I'm not personally being exploited by that tactic, doesn't change the fact that some people are

craggy jackal
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But I do wish that the gameplay during event was not so different from regular hunt

unborn dagger
native lodge
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Thinkachu being exploited implies you have no control over the outcome

craggy jackal
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No bleeding burning hurt the game toward the latter half of event

hot vigil
native lodge
unborn dagger
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I was genuinely expecting questlines to be something similar to cod warzones where you need to find notes, or some item and extract with it. That would have been far better

native lodge
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I could see the argument of disliking a certain practice

trail carbon
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There are a lot of people who have a problem, and feel the need to buy it. Is it bad of them to think that way? Yes, and they should probably fix that mentality. However, I still feel it is wrong to exploit those people

hot vigil
# native lodge not really the same thing though is it

Ofc not, but the point is that just because it is basic or obvious doesn't make it less wrong or harmful.
FOMO branding is proven to work. Ofc not all the time or on everyone, but the constant bombardment makes a person crave to it.

trail carbon
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It also feels extra shifty because hunt is a paid game.

native lodge
hot vigil
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It is a whole multilayered shitty empire of lies

native lodge
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I understand what it is perfectly well

hot vigil
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You've fallen for it too

native lodge
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because not all marketing is evil

humble quest
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To some degree it's just bad business not to have them as incentive. Every event, two weeks in you have people who paid or blasted through it who just don't feel any reason to play. People right now taking breaks because the game without event lacks incentive

trail carbon
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Yes, but some people have the need to buy stuff they're afraid they'll miss out on. They shouldn't, but they do. Think about how smart the average person is. Then realize that half of the population is dumber than that. Is it ok to exploit people that can't control the desire to buy this kind of stuff?

trail carbon
humble quest
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Could they do it better, sure. Can they go without it and thrive? Almost certainly not

trail carbon
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I think there's better ways of making money than fomo events over and over

native lodge
hot vigil
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Okay tldr people who claims that ads doesn't affect them or affected. It is backed up by studies.

native lodge
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so yeah ads to work on me not saying it doesn't

humble quest
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Unfortunately this is the state of affairs after being shown for 25+ years that people will just pay for anything they're shown

trail carbon
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Ads are literally engineered to make you want the product. These people (not just hunt marketing) have done so much psychological study to figure out how to get your money.

hot vigil
# native lodge so yeah ads to work on me not saying it doesn't

"This phenomenon of the Third Person Effect highlights an interesting psychological phenomenon: we tend to overestimate our own free will and resistance to influence, and let down our defenses as a result. In other words, the more you ignore a message, or believe that someone would have to be an idiot to buy into that, the more the message is probably influencing you."

native lodge
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yep and some people do fall for it

native lodge
hot vigil
trail carbon
native lodge
native lodge
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trust me I have met those people

trail carbon
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I mean, some of these people believe that just how it works. My sister-in-law got a ridiculous loan for a car she didn't need because that's what her parents did, and that's what the ads were saying to do too.

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She isn't stupid

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She just didn't know any better because she grew up thinking that was the best way to do things.

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Like, this whole hunt fomo debacle is very surface level honestly.

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But it still sucks, because it's a symptom of a much larger issue. However, I still believe that crytek should do right by us and make a system that isn't exploitative. Hell, back when I respected crytek for putting a lot of care into hunt, I bought even dlc they made. I haven't spent a dome on hunt since all of this garbage started though.

native lodge
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well inexperience will get us all in one way another

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though thats just true of life in general and there is no way around it

trail carbon
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I'm saying that's its not right for exploitative tactics that prey on inexperience, poor decision making skills, and also children (not really applicable to hunt but yknow)

native lodge
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but when it comes to exclusive pixels in a game, I am just not convinced your hand is beign forced into buying anything

trail carbon
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Its not forced, unless you want it. If you have a weak will, then you will buy it.

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That's what it was designed to exploit

native lodge
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ConcernedFrogeHat I'm sorry but I just don't see that as being exploited

trail carbon
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It's like advanced peer pressure

native lodge
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peer presure would actually be worse

trail carbon
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Is peer pressure exploitative in your opinion

native lodge
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it certianly can be

trail carbon
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It's advanced peer pressure because the people being pressured usually don't even realize it

native lodge
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theres nothing advanced about it

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there is no peers, its you and a video game

trail carbon
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It's literally advanced social engineering

native lodge
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no its not