#feedback-discussion
1 messages Ā· Page 108 of 1
Remove scopes from all the long ammo guns and give them to the derringer and the base nagant, nothing else.
Snipers should not be about killing people from 200 meters away, they should be about holding pressure on lines of sight with the support of teammates to flush enemy players into your field of view
Doesn't matter if they know you're there, your teammates force them to peek
Being able to click on people much easier than they can click on you, with a massive buffer between their effective range and you, where you're not vulnerable to any throwables, is a big set of advantages
It just doesn't include free kills to people who can't see you because you're in a bush
If that doesn't feel worthwhile to you, then yeah don't play a scope
For the record too I'm not even partial to scope glint I think it's an annoying feature that generally doesn't actually help very much
I just think the idea that it would make snipers unusable is somewhat outlandish
Usually scope glint makes it harder to see and aim at a player's model because the glint will be bigger or more visible than the player themself, so hitting a headshot at range is still very challenging
if thats the case then just get rid of snipers, because they are designed for extreme ranges. maybe replace all snipers with marksman scopes. and im talking like ranges of 90-120 or so meters ive only been killed by a sniper further than 150 meters maybe twice in the two years ive played
yeah I mean I'm 100% down for that
it is bewildering that they added sniper scopes to the game at all
and not being able to click on them as easy as they can click on you at close range gives irons an advantage over snipers, it depends on the range. snipers are also more expensive and also have to worry more about stuff like bullet travel and scope sway more than irons requiring more skill
Yeah that's true, irons are better in close range. Wont argue with that
honestly that was my first reaction the first time I used a scoped rifle that it was a little overkill
Ultimately my position is not that snipers are the best thing in the game or that they make every other playstyle unviable
it's that the game is always worse when players use scopes
It just does not improve the game and shouldn't be there
Yeah for sure
I gave up on fighting spam after cyclone. Op, no its not, but its just another addition to a growing pile.
I am in favor of removing things from games LUL Just ecause it's in teh game doesn't mean it should be
We agree one million percent. The Cyclone isn't uniquely overpowered, it's just another Dolch Officer Avto Spitfire
But all those other things shouldn't be in the game either
I wish lol
at least at my lvl you know what we do when dealing with snipers? leave, go the opposite direction. usually by that point we got a bounty on us and will head to the opposite extract, cause the snipers are two skiddish to contest areas
They are, and it's cringe, and they'll never be removed, but yeah they absolutely make Hunt Showdown worse
Yeah and that's dogshit gameplay
Same deal when people leave the match early or spend the whole match greyzone farming
thats what gameplay is like in an extraction shooter. you get to pick most of your battles and I like it like that
Everything in moderation
I agree that Hunt's ambiguous victory state is great, love it
I love that 'just don't take the fight" is part of the game
Scopes take it too far
lair camping takes it too far
Id rather fight a compound with 3 shotguns than a guy shooting twice then falling back a mile and repeating lol, but I respect thats what he's allowed and or wants to do as well.
I feel you I really do but camping in lairs or with a scope is just indicative to extraction shooters and is something you got to handle as part of the game
3 shotguns defending i just chuck stuff inside and wallbang them
in the facebook groups im in its always shotgun users complaining about snipers and snipers complaining about shotguns
we could get rid of both and just have irons the whole game but that makes things boring
Or the game's designers can create systems and incentives that encourage gameplay that they subjectively find to be most enjoyable
Instead of "that's just how it is", change the game to discourage things that make it worse
Well idk how to solve that issue. Shotgunners camping inside. Meanwhile long ammo is camping outside. What do you do? Shotgunners run out theyre dead for sure assuming its good players. Long ammo rushes in theyre dead. Hard issue to come up with a solution to. Pyrrhic and I discussed it earlier a bit.
I agree, like smokes or flares blinding scopes
dont just defacto delete snipers by nerfing so bad its unplayable
I think scopes are just beyond balancing
IMO there aren't games that do scopes good
It's a genre wide problem
I doubt Hunt Showdown will be the one that finds a solution lul
But as far as games go, Hunt's scopes create a disproportionately high number of issues for variety of external reasons
I was hoping it would be single and lever actions, sharps rifles and a couple double actions when I started hunt. Then I heard the avto lol
snipers have always been hardest to balance in every game i agree
its suppose to be a rare novalty but people have made so much money in they game that they can blow 1250 bucks on one every game and not feel a thing
lucky for me they are still rare in low 4 stars
Subjective, obviously, but yeah that's the stuff that makes Hunt's gunplay really fun and special to me. I think when you have a match where those are the fights you get, it bolsters every other part of the game.
The gamemode is at its best, the compounds at their best, the HP mechanic the burnign mechanic the revive mechanic, Dark Sight boost, the movement, the pace of fights
honestly I really wanna know who had the fucking bright idea to add the veterli cyclone
Everything is most well attuned to these mid range duels with slower firing weapons
More historical characters! It pleases me that you brought in Jean Lafitte the pirate as a soon-to-come character!
tbf in rl there hardly is anything that counters a good sniper aswell besides rpgs, tanks and stuff like that š
Yes
concertina bomb beetle when? 
the mmr of the solo's should be dropped more its unplayable
that poor animal
I just had 4 kills and only got credit for 2??? whats the deal? did they change something?
sorry, I went back and checked. I had 3 downs but only got credit for 2 kills. there's still something fishy going on with my kill counts, but I didn't get 4
One guy was red skull revived most likely
Why do people keep suggesting being able to drop a gun, no matter for what, would be a good thing?
Imagine somebody dropping his primary in a real weird spot, just to loot a dead bodies gun. If he is later revived he will have no guns...
If you kill someone that already was redskulled you wont get a kill for it
it always brightens my day when someone DARES to post a suggestion about semi-automatic, period correct weapon...
"What did you fucking say to me? 5-round Semi-automatic pistol from 1891? How am I supposed to counter that OP beast with my Mosin sniper with Spitzers?!?! Downvote that shit to oblivion!"
"There is only one way to play the game and thats bushcamping! Shame to whoever runs nonskill CQB builds!"
I see he is already banned today, that was quick thanks š
No they would still be insanely strong. Would discourage kids from just sitting in the same spot for 10 minutes ads'ing
This is part of the problem, when your guns literally can't kill them because your headshot range isn't far enough to kill. If I bring slate uppercut even if I hit a headshot they can live past 115m
This just isn't true
They won't always see you, and even if they do, you are far enough away you won't be punished unless they are also sniper or good long ammo enjoyer
Awesome gameplay loop. Running away and leaving because you can't fight back. See the problem?
#game-ideas message If this is implemented, the weapons should be contraband, to stop RMT.
^this
It would be broken as shit if you just simply give it to your team mate endlessly
can you plz nerf carabine it is very annoying that all the untalented noob s are somehow hs all the time. 2nd plz do something with the uppermat / lower price or increase handling. thanks
ā¦.. Iām doing the opposite buffing carabine nerfing uppermat
You got headshot thatās either a skill issue or a unlucky chance
Please. Please. Please. Nerf Headsmen
#game-ideas message I think it's fine as is. It's fair trade of combat advantage and potential money gains.
Or a gun you can spam one after another 7 times until you get a headshot lol.
Because some friends are bad and have no hunt dollars
I will continue suggesting them
Nah man, that's just a bad mechanic. Revives are there to give an opportunity to get back up and fight, not to run to next extract without any guns because some solo bush wookie threw them away while your team fought another trio.
That's just a bad solution in regards to burning people and dealing with solo necro.
Fire is good, fire has been tuned and adjusted to force fights or to leave people out of the game at a fair pace. There's no reason to add more ways to punish bodies
The only possible issue is redskull revives but that still forces a fight for bounty later on
but its small ammo thats kinda its thing. if it was large ammo then it would be concerning
i like when people say that fast firing weapons take no skill when they are small ammo
I mean in a game that is mainly bolt actions and lever actions... yeah it doesn't take that much skill because of spam.
Reminder that all guns require you to hit your shots lol
If you just miss all your bullets I guess it doesn't matter how fast you fired them... but when people say something "takes no skill" 99% of the time it is hyperbole
It is a statement on the relative ease of doing something compared to other alternatives
I'm really not sure why this community has collectively decided that every balancing issue is an "X weapon vs Y weapon" divide. Fast firing weapons subvert the unique pace and flow of Hunt's combat.
It's not any more tolerable if you're using irons in close range fight against somebody with a semi auto weapon. A faster rate of fire means you can fuck up a lot more without being punished, it means you can make more attempts to hit the opposing player in the same span of time, it means you have more opportunities to hitstun them out of their <1 shot per second while you get to keep shooting.
Treating this like it's only bushcampers who dislike this stuff and all CQC are just pogging out over it is, in my opinion, pretty dishonest.
And this is why I think stuff like the cyclone(While only having 4 shots yes) isn't fitting for hunt's gameplay
@solid spire Maybe you should think of a different name for your suggestion š¤Ø
Sigh, ok. But then I can't tell "as stupid as the title goes"
i was just exaggerating with the mosin example... but what you said is exactly my point
i think that semi-auto weapons have their downsides and they sit in nicely right next to manually operated rifles and revolvers
I mean sure if your point is "the community is vocal about disliking high rpm weapons"
That's probably true lol
more like... community falsely believes that RPM is the most important stat
Obviously it's not a consensus but there are always gonna be large swathes of people in gaming who don't really care as long as they're winning
while we fully know that even semi-autos in this game cycle EXTREMELY slowly, close to the point where it doesnt matter
Firstly, what stat other than damage do you think matters more than rpm in general
i think that the one that usually matters the most is... what is my OHK distance...
Secondly I totally disagree with this characterization, but even if I grant it, it's about the difference in rpm between fast and slow firing weapons
So damage
Yeah I mean, few people like the bornheim or derringer
You aren't gonna struggle to get people on board with the idea that low damage matters more than low rpm
But beyond that...?
i for example LOVE bornheim match and i love to play with it... but there is not much of us
If your gun deals 75 damage or more and has a high rpm it will basically fit into the "unpleasant to fight" category
depends... its not exactly easy to hit 2+ rounds up close, while the enemy unloads a trenchgun into your face
It is easier by comparison than if you had a slower weapon. You can fuck up, they can hitstun you and make you miss, and you can still just keep shooting
to me semi autos are a pleasant niche... they rarely win against dedicated hard-hitters but they are quite good against bad players, that fail to obliterate you on first shot
Inherently I think high rpm weapons are more fun to play, why wouldn't you want to shoot more right?
The issue is that even if something is viscerally enjoyable, it might still be bad for the game.
If you've ever had the experience of going "wow I'm winning for free RN this is probably not balanced" that's basically how I feel using these weapons
Sure it's fun to dolch down 3 dudes effortlessy but like... Man is it actually healthy?
i agree that i hadnt touch a dolch for a long time
It is extremely easy to use these weapons if you have any level of mechanical skills
Thatās the thing, even skilled players wonāt instantly obliterate you first shot- you can get instant headshot but you put a semi auto vs a non semi auto in the hands of similarly matched players- the semi auto will win most of the engagements 1 on 1
but i dont agree that salvator-dormus goes to similar bracket as a dolch
I'm not sure what that is
disagree
you need context
Yeah Honestly my balence is stick fast firing to small ammo
I donāt like medium ammo fast fire
Except if itās fanning
Thatās fine
That's the problem, tho, guns that allow for more mistakes and more flexibility will allow you to leverage an advantage in a greater set of contexts.
Nitpicking specific examples can be done infinitely, the point is that a tool that punished mistakes less and rewards skill more will dominate in a greater set of situations
semi autos has their prefered engagement distance... and thats mid, short-to-mid... at long range they are inferior to long ammo rifles and on close range, they are way too clunky to be used effectively against dedicated cqb weapons like shotguns or fanning SA revolvers
Do you though in this case?
Assuming we get rid of super fringe cases, itās generally accepted semi auto variants are stronger than non semi on most 1v1 encounters
Its not really any more poggers to die to a drilling before you can shoot your second shot after you miss your first due to hitstun than it is to die to a dolch lol
agree... thats the main positive of semi-autos... you can somewhat use them at any distance better than specialised weapons
Unless you're in the OPTIMAL range for extremely niche specialized weapons you're always kinda at an upper hand by default, other players need to outskill and outplay you much harder than they would if you had a slower weapon.
This
That's the problem. the all rounder mid tier rifles are meant to be to center of the power curve for duels and skirmishes in the broadest set of engagements
Going "well officer carbine loses at 200 meters or at 3 against a rival" doesn't mean that the heart and soul of the games arsenal, lever and bolt action primary weapons, feels sort of outmoded by semi autos
Not to mention any pistol or sidearm that fires slowly LOL
i heavily disagree that ANY gun is outmoded by semi-autos
but at that point its a range issue. if you are long ammo then dont be close to hunters simple as that
sure they cycle a bit faster, but it rarely has any huge impact on the encounter....
Thatās just straight false
Fire rate is a HUGE balancing factor in this game
Frankly my duderino if you think "just don't ever take mid range fights with a rifle" is how hunt showdown should be played I'm not going to engage with you :P
they are great at punishing unprotected targets at mid-range, that believe they are safe bcs of how long it takes to fire twice
So fire rate⦠is important..?
but they are deliberately made worse than they can potentially be
you can im not saying dont. but understand you are at a disadvantage
You just said fire rate isnāt a big deal but then said they are good because of fire rate
Yeah no, it's not "at a disadvantage", it's whether or not the degree and type of disadvantage should be in the game
Am I being dense?
they are GREAT at PUNISHING UNPROTECTED TARGETS AT MID RANGE
Now finish and say why
this is the important part of the sentence
It once wasnt that big of a deal, as for example the difference between martini and sparks was always big but never a game changer
i think it only got problematic with the many new really high rof guns
so you would rather have NO fast guns in hunt. so no levering no fanning no officer no new army
Yes?
just like they are bad at dueling with snipers on long range that are utilising cover
and why is that?
everything is...
So fringe circumstances?
hunt would get stale quick then. because that just makes another issue. why choose anything but long ammo then
litterly
wym
you make any other ammo type obsolete
comparing close combat rof with snipers at long range huh
thats how at least 50% of fights are fought?
Where as most other weapons will be well within optimal range of the semi, where the semi will be simply better due to its fire rateā¦.
How often are you getting into 200m fights?
you dont need 200m fight
Most fights are within 50m
you just need 40... and cover
WELL within a semi range
Hell, thatās well within drop off with fmj on the cyclone
if you both fire at each other.. you deal 124 damage and enemy deals 140.. you will slowly lose to his long ammo rifle... there is no advantage for semi-auto here
You have 150 health
By your logic the sparks wins
Because there are so many games I can go play with gunplay that centers around faster pacing.
Hunt showdown's pace and gunplay is super unique when it revolves primarily around mid range combat with relatively slow rpm weapons.
The issue with high rpm weapons is that they allow players to totally circumvent the unique gunplay hunt offers, and discourages others from engaging in it as well lest they be at a massive disadvantage.
I prefer when games bolster what makes them unique and don't allow players to erode those dynamics.
Thatās not true at all lmao
Because you still have other guns with faster rpm ._.
The Winfield is still faster than the mosin my man
You die whenever someone loses the 150 first, the semi will hit it first if both land shots when possible
but you dont want that. you wanted NO fast rpm and even then why use winfield when you can just use long ammo
124 and 140 consume the same number of heals š if only you had something to do a fast followup shot with, oh wait
there are almost no high rpm weapons...
as much as i agree with some of your points that is false
you got avtomat and if you really bash that button hard, you got fanning
there are many
We get more and more as the game goes on, and it's not really shocking that every single one of them is considered a great weapon lol
other weapons have REALLY low RPM
they have highER RPM than bolt actions sure... but thats not HIGH
Fym? We got cyclone, officer variants, avto - followed by krag centennial new army - followed by spitfire - followed by fanning levering
how much does the cyclone has?
If you think I want all guns to have identical rpm idk what to say.
Why use the winny over the mosin? To fish for headshots at a faster rpm LOL
I do it currently
so whats the issue?
im quite confused by this conversation ngl
It's about the comparative speeds. Doesn't need to be 600 rpm to be an issue
The Winfield is not problematic without levering. The officer is. Too fast is too fast, just right is not too fast lol
Its a Spectrumš
it has damege drop off alot of it.
Still slaps my dude idk if you've ever used it
Its a great gun and I don't think its falloff makes it less cheesy
i do use it. but im saying it has weaknesses you can exploit
Yes but the counterplay it forces makes the game worse for everybody
everything has weakenesses you can exploit... thats the name of the game
how by going into a little bit more range or by not peaking the same place twice?
Sit at 150 meters plinking at people cause you're terrified to go closer is like garbage tier hunt gameplay
you have bombs different angles and alot of variables that can change this
ok... now im COMPLETELY confused wtf is going on
I as a CQC player want people to come fight me, I as a rifler don't want to just take potshots for 30 minutes lul
Mid range fights are where hunt shines, and these guns all still dominate at mid range
Extreme range fights should still be in Hunt but developing an meta that REVOLVES around them is not ideal in my subjective opinion
Having a massive disparity between the strength of close~mid range weapons and everything else doesn't make the game dynamic and interesting it makes it static and passive
so let me get this straight....
you are saying... that the semi-autos are unfair and doesnt fit the game... because best way to play the hunt is to engage at medium distances, at which the semi-autos are good at?
you basically want the best conditions every fight but thats not hunt
using your logic then shotguns should not dominate close range
i guess we should get rid of the remero
or you are saying that the semi-autos are unfair, because they are good at mid-range engagements AND they can handle short distance engagement better than bolt-action rifles?
because i got lost in the convo...
ah i see... now when i look at the history, another dude chimed in... that may be the reason why im confused
Not that they're unfair, but that they're unhealthy for the game.
At mid range, almost every weapon has more or less a fighting chance. Some guns are slightly better, some are slightly worse, some are more niche some are more general. This is where everybody can figuratively and literally meet in the middle to do fun interesting Hunt combat.
The problem with semi autos is that they're comparatively too good when put up against most of the rest of the arsenal, which discourages players from engaging in these types of fights.
The problem is that they are too good in a niche that should be sort of a neutral no mans land area. Riflers are the most flexible, snipers and shotgunners have their sidearms and can leverage positional advantages to make use of their niche primaries, everybody can use consumables which are all inherently situational tactical options
well yes and no... they are great at fighting unprotected... they have an undeniable advantage, when you cant hide after taking damage...
but thats where their usefullnes ends...
if you fight mid-range fight from cover to cover, it is almost 100% independent on weapons that everyone uses
idk what this whole "unprotected thing" means. Most guns require that you shoot people more than once, that's standard. Semi autos can just do that faster and with smaller windows. If somebody quick peeks a corner and I shoot them with a boltie I'm still not getting a followup shot on that guy
and since mid-range cover to cover combat is typically what you want to get yourself into, lots of fights take place under these conditions
EVEN IF WE GRANT that semis are no better in peeking duels than slower weapons, which I do not agree with, they're still going to be perfectly capable of that with the added flexibility of being able to push on an opportunity or easily kill multiple players in short succession if need be
unprotected combat = you catch a team offguard, typically when you are both outside compounds
You don't have every advantage at all times, but having a flexible gun means you're not caught with a disadvantage because the situation changes dynamically
and there is no place where you can hide to regain health
basically the endgame in hunt
Yeah no I just disagree that cover invalidates the strength of semi autos
completely
if we had your kind of hunt with the removal of semi autos or the nerf there would litterly be no reason to use them
To use what?
i have NEVER had a semi-automatic rifle in hunt, that I could use to tap a person twice in the chest so fast, that he was not able to sidestep behind cover
semi autos. no point its fine for a gun to dominate a range. at this point you are refusing to go long range because you dont want to
Use the drilling it's insanely fucking easy LOL
the cycle rate is too slow OR they have massive recoil, that makes it hard to do quick follow-up shots
The drilling is so outrageously fucking good at just melting people before they can do anything
tbf i have never had that in hands
Yeah I would try it out
it has two shots though.
once those are over then it gotta reload
So don't miss my guy idk. You can delete one person if they peek
you can delete a guy with winchester if you hit him in the face
i can use that arguement against you then. dont like semi autos just dont miss hit the head
there you go
you should aim at the head anyway when you fight cover to cover....
I wanna stress, I am a CQC player, I mained the officer until the spitfire came out, now that's my default sidearm. I primarily play fast firing weapons because they're insanely overtuned for my playstyle
If you're into this shit the drilling is extremely fucking fun
If you can't hit 2 shots in a row, you're going to extra fucked if your gun fires slowly. If you fire really fast, and you can hit two shots in a row, you're gonna be at a major advantage.
If you miss when you fire slowly you get punished extra hard
i agree i had insane amounts of fun with stuff like bornheim match or officer carbine... but they work best when you catch someone out of position
you realize thats just how being out of position works
they are not some kind of universal best for every scenario golden tickets to victory... they have their time and place
every gun is good against people out of position
thats why you call it "out of position"
yes.. but some punish more than the others
but if you hit the shot even at the torso you deal alot of damege. one shot makes litterly anything able to kill you
it forces you to go into cover
no, some are just easier
they all punish the same
well ye
So now you can fire your second shot with a third of the delay as your opponent
also just switch to your sidearm
Faster followup = better
but thats in the ideal scenario that you just bumrush. that strategey wont always wrok
At this point all these points you are making assumes the person is a bumrusher that does not take cover
you can also bumrush straight into the barrel of romero
or heal
Sometimes I feel like hunt players don't actually play hunt ._.
i have 200 hours into it
apparently i have 416... but its true i havent played for like half a year
and i use different loadout styles except sniper because im trying to learn to get better
i have used the drilling before and its good yes but not OP
Maybe I'm just completely fucking cracked out and none of this stuff ever gets in the way for me but "what if they use cover" or "what if you can't bumrush" has never made me go "oh dang I really do regret having my officer right now"
tbf... i dont understand why they didnt do it the other way around...
so you are mad you are getting kills?
shit could have been much simpler if they made the drilling 2 shotgun 1 medium
I am able to recognize that it's not balanced even if I'm winning
Picking up a drilling and just deleting people doesn't feel fair
Sure, I'm winning, and that's kind a fun in a visceral way
what star are you in
5
go to 6 see if its different
i have almost never regretted my loadout choice...
nobody likes 6 nvm
._.
dont do that
the games are what we make of them...
I recognize that the skill and effort required to use these weapons is comparatively very low
I win a lot of fights because I have them, that I know I wouldn't be able to capitalize on with a different weapon
And sure winning is great but also video games are about the journey not the destination
I want the gunplay to be satisfying not just the end result to be a victory
And "just don't play them" is not a solution because most people wont just nerf themselves and do PvP challenge runs out of principle and honor LOL
The meta is the meta and people will gravitate towards what lets them win with the least effort possible
atleast this is better then long ammo meta
also just random question do you ever intentionally derank
No but I also don't really mind my MMR or grind for it, I'm more willing to make risky plays than I am willing to avoid a death to maintain my MMR
Long ammo has always been meta. In 2018~maaaaybe early 2020 I think Hunt's meta was at its best because it had such a strong focus on mid range fights.
Long ammo was still dominant, but people with long ammo were willing to fight you within a compound much more readily. People weren't as afraid of leaving their most optimal range
AT LEAST THAT WAS MY EXPERIENCE
i will agree with you on one thing though
i dont guns that are super fast firing in medium ammo
with the exception of the spitfire because its my baby and im biased for that gun and that gun only
if it was small ammo then it would give it a pass
What's the highest capacity you think a fast RPM weapon should have?
Or wait, medium ammo like the ammo type or medium ammo as it ammo capacity?
nothing should be faster then officer
unless fannign
medium ammo type
Honestly medium ammo isn't really that different from compact
it has more damege dropoff
That's true, but I think this community dramatically overvalues dropoff. The amount of encounters it meaningfully affects is in my observation considerably smaller than I think people realize
im my opinion it has really made it or break it for me as i have lost fights because a gun took 3 hits instead of two
i knew if i had fmj i would of got them
When you say "you knew" I guess my question was
Did you go do the math
Or just kinda assume lul
Don't get me wrong, it matters
I just think people point to dropoff as sort of a mystical "it's different therefore balance" sort of macguffin
i tested in the range to see and i know its not 100 percent but i had a friend kinda simulate to the fight to see if bringing fmj in that range would of made a difference
it did
because he got really mad i didint kill that guy and thought i was bad (which i am but still i needed to cope somehow)
hey we had a deep and meaningful hunt conversation will you be able to be on in around an hour maybe we can do some matches. and actually discuss everything in practice instead of the theretical stuff
i think it would be fun
(warning i suck)
like really bad
plus you seem chill in general
if you are willing give me an @
actually instead of an hour 30 mins
I appreciate the offer but I'm pretty conservative about playing with strangers. ilu tho bud and I do appreciate the conversation
ah i see well if ever you want to try somebody new im open to it. i will be nice and im not very toxic
Add jiggle physics to distract the enemy hunters so I have a chance in theses uneven match made lobbies. It's really unfair I have to go against a duo or trio of P10 players when neither me or any of my friends have surpassed level 70
The green pants hunters are too caked up when they get downed- sorry, I kill just to see them, jiggle physics will only focus me more towards my goal
How is anyone supposed to sneak around the bayou with them Yams clapping every step of the way?

See a lot of ālet me chooseā for queuing. I feel like there can only be so many choose options before the queue splitting get too complicated and matchmaking gets slow and clonky
I almost never really notice the dropoff difference between the two (except headshot distance) but I loathe compact ammo on anything other than a secondary or the officer carbine. Not being able to pen fucking anything and not being able to headshot someone past 2ft in front of your face makes me want to die.
? You can headshot out to 150m base Winfield ammo ?
Also FMJ fixes a lot of your issues, itās a straight upgrade to compact ammo
I'm just of the opinion that people who have not prestiged yet shouldn't be queuing against players greater than at very least P3
It really isn't fun to get wall banged 2 games in a row mid bounty despite plenty of traps
Prestige doesn't mean anything
Game knowledge
?
They know the maps and environments alot better than me
Cool, still would be nice to not end up in the same games as people with 500+ hours when I'm 45 is what I'm saying
That won't fix anything and would just make MM more divided
because again prestige isn't tied to skill
Ok
However
Would it be fair if i
A person who's got 45 hours
Go against a duo of two people with p8 and p10 respectively and both having over 800 hours
As a solo
I play solo regularely against trios and win half of my matches, idk what to tell you.
This issue isn't tied to prestige. The mm system in itself is pretty fucked from what most can observe which you realistically only fix by focussing on stats such as KD and hours i guess, but it doesn't help that Hunt has a relatively small playerbase.
Also, you are new and Hunt is an incredibly tough and unforgiving game.
my brother in Christ ther s a massive skill difference between us.
Yes
And would you agree that someone who's prestiged atleast 3 times has more experience and this therefore more used to the game than someone who's not level 100 P0
No because someone who has prestiged 3 times could very well be farming AI which is not an uncommon thing.
As my argument is. I probably shouldn't be queued against people very drastically better than me and can wall bang me from 80 meters away. As I can set 6 traps and 2 bear traps and make no difference.
I'm leaving this. You're very stubborn
Rofl
The metric for matchmaking already exists, and it's stars. I'm sure there are players at prestige 50+ that are worse than you.
stars are far from perfect but using playtime as a metric would be far worse
True
Stars are a better system, but there's too much vulnerability to abuse
Ultimately Hunt isn't a game where knowledge or experience really outweigh raw, transferrable mechanical skill
if you can click on people well from playing other games you're gonna be fine in Hunt. You're not really at a massive disadvantage and the game already does have some systems to ease ultra-new players into the game
Knowledge and experience obviously matter, but not so much that we can say a prestieged player is going to consistently outperform a P0 player and consider that as a primary matchmaking factor
true, going against low elo players isnt really fun if you destroy them and its not fun for the low elo player getting destroyed
Yeah the current MMR matching system isnāt very conducive to fairness, and that definitely seems to throw off new players and normal players
However, I feel like new players are really thrown off by the learning curve- even with the new tutorial- it does not teach players how to deal with certain mobs or common situations very well
Topics like sound, wall bangs, mobs like immolators, and such are barely if at all really explained
The loadouts and what items do are left to the player to find out
Itās a lot of research to figure out what does what in game, which can turn people off
So you add all that to the group of players that are new and itās not surprising that they feel completely unmatched to the prestige 4 who may have a k/d of only 0.88 but still knows well enough how to kinda not instantly throw a flare as to where they are or how to kinda handle mobs
^^^
Please explain.
i mean the game just has a high learning curve, no amount of tutorial is gonna prepare them for going against people who already know what to do
But the game CAN do a better job explaining the basics,
The new tutorial was a good start, but it certainly doesnāt give enough emphasis to those who need it- an advanced tutorial would be great to explore these topics imo beyond just a basic one compound boss
@little yarrow report to crytek website, nothing will be done here- you have pics and names but you also will be warned against posting names in discord
Iām on your side šš
@blissful jackal I read your idea about looting hunters and I think that is something that needs to be addressed
honestly I think you should just get like 50 bucks per hunter you loot plus a consumable by default and packmule could either get you a second consumable or more money or both
I feel like there is a similar problem when you get an 11 kill game but die and finish the match with 50 bucks, maybe instead of getting more money from loot the kill cards at the end of the match could reward a little money that would solve both problems, like 25-50 a hunter
I love everything about the game but sometime when you looting dead body its kinda mess up because you will pick them stuff up instead.
something along those lines
or get an 11 kill game and only get 100 hunt dollars because you were using util the whole game even though you looted 11 hunters
@lean sky I dont think the bosses should be harder.
why?
They are a means of bringing pvp. They are already annoying af like spider or assasin just running away taking longer to fight. Plus you have new players ALREADY finding them too hard.
obviosuly they are easy to kill but like spider just runs away or assaasin in bug form 24/7 so annoying
making it harder would just make killed them an even more annoying chore
you got a point, but i do think they“re pretty boring
maybe just make them have more different attacks
Does everyone have garbage ping on EU? I usually have max 35 but now its almost stable 60+
@jagged wagon UI change is in the works! #feedback message
my ping in EU is fine
Rotjaw is more interesting
I don't think it'd be worth rework the bosses but if they add more they could make them more like rotjaw
With powerful, choreographed attacks that you have to dodge to then deal damage
@brisk timber vulture used to have an ability where dead hunters would glow white in dark sight but crytek took it away. I donāt remember when. Would be cool if it came back.
IIRC it was not an actual feature and not only for vulture
It was a bug related to something else
Wasnāt it around for a long time pre-1.0? I thought it was intended
I just realized
The spread on the crown and king buckshot is so bad
The slate out damages it on average at 10 m according to the store
šš
A medium barrel out does the long barrel of the CnK
2 night in a row in randoms... please explain? How am I matching 1.5 stars above my level? I dont ever see 3 and 2.5 star teams in my games.
Yeah the slate is a bit overtuned
It shouldnāt out do the medium barrel specter
Itās way too powerful compared to the other medium barrel shotguns
explain how you can move from mmr 5 to mmr 3 in 15 death? same moving from mmr 3 to mmr 5 in 15 kils, fixed you mmr seriously
hackers and shit trades would be helped alot if ping wasnt such an issue. put it down to 100 orso because its a joke how easy it is to abuse it
it doenst
specter consistantly gets 1tap further than slate
now for multikills slate is better
but specter is still good
the tradeoff with slate is higher spread
but slate slugs is just crazy good if thats what you are talking about
and slug specter kinda mid because of how the action opens topside
damage is good tho
Is specter not long barrel?
The specter bayonet is medium barrel and has worse spread than the slate, so it outdoes it
The specter bayonet is medium barrel
Would anyone be interested in a variation of the Pax based on this pistol? #game-ideas message
No, if a New pax variant came out id prefer a single slot variant that emphasizes accuracy velocity, and range at the cost of firing speed and reload speed, and maybe damage
oh i didnt realize u said medium specter
yeah its ass
it didnte even register that it was a gun because i never use it
because the spread is worse
thats just because that gun in particular sucks
but in overall shotgun balance, specter, slate, DB, crown, and romero all have unique strengths and weaknesses
The slate outdoes all the medium barrel shotguns in general handling, damage, and accessibility-
It is generally regarded as the best shotgun in game, and I think itās weird it can hold such a strong position comparatively to all the other shotguns weaknesses
Double barrel still top for me
New pax buntline: faster velo, better accuracy, a tad more dmg. Way longer reload, slower rof, higher cost ofc.
No reason to knock the dmg. Otherwise why use it over say a scot with hv.
Scot should never had gotten HV
No it shouldn't have
But it did and thats where we're at so the next pax needs to be the bridge to the uppercut. Not as good ofc, but close as a medium ammo bullet will ever be. If any gun with actual historical backing should be that, its pax buntline. (Colt in real life)
Exactly
Which is be a one slot focused on headshots and range with actual damage to back it up
Buntline covers it
Hence pax Deadeye buntline or buntline normal
I really think its coming grog
Like soonish
People have wanted this gun for a long time
Id even go so far to say the next event or the one after.
Itās not
Crytek hates pax and loves variant bloat
I expect another mosin/uppercut/chain skin + an elevation in overall average fire rate + a 1500bb skin hunter + 1000bb skin bat
Comon man, let's be glass half full lol
They've given us the drilling which people asked for for awhile.
Hunt is still the top fps for me and out of all the companies I've dealt with, crytek is one of the least predatory ones. They wanna sell skins and keep the game going im all for that. Ill buy one on occasion to support them.
crytek is one of the least predatory ones
Lul
true
@late quartz you must've not played many games where they really were lol
I mean if you think selling in game skins(costumes) to keep the development up is predatory lol
I have no issue with "selling skins"
If they continued to only pump out DLC skins I would've never had an issue with cryteks monetization
Its literally all the other things they've started doing since As the Crow Flies
Some games are more predatory, for sure, but as far as the FPS industry goes right now Crytek is by no means on the good end of the spectrum.
Locking new gameplay content behind BP grinding, P2W skins going unaddressed for years, overly grindy events that exploit FOMO and sunk cost, a battle pass that doesn't return its value in premium currency.
Let alone if you just look at the BB price of most skins in the legendary store, the cost per skin is quite bad. DLC prices are far better and I have zero issue with the DLCs
Most FPS games aren't like sports games or gatcha games.
The only real thing hunt does better than average is no loot boxes, but in return the events/BP is notably more exploitative than average.
Firstly let's address the fact that there is no angel devs just making games out of the kindness of thier hearts while they shiver in a box after work begging for change lol.
Fomo is a trap for idiots and highly subjective. Skin prices are high, but again its skins. Dont want em don't buy em. Aside from cain and headsman needing further adjustments theres no game breaking skins. That exaggerated greatly. Make 50 skins surely a few will be considered better than the rest right?
As far as grindy events, I mean I enjoy the ride to get the free skins. And were you not gonna be playing otherwise? Battle pass is to get extra stuff(skins etc)not repay your entire investment lol. Why would you pay for something then get all your money back?
I'm sure people will flame this, but the sense of entitlement has to chill. People gotta understand how the real world works and how companies continue to function and develop the things we enjoy (or not).
still pretty fucked up someone with 50 hours is being matched up against nolifes like this
2 star
against theses
tbf rank doesnt equal skill, iāve met plenty max levels who arenāt very good to say the least
i stand by the fact that i shouldnt be matched up against someone whos literally max rank
unfortunately thatās just the state of matchmaking especially with a smaller player base compared to much larger pop games
youād barely find opponents if you were only matched against other new players
What fraction of your matches do you lose to people who you feel you shouldn't be playing against @hot harbor
although 90% of the time its me being genuninally outplayed and out skilled. it allways tends to be P3+. but when in trios with my friends, P7 crews. i can start making a spreadsheet out of all my deaths to see the average P player i die to ig
there will be matches where i really pop off, like 5 kills as a solo and double token extract
but the defeats that feel the worst is when my head is typically clicked on from 60+ meters away or wall banged by people i had no clue existed. what makes them even more memorably bitter is seeing the glearing high P rank.
is it a skill issue? yes
would be nice to go against same skilled players is all. but with small match making queues
that seems impossible
One of the quirks about how hunt does its skill brackets, at least in my region, is there's a huge gap in skill between 4-5 star. The difference between players in 4 and 5 star is huge, and there's basically no transition or middle ground as far as matchmaking goes.
A result of this is that a lot of things will just sort of be thrust upon you all at once.
What's my point with this? There's really no way to learn about wall bangs other than being killed or shot by them. There's no great way to learn about funky angles in compounds other than being killed or shot by them.
Hunt is a very punishing game, and when you die to something like a wallbang it'll generally be a learning experience regardless of your rank or star level
I do empathize tho, if you're just starting out it's a lot to learn all at once
But dying because you lacked some niche knowledge about a particular area or angle kinda never stops happening LOL
What free skins, you need BB to get skins via the Battle Pass- of which you need at minimum 1000? BB which is 20 weeks worth of BB, of which means youāll most likely miss out on an event BP saving for another event BP-
Second the BP isnāt just for skins but also actual gameplay items such as weapons and tools, which certainly are enough to alter gameplay- great example are powercreep items such as the cyclone, custom ammos, etc-
People do not deny companies need to profit, at the end of the day itās a business and we understand this- but thereās a difference from a game clearly having a soul and effort placed into it for enjoyment of the player AND some profit vs a game that is clearly aimed at ONLY providing a profit and making decisions/changes for that express purpose
Either way, I guess my question would be what's an acceptable portion of matches where you encounter a player with a much greater level of experience, assuming the MMR/star rating isn't some insane jump like 5 star rated team vs a 2 star rated team.
How often can it happen without feeling like it disrupts your whole experience?
My biggest problem with skins is the new bb ones, the way how some skins are like 900bb is insane, buy a dlc or buy a pack of bloodbonds for a single skin
there is no angel devs just making games out of the kindness of thier hearts while they shiver in a box after work begging for change lol.
Extremely clever observation. Luckily, I haven't noticed anybody asking that the game have no monitization. In fact, if you recall correctly, this game actually costs money to play! Funny how when we buy the game we're actually supporting the developers.
Can there be monetization in the game? Absolutely! It would be nice, however, if that monetization be unintrusive and reasonable, not just in terms of price but in terms of time investments and ethical practices.
Fomo is a trap for idiots and highly subjective.
This is just objectively false. This has been extensively studdied. There's a reason its used, and it's not because it's a "trap for idiots", it's because it's a highly effective practice. I'm sure it feels very cool above it all to claim that it's only going to affect people who you think are stupid, but science and the entire field of marketing seems to disagree with you.
If you can find me anything in the way of research or science that backs up that "only idiots are affected by FOMO" I'd be shocked beyond belief.
Skin prices are high, but again its skins. Dont want em don't buy em.
What this suggests to me is that you feel there is no way whatsoever to make the sale of skins exploitative. If that's your position I think you are completely unreachable. Literally not worth engaging with on the most basic level, because if you can't agree that selling skins can even be done poorly, then there's no value in discussing the specific practices.
And were you not gonna be playing otherwise?
Would I be playing Hunt Showdown every week? No probably not. The event's are designed to punish players for taking breaks during the events. The raw net number of hours I would play Hunt of my own accord may not change (in fact it has gone down since the events started being this way due to burnout), but the way those hours are distributed across a period of time looks completely different when put onto a rotating chore schedule. Turning playing a game into a weekly obligation is gonna feel a lot different than being allowed to play as your own real life schedule will allow.
Battle pass is to get extra stuff(skins etc)not repay your entire investment lol. Why would you pay for something then get all your money back?
It's considered standard for FPS battle passes to give you back all the currency you paid in. Sometimes even more. Games like Fortnite and Apex, both of whom are run by companies that are generally considered pretty evil, return enough to let you buy the next pass if you finish.
That's industry standard baby, and Crytek isn't doing it. That makes them worse than standard LOL
If EA, universally considered one of the most greedy anti-consumer companies out there, has a less exploitative battle pass than yours I think you're probably doing something fucking wrong LUL
Their battle pass gets easier and faster the later into the season you wait since challenges never expire and will begin to overlap as you collect more. Their pass not only returns its full value, but you actually gain about $3 worth of premium currency (25% of the pass) each time you finish it, and perhaps most notably doesn't lock any gameplay content behind it like Crytek does with its new weapons, tools and consumables.
I'm not gonna juggle nuances here, but playing every week of an event (how it's meant to be played unfortunately) returns the full price of the BP, right? What the recent BB changes have changed for me is I basically stopped buying anything but BPs. Shame, but whatever. Overall I'm on the side that letting companies exploit your mental state is ultimately a you problem. Subjective in the sense that if one is conscious enough to handle FOMO and all that stuff, they suddenly realize this monetization is indeed not all intrusive.
When it comes to the monetization evil spectrum, I always assumed it's not just AAA FPS, but goes all the way to mobile money sinks, and Hunt is far from being bad then.
Headsman situation is cheesy tho.
If your standard is to compare Hunt, a $40 game, to freemium mobile gatcha games I think that's sort of a wild way to frame the issue
The mobile industry and its monetization are generally quite different from PC gaming. Not completely isolated, but certainly not similar enough where comparisons between the two like this make very much sense.
The battle pass itself has 600BBs in it, the premium pass costing 1000 to buy
Overall I'm on the side that letting companies exploit your mental state is ultimately a you problem.
I'm of the opinion that if a company is doing something exploitative it's probably something worth criticizing. It's sort of irrelevant whether or not it's a "you problem" when the question is whether or not the practice itself is pro or anti-consumer.
Sure, on an individual level, you may give a friend this sort of advice; "Don't fall for the scam".
On the macro though, this is a systemic problem. A problem which frankly doesn't need to exist in order for video games to exist as a live service. As a consumer you probably shouldn't want games to use psychologically manipulative sales tactics, even if you think the burden falls on the individual to resist them. It can simultaneously be bad to lack self control and to exploit people.
Not even getting into the fact that it's well understood that certain types of people are particularly susceptible to this sort of thing, people with gambling addictions, people with autism or other neurodivergences, people for whom these aren't "self-control issues" but rather legitimate medically diagnosable conditions that lead to compulsive behavior
Its all subjective. Everyone has thier opinions and I respect that.
It's not all subjective, there are facts in the world :P
It's totally possible to have a wrong opinion
I'm trying to be nice but yeah it's subjective lol
Ita also totally big headed to always think yours is right lol
This applies to me too?
And if I'm wrong I don't just say "It's all subjective ^.^" to weasel out of it
:)
I dont mean it bad. Ive just played and saw a lot worse
Sure, there are certainly worse games. There'll always be something worse, and Crytek isn't it
It's also not great either, they've been trying for like 2 years to zero in on monetization that works without being too overbearing, and so far they've not figured it out yet
Far as quality game I've never played a better fps. The design, atmosphere and balls to release a horror western lol
I love the idea and the fact someone did it
Is nuts to me
Sure, Hunt is a good game. Love it, that's why I care about whether or not it does shitty things to keep its fingers in its players wallets
We should want to criticize things we love
It's a fairly common complaint to hear people expressing that they're burned out from events or feel like they're playing out of obligation. That's not a sustainable way to keep the game going into the future
If it gets that bad ill hold a sign with you, but they gotta justify continuing development. Justify with continuing profit. We all know that is my thing
I'm not saying its right to change that for a skin
But we know why
The idea that it's either "make money" or "make no money and die" is silly
Nobody has a problem with Crytek making money
"Make money" is a pretty open ended goal and there are a lot of ways to get there
For a company to keep up development, not keep it as is running a skeleton crew, it has to show a profit
I'm not the "save humanity" kind of guy I guess. What I meant is these schemes affect people differently: some fall for it, some don't care. Therefore, subjective. It does not get in the way of me playing the game. I think I've played games where that was the case. Those were bad for me, Hunt is fine for me.
What the recent BB changes have changed for me is I basically stopped buying anything but BPs.
This is a perfect example of how "make money" is fairly open ended. I feel exactly the same way here. I myself stopped buying DLC all together as well, when I used to be more than happy to do it.
Want hunt to have new stuff? Then it has to show growth, want it just kept running? Then sure low price skins and kindness works
I gotta sleep though. Good convo, no hard feelings. Different opinions always welcome
I bought a real pax btw fellas just shot it today
Well colt clone 1873 model
357 caliber
What I meant is these schemes affect people differently: some fall for it, some don't care. Therefore, subjective.
This just isn't how "subjectivity" works. This is about groups of people, trends. Trends are trackable, measurable, objective. If you just zoom in to any random dude sure you might say it's all on the individual level, but none of this works on the scale of one person.
We have cold hard objective scientific data about marketing and business. If it were all "subjective" nobody would work in sales or advertiseing. This is an outrageously narrow way to view the issue.
Yeah. This just isn't how it works. You do not need to be exploitative to make money. Games have managed to exist without being exploitative.
If they had to release 5 fewer guns per year by not having a battle pass, yeah I'd be fine with that lol. If they had to delay the new map another 6 months I wouldn't have any issue.
Games can exist and grow as a live service without turning towards exploitation. You don't need to keep the lights on the by locking new guns behind the battle pass. That's a choice, not a neccessity.
Whoever threw in the word "subjective" earlier, for sure did not mean to question the existence of the FOMO phenomenon.
it's the value of stuff being sold that is subjective
Lol it just keeps going in circles
._.
I guess I dont view exploitive as optional costumes and free events.
Yeah I know. That's how I characterized your position lol
@late quartz is that wrong?
Yes that's insane
Is it not a trap for idiots
What kinda 10 yr falls for that
Thats on you then lol
Buy this now!
Or miss out!
Science and the field of marketing disagree with you man
Yeah. Guess what buddy, ads work. On everybody.
In fact, it's well understood and proven that ads work most effectively on people who think they're immune to their influence LOL
Lol
You do you man, hate the big mean exploiting company
Selling thier devil skins
You realize the entire internet runs on ads. Literally every free website you go to exists because they sell advertisement space.
Why would companies spend trillions of dollars on this shit if it didn't work lol
I didn't say it didn't work I said what IDIOT still falls for that stuff
Its stupid to be like oh its basic marketing 101, so evil
People that call this kinda stuff exploitive have no real world experience and how stuff actually runs
Its not kindness and rainbows
Anyway I gotta sleep
Its 4am
Good talk
???????? my child it's literally the opposite of kindness and rainbows. That's the point lol.
The goal of running a business is to separate customers from their money with as little in return as possible.
That's literally why it matters to call it out
Its a free live service game( after box price)...with available free premium currency and totally free dlc. Edited for clarity:)
Companies want as much money for as little service as possible.
Consumers want as much service for as little money as possible.
Neither side can get exactly what they want so it has to be a compromise.
It's not a free game?????????
I doubt old_zadok ever played deep rock galactic
Box price
It's not a free game. You are wrong or lying.
Since when 40$ game is considered free to play?
LOOOOOOOOOOOOOOOOOL
Go to bed dawg
Free live service game (įµį¶ įµįµŹ³ įµįµĖ£ įµŹ³į¶¦į¶įµ)ā¢
You remind me of those people gluing thier hands to roadways protesting oil. As if the average person has a choice lol
Keep fighting for utopia lol
Utopia = a world where games don't use FOMO I guess?
@stark fulcrum go play deep rock galactic, look into their monetization, then come back
I guess people weren't dumb af then lol
Buy now or miss out!
I got brown rocks!
Almost all gone
those don't need to run servers, for one
Its not that af. Theres no realistic adult argument for what they're saying. They expect minimum investment and maximum output.
Again, the entitlement is beyond me.
Literally nobody is asking for that
You're just not able to engage with the discussion on any level ._.
^this
Yes. And you lack the reading comprehension to understand them.
Nobody is asking for free shit
Nobody is asking for no monetization
Nobody thinks crytek should run the game at a loss
Dude you misquoted me like 4 times tonight so let's not debate reading comprehension
They should just find a way to make money that isn't psychologically exploitative lul
Prove it
Show me misquoting you
I'm a copy paste fiend
You called a 40$ game free to play
Unless I have little goblins in my computer that edit my clipboard idk
Mincing words to turn a $40 game into a "free game with extra steps" is dishonest
Like I'm not misquoting you
You're just lying LUL
Free game means no $40 price tag by anybody's definition
"You get to play on the servers in perpetuity" =/= free
There are better monetization practices and we should thrive towards them, not towards the worst ones
You're cringe af lol
I am super duper cringe
Dishonest lol. I didn't have 2 min to clarify what I meant before you jumped on that 1 thing. How's it dishonest if ita on the steam page you dummy
You are, you're on here everyday arguing dumb shit
I didn't have 2 min to clarify what I meant
You have infinite time to type your messages before you send them.
How's it dishonest if ita on the steam page you dummy
It's not on the steam page ._.
Its 4am and I woke up to pee and saw your comment
You've been up as per usual 12 hrs posting dog shit
That's fine. If you say "yeah sorry I was wrong oops I forgor it was a paid game"
I'd never bring it up again
Oooo you got me, great catch lmao
Such a big reveal
I accidentally said it was free
Ouch
Got me
Yeah no big deal we all make mistakes :)
Sometimes we say things that aren't true. All that matters is owning up to it :)
I forgive you
You seem to be a lot more clung onto it than me
It's alright. I forgive you. You are free to go to bed :P
With mutual respect towards opinions
But your fragile ego couldn't accept peoples opinions
Opinions are like buttholes. Everybody's got one. Don't think they're all equally pretty though.
I do not respect all opinions, no.
You had to send out volume 2 of how to lick windows and look cool doing it
Sound slike your father was an ass tbh lol
True
Old dad quote from a raging ego
Yes

@bitter path
That's a bad idea. What if I don't care about money and just extract without a bounty token because I am only there to fight? Will be 3* in no time and destroying people there.
@bitter path Sadly, the sniping bushwookies donāt care about mmr, they care about kda. The mmr system needs to be looked at for sure, mostly for its volatility in how fast you can move up and down the ratings, and how frequently the game pairs people of vastly different skill levels of players in the same match. Killing a boss quick and extracting before you even have to fight another team is not a good measure of how well you do vs other players, so why would you be moved up?
yeahh getting MMR from the bounty is a bad idea
because it doesn't = skill
think it would better as a multiplier to MMR instead of a flat increase.
@plain yarrow sorry if someone tagged you before, but Comms for randoms are on the way, check last developer update video from general manager
@rough wyvern #game-ideas message
Are... are you suggesting Crytek rework the Headsman into a Klansman..?
Was gonna say the same thing
@rough wyvern Whilst i see where you are going with this, i don't think it's a good idea, since it give trolls an excuse to RP in lobbies as racists, and could even result in Crytek being unjustly called racist for putting it in
I donāt think thereās scope glint in the game
Or Atleast Iāve never seen it
Oh wait
Nvm
I get what you mean
@outer wedge i did not hear that but that is awesome to know. thank you
@brazen gyro #game-ideas message lmfao. can't wait to stand up randomly from an enemy rezzing me just for his teammate to put me right back down with buckshot
I didnt think of that
If I want to send multiple ideas of the same category in suggestions-ideas without violating any rules what would i do
Ideas are 1: Marking from the map 2: Playing shooting range while queued for a match 3: Dropping items and ammo from the inventory section
what happend to hunt showdown server ? i keep retrieving missoin bag information .
@gentle willow I think we don't need traps. We already have too many. Traps are annoying.
Traps are fun
Nerf/Remove solo revive. I do not want to hear 'just bring 2 concertina bombs and 2 fire bombs to every raid' I want this to be nerfed. Just last game, we got 14 kills. 10 of those were across TWO solo players. We killed each solo player 5 times each. I'm not mad beacuse we lost. We didn't lose. I am mad because this is anti-fun. We had to sit there and watch their bodies the entire time, and every time another team pushed us we would kill them, turn around, and the solo would be back up.
yeah im ready for it
i dont care if its over/underpowered
its a mistake
and anti fun
I wonder if anyone from Crytek even understands the essence of the solo necro problem, or they just brush off all the feedback viewing it solely from the power standpoint
im teammate of said game, i dont think ive ever seen in 800+ hours a non solo team revive 10 times other than trios and even then its still absurdly rare for them to revive more than like twice each per player
It seems like it's only anti fun for you because you are choosing to sit there and watch them and make 100% sure that they died
avg solo mindset: 'wtf why wont they let me revive unsupervised and shoot them in the back!1!1'
not a solo
well if i were to follow your advice and leave them be we would get wiped
we are fighting 2 other duos, not watching the solo behind us will never end well for us
always imagine authors of this kind of comments dying to that one solo seeking revenge at all costs and then going "damn, he outplayed us, what a fun engagement, glad we didn't burn!"
Ill burn em
funny thing that
but im not taking the time to sit there and make sure they dont stand up
we burned the 2nd solo 3 times but they had blazeborne and we didnt have fire bombs
I throw a lantern and then move on im not gonna babysit the body of some random solo
i typically enjoy winning my fights
actually let me reword that, i typically enjoy fighting in lobbies consisting of teams of 2, while i am a team of 2, and having full clarification that when i end a team, they are dead for good
Give sparks Spitzer
real
new skin idea: skinsman
its headsman but without the blanket over his body and it will instead just be him in his underwear
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on sale for 15.49
We need a hunter with a union suit, bandoliers, holsters, a mask and the back hatch open
Redneck's cuzin Cletus
So you actually say yourselfe that not solo revive is the problem but blazeborn
And thats a really common opinion right now - but also something that will just be a noissue when event is over (the sooner the better)
Sometimes it's like this....
Imagine hating something so bad and it having counter play options you choose to not take
Well he had to bring meds and an antidote to counter poison and dynamite to counter concertina and then toolbox to counter the bad looting and you need concertina bomb to counter spitzer and stalker beetle to counter campers
So there's no space left for fire bombs
Rip if only it was a team game where you could split some responsibility if you're a catastrophy prepper
Even if something has counterplay that doesn't mean it makes the game more interesting, engaging, or fun
tbf i think having a firebomb in your basekit you bring every game should be standard by now
for the event its a concertina bomb for me
i swap sticky for dyna but same as this ^
i need big vital until i get vigor, and even then ive been using poison bomb + antidote- works well enough
Yea i mean dynamite as a metagroup - sticky, boundle, just something that makes boom
Solos run antidote a lot i notice but not many teams do
gotcha
yeah, cant be caught without a frag or something, too good
but concertina bomb is always in my pocket with the solo stuff
but most of my worry comes from denying revives mid fight, so concertina or poison bomb is great
i find chokes are too prevalent to rely on lamps or firebombs
But i think for the past years the Firebomb was forgotten but by now its somewhat back into meta and i think rightfully so
a firebomb belongs in the game and im somewhat glad its more present again
truth. We bullied a solo with concertina and bees once (partner was looking for a lanturn as we'd already burned a separate team out)
if no one else is around a solo is the easiest to take care of as a team
just watch them
eh, we didnt want to leave him and didnt want to wait for 5 years
but if its solo v solo and you dont have a lamp or some sort of warning item ur screwed, but thats on you for not being prepared
fair. I dont care to solo, i like to run around with my big sharp stick and I need someone to rez me when that goes poorly
I do wish you could toss back explosives or chokes
the amount of times ive had a choke land in front of me and all i can do is just look at it is annoying
i know dauntless is a thing but still, should still be an option to risk throwing it back if you dont have dauntless
@crimson basalt #game-questions message
The world if throwing a fire bomb on a solo magically made it so you didn't still have to sit there and watch them:
The solo reviving and walking out of the fire:
The solo for some reason tanking concertina bombs to stand back up and go to the fight later:
I had a team place 6 beartraps and concertina bomb on me. Walked out of it just fine. They were long gone to extract but I threw some decoys to let them know I was still alive.
I feel sorry for that team man, he must've not taken the correct counterplay measures
:clueless:
I will say that although clearly solo is a bit OP atm, with the trade window and 10 second revive time, most games you still get clapped because you trade with the second guy and the third has time to run across the compound, revive both guys, and aim at you.
I don't really play trios unless I'm forced to when I want to try the new wild card stuff so basically all my problems with solos I've experienced are from duos
I enjoy the trios a bit more. Duos seems to be half solos and although I think you can still totally counter a solo even with all the perks, it's pretty difficult to counter 4 solos all reviving 6 times across the compound.
and that's coming from me playing mostly as a solo
I don't think anybody likes the trade window. It negatively affects everybody.
It's definitely something that should be changed regardless of how it impacts solos, be it negatively or positively
In the mean time, using it as a factor in solo balance seems odd
Trade windows are not used as a factor in solo balance, they just happen to exist and happen to more often benefit trios/duos vs. solos.
Perhaps I am misunderstanding what you're saying, but your wording seems to imply intentionality behind it when there is none.
The message I was responding to juxtaposes them. "Although solo is a bit OP at the moment, the trade window negatively affects solos".
Contrasting these two elements implies they have some relevance to eachother in regard to the overall balance of solos
I've seen people say numerous times that solo necro is in place to combat large trade windows. I don't really think they're related but people seem to make that connection often
@craggy pike thats kinda already how event traits work
would just remove having to go get them at resup
again
Not at all, burn traits are gone once their effect is used. Just because you can buy more with pact points doesn't make them the same as charge traits
This is something that can also exist outside of events. What I mainly had in mind was for Necromancer to be turned into a Charge Trait so there was a more significant cost to the ability
Back in my days, trading was something really rare to happen. When we trade before it was exictement and joy because it was something very rare to happen. Then Crytek changed that to this. Trade are happening so often and its becoming frustrating.
Solo isnt overpower. Team can RED SKULL REVIVE (infinite time), solo can only rez few times max (3 to 5 depend on health chunk) but mostly they dont because they get burned down or trapped. I dont play solo but i dont see it overpower or underpower.
Solo revive isnt overpowered, it's just really annoying and boring to deal with
red skull revive its annoying and boring to deal with as well
i play 95% with teamates
the 5% its when i play soul survivor
so true
remove red skull revive too pls thx
How often are you guys letting enemies get redskull revived?
If itās that much of a problem, have you considered pushing for once?
I just want it to be slower, but admittedly it's such a rare thing for it to matter at all. usually only comes into play for me after burning a body
i was just saying remove red skull because the other guy was saying that somehow makes solo necro balanced, i never interact with it unless my teammate is redskulled and i revive him after the fight, or vice versa
and asking 90% of the hunt community if they have considered pushing for once should be a rhetorical question lmao
all my matches are 50% headsmen in bushes
@vital fractal its not about HOW OFTEN we letting them get red skull rez, its about the concept. Solo have nothing to rely on when they get a TRADE because crytek decided to make trades 90% happening. Its funny people complain about self rez but red skull its ridiculous
it happen in 80% of my games i have those kinds of player
Red skull revive and solo necro are equal. it ether your nerf both side or dont touch anything
the solo player have risk of trades, facing duos or trios. In a duo or trio if one of your teamates get down with a trade he can get rez, a solo he cant only if he self rez. itys equal
i dont think ive seen a red skull res actually happen in probably over 100 hours
I don't really care about redskull revive because of how rare it is and you should be pushing by the time the they're down anyways.
they been trapping and stuff
i dont play shotgun to push a hallway when they got shotgun
And you can disarm or hop over them.
be smart
also trading is not justification for solo necro, ideally trade window wouldnt exist, not sure why its even still a thing
u play your laodout
So throw a consumable?
and?
Push them out.
thwy can run away form it
what is even the point you are trying to make with them running away in relation to red skull revives
???
we were talking about red skull revive and you started bringing up trapping and running away
whats the point, they gonan keep camping and red skull there friends ive killed 6 times the same one cuz hes temaates are holding corner
Uh wut?
i never say runnign away
it happen iun my games and its trash, thats why ive been tanking my mmr to go down cuz those thing dont happen in 3 stars
3 star are more enjoyable than 5 6 stars
so your reasoning behind red skull being bad is that their teammate will have a shotgun and traps which you cannot push
am i understanding this correctly?
There are a ton of situations where getting a kill doesn't mean you should just hold W into the enemy team
ether tehy have both thign or one of them., i dont play shotgun cuz of trade, i mostly play winfield
Sometimes you don't rush on a knock, that shouldn't be controversial LOL
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(voided)
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Frequency is absolutely a factor in determining the actual importance and effects of a concept on gameplay
Thereās a difference between theoretics and reality, sure- you can redskull, but in reality it happens very very rarely under normal gameplay conditions-
The conditions that do allow it are due to extremely poor control which usually just means the teams involved end up killing eachother normally- or extreme fringe sets of circumstances
Most times redskull rezzes occur outside of a fight, not during it- which is fine- and even then redskull revives are still rare as itās not very common for a team to allow a teammate to redskull and still win a fight to rez said teammate, none the less in the same fight
From what Iāve been told
they cant
Well I apologize for spreading that misinformation
ive seen streamer, they cant self rez
my point still hold, ther nerf both or dont touch it
i dont care what other say. thats my opinion
At least youāre honest
ty š
to deal with a solo humnter, all u need to do is burning or trapping him and problem solve
Like you said,
PUSH when you kill them, welld o the same vs a solo\
and burn him or trap him or put a bear trap
same shit goes both way
burning does not magically stop them from reviving though
WOOOOW
wait for him to self rez
and he will quit after
cuyz he know u holding on him
How genius u need ot be
Yep, you pretty much have to sit there for minutes which isn't something a player should have to do
the original issue i mentioned with this is that i shouldnt be required to watch the body to win the game
^
firebombs dont just like stop them from reviving, you still need to watch them
It literally wastes time for no good reason
well u have 45 min game
traps you still need to watch too, its not like a concertina trap is gonna do anything considering they stand up once and it makes the trap wires disappear and then they just stand up again
One firebomb is plenty
there is lanterns around š
the raid timer isnt what he meant i dont believe
Surely the solo couldn't just revive and run off while you search for one
i think he meant that no sane person willingly enjoys standing there watching the body burn for like 3 minutes
@humble elk thats why u have teamamtes to watch
Funny enough, blazeborne bodies actually burn out faster than normal bodies with salveskin.
It's so very cool having to dedicate 5-10 minutes to killing 1 player
that's already dead
Blazeborne overrides the 25% reduction and leaves it hard locked at 1hp per second
already dead, red skull should be defenitly dead then
So it's 125 seconds of fire to watch them fully burn out
the problem with that is that when a lantern goes out the body with blazeborne stops burning
and i do not carry 4 firebombs
125 seconds its 2 minutes
blazeborne is a huge problem with self necro
A single lantern plus one firebomb is enough
no i do NOT want to watch a dead body, no my teamates do NOT want to watch a dead body, no fire bombs do NOT stop them from reviving in the fire, no concertina traps/bombs do NOT stop them from just spam reviving, yes all events somehow enable solos even more by giving them full restore options constantly
Or a firebomb plus any amount of traps or concertina.
i do not bring traps or concertina or firebombs to every raid
and i should not need to
then if u dont wanan make an effort to kill a solo player thats your problem
dont need to complkain about it
if i am FORCED to bring specific consumables or tools, that mechanic shouldnt exist
thewre is lantern
Having to guess whether people are solo or duo, so you can concertina their corpse
man, the problem is i DID kill them
5head moves all around.
"specific" mf thats half the arsenal you dont wanna take
u dont need to bring specific
do you know how many lanterns it takes to burn out a blazeborne hunter
RED SKULL must be the same
do you have any fucking idea
you can't take 4 shots/frags without some weaknesses
I DID KILL THEM
yeah, 7
You can just wait for the event to end
Blazeborn is the only issue with self necro recently tbh
ok so reviving should be removed too right?
since you did kill them
maybe i want to, oh IDK PLAY THE GAME AND NOT WAIT FOR THE EVENT TO END???
events are 2 fucking months long
they nerf both pr dont touch it
i dont think anybody here except you cares about redskull friend
Complain all you want right now, sure- but like itās not a permanent edition and the devs will note it
idc thats my opinion
just like solo revive wasnt a permanent addition
some people are happy orther are not
i dont put anything past these devs
its an OPINION
One hopes they'll note and limit revives to exactly 2, no matter how many bars of health they have
even just making it so if you are downed for say 60 seconds you cant revive anymore
would help immensely
justforfun your complaints with red skull are like 1:1 with normal revives though
like the same problems you have with red skull also happen with normal revives
the biggest problem is when a solo sits there for 15 minutes on the death screen before reviving
I disagree. Burn bodies or live with the risk of them standing.
ur complain about solo rez when u have IN GAME TOOL to deal with them
That, too, would help.
I mean sure devs are making bad decisions but there is no way they are keeping blood borne as it specifically goes against salveskin
This
have you read a single message i have sent at all ever in this whole thing?
the problem is that burning bodies doesnt work
It does though
If you ensure it does
because they can either res in the fire (so i need to babysit them) or i need to throw 7 fucking lanterns
there was some dude that said he plays solo and stood up in 6 bear traps and a concertina bomb and lived
Shoot them as they stand up then
impossible
It does. Just use a firebomb. Or scavenge for lanterns, if you're so against bringing a firebomb
which means i need to babysit their body
which is not a fun gameplay mechanic
or walk away and let them kill me
No free lunch here
ive never had a more stupid argument in my life
I have so, Iām happy to continue

The only issue right now is blazeborne
That makes it ridiculous
Duo and Trio's having to actually risk something to revive even just once, while solo can just up and fuck off at any point.
yep
dont forget the part where they can press a button without making the necro revive noise
there are so many options to fix solo necro, and the devs choose to ignore the problem
Sorry, but let's bring firebombs back into the game. Lanterns have been too abundant and too good of a replacement for too long, I think lanterns having a weakness is alright. Heavy rain exists too, and a solo can always just stand up after 20 seconds to extinguish and only lose the bar that would've burnt anyway.
just like they ignore all the bugs and other complaints about literally everything
it took them years to ban reshade for gods sake
Infernal is problematic but honestly, the bodies not burning is one of the least problematic parts imo
Good one!
damn people really want to be able to mark from the map
fr. I wish you could play in the shooting range while queued
just dropping my feedback discussion in the hunt showdown discord to say that while solo rez sucks and the game design can be questionable one of my biggest issues is the bloodline and how disorganized and weird it is
i am in the band of players that enjoys prestiging and finds prestiging and using weird loadouts to be one of the most fun parts of hunt
I agree, one of the biggest reasons i haven't prestiged is because of wonky bloodline unlocks. vigor at 79? hell naw.
RIP cash registers
Buy Hunt 10% off with this code: PSYCHO https://eu-shop.crytek.com/?ref=1389
šæ All my content šæ
00:00 Intro & Loadout
01:07 What is Self-Revive?
02:31 When is it strong?
04:13 Is Self-Revive OP?
06:02 Common Co...
Solo nerco is not a problem. Blazeborne definitely.
the difference between with and without blazeborne is what, 1 firebomb? nobody is talking about solo necro being op or not
AF I have to know what you're typing the suspense is killing me dude
haha I'm just very slow at typing on mobile
and the countermeasures argument is amusingly tone-deaf. People complain about having to participate in a boring, non-pvp, chore activity, so how exactly does the existence of tools for these chores help? It can only be the opposite, taking the slots otherwise available for actual pvp things
why do the carriage ammo boxes only give you 2 bullets right now no matter the gun? that's kinda bad in my opinion
Only long ammo gun and shotgun will receive 2 bullets. Medium and compact will receive more. It's been balanced some patches ago
ohhh i see now. thank you!
i think i haven't been paying much attention or haven't been playing with much other than long / shell :,)

@gilded axle your post violates several guidelines, hence its removal.
Besides, do notice that
1 - the servers are already a topic that is being addressed
2 - there is already an anti-cheat, and Crytek is taking cheaters very seriously (#hunt-general message)
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Hey guys, I'm playing in Asian Server. The hackers are so many. Could you please stop them. I have trust in your team!!
Don't worry, we discord server, emotionally support you.
@wanton imp that would look cool, but the volume of fire coming out of guns in this game would not make a barrel glow. and imo realism is more important than making a barrel glow after shooting 12 bullets
