#feedback-discussion
1 messages · Page 110 of 1
think thats a bit advanced for hunt showdowns era
well belts - no (1892) but grinders - yes (1953)
#game-ideas message I also made a suggestion about this. I agree, it needs a buff. Even if it isn't what I suggested. @upbeat axle
@idle iris #game-ideas message I dunno, I think cyclone and drilling prices are fine. High firerate should come at a hefty premium, especially in the case of a drilling which also comes with a romero attached.
its 4 bullets and a 10 sec reload
With a cycle time of like, 0.6s?
I think the officer carbine should be like, 300 minimum tbh
they nerfed recoil on it a lot
its not viable as much any more
It is still a very powerful gun, the recoil was buffed then sorta nerfed, it's no worse than it was previously
plus it has dumdum now
cyclone should not be 530 when the veterli are 150 max
The Caldwel conversion is 55, while the uppercut is 414. Prices aren't really set to be similar within a tree as a principle. It's just that variants aren't usually gonna have such a massive power delta. The difference in power between the vetterli and cylone is pretty fucking gigantic.
@idle iris
no cyclone is ass
no one in high mmr runs it cus it fucking sucks for the price you would rather get a mosin
cyclone can smd
._.
dolch is honestly better at least you get 10 bullets
okay so don't use it LUL if it's ass use the mosin instead
no point in a spam gun with 4 bullets
It's not a "spam gun" that's a... wild way to frame it
Comparing anything to the dolch is also wild because everybody universally agrees the dulch is unbalanced
It's not something to compare things to if you wanna find out how good or bad anything is LOL
well the drilling is its own thing that can stay 510
peoplke run it
who runs the cyclone
no one why cus its ass for the price
even more than drilling like what
its the only new gun you dont see in lobbys for a reason
the gun fucking sucks for 530
Fast followup shots are incredibly powerful, you can kill somebody before they've had a chance to recover from hitstun from the first bullet, effectively making them completely defenseless.
Not saying that's just the default every time you use the cyclone, but the potential is there. If you're not able to make use of it and you're missing all your shots, sure it wont seem that strong, but in the hands of a confident player it's an incredibly potent option.
Is it the most powerful gun in the game? No, it's not. The mosin is going to perform better in a wider range of situations, but the cyclone is a much more powerful option in mid~close range.
you can mosin and qioiouickswap upper cut
That's true. It's also slower and only gives you one quick followup
maybe close but i rather mosing mid range
dont miss
and cyclone only got 4 shots
4 > 2
so you cant really miss with that or else your reloading for years
while they can push
and then you get 4 more shots
Kill one dude for free, his teammate peeks for a refrag, you get to delete him 2
You just wiped a duo cause you "didn't miss"
and why would soomeone pick a gun thats more expensive and less versitile
they should lower price if its lesss versitle shouldnt that
they?
Because that's how specialized weapons work. Versatility generally comes at a cost
ye4ah but that cost is less than the shitty cyclone
how many times have you seen cyclone ran in high mmr
maybe 3 tiomes max
Ask me in 3 months now that it's not tied to battle pass progress? LOL
Its been locked behind a massive event grind
Firstly, if you're a metaslave you're not gonna be grinding challenges hardcore, which means you're less likley to have unlocked it
Secondly if you're not a metaslave and you spent half your time playing for challenges, your chances of also running a cyclone are reduced
The event massively fucks with the game's meta
Even if it continues to see little use... good? It's an unhealthy weapon that shouldn't have been added. I generally believe that increasing item price to balance the game is a bad idea, but if it's working in this case and it reduces the pickrate of a high RPM weapon... good.
I don't want the cyclone to be seen a mid-tier mosin alternative, I want it to be seen as a niche splurge weapon so that I don't need to deal with good players capitalizing on its very clear, very distinct advantages lul
whatever buff it gets, it needs it. ill take literally anything at this point.
yeah, but i've never even heard of a suggestions-ideas idea making it into the game
not in the innitial pitch people make in the suggestions channel, no, but in some way they do notice the amount of interest in something.
So perhaps... mayhaps... who knows
Even in lieu of any sort of suggestion here we're almost certainly going to see buffs/changes to explosive ammo in the future
They've been good about rebalancing special ammo in general
exactly. it may not be exactly what we come up with, but im sure they are gona tally everyones post regarding explosive ammo to the : "Explosive ammo needsa buff " chart
explosive ammo could also obscure the edges of your screen with charcoal if you get hit by the splash.
I personally like the idea of it being a utility ammo type instead of a "big damage" ammo type, but that's not what has to happen.
I still feel like something like bleed needs to have a damage reduction. With it being on so many weapons(Including medium ammo weapons) and being able to apply heavy bleed for medium ammo types it just seems like too much imo.
I was thinking more, and was considering some form of visual obstruction that lasts a seccond or two. shellshock effect?
may i link my suggestion?
you dont need to ask that 🙂 sure
also i like the idea of explosive ammo deafening you for a bit if you get hit
cause ye
or that, yeah
some form of unique punnishment
yuh
theres just so many things they could do with explosive ammo i'm surprised it hasn't been updated yet
smoke, debris, shellshock, charcoal, tinnitus, destruction-
I hate how it even says there is schrapnel in the tooltip of nitro explosive. but it doesnt inflict a bleed, and its not counted as a fragmentation explosion because bullwark works against it (and not against other frag type weapons, like we all know)
This is more or less what poison does, and it's y'know... pretty awful for PvP even with the unique effect of preventing healing.
Visual CC is pretty worthless until it becomes so overwhelming that a player can't really fight back
ringing ears would be valuable in such an audio-based game
agreed and i think poison lasting long is the key for poison, with explosive the effect should be half if not less then a regular poison duration. (ballanced by ammo type ofc)
plus there is no antidote against getting blown up... so
best explosive ammo rework idea: literally any hit is a one-hit kill and you immediately get splattered into tiny pieces
very balanced
Pretty much my problem with it, it's really useless outside of pve
Kind of? The amount to which audio matters is often overstated a fair amount.
Audio is a key part of hunt, yes, but also its importance within a fight isn't really any more or less valuable than in most other shooters (maybe with the exception of wallbangs).
almost what it used to be, it used to be op af
huh? i never used the words kind of in that sentence
didn't say you did
OHH i misread mb
honestly shooting an explosive ammo round, near the enemy peak site to deafen them so the shotgun player can breach the door and push in below him, sounds like a cool additional mechanic.
Making explosive ammo unique without turning it into some ultra fucking irritating poke tool is tough.
Look at frag arrows right now. Pretty worthless for anything other than annoying the shit out of somebody. hitstunning somebody over and over isn't actually that good, it's just obnoxious
- cries in concertina arrow * if frags are useless then what are concs?
At least they have some lasting zoning y'know?
i just use them to quick bury a body
I mean concertina is powerful. Stops someone for a couple seconds if they run into it
anyway, to stay on topic, yes its hard to balance explosive ammo
but it deserves at least a 15% damage increase in the explosives.
imo
A very radical rebalance would be to remove the hitstun from its AOE, increase its size and let it penetrate one thin wooden surface
Turn it into more of an intel tool
Are you gonna kill somebody with its AOE damage? Probably not, but clearly crytek doesn't want you doing that
So it's more about poking for wallbangs to figure out where people are inside compounds
No especially when they made indirect shots weaker
right now it's literally only a door and winow deleter.
Hitstun is a completely anti-skill meme mechanic, and randomly deleting peoples' mechanical skill with an AOE is ridiculous
So obviously that should go
(From frag arrows too)
(in general probably)
thats a tall wish, its basically one of the core mechanics of the engine in terms of player punnishment. so tough chance that its ever goin to change.
I mean yeah I doubt it, but it very obviously should LOL
Any chance to nerf crossbow explosive is a win for me and especially in hitstunning.
haha, so many things SHOULD and arent... so many
It's also a mechanic that massively contributes to stuff like levering, fanning, and dual action/semi auto weapons feeling so oppressive
Because when somebody else can keep left clicking at you, missing your one chance to headshot them before they fire 6 more rounds at you should probably be a skill issue
And not because their RNG cannon hit you in the thigh and fucked with your aim
True they are opressive but i dont mind levering and fanning... it either makes me not feel bad about dying because RNGsus took the wheel, or it makes me laugh when it fails. seeing someone click a chainpistol after missing every shot is a special kind of feeling 🙂
This arguement is something thats a big deal in gaming everywhere, and a prime example is compettative SuperSmashBros. Because every competative Smash player HATES items being turned on, because of the RNG.
it comes down to personal preference, and not taking the game as serious vs taking it seriously. i suppose.
I don't think hunt should become a competitive esport
exactly, we need fanning and dual wielding, how lame they are, to keep tings a liiiitle light.
But its a game where matches can take up to 45 minutes, its a slow burn that asks a lot of players commitment and patience
When a game becomes more punihsing like this, there's a greater level of weight on things that take you out of control of your character
Aim is sort of the most central mechanic in PvP FPS, and in Hunt where most weapons take a very long time to recover from a missed shot, having your aim taken away from you at just the wrong instant feels Very Bad™
But now we are talking about the general aim punch mechanic
This I totally disagree with lol
Yep
In general aim punch is a bad mechanic. Not just in hunt but in shooters generally.
More specifically, yeah, getting aim punched by some guy shooting at the floor with explosive ammo compounds the issue
It shouldn't be a hard ask to buff explosive ammo while also adjusting more egregious elements that make it frustrating to play against. It should even out as a net win for the ammo type
if anything, i think if they will ever buff it that it will get a tinnnnny tweak. and they will start layering that on bit by bit untill they find the perfect niche for it. But yeah, this ammo type does pose its very own balancing issues. Hence probbably why they havent tried to balance it yet.
Probably true yeah
imo, it actually probably shouldn't have been nerfed in the first place
it should have been nerfed less then its been nerfed. because it was quite obnoxious in damage.
I think the fact that it was locked onto only a few weapons (this is before the ironside existed) meant that you sacrificed a lot to bring it. It punished hiding behind extremely small bits of cover, but otherwise lost out almost universally in heads-up fights
If you're pushing me with a springfield of stock martini henry you're probably at a disadvantage anyway. If you're playing range and get me pinned behind shallow cover I don't actually have a huge issue with you poking at me
The uppercut was still basically a worthless meme pick before the nerfs
yeah i do not know what the thought behind that was...uppercut explosive....
Im just the most disappointed in the nitro explosive. the tooltip really makes it sound like frag bomb shots....
I think the idea was that it was still reasonably expensive compared to any other 1 slot sidearm, and it was such a significant nerf to the base uppercut that it had little to no risk of becoming a problem
Essentially just a way to make sure there was a significant opportunity cost to it
fair point
do you think my suggestion + a deafening mechanic would work out well tho?
I think its the only way of playing into the ammo type and what it means to be an explosive ammo round.
Without over exerting the damage. for instance. Which would be hillarious but toxic af
I don't think visual CC is powerful unless its debilitating. I think CC should either matter or it shouldn't, but having sort of iffy 50/50 stuff like being on fire doing nothing 99% of the time unless you're in a very specific area where it's very dark is uhhhhh... not so cool
yeah but a smoke effect would barely be noticable cause its an explosive ammo, and i think in the times where its not doing anything you wouldnt rlly think about it
Well, explosive ammo already has a pretty annoying smoke cloud
lets say the visual degrading element is situational, i think sound removal is a very cool and unique mechenic
if you ever get shot in the chest by an explosive uppercut you have like 50% chance that you'll be able to see and 50% chance you wont notice it at all LOL
nah more like fire. in dark areas you are fuggin blind, but during daylight its like a tunnel vision overlay for a brief moment.
Like transparrent tunnel vision, kinda like being scoped in
it has completely screwed me over before, which I guess would've been fine but the fact that it only does it sometimes makes it feel more like the game is messing with you than the person made some tactical decision or outplay
yeah rn it feels like its a bug not a feature
and last time i checked, hunt is not made by bethesda
so it doesn't "just work"
50% yeet chance with explo ammo. update pending now
Personally I'd rather have a Hunt Showdown where somebody playing the Springfield can kill me behind cover if they already got a tag on me and I just sit there until they reload
Rather than one where explosive ammo is more focused on being annoying and deafening you
But I do think I have a great deal of bias here
lets slap them together
slight deafening, pen light surfaces
oh wait thats probbably gona get taken down because it has a bad nono word in it.
Hey maybe a massive ban wave is in order
It's pretty fucked at the moment with how many brand new cheater accounts are around just blasting people across the map
@little gazelle They had a solo bounty hunt in the early days, its was a camp fest and universally hated, so it was removed.
Cheating has gotten insane ngl. Huuges stream hes been spectating matches for awhile now. Has gotten dozens of guys banned for cheating lol. I saw 2 on his stream last night before I logged off. Guy scoped in following people through dirt, walls etc a compound away. Hope crytek does something soon. Whatever wall hacks are out there they're apparently really easy to use 😆
really i just thought that it would make sense
its pretty dumb how they can just keep on reviving them selves especially during events @jagged wagon
Yeah I agree, and it’s also messing with the mmr system with people tanking their rating dying 4-5 times in a single match. Solo queue really is not the answer though. Camping is already bad on sole survivor, where there is literally nothing to lose but the round itself. In solo queue you had 12 people staring at the boss compound waiting for someone else to make the move. It was painful.
What do you think about trickster boss mechanics ?
MMR -> 500 shots, 30 hits. 1 headshot = me = 2-3 star... 100 shots, 101 hits ;-), 100 headshots = 6-star - I don't want to see/play them!!!!!!!!!!!!!!!!!!!!!!! (cheater or not!)
Wha?
I sthe f... Servers or why is it not possibel to kill someone with 4!!!! specter hits???
hit-reg issue
I just ignore MMR, the server matches do too so just policy to not worry about it
Ehm... 🤔 emoji means that in your opinion addition is questionable ?
What'cha think about smoking grunt ?
fr
explo crossbow is beyond dumb
record it
Do I need to record every match even Dev Team knows about these issues?? I don't want to waste my time with checking records (on console)
Limb shots
Shotguns do pitiful damage to the limbs, especially if some pellets miss
The spread of every shotgun is tighter than the crosshairs by some margin
wonder if theyll buff explosive ammo if everyone keeps talking about it in suggestions-ideas
tbh i'd rather it continue to be extremely underwhelming, we've gotten too many special ammo buffs lately. Maybe buff the util but in pvp it should be weaker than base ammo
although i'd be fine with changing how the explosive damage is calculated because distance to feet is stupid
Fuck that, explosive ammo needs a buff
The special ammo availability increases were a mistake but explosive ammo needs to be addressed
It could get buffed, but i'm more afraid of crytek just making it absurdly strong and then buffing bulwark to somehow negate it even more
nah.. they wouldnt do that, right?>
and then also adding it to something stupid like the officer
More then likely they just aint gonna touch it at all
i dont want them to buff the dmg or range, just util.
filters be filtering
Explosive ammo is useless, with the only utility being opening windows and doors, and clearing a bit of concertina
theres SO MANY THINGS they could do with it for util tho
tinnitus, ash around your vision, a bigger and more obstructive smoke cloud, damaging debris when you break something,
I get what you mean but, suppression only really works when it actually affects you and
Even with Poison Severe, which does both auditory and visual effects… it’s not that bad
Unless you are in the pitch black with no light source… which is rarely ever the case because nighttime may as well be daytime just with blue tones except for very corner of the map areas
The visual is pretty bad for severe
I know because I have died many times to the infinite poison bug due to the lack of vision severe has
I mean, most semi experienced players are able to navigate, aim, and just play the game while poisoned just fine
In fact the issue I have with suppression in hunt is that… it doesn’t exist beyond psychological measures
At least in other games it affects sway and other stats
With light maybe but the visuals on severe is pretty bad
Maybe within 20m vision is fine
But people here already complain about aimpunch…. Which I mean… your guy got shot with a whole ass bullet, he’s going to flinch
So I can’t see explosive as a suppression ammo unless a whole new mechanic is added
As such i would prefer it to be a great breaching round * PvE ammo
If they made it do much more damage to mobs AND bosses, (like nitro explosive vs the butcher) along with keeping the breaching aspects * utilizing the fact it is LOUD as all hell to maybe even draw in some mobs more effectively would be cool-
The deafening effect on top of it would be a good addon too but- explosive ammo needs some heavy reworking some how
Idk in such a sound oriented game being able to throw off hearing could be interesting it’s why scrapbeak is a scary fight sometimes when he screams and deafens you anybody can easily sneak up on you I have used that to my advantage many times
Breaching round. yes, this was my suggestion.
When you breach, you deafen them and limit their vision from the debris and even damage if theyre camping the door so that you can push in and finish them off
well i mean at least once, so i can see if its actualy hit reg or you just missing
special ammo is already so annoying do we really need to buff explo into another extremely annoying ammo
just cause you got killed with it once doesnt mean its annoying
i dont think ive gotten killed by explo in a long time. but as to the other ammos, they dont even have to kill me to be annoying
Explosive is like, a joke
I’ve heard people use an uppercut explosive before and it was a free kill
Everytime
shot by posion oh i cant heal for 10 seconds then repeek oh im heavy bleeding awesome
But
so annyoing
just because you cant aim doesnt mean they should buff explosive ammo
???
the whole point of explosive ammo rn is that you dont need to aim to hit shots.. and i didnt say i couldnt aim lol
i didnt say i died to it...
idk i just thought we were insulting people instead of making real arguments
but you did didnt you
even if explo ammo has utility its still useless
not in the past year at least
except for guns with two ammo slots but theres like 3 of those with explo ammo
my main point was that buffing it to make it better would make more people run it, and would increase an annoying ammo type
poison and dumdum all already strong and annoying let alone adding explosive to the mix
no one thinks its annoying apart from you tho
tell me whats so annoying abt it
it blows up
and thats the whole point.. adding more to the mix to diversify the gameplay and take explosive ammo out of the bin.. seems like you dont like any custom ammo types
if you buff it to do anything like the suggestions it would be even worse
??
i dont
the splash does like 2 damage
dark sight ammo
makes your opponent go into dark sight
for 3 seconds
they should add that
lmao
make shrapnel go into your eyes
genius
because people loved when they got flashbanged so much
lol
wait until this guy figures out you can punch doors open
dont have to spend 100$ and ruin your chance of using a weapon normally
Title: explosive ammo blows hunters limbs off.
id love if getting shot in game made my ears ring in game
ive always wished i had tinnitus
i hate hearing footsteps
before i put it in the channel i just want to say hypothetically like
can we buff the dolch in literally any way because ive talked toa f ew friends and we all agree the dolch is kinda shit
I dont, posion is lame and the counter is spending money on a shot every match, bloodless doesnt matter for dumdum half the time with heavy bleed and even so stopping the bleed is zzz. and then you have spitzer which just allows snipers to be even more opressive
the only ammo type i dont mind is hv
which the pax should have btw
not the spitfire
costs way too much for what it is, special ammo is a silly niche for a gun that isnt even worth using it, no custom ammo, and generally just has bad sway and handling and the uppercut/variants is better in basically every way
what
dolch is crazy
what
dolch is easily best secondary
so versatile, 10 rounds of semi fire with high damage
its just free kills half the time when i run it
uppercut you have to actually try to headshot or doulbe body, dolch you can just turn off your brain and just nuke people
alright hear me out let me detail my thoughts a bit more
at very least i think the special ammo isn't really great
i'd rather them make it take normal bullets of some kind and just nerf its reserves
is 10 reserve not good enough?
you get 20 total
bring ammo box thats plus 7
plenty of ammo
its absolutely the best pistol in any engagement below like 40 meters
which is most fights
and then you can run precision which helps a little
half the reason for uppercut is to stack long ammo reserves or allow for long range ironsight options with a shotgun or scoped weapon
if you ask me i just think theres a weird disconnect between how much a gun costs and how effective it can actually be
though thats in the eye of the beholder ofc
I really don't mind and I think custom ammo types are really cool.
Are you sure you didn't just get killed by these and now you don't like them? not trying to offend just I don't see a problem
i think if dolch didnt cost as much as it does you'd see it every raid
i've gotten killed by a dolch maybe twice in 400 hours
and would get annoyed with it rather quick
what MMR
4-5*
what pistols do you run into/ die to mostly?
like you could argue they should nerf the dolch price AND nerf the weapon to be more balanced, but if they nerfed the price and kept it the same it'd be everywhere fast
the former is what i would expect or want
mozin spitzer and dolch p
for me it just feels like a disconnect between the price of the more expensive weapons and the actual effectiveness of them
becasue rn it has 10 bullets (largest pistol mag of any of the good ones), highest RPM, 440m/s muzzle velocity which is highest mv witho ut HV ammo
and comparable damage to all pistols except the long ammo ones
obviously this can be argued and "skill issue"d but most situations i would rather sell off a dolch/nitro/avto and buy anything else more discreet and effective than the gun that costs like 2 full bounty wins to even purchase
i would rather them nerf it slightly and lower the price into something more reasonable
and i get that there has to be expensive, powerful weapons but the dolch is just an outlier i almost never see
i assume they want to have weapons that are rare and provide power surges to give the average player something to strive for
i see plenty of avtos, and obviously nitro is a meme and not really intended to be taken seriously
thats a fair assessment, i guess both sides have merit
at higher MMR nitro and dolch are absolutely common and very strong
not common as in most used weapons, but you run into them more than just every once in a while
believing the nitro appears more in high ranks magically is hard
wdym its a hard to use gun
and its stat package is horrible
the skill ceiling is insane with it
i would never believe anyone would take the nitro over any kind of sniper long gun
like that is crazy talk
true xd
i see way more nitro than avtomat
i mean in close range mid range if you can somehow use a nitro more power to you
but me personally and the way i play when i get into higher ranks i would much rather use literally anything else
external crosshair + quickscoping
nitro is still an acquired taste but I definitely see it more than avtomat now
instead of the actual balance of the gun which is that it has a shit scope, middling muzzle velocity, and you HAVE to hit center mass or double tap or its basically useless, and youre better off using any other rifle
like i understand it has a place and im not a super high level player and im not claiming to be hunts crazy god
but i dont really see much point to nitro unless youre using it to cheese with a crosshair like you said
the gun is really not great
why someone would use it over a mosin with spitzer, is beyond me, not even to mention the nitro having 6 bullets total and being special ammo
but again this is coming from someone who even when i get into the higher ranks tends to use more niche or "odd" loadouts
a vast majority of the avtos, nitros, and dolches i get get sold because id rather use literally anything else
It's really strong I see it used more commonly that avto
Well that's a common trend among the average person in most games like this probably
Oneshot to chest
oneshot to chest, but hit a limb and you have to double tap, unless i forgot the numbers
Like in tarkov, where the meta guns are absolutely stronger than normal ones and no one would argue otherwise
Even there the average person probably sells any crazy good gear they get
Because their survival rate/money making potential just isn't high enough to justify it
Not with shredder ammo
I think
Or you bleed out in like 1 second
i will test that rn because why not
and to be fair i am not asking for them to specifically do this, it was just hypothetical and i was curious what the playerbase outside of my groups of friends think about that
yeah shredder bleeds you out in a moment basically, i also was not aware but it still pierces partially and only loses a little velocity (less thna explosive)
and man this chat has been having a FUN time talking about explosive ammo xd
Yeah, you have to aim your shots well lol
i mean at that rate just why not hit head is the crux of my thoughts LOL
Because chest is a bigger target? Lol
Exactly
whats the difference between suggestions-ideas and feedback
i think this channel is meant to be more for discussion and the feedback channel is where you put your finished ideas and others give thumbs up or down as feedback on it
i prefer to talk here because sometimes i'm just an idiot and other players have context that makes my feedback stupid lol
cuz i have more than a single brain cell and im actually trying to become a better player instead of just complaining about things to complain about
uh what about suggestions-ideas tho
Suggestion ideas = put your ideas there to see how the community feels about it via votes
Here - discuss elements of the game and potential ways forward in conversation
i think feedback is more for like
direct actual numbers or balancing feedback
suggestions ideas is more for like
new stuff
or reworks or major changes
Feedback is direct feedback on elements of the game currently in place or feedback on issues rather than bug finding/testing
there ok thank you
so suggestions is for new mechanics, feedback is for tweaking the old ones
i think thats about what it is, yeah
to be fair, feedback and suggestions should probably be combined, i think they have them separated because feedback just tends to be bitching a lot xd
also just to reply, to your suggestion, unless im mistaken tinnitis already exists in game either via close explosions or firing powerful guns too much too fast
Sound deafening does exist but is rarely a factor in fights
i would think it would be neat to have something with that or just something more to the tune of chaos bomb
chaos bomb is the only real sound tool anyway
except i guess decoys and the fuse decoy but literally nobody uses those
i mentioned that in my suggestion
imo blank fire decoys are useful if youre smart
the amount of times ive won fights via deception
Chest way easier
True.
sadly i feel like winning via deception goes away the higher rank you go
which is probably why im lower rank cuz i find winning by deception fun as hell
Naturally, the more you know about the game, the more you know what to focus on
this.
My friend that i play with a lot has Deuton color blindness
so he struggles a LOT in hunt lol
someone goes into the grass and he loses em
has he tried those glasses/contacts?
even people with normal color vison struggle alot
@clear nacelle is the normal fanning not fast enough
Think being able to blast off 3 shots rapidly would be a cool trait
@deep haven that would greatly benefit cheat producers, even stats like amount of people banned makes it easier for them to improve their cheats
They also already did ban amount posts on steam for a while but stopped since it didn't matter, people always want more and nothing is enough 
@upbeat axle Explosive ammo is entirely intended to be used for indirect PVP, and not as a primary damage dealing ammo type. Sure, sometimes it can be great to splash someone to oblivion, but explosive ammo is generally designed around offensive disruption. That's also why the guns that can capitalize on it the most swap ammo types, the Martini and Springfield. You can destroy doors or windows to make it less safe for them to peak, destroy traps completely to allow a teammate to push, you can deny revives. In terms of buffs, Medium Explosive could use an AOE increase and Nitro Explosive could use a damage increase, but Long Explosive is genuinely fantastic if you aren't just trying to use it like every other ammo type. That's sort of the point.
Sorry for the late ping on this I just wanted it thrown out there, explosive ammo is really intended for indirect combat, not just splash damage to hunters.
@queen jungle Could not disagree more on the position of the gun tbh. The only thing that would change would be stuff like monitors with built-in crosshairs would have a slightly easier time.
@lucid schooner You OK mate? That seems like a lot of angst to complain about a game you've sunk 4,000 hours into.
😱 omg! Yeah dude I really liked the idea and the setting and I was really into the game back in the days - imagine that.. Unbeleavable, isnt it?
But whats left? 4kh, fucked up from that still unfixed sheit, looking into it from time to time - laughing.. 🤷🏻♂️
Asking my old hunt mates (some of them still into it) 'ey whats new?'
'Uuum.. nothing.. some weapons, legendary stuff and dlcs'
Laughing.... 😉
Dennis said 'bla pinglock is 225 at the beginning so pls dont complain, we adjust that after bla'
And what? Still bla..
Thats a point I'm complaining about.. If Dennis said 'we cant go that low with the ping because of the a small player base or not enough server locations - there was no complainig about ping abusing, hitreg etc..
'Heeey we are not longer bugfixing sheit to the game cause we really working on to bring hunt to cryengine5' - no body is complainig at all.. but.. 🤷🏻♂️ he didnt, they didnt..
So here we are..
Bla = fu and thats not fine..
I mean they need more than a year to adjust the pinglock??! Cmon dude..
I don't think this would create any sort of weird advantages tbh. If you really wanna mark your point of aim with it 1/3 up the screen you certainly can. It's just not that advantageous in hunt.
If anything, having a centered crosshair would be a disadvantage. Crytek's stated reason for lowering it makes perfect sense to me; in a game without modern sights having a centered point of aim would take up a lot of your field of view with the gun model.
I personally don't think having the point of aim lowered really affects transferable skill from other shooters, it's an easy adjustment, but if somebody has such a hard time adjusting that they wanna put themselves at a huge FOV disadvantage, I don't take issue with that.
This. Idk why people still complain about the sights, it lets you see more and makes the game feel more realistic. Halo does it too to help with the vertical map design so you can see upwards a bit more.
And this is what a buff would do. Make it more effective for what it's made for instead of just being a normal ammo that requires less aim.
Just tested
Martini, Spring, Uppercut explosive ammo all do 48-50 explosive damage on hit to a dummies feet
46-50*
So with bulwark, that’s about 23-25 damage with no limbs touched directly beneath a hunter
However
Uppercut explosive does 9 dmg at feet level floor hit 3 m away, where as the martini does 22 dmg like mentioned earlier
The nitro is unique
It does 108-111 damage on explosive damage on the feet without actually hitting the feet
Also can’t use the explosive ammo special boxes to change the ammo it uses
So what this seems to imply is, Nitro explosive ammo is a different type of explosive ammo as opposed to the explosive ammo in Martini, Uppercut, and Springfield
The radius is also insane
On the nitro explosive
5 - 6 m radius
Every explosive ammo I tested also retains the explosive ammo damage over all ranges, with further ranges simply being erratic (maybe due to user error at aiming?)
For example, at 77m I was getting the uppercut to do a steady 44 damage from the explosive charge
At 202 m I was able to get the nitro to hit 106-109 damage explosive
Both on feet hits
Mind you, at 202m the ballistic damage of the nitro explosive bullet was around 6 ish
At 202m the explosive uppercut hits for 45 on a floor hit under the hunter but get this, on a knee hit I got three times in a row 37 explosive damage + 7 ballistic damage
So it seems, the explosive component of any of the ammos is not really affected by drop off at all, simply how close can you get to being pin point close to the center of the plane the hunter is currently standing on
Also nitro explosive damage has the ability to do 109ish damage at any range given you can aim well enough… at the same range, the base ammo only did 72 on a upper torso shot
Bulwark halves these numbers however
So, for the uppercut explosive ammo
I have a genuine question then
The explosive damage component of the uppercut is clearly the same as the springfield and martini
It’ll do the same damage on a direct explosive hit
But the radius is gimped as all hell on the uppercut, I assume because of pre-nerf shenanigans
However, the ballistic portion of the ammo is absolutely garbage
We are talking max (44-50) - 69 = 19 damage of ballistic damage before drop off…
So why? They could’ve kept the ballistic damage of the uppercut high and only reduce the radius/explosive damage to prevent explosive spam- making the uppercut do so little ballistic damage makes no sense, unless the explosive ammo have the uppercut a ridiculous amount of two tap range but- I’ve never heard of anyone complain about the two tap range of the explosive uppercut pre-nerf before
Only the feet spam, so- the uppercut explosive being so underwhelming ballistic wise is mind boggling
So why is it so?
I think personally a good start to reworking Explosive ammo is to
-
stop this weird aim for the center of the spot the hunter is standing on sort of damage base the ammo currently has and make any direct hit simply do the explosive damage coded (based on the size of the explosive round) and taper off based on spherical distance with no bonus given to any limb-
-
Give the uppercut back it’s ballistic damage to be equal to a total dmg of 126 or a little higher to compensate a bit for the drop off of the ballistic component
-
Implement the changes the rest of the community believes would be good for explosive ammo, such as deafening- increased smoke- increased PvE damage or such
Maybe do something with that “shrapnel” portion of the flavor text too…
I nerver really got how to reply to ppls posts in a different channel but to the guy in feedback. it always baffels me a little when ppl have thousands of hours in a game and then decide that it sucks and everyone should know about it. Firstly, we just do have to wait and see what happens after the engine port, it's hard but it's kind of a fact^^ Second is that, when you play a game for thousands of hours you probably know everything about it and get more focused on the things that aren't working that ppl with less experience jut don't even notice. Plus you might be bored and sad that the honeymoon phase is over. I personally try to avoid bitching about a game that is clearly good enough to make me play this long^^ Anyway...
hold down shift to get the ability to copy a link to the message in question
To be honest guys, I think the game REALLY needs some upgrades regarding matchmaking system. I (700+ hours) get matched too often with people with 60-100 hours in the game, because they're classed as 3-star like me. It's no fair competition, as there's also with 2000+ which are also 3-stars but just swipe the lobby easily.
Even if they alter the MMR system, it's unlikely time played factors in. It's currently all about who you killed and who killed you. I don't think it's very easy to qualify time played into MMR, and it might not be possible with the population to split
With time comes experience. Maybe this should categorized depending on the sheer amount of kills? Idk, I think there needs to be some rework done
I get that there is a connection between time and experience. It's very hard to qualify that into the MMR system because not everyone learned at the same rate and time played is not innate to being better
It does need reworked and is being done so in the roadmap
I just wouldn't expect that situation you described to change. Especially since 3 is probably the lowest most players would ever be after the initial period at 1*
Time and experience don't translate in some direct linear fashion into skill.
I've seen a multitude of players with hundreds upon hundreds of hours in the game who are 3~4 star, who absolutely belong in those brackets, who are fairly matched and challenged there.
Anybody who's played a competitive game will know that hours in does not equate to skill out. Most people will have a short period of extreme growth and learning early on, then massively flatten out and plateau unless they put active concerted effort into grinding and improving specific micro skills.
Most people never do that, and will just coast on autopilot for the rest of their career in game, only improving marginally and over a very very long period of time.
If the time you spend in a game contributes significantly to an increase in skill, MMR that takes only in-match performance into consideration will still account for it. Directly taking time played or prestige level is always going to be less accurate than just refining the skill rating system's ability to measure skill based on PvP performance.
@arctic kettle I dont think you realize that would just make people camp solos more.
On that BB Legendary sale the Cicada and The Fang Shearer are on sale but can’t be purchased. Is this a bug?
@arctic kettle Your suggestion would mean that people would LITERALLY camp you for fourteen minutes, instead of the current five. Also, you do realize that burning to full-kill is an intended and vital feature, right?
Wait wait wait wait
The uppercut is long ammo
But it’s caliber is commonly said to be 45-70 black powder (I mean it shares the barrel with a normal conversion so I think it’s more closely related to 38-55 Winchester but whatever)
BUT
The springfield rifle is running a 50-70 govt musket black powder cartridge 👁👁 and is medium
Hmm
I think that's because they released martini henry and springfield together, and martini became the "cheap cqc sparks"
At the end of the day it’s a game I understand, just small tidbits make me go 👁👁
We don't have actual caliber values for the Uppercut. It's an entirely fictional gun.
Putting that amount of powder in to an open top frame and cylinder with the metallurgy of the time was just not particularly successgul
Because of that it doesn't really matter what's commonly said, as it's all just personal approximations for an entirely fictional gun anyway
does anyone else keep a shitlist of randoms teammates who ran away from a fight or did something else extremely bad in a match?
i have a few categories
I just report em immediately
you report people for being bad?
Not really, just if those bad players run away while their own team is fighting with someone else. Ive had that happen a few times
yeah thats what happened to me in my last trios game. teammate got attacked, so i joined in, got a kill, then realized our 3rd booked it away from the fight and towards the exit. so that player is on my COWARD list now, but i didn't think that was reportable.
I don't think that's bannable..
what if smth is just popping up irl?
I get that but it ruins the game for your other team mates
They said the ping limit would be adjusted if it needed adjustment. I don't know why it's so hard to understand that the current limit is good enough.
Especially considering that they were very clear about communicating the fact that higher ping doesn't grant any advantage and the limit was placed to reduce the amount of weird behavior the engine has at extremely high ping.
It's most definitely not reportable LOL
@prime belfry Your suggestion was deleted as Hunt already uses anti-cheat software. If you'd like to provide feedback on it, please use #feedback
Also, ping abuse is a myth
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
like seriously what will take you to fix the Headsman ? do you guys have a problem in the head or something ? its ok not being ok
Thats so funny.. 😂 Do you ever played this game? Ping abusing IS a thing in this game and every experienced player knows that no matter what 'they say'.. They say bla, remember?
An example.. I played random and we had an asian guy on EU servers.. unhitable.. ok ok.. of course its my poor aim.. I played 5 times against this dude, so I had enough possibilities to try more pre aim, less pre aim, this and that - no single shot hitted... Then the next round that asian guy was in my team.. Joined the match and I had a ping of 400, package loss and every possible coloured symbol.. rubber banding - unplayable.. He died and instantly left the game - everything went back to normal.. Do u talking about that weird server behavior stuff? I guess.. 😚
why did they changed the price and removed the bundles few hrs after the start of autumn sale?
peso I guess. They removed those too
philippine peso, it was in my cart during the sale - tried to check out but theres an error
Ye its like 5x as expensive now
even on USD, they changed the discount from -77% to -65%, so in my case its not currency issue
its just weird that they lowered the discount AND removed some bundles so that they can sell their other games.
i still bought it and enjoying it so far but i feel a little bad because they did a quick switcheroo lol. Like I paid a dollar more for four DLC less
I literally posted a video two messages before proving that ping abuse is a myth.
It's made up by people to explain why they're losing since of course it cannot possibly be their own fault.
Having a high ping is a disadvantage.
Can confirm
new to the game, is there some kind of hitbox compensation in this game? because in all FPS games i played - high ping IS a disadvantage
so i dont really get this ping abuse thingy
People treat trading and good ol' peekers "advantage" as ping abuse
Even though peekers "advantage" goes both ways and it's pretty much always best to peek aggressively regardless of your own connection and trading is just a sympton of a change they did to reduce hit invalidations during trades in the past because the game would despawn the projectile of your shot if you were already dead server side
The game uses client side hitreg with server side validation so you don't need to lead more or such based on your ping, all ping leads to is delay, which arguably feels bad to deal with both as the person who has it and the person who's against it, but it's not an advantage really at all
Also regarding this if I remember correctly steam can only show X amount of bundles on the store page, the other ones might still exist but they are not pushed to the front store page
man people really dont like anything dolch related lol
i should still be able to check out since the grunt wipe out bundle was in my cart, but it wont let me. :/
yesterday, the bundle's steam page still exist but adding it to cart will not do anything
Bla.. I have 20 videos I can proof that ping abusing is a thing.. omg I'm so tiered about crybots.. 🙄
And yeah.. You are right - it is a disadvantage till you know how to use this disadvantage then it becomes a advantage.. Dude.. pls! Try it! Go to high ping server shoot and stop the time when you get a hitmarker.. Think about it and THEN speak... 🤦🏻♂️
It is not an advantage. I've played my fair share on distance regions to know. And besides anecdotal evidence it's also a simple fact.
It's an excuse people make
yeah playing with high ping is horrible dont know how it would benefit you.
Bla.. Wait for my 'why hunt sux' Video on yt then we can speak 😂
If it really gets your back up so much then just go play something else mate. No game is worth getting this riled up over.
Dude.. I'm not the guy who wants to discuss this bullsheit.. You are the guys.. I gave a feedback, you guys have the intention to comment that feedback.. wtf.. Use your brains guys!
You gave feedback based on false assumptions and had multiple people correcting you ¯_(ツ)_/¯
Nope! Proofed! Even from your streaming partners live on the Internet.. 😂 You can watch it everywhere.. 😂😂
Crybots 😂
Just because a partnered streamer believes in misconceptions about Ping abuse does not mean they are right or true because of that
Crytek has adressed some of those concerns in the past, and in some cases it depends on what constitutes as "abuse"
They have for example added the current ping limitation to better some of the bad experiences tied to exceptionally high ping
There is no such thing as "ping abuse". In no other FPS anyone uses this term. I first heard it here after thousand of hours in other FPSs
I mean that doesn't mean it wasn't a big topic before...
just google the term and there's lots of discussions about it, from games like R6, Valorant, CS
the ones i could find with just one search are 5-6 years old
Depending on what system a game uses, like Peer to peer, ping abuse can even be real.
@stark crystal Your post in #game-ideas was deleted because it was not a suggestion
Yea, I found a thread from 2014 by searching "ping abuse in CS".
The player with high ping doesn't get an advantage over a low ping player if he peaks. However, because of a ridiculous trade window in Hunt it feels awful wheneveryou trade with a guy who is already on a ground. I guess I haven't heard of such a thing because CS has a hit-scan and having a high ping gives you only disadvantages
in a hitscan based game a lot of the things that make people think about ping abuse are basically no issue
trades for example
with hitscan, trades should be basically impossible but at the very least exceedingly rare
in a projectile based system that changes dramatically
Please help me, been dealing with this problem for 6 hours
Tried reinstalling the game numerous times as well as easy anti cheat itself but nothing seems to work for me
Also tried copying various files to the bin folder, running the game trough easy anti cheat with administrator privilage adn yet again am unable to play Hunt
Sry for writing in here but it seems no one cares about this problem in other channels
The top result on Le Google suggests it's an anti-virus issue. Maybe try pausing it or something while you play.
Verify integrity?
Any ideea if the blood bonds price for arg will be be back as usual or at least cheaper?
Cant buy cicada for blood bonds , is this a bug ?
Yeah (the reason its not buyable is because its a event exclusive they must've gave it a discount on mistake.)
Yep saw that and read it but somehow i did not do it lol
Did that after every single reinstall
If you rule out antivirus, then it's apermission issue. Make a Steam Library outside Program Files (Like C:/Games) and install there.
@stark crystal every shot except maybe on in that video is a miss? Apart from the hit marker shot obviously. The one that might be a hit is a maybe because its very possible the bolt went between his legs
I have noticed in that video that you tended to shoot first and then micro correct your aim, but each time when the bolt left the cross bow you'd be aimed slightly to the side of the hunter. If i didnt watch it in 0.25% I probably would of thought they should of hit too tbh
Its definitely a difficult one to get a grasp on because to top it all off youre using shotbolt with its incredibly slow MV 😅 so its very possible that pretty much he jumps around the bolt but lands back in where its path was so you see it hit something behind him and make that connection of it should of hit. Im leaning more towards the missing just based on what im seeing, but I could also be wrong and they should of hit
The holstered weapon thing does my head in 😭 admittedly i play on US servers from OCE because i dont like the OCE servers (have about 170 ping) and i feel like im always getting shot by people with their weapons aim downed and stuff!
I have noticed though with wall bangs and ping, if there is something between you and them when the server catches up to both of you (even if it wasnt between you when you actually died) it counts as a wallbang
@worn magnet Your post in #game-ideas was deleted as it was a minimally modified copy of another user's post.
While suggestions of different users may be similar in topic, they should include aspects, arguments or features that discriminate them from other players' suggestions
Where does it state I cannot post my own similar suggestion
@scarlet planktry posting your suggestion in the channel below https://discord.com/channels/350201607788429323/524577494863708180
Similar but unique is fine, copy and paste and change two words is low effort (which is in the pinned channel-specific rules)
Hey, @worldly harbor , what'cha think about my suggestion for your minigame mechanic ?
And what do you guys present here think ?
I think mechanics like minigames were tried in late 2000's/early 2010's and they usually aren't worth the effort cause it's easier to just alt-tab and watch youtube or play some web game
the only thing I've ever seen work (and at minimal time cost from development perspective) is like trivia/quizzes
so I wouldn't be against a quiz you could do like
'how much damage does X deal' and 4 answers
for arbitrary points
fair...
or like it plays a clip of a gun shooting and 'what gun is this'
poker gamemode when
could help ppl learn the game
I have roughly 3000 hrs in the game, most of that played at around a ping of 10. But thats hardly relevant as playtime or skill in a game wont suddenly give you expertise in network design. I however do have a reasonable understanding of how networks work, considering i am actively working with them.
Hitting people in Hunt is a two step process, the first step being you hitting the visible model on your machine. This obviously only counts the data on your system. (If you are trying to account for your opponents ping with your aim than you are making yourself miss). At this point you would see blood splatter on the opponent.
The second step is serverside validation. After your client tells the server that you presumably hit an opponent it does a rough calculation if your shot made sense with the data that the server has (which is different to the data you have by an amount equal to your ping). The data that matters for this step is the servers. If the validation succeeds you will get a hitmarker.
Considering your example, if it actually happened as you described there, there can be multiple reasonable explanations for that behaviour ranging from server load issues due to too many connections up to cheats. As to what happened exactly there, even to make an aducated guess you would need more data.
But honestly, if you are actually interested in how network architecture impacts your gaming experience, i would recommend watching some university lectures on the topic (some university even post their lectures for free on youtube) or reading a book / paper about it. Its not that hard of a topic to get into and by sticking to scientific sources you avoid the heap of misinformation that sadly plagues most videos content creators make on the topic.
Why didn't you suggest it then? Sounds like a good idea
Because I didn't consider it a high priority
Ping is just an indicator for how fast your upload/download packages travel. The bigger the ping the slower you are on a server (not on your pc) and the bigger the disadvantage is... correct ?
Fair... just thought there are a lot of people that would like your idea
Maybe, but honestly I think there's already a webpage that does this anyway, at least for gun sounds
Pretty much. As a rule of thumb you can say that the higher your own ping the higher the chance is that your own shots get invalidated and you get the good old blood-splatter-but-no-hitmarker indicating a shot that was good on your client but the server saying "that shot doesnt make sense with my data".
I would like to suggest stuff in general but I consider everything that's above changing a number in a variable impossible for crytek, there's requested features that have been on the roadmap for years and they're still not in the game
so whenever it crosses my mind that adding a minigame/quiz to the game would further delay the very important fixes I get instantly discouraged from posting any suggestions
Well... changing something small would lead to implementation of something big (insert some infinitesimal bullshit here) 🙂
Bro, if we get devs to implement small updates they might implement some bug fixes.
Small quantity for an update but more frequent
What do you think about avtomat skins suggestion?
I like avtomat and I would like to see more skins for it but a lot of ppl would like to see the gun completely removed from the game
so I don't think your suggestion will be very popular with hunt players
I understand but it's a unique weapon like unique bug-drone utility. I don't think devs would delete it. + I played 2 matches with it. The gun has it's uses but it's not overpowered the kick from the recoil makes the gun very impractical for a full match i ended up not using it after a second match
- the only good situation for it is either to pull down a team or two if they stand directly behind one another (Hello no bullet penetration mechanic in hunt) OR to kill some solo with a hatchet that got really close to you
Avtomat got gutted pretty hard with the ammo patch. Its ammo efficiency got reduced by around 90% and in addition they nerfed the gun itself by increasing its recoil.
Honestly i would say they overnerfed by far. The gun wasnt overpowered before, although definitely overtuned. Cutting its ammo efficiency by 30% to 50% would have done the trick as well.
Currently when i see an avto its pretty much always someone camping. No one is taking risky shots with it anymore since missing even one salvo really hurts your ammo.
Keeping in mind that the avto basically has 5 shots (1 less than the nitro) and gets back 2/3rds of a shot from a world ammo box. Even a full supply cart only gives you 2 shots.
But thats something crytek tends to do often for some odd reason. When they nerf something instead of doing the tried and trusted way of iterative small adjustements they just hammer it into the ground (see flash bombs).
That and the fact that they seem quite obsessed about usage rate as a balancing factor (which has been shown to be a really bad idea by titles like csgo) are honestly the two biggest criticisms i have with them
This gun can be solely represented by pulp fiction movie scene https://www.youtube.com/watch?v=0Ae6B7C05Nk
pretty much
I guess they can nerf it further... Just by making it a semi-automatic when pressing the mb1 once and a triple shot by holding mb1 and then the gun jams.... Like the fully-automatic shotgun from metro series : https://www.youtube.com/watch?v=XKRTkZOFiuk&t=585s (get to 5:00)
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The abzats gun to be exact
tbh its really hard to make small adjustments that make an impact on a gun and considering crytek pushes like 2 balance patches a year I might have an idea why this is the case
look avtomat was the most expensive gun with the most expensive, most specialized loadout where u were sacrficing everything else just to play an avtomat
its fine that they nerfed the gun, but they also somewhat ruined dualies with the same change
and why would u leave avto at the same price point if u made the gun way riskier to use
But it does feel like they would rather appease the loud voices than at least trying to do something that is numerically reasonable.
Again, nerfing it was fine, it was overtuned, but the nerf was far too much, same as the flash nerf
well their endgame is to appease the majority of players and if u think about it if they made small adjustments imagine how many years it would take at this pace
reminder: ppl want avtomat literally deleted from the game to the point where mods need to remind them its not possible cause there's skins for the gun so ppl would lose their value in money 
Well... The game is good but not that popular enough to castrate such a unique piece of fiction as a fully automatic firearm
how many players do u think were playing avtomat anyway
I joined the game just a week ago so now i think it's about a thousand players that prey for easy kills. At launch i think it was more then 25% of the player base
Thats a bit of a fallacy tho. You dont want to appease the playerbase completely. Players arent designers, while they have the ability to know if something feels off, they rarely have the ability to correctly interpret the issue and its causes or to find a reasonable fix.
Thats where a good design team comes in that can "read" the players complaints and figure out the issue behind it.
If they had reasonably nerfed the avotmat, with time the complaints would have normalized to the normal level of complaints that many guns get, because the amount of feels-bad situatuation would have been reduced.
That is logical BUT... Hunt is like no ordinary shooter and nerfing the gun to be like other guns is really bad for the game
Avtomat currently is basically like a very overpriced shotgun 
With no room to take any but safe shots
- They try to ease some tension with automatic rifle i guess... They added a semi automatic rifle conversion in the recent battle-pass which to be fair has the potential to be a fully automatic rifle one you wind it up with a bigger magasine and increased rate of fire
The avtomat recovering 14 bullets from a world box was too much, yes, but it being at for example 6 bullets would have been a much better adjustement
Which is also mind boggling. They just nerfed a fast fire rate gun and then they introduce a new fast firerate gun that has insane potential, potentially being the currently most broken gun in the game
You're absolutely right, but they thought that removing pooling was the solution
but look at it this way
And its a good step, but instead of doing blanket recovery per ammo type, why not have a recovery stat per gun?
There is also the fact that 2 for long is already too low
lot of players complain about the avtomat, even before spark pistols existed they complained about it and imma say it: I don't think it was like THAT overpowered, it maybe needed a minimal adjustment
but ur a hunt dev u read reddit and what not u see ppl say 'remove avto' 24/7
exactly
and u have a choice of either making an immediate change that will be drastic (cause u only have time/budget to make chances twice a year)
If it were drastic change, then next patch reasonable adjustment that would be fine, but the ammo patch has been two events ago now
especially for something that essentially boils down to some more or less basic math (bar implementing the actual code, which can take more or less time, based on how the affected systems work, cant say anything about that, dont know hunts code)
or you have an option to take small steps to try to appease the 10%
Again, do something drastic now, then until the next patch figure something beetter out
Since avto users are basically non-existent they can experiment with it balancing alright
but they think the ammo patch was generally good cause it blanket fixes ammo pooling in general
idk what to say man cocaine is hell of a drug
I generally get a bit of an understaffed and overworked feeling from crytek sometimes since their solutions seem superficial and inelegant often enough
And it did, while worsening a bunch of other things
idk about understaffed and overworked, issues found in hunt showdown feel like the game's made by undertale developers
wouldnt be the first time they do this
remember that the fix to lemat bug was guns not reloading
Undertale genocide run with firearms
in a way its a very similar tactic cause they opted for a bad solution that makes ppl less mad
its same with avto balancing
Exactly. Although i am a bit more lenient here since thats something that could have been a bit harder to foresee. Altough it still surprises me that it didnt show up during testing, which again seems like very basic testing mabye due to manpower / time constraints
I meant like people who have some idea about how to make a game but have little to no technical or design knowledge
yea but u know what I mean like
Absolutely
bro, they made crysis, i didn't hear people complain about multiplayer
look lets assume 5% of the playerbase would regularly play avtomat cause I would ASSUME its that many people who can support the economy of it, clearly the bias is towards the higher skill bracket
It honestly feels like they are missing a mathematician / data modeling expert. That would explain a lot of things, from their overreliance on usage rate to things like the ammo change
so if ur within 90% percentile of the skill distribution u will see an avtomat like once in 15 games? maybe 20?
but that one guy playing the avtomat is having a smile on his face but the 5 ppl he mowed down with it won't
It gets a bit more complicated since avtos most likely have a higher persistence than other guns since they are likely to be extracted
yea but I'm sorta skipping over that because a lot of ppl extract avtos and never play them
each avto user i encountered missed every shot and got stuck with a lemat revolver... easiest lemats i could ever get
kinda, a dummy in a team certanly had one avto
yes
Yeah. And the issue here is that it also doesnt matter whether the kill was fair or not. They see themselves being killed by a gun they rarely see, have almost no training playing against (and that requires a strict adherence to have cover in mind) and most likely rarely play, and worst if they play they often dont even get good results with it since the gun isnt actually that "free" to win with. And then they get frustrated
it might be that, but I think it's more than that
accurately this yes
alas it is what it is
Most likely, but thats a void that i personally "see" relatively well, because its my area of expertise, so often i see things missing that i would absolutely expect to see
[Game bad because me bad at game]
But with all the criticism one thing has to be given to them. They are trying and communicating (relatively well).
I feel seen. I see loads of people bitching about cheaters and ping abuse whereas because I'm low 3 star trash, I just assume the other guy was a better shot than me.
press x to doubt
[x]
Avto in it's current state is childishly easy to counter what's the problem with new players ?
imma be real crytek dont really communicate at all, last time I remember them addressing an issue was during the reload bug
when half a year after the issue being present they made a youtube short saying 'ok we hear u and we're gonna deploy a workaround next patch'
after which they didnt deploy the workaround and bug was present for another 6 months 
Workaround being unusable avto
man this is the problem tbh I don't think avto has really changed all that much in terms of how frustrating it is to play against
not to say I find it frustrating, but those ppl who complained about it...
I dont quite remember, but wasnt ladder bug like fixed within 2 months
when they face it, they still complain
After it got popular that is
cause u die in the same way, from the same gun that essentially operates in the same exact way
Mainly because only players that hit with it are VERY experienced with avto even after nerfing
its the same counterplay, just a lot more forgiving now
So scopes aren't a thing now ?
Game company communication is where they can't win.
Communicate loads? - People dump on them for not knowing what they're doing.
Communicate barely? - People dump on them for not caring.
wdym
Idc about communication as long as the game works
Any carbine with a scope or an incendiary breach-loading shotgun is enough for countering
it's when u fuck up that u have to communicate
I bought a 3 copies - 1 for me, 2 for friends, comunication is fine
its like when u order from an online store if u receive stuff on time and its in good condition what communication do u really need
You dont even need a scope to counter an avto. You can pretty effectively play against it with a nagant if you want, as long as your movement and positioning are good
but when there's issues with the order u sorta have to start communicating
its the same if ur a game dev
I know, i just meannt a situation where you can for sure counter it
idk what ur saying though cause this isnt any new counterplay or whatever
my point was when ur playing against an avto if u die to it u die in the very same way u used to and ur complaints (if u had any) will be exactly the same
so long story short they made ppl feel less bad by making them encounter avto less, because ppl who played it dont wanna play it anymore cause its awful 
The biggest thing with avtos, fanning, levering and high RoF generally is peeking.
People overpeek so much. (and often wait in the peek to see if their shots hit). If you are actively peeking (not holding) and arent playing high RoF, a peek really shouldnt be longer than a second.
I meant an arbitrate situation where you can get an easy kill without any complications or hard work to get to the target
I mean yes, scopes tend to do that
yea but that applies to like all the guns in the game
exactly
don't think thats specifically a thing with avto
like dont get me wrong Im not trying to dispute whether ppls complains about avto are valid
and most specifically that already worked with old avto
if someone feels bad getting mowed down what can I do
- these guys are easily detectable... new players don't know about it's quirks and old players actively try to get near you and make sounds
I mean more that this change effectively sorta made it so that essentially ur a bad person for playing avto so now we're gonna punish u for it and we hope to never see you play the gun again (that we added to the game)
its just crazy to me
I still play avto (because im a criminal) and honestly ppl die all the same, I play almost the same its just that now if I'm in a lobby where I go for 2 bounties or run into all the teams in the game I essentially have to switch my gun halfway through the game
for something someone else was carrying
unless I can restock long ammo from their guns
in which case there's hardly a difference
just the recoil which honestly don't matter that much
and I can't fire a single bullet
Yeah... It's a case of a good gun idea being ruined by complains
- i think the same game fans that hate avto tend cry to crytek community managers 🙂 about preserving the game as it is
The in-game universe being set in 1895 is a constraint on guns, mechanisms, story and a game loop itself but players that don't want the game loop to change are worse
i would want to see many of valid ideas implemented but when they break the game loop ppl go mad and dislike it very much
Necro solo revive neeeeds to go or atleast make it a one time thing
get rid of those (ugly) cammouflage hunter skins!
Agreed
Out of curiosity, what's your issue with solo necro?
@sour nest Bro, i suggested electrified water earlier, just extend your vision for firearms 🙂 #game-ideas message
Well... Most of the map areas don't have a generator so why not add some form of electric firearm
Like a harpoon
that can shock you
If i remember correctly there is electric damage... only rotjaw has it
YES! I completely forgot about that
So
devs need just continue with that
Well... I only introduced electrified water idea that would affect every player in general
Electric bullets don't really make sence
Rail-guns don't really make sence
Yeah
True but I don't really want Hunt to become some Evil West (the Game)
It is already pretty much a shit show now
but bearable
I meant setting and technologies
Oh, ok
BTW why jamming mechanics are not in Hunt ? I think it seems logical to have it since guns are not affected by dark magic
I know but i never seen any game execute this mechanic in multiplayer
I thought it can fit in this game
Hunt isn't Dayz or Tarkov there's no reason for gun jamming to be a thing
- it can be fun at some times... just imagine avto user trying to unjam their weapon when they're so close to you
That's pretty subjective
damn ok
True but the game to me displays itself with serious face... You have to have good tactics/loadout and teammates but then you find out that any loadout does fine/your hunters expendable/you can find everything you need on the map and the only fully-automatic weapon that SHOULD have an advantage by having high ROF is basically unusable (not due to being nerfed but because it IS a nerf gun)
What does any of that have to do with you wanting them to randomly add gun jamming into the game
It wouldn't be random... The more you step into mud, water or get blood on it the more unreliable it becomes
The game is designed around getting in water and covering your gun in mud and blood...
It occurs when a firearm fails to eject a cartrige due to various factors
Nope but i'm from Ukraine
The average gun in Hunt is not going to be affected by this idea since most guns are Revolvers,Single shot weapons,and lever actions lol
Youd only really be punishing people who spend more on guns that are Semi or Automatic
Please don't add jamming. This does nothing but add an annoyance, for nothing to gain but realism.
so youd just randomly add a nerf to the more expensive weapons in the game for no reason
This idea is bad and there is a reason it's not in the game
you guys talking about weapon jamming?
True, true... I just liked the avtomat for it looks and potential before i read it's stats and thought jamming mechanic could encourage devs to make a rebalance on guns and make avto usable again even with this nerf
yep
The Avtomat has been nerfed plenty already
I'm trying to tell him nobody would like this lol
there comes a point where realism ruins the fun of the game for most people
Hes asking for extreme realism in a game where we fight frankenstein pig heads and giant man spiders
I mean what they want is a better avto in exchange for rng
I meant that devs would revert the stats and add a jamming mechanic to it for balance
I mean if he hasn't already got it by now.
let me go dislike that
the main nerf to the avtomat wasn't stats.
Here... #game-ideas message
it was ammo
done
thx for the quick link
its recoil was increased and ammo efficency destroyed
ur welcome
It's basically unusable
I've only ever used it in the shooting range. Isn't it a bit of a meme at this point?
It sadly is...
BTW what'cha think about colt lightning .22 in the game ?
It'd fill the same niche the small ammo winny does having spent 10 seconds reading about it.
Yeah... I just played red dead online and saw how op it was in it so i thought that it would be a balanced gun for hunt
So if it's 3 stars lower, and I'm a filthy 3 star scrub, should I be fighting a bunch of keyboard turners?
With how MMR works, as a solo 3 star you’ll find yourself already fighting 1, 2, 3, and sometimes even four stars on trios as a solo
Personally the skill gap between a 1-3 is much smaller than a 4-6
Hans has a point, a 6 star solo is better than the average 3 star trio team and can easily outplay a 4 star trio on average too- as such they shouldn’t play against those trios
However, a 3 star solo absolutely should fight against 1-2 star trios with maybe another 3* star thrown in their teams as that 3 star solo on average won’t have the skill to overpower their numbers advantage most of the time
Headsman is fine how he is... lots of Legendary Hunters have camouflage in certain terrain. Giving every single one a tell would be silly...
^ you are the second springfield special ammo unlock man...
That actually makes sense.
sooo is someone gonna fix that glitch that causes uppercut to have slower animation for swap after shot when u have fanning ?
@willow hedge Well said, I really dont want this game to be like other games where they rely on "seasons" to make players come back. Not to mention the seasons do not provide enough to make it worth lasting more than a month. I don't want these overpowered traits screwing with the gameplay loop.
This game sucks, Matchmaking!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, Cheater!!!! etc... it's just a sh... game! My humble opinion 😉
just post it again and we'll see what we can do
Clearly geography and technical limitations are offensive 😉
The email from Crytek with the DLC codes does not include instructions on how to redeem it. This is a bug that should be fixed.
I think that watching a .22 lr being shot at a anatomically correct dummy at close range and seeing it bounce off the sternum convinced me I would not carry one for shooting large mammals.
Even with long barrels it is lacking in impact energy.
It looks like it will only be deadly if it hits a soft spot.
that's kinda the point
suit yourself then. ill take something with more powder in it myself.
I mean, the thing about .22 lr is shot placement and the fact you can place multiple accurately easily
The derringer in game could easily be .22 lr
Since a c sharps 4 barrel pepperbox design easily accepts .22 lr if chambered for it and still looks the same, so- if you want to know how they’d balance .22 in game, there’s your answer… it being relegated to a tool for utility or extreme back up only
i love how one in every like, 3 posts in feedback is complaining about rain, i just find it so funny because night is just as bad if not worse, and if people want to play a game that is the saame every match then i cordially invite them to go play csgo or valorant xd
i would much rather have rain than night, honestly, at least i can MAYBE see in windows
People want this game to be as lifeless and competitive as siege by removing any semblance of life and aesthetic in this game
God forbid it’s anything other than Clear Day Noon
Yep :/
Unironically I agree, sounds cool as fuck
Then again, I clamored for inferno at night and when the devs implemented it- it was so disappointing
I could make a bigger fire with some wood and a bic pocket lighter
Yep, but lets reduce it though so practically nobody will be able to utilize it.
This weather effect has potential to be good but Crytek just doesnt do anything with it
It’s like, they keep trying to choose the worst possible way to implement weather now via compromise
Night inferno could’ve been so much better (low bar I know) but they dialed it back so much that… it’s just night with some color here and there
But guess what? The people who dislike weather effects are still pissed because it’s still night time and not clear day
And the people who like weather are pissed because there’s essentially no weather
In the end you gotta just stick to one camp or the other, either commit or don’t do it at all
The amount of network issues you have, probably could make think about a new server provider...
It's funny cause siege is dead


man, like, i haven’t been a sieve player in so long, but when i saw them doing bikini bodhi dirty i was like. it’s joever.
also ngl derringers can be pretty usable if you think about it.
personally my favorite budget laodout rn is a winfield, usually talon or bayonet, of either variant with fmj, the baseball bat, throwing tool, fak, regen shot and vit shot. an easy upgrade to that loadout specifically is either variant of derringer. since the winny takes a good amount of time to reload unless (even if, sometimes) youre using swift, the tinky little derringer, or the pennyshot can both be pretty usable...
also pennyshot derringer is not bad for nuking bosses if you so choose. i tend to sometimes bring the derringer pennyshot with a romero/etc with pennyshot in reserve, and personally i would much rather relegate the "ai killing duty" to the derringer while keeping the romero full of actual buckshot to make kills more guaranteeable
im not really good at the game, this is just an opinion so take it with salt, but more options for similar types of holdout weapons, i wouldnt necessarily mind
like, this is what i usually go with, in an ideal "full" budget loadout, obv some of this can use upgrades and i opt for normal winfield since thats what i unlocked the most on this prestige.
i would love necro to be a burn trait
its a balance of it keeping the relative same power but still "nerfing" it
all it would REALLY do at the end of the day anyway is make whenever a solo wins using necro, -4 points every time anyway... its a small price to pay
If a solo gets downed, 70% of the time it’s a loss for them already
The other 30% is a mix of them getting killed later, limping to an extract, and or even rarer- them going on to win another fight
Solo necro is fine as is from a strength point of view
some day...SOME DAY...poison bug will get fixed.....
truely
ive gotten a trigger finger for going to my graphics settings, cuz the poison vision bug hits me a lot
dying to Self revive'ers is a skill issue...only really annoying because of the event
idk, im in the camp of people who would rather actually play the game than stare at a body for 5 minutes, which is the meta for necro players rn it seems 😂
staring at the body is a you problem, not a them problem
north of 4*, EVERYONE is playing long ammo and firebombs
Lanterns are everywhere
I play a crossbow with poison and fire as my secondary
Literally any (non poison) traps at least give you warning they stood up from like 200m
ok well, youre missing the point, fire isnt an effective solution when blazeborne is literally in the game rn
other than that, yes
i repeat - .only really annoying because of the event
then again, youre talking to the wrong guy, even before blazeborne existed i brought multiple traps (poi+concertina) and usually more sometimes even concertina arrows or bombs... because i just dont want to have to worry about them getting up and shooting me in the back
and i still do but im cheap and prestiging and i dont want to have to bring 200 hunt dollars worth of traps alone every match 😂
but crossbow with poison, is not a bad idea actually
cuz doesnt the poison bolt leave a cloud for quite a while
that will probably kill, if not then neuter anyone who gets up, im guessing
yeah thats not bad, enough to make distance between anyways
i will keep that in mind thanks
i did run hand crossbow with poison for a long time, but i replaced it with the bat once the bat came out because the bat is just so good
negated entirely by antidotes, which again - because of the event and people hardlining their weeklies...there's a lot of Dote in the bayou
but I use it for zoning, amazing how few people actually bring one though
i mean even with antidote, it will generally leave people neutered, at least to my understanding of poison
i appreciate the knowledge, or i guessa reminder
nope, zero damage if they're doted
bat is just so good, cuz i would run winfield and xbow religiously before bat came out
oh rly?
thats kinda silly, but makes sense
impact if you hit em, but that's it
i thought poison still did the little ticks of damage, but didnt leave the remaining effect
no, hives/bees do though
yeah, i see
i am a rarity in hunt, i will bitch about shit but learn from my mistakes :^)
the addition of firebolts for the Hand Crossbow makes solo's a non-issue
i do still wish that it was easier to just cut off necros, but like, you can choose between one of any of - crossbow - hand cross - tool traps - fire/poison bombs in consumables - there are a lot of options
sorry not crossbow, traditional bow
most people that arent INTENTIONALLY trying to abuse deranking, dont revive more than once if they know you're watching
if you're going to sit and wait 10min for me to leave just to revive...bruh...coulda played a whole round
ye, thats like, my main issue with necro
and also why i dont use necro myself
in the time that both the dead player and the camper are sitting waiting, i couldve just booted up a new match
everyone that isnt a shitheel has that issue with necro
i seriously just opt to not care XD i would rather have anything that actually affects gameplay
i will try hand crossbow again tho
i am running winny a lot because i need cheap loadouts to max hunters
i run kar bayo/winnie swift w/ a HC...because I shitpost loadouts to lulz on long ammo. And its cheap
ye this is what i usually run, or used to anyway, i would run bayo or talons with a hand crossbow but i use bat now since its so blatantly op 😂
like seriously, i actually unironically expect them to nerf the bat, its too good
you can stunlock assassin solo with it, its great
assassin used to be a huge issue for me. not any more! 😂
Un-nerf the Romero Alamo!!
or just de-nerf a little bit
oh no, the bat is WAY too good for how it works, the saber is good because it requires aim - the bat really doesnt
Isn’t the thing that they didn’t nerf it, it just was a redo on the animation order so that it actually lined up more on how the firing order of the weapon is supposed to work or something? Someone here said this semi-recently
Also, the Romero Alamo feels like it’s shooting confetti when I use it so I understand the want for a buff on it- especially when it feels like the base Romero does just about everything better (I know on paper and technically fire rate it does but still)
poison crossbow...the only boss that doesnt get rolled is spider
@last ferry I'm no mod, but I'd recommend only saying one idea per post in suggestions-ideas to make sure the voting system is more accurate.
How do you feel about trickster boss ?
Suggestion:#game-ideas message
Thats the biggest issue with solo necro.
Its not too strong, but the common use case is just slowing down the game and making both sides waste their time. Especially considering that reviving 10 minutes later and then extracting, thus basically providing free death cheat for solos, wasnt the purpose of the trait in the first place.
A lot of these issues, if not all of them, would be fixed if solo necro had an upper time limit: if you dont revive after 30 seconds you cant use it anymore.
This keeps it strong for the purposes it was created for: Getting unlucky with a good shot by an opponent while being in a good location and trading.
All the while removing the annoying waiting game if the solo dies in a bad spot.
@little carbon 100% true
Not counting event traits, it takes 1 minute and 40 seconds to fully burn out a hunter (less if they're running big bars). Respectfully, that's not a lot of time and isn't going to be an issue to wait for.
With salveskin it's actually gonna be almost 3 minutes i believe, for a full burn. salveskin actually slows down burning more than blazeborne, but obviously you don't extinguish when a lantern/firebomb runs out.
Even 3 minutes isn't long, all one has to do is burn and count to 180. Less than that if the solo tries to stand up at any point.
honestly no clue on how they would add it ingame . would be pretty cool though.
Really wish they'd make all the extra event points you earn turn into hunt dollars or at least some. I remember they did it before.
The thing is that there is no point to this. You effectively managed to introduce 180s of non-game into the game. And that is a lot of time, especially at higher skill level.
And the outcome is even deterministic. The solo has no chance, but the team has to waste their time. There is no critical decision making involved.
And generally, the big question is, what is there to be gained by not having a time limit? Pretty much nothing, at least nothing that is skillful gameplay.
And again, it pretty neatly solves the issue of necro being used as death-cheat.
And in terms of actual power towards winning matches its not even a loss. Pretty much all situations in which a self necro results in a match win are quick revives.
It also solves outlier cases like a solo dying in water where they cant be burned.
also did it with hunter XP and bloodbonds
come play our game, 180 seconds of exciting gameplay at a time
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180 seconds is the theoretical maximum time it would take to burn a solo, the average is closer to 100 seconds. If someone doesn't have the patience for that then why play a game like hunt where you spend most of the time running from compound to compound without much happening?
-
By not having a time-limit there's significantly less of a reason to ever bother burning hunter's corpses (solo or team), something that's a core loop of Hunt's gameplay. And by your logic why just punish solo players, the weakest section of players. Let's nerf duos and trios to only be able to be revived within 30 seconds of dying or they redskull.
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You can burn solos in water with a liquid firebomb, something most people have the forethought to carry nowadays.
I'm speaking as someone who generally prefers to play with friends and only occasionally solo. Solos are easy to beat, difficult to play as, and are in a decent enough spot for the most part because if they got any more buffs they would be busted.
pretty sure you can't burn in water even with a liquid firebomb
3 bullet point kinda displays the expertise
I've been able to before, I don't know why that would change now?
oh must've been a blazeborne player then
cause i threw a liquid firebomb on a dude in water and he wasn't burning
Strange, I've specifically had to burn solos in water via liquid fire and been burned via liquid fire in water before.
that or it depends on the water depth
Possibly, worst case you can still place traps. If not to kill, at least to let you know if they get back up via alerts.
Get me an unlimited supply of coffee and a deadline and I'll write you an essay /lh
I should've typed 'third' I guess
Difference between burning solos and teams is that in the latter case you don't have to burn. Just win the fight. How is that a core loop? Distances between compounds that you need to run give flexibility for different plays, maneuvering, longer fights. Bringing traps to secure already won fight? I can come up with a ton more annoying mechanics to cover all remaining inventory slots, but do we need them...
Burning teams is how you force their teammates to push or keep the corpse out of the fight.
You really can't toss a lantern and count to 100?
Grab a bear trap.
They will revive and shoot you in the back while you grab that bear trap
The only valid arguement against necromancer just slowing down and making games more annoying is the kind guy I was talking to last night who brought up poison
This is more so a discussion of teams vs solos. You never have to worry about that problem as a team.
Oh ok, I didn't have context, my bad
And solos are prepared to deal with other solos regardless.
or just push yourself, wild thought
I don't want to, I've already won the fight
bear trap doesn't kill, not to mention subsequent revives
If we make the arguement that anything that slows down the game should be removed then lets tackle the other things too. A sniper a compound away is going to lock you down longer than a solo corpse, and you can actually do something about the latter.
Nobody is going to willingly push into a bad spot.
So laziness is your reasoning?
It doesn't kill but it does hurt, which is better than nothing.
snipers is a pvp situation. solo corpse is a what? I come here for pvp
The reason you're afraid of the corpse is because it's potential pvp.
are you afraid of the corpse while you're counting your 180?
Not when I've got a gun pointed at it. But if I decided to run off without doing anything like you seem to imply, then yeah I'd be worried about it.
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Again, its useless time spent without any engaging gameplay. In normal gameplay you are doing much more during that time. I mean 100s is usually the time at which we collect the second clue. It is also vital time in chasing down a banishment across the map considering the banish time is set so that you can pretty much exactly cross-map during it.
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There is still reason to burn. I mean there is no reason to burn corpses of teams that you fully killed but that never was the case and still isnt the case (except with a solo). There is also usually no need to burn a body that you control during an active fight as it will usually get you no advantage. Its only during a passive fight, or when you have a body in neutral territory that you burn to get the enemy players to expose themselves. Solo necro could fill the same role. If you die in safe territory you can necro, if you die and your body gets controlled you are out, without the need of the useless stalemate of the solo trying to save their Hunter (which honestly is also unnecessary. Money is as easy to come by as never before and loosing a Hunter in Hunt is really no big deal, since you barely loose anything)
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This doesnt work
Id also disagree with solos being as weak as you are describing. First of all, lets manage expectations. Should solos have the same winrate as teams? No, since they get much higher rewards. Therefore their winrate should be much lower to result in equal effective match value (There is even a good argument to be made for solos to have a lower EV, since it can be seen as an optional challenging mode). Then you also get the MMR modifier that puts you against much weaker players.
At least for me and for other people in higher ELO, playing solo has proven to be a huge moneymaker as the MMR boost is massive. Although i presume that the MMR modifier is a multiplier, therefore more potent the higher the ELO, so that might be different for the average solo player
game design knowledge bomb goes boom
damn, no mention 😔 dart_hulos disappoints today
Again, its useless time spent without any engaging gameplay.
that's the only real complaint I have about solo necro
can't wait for blazeborne to be gone on Monday
That at least I can agree with. The event perks in general are horrible for game balance and genuinely do make solos a nightmare at the best of times.
just in case someone claims "uhmmm did u die to a solo necro 🤓 "
I feel like people exeggerate the MMR difference solos have greatly, when I play solo I end up in the same bracket I play in as a full trio, mainly consisting of 5-6 star players
You won't get knocked down a bracket unless you were close to that bracket to begin with
Hell, i even think that the 10s initial downtime could be reduced to 6s again and it wouldnt make the trait too strong
are you playing vs trios?
Yes
It's so-so in my experience. Playing solo I've been put against 1 and 2 stars as a 4 star. I've also been put in lobbies of all people equal mmr to me.
Personally I like Psychoghost's opinion on necro changes (making the timer longer depending on how far away the killing shot was from.)
The thing is we don't know the exact brackets and probably never will, only thing that's for certain is that there's less than some people seem to think even in the most populated regions like EU and US East
We also don't know if the bracket sizes are the same or if low mmr has less of them than high mmr or such
Yeah, thats also a good option, just fit some logistical curve from 2 to 10.
Again, i dont want to say that the trait is overpowered, id even say it could use this slight buff.
I do believe its badly designed and promotes worse gameplay flow
Didnt someone say something about 6 brackets in EU?
Not sure tho
It could definitely do with some changes, it flips between useless and a godsend heavily depending on the scenario. (in response to necro)
In my experience it's been mainly punishing people who don't pay enough attention to the solo, and in other cases where they are unable due to factors outside their control like other teams, it doesn't really make a difference if the person was a solo or someone from another team who managed to be ressed during that time
I mean with enough post match screens one could predict the brackets somewhat well
I managed to keep my hunter as a solo for about 3 and a half hours worth of matches a week ago or so, the times I got downed I got up only thanks to those 2 scenarios
Person who killed me didn't pay attention, or another team popped up
There just needs to be a way to stop a solo from saving their Hunter without wasting as much time as currently
If you:
- have control of the body
- arent in a fight
then you shouldnt have to wait around so long to kick the solo to the lobby
Another thing with burning is that rain makes it more unreliable
It doesn't take that long though (excluding blazeborn, that is the only annoying factor regarding it atm)
At least in my opinion
Personally I don't think it matters to much if a solo revives and just extracts after waiting a while, and if they're able to go hunt someone down after losing bars then good for them. But it could be interesting to have a mechanic to quickly burn someone out as you're suggesting.
Maybe a perk that sacrifices health to rapidly burn bars from a corpse (kind of like the reverse of a redskull revive), idk I'm just spitballing.
The issue is that i kind of would like to build it in a way so that it doesnt disincentivise pushing lairs. Because if dying (as a team) in a reinforced position means you can be burned out in too short of a time that will make people play more passive
Maybe it could be a burn trait, though it wouldn't matter much if everyone on a team had it...
I feel like it's something that would have to be designed perfectly otherwise it'd be far too unbalanced.
And ideally i would like the solution to be self contained and not something like a tool or a trait. Cause that usually ends with it being mandatory
Or again, sidegrade. Limit the maximum time (will be seen as a nerf). Reduce the initial dead time with lower distance
This directly morphs the trait into a more agressive version favouring active play
Possibly, but I'd argue that it'd still only work the same as it does now minus waiting to burn if you kill them within about 40 meters.
necro reviving at long range would still be the only viable use.
Wouldnt say so. If i die at 30m peeking from cover, with like 4s to 6s initial time, i can revive safely most of the time
And if it goes down to like 2 at close range you can pull it of after a shotgun trade
Especially against a duo
Possibly, but I feel like in most cases unless you're in a hard to reach spot, someone would still be able to drop you as you stood up.
Well, unless they're using something low damage.
In good spots you can fall to somewhere where you cant be shot when standing up.
Peeking over hills for example
Hay bales, some fences
Possibly.
Also there is a good chance that an enemy team is going to use the time you are down for their own revive. If you didnt manage to kill any of the opposing team then yes, your revive is going to be a bit harder, but considering you then didnt manage to drop any of your enemies beforehand, that seems fair
If it's a trio you're fighting you'll have to drop two before you go down.
Not necessarily a bad thing, just something to add to your statement.
I'm not sure making Necro more powerful and influential in close range fights is really a good play.
I feel like this would create a lot more chaotic, unpredictable, unbalanced feeling encounters
I'm pretty much with you on the idea that, if you have full control of a downed solo, you should probably just be able to banish them and move on since they're essentially guaranteed to go back to the lobby after a long and tedious process.
I think solo Necro's use case should stay confined to deaths a long range, or deaths during big multi-team fights.
Literally so true
I will rather them buff the hammer than nerf the bat tho, or maybe nerf bat slightly and buff hammer a lot
Hammer fuckin sucks
Like it's actually crazy how terrible 2 slot melees are in general
Cavalry saber and bat exist, there is virtually no reason to use any of them outside of unlocking mastery/related items (eg. throwing axes) as they arent worth the damage or stamina usage when any other melee weapon will just be better
And I say this as a certified medium slot enjoyer, even though this arguement generally extends to most medium slots, I still find them fun and enjoyable to mess with. But the melees are just so outclassed its not even funny
Why would you ever bring the hammer when you can just bring a talon/riposte/bayonet or any of the single slot melee weapons LOL
the tradding shot are becaming a joke... on my screen say I got him with romero at close range, and the game ignore's it...
@lethal silo live the martini pistol, but I don't love the martini spitzer
Spitzer and black powder don't mix
I would love better servers, so player outside germany could play it well...
I'm in France and it's just fine
My gf lives in the middle of Norway and she's got barely any extra ping compared to me
We often both play on NAE without too much trouble
Please
Brother
See near
It ain't barely 400km that's gonna change much
