#feedback-discussion

1 messages ¡ Page 103 of 1

golden crown
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honestly i really want to know as well

reef violet
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#feedback message this is simply not true there is love for the rain maps. It help embrace the environment and high tension game that hunt showdown really excels in expressing. Plenty of people find rain maps cool. Me included

unborn dagger
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@edgy fern speak for yourself please

edgy fern
unborn dagger
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Then I'm glad I play on console with how frequent I encounter people in rain matches and night matches

edgy fern
unborn dagger
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Oof

sonic tiger
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rain is either great fun because no one can hear you, or great sad because you can't hear them

crystal plume
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!plans

marsh gardenBOT
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Some of the plans for the future of Hunt with references:

PointRedFinal event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
PointRedTwitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
PointRedPrestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
PointRedConsole controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
PointRedDecentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
PointRedNew map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedMatchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
PointRedFocused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
PointRedComplete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
PointRedCryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

crystal plume
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@opaque glen ^

humble quest
# golden crown honestly i really want to know as well

They're the event trait rampage. When it activates (kill other player, causes a restoration effect like a banish on only the trait holder) it burns a copy. Stacking allows you to have multiple activations without visiting a cart

unborn dagger
crystal plume
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Check the video link

golden crown
humble quest
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No

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It does indeed take slots so you make sacrifices to have it

golden crown
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hmm i guess so. it would have been nice if it went in the same square

humble quest
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Would be incredibly strong that way. It's already very strong

crystal plume
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Yeah it's most likely done on purpose for balance reasons

unborn dagger
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I like it that way so you have to think about what traits to sacrifice

tulip lily
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@opaque glen They already announced that they were going to rework the UI with the engine upgrade

digital vessel
olive fjord
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Was breaking windows 11 auto HDR intentional with this last patch?

empty harness
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why is my computer bugging out on this new update?

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lost 3 hunters trying to connect to a game, lol

ripe whale
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i keep getting a disk write error and the game wont finish updating. any ideas?

worthy creek
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Is anyone getting a 3D audio bug ? like each side gets full focus on the sounds, for example if my teammate is running on my right side, the left side gets almost no audio.

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its not smooth

iron trench
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@vernal haven I have one idea.. why not fuse traits? You buy Determination and Greyhound for example and they fuse in one.. or Doctor and Physician and many others..

hot vigil
unborn dagger
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Doctor and physician being combined sounds pretty op

gentle meadow
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MM really needs a few tweaks, I don't mind waiting 1 more minute for a more balanced match

spiral crane
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did they actually add shadow this update i havent seen anyone with it and im a bomblancer i kill meat heads all the time and dont get it

wanton imp
modest pier
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150 dmg with a hit to the arm?

steel comet
modest pier
wispy turret
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Loving forcing duos into trio games. Works a treat in the OCE servers with the same 15 people

crystal plume
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@twilit bronze Well to begin with the game takes place in the south, not the west ConcernedFrogeHat And the lore implies that international hunters are also joining in

crystal plume
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Regarding your suggestion

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Obviously it's fine to want more "cowboy" style hunters

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But the international hunters are not stopping anytime soon

hazy quartz
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ronin should wear a cowboy hat Cowboy_Skull

carmine needle
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There was a gold rush in the south in Georgia, in Dahlonega. it was in 1820-20s tho, well before hunt. :/

twilit bronze
# crystal plume Regarding your suggestion

the idea is that, in my opinion, the Spaghetti Western type of characters are essential for this kinda game, and their concentration is pretty low, we got all sorts of weird characters that don't resemble the traditional cowboy image + characters from other continents, all that flooding the roster. and your reply gives me hint of "inclusivity yadayada" stuff, which I think is not appropriate and should not be shoved forcefully everywhere. Nobody should be offended that there is lack of other nations in a game about gunslingers and such. I myself am from Russia, and seeing Russian(and all other non-fitting for the setting) names generated for characters removed would only make it more immersive. Not speaking of weird spellings or mismatching female and male names/last names. It's still alright and makes sense that every now and then characters from other continents could make it there, or that some weird characters could appear, if it is tied to the setting. But don't make it mishmash of everything. Setting is supposed to have some defining traits and not have just everything. That's my opinon

crystal plume
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Well the current ongoing event trilogy is themed around more international hunters coming to the bayou 😄

hot vigil
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Next 6 on that list

twilit bronze
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do they coincide with the characters that were also released most recently? :/

next yarrow
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With the exception of Prodigal, Cain and Reptilian, this is just a list of the most recent releases.

Clearly Crytek should release more naked men that are hard to see

twilit bronze
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on top of that, most of them do fit the setting

hot vigil
twilit bronze
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the shadows dance dude is just wack and I'd much rather have a badass gunslinger, same said for the Shrine Maiden, even though I like japanese stuff, samurais and whatnot

twilit bronze
# hot vigil Cain and Reptile are 3 years old now.

(A) my point was about majority of characters listed, (B) Reptile and even Cain fits more than the dude in Turban, (C) the ones you named are precisely notorious for their appearance being a very good disguise and being taken for competitive advantage, not looks

hot vigil
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Prodigal Daughter is 2 years old, Reaper is 1 year old, Frau Perchta is also 1 year old.

twilit bronze
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those fit the setting more or less, no issue here

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what I'm saying, shoving samurais into game about Rome for sake of inclusiveness, or Spartans into game about Feudal Japan is nonsense

hot vigil
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This goofy MF fits the setting of cowboys?

twilit bronze
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yes, far more than the one with turban

civic ledge
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Anyone else having the issue of the audio echoing?

twilit bronze
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but I don't want to argue here. I merely clarified my opinion, as someone pinged me. I don't have time or interest continuing that

hot vigil
twilit bronze
hot vigil
twilit bronze
vital fractal
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Shot bolt doesn’t one tap at any range though- in theory it’s supposed to but it doesn’t in practice for whatever reason, you can survive it- it’s just very inconsistent

crystal plume
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Even if the pellets spawn at the moment of the impact, it doesn't mean that all pellets will always hit

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I get a ton of non killing hits with shotbolt

brisk timber
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Still there should just be no one shot kill on limbs with any gun

autumn stump
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Nerfing shot bolts instead of explosive bolts on a weapon barely anyone uses (except for explosive bolt spam) is such a confusing take. it’s a cross bow, it needs to be powerful to justify its lack of range, slow reload speed and terrible reserve ammo count. Especially in a game full of long range rifles, slug shotguns, and fast rod weapons

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Rof*

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There’s hundreds of things that would be better to balance first than a low tier special weapon that barely sees use

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Not to mention your entire point of it being to kill anyone at any range with a single shot anywhere is ridiculous. It’s travel time and drop are insane, combined with its sights

radiant river
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Explosive bolts 🙃

autumn stump
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Explosive bolts change the weapon entirely to a mini mortar, they’re stupid easy use and lack much of any downside, if anything needs balancing on the crossbow it’s them

unborn smelt
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But the explosive X-bow scales amazingly well if multiple people bring one and coordinate with each other

radiant river
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So hard to aim...

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Also I mostly play trios so my experience is one guy out of 3 with explo that just suppresses and gets damage off and then applies infinite pressure for his team to push

unborn smelt
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well it's one of the only weapons with projectile drop - and has kinda heavy drop at that.

one can work around that quite well by trying to keep an elevated position - but then again that requires a very obvious elevated position to be taken

radiant river
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Majority of fights occur within compound range which is close enough for explosive crossbow

unborn smelt
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and it gets really bad if the one with the explosive X-bow has the low ground...

brisk timber
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Sorry but that are weird arguments
Shotbolt while having massive drop is probably after Nitro the longest range you can OHK with
The romero tops out at like 12-13m
Thats still comfy zone for shotbolts

radiant river
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Sure it's worse far away, but that doesn't make it any more fun to fight against. Even taking high ground only works in some areas since you may have a wall against your back

brisk timber
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And with the reload trait the reload isnt much worse than a Bow or Romero even

brittle nova
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If he's close push him and if he's far let him waste ammo, easy counter. Only hard part is if they are running 2 or 3 of them or they ambush

unborn smelt
brisk timber
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there just is no need for any gun to OHK on limbs
fuckin limbs

unborn smelt
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I'm not saying it's a garbage weapon that never shines

radiant river
next yarrow
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I don't think shotbolt is op.
Explosive crossbow is pretty easy to play around... If you know they have it

unborn smelt
radiant river
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It's the fact you're put basically at 0 active risk for using it

brittle nova
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Just choke and he doesn't have a weapon anymore

radiant river
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Because you just spam it around corners

unborn smelt
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it has a long reload

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it has low ammo

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and takes special to refill

radiant river
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You can't heal before the next bolt is loaded

unborn smelt
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yeah it can do indirect fire well

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because that's what it's designed for

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but if you just spam it willy nilly it's pretty damn bad

unborn smelt
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like if you get hit by the splash you just moove into cover, and ideally get a highground position

radiant river
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Then what

brisk timber
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The ammo of a gun special or not is not really a good arguments for its actual killing potential
i know it limits prologned fights but thats a drawback on it own and hardly matters if you face of the person in combat situation.

radiant river
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Get hit again by it

unborn smelt
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sure not always an option - but then agian if counterplay was always an easy option it'd be a pretty pointless wepaon

brisk timber
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Same as money is hardly and argument for combat balancing

unborn smelt
next yarrow
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The new Regen shot makes explosive crossbow pretty sad in a lot of situations now

radiant river
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I just think the ease of use vs. Impact it has is skewed too much in the wrong way

brittle nova
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Penny shot deringer is garbage, a knife is better in all situations and doesn't cost 70 hunt dollars.

radiant river
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Combined with the fact that by nature it's pretty much meant to deal damage around corners, which anyone with a normal gun can't fight back against, makes it very unfun to fight

unborn smelt
next yarrow
radiant river
unborn smelt
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then the derringer just has that bit of extra OHK range to kill the knife rusher

radiant river
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But if your goal is to win the fight, no.

unborn smelt
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but yeah - other than countering melee it's pretty damn ineffective

brittle nova
unborn smelt
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but then again penny shot is highly RNG dependant

brittle nova
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I rather knife trade then do 30 damage if your at 4-5 meters

next yarrow
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I really don't like the design of the penny derringer. It should get a reload at least but even then I think it's just fundamentally flawed.

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I.e. it's really bad but I don't want them to make it good

radiant river
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Is it good for ai at least?

next yarrow
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No

brittle nova
rotund obsidian
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if it was cheap it'd be pretty solid

next yarrow
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Only get 2 shots, can't kill a meathead, does less than a quarter of the bosses health

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It would be ok, I still wouldn't take it if it cost 20 (except as a joke)

unborn smelt
rotund obsidian
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I would probably take it sometimes for certain loadouts if it didn't cost as much as all my other tools combined, yknow?

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one reload would be nice but tbh i'd rather just have it be cheaper

brittle nova
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If first shot doesn't kill you also die most of the time, the first shot doesn't kill 90% of the time even in melee range

unborn smelt
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admittedly those aren't charecteristics most people will be looking for tho

brittle nova
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A bat has better range and costs less if your looking for very close range

unborn smelt
next yarrow
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Well, that takes a weapon slot

brittle nova
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And is always a 1 tap

unborn smelt
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like if it would be capable of that it would be kinda broken IMO

next yarrow
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I don't feel like melee rushes were a thing that needed a dedicated tool counter

unborn smelt
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instead it's kind of a backup thing - you know.

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you taggeed that shotgunner rushing you - and instead of needing to aim a rifle on that range, you can whip out a pocket shotgun to finish the job

karmic ivy
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@whole ridge You ended up getting shot on the side of a wall not because of the servers, but because of latency. On your opponents screen you were not behind the wall.... simple as that. Not a server problem. Just FYI.

brisk timber
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Controversial opinion:
The amount of meele tools and even 1handed meele weapons that can one tap is too damn high
I think something like a bat, machete, any knife or duster should only kill on HS
and need atleast 2 hits on chest and ofc more on other parts.

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Combat Axe, Bomblance - the big dedicated meele weapons should only be able to kill reliably even on chest.

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This would also spare many low elo players the frustration that meele rushes are rn especially that bat is the new hype

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And i think the tools are probably way too strong anyway and are getting in the way of equipping a melee

crystal plume
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Imo tool melee shouldn't 1 shot even to the head if the person is full hp

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I'm fine with dedicated melee weapons being able to do so since you are sacrificing a weapon slot to do so

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Tool melee should be a last resort in a fight rather than a viable way to sometimes even wipe a trio rushing you by snaking around

next yarrow
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I think weapon slot melee weapons should be better than they are now, if anything

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Most of them are a complete waste of a slot

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I don't have an issue with the tool slot melee weapons, but they could be better balanced in respect to each other. Right now Knuckle knife is far and away the best

hazy quartz
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its a weird balance that melee tools are just as good and sometimes better than melee weapons.

rotund obsidian
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yeah i don't get why knuckle knife gets a higher damage lightswing plus 50% more heavy stabs AND a blunt option for immolators

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im still rockin knife so i can flip it like a fidget spinner but cmon

thin ember
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Hey how about having the traits on the wagons be usable? Instead of me spinning around trying hundreds of different angles for over a minute before I'm shot in the head and still never getting the trait I wanted

rotund obsidian
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yeah the placement of the things is a bit odd. i have issue with some of the stuff in the shooting range too, the crown and king is super obnoxious when i'm trying to hit the special box in the main area

next yarrow
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It's annoying having to crouch to get Witness reliably

knotty scarab
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I do think the suggestion to nerf shotbolt is a little overboard

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the wallbang is really quite hard to do with it, and wallbang can be ANYTHING

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the pellets go everywhere

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which might explain why you get killed with arm shots

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because when it hits you in the arm, the shots just go everywhere

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it's kinda like if a really terrible spread point blank shotgun went off in your face

glossy pendant
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It seems to me the writing on the event-stories is a bit ... weird.
Not just now, but also in the events before.
The characters seem different from their descriptions in other parts of the lore (Trevors, Private-Eye, etc) - even so they have only short appearances & their characters are written quite simpel.
They have confusing allies & affiliations (Skinned with Reptile, Private eye with Chary, etc), which seem to contradict former lore.
I am also confused about Black-Coat being alive & Orchenko's widow having a different pact now - but maybe I just havent unlocked yet the part of the storyline that would explain this.
Also there is excessive violance, sadistic behaviour and gruesome ritual-murder - but somehow the same people doing these things care about correct pronouns and sexism... back in 1895!

brisk timber
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The wallbang potential is horrible on every shotgun style weapon
the shotbolt is even one of the better option because the pellets spawn right at the impact on the wall

upper wren
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Please limit server ping to 200 or 150. Asian and russian players ruin the game with their ping exploiting on Eu servers.

brisk timber
knotty scarab
brisk timber
knotty scarab
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It's like getting a direct shot with concertina arrows on the hunting bow

unborn dagger
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Why is Serpent Moon in the wildcard when it doesn't show it in there?

knotty scarab
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Thank you

knotty scarab
unborn dagger
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Oh well that's lame

rotund obsidian
rotund obsidian
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@upbeat slate #game-ideas message I was under the impression that the flareguns already used parachutes for the flares, they just weren't visible because it's bright as shit anyway. If they didn't, they would kinda just fall straight to the ground instead of floating down like they already do.

opaque glen
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@upbeat slate what does dobar pogled mean?

vital fractal
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It’s inconsistent in actual gameplay

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I’ve had enough people survive a direct hit, as well as myself, to wonder what’s going on with it-

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I wouldn’t say it’s bad, and I still get scared when I know someone’s using it but- it’s not an instant down like you’d expect it to be on hit

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It just feels like a normal bolt with pen tbh

brisk timber
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ok and that means? because its inconsistant its ok? because it only kills on a limb shot most of the time?

vital fractal
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Ime it’s not even most of the time

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It’s 50/50

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I mean which sure is still strong af, but I wouldn’t consider nerfing it until it actual does what the stats say it does and I know what the shotbolt can actually do

As of now, every time I run into it- i just have to treat it like a normal crossbolt, when I’m using it or fighting it

Again, still one of the best in the game, but nothing too broke imo

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Even then, most distances I die to a bolt in general is at distances a slug would one tap me so- hard to say

brisk timber
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Still theres really no good reason why it should kill on limb shots - no other weapon works like this

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Limb shots should always be "Not good enough - try again"

vital fractal
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Personally bows and xbows offer too cheap a ohk to players already imo and I don’t think they should be in game, but since they are and shotbolt is already in game-

I think it is in a fine state as is, if anything I wouldn’t nerf the stats of the shotbolt damage values- I just would make the entire weapon and ammo situation for them harder to use/replenish

brisk timber
vital fractal
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It does if you don’t have bulwark

tardy quartz
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@pearl summit You say there are "many" and even "millions" of other ways to monetize the game and pay for continued development and upkeep - yet you do not mention even a single one. I'd be very curious to read those ideas you refer to

pearl summit
unborn dagger
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@frosty orbit They've confirmed this in their roadmap

unborn smelt
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I however have no way to verify that , but it'd make sense that thats the reason why people get a noticable amount of hits that don't kill in actual gameplay - while the shooting range shows that should not happen

fathom fable
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Give wildcard duos.

rotund obsidian
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dummies just stand still so the shotgun blast always hits them pretty much dead on, but in reality it comes out ever so slightly after impact, so if you hit a running target you can deal full impact damage and the shotgun pellets can whiff where they were standing a frame before

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saw a clip of someone hitting someone in the head with shotbolt for 75 and it's because (i think) they stood up into the back end of the bolt and the shotgun pellets all came out behind them so they lived

unborn smelt
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nvm my first answer i did a stoopid

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Point i'm trying to make is i'm not sure the dummies in he shooting range are right on the shotbolt

rotund obsidian
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I think they are, shotbolt is just way less consistent on moving targets since the buckshot comes out on a delay

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plenty of projectiles deal multiple instances of damage, like most explosive bullets

upbeat slate
# opaque glen <@205819991130505216> what does dobar pogled mean?

I used to be a hunter ever sense 3 years old until 20 years old. Good times until everything fell apart. "Dobar pogled" (Good sight) is a Serbian word used by hunters just before you start hunting. It's sort of like saying "Good luck and have an eagle eyes during the hunt". I love that phrase so much so I use it here when posting ideas.

jagged wagon
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@acoustic dirge Hunt is most certainly not a PVE based game. To quote crytek themselves “Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements”. The bosses, the ai, the sound traps, they are all there to facilitate hunts PVP.

steel comet
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And in reality the PvE mostly works as a sound trap.

acoustic dirge
jagged wagon
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The objectives are there to fight over. I guess capture the flag is a pve mode where you pick the flag and take it back to base, no one else evolved? I guess counter strikes objectives make it a PVE game too? I am assuming at this point that you are trolling.

queen jungle
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Hunt is a PvPvE game that combines a PvE objective (tracking down, killing and banishing the boss; extracting the bounty) with a PvP objective (getting the bounty from others and extracting it)

tight delta
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Hence why Hunt is PvP game with heavy PvE elements.

tight delta
worldly badger
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Am I supposed to be getting rain this much?

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Probably over 50% avg for the last several days

tribal wyvern
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Why has Crytek done 0 announcement yet? Been a network issue for like 30min - 1hr

crystal plume
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It's a steam issue

tribal wyvern
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Hmm ye, looks fucked on their end 😄

solar wraith
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Conduit costing 5 is a joke. It used to give 5 minutes of Stamina, and now it gives 3, but it's fine because even teammates can give you a boost?

Awful design choice.

tribal wyvern
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I take current conduit over the constant question "u got conduit?" & "let me take, i got conduit."

hazy quartz
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conduit not making stam shots and stam perks and the stam system obsolete as a whole feels like good game design.
if you really want to ignore stam the whole match, bring one stam shot and use it together with conduit.
i agree that it costing 5 might be a bit much now.

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i rather would get determination imho

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lasts the whole match, costs less

brisk timber
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Depends on what you want the stamina for
Im a greyhound enjoyer because i hardly need the stamina for hitting but rather running

vernal stream
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The lore this event has been pretty cool so far.

stark fulcrum
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@brisk timber how long does greyhound extend running for?

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I never use it

brisk timber
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on itselfe that sounds a bit underwhelming but think about it in another way ...as youre not always straight up shift+w
you do some little stops here and there - so the part where your shift+w have much less outofbreath debuff

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If youre a straight up clue rushing player than conduit probably is still much better

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But i like greyhound cause it works unconditional across the whole 45min of a match - clues found or not

opaque glen
hot vigil
hazy quartz
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maybe if stamshots would just increase regen speed of stam instead of basically nullifying the whole concept

next yarrow
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The shots nullifying certain mechanics completely has a lot of knock on effects

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See poison ammo being less reliable than it otherwise would be

hazy quartz
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yup

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i think nullification of whole game mechanics shouldn't be a thing across the board.
there could be more interesting and engaging ways.

next yarrow
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Make antidote shot limit you to light poison

hazy quartz
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this could be one way

hot vigil
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Personally in my 1.3k playtime I've come to the conclusion of what I dislike about the stamina system:
Basically there are two things that full stop slows you down, getting out of breath and getting a sprint debuff and depleting the melee stamina bar.
One is affecting mobility, the other combat prowess.
Issue is that your melee stamina regen is hard tied to sprinting/vaulting/jumping and will force you into a fullstop again if you as much as tab the sprint key, so running out of melee juice REALLY forces the player into a full stop. Whereas exhausting from sprinting still provides something if you keep sprinting and doing melee attacks doesnt affect the regen.
My suggestion is to still requiring the hunter to take no melee, sprint, jump or vault action for a while when they breath out or runs out of melee stamina, but when the melee stamina starts to regen again, but sprinting/jumping/vaulting doesn't full stop the regen, but only slows it down down for brief period.
Stam shots can still affect recovery rates and lessen the slowdown penalty.

hazy quartz
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i was playing around with the thought of making poison resistance another type of ressource like stamina, you get hit by poison your resistance gets lower, the lower your resistance the more intense the poisoning effect can get and you receive more damage from poison clouds.
it recovers after a while naturally and antidotes speeds that process up.
with a full poison resistance bar you can only get light poisoning and poison clouds will still do a tiny bit of damage.

hot vigil
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Sorry for much text lmao

hazy quartz
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fully agree

hot vigil
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Antidote should just reward reactive play, so we halve the antidote duration, but if you pop one while being poisoned you get double duration.
Ofc that might just form a meta where people hugs leeches or hives at the beginning of the match 😂

hazy quartz
hot vigil
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But at least it would be less of a "free" commitment

hazy quartz
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thats also an interesting idea, i like thoughts of everything being more reactive/interactive than just static/passive buffs

hot vigil
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Same with regen shot, rn it is a littler overtuned, think making it give a rapid healing burst of 5-10 secs when you pop it and then more akin to the old regen rate afterwards would make it less about stacking two shots at the beginning of a match

vital fractal
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Event menu opening music and aesthetic SLAPS

ashen silo
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I cant connect to the servers on xbox . Anyone else ?

unborn dagger
barren heath
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im new to game and was wondering if it's ever been addressed that you cannot cancel reload animation for Drilling rifle rounds to switch to the shotgun round; this literally got me killed in a match and was quite frustrating; was probably entertaining to watch me bunny hop dance while taking forever to reload the rifle while i spam X

stark fulcrum
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The issue i have with nerfing antidote shot in particular is that for one, death traps exist and two hand xbow can fill an entire compound with fart gas.

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Both are super cheese and should have a way to combat them.

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Have to address the reasons why the shot exists in the first place if you wanna nerf the shot.

#

Shot is fine imo though. If you go that route then next itll be remove salveskin so people are on fire every shot. Or remove bloodless so my dum dum rounds work every time. 3 point traits super easy to acquire.

#

@cold ledge idk man, making even more traits geared for super solos isn't good imo. It's already seal clubbing as a solo and tons of traits just make you captain america when going it alone.

unborn dagger
cold ledge
# stark fulcrum <@158032235172331521> idk man, making even more traits geared for super solos is...

Thing is, you're basically paying 5 upgrade points as a solo for 3 minutes of Stamina per clue, IF you get to the clue in time that is. I get your argument about solos being captain america, but you're still going solo vs the entirety of teams in the map, and the suggestion I proposed is just 3 clues x 5-6 minutes of stamina each (so around 15-18 minutes in total if you get 3 clues) versus 3 clues x 3 minutes of stamina each as it is now (so 9 minutes of stamina). The difference is around 6-9 more minutes of stamina, which is half way between a weak stamina shot and a big stamina shot, it's not really going to break anything honestly

unborn dagger
#

Poison shot literally makes an entire build pointless and leaves you with no wall penetration. Stuff like bloodless and salveskin just make burning and bleeding less effective not negate them.

stark fulcrum
#

Worth mentioning both incen ammo and dum dum are useless during event with infernal pact. That aside both those traits, salve and bloodless, diminish the ammo types significantly to the point of nearly being useless. My point was where is the line drawn at? Are they supposed to cater only to poison users bc a shot exist? Is there not supposed to be any counter to poison?

stark fulcrum
#

I'm on board with that type of adjustment

unborn smelt
unborn dagger
#

^

unborn smelt
#

Thats the key diffrences between poison and the other effects.

Even if one has salveskin or bloodless you still have an effect with fire or bleeding dmg, you still char HP with any fire source and even a light bleeds deals some extra dmg and needs to be taken care of eventually.

Poison has absolutely zero effect if the enemy has the antidote shot.

stark fulcrum
#

I mean with salve stopping the initial burning and the char being negligible its pretty powerful. Bloodless turns dum dum into a trickle you can have an extended fight with. I like yaccs take on poison overall. I just don't like when people push for no or low counterplay.

unborn smelt
#

Then again i have to admitt - i have just given up on hoping poison will ever be somewhat competetive with bleed or fire

stark fulcrum
#

I feel like yaccs idea of poison resistance is good bc poison is also the only ammo type you have to wait it out

#

Bleed or fire you can stop

unborn smelt
#

But also must stop

stark fulcrum
#

Having poison shut down your ability to heal is big

unborn smelt
#

While poison you can just wait out while keeping your guard up

#

Thats a very significant trade off

#

One even in favor of fire and bleed i'd say

unborn smelt
#

And well bleed dealing a DoT to your remaining HP means you literally have to drop your guard to deal with it or die to the bleed dmg

stark fulcrum
#

Bloodless makes bleed negligible and salve stopping the initial shot and burn makes world of difference. My thing is with poison, you can't do anything but wait. It shuts you down completely. So to properly balance, that needs to be addressed.

last sky
#

How did Cytek figure out that we wanted duo wildcard halfway through last event, and not start with it in this one??? 🤦‍♂️

dim heron
#

Technically they did, console just got it late

#

after the change was made to make it weekends

lament panther
#

Shadow shouldn't be a burn trait or you should be able to invest upgrade points to remove the burn part of it after extracting with it

unborn dagger
#

Not to mention you're allowed to stack it three times

lament panther
#

Arguable given how rare it is

unborn dagger
#

As it should be

#

It's a very strong trait

#

That can screw over an entire different team you're dealing with

lament panther
#

It might as well not exist as it is, and it is a non factor in the majority of PvP encounters

lament panther
unborn dagger
# lament panther unsure what this means

If a team were to push you and you had ai on you, they would be pushed onto them instead of you because they ignore you entirely. Plenty of my matches have had it screwed over because of AI. This especially includes Hive, immolators, and meatheads.

lament panther
#

Yeah that's the point of the perk, you already have to deal with that sometimes even without it

#

You can't even target the perk, by the time you find it you often might not even have space to pick it up

#

And if they add an extra upgrade point cost to remove the burn I feel like it's a huge investment already

#

I like to see the deeper upgrades direction the game is taking and this is the first step

#

More options to change the approach you take

unborn dagger
#

Very much disagreed, that is the choice you make for maxing out your trait slots. Now you need to make that choice of keeping a slot open in order to grab that trait.

#

Now could they make a feature where you can sacrifice one of your traits for a burn trait or any? Sure I wouldn't see the problem. But overall keep a slot open

timber ember
#

I know it's been talked about and they're supposed to be implementing an update, but the match making in this game is some of the worst I've ever experienced. I hope the upcoming change makes a significant difference . /rant

glad quarry
#

Shadow was a strong trait to have last event.. you could screw a lot of people with it

rotund obsidian
#

shadow being a burn trait honestly just makes no sense, the trait doesn't "activate" or anything when you die, it's just arbitrarily losing it on death so it's harder to keep for long periods of time?

#

all the current and previous burn traits all somehow activated an effect on the actual burning iirc, but shadow is just an overpowered trait with a wonky burn condition meant to make it less dominant i guess? it's still too strong and is a really bad first choice for a permanent burn trait tbh

minor glacier
solar wraith
minor glacier
#

I mean it does. If everyone in your squad has conduit, you get 3 minutes each.

#

It adds up, especially if your utilizing stam shots either weak or big

#

a person with conduit and a stam shot can essensially ignore stamina consumption as a whole.

rotund obsidian
#

conduit is not bad at all, yall are just used to literally being able to ignore the stamina system for entire games

minor glacier
#

when it comes to fights where stamina consumption matters, it is a variable

rotund obsidian
#

a pretty consistent 6-9 minutes of stam per game per bounty for potentially the entire team is still really good and can let you cover a lot of ground really early in a match.

green moat
#

Why would they make a derringer that can 1 shot ?

vital fractal
#

Because that derringer is useless outside of ~4m and only holds 2 special shots base-

#

It’s a neat little PvE gun with a PvP true last resort option

It needs 2 reserve ammo at least on base though, so it can help take down atleast one meathead however…

unborn smelt
# stark fulcrum Bloodless makes bleed negligible and salve stopping the initial shot and burn ma...

Sry i slept it because it was nearing 2am for me...

My thing is with poison, you can't do anything but wait
While yes, you have to wait out poison, i'd agrue that that's not smth that makes it stronger than fire or bleed, because you can just wait it out to beginn with. Nothing is stopping you from going into cover and waiting the effect out, because the poison effec deals no dmg by itself. You can even keep up your weapons to defend yourself the entire time.

With fire and bleed you cannot just wait them out, because they will straight up kill you if you take too long. Bleed will kill you very fast because it deals dmg to your current remaining HP, and ignoring fire for even a short time will stop you from healing burnt off bars, which is a huge issue because you then are a OHK to large parts of hunts arsenal, if you ignore it until it kills you by itself you are instantly redskulled - and to add to all of that fire escalates in intensity if you don't deal with it soon. So those two status effects not just "can" but must be stopped, which requires you to slow walk and put your guns away so you can't defend yourself or evade followupshots for 2-6 sec. depending on severity.

queen jungle
#

@pine patrol Devs keep an eye on #game-ideas and #feedback all the time and collect possible ideas for future features/changes. Any suggestion made gets viewed by them.

lament panther
#

For example heal in fire but you can't regen in water.
Non burn Shadow trait but your presence terrifies animals (opposite of beast face)

brisk timber
#

I would love to have poison that slowly creeps up
Your HP bars filling up green overtime
And if not treated and the whole HP is green you vomit and cant controll your character any more for some seconds

#

This wouldnt change the upfront mechanic of poison much (you dont get insta dmg or burnt bars ofc)

#

but it would make you treat your poison sooner or later and adds pressure

#

So antidote could work in that way that you maybe still get poisoned but you wont have that build up

#

Just like fire or bleed is put out with F you could like suck poison out of some arm wound or idk

queen jungle
#

@clever pebble Duos is the mode Hunt is balanced for, so getting rid of solos and trios would make more sense. Though personally I don't see any need to get rid of either.

lament panther
queen jungle
#

Yes, and that's why there's two bounty tokens, boxes can be looted twice, etc. Duos was originally the only mode of Hunt and trios got added later, but the "rule of two" still dictates the game.

clever pebble
#

@wanton imp it doesn’t reduce bullet damage it reduces blunt melee damage including grunts and armored grunts.

wanton imp
stark fulcrum
clever pebble
#

@sand tiger there’s a chance to Infinite air pop up also if you have to go and do something you should be able to just leave the match

#

@umbral cipher maybe if you would save them they wouldn’t rage quit

unborn dagger
#

@vital fractal Agreed

clever pebble
karmic ivy
#

You...hehehe...got a source for that?

clever pebble
karmic ivy
#

dang, too bad for you they all showed up and once and made it look like the playerbase really didn't take well to your suggestion.

vital fractal
#

Common Necromancer Gang W

#

That might actually be one of the most disliked suggestions i have seen so far tbh

wanton sable
#

why just remove necro, get rid of the revive system altogether

vital fractal
#

@rich shore absolutely do not encourage making the cyclone a 2 slot weapon, holy shit

#

Increasing the recoil is fine but making it a 2 slot? Hell no

rich shore
vital fractal
#

The increase in sway and recoils is a great idea

Making it a quartermaster prime pick like the uppercut P, absolutely not

It’s balanced around being a 3 slot, as a 2 slot it would still be too powerful- the semi auto nature with the strong ammo pool and lack of necessary traits is too much

hot vigil
#

Well, the way crytek have done balance to Hunt, the sway cannot be nerfed.
That said, it could easily have more intense recoil.

dull mason
#

Necromancer is by far the best perk which may be problematic in its own sense, but it fills a very important role imo

rich shore
dull mason
#

And DRAMATICALLY reduces the time that a player has to spend watching others play instead of playing themselves. One of the more tedious aspects of hunt to me.

hot vigil
dull mason
#

Do you mean they just don't know how to deal with it when the other teams have necro?

vital fractal
#

Necro is a great perk but honestly it doesn’t take away from gameplay, a lot of fights I’ve seen hinge on points of interest and control- one being bodies, learning how to control bodies isn’t an easy task and is an interesting thing to fight around

dull mason
#

There's a good amount of ways to deal with it

vital fractal
#

You either keep pressure on the surviving members or you control the body to prevent necro from even occurring-

If you’re really good, you can do both- or just stop necro with a bit of concertina/poison

dull mason
#

Traps, poison, concertina, burning, and just playing actively while staying near the body are all ways to work around necromancer.

hot vigil
# vital fractal Explain?

Go into the arsenal.
Every rifle have 77 sway.
Every scoped rifle have 69 sway.
Every pistol have 128 sway.
And so on and so on.
Only three rifles break that and all of those are about scopes:
Martini-Henry and Springfield doesn't gets reduced sway from any of their scope variants, for some reason.
Officer Carbine Deadeye get increased sway with it scope.

dull mason
#

If the other team is being ultra rats you can even spend time wasting their ammo

vital fractal
hot vigil
#

Would love the Uppercut to have more sway too

thorn light
#

I wish there was a brawler/claw version of the caldwell conversion so that you could farm xp on it more easily

#

it's really frustrating when prestiging having to go through the same weird process of grinding out terrible dual wield builds to try to get xp on it

autumn stump
#

Am I missing something? When did headsman become pay to win? He was a free skin. Yes he needs a nerf but saying it’s pay to win gives ppl a reason to go “he’s not pay to win so it’s fine”

wanton sable
#

its not pay to win, thats stupid. but a massive unfair advantage

#

either change him as promised over a year ago or give the skin to everybody

autumn stump
#

Giving him to everybody is a terrible bandaid, just make him shirtless, maybe even copy-paste Kill Buyer’s torso onto him or some shit

wanton sable
#

they could just change the colours a bit. but they clearly dont care, gotta work on the next dlc

thorn light
#

they've patched skins in the past when they were oppressive theyll do it again

gentle badger
#

they should change the color of the poison clouds to be brighter tbh, in darker areas you can't see it except for a minor glinter of clouds

#

super hard to see when you're in a combination of dark areas and rain maps too

minor glacier
rotund obsidian
#

he is available for bloodbond purchase, yeah

minor glacier
#

and didnt change how he looks at all before rereleasing him.

#

so by technicallity, he is a pay to win skin.

rotund obsidian
#

will be kinda funny if he gets nerfed immediately after the event ends

minor glacier
#

he just needs to be a shade or 2 brighter

rotund obsidian
#

idk i think its more than that, he is just kinda an amorphous blob that doesn't have really clear edges so he just camouflages really well against a lot of surfaces

#

like yes brightness would help but then he'd just be better in slightly brighter areas yknow? his texture pattern and lack of defined silhouette results in shit like this #hunt-general message

minor glacier
#

I think most people complain about him when he sits in dark areas or exceptionally bland grey areas (which I mean the fucking stone texture is probably the same they used for him.)

hot vigil
rotund obsidian
#

yeah it really needs some more definition and some visible pieces so hes less of a blob

novel glade
#

i imagine the main reason they haven't changed the skin is because it can be difficult legal wise. people purchased the skin, and changing the product they paid for could lead to legal action if they really felt like trying.

cain was a fairly easy change because lightening his face paint and such was enough

as you mentioned headsman is pretty much just a blob, most of the issue is his silhouette, not just his colors. so changing him in a significant enough way could lead to the previously mentioned legal issues.

that's not to say he shouldn't be changed, because he should.

it's just good to be understanding of the issues the devs have to deal with when changing a product they sold, with a presumption that it would stay the way it was when it was purchased

unreal laurel
#

There's ways to make him stand out more while still keeping the idea of a medieval-style headsman imo

#

Probably look cooler tbh

novel glade
#

definitely is. not quite sure how they would do it though

edgy sparrow
#

@clever pebble should just add this as another drilling variant

#

@chilly perch the seven barrel bird rifle would be a great romero variant. its 7small bullets fired at the same time. Making it a kinda slug variant. Less spray but also less damage at closer range for balancing

crude karma
#

“Semi Auto Krag Conversion”
“High Penetration, 291m Range, 610m/s, 124 damage”
“The cyclone is proof that semi-automatic rifles are not that over powered”
“Stats do not change much from base”
“Detachable magazine”
you hwat

wanton imp
#

don't think we need another semi auto weapon

hot vigil
#

Didn't think we needed one to begin with :V

wanton imp
#

especially a long ammo one...

crude karma
#

a long ammo, high velocity, high penetration, high 1 shot kill range, semi automatic rifle with a detachable magazine

#

the only sort of downsides being, 124 damage at 10m and ammo being rougher to come by

wanton imp
#

ah yes lets add another semi automatic gun. the community wouldn't be too happy about it.

#

the krag already fires fast don't need an even faster firing long rifle

crude karma
#

i could maybe see another semi auto rifle maybe working, but it would have to be balanced and severely limited

hot vigil
#

I know game design is hard, but not that hard :v

wanton imp
#

honestly i'd like to see more slower but hard hitting weapons

hot vigil
wanton imp
#

even stronger then the mosin but slow

hot vigil
wanton imp
#

yeah i know

hot vigil
#

And still think most weapons shouldn't be +125 damage

#

Honestly if Crytek doesn't want to nerf long ammo damage, then I wouldn't mind the rifles getting added 0.1 seconds to their cycle speed, making the mosin a 2 second cycle gun.

autumn stump
#

10 dollar Romero hand cannon btw, on par with the 10 dollar nagant officer from that one Christmas event or the pickle dynamite smh

wanton imp
#

grace and grit is legit a copy of scapula. (minus the axe bit)

crude karma
#

grace and grit is literally if someone just used the scapula a ton, accidentally broke the handle and axe/shoulder blade off, and didnt clean it

wanton imp
#

factz

pearl crypt
#

Hi all, where i need to write if i lost character on bad servers hunt?

wanton imp
pearl crypt
steel comet
#

@fluid osprey
Even mace got the swing that lets you hit multiple targets in one swing.
Instead of removing it from one melee weapon, it should instead be baseline for all melee weapons that you sacrifice a firearm slot for.

#

If we're looking to balance melee weapons I think it's important to bring up the other melee weapons up to the same level instead of making one worse.
In reality it's mostly for fun and won't contest a real firearm.

fluid osprey
#

Yeah i can relate, i just feel like the bat outperforms almost every other melee option

#

it should be added to the hammer though

steel comet
#

Definitely. The sweep attack should hit more than one target.
I'd also like to see it able to one hit armoreds

#

Since the axe can already do that

#

I meant armored*

fluid osprey
#

Ah get it
i thought you mean wire for a second

steel comet
#

It doesn't feel rewarding to bring a melee weapon that suffers at killing AI.

fluid osprey
#

Im still disliking the fact that the hammer just got in last event and is now already obsolete in terms of usage

steel comet
#

I find it weird that the axe got buffed and not the hammer in this event.

wanton imp
#

i feel like the hammer should atleast Disable movement for like 2 seconds. kind of like you walked in concertina if you hit someone with a heavy attack.

** and make it stun some bosses for longer so it atleast has some certain uses.**

remote spindle
#

I don't get why the event is only available on weekends, unless the servers are dead during the week but still. Whats the purpose of the event in that case?

latent geyser
#

Some people would complain about the event wilcard effect to be too frequent.

radiant river
remote spindle
#

^tis true

#

regardless, not worth me getting the pass this time around if you can't even play the event properly XD

leaden coyote
#

Why the hell does the wildcard contract disappear every week?

humble quest
#

Very specifically to upset people

leaden coyote
#

Its a huge part of the event get it together Crytek

steel comet
#

The wildcard isn't the event though 🤔

leaden coyote
steel comet
#

Wildcard is just double bounty reward innit?

leaden coyote
remote spindle
#

the maps too

leaden coyote
steel comet
#

That should be moved to standard rotation if anything

remote spindle
#

they take that away might as well not have the event

leaden coyote
#

Or just keep the damn thing up for the whole event, literally nothing is gained by removing it

steel comet
#

The wildcard has never been a permanent thing

#

They introduced it as an experimental contract about 6 months ago

remote spindle
#

past event it was active throughout the duration of the entire event

humble quest
#

False

steel comet
#

The only event wildcard been used in was last event

#

And that was only for half of the event

#

My guess is the extra queue isn't needed, strains servers and brings more low pop game sessions.

leaden coyote
#

Im wracking my brain trying to think of a single reasoned it would be justified to remove it mid event, other than to just be dumb

steel comet
#

Which is why we initially saw wildcard for a week and then to weekends

humble quest
#

Splitting queues hurting matchmaking times/lobbies is the most prevalent theory. Also when they added the wildcard bits to standard people complained a bunch last event. They're going to get yelled at either way

carmine needle
#

Doesn't the gens turn on the spotlights?

#

or do they not actually spotlight upon being turned on?

#

i've never messed with them

leaden coyote
#

"hey guys look at this cool new fire map that we hyped the crap out of" "You only get to play it on the weekends tho get fuked lul"

steel comet
#

It was around last Christmas, they had 100% inferno Fridays and people were mad for only having it forced for one day (or weekend?)

#

So if you know the context you'll know why they are careful

humble quest
#

I'm sure they'd love enough people playing all the time to have different queues for people wanting to play their exact preferences but it's simply detrimental to games to do so

leaden coyote
#

If anything get rid of standard contract rotation during the week, then you can keep the wildcard up all the time without affecting queues. Man imagine having this hard of a time figuring that out lol

#

10/10 Crytek

humble quest
#

It's almost like they know they can't make everyone happy and chose their own route of compromise

steel comet
#

Wouldn't that just be the same as having standard up all time anyway 🤔

steel comet
#

But make dark inferno more likely to show up

#

I mean ultimately you want more dark inferno

#

Butterwhale pretty much explained the whole situation

leaden coyote
#

I agree, and in true Crytek fashion they fumbled hilariously lol

winter plover
#

@pale barn i think spotlights are on if you turn the generator on

vital fractal
#

If only gens were worth a damn to even interact with

analog willow
#

Having Dark Inferno be limited to weekends creates an influx of players on the weekend, driving Hunt’s concurrent player numbers higher than normal, as there is an increased desire to play during the times when Dark Inferno is active. High concurrent player numbers increase the visibility of the game, and increases the sales of the game to new players

leaden coyote
#

I say just fold it into the standard contract rotation but with a like 75% chance to be dark inferno, that way you can still play during the week but you can get other conditions some of the time too

analog willow
leaden coyote
analog willow
leaden coyote
#

And Ive been playing for less than 300 hours so that would prolly call my viewpoint new player haha

leaden coyote
#

Hopefully they listen to their playerbase and fix it....but lul Crytek

rotund obsidian
#

not totally optimal to shoot that fast without a crosshair overlay since the irons haven't returned to the aimpoint yet but still

hot vigil
rotund obsidian
#

i agree tbh, those traits are bizarre

hot vigil
#

It should just be something that is nice for better tracking.

rotund obsidian
#

that's what i originally thought it did

leaden coyote
rotund obsidian
#

and honestly you could mitigate some of its effectiveness by just slightly extending the time before you can shoot to match the gun re-centering

hot vigil
next yarrow
#

Centennial is especially bizarre because it fires faster ADS than hipfire with iron repeater

leaden coyote
hot vigil
#

Fair nuff

rotund obsidian
#

quite frankly i think fanning is absurdly fast on some guns

leaden coyote
rotund obsidian
#

not even like, strictly from a balance perspective, but like. jesus christ is every hunter with fanning like, a world-class competition fanning speed record holder?

#

idk ive never even shot a revolver but it doesnt seem like it'd be that easy to fan quickly with any level of accuracy

hot vigil
#

According to the data I use.

rotund obsidian
#

seems even faster than that tbh

steel comet
#

Lebel scopesmith shoots faster than iron

rotund obsidian
#

you bring up a good point. nerf scopesmith

steel comet
#

If shoots fast like a semi auto DMR

hot vigil
steel comet
#

Question is if it's intended? Or the animations play differently so unintended effects

rotund obsidian
#

like i get that you cut out the transition to hipfire stance for most guns, but honestly i think working the bolt or whatever would be slightly harder while still aimed in which should come out to exactly the same rpm

steel comet
#

I'd balance vetterli to have faster cycling speed than other bolties

hot vigil
steel comet
#

Krag exists now but it's basically a long ammo cent

rotund obsidian
steel comet
#

I know uppercut gets slower with fanning

hot vigil
#

oh Hunt

steel comet
#

Fanning is also a part of the iron/scopesmith discussion

#

It affects the animations

#

And animations affect cycle speed

rotund obsidian
#

there's also still the fact that hunters have like, this really bizarre reverse coordination where holding two guns somehow makes them cycle each one faster than if they were just holding one

steel comet
#

So it feels like it's unintended

hot vigil
rotund obsidian
#

yeah but also fuck dualies so remove it

leaden coyote
#

Most of the things Crytek does feel unintentional lol

steel comet
#

But it's a cowboy shooter 😔

rotund obsidian
#

so buff single revolvers to match the speed? literally makes zero sense. bout to start rubbing my belly and patting my head for increased firerate since thats how hunt works i guess

hot vigil
#

Honestly I ain't too miffed about Dualies anymore, seems like less people use them.

steel comet
#

The iron/scopesmith and fanning is just a result of them added unique/alternative animations which also affects the gameplay

rotund obsidian
#

i think dualies are kinda fine as is tbh, the decreased ammo really mitigated a lot of the absolute spam setups. although I still think chain pistols should get the obrez drum treatment of a gimped reserve

steel comet
#

Another example on animations is cyclone. There's a recoil animation, but if you go in and out of iron sight and back in you'll skip the whole recoil animation.

#

Normally you can't do that with other things cause there's a manual action mechanic

hot vigil
steel comet
#

Cyclone is semi so there's no animation that locks into cycling or prevents you from cycling

#

Well the quickswap thing is a thing with most single action

#

Uppercut gets a significant boost though

#

And uppercut p works the same

boreal mason
#

This is what makes hunt so frustrating. It's the only game that gives me major latency issue. Had the guy dead to rights on my sights , it misses, then I duck into cover and get head shot out of line of sight.

thorny quail
leaden coyote
#

Instead of shoving paid skins down our throats maybe they should get off their asses and actually fix their servers. Weird thought lol

boreal mason
jagged wagon
#

@thorn light I am all for new variants so a conversion claw would be cool, but a little tip with levelling guns, weaken the AI with your melee tool first then just finish them with a melee from the weapon, I know it’s not exactly ideal, but it’s the best was without going loud

thorn light
analog willow
stark fulcrum
#

Lol its amazing some dont get that @analog willow

karmic ivy
#

@spring cairn rot jaw is not a roaming boss. They do not traverse the map.

leaden coyote
#

Wanna talk about keeping the lights on, having servers actually perform well will retain more players than any skin lol

carmine needle
#

they're working on those- building a whole new engine and such. It's incoming

#

As someone said, 2 different areas of the company. DLCs have nothing to do with servers

#

Won't disagree on there being an issue- for sure there is- but they've announced changes are coming

leaden coyote
carmine needle
#

Will see. I'm sure building a new game engine isn't exactly easy work. All I know is that changes are coming- early next year if i recall exactly

stark fulcrum
#

They'll be here soon just let him rage @carmine needle

leaden coyote
#

If they can fix their servers to where this constant lag spikes, poor hit reg, and depacking becomes less prevalent i will throw them a pizza party lol

carmine needle
#

Oh I'm not worried about it. Far too many folks think the artists are also the ones who manage the servers and code and everything else

karmic ivy
carmine needle
#

it's amusing when not just sad. I get the frustration, it annoys me too, but they've said theyre working on it and I look forward to seeing what that will bring

leaden coyote
karmic ivy
analog willow
leaden coyote
#

And it’s definitely server side at least to some degree, I don’t think an engine upgrade will touch it but we will see what they do

steel comet
#

This isn't a vent thread HUL

boreal mason
#

PLEASE REMOVE THESE FUCKING HELLHOUNDS, Ridiculous being attacked by TWELVE at one time

leaden coyote
boreal mason
#

at the very least reduce their spawn radius towards each other.

leaden coyote
karmic ivy
analog willow
# leaden coyote I mean it’s not just this group I play with a few groups of people and depacking...

Ah, I see. My guess is, at least for the Wisconsin and NM people, that they are quite a fair distance away from their actual server location, as there is lower player count the further-in from the coastlines you get, and thus there are less servers in your area, and potentially lower quality ones too.

David, the general manager actually talked about this problem of having areas with low player counts and they are unable to justify more servers in their area as a result

steel comet
#

Server optimisation is on the roadmap

leaden coyote
#

And if it’s on the roadmap that’s cool, I think it could stand to be pushed up a bit in priority but hey not my game lol

analog willow
#

Take heart that the game is growing, and they will be able to afford more and more servers, and more people to work on them

leaden coyote
minor glacier
#

I’ve always wondered what suppression would look like in hunt

#

If they were to add it

leaden coyote
unborn smelt
#

I'd guess more like the supression mechanics in other games - like BF games for example

#

where if someone shoots very close to you you may suffer increased sway, or other negative effects

analog willow
#

HUL Anyone see all that? ApologiesHUL HUL HUL

#

Speaking of which, @ Violet, Sorry for the ping the other day!


(Sigh) HUL Why formatting?! I give up on you

.

minor glacier
analog willow
minor glacier
#

I mean it could be as simple as increased sway to like squad or battlefield where it has light blurring effect

#

It really would be dependent on the type of ammo / gun used

#

Something like a explosive would cause considerably more effect if your out of the kill radius

#

Would make even missed explosives still useful

minor glacier
#

Because right now you aren’t pushed for repeeking outside of the possibility of being downed

#

You can do it all day if the guy shooting at you can’t manage a headshot

#

And since a game like hunt has semi realistic gunplay mechanics in the form of travel time and light bullet drop they could implement a form of suppression to make the gunplay a little more varied

#

Especially if hunt is adding guns that are point and click / semi automatic it could balance them out by having suppression play a role in their follow up shots.

unborn smelt
#

and those are a kinda finite ressource

minor glacier
#

Yes they would have to change a bit of the game around the system but they have done it before

#

When the ammo rework came out they increased the amount of ammo boxes you can find, or atleast it feels like it

#

I feel like adding a simple system like that, if done right can make weapons people don’t normally consider as “good” to be more viable

#

Like the vandal Winnie variants, outside of 5 star I really don’t see people run weapons like them

#

Not any more at least

unborn smelt
#

i don't think a suppresison mechanic would solve that tho

#

people used to run it more often when it was bugged to not have overly much sway

#

that's quite literally all medium slot rifles need to be decent

minor glacier
#

It would be more of a variety in the gunfights and weapons like compact and medium would benefit more from it than any long ammo options because of ammo availability and amount Of ammo

#

At least from my point of view seeing the variety in my stat range

unborn smelt
#

like don't get me wrong

#

i'm not against a supresion mechanic - i really liked it in BF and similar games

#

But i don#t see that making the vandal useful all of a sudden

analog willow
#

I don't think I'm sold on weapon suppression, but I like the idea of adding something to explosives

karmic ivy
leaden coyote
karmic ivy
leaden coyote
karmic ivy
#

My agument is this...

leaden coyote
#

It’s the only game I play that has any connectivity issues, everything else runs perfectly fine

karmic ivy
#

The servers are working great for most of us, else hunt would be failing. For me I can say my experience is excellent. And as I say, I would notice any problems.
I think it is strange to suppose that the networking problems players face stem from the server, when the server is in fact working for most of us.

It would make more sense that something in between the server and us the user is causing the networking problems for some of us.

If the server was to blame, don't you think we would all suffer? we all play on the same infrastructure (if we are on the same Hunt server)

karmic ivy
leaden coyote
karmic ivy
#

Of course its fine if we disagree. In this case one could guess we will disagree based on our starting positions on the matter. I am doing this because I want to try to understand your logic.

analog willow
#

Let's just move past this 1HuntLove I feel like we were on a roll with some creative stuff, and this may be blocking new people from joining that conversation

leaden coyote
#

I put in a suggestion for a giant snake as the next wild target, or a big demonic wolf could be cool too. I’d like to see something more land based since rotjaw is a water target

analog willow
#

A giant snake snatching you out of nowhere would be such a crazy jump scare

leaden coyote
#

Right haha lean into the horror aspect

#

My homie had an idea of once they get a few wild targets in rotation doing seasonal ones too

#

Like for Halloween you could have a headless horseman target

analog willow
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedFinal event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
PointRedTwitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
PointRedPrestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
PointRedConsole controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
PointRedDecentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
PointRedNew map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedMatchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
PointRedFocused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
PointRedComplete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
PointRedCryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

leaden coyote
clever pebble
#

@mellow mural it is 1895 no 1900s

mellow mural
mellow mural
leaden coyote
#

I wanna see hunt move into the 1980’s, I feel like that would be funny lol just a bunch of bad haircuts and neon everywhere

analog willow
# mellow mural Devs confirmed they want to move Hunt along in the years.

I personally, don't think they should move the game out of the 1800's. It's a subtle change, but the 1800's and 1900's conjure different images in your mind.

The game has already included guns from the 1900's, and a few they have created themselves. I think if there's a storyline problem, that they could introduce the historical gun makers that make the guns, into the game/storyline. Since the world is chaos, maybe those gun makers hunkered down and created those weapons sooner than in actual history as part of the running story of Hunt?

mellow mural
# analog willow I personally, don't think they should move the game out of the 1800's. It's a su...

A perfectly fair assessment. I'm not personally advocating one way or another, that's a reasonable way to explain away guns getting better. But I fear that'd also piss of the community, as anything not "historically accurate" usually does.

Just the Beetle is enough to anger people.

But my issue is thinking long term. They can only add so many bolt actions rifles until they stop feeling different enough to matter. So if they want to continue supporting the game, at some point they will, for lack of a better term, have to bite the bullet and make more guns of differing stats and mechanisms.

stark fulcrum
#

Make another game and set it in the 1920s and make it lovecraftian. Hunt is quintessentially western. Taking it away from the 1800s and it wouldn't be hunt.

#

I dont want sub machine guns and gangsters. If I did I wouldn't be playing hunt.

elder ibex
stark fulcrum
#

Wrong chat sry lol

next yarrow
#

1920s gangster hunt sounds pretty dope though

#

Spray them down with the Tommy, then whip out the Auto & Burglar

mellow mural
# elder ibex slate is model 1893

So if we rename the 1911 into the 1811, it'll be okay? Actually curious, because regardless of the number they name the gun, it was created years after.

next yarrow
#

Auto 5 is from like 1901

#

(though prototypes existed earlier)

elder ibex
#

tbh I would remove all semi-auto shit from game regardless of year of production

#

and would add trigger delay for double action revolvers

rotund obsidian
#

trigger delay could be interesting...

reef violet
leaden coyote
stark fulcrum
#

More actual old west guns and variants. New biomes, bosses and maps. Thats what will keep hunt thriving.

#

Its pretty clear the veteran hunt community doesn't want more spammy semi auto weapons, turning the game into cod set in antiquity.

clever pebble
#

What is the point of playing hunt showdown on weekdays The Wild contract ain’t up and you have to wait to get battle pass challenges. They really need to change this

minor glacier
#

There isn’t a point outside of the weekly challenges

#

That’s the problem most players have right now with the event lmao

#

I get my weeklies done then I stop playing cuz what’s the point when the content I wanna play is locked behind 48 hours on the end of the week

reef violet
#

really dumb move, let the babies who cry about vision have long queue and low pop ques they obvioulsy arent at the heart of the game if therie queue is low pop

bold valley
#

I mean i think you can still have a hunt sequel set in a later year, and have gunplay that involves some semis/autos, but yeah at that point that game would be best served at trying to go after a very different vibe, instead of the rootin tootin cowboy shootin vibe

#

like if you had the infestation taking place in some remote place in the late 20s where the vibe was more of an Indiana Jones type international adventures vibe where you had weirdos from all over the world flying in to this cursed place

#

but that'd be a big gamble

next yarrow
#

I think a "Hunt 2" would have to differ from hunt fairly significantly given that hunt is a live service game

#

Otherwise why not just continue to update hunt

#

Fwiw that idea does sound fun

bold valley
#

if they do a remote location, then at least it can help justify the rarity of fast firing "modern" guns, if the most common ones are old surplus for that time

#

but yeah if you have rapid fire guns, you'd need the movement controls to be different, which risks feeling unhuntlike

next yarrow
#

I could see the "big gun" being a leftover BAR from wwI

bold valley
#

you'd probably need lean/peak mechanics to your movement to account for higher rate of fire weapons. Maybe some other stuff too.

vital fractal
#

Honestly if another Hunt game was in the works id prefer it to be PvE focused

craggy linden
#

I've been searching and cant find official word, but has anyone said anything officially about thundershower? Like is it going to be in the standard contract for the most part going forward? IDK how they can put in something that takes away audio, the most important thing in hunt, and not allow us to opt out of it.

finite stag
#

Kinda wish the devs would put BB's back as a reward for extracting with a bounty. Without the battlepass you only make 30 BB's a week with doing the challenges, if you have the battlepass you make, 50? I know they are gonna rework the prestiege system so I'll have something to grind for next year, but there's not much an incentive for me personally anymore for going for all fights and trying to extract with a bounty. Been trying to grind out the BB for the battlepass and I honestly don't see the harm in winning 8 or 9 BB's for doing good in the game, especially since there are more DLC's, Legendaries, new battlepasses and events than there use to be, so funding seems to be doing good on their side. Hell, make a flat 5 BB for extracting with a bounty and killing an enemy and I'd be fine with it. Idk, I'm not annoyed or angry either, just a little thing I wish they would put back cause I'm just a poor southern boy. Once I finish the weekly, there's just not else for me to do besides help my friends with their challenges till it resets. I have 412 BB right now, you get 100 free in the battlepass so I might be able to get the battlepass right at the end of it if I do all the weeklys, but it's gonna be so close. Just don't feel like I'm making progress even though I most certainly am, think the having to wait for the weekly reset is just kinda bugging me.

humble quest
#

The only one locked is the event points

finite stag
#

And I was mistaken, I'm at 512, not as bad.

humble quest
#

Yeah, 100 of 600 is available without the battle pass.

finite stag
#

When I do eventually grind up for it, I'll get some of my BB back, which is nice, That's how Battlepasses should be, it just doesn't help the current grind to get to that point. I just wanna throw my fake money at them without throwing actual money at them because I don't have it in the expenses, but Hunt is my main game and I want all the stuff. hahahaha

humble quest
#

Yeah, once you have enough to get the pass you technically will get enough for the next one through play during the event. 8 week events, 50 per week from challenges. 600 from pass. You get 1000 back

finite stag
#

You got a point there. Yeah that's fair, the only downside to it that I'm seeing is purchasing legendaries from the store will be harder to acquire because you're saving the BB's you have for the next pass if you're going that route. Once the event ends, whatever you make from weekly's could go towards those legedaries though, just gonna take a little more time, but at least those aren't locked behind a timed event so no stress there.

humble quest
#

Yeah, I am only prestiging because 8 of the first 10 (5? and 10 give specific legendaries) can give you a random legendary including hunters. Helps take the edge off while saving.

#

You also get to save some during non-event periods. Usually will be like 4-6 weeks it seems at least

finite stag
#

I'm presitege 66 atm, I think after the Winnie skin at lvl 50 it's like every ten ranks you'll get a free legendary? I could be wrong, but I am glad they are reworking the prestige system, but I will say prestiging has been the best experience for learning the game as a whole, different playstyles, and knowing how those playstyles play so when you come across that certain playstyle you know how to engage it more confidently. If I didn't do that I'd probably just be a long ammo boi, and that gets boring. Bring in that broken Springfield and bow, become an absolute nuisance to that avto. The Hunt god's are watching.

errant spear
minor glacier
#

I THINK

#

but they did say before that they were changing the prestige rewards / incentives so we probably will get something else

stark fulcrum
#

I've got 2k hours in prestige 0 lol. Just not worth doing atm imo

rotund obsidian
#

@novel glade #feedback message quite frankly, shadow being a burn trait at all doesnt even make sense. every single other burn trait has some sort of active effect that occurs when it burns, whether from dying, extracting, banishing a trait, whatever. shadow is just a 24/7 thing that lasts until you die, i guess? it's a stupid way of balancing overpowered traits to just slap "lost on death" on them

#

especially when said traits are only obtainable through extremely random sources like farming meatheads/random spawns

novel glade
novel glade
rotund obsidian
#

yeah i was farming meatheads for a while to master a few guns and i've only gotten one since the event started

novel glade
#

sounds about right. i really hope they don't add anything stronger then shadow without completely changing the system

rotund obsidian
#

yeah its really bizarre how it exists right now. I definitely think shadow is already bizarrely strong, and it shouldn't exist without some sort of drawback or condition, but just losing it on death isn't interesting or fun in any way.

hot vigil
#

Do like the idea of killing a solo with shadow that is surrounded by the horde of AI they have dragged with them.

#

And now they can't res bc of the monster mash on top of them 😂

maiden pelican
#

Had 2 meatheads in a row drop shadow, didn't have a slot open.

#

Until rotjaw killed me with what felt like 110 damage or so, and I had remedy, so that worked out nicely

unborn dagger
#

Especially if a solo were to have it.

hot vigil
unborn dagger
#

For burn traits themselves I think it would be perfect if they dropped from Rotjaw to give the boss more incentive to get its bounty. So far Rotjaw just isn't worth going for unless it's a wildcard event that increases the reward

jagged wagon
#

@celest spindle The bats honestly fine, people are only moaning about it now because it’s new and lot of people are using it. If everyone was suddenly running around with the sabre people would be moaning about that too. If you have let someone get close enough to melee you, they out played you. I have killed with it and been killed by it, I don’t think it needs any changes. The number of people using it will die down soon anyway.

dusky tapir
#

@latent geyser I'm pretty sure the hunter pushes the row of shells back inside the tube, then puts the bulletgrubber shell on the elevator

#

hence why it looks like it does

#

which is correct procedure

latent geyser
#

I'll have to check the animation again, but it's still a bit weird tbh... you may be right tho.

dusky tapir
#

the terminus being 5 + 2 doesn't help

#

cuz you can load a round in the chamber and leave one on the elevator

latent geyser
#

It's kinda weird tho how, if you empty your terminus, a single reload will fill it completely, but still when beginning you lack 1 shell.

nimble lintel
#

I think it's about time we had the option to turn off SOLO's in DUO's & TRIO's. It's become tiring having to babysit a solo, or be force to put death traps on them, or burn them and watch them till they are burned out. way to much time goes by, all being wasted playing watch the solo in the dirt till they are done cooking. it's not a fun part of the gameplay loop to waste time on a downed solo while the bounty gets away. there needs to be better options to stop matching with solo's.. either make solo's play in solo only lobbies or give players the option to turn solo's off.

Alternative to this is reduce the Solo necro to one revive only and this will reduce the amount of time people waste on babysitting. Another alternative, add an anti necro trait that allows the user to go up to a downed hunter and drain the ability to be necroed it can work in the same way as necro it just puts a block on necro revives and this can easily work with both solo's and teams.

leaden coyote
leaden coyote
fluid osprey
little jackal
#

it's cute how team players think that we solos somehow enjoy babysitting other solos

#

I know it's not gonna happen ever, but I wish they split queues into necro on / necro off and let the people decide

broken musk
#

@bold valley that is awesome, such a cool idea love the concept art. Crytek better look at it

hot vigil
little jackal
#

hmm

maybe, but again, I prefer playing against full teams as a solo too 😄 not fair to me

leaden coyote
#

I honestly think everybody should just be in the same queue, just adjust necro to be less of a get out of jail free card and it should be all good

hot vigil
#

I mean, there should still people who wanted to play against solos.

#

And if not, that might be sign that there is something wrong with the balance of it all.

leaden coyote
#

From what Ive seen personally and heard from others, the main issue people seem to have with solos is related to necro. So adjusting that to make it less of a safety net and a little more of a niche option I think would help ease a lot of frustration without splitting queues too much

hot vigil
leaden coyote
#

Or have to use all of their concertina traps on one guy lol

hot vigil
leaden coyote
#

Especially cause solos already benefit from MMR adjustments

hot vigil
leaden coyote
hot vigil
#

That too hahah

carmine needle
#

I'd be okay with them adding a downed& burning mechanic to ease on burning folks out, solo or not

#

Be good to see something like bleed, where the longer they are in fire, the faster it goes

#

Or being able to intensify the fire by tossing lanturns / firebombs/etc on top to speed it up

hazy quartz
#

oh i really like the idea of stacking fire intensity

#

gives them something to do (look for lanterns) instead of just watching a dead body and rewards it with less waiting

ashen silo
#

Xbox servers are down .

#

Wth is going on

carmine needle
#

Yep. My buddies can go hunt down lanturns while I guard or whatever

#

I'd be cool with the speed also being raised if it's a hellfire vs a normal

#

hellfire is 2x speed, or doubled firebomb/lanturn speed

#

Did they remove the ability to put yourself out when you rez in flame?

#

that annoyed me more than anything. Dude's still in the fire, should still be burning until no longer in the fire

jagged wagon
#

@fluid osprey that’s a good point, it even has a hard counter, won’t stop people moaning though, and I will keeping booping them on the nose with it 🤣

dim heron
#

@strong tapir I deleted your post in #feedback Could you please provide more information than just "Title". If you have specific issues you can certainly report users

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

teal island
modern trail
#

I cant give feedback in the Feedback Channel. I Post it three Times now, everytime in another way. IT Always say its Not the correct Format.

queen jungle
#

You need to start with Title: and continue with Details:

#

You wrote Titel

stark fulcrum
#

Lmao

hazy quartz
#

to avoid typos i always copy and paste the formatting from the pinned post

#

i recommend doing that LUL

queen jungle
#

Titel often happens to German speakers

rose ferry
#

@tired bluff you matched with 6 stars that match because of lack of players in your region. you were likely playing super late at night or early in the morning whenever there are less players. better to get in a game than to wait ages for others of same ranking to matchmake imo

vital fractal
#

prefer balanced over full in this game due to the loss mechanic and time between matches anyways

#

besides, i have not seen much of a difference between queue times from when they widened the MMR brackets but have seen a drastic drop in balance

modern trail
#

@queen jungle thx. Dont saw this error

rose ferry
tired bluff
rose ferry
# tired bluff Nope

then it was just a day with not enough people on or a moment with not enough ppl on

#

there is also not many 6 stars so it is hard for 6 stars to find games usually placing them with lower elo. not usually that low but i've seen it happen

vital fractal
#

tough luck, they are 6 star for a reason- they should stay with their ilk

#

thats what they get for being on the 4th or even 5th standard deviation away on the right side of the bell curve

#

you introduce a 1 star to a 4/3 star lobby, and the 1 star is the only one harmed but they get some experience

#

you introduce a 6 star to a 4/3 lobby, and the rest of the lobby is harmed

leaden coyote
latent sinew
#

Hi, does anyone know about the Ocea server IP? Thank in advance

#

My ping intermittent up down from 110- 250

subtle marsh
#

Is it just me or does the number of obvious hackers seemed to have increased severely with the new update/event?

#

Like you spectate these people and you can just tell the are blatantly using esp and/or walls and auto aim

thorny quail
#

anyone else getting half empty lobbies?

hot vigil
#

@crimson basalt you can already pop regen shot even when at full health?

dull prawn
#

you can even pop them while poisoned, I pop em before I push occupied compounds all the time

rotund obsidian
crimson basalt
#

wait really? my mouse must have bugged because I even spammed it a while ago, maybe I didnt notice since it was an intense fight lol, good to know tho thanks!

#

I dont normally buy them when I go into a game, mainly just the vit shots so its cheap, but wanted to try using them more often since theyre very useful on fights

rotund obsidian
#

vit shots require missing hp to pop i'm pretty sure, but regen can be activated whenever, even while poisoned

deft frigate
#

just remove that nonsense called rain in the game...unplayable

leaden coyote
vital fractal
#

“Whoa a weather affect that changes how I’m supposed to play the game”SmugEddy

deft frigate
#

man 7/10 games rain...why?

leaden coyote
#

Wait games do better with unpredictable elements to avoid a strictly linear gameplay loop? That’s insane

radiant river
#

Rain makes me want to extract

#

The ambient sound is so annoying

#

It'd be nice if it barely rained normally but still had the brief moments of heavy rain

leaden coyote
#

Personally I like the rain

#

Sounds nice and changes gameplay to make it a little less “head pop from a compound away with a mosin”

radiant river
#

I like the reduced vision but the sound is abrasive. The event nighttime or fog are my personal favorites for less long range gameplay

latent geyser
#

You seem like one of the whole 4 persons who like nighttime lol.

radiant river
#

Specifically the fire night

#

The ones in the wildcard

#

I hate normal night

latent geyser
#

Back to your senses.

radiant river
#

But when every daytime match rn has a mosin spitzer sniper trio in it I'm just desperately waiting for wildcard contract to come back

leaden coyote
#

Oh yeah dark inferno best condition by far

latent geyser
#

I still vastly prefer the rain. Once it was in it felt so obvious for rain to be in imo.

leaden coyote
#

Yeah I mean Louisiana rains a lot it’s not like it’s set in the Sahara haha

deft frigate
#

problem is amount of the rain, having 70% rain maps is kinda meh...

#

no wonder people leave these maps instantly

leaden coyote
deft frigate
hexed junco
#

1st game of the day ... got killed by a russian AGAIN on eu servers with a new hunt account and a new steam account hahaha ofc standard ... its a big issue and its taken over a Year ago youtold us if the ping problem was a big issue you could adjust it allmost with one click EVRYONE is complaining about it from the EU player base why is there still nothing thats done about this BIG issue ?

leaden coyote
vital fractal
#

the worse the weather, the more it feels and looks like a horror in the bayou, the better ez

#

Also can you mfers stop asking for more spam weapons, a semi auto mosin ffs? come on

#

the developers should stop focusing on adding weapon variants that are high rof, maybe even back off variants for a bit considering we are dealing with weapon bloat now, and focus on other elements of the game

leaden coyote
#

I think a hoodoo focus could be interesting, and would tie into the lore

hexed junco
leaden coyote
iron trench
#

@clever pebble I have a better idea, make so people could only extract after 8 or 10 minutes.. forcing people to fight..

little jackal
#

they solve completely different problems tho

clever pebble
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@iron trench sponsor ammo is useless it brings down damage by like 20 if anything it needs a rework

vital fractal
#

if anything, by the same logic of spitzer, fmj should be reworked to lose dmg

clever pebble
vital fractal
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yes, if you click heads 100% then honestly any gun will serve you best

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but some things are better than others when you have the skill to use them I.E. avtomat or nitro, long spitzer, etc etc

clever pebble
little jackal
#

spitzer is not about pen or damage retention

vital fractal
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spitzer is about velocity and pen

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most people will not be able to deal with the lack of body tap damage, hence spitzer is not good for most people

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but people who can actually hs and wallbang will see much MUCH more value in spitzer, since its a tool that enhances their abilities rather than is compromised by their LACK of ability

iron trench
rotund obsidian
#

@boreal obsidian #game-ideas message you can definitely burn them, just use a firebomb. If they don't have relentless, it leaves them at 5hp and they will die to any trap (even alert) or concertina

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if they do have relentless, they don't have blazeborne

boreal obsidian
rotund obsidian
#

They still char from ground fire.

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can't be ignited, but can definitely be burned.

humble quest
#

As long as they are inside an active flame they take the charring. That's why the firebomb part is important because it lasts significantly longer than lanterns

dusky tapir
#

spitzer removes the need to lead at close to medium ranges

leaden coyote
dusky tapir
#

hmm

vital fractal
#

BRAZIL MENTIONED

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Melhor Do Mundo

queen jungle
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@boreal obsidian Selling other player's guns would make PvP too rewarding and thus distract from the objective, i. e. extracting the bounty.

clever pebble
boreal obsidian
queen jungle
queen jungle
#

Thus, we got contraband state. You can loot weapons to upgrade of adjust your loadout, but you won't gain any financal benefit at to not distract you from the objective of the match

hazy quartz
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i feel like selling contraband would defocus PvP. you do like one fight, get guns leave.
bounty focuses the attention of all teams in one spot (or two) which leads to bigger more complex multi team fights.
with dual bounty you can already see how having more objectives leads to less pvp, as quite some people choose to just grab one bounty and leave. maybe they have to fight one team but thats it, reducing pvp for the other bounty.
allowing to sell weapons would add to that problem.

rotund obsidian
#

perhaps we just turn contraband into non-contraband on extract but only if you extract with bounty? still sells for half but also prevents leaving just to sell stuff?

frigid folio
#

@bold valley just to clarify your cannon to cannonball suggestion. Are you saying to just visually fix it or to let us use the cannons? 🤔

bold valley
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Oh I was mostly jokingly nitpicking about just the visuals. But yeah if you look around at the cannons laying around. You'll find the nearby canonballs are often way too big

rotund obsidian
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yeah those cannonballs definitely don't fit in the cannons

frigid folio
#

Okay I need to change my vote to 👍 then 😂 I thought you meant to be able to use them not just visual/immersion reasons

hazy quartz
#

if we complain about cannons, they have square holes if you look from far away enough aPES_Laugh
(i know its the LOD for optimization), but having the hole just as a low res texture instead of a 3D square would be nice LUL

trail oasis
bold valley
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Sculptor did it @trail oasis

trail oasis
#

I think for the wood piles they did it to avoid small holes so ppl dont camp behind to snipe while being barely untargetable

#

We laugh at these tiny details but we must say that the map is very full of objects and decoration compares to usual BR where everything is flat and low texture. Hunt did a great job for that

nova sparrow
nova sparrow
neon basalt
#

i dont feel the cost benefit of this game: too much time invested cero rewards

stark fulcrum
pine patrol
#

title: stalker beetle health

be able to eat stalker beetle for health

@worthy hare you monster.

ivory thorn
spiral crane
#

can the striker variants please do 150 to torso it doesnt make sense that they cant

hot vigil
#

Striker variants are so laughably bad

spiral crane
#

honestly just get them one tap to upper chest

dusky tapir
#

striker is only on vandal and springfield right?

nova sparrow
wanton imp
burnt pebble
#

Hey I just made a suggestion in suggestion ideas. Chat if you want to give me a feedback quote this message

hot vigil
burnt pebble
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Yea but other guns have firerate buff traits like the mosin nagant and it's much more of a "problem" than the sparks I think

#

I don't use the sparks a lot, but I think sparks players are pretty good at the game

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(low 5 star player)

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Also I want to see the memers running around with 2 uppercuts

hot vigil
#

Still don't think it is needed buff.
Would rather have it only affect changing pistols into pistol, calling it "pistoleer", but that also just benefit Uppercuts.

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Which are already strong weapons

burnt pebble
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Context: I was not around before Quick swap nerfs

hot vigil
#

It is fair, just giving context :)

burnt pebble
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I don't think in this version of the game with weapons like the cyclone a little bit of fire rate will make the sparks broken

#

The drilling would still 2 tap faster

hot vigil
#

Still just wanna nerf the upper level than increasing the lower powerlevel into a power creep.

burnt pebble
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I feel like I'm alone but I like the new guns and where they are at

#

Anyways thx for feedback

#

It's helpful from someone who was around during qwickswap

late quartz
#

Personally, I think quick swap was a much healthier dynamic than simply introducing weapons like the drilling or cyclone.
While not an overly hard mechanic, there was certainly an element of skill involved with quick swapping. It wasn't something any player could do and see major gains from, it took practice and put a greater burden on aim and target reacquisition on top of obviously leaving your primary weapon on its reload/cycle animation when you swap back.

I don't think this idea is completely broken, but it does seem to be a broad buff rather than a narrow one, and if your goals are more narrow there are likely more tailored solutions to achieve them.

#

Not saying this is a perfect alternative, but an example of a more tailored trait would be faster swap when your weapon is empty, that way you specifically benefit single fire weapons most of the time without affecting semi auto or automatic weapons outside of edge cases

crimson basalt
#

send a suggestion last time to be able to use regen shots while full health, people said you could and I thought I jsut had a bug last time, tried it again a while ago, but still, when I press left click with regen it doesnt pop it at full health

burnt pebble
late quartz
#

tbf a 2 point difference here probably isn't that significant

#

maybe for a first extract but for a level 50 hunter you're typically gonna have some points laying around

burnt pebble
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Yes, but that wasn't the main point

late quartz
#

And, sure, you may prefer a shotgun, I probably would too, but mid range lethality is hugely appealing to a lot of players

burnt pebble
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And well that is valid. I don't think it would be a problem

late quartz
#

This probably falls down to a playstyle thing and "I wouldn't use it" doesn't really mean it wouldn't be potentially problematic if somebody else chose to

#

I mean either way I think this is sort of skirting around my question: what specifically do you want to achieve with this trait? What situations/playstyles do you want buffed

#

And how can we achieve that in a more narrow fashion

#

I myself don't think quick swapping detracted from the game, I think it improved Hunt's core appeal more than anything, but many people will disagree and thus your suggestion is gonna be more controversial than necessary if you have a more narrow goal in mind

burnt pebble
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I want qwickswap but for only 2 shots because going from you secondary to primary is still slow

late quartz
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That's how quickswap worked

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You fire your main gun, now it has to reload/cycle

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Once you swap to your pistol and back you're forced to do that animation

burnt pebble
#

Yea but this would be slower by a bit because of the new swap speed

late quartz
#

If you just want quickswap as a trait idk seems unlikely that you'll get much traction

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if you want a single fire weapon buff... maybe...

#

Just my two cents I guess

burnt pebble
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Yea idk

#

Qwickswap swap but slower then it used to be seems like only a good thing for the game especially if it's an expensive trait cus you can take other things if you don't want to use it

late quartz
#

Well, what's the benefit in a broad sense? How does it improve the game overall

burnt pebble
#

It would bring more older players in and using it with build like shotguns for swapping to secondary when needed would be useful.

#

Also more skill expression to keep high tier players. Interested?

late quartz
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I'm not sure there's great evidence that older players who may have quit would return due to quickswapping, but it's possible.
Insofar as shotguns go, I feel like people generally feel that shotguns are too powerful at the moment, and making them more flexible/versatile would probably only exacerbate the issue

#

And again, I am in favor of quick swapping in general.

#

I just don't know if it's objectively good as much as a subjective preference.

#

A lot of the changes they made around that time, nerfs to crouch/jump spam, nerfs to spinning while channeling revives/interactables etc. were very good for the game because they cut down on low skill cheese mechanics

burnt pebble
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I think as a trait That's balanced. Well either making it slower or faster as needed would be good for the game. Objectively

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You would just have to make sure other playstyles are still viable

#

At this point in the games lifespan getting 2 tapped that fast is not rare

#

You can do it with the drilling

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This just opens play styles for people

late quartz
#

Ultimately I don't think it would be BROKEN necessarily, but I think it would enable playstyles that many players find frustrating or unpleasant to play against.

Even if something isn't technically unfair it can still take away from a game.
Prime example being scopes LUL a large portion of the playerbase strongly dislikes the dynamics that scopes introduce, yet don't enjoy using them because of their numerous drawbacks. Overpowered? Maybe not. Frustrating? Probably.

late quartz
# burnt pebble You can do it with the drilling

Well that's the thing right, when you balance a specific gun for a specific playstyle its much easier to tune and constrain. Traits being universal allows room for a much more dynamic meta to emerge which can be good, obviously, but it can also create problematic situations

burnt pebble
#

Yea I guess maybe a quick draw variant on some pistols?

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Like a pax Quick draw

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Give it a cool variant

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What do you think?

late quartz
#

That's much more straightforward I feel

burnt pebble
#

Should I post this in suggestions?

late quartz
#

And while you may say traits are inherently harder to get and thus less of a risk, I think there's a tradeoff in regards to how you can more easily limit an individual tool's power vs a whole set of tools

if I were gonna suggest this personally, I'd frame it as a derringer buff LOL

#

Giving it a quicker swap time sort of makes sense given its size and they were designed for self defense etc.
Gives it a more defined purpose

burnt pebble
#

I think pax needs love

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So I did that

vital fractal
#

Pax should’ve gotten HV

And a one slot scoped variant

stark fulcrum
#

Pax needs double action, buntline and hv.

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Perfect

late quartz
#

If its double action how is it even a pax at that point 💀

#

Just a coat of paint on a new gun

stark fulcrum
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@late quartz wdym? Thats like saying hows it a scottfield with spitfire lol. What's that matter? Colt sa army which is what pax is based off of had an 1870s and 1880s double action called colt thunderer and lightening.

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Doc holiday used one

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And Wyatt earp owned a buntline

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Get on them history books

late quartz
stark fulcrum
#

I'm not understanding what your point is. No offense meant

#

There cant be variants of a weapon?

late quartz
#

Like what mechanically is the appeal of a double action pax

stark fulcrum
#

Again, variants are always welcome

hardy coral
#

No they aren't

stark fulcrum
#

I dont get it

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Lol

late quartz
#

Buntline makes sense I guess because that's a delivery method for 2 slot medium ammo dumdum

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Although even that is sort of deminished with the centennial getting dumdum

stark fulcrum
#

Many of us have been wanting some pax variants for awhile now. Especially being the real life counterpart of pax, the colt, had many. Instead scottfield gets everything in the entire game lol

hardy coral
#

All of the additions this event were trash other than springfield HV.

stark fulcrum
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Well I mean like it or not it had a double action circa 1880s

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Is what it is

hardy coral
#

So what? Doesn't matter.

stark fulcrum
#

Why are you angry

late quartz
#

Yeah sure that's all fine and good, I wouldn't mind the pax getting something, but the something it gets should probably have some distinct niche or reason for existing LOL

hardy coral
#

If it's not good for the game why add it.

late quartz
#

More shit doesn't actually improve the game. We're at a critical mass of new shit and we keep getting shit that sort of makes no sense

stark fulcrum
#

Is this a spammy weapons discussion or pax discussion?

hardy coral
#

Weapon overlap diminishes both guns.

stark fulcrum
#

Lmk bc I'm all for less spam

hardy coral
#

Why tf did they add nagant dum dum ffs.

stark fulcrum
#

Just don't understand your anger is all so lmk

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But implying pax somehow can't have variants is kinda odd

hardy coral
#

It can't and it shouldn't are different things.

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It shouldn't get a double action variant because it'd be redundant.