#feedback-discussion
1 messages · Page 85 of 1
thats just map knowledge tho
ok boy.
if they saw him hide behind that tree
Nope never saw anyone. Behind walls. No cracks whatsoever.
just the other day we had someone claim that shooting through stone is impossible in hunt and thus a wallbang through a stone surface is 100% a cheater for example
that is 100% verifiably wrong
Definitely it is 😄
Its hard for you to know what they saw or didnt see as long as you dont know their perspective
Maybe they even had a teammate see and call it out?
now you overhype instinct 😄
no...
you cant track and pinpoint a head down with instinct champ
yes you can
I also had it that i heard someone crouch shuffle at around 20m and just decided to shoot the most likely tree and killed someone
it gets exceptionally easier with more people that have it
then it wasn't that
ok fr i hate where this is going
the days were i argue about a specific occasions on detail are done, its tiresome
without video proof its nonsense
point still being - should one accept personaly estimates as factual evidence ?
never
and to that i still have to say no
i agree
because i've seen so many proovable wrong hackusations in the past
The point is that you are missing their perspetive in cases like that to understand whether they were cheating or not.
If someone shoots you through 4 walls at 300m+, they are cheating or drendering, but these examples just arent clear enough
i think spitzer could do 4 wooden walls
maybe - didn't try it yet
But thats beside the point of course
but then again pen also decreases with distance
tbh i dont care. There is a certain point where common sense and probability calculus should make you question stuff
If it looks like shit, smells like shit, has flies flying over it...man it probably is shit
Saying its cake isnt the solution either
If it makes you feel better - go eat it. idc
I've had many moments in the game that could seem to the parties killed that i was cheating, but it's just me having 500 hours in the game and getting lucky with wallshots, guess firing and such
i think if you wanted to get a grasp of how many cheaters there are in hunt you would have to the something like in ''the jiggle that killed tarkov''
I don't think hunt has anywhere near as many cheaters as Tarkov does though
yea true. the only one probably know are EAC and Crytek and even they only have the numbers for what they catch in their nets
im only judging by my own experience here
The fact that I see more incorrect hackuasations than correct ones makes me very skeptical of anyone calling somebody a cheater
In my experience, players are incredibly bad at identifying cheaters. And I wouldn't blame them, very often it's not easy. and the reason why many publishers use all sorts of background tools to verify whether somebody is indeed cheating or not. Just sad that this translates into "the game is riddled with cheaters!!!11" so often.
4 rain maps in a row jfc
You do know that the rain event is going on, right? To be fair, I understand that not everyone loves the rain (which is why I don't get why they removed the wildcard contract) but like, I don't know why people are surprised they are getting rain a lot. Maybe they don't know that the chance to get rain is really high? Not trying to say anyone is stupid or anything, just that the rain map should be expected right now because crytek made the wacky decision of making one contract.
Gosh i sure do hate it when game devs implement a widely asked for feature and then expect players to interact with it.
I didn't know the chance was high - I thought it was the same as fog/night etc. The Wildcard removal made absolutely no sense to me, the community is so polarized over it why force the ones who don't want to play it have to sit through it.
What would be epic: Make each map type a select-able checkbox so that we can CHOOSE what we are willing to put up with in the rotation.
The bush-camping headsman play rain and night maps while the rest of us enjoy a faster paced game where we can actually hear the audio ques they've spent hours making, breaking and fixing again..
They took away my ability to choose, that's my issue
It's all a balancing act, and there's not enough players unfortunately to have a bunch of different matchmaking options to choose from. Lean one way and the matches are less full, or populated by players of ever increasing skill difference, lean the other, and players have less choice but fairer and fuller matches (and lower ping). In a perfect world, with infinite players, everyone could choose whatever they want, but allas, there are currently less than 28k that have the game open and running. Just gotta get more people playing!
I personally like the fact that rain takes away the ability to hear players from several compounds over, it makes fights more Midrange, which I think is where hunt shines
But I understand that not everyone loves the rain as much as I do, so I don't think it's awesome to force rain on everyone.
So.. I hear you, and your point is valid. But if I want t osit and wait for a sunny map for 10 minutes then that's my choice to make, I'll die on this hill.
Your voice matters, and I know the devs hear you and are trying to make a solution that works for everyone
But hearing people several compounds away only means you know where they will be coming from.
I'm talking about footsteps, I haven't died this much to bush camping bow boys.. well, ever.
The visual impairment with the lack of audio and the hard-to-see monochrome skins have made this game an absolute chore to endure.
I will agree, I don't really like the camo Legendary skins
F U with you rain, fog and night maps, ban me, I don't care, wtf is with this chance ? I bought the game and content to play not fucking hurt my eyes with the stupid times of day
The only problem I have with the rain is that many players seem unaffected visually by it, and I am often shot at from 80+ meters away during heavy rain when I can't see anyone that far.
I like the enforcement of closer engagements the rain brings
No more Mosin sniper Spitzer from 170+ meters away
Playing on daytime just feels bad to me, because nobody engages during the day
I don't think I'm being unreasonable though, if I select sunny maps only and get a warning that "Games may take longer to find due to you being a fussy ****" then fair game. That's my choice.
Also while we're here talking about game times etc, the MMR changes? I don't know how we let them get away with making a change that negatively impacts the majority of the player base (4* MMR) by paring us with the upper 5* and 6* MMR players for their sake of not having to wait 5 minutes for a game
In literally every game out there the higher the MMR gets the longer games take to find because the pool thins out...
The MMR system in hunt is questionable at best
What? You have everything you've asked for lol
I feel @past socket's rage - I've already been warned for popping off about it as well
I think it should be more than just kill based, I think it should account for total bounty and other factors as well
Yes because they're all using reshade probably
Man, I like reshade because it allows my colorblind friend to see, but I don't like that it enables this cheating garbage
And be separate from well spring hunts. Why they separate the KD but not the MMR really makes me question the decsion making
Indulge me? What's got your goat.. this is a safe space ❤️
Oh yeah, that decision was mind-numbingly stupid
I mean... I like the long ammo nerf in the most recent patch...
I would rather die to that because leading a shot properly at that range takes real skill. I can't do that shit..
But sit in a bush for 15 minutes with one hand on my mouse and the other on my **** - anyone can do 😦
The Mosin sniper game play is not very skillbased. It's a point and click adventure I've done it because I was curious, and it's just... not hard.
Haha the BB changes pissed me off as well, but there are more worrying things happening in my opionion - skins are one thing but changes that impact my ability to choose how to play the game the way I want to makes me want to peel my face off.
Fair, I hate it because it's so incredibly boring. I mean if you can run around quick-scoping like Vombuz then fair game but most of them just bush camp.
And honestly, the first shot they take at me is 90% of the time a miss. These entire teams sitting in a soggy bush because they're too scared to move during the heavy rain... it makes the apce of the game even slower
I do think that forcing people to play in the rain has made people who play campy play on the rain, and I really hate playing with those players.
They just never engage and it ticks me off
Yeah, I agree
I feel like you're choosing to ignore the point I'm getting at, but that sarcastic shtick of yours is getting old so I'll leave you to stew in that sweaty puddle of salt for the rest of this conversation.
So we've gone full circle on the polarisation of the community and the lack of choice we're given I guess?
The hint is in the message, tilt your tired head and it may become clearer.
Anyways, I came to express concern, vent and share some opinions - thanks for the debate both of you @soft drift @trail carbon
Have a good night/day gents
I mean, special ammo is either just generally worse, a straight upgrade, or not useful in most situations.
Which I don't like
I think special ammo should generally be sidegrades
Slugs, HV, Spitzer, and FMJ are just straight up better than default ammo
Poison is terrible for PVP, incen used to be terrible, maybe it still is, maybe it isn't, hard to say. Flechettes are fun, but they can't reliably one tap, so they're just bad, penny shot is terrible
It's like, there's no real middle ground besides bleed ammo
FMJ isn't always an upgrade, long ammo and some medium ammos don't like losing the MV
Long ammo FMJ is a joke that I forget exists
fair enough :P
I will always take fmj on compact and medium guns besides the vetterli
Vetterli has HV which is just dumb
The HV on vetterli invalidates the centennial's advantage
I'm not saying to nerf it
how so?
But the centennial, despite being my favorite rifle, is kind of just worse than vetterli
what? Oo
where does vetterli struggle
Vetterli is simply a downgrade to most long ammo (and I would argue some compact ammo) rifles
ah okay i thought you were going the route that its a joke because useless or smth
Yea your take is valid would agree that its pretty strong. Its basically a straight upgrade for any compact.
Bro.. I'm mad that they constantly and consistently choice
And yes, night is also shit. Arguably worse because you can throw your gamma and screen brightness up and see better.
Same with rain and reshade I guess
Didn't mention spitzer once idk where that came from
lol so? that doesnt make the vetterli struggle
Its pricetag bombs and you can have HV on it
the 130 dmg downs any revived target atleast at 20m
Vetterli is pretty good balanced
I would even argue the HV has it a tiny bit overtuned
I think the RoF is overstated, I think the ammo sharing is unnecessary (if you're actively playing), I think the pen and range matter
*also the damage matters
That revive target is often times not within 20m
I had no issues with snipers.
I honestly think they don't know what to do about it lol
The only gun right now thats a bit of a stepchild is Centenniel.
Winfield HS range and Vetterli HV both wrecked its niche
The shorty probably way more played then the base model rn
they don't have a solution, or the partners havent made enough of a noise yet
why is almost no one in upper elo running it over long ammo then?
The fact that you said Pen is mostly useless is mind boggling to me, the revive target is definitely not always within 20m and most fights aren't head to head
it's rare that you get 2 shots before they find cover
Because people have cash and even in high elo people still play many different guns. even vetterli
I dont agree that vetterli is better than a long ammo gun. But its an cheap sidegrade
I mean, when the upper elo has trained themselves to only use long ammo, it kind of becomes hard for them to use anything else.
Long ammo is still very strong as well, even with the recent nerf
5/6
The fact you can go from 3* to 6* to 3* in one session doesn’t help. In other games, you could win every match for a day and not be at the top.
“Hey there borderline 4/5* star player! Looks like you had a good match! Here’s 5/6* status lol good luck idiot”
we do use elo matchmaking?
Can’t wait for reshade to get banned too. Jk a corporation would never nuke half its player base.
it's displayed via the star system, but there is a number behind it.
just like before the stars we had the arrow system
the game doesn't show you that for a specific reason
doesn't mean it's not Elo based, not sure what else you would base your matchmaking on.
I believe there was a way you can see the number in game files
Out of range headshot get rekt
I don't know the reasoning behind it 100% as I'm not an employee of Crytek and not privy to inside information. But I assume it's because as with any visual of "how good you're doing" people will feind for a higher number making the game unfun for themselves. Don't focus on your Elo, just play the game.
no it's not
the point of Elo is a ranking system
Me playing hunt for fun in a lobby full of reshaders
how it's displayed is up for interpretation be it numbers, stars, arrows, letters, hamburgers
rip glhf
Crytek isn't a AAA company
good thing this isn't Chess
You know what other game that's actually had a very competitive seen for years doesn't share your Elo?
League of Legends
we're not discussing the community though
ok?
this is most likely the reason they don't show it
"Ok 2 star"
would become "ok 1000 elo"
yes, because bein 3 star and going down to 2 star makes the player feel so good
they want to empy their wallet
must buy every dlc to get good

you can read out the number
You do understand that the two systems depend on each other? SBMM uses the ELO rating of players to try and match equally skilled people against each other.
Without SBMM, there would not be a need for ELO in the first place.
Yes, because you'd never match a grand master against a novice lol
SBMM does nothing but take your (or your team's) rating and try to match you against equally skilled players/teams. Nothing else.
As @heady fjord mentioned, there actually is a way to view your specific number in the game files, but I'm not sure where it is located. The star system is just a simplification of the numbers to make "Levels" where people feel they have achieved something by increasing their Star Rating
don't get wrong I love vett HV. but long ammo is easily the better choice
Guess you're going to have to be the one that cares enough to find it 
Please don't spread such blatant misinformation, especially since we have explained the system to you in great detail at this point.
I'm a volunteer moderating a gaming Discord server to support the community of the game I like. Us moderators are in no way employed by Crytek.
And everything we told you is the simple and honest truth.
I don't see the problem, would you want someone to lever flechette terminus at you or a slate. And a rival would be faster and requires no trait but u have less ammo ready to shoot.
Dunno in my mind the rival would be better at "spamming" and the slate would still be on par with specter bayo, ppl don't even play that much flechette anyways, it's mostly slug boys
@warm fractal no this is not how you balance the nitro
this is quite literally the opposite of balancing
just buffing a weapon that doesn't need buffs
you don't make less shredder users by making shredder less worthful
you do it by nerfing shredder
It's worth a try
Throw it on the test server and see how it plays out
I would buff the base ammo though, forgot about the situation with console players
I don't doubt the power of the shredder, but I do think the problem with it in game is exaggerated and its base counterpart could use a buff if someone wants to actually have fun with a nitro, especially at longer distance fights against long ammo rifles, which it should compete against
I would say there are many more people who are pissed off with the mosin, but that can't be helped so much more than the nitro
omg crytek fix the damn reconnect stuff, what the actual hell
how about instead of increasing the base ammo velocity we just massively decrease the shredder velocity
boom, base ammo is now better in comparison
NEVAAA
That is how it should be, we shouldn't be having custom ammo such as bleed being nearly as fast as base ammo
I really dont like that custom ammo incapcitates u for so long its super annoying makes it a requirement
Maybe there should be counter options like an armor system that helps u defend against it
There is already counters, Bloodless, Salvesking & Mithridatist.
Yeah i guess they still dint feel like they do enough the game revolves around it right now
Honestly don't think I've been set on fire since the buff, ofc bleed and poison is still there, but eh, never been an issue for me tbh.
I do feel like sometimes special ammo doesn't have a big enough drawback
Most of all don't think any of the "condition" ammo types really do anything if you know to ignore it.
It is basically just a skill check for stress.
The buff to flame rounds makes them very hard to play with burning instantly means u must stop fighting to put it out as you start losing bars
Better to lose a bar than to die and lose it anyway
Again, haven't been set on fire, since the buffs, so can't say much about it.
This
The traits are fairly significant, bloodless especailly
But yeah, understand how fire can feel like an annoyance, but losing a bar is only an issue bc of long ammo works like it does.
I think salveskin could probably be buffed though in light of the incendiary buff. 25% was good when being on fire was so uncommon, but now it's like... not... uncommon
Sooo
Bleed and posion are solvable as u can just retreat to heal if your shot withba. Flame round will instantly lose u at least 1 bar
Once they make rain more rare this will be a bigger issue
Guess it is now we run big health bar first
To be fair also it's a cost/benefit of small vs large bars. There are so many benefits to small bars in general, factors like necro knocking out a bar and incendiary being more scary feels in line with the benefit of running multiple small bars
But yeah, seriously, make (non-single fire) long ammo deal less than 125 damage and incendiary would be fine.
I'm sort of with you that there should be more counterplay for fire but I think it's isolated to just fire. They were VERY hesitant to make incendiary ammo stronger, now that they have it'll take some tuning I think
Im gonna sound dumb can u change the order of health bars?
yeah you can respec freely now
How the hell
lmao
When you're editing your hunter in the top there's a respect tab
tho, basically everyone is just doing all small bars now
Ahh well thanks then
Bc money.
Remember when crytek added a whole dirt system to your weapons, just so they could monetize cleaning them?
Honestly it's kinda sad that weapons automatically clean now
I kinda liked my collection of pilfered dolches looking like shit
Yeah they went a little overboard, like just make it cost 10 hunt buxx
Don't give them too many idea lul
God forbid people to use their dragons hoard of Hunt dollars
Speaking as a prestige man
Oh prestige
But yeah, actually don't mind the auto clean, saves me time in menu's with one thing less to do
Just make it an option
To opt out of
Cain mode
Back in ye olden days MAYBE you could make a case that it pushed people off meta
These days? Tons of weapons only justify their existence in the lineup through variants and custom ammo types. It doesn't really make sense to grind out... idk... lemat slugs or something for loadout variety if you're jsut gonna wipe it. Better to stay on meta, grind quick and get red number to go up
Prestige is bloated and the fix is to give weapon exp a times 1.xx modifier where X is your prestige level
It's never been hard to wipe lobbies with a winfield, the biggest challenge of a fresh prestige isn't the weapons but the traits tbh
Pls make derringe level 1 unlock, want to do a Derringer only prestige run 😭
I think dirty weapons should jam and shit and u pay hunt to clean them
No thanks to "lose more" mechanics
I Love the insta Clean. I hate dirty Guns. And there was No logical reason for Hunters to enter With dirty Guns since it could lead malfunctions.
As I said, it is a loser more mechanic, people shoot you and you go down, now you are 1 health bar down AND your weapons can no jam.
Sounds dreadful lmao :v
Mmmm that mechanic would be nice if it wasn't tied to dying. Dying already has its negatives of losing a chunk, being at 1hp for a new hunter, and even being out of stamina. So not only would you not be able to melee someone close to you, you possibly wouldn't be able to fire your weapon. Hunt should be more of a hardcore game but weapon jamming would be too much
i think snipers should randomly come misaligned (especially when you melee with a gun with a sniper) and you don't find out until you shoot it and miss
cause fuck snipers in particular
also make nitro shredder have a 50% chance to just blow up your gun and launch shrapnel directly into your brain, instantly killing you
Yes please😂
I would def be down with this it would add to the mechanics u go in with a clean gun u got no problem
Fun fact, that would be the uppercut
Another cool mechanic would be high lvl hunters impriving stats over time like slight faster reload stuff like that
but guns get dirty after you die tho
i go down once, get revived, then lose the fight because my gun rolled the dice whether to fire or not? 💀
Tarkov, you wanna play Tarkov
Nah tarkov is to much with the medicine and shit
Doesnt have to be like a 40 percent shance or some shit it can be like a 2 to 5 percent just make u wanna clean it
i go down once, get revived, then lose the fight because my gun rolled a 2% chance to not fire? 💀
Yeah a 2 percent chance out of 100 fires the gun doesnt fire twice haha thats not even bad
what does that mechanic actually add to the game, besides occasional extreme frustration?
Still, you wanna play a tarkov game, with RPG progression, Hunt ain't that.
There is literally no reason for you to know your own ranking or that of any of your opponents. The only entity that needs to know ELO ratings is the matchmaker.
In reality they should also remove the stars and just have ELO work in the background completely invisible to the player
it's not like it's impossible to find out your ELO anyway
I would struggle to see how that is rpg progression your hunter gains perks that make him better right. All i was saying is the longer you keep yoyr hunter alive they get better
this dude wants to play the hunt beta where fresh hunters started with 100hp instead of 150
I did play the hunt beta but not what im saying. They keep making the game more complicated which is a good thing all i say is making it more detailed
adding MORE shit to imbalance fights, especially shit like just flat out stat increases? come on.
we might as well make people roll a dice to decide how much damage they deal per shot.
we don't need more random shit imbalancing fights and upsetting game balance like varying stats
My biggest concern is that certain weapons are balanced around certain factors such as sway, recoil and reload.
So the idea of a Hunter becoming good enough to strictly upgrade those downsides seems like a bad cocktail.
Yeah maybe also maybe not depends on how u look at it.
Also imbalance of fights is the essence of hunt thats literally the whole game u sit there and find ways to sway a battle to your favor. If you cant keep yourself from losing hunters then its a skill issue
"imbalance of fights is the essence of hunt"
"If you cant keep yourself from losing hunters then its a skill issue"
pick one please
im farming grunts until i max my hunter's stats because if i take a fight before that i'll be disadvantaged and lose my hunter 🤷
People do that now for perks
yeah fights are imbalanced by the nature of an open map and different guns, but that doesn't mean certain people should just get a flat out stat advantage over others, we already have traits that do that
Reiterating original point
If u were to get a hunter to lvl 50 and have like 5 percent faster reloads and are alittle faster or some shit really wouldnt break the game
Also does anyone know when they added the res yourself off necro as a solo
I disagree, guns are balanced in a certain way for a reason. sure there are traits that affect certain things like reload speed, but only for specific guns, which are balanced around that. I think a 5% faster reload speed WOULD break the game, even if it's in a subtle way.
Ah Schrodinger's addition:
It will statically affect your actions, but wont matter.
I just started playing duo queue more so i run into more solo players has necro always let u ressurect yourself
it was added in devil's moon as a pact, gone for a while, then re-implemented with the other solo-only trait benefits (magpie and serpent) in 1.12
So it have been a thing for half a year give or take
If were talking about bs that perk is so irritating
U just have to kill someone and stare at them while they res 4 times
🤷 fire exists, if they just spam rez that speeds up the process
Welcome to the number 1# discussion since the inclusion of Solo Necro :v
they can get up while burning, yeah, but they still burn
Yeah i even put a trap on em still just gets up
It should be 1 res and not work at all if your on fire
I think it should have the same arbitrary restrictions as regular necro.
Solos 👏 are 👏 opting 👏 in 👏 to 👏 team 👏 matches 👏 so 👏 game 👏 shouldn't 👏 be 👏 balanced 👏 around 👏 solo 👏 vs 👏 teams! 👏
"It ain't fair that teams gets to.."
Yes it is! That is the point, solo is meant to be unfair extra challenge, that is why solos gets more paid out if they succeed!
eh, solos don't pay as much as duos
I dont mind solo players i minds killing the same guy 5 times
i say just make self-rez deduct 25 hp from what you otherwise would have gotten up with, or just nerf resilience back to 100 lol
cause like, team necros also take 25hp to rez someone, yknow? where does that hp come from for solos
The idea that i kill a hunter and jist have to wait till he revives so i can shoot him again is dumb
And if its a long range shot u cant get to him to light him on fire before he runs i had a dude i killed 3 times let him burn and left and somehow he still didnt die by match end
i don't think solo necro itself needs any random restrictions imposed (other than maybe -25hp), but the other traits that make it so strong could use tuning anyway.
so basically just nerf conduit+resilience :L
This statement is false, you make TRIPLE the amount as duos.
Dislike that EVERYONE is getting the traits nerfed bc they are mainly an issue cause by a single playstyle (in this case solo).
I find resil just as problematic with regular necro as well, and conduit is just overpowered
Necro is just not balanced u cant stop it unless u body camp
Conduit... overpowered? 
The fire thing is a waist if they can still get up
I would say that resil should go back to 100, tho it just makes long ammo better.
I find the opposite, when my compact can't oneshot somebody standing up from point blank, it feels significantly worse in comparison to long
Ah yeah I dunno why I my logic skipped that beat lmao
firebomb + shoot them before they get out of the fire puddle? firebomb lasts for two minutes
But what do u still have to do
You have to sit there and body camp u cant leave them or they will just get up and come at u again
I think it's mostly problematic since concertina/poison is so ineffective (in part due to resilience buff)
I think that more tools should basically hard-shutdown selfrez in combination with burning below a certain threshold, ESPECIALLY poison, but that would probably require some change to antidote
If necro is going to be as strong as it is, both for solos and for teams, I don't think it would be unreasonable to add a tool/consume that hard counters it, along the lines of a choke bomb that fully denies your ability to necro while it's up.
Obviously yes you can use fire and concertina and poison right now, but there are advantages and disadvantages to each of these that don't make any of them a perfect replacement for something like this.
Further, since those 3 are all tools you bring for other reasons than just denying necro, this could justifiably be more powerful in its niche since it would be more specialized
Still don't like that we try to fix traits by requiring tools.
Well, to be quite honest I don't think Necro should be in the game at all
It was bizarre when they added it and it continutes to get more bizarre as time goes on
yeah i'm not a fan of a hard-shutdown with a tool, especially one that doesn't have any other use
I'm not saying it should have no other uses
But it should be specialized
Insofar as it would be a magic denying item, there are plenty of other magic things in hunt that it could interact with
Just make it to where u cant necro when on fire boom solved
tbh i think that status effects (stam, regen, antidote) should be wiped on a down, or at least on a necro.
Then u see a solo and u burn em thats it
Tho honestly as a mainly trio player, I never felt that trio vs. trio necro is an issue.
See, that would be my first inclination but I think that would be too effective and it would make the trait somewhat unjustifiable without a price reduction
The benefit of it being a specialized tool is it plays heavily into Hunt's philosophy of having pros and cons to different items
Fire is already useful for non-necro situations, making it also hard counter necro is a little harsh if we even want necro to exist at all
Or like he was saying when reviving yourself with necro resilience doesnt proc so u spawn low
if resilience didn't proc at all, a single concertina trap is just a hard shutdown instantly, i'm not sure if i like that
resilience -25hp tho 👀
I don't think it's gamebreaking per se, I don't like the effect it has on the game but it's not blatantly overpowered all the time.
I'd like to see it be something that isn't as obnoxious to deal with if it really bothers you, but not so easy to counter that it becomes trivial (waiting for solos to burn out slows the pace of the game and is pretty lame for everybody involved)
Yeah even more when its a big fight and u kill someone then boom there alive again
I'd be interested to see how Necro would be affected if it charred the user rather than just draining current HP
But y'know... Knock it down to 24 damage
Or hell 25 with 24 char idk
Does nothing for solos but I'd be interested to see it on the TTS for a test
Yeah i get ya like that bar aint comin back for a while so its a sacrafice
Thw whole drains a bar thing seems useless since u can just heal
The solo thing is hard honestly remove it or give em 1 time
Like at this point they shouldnt get more money because if u have necro then its easier than playing with a team
i think this is the exact scenario where solo self-rez SHOULD work.
to be fair, you CAN see your own ELO, it's just not readily available ingame
Maybe it is but not more than once
My man joining the convo 2 hours late we past this shit already
Okay statement still stands you 2 late
🤷 i think people who wanna see their elo can do it, but it's also not just there all the time to make people obsess over it. what 'nefarious' reasons could there be?
the ELO of everyone in a game is in the lastmatch file, so it is readable through third-party programs. i've never looked at the file raw though, not sure if it's legible or not
monetization purposes? like, keeping people playing (and therefore spending money)? is an enjoyable experience not the goal?
that is an interesting thought, but it'd really only work if the ELO were completely hidden from the players in all forms. I can pull up a log of everyone's MMR from my last matches
i mean yeah but that's not really a good case to make the game unenjoyable for lower-skilled players. It's a delicate situation where you want the game to be balanced at the highest levels, but that balance doesn't always trickle down well to lower-skilled players
I think people knowing their actual ELO numbers etc might help with them being more content with their skill level without it going to their head ... Because it would be very stupid to assume they're "good" while still having their lack of skill shown to them by not being in the highest bracket.
Being 3* or 4* would still mean I'd be "average" at most. I'd want better players in my lobby though, I get nothing out of fighting weaker players
I don't understand this one 😅
Ah ok I might've missed that
BUT
attributes.xml
Contains actual ELO numbers etc lol
Why not?
Am I making too much sense? 
I don't leave the house without antidotes, so I'm good
Anyway. Here's my full take: Give option to disable SBMM. Display both star brackets and actual ELO for every player AND team. Increase max matchmaking times to facilitate more even matches..
Oh someone just left unwillingly it seems 
Deported
If anything I wish they never showed ANY indication of MMR or elo
Did I forget sth in my take on matchmaking?
Like ye' olden time
That would be my personal preference too, but I like to argue for the more open approach for others
I can still hide MMR for myself and never think about it again
Which does not make all the mindless complaints go away though
Sadly, history has shown that people knowing their own rank usually has the adverse effect, making them less content with their skill level. Or to be more precise, wanting to achieve as high of a number as possible with their skill.
People will play around gaining/not loosing ELO. It simply not showing allows people, or rather forces people to just play instead of worrying about the number.
It also has the neat side effect that there would be less confusion about the fact that the stars and the matchmaking brackets are two separate entities.
On a side note, why would it be bad if a mediocre player thought that they were good at the game. Its hurting no one
did someone get banned
While we've got a mod here, quick question about the attributes.xml thing.. Is that already considered data mining and how is Crytek's stance on that?
I don't know the exact public stance on it so can't comment on that
But I do know that the main site using said file is breaching privacy laws
And could probably easily be sued
I cant speak for crytek, but i dont know any world in which just reading a text-based file is data mining. You arent decrypting anything
but isnt said privacy laws mostly affect crytek's side to contain user privacy rather than users safe-keeping their own privacy?
Ok so there probably hasn't been a statement about datamining itself, I assume?
Thats the site though and not the reading out a file.
But crytek of course could make it against their ToS to talk about that file on here
Datamining is obviously not allowed
Please just stop me if we cannot talk about it, but what is attributes.xml?
But there's a difference between what's generally viewed as datamining and simply opening a file and looking at it without any extra tools
Ok yeah putting the file online is definitely against GDPR, I know that much. But processing it on one's own machine where the file is saved and without publishing any information from it, that should be a different matter..
Imo they should just encrypt the MMR values in the file but we'll see what they will do with it
Am I allowed to answer this, @crystal plume ?
It's literally just a file in the Hunt's install folder
Yeah just making sure ;D
If they decide to not to want to show MMR to the user they dont need to encrypt it. In theory they dont even need to store this value on the client since the MM is serverside anyways
Ah so people changing or reading data from that?
It contains stats from previous matches
Aaaah that
It's also always one match behind
doubt any company allows datamining, unless the company makes like encrypted stuff and challenge people to do so
So you cannot extract actual relevant data from it, because the moment it is saved to the file, it's already obsolete
You can use it to track your own ELO though, and your teammates if you so desire
@crystal plume no?
I know this might dangerous thing to say, especially bc I have little knowledge about laws.
But dunno, feel like I have the rights to look at any file om my pc
I'm not 100% sure what you mean but if it is that it's Crytek's problem what the site does, then no
The site is the one breaching EU privacy laws
That's why datamining and privacy are different things
Nitro needs a total rework but a couple of nerfs would be nice.
The hipfire needs to be way wider, the shredder needs to give no additional range (maybe the new upside is that it deals even more damage to AI instead so you can oneshot the spider via headshot or something) and the reload should be longer.
I can't believe how it has remained in this state for so long when it is so obviously completely broken.
Inordinate focus on the avto which hasn't been OP since the rework.
Somebody got shot by a Nitro
Depends on the company. Some are very strict about it, most don't like it but accept it and a few use it as free marketing and to tease their community
And I use it too? It's OP.
And people were discussing it in suggestions.
Nitro is broken. Not really debatable.
Imo base nitro is fine, what originally was just dumdum ammo for it with slightly less 1 tap range but with heavy bleed on top and was already the better pick for pvp just got buffed too hard and is too much now
Base nitro damage I suppose is fine. I thing hip fire spread needs to be increased and shredder range needs big reduction.
Resupply is already only 1 bullet so that’s chill.
It is an elephant gun after all. I expect high damage.
I don't mind base Nitro at all, but that range increase is nasty
@cunning dew I like the idea of combining traits and such. Definitely the idea would need some more workshopping to make balancing work properly. But I would like to see perks be more competitive to each other. i.e. taking this perk over this perk will give you this bonus as opposed to that bonus, where both perks are similar in structure but provide slightly different bonuses. I’m not sure if that last part makes complete sense. 😅
@azure elm yeah I gotcha. What I proposed doesn't have to be exact but something in that ballpark would be good imo. There are a lot of traits that most people don't get and traits that should be merged so I definitely don't see why they wouldn't at least take a look at some of them
Yeah I think some of them could definitely be adjusted just for the sake of cutting those less picked perks.
I am in the minority here it seems but, although I agree tomahawk and- maybe assailant, although I really am only thinking throwing knife melee should be buffed- I actually enjoy the fact that the scopes smiths and iron-x traits are separate. It forces a hunter to specialize in a specific loadout and invest into said loadout. I like the idea that, should a player be presented with the option of swapping guns mid game- they have to consider if losing access to a perk for the remainder of the game is worth the new gun. Ex: low ammo on lebel marksmen with marksmen scope smith but finds in a tower a centennial sniper with full ammo, do you take it?
@humble quartz could be cool. Maybe on the standard skin you get a little tally scratched into the gun. I suppose that could be optional to do but maybe up to 10 tallies or something?
could be good but i think you won't notice on regular gameplay if compared to the work needed to implement something like that.
I mean yeah the work probably isn’t worth it but would be cool!
its just not a good idea to buff the nitro
the nitro base ammo can already one tap up to 40m
not a headshot, an upper torso shot
shredder is about 60-70, I don't remember completely
shredder needs to be brought down
not base being brought up
Nitro has the same damage multiplier for both lower and upper torso
that only makes it better
Not the biggest fan of having so many night maps in rotation
they did mistakes, first they increased the chance of rain maps while there were 2 separate ways to play, normal and wildcard, then they joined the 2 ways, I bet they forgot to change back the chance of rain maps and night maps, they must have over 50% chance, game sucks so much right now, loads of friends just quitted after they finished the event because of that...
There is one 🤨
quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain, quit forcing me to play rain,
@sweet fox You have very similar options to your suggestion, hand crossbow and the bow itself.
sure, but they are all mechanically and aesthetically different. there is no proper substitute for running say steel balls and the explosive harpoon.
That's fair maybe they can make a variant where it's slightly more accurate since bomb lance isn't exactly made for shooting
Steel balls for the crossbow? But that would further nerf the bomblance, it needs some ammo types that no other weapon has imo
Crossbow doesn't really need any more ammo types tbh.
And steel balls on it would overlap too much with the regular bolt.
Bomb lance could use a reload reduction from bolt thrower and that's about it. The steel balls are quite strong and it is the best weapon in the game for clearing all types of AI bar immolators.
how is desync in this game still so fucking terrible?
i feel like i'm chasing a high i'm just never gonna get back to with this game. i think it's close to time i go cold turkey
and then after saying that, i legit die to desync by running next to a fucking wall
Cold turkey. Stop fighting what you know.
#game-ideas message
@wary hinge
Do you rather have nothing? Because nothing is what you usually get when the battlepass is done.
Or would you rather have a nice hunter skin most of the playerbase cant get because the grind is too hard?
i can understand people complain about things but this right here is hypocritical
This little charm is just a gimmick for people who are hunt addicts and keep on grinding anyway. A little gift. Like the chocolate on the pillow of hotel room.
15k for a weapon charm is ridiculous no matter the scenario lol
Sure ide rather not have nothing
But that doesn't mean they should just instantly put something worth very little for an extremely disproportionate grind
I didnt invest a single thing
I dide my weekly
Watched some streams
Im at 7.5k of bonus exp with 20d left
This is not insane
Its for those daily players that play anyway. Reward or not.
If it was something everyone HAD to have, there'd be a lot of people upset it was behind a 15K wall 😋
It's a bit of a weird decision but last time ppl complained that there was nothing. At least now you know what's happening and can decide to do the Grind for a bloody charm or forget about it and train your fomo resistance.
here I come again #feedback message
btw just reached tier 50, and the BONUS reward requires 15000 points to complete
Totally agree.
It's not a dis towards the devs. They have to do something, but this fomo bs in gaming really starts to piss me off and we should start a Revolution:D
It's honestly a big "F you" to gamers and I'm sad to see my fellow peeps fall one by one.
Just don't do that shit. Sit the F down and find a better way and then make a sing and dance about it. Its gotten so bad that I bet there is actually a nich opening up for Moral behaviour in monetisation 😄
The game did just break it’s all-time concurrent player record. Events keep the game fresh. I get bored sometimes when there’s not an event going on, or I can’t work towards a cool skin
Absolutely
Doesnt have to be fomo stuff though
It's like, okay so ppl get bored with the game. The solution is this? Surely not. It works but it sucks. Again, I like crytek and its Standard rn. I just would like them to turn more towards the light rather then the dark 😄
You can’t have all the events active at once. Where would the all totems and altars go? Events need to end to clear the way for a new one. Sometimes things are special because you can only experience it once
I do t mind things being special that much and its not very bad in hunt. The problem with the event is more what the guy just said in feedback. Progressing is basically doing the challenges and they suck a lot imo.
Got to say though, I much rather have skins available to purchase forever then fomo tactics being used at all. It is simply not worth it.
I mean it really does something to young ppls minds and is deeply imoral really when you think about it. Again, in general. I love hunt and it would be nice for the game I love to be a beacon for this cause. Im sure there would be a way to make it rewarding for them somehow.
Really there has got to be a win win scenario in this somewhere.
If you think that's dramatic. It really isn't 😄
And the worst part is that the events lately are actually fun. The pacts and unique traits mechanics are fun, there is an outdoors boss now too. The skins are nice, the new hunters are nice. But working towards them is just such a massive chore and it takes the fun out of it
No, you’re good❤️ Your opinion matters. I have my own thoughts on it if you search #feedback 😋 They’re trying make as many people happy as possible, so keep giving feedback❤️
Wanna get some good use of death cheat trait to speed up some prestige? nop. No prestige. You can't prestige because if you do, you will spend EVEN LONGER playing weapons you don't enjoy, so you can unlock custom ammo that you also do not enjoy, so you can complete the challenges and work towards the event
pure misery
Yeah, leaning into this mechanic So much with normal challenges, quests and Events is weird.
I might be wrong but I would think it's something some people enjoy sometimes. That would be something you could use as a mechanic that can be safely ignored by the Player. It can't if you are about skins and lets be real. For some really strange reason, we pretty much all are 😄
People like substantive gameplay changes. People like pacts and event traits because they're interesting gameplay elements that give players something new and exciting to play with, learn about, theory craft.
Hunt has frankly never had a good event, all the way back to As The Crow Flies the massive hype and excitement around the addition of a brand new boss was embroiled with controversy and frustration around the long tedious uninteresting grind.
Things have certainly gotten better in some aspects, the introduction of pvp incentives alongside pve/world incentives was a major change we've seen in events, however the reality is that cryteks attempts to balance monetization and bolstering player counts have always ended up too intrusive
New content is held hostage alongside events. It's hard to be truly excited about new shit like bosses and weapons when they become a way to get you hooked on an event grind rather than an experience onto their own
Yeah I already don't like this event pass template, unfortunately the Grind for it in hunt makes it worse 😄
Be nice to have more PVE elements, give you something to do when u dont want to do pvp all the time. plus be nice to get to do other stuff in game without having to watch ur ass 24/7
the events just cause fomo, then after the event the players shrinks and its just a revolving cycle. If they want to survive they have to create more than just running around finding and killing mobs, bosses and gathering clues and bounties and fighting ppl.
the past 2 events have been fun but they are just copy and paste of each other. no really new elements to the game. same old grind, collecting, killing ppl. and the mmr is so broken, ppl abuse the quick play to derank and all kinds of shiz goes on and dev dont do shiz about it.
how can you have a lobby with 2 stars and 6 stars?? and thats balanced?
so many 5 and 6 stars solo now because it puts them in a lower mmr for just being solo, how is that fair? i feel bad for the new players man, they just get wacked then quit.
Yeah, at the beginning of the event I just couldn't seem to loose because of all the New players. It was almost too easy. But what can you do? 😄 that was me playing in teams as well. I usually do so no accidental deranking. I don't know what's going on there. I doubt that crytek is being stupid about it though. Its just something we don't understand.
After the obvious issues are finally fixed (and there may be good reasons not to do so) it should get better with a growing Player base
Events do let something behind gameplay wise but it does seem like a lot is being put in effort wise for just temporary benefit, like fire and rain for example.
I just hope there is a masterplan and eventually all this will culminate into something great 😄 gamers just never learn 😄 we are so hypeable and its great but its getting exploited 😄 very naughty, keep being good devs^^
Sry, just in that mood today with a lot of down time 😄
@somber jewel how can you not finish the challanges in a week most of them you can do without even knowing you have to
and they give you like 2 months to finish the event
Do you enjoy the challenges? It depends how much you can play, I guess
I don't enjoy the challenges because they hardly change anything, there just a means to an end but they are not hard or time consuming to do and complaing about being "forced" to use a different weapon than the mozin every game is a problem on the players end not the games
But you are forced of you want to progress in the event or just want the BBs.
Challenges deversify the loadouts ppl play long term, which is a good thing for the Player who Repertoire is being deversified and everyone else. But, after that the challenges are just annoying if you don't have much time to play and otherwise
If you do just the 1 star challenges you can do it in 15 games. If you do the 2 star challenges in one game also you only need 6 games.
In Theory. Thats a lot of games for a lot of ppl too. Possibly most games they play in a week
this is basicly the darksouls easy mode argument
just because some people can't do it does not mean you need to change the game
It's not annoying cause its hard
Not sure why ppl defend a placeholder mechanic like that
It really seems like someone got told. "Here is your Budget, give us some gameplay on the cheap for now"
how is it place holder when there has been 2 different versions of it before
Don't like it, must be placeholder
And to be fair, the goal was probably also to have ppl try different things
goldenen?
No it just isn't good
Subjective
Goal sry, autocorrect keeps screwing me
when the challenges are challenging 🤓
Impossiburu, must be fixed!
No it objectively isn't for a large proportion of players
Just because it's a large portion of players doesn't change the fact that it's subjective
They are not challenging
then what is the problem
Then why complain
It depends on you point of view
Exactly!
That is per definition "subjective"
I do t think we understand each other 😄
What's the problem with the challenges
Some don't feel challenged, some feel too challenged. Some like them exactly the way they are.
It's not about difficulty
I mean, if someone tell me with a straight face that this is a good mechanic they can't be looking at it objectivly
But what's bad about it
tell us why it's not a good mechanic if it's so blatant
Someone summarized it in feedback
Nobody has to ever look at it objectively, that's also part of the point
Gives you blood bonds and money, gets you trying different guns sometimes. Most of them are easy "kill 15 grunts"
Got a link to it?
It's one of the last
pacifist
Or just forcing loadouts on you
If you got tons of time it might not be an issue as it only takes a small proportion of your time
2 hours daily, 4 on weekends, sounds like a lot of time
How much of that do you want to spend playing stuff you do t want to?
I never play stuff I don't want to
If you ever feel like you're being forced to play a specific weapon or ammo type, the game is just not for you
If you still manage the challenges like that, fine. If not fomo Kicks in
Yeah, no
It's as if you'd be complaining about free hunters having a specific loadout and crying for changes bc you don't like some stuff they come with
Because they're fOrCiNg YoU
Also no
As soon as someone says they're "forced" to play a certain way, I stop taking their arguments seriously bc they are just so out of touch with reality
you could say that the game is forcing you to play loadouts you don't want to because they nerfed avto or something but that's not an argument
And why is that?
Because nobody ever is being forced to do anything in the game
Nobody is holding a gun to your head and telling you to play a specific way
Or forcing you to play at all, for that matter
Is that better?
Yeah your feelings are wrong then
It's a feeling you might want to avoid putting on your players
Have your friends do the challenges for you 
Eh no it's a feeling players put on themselves
No it's not
If you ever "feel forced" in a game, get fucking help
How many hours do you have I the game?
1.8k
Okay I assume you are trolling now
I am not
Not about the hours
🤓
Ah it's easy to disregard arguments you don't like by making it about the people who make said arguments
Well then you have no clue about psychology
Also wrong
Why do you think all this shit Works in the first place?
You are looking at if through your Personal Filter. Im trying to look at the whole picture. But anyway
That's very Black and white
Yeah
Why you on the discord then?
Yeah and you're failing because you're also looking through your personal filter, which you feel in the right about because of the reinforcement you get from other players also whining about wanting an easy mode
how ever you're looking at it does not change the argument
Games fun. I like talking about it with people who play the game
Don't try to argue about objectivity because games aren't about being objective or objectively good or stuff like that
First, stop being so aggressive. Second, that is simply just an assumptions on your part
oh lawd he brining out the big words
Mykl you don't understand, my personal objective pov of Hunt is more objective than your subjective one
Ehat big word?
My dude, he brought that shit up
If there's a challenge I don't want to do, I don't do it, cuz it's not fun
we're not even talking about the challanges anymore XD
Can't you also reshuffle challenges
you can just ask your team mate to do it
Brah
You trying to gaslight people into believing that? You're literally the first to go on about stuff being "objectively" bad
Sounds like a great mechanic then
And I'm being aggressive for saying it's not about stuff being "objective"
I don't like having to kill 15 grunts, it means going out of my way to kill 15 grunts, I feel forced to kill 15 grunts
No
So challenge system bad
I get the point in general, but the thing is, this event (with the drops on top) is so far from being grindy that these fomo people fear for no reason. I've barely touched the game for a couple of weeks and still very much on track for that useless bonus points thing. You get 7 reshuffles per week, it's really hard to get simultaneously all 4 challenges that don't fit your playstyle. The system is whatever, it could be more creative sure. At least it's not the absolutely ridiculous altar collecting that we had during events a year or two ago
They are optional challenges that you don't have to do and don't add much to the game
Also sorry I'm the first one to say it's subjective
Which is the hill I'll die on
I like doing the challenges sometimes because they give me guns to try out when I don't know what to run
Exactly, sometimes I like it too. More at the start now not sp much anymore
But if it tells me to use something I don't want to use I don't even reshuffle I just don't do it cuz idc
They're a little thing on the side to do during matches
Yeah and all arguments using the term "being forced" is invalid because wrong
That fine and you own thing. Objectively there is a proportion of ppl thinking that way and several different proportions. However you want to categorize it.
No?
So you can look at it that way. No?
Again with the "objective" stuff. Stop trying to make your subjective ideas look like they're not
I don't get what you mean, sure there are some people that don't like the challenges, they can just not do them
How about, don't tell me what to do?
Don't expect to be taken seriously then 😂
It is impossible to make a challenge system that everyone will like
There will always be someone who doesn't like it
But the good thing is, it's all entirely optional
The moment you start arguing in bad faith, that's the point most people will disengage from the conversation
Yes, don't tie it into things ppl catch feelings abiut then, you know?
Like BBs or completing the pass
That is impossible
If it wasn't about this
It'd be complaints about sth else
Is it now?
You can't stop people from feeling things about things
Dude stop
Don't tell me what to do
Im cringing a bit, sry 😄
dont know thats common in rain maps now but we did take clue and get killed with shotgun and the clue didnt make any sound at all and clearly within 20m range ??/
You get rewarded for doing the challenges, they're never crazy hard or force you to go out of your way. If there's a challenge you don't like you can reshuffle, if you still don't like it, you can just say "Oh well, I won't get 50 hunt dollars"
It's true it's not grindy. The bigger issue are the BBs now I think.
yeah that one is sad
I'm glad bbs aren't tied to things like removing perks, that was a very strange idea
Also true, I just believe there is a way to make more ppl happy is all
And for some other challenges, you're expected to make a little effort. Shocking!
Btw, so are they "challenges" then?
They just happen on the side for a lot of you and annoy others with little time?
That sounds like a good mechanic?
You can literelly science the shit out of these things making them less subjective.
Can't imagine how annoying it must be to be expected to do stuff for rewards
No but it loud
And while I'm at it I'll kill 15 grunts, and kill 3 immolators with poison
Expected? Is that better then forced?
Throwing a lantern at a hive before I leave a compound
And make some pistol headshots on hunters
Yeah those two terms are not the same, hence different words and such
I'm intrigued, what would your challenges be?
Hmm, that really does Sound like something I want to do in a Match:D
That can't be surprising to you
Can you give some examples of what challenges you would have
Mine?
Yes
You know, I subjectively think the challenges aren't challenging enough
Cool
There were some good Suggestion I think. Not sure I got the time rn. Kinda at work wanting to start some stuff 😄
floor is lava challenge
I do have some ideas. Are they better, 8 dont know. That shit hard^^
They just put "add creative diverse and engaging challenges"
I want a challenge that asks me to kill the Butcher with fire damage 
Challenges of this kind, as in not in a Match should be on the side only t9 start with I tjink
On the side meaning i should t have to worry about them. Kill x y z
They'd not be worthy of being called challenges then
No special conditions idk
Challenge : play the game
Are they now?
You tell me, you're the one complaining and claiming you're speaking for a majority of the player base
You could be asked to pick up challenges in a match
No
No what, no they're not challenging, no you're not telling me?
Yeah because you're not even willing to make an actual effort for your argument, let alone the challenges.
Sry, why are you on my balls?
Because you're whining about being forced to play the game a certain way and want to be pandered to
Jeopardy music playing
Okay bro
Is that what I am doing? Cool
Thanks for making me a better person
I'm just giving you contra so people don't falsely believe people agree with you
My man, I dont want to have Fights with randos on the internet of you don't mind
Wow, you have ways to go
Then buzz off because that's all you'll be getting here with these kind of arguments you make
Falsly? So you are objectively right? 😄

How about you tell us your feedback rather then shitting on ppl all the time?
You've been asked to provide examples but you immediately make up excuses why you can't right now, so you're literally complaining about things you yourself aren't even willing to offer actual suggestions for improvement
Are you bored? Why are you here?
Bro I already did
Not really up for searching it rn
Yeah because it would take the tiniest smidge of effort, and as we have established, putting effort into anything constructive is not your style. Oh lord, someone would be forcing you to back up your stuff with actual ideas
Or at least a link
If you already have done those
But no, instead, excuses
What’s the debate
What is your feedback? Come on
Someone catch me up
Hi Saucy
You've been asked to provide some actual examples of what you think would be better challenges, you keep evading, only thing I've heard so far that's even close to a "suggestion" is the thing about picking up challenges in matches. That's not a new idea and not what the argument was about
Are you actually my mum?
Their last response is the entire debate in a nutshell
Im literelly wearing gloves rn
Not sure who you think you are talking to random people on the internet like that. Too much time on Twitter?
Great now I mixed up my tubes 😄
Going for personal attacks now
Is it about challenges I think a lot of them are dog Shit counter intuitive
Great
Kind of, only point so far was "being forced" to play in a way you don't want to.. You saying they're counterintuitive is saying more than they ever did
Hi Saucy, what do you not like about the challenges
I don’t like being Incentivized to play a way that kinda makes no sense. Kill dogs, armoreds, hives with fire ammo? Why? That makes noise and wastes ammo or lanterns for a stupid reason.
The “use shotgun/pistol/fmj dmg” stuff is fine cuz even tho it incentivizes you to try new stuff u can still play the game in a generally similar way that isn’t far fetched
Incentivise, dam why did I not think about that? 😄
I do love that you just said "incentivized". That's so much of a better way to put it. I still think, regarding your example, it's kinda supposed to be noisy, it feels like. Not sure about the waste of ammo either 😅 But that's subjective
Good lord
Well if there’s no lanterns around u have to use ur ammo; and I don’t want to use a lantern or my ammo to deal with something I could kill quietly and not give my position away at all
It’s a stupid challenge honestly, as an example
And killing immolators with choke bombs is another stupid one
I'd also love some bigger challenges that, dunno, limit for example how many of certain somethings you kill or stuff like that
Like, kill no more than 10 hellhounds
Some penalties for failing those would also be interesting :D
Doesn’t really make sense to limit it, most people would prefer to avoid dogs cuz they’re annoying and can easily cost u a health bar to heal if u fumble a melee Vs 3-4
I’d just rather the challenges be very simple, cut dry and to the point
The game is already challenging enough as is
Remove the stupid ones and honestly I’d be content lol Ngl
Agree, incentivising you to play a certain way is bad if its not immersive imo. If that makes sense
I mostly agree, using choke bombs on an immolator is immersive in the sense that it does make sense right but it’s just stupid from a gameplay point of view cuz chokes r incredibly valuable and wasting it on a stupid immolators that can do in 3 hits from ur gun melee is dumb
I’m just against the ones that are really out of the way that almost nobody would realistically do unless they’re absolutely new to the game and don’t know better
Like u do not see people with fire ammo willingly shooting dogs and hives or armoreds lol they deal with it with throwing axes or melee
Yeah also mean stuff like killing hives with fire. For example. It would be fine maybe as a global challenge with a Story behind it
Yea, that’d make it more understandable. Still stupid but either way it’s just dumb overall
But my point remains
And I think it’s very fair
Would you say then it is subjective or objective? Since you were asking what this Was about. 😄
You don't have to answer that
We should be able to agree that it is kinda stupid, yeah
It’s subjective technically
Some people might think it’s fine lmao
“Yea man killing immolators with chokes is brilliant!”
You weren't supposed to answer that 😄
It's also subjective but im sitting here thinking that the current thing with the challenges is hilariously bad. No knock on the devs, I assume it's wip
I mean devs created trials, an utter abomination. Is what it is
I wish I didn't, but I sadly do have a teammate that does this, and they also just broke 1.6k hours 🙈 And then they run low on ammo and there's no special crates in sight... You'd think they'd learn, but no xD
They always bring fire ammo
Yeah but they did so before the challenges were introduced 😂
Yeah that might be it xD
It's just funny though, nobody suffers from it really
Except the ammo reserves

If my teammate was constantly shooting ai every chance he got I’d stop playing with them 💀
Not all AI, just dogs and hives and armoreds
I enjoy the stealthy approach until a fight actually breaks out way too much, unless it’s one of those idgaf we’re just here to cause problems kind of game(s)
Sometimes grunts if too close to switch to melee
😂😂
They bring their Vetterli in the silencer variant at least, not so stupid as to just keep announcing our location with gunfire
Vetterli silencer with fire ammo? 
Just to try and bury the presumed hatchet here... I totally agree there could be improvements, I specifically want more and harder challenges, don't care about the rewards though, they're just fluff. Can't argue with some being about doing stuff against better judgement as with the examples you guys provided. And fortunately it seems we're all on track about the subjectivity of these things. Because besides the "kill enemy stalker beetle" and "kill enemy with stalker beetle", I personally have yet to find one that annoys me, and even then I can just reroll or ignore it
Yes. It's a challenge in itself

Rn I think they take up space poorly that could be taken up well. Just keeping it General as it is a feedback not a Suggestion. Im not a game Designer nor do I know the challenges assiciated with designing a game. There just has to be a better way. And again, for sure don't gate stuff behind them in the current state imo
Especially not BBs after basically taking them away. That's real bad rep for challenges ^^
The BB rewards thing is a different topic I think, but are there any actual suggestions you can link to? I'm always eager to see what people come up with
Not really, I discussed it many times before with ppl who ended up making suggestions. Its also okay to point out what not to do. With challenges rn it seems obvious and has pretty much been covered. I also notice that noone really pointed out what they really enjoy about them^^ only that they aren't bothered by them
I think it'd be best if we'd consolidate all the ideas into a big suggestion, instead of having all of them go under in all the discussion that's going on..
Also, good point actually.. Never bothered to think about which ones I prefer tbh
In this Form they just should take a back seat and something else should take its place
You mean as a progression gate?
Something in game and more immersive, something that isnt "stupid"
These in menu things are usually something you can ignore. Its to important rn imo
Definitely could put it more in-game. Bulletin boards at spawns and compounds or sth like that. Less time spent in the menu is more time spent in the Bayou
"Kill the Assassin with a sticky bomb" would be the kind of challenges I'd want to see, btw
Stuff that's actually hard to achieve
But there should be more than two difficulty/reward tiers for stuff like that
If it was me I would make a rule that everything added to the game must make sense from the standpoint of running some faction on the game World
And, to get to pointing out some challenges I like.. I kind of understand now why I at least haven't done that sooner: Because most of them are the ones there's been complaints about 😅 Stuff like deal x dmg with y ammo type or gun, make headshots with pistols from over 50m, that kind of stuff
Headshot challenges r cool
Right?
Choke bolts also count for that one btw ^^ as do beetles, I think
Can't confirm the latter though
Yeah stuff like that is fine as something running in the background poppig up towards sometimes
That would be true if Hunts goal was to be an immersive sim, which it most likely isnt.
Hehe 😈 Right there with you

Challenges also made me fall back in love with the Winnie, and the bomb lance
It's a love triangle, in the Lawson Δ 🎶
I think most challenges are absolutely fine. Most of them are mostly under your control whether you can complete them or not.
I'd argue that a few like the "kill with melee" arent that good, because you simply cant get reliable melee kills without camping a corner if your enemy doesnt make a big mistake. At least not in 6*
Winnie is amazing. Honestly one of the best guns in my opinion. So much versatility
Yeah, one sometimes forgets that
Can't peak for 6* but who's considering them anyway, they're outsiders 
Is there anyone that actually wants to be 6* ? :P
Its honestly not as bad as people make it out to be. I think a lot of the complaints from people about "everyone in high ELO plays awful playstyles" comes from people who play awful playstyles themselves.
I mean yes you find some sniper campers or people that refuse to move agressively at all, but you have similar problem groups on all ELO's
That is the one plus about challenges imo. They do open up more possibilities because you have to try out things.
Not sure if there would be many downsides in treating it as a sim.
Yeah, couldn't agree more. Funny thing there: There's complaints about bad matchmaking, getting matched with 6* as a 3* or 4* ... But then there's the other side, complaints about people dumping MMR to get into the lower brackets... It's all just hot air to me 😅 It's the same in all the brackets
Things in the menu could suddenly make sense and that would probably be a good thing overall
I agree, lore-friendliness is always a good thing
But I'd say it's also lore-friendly to have some wackos issue challenges like "gather 4 lanterns and put them on a pile of wood in Lockbay" 
If Monroe was issuing challenges, what would they be, I wonder
I always leave teams with Monroe in them 😄
Premades aren't that hard on each other ;D
Did you know there's players that actually do RP in-game? ^^
Kind of. And kind of not.
You have to consider that competitive-principled (which Hunts current design fits well) and immersive are two rivaling game design philosophies. One makes decision based on how immersive a feature is (or realistic in the subcase of realistic sims) the other makes decisions based on balance and what creates the most meaningful decision points in game.
That doesnt mean that both of those cannot coexist, but there needs to be a decision on which philosphy takes precedence if they contradict each other in a feature. And in Hunts case they seem to favour the competitive side.
So i think in cases like having the challenges in match it wouldnt hurt cause it doesnt hurt the competitive elements, but i wouldnt say that using immersion as a blanket decision maker wouldn't be a good idea
Not kink shaming ^^
Not THAT kind of RP xD
But you, too, will one day run into lockbay and be offered duck soup by the Derringer Bros.
Yeah competetive takes precident for sure. Id still do both to give the game more direction whenever possible.
Bes challenges are "find 3 clues" and "deal damage to hunters"
because you just do them anyway
The rest is just annoying fetch quests
Would love more of those quest that come naturally
Did you mean "wouldn't be a good idea"?
right of the bat reall easy stupid ones i can think of would be smth like
"Open 20 different doors" "Falling 3 times takin damage"
Kill hunters mid-air
this better gonna give me a year of completion for all my weeklys

It's gonna give you 143 Hunt$ as a reward
Because RNG

See that all is legit achievment Level stuff. That I personally completely and safely ignore
sounds fair

"Punch 3 grunts with a tool"
😄
Mid-air kills for sure, I get your point ^^ But I'd wanna be challenged to do stuff like this all the time, not just once. Reward for me is number go up
but i guess @open carbon is more in favor of things like...
"Kill a hunter with shotbolts from 100m range"
the really rare ones 😄
Here's a suggestion that might satisfy everyone
9kay how about this. Prestige with x amount of lives.
wasnt you the guy feeling forced?
😄
How about the option to choose the difficulty/complexity level of your weekly challenges before your first set of tasks gets rolled?
dont force me to prestige now D:
It's not forcing if you dont have to do it for progression
It's a legit challenge though^^
I mean we basically have tiers of challenges
Maye you'll get a title. I legit respect you if you can do it with one life
if the easier ones were less intrusive i guess it would be fine already
Obviously, that would be reflected in the single rewards you get for each mission, but you'd still progress the same amount for each task, no matter what level you chose. That way, you'll get your BB rewards no matter what, but still are incentivized to try harder challenges for a week. Because I think, after choosing, one should have to commit to that choice for the ongoing week
what saucy said about killing immos with chokes is true
id rather find clues or open doors
thats doesnt really f with my gameplay
I meant more of a drop-down menu that gets you different variants of the 4 task sets we have now
Kind of like different stacks of cards and for each week you choose which to draw from
hm id rather have an option to do them all then decide before hand
There should be an option for that too.. Easy, Medium, Hard and "throw them all together"
I would also like to see rewards for when you done with all the weeklys way earlier and still keep on doin them
like 25 bucks for every extra quest done
Yeah depending on the difficulty level you chose it could be more
Im not a big fan of the challenges because some of them really needs you to change your gameplay
On the other hand the event beeing tied to them makes the event progression come more fluid and over time
everyone was hardcore grinding last events in some days which was strange for an event that has runtime of several weeks
Why actually did they not bring the gator traps back for this one. Would make a lot of sense for a challenge now.
true but they were ridiculous boring and needed you to make even more nonsense
sometimes multiple games in a row i never were close to water or smth
I actually enjoyed them a bit. Running sneakily ad a solo every now and then
And the amount of gator traps to find ...ugh
Yeah by the end it was silly
Find 3? meh ..ok
Find 18? jesus
I actually didn't do it and did t get the skin^^
Here's a challenge idea some of you might like: Turn of x lamps
everytime i started up the game i saw those challenges and i usually am a completionist
so this really put pressure into finding those traps and stuff
playing hunt didnt feel fun at this point and i dropped for some weeks
Was also super disappointed to find that quests are the dam same as challenges.
"Coming soon" uhhh, what's it going to be?
I missed the quests before that
I got one : spawn in
Spawn in a different team
tbh why not
if you only play like 2-3 games every evening
why not
for those player that really just wanna play hunt this is actually a fine quest
Die three times and extract without a bounty 
i raise: exit to desktop 
deinstall hunt

Don't alt f4 after being sniped by solo cain
I think alt-f4ing should be tracked and punished by the game
At least in a team
Why? Doesn't really hurt anyone. Depending on the circumstances. There is a Button to leave the game.
Imma rage quit if I wanna 😄
I would be stoked to get this as a challenge. I turn off every lamp I can.
pointless imo, makes people do anything else than the actual objective, so you might not even ever meet anyone
there are already enough of that if you ask me
hurts your team if you have a team
Yes I know, I dont do this usually. Can noone tell me though they didn't rage quit on their Team after a few rounds too many 😄
Yup, that's the whole thing with challenges though. It would at least make some degree of sense. Is it a good idea? Don't know
yes, most people have, but that doesn't make it right still 😛
No and I would like to sincerely appologies for any hurt my behaviour may have caused in the past. ^^
It's the life of a random Team player
Ok then they should make it so involved to actually quit out that you've calmed down before you actually get to quit xD
Same 😁
I have yet to get to the point that I get tilted at all xD
Yeah apparently I even prefer to put lamps out when im burning^^
I would like to refer the past 8 hours of conversation to my #feedback post on “Hard to Earn” skins😋 to pair with event questlines
The formatting and length of the post doesn’t really fit into #game-ideas or #feedback anymore, otherwise, I might post it again, just to make it easier to find.
Essentially, it a set of long form permanent quests that are active at once, so a player is completing them by just playing the game, no need to select a quest or worry about which one is active. The player would earn skins gradually for their preferred playstyle by just playing the game naturally (and having to complete some specific and challenging quests along the way)
Do you unlock the quests somehow?
Quests such as: Extract with a bounty token while only using a Derringer for the entire match. And: Kill 1000 enemy players with melee
They are all unlocked and active at once. No need to select a quest. Just play!😋
Gotcha
yeah, you kinda have to expect it teaming up with randoms 😛 I usually go in solo, if I go in with randoms, and they do anything positive for me, that's just a bonus in my eyes
I think you didn't really read what I said. I finish the weekly challenges in about 5 hours. By the time I'm done I hate the game and I don't feel like playing anymore until they reset and I actually have to do them again if I wanna complete the event.
They are not hard, they are time consuming, they are extremely annoying and forcing players to play the game in a way the do not have fun at all is definitely on the game. This flexing argument of "lol don't wanna play custom ammo, just git gud" is really silly and adds absolutely nothing to the discussion, it's getting old. It's not about being too difficult, it's about being too fuckikg annoying. People are capable of playing multiple loadouts, but let them do it when they want to, instead of forcing them to do it over and over and over.
Sounds like you just don't like the game
I had the same line of thought. Only issue if you reward it with skins is that you get ppl farming 1000 grunts without stopping. Not neccessarily a bad thing, depends how much that happens
You can always just get your teammates to help
Most of the challenges are dead simple and hardly effect loadout
Plus some times you can do all four in one game
Imma sit this one out 😄
Yes. Thanks for reminding me. Autocorrect did some things again
No worries, was clear from the context
I find it really hard to believe that the simple challenges can make you hate the game
“Enemy Players” not grunts😋 Though, there COULD be quests involving grunts. I don’t really see people wanting to avoid actual gameplay to complete that stuff. They’d probably just complete it as they play the game naturally
Unless you are carried by a single loadout
Yeah, no. I like it^^
They are allowed to not want to do something. Feedback is important
Could be a way to spread some old underused skins. 7t will make ppl happy all the same
Absolutely! Great idea!
Ok and
That one warrants it’s own #game-ideas post I think😋
I'm also allowed to disagree
I don't understand that. Its feedback, its Personal. Ppl act like the op wants to take something away from them
Of course you are!
By all means "disagree" just try and not make it Sound like their experience is wrong somehow.
So what's your point
The point is someone gives feedback abd ppl come out telling them they are wrong. Its just a little weird
No biggy
do you know how long it takes to play 15 games? lol
also its extremely unrealistic to expect to complete both 2 star challenges in one game. So many games a team kill a boss all the way across the map and extract while you are killing your boss and you end up not fighting anyone
There coming in and telling the Devs their wrong what's the difference
we dont need to be forced to play loadouts we dont enjoy, just to try different things. Everyone can do on their own at any moment they wish
True, it's an effect though
Not sure what to say to that. There literelly is a channel in the official discord call "feedback"
There is literally a channel called feedback discussion oo
Im sure they can handle it too. He wasn't being rude im the Post like many are
Okay now I don't understand what your point is
Yes there is
Man... it doesn't really matter.
I think it’s important to remember we all love this game, and all of us here are just trying to make it better❤️ (I’d do a Hunt Love but I’m on my phone)
Facts
If that is what you get from that feedback, then idk what to tell you. Terrible reading comprehension or just trolling. It has nothing to do with challenges that requires dmg to other players. I hate the challenges that force me to bring custom ammo to kill hives/immolators/armoreds as well
I do love the game tho, I just hate the challenges, they ruin it
It would probs be already a lot bettet without the special damage stuff
Simply as a thing to address that issue without expressing any preferences 😄 or acknowladging that it indeed is an issue:D
@analog willow i like your idea but i think the times we getting stuff for free if its not gameplay essentials is over
Maybe it could be some DLC "Quatermasters journey"
where you get some skins with longtime-quest attached to them
Like a derringer skin which needs you to kill 100 enemys with that gun
or smth alike
Behind a 1000+ Kill wall, you aint getting it for free😉 Also, they’re working on a new map, and they just added a new boss, weapons, rain, and event skins that you don’t have to pay for
people will complain that the game forces you to play the derringer 😄
people are severely overestimating how long it can take to complete challenges. Some games you just dont find enough immolators/armored/hives and the second you get the bounty your teammates wanna leave
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
Well i think we mean different things
if i say "not for free" i mean a dev gotta be payed with cash
And the things you listed are "gameplay essentials"
saying you can easily do both 2 star challenges in one game is just stupid.. some of them requires 400 damage done to hunters. So you are saying every single game you will come across enough people that your team will get 9 kills, three for each of you, doing 450 damage
you basically need them to keep the playerbase on the same level
Skins in that regard are different because there are more of a luxury items
Its not that i dont want to like to have them for free
but i think the times are over
Crytek monetizes the game more
Those quests would be geared toward improving long term, hardcore retention
Edit: Your lvl 100 Prestige player and newcomer alike
Good point but after 5 years i think that argument doesnt really hold up that much
?
the game is 5 years old and any one who wanna stick around probably already doin so
tbf would it be so bad to make this like a $5 DLC pack where you get a dozen skins with quests attached?
Of course. And this would be an additional system to get even more players to 1500+ hours
i would pay for that - seems fair to me
I'd prefer a region lock above any more DLC, to be fair.