#feedback-discussion

1 messages · Page 101 of 1

steel comet
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Vigor is so nice

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I cry when I have bounty and have vigor

brisk timber
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since deathpact its also actually wise to not kill everything in range

steel comet
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Death pact is underrated

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I want remedy and death pact in my team.

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I'll gladly be the remedy guy

rotund obsidian
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i been slashing grunt legs so they can barely move instead of killing em

steel comet
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It works well

brisk timber
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man i love deathpact. if infernal immunity to everything wasnt so strong.
but mechanically deathpact is waaay more involved and interesting

steel comet
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I like information game and free restorations for whole team.

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Helps morale if my teammates get their bars back

rotund obsidian
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remedy so good, it's a shame the other two traits for that pact are lame as hell

steel comet
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I just skip out on acolyte completely

next yarrow
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Despite all the infernal love, the pacts are pretty well balanced this time

steel comet
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I just stack up two remedies

brisk timber
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Its just a bummer tho that demented is so crap overall
i like acolyte but its barely useful in the first match you get it with a hunter because usually you always got the clues when you arrive at a altar to pledge

minor glacier
steel comet
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Now that you can pick remedy and use it on.. remedy

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It's not situational

minor glacier
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death cheat was probably the most broken thing from the last 2 events in terms of their balancing of the pact. bringing it back a second time was a mistake, I think remedy and relentless coming back was nice though.

brisk timber
minor glacier
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Im all for giving people more options to get their bars back.

next yarrow
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It sucks that a pact called "Demented" gets a do-notying first trait and a recycled team heal

steel comet
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I don't mind it. For the team synergy it's nice.

next yarrow
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The name made me expect it to be the most interesting and it's the least lmao

steel comet
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I try to think the team as one unit

minor glacier
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although I will say the fact they havent made monroe a demented only character is crazy cuz the guys literally an insane asylum patient

rotund obsidian
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bloodless with pact buff is crazy, vulture with pact buff is also really good, and then there's ghoul which is like, useful 1 in a 100 games when you wanna kill boss but you're completely out of meds

next yarrow
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Remedy still good though,it makes sense for at least one person on the team to bite the bullet and take it

steel comet
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Monroe isn't demented?

minor glacier
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not that I know of

brisk timber
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I wish acolyte would grant the +50bucks retroactivetly and grant +5traitpoints for every clue you gathered aswell
so even if you take the trait at the end of the match you get the rewards for it

minor glacier
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hes a choose any character

minor glacier
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apparently lmao

next yarrow
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Best ranked asylum in Louisiana

steel comet
minor glacier
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on a side note, vigor with the new regen shot is hilarious

steel comet
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Maybe I'm just weird that don't find light bleed to be any kind of dangerous?

rotund obsidian
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this is the face of a rehabilitated man

next yarrow
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I'm not so enticed with Centennial dumdum because of that tbh. Will have to see how it plays when bloodless isn't on 75% of the people I face

minor glacier
brisk timber
rotund obsidian
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Light bleed is only 1.5hp per second, right?

steel comet
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Crossbow that gives you intensive bleed;
I'm basically dead rip.

Bloodless: I'm fine

rotund obsidian
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it's 1.5, 3, and 4.5 for light med heavy, yeah?

minor glacier
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even with bloodless you can 2 shot people with cent. the bleed is just there to force a heal / lul in the fight so you can reposition.

steel comet
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It won't past 20m

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Medium ammo fall off

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People tag arms with drilling dumdum to get the double tap damage

minor glacier
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ye but most fights are within compounds, and if your using a centennial you arent shooting at anyone outside of like 80m anyway if your running bleed ammo

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I understand it if ur running fmj like the normal player does though because of the damage dropoff increase

steel comet
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Fmj is probably the normal option on cent, but dumdum hasn't existed on it until now

minor glacier
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outside of that you basically have to headshot

steel comet
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Drilling? Once in a blue moon I see fmj

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It's almost only dumdum

minor glacier
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I mean you can tap people out past 150m no problem with it but whats the point if your running a specific ammo type

next yarrow
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I've been seeing more normal drilling lately

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The mv on it is nice

steel comet
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I've met a lot of drilling today, not a single non dumdum

minor glacier
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cuz people are probably trying to compare cyclone to drilling since they are the newest "hot guns"

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thats my thoughts at least

steel comet
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I really like standard ammo on drilling

minor glacier
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if fmj didnt fuck its mz so bad, id run that on it

steel comet
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It's still fine

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Fmj is just the bandaid for medium ammo currently

minor glacier
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Ive been saying for years that they need to rebalance medium ammo to make it actually bridge the gap between compact and long

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in its current state its just compact+

steel comet
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Well fmj gives more benefits on the rifle side.
Medium ammo 20m -> 40m
Compact 20m -> 30m

minor glacier
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yeah but you shouldnt have to rely on a custom ammo type to make the guns your running worth it.

steel comet
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Medium ammo gets double metal sheet pen and that's about what I know about the difference

minor glacier
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It should be balanced from the start lmao

steel comet
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True

minor glacier
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like the fact that cent fmj is the normal is stupid.

next yarrow
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Keep fmj on medium the same it is now but move some of the benefits from it to base medium

minor glacier
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Might as well make the gun $200 and actually make it viable out past 40m.

steel comet
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Agreed

minor glacier
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I actually replied to a comment on reddit the other day complaining bout this exact issue and how crytek just cant balance their guns and I believed every point the guy made

next yarrow
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It's stupid that long is the only viable ammo type at ranges that aren't even that long

steel comet
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I think medium ammo weapons are used a lot. The lead designer keeps saying medium ammo is doing fine

minor glacier
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like theyve had long ammo be the meta ammo type for like 4 years.

steel comet
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I assume the data they have show high usage and maybe high kills

minor glacier
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probably because the people who are using them are good players

next yarrow
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Throw the pax people a bone

steel comet
minor glacier
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I know a lot of 5 and 6* players run cent fmj cuz its basically a cheaper long ammo in compound.

steel comet
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Spitfire actually changed the pistol meta

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And pax "received too much love"

minor glacier
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id believe the devs when they say medium ammo is doing fine if they release a data chart detailing what guns are used most in the game

minor glacier
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thats when id start saying okay, maybe its doing fine.

steel comet
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Like tons of it. Since the past.. 3 months?

minor glacier
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cuz right now in 2800mmr all I fight is fucking cyclones and mosins.

next yarrow
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Cent fmj mogs the other options so hard. It's a big reason I don't really care about cent dumdum being added

minor glacier
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I mentioned before in hunt general that they should scrap balancing guns based off price and start balancing them based off usage rates

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we would see a ton more variety in the meta

steel comet
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Cent fmj actually gets a decent MV for all the benefits it gets

minor glacier
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480m/s is still fast as fuck

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within a compound anything more than 400 is more than enough

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muzzle velocity only matters at extreme distances like compound to compound sniping

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where that .5 second would matter if you hit or not

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Like lebel spitzer in compound is literally hit scan

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It has 800m/s mz

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even compound to compound its basically hitscan cuz it takes less than a second to impact

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so I really dont understand why the devs keep adding long ammo options to the game, we as players have asked for more variety for YEARS and the weapons they do add are crazy or are varients for long ammo options we already have in game

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Like I dont feel like we needed Uppercut precision / deadeye. I think its pointless when you can spend the same price and get a mosin.

steel comet
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We don't know what the average gamer experiences really. What MMR is the average hunt player? What kind of weapons do they meet? Maybe dumdum type ammo is the highest death rate?

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Would be interesting to learn more

minor glacier
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average mmr for most players is 3-4 star

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the occasional good player can hit 5 star

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and most people who play this game day in and day out average 2900 mmr which is on the border of 5 and 6 star.

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dum dum is definitely more powerful against newer players, they worry about their health bars too much

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same with fire

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but anyone experienced will immediately aleviate the issue and continue fighting.

steel comet
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Someone shared a graph from third party sources that 3* is the average. But I would like to see an official graph since it'd be more trust worthy

minor glacier
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In my mmr at least I run into the same names constantly

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Ive met this clan called DOT 3 or 4 times in 3 days

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so I assume that there are not a lot of players in my lobbies to begin with, I also get random matched with a lot of 3 and 4 star players that just get filled in

next yarrow
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A lot of the weird balancing decisions come down to lower mmr + console. See: melee weapons, explosive ammo, duallies, shotguns, and more

steel comet
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On NAE i tend to meet the same players over and over.

minor glacier
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ye but the thing that doesnt make sense about that is this, they are not playing on our servers, why should we experience the same balancing issues that console does

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I understand if console and pc played together but we dont.

steel comet
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I can only remember explosive getting nerfed cause of console specifically

minor glacier
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So something that was definitely needed on console, could be incredibly broken on pc just due to the fact that we have mice and not joysticks.

next yarrow
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They don't want to have two separately balanced versions of the game which I get, but is frustrating

minor glacier
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then they need to bite the bullet and combine the servers

next yarrow
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I wonder how much of the player base is even on console

minor glacier
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its a decent amount, enough that I consistently see players come in here complaining bout the event or on reddit.

steel comet
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Does Xbox and playstation reveal player count?

minor glacier
steel comet
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For online games

minor glacier
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but I suspect its AT least 3/5 of pcs community

next yarrow
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Clearly it's enough to keep it profitable or they wouldn't even bother with the next gen thing

minor glacier
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yep

steel comet
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Glad they are abandoning the old gen

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It's so old by now

next yarrow
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Yeah it was really needed

minor glacier
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people are pissed about it like they arent playing on a 10 year old console

next yarrow
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I get it if you're poor but also it's not that hard to get a new gen these days

minor glacier
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and next gen consoles arent even that expensive, you can get a PS5 digital edition for $430 bucks off sonys website and they allow data transfer.

next yarrow
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Like people aren't scalping ps5s for $800 anymore

minor glacier
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If you cant affort to take $100 off your paycheck every week then idk what to tell you

steel comet
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But that time is no more

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People couldn't buy the consoles. Now they can

minor glacier
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I do think crytek could just do better with balancing

next yarrow
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The thing with console has always been that it's cheaper and easier in the immediate term, but you can't expect full support

minor glacier
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Like we need more trait balancing patches, more weapons need to be nerfed, some buffed

next yarrow
minor glacier
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I thought the officer carbine nerf was funny cuz they dont know what they want to do with that rifle

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last patch it was a laser beam, before that it was borderline unusable, and now its borderline unusable for the average player again.

next yarrow
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It's ok as it is now. Less jank than it was (it was good before, just jank), but not no recoil either

minor glacier
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I dislike its recoil pattern now cuz of how rng it is

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Its the same when they add a gun to the game and expect it to work at $550

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like they added krag and it was $430 and then this patch it was reduced to $370.

steel comet
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Officer carbine was just frustrating to meet. While it was a laser beam anyone would eventually hit your head after 7 shots

minor glacier
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Yeah but making its recoil appear completely random I dont think it needed

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I also think the flash bomb nerf was overkill

steel comet
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It wasn't frustrating to use* except for it felt morally wrong to spam people to death

minor glacier
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even if it was being completely over used lmao

next yarrow
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I'm glad to take a break from it. It could probably use a somewhat shorter wind-up

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To say nothing of the bad trait balancing that's been discussed to death

minor glacier
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I think they could have just alleviated the issue by making the bulwark change then making bulwark 5 points.

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Like bulwark is the most overloaded trait in the game now cuz of the patch

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It stops bomb lance completely, majority of other explosives now the flash bomb as well.

steel comet
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I still never buy Bomblance

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.. I'm too tired

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Bulwark*

minor glacier
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If I use it, Im using the shotgun bolt lmao

steel comet
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I only use steelball on it too

minor glacier
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Like I dont understand why they think bomb lance is so broken to the point that they needed to directly counter it entirely with a 2 point trait

steel comet
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Sometimes half frag for fun

next yarrow
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Console

minor glacier
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Its one of the hardest weapons in the game to use if your not meleeing people

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even for console with their aim assist the chances of you smacking someone in the face is ludacrisly low comparably

steel comet
next yarrow
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They're scared of buffing it too much because melee is much more viable on console

minor glacier
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I mean Im not even asking them to buff its melee

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Im asking them to make it so when I stick someone in the fucking face with a lawn dart that has a dynamite stick attached to it, that they should die 100% of the time.

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The dart is statistically the worst ammo to use on it anyway, you can get more kills with the dragons breath than you can the dart.

next yarrow
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Yeah I agree, I'm just saying that's the reason they're careful about doing anything to it that could be considered a buff

steel comet
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It's not fun when you sticky someone (which has a weird accuracy hipfire that can go off target) and they survive

next yarrow
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I'm surprised it even got steel ball amo tbh

minor glacier
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Its the same with bolt thrower not affecting the reload animation even tho the mechanism that the character uses is the same one used to reload heavy crossbows.

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like the devs just dont give a fuck bout bomb lance

steel comet
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Maybe one day

minor glacier
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doesnt matter what platform your playing on

steel comet
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Hey we did get tons of special ammo content out of the blue for blance

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I appreciated it

minor glacier
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yeah that was cool i guess..

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making the normal dart even more irrelevent outside of pve

steel comet
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And swapping ammo types

minor glacier
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I still think the frag arrows should be able to stick to people

steel comet
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The normal dart should be easier to hit

minor glacier
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Im also waiting on them to give us fire arrows for the hunting bow

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theres a lot of shit id like to see in the game

steel comet
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Like why should it go left of my target when I aim in the middle

minor glacier
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its a cone rng roll

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I feel like im playing bg3 with karmic dice turned off

steel comet
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Drop I agree with, that is fine

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It's a heavy thing you're shooting

minor glacier
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the drop isnt the hard part to compensate for though

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its the random fucking angle it takes off the launcher lmao

steel comet
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And it's only on normal ammo

minor glacier
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Ive smacked people cross compound with bomblances before, its just whether or not it goes where you want it to

steel comet
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The frag bomb is so easy to aim

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There's no weird angles

minor glacier
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and the thing is, what we are talking bout is so fucking little

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literally 1 patch and all of this would be fixed.

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not even, a fucking hotfix cuz its just changing values.

steel comet
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Think it's forgotten

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The new special ammos have really good accuracy

minor glacier
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Ive suggested fire arrows and the bomblance / bulwark nerf at least 10+ time

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I was happy bout the dragons breath on the bomb lance, until I shot it 3 times at someones torso and they never caught on fire, then I stopped using it completely.

steel comet
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I've had funny games with db lance.
I'd like to see steelball HS multiplier buff.

minor glacier
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Ya

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As much as I like this game, cryteks ability to balance the game is a joke, at least right now

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They worry about the wrong things.

steel comet
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I feel like many of the strong older weapons would be more balanced if it was more like.. krag, uppermat

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But it feels weird they make a huge gap between old and new weapons. It feels inconsistent

minor glacier
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I’m still on a edge on whether or not I think the cyclone was a good edition

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It’s a better officer carbine, with a more limited ammo pool.

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But at the end of the day it’s still a semi automatic medium carbine.

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Like some weapons literally can’t compete

next yarrow
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I don't think it in and of itself was a terrible addition, but I'm worried that it pushed the envelope for what can be added in the future in a direction that I do not like

minor glacier
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And in some situations I’ve seen, people have peeked once and died before they were able to return to cover lmao and unless it’s concrete that cover can still be wall banged cuz everyone runs fmj on it

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Makes me wonder if we will see a Howell

amber stirrup
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@mint phoenix I like your idea about being able to put two weak shots in a single slot. I suggested something similar recently about putting two single dynamite sticks in one slot. It's smaller than a big dynamite bundle after all.

rotund obsidian
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unless you want them to nerf bomblance reload and the current reload becomes bolt thrower one?

brisk timber
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The question if cyclone is a balanced addition is easily answered by one question

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If you put a cyclon and a base vetterli on the ground and you have to pick one to continue the match with. Which one would you take?

unborn dagger
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The base 😛

brisk timber
unborn dagger
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Bit of both 😛 but I'd probably choose the cyclone. The fact that you don't need to worry about iron sharpshooter and have faster fire rate on top of that is big

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Like yeah there's only 4 shots but if you're missing your shots probably a skill issue at that point

crystal plume
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Imo officer carbine is honestly still better than cyclone to some degree

unborn dagger
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I would say so but only because of the bigger ammo count

brisk timber
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Like slower rof or higher spread\sway

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You just need to see how some of the better players handle it and you just see why its problematic
The reload is just good for those hit and run tactics with its side reload

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Tap tap. Reload 2 bullets. Tap tap. Reload 2 bullets...so on so forth

rotund obsidian
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Officer carbine should get hit wit dat -5dmg

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actually i guess fuck breakpoints cause of dumdum

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god crytek please stop adding dumdum to more guns

unborn dagger
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I don't understand Crytek's deal with wanting to add bleed to everything

rotund obsidian
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they feel obsessed with having really obnoxious shit that requires a trait to be less obnoxious. ie 1shot ignite incend countered by salveskin, flash with bulwark, for now sorta bat with hornskin

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and ofc we've had antidote for poison/oneshot traps

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bloodless for recently buffed medium rifle dumdum (which was now added to centennial? wtf)

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and bulwark for just dynamite

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next patch they're gonna add rotjaw electricity ammo and it's gonna come with a trait that makes you immune to the effect 💯

minor glacier
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Bulwark is a 2 point trait that negates 3 things in this game. The bomb lance, the flash bomb, every explosive.

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Make it make sense crytek

hot vigil
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Think it is more they want to validate more ammo types.
It is the classic issue of game design, sure you can poison, burn and bleed people or... just shoot them with big damage and kill them.

rotund obsidian
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all these trait resistances just do the opposite, it makes me never want to run gimmicky ammo types because every so often i'm just gonna die because my ammo didn't do what its supposed to do

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oh, tagged a guy in the torso with a springfield dumdum? proceeds to chase me for 10 seconds with a bomb lance

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poisoned somebody and tried to use poison sense to see where they went a few seconds later? nope (antidote isnt a trait but still, same problem)

hot vigil
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For sure

minor glacier
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for a game that entirely relies on variety to be fun, them introducing all these immediate easy to get counters is bad game design in my eyes

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like yeah its annoying, but 90% of ailments you recieve in game can be fixed in a split second as long as you cover.

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The only one that really cant be fixed in a heart beat is poison and thats because it maintains itself for a few seconds.

hot vigil
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"For a game that entirely relies on variety to be fun"
not sure if I agree with that statement tho.

minor glacier
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I mean it most definitely does

hot vigil
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Well I don't think so?
Then what?

minor glacier
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at least for where I play, anything thats not long ammo or "special ammo" (dolch nitro) is fun.

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because everything I run into, is one of those 3 things in 80% of my fights lmao

hot vigil
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Sure, but that is just meta shit

minor glacier
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Which has been the case for like.. 3 years.

hot vigil
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Those people ain't picking the custom ammo anyways

minor glacier
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They are just now finally starting to make medium ammo feel like it matters

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and before that it was just long ammo and officer carbine spam.

hot vigil
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I mean it is still thet same issue that I stated above:
It is the classic issue of game design, sure you can poison, burn and bleed people or... just shoot them with big damage and kill them.

minor glacier
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Im glad they nerfed nitro shredder even if it was a bit overkill. that round was ridiculous

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I would like to see more compact and medium rifles, yes adding these unique long rifles to the game is interesting but at the end of the day its still long ammo lol

rotund obsidian
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i don't think it was overkill at all

minor glacier
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Id even take carbine varients

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like where is pax precision / carbine

rotund obsidian
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shit needed a nerf and now i think its more of a real tradeoff over normal rounds

minor glacier
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Then there was that compact pump action rifle people wanted them to implement, the one that can be affected by iron devestator

glass shuttle
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I'm happy for all your weapon ideas just no more semi Auto for farks sake

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Crytec needs to keep in mind what their two tap time to kill should be
And as it is now with the drilling and cyclone it's way too fast
I play solo and the drilling is the best gun in the game for me just because of how fast I can drop someone without headshot

hot vigil
glass shuttle
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And it's busted

hot vigil
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Yeah seems really good

glass shuttle
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They also gotta think about guns that can wipe a team of 3 in 2 seconds without headshots

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Crown and kock for instance

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Very broken

minor glacier
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its like the officer carbine but it hits harder

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and has 75% less recoil

stark fulcrum
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Its a good gun, but meta, no it isnt. Mainly the price tag plus harsh reload and 4 round capacity will keep this gun played low after a couple months. Also it's recoil is not 75% less than carbine lol. It still has significant recoil.

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I feel like a 350-400 dollar price with 5 round capacity and the gun would be top tier.

next yarrow
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It's been out for less than a week I'm not going to opine on whether it's meta yet

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But it is kind of annoying that the event system makes hard to get a feel on how certain things will play out - e.g. bloodless vs DumDum

late quartz
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Its probably not going to be meta, but certainly somewhere in the top of the power curve.

The cyclone isn't in a class of its own, we've got a handful of similar weapons with similar balancing issues.
The cyclone's gravest sin is that it's a big step in a line of other steps towards a Hunt who's pacing has shifted significantly faster than it has been historically.

The dolch has always been there as a somewhat isolated issue, but with the officer, carbine, and recently the Spitfire, Slate, Drilling and Krag we're seeing rate of fire and sustained pressure become more and more common.
The cyclone isn't the straw that breaks the camels back, but it represents a worrying trend that shows no sign of slowing down in the future.

nimble onyx
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fix your entire shit Crytek. Hitboxxes are trash. Ping is trash,. L:iterally everything is trash. on any given day no one grouped with me is every hitting any hunters. fucks sake takeing so long to make a game that actually plays like a modern fps. At least MW has the hitboxes down. TRAHCANS!!!!

lucid lion
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I am pretty sure people have spoken about this before but in case you are not aware, if you trade when the rampage trait activates, you will die at full health. This makes no sense and only put the nail in the coffin of how bad Hunt Showdow's trade system is. The perk gets "burned" and if you manage to self res or get a revive. You will have all your bars as if you never went down.

unborn dagger
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@balmy laurel could you be anymore of a clown? Lol

late quartz
lucid lion
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I think that would be obvious, not dying when the game says you are full health.

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The player has died. Rampage has triggered and you now are at 150. Then the other player damage goes through at the point you had less health ignoring the current amount. Then you die.

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That is a terrible order of events

late quartz
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I mean for the record it's extremely not obvious. There are like 4 or 5 possible ways you could have a trait like this act in this situation.

lucid lion
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The whole reasons trade happen is two instances of damage are applied at the same time but with hunt the timing is NOT the same.

late quartz
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Having rampage be a counter to trades, while maybe desirable because trades are pretty unpleasant for both players, would likely be too powerful and beyond the scope of the trait.

The more "obvious" behavior from my perspective would probably be that the trait doesn't proc at all and that your death be processed on the server before the trait is burned/activated

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That would be a much more reasonable scope for the trait

next yarrow
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for what it's worth I've seen rampage prevent trades. if it activates when you're downed you died first

lucid lion
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if I get hit with a gun from a "dead" players that does 100 damage but rampage has triggered, I should live even if the bullet still connects but in hunt the damage is applied when that other player was still alive on their side. That doesnt make sense

late quartz
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If what spyglass says is true (dunno haven't tested. Plausible though) it's dynamic and based on how the server resolves for latency, with acknowledgement that events do happen in a specific order and aren't all considered to be simultaneous

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Which is in my opinion logically fair but practically unfun and not ideal

lucid lion
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That.....just sounds lazy

late quartz
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It could be super intentional and built to do that or a byproduct of underlying systems it's impossible to tell if it's "lazy" or not lol

next yarrow
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you can see it happen here:

lucid lion
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I say lazy because we know when trades got bad. We know the servers they use are not great, yet, here we are.

#

That is a good example of rampage working corectly.

late quartz
#

I mean hey I agree that sometimes dying and still burning the trait is a somewhat weird unintuitive way to do it, but I think countering trades isnt something that any trait should ever do.

Trades aren't really a gameplay mechanic that should be interacted with on this level. It would be sort of like locking the reconnect feature behind a trait or something. Its an infrastructure mechanic not a gameplay one.

#

You should never give players preferential treatment on the infrastructure level as an in game reward, that's just kinda goofy imo

lucid lion
#

You might be the first person I ever heard say something good positive about trades. If this was battlefeild then sure, that games damage data is in the bullet. Here, we are "shooting" data. Invisible bullets with data being processed at impact. Because of this tarde exsist on the server and that players connect to the server

late quartz
#

I hate trades, the trade window being increased is one of the worst changes in this games history

#

Its just not the same type of design issue as like, oh how much damage does a gun do or how fast do players move

#

I don't like trades I just think giving players preferential treatment with a trait is goofy as hell lul it's a really wacky bandaid solution that might feel nice for the player using it but makes nearly no sense on any other level

next yarrow
#

The trade window is too big, yeah. But trades being a thing is just a natural result of object permanence. And unfortunately every thing in game is affected by latency, often with undesirable results.

late quartz
#

And again I do agree with you that the scenario you described originally while logical is probably not a good way for the trait to behave, especially if it's not going to behave that way consistently

lucid lion
#

You both are right and that makes it worse.

late quartz
#

My preference would ultimately be that rampage simply doesn't proc on trades, that would be the most fair approach with the most reasonable compromises for both sides imo

#

You keep your trait, nobody is being cucked, it's fairly easy to understand intuitively

lucid lion
#

Man do I wish these small conversations reached deft ears.

lucid lion
#

The timing would have to be so precise and I dont think hunt has that in it

#

Sadly

late quartz
#

Depends on how everything's set up, you're right the technical side is a big deal here but either way it's just speculation since we know nearly nothing about how their systems are built

#

I'm not network engineer but most of this stuff is half client sided with server sided validation

#

So the timing is actually more loose than you might expect.

Your client may say "yeah of course you killed that guy" but then the server updates your clients simulation of events with its decision that you in fact traded and should also die

#

The server is making all these choices already, whether or not burn traits have any sort of way to easily hook into these systems is another question but I'm sure it's something worth investigating if burn traits are to become a permanent addition

#

Its fundamentally the same sort of issue as the update we got this patch allowing challenge progress for applying status effects to still be granted on kills

unborn smelt
vivid musk
#

why did you merge the contracts again? U Broke the reward system and once again deprived players of the discretion to go to +, even winning 1 out of 3-5 games, when ur playing trios. Horibble. hate this change. Is this some weird way to trick players into pushing the prestige button to the limit or something?

wind stream
#

Im not a dev, Im just a moderator. Your comment is just confusing me

#

Im not sure what wildcard has to do with prestige

little jackal
#

they can't make their matches profitable without the wildcard bonus

vivid musk
# wind stream Im not a dev, Im just a moderator. Your comment is just confusing me

no more wild contracts , all rolled into one contract with a very low reward for the trio. due to the low level of profitability, you mostly go into the red in terms of money, if you take the statistics for a certain period of time, because of which, logically, you run out of money, if you do not play on free hunts. there is no money - you lose prestige, the logic seems simple, am I wrong?

wind stream
#

what do you mean by "you lose prestige"?

vivid musk
wind stream
#

I cant say that I have run into money issues playing non wildcard. But I can see how that isnt true for everyone.

crystal plume
#

Yeah I don't think that prestiging had anything to do with the choice of merging them

little jackal
#

gosh, I forgot how much I loved relaunching the game every time quickplay queue is bugged

#

10/10 experience

maiden pelican
#

Losing repeatedly with long ammo repeaters will of course lose you money.

queen jungle
#

As it's supposed to

brisk timber
#

by the way did one of the mods read my feedback about the #feedback channel? GreySadHaw

queen jungle
#

We do

brisk timber
#

maybe even rename feedback-discussion to only discussion would be a good idea

queen jungle
#

The feedback in the channel name refers to the section, which is called feedback

brisk timber
#

yea i know i just try to think of a way to have people who wanna vent or get their opinion out streamline more in the #feedback channel

queen jungle
#

To be honest, we're trying to get some of the "venting" out of #feedback, thus the change to forced formatting for example.

#

Venting really isn't good feedback much of the time

brisk timber
#

true but its also sometimes strange when people come here and write stuff
then you start a discussion and they get super defensive and pissed at times clearly not want their opinion to be discussed

hazy quartz
#

thats because they came in angry and just wanted to vent

queen jungle
#

Indeed

brisk timber
#

maybe we need #venting

#

xD

queen jungle
#

But others should still be allowed to comment on their posts, even if they just wanted to vent.

Worst thing would be to create a bubble of yay-sayers if we forbid criticising other peoples' posts.

hazy quartz
#

personally i realized when i see someone is angry, most of the time its just better not to interact with them, as rarely anything productive comes from it.

wind stream
#

it went horribly bad

#

people take channels like that as an invitation to disregard rules

brisk timber
wind stream
#

I moderated there too and we had to delete more than half the posts in that channel before I lobbied to delete the entire thing 😆

ripe basalt
#

@karmic ivy Are you going to edit your post and add stuff?

karmic ivy
ripe basalt
#

HUL All good I imagined there was an edit coming

dusky tapir
#

@steel comet does nu regen outpace redskull revive hp drain?

vestal cedar
#

I'm not to stoked about that Event Wildcard Contract Update. Why? It was a Wildcard Contract. No one was forced to play it if they didn't want to. Disabling it took away the main events atmosphere feel like. That decision would make sense only if The Dark Inferno was in general rotation. What y'all think fam?

steel comet
#

He got redskulled 7 times and I only used one regen for all those revives

little jackal
#

that way maybe it will maintain enough interest for longer

broken musk
#

They also got removed

#

Which doesnt make any sense

#

I love nighttimes in hunt

minor glacier
# stark fulcrum Its a good gun, but meta, no it isnt. Mainly the price tag plus harsh reload and...

It doesnt have a harsh reload. Anyone whos good with the gun with 1-2 reload 1-2 reload until a team is dead, only time they will empty the 4 round tube is when they can guarantee at least 2 kills. The recoil of the cyclone only truly matters outside of compound range which at its highest is 60-70m. Inside of that you can easily put at least 2 on target with little issue. Because of how much damage it does (It is only 6 lower than normal Vetterli at 124. The benefits of cyclone with only 6 less damage.) the 4 round capacity for the gun is fine. not to mention what other players have said. No the gun isnt "overpowered" but it definitely is in the meta. I think for the price it is, being 535 is fine considering how much you get with it. Anyone in 5 and 6 stars right now can utilize this weapon to greater effect than Crytek imagined it would be and it would not surprise me if the gun catches nerfs in the next major update.

little jackal
#

well you're definitely one of the few 😄

pulsar slate
minor glacier
broken musk
#

And people i played with enjoyed it

minor glacier
#

Yeah

#

This inferno was better than last inferno by a long shot and should have stayed in

broken musk
#

For real

minor glacier
#

The whole point of wildcard is to allow people who bitch and complain about certain map conditions to just not play it.

broken musk
#

Yeah

minor glacier
#

If you get rid of it, then whats the point of having it in the first place. You might as well have just been playing the normal bounty.

pulsar slate
minor glacier
#

Its like when they did the rain last update too. They introduced it, it was there for 6 days, then gone half way through the event. like what.

broken musk
#

We need more transperancy on it all

minor glacier
#

Its like crytek cant make up their mind on what they want in the game. I dont wanna have to play a seperate queue to have a 1/3 chance to see the new event map condition.

#

And rain shouldnt be a map condition. it should just be a weather effect thats dynamic.

#

I just think its annoying. The only difference wildcard brings is that duos are forced to play with trios if they wanna play the wildcard. outside of that its just the normal map rotation with 1 new thing included.

hybrid forum
#

I think that the dark inferno would be better, if the smoke would be slightly illuminated like it is irl

cobalt tapir
#

Bring back dark inferno and wildcard

nimble onyx
#

WTF is up with the animation cancels. I cant start running when trying to inject after seeing someone? I mean the list keeps growing. When is any of this shit gonna be fixed??

forest shadow
#

Does this mean that there's no fire maps until the weekend?

cobalt tapir
#

Pretty much yeah

forest shadow
#

Wtf lol

nimble onyx
forest shadow
#

Why can't they even make an announcement about the 30001 error

#

This is so dumb

nimble onyx
#

That would make too much sense.

dry coyote
#

Bring back the goddamn wildard. Whats the point of making it weekend only?

unborn dagger
#

@broken musk Crytek is really starting to be annoying with how they do these events and I haven't even played it yet.

broken musk
#

luckily the community is voicing it in #feedback

stark fulcrum
minor glacier
#

I havent died to a single officer carbine since the recoil nerf this patch and pretty much every team I run into in 6* lobbies is using cyclone. And its not because its new lmao

stark fulcrum
#

Bc theres new weapons lol

unborn dagger
#

First it's failing to address the console release and now it's literally reducing night maps, again. I'm so sick of this.

stark fulcrum
#

Whats hard to get about that lol

#

Lets wait a couple months then return to this conversation.

tribal wyvern
#

I hope the rework of mmr can do a better job than this xd. Even if we were all 5 star, this is pretty shit mmr matchup xd.

stark fulcrum
#

It needs time to cook.

tulip pulsar
#

Here they go again getting in their own way…

Huge surge in active players from the event. I know! Lets turn off the main attraction during 4 of seven days a week!

Surely it is not an infrastructure problem that isn’t offset by the battle pass and skin money, and if it is… then holy shit…

minor glacier
stark fulcrum
#

Yeah for sure, it needs time

broken musk
#

@waxen mist i agree with you

#

Dark inferno was so much fun and it should stay after event

tulip pulsar
tribal wyvern
minor glacier
#

@potent steppe With as many issues a base MMR system like hunts has, they should fix that before implementing a ranked gamemode. Not to mention the fact that balancing in hunt is something to be desired.

tribal wyvern
#

A small minority is actually 6 star, majority is 4

minor glacier
#

Majority is lower than that

#

probably only 30% of players is at 4* or above

tribal wyvern
minor glacier
#

I mean.. considering 30% of the playerbase 20% would be 4*-5 star and less than 10% for 6.

tribal wyvern
#

The graph showed huge majority being 4

minor glacier
#

You said less than 1000 would be 6. and hunt only averages about 40k max

#

On pc at least

minor glacier
#

Not to mention how infrequent people actually rank up in this game. For most players its hard to maintain 4*

#

or they play with trios that artificially boost their MMR by surviving games

tulip pulsar
#

Probably around 10% 5 star and 3-4% 6 star

minor glacier
#

I think hunt needs to do 2 things to fix the mmr in this game, stop people dropping mmr on purpose and sever the ties bounty hunt has with soul survivor.

#

that would do more to help the MMR balancing in this game than anything else they do

stark fulcrum
#

And around 1 percent true 6 star

tulip pulsar
#

The top 500 players tracked by huntplayers app are 3100 mmr +

minor glacier
#

because in its current iteration, a 3100 mmr 6 * player can play 1 game of hunt showdown as a solo, die 5 times and be 4-5 star depending on whos farming his corpse and what their mmr is.

#

so currently the mmr is a joke. Im happy they are looking to rebalance it, but I genuinely dont think they can make it happen. if it was going to happen it would have been a priority years ago

tulip pulsar
#

You kill like 4 players your same rank and get like 50-75 points but you die once to player one rank lower than you and drop the same amount. Infuriating

minor glacier
#

Its why I dont care about what mmr people are, I look at their hard stats

#

Like who cares if someone is 6* they can get to 6* super easily. They wont stay, but they can get there.

#

I care more about a 4* with a 2kda than I do a 6* with 1.3 kda

upper wren
#

servers are very bad again

broken musk
#

@jagged wagon Agreed

#

That is one way to do itt

frozen crater
#

amazing how the uppermat got insta powercreeped by the uppercut precision

#

it was already difficult to justify over taking an uppercut (except in very niche cases where one would use a sniper loadout), and now its in an even less attractive spot

#

pricing has been incredibly wack for recently released guns

tulip pulsar
#

They have an actual train wreck of an in game economy

frozen crater
tulip pulsar
frozen crater
#

nitro shredder is STILL broken even after the nerf and the primary justification for it being strong is 1. nitro sights suck and 2. its expensive af

#

both are easily combatted with someone who doesnt prestige and actually tries to learn the nitro

tulip pulsar
#

nitro isn't a problem as it is or was before patch. problem at least with regard to weapons is and has been spam guns for a while

frozen crater
#

it having the ability to one tap the body up to 60m is broken beyond belief

#

at least shredder**

#

nitro by itself is in a good spot imo

#

but shredder was beyond broken

#

post nerf its just broken

tulip pulsar
#

if you are actually still enough for someone to hit you with a nitro from 60m then your movement is the problem

frozen crater
#

450m/s muzzle velocity is decent for ranged fighting

#

not to mention the sight actually helps beyond 40m because it can be used like a sniper

snow current
#

Is this a bug that clues now shine at 50m and no longer at 25m. I can't find anything in the patch notes

vestal cedar
# little jackal My guess is, overall, dark inferno was a bit underwhelming for people. It's nigh...

That doesn't really reflect what we see from community rn, and I'm with them. I prefer Dark Inferno over old one every day of the week. Contrast, shading, highlights...everything on par. We don't see that color grading spilling all over the place anymore and even though it's night, visibility is better. I know that's not everyone's experience and opinion but I guess that's all connected with personal preference and individual monitor settings.

vestal cedar
#

One question. How many of you found Shadow burn trait? I didn't have the pleasure or luck in finding it. Where can we look for it?

broken musk
blissful bone
broken musk
#

Ive seen people find it in compounds

blissful bone
#

really? damn ok

broken musk
#

They are rare though

vestal cedar
#

Damn it, I need it for editing purpuses lol

broken musk
#

I think shadow is fine as a burn trait, but it should only burn if you fully die in a match, not downed, as of how rare it is

vestal cedar
#

If I find it, I'm saving that hunter no matter what lol

subtle marsh
#

#feedback How do you make a special time of day that’s event only and then only make it available 3 days a week!? Not everyone who plays hunt has free weekends so they won’t be able to experience this time of day.

broken musk
subtle marsh
dreamy shoal
#

Hi guys ! I wanted to ask for some advice here because i have some trouble with Hunt recently. Everytime i start the game, Steam start a "verification" of my Hunt Showdown files. Taking a lot of time... When the verification is done, my games crash for no reason in the menu or in game if i have time to start one without crashing. Then i retry and the "verification" come again and again. I don't know wtf is happening honestly. I try to desinstall and reinstall the game without success, same problem.... Can anyone have a tips for me ? (sorry for my bad english)

broken musk
#

Don't think it's that bad to a point of lawsuit, but yeah. They should be more transperant on why

broken musk
subtle marsh
# broken musk Don't think it's that bad to a point of lawsuit, but yeah. They should be more t...

Exactly. I think the real reason for getting rid of the wildcard in the last event entirely and making it weekend only is to stop average players from accumulating so many hunt dollars so they are forced to prestige more often. Though I personally haven’t prestiged once in my 4.5 years of playing and almost 1600 hours and I have gotten down to the 10’s of hunt dollars and have clawed my way back to a reasonable useable amount

late quartz
#

Seems kinda conspiratorial lol

#

Don't you think it's more reasonable to assume the unbelievable typhoon of negative feedback on the last event's wildcard condition played a bigger part than like... really roundabout economy manipulation?

#

This is quite literally a response to feedback. People asked for this exact solution: weekend only rain maps

#

Now they implement it for the following event and it's shadow government money manipulation lol idk man seems out there

subtle marsh
#

It’s not roundabout economy manipulation. It’s direct economy manipulation. Also they were getting mostly positive feedback on dark inferno. Also if it was in response to feedback they would have started the event with it only on the weekends but they didn’t. So it obviously isn’t a feedback response thing. Since it wasn’t that way from the start of the event plus they have only been getting mostly positive feedback on dark inferno

hot vigil
late quartz
subtle marsh
late quartz
#

Right so why would they not just reduce the multiplier instead of scrapping the contract ._.

cloud mason
#

there's no point to play rn

#

It's just regular hunt but with pumpkins

late quartz
#

I just don't think there's a covert effort to encourage players to prestige right now. They've explicitly said they're looking to change the system it just feels like a weird motivation at this time

#

Especially during an event? Where you need unlocks to complete challenges

subtle marsh
#

Because wild contract has always been a standard multiplier and changing that coding would take longer than just turning it off. Also you are coming at this like crytek is a small indie company whose first primary interest is their players. When they are really a massive company whose primary focus is profit

cloud mason
#

then they should do more content, like new bosses, new maps

subtle marsh
late quartz
#

We have no idea how the contract is coded and how hard it would be to change. I would imagine it's not hard coded lol.

It can't be any harder than setting up a system for weekly weather changes id imagine.

Secondly fuck crytek lol they're incredibly money hungry and it's massively affected my enjoyment of the game since they started aggressively monetizing the game

#

Just because crytek is an evil corporation doesn't mean everything they do is some underhanded plot

#

The line between disabling a contract to mildly decrease hunt dollar income to encourage presitige into netting a profit is incredibly convoluted

pulsar spear
#

@solemn pasture Hunt is already playable on Linux and has been since February. No excuses now, time to contract Penguinitis

cloud mason
#

new map after 2 years?

subtle marsh
#

Ah you mean since the last boss. It took them more than 1.5 years just to release scrapbeak

#

It took them about 3.5 to release a new map

cloud mason
#

so you get my point, right?

#

For many, many players nothing changes in hunt

#

they come back after year or two and everything is the same, maybe a few new guns

#

Even EFT is developping faster

stark fulcrum
#

Yeah hunt needs a new map, boss and mode pretty badly

solemn pasture
subtle marsh
pulsar spear
#

You can play most Windows games on Linux with Steam, you just need to enable Steam Play. Otherwise you can only play native Linux games

late quartz
#

I don't think new maps or bosses meaningfully change the experience of playing hunt for more than a couple weeks

#

I think pacts honestly do a much better job of spicing up gameplay

#

They could probably pump out bosses fairly regularly but I'm not sure it would make the game that more novel since bosses are sort of a tiny part of the gameplay loop

pulsar spear
#

glhf

solemn pasture
#

Is noted

queen jungle
#

"Game is infested with cheaters" is something I haven't heard in a long time 🤔

glacial rose
#

The Battle Pass is 1000 and you earn 700 back when you finish... I think this is the only game that has a system where you do not earn more than it cost to participate in events... shame shame

crystal plume
#

Plus around 400 BBs from the challenges if you do them weekly throughout the event, which is likely if you want to grind the event points faster

glacial rose
#

400? you mean over the entire event? omg... still this is not how other games apricate the user base... but if you would like to get the 2 additional skins then you would need 2500 blood bonds... crazy

vital fractal
#

The Bp has nothing really much to do with those BBS

#

So saying “Oh but you can if you do content in the game already” doesn’t really matter here since his point still stands

#

The BP is Bb net negative

glacial rose
#

BUT... you can pick up BB's within game... well, if you can find them... lol

vital fractal
#

Lol

glacial rose
#

so if you count all of those as well... you get your BB's back, eventually

crystal plume
#

Imo people just need to get rid of their expectation of being able to get every skin unless you're willing to spend money on it, you can keep buying passes essentially for free after each event, if you spend the BBs on other skins instead then the harsh reality is that it's on you

#

I used to get every skin as well, now I have around a dozen BB skins that I haven't gotten

#

The reality is that the skins are made to generate revenue

vital fractal
crystal plume
#

If they are too easy to get, they don't generate revenue

vital fractal
#

And many generative games follow that example 👁👁

glacial rose
#

You don't get it... it's the OUTLOOK to the general user that shows that the most important aspect of the game is not the users but what they users are willing to pay.

crystal plume
#

And a lot of those othet games do not let you earn the currency other than through buying it

glacial rose
#

I don't really care so much about the skins... but the messaging to the players is what is sour

crystal plume
#

If Hunt only allowed you to get BBs through real money, they would probably also have more BBs from the event to cover the cost of the next one

vital fractal
#

Some don’t, but those don’t apply to my statement because it isn’t obtainable for free as I said- anyways, I get Crytek stated they are changing their monetization but still

glacial rose
#

then they should take BB's out of ingame

vital fractal
#

Eitherway, Premium currencies have been a scourge on gaming

#

And are just legal loopholes and traps

#

Same with “crate” and “key” mechanics

glacial rose
#

you can talk in circles all you want, the message is very clear... people can count

crystal plume
#

Well seems like the supposed message is much clearer to you than it is to me so I'll leave you to it

glacial rose
#

Also, earning BB's in game has def decreased a lot... all of this work put into the game and the last couple of nights has been riddled with suspicious players, mmr issues and players tanking their mmr to get into games without wall hacks... it's so sad... prob my most played game and years of high hopes...

#

the game has so much potential, a lot of people have given this game a chance... but ran into these big issues that still haven't been resolved and left... we are in an event and have matches that still are not full... The should of attacked those issues right off the bat, or it they couldn't fix them... add an in depth after game replay system like a recorded event system so that the community could review the match, clip out proof and ban those who decided to use cheats. Back in the day, so little was done that certain players would make youtube videos and boast about not being banned for months... so sad... All that being said, I still play... and hope that I don't get matched up with these guys.

brisk timber
vital fractal
#

Exactly what I said

#

No matter how it’s framed, the BP is net negative BB wise

bright quartz
#

i mean the game isnt free 2 update

#

devs gotta get a lil money

glacial rose
#

They make money... Personally, I've purchased all the offerings in support... and many many others have done so as well... Like I said before... the "Messaging" is not good

stark fulcrum
#

You still have to consider what it costs to pay devs and everyone else invested in the game. They need to generate enough money to justify continuing support for the game. No live service game worth a crap runs off charity donations lol. All this to say...you guys are acting like they're so predatory when these dudes give you all the meaningful dlc for free and only charge for skins/costumes. I just can't, like people need more real world education. Where are these angel games/developers that work for cabbage water and live in a cardboard box all so we can enjoy free game stuff?

sour bluff
#

Here is my feedback why Don't you give console the update. Seeing as you probably forgot too send it in to Microsoft and sony. While you are at it get a new marketing team please i was playing insurgency and in the party people were like. what is hunt? Ive never heard of it so it cant be good. Just a few little tips. Maybe put it on gamepass and let the dlc money roll in. You know like most other companies do

dapper fiber
#

#game-ideas message

@idle trench how would you go about preventing people instantly extracting to give teammates live info

#

especially in streamsniping scenarios

idle trench
#

you would spectate ur teammates like usual until they all extract

#

then you can spectate other players

dapper fiber
idle trench
glacial rose
hot vigil
tight delta
#

It's like if you had an expensive factory that made toast.

I wouldn't pay 20€ for a toast, even if it is the price point at which the toast produced by the expensive toast factory must be sold to gain any profit.

sour bluff
#

@hot vigil pc hunt not console they wouldn't dare spend adime on us

trail carbon
#

@lucid lion I'm a solo player myself, and I will have to disagree. Solo's are supposed to be at a major disadvantage against teams. Hunt is a team game. Solos have already gotten so many benefits that it's unreal. I hate fighting solos as a solo. Solos have self revive, special traits, and a heavy mmr adjustment. Teams are absolutely able to revive faster. That's totally fair because they have to have their teammate res them. They can't just stand up at will. Solo revive is not for getting back up in the middle of the fight, if you die, you deserve to die. That's how it works. Definitely don't decrease the time it takes for a solo to self revive. On the other hand, don't increase revive time for teams. It's already balanced around team vs team. Solos shouldn't get any more special treatment by increasing revive time.

hot vigil
#

@wanton imp that is kinda removing the point of the regen shot.
That said I do think it needs some adjustment.
My best top of the head idea is to make that when you inject it the first 5 (10?) seconds is rapid healing until your health is full and then the remainder of the duration is a slow constant healing slower than current healing, but not as slow as the old regen healing :)

wanton imp
#

i mean it more like . when you don't have regen shot you get hit you don't heal for a few seconds. i think that should also happen with regen shot since it has the same regen speed as normal.

#

at the moment regen shot is VERY strong with vigor. you get hit go into darksight 6 seconds and boom full HP.

hot vigil
spiral wasp
#

Pls bring the event to console 😦

dreamy shoal
#

Hi guys ! I wanted to ask for some advice here because i have some trouble with Hunt recently. Everytime i start the game, Steam start a "verification" of my Hunt Showdown files. Taking a lot of time... When the verification is done, my games crash for no reason in the menu or in game if i have time to start one without crashing. Then i retry and the "verification" come again and again. I don't know wtf is happening honestly. I try to desinstall and reinstall the game without success, same problem.... Can anyone have a tips for me ? (sorry for my bad english)

steel comet
brisk timber
# trail carbon <@277893237421637632> I'm a solo player myself, and I will have to disagree. Sol...

Solo's are supposed to be at a major disadvantage against teams
Who says this? For real, where is this stated?
I mean they naturally already are by having 2/3 times the firepower, tools, consumables and angles against them.
And the lone guy who just died and revived is the problem in this scenario? ...comoooon

Hunt is a team game.
Hunt is Hunt.
If at all Solos vs Duos is what Hunt first was. Trios was even added later. So dont you imply solos have no right to be here - thats your wishful thinking but the reality of the state of the game isn't like that.
At the end of the day its what the devs want it to be and maybe some wishes from the communtiy added.
Devs want solos and Hunt has a solo playerbase - its legit and its good.

Solos have already gotten so many benefits that it's unreal.
Yes because before they got all this it was most of the time unrewarding, completely unfair and most of the time straight up suicide.
But tell me more about all those benefits? What about...
Multiple revives? teams
Necro from range? teams
Red Skull revive? teams
Teams have gotten some extra treatment aswell over the years.
So lets remove that and than we can remove self revive aswell? Not a good idea?

Solo revive is not for getting back up in the middle of the fight, if you die, you deserve to die. That's how it works.
Oh self revive isnt for reviving in a fight? Doesnt teams do it all the time with necro aswell?
The times i had some opponent getting up right infront of me or even worse in my back and kill me is tenfold.
If at all self revive especially should be about reviving in the middle of the fight
it should be about having second wind and not about leaving the map 10min later or sitting somewhere with a scope because otherwise its unusable.

So yea. Self revive is good and fair.
The only thing i completely agree with is that shutting down a solo is a complete drag.
And the event made it even more annoying to deal with.

wanton imp
#

@covert imp it already fades over time. depends on strong source of poison was or how many times you got hit. fades from heavy to medium to light

covert imp
#

doesnt matter if you got poisoned for 20 seconds or 2 it stays the exact same until the last few seconds

#

its just there so it doesnt disappear without any effect

#

so i would call it a transition rather than an indicator

unborn smelt
#

It may just be that the degradation from heavy to medium isn't as noticable as the one from medium to light

covert imp
#

but im very certain even if it degrades over time it doesnt use the same math i provided in my suggestion

hazy quartz
# trail carbon <@277893237421637632> I'm a solo player myself, and I will have to disagree. Sol...

i have to agree with Rakki here
there is no natural law what hunt is supposed to be, hunt is what the devs want it to be, some players agree some disagree, there will never be full consensus about anything in any game.
i dont agree with all changes and additions to the game but i would never claim its because it is something it is not supposed to be, it's a matter of taste, its subjective and not a objective right or wrong.
doesn't mean your opinion is invalid, just that there is not an solution which is right for everyone.

nova sparrow
#

Steyr hahn HUL

unborn smelt
covert imp
unborn smelt
#

Think light poison was super short ~2 sec, medium was smth like 15s and heavy 30s.

#

But again those numbers are likely wrong and i can't verify today

#

And IIRC it goes through the timing "backwards" as the degradation effect

covert imp
#

what does IIRC mean?

tawny meadow
covert imp
hot vigil
unborn smelt
#

I so think solo is supposed to be an extra challenge - but at the same time it absolutely still is even with the "advantages"

#

Because the few advantages can't really outweigh the other team having tactical advantages with 2 or even 3 people capable of mooving independently (crossfire, pincer moves, etc) and simply having double to triple the ressources, with all kinds of stuff like ammo, health meds, consumables - but also DPS

hot vigil
#

True, only gripe I truly have is that they try to balance solos into trios.
That is absurd, think solo should have more viablity into duos, but trios for sure should only be a place of success for the best of the best solos

#

Example -> me, I shouldn't be able to have as much success as a solo going into trios as I do.

brisk timber
#

Personally i wouldnt mind solos only in duos, whereas duos would be able to join trios.

#

But probably all this talk and frustration wouldnt be a thing at all if crytek would finally clamp down on chain reviving and burning out bodys.
This stuff should be way less of a burden on a player.

hot vigil
#

Mjah, even as an avid advocate for thinking solo brings a lot of issues to Hunt.
Don't think people who want to get spanked in trios as a solo should have that opition taken away.
Solo Necro is just in bad spot for everyone where no one feels happy about it.

#

In my personal experience of talking with people here, it seems like many people (and solos especially) have a waaaay off expectation of what solo necro should do compared to what I think it is for.

brisk timber
hot vigil
next yarrow
#

The act of reviving in this game is ridiculously free, but losing a bar is super punishing. IMO if they add more ways to restore lost bars that's a good thing, but they should make reviving slightly less safe if so

next yarrow
#

In general

hot vigil
#

Mjah, issue is mostly that we have so many long ammo guns that deals 125+ damage.
So it only takes one down to be in the danger zone!

covert imp
next yarrow
#

I'm vehement that most of the problems that are attributed to solo Necro are a result of Necro being added to the game in general

#

Especially with the Regen buff

brisk timber
# hot vigil Well some the wildest ones I've seen is: - Let solos have invincible frames on ...

tbf i think where those suggestion are coming from

Solo revive as it is the mechanic is stupidly simple and easy to counter
But the shutdown process in combination with the spammable nature is just annoying
so while people cant really see selfrevive as a threat they see it as a time waste
Its like you have to bring a toddler to bed that climbs out multiple times

So it would be good to make the revive mechanic more dangerous while also making it easier to shut it down once you clamped down on the hunter

next yarrow
#

I don't think its overpowered but it does have some pace of play issues as well as being rewarded for poor play in some instances

hot vigil
hot vigil
# brisk timber tbf i think where those suggestion are coming from Solo revive as it is the mec...

I think it more stems from a warped perception of what it should be for solos.
Think lot of solos looks a team necro and see it as "free", but in fact it drains health, takes time and can be countered by keeping track of the body.
There is are a reason why we often see "please let me decline being necroed" from team players.
But that perception of power level that necro have for in the eyes of solos wants them to bring solo necro to "an equal level".
Which just breaks the game fundamentally if we tried to do that.
Whereas you and I seem to be more realistic about solo necro, where it is a "second wind" trait that just makes trading less of pain, but it shouldn't give the solo player staying power in the game as long the body ain't burned.

brisk timber
#

Necro in itselfe is a super strong tool

But i also think the solo revive complaints and balancing have hardly anything to do with team necro

hot vigil
hazy quartz
#

the most common complain i hear about solo necro is that it is "annoying" and "time consuming"
like why does the team who already has an advantage vs the solo needs not only a quick but also hassle free solution to remove someone from the match.
like the team has many more and more easy chances to come back from a player down than a solo. while the solos only hope to come back is that the team that killed them gets distracted or loses patience.
if there was something in the game to instantly remove the solo, then solo necro would be pointless.
removing a player from the equation through permadeath shouldnt be a matter of convenience, because if that complaint was valid i could complain that it is inconvenient to burn a player from a team if they constantly throw chokes at the fire.

hot vigil
brisk timber
hot vigil
hazy quartz
#

fair

#

but not everyone likes to play long distance

brisk timber
hot vigil
hazy quartz
#

not saying no adjustments can be made to self rezz, but i think a lot of critique comes from a point of self centered entitlement

hot vigil
next yarrow
#

I also think that people are too focused on being able to prevent the rez at all in a way that causes the other issues they have with the mechanic

hot vigil
#

Not like if my two team-mates dies and I'm now at 1v3 I wanna demand that the game should be fair for me.

brisk timber
#

Solo revive is a fair mechanic at core

#

it just needs more tweaks

hot vigil
#

Tweak it so "Imma go grab a cup of coffee" ain't a valid strategy for dead solo.

hazy quartz
#

when i play solo i like third partying cqb teamfights and when i get downed i wait until i hear noise when i try to stand up. this is something i would like to keep if the mechanic gets tweaked

brisk timber
#

And i dont think some of those idea above arent completely bogus

I can totaly see how a self revive with a spawn mechanic in the necro range BUT limit the respawn would be way more feasable than how it is rn.

next yarrow
#

Buff fire.

brisk timber
#

The solo could actually reposition and have a realistic chance. The spawn could be visually/audible hinted to the enemy team.

next yarrow
#

Camping? Your friend is crispy lol.
Waiting it out? You're crispy lol.

brisk timber
hazy quartz
#

grabbing a coffee doesn't help if you get trapped and insta burned increasing spawnrate of lanterns and maybe increasing burning duration could already tip the scales a bit.

hot vigil
# brisk timber yea

God no that would sucha awful idea lmao, it would either just be the solo porting to spot and instantly get shot again or port 2 floors above and the team have no chance to know.
Also it would make burning/trapping solos impossible

brisk timber
hot vigil
hot vigil
brisk timber
#

I dont know

hot vigil
#

Honestly still think the most healthy solution is to lover the revive start to 6 (maybe 7) seconds again and then give a 10 second upper limit.

brisk timber
#

all i say is right now the revive mechanic as is, is too weak
and the shutdown is too bothersome

hot vigil
#

It would solve any issue I have with solos.

brisk timber
covert imp
#

here is my vision on a possible necro rework

#

Necromancer - Necromancer Rework - Burn Trait

Necromancer: World Find Only - You can revive yourself after 10 seconds of waiting, after reviving the trait disappears.
If all of your teammates are downed a countdown starts from 10, if you dont revive yourself in that time you die.
For solo players the last countdown doesn't exist and you can revive yourself after 5 seconds. (MAYBE?) After reviving your last missing health chunk gets restored.
(MAYBE?) If you get downed in 2 seconds after reviving yourself, the rune doesn't burn and you can use it again.

Note; Distance team revive shifted to serpent (PROBABLY?)

brisk timber
#

Make necro a burn trait or a replenish trait - one time use -> loot a corpse to get it back

#

would also help tremendously

wanton imp
#

you're not only with that vision

hot vigil
covert imp
#

id ont think so, since you can get it as team

#

like you can revive yourself even if you have a team

hot vigil
#

Issue is that the no timer limit for solo is EXACTLY the current issue with necro atm.

covert imp
#

im still working on it since its such a problematic trait

covert imp
#

oh you mean multiple uses?

next yarrow
brisk timber
next yarrow
#

Earn those revives

hot vigil
brisk timber
covert imp
digital raft
#

0x3001 still.... @hard minnow

wanton imp
#

i don't wanna play against a duo with self rev

covert imp
#

if your team dies you have 10 secnds to necro or you die, so if the enemies get a team wipe they need to wait 10 seconds for you to necro then they can leave without wasting any more time

hot vigil
#

Team Necro is fine in a team environment. Usually solos that struggles against team necro.

brisk timber
#

i dont want 3 guys magically revive

#

wtf

wanton imp
#

same

covert imp
brisk timber
wanton imp
#

i think necro is fine as is

hot vigil
#

Me neither, one is eenough :V

wanton imp
#

don't need to make it a rare world spawn trait

covert imp
brisk timber
#

jesus christ just imagine you wipe a trio just so it comes back all 3

#

would never play solo again

#

this would be even more a nerf to solo

brisk timber
#

xD

brisk timber
#

what if im alone?

covert imp
#

omg you didnt even read

brisk timber
#

and suddently 3 people revive?

hot vigil
covert imp
#

its very unlikely that 3 of them have the trait

hot vigil
#

No

#

But it takes one to pick the rest up

brisk timber
#

The only reason a solo can self revive is..
BECAUSE HE HAS NO ONE ELSE

teams dont need self revives. period. no further discuss needed 😄

covert imp
#

just make sure they stay down for 10 seconds? after 10 seconds they lose the ability to revive themselves

hot vigil
#

Team Necro is fine, there literally no reason to change that.

hot vigil
#

Only place where team necro is an issue is in context of redskull revive, but Red Skull should also not work as it does.

wanton imp
#

self revive was always ment for solos dont need to make it a universally useable trait.

hot vigil
#

Even the solo necro hater agrees with that lmao :V

covert imp
#

am i really the only person who sees solo revive as too powerful? not that it matters in combat after you die you can just stay down for 20 mins wait for the bounty to exit and you can just revşve yourself and not lose your hunter?

#

imo that goes againts the "perma death" concept

hot vigil
brisk timber
wanton imp
covert imp
unborn smelt
hot vigil
#

Team Necro is fine.

covert imp
steel comet
wanton imp
#

salveskin doesn't help all that much though.

brisk timber
steel comet
covert imp
brisk timber
hot vigil
#

Also, is just me or does most Solos plays into trios? If yes, why?

unborn smelt
covert imp
#

i think you guys are looking at it from a very competetive perspective, im more concerned about the time spent in game and fun had

brisk timber
covert imp
unborn smelt
#

Not even during the event does it do that - altho it requires a lot of lanterns to burn one out during the event

hot vigil
wanton imp
#

not really no

unborn smelt
steel comet
# wanton imp Greed.

I get to hear often "easier to keep track of teams"
In my experience you either meet a team that lets you fight their trio 1v1 until you wipe them. Or you get overrun cause they know you're a solo.

covert imp
wanton imp
#

if you gonna play solo vs trios you should know what you're getting into

brisk timber
steel comet
#

So they'll burn out faster

unborn smelt
steel comet
#

That argument works in your favour

unborn smelt
#

Like more money and xp

covert imp
hot vigil
covert imp
#

i dont play to be a pro i just want to have a little fun

unborn smelt
steel comet
#

I don't meet enough solos to feel like it's such an issue

unborn smelt
#

Makes it significantly easier

wanton imp
#

or a firebolt handxbow

#

though not that good this time because of blazeborne

covert imp
#

then the game becomes boring and unfair to the solo player

steel comet
#

There's this mass opinion that duo lobby is instant lose

hot vigil
steel comet
#

I think 10 would make it preferable to people yeah

hot vigil
#

Also head some of my solo friends just don't wanna deal with other solos, which is grand lmao.

steel comet
#

I don't mind meeting other solos as a solo. It's easier to deal with them than a trio that's hiding even when one of them is downed

#

I do the usual. Put bear trap, throw lantern. Wait a few and then leave, if they survive a legshot is lethal

brisk timber
#

this works well on teams and solos

#

firebombs + conc rn is a very valuable combo now that flash has left its mandatory spot

covert imp
#

@upbeat slate i suggested the same thing before you, i dont think it needs to be reposted that much

hot vigil
covert imp
#

it might get too overwhelming for people to read

brisk timber
#

Well i would be happy for reposts. it just reinforces that theres a wish for a feature

hot vigil
#

While I will say it is smart to read a little back, it is not really to expect that people search the history of suggestions to see if people have asked it before.

covert imp
#

i also think they should make a rule that says you need to at least write 50 words or something or people just write low effort stuff or just "nerf X" "buff X" type of things

covert imp
#

post something every day it becomes noticed post something every hour it becomes spam

hot vigil
#

@ember slate you can change it under Settings -> HUD (for some reason) -> Scroll down -> Show Player names :)

ember slate
#

Much appreciated. I wish it were made the default too.

hot vigil
#

Eh, fine, just shouldn't be a HUD setting, but at game setting.

ember slate
#

@indigo hound, I've found your issue fixed by repoisoning myself. Otherwise I agree, it's been around so long...

indigo hound
#

I'm pretty sure this fix doesn't work 100% of the time either
but thanks for reminding me

reef current
# hot vigil Also, is just me or does most Solos plays into trios? If yes, why?

fights are more structured, less likely to get shot by a 3rd/4th/5th party, counting bodies is easier and fights typically last a little longer giving more chance to 3rd party yourself, move, setup etc. more necro availabilities too due to the sound and being able to blend in to a team better, not that it stops them instaburning and trapping you (pre-event i'd still go entire weeks without a single chance to necro). solos typically shotgun or long range rifle and in trios teammates can really drown out the sound with constant footsteps and/or shots. typically rat playstyles are more common in duos (from my experience) so trios is genuinely a better experience; only needing to win one or two fights instead of 3/4/5

karmic ivy
reef current
#

more organised and managable yea

hot vigil
#

@chilly perch I know this is harsh, but it is hard to vote your suggestion when you just bundle in a shit ton of weapons.

hot vigil
reef current
#

i think the chaotic nature of duos makes players develop a playstyle of either "super safe" (slow paced, low sound, bush dwellers) or those actively seeking to 3rd party. not entirely sure there is a fix at all, just gotta pray for double boss

hot vigil
reef current
#

i totally believe it's valid to play the game however you like, im really glad there is no hard restriction between duos/trios for that reason. no one is entitled to you playing in a manner that benefits them, we all bought the game to play it so we should play it the way we like imo. still salty about event headsman nitro groups though lmfao

#

as long as it's not actively griefing and dragging people down ofc ^

hot vigil
minor glacier
#

@gilded terrace They have said previously that the thundershowers are not event dependant like say inferno is. Its a weather condition that is here to stay.

tough pumice
#

Can someone tell me why we have a "Fire" event and I constantly play on Rain? Can't Crytek see that people have enough of this rain and want to have fun in new stuff and event? I have like 3-4 rain in a row when need to wait because constantly people Alt+F4 before match starts. Why they are so stubborn to leave rain in rotation?

minor glacier
#

I mean inferno was straight up removed from wild card. The rotation we have is just the normal rotation.

tough pumice
#

If they removed Inferno why they didn't do the same with previous event rain?

minor glacier
#

they did?

#

They removed it then like 3 days later added it to normal rotation.

tough pumice
#

I just feel sick when I see rain and I don't want to play, because I can't hear shit in game based on "ears".

minor glacier
#

And you cant compare rain to the fire event. Rain is a map condition, inferno is event dependant and is unique.

tough pumice
#

It doesn't matter if this is weather, map condition or event, people leaving match when they see it and don't like constant rains 🙂

minor glacier
#

Ok then let them leave match lmao

#

I know people who leave on serphent moon nights even tho they are bright

tough pumice
#

Sure, but it means that community don't like this map condition, doesnt they?

minor glacier
#

Its something you have to deal with lmao idk what to tell you

#

its not like we can pick what we want to play

tough pumice
#

It's multiplayer game, we are a part of community and if community doesn't like something they should do something

minor glacier
#

they do

#

but you cant make everyone happy

tough pumice
#

No, they don't

minor glacier
#

so what do you expect crytek to do when they cant make every single player content and happy

#

some people adore rain, and love every raid. some people hate fire and cant stand the inferno.

tough pumice
#

I'm a part of kind of big community around Hunt and never heard anyone this days who adore rain

#

They should do a survey if people want it to stay or not, it shouldnt be that they deciding for the people

minor glacier
#

I see people comment on how they like the rain consistently in the discord

tough pumice
#

Yes, especially under yesterday announcment in Steam about map/weather rotation

flat sandal
#

why not have actual contracts for a while where you can basically pit conditions against each other. Like three conditions at a time perhaps with info about the amount of bosses as well. Do that for a while and you have tons of nice data.

gilded terrace
#

Well, it's a shame it's staying because it completely kills the gameplay. Why not make a map where you remove crows, ducks and horses while you're at it? And what's the point of contracts ? They have the option of letting the player choose their hunting conditions, and they don't do it. As soon as it rains, I leave the game and encourage everyone to do the same.

flat sandal
#

fair enough but why do you encourage ppl to do the same? 😄

minor glacier
#

It doesnt kill gameplay

#

It just means you have to get within compound distance to shoot at someone.

#

Like boo hoo, you cant sit at 80m and snipe. Learn to fight within a compound and rain wouldnt be a leave condition for you.

tough pumice
#

You can't hear a damn thing in heavy rain, in a game based on using your hearing, it's killing the gameplay.

minor glacier
#

The only reason Id understand you disliking rain is the heavy rain audio issues, but theres nothing you can really do about that. People are already silent when they run around due to light foot.

flat sandal
#

it gives you other options though

minor glacier
#

Yeah but other people cant hear either

#

so why are you complaining bout it. Use it to your advantage like other players do and get into off angles or positions people dont expect you to be in.

tough pumice
#

I don't understand why you are a devil's advocate when so many people dislike rain

minor glacier
#

Ive literally gotten into fights with players before rain, and when the rain hit repositioned to their side with them still holding the angles.

flat sandal
#

if you are a die hard sniper I can understand it a bit but meh...

vital fractal
#

I like rain because it shifts gameplay from audio based to visual based + the visual portion is impaired, thus introducing a unique challenge where sense are dulled- and it looks way better

minor glacier
#

^

vital fractal
#

But you can still grey blobs in the distance and fight well within the 50m range

minor glacier
#

The only reason Id see someone complain about the rain is if they are a solo sniper who sit out at like 120m and snipe.

#

Which I would say good riddence, I rejoice when there is rain cuz I dont have to deal with spitzer in 2800 mmr lobbies.

vital fractal
#

Its one of the few times the gameplay pattern can be effectively changed, and is a nice change to traditional pacing and gameplay

flat sandal
#

I think it's actually cool how it switches between rain types

#

still want a rainbow though^^

minor glacier
#

Ive said this before, anything that changes the gameplay loop up / makes people uncomfortable is good

#

the gameplay loop in hunt has been relatively unchanged for at least 2 years and it gets stale easily without these events.

tough pumice
#

Well if you think that things make people uncomfortable are good, I don't know what kind of person you are 🙂

minor glacier
#

Because it forces them to play differently. They might find something else they like than what they normally would play.

flat sandal
#

I would like to know in advance what I#m playing I will admit

tough pumice
#

Both visual and audio are impared in heavy rain.

vital fractal
tough pumice
minor glacier
vital fractal
minor glacier
#

Like I said, Its not hard to spot people in games. with rain or without.

tough pumice
flat sandal
#

nooooooooo^^

minor glacier
tough pumice
vital fractal
#

so thats two strikes

minor glacier
#

lmao

tough pumice
vital fractal
#

Ok

flat sandal
#

I like killing ppl in game^^

#

and teabagging them

little jackal
#

damn, what kind of person are you

next yarrow
minor glacier
#

thats wild

flat sandal
#

i know

vital fractal
#

I like nitro shreddering people irl at exactly 58m after patch

tough pumice
#

I love when trolls are jumpin in immidately

vital fractal
flat sandal
#

no offeence

minor glacier
#

I mean youve been here less than 24 hours and you only came here to complain.

vital fractal
#

I am just saying when you like one thing one place, you like it others

flat sandal
#

we all type before we think sometimes

tough pumice
#

Yes, I log in here to complain about the rain, I thought that "Feedback discussions" are for that

vital fractal
minor glacier
#

Feed back discussions is to discuss the feedback others send in that channel.

#

Feedback is where you go to complain.

vital fractal
#

Or offer crytek a unique perspective on a subject

minor glacier
#

people also discuss suggestion ideas in here as its the only place to really type freely about the ideas.

next yarrow
#

I wonder if they could move to some sort of thread based system now that those are a thing

#

It would be nice to provide more context than "🤔"

tough pumice
minor glacier
#

probably will be a thing eventually

vital fractal
tough pumice
vital fractal
#

DaGrog

covert imp
#

@queen jungle i dont think it needs to be a trait, right now in game you can hit explosives with arrows and bolts which sends them flying in air so it could just be in base game. hitting an explosive mid-air is already very unlikely so it would be a funny interaction to be in game by itself

#

maybe your friend can throw you a bomb on purpose for you to hit it with a blunt melee (mostlikely baseball bat) to send it flying towards enemies

analog willow
brisk timber
#

maybe mods should make that more clear tho ... hint hint 1HuntHowdy

ripe basalt
trail carbon
#

@brisk timber (Responding to what you said this morning but discord is being funny and won't let me reply to it) I think your point is valid, as I was just kind of frustrated when I typed that out as I had just faced three solos back to back to back. However, mentioning what you said about the buffs teams have gotten, I do dislike red skull revive and necro for teams as well. Kinda wish that was gone. Overall, I just wish that solo gameplay was still a decent challenge. Right now, whenever I play solo, it feels like baby mode. I just kind of stomp everyone in the lobby and that's not fun for them or me. So I think solo revive and solo mmr reduction needs a change. Honestly, I kinda just never want to see necromancer again in any capacity.

brisk timber
analog willow
hazy quartz
stark fulcrum
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@brisk timber creative vision as in new paxs

brisk timber
brisk timber
unborn dagger
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@honest surge I'm honestly going to be surprised if they dont make a throwable for rotjaws electricity

thick creek
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there is no way you guys think the cyclone isnt broken, nerf your shitty gun crytek

glass shuttle
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But then the controller plonks will have to go back to using only crown and kock and explosive crossbow

glacial rose
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there are so many amazing hunt players on... it's incredible

shy herald
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Matchmaking work they said... it will be fun they said

twilit estuary
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@blissful jackal simply do not fight the snipers. Just break LOS and run. That is the downside of that play style: they barely have any chance at pursuit. If it's to extract go to a different one. If it's on a building just leave out the other side. Snipers are annoying but there just is counterplay.

unborn dagger
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@hazy quartz This is a great idea but what's the point if the people who don't like those weather systems just leave anyways? I feel like there needs to be punishment for those who just go for early extract.

steel comet
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They should start with that you lose your hunter.

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Just by using the normal escape -> leave game is enough to keep your hunter.

unborn dagger
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I think that's too punishing. If you were to disconnect you do lose your hunter but people who at least early extract should lose their hunt dollars.

crystal plume
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@reef smelt Nothing about the hunt dollar economy has changed and for the longest time we didn't have separate contract at all and people did just fine

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So I'm curious what actually changed, since the change doesn't seem to be in the game

steel comet
unborn dagger
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Yes but I still feel that's too much. Losing hunt dollars(And maybe even an increase if done continuously) I think would be the best option here

steel comet
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Why would it be too much to punish someone that loads into a match, sees its fog and it says waiting for player. You press escape and leave and queue for another game?

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They should at least lose their hunter.

tight delta
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I agree. Leaving matches early is actively punished in other games, should be the case here too. Random teammates that do this is putting the rest of the team at a disadvantage. You did queue for a match with teammates, not into duo vs trios or solo vs trios / duos.

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It also harms the enjoyment other peeps might get out of the match, if missions with unpopular weather or time of day are empty.

hazy quartz
# unborn dagger <@355377371114766336> This is a great idea but what's the point if the people wh...

you can't force people to play conditions they don't like, punishment is really bad for game design, positive reinforcement is much better, people might stay if they know they could get much higher payout for staying.
also with the new system getting a condition you don't like would be much rarer, i bet people can tolerate it if the get it only once in a while instead of 5 times in a row (because getting bad rng and getting low visibility nonstop is what most people complain about)
also i think it is still worth improving the system even if people will still leave, because if nothing gets changed we have that problem anyway just much worse and with that change it wouldn't happen as often.

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i don't think punishment works, even if you lose your hunter some people will just not care, or just extract, the result is people waste their tame to not lose their hunter and they still will not participate in their match.
you cant prevent people from silently extracting, there is no way preventing people from not playing if they don't want to.
even if you disable extract for the first 10 minutes, you know what they just go afk in a bush and then extract.

rotund obsidian
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rain would be like 50x better if the heavy rain was actually like, short bursts to break up stalemates instead of just turning off everyone's ears for half of the match in like 5 minute segments

solid crest
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@winter plover @wind ruin Ok why do you think its a bad idea? to punish leavers? those ppl are Grieffing? they are signing up for a full 50 mins match. why is it ok to leave as soon as you are down? Besides you don't feel like it or it benefits you to just get to the next round faster? those ppl are wasting the other they are teaming up with time.

winter plover
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@solid crest
You just can not differentiate someone quitting because of legitimate reasons and someone quitting because he is mad.
If a team member died in a stupid spot which he can not be revived anyways and it's only his team and another team left why should he wait?
When the fight is over his team either lost or he is revived, only to collect maybe a token and some consumables / hunt dollars. Waiting might just not be worth it and him quitting is irrelevant for the outcome of the game because he is not revivable mid-fight.
Or if the team doesn't make any effort to revive in 5 minutes why would you have to watch them until they die or revive you in 15 minutes? Randoms just don't care as much as a premade team.
If I play with friends and the stakes are against us because 2/3 are down I just tell them to leave and queue again, because watching them rotating and trying for 15 minutes only to die anyways is a waste of time. Randoms are not even able to communicate that option.

I get that being left alone can be annoying, but I just don't feel like punishing somebody who quits when he is downed is a good idea because you can not know if it's justified. It's just too situational.

rotund obsidian
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I think an insta-DC could warrant a very slight queue penalty but idk. It'd have to be like, sub 30 second disconnect after dying with living teammates

winter plover
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That's useless, since people would just wait 30s and leave aftewards

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Honestly I think there would be way less of an issue if communication options for randoms would be better.
Enable VoIP and text chat while dead, enable team-only (voice) chat etc.
Punishing quitters is just fighting symptoms of underlying issues imo

hot vigil
solid crest
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Why should he wait. your team still has the chance to win the fight and then it doesn't matter where you were downed. There isnt a good reason to leave So saying good or bad reason is void. As good for weather it is worth the wait. it is you clicked the sign up for a full 50 min match weather you live or die. You are right Randoms dont care as much but adding punishment to the leaves will make more ppl care forcing the community to not be as toxic. Having your teammate leave because you are a premade is a choose the match was fully committed to. Where just hitting the leave button is abandoning an on going match.

rotund obsidian
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mfw i gotta watch the 3rd rando who left us at the start of the match to go farm challenges and avoid any sort of pvp for 30 minutes to avoid a penalty

solid crest
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you signed up for the 50 min match so yes

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Tho that can be seen as griefing to and should be reportable

winter plover
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You didn't get my point. Most people don't really care about bounty or winning. If you cannot contribute to the fight since you aren't revivable and its the last team besides yours, you might as well quit.
I'd rather save those 5, 10, maybe even 15 or 20 minutes and hop into the next match. I don't care about the tokens or the money, I don't need it. I want the fight, and I won't get that even after 20 minutes of waiting if it's the last team anyways.

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Btw I don't play randoms at all, so I don't quit either. Just my opinion

solid crest
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No you are over looking my point you are signing up for the 50 min match live or die. So the arguement of why should you wait is you sign up for it. not sure why you are over looking that

winter plover
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that's just not a valid argument from my pov.
You signed up for it, yeah. But if it doesn't change anything if you quit besides wtf_deafman being mad, it's just not relevant

solid crest
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Yeah I am a live or die kind of guy I get left more times then not with rando's witch makes this game unplayable for me

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With bounty token you can always be revived.

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and if you leave at first down you will never know if you got that or not

solid crest
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like there can be leeway to the argument right. what you are talking about is toward the end of the match everything is gone no point in staying I get that. what I am talking about is you join the match get to the first compound and bam you died and just hit leave

winter plover
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Yeah but the revive might not even matter. That's my point. If I have to wait 15-20 minutes to get a revive to extract with two tokens, but tokens and money don't matter to you, and reviving mid-fight is not an option so it doesn't matter for the outcome anyways. Then why wait and waste time?

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yeah that sucks! I agree with that.
But how to differentiate?

solid crest
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Time of match. how many down you have had

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easy things to track becuase they are already being tracked

winter plover
solid crest
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I dont think its a symptom.

winter plover
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If the downed guy could talk to you, or you could talk to them, don't you think that would prevent most of those dcs?

solid crest
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Its just players have figured out it benefits them to just leave and get to the next match its faster and more eventful plus profitable to do so. Where it is a toxic thing to do.

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no I dont

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most ppl I play with dont even have mic's or understand me

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in the rando games

winter plover
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I guess we won't be able to get together on this topic then.
Imo punishment is still only fighting symptoms btw.
Symptoms of this "Its just players have figured out it benefits them to just leave and get to the next match its faster and more eventful plus profitable to do so." instead of what I said then.

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And I don't think 5, 10 or 15 minutes timeouts is a good solution to that issue

solid crest
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Imo punishment is still only fighting symptoms btw. How? even if you could talk to your team. ppl would still leave I think that would just open up to more toxic game play of downed players telling you how to play or saying Bad things witch would be worse then what we have now and what I am suggesting

little jackal
solid crest
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I think yes what you are talking about would kinda help something. but would add a hole new system with now adding a slew of other problems. that are toxic. All I am hearing in my head is voip going. (your trash uninstall, why do you play that way your bad, why you so dum) where what I am saying stays with in the systems already in game and could be fine turned to slowly stop toxic players from just leaving a match.

rotund obsidian
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yeah death comms with randos seems like a blessing and a curse

solid crest
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Like maybe you get 2 or 3 down's before leaving is ok or like 20 mins into a match. My arguement is you are signing a contract to play the match for 50 mins so leaving as a hole is kinda of off the table. but I can see your point. @winter plover

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Like hell maybe not even make it a ban make it so it take half your hun t dollars

winter plover
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honestly if you quit, no progression at all might be an option.
No dollars, no exp, no weapon progress. That's fair. If you don't care about that stuff you can quit, but it get's expensive and annoying if you keep quitting

solid crest
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Yeah I am really liking the idea of it just taking half hunt dollars. stopping progression would work if most ppl didnt stays at 100 and dont prestige. Not getting hunt dollars for a day would be a cool one to.

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but not getting hunt dollars I think would have to be a progressive system. like starts with 2 hours then 4 hours and can just keep building the more you do it

rotund obsidian
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ngl this would just add yet another reason for me to not play randos. if some dude can hold me hostage for 40 minutes after i die, im just gonna go back to solos

solid crest
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If I wasnt deaf in one ear I would just play solo ngl

rotund obsidian
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it would most definitely need a timer, if i think you aren't gonna win/revive after two minutes of spectating then i should absolutely be able to dc without penalty

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altho adding a popup later saying 'you were revived in that game you disconnected!' so ppl think "damn i shoulda stayed" would be nice too lol

solid crest
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Yeah thats why I was saying about maybe like 2 or 3 down then it becomes ok or like after the first 20 mins of the match

rotund obsidian
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20 minutes hell naw. if i die in a spawnfight and my rando just books it two compounds over, i should be able to dc after like two minutes tops

solid crest
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Crytek could put a distance tracker on it so yeah I could see that

rotund obsidian
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boutta go afk inside a portapotty next to my teammate's body so he has to stay 😈

solid crest
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For the next 20 mins