#feedback-discussion
1 messages · Page 91 of 1
Requires a barrel tho :p
After some time in the game you are always cautious about barrels
I think this is the big one that people miss. Taking mine combos, a knife, and a medkit is all of your tool slots for three traps, losing out on axes, chokes, etc.
it is a big sacrifice in loadout building
axes are a tad overrated as a toolslot imo, if you're gonna take em, just take it instead of an actual melee
chokes yeah but now chokebeetle is a thing
even still it's half your tools
and you get to mine up charitably speaking 4 places assuming you find a box in compound
I mean I guess but choke beetle is a one off while chokes you get three
There's also deployable toolboxes, so if you have two people running traps you can really get a ludicrous amount of traps down
but again you're talking dedicating four tool slots and multiple toolboxes to it
to something that generally speaking can be countered through not rushing headlong
I dunno, i feel like a lot of tools are kinda meh. I find myself changing up my 4th toolslot just because i got sick of whatever i had in there before
like, yes getting caught in a mine combo sucks and isn't fun in the moment but they're also not particularly great in terms of actual performance
it's specifically that you're taking two slots per person
it is kinda funny seeing people complaining about concertina traps....leaving concertina
like the actual intended use case of concertina mines
it's really not that hard to open up two toolslots. Any melee attachment on a weapon is usually enough to drop a melee entirely, there's choke beetles now to drop chokebombs
I would not say that choke beetles can replace choke bombs
Plenty of people don't ever use chokes outside of extinguishing a burning teammate, so i'd say they can. If you can't live without em, take a pax claw and drop your melee slot or something
double traps are not some massive investment that puts you at a big disadvantage. sure, you gotta miss out on, what, a flaregun? decoys? whatever the hell people run in the 4th slot nowadays? plus either chokes or a melee.
I would say you might be overstating the importance of chokebombs assuming we're talking about trios
The only time where I would say a form of choke is a must have is if you're in duos
i mean don't get me wrong i love my chokebombs (waxed dynamite enjoyer) but they are not like, mandatory by any means
Given that your teammates will likely have chokes in their loadouts and it's pretty rare that you'll need more than 2/4
But in terms of tools chokes are definitely one of the top tiers, just not to the level of mandatory (imo the only tools that are make or break is a melee weapon and medkits)
there are still options to drop a melee though, plenty of weapons with a melee on them
I mean, I use chokes for a lot more than just extinguishing people
and from my perspective taking a mine combo puts pretty significant limits on loadout selection since you either need to do something to compensate for the loss of tool slots (melee gun) or live without
I don't feel like living without chokes on one member of a trio is that big of a deal
But personal opinion
Oh damn, I sure made a ball rolling by talking about traps briefly and then just leave to play video games lmao.
Well, as I said
"Traps is one of those things, I really don't like, but also don't want removed from hunt
Think it is mostly traps stacking poison/concertina that is an issue for most I guess"
And considering that Crytek didn't add explosive/frag traps that could instant kill a hunter, I guess the devs agree with that to an extend.
Careful with that last statement, they might ;)
Eh, not really that difference if they add that over a posion/concertina combo.
At least your body wont be in a poison/concertina mess afterwards
Yeah but it takes two to kill, and assuming no bloodless, no antidote, and carelessness on their part
2 tool slots
And no chokes half the time for it to be part of an inventory or you give up an attachment for a talon, melee variant of some kind or you give up chokes
Combos are fine as is tbh
I would love a Frag trap though, instant heavy bleed + 50 damage in a 2 m radius
Yeah, not sure if I would call them fine, they are kinda anti-climatic for me at times.
But again, most of it comes down to notion, it just feel cheap to die to them sometimes.
Think it is a mix of how little I see them and how lethal they are.
So it ain't nothing really worth investing consumables against, for the off-chance they might be a factor in my match.
That said, I think I'll invest a little more into vigilante going forward.
Honestly just forgot that trait is a thing lmao
I take it sometimes, has proven it’s worth to me already- offensively and defensively
Can check if your traps have been disabled or gone off without sound
Well, not really useful as I never use traps lmao
But yeah, the ability to detect traps thru walls is powerful
@tender kraken would’ve been funnier and gotten the point across even without text
I know your struggle
?
Oh the mmr6 I see yeah
3 games in a row i played against premade 6* trios while having teammates that are lower mmr than me
Honestly never thought about using it that way but that is pretty smart
i mean u can def use them as proper alerts but if i've got like a vetterli or something, knocking off a small bar is pretty valuable, plus they're gonna be on fire after they hit em which can be an easy kill
not sure if I am right here but maybe you know where to put my feedback. I encountered severe mmr differences the last days. Most of the time people with one or several 6*. All KD +2 and me being the "best" with 5* and below 1.5. Worst case scenario last days where I went solo vs trios as 5* and after the match I saw the teams were mostly 6* premade (experienced and kd 2-3). wtf is this lately? I am not complaining about a few matches of getting wrecked but this is so freaking unbalanced and unfair and way beyond my skill level. Did they change sth or what happened? And if this is not the right place - where to put it then?
Maybe put feedback in... #feedback ...
Just curious, which region is that and what time?
You get that a lot in here but for me in EU it has never happened. Not when i checked anyway.
Ah EU, interesting. Why are you awake? 😄 the time does play a role.
they expanded matchmaking brackets on the top and bottom end of matchmaking so that 6* and 1* players wouldn't be put into empty lobbies - at the expense of everyone else
when there gonna be more players i am pretty sure it will be more fairly balanced
if 6star endup in a lower lobbie its cuz there was not enough 6star queuing at the moment
I guess I should have looked into the bonus charm earlier, bought the battle pass and was sitting on lvl 46 for the last 3 weeks, knowing I'd be able to make it to 50 anyway last weekend if I didn't get around to playing in the meantime.
Did some challenges yesterday and today to finish only to find out the bonus takes another 15K event points, wish there had been a warning for this upfront, since there is no way of buying it with levels. I would have bought some levels earlier need be if I had known this to "finish" the event earlier, just so my actual playing time and challenges would have allowed me to get everything. I guess no charm for me, which sucks.
Just seems like players who bought levels to finish way earlier are the ones rewarded here since they had information on this bonus charm earlier and could decide if they still wanted to grind for it or not in this scenario. People who had no trouble finishing the event would get it anyway I suppose, then there's people like me who have to put in some effort to complete it through actually playing, who now won't be able to get it. Doesn't sit well with me, even if it is "just a charm".
Yes I agree, you should have looked into it earlier, that is a good example of why it is good to actively seek out information that is relevant to your desires.
It's meant to reward dedicated players
every single video summarizing what the event is going to be about quoted the dev stream where it was stated what the requirement for the bonus charm would be
Yep, not knowing about it demonstrates a lack of dedication
and, I mean, I'm pretty sure if you click on the charm in the event tab, it also shows the requirements
has nothing to do with "players who bought levels to finish earlier being informed and rewarded by it", everyone can look at the event tab and check
I think you guys are missing the point of what they're saying lol
This is a pretty legitimate complaint.
You can buy levels up to 50, but not past it. If they had bought levels before reaching level 50 those points could've gone towards the charm, but now that they're already at level 50 they no longer have the option of buying progress.
This is exceedingly unintuitive, and not really their fault for not knowing... and also severs to benefit nobody because it means Crytek isn't making a sale of bloodbonds that they would have otherwise
Blaming players for poorly communicated information isn't very constructive.
This is exceedingly unintuitive, and not really their fault for not knowing...
Is it tho ?
it could be more clear - yes. But all infos were available from the start
In the devstream (VOD -> Tide of Shadows | Event Developer Live Stream, minute ~31) they show and explain that you need another 15k points after lvl 50 to unlock it, and in the game itself it shows that this level cannot be bought.
See here:
It defaults to saying "buy up to lvl 43", because i'm on lvl 42 currently, but you can see i highlighted the weapon charm and the message below the buy button
Now i don't think the person providing the feedback is at fault entirely. i can understand how a situation like this can happen, but the information was out there from the beginning so it is very much possible to find that out with a bit of looking
Ideally both those informations would be seen when hovering the "bonus" reward
It only ever showed your current event LvL, when you clicked on the item in the event tab it it only gave the Ewe's Horn description of the item, it noted nothing of needing another 15K, anywhere, in-game.
I even confirmed this through a friend who didn't finish the event yet.
Once you reach lvl 50 it shows your progression towards the 15.000 of course, but before it didn't, this is my initial point.
And while I am a devoted Hunt player (I completed every event ever since I got the game in november 2020, and have 1.2K hours which I think is decent enough to qualify), I don't see why I would I need a video telling me when the entire event and rewards are pretty much explained in the game itself. Some in-game notification would have been nice is all, and wouldn't hurt anyone either.
Just seems like players who bought levels to finish way earlier are the ones rewarded here since they had information on this bonus charm earlier
I think it's this part where people disagree so much with you
I personally agree having the info the bonus is at 15k points being there in the event tab would be great
but in no way does one need to pay to get an advantage for the info
the info was out there for everyone to look up from the beginning
the reason this level isn't the same as the others, is because it's not part of the "regular progression" part of the event (by that i mean the 50 levels before) it's this ways event of rewarding participation past finishing - what in other events before was stuff like "overspill" event points were converted into hunt dollars
Someone who bought the entire event from the getgo (or half of it.., whichever) would get the bonus through just playing, since it was 'only' 15K they needed to gather in this case, while someone who just completes it 'in-time', like me, won't get it anymore.
Both scenario's involve not having to look at anything aside from opening and playing the game, and reading the in-game description. This is what I meant with players who bought benefitting from more info, cause it pops up sooner for them, no matter how you slice it.
My opening word wouldn't be "I guess I should have looked into it" if I didn't realise there are plenty of vids and what not out there which would have told me. I was just surprised there was no info on it in the actual game itself.
I know what you mean - however what the other people meant was the "paying for points rewards you information earlier" part is overblown because you could easily get said information without paying a single cent.
thats the part where they say it's your responsibility to get the information
If this was indeed some reward for only the dedicated players, then buying a level would exclude you from the bonus anyway, imo.
and it's not like it was super hidden either. since the first event the devs have always done "dev streams" where they tell the ins and outs and potentially answer some questions, so by now it's pretty widely known that you get nearly all info needed there
I still agree with the main point of yours however
I think the info the bonus requires 15k points should have been more easily available in the game itself
I just disagree with the "paying players get more info" part
Well I only ever commented about the in-game info could have been more clear, and would have prevented me from making this "mistake".
Paying just makes you see the 15K pop-up sooner, which in my case of not watching external vids, would have prevented it. That's all.
And I did watch several streams and event breakdowns, just so happens it wasn't mentioned at the time, I guess.
I see other people in here surprised about the 15-k when I search on "bonus-charm", so I know I'm not the only one caught off guard by it.
I absolutely get that - i just try to shed light on why I, and presumably some of the other commenters too, thought the "paying players get info faster" part was kind of over the top (for lack of a better word), because looking up the info, in the place they have given out the info for years by now, cold have also avoided that situation.
The only issue is it is pretty much unobtainable if you happen to finish the event during the last week through normal play. Since even that week's challenges won't be enough to get to 15K with how low the actual in-game event points worked if you take away challenges. They netted you what, maybe max 100 points for a real good run? I never looked into it because I did not anticipate it needing another 30% of total event points for one charm.
It was in this spirit I wrote that players who payed benefitted. I realised I could have looked into it more from the getgo.
Perhaps a little price underneath "Bonus" that says 15k? For those players that miss it/to make information more readily available?
yeah i do very much agree the price should be stated ingame
and i do get that it is really frustrating to realize your challenges in the last week aren't enough to finish the event
we had that issue yesterday in my playgroup too
had to grind 2000 points with no challenge left - and that can be very demoralizing
It's pretty much impossible, which is stupid. Playing the actual game was less rewarding than shooting some grunts or killing some other AI with a certain bullet type. I like challenges but they should be a nice bonus on top of normal play, not force you to play a certain way to be able to progress. Extracting with double bounty hardly put a dent in the event, you needed roughly 7-8 more games like it to gain one measly level. Another discussion of course but it is still related.
well we managed to do it - but it was tedious and took nearly the entire day
but i'd agree a nicer balance between natural progression and the challenges would be preferable to me
Perhaps increasing natural event point acquisition and putting the reward track on a delay? Levels 1-20 available in first week, second week unlocks 21-40, and by the 3rd week everything available. This would ensure the hardcore crowd doesn't finish the event too early while leaving people a way in the final weeks to really "grind out" any missing reward track progress
People really want to make something completely useless by having it be countered by a trait.
Or they could just not make it take more and more time to advance through it
@dense sapphire I thought the lebel always needed bulletgrubber to retain ammo when reloading?
Berthier gets a total of 18 shots if you equip a special ammo type in either slot. The gun shouldn't be ran without one type of special ammo.
The Lebel and Mosin are still balanced for their price points. The mosin does 4 more damage and has a stripper clip reload.
Not since they changed it to where you can hold fire after a shot and it keeps the bolt open. This allows a lossless reload
Not always going to happen. Bulletgrubber is far more needed on Lebel.
Otherwise, yes you still need bulletgrubber
I nearly forgot about this mechanic
no I completely forgot about this mechanic
there are so few times I would think to do that in combat
ty
It can help but a lot of the time you'll want to cycle the next shot to either fire at someone in the open, another target, or get a wallbang.
It can however come into play if you finish an enemy or know you can't fire again.
I never run bulletgrubber with lebel, it’s so easy to do lossless reload once you get the muscle memory down. Even if you miss it once, you have such a large clip that you can afford to.
I prefer lebel to mosin due to the irons and the 10 shot magazine.
The mosin is worth 100 more dollars for 4 dmg?
If anything you'd increase the lebel price.
So they’re the same?
But people generally prefer the thinner irons I feel.
Both should cost the exact same at 450 bucks. Nobody chooses lebel over mosin due to price anyway.
The mosin is not worth an extra 100 dollars for four dmg. The stripper reload only matters because the mosin has a 5 round clip to the lebels 10. With lossless reload you don’t need a fast reload
I do, that’s 25% more long ammo rifles
the mechanic is so niche and rewards people for getting the muscle memory down (which is hard to retain in combat) that it makes no sense to nerf it
Have you ever ran out of money?
other nerfs would make more sense, like reload speed
The mechanic is not niche and the muscle memory is like stupid easy
I got it down in like a week
If that
Trust me and try it
Yes
yeah but most gamers take the path of least resistance and the average hunter wouldnt want to spend a week getting that mechanic down
you got rewarded for taking the time to learn it
I’ve hit sub 2k and 3 digits many times, even double digits a few
Dude it’s like stupid easy. If you can learn that little muscle memory, idk.
The window is also stupid long for mosin and lebel
Almost 2s I think
Lebel isn't better than mosin, mosin isn't better than lebel. Make them the same price.
They're probably the two most similar guns in the game.
And that's fine.
bro its easy to perform, not easy to consistently do.
Yes it is
plus 'muh anecdotal evidence
You are severely underestimating how easy it is
To get down
Try it out for a week yourself. If you can’t get it down, call me out on it.
Same goes for mosin.
The lebel reload is still much slower no matter how you slice it.
Ok, but you have 10 bullets
Yes it's easy to do - but it also locks you into reloading kinda often because if you don't reload after a shot the opportunity is gone
And the lebel doesn’t shoot fast
Yeah, but your reload is slower so topping off takes longer.
taking a week to do something isnt easy. easy is learning how to time frags. youre thinking like a higher tier player, not like the average hunter
easy is subjective when everyone has different hours on hunt
and the Mosin still has a clip reload and more dmg over the lebel
Winnie and Winnie C would like a word
Dude, just try it
whatever
Well they're literally the same gun with a tiny difference to allow for one to be a "starter" gun
let the votes speak for themselves
Again, if I’m wrong, call me out. But seriously just try it out ingame first
When can we get normal map rotations again instead of just rain
That matters more because mosin has smaller clip. With the lebels 10 rounds, you’re likely to get some downtime to reload at some point in the clip
after the event
plus you can have a small mosin!
Obrez?
The mosin reloads way quicker with individual shots.
This event sucked once they mixed contracts
Holding the bolt and reloading with it is basically as quick as just cycling regularly.
Yes. But there’s almost always some downtime in fights.
does it matter? Yes. Is it worth the 100 dollar price difference? No
And the mosin can take advantage of that downtime in the exact same way?
Like I do believe they should cost basically the same if not the exact same but the lebel is hardly OP because of these ammo changes.
My point is, currently mosin is only very slightly better than lebel and not worth the 100 cost difference
it's still an advantage over the Lebel's reload...
Worth 100 dollars though? 25% more?
Avtomat isn't worth the extra 1150 dollars over conversion FMJ dualies but people still use it 
Who pays for mosins anyhow? I just pick mine up off the ground
Those are two very different weapons. Mosin and lebel both fit the same niche yet the mosin costs significantly more for very little benefit.
Easy fix, make mosin 397 dollars 
depends - to some, yes absolutely to others maybe not
You could do that, but that’d keep them as they are now, very very similar. I’d like them to have some more differentiation again.
I personally would still prefer the fast reload over the large mag
They never really had differentiation. The ammo pickup was not a conscious balance decision.
Yes it was?
Where did they say it was?
They didn’t afaik. But why do you assume they did it for shits and giggles?
It was a by-product of how ammo pickup in general worked. It was trash for all weapons.
The winnie C picking up more ammo than the full variant? That was a conscious balance decision?
well they ofc knew about it and factored it in - however they likely didn't use it as a defining feature for the balance
Why do you believe that
because of how many rounds the real life gun has and because 15 rounds total for a long time was the default for long ammo
mosin had 5 + 10, Lebel had 10+5, so they both share 15 round total
the uppercut and sparks in the past also had 15 rounds total, but that has been changed a while back already
wait nvm
Uppercut also remained at 15 rounds
that's why it had 6/9 which didn't fit in line with the 6/12 for the pax and 6/18 for the conversion
Sparks had 21 didn't it? Then they nerfed it when custom ammo came around iirc
Fair enough, but having it be 100 dollars cheaper than the mosin, considering how very very similar they are in other aspects does mean they factored the reserve into its balancing
but buffed it before that
Otherwise they would’ve just priced it at a very similar price to the mosin, or just a little under
afaik they buffed single shot long ammo early on to have more ammo than the revolving counterparts, then later reeled it back in again because they gave em a bit too much
The difference in reserve, and therefore ammo pickup, was enough of a downside to warrant such a notable price difference
yeah they propably did - not disputing that, i just don't think the 15 ammo total was a conscious balance decision, more like because long ammo was for a long time just 15 total across the board
That, yes I agree
But because the reserve was only 5 and that severely impacted ammo pickup, they gave the lebel a notably cheaper price.
That’s what I argue
The Lebel sure got buffed a bit by the changes that happened around it, but i don't think the "hold open the bolt reload" is prominent enough or convenient enough to rival the mosins clip reload
I'm always a fan of long ammo rifles not being super popular tho
I argue it is. I’ve literally never not had an issue with the lossless reload. I don’t think I’ve lost a bullet in a lebel reload in years and I’ve almost never run out of ammo in my lebel clip (unless I was out of ammo completely)
Granted I don’t use the lebel a ton but I have used it plenty
I mean sure - but that neccessitates you make space for reloads, and potentially open up to get killed while realoding to not miss such an opportunity
It is my go-to long ammo rifle
If that falls in line with your playstyle anyway, or you don't mind that, that's great
but it's smth to factor in for others too
Sure, but with 10 rounds you can go awhile without needing to take a break
The only time the mosin reload would matter is when you are in a constant fight that means you can’t reload at all for 10 rounds
Which would only matter to extremely aggressive players or when completely surrounded by multiple teams in a bad position
I personally play too aggressive to start a long ass reload with enemies close by, and i personally can't be bothered to reload single shots efter every shot, effectively dropping my RoF significantly
Or you’re constantly peeking (but then you or someone else should probably be dead)
Fair enough, but such an aggressive play style, especially with rifles, is a niche play style
It sure is - so i'm not trying to say my opinion is objectively right at all. It's just what works or doesn't for me
also btw you can cancel the lebel reload without much cost by swapping weapons and then swapping back
that's also why i say it's great if that downside falls in line with your playstyle so it doesn't matter
And that’s fair
But for most people, I don’t think that is a consideration. I’m considering balance for the majority. For the majority, I currently think the advantages the mosin provide over the lebel do not warrant its significant higher price
And for what it matters, I prefer the lebel over the mosin. This isn’t a change in my interest, but I believe in it being balanced more appropriately
i'd say the majority ignore said mechanic alltogether
because timing frequent reloads after shots can just be tedious/annoying
That’s fair, granted I do believe it to be a major benefit
it sure is if you make use of it
the same way the obrez was for a really long time just a full power mosin in a medium slot at like 60% of the full price
It doesn’t have to be frequent with the 10 round clip
yet people couldn't be bothered to try and learn to compensate for the higher sway
same principle of something stat wise being far too strong - but people just bothering with it very little
Fair enough cough crossbow
yes but the less frequent the longer the reload will be once you use it
which again may not be a big deal
but may very much be if you are aggressive
Overall, stat-wise, I don’t believe the mosin warrants such a notably higher price tag. Yes it should be more expensive, but as it is, the difference is too much.
with all the changes, yes.
Either increase the cost of the lebel to be just under the mosin (maybe 470-480)
Or nerf the lebel in some way
I personally believe the latter to be more interesting of a change
I think the diffrence should still be bigger than just 10 to 20$
Sure, whatever, 450-460?
I'd propably put it somewhere like that yeah
Ok
I personally believe though just changing the price while keeping the weapons so similar is less interesting than changing the lebel to be more different
Assuming my suggestion would come into effect, the lebel would be a budget option compared to the mosin. Most of the same effectiveness, but just enough downsides that you have to consider whether you should pay the extra 100 or not
Note that I’m keeping the berthier and krag out of this specific discussion since they have notable functional differences
@unborn smelt Do you have anything you want to add or reply? If not, I’d actually like your opinion on one of my other suggestions
I like the idea - because IMO we need more compact ammo rifles, and it'd likely end up either too strong or kinda bad on anything non compact
Alright, cool. Anything you’d like to add or make note of?
Also yeah, was of same opinion on both
I'd maybe even have it as a take on Drilling style rifles
yeah - a break action rifle
I was kinda considering that but I don’t know nearly enough about how firearms work to know if that would work.
Or how much ammo that would allow
for example 4 barrels 2 shots with each ammo type
combination gunbs have a long history and tonns of variants in europe
from 2-4 barrels, in many diffrent combinations
Could
smth that comes up every now and again are what in german are called "einsteckläufe", it's an insert for a shotgun barrel to convert it to a rifle barrel
often small caliber
so it could even work like a drilling variant
I was kinda leaning towards having more rounds but then a slower reload
But that could work too
could also work for compact ammo
Yeah, my gut says compact is probably best
smth like a harmonica gun maybe
That’d be fun even if it was a separate concept
doesn't have the crazy rof of many modern magazine rifles
but still an exchangable block which could be used for fast swapping ammo types
But I know little about it so dunno what niche it’d have
thre's many ways one could go about it
many experinents with firearms happend in Hunts timeperiod
See the problem with that, as seen with the berthier, is that even a fast clip swap could still be too slow. The point is to swap on a literal button press
Definitely, but I don’t know enough about any to draw inspiration from
that's why my first instincet was a multi barrel breakaction rifle
Yeah
like you can swapp from rifle to shotgun on the drilling
Yep
you could swapp from bullet 1 to bullet 2
with the push of a button
and by varying the amount of barrels one can adjust the power quite nicely
could be a double + single barrel combo, or two double for a more powerful version
i think a double barrel version might be a bit too weak
but also an option
altho one could then do smth like one shot medium ammo and one compact
two diffrent rifle calibers is what hunters here call a "bergstutzen"
I personally think it should have more rounds tho. Part of the advantage I feel is that you always have the right rounds for the situation. Having less rounds means less reliability. It also makes FMJ less useful for wallbang since you can’t spam.
Dunno what you think. I also don’t know how that would mechanically work (like as for a semi-realistic gun)
Not that I hate the idea of it being break action tho
Just a feeling I have
i don't think there's a good way to make that mechanically work, to have a gun in that time period fed by two diffrent magazines that can be switched at the press of a button
i can only think of smth as replacing an entire mag, like on the berthier - (altho since the gun can be fictional, at least in part it doesn't need to be as clunky and slow as on the berthier)
or with very limited mag size, but near instant swap like a drilling (or vierling - with 4 barrels)
well i have one idea come to think of it
but it'd likely be horrible to actually play
Or like this. Each mag tube being a different ammo. Would have to be expensive and maybe no reloads to balance it though
good find - that would work
i forgot this thing even existed
but i've seen it before
don't think it'd need to be super expensive tho. If it's just compact ammo.
Then again this would basically make both winnies obsolete
unless it has pitiful dmg
like below 100 dmg
i'd still go with a combination gun approach
That's why I figured no reloading. You have versatility but not a lot of sustain.
a nice vierling - two barels per ammo slot. gives it very limited spamability, but still a high skill ceiling with frequent reloads and high precision requirement
Like I said, don’t know enough about period accurate guns
You can take some liberties for game balance. Isn’t the lemat a percussion gun irl?
heathen gave a nice example - but on further though, i do think that potentially overshadows the regular winnies a tonn
That’s true. It would have a slower reload though and less total rounds
Yes and the sg barrel is a muzzleloader
Yes, the 60s reload on lemat shotgun
not only would smth like this have the flexibility of two ammo types, but an instant reload (in order to have the fast ammo swapp you want)
Nice
that part has me sceptical
I was thinking like two separate clips that have to be reloaded independently
But I didn’t know if that was feasible for a gun
To also be able to swap instantly
it would absolutely
but to allow for swapping ammo at will very fast - which as i understood was your requirement because the clip change on the berthier is too slow, means you have at least 1 instant reload at your disposal
imagining smth like a winnie swift but instead of loading the tube with the 3 clips, it's just flip a switch and one new mag full
followed by one very long reload after
Yes but then have small mags
Like 4 as I suggested
So you’d only have 8 shots b4 having to reload
?
I remembered a revolver that had 2 bullets stacked per chamber
but then i realized you couldn't switch
because shoting the back one before the front one would result in catastrophic failure
🤣
Yeah that sounds bad
How does the revolver have two bullets in the chamber without that going very badly.
http://www.patreon.com/ForgottenWeapons
Patented by John Walch in 1859, this is a .36 caliber revolver using superimposed chambers - meaning that each of the six chambers could hold two shots, for a total of 12 rounds before reloading. The revolver has two hammers and two side by side triggers, with the trigger for the front loading being posit...
think it was that one
Ok
Still the "instant reload" problem
Yeah
😂 great minds
Lol
maybe an entirely fictional gun...
think about upsacaling a derringer to rifle level
then crossbreeding it with a harmonica gun
basically a derringer with a sliding block magazine, instead of a break action design
where swapping ammotypes could be as little as shoving the block from left to right
That sounds kinda funky, but also fun
So like a harmonica gun with two sliding blocks? Or two separate sections in one?
gimme a sec...
A martini with magazines mounted on both sides and no peripheral vision whatsoever
Lol
wait thats wroong
imagin this being the top down view
red being one ammo type - and to switch you just shift the block to the left and now have green, the other ammo type, loaded
so swapping is just a quick flick from left to right or the other way
and the amount of shots per ammo type would be dependant on barrel number
This could be another way to do it
Dunno about you, but that totally sounds like one of those weird guns invented around the time period
I dig it
two harmonica style magazines stacked on top of each other - and you just switch between top or bottom barrel
Oh, I like that
Don't know of smth like that existing, but i could definetly see it fit
Absolutely
I just realized, if this were to be introduced, a literal downside would be the magazine sticking out the sides potentially giving away your position
Which sounds funny to me
Imagine scanning the surrounding only to see a magazine sticking out the side of a tree
https://www.forgottenweapons.com/the-sauer-bar-pistol/
That's smth similar-ish in a pistol i could find
The Bär was a unique double-barreled revolver/derringer designed by Burkhard Behr and manufactured by Sauer and Sohn in the early 1900s.
it's a pistol with 2 barrels where you rotate a block with 4 chambers total
just on a way smaller scale
I swear like half the traffic for forgotten weapons is from this discord. Not that it isn’t apt for inspiration.
@unborn smelt Do you think I should make a new suggestion or just edit the old one?
I see no need to edit the suggestion at all - but if you wish to i'd edit the old one
it's not really buried yet
@tiny cobalt Hellhound helmets are supposed to protect them and make them far more difficult to kill
we know and we hate them fr 
you can defend it all you want, we know you hate it as much as the next person
Fair enough, still I had fun talking about ideas for it. Thanks for the input.
@dense sapphire #game-ideas message sorry if i missed someone else addressing this but just so you know, if you split the ammo types, you get 15 in reserve (3 loaded, 6 reserve of main, then 9 of second ammo type) It's bizarre that you lose 3 bullets if you don't split the ammo
Split ammo got a bit weird after 1.13
Yeah tbh 15 is a weird ammo for a split ammo gun. You think 16 would be better?
nah i mean, you get 15 reserve currently. so 18 total
if you don't take special ammo, you only get 12 reserve
before 1.13, you used to get 9 of the first selected ammo type, and 6 for the second. so if you took fire/normal, you'd get 9 fire and 6 normal long ammo
but now it just gives you 9 of each
Wait, wasn’t it 6 for both?
You know what. I’m not to comment further. I never use berty split anymore and still haven’t since the recent rework
You got 6 reserve for both, but also the 3 that was loaded
same as how bow works where if you put poison arrow in the first slot, you get 1 extra since it comes with the one "loaded"
My problem isn't that hellhound helmets make hellhounds more difficult, in fact I would like the AI in general to be harder. My problem is that when I hit a hellhound over the head with a sledgehammer and nothing happens because it has some metal straps on its head, it feels cheesy. I think that the helmets should mostly just reduce damage from most sources, but not just bypass all of them. Perhaps to account for such a change, other types of armour could be added to hellhounds as well.
You can pen the helmets with FMJ or long ammo but this doesn't one shot them. The same should go for the heavy melees.
Maybe even just make that a counter, have them one shot.
There is not really meant to be an easy counter to helmet dogs, they were added precisely for the reason normal hounds are too weak to pose a threat
@rough sail sorry bro but flash grenades aren't in the game yet
You probably use them all the time
You bring 2 frags and 2 flashes?
I don't pal, I just bring in regular dynamite and a hive bomb
And even then removing something like the flashbomb instead of you know, giving it a proper balance is stupid.
Is there a place to send video of cheaters?
How do you balance flashes? It's literally only used by people that can't aim or get kills without handicapping other players
"It's literally only used by players that can't aim or get kills" You sure sound like a bad player with the way you're ranting about it. But imo they could either balance it by removing the hitmarker, giving it a slow charge(before throwing it I mean), or like others have suggested it let us go into dark sight and counter it that way.
Just cuz I'm ranting doesn't mean I'm bad, I'm high 5* and never use explosives or flashes. It just gets annoying when I'm doing well and then die just cuz someone had a flash
I get it, it's how I feel about frag grenades.
Especially when one has like 4 of them
yeah i think its dumb that frags get the best qualities of the other throwables and bleed on top of that
being able to just yeet a flash in someone's general direction outside and get a 6-7 second full blind with a hitmarker confirming it is stupid
For sure and I don't know why they made it work that way for a throwable that detonates on impact
instead of forcing it to have a fuse i think it'd be interesting if it kinda ramped up in intensity the longer you held it live for
so like obvs massively nerfed at base, but if you "cook" it before you throw it gets stronger (longer flash, wider range, whatever)
Yeah now that would be a great balance option for the flashbomb.
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
@ripe pond There aren't that many 6 stars. You must be a pretty high 5 star
@analog willow i really am not. I am closer to 4 stars than 6 stars ; and my team is aswell; Also , before these 2 back to back games, we played about 3 games against 4 and 5 stars players (normal lobbies for our team), and we lost all 3 without killing anyone; So each one of us shouldve lost MMR not gain any.
From what ive been experiencing i think this is just random. And it happens in multiple games every day. Sometimes I get matched against people way above my skill ceiling for no reason. its kinda frustrating
Not enough people playing, unfortunately. Just gotta get more! It's a great game
Took a long break. Logged in first time in a while. Rain. Logged out. Taking another break.
Why, did you actually get wet? Thx for sharing though 😄 no really, that was the first time you saw thw rain?
@cold tree the flash blinds the user too, if they are inside the radius, and the point the flash lands isnt obscured by an obstacle.
@bold valley I'm not quite sure what to think about your suggestion about trait changes.
My initial thought is wondering what way a trait become strongers, but statistical increases (example: pitcher gain more range) or added effects (example: a leveled up beastface gives an reduced aggro range to animals AND monsters).
Either way neither of them sounds like too attractive choices for me.
As if we do the former, traits can feel/be useless until a certain threshold of points have been invested into it and the latter can create scenarios where a player might be "unlucky" of wanting to have one aspect of a skill, but have to invest hard into it before gaining that one aspect.
@coarse breach (No aimpunch trait)
Alternatively just remove it altogether 😄
But that’ll never happen 😦
Well, it could be a way, for example, for a hunter to put in a few odd points into a cheaper, worse, fanning. Instead of having to go all in with 8 points.
Or like if there were cheaper versions of necro that had worse range/slower self revive.
Just kinda allowing for more control over how you spend points
Not sure if I like that idea, it becomes a lot of viables to take into account when fighting like "does he have short or long nerco?" and a lot of the stronger skills just are strong bc you get an extra option, like fanning, it would be mostly better to get a worse "good enough" fanning for cheap than investing the points to get the fanning we got, because the option to fan is the strong aspect, not if you hose out bullets at top speed.
if you have video evidence, you can report them and submit the video evidence to Crytek
Crytek dont do nothing. I report suspicious people like 1year ago and they still playing... 😵
Perhaps those suspicious players were not doing anything wrong.
Crytek definitely does take care of cheaters, despite what some people claim.
I am curious: Whats the point of these 3 feedback channels (in the Feedback channel group) if seemingly no Crytek Staff reads them anyway?
to blow off steam
They are all being read. One is for feature suggestions, one for feedback and one for everybody to discuss each other's posts.
Dont worry i read for first message 🙂
I am curious... on what basis do you determine "no Crytek Staff reads them"?
It is a strange position to take, what makes you think that way?
@cold zinc 100% fanning should be tap fire
No idea why U can just hold M1 down it's lame
At least if it were tap fire it would have some skill involved same with levering
@dense burrow
While a dark sight decoy sounds cool, having a bounty token is already such a negative that it doesn't need more to weigh it down
You get, realistically, 5 uses of dark sight (barring solo magpie) and you are eternally visible from then on roughly on the map and exactly by the lightning bolts in dark sight
@empty oasis you are almost always at a disadvantage, nor can it move. You would have at most 4 uses of it and once found out the bounty holder should realize that it is just a guy playing tricks, it isn't hard to prolonged a fight, just use ds less
If you rely on ds alot, you are at a greater disadvantage yes, but most people don't use it often
No, the bounty holders are at the disadvantage. Wasting their one advantage on a cheap decoy gives the attackers an even bigger advantage
As a bounty holder you get 5 snapshots of enemy positions. As an attacker, you get unlimited real time updates for as long as the holders have bounty
You can say that but let's let the community decide, it isn't wasting the only advantage, it's offering a new Tactical situation. Also if used correctly you can get 10 snapshots out of 5 seconds
Its happened to me multiple times, nor does the lightning bolt show exactly were you are, its roughly 5 meters. It seems like you are worrying too much about this, even bounty holders can slink away, ive done it many many times
The lighting bolt itself branches and on the map is roughly a 20 meter, enhanced ds gives roughly a 5 meter zone at close ranges
In my experience
Lol I thought it was tap fire for awhile until I discovered you could hold it by accident
I was like nah man this is nasty
So did I tbh 😂
2 things I thought were one way but it's different is levering and fanning not being tap fire and dynamite having a timer on the arc 😔
Question. Is rain being removed like fire was after the event ends?
I might actually come back and play if rain is gone
No both rain and the gator are staying, sorry to break your heart 😂
It will be dropped down to pre event night/fog levels though
Aight looks like I'm not coming back after all
Rain is the single worst map type ever created, and its completely pointless to play a mode that requires none of the skill that make you good at hunt.
@hollow raft Winnie and sparks need their sights fixed. Just cut the ladder in half and it'd be good
The height doesn't matter as much as the sides imo
the sides are too thick for what they are
unless the ladders get cut all the way down to the actual iron you mean
at the suppressor's height
Sparks does not need its sights "fixed" it's a long ammo single shot rifle.
Sure, ok. And the vet has as good or better sights than some non suppressed but it's fine
@empty oasis The only real disadvantage of being a bounty holder is having your position revealed and that only really shows itself as a disadvantage when you are running in the open. If you pick up a bounty in a building your position is kinda obvious. Having those 5 seconds is a much bigger advantage as your average position being a disadvantage. The advanced dark sight decoy really only shows that there is up to 4 more players than there. Also they are only for 90 seconds-ish so when you check with dark sight later they would be gone.
That doesn't change the fact that Silenced Sparks is a suppressed long ammo rifle that has the capability to take out nearly your entire health bar with a good amount of penetration. Vetterli on the other hand is medium ammo so it's already suffering from that alone especially when it is suppressed.
I still think it's crazy the vetterli does 130
Vetterli is pretty average. Bullet travel is slow that make is very hard to headshot someone in movement the only good part of this gun is the silencer sight that its pretty decent
Literally any vetterli is better than most other medium ammo in a compound fight
Which, let’s be honest, is where most medium ammo fights- within 70ish meters unless you’re sniping in which case centennial sniper is king for those 150m+ shots
Vetterly have no trait like winfield. To help increasing rate of fire or anything at all. Thats a downside
Iron Sharpshooter?
It not really help tbh
Oh boy, you are sorely mistaken
I always use a winfield and use the trait maybe half of time cuz i value other traits more that iron
Usr vetterli sry
I mean that’s your preference
It does increase the RoF of the gun.
That’s fine
Mostly help staying on iron sight
But IS Vet is amazing powerful, to the point that it is basically a better long ammo within 40 m if you do not need penetration
more ammo cap
no bullet grubber
more ammo reserve
more ammo replenish
still one tap a downed hunter
many, Many variants
Honestly, for what it costs- it’s one of the best weapon platforms in the game value wise
My honest issue is the Silenced Variant
It literally, statically increases the rate of fire for the gun.
It’s just way too powerful compared to the other silenced variants
Especially those sights, they are better than the normal sights!
Other variant specially winfield need a buff tbh
Vetterli is Betterli
The silenced weapons are fine as is except the vet-
Though I don’t know why they buffed compact ammo headshot range on rifles, was unnecessary- the silenced sparks is under performing now
Silenced vet with HV is a headclicker very strong gun
Has one of the best sites in the game too
Cenny Shorty Silenced kinda clown on the Winnie Silence too.
Ofc it comes with 1/3 of the bullets.
Enh, it’s a silenced medium ammo, medium slot revolver at that point- with levering and poison or fmj, it’s pretty good
Except it has all the stats to outperform the scottfield except stability
They really need to give the precision variants some love
I mean, just an extra ammo reserve buff would be the bare minimum I think would be acceptable
Like one extra “mag” (capacity of gun) increase
Which gun are you talking about?
Nagant, Schottfield, and Dolch precisión
Eeeeh, they are mostly fine. Dolch is great even.
Lmao are you really advocating for a dolch buff
Scottfield just is bad gun for precision variant to begin with.
If it was on the pax
man that would be great!
Fine maybe only give the Dolch a 5 increase but come on the schottfield really needs that ammo buff, and the Winfield out does the nagant ammo wise for no reason
The pax should get a one slot Deadeye variant and HV
Or a sparks pistol Deadeye 👁👁
Dolch Precision needs no buff lol, lmao even
Enh, I include it for equality- besides it’s 790 hd- would 10 bullets for it really hurt when ammo stacking for dual Dolches no longer applies?
Scottfield's issue is that it is not a good revolver to give a Precision variant.
Up close where you’re using it, it’s actually quite nice due to the stability
I don’t use it for ultra close CqC but from building to building, it’s very nice and packs a decent hit
Issue is that, for that job I think the Nagant does it better.
Nah, in my hands- it requires too many 3-4 shots to kill rather than a relatively reliable 2 shot
Especially if I go FMJ
Nagant does have Deadeye though which is a godsend at times
Again, a pax or sparks pistol with Deadeye would be wonderful to play with
But anyways point being, at the very very least- schoffield precision needs an ammo reserve buff
Nagant comes with HV tho, so I usually think it have the better utility.
Close it is faster and more precise than the Scottfield with hipfire and at longer range you have the bullet muzz to headclick.
Yeah but again, that’s down to accuracy in the hands of the user
Which if you go by pure accuracy alone, than technically speaking the fastest shooting gun you can land headshots with wins everytime- that’s more a stats war than actual use case comparison
With the schottfield in my hands and most of the people I’ve observed- it’s far more consistent in 2 shots rather than the nagant
Well, the accuracy I'm talking about is the crosshair spread.
I understand
So that does affect the usecase end
It can
But not always
Besides the schoffield is very accurate hipfire anyways too
So the difference isn’t really that much, truly
But then again, the nagant also fires faster.
Now the fire rate is slower yes but again, does that matter when you need 3 bullets to kill more often compared to 2?
And the reload is way more punishing once you reach empty, which you can pretty fast in both
Nagant reloads faster than scottfield no?
From empty?
@steel pecan According to the devs, hellhounds are explicitly meant to ruin your day if you attract them during a fight. They are meant to be dangerous and not just sound traps.
Ah nvm I miss remembered Scottfield is faster
It’s ok
Dunno, the slow muzz from the scottfield just makes the precision variant a hard sell for me.
I'd just personally love it if Schofield didn't suffer from such heavy sway and especially when you swap to it
Well it ruined me and my friends day twice in a row
I understand
We are talking about the precision btw :b
Well, that is a learning experience of Hunt :b
Honestly I’d adore it if AI were more deadly
Need them to be a bigger factor in the game now
Yeah but precision just makes regular Schofield feel like massive ass
When we gonna bring back the 75 damage Hellhound
Honestly I’m down
Well, that is the crux of the conversation lmao
If it's not hounds then it's people with 2000 kills that farmed deaths to be in 3 star
Same tbh, I like the AI in this game
I just too lazy to scroll up dammit lol
I feel like there could be an enjoyable PvE mode if the AI and players were tweaked a bit but that’s apparently heresy to say
That said, Grog have enticed me to try-out Scottfield Precision again.
Eeeeh, the AI is quite lack-luster to be fun to play against.
True
Dunno, it have 18 bullets, that is plenty for a medium gun
Not really, not when you are in a compound fight
The true question is: Should 15 bullets for long ammo guns really be the standard?
For a medium slot that is based on a pistol
Idk, I like the blanchett trials- if I ignore the trials and just try to survive the horde- balancing the guns and ammo gets pretty fun as they start to swarm spawn
Dunno, you have a secondary weapon after all :b
If you have quartermaster
Most don’t
Or another Scottfield Precision!
Dunno, ammo issues is rarely a problem for me.
And even when running low, I just think it is fun and great.
I wouldn't mind even harsher ammo economy.
Tho it would mean we had to remove the ammo box as that would just become the meta.
I dunno if I've ever encountered an ammo issue and especially with the ammo rework
Had 1 or 2 games after the ammo rework where we had to re-postition to find more ammo.
but that is the great part!
It makes people move around
Facts
Speaking of ammo, I don’t know why Spitzer gets to lose damage immediately but FMJ doesn’t… following the same logic both don’t induce as much wound damage compared to soft lead
Again, less ammo, more melee charges.
Tho I guess we need to do something about trading then
Well the logic is that Spitzer fire so fast it makes a clean wound.
FMJ just get stuck
In the meat
I mean I know why but like the logic they used is a bit biased
Because FMJ would go clean through too
Imo FMJ should be a minor damage penalty but have a higher damage compared to standard after penetration and hold it’s damage of course due to weight with velocity loss
Makes it more of a specialized choice compared to straight upgrade on some compact ammos and medium ammos
You know I'd be all for that specifically for compact just because of chained. I've been seeing that so frequently since the last few days of this event
Tbh the only change there needs to be done to the FMJ is that the bullet should only be upgraded "1 tier".
So Compact bullets gets medium bullet pen and medium bullets gets long ammo pen.
Yeah but even then it’s a straight upgrade in most compact/medium cases
Ok but does that matter on most compact ammo?
Let’s be real honest here
If you’re rocking Winnie silenced fmj- maybe
But, on a lemat or conversion?
Yeah for must handguns it doesn't matter
But think that we need a little overhaul and look at custom ammo and which guns gets what.
Bc they were made when ammo stacking was the norm and meta.
So some guns might have gotten some custom ammo types for the sake of synegies.
I get that, nagant silenced with poison is synergistic asf
But yeah the custom ammo in this game and some stats need to be moved around/adjusted
FMJ is still too much of an upgrade rather than side grade for compact ammo for sure, and some cases of medium ammo
And explosive ammo is just garbage lmao
But I still have the hope of having a compact explosive ammo, some day
firecrackers
Yeah, but it is the classic issue of game balance, the option that kills the fastest tends to be the best one.
Sure you could try to bleed your opponent out or cause all sort of status effects, but why do that if you can get the bullet that kills in 1 shot.
Basically but at least I’d feel better knowing my lemat can be a door opener rather than investing in an $475 upper cut that does less damage than a bornheim- or quarter master for a Springfield, when I can just use something else in those slots that’ll actually kill players
The explosive ammo would be difficult to balance,
I like the current idea of a mix of ballistic damage and explosive damage though-
Maybe have it do normal damage, 50% ballistic or 40% Ballistic which is subject to damage drop off but the remaining explosive damage is flat and isn’t subject to falloff but is to bulwark? And somehow keep the damage multiplers active for both ballistic and explosive damage?
Hard to say
And splash damage just make it radius based with nitro being 3 m, large being 2m (remove it from upper cut), medium being 1.5 m, and compact being 1 m
Make it into mini-frags that shreds 
fmj doesn't actually penetrate players though, spitzer can collat
i want shotgun explosive slugs but only for lemat/drilling, and MAYBE romero, but i want them to basically be star-shell tier ammo for pvp
@dense burrow when was the last time you'seen snow in lousiana?
it would be awesome!! when's the last time you've seen magic aligators that can shoot electricity at you in louisiana?
it would be awesome!! when's the last time you've seen magic aligators that can shoot electricity at you in louisiana?
@opaque glen that is the least wierd sht going on in luisiana rn.
Crytek is also expanding beyond Louisiana
@trail oasis or maybe, just maybe, you could choose to be a better person and stop abusing a mechanic to derank 🤷♂️
But yeah absolutely agreed the two MMRs should be disconnected
Quickplay has no regular matchmaking it's free for all mmrs.
Is this about the message above ?
because even tho QP doesn't use the MMR, your MMR is still affected by what happens in QP, So if you die a lot in QP you loose MMR
Yes
yeah then what i explained is what they are talking about - the "issue" that you can tank your MMR without loosing stuff in QP, even tho quickplay doesn't make use of your MMR for matchmaking
I know 
👍
Guess which year HUNT takes place
And supposedly there was quite a lot of snow in 1895, not just a little bit.
Because when we lose we lose our hunter so why would i go lose against 5 and 6star when i can win against 3 stars. Its like solo self res , 50m serpent , instinct. All these things are gamebreaking and i complained about it several time but untill its fixed ima abuse of every mechanic to their maximum why not... It make me wins. And btw last night we were 4 on qp chilling waiting someone to kill us it took 3min for a guys to show otherwise nobody would kill any1 just to give you an idea how common lowering mmr in qp is ( its so common that people ask others their mmr to try getting killed by the lowest possible to derank faster.......)
@fervent brook I think if you want something that much, it behooves you to look into the details of getting it. Its a shame it was such a negative experience for you. At least you can learn from it.
If you care about a thing, don't leave it to chance. Be rigorous.
I am curious though, why are you angry at crytek? They talked about it and wrote it down (so much so that players were talking abou it on social media, How did they know?). What would you like them to do different next time?
Will say, the written information ain't really that great.
I could only find a single line in the patch note for the event saying: "Weapon Charm - Ewe's Horn (Overspill)", which is kinda lacking in explaining how the overspill works, same with the event descriptor in the game doesn't explain how overspill works.
I read it in game, on social media, and heard it in the live stream... maybe they can make it more clear? what do you reccomend?
Personally I would say a player should at least be able to understand and workout how a system work within either the game or patch notes.
Any other source shouldn't be mandetory.
There is nothing in the game that explains how overspill works.
I believe there is a screenshot of it here from a day or two ago.
The bar itself say bonus only.
Ofc it says you need 15k
But if you don't know and you've played a whole event with a 1k progression pr. level I can see how that is missable
Its bad to assume, especially about things you care about and want.
The overview tab mentions nothign about it
It could not possibly be more clear.
The fact that on the progress track it looks like it's one level up from the previous reward makes it incredibly unintuitive that it has a wildly different point requirement
Neither does the pledge tab, which makes sense.
I don't see it that way. I would EXPECT it to be more.
It's like a graph that's got a linear axis that suddenly jumps to exponential. Sure you can scream that people should check their axes but in reality it's a dogwater way of presenting information
And even points and progression mention nothing about it either
What do you recommend?
.
Or mention in the Details tab
This is a problem of information being presenting poorly. There is no benefit to the information being presented this way
Why defend it
Why do you think I am defending it?
I am mostly curious why you feel victimized by crytek.
and curious how you would fix it.
Because if somebody is complaining about something and you present the opposite side you're implicitly defending it ._.
Not so.
Yeah I don't agree how vocal the person is conveying their disatisfation. But they do bring a point about it not being knowable unless you've follow the social medias.
Objectively yes. You are passing the buck onto the person complaining, saying they ought to have been more "rigorous".
That is defending something
Why do you think players feel they should be fully informed... when they do not seek out the information that was given?
That is what confuses me.
Because it is the burden of the game's designers to present information in a way that is clear to players
Its discussing something.
Yes, and you are on the defending side of the discussion.
As I stated before, I don't think a game should require you to seek information outside it to understand it.
If it was written in the patch notes or in the game itself, then I wouldn't think they had valid reason to miss it.
It does not benefit crytek to have ambiguous battle pass rewards
They want to make people happy and sell more product
So they have an incentive to make their systems more clear
But it is literally only something you would know if you watch the live stream (and maybe social media, haven't checked that?)
I see.
Especially if a game wanna be a live service.
Then the game should be self-contained in its information.
Again, when you have a full 50 tiers of the battle pass and every single tier is the same point gap, then one jumps up to 15x the normal gap without major change in UI , that is unintuitive.
Labeling it with a 65 instantly communicates this change in pattern
So a little note in details menu would go a long way.
And due to the nature of a battlepass being grindy, people needs to plan ahead of time if they want to obtain it.
If it was not time gated, then whatever
ESPECIALLY when the only reasonable way to progress is time-gated challenges on a strict time table
And the required exp is worth more than TWO WEEKS of challenges
Nowhere here is it being communicated to me that this is gonna take 15k points
Wow look I know it's 10 levels worth of points to get the bonus reward
Wacky wild crazy insane
And that is still to assume that the person is gonna scroll all to the end to check what's there.
Which luckily I assume most people do, but still.
It's definitely frustrating how people can miss out on information that was only conveyed on a stream or social media
To be fair if you don't scroll to the end you don't know how long the pass is at all, so the nuances of the bonus tier are sort of lost in the fact that the pass could be potentially any length and you wouldn't know
You can't plan around anything if you don't know how long the pass is
I don't find that unintuitive, I expected it.
How could you possibly expect it lol
I'm sorry I do just think you're a liar I can't take your word on this LOL
Sometimes it do just be that way
Don't be sorry, this dude always stands up for crytek
Patch notes are important, they should be read.
You know because you were present when the information was given to you outside the game, that's not how intuition works
Knowing things because they were told to you is not an intuition. Post hoc believing that something was intuitive because you learned it rather than intuitied it is just... not the same thing LOL
Do the patch notes mention the 15k level 51 of the pass?
Its not that I just HAPPEND to be present, I LOOKED for the information.
How is that materially different here
If anything... that speaks deeper to my point LOL
You hadd to actively search out information
The game did not present it readily
That's bad.
That is how things work in the world, again I expect that. Its what you are doing when you "search" ingame for info, its just from the official out of game sources.
Nobody is expecting information to be beamed into their brain. They should expect all of the information of the game to be available IN game or at least from patch notes
It's just bad UX design is all
Part of being a systems designer is that its your job to make people consuming your product jump through as few hoops as possible to have an optimal experience.
This "pull yourself up by your bootstraps" position is not in the players' interest, it's not in crytek's interest. Nobody benefits from aligning with your perspective.
If you want to sell people things, it's better if those things are easy to buy
That's what this is. Crytek is selling a product and they want people to be able to give them money easily.
It does not make anybody happier if it's hard to players to give Crytek their money, or if they feel mislead or punished for giving Crytek their money in a suboptimal way leading to fewer rewards and greater frustration
At least the charm is ugly so I didn't bother getting it 🤷♂️
You just want to pass the buck and shovel blame onto players instead of going "yeah, crytek could present this information in a slightly better way, there would be zero drawback to doing that"
Because there... is zero drawback to doing this, you just lose the ability to be condescending towards people LOL
Sorry bro, you didn't watch every stream and break into crytek HQ to learn every detail about the goings-on
I already said that the only thing that the patch notes says about the overspill is: "Weapon Charm - Ewe's Horn (Overspill)"
And that is just among a list of rewards the battlepass gives.
It doesn't list the required points needed or what overspill actually is.
Why? Because Packmule is bugged for like atleast 10 months now. Only giving one tool when all your tools are full and you have for example 2/3 med kits and it restores a medkit charge, but doesn't give a consumable.
Or the vulture bug thats now atleast several years old where vulture loading doesn't work if any teammate is still looting as you start. Or the fact that very good suggestions or QoL changes just aren't implemented at all, even uncontroversial once.
That would more likely indicate those things do not take priority over their current work distribution. We have evidence and their own word that everything gets read.
"We have evidence and their own word that everything gets read." How so?
ideas proposed by players have been added, and they have told us explicitly that they read all the feedback.
These are also bugs. Crytek is unquestionably aware of these bugs, if they had the power to instantly fix them they certainly would.
Often fixing bugs can be really difficult, and require a lot of data and time to fix. Like Duncan says, it's not a matter of them knowing if the bug is there, it's a matter of how much time they can devote to fixing these specific issues while also keeping the game up and running with constant content updates etc.
The last time was the Reshade ban, and that also only after it was absolutely necessary as videos surfaced. It had nothing to do with "newer Versions of Reshade allowing more advantages"
They aren't aware of these bugs, they aren't listed under "Known issues", the packmule bug seemingly gets reported monthly here
Thank you for responding, my curiosity is sated. Good Hunting.
If these videos on reshade hadn't surfaced, they wouldn't have banned it.
I know this might not be the best comfort for you, but we know that Crytek is trying to push out the engine update for end of this year.
So I think a lot of bugfixes are being put on hold if not a clear and easy solution is presented.
Dunno if you have the patience for such, but I would say hold out until after the engine update is out and then HOPEFULLY Crytek is gonna work on bugfixes more thoroughly again.
That's what I've been thinking too
They might not consider fixing bugs to be all that valuable when they are just going to shift to a new engine because those fixes would need to be implemented in both versions at the moment
the weather sucks....
No offense but I've played this game since it came out. It's not feasible for me to watch every livestream, read every comment etc. Truthfully at the moment i dont care much for hunt and wanted to get the event done with the minimal amount of effort so I just worked out how many weeklys I would need to do in the time I had and I did exactly that amount. I dont think that's an unreasonable thing to do from a logical perspective, hence why I feel fucked over by lack of clear information.
For sure it could've been more clear, but it's not like information about the additional tier was niche or hidden. The reward and requirements were mentioned through multiple mediums at multiple times and it you go to the item on the bp it states how many event points it requires.
Yeah i waited to the last week to get the horn
Still at 10k but it's so slow to get even 1k
If you go up on the chat, you can see it actually was not easy information to obtain.
I mean Im pretty sure it wasnt stated in game until you got to the last level
True.
No where in the details page does it mention it.
And patch notes also only mention the word "overspill" once, with no context given as it is just part of a written list of items you can obtain.
I dont understand the mindset of some people who defend every poor decision on the basis that people complaining must be whiny. They remind me of the people i used to talk to in the cycle frontier discord and guess what happened to that game. its not like i hate the game or anything i am a big fan and I'm disappointed with how things have been handled. it was the same with the billy story shit where you could watch twitch 24/7 and still not get the drop because it was chance based and we made enough of a fuss that they went back on that
i was literally going to buy bloodbonds today because i didnt have enough saved for fang shearer but now i cant be fucked because i wont have a complete collection anyway and the skin is trash
its not even like im asking for an event extension or that it should be given away for free or again in the future Im literally just pointing out that the way they did it was stupid because the way they did it was stupid
Thank God crytek is actually receptive to feedback and making changes lul
If they were half as stubborn and conservative as the community this game would still be using the handling stat 
i mean i honestly dont see them even acknowledging this
idk why they stuck with the horrible decision to force rain on people for a whole month at 50%.
They'll surely tweak it, especially if the overflow next time is more than a crappy charm.
@quartz swan a "Reverse Drilling Shotgun" would just make the Rival irrelevant
Rival is way cheaper then the drilling thought :v
I also thought about that but i think price would be the breaking point of choosing either or
Weapon price is not a proper way to balance and even crytek knows this with how even cheap guns have legs up over more expensive ones.
Still, it would just be a straight upgrade.
But i guess millionaires would not care about price
oh yeah maybe next time but im way less likely to even be playing next time because of this
Mosin isn't straight up better than the vetterli. Uppercut isn't even straight up better than the regular conversion.
Price just brackets out the general power or class of weapon.
Do you think events have overall increased or decreased your desire to play Hunt? :)
And a reverse drilling is what the drilling is, the name is wrong for the gun. A drilling is 2 shotgun barrels and a rifle barrel.
Events have affected my desires of playing Hunt before, actually made me quit hunt for a 1 year or so.
It could work out if the shotgun barrels were closer in power to the rival handcannon.
I am not a balancing guru or game dev, i just really like the 2-barrel shotty+Rifle combination more then the 2-barrel-rfile+Shotty
Makes sense why they did not add that version (It was way more common then 2 rifles) cause the Rival exist
Decreased massively. I barely touch hunt outside of events because i burn out on feeling like i have to grind the events and even if i feel like playing outside of events, why would i when i could potentially burn myself out before another event starts
No it is not, "Drilling" is just German for "Triplets/Triple".
Here is some examples of other combination rifles.
Seems kind off too cause you typically need 2 shots to kill anyway. Having one shot that's basically crap unless you get a headshot feels kinda wack
Like it doesn't really work out gameplay wise
Obviously it shoots bullets and can kill people, like it's not fully useless, it's just kinda weird to swap to a single bullet in your primary weapon
I was thinking that the rifle could be use more as a harrasment type gun, with dum-dum, but yeah i see your point
Instead of like... A sidearm with more follow up shots lol
Based and true
As the Crow Flies basically completely ruined my relationship with hunt
2 more events like that and I was fully out for over a year
And now new weapons are gated behind a battle pass wow :)
Lmao I got in right after with Light in the Shadows, into Halloween, into Christmas.
It was insane.
Events give me a reason to come back to the game tbh, i normally play other games like DRG, Baldur's Gate 3 now and etc
I wonder if they'll stop locking them for an indeterminate amount of months after the event too.
I'm fine if you can unlock them during the event but they should be unlocked right after.
bruh i hated that crow event with a passion but i still did it because i want to like this game and i wanted to believe theyd refine the concept, not just do the same thing over and over multiple times a year with different dressing each time
They barely have enough to fill out a 50 level battlepass
So don't think so
Even these questlines are dumb. You can miss the trigger period and they can still be running.
Tho I wouldn't mind shorter battlepasses tbh, bc we cannot keep adding shit to the game every event.
1-2 new weapons + variants + tools/consumables.
I would be happy with just skins tbh, maybe one hunter too
We already have a bloat problem
Events could be a good opportunity to provide skins for the less used guns, and keep monetization to the most used ones like Uppercut and etc
That's just a concequence of hunt being a live service game though I guess. Not worth making a sequel but worth keeping the original on life support because people still buy bloodbonds
the drilling/uppermat are being added to normal progression with the downtime after event ends i believe, but yeah the shorty situation was dumb
It happened with the previous events.
For sure.
I don't think the balance of the game has been negatively affected by the rate at which they add new content
yeah, if anything the most unbalanced stuff has been unbalanced for quite a while
The game feels like it's in a pretty good state weapon wise. Most of the issues are with traits
Only really the nitro is unbalanced.
Or yeah longer standing issues
And then all the counter traits making special ammo trash.
It is more question of diluting the pool of weapons and making the weapon identity struggle for some guns.
And the flash ofc.
Also prestige is worse for it lmao
I don't see that being an issue yet.
But that is different issue
hell honestly i think base nitro isnt too bad, but shredder is just stupid (and also kinda bugged? it has better pen on metal than base nitro)
i love it when someone says with 100% confidence that a weapon is broken and youre just sat there thinking the weapon was trash
Well sure, but I think that problem is mostly tied to shotguns and pistols.
The slate was a mistake imo, the new army and scottfield were mistakes
Otherwise... Meh?
giving the slate slugs was a mistake
I see it with the some of the shotguns and some of the side-arms.
Also we just got more spam weapons over the years.
You can hose down bullets waaaaaaay faster than we used to.
Which is sad imo
Broken stuff: Flash Bomb, Nitro, Antidote Shot, Bulwark, Salveskin, Hornskin, Lightfoot.
Lebel was one of the first big weapon additions and it was just a mosin with 3 stats tweaked.
And yet it still has its own identity.
I mean, it also was a non-gun until ammo tweaks lmao
"Spam guns" are generally weak anyway. The Scottfield wasn't a mistake but the spitfire was.
It was perfectly fine.
I rarely ran out of the initial 15 shots anyway, I really do prefer the irons.
The New Army Swift was a mistake.
The lebel had a place because of its variants
Spitfire sure is and giveing Scottfield all the variants instead giving something to the Pax.
Pax FMJ was a mistake.
I remember using the lebel for the first time and seeing the irons and actually going "what the fuck" because of how good they seemed
Pax should've gotten HV. It's just a better Scottfield now.
Pax FMJ was a mistake.
Fixed it for you.
FMJ as it stands now is a plaster over the general weakness of medium and to a lesser extent compact.
And same with HV
and there were less options so having it be a more affordable repeating long ammo rifle worked in its favour. kind of like the winfield and the winfield compact
Sort of but not really. The muzzle flash and extra kick is a strong downside, at least in my use.
Muzzle flash only matters in night maps tbh.
And the kick, eeeh, rarely feel it.
Tho as I've gotten better at Hunt I use it less and less.
Unless I am Winnie Marksman or Vetterli marksman.
honestly the muzzle flash seems like a non-factor outside of silencers but maybe i just haven't really noticed the difference
I notice it, makes the follow up shot much harder for me.
And with the winnie, I'm using the gun for that.
Even if I'm going for headshots.
And Centennial is the better headclicker anyway since it actually retains some penetration with that 600 M/S.
Deadeye and most Marksman scopes also got basically silently trashed two years ago and nobody says anything.
You have half move speed when aiming with ANY scope.
50% reduction yeah
Gotcha
at least, i believe it's around 50%, not sure if it's exact
It made some sense for the monster that the lebel marksman was but now scoped weapons are only good for camping.
It's exactly 50%.
I used to LOVE the winnie marksman and Nagant Precision Deadeye but they're garbage tier guns now.
I rarely use any scope variants, sometimes deadeye, but most of the time I just use my eyes and hit my shots lmao.
Irons are just superior to deadeyes now since your precision advantage is completely countered by the fact you're a sitting duck.
Did this affect aperture sights too?
No, they weren't touched.
Probably because they didn't know how to code that or something.
Naw love my deadeye if I want to long distance shooting
But then again, this is my default "short distance" shooting
@opaque glen fight and die with honor instead you coward
lol
Also while you are here, it is not a good mechanic, people would abuse it to deny KDA loss.
I think it should credit the nearest hunter/person who did damage recently with the kill
or do you mean to smurf?
like drop mmr?
People would use it to deny KDA drop.
And if it doesn't deny KDA, then the feature is a non-feature that just risk affecting people struggling with imagery of suicide.
No mechanical gain and if unlucky, loss of players.
fair enough
IIRC going to the item in the actual battlepass showed how many event points were required
No yeah youre right I am in the wrong for not going to the battlepass and specifically clicking on the last item to find out if it's going to follow the established convention or if its randomly going to be 15x more than the previous levels. I should have been suspicious that that was going to happen despite not being mentioned in game or in the patchnotes or on social media
A bit of an overreaction, I was simply saying that if you check the item in game it does say how many event points it will take. Obviously it's normal to assume that the requirements will be similar to the norm.
Also I don't think it's unreasonable that when one doesn't watch the dev stream video talking about the event they likely won't know all of the ins and outs of the event.
Well that's even assuming you remember correctly which is something neither of us actually have proof for
And I just disagree that its reasonable to expect someone to watch a developer livestream if they want to know how something in game works
I thought so too. Thanks for pointing that out, I knew I had seen it on the GUI. I don't think they noticed that.
We are not talking about a game mechanic here, we're talking about a shitty cosmetic item tagged onto the back of the battlepass as a bonus. I know that if I wanted to know something specific to an event one of the first places I would go would be the 1.5 hour video where they thoroughly talk through all aspects of the event.
And there is proof of whether or not I remember correctly, it's called watching the video.
Okay so non-random toolboxes aren't popular so far. In general i think random is not very good but i don't know if replenishing the ones one brought is the solution as it may have downsides in practise. The way it is it doesn't feel right, too gamey imo. It's like a magic box from bayou santa or something.
I would Just be Happy If certain items that are Useless are Not in its Rotation. Specifically: Chaos Bombs. Nobody ever got one and Said "yeah thats exactly what I need right now". Its only use is giving me full consumables so i can loot Money...
No once again you are correct and I'm in the wrong. An item that exists in game that you get by playing the game doesnt have anything to do with the game itself instead it has everything to do with with a boring livestream that no one gives a shit about besides you.
game error 0x30003 i restarted pc but it is still here
what should I do with it? I have all the updates and have already verified the game files
@balmy falcon I think the Gun Oil that spawns on the map should remove contraband from weapons... now that is useless.
Isnt there a trait for that on smuggler?, correct me if im wrong!!, plus that would be iffy due to in game purchased items if that makes any sense
would be an idea too, but my point was to keep on atleast one of the effects, because i think that both could be really nice without breaking up the game
For the record it actually does not LOL
You need to actually get to that tier to see it, unless there's some magical extra step you have to take that I'm not aware of clicking on the bonus tier still wont show you the point requirement
Its a mouse over GUI tip iirc^
Wrong again, it's like you're purposely trying to avoid the point that I am making. The item is low on the priority list on what to make players aware of. And the "boring livestream that no one gives a shit about besides me" has 38.5k views on TTV. So I think that's where a good portion of players got their info from considering the all time player count peak was during the event at 44.5k.
Mouse over what
I mean rip the event is over now so I can't check but I was LOOKING yesterday and couldn't find it
If I'm actively searching for information and I can't find it, how are you supposed to stumble across it if you don't know it's there?
That's the key thing here, you can't know what you don't know. You can't seek out information you aren't aware exists. That's the core disconnect here, it's not reasonable to expect people to go out of their way to find obscure information that they have no knowledge of.
They should be more clear but this time it was no big deal.
To say it's a mistake is fine but an offence or attack it is not.
They should also stop with doing the event story in the pass. Either shorten it down or add stuff inbetween, even just x number of the new weapon or tool.
It was not a trouble for me to find it. You make it sound hard.
I'm sorry you lack the ability to conceive of minds outside your own 💀
I mean yeah it's a minor annoyance, people are entitled to be annoyed because lets be honest a major factor in grinding event items and battle passes is FOMO and completionism.
If you hinge your business model on FOMO an completionism people are gonna get triggered at this sort of thing
It's a minor issue that will almost certainly be fixed
Was it your choice not to watch the livestream that tells us ALL about the event and its details?
Firstly, I knew it was 15k
I had this information
I'm just not completely incapable of empathy and abstract thinking LOL
There are myriad reasons why somebody would not have stumbled across this bit of trivia
Then apply the question to an example Hunter that did not watch the live stream, it was their choice to yes?
They did not make an informed choice to deprive themselves of this specific piece of information, no
such was not my suggestion, I said their choice was to not watch the livestream yes?
Instead of asking leading questions, just make your point :P
I do not agree that not watching the livestream is a reason to pass the buck
They did not choose to not know the charm would take 15k extra points
It is not reasonable to expect people to look outside the game to understand the mechanics and systems behind the event.
The game makes many attempts to teach players how its events work, there are tons of tutorials. This is simply a situation where the information for this hyperspecific detail are not adequately prevalent, visible or accessible and it is leading to reasonable customer dissatisfaction
I agree they should add a note in the game. But my point is that a person should find out things that are important to them. It is not unresonable.
It is recommendable.
Generally yes it's wise to be informed about things that affect you.
The problem here though is that 1) as said before, you can't know to seek out information that you aren't aware exists. You can learn essentially everything about the event from in-game aside from this one thing which requires you to reach level 50 first to see the 15k point bar.
All you're left with is your intuition that each tier is worth 1k, there's no indication that this changes at the bonus tier
- this is a systemic issue. There's no benefit to telling individual players to be more careful. The system itself should not leave opportunities for players to make this mistake.
You shouldn't eat lead paint, obviously, but maybe we also shouldn't allow lead paint to avoid people eating it lol
Nobody walks away from this better off after being told they should have watched the livestream. It's not helpful advice, it just comes off as if you're playing defense for the fact that this information isn't easily accessible in-game
Well, you took it wrong then. It is an observation of mine from my experiences and good advice.
It's not about "taking it wrong". You don't get ultimate authority on how your words are interpreted.
"It probably should have been more apparent in game, hopefully that gets fixed, but the information was presented in the devstream. In the future it may be wise to watch the devstreams in case crytek makes a similar mistake again" funny little draft of how you can make this point without coming across as dismissing the criticism.
If people argue it should've been more clear, "I agree it was poorly presented. That's bad."
Unless you don't agree it was presented poorly and should've been more clear, in which case you are literally defending it lul
@inner forge that idea is one of the best I've seen recently
a lot of thought was put into what gun should get it
winfield, a martini henry with that much ammo without reloading would be busted
a winfield with that much ammo? how about a compact
its like the perfect balancing
I know non c has 15 but non c winfield would have like 30
c with that thing is just a non c
That is so black and white it requires no comment, I see life in more subtle shades. Good luck and good Hunting.
💀

Once again we are so so lucky Hunt's devs are more willing to accept criticism than its community is lul
Just so
@violet citrus I agree with adding remedy back, gives teams that had a tough early fight a reason to continue without being at a disadvantage with missing bars. I would also say mariner and gunslinger are good additions too. But shadow and instinct need to stay out.
You cant tell me I'm avoiding the point when you lack the ability to even understand a line of thinking that exists outside of your black and white logic. You're genuinely being ridiculous
we need the normal mode to come back if u play 10 games 8 of them are gonna be rainy or in the dark give us the choice
I loved bourning night from previous event and YOU took it away...
I hate the rain with its f% sound and loudness beyond logical level... and it stays... just why?? ;/
Lol
So, I keep seeing people complain about the rain, is that actually the general consensus? Or is it just a very vocal minority, because my whole group and I love the rain.
Just a whiny minority.
Me and my friends love the rain
I don't see how my thinking is black and white, I feel that you are refusing to acknowledge that effort was put into making people aware of the bonus item and this issue that you seem to have is not a universal experience.
@queen jungle There aren't enough players for it to be more balanced than that
Yeah im refusing to acknowledge it because I disagree with the assertion that effort was put into making people aware of it and that's literally what my arguement hinges on. I am a people. I was not aware of it. I appreciate my situation is not universal but im also clearly not the only person who has experienced this. You obviously dont see how your thinking is black and white despite my own and other people's effort to explain it to you in pretty specific detail and as a result I dont think you're capable of understanding, like I said earlier.
Seems we just disagree. I think you are being close minded and purposely ignoring how easily the information was to obtain if any effort was put into it on the user's part. I also believe the the issue is being blown way out of proportion and that it is not something worth complaining about in the first place. You would think that if someone was that distraught over not getting this one item they might have investigated what they would actually need to acquire it.
If you're not aware that there are special conditions for unlocking the item, and the game itself doesn't make any effort to communicate that fact to the player, how are you supposed to know you're meant to go "investigate" anything
It literally does not make sense to expect people to go searching for answers to questions they can't even know they want to ask
@pallid silo the goal was to nerf long ammo in general, not just the avtomat. Long ammo has dominated the meta for quite some time now, and arguably, it is still very strong, even with the ammo nerf.
Just a vocal minority I think, I personally love the rain! I do wish the weather rng was a bit more balanced so it was ALWAYS rain which I think a lot of people are upset about.
Rain is probably by FAR the best weather, I love it but don't like how a lot of people turn in to rats (like with night maps) in it
People adjust their way of playing the game to the conditions they face
It's smart tbh and keeps things from going stale
Oh 100%, I definitely understand why some people like to play slower and more methodical. For the same reason I like fast paced to try and catch people off guard. It's what the individual finds fun! If everyone played the exact same way hunt would get boring very quickly 😅
I bought hunt back in 2018, I have collected every single piece of missable content since the game begun including the early acces nagant, every event item ever released, all twitch drops and all the limited time charms and skins and even most of the DLC. I have in that time put about 3000 hours into this game and while it's not the only game I play, nor has it ever been I enjoy the concept of hunt and generally enjoy my time in game. Now I miss out on something through something that realistically isn't any fault of my own because I had no reason to think this event would work any differently to any of the previous events. It's not a big deal in the grand scheme of things but it is a big deal to me. You really cannot understand why that would be something that I wanted to voice a complaint about?
I personally don't think anyone should be expected to read every piece of media outside the game to get necessary info, so I understand your frustration.
I completely understand that it's something that was important to you, otherwise you wouldn't have come to the discord server to complain about it. I just would have expected you to use one of the mediums available to find info on the bonus item. I don't think that is an unreasonable thing to expect. I have not played through every hunt event so perhaps they have done it like this in the past, but to my knowledge this is the first time that they implemented a 51st tier to the battlepass that gives players an extra item, which I would think might indicate that the tier is different (but I could also understand it not).
In the past, the extra level either told you how much extra you needed, or it was the same amount as the previous level. So yes, it being 15k was quite unexpected to me. I even watched the livestream, but I didn't remember that little detail.
Thankfully, I didn't care about the charm, because I wouldn't have gotten it.
Im experiencing sudden fps drops in close quoter fights
Fair enough, I am quite certain that going to the level on the battlepass shows that 15k points were required but I get that it caught some by surprise.
@pallid silo Its not just the abuse of avtomat they were fixing. Hunt has been in a long ammo meta for 3 years now. Statistically speaking there is no reason to take any other ammo type in the game. Long ammo has better pen, muzzle velocity and damage. They nerfed long ammo get back so heavily so it forces people to at the least add variety to their loadouts or use something else. You asking them to revert the changes for long ammo keeps that ammo type in the meta which is not what is good for the game.
It just so happens that the Avtomat is a literal prime example of why long ammo was and honestly still is so good in the first place. The way I see it, boohoo, you have to think where to place your shots now instead of shooting in the general direction and hoping for a headshot.
They could honestly do one step further and just stop adding long ammo guns to the game. I said the same thing when they added the Krag to the game. Its just another mosin long ammo gun thats only real difference between the rifles is the cycle speed on the bolt and the fact that Krag doesnt have spitzer to abuse at 250m. We need more compact ammo, shotguns and medium ammo rifles to fill out the list a bit more. Medium ammo could also be adjusted to actually be in between long and compact like its suppose to be unlike now where its more or less closer to compact in its performance at range.
Please institute account merge like Overwatch 2 did so I don’t have to do all events on three platforms or have three twitch accounts when drops happen.
It didn't.
How do you adjust anything as you select a loadout before you even know what weather it'll be?
Rain is absolute trash and its making people quit Hunt
Its a mode where half the loadout are straight trash. And you never know when you'll get it. So, people just insta-bail on it
Keeping it split was ideal
You adjust your way of playing the game once you're loaded in.
the more of those people quit Hunt, the less time we're stuck "waiting for other players"
fine by me
Ok. I loaded in with any of the weapons that are trash in the rain. How do I adjust? Other that extract what can I do? And, I mean realistically, not some wishful thinking garbage.
Wait until it's not heavy rain, kill someone, take their gun and you're now set for heavy rain
Wow, 28 downvotes on toolboxes replenishing brought consumables the way it works for tools. I'm curious what the apparently obvious downside would be or if random is considered a really good mechanic.
Also i really would like to know what exactly the experiment with the wildcards is about.
Lawl what? You want me to do nothing for like 10 minutes while its raining?
Oh it's the, we aren't supposed to not know the condition to pick a loadout accordingly because we are supposed to adapt, argument? I never understood that at all either tbh.
Leaving would actually be a reasonable adjustment
Like, oops "i accidently brought a sniper rifle at night, imma leave now"^^
Rain is a bit different and i kinda like having the "wrong" guns as it's not always raining and i can wait. Personally i play long range at night as well but i would love some light tools gameplay, which is impossible without choosing contracts and it is underdeveloped.
I mean you could use your secondary gun but you gave off the impression that you weren't interested in doing that. But this may surprise you........ you can do the objective while it's raining 😂
You probably brought a sufficient secondary. Or properly coordinated loadouts with your teammate so you cover as many eventualities as possible.
Or you just took what you felt like, knowing full well the risk of ending up in a time of day that does not favour your loadout.
So, you think you can reliably win with your secondary against slugs, or even a crossbow? Like literally, any secondary, you are at a disadvantage. I'm not saying you can't, its significantly less likely given equal skill.
So, what you are saying is that I should run only loadouts that work in the rain and just ignore half the arsenal because Crytek wants to force people to play weather types they don't like?
You have no rational argument for forcing people to play rain. Its straight up unhealthy for the game. Its creating a meta where half the guns in the game don't exist.
It also happens to be guns that require actual skill, which is why the vocal part of the community supports forcing everyone to play rain.
Most of the weapon are still viable in the rain, you just have to wait for the right moment.
Yes, I play games to wait.
Thank you for that brilliant suggestion
I'll just alt tab and play Hearthstone and wait for the rain to subside
Brilliant
5-6 stars straight running only close up weapons. I haven't seen long ammo in so long its hilarious.
Because everything is equally viable in the rain, right?