#feedback-discussion
1 messages · Page 102 of 1
So if you meet any one of the following you can leave with out penalty
maybe not even match time maybe its just time you have been downed so you get downed and you wait 10 mins (which let's be real some fights can last that long) then you can leave
Sometimes i wonder how yall got raised. Everytime not agreeing with something there needs to be PuNIsHMEnT

what you mean ?
Leaving is shitty i agree
If a random leaves the match the reward for the remaining party should be upped
So keep on playing is encouraged if you take the risk of the underdog
yeah but that doesnt stop the toxic game play of leaving
Oh its just so common people think of punishments as solution
its so frequently
I believe that
well the first thing i learned with hunt is:
Nobody owes you a playstyle
I mean other longer commitment games have punishment for leaving a match pre-emptively.
Issue ofc is you don't know if your rando is going for a long flank or for the milk.
those games usually have waaay lower downtime on the participation
hunt can be notorious for laying flat for minutes
For sure
I agree that the leaving at gamestart is also frustrating
but thats something thats also partly fault of crytek and some hardcore players that think forcing people into match environments they straight up dont like is peak gameplay - adapt and overcome or some bs
oh that should be punished for sure.
People refuse to learn bc they can just choose not to.
The reason I offered my idea is becuase I have 1600 hours and have seen this happen more times then not. So I have learned to over come Just know if its happening to me it has to be happening to others
yea im also just as annoyed by randoms leaving as you
I just dont think that forcing people into stuff nurtures a welcoming and motivating atomsphere in the first place
I only play with rando's so I have ears. instead of my one ear
well people are more than an extention of your body tho

I offered a way that would make it not happen there are otherways I am sure. like I said in the post it was a snowball idea
Duh? its the reason I cant play alone
some people come home from a hard day of work to crying children and yelling wife 😄
than they sit infront of their pc for an hour and wanna play hunt
and then they get forced into 3 rain maps they hate back and forth
while getting downed and need to watch you rotate in bushes for 15min
i dont blame anyone for leaving
and i dont blame you for being mad at them
i blame crytek for not giving players more freedom in getting into matches they like and compensating if someone left the game
I blame the other players. becuase they are making choices that affect me and others in a negitive way. If the 50 min match is to much to commit to then you are the problem not the game or the players complaining about them. CSGO punishes you for leaving as most other games do. why is it bad that hunt does the same.
i come from CSGO aswell and the stark difference is in CSGO you hardly have downtime
they matches are straight forward
And its a ranked match with a warning before + you also have casual modes
the only real down time in hunt is match making. much like csgo
Hunt isnt like that at all
this game isnt tarkov were it take 5 mins to clean out your inv
i talk about downtime in matches
you get out add some take some hit match
Their choice lessen the overall quality of the match.
5 mins at most and thats along time for that
time you dont actively play because your ass is lying flat dead on the ground
How?
Less player in the match, less pvp for others
Which is the main draw of hunt for many
ah yea. what i meant by choice in that regards is the choice to choose a fuckin weather condition
Its a Pvp pve game
or choose to adjust your loadout if the weather condition is known
so you dont load up with a sniper into a night match
but some people dont want that because its not hardcore enough or some shit
but than they complain about players leavinng
man you cant have everything
mjah, think is the nature of the game too.
Wouldn't mind a slight "prefered choice" option. Where you can manipulate slightly what kind of condition you get into.
That said, people will still leave if they don't get their choice then
agree. it would be atleast less this way
the only thing I have to say about night over day is you should be able to pick between them but the wearther naw random
Also people who complains about night maps bc of snipers scopes, needs to play night maps, the visibility is clear enough. This ain't old hunt.
I think I hate to have scopes into fog map more than night maps
I dont even think scopes should be in the game. In ww1 they didnt even use that many scopes
well gl
i heard the lead designer is a big fan of snipers

Yeah its fine I am just saying
there should be a bit more drawbacks to snipers i agree
its too unpunishing and safe to play
I loved pre-scoped Hunt.
I think the glass should be way harder to see through. they didnt really have wavyless glass back then
a thought i had about hunt to increase the participation into the boss race gameplayloop is
to increase the clue reward but introduce a "Horse wagon fee" to enter the match
so when you safely go in with a hunter for many rounds without taking risks you atleast loose money by entering the bayou
For example:
Starting a match costs $200 bucks transportation fee
But the clues now give $100 instead of $50
not sure that would solve anything
That is just a lose more mechanic
most ppl that snipe still move around and get clues
Well unsuccessful snipers would bleeding money that way if they never pick up clues and rarely get their hands on bounty
but they rarely get all 3 tho
I had an idea for extractions. I think once someone take an extraction it should leave and come back in a different location
thats true they dont always get all 3
Overall the Manhunt playstyle in hunt should be less rewarding
That said giving clues a cumulative payout would be better. So first clue pays 50, next 100 and third 150, but only if you also discover the boss lair.
If you don't discover the boss lair they all pay out a flat 50 each.
oh thats also a nice idea
Yeah I could see making the PVE side of the game more profitable
And it wouldn't break if people find the boss lair first, as they haven't gotten the clues beforehand to cash in the bonus.
Also cannot remember the clue payout atm, so those numbers are just spitballing
what about the people who collect clues but the boss is done mid collect tho?
Then it is back to the flat 50 per. clue.
that is so random tho
some bosses are straight up done in the first 3min of a game
quick find + sticky
but what about the ppl that spawn on the boss and get the clue it counts for all 3 clues
So let us say you collect 3 clues, but doesn't discover the boss lair, you get 150 instead of 300
As I said the bonus is only applied if you actually find the clues. If you just get the boss lair straight away, you already have the advantage of having the boss for a quick extraction.
yeah the problem with that is when you grab the clue at the boss layer right now it counts for all 3 found clues. So they would have to change that if they can
hm maybe making the boss not visible on map even after banish started but leave the clues available
but that probably would make the traveltime too long
Sure, shouldn't be hard to make a check of how many clues were found before entering the lair.
i think the "find the boss layer" part of the equation is too harsh of a requirement
50 -> 100 -> 150 is a good thing tho
Well, otherwise people would just do three clues and still not enter the boss lair
Then it is more rewarding just to play passive
i think collecting clues already is active and atleast no manhunt
forcing people into boss lair is not good
Why not?
same way as forcing people out of boss lair is not good
You are not forced to do the boss
just to discover it
you can literally just open the door say hi to scrapbeak and bounce
It is boss lair you can see it is red
well entering boss compound area would be fair enough
lmao no
That would just encourage more boss lair camping and not doing the boss
yes, but rewarding 300 to play somewhat safe is not good
People shouldn't be forced in or out of the boss lair
that just doesnt work well with how the guns balance in this game is setup
People usually is hesitant to do the boss bc they know they have to fight the whole server afterwards.
Going into a boss lair for 1 sec is sucha low cost for banking 300 bucks
Especially bc you can literally see if the compound is red
Well the topic was about snipers manhunting and encouraging clue collecting
not about how to make people compete for the boss 😄
thats another can of worms
Well, manhunting is encouraged bc you can ignore clues and bosses if you just kill the server.
So you need to move the reward of killing people over to activily getting to the bosslair.
People manhunt bc of two reasons:
- They are horny for pvp.
- They deemed it is the most safest and best paying out strat.
oh but you dont encourage people by sending them into a suicide mission tho
Skill issue
Tbh
If you cannot do a boss and get out.
Not really. The boss compound is the fighting ground
not the boss lair
yeah, but doing the boss is not suicide.
But you already have a reward for doing the boss by doing the boss
the clue collect reward should be about the clues and getting to the boss compound
It is highly discouraged bc it way more risky than the reward given.
Hence why I want to create an insurance that rewards people to play the objective.
You wanna force everyone inside
while for many loadouts its just not good to fight in cqc
Again, you literally just have to step inside the lair.
And if you too slow and the lair is red, then you don't go inside, bc you played too slow.
and that is fair, but at least you are now around the compound instead of manhunting the corner of the map
But you still collected the clues tho and participated in that instead of going manhunt
so why should i do this if i can go manhunting because i wont get the reward anyway unless i go inside the bosslair with my sniper/rifle
i think boss compound would be reasonable
If the boss is profitable to make should be solely on the boss reward
maybe even another compensation than money. Like getting deathcheat aslong as you hold the bounty or smth
And clues still pays out.
But we don't want people to earn 300 from clues and just play passive afterwards, bc collecting clues ain't that hard.
like i said before the topic was about manhunting not passive play tho
Yes, but you still encourage manhunting to a lesser degree, bc getting two clues is still 150 worth, so you can go "well, that is enough to pay my meds, better go hunting".
still you must have some respect for the loadouts
you cant force somebody into cqc because you think thats active play
i can play active and stay on range
Sure, but still don't think the solution it to reward snipers even more.
And "forcing" someone to go inside a boss lair for 1 seconds in area where you can see if there is enemy hunters ain't fucking a grand ask
Literally a non-issue
you know well enough the 1 sec often is enough if you just go through a door of a occupied boss layer 
my bow knows

Yes, but the hunter warning is like 30m away form the nearest door? You need to have half a brain to let anyone get the drop on you.
Well the clue collecting is about getting info about where the boss compound is
If you arrive at the compound you did your deed in that regard
Even if you are inside the boss lair, then you just have to go back from where you came and odds for running into the apporaching team is nill as they would have shot you in the arse before you entered.
The fight around the boss compound should be free to choose at what ranges you play
It still is, if you ain't sure you can go in and see the boss lair, you still have the CHOICE to not do that
Just you are rewarded to take the risk
But than you lose out on your clue reward
which is very minimal.
so you gained actually nothing
so all your hustle and your great idea is worth nill
You still get 150 worth of hunt dollars.
just like now
and we see it doesnt work
Bc they there is no incentive to push it for a bigger payout
also I'm sure 80% of people don't know that clues gives money
thats probably the ones that shift+w anyway

No it is just not told anywhere
And you usually lose any money looted anyways.
So it is not silly to assume clues gives nothing either
yea maybe this should be made more clear
I know it is told in mission summary, but that is an information overload for new players.
- most of it is exp cards, so it ain't wild to assume that peopel will see "oh I got 4 cards talking about exp gain" and then assume that is it.
It is the same thing that sure we are told different ammo have different pen, but it is told by hovering over a bullet type. Which is easily missable for new players.
I've fought teams before by baiting them in and killing them, or running away but it's ridiculous to have the counter be "run away" or have do to dumb rotations around the whole map.
.
its not ridiculous when you remember Hunt isnt a deathmatch battle royale
people play like it is 😦
Unfortunately.
yet again we can only come to the conclusion seeking out PvP still is too profitable and focusing on PvE objectives not encouraged enough
Yeah but if you bring up PvE focused changes to increase PvE prevalence, you get spammed with ITS A PVP GAME AHHHHHHHH
like bro, i dont care i play the objective
yea most people cant think around two corners and only see their own direct benefit or loss in a change
even if they would benefit in the long run
Until they make the bounty worth a fuck PvP will always be more important to people . There’s a large part of the community that would be okay with PvE changes. The main people that would complain would be a vocal minority.
We all are aware how bad the income can be in hunt and I think most players would like to see it increased. PvP players or PvE enjoyers.
The thing is everyone benefits from them changing the rewards. The pvpers still need to interact with the environment in order to find other people unless they play the game solely off sound (which is weird imo) so I don’t think anyone would be too bothered by it.
pvp will always happen in this game
like people are inherently bloodthirsty
so idk why any pve changes would affect that truly
Bounty worth more? ok more people run, but more people chase
Well see it this way
The bloodthirstyness is the motivation like water in a river
But the pve is the riverbed that guides that water
or thats how it should be
AI is harder? people will avoid the ai but more likely to give away position allowing more interactions
I do think the AI could be more unforgiving / more of them.
I mean zombies / hives not sound traps.
I consider hives more regular AI than they are sound traps
well PvE isnt just AI tho
currently I think the number of shit people have to deal with is enough when it comes to bird / ducks, dog / chicken cages etc
and currently it takes all of 3 seconds to clear a compound of AI so you can pvp freely once a team arrives.
wha-...
why would you remove AI when youre the one defending a compound?
(except for when a hive is screaming in your ear)
To be able to freely move around
Unless the compound team wants to sit inside the boss room
Then, I guess yeah, you would leave AI alive
huh. We usually take out as few of the AI as we can- just those that would be an immediate issue
yea id rather take out people that take out the AI 
use the rest as a way to know where folks are/give them something to chew on that isnt just us
Leave the majority of AI as watchdogs of a sort
Dunno. We dont move around a compound to the point to need to fully clear it usually, but I can see why that would work in matches
Well, I'd argue that the AI aren't really the point. i don't play hunt to fight AI
the ai are a major portion of the game
meh id rather not have a gunfight decided by which party the pack of grunts decided to latch onto
i mean
if I'm having to struggle against the AI and also players, I'd be real annoyed
I've had fights where that happens
pack of dogs, a ticked off immo, surprise meathead...
i think this would result in even more stalemates because peoples movement would be way more restricted
Typically, for my matches in compound AI is cleared because we hold compound, not the room. The information we want is further sound/visual information. Waiting for a team to be at or inside the compound just means that we let them inside too late. When, instead, we can cover the entire compound from the inside/high ground and not have to worry about anything inside
oh you guard the whole compound? brave
Yeah, essentially
only good to catch off guard other wise that just means i can rush lair
Some compounds you only clear your half
Fair. We aren't super skilled, and my guys typically get headshot when we try that- but we aren't 5/6* either so theres some skill stuff to be said
like lmao they probably only mined the doors
And some compounds have really good AI spawns near entrances that you keep alive
I wouldnt mind a hardcore AI mode fore halloween or another event type
Still. back to the AI thing- The ai are there, sure, but it's Showdown, not zombie killer
Yea meatheads at doubledoors are goated

yes, you kill grunts out the wazoo, but for a battle hardened hunter, they shouldn't be hard af to kill
There's a few Immo spawns/dog spawns that are also near "main" compound entrances
that typically won't get aggro'd inside
I think the main concern with AI isn't even bounty value, it's more boss kill value. Clues and boss kills/banishes should all be worth more. If they award more hunt dollars and especially XP there could be a lot more incentive to actually play the objective.
So you leave them alive cause the attacking team will try to clear them and just get headshot in the open
I will agree to that. Bounty (looking at rotjaw especially) feels very undervalued
There was also made a good suggestion today the clues should become exponentially worth more
like 50 -> 100 -> 150 and then on boss lair/compound (this point we debated) you double the amount or smth
getting people involved into the actual PvE gameplayloop
I'd also like to see running the gauntlet give a much greater reward. If 1 bounty + 1 bounty equals 2 now it should be something like 4. That way there's a huge incentive to fight and banish the boss then engage in pvp for the other bounty.
I do see that as potentially leading to folks getting all the clues and bailing- that's a pretty good profit
Oh yeah, I like that idea a lot
what is the value for a clue as is?
That's a good idea, though I seem to get a lot of wins by clue rushing already. I think most of clue value should be implicit in the value of the boss. The post match value of the clue is really just supposed to be additive for the winning team and to contribute to the bloodline XP for the losing team.
Thats why i also proposed for an unconditional entry fee
like transportation fee for the horse wagon
Yeah that is a pretty big concern of ramping up clue value. Another thing is we have to be careful to amplify rewards only under specific circumstances. Otherwise the already wack economy where some struggle with money and most have far more than needed will become even more imbalanced.
If you go for manhunt only you pay the fee but dont get nothing back from clues
Not so sure about that. Sometimes you get locked into a fight without choosing it and I don't think winning that fight and then leaving because everyone is down to their last bar should be punished.
there should not be a punishment for leaving early or randomly
there should be an increase in value for pve actions
Hunt is an extraction shooter the whole point is to choose your own win conditions
Well leaving the bayou but being still alive you already saved a good amount of money
the entry fee is lost but thats a sting i would be willing to take
Agreed. sometimes stuff happens, I know there is a lot of rage with randoms leaving randomly but also, randoms. lol. I do think that some of the conditions on a win- banish-extracting, grand slam, gauntlet etc... should multiply your winnings
Im not a fan of punishment either tbh
but i also would like to make the PvE loop more engaging
Getting a clues is 50 bucks right now
gotcha, thanks
killing a hunter is 50,75,100,200..500...1000 bucks
potentially
mhh.. maybe the reward of PvP could be even multiplied by clues collected or boss lair discoverd at the end of the match
so doing only pvp wouldnt be that rewarding without doin pve
ah. yeah, so odd that ramps up but reward from pve stuff doesnt. I don't care for the bonus if you banish bounty extract fast- to me that creates a mindset of get in get out that i dont care for much- but my fav part of hunt is also when the dust has settled and we can rampage around the map. But as I said before- the reward for doing the PVE stuff is underwhelming now, and i hope they balance some of the bounty stuff to make it seem more valuable
with the burn traits added... maybe have bosses drop a burn trait upon banish (I know health restore is the main draw already, but a good team imo won't really need it unless in a major firefight prior to banish) that adds some level of value?
The most valuable thing in a hunt match is a hunter no doubt
@zealous egret #game-ideas message i do not understand this. left click to aim down sights? then what are you shooting with
oh wait, like, tapping right click to ADS and holding to hipfire?
I think the time reward system should be a little more complex. Punish super immediate extraction and punish super late extraction but reward timely active matches.
Yea i already suggested to put death cheat on a bounty. So there would be another reward than just money nobody seems to care about anyway
traits probably is also a good idea
enh i dont like death cheat or shadow being in game
Death cheat should not be in the game period
death cheat just goes against hunts mechanics, shadow is bs in general
What
Shadow as a rare burn trait is neat but it has to stay rare and it has to stay burn
What exactly do you mean by this?
youre not locked into engaging in the unfavorable pvp
the same way you dont need to fight a sniper 200m away as you dont have to enter a compound with a shotgun team inside
in Hunt its legit to just ...leave
...or make them think you left 
( i agree tho that a determined sniper team is sometimes hard to play around)
exactly
Yeah leaving with zero bounty because of spritzer teams is fun and rewarding gameplay
yea i agree thats really not peak gameplay experience right there
but thats probably the one strongest point of sniper
i tried to look at it that way...
sometimes there can even be a thrill in running, dodge and turn corners like a bunny and pray you make it out alive
haven't read the whole convo, but good counter against sniper is getting the bounty and leave.
if they have the bounty there was a moment where they had to grab it, thats the moment you can fight the sniper team at close range.
snipers who dont have the bounty and dont get one of your team downed with the first shot can mostly be ignored with smart movement
thats one of the reason why i try to prevent a bounty changing hands unchallenged if i am close enough to influence that
Eh, to me you should be able to get out whenever, regardless, with no punishment. Fights last as long as they last- some can roll on ages if you started close to the bounty and have the teams come in steady enough. If I stay to complete quests/challenges, why should I be punished for it?
there is a set time, I'm fine with that. no issues, there needs to be. But IDK why there is a multiplier on get in get out, outside of what I guess is the obvious, which is you're eating a server when you spend those extra 20 min running around or going to get the other bounty, etc
there is already a bonus for extracting earlier (with bounty)
i mean the bounty extract time bonus exists already
yes, which is something I dont understand- sorry, my feeling on it are up above
no dilly dallying or tomfoolery smh
someones gotta pay the dude who does the extracts
you keep him there all day hes gonna take a bigger cut
the ferry drivers? lol. nobody there on the wagons
I concur
guess im paying the horses
not getting extra is not a punishment tho
you can stay unpunished, do whatever you want to do and pay with forfeiting the bonus
it is, they could just reduce the bounty amounts and increase the bonus for extracting early
I was commenting on the above reply
which called for a punish for early/late extract
yeah more punishment is not needed
mfw i forget to bring a gun and get penalized for going to extract ‼️
people should stop getting hung up on trying to dictate how other people should play
To me- the bonus should start upon the first pick up of the bounty, not at the start of the match
yeah
I can't believe people think in terms of "punishment" in games, better ways exsist.
should start upon when the banish finishes, not when its picked up
i agree
that's fine too
not every problem can and should be solved with punishment
we are not playing torture simulator
i mean...
But that way if you are in a long ass fight, you can still get a good bonus for getting out asap
I will be when I double derringer
^
I’ll be committing bayou identity fraud
Solos are a non-issue when they don’t have a gun

lol my boddy did that to a guy once, it was great when he rezzed and started screeching
@mental umbra #game-ideas message tbh i think high velo should come with more of a downside. maybe like, less pen or something. the increased recoil is pretty much completely irrelevant on any gun that isn't super spammable
it's just why should you play a long rifle if the winfield shoots faster and you don't have fights out of winfield effective range anyway
i mean you cant always control your engagement distance
but just compared to base ammo it's basically a flat upgrade on a lot of guns because the recoil doesn't matter
no but its mostly close or mid range and high just makes it hitscan, it takes away the tradeoff of those guns that are harder to hit people with cause you have to lead your shots
imo the issue is less that high velo makes guns overpowered but more that it's just a flat upgrade to base ammo with no downside
spitzer is just stupid though, encourages sitting 300m away and not engaging with other players
yeah and you don't need to think when shooting anymore
spitzer is pretty much useless BECAUSE we got high velocity
Something that comes straight to mind and would fit the nature of spitzer
is to remove aimpunch on the target
its just a minor nerf but its something
You basically have this pointy ammo that just punches through
aimpunch doesn't exist on enemys anyway
yeah same but i died so many times aswell where i shot them and died right after where they should have gotten aimpunched
well thats ping + trades tho
he wasnt aimpunched on his side
yeah ping ghosting and invisible walls need fixing badly but no we take away bloodbond for game improvements 😉
I still think it's better if they extract in an extraction shooter than just leave and skip the extraction mechanic.
Night map? I just wanna leave instead of playing. Then run to extraction if you wanna keep the hunter, like everyone else does participating in the game.
everyone else doesn't do that really
I'm talking about once the match starts, you leave (normally) once you have the bounty or when the bounty leaves and you failed to pick it up/stop them.
Cause otherwise you lose your hunter if you fail to extract.
okay not sure what you mean then 😄
The topic was about punishing leaving missions. I brought up that you shouldn't keep your hunter if you leave while waiting for other players message.
The game should work like it does, extract whenever you want, it's an extraction game after all.
you can leave during the message?
I didnt know that
Most people assume you lose your hunter
cause that feels like the natural thing right?
You should keep your hunter if you crash of course.
And fail to reconnect (this feels consistent on my end)
not that it matters, I dont mind any weather so much i'd want to bail, but huh
Makes sense, but yeah, you shouldn't keep your hunter if that's what youre doing
You should extract if you wanna leave the game. No matter if it's 44 minutes left or late game.
extract to leave
Yeah
yeah
I should stop repeating myself 😂 I'm tired
I get that some folks can't deal with specific weathers
and I have opinions on that aspect
but shouldn't be a free extract, if that makes sense
I think its unfortunate but its within the game rules.
odd
if you reach extraction and leave that way
do you mean one should extract with the transportation vehicles to keep the hunter?
...
I almost fell for it
but i agree. this should be baseline
it's such a weird problem hunt has. if non of the bad condition would exist ppl would be like. rain would be sick, imagine some sort of inferno or pitch black night...^^
I get what you are saying but snipers still benefit from it
i didnt even know you could just leave the match without altf4 (without loosing hunter)
Yeah. I think they have ways that folks have suggested - me included- in order to both keep the random weather while also limiting what weathers you see to a degree
middle ground
Thought they changed that a while ago
Because people would leave if it was a night time map
Thought so too but you can still just leave.
I did it 1 week ago when I rolled in with a hunter without any gear at all by accident
neked
I was sorting contrabands while waiting for queue
and forgot to swap back to my hunter
The thing is that Hunt comes from a niche serving players seeking hardcore gameplay
the more the game grows the more you want to cater to people and give them quality of life
but this often conflicts with the hardcore past of the game
So while some people would like to choose loadouts and weather
other feel like this would take away from them making things too easy and predictable
agreed, but I do think they could have some middle ground on this to help appease those that dont like specific maps/modes
you can also see this conflict in the current RoF increasement that creeps into the game
oh i completely agree. im all for more quality of life features
The perfect thing would be the OG selected contracts (that also let you choose spawn point)
They removed that cause of lack of players.
Is it me or are crows/ducks more sensitive now than they were 2 months ago?
huh, that's well before my time
You could see what bosses they were, what map and what weather
I dont mind the random spawn or maps or weather or bosses
In my books knowing the condition is just as hardcore if not more. It's the same for everyone. you might need more weather specific tools and consumables, which would be pretty dope
Well there was selected contract where you could see all the conditions, or you could pick random contract (which only gave you 25+ extra bounty btw no matter if you were duo or solo) and guess what.. Random contract is what everyone played.
Selected contract was always empty
that might be cue time related though, not neccessarily preference
i assume that was the fastest way to jump back into the game
it's game theory level stuff^^
Well, standard contract might be what we need now.
The 25 extra bounty is barely a bonus
cause hunt dollar are a non concern for most players
tracks lol. IMO they don't use the wildcards correctly- should have one a week that is set to a specific weather or such, then have the random be random. could have the wild card worth less- you know what you're getting into- but change it so everyone gets a week of what they want constantly
I dont know what they thinkin
They always split the queue and wonder why they dont have enough players
a trillion times now some players argued for a opt in feature where you set preferences and have weighted chances for the things you like while still remaining in one queue
But thats still the only thing crytek never tested to do
I wouldn't say so. People are missing wildcard so much and I think it's because of the 1.5 k - 3k bounty per mission
I also just like the night and fire map 🙂
same.. i really really enjoyed the night fire
I like it because it's always single bounty = More likely to fight every team. The wildcard money bonus is equally my motivation to play it
Night fire is a night map with better visibility
So that's pretty nice
yeah that might be cause it feels good to have high numbers in the end but do we really need it. maybe some folks who play the super expensive stuff idk
crazy to me they pulled it... we got the rain map for a whole month
i love the rain map too
but like... why remove the shiny new toy
I'm probably a minority, if they do stuff that makes me more likely to get mostly day maps and a specific map I'd get bored as hell.
they should give us clear day for 2 months straight maybe ppl learn to apprechiate the other stuff again^^
same but thats a bullet im willing to bit if the playerbase as a whole gets more peace of mind playing what they like or dont have to play so much what they dislike
custom lobbiiiiiiies
I wonder what the next complain would be. Ever since we got more day time there's only long ammo rifles
That's confirmed right?
i thought so
pretty much
oh probably
but people complaining is the motor of invention
maybe we get more light items with the engine upgrade. I think there is a lot of potential

I hope they let us customise the lobby. Like ban specific weapons, add multipliers and funny stuff like big heads
lol
now youre being snarky :<
Never really played OW custom lobbies, but they let you do a lot I think
i just wanna chill and watch turnaments
who will be the best content creator i wonder
im a bit scared that custom lobbies take away from BH but its probably good fun
I wanna figure out how a tournament mode would work in hunt, cause the normal BH gameplay doesn't fit 🤔
worked in fortnite
Since its a sandbox and many unpredictable things can happen, people could leave with the bounty without killing anyone
sort of
Isn't fortnite basically you win when you're last team alive
couldnt do that anyway in a custom lobby
I'm actually quite looking forward to that stuff. think it might be next level for hunt
I think a tournament style Hunt would only work with a trophy right in the middle known to everyone
like capture the flag style
but yeah, can't wait to see in general what's on the other side of the engine upgrade in terms of new type of features and the increased manpower at crytek when they don't have to deal woth that anymore
Yeah, they could call it a bounty to go with the theme
I think a point system would work... maybe
I think it shouldn't differ from what we are used to in terms of gameplay as you can appreciate the decision making and stuff
imagine the tension when there are high stakes in terms of price money and you have a spectator birds eye view
can also have little dailies everyone can sign up for in game. anyway, I'm dreaming now^^
update 😔😔 ?
@flat sandal worry about releasing updates before suggesting ideas
Very High rate of fire weapons aka SPAM weapons need to have its damage adjusted to 3 shots center upper body.. TTK its too fast.. ffs, i'm loving very much this event, the traits, etc, but this "new" trend with Drilling and Cyclone need to be revised.
@forest wolf #game-ideas message

i dont even think 3 shots upper body is necessary, they just shouldn't also be able to 2 tap with arm/lower chest shots as well. I haven't had much experience with/against cyclone but i do think officer carbine shouldn't get a whopping 13 extra damage over the normal officer. Drilling is not a spam weapon at all tho
say what?
Drilling is somewhat fine because the 2 bullets with the relativetly long reload keeps it in check
@flat sandal they need too worry about getting updates out fairly before they take any suggestions
Every other high rof weapons i agree. Officer Carbine and Cyclone are the worst offenders right now. While i think officer carbine comes with more drawbacks then the cyclone.
@rotund obsidian just because it has a 2 bullet shot its still a spam weapon.. the 2 tap potencial its very strong and fast
is the nitro a spam weapon
aight ya lost me.
The console delay was due to an unforeseen technical issue,. Fixing that would come from a different department and skillset than say a digital artist, writers, animators, level designers, ect.. and the creation of new assets wouldn't be interrupted by technical issues
@analog willow right but the processes need too be updated that was expressed by crytek
fair point.
probably reduces the amount of leavers. added with my suggested changes might reduce it enough to no longer be significant.
guess lots of small adjustments could lead to the desired effect than one heavy handed change.
I'm not sure what you mean
@analog willow they expressed in a announcement on console announcement that they need too change the process for updates so console gets them on time
Agree.
May i add dynamically adjust rewards for the remaining participants of a random group if players are leaving.
So many times i kept on playing alone and actually went out with a bounty as a solo while my teammates bailed.
Would be nice to atleast get the recognition of an increased reward in those cases.
yeah that would be great
but it also needs some way to prevent eploiting it, maybe that system only being active when its a random team
That sounds great! But again, that wouldn't affect the creation of new assets from departments such as digital artists, animators, ect. that would be needed to work on @flat sandal suggestion #game-ideas message
@analog willow i see what your saying ok fair
@jagged wagon I agree to a large extent. #feedback message
However, I think there is some merit in having the sound of the rain be loud during certain periods for the specific purpose of allowing someone to push into a compound under the cover of the sound of heavy rain.
However, however, I think the period of time for this "heavy rain" should be largely reduced and more randomly intermittent than it currently behaves. There could even be heavy rain for just a few seconds, like in real life - something quick enough for a movement at pivotal moments to add a "chaos" element for opportune players, but not long enough for a player to become irritated with this "noise barrier"
@analog willow Yeah fair point and idea, and its not like I have not used the rain to my advantage like that a few times, I also like the atmosphere of the rain... but as an older player with less than perfect vision and slower reflexes than I use to, I rely much more on map knowledge, overall experience and most importantly to me, sound. Having that 3rd one stripped away is crippling.
Is it already known that when bornheim (silencer) is dual wielded, bullet grubbe isnt working? I loos 2 bullets everytime I reload
u cant catch boolet with a gun in the other hand D:
it doesn't work for dual dolches either does it?
ahhh okay, thanks for the info. Was already doubting myself perhaps not knowing something. That makes sense though
yeah i just tested and bulletgrubber doesnt work for dual dolches either
#game-ideas message
@main stream
Bogus argumentation.
If a team is down a member and the remaining is hiding they can just come back and revive their mate later at any given time.
To prevent the team revive or force the remaining players of the team out of hiding you burn the downed player.
Just the same way you do it with a solo - you burn him to force his revive or burn him out to prevent it altogether.
And just in advance...
"But i dont want to sit and watch a corpse burn for 10 minutes"
Atleast the burning solo cant throw a chokebomb at himselfe and prevent further burning for 2min.
Aswell as the burning process takes aprox. 2min in itselfe.
While burning out a solo is also way more risk free than guarding a burning corpse of another team.
I'd rather do something risky
Ah yes the headless horseman
Thankfully we already have the player controlled boss "the horseless headsman"
It's a boss because six stars main it
@wind tiger Love it! #game-ideas message
yeah it's easy to imagine a headless horseman roaming the map
poison compact ammo cant 1 shot water devil anymore?
wtf is up with this BS audio bug. Audio goes in andout like I've levered my gun too much and then comes in constatly . Again wen are you guys gonna fix your shit.
Since when did the nitro explosive ammo only do 163 dmg?
I haven’t updated yet but I could’ve sworn it did ~184 damage
@digital vessel bee shotshells is silly, I'll take a pack of 300.
Way I can see it work is that break action shotguns can load extra long low velocity rounds that take longer to load and unload, but let you launch what amounts to slimmed out hive bombs.
Other option might be to have it be a normal size round that fits most shotguns, but the swarm is very small
Poor fucking bees gonna get blasted out at terminal velocity 😂
You've completely misunderstood the whole post, I'm just saying the devs wanted necro to help solos avoid bad trade Windows not to be a get out of jail free card 5 times. I don't care if they keep it as is, I'm merely saying it currently is too strong for it's intended purpose. If they decide that it's fine the way it is then great. They overdid it for it's intended purpose
I think youre a bit to overconfident in your own opinion tho and what you think the devs have in mind.
Probably self revive is exactly what it is and what its meant to be. A revive. Just like any other form of revive in this game. You giving it purpose or limitation in what its usecase is. Thats certainly more imagination and wishful thinkin what it should be on your part.
If we take it at face value the same principles to self revive apply the same way as they apply to any other revives.
And in that regard you tread the revive and how to counter it just like you counter it on teams.
Theres really not much difference at play nore is it needed.
The only difference is that a solo has no inherit partner to channel his revive. He channels himselfe. But mechnically its the same right from the point the revive animation starts. Same rules.
I need to go back to the streams, bc I'm sure the devs said it was to make up for "bad luck factors".
Bad luck can mean anything
Getting randomly domed by a good one shot from 100m away can be bad luck
Also think this is a gross simplification of a comparison.
Solo Necro still have the factor that they can revive on their own volition and teams cannot do it if you wipe them all.
Is team revive limited to trading?
No? Why should self revive?
Yeah, think they used trading and long distance headshots as an example.
Because it is a team game?
Look at most modern BR, they have some kind of second chance bc they know it sucks to sit out for 20min while your buddies gets to play.
Im really getting fed up of the sentiment self revive is somehow unfair or op. Just burn the corpse and do your deed.
You wouldnt let a solo body lay around if you would suspect it was a team aswell. Burning bodys and forcing revives or chokes is part of the loop. Get used to solos getting a fair treatment.
Solos were here since the game release. Trios? No. Remove trios. Asap.
People usually don't say it is unfair or op usually tho.
Most people says it is tedious.
Dumb argument.
Lmao nice strawman
Or not true Scotsman
Your pick
Not a strawman. You say its a teamgame. Its not. Hunt is hunt. Not more not less. Solos are a part of hunt. Get over it.
Okay, don't play solo into trios then, game mode specifically made for teams of trios after all.
Same stupid logic
Solos are a part of Hunt yes
I don't say remove Solos
No one does
But people want solos to be less of an annoyance factor.
Which stems from solo necro
Maybe people should stop seeing solos as "an annoyance factor" just they have to treat them with the same respect as a team as of lately. Would help probably aswell.
Just tired of people making solos sound like second class players.
Just accept the self revive just like teams can necro each other until they are burned out the hp bars.
Well, if solos weren't ruining people's enjoyment of Hunt sure.
Dunno what to say, you can not tell people what to think is fun or not.
Like I cannot tell you to stop playing solo.
If you enjoy that
Despite if I don't
I dont even play solo at all these days but i dont act like i cant handle a solo or deny them the respect they deserve. They are legit and if im scared of them reviving i take the time to shut them down completely. Just like i do with a team.
Its a sentiment people need to grow into
Im really a bit pissed off by the event tho because it just instilled the sentiment solo revice sucks cause blazeborn made the single shitty aspect of solo revive even more shitty. Waaay to go crytek to help establish goodwill for self revive in the community
Still think it is flow killer.
It ain't hard to deal with, it is annoying.
I haven't heard a single good argument for why solo necro cannot have a 20-30 sec time window cap?
10 seconds is already plenty
the only good argument i've seen about lengthening the timer is at long ranges
The time cap is you taking the time to burn the corpse just like it is on aaaaaaany other hunters corpse in this game.
at non sniper ranges 10 seconds is more than enough time unless you just ignore them
Talking about an upper cap. So bodies cannot lie forever.
A player of a team can hide a compound away and revive 10 min later. The same way a solo can revive 10min later. You burn to force the revive or the choke.
Correction team corpses doesn't need to get burned if the team is wiped.
And if they are, then they are too late to come back and revive a burning body.
That is the difference
You burn a body of team-mate, they won't get back if the team is too far away.
Oh so you do burn?
Tell me why its np to burn a team player but its problematic to burn a solo.
Also Active vs. Passive play. Anticipating counter play from a team is nice and fun.
Watching a corpse ain't.
It create battlefield advantage. Forces the enemy team to push onto the body.
The corpses only counter play is to revive in the aoe of fire...yea bad for him.
If someone proposes more hard to counter mechanics people get scared...
So now what? Do you want an easy time or a thrilling time?
Taking away self revive or nerfing it into ground isnt the most fair thing tho. Even if its the thing some would like.
No, but playing solo is not supposed to be equal always been the option for those who wants an extra challenge.
Solo revive have enabled too many people in trios, something only top players should be able to do imo.
Jesus christ. You say equal? Because a lone dude can revive himselfe?
While the other team has 2/3 times the firepower, the hp, the angles, the pisitioning, the tools, the consumables...
If my 2 team-mates gets instant gibbed by a trio and now I'm in a 1v3, I don't bitch, piss and moan about it being unfair or they have 3 trice the firepower.
Solos goes into trios expecting special treatment feels like the people who are entitled.
I relly begin to think much of the stuff people have against self revive boils down to just getting used to it and accept new status quo.
I can agree that shutting down a solo should be less hustle when the process is started. The latest trait changes made it harder and that sucks a bit.
But solo revive is here.
Its a good addition.
It makes playing solo more viable.
It makes the experience more fair.
You make it "special"
Because you deem it special
I think a solo having the ability to gettinf revived (lo and behold by himselfe obviously because no one else is there) is nothing special its just a fair addition
A mechanic everyone else enjoys in this game
So if Crytek added self revive for trios tomorrow you should just get used to it?
If they made solos only do solo queue you just need to adapt?
If they added a mp40 then it just how Hunt is now??
That is sucha thin argument.
Again so reductive, they have so much control and also can just go make a cup of coffee if they want and hope the team have left. No other death scenario in Hunt does that.
I revived my team so many times because the other team moved on
The only time i couldnt was when....they got burned.
Burn the solo. Problem solved.
We know it doesn't solve it
Dont take this event as benchmark
I don't
I like the honesty with the acolyte suggestion
Been shot too many times in the back of my head to know better now.
Doesn't happens with teams.
Hm strange. I play hunt for over 1k hrs now and the times that happened to me i can count on one hand
Hell i probably only need 2 fingers
And the time I can count is on two hands, teams on less than one hand.
Solo seems to be super common in the lower stars. The 4* star solo that plays against 3* trios
Bc of mmr loss
So all this stress because a solo once or twice was successfull pulling off his game on you?
Two hands read
You sound like those people complain about dualie headshots
And mind my default is to burn
This is when I don't burn
Or only burn and "mOvE oN"
JuSt AcCePt MaNy PeOpLe FiNd It PrObLeMaTiC
Not sure what the original topic is. As much as I think infernal pact is overrated, blazeborn should make everyone burn out with 2 lanterns maximum. To make it slightly better than not having it.
And firebomb should always completely burn out a body no matter
Blazeborn shouldnt work on downed hunters at all and i wish salveskin wouldnt neither
Salveskin specifically got a buff that affected downed people
But it was mostly teams that were complaining about insta burn and here we are
I assume that's the approach they want
The main topic was #game-ideas message
Basically another artificial limitation on solo revive and a player knowing what cryteks intentions are
Maybe we should just let a ghost hunter appear next to the downed solo that can be shot and reduce the revive timer to a normal revive 🤷♂️
if we would mirror team revives 1:1 maybe that would help
Or give people and option to queue "full teams only" then everyone wins
Yea excluding people is always a good solution...
👍
Tbh peronally i wouldnt mind
But i guess there would be a good chunk of players who couldnt be arsed to play anymore
Well, guess there is a problem then
It's weird that solo revive has become "it's just anti trade mechanic"
I don't think that's why it ever was added.
Well the vote indicates many dont think thats the case
I didn't check the votes 
I just cant await the day solo revive is just a non topic like the beetle just is.
Much of it probably is just adjustment pains

...the RoF creep tho!

Beetle became a non-topic within the first week.
Solo Necro have been a thing every since it got release over 6 months back
A man can dream
"....but it does give solo players specifically a chance to kind of come back from an unexpected angle..."
is one of the quite from the live stream when solo necro got introduced
"...The most important part a good team well just to make sure that you will not make it up like they will set you on fire or they will trap you on just somehow ensure that you cannot just come back from an unexpected angle but you do have a chance to do this now so it's not going to be a guaranteed revive..."
"... this will be very interesting for us to see how this plays out..."
"...you mentioned it when you started talking about the Necromancer but it's a really weird highlighting that obviously a solo player until now couldn't use the trade at all..."
@brisk timber this is transpripts from the stream.
I can see how both parties can read those words either way.
And they go about how feedback is important and so on and so on.
I think the undertone i read from this is that they wanna shift solo from a hardcore experience to a more fairly casual way to experience solo. And offer revive as a mechanic thats usually a standard basekit in the game for everyone. Hence why they say "its weird to highlight"
I mean obviously from a dev standpoint you want as many players have a fair and fun experience and that people keep playing
Solo in that regard wasnt a very rewarding experience
Ah, the "weird to highlight" is youtube transcipt error, he is saying "worth"
Thats why i was making the point much of the sentiment comes down to getting used to a new meta in that regard. Because for years the solo playstyle was perceived ...or better phrase it was limited...to a hardcore experience
The shift to a more accessible and effective state is dramatic so to say
But if trios doesn't think it feels fair and/or fun, what then?
Games are not just raw inputs and date, it is also perception and expectations.
Like Solo didn't feel fair bc of the lack of solo revive, we should also gauge the otherway around especially if 1 player can sour the experience for 3 players.
For the solo and his opponents
Dunno, for me it is like expecting a guy to join a counter strike match alone and be able to fight a whole enemy team.
You cannot really balance games with solos vs teams in mind without someone losing.
I always find the comparison very odd between cs and hunt
And i say this as an avid cs player
Well, it is just something everyone knows
Many things that work in cs great just arent transfareable.
Like flashes for example
I mean youre somewhat right
We can take it for PvP servers in MMOs, if you get ganked by 3 players as a single guy, that is just the open sandbox experience.
If solos wouldnt never have been a part of hunt it would be strange to just introduce them now
So you could make a point limiting the game to teams if choose
Think my biggest gripe comes from solos choosing to solo and expect it to be an equal/fair experience.
I think it's weird to compare cs with hunt. People make that comparison all the time with flashes.
Cs is an arena shooter where you always spawn on T or CT side and there's usually 3 corridors/hallways
The cs map is smaller than a hunt compound
It is because it is the only flash they know of :v
But I can also not blame them, there is so much skillfull play with CS flashes, issue is that the map layout of hunt would mean people would have to play FOREVER to learn all the good spots to flash
Though more equal isnt equal to completely equal
its still 1vs2/3 even with self revive
I would even say the worst experience rn is a solo meeting a solo

Yeah. I'm someone that often get flashed outside (and flash people outside) like the forest between pitching and healing waters. That can't even be compared with CS. There's small mounds and roots that can block flashes completely
I think removing the MMR reduction is a good start
The same as cs is so clean of clutter you can see a flash comin and turn away. The whole concept of a defined space vs open map is a whole other ordeal
Which is also an indicator that there is some issues with the solo experience.
It feels awful to know that solos don't even wanna play against solos, but I have to jump and dance for the entertainment of solos.
The Mmr reduction is inconsistent, seems like they give you a hefty MMR reduction if you're 4*. When I play solo nowadays they put me against full trios of 6* or a mix of high 5 and 6 when my team MMR (solo) is not even close to them.
I mean, would argue that flashes should never be considered as an "outside option".
Think it should be king of compounds. Issue is frag bombs also exist :v
Well pre Nerf (it might still be good for this but overreaction from the community) thanks to the hitmark you could easily outplay someone you flashed in these weird environments
And you brought two so you could stack it to catch up.
Thats something i completely agree with
But i still pin point it on the "banish" aspect and not the revive in itselfe
The main gripe solo vs solo is to have to keep your focus on the other solo while searching lantern or make sure he burns out while you keep an eye on your environment
So you see the banishment is the culprit
And our whole argument started because a dude wanted to change the revive mechanic which is actually pretty fine in itselfe
Ah yeah, just chimed in on some unrelated topic you brought up, dunno if his suggestion was sound at all.
Solo neco is fine to an extend, just don't see any justification for solos being able to revive after 30 seconds.
That would also solve solo vs solo.
I think that's fine since (normally) one lantern is all it takes
And if they get up, and you kill them they'll burn out faster on next burn
Sadly we don't have infinite burnables, but that is more from duos perspective. Trios have more wiggle room with that.
If you know where to look you'll find lanterns, you could even find one in the tiny forest patch outside of cypress towards pitching
Yea
Like i said many times before
Most of the issues would probably gone if you could just reliably and fast get rid of a body
And this event just stired the pot with blazeborn
I felt people started to accept self revive and the event even made reddit create a whine thread for self revive
Well it is very busted.
And also something to consider, that every event/trait/mechanic now have to be limited due of the power existence of solo necro.
I've also played with people that don't know supply wagons guarantee lantern and world melee
If that isn't a tip, it should be on loading screen
The removal of flashes from the loot table has made me get less firebombs 🤔
Is this just me or am I just unlucky
I've had multiple games where I looted 3 weak antidotes
Damn no, last night I got 4 fire bombs in one match lmao
Jealous, it pains me not to get any after repeatedly trying getting any firebombs from loots with packmule
Firebomb is so valuable now that I hear the blazeborn sound effect while they burn
"damn it, a blazeborn"
It is wild how crytek seems not to be able to make somewhat balanced pacts.
Think tides of shadow was the closest
If they increase the burning damage while downed on blazeborn it'll be fine.
That's never going to happen. I've just caught up on all your arguments and some of them are fair. Yes solos should be able to revive. Nobody disputes that. What people dispute is the inconsistency of it. They can have anywhere between 3 and 5 solo revives. There is no indication of when they will revive like there is for teams, you know you can watch the body and snipe the reviver. Sometimes burning isn't viable. You have no firebomb and you're in scrapbeaks lair, how are you gonna burn someone? The point is that there are no rules to it. It needs to be a set amount of self revives with a visual indicator that someone has necro. I'm not sitting there burning every solo i come across on the off chance that they have necro
doesn't make sitting any more exciting either way
Give every hunter a zippo and reduce burn time by 50%.
Problem solved.
Maybe if burning a body in meele range was always a possible option it wouldnt be so problematic. If crytek wants to make burning out hunters so mandatory they should make the process a solution thats always available and reliable.
But i just cant agree on artificial meddle with the revive itselfe.
The revive isnt the problem here.
Also make Necro a one time use burn trait thats on cooldown after use and only replenishable only by looting a dead hunter. Would also help reduce revive spam on both sides.
I just dont like it when mechanics get nerfed for one side but not the other.
Nicely put.
I do feel like an idiot having to burn every corpse I see, just by the off chance.
And they might not be solo, they might not have necro, they might even have logged out already.
Somehow i feel like the uncertainity is something crytek wanna test the water or seem to fancy
i cant deny not knowing makes me uncomfortable
And being uncomfortable is a little bit of the thrill
I know for many Hunt is only about the shooty shooty
But i like those mechanics like burning out hunters and things like this
I like it but I want to know when to do it more than anything, I'd be OK with the inconsistency if there was an indicator to say they have necro
But this would also limit its use tremendously
Like blending into a fight of two teams and them not knowing youre a solo with self revive is one of the most common tactics
Solo need to make up with mindgames for the lack of everything else
If you could detect a solo with necro right away this would fall flat
The long revive timer already caters to the solo sniper. And i think the last thing we can agree on is that we dont wanna encourage solos playing sniper even more 
Yeah I admit it's healthy for solo players, as a solo I like necro. When I play as a duo it pisses me off that I have to sit there and we potentially lose a fight that we won fairly. They are retaining solos and pissing off groups
Tbf if 2 people get downed by one dude standing up withtou them managing to shoot him back down thats massive skill issue tho
To be fair, team necro also doesn't really support running into a boss lair.
And is more beneficial on medium/long range fights
I think i probably got more often taken out by a sneaky team necro than a solo
Except if they run something like a winfield and solo gets up and pops off with a new army or officer.
I rarely do that. And if I do it feels fair bc it means the two other team mates have applied enough pressure for us to give up the body.
I think at this point i can only tell that i probably never change my mind about significantly changing the revive mechanic in itselfe. I would even argue that 10sec timer is too long. Maybe im used to higher mmr where my self revive gets denied in 99% of times.
So only thing i see a problem is the burn mechanic. Thats the only thing i can see change.
If a solo has time to stand up and pop off thats already a big sign of not handling the situation well. A solo should never finish the revive animation and if he should stand in a puddle of something that burns or a trap beneath him.
I know you guys dont wanna be bothered with that but dont blame something op because refusing to adapt to the mechanic.
If the mechanic is fun or not is another topic.
Literally not calling it OP
Just saying that is something that can happen
Like you can lose sight of team necro
Difference is that you are required to take the solo body into account even tho you have "wiped the team"
Well thats the point of it
I feel like people already think the mechanic is fulfilling its purpose is inherently wrong.
With teams you can apply pressure to the other people and deny rez
Create pressure to the one dude at the floor by looking at him and shot to deny the rez. You even have an easier time.
Nobody said it's op it's just unpredictable and sometimes very unfun to play against, there should be a guaranteed way to "put them down" without a lantern, I mean hell, give me a 15 second animation to perform an exorcism on a solo and have a perk that makes it half the time or something
Yea i just said this some sentences ago. Give every hunter a zippo to burn corpses im meele range
Doing the macarena over the body and you stay down
Yes best solution is tbagging a corpse 23 times bans self res
I dont mind getting creative with you guys all day long about good ways to shut down a revive.
I just dont think arguing about what happens when he stands up is any helpful. At that point you already f'ed up
But honestly that is why I think the 30 second time window is as fine.
Even lower the rez time down to 6 secs again.
Bc that is less hoops to jump thru coding-wise.
Sure. Than can we have 30sec rez time for teams aswell?
This would be damn unreasonable
Timers aren't the way
Agree
BUT we need a slight nerf
E.g. Self res no longer relies on health chunks, it is a flat out you can res 3 times
Again, not seeing how this is an issue for teams.
At all, never have been for me fighting other teams.
Introducing penalties for teams is stupid
Issue is just people don't like self res not bc the amount of times (tho doing events it is more relevant), but the no upper limit for when to do it.
Yeah but again that's inconsistency and burning fixes it as a band aid
It needs more consistency that isn't a time limit
So 3 times max and you can put them out with an action
That's it
Time limit is stupid, if I am a solo and someone forgets to burn me and I wanna wait 15 mins to revive I should be able to. Same as if my duo goes down I can wait 15 mins in a bush to res them
Ok just to look at it a bit historically
One of the major obstacles as solo always was to kill the complete team. So getting one down isnt an issie but keeping them down. Trios is the masterclass of it because while one can deck you with shots the second can revive the third.
So here comes the culprit.
With the addition of necro and redskull revive the old way of playing solo got exponentially harder while there was no comoensation for a long time.
That's a core mechanic in the game. Redskull is supposed to be a "you're out"
Though when with redskull, team gets benefits to circumvent it
So i think making necro more limited on both sides could already help alot.
And it would be fair.
Think is (in trios) you don't have teams that just hide when you die or at least as soon you burn you'll see chokes come flying.
More so IF a team decides to do the longest flank 3 compounds over, they cannot return to a burning body in time to choke it.
A solo have the ability to time their rez in a way where they can wait to the last second if they want to.
Team Necro is literally fine vs other teams
I think people rely on it too much. I've seen a lot of stupid revives just for the slight chance of what if
(team revives here)
Man you always argue as if balancing is all about teams.
Can you please respect solos for a split second?
I mean if we dont incorporate solos into balancing then what we argue about at all
Solos are no second class players
The charm with hunt showdown is that not every game is the same. I've seen trios act like they are a duo.
Even with the increased alerts (event point statue that alerts enemy proximity) I've met teams I thought was a duo, leave them thinking they are wiped and later on I see the same team with the same weapons. Turns out they were a trio this whole time. Didn't bother shooting us when looting them (easy target)
Trios doesn't make things different, people can be unpredictable and weird.
Weird being a good thing here in my opinion
When a team manages to hide and revive their teammates, they get all their numbers back in theory. And they also get benefits from event pacts, remedy is easy to use.
Also this all goes to waste if you meet a sniper trio. Id rather deal with solo revive than that.
My experience with solo is that it's easy to keep them dead just because they are alone.
As in people revive and get domed?
And the burning them only to wait is exaggerated cause that's part of the core game in trio/duo fights as well
You can't control every situation into your favour.
And that's even more noticeable against teams.
Issue is that solo necro doesn't make it weird it makes it tedious.
Not weird to babysit a corpse where there is 0 gameplay interaction other than maybe cashing in a free kill or two.
It's easier to control a situation that involves a solo
I would really love to see if necro team revive came without MMR loss. That heavily screws with the perception of the mechanic. If theres wasnt mmr penalty the constant necro team revives would be naaaaasty.
The exact same thing happens in teams though?
Nope
With teams, as soon I throw a firebomb the team fight evolves around that body
I've been in situations where a team just doesn't peek at all even when I burn their teammate. I feel forced to hold them in case they decide to necro them
it is interesting intense and keeps the fight going
But you still use ears and eyes, you still anticipate and analyze.
Ive also been in situations where we have a body and wanna capitalise around it, and they refuse to peek but manage to throw chokes without getting punished making it longer than intended.
They can play around it, but doesn't change the fact that there's no gameplay mechanic besides waiting
Just like it is with solos
Really? So many times i see choke flying and then back into the woods he came out from a second ago.
There are cases ofc, but even that is resource drain and should be an opportunity to locate/rotate
The resource drain just makes it prolonged. Even worse when they have packmule and frontiersman
Solos can't even compare
If they get up to stop the burn they'll just burn out faster
The longest most boring stalemates i had team vs team. The 2min burning out of a solo id nothing against that
Literally
There is, because you still are in perceived danger (even when they don't show up or have left them behind).
And as I said you can leave a burning team body way earlier if you think they just ran away, bc the team wont be back in time to choke it.
No, because I've done that and someone's been in necro range without me knowing
People really try to do sneaky stuff in this game so I stop risking leaving bodies
The revive fiesta is actually a meta right now.
Sneaky revives, revive spam the second someone gets downed, risky revives.
Happens every game unless they get immediately wiped
not reflective of my trio matches
Worst one being the prolonged choked case
Where you have one teammate stacking up lanterns in proximity while waiting for them to run out of chokes
Lately i wish all this damn revive wouldnt be a thing at all with all that discussion about solo revive. Would make life as a solo easier aswell.
People would hate not having second chances
But hate when it's not working in their favour.
Teams are still the ones truly having the easy mode on
Revives are basically part of the core game. Would be too unforgiving to remove that
Unless they make a hardcore mode as a separate game mode
Trios even more so. The game is a farce sometimes. Trios tun left and right trigger all the shit around. Never check anything. They hardly have to compete for bounty cause there is 2 bountys for 4 teams...
And then solo necro is the problem of the hour
Ridiculous
1 bounty for trios should be the norm
But other than that don't play trios then if you sucha hardcore gamer 
Well maybe not trying to steal the lone dude his one wheel while driving with all the support wheels there are would be a good mindset aswell...

Honestly the only thing I can think of when solos complains they struggle against trios.
Got killed by a lone dude i didnt burn - colorized
i have not read all of the convo above, as it is just too much. but i have an idea for another solution, in case more ways of health chunk restoration get added some time after the event, crytek could increase burn speed of downed bodies for all players, this would make dealing with necro solos less annoying (for people who find it annoying), but would equally also affect team players.
with health bar restoration losing a bar through burning is not as bad as it was before which i think gives more wiggle room for burn speed adjustments.
It's been suggested and I don't think it's a bad idea
Issue is that team players don't have anything against the burning speed of other team players bc the fight moves along, so it just a "punish everyone bc one playstyle wanna crowbar itself into a gamemode".
i need to find that suggestion and give it an upvote then
Oh dont you dare suggest something that nerfs both parties...thats not very liked by solo hating players


I don't think it's disallowed to make the same suggestion 
We have a lot of tools to counter a teammate burning
but i would have to write it in proper form and i just got out of bed 
It'd be an issue if there was no counterplay
Even walking up to them and tapping interact key stops a burn fyi
Also issue with faster burn speed is that it punish 25 hp bars way more.
Ofc that is not all an issue, except for the long ammo 1-tap issue.
I think that's a good thing.. more reason to play 50 bars
Except that is more feast or famine
I think you should be at a disadvantage for dying
But all power shouldn't be held by long ammo
I mean thats basically the risk running all 25hp bars once was
Wel after dying when you're getting burned, that's a move that you can counter
yes
The power of long ammo is a different topic but I hope they ever address
But rapid fire means less window before a bar goes poof.
That said
A slight tweak would be to have burn speed that ramps
So it starts slow as now, but the longer they burn the faster it goes.
Would actually solve a lot
without being too polarizing
And both healthy in the context of solo and team flow
Good idea
I really think the neatest solution still would be to make necro limited in some form for both teams. No spam for anyone.
Not stressful at first but becomes an issue if you don't deal with it
I'd like that but idk if the general community would
So I'd probably just do a think Emoji
I mean it already drains health for teams, but whoops buffed regen shot
And redskull..
Redskull revive have depleted my meds during fights
But now I farmed a guy 7 times
7 times being the redskull revive
And I didn't lose a single healing besides the regen I already used
redskull should be limited to 1 charge which can be refilled by looting a dead hunter imho
I realised the regen shot affected necro and redskull revive to be forgiving on meds now
Red skull should fucking be nerfed
Still think it should be a channel as it is now, but instead of getting up you get a 30 second banishment like effect with light and the sounds of the Hunters soul screaming in agony as they are getting dragged into their vessel.
if thats not enough then by looting a dead hunter which was killed by the team who wants to use redskull revive
Lol, I like it
That would signal "hey buddy is coming back" and also be more of a post-fight, everyone is going home thing.
i think redskull was supposed as a anti frustration mechanic that everyone of a team can sucessfully extract but not a stay forever in a fight card if the other team doesnt push 
at least thats how i remember they explained it as its intended function
Hence my suggestion, if you cannot deal with a body announcing it is coming back within the next 30 seconds, it is fair you lose :b
But then again, I understand people have massive skill issue when it comes to pushing advantages.
Redskull revive should literally summon one of these astral storm thingys like a boss does but visible even outside of DS
1min summon
Something like that
I would start at 30 secs, but maybe it needs to be higher.
Thing is that people can time a frag/dynamite and just null the process as they get up
Just give everyone a headsup all across the map
Redskull should be like sounding alarm horns
Maybe not all across the map. Like don't think people should be half ways extracting and the turn around bc now they know someone is redskulling
I dont think redskull revive belong in any ongoing fight
Should be an after fight mechanic
I like the exponentially burning idea
It even promotes acting quickly on a burn
yup
i hate it tho when my teammates take their sweet time to choke me because they try to find the perfect arc for the choke bomb, but thats a skill issue 
If most people knew you can.. wallpen choke
And chokes have larger AOE when they pop.
Pro games extinguish the flames so the choke ain't on the body for silent revives.
Even more pro players notice that and re-ignite the body
i usually roughly guestimate my choke and if it doesn't hit i throw another one more carefully, but usually one thrown in the general direction gets the fire
Still want a Choke skins where the two chokes have lables on them.
Fist saying: "Choke me"
Second saying: "Daddy"
"Mommy" & "Daddy" is fine compromise too

I want one going of with a fart sound 
I have changed my mind, I no longer care about necro BUT Crytek needs to give me a Negan hunter skin with a Lucille bat. That's all, I will not be accepting questions or criticism
I think they really missed the mark with that bat skin in the event pass. Atleast a liiittle bit of concertina
See normally I'd agree with ya
But
What if
We got a bat wrapped in concertina as a variant
And that's why it's not a skin? Cos next event we getting Lucille frfr
Feel like adding a concertina wire as variant would make it less useful for PvE and PvP
Think putting concertina on skin brings the issue that it is very much associated with a real mechanic of Hunt where concertina apply bleed.
Thats very good points alltogether.
Omg Crytek kill machete and turn it into lucille
Bat with dynamite taped on it
Now we're talking
A spear
Bow frag arrow melee buff when
Man comes in here with the right energy! Love it!
Still think that should be an option
I would weirdly like a whip in hunt, preferably with razor blades and it has low steam use and high wind up time for an attack but you only do max damage at the end of the whip and it slowly decreases damage the further to handle you get
First i want that fire arrows
Sounds too finicky to feel right
Bro wants to be Simon Belmont in Hunt
On a game design level
Look if they would just give me Lucille, I wouldn't need to ask for weird melees
Also perfect way to counter necro solos, get a shovel, interact to fucking bury them alive
They could just take any melee weapon from bloodborne and I would be happy
And they would get sueed
Well lets not lose hope
We also have aoe poison bolt and have the poison arrows
Wait we cannot post pics here?
added a suggestion about redskull, feel free to vote according to your hearts desire 
ah I cannot post pics anywhere on the hunt discord atm?
one way to make fire arrows different to dragonbolt could be similar to poison arrow vs poison bolt.
fire arrows could set the hunter on fire from a technically unlimited range, only limited by projectile drop and inflict severe burning 
but doesnt have AoE effect compared to dragonbolt
I know it might be me who is absolutely insane, I would love "screaming arrows".
Just to flex on people.
Heck even give them better velocity/better curve
they could cause a deafening effect like from scrapbeak or shooting too much
which sounds terryfying tbh
https://www.youtube.com/watch?v=T0sR5JpiozA
This is a little bulky design, but the sound is awesome!
I can not find newly made Kabura-Ya. Except for cheap plastic ones, with a very high pitch. So, this is my 'made-it-myself' Kabura-Ya, made of wood egg, bamboo shaft, silk thread, water stain, clear laquer, bone nock, white paint and red embossing powder. It has a very nice sound.
Soon I will post a video on how I made it.
Yes, also is should ofc attract Ai
ofc
i love to see more interesting gadgets like this than just another rifle being added
Hey what's wrong with getting another bolt action long ammo? 

the people who use it 
tbh i am fine if all new bolt actions would just fall short of the 125 damage threshold.
but honestly i dont know what else could be added, we have slow and poreful rifles, fast rifles, high capacity rifles, easy to reload rifles, all there is to add is more semi autos which i absolutely don't want.
i think the cyclone hits the absolute limit what should be added.
eoka with a high caliber nitro shell 
the recoil knocks your hunter down as if you got pounced by the spider.
WP CRYTEK
Hotfix when? Same crash over and over again
yeah seems like Anti-cheat is breaking the game 😢
Before hotfix everithing was ok
it works fine in other games
it's Hunt and their servers ahah
Just been kicked 4 times and now I’ve just lost a decent hunter, there is something up since that last update 🤷
Curious as to what people think, but it's not exactly something I can put onto the suggestions channel; Tons of people have asked for, suggested, or wanted Slam Fire to be added as a perk, which would only work with Slate, no matter how many people also suggest it for the Specter. But, would you, if you are someone who wants it in, want it for only hipfire, only ADS, or would you want it for both?
pump shotty's don't need slam firing sure it would be cool. but then the terminus will look even worse.
It wouldn't work on Specter, it's actually technically "odd" that it's not already on the Slate. The IRL counterpart to the Slate wasn't made with Slamfire in mind, it was a mistake, it's not something other shotguns of the time period would have.
So, historically speaking, the fact it can't be done is actually rather odd.
I think, for better or for worse, they're going to add it in at some point.
Pump-action shotguns already have a steady fire-rate, no damn reason to improve that.
Also would literally kill the Terminus.
terminus feels like shit to use without levering, because they probably made it shit on purpose to balance it around levering. Unless you nerf pumps to the point that they feel like shit without slamfire, increasing their firerate by that much would absolutely be broken as shit
today me and my friends keep getting 0x7112 error. we waited for long time to load in the game only to be kicked out from the server after 1-2mins. and all online strategies i found doesn't work. the experience is terrible. please fix it 👎
error 0x7111 as well
please fix the easy anticheat error kicking players withing 2 minutes of gameplay
I´ve got kicked in loading screen, in the game. double, triple, you name it 😦
kick : error x7112 ??
@hazy quartz how many games are people getting redskulled and getting spam revived for you
I have 800 hours and redskulling is very rare I'm just curious
I literally couldn´t play a single game that didn´t crash within two hours... ROLLBACK ASAP!!! The patch is f***ed up
After reconnect I lost a hunter because I got kicked out while stabbing a grunt...
Console question: Does 100% boost when event releases mean: Half time to reach max Dark Tribute event bonus each day, so miss out on all of those lost days of Dark Tribute bonus? Or does it mean double the bonus, but same time played to max each day?
find this blue icon file click on it and game loads
works for a few games 3/5 then u dc again eventually
give it a try
not the setup one. the exe one.
it doesn't affect me that much, i have 3000+ hours btw.
but it something which comes up every now and then and we recently had a match were it strongly benefitted us because we had a strong defense in fort carmick and they struggled preventing our revives and it definately tipped the scales to our favor.
in overall i cant remember many occasions where it affected the outcome of the match tho.
its just that regen shots opened a loophole which i and some other feel like doesn't need to be there.
pretty sure its just event points, has nothing to do with dark tribute
Thanks!
Just got that two games in a row and lost my hunter because of it (South America Servers) WTF 😡
Error code for violation of anticheat software, please rollback update
Time for a rollback crytek
@hazy vale feedback is not for problems. Sigh....
yo Guys i cannot play the Game. Because Game kicked me out 5 times in a ROW!!!! IT IS ANNOYING GUYS!!!
Caps more. It will help 100%
didnt work here
I hope one day we get an enemy that is similar to immolator but blunt, blunt is kind of King rn, maybe adding something like a cyst grunt that slashing makes it less likely to explode or something
I'm Brazilian and I've always played on the South American server. But it's been a while since I've been able to play on any server because of the server problem. I already uninstalled and installed again but it didn't solve the problem. Does anyone know how to help me?
is there a point to doing this?
I now notice that the hunt showdown discord is full of people who don’t know about guns trying to pretend like they do, along with suggesting stuff to the game that doesn’t make sense.
And I hope to god Crytek doesn’t listen to them
You just don't appreciate the raw potential of beeshot
No I actually thought beeshot was funny 😭
I’m specifically talking about firearm mechanisms and accuracy
That’s just the sci-fi stuff they add in, that’s separate
Like I’ve seen the worst of it all here
If that's what I think it is, it's a burn trait and it just lets you stack it 3 times. Each time you die you burn a burn trait
I mean to be fair, even among firearms enthusiasts, the old school designs and experiences are pretty uncommon. Not a lot of people left who have ever interacted with a spring damped free-floating scope

