#feedback-discussion
1 messages · Page 93 of 1
Also guess Obrez should have longer bolt cycle, as I cannot imagine it being easy to cycle a bolt without being able to brace the stock against your shoulder.
I wonder if sway increasing the longer you hold an ADS should be something Hunt should have
the Tarkov ADS stamina mechanic
Nah, it would be counter intuitive with traits such as steady aim.
It's also what prevents completely silent ratting in that game EDIT: to some degree
since you can hear the player ADS and un-ADS to recover stamina
and there is ADS audio in Hunt, of the Hunter intaking breath
Think the sway and aim system is fine
Just want them to be a little more inspired with their balancing.
Kinda eh that every gun have the same stat, but then again, it might end up that the modern bolt action guns becomes even better.
Bc they are lighter and more ergonomic
Agreed
Reducing bolty damage below 125 is a big buff to the krag.
Krag would need to be adjusted a little ofc
The main downside is that it doesn't deal 125+. This would just make the long ammo bolties awkward relative to even stuff like the centennial.
With them balancing so much around that 125 dmg mark it would be very awkward.
At this point i think more ways to regain lost health is the way to go - and looking at the past events they seem to experiment with that
Not really, they would just push long ammo out to, well, long distance.
Mosin still 2-taps at 159m.
Cenny 2-tap range caps at 63m.
That is with the extra damage, so Krag is a better example with a 2-tap range at 116m.
And you could tweak long ammo, so it have better damage retention, so it deals the sub 125 damage, but retain its 2-tap range for longer.
Basically why is long ammo so good
love me my ping abusers on eu servers, so much fun
he literally just shot me around the corner, idc if its fair gameplay wise, im behind the corner on the server and it decides to kill me after that , but good that the other player still saw me 200ms delayed behind that corner ig, fun gameplay
imagine playing a shooter that allows someone to have a ping of 225, i still dont get this
Why aren't you 225mshater
maybe i should sit back
and play the game like dennis wants us to play
headsman, sit in bush
Bush means no corner to get shot behind, really makes you think
excatly
Gotta compliment this with a sniper gun tho
Im so tired of this broken flash , are you going to do anything at all??
sooo nerfing dolch took them 3 years
nerfing avto like a year or more?
i think your chances of flash getting nerfed are....
maybe if racta makes a video
Flash 5,5 years and still going…
it is what it is
True, but after some streamers pointed it out, its everywhere
It was less of a problem before
He just did
First of all, they don't see you 200 ms delayed. Ping is how long a packet of info travels to the server and back - so they see you with 100 ms delay to the server.
And then that is a symetrical delay, so they also see you leave cover, for example to peek, with a 100ms delay.
So all that happens is you thought you would make it to cover, but the server decides you never actually reached cover
I get that it can feel bad - but the high ping player has absolutely no advantage in that scenario
yeah, except that in long ammo you've got the sparks, which is 50-70
and that's, well, 50 cal
so bigger than .45
the LargeMat is also along the lines of at least 45-70 given how huge the cartridges are
or at the very least 30-40
Which is why i dont think 3 ammo categories are enough
The .300 rifle cartridges should have a category of their own
like look at this shit - on the left are SuperMat cartridges and on the right is a nitro cartridge
For reference, this is a nitro cartridge and a lebel cartridge
Sparks is .45-120 I thought? (I mean the classic biggest sparks cartridge, maybe .45-130)
Not according to Wikipedia
though it's kinda unclear because there's apparently a long range sharps that shoots 45/90
Yeah so
Considering it came in many cartridge loads it could be any HOWEVER
if you look at the ballistic capabilities implied by the weapons book, I think it would be safe to assume it would be one of the larger offerings if not the largest offering at the time from sharps-
So I think it being .45-120 makes more sense
Since the uppercut is some how .45-70 as a long
And the centennial is supposedly either .45-70 or .45-90 as a medium
I think the LeFat is probably just a made up cartridge based on the compact lemat cartridge but lengthened- my assumption is some sort of .38 cartridge that’s been lengthened- maybe .40 if we want to assume there’s been an actual increase in diameter
(I say this because when reloading the LeFat, the cartridges seem really skinny)
wait isn't the centennial 40-60?
LeFat lmao
i like this suggestion
actually there was some speculation about the SuperMat cartridge being a straightened 30-40 krag cartridge
or an older 45-70
(see left, looks a LOT like the LeFat's cartridge)
however the promo pic for the supermat shows that the cartridge is much skinnier than a 47-70
yea, im not talking about fairness, im simply saying that i dont want to play with these ppl cuz they are ruining the game for everyone
They are not ruining anything for me, and I undoubtedly play with them as I play on US west at odd hours.
that is straight cap, and you may not feel like they are not ruining the game for you
but it is factual that the Chinese players playing in NA West increase the number of trades possible
It feels bad but most of it is just you psyching yourself out.
If you couldn't feel it when you traded, then it might be different
but every time I trade, I can accurately guess if the user is or is not playing from China, before I "flip their card", open their profile, and see they were in fact from China
It is not...
otherwise i'd be glad to see some of the sources to those facts
I'll amend that it can be China or South American, but it is consistent
Just saying, whenever I have had a trade that nears an entire second or more, it has not been from people exclusively in China. Some have been from the USA as well.
It has to do with several factors, and while high ping certainly doesn't help, it is not the only factor to consider here
Then it may be that my own experience of strangely disassociated trades being from foreign players
Well, to be fair, it is a higher likelihood that foreign players will trade. This is unfortunately due to the fact that average internet quality is high in the States compared to many other countries. Only European countries have a similar internet quality standard
yes, it is a higher likelihood for foreign players. Domestic players can have disassociated trades, but it's much less of a pattern
at least again, in my own experience, it is for foreign players
last info i got was ping is not a factor for how often trades occur
that is all I can testify for and I am not saying this out of feels, but when checking users after matches after experiencing odd trades
it can certainly make em feel worse tho, and is the cause for stuff like seemingly dying in cover
Yeah, I downed my friend in the shooting range and he apparently killed me almost a full second after he died. He lives like 15 miles from me.
He had 45 ping and I had 50
the reason ping, according to my last information, isn't the cause for trades is because hunt uses clientside hitreg in combination with serverside validation
the latter of which should ensure that a players client can't just create more shots after being already deemed dead on the server
sounds like a smart system
My theory is that trading happens because of a server-side problem, not client side
well that's why just about every game nowadays uses this system
yeah, it's pretty common
Well - trading as a phenomenon is entirely normal and to be expected
because hunt is not hitscan
Also then how are the long-range melees from foreign players explained?
8m bomblance slashes
hunt's system is projectile based, and said projectiles have their own travel time.
Melee hits still travel and obviously take time to register based on ping. You can die from further away in the same way how the ping works with bullets.
This i cannot answer for sure - but my theory is that once you issued the melee command before death it will be finished
however a melee weapon doesn't deal dmg the moment the command is issued - only when the swing actually connects
Also it's not like trading is a "problem" technically, they specifically made a change to stop shots from not registering when you were already dead server side as it lead to a lot of "hitreg no work" complaints
Which leads to more trades where previously the shots would've not registered
but just to emphasize that's my personal theory
if you take an axe for example and do an out of stamina light attck - you can see if you just click, it takes a really long time to ready, and perform the swing
to the point it feels like it takes more than an entire second froy you giving the input "perform light melee attack (left click)" to you actually hitting smth like a grunt
Which is why some melee attacks are garbage vs players (even with melee being trash anyway).
Which is why the saber is basically the only semi-viable choice for pvp melee.
this
and this, seem to be contrary
no it's not
what people commonly call the "trading changes"
was a series of changes based on player feedback
what happened, according to the devs, was that a projectile created serverside before dying would be invalidated mid flight
which led to countless clips of people making shots shortly before dying which should have hit, but were unfairly invalidated
basically if you are dead serverside, but not clientside yet (due to ping or whatever), and then the client tries to create a projectile it, should be invalidated by serverside validation
if you are alive serverside, create a projectile serverside, then die, the projectile should not be invalidated (which were the wrongful invalidations crytek fixed - and what lead to more trades)
what about the factor of higher ping creating rush advantage?
^ I concur. Its the lesser of the evils as they say.
same yes, rush and peek
peekers advantage is the idea that a high ping player can use their high ping to peek and shoot, before you can see the peek on your end due to the ping causing a delay
the part people are missing here is that the shot also has the same delay the peek has
This is a good point and not often brought up. an unstable connection can cause the same.
basically say there's a player with 200 ms ping, they initiate a peek, the info they mooved out of cover to peek takes 100ms (half of the ping) to reach the server.
the server takes another "half your ping" ms to show you the info they peeked
now if they try to shoot you, the information of the shot also takes the same 100 ms to reach the server from the peekers client
so you have "half your ping" in time to react to the peek you see
this is not hunt specific - but explains it very well with R6 siege as an example
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
R6 too usues clientside hitreg, and serverside validation (as nearly every game does in this day and age)
So in practical use, why is it that Rachta can create content about the issue of high ping
Now the peeker still has an advantage - but that doesn't come from your own high ping
but from the peeker having an "advantage" on reaction time because they know when they are about to peek
He said in the video that it doesn't effect hitreg, just that it feels bad.
because it's a very common myth - and lots of people like to believe them loosing was "unfair" instead of their fault
And that player experience would be improved by a lower ping limit.
and the way ping and lag compensation works is a kinda tough topic
for some people it's hard to imagine how what they see on their screen is not 100% the "true" state of the game, but it's an approximation what the true state of the game will likely be, before the server tries to merge, in hunt's case 12 diffrent clients diffrent game "versions"
So if everything is server verified, the long-distance foreign player's shot is or is not invalidated, if it takes longer than your own shot to reach the domestic server?
You can see this easily through spectating.
Your shot is verified in 15ms, meanwhile the foreign player's shot is verified in 170ms
or is this incorrect?
well, that's a significant difference in verification time. It could definitely impact the outcome of engagements, especially at long distances.
in a trade scenario
shot validation is not about traveltime of the projectile, it's about travel time of data between client and server
yes
that is what I addressed, the time of the real world distance
not the in game bullet travel
basically if they have 340 ping it takes 170 ms to validat their shot serverside
(assuming the shot is still valid by the time it reaches the server)
if you manage to land a killshot, which kills them serverside before they could create their projectile serverside, it should be invalidated
wait, so if you kill them before they can shoot, their shot shouldn't count?
if you kill them before the bullet is created serverside - yes
if you kill them while the bullet was created serverside already, but hasn't hit you yet, no -> this is how a trade happens
I think that explains why RachtaZ was trading much more when he played with his ping at 220ish ms. One can assume he played against opponents that had low and high latency, so that factor did not really change. What changed is HIS latency. I wondered about that.
I see your point, but that looks way too beefy compared to in game- a lengthened ~.38 seems the most likely
I would like if Crytek would specify cartridges when possible, maybe in the Liber De Arms
At that high ping he will basically minimize his "peekers advantage" and allow people with slower reactions to still get a shot off
because you can kill a guy peeking if you react to his peek in the time it took them to aim and shoot you - your ping
say a guy peeks and from the beginn if the peek to them shooting you they take 500ms on their client. If you have a ping of 50ms you have to react within 500ms - 50ms for a total of 450ms, after seeing their peek to come out victorious
if it takes you longer it's a trade or you loose without even trading
Ah good information, that fills in a few peices that I had not yet figured out.
if we assume the same 500ms but you now have 200 ms ping yourself, you need to react withing 300ms
so you need to be much faster compared to your opponent to win, and they have an easier time trading or even winning
another thing why so many people feel it's high ping players that get fishy kills is perspective
I am pretty sure I can avoid getting kill trades now that I have gotten the "feel" for the system. And now I think I can say that what I am feeling is that "window" that I have to work with. Once you get a feel for it, with that particular enemy. It seems to be just a matter of keeping your engagments in your favor, or in this case in that window of advantage. I would say, the key is in the timing of the combat. This of course is challenging, but something that can be learned by feel.
if a high ping player peeks you with 200ms ping, they see where the server has your position 100ms ago, if within that time you retreat around a corner, the high ping player can basically shoot your "ghost" of where you were [100ms - your own half ping] before while you may never see them as you on your client already mooved away
wait, so they can shoot me even though I've already moved away? that's messed up
those are situations where you think someone with high ping shot you before you couls see em - but it really all boils down to perspective
yes and no
what do you mean by "yes and no"? Can you clarify?
this loops back down to it being hard to grasp for people that what you see on your screen is not the truth
it's an approximation of what the server thinks the "truth" whill be - but after running some validations and latency compensation, the server agreed with the high ping players client that - if you both had 0 ping, you would have never reached cover to beginn with
so your not experiencing an unfair death "around a corner", you just experience your death with a dealay that made you believe you were around the corner
now i fully agree that this feels bad in the heat of the moment - but it's ultimately the most fair solution the game can offer
I try to imagine it like I am towing a trailer and if they hit the trailer, it still counts. It keeps me alive. And feels better if you understand it, then you can "feel" like you can at least DO something about it.
because the other options would be bigger issues, one other option would be not allow people to mooce until the server "waited for the highest ping players action" and then synced you all up - basically you couldn't play realtime but wout play a roundbased game then
or a player would be permanently disadvantaged (even more than already) for living further away from the server than someone else
or another option is if the server had reign over peoples positions during hitreg (not the shooters client) you'd need to adjsut for network latency while aiming and leading targets
I find it so weird that medium ammo can't pierce through metal sheets.
because that is the job of medium full metal jacket.
Medium is just compact+, that's how it is balanced.
I'd sign up for 4v4 or 5v5 Capture the Flag tournaments. That would be so cool. Have teams and a prize pool
@sick fern not a bad idea on paper, just think it is a little too over complicated.
Yeah that's fair, I just don't like the idea of completely removing the white out effect with a concussed effect I guess
Any feedback discussion for these?
Results seem half and half about having a reactive counter
Somewhat favorable 2/3 but also unfavored 1/3 for removing the audio deafening on Flash Bombs
I know many people are asking to have a "just don't look at it" counter for the Flash Bomb
but flash bombs are only viable currently because you as the victim or the target victim can't simply just flick away from it
that is much easier and stronger of a counter than having to pull up Dark SIght, putting down weapons, still gambling for how long that you need to keep yourself unarmed to counter the Flash Bomb impact but bring your weapon up in time for the pushing enemy
Also should note that I might be calling it "reactive", but that's because it would still work but be foolish to constantly hold Dark SIght longer than necessary in anticipation of a flash
no
Just remove the flash bomb tbh. It does not belong to hunt alongside the fact its broken with no counter and just make the victim feel like getting screwed hard by crytek everytime
Flash bomb would be absolute dogwater if it became completely unreliable like that, and yet somehow still just as frustrating to die to when you get full flashed by a flashbomb you had 3 milliseconds to react to. There doesn't need to be a full-on "counter" to flashes, they just need to be reworked. Flashes should be weaker if quickly throwing without holding (so like, charging up in power the longer you cook em, probably with a louder sound too) and I do like the idea of being able to see in darksight while blinded, so you aren't just stuck in a corner if you haven't memorized 100% of map geometry.
Balancing something by giving it counters doesn't make it any less frustrating when it works on you, it just makes it more frustrating to use when it's inconsistent because of something out of your control.
Question what would you guys think if they reworked the rifled long ammo weapons which do 125+ damage? do be more simulare to the krag damage wise of 124? Just because after you get downed once you are always body tap for those weapons.
(This would exclude the sparks and the martini because they are single shot?) havent givin this much thought tbh
I'd rather they just lose some falloff range so that they can't do it from as far.
30m dropoff for long fr
Yeah was to make the Mosin garbage
mosin's had it too good for too long
Mosin has been at the top since for ever xD
Generally i'd be a fan of that.
But too much of the balance already happened around that 125 dmg treshold, so it'd really create a tonn of extra work
nerf uppercut to 124 ong
Too many guns to differentiate them all while being sub 125
True I just find it silly that the damage and the range these guns get make it that they will always be the best and lets be real money is not a way of balancing in this game
At this point in time, i think ots easier to rework the lost HP system. Maybe differentiate between burnt HP and HP lost due to death
just bring back remedy 
Or generally allow diffrent ways to regain max hp through gameplay
I agree with that. Also Uppermat one Slot...
What about allowing smaller health chunks? could be a easy fix and it woudnt change much besides self necro
10 chunks to solo necro with WOOOH
but the solos arnt the issue imma be real just burn em
would also just allow more revives in general tbh, which idk about
Why? Its garbage, 120 dmg, Painfully slow reload, and before you say something about the Shotgun Barrel (With slugs). Its the Same as the normal LeMat and Nobody uses that one...
More than the burn trait to not loose HP
Or, hot Take: Uppercut 2 Slot
its not garbage at all its just overpriced
uppercut just needs to lose the 125 breakpoint
how about just for the first I guess 25 bar its split in 2
Its ALSO overpriced, Like Drilling.
@sick fern I like your assailant tips
One thing that's also bothersome about assailant is that it still keeps throwing axes melee dmg capped at 149 
me when i pull up to a fight with 137.5 hp and still get oneshotted in the body 
I mean mosin is 136 soooooo
half of a single hp point is weird and overcomplicates the healthbar system tbh
Just food for thought tho I find it silly that you get downed once and you are one tap to everyone in a lobby
we just need better ways to replenish bars outside of fights
i think it's mainly problematic because you are onetap at ranges of like 50-60m
56m for mosin, 68m sparks, 63m martini
samething for berthi and Lebel :3
berthi is actually only 47 and lebel is 51 but yea its still not great
Thats still nutty
however, slap fmj on that sparks and youve got a oneshot at 88m
and the slowest bullet in the universe 
I would agree tho they need to experiment with other health replenishment methods or with health ingeneral
I.E. Your idea with Remedy would be nice
400m/s is slow now?
i mean it aint fast, but that won't stop me from taking it
The Thing that people miss is that, what the Game intends you to do is Cut your losses. If you won a Fight, but have lost 50 Health and a Lot of meds/consumables and the Boss gets Banished. You should leave. There is No Obligation to Fight to the death. But Suggesting that to Players is Like Suggesting they marry their Grandma.
aha yes i love playing a video game and not interacting with anyone else because they all left since they lost a healthbar ❗
i agree with this. Its like cool spawn fight I lose one bar after winning welp guess I have to leave now bc im missing a bar
I will cut my loses if I got no more meds and a extended fight and no one is moving etc. but that bruh
Like I Said, Same as Suggesting you marry your Grandma.
@rotund obsidian No one is obligated to come to you and get one-tapped by you. Would you do the Bounty Team the Same Favour Just so they can interact with someone and get a kill??
I am Not saying "dont Change the health System ever!" I am saying that as far as I am concerned its intended to leave If you loose to much and Fight another day.
Just Personally:
I try to weight my Options. A free Hunter With only Dome Tools bought? Hell yeah I Push With 100 HP.
The Same Hunter has looted 1000? Hell No. To the extract.
A fully kitted Out Hunter With traits that lost 25 and the Boss Lair is full of Uppercut/Mosin/Sparks?
Is the Bounty really Worth this much? Most likely its Not.
yeah no obviously if you wanna extract go for it, but if you could get your health back would you still extract or would you go fight?
I'll fight on any health, only time I won't really is if my team mates don't want to or I've looted 1000+ hunt dollars. Can just buy a new hunter and load out. Can't buy the story you and your friends will have on when you took on all the long ammo Larry's with 50hp and destroyed them 💁♂️
It absolutely would help a lot of they would remove most if not all the non bounty income sources. (And nerfed underdog Boni).
Income and prices are the relevant factors here.
No need to cap money for players or anything like that as long as income is balanced properly.
Hell No! I Love looting for Money ❤️
And honestly, wild targets are kind of a missed opportunity to offer an alternate form of regaining health with some small changes:
- Removing the bounty from wild targets. They now serve as a way to regain health. This also gives them a more distinct purpose.
- having a guaranteed wild target each match. This is fine since they don't compete with the boss anymore.
- the restoration is triggered at the end of the banishment. Instead of being a team wide effect it's a free for all restoration in an AoE around the wild target. This allows a team to react to an attenpted restoration by pushing the original team out.
And how my Times does that Happen? Compared to the Times you get grazed while having 50 and Just die
Sorry, should have set out of match non bounty
Looting isn't an issue since it's both relatively low impact and bound to a success
If you want to make plus from looting you need to pretty much not use consumables in the fight
That would again depend: 1. What did I loot so far (50 or 1000?)
2. How hard/how Out of my was would i have to Go to get my health Back.
Bit generally If I am Back at full strength obviously I am more inclines to fighting again!
But that Leaves Cash Registers and purses, which means 50 Dollars Most of the time from Registers, and 1-25 from purses. So Like 100 Dollars of we are generous come from "world Money findings".
Packmule + vulture are your friend 😉
I am a bit torn on those. But they are a massive time investment if you really want to "grind them out" and they can easily be adjusted by changing the chances for different outcomes.
And 100 isn't that much. Most certainly not enough to allow you to spam high cost weapons consistently if you die often
Dark tribute is the worst offender in terms of free money. And the underdog Boni are just overturned currently.
I'd also like to see respec be changed to have a HD cost but longer removing a point.
Cutting (free) income is the best way to make money matter more.
And as long as guns like the Winfield and Romero, which are both really good even though cheap remain as cheap, running out of money will pretty much always only be a result of major mismanagement.
The dark tribute giving bunches of money is also boring.
The upgrade points are so important.
Ecactly. Its Not much, except for the odd 1000 Dollars... Why remove those?
Idk I usually get Just worthless xp
Again the Ratios are important. Most of the time you get Like 120. Thats the Cost of your Tools. Rately you get 700-900 but the % for this can be adjustet
The XP reward should also be removed or altered. 500 is nothing.
That's equivalent to 20 bucks at max level lul.
Agreed
probably about 30/70 if im on 50 health remaining, otherwise probably about 50/50 if only lost 25-50 health
So 30% Chance to Go for glory. For me thats Not enough. But you do you. This is Not about judging a Playstyle, Just comparing.
@dull prawn Flash bombs are simply more realistic in Hunt. Though a five second flash is still rather short.
Personally I don't see the need for something to be changed, it has worked just fine for well over five years.
"realistic" and "good" are not the same thing, and while you might be fine with them, lots of players clearly aren't. People have been asking for a nerf to flash bombs for ages now, every day we get at least one person suggesting some kind of nerf or rework or sometimes outright removal, and honestly every time I get flashed lately I find myself tolerating them less and less
Realistic = good is a general rule of thumb though and just because some people are unhappy doesn't mean there is an issue ¯_(ツ)_/¯
"some people" does not account for daily, constant requests for a nerf to an item, this is not some "small minority". also there's plenty of examples of realism being eschewed in favor of balance in this game
take shotguns for instance, in real life shotguns are lethal and accurate up to around 50-70 meters, sometimes more depending on the choke
but if they worked like that in hunt they'd be overpowered as fuck and annoying as hell to play against
imagine flachettes range but full buckshot damage - that's "realistic", also they'd be able to headshot the same as any other gun for an instant kill
personally I find flash bombs to be incredibly annoying to play against in every situation as they have literally no counter
"realistic", maybe, "fun"? fuck no
nerf em
this is not some "small minority"
For any game, the percentage of players who engage on social media platforms such as Discord is around 1-3%, so anybody on here is part of a minority.
Add to this that happy players rarely express their happiness. They just play the game, while unhappy players are far more vocal, causing feedback to be biased.
Nerfing flash would be another step to making the game more casual and easy and I'm already sad about how far Hunt has gone down that road...
oh I see, you're another one of those "hunt is too casul gimmie hardcore only!" players, right right, gotcha
personally I like my games to actually be enjoyable, and everything in hunt that people call "casual" has made it more fun imo
I mean it's pretty clear we're not going to agree on this topic, I hate flash bombs, you think they're fine and that only "casuals" would ever complain about something that renders you completely helpless for 5 solid seconds with no counter that can be (and is regularly) stacked to make encounters entirely one-sided
agree to disagree, I guess, downvote my suggestion and move on, I'm going to keep asking for those fucking things to get nerfed in the mean time
you can always shoot it mid-air
who the hell do I look like? American Vincent Hancock? nine-time american gold medalist skeet shooter?
just nerf the damn things
flash bombs should work if you're looking at them
otherwise flash duration should be greatly reduced
add more skill to flashing someone than "u hit in 8m"
Flash bomb shouldn't be completely counterable by looking away but it should definitely help imo
Also needs to be a gradient based on range similar to CSGO, ridiculous that it's either full duration or nothing
Wasn't targeting you or trying to imply that you said that.
🫂 ù
<3
they need some kind of nerf, regardless
honestly at this point I don't care how it manifests as long as it happens
Yeah flash bombs are very important to have in the game, but they are definitely not working as they should imo
the issue with Rain Map - followed by exit because its just nearby. so it is a waste of time. I hope it is easy to appeal to put back the choice to players which map to play. It also helps with the loadout plan.
*the issue with playing with randoms
well yes thats part of it
Ideally they would make reconnecting to matches feasible and then implement a punishment for leaving
i hope they can make it a priority in the new engine
Hard agree, my internet will occasionally cut out briefly but it usually takes 5-10 minutes to reconnect to the server
Leaving? Like Just going to the extract? Why should it be punished? My choice if i want to Play this Match.
I meant leaving as in disconnecting not extracting
I didn't use the term disconnect because I didn't want to imply that simply losing connection to the server should be punished, but rather disconnecting and not coming back
Whether or whether not players like the current design of the flash doesnt indicate whether it is balanced.
Counterplay is easy enough for the flash. Always have fallback routes in mind. Have your teammates back and vice versa (while not being stacked so you cant get flashed at the same time) to cover your retreat. Listen to the sound of a flash being readied and react to that, the extra time is quite valuable. And if you hold a tight entrance (even easier with a shotgun) you can also just remain calm, listen for the enemy pushing and shoot them when they turn the corner.
Pretty much all of those counterplays require going out of your way to learn them at some point tho and honestly it feels like that is the reason people complain so much. I often have the feeling that the average playerbase of Hunt doesnt want to invest time into learning and thinking.
That isnt true as well. The real world isnt balanced, not in the slightest. Good game design is based around having meaningful player agency, which mostly breaks down to having meaningful balanced choices without a clear "works-every-time" perfect answer. That way the content stays engaging and players involvement stays active throughout a games lifespan.
The real world often works opposite and therefore doesnt work well for games unless you have a game specifically around that
Late reply ik, but keep in mind the uppermat is a short-barreled shotty so it has way worse slug range than the romero hc too!
Is the Romero hc not also short barrel?
nah thats medium, lemat and rival hc are the only short barels irc
I see
I appreciate you trying to make a good argument in favour of flash bomb's current design but I honestly can't agree with those options as being viable as "counterplay". For one, having to rely on a teammate to have your back accounts for everything, and with how the game is now, many people play solo (I prefer solo play for the most part). Playing solo is already a massive disadvantage, even with the ability to self rez, flash bombs being able to guraentee a kill on a solo player with little to no effort doesn't sit right with me.
As for "rely on your ears", that is not as helpful as you might think. Sure, if you have one of those super high-end ultra crisp surround sound headsets that allow you to pinpoint the exact coordinates of every sound you hear, you might be able to accurately defend while blind, but the majority of players are running standard gaming rigs that are not going to give them that level of precision - even with spray-and-pray tactics it's generally impossible to pinpoint enough to be a viable defense. All of this doesn't even account for the audio effects of a flash bomb which disrupt sound along with the visual effects.
Now, you may still be right in that, with enough effort and practice? you can sort of counter a flash bomb, but even if it is possible (and I'm sure super high-end hardcore players can do it), the amount of effort, skill, practice and, let's be honest, sheer luck required to pull off a proper counterplay while flashed is huge compared to the amount of skill that it takes to actually use a flash - I.E, very little. How is it fair or balanced that an item which is incredibly cheap, easy to find, easy to unlock and easy to use requires a skill level to counterplay that most players simply do not have the time or patience to pull off?
As for "listen for the fuse", that's simply not a good answer - you have a second or so, at most, to react, and even if you start running? if the AOE hits you, you're flashed.
I mean I'm fairly sure the Romero hc is not medium barrel, just sort of intuitively its much smaller than the terminus and rival.
Further, I'm mostly getting my information from this video. If it's wrong totally lmk but I've not seen anybody besmirch it's accuracy yet
A breakdown of the slug ammo type in Hunt: Showdown. Let me know in the comments what kind of analysis you'd like to see me do next.
Full Buckshot spread infographic https://imgur.com/a/IxuWAOV
Credit to u/ForTheWilliams
Shoutouts to my biggest editing inspiration, @eceemery. Long live Detective Cat
---------- timestamps --------------
0:00 ...
Probably right, it just feels so much better. Prob presumed bc it's hc buck accuracy is insane.
Yeah its certainly a cut above in terms of its buckshot performance
@queen jungle But doesn't the mission require you to use that specific skin ? So only giving you the base weapon would be kinda counter intuitive...
it could however just state both...
ah okay - yeah then it makes no sense
Romero HC is a short barrel
Heres a link to my suggestion that started the shotty talk btw
Barrels just affect drop off it seems with buckshot, with spread being gun dependent now a days
You can see this in how slugs have the same performance based on length only
You can search for the skins nameingame too
in the store tab > then the legendary sub tab
works for me
yes i do
but it should show in the legendary tab even if you don't afaik
That's what I figured, yeah
weird
i don't have a twitchdrop specific item i don't own
but for example past event legendaries i don't own is smth i can search up in the store section
are those missions from the billy story quest line?
because then they should require using the legendary skin
weird... seems like a bug then
here you can see those are meant to be part of the billy story questline
because finishing the prior stage rewards you that specific item
okay - i'll forward it
can you get me a screnshot by any chance so i can attach it when i forward it ?
all good - if you have none i will forward it anyway 
Check the owned button is active or not
@prime ibex Depending on your hardware, you should try running the game at medium since low settings shift more load from the GPU to the CPU, which may cause it to overheat.
Does it regardless. Especially during the special events with Wild Fire and Thunderstorm. The game's just a little heavy on graphic usage.
It's why people suggest optimization all the time man. Game needs it bad, and the prep for future changes always causes heavy tilting on what bugs, and what doesn't.
An optimization focused update would be nice, just fix bugs and make the game run better vs more store content
Things that improve playability would also be some private match focused features- a small private lobby hunt match or similar would be greatly appreciated, a way to see how certain loadouts interact in a hunt situation without the risk
Honestly, they just need more incentives to prestige.
Drilling really needs a velocity increase with special ammo, it makes no sense it goes from 530 m/s to 371 m/s. No other weapon drops that much velocity with the switch to special ammo. Take for example the medium ammo Springfield, it goes from 480 to 440 m/s. If treated similarly the Drilling would have a MV of 480 with special ammo. I really think this needs to be addressed, both for consistency's sake, and for balance considering the drilling is a whopping 500+ dollar weapon.
You're comparing a single shot medium rifle ammo to a drilling that is both a double barrel and a shotgun. I think it's pretty fair to lower the muzzle velocity to that amount
Yeah, it'd be better if it was even at 370 or a little higher at 400 though.
Think a 400 flat would be fine, tho I don't use special ammo the drilling anyways
Oh 100%! Definitely not judging anyone for wanting to leave!! When I was a bit fresher to hunt gaming I was the exact same! I think at some point in everyone's hunting though, that 30% chance starts to look reaaaaaaal tempting 😂 especially once you hit the mindset of "oh well, it's just 1 hunter out of the thousands I've had and will have. Going to lose it at some point anyway"
quite frankly i think if they were going to buff drilling special mv, it should only be fmj and not dumdum.
@iron trench I think the dead eye/iron sights is an interesting idea. But I feel it also takes away from aperatures little niche of that zoom or iron sights view. I feel if they were to implement that to dead eyes they'd have to drastically increase the prices of them. Kinda like "you can take the aperature for a cheap not as good version, or take the dead eye for a more expensive but cleaner version"
Well one is dirt cheap, the other is 500+ dollars. Also take the other medium ammo weapons, none drop velocity that much switching to special ammo. It just doesn't make any sense. Giving the drilling 480 m/s with special ammo will at least make it worth its price tag. Also remember if you miss any shot with the drilling, it's a long ass reload.
So decrease the price of drilling. It shouldn't be that much anyways. Springfield is weak as it is already unless you bring in special.
Springfield obviously should be relatively weak considering the price. If a more expensive weapon wasn't objectively better than a cheaper one, then what's the point of the pricing
Springfield is a one tap to a 125 health hunter afterall as well
And with springfield being weak it should also have strong options and fmj being 440 is good for it.
Drilling has two shots along with a tight spread shotgun
Sure, not saying it should change, it's that the Drilling gets a crazy high velocity penalty that needs change
Well considering how Hive Bombs are currently, they're even weaker than flashes
Dark SIghting means putting away your weapons for as long as you think is necessary to negate the flash effect
and while the flash is flying through the air, the thrower either pushes with the flash
or the enemy pushing you that you're throwing the flash at has to put away their weapons to avoid getting the tables turned on them
You can dauntless an explosive, you can 2 melee a hive swarm, but there is no counter for the impact nature of a flash
Adding a windup to the flash means being unable to use it as a high speed tool, which it needs to be
the twistkey windup means you won't be hitting anyone, just forcing them to move away from range
oh yeah no i love the idea of the windup
it should not come out nearly as fast at full power
I could see it being not an impact anymore, like having a .5 or 1 sec fuse after hitting the ground
but that's the only other avenue, making it take longer to prep is going to kill the flash bomb's practical usage
either defensively or offensively
If you know Halo's plasma grenades, similar behavior, except a shorter fuse after impact
idk it seems like it wouldnt work, mechanically then. i mean its like a glass lightbulb
it can fly through the air for any duration, but once it hits, it starts fusing
also like CSGO's flashes
theyd probably have to like, visually redesign it cause that shit most definitely looks like it'd break on impact
the throwable lanterns when turned off must be made of plexiglass
those have like, the two metal bars plus the metal wire wrapped around it though
just joking about how the feature of the flash bomb's appearance shouldn't be too much of a thought
It would just mean adding a wire cage around the flash bomb
idk i definitely think it should have a windup, it shouldn't be a defensive tool at all
it should be for making a push or taking space by forcing a retreat
rn it's just "chuck it in their general direction while outside and boom free kill"
somewhere I remember hearing that the flash bombs were created to counter camping shotguns
or shotguns in general in CQ
yeah and they do an exceptionally poor job at countering that considering the best use is usually outside
if you're getting rushed by a shotgun but can't just run from your cover, then your bet is to flash them
they're used pretty well on a pinned down target, the same way a hive bomb is used
if someone gets body hit, takes cover, and a flash n' push or hive bomb to cancel their healing
uppermat price hurts ngl
Ez shotgun problem fix. Just serpent the bounty or wait campers to get out to snipe em. Never get close to campers or ppl. With shotgun most chance they only have a shit pistol as second weapon and will be a free target when outside their hideout
I mean, most people with half a brain picks up the bounty
Straight away
Or wait till i serpent it then panic rush me to their death XD
I mean
They literally know you are inside the boss lair
Not a big shocker
I dt understand it. Every1 with brain will serpent it and you will be left clueless stuck in the boss building
Yes but unless they don't have serpent, they still dont know your exact location.
They still don't know your exact location if you pick up the bounty
other for that brief moment where you pick it up
But tbh being in the boss lair is kinda very dangerous. I always hide outside with a trap near me so i can quick reposition somewhere i am not stuck in or just leave to extraction if ppl are slow to react
Unless you want to be stuck in the boss lair then I guess?
Depend if ur more of a pvp or objective guys
The most efficient way to get out with bounty and hunter alive is serpent from outside or fight in ur own ground instead of being stuck in the lair as my experience teached me
Pretty much tbh
I'd usually pick up the bounty but unless my team mates want it I don't mind it which lets me get out to try and flank
@iron trench No, this suggestion is a terrible idea
- Aperture variant will become obsolete, it's what
- All weapons with the deadeye variant would have to be remodeled to accommodate the change.
- Why not do it to all scoped weapons at that point
My usual trick is letting peoples kill the boss then i go trap like a mofo the extraction close to it rhen go try to fight if i have time in order to put pressure and push the team to go on the extraction i wanted in hope they crumble on my conc/psn traps XD
Not a bad plan especially if they're panicking lol
U cant imagine how effective this technique is on 3 and 4 star mmr
In 2 day when on vacation i made around 100k hunt dollars and 25 lvl 25 hunters. Not even exagerating its real numbers
No risk involved just picking bounty and strike when theres an opening
I swear Hunt doesn't want me to ever go over 30k. Whenever I get to that amount I start losing cash
I cheat a bit by lowering my mmr on soul survivor when i reach 5star ima admit
That's on Crytek tbh lol
Solo vs 5 star team is not enjoyable for an average player anyway and crytek made this happen i feel 0 guilt
In other hand i teach players to open their eyes and not fall in every traps and purchase the trait to detect em XD
Define "not enjoyable"
Also while there is a trait, which I think more people (including myself) should use more, you can place traps in bushes that just ain't noticable.
Unless trait is used.
not a bad strat.
wow, harsh but fair
In 1v1 fight i worth max mid 4star so me vs 3x5star fight mean i have 0 chance and hope to endup alive and these player are not dumb enough to fall on my traps. Thats what i mean by not enjoyable
Yeah at 5star ppl notice even the most sneaky traps all the time while at lower rank they just stressrush into it when being pushed near the extraction XD
Yeah, but is enjoyable for lower skilled people to be whiped by you?
You are going in 1v3, like, ofc it shouldn't be fair for you.
Ima be honest. Lots of peoples do like i do most of fight i have low star are pretty skill balanced. I just have more knowledge. I dt try to find excuse i just know my skill level and i get ranked high only cuz i use my knowledge and traps to the maximum and engage only when i have the upper hand so i get 5 star very quick while i am very bad at aiming and positioning in general. I dt worth 5star even when the game rank me there
They should get rid of mixed mmr with soul survivor if they want peoples with the same mindset as me to do it. Cuz i dt feel guilty and wont stop doing it otherwise
But i do understand peoples who dislike and bash on guys who do it. It is what it is
Yeah, dunno, just, like I'm like you, good game knowledge, shoddy aim.
And I don't get the luxury to rig my games.
As a trio player
If i was duo or trio i would not do it of course. But i play nighttime cuz work schedule and my only friend who play rarely meet my schedule
If trio could have their own voice chat i would do random queue but the no communication on a game where tactics are mandatory turn me off
The Hunt discord is actually good
for finding people
in my experience
have a couple of friends I've gotten from playing with people here
Never tried tbh
@carmine cargo the issue with that suggestion is that it's open-bar to ridiculous skins
Well counter argument, the devs would choose a selection and then the community would vote on them
Yeah, Crytek can still do a screening process
But holding an event where we get user submitted ideas send to crytek and then they choose top 10 or something for people to vote on
ah yes and than we get more mosin skins... RIP good crossbow skin
Again, it could be currated by Crytek, so they'd release a pool of guns you can submit art for and then they can pick the best from that pool and let people vote on that.
exactly
like the skin selection weve been getting has been dogwater for years now
i would have spent so much money on this game if they actually had any good weapon skins but either the lead for the skin design team really doesn't like going outside of a tiny box or they just dont care
so yes like the last time they did that
Dunno I do like the skins we get
name one @hot vigil
Eyup.
if its taking you this long then i dont think any skins actually stand out to you
The Drilling skin (can't remember the name), Nee Claw, Cordwainer, The Obituary.
Sorry writing a list dude
And cannot remember the name of every skin I like on top of my head lmao
Thats why I said probs ganna the more used guns winning like mosin so thats why the RIP crossbow. also the crossbow skin > bear tooth skin
i wasnt saying every skin
Well I failed the task I guess
But you got some skins
i guess we can agree to disagree on those skins
Yeah the fucking bear tooth or what ever the earwax skin is. Evek the mosins are the cringeworthiest 😂
Well, again if Crytek goes: "We gonna open commission for Crossbow, Officer Nagant Carbine and Conversion Pistol".
What kind of skins do you want? Or what kind of skin do you like?
oooo that type of system
nm i didnt unstrand you correctly mb mb
np np
Also Cobra da Várzea is a great spitfire skin!
i want any type of skin that doesnt fall under the category of silver/gold trim, junkyard, dirty wood, or stuff inscribed on the side
I really wish we got a new skin for officer carbine. The cordwainer is just too blingy and the base too dyi. If only we had sniper's gift without the scooe.
a good example of a decent skin would be the springfield skin that the ronin dlc gives you
Still think it is funny that the Deadeye gun is called "Sniper's Gift"
Do you think that community made guns would make more or less of the skins you don't like=
?
Besides joke skins ofc
That said I do like the guns like the Southern Belle
@vocal bear yeah, 6 star sweatlord brings nothing but single action nagant and crush 4 star lobby. Great idea ||no||
I think a axe is enough 
#feedback message ah yes rain maps = esp users
. However I will agree ever since the event I just hate rain maps and just leave them. Let me disable them plz or throw them into wild card only I beg.
@crimson basalt ok so like I agree with your suggestion at all but I got to ask.... why are you bringing two flashlights lmao
OHHHH i misread that
I was like damn it's two flashlights the next level meta
It works out fine, Don't worry about prox. voice chat. You can still use it effectively when its needed.
Yes, that is the implication. Its shameful.
Guy simply disagrees with the games assessment of his skills. He should take it as a compliment, not bemoan the fact that he killed skilled players and now has to play with them. I can't believe how much things can be twisted to say its crytek's fault... That is like saying "they made me do it" Neither is true.
It would be similar if a high-school sports player faked his age and identity so he can play with the middle-school sports team. With the reasoning that he does not want to play with high-school "sweats"...
Its against the point of the game...
Bro down ranks and admitted to it, self-immolation except a just cause essentially lol-
Also I very much enjoy the skins that actually remodel the gun quite a bit- such as the Romero Alamo Toolshed skin, Snipers Gift, Hobo's Winnie, Marwood, Corrupted Mosin, Scourge, etc etc
They actually change the model of the gun a little bit making it stand out more as a skin, rather than a recolor (which can be great such as the winnie marksmen skin and zorngeist)
Remodels are much more common on melee weapons however, which is still totally fine as it works out amazingly ( i mean why are you functionally going to change the machete from a sword with similar properties you know?)
People are usually pretty bad at discerning fairness. An actual fair win rate is usually perceived as losing too much, even in games with a 50/50 rate. In Hunt that effect is even stronger since you aren't even meant to win half your matches.
And then there is the fact that if you go from top of your current bracket to bottom of the next one, your winrate target goes from above average to below average, even tho still within a reasonable margin.
And humans are pretty bad at guessing variance. While longer one sided streaks, especially losing are statistically likely, people will feel like they are out of their league. Losing 15 matches in a row is statistically not that bad
Da, its crazy.
10/10 Dark Maps. Thank you for the update Crytek. My support ends here. It was a good 3800 hours.
Bruh everyone is getting unique maps when most of my maps are clear sunny days, romantic evenings, or dusk- can we switch? I love bad weather or night time in this game
Why are you hogging up all the dark maps? share.
Here's my post suggesting reducing uppermats price if anyone is interested
Fix the ban error code
Yeah Crytek.. Or else. 😡
Reconnect has been buggy as hell since it's been introduced, it's just insult to injury after a crash to take 6+ attempts to reconnect (which you rarely live long enough to achieve)
@gentle willow #game-ideas message More bullets to the 15 base, or the 18 you get with split ammo? I think 18 is plenty tbh
nerf flashbangs
@queen jungle the game takes place in 1895 dude
Kingdom of Prussia
Jan. 18th 1701-Nov. 11th 1918
you said 1896-1900 in your suggestion
Did I? I meant the uniform dates sorry
I frequently don't have special unlocked, so having 15 bullets total kinda runs out fast with a skirmishing weapon. The centennial is kind of competitive with it and has quite a lot
It's less of a sniper than the other long ammo rifles. I think it deserves more ammo to be on par w the veterlli and centennial
Absolutely not
I think the baseline should be buffed up to 18 for sure, there's no good reason for it to be behind only split ammo
The Berthier can use that split ammo ability to bypass bullet grubber
And has top tier long ammo
Along with options that allow it to excel in CQB/med range
Besides the reload from empty is quick too, and it does great damage
You want to buff that?
I'd want it to have the same amount of ammo whether you split it or run all normal, yeah.
that's what it used to be but in 1.13 it got changed (not sure if intentional) to 18, since it now gives the extra clip of the 2nd ammo type
It wasn’t
So
You could get ammo for it so it was 18 always but you started with 15
The split slot, for every option, had a full half in the first- then missing one in the second
It’s just the berthier had 3 in it’s clip, so you were missing 3 instead of the usual 1
Hence why you always ran special in first slot if you wanted to main that ammo
I thought it was the full half in the first and second, but you got the +1 for whatever was loaded (or +3 for berthier
I don't remember being able to resupply the extra on the second type, but you can do that now for other single shots
and it also deletes the bullet if you switch back and forth after resupplying it
I hadn’t run into that issue
I made a bug report a while back about the romero doing it
I say that cause I ran berty w/ incend normal while mastering it
So yeah, it’s fine as is
With the berthier you give up pen or straight damage if you spilt the ammo- which may not be worth the 3 extra bullets you get sometimes
I mean, fire is pretty nutty on long now
When they don’t run salveskin, but again- sometimes pen is worth more
And then Spitzer drops your damage, as it should (and so should fmj), which again may not be worth it
For 3 bullets*
i mean yeah i think spitzer is doodoo plus it's obnoxious as fuck
fire is ok though, i'd usually split it for berthier, especially now that it gets extra ammo for no reason
Ye, you can get up to 15 rounds from a placable ammobox with longammo if you play your cards right.
Actually, even up to 20 if you're a degen
#game-ideas message
We've had it before. It ends up being just another mosin skin
Unable to solo revive after being instantly downed on the 2nd revive even though there are still HP bar left.
yep, the other contestants losing was a fucking travesty. the mosin skin wasn't even that cool
the crossbow skin was 10x cooler imo
@edgy sparrow I like the idea of the springfield bayonet but like most of the others are just straight up grades that I don’t think would be good additions
For example: A silenced nagant brawler? Come on now man
Maybe the bornheim extended match is also a good idea, maybe
The other four though, I disagree with
what do you have against the striker silencer?
a lot of these are not ingame for a reason
shorty silencer exists as part of the Centennial - with massively neutered ammo reserves
deadeye 1873C is a perfect combo... which is why you only get marksman. Or vandal deadeye
same with the springfield
It’s a straight upgrade compared to the normal vandal, and honestly makes the nagant precision almost useless-
also it's not a striker variant since it's missing the stabbing melee attachments :p
And if you did mean a striker silenced, that’s a straight upgrade compared to the striker variant lmao
Again, a melee and silenced weapon? Way too much
(Unless it’s the bomb lance lmao)
Nitronik gets it, it’s balanced
springfield bayonet is the only baffling "why haven't they done it yet" one
especially since martini riposte exists
Exactly, it fits without stepping on another weapons toes
Bornheim match extended can be argued that the loss of clip reload is also viable
But that’s a way more nuanced argument
yeah but I'm wary of 8 shots of 2tap potential
then again DolchP exists
and yeah there's a discussion to be had there
Yeah but Dolch P costs a lot, gets basically no reserve, and then is special ammo
Just run a new army lmao
lol
Which, I think the Dolch should have a special ammo variant
I just think it’s weird it doesn’t have something
Not dum dum or fmj, or high velo but maybe a poison or incendiary
Maybe explosive 👀
A melee tool on a silenced weapon isn't very useful, I suppose it's more helpful if it's blunt. Straight upgrades should generally be avoided though.
Springfield bayonet should be in the game. The two deadeye variants would be dead on arrival without a deadeye buff.
Well un-nerf.
@edgy sparrow I agree with most of these variants, except for vandal silenced and silencer brawler. We already have a shortened silenced winfield, so there's no need for that, and silenced nagant is already perfect against AI, so there is no point in adding an attachement specifically for that
It’s absolutely useful
Means you can can ignore a tool slot * choose between using ammo or a tool to kill things without swapping
So poison for immo and dogs, knuckles for everything else in one gun
That’s a straight upgrade with a free tool slot now
The deadeyes are too strong for what they offer though, Winfield has the vandal Deadeye if you want one
Springfield has markesmen and the vandal has Deadeye too
Deadeyes are total garbage idk what planet you're on.
winfield deadeye is something that everyone needs
marksman has too great of a magnification for a compact ammo gun
and aperture is meh
It used to be good before the speed nerf.
I think we can all agree that the game truly needs more berthier ammo types
The level of extra accuracy they afford whilst still being usable within compounds says otherwise-
You have that in vandal form already
Not if you go for headshots like that gun is meant for
bruh, deadeye vandal is worse than a meme weapon. The sway, compared with the muzzle velocity and the damage dropoff makes the gun nearly unusable
With steady hand or whatever it’s called, it’s a reliable pocket sniper when I use it
Even without it I can get good use from it
Shoot, I enjoy it with FMJ
Covers some drop off for close up, and if I try- I can get headshots with it, again
Pretty underrated tbh
Your movement speed while aiming is cut in half, you are an easy target. Just git gud with irons.
And yeah, vandal deadeye is a meme weapon and was before the nerf.
Deadeyes weren't OP with full move speed, sadly since the change 2+ years ago they've been unusable garbage.
I don’t move if I’m using a scopes weapon half the time unless I have to do a quick scope, which most of the time I don’t- so that’s not a noticeable downside that i see or that I noticed used against me
If you're not moving you're a bad player.
Ok
Yeah. Ok.

steady hand only kicks in after a while of scoping
Which is how I use it
And it’s been quite effective
And even without it, I can land shots when I’m not aiming like I haven’t held a controller in my life lol
Any more range and the Winfield marksmen comes in
Is it bad that, every time I see a suggestion complaining about the rain, I get the intense urge to make a similar suggestion, except that it would involve more rain?
No because that’s the right perspective, the worse the weather conditions the better
Seriously people wanted weather so badly that the devs did something unexpected and mocked up what they said couldn’t be done and Jerry rigged it to work very well, genuinely impressed with their efforts
Yeah
Agreed
I get rain once a decade now - when it comes to after the event
Can't believe they manipulated the cryengine to do rain
The storm weather, being dynamic too, was one of the most impressive things the devs did by listening to the community on this aspect they said couldn’t be done-
The hunt devs are pretty amazing honestly, I think I would've given up by now trying to work with the cryengine.
Just wish the bigwigs at crytek actually cared. :(
Sadly very common in most companies nowadays, devs are great, but higher ups : (
Yeah
I feel like passionate and skilled devs, are held back by higher ups
Who do we still have that's cool? There's like Larian and FromSoft... and... is that it?
Besides indie studios that is
Yup, Larian and From are pretty much the only ones left in terms of not indie games
Yeah, gaming industry will be doomed
And so will all the from fans
Atleast i'll be able to play the Eldenring dlc before he dies
We need to just make him immortal or something
Yeah
Sony would never
Such dumbos honestly, im pretty sure they are very aware that alot of fans want a BB port to PC, or a remastered
Surprised they even greenlit a DeS remake honestly
I am high on hopium, one day i will see a Bloodborne remastered, one day..
Please God give me bloodborne at 60fps
Bloodborne at 30fps is "Playable" you do get somewhat used to 30fps, but man i do agree it really needs 60fps
Some graphical improvments too, if you zoom in on the grass particles, it's pixels
Going from my PC at 144 to 30 gives me a headache
I get that
I should never have gotten that monitor, because now I feel like a snob whenever I see console framerates
Well, atleast you are enjoying 144hz, and smooth framerates
(Not in hunt though)
(Hmmm yeah)
Hunt wildly fluctuates from 45 to 96fps
I have stable frames luckily
What's your GPU and CPU?
RTX 2080 Phoenix super and a I9
Ah
So not super high end
I'm using an overclocked 1660super and a Ryzen 5 5600
I see, also it's kinda hard to catch up to up to date hardware, new stuff keeps coming out
The CPU is not overclocked, though I probably could now that I think about it
(It doesn't help when they all get scalped either)
(True)
I do look forward to the new crytek engine
I hope that it will spark a new future for Hunt, and add new opportunities and potential
I'm going to pretend that everything will be fine with the new engine and I will act very surprised when it immediately crashes the game.
Even though in reality, I fully expect my PC to explode
Naaah, you will be fine, trust
Because I think the Hunt devs are great
But I do not have faith, as I am a programmer myself. I've tried to work with the cryengine before for fun
It was not fun
Well as a peasant when it comes to programming and all that, ill just take your word for it
Unless they're completely rebuilding the engine from the ground up, they are not going to have fun moving Hunt over
Actually, it'll probably suck regardless
We will have to wait and see, i am an optimistic person so, i'll just hope for the best
Because changing a game's engine is one of the most difficult processes I've ever done, and it was on a very small project
They gave themselves a year, and I think they should've given themselves more time
I can't imagine how many scripts will be invalid on the new system
Hmmmm yeah
“Title: Nerf Selfrevive.
Details: Necromancer schould give you just ONE CHARGE to selfrevive as a solo. Guarding a dead hunter who can get up four times adds nothing to the gaming experience. One self revive is a nice element of surprise to consider,
four is just annoying.”
I am just curious, is for you guarding a dead hunter from a team from being picked also annoying or somehow bad? If not, how is it any different from the solo, if they can be picked up at range by a teammate with necro?
@normal lantern Your post in #game-ideas and #feedback was removed because it was low effort
Please try and provide constructive, thought-out feedback
i got some fucking feedback how about 2 slices with saber kills someone and if someone cock shots me with xbow it doesnt 1shot ok thanks heaps
also why the fuck does a slash with a saber not apply a bleed effect
What are you implying is bullshit? Nothing definitive is said.
@limber oracle Why specific? there is a general warning when you launch the game. Anyone with problems should not play at all accorcing to the warning. And obviously if you do, you do so at your own risk. Is that not good enough?
what bullshit is we got mysteriously both timed out for 25second the moment we engaged extraction fight and been back to normal mysteriously at the exact moment they finished killing us. 100% not legit lags if it was legit the other team would have been timedout too not only ours
Yeah that is true, just thought I would add my cents and see where it takes off.
You don't have a problem making assumptions that large?
So you don't think the general warning is enough to cover the responsibility of the game to warn players? Do you suppose players with epilepsy will ignore the warning? Is that why you think we need a separate specific warning?
Not when its that obvious
You made so many assumption and such large ones I am surprised. I could not justify an assumption that large. Too many unknowns.
If it was possible to ddos matches then I feel like it would be a much bigger issue
Ddos protection is much more common these days, we're not playing in old school cod lobbies
The moment i fires the first shot 2second later me and my friend only been timedout and the other team was not and we been unpaused after we both got killed what u want more as proof we got it recorded. If u was the victim you would find it so obvious they not even tried to make it shady. When its serverside problem its every1 not only the member of a single team and not at the exact moment we engage
You wont get far with accusations like this because the doubt always works in favour of the accused one
Would it be the other way around we would have false bans and witchhunts all day long.
With that in mind dont be too surprised people doubting your claims from left to right
You gotta have a watertight argument and thats borderline impossible
BUT
if you say you and your mate both have those disconnects/lags and you are from different places/isp's
than thats highly unlikely to happen in the first place and is indeed in favour of what you claim
thats unfortunately not visible on the video and even than that can still happen even if very unlikely
Very agreeable, well put.
If i have a point it is this...
With that many unknowns involved, it is not worth it to me personally to worry about it or to make assumptions based on it. at the most, report it.
I would prefer to instead shrug it off and get on with my fun.
We live at different place not even same city and got dced at the same time. Sad i was not recording cuz my view was much clearer since i was the one who engaged further at the extraction point
My friend was a bit behind
I think that compared to all other ways an attack could be caused from flashing lights, this very specific one was the worst one of them all.
Thats really bullshit tbh we both lost maxed hunter to something like this made us ragequit the game. Its 100% not legit. Even if its not possible to proove it there should be security that protect players hunter when things like that happen
I wish there was buddy
cheating was and will always be a problem and its a cat and mouse game
the same way the developer has to do something about it the same way we have to accept it sometimes and move on
Not saying bury the head in the ground is the solution
But sometimes report and then start another game is the best you can do
Be that as it may, if a player has epileptic seizures, they should not play at all. So it seems a warning about only one part is not necessary. A general warning definitly is, and is present.
What do you think such a "new" warning would accomplish?
Yes I guess the general warning is enough, if you see this warning don't play the game. My thought though was if someone with prior epileptic history plays the game without any issues; but accidentally stumbles upon this specific trigger, that even I couldn't witness for too long mind you. Tuning down or adjusting the flashing lights of clues in dark sight would be too much work for something of this small caliber in my opinion. A specific warning pointing towards this specific scenario would then, in my eyes, be an easy solution. The sufferer can then continue their hunt with this in mind and avoid this mentioned scenario.
@celest ermine Please keep your posts in English outside of the regional sections of the Discord server.
What would that warning look like? How do you target specific scenarios like that in a way that has adequate proximity to the problem?
In mission tooltip when you go in a beetle or something?
Realistically if this is a serious concern the appropriate response would be an accessibility feature to reduce flashing in a way that doesn't meaningfully give any gameplay advantages, which I think is fairly doable for most of Hunt's particularly flashy VFX
It's really not unreasonable to ask for accessibility features, even if they'd be moderately taxing in terms of development cost/time.
Saying "it's a lot of work" probably shouldn't be seen as a reason why we shouldn't ask for things that can make the difference between somebody being able to enjoy the game or not.
Obviously Crytek may not be able to do it immediately, or at all, but that shouldn't stop you from asking for it and making niche groups' lesser known needs more visible.
@upbeat axle MMR loss and gain rate is being looked into, as per David
Events aren’t really tied to MMR systems and would have separate departments working each.
Events drive up player count. If you check out Steam Charts for Hunt Showdown https://steamcharts.com/app/594650
There are huge upticks in player count whenever an event starts, and big drop off’s when the events end. In fact, the last event start broke the all time concurrent player record.
How would you feel about a permanent set of “hard-to-earn” skins? Skins that require 1000+ kills to acquire? Would that fill that itch that events aren’t doing for you? A set of long term goals that you can accomplish at your own pace?
@hybrid wedge @dusty dust @opaque glen Please add more details to your suggestion to explain other users why they should support your idea.
Its not that big a concern to me, just something I noticed and wanted to put up as it might help a few people enjoy the game more. My reply was a bit long as to not miss any of my thoughts, so the one that was replying to me wouldn't have any more condescending questions. Thanks for the feedback!
If you read that as condescending... you read it wrong. Sorry to confuse you.
1000 kills is way too many. that would take hundreds of hours.
Exactly. Long term goals in the game that you can accomplish at your leisure
There'd be "minor" skins along the path to big ones. Levels of accomplishment
hmm, that could work. maybe 1000 kills you can perma unlock a tier 3 hunter, every 250 or 500 kills you can unlock a tier 2
Exactly!
Love it
@sour cloud
Reducing the ping limit would accomplish neither of the things you propose it would.
Hit registration is purely client side, therefore it's unaffected by ping entirely.
The hits are validated Serverside tho, but the only ping mattering for that is your ping, not the opponents. (Meaning the higher your latency the higher the chance your own shots are going to get invalidated. )
And as for cheaters, your change wouldn't reduce the number of cheaters, so nothing is actually gained. And since cheating isn't a region based phenomenon the distribution most likely wouldn't change as well.
^^^
did you ever played the game or you just talk for the sake of talk? i can show you videos what happening in game when you play against high ping players
@little carbon you know high ping exploit? its cheat or imagination?
Latency to European services is !"(=)$-up again. Up from 11 ms average (playing near Frankfurt) to average 70 ms. Average to Russian servers is 48 ms. And yes, I expect Crytek to investigate, not me. Its taking place on the hop from DTAG to gtt.net servers. Its a recurring phenomenon, usually during or shortly after an event.
I have both well over 2k hours in Hunt and professional knowledge in network architecture, so i am pretty sure i know well enough how Hunt works
What is the supposes exploit? And can you provide some proof of existence.
Unless serious hacking is involved, plain high ping doesnt cause validation issues. And in that case the culprit would be hacking and not high ping.
(And i am not saying that hacks like that exist)
I wouldn't call it a cheat, definitely an annoyance though. Lagswitching on the other hand would be a cheat
There is no such thing as there is no advantage to having a high ping.
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
I mean, the scenario you described is exactly what the ai is for. You made a bad choice in where to push and got punished for it
Also, there was no change to AI spawn rates post-event.
Yeah I also wonder where people get that idea, it have been a thing for the past year now I feel like.
And but the amount of reports of it over the span of that time it would mean the whole darn bayou would be a mosh pit of grunts lmao
@last ferry The bellringer idea is very cool, i would imagine it more the grunt being covered and wrapped in ropes/threads with alot of bells, and as it walks it makes a little sound, but if it gets aggroed, it makes a ton of sound.
@fathom pier Ammo restock is good where it is at and especially for long ammo. Long ammo is incredibly strong and therefore should have strong downsides to balance it out and 2 bullets per crate is perfect. If you want more ammo, grab an ammo crate as a consumable.
no advantage if download and upload speed have same ping. cause if it's not? look at this shit and tell me how i missed 100% shot with dulies, how about the end? guy is dead but he shot me (except fact he not even made a shot, at least not on our screens) https://medal.tv/games/hunt-showdown/clips/1ohihvPtMxC2lY/d1337WRDfRKJ?invite=cr-MSxEUDMsNDk0NDk4NTQs
Watch high ping nothing? sure? and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.
i'm sure you have an answer for this joke too right? https://medal.tv/games/hunt-showdown/clips/1rupFHFVJFximT/d1337H66mHQi?invite=cr-MSw0dG4sNDk0NDk4NTQs
Watch Untitled and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.
Bullets have travel time
First death looks like you missed your shots. Especially with Dualie RNG. Second death looks like you traded, but due to ping, there was a millisecond delay before their shot registered
Finall linked a good explanation to what's going on with ping and hit registration here : https://youtu.be/fXEmbUkDkgo?si=ezKws4R83GiiI6YO&t=318
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
bullet travel time? is that's a joke? 15 meters distance max right? even with speed 300m/s hit from 15m must be instant. it's not from a mile man.
They have no advantage over you, all ping does is delay things, they see you peek the same amount of time, just with a delay, on their screen they shoot you before dying themselves, it's just delayed
Does it feel bad to deal with? Of course
But it's not an advantage
That was far more than 15m. Closer to 100m
If you check the weapon stats, you can see bullet travel time in meters per second
It's a necessary "evil" to make it more equally fair between people even if the opponent has higher ping
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
In the past people would have their shots not register when they were already dead server side, this lead to way more "hitreg issue" reports
Which is why they changed it
Still sucks to die to a guy who is already in falling over animation
about that one with dualies, look at distance, how i missed? it's exactly what happened in the end guy was dead but because his slow download and fast upload speed he made a shot before server send him he is dead
Technically you don't even know if the opponent had higher ping, technically they could have lower or same-ish ping and it would still appear as a similar trade
They weren't dead center. Bullets are small. Just a miss
i checked his profile, asian part of russia. and every time i have similar outcome opponent is from other part of the world
I'm not speaking about that specific person
I mean in general
Due to how the system works, trades can appear either way
It doesn't have to mean that the opponent had abnormally high ping
it's exactly what i mean in general, after shit show i check profiles, and ppl are from other side of the planet
That's just confirmation bias
Sadly it is really hard to make out bc this ain't a raw file, so I cannot really capture the frame-by-frame to really make out what happening
Frame with the hammer dropping
quality is shit, can't argue but fact is this guy never made a last shot. no1 of my team saw him firing
So this is the frame you shoot, there is a gap, small? yes. Unfortante for sure.
This is a moment that hurts tho
Also regarding the download/upload speed part of this argument
They fired a shot from their computer before your shot registered on their computer
https://medal.tv/games/hunt-showdown/clips/1oOfrhW82f0GKA/d1337kp85QIk?invite=cr-MSxuZTIsNDk0NDk4NTQs look at last seconds, how that wasn't a hit? he wasn't moving guy was standing like a tree so no way to blame bullet speed
Watch no damage? and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.
I can see him moving to his right after the shot and with martini's abysmal muzzle velocity it could be explained by that
Right after the shot he's closer to the tree thing next to him so I at least assume they were moving right at the time of the shot to get there in time
https://medal.tv/games/hunt-showdown/clips/1oVCM1LC_-SHMl/d1337LJoEMxJ?invite=cr-MSxsWWksNDk0NDk4NTQs guy is crouching, aiming at me, he moved from his position faster than a bullet was flying? really?
Watch shithitreg and millions of other Hunt Showdown videos on Medal, the largest Game Clip Platform.
server lag? might be. ddos attack? might be. lost packets? ok i can believe. but missed? oh, come on...
He's standing up and moving to his left at the time of the shot
2 frames before the 1st image above
Ok can someone explain shotbolt multipliers to me
How does 455 damage shots not one tap to the arm or leg 👁👁
Is it like a 0.25x multiplier on enemy hunter legs and arms?
Even if you hit it doesn't mean that all pellets hit, it's weird sometimes
I don't know the exact reasoning why it happens
Also if you're basing 455 damage on damage log, it's still in beta
Based on the stat sheet
I know it’s a shotgun so
Not the most accurate
but still
400+ damage reliably
Had a dude tank a clavicle shot, and then run into my rat-placed bear trap to die rather than when I shot him
yet, I round the corner- hit his teammates elbow, and she dies instantly
Elbow/ribcage*
Is it literally just spawning a lemat shotgun blast or something on impact lmao
See but just 50% of 400 is 200
More than 150
But where are you getting that shotgun deals 400 damage?
Shotbolt*
Same question
huh
Go onto the shotbolt in the shop
Look at the damage
I know it’s not too reliable for shotguns/shotgun type ammos but still, if it says 455 then it’s gotta be at least 400
But like, take it to the shooting range and shoot some dummies
Shouldnt shotbolt 1 shot if it hits arms but chest is behind it? or am I wrong about that
But, I think shotguns have something like 400+ damage at point blank range but have immediate drop off on each individual pellet
So by the time they reach the different cut offs, they stop one tapping and then have variance based on spread leading to the shop number of 10m
BUT
Slugs don’t have the variance of spread
Hence why the only factor that matters to them is barrel length
so barrel determines the level of damage drop off, and each gun has unique spread which determines the damage at the target ultimately
But if you apply this to shot bolt, it’s like getting a spawned in shot blast on impact
So it may be like a short barreled blast at 0m but because of that, when shot from 10m leading to the shop damage advertised, it’s misleading because the arrow may have traveled 10m but the blast is equivalent to a standard short barrel blast at 0m
Hence the 455 but… it may have a ridiculous spread so when it spawns it- maybe not all pellets hit target?
Even if it’s literally pressed into their skin lol
Honestly my best bet is that the bolt penetrates/clips thru the limb and the damage the pellets spawns funky on the otherside
Yeah, because it’s the only ammo to pen a target beyond Spitzer and (maybe nitro if it does that?)
Nitro base ammo also pens hunters yeah
Again when I say pen, I think more the game is just fucky
That it is ain't intentional
Lmao, maybe it spawns in pellets in a flat plane thus the arm only gets hit with some of those since we got noodle arm hunters (except Mr Gun Runner of course)
Yeah I doubt it is, unless they decided to just be like- “screw it, unadvertised game feature”
Which, is always fun
Eh seems quite plausible, it ain't a widely use weapon/ammo, we didn't have damage logs for a long time and things sometimes break unexpectily in games.
So many factors why people might not have noticed it before.
@fathom pier
While you are right that the current ammo resupply values aren't good, since the the relative power is way off (compact ammo isn't 4.2 times more effective than long, but has around 4.2 times as much ammo efficiency), both buffing long and nerfing compact would lead to compact having not enough relative ammo efficiency.
However Hunt had already shown better values in the form of gunrunner, going from 2(1x)/6(3x)/8(4x) to 4(1x)/8(2x)/10(2.5x), which are much more reasonable relative numbers.
I dunno - i'd argue overall, long ammo is effective anough for the way ammo supply works right now, especially compared to compact ammo
mainly because long ammo has the stats that make it both the most powerful when you hit (highest base dmg, best dmg retention both with dropoff start and dropoff itself), long ammo is easiest to hit due to the high velocities it has over most of the other anmmo types, and it also has the higest pen to boot
Not relative, no. A mosin isnt 4x stronger than a Winfield or a carbine. I'd say not even twice as good.
Compact never was bad. Even before the ammo changes you weren't really at a disadvantage for bringing a Winfield. And 2.5 times recovery would be plenty strong. That's over twice as much shots that still have basically the same lethality.
this means it's massively favord by the health bar loss system (due to retaining 125+ dmg for 45-55m), in combination with being the easyest to hit
basically the same lethality
Sry - but we both know that's just not true...
Within the usual engagement distance of a compound both kill with a headshot and don't kill with a body shot
A winnie is good - yeah, but there's a reason basically anything longammo has been dominating the Meta since about 3 years minimum
Yes but a winnie can easily need 3 shots even to upper chest in compounds - and long ammo can commonly oHK in compound ranges as soon as the enemy lost 125
compound fights can - ofc depending on the compound, easily reach 50-70m
I think you are putting way too much emphasis on body shots. Most rifle Kills are headshots anyways
I'm fairly certain that's just not true
people claimed the same when Spitzer and HV were introduced and when the Cent was new
"high MV is king because HS are king"
but it turned out that just never was true for the majority of the playerbase - which is what the game gets balanced for
basically any guns that perform great with HS only turned out to be far weaker than people originally claimed
That would be bad balancing tho. You balance around potential. If the average player base doesn't realize that potential it's fine.
And you'll generally get a more balanced game if you balance around higher tier of play than when balancing around the average player
I have to disagree that that's "bad balancing". High levels of play usually are far too sweathy for most people to enjoy - and if you want a successful game you usually want a game that's enjoyable to the majority of your players
And even if we take body shot efficiency into account 2.5x of hits on average sounds more realistic than 4x
it does - but if we take the HP bar system into account OHK is much more than 2.5x as powerful
long ammo is that much more reliable in 2 taps, with the added bonus of circumstantial but incredibly powerful OHK potential
You are misunderstanding. Just because you balance around higher tier doesn't mean that 4* matches are suddenly going to be sweaty.
Just more balanced. People are still going to play inefficient
No - i disagree that they are more balanced then
yes they won't be as sweaty, ofc not but those people don't get the same mileage out of a winnie as the top tier players, and can't afford the high end rifles the way the top tier players can - thus massively reducing the amount of stuff the main mass of players can realistically play to compete
That's not true. Money generated is equal within each bracket. A 4* match creates the same amount of HD as a 6* match. So the average 4* can afford just the same things as the average 6*
Long ammo is still very powerful even with the ammo nerf. Long ammo should definitely not be buffed, and could possibly still use some downtuning in my opinion. Long ammo should reward hitting your shots and punish missing your shots, whereas compact ammo is much more forgiving, but also much less powerful. I think the ammo economy change is a massive step in the right direction.
the past shows otherwise
Not true, because people that win gain MMR
or indicates otherwise i should say
lower brackets usually can't maintain running guns like Mosins, the way it happens in 5 and 6 star lobbies for example
same issue was with the old Dolch
in most lobbies people just couldn't afford running dolches with any sort of regularity
So what i'm trying to tell is that we know, for a fact the high cost is a barrier to usage, that works far better in lower end lobbies. For which exact reason we don't know, as we've never been told
but we do know it impacts loadout choices quite a bit
True. Even cheaper things are affected by price. Just look at the drop in officer carbine usage after the price hike. It fell dramatically even before the recoil nerf
Exactly this
100% agree on this. Long ammo comes with some advantages like additional penetration and rewards hitting your shots, while punishing bad aim/spamming shots.
Now if only we could just get medium ammo buffed...
While in theory you are correct, this has three real-life issues:
- People move through MMR, the players within a bracket change all the time.
- Depending on the region you're playing in, multiple brackets may be included in matchmaking.
- Many people do not "win" on average. In a perfectly fair world, any team would only "win" one out of six matches (since there are six teams in a default match of Hunt), but that's not the case, so some get lots of money while others stay poor.
First I'd like my skill to be buffed 
Same, I suck to the point where I can't get past 30k hunt bucks
The other reason why Long is so strong, aside from pure kill potential, is resource drain.
Lets use the 50-70m and go with 60m(long compound/mid-long open)
At 60m the WinnieC to the upper chest is 55dmg.
Thats one basic medkit charge (no matter how you split it) with minimum health regen time
Same distance with the mosin is 122dmg
Thats 2 medkits (or a small vit + med or a big vit) with needing to wait to regen 22hp
Arms shots?
WinnieC is 34dmg. If you have a 50 on the end thats not even a charge
Mosin is 75. Thats potentially still 2 charges to get to full with just an arm shot at 60m
True
Also, The "HS machine" winnie would be with High Velocity, not fmj
This doesnt add anything, i just wanted to point that out
I really hate winnie HV, cent is just better imo.
And with long ammo and medium the issues are more on the guns than how the ammo is balanced.
It's that the lebel and mosin are too strong and versatile and that the springfield and vetterli are too weak.
Ya'll talking about long ammo, when it was shotguns that got gimped with the 2 shells pick up rate.
good :)
Mjah tbh, just feel a little lackluster for the Romero
Don't have strong opinions about the other shotguns
ive always been on the side that says shotguns are too strong, i still hate slugs
same with long ammo, but not as much
the ammo changes surely changed a bunch
the few times i have to play shotguns for the weeklies i get kills way too easily, so far i dont think i ever run out of ammo
(except spamming pennyshot levering or clown and cringe)
also theres always the lemat and resupplies
eeeeh, shotguns are fine (slugs are not).
They have a small killrange and if you just understand that the are quite easy to play around in my experience.
im not sure, when playing shotguns i always know what angle to take, where to sit and wait so that they have to get into my range if they want to shoot at me
on the flipside i played against one shotgun guy in specific where i just had absolutely 0 idea how to approach him
shotgun players can force situations where they are just better
the only really downside shotguns had was that if you could dodge a shot you mightve been abled to melee them
doesnt seem to work that well in practice anymore, maybe i just got higher in elo and people play slate, clown and terminus a lot more
when playing shotguns i always know what angle to take, where to sit and wait so that they have to get into my range
outside of Quickplay - noone ever needs to get into your range
If you extract without bounty you keep your stuff, including loadout and traits and get some money for objectives like clues etc
I mean, getting the drop on a player is generally lethal,same for sniping a dude from 100m away.
the shotgunner that, if push comes to shove, needs to die to timer or push a rifle looses their hunter, their loadout and doesn't get the bounty either
funny thing is people always spot me first
but i know which corner to rush to so they cant get any shots through
because of that a good rifle player is better off when they just decide not to push the shotgun
ah yes, sitting 30 minutes because of gamedesign
gaming
Not quite reflective of my sessions.
my point is that you need to push the shotgun to not be threatened over long termn
no you really don't
Shotgun makes shotgun sounds, you don't go near or you make sure you approach from safe sidelines.
there's literally nothing ever forcing you to push the shotgunner
Like nothing forces you to go out in the open field to push a sniper.
shotgun guy (me) cant move on to extract cause youll be without cover
rifle players cant get to the bounty or take it off my hands cause i know how to move and deny angles
the most important objective in hunt is getting out, and for that the shotgunner needs to get out in the open
because exits are never in a compound
well sadly people arent playing it that way
but the guy that survives without bounty looses less ressources than the shotgunner not making it out
99% of the time people want to get to they bounty or to the fights cause that feels a lot more like actually winning
tell that to the people in all the lobbies haha
i mean yes, i get that from a top down perspective, sure
I don't need to - long ammo has been meta for years on end for a reson
Shotguns aren't bad
but i myself wont just say "yeah okay im not gonna fight you, im going home" if i know that in this bounty building is a shotgun dude
but rifles, in BH, are game design wise at an advantage
in QP it's the opposite
because the most important objective actually forces you to engage a shotgun user
okay
ive never seen anybody back down ever
(except if they already have the bounty and are rushing to the extract)
and my point is that shotguns can create situations where they are severely at an advantage
yeah you havent played that long then - havent you ?
or you've been propably the most lucky hunt player
i know it the best from myself
just cause somebody got a shotgun doesnt mean i wont find a way to kill them
becuase people dragging games to the end of the timer was a relatively common complaint
ive only been affected by the 45 min timer like once maybe
but my playstyle is not representative
rush bounty, get out
I mean yeah - but 45 min is already after they lowered the timer and gave more tools to manage those situations
used to give decent bbs :)
Nothing wrongwith rushing playstyle - I do that too
haha, sure thing!
but mechanically the game design of BH favors rifle players
i made peace with the fact that shotguns are generally better, theres always a way around snipers or rifle users
flank em, get close
but no such luck vs shotgunners
really hard to get an angle on em if youre supposed to stay a bit farther away
because the "searching the boss" part happens in a rifles primary range, and the "get out alive" part happens on rifle range too
Dunno, just that if I show up at a compound and the bounty team have decided to hunker down, usually walking outside of darksight range makes them move within the next 5min.
hey i think i can just show you what i mean if we 1v1
(depending on skill gap)
while the killing the boss part is the only one that's indoors - and well this objective is less crucial because you can get quite a lot of money from other sources
interesting, i might try that then
doesn't always work - but often enough
Ofc there are edge cases, where the bounty team are playing for the long haul, then you can't do much than wait.
Or if the extract is in a way where you cannot really cover all exist and still manage to catch up with them.
gotta becareful of where the extracts are tho - if you plan on cathcing em
imo the "get out" part is really easy
usually you need a scope and its really easy to break line of sight
dirt mounds or compounds everywhere
i made it a habit to bring beetles and to wallbang their coughing or bleeding bodies
or to enter the building from the other side
That depends - if the people before made the mistake of running into your shotgun - yes. equally so if they just camp 100m away
then getting out is usually easy
how easy or hard iut is depends a lot on what happened before, and how good the team positions
@late coyote Nah.
Yes, there did but there were no special crates and the special boxes were few and far between. No guaranteed spawns
Now there are crates that randomly spawn in compounds (so the same as the boxes) and guaranteed spawns at supply points
Basically, special has lost nothing and gained much. The boxes don't need to be brought back
@late coyote The normal rain is fine.. the problem is the Heavy Rain... i think if they reduce the time of heavy rain it should be ok...
Heavy rain is amazing. Allows you to move more quickly without others hearing you coming
Indeed
I'm not able to self-revive as a solo and I have the necromancer trait on... is anyone else experiencing this bug as well?
You still had bars left correct?
Correct, I was full health and there was no "Self Revive" button at the bottom center of the screen. I don't know what's going on...
I've had it happen twice I think. Not sure what triggers it
Gotcha, glad to hear it's not only me then... is there a way we can address this to Crytek for next patch?
Put it in #bug-reports-pc
Will do, thanks
That sounds like a fire bomb with extra steps
Yeah but the enflamed oil would last way longer than a fire bomb
On the ground for example
Firebombs already last quite the while.
Like don't think it would be broken, just have a hard time thinking when it would be good
I mean if it had a splash effect, it would cover hunters in oil and slow them down, and they would be extra weak to fire
