#feedback-discussion

1 messages · Page 110 of 1

valid linden
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i just don't know how it can be added when no player would step near it

wanton imp
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think thats a bit advanced for hunt showdowns era

valid linden
thin remnant
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#game-ideas message I also made a suggestion about this. I agree, it needs a buff. Even if it isn't what I suggested. @upbeat axle

rotund obsidian
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@idle iris #game-ideas message I dunno, I think cyclone and drilling prices are fine. High firerate should come at a hefty premium, especially in the case of a drilling which also comes with a romero attached.

rotund obsidian
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With a cycle time of like, 0.6s?

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I think the officer carbine should be like, 300 minimum tbh

idle iris
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its not viable as much any more

rotund obsidian
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It is still a very powerful gun, the recoil was buffed then sorta nerfed, it's no worse than it was previously

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plus it has dumdum now

late quartz
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cyclone should not be 530 when the veterli are 150 max
The Caldwel conversion is 55, while the uppercut is 414. Prices aren't really set to be similar within a tree as a principle. It's just that variants aren't usually gonna have such a massive power delta. The difference in power between the vetterli and cylone is pretty fucking gigantic.

@idle iris

idle iris
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no one in high mmr runs it cus it fucking sucks for the price you would rather get a mosin

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cyclone can smd

late quartz
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._.

radiant river
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dolch is honestly better at least you get 10 bullets

late quartz
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okay so don't use it LUL if it's ass use the mosin instead

radiant river
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no point in a spam gun with 4 bullets

late quartz
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It's not a "spam gun" that's a... wild way to frame it

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Comparing anything to the dolch is also wild because everybody universally agrees the dulch is unbalanced

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It's not something to compare things to if you wanna find out how good or bad anything is LOL

idle iris
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well the drilling is its own thing that can stay 510

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peoplke run it

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who runs the cyclone

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no one why cus its ass for the price

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even more than drilling like what

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its the only new gun you dont see in lobbys for a reason

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the gun fucking sucks for 530

late quartz
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Fast followup shots are incredibly powerful, you can kill somebody before they've had a chance to recover from hitstun from the first bullet, effectively making them completely defenseless.
Not saying that's just the default every time you use the cyclone, but the potential is there. If you're not able to make use of it and you're missing all your shots, sure it wont seem that strong, but in the hands of a confident player it's an incredibly potent option.

Is it the most powerful gun in the game? No, it's not. The mosin is going to perform better in a wider range of situations, but the cyclone is a much more powerful option in mid~close range.

idle iris
late quartz
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That's true. It's also slower and only gives you one quick followup

idle iris
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maybe close but i rather mosing mid range

idle iris
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and cyclone only got 4 shots

late quartz
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4 > 2

idle iris
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so you cant really miss with that or else your reloading for years

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while they can push

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and then you get 4 more shots

late quartz
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Kill one dude for free, his teammate peeks for a refrag, you get to delete him 2

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You just wiped a duo cause you "didn't miss"

idle iris
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aint no one playing duos

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we talking bout trios

late quartz
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LOL okay you just wiped 66% of a team and your teammate can refrag off you

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ez dub

idle iris
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and why would soomeone pick a gun thats more expensive and less versitile

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they should lower price if its lesss versitle shouldnt that

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they?

late quartz
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Because that's how specialized weapons work. Versatility generally comes at a cost

idle iris
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ye4ah but that cost is less than the shitty cyclone

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how many times have you seen cyclone ran in high mmr

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maybe 3 tiomes max

late quartz
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Ask me in 3 months now that it's not tied to battle pass progress? LOL

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Its been locked behind a massive event grind

idle iris
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maybe but people had time to unlock

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we will see if people run it

late quartz
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Firstly, if you're a metaslave you're not gonna be grinding challenges hardcore, which means you're less likley to have unlocked it

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Secondly if you're not a metaslave and you spent half your time playing for challenges, your chances of also running a cyclone are reduced

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The event massively fucks with the game's meta

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Even if it continues to see little use... good? It's an unhealthy weapon that shouldn't have been added. I generally believe that increasing item price to balance the game is a bad idea, but if it's working in this case and it reduces the pickrate of a high RPM weapon... good.

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I don't want the cyclone to be seen a mid-tier mosin alternative, I want it to be seen as a niche splurge weapon so that I don't need to deal with good players capitalizing on its very clear, very distinct advantages lul

upbeat axle
thin remnant
upbeat axle
late quartz
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Even in lieu of any sort of suggestion here we're almost certainly going to see buffs/changes to explosive ammo in the future

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They've been good about rebalancing special ammo in general

upbeat axle
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exactly. it may not be exactly what we come up with, but im sure they are gona tally everyones post regarding explosive ammo to the : "Explosive ammo needsa buff " chart

thin remnant
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explosive ammo could also obscure the edges of your screen with charcoal if you get hit by the splash.

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I personally like the idea of it being a utility ammo type instead of a "big damage" ammo type, but that's not what has to happen.

unborn dagger
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I still feel like something like bleed needs to have a damage reduction. With it being on so many weapons(Including medium ammo weapons) and being able to apply heavy bleed for medium ammo types it just seems like too much imo.

upbeat axle
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I was thinking more, and was considering some form of visual obstruction that lasts a seccond or two. shellshock effect?

upbeat axle
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you dont need to ask that 🙂 sure

thin remnant
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also i like the idea of explosive ammo deafening you for a bit if you get hit

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cause ye

upbeat axle
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or that, yeah

thin remnant
upbeat axle
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some form of unique punnishment

thin remnant
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yuh

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theres just so many things they could do with explosive ammo i'm surprised it hasn't been updated yet

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smoke, debris, shellshock, charcoal, tinnitus, destruction-

upbeat axle
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I hate how it even says there is schrapnel in the tooltip of nitro explosive. but it doesnt inflict a bleed, and its not counted as a fragmentation explosion because bullwark works against it (and not against other frag type weapons, like we all know)

late quartz
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This is more or less what poison does, and it's y'know... pretty awful for PvP even with the unique effect of preventing healing.

Visual CC is pretty worthless until it becomes so overwhelming that a player can't really fight back

thin remnant
upbeat axle
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plus there is no antidote against getting blown up... so

thin remnant
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best explosive ammo rework idea: literally any hit is a one-hit kill and you immediately get splattered into tiny pieces

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very balanced

unborn dagger
late quartz
upbeat axle
thin remnant
late quartz
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didn't say you did

thin remnant
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OHH i misread mb

upbeat axle
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honestly shooting an explosive ammo round, near the enemy peak site to deafen them so the shotgun player can breach the door and push in below him, sounds like a cool additional mechanic.

late quartz
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Making explosive ammo unique without turning it into some ultra fucking irritating poke tool is tough.

Look at frag arrows right now. Pretty worthless for anything other than annoying the shit out of somebody. hitstunning somebody over and over isn't actually that good, it's just obnoxious

upbeat axle
late quartz
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At least they have some lasting zoning y'know?

upbeat axle
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i just use them to quick bury a body

unborn dagger
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I mean concertina is powerful. Stops someone for a couple seconds if they run into it

upbeat axle
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anyway, to stay on topic, yes its hard to balance explosive ammo

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but it deserves at least a 15% damage increase in the explosives.

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imo

late quartz
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A very radical rebalance would be to remove the hitstun from its AOE, increase its size and let it penetrate one thin wooden surface

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Turn it into more of an intel tool

upbeat axle
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....yes. lets do that

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crytek, when?

late quartz
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Are you gonna kill somebody with its AOE damage? Probably not, but clearly crytek doesn't want you doing that

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So it's more about poking for wallbangs to figure out where people are inside compounds

unborn dagger
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No especially when they made indirect shots weaker

upbeat axle
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right now it's literally only a door and winow deleter.

late quartz
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Hitstun is a completely anti-skill meme mechanic, and randomly deleting peoples' mechanical skill with an AOE is ridiculous

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So obviously that should go

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(From frag arrows too)

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(in general probably)

upbeat axle
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thats a tall wish, its basically one of the core mechanics of the engine in terms of player punnishment. so tough chance that its ever goin to change.

late quartz
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I mean yeah I doubt it, but it very obviously should LOL

unborn dagger
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Any chance to nerf crossbow explosive is a win for me and especially in hitstunning.

upbeat axle
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haha, so many things SHOULD and arent... so many

late quartz
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It's also a mechanic that massively contributes to stuff like levering, fanning, and dual action/semi auto weapons feeling so oppressive

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Because when somebody else can keep left clicking at you, missing your one chance to headshot them before they fire 6 more rounds at you should probably be a skill issue

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And not because their RNG cannon hit you in the thigh and fucked with your aim

upbeat axle
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True they are opressive but i dont mind levering and fanning... it either makes me not feel bad about dying because RNGsus took the wheel, or it makes me laugh when it fails. seeing someone click a chainpistol after missing every shot is a special kind of feeling 🙂

upbeat axle
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it comes down to personal preference, and not taking the game as serious vs taking it seriously. i suppose.

late quartz
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I don't think hunt should become a competitive esport

upbeat axle
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exactly, we need fanning and dual wielding, how lame they are, to keep tings a liiiitle light.

late quartz
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But its a game where matches can take up to 45 minutes, its a slow burn that asks a lot of players commitment and patience

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When a game becomes more punihsing like this, there's a greater level of weight on things that take you out of control of your character

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Aim is sort of the most central mechanic in PvP FPS, and in Hunt where most weapons take a very long time to recover from a missed shot, having your aim taken away from you at just the wrong instant feels Very Bad™

upbeat axle
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But now we are talking about the general aim punch mechanic

late quartz
late quartz
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In general aim punch is a bad mechanic. Not just in hunt but in shooters generally.

More specifically, yeah, getting aim punched by some guy shooting at the floor with explosive ammo compounds the issue

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It shouldn't be a hard ask to buff explosive ammo while also adjusting more egregious elements that make it frustrating to play against. It should even out as a net win for the ammo type

upbeat axle
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if anything, i think if they will ever buff it that it will get a tinnnnny tweak. and they will start layering that on bit by bit untill they find the perfect niche for it. But yeah, this ammo type does pose its very own balancing issues. Hence probbably why they havent tried to balance it yet.

late quartz
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Probably true yeah

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imo, it actually probably shouldn't have been nerfed in the first place

upbeat axle
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it should have been nerfed less then its been nerfed. because it was quite obnoxious in damage.

late quartz
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I think the fact that it was locked onto only a few weapons (this is before the ironside existed) meant that you sacrificed a lot to bring it. It punished hiding behind extremely small bits of cover, but otherwise lost out almost universally in heads-up fights

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If you're pushing me with a springfield of stock martini henry you're probably at a disadvantage anyway. If you're playing range and get me pinned behind shallow cover I don't actually have a huge issue with you poking at me

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The uppercut was still basically a worthless meme pick before the nerfs

upbeat axle
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yeah i do not know what the thought behind that was...uppercut explosive....

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Im just the most disappointed in the nitro explosive. the tooltip really makes it sound like frag bomb shots....

late quartz
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Essentially just a way to make sure there was a significant opportunity cost to it

thin remnant
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do you think my suggestion + a deafening mechanic would work out well tho?

upbeat axle
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I think its the only way of playing into the ammo type and what it means to be an explosive ammo round.

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Without over exerting the damage. for instance. Which would be hillarious but toxic af

late quartz
thin remnant
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yeah but a smoke effect would barely be noticable cause its an explosive ammo, and i think in the times where its not doing anything you wouldnt rlly think about it

late quartz
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Well, explosive ammo already has a pretty annoying smoke cloud

upbeat axle
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lets say the visual degrading element is situational, i think sound removal is a very cool and unique mechenic

late quartz
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if you ever get shot in the chest by an explosive uppercut you have like 50% chance that you'll be able to see and 50% chance you wont notice it at all LOL

upbeat axle
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nah more like fire. in dark areas you are fuggin blind, but during daylight its like a tunnel vision overlay for a brief moment.

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Like transparrent tunnel vision, kinda like being scoped in

late quartz
upbeat axle
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yeah rn it feels like its a bug not a feature

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and last time i checked, hunt is not made by bethesda

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so it doesn't "just work"

upbeat axle
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50% yeet chance with explo ammo. update pending now

late quartz
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Personally I'd rather have a Hunt Showdown where somebody playing the Springfield can kill me behind cover if they already got a tag on me and I just sit there until they reload

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Rather than one where explosive ammo is more focused on being annoying and deafening you

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But I do think I have a great deal of bias here

upbeat axle
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lets slap them together

late quartz
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Can you imagine drilling with pre-nerf explosive ammo HuntKappa

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How fucking fun would that be

upbeat axle
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slight deafening, pen light surfaces

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oh wait thats probbably gona get taken down because it has a bad nono word in it.

thin remnant
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then delete it o-o

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i dont think it will tho

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ive seen bad nono words here

glass shuttle
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Hey maybe a massive ban wave is in order

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It's pretty fucked at the moment with how many brand new cheater accounts are around just blasting people across the map

jagged wagon
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@little gazelle They had a solo bounty hunt in the early days, its was a camp fest and universally hated, so it was removed.

stark fulcrum
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Cheating has gotten insane ngl. Huuges stream hes been spectating matches for awhile now. Has gotten dozens of guys banned for cheating lol. I saw 2 on his stream last night before I logged off. Guy scoped in following people through dirt, walls etc a compound away. Hope crytek does something soon. Whatever wall hacks are out there they're apparently really easy to use 😆

little gazelle
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its pretty dumb how they can just keep on reviving them selves especially during events @jagged wagon

jagged wagon
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Yeah I agree, and it’s also messing with the mmr system with people tanking their rating dying 4-5 times in a single match. Solo queue really is not the answer though. Camping is already bad on sole survivor, where there is literally nothing to lose but the round itself. In solo queue you had 12 people staring at the boss compound waiting for someone else to make the move. It was painful.

valid linden
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What do you think about trickster boss mechanics ?

queen jungle
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MMR -> 500 shots, 30 hits. 1 headshot = me = 2-3 star... 100 shots, 101 hits ;-), 100 headshots = 6-star - I don't want to see/play them!!!!!!!!!!!!!!!!!!!!!!! (cheater or not!)

valid linden
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Wha?

queen jungle
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I sthe f... Servers or why is it not possibel to kill someone with 4!!!! specter hits???

simple hearth
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I just ignore MMR, the server matches do too so just policy to not worry about it

valid linden
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Ehm... 🤔 emoji means that in your opinion addition is questionable ?

valid linden
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What'cha think about smoking grunt ?

blissful jackal
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explo crossbow is beyond dumb

queen jungle
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Do I need to record every match even Dev Team knows about these issues?? I don't want to waste my time with checking records (on console)

vital fractal
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Limb shots

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Shotguns do pitiful damage to the limbs, especially if some pellets miss

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The spread of every shotgun is tighter than the crosshairs by some margin

thin remnant
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wonder if theyll buff explosive ammo if everyone keeps talking about it in suggestions-ideas

rotund obsidian
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tbh i'd rather it continue to be extremely underwhelming, we've gotten too many special ammo buffs lately. Maybe buff the util but in pvp it should be weaker than base ammo

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although i'd be fine with changing how the explosive damage is calculated because distance to feet is stupid

vital fractal
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The special ammo availability increases were a mistake but explosive ammo needs to be addressed

rotund obsidian
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It could get buffed, but i'm more afraid of crytek just making it absurdly strong and then buffing bulwark to somehow negate it even more

thin remnant
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nah.. they wouldnt do that, right?>

rotund obsidian
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and then also adding it to something stupid like the officer

vital fractal
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Wait

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Can I not say

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Together?

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Lmao

glad dock
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More then likely they just aint gonna touch it at all

thin remnant
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i dont want them to buff the dmg or range, just util.

rotund obsidian
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filters be filtering

vital fractal
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Explosive ammo is useless, with the only utility being opening windows and doors, and clearing a bit of concertina

thin remnant
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theres SO MANY THINGS they could do with it for util tho

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tinnitus, ash around your vision, a bigger and more obstructive smoke cloud, damaging debris when you break something,

vital fractal
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I get what you mean but, suppression only really works when it actually affects you and

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Even with Poison Severe, which does both auditory and visual effects… it’s not that bad

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Unless you are in the pitch black with no light source… which is rarely ever the case because nighttime may as well be daytime just with blue tones except for very corner of the map areas

glad dock
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The visual is pretty bad for severe

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I know because I have died many times to the infinite poison bug due to the lack of vision severe has

vital fractal
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I mean, most semi experienced players are able to navigate, aim, and just play the game while poisoned just fine

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In fact the issue I have with suppression in hunt is that… it doesn’t exist beyond psychological measures

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At least in other games it affects sway and other stats

glad dock
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With light maybe but the visuals on severe is pretty bad

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Maybe within 20m vision is fine

vital fractal
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But people here already complain about aimpunch…. Which I mean… your guy got shot with a whole ass bullet, he’s going to flinch

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So I can’t see explosive as a suppression ammo unless a whole new mechanic is added

As such i would prefer it to be a great breaching round * PvE ammo

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If they made it do much more damage to mobs AND bosses, (like nitro explosive vs the butcher) along with keeping the breaching aspects * utilizing the fact it is LOUD as all hell to maybe even draw in some mobs more effectively would be cool-

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The deafening effect on top of it would be a good addon too but- explosive ammo needs some heavy reworking some how

glad dock
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Idk in such a sound oriented game being able to throw off hearing could be interesting it’s why scrapbeak is a scary fight sometimes when he screams and deafens you anybody can easily sneak up on you I have used that to my advantage many times

thin remnant
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When you breach, you deafen them and limit their vision from the debris and even damage if theyre camping the door so that you can push in and finish them off

blissful jackal
blissful jackal
thin remnant
blissful jackal
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i dont think ive gotten killed by explo in a long time. but as to the other ammos, they dont even have to kill me to be annoying

vital fractal
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Explosive is like, a joke

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I’ve heard people use an uppercut explosive before and it was a free kill

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Everytime

blissful jackal
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shot by posion oh i cant heal for 10 seconds then repeek oh im heavy bleeding awesome

vital fractal
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But

blissful jackal
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so annyoing

vital fractal
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Then again it’s so bad

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Only two people have used it against me SmugEddy

radiant river
thin remnant
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the whole point of explosive ammo rn is that you dont need to aim to hit shots.. and i didnt say i couldnt aim lol

blissful jackal
radiant river
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idk i just thought we were insulting people instead of making real arguments

thin remnant
radiant river
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even if explo ammo has utility its still useless

blissful jackal
radiant river
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except for guns with two ammo slots but theres like 3 of those with explo ammo

blissful jackal
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my main point was that buffing it to make it better would make more people run it, and would increase an annoying ammo type

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poison and dumdum all already strong and annoying let alone adding explosive to the mix

thin remnant
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tell me whats so annoying abt it

blissful jackal
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it blows up

thin remnant
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and thats the whole point.. adding more to the mix to diversify the gameplay and take explosive ammo out of the bin.. seems like you dont like any custom ammo types

blissful jackal
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if you buff it to do anything like the suggestions it would be even worse

thin remnant
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??

thin remnant
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the splash does like 2 damage

radiant river
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dark sight ammo

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makes your opponent go into dark sight

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for 3 seconds

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they should add that

thin remnant
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lmao

blissful jackal
blissful jackal
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genius

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because people loved when they got flashbanged so much

radiant river
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lol

blissful jackal
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just dont sit by a door!!

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standing in corner not near door now mandatory

radiant river
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wait until this guy figures out you can punch doors open

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dont have to spend 100$ and ruin your chance of using a weapon normally

blissful jackal
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Title: explosive ammo blows hunters limbs off.

radiant river
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id love if getting shot in game made my ears ring in game

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ive always wished i had tinnitus

blissful jackal
tiny pivot
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before i put it in the channel i just want to say hypothetically like

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can we buff the dolch in literally any way because ive talked toa f ew friends and we all agree the dolch is kinda shit

blissful jackal
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the only ammo type i dont mind is hv

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which the pax should have btw

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not the spitfire

tiny pivot
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costs way too much for what it is, special ammo is a silly niche for a gun that isnt even worth using it, no custom ammo, and generally just has bad sway and handling and the uppercut/variants is better in basically every way

blissful jackal
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dolch is easily best secondary

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so versatile, 10 rounds of semi fire with high damage

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its just free kills half the time when i run it

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uppercut you have to actually try to headshot or doulbe body, dolch you can just turn off your brain and just nuke people

tiny pivot
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alright hear me out let me detail my thoughts a bit more

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at very least i think the special ammo isn't really great

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i'd rather them make it take normal bullets of some kind and just nerf its reserves

radiant river
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isnt that the same thing

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what does it matter

blissful jackal
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is 10 reserve not good enough?

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you get 20 total

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bring ammo box thats plus 7

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plenty of ammo

radiant river
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its absolutely the best pistol in any engagement below like 40 meters

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which is most fights

blissful jackal
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and then you can run precision which helps a little

radiant river
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half the reason for uppercut is to stack long ammo reserves or allow for long range ironsight options with a shotgun or scoped weapon

tiny pivot
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if you ask me i just think theres a weird disconnect between how much a gun costs and how effective it can actually be

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though thats in the eye of the beholder ofc

thin remnant
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Are you sure you didn't just get killed by these and now you don't like them? not trying to offend just I don't see a problem

radiant river
tiny pivot
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i've gotten killed by a dolch maybe twice in 400 hours

radiant river
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and would get annoyed with it rather quick

radiant river
tiny pivot
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4-5*

radiant river
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like you could argue they should nerf the dolch price AND nerf the weapon to be more balanced, but if they nerfed the price and kept it the same it'd be everywhere fast

blissful jackal
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because its meta

tiny pivot
blissful jackal
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mozin spitzer and dolch p

tiny pivot
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for me it just feels like a disconnect between the price of the more expensive weapons and the actual effectiveness of them

radiant river
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becasue rn it has 10 bullets (largest pistol mag of any of the good ones), highest RPM, 440m/s muzzle velocity which is highest mv witho ut HV ammo

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and comparable damage to all pistols except the long ammo ones

tiny pivot
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obviously this can be argued and "skill issue"d but most situations i would rather sell off a dolch/nitro/avto and buy anything else more discreet and effective than the gun that costs like 2 full bounty wins to even purchase

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i would rather them nerf it slightly and lower the price into something more reasonable

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and i get that there has to be expensive, powerful weapons but the dolch is just an outlier i almost never see

radiant river
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i assume they want to have weapons that are rare and provide power surges to give the average player something to strive for

tiny pivot
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i see plenty of avtos, and obviously nitro is a meme and not really intended to be taken seriously

tiny pivot
radiant river
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at higher MMR nitro and dolch are absolutely common and very strong

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not common as in most used weapons, but you run into them more than just every once in a while

tiny pivot
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believing the nitro appears more in high ranks magically is hard

radiant river
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wdym its a hard to use gun

tiny pivot
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and its stat package is horrible

radiant river
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the skill ceiling is insane with it

tiny pivot
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i would never believe anyone would take the nitro over any kind of sniper long gun

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like that is crazy talk

radiant river
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well with nighttime/fog/rain, snipers are less common

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thankfully

tiny pivot
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true xd

radiant river
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i see way more nitro than avtomat

tiny pivot
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i mean in close range mid range if you can somehow use a nitro more power to you

radiant river
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most avtos i see are like 4 stars

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probably splurging to try it out

tiny pivot
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but me personally and the way i play when i get into higher ranks i would much rather use literally anything else

radiant river
tiny pivot
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so players crutching on crosshairs and basically just praying to hit

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ic

radiant river
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nitro is still an acquired taste but I definitely see it more than avtomat now

tiny pivot
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instead of the actual balance of the gun which is that it has a shit scope, middling muzzle velocity, and you HAVE to hit center mass or double tap or its basically useless, and youre better off using any other rifle

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like i understand it has a place and im not a super high level player and im not claiming to be hunts crazy god

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but i dont really see much point to nitro unless youre using it to cheese with a crosshair like you said

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the gun is really not great

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why someone would use it over a mosin with spitzer, is beyond me, not even to mention the nitro having 6 bullets total and being special ammo

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but again this is coming from someone who even when i get into the higher ranks tends to use more niche or "odd" loadouts

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a vast majority of the avtos, nitros, and dolches i get get sold because id rather use literally anything else

blissful jackal
radiant river
tiny pivot
#

oneshot to chest, but hit a limb and you have to double tap, unless i forgot the numbers

radiant river
#

Like in tarkov, where the meta guns are absolutely stronger than normal ones and no one would argue otherwise

#

Even there the average person probably sells any crazy good gear they get

#

Because their survival rate/money making potential just isn't high enough to justify it

radiant river
#

I think

#

Or you bleed out in like 1 second

tiny pivot
#

i will test that rn because why not

#

and to be fair i am not asking for them to specifically do this, it was just hypothetical and i was curious what the playerbase outside of my groups of friends think about that

#

yeah shredder bleeds you out in a moment basically, i also was not aware but it still pierces partially and only loses a little velocity (less thna explosive)

#

and man this chat has been having a FUN time talking about explosive ammo xd

unborn dagger
tiny pivot
#

i mean at that rate just why not hit head is the crux of my thoughts LOL

unborn dagger
#

Because chest is a bigger target? Lol

thin remnant
#

and sometimes the head isnt exposed

#

and wallbangs

unborn dagger
#

Exactly

thin remnant
#

whats the difference between suggestions-ideas and feedback

tiny pivot
#

i think this channel is meant to be more for discussion and the feedback channel is where you put your finished ideas and others give thumbs up or down as feedback on it

#

i prefer to talk here because sometimes i'm just an idiot and other players have context that makes my feedback stupid lol

#

cuz i have more than a single brain cell and im actually trying to become a better player instead of just complaining about things to complain about

thin remnant
#

uh what about suggestions-ideas tho

vital fractal
#

Suggestion ideas = put your ideas there to see how the community feels about it via votes

Here - discuss elements of the game and potential ways forward in conversation

tiny pivot
#

i think feedback is more for like

#

direct actual numbers or balancing feedback

#

suggestions ideas is more for like

#

new stuff

#

or reworks or major changes

vital fractal
#

Feedback is direct feedback on elements of the game currently in place or feedback on issues rather than bug finding/testing

thin remnant
#

there ok thank you

#

so suggestions is for new mechanics, feedback is for tweaking the old ones

tiny pivot
#

i think thats about what it is, yeah

#

to be fair, feedback and suggestions should probably be combined, i think they have them separated because feedback just tends to be bitching a lot xd

#

also just to reply, to your suggestion, unless im mistaken tinnitis already exists in game either via close explosions or firing powerful guns too much too fast

vital fractal
#

Sound deafening does exist but is rarely a factor in fights

tiny pivot
#

i would think it would be neat to have something with that or just something more to the tune of chaos bomb

#

chaos bomb is the only real sound tool anyway

#

except i guess decoys and the fuse decoy but literally nobody uses those

thin remnant
#

imo blank fire decoys are useful if youre smart

#

the amount of times ive won fights via deception

tiny pivot
#

sadly i feel like winning via deception goes away the higher rank you go

#

which is probably why im lower rank cuz i find winning by deception fun as hell

vital fractal
unreal adder
#

My friend that i play with a lot has Deuton color blindness

#

so he struggles a LOT in hunt lol

#

someone goes into the grass and he loses em

thin remnant
#

has he tried those glasses/contacts?

blissful jackal
blissful jackal
#

@clear nacelle is the normal fanning not fast enough

clear nacelle
wind stream
#

@deep haven that would greatly benefit cheat producers, even stats like amount of people banned makes it easier for them to improve their cheats

crystal plume
#

They also already did ban amount posts on steam for a while but stopped since it didn't matter, people always want more and nothing is enough ConcernedFrogeHat

proud helm
#

@upbeat axle Explosive ammo is entirely intended to be used for indirect PVP, and not as a primary damage dealing ammo type. Sure, sometimes it can be great to splash someone to oblivion, but explosive ammo is generally designed around offensive disruption. That's also why the guns that can capitalize on it the most swap ammo types, the Martini and Springfield. You can destroy doors or windows to make it less safe for them to peak, destroy traps completely to allow a teammate to push, you can deny revives. In terms of buffs, Medium Explosive could use an AOE increase and Nitro Explosive could use a damage increase, but Long Explosive is genuinely fantastic if you aren't just trying to use it like every other ammo type. That's sort of the point.

#

Sorry for the late ping on this I just wanted it thrown out there, explosive ammo is really intended for indirect combat, not just splash damage to hunters.

subtle lichen
#

@queen jungle Could not disagree more on the position of the gun tbh. The only thing that would change would be stuff like monitors with built-in crosshairs would have a slightly easier time.

#

@lucid schooner You OK mate? That seems like a lot of angst to complain about a game you've sunk 4,000 hours into.

lucid schooner
# subtle lichen <@604191736000020480> You OK mate? That seems like a lot of angst to complain ab...

😱 omg! Yeah dude I really liked the idea and the setting and I was really into the game back in the days - imagine that.. Unbeleavable, isnt it?
But whats left? 4kh, fucked up from that still unfixed sheit, looking into it from time to time - laughing.. 🤷🏻‍♂️
Asking my old hunt mates (some of them still into it) 'ey whats new?'
'Uuum.. nothing.. some weapons, legendary stuff and dlcs'
Laughing.... 😉
Dennis said 'bla pinglock is 225 at the beginning so pls dont complain, we adjust that after bla'
And what? Still bla..
Thats a point I'm complaining about.. If Dennis said 'we cant go that low with the ping because of the a small player base or not enough server locations - there was no complainig about ping abusing, hitreg etc..
'Heeey we are not longer bugfixing sheit to the game cause we really working on to bring hunt to cryengine5' - no body is complainig at all.. but.. 🤷🏻‍♂️ he didnt, they didnt..
So here we are..
Bla = fu and thats not fine..
I mean they need more than a year to adjust the pinglock??! Cmon dude..

late quartz
# subtle lichen <@456226577798135808> Could not disagree more on the position of the gun tbh. T...

I don't think this would create any sort of weird advantages tbh. If you really wanna mark your point of aim with it 1/3 up the screen you certainly can. It's just not that advantageous in hunt.

If anything, having a centered crosshair would be a disadvantage. Crytek's stated reason for lowering it makes perfect sense to me; in a game without modern sights having a centered point of aim would take up a lot of your field of view with the gun model.
I personally don't think having the point of aim lowered really affects transferable skill from other shooters, it's an easy adjustment, but if somebody has such a hard time adjusting that they wanna put themselves at a huge FOV disadvantage, I don't take issue with that.

thin remnant
thin remnant
vital fractal
#

Just tested

#

Martini, Spring, Uppercut explosive ammo all do 48-50 explosive damage on hit to a dummies feet

#

46-50*

#

So with bulwark, that’s about 23-25 damage with no limbs touched directly beneath a hunter

#

However

#

Uppercut explosive does 9 dmg at feet level floor hit 3 m away, where as the martini does 22 dmg like mentioned earlier

#

The nitro is unique

#

It does 108-111 damage on explosive damage on the feet without actually hitting the feet

#

Also can’t use the explosive ammo special boxes to change the ammo it uses

#

So what this seems to imply is, Nitro explosive ammo is a different type of explosive ammo as opposed to the explosive ammo in Martini, Uppercut, and Springfield

#

The radius is also insane

#

On the nitro explosive

#

5 - 6 m radius

#

Every explosive ammo I tested also retains the explosive ammo damage over all ranges, with further ranges simply being erratic (maybe due to user error at aiming?)

#

For example, at 77m I was getting the uppercut to do a steady 44 damage from the explosive charge

At 202 m I was able to get the nitro to hit 106-109 damage explosive

Both on feet hits

#

Mind you, at 202m the ballistic damage of the nitro explosive bullet was around 6 ish

#

At 202m the explosive uppercut hits for 45 on a floor hit under the hunter but get this, on a knee hit I got three times in a row 37 explosive damage + 7 ballistic damage

#

So it seems, the explosive component of any of the ammos is not really affected by drop off at all, simply how close can you get to being pin point close to the center of the plane the hunter is currently standing on

Also nitro explosive damage has the ability to do 109ish damage at any range given you can aim well enough… at the same range, the base ammo only did 72 on a upper torso shot

#

Bulwark halves these numbers however

#

So, for the uppercut explosive ammo

I have a genuine question then

#

The explosive damage component of the uppercut is clearly the same as the springfield and martini

It’ll do the same damage on a direct explosive hit

But the radius is gimped as all hell on the uppercut, I assume because of pre-nerf shenanigans

However, the ballistic portion of the ammo is absolutely garbage

We are talking max (44-50) - 69 = 19 damage of ballistic damage before drop off…

So why? They could’ve kept the ballistic damage of the uppercut high and only reduce the radius/explosive damage to prevent explosive spam- making the uppercut do so little ballistic damage makes no sense, unless the explosive ammo have the uppercut a ridiculous amount of two tap range but- I’ve never heard of anyone complain about the two tap range of the explosive uppercut pre-nerf before

Only the feet spam, so- the uppercut explosive being so underwhelming ballistic wise is mind boggling

#

So why is it so?

#

I think personally a good start to reworking Explosive ammo is to

  1. stop this weird aim for the center of the spot the hunter is standing on sort of damage base the ammo currently has and make any direct hit simply do the explosive damage coded (based on the size of the explosive round) and taper off based on spherical distance with no bonus given to any limb-

  2. Give the uppercut back it’s ballistic damage to be equal to a total dmg of 126 or a little higher to compensate a bit for the drop off of the ballistic component

  3. Implement the changes the rest of the community believes would be good for explosive ammo, such as deafening- increased smoke- increased PvE damage or such

#

Maybe do something with that “shrapnel” portion of the flavor text too…

flat sandal
#

I nerver really got how to reply to ppls posts in a different channel but to the guy in feedback. it always baffels me a little when ppl have thousands of hours in a game and then decide that it sucks and everyone should know about it. Firstly, we just do have to wait and see what happens after the engine port, it's hard but it's kind of a fact^^ Second is that, when you play a game for thousands of hours you probably know everything about it and get more focused on the things that aren't working that ppl with less experience jut don't even notice. Plus you might be bored and sad that the honeymoon phase is over. I personally try to avoid bitching about a game that is clearly good enough to make me play this long^^ Anyway...

dusky tapir
summer dagger
#

To be honest guys, I think the game REALLY needs some upgrades regarding matchmaking system. I (700+ hours) get matched too often with people with 60-100 hours in the game, because they're classed as 3-star like me. It's no fair competition, as there's also with 2000+ which are also 3-stars but just swipe the lobby easily.

humble quest
summer dagger
humble quest
#

I get that there is a connection between time and experience. It's very hard to qualify that into the MMR system because not everyone learned at the same rate and time played is not innate to being better

#

It does need reworked and is being done so in the roadmap

#

I just wouldn't expect that situation you described to change. Especially since 3 is probably the lowest most players would ever be after the initial period at 1*

late quartz
#

Time and experience don't translate in some direct linear fashion into skill.

I've seen a multitude of players with hundreds upon hundreds of hours in the game who are 3~4 star, who absolutely belong in those brackets, who are fairly matched and challenged there.

Anybody who's played a competitive game will know that hours in does not equate to skill out. Most people will have a short period of extreme growth and learning early on, then massively flatten out and plateau unless they put active concerted effort into grinding and improving specific micro skills.
Most people never do that, and will just coast on autopilot for the rest of their career in game, only improving marginally and over a very very long period of time.

#

If the time you spend in a game contributes significantly to an increase in skill, MMR that takes only in-match performance into consideration will still account for it. Directly taking time played or prestige level is always going to be less accurate than just refining the skill rating system's ability to measure skill based on PvP performance.

tiny pivot
#

tbh i don't hate the idea of nerfing regen/stam shots

#

theyre so strong lol

unborn dagger
#

@arctic kettle I dont think you realize that would just make people camp solos more.

wide spindle
#

On that BB Legendary sale the Cicada and The Fang Shearer are on sale but can’t be purchased. Is this a bug?

vernal haven
#

@arctic kettle Your suggestion would mean that people would LITERALLY camp you for fourteen minutes, instead of the current five. Also, you do realize that burning to full-kill is an intended and vital feature, right?

vital fractal
#

Wait wait wait wait

#

The uppercut is long ammo

#

But it’s caliber is commonly said to be 45-70 black powder (I mean it shares the barrel with a normal conversion so I think it’s more closely related to 38-55 Winchester but whatever)

#

BUT

#

The springfield rifle is running a 50-70 govt musket black powder cartridge 👁👁 and is medium

#

Hmm

steel comet
vital fractal
unborn smelt
#

Putting that amount of powder in to an open top frame and cylinder with the metallurgy of the time was just not particularly successgul

#

Because of that it doesn't really matter what's commonly said, as it's all just personal approximations for an entirely fictional gun anyway

uneven lark
#

does anyone else keep a shitlist of randoms teammates who ran away from a fight or did something else extremely bad in a match?

#

i have a few categories

unborn dagger
uneven lark
unborn dagger
#

Not really, just if those bad players run away while their own team is fighting with someone else. Ive had that happen a few times

uneven lark
#

yeah thats what happened to me in my last trios game. teammate got attacked, so i joined in, got a kill, then realized our 3rd booked it away from the fight and towards the exit. so that player is on my COWARD list now, but i didn't think that was reportable.

thin remnant
#

what if smth is just popping up irl?

unborn dagger
#

I get that but it ruins the game for your other team mates

little carbon
late quartz
queen jungle
#

@prime belfry Your suggestion was deleted as Hunt already uses anti-cheat software. If you'd like to provide feedback on it, please use #feedback

Also, ping abuse is a myth

https://youtu.be/fXEmbUkDkgo?si=LGef56_XBVLhhlMh

Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

▶ Play video
void dust
#

like seriously what will take you to fix the Headsman ? do you guys have a problem in the head or something ? its ok not being ok

lucid schooner
# little carbon They said the ping limit would be adjusted if it needed adjustment. I don't know...

Thats so funny.. 😂 Do you ever played this game? Ping abusing IS a thing in this game and every experienced player knows that no matter what 'they say'.. They say bla, remember?
An example.. I played random and we had an asian guy on EU servers.. unhitable.. ok ok.. of course its my poor aim.. I played 5 times against this dude, so I had enough possibilities to try more pre aim, less pre aim, this and that - no single shot hitted... Then the next round that asian guy was in my team.. Joined the match and I had a ping of 400, package loss and every possible coloured symbol.. rubber banding - unplayable.. He died and instantly left the game - everything went back to normal.. Do u talking about that weird server behavior stuff? I guess.. 😚

frigid field
#

why did they changed the price and removed the bundles few hrs after the start of autumn sale?

crystal plume
#

Is that turkish prices?

#

Since Steam changed pricing in Turkey as a whole

little jackal
#

peso I guess. They removed those too

frigid field
#

philippine peso, it was in my cart during the sale - tried to check out but theres an error

rugged iron
frigid field
#

even on USD, they changed the discount from -77% to -65%, so in my case its not currency issue

#

its just weird that they lowered the discount AND removed some bundles so that they can sell their other games.

#

i still bought it and enjoying it so far but i feel a little bad because they did a quick switcheroo lol. Like I paid a dollar more for four DLC less

queen jungle
#

It's made up by people to explain why they're losing since of course it cannot possibly be their own fault.

#

Having a high ping is a disadvantage.

rugged iron
frigid field
#

new to the game, is there some kind of hitbox compensation in this game? because in all FPS games i played - high ping IS a disadvantage

#

so i dont really get this ping abuse thingy

crystal plume
#

People treat trading and good ol' peekers "advantage" as ping abuse

#

Even though peekers "advantage" goes both ways and it's pretty much always best to peek aggressively regardless of your own connection and trading is just a sympton of a change they did to reduce hit invalidations during trades in the past because the game would despawn the projectile of your shot if you were already dead server side

#

The game uses client side hitreg with server side validation so you don't need to lead more or such based on your ping, all ping leads to is delay, which arguably feels bad to deal with both as the person who has it and the person who's against it, but it's not an advantage really at all

crystal plume
crude karma
#

man people really dont like anything dolch related lol

frigid field
lucid schooner
queen jungle
#

It's an excuse people make

wanton imp
#

yeah playing with high ping is horrible dont know how it would benefit you.

lucid schooner
subtle lichen
lucid schooner
queen jungle
lucid schooner
#

Crybots 😂

unborn smelt
#

Just because a partnered streamer believes in misconceptions about Ping abuse does not mean they are right or true because of that

#

Crytek has adressed some of those concerns in the past, and in some cases it depends on what constitutes as "abuse"

#

They have for example added the current ping limitation to better some of the bad experiences tied to exceptionally high ping

solid inlet
#

There is no such thing as "ping abuse". In no other FPS anyone uses this term. I first heard it here after thousand of hours in other FPSs

unborn smelt
#

I mean that doesn't mean it wasn't a big topic before...

#

just google the term and there's lots of discussions about it, from games like R6, Valorant, CS

#

the ones i could find with just one search are 5-6 years old

#

Depending on what system a game uses, like Peer to peer, ping abuse can even be real.

queen jungle
#

@stark crystal Your post in #game-ideas was deleted because it was not a suggestion

solid inlet
#

Yea, I found a thread from 2014 by searching "ping abuse in CS".
The player with high ping doesn't get an advantage over a low ping player if he peaks. However, because of a ridiculous trade window in Hunt it feels awful wheneveryou trade with a guy who is already on a ground. I guess I haven't heard of such a thing because CS has a hit-scan and having a high ping gives you only disadvantages

unborn smelt
#

in a hitscan based game a lot of the things that make people think about ping abuse are basically no issue

#

trades for example

#

with hitscan, trades should be basically impossible but at the very least exceedingly rare

#

in a projectile based system that changes dramatically

bronze palm
#

Please help me, been dealing with this problem for 6 hours
Tried reinstalling the game numerous times as well as easy anti cheat itself but nothing seems to work for me
Also tried copying various files to the bin folder, running the game trough easy anti cheat with administrator privilage adn yet again am unable to play Hunt

#

Sry for writing in here but it seems no one cares about this problem in other channels

subtle lichen
#

Verify integrity?

maiden monolith
#

Any ideea if the blood bonds price for arg will be be back as usual or at least cheaper?

queen jungle
#

Cant buy cicada for blood bonds , is this a bug ?

wanton imp
bronze palm
bronze palm
icy tapir
frigid folio
#

@stark crystal every shot except maybe on in that video is a miss? Apart from the hit marker shot obviously. The one that might be a hit is a maybe because its very possible the bolt went between his legs

I have noticed in that video that you tended to shoot first and then micro correct your aim, but each time when the bolt left the cross bow you'd be aimed slightly to the side of the hunter. If i didnt watch it in 0.25% I probably would of thought they should of hit too tbh

frigid folio
#

Its definitely a difficult one to get a grasp on because to top it all off youre using shotbolt with its incredibly slow MV 😅 so its very possible that pretty much he jumps around the bolt but lands back in where its path was so you see it hit something behind him and make that connection of it should of hit. Im leaning more towards the missing just based on what im seeing, but I could also be wrong and they should of hit

The holstered weapon thing does my head in 😭 admittedly i play on US servers from OCE because i dont like the OCE servers (have about 170 ping) and i feel like im always getting shot by people with their weapons aim downed and stuff!

I have noticed though with wall bangs and ping, if there is something between you and them when the server catches up to both of you (even if it wasnt between you when you actually died) it counts as a wallbang

queen jungle
#

@worn magnet Your post in #game-ideas was deleted as it was a minimally modified copy of another user's post.
While suggestions of different users may be similar in topic, they should include aspects, arguments or features that discriminate them from other players' suggestions

worn magnet
last ferry
queen jungle
valid linden
#

Hey, @worldly harbor , what'cha think about my suggestion for your minigame mechanic ?

#

And what do you guys present here think ?

willow burrow
#

I think mechanics like minigames were tried in late 2000's/early 2010's and they usually aren't worth the effort cause it's easier to just alt-tab and watch youtube or play some web game

#

the only thing I've ever seen work (and at minimal time cost from development perspective) is like trivia/quizzes

#

so I wouldn't be against a quiz you could do like

#

'how much damage does X deal' and 4 answers

#

for arbitrary points

valid linden
#

fair...

willow burrow
#

or like it plays a clip of a gun shooting and 'what gun is this'

little jackal
#

poker gamemode when

willow burrow
#

could help ppl learn the game

little carbon
# lucid schooner Thats so funny.. 😂 Do you ever played this game? Ping abusing IS a thing in thi...

I have roughly 3000 hrs in the game, most of that played at around a ping of 10. But thats hardly relevant as playtime or skill in a game wont suddenly give you expertise in network design. I however do have a reasonable understanding of how networks work, considering i am actively working with them.

Hitting people in Hunt is a two step process, the first step being you hitting the visible model on your machine. This obviously only counts the data on your system. (If you are trying to account for your opponents ping with your aim than you are making yourself miss). At this point you would see blood splatter on the opponent.
The second step is serverside validation. After your client tells the server that you presumably hit an opponent it does a rough calculation if your shot made sense with the data that the server has (which is different to the data you have by an amount equal to your ping). The data that matters for this step is the servers. If the validation succeeds you will get a hitmarker.

Considering your example, if it actually happened as you described there, there can be multiple reasonable explanations for that behaviour ranging from server load issues due to too many connections up to cheats. As to what happened exactly there, even to make an aducated guess you would need more data.

But honestly, if you are actually interested in how network architecture impacts your gaming experience, i would recommend watching some university lectures on the topic (some university even post their lectures for free on youtube) or reading a book / paper about it. Its not that hard of a topic to get into and by sticking to scientific sources you avoid the heap of misinformation that sadly plagues most videos content creators make on the topic.

valid linden
willow burrow
valid linden
valid linden
willow burrow
little carbon
willow burrow
#

I would like to suggest stuff in general but I consider everything that's above changing a number in a variable impossible for crytek, there's requested features that have been on the roadmap for years and they're still not in the game

#

so whenever it crosses my mind that adding a minigame/quiz to the game would further delay the very important fixes I get instantly discouraged from posting any suggestions

valid linden
valid linden
#

What do you think about avtomat skins suggestion?

willow burrow
#

I like avtomat and I would like to see more skins for it but a lot of ppl would like to see the gun completely removed from the game

#

so I don't think your suggestion will be very popular with hunt players

valid linden
#

I understand but it's a unique weapon like unique bug-drone utility. I don't think devs would delete it. + I played 2 matches with it. The gun has it's uses but it's not overpowered the kick from the recoil makes the gun very impractical for a full match i ended up not using it after a second match

#
  • the only good situation for it is either to pull down a team or two if they stand directly behind one another (Hello no bullet penetration mechanic in hunt) OR to kill some solo with a hatchet that got really close to you
little carbon
#

Avtomat got gutted pretty hard with the ammo patch. Its ammo efficiency got reduced by around 90% and in addition they nerfed the gun itself by increasing its recoil.
Honestly i would say they overnerfed by far. The gun wasnt overpowered before, although definitely overtuned. Cutting its ammo efficiency by 30% to 50% would have done the trick as well.
Currently when i see an avto its pretty much always someone camping. No one is taking risky shots with it anymore since missing even one salvo really hurts your ammo.

Keeping in mind that the avto basically has 5 shots (1 less than the nitro) and gets back 2/3rds of a shot from a world ammo box. Even a full supply cart only gives you 2 shots.

#

But thats something crytek tends to do often for some odd reason. When they nerf something instead of doing the tried and trusted way of iterative small adjustements they just hammer it into the ground (see flash bombs).
That and the fact that they seem quite obsessed about usage rate as a balancing factor (which has been shown to be a really bad idea by titles like csgo) are honestly the two biggest criticisms i have with them

little carbon
#

pretty much

valid linden
# little carbon pretty much

I guess they can nerf it further... Just by making it a semi-automatic when pressing the mb1 once and a triple shot by holding mb1 and then the gun jams.... Like the fully-automatic shotgun from metro series : https://www.youtube.com/watch?v=XKRTkZOFiuk&t=585s (get to 5:00)

If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - https://www.youtube.com/user/RoyalArmouries

If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - https://royalarmouries.org/support-us/donations/

And if you would like to be...

▶ Play video
#

The abzats gun to be exact

willow burrow
#

look avtomat was the most expensive gun with the most expensive, most specialized loadout where u were sacrficing everything else just to play an avtomat

#

its fine that they nerfed the gun, but they also somewhat ruined dualies with the same change

#

and why would u leave avto at the same price point if u made the gun way riskier to use

little carbon
willow burrow
#

reminder: ppl want avtomat literally deleted from the game to the point where mods need to remind them its not possible cause there's skins for the gun so ppl would lose their value in money OmegaHUL

valid linden
willow burrow
valid linden
little carbon
#

Thats a bit of a fallacy tho. You dont want to appease the playerbase completely. Players arent designers, while they have the ability to know if something feels off, they rarely have the ability to correctly interpret the issue and its causes or to find a reasonable fix.
Thats where a good design team comes in that can "read" the players complaints and figure out the issue behind it.

If they had reasonably nerfed the avotmat, with time the complaints would have normalized to the normal level of complaints that many guns get, because the amount of feels-bad situatuation would have been reduced.

valid linden
willow burrow
#

Avtomat currently is basically like a very overpriced shotgun OmegaHUL

little carbon
#

With no room to take any but safe shots

valid linden
#
  • They try to ease some tension with automatic rifle i guess... They added a semi automatic rifle conversion in the recent battle-pass which to be fair has the potential to be a fully automatic rifle one you wind it up with a bigger magasine and increased rate of fire
little carbon
#

The avtomat recovering 14 bullets from a world box was too much, yes, but it being at for example 6 bullets would have been a much better adjustement

little carbon
willow burrow
#

You're absolutely right, but they thought that removing pooling was the solution

#

but look at it this way

little carbon
#

And its a good step, but instead of doing blanket recovery per ammo type, why not have a recovery stat per gun?

There is also the fact that 2 for long is already too low

willow burrow
#

lot of players complain about the avtomat, even before spark pistols existed they complained about it and imma say it: I don't think it was like THAT overpowered, it maybe needed a minimal adjustment

#

but ur a hunt dev u read reddit and what not u see ppl say 'remove avto' 24/7

little carbon
#

exactly

willow burrow
#

and u have a choice of either making an immediate change that will be drastic (cause u only have time/budget to make chances twice a year)

little carbon
#

especially for something that essentially boils down to some more or less basic math (bar implementing the actual code, which can take more or less time, based on how the affected systems work, cant say anything about that, dont know hunts code)

willow burrow
#

or you have an option to take small steps to try to appease the 10%

little carbon
#

Again, do something drastic now, then until the next patch figure something beetter out

valid linden
#

Since avto users are basically non-existent they can experiment with it balancing alright

willow burrow
#

idk what to say man cocaine is hell of a drug

little carbon
#

I generally get a bit of an understaffed and overworked feeling from crytek sometimes since their solutions seem superficial and inelegant often enough

little carbon
willow burrow
#

idk about understaffed and overworked, issues found in hunt showdown feel like the game's made by undertale developers

willow burrow
#

remember that the fix to lemat bug was guns not reloading

valid linden
willow burrow
#

in a way its a very similar tactic cause they opted for a bad solution that makes ppl less mad

#

its same with avto balancing

little carbon
willow burrow
willow burrow
little carbon
#

Absolutely

valid linden
willow burrow
#

look lets assume 5% of the playerbase would regularly play avtomat cause I would ASSUME its that many people who can support the economy of it, clearly the bias is towards the higher skill bracket

little carbon
willow burrow
#

so if ur within 90% percentile of the skill distribution u will see an avtomat like once in 15 games? maybe 20?

#

but that one guy playing the avtomat is having a smile on his face but the 5 ppl he mowed down with it won't

little carbon
#

It gets a bit more complicated since avtos most likely have a higher persistence than other guns since they are likely to be extracted

willow burrow
#

yea but I'm sorta skipping over that because a lot of ppl extract avtos and never play them

valid linden
willow burrow
#

lemat avto?

#

u mean the uppermat?

valid linden
valid linden
little carbon
# willow burrow but that one guy playing the avtomat is having a smile on his face but the 5 ppl...

Yeah. And the issue here is that it also doesnt matter whether the kill was fair or not. They see themselves being killed by a gun they rarely see, have almost no training playing against (and that requires a strict adherence to have cover in mind) and most likely rarely play, and worst if they play they often dont even get good results with it since the gun isnt actually that "free" to win with. And then they get frustrated

willow burrow
willow burrow
#

alas it is what it is

little carbon
valid linden
little carbon
#

But with all the criticism one thing has to be given to them. They are trying and communicating (relatively well).

subtle lichen
willow burrow
#

press x to doubt

valid linden
#

[x]

#

Avto in it's current state is childishly easy to counter what's the problem with new players ?

willow burrow
#

imma be real crytek dont really communicate at all, last time I remember them addressing an issue was during the reload bug

#

when half a year after the issue being present they made a youtube short saying 'ok we hear u and we're gonna deploy a workaround next patch'

#

after which they didnt deploy the workaround and bug was present for another 6 months OmegaHUL

valid linden
willow burrow
#

not to say I find it frustrating, but those ppl who complained about it...

little carbon
#

I dont quite remember, but wasnt ladder bug like fixed within 2 months

willow burrow
#

when they face it, they still complain

little carbon
#

After it got popular that is

willow burrow
#

cause u die in the same way, from the same gun that essentially operates in the same exact way

valid linden
willow burrow
#

there is no new counterplay

#

so it didnt make ppls time better against it

little carbon
#

its the same counterplay, just a lot more forgiving now

valid linden
subtle lichen
#

Game company communication is where they can't win.

Communicate loads? - People dump on them for not knowing what they're doing.

Communicate barely? - People dump on them for not caring.

willow burrow
willow burrow
valid linden
# willow burrow wdym

Any carbine with a scope or an incendiary breach-loading shotgun is enough for countering

willow burrow
#

it's when u fuck up that u have to communicate

valid linden
willow burrow
#

its like when u order from an online store if u receive stuff on time and its in good condition what communication do u really need

little carbon
#

You dont even need a scope to counter an avto. You can pretty effectively play against it with a nagant if you want, as long as your movement and positioning are good

willow burrow
#

but when there's issues with the order u sorta have to start communicating

#

its the same if ur a game dev

valid linden
willow burrow
#

my point was when ur playing against an avto if u die to it u die in the very same way u used to and ur complaints (if u had any) will be exactly the same

#

so long story short they made ppl feel less bad by making them encounter avto less, because ppl who played it dont wanna play it anymore cause its awful OmegaHUL

little carbon
#

The biggest thing with avtos, fanning, levering and high RoF generally is peeking.
People overpeek so much. (and often wait in the peek to see if their shots hit). If you are actively peeking (not holding) and arent playing high RoF, a peek really shouldnt be longer than a second.

valid linden
little carbon
#

I mean yes, scopes tend to do that

willow burrow
#

yea but that applies to like all the guns in the game

willow burrow
#

don't think thats specifically a thing with avto

#

like dont get me wrong Im not trying to dispute whether ppls complains about avto are valid

little carbon
#

and most specifically that already worked with old avto

willow burrow
#

if someone feels bad getting mowed down what can I do

valid linden
willow burrow
#

I mean more that this change effectively sorta made it so that essentially ur a bad person for playing avto so now we're gonna punish u for it and we hope to never see you play the gun again (that we added to the game)

#

its just crazy to me

#

I still play avto (because im a criminal) and honestly ppl die all the same, I play almost the same its just that now if I'm in a lobby where I go for 2 bounties or run into all the teams in the game I essentially have to switch my gun halfway through the game

#

for something someone else was carrying

#

unless I can restock long ammo from their guns

#

in which case there's hardly a difference

#

just the recoil which honestly don't matter that much

#

and I can't fire a single bullet

valid linden
#

Yeah... It's a case of a good gun idea being ruined by complains

#
  • i think the same game fans that hate avto tend cry to crytek community managers 🙂 about preserving the game as it is
#

The in-game universe being set in 1895 is a constraint on guns, mechanisms, story and a game loop itself but players that don't want the game loop to change are worse

#

i would want to see many of valid ideas implemented but when they break the game loop ppl go mad and dislike it very much

shy bobcat
#

Necro solo revive neeeeds to go or atleast make it a one time thing

queen jungle
#

get rid of those (ugly) cammouflage hunter skins!

slim pollen
valid linden
#

@sour nest Bro, i suggested electrified water earlier, just extend your vision for firearms 🙂 #game-ideas message

sour nest
#

yeah I saw that

#

I'm not THAT against electro firearms but not sure we need them

valid linden
#

Like a harpoon

#

that can shock you

#

If i remember correctly there is electric damage... only rotjaw has it

sour nest
#

So

#

devs need just continue with that

valid linden
#

Well... I only introduced electrified water idea that would affect every player in general

#

Electric bullets don't really make sence

#

Rail-guns don't really make sence

sour nest
#

Yeah

valid linden
#

Althou gauss gun (coil gun) makes sence

#

but we need a bigger energy source

sour nest
#

True but I don't really want Hunt to become some Evil West (the Game)

#

It is already pretty much a shit show now

#

but bearable

valid linden
#

Evil West is worse than Hunt

#

Hunt is closer to RDR2 than Call of Juares Gunslinger

sour nest
#

I meant setting and technologies

valid linden
queen jungle
#

@sick dock @silent niche Your posts in #feedback were deleted for low effort

valid linden
#

BTW why jamming mechanics are not in Hunt ? I think it seems logical to have it since guns are not affected by dark magic

unreal adder
#

Has a jamming mechanic ever been fun

#

Logic doesn't always make for fun

valid linden
#

I thought it can fit in this game

unreal adder
#

Hunt isn't Dayz or Tarkov there's no reason for gun jamming to be a thing

valid linden
unreal adder
#

That's pretty subjective

valid linden
# unreal adder That's pretty subjective

True but the game to me displays itself with serious face... You have to have good tactics/loadout and teammates but then you find out that any loadout does fine/your hunters expendable/you can find everything you need on the map and the only fully-automatic weapon that SHOULD have an advantage by having high ROF is basically unusable (not due to being nerfed but because it IS a nerf gun)

unreal adder
valid linden
unreal adder
#

Do you know how jams occur?

#

Like do you actually have experience with guns?

slim pollen
valid linden
valid linden
unreal adder
#

The average gun in Hunt is not going to be affected by this idea since most guns are Revolvers,Single shot weapons,and lever actions lol

#

Youd only really be punishing people who spend more on guns that are Semi or Automatic

winter plover
#

Please don't add jamming. This does nothing but add an annoyance, for nothing to gain but realism.

unreal adder
#

so youd just randomly add a nerf to the more expensive weapons in the game for no reason

#

This idea is bad and there is a reason it's not in the game

wanton imp
#

you guys talking about weapon jamming?

valid linden
valid linden
unreal adder
#

The Avtomat has been nerfed plenty already

wanton imp
#

pretty sure nobody will like that idea

#

yeah it would be realistc

unreal adder
#

I'm trying to tell him nobody would like this lol

wanton imp
#

there comes a point where realism ruins the fun of the game for most people

unreal adder
#

Hes asking for extreme realism in a game where we fight frankenstein pig heads and giant man spiders

humble quest
valid linden
slim pollen
unreal adder
#

let me go dislike that

wanton imp
#

the main nerf to the avtomat wasn't stats.

valid linden
wanton imp
#

it was ammo

unreal adder
#

done

cedar helm
#

thx for the quick link

unreal adder
#

its recoil was increased and ammo efficency destroyed

valid linden
valid linden
subtle lichen
#

I've only ever used it in the shooting range. Isn't it a bit of a meme at this point?

valid linden
#

BTW what'cha think about colt lightning .22 in the game ?

subtle lichen
#

It'd fill the same niche the small ammo winny does having spent 10 seconds reading about it.

valid linden
#

Yeah... I just played red dead online and saw how op it was in it so i thought that it would be a balanced gun for hunt

queen jungle
#

hate this f... solos 3 star higher

#

with theri f... special ammo - I hate it!

subtle lichen
#

So if it's 3 stars lower, and I'm a filthy 3 star scrub, should I be fighting a bunch of keyboard turners?

vital fractal
#

However, a 3 star solo absolutely should fight against 1-2 star trios with maybe another 3* star thrown in their teams as that 3 star solo on average won’t have the skill to overpower their numbers advantage most of the time

signal mural
#

Headsman is fine how he is... lots of Legendary Hunters have camouflage in certain terrain. Giving every single one a tell would be silly...

raven gull
#

^ you are the second springfield special ammo unlock man...

ocean sparrow
#

sooo is someone gonna fix that glitch that causes uppercut to have slower animation for swap after shot when u have fanning ?

unborn dagger
#

@willow hedge Well said, I really dont want this game to be like other games where they rely on "seasons" to make players come back. Not to mention the seasons do not provide enough to make it worth lasting more than a month. I don't want these overpowered traits screwing with the gameplay loop.

queen jungle
#

This game sucks, Matchmaking!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, Cheater!!!! etc... it's just a sh... game! My humble opinion 😉

little jackal
#

just post it again and we'll see what we can do

willow hedge
#

Clearly geography and technical limitations are offensive 😉

vague basalt
#

The email from Crytek with the DLC codes does not include instructions on how to redeem it. This is a bug that should be fixed.

karmic ivy
#

Even with long barrels it is lacking in impact energy.

#

It looks like it will only be deadly if it hits a soft spot.

valid linden
karmic ivy
#

suit yourself then. ill take something with more powder in it myself.

vital fractal
#

I mean, the thing about .22 lr is shot placement and the fact you can place multiple accurately easily

#

The derringer in game could easily be .22 lr

#

Since a c sharps 4 barrel pepperbox design easily accepts .22 lr if chambered for it and still looks the same, so- if you want to know how they’d balance .22 in game, there’s your answer… it being relegated to a tool for utility or extreme back up only

tiny pivot
#

i love how one in every like, 3 posts in feedback is complaining about rain, i just find it so funny because night is just as bad if not worse, and if people want to play a game that is the saame every match then i cordially invite them to go play csgo or valorant xd

#

i would much rather have rain than night, honestly, at least i can MAYBE see in windows

vital fractal
#

People want this game to be as lifeless and competitive as siege by removing any semblance of life and aesthetic in this game

God forbid it’s anything other than Clear Day Noon

unborn dagger
#

Yep :/

stark fulcrum
#

I want rain....at night

#

I wanna see 2 ft in front of me and thats it

vital fractal
#

Unironically I agree, sounds cool as fuck

#

Then again, I clamored for inferno at night and when the devs implemented it- it was so disappointing

I could make a bigger fire with some wood and a bic pocket lighter

unborn dagger
#

This weather effect has potential to be good but Crytek just doesnt do anything with it

vital fractal
#

It’s like, they keep trying to choose the worst possible way to implement weather now via compromise

Night inferno could’ve been so much better (low bar I know) but they dialed it back so much that… it’s just night with some color here and there

But guess what? The people who dislike weather effects are still pissed because it’s still night time and not clear day

And the people who like weather are pissed because there’s essentially no weather

In the end you gotta just stick to one camp or the other, either commit or don’t do it at all

fervent nimbus
#

The amount of network issues you have, probably could make think about a new server provider...

vital fractal
tiny pivot
#

man, like, i haven’t been a sieve player in so long, but when i saw them doing bikini bodhi dirty i was like. it’s joever.

tiny pivot
#

also ngl derringers can be pretty usable if you think about it.

#

personally my favorite budget laodout rn is a winfield, usually talon or bayonet, of either variant with fmj, the baseball bat, throwing tool, fak, regen shot and vit shot. an easy upgrade to that loadout specifically is either variant of derringer. since the winny takes a good amount of time to reload unless (even if, sometimes) youre using swift, the tinky little derringer, or the pennyshot can both be pretty usable...

#

also pennyshot derringer is not bad for nuking bosses if you so choose. i tend to sometimes bring the derringer pennyshot with a romero/etc with pennyshot in reserve, and personally i would much rather relegate the "ai killing duty" to the derringer while keeping the romero full of actual buckshot to make kills more guaranteeable

#

im not really good at the game, this is just an opinion so take it with salt, but more options for similar types of holdout weapons, i wouldnt necessarily mind

#

like, this is what i usually go with, in an ideal "full" budget loadout, obv some of this can use upgrades and i opt for normal winfield since thats what i unlocked the most on this prestige.

tiny pivot
#

i would love necro to be a burn trait

#

its a balance of it keeping the relative same power but still "nerfing" it

#

all it would REALLY do at the end of the day anyway is make whenever a solo wins using necro, -4 points every time anyway... its a small price to pay

vital fractal
#

If a solo gets downed, 70% of the time it’s a loss for them already

#

The other 30% is a mix of them getting killed later, limping to an extract, and or even rarer- them going on to win another fight

#

Solo necro is fine as is from a strength point of view

sour blade
#

some day...SOME DAY...poison bug will get fixed.....

tiny pivot
#

ive gotten a trigger finger for going to my graphics settings, cuz the poison vision bug hits me a lot

sour blade
#

dying to Self revive'ers is a skill issue...only really annoying because of the event

tiny pivot
#

idk, im in the camp of people who would rather actually play the game than stare at a body for 5 minutes, which is the meta for necro players rn it seems 😂

sour blade
#

staring at the body is a you problem, not a them problem

#

north of 4*, EVERYONE is playing long ammo and firebombs
Lanterns are everywhere

I play a crossbow with poison and fire as my secondary
Literally any (non poison) traps at least give you warning they stood up from like 200m

tiny pivot
#

ok well, youre missing the point, fire isnt an effective solution when blazeborne is literally in the game rn
other than that, yes

sour blade
tiny pivot
#

then again, youre talking to the wrong guy, even before blazeborne existed i brought multiple traps (poi+concertina) and usually more sometimes even concertina arrows or bombs... because i just dont want to have to worry about them getting up and shooting me in the back

#

and i still do but im cheap and prestiging and i dont want to have to bring 200 hunt dollars worth of traps alone every match 😂

#

but crossbow with poison, is not a bad idea actually

#

cuz doesnt the poison bolt leave a cloud for quite a while

sour blade
#

I've main'd a HC w/ poison since it became 1slot

#

~2min cloud

tiny pivot
#

that will probably kill, if not then neuter anyone who gets up, im guessing

#

yeah thats not bad, enough to make distance between anyways

#

i will keep that in mind thanks

#

i did run hand crossbow with poison for a long time, but i replaced it with the bat once the bat came out because the bat is just so good

sour blade
#

negated entirely by antidotes, which again - because of the event and people hardlining their weeklies...there's a lot of Dote in the bayou

#

but I use it for zoning, amazing how few people actually bring one though

tiny pivot
#

i mean even with antidote, it will generally leave people neutered, at least to my understanding of poison

#

i appreciate the knowledge, or i guessa reminder

sour blade
#

nope, zero damage if they're doted

tiny pivot
#

bat is just so good, cuz i would run winfield and xbow religiously before bat came out

#

oh rly?

#

thats kinda silly, but makes sense

sour blade
#

impact if you hit em, but that's it

tiny pivot
#

i thought poison still did the little ticks of damage, but didnt leave the remaining effect

sour blade
#

no, hives/bees do though

tiny pivot
#

yeah, i see

#

i am a rarity in hunt, i will bitch about shit but learn from my mistakes :^)

sour blade
#

the addition of firebolts for the Hand Crossbow makes solo's a non-issue

tiny pivot
#

i do still wish that it was easier to just cut off necros, but like, you can choose between one of any of - crossbow - hand cross - tool traps - fire/poison bombs in consumables - there are a lot of options

#

sorry not crossbow, traditional bow

sour blade
#

most people that arent INTENTIONALLY trying to abuse deranking, dont revive more than once if they know you're watching

#

if you're going to sit and wait 10min for me to leave just to revive...bruh...coulda played a whole round

tiny pivot
#

ye, thats like, my main issue with necro

#

and also why i dont use necro myself

#

in the time that both the dead player and the camper are sitting waiting, i couldve just booted up a new match

sour blade
#

everyone that isnt a shitheel has that issue with necro

tiny pivot
#

i seriously just opt to not care XD i would rather have anything that actually affects gameplay

#

i will try hand crossbow again tho

#

i am running winny a lot because i need cheap loadouts to max hunters

sour blade
#

i run kar bayo/winnie swift w/ a HC...because I shitpost loadouts to lulz on long ammo. And its cheap

tiny pivot
#

like seriously, i actually unironically expect them to nerf the bat, its too good

#

you can stunlock assassin solo with it, its great

#

assassin used to be a huge issue for me. not any more! 😂

still wave
#

Un-nerf the Romero Alamo!!

sour blade
#

or just de-nerf a little bit

sour blade
vital fractal
# still wave Un-nerf the Romero Alamo!!

Isn’t the thing that they didn’t nerf it, it just was a redo on the animation order so that it actually lined up more on how the firing order of the weapon is supposed to work or something? Someone here said this semi-recently

Also, the Romero Alamo feels like it’s shooting confetti when I use it so I understand the want for a buff on it- especially when it feels like the base Romero does just about everything better (I know on paper and technically fire rate it does but still)

sour blade
thin remnant
#

@last ferry I'm no mod, but I'd recommend only saying one idea per post in suggestions-ideas to make sure the voting system is more accurate.

valid linden
little carbon
# tiny pivot in the time that both the dead player and the camper are sitting waiting, i coul...

Thats the biggest issue with solo necro.
Its not too strong, but the common use case is just slowing down the game and making both sides waste their time. Especially considering that reviving 10 minutes later and then extracting, thus basically providing free death cheat for solos, wasnt the purpose of the trait in the first place.
A lot of these issues, if not all of them, would be fixed if solo necro had an upper time limit: if you dont revive after 30 seconds you cant use it anymore.
This keeps it strong for the purposes it was created for: Getting unlucky with a good shot by an opponent while being in a good location and trading.
All the while removing the annoying waiting game if the solo dies in a bad spot.

surreal rampart
#

@little carbon 100% true

slim pollen
rotund obsidian
slim pollen
#

Even 3 minutes isn't long, all one has to do is burn and count to 180. Less than that if the solo tries to stand up at any point.

wanton imp
stark fulcrum
#

Really wish they'd make all the extra event points you earn turn into hunt dollars or at least some. I remember they did it before.

little carbon
# slim pollen Even 3 minutes isn't long, all one has to do is burn and count to 180. Less than...

The thing is that there is no point to this. You effectively managed to introduce 180s of non-game into the game. And that is a lot of time, especially at higher skill level.
And the outcome is even deterministic. The solo has no chance, but the team has to waste their time. There is no critical decision making involved.

And generally, the big question is, what is there to be gained by not having a time limit? Pretty much nothing, at least nothing that is skillful gameplay.
And again, it pretty neatly solves the issue of necro being used as death-cheat.

And in terms of actual power towards winning matches its not even a loss. Pretty much all situations in which a self necro results in a match win are quick revives.
It also solves outlier cases like a solo dying in water where they cant be burned.

wanton imp
little jackal
#

come play our game, 180 seconds of exciting gameplay at a time

slim pollen
# little carbon The thing is that there is no point to this. You effectively managed to introduc...
  • 180 seconds is the theoretical maximum time it would take to burn a solo, the average is closer to 100 seconds. If someone doesn't have the patience for that then why play a game like hunt where you spend most of the time running from compound to compound without much happening?

  • By not having a time-limit there's significantly less of a reason to ever bother burning hunter's corpses (solo or team), something that's a core loop of Hunt's gameplay. And by your logic why just punish solo players, the weakest section of players. Let's nerf duos and trios to only be able to be revived within 30 seconds of dying or they redskull.

  • You can burn solos in water with a liquid firebomb, something most people have the forethought to carry nowadays.

#

I'm speaking as someone who generally prefers to play with friends and only occasionally solo. Solos are easy to beat, difficult to play as, and are in a decent enough spot for the most part because if they got any more buffs they would be busted.

wanton imp
#

pretty sure you can't burn in water even with a liquid firebomb

little jackal
#

3 bullet point kinda displays the expertise

slim pollen
wanton imp
#

oh must've been a blazeborne player then

#

cause i threw a liquid firebomb on a dude in water and he wasn't burning

slim pollen
#

Strange, I've specifically had to burn solos in water via liquid fire and been burned via liquid fire in water before.

wanton imp
#

that or it depends on the water depth

slim pollen
#

Possibly, worst case you can still place traps. If not to kill, at least to let you know if they get back up via alerts.

slim pollen
little jackal
#

I should've typed 'third' I guess

#

Difference between burning solos and teams is that in the latter case you don't have to burn. Just win the fight. How is that a core loop? Distances between compounds that you need to run give flexibility for different plays, maneuvering, longer fights. Bringing traps to secure already won fight? I can come up with a ton more annoying mechanics to cover all remaining inventory slots, but do we need them...

slim pollen
tiny pivot
#

The only valid arguement against necromancer just slowing down and making games more annoying is the kind guy I was talking to last night who brought up poison

slim pollen
tiny pivot
#

Oh ok, I didn't have context, my bad

slim pollen
#

And solos are prepared to deal with other solos regardless.

little jackal
slim pollen
#

If we make the arguement that anything that slows down the game should be removed then lets tackle the other things too. A sniper a compound away is going to lock you down longer than a solo corpse, and you can actually do something about the latter.

slim pollen
little jackal
slim pollen
#

The reason you're afraid of the corpse is because it's potential pvp.

little jackal
#

are you afraid of the corpse while you're counting your 180?

slim pollen
#

Not when I've got a gun pointed at it. But if I decided to run off without doing anything like you seem to imply, then yeah I'd be worried about it.

little carbon
# slim pollen - 180 seconds is the theoretical maximum time it would take to burn a solo, the ...
  • Again, its useless time spent without any engaging gameplay. In normal gameplay you are doing much more during that time. I mean 100s is usually the time at which we collect the second clue. It is also vital time in chasing down a banishment across the map considering the banish time is set so that you can pretty much exactly cross-map during it.

  • There is still reason to burn. I mean there is no reason to burn corpses of teams that you fully killed but that never was the case and still isnt the case (except with a solo). There is also usually no need to burn a body that you control during an active fight as it will usually get you no advantage. Its only during a passive fight, or when you have a body in neutral territory that you burn to get the enemy players to expose themselves. Solo necro could fill the same role. If you die in safe territory you can necro, if you die and your body gets controlled you are out, without the need of the useless stalemate of the solo trying to save their Hunter (which honestly is also unnecessary. Money is as easy to come by as never before and loosing a Hunter in Hunt is really no big deal, since you barely loose anything)

  • This doesnt work

Id also disagree with solos being as weak as you are describing. First of all, lets manage expectations. Should solos have the same winrate as teams? No, since they get much higher rewards. Therefore their winrate should be much lower to result in equal effective match value (There is even a good argument to be made for solos to have a lower EV, since it can be seen as an optional challenging mode). Then you also get the MMR modifier that puts you against much weaker players.
At least for me and for other people in higher ELO, playing solo has proven to be a huge moneymaker as the MMR boost is massive. Although i presume that the MMR modifier is a multiplier, therefore more potent the higher the ELO, so that might be different for the average solo player

little jackal
#

game design knowledge bomb goes boom

#

damn, no mention 😔 dart_hulos disappoints today

dusky tapir
#

Again, its useless time spent without any engaging gameplay.

#

that's the only real complaint I have about solo necro

#

can't wait for blazeborne to be gone on Monday

slim pollen
dusky tapir
crystal plume
#

I feel like people exeggerate the MMR difference solos have greatly, when I play solo I end up in the same bracket I play in as a full trio, mainly consisting of 5-6 star players

#

You won't get knocked down a bracket unless you were close to that bracket to begin with

little carbon
#

Hell, i even think that the 10s initial downtime could be reduced to 6s again and it wouldnt make the trait too strong

crystal plume
#

Yes

slim pollen
slim pollen
crystal plume
#

The thing is we don't know the exact brackets and probably never will, only thing that's for certain is that there's less than some people seem to think even in the most populated regions like EU and US East

#

We also don't know if the bracket sizes are the same or if low mmr has less of them than high mmr or such

little carbon
little carbon
#

Not sure tho

slim pollen
#

It could definitely do with some changes, it flips between useless and a godsend heavily depending on the scenario. (in response to necro)

crystal plume
#

In my experience it's been mainly punishing people who don't pay enough attention to the solo, and in other cases where they are unable due to factors outside their control like other teams, it doesn't really make a difference if the person was a solo or someone from another team who managed to be ressed during that time

little carbon
#

I mean with enough post match screens one could predict the brackets somewhat well

crystal plume
#

I managed to keep my hunter as a solo for about 3 and a half hours worth of matches a week ago or so, the times I got downed I got up only thanks to those 2 scenarios

#

Person who killed me didn't pay attention, or another team popped up

little carbon
#

There just needs to be a way to stop a solo from saving their Hunter without wasting as much time as currently

#

If you:

  • have control of the body
  • arent in a fight
    then you shouldnt have to wait around so long to kick the solo to the lobby
#

Another thing with burning is that rain makes it more unreliable

crystal plume
#

It doesn't take that long though (excluding blazeborn, that is the only annoying factor regarding it atm)

#

At least in my opinion

slim pollen
#

Maybe a perk that sacrifices health to rapidly burn bars from a corpse (kind of like the reverse of a redskull revive), idk I'm just spitballing.

little carbon
#

The issue is that i kind of would like to build it in a way so that it doesnt disincentivise pushing lairs. Because if dying (as a team) in a reinforced position means you can be burned out in too short of a time that will make people play more passive

slim pollen
#

Maybe it could be a burn trait, though it wouldn't matter much if everyone on a team had it...

#

I feel like it's something that would have to be designed perfectly otherwise it'd be far too unbalanced.

little carbon
#

And ideally i would like the solution to be self contained and not something like a tool or a trait. Cause that usually ends with it being mandatory

#

Or again, sidegrade. Limit the maximum time (will be seen as a nerf). Reduce the initial dead time with lower distance

#

This directly morphs the trait into a more agressive version favouring active play

slim pollen
#

Possibly, but I'd argue that it'd still only work the same as it does now minus waiting to burn if you kill them within about 40 meters.

#

necro reviving at long range would still be the only viable use.

little carbon
#

Wouldnt say so. If i die at 30m peeking from cover, with like 4s to 6s initial time, i can revive safely most of the time

#

And if it goes down to like 2 at close range you can pull it of after a shotgun trade

#

Especially against a duo

slim pollen
#

Possibly, but I feel like in most cases unless you're in a hard to reach spot, someone would still be able to drop you as you stood up.

#

Well, unless they're using something low damage.

little carbon
#

In good spots you can fall to somewhere where you cant be shot when standing up.

#

Peeking over hills for example

#

Hay bales, some fences

slim pollen
#

Possibly.

little carbon
#

Also there is a good chance that an enemy team is going to use the time you are down for their own revive. If you didnt manage to kill any of the opposing team then yes, your revive is going to be a bit harder, but considering you then didnt manage to drop any of your enemies beforehand, that seems fair

slim pollen
#

If it's a trio you're fighting you'll have to drop two before you go down.

#

Not necessarily a bad thing, just something to add to your statement.

late quartz
#

I'm pretty much with you on the idea that, if you have full control of a downed solo, you should probably just be able to banish them and move on since they're essentially guaranteed to go back to the lobby after a long and tedious process.

I think solo Necro's use case should stay confined to deaths a long range, or deaths during big multi-team fights.

tiny pivot
#

Literally so true

#

I will rather them buff the hammer than nerf the bat tho, or maybe nerf bat slightly and buff hammer a lot

#

Hammer fuckin sucks

#

Like it's actually crazy how terrible 2 slot melees are in general

#

Cavalry saber and bat exist, there is virtually no reason to use any of them outside of unlocking mastery/related items (eg. throwing axes) as they arent worth the damage or stamina usage when any other melee weapon will just be better

#

And I say this as a certified medium slot enjoyer, even though this arguement generally extends to most medium slots, I still find them fun and enjoyable to mess with. But the melees are just so outclassed its not even funny

#

Why would you ever bring the hammer when you can just bring a talon/riposte/bayonet or any of the single slot melee weapons LOL

fervent nimbus
#

the tradding shot are becaming a joke... on my screen say I got him with romero at close range, and the game ignore's it...

obsidian narwhal
#

@lethal silo live the martini pistol, but I don't love the martini spitzer

#

Spitzer and black powder don't mix

fervent nimbus
#

I would love better servers, so player outside germany could play it well...

obsidian narwhal
#

Kek

#

Where do you live that it's that unplayable ?

fervent nimbus
#

Portugal

#

Unberable...

obsidian narwhal
#

I'm in France and it's just fine

fervent nimbus
#

Spain, impossible

#

Let me seee. France is near.... hmmmmm AH! Germany

obsidian narwhal
#

My gf lives in the middle of Norway and she's got barely any extra ping compared to me

fervent nimbus
#

Normay, hmmmmmm near Germany

#

Continue...

obsidian narwhal
#

We often both play on NAE without too much trouble

fervent nimbus
#

Please

obsidian narwhal
fervent nimbus
#

See near

obsidian narwhal
#

It ain't barely 400km that's gonna change much