#feedback-discussion

1 messages · Page 102 of 1

solid crest
#

All of what I am saying would have to be added Time, amount of downs and distance.

#

So if you meet any one of the following you can leave with out penalty

#

maybe not even match time maybe its just time you have been downed so you get downed and you wait 10 mins (which let's be real some fights can last that long) then you can leave

brisk timber
#

Sometimes i wonder how yall got raised. Everytime not agreeing with something there needs to be PuNIsHMEnT

solid crest
#

what you mean ?

brisk timber
#

Leaving is shitty i agree
If a random leaves the match the reward for the remaining party should be upped
So keep on playing is encouraged if you take the risk of the underdog

solid crest
#

yeah but that doesnt stop the toxic game play of leaving

brisk timber
solid crest
#

I believe that

brisk timber
hot vigil
#

I mean other longer commitment games have punishment for leaving a match pre-emptively.
Issue ofc is you don't know if your rando is going for a long flank or for the milk.

brisk timber
#

hunt can be notorious for laying flat for minutes

hot vigil
#

For sure

brisk timber
#

I agree that the leaving at gamestart is also frustrating
but thats something thats also partly fault of crytek and some hardcore players that think forcing people into match environments they straight up dont like is peak gameplay - adapt and overcome or some bs

hot vigil
#

oh that should be punished for sure.

#

People refuse to learn bc they can just choose not to.

brisk timber
#

its a game

#

rather let them choose

solid crest
#

The reason I offered my idea is becuase I have 1600 hours and have seen this happen more times then not. So I have learned to over come Just know if its happening to me it has to be happening to others

brisk timber
solid crest
#

I only play with rando's so I have ears. instead of my one ear

brisk timber
solid crest
#

I offered a way that would make it not happen there are otherways I am sure. like I said in the post it was a snowball idea

solid crest
brisk timber
#

some people come home from a hard day of work to crying children and yelling wife 😄
than they sit infront of their pc for an hour and wanna play hunt
and then they get forced into 3 rain maps they hate back and forth
while getting downed and need to watch you rotate in bushes for 15min

i dont blame anyone for leaving
and i dont blame you for being mad at them
i blame crytek for not giving players more freedom in getting into matches they like and compensating if someone left the game

solid crest
#

I blame the other players. becuase they are making choices that affect me and others in a negitive way. If the 50 min match is to much to commit to then you are the problem not the game or the players complaining about them. CSGO punishes you for leaving as most other games do. why is it bad that hunt does the same.

brisk timber
#

And its a ranked match with a warning before + you also have casual modes

solid crest
#

the only real down time in hunt is match making. much like csgo

brisk timber
#

Hunt isnt like that at all

solid crest
#

this game isnt tarkov were it take 5 mins to clean out your inv

brisk timber
#

i talk about downtime in matches

solid crest
#

you get out add some take some hit match

hot vigil
solid crest
#

5 mins at most and thats along time for that

brisk timber
#

time you dont actively play because your ass is lying flat dead on the ground

hot vigil
solid crest
#

Well there is AI in the matches so what down time ?

#

in the match

hot vigil
#

Which is the main draw of hunt for many

brisk timber
solid crest
#

Its a Pvp pve game

brisk timber
#

or choose to adjust your loadout if the weather condition is known
so you dont load up with a sniper into a night match

#

but some people dont want that because its not hardcore enough or some shit

#

but than they complain about players leavinng

#

man you cant have everything

hot vigil
brisk timber
solid crest
#

the only thing I have to say about night over day is you should be able to pick between them but the wearther naw random

hot vigil
#

Also people who complains about night maps bc of snipers scopes, needs to play night maps, the visibility is clear enough. This ain't old hunt.

#

I think I hate to have scopes into fog map more than night maps

solid crest
#

I dont even think scopes should be in the game. In ww1 they didnt even use that many scopes

brisk timber
solid crest
#

Yeah its fine I am just saying

brisk timber
#

there should be a bit more drawbacks to snipers i agree
its too unpunishing and safe to play

solid crest
#

I think the glass should be way harder to see through. they didnt really have wavyless glass back then

brisk timber
#

a thought i had about hunt to increase the participation into the boss race gameplayloop is
to increase the clue reward but introduce a "Horse wagon fee" to enter the match
so when you safely go in with a hunter for many rounds without taking risks you atleast loose money by entering the bayou

#

For example:
Starting a match costs $200 bucks transportation fee
But the clues now give $100 instead of $50

solid crest
#

not sure that would solve anything

hot vigil
#

That is just a lose more mechanic

solid crest
#

most ppl that snipe still move around and get clues

brisk timber
brisk timber
solid crest
#

I had an idea for extractions. I think once someone take an extraction it should leave and come back in a different location

#

thats true they dont always get all 3

brisk timber
#

Overall the Manhunt playstyle in hunt should be less rewarding

hot vigil
#

That said giving clues a cumulative payout would be better. So first clue pays 50, next 100 and third 150, but only if you also discover the boss lair.
If you don't discover the boss lair they all pay out a flat 50 each.

solid crest
#

Yeah I could see making the PVE side of the game more profitable

hot vigil
#

Also cannot remember the clue payout atm, so those numbers are just spitballing

brisk timber
hot vigil
brisk timber
#

that is so random tho
some bosses are straight up done in the first 3min of a game

#

quick find + sticky

solid crest
#

but what about the ppl that spawn on the boss and get the clue it counts for all 3 clues

hot vigil
#

So let us say you collect 3 clues, but doesn't discover the boss lair, you get 150 instead of 300

#

As I said the bonus is only applied if you actually find the clues. If you just get the boss lair straight away, you already have the advantage of having the boss for a quick extraction.

solid crest
#

yeah the problem with that is when you grab the clue at the boss layer right now it counts for all 3 found clues. So they would have to change that if they can

brisk timber
#

hm maybe making the boss not visible on map even after banish started but leave the clues available

#

but that probably would make the traveltime too long

hot vigil
brisk timber
#

i think the "find the boss layer" part of the equation is too harsh of a requirement

#

50 -> 100 -> 150 is a good thing tho

hot vigil
#

Well, otherwise people would just do three clues and still not enter the boss lair

#

Then it is more rewarding just to play passive

brisk timber
#

i think collecting clues already is active and atleast no manhunt

#

forcing people into boss lair is not good

hot vigil
#

Why not?

brisk timber
#

same way as forcing people out of boss lair is not good

hot vigil
#

You are not forced to do the boss

#

just to discover it

#

you can literally just open the door say hi to scrapbeak and bounce

brisk timber
#

so you wanna take the money reward and theeenn...BOOM SHOTGUN IN THE FACE

hot vigil
#

It is boss lair you can see it is red

brisk timber
hot vigil
#

That would just encourage more boss lair camping and not doing the boss

brisk timber
#

what

#

the boss banish still gives half the reward cash of the bounty

hot vigil
#

yes, but rewarding 300 to play somewhat safe is not good

brisk timber
#

People shouldn't be forced in or out of the boss lair
that just doesnt work well with how the guns balance in this game is setup

hot vigil
#

People usually is hesitant to do the boss bc they know they have to fight the whole server afterwards.

#

Going into a boss lair for 1 sec is sucha low cost for banking 300 bucks

#

Especially bc you can literally see if the compound is red

brisk timber
#

Well the topic was about snipers manhunting and encouraging clue collecting
not about how to make people compete for the boss 😄

#

thats another can of worms

hot vigil
#

Well, manhunting is encouraged bc you can ignore clues and bosses if you just kill the server.

#

So you need to move the reward of killing people over to activily getting to the bosslair.

#

People manhunt bc of two reasons:

  • They are horny for pvp.
  • They deemed it is the most safest and best paying out strat.
brisk timber
hot vigil
#

Tbh

#

If you cannot do a boss and get out.

brisk timber
hot vigil
#

yeah, but doing the boss is not suicide.

brisk timber
hot vigil
#

It is highly discouraged bc it way more risky than the reward given.
Hence why I want to create an insurance that rewards people to play the objective.

brisk timber
#

You wanna force everyone inside
while for many loadouts its just not good to fight in cqc

hot vigil
#

Again, you literally just have to step inside the lair.
And if you too slow and the lair is red, then you don't go inside, bc you played too slow.

#

and that is fair, but at least you are now around the compound instead of manhunting the corner of the map

brisk timber
#

i think boss compound would be reasonable

#

If the boss is profitable to make should be solely on the boss reward

#

maybe even another compensation than money. Like getting deathcheat aslong as you hold the bounty or smth

hot vigil
brisk timber
hot vigil
brisk timber
#

you cant force somebody into cqc because you think thats active play

#

i can play active and stay on range

hot vigil
#

Sure, but still don't think the solution it to reward snipers even more.
And "forcing" someone to go inside a boss lair for 1 seconds in area where you can see if there is enemy hunters ain't fucking a grand ask

#

Literally a non-issue

brisk timber
#

my bow knows

hot vigil
brisk timber
hot vigil
#

Even if you are inside the boss lair, then you just have to go back from where you came and odds for running into the apporaching team is nill as they would have shot you in the arse before you entered.

brisk timber
#

The fight around the boss compound should be free to choose at what ranges you play

hot vigil
#

Just you are rewarded to take the risk

brisk timber
hot vigil
#

which is very minimal.

brisk timber
#

so you gained actually nothing

#

so all your hustle and your great idea is worth nill

hot vigil
brisk timber
#

and we see it doesnt work

hot vigil
#

Bc they there is no incentive to push it for a bigger payout

#

also I'm sure 80% of people don't know that clues gives money

brisk timber
hot vigil
#

No it is just not told anywhere

#

And you usually lose any money looted anyways.

#

So it is not silly to assume clues gives nothing either

brisk timber
#

yea maybe this should be made more clear

unborn smelt
#

Mission summary

hot vigil
# unborn smelt Mission summary

I know it is told in mission summary, but that is an information overload for new players.

  • most of it is exp cards, so it ain't wild to assume that peopel will see "oh I got 4 cards talking about exp gain" and then assume that is it.
#

It is the same thing that sure we are told different ammo have different pen, but it is told by hovering over a bullet type. Which is easily missable for new players.

blissful jackal
#

I've fought teams before by baiting them in and killing them, or running away but it's ridiculous to have the counter be "run away" or have do to dumb rotations around the whole map.

#

.

brisk timber
vital fractal
brisk timber
vital fractal
#

Yeah but if you bring up PvE focused changes to increase PvE prevalence, you get spammed with ITS A PVP GAME AHHHHHHHH

#

like bro, i dont care i play the objective

brisk timber
#

even if they would benefit in the long run

minor glacier
#

Until they make the bounty worth a fuck PvP will always be more important to people . There’s a large part of the community that would be okay with PvE changes. The main people that would complain would be a vocal minority.

#

We all are aware how bad the income can be in hunt and I think most players would like to see it increased. PvP players or PvE enjoyers.

#

The thing is everyone benefits from them changing the rewards. The pvpers still need to interact with the environment in order to find other people unless they play the game solely off sound (which is weird imo) so I don’t think anyone would be too bothered by it.

vital fractal
#

pvp will always happen in this game

#

like people are inherently bloodthirsty

#

so idk why any pve changes would affect that truly

#

Bounty worth more? ok more people run, but more people chase

brisk timber
#

Well see it this way
The bloodthirstyness is the motivation like water in a river
But the pve is the riverbed that guides that water

or thats how it should be

vital fractal
#

AI is harder? people will avoid the ai but more likely to give away position allowing more interactions

minor glacier
#

I do think the AI could be more unforgiving / more of them.

#

I mean zombies / hives not sound traps.

#

I consider hives more regular AI than they are sound traps

brisk timber
#

well PvE isnt just AI tho

minor glacier
#

currently I think the number of shit people have to deal with is enough when it comes to bird / ducks, dog / chicken cages etc

#

and currently it takes all of 3 seconds to clear a compound of AI so you can pvp freely once a team arrives.

brisk timber
#

wha-...

#

why would you remove AI when youre the one defending a compound?

#

(except for when a hive is screaming in your ear)

ripe basalt
#

To be able to freely move around

#

Unless the compound team wants to sit inside the boss room

#

Then, I guess yeah, you would leave AI alive

carmine needle
#

huh. We usually take out as few of the AI as we can- just those that would be an immediate issue

brisk timber
carmine needle
#

use the rest as a way to know where folks are/give them something to chew on that isnt just us

#

Leave the majority of AI as watchdogs of a sort

vital fractal
#

we need more difficult ai

#

they are trivial

carmine needle
#

Dunno. We dont move around a compound to the point to need to fully clear it usually, but I can see why that would work in matches

vital fractal
#

the lore describes them as insane

#

in game they are toe nibblers

#

in a bad way

carmine needle
#

Well, I'd argue that the AI aren't really the point. i don't play hunt to fight AI

vital fractal
#

the ai are a major portion of the game

brisk timber
#

meh id rather not have a gunfight decided by which party the pack of grunts decided to latch onto

vital fractal
#

i mean

carmine needle
#

if I'm having to struggle against the AI and also players, I'd be real annoyed

vital fractal
#

i would

#

its hard

#

its meant to be hard, would be fun

carmine needle
#

I've had fights where that happens

vital fractal
#

i want to experience pre nerf dogs

#

i want prenerf armoreds

carmine needle
#

pack of dogs, a ticked off immo, surprise meathead...

brisk timber
#

i think this would result in even more stalemates because peoples movement would be way more restricted

ripe basalt
brisk timber
ripe basalt
#

Yeah, essentially

vital fractal
#

only good to catch off guard other wise that just means i can rush lair

ripe basalt
#

Some compounds you only clear your half

carmine needle
#

Fair. We aren't super skilled, and my guys typically get headshot when we try that- but we aren't 5/6* either so theres some skill stuff to be said

vital fractal
#

like lmao they probably only mined the doors

ripe basalt
#

And some compounds have really good AI spawns near entrances that you keep alive

brisk timber
#

I wouldnt mind a hardcore AI mode fore halloween or another event type

ripe basalt
#

Because you won't aggro it from your location

#

So, some compounds are exceptions

carmine needle
#

Still. back to the AI thing- The ai are there, sure, but it's Showdown, not zombie killer

brisk timber
carmine needle
#

yes, you kill grunts out the wazoo, but for a battle hardened hunter, they shouldn't be hard af to kill

ripe basalt
#

There's a few Immo spawns/dog spawns that are also near "main" compound entrances

#

that typically won't get aggro'd inside

twilit estuary
#

I think the main concern with AI isn't even bounty value, it's more boss kill value. Clues and boss kills/banishes should all be worth more. If they award more hunt dollars and especially XP there could be a lot more incentive to actually play the objective.

ripe basalt
#

So you leave them alive cause the attacking team will try to clear them and just get headshot in the open

carmine needle
#

I will agree to that. Bounty (looking at rotjaw especially) feels very undervalued

brisk timber
#

getting people involved into the actual PvE gameplayloop

twilit estuary
#

I'd also like to see running the gauntlet give a much greater reward. If 1 bounty + 1 bounty equals 2 now it should be something like 4. That way there's a huge incentive to fight and banish the boss then engage in pvp for the other bounty.

carmine needle
#

I do see that as potentially leading to folks getting all the clues and bailing- that's a pretty good profit

#

Oh yeah, I like that idea a lot

#

what is the value for a clue as is?

twilit estuary
brisk timber
#

Thats why i also proposed for an unconditional entry fee
like transportation fee for the horse wagon

twilit estuary
brisk timber
#

If you go for manhunt only you pay the fee but dont get nothing back from clues

twilit estuary
vital fractal
#

there should not be a punishment for leaving early or randomly

#

there should be an increase in value for pve actions

twilit estuary
#

Hunt is an extraction shooter the whole point is to choose your own win conditions

brisk timber
carmine needle
#

Agreed. sometimes stuff happens, I know there is a lot of rage with randoms leaving randomly but also, randoms. lol. I do think that some of the conditions on a win- banish-extracting, grand slam, gauntlet etc... should multiply your winnings

brisk timber
#

Im not a fan of punishment either tbh
but i also would like to make the PvE loop more engaging

#

Getting a clues is 50 bucks right now

carmine needle
#

gotcha, thanks

brisk timber
#

killing a hunter is 50,75,100,200..500...1000 bucks

#

potentially

#

mhh.. maybe the reward of PvP could be even multiplied by clues collected or boss lair discoverd at the end of the match
so doing only pvp wouldnt be that rewarding without doin pve

carmine needle
#

ah. yeah, so odd that ramps up but reward from pve stuff doesnt. I don't care for the bonus if you banish bounty extract fast- to me that creates a mindset of get in get out that i dont care for much- but my fav part of hunt is also when the dust has settled and we can rampage around the map. But as I said before- the reward for doing the PVE stuff is underwhelming now, and i hope they balance some of the bounty stuff to make it seem more valuable

#

with the burn traits added... maybe have bosses drop a burn trait upon banish (I know health restore is the main draw already, but a good team imo won't really need it unless in a major firefight prior to banish) that adds some level of value?

twilit estuary
rotund obsidian
#

@zealous egret #game-ideas message i do not understand this. left click to aim down sights? then what are you shooting with

#

oh wait, like, tapping right click to ADS and holding to hipfire?

twilit estuary
brisk timber
#

traits probably is also a good idea

vital fractal
#

enh i dont like death cheat or shadow being in game

twilit estuary
#

Death cheat should not be in the game period

vital fractal
#

death cheat just goes against hunts mechanics, shadow is bs in general

twilit estuary
#

Shadow as a rare burn trait is neat but it has to stay rare and it has to stay burn

blissful jackal
brisk timber
#

the same way you dont need to fight a sniper 200m away as you dont have to enter a compound with a shotgun team inside

#

in Hunt its legit to just ...leave

#

...or make them think you left SmugEddy

#

( i agree tho that a determined sniper team is sometimes hard to play around)

blissful jackal
brisk timber
#

but thats probably the one strongest point of sniper

#

i tried to look at it that way...
sometimes there can even be a thrill in running, dodge and turn corners like a bunny and pray you make it out alive

hazy quartz
#

haven't read the whole convo, but good counter against sniper is getting the bounty and leave.
if they have the bounty there was a moment where they had to grab it, thats the moment you can fight the sniper team at close range.
snipers who dont have the bounty and dont get one of your team downed with the first shot can mostly be ignored with smart movement

#

thats one of the reason why i try to prevent a bounty changing hands unchallenged if i am close enough to influence that

carmine needle
#

there is a set time, I'm fine with that. no issues, there needs to be. But IDK why there is a multiplier on get in get out, outside of what I guess is the obvious, which is you're eating a server when you spend those extra 20 min running around or going to get the other bounty, etc

hazy quartz
#

there is already a bonus for extracting earlier (with bounty)

rotund obsidian
#

i mean the bounty extract time bonus exists already

carmine needle
#

yes, which is something I dont understand- sorry, my feeling on it are up above

rotund obsidian
#

no dilly dallying or tomfoolery smh

carmine needle
#

myeh. I will if I want to

#

ain't no one left to stop me when we do >:)

rotund obsidian
#

someones gotta pay the dude who does the extracts

#

you keep him there all day hes gonna take a bigger cut

carmine needle
#

the ferry drivers? lol. nobody there on the wagons

carmine needle
#

guess im paying the horses

hazy quartz
#

not getting extra is not a punishment tho

#

you can stay unpunished, do whatever you want to do and pay with forfeiting the bonus

rotund obsidian
#

it is, they could just reduce the bounty amounts and increase the bonus for extracting early

carmine needle
#

I was commenting on the above reply

#

which called for a punish for early/late extract

hazy quartz
#

yeah more punishment is not needed

rotund obsidian
#

mfw i forget to bring a gun and get penalized for going to extract ‼️

hazy quartz
#

people should stop getting hung up on trying to dictate how other people should play

carmine needle
#

To me- the bonus should start upon the first pick up of the bounty, not at the start of the match

hazy quartz
#

yeah

karmic ivy
rotund obsidian
#

should start upon when the banish finishes, not when its picked up

carmine needle
#

that's fine too

hazy quartz
#

not every problem can and should be solved with punishment

#

we are not playing torture simulator

rotund obsidian
carmine needle
#

But that way if you are in a long ass fight, you can still get a good bonus for getting out asap

vital fractal
#

I will be when I double derringer

vital fractal
#

I’ll be committing bayou identity fraud

#

Solos are a non-issue when they don’t have a gun

hazy quartz
carmine needle
#

lol my boddy did that to a guy once, it was great when he rezzed and started screeching

rotund obsidian
#

@mental umbra #game-ideas message tbh i think high velo should come with more of a downside. maybe like, less pen or something. the increased recoil is pretty much completely irrelevant on any gun that isn't super spammable

mental umbra
rotund obsidian
#

i mean you cant always control your engagement distance

#

but just compared to base ammo it's basically a flat upgrade on a lot of guns because the recoil doesn't matter

mental umbra
#

no but its mostly close or mid range and high just makes it hitscan, it takes away the tradeoff of those guns that are harder to hit people with cause you have to lead your shots

rotund obsidian
#

imo the issue is less that high velo makes guns overpowered but more that it's just a flat upgrade to base ammo with no downside

#

spitzer is just stupid though, encourages sitting 300m away and not engaging with other players

mental umbra
#

yeah and you don't need to think when shooting anymore

#

spitzer is pretty much useless BECAUSE we got high velocity

brisk timber
#

Something that comes straight to mind and would fit the nature of spitzer
is to remove aimpunch on the target
its just a minor nerf but its something

#

You basically have this pointy ammo that just punches through

mental umbra
#

aimpunch doesn't exist on enemys anyway

brisk timber
#

it does tho

#

i have lost some fights because i got aimpunched

mental umbra
#

yeah same but i died so many times aswell where i shot them and died right after where they should have gotten aimpunched

brisk timber
#

he wasnt aimpunched on his side

mental umbra
#

yeah ping ghosting and invisible walls need fixing badly but no we take away bloodbond for game improvements 😉

steel comet
#

I still think it's better if they extract in an extraction shooter than just leave and skip the extraction mechanic.

#

Night map? I just wanna leave instead of playing. Then run to extraction if you wanna keep the hunter, like everyone else does participating in the game.

flat sandal
#

everyone else doesn't do that really

steel comet
#

I'm talking about once the match starts, you leave (normally) once you have the bounty or when the bounty leaves and you failed to pick it up/stop them.

#

Cause otherwise you lose your hunter if you fail to extract.

flat sandal
#

okay not sure what you mean then 😄

steel comet
#

The topic was about punishing leaving missions. I brought up that you shouldn't keep your hunter if you leave while waiting for other players message.

#

The game should work like it does, extract whenever you want, it's an extraction game after all.

carmine needle
#

you can leave during the message?

steel comet
#

Yeah

#

You don't even have to alt f4

carmine needle
#

I didnt know that

steel comet
#

Most people assume you lose your hunter

#

cause that feels like the natural thing right?

carmine needle
#

yeah

#

i would assume you'd lose the hunter

steel comet
#

You should keep your hunter if you crash of course.

#

And fail to reconnect (this feels consistent on my end)

carmine needle
#

not that it matters, I dont mind any weather so much i'd want to bail, but huh

#

Makes sense, but yeah, you shouldn't keep your hunter if that's what youre doing

steel comet
#

You should extract if you wanna leave the game. No matter if it's 44 minutes left or late game.

carmine needle
#

extract to leave

steel comet
#

Yeah

carmine needle
#

yeah

steel comet
#

I should stop repeating myself 😂 I'm tired

carmine needle
#

I get that some folks can't deal with specific weathers

#

and I have opinions on that aspect

#

but shouldn't be a free extract, if that makes sense

steel comet
#

I think its unfortunate but its within the game rules.

carmine needle
#

odd

steel comet
#

if you reach extraction and leave that way

brisk timber
#

...SmugEddy

steel comet
#

I almost fell for it

brisk timber
#

but i agree. this should be baseline

flat sandal
#

it's such a weird problem hunt has. if non of the bad condition would exist ppl would be like. rain would be sick, imagine some sort of inferno or pitch black night...^^

blissful jackal
brisk timber
#

i didnt even know you could just leave the match without altf4 (without loosing hunter)

carmine needle
#

Yeah. I think they have ways that folks have suggested - me included- in order to both keep the random weather while also limiting what weathers you see to a degree

#

middle ground

blissful jackal
blissful jackal
steel comet
#

I did it 1 week ago when I rolled in with a hunter without any gear at all by accident

carmine needle
#

neked

steel comet
#

I was sorting contrabands while waiting for queue

#

and forgot to swap back to my hunter

brisk timber
carmine needle
#

agreed, but I do think they could have some middle ground on this to help appease those that dont like specific maps/modes

brisk timber
#

you can also see this conflict in the current RoF increasement that creeps into the game

brisk timber
steel comet
#

They removed that cause of lack of players.

zealous egret
#

Is it me or are crows/ducks more sensitive now than they were 2 months ago?

carmine needle
#

huh, that's well before my time

steel comet
#

You could see what bosses they were, what map and what weather

carmine needle
#

I dont mind the random spawn or maps or weather or bosses

flat sandal
#

In my books knowing the condition is just as hardcore if not more. It's the same for everyone. you might need more weather specific tools and consumables, which would be pretty dope

steel comet
#

Well there was selected contract where you could see all the conditions, or you could pick random contract (which only gave you 25+ extra bounty btw no matter if you were duo or solo) and guess what.. Random contract is what everyone played.

#

Selected contract was always empty

flat sandal
#

that might be cue time related though, not neccessarily preference

#

i assume that was the fastest way to jump back into the game

#

it's game theory level stuff^^

steel comet
#

Well, standard contract might be what we need now.

#

The 25 extra bounty is barely a bonus

flat sandal
#

cause hunt dollar are a non concern for most players

carmine needle
#

tracks lol. IMO they don't use the wildcards correctly- should have one a week that is set to a specific weather or such, then have the random be random. could have the wild card worth less- you know what you're getting into- but change it so everyone gets a week of what they want constantly

brisk timber
steel comet
carmine needle
#

I also just like the night and fire map 🙂

brisk timber
#

same.. i really really enjoyed the night fire

steel comet
#

I like it because it's always single bounty = More likely to fight every team. The wildcard money bonus is equally my motivation to play it

#

Night fire is a night map with better visibility

#

So that's pretty nice

flat sandal
carmine needle
#

crazy to me they pulled it... we got the rain map for a whole month

#

i love the rain map too

#

but like... why remove the shiny new toy

steel comet
flat sandal
#

they should give us clear day for 2 months straight maybe ppl learn to apprechiate the other stuff again^^

brisk timber
flat sandal
#

custom lobbiiiiiiies

steel comet
#

I wonder what the next complain would be. Ever since we got more day time there's only long ammo rifles

steel comet
carmine needle
#

i thought so

flat sandal
#

pretty much

brisk timber
#

but people complaining is the motor of invention

flat sandal
#

maybe we get more light items with the engine upgrade. I think there is a lot of potential

brisk timber
steel comet
#

I hope they let us customise the lobby. Like ban specific weapons, add multipliers and funny stuff like big heads

flat sandal
#

lol

steel comet
#

Never really played OW custom lobbies, but they let you do a lot I think

brisk timber
#

oh custom lobbies! sorry

#

my mistake

#

😄

flat sandal
#

i just wanna chill and watch turnaments

#

who will be the best content creator i wonder

brisk timber
#

im a bit scared that custom lobbies take away from BH but its probably good fun

steel comet
#

I wanna figure out how a tournament mode would work in hunt, cause the normal BH gameplay doesn't fit 🤔

flat sandal
#

worked in fortnite

steel comet
#

Since its a sandbox and many unpredictable things can happen, people could leave with the bounty without killing anyone

flat sandal
#

sort of

steel comet
#

Isn't fortnite basically you win when you're last team alive

flat sandal
#

yeah, jumped the gun there

#

but you can have a point system

steel comet
#

QP tourneys will be easier to host

#

No stream sniping them

flat sandal
#

couldnt do that anyway in a custom lobby

#

I'm actually quite looking forward to that stuff. think it might be next level for hunt

brisk timber
#

I think a tournament style Hunt would only work with a trophy right in the middle known to everyone

#

like capture the flag style

flat sandal
#

but yeah, can't wait to see in general what's on the other side of the engine upgrade in terms of new type of features and the increased manpower at crytek when they don't have to deal woth that anymore

next yarrow
flat sandal
#

I think it shouldn't differ from what we are used to in terms of gameplay as you can appreciate the decision making and stuff

#

imagine the tension when there are high stakes in terms of price money and you have a spectator birds eye view

#

can also have little dailies everyone can sign up for in game. anyway, I'm dreaming now^^

outer jungle
#

update 😔😔 ?

sour bluff
#

@flat sandal worry about releasing updates before suggesting ideas

outer wedge
#

Very High rate of fire weapons aka SPAM weapons need to have its damage adjusted to 3 shots center upper body.. TTK its too fast.. ffs, i'm loving very much this event, the traits, etc, but this "new" trend with Drilling and Cyclone need to be revised.

analog willow
rotund obsidian
brisk timber
#

Drilling is somewhat fine because the 2 bullets with the relativetly long reload keeps it in check

sour bluff
#

@flat sandal they need too worry about getting updates out fairly before they take any suggestions

brisk timber
#

Every other high rof weapons i agree. Officer Carbine and Cyclone are the worst offenders right now. While i think officer carbine comes with more drawbacks then the cyclone.

outer wedge
#

@rotund obsidian just because it has a 2 bullet shot its still a spam weapon.. the 2 tap potencial its very strong and fast

rotund obsidian
#

is the nitro a spam weapon

outer wedge
#

yes

#

no interruption or cycle between shots = spam

rotund obsidian
#

aight ya lost me.

analog willow
sour bluff
#

@analog willow right but the processes need too be updated that was expressed by crytek

hazy quartz
sour bluff
#

@analog willow they expressed in a announcement on console announcement that they need too change the process for updates so console gets them on time

brisk timber
#

So many times i kept on playing alone and actually went out with a bounty as a solo while my teammates bailed.

#

Would be nice to atleast get the recognition of an increased reward in those cases.

hazy quartz
#

yeah that would be great

#

but it also needs some way to prevent eploiting it, maybe that system only being active when its a random team

analog willow
sour bluff
#

@analog willow i see what your saying ok fair

analog willow
#

@jagged wagon I agree to a large extent. #feedback message
However, I think there is some merit in having the sound of the rain be loud during certain periods for the specific purpose of allowing someone to push into a compound under the cover of the sound of heavy rain.

However, however, I think the period of time for this "heavy rain" should be largely reduced and more randomly intermittent than it currently behaves. There could even be heavy rain for just a few seconds, like in real life - something quick enough for a movement at pivotal moments to add a "chaos" element for opportune players, but not long enough for a player to become irritated with this "noise barrier"

jagged wagon
#

@analog willow Yeah fair point and idea, and its not like I have not used the rain to my advantage like that a few times, I also like the atmosphere of the rain... but as an older player with less than perfect vision and slower reflexes than I use to, I rely much more on map knowledge, overall experience and most importantly to me, sound. Having that 3rd one stripped away is crippling.

obsidian narwhal
#

lmfao @forest wolf

#

also can i say how much love your pfp

chrome parrot
#

Is it already known that when bornheim (silencer) is dual wielded, bullet grubbe isnt working? I loos 2 bullets everytime I reload

rotund obsidian
#

u cant catch boolet with a gun in the other hand D:

#

it doesn't work for dual dolches either does it?

chrome parrot
#

ahhh okay, thanks for the info. Was already doubting myself perhaps not knowing something. That makes sense though

rotund obsidian
brisk timber
#

#game-ideas message
@main stream
Bogus argumentation.
If a team is down a member and the remaining is hiding they can just come back and revive their mate later at any given time.
To prevent the team revive or force the remaining players of the team out of hiding you burn the downed player.
Just the same way you do it with a solo - you burn him to force his revive or burn him out to prevent it altogether.

#

And just in advance...
"But i dont want to sit and watch a corpse burn for 10 minutes"
Atleast the burning solo cant throw a chokebomb at himselfe and prevent further burning for 2min.
Aswell as the burning process takes aprox. 2min in itselfe.
While burning out a solo is also way more risk free than guarding a burning corpse of another team.

little jackal
#

I'd rather do something risky

brisk timber
#

Then leave the solo - there you have your risk.

#

spared some time aswell

obsidian narwhal
#

Ah yes the headless horseman

#

Thankfully we already have the player controlled boss "the horseless headsman"

#

It's a boss because six stars main it

analog willow
lyric quartz
minor vector
#

poison compact ammo cant 1 shot water devil anymore?

radiant river
#

wonderful suggestion!

nimble onyx
#

wtf is up with this BS audio bug. Audio goes in andout like I've levered my gun too much and then comes in constatly . Again wen are you guys gonna fix your shit.

vital fractal
#

Since when did the nitro explosive ammo only do 163 dmg?

#

I haven’t updated yet but I could’ve sworn it did ~184 damage

bold valley
#

@digital vessel bee shotshells is silly, I'll take a pack of 300.

Way I can see it work is that break action shotguns can load extra long low velocity rounds that take longer to load and unload, but let you launch what amounts to slimmed out hive bombs.

Other option might be to have it be a normal size round that fits most shotguns, but the swarm is very small

hot vigil
#

Poor fucking bees gonna get blasted out at terminal velocity 😂

main stream
brisk timber
#

If we take it at face value the same principles to self revive apply the same way as they apply to any other revives.

#

And in that regard you tread the revive and how to counter it just like you counter it on teams.
Theres really not much difference at play nore is it needed.

#

The only difference is that a solo has no inherit partner to channel his revive. He channels himselfe. But mechnically its the same right from the point the revive animation starts. Same rules.

hot vigil
brisk timber
hot vigil
brisk timber
#

Is team revive limited to trading?
No? Why should self revive?

hot vigil
hot vigil
brisk timber
#

Im really getting fed up of the sentiment self revive is somehow unfair or op. Just burn the corpse and do your deed.
You wouldnt let a solo body lay around if you would suspect it was a team aswell. Burning bodys and forcing revives or chokes is part of the loop. Get used to solos getting a fair treatment.

brisk timber
hot vigil
#

People usually don't say it is unfair or op usually tho.
Most people says it is tedious.

brisk timber
#

Dumb argument.

hot vigil
#

Or not true Scotsman

#

Your pick

brisk timber
hot vigil
#

Same stupid logic

#

Solos are a part of Hunt yes

#

I don't say remove Solos

#

No one does

#

But people want solos to be less of an annoyance factor.

#

Which stems from solo necro

brisk timber
#

Just tired of people making solos sound like second class players.

#

Just accept the self revive just like teams can necro each other until they are burned out the hp bars.

hot vigil
#

Like I cannot tell you to stop playing solo.

#

If you enjoy that

#

Despite if I don't

brisk timber
#

I dont even play solo at all these days but i dont act like i cant handle a solo or deny them the respect they deserve. They are legit and if im scared of them reviving i take the time to shut them down completely. Just like i do with a team.

#

Its a sentiment people need to grow into

#

Im really a bit pissed off by the event tho because it just instilled the sentiment solo revice sucks cause blazeborn made the single shitty aspect of solo revive even more shitty. Waaay to go crytek to help establish goodwill for self revive in the community

hot vigil
#

Still think it is flow killer.
It ain't hard to deal with, it is annoying.
I haven't heard a single good argument for why solo necro cannot have a 20-30 sec time window cap?

unborn sandal
#

10 seconds is already plenty

#

the only good argument i've seen about lengthening the timer is at long ranges

brisk timber
unborn sandal
#

at non sniper ranges 10 seconds is more than enough time unless you just ignore them

hot vigil
brisk timber
#

A player of a team can hide a compound away and revive 10 min later. The same way a solo can revive 10min later. You burn to force the revive or the choke.

hot vigil
hot vigil
#

That is the difference

#

You burn a body of team-mate, they won't get back if the team is too far away.

brisk timber
hot vigil
#

Also Active vs. Passive play. Anticipating counter play from a team is nice and fun.
Watching a corpse ain't.

hot vigil
brisk timber
#

The corpses only counter play is to revive in the aoe of fire...yea bad for him.
If someone proposes more hard to counter mechanics people get scared...

So now what? Do you want an easy time or a thrilling time?

#

Taking away self revive or nerfing it into ground isnt the most fair thing tho. Even if its the thing some would like.

hot vigil
#

No, but playing solo is not supposed to be equal always been the option for those who wants an extra challenge.
Solo revive have enabled too many people in trios, something only top players should be able to do imo.

brisk timber
hot vigil
#

If my 2 team-mates gets instant gibbed by a trio and now I'm in a 1v3, I don't bitch, piss and moan about it being unfair or they have 3 trice the firepower.

#

Solos goes into trios expecting special treatment feels like the people who are entitled.

brisk timber
#

I relly begin to think much of the stuff people have against self revive boils down to just getting used to it and accept new status quo.
I can agree that shutting down a solo should be less hustle when the process is started. The latest trait changes made it harder and that sucks a bit.

But solo revive is here.
Its a good addition.
It makes playing solo more viable.
It makes the experience more fair.

brisk timber
#

A mechanic everyone else enjoys in this game

hot vigil
#

So if Crytek added self revive for trios tomorrow you should just get used to it?
If they made solos only do solo queue you just need to adapt?
If they added a mp40 then it just how Hunt is now??
That is sucha thin argument.

hot vigil
brisk timber
#

The only time i couldnt was when....they got burned.

#

Burn the solo. Problem solved.

hot vigil
#

We know it doesn't solve it

brisk timber
hot vigil
#

I don't

steel comet
#

I like the honesty with the acolyte suggestion

hot vigil
#

Been shot too many times in the back of my head to know better now.

#

Doesn't happens with teams.

brisk timber
#

Hell i probably only need 2 fingers

hot vigil
#

And the time I can count is on two hands, teams on less than one hand.

steel comet
#

Solo seems to be super common in the lower stars. The 4* star solo that plays against 3* trios

hot vigil
#

Bc of mmr loss

brisk timber
#

So all this stress because a solo once or twice was successfull pulling off his game on you?

brisk timber
#

You sound like those people complain about dualie headshots

hot vigil
#

And mind my default is to burn

#

This is when I don't burn

#

Or only burn and "mOvE oN"

#

JuSt AcCePt MaNy PeOpLe FiNd It PrObLeMaTiC

steel comet
#

Not sure what the original topic is. As much as I think infernal pact is overrated, blazeborn should make everyone burn out with 2 lanterns maximum. To make it slightly better than not having it.

#

And firebomb should always completely burn out a body no matter

brisk timber
#

Blazeborn shouldnt work on downed hunters at all and i wish salveskin wouldnt neither

steel comet
#

Salveskin specifically got a buff that affected downed people

brisk timber
#

But it was mostly teams that were complaining about insta burn and here we are

steel comet
#

I assume that's the approach they want

brisk timber
#

Basically another artificial limitation on solo revive and a player knowing what cryteks intentions are

#

Maybe we should just let a ghost hunter appear next to the downed solo that can be shot and reduce the revive timer to a normal revive 🤷‍♂️

#

if we would mirror team revives 1:1 maybe that would help

hot vigil
#

Or give people and option to queue "full teams only" then everyone wins

brisk timber
#

👍

hot vigil
#

No no, you can choose

#

Like how solo can choose to play solo

brisk timber
#

Tbh peronally i wouldnt mind
But i guess there would be a good chunk of players who couldnt be arsed to play anymore

hot vigil
#

Well, guess there is a problem then

brisk timber
#

And imagine a world where content creators wouldnt solo dominate teams anymore

steel comet
brisk timber
steel comet
#

I didn't check the votes HUL

brisk timber
#

I just cant await the day solo revive is just a non topic like the beetle just is.

#

Much of it probably is just adjustment pains

#

...the RoF creep tho! HuntCatRee SmugEddy

hot vigil
brisk timber
#

A man can dream

hot vigil
#

"....but it does give solo players specifically a chance to kind of come back from an unexpected angle..."
is one of the quite from the live stream when solo necro got introduced

#

"...The most important part a good team well just to make sure that you will not make it up like they will set you on fire or they will trap you on just somehow ensure that you cannot just come back from an unexpected angle but you do have a chance to do this now so it's not going to be a guaranteed revive..."

#

"... this will be very interesting for us to see how this plays out..."

#

"...you mentioned it when you started talking about the Necromancer but it's a really weird highlighting that obviously a solo player until now couldn't use the trade at all..."

#

@brisk timber this is transpripts from the stream.
I can see how both parties can read those words either way.

#

And they go about how feedback is important and so on and so on.

brisk timber
#

I think the undertone i read from this is that they wanna shift solo from a hardcore experience to a more fairly casual way to experience solo. And offer revive as a mechanic thats usually a standard basekit in the game for everyone. Hence why they say "its weird to highlight"

#

I mean obviously from a dev standpoint you want as many players have a fair and fun experience and that people keep playing

#

Solo in that regard wasnt a very rewarding experience

hot vigil
brisk timber
#

Thats why i was making the point much of the sentiment comes down to getting used to a new meta in that regard. Because for years the solo playstyle was perceived ...or better phrase it was limited...to a hardcore experience
The shift to a more accessible and effective state is dramatic so to say

hot vigil
#

But if trios doesn't think it feels fair and/or fun, what then?
Games are not just raw inputs and date, it is also perception and expectations.
Like Solo didn't feel fair bc of the lack of solo revive, we should also gauge the otherway around especially if 1 player can sour the experience for 3 players.

brisk timber
#

For the solo and his opponents

hot vigil
#

Dunno, for me it is like expecting a guy to join a counter strike match alone and be able to fight a whole enemy team.

#

You cannot really balance games with solos vs teams in mind without someone losing.

brisk timber
#

I always find the comparison very odd between cs and hunt
And i say this as an avid cs player

hot vigil
#

Well, it is just something everyone knows

brisk timber
#

Many things that work in cs great just arent transfareable.
Like flashes for example

#

I mean youre somewhat right

hot vigil
#

We can take it for PvP servers in MMOs, if you get ganked by 3 players as a single guy, that is just the open sandbox experience.

brisk timber
#

If solos wouldnt never have been a part of hunt it would be strange to just introduce them now

#

So you could make a point limiting the game to teams if choose

hot vigil
#

Think my biggest gripe comes from solos choosing to solo and expect it to be an equal/fair experience.

steel comet
#

I think it's weird to compare cs with hunt. People make that comparison all the time with flashes.
Cs is an arena shooter where you always spawn on T or CT side and there's usually 3 corridors/hallways

#

The cs map is smaller than a hunt compound

hot vigil
brisk timber
#

I would even say the worst experience rn is a solo meeting a solo

steel comet
#

Yeah. I'm someone that often get flashed outside (and flash people outside) like the forest between pitching and healing waters. That can't even be compared with CS. There's small mounds and roots that can block flashes completely

#

I think removing the MMR reduction is a good start

brisk timber
hot vigil
steel comet
#

The Mmr reduction is inconsistent, seems like they give you a hefty MMR reduction if you're 4*. When I play solo nowadays they put me against full trios of 6* or a mix of high 5 and 6 when my team MMR (solo) is not even close to them.

hot vigil
steel comet
#

Well pre Nerf (it might still be good for this but overreaction from the community) thanks to the hitmark you could easily outplay someone you flashed in these weird environments

#

And you brought two so you could stack it to catch up.

brisk timber
# hot vigil Which is also an indicator that there is some issues with the solo experience. ...

Thats something i completely agree with
But i still pin point it on the "banish" aspect and not the revive in itselfe
The main gripe solo vs solo is to have to keep your focus on the other solo while searching lantern or make sure he burns out while you keep an eye on your environment

So you see the banishment is the culprit
And our whole argument started because a dude wanted to change the revive mechanic which is actually pretty fine in itselfe

hot vigil
steel comet
#

I think that's fine since (normally) one lantern is all it takes

#

And if they get up, and you kill them they'll burn out faster on next burn

hot vigil
#

Sadly we don't have infinite burnables, but that is more from duos perspective. Trios have more wiggle room with that.

steel comet
#

If you know where to look you'll find lanterns, you could even find one in the tiny forest patch outside of cypress towards pitching

brisk timber
#

Yea
Like i said many times before
Most of the issues would probably gone if you could just reliably and fast get rid of a body

And this event just stired the pot with blazeborn
I felt people started to accept self revive and the event even made reddit create a whine thread for self revive

steel comet
#

Before the bridge

#

If you know the world spawns it'll be faster to find one

hot vigil
steel comet
#

I've also played with people that don't know supply wagons guarantee lantern and world melee

#

If that isn't a tip, it should be on loading screen

#

The removal of flashes from the loot table has made me get less firebombs 🤔
Is this just me or am I just unlucky

#

I've had multiple games where I looted 3 weak antidotes

hot vigil
#

Damn no, last night I got 4 fire bombs in one match lmao

steel comet
#

Jealous, it pains me not to get any after repeatedly trying getting any firebombs from loots with packmule

#

Firebomb is so valuable now that I hear the blazeborn sound effect while they burn

#

"damn it, a blazeborn"

hot vigil
#

It is wild how crytek seems not to be able to make somewhat balanced pacts.

#

Think tides of shadow was the closest

steel comet
#

If they increase the burning damage while downed on blazeborn it'll be fine.

main stream
# brisk timber I just cant await the day solo revive is just a non topic like the beetle just i...

That's never going to happen. I've just caught up on all your arguments and some of them are fair. Yes solos should be able to revive. Nobody disputes that. What people dispute is the inconsistency of it. They can have anywhere between 3 and 5 solo revives. There is no indication of when they will revive like there is for teams, you know you can watch the body and snipe the reviver. Sometimes burning isn't viable. You have no firebomb and you're in scrapbeaks lair, how are you gonna burn someone? The point is that there are no rules to it. It needs to be a set amount of self revives with a visual indicator that someone has necro. I'm not sitting there burning every solo i come across on the off chance that they have necro

little jackal
#

doesn't make sitting any more exciting either way

brisk timber
#

Give every hunter a zippo and reduce burn time by 50%.
Problem solved.

#

Maybe if burning a body in meele range was always a possible option it wouldnt be so problematic. If crytek wants to make burning out hunters so mandatory they should make the process a solution thats always available and reliable.

#

But i just cant agree on artificial meddle with the revive itselfe.

#

The revive isnt the problem here.

#

Also make Necro a one time use burn trait thats on cooldown after use and only replenishable only by looting a dead hunter. Would also help reduce revive spam on both sides.

#

I just dont like it when mechanics get nerfed for one side but not the other.

hot vigil
brisk timber
#

i cant deny not knowing makes me uncomfortable

#

And being uncomfortable is a little bit of the thrill

#

I know for many Hunt is only about the shooty shooty

#

But i like those mechanics like burning out hunters and things like this

main stream
#

I like it but I want to know when to do it more than anything, I'd be OK with the inconsistency if there was an indicator to say they have necro

brisk timber
#

Solo need to make up with mindgames for the lack of everything else

#

If you could detect a solo with necro right away this would fall flat

#

The long revive timer already caters to the solo sniper. And i think the last thing we can agree on is that we dont wanna encourage solos playing sniper even more Nervous

main stream
#

Yeah I admit it's healthy for solo players, as a solo I like necro. When I play as a duo it pisses me off that I have to sit there and we potentially lose a fight that we won fairly. They are retaining solos and pissing off groups

brisk timber
#

Tbf if 2 people get downed by one dude standing up withtou them managing to shoot him back down thats massive skill issue tho

hot vigil
#

And is more beneficial on medium/long range fights

brisk timber
hot vigil
hot vigil
brisk timber
#

I think at this point i can only tell that i probably never change my mind about significantly changing the revive mechanic in itselfe. I would even argue that 10sec timer is too long. Maybe im used to higher mmr where my self revive gets denied in 99% of times.

So only thing i see a problem is the burn mechanic. Thats the only thing i can see change.

brisk timber
#

I know you guys dont wanna be bothered with that but dont blame something op because refusing to adapt to the mechanic.

#

If the mechanic is fun or not is another topic.

hot vigil
#

Just saying that is something that can happen

#

Like you can lose sight of team necro

#

Difference is that you are required to take the solo body into account even tho you have "wiped the team"

brisk timber
hot vigil
#

With teams you can apply pressure to the other people and deny rez

brisk timber
main stream
#

Nobody said it's op it's just unpredictable and sometimes very unfun to play against, there should be a guaranteed way to "put them down" without a lantern, I mean hell, give me a 15 second animation to perform an exorcism on a solo and have a perk that makes it half the time or something

brisk timber
hot vigil
#

Doing the macarena over the body and you stay down

main stream
#

Yes best solution is tbagging a corpse 23 times bans self res

brisk timber
#

I dont mind getting creative with you guys all day long about good ways to shut down a revive.

#

I just dont think arguing about what happens when he stands up is any helpful. At that point you already f'ed up

hot vigil
#

But honestly that is why I think the 30 second time window is as fine.
Even lower the rez time down to 6 secs again.
Bc that is less hoops to jump thru coding-wise.

brisk timber
#

This would be damn unreasonable

main stream
#

Timers aren't the way

brisk timber
main stream
#

BUT we need a slight nerf

#

E.g. Self res no longer relies on health chunks, it is a flat out you can res 3 times

hot vigil
main stream
#

Introducing penalties for teams is stupid

hot vigil
main stream
#

Yeah but again that's inconsistency and burning fixes it as a band aid

#

It needs more consistency that isn't a time limit

#

So 3 times max and you can put them out with an action

#

That's it

#

Time limit is stupid, if I am a solo and someone forgets to burn me and I wanna wait 15 mins to revive I should be able to. Same as if my duo goes down I can wait 15 mins in a bush to res them

brisk timber
# hot vigil Again, not seeing how this is an issue for teams. At all, never have been for m...

Ok just to look at it a bit historically
One of the major obstacles as solo always was to kill the complete team. So getting one down isnt an issie but keeping them down. Trios is the masterclass of it because while one can deck you with shots the second can revive the third.

So here comes the culprit.
With the addition of necro and redskull revive the old way of playing solo got exponentially harder while there was no comoensation for a long time.

steel comet
#

That's a core mechanic in the game. Redskull is supposed to be a "you're out"
Though when with redskull, team gets benefits to circumvent it

brisk timber
#

So i think making necro more limited on both sides could already help alot.

#

And it would be fair.

hot vigil
hot vigil
steel comet
#

I think people rely on it too much. I've seen a lot of stupid revives just for the slight chance of what if

#

(team revives here)

brisk timber
#

I mean if we dont incorporate solos into balancing then what we argue about at all

#

Solos are no second class players

steel comet
# hot vigil Think is (in trios) you don't have teams that just hide when you die or at least...

The charm with hunt showdown is that not every game is the same. I've seen trios act like they are a duo.
Even with the increased alerts (event point statue that alerts enemy proximity) I've met teams I thought was a duo, leave them thinking they are wiped and later on I see the same team with the same weapons. Turns out they were a trio this whole time. Didn't bother shooting us when looting them (easy target)

#

Trios doesn't make things different, people can be unpredictable and weird.

#

Weird being a good thing here in my opinion

#

When a team manages to hide and revive their teammates, they get all their numbers back in theory. And they also get benefits from event pacts, remedy is easy to use.

brisk timber
#

Also this all goes to waste if you meet a sniper trio. Id rather deal with solo revive than that.

steel comet
#

My experience with solo is that it's easy to keep them dead just because they are alone.

hot vigil
steel comet
#

And the burning them only to wait is exaggerated cause that's part of the core game in trio/duo fights as well

#

You can't control every situation into your favour.

#

And that's even more noticeable against teams.

hot vigil
steel comet
#

It's easier to control a situation that involves a solo

brisk timber
#

I would really love to see if necro team revive came without MMR loss. That heavily screws with the perception of the mechanic. If theres wasnt mmr penalty the constant necro team revives would be naaaaasty.

steel comet
hot vigil
#

With teams, as soon I throw a firebomb the team fight evolves around that body

steel comet
#

I've been in situations where a team just doesn't peek at all even when I burn their teammate. I feel forced to hold them in case they decide to necro them

hot vigil
#

it is interesting intense and keeps the fight going

hot vigil
steel comet
#

Ive also been in situations where we have a body and wanna capitalise around it, and they refuse to peek but manage to throw chokes without getting punished making it longer than intended.

steel comet
#

Just like it is with solos

brisk timber
hot vigil
steel comet
#

The resource drain just makes it prolonged. Even worse when they have packmule and frontiersman

#

Solos can't even compare

#

If they get up to stop the burn they'll just burn out faster

brisk timber
#

The longest most boring stalemates i had team vs team. The 2min burning out of a solo id nothing against that

steel comet
#

Literally

hot vigil
steel comet
#

No, because I've done that and someone's been in necro range without me knowing

#

People really try to do sneaky stuff in this game so I stop risking leaving bodies

#

The revive fiesta is actually a meta right now.

#

Sneaky revives, revive spam the second someone gets downed, risky revives.

#

Happens every game unless they get immediately wiped

hot vigil
#

not reflective of my trio matches

steel comet
#

Worst one being the prolonged choked case

#

Where you have one teammate stacking up lanterns in proximity while waiting for them to run out of chokes

brisk timber
#

Lately i wish all this damn revive wouldnt be a thing at all with all that discussion about solo revive. Would make life as a solo easier aswell.

steel comet
#

People would hate not having second chances

#

But hate when it's not working in their favour.

brisk timber
#

Teams are still the ones truly having the easy mode on

steel comet
#

Revives are basically part of the core game. Would be too unforgiving to remove that

#

Unless they make a hardcore mode as a separate game mode

brisk timber
#

Trios even more so. The game is a farce sometimes. Trios tun left and right trigger all the shit around. Never check anything. They hardly have to compete for bounty cause there is 2 bountys for 4 teams...

#

And then solo necro is the problem of the hour

#

Ridiculous

hot vigil
#

1 bounty for trios should be the norm

#

But other than that don't play trios then if you sucha hardcore gamer SmugEddy

brisk timber
hot vigil
#

Honestly the only thing I can think of when solos complains they struggle against trios.

brisk timber
#

Got killed by a lone dude i didnt burn - colorized

hazy quartz
#

i have not read all of the convo above, as it is just too much. but i have an idea for another solution, in case more ways of health chunk restoration get added some time after the event, crytek could increase burn speed of downed bodies for all players, this would make dealing with necro solos less annoying (for people who find it annoying), but would equally also affect team players.
with health bar restoration losing a bar through burning is not as bad as it was before which i think gives more wiggle room for burn speed adjustments.

steel comet
#

It's been suggested and I don't think it's a bad idea

hot vigil
#

Issue is that team players don't have anything against the burning speed of other team players bc the fight moves along, so it just a "punish everyone bc one playstyle wanna crowbar itself into a gamemode".

hazy quartz
#

i need to find that suggestion and give it an upvote then

brisk timber
hazy quartz
steel comet
#

I don't think it's disallowed to make the same suggestion HUL

#

We have a lot of tools to counter a teammate burning

hazy quartz
#

but i would have to write it in proper form and i just got out of bed Nervous

steel comet
#

It'd be an issue if there was no counterplay

#

Even walking up to them and tapping interact key stops a burn fyi

hot vigil
#

Also issue with faster burn speed is that it punish 25 hp bars way more.
Ofc that is not all an issue, except for the long ammo 1-tap issue.

steel comet
#

I think that's a good thing.. more reason to play 50 bars

hot vigil
#

Except that is more feast or famine

steel comet
#

I think you should be at a disadvantage for dying

#

But all power shouldn't be held by long ammo

brisk timber
#

I mean thats basically the risk running all 25hp bars once was

hot vigil
#

You already are by losing your first bar

#

and being 2v3/1v2

steel comet
#

Wel after dying when you're getting burned, that's a move that you can counter

hot vigil
#

yes

steel comet
#

The power of long ammo is a different topic but I hope they ever address

hot vigil
#

But rapid fire means less window before a bar goes poof.

#

That said

#

A slight tweak would be to have burn speed that ramps

#

So it starts slow as now, but the longer they burn the faster it goes.

#

Would actually solve a lot

#

without being too polarizing

#

And both healthy in the context of solo and team flow

steel comet
#

Good idea

brisk timber
#

I really think the neatest solution still would be to make necro limited in some form for both teams. No spam for anyone.

steel comet
#

Not stressful at first but becomes an issue if you don't deal with it

#

I'd like that but idk if the general community would

#

So I'd probably just do a think Emoji

hot vigil
steel comet
#

Redskull revive have depleted my meds during fights

#

But now I farmed a guy 7 times

#

7 times being the redskull revive

#

And I didn't lose a single healing besides the regen I already used

hazy quartz
#

redskull should be limited to 1 charge which can be refilled by looting a dead hunter imho

steel comet
#

I realised the regen shot affected necro and redskull revive to be forgiving on meds now

hot vigil
# steel comet And redskull..

Red skull should fucking be nerfed
Still think it should be a channel as it is now, but instead of getting up you get a 30 second banishment like effect with light and the sounds of the Hunters soul screaming in agony as they are getting dragged into their vessel.

hazy quartz
#

if thats not enough then by looting a dead hunter which was killed by the team who wants to use redskull revive

steel comet
#

Lol, I like it

hot vigil
#

That would signal "hey buddy is coming back" and also be more of a post-fight, everyone is going home thing.

hazy quartz
#

i think redskull was supposed as a anti frustration mechanic that everyone of a team can sucessfully extract but not a stay forever in a fight card if the other team doesnt push HUL

#

at least thats how i remember they explained it as its intended function

hot vigil
#

Hence my suggestion, if you cannot deal with a body announcing it is coming back within the next 30 seconds, it is fair you lose :b

#

But then again, I understand people have massive skill issue when it comes to pushing advantages.

brisk timber
#

Redskull revive should literally summon one of these astral storm thingys like a boss does but visible even outside of DS

#

1min summon

#

Something like that

hot vigil
#

I would start at 30 secs, but maybe it needs to be higher.

#

Thing is that people can time a frag/dynamite and just null the process as they get up

brisk timber
#

Just give everyone a headsup all across the map

#

Redskull should be like sounding alarm horns

hot vigil
#

Maybe not all across the map. Like don't think people should be half ways extracting and the turn around bc now they know someone is redskulling

brisk timber
#

I dont think redskull revive belong in any ongoing fight

#

Should be an after fight mechanic

#

I like the exponentially burning idea

#

It even promotes acting quickly on a burn

hazy quartz
#

yup

#

i hate it tho when my teammates take their sweet time to choke me because they try to find the perfect arc for the choke bomb, but thats a skill issue Nervous

steel comet
#

If most people knew you can.. wallpen choke

hot vigil
#

And chokes have larger AOE when they pop.
Pro games extinguish the flames so the choke ain't on the body for silent revives.
Even more pro players notice that and re-ignite the body

hazy quartz
#

i usually roughly guestimate my choke and if it doesn't hit i throw another one more carefully, but usually one thrown in the general direction gets the fire

hot vigil
#

Same

#

Also don't wanna stand still for too long

hazy quartz
#

speed is of the essence

#

yeah

steel comet
#

I can see you guys know the art of chok-

#

Chokes bombs..

hot vigil
#

Still want a Choke skins where the two chokes have lables on them.
Fist saying: "Choke me"
Second saying: "Daddy"

#

"Mommy" & "Daddy" is fine compromise too

hazy quartz
brisk timber
#

I want one going of with a fart sound HuntPugtato

main stream
#

I have changed my mind, I no longer care about necro BUT Crytek needs to give me a Negan hunter skin with a Lucille bat. That's all, I will not be accepting questions or criticism

brisk timber
main stream
#

See normally I'd agree with ya

#

But

#

What if

#

We got a bat wrapped in concertina as a variant

#

And that's why it's not a skin? Cos next event we getting Lucille frfr

steel comet
#

Feel like adding a concertina wire as variant would make it less useful for PvE and PvP

hot vigil
#

Think putting concertina on skin brings the issue that it is very much associated with a real mechanic of Hunt where concertina apply bleed.

steel comet
#

Immolator bonks will go boom

#

Instead

brisk timber
#

Thats very good points alltogether.

main stream
#

Yes but lucille

#

It will just be machete 2.0

brisk timber
#

Maybe we need a long concertina stick made out of bats

#

🦇

main stream
#

Omg Crytek kill machete and turn it into lucille

hoary widget
#

Bat with dynamite taped on it

steel comet
#

Now we're talking

hot vigil
#

A spear

steel comet
#

Bow frag arrow melee buff when

brisk timber
hot vigil
main stream
#

I would weirdly like a whip in hunt, preferably with razor blades and it has low steam use and high wind up time for an attack but you only do max damage at the end of the whip and it slowly decreases damage the further to handle you get

brisk timber
hot vigil
hoary widget
#

Bro wants to be Simon Belmont in Hunt

hot vigil
#

On a game design level

main stream
#

Look if they would just give me Lucille, I wouldn't need to ask for weird melees

#

Also perfect way to counter necro solos, get a shovel, interact to fucking bury them alive

hot vigil
#

They could just take any melee weapon from bloodborne and I would be happy

#

And they would get sueed

steel comet
#

Sadly

brisk timber
hot vigil
#

Wait we cannot post pics here?

hazy quartz
#

added a suggestion about redskull, feel free to vote according to your hearts desire 1HuntLUL

hot vigil
#

ah I cannot post pics anywhere on the hunt discord atm?

crystal plume
#

Perms have been added back

#

Disabled them to combat the gif spam earlier

hot vigil
#

Yeehaw!
This! I know it is dangerously close to bomblance but still :V

hazy quartz
#

one way to make fire arrows different to dragonbolt could be similar to poison arrow vs poison bolt.
fire arrows could set the hunter on fire from a technically unlimited range, only limited by projectile drop and inflict severe burning hmmm
but doesnt have AoE effect compared to dragonbolt

hot vigil
#

Heck even give them better velocity/better curve

hazy quartz
#

they could cause a deafening effect like from scrapbeak or shooting too much

#

which sounds terryfying tbh

hot vigil
#

https://www.youtube.com/watch?v=T0sR5JpiozA
This is a little bulky design, but the sound is awesome!

I can not find newly made Kabura-Ya. Except for cheap plastic ones, with a very high pitch. So, this is my 'made-it-myself' Kabura-Ya, made of wood egg, bamboo shaft, silk thread, water stain, clear laquer, bone nock, white paint and red embossing powder. It has a very nice sound.

Soon I will post a video on how I made it.

▶ Play video
hazy quartz
#

interesting

#

basically a flute on a flying stick LUL

hot vigil
#

Yes, also is should ofc attract Ai

hazy quartz
#

ofc

#

i love to see more interesting gadgets like this than just another rifle being added

steel comet
hazy quartz
#

the people who use it LeftEddy

#

tbh i am fine if all new bolt actions would just fall short of the 125 damage threshold.
but honestly i dont know what else could be added, we have slow and poreful rifles, fast rifles, high capacity rifles, easy to reload rifles, all there is to add is more semi autos which i absolutely don't want.
i think the cyclone hits the absolute limit what should be added.

hot vigil
#

Only long ammo addition I will accept.

#

Heck, even make it Nitro

hazy quartz
#

eoka with a high caliber nitro shell Monke

#

the recoil knocks your hunter down as if you got pounced by the spider.

hot vigil
steel comet
#

I like it

#

If I was a modder I would make this for Garry's mod

compact lava
#

WP CRYTEK

forest locust
#

Hotfix when? Same crash over and over again

unreal maple
#

yeah seems like Anti-cheat is breaking the game 😢

forest locust
#

Before hotfix everithing was ok

high oriole
pastel zodiac
#

Just been kicked 4 times and now I’ve just lost a decent hunter, there is something up since that last update 🤷

mellow mural
#

Curious as to what people think, but it's not exactly something I can put onto the suggestions channel; Tons of people have asked for, suggested, or wanted Slam Fire to be added as a perk, which would only work with Slate, no matter how many people also suggest it for the Specter. But, would you, if you are someone who wants it in, want it for only hipfire, only ADS, or would you want it for both?

wanton imp
#

pump shotty's don't need slam firing sure it would be cool. but then the terminus will look even worse.

mellow mural
#

It wouldn't work on Specter, it's actually technically "odd" that it's not already on the Slate. The IRL counterpart to the Slate wasn't made with Slamfire in mind, it was a mistake, it's not something other shotguns of the time period would have.

So, historically speaking, the fact it can't be done is actually rather odd.

I think, for better or for worse, they're going to add it in at some point.

hot vigil
#

Pump-action shotguns already have a steady fire-rate, no damn reason to improve that.
Also would literally kill the Terminus.

rotund obsidian
#

terminus feels like shit to use without levering, because they probably made it shit on purpose to balance it around levering. Unless you nerf pumps to the point that they feel like shit without slamfire, increasing their firerate by that much would absolutely be broken as shit

round hare
#

Sadboyhaw today me and my friends keep getting 0x7112 error. we waited for long time to load in the game only to be kicked out from the server after 1-2mins. and all online strategies i found doesn't work. the experience is terrible. please fix it 👎

queen jungle
#

error 0x7111 as well

gritty olive
#

please fix the easy anticheat error kicking players withing 2 minutes of gameplay

queen jungle
#

I´ve got kicked in loading screen, in the game. double, triple, you name it 😦

tepid lynx
#

kick : error x7112 ??

blissful jackal
#

@hazy quartz how many games are people getting redskulled and getting spam revived for you

#

I have 800 hours and redskulling is very rare I'm just curious

queen jungle
#

I literally couldn´t play a single game that didn´t crash within two hours... ROLLBACK ASAP!!! The patch is f***ed up

#

After reconnect I lost a hunter because I got kicked out while stabbing a grunt...

cedar parcel
#

Console question: Does 100% boost when event releases mean: Half time to reach max Dark Tribute event bonus each day, so miss out on all of those lost days of Dark Tribute bonus? Or does it mean double the bonus, but same time played to max each day?

drifting crane
#

find this blue icon file click on it and game loads

#

works for a few games 3/5 then u dc again eventually

#

give it a try

#

not the setup one. the exe one.

hazy quartz
# blissful jackal <@355377371114766336> how many games are people getting redskulled and getting ...

it doesn't affect me that much, i have 3000+ hours btw.
but it something which comes up every now and then and we recently had a match were it strongly benefitted us because we had a strong defense in fort carmick and they struggled preventing our revives and it definately tipped the scales to our favor.
in overall i cant remember many occasions where it affected the outcome of the match tho.
its just that regen shots opened a loophole which i and some other feel like doesn't need to be there.

rotund obsidian
cedar parcel
#

Thanks!

upbeat geode
# queen jungle

Just got that two games in a row and lost my hunter because of it (South America Servers) WTF 😡

gritty olive
#

Error code for violation of anticheat software, please rollback update

jagged wagon
#

Time for a rollback crytek

pearl summit
#

@hazy vale feedback is not for problems. Sigh....

wary trellis
#

yo Guys i cannot play the Game. Because Game kicked me out 5 times in a ROW!!!! IT IS ANNOYING GUYS!!!

pearl summit
#

Caps more. It will help 100%

burnt warren
main stream
#

I hope one day we get an enemy that is similar to immolator but blunt, blunt is kind of King rn, maybe adding something like a cyst grunt that slashing makes it less likely to explode or something

versed bloom
#

I'm Brazilian and I've always played on the South American server. But it's been a while since I've been able to play on any server because of the server problem. I already uninstalled and installed again but it didn't solve the problem. Does anyone know how to help me?

west cipher
#

is there a point to doing this?

celest cobalt
#

I now notice that the hunt showdown discord is full of people who don’t know about guns trying to pretend like they do, along with suggesting stuff to the game that doesn’t make sense.

#

And I hope to god Crytek doesn’t listen to them

placid cape
celest cobalt
#

I’m specifically talking about firearm mechanisms and accuracy

#

That’s just the sci-fi stuff they add in, that’s separate

#

Like I’ve seen the worst of it all here

unborn dagger
placid cape
#

I mean to be fair, even among firearms enthusiasts, the old school designs and experiences are pretty uncommon. Not a lot of people left who have ever interacted with a spring damped free-floating scope