#feedback-discussion

1 messages · Page 97 of 1

hot vigil
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Also think it is double edge sword that Crytek tries to draw in new players with events, bc it is arguably where the game is at its MOST confusing.

vale roost
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yeah right ? i doesnt need to be over powered, but it could be like seen as a 50 chance or smth like that

hollow raft
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Like I really am hoping that we're getting a massive update in the works secretly that will drop in the near future

vale roost
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yes it has to be think seriously about it so that it is not to much but not to less

hot vigil
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Oh god infinite Nitro shots....

hollow raft
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bc right now it feels like we have radio silence from development with little to show for it
I can understand if current behind-the-scenes work is on something we're not being told, but if we don't get anything dropped soon other than an event, the work output honestly feels slack

vale roost
hollow raft
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Trials need fixing after the ammo rework, smooth the solo queueing randoms experience to get new players in
Then servers (sure they're not the best, but not exactly unplayable either, so we can wait a bit for a server upgrade)
Then smoothening a few features like consumables being moved after extracting from a game to the first slots

brisk timber
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there much more companys not giving dev updates at all

hollow raft
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I guess so, It just also bothers me that Crytek makes promises to do things and they haven't done them

brisk timber
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and the next one already is planned for september i think

hollow raft
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Headsman fix being one

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ok to correct myeslf, they did not promise it, but they said they would take a look at it

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the social media spokesperson

brisk timber
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haha yea i take look at so much stuff i have to do aswell. im really good looking at stuff :))

hollow raft
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and the community feedback on headsman is pretty heavy

brisk timber
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headsman is just plain bullshit

hollow raft
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a screenshot from one of my recent clips

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like what is this

brisk timber
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wtf i really needed to search

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imagine beeing poisoned or set on fire aswell

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no chance seeing him at all

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Regarding the Events i also think the hypetrain is a double edged sword
you reel in kinda the wrong audience
we can see this more and more lately with the newest game releases
Many games just die down nearly completely after a big hype

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Rather have a steady pace of events or something

hollow raft
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Headsman just is really the right color, while also being pretty featureless (no dark face like Reptilian or the blue jeans of Scaled Ward)

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and the alligator-themed skins also having alligator skin texture on them, rather than just smoothish brown cloth

analog willow
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@twilit heron You may have the bot muted. There are supposed to be reactions on your #game-ideas message post

turbid oxide
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I do not own that skin, LH i have like 4 when i bought the game along time ago. Just recently getting back into it. It my be because I am fairly underweight technically. But mine is fairly sharp. But again im 6'1 and weigh ~140.

opaque glen
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If you're trying to say that the game is a realistic representation of real life, it isn't. Although they may be somewhat sharp in real life, not that sharp. It's clearly sharp as a result of low detail, not because it imitates real life.

glass shuttle
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does every malaka and his dog have to have necro? lol im gettin 6 kills one one team coz they just necro each other over and over and eventually just push me with shotguns

hollow raft
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It's part of hunt's strategy that has a unique twist

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need to secure bodies if you suspect necro, and push people out of necro range

glass shuttle
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Guess I'll just camp an angle and farm the body if that's what crytec wants

vital fractal
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Just an update people

If you haven’t noticed by now, Loot box does 90 blunt damage- and one taps to the head in a downward swing

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So… if you want a melee weapon that doubles as a support item, you have a unique option that gives you the damage of a mace, but keeps your melee slot open

jagged wagon
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@little jackal I also like the rain, the problem is they pushed it way too hard during the event and now people are sick of it, even though it’s frequency has now been turned down, that sense of “I hate this” has sadly remained for a lot of people.

brisk timber
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#game-ideas message
@lucid lion
Agreed and i think thats a very reasonable take. The massive downvotes just shows how the majority of players still see solos as second class hunters.

steel comet
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Doesn't it have the same damage as the ammo box?

vital fractal
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It does 90 damage heavy

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A full 150 on the head

vital fractal
vital fractal
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Your character holds it like a big rock essentially when charging up the melee lmao

wheat vapor
queen jungle
brisk timber
brazen shoal
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@near locust that price would be kinda crazy, that would be more expensive than any variant of the lebel. and only 30m/s faster than the centennial, with less ammo and the need for bulletgrubber? would it get spitzer? and sniper or marksman variant? you also gave it a lower effective range than all but one of the other long ammo rifles.

hot vigil
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Just don't think we need a 137 damage long ammo repeater rifle.
But then again, no need for the Mosin to be a 136 damage long ammo bolt action rifle.

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Also RPM means little in this game, it is more infomative to state the cycle speed.

steel comet
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We only have martini Henry Ironside, krag, lebel, mosin and berthy for long ammo repeating rifles.

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Surely we need more

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I would like to see more medium ammo content.
Right now there's more long ammo pistols than medium. There's also more long ammo rifles, even if you only count non single shots.

brisk timber
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In general i wish for crytek to focus more QoL and Maps/Monsters
at this point new guns should be added with care and rarely
we already have some guns that start to fall out of favour because other guns or ammo made it into the game

hot vigil
brisk timber
near locust
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@brazen shoal

Cost- At this point in time, price is kinda irrelevant. Money is easily made even for casual players and the Lebel is underpriced by a mile in my opinion. Nevertheless the mosin is still more expensive for what would functionally be the same rifle but with a slower fire rate.

Muzzle velocity- the centennial has a ridiculously fast muzzle velocity for a medium weapon, I think increasing that even more for a long ammo repeater would make it OP. Nevertheless, it's still in the same range of other long ammo weapons.

Ammo/variants/effective range. It would have 15 rounds, just like the Lebel and Mosin, that's the reason it has that many. It is given spitzer because irl the 1895 was made specifically to handle and feed spitzer cartridges. It just makes sense for a modern gun to fire modern rounds. As for effective range, this value is not really important as long as it is in line for other long ammo guns in-game, but also when are you shooting past 250 meters? Very situational and negligible imo.

@hot vigil

Damage- the damage comes from the slow fire rate. For reference the Ironside does 143 and would still be faster firing and has more rounds.

RPM- if the rpm is 20, then the 1895 can fire a shot every 3 seconds, very slow but at the trade off that you have a very high power rifle and can use levering/iron repeater.

hot vigil
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That said do think most of the long ammo (and guns) needs a minor overhaul. Nerfing damage in general.

brazen shoal
hot vigil
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Tbh it is impossible to make really balanced due to the existance of the Krag.

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(and to a degree Centennial)

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But then again, I'm the advocate that long ammo needs to deal sub 125 damage.

brazen shoal
near locust
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I would just like to say this is more a proof of concept. Long ammo weapons are always difficult to get right and I'm just a fan of firearms, not game development. I would be happy with simply seeing the weapon in the game

hot vigil
brazen shoal
hot vigil
brazen shoal
hot vigil
near locust
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If it performed the same way it did irl, you would be dead with one shot

hot vigil
brazen shoal
near locust
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Rof depends on the user

brazen shoal
near locust
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Yeah that's a good way to put it lol

brazen shoal
near locust
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Medium ammo just needs a rework imo

hot vigil
near locust
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Literally just average out the values of long and small, and make that medium. It should also be better at penetrating at distance

brazen shoal
near locust
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That's probably where most of their team is at lmao

hot vigil
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I've said before and I say it again.
(Non-single fire) Long ammo needs to deal sub 125 damage.

near locust
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I don't think long should be the end all-be all for straight damage

brazen shoal
near locust
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I would like to see medium have better damage, but lose that over distance when compared to long

hot vigil
brazen shoal
hot vigil
brazen shoal
hot vigil
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FMJ needs to be nerfed for sure

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But yeah, long ammo just need to deal thet sub 125 damage so it doesn't becomes so oppressive to hunters that have lost 1 small bar.
EVEN if they only deal 124 damage max, they are still the best muzz, best damage over distance and best pen.
They just become more specialized in headshotting.

brazen shoal
brazen shoal
hot vigil
hot vigil
brazen shoal
hot vigil
brazen shoal
brisk timber
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i mean, what would speak against medium beeing a good damage dealer in the medium range?
Long ammo would still have the long range and the pen

hot vigil
brazen shoal
brisk timber
hot vigil
hot vigil
brisk timber
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And while were at it
Increase Shotguns general range but half its OHK range 🙂

hot vigil
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Naw, shotguns are mostly fine imo. The OHK range is already abysmal for many of the shotguns

brisk timber
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Then we keep long ammo as it is

brazen shoal
brisk timber
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i dont see no nerf for long ammo if shotgun doesnt get a rework aswell
The problem is on both ends
People from outside too strong outside
People inside too strong inside

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Both afraid to go into each other territory

hot vigil
brisk timber
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What

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Shotgon aint deadly in close?

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Oo

hot vigil
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Read what I write

brazen shoal
brisk timber
# hot vigil Read what I write

Yea but long ammo still not deadly no matter the range
It cant 1tap close range, its will 9 out of 10 lose a pushing compound scenario

hot vigil
brisk timber
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you always make the prerequisite that a target is already 125hp but thats just not the case as much as youd like

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see

hot vigil
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That is because that is the issue with long ammo

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you get downed once and now you are just 1 tap

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whole meta is around that

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Bc the rifle can 1-tap at great distances

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A shotgun doesn't get stronger if you've been downed once bar some extra meters to 1-tap range.

brisk timber
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Still i think this needs to be circumvented another way
Both sides of the spectrum needs their potential capped if we want people to step into each other territory more
For the 1tap after once downed there can be solutions like remedy making a come back or maybe revert this damn fire buff

hot vigil
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Think remedy is just a to treat the symptom. not the cause.

brisk timber
hot vigil
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(tho I don't mind if remedy is added)

hot vigil
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Especially the more skillful players are.

brisk timber
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Maybe people think its boring because the guns become more of the same and lose more of their special feel and niche
but thats kinda needed if you wanna have people play more on one field

brazen shoal
# brisk timber Yea but long ammo still not deadly no matter the range It cant 1tap close range,...

ok, think about this scenario, the long ammo user kills the shotgun guy, but the shotgun guy has a teammate that picked him up or he's a solo. well now he's 1 tap to the chest to the long ammo guy, the long ammo guy could push in and kill him or trade with him. I bet he won't tho, the long ammo guy isn't gonna give the shotgun guy a chance, he's gonna sit like 50-200m away, maybe he'll camp the extract, this scenario happens extremely often, and it is much more infuriating than running into a building and getting killed by a shotgun

brisk timber
hot vigil
brisk timber
hot vigil
hot vigil
brisk timber
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Yea well
Im just not a big fan to OHK in general
i think overall it would be healthier for the game to step away from it

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2tap or HS is way more fun to play and deal with on the receiving end

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Aswell as in my 5* lobbies i dont really see so much long ammo lately
Atleast not the boltys
Its mostly winfield or sparks. Sure every now and then theres some lebel or mosin.
But whats really dominant every game is some Shotgun + Uppercut/Scotfield/Pax

brazen shoal
brazen shoal
brisk timber
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The rifle efforts you leading a bullet over some area and be on point with your crosshair on some little dot on your screen. Or if you close atleast having the reaction and precision to land that one flick shot on the targets head.

While the shotgun is mostly useless in range - you can hipfire with buckshot in the general direction of your target and make it toast. And even if you dont hit or just partially you still can fire very quickly right away with 90% of shotty.

Skillwise thats night and day.

brazen shoal
brisk timber
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I mean. Double shotguns range but half its OHK range can somewhat be seen as a buff for it aswell.
Making it much more competitive outside compounds.

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Making it 2tap way more reliable

brazen shoal
brisk timber
brazen shoal
brisk timber
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The inherit upside of 2tapping is that it leaves your opponent a chance to react

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and i think thats a big point why many newcomers just quit the game right away

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Getting deleted without a chance to fight back at all is very frustrating

brisk timber
brazen shoal
brisk timber
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And just not stand still

brazen shoal
analog willow
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I’d rather shotguns stay where they’re at. Shotgun meta would not be a fun time to play Hunt

brisk timber
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I see long ammo spitzer snipers are annoying and need a rebalance of their own
i dont even recognize them in the same category as long ammo ADS rifles
they play alot different

brazen shoal
brisk timber
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Something i really wish for would be a scope sheen

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Would make a snipers life harder

late quartz
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A pretty interesting approach to dealing with >125 damage on long ammo would be a reverse dropoff curve

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Generally I... hate when games do this

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But I think it "makes more sense" for the game than some more fundamental change to the way long ammo is balanced

brisk timber
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reverse dropoff curve?

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like increasing damage over range?

late quartz
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Making it so that one shot potential only exists in mid~long range rather than in close range skirmishes.

Though, tbqh, I don't think being one shot once you've already lost a chunk is actually a problem. In the case where you've already died once, I frankly see this as a second chance. If you've already been killed imo it's fair enough that you're at a major disadvantage. Where it becomes hairy is with the new dragonbolt hand crossbow, where losing a chunk can happen in a split second from a rather sizable AOE around corners or behind cover

late quartz
brisk timber
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hm i see
well it wouldnt even need to be reversed
in relation to the other ammos it would already work that way if the "curve" was flat

late quartz
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Damage starts at like 120~ an goes up to the standard base at like 30~40m then has the current normal dropoff past that

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Spitballing numbers

brisk timber
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starting at low damage that overtakes the other guns the longer the bullet travels

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i mean thats probably already the case for spitzer

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Spitzer is probably where long ammo should be at in general

late quartz
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Personally

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I think if you feel completely unable to fight at range with a shotgun it's... completely your fault LOL

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Sure at EXTREME ranges you might be SOL, but if you're not comfortable fighting within a compound with your sidearm? You did that to yourself

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You just fucking suck at building loadouts LOL

brisk timber
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Where it becomes hairy is with the new dragonbolt hand crossbow, where losing a chunk can happen in a split second from a rather sizable AOE around corners or behind cover
This so much
The fire buff was completely unneeded creating a big pressure point where non was needed
Losing a health bar was mainly the punishment for dying
a harsh one
Now it became like a basic ammo feature
its a bit ridiculous

late quartz
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I think normal incendiary is mostly fine, I think the time for putting out fire should maybe be slightly shorter

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Dragonbolts you need to react IMMEDIATELY to stop a small chunk from being lost

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If you're a fraction of a second late to start patching up you lose the bar

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Which probably shouldn't be the case

brisk timber
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still losing a chunk is such a big disadvantage it shouldnt be handed out so freely like that

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hxb should deal fire like a lantern not like dragonbreath

late quartz
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At least for splash damage it's sort of absurd

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I'm fine with dragonbolt dealing the current char on a direct hit

brisk timber
late quartz
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I think that's fair enough given how strong hand crossbow is by default

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Like... would I rather be instantly killed by a normal bolt or lose a chunk and fight back with a dragonbolt?

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But the splash damage giving you like 200ms to stop the burn or you lose a small chunk definitely gets oppressive

hot vigil
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@prime ibex Please understand that weapons are balanced around ammo, we literally just had a ammo rework that nerfed the overall ammo capacity for weapons.

brazen shoal
brisk timber
brazen shoal
brisk timber
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like how do we encourage these players?

hot vigil
hot vigil
brisk timber
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ok listen

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what if

brazen shoal
brisk timber
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we lower the power cap of long ammo AND shotguns?

hot vigil
brisk timber
hot vigil
brisk timber
brazen shoal
hot vigil
hot vigil
brazen shoal
empty oasis
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All these ideas to split the playerbase...

hot vigil
brisk timber
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There was a reddit post that really explained well why splitting queue and creating new modes can be really unhealthy for the game

hot vigil
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And just make it run once a week, like on monday

brazen shoal
brazen shoal
brisk timber
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Sunday evening wildcard modes

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Hardcore mode on sundays

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damn i would be down for that

hot vigil
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Yeah, just make it once a week thing, Crytek can even look into what day of the week people play hunt the least and make it that day

prime ibex
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@hot vigil I know what's been happening around Hunt. Still going to make ideas, even towards the recently changed

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Even though it's been months already lol

hot vigil
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Sure, but like... it just not understanding how the game works

prime ibex
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My suggestion is literally working with the Fixed Number's that were applied to how ammo is gained. The Munition Pouch increases your reserve and that's it. Plus it eats a tool slot, which makes this item idea sit almost just right in the neutral zone for having more max reserve.

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It works with the game, at the very point it's just how others like you perceive it.

hot vigil
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You are still missing the point: Weapons in Hunt is balanced around the amount of ammo they come with. Having an item that negates that is counter productive to the balance.
Like, Mosin would get an 33% ammo increase, the centennial would get a 54% ammo increase, do the Nitro really needs 8 shots?

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The point ain't it wouldn't work within the game rules, but it would break the balance of the weapons ESPECIALLY because the increase is a flat amount. Some weapons, mostly weapons that is balanced around low ammo count suddenly doesn't have that drawback.

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And eating a tool slot is hardly a downside for that.

vital fractal
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Gunrunner with nitro was very scary to realize existed

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4 ammo back each reload

hot vigil
vital fractal
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Rough

brisk timber
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To be fair thats not a complete shit idea

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atleast it encourages skillful play

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And it could be bound to gun categories just like we have the ADS enhancing traits

hot vigil
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Nitro having infinite bullets?

brisk timber
hot vigil
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Sure, but it wouldn't matter for those guns.

brisk timber
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Not saying in regard of the latest ammo rework it makes sense
but i like the general idea of an trait that rewards good play

hot vigil
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That is the issue, it is trait that only buff nitro and long ammo

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and shotguns actually

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Would be more interesting if it was a "blood meter" that got filled and then created 1 bullet.
Then it can be tweaked to what bullet type it is.

brisk timber
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"Filling up the current magazin when wiping a duo/trio"

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Ok would be kinda broken aswell

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even more i guess 😄

hot vigil
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Again wiping teams give ammo in form of their weapons

brisk timber
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true

hot vigil
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Think in general, we shouldn't try to re-invent ammoboxes lmao

vital fractal
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I think a loot box should have a 5% chance of giving another loot box

hot vigil
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Add back the small uwu ammo boxes!

vital fractal
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Tbh I agree

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Just like, make them rare

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If I can find a singular 7.62x54r in a louisiana outhouse

Finding a .700 HnH round shouldn’t be out of the question, especially at the Plantation lol

hot vigil
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Yeah also, dunno, custom boxes are already kinda rarer with only 1 pr. pick up point.

frigid folio
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@dense scaffold people aren't down voting because they are all campers, a lot of us down voted simply because it's not a good idea that's all. I'm all for an anti camping mechanic (for both people inside with shotguns and those outside camping with long ammo). That suggestion just isn't it to me 💁‍♂️

brisk timber
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I see why the ammo was nerfed but if im honest i kinda miss it aswell
havent really encountered people wallbang with long ammo in some time

hot vigil
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Good, wallbang shouldn't just be spammed.

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It should be a risk/reward

vital fractal
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Wall bang long happens still in console like crazy at high lobbies

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They just bring ammo boxes now

dense scaffold
vital fractal
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Your time isn’t wasted if you can just leave

dense scaffold
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but then I'm literally not playing the game

vital fractal
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You want the bounty? Come get it

dense scaffold
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another solution would be to make crouching and standing still as loud as running but then the game would be very loud KEK

brisk timber
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There would be such an easy solution and it would be people breathing

dense scaffold
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cause everyone crouches in this game

brisk timber
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Breathing louder when sitting not moving

vital fractal
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Who tf breathes louder when sitting

brisk timber
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But you can only hear the breathing in like 5-10m range

vital fractal
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Some mouth breathers in this chat fr

brisk timber
dense scaffold
vital fractal
vital fractal
brisk timber
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realism isnt the holy grail of balancing anyway

vital fractal
brisk timber
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If every fuckin thing in this game make sounds then make some corner sitting campers emit sound aswell please

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half the issues would be gone

vital fractal
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I don’t want my family to assume I’m watching no no stuff just cause Hail Mary and Huntsman can’t catch their breathe sitting in a corner tho

dense scaffold
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the absolute state of PVE players

vital fractal
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absolute state of PvP players

dense scaffold
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t-thanks?

vital fractal
dense scaffold
vital fractal
brisk timber
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i start to suspect its maybe the time of day
its a bit sus that around that time of day people in this channel get a bit snappy

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🤔

dense scaffold
dense scaffold
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cares

vital fractal
hot vigil
brisk timber
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Guys, are you americans?

brisk timber
dense scaffold
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sorry had to reply to a low-quality bait

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so, what's good?

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WHO LIKED MY IDEA

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I'M GONNA GET YOU

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I SAID DISLIKES ONLY

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otherwise how I'm gonna push my agenda

brisk timber
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but ...i liked the general thought D:

dense scaffold
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damn you rakki!

vital fractal
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I would like if that one guy that Crytek always have talk to the community as a hunter

dense scaffold
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are you okay

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should I call an ambulance

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always have talk to the community as a hunter? what kek

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don't you dare use chatgpt to reply to me, I'm already playing against bots, if I also talk against bots I'm finished

late quartz
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Most fights in general happen in/around compounds, long ammo weapons tend to be the most popular weapons, lost long ammo fights happen in compounds

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Fights outside of compounds are often pretty avoidable and/or escapable. Not always, obviously, but most fights that happen in the woods or whatever are going to be optional

frigid folio
lime forge
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whats the deal with all the asian players on EU servers? its no fun fighting high ping players...

upper wren
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Remove the headsman! He is invisible during the night in a forest. Very nice to run into when he is equipped with a sniper rifle 200m away.

broken musk
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@dull prawn really love that idea

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I think it’s very neat and would be cool to commend someone

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I too have met some fun people in fights that were very honourable

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Sadly they won’t know that I enjoyed the fight and they were cool

empty oasis
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#game-ideas message

  1. Hunters already spin certain revolvers
  2. Sure, lets actively push for more toxicity
  3. No, just no
wanton imp
empty oasis
wanton imp
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still though i'd like to see it on more revolvers

empty oasis
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No worries. And it would be neat to spread it to all the revolvers even though you can't see it all that well in first person

little jackal
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isn't it on every single action revolver as the final part of the partial reload?

empty oasis
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That's the cylinder spin when it's indexing the rounds

little jackal
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oh

novel vigil
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i really dont want to see another event

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another event another bugs, problems

still dirge
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Events are the only thing that brings players back that arent playing. Otherwise its 3 star lobbies or 6 star scum lord lobbies. Should be monthly events

brisk timber
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People should be playing because they like the game
not because they fear they miss out

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I like events aswell but they need to be something very basic and unhyped so they are just a normal part of hunt
Or they should be rarely like once a year or so

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But this on and off thing is bullshit

little jackal
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especially if there's just a tiny drop of new content. You could experience everything gator- and rain-related in a day, and then the 59 days grind is all that's left

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even if it wasn't really a grind

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a chore

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tho it's fine I guess, you can't expect a game to entertain you forever

brisk timber
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Yea probably 2 weeks would be enough if they crank up the frequency of events

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But it would probably end up that the servers are full during event and the game half a wasteland without a running event

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Crytek really gotta ask themselfes if this is what they want

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id rather have a steady playersbase thats just as steadily growing

novel vigil
vital fractal
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Yeah this game really has put itself in a corner using events as excuses to update the game with major changes but like it also makes sense when they tie it into the lore

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Hard place to get out of honestly,

Although the FOMO really sucks

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I know for a lot of people, an event during school time or work means there’s a good chance they will not complete it if they don’t dedicate every available moment they have free to Hunt

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Like, during the Fire Event- there was no moment that I played hunt just to play hunt- it was all rat and pointmaxxing via weeklies and soul trap farming

That was tiring

brisk timber
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100% agree

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And we should stop forcing people to things

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There should be a basic queue with clear weather for if you just wanna enjoy a casual round of hunt without much unpredictability

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This should be available at all times as a baseline Hunt experience

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The first two weeks of last tide event was very pleasent even tho they locked duos out which was a bit shitty

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but the 2 queues were a godsend

empty oasis
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Duos weren't locked out

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They just had to play with trios

empty oasis
vital fractal
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The amount of time sink was still high, that’s why

empty oasis
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No, it really wasn't

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The time sink amount was one of the lowest of all the events

vital fractal
#

Relative terms? Sure

Absolute terms? No

#

Don’t get me wrong, is it a step in the right direction?

It sure is though, I am not saying it isn’t

empty oasis
#

This past event was one of the easiest grinds that I've seen in any battlepass in an game

You could literally finish the weekly in 2hrs 1 time a week.

I really don't know how much easier you want it unless you want crytek to just give you all the stuff straight out

#

And then they gave you a bonus week of points from the twitch drop

light badge
#

Nobody in either of the 2 groups I played in finished all the weeklies in 2 hours. Even if you were somehow doing all 6 points every match (which ignores how often they're kind of mutually exclusive with weapons or ammo types) matches take like 20+ minutes so after 5 matches you'd have <20 minutes for all of your queueing and making loadouts.

#

4-5 hours is much more realistic for reasonably good players, 7+ for players that struggle getting kills with weapons/ammo they're less familiar with.

#

Which isn't particularly high as far as lots of battle passes go, but this battle pass doesnt give you enough bloodbonds to rebuy it for free. You're supposed to finish this one, and you're not supposed to finish the other battle passes

empty oasis
#

If you were completing challenges while playing normally, sure

But if you were just going in to complete challenges and coordinated with your team it was much much faster

Between the bbs given by the battlepass and the ones from the weekly challenges I'm pretty sure you earned the buy in back
If not it was close to it

little jackal
#

it was exactly 1k

#

or whatever it cost

upbeat flare
#

I HATE this F$^# rain maps. Just why rain was not removed after event. Its 7 out of 10 maps that I always get in rain.... after each match my ears hurt so much that I can't play anymore after rain mapfor. Just why you left such a failure in game after event???
The only option I have is to leave most of maps that I'm loading into. Amazing waste of my time... Thank you Crytek... realy thank you HuntHeadshot

wheat scaffold
#

and if your ears hurt turn down the audio

upbeat flare
#

Turn down audio? maybe play without sound right?

wheat scaffold
upbeat flare
wheat scaffold
#

in a Q&A on a homereel video a lead developer said they're keeping rain because of community feedback. I heard it from the horse's mouth so I don't know what data you want me to show you

brisk timber
#

this channel here is mainly people discussing their feedback and ideas with each other to get new ideas or insights

upbeat flare
brisk timber
#

👍

queen jungle
#

@cunning dew Crytek did add different hunter death sounds when female hunters were added, but the community disliked them so much they were removed again.

#

People said they couldn't tell whether a hunter had died or not.

empty oasis
cunning dew
#

@queen jungle how long ago was that? I must not have played during that. I've played for 3 years almost and didn't see that happen. And yeah I could see how that might actually turn out that way but I don't think it would be that hard to add like 4 or 5 very closely sounding death sounds per gender.

queen jungle
# cunning dew <@456226577798135808> how long ago was that? I must not have played during that....
  1. Here's the old dev stream timestamped to the part where they discuss hunter audio https://youtu.be/OTR83eHnFn8?t=2027

In the 3rd Update 1.0 stream we are showing of our female hunters for the first time! We also show off a variety of grunts!

Buy the game now on Steam: https://store.steampowered.com/app/594650/Hunt_Showdown/
Buy the game on Xbox Game Preview:
https://bit.ly/2XbVeBT

Visit our website for more information and updates: https://www.huntshowdown.c...

▶ Play video
cunning dew
#

@queen jungle damn man appreciate ya digging this up for me! And ic ic like I said I have only been playing for 3 years so it appears I was about a year late to this addition. However you said they community didn't like it? That's interesting wish I could have tried it

queen jungle
cunning dew
#

Gotcha, well it's good to know!@queen jungle

dull prawn
#

@sick wind the cost of the poison+con tripwires is pretty high - requires at bare minimum two teammates to carry the relevant traps, or one hunter to double up on traps, which limits other tools. It also requires a lot of set-up to actually be effective, only really being useful if you manage to both get to and clear a boss compound before anybody else reaches it. To really make the most of it, you need to pair this up with multiple traits, some of which are pretty pricy (like Frontiersman) and have somebody carry a toolbox with your team.

All this for a combo that is hard countered by antidote shots, the mithradatist and/or bloodless traits - or that most dangerous of skills: situational awareness. It really isn't difficult to not charge headlong into compounds without checking for traps, and if you spot them, you can usually just jump right over (or disarm them in a matter of moments)

if your reasoning for removing this combo is "it kills quickly" you might as well ask for shotgun 1-taps to be removed, or the Nitro rifle, or the ability to headshot - all of which cannot be countered by a handful of common items or traits.

brisk timber
#

The only times i got killed by this combo is when i blindly rushed entrances without checking for traps

crystal plume
#

I would love to see traps not be able to be placed right next to eachother and instead balance traps individually rather than as combos

brisk timber
#

so i got rightfully taken out by them

#

In the heat of the moment it feels shit but usually its a skillcheck and a deserved death

#

The only places where it feels legit shit is when you vault over fences 😄

dull prawn
#

even then, if you pop an anti at the start of a match you're generally fine - even without bloodless, a single concertina trap is only really deadly if it's being camped by an enemy, and if the entrance is being camped when you vault or rush in you're probably dead anyway

#

it always shocks me how few people run anti shots, they're common enough from toolboxes and the like

brisk timber
#

:))

#

tbh the poison system probably needs a bit of a rework same as fire got one

dull prawn
#

that's kind of the whole point of running poison - something I do fairly often, it's a gamble because if you run into an anti'd up player you're at a severe disadvantage but without it, it's very powerful, which seems fair to me. Poison is a high risk but high reward, vs what it used to be, which was utterly pointless

empty oasis
#

Complains about traps
Pivots into crying about campers

Doesn't see it as them making a mistake lol

dull prawn
#

on the traps front it's worth noting that the more traps you put into one place, the more obvious those traps become - one tripmine may not be lethal, but will be much harder to spot before you enter a compound. Two doubled up looks far more obvious (especially if you run Vigilant, a one-point trait) and do a quick scan at the door first

brisk timber
dull prawn
brisk timber
#

Mitrhiadist is fair - and if we keep antidote it should somehow work more like this

dull prawn
#

look I aint about to say no to a poison buff, but that'd make ubermensch's problem worse since they're asking for double-traps to be removed

#

that's what I'm arguing against

brisk timber
#

hm what i just thought about and maybe could help is if explosives would delete poison clouds
I mean realisticaly it makes sense
The explosion either pushes the poison away or the high energy of the explo burns the poison out of the air

empty oasis
#

It takes 2 tool slots which effectively cost way more than the monetary value

It's easily countered with a 1 point trait or just thinking of the obvious locations and being observant

brisk timber
#

So throwing dynamite at such trap combo deletes it

dull prawn
#

the actual process of placing traps is quick I'll grant you, but I charge you to do it to a boss compound before the boss is cleared - more often than not, one of your teammates (or you) will accidently trip it while fighting the boss in that case, or some stray hit from the boss itself will trip it early, rendering it basically useless.

The only really effective way to use the double-traps tactic is to 1) get to a compound before any other teams, 2) kill the boss before anybody else gets there, 3) coordinate with your team to set up the traps, again before anybody else arrives (or worse yet, try to do it solo) and 4), either find or carry toolboxes and be lucky enough to restock more traps.

Simply put? a lot of things need to align properly for a truly effective trap setup, and even if you're lucky and manage to get every entrance, doorway, walkway and window double-trapped before anybody else gets there (which is a tough ask even on a good match), if just one of the enemy players has antidote, or mithradatist, or bloodless, or vigilant, or any combination of the four, then your trap is basically useless even if it goes off, not to mention it takes literally a second or two to check an entrance for traps before running in - doubled-up traps are very easy to spot if you look down for 0.5 seconds, and then a single jump will clear them if you just absolutely must be in that compound quickly

empty oasis
#

They can be shot to set them off and render them harmless.

If they are almost anywhere other than the top of stairs or at a vault then they can just be jumped

Even at a vault point I'm pretty sure you can just jump on the fence/window without vaulting and bypass them

dull prawn
#

does it feel shit to get got by em? sure, but it also feels shit to be one-tapped by shotguns, or headshot at 90 meters by some sniper, or any of the many other ways to instantly kill somebody - most of which don't have a counter and don't take a lot of prep

#

the point is to set them off

empty oasis
#

I literally said shot to set them off

dull prawn
#

yeah, for like, a few moments

#

your enemies can't push out of the barbed wire any faster than you can push in

#

and the poison cloud vanishes pretty quick

#

then it's just a small amount of barbed wire - if nobody in your team can effectively clear what amounts like like 50-ish damage even if it all hits you? not sure what to tell you there

empty oasis
#

Then you can long ammo/fmj shoot the wire, or use throwing axes/knives while safely hidden to remove the tina

dull prawn
#

or walk through it

#

tina traps by themselves do very little damage, they're mostly dangerous from the slowing effect/the distraction caused by bleed

brisk timber
#

tbh the wombo combo most of the time is rather a kill for the moneybag of the player who brings them 😄

dull prawn
#

if the stars align and they manage to get somebody in em, sure, but careful tactics or a handful of traits hard counter it

brisk timber
#

120 bucks for the set and more often then not you place them and nothing happens ever

dull prawn
#

^

empty oasis
dull prawn
#

or somebody with anti/mith/bloodless trips them and its basically just a bunch of extra effort for a regular tina trap

#

placing traps outside chokepoints makes them even less likely to work, especially if players are nearby to you and you're not running poacher (which most players don't)

#

traps are hard countered by just the smallest amount of caution, they exist to force you to not blindly run into situations and to help mitigate overly agressive play being the be-all-end-all of the game

empty oasis
#

That's because some idiot used x or y without doing their due diligence

#

It is. You were spotted/heard/detected

Aside from actual cheaters, I've yet to see a death that wasn't deserved in game

dull prawn
#

same rules apply to all of that though, if you're really having this much trouble with people frequently using the trap wombo combo? run an anti at the start of the match, as somebody who juices up on stam + anti at the start of every match, I can tell you from personal experience that you will find toolboxes often enough to get your stuff back

from how you're talking, you seem to be running into this particular tactic a lot. Idk what servers you're playing on but it sure aint the same ones as me since I barely ever see this combo used by enemies. but assuming you're running into this combo often enough for it to cause you legitimate grief, the answer is really simple: use one of the many, very simple, very easy methods to counter the combo

#

pop an anti, run bloodless, and you're basically immune to the combo trap

#

even if it gets you you can tank right through it

#

either adapt your loadout, or adapt your playstyle

#

that's how hunt works

#

then just look before you leap? don't rush into a door right away (good practice against fortified compounds anyway as corner-camping is just as dangerous), and avoid windows or other uncertain entranceways

brisk timber
#

oh this evolves into another discussion about rushing into compounds and concertina and campers xD

dull prawn
#

look bud, its a legit tactic and one that can be easily countered, if it keeps getting you, that's honestly a you problem

empty oasis
#

So now you're pivoting to camping not being fair because they planned for and are using their position to it's strengths while you do the same

dull prawn
#

you might as well ask for headshots to be removed because they're a one-shot kill

empty oasis
dull prawn
#

hell, throwing a lamp through a window is a great way to check if there's traps (and to trip them early if there is)

#

didn't you just try to argue that the wombo combo is dangerous outside compounds?

brisk timber
#

Everytime the discussion evolves to this point i always feel like its mostly people playing Shotguns or Bomblance loadouts rushing doors who are annoyed by traps.
Maybe just...dont rush blindly inside.

dull prawn
#

wait my bad

#

misread

dull prawn
#

look, I'm not tryna dunk on you man, it sounds like you're an agressive player who likes to rush in hard and play fast - and honestly that's a tactic you don't seen enough of in Hunt (beein in too many games where enemies just sit passively outside compounds for ages, refusing to push, boring as hell), but by that same merit it really isn't that hard to either be a tiny bit more vigilant or, if you can't adapt your playstyle, to run one of the many, very easy ways to render this particular tactic useless

#

yeah its powerful, but trust me when I say it's not as easy to pull off as you seem to think it is

#

yeah, but again - you don't have to rush in blindly

#

check doors before you run into em, throw lamps through windows, just exhibit some cautiomn

#

run vigilant if you really wanna be sure, it's one trait point

#

as the attacking player, you choose when you push

#

if you leap without looking, that's on you, simply put

#

unless somebody is camping the door you just opened, in which case you're in trouble regardless, it takes a second to check if there's a trap

#

and you don't even need to disarm it

#

literally just jump

#

bam, you're inside, no traps triggered

empty oasis
#

You can see the traps from forever away with vigilant. You can scan almost the entire compound from safety

I dunno what critical second you're taking about

dull prawn
#

its a risk, sure

#

but you know what else is a risk?

#

rushing into a chokepoint without checking it for traps

empty oasis
#

It's really, really, not

dull prawn
#

playing the offensive is all about risk management

empty oasis
#

Ok, well I say it's not

dull prawn
#

the more aggressive you player, the more risks you take, and the more of a reward you get for taking them if it pays off

#

at the end of the day it seems like you're very angry because this tactic in particular counters the way you play, which I get, but again, if it is really, really that much of an issue for it, there are so many, very easy ways to counter it right back

#

either adapt to how your enemies play, or die the same way over and over again boss

#

your choice

unborn dagger
#

Jumping trip wire traps is very reliable and has worked for me multiple times

vital fractal
#

People out here really mad that traps punish unaware players

#

Like bro just look where you step

#

Or approach from a different angle or do something lmao

trail carbon
#

It's reliable enough that, after testing with friends, you can reliably jump 4-5 traps at once if they are all placed side by side

#

He was very shocked when I jumped over all of them and shot him

trail carbon
#

Because then I have to wait for them to come outside

vital fractal
#

And since you already said, you wait, then- that’s the end of the flowchart lmao

trail carbon
#

It's just the concertina spam I have a problem with

#

Who has fun when every entrance has a concertina bomb or two in it

#

nobody

brisk timber
#

I make a bold statement:
Maybe pushing inside a compound that people take the extra time to fortify is just suboptimal and rather not the wisest thing to do? And maybe thats by design

vital fractal
amber stirrup
#

@queen jungle an excellent suggestion about the gun oil. I was wondering how they could make it useful after it automatically cleans weapons after extraction anyway.

broken musk
#

@fervent schooner I agree with you with inspect animations I have also suggested it 3 times

worthy sluice
#

Y does nobody seem to like the idea of more ammo types for different weapons like dragons breath for Winfield slate ?

glass shuttle
#

gotta say this now coz it just happened

#

you have to remove the skull crap off cains back

surreal saddle
#

begining to think ppl just hate solo players

glass shuttle
#

guy crouched infront of me and started looting and i couldnt shoot his head coz of all that crap on his back

#

must remove asap

#

stop designing hunters with dumb shit hanging from them

#

all we shoot see on a hunter is the shape of their hit box nothing else

#

should*

unborn dagger
fervent schooner
worthy sluice
#

It’s not supposed to be special, just wondering what goes against it, the slate doesn’t have much special ammo and I feel like besides the officer there isn’t much compact Poisen available

brisk timber
# worthy sluice It’s not supposed to be special, just wondering what goes against it, the slate ...

Personally i think that special ammo already had the unwanted effect to screw a bit with the balancing cause it muddys the niches of some weapons.

an example i like to look at is Cent vs Vetterli
The centennials selling point is the MV of around 600m/s while loosing the base winfields strong levering
Making this gun a very good headclicker on range
Now vetterli which has 130 damage but 400m/s MV was rather hard to headclick with on range or needed some more practice to effectively lead on moving targets - while having strong upfront damage and the ability to OHK a 125hp target
With the introduction of HV ammo on Vet you bumped the MV up to 600m/s and the gun is now wildering in cents territory making it nearly obsolete.

#

Aswell as some guns who are a bit less strong upfront get the special ammo treatment to makeup with utility

For example the berthier with its double ammo pool can make very good use of its special ammo and ammo resuply while not beeing the strongest bolt action upfront

#

In conclusion you wouldnt be very wise to just throw special ammo at everything

#

In my opinion especially dragonbreath should be used very rarely as ammo alternative
Its very opressive especially on fast repeating guns

wanton imp
#

yeah man personally don't wanna lose all my health bars to that

#

dragons breath would be a bit strong on the slate's fast firerate

worthy sluice
brisk timber
wanton imp
#

or get the uppermat since it has poison ammo

brisk timber
#

I think its very important to have some guns do special/unique things
this give those guns their personality so to say

worthy sluice
#

I was wishing for more compact ammo weapons with Poisen

#

But I still get ur point 👍

unborn dagger
#

@wanton imp just because someone forgets that they have vigilant doesn't mean it should be buffed. That's entirely on the person for forgetting that they bought it in the first place. Vigilant is a strong trait because it allows you to see traps.

worthy sluice
#

So what’s everyone’s thought on rebalancing the uppercut ?

unborn dagger
carmine needle
#

It fires a rifle round tho. So it makes sense it does Rifle damage?

worthy sluice
#

The krag is only doing 124 damage. So a pistol should do more damage than a rifle ?

carmine needle
#

then perhaps the krag needs some love- but imo the long ammo should all have similar damages, with the difference being in range and accuracy over range. but if you get shot in the chest at close range with a long ammo pistol, why would it not do the same damage as getting shot in the chest by a rifle at the same range?

vital fractal
#

I mean if you wanna go by that logic, it should do the same or less damage than a centennial which also fires the same cartridge OR BIGGER

worthy sluice
#

Because what advantage would the rifle have at close to medium range, y pick a rifle when u can just go uppercut and basically be able to do the same things a rifle can do. Thays my main complain. And I dont think the krag needs love, it compensates the damage with a high fire rate. And they've done the same with the uppermat dealing only 120 damage, so if u would put the uppercut somewhere between it, it would still fall in the rifle damage category while still ensuring having an advantage when bringing a proper rifle

steel comet
#

Both lose damage at 20m

#

Uppercut has received many nerfs (I would call the latest Nerf a buff though) and still outperforms

vital fractal
#

It’s absolutely a buff lmao

#

130>126 but better damage over range?

#

That’s a buff

steel comet
#

A pistol that can double tap arm, down a 125 health hunter, long ammo pen, better double tap than vetterli

worthy sluice
#

I don’t think even making it 124 damage would hurt it that much, but it would make it more balanced

steel comet
#

Centennial with FMJ gets 12m longer double tap range than uppercut

#

That's 40m fall off with fmj

#

Uppercut is basically a medium ammo rifle in pocket size but with long ammo pen benefits.

vital fractal
#

Yeah the uppercut is over tuned tbh

#

There’s a reason it’s brought so often

steel comet
#

It used to reload faster, have more ammo, more damage

vital fractal
#

I don’t want them to remove it, just retune it again

#

I really do think 120 damage is a good spot for it

steel comet
#

Uppermat is medium slot, which makes me think why not just go obrez or even easier.. the uppercut

worthy sluice
#

Get in more in line with the uppermat, I think beside the price they handled it well

vital fractal
#

UpperMat does have a shot gun on it, which you can’t ignore

worthy sluice
steel comet
vital fractal
#

I mean, sure- but thats a different niche

#

One is close range spam (with fanning) or fmj (a straight upgrade) for close fights

The other is a medium ammo like rifle for medium range pick shots

#

Both have essentially romero hand cannon slugs (yes I know slugs are just barrel based but in how it acts)

#

And that slug has saved me on the normal lemat numerous times

worthy sluice
#

As far as I know they both have the same shotgun right?

steel comet
vital fractal
#

Where as the normal lemat will not compete at medium ranges unless you use fmj

#

Even then it’s iffy

steel comet
#

I always use fmj on lemat.
The bow/shotgun already got the shotgun/CQC role so it feels weird to bring an uppermat with that.

#

I could bring an obrez instead.. or go larger shotgun and an uppercut

analog willow
#

@tulip quarry Krampus skin for scrapbeak ?

tulip quarry
opaque glen
#

lol

vital fractal
#

@charred mountain fym “solo changes” with no context or details

vital fractal
#

@obsidian narwhal

Lebel cutout as a skin 👍

As a variant no

wanton imp
#

dang didn't expect my adrenaline rework to have such postive feedback

vital fractal
glass shuttle
#

With the loitering suggestions I also think these snipers should be easier to spot in they're shooting at you like brighter muzzle flash and way more gun smoke

queen jungle
#

Imagine being sneaky and setting an ambush and some crows mess it up because others are not careful enough 🤔

glass shuttle
#

LOL yeah it's you who's not careful enough coz some loser wants to sit in a bush as the headsmen skin for 50 minutes

#

They're also the kinda people to kill themselves just so you don't get the kill and they don't lose KD

#

Tell me how that's good for the game again?

turbid hound
#

the worst thing that the game have, is the KDA rating.
it promotes for some the playstyle of farming said rating and it's bullshit.

you get rid of that, and number of campers, that play game only to get one kill and leave/suicide will drastically drop down IMO.

but making that sorts of anticamping measures will just delete calculated ambushes from the game, and will not(mostly) affect the KDA campers, because they try to sit in unreachable places

what i mean is, if you not careful enough and allow yourself being heard from a distance, there is absolutely no reason for someone to not ambush you, and that is you problem.

crystal plume
#

I'd love to see death stat removed to remove KDA, let people track their total kills/assists but not the ratio HuntChad

pliant wren
#

Can't stop camping. It's basic tactics, literally old as history. "Therefore the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." -Sun Tzu.
The bounty carriers, by sheer design have no choice but to leave the compound. Entering it to go get them is putting yourself at a disadvantage you don't have to take. Just prepare for them outside the compound, they will come out or lose. And you will always be able to extract easier than they can.

maiden pelican
#

Because it's kinda weird being downed by concertina on your corpse because you have a rando teamate necroing you the same as any other

empty oasis
wanton imp
#

its obscuring the crosshair

empty oasis
#

#game-ideas message

Currently, you die falling away from what killed you. Changing that would remove that sometimes vital information

Giving visual cues from a distance of whether someone was killed or just downed would be too strong imo

empty oasis
wanton imp
#

moving it to the top would be a good idea tho i think there should be an option to change it

carmine needle
#

I also don't want my hunter to just randomly move out of my control or the other teams

wanton imp
#

getting downed by a silencer will still have the regular death aka falling away from your killer

carmine needle
#

You'd also block solos from being revived with the concertina thing

#

self* revived

wanton imp
#

doesn't reviving in concertina kill you anyways

carmine needle
#

gotcha. Still not a fan of the rest, sorry dude. \

#

not with resilience

#

or multiple revives to eat the concertina

empty oasis
#

Yup, resilience is why it's sometimes ok for your teammate to rez you under tina as well

#

You can rez under a tina bomb with at least 100hp and live

Not sure about 75

wanton imp
#

you wil survive if you heal with medkit while in the concertina

carmine needle
#

as it is, you don't point at your killer with fire, bleed, or poison damage that I am aware of. you just drop.

empty oasis
#

You don't even have to heal. Just crouch and stop the bleed

wanton imp
carmine needle
#

yeah. I dont think you casually fall feet pointing to the OG source of the affliction, but I could be wrong. Yeah, if you die to any ammo (not the affliction) you'll still point to the killer

#

but moving after downed due to fire/poison? hard pass. I want the man I down to bees to stay where he is, just as the other team would want the same. Otherwise they can move to a better rez spot.

#

or poison trap.

#

be frustrating to poison someone, see them go down, then crawl around a building corner that I can't see around for an easy revive

wanton imp
#

not what i meant for poison as i said** attempt to crawl**

carmine needle
#

then my bad for not understanding

#

we talking drop to knees and reach and arm out before collapsing?

wanton imp
#

basically that

carmine needle
#

gtocha

#

so what if I burn a downed player to death? would they scream and roll around?

wanton imp
# carmine needle gtocha

it would be like setting a grunt on fire but a bit faster as the hunter will attempt to put the fire out but would just fall to the ground

#

the animation could be a bit different if you died to burning. and not incendiary/dragonsbreath. ammo

carmine needle
#

so they would get up from being downed, then fall back down again? not sure that makes sense since when you are downed, you're basically unconscious

#

or rather, you're in limbo, waiting for your bud to pull your soul back into your body

#

Sorry, not trying to rip your idea to shreds, I like the idea of different death animations depending on how you get downed/the source. not sure I like the idea of another animation once you are downed and killed off permanently

wanton imp
carmine needle
#

it would beat the pants off the ding noise that self revive had when it was originally brought in that let you know someone had disconnected/died

#

but I also know when I hear the tsss noise that that hunter isnt getting back up

brisk timber
#

Instead of some crows which are a dead give away
We could need 2 things in this game

  1. Scope glint: holding the scope up should come with a penalty. So you either try to quickscope or risk beeing detected. This would atleast dramatically reduce people scanning the area like a surveilance drone and/or atleast give a bit more chance to spot the sniper.

  2. Audible breathing in very close range (10-5m): Right now everything in this game makes sound. Its a mighty tool to play off of sound cues in Hunt. The only thing that just doesnt is sitting, doin nothing and waiting for other to emit sound. This encourages a reactive playstyle because its inherently advantageous to gather strong intel. Aswell as leaving the active "searching" player no tool to find the hiding one while being at high risk to get shot themselfes. If a searching player takes the risk to pin someone down he should atleast get a hint the closer he gets.

hardy coral
#

Scoped weapons need different balancing, the current movement penalty just makes them only useful for camping.

brisk timber
hardy coral
#

The only real issue was the lebel marksman before the blanket nerf.

#

Mosin sniper has too much zoom to use outside of long range.

#

Literally just keeping the move penalty on just the mosin sniper and lebel marksman would work, the rest were perfectly fine.

queen jungle
brisk timber
# queen jungle Hunt is a sandbox, if sitting in the same bush all the time gets you the bounty ...

As the voice of reason i want to object!
Dedicated snipers hardly play for the bounty to begin with - its more of a byproduct that comes along the way if the opportunity arises. The playstyle revolves around getting kills while being as evasive as possible. It mutates the gameplay loop from a bounty hunt to a manhunt in the first place.

By saying "its a sandbox" you also negate the discussion about if the prior observation is good or bad.
It just is. Deal with it.
Maybe we would be better off if we rephrase it and ask if that playstyle is wanted/unwanted or encouraged/discouraged. And here i personally say that the pvp should always evolve around pve (for the sake of streamlining the gameplay loop) and dedicated manhunts should be discouraged.
So one could now argue that by not getting hands on the bounty the sniper is discouraged enough and the main goal is to get out alive. And here i somewhat agree but the ratio of the sniper getting out alive is too high. The risk/reward ratio is skewed.

hot vigil
#

Also Hunt was more balanced when we didn't have scopes.

brisk timber
#

Scoped play needs some disadvantages added atleast for the long range plays

vital fractal
hot vigil
#

Yeah that is the balance, just that such balance ain't really a downside, but more an encouragement to never deviate from your gameplan of being as far as possible.

vital fractal
#

I mean, thats what snipers are supposed to do

#

like shotguns are supposed to stay close

brisk timber
#

I also wanna add that not only the risk/reward for the sniper is skewed
but the risk/reward for the player to try to tackle the sniper is extremely skewed

vital fractal
#

well, you are pushing someone with a vantage point over you- i hope its skewed

brisk timber
#

Not tackling the sniper tho bears the inherent risk of a sniper doing his thing the whole matc

vital fractal
#

yes, and you play around that- whats the issue?

hot vigil
brisk timber
#

The sniper in its core mutates to a beefed up AI

vital fractal
hot vigil
#

People will get kills to secure objectives

brisk timber
brisk timber
hot vigil
vital fractal
#

i mean literally leave the lair accross the map for a kill

hot vigil
brisk timber
vital fractal
# brisk timber Tho the sniper playstyle encourages this

I mean whether you follow a team from 100 m or 10 m, if youre going for the bounty youre going for the bounty. If you just want kills does it matter whether you do it from the same ranges? yes, youre more likely to die at 10 m to them but youre also less likely to get a pick at 100m. Ive had snipers try to take me out at 100m, and sure some may get a headshot but most just body hit and make me waste meds- not that big of an issue

vital fractal
brisk timber
#

i bet you see the issue
But you just dont care 😄

#

the only saving grace here is that the sniper playstyle is extremely boring to begin with

#

so we encounter them not often enough that we really bother

#

But when encountering a good sniper its hell alot of pain

vital fractal
#

I mean, im literally saying i dont see the issue because i dont believe there is one- I am many things, but i am not a liar

brisk timber
#

maybe because its a bit different what we define as the issue here
is it an issue for you? probably not
But if i look at the sniper playstyle i definitely see an issue (what exactly i stated above)

rotund obsidian
#

@bright peak #game-ideas message overhead heavy with machete would be a nerf? it already oneshots to torso, and an overhead swing would just make it harder to land oneshots

vestal cedar
#

Just experienced the weirdest RNG. Found myself on an empty server with two bounties to collect. Loaded with just special ammo I quickly run out of it and I started searching for special ammo crates. One location after another I quickly realized that besides supply points, there are no special ammo crates on the map. I used the full 45 minutes to scour every single location of DeSalle to no avail. Imagine having that happen on full sever 🍆 I experienced something similar, just reversed, in the past. I've found 14 med kits inside the main building at Golden Acres. What is this RNG? HUL

wanton imp
little jackal
#

I wonder what was their thinking when they were releasing the hammer. Too scared to disturb the famous combat axe meta? Even with equal damage the axe would still be a better pick.

hardy coral
#

It's a joke weapon.

#

It didn't take a slot up in the usual 4 weapons released for an event.

#

It should have equal damage to the axe, but it really doesn't matter.

little jackal
#

and now the bat is around the corner. It can't be even worse, so without any buffs the hammer will just become a meme even by meme weapon standards

hardy coral
#

It'll probably be in the small slot and just be a worse machete.

little jackal
hardy coral
#

It doesn't matter beacuse you choosing to bring it is already setting yourself up for some form of failure.

#

Same goes for all the other melees.

little jackal
#

okay

hardy coral
#

This'll never really be otherwise unless they gain some other kind of utility or buff while using them.

vital fractal
#

I mean

#

They are ultra cheap (axe shouldve stayed 5 hd idk why they jacked up prices 300%)

hardy coral
#

Cost to that point doesn't matter, you can get real weapons for a slight bit more.

vital fractal
#

And effective weapons that guarantee some form of PvE damage

vital fractal
#

Whilst also being quite effective on console for pvp

#

I mean, they have a decent purpose

#

There is a point though, hammer is noticeably weaker than axe

#

And a baseball bat may highlight that

hardy coral
#

They still shouldn't be treated as anything other than a joke in serious play. Though they should still be balanced against each other.

vital fractal
#

Which I think is the main issue discussed here

fiery shell
#

Group teams based on exact MMR already. I'm surely not the only person tired of being in a group of a 3 star, 4 star, and a 5 star being rated as 4.5 MMR then going against 5.5 MMR 4+ KD 6 star trios...

#

All my friends are uninstalling and quitting. It sucks.

#

The whole day was going against 2.4+ KD players and my friends are just done.

late quartz
# brisk timber As the voice of reason i want to object! Dedicated snipers hardly play for the b...

Maybe we would be better off if we rephrase it and ask if that playstyle is wanted/unwanted or encouraged/discouraged.

This is basically the core of the issue, and one that seems to be... almost always skirted around. Almost universally when something is strong, you can say "well that's the point" or "it works so it's valid". This line of thought seems to call into question the very idea of balance changes.
Of course snipers are meant to be good at range... that's not really being contested. The conversation is broadly about what effect these weapons/tools have on the game as a whole, and whether or not the lead to an overall better or worse experience.

If they added an apache helicopter to hunt the point would presumably be to have an airborne vehicle with gatling guns and heat seeking rockets. "That's the point" is essentially never a valid way to address criticism.
If we got the apache helicopter tomorrow, without a doubt all the people defending scopes here would say "well I just think the helicopter is dumb, it detracts from hunt's gameplay and doesn't improve my experience".

#

Most of the time, when I see people complaining about scopes, it's not that people claim they're overtly overpowered, moreso that they promote unhealthy, frustrating, or otherwise undesirable playstyles.

Saying that "hunt is a sandbox" also misses the point. If players could gain 10x the bounty simply by surviving a full 45 minutes unseen by another player, this would promote players to never interact, never fight, never go for bounty.
It would be a "valid playstyle" in that it would allow players to make choices and leverage the game's systems to their advantage... but it wouldn't make hunt a better game.
I don't get the impression players feel that sniping is "invalid", I get the impression they feel it takes away from what makes Hunt special. Obviously some players will enjoy sniping, but there will always be a niche group of players in any game who enjoy playstyles that detract from the game for the majority. Sometimes that's fine, sometimes it's not, but universally saying "somebody enjoys it therefore it must be okay" doesn't seem to hold water.

opaque glen
#

@rocky pollen they could just add the option to hold all guns with left hands, kinda like csgo

hollow raft
#

Why is there no response to the overuse and intended abuse of Headsman?

#

Every 5*+ lobby has been guaranteed at least one Headsman user or more

#

It's not a ragefit post but an honest calm question

analog willow
#

They've reworked Hunters in the past. It seems that Headman didn't warrant a rework at those times

glass shuttle
alpine dock
#

Hunt fix necro self revive

#

Wtf

empty oasis
#

Sounds like someone had a skill issue

glass shuttle
#

Just gotta insta burn now it's what crytec wants

mystic ridge
#

#game-ideas message
@wanton imp the death thingies are just done so your feet point towards whoever killed you and your team can figure out where you died from

carmine needle
#

Yeah, we talked about it in length up above. Realized that they're asking to change deaths to poison/fire/bleed- not death from injury from a weapon. since you don't point to your killer if you die to poison, or you don't that I am aware of, it wouldnt be an issue so much.

#

Also cleared that concertina cannot be used to keep hunters down, as you can survive in it with resilience or some luck

subtle lichen
civic sundial
#

PİNG (LATENCY) SORUNU VAR SÜREKLİ VAR TÜRK YETKİLİ VAR MI

frigid tangle
#

"some regions are blocked due to network issues. pleace check your network connection or select another region"

granite aspen
#

I kinda want an ui update for variants... rn we have so many variants and it's kinda difficult to know the unlock routine.

#

Also I can really use a new feature which allows us to choose our favorite legendary hunters and buy them with one click instead of finding them among like fifty of legendary hunters

hoary widget
#

I'd suggest drop down menus

glass shuttle
#

Please don't add a long ammo lever action
As if we need people running around with levering on a long ammo weapon

brazen shoal
vital fractal
#

Bruh

#

Uppercut carbine, Bornheim silenced

#

New trailer looks juicy

hoary widget
#

Precision

#

not carbine

#

a carbine would be long barrel

#

and that would also be annoying af

#

though this will probably be annoying af too lol

vital fractal
#

It’ll act like a carbine lmao, with that range and stability anyways

#

Especially as a med slot

hoary widget
#

true enough

vital fractal
#

Bro I can’t believe they are buffing the upper cut lmaoooo

hoary widget
#

gas mask guy is also seen holding one with a deadeye variant btw

#

at the end

vital fractal
#

L M A O

brazen shoal
vital fractal
#

Bro they really saw the upper cut and said “Buff it”

hoary widget
#

Genuinely who asked rofl

#

Im so tired of seeing the uppercut

vital fractal
#

I mean I wanted a pax Deadeye one slot

#

Or a sparks pistol Deadeye

hoary widget
#

🤢

#

Buntline

#

😄

brazen shoal
hoary widget
#

Wasn't that the point of the uppermat

#

????

#

lmao

vital fractal
hoary widget
#

what was the point of that thing being added anyway

vital fractal
hoary widget
#

its too expensive to bring every time anyway and with the precision uppercut

brazen shoal
hoary widget
#

why bother

vital fractal
hoary widget
#

uppermat is like nearly 500$ but you can just get an obrez for half that price

vital fractal
hoary widget
#

sbs?

#

also no its not? its long ammo

#

also for that price why would i bother when there's similar alternatives for half the price

#

lower the price for the thing already

vital fractal
hoary widget
#

its the lemat shotgun so yeah it sucks

vital fractal
hoary widget
#

you have to put in slugs otherwise its just a melee

#

which bumps up the price even more

vital fractal
#

Nah, it’s a utility

#

LeFat is not a value proposition- but it is a fun proposition

#

I adore it

hoary widget
#

utility for what bro you can just take a normal lemat, put fmj and slugs in and you have basically the same weapon with better pen and dmg over range

#

and half the price

hoary widget
vital fractal
#

Or I can run the LeFat with poison and dragonsbreath and have fun with big iron

hoary widget
#

I really want to take like the uppermat but the price is just nuhuh

vital fractal
#

Because I can afford it

hoary widget
#

just lower the price who cares

#

its not like that ruins the weapon all of a sudden

analog willow
iron trench
#

@proper grove That's a '45 caliber.. i.e. Medium Ammo.. 👍

manic dock
#

give more civil war legendary skins pls, either union or confederate, too many edgy halloween type legendaries in game already

empty oasis
analog willow
#

I like solo hunting how it is now, personally

empty oasis
#

Same. I would like the deaths after the first rez to not count for mmr but otherwise its in a pretty good state

late quartz
#

A precision variant is probably all around less problematic

vital fractal
late quartz
#

... yeah sidearm is sort of an important factor there don't you think? lol

#

If it were not a sidearm it wouldn't be the best anything in the game

#

It would just be a reasonably middle of the road long ammo weapon

vital fractal
#

Oh yeah totally, the uppercut is totally not well known for being able to fully handle firefights all on its own at 90% of all engagement distances

#

Just a middle of the road long ammo gun

#

You’re right

late quartz
#

Shoot is it like... brain-off o'clock or something

#

My bad

vital fractal
#

Oh no you were right

late quartz
#

You mean like all long ammo bolites :V

vital fractal
#

It’s just, a middle of the road sidearm with long ammo

late quartz
#

Able to fully handle firefights all on their own at all engagement distances

vital fractal
#

It’s not warranted, the status it holds

late quartz
#

It definitely is

vital fractal
#

Nah, it’s just a middle of the road gun

late quartz
#

because it's a one slot weapon, meaning you can pair it with any other weapon for free

#

The uppercut is not overpowered compared to the mosin if they're both 3 slot weapons. The uppercut is SPECIAL because it's a one slot

#

The stats on the uppercut aren't that wild, they're wild on a pistol

vital fractal
#

Oh 100% man I agree with you in full

#

The uppercut is just on the crest in the middle of that road

#

Just right there

late quartz
#

Yes

vital fractal
late quartz
#

Except for... What?

vital fractal
#

What?

late quartz
#

Did you forget you're being snarky and sarcastic

#

Are you not able to remember you have an actual position

vital fractal
empty oasis
#

#game-ideas message

They've had bonus rewards on most of the events. Sure some sucked (Hunt bucks) but they were there

carmine needle
#

I think they want more than just the single charm, and while I sorta get it, at that point you are just extending the battlepass, and negates the point of having the items at the end/after. I would enjoy seeing something akin to Destiny's BP, where after every 5 levels gained, you get something. So if it was like that- after x# of points earned, you got like... 5 BB or something, that'd be neat. But I see no reason why Crytek would add a feature that unlocked other skins and such

small knoll
#

What is the point of buying the battlepass? I bought it and my friend did not and they could still play the event.

worthy sluice
small knoll
#

Ok thanks

wanton imp
jagged wagon
#

@queen brook You think you want solo queue bounty hunt, but you really don’t. It use to be a think in the very early prerelease days, it was just a camp fest… hunt is a team game, you have to expect to be at a disadvantage if you play solo.

hot vigil
carmine needle
#

yeah, that's why I'd doubt we will ever see anything more than a charm or such

#

AS neat as it would be to see an overspill as you put it. I do wish the end event item was a gun skin or hunter, not a charm. Most pointless addition to the game I've seen.

white oasis
#

thats like 35 bbs from the weekly on top which sounds really fair on its own

white oasis
white oasis
carmine needle
hot vigil
carmine needle
#

Make the odds however to prevent farming of BB and such... but gives a reason to keep working on the event/keep playing.

hot vigil
#

Mjah, tbh, most people are already hunted out at the end of an event. No need to FOMO them harder

carmine needle
#

Tho, ngl, when I hit 50 on ToS i was so burned out I've not played more than a handful of times in the last week

carmine needle
#

Or an event crate. No FOMO, unless you're after the 15k post BP charm, but a little reward for continuing to play the event

hot vigil
#

That would be fine yeah. But even that already fucks over the already fucked hunt economy

carmine needle
#

howso?

white oasis
carmine needle
#

it wasn't sustainable for the future of the game, sorry dude

hot vigil
# carmine needle howso?

We already have a thousand venues of getting weapons and hunt dollars, if you are just semi-competent at Hunt you easily rack up thousand of Hunt bucks.

hot vigil
white oasis
carmine needle
#

Hm, then I must not be very good at the game lol, I only ever go back above 10k when they do the twitch drops lol

white oasis
carmine needle
#

I do wish they'd kept the 5day bounty 20BB reward

hot vigil
carmine needle
#

I preferred that over the weekly system

hot vigil
carmine needle
#

I thought it was across a week, not 5 days in a row

#

but it'sbeen a bit since they took that out, so maybe I'm wrong

hot vigil
carmine needle
#

You have the same system now tho, needing to grind the quests in order to get the BB

#

Which I find much more tedious than hey, extract 5 times

carmine needle
#

Get it done in 1 day, or a few times the week

#

but again, ToS burned me out, and I've not played much since then

#

so I dont have a lot of ground to bitch on lol

#

🙂

hot vigil
#

Again, just do a gimped post-match BB reward system, but cap it at 50BB weekly.
Bc rn the challenges are toxic for prestige players, getting quests where I need to deal slug damage even tho I haven't unlocked slugs for single weapon.

carmine needle
#

Fair. Yeah, I could agree to that. Could have multiple versions- return the 5 extractions and keep the quests, but cap the general BB reward to 50/week, or less- whatever the current max is for the weekly stuff. then swap out for tributes or extra EXP or whatever.

#

I don't prestige, so dont have an opinion on that aspect.

hot vigil
#

Prestige is hell and become even more hell over the years, so many bloated unlocks now

#

Takes me until bloodline level 60 to unlock big vit shot on average when I put in the effort to spam 4x small vit shots every match.
Getting "deal damage with HV" is a pain bc it is locked behind so many unlocks for the Winnie now.

carmine needle
#

Yeah, that's why I never felt the need to. All my fav stuff is at the very end of the unlocks, and my crew don't run my weapons as I am the bomblance pro

#

:/ maybe someday they will look it over and change some things to make more sense

hot vigil
#

I (and many other people) have already come with great solutions for it.
Ofc it is a fine line bc it still neeed to be "back to zero" kinda of effect as that is the point of prestiging.
But there is a fundamental flaw of bad design where you consider to prestige or not bc you want to do challenges and event grind more effective.

carmine needle
#

Yeah, I've thumbs uped a ton of those ideas, as I agree the system as it stands is quite silly, and gets dumber as they add more things to it. Even with teammates able to assist in unlocking, we all have our preferences that we run constantly, thus no real aid happens in unlocking. As it stands imo, I see no point in prestiging as it would remove my fav loadout for almost the full length of the prestige. idgaf about unlocking skins, and until the day I reach bottom of the barrel no monies no hunters no nada, I have no reason to. I'm hoping they will change the system, as I would like to - i enjoy grinding, but the current system seems tedious.

hot vigil
#

Again, don't think it is too bad you "lose your fav loadout", just more that a lot of scoped weapons are locked behind 3-4 unlocks. So getting marksman scopesmith is mostly a dead trait unless you wanna run Winnie Marksman that requires two unlocks, but to be somewhat good needs 4 unlocks to get HV ammo to it" or reach rank 52, get the lebel and do 3 unlocks to get marksman scope.
Which doesn't sound back until you realize to get winnie marksman with HV you need 1500 weapon exp and for the Lebel you need 2250 weapon exp.
And that can be a lot of matches if people ain't god gamers.

#

Sniper scopesmith only becomes viable at lvl 58, when you get the centennial and then you need to grind 1500 weapon exp to unlock the sniper variant.

#

For Slugs, if you gun for it, you can unlock them from lvl 1, by grinding 4100 weapon exp for the Romero and arguably the Romero is the worst shotgun for slugs, so your next "early alternative" is waiting for level 18 to unlock the Rival and grind 4500 weapon exp to unlock slugs.

unborn smelt
#

But there is a fundamental flaw of bad design where you consider to prestige or not bc you want to do challenges and event grind more effective.
I agree to an extent - but i think the solution would be to rework the way the challenges, specifically during events work.

#

just make the challenges require stuff you unlocked in the even progression already (which you also don't loose when prestiging during the event) and you're good to go

#

not to mention that if that's in general how those challenges work you would even have increased odds of finding the stuff you need to complete challenges in game off dead people

hot vigil
unborn smelt
#

and you could include basic challenges with weapons or tools that are ulocked at lvl 1 by defualt too

#

plus typical event quests like x clues, x event thingies, etc.

hot vigil
#

But can see how that is not really working for these new longer events

unborn smelt
#

Light the shadows was one of the best structured events IMO

queen brook
white oasis
brisk timber
hot vigil
# brisk timber Wasnt there at the time, can you explain how it worked?

So the event introduced the bow and throwing axes.
At the beginning of the event you choose a path.
Depending on the path you unlocked either the bow or throwing axes.
Then you got event points from the usual sources (clues, bosses, totems & hunters), but also event point for killing armored with throwing axes and hives with bows. And when you grinded out one path you unlocked the other path.

brisk timber
#

hm sounds a bit artificial but way more interactive tho

hot vigil
#

I mean the nature of battlepasses is artifical

brisk timber
#

I really like the challenge system for the Events and overall i think its a good thing that stuff isnt grindable in 3 days straight up playin
An event thats going for some weeks should feel like that
But there really need a bit more points from actually playing and mechanics for people that joined later to catch up

#

The "double event points at weekend" thing isnt that great when you nearly get no points from ingame :S

hot vigil
#

I both like and hate the challenge system.
Bc it is just means that you cannot say "I have time today to play a lot of Hunt to get some event points in", you just log in weekly to get your 7k worth of points. But also, I didn't have to play a lot of Hunt when I didn't feel like it.

#

Most of all I just hate challenges bc I prestige

brisk timber
#

Yea same i dont like the challenges for base hunt experience aswell
it fucks too much with the gameplay

#

For an event its okay ...if they dont do an event every other month now 😄

carmine needle
#

There's a few things I wish Crytek would use more- 1, the quest system- have a rotating system or something every few weeks with either event skins, a select number of weapon/hunter/etc skins, or HD/random weapons/BB (not many) or such. Could be used to flush out hunter lore too. 2, the wildcard- I'd love to see something where each week there is a specific weather or map or whatever that stars. I feel it would help some with the folks moaning about not being able to select the weather- which I am in the should stay random camp- while giving folks a week to play only a specific weather/map if they like. I enjoyed the rain/night wild card, tho I was annoyed that it was locked at trios and went on for far too long imo before being put into the main lineup.

carmine needle
mystic ridge
#

@little fulcrum they could just make gun cleaning kits remove contraband. It would give the item a use and it would also fix cracked scopes

hot vigil
sudden token
#

where duck pistol

onyx edge
#

honestly im fine with contraband status being nonremovable because it'd kinda negate the balancing of sniper prices

#

but at the same time i want to hoard uppermats

#

i am conflicted

mystic ridge
vital fractal
#

Bro

#

They just buffed the vetterli with a semi auto version

#

Why

#

Like, it’s not like it already has some of the best medium ammo stats for a rifle in medium range combat- might as well make it semi auto minus a couple of bullets and maybe 4 damage lmao

Honestly would’ve preferred the Tube fed Springfield, since it’s a lot more clunky looking but like actually adds to the springfield line up rather than ANOTHER vetterli variant

#

If this thing doesn’t one tap small bar missing hunters and has a capacity of less than 5, then maybe it’d be ok but we will just have to see

next yarrow
#

Vetterli kind of sucks as it is

hardy coral
#

Vetterli has one stat over the cent that only comes into play when using the FMJ which cuts the velocity down to being pretty poor.

#

And don't act like it's just another vet, it's functionally a new gun.

#

I really don't get the delusion over the vetterli being in any way decent.

vital fractal
#

“Delusion over the vetterli being in any way decent”

SmugEddy

next yarrow
#

Name one way it's good in any way. Hardmode: not saying one taps downed hunters since other rifles do it to far longer distances with a similar rof

glass shuttle
#

I always do well with the vetterli
Great head clicker for me with hz too
Semi auto rifle better be a joke btw think that update will uninstall the game for me

drifting kernel
#

found a weird spot to get stuck on coming up a ladder @ brinery

#

idk if this is where these things go but yeah

brisk timber
next yarrow
#

vetterli has awful rate of fire pen, pen and range. It has one decent variant in the silencer

#

I can't remember the last time I've even seen somebody with a vetterli

maiden pelican
next yarrow
#

I hate fun

maiden pelican
#

Using long ammo is unfun and just too easy most of the time

next yarrow
#

Games aren't about having fun

maiden pelican
#

Don't know what others have been saying but I am better auto vet is going to be

#

120 damage. And 5/10 spare

#

330 velocity and more sway and recoil

next yarrow
#

Seems legit

maiden pelican
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What do you expect

next yarrow
#

No I meant that unironically

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But I'm thinking 400 velo like a Winnie maybe

maiden pelican
#

It's already 410 isn't it? They love lowering velocity a lot recently

#

Like with the drilling custom ammos

next yarrow
#

I thought it was 480

#

But I think I was thinking of cent fmj

maiden pelican
#

Thats springfield

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No wait you're right its cent fmj

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Springfield is 490

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Of all the things I am most interested in the derringer because tool loadouts have bren extremely stale lately

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There are 4 categories of tools pretty much

  1. Melee
  2. Medkit
  3. Chokes
  4. Tripmines
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Anything outside of those is super niche, I count throwing weapons as melee

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And 2 of those categories are just 1 item

next yarrow
#

I hope they buff fusees and/or flare gun with the patch

maiden pelican
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Wish choke bolts were just an alternative chokebomb tool

maiden pelican
next yarrow
#

It seems to be another fire based event so it would be good timings

#

Let us burn enemy hunters with fusees

maiden pelican
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No idea, maybe they just get a charge back from special ammo boxes naturally as well

#

Derringers should be the same

maiden pelican
next yarrow
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Needs a direct hit and doesn't leave a pool

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Think it would be fair imo

maiden pelican
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On hunters that you can't loot you can instead burn.

unborn dagger
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Just want to ask since my friends were complaining about it but what are your guy's opinion on the semi auto vetterli and the unrealism of it?

maiden pelican
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What unrealistic about it, there were semi auto black powder designs

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It probably wouldn't work for long, and definitely not in the conditions in game, but avto exists

unborn dagger
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They think it's unrealistic due to how it works

maiden pelican
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And the other weapons should get fucked up with all the mud water and vegetation they're in

next yarrow
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It's based on a real gun, it's just ~17 years too early

maiden pelican
next yarrow
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For both avto and this new gun

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Howell's Lee-Enfield conversion

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If you want to Google it

maiden pelican
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The cei rigotti would fit better and thought that used to be planned all the way back

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But that'd be incredibly overpowered

next yarrow
#

That would probably be long though

maiden pelican
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10 round magazine, 900 rpm long ammo

next yarrow
#

A Mannlichter would be a medium option perhaps

maiden pelican
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A bunch of lever actions were prototyped into recoil operated semi autos

maiden pelican
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Kinda annoying how the vetterli is already a shortened version and we're getting an even shorter one

vital fractal
maiden pelican
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But no vet medium slot

vital fractal
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Centy has that covered already

maiden pelican
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Too bad they already shortened it

vital fractal
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We certainly didn’t need a semi auto vet but here we are

maiden pelican
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We'll get one eventually I bet

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Same damage and range as the auto vet

vital fractal
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I hope not

I’d prefer a pax buntline but the precision upper cut completely took that hope away

maiden pelican
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Auto vet will also shit all over centennial levering

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Cause it might be faster, and you can aim it

vital fractal
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Yeah, interesting to see how they’d balance it