#feedback-discussion
1 messages · Page 97 of 1
yeah right ? i doesnt need to be over powered, but it could be like seen as a 50 chance or smth like that
Like I really am hoping that we're getting a massive update in the works secretly that will drop in the near future
yes it has to be think seriously about it so that it is not to much but not to less
RNG shouldn't be a factor in Hunt, having a 50/50 chance for a extra nitro shot can make or break a fight.
Oh god infinite Nitro shots....
bc right now it feels like we have radio silence from development with little to show for it
I can understand if current behind-the-scenes work is on something we're not being told, but if we don't get anything dropped soon other than an event, the work output honestly feels slack
that is even more funier having the adrenaline
Trials need fixing after the ammo rework, smooth the solo queueing randoms experience to get new players in
Then servers (sure they're not the best, but not exactly unplayable either, so we can wait a bit for a server upgrade)
Then smoothening a few features like consumables being moved after extracting from a game to the first slots
radio silence is a bit drastic
compared to a company like valve crytek is not shutting up 😄
there much more companys not giving dev updates at all
I guess so, It just also bothers me that Crytek makes promises to do things and they haven't done them
and the next one already is planned for september i think
Headsman fix being one
ok to correct myeslf, they did not promise it, but they said they would take a look at it
the social media spokesperson
haha yea i take look at so much stuff i have to do aswell. im really good looking at stuff :))
and the community feedback on headsman is pretty heavy
headsman is just plain bullshit
wtf i really needed to search
imagine beeing poisoned or set on fire aswell
no chance seeing him at all
Regarding the Events i also think the hypetrain is a double edged sword
you reel in kinda the wrong audience
we can see this more and more lately with the newest game releases
Many games just die down nearly completely after a big hype
Rather have a steady pace of events or something
Headsman just is really the right color, while also being pretty featureless (no dark face like Reptilian or the blue jeans of Scaled Ward)
and the alligator-themed skins also having alligator skin texture on them, rather than just smoothish brown cloth
@twilit heron You may have the bot muted. There are supposed to be reactions on your #game-ideas message post
nope
I do not own that skin, LH i have like 4 when i bought the game along time ago. Just recently getting back into it. It my be because I am fairly underweight technically. But mine is fairly sharp. But again im 6'1 and weigh ~140.
If you're trying to say that the game is a realistic representation of real life, it isn't. Although they may be somewhat sharp in real life, not that sharp. It's clearly sharp as a result of low detail, not because it imitates real life.
does every malaka and his dog have to have necro? lol im gettin 6 kills one one team coz they just necro each other over and over and eventually just push me with shotguns
It's part of hunt's strategy that has a unique twist
need to secure bodies if you suspect necro, and push people out of necro range
Free xp
Guess I'll just camp an angle and farm the body if that's what crytec wants
Just an update people
If you haven’t noticed by now, Loot box does 90 blunt damage- and one taps to the head in a downward swing
So… if you want a melee weapon that doubles as a support item, you have a unique option that gives you the damage of a mace, but keeps your melee slot open
@little jackal I also like the rain, the problem is they pushed it way too hard during the event and now people are sick of it, even though it’s frequency has now been turned down, that sense of “I hate this” has sadly remained for a lot of people.
yeah
#game-ideas message
@lucid lion
Agreed and i think thats a very reasonable take. The massive downvotes just shows how the majority of players still see solos as second class hunters.
lmao really?
Doesn't it have the same damage as the ammo box?
Have no clue what the ammo box does, just noticed it on the loot box
Yea, it’s kinda funny
Your character holds it like a big rock essentially when charging up the melee lmao
Imma try that out
Average Rust player
I think you're right. Hunt is a slow paced game. But Wildfires and Rotjaw gives the impression of something action packed. I do get fights where it's all teams in one compound from time to time, but it's mostly a quiet rotation and peeking. Then again how do you make an event that emphasizes stealth play while also being very exciting?
Thats not at all what i meant

@near locust that price would be kinda crazy, that would be more expensive than any variant of the lebel. and only 30m/s faster than the centennial, with less ammo and the need for bulletgrubber? would it get spitzer? and sniper or marksman variant? you also gave it a lower effective range than all but one of the other long ammo rifles.
Just don't think we need a 137 damage long ammo repeater rifle.
But then again, no need for the Mosin to be a 136 damage long ammo bolt action rifle.
Also RPM means little in this game, it is more infomative to state the cycle speed.
We only have martini Henry Ironside, krag, lebel, mosin and berthy for long ammo repeating rifles.
Surely we need more
I would like to see more medium ammo content.
Right now there's more long ammo pistols than medium. There's also more long ammo rifles, even if you only count non single shots.
I somewhat agree and disagree at the same time
When the guns are played to their strengths than RPM isnt really important
especially on rifles when used in a cover/peek scenario
But if you catch people offguard RPM often really comes in handy
Good examples for guns really shine by their RPM are Krag and Officer Carbine
In general i wish for crytek to focus more QoL and Maps/Monsters
at this point new guns should be added with care and rarely
we already have some guns that start to fall out of favour because other guns or ammo made it into the game
Well, my point is more that RPM stat in Hunt is based on cyclespeed + reload time.
So saying 20RPM just doesn't tell us a lot.
Guess we can backward calculate it from the reload time he stated (5 secs)
Oh i see sorry got this wrong
Yea that true than indeed
@brazen shoal
Cost- At this point in time, price is kinda irrelevant. Money is easily made even for casual players and the Lebel is underpriced by a mile in my opinion. Nevertheless the mosin is still more expensive for what would functionally be the same rifle but with a slower fire rate.
Muzzle velocity- the centennial has a ridiculously fast muzzle velocity for a medium weapon, I think increasing that even more for a long ammo repeater would make it OP. Nevertheless, it's still in the same range of other long ammo weapons.
Ammo/variants/effective range. It would have 15 rounds, just like the Lebel and Mosin, that's the reason it has that many. It is given spitzer because irl the 1895 was made specifically to handle and feed spitzer cartridges. It just makes sense for a modern gun to fire modern rounds. As for effective range, this value is not really important as long as it is in line for other long ammo guns in-game, but also when are you shooting past 250 meters? Very situational and negligible imo.
@hot vigil
Damage- the damage comes from the slow fire rate. For reference the Ironside does 143 and would still be faster firing and has more rounds.
RPM- if the rpm is 20, then the 1895 can fire a shot every 3 seconds, very slow but at the trade off that you have a very high power rifle and can use levering/iron repeater.
Agree
Just to put into context the cycling speed of the Mosin is 1.9 seconds, it deals 1 damage less.
The cycling speed of the Martini Henry Ironside is 1.8 seconds, that deals 143 damage.
That said do think most of the long ammo (and guns) needs a minor overhaul. Nerfing damage in general.
I'd say decrease price, decrease damage to like 127 or 130, increase rate of fire, 3s between each shot seems like a bit much, bullet velocity is fine I suppose. based off what the other guy said, I think it should be 1.7-1.8.
Tbh it is impossible to make really balanced due to the existance of the Krag.
(and to a degree Centennial)
But then again, I'm the advocate that long ammo needs to deal sub 125 damage.
the best compromise here is to just give the centennial high velocity rounds, then the damage would be less than 125.
I would just like to say this is more a proof of concept. Long ammo weapons are always difficult to get right and I'm just a fan of firearms, not game development. I would be happy with simply seeing the weapon in the game
Cent already have a muzz of 600m/s
they could just make the gun perform in the game exactly like it does irl
Yeah for sure, issue is that Long Ammo Winfield have been taken by the Krag.
yeah, and long ammo spitzer is like 800m/s and it does the same damage with less damage drop off.
Real life doesn't make for fun gameplay.
Exactly
If it performed the same way it did irl, you would be dead with one shot
Dunno, not really like the idea that HV to non-long ammo weapons due to the problems that long ammo have.
I'm not saying like that, I'm saying they could just make the bullet velocity and RoF the same as it is irl, not the way the bullet would damage your body
Rof depends on the user
The average then
Yeah that's a good way to put it lol
I don't think HV on a medium ammo gun would be op, look at the vetterli.
Medium ammo just needs a rework imo
No, my point is more that HV in it self is a mistake.
It usually just a straight upgrade ammo and it just there so weapons don't get clowned on by long ammo
Literally just average out the values of long and small, and make that medium. It should also be better at penetrating at distance
half the things in this game need a rework, noy like we're ever gonna get them tho. but hey, at least you can buy a new legendary skin!
That's probably where most of their team is at lmao
I've said before and I say it again.
(Non-single fire) Long ammo needs to deal sub 125 damage.
I don't think long should be the end all-be all for straight damage
Maybe a good nerf would be only giving single shot rifles HV/Spitzer?
I would like to see medium have better damage, but lose that over distance when compared to long
That would be even more a straight upgrade as they don't care at all for the extra recoil for follow up shots.
HV's downside is extra recoil, but usually not enough to really matter for most weapons and the slower the weapon fires, the less it matters.
but you'd only have 1 shot, you miss then you have to reload. that gives the other guy time to run away or get to cover
Yes, but again you need to understand HV.
The downside is that you get more recoil to you gun, making follow up shot harder.
But if you use a single shot rifle then it doesn't matter, you don't have a follow up shot bc you need to reload.
So HV would just be strict upgrade
you know what, idec. they could remove HV and spitzer, it wouldn't change anything for me. hell they could remove basically all the special ammo in the game and I would probably enjoy the game more.
That is very true.
FMJ needs to be nerfed for sure
But yeah, long ammo just need to deal thet sub 125 damage so it doesn't becomes so oppressive to hunters that have lost 1 small bar.
EVEN if they only deal 124 damage max, they are still the best muzz, best damage over distance and best pen.
They just become more specialized in headshotting.
never had a problem with fmj, mostly hate dragons breath and dragons bolt, it's extemely annoying losing 2 bars permanently from one shotgun shot.
the problem with this is then they'd probably have to nerf medium ammo damage
Well, it is just the inherent problem on how fucking busted it is.
A compact FMJ pens as good a long ammo.
Just think it would make more sense that FMJ would upgrade the round to the tier above.
So compact fmj get medium pen & medium FMJ gets long ammo pen.
Sure and I'm fine with that.
Don't think the meta should be around that you are 1-tap range when getting down only once.
makes sense, but then does that mean spitzer gets nitro pen?
Think they already do. Well not nitro nitro, but you can pen a hunter and hit another hunter with Spitzer.
yeah, I meant like the ability to pen thick brick walls
i mean, what would speak against medium beeing a good damage dealer in the medium range?
Long ammo would still have the long range and the pen
Long ammo can already pen brick walls (corners)
yeah, but nitro can pen the center of the walls
Nitro is a bad example to begin with for everything. that gun is only balanced by its price
Yeah, would say IF medium ammo got damage nerfed, then it it should have the drop-off increased to 30m
Yeah, but that is the Nitro lmao
Spitzer is good bc it makes your gun a point and click weapon.
And while were at it
Increase Shotguns general range but half its OHK range 🙂
ehhh
Naw, shotguns are mostly fine imo. The OHK range is already abysmal for many of the shotguns
Then we keep long ammo as it is
that would make buckshot like flechette basically, or even worse
i dont see no nerf for long ammo if shotgun doesnt get a rework aswell
The problem is on both ends
People from outside too strong outside
People inside too strong inside
Both afraid to go into each other territory
Because shotgun doesn't have the same issue as long ammo.
Long ammo is deadly no matter the range.
Ain't the same for shotguns.
Read what I write
the difference is that long ammo can still kill you close up, whereas a shotgun can'y kill you from 200m
Yea but long ammo still not deadly no matter the range
It cant 1tap close range, its will 9 out of 10 lose a pushing compound scenario
It does 1tap to the chest if you've been downed once.
you always make the prerequisite that a target is already 125hp but thats just not the case as much as youd like
see
That is because that is the issue with long ammo
you get downed once and now you are just 1 tap
whole meta is around that
Bc the rifle can 1-tap at great distances
A shotgun doesn't get stronger if you've been downed once bar some extra meters to 1-tap range.
Still i think this needs to be circumvented another way
Both sides of the spectrum needs their potential capped if we want people to step into each other territory more
For the 1tap after once downed there can be solutions like remedy making a come back or maybe revert this damn fire buff
Think remedy is just a to treat the symptom. not the cause.
True, because it doesnt need
It kills in 1 in its playingfield anyway
whats that logic 😄
(tho I don't mind if remedy is added)
That Shotguns loses hard if it is out of position.
Long ammo still a huge threat when it ain't in its optimal environment.
There is not a truly awful bad encounter for most long ammo weapons.
Especially the more skillful players are.
Thats why saying increase shotgun range
i mean, i dont want a straight up nerf here
Maybe people think its boring because the guns become more of the same and lose more of their special feel and niche
but thats kinda needed if you wanna have people play more on one field
ok, think about this scenario, the long ammo user kills the shotgun guy, but the shotgun guy has a teammate that picked him up or he's a solo. well now he's 1 tap to the chest to the long ammo guy, the long ammo guy could push in and kill him or trade with him. I bet he won't tho, the long ammo guy isn't gonna give the shotgun guy a chance, he's gonna sit like 50-200m away, maybe he'll camp the extract, this scenario happens extremely often, and it is much more infuriating than running into a building and getting killed by a shotgun
I understand that mate. But its still a very defined scenario from the beginning.
While just going in some Boss lair or getting pushed in a boss lair is a very frequent and casual scenario
there doesnt need to be a prerequisite to a Crown&King to just shoot you back to lobby screen most of the time
Still don't think we need the OHK to be halfed bc of that tho.
Maybe i dont know
But i dont see long ammo peeps agreeing to any of that while close combat players just get a backhand buff that way
It is a defined scenario bc that is what happens, a lot
Well, I don't think it is a big concern, sure I won't be opposed to adjust down the line.
But mostly think it should be something to be observed after a long ammo tweak.
Yea well
Im just not a big fan to OHK in general
i think overall it would be healthier for the game to step away from it
2tap or HS is way more fun to play and deal with on the receiving end
Aswell as in my 5* lobbies i dont really see so much long ammo lately
Atleast not the boltys
Its mostly winfield or sparks. Sure every now and then theres some lebel or mosin.
But whats really dominant every game is some Shotgun + Uppercut/Scotfield/Pax
getting headshot or get killed by a shotgun is all the same, at the end of the you died to one shot
Not really
I disagree, almost every game I play the majority of players are using long ammo, or officer carbine with HV, you get shotguns a good amount too, but I see the others way more
The rifle efforts you leading a bullet over some area and be on point with your crosshair on some little dot on your screen. Or if you close atleast having the reaction and precision to land that one flick shot on the targets head.
While the shotgun is mostly useless in range - you can hipfire with buckshot in the general direction of your target and make it toast. And even if you dont hit or just partially you still can fire very quickly right away with 90% of shotty.
Skillwise thats night and day.
I don't think you realize how tight the spread is on most shotguns, if you're off by a bit you're getting a hitmarker.
I mean. Double shotguns range but half its OHK range can somewhat be seen as a buff for it aswell.
Making it much more competitive outside compounds.
Making it 2tap way more reliable
honestly I think your idea would make shotguns more annoying to deal with, can you imagine getting 2 tapped by a shotgun using buckshot at 30m?
Id rather beeing 2tapped and having chance to fight back at 30m
Then consistently getting 1tapped at 15m
plus how would they rework slugs? one tap range 30m 2 tap range 60m?
The inherit upside of 2tapping is that it leaves your opponent a chance to react
and i think thats a big point why many newcomers just quit the game right away
Getting deleted without a chance to fight back at all is very frustrating
Slugs basically are a rifle like pendant in RL
so yea. making it basically work like that wouldnt be bad
long ammo snipers don't give you a chance to fight back unless you're also using long ammo sniper.
You know whats very effective against long ammo snipers?
Turn around and leave
And just not stand still
so you'd rather get one tapped by a slug to the chest at 30m than to buckshot at like 12-15m?
I’d rather shotguns stay where they’re at. Shotgun meta would not be a fun time to play Hunt
I see long ammo spitzer snipers are annoying and need a rebalance of their own
i dont even recognize them in the same category as long ammo ADS rifles
they play alot different
not effective, they will punish you if you try to run
Something i really wish for would be a scope sheen
Would make a snipers life harder
A pretty interesting approach to dealing with >125 damage on long ammo would be a reverse dropoff curve
Generally I... hate when games do this
But I think it "makes more sense" for the game than some more fundamental change to the way long ammo is balanced
Making it so that one shot potential only exists in mid~long range rather than in close range skirmishes.
Though, tbqh, I don't think being one shot once you've already lost a chunk is actually a problem. In the case where you've already died once, I frankly see this as a second chance. If you've already been killed imo it's fair enough that you're at a major disadvantage. Where it becomes hairy is with the new dragonbolt hand crossbow, where losing a chunk can happen in a split second from a rather sizable AOE around corners or behind cover
Yes
hm i see
well it wouldnt even need to be reversed
in relation to the other ammos it would already work that way if the "curve" was flat
Damage starts at like 120~ an goes up to the standard base at like 30~40m then has the current normal dropoff past that
Spitballing numbers
starting at low damage that overtakes the other guns the longer the bullet travels
i mean thats probably already the case for spitzer
Spitzer is probably where long ammo should be at in general
Personally
I think if you feel completely unable to fight at range with a shotgun it's... completely your fault LOL
Sure at EXTREME ranges you might be SOL, but if you're not comfortable fighting within a compound with your sidearm? You did that to yourself
You just fucking suck at building loadouts LOL
Where it becomes hairy is with the new dragonbolt hand crossbow, where losing a chunk can happen in a split second from a rather sizable AOE around corners or behind cover
This so much
The fire buff was completely unneeded creating a big pressure point where non was needed
Losing a health bar was mainly the punishment for dying
a harsh one
Now it became like a basic ammo feature
its a bit ridiculous
I think normal incendiary is mostly fine, I think the time for putting out fire should maybe be slightly shorter
Dragonbolts you need to react IMMEDIATELY to stop a small chunk from being lost
If you're a fraction of a second late to start patching up you lose the bar
Which probably shouldn't be the case
Its so hard to unlearn putting out fire by F
but you can actually just use a medkit and be waaay faster with physician atleast
still losing a chunk is such a big disadvantage it shouldnt be handed out so freely like that
hxb should deal fire like a lantern not like dragonbreath
At least for splash damage it's sort of absurd
I'm fine with dragonbolt dealing the current char on a direct hit
yea sounds reasonable
I think that's fair enough given how strong hand crossbow is by default
Like... would I rather be instantly killed by a normal bolt or lose a chunk and fight back with a dragonbolt?
But the splash damage giving you like 200ms to stop the burn or you lose a small chunk definitely gets oppressive
@prime ibex Please understand that weapons are balanced around ammo, we literally just had a ammo rework that nerfed the overall ammo capacity for weapons.
who said anything about in compound fights? most the time long ammo users aren't fighting within the compound.
Which is a shame tbh
Wonder why tho if long ammo is so strong

cause most ppl that use long ammo the majority of the time are cowards
if we assume this is true
how do we solve that problem?
like how do we encourage these players?
Really depends on skill level.
But also if you run scopes or not.
Nevertheless most people are gonna try to play into their strengths, so there is little incentive to push into a compound with long ammo rifles.
But they still are good if they get caught in there.
Remove scopes 
i wish we could tbh 😄
ok listen
what if
we can't, it's a playstyle that is impossible to remove.
we lower the power cap of long ammo AND shotguns?
I loved pre-scope days, simpler times

Unless we have a ring, that shrinks!
blasphemy
maybe for a different mode
Sure, but still don't think that shotguns need that lowering of the power cap.
Naw just joking, that would just be a normal battle royale :v
I had an idea where there would be wildcard contracts where you could only use shotguns/crossbows and one where you can only use Snipers/marksman rifles
All these ideas to split the playerbase...
Said that for years, before wildcards was a thing.
We need mutators where stupid things can happen:
- 1888 mode.
- Only melee, bows and Xbows.
- No AI.
- MORE AI.
- True night maps.
- Medium ammo actually good!
Endless possibilities!
There was a reddit post that really explained well why splitting queue and creating new modes can be really unhealthy for the game
And just make it run once a week, like on monday
it would be a limited thing
exactly, different mode every week
Sunday evening wildcard modes
Hardcore mode on sundays
damn i would be down for that
Yeah, just make it once a week thing, Crytek can even look into what day of the week people play hunt the least and make it that day
@hot vigil I know what's been happening around Hunt. Still going to make ideas, even towards the recently changed
Even though it's been months already lol
Sure, but like... it just not understanding how the game works
My suggestion is literally working with the Fixed Number's that were applied to how ammo is gained. The Munition Pouch increases your reserve and that's it. Plus it eats a tool slot, which makes this item idea sit almost just right in the neutral zone for having more max reserve.
It works with the game, at the very point it's just how others like you perceive it.
You are still missing the point: Weapons in Hunt is balanced around the amount of ammo they come with. Having an item that negates that is counter productive to the balance.
Like, Mosin would get an 33% ammo increase, the centennial would get a 54% ammo increase, do the Nitro really needs 8 shots?
The point ain't it wouldn't work within the game rules, but it would break the balance of the weapons ESPECIALLY because the increase is a flat amount. Some weapons, mostly weapons that is balanced around low ammo count suddenly doesn't have that drawback.
And eating a tool slot is hardly a downside for that.
Yeah, there wer someone the other day who suggested a trait that gave back the bullet you shot if when you killed with it.
I immediately went with "oh infinite Nitro gun?" :v
Rough
To be fair thats not a complete shit idea
atleast it encourages skillful play
And it could be bound to gun categories just like we have the ADS enhancing traits
Nitro having infinite bullets?
Yea thats ofc broken
But if its bound to lever actions or bolt actions?
Sure, but it wouldn't matter for those guns.
Not saying in regard of the latest ammo rework it makes sense
but i like the general idea of an trait that rewards good play
That is the issue, it is trait that only buff nitro and long ammo
and shotguns actually
Would be more interesting if it was a "blood meter" that got filled and then created 1 bullet.
Then it can be tweaked to what bullet type it is.
"Filling up the current magazin when wiping a duo/trio"
Ok would be kinda broken aswell
even more i guess 😄
Again wiping teams give ammo in form of their weapons
true
Think in general, we shouldn't try to re-invent ammoboxes lmao
I think a loot box should have a 5% chance of giving another loot box
Add back the small uwu ammo boxes!
Tbh I agree
Just like, make them rare
If I can find a singular 7.62x54r in a louisiana outhouse
Finding a .700 HnH round shouldn’t be out of the question, especially at the Plantation lol
Yeah also, dunno, custom boxes are already kinda rarer with only 1 pr. pick up point.
@dense scaffold people aren't down voting because they are all campers, a lot of us down voted simply because it's not a good idea that's all. I'm all for an anti camping mechanic (for both people inside with shotguns and those outside camping with long ammo). That suggestion just isn't it to me 💁♂️
I see why the ammo was nerfed but if im honest i kinda miss it aswell
havent really encountered people wallbang with long ammo in some time
Wall bang long happens still in console like crazy at high lobbies
They just bring ammo boxes now
that is the only solution, as if you don't move you don't make sound and if you run you hear less and don't hear people not moving,
personally, I don't care about people wasting hours of their time, I care about my time being wasted, running for 10 minutes and then just dying to someone standing still is just not my thing, I could use ESP tho, then I wouldn't waste my time
Your time isn’t wasted if you can just leave
but then I'm literally not playing the game
You want the bounty? Come get it
another solution would be to make crouching and standing still as loud as running but then the game would be very loud KEK
There would be such an easy solution and it would be people breathing
cause everyone crouches in this game
Breathing louder when sitting not moving
Who tf breathes louder when sitting
But you can only hear the breathing in like 5-10m range
People under pressure and stress
you already assumed I care about doing pve and virtual money, I only play hunt for pvp otherwise I'd play super metroid, which I already did, good game
As compared to when they are under stress AND moving?
I don’t like people like you, like bro pick up the bounty and leave lmao- you run to the sound of gunfire when you’re already at the lair don’t you?
I wouldnt care, we could just have a constant breathing then
realism isnt the holy grail of balancing anyway
halo reach sprinting grunts
If every fuckin thing in this game make sounds then make some corner sitting campers emit sound aswell please
half the issues would be gone
I don’t want my family to assume I’m watching no no stuff just cause Hail Mary and Huntsman can’t catch their breathe sitting in a corner tho
you don't get it, I wipe lobby and disconnect, what do you mean pick up bounty and leave kek
the absolute state of PVE players
t-thanks?
Was I talking to you?
why did you pin me? I wasn't talking to you.
I like starting conversations
i start to suspect its maybe the time of day
its a bit sus that around that time of day people in this channel get a bit snappy
🤔
I don't know what you are saying, I've been writing on my own figment of imagination, sorry could you repeat what the conversation is
Who?
cares
Chairs*
Yeah, thought the same, think imma go lay down 😂
Guys, are you americans?
Probably the best. have a good rest o/
sorry had to reply to a low-quality bait
so, what's good?
WHO LIKED MY IDEA
I'M GONNA GET YOU
I SAID DISLIKES ONLY
otherwise how I'm gonna push my agenda
but ...i liked the general thought D:
damn you rakki!
I would like if that one guy that Crytek always have talk to the community as a hunter
are you okay
should I call an ambulance
always have talk to the community as a hunter? what kek
don't you dare use chatgpt to reply to me, I'm already playing against bots, if I also talk against bots I'm finished
lol idk what game you're playing but this is not my experience
Most fights in general happen in/around compounds, long ammo weapons tend to be the most popular weapons, lost long ammo fights happen in compounds
Fights outside of compounds are often pretty avoidable and/or escapable. Not always, obviously, but most fights that happen in the woods or whatever are going to be optional
Technically they'd be crouching/squatting and holding squats for long periods of time is incredibly exhausting 😅
whats the deal with all the asian players on EU servers? its no fun fighting high ping players...
Remove the headsman! He is invisible during the night in a forest. Very nice to run into when he is equipped with a sniper rifle 200m away.
@dull prawn really love that idea
I think it’s very neat and would be cool to commend someone
I too have met some fun people in fights that were very honourable
Sadly they won’t know that I enjoyed the fight and they were cool
- Hunters already spin certain revolvers
- Sure, lets actively push for more toxicity
- No, just no
okay so the first idea i thought off was meant to be in game when you switch weapons not when you equip in the loadout screen (i don't think you can do that in a game)
the second one well its a RARE animation i doubt it will encourge toxicity when it doesn't happen too often
the third one i understand.
That's what I mean, in game when you switch to certain revolvers the Hunter spins/flips them. I think it's the nagants
thought you meant it in loadout animations my bad.
still though i'd like to see it on more revolvers
No worries. And it would be neat to spread it to all the revolvers even though you can't see it all that well in first person
isn't it on every single action revolver as the final part of the partial reload?
That's the cylinder spin when it's indexing the rounds
i mean spin the whole revolver
oh
Events are the only thing that brings players back that arent playing. Otherwise its 3 star lobbies or 6 star scum lord lobbies. Should be monthly events
Hyped events are probably the root of why many people come and leave in the first place
you reel in those kind of players that dont really commit to a game or you make people fomo and burn out
People should be playing because they like the game
not because they fear they miss out
I like events aswell but they need to be something very basic and unhyped so they are just a normal part of hunt
Or they should be rarely like once a year or so
But this on and off thing is bullshit
especially if there's just a tiny drop of new content. You could experience everything gator- and rain-related in a day, and then the 59 days grind is all that's left
even if it wasn't really a grind
a chore
tho it's fine I guess, you can't expect a game to entertain you forever
Yea probably 2 weeks would be enough if they crank up the frequency of events
But it would probably end up that the servers are full during event and the game half a wasteland without a running event
Crytek really gotta ask themselfes if this is what they want
id rather have a steady playersbase thats just as steadily growing
they should make events ''some'' times, not all the times. Last event made me hate game because of the night and rainy maps.
Yeah this game really has put itself in a corner using events as excuses to update the game with major changes but like it also makes sense when they tie it into the lore
Hard place to get out of honestly,
Although the FOMO really sucks
I know for a lot of people, an event during school time or work means there’s a good chance they will not complete it if they don’t dedicate every available moment they have free to Hunt
Like, during the Fire Event- there was no moment that I played hunt just to play hunt- it was all rat and pointmaxxing via weeklies and soul trap farming
That was tiring
100% agree
And we should stop forcing people to things
There should be a basic queue with clear weather for if you just wanna enjoy a casual round of hunt without much unpredictability
This should be available at all times as a baseline Hunt experience
The first two weeks of last tide event was very pleasent even tho they locked duos out which was a bit shitty
but the 2 queues were a godsend
And they tried to fix that with challenges that you could finish in a cpl hrs once a week this time and ppl still cried
The amount of time sink was still high, that’s why
Relative terms? Sure
Absolute terms? No
Don’t get me wrong, is it a step in the right direction?
It sure is though, I am not saying it isn’t
This past event was one of the easiest grinds that I've seen in any battlepass in an game
You could literally finish the weekly in 2hrs 1 time a week.
I really don't know how much easier you want it unless you want crytek to just give you all the stuff straight out
And then they gave you a bonus week of points from the twitch drop
Nobody in either of the 2 groups I played in finished all the weeklies in 2 hours. Even if you were somehow doing all 6 points every match (which ignores how often they're kind of mutually exclusive with weapons or ammo types) matches take like 20+ minutes so after 5 matches you'd have <20 minutes for all of your queueing and making loadouts.
4-5 hours is much more realistic for reasonably good players, 7+ for players that struggle getting kills with weapons/ammo they're less familiar with.
Which isn't particularly high as far as lots of battle passes go, but this battle pass doesnt give you enough bloodbonds to rebuy it for free. You're supposed to finish this one, and you're not supposed to finish the other battle passes
If you were completing challenges while playing normally, sure
But if you were just going in to complete challenges and coordinated with your team it was much much faster
Between the bbs given by the battlepass and the ones from the weekly challenges I'm pretty sure you earned the buy in back
If not it was close to it
I HATE this F$^# rain maps. Just why rain was not removed after event. Its 7 out of 10 maps that I always get in rain.... after each match my ears hurt so much that I can't play anymore after rain mapfor. Just why you left such a failure in game after event???
The only option I have is to leave most of maps that I'm loading into. Amazing waste of my time... Thank you Crytek... realy thank you 
Cry harder. rain actually makes the game fun because it's easier to push buildings maybe you're mad cuz you rat all game
and if your ears hurt turn down the audio
I respect my ears, and feeling pains is not what I like..
PS: f$%# rats, they all should die 😛
Turn down audio? maybe play without sound right?
I don't know what to tell you most people don't have an issue.
show me vote results about that, than I will believe
in a Q&A on a homereel video a lead developer said they're keeping rain because of community feedback. I heard it from the horse's mouth so I don't know what data you want me to show you
tbh is that really something you wanna discuss with the community?
you probably wanna vent some and its legit to do so
but you have better chances that a dev read it in a proper channel like #feedback
Or if you have a suggestion regarding how to change the situation #game-ideas
this channel here is mainly people discussing their feedback and ideas with each other to get new ideas or insights
you right, I'm wasting your time, sorry.
nah fam, its cool, i just think everyone is helped when input gets in the right direction
👍
@cunning dew Crytek did add different hunter death sounds when female hunters were added, but the community disliked them so much they were removed again.
People said they couldn't tell whether a hunter had died or not.
Sure, but keeping rain and keeping rain at such a high occurrence chance after a good chunk of the event being constant rain is very different
@queen jungle how long ago was that? I must not have played during that. I've played for 3 years almost and didn't see that happen. And yeah I could see how that might actually turn out that way but I don't think it would be that hard to add like 4 or 5 very closely sounding death sounds per gender.
- Here's the old dev stream timestamped to the part where they discuss hunter audio https://youtu.be/OTR83eHnFn8?t=2027
In the 3rd Update 1.0 stream we are showing of our female hunters for the first time! We also show off a variety of grunts!
Buy the game now on Steam: https://store.steampowered.com/app/594650/Hunt_Showdown/
Buy the game on Xbox Game Preview:
https://bit.ly/2XbVeBT
Visit our website for more information and updates: https://www.huntshowdown.c...
@queen jungle damn man appreciate ya digging this up for me! And ic ic like I said I have only been playing for 3 years so it appears I was about a year late to this addition. However you said they community didn't like it? That's interesting wish I could have tried it
Nothing wrong with suggesting it again, four years is a long time ago. Just wanted to let you know it was tried before and received very negative responses back then.
Gotcha, well it's good to know!@queen jungle
@sick wind the cost of the poison+con tripwires is pretty high - requires at bare minimum two teammates to carry the relevant traps, or one hunter to double up on traps, which limits other tools. It also requires a lot of set-up to actually be effective, only really being useful if you manage to both get to and clear a boss compound before anybody else reaches it. To really make the most of it, you need to pair this up with multiple traits, some of which are pretty pricy (like Frontiersman) and have somebody carry a toolbox with your team.
All this for a combo that is hard countered by antidote shots, the mithradatist and/or bloodless traits - or that most dangerous of skills: situational awareness. It really isn't difficult to not charge headlong into compounds without checking for traps, and if you spot them, you can usually just jump right over (or disarm them in a matter of moments)
if your reasoning for removing this combo is "it kills quickly" you might as well ask for shotgun 1-taps to be removed, or the Nitro rifle, or the ability to headshot - all of which cannot be countered by a handful of common items or traits.
The only times i got killed by this combo is when i blindly rushed entrances without checking for traps
I would love to see traps not be able to be placed right next to eachother and instead balance traps individually rather than as combos
so i got rightfully taken out by them
In the heat of the moment it feels shit but usually its a skillcheck and a deserved death
The only places where it feels legit shit is when you vault over fences 😄
even then, if you pop an anti at the start of a match you're generally fine - even without bloodless, a single concertina trap is only really deadly if it's being camped by an enemy, and if the entrance is being camped when you vault or rush in you're probably dead anyway
it always shocks me how few people run anti shots, they're common enough from toolboxes and the like
Antidote is a weird thing
Bringing it every game feels so often like a waste cause you can go 10 rounds without encountering any poison
Because nobody hardly plays poison anymore because antidote is so effective
But than again becauso nobody plays poison you dont take anitdote anymore and die the 11th game by poison
:))
tbh the poison system probably needs a bit of a rework same as fire got one
that's kind of the whole point of running poison - something I do fairly often, it's a gamble because if you run into an anti'd up player you're at a severe disadvantage but without it, it's very powerful, which seems fair to me. Poison is a high risk but high reward, vs what it used to be, which was utterly pointless
Complains about traps
Pivots into crying about campers
Doesn't see it as them making a mistake lol
on the traps front it's worth noting that the more traps you put into one place, the more obvious those traps become - one tripmine may not be lethal, but will be much harder to spot before you enter a compound. Two doubled up looks far more obvious (especially if you run Vigilant, a one-point trait) and do a quick scan at the door first
i see your point but i dont like an antidote just completely delete a whole status effect
Bloodless and Salveskin aswell only lessen the effects of those
And i think bleed and fire are still way more opressive then poison is
There are no anti bleed or anti fire shots at all
you do make a good point, but this is a seperate issue
Mitrhiadist is fair - and if we keep antidote it should somehow work more like this
look I aint about to say no to a poison buff, but that'd make ubermensch's problem worse since they're asking for double-traps to be removed
that's what I'm arguing against
ah yea well i was going abit offtopic in regard to his problem 😄
hm what i just thought about and maybe could help is if explosives would delete poison clouds
I mean realisticaly it makes sense
The explosion either pushes the poison away or the high energy of the explo burns the poison out of the air
It takes 2 tool slots which effectively cost way more than the monetary value
It's easily countered with a 1 point trait or just thinking of the obvious locations and being observant
So throwing dynamite at such trap combo deletes it
the actual process of placing traps is quick I'll grant you, but I charge you to do it to a boss compound before the boss is cleared - more often than not, one of your teammates (or you) will accidently trip it while fighting the boss in that case, or some stray hit from the boss itself will trip it early, rendering it basically useless.
The only really effective way to use the double-traps tactic is to 1) get to a compound before any other teams, 2) kill the boss before anybody else gets there, 3) coordinate with your team to set up the traps, again before anybody else arrives (or worse yet, try to do it solo) and 4), either find or carry toolboxes and be lucky enough to restock more traps.
Simply put? a lot of things need to align properly for a truly effective trap setup, and even if you're lucky and manage to get every entrance, doorway, walkway and window double-trapped before anybody else gets there (which is a tough ask even on a good match), if just one of the enemy players has antidote, or mithradatist, or bloodless, or vigilant, or any combination of the four, then your trap is basically useless even if it goes off, not to mention it takes literally a second or two to check an entrance for traps before running in - doubled-up traps are very easy to spot if you look down for 0.5 seconds, and then a single jump will clear them if you just absolutely must be in that compound quickly
They can be shot to set them off and render them harmless.
If they are almost anywhere other than the top of stairs or at a vault then they can just be jumped
Even at a vault point I'm pretty sure you can just jump on the fence/window without vaulting and bypass them
does it feel shit to get got by em? sure, but it also feels shit to be one-tapped by shotguns, or headshot at 90 meters by some sniper, or any of the many other ways to instantly kill somebody - most of which don't have a counter and don't take a lot of prep
the point is to set them off
I literally said shot to set them off
yeah, for like, a few moments
your enemies can't push out of the barbed wire any faster than you can push in
and the poison cloud vanishes pretty quick
then it's just a small amount of barbed wire - if nobody in your team can effectively clear what amounts like like 50-ish damage even if it all hits you? not sure what to tell you there
Then you can long ammo/fmj shoot the wire, or use throwing axes/knives while safely hidden to remove the tina
or walk through it
tina traps by themselves do very little damage, they're mostly dangerous from the slowing effect/the distraction caused by bleed
tbh the wombo combo most of the time is rather a kill for the moneybag of the player who brings them 😄
if the stars align and they manage to get somebody in em, sure, but careful tactics or a handful of traits hard counter it
120 bucks for the set and more often then not you place them and nothing happens ever
^
120 plus the loss of 2 tool slots
or somebody with anti/mith/bloodless trips them and its basically just a bunch of extra effort for a regular tina trap
placing traps outside chokepoints makes them even less likely to work, especially if players are nearby to you and you're not running poacher (which most players don't)
traps are hard countered by just the smallest amount of caution, they exist to force you to not blindly run into situations and to help mitigate overly agressive play being the be-all-end-all of the game
That's because some idiot used x or y without doing their due diligence
It is. You were spotted/heard/detected
Aside from actual cheaters, I've yet to see a death that wasn't deserved in game
same rules apply to all of that though, if you're really having this much trouble with people frequently using the trap wombo combo? run an anti at the start of the match, as somebody who juices up on stam + anti at the start of every match, I can tell you from personal experience that you will find toolboxes often enough to get your stuff back
from how you're talking, you seem to be running into this particular tactic a lot. Idk what servers you're playing on but it sure aint the same ones as me since I barely ever see this combo used by enemies. but assuming you're running into this combo often enough for it to cause you legitimate grief, the answer is really simple: use one of the many, very simple, very easy methods to counter the combo
pop an anti, run bloodless, and you're basically immune to the combo trap
even if it gets you you can tank right through it
either adapt your loadout, or adapt your playstyle
that's how hunt works
then just look before you leap? don't rush into a door right away (good practice against fortified compounds anyway as corner-camping is just as dangerous), and avoid windows or other uncertain entranceways
oh this evolves into another discussion about rushing into compounds and concertina and campers xD
look bud, its a legit tactic and one that can be easily countered, if it keeps getting you, that's honestly a you problem
So now you're pivoting to camping not being fair because they planned for and are using their position to it's strengths while you do the same
you might as well ask for headshots to be removed because they're a one-shot kill
Or pitcher because they can double your throw distance
hell, throwing a lamp through a window is a great way to check if there's traps (and to trip them early if there is)
didn't you just try to argue that the wombo combo is dangerous outside compounds?
Everytime the discussion evolves to this point i always feel like its mostly people playing Shotguns or Bomblance loadouts rushing doors who are annoyed by traps.
Maybe just...dont rush blindly inside.
Don't use logic here
look, I'm not tryna dunk on you man, it sounds like you're an agressive player who likes to rush in hard and play fast - and honestly that's a tactic you don't seen enough of in Hunt (beein in too many games where enemies just sit passively outside compounds for ages, refusing to push, boring as hell), but by that same merit it really isn't that hard to either be a tiny bit more vigilant or, if you can't adapt your playstyle, to run one of the many, very easy ways to render this particular tactic useless
yeah its powerful, but trust me when I say it's not as easy to pull off as you seem to think it is
yeah, but again - you don't have to rush in blindly
check doors before you run into em, throw lamps through windows, just exhibit some cautiomn
run vigilant if you really wanna be sure, it's one trait point
as the attacking player, you choose when you push
if you leap without looking, that's on you, simply put
unless somebody is camping the door you just opened, in which case you're in trouble regardless, it takes a second to check if there's a trap
and you don't even need to disarm it
literally just jump
bam, you're inside, no traps triggered
You can see the traps from forever away with vigilant. You can scan almost the entire compound from safety
I dunno what critical second you're taking about
its a risk, sure
but you know what else is a risk?
rushing into a chokepoint without checking it for traps
It's really, really, not
playing the offensive is all about risk management
Ok, well I say it's not
the more aggressive you player, the more risks you take, and the more of a reward you get for taking them if it pays off
at the end of the day it seems like you're very angry because this tactic in particular counters the way you play, which I get, but again, if it is really, really that much of an issue for it, there are so many, very easy ways to counter it right back
either adapt to how your enemies play, or die the same way over and over again boss
your choice
Jumping trip wire traps is very reliable and has worked for me multiple times
People out here really mad that traps punish unaware players
Like bro just look where you step
Or approach from a different angle or do something lmao
It's reliable enough that, after testing with friends, you can reliably jump 4-5 traps at once if they are all placed side by side
He was very shocked when I jumped over all of them and shot him
I get frustrated when every single entrance is trapped to hell and back.
Because then I have to wait for them to come outside
Then remove them or wait
And since you already said, you wait, then- that’s the end of the flowchart lmao
It's just the concertina spam I have a problem with
Who has fun when every entrance has a concertina bomb or two in it
nobody
I make a bold statement:
Maybe pushing inside a compound that people take the extra time to fortify is just suboptimal and rather not the wisest thing to do? And maybe thats by design

@queen jungle an excellent suggestion about the gun oil. I was wondering how they could make it useful after it automatically cleans weapons after extraction anyway.
@fervent schooner I agree with you with inspect animations I have also suggested it 3 times
Y does nobody seem to like the idea of more ammo types for different weapons like dragons breath for Winfield slate ?
gotta say this now coz it just happened
you have to remove the skull crap off cains back
begining to think ppl just hate solo players
guy crouched infront of me and started looting and i couldnt shoot his head coz of all that crap on his back
must remove asap
stop designing hunters with dumb shit hanging from them
all we shoot see on a hunter is the shape of their hit box nothing else
should*
That's what I'm saying, skulls on his back block so much of his head
too basic of an idea, nothing very special
It’s not supposed to be special, just wondering what goes against it, the slate doesn’t have much special ammo and I feel like besides the officer there isn’t much compact Poisen available
Personally i think that special ammo already had the unwanted effect to screw a bit with the balancing cause it muddys the niches of some weapons.
an example i like to look at is Cent vs Vetterli
The centennials selling point is the MV of around 600m/s while loosing the base winfields strong levering
Making this gun a very good headclicker on range
Now vetterli which has 130 damage but 400m/s MV was rather hard to headclick with on range or needed some more practice to effectively lead on moving targets - while having strong upfront damage and the ability to OHK a 125hp target
With the introduction of HV ammo on Vet you bumped the MV up to 600m/s and the gun is now wildering in cents territory making it nearly obsolete.
Aswell as some guns who are a bit less strong upfront get the special ammo treatment to makeup with utility
For example the berthier with its double ammo pool can make very good use of its special ammo and ammo resuply while not beeing the strongest bolt action upfront
In conclusion you wouldnt be very wise to just throw special ammo at everything
In my opinion especially dragonbreath should be used very rarely as ammo alternative
Its very opressive especially on fast repeating guns
yeah man personally don't wanna lose all my health bars to that
dragons breath would be a bit strong on the slate's fast firerate
I understand ur point, also think db on slate would be ver strong but also fun. But Poisen for compact ammo feels not very common so would still like more options there like the lemat
Every gun has its niche
LeMat has the build in shotgun as its selling point
If you want poison you can go pax
or get the uppermat since it has poison ammo
I think its very important to have some guns do special/unique things
this give those guns their personality so to say
I was wishing for more compact ammo weapons with Poisen
But I still get ur point 👍
@wanton imp just because someone forgets that they have vigilant doesn't mean it should be buffed. That's entirely on the person for forgetting that they bought it in the first place. Vigilant is a strong trait because it allows you to see traps.
So what’s everyone’s thought on rebalancing the uppercut ?
I mean yeah I can get behind that. It sometimes feels cheap to get killed by an uppercut
It fires a rifle round tho. So it makes sense it does Rifle damage?
The krag is only doing 124 damage. So a pistol should do more damage than a rifle ?
then perhaps the krag needs some love- but imo the long ammo should all have similar damages, with the difference being in range and accuracy over range. but if you get shot in the chest at close range with a long ammo pistol, why would it not do the same damage as getting shot in the chest by a rifle at the same range?
I mean if you wanna go by that logic, it should do the same or less damage than a centennial which also fires the same cartridge OR BIGGER
Because what advantage would the rifle have at close to medium range, y pick a rifle when u can just go uppercut and basically be able to do the same things a rifle can do. Thays my main complain. And I dont think the krag needs love, it compensates the damage with a high fire rate. And they've done the same with the uppermat dealing only 120 damage, so if u would put the uppercut somewhere between it, it would still fall in the rifle damage category while still ensuring having an advantage when bringing a proper rifle
It's still a pistol. Why does it deal more damage than a Springfield over range?
Both lose damage at 20m
Uppercut has received many nerfs (I would call the latest Nerf a buff though) and still outperforms
A pistol that can double tap arm, down a 125 health hunter, long ammo pen, better double tap than vetterli
I don’t think even making it 124 damage would hurt it that much, but it would make it more balanced
Centennial with FMJ gets 12m longer double tap range than uppercut
That's 40m fall off with fmj
Uppercut is basically a medium ammo rifle in pocket size but with long ammo pen benefits.
It used to reload faster, have more ammo, more damage
I don’t want them to remove it, just retune it again
I really do think 120 damage is a good spot for it
Uppermat is medium slot, which makes me think why not just go obrez or even easier.. the uppercut
Get in more in line with the uppermat, I think beside the price they handled it well
UpperMat does have a shot gun on it, which you can’t ignore
As well as being more expensive than both lol
I'm more tempted to go normal lemat with slug over it.
I mean, sure- but thats a different niche
One is close range spam (with fanning) or fmj (a straight upgrade) for close fights
The other is a medium ammo like rifle for medium range pick shots
Both have essentially romero hand cannon slugs (yes I know slugs are just barrel based but in how it acts)
And that slug has saved me on the normal lemat numerous times
As far as I know they both have the same shotgun right?
The problem for me is the requirement to have QM to use it in normal builds.
Yeah
I mean, I guess- but again it’s fine in a med med shotgun/bow + LeFat combo
Where as the normal lemat will not compete at medium ranges unless you use fmj
Even then it’s iffy
I always use fmj on lemat.
The bow/shotgun already got the shotgun/CQC role so it feels weird to bring an uppermat with that.
I could bring an obrez instead.. or go larger shotgun and an uppercut
@tulip quarry Krampus skin for scrapbeak ?
A great alternative that i didn't list! Thanks for the addition.
me after pulling an all nighter playing hunt
lol
@charred mountain fym “solo changes” with no context or details
@obsidian narwhal
Lebel cutout as a skin 👍
As a variant no
dang didn't expect my adrenaline rework to have such postive feedback
personally if adrenaline was just reworked to be like real adrenaline where if you take damage you get stamina back + the current stats, I think it would be good
With the loitering suggestions I also think these snipers should be easier to spot in they're shooting at you like brighter muzzle flash and way more gun smoke
Imagine being sneaky and setting an ambush and some crows mess it up because others are not careful enough 🤔
LOL yeah it's you who's not careful enough coz some loser wants to sit in a bush as the headsmen skin for 50 minutes
They're also the kinda people to kill themselves just so you don't get the kill and they don't lose KD
Tell me how that's good for the game again?
the worst thing that the game have, is the KDA rating.
it promotes for some the playstyle of farming said rating and it's bullshit.
you get rid of that, and number of campers, that play game only to get one kill and leave/suicide will drastically drop down IMO.
but making that sorts of anticamping measures will just delete calculated ambushes from the game, and will not(mostly) affect the KDA campers, because they try to sit in unreachable places
what i mean is, if you not careful enough and allow yourself being heard from a distance, there is absolutely no reason for someone to not ambush you, and that is you problem.
I'd love to see death stat removed to remove KDA, let people track their total kills/assists but not the ratio 
Can't stop camping. It's basic tactics, literally old as history. "Therefore the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." -Sun Tzu.
The bounty carriers, by sheer design have no choice but to leave the compound. Entering it to go get them is putting yourself at a disadvantage you don't have to take. Just prepare for them outside the compound, they will come out or lose. And you will always be able to extract easier than they can.
More useful would be to track revives of others, and to remove a death if you get revive/only track non extractions.
Because it's kinda weird being downed by concertina on your corpse because you have a rando teamate necroing you the same as any other
That puts it where the item bar currently is
its obscuring the crosshair
Currently, you die falling away from what killed you. Changing that would remove that sometimes vital information
Giving visual cues from a distance of whether someone was killed or just downed would be too strong imo
I get that, but as someone who has their item bar always up, it can't go there. Move it up top maybe?
moving it to the top would be a good idea tho i think there should be an option to change it
I agree with this, changing the death directional stuff removes a critical bit of info, especially against long range silenced snipers.
I also don't want my hunter to just randomly move out of my control or the other teams
getting downed by a silencer will still have the regular death aka falling away from your killer
You'd also block solos from being revived with the concertina thing
self* revived
doesn't reviving in concertina kill you anyways
gotcha. Still not a fan of the rest, sorry dude. \
not with resilience
or multiple revives to eat the concertina
Yup, resilience is why it's sometimes ok for your teammate to rez you under tina as well
You can rez under a tina bomb with at least 100hp and live
Not sure about 75
you wil survive if you heal with medkit while in the concertina
as it is, you don't point at your killer with fire, bleed, or poison damage that I am aware of. you just drop.
You don't even have to heal. Just crouch and stop the bleed
would be unrealistic if it did so (for poison damage from poison clouds it shouldn't point to the killer. if you died to poison ammo you will still fall in the opposite direction)
yeah. I dont think you casually fall feet pointing to the OG source of the affliction, but I could be wrong. Yeah, if you die to any ammo (not the affliction) you'll still point to the killer
but moving after downed due to fire/poison? hard pass. I want the man I down to bees to stay where he is, just as the other team would want the same. Otherwise they can move to a better rez spot.
or poison trap.
be frustrating to poison someone, see them go down, then crawl around a building corner that I can't see around for an easy revive
not what i meant for poison as i said** attempt to crawl**
then my bad for not understanding
we talking drop to knees and reach and arm out before collapsing?
basically that
gtocha
so what if I burn a downed player to death? would they scream and roll around?
yes
it would be like setting a grunt on fire but a bit faster as the hunter will attempt to put the fire out but would just fall to the ground
the animation could be a bit different if you died to burning. and not incendiary/dragonsbreath. ammo
so they would get up from being downed, then fall back down again? not sure that makes sense since when you are downed, you're basically unconscious
or rather, you're in limbo, waiting for your bud to pull your soul back into your body
Sorry, not trying to rip your idea to shreds, I like the idea of different death animations depending on how you get downed/the source. not sure I like the idea of another animation once you are downed and killed off permanently
if you lose all your health bars you basically dead. in game if you have the bounty you can resurrection your mate from death
it would beat the pants off the ding noise that self revive had when it was originally brought in that let you know someone had disconnected/died
but I also know when I hear the tsss noise that that hunter isnt getting back up
nothing wrong with criticism
Instead of some crows which are a dead give away
We could need 2 things in this game
-
Scope glint: holding the scope up should come with a penalty. So you either try to quickscope or risk beeing detected. This would atleast dramatically reduce people scanning the area like a surveilance drone and/or atleast give a bit more chance to spot the sniper.
-
Audible breathing in very close range (10-5m): Right now everything in this game makes sound. Its a mighty tool to play off of sound cues in Hunt. The only thing that just doesnt is sitting, doin nothing and waiting for other to emit sound. This encourages a reactive playstyle because its inherently advantageous to gather strong intel. Aswell as leaving the active "searching" player no tool to find the hiding one while being at high risk to get shot themselfes. If a searching player takes the risk to pin someone down he should atleast get a hint the closer he gets.
Scoped weapons need different balancing, the current movement penalty just makes them only useful for camping.
tbh i rather have them just for camping than for camping and people jumping and running around with them
The only real issue was the lebel marksman before the blanket nerf.
Mosin sniper has too much zoom to use outside of long range.
Literally just keeping the move penalty on just the mosin sniper and lebel marksman would work, the rest were perfectly fine.
Hunt is a sandbox, if sitting in the same bush all the time gets you the bounty reliably, that's a valid strategy. Unless you've counted all the bodies, you should always expect another player around the next corner.
As the voice of reason i want to object!
Dedicated snipers hardly play for the bounty to begin with - its more of a byproduct that comes along the way if the opportunity arises. The playstyle revolves around getting kills while being as evasive as possible. It mutates the gameplay loop from a bounty hunt to a manhunt in the first place.
By saying "its a sandbox" you also negate the discussion about if the prior observation is good or bad.
It just is. Deal with it.
Maybe we would be better off if we rephrase it and ask if that playstyle is wanted/unwanted or encouraged/discouraged. And here i personally say that the pvp should always evolve around pve (for the sake of streamlining the gameplay loop) and dedicated manhunts should be discouraged.
So one could now argue that by not getting hands on the bounty the sniper is discouraged enough and the main goal is to get out alive. And here i somewhat agree but the ratio of the sniper getting out alive is too high. The risk/reward ratio is skewed.
I mean, scoped weapon shouldn't make weapons get BETTER weapon sway.
Or well, unless you are the springfield or martini-henry, they don't get better sway with scopes for some reason
Also Hunt was more balanced when we didn't have scopes.
Scoped play needs some disadvantages added atleast for the long range plays
Yeah, its clunky in cqc lmao
Yeah that is the balance, just that such balance ain't really a downside, but more an encouragement to never deviate from your gameplan of being as far as possible.
I mean, thats what snipers are supposed to do
like shotguns are supposed to stay close
I also wanna add that not only the risk/reward for the sniper is skewed
but the risk/reward for the player to try to tackle the sniper is extremely skewed
well, you are pushing someone with a vantage point over you- i hope its skewed
Not tackling the sniper tho bears the inherent risk of a sniper doing his thing the whole matc
yes, and you play around that- whats the issue?
I'm not saying it is unreasonable for people to do so.
But sniping gameplan is very safe compared to shotguns.
The issue is that the sniper playes Manhunt
And you play Hunt:Showdown
The sniper in its core mutates to a beefed up AI
i mean thats not inherent to a sniper, thats inherent to people being blood thirsty monsters- with everything from axes to mosin spitzer, people will ignore the objective to get kills
People will get kills to secure objectives
Tho the sniper playstyle encourages this
Yea its still an inherent problem overall i agree
naw that is fine.
I mean when the main objective involves defense and offense of course, its a part of the game play BUT the thing is, people will go for kills even if it doesnt involve the bounty
i mean literally leave the lair accross the map for a kill
Because if you don't you just risk getting shot in the arse later.
But the risk/reward ratio make it so that if you tackle everyone you probably gonna lose at one point
While the sniper can tackle everyone while being at way less risk
In doubt he just vanishes into the woods and rotated 3 compounds further or extracts
I mean whether you follow a team from 100 m or 10 m, if youre going for the bounty youre going for the bounty. If you just want kills does it matter whether you do it from the same ranges? yes, youre more likely to die at 10 m to them but youre also less likely to get a pick at 100m. Ive had snipers try to take me out at 100m, and sure some may get a headshot but most just body hit and make me waste meds- not that big of an issue
yeah, if he extracts- he just wasted his time if he wanted the bounty or... he just wanted blood, which is literally half of higher tier lobbies anyways lmao- i dont see an issue
i bet you see the issue
But you just dont care 😄
the only saving grace here is that the sniper playstyle is extremely boring to begin with
so we encounter them not often enough that we really bother
But when encountering a good sniper its hell alot of pain
I mean, im literally saying i dont see the issue because i dont believe there is one- I am many things, but i am not a liar
maybe because its a bit different what we define as the issue here
is it an issue for you? probably not
But if i look at the sniper playstyle i definitely see an issue (what exactly i stated above)
@bright peak #game-ideas message overhead heavy with machete would be a nerf? it already oneshots to torso, and an overhead swing would just make it harder to land oneshots
Just experienced the weirdest RNG. Found myself on an empty server with two bounties to collect. Loaded with just special ammo I quickly run out of it and I started searching for special ammo crates. One location after another I quickly realized that besides supply points, there are no special ammo crates on the map. I used the full 45 minutes to scour every single location of DeSalle to no avail. Imagine having that happen on full sever 🍆 I experienced something similar, just reversed, in the past. I've found 14 med kits inside the main building at Golden Acres. What is this RNG? 
hunt giveth and hunt taketh i guess.
I wonder what was their thinking when they were releasing the hammer. Too scared to disturb the famous combat axe meta? Even with equal damage the axe would still be a better pick.
It's a joke weapon.
It didn't take a slot up in the usual 4 weapons released for an event.
It should have equal damage to the axe, but it really doesn't matter.
and now the bat is around the corner. It can't be even worse, so without any buffs the hammer will just become a meme even by meme weapon standards
It'll probably be in the small slot and just be a worse machete.
matters whenever you don't 1hk
It doesn't matter beacuse you choosing to bring it is already setting yourself up for some form of failure.
Same goes for all the other melees.
okay
This'll never really be otherwise unless they gain some other kind of utility or buff while using them.
I mean
They are ultra cheap (axe shouldve stayed 5 hd idk why they jacked up prices 300%)
Cost to that point doesn't matter, you can get real weapons for a slight bit more.
And effective weapons that guarantee some form of PvE damage
As I say in the second portion before you responded, extremely effective PvE weapons
Whilst also being quite effective on console for pvp
I mean, they have a decent purpose
There is a point though, hammer is noticeably weaker than axe
And a baseball bat may highlight that
They still shouldn't be treated as anything other than a joke in serious play. Though they should still be balanced against each other.
I mean they aren’t meta, but they aren’t instant failure either
And they should be balanced against eachother/world melee
Thing is Axe is much stronger than Hammer
As a one slot, if the Baseball bat OHK on heavy- which is most likely will- and is any other form of swing (not just vertical down)
It’ll out class a melee right above it (hammer) in most situations
Which I think is the main issue discussed here
Group teams based on exact MMR already. I'm surely not the only person tired of being in a group of a 3 star, 4 star, and a 5 star being rated as 4.5 MMR then going against 5.5 MMR 4+ KD 6 star trios...
All my friends are uninstalling and quitting. It sucks.
The whole day was going against 2.4+ KD players and my friends are just done.
Maybe we would be better off if we rephrase it and ask if that playstyle is wanted/unwanted or encouraged/discouraged.
This is basically the core of the issue, and one that seems to be... almost always skirted around. Almost universally when something is strong, you can say "well that's the point" or "it works so it's valid". This line of thought seems to call into question the very idea of balance changes.
Of course snipers are meant to be good at range... that's not really being contested. The conversation is broadly about what effect these weapons/tools have on the game as a whole, and whether or not the lead to an overall better or worse experience.
If they added an apache helicopter to hunt the point would presumably be to have an airborne vehicle with gatling guns and heat seeking rockets. "That's the point" is essentially never a valid way to address criticism.
If we got the apache helicopter tomorrow, without a doubt all the people defending scopes here would say "well I just think the helicopter is dumb, it detracts from hunt's gameplay and doesn't improve my experience".
Most of the time, when I see people complaining about scopes, it's not that people claim they're overtly overpowered, moreso that they promote unhealthy, frustrating, or otherwise undesirable playstyles.
Saying that "hunt is a sandbox" also misses the point. If players could gain 10x the bounty simply by surviving a full 45 minutes unseen by another player, this would promote players to never interact, never fight, never go for bounty.
It would be a "valid playstyle" in that it would allow players to make choices and leverage the game's systems to their advantage... but it wouldn't make hunt a better game.
I don't get the impression players feel that sniping is "invalid", I get the impression they feel it takes away from what makes Hunt special. Obviously some players will enjoy sniping, but there will always be a niche group of players in any game who enjoy playstyles that detract from the game for the majority. Sometimes that's fine, sometimes it's not, but universally saying "somebody enjoys it therefore it must be okay" doesn't seem to hold water.
@rocky pollen they could just add the option to hold all guns with left hands, kinda like csgo
In this video i will be showing you and telling you why you should use the left handed viewmodel on CS:GO
Why is there no response to the overuse and intended abuse of Headsman?
Every 5*+ lobby has been guaranteed at least one Headsman user or more
It's not a ragefit post but an honest calm question
They've reworked Hunters in the past. It seems that Headman didn't warrant a rework at those times
You sir are a master of hitting nails on heads
Sounds like someone had a skill issue
Just gotta insta burn now it's what crytec wants
#game-ideas message
@wanton imp the death thingies are just done so your feet point towards whoever killed you and your team can figure out where you died from
Yeah, we talked about it in length up above. Realized that they're asking to change deaths to poison/fire/bleed- not death from injury from a weapon. since you don't point to your killer if you die to poison, or you don't that I am aware of, it wouldnt be an issue so much.
Also cleared that concertina cannot be used to keep hunters down, as you can survive in it with resilience or some luck
No way, really? This game astounds me sometimes with the attention to detail.
PİNG (LATENCY) SORUNU VAR SÜREKLİ VAR TÜRK YETKİLİ VAR MI
"some regions are blocked due to network issues. pleace check your network connection or select another region"
I kinda want an ui update for variants... rn we have so many variants and it's kinda difficult to know the unlock routine.
Also I can really use a new feature which allows us to choose our favorite legendary hunters and buy them with one click instead of finding them among like fifty of legendary hunters
I'd suggest drop down menus
Please don't add a long ammo lever action
As if we need people running around with levering on a long ammo weapon
levering on a long ammo rifle would suck, just look at the centennial, that's medium ammo and it still sucks
Precision
not carbine
a carbine would be long barrel
and that would also be annoying af
though this will probably be annoying af too lol
It’ll act like a carbine lmao, with that range and stability anyways
Especially as a med slot
true enough
Bro I can’t believe they are buffing the upper cut lmaoooo
L M A O
that's a bruh moment
Bro they really saw the upper cut and said “Buff it”
on the bright side it'll be a good secondary to the bow
Bro it’ll outclass a mosin obrez lmaooo
what was the point of that thing being added anyway
A fun long ammo secondary, I enjoy it
its too expensive to bring every time anyway and with the precision uppercut
pax spitfire is what i want
why bother
Nah, I would’ve preferred a long barrel Deadeye or single slot Deadeye
uppermat is like nearly 500$ but you can just get an obrez for half that price
Upper mat is a medium ammo rifle * sbs, that’s what you pay for
sbs?
also no its not? its long ammo
also for that price why would i bother when there's similar alternatives for half the price
lower the price for the thing already
Stats wise it’s comeparable to a medium ammo rifle
Sbs = short barrel shotgun
its the lemat shotgun so yeah it sucks
Unless you use slugs
you have to put in slugs otherwise its just a melee
which bumps up the price even more
Nah, it’s a utility
LeFat is not a value proposition- but it is a fun proposition
I adore it
utility for what bro you can just take a normal lemat, put fmj and slugs in and you have basically the same weapon with better pen and dmg over range
and half the price
i can get more value and fun out of it if it doesn't cost me a liver
Or I can run the LeFat with poison and dragonsbreath and have fun with big iron
I really want to take like the uppermat but the price is just nuhuh
Because I can afford it
It’s more about keeping the Hunt Dollar economy tuned right
@proper grove That's a '45 caliber.. i.e. Medium Ammo.. 👍
give more civil war legendary skins pls, either union or confederate, too many edgy halloween type legendaries in game already
This has been done before. It . . . didnt go so well
I like solo hunting how it is now, personally
Same. I would like the deaths after the first rez to not count for mmr but otherwise its in a pretty good state
There's really nothing insane about the uppercut aside from the fact that it's a 1 slot weapon
A precision variant is probably all around less problematic
The best sidearm in the game is not insane,
It’s just a one slot weapon, you’re right just a one slot weapon
... yeah sidearm is sort of an important factor there don't you think? lol
If it were not a sidearm it wouldn't be the best anything in the game
It would just be a reasonably middle of the road long ammo weapon
Oh yeah totally, the uppercut is totally not well known for being able to fully handle firefights all on its own at 90% of all engagement distances
Just a middle of the road long ammo gun
You’re right
Oh no you were right
You mean like all long ammo bolites :V
It’s just, a middle of the road sidearm with long ammo
Able to fully handle firefights all on their own at all engagement distances
It’s not warranted, the status it holds
It definitely is
Nah, it’s just a middle of the road gun
because it's a one slot weapon, meaning you can pair it with any other weapon for free
The uppercut is not overpowered compared to the mosin if they're both 3 slot weapons. The uppercut is SPECIAL because it's a one slot
The stats on the uppercut aren't that wild, they're wild on a pistol
Oh 100% man I agree with you in full
The uppercut is just on the crest in the middle of that road
Just right there
Yes

Except for... What?
What?
Did you forget you're being snarky and sarcastic
Are you not able to remember you have an actual position
I do still have a concussion from when a romero Alamo hit my head with confetti, since that’s all that thing seems to fire
So maybe?
They've had bonus rewards on most of the events. Sure some sucked (Hunt bucks) but they were there
I think they want more than just the single charm, and while I sorta get it, at that point you are just extending the battlepass, and negates the point of having the items at the end/after. I would enjoy seeing something akin to Destiny's BP, where after every 5 levels gained, you get something. So if it was like that- after x# of points earned, you got like... 5 BB or something, that'd be neat. But I see no reason why Crytek would add a feature that unlocked other skins and such
What is the point of buying the battlepass? I bought it and my friend did not and they could still play the event.
U get more skins when u buy the battle pass
Ok thanks
the premium pass lets you get premium items from the unlock line. like bloodbonds and skins. new weapons and varients don't require the premium pass
@queen brook You think you want solo queue bounty hunt, but you really don’t. It use to be a think in the very early prerelease days, it was just a camp fest… hunt is a team game, you have to expect to be at a disadvantage if you play solo.
They did the "overspill into BB" ONCE and then people raked in BB in the thousands and the devs went "never again" 😂
yeah, that's why I'd doubt we will ever see anything more than a charm or such
AS neat as it would be to see an overspill as you put it. I do wish the end event item was a gun skin or hunter, not a charm. Most pointless addition to the game I've seen.
just a balancing/ numbers problem
if i would get 5bbs for like 1000 event points it should be fine
thats like 35 bbs from the weekly on top which sounds really fair on its own
Or well, they can just cap it
i dont think skins belong to the end of the pass, its just another tier to get, a bit harder
it should go into ressources like money, random weapon boxes like twitch drops, single use legendary skins
stuff like that
i hate caps
the battlepass itself is already a cap
Oh yeah, good idea. every 1000 points you get a random gun, money, or bb, like the tribute system
Mjah, understand they don't want people to just get free BB
Make the odds however to prevent farming of BB and such... but gives a reason to keep working on the event/keep playing.
Mjah, tbh, most people are already hunted out at the end of an event. No need to FOMO them harder
Tho, ngl, when I hit 50 on ToS i was so burned out I've not played more than a handful of times in the last week
Exactly. So sure, keep the charm reward, but add another incentive... let folks get a tribute every extra 1000 points.
Or an event crate. No FOMO, unless you're after the 15k post BP charm, but a little reward for continuing to play the event
That would be fine yeah. But even that already fucks over the already fucked hunt economy
howso?
i dont >:(
i really liked getting 12 bbs after a good double bounty game
it wasn't sustainable for the future of the game, sorry dude
We already have a thousand venues of getting weapons and hunt dollars, if you are just semi-competent at Hunt you easily rack up thousand of Hunt bucks.
Still think they shouldn't have moved the BB into challenges, just make it a weekly cap by playing.
It SUCKS even more to prestige now.
but its nice getting something extra
Hm, then I must not be very good at the game lol, I only ever go back above 10k when they do the twitch drops lol
that system already exist how you describe it
its called the weekly 30 points
I do wish they'd kept the 5day bounty 20BB reward
Dunno, I'm 3-5 stars and have KDA of 1.25, if it weren't for me prestiging all the time I would be stacked. Already in this run I have 14k
I preferred that over the weekly system
Read what I wrote :b
Didn't like that, too much FOMO, shouldn't be required to log in daily imo
I thought it was across a week, not 5 days in a row
but it'sbeen a bit since they took that out, so maybe I'm wrong
Nope 5 days in a row.
You have the same system now tho, needing to grind the quests in order to get the BB
Which I find much more tedious than hey, extract 5 times
Ah. nvm. If they had it at "extract 5/7 days this week*, I'd not mind that. Or, hell, extract 5 times this week.
Get it done in 1 day, or a few times the week
but again, ToS burned me out, and I've not played much since then
so I dont have a lot of ground to bitch on lol
🙂
Again, just do a gimped post-match BB reward system, but cap it at 50BB weekly.
Bc rn the challenges are toxic for prestige players, getting quests where I need to deal slug damage even tho I haven't unlocked slugs for single weapon.
Fair. Yeah, I could agree to that. Could have multiple versions- return the 5 extractions and keep the quests, but cap the general BB reward to 50/week, or less- whatever the current max is for the weekly stuff. then swap out for tributes or extra EXP or whatever.
I don't prestige, so dont have an opinion on that aspect.
Prestige is hell and become even more hell over the years, so many bloated unlocks now
Takes me until bloodline level 60 to unlock big vit shot on average when I put in the effort to spam 4x small vit shots every match.
Getting "deal damage with HV" is a pain bc it is locked behind so many unlocks for the Winnie now.
Yeah, that's why I never felt the need to. All my fav stuff is at the very end of the unlocks, and my crew don't run my weapons as I am the bomblance pro
:/ maybe someday they will look it over and change some things to make more sense
I (and many other people) have already come with great solutions for it.
Ofc it is a fine line bc it still neeed to be "back to zero" kinda of effect as that is the point of prestiging.
But there is a fundamental flaw of bad design where you consider to prestige or not bc you want to do challenges and event grind more effective.
Yeah, I've thumbs uped a ton of those ideas, as I agree the system as it stands is quite silly, and gets dumber as they add more things to it. Even with teammates able to assist in unlocking, we all have our preferences that we run constantly, thus no real aid happens in unlocking. As it stands imo, I see no point in prestiging as it would remove my fav loadout for almost the full length of the prestige. idgaf about unlocking skins, and until the day I reach bottom of the barrel no monies no hunters no nada, I have no reason to. I'm hoping they will change the system, as I would like to - i enjoy grinding, but the current system seems tedious.
Again, don't think it is too bad you "lose your fav loadout", just more that a lot of scoped weapons are locked behind 3-4 unlocks. So getting marksman scopesmith is mostly a dead trait unless you wanna run Winnie Marksman that requires two unlocks, but to be somewhat good needs 4 unlocks to get HV ammo to it" or reach rank 52, get the lebel and do 3 unlocks to get marksman scope.
Which doesn't sound back until you realize to get winnie marksman with HV you need 1500 weapon exp and for the Lebel you need 2250 weapon exp.
And that can be a lot of matches if people ain't god gamers.
Sniper scopesmith only becomes viable at lvl 58, when you get the centennial and then you need to grind 1500 weapon exp to unlock the sniper variant.
For Slugs, if you gun for it, you can unlock them from lvl 1, by grinding 4100 weapon exp for the Romero and arguably the Romero is the worst shotgun for slugs, so your next "early alternative" is waiting for level 18 to unlock the Rival and grind 4500 weapon exp to unlock slugs.
But there is a fundamental flaw of bad design where you consider to prestige or not bc you want to do challenges and event grind more effective.
I agree to an extent - but i think the solution would be to rework the way the challenges, specifically during events work.
just make the challenges require stuff you unlocked in the even progression already (which you also don't loose when prestiging during the event) and you're good to go
not to mention that if that's in general how those challenges work you would even have increased odds of finding the stuff you need to complete challenges in game off dead people
That would be a great solution too. Tho I can see how that is abusable to an extend or how it will just funnel into "oh you unlocked HV on the Winnie, so now you are required to spam winnie bc we can only give you HV challenges".
but as long as finishing the challenges unlocks you more stuff in the battlepass you will eventually run out of "Winnie HV" challenges as you unlock more non Winnie HV event stuff
and you could include basic challenges with weapons or tools that are ulocked at lvl 1 by defualt too
plus typical event quests like x clues, x event thingies, etc.
Honestly I just want the Light in the Shadows quest system back, it was actually quite fun
But can see how that is not really working for these new longer events
Light the shadows was one of the best structured events IMO
you think you know what i want when you dont, quickplay is already a camp fest, id rather experince it in bountyhunt in the gamemode where my stats actually somewhat matter, alot of poeple do want a solo gamemode that isnt dogshit quickplay
was the most fun with the event point vision radius boosters
Wasnt there at the time, can you explain how it worked?
So the event introduced the bow and throwing axes.
At the beginning of the event you choose a path.
Depending on the path you unlocked either the bow or throwing axes.
Then you got event points from the usual sources (clues, bosses, totems & hunters), but also event point for killing armored with throwing axes and hives with bows. And when you grinded out one path you unlocked the other path.
hm sounds a bit artificial but way more interactive tho
I mean the nature of battlepasses is artifical
I really like the challenge system for the Events and overall i think its a good thing that stuff isnt grindable in 3 days straight up playin
An event thats going for some weeks should feel like that
But there really need a bit more points from actually playing and mechanics for people that joined later to catch up
The "double event points at weekend" thing isnt that great when you nearly get no points from ingame :S
I both like and hate the challenge system.
Bc it is just means that you cannot say "I have time today to play a lot of Hunt to get some event points in", you just log in weekly to get your 7k worth of points. But also, I didn't have to play a lot of Hunt when I didn't feel like it.
Most of all I just hate challenges bc I prestige
Yea same i dont like the challenges for base hunt experience aswell
it fucks too much with the gameplay
For an event its okay ...if they dont do an event every other month now 😄
There's a few things I wish Crytek would use more- 1, the quest system- have a rotating system or something every few weeks with either event skins, a select number of weapon/hunter/etc skins, or HD/random weapons/BB (not many) or such. Could be used to flush out hunter lore too. 2, the wildcard- I'd love to see something where each week there is a specific weather or map or whatever that stars. I feel it would help some with the folks moaning about not being able to select the weather- which I am in the should stay random camp- while giving folks a week to play only a specific weather/map if they like. I enjoyed the rain/night wild card, tho I was annoyed that it was locked at trios and went on for far too long imo before being put into the main lineup.
will see if we're now doing 1 mo no event, 2 mo event lol
@little fulcrum they could just make gun cleaning kits remove contraband. It would give the item a use and it would also fix cracked scopes
Also doesn't extracting with a cracked scope repair it?
Or does the contraband status overwrite that?
where duck pistol
honestly im fine with contraband status being nonremovable because it'd kinda negate the balancing of sniper prices
but at the same time i want to hoard uppermats
i am conflicted
Money is already a non issue
Bro
They just buffed the vetterli with a semi auto version
Why
Like, it’s not like it already has some of the best medium ammo stats for a rifle in medium range combat- might as well make it semi auto minus a couple of bullets and maybe 4 damage lmao
Honestly would’ve preferred the Tube fed Springfield, since it’s a lot more clunky looking but like actually adds to the springfield line up rather than ANOTHER vetterli variant
If this thing doesn’t one tap small bar missing hunters and has a capacity of less than 5, then maybe it’d be ok but we will just have to see
Vetterli kind of sucks as it is
Vetterli has one stat over the cent that only comes into play when using the FMJ which cuts the velocity down to being pretty poor.
And don't act like it's just another vet, it's functionally a new gun.
I really don't get the delusion over the vetterli being in any way decent.
“Delusion over the vetterli being in any way decent”

Name one way it's good in any way. Hardmode: not saying one taps downed hunters since other rifles do it to far longer distances with a similar rof
I always do well with the vetterli
Great head clicker for me with hz too
Semi auto rifle better be a joke btw think that update will uninstall the game for me
found a weird spot to get stuck on coming up a ladder @ brinery
idk if this is where these things go but yeah
price. rof. pen. ammo reserve. ammo supply. HV ammo. range. stability. sway. variants.
Its maybe not top notch at anything but good enough.
AND it has the 130 damage that just cant get unmentioned and still is a huge plus. Sure there are long ammo guns which outperform vet one way or another. But this is easily a gun you steal those guns with.
vetterli has awful rate of fire pen, pen and range. It has one decent variant in the silencer
I can't remember the last time I've even seen somebody with a vetterli
Friend and I use em all the time cause we like fun
I hate fun
Using long ammo is unfun and just too easy most of the time
Games aren't about having fun
Don't know what others have been saying but I am better auto vet is going to be
120 damage. And 5/10 spare
330 velocity and more sway and recoil
Seems legit
What do you expect
It's already 410 isn't it? They love lowering velocity a lot recently
Like with the drilling custom ammos
Thats springfield
No wait you're right its cent fmj
Springfield is 490
Of all the things I am most interested in the derringer because tool loadouts have bren extremely stale lately
There are 4 categories of tools pretty much
- Melee
- Medkit
- Chokes
- Tripmines
Anything outside of those is super niche, I count throwing weapons as melee
And 2 of those categories are just 1 item
I hope they buff fusees and/or flare gun with the patch
Wish choke bolts were just an alternative chokebomb tool
Flare gun should just be special ammo and share with starshell, fusees?
It seems to be another fire based event so it would be good timings
Let us burn enemy hunters with fusees
No idea, maybe they just get a charge back from special ammo boxes naturally as well
Derringers should be the same
That could work of you had to walk up and light them somehow
On hunters that you can't loot you can instead burn.
Just want to ask since my friends were complaining about it but what are your guy's opinion on the semi auto vetterli and the unrealism of it?
What unrealistic about it, there were semi auto black powder designs
It probably wouldn't work for long, and definitely not in the conditions in game, but avto exists
They think it's unrealistic due to how it works
And the other weapons should get fucked up with all the mud water and vegetation they're in
It's based on a real gun, it's just ~17 years too early
Seems based off the howel, the operating rod at least
For both avto and this new gun
Howell's Lee-Enfield conversion
If you want to Google it
The cei rigotti would fit better and thought that used to be planned all the way back
But that'd be incredibly overpowered
That would probably be long though
10 round magazine, 900 rpm long ammo
A Mannlichter would be a medium option perhaps
A bunch of lever actions were prototyped into recoil operated semi autos
Gotcha
Kinda annoying how the vetterli is already a shortened version and we're getting an even shorter one
I mean you hit the points, but it’s the fact it has all of those pros, with no cons is why it’s considered one of the best medium ammo options (before the drilling came out) and is still 100% viable in every lobby it’s brought into
But no vet medium slot
We don’t need a vet med slot lmao
Centy has that covered already
Too bad they already shortened it
We certainly didn’t need a semi auto vet but here we are
I hope not
I’d prefer a pax buntline but the precision upper cut completely took that hope away
Auto vet will also shit all over centennial levering
Cause it might be faster, and you can aim it
Same
Yeah, interesting to see how they’d balance it