#feedback-discussion
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#feedback message this is simply not true there is love for the rain maps. It help embrace the environment and high tension game that hunt showdown really excels in expressing. Plenty of people find rain maps cool. Me included
@edgy fern speak for yourself please
I speak for the countless empty lobbies i have played
Then I'm glad I play on console with how frequent I encounter people in rain matches and night matches
My bad, I should add the qualifier, no one likes rain among high elo lobbies in EU(PC)
Oof
rain is either great fun because no one can hear you, or great sad because you can't hear them
!plans
Some of the plans for the future of Hunt with references:
Final event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
Twitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
Prestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
Console controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
New map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
Matchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Complete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
Cryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
@opaque glen ^
They're the event trait rampage. When it activates (kill other player, causes a restoration effect like a banish on only the trait holder) it burns a copy. Stacking allows you to have multiple activations without visiting a cart
What does it mean to have a decentralized backend system?
yeah, but it takes space from the traits squares and for example if someone is almost full , can they still stack it?
hmm i guess so. it would have been nice if it went in the same square
Would be incredibly strong that way. It's already very strong
Yeah it's most likely done on purpose for balance reasons
I like it that way so you have to think about what traits to sacrifice
@opaque glen They already announced that they were going to rework the UI with the engine upgrade
In layman's terms, they won't plug everything into the same outlet
Gotcha
Was breaking windows 11 auto HDR intentional with this last patch?
why is my computer bugging out on this new update?
lost 3 hunters trying to connect to a game, lol
i keep getting a disk write error and the game wont finish updating. any ideas?
Is anyone getting a 3D audio bug ? like each side gets full focus on the sounds, for example if my teammate is running on my right side, the left side gets almost no audio.
its not smooth
@vernal haven I have one idea.. why not fuse traits? You buy Determination and Greyhound for example and they fuse in one.. or Doctor and Physician and many others..
Bc traits is meant to be a choice of what you want and want not to bring :)
Tho there is gonna be some trait fusion in the future, suchas the scopesmiths getting fused together :)
Doctor and physician being combined sounds pretty op
MM really needs a few tweaks, I don't mind waiting 1 more minute for a more balanced match
did they actually add shadow this update i havent seen anyone with it and im a bomblancer i kill meat heads all the time and dont get it
guess you just unlucky because i've gotten it a few times mostly as world spawn not from meatheads
150 dmg with a hit to the arm?
It has limbpen so it most likely hit your torso.
It's not uncommon for the damage history to show wrong body parts and even wrong damage numbers.
ah okay, thanks for the explanaition
Loving forcing duos into trio games. Works a treat in the OCE servers with the same 15 people
@twilit bronze Well to begin with the game takes place in the south, not the west
And the lore implies that international hunters are also joining in
?
Regarding your suggestion
Obviously it's fine to want more "cowboy" style hunters
But the international hunters are not stopping anytime soon
ronin should wear a cowboy hat 
There was a gold rush in the south in Georgia, in Dahlonega. it was in 1820-20s tho, well before hunt. :/
the idea is that, in my opinion, the Spaghetti Western type of characters are essential for this kinda game, and their concentration is pretty low, we got all sorts of weird characters that don't resemble the traditional cowboy image + characters from other continents, all that flooding the roster. and your reply gives me hint of "inclusivity yadayada" stuff, which I think is not appropriate and should not be shoved forcefully everywhere. Nobody should be offended that there is lack of other nations in a game about gunslingers and such. I myself am from Russia, and seeing Russian(and all other non-fitting for the setting) names generated for characters removed would only make it more immersive. Not speaking of weird spellings or mismatching female and male names/last names. It's still alright and makes sense that every now and then characters from other continents could make it there, or that some weird characters could appear, if it is tied to the setting. But don't make it mishmash of everything. Setting is supposed to have some defining traits and not have just everything. That's my opinon
Well the current ongoing event trilogy is themed around more international hunters coming to the bayou đ
Current bestsellers on Crytek's page.
Not to say I don't want more cowboys and whatnot, but simply not what sells.
Next 6 on that list
do they coincide with the characters that were also released most recently? :/
With the exception of Prodigal, Cain and Reptilian, this is just a list of the most recent releases.
Clearly Crytek should release more naked men that are hard to see
on top of that, most of them do fit the setting
Cain and Reptile are 3 years old now.
the shadows dance dude is just wack and I'd much rather have a badass gunslinger, same said for the Shrine Maiden, even though I like japanese stuff, samurais and whatnot
(A) my point was about majority of characters listed, (B) Reptile and even Cain fits more than the dude in Turban, (C) the ones you named are precisely notorious for their appearance being a very good disguise and being taken for competitive advantage, not looks
Prodigal Daughter is 2 years old, Reaper is 1 year old, Frau Perchta is also 1 year old.
those fit the setting more or less, no issue here
what I'm saying, shoving samurais into game about Rome for sake of inclusiveness, or Spartans into game about Feudal Japan is nonsense
This goofy MF fits the setting of cowboys?
yes, far more than the one with turban
Anyone else having the issue of the audio echoing?
but I don't want to argue here. I merely clarified my opinion, as someone pinged me. I don't have time or interest continuing that
Well all characters, have period appropriate clothing.
Even the Samurais and HayalĂŽ
quite a lot, sometimes feels like fever dream. I think it started since the event or so. sometimes sound would dampen too
Any solutions? 
Have a friend shooting a gun next to you solves it :v
none that I'm aware of. sleeping it off đ
Shot bolt doesnât one tap at any range though- in theory itâs supposed to but it doesnât in practice for whatever reason, you can survive it- itâs just very inconsistent
Even if the pellets spawn at the moment of the impact, it doesn't mean that all pellets will always hit
I get a ton of non killing hits with shotbolt
Still there should just be no one shot kill on limbs with any gun
Nerfing shot bolts instead of explosive bolts on a weapon barely anyone uses (except for explosive bolt spam) is such a confusing take. itâs a cross bow, it needs to be powerful to justify its lack of range, slow reload speed and terrible reserve ammo count. Especially in a game full of long range rifles, slug shotguns, and fast rod weapons
Rof*
Thereâs hundreds of things that would be better to balance first than a low tier special weapon that barely sees use
Not to mention your entire point of it being to kill anyone at any range with a single shot anywhere is ridiculous. Itâs travel time and drop are insane, combined with its sights
Explosive bolts đ
Explosive bolts change the weapon entirely to a mini mortar, theyâre stupid easy use and lack much of any downside, if anything needs balancing on the crossbow itâs them
the downside is they are kinda hard to aim compared to almost anything else, have a slow reload and are kinda reliant on your and enemy positioning.
And with basically anything needing 2 hits to kill most people are better off just hitting twice with a rifle than trying to make the explosive X-bow work
But the explosive X-bow scales amazingly well if multiple people bring one and coordinate with each other
Fair
Lol
So hard to aim...
Also I mostly play trios so my experience is one guy out of 3 with explo that just suppresses and gets damage off and then applies infinite pressure for his team to push
well it's one of the only weapons with projectile drop - and has kinda heavy drop at that.
one can work around that quite well by trying to keep an elevated position - but then again that requires a very obvious elevated position to be taken
Majority of fights occur within compound range which is close enough for explosive crossbow
and it gets really bad if the one with the explosive X-bow has the low ground...
Sorry but that are weird arguments
Shotbolt while having massive drop is probably after Nitro the longest range you can OHK with
The romero tops out at like 12-13m
Thats still comfy zone for shotbolts
Sure it's worse far away, but that doesn't make it any more fun to fight against. Even taking high ground only works in some areas since you may have a wall against your back
And with the reload trait the reload isnt much worse than a Bow or Romero even
If he's close push him and if he's far let him waste ammo, easy counter. Only hard part is if they are running 2 or 3 of them or they ambush
it's not about the lack of range - it's that the heavy arc and slow projectile make it really dependant on guessing the drop well or require very obvious high ground spots to be taken
there just is no need for any gun to OHK on limbs
fuckin limbs
I'm not saying it's a garbage weapon that never shines
An even ground fight also allows for extremely effective explosive damage
I don't think shotbolt is op.
Explosive crossbow is pretty easy to play around... If you know they have it
yes allows for - but it's far harder than aiming a regular rifle
It's the fact you're put basically at 0 active risk for using it
Just choke and he doesn't have a weapon anymore
Because you just spam it around corners
yeah it's not very spammable tho
it has a long reload
it has low ammo
and takes special to refill
You can't heal before the next bolt is loaded
yeah it can do indirect fire well
because that's what it's designed for
but if you just spam it willy nilly it's pretty damn bad
yes but i can easily play around the guy having the x-bow
like if you get hit by the splash you just moove into cover, and ideally get a highground position
Then what
The ammo of a gun special or not is not really a good arguments for its actual killing potential
i know it limits prologned fights but thats a drawback on it own and hardly matters if you face of the person in combat situation.
Get hit again by it
sure not always an option - but then agian if counterplay was always an easy option it'd be a pretty pointless wepaon
Same as money is hardly and argument for combat balancing
fight back ?
The new Regen shot makes explosive crossbow pretty sad in a lot of situations now
This is true
I just think the ease of use vs. Impact it has is skewed too much in the wrong way
Penny shot deringer is garbage, a knife is better in all situations and doesn't cost 70 hunt dollars.
Combined with the fact that by nature it's pretty much meant to deal damage around corners, which anyone with a normal gun can't fight back against, makes it very unfun to fight
unless you plan on fighting a knife...
That's a fair argument, but I personally think it's harder to use than like the Mosin
If your goal was to just get kills with it yes
then the derringer just has that bit of extra OHK range to kill the knife rusher
But if your goal is to win the fight, no.
but yeah - other than countering melee it's pretty damn ineffective
Ran it alot last night, it was failing to kill at 3 meters on body shots
I didn't have it fail to kill very often
but then again penny shot is highly RNG dependant
I rather knife trade then do 30 damage if your at 4-5 meters
I really don't like the design of the penny derringer. It should get a reload at least but even then I think it's just fundamentally flawed.
I.e. it's really bad but I don't want them to make it good
Is it good for ai at least?
No
Agreed, cool idea but it has to be trash or it breaks game balance
if it was cheap it'd be pretty solid
Only get 2 shots, can't kill a meathead, does less than a quarter of the bosses health
It would be ok, I still wouldn't take it if it cost 20 (except as a joke)
to be fair it basically takes 20 -25% of a bosses HP in just 2 shots, which can make it quite a nice thing to have. And it puts a meathead basically at the brink of death. And it basically counters melee in it's entirety
I would probably take it sometimes for certain loadouts if it didn't cost as much as all my other tools combined, yknow?
one reload would be nice but tbh i'd rather just have it be cheaper
If first shot doesn't kill you also die most of the time, the first shot doesn't kill 90% of the time even in melee range
admittedly those aren't charecteristics most people will be looking for tho
A bat has better range and costs less if your looking for very close range
But why view it as a thing that needs to accomplish the same as a full weapon slot shotgun in just one of your toolslots
Well, that takes a weapon slot
And is always a 1 tap
like if it would be capable of that it would be kinda broken IMO
I don't feel like melee rushes were a thing that needed a dedicated tool counter
instead it's kind of a backup thing - you know.
you taggeed that shotgunner rushing you - and instead of needing to aim a rifle on that range, you can whip out a pocket shotgun to finish the job
@whole ridge You ended up getting shot on the side of a wall not because of the servers, but because of latency. On your opponents screen you were not behind the wall.... simple as that. Not a server problem. Just FYI.
Controversial opinion:
The amount of meele tools and even 1handed meele weapons that can one tap is too damn high
I think something like a bat, machete, any knife or duster should only kill on HS
and need atleast 2 hits on chest and ofc more on other parts.
Combat Axe, Bomblance - the big dedicated meele weapons should only be able to kill reliably even on chest.
This would also spare many low elo players the frustration that meele rushes are rn especially that bat is the new hype
And i think the tools are probably way too strong anyway and are getting in the way of equipping a melee
Imo tool melee shouldn't 1 shot even to the head if the person is full hp
I'm fine with dedicated melee weapons being able to do so since you are sacrificing a weapon slot to do so
Tool melee should be a last resort in a fight rather than a viable way to sometimes even wipe a trio rushing you by snaking around
I think weapon slot melee weapons should be better than they are now, if anything
Most of them are a complete waste of a slot
I don't have an issue with the tool slot melee weapons, but they could be better balanced in respect to each other. Right now Knuckle knife is far and away the best
its a weird balance that melee tools are just as good and sometimes better than melee weapons.
yeah i don't get why knuckle knife gets a higher damage lightswing plus 50% more heavy stabs AND a blunt option for immolators
im still rockin knife so i can flip it like a fidget spinner but cmon
Hey how about having the traits on the wagons be usable? Instead of me spinning around trying hundreds of different angles for over a minute before I'm shot in the head and still never getting the trait I wanted
yeah the placement of the things is a bit odd. i have issue with some of the stuff in the shooting range too, the crown and king is super obnoxious when i'm trying to hit the special box in the main area
It's annoying having to crouch to get Witness reliably
I do think the suggestion to nerf shotbolt is a little overboard
the wallbang is really quite hard to do with it, and wallbang can be ANYTHING
the pellets go everywhere
which might explain why you get killed with arm shots
because when it hits you in the arm, the shots just go everywhere
it's kinda like if a really terrible spread point blank shotgun went off in your face
It seems to me the writing on the event-stories is a bit ... weird.
Not just now, but also in the events before.
The characters seem different from their descriptions in other parts of the lore (Trevors, Private-Eye, etc) - even so they have only short appearances & their characters are written quite simpel.
They have confusing allies & affiliations (Skinned with Reptile, Private eye with Chary, etc), which seem to contradict former lore.
I am also confused about Black-Coat being alive & Orchenko's widow having a different pact now - but maybe I just havent unlocked yet the part of the storyline that would explain this.
Also there is excessive violance, sadistic behaviour and gruesome ritual-murder - but somehow the same people doing these things care about correct pronouns and sexism... back in 1895!
Go test it in the shooting range
You can literally hit someone in the foot and it does a OHK
The wallbang potential is horrible on every shotgun style weapon
the shotbolt is even one of the better option because the pellets spawn right at the impact on the wall
Please limit server ping to 200 or 150. Asian and russian players ruin the game with their ping exploiting on Eu servers.
#feedback
this channel right here is for discussions
I still don't think it's too powerful
It's like getting a direct shot with concertina arrows on the hunting bow
Why is Serpent Moon in the wildcard when it doesn't show it in there?
Thank you
Cause serpent moon is accidentally showing up as rain
Oh well that's lame
i mean, against a stationary target it's nearly guaranteed to oneshot but if someone's moving it's less consistent for sure
@upbeat slate #game-ideas message I was under the impression that the flareguns already used parachutes for the flares, they just weren't visible because it's bright as shit anyway. If they didn't, they would kinda just fall straight to the ground instead of floating down like they already do.
@upbeat slate what does dobar pogled mean?
See but thatâs in range, not in actual gameplay
Itâs inconsistent in actual gameplay
Iâve had enough people survive a direct hit, as well as myself, to wonder whatâs going on with it-
I wouldnât say itâs bad, and I still get scared when I know someoneâs using it but- itâs not an instant down like youâd expect it to be on hit
It just feels like a normal bolt with pen tbh
ok and that means? because its inconsistant its ok? because it only kills on a limb shot most of the time?
Ime itâs not even most of the time
Itâs 50/50
I mean which sure is still strong af, but I wouldnât consider nerfing it until it actual does what the stats say it does and I know what the shotbolt can actually do
As of now, every time I run into it- i just have to treat it like a normal crossbolt, when Iâm using it or fighting it
Again, still one of the best in the game, but nothing too broke imo
Even then, most distances I die to a bolt in general is at distances a slug would one tap me so- hard to say
Still theres really no good reason why it should kill on limb shots - no other weapon works like this
Limb shots should always be "Not good enough - try again"
Personally bows and xbows offer too cheap a ohk to players already imo and I donât think they should be in game, but since they are and shotbolt is already in game-
I think it is in a fine state as is, if anything I wouldnât nerf the stats of the shotbolt damage values- I just would make the entire weapon and ammo situation for them harder to use/replenish
bomb lance harpoon?
Does it? i dont know
if its the explosion ammo thingy than that comes atleast with the big drawback that the enemy has a big time gap to trade you
It does if you donât have bulwark
@pearl summit You say there are "many" and even "millions" of other ways to monetize the game and pay for continued development and upkeep - yet you do not mention even a single one. I'd be very curious to read those ideas you refer to
- As written in my post - the opportunity to invest in developersâ ideas by voting. A kind of kickstarter inside Hunt.
- Ability to buy hunter skins of levels 1, 2 and 3. The ones you like.
- Add lines and dialogues to the game. Otherwise, all our hunters are as silent as fish.
- Ability to remove the smuggling badge from weapons for blood bonds.
And much more. I am not an employee of Crytek.
@frosty orbit They've confirmed this in their roadmap
I think the dmg in the shootingrange might be wrong. IIRC when i teated it it showed 2 dmg numbers whoch combine to the ful 150 dmg - which usually doesn't happen in regular gameplay against players.
I however have no way to verify that , but it'd make sense that thats the reason why people get a noticable amount of hits that don't kill in actual gameplay - while the shooting range shows that should not happen
Give wildcard duos.
that's just how multihit stuff works, it shows the impact damage and then the shotgun damage separately, but the normal damage log combines it
dummies just stand still so the shotgun blast always hits them pretty much dead on, but in reality it comes out ever so slightly after impact, so if you hit a running target you can deal full impact damage and the shotgun pellets can whiff where they were standing a frame before
saw a clip of someone hitting someone in the head with shotbolt for 75 and it's because (i think) they stood up into the back end of the bolt and the shotgun pellets all came out behind them so they lived
nvm my first answer i did a stoopid
Point i'm trying to make is i'm not sure the dummies in he shooting range are right on the shotbolt
I think they are, shotbolt is just way less consistent on moving targets since the buckshot comes out on a delay
plenty of projectiles deal multiple instances of damage, like most explosive bullets
I used to be a hunter ever sense 3 years old until 20 years old. Good times until everything fell apart. "Dobar pogled" (Good sight) is a Serbian word used by hunters just before you start hunting. It's sort of like saying "Good luck and have an eagle eyes during the hunt". I love that phrase so much so I use it here when posting ideas.
@acoustic dirge Hunt is most certainly not a PVE based game. To quote crytek themselves âHunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elementsâ. The bosses, the ai, the sound traps, they are all there to facilitate hunts PVP.
And in reality the PvE mostly works as a sound trap.
Hunt showdown is PVE game, objectives and AI is based on that.
The objectives are there to fight over. I guess capture the flag is a pve mode where you pick the flag and take it back to base, no one else evolved? I guess counter strikes objectives make it a PVE game too? I am assuming at this point that you are trolling.
Hunt is a PvPvE game that combines a PvE objective (tracking down, killing and banishing the boss; extracting the bounty) with a PvP objective (getting the bounty from others and extracting it)
If we want to be strict, PvE would imply the absence of PvP.
Hence why Hunt is PvP game with heavy PvE elements.
Yeah, why not? It's semantics anyhow. The enjoyment of the game shouldn't rest on whether people call it PvE, PvP or PvPvE game đ
Am I supposed to be getting rain this much?
Probably over 50% avg for the last several days
Why has Crytek done 0 announcement yet? Been a network issue for like 30min - 1hr
Hmm ye, looks fucked on their end đ
Conduit costing 5 is a joke. It used to give 5 minutes of Stamina, and now it gives 3, but it's fine because even teammates can give you a boost?
Awful design choice.
I take current conduit over the constant question "u got conduit?" & "let me take, i got conduit."
conduit not making stam shots and stam perks and the stam system obsolete as a whole feels like good game design.
if you really want to ignore stam the whole match, bring one stam shot and use it together with conduit.
i agree that it costing 5 might be a bit much now.
i rather would get determination imho
lasts the whole match, costs less
Depends on what you want the stamina for
Im a greyhound enjoyer because i hardly need the stamina for hitting but rather running
The lore this event has been pretty cool so far.
double
on itselfe that sounds a bit underwhelming but think about it in another way ...as youre not always straight up shift+w
you do some little stops here and there - so the part where your shift+w have much less outofbreath debuff
If youre a straight up clue rushing player than conduit probably is still much better
But i like greyhound cause it works unconditional across the whole 45min of a match - clues found or not
Thanks! That's a great phrase. Sorry about whatever happened as well â¤ď¸
I agree with all of this, it was absurd that conduit was basically a "whole match" stamina boost.
But people wanting such back or keep taking Stam shots are a sign that the stamina system needs a soft overhaul in general.
maybe if stamshots would just increase regen speed of stam instead of basically nullifying the whole concept
The shots nullifying certain mechanics completely has a lot of knock on effects
See poison ammo being less reliable than it otherwise would be
yup
i think nullification of whole game mechanics shouldn't be a thing across the board.
there could be more interesting and engaging ways.
Make antidote shot limit you to light poison
this could be one way
Personally in my 1.3k playtime I've come to the conclusion of what I dislike about the stamina system:
Basically there are two things that full stop slows you down, getting out of breath and getting a sprint debuff and depleting the melee stamina bar.
One is affecting mobility, the other combat prowess.
Issue is that your melee stamina regen is hard tied to sprinting/vaulting/jumping and will force you into a fullstop again if you as much as tab the sprint key, so running out of melee juice REALLY forces the player into a full stop. Whereas exhausting from sprinting still provides something if you keep sprinting and doing melee attacks doesnt affect the regen.
My suggestion is to still requiring the hunter to take no melee, sprint, jump or vault action for a while when they breath out or runs out of melee stamina, but when the melee stamina starts to regen again, but sprinting/jumping/vaulting doesn't full stop the regen, but only slows it down down for brief period.
Stam shots can still affect recovery rates and lessen the slowdown penalty.
i was playing around with the thought of making poison resistance another type of ressource like stamina, you get hit by poison your resistance gets lower, the lower your resistance the more intense the poisoning effect can get and you receive more damage from poison clouds.
it recovers after a while naturally and antidotes speeds that process up.
with a full poison resistance bar you can only get light poisoning and poison clouds will still do a tiny bit of damage.
Sorry for much text lmao
fully agree
Antidote should just reward reactive play, so we halve the antidote duration, but if you pop one while being poisoned you get double duration.
Ofc that might just form a meta where people hugs leeches or hives at the beginning of the match đ

But at least it would be less of a "free" commitment
thats also an interesting idea, i like thoughts of everything being more reactive/interactive than just static/passive buffs
Same with regen shot, rn it is a littler overtuned, think making it give a rapid healing burst of 5-10 secs when you pop it and then more akin to the old regen rate afterwards would make it less about stacking two shots at the beginning of a match
Event menu opening music and aesthetic SLAPS
I cant connect to the servers on xbox . Anyone else ?
What about a poison shot that is based on the number of hits taken?
im new to game and was wondering if it's ever been addressed that you cannot cancel reload animation for Drilling rifle rounds to switch to the shotgun round; this literally got me killed in a match and was quite frustrating; was probably entertaining to watch me bunny hop dance while taking forever to reload the rifle while i spam X
The issue i have with nerfing antidote shot in particular is that for one, death traps exist and two hand xbow can fill an entire compound with fart gas.
Both are super cheese and should have a way to combat them.
Have to address the reasons why the shot exists in the first place if you wanna nerf the shot.
Shot is fine imo though. If you go that route then next itll be remove salveskin so people are on fire every shot. Or remove bloodless so my dum dum rounds work every time. 3 point traits super easy to acquire.
@cold ledge idk man, making even more traits geared for super solos isn't good imo. It's already seal clubbing as a solo and tons of traits just make you captain america when going it alone.
Salveskin and bloodless don't make an entire element useless.
Thing is, you're basically paying 5 upgrade points as a solo for 3 minutes of Stamina per clue, IF you get to the clue in time that is. I get your argument about solos being captain america, but you're still going solo vs the entirety of teams in the map, and the suggestion I proposed is just 3 clues x 5-6 minutes of stamina each (so around 15-18 minutes in total if you get 3 clues) versus 3 clues x 3 minutes of stamina each as it is now (so 9 minutes of stamina). The difference is around 6-9 more minutes of stamina, which is half way between a weak stamina shot and a big stamina shot, it's not really going to break anything honestly
Poison shot literally makes an entire build pointless and leaves you with no wall penetration. Stuff like bloodless and salveskin just make burning and bleeding less effective not negate them.
Worth mentioning both incen ammo and dum dum are useless during event with infernal pact. That aside both those traits, salve and bloodless, diminish the ammo types significantly to the point of nearly being useless. My point was where is the line drawn at? Are they supposed to cater only to poison users bc a shot exist? Is there not supposed to be any counter to poison?
This is a good idea. Post in suggestions.
I'm on board with that type of adjustment
They arent really useless.
Yeah way worse than without their countering traits, but fire dmg can still char HP even if you don't actually burn, and bleed does tick for a sec before it stops so it does add a small amount of dmg.
In the same way the antidote could be designed to make poison significantly weaker instead of straight up nullifying the effect.
^
Thats the key diffrences between poison and the other effects.
Even if one has salveskin or bloodless you still have an effect with fire or bleeding dmg, you still char HP with any fire source and even a light bleeds deals some extra dmg and needs to be taken care of eventually.
Poison has absolutely zero effect if the enemy has the antidote shot.
I mean with salve stopping the initial burning and the char being negligible its pretty powerful. Bloodless turns dum dum into a trickle you can have an extended fight with. I like yaccs take on poison overall. I just don't like when people push for no or low counterplay.
Yes but to be fair - poison actual immunity is smth in the regular game - not just timed for an event. And even the timed "buffed" salveskin and bloodless perks don't entirely negate their respective dmg types
Then again i have to admitt - i have just given up on hoping poison will ever be somewhat competetive with bleed or fire
I feel like yaccs idea of poison resistance is good bc poison is also the only ammo type you have to wait it out
Bleed or fire you can stop
But also must stop
Having poison shut down your ability to heal is big
While poison you can just wait out while keeping your guard up
Thats a very significant trade off
One even in favor of fire and bleed i'd say
It can be - but fire can do that too. Even permanently
And well bleed dealing a DoT to your remaining HP means you literally have to drop your guard to deal with it or die to the bleed dmg
Bloodless makes bleed negligible and salve stopping the initial shot and burn makes world of difference. My thing is with poison, you can't do anything but wait. It shuts you down completely. So to properly balance, that needs to be addressed.
How did Cytek figure out that we wanted duo wildcard halfway through last event, and not start with it in this one??? đ¤Śââď¸
Technically they did, console just got it late
after the change was made to make it weekends
Shadow shouldn't be a burn trait or you should be able to invest upgrade points to remove the burn part of it after extracting with it
Considering that it literally allows you to not need to interact with any pve besides the boss, yes it absolutely should be a burn trait.
Not to mention you're allowed to stack it three times
Arguable given how rare it is
As it should be
It's a very strong trait
That can screw over an entire different team you're dealing with
It might as well not exist as it is, and it is a non factor in the majority of PvP encounters
unsure what this means
If a team were to push you and you had ai on you, they would be pushed onto them instead of you because they ignore you entirely. Plenty of my matches have had it screwed over because of AI. This especially includes Hive, immolators, and meatheads.
Yeah that's the point of the perk, you already have to deal with that sometimes even without it
You can't even target the perk, by the time you find it you often might not even have space to pick it up
And if they add an extra upgrade point cost to remove the burn I feel like it's a huge investment already
I like to see the deeper upgrades direction the game is taking and this is the first step
More options to change the approach you take
Very much disagreed, that is the choice you make for maxing out your trait slots. Now you need to make that choice of keeping a slot open in order to grab that trait.
Now could they make a feature where you can sacrifice one of your traits for a burn trait or any? Sure I wouldn't see the problem. But overall keep a slot open
I know it's been talked about and they're supposed to be implementing an update, but the match making in this game is some of the worst I've ever experienced. I hope the upcoming change makes a significant difference . /rant
Shadow was a strong trait to have last event.. you could screw a lot of people with it
shadow being a burn trait honestly just makes no sense, the trait doesn't "activate" or anything when you die, it's just arbitrarily losing it on death so it's harder to keep for long periods of time?
all the current and previous burn traits all somehow activated an effect on the actual burning iirc, but shadow is just an overpowered trait with a wonky burn condition meant to make it less dominant i guess? it's still too strong and is a really bad first choice for a permanent burn trait tbh
Its because if your able to share the buff, doesnt matter how long it is, it needs to cost more points. They coulda made it 6 points if they wanted to.
But it doesn't share, per say. And it's bad.
I mean it does. If everyone in your squad has conduit, you get 3 minutes each.
It adds up, especially if your utilizing stam shots either weak or big
a person with conduit and a stam shot can essensially ignore stamina consumption as a whole.
conduit is not bad at all, yall are just used to literally being able to ignore the stamina system for entire games
when it comes to fights where stamina consumption matters, it is a variable
a pretty consistent 6-9 minutes of stam per game per bounty for potentially the entire team is still really good and can let you cover a lot of ground really early in a match.
Why would they make a derringer that can 1 shot ?
Because that derringer is useless outside of ~4m and only holds 2 special shots base-
Itâs a neat little PvE gun with a PvP true last resort option
It needs 2 reserve ammo at least on base though, so it can help take down atleast one meathead howeverâŚ
Sry i slept it because it was nearing 2am for me...
My thing is with poison, you can't do anything but wait
While yes, you have to wait out poison, i'd agrue that that's not smth that makes it stronger than fire or bleed, because you can just wait it out to beginn with. Nothing is stopping you from going into cover and waiting the effect out, because the poison effec deals no dmg by itself. You can even keep up your weapons to defend yourself the entire time.
With fire and bleed you cannot just wait them out, because they will straight up kill you if you take too long. Bleed will kill you very fast because it deals dmg to your current remaining HP, and ignoring fire for even a short time will stop you from healing burnt off bars, which is a huge issue because you then are a OHK to large parts of hunts arsenal, if you ignore it until it kills you by itself you are instantly redskulled - and to add to all of that fire escalates in intensity if you don't deal with it soon. So those two status effects not just "can" but must be stopped, which requires you to slow walk and put your guns away so you can't defend yourself or evade followupshots for 2-6 sec. depending on severity.
@pine patrol Devs keep an eye on #game-ideas and #feedback all the time and collect possible ideas for future features/changes. Any suggestion made gets viewed by them.
It could come with a downside, I would like to see them experiment with traits like that. Stronger effect balanced with a detrimental one
For example heal in fire but you can't regen in water.
Non burn Shadow trait but your presence terrifies animals (opposite of beast face)
I would love to have poison that slowly creeps up
Your HP bars filling up green overtime
And if not treated and the whole HP is green you vomit and cant controll your character any more for some seconds
This wouldnt change the upfront mechanic of poison much (you dont get insta dmg or burnt bars ofc)
but it would make you treat your poison sooner or later and adds pressure
So antidote could work in that way that you maybe still get poisoned but you wont have that build up
Just like fire or bleed is put out with F you could like suck poison out of some arm wound or idk
@clever pebble Duos is the mode Hunt is balanced for, so getting rid of solos and trios would make more sense. Though personally I don't see any need to get rid of either.
Oh is that why it says "duos wiped"
Yes, and that's why there's two bounty tokens, boxes can be looted twice, etc. Duos was originally the only mode of Hunt and trios got added later, but the "rule of two" still dictates the game.
@wanton imp it doesnât reduce bullet damage it reduces blunt melee damage including grunts and armored grunts.
wdym pretty sure i didn't put the word bullet in my suggestion
Its all good I passed out as well lol. I get your point. I'm not against adjusting shots or anything else for that matter. I just have to see the give and take when they do. If you nerf shots then poison needs a rework as well. As stated above it stops you in your tracks. And we all know what a hand xbow could do if shots are nerfed lol. An entire compound filled with poot clouds.
@sand tiger thereâs a chance to Infinite air pop up also if you have to go and do something you should be able to just leave the match
@umbral cipher maybe if you would save them they wouldnât rage quit
@vital fractal Agreed
The 30 people that use necromancer mustâve got on #game-ideas message
30 huh....
You...hehehe...got a source for that?
dang, too bad for you they all showed up and once and made it look like the playerbase really didn't take well to your suggestion.
Common Necromancer Gang W
That might actually be one of the most disliked suggestions i have seen so far tbh
why just remove necro, get rid of the revive system altogether
@rich shore absolutely do not encourage making the cyclone a 2 slot weapon, holy shit
Increasing the recoil is fine but making it a 2 slot? Hell no
i think it would make more sense and the increase in recoil and sway could still make it a lot harder to use
The increase in sway and recoils is a great idea
Making it a quartermaster prime pick like the uppercut P, absolutely not
Itâs balanced around being a 3 slot, as a 2 slot it would still be too powerful- the semi auto nature with the strong ammo pool and lack of necessary traits is too much
Well, the way crytek have done balance to Hunt, the sway cannot be nerfed.
That said, it could easily have more intense recoil.
Necromancer is by far the best perk which may be problematic in its own sense, but it fills a very important role imo
i get your point! still think that a weapon with a handling almost like the obrez or winnie vandal would require a lot of skill to spam shots and still hit stuff. but i also could live with just the increase in recoil (and sway, if possible). but then i would at least expect crytek to make the weapon longer so that it at least looks like a 3-slot weapon ;D
And DRAMATICALLY reduces the time that a player has to spend watching others play instead of playing themselves. One of the more tedious aspects of hunt to me.
Explain?
(Team) Necro is good yes, but honestly I also just see a lot of people not being able to play around it.
Do you mean they just don't know how to deal with it when the other teams have necro?
Necro is a great perk but honestly it doesnât take away from gameplay, a lot of fights Iâve seen hinge on points of interest and control- one being bodies, learning how to control bodies isnât an easy task and is an interesting thing to fight around
There's a good amount of ways to deal with it
You either keep pressure on the surviving members or you control the body to prevent necro from even occurring-
If youâre really good, you can do both- or just stop necro with a bit of concertina/poison
Traps, poison, concertina, burning, and just playing actively while staying near the body are all ways to work around necromancer.
Go into the arsenal.
Every rifle have 77 sway.
Every scoped rifle have 69 sway.
Every pistol have 128 sway.
And so on and so on.
Only three rifles break that and all of those are about scopes:
Martini-Henry and Springfield doesn't gets reduced sway from any of their scope variants, for some reason.
Officer Carbine Deadeye get increased sway with it scope.
If the other team is being ultra rats you can even spend time wasting their ammo
Well at that point itâs not an inability, itâs a lack of want lmao
For sure, but just saying there is an internal logic to Hunt.
Would love the Uppercut to have more sway too
I wish there was a brawler/claw version of the caldwell conversion so that you could farm xp on it more easily
it's really frustrating when prestiging having to go through the same weird process of grinding out terrible dual wield builds to try to get xp on it
Am I missing something? When did headsman become pay to win? He was a free skin. Yes he needs a nerf but saying itâs pay to win gives ppl a reason to go âheâs not pay to win so itâs fineâ
its not pay to win, thats stupid. but a massive unfair advantage
either change him as promised over a year ago or give the skin to everybody
Giving him to everybody is a terrible bandaid, just make him shirtless, maybe even copy-paste Kill Buyerâs torso onto him or some shit
they could just change the colours a bit. but they clearly dont care, gotta work on the next dlc
they've patched skins in the past when they were oppressive theyll do it again
they should change the color of the poison clouds to be brighter tbh, in darker areas you can't see it except for a minor glinter of clouds
super hard to see when you're in a combination of dark areas and rain maps too
Hes pay to win now because they made him available with a bundle.
he is available for bloodbond purchase, yeah
and didnt change how he looks at all before rereleasing him.
so by technicallity, he is a pay to win skin.
will be kinda funny if he gets nerfed immediately after the event ends
I would love that
he just needs to be a shade or 2 brighter
idk i think its more than that, he is just kinda an amorphous blob that doesn't have really clear edges so he just camouflages really well against a lot of surfaces
like yes brightness would help but then he'd just be better in slightly brighter areas yknow? his texture pattern and lack of defined silhouette results in shit like this #hunt-general message
I think most people complain about him when he sits in dark areas or exceptionally bland grey areas (which I mean the fucking stone texture is probably the same they used for him.)
A solution is to make his outfit a little more nuanced, overall his outfit should be ligther.
But then makes his head and gloves more or less dark compared to his body.
That would make him "pop" more.
yeah it really needs some more definition and some visible pieces so hes less of a blob
i imagine the main reason they haven't changed the skin is because it can be difficult legal wise. people purchased the skin, and changing the product they paid for could lead to legal action if they really felt like trying.
cain was a fairly easy change because lightening his face paint and such was enough
as you mentioned headsman is pretty much just a blob, most of the issue is his silhouette, not just his colors. so changing him in a significant enough way could lead to the previously mentioned legal issues.
that's not to say he shouldn't be changed, because he should.
it's just good to be understanding of the issues the devs have to deal with when changing a product they sold, with a presumption that it would stay the way it was when it was purchased
There's ways to make him stand out more while still keeping the idea of a medieval-style headsman imo
Probably look cooler tbh
definitely is. not quite sure how they would do it though
@clever pebble should just add this as another drilling variant
@chilly perch the seven barrel bird rifle would be a great romero variant. its 7small bullets fired at the same time. Making it a kinda slug variant. Less spray but also less damage at closer range for balancing
âSemi Auto Krag Conversionâ
âHigh Penetration, 291m Range, 610m/s, 124 damageâ
âThe cyclone is proof that semi-automatic rifles are not that over poweredâ
âStats do not change much from baseâ
âDetachable magazineâ
you hwat
don't think we need another semi auto weapon
Didn't think we needed one to begin with :V
especially a long ammo one...
a long ammo, high velocity, high penetration, high 1 shot kill range, semi automatic rifle with a detachable magazine
the only sort of downsides being, 124 damage at 10m and ammo being rougher to come by
ah yes lets add another semi automatic gun. the community wouldn't be too happy about it.
the krag already fires fast don't need an even faster firing long rifle
i could maybe see another semi auto rifle maybe working, but it would have to be balanced and severely limited
I know game design is hard, but not that hard :v
honestly i'd like to see more slower but hard hitting weapons
Dunno, we have Officer, now Cyclone, not sure we can have any other Semi-auto guns that wont either be too strong or just stepping on the identity of the other guns.
Guess we can make a Van Helsing ass looking repeating crossbow.
even stronger then the mosin but slow
Sparks/Nitro is already a thing :V
yeah i know
And still think most weapons shouldn't be +125 damage
Honestly if Crytek doesn't want to nerf long ammo damage, then I wouldn't mind the rifles getting added 0.1 seconds to their cycle speed, making the mosin a 2 second cycle gun.
Oh, I guess if you have the skins already they donât show up for purchase. I only see Mama Maye, the charm and grace and grit
10 dollar Romero hand cannon btw, on par with the 10 dollar nagant officer from that one Christmas event or the pickle dynamite smh
grace and grit is legit a copy of scapula. (minus the axe bit)
grace and grit is literally if someone just used the scapula a ton, accidentally broke the handle and axe/shoulder blade off, and didnt clean it
factz
Hi all, where i need to write if i lost character on bad servers hunt?
well bug reports live pc seems like a good place
ok, thx u, i will try.
@fluid osprey
Even mace got the swing that lets you hit multiple targets in one swing.
Instead of removing it from one melee weapon, it should instead be baseline for all melee weapons that you sacrifice a firearm slot for.
If we're looking to balance melee weapons I think it's important to bring up the other melee weapons up to the same level instead of making one worse.
In reality it's mostly for fun and won't contest a real firearm.
Yeah i can relate, i just feel like the bat outperforms almost every other melee option
it should be added to the hammer though
Definitely. The sweep attack should hit more than one target.
I'd also like to see it able to one hit armoreds
Since the axe can already do that
I meant armored*
Ah get it
i thought you mean wire for a second
It doesn't feel rewarding to bring a melee weapon that suffers at killing AI.
Im still disliking the fact that the hammer just got in last event and is now already obsolete in terms of usage
I find it weird that the axe got buffed and not the hammer in this event.
i feel like the hammer should atleast Disable movement for like 2 seconds. kind of like you walked in concertina if you hit someone with a heavy attack.
** and make it stun some bosses for longer so it atleast has some certain uses.**
I don't get why the event is only available on weekends, unless the servers are dead during the week but still. Whats the purpose of the event in that case?
Some people would complain about the event wilcard effect to be too frequent.
You can select the normal contract
^tis true
regardless, not worth me getting the pass this time around if you can't even play the event properly XD
Why the hell does the wildcard contract disappear every week?
Very specifically to upset people
Its a huge part of the event get it together Crytek
The wildcard isn't the event though đ¤
It was advertised as part of the event, why remove it at all? Makes no sense
Wildcard is just double bounty reward innit?
No
the maps too
Its the map with the flames on it
That should be moved to standard rotation if anything
the lore and the hype behind the event
they take that away might as well not have the event
Or just keep the damn thing up for the whole event, literally nothing is gained by removing it
The wildcard has never been a permanent thing
They introduced it as an experimental contract about 6 months ago
past event it was active throughout the duration of the entire event
False
The only event wildcard been used in was last event
And that was only for half of the event
My guess is the extra queue isn't needed, strains servers and brings more low pop game sessions.
Im wracking my brain trying to think of a single reasoned it would be justified to remove it mid event, other than to just be dumb
Which is why we initially saw wildcard for a week and then to weekends
Splitting queues hurting matchmaking times/lobbies is the most prevalent theory. Also when they added the wildcard bits to standard people complained a bunch last event. They're going to get yelled at either way
Doesn't the gens turn on the spotlights?
or do they not actually spotlight upon being turned on?
i've never messed with them
"hey guys look at this cool new fire map that we hyped the crap out of" "You only get to play it on the weekends tho get fuked lul"
It was around last Christmas, they had 100% inferno Fridays and people were mad for only having it forced for one day (or weekend?)
So if you know the context you'll know why they are careful
I'm sure they'd love enough people playing all the time to have different queues for people wanting to play their exact preferences but it's simply detrimental to games to do so
If anything get rid of standard contract rotation during the week, then you can keep the wildcard up all the time without affecting queues. Man imagine having this hard of a time figuring that out lol
10/10 Crytek
It's almost like they know they can't make everyone happy and chose their own route of compromise
Wouldn't that just be the same as having standard up all time anyway đ¤
No, the opposite lol
But make dark inferno more likely to show up
I mean ultimately you want more dark inferno
Butterwhale pretty much explained the whole situation
I agree, and in true Crytek fashion they fumbled hilariously lol
@pale barn i think spotlights are on if you turn the generator on
If only gens were worth a damn to even interact with
Having Dark Inferno be limited to weekends creates an influx of players on the weekend, driving Huntâs concurrent player numbers higher than normal, as there is an increased desire to play during the times when Dark Inferno is active. High concurrent player numbers increase the visibility of the game, and increases the sales of the game to new players
I agree that the dark inferno is a good draw, which is why its dumb to take it away cause you just gonna lose the players you drew in lol
I say just fold it into the standard contract rotation but with a like 75% chance to be dark inferno, that way you can still play during the week but you can get other conditions some of the time too
I think weâd need to see the backend numbers to confirm whether or not thatâs true. As new players, everything will be new to them, so the lose of the Dark Inferno may not be as frustrating to new players
I know for me personally it made me wanna play the game less every time I saw the dark inferno gone
Me as well, unfortunately. While Iâm active on the message boards, Iâve yet to be able to play Dark Inferno since they locked it to weekends, and playing during the week feels like Iâm âmissing outâ
And Ive been playing for less than 300 hours so that would prolly call my viewpoint new player haha
Exactly a big part of the player base can only play during the week and its stupid to exclude them for no good reason. For every problem Ive thought up that theyre trying to solve, this is the worst version of the choices available lol
Hopefully they listen to their playerbase and fix it....but lul Crytek
also nerf iron sharpshooter on some guns, i think mosin gets like 40% extra firerate or something like that with it
not totally optimal to shoot that fast without a crosshair overlay since the irons haven't returned to the aimpoint yet but still
Iron (anything) shouldn't boost RPM, fight me.
i agree tbh, those traits are bizarre
It should just be something that is nice for better tracking.
that's what i originally thought it did
Itll never outproduce fanning or levering tho lol
and honestly you could mitigate some of its effectiveness by just slightly extending the time before you can shoot to match the gun re-centering
That ain't the point either.
Centennial is especially bizarre because it fires faster ADS than hipfire with iron repeater
I know just throwing stuff in lol
Fair nuff
quite frankly i think fanning is absurdly fast on some guns
Right especially when you look at the narrow spread of the the conversion lol
not even like, strictly from a balance perspective, but like. jesus christ is every hunter with fanning like, a world-class competition fanning speed record holder?
idk ive never even shot a revolver but it doesnt seem like it'd be that easy to fan quickly with any level of accuracy
Yeah, it could be nerfed too.
Some guns fans 6 shots pr. second.
According to the data I use.
seems even faster than that tbh
Scopemsith does the same thing.
Lebel scopesmith shoots faster than iron
you bring up a good point. nerf scopesmith
If shoots fast like a semi auto DMR
That makes a little more sense tho, but yeah it could get reduced too as staying in scope is already powerful in itself.
Question is if it's intended? Or the animations play differently so unintended effects
like i get that you cut out the transition to hipfire stance for most guns, but honestly i think working the bolt or whatever would be slightly harder while still aimed in which should come out to exactly the same rpm
I'd balance vetterli to have faster cycling speed than other bolties
With this being Crytek, I can't fucking know
Krag exists now but it's basically a long ammo cent
found this ancient video, anyone know if this is patched or is this still a thing lmfao https://www.youtube.com/watch?v=ZEuWCrD7mtI
I know uppercut gets slower with fanning
oh Hunt
Fanning is also a part of the iron/scopesmith discussion
It affects the animations
And animations affect cycle speed
there's also still the fact that hunters have like, this really bizarre reverse coordination where holding two guns somehow makes them cycle each one faster than if they were just holding one
So it feels like it's unintended
Yeah, tho that does feel as an intended thing.
Not that I agree, but still
yeah but also fuck dualies so remove it
Most of the things Crytek does feel unintentional lol
But it's a cowboy shooter đ
so buff single revolvers to match the speed? literally makes zero sense. bout to start rubbing my belly and patting my head for increased firerate since thats how hunt works i guess
Honestly I ain't too miffed about Dualies anymore, seems like less people use them.
The iron/scopesmith and fanning is just a result of them added unique/alternative animations which also affects the gameplay
i think dualies are kinda fine as is tbh, the decreased ammo really mitigated a lot of the absolute spam setups. although I still think chain pistols should get the obrez drum treatment of a gimped reserve
Another example on animations is cyclone. There's a recoil animation, but if you go in and out of iron sight and back in you'll skip the whole recoil animation.
Normally you can't do that with other things cause there's a manual action mechanic
And Upper P brought back Quickswap :V
Cyclone is semi so there's no animation that locks into cycling or prevents you from cycling
Well the quickswap thing is a thing with most single action
Uppercut gets a significant boost though
And uppercut p works the same
This is what makes hunt so frustrating. It's the only game that gives me major latency issue. Had the guy dead to rights on my sights , it misses, then I duck into cover and get head shot out of line of sight.
at least your weapon is firing, lately I'll click and either my gun straight up wont shoot, or the shot is seriously delayed after the fact
Instead of shoving paid skins down our throats maybe they should get off their asses and actually fix their servers. Weird thought lol
i havent had it that bad in a while luckily. but if i play wildcard its def much worse with random bugs
@thorn light I am all for new variants so a conversion claw would be cool, but a little tip with levelling guns, weaken the AI with your melee tool first then just finish them with a melee from the weapon, I know itâs not exactly ideal, but itâs the best was without going loud
I'm aware of this trick but thank you! I often wind up just queuing up with dual wield chain pistols and run around killing the leech lord guys for quick xp
Designing cosmetic skins is the work of a digital artists and animators, while servers would be more of an engineering thing. Also, as a live service game, DLC is only thing keeping the lights on, and allows us to keep playing the game.
Lol its amazing some dont get that @analog willow
@spring cairn rot jaw is not a roaming boss. They do not traverse the map.
I understand there is a need for income, but at the same time when you have glaring server issues that have been present for a long time it starts to wear thin
Wanna talk about keeping the lights on, having servers actually perform well will retain more players than any skin lol
they're working on those- building a whole new engine and such. It's incoming
As someone said, 2 different areas of the company. DLCs have nothing to do with servers
Won't disagree on there being an issue- for sure there is- but they've announced changes are coming
We shall see if they follow through in any sort of a timely manner, they donât have a great track record in that area. Gives me vibes reminiscent of ark where they release DLC after DLC while the base game is still buggy as crap
Will see. I'm sure building a new game engine isn't exactly easy work. All I know is that changes are coming- early next year if i recall exactly
They'll be here soon just let him rage @carmine needle
If they can fix their servers to where this constant lag spikes, poor hit reg, and depacking becomes less prevalent i will throw them a pizza party lol
Oh I'm not worried about it. Far too many folks think the artists are also the ones who manage the servers and code and everything else
What makes you think the server is causing it? I myself have seen things that convince me it is something in between the user and the server. And that the servers themselves are adequate to their task.
it's amusing when not just sad. I get the frustration, it annoys me too, but they've said theyre working on it and I look forward to seeing what that will bring
The best evidence Iâve had to go by is that when my homies and I play it hits all of us at the same time, and we live in different areas of the country
I see. That could possibly indicate a problem with the server. However, and this is important, it is not the only explaination and there are other things that point to the problems not stemming from the server but something beyond it.
One example would be how thousands of players have a great time on the same server as other unfortunate players who are clearly having some kind of problem.
Iâm sorry youâre experiencing issues, but none of the players I play with have these issues, and we play together from different states even. Out of curiosity, where do you play from?
I mean itâs not just this group I play with a few groups of people and depacking hits all of them quite frequently, we play some literally all over NM, NY, Wisconsin etc.
And itâs definitely server side at least to some degree, I donât think an engine upgrade will touch it but we will see what they do
This isn't a vent thread 
PLEASE REMOVE THESE FUCKING HELLHOUNDS, Ridiculous being attacked by TWELVE at one time
Itâs discussing feedback, the feedback being I think they should focus more on server optimization
at the very least reduce their spawn radius towards each other.
I say give them avtomats letâs party
So what do you make of the fact that I and other play without problems on the same servers that you say cause the problems?
Ah, I see. My guess is, at least for the Wisconsin and NM people, that they are quite a fair distance away from their actual server location, as there is lower player count the further-in from the coastlines you get, and thus there are less servers in your area, and potentially lower quality ones too.
David, the general manager actually talked about this problem of having areas with low player counts and they are unable to justify more servers in their area as a result
Server optimisation is on the roadmap
Just because you donât personally experience the issue doesnât mean a lot of people arenât, as far as the distance that doesnât affect depacking that would be more of a general latency thing
And if itâs on the roadmap thatâs cool, I think it could stand to be pushed up a bit in priority but hey not my game lol
Take heart that the game is growing, and they will be able to afford more and more servers, and more people to work on them
Is true, I think more people working on the servers would be very valuable
Iâve always wondered what suppression would look like in hunt
If they were to add it
What do you mean by suppression? Like silencers?
I'd guess more like the supression mechanics in other games - like BF games for example
where if someone shoots very close to you you may suffer increased sway, or other negative effects
Anyone see all that? Apologies

Speaking of which, @ Violet, Sorry for the ping the other day!
(Sigh)
Why formatting?! I give up on you
.
@thorn nimbus Love it! #game-ideas message
Ya suppression mechanics.
What did you have in mind?
I mean it could be as simple as increased sway to like squad or battlefield where it has light blurring effect
It really would be dependent on the type of ammo / gun used
Something like a explosive would cause considerably more effect if your out of the kill radius
Would make even missed explosives still useful
Interestingđ¤
Because right now you arenât pushed for repeeking outside of the possibility of being downed
You can do it all day if the guy shooting at you canât manage a headshot
And since a game like hunt has semi realistic gunplay mechanics in the form of travel time and light bullet drop they could implement a form of suppression to make the gunplay a little more varied
Especially if hunt is adding guns that are point and click / semi automatic it could balance them out by having suppression play a role in their follow up shots.
I mean while i kinda get you - you do loose meds everytime you get tagged
and those are a kinda finite ressource
Yes they would have to change a bit of the game around the system but they have done it before
When the ammo rework came out they increased the amount of ammo boxes you can find, or atleast it feels like it
I feel like adding a simple system like that, if done right can make weapons people donât normally consider as âgoodâ to be more viable
Like the vandal Winnie variants, outside of 5 star I really donât see people run weapons like them
Not any more at least
i don't think a suppresison mechanic would solve that tho
people used to run it more often when it was bugged to not have overly much sway
that's quite literally all medium slot rifles need to be decent
It would be more of a variety in the gunfights and weapons like compact and medium would benefit more from it than any long ammo options because of ammo availability and amount Of ammo
At least from my point of view seeing the variety in my stat range
like don't get me wrong
i'm not against a supresion mechanic - i really liked it in BF and similar games
But i don#t see that making the vandal useful all of a sudden
I don't think I'm sold on weapon suppression, but I like the idea of adding something to explosives
But what about my question? what do you make of the fact that I and others play without problems on the same servers that you say cause the problems? Its not like I said they were not having problems.
That you either havenât noticed the packet loss possibly, or it could be how certain ISPâs interact with the hunt servers so maybe yours isnât affected as much
I guarentee you I would notice packetloss. I am very sensitive to such things in my games. And we have the data readouts, mine is on.
Whatâs your argument here? The server issues are very well known throughout the community, and you seem hyper fixated on this concept of âwell itâs not something that personally happens to meâ thatâs good, great for you. Itâs still happening to a lot of people and needs to get addressed
My agument is this...
Itâs the only game I play that has any connectivity issues, everything else runs perfectly fine
The servers are working great for most of us, else hunt would be failing. For me I can say my experience is excellent. And as I say, I would notice any problems.
I think it is strange to suppose that the networking problems players face stem from the server, when the server is in fact working for most of us.
It would make more sense that something in between the server and us the user is causing the networking problems for some of us.
If the server was to blame, don't you think we would all suffer? we all play on the same infrastructure (if we are on the same Hunt server)
I don't think that means as much as you think it does. There is more to the internet than just what you are considering.
Thatâs fine, I donât mind if you disagree with me. You arenât one of the devs so this discussion isnât really going to lead anywhere lol
Of course its fine if we disagree. In this case one could guess we will disagree based on our starting positions on the matter. I am doing this because I want to try to understand your logic.
Let's just move past this
I feel like we were on a roll with some creative stuff, and this may be blocking new people from joining that conversation
I put in a suggestion for a giant snake as the next wild target, or a big demonic wolf could be cool too. Iâd like to see something more land based since rotjaw is a water target
A giant snake snatching you out of nowhere would be such a crazy jump scare
Right haha lean into the horror aspect
My homie had an idea of once they get a few wild targets in rotation doing seasonal ones too
Like for Halloween you could have a headless horseman target
It definitely seems like that's where the game's headed! Going to be an exciting next few years!
!plans
Some of the plans for the future of Hunt with references:
Final event of the Tide trilogy will come in the winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=28
Twitch Drops campaign in October 2023 (new hunter, legendary weapon and charm) - https://youtu.be/sxVu-IxiiIQ&t=61
Prestige system rework (weapon unlock changes in 2023 and new rewards in 2024) - https://youtu.be/sxVu-IxiiIQ&t=85
Console controller and gamepad support are being refactored winter 2023 - https://youtu.be/sxVu-IxiiIQ&t=161
Decentralized backend system and server-side improvements next year - https://youtu.be/sxVu-IxiiIQ&t=183
New map is planned for early 2024, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
Matchmaking refactor, team voice chat - https://youtu.be/sxVu-IxiiIQ&t=221
Focused team for countering cheats and exploits the coming year - https://youtu.be/sxVu-IxiiIQ&t=242
Complete UI overhaul - https://youtu.be/sxVu-IxiiIQ&t=400
Cryengine 5.11 upgrade coming in early 2024 (DX12, FSR, Direct Storage, HDR) - https://youtu.be/sxVu-IxiiIQ&t=270
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
Agreed! I only have a couple hundred hours under my belt, apparently I came in at a good time for the game lol
@mellow mural it is 1895 no 1900s
Devs confirmed they want to move Hunt along in the years.
Also, that changed to 1897, because of The Slate.
I wanna see hunt move into the 1980âs, I feel like that would be funny lol just a bunch of bad haircuts and neon everywhere
I personally, don't think they should move the game out of the 1800's. It's a subtle change, but the 1800's and 1900's conjure different images in your mind.
The game has already included guns from the 1900's, and a few they have created themselves. I think if there's a storyline problem, that they could introduce the historical gun makers that make the guns, into the game/storyline. Since the world is chaos, maybe those gun makers hunkered down and created those weapons sooner than in actual history as part of the running story of Hunt?
A perfectly fair assessment. I'm not personally advocating one way or another, that's a reasonable way to explain away guns getting better. But I fear that'd also piss of the community, as anything not "historically accurate" usually does.
Just the Beetle is enough to anger people.
But my issue is thinking long term. They can only add so many bolt actions rifles until they stop feeling different enough to matter. So if they want to continue supporting the game, at some point they will, for lack of a better term, have to bite the bullet and make more guns of differing stats and mechanisms.
Make another game and set it in the 1920s and make it lovecraftian. Hunt is quintessentially western. Taking it away from the 1800s and it wouldn't be hunt.
I dont want sub machine guns and gangsters. If I did I wouldn't be playing hunt.
slate is model 1893
Wrong chat sry lol
1920s gangster hunt sounds pretty dope though
Spray them down with the Tommy, then whip out the Auto & Burglar
So if we rename the 1911 into the 1811, it'll be okay? Actually curious, because regardless of the number they name the gun, it was created years after.
model 1893 real gun maded before trenchgun
tbh I would remove all semi-auto shit from game regardless of year of production
and would add trigger delay for double action revolvers
trigger delay could be interesting...
#feedback message @errant spear absolutely agree keep preaching the good word.
Agreed unpredictable keeps things interesting
More actual old west guns and variants. New biomes, bosses and maps. Thats what will keep hunt thriving.
Its pretty clear the veteran hunt community doesn't want more spammy semi auto weapons, turning the game into cod set in antiquity.
What is the point of playing hunt showdown on weekdays The Wild contract ainât up and you have to wait to get battle pass challenges. They really need to change this
There isnât a point outside of the weekly challenges
Thatâs the problem most players have right now with the event lmao
I get my weeklies done then I stop playing cuz whatâs the point when the content I wanna play is locked behind 48 hours on the end of the week
really dumb move, let the babies who cry about vision have long queue and low pop ques they obvioulsy arent at the heart of the game if therie queue is low pop
I mean i think you can still have a hunt sequel set in a later year, and have gunplay that involves some semis/autos, but yeah at that point that game would be best served at trying to go after a very different vibe, instead of the rootin tootin cowboy shootin vibe
like if you had the infestation taking place in some remote place in the late 20s where the vibe was more of an Indiana Jones type international adventures vibe where you had weirdos from all over the world flying in to this cursed place
but that'd be a big gamble
I think a "Hunt 2" would have to differ from hunt fairly significantly given that hunt is a live service game
Otherwise why not just continue to update hunt
Fwiw that idea does sound fun
if they do a remote location, then at least it can help justify the rarity of fast firing "modern" guns, if the most common ones are old surplus for that time
but yeah if you have rapid fire guns, you'd need the movement controls to be different, which risks feeling unhuntlike
I could see the "big gun" being a leftover BAR from wwI
you'd probably need lean/peak mechanics to your movement to account for higher rate of fire weapons. Maybe some other stuff too.
Honestly if another Hunt game was in the works id prefer it to be PvE focused
I've been searching and cant find official word, but has anyone said anything officially about thundershower? Like is it going to be in the standard contract for the most part going forward? IDK how they can put in something that takes away audio, the most important thing in hunt, and not allow us to opt out of it.
Kinda wish the devs would put BB's back as a reward for extracting with a bounty. Without the battlepass you only make 30 BB's a week with doing the challenges, if you have the battlepass you make, 50? I know they are gonna rework the prestiege system so I'll have something to grind for next year, but there's not much an incentive for me personally anymore for going for all fights and trying to extract with a bounty. Been trying to grind out the BB for the battlepass and I honestly don't see the harm in winning 8 or 9 BB's for doing good in the game, especially since there are more DLC's, Legendaries, new battlepasses and events than there use to be, so funding seems to be doing good on their side. Hell, make a flat 5 BB for extracting with a bounty and killing an enemy and I'd be fine with it. Idk, I'm not annoyed or angry either, just a little thing I wish they would put back cause I'm just a poor southern boy. Once I finish the weekly, there's just not else for me to do besides help my friends with their challenges till it resets. I have 412 BB right now, you get 100 free in the battlepass so I might be able to get the battlepass right at the end of it if I do all the weeklys, but it's gonna be so close. Just don't feel like I'm making progress even though I most certainly am, think the having to wait for the weekly reset is just kinda bugging me.
None of the bb's are behind the battle pass on quests. Only 1000 event points
The only one locked is the event points
At first I thought you were talking about the challenges, and you only get event points for it, but I double checked and saw your picture cause I was gonna post it as well, but at lvl 23 in the event they do give you 100 BB's. It doesn't have the little key above it so that means it's not locked to Battlepass owners.
And I was mistaken, I'm at 512, not as bad.
Yeah, 100 of 600 is available without the battle pass.
When I do eventually grind up for it, I'll get some of my BB back, which is nice, That's how Battlepasses should be, it just doesn't help the current grind to get to that point. I just wanna throw my fake money at them without throwing actual money at them because I don't have it in the expenses, but Hunt is my main game and I want all the stuff. hahahaha
Yeah, once you have enough to get the pass you technically will get enough for the next one through play during the event. 8 week events, 50 per week from challenges. 600 from pass. You get 1000 back
You got a point there. Yeah that's fair, the only downside to it that I'm seeing is purchasing legendaries from the store will be harder to acquire because you're saving the BB's you have for the next pass if you're going that route. Once the event ends, whatever you make from weekly's could go towards those legedaries though, just gonna take a little more time, but at least those aren't locked behind a timed event so no stress there.
Yeah, I am only prestiging because 8 of the first 10 (5? and 10 give specific legendaries) can give you a random legendary including hunters. Helps take the edge off while saving.
You also get to save some during non-event periods. Usually will be like 4-6 weeks it seems at least
I'm presitege 66 atm, I think after the Winnie skin at lvl 50 it's like every ten ranks you'll get a free legendary? I could be wrong, but I am glad they are reworking the prestige system, but I will say prestiging has been the best experience for learning the game as a whole, different playstyles, and knowing how those playstyles play so when you come across that certain playstyle you know how to engage it more confidently. If I didn't do that I'd probably just be a long ammo boi, and that gets boring. Bring in that broken Springfield and bow, become an absolute nuisance to that avto. The Hunt god's are watching.
I'm just so done with these people expecting a game to be the same every time. They clearly don't understand what the game is marketed as, and they have been playing so long they forgot how wild the games were supposed to be
You get a legendary at i think 5, 10 ,15 then 25, 50 and 100.
I THINK
but they did say before that they were changing the prestige rewards / incentives so we probably will get something else
I've got 2k hours in prestige 0 lol. Just not worth doing atm imo
@novel glade #feedback message quite frankly, shadow being a burn trait at all doesnt even make sense. every single other burn trait has some sort of active effect that occurs when it burns, whether from dying, extracting, banishing a trait, whatever. shadow is just a 24/7 thing that lasts until you die, i guess? it's a stupid way of balancing overpowered traits to just slap "lost on death" on them
especially when said traits are only obtainable through extremely random sources like farming meatheads/random spawns
i definitely agree that its burn condition feels very tacked on. but i see how they don't have many better ways to implement the trait. which admittedly, probably means they shouldn't have added back. but it is a cool concept
and the rng is 100% not looking good. i have been writing down every time i kill a meathead since this morning. and will continue to do so till i get shadow. im already at 15 with no luck
yeah i was farming meatheads for a while to master a few guns and i've only gotten one since the event started
sounds about right. i really hope they don't add anything stronger then shadow without completely changing the system
yeah its really bizarre how it exists right now. I definitely think shadow is already bizarrely strong, and it shouldn't exist without some sort of drawback or condition, but just losing it on death isn't interesting or fun in any way.
Do like the idea of killing a solo with shadow that is surrounded by the horde of AI they have dragged with them.
And now they can't res bc of the monster mash on top of them đ
Had 2 meatheads in a row drop shadow, didn't have a slot open.
Until rotjaw killed me with what felt like 110 damage or so, and I had remedy, so that worked out nicely
It doesn't seem like a problem to me. Strong trait should have a strong trade off and Shadow fits that.
Especially if a solo were to have it.
Yeah for sure, just saying it is funny
U gud đ
For burn traits themselves I think it would be perfect if they dropped from Rotjaw to give the boss more incentive to get its bounty. So far Rotjaw just isn't worth going for unless it's a wildcard event that increases the reward
@celest spindle The bats honestly fine, people are only moaning about it now because itâs new and lot of people are using it. If everyone was suddenly running around with the sabre people would be moaning about that too. If you have let someone get close enough to melee you, they out played you. I have killed with it and been killed by it, I donât think it needs any changes. The number of people using it will die down soon anyway.
@latent geyser I'm pretty sure the hunter pushes the row of shells back inside the tube, then puts the bulletgrubber shell on the elevator
hence why it looks like it does
which is correct procedure
I'll have to check the animation again, but it's still a bit weird tbh... you may be right tho.
the terminus being 5 + 2 doesn't help
cuz you can load a round in the chamber and leave one on the elevator
đŻ
It's kinda weird tho how, if you empty your terminus, a single reload will fill it completely, but still when beginning you lack 1 shell.
I think it's about time we had the option to turn off SOLO's in DUO's & TRIO's. It's become tiring having to babysit a solo, or be force to put death traps on them, or burn them and watch them till they are burned out. way to much time goes by, all being wasted playing watch the solo in the dirt till they are done cooking. it's not a fun part of the gameplay loop to waste time on a downed solo while the bounty gets away. there needs to be better options to stop matching with solo's.. either make solo's play in solo only lobbies or give players the option to turn solo's off.
Alternative to this is reduce the Solo necro to one revive only and this will reduce the amount of time people waste on babysitting. Another alternative, add an anti necro trait that allows the user to go up to a downed hunter and drain the ability to be necroed it can work in the same way as necro it just puts a block on necro revives and this can easily work with both solo's and teams.
Agreed, another option is to make it so you only have like 60 seconds after youre downed to necro yourself
that is another good option.
Especially with the addition of the infernal pact, where you can completely negate fire and bleed. Basically makes a solo with infernal and necro the equivalent of death cheat
People should start to realize that having hornskin makes the baseball bat no longer OHK you anywhere (besides headshot)
it's cute how team players think that we solos somehow enjoy babysitting other solos
I know it's not gonna happen ever, but I wish they split queues into necro on / necro off and let the people decide
@bold valley that is awesome, such a cool idea love the concept art. Crytek better look at it
Eh, would rather have the option full team/mixed teams. Would give the same result for me :V
hmm
maybe, but again, I prefer playing against full teams as a solo too đ not fair to me
I honestly think everybody should just be in the same queue, just adjust necro to be less of a get out of jail free card and it should be all good
I mean, there should still people who wanted to play against solos.
And if not, that might be sign that there is something wrong with the balance of it all.
From what Ive seen personally and heard from others, the main issue people seem to have with solos is related to necro. So adjusting that to make it less of a safety net and a little more of a niche option I think would help ease a lot of frustration without splitting queues too much
Eyup. Think even the suggestion of lowering it to one rez is going in the wrong direction.
Issue ain't the solo can come back multiple times (or well that too bc of the main issue), but because there ain't no time cap on when they can choose to do so.
Exactly, thats why I think making it so after you down to have to wait 8 seconds before you can necro, and you only have 60 seconds to use it would be a lot nicer so people dont have to babysit the solo forever
Or have to use all of their concertina traps on one guy lol
Think 30 seconds, but yeah same ballpark.
Or if solos bitch and moans that being unfair, just have burning of bodies speed up overtime.
So it starts at current tick, but ramps up the more they are burning.
I mean solos are gonna complain no matter what cause its essentially a nerf to their most powerful ability, but its also important to consider the gameplay experience as a whole
Especially cause solos already benefit from MMR adjustments
Yeah, schrĂśndingers Necro, so weak so it shouldn't be touched, yet a must pick for every solo :V
Honestly solo necro didnt seem so bad to me, until they introduced the infernal pact. Now its just ridiculous lol
That too hahah
I'd be okay with them adding a downed& burning mechanic to ease on burning folks out, solo or not
Be good to see something like bleed, where the longer they are in fire, the faster it goes
Or being able to intensify the fire by tossing lanturns / firebombs/etc on top to speed it up
oh i really like the idea of stacking fire intensity
gives them something to do (look for lanterns) instead of just watching a dead body and rewards it with less waiting
Yep. My buddies can go hunt down lanturns while I guard or whatever
I'd be cool with the speed also being raised if it's a hellfire vs a normal
hellfire is 2x speed, or doubled firebomb/lanturn speed
Did they remove the ability to put yourself out when you rez in flame?
that annoyed me more than anything. Dude's still in the fire, should still be burning until no longer in the fire
@fluid osprey thatâs a good point, it even has a hard counter, wonât stop people moaning though, and I will keeping booping them on the nose with it đ¤Ł

@teal island Did you miss the annoucment in #console-announcements ? They advised the restart would happen.
@strong tapir I deleted your post in #feedback Could you please provide more information than just "Title". If you have specific issues you can certainly report users
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Thank you. I read.â¨đ
I cant give feedback in the Feedback Channel. I Post it three Times now, everytime in another way. IT Always say its Not the correct Format.
Lmao
to avoid typos i always copy and paste the formatting from the pinned post
i recommend doing that 
Titel often happens to German speakers
@tired bluff you matched with 6 stars that match because of lack of players in your region. you were likely playing super late at night or early in the morning whenever there are less players. better to get in a game than to wait ages for others of same ranking to matchmake imo
prefer balanced over full in this game due to the loss mechanic and time between matches anyways
besides, i have not seen much of a difference between queue times from when they widened the MMR brackets but have seen a drastic drop in balance
I Played at 16 pm...
@queen jungle thx. Dont saw this error
was it wildcard?
Nope
then it was just a day with not enough people on or a moment with not enough ppl on
there is also not many 6 stars so it is hard for 6 stars to find games usually placing them with lower elo. not usually that low but i've seen it happen
tough luck, they are 6 star for a reason- they should stay with their ilk
thats what they get for being on the 4th or even 5th standard deviation away on the right side of the bell curve
you introduce a 1 star to a 4/3 star lobby, and the 1 star is the only one harmed but they get some experience
you introduce a 6 star to a 4/3 lobby, and the rest of the lobby is harmed
Bat>thunk>dead 6 star (never fought one just watched them and they sit in stupid bushes all day)
If only you knew
Hi, does anyone know about the Ocea server IP? Thank in advance
My ping intermittent up down from 110- 250
Is it just me or does the number of obvious hackers seemed to have increased severely with the new update/event?
Like you spectate these people and you can just tell the are blatantly using esp and/or walls and auto aim
anyone else getting half empty lobbies?
@crimson basalt you can already pop regen shot even when at full health?
you can even pop them while poisoned, I pop em before I push occupied compounds all the time
@crimson basalt #game-ideas message you most definitely can already pop a regen shot whenever
wait really? my mouse must have bugged because I even spammed it a while ago, maybe I didnt notice since it was an intense fight lol, good to know tho thanks!
I dont normally buy them when I go into a game, mainly just the vit shots so its cheap, but wanted to try using them more often since theyre very useful on fights
vit shots require missing hp to pop i'm pretty sure, but regen can be activated whenever, even while poisoned
just remove that nonsense called rain in the game...unplayable
Imagine having rain in the Louisiana bayou crazy lol
âWhoa a weather affect that changes how Iâm supposed to play the gameâ
man 7/10 games rain...why?
Wait games do better with unpredictable elements to avoid a strictly linear gameplay loop? Thatâs insane
Rain makes me want to extract
The ambient sound is so annoying
It'd be nice if it barely rained normally but still had the brief moments of heavy rain
Personally I like the rain
Sounds nice and changes gameplay to make it a little less âhead pop from a compound away with a mosinâ
I like the reduced vision but the sound is abrasive. The event nighttime or fog are my personal favorites for less long range gameplay
You seem like one of the whole 4 persons who like nighttime lol.
Back to your senses.
But when every daytime match rn has a mosin spitzer sniper trio in it I'm just desperately waiting for wildcard contract to come back
Oh yeah dark inferno best condition by far
I still vastly prefer the rain. Once it was in it felt so obvious for rain to be in imo.
Yeah I mean Louisiana rains a lot itâs not like itâs set in the Sahara haha
problem is amount of the rain, having 70% rain maps is kinda meh...
no wonder people leave these maps instantly
If you canât hang in the bayou you can always go back to CoD or OW
wow...hit me right in the feelings
1st game of the day ... got killed by a russian AGAIN on eu servers with a new hunt account and a new steam account hahaha ofc standard ... its a big issue and its taken over a Year ago youtold us if the ping problem was a big issue you could adjust it allmost with one click EVRYONE is complaining about it from the EU player base why is there still nothing thats done about this BIG issue ?
Why canât Russians play on eu servers?
make that five

the worse the weather, the more it feels and looks like a horror in the bayou, the better ez
Also can you mfers stop asking for more spam weapons, a semi auto mosin ffs? come on
the developers should stop focusing on adding weapon variants that are high rof, maybe even back off variants for a bit considering we are dealing with weapon bloat now, and focus on other elements of the game
I think a hoodoo focus could be interesting, and would tie into the lore
the fact that you ask that question is 1st or you are one or second you havn't played hunt on eu servers the Question it self is irrelevant silly and dumb ..i have to come passed a real eu player that said the opposite
Like what specifically about Russian players being on eu servers is bad? Iâm American so I play on na so Iâm just looking to understand
@clever pebble I have a better idea, make so people could only extract after 8 or 10 minutes.. forcing people to fight..
they solve completely different problems tho
@iron trench sponsor ammo is useless it brings down damage by like 20 if anything it needs a rework
its great for people who actually wallbang and hit heads, its very powerful in that case
if anything, by the same logic of spitzer, fmj should be reworked to lose dmg
Or I could run FMG on a medium weapon and get the same result
actually, no you cant- fmj on long rifles retains damage out to 60m, yes that means an ironside martini can land 143 dmg at 60 m on a chest shot (if you can lead) + fmj on long ammo retains much more damage through heavier covers iirc- although you lose spare ammo capacity + fire rate
yes, if you click heads 100% then honestly any gun will serve you best
but some things are better than others when you have the skill to use them I.E. avtomat or nitro, long spitzer, etc etc
Also doesnât base long ammo guns have the best penetration anyways personally I would rather of damage over penetration
spitzer is not about pen or damage retention
again, the differences only really pop up once you can take advantage of it- which is why spitzer is good
spitzer is about velocity and pen
most people will not be able to deal with the lack of body tap damage, hence spitzer is not good for most people
but people who can actually hs and wallbang will see much MUCH more value in spitzer, since its a tool that enhances their abilities rather than is compromised by their LACK of ability
As you guys can see here in this image:
https://www.reddit.com/r/HuntShowdown/comments/127lmdi/weapon_damage_dropoff_chart_patch_112/
The Damage Drop-off of Spitzers starts at 60 meters
And the 2 tap Upper Torso range is 100 meters for Spitzer
That's why at long ranges people always go for headshots
@boreal obsidian #game-ideas message you can definitely burn them, just use a firebomb. If they don't have relentless, it leaves them at 5hp and they will die to any trap (even alert) or concertina
if they do have relentless, they don't have blazeborne
Not with the new event perk it makes them immune to being burned
They still char from ground fire.
can't be ignited, but can definitely be burned.
As long as they are inside an active flame they take the charring. That's why the firebomb part is important because it lasts significantly longer than lanterns
blud how do you miss the entire point of spitzer
spitzer removes the need to lead at close to medium ranges
brazil ?
What?
hmm
@boreal obsidian Selling other player's guns would make PvP too rewarding and thus distract from the objective, i. e. extracting the bounty.
If thatâs the case they need to Give more Money from bosses also if you didnât know this is a PVP game
Extracting with bounty gives total crap and sell others guns would give a new layer of play to the game
It is a PvPvE game, the objective of the match is to find and extract the bounty. How you achieve this is up to you, be it by engaging other players or avoiding PvP altogether.
Once again, it would distract from the objective: the bounty.
Years ago, when weapon looting was introduced, it was briefly possible to sell those guns on the test servers and it messed up the game because people would just extract once they killed a player with a decent gun instead of continuing for the bounty.
Thus, we got contraband state. You can loot weapons to upgrade of adjust your loadout, but you won't gain any financal benefit at to not distract you from the objective of the match
i feel like selling contraband would defocus PvP. you do like one fight, get guns leave.
bounty focuses the attention of all teams in one spot (or two) which leads to bigger more complex multi team fights.
with dual bounty you can already see how having more objectives leads to less pvp, as quite some people choose to just grab one bounty and leave. maybe they have to fight one team but thats it, reducing pvp for the other bounty.
allowing to sell weapons would add to that problem.
perhaps we just turn contraband into non-contraband on extract but only if you extract with bounty? still sells for half but also prevents leaving just to sell stuff?
@bold valley just to clarify your cannon to cannonball suggestion. Are you saying to just visually fix it or to let us use the cannons? đ¤
Oh I was mostly jokingly nitpicking about just the visuals. But yeah if you look around at the cannons laying around. You'll find the nearby canonballs are often way too big
yeah those cannonballs definitely don't fit in the cannons
Okay I need to change my vote to đ then đ I thought you meant to be able to use them not just visual/immersion reasons
this seems like a good compromise, not only would it reward fighting for bounty but it also would reward staying and fighting instead of just running with bounty.
high risk high reward.
kinda like the possibility of looting money from dead hunters, but that is not always reliable, especially if you looted them all to get new consumables to fight the next team.
if we complain about cannons, they have square holes if you look from far away enough 
(i know its the LOD for optimization), but having the hole just as a low res texture instead of a 3D square would be nice 
Can we talk about the piles of wooden logs that are meshed in each others and look like someone on crack tried to build these piles XD
Sculptor did it @trail oasis
The picasso of hunt showdown rofl
I think for the wood piles they did it to avoid small holes so ppl dont camp behind to snipe while being barely untargetable
We laugh at these tiny details but we must say that the map is very full of objects and decoration compares to usual BR where everything is flat and low texture. Hunt did a great job for that
They could honestly name anything anything hunt lore is hunt lore. I would love to see the steyr hahn as a medium ammo pistol though, gives us a slide action pistol but still feeds with a stripper clip or one cartridge at a time like the other pistols. Keeps it balanced without new features like box magazines.
The pistols are fine, half the time you miss the whole mag or it's doesn't do enough damage before both barrels of a sawed off goes off.
i dont feel the cost benefit of this game: too much time invested cero rewards
Then the sawed off guys pov. Both barrels hit for 50 dmg bc its sawed off lol
title: stalker beetle health
be able to eat stalker beetle for health
@worthy hare you monster.
He really is. đ¤ˇđ˝ââď¸
can the striker variants please do 150 to torso it doesnt make sense that they cant
Striker variants are so laughably bad
honestly just get them one tap to upper chest
striker is only on vandal and springfield right?
Average hunt encounter lol
you would be correct
Hey I just made a suggestion in suggestion ideas. Chat if you want to give me a feedback quote this message
Issue with your suggested trait is that it just buffs the weapons that are already strong.
There was a reason they removed quick sway bc it directly was a huge benefit for Sparks.
Yea but other guns have firerate buff traits like the mosin nagant and it's much more of a "problem" than the sparks I think
I don't use the sparks a lot, but I think sparks players are pretty good at the game
(low 5 star player)
Also I want to see the memers running around with 2 uppercuts
Still don't think it is needed buff.
Would rather have it only affect changing pistols into pistol, calling it "pistoleer", but that also just benefit Uppercuts.
Which are already strong weapons
Context: I was not around before Quick swap nerfs
It is fair, just giving context :)
I don't think in this version of the game with weapons like the cyclone a little bit of fire rate will make the sparks broken
The drilling would still 2 tap faster
Still just wanna nerf the upper level than increasing the lower powerlevel into a power creep.
I feel like I'm alone but I like the new guns and where they are at
Anyways thx for feedback
It's helpful from someone who was around during qwickswap
I guess my question would be what specific goals do you have in mind? This is a very general purpose suggestion and would benefit most weapons, not just single fire or niche options
Personally, I think quick swap was a much healthier dynamic than simply introducing weapons like the drilling or cyclone.
While not an overly hard mechanic, there was certainly an element of skill involved with quick swapping. It wasn't something any player could do and see major gains from, it took practice and put a greater burden on aim and target reacquisition on top of obviously leaving your primary weapon on its reload/cycle animation when you swap back.
I don't think this idea is completely broken, but it does seem to be a broad buff rather than a narrow one, and if your goals are more narrow there are likely more tailored solutions to achieve them.
Not saying this is a perfect alternative, but an example of a more tailored trait would be faster swap when your weapon is empty, that way you specifically benefit single fire weapons most of the time without affecting semi auto or automatic weapons outside of edge cases
send a suggestion last time to be able to use regen shots while full health, people said you could and I thought I jsut had a bug last time, tried it again a while ago, but still, when I press left click with regen it doesnt pop it at full health
I feel for me a slightly faster fire rate will not get me swapping to a upper cut with my mosin when I could take quartermaster and have a hand cannon for my bad close range (this trait would cost as much as fanning quartermaster costing even less)
tbf a 2 point difference here probably isn't that significant
maybe for a first extract but for a level 50 hunter you're typically gonna have some points laying around
Yes, but that wasn't the main point
And, sure, you may prefer a shotgun, I probably would too, but mid range lethality is hugely appealing to a lot of players
And well that is valid. I don't think it would be a problem
This probably falls down to a playstyle thing and "I wouldn't use it" doesn't really mean it wouldn't be potentially problematic if somebody else chose to
I mean either way I think this is sort of skirting around my question: what specifically do you want to achieve with this trait? What situations/playstyles do you want buffed
And how can we achieve that in a more narrow fashion
I myself don't think quick swapping detracted from the game, I think it improved Hunt's core appeal more than anything, but many people will disagree and thus your suggestion is gonna be more controversial than necessary if you have a more narrow goal in mind
I want qwickswap but for only 2 shots because going from you secondary to primary is still slow
That's how quickswap worked
You fire your main gun, now it has to reload/cycle
Once you swap to your pistol and back you're forced to do that animation
Yea but this would be slower by a bit because of the new swap speed
If you just want quickswap as a trait idk seems unlikely that you'll get much traction
if you want a single fire weapon buff... maybe...
Just my two cents I guess
Yea idk
Qwickswap swap but slower then it used to be seems like only a good thing for the game especially if it's an expensive trait cus you can take other things if you don't want to use it
Well, what's the benefit in a broad sense? How does it improve the game overall
It would bring more older players in and using it with build like shotguns for swapping to secondary when needed would be useful.
Also more skill expression to keep high tier players. Interested?
I'm not sure there's great evidence that older players who may have quit would return due to quickswapping, but it's possible.
Insofar as shotguns go, I feel like people generally feel that shotguns are too powerful at the moment, and making them more flexible/versatile would probably only exacerbate the issue
And again, I am in favor of quick swapping in general.
I just don't know if it's objectively good as much as a subjective preference.
A lot of the changes they made around that time, nerfs to crouch/jump spam, nerfs to spinning while channeling revives/interactables etc. were very good for the game because they cut down on low skill cheese mechanics
I think as a trait That's balanced. Well either making it slower or faster as needed would be good for the game. Objectively
You would just have to make sure other playstyles are still viable
At this point in the games lifespan getting 2 tapped that fast is not rare
You can do it with the drilling
This just opens play styles for people
Ultimately I don't think it would be BROKEN necessarily, but I think it would enable playstyles that many players find frustrating or unpleasant to play against.
Even if something isn't technically unfair it can still take away from a game.
Prime example being scopes LUL a large portion of the playerbase strongly dislikes the dynamics that scopes introduce, yet don't enjoy using them because of their numerous drawbacks. Overpowered? Maybe not. Frustrating? Probably.
Well that's the thing right, when you balance a specific gun for a specific playstyle its much easier to tune and constrain. Traits being universal allows room for a much more dynamic meta to emerge which can be good, obviously, but it can also create problematic situations
Yea I guess maybe a quick draw variant on some pistols?
Like a pax Quick draw
Give it a cool variant
What do you think?
That's much more straightforward I feel
Should I post this in suggestions?
And while you may say traits are inherently harder to get and thus less of a risk, I think there's a tradeoff in regards to how you can more easily limit an individual tool's power vs a whole set of tools
if I were gonna suggest this personally, I'd frame it as a derringer buff LOL
Giving it a quicker swap time sort of makes sense given its size and they were designed for self defense etc.
Gives it a more defined purpose
Pax shouldâve gotten HV
And a one slot scoped variant
If its double action how is it even a pax at that point đ
Just a coat of paint on a new gun
@late quartz wdym? Thats like saying hows it a scottfield with spitfire lol. What's that matter? Colt sa army which is what pax is based off of had an 1870s and 1880s double action called colt thunderer and lightening.
Doc holiday used one
And Wyatt earp owned a buntline
Get on them history books
Yeah I mean the spitfire is basically an entirely different gun than the scottfield
I'm not understanding what your point is. No offense meant
There cant be variants of a weapon?
Like what mechanically is the appeal of a double action pax
Again, variants are always welcome
No they aren't
Buntline makes sense I guess because that's a delivery method for 2 slot medium ammo dumdum
Although even that is sort of deminished with the centennial getting dumdum
Many of us have been wanting some pax variants for awhile now. Especially being the real life counterpart of pax, the colt, had many. Instead scottfield gets everything in the entire game lol
All of the additions this event were trash other than springfield HV.
So what? Doesn't matter.
Why are you angry
Yeah sure that's all fine and good, I wouldn't mind the pax getting something, but the something it gets should probably have some distinct niche or reason for existing LOL
If it's not good for the game why add it.
More shit doesn't actually improve the game. We're at a critical mass of new shit and we keep getting shit that sort of makes no sense
Is this a spammy weapons discussion or pax discussion?
Weapon overlap diminishes both guns.
Lmk bc I'm all for less spam
Why tf did they add nagant dum dum ffs.