#feedback-discussion

1 messages · Page 93 of 1

hollow raft
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for realism it comes down the the center of gravity and ergonomics of the gun

hot vigil
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Also guess Obrez should have longer bolt cycle, as I cannot imagine it being easy to cycle a bolt without being able to brace the stock against your shoulder.

hollow raft
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I wonder if sway increasing the longer you hold an ADS should be something Hunt should have

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the Tarkov ADS stamina mechanic

hot vigil
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Nah, it would be counter intuitive with traits such as steady aim.

hollow raft
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It's also what prevents completely silent ratting in that game EDIT: to some degree

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since you can hear the player ADS and un-ADS to recover stamina

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and there is ADS audio in Hunt, of the Hunter intaking breath

hot vigil
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Think the sway and aim system is fine

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Just want them to be a little more inspired with their balancing.

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Kinda eh that every gun have the same stat, but then again, it might end up that the modern bolt action guns becomes even better.

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Bc they are lighter and more ergonomic

steady prism
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Agreed

hardy coral
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Reducing bolty damage below 125 is a big buff to the krag.

hot vigil
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Krag would need to be adjusted a little ofc

hardy coral
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The main downside is that it doesn't deal 125+. This would just make the long ammo bolties awkward relative to even stuff like the centennial.

unborn smelt
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With them balancing so much around that 125 dmg mark it would be very awkward.

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At this point i think more ways to regain lost health is the way to go - and looking at the past events they seem to experiment with that

hot vigil
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Mosin still 2-taps at 159m.
Cenny 2-tap range caps at 63m.

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That is with the extra damage, so Krag is a better example with a 2-tap range at 116m.

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And you could tweak long ammo, so it have better damage retention, so it deals the sub 125 damage, but retain its 2-tap range for longer.

mystic ridge
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Basically why is long ammo so good

queen jungle
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love me my ping abusers on eu servers, so much fun
he literally just shot me around the corner, idc if its fair gameplay wise, im behind the corner on the server and it decides to kill me after that , but good that the other player still saw me 200ms delayed behind that corner ig, fun gameplay

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imagine playing a shooter that allows someone to have a ping of 225, i still dont get this

mystic ridge
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Why aren't you 225mshater

queen jungle
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true

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i just love trading

dusky tapir
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obtain proficiency and shoot them in the back

queen jungle
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maybe i should sit back

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and play the game like dennis wants us to play

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headsman, sit in bush

mystic ridge
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Bush means no corner to get shot behind, really makes you think

queen jungle
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excatly

brisk timber
cedar sky
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Im so tired of this broken flash , are you going to do anything at all??

queen jungle
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sooo nerfing dolch took them 3 years

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nerfing avto like a year or more?

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i think your chances of flash getting nerfed are....

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maybe if racta makes a video

cedar sky
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Flash 5,5 years and still going…

queen jungle
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it is what it is

cedar sky
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True, but after some streamers pointed it out, its everywhere

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It was less of a problem before

queen jungle
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yea and crytek isnt gonna do anything about it for another year

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same as always

mystic ridge
unborn smelt
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So all that happens is you thought you would make it to cover, but the server decides you never actually reached cover

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I get that it can feel bad - but the high ping player has absolutely no advantage in that scenario

obsidian narwhal
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yeah, except that in long ammo you've got the sparks, which is 50-70

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and that's, well, 50 cal

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so bigger than .45

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the LargeMat is also along the lines of at least 45-70 given how huge the cartridges are

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or at the very least 30-40

steady prism
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The .300 rifle cartridges should have a category of their own

obsidian narwhal
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like look at this shit - on the left are SuperMat cartridges and on the right is a nitro cartridge

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For reference, this is a nitro cartridge and a lebel cartridge

vital fractal
obsidian narwhal
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Not according to Wikipedia

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though it's kinda unclear because there's apparently a long range sharps that shoots 45/90

vital fractal
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Yeah so

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Considering it came in many cartridge loads it could be any HOWEVER

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if you look at the ballistic capabilities implied by the weapons book, I think it would be safe to assume it would be one of the larger offerings if not the largest offering at the time from sharps-

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So I think it being .45-120 makes more sense

Since the uppercut is some how .45-70 as a long

And the centennial is supposedly either .45-70 or .45-90 as a medium

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I think the LeFat is probably just a made up cartridge based on the compact lemat cartridge but lengthened- my assumption is some sort of .38 cartridge that’s been lengthened- maybe .40 if we want to assume there’s been an actual increase in diameter

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(I say this because when reloading the LeFat, the cartridges seem really skinny)

obsidian narwhal
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wait isn't the centennial 40-60?

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LeFat lmao

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i like this suggestion

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actually there was some speculation about the SuperMat cartridge being a straightened 30-40 krag cartridge

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or an older 45-70

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(see left, looks a LOT like the LeFat's cartridge)

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however the promo pic for the supermat shows that the cartridge is much skinnier than a 47-70

queen jungle
karmic ivy
hollow raft
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but it is factual that the Chinese players playing in NA West increase the number of trades possible

hardy coral
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It feels bad but most of it is just you psyching yourself out.

hollow raft
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If you couldn't feel it when you traded, then it might be different

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but every time I trade, I can accurately guess if the user is or is not playing from China, before I "flip their card", open their profile, and see they were in fact from China

unborn smelt
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otherwise i'd be glad to see some of the sources to those facts

hollow raft
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I'll amend that it can be China or South American, but it is consistent

trail carbon
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Just saying, whenever I have had a trade that nears an entire second or more, it has not been from people exclusively in China. Some have been from the USA as well.

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It has to do with several factors, and while high ping certainly doesn't help, it is not the only factor to consider here

hollow raft
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Then it may be that my own experience of strangely disassociated trades being from foreign players

trail carbon
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Well, to be fair, it is a higher likelihood that foreign players will trade. This is unfortunately due to the fact that average internet quality is high in the States compared to many other countries. Only European countries have a similar internet quality standard

hollow raft
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yes, it is a higher likelihood for foreign players. Domestic players can have disassociated trades, but it's much less of a pattern

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at least again, in my own experience, it is for foreign players

unborn smelt
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last info i got was ping is not a factor for how often trades occur

hollow raft
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that is all I can testify for and I am not saying this out of feels, but when checking users after matches after experiencing odd trades

unborn smelt
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it can certainly make em feel worse tho, and is the cause for stuff like seemingly dying in cover

trail carbon
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He had 45 ping and I had 50

unborn smelt
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the reason ping, according to my last information, isn't the cause for trades is because hunt uses clientside hitreg in combination with serverside validation

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the latter of which should ensure that a players client can't just create more shots after being already deemed dead on the server

trail carbon
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My theory is that trading happens because of a server-side problem, not client side

unborn smelt
deft lichen
unborn smelt
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because hunt is not hitscan

hollow raft
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Also then how are the long-range melees from foreign players explained?

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8m bomblance slashes

unborn smelt
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hunt's system is projectile based, and said projectiles have their own travel time.

hardy coral
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Melee hits still travel and obviously take time to register based on ping. You can die from further away in the same way how the ping works with bullets.

unborn smelt
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however a melee weapon doesn't deal dmg the moment the command is issued - only when the swing actually connects

crystal plume
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Also it's not like trading is a "problem" technically, they specifically made a change to stop shots from not registering when you were already dead server side as it lead to a lot of "hitreg no work" complaints

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Which leads to more trades where previously the shots would've not registered

unborn smelt
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but just to emphasize that's my personal theory

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if you take an axe for example and do an out of stamina light attck - you can see if you just click, it takes a really long time to ready, and perform the swing

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to the point it feels like it takes more than an entire second froy you giving the input "perform light melee attack (left click)" to you actually hitting smth like a grunt

hardy coral
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Which is why some melee attacks are garbage vs players (even with melee being trash anyway).

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Which is why the saber is basically the only semi-viable choice for pvp melee.

unborn smelt
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no it's not

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what people commonly call the "trading changes"

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was a series of changes based on player feedback

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what happened, according to the devs, was that a projectile created serverside before dying would be invalidated mid flight

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which led to countless clips of people making shots shortly before dying which should have hit, but were unfairly invalidated

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basically if you are dead serverside, but not clientside yet (due to ping or whatever), and then the client tries to create a projectile it, should be invalidated by serverside validation

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if you are alive serverside, create a projectile serverside, then die, the projectile should not be invalidated (which were the wrongful invalidations crytek fixed - and what lead to more trades)

hollow raft
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what about the factor of higher ping creating rush advantage?

unborn smelt
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serverside validation ensures it doesn't

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i guess you mean "peekers advantage"

karmic ivy
hollow raft
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same yes, rush and peek

unborn smelt
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peekers advantage is the idea that a high ping player can use their high ping to peek and shoot, before you can see the peek on your end due to the ping causing a delay

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the part people are missing here is that the shot also has the same delay the peek has

karmic ivy
unborn smelt
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basically say there's a player with 200 ms ping, they initiate a peek, the info they mooved out of cover to peek takes 100ms (half of the ping) to reach the server.

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the server takes another "half your ping" ms to show you the info they peeked

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now if they try to shoot you, the information of the shot also takes the same 100 ms to reach the server from the peekers client

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so you have "half your ping" in time to react to the peek you see

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this is not hunt specific - but explains it very well with R6 siege as an example

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R6 too usues clientside hitreg, and serverside validation (as nearly every game does in this day and age)

hollow raft
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So in practical use, why is it that Rachta can create content about the issue of high ping

unborn smelt
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Now the peeker still has an advantage - but that doesn't come from your own high ping

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but from the peeker having an "advantage" on reaction time because they know when they are about to peek

hardy coral
unborn smelt
hardy coral
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And that player experience would be improved by a lower ping limit.

unborn smelt
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and the way ping and lag compensation works is a kinda tough topic

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for some people it's hard to imagine how what they see on their screen is not 100% the "true" state of the game, but it's an approximation what the true state of the game will likely be, before the server tries to merge, in hunt's case 12 diffrent clients diffrent game "versions"

hollow raft
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So if everything is server verified, the long-distance foreign player's shot is or is not invalidated, if it takes longer than your own shot to reach the domestic server?

hardy coral
hollow raft
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Your shot is verified in 15ms, meanwhile the foreign player's shot is verified in 170ms

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or is this incorrect?

deft lichen
hollow raft
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in a trade scenario

unborn smelt
hollow raft
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that is what I addressed, the time of the real world distance

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not the in game bullet travel

unborn smelt
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basically if they have 340 ping it takes 170 ms to validat their shot serverside

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(assuming the shot is still valid by the time it reaches the server)

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if you manage to land a killshot, which kills them serverside before they could create their projectile serverside, it should be invalidated

deft lichen
unborn smelt
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if you kill them before the bullet is created serverside - yes

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if you kill them while the bullet was created serverside already, but hasn't hit you yet, no -> this is how a trade happens

karmic ivy
vital fractal
# obsidian narwhal or an older 45-70

I see your point, but that looks way too beefy compared to in game- a lengthened ~.38 seems the most likely

I would like if Crytek would specify cartridges when possible, maybe in the Liber De Arms

unborn smelt
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because you can kill a guy peeking if you react to his peek in the time it took them to aim and shoot you - your ping

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say a guy peeks and from the beginn if the peek to them shooting you they take 500ms on their client. If you have a ping of 50ms you have to react within 500ms - 50ms for a total of 450ms, after seeing their peek to come out victorious

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if it takes you longer it's a trade or you loose without even trading

karmic ivy
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Ah good information, that fills in a few peices that I had not yet figured out.

unborn smelt
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if we assume the same 500ms but you now have 200 ms ping yourself, you need to react withing 300ms

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so you need to be much faster compared to your opponent to win, and they have an easier time trading or even winning

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another thing why so many people feel it's high ping players that get fishy kills is perspective

karmic ivy
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I am pretty sure I can avoid getting kill trades now that I have gotten the "feel" for the system. And now I think I can say that what I am feeling is that "window" that I have to work with. Once you get a feel for it, with that particular enemy. It seems to be just a matter of keeping your engagments in your favor, or in this case in that window of advantage. I would say, the key is in the timing of the combat. This of course is challenging, but something that can be learned by feel.

unborn smelt
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if a high ping player peeks you with 200ms ping, they see where the server has your position 100ms ago, if within that time you retreat around a corner, the high ping player can basically shoot your "ghost" of where you were [100ms - your own half ping] before while you may never see them as you on your client already mooved away

deft lichen
unborn smelt
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those are situations where you think someone with high ping shot you before you couls see em - but it really all boils down to perspective

deft lichen
unborn smelt
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this loops back down to it being hard to grasp for people that what you see on your screen is not the truth

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it's an approximation of what the server thinks the "truth" whill be - but after running some validations and latency compensation, the server agreed with the high ping players client that - if you both had 0 ping, you would have never reached cover to beginn with

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so your not experiencing an unfair death "around a corner", you just experience your death with a dealay that made you believe you were around the corner

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now i fully agree that this feels bad in the heat of the moment - but it's ultimately the most fair solution the game can offer

karmic ivy
unborn smelt
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because the other options would be bigger issues, one other option would be not allow people to mooce until the server "waited for the highest ping players action" and then synced you all up - basically you couldn't play realtime but wout play a roundbased game then

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or a player would be permanently disadvantaged (even more than already) for living further away from the server than someone else

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or another option is if the server had reign over peoples positions during hitreg (not the shooters client) you'd need to adjsut for network latency while aiming and leading targets

unborn dagger
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I find it so weird that medium ammo can't pierce through metal sheets.

karmic ivy
hardy coral
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Medium is just compact+, that's how it is balanced.

analog willow
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I'd sign up for 4v4 or 5v5 Capture the Flag tournaments. That would be so cool. Have teams and a prize pool

hot vigil
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@sick fern not a bad idea on paper, just think it is a little too over complicated.

sick fern
hollow raft
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Any feedback discussion for these?

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Results seem half and half about having a reactive counter
Somewhat favorable 2/3 but also unfavored 1/3 for removing the audio deafening on Flash Bombs

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I know many people are asking to have a "just don't look at it" counter for the Flash Bomb
but flash bombs are only viable currently because you as the victim or the target victim can't simply just flick away from it

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that is much easier and stronger of a counter than having to pull up Dark SIght, putting down weapons, still gambling for how long that you need to keep yourself unarmed to counter the Flash Bomb impact but bring your weapon up in time for the pushing enemy

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Also should note that I might be calling it "reactive", but that's because it would still work but be foolish to constantly hold Dark SIght longer than necessary in anticipation of a flash

lusty basalt
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no

trail oasis
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Just remove the flash bomb tbh. It does not belong to hunt alongside the fact its broken with no counter and just make the victim feel like getting screwed hard by crytek everytime

rotund obsidian
# hollow raft Any feedback discussion for these?

Flash bomb would be absolute dogwater if it became completely unreliable like that, and yet somehow still just as frustrating to die to when you get full flashed by a flashbomb you had 3 milliseconds to react to. There doesn't need to be a full-on "counter" to flashes, they just need to be reworked. Flashes should be weaker if quickly throwing without holding (so like, charging up in power the longer you cook em, probably with a louder sound too) and I do like the idea of being able to see in darksight while blinded, so you aren't just stuck in a corner if you haven't memorized 100% of map geometry.

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Balancing something by giving it counters doesn't make it any less frustrating when it works on you, it just makes it more frustrating to use when it's inconsistent because of something out of your control.

oak plaza
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Question what would you guys think if they reworked the rifled long ammo weapons which do 125+ damage? do be more simulare to the krag damage wise of 124? Just because after you get downed once you are always body tap for those weapons.

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(This would exclude the sparks and the martini because they are single shot?) havent givin this much thought tbh

rotund obsidian
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I'd rather they just lose some falloff range so that they can't do it from as far.

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30m dropoff for long fr

worthy knoll
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Yeah was to make the Mosin garbage

rotund obsidian
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mosin's had it too good for too long

oak plaza
unborn smelt
rotund obsidian
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nerf uppercut to 124 ong

unborn smelt
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Too many guns to differentiate them all while being sub 125

oak plaza
unborn smelt
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At this point in time, i think ots easier to rework the lost HP system. Maybe differentiate between burnt HP and HP lost due to death

rotund obsidian
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just bring back remedy Sadboyhaw

unborn smelt
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Or generally allow diffrent ways to regain max hp through gameplay

worthy knoll
rotund obsidian
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hell naw no uppermat one slot

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just nerf uppercut

oak plaza
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What about allowing smaller health chunks? could be a easy fix and it woudnt change much besides self necro

rotund obsidian
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10 chunks to solo necro with WOOOH

oak plaza
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but the solos arnt the issue imma be real just burn em

unborn smelt
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I just want to see them experiment with HP more

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I liked remedy a lot

rotund obsidian
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would also just allow more revives in general tbh, which idk about

worthy knoll
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Why? Its garbage, 120 dmg, Painfully slow reload, and before you say something about the Shotgun Barrel (With slugs). Its the Same as the normal LeMat and Nobody uses that one...

unborn smelt
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More than the burn trait to not loose HP

worthy knoll
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Or, hot Take: Uppercut 2 Slot

rotund obsidian
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its not garbage at all its just overpriced

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uppercut just needs to lose the 125 breakpoint

oak plaza
worthy knoll
dusky tapir
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@sick fern I like your assailant tips
One thing that's also bothersome about assailant is that it still keeps throwing axes melee dmg capped at 149 omegalul

rotund obsidian
rotund obsidian
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half of a single hp point is weird and overcomplicates the healthbar system tbh

oak plaza
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Just food for thought tho I find it silly that you get downed once and you are one tap to everyone in a lobby

rotund obsidian
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we just need better ways to replenish bars outside of fights

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i think it's mainly problematic because you are onetap at ranges of like 50-60m

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56m for mosin, 68m sparks, 63m martini

oak plaza
rotund obsidian
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berthi is actually only 47 and lebel is 51 but yea its still not great

oak plaza
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Thats still nutty

rotund obsidian
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however, slap fmj on that sparks and youve got a oneshot at 88m

oak plaza
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I would agree tho they need to experiment with other health replenishment methods or with health ingeneral

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I.E. Your idea with Remedy would be nice

dusky tapir
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400m/s is slow now?

rotund obsidian
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i mean it aint fast, but that won't stop me from taking it

worthy knoll
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The Thing that people miss is that, what the Game intends you to do is Cut your losses. If you won a Fight, but have lost 50 Health and a Lot of meds/consumables and the Boss gets Banished. You should leave. There is No Obligation to Fight to the death. But Suggesting that to Players is Like Suggesting they marry their Grandma.

rotund obsidian
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aha yes i love playing a video game and not interacting with anyone else because they all left since they lost a healthbar ❗

oak plaza
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I will cut my loses if I got no more meds and a extended fight and no one is moving etc. but that bruh

worthy knoll
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Like I Said, Same as Suggesting you marry your Grandma.

@rotund obsidian No one is obligated to come to you and get one-tapped by you. Would you do the Bounty Team the Same Favour Just so they can interact with someone and get a kill??

I am Not saying "dont Change the health System ever!" I am saying that as far as I am concerned its intended to leave If you loose to much and Fight another day.

Just Personally:
I try to weight my Options. A free Hunter With only Dome Tools bought? Hell yeah I Push With 100 HP.
The Same Hunter has looted 1000? Hell No. To the extract.

A fully kitted Out Hunter With traits that lost 25 and the Boss Lair is full of Uppercut/Mosin/Sparks?
Is the Bounty really Worth this much? Most likely its Not.

rotund obsidian
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yeah no obviously if you wanna extract go for it, but if you could get your health back would you still extract or would you go fight?

frigid folio
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I'll fight on any health, only time I won't really is if my team mates don't want to or I've looted 1000+ hunt dollars. Can just buy a new hunter and load out. Can't buy the story you and your friends will have on when you took on all the long ammo Larry's with 50hp and destroyed them 💁‍♂️

little carbon
worthy knoll
little carbon
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And honestly, wild targets are kind of a missed opportunity to offer an alternate form of regaining health with some small changes:

  1. Removing the bounty from wild targets. They now serve as a way to regain health. This also gives them a more distinct purpose.
  2. having a guaranteed wild target each match. This is fine since they don't compete with the boss anymore.
  3. the restoration is triggered at the end of the banishment. Instead of being a team wide effect it's a free for all restoration in an AoE around the wild target. This allows a team to react to an attenpted restoration by pushing the original team out.
worthy knoll
little carbon
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Looting isn't an issue since it's both relatively low impact and bound to a success

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If you want to make plus from looting you need to pretty much not use consumables in the fight

worthy knoll
worthy knoll
worthy knoll
little carbon
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Dark tribute is the worst offender in terms of free money. And the underdog Boni are just overturned currently.

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I'd also like to see respec be changed to have a HD cost but longer removing a point.

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Cutting (free) income is the best way to make money matter more.
And as long as guns like the Winfield and Romero, which are both really good even though cheap remain as cheap, running out of money will pretty much always only be a result of major mismanagement.

hardy coral
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The dark tribute giving bunches of money is also boring.

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The upgrade points are so important.

worthy knoll
worthy knoll
worthy knoll
hardy coral
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The XP reward should also be removed or altered. 500 is nothing.

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That's equivalent to 20 bucks at max level lul.

worthy knoll
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Agreed

frigid folio
worthy knoll
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So 30% Chance to Go for glory. For me thats Not enough. But you do you. This is Not about judging a Playstyle, Just comparing.

queen jungle
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@dull prawn Flash bombs are simply more realistic in Hunt. Though a five second flash is still rather short.

Personally I don't see the need for something to be changed, it has worked just fine for well over five years.

dull prawn
queen jungle
dull prawn
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take shotguns for instance, in real life shotguns are lethal and accurate up to around 50-70 meters, sometimes more depending on the choke

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but if they worked like that in hunt they'd be overpowered as fuck and annoying as hell to play against

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imagine flachettes range but full buckshot damage - that's "realistic", also they'd be able to headshot the same as any other gun for an instant kill

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personally I find flash bombs to be incredibly annoying to play against in every situation as they have literally no counter

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"realistic", maybe, "fun"? fuck no

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nerf em

queen jungle
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this is not some "small minority"
For any game, the percentage of players who engage on social media platforms such as Discord is around 1-3%, so anybody on here is part of a minority.
Add to this that happy players rarely express their happiness. They just play the game, while unhappy players are far more vocal, causing feedback to be biased.

Nerfing flash would be another step to making the game more casual and easy and I'm already sad about how far Hunt has gone down that road...

dull prawn
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oh I see, you're another one of those "hunt is too casul gimmie hardcore only!" players, right right, gotcha

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personally I like my games to actually be enjoyable, and everything in hunt that people call "casual" has made it more fun imo

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I mean it's pretty clear we're not going to agree on this topic, I hate flash bombs, you think they're fine and that only "casuals" would ever complain about something that renders you completely helpless for 5 solid seconds with no counter that can be (and is regularly) stacked to make encounters entirely one-sided

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agree to disagree, I guess, downvote my suggestion and move on, I'm going to keep asking for those fucking things to get nerfed in the mean time

little jackal
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you can always shoot it mid-air

dull prawn
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who the hell do I look like? American Vincent Hancock? nine-time american gold medalist skeet shooter?

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just nerf the damn things

dusky tapir
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flash bombs should work if you're looking at them

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otherwise flash duration should be greatly reduced

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add more skill to flashing someone than "u hit in 8m"

dull mason
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Flash bomb shouldn't be completely counterable by looking away but it should definitely help imo

dusky tapir
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never said "completely counterable"

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I said "greatly reduced"

dull mason
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Also needs to be a gradient based on range similar to CSGO, ridiculous that it's either full duration or nothing

dull mason
dusky tapir
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🫂 ù

dull mason
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<3

dull prawn
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they need some kind of nerf, regardless

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honestly at this point I don't care how it manifests as long as it happens

dull mason
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Yeah flash bombs are very important to have in the game, but they are definitely not working as they should imo

alpine gust
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the issue with Rain Map - followed by exit because its just nearby. so it is a waste of time. I hope it is easy to appeal to put back the choice to players which map to play. It also helps with the loadout plan.

dull mason
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*the issue with playing with randoms

alpine gust
#

well yes thats part of it

dull mason
#

Ideally they would make reconnecting to matches feasible and then implement a punishment for leaving

alpine gust
#

i hope they can make it a priority in the new engine

dull mason
#

Hard agree, my internet will occasionally cut out briefly but it usually takes 5-10 minutes to reconnect to the server

worthy knoll
#

Leaving? Like Just going to the extract? Why should it be punished? My choice if i want to Play this Match.

dull mason
#

I didn't use the term disconnect because I didn't want to imply that simply losing connection to the server should be punished, but rather disconnecting and not coming back

little carbon
# dull prawn "realistic" and "good" are not the same thing, and while _you_ might be fine wit...

Whether or whether not players like the current design of the flash doesnt indicate whether it is balanced.
Counterplay is easy enough for the flash. Always have fallback routes in mind. Have your teammates back and vice versa (while not being stacked so you cant get flashed at the same time) to cover your retreat. Listen to the sound of a flash being readied and react to that, the extra time is quite valuable. And if you hold a tight entrance (even easier with a shotgun) you can also just remain calm, listen for the enemy pushing and shoot them when they turn the corner.
Pretty much all of those counterplays require going out of your way to learn them at some point tho and honestly it feels like that is the reason people complain so much. I often have the feeling that the average playerbase of Hunt doesnt want to invest time into learning and thinking.

little carbon
# queen jungle Realistic = good is a general rule of thumb though and just because some people ...

That isnt true as well. The real world isnt balanced, not in the slightest. Good game design is based around having meaningful player agency, which mostly breaks down to having meaningful balanced choices without a clear "works-every-time" perfect answer. That way the content stays engaging and players involvement stays active throughout a games lifespan.
The real world often works opposite and therefore doesnt work well for games unless you have a game specifically around that

onyx edge
#

Late reply ik, but keep in mind the uppermat is a short-barreled shotty so it has way worse slug range than the romero hc too!

late quartz
#

Is the Romero hc not also short barrel?

onyx edge
late quartz
#

I see

dull prawn
# little carbon Whether or whether not players like the current design of the flash doesnt indic...

I appreciate you trying to make a good argument in favour of flash bomb's current design but I honestly can't agree with those options as being viable as "counterplay". For one, having to rely on a teammate to have your back accounts for everything, and with how the game is now, many people play solo (I prefer solo play for the most part). Playing solo is already a massive disadvantage, even with the ability to self rez, flash bombs being able to guraentee a kill on a solo player with little to no effort doesn't sit right with me.

As for "rely on your ears", that is not as helpful as you might think. Sure, if you have one of those super high-end ultra crisp surround sound headsets that allow you to pinpoint the exact coordinates of every sound you hear, you might be able to accurately defend while blind, but the majority of players are running standard gaming rigs that are not going to give them that level of precision - even with spray-and-pray tactics it's generally impossible to pinpoint enough to be a viable defense. All of this doesn't even account for the audio effects of a flash bomb which disrupt sound along with the visual effects.

Now, you may still be right in that, with enough effort and practice? you can sort of counter a flash bomb, but even if it is possible (and I'm sure super high-end hardcore players can do it), the amount of effort, skill, practice and, let's be honest, sheer luck required to pull off a proper counterplay while flashed is huge compared to the amount of skill that it takes to actually use a flash - I.E, very little. How is it fair or balanced that an item which is incredibly cheap, easy to find, easy to unlock and easy to use requires a skill level to counterplay that most players simply do not have the time or patience to pull off?

As for "listen for the fuse", that's simply not a good answer - you have a second or so, at most, to react, and even if you start running? if the AOE hits you, you're flashed.

late quartz
# onyx edge nah thats medium, lemat and rival hc are the only short barels irc

https://youtu.be/Pk1asuzhm6c

I mean I'm fairly sure the Romero hc is not medium barrel, just sort of intuitively its much smaller than the terminus and rival.

Further, I'm mostly getting my information from this video. If it's wrong totally lmk but I've not seen anybody besmirch it's accuracy yet

A breakdown of the slug ammo type in Hunt: Showdown. Let me know in the comments what kind of analysis you'd like to see me do next.

Full Buckshot spread infographic https://imgur.com/a/IxuWAOV
Credit to u/ForTheWilliams

Shoutouts to my biggest editing inspiration, @eceemery. Long live Detective Cat

---------- timestamps --------------

0:00 ...

▶ Play video
onyx edge
#

Probably right, it just feels so much better. Prob presumed bc it's hc buck accuracy is insane.

late quartz
#

Yeah its certainly a cut above in terms of its buckshot performance

unborn smelt
#

@queen jungle But doesn't the mission require you to use that specific skin ? So only giving you the base weapon would be kinda counter intuitive...

#

it could however just state both...

#

ah okay - yeah then it makes no sense

vital fractal
onyx edge
vital fractal
#

Barrels just affect drop off it seems with buckshot, with spread being gun dependent now a days

You can see this in how slugs have the same performance based on length only

unborn smelt
#

You can search for the skins nameingame too

#

in the store tab > then the legendary sub tab

#

works for me

#

yes i do

#

but it should show in the legendary tab even if you don't afaik

late quartz
unborn smelt
#

weird

#

i don't have a twitchdrop specific item i don't own

#

but for example past event legendaries i don't own is smth i can search up in the store section

#

are those missions from the billy story quest line?

#

because then they should require using the legendary skin

#

weird... seems like a bug then

#

here you can see those are meant to be part of the billy story questline

#

because finishing the prior stage rewards you that specific item

#

okay - i'll forward it

#

can you get me a screnshot by any chance so i can attach it when i forward it ?

#

all good - if you have none i will forward it anyway 1HuntLove

granite sand
#

Check the owned button is active or not

queen jungle
#

@prime ibex Depending on your hardware, you should try running the game at medium since low settings shift more load from the GPU to the CPU, which may cause it to overheat.

prime ibex
#

Does it regardless. Especially during the special events with Wild Fire and Thunderstorm. The game's just a little heavy on graphic usage.

#

It's why people suggest optimization all the time man. Game needs it bad, and the prep for future changes always causes heavy tilting on what bugs, and what doesn't.

vital fractal
#

An optimization focused update would be nice, just fix bugs and make the game run better vs more store content

#

Things that improve playability would also be some private match focused features- a small private lobby hunt match or similar would be greatly appreciated, a way to see how certain loadouts interact in a hunt situation without the risk

next ember
winged skiff
#

Drilling really needs a velocity increase with special ammo, it makes no sense it goes from 530 m/s to 371 m/s. No other weapon drops that much velocity with the switch to special ammo. Take for example the medium ammo Springfield, it goes from 480 to 440 m/s. If treated similarly the Drilling would have a MV of 480 with special ammo. I really think this needs to be addressed, both for consistency's sake, and for balance considering the drilling is a whopping 500+ dollar weapon.

unborn dagger
#

You're comparing a single shot medium rifle ammo to a drilling that is both a double barrel and a shotgun. I think it's pretty fair to lower the muzzle velocity to that amount

hardy coral
#

Yeah, it'd be better if it was even at 370 or a little higher at 400 though.

hot vigil
#

Think a 400 flat would be fine, tho I don't use special ammo the drilling anyways

frigid folio
rotund obsidian
#

quite frankly i think if they were going to buff drilling special mv, it should only be fmj and not dumdum.

frigid folio
#

@iron trench I think the dead eye/iron sights is an interesting idea. But I feel it also takes away from aperatures little niche of that zoom or iron sights view. I feel if they were to implement that to dead eyes they'd have to drastically increase the prices of them. Kinda like "you can take the aperature for a cheap not as good version, or take the dead eye for a more expensive but cleaner version"

winged skiff
unborn dagger
#

So decrease the price of drilling. It shouldn't be that much anyways. Springfield is weak as it is already unless you bring in special.

winged skiff
#

Springfield obviously should be relatively weak considering the price. If a more expensive weapon wasn't objectively better than a cheaper one, then what's the point of the pricing

#

Springfield is a one tap to a 125 health hunter afterall as well

unborn dagger
#

And with springfield being weak it should also have strong options and fmj being 440 is good for it.

#

Drilling has two shots along with a tight spread shotgun

winged skiff
#

Sure, not saying it should change, it's that the Drilling gets a crazy high velocity penalty that needs change

hollow raft
#

Dark SIghting means putting away your weapons for as long as you think is necessary to negate the flash effect

#

and while the flash is flying through the air, the thrower either pushes with the flash
or the enemy pushing you that you're throwing the flash at has to put away their weapons to avoid getting the tables turned on them

#

You can dauntless an explosive, you can 2 melee a hive swarm, but there is no counter for the impact nature of a flash

#

Adding a windup to the flash means being unable to use it as a high speed tool, which it needs to be

#

the twistkey windup means you won't be hitting anyone, just forcing them to move away from range

rotund obsidian
#

oh yeah no i love the idea of the windup

#

it should not come out nearly as fast at full power

hollow raft
#

I could see it being not an impact anymore, like having a .5 or 1 sec fuse after hitting the ground

#

but that's the only other avenue, making it take longer to prep is going to kill the flash bomb's practical usage

#

either defensively or offensively

#

If you know Halo's plasma grenades, similar behavior, except a shorter fuse after impact

rotund obsidian
#

idk it seems like it wouldnt work, mechanically then. i mean its like a glass lightbulb

hollow raft
#

it can fly through the air for any duration, but once it hits, it starts fusing

#

also like CSGO's flashes

rotund obsidian
#

theyd probably have to like, visually redesign it cause that shit most definitely looks like it'd break on impact

hollow raft
#

the throwable lanterns when turned off must be made of plexiglass

rotund obsidian
#

those have like, the two metal bars plus the metal wire wrapped around it though

hollow raft
#

just joking about how the feature of the flash bomb's appearance shouldn't be too much of a thought

#

It would just mean adding a wire cage around the flash bomb

rotund obsidian
#

idk i definitely think it should have a windup, it shouldn't be a defensive tool at all

#

it should be for making a push or taking space by forcing a retreat

#

rn it's just "chuck it in their general direction while outside and boom free kill"

hollow raft
#

somewhere I remember hearing that the flash bombs were created to counter camping shotguns

#

or shotguns in general in CQ

rotund obsidian
#

yeah and they do an exceptionally poor job at countering that considering the best use is usually outside

hollow raft
#

if you're getting rushed by a shotgun but can't just run from your cover, then your bet is to flash them

#

they're used pretty well on a pinned down target, the same way a hive bomb is used

#

if someone gets body hit, takes cover, and a flash n' push or hive bomb to cancel their healing

onyx edge
#

uppermat price hurts ngl

trail oasis
#

Ez shotgun problem fix. Just serpent the bounty or wait campers to get out to snipe em. Never get close to campers or ppl. With shotgun most chance they only have a shit pistol as second weapon and will be a free target when outside their hideout

hot vigil
#

Straight away

trail oasis
#

Or wait till i serpent it then panic rush me to their death XD

unborn dagger
#

Yep

#

But I understand not wanting to pick it up to not give away your location

hot vigil
#

They literally know you are inside the boss lair

#

Not a big shocker

trail oasis
#

I dt understand it. Every1 with brain will serpent it and you will be left clueless stuck in the boss building

unborn dagger
#

Yes but unless they don't have serpent, they still dont know your exact location.

hot vigil
#

other for that brief moment where you pick it up

trail oasis
#

But tbh being in the boss lair is kinda very dangerous. I always hide outside with a trap near me so i can quick reposition somewhere i am not stuck in or just leave to extraction if ppl are slow to react

unborn dagger
#

Unless you want to be stuck in the boss lair then I guess?

trail oasis
#

Depend if ur more of a pvp or objective guys

#

The most efficient way to get out with bounty and hunter alive is serpent from outside or fight in ur own ground instead of being stuck in the lair as my experience teached me

unborn dagger
#

Pretty much tbh

#

I'd usually pick up the bounty but unless my team mates want it I don't mind it which lets me get out to try and flank

marsh dagger
#

@iron trench No, this suggestion is a terrible idea

  1. Aperture variant will become obsolete, it's what
  2. All weapons with the deadeye variant would have to be remodeled to accommodate the change.
  3. Why not do it to all scoped weapons at that point
trail oasis
unborn dagger
#

Not a bad plan especially if they're panicking lol

trail oasis
#

U cant imagine how effective this technique is on 3 and 4 star mmr

#

In 2 day when on vacation i made around 100k hunt dollars and 25 lvl 25 hunters. Not even exagerating its real numbers

#

No risk involved just picking bounty and strike when theres an opening

unborn dagger
#

I swear Hunt doesn't want me to ever go over 30k. Whenever I get to that amount I start losing cash

trail oasis
#

I cheat a bit by lowering my mmr on soul survivor when i reach 5star ima admit

unborn dagger
#

That's on Crytek tbh lol

trail oasis
#

Solo vs 5 star team is not enjoyable for an average player anyway and crytek made this happen i feel 0 guilt

#

In other hand i teach players to open their eyes and not fall in every traps and purchase the trait to detect em XD

hot vigil
#

Also while there is a trait, which I think more people (including myself) should use more, you can place traps in bushes that just ain't noticable.

#

Unless trait is used.

trail oasis
# hot vigil Define "not enjoyable"

In 1v1 fight i worth max mid 4star so me vs 3x5star fight mean i have 0 chance and hope to endup alive and these player are not dumb enough to fall on my traps. Thats what i mean by not enjoyable

trail oasis
hot vigil
#

You are going in 1v3, like, ofc it shouldn't be fair for you.

trail oasis
#

Ima be honest. Lots of peoples do like i do most of fight i have low star are pretty skill balanced. I just have more knowledge. I dt try to find excuse i just know my skill level and i get ranked high only cuz i use my knowledge and traps to the maximum and engage only when i have the upper hand so i get 5 star very quick while i am very bad at aiming and positioning in general. I dt worth 5star even when the game rank me there

#

They should get rid of mixed mmr with soul survivor if they want peoples with the same mindset as me to do it. Cuz i dt feel guilty and wont stop doing it otherwise

#

But i do understand peoples who dislike and bash on guys who do it. It is what it is

hot vigil
#

Yeah, dunno, just, like I'm like you, good game knowledge, shoddy aim.

#

And I don't get the luxury to rig my games.

#

As a trio player

trail oasis
#

If i was duo or trio i would not do it of course. But i play nighttime cuz work schedule and my only friend who play rarely meet my schedule

#

If trio could have their own voice chat i would do random queue but the no communication on a game where tactics are mandatory turn me off

hot vigil
#

The Hunt discord is actually good

#

for finding people

#

in my experience

#

have a couple of friends I've gotten from playing with people here

trail oasis
#

Never tried tbh

obsidian narwhal
#

@carmine cargo the issue with that suggestion is that it's open-bar to ridiculous skins

carmine cargo
#

Well counter argument, the devs would choose a selection and then the community would vote on them

hot vigil
#

Yeah, Crytek can still do a screening process

#

But holding an event where we get user submitted ideas send to crytek and then they choose top 10 or something for people to vote on

oak plaza
hot vigil
carmine cargo
#

exactly

#

like the skin selection weve been getting has been dogwater for years now

#

i would have spent so much money on this game if they actually had any good weapon skins but either the lead for the skin design team really doesn't like going outside of a tiny box or they just dont care

oak plaza
hot vigil
#

Dunno I do like the skins we get

carmine cargo
#

name one @hot vigil

hot vigil
carmine cargo
#

if its taking you this long then i dont think any skins actually stand out to you

hot vigil
#

Sorry writing a list dude

carmine cargo
#

ah

#

i said one but thats fine

hot vigil
#

And cannot remember the name of every skin I like on top of my head lmao

oak plaza
# hot vigil Eyup.

Thats why I said probs ganna the more used guns winning like mosin so thats why the RIP crossbow. also the crossbow skin > bear tooth skin

carmine cargo
#

i wasnt saying every skin

hot vigil
#

But you got some skins

carmine cargo
#

i guess we can agree to disagree on those skins

spice topaz
#

Yeah the fucking bear tooth or what ever the earwax skin is. Evek the mosins are the cringeworthiest 😂

hot vigil
hot vigil
oak plaza
#

nm i didnt unstrand you correctly mb mb

hot vigil
#

Also Cobra da Várzea is a great spitfire skin!

carmine cargo
#

i want any type of skin that doesnt fall under the category of silver/gold trim, junkyard, dirty wood, or stuff inscribed on the side

spice topaz
carmine cargo
#

a good example of a decent skin would be the springfield skin that the ronin dlc gives you

hot vigil
hot vigil
#

?

#

Besides joke skins ofc

#

That said I do like the guns like the Southern Belle

elder ibex
#

@vocal bear yeah, 6 star sweatlord brings nothing but single action nagant and crush 4 star lobby. Great idea ||no||

oak plaza
#

#feedback message ah yes rain maps = esp users kek . However I will agree ever since the event I just hate rain maps and just leave them. Let me disable them plz or throw them into wild card only I beg.

stray horizon
#

@crimson basalt ok so like I agree with your suggestion at all but I got to ask.... why are you bringing two flashlights lmao

#

OHHHH i misread that

#

I was like damn it's two flashlights the next level meta

karmic ivy
karmic ivy
# hot vigil Yeah, but is enjoyable for lower skilled people to be whiped by you?

Yes, that is the implication. Its shameful.
Guy simply disagrees with the games assessment of his skills. He should take it as a compliment, not bemoan the fact that he killed skilled players and now has to play with them. I can't believe how much things can be twisted to say its crytek's fault... That is like saying "they made me do it" Neither is true.

It would be similar if a high-school sports player faked his age and identity so he can play with the middle-school sports team. With the reasoning that he does not want to play with high-school "sweats"...

Its against the point of the game...

vital fractal
#

Bro down ranks and admitted to it, self-immolation except a just cause essentially lol-

#

Also I very much enjoy the skins that actually remodel the gun quite a bit- such as the Romero Alamo Toolshed skin, Snipers Gift, Hobo's Winnie, Marwood, Corrupted Mosin, Scourge, etc etc

#

They actually change the model of the gun a little bit making it stand out more as a skin, rather than a recolor (which can be great such as the winnie marksmen skin and zorngeist)

#

Remodels are much more common on melee weapons however, which is still totally fine as it works out amazingly ( i mean why are you functionally going to change the machete from a sword with similar properties you know?)

little carbon
# karmic ivy Yes, that is the implication. Its shameful. Guy simply disagrees with the games ...

People are usually pretty bad at discerning fairness. An actual fair win rate is usually perceived as losing too much, even in games with a 50/50 rate. In Hunt that effect is even stronger since you aren't even meant to win half your matches.

And then there is the fact that if you go from top of your current bracket to bottom of the next one, your winrate target goes from above average to below average, even tho still within a reasonable margin.

And humans are pretty bad at guessing variance. While longer one sided streaks, especially losing are statistically likely, people will feel like they are out of their league. Losing 15 matches in a row is statistically not that bad

alpine gust
#

10/10 Dark Maps. Thank you for the update Crytek. My support ends here. It was a good 3800 hours.

vital fractal
#

Bruh everyone is getting unique maps when most of my maps are clear sunny days, romantic evenings, or dusk- can we switch? I love bad weather or night time in this game

karmic ivy
onyx edge
glass salmon
#

Fix the ban error code

dull mason
#

Yeah Crytek.. Or else. 😡

onyx edge
#

Reconnect has been buggy as hell since it's been introduced, it's just insult to injury after a crash to take 6+ attempts to reconnect (which you rarely live long enough to achieve)

rotund obsidian
#

@gentle willow #game-ideas message More bullets to the 15 base, or the 18 you get with split ammo? I think 18 is plenty tbh

rustic lion
#

nerf flashbangs

opaque glen
#

@queen jungle the game takes place in 1895 dude

queen jungle
opaque glen
queen jungle
#

Did I? I meant the uniform dates sorry

gentle willow
#

It's less of a sniper than the other long ammo rifles. I think it deserves more ammo to be on par w the veterlli and centennial

vital fractal
#

Absolutely not

rotund obsidian
#

I think the baseline should be buffed up to 18 for sure, there's no good reason for it to be behind only split ammo

vital fractal
#

The Berthier can use that split ammo ability to bypass bullet grubber

#

And has top tier long ammo

#

Along with options that allow it to excel in CQB/med range

#

Besides the reload from empty is quick too, and it does great damage

You want to buff that?

rotund obsidian
#

I'd want it to have the same amount of ammo whether you split it or run all normal, yeah.

vital fractal
#

Then drop the special to 15 total

#

That’s what should be advocated then

rotund obsidian
#

that's what it used to be but in 1.13 it got changed (not sure if intentional) to 18, since it now gives the extra clip of the 2nd ammo type

vital fractal
#

It wasn’t

#

So

#

You could get ammo for it so it was 18 always but you started with 15

#

The split slot, for every option, had a full half in the first- then missing one in the second

#

It’s just the berthier had 3 in it’s clip, so you were missing 3 instead of the usual 1

#

Hence why you always ran special in first slot if you wanted to main that ammo

rotund obsidian
#

I thought it was the full half in the first and second, but you got the +1 for whatever was loaded (or +3 for berthier

vital fractal
#

Exactly

#

But that meant you could 9/9 on the berthier after a supply stop

rotund obsidian
#

I don't remember being able to resupply the extra on the second type, but you can do that now for other single shots

#

and it also deletes the bullet if you switch back and forth after resupplying it

vital fractal
#

I hadn’t run into that issue

rotund obsidian
#

I made a bug report a while back about the romero doing it

vital fractal
#

I say that cause I ran berty w/ incend normal while mastering it

#

So yeah, it’s fine as is

#

With the berthier you give up pen or straight damage if you spilt the ammo- which may not be worth the 3 extra bullets you get sometimes

rotund obsidian
#

I mean, fire is pretty nutty on long now

vital fractal
#

When they don’t run salveskin, but again- sometimes pen is worth more

#

And then Spitzer drops your damage, as it should (and so should fmj), which again may not be worth it

#

For 3 bullets*

rotund obsidian
#

i mean yeah i think spitzer is doodoo plus it's obnoxious as fuck

#

fire is ok though, i'd usually split it for berthier, especially now that it gets extra ammo for no reason

onyx edge
#

Ye, you can get up to 15 rounds from a placable ammobox with longammo if you play your cards right.

#

Actually, even up to 20 if you're a degen

empty oasis
orchid totem
#

Unable to solo revive after being instantly downed on the 2nd revive even though there are still HP bar left.

onyx edge
oak plaza
vital fractal
#

@edgy sparrow I like the idea of the springfield bayonet but like most of the others are just straight up grades that I don’t think would be good additions

#

For example: A silenced nagant brawler? Come on now man

#

Maybe the bornheim extended match is also a good idea, maybe

#

The other four though, I disagree with

edgy sparrow
#

what do you have against the striker silencer?

dusky tapir
#

a lot of these are not ingame for a reason

#

shorty silencer exists as part of the Centennial - with massively neutered ammo reserves

#

deadeye 1873C is a perfect combo... which is why you only get marksman. Or vandal deadeye

#

same with the springfield

vital fractal
#

It’s a straight upgrade compared to the normal vandal, and honestly makes the nagant precision almost useless-

dusky tapir
#

also it's not a striker variant since it's missing the stabbing melee attachments :p

vital fractal
#

And if you did mean a striker silenced, that’s a straight upgrade compared to the striker variant lmao

#

Again, a melee and silenced weapon? Way too much

#

(Unless it’s the bomb lance lmao)

#

Nitronik gets it, it’s balanced

dusky tapir
#

springfield bayonet is the only baffling "why haven't they done it yet" one

#

especially since martini riposte exists

vital fractal
#

Exactly, it fits without stepping on another weapons toes

#

Bornheim match extended can be argued that the loss of clip reload is also viable

#

But that’s a way more nuanced argument

dusky tapir
#

yeah but I'm wary of 8 shots of 2tap potential

then again DolchP exists

#

and yeah there's a discussion to be had there

vital fractal
#

Yeah but Dolch P costs a lot, gets basically no reserve, and then is special ammo

#

Just run a new army lmao

dusky tapir
#

lol

vital fractal
#

Which, I think the Dolch should have a special ammo variant

#

I just think it’s weird it doesn’t have something

#

Not dum dum or fmj, or high velo but maybe a poison or incendiary

Maybe explosive 👀

dusky tapir
#

lmfao dolch explosive

#

you are evil

hardy coral
#

A melee tool on a silenced weapon isn't very useful, I suppose it's more helpful if it's blunt. Straight upgrades should generally be avoided though.

#

Springfield bayonet should be in the game. The two deadeye variants would be dead on arrival without a deadeye buff.

#

Well un-nerf.

hybrid forum
#

@edgy sparrow I agree with most of these variants, except for vandal silenced and silencer brawler. We already have a shortened silenced winfield, so there's no need for that, and silenced nagant is already perfect against AI, so there is no point in adding an attachement specifically for that

vital fractal
#

So poison for immo and dogs, knuckles for everything else in one gun

#

That’s a straight upgrade with a free tool slot now

#

The deadeyes are too strong for what they offer though, Winfield has the vandal Deadeye if you want one

Springfield has markesmen and the vandal has Deadeye too

hardy coral
hybrid forum
#

marksman has too great of a magnification for a compact ammo gun

#

and aperture is meh

hardy coral
#

It used to be good before the speed nerf.

hybrid forum
#

I think we can all agree that the game truly needs more berthier ammo types

vital fractal
vital fractal
vital fractal
hybrid forum
vital fractal
#

Shoot, I enjoy it with FMJ

#

Covers some drop off for close up, and if I try- I can get headshots with it, again

Pretty underrated tbh

hardy coral
#

And yeah, vandal deadeye is a meme weapon and was before the nerf.

#

Deadeyes weren't OP with full move speed, sadly since the change 2+ years ago they've been unusable garbage.

vital fractal
hardy coral
vital fractal
hardy coral
#

Yeah. Ok.

vital fractal
hybrid forum
vital fractal
#

And it’s been quite effective

#

And even without it, I can land shots when I’m not aiming like I haven’t held a controller in my life lol

#

Any more range and the Winfield marksmen comes in

trail carbon
#

Is it bad that, every time I see a suggestion complaining about the rain, I get the intense urge to make a similar suggestion, except that it would involve more rain?

vital fractal
trail carbon
#

I'm so tired of daytime

#

Almost 2 years of 90% daytime

vital fractal
#

Seriously people wanted weather so badly that the devs did something unexpected and mocked up what they said couldn’t be done and Jerry rigged it to work very well, genuinely impressed with their efforts

trail carbon
#

Yeah

broken musk
#

I get rain once a decade now - when it comes to after the event

trail carbon
#

Can't believe they manipulated the cryengine to do rain

vital fractal
#

The storm weather, being dynamic too, was one of the most impressive things the devs did by listening to the community on this aspect they said couldn’t be done-

trail carbon
#

The hunt devs are pretty amazing honestly, I think I would've given up by now trying to work with the cryengine.

#

Just wish the bigwigs at crytek actually cared. :(

broken musk
trail carbon
#

Yeah

broken musk
#

I feel like passionate and skilled devs, are held back by higher ups

trail carbon
#

Who do we still have that's cool? There's like Larian and FromSoft... and... is that it?

#

Besides indie studios that is

broken musk
trail carbon
#

Big sad

#

We're fucked when Miyazaki dies

broken musk
#

Yeah, gaming industry will be doomed

#

And so will all the from fans

#

Atleast i'll be able to play the Eldenring dlc before he dies

trail carbon
#

We need to just make him immortal or something

broken musk
#

Yeah

trail carbon
#

He's only 50 and he's Japanese

#

So he's like halfway

broken musk
#

I'd also love a bloodborne port to PC before he dies

#

But that also depends on sony

trail carbon
broken musk
#

Such dumbos honestly, im pretty sure they are very aware that alot of fans want a BB port to PC, or a remastered

trail carbon
#

Surprised they even greenlit a DeS remake honestly

broken musk
#

I am high on hopium, one day i will see a Bloodborne remastered, one day..

trail carbon
#

Please God give me bloodborne at 60fps

broken musk
#

Bloodborne at 30fps is "Playable" you do get somewhat used to 30fps, but man i do agree it really needs 60fps

#

Some graphical improvments too, if you zoom in on the grass particles, it's pixels

trail carbon
#

Going from my PC at 144 to 30 gives me a headache

broken musk
#

I get that

trail carbon
#

I should never have gotten that monitor, because now I feel like a snob whenever I see console framerates

broken musk
#

Well, atleast you are enjoying 144hz, and smooth framerates

trail carbon
#

(Not in hunt though)

broken musk
#

(Hmmm yeah)

trail carbon
#

Hunt wildly fluctuates from 45 to 96fps

broken musk
#

I have stable frames luckily

trail carbon
#

What's your GPU and CPU?

broken musk
#

RTX 2080 Phoenix super and a I9

trail carbon
#

Ah

broken musk
#

So not super high end

trail carbon
#

I'm using an overclocked 1660super and a Ryzen 5 5600

broken musk
#

I see, also it's kinda hard to catch up to up to date hardware, new stuff keeps coming out

trail carbon
#

The CPU is not overclocked, though I probably could now that I think about it

trail carbon
broken musk
#

(True)

#

I do look forward to the new crytek engine

#

I hope that it will spark a new future for Hunt, and add new opportunities and potential

trail carbon
#

I'm going to pretend that everything will be fine with the new engine and I will act very surprised when it immediately crashes the game.

#

Even though in reality, I fully expect my PC to explode

broken musk
#

Naaah, you will be fine, trust

trail carbon
#

Because I think the Hunt devs are great

#

But I do not have faith, as I am a programmer myself. I've tried to work with the cryengine before for fun

#

It was not fun

broken musk
#

Well as a peasant when it comes to programming and all that, ill just take your word for it

trail carbon
#

Unless they're completely rebuilding the engine from the ground up, they are not going to have fun moving Hunt over

#

Actually, it'll probably suck regardless

broken musk
#

We will have to wait and see, i am an optimistic person so, i'll just hope for the best

trail carbon
#

Because changing a game's engine is one of the most difficult processes I've ever done, and it was on a very small project

#

They gave themselves a year, and I think they should've given themselves more time

#

I can't imagine how many scripts will be invalid on the new system

broken musk
#

Hmmmm yeah

rough snow
#

#feedback message

“Title: Nerf Selfrevive.
Details: Necromancer schould give you just ONE CHARGE to selfrevive as a solo. Guarding a dead hunter who can get up four times adds nothing to the gaming experience. One self revive is a nice element of surprise to consider,
four is just annoying.”

I am just curious, is for you guarding a dead hunter from a team from being picked also annoying or somehow bad? If not, how is it any different from the solo, if they can be picked up at range by a teammate with necro?

queen jungle
#

Please try and provide constructive, thought-out feedback

glass shuttle
#

i got some fucking feedback how about 2 slices with saber kills someone and if someone cock shots me with xbow it doesnt 1shot ok thanks heaps

#

also why the fuck does a slash with a saber not apply a bleed effect

karmic ivy
#

@limber oracle Why specific? there is a general warning when you launch the game. Anyone with problems should not play at all accorcing to the warning. And obviously if you do, you do so at your own risk. Is that not good enough?

trail oasis
limber oracle
karmic ivy
karmic ivy
trail oasis
karmic ivy
#

You made so many assumption and such large ones I am surprised. I could not justify an assumption that large. Too many unknowns.

crystal plume
#

If it was possible to ddos matches then I feel like it would be a much bigger issue

#

Ddos protection is much more common these days, we're not playing in old school cod lobbies

trail oasis
#

The moment i fires the first shot 2second later me and my friend only been timedout and the other team was not and we been unpaused after we both got killed what u want more as proof we got it recorded. If u was the victim you would find it so obvious they not even tried to make it shady. When its serverside problem its every1 not only the member of a single team and not at the exact moment we engage

brisk timber
#

BUT

#

if you say you and your mate both have those disconnects/lags and you are from different places/isp's
than thats highly unlikely to happen in the first place and is indeed in favour of what you claim

#

thats unfortunately not visible on the video and even than that can still happen even if very unlikely

karmic ivy
trail oasis
#

My friend was a bit behind

limber oracle
trail oasis
brisk timber
#

cheating was and will always be a problem and its a cat and mouse game
the same way the developer has to do something about it the same way we have to accept it sometimes and move on

#

Not saying bury the head in the ground is the solution
But sometimes report and then start another game is the best you can do

karmic ivy
limber oracle
# karmic ivy Be that as it may, if a player has epileptic seizures, they should not play at a...

Yes I guess the general warning is enough, if you see this warning don't play the game. My thought though was if someone with prior epileptic history plays the game without any issues; but accidentally stumbles upon this specific trigger, that even I couldn't witness for too long mind you. Tuning down or adjusting the flashing lights of clues in dark sight would be too much work for something of this small caliber in my opinion. A specific warning pointing towards this specific scenario would then, in my eyes, be an easy solution. The sufferer can then continue their hunt with this in mind and avoid this mentioned scenario.

queen jungle
#

@celest ermine Please keep your posts in English outside of the regional sections of the Discord server.

late quartz
#

Realistically if this is a serious concern the appropriate response would be an accessibility feature to reduce flashing in a way that doesn't meaningfully give any gameplay advantages, which I think is fairly doable for most of Hunt's particularly flashy VFX

#

It's really not unreasonable to ask for accessibility features, even if they'd be moderately taxing in terms of development cost/time.
Saying "it's a lot of work" probably shouldn't be seen as a reason why we shouldn't ask for things that can make the difference between somebody being able to enjoy the game or not.

Obviously Crytek may not be able to do it immediately, or at all, but that shouldn't stop you from asking for it and making niche groups' lesser known needs more visible.

analog willow
#

@upbeat axle MMR loss and gain rate is being looked into, as per David

Events aren’t really tied to MMR systems and would have separate departments working each.

Events drive up player count. If you check out Steam Charts for Hunt Showdown https://steamcharts.com/app/594650
There are huge upticks in player count whenever an event starts, and big drop off’s when the events end. In fact, the last event start broke the all time concurrent player record.

How would you feel about a permanent set of “hard-to-earn” skins? Skins that require 1000+ kills to acquire? Would that fill that itch that events aren’t doing for you? A set of long term goals that you can accomplish at your own pace?

queen jungle
#

@hybrid wedge @dusty dust @opaque glen Please add more details to your suggestion to explain other users why they should support your idea.

limber oracle
karmic ivy
brazen shoal
analog willow
#

There'd be "minor" skins along the path to big ones. Levels of accomplishment

brazen shoal
little carbon
#

@sour cloud
Reducing the ping limit would accomplish neither of the things you propose it would.

Hit registration is purely client side, therefore it's unaffected by ping entirely.
The hits are validated Serverside tho, but the only ping mattering for that is your ping, not the opponents. (Meaning the higher your latency the higher the chance your own shots are going to get invalidated. )

And as for cheaters, your change wouldn't reduce the number of cheaters, so nothing is actually gained. And since cheating isn't a region based phenomenon the distribution most likely wouldn't change as well.

karmic ivy
#

^^^

sour cloud
vivid veldt
#

@little carbon you know high ping exploit? its cheat or imagination?

native prawn
#

Latency to European services is !"(=)$-up again. Up from 11 ms average (playing near Frankfurt) to average 70 ms. Average to Russian servers is 48 ms. And yes, I expect Crytek to investigate, not me. Its taking place on the hop from DTAG to gtt.net servers. Its a recurring phenomenon, usually during or shortly after an event.

little carbon
little carbon
fallow flower
queen jungle
empty oasis
#

#game-ideas message

I mean, the scenario you described is exactly what the ai is for. You made a bad choice in where to push and got punished for it

queen jungle
#

Also, there was no change to AI spawn rates post-event.

hot vigil
broken musk
#

@last ferry The bellringer idea is very cool, i would imagine it more the grunt being covered and wrapped in ropes/threads with alot of bells, and as it walks it makes a little sound, but if it gets aggroed, it makes a ton of sound.

unborn dagger
#

@fathom pier Ammo restock is good where it is at and especially for long ammo. Long ammo is incredibly strong and therefore should have strong downsides to balance it out and 2 bullets per crate is perfect. If you want more ammo, grab an ammo crate as a consumable.

sour cloud
# queen jungle There is no such thing as there is no advantage to having a high ping.

no advantage if download and upload speed have same ping. cause if it's not? look at this shit and tell me how i missed 100% shot with dulies, how about the end? guy is dead but he shot me (except fact he not even made a shot, at least not on our screens) https://medal.tv/games/hunt-showdown/clips/1ohihvPtMxC2lY/d1337WRDfRKJ?invite=cr-MSxEUDMsNDk0NDk4NTQs

Watch high ping nothing? sure? and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.

▶ Play video
analog willow
analog willow
# sour cloud no advantage if download and upload speed have same ping. cause if it's not? lo...

Finall linked a good explanation to what's going on with ping and hit registration here : https://youtu.be/fXEmbUkDkgo?si=ezKws4R83GiiI6YO&t=318

Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

▶ Play video
sour cloud
crystal plume
#

They have no advantage over you, all ping does is delay things, they see you peek the same amount of time, just with a delay, on their screen they shoot you before dying themselves, it's just delayed

#

Does it feel bad to deal with? Of course

#

But it's not an advantage

analog willow
analog willow
crystal plume
#

It's a necessary "evil" to make it more equally fair between people even if the opponent has higher ping

empty oasis
crystal plume
#

In the past people would have their shots not register when they were already dead server side, this lead to way more "hitreg issue" reports

#

Which is why they changed it

hot vigil
#

Still sucks to die to a guy who is already in falling over animation

crystal plume
#

Obviously

#

But it's not specifically in their favor either

sour cloud
crystal plume
#

Technically you don't even know if the opponent had higher ping, technically they could have lower or same-ish ping and it would still appear as a similar trade

analog willow
sour cloud
crystal plume
#

I'm not speaking about that specific person

#

I mean in general

#

Due to how the system works, trades can appear either way

#

It doesn't have to mean that the opponent had abnormally high ping

sour cloud
crystal plume
#

That's just confirmation bias

hot vigil
empty oasis
#

Frame with the hammer dropping

sour cloud
hot vigil
#

So this is the frame you shoot, there is a gap, small? yes. Unfortante for sure.

#

This is a moment that hurts tho

sour cloud
#

boots in the air, he didn't shot before that

#

what hit me? karma? gods hand?

crystal plume
analog willow
sour cloud
crystal plume
#

I can see him moving to his right after the shot and with martini's abysmal muzzle velocity it could be explained by that

sour cloud
#

something like that?

crystal plume
#

Right after the shot he's closer to the tree thing next to him so I at least assume they were moving right at the time of the shot to get there in time

sour cloud
#

server lag? might be. ddos attack? might be. lost packets? ok i can believe. but missed? oh, come on...

crystal plume
#

He's standing up and moving to his left at the time of the shot

#

2 frames before the 1st image above

vital fractal
#

Ok can someone explain shotbolt multipliers to me

#

How does 455 damage shots not one tap to the arm or leg 👁👁

#

Is it like a 0.25x multiplier on enemy hunter legs and arms?

crystal plume
#

Even if you hit it doesn't mean that all pellets hit, it's weird sometimes

#

I don't know the exact reasoning why it happens

#

Also if you're basing 455 damage on damage log, it's still in beta

vital fractal
#

Based on the stat sheet

#

I know it’s a shotgun so

#

Not the most accurate

#

but still

#

400+ damage reliably

#

Had a dude tank a clavicle shot, and then run into my rat-placed bear trap to die rather than when I shot him

#

yet, I round the corner- hit his teammates elbow, and she dies instantly

#

Elbow/ribcage*

hot vigil
vital fractal
#

Is it literally just spawning a lemat shotgun blast or something on impact lmao

#

See but just 50% of 400 is 200

#

More than 150

hot vigil
#

But where are you getting that shotgun deals 400 damage?

vital fractal
#

Shotbolt*

hot vigil
#

Same question

vital fractal
#

It’s 455 according to shop

#

So assuming some +- 10%

400 damage at least

hot vigil
#

huh

vital fractal
#

Go onto the shotbolt in the shop

#

Look at the damage

#

I know it’s not too reliable for shotguns/shotgun type ammos but still, if it says 455 then it’s gotta be at least 400

hot vigil
#

Well, I'll be damned

#

Maybe that is actually a spelling mistake

vital fractal
#

Well

#

Here’s my thinking

#

We don’t know how shotguns have in terms of raw damage

hot vigil
#

But like, take it to the shooting range and shoot some dummies

vital fractal
#

But

#

(I did)

minor glacier
#

Shouldnt shotbolt 1 shot if it hits arms but chest is behind it? or am I wrong about that

vital fractal
#

But, I think shotguns have something like 400+ damage at point blank range but have immediate drop off on each individual pellet

#

So by the time they reach the different cut offs, they stop one tapping and then have variance based on spread leading to the shop number of 10m

#

BUT

#

Slugs don’t have the variance of spread

#

Hence why the only factor that matters to them is barrel length

#

so barrel determines the level of damage drop off, and each gun has unique spread which determines the damage at the target ultimately

But if you apply this to shot bolt, it’s like getting a spawned in shot blast on impact

#

So it may be like a short barreled blast at 0m but because of that, when shot from 10m leading to the shop damage advertised, it’s misleading because the arrow may have traveled 10m but the blast is equivalent to a standard short barrel blast at 0m

#

Hence the 455 but… it may have a ridiculous spread so when it spawns it- maybe not all pellets hit target?

#

Even if it’s literally pressed into their skin lol

hot vigil
#

Honestly my best bet is that the bolt penetrates/clips thru the limb and the damage the pellets spawns funky on the otherside

vital fractal
#

Yeah

#

Cause it also pens targets

hot vigil
#

Not intentional

#

I guess

#

But still my best guess

vital fractal
#

Yeah, because it’s the only ammo to pen a target beyond Spitzer and (maybe nitro if it does that?)

crystal plume
#

Nitro base ammo also pens hunters yeah

hot vigil
#

Again when I say pen, I think more the game is just fucky

#

That it is ain't intentional

vital fractal
#

Lmao, maybe it spawns in pellets in a flat plane thus the arm only gets hit with some of those since we got noodle arm hunters (except Mr Gun Runner of course)

#

Yeah I doubt it is, unless they decided to just be like- “screw it, unadvertised game feature”

Which, is always fun

hot vigil
#

Eh seems quite plausible, it ain't a widely use weapon/ammo, we didn't have damage logs for a long time and things sometimes break unexpectily in games.
So many factors why people might not have noticed it before.

little carbon
#

@fathom pier
While you are right that the current ammo resupply values aren't good, since the the relative power is way off (compact ammo isn't 4.2 times more effective than long, but has around 4.2 times as much ammo efficiency), both buffing long and nerfing compact would lead to compact having not enough relative ammo efficiency.

However Hunt had already shown better values in the form of gunrunner, going from 2(1x)/6(3x)/8(4x) to 4(1x)/8(2x)/10(2.5x), which are much more reasonable relative numbers.

unborn smelt
#

I dunno - i'd argue overall, long ammo is effective anough for the way ammo supply works right now, especially compared to compact ammo

#

mainly because long ammo has the stats that make it both the most powerful when you hit (highest base dmg, best dmg retention both with dropoff start and dropoff itself), long ammo is easiest to hit due to the high velocities it has over most of the other anmmo types, and it also has the higest pen to boot

little carbon
#

Not relative, no. A mosin isnt 4x stronger than a Winfield or a carbine. I'd say not even twice as good.

Compact never was bad. Even before the ammo changes you weren't really at a disadvantage for bringing a Winfield. And 2.5 times recovery would be plenty strong. That's over twice as much shots that still have basically the same lethality.

unborn smelt
#

this means it's massively favord by the health bar loss system (due to retaining 125+ dmg for 45-55m), in combination with being the easyest to hit

unborn smelt
little carbon
#

Within the usual engagement distance of a compound both kill with a headshot and don't kill with a body shot

unborn smelt
#

A winnie is good - yeah, but there's a reason basically anything longammo has been dominating the Meta since about 3 years minimum

unborn smelt
#

compound fights can - ofc depending on the compound, easily reach 50-70m

little carbon
#

I think you are putting way too much emphasis on body shots. Most rifle Kills are headshots anyways

unborn smelt
#

people claimed the same when Spitzer and HV were introduced and when the Cent was new

#

"high MV is king because HS are king"

#

but it turned out that just never was true for the majority of the playerbase - which is what the game gets balanced for

#

basically any guns that perform great with HS only turned out to be far weaker than people originally claimed

little carbon
#

That would be bad balancing tho. You balance around potential. If the average player base doesn't realize that potential it's fine.
And you'll generally get a more balanced game if you balance around higher tier of play than when balancing around the average player

unborn smelt
little carbon
#

And even if we take body shot efficiency into account 2.5x of hits on average sounds more realistic than 4x

unborn smelt
#

long ammo is that much more reliable in 2 taps, with the added bonus of circumstantial but incredibly powerful OHK potential

little carbon
#

You are misunderstanding. Just because you balance around higher tier doesn't mean that 4* matches are suddenly going to be sweaty.
Just more balanced. People are still going to play inefficient

unborn smelt
#

yes they won't be as sweaty, ofc not but those people don't get the same mileage out of a winnie as the top tier players, and can't afford the high end rifles the way the top tier players can - thus massively reducing the amount of stuff the main mass of players can realistically play to compete

little carbon
#

That's not true. Money generated is equal within each bracket. A 4* match creates the same amount of HD as a 6* match. So the average 4* can afford just the same things as the average 6*

trail carbon
#

Long ammo is still very powerful even with the ammo nerf. Long ammo should definitely not be buffed, and could possibly still use some downtuning in my opinion. Long ammo should reward hitting your shots and punish missing your shots, whereas compact ammo is much more forgiving, but also much less powerful. I think the ammo economy change is a massive step in the right direction.

trail carbon
unborn smelt
#

or indicates otherwise i should say

#

lower brackets usually can't maintain running guns like Mosins, the way it happens in 5 and 6 star lobbies for example

#

same issue was with the old Dolch

#

in most lobbies people just couldn't afford running dolches with any sort of regularity

#

So what i'm trying to tell is that we know, for a fact the high cost is a barrier to usage, that works far better in lower end lobbies. For which exact reason we don't know, as we've never been told

#

but we do know it impacts loadout choices quite a bit

empty oasis
queen jungle
unborn dagger
#

Now if only we could just get medium ammo buffed...

queen jungle
# little carbon That's not true. Money generated is equal within each bracket. A 4* match create...

While in theory you are correct, this has three real-life issues:

  1. People move through MMR, the players within a bracket change all the time.
  2. Depending on the region you're playing in, multiple brackets may be included in matchmaking.
  3. Many people do not "win" on average. In a perfectly fair world, any team would only "win" one out of six matches (since there are six teams in a default match of Hunt), but that's not the case, so some get lots of money while others stay poor.
queen jungle
unborn dagger
#

Same, I suck to the point where I can't get past 30k hunt bucks

empty oasis
#

The other reason why Long is so strong, aside from pure kill potential, is resource drain.

Lets use the 50-70m and go with 60m(long compound/mid-long open)

At 60m the WinnieC to the upper chest is 55dmg.
Thats one basic medkit charge (no matter how you split it) with minimum health regen time

Same distance with the mosin is 122dmg
Thats 2 medkits (or a small vit + med or a big vit) with needing to wait to regen 22hp

Arms shots?
WinnieC is 34dmg. If you have a 50 on the end thats not even a charge

Mosin is 75. Thats potentially still 2 charges to get to full with just an arm shot at 60m

queen jungle
#

True

empty oasis
#

Also, The "HS machine" winnie would be with High Velocity, not fmj
This doesnt add anything, i just wanted to point that out

hardy coral
#

I really hate winnie HV, cent is just better imo.

#

And with long ammo and medium the issues are more on the guns than how the ammo is balanced.

#

It's that the lebel and mosin are too strong and versatile and that the springfield and vetterli are too weak.

hot vigil
#

Ya'll talking about long ammo, when it was shotguns that got gimped with the 2 shells pick up rate.

hot vigil
#

Mjah tbh, just feel a little lackluster for the Romero

#

Don't have strong opinions about the other shotguns

white oasis
# hot vigil Don't have strong opinions about the other shotguns

ive always been on the side that says shotguns are too strong, i still hate slugs
same with long ammo, but not as much
the ammo changes surely changed a bunch

the few times i have to play shotguns for the weeklies i get kills way too easily, so far i dont think i ever run out of ammo
(except spamming pennyshot levering or clown and cringe)

#

also theres always the lemat and resupplies

hot vigil
white oasis
# hot vigil eeeeh, shotguns are fine (slugs are not). They have a small killrange and if yo...

im not sure, when playing shotguns i always know what angle to take, where to sit and wait so that they have to get into my range if they want to shoot at me
on the flipside i played against one shotgun guy in specific where i just had absolutely 0 idea how to approach him

shotgun players can force situations where they are just better
the only really downside shotguns had was that if you could dodge a shot you mightve been abled to melee them
doesnt seem to work that well in practice anymore, maybe i just got higher in elo and people play slate, clown and terminus a lot more

unborn smelt
#

when playing shotguns i always know what angle to take, where to sit and wait so that they have to get into my range
outside of Quickplay - noone ever needs to get into your range

#

If you extract without bounty you keep your stuff, including loadout and traits and get some money for objectives like clues etc

hot vigil
unborn smelt
#

the shotgunner that, if push comes to shove, needs to die to timer or push a rifle looses their hunter, their loadout and doesn't get the bounty either

white oasis
unborn smelt
#

because of that a good rifle player is better off when they just decide not to push the shotgun

white oasis
#

ah yes, sitting 30 minutes because of gamedesign

gaming

hot vigil
#

Not quite reflective of my sessions.

white oasis
hot vigil
#

Shotgun makes shotgun sounds, you don't go near or you make sure you approach from safe sidelines.

unborn smelt
#

there's literally nothing ever forcing you to push the shotgunner

hot vigil
white oasis
#

shotgun guy (me) cant move on to extract cause youll be without cover
rifle players cant get to the bounty or take it off my hands cause i know how to move and deny angles

unborn smelt
#

the most important objective in hunt is getting out, and for that the shotgunner needs to get out in the open

#

because exits are never in a compound

white oasis
#

well sadly people arent playing it that way

unborn smelt
white oasis
#

99% of the time people want to get to they bounty or to the fights cause that feels a lot more like actually winning

white oasis
#

i mean yes, i get that from a top down perspective, sure

unborn smelt
#

Shotguns aren't bad

white oasis
#

but i myself wont just say "yeah okay im not gonna fight you, im going home" if i know that in this bounty building is a shotgun dude

unborn smelt
#

but rifles, in BH, are game design wise at an advantage

#

in QP it's the opposite

#

because the most important objective actually forces you to engage a shotgun user

white oasis
#

okay

#

ive never seen anybody back down ever

#

(except if they already have the bounty and are rushing to the extract)

#

and my point is that shotguns can create situations where they are severely at an advantage

unborn smelt
#

yeah you havent played that long then - havent you ?

white oasis
#

...

#

1.5k h mate

unborn smelt
#

or you've been propably the most lucky hunt player

white oasis
#

i know it the best from myself
just cause somebody got a shotgun doesnt mean i wont find a way to kill them

unborn smelt
#

becuase people dragging games to the end of the timer was a relatively common complaint

white oasis
#

ive only been affected by the 45 min timer like once maybe

#

but my playstyle is not representative

#

rush bounty, get out

unborn smelt
#

I mean yeah - but 45 min is already after they lowered the timer and gave more tools to manage those situations

white oasis
#

used to give decent bbs :)

unborn smelt
#

Nothing wrongwith rushing playstyle - I do that too

deft lichen
unborn smelt
#

but mechanically the game design of BH favors rifle players

white oasis
#

i made peace with the fact that shotguns are generally better, theres always a way around snipers or rifle users
flank em, get close

but no such luck vs shotgunners
really hard to get an angle on em if youre supposed to stay a bit farther away

unborn smelt
#

because the "searching the boss" part happens in a rifles primary range, and the "get out alive" part happens on rifle range too

hot vigil
# deft lichen haha, sure thing!

Dunno, just that if I show up at a compound and the bounty team have decided to hunker down, usually walking outside of darksight range makes them move within the next 5min.

white oasis
#

hey i think i can just show you what i mean if we 1v1
(depending on skill gap)

unborn smelt
#

while the killing the boss part is the only one that's indoors - and well this objective is less crucial because you can get quite a lot of money from other sources

white oasis
unborn smelt
#

doesn't always work - but often enough

hot vigil
# white oasis interesting, i might try that then

Ofc there are edge cases, where the bounty team are playing for the long haul, then you can't do much than wait.
Or if the extract is in a way where you cannot really cover all exist and still manage to catch up with them.

unborn smelt
#

gotta becareful of where the extracts are tho - if you plan on cathcing em

white oasis
white oasis
#

or to enter the building from the other side

unborn smelt
#

That depends - if the people before made the mistake of running into your shotgun - yes. equally so if they just camp 100m away

#

then getting out is usually easy

#

how easy or hard iut is depends a lot on what happened before, and how good the team positions

prime ibex
#

@late coyote Nah.

empty oasis
#

#game-ideas message

Yes, there did but there were no special crates and the special boxes were few and far between. No guaranteed spawns

Now there are crates that randomly spawn in compounds (so the same as the boxes) and guaranteed spawns at supply points

Basically, special has lost nothing and gained much. The boxes don't need to be brought back

vital fractal
#

But like I like the idea of the small purple ammo box

#

So I support it

iron trench
#

@late coyote The normal rain is fine.. the problem is the Heavy Rain... i think if they reduce the time of heavy rain it should be ok...

queen jungle
#

Heavy rain is amazing. Allows you to move more quickly without others hearing you coming

unborn dagger
#

Indeed

shrewd phoenix
#

I'm not able to self-revive as a solo and I have the necromancer trait on... is anyone else experiencing this bug as well?

empty oasis
#

You still had bars left correct?

shrewd phoenix
empty oasis
#

I've had it happen twice I think. Not sure what triggers it

shrewd phoenix
empty oasis
shrewd phoenix
empty oasis
broken musk
#

Yeah but the enflamed oil would last way longer than a fire bomb

#

On the ground for example

hot vigil
#

Firebombs already last quite the while.
Like don't think it would be broken, just have a hard time thinking when it would be good

broken musk
#

I mean if it had a splash effect, it would cover hunters in oil and slow them down, and they would be extra weak to fire