#feedback-discussion
1 messages · Page 111 of 1
He doesn't have much more trouble to play than we do even with about double our ping
Whatever. I'm not saying that servers are completely fine because honestly, I do not think they are.
What I'm saying is that they're not solely to blame.
the Henry later got modern ammunition so it should be capable of also getting Spitzer in the game.
but if that "technicality" doesn't work? then high velocity would be fine
HV would be good enough I guess
But then what's the point of taking the Sparks over the martini? You get a rifle that has high MV, very high damage (even if a bit lower than the Sparks), and half the reload time
400mv is pretty bad
Yes, but the suggestion is to add HV so that it's no longer 400m/s
Adding random custom ammos to guns to cover weaknesses rather than cement their positions in unique niches is a mistake
Custom ammo is supposed to build upon a niche or change the gameplay in an alternative manner rather than simply cover a weakness of a weapon
Adding HV to sparks would make more sense than adding it to Martini
I get that with the last update, Crytek threw that notion out the window- and it was a very silly decision to do so (can’t criticize too hard, got a stern spanking from the mods last time… maybe they pull my hair and call me a good grog this time?
)
But let’s not clamor for another wrong decision 👁👁
Scottfield is still surprisingly underused
Wdym
Well yeah pax sucks so the hv ammo was a bad addition to scottfield
Almost one pistol out of three I see is a Scotty variant
I agree HV to Scott was a bad addition
That makes three of us
Should’ve been pax
I think I see it way less than that, which I find surprising
Pax should've been given it instead
Pax hv would be great
I would love a pax HV (and a Pax buntline while we're at it)
Scott field should’ve been:
-fire
-fmj
-poison
Pax should’ve been:
-Dum dum
-HV
-fire
Maybe take fire away from pax but I think it’s an ammo type that’s ok on both tbh
But I’m worried crytek will continue to vomit custom ammos on every variant and add non-needed variants to weapon trees
Like Nagant pistol dum dum, are you kidding me 
They should buff bloodless
Bloodless is amazing already what
I hate the Nagant dumdum
Why
Why, Crytek ?
The only reason I had to take the narmy was the dumdum ammo
Now I can just keep using the officer until I'm dead
What should be fixed for sure, and I think would help a lot of things with “one fix” per say is the movement
Chicken dancing and strafing is ridiculous
What in particular should be changed movement wise
The only thing I think really feels off rn is how much air control you have
Probably shouldn't be able to 180 in the air, generally I love funky movement in games but it feels very poorly suited for Hunt
So a great example is
When someone is jumping and spinning in air
They have a ridiculous amount of hit box movement, and it doesn’t help that it seems the turning axis doesn’t seem centered
Like instead of spinning on a central axis, they are spinning on an off centered axis so they get even more movement from a simple 360 + the air strafing is pretty strong
You can cause a player shooting at you to miss a lot of shots if you essentially spasm at the mouse in one place
Hitbox manipulation through camera movement is probably an issue yeah
But idk if I'd consider that movement
It's certainly way too strong and frankly not very skill heavy
too many hackers lately
1st of I think both of them should have high velocity
and the whole argument of "why would I take one when the other one is better??????" is stupid and very simple minded.
because the reason I take right now Henry over a Sparks is because I hate Sparks reason enough for me.
but I have actually tried to suggest adding high velocity to Sparks and I got bombarded! with people saying it would be "overpowered"
especially with wallhacks
I feel like the sparks is chronically in-meta idk why you'd buff it atm
Yeah but they change that and the whole game changes
People would be mad
For the better
Change isnt bad
People were mad when quick swapping was removed
That’s fine
Of course people would be mad, it would decrease your ability to win fights with low effort low skill memes
Make gun fights more about intentional decisions, positioning, aim etc
See, my point was they fill different niches- the sparks and martini, and that custom ammo should complement the different niches not just buff weaknesses
Aim is very easy if there's no movement
Custom ammo was introduced with that in mind, niches, but recently crytek has overstepped that with… silly decision making
People are slow and hit boxes feel large
Sure that's why it's great nobody wants everybody to be stationary lul
Even stationary targets r hard to hit
If you're just suggesting they make spinning your mouse less effective I agree
Did the game get worse when they removed crouch/jump spam, or the turning cap during channeled animations
Prolly not
But air strafing is integral to how the game plays
How
I don't want to REMOVE air strafing, games with no air control feel bad
I think it should be nerfed yes
I hope they going with my mindset and eventually all ammo types (Almost) will be on all weapons because I think it's stupid some weapons cannot have some ammo types beyond silly reasons like
"way take a Springfield dum dum when I can take Centennial dum dum"
Jump peeks as they exist now are extremely easy, low risk, and far too flexible
They should be more of a risk reward decision and not just the default way you gather information out of cover
So sparks dum dum is ok with you?
for example why is flashette not on a Romero
that's a very simple very understandable thing that should have but it doesn't
I mean with half the cover being wallbangable it's not too bad
You can still punish them after they peek
I mean you could balance it by decreasing spark damage to 140 but now you have your dum dum
with dum dum not in general
Ok I mean you could counter jump/crouch spam, still made the game worse lul
I don't have this binary "if it has any counterplay it's fine" mentality
Well I don't see a problem with jumppeeks
Just gives opportunities to break stalemates
I don't think it just does anything
As you say it's an integral part of the entire game's gunplay
Reducing movement makes it stronger to just sit in a corner with a shotgun
One that, in my opinion, takes relatively little skill and provides numerous significant advantages with next to no drawbacks
An issue I am willing to tackle with other means?
Such as
Better tools to allow players to dislodge others out of powerful positions
yes give me give me give me give me give #game-ideas message @knotty barn
Renewable flushing/zoning tools (not consumables)
Better Intel tools (more beetle buffs, make beetles more renewable via traits)
Serpent to pick up beetle
Exactly
They're so one and done rn, makes them unreliable
Jump peeking a shotgun in shotgun range is already like... Not very good
It's hardly a counter for shotgun campers
It's still risky but I find immense success doing it
It's better than nothing obviously but it's not even really a reliable soft counter
Combined with just normal shoulder peeks
Relies entirely on the other player being incredibly twitchy and nervous
Which can certainly happen but it's more a skill issue on their part than a sick skillful outplay on yours
Which is mostly my condemnation of having air control be this high; it's just not very skillful or tactical
It subverts the slow cycle speed of most weapons far too well for next to no cost
Especially if you're just out in the open in a face to face duel it's sort of a "spam random shit and hope you don't die" situation, the meta game for skillful unpredictable strafing is much deeper
yo why don't you want a shotgun revolver???? @vital fractal
You say that you dislike the argument “why choose x if y is better” but adding all ammos to all guns will lead to that tho
Seriously
What does it add? Where would it be positioned? How will it be balanced? What’s the rate of fire? What is its Niche?
Grog out here with the good takes
At some point you gotta consider how a gun actually affects the game and where it would fit in the arsenal rather than just how cool you think the colt buntline is and how much you want to see it in the game lul
it will not??? because "some" "people" "have" preferences!!!!
I am right now playing a Springfield
but I have over half million hundred dollars!!!!
but I don't play a f****** long ammo snipe because I have "preferences" and I don't care if other people don't care about their preference they're only preference is "the best" because they don't have opinions
because they just do whatever the game tells them is best
I literally sometimes go in with just a hammer and axe because I actually play the game I actually enjoyed the game and I actually enjoy having fun and don't just play what is quote-unquote "best"
I don't know if the game's balance should be focused on giving players the most choices possible?
You are but one person out of thousands
A lot, if not majority of players, will naturally gravitate to what works best rather than what’s fun
your opinion has now become irrelevant and invalid
lul
Oh my god, you’re the CEO of validity? I’m sorry didn’t realize

Well guess what
I’m the CEO of Hunt: Showdown
"Some people will play completely powercrept weapons for fun or out of preference" isn't really a balancing argument
Special ammo is a great way to balance similar weapons in relation to one another, it's a great way to deal with the fact that you can only really make so many guns before they start to be incredibly similar
A good way to justify having guns that are very similar is with variants and special ammo, it's somewhat arbitrary but it allows the developers to bring us more weapons without creating major overlap and reduncancy
As CEO of Hunt: Showdown, I’m sorry to say but I’ve convened with the board of directors (I’m also Head Chair of the BoD) and we have determined that- everything you say relating to Hunt Showdown is just void
Also you’re banned from Hunt
And Hunt 2

I think some ammo types could definitely make some weapons good but at the same time they will always be that free hunter who will just kill you anyway with his free counterband loadout
hunt is not really a game where anything in my opinion will become the "best" because some people will either not have enough money or have preferences or anything will kill you with a headshot
like technically the Nitro is the "best gun" because it can kill you without headshotting you but it is actually you know not the "best gun"
Are you really using the fact that someone can headshot you with a derringer while you have a nitro shredder to nullify the idea that custom ammo being assigned to guns with a purpose pyrrhic alluded to/if not specified above?
"All guns shoot bullets and headshots instakill in close range" doesn't mean there aren't guns that have advantages over others.
The thing that makes some guns better than others is that they allow players to either leverage skill more effectively, or succeed in spite of mistakes more often.
A gun that has better stats all around will be move flexible, allow good players to shine, and allow players to make more mistakes without suffering consequences
A player with a caldwel conversion sure can kill you when you have a dolch, but the dolch will allow any player to succeed more often due to it being more flexible
adding a ammo type to a weapon (within reason because you cannot add Spitzer to not long ammo and you cannot add shotgun shells to not shotguns because that self-indexplanatory)
none of the ammo types you could add would actually make that gun the best it would definitely buff it in some aspects?
but none of the ammo types would make any of the weapons (I can think of) the most powerful.
for example let's take a??? boneheim! and let's say we put explosive ammo on it, it would deal no damage! but it would aim punctual to hell and back
would this be overpowered???
The Nitro is a great example of a gun that lacks flexibility, increases the minimum skill requirement via its aperture sight, and punishes mistakes via its small ammo capacity and reserves. It's NOT the best gun in the game because it's clunky and inflexible.
I know an Axe Man who'd be very unhappy with this
It turns melee builds completely useless
I literally gave you two examples, Martini and Sparks
Let’s add all long ammo rifles to that
Veterli too
Also Explosive ammo is kinda a joke so not the best ammo to base an argument on…
Weapon balance isn't always about absolute power, it's often about relational power.
Not all guns are fighting to be the best, some guns are fighting within a niche. Adding an ammo type to one similar weapon may make another similar weapon fall out of that niche in terms of relative viability.
I know he would.
I aspire to be like him
wait you say unhappy???
Pyrrhic just take it from here my guy
Firstly, I don't actually care about the viability of melee weapons in Hunt Showdown LOL they're always going to be a meme strat.
Secondly, I also don't actually care if you wanna buff melee weapons. I have no issue with adding traits to buff melee playstyles, traits that give you a burst of speed when charging a heavy attack for example could be just fine
problem is they're just ignoring this point - centennial dum dum was already brought up and "muh irrelevant"
🫂
oh s*** you said it to the other one anyway I aspire to be like him and go often full melee
we already have examples of why every weapon getting every ammo type would be stupid but it seems like that bridge has been crossed
( yes I think centennial and nagant officer dumdum is silly )
It doesn’t have to continue being crossed though, they can learn I swear they can be better 
I mean yeah obviously i think it would be a bad idea but everybody comes into these discussions with presumptions about what they believe and about what others believe
The goal isn't to just shit out dialogue tree responses, it's to figure out what the specific disagreements are
but are the conversations set up for that?
🫂
I have no reason to think Black Fire is unreasonable or stupid
it has and I hope they continue because it's a very stupid mentality of not allowing some guns to have ammo they could certainly use in real life
because then f*** Spitzer not be on some weapons
I think most people can be reached if you're willing to engage with them
experience taught me otherwise so let's just agree to disagree
by the way that's the next thing I hope they do is make the shotguns share more of that ammo because some of it is pretty stupid why it's not on it for example I know why star shell is not on a crown it's because actually it would tank the server if you shot 10 star shells out in the sky
Shotguns are an especially overcrowded weapon class
(I know this because I asked Dennis himself)
They've added way too many shotguns and never really stopped to define their individual niches
The terminus already started stepping on the specters toes, then they added the slate and everything feels a little... poorly thought out
a weapon don't need a f****** niche it just needs to be their weapon from history we want in the game oh my f****** god do every military long ammo bolt action rifle have to be special in its niche way for us to get it because I would be f****** stupid and limit the historical pool of weapons to just a few extremely weird weapons no one f****** knows about which yeah I would love to have a lot more weird niche weapon from history but I would also f****** love iconic well known very simple historical weapons f****** stop this niche a******
This is not a historical gun simulator ._.
😐
refer to what I said earlier. 🫂
yes said f****** is you're t***!
Please just swear at me normally
I don't actually know what you're trying to say LOL
can you not see I'm centering myself
I'm very confused
anyway yes no swearing let me get back to my cool head
what I'm saying is a weapon does not need to be niche a lot of the weapons a lot of us want is not niche I want for example some Danish weapons and they are pretty mediocre but I want them because I am Danish and I want my country's weapons and I'm sure other people think the same thing it does not really matter if that weapon adds something new if it's a niche historical item it just needs to be cool and something a lot of people want and most of the time it's very basic reliable weapons from individual countries
It doesn't seem like the developers nor the community of this particular game are trying to create a fully accurate historical roleplaying game. The goal of weapons being added seems to be primarily to add novel gameplay tools that bolster the PvP element of the game... Rather than just adding things for the heck of it
If you fundamentally just want cool stuff because it would be cool, sure, you may not really see why the balance matters
they are precisely doing that they are very adamant about what weapons specific manufactory time
There's a loose adherence to a grounded aesthetic within the game's arsenal
It's an aesthetic, not a core design pillar
Plenty of guns are only kind of accurate, as Nitronik points out several are completely fictional
for example I would love a Lee Enfield because I love the Enfield but for that to be in the game?
it would have to be the earliest variant which is very niche and not that special compared to the final version they made doing World War 1
they might add that at some point I think? but it has not happened yet and that is a very good example of a weapon which would actually be interesting to add and would be amazing to have in the game but it's not in the game because it's not the right time period
I love the passion, I can at least admit that
I mean, I gotta take off but I think you should consider this as a final point from me
the pictures of the different variants of Infield and I'm pretty sure one of them is the earliest variant which was made around the time period the game takes place
I think it's the top one`?
anyway I'm done I have to start playing and I originally was even here to just talk about the Henry and we so far away from that now
You're totally allowed to have this particular vision and desire out of Hunt, it's fine if you want it to be more of a roleplay/sim game rather than a PvP shooter first. That's not illegal or immoral or stupid.
I think though, you do seem to be rather quick to accuse other people of having "stupid opinions" when they feel otherwise.
It seems to me like the developers seem to want Hunt to be a fun and relatively balanced game first and foremost, and their adherence to realism or historical accuracy or representing the widest range of weapons from the time period are all sort of secondary goals that need to fit into the game's meta.
Maybe you don't agree with that assessment, and again I guess that's your right, but I think you should make something of a greater effort to understand why people seem to feel this way.
This is after all a game where you shoot glass bullets full of glowy green poison at people, a game where you use swamp magic to revive your friend who just got their head demolished by a shotgun slug, a game where you can be shot in the toes 15 times by a rifle and then bandage your arm with no longterm damage or disability lol
guys guys... revolver shotgun LETS GO
The nitro is one of the most flexible guns in the game.
If you know how to use it, it’s an absolutely devastating 54-meter one shot you can use reliably both close range and long.
Totally disagree
Raw power =/= flexibility
You're sacrificing in essentially every other category for raw power
actually
Purely a semantics thing. If you wanna quibble about what we qualify as flexibility I'm not super interested
the nitro has good enough range
I mean, it’s a medium range one-shot, close range one-shot and a long range rifle that can cause immense damage from range that is very easy to die to bleed if you’re not quick. I don’t know what definition of flexible you have, but “good at all ranges” feels like the definition of flexible.
the nitro has great close and medium range so it is flexible in range
definitely not the most flexible gun in the game though.
Aperture sight is a big hindrance for most playstyles. Low ammo capacity and reserve ammo is a major hindrance for all playstyles. The Nitro is good in mid range but suffers in both close and far range.
The nitro does one thing really well
At the expense of all other things lol
The mosin has more capacity, more reserve, faster full reloads, better performance in both extremely long and arguably extremely close range depending on your feeling on the aperture sight
In the majority of matches having a mosin will allow you to perform better in whatever situation the game throws at you than the nitro will. The nitro is a fairly niche weapon that forces you into specific ranges and playstyles.
The one shot of the nitro is 42 m base
With shredder sure we can boost that out to 58m
Right, but if you’re not taking shredder you just have an inferior gun. It is basically a straight upgrade.
the nitro is a rifle at heart but all the qualities that make it reward skill at long range (apeture sight with an insane base damage) makes it a better close range weapon at hipfire. its designed as a crazy long range killer (hence the apeture and damage) but taking that insane damage and putting your target 5m infront of you has equal to more effectiveness, if you're good with it. taking shredder into consideration its a caldwell rival with flechette-slugs on steroids for close range, and a mosin spitzer with razor blades attached for anything outside of sneeze distance. play with it like a romero close with hipfire and single shot usage (to save the double for when you need it most) and a unwieldy sniper at range
what balances it at range makes it better with close quarters combat
for flexibility's sake, think of it as a rubber band in a straw. you can bend it super close to one end and far away at the other, but there's that middleground where its just a pain
It’s considered the best rifle in the game, and rightfully so, because I believe it has the highest on paper power essentially and that if someone were to utilize it to the best of its potential- it would beat out just about any other rifle in most realistic situations (basically fights under 60m)
Now, I understand for most players- the nitro is a meme since most players cannot use it effectively at all, but I don’t think that takes away from its title as “deadliest rifle”
I mean, the uppercut is one of the best pistols in the game- the fact a 1 star can’t land hits with it doesn’t take away from the fact that it still is imo
What’s the best rifle for a player specifically is person dependent of course, but in general I don’t think it would be wrong to title the Nitro as the best rifle in the game-
It just requires the player to also be one of the better players as well
yeah sometimes you just run into someone who has mastered the nitro and it makes your mosin feel inferior
nitro definitely forces you to play a certain way though, which is probably why most people dont run it
I don't think it's the best rifle, I think it's the strongest rifle
Distinguishing raw power from general usefulness is... pretty important I feel.
The Sparks pistol is stronger than the uppercut, the uppercut is better because its more flexible
The uppercut allows you to excel in more situations because of that flexibility.
I believe it has the highest on paper power essentially and that if someone were to utilize it to the best of its potential- it would beat out just about any other rifle in most realistic situations
Here's the thing, if we assume a player is "utilizing a tool to the best of its potential" we have to assume that universally. An extremely skilled (or even perfect) player is going to be landing headshots with a long ammo boltie a considerable portion of the time, which means factors other than raw damage tend to start ot shine much more
I guess this is where definitions need to be defined
And changes in that will cause different rankings
i agree with that distinction however I disagree with the sparks pistoil and uppercut comparison
assuming two equal skilled people in a straight 1v1, the nitro player can fire their shot faster as they dont need to take as long to aim their shot, which results in them winning
I mean crosshair placement essentially equalizes the time it takes to aim
More damage better range, essentially exactly what makes the nitro strong
a stiff breeze puts you in one shot territory for the sparks pistol
the main downside of the nitro's playstyle isnt that it isnt strong enough it that its annoying to do
Yeah... It's powerful, not flexible lol
Being "annoying to use" is an indication of inflexibility. More flexible weapons allow you to operate in a wider range of situations. One of the main reasons why the nitro isn't some massive balancing issue in this game is because it's not just always the best choice
You don't always pick up a nitro when you kill somebody with it because it's just not always the right tool for the job
You get better results with other things due to factors other than how much damage they deal in a single bullet to the chest
Speak for yourself 
A Trophy is a trophy
I always pick up a nitro
ESPECIALLY if it’s a world spawn
It’s the rules
Okay, I will amend my statement to "if you cared about winning and aren't DaGrog you wont always pick up the nitro if you see one"
Better :)
i always pick up a nitro for later use :3
not specifically during a fight, but after its over*
I think you're missing the point lol
i think if the game had tournaments with private lobbies the nitro would see use
its just unfun to use
the nitro is better than pretty much all long ammo rifles (of which they are compared due to being seen as a similar use-case, a ranged weapon) because of so many things that have to be take into consideration.
- being able to do a more meaningful debuff (bleed, rather than fire or poison in some specific cases (im looking at you, sparks), you dont die from a burnt bar or some snot on your screen you die from having no health)
- being applicable at the ranges a long ammo rifle has as well as being applicable at the ranges where rifles become a hinderance.
that's the tradeoff.
you take a long-ammo rifle to do long-range damage, and you take a shotgun to do close-range.
you also can't assume perfection because no one is. you can be the greatest SSBM player but still drop a fox combo, you can be the best rhythm game player but miss a note, and you can most definitely be the best hunt player and miss a lebel with steady aim shot.
the only bad range with the nitro is where the hipfire is too wide to hit effectively and ADS makes you blind, but the game puts so much emphasis on positioning that if you are that perfect player you'll just reposition or start out in a position to be effective with it. "just go to where rifles are effective" sticks you 250 meters out in a bush, but the nitro works at the range of rifles AND the range of shotguns.
its like comparing the bat to the machete for something a little easier, sure the machete and bat are super similar being swung super fast and a lot, but the bat has more utility
killing immolators for one
you also can't assume perfection because no one is.
Didn't, but one could. The point is that a good player can instakill a player fairly reliably with either weapon
but you cant assume perfection
no one is
unless you are actually cheating no one is hitting every shot they ever take
You absolutely can for the sake of an on-paper, theorycrafting analysis of power LOL
then what's the downside to taking literally anything else if you just hit everything
i dont need a gun that does a lot of damage ill just hit every shot no matter what
That's my point yes
"A player who utilizes a tool to the best of it's ability" is a weird way to judge things
it is, itd be better to the best of their ability
and that ability still shows the nitro on top
its not balanced by anything gameplay wise its balanced by being 1000 dabloons ingame
its the most insufferable balancing method imo
If we assume very skilled players, both weapons will consistently be getting one shot kills
Not ALL THE TIME but often
take a very skilled mosin user and put them 250m out and a very skilled nitro user at the same range they'll be as effective as eachother, but put them in the catacombs of chapel and the nitro will come out on top
what makes a shotgun strong is raw power, what makes a mosin strong is its range, and put them together and you get the nitro
Yeah, the nitro is better in mid range lol
The mosin is better at ultra long range due to its better ammo management and slightly better MV, more followup shots etc.
Both are clunky ultra close
tbh they both have that shit range where hipfire is too wide and ADS is too zoomed in but if you're playing to the strengths you wont even be there lol
nitro is not that clunky at close, its as effective as a shotgun at close range and as effective as a rifle at long
again, its a rival with steroid slugs with the range of a lebel apeture
Rival with a marksman scope is worse than a normal rival
Again I just wanna stress
I don't think the nitro is bad, It's just not the be all end all gun. If I could take one primary weapon for the rrest of my hunt career it wouldn't be the nitro lol
Because the nitro is inflexible
i agree, though i wouldnt take the nitro for its balancing decisions, same as the avto
i dont think guns should be balanced around their price
The problem with this thinking is this is exactly what defines flexibility; your ability to do shit outside your most optimal situations and not be punished for it
the likelyhood of being in an unoptimal position with any long-ammo rifle is higher than with a nitro
because it is the strength of a shotgun at the range of a rifle
I totally disagree
then we agree to disagree
I don't think shotgun range is a good range for the nitro
I think it's explicitly a bad one
Optimal range is like 20~60m
ive seen it used like a shotgun (and used it effectively like a shotgun) and also seen it at ranges outwards of 150m (and used it effectively in this case as well)
At 150m it loses the only thing that makes it truly special and you're just left with a rifle that has one followup shot and less than 10 rounds total
That's a dogshit ranged weapon
it falls under a similar use-case for the lemat carbine, albeit the carbine is super shit, where you can go from using the shotgun portion for close range to the regular small ammo for mid range
its a bad analogy but there arent a ton to do in this game
We can't just go "do it kill good when you hit da guy", you have to think about the fact that matches are messy and long and multifactoral, there are so many things to consider other than "if X and Y are at ABC range with no cover, who is likely to win the duel"
I think the vast majority of players are not gonna be happy about using the nitro in 0~20m range because of the aperture sight
Everybody has infinite money in this game
then dont use it
YEAH EXACTLY
use the hipfire
There's a reason it's not super popular
the crouch hipfire is tigher than a lot of guns dude
It's hipfire is dogwater lul it's not a reliable hipfire gun
And again, you have like 8 rounds total
play like the six star the game wants you to be and sit in a corner, watch a door, and hipfire it
quickscoping and hipfire abuse make it a NUTS 54m caldwell rival slug-flechette
based
tbh once you get to the high-end of five star you start to see it a LOT more
the sitting in a corner part
yes however the player with the nitro takes less time to aim assuming equal skill
^
Nitro = only hipfire 😍
the nitro gets somewhat consistent use out of any mmr if you play the game like a human and not a turbo-sweat that only gets a smidgeon of dopamine when you watch a body for 30 minutes
The hip fire on the nitro is quite good what do you mean
I found hip fire for 0-20ish meters the way to go
Quick Aim ADS for 10ish-30ish m
And just scoping for anything outside of that or specific situations
@obsidian narwhal your suggestion would require a complete rework of shotgun mechanics to even begin to make just the slug portion of the shotgun work, not to mention altering the buckshot patterning and drop off
Besides, while your suggestion is cool- it doesn’t fill in a niche, it’s just another long barrel one shot shotgun
@cosmic kettle Please report any issues in the appropriate bug report channel.
@hushed sage If that happens they would have killed you regardless no matter the ping. High ping does not provide an advantage.
yeah well thats not true in the slightest but nonetheless, kinda stupid to die to ghost bullets. Lag is lag, ruins the game for all parties, fix it. region Locking works
It is true. There is no advantage to having high ping. Anything else is a myth.
i wish that was the case, however i have multiple times been in scenarios where a player has shot me before his model is in visual sight, ive had many scenarios where a character isnt even facing my direction when they shoot, the lag or high ping doesnt only exsist after or when i die. It persists through the match, and does give an advantage as, ya know, on my screen they arent there, or arent looking where they appear to be, or my shots register on them late. Its an annoyance and while probably not the soel cause to me losing these fight. Its a factor
Wildest shit I've read
If lag didn't give advantages people from halfway around the world wouldn't be on the servers they're on.
Them high ping shotgun pushers know what's what.
if you have to deal with the stuff people complain about on the asia servers then they would
allegedly worse server quality and more cheaters
Have you ever considered they do this because EU and NA are the most populated regions by far?
Having high ping does not provide any advantage.
https://youtu.be/fXEmbUkDkgo?si=qZ_YUHL_3RRpFqIt
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
Then crytek should incentivize playing in low pop regions.
you can accept that as fact which is fine but I know what I see and I know how the game plays when I go high ping servers
the server rewind gets really liberal with the shots with high ping
I mean honeslty at this rate I wish they'd just stop putting 6 stars against 4 stars when we have matchmaker turned on
I am so disgusted with the game over this weekend I dunno what to say.
The matchmaking is quite bad at the moment
but I appreciate the response -- I will agree to disagree
It's not a matter of opinion.

@unborn gyro How is making it random making it better?
MM provides some separation at least
If I argue with a mod I will just get banned. I will agree to disagree.
Playing against high ping players is the most annoying fucking thing in existence.
@flat sandal I dunno .. a 6 star premade up against a random group with a 4 star is what exactly? 6 stars running around with 2 and 3 stars smurfing? going into quickplay to drop stars? I mean MMR changes so quickly it actually means nothing in this game so it serves as a tool to grief.
so put in true newbie protection and go back to the way MMR used to work .. maybe it's just nostalgia but the game felt better before this MMR stuff and stars
perhaps there was not as big of a skill gap then
at least a fully random match doesn't allow people to rig the system -- the MMR system in this game is tryin too hard with a population split over 2 different modes (2 man and 3 man queue) 3 different group setups (1-2-3 group size) in addition to a completely separate mini-game (quickplay). The excuse is always low pop but Crytek intentionally split the population more than once
this deranking potential is annoiying. MM is from my experience pretty good actually
That should be unacceptable against a random with 4 star (me).
If they're going to let 6^x3 premades exist then at least put them against other premades.
Crytek does not value my time as much as they value that group's time. If they did they'd not allow it.
@obsidian narwhal (or Vlad), your suggestion can work... it's just... Why ? Don't get me wrong, bolt-action shotguns fit the universe but you're just making a basic shotgun worse...
[Prices for the reference]: Low cost (breach-action) : Romero 77 (~60 bm), Mid cost (pump-action) : Specter 1882 (~200 bm), Mid cost (lever-action) : Winfield 1887 Terminus (~300 bm), High cost (full-auto) : Crown & King Auto-5 (~600 bm)
[Romero stats for the reference]: Ammo capacity : 1/12, Damage : 200, Effective range : 15 meters (~50 feet), RoF : 30 rpm, Reload Speed : 3 s
Your bolt-action shotgun should have these stats according to your suggestion (Yes they are somewhat inaccurate regarding RoF and Reload Speed) :
Ammo capacity : 15 (with no abuility to get extra shells), Damage : 150, Effective range : 8 meters (~25 feet), RoF : 38 rpm (just a bit higher then Romero), Reload Speed : 2.15 s (just a bit higher than Romero)
[My opinion]: Unmodified Romero has better stats due to being THE cheapest shotgun in the game (not only that, you can pay ~40 bm more to get an alamo variant that has a 4 round magazine and even higher rpm), having more damage and twice the effective range...
And in addition breach-loading should logically be cheaper than any bolt action due to having a more complicated mechanism...
In conclusion the nature of the gun fits Hunt really well but it's stats are questionable and price of the gun is also questionable !
Either redo the stats for a bolt action (You can create some special fictional ammunition or other stuff) or try to utilize the makeshift nature of the gun better add more benefits...
For now it's just not worth adding to the game yet...
@subtle lichen Great suggestion but... idk about the game performance....
Oh yeah, no doubt it'd be technically challenging. Some of the more ambitious suggestions would have to be cut, but a man can dream right?#
@green moat Weird criticism. The game is designed around RNG to keep it from becoming stale and for players to adapt to either the situation or the game's obstacles. Also Hunt is not an easy game to get into and that's the way it always has been because it is a hardcore game.
Yeah, this is pretty awful.
With all due respect, this has to be the absolute worst suggestion I have ever seen being posted.
Yes
At least this one looks worse #game-ideas message
@valid linden snow map Idea is based as hell. I had my first rain map and hunt never disappoints with the atmosphere it creates.
I know, it's just you play hunt in more or less hostile environment and snow... Just snow itself isn't enough, i wanted some more hostile environment like a blizzard
I get people probably don't play hunt for the same reasons I do but hunkering down in a compound with nothing but heavy rain surrounding you, all of the sound ques you once used to protect yourself from ambushes are now unavailable due to the sound of the rain. A snow storm would fit perfectly into a game like hunt
erm... isn't blizzard and snow storm the same thing ?
Yeah? You do realise I'm agreeing with you right? Like your agreeing with your post about a snow mechanic? 
ah, ok, sorry, English isn't my native language
all good man
I mean no one is going to make you problems if you state that you personally dislike playing against high ping players.
However that's different from stating that high ping grants an objective advantage which it does not. And that is a fact based on how networks work.
The only thing that preaching about high ping advantage accomplishes is that more people are going to play on different servers because they believe they will have an advantage.
Why is this unacceptable?
Brackets need to be set (in the end arbitrarily) somewhere. And then you will always have the case of the lowest in a bracket matched with the highest.
They have a 5.5 team rating, your team, depending on your teammates could go as high as 5 as well (if the others were 5+)
Or your team rating was 4.5 which is still just a difference of 1.
Remember that the brackets are static. You aren't matched around your team MMR +/- something, but dependent on your MMR you are placed in a bracket and are matched with players in the same bracket.
And those brackets aren't equal to the stars.
@clever pebble Goddamn, do all the in game skins look so bleached out?
You still shouldn't have a team of 6*s matched against 4s. I'd say 5s against 6s makes some sense, but 6 against 4s? For the sake of having a full server for the 6stars? You're putting two different tiers of players together, for the benefit of one and the annoyance of the other. There's been plenty of suggestions to solve this, and hopefully they'll get something in to solve it with the new engine.
With it being so easy to tank your MMR, what'd be the point? You'd just have the 6* gang necroing a few times to get faster queue times.
I get if it's late at night and low population and then they match 6 star against 4s, but there's absolutely enough people playing during peak times to have stricter matchmaking
For the most part
I've been playing normal contract while the wildcard contract is happening (as a high 5 low 6*) and find way better quality matches likely due to more "tryhards" preferring the normal contract
And still got good queue times and full lobbies
^ yes. I play at peak hours on east coast, yet have to fill into west coast maps with 6 stars in them (I'm a 3-4). as for the necro, I think there are some ways to stop people from dumping down their MMR
I don't hate the solo necro, but I do think they need to change some thing in order to better limit folks from intentionally lowing their stats. With that being said, I'm not thinking most the time that that's the issue.
I'm not seeing a ton of 3*s that are clearly way more skilled than I
I'm seeing legit teams of 6* in a 3* major lobby
Meaning they got put into my "bracket"
So in theory if MMR is broadly correct, the bulk of the playerbase falls into the 4* range. That means the spread of skill across that range is potentially very wide.
or vice versa, I'm loading in as a 4* team into a lobby of mainly 6s with some 5s.
I don't think I've ever seen a 6* player in game. I'm a filthy 3* scrub who plays on EU.
Nice! I suspect my duo buddy (who is a 4 star who hits 5 on occasion) is what causes us to see some. But also its weird when we, on east coast US, get only loaded into West US games.
I play in a trio with my two bros once a week, and then either solo or SS the rest of the time. My two bros are 3* and 4*.
It's actually really funny reading about skill spreads because the 4* bro to the two of us 3* bros seems so much better than us.
regardless... My whole point lol was to say I do think there needs to be a better way to handle the MMR/deranking/bracket system. I saw the same think about most folks being 3-4, which makes sense, but then seems like they need to bell curve that sucker out and narrow the brackets in there somewhat so you're playing against your own skill level. And I'll agree on the 4/3 dif lol, my buddy who is 4 to rare 5 is more constant than I am, but he's also more skilled than I
I don't mind seeing 4s or even 5s, knowing likely they are close to my skill level, but we;ve def had times where we were absolutely wiped by a team of 5/6s that were WELL over my skill rank. but anyway. Hopefully new engine brings new system
Dude the server got clubbed like baby seals. That was not fun for anyone involved except that one team. RANDOM group with a 4 star and a couple 5 stars vs. PREMADE 6 star group. why are you defending that crap.
I mean, no game is ever going to be 100% fair. There's always some sweaty who is way better than you. Every game, not just Hunt. All MMR does is gives the sweats more visibility.
MMR is so easily to manipulate. What purpose does it serve? So you have smurfs in the 3 to 4 star range. Star manipulation with quickplay and solo/duo in trio mode. People who are actual 4 stars going up against 6 stars. Randoms vs. premades .... you're telling me this is viable system?
Give newbies a grace period and then put us all in one queue. MMR pushes everyone to "be average at best" (unless you're a top 5%er?) at least with a completely random pool you should be able to see some improvement. I would not push that argument if I felt the MMR system in this game actually did anything.
No point in manipulating even, the brackets are just too wide. The recent change to widen them was introduced specifically to make the game more fun for 6 stars, so yeah. Just accept that you're an npc.
Just do away with it completely if that's the case. If the original aim was to allow people to play at a similar skill level and that isn't happening, then they may as well just make it totally random.
Eh, then you have made the issue even worse
A premade team of 6s dunking on an average 4-5* lobby already sounds pretty terrible.
I don't want to play against folks who can headshot me at 400m while sprinting but I also don't want to be the team "seal clubbing" all the baby players
bro listed random teammates as rng, literally rolling on the floor laughing over that idea
me when my random teammates in my random game are random instead of just letting me pick 6* perfect mmr players every time
😂
I'm calling (no offense intended) any player that's 1-2* a baby player but gonna edit that, I know our new guy was a 1* until he got out of the 10lvl protection
Baby player is the wrong term, not sure what the PC term would be lol
Below the average? idk. I just don't want to curbstomp anymore than I want to be curbstomped
And I don't think that's a hard ask
So I'm apparently a solid 3* noob. I have less than 70 hours in game and I learn something every time. Reality is this game has so much going on sometimes that like I said earlier, my brother who is 4* feels like he's on a different planet.
I obviously would prefer to play with people at a similar skill level, because getting absolutely destroyed by being an NPC in someone else's game is not really fun.
But if that's not possible, then rolling the dice would likely have the same effect.
It's like playing any other online shooter. If you're an average or below average player, there will always be players better than you. All MMR does is makes those players more obvious.
Maybe take KD into account as well? Hard to tank that as quickly as MMR seems to drop.#
Yeah, I've got... about 250 hours in. I don't know the gunshots by heart, but I know most the basics of the game. Regardless, if you are losing game after game after game- and not like, oh we had a shoot out and we just got out played/luck was on their side, maybe downed one or two of them but ended up with the L, I'm talking you got SWAT team cleared by a team that clearly know how to play, then the game stops being fun. And I do think they could do something to limit the brackets of the players to what I'd call a more reasonable number- IMO 1-6* is not wide enough if you have full 6* teams rolling with 3-4s.
And idk, I hope they have plans to implement something with all the updates coming next year
they've announced that they're reworking mmr, so hopefully
"New MMR System: Each game will have one of each team. one of each 6* 5* 4* and then one for 1, 2 or 3* which will henceforth be referred to as "NPCs with limited AI""
Dunno if that comes off as whining- i realize that Hunt taketh more than hunt giveth. I enjoy the losses when they are long and hard or dont mind if we get ambushed/outplayed. I get that you don't win every match- statistically, you can't (unless cheats lolz) but I do think I have the right to play against my own level, be it a slightly better or slightly worse player.
Can't take MMR seriously -- just got lobby wiped (now at 3 star in random trios) by a reputable streamer who I know is a 5-6 star caliber player. They were solo in trio queue. The team I was on didn't realize it was a solo self reviving until it was too late. This game is getting stupid frustrating with all the gimmicks.
So I dunno what Crytek is trying to do with this solo self revive but it isn't reinforcing positive team play and it sure as hell is another example of people gaming the MMR system for views/gains/internet points.
So that's actually solos being deranked intentionally as they are solos going up against teams.
I know that's a thing
Esp in trios
You get an MMR penalty as a solo so that if you're say a 5* player, you won't go up against other 5* players, instead you'll go up against probably 3* players or so.
Does seem a touch unfair to the trios, especially with Necro.
So maybe the penalty multiplier needs to be less severe at higher ranks to give the trios getting dunked on a chance.
There should be a visual or audio indicator that someone is a solo with necro. A death should be a death in this game. People accept the risk of going fewer in numbers. Crytek just made it too easy to grief in the following ways: 1) MMR is easily manipulated 2) the solo revive timer is too short 3) you literally can't burn everyone because resources are finite so back to the suggestion -- it should be more evident that someone is a solo with self revive. People are a memeing right now -- VERY GOOD PLAYERS are tanking for views / fun (at expense of others) / etc.
I think the idea of Necro being a burn trait for solos would work. But everytime someone suggests it, it seems to get downvoted badly.
The event just exacerbates all these things becuase you can't burn, you get health back instantly, etc. The event mechanics make the game weird. If the events were not so common or long (imagine complaining about that? yes, I know) then it might be less of an issue. A solo you can't literally burn because of some trait on top of self revive ... just funky.
My team downed the solo and I went to rez and they stood up before I could even finish the rez .. the timer is too damn short. You should be forced to stay down 30 seconds and if you are not up within 1 or 2 minutes you go back to loading screen. People go afk, make a cup of coffee, and come back 10 minutes later .. and Crytek rewards that crap.
So at both ends of the spectrum you cheese. Pure utter cheese that makes this game unfun for everyone except that one person
Agreed on this- i think when the event ends it will get better. It's just been rough this event esp. I don't mind solo necro tho I do tell my bud to not rez me until he's got the solo taken care of in some aspect as he did this once (i was telling him not to, we knew the solo could rez, had downed him 1x already) but got ganked because he didnt listen lol. I'll agree that a 6* showing up in 3* seems extreme, I dont mind in 4 lobbies tho, makes more sense there, most those guys are running snipers anyway, we rarely see them in person
I'd like to see how solo necro works without the event to really judge if it needs to be reworked... I don't recall it being an issue before
that is reasonable ..but I still believe the "down time" should be a bit longer
It used to be like 6sec or something super short
lol so im biased to it being better now
that was hectic
a team needs time to recover -- rez up, heal .. dying should be severe penalty and not this arcade crap that it is now
ending rant 🙂
Eh, I'd be okay with it in duos, but I think it's fine in trios
The time to get geared up, find a match, and get back into fight ... is too long to be thwarted by a self revive on a short timer. OK, really ending rant now.
You're fine lol, I think we are all on the same page to some degree, outside of that dude above who was saying there is nothing wrong with the MMR system lol. I'd be okay with Necro being a burn trait... as long as it burns for EVERYONE. which would make rezzing your buddy over and over senseless. but will see. Event ends soon enough, hopefully they saw how it went this time and tweak the next
Yeah necro being a burn trait just sounds like it would make the most sense and not just for solos.
@polar roost star shell in flares and shotguns do pool together now
And I believe you can get ammo via special ammo boxes if it’s equipped on your shotgun? Double check me on the range please
But yes, flares do stack with star shell now and I think they said so on an update
If it’s just the tool? I don’t think so but I’m not sure
Check with flare alone and then with flare + star shell on a shotgun
@vital fractal ok so it's working just as i thought. It stacks with star shells and refillable via special ammo even if alone
Ok
completely agree
it's an issue with or without the event but the event definitely makes it cheesier
agree that it should be a burn for solos if it stays in the game, maybe make it like rampage. for teams..... idk, it already costs time and health and is situational
Nah, it's got to be fair across the board. If it burns for them, it needs to burn for teams.
You can have multiple folks with it on teams as well.
Can couple it with the ability to deny revivals on teams
Solo rez before event (again, imo) was fine. Most folks brought some kind of tool to aid if they did have solos- traps, tina, fire, etc. im not saying specifically FOR solos, but can be used to aid in keeping them down so if you had a buddy down, can trap/tina/fire solo and then go rez the buddy. now with event, it's a pain to deal with solos. IDK about how it is solo on solo, as I refuse to play this game solo
Solo necro is itself more powerful than team necro.
In order to necro a teammate you need to get in range, stand relatively still (I understand you can technically move but be real), commit to a relatively long channeling animation, deafen yourself with darksight, and sacrifice what will probably end up being a small bar.
Let alone the fact that during that time you're not applying any pressure or maintaining any map control, allowing the other team to leverage a positional advantage while you revive.
The costs, both explicit and abstract, are greater while using necro in a team.
This doesn't mean that team necro is bad or that solo necro is outrageously broken, but the dynamics around them are already completely different.
Reviving yourself instantly is a very different mechanic than having a teammate spend time and resources to revive you from within 25m. Just because they're both on the same trait, both related to revives, and both called "Necromancer" doesn't mean they're balanced the same or do the same thing.
Sounds about accurate
I would 100% play a game mode where it was just me vs a server of people who have never played hunt before, like if you ever wanted to try hunt- you get a free demo version of hunt where you get like 10 matches on, where you are bundled with 11 other randoms in the same situation as you on a team- no tutorial and a free hunter loadout, and you face a random player who actually owns hunt and thus may have experience in it
It’s not feasible at all, but it sounds fun
You can cross roughly 43-45 meters of space before a solo can revive (from where I'm standing to the red blob). That's hardly instant.
You barely have time to heal and you don't have time to heal and rez teammate. Solo with self revive should not have advantage -- the downtimer needs to be around 30 seconds.
And a solo technically spends more resources than a teamate rezing you with necro. A teamate takes 25hp damage, a solo loses a bar.
You can absolutely rez a teammate in that time.
As I've lost MMR over weekend it's very clear that there are a lot of greifers dumping MMR and running solo. The solo hunters already have a HUGE advantage in the fact that Crytek artifically gives them lower MMR -- they shouldn't have cake and eat it too. Stop lowering MMR for being solo or nerf solo revive.
The problem is the mmr system.
No, no no .. you literally have to be on top of teammate to get it off in time.
the downtime is what? 6 seconds? It takes about 3 just to rez. So you have no time to heal yourself, walk to teammate, and rez. That's super lame.
The downtime is 10 seconds and the additional 3 or so from reviving.
I don't even know how this crap made it out of QC. Crytek is becoming a meme of itself. This game used to be super tension amped up and now it's arcade simulator with self rez.
Press button stand up ._.
Press button after 10 seconds get shot.
The teammate who died loses a bar too????
At no team meeting did anyone say -- there will be people dropping MMR just to troll and grief in the lower tiers? Last match I was in was a random trio with 4 solos. This game is getting lame as hell.
in that very same match the trio (random) got sniped with long ammo sniper as my newbie friend said stood still to ask can you ping
Yeah so... How often do you feel people are revived by their teammate with Necro in less than the time it takes for a solo to press that button?
Are you complaining about not remmebering to deal with solos or about the occasional griefer lowering their mmr, which is being fixed.
So some scrub in the below average tiers knows all the angles, where to go to cut off people, etc. This MMR system is a joke and solo self revive is a pure troll mechanic.
Every time, both while playing as and against solos.
Since solo necro has been added I've only had it be an issue to play against twice, once because I was a dumbass who forgot about it, second because of relentless which is leaving.
AND EVEN IF IT WERENT, even if you weren't just saying this for the memes, it would have essentially no bearing on my point, that being that a solo player can stand up immediately without the same long channeling time that team Necro needs to wait through from the moment they choose to start a revive.
A channel time that can be cancelled and reset
We ran into 3 solos at one compound and we were having to deal with people rezzing all around is 360 degrees. that's just dumb as hell
Continuing to present a false front is no way to engage in discussion. The timer is far from instant and presenting it as such is disengenious.
you go run off to find a lantern and then some other griefer on the other side is self rezzing to screw you over again
This is literally just not what I'm talking about. Neither solo nor team Necro can stand up the next frame after they die.
You're being pedantic and intentionally obfuscating lol
The simple way to conceptualize the differences between the two: would team Necro be stronger or weaker if it worked identically to solo necro
Any reasonable person would say stronger
It is obviously a more convenient less risky setup
You're quite literally doing exactly that. Solos in no way can stand up that fast, seeking to obfuscate that detail is clearly intentional on your part.
As to the risk, I would highly encourage playing solo necro for a while, you'll find it's usefulness uncommon.
Stand up instantly from when the revive button is input how's that :P
If you need that much help getting the point
They can't do that either.
It takes a lengthy animation to stand up and move.
Same for everyone else.
Let's say solo necro worked like team necro then, the only difference would be that the timer is shorter and you take 25 damage on a rez.
Again, intentionally missing the point by being pedantic ._.
That animation exists for everybody, as you say. Solos get there as soon as they press revive, team Necro has to channel
they can stand up on demand
better wording?
Obviously I am highlighting the differences between the two
past the initial 10 seconds of course
"team Necro has to channel" And solos have to wait for the timer which is longer.
You're avoiding engaging with my hypo by asking the inverse :P
Your point
Because you know I'm correct
Solo necro's mechanics are stronger than team necro's mechanics
Team Necro with self revive would be a buff to Necro
Are we back in primary where not engaging with dishonest discussion is some how agreement?
So engage with the hypo dude
Would self res be stronger
Yes or no
I'm not being dishonest by not using the exact syntax you prefer
To clarify, are you asking 'if team necromancer worked the same way as solo necro would it be stronger'?
Let's get a baseline
Yes
Yes, because a whole team being able to get up every 10 seconds would be more powerful than one person getting up every 10 seconds.
Your point leading from this?
So you think the ONLY difference is that teams are just inherently stronger because there are more people, and not that the actual difference in mechanics between the two systems carry any difference in balance or power?
Are you saying that you don't think that 3 people are inherently more likely to win than 1?
To answer your question more directly
I do, but I also think there are obvious inherent differences in strength between the way the two revive mechanics are set up that are more powerful independent of the asymmetry between solo and team play.
I believe "wait 10s press button" is inherently stronger than having a teammate take a positional, pressure, time, and resource cost to revive you from range
If Necro was added to the game as a self revive it would've been MUCH more controversial
External factors are always going to change things, a solo with necro is more difficult to beat than a solo without. However they're still not nearly as difficult as a duo without necro.
In the same vein, a solo without necro but with a mozin sniper a compound away is vastly more difficult than a trio with nitros.
Yes, context matters, but in order to understand the impact of specific variables they need to be isolated.
And this isn't a situation where it's some Herculean task to isolate
It's not a Herculean task to deal with necro solos either. People vastly blow out of proportion the effectiveness of solo necro.
It's strong, it's not nearly as strong as people describe.
Okay so this is whataboutism lol
Who asked
Not what's at contention here
They balanced Necro to have costs that couldn't be applied to solo players because of the asymmetry between solos and teammates, you simply can't put a teammate at risk to revive you if they don't exist
Therefore, the relative cost of self reviving couldn't be made as high compared to ranged teammate revived
I won't lie, I'm genuinely getting worn out talking to what feels like a steel plated wall. However I am still going to try and understand.
You say that it's not at contention that solo necro isn't as strong as people say, but you do contest in favor of the opinion that it's more powerful than team necro as it has different costs than team necro.
I didn't say it's not at contention, I said I'm clearly not talking about that
I responded to somebody else saying that if solo necro were made a burn trait it would need to be a burn trait universally to keep it "fair" for teams vs solos
My response was that the mechanics of solo necro are fundamentally different than those of team necro, and balancing them differently is perfectly reasonable
I won't entirely disagree, it wouldn't be problematic to balance them differently.
I believe the costs of reviving a teammate are higher on the net than they are from self reviving. That doesn't mean that self reviving is necessarily safer or universally has better outcomes, but it is a fundamentally lower cost.
(Also, as an aside, it seems the channel time of necromancer is 10 seconds, meaning to be on-par with solo necro in terms of speed you'd need to start the revive instantaneously)
Is it worth noting that the cost associated with team necro is an easily renewable resource.
well there's also the fact that once a trio is wiped they cant res anymore
Time, position, and pressure are highly abstract costs
It costs a lot more than 25 HP
They also have 15 revives between them, more with token.
and being within 25m and deafened by the dark sight sound gives enemies lots of opportunities to push you
ressing can definitely be abused by teams, however it is much less frustrating as you can simply kill their teammates, which at the end of the day is what you want to do while playing the game
a solo being able to res over and over is annoying even if its unsucessful because it forces you to stand there and fight noone
Generally I would say that it's harder to kill teamates than it is to burn a solo.
Generally I'd agree. Solo necro isn't problematic because it's hard to deal with, it's problematic because dealing with it introduces unengaging, unrewarding, time consuming dynamics into the game that overall bog it down
in terms of strength/diffficulty sure, but the goal of the game is mostly PvP. So I don't mind there being some PvP that are hard
I don't think solo necro is overpowered as much as I think it is "toxic" for the health of the game
I can't say I agree, but I won't say I don't understand.
like if solo necro was one use, the outcomes of most matches are probably still the same
itd be mostly useful to counter trading
Personally I do think that solo necro needs changes, I don't agree with most of the suggested ones.
I don't have an issue with solo necro being able to stand up 4 times
I just think if you have full control over the body you should be able to banish them in 15~20 seconds rather than several minutes
The chance of a solo standing up and surviving in these situations are next to zero
Keep solo necro strong in team fights and long range
Nah cuz this is real
That is one option, and I wouldn't mind that change too much. Alternatively I could see it being changed to an almost reverse rampage. You start the match with one use (capped at 1) and after using it you can only use it again after getting a kill.
Prevents solos from spamming revive and if they go down they're almost assuredly down.
I think that's a larger overall nerf, and tbh I don't think necromancer needs a nerf that severe to be made less problematic
But I don't hate it
I don't think the game needs solo necro to be healthy, but I don't actively want it removed
The issue I see is that without solo necro most people who will play solo are going to be tryhard no lifers who haven't lost a match in a thousand hours.
Then again I am a pessimist.
I'm not sure Hunt needs a large solo population
LOL
Saying that hunt doesn't need a solo population has got to be like
Does it need it? No, no more than it needs a large trio population, the game is built around duos after all. I don't think hunt needs to be actively against the smallest portion of the playerbase though.
I think completely discouraging solo play is a bad idea, hopefully the removal of the stupid pact will settle things a bit though.
The absolute funniest, most laughable, 0 backing up arguement in the entirety of this game jesus christ lmao
The game was fine before solo Necro, random queue will still be here lol
Even with solo necro, playing solo is still significantly harder than playing with a team, and I vastly prefer playing with my friends than I do alone.
My experience with random teammates since 2018 has been... fine?
I don't think we need players to be SOLO to keep them playing Hunt, to keep servers populated
if they make random team gameplay function more like queueing in most other games, that'll hopefully help a lot of solo players find teammates
Like balancing the game around solos and solo perks is bad
Like I don't want anything more to be directly based around solo
If anything slightly nerf necro
But the idea that hunt shouldn't have solo players is just
Lmfao
Completely removing the challenge or human ingenuity from a team game like this would be crazy, and I say this in the lens of "They could remove magpie and necro solo bonus and I wouldnt' care"
If they removed, or otyherwise similarly gutted the solo experience by forcing me into a random team, I'd probably quit the game just like I quit apex
The feeling of 1v3+ing teams will never get old, and is an experience I only get and enjoy in hunt
Yeah that's... absolutely not what I was suggesting
What do you mean weird? Real life doesn't have RNG when you pick your clothes for the day, the game doesn't need to have EVERYTHING around rng, that's supposed to be reserved for things which mimic reality. I understand RNG with dual pistols, but they have never given us control over the attributes of hunters without dissassembling something that the game vomited out using a dice roll.
Jackal said "without solo necro only tryhards would play solo" and I said "I'm not sure we need a large solo population to keep the game healthy"
As you said, we don't need to balance the game heavily around making solos equally as powerful as trios
And this game isnt real life so what is your point? Its pvp extraction shooter with zombies and big spiders.
To clarify, I said it was a pessimistic possibility.
Not that it was garunteed.
But other than that yeah.
tbh it's totally reasonable thats possible
like i say this as a casual who doesnt enjoy using necro
i know im the minority, and that a vast majority of solo players likely wouldnt play solo or at all without it
which is why im in the "just let them revive less" camp, or other specific changes, intead of removing it entirely
The point of the RNG is to prevent the game from being stale and players to adapt from it. If this game was trying to be realistic we would be able to choose our spawn points, the specific time and boss.
Why don’t the ejectors on the nitro work anymore, it’s right there when I reload my shots
And the rival
It’s right there
I think the challenge with balancing necro is that the TTK in this game is very low already. If you manage to res while a team is only just recovering, and you already have an MMR advantage, then the odds are suddenly a lot more in your favour. I think it either needs a longer cooldown, a finite duration, be a burn trait, or some combination of the three.,
I have shamelessly stolen this from one of the other channels. Is this really what people mean by "ping abuse"? Because this looks like a straight trade to me.#bug-reports-pc message
@plain yarrow wildlife in the game would be cool but I cannot fathom the terror of being chased by a four-pack of Hellhounds only to come face to face with a fucking Grizzly bear
Deer and shit tho? Yeah I could see that
I still get nightmares from being mauled by wildlife out of nowhere on Red Dead.
Just chilling out on a mountain, admiring the suns... HOLY FUCKING SHIT A MOUNTAIN LION
Now that I think about it this is true 🤣 imagine getting chased by a squad and a bear? 🤣
But yea deer might be cool?
I think hunt is like the perfect game to have "normal" animals and stuff just be fucked up
Rotjaw was a nice taste and I hope we get more weird and crazy bosses in the hunt mythos
I'm a big deer guy so fighting a huge fuckin deer or like, some huge overpowering deer humanoid boss that just stampedes you down sounds sick
I don't think we need anymore annoying ass mobs
I am hopeful that we'd get more stuff like that if the new map ends up having a snow biome like I've heard whispers about
I think the amount of crows/ducks/water devils/ chickens/ dogs is quite fine how it is
yeah I don't want anything else aggressive but noisemakers like Deer and such are cool
Or could even be reduced
like the game has enoungh trash mobs as is
In replacement of others sure
I just think it'd be more immersive too
I could see how it might be a bit much tho
But just adding them in with leaving all the others the same would just make moving around the map without noise like not possible
depends on their behavior I think
and how loud they are
but yeah
also it would be more strain on your GPU/CPU
so that also might make it a bad idea
and I dunno if there'd be deer in somewhere as swampy as like
Stillwater
maybe Desalle
a deer sound trap thats more quiet but runs in a direction and can be seen by other people would be interesting
I would absolutely like bears, crocs, and other aggressive animal ai encounters
I did like the bayou corrupted animals suggested a bit back
so yeah feed back your game is boring af now almost all changes you make, just makes the game more and more boring
the events are boring
the rain and fire maps are not fun
you nerf shit way to hard and buff shit that didnt need buffs
don't know whos coming up with this shit but you have turned me away from a game that was once one of the best now its just a feels bad time waste
can't say ill play this for some time good work
@teal gull @tired elm Why u guys dis aggreing? u want a spawnfights to be invasive?
I like the randomness in the game, spawn fights make it spicy, everyone’s full health, locked and loaded. I just don’t think it’s a huge issue amongst other things. No flak to you my dude.
understandeble! but more like not 2 matches in a row
i like spawn fights
just not every other match
Fair! They do need to fix the rain maps being 8365 times in a row haha
its 2023 and holycrap please fix your reconnecting system cuz its honestly the worse thing in this game for me. Its either you wait 10 fcking minutes reconnecting or none at all what the fck
@valid linden Whisky is a good around buff beverage.
I mean since there is a ping limit its probably not okay that the EU servers are full of brand new chinese players who are shooting through walls like thereis no tomorrow... And there is the other half, the chinese players with "VAC bann, and multiple game banns" so yeah... whats up with that ? I noticed it since yesterday that i barely see any match without them
bulletgrubber
When there is only one shot left in the chamber
The animation shows two feet.
They must be limited to weekends at peak hours because I play on EU and haven't ever seen any Chinese players. Maybe the odd Russian or whatever, but that's it.
Or maybe they don't mess about at the lower ends of the MMR bell curve.
#game-ideas message Basically every video I've seen so far of people claiming ping abuse looks more like people being a victim of Hunt's lenient trade window.
nah at 4-5mmr there is 50% of the time a team with asian ppl in it mostly chinese
Entirely possible. The issue I see with that is, that you're already pissed, because you died because of something that feels unfair to you. And if the system uses its eldritch calculations to show you "hey, not only did you get shot, you got shot behind cover" the next thing will be that you hop onto discord or reddit and vent. Which is natural, understandable after months of this, but not very helpful.
Well i m in 5-6 MMR and havent seen chinese before, but the last 2 days, every second player is a VAC / game banned chinese player. This feels weird...
I mean the fact that they have like 300 ping is fine by me, ping abuse away, but sadly they cheat a lot, and they were banned from other games so they come to hunt...
Its weird that Dennis doesnt see it... Just yesterday i shot him and Delaney while they streamed and a chinese team just wiped us. Looked at their profile.... VAC ban with multiple game bans...
I mean they should see it, they play in the same lobbies.
They are shooting through basically anything, doesnt even hide the fact that they have wallhack. Cheating has never been so rampant in Hunt. Its past the point of "fishy" deaths
High ping mostly is a problem with shotgun damage, they are probably way off compared to what you see, to these people i look at dmg history dealing 31 damage from 4m with shotgun dead center on their back... The rest of the weapons seem to work against them better, sometimes miscalculating a few hits to hand and such but the cheating is more of a problem
My last killer without name: Kazahstan 1 VAC ban, 1 game ban (last ban 8 days ago) shooting through anything... I mean cmon guys its getting unplayable
His friend also VAC banned not long ago...
I find it quite ridiculous how whenever anyone asks why they were banned, they are told that they won't share that info because the developers of cheats can use it. Funny, they seem to be doing just fine without that info.
True 😄
And this was just one, today i got killed by these superhumans in almost every match... mostly chinese
well most games do not tell you what exactly banned you. just the basic reason. like cheats or toxicity
Just because they figure out ways anyway doesn't mean you should help the process
Again full chinese team not missing a shot... 😄 Square square square name... Welcome to EU server
report and get on with life^^
Doing that but i m trying to get attention from the community, maybe if more people point out that the server a flooded with a wave of chinese hacker, maybe it gets noticed by devs
I mean it was weird yesterday
It was pathetic and funny at the same time today
ppl already complain on steam for weeks lol. dont think anything will change.
Now it just getting to kill the fun
And again Jenjing China 184m headshot through a tree from another compound 😄
At this point there is at least one of these in every match at 5-6 star lobbies.
You know what you have to do. Play more shit.
Or take a break from hunt and try some other game
Valheim, Outlast Trials, Payday 3, Ready or Not, Metro Exodus... The list goes on
If you don't understand the content of what I am saying, I can't really debate you. Just saying "that's weird" is not a real argument. My writing was clear and to the point. RNG is great for the field, but in the lobby it's annoying.
So read the part where I said the RNG is to keep it from being stale and for players to adapt to the RNG.
Thing is your criticism seems pretty overarching, broadly a rejection of RNG or "gambling mechanics".
If that's the case, I largely agree with Bloodhurl. I don't think hunt is intended to be what I'd consider a "serious competitive game", one that aims to minimize unearned advantages and maximize the chance of players have total control over the outcomes in a match.
However, I think you do have a point with more of the metagame systems like hunter rolls. Health chunks probably have no reason to be random now that we have free respec, the entire hunter recruitment system probably no longer fits the game due to how much less efficient it is to buy a random selection of gear rather than rolling multiple legendary hunters and refunding traits.
It would help if you could pick maybe just a few areas of RNG that you feel are problematic, rather than just condemning the game for being overall RNG heavy since things like the map, weather, bosses, clues, AI spawns, player spawns etc. are all sort of covered by Bloodhurls description
Y’all should bring in for console where you can invite your friends on a different system like I’m on Xbox and my freinds on PlayStation and we constantly have to try to get on the same server que if y’all can add a system like maybe working on a invite and freinds list system or working with another company so we can invite are freinds like Ubisoft or something that would be really help ful love hunt showdown jst got him into the game 3 weeks ago but it gets a lil tiring trying to get him on my team by having to go onto different servers like oceans or ,eu when we are us east and west plz hunt I love you guys your rlly good devs but can you plzzz jst work with me here plz
Crossplay is the name of what you're after. And if it's already the situation that you're playing in the same servers as people on other systems then asking for it makes absolute sense.
Yh ik bro crossplay is where you can invite ppl and invite your friends should be one of ‘em added to the crossplay that’s already in the game
Asking them for a update to work on a invite system
For console
For this they'd need their own launcher really or account system (Examples : Rockstar launcher, Nebula account)
I know that they have crytek accounts, they are just not utilized properly
Yeah the tiered hunters arent even somethung I use that much since theyre so pricey anyways.
I tried just playing with free hunters last night. Not having any perks is painful though
The 200 dollars for a legendary is more than worth it
Sure but spending a bunch of extra money on equipment you probably don't even want and could get for cheaper is a little yikes
It's almost always better to just reroll a legendary if you get dogwater traits and respec
The normal hunter recruitment system is outrageously dated and doesn't reflect the modern value of items against the reduced cost of legendaries
#feedback message What you're effectively proposing would punish people who live where infrastructure is not that great. For example there was that dude who played from the outback in Australia.
I think there should be a scaling discount on Tier Hunters to make them more viable to buy
So not only do you get the traits when buying them, you also get a discount on the gear they have to entice people to buy them over just rerolling a legendary hunter
So tier 1 gets 10% off, tier 2 gets 20%, tier 3 gets 30%
Or play with the percentages but that sort of idea
People who have money will always just reroll legendaries if they just want to make the “perfect setup”
But maybe for the people prestiging and going through the ranks whilst chronically low on hunt dollars may actually have a reason to choose some of the Pre-Made hunters due to savings reasons
Yeah this was the idea i was thinking as well, give a discount on the tiered hunters
Just came back to play a few more rounds, first one is a fishy VAC banned russian gentleman... 😄
lmao , my chat deleted .
population goes down, chances of running into cheaters very high
played one yesterday (randoms) My partner, some S. Korean dude runs around yelling "hunt easy" as he one taps everyone... kinda nuts
well, thanks to the hunt, I found out that there are a lot of Asians living in Europe.
yeah... I'm on US West, the guy was playing half way around the world. Good thing that there is a ping cap on matchmaking
I should go play on their servers, even the score
Yeah last two days basically run into chinese in every match. Most of them VAC banned, some game bans on profile, im not sure what happened. Do they mock Crytek like this that they still couldnt really introduce a region lock/ping limit?
I mean, high ping isn't necessarily an advantage for them, but it certainly gives a sense of injustice to players who play with low ping when they die from outsiders because weird things can happen. What is definitely worse is that far too often these are profiles with a vac ban or are simply suspicious
Yeah high ping is one problem, the real issue is that they have a different culture, lots of them use cheats because they think its ok. Thats why most of them already has different banns on record
It would be fine as long as all of us had cheats 😉
nah, I dont understand why people play with cheats, for real
just sad... over the years I've seen waves of new players, but they never stay. It's not game mechanics that people cant stand... it's the obvious reasons above.
I've never cheated... makes no sense... the whole purpose of playing games like these is to enjoy getting better.
It's the way it is because Australia players want to be on US West. You can't ping lock Asia and not Oceania.
Crytek has done a poor job bolstering low pop servers. There's literally no incentive to stay local as there is no severe drawback to high ping. It's actually advantageous in some instances but the talking heads will be here to tell us it's "nothing."
There was a time when a certain group of streamers were doing some weird stuff with high ping and putting it on display for everyone. The game and server rewind does some funky stuff.
Server high ping compensation is so pointless. So many times i see that people are already dead on the floor when i get killed by them because they had 2 sec to kill me while already dead.
This trade mechanism looks like something that they cannot overcome and acted like its a feature
there is no severe drawback to high ping.
Of course there is. Getting shot behind cover or in otherwise nonsensical situations is gonna go both ways here. Playing hunt on high ping fucking blows LUL idk if you've ever tried it but the idea that it's just business as usual plus some situational advantages is wild to me
If I go and play in OCE at 200 ping the game is basically unplayable. No way in hell I'm doing that to leverage some kind of advantage lol
They purposefully changed the trade window. It wasn't like this before. I sort of doubt it's some bug that they just relabeled but... possible I suppose?
I know i m playing since Alpha but something tells me that its not purposefully works like this, i mean there is a dumb amount of trading in close quarters, its not okay in fps games to reward high ping with longer trade window. I mean everyone should go and play on the closest server or suffer the cnsequences of high ping, there is no need to reward it. Whats really funny is that i went to US East to test my theory about high ping advantage and hellhounds basically jump behind me not being able to hit me... also i think its much harder to hit me, i get low damage from limbs shot a lot more than on EU servers. Guessing its because the server is registering it wrong thanks to the delay.
What i have seen is that 120 is totally ok to play with, at that point its more advantage than disadvantage. Higher is not neccessarily good, well at least you wont enjoy that
I'd much much rather play on my local server than even the next closest one where I'd get around 80 ping.
Further, it wouldn't really make any sense that higher ping would make more shots count as limbs? The hitreg in this game is a very wacky hybrid between client and server validation. If you get shot or shoot somebody with an extremely high ping, that shot will register the correct hitzone, just after a large delay.
Where you hit is where you hit, your client tells the server what the hit was, and the server checks if it's valid. It wont resolve to another strike zone
When even was the trade window changed I've tried to find the patch notes for it several times but never could
I know it was between like 2021 and 2023 lol
I think it can actually register in another zone thanks to server-client difference in player position. I mean i have seen weird things. This one time my friend died to 50 dmg to a frag grenade of another friend. Now there was several issues with that, fistly it dealt 150 dmg as he was on full health, second the frag was thrown by someone else as my teammate who got the "teamkill" didnt even have a frag and was with me the whole time in the other side of the building. So i have no idea how that was calculated but my friend even got the punishment minus at the end of the match even though they never actually killed each other. So yeah thats probably the weirdest thing i have seen damage wise.
And actually its more like the client that validates the shot, the server does next to nothing thats why there are cheats where you dont even have to aim at the enemy just shoot in any direction and it registers hit on the selected enemy. The fact that this can be done is proof that the server doesnt really have a saying in validation it mostly does what the client tells it.
benefits shotgun and melee pushes because they are ahead of where the server is on their client and then the server resolves it all ..trades trades trades and more trades
also the server rewind does some weird stuff the margin of error seems to go up with higher ping
error in favor of SHOOTER
and US West full of people from halfway around the world and they twitch streaming it up so yeah the penalty isn't that bad otherwise they wouldn't do it
Crytek has some of the most crazy limits of any FPS and they don't seem to be growing the low pop servers.
Right... this goes both ways. I wouldn't deny that there are some advantageous situations for high ping, but they come myriad situations that don't favor high ping.
Being on high ping necessitates that you're the aggressive party, if you're pushed or peeked your ability to react is heavily decreased.
The idea that playing on high ping is just an advantage and no drawback is definitely not true in the slightest. It's almost certainly a drawback in greater range of situations
Cons don't out weigh the pros.
the server does next to nothing thats why there are cheats where you dont even have to aim at the enemy just shoot in any direction and it registers hit on the selected enemy. The fact that this can be done is proof that the server doesnt really have a saying in validation it mostly does what the client tells it.
These exist in all shooters. It's not really proof of anything. We know the game uses server side hit validation lol this isn't like a mystery or a secret.
shrug -- it's a problem and it's not like this in all shooters
I mean... It is a problem basically industry wide. People complain about ping abuse basically universally
I agree Hunt showdown's specific manifestation of the issue is somewhat unique, but it's not unique in the sense that having high ping isn't some magical way of cheating and actually kinda sucks in its own right
It's not that it's an advantage with no downsides, its that it makes the game feel horrible and unfair for everybody involved including the person with high ping
Like fr just go play on the furthest datacenter you can for a week and come back lol it's not a good time
Some fights will go in your favor but the majority of the time if you're not in control of a situation and you can't choose to be the one to initiate a peek you're gonna get memed on
You're a glass half full kind of guy. You're a better person than I am 😄
The sky is falling! Lag! Lag! Lag!
I am biased. My local serer is US West and I refuse to play US West because everyone across the Pacific treats US West as their main server. The quality of play ther esucks and it shouldn't when I can throw a rock and hit the server with my 15 ms ping.
I don't think it's optimism as much as an understanding that we're naturally gonna perceive negative things much more strongly than neutral or positive things.
It sucks to get memed on by somebody from the other side of the globe but you're probably noticing those situations a lot more than you are the situations were a player gets destroyed by you with little chance to fight back
All that said the trade window is bonkers and obviously shouldn't be even half as long LUL
#game-ideas message Vetterli 71 Karabiner is totally not a carbine, yes. Martini-Henry also.
Maybe some more
@vital fractal id rather them do away with stats in general so people don't obsess over them and play weird to maintain said stats.
Sadly, will probably never happen. The same thing that drives people to push stats push them to buy "pay to win" skins.
The main reason why fps should always limit ping to a small range is that it drastically effects the players aim. For years I've noticed that when there is a healthy population (aka "event") the game feels much better and aim is on. Then when the population goes down... then shots that were no different than before are missing the head. The only thing that I could come up with is that when population is down, you run into a broader range of ping (26-250+). It's been said that "hits" are checked by the server... what does that mean? Player Hit/Server Hit = full damage? Player Hit/Server No Hit = half damage? I know for a fact that if Player Hit/Server No Hit doesn't flag as possible cheating... I've personally have been killed from the other side of the map soon after the match starts and continue to run into the same guy every 3rd match all night. Isn't the point to error check from the server to prevent or safe guard players from abusers? The information that has been released feels off for some reason.
Tell me about it. I lost count of the amount of Headsman skins I ran into last night. It just feels so cheap losing to one because you didn't see him.
@shy tulip Why? We already have a big bunch of bolt-actions? + it looks like mosin
At the bottom I even said that we didn’t need it
ok...
Bro you wanted a grenade launcher lol
I think that's perhaps a bit unfair. Sounds more like a rifle grenade, not a CoD-esque noob tube.
Either way its not hunt like at all
That slope many dont wanna go down is already becoming steep
I think the definition of what's Hunt and what's not can be fairly flexible, I mean at the end of it all we're a bunch of misfits running around the bayou stabbing dead people and killing supernatural monsters. Oh and we can see through walls at some things too.
But yeah, I gotta agree. Rifle grenade is perhaps a bit too advanced. It'd also make stuff like pitcher even more redundant.
#feedback message As a fellow temporarily embarrassed Hunt millionaire, I'm inclined to agree. Without any sort of success in game, you can easily burn through dollars even with a relatively modest loadout.
The challenge around that though is that certain weapons are balanced around being so damn expensive that you aren't supposed to be able to take them every round e.g. Nitro, Dolch, etc.
Well its the gradual slope hunt has been headed down that keep people not wanting that stuff. More spam more casual gameplay etc. Hunt started as the dark souls of fps games. Those of us thats been here awhile wanna keep some element of that.
I'm all for new weapons
I'd argue that while more expensive weapons do confer some advantages, there's no weapon that's truly unviable. For example I blasted a dude who was running a slate with slugs and a dolch last night with a romero with buckshot.
Little off from what we were discussing but I get it.
I've always said all weapons on hunt are viable
But...theres things you can do with some you could never with others.
Well... Kinda, i just wanted grenades to have a bigger throw curve
That's what Pitcher is for isn't it?#
When i first saw the game i thought that you should be uncomfortable playing by default with any loadout which would make the game really chalenging
For more then 5 meters increase
Carcass Gunrunner is just built different then
@valid linden id be totally down for that if they made a ww1 hunt sequel lol
I can't say for sure cuz' most skins have sleeves and stuff
Cool setting too
Ngl I very much disagree on the "dark souls of fps games" part, if anything Hunt was easier back then since a lot of people didn't know how to play 😄 It's less about "spam weapons" and more about people getting good at the game now that it's gotten bigger, combined with there not being matchmaking back then compared to now
Yeah but they wouldn't create it since full auto guns are kinda taboo for hunt
No necro, very few spam weapons, no red skull revive
To me it was the most hardcore of fps games. Id never felt tension like that before
Stalking through the swamp waiting on a headshot lol
tbh i didn't feel tension in hunt ever
You run into people and you kill 'em
You have lots of chest hair then
True (literally)
Theres no other fps pvp game that got me like hunt. Cod and clones are all cookie cutter
Are you sure you didn't feel the tension just because you were new to the game at that time?
I've played fps games since halo 1 XD
Because new players even now will usually feel more tension until they get used to it
idk... it's just every gun is fairly balanced, mechanics are logical, i didn't run into any avto users, snipers can't kill me, melee is very good
everything is good about this game but i really play on speakers and low brightness at night
I think the setting and the subsequent aesthetic really lend themselves well to balancing guns though. The late 19th century was just before semi auto made it big and bolt actions and revolvers were the standard for the most part.
- The only thing that ever kill me are other hunters
npcs are kinda the filler
It sounds great and informative but nothing is out of the ordinaty
I really hope the new biome and long requested weapons breathe some new life into hunt. Thats my biggest complaint is that it needs more maps, more varying maps
New Mexico, Colorado, New orleans
Have the rot spread
- Black hunters having slav names is kinda odd and funny
Should make a desert map so Headsman sticks out like a sore thumb.
Was responding to zadok to peel back the rose tinted glasses a bit when looking at old Hunt
I've only been playing a few months or so and I wouldn't go so far as to say this game is super unique in terms of mechanics, but it definitely brings them all together into a well balanced whole.
I agree it's just... It's not that hardcore as i thought it would
I disagree. The game is very unforgiving if you get careless, and/or are a noob.
The TTK is exceptionally low.
A desert map in my understanding should have almost no cover but to balance it they could add mirages if you stand for too long in the sun
In the majority of engagements, you can expect 1-2 shots to kill someone.
Well... Kinda... Not really, trust me i played lots of shooters on hardcore so i guess i'm just used to it
Yeah but it's no big deal to shoot more than 2 shots
I wasn't talking about old Hunt in my message you pinged
And I was responding to zadok in the message you pinged 😄
Ah... Sorry, English isn't native to me
But still... Why not add mechanics that are broken now to make people uncomfortable and balance them later so that people get used to them and stop complaining ?
Current game loop is basically not changing and not challenging : You spawn -> You kill other hunters (VERY OPTIONAL) -> You get your bounty -> You kill other hunters (VERY OPTIONAL) -> You leave the map
I swear I sometimes don't even fight hunters
Either they don't engage or they are dead already
I think the sporadic nature of the gunfights is one of the challenges. Not constantly being in combat can lead you to let your guard down somewhat.
I guess it's either mmr specific or such then since I have plenty of pvp and I specifically play for the pvp aspect
The only way a Nade launcher could work is you have a Tube attached at the Front of Your Rifle so you can't carry a Pistol anymore because it needs Space.
The Tube is permanently Attached to your Rifle Sights are replaced (Winfield Silenced)
so you must Reload the Tube with a nade then Load a Blank Fire Cartridge and Aim to Shoot no Hipfire.
Of course there's those matches where noone shows up at the boss for whatever reason here and there, but they are not common in my experience at least
I'm 3 star and play for fun with my teamm8s we don't face challenges
I had a match the other day where everybody went to the other boss and ended up dead and I was on my own as far as I'm aware. It was a rarity though for sure.
We were hunting the rotjaw for the first time and NOBODY tried to stop us, when we hunted for it we spent 15 minutes, heart gunshots but never seen any hunters
It wouldn't work because ppl don't want it m8
It's that simple
I guess binoculars can be added because the fit the time-frame but other than that it's just a direct upgrade to the spyglass so idk if it fits the balance...
@lean sky I think Necro should be made to work like this because only worthy should have a chance
Good Idea but i think they can have max. one Charge, so everytime you use it you need to kill someone again, so it's Not possible to kill three people, so you can use it three Times without needing to "recharge"
Yep 🙂
- I think you have to necessarily loot the hunter you killed
And i think about some ROT mechanic to it... If you lye for too long you rot due to your corruption (the longer you rot the less hp you have)
Thats a good Idea too, hopefully @hard minnow adds this
Do you get wolves in the southern US @valid linden ?
Red wolfs kinda exist
https://en.wikipedia.org/wiki/Red_wolf <- Here's the wiki link
The red wolf (Canis rufus) is a canine native to the southeastern United States. Its size is intermediate between the coyote (Canis latrans) and gray wolf (Canis lupus).The red wolf's taxonomic classification as being a separate species has been contentious for nearly a century, being classified either as a subspecies of the gray wolf Canis lupu...
- I don't really know much about US wildlife
Before i made a suggestion i googled this topic
Why do you ask btw ? I mean Hunt maps can be set up in different places
Yeah, I get that, but the current maps are all in the bayou. I didn't know about the red wolf tbf.#
If there's a new biome that includes a bear boss, that'd be wicked.
Siberia hunt 🤣
tbf they can include Canada as a biome and add make antidote syringes inject syrup
how do you think bear boss should behave btw?
i mean what would the quirk?
rotjaw electrifies you
what would bear do?
After 2 days of disappointing gaming thanks to the fellow chinese players with VAc/game bans already on account i came back today and in my first match a fellow chinese player shot me through 2 walls with a crossbow shotbolt... 😄 On EU servers, In the last 2 days EU is basically 50% chinese players, shooting through walls, and when you look at their steam profile it says VAC ban, multiple game bans on record. One of them got banned from a game 8 days ago... Whats up with that? Crytek maybe look into the issue?
This is a really good way to kill your game, all the normal players will leave if you dont fix the rampant cheating issue thats getting worse day by day. It started about a month ago when i noticed weird kills but now its just nonsense.
The issue would be the steam sales with hunt
So maybe limit asians to asia server?
I mean probably all shooters realised that its best if players play in their own region, that way at least US and EU stays mostly clean.
I play Hunt since alpha and its never been this bad...
I play in 5-6 star lobbies some with 6 asian players
Just 2 days ago i played against Dennis and Delaney and after i managed to shoot them sweating blood... 😄 i ressed my team and a full chinese hacker team came down on us and killed us in seconds.
What if you get a japanese tomboy big-titty goth gamer gf as your teamm8 and you wanted to play with her would it be fair?
- These guys aren't chinese
trust me, they use chinese language to avoid bans for a short period of time
All their friends are with kanji too
dont tell me they are not chinese
They are not...
they are legit chinese... EU is overrun
CS has the same thing Chinese/Japanese/Arabic language to cover their real nickname + they change them from time to time
I played with some guy, thought he was arabic and he's russian and a cheater
I had a South Korean in a game last night.
I mean they have lots of friends on steam and they are all chinese letters... this is not just a coverup
Bro, they have alternative accounts
This is a true issue
russians are bad yeah, they take their toll on EU servers too but at least they are close to EU, i think they should be locked to russian servers after they asked for one and they are not using it now but its none of my business
i got used to the russians over the years, lots of them like to cheat as they are too bad at gaming but chinese... this is something new
If you... as a chinese try to play and get a ban you can't create more accounts since it would require a cell-phone number and email and real credentials
Bro, some wierdos confused me for a russian in a competetive match and kicked me in cs
Just because our languages are somewhat simmilar
we both use Cyrillian alphabets and most of our words are spelled similarly
"Someone cheated in CS GO 8 years ago, let's ban them from playing other games for the rest of time!" 
that sounds like a terrible idea
I hate cheating just as much as anyone else but I find being that extreme a bit too much personally
I mean, we all did stupid shit when we were younger I guess.
Especially when there's been plenty of cases of VAC bans that didn't happen because of "traditional cheating"
I know a person who got it by using a VPN to play in a different regional server in Rust, hell one of the most known Hunt content creators has one from sharing a phone number on their steam guard with their friend and their friend cheating in a game, causing his accout to receive a VAC as well
tbf any cheater can come back + They can create a different account in EU,US or other regions
- It's weird to play on the same banned account for 8 years, don'tcha think?
No...? Why would you want to encourage people swapping accounts to hide it?
Even if I received a ban for whatever reason out of nowhere that was on my profile, I ain't gonna give up on my multi year old account that has all my games, I'm gonna own up to it and live with that mark on my profile for everyone to see
It's not economically viable to spend 2 or 6 times the amounts on the same games + it creates additional funding

not ethical... yes
beneficial... also yes
I mean i would play all the existing games on my banned account
but not buy new ones
and cheaters already have more than one account to cheat in competetive
What? As if i said something wrong?
Looks like you're dumbfounded by this responce
Someone got banned 8 days ago and already has multiple game exclusions... yeah ban those please...
Also 8 year bans doesnt show up
there is a time limit after only you can see it, others cant
yep 🙂
I mean i was young too at some point
but never cheated
if you do, you shouldnt play multiplayer games
Like a parent who remembers you shit yourself in public that one time. Nobody else remembers, but they sure as hell do.
With a quick search it seems to disappear after 7 years
mee too
Which is still a long time
Steam is like an elephant it never forgets 😄
Yep but im still talking about that guy that had multiple bans plus a vac ban, last one 8 days ago how about that
and hes happy playing hunt on EU even though hes chinese
i mean i know its in their culture... but cheat each other on asia server as much as they want if its okay for them
John Marston once said 'People don't forget. Nothing gets forgiven'
Diiba you are a long time player... i have seen you ingame a few years back
Why do you think Crytek doesnt share ban number anymore?
I mean they showed us numbers on the steam forum from each month, and it was monthly 500-600 in the beginning
The last 20 days period it was 1100 that was reported years ago
The problem is that it seems like Crytek gave up fighting cheater... We dont see any proof that its happening
In beta i found a cheater, and reported him to support, he was banned in a week. I followed his account to see
Now i did the same, and it took 6 MONTHS for them to ban the obvious cheater.
I mean there is surely they could do better
First remove the hidden stat protective layer
then add killcam
Its nothing new, all mp games have these
And when they get reported a lot, review and bann them
Like a patrole system ?
Not neccesarily, Crytek could hire people to do it, so its not dependent on players.
But an obvious cheater shouldnt be able to play for half a year
We players just need more tools to report them
to gather proof
Its wasnt so bad before, i mean i got almost 3k hours now and i did run into a lot of cheaters during this time but these days... these chinese names are in every game yesterday
I love the idea of this game, the concept, its truly unique and has a great athmosphere. But it needs more attention from devs, it could shine really, but cheaters can kill any game. Yesterday evening it was all 2v2 maps after midnight, the servers were basically empty even though during event time it was full even at 5 in the morning...
@valid linden I like the idea of Wolf avoiding you to call the pack. Currently all the AI basically blindly charge at you. That's quite hard to explain this about zombie creature but we always can say that those are their instincts.
About the rest I'm not so sure. It could be just Hellhound variant with that calling the pack feature.
I written it in the suggestion actually 🙂 Part with wolfs just being very buffed Hellhounds
Well yes but i ment it to be not buffed. Just the feature
Understood but i'd want even the default hellhound to find you quickly with bleeding ('cuz they give you bleeding) also so stuff about them being able to detect you from a further distance is balanced with loud howling and glowing eyes.
that's why i written the suggestion in the first place but the winter theme got to me here 🙂
Yeah actually It would be nice to get some AI updated/reworked or even buffed on top of the new game engine but it's questionable
Winfield M1876 Centennial Dumdum Ammo—4th unlock in the Springfield 1866 weapon tree………….
What!!!
Well... Hellhounds are just AI that give bleeding damage, they are not really unique, they can't outrun you and armored AI can have bleeding damage too as others with sharp tools so they are just another zombie to me
- What is there to question ? There is no AI that calls for other AI or have any unique feature other than Lanterns and Hives (or RotJaw)
- I think most of the AI create more of an inconvenience than danger
@valid linden what are you doing 😆
Just sent a joke suggestion for Christmass 🙂 here : #game-ideas message while watching this clip https://www.youtube.com/watch?v=G9TepUiRmec
Episode 3 - Weapons Of Far Cry 6. Fireworks Launcher.
Example of the effects of the PYROTECHNO. Acquired at Juan's shop.
⏩Check out my Weapons Of Far Cry 6 playlist! Here's the link:
https://youtube.com/playlist?list=PLwEF9m95sEqnwIT8trqJfFmg9rjVD43tT
⭐4 Quality Resolver Weapon.
- Projectiles explode after a set time
- Draw & holster the weapon...
Ah I love far cry
@lean sky don’t think solo necro it’s that OP I never see that a issue as solo player I’m playing mostly 80% my time in solo and when people camp my body you can’t do anything so à just leave the game don’t buts in trio necro is very very powerful necro it’s a good place right now
You can throw choke bomb and know if they Rez choke make harder to aim soo less chance to get kill by the solo and everyone get choke bombe sooo it’s really ez to counter
The idea is also to partially solve that problems... I play with my teamm8s and it's annoying to deal with a constant get-ups like it's annoying to spend time getting up. So we offered to spare both parties some time
Just take fire a search for bear trap i guess
Some people never bring think so bring some fire or something like that I bring some chaos or decoy and they think à get shoot soo they get up xD
Fire is super cheap as well at 30 dollars. Yeah ok, it uses up a slot but most of the time the other slots are syringes anyway that get used, then you hit up a toolbox.
We do burn them and place bear traps
It's just a tease to bring them back an forth + refill them
#game-ideas message This idea reminds me of Cannon Fodder which did something similar when your soldiers died.
I have a feeling that this should be enabled in settings to keep track of your hunters
I just think Solos shouldn't have that much advantages because they get way Higher rewards
@arctic flame
I think the biggest problem with solos isn't Necro as such, it's the MMR penalty which means you get 5 and 6 stars clubbing seals, so to speak.
If you want to play solo, that's fine, but it should be against players of a roughly similar caliber.
A 5 star in a 3 star lobby will naturally do a lot better.
Thats true alltough i still think that solo necro is top strong
It potentially has some balancing issues, but I don't think the concept is necessarily bad.
So the timer on when you can res is perhaps a little short. And you shouldn't be able to sit around for 10 minutes and then revive.
Iceman answered that a few years back friend. Did you miss it. Or dismiss it?
banning every account with vac-ban is stupid.
yes you'll block a lot of cheaters that buy hacked accounts, or just make one specifically to cheat, but you will ban quite a lot of innocent people, who have it because they cheated a little 10 years ago, or even better, got their account stolen and cheated(it's me, yes, hi).
people talk about how death sentences are bad, but still suggest generally the same thing, just on a smaller level
The thing is... If i suggested this kind of permanent ban on a crytek account or a copy of the game that linked to a steam account it wouldn't really work since you can still modify game files to make the game accessible even after applied game-ban
You can't modify steam so much because you need a constant internet connection to use it
Hunt is not like that: You have a pc instance(s) which connect to the server instance of the game, servers don't read ALL the information about the client
Yes... Anticheat can detect something but sometimes it fails to do so
Steam literally works because of the internet connection and it's not a program that's easy to hack
Agree with both these points. Solo necro (IMO) is fair- they should be able to rez just as a team should be able to. The event made solo necro a bit annoying, but i didnt have any issue with it prior to the event and event traits. There are multiple ways I think they could go to help balance it- have the timer be longer in duos than trios (after all, you have 2 extra bodies there if someone gets downed), Necro should be a burn trait (for everyone, and teams should be able to deny being rezzed), and there should be a timer on rezzing (for everyone!) so if you are downed, you dont wait 50 years to rez.
As for the solo MMR drop, same thing as timer difference for duos/trios- if solo is in duo match, the MMR difference shouldnt be that big. No 6* in a 3/4* lobby. I'd have less issue seeing a 6* in a trio 3/4* lobby, as you have slightly better odds there imo, depending on the 6*'s actual MMR level
on second thought, i agree. Death sentence analogy is not appropriate for the topic.
being arrested for a crime you have not commited, just because you got locked in juvenile jail 15 years ago, is appropriate
what i mean is, punish people for something they didn't do, but could have is plain stupid
(i'm really sorry for the real world shit i bring to this channel. i hope i won't get muted or banned)
don't worry 'bout it, I agree that there are people that actually didn't do anything but i see no other option for cheaters... Cheaters do this for pure fun of it and they don't care about the game itself, they can create multiple alternative accounts to do the same stuff so why not implement it ?
- I believe algorithms are better than reviewing each played game 'by hand'
As for the 10 y.o. bans ? I don't think people really use these accounts other than for cheating, I just never met a person nor did i hear about people with XX y.o. bans
btw, what do you offer ? (I mean a fully viable option that can actually solve any problem with cheating or greatly reduce it)
Nothing, other than get/create a good working anti-cheat specifically for this game, but that's not gonna happen
and yes, my vac-ban is 9,5 year old, and i didn't even got it myself
I would imagine that would be cost prohibitive, given the size of the playerbase and such.