#feedback-discussion
1 messages · Page 101 of 1
since deathpact its also actually wise to not kill everything in range
Death pact is underrated
I want remedy and death pact in my team.
I'll gladly be the remedy guy
i been slashing grunt legs so they can barely move instead of killing em
It works well
man i love deathpact. if infernal immunity to everything wasnt so strong.
but mechanically deathpact is waaay more involved and interesting
I like information game and free restorations for whole team.
Helps morale if my teammates get their bars back
remedy so good, it's a shame the other two traits for that pact are lame as hell
I just skip out on acolyte completely
Despite all the infernal love, the pacts are pretty well balanced this time
I just stack up two remedies
This is a major bummer though
Its just a bummer tho that demented is so crap overall
i like acolyte but its barely useful in the first match you get it with a hunter because usually you always got the clues when you arrive at a altar to pledge
cuz they didnt readd death cheat lmao
Remedy honestly is what makes it.. opposite of crap
Now that you can pick remedy and use it on.. remedy
It's not situational
death cheat was probably the most broken thing from the last 2 events in terms of their balancing of the pact. bringing it back a second time was a mistake, I think remedy and relentless coming back was nice though.
remedy is awesome and can completely turn a match arounnd
it just feels so bad that the hunter playing this pact sacrifices so much personal power for this pact
Im all for giving people more options to get their bars back.
It sucks that a pact called "Demented" gets a do-notying first trait and a recycled team heal
I don't mind it. For the team synergy it's nice.
The name made me expect it to be the most interesting and it's the least lmao
I try to think the team as one unit
although I will say the fact they havent made monroe a demented only character is crazy cuz the guys literally an insane asylum patient
bloodless with pact buff is crazy, vulture with pact buff is also really good, and then there's ghoul which is like, useful 1 in a 100 games when you wanna kill boss but you're completely out of meds
Remedy still good though,it makes sense for at least one person on the team to bite the bullet and take it
Monroe isn't demented?
not that I know of
I wish acolyte would grant the +50bucks retroactivetly and grant +5traitpoints for every clue you gathered aswell
so even if you take the trait at the end of the match you get the rewards for it
hes a choose any character
Clearly he got better lol
apparently lmao
Best ranked asylum in Louisiana
Unpopular opinion: bloodless already renders bleed effect to be useless and non lethal
on a side note, vigor with the new regen shot is hilarious
Maybe I'm just weird that don't find light bleed to be any kind of dangerous?
this is the face of a rehabilitated man
I'm not so enticed with Centennial dumdum because of that tbh. Will have to see how it plays when bloodless isn't on 75% of the people I face
Its not, medium + is when it gets to be a problem
tbh would probably better if there was just "Bleeding" and "Stronger bleeding"
Light bleed is only 1.5hp per second, right?
Crossbow that gives you intensive bleed;
I'm basically dead rip.
Bloodless: I'm fine
it's 1.5, 3, and 4.5 for light med heavy, yeah?
even with bloodless you can 2 shot people with cent. the bleed is just there to force a heal / lul in the fight so you can reposition.
It won't past 20m
Medium ammo fall off
People tag arms with drilling dumdum to get the double tap damage
ye but most fights are within compounds, and if your using a centennial you arent shooting at anyone outside of like 80m anyway if your running bleed ammo
I understand it if ur running fmj like the normal player does though because of the damage dropoff increase
Fmj is probably the normal option on cent, but dumdum hasn't existed on it until now
outside of that you basically have to headshot
I mean you can tap people out past 150m no problem with it but whats the point if your running a specific ammo type
I've met a lot of drilling today, not a single non dumdum
cuz people are probably trying to compare cyclone to drilling since they are the newest "hot guns"
thats my thoughts at least
I really like standard ammo on drilling
if fmj didnt fuck its mz so bad, id run that on it
Ive been saying for years that they need to rebalance medium ammo to make it actually bridge the gap between compact and long
in its current state its just compact+
Well fmj gives more benefits on the rifle side.
Medium ammo 20m -> 40m
Compact 20m -> 30m
yeah but you shouldnt have to rely on a custom ammo type to make the guns your running worth it.
Medium ammo gets double metal sheet pen and that's about what I know about the difference
It should be balanced from the start lmao
True
like the fact that cent fmj is the normal is stupid.
Keep fmj on medium the same it is now but move some of the benefits from it to base medium
Might as well make the gun $200 and actually make it viable out past 40m.
Agreed
I actually replied to a comment on reddit the other day complaining bout this exact issue and how crytek just cant balance their guns and I believed every point the guy made
It's stupid that long is the only viable ammo type at ranges that aren't even that long
I think medium ammo weapons are used a lot. The lead designer keeps saying medium ammo is doing fine
like theyve had long ammo be the meta ammo type for like 4 years.
I assume the data they have show high usage and maybe high kills
probably because the people who are using them are good players
People run pax for the style factor so they keep buffing Schofield lmao
Throw the pax people a bone
This is so true and it's sad
I know a lot of 5 and 6* players run cent fmj cuz its basically a cheaper long ammo in compound.
id believe the devs when they say medium ammo is doing fine if they release a data chart detailing what guns are used most in the game
I've Def seen a lot of cent fmj
thats when id start saying okay, maybe its doing fine.
Like tons of it. Since the past.. 3 months?
cuz right now in 2800mmr all I fight is fucking cyclones and mosins.
Cent fmj mogs the other options so hard. It's a big reason I don't really care about cent dumdum being added
I mentioned before in hunt general that they should scrap balancing guns based off price and start balancing them based off usage rates
we would see a ton more variety in the meta
Cent fmj actually gets a decent MV for all the benefits it gets
480m/s is still fast as fuck
within a compound anything more than 400 is more than enough
muzzle velocity only matters at extreme distances like compound to compound sniping
where that .5 second would matter if you hit or not
Like lebel spitzer in compound is literally hit scan
It has 800m/s mz
even compound to compound its basically hitscan cuz it takes less than a second to impact
so I really dont understand why the devs keep adding long ammo options to the game, we as players have asked for more variety for YEARS and the weapons they do add are crazy or are varients for long ammo options we already have in game
Like I dont feel like we needed Uppercut precision / deadeye. I think its pointless when you can spend the same price and get a mosin.
We don't know what the average gamer experiences really. What MMR is the average hunt player? What kind of weapons do they meet? Maybe dumdum type ammo is the highest death rate?
Would be interesting to learn more
average mmr for most players is 3-4 star
the occasional good player can hit 5 star
and most people who play this game day in and day out average 2900 mmr which is on the border of 5 and 6 star.
dum dum is definitely more powerful against newer players, they worry about their health bars too much
same with fire
but anyone experienced will immediately aleviate the issue and continue fighting.
Someone shared a graph from third party sources that 3* is the average. But I would like to see an official graph since it'd be more trust worthy
In my mmr at least I run into the same names constantly
Ive met this clan called DOT 3 or 4 times in 3 days
so I assume that there are not a lot of players in my lobbies to begin with, I also get random matched with a lot of 3 and 4 star players that just get filled in
A lot of the weird balancing decisions come down to lower mmr + console. See: melee weapons, explosive ammo, duallies, shotguns, and more
On NAE i tend to meet the same players over and over.
ye but the thing that doesnt make sense about that is this, they are not playing on our servers, why should we experience the same balancing issues that console does
I understand if console and pc played together but we dont.
I can only remember explosive getting nerfed cause of console specifically
So something that was definitely needed on console, could be incredibly broken on pc just due to the fact that we have mice and not joysticks.
They don't want to have two separately balanced versions of the game which I get, but is frustrating
then they need to bite the bullet and combine the servers
I wonder how much of the player base is even on console
its a decent amount, enough that I consistently see players come in here complaining bout the event or on reddit.
Does Xbox and playstation reveal player count?
I dont think so
For online games
but I suspect its AT least 3/5 of pcs community
Clearly it's enough to keep it profitable or they wouldn't even bother with the next gen thing
yep
Yeah it was really needed
I get it if you're poor but also it's not that hard to get a new gen these days
and next gen consoles arent even that expensive, you can get a PS5 digital edition for $430 bucks off sonys website and they allow data transfer.
Like people aren't scalping ps5s for $800 anymore
If you cant affort to take $100 off your paycheck every week then idk what to tell you
I can see the need for old gen support during this
But that time is no more
People couldn't buy the consoles. Now they can
I do think crytek could just do better with balancing
The thing with console has always been that it's cheaper and easier in the immediate term, but you can't expect full support
Like we need more trait balancing patches, more weapons need to be nerfed, some buffed
No question there
I thought the officer carbine nerf was funny cuz they dont know what they want to do with that rifle
last patch it was a laser beam, before that it was borderline unusable, and now its borderline unusable for the average player again.
It's ok as it is now. Less jank than it was (it was good before, just jank), but not no recoil either
I dislike its recoil pattern now cuz of how rng it is
Its the same when they add a gun to the game and expect it to work at $550
like they added krag and it was $430 and then this patch it was reduced to $370.
Officer carbine was just frustrating to meet. While it was a laser beam anyone would eventually hit your head after 7 shots
Yeah but making its recoil appear completely random I dont think it needed
I also think the flash bomb nerf was overkill
It wasn't frustrating to use* except for it felt morally wrong to spam people to death
even if it was being completely over used lmao
I'm glad to take a break from it. It could probably use a somewhat shorter wind-up
To say nothing of the bad trait balancing that's been discussed to death
I think they could have just alleviated the issue by making the bulwark change then making bulwark 5 points.
Like bulwark is the most overloaded trait in the game now cuz of the patch
It stops bomb lance completely, majority of other explosives now the flash bomb as well.
If I use it, Im using the shotgun bolt lmao
I only use steelball on it too
Like I dont understand why they think bomb lance is so broken to the point that they needed to directly counter it entirely with a 2 point trait
Sometimes half frag for fun
Console
Its one of the hardest weapons in the game to use if your not meleeing people
even for console with their aim assist the chances of you smacking someone in the face is ludacrisly low comparably
Think it's an old idea that stuck around from the older stages of the game
They're scared of buffing it too much because melee is much more viable on console
I mean Im not even asking them to buff its melee
Im asking them to make it so when I stick someone in the fucking face with a lawn dart that has a dynamite stick attached to it, that they should die 100% of the time.
The dart is statistically the worst ammo to use on it anyway, you can get more kills with the dragons breath than you can the dart.
Yeah I agree, I'm just saying that's the reason they're careful about doing anything to it that could be considered a buff
It's not fun when you sticky someone (which has a weird accuracy hipfire that can go off target) and they survive
I'm surprised it even got steel ball amo tbh
Its the same with bolt thrower not affecting the reload animation even tho the mechanism that the character uses is the same one used to reload heavy crossbows.
like the devs just dont give a fuck bout bomb lance
Maybe one day
doesnt matter what platform your playing on
Hey we did get tons of special ammo content out of the blue for blance
I appreciated it
yeah that was cool i guess..
making the normal dart even more irrelevent outside of pve
And swapping ammo types
I still think the frag arrows should be able to stick to people
The normal dart should be easier to hit
Im also waiting on them to give us fire arrows for the hunting bow
theres a lot of shit id like to see in the game
Like why should it go left of my target when I aim in the middle
the drop isnt the hard part to compensate for though
its the random fucking angle it takes off the launcher lmao
And it's only on normal ammo
Ive smacked people cross compound with bomblances before, its just whether or not it goes where you want it to
and the thing is, what we are talking bout is so fucking little
literally 1 patch and all of this would be fixed.
not even, a fucking hotfix cuz its just changing values.
Ive suggested fire arrows and the bomblance / bulwark nerf at least 10+ time
I was happy bout the dragons breath on the bomb lance, until I shot it 3 times at someones torso and they never caught on fire, then I stopped using it completely.
I've had funny games with db lance.
I'd like to see steelball HS multiplier buff.
Ya
As much as I like this game, cryteks ability to balance the game is a joke, at least right now
They worry about the wrong things.
I feel like many of the strong older weapons would be more balanced if it was more like.. krag, uppermat
But it feels weird they make a huge gap between old and new weapons. It feels inconsistent
I’m still on a edge on whether or not I think the cyclone was a good edition
It’s a better officer carbine, with a more limited ammo pool.
But at the end of the day it’s still a semi automatic medium carbine.
Like some weapons literally can’t compete
I don't think it in and of itself was a terrible addition, but I'm worried that it pushed the envelope for what can be added in the future in a direction that I do not like
And in some situations I’ve seen, people have peeked once and died before they were able to return to cover lmao and unless it’s concrete that cover can still be wall banged cuz everyone runs fmj on it
Makes me wonder if we will see a Howell
@mint phoenix I like your idea about being able to put two weak shots in a single slot. I suggested something similar recently about putting two single dynamite sticks in one slot. It's smaller than a big dynamite bundle after all.
i think the issue is that bolt thrower causes you to load the bolt in first in crossbows, which you already do on the bomb lance anyway
unless you want them to nerf bomblance reload and the current reload becomes bolt thrower one?
The question if cyclone is a balanced addition is easily answered by one question
If you put a cyclon and a base vetterli on the ground and you have to pick one to continue the match with. Which one would you take?
The base 😛
Is that a troll or a honest answer. I cant tell 
Bit of both 😛 but I'd probably choose the cyclone. The fact that you don't need to worry about iron sharpshooter and have faster fire rate on top of that is big
Like yeah there's only 4 shots but if you're missing your shots probably a skill issue at that point
Imo officer carbine is honestly still better than cyclone to some degree
I would say so but only because of the bigger ammo count
What makes it so good is also what limits it. Bad ammo. Bad damage. Long reload time.
The vetterli while a bit weaker in cqc retains most of its upsides beeing a medium rifle. Its good enough to be viable in both things and should probably nerfed one way or another
Like slower rof or higher spread\sway
You just need to see how some of the better players handle it and you just see why its problematic
The reload is just good for those hit and run tactics with its side reload
Tap tap. Reload 2 bullets. Tap tap. Reload 2 bullets...so on so forth
Officer carbine should get hit wit dat -5dmg
actually i guess fuck breakpoints cause of dumdum
god crytek please stop adding dumdum to more guns
This please
I don't understand Crytek's deal with wanting to add bleed to everything
they feel obsessed with having really obnoxious shit that requires a trait to be less obnoxious. ie 1shot ignite incend countered by salveskin, flash with bulwark, for now sorta bat with hornskin
and ofc we've had antidote for poison/oneshot traps
bloodless for recently buffed medium rifle dumdum (which was now added to centennial? wtf)
and bulwark for just dynamite
next patch they're gonna add rotjaw electricity ammo and it's gonna come with a trait that makes you immune to the effect 💯
Bulwark is a 2 point trait that negates 3 things in this game. The bomb lance, the flash bomb, every explosive.
Make it make sense crytek
Think it is more they want to validate more ammo types.
It is the classic issue of game design, sure you can poison, burn and bleed people or... just shoot them with big damage and kill them.
all these trait resistances just do the opposite, it makes me never want to run gimmicky ammo types because every so often i'm just gonna die because my ammo didn't do what its supposed to do
oh, tagged a guy in the torso with a springfield dumdum? proceeds to chase me for 10 seconds with a bomb lance
poisoned somebody and tried to use poison sense to see where they went a few seconds later? nope (antidote isnt a trait but still, same problem)
For sure
for a game that entirely relies on variety to be fun, them introducing all these immediate easy to get counters is bad game design in my eyes
like yeah its annoying, but 90% of ailments you recieve in game can be fixed in a split second as long as you cover.
The only one that really cant be fixed in a heart beat is poison and thats because it maintains itself for a few seconds.
"For a game that entirely relies on variety to be fun"
not sure if I agree with that statement tho.
I mean it most definitely does
Well I don't think so?
Then what?
at least for where I play, anything thats not long ammo or "special ammo" (dolch nitro) is fun.
because everything I run into, is one of those 3 things in 80% of my fights lmao
Sure, but that is just meta shit
Which has been the case for like.. 3 years.
Those people ain't picking the custom ammo anyways
They are just now finally starting to make medium ammo feel like it matters
and before that it was just long ammo and officer carbine spam.
I mean it is still thet same issue that I stated above:
It is the classic issue of game design, sure you can poison, burn and bleed people or... just shoot them with big damage and kill them.
Im glad they nerfed nitro shredder even if it was a bit overkill. that round was ridiculous
I would like to see more compact and medium rifles, yes adding these unique long rifles to the game is interesting but at the end of the day its still long ammo lol
i don't think it was overkill at all
shit needed a nerf and now i think its more of a real tradeoff over normal rounds
Then there was that compact pump action rifle people wanted them to implement, the one that can be affected by iron devestator
I'm happy for all your weapon ideas just no more semi Auto for farks sake
Crytec needs to keep in mind what their two tap time to kill should be
And as it is now with the drilling and cyclone it's way too fast
I play solo and the drilling is the best gun in the game for me just because of how fast I can drop someone without headshot
I mean we literally just got the Cyclone
And it's busted
Yeah seems really good
They also gotta think about guns that can wipe a team of 3 in 2 seconds without headshots
Crown and kock for instance
Very broken
In the hands of a competent player, it can wipe a team by itself lmao
its like the officer carbine but it hits harder
and has 75% less recoil
Its a good gun, but meta, no it isnt. Mainly the price tag plus harsh reload and 4 round capacity will keep this gun played low after a couple months. Also it's recoil is not 75% less than carbine lol. It still has significant recoil.
I feel like a 350-400 dollar price with 5 round capacity and the gun would be top tier.
It's been out for less than a week I'm not going to opine on whether it's meta yet
But it is kind of annoying that the event system makes hard to get a feel on how certain things will play out - e.g. bloodless vs DumDum
Its probably not going to be meta, but certainly somewhere in the top of the power curve.
The cyclone isn't in a class of its own, we've got a handful of similar weapons with similar balancing issues.
The cyclone's gravest sin is that it's a big step in a line of other steps towards a Hunt who's pacing has shifted significantly faster than it has been historically.
The dolch has always been there as a somewhat isolated issue, but with the officer, carbine, and recently the Spitfire, Slate, Drilling and Krag we're seeing rate of fire and sustained pressure become more and more common.
The cyclone isn't the straw that breaks the camels back, but it represents a worrying trend that shows no sign of slowing down in the future.
fix your entire shit Crytek. Hitboxxes are trash. Ping is trash,. L:iterally everything is trash. on any given day no one grouped with me is every hitting any hunters. fucks sake takeing so long to make a game that actually plays like a modern fps. At least MW has the hitboxes down. TRAHCANS!!!!
I am pretty sure people have spoken about this before but in case you are not aware, if you trade when the rampage trait activates, you will die at full health. This makes no sense and only put the nail in the coffin of how bad Hunt Showdow's trade system is. The perk gets "burned" and if you manage to self res or get a revive. You will have all your bars as if you never went down.
@balmy laurel could you be anymore of a clown? Lol
What behavior would you prefer?
I think that would be obvious, not dying when the game says you are full health.
The player has died. Rampage has triggered and you now are at 150. Then the other player damage goes through at the point you had less health ignoring the current amount. Then you die.
That is a terrible order of events
I mean for the record it's extremely not obvious. There are like 4 or 5 possible ways you could have a trait like this act in this situation.
The whole reasons trade happen is two instances of damage are applied at the same time but with hunt the timing is NOT the same.
Having rampage be a counter to trades, while maybe desirable because trades are pretty unpleasant for both players, would likely be too powerful and beyond the scope of the trait.
The more "obvious" behavior from my perspective would probably be that the trait doesn't proc at all and that your death be processed on the server before the trait is burned/activated
That would be a much more reasonable scope for the trait
for what it's worth I've seen rampage prevent trades. if it activates when you're downed you died first
if I get hit with a gun from a "dead" players that does 100 damage but rampage has triggered, I should live even if the bullet still connects but in hunt the damage is applied when that other player was still alive on their side. That doesnt make sense
If what spyglass says is true (dunno haven't tested. Plausible though) it's dynamic and based on how the server resolves for latency, with acknowledgement that events do happen in a specific order and aren't all considered to be simultaneous
Which is in my opinion logically fair but practically unfun and not ideal
That.....just sounds lazy
It could be super intentional and built to do that or a byproduct of underlying systems it's impossible to tell if it's "lazy" or not lol
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I say lazy because we know when trades got bad. We know the servers they use are not great, yet, here we are.
That is a good example of rampage working corectly.
I mean hey I agree that sometimes dying and still burning the trait is a somewhat weird unintuitive way to do it, but I think countering trades isnt something that any trait should ever do.
Trades aren't really a gameplay mechanic that should be interacted with on this level. It would be sort of like locking the reconnect feature behind a trait or something. Its an infrastructure mechanic not a gameplay one.
You should never give players preferential treatment on the infrastructure level as an in game reward, that's just kinda goofy imo
You might be the first person I ever heard say something good positive about trades. If this was battlefeild then sure, that games damage data is in the bullet. Here, we are "shooting" data. Invisible bullets with data being processed at impact. Because of this tarde exsist on the server and that players connect to the server
I hate trades, the trade window being increased is one of the worst changes in this games history
Its just not the same type of design issue as like, oh how much damage does a gun do or how fast do players move
I don't like trades I just think giving players preferential treatment with a trait is goofy as hell lul it's a really wacky bandaid solution that might feel nice for the player using it but makes nearly no sense on any other level
The trade window is too big, yeah. But trades being a thing is just a natural result of object permanence. And unfortunately every thing in game is affected by latency, often with undesirable results.
And again I do agree with you that the scenario you described originally while logical is probably not a good way for the trait to behave, especially if it's not going to behave that way consistently
You both are right and that makes it worse.
My preference would ultimately be that rampage simply doesn't proc on trades, that would be the most fair approach with the most reasonable compromises for both sides imo
You keep your trait, nobody is being cucked, it's fairly easy to understand intuitively
Man do I wish these small conversations reached deft ears.
Even I could see them having no way to make that work. Might even cause more of a dismay.
The timing would have to be so precise and I dont think hunt has that in it
Sadly
Depends on how everything's set up, you're right the technical side is a big deal here but either way it's just speculation since we know nearly nothing about how their systems are built
I'm not network engineer but most of this stuff is half client sided with server sided validation
So the timing is actually more loose than you might expect.
Your client may say "yeah of course you killed that guy" but then the server updates your clients simulation of events with its decision that you in fact traded and should also die
The server is making all these choices already, whether or not burn traits have any sort of way to easily hook into these systems is another question but I'm sure it's something worth investigating if burn traits are to become a permanent addition
Its fundamentally the same sort of issue as the update we got this patch allowing challenge progress for applying status effects to still be granted on kills
We are not actually...
Hunt uses a projectile based system just like BF does, and is not hitscan
why did you merge the contracts again? U Broke the reward system and once again deprived players of the discretion to go to +, even winning 1 out of 3-5 games, when ur playing trios. Horibble. hate this change. Is this some weird way to trick players into pushing the prestige button to the limit or something?
This is ur answer?
Im not a dev, Im just a moderator. Your comment is just confusing me
Im not sure what wildcard has to do with prestige
they can't make their matches profitable without the wildcard bonus
no more wild contracts , all rolled into one contract with a very low reward for the trio. due to the low level of profitability, you mostly go into the red in terms of money, if you take the statistics for a certain period of time, because of which, logically, you run out of money, if you do not play on free hunts. there is no money - you lose prestige, the logic seems simple, am I wrong?
what do you mean by "you lose prestige"?
Click the prestige button.
I cant say that I have run into money issues playing non wildcard. But I can see how that isnt true for everyone.
Yeah I don't think that prestiging had anything to do with the choice of merging them
gosh, I forgot how much I loved relaunching the game every time quickplay queue is bugged
10/10 experience
What kind of loadout are you using?
Losing repeatedly with long ammo repeaters will of course lose you money.
As it's supposed to
We do
maybe even rename feedback-discussion to only discussion would be a good idea
The feedback in the channel name refers to the section, which is called feedback
not just to #feedback
yea i know i just try to think of a way to have people who wanna vent or get their opinion out streamline more in the #feedback channel
To be honest, we're trying to get some of the "venting" out of #feedback, thus the change to forced formatting for example.
Venting really isn't good feedback much of the time
true but its also sometimes strange when people come here and write stuff
then you start a discussion and they get super defensive and pissed at times clearly not want their opinion to be discussed
thats because they came in angry and just wanted to vent
Indeed
But others should still be allowed to comment on their posts, even if they just wanted to vent.
Worst thing would be to create a bubble of yay-sayers if we forbid criticising other peoples' posts.
personally i realized when i see someone is angry, most of the time its just better not to interact with them, as rarely anything productive comes from it.
I know a different server that tried that
it went horribly bad
people take channels like that as an invitation to disregard rules
I moderated there too and we had to delete more than half the posts in that channel before I lobbied to delete the entire thing 😆
yes, I had finger failure and pressed enter early lol
All good I imagined there was an edit coming
@steel comet does nu regen outpace redskull revive hp drain?
I'm not to stoked about that Event Wildcard Contract Update. Why? It was a Wildcard Contract. No one was forced to play it if they didn't want to. Disabling it took away the main events atmosphere feel like. That decision would make sense only if The Dark Inferno was in general rotation. What y'all think fam?
Normally redskull would drain meds, especially on the longer runs. Now with the double effective regen you can save meds. I noticed this while I was red skull reviving my friend repeatedly
He got redskulled 7 times and I only used one regen for all those revives
My guess is, overall, dark inferno was a bit underwhelming for people. It's night tod after all, and we've seen inferno before. The wildcard was not extremely popular, or populated, and they decided to keep it an occasional treat.
that way maybe it will maintain enough interest for longer
Yeah but what did the other nighttimes do?
They also got removed
Which doesnt make any sense
I love nighttimes in hunt
It doesnt have a harsh reload. Anyone whos good with the gun with 1-2 reload 1-2 reload until a team is dead, only time they will empty the 4 round tube is when they can guarantee at least 2 kills. The recoil of the cyclone only truly matters outside of compound range which at its highest is 60-70m. Inside of that you can easily put at least 2 on target with little issue. Because of how much damage it does (It is only 6 lower than normal Vetterli at 124. The benefits of cyclone with only 6 less damage.) the 4 round capacity for the gun is fine. not to mention what other players have said. No the gun isnt "overpowered" but it definitely is in the meta. I think for the price it is, being 535 is fine considering how much you get with it. Anyone in 5 and 6 stars right now can utilize this weapon to greater effect than Crytek imagined it would be and it would not surprise me if the gun catches nerfs in the next major update.
well you're definitely one of the few 😄
unpopular oppinion, but agreed! If they bring the night/fire queue back i will play it more or less exclusive (mostly to avoid rain)
When I was playing every match in the inferno was full 12 player lobbies. I think saying it was unpopulated is the wrong way to go about it. Plenty of people like the nights. I just wish they wouldnt seperate then remove them because of people crying. They did the same last event.
Yeah i had full lobbies on wildcard
And people i played with enjoyed it
Yeah
This inferno was better than last inferno by a long shot and should have stayed in
For real
The whole point of wildcard is to allow people who bitch and complain about certain map conditions to just not play it.
Yeah
If you get rid of it, then whats the point of having it in the first place. You might as well have just been playing the normal bounty.
...and i love wildcard for that! 🤣
but jokes aside, it is a good thing to have!
Its like when they did the rain last update too. They introduced it, it was there for 6 days, then gone half way through the event. like what.
We need more transperancy on it all
Its like crytek cant make up their mind on what they want in the game. I dont wanna have to play a seperate queue to have a 1/3 chance to see the new event map condition.
And rain shouldnt be a map condition. it should just be a weather effect thats dynamic.
I just think its annoying. The only difference wildcard brings is that duos are forced to play with trios if they wanna play the wildcard. outside of that its just the normal map rotation with 1 new thing included.
I think that the dark inferno would be better, if the smoke would be slightly illuminated like it is irl
Bring back dark inferno and wildcard
WTF is up with the animation cancels. I cant start running when trying to inject after seeing someone? I mean the list keeps growing. When is any of this shit gonna be fixed??
Does this mean that there's no fire maps until the weekend?
Pretty much yeah
Wtf lol
I mean are you surprised?
That would make too much sense.
Bring back the goddamn wildard. Whats the point of making it weekend only?
@broken musk Crytek is really starting to be annoying with how they do these events and I haven't even played it yet.
Yeah their decisions are questionable
luckily the community is voicing it in #feedback
Its not a bad gun by any means, but saying its meta just isn't true. I'm 5 stars, but at any star you're gonna see it a ton bc its new lol not bc its meta. It's still outclassed by long ammo and officer carbine beats it by a mile (far as best spam goes).
I havent died to a single officer carbine since the recoil nerf this patch and pretty much every team I run into in 6* lobbies is using cyclone. And its not because its new lmao
Bc theres new weapons lol
First it's failing to address the console release and now it's literally reducing night maps, again. I'm so sick of this.
Whats hard to get about that lol
Lets wait a couple months then return to this conversation.
I hope the rework of mmr can do a better job than this xd. Even if we were all 5 star, this is pretty shit mmr matchup xd.
It needs time to cook.
Here they go again getting in their own way…
Huge surge in active players from the event. I know! Lets turn off the main attraction during 4 of seven days a week!
Surely it is not an infrastructure problem that isn’t offset by the battle pass and skin money, and if it is… then holy shit…
Ill get back to you after this event is over then cuz Im a firm believer that its the best carbine in the game lmao
Yeah for sure, it needs time
@waxen mist i agree with you
Dark inferno was so much fun and it should stay after event
There’s like a few thousand players tops above 2900MMR. It’s bound to happen that the crappy system matches loosely during low population times
Low pop? EU at prime hour is low pop xd
@potent steppe With as many issues a base MMR system like hunts has, they should fix that before implementing a ranked gamemode. Not to mention the fact that balancing in hunt is something to be desired.
A small minority is actually 6 star, majority is 4
Thats not true
I mean.. considering 30% of the playerbase 20% would be 4*-5 star and less than 10% for 6.
The graph showed huge majority being 4
You said less than 1000 would be 6. and hunt only averages about 40k max
On pc at least
said no such thin
Not to mention how infrequent people actually rank up in this game. For most players its hard to maintain 4*
or they play with trios that artificially boost their MMR by surviving games
Probably around 10% 5 star and 3-4% 6 star
I think hunt needs to do 2 things to fix the mmr in this game, stop people dropping mmr on purpose and sever the ties bounty hunt has with soul survivor.
that would do more to help the MMR balancing in this game than anything else they do
And around 1 percent true 6 star
The top 500 players tracked by huntplayers app are 3100 mmr +
because in its current iteration, a 3100 mmr 6 * player can play 1 game of hunt showdown as a solo, die 5 times and be 4-5 star depending on whos farming his corpse and what their mmr is.
so currently the mmr is a joke. Im happy they are looking to rebalance it, but I genuinely dont think they can make it happen. if it was going to happen it would have been a priority years ago
You kill like 4 players your same rank and get like 50-75 points but you die once to player one rank lower than you and drop the same amount. Infuriating
Its why I dont care about what mmr people are, I look at their hard stats
Like who cares if someone is 6* they can get to 6* super easily. They wont stay, but they can get there.
I care more about a 4* with a 2kda than I do a 6* with 1.3 kda
servers are very bad again
amazing how the uppermat got insta powercreeped by the uppercut precision
it was already difficult to justify over taking an uppercut (except in very niche cases where one would use a sniper loadout), and now its in an even less attractive spot
pricing has been incredibly wack for recently released guns
They have an actual train wreck of an in game economy
there has to be a better way of balancing guns with something other than hunt bucks
none that requires so little effort (real money)
nitro shredder is STILL broken even after the nerf and the primary justification for it being strong is 1. nitro sights suck and 2. its expensive af
both are easily combatted with someone who doesnt prestige and actually tries to learn the nitro
nitro isn't a problem as it is or was before patch. problem at least with regard to weapons is and has been spam guns for a while
nitro is absolutely a problem
it having the ability to one tap the body up to 60m is broken beyond belief
at least shredder**
nitro by itself is in a good spot imo
but shredder was beyond broken
post nerf its just broken
if you are actually still enough for someone to hit you with a nitro from 60m then your movement is the problem
who said people are still when nitros are shooting at them?
450m/s muzzle velocity is decent for ranged fighting
not to mention the sight actually helps beyond 40m because it can be used like a sniper
Is this a bug that clues now shine at 50m and no longer at 25m. I can't find anything in the patch notes
That doesn't really reflect what we see from community rn, and I'm with them. I prefer Dark Inferno over old one every day of the week. Contrast, shading, highlights...everything on par. We don't see that color grading spilling all over the place anymore and even though it's night, visibility is better. I know that's not everyone's experience and opinion but I guess that's all connected with personal preference and individual monitor settings.
Agreed
One question. How many of you found Shadow burn trait? I didn't have the pleasure or luck in finding it. Where can we look for it?
Have not found it in like 40+ games
i think meatheads are the only source afaik
No they are not
Ive seen people find it in compounds
really? damn ok
Damn it, I need it for editing purpuses lol
I think shadow is fine as a burn trait, but it should only burn if you fully die in a match, not downed, as of how rare it is
If I find it, I'm saving that hunter no matter what lol
I agree.
#feedback How do you make a special time of day that’s event only and then only make it available 3 days a week!? Not everyone who plays hunt has free weekends so they won’t be able to experience this time of day.
Whats worse is that it was advertised with a trailer, and hyped up, then just limiting it like that?
You’re 100% correct! Honestly if crytek keeps doing this they could be looking at a lawsuit for false advertising
Hi guys ! I wanted to ask for some advice here because i have some trouble with Hunt recently. Everytime i start the game, Steam start a "verification" of my Hunt Showdown files. Taking a lot of time... When the verification is done, my games crash for no reason in the menu or in game if i have time to start one without crashing. Then i retry and the "verification" come again and again. I don't know wtf is happening honestly. I try to desinstall and reinstall the game without success, same problem.... Can anyone have a tips for me ? (sorry for my bad english)
Don't think it's that bad to a point of lawsuit, but yeah. They should be more transperant on why
I cant play much in the weekends either, so quite many people are not even able to enjoy the event as intended
Exactly. I think the real reason for getting rid of the wildcard in the last event entirely and making it weekend only is to stop average players from accumulating so many hunt dollars so they are forced to prestige more often. Though I personally haven’t prestiged once in my 4.5 years of playing and almost 1600 hours and I have gotten down to the 10’s of hunt dollars and have clawed my way back to a reasonable useable amount
Seems kinda conspiratorial lol
Don't you think it's more reasonable to assume the unbelievable typhoon of negative feedback on the last event's wildcard condition played a bigger part than like... really roundabout economy manipulation?
This is quite literally a response to feedback. People asked for this exact solution: weekend only rain maps
Now they implement it for the following event and it's shadow government money manipulation lol idk man seems out there
It’s not roundabout economy manipulation. It’s direct economy manipulation. Also they were getting mostly positive feedback on dark inferno. Also if it was in response to feedback they would have started the event with it only on the weekends but they didn’t. So it obviously isn’t a feedback response thing. Since it wasn’t that way from the start of the event plus they have only been getting mostly positive feedback on dark inferno
People who don't wanna prestige to begin with wouldn't prestige bc they were runnning low on cash
Limiting access to certain contracts is pretty indirect. The idea that the wildcard was in some way an exploitative source of hunt bux for the average player doesn't seem to ring true
It literally gives more money than the standard contract for everything you do.
Right so why would they not just reduce the multiplier instead of scrapping the contract ._.
+1
there's no point to play rn
It's just regular hunt but with pumpkins
I just don't think there's a covert effort to encourage players to prestige right now. They've explicitly said they're looking to change the system it just feels like a weird motivation at this time
Especially during an event? Where you need unlocks to complete challenges
Because wild contract has always been a standard multiplier and changing that coding would take longer than just turning it off. Also you are coming at this like crytek is a small indie company whose first primary interest is their players. When they are really a massive company whose primary focus is profit
then they should do more content, like new bosses, new maps
Just did a new boss and just announced a new map for q1 of next year
We have no idea how the contract is coded and how hard it would be to change. I would imagine it's not hard coded lol.
It can't be any harder than setting up a system for weekly weather changes id imagine.
Secondly fuck crytek lol they're incredibly money hungry and it's massively affected my enjoyment of the game since they started aggressively monetizing the game
Just because crytek is an evil corporation doesn't mean everything they do is some underhanded plot
The line between disabling a contract to mildly decrease hunt dollar income to encourage presitige into netting a profit is incredibly convoluted
@solemn pasture Hunt is already playable on Linux and has been since February. No excuses now, time to contract Penguinitis
yeah but rotjaw came after like 1,5 year?
new map after 2 years?
Rot jaw literally came out like 3 months ago
Ah you mean since the last boss. It took them more than 1.5 years just to release scrapbeak
It took them about 3.5 to release a new map
so you get my point, right?
For many, many players nothing changes in hunt
they come back after year or two and everything is the same, maybe a few new guns
Even EFT is developping faster
Yeah hunt needs a new map, boss and mode pretty badly
Hunt is not visible when you filter the library for Linux and when you go to the page it says Available for Windows.
The only new mode I can feasibly see if a true br with the fire condition being the circle
You need to go into Steam Settings > Compatibility and "Enable Steam Play for all other titles"
You can play most Windows games on Linux with Steam, you just need to enable Steam Play. Otherwise you can only play native Linux games
I don't think new maps or bosses meaningfully change the experience of playing hunt for more than a couple weeks
I think pacts honestly do a much better job of spicing up gameplay
They could probably pump out bosses fairly regularly but I'm not sure it would make the game that more novel since bosses are sort of a tiny part of the gameplay loop
Then it's time ^^
Also be sure to download "Proton EasyAntiCheat Runtime" by filtering for "tools" in your library screen
glhf
Is noted
"Game is infested with cheaters" is something I haven't heard in a long time 🤔
The Battle Pass is 1000 and you earn 700 back when you finish... I think this is the only game that has a system where you do not earn more than it cost to participate in events... shame shame
Plus around 400 BBs from the challenges if you do them weekly throughout the event, which is likely if you want to grind the event points faster
400? you mean over the entire event? omg... still this is not how other games apricate the user base... but if you would like to get the 2 additional skins then you would need 2500 blood bonds... crazy
I mean.. that’s just earning it from the game
The Bp has nothing really much to do with those BBS
So saying “Oh but you can if you do content in the game already” doesn’t really matter here since his point still stands
The BP is Bb net negative
BUT... you can pick up BB's within game... well, if you can find them... lol
Lol
so if you count all of those as well... you get your BB's back, eventually
Imo people just need to get rid of their expectation of being able to get every skin unless you're willing to spend money on it, you can keep buying passes essentially for free after each event, if you spend the BBs on other skins instead then the harsh reality is that it's on you
I used to get every skin as well, now I have around a dozen BB skins that I haven't gotten
The reality is that the skins are made to generate revenue
I mean, it’s not unusual for the BP in a game to be obtainable for free with the accompanying DLC to be extra
If they are too easy to get, they don't generate revenue
And many generative games follow that example 👁👁
You don't get it... it's the OUTLOOK to the general user that shows that the most important aspect of the game is not the users but what they users are willing to pay.
And a lot of those othet games do not let you earn the currency other than through buying it
I don't really care so much about the skins... but the messaging to the players is what is sour
If Hunt only allowed you to get BBs through real money, they would probably also have more BBs from the event to cover the cost of the next one
Some don’t, but those don’t apply to my statement because it isn’t obtainable for free as I said- anyways, I get Crytek stated they are changing their monetization but still
then they should take BB's out of ingame
Eitherway, Premium currencies have been a scourge on gaming
And are just legal loopholes and traps
Same with “crate” and “key” mechanics
you can talk in circles all you want, the message is very clear... people can count
Well seems like the supposed message is much clearer to you than it is to me so I'll leave you to it
Also, earning BB's in game has def decreased a lot... all of this work put into the game and the last couple of nights has been riddled with suspicious players, mmr issues and players tanking their mmr to get into games without wall hacks... it's so sad... prob my most played game and years of high hopes...
the game has so much potential, a lot of people have given this game a chance... but ran into these big issues that still haven't been resolved and left... we are in an event and have matches that still are not full... The should of attacked those issues right off the bat, or it they couldn't fix them... add an in depth after game replay system like a recorded event system so that the community could review the match, clip out proof and ban those who decided to use cheats. Back in the day, so little was done that certain players would make youtube videos and boast about not being banned for months... so sad... All that being said, I still play... and hope that I don't get matched up with these guys.
By god everytime someone uses this argument im gonna be here to tell thats its not part of the battlepass.
Its a flawed logic.
Those weekly BB would be there battle pass or not.
They make money... Personally, I've purchased all the offerings in support... and many many others have done so as well... Like I said before... the "Messaging" is not good
You still have to consider what it costs to pay devs and everyone else invested in the game. They need to generate enough money to justify continuing support for the game. No live service game worth a crap runs off charity donations lol. All this to say...you guys are acting like they're so predatory when these dudes give you all the meaningful dlc for free and only charge for skins/costumes. I just can't, like people need more real world education. Where are these angel games/developers that work for cabbage water and live in a cardboard box all so we can enjoy free game stuff?
Not my point
Here is my feedback why Don't you give console the update. Seeing as you probably forgot too send it in to Microsoft and sony. While you are at it get a new marketing team please i was playing insurgency and in the party people were like. what is hunt? Ive never heard of it so it cant be good. Just a few little tips. Maybe put it on gamepass and let the dlc money roll in. You know like most other companies do
@idle trench how would you go about preventing people instantly extracting to give teammates live info
especially in streamsniping scenarios
As I said in the post after the whole team extracted
you would spectate ur teammates like usual until they all extract
then you can spectate other players
I understand that, but it’s incredibly easy to get into games with your friends when you’re not on the same team. It’s like a 50/50 chance lmao. You just need to be in the same star bracket.
not that easy and people if they wanted to can currently on live build just queue up into eachother and then die so you can do what you are talking about.
How many people are on the Dev Team? Do you know what the split is between Admin, Artists, Programmers...
Well, I don't think it is an secret that all money that gets put into hunt from consumers ain't 1:1 spend back into the game again, Crytek is developing Crysis 4 after all.
It's like if you had an expensive factory that made toast.
I wouldn't pay 20€ for a toast, even if it is the price point at which the toast produced by the expensive toast factory must be sold to gain any profit.
@hot vigil pc hunt not console they wouldn't dare spend adime on us
@lucid lion I'm a solo player myself, and I will have to disagree. Solo's are supposed to be at a major disadvantage against teams. Hunt is a team game. Solos have already gotten so many benefits that it's unreal. I hate fighting solos as a solo. Solos have self revive, special traits, and a heavy mmr adjustment. Teams are absolutely able to revive faster. That's totally fair because they have to have their teammate res them. They can't just stand up at will. Solo revive is not for getting back up in the middle of the fight, if you die, you deserve to die. That's how it works. Definitely don't decrease the time it takes for a solo to self revive. On the other hand, don't increase revive time for teams. It's already balanced around team vs team. Solos shouldn't get any more special treatment by increasing revive time.
@wanton imp that is kinda removing the point of the regen shot.
That said I do think it needs some adjustment.
My best top of the head idea is to make that when you inject it the first 5 (10?) seconds is rapid healing until your health is full and then the remainder of the duration is a slow constant healing slower than current healing, but not as slow as the old regen healing :)
i mean it more like . when you don't have regen shot you get hit you don't heal for a few seconds. i think that should also happen with regen shot since it has the same regen speed as normal.
at the moment regen shot is VERY strong with vigor. you get hit go into darksight 6 seconds and boom full HP.
Would kinda make bleed ammo worse.
And we could just not make vigor and regen stack.
Pls bring the event to console 😦
Hi guys ! I wanted to ask for some advice here because i have some trouble with Hunt recently. Everytime i start the game, Steam start a "verification" of my Hunt Showdown files. Taking a lot of time... When the verification is done, my games crash for no reason in the menu or in game if i have time to start one without crashing. Then i retry and the "verification" come again and again. I don't know wtf is happening honestly. I try to desinstall and reinstall the game without success, same problem.... Can anyone have a tips for me ? (sorry for my bad english)
Have you posted this in #troubleshooting ? If not I'd recommend it.
Ok thanks dude
Solo's are supposed to be at a major disadvantage against teams
Who says this? For real, where is this stated?
I mean they naturally already are by having 2/3 times the firepower, tools, consumables and angles against them.
And the lone guy who just died and revived is the problem in this scenario? ...comoooon
Hunt is a team game.
Hunt is Hunt.
If at all Solos vs Duos is what Hunt first was. Trios was even added later. So dont you imply solos have no right to be here - thats your wishful thinking but the reality of the state of the game isn't like that.
At the end of the day its what the devs want it to be and maybe some wishes from the communtiy added.
Devs want solos and Hunt has a solo playerbase - its legit and its good.
Solos have already gotten so many benefits that it's unreal.
Yes because before they got all this it was most of the time unrewarding, completely unfair and most of the time straight up suicide.
But tell me more about all those benefits? What about...
Multiple revives? teams
Necro from range? teams
Red Skull revive? teams
Teams have gotten some extra treatment aswell over the years.
So lets remove that and than we can remove self revive aswell? Not a good idea?
Solo revive is not for getting back up in the middle of the fight, if you die, you deserve to die. That's how it works.
Oh self revive isnt for reviving in a fight? Doesnt teams do it all the time with necro aswell?
The times i had some opponent getting up right infront of me or even worse in my back and kill me is tenfold.
If at all self revive especially should be about reviving in the middle of the fight
it should be about having second wind and not about leaving the map 10min later or sitting somewhere with a scope because otherwise its unusable.
So yea. Self revive is good and fair.
The only thing i completely agree with is that shutting down a solo is a complete drag.
And the event made it even more annoying to deal with.
@covert imp it already fades over time. depends on strong source of poison was or how many times you got hit. fades from heavy to medium to light
yes but only at the last second
doesnt matter if you got poisoned for 20 seconds or 2 it stays the exact same until the last few seconds
its just there so it doesnt disappear without any effect
so i would call it a transition rather than an indicator
I'm fairly certain you're wrong here (unless someone can verify the opposite) and poison does degrade in intensity
It may just be that the degradation from heavy to medium isn't as noticable as the one from medium to light
I cant deny for certain maybe i think this way because my game setting are super low
but im very certain even if it degrades over time it doesnt use the same math i provided in my suggestion
i have to agree with Rakki here
there is no natural law what hunt is supposed to be, hunt is what the devs want it to be, some players agree some disagree, there will never be full consensus about anything in any game.
i dont agree with all changes and additions to the game but i would never claim its because it is something it is not supposed to be, it's a matter of taste, its subjective and not a objective right or wrong.
doesn't mean your opinion is invalid, just that there is not an solution which is right for everyone.
Steyr hahn 
No it does not - i'm afraid i can't remember the timings anymore
sadly the hunt wiki is lacking in some more technical details
Think light poison was super short ~2 sec, medium was smth like 15s and heavy 30s.
But again those numbers are likely wrong and i can't verify today
And IIRC it goes through the timing "backwards" as the degradation effect
what does IIRC mean?
"If I Remember Correctly"
oh thanks
Who says this? For real, where is this stated?
I cannot give you exact stream or devlog/blog, but it have been stated by Crytek in the past that Solo is supposed to for those "who seeks an extra challenge".
Again, I will try to see if I can find the examples of it, but sadly it is hard to find any previous documentation as nothing is achieved in easy way.
I so think solo is supposed to be an extra challenge - but at the same time it absolutely still is even with the "advantages"
Because the few advantages can't really outweigh the other team having tactical advantages with 2 or even 3 people capable of mooving independently (crossfire, pincer moves, etc) and simply having double to triple the ressources, with all kinds of stuff like ammo, health meds, consumables - but also DPS
True, only gripe I truly have is that they try to balance solos into trios.
That is absurd, think solo should have more viablity into duos, but trios for sure should only be a place of success for the best of the best solos
Example -> me, I shouldn't be able to have as much success as a solo going into trios as I do.
Personally i wouldnt mind solos only in duos, whereas duos would be able to join trios.
But probably all this talk and frustration wouldnt be a thing at all if crytek would finally clamp down on chain reviving and burning out bodys.
This stuff should be way less of a burden on a player.
Mjah, even as an avid advocate for thinking solo brings a lot of issues to Hunt.
Don't think people who want to get spanked in trios as a solo should have that opition taken away.
Solo Necro is just in bad spot for everyone where no one feels happy about it.
In my personal experience of talking with people here, it seems like many people (and solos especially) have a waaaay off expectation of what solo necro should do compared to what I think it is for.
What do you think exactly?
In my pov it should be about having a second chance at a fight or maybe at trading.
But it shouldnt be about that its used like a death cheat to walk away 10min later.
Well some the wildest ones I've seen is:
- Let solos have invincible frames on revive, so they get a chance to shoot back.
- Let solos bodies randomly respawn 200m away.
- Let solos be able to possess a nearby AI that can come over and revive them.
The act of reviving in this game is ridiculously free, but losing a bar is super punishing. IMO if they add more ways to restore lost bars that's a good thing, but they should make reviving slightly less safe if so
As a solo or in general?
In general
Mjah, issue is mostly that we have so many long ammo guns that deals 125+ damage.
So it only takes one down to be in the danger zone!
it would be very funny if they made it so solo hunters get burried and disappear when they die in october and when you self revive you come out of the ground with a special zombie animation lol
I'm vehement that most of the problems that are attributed to solo Necro are a result of Necro being added to the game in general
Especially with the Regen buff
tbf i think where those suggestion are coming from
Solo revive as it is the mechanic is stupidly simple and easy to counter
But the shutdown process in combination with the spammable nature is just annoying
so while people cant really see selfrevive as a threat they see it as a time waste
Its like you have to bring a toddler to bed that climbs out multiple times
So it would be good to make the revive mechanic more dangerous while also making it easier to shut it down once you clamped down on the hunter
I don't think its overpowered but it does have some pace of play issues as well as being rewarded for poor play in some instances
(Team) Necro is usually fine in team fights for me, never have those "infinite stale mates bc of necro" situations that people talks about.
Usually as soon you down one hunter of the other time, you play aggressivly and push in to finish.
I think it more stems from a warped perception of what it should be for solos.
Think lot of solos looks a team necro and see it as "free", but in fact it drains health, takes time and can be countered by keeping track of the body.
There is are a reason why we often see "please let me decline being necroed" from team players.
But that perception of power level that necro have for in the eyes of solos wants them to bring solo necro to "an equal level".
Which just breaks the game fundamentally if we tried to do that.
Whereas you and I seem to be more realistic about solo necro, where it is a "second wind" trait that just makes trading less of pain, but it shouldn't give the solo player staying power in the game as long the body ain't burned.
Oh i bet both my nuts its mainly because of the risk and losing MMR
if necro was MMR free we would people see attempting multiple necro revives left and right
Necro in itselfe is a super strong tool
But i also think the solo revive complaints and balancing have hardly anything to do with team necro
Will errate and say it is bc of KDA.
the most common complain i hear about solo necro is that it is "annoying" and "time consuming"
like why does the team who already has an advantage vs the solo needs not only a quick but also hassle free solution to remove someone from the match.
like the team has many more and more easy chances to come back from a player down than a solo. while the solos only hope to come back is that the team that killed them gets distracted or loses patience.
if there was something in the game to instantly remove the solo, then solo necro would be pointless.
removing a player from the equation through permadeath shouldnt be a matter of convenience, because if that complaint was valid i could complain that it is inconvenient to burn a player from a team if they constantly throw chokes at the fire.
Well, seen a lot of people go "if solo can't do X/Y/Z with necro, teams shouldn't be able to do that too!" which is just silly
yea but i mostly point that down because you need something to measure against
No, solo necro would still be there for long distance headshots and trades.
yea and thats not really good design. its an sniper enabling mechanic that way.
Issue is that solo vs teams (especially trios) is inheritable impossible to put at an equal scale on basis design level.
not saying no adjustments can be made to self rezz, but i think a lot of critique comes from a point of self centered entitlement
Sure, but then play vs. duos then you just need to pop one person and it is a 1v1.
I also think that people are too focused on being able to prevent the rez at all in a way that causes the other issues they have with the mechanic
Not like if my two team-mates dies and I'm now at 1v3 I wanna demand that the game should be fair for me.
Yea the mentality of getting rid of solo revive is way more often the goal than actually wanting to balance it
Solo revive is a fair mechanic at core
it just needs more tweaks
Tweak it so "Imma go grab a cup of coffee" ain't a valid strategy for dead solo.
when i play solo i like third partying cqb teamfights and when i get downed i wait until i hear noise when i try to stand up. this is something i would like to keep if the mechanic gets tweaked
And i dont think some of those idea above arent completely bogus
I can totaly see how a self revive with a spawn mechanic in the necro range BUT limit the respawn would be way more feasable than how it is rn.
Buff fire.
The solo could actually reposition and have a realistic chance. The spawn could be visually/audible hinted to the enemy team.
Camping? Your friend is crispy lol.
Waiting it out? You're crispy lol.
So they would port like 20m?
yea
grabbing a coffee doesn't help if you get trapped and insta burned increasing spawnrate of lanterns and maybe increasing burning duration could already tip the scales a bit.
God no that would sucha awful idea lmao, it would either just be the solo porting to spot and instantly get shot again or port 2 floors above and the team have no chance to know.
Also it would make burning/trapping solos impossible
no chance to know? i said its visually/audible hinted
you could have a flash like mechanic or smth
Sure but that is all respondes to that tactic to begin with.
People feel the need to take all those actions and steps and solo never feel like necro works.
Still, not being able to trap or burn a solo would be BS.
Oh so thats when we could implement a mechanic to lay coins on the eyes of a hunter
Or make the respawn a beetle that flies to a position, so you could have a chance to shoot the beetle out of the air.
I dont know
Honestly still think the most healthy solution is to lover the revive start to 6 (maybe 7) seconds again and then give a 10 second upper limit.
all i say is right now the revive mechanic as is, is too weak
and the shutdown is too bothersome
It would solve any issue I have with solos.
I agree
But its so problematic to get people agree to that because they cant wrap their head arounnd it
here is my vision on a possible necro rework
Necromancer - Necromancer Rework - Burn Trait
Necromancer: World Find Only - You can revive yourself after 10 seconds of waiting, after reviving the trait disappears.
If all of your teammates are downed a countdown starts from 10, if you dont revive yourself in that time you die.
For solo players the last countdown doesn't exist and you can revive yourself after 5 seconds. (MAYBE?) After reviving your last missing health chunk gets restored.
(MAYBE?) If you get downed in 2 seconds after reviving yourself, the rune doesn't burn and you can use it again.
Note; Distance team revive shifted to serpent (PROBABLY?)
Make necro a burn trait or a replenish trait - one time use -> loot a corpse to get it back
would also help tremendously
you're not only with that vision
That is just a nerf to team necro and buff to solo necro. . . .
id ont think so, since you can get it as team
like you can revive yourself even if you have a team
Issue is that the no timer limit for solo is EXACTLY the current issue with necro atm.
im still working on it since its such a problematic trait
wdym no timer you have to wait 5 secs as a solo to revive yourself
oh you mean multiple uses?
If pace of play is that big of an issue with it this is the best solution imo
wait...so if your team wipes you get a free self revive even for teams:..? huh?
Earn those revives
yes kinda
No that solo doesn't have "if you dont revive yourself in that time you die." to it
no thank you
but you miss the idea
0x3001 still.... @hard minnow
i don't wanna play against a duo with self rev
if your team dies you have 10 secnds to necro or you die, so if the enemies get a team wipe they need to wait 10 seconds for you to necro then they can leave without wasting any more time
Team Necro is fine in a team environment. Usually solos that struggles against team necro.
no this complete bullshit. sry
i dont want 3 guys magically revive
wtf
same
its a burn trait and world find only
i d c
i think necro is fine as is
Me neither, one is eenough :V
don't need to make it a rare world spawn trait
nice arg
jesus christ just imagine you wipe a trio just so it comes back all 3
would never play solo again
this would be even more a nerf to solo
just wait 10 seconds?
xD
omg you didnt even read
and suddently 3 people revive?
I mean I wouldn't even just sucks for solos, as team I don't want that either lmao.
its very unlikely that 3 of them have the trait
The only reason a solo can self revive is..
BECAUSE HE HAS NO ONE ELSE
teams dont need self revives. period. no further discuss needed 😄
just make sure they stay down for 10 seconds? after 10 seconds they lose the ability to revive themselves
Team Necro is fine, there literally no reason to change that.
Facts.
Only place where team necro is an issue is in context of redskull revive, but Red Skull should also not work as it does.
self revive was always ment for solos dont need to make it a universally useable trait.
Even the solo necro hater agrees with that lmao :V
am i really the only person who sees solo revive as too powerful? not that it matters in combat after you die you can just stay down for 20 mins wait for the bounty to exit and you can just revşve yourself and not lose your hunter?
imo that goes againts the "perma death" concept
No no, a lot of people have that issue, but the solution ain't to break team necro.
But thats not because solo necro is strong
thats because the enemy didnt burn you out
not everyone has that much patience.
tema necro can be shifted over to serpent that trait is really weak with a team anyways
You can burn solos usually...
It ain't weak, but it ain't OP either.
Team Necro is fine.
i would disagree since salveskin exists
Red skull revive is in the game. The perma dead stuff is mostly history
salveskin doesn't help all that much though.
Before this event burning a hunter out was perfectly fine even with salveskin. tho time consuming
You don't have to wait the full time. Place a bear trap when they have less than 50 health left
thats the problem? i dont want to sit and watch a solo hunter burn for 10 minutes
yea i agree. just wanted to make that point
Also, is just me or does most Solos plays into trios? If yes, why?
Only slows it down - doesn't stop them from burning out
i think you guys are looking at it from a very competetive perspective, im more concerned about the time spent in game and fun had
Ok so you wanna say that solo revive is not op but annoying.
thank you for confirming
thats the problem it takes 10 minutes for me to make sure they are dead
Not even during the event does it do that - altho it requires a lot of lanterns to burn one out during the event
Should solo necro be balanced vs. duos or vs. trios?
not really no
2 min for a regular solo - 3 tops i think for one with salveskin
I get to hear often "easier to keep track of teams"
In my experience you either meet a team that lets you fight their trio 1v1 until you wipe them. Or you get overrun cause they know you're a solo.
when they revive themselves it puts the fire out so you need to burn them again
if you gonna play solo vs trios you should know what you're getting into
I think its because most of the viable strats is to push yourselfe between 6 people and revive
duos is way harder because people usually smell your tactic and that your a solo
They also lose a bar immediately if you down them again
So they'll burn out faster
But it also takes a bar off and alows you to get extra rewards
That argument works in your favour
Like more money and xp
i dont want rewards i want fun
Yeah I ask bc I feel I've seen way more solos and duos migrate to trios ever since solo necro became a thing.
And dunno, feel like that is not a good sign.
i dont play to be a pro i just want to have a little fun
Bring a concertina bomb and/or a firebomb
I don't meet enough solos to feel like it's such an issue
Makes it significantly easier
then the game becomes boring and unfair to the solo player
People say the same thing when you're only a duo. Play in trio lobbies, I hate duo.
There's this mass opinion that duo lobby is instant lose
Yeah, think maybe upping the player count to 12 was mistake for duos.
Think 10 was a sweet spot.
I think 10 would make it preferable to people yeah
Also head some of my solo friends just don't wanna deal with other solos, which is grand lmao.
I don't mind meeting other solos as a solo. It's easier to deal with them than a trio that's hiding even when one of them is downed
I do the usual. Put bear trap, throw lantern. Wait a few and then leave, if they survive a legshot is lethal
this works well on teams and solos
firebombs + conc rn is a very valuable combo now that flash has left its mandatory spot
@upbeat slate i suggested the same thing before you, i dont think it needs to be reposted that much
Nothing says we cannot repost other peoples ideas.
Sure we as a communit get sick of hearing/reading the same things over and over again. But might be helpful for the devs.
normally sure but maybe wait for a day
it might get too overwhelming for people to read
Well i would be happy for reposts. it just reinforces that theres a wish for a feature
While I will say it is smart to read a little back, it is not really to expect that people search the history of suggestions to see if people have asked it before.
i also think they should make a rule that says you need to at least write 50 words or something or people just write low effort stuff or just "nerf X" "buff X" type of things
as i said normally i agree but waiting for at least a day would be better
post something every day it becomes noticed post something every hour it becomes spam
@ember slate you can change it under Settings -> HUD (for some reason) -> Scroll down -> Show Player names :)
Much appreciated. I wish it were made the default too.
Eh, fine, just shouldn't be a HUD setting, but at game setting.
@indigo hound, I've found your issue fixed by repoisoning myself. Otherwise I agree, it's been around so long...
I'm pretty sure this fix doesn't work 100% of the time either
but thanks for reminding me
fights are more structured, less likely to get shot by a 3rd/4th/5th party, counting bodies is easier and fights typically last a little longer giving more chance to 3rd party yourself, move, setup etc. more necro availabilities too due to the sound and being able to blend in to a team better, not that it stops them instaburning and trapping you (pre-event i'd still go entire weeks without a single chance to necro). solos typically shotgun or long range rifle and in trios teammates can really drown out the sound with constant footsteps and/or shots. typically rat playstyles are more common in duos (from my experience) so trios is genuinely a better experience; only needing to win one or two fights instead of 3/4/5
I have seen more or less equal amounts of solos in trios and duos here in the US servers
So short, it is easier :b
more organised and managable yea
@chilly perch I know this is harsh, but it is hard to vote your suggestion when you just bundle in a shit ton of weapons.
Yeah, dunno if duos should be reversed back to 10 players again, that might make it less toxic.
That means getting into a fight with another team have less risk of an instant 3rd party.
i think the chaotic nature of duos makes players develop a playstyle of either "super safe" (slow paced, low sound, bush dwellers) or those actively seeking to 3rd party. not entirely sure there is a fix at all, just gotta pray for double boss
I mean a core of hunt is the well, Hunt.
Do think people (inculding myself) needs to better to stealth it up and bail out if an encounter last for too long.
i totally believe it's valid to play the game however you like, im really glad there is no hard restriction between duos/trios for that reason. no one is entitled to you playing in a manner that benefits them, we all bought the game to play it so we should play it the way we like imo. still salty about event headsman nitro groups though lmfao
as long as it's not actively griefing and dragging people down ofc ^
Well yes and no, fun is a two way road in competitive games, so I think it is important to ensure that some people's of fun ain't too oppressing onto others.
Ofc competitive nature of games will always have a winner and loser, but we can still look into that and make sure we don't lose players that are too sick of triple headmen that just disappear in the dark :b
@gilded terrace They have said previously that the thundershowers are not event dependant like say inferno is. Its a weather condition that is here to stay.
And that’s a good thing
Can someone tell me why we have a "Fire" event and I constantly play on Rain? Can't Crytek see that people have enough of this rain and want to have fun in new stuff and event? I have like 3-4 rain in a row when need to wait because constantly people Alt+F4 before match starts. Why they are so stubborn to leave rain in rotation?
I mean inferno was straight up removed from wild card. The rotation we have is just the normal rotation.
If they removed Inferno why they didn't do the same with previous event rain?
I just feel sick when I see rain and I don't want to play, because I can't hear shit in game based on "ears".
And you cant compare rain to the fire event. Rain is a map condition, inferno is event dependant and is unique.
It doesn't matter if this is weather, map condition or event, people leaving match when they see it and don't like constant rains 🙂
Ok then let them leave match lmao
I know people who leave on serphent moon nights even tho they are bright
Sure, but it means that community don't like this map condition, doesnt they?
Its something you have to deal with lmao idk what to tell you
its not like we can pick what we want to play
It's multiplayer game, we are a part of community and if community doesn't like something they should do something
No, they don't
so what do you expect crytek to do when they cant make every single player content and happy
some people adore rain, and love every raid. some people hate fire and cant stand the inferno.
I'm a part of kind of big community around Hunt and never heard anyone this days who adore rain
They should do a survey if people want it to stay or not, it shouldnt be that they deciding for the people
I see people comment on how they like the rain consistently in the discord
Yes, especially under yesterday announcment in Steam about map/weather rotation
why not have actual contracts for a while where you can basically pit conditions against each other. Like three conditions at a time perhaps with info about the amount of bosses as well. Do that for a while and you have tons of nice data.
Well, it's a shame it's staying because it completely kills the gameplay. Why not make a map where you remove crows, ducks and horses while you're at it? And what's the point of contracts ? They have the option of letting the player choose their hunting conditions, and they don't do it. As soon as it rains, I leave the game and encourage everyone to do the same.
fair enough but why do you encourage ppl to do the same? 😄
It doesnt kill gameplay
It just means you have to get within compound distance to shoot at someone.
Like boo hoo, you cant sit at 80m and snipe. Learn to fight within a compound and rain wouldnt be a leave condition for you.
You can't hear a damn thing in heavy rain, in a game based on using your hearing, it's killing the gameplay.
The only reason Id understand you disliking rain is the heavy rain audio issues, but theres nothing you can really do about that. People are already silent when they run around due to light foot.
it gives you other options though
Yeah but other people cant hear either
so why are you complaining bout it. Use it to your advantage like other players do and get into off angles or positions people dont expect you to be in.
I don't understand why you are a devil's advocate when so many people dislike rain
Ive literally gotten into fights with players before rain, and when the rain hit repositioned to their side with them still holding the angles.
if you are a die hard sniper I can understand it a bit but meh...
I like rain because it shifts gameplay from audio based to visual based + the visual portion is impaired, thus introducing a unique challenge where sense are dulled- and it looks way better
^
But you can still grey blobs in the distance and fight well within the 50m range
The only reason Id see someone complain about the rain is if they are a solo sniper who sit out at like 120m and snipe.
Which I would say good riddence, I rejoice when there is rain cuz I dont have to deal with spitzer in 2800 mmr lobbies.
Its one of the few times the gameplay pattern can be effectively changed, and is a nice change to traditional pacing and gameplay
I think it's actually cool how it switches between rain types
still want a rainbow though^^
Ive said this before, anything that changes the gameplay loop up / makes people uncomfortable is good
the gameplay loop in hunt has been relatively unchanged for at least 2 years and it gets stale easily without these events.
Well if you think that things make people uncomfortable are good, I don't know what kind of person you are 🙂
Because it forces them to play differently. They might find something else they like than what they normally would play.
I would like to know in advance what I#m playing I will admit
Both visual and audio are impared in heavy rain.
Its really obvious he means in game...
What is the difference?
If you cant see people within the 60m you have in front of you, idk what to tell you.
Do you truly not see one?
Like I said, Its not hard to spot people in games. with rain or without.
It's an example, if you like it in one place, there is a high chance that in others too
nooooooooo^^
thats speculation though

Ofc
lmao
based on experience 🙂
Ok
damn, what kind of person are you
Yeah me too I like getting shot in real life it's cool
thats wild
i know
I like nitro shreddering people irl at exactly 58m after patch
I love when trolls are jumpin in immidately
so you like when trolls jump inside you irl?
no offeence
I mean youve been here less than 24 hours and you only came here to complain.
I am just saying when you like one thing one place, you like it others
we all type before we think sometimes
Yes, I log in here to complain about the rain, I thought that "Feedback discussions" are for that

Feed back discussions is to discuss the feedback others send in that channel.
Feedback is where you go to complain.
Or offer crytek a unique perspective on a subject
people also discuss suggestion ideas in here as its the only place to really type freely about the ideas.
I wonder if they could move to some sort of thread based system now that those are a thing
It would be nice to provide more context than "🤔"
Like you said, speculation, but making a hyperbole and using abstract arguments wouldnt fit
probably will be a thing eventually
hey, im just using my experiences
hey, you are cynical
@queen jungle i dont think it needs to be a trait, right now in game you can hit explosives with arrows and bolts which sends them flying in air so it could just be in base game. hitting an explosive mid-air is already very unlikely so it would be a funny interaction to be in game by itself
maybe your friend can throw you a bomb on purpose for you to hit it with a blunt melee (mostlikely baseball bat) to send it flying towards enemies
@flat sandal Good idea! #game-ideas message
Would love a flying boss!
Well as the name implies "discussion" is for discussing
I think just leaving feedback the #feedback channnel is the place
maybe mods should make that more clear tho ... hint hint 

@brisk timber (Responding to what you said this morning but discord is being funny and won't let me reply to it) I think your point is valid, as I was just kind of frustrated when I typed that out as I had just faced three solos back to back to back. However, mentioning what you said about the buffs teams have gotten, I do dislike red skull revive and necro for teams as well. Kinda wish that was gone. Overall, I just wish that solo gameplay was still a decent challenge. Right now, whenever I play solo, it feels like baby mode. I just kind of stomp everyone in the lobby and that's not fun for them or me. So I think solo revive and solo mmr reduction needs a change. Honestly, I kinda just never want to see necromancer again in any capacity.
Fair point. i can respect that 👍
@hazy quartz Love the idea of preference based map condition rates #game-ideas message
Thanks! I've put a lot of thought into it to find a possible solution to all current and past complaints and concerns which have been brought up about similar ideas.
@brisk timber creative vision as in new paxs
thanks yacc - this "opt in" for preferences is what i try to get across to devs for months now aswell.
Its probably the best mix of both worlds
at this point whatever. hopefully the pax. but just no more high rate of fire guns... its takin the fun out of the game
@honest surge I'm honestly going to be surprised if they dont make a throwable for rotjaws electricity
there is no way you guys think the cyclone isnt broken, nerf your shitty gun crytek
But then the controller plonks will have to go back to using only crown and kock and explosive crossbow
there are so many amazing hunt players on... it's incredible
Matchmaking work they said... it will be fun they said
@blissful jackal simply do not fight the snipers. Just break LOS and run. That is the downside of that play style: they barely have any chance at pursuit. If it's to extract go to a different one. If it's on a building just leave out the other side. Snipers are annoying but there just is counterplay.
@hazy quartz This is a great idea but what's the point if the people who don't like those weather systems just leave anyways? I feel like there needs to be punishment for those who just go for early extract.
Definitely an issue right now and if that suggestion was implemented
They should start with that you lose your hunter.
Just by using the normal escape -> leave game is enough to keep your hunter.
I think that's too punishing. If you were to disconnect you do lose your hunter but people who at least early extract should lose their hunt dollars.
@reef smelt Nothing about the hunt dollar economy has changed and for the longest time we didn't have separate contract at all and people did just fine
So I'm curious what actually changed, since the change doesn't seem to be in the game
Not talking about unintended disconnects. Right now you don't have to do any exploits or even alt f4. There's no punishment for leaving the game through normal means.
Yes but I still feel that's too much. Losing hunt dollars(And maybe even an increase if done continuously) I think would be the best option here
Why would it be too much to punish someone that loads into a match, sees its fog and it says waiting for player. You press escape and leave and queue for another game?
They should at least lose their hunter.
I agree. Leaving matches early is actively punished in other games, should be the case here too. Random teammates that do this is putting the rest of the team at a disadvantage. You did queue for a match with teammates, not into duo vs trios or solo vs trios / duos.
It also harms the enjoyment other peeps might get out of the match, if missions with unpopular weather or time of day are empty.
you can't force people to play conditions they don't like, punishment is really bad for game design, positive reinforcement is much better, people might stay if they know they could get much higher payout for staying.
also with the new system getting a condition you don't like would be much rarer, i bet people can tolerate it if the get it only once in a while instead of 5 times in a row (because getting bad rng and getting low visibility nonstop is what most people complain about)
also i think it is still worth improving the system even if people will still leave, because if nothing gets changed we have that problem anyway just much worse and with that change it wouldn't happen as often.
i don't think punishment works, even if you lose your hunter some people will just not care, or just extract, the result is people waste their tame to not lose their hunter and they still will not participate in their match.
you cant prevent people from silently extracting, there is no way preventing people from not playing if they don't want to.
even if you disable extract for the first 10 minutes, you know what they just go afk in a bush and then extract.
rain would be like 50x better if the heavy rain was actually like, short bursts to break up stalemates instead of just turning off everyone's ears for half of the match in like 5 minute segments
@winter plover @wind ruin Ok why do you think its a bad idea? to punish leavers? those ppl are Grieffing? they are signing up for a full 50 mins match. why is it ok to leave as soon as you are down? Besides you don't feel like it or it benefits you to just get to the next round faster? those ppl are wasting the other they are teaming up with time.
@solid crest
You just can not differentiate someone quitting because of legitimate reasons and someone quitting because he is mad.
If a team member died in a stupid spot which he can not be revived anyways and it's only his team and another team left why should he wait?
When the fight is over his team either lost or he is revived, only to collect maybe a token and some consumables / hunt dollars. Waiting might just not be worth it and him quitting is irrelevant for the outcome of the game because he is not revivable mid-fight.
Or if the team doesn't make any effort to revive in 5 minutes why would you have to watch them until they die or revive you in 15 minutes? Randoms just don't care as much as a premade team.
If I play with friends and the stakes are against us because 2/3 are down I just tell them to leave and queue again, because watching them rotating and trying for 15 minutes only to die anyways is a waste of time. Randoms are not even able to communicate that option.
I get that being left alone can be annoying, but I just don't feel like punishing somebody who quits when he is downed is a good idea because you can not know if it's justified. It's just too situational.
I think an insta-DC could warrant a very slight queue penalty but idk. It'd have to be like, sub 30 second disconnect after dying with living teammates
That's useless, since people would just wait 30s and leave aftewards
Honestly I think there would be way less of an issue if communication options for randoms would be better.
Enable VoIP and text chat while dead, enable team-only (voice) chat etc.
Punishing quitters is just fighting symptoms of underlying issues imo
Think it is better for the game just to track trends.
So it doesn't instant penalize the first time someone does it.
But if you keep doing it, the game will go "Yo! you seem clearly frustrated, whatabout you take a break"
Why should he wait. your team still has the chance to win the fight and then it doesn't matter where you were downed. There isnt a good reason to leave So saying good or bad reason is void. As good for weather it is worth the wait. it is you clicked the sign up for a full 50 min match weather you live or die. You are right Randoms dont care as much but adding punishment to the leaves will make more ppl care forcing the community to not be as toxic. Having your teammate leave because you are a premade is a choose the match was fully committed to. Where just hitting the leave button is abandoning an on going match.
mfw i gotta watch the 3rd rando who left us at the start of the match to go farm challenges and avoid any sort of pvp for 30 minutes to avoid a penalty
you signed up for the 50 min match so yes
Tho that can be seen as griefing to and should be reportable
You didn't get my point. Most people don't really care about bounty or winning. If you cannot contribute to the fight since you aren't revivable and its the last team besides yours, you might as well quit.
I'd rather save those 5, 10, maybe even 15 or 20 minutes and hop into the next match. I don't care about the tokens or the money, I don't need it. I want the fight, and I won't get that even after 20 minutes of waiting if it's the last team anyways.
Btw I don't play randoms at all, so I don't quit either. Just my opinion
No you are over looking my point you are signing up for the 50 min match live or die. So the arguement of why should you wait is you sign up for it. not sure why you are over looking that
that's just not a valid argument from my pov.
You signed up for it, yeah. But if it doesn't change anything if you quit besides wtf_deafman being mad, it's just not relevant
Yeah I am a live or die kind of guy I get left more times then not with rando's witch makes this game unplayable for me
With bounty token you can always be revived.
and if you leave at first down you will never know if you got that or not
I get that that sucks
like there can be leeway to the argument right. what you are talking about is toward the end of the match everything is gone no point in staying I get that. what I am talking about is you join the match get to the first compound and bam you died and just hit leave
Yeah but the revive might not even matter. That's my point. If I have to wait 15-20 minutes to get a revive to extract with two tokens, but tokens and money don't matter to you, and reviving mid-fight is not an option so it doesn't matter for the outcome anyways. Then why wait and waste time?
yeah that sucks! I agree with that.
But how to differentiate?
Time of match. how many down you have had
easy things to track becuase they are already being tracked
Imo this is the issue. And punishing leavers is merely fighting symptoms.
I dont think its a symptom.
If the downed guy could talk to you, or you could talk to them, don't you think that would prevent most of those dcs?
Its just players have figured out it benefits them to just leave and get to the next match its faster and more eventful plus profitable to do so. Where it is a toxic thing to do.
no I dont
most ppl I play with dont even have mic's or understand me
in the rando games
I guess we won't be able to get together on this topic then.
Imo punishment is still only fighting symptoms btw.
Symptoms of this "Its just players have figured out it benefits them to just leave and get to the next match its faster and more eventful plus profitable to do so." instead of what I said then.
And I don't think 5, 10 or 15 minutes timeouts is a good solution to that issue
Imo punishment is still only fighting symptoms btw. How? even if you could talk to your team. ppl would still leave I think that would just open up to more toxic game play of downed players telling you how to play or saying Bad things witch would be worse then what we have now and what I am suggesting
how I see comms between alive and dead randos
https://memepedia.ru/wp-content/uploads/2020/11/kilgrejv-i-dzhessika-dzhons-mem-2-768x581.jpg
I think yes what you are talking about would kinda help something. but would add a hole new system with now adding a slew of other problems. that are toxic. All I am hearing in my head is voip going. (your trash uninstall, why do you play that way your bad, why you so dum) where what I am saying stays with in the systems already in game and could be fine turned to slowly stop toxic players from just leaving a match.
yeah death comms with randos seems like a blessing and a curse
Like maybe you get 2 or 3 down's before leaving is ok or like 20 mins into a match. My arguement is you are signing a contract to play the match for 50 mins so leaving as a hole is kinda of off the table. but I can see your point. @winter plover
Like hell maybe not even make it a ban make it so it take half your hun t dollars
honestly if you quit, no progression at all might be an option.
No dollars, no exp, no weapon progress. That's fair. If you don't care about that stuff you can quit, but it get's expensive and annoying if you keep quitting
Yeah I am really liking the idea of it just taking half hunt dollars. stopping progression would work if most ppl didnt stays at 100 and dont prestige. Not getting hunt dollars for a day would be a cool one to.
but not getting hunt dollars I think would have to be a progressive system. like starts with 2 hours then 4 hours and can just keep building the more you do it
ngl this would just add yet another reason for me to not play randos. if some dude can hold me hostage for 40 minutes after i die, im just gonna go back to solos
If I wasnt deaf in one ear I would just play solo ngl
it would most definitely need a timer, if i think you aren't gonna win/revive after two minutes of spectating then i should absolutely be able to dc without penalty
altho adding a popup later saying 'you were revived in that game you disconnected!' so ppl think "damn i shoulda stayed" would be nice too lol
Yeah thats why I was saying about maybe like 2 or 3 down then it becomes ok or like after the first 20 mins of the match
20 minutes hell naw. if i die in a spawnfight and my rando just books it two compounds over, i should be able to dc after like two minutes tops
Crytek could put a distance tracker on it so yeah I could see that
boutta go afk inside a portapotty next to my teammate's body so he has to stay 😈
For the next 20 mins

