#feedback-discussion

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tribal wyvern
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When i spectated he had around 40+ish health, almost a full bar

brisk timber
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Ok fuck the game we all quit hunt in protest!

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File a bug report mate

tribal wyvern
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Iam, but ppl constantly @ me so i respond

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But it proves the hitreg ain't as perfect as ppl make it out to be. Since every report is always "you missed, it was to much to the left."
Here it legit did not count the shot at all

hot vigil
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I can see that, but end of the day, AI ignoring you mostly a convenience trait.
There are ofc some edge cases where you are fighting someone and you get bee'd and it sucks. But rarely happening for me personally.
Also most other traits improve dynamics or prevents oppressive metas, but Shadow only detracts from it.

tribal wyvern
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Also on my damage report, the damage is correct.
Upper chest is 104, leg is 56. And fmj it would not lose its damage so easy, especially not thru a thin door at 2m.

tired lake
hot vigil
tired lake
hardy coral
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Instinct just helps camping instead of countering it.

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I do hope remedy stays around in some form, only trait which should.

tired lake
hardy coral
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It should be relatively expensive and you should only be able to use it within LOS, it should also make a banish type sound within like 350-500 metres.

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Right now its strength is when in a fight you can do it through a wall and they won't know you're back at full.

tired lake
tired lake
hardy coral
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Also meatheads should have some indicator to them that they'll drop a trait.

hardy coral
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Maybe even increase the health of those ones too so they can't die to a singular dynamite stick.

tired lake
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@hot vigil @brisk timber@hardy coral Greatly appriciate hearing your guys opinions!

hot vigil
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I think I've just come up with the most hated trait suggestion that the Hunt community have seen.
Rejuvenator: You can now over-heal up to extra 25 health, this health decays over time.

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Fuck it I'm gonna take the heat!

brisk timber
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Remedy is a good addition while i think it can be too strong. Yesterday i was defending bounty vs 3 other teams. And while i downed a guy 3 times through cracks of my shed he came back 5min later with full health.

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Its rather overtuned atm

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It should just give 1burned bar back like relentless and maybe not even restore the hp

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And relentless on the other hand needs to be deleted

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People coming back with full health on necro is pure bs

hot vigil
tiny pivot
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tbh i dont see that 25hp perk making a feasible difference most of the time but maybe thats just the numbers i have fudged in my head

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something slightly slower, like a romero and/or alamo, might be affected, but i swear by the rival and im pretty sure the double taps on that would barely be affected

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i see no real world where instinct stays in the game, outside of maybe a heavily gimped into a solo version of the perk, 75m is not a lot and its mostly earshot range but its way too easy for most people to just hold darksight while running around and pissing themselves the moment it activates. i dont like it. i think that it invalidates darksight boost and while its fine ofr an event, should not stay in the game

tired lake
# brisk timber Its rather overtuned atm

It is very strong at the cost of being unreliable. You can't consistently count on being able to use it in a fight. But when you are in a fight and get to use it it's hugely impactful.
I think either inconsistent (Need a trait charm to use) and full restoration or consistent (Other activation condition that does not rely on finding a trait charm) and 1 bar.
I'd vote for consistent and 1 bar.

dull mason
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I would be very surprised if instinct stuck around after the event, might come back in later events like death cheat did though

tired lake
tired lake
rotund obsidian
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regenshot is 2.5 per second right?

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that's definitely enough to survive that 6 seconds apart

hot vigil
# tiny pivot tbh i dont see that 25hp perk making a feasible difference most of the time but ...

It will absolutely skewer the "2-tap" meta, making certain weapons (mostly sidearms), way worse. Another concern is how it affects shotguns 1-tap, but not sure how many shotguns that gonna be affected. Tho it does mean if you get downed once, you can with a regen shot, or topping yourself off with a med kit, go above the 1-tap threshold from long ammo, which is why I think it gets all the down votes ๐Ÿ˜‚

tired lake
tiny pivot
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nod i don't know exact numbers so i can't say lol

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to be fair i think that losing a single pip and being oneshot bodyshot byl ong ammo is horribly annoying

hot vigil
tiny pivot
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which is why i am personally a fan of the one event perk that lets you regain pips outside of banishing

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its still a big trade, the only real way to find a trait reliably in world is to get lucky or kill meatheads, which no matter how you do it is gonna be loud, time consuming, and probably health consuming too

rotund obsidian
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I definitely think remedy has at least laid the groundwork for a method to regain bars outside of banishes.

hot vigil
rotund obsidian
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one quirk about remedy i've never seen anyone mention is that you can actually see traits glowing through walls in darksight, and i've found at least one trait just because of it

tired lake
tiny pivot
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i think being able to recover pips outside of fights is fine, especially with some sort of major tradeoff, im gonna be honest i think its horrible how if youre aware of long ammo in the area/game you're kinda just fucked if you dont have full hp. it also imo allows for some cheesy/cheapo strats like how i love to bring penny shot to nuke bosses and meatheads for free traits/points on new hunters

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because if you dont have full hp and know long ammo is present, you basically just turn your brain off and run to extract after a single bounty, at least imo thats the sensible play

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you get your bounty credit so the match isnt a waste, then ditch immediately for extract, where as i'm a player who loves my double and triple stacks, that really ruins my mojo

tired lake
tiny pivot
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oh right i forgot, you CAN trade in event point traits for restoration too

rotund obsidian
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i think remedy having 25m is a bit weird, it really could be 5m and it would still be fine

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I like it being an out-of-combat type of thing, but i've definitely had a teammate banish a trait outside from in a building midfight ๐Ÿ’€

tired lake
rotund obsidian
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25m range to banish the trait. you can hold darksight 25m away from the trait itself

tiny pivot
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imo you could balance remedy interestingly by making it similar to serpent except for traits w the banishing health effect
id even say give it a slightly increased trait appear chance or some other guaranteed increased chance to find traits, but idk how thatd work and that would also make it a bit harder

hot vigil
tiny pivot
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then again im a solo player and a serpent apologist, a lot of ppl i know think its a total wasted perk

tired lake
tiny pivot
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love stealing bounties like a rat ๐Ÿ˜‹

rotund obsidian
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they could also just separate it from trait charms entirely and add some new thing required to activate remedy

hot vigil
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To be fair, people who get their bounty serpented are bad at hunt uwu

tired lake
tiny pivot
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i think a neat way to balance it would be adding it post-event and leaving it relatively the same except maybe giving an increased chance to drop traits from meatheads, or maybe even giving a rare chance for them to drop from some of the more common enemies
for example, concertina armored are rare af in my experience, i could totally see them having a half decent chnace to drop a trait if they wanted to change that
theres also virtually 0 reason to kill a concertina armored if it isnt chasing you. everything else kind of has a decent reason for exp to effort ratio, but concertina armored are ridiculous if you arent running a ranged option

hot vigil
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Think that is too good, people will be traited up constantly

rotund obsidian
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I think 50m serpent range is fine, however i am not happy with the state of the stamina effect. if you do manage to grab the bounty, that's fine, but i dont like how you can get 7 and a half minutes of stamina just from that slurp alone to just instantly run all the way across the map

hot vigil
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Especially with the refund system being free now

rotund obsidian
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i've done it myself plenty of times and it always feels scummy with that much stamina

hot vigil
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Stamina shots (and sources like it) were a mistake uwu

rotund obsidian
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nerf conduit basically

tiny pivot
rotund obsidian
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what did conduit do before the 5min of stamina?

tiny pivot
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just the hp refresh

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i believe

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and it was Bad

tired lake
rotund obsidian
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actually worse than adrenaline

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but holy shit did they overbuff it AND make it annoying as shit at the same time

tiny pivot
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adrenaline lowkey i wish i had sometimes ๐Ÿ˜‚ i have a clip in my folder that i just titled "the one time adrenaline wouldve been useful"

tired lake
hot vigil
tired lake
rotund obsidian
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adrenaline should give you back stamina percentage 1:1% with damage. if i get slapped for 20 damage by a grunt, i get 20% of my melee and running stamina back instantly

tiny pivot
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i actually dont mind the trait thing
then again ive never heard of or seen or done trait farming
at that point id rather just rebuy leggo hunters until i get a 4 cost perk i like, like levering or conduit, and just play a real game

hot vigil
tiny pivot
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you really do have to be sitting in darksight doing nothing and also losing information because its hard to hear, and even being louder because ive heard people who are just sitting in darksight before

rotund obsidian
tired lake
hot vigil
rotund obsidian
tiny pivot
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also while im here

hot vigil
tiny pivot
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dauntless being like level 75 bloodline is Stupid

tired lake
rotund obsidian
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pre-buff

tiny pivot
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does relentless function at all with necro

tired lake
rotund obsidian
hot vigil
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This is slowly creeping towards a solo necro talk popsnugg

tiny pivot
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well then get me out because i play solo for a vast majority of my playtime ๐Ÿ˜‚

hot vigil
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Hence why needing enemy corpse could be a solution.

hot vigil
tired lake
rotund obsidian
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i guess it depends on if remedy is re-implemented as a normal trait you just buy for points or what

hot vigil
tired lake
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I think Burn traits should be introduced in some fashion. It's an interesting mechanic that could be used in the actual game.

rotund obsidian
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yeah i think they work better than the weird token-eating mechanics of devils moon, at least for pacts

tiny pivot
# hot vigil Your opinion about state if solo necro? :b

i dont mind solo necro, but i do wish that there was a) a differential between necro revives and normal kills on the post game screen, and b) something to differentiate a solo necro, maybe something on their body, or my favorite, make them burn like 2x faster

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and this is coming from someone who plays necro solo constantly

tired lake
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As an example (That i don't think should be an actual change) imagine resilience was a burn trait. You just get it the first time you get up.
Or 1 point version of frontiersman: burn trait first medkit use is free.

tiny pivot
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i dont like how a solo necro can be very oppressive, i dont mind the idea of revives, but i dont like the idea of how someone solo could literally sit for like 5 minutes and wait for their entire hp to burn and then save themselves for free. i think the burnout should be a lot faster to incentivize playing more actively

rotund obsidian
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thoughts on adding a downside to necro in the form of faster burning?

hot vigil
tiny pivot
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nly gripe is the wait time where the solo ain't coming back unless you don't burn them, s
yes this is my issue

tired lake
hot vigil
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But people will just tell me to "walk away" and ask "how is it fair a trio team can revive each other SO many times" SmugEddy

tiny pivot
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and as a solo necro player i do think that its relatively balanced loadout wise too. bringing any one of the tripwire options will mostly fuck a solo necro, or even small things like beartraps will heavily cripple them and make you very obvious to their revival if its within a compound

rotund obsidian
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fun fact: 3 alert tripmines on a solo body will instantly burn a whole small bar off ๐Ÿ‘

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and just in general, i suppose

tiny pivot
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like if you are upset about necro, i urge people to just bring a concertina tripmine or something, or poison, poison is 30 and concertina is 90, just bring one or both and smack them on a body and get rid of them

hot vigil
tiny pivot
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and imo, if youre a sensible player, you have 2 free slots for tools if not more
1 for fak, 1 for a melee option

tired lake
hot vigil
rotund obsidian
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i dunno, i dont really like the idea of a timer that you HAVE to stand up before

hot vigil
rotund obsidian
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as good as choke bombs are, choke beetle is also pretty decent im ngl

hot vigil
tired lake
tiny pivot
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what is the meta for tools then, cuz idk, i will literally always run a knuckle knife and fak and honestly nothing else if im trying to be cheap (which i usually am, since thats how i have fun with hunt)

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my typical loadout is cheapo primary and secondary, fak+knuckknife, 2 vit shots, dyna stick and a fire bomb for necro fucks

hot vigil
tiny pivot
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ah fair, i dont use chokes enough

hot vigil
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1 tool free

rotund obsidian
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i go fak+knife+chokes and in my 4th is usually throwing knives

hot vigil
rotund obsidian
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i think if all you use chokes for is extinguishing bodies, then a choke beetle honestly gets that job done if you really want an extra toolslot free

tiny pivot
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ye if i go expensive i run fak+knucknife+poison/concertina to nuke people

tired lake
hot vigil
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But yeah, enemy traits should be a major consideration for your loadout. Like I don't have tools I need to pick "just in case they have sniper scopessmith" or something like that.

cold dune
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I do like choke

rotund obsidian
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i love using chokes offensively though, making people cough their lungs out then chucking in a waxed dynamite is too funny

tiny pivot
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i will replace my knuc with throwing axes but thats just me

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i only really try to have one melee tool any more is a waste

rotund obsidian
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idk i have weird feelings about throwing axes

hot vigil
tired lake
rotund obsidian
rotund obsidian
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literally just disabling toolbox resupply outright would be a buff

tiny pivot
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i dont really care for speed honestly lol, like this might be crackhead but obviously you use knuckle knife becuase its versatile, but its also probably my favorite for levelling weapons

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becaues its so common and easy to use, that i use it to figure out how to get enemies to a single weapon melee hit, for xp reasons

hot vigil
digital vessel
tired lake
rotund obsidian
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"damn i have zero medkits left and no consumables, but i found this toolbox" proceeds to get +1 decoy since i used one to break a lantern at the start of the match

tiny pivot
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i always get my lemontiers back

brisk timber
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Man i try to read what you guys wrote but its like youre in bar talk here

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cant keep up D:

hot vigil
tired lake
hot vigil
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It is predetermined

rotund obsidian
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its always decoys man HntBigSad

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i think they're so funny but god its actually griefing to ever use them

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make it so i cant resupply decoys unless i've used every single one of them

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or i guess, put it at the very end of the toolbox priority cause jesus

hot vigil
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Just move it to the lowest priority or at least make it random

tired lake
brisk timber
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Regarding remedy:
Before the event i thought maybe the shipwrecks were altars to offer Hunter hearts or the like.
So i think this would be cool to have in regular Hunt. If we take trios as an example - every hunter can loot a Hunters heart and have that in the inventory. Maybe on the supply points there are some little altars where you can offer those and gain 1 Bar back for the group.
So in a fight a single player isnt as effective slipping away but a whole group that looted another can regain 3 full hp bars.

rotund obsidian
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i kinda like the idea of a +1 bar instead of a full restore

tired lake
rotund obsidian
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that also would make big bars slightly less punishing to lose

tired lake
rotund obsidian
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yeah i just do 4 smalls, i feel like a lot of people do as well

celest spindle
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Hmm

tired lake
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On that note. Can we get health bar respec loudouts. So i only have to click 2 buttons to respec health.

celest spindle
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Since theres a new element thats been introduced into the game, the necronomican goo or whatever which is basically undead juice

rotund obsidian
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the arc bloom?

celest spindle
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What about a syringe which temporarily restores burnt/lost chunks?

celest spindle
rotund obsidian
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yeah, that's the arc bloom. it's described as 'rot' which is ig why she's named rotjaw lol

tired lake
tribal wyvern
rotund obsidian
tribal wyvern
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When you spectate

celest spindle
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applying it without having any lost chunks will have no effect

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Or maybe it could deal damage?

tired lake
brisk timber
# hot vigil For sure and I feel Crytek are too, with more long ammo dealing less than 125 da...

I hope so. Your +25 hp idea isnt bad in itselfe but i just dont like that is just anooother trait. I kinda dont wanna have the trait pool bloated and also dont want the game to have so much "must have" ones. The more powercreep we put in traits the weaker new hunter become.

But in general the idea is pretty much insync with my idea of nerfing long ammo and shotgun damage peaks. Deleting the damage spikes on both sides of the spectrum will level the playing field and reduce stalemates.

rotund obsidian
celest spindle
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3 charges, each charge restores 1 healthbar

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That way big health bars would kinda matter

tired lake
celest spindle
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Hell nah

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Everyone will hate on it if its a trait

rotund obsidian
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trait that lets you pop a medkit and get up to 25 missing hp back temporarily? ๐Ÿค”

tired lake
brisk timber
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Crytek should maybe start to sort out shitty traits first or rework them with those idea instead of adding new ones.

rotund obsidian
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we've got a lot of junk atm that could stand to be tweaked.

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blade seer should just be tacked onto assailant tbh, staying at 1 point

celest spindle
# celest spindle This just gave ne another idea

How about a trait that when you get revived you still have all your healthbars there but the health bar you were supposed to lose becomes kinda veiny and dark, healing it will take 3 times as long with regens and such and if you get downed again then you'll have 2 dark veiny healthbars

brisk timber
tired lake
rotund obsidian
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flat out remove dewclaw, and probably make it default on the bow

celest spindle
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The dark veiny healthbars act as burnt healthbars except you can heal them without restoring them

brisk timber
tired lake
brisk timber
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A death should come with a hard penalty for as long as the fight takes

celest spindle
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So the syringe idea or tool idea is still superior

hot vigil
rotund obsidian
brisk timber
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It would be a good start if stuff doesnt vanish or get stuck

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the amount of arrows i loose lately is over the top

rotund obsidian
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yeah but that's a lot easier said than done

brisk timber
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They are just gone, not in game anymore even

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i even filed a bug report because its so frequently

tired lake
rotund obsidian
tired lake
tired lake
rotund obsidian
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that's what im saying, the gap is so huge i can have throwables fly right past me and pop up as prompts but auto interact will miss it

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spamming F myself is like 30x more likely to actually defuse it midair

tired lake
brisk timber
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...i hope instinct staaaays

rotund obsidian
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if it stays its gotta be a drastically reduced range though, shouldn't be like 'oh im safe rn because instinct isnt active' it should be 'oh someone is literally inside this building i was about to walk into'

brisk timber
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I have a very hard time to understand why this is a thing to defend even - as if anyone ever said
Oh well played by this dude who sat in the corner and waited to pop out and nobody was expecting him because he made no sound for 2 min and nobody thought he was there!

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Getting killed by something like this doesnt feel good and is not really a skillful play to begin with

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If ones playstyle relies heavily on suprising unaware victims so much that instinct destroys a major part of their game...yea maybe youre the problem than.

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Im a very tactical player, ambushing, rotating and playing much solo aswell.
While i agree that getting people out of the blue has gotten way harder it doesnt diminish the importance to still play stealtily and using avoiding tactics to get around EVEN THO people know youre somewhere close by.

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Right now it just feels so good having this tool and finally have something to work with playin pro-actively.
I already dread the time after the event going back to randomly getting shot by somebody while you walk around a corner or the like.

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The hiding meta needs to be countered with something.
The beetle wasnt the solution. Throwing consumables in every second corner surely isnt aswell.
Instinct is the first thing that works at all.

rotund obsidian
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yeah its definitely nice to not get ambushed but also god it sucks when my team and enemy team gets instinct flashes and we proceed to have a standoff in separate buildings for the next few minutes

rotund obsidian
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teams tend to just camp extra hard when instinct goes off

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and they dont know where from

brisk timber
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i heard this very often and i start to think thats a low MMR skill issue than
i mainly play 5* and there is hardly any camp with instinct

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people use it to sniff you down

jagged wagon
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Split ammo would be fine but the choice is poor, incendiary (while stronger than it use to be) is not an ideal choice for fire fights and spritzer is expensive and frankly not needed in the berty even with the deadeye scope.

rotund obsidian
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yeah i think i play mostly like high 3-star lobbies

brisk timber
rotund obsidian
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although i did have the same experience when i was playing as a triple 5-star group

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albeit briefly

brisk timber
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As a sidenote - albeit a bit paranoid
But instinct also lessen the advantage ESP has on non cheat users

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But in a perfect world this shouldnt be no argument ofc ๐Ÿ˜„

little carbon
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I'll stress again, it hardly matters what you or I want personally. What is important is what the games desgin philosophy is. However i believe that my personal likings align well with what i believe to be Hunts design philosophy, hence me being active on this discord at all (I wont guarantee that i got the ideals completely right, since after all its just an analysis. For actual knowledge you would probably need to have a long talk with all relevant devs.)
Hunt as a game has always favoured asking people to adapt to situations outside of their control (match structure, aside from time of day, comes to mind) with a heavy focus on meaningful decisions (meaning without an ideal correct answer, any choice comes with a drawback)

However i can still agree that giving people a choice to opt out of maps they dont like, at a reasonable cost. I have been tinkering with my double queue solution and how to refine it in a way so that enabling random wildcards is something to strive for, but extracting early from all wildcards becoming a suboptimal strategy.
I still propose a double queue system. [A] for all map modes and [B] for day-like modes. However instead of [A] granting more bounty/XP by base (which would make extracting the optimal strategy), instead only wildcard matches in [A] grant increased rewards. (I would couple this with a base nerf of bounty value, so that the EV of [A] is around old bounty value and [B] will therefore be slightly below). This way if you dont want to have random wildcards happening queue [B] is always going to be the better choice, since you wont loose anything compared to queuing [A] and extracting each wildcard match

brisk timber
hot vigil
brisk timber
hot vigil
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And if I recall correctly, they only did away with it bc too little player of a player base at the time

brisk timber
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I dont see why one should have more reward than the other
every map and weather comes with its own ups and downs and isnt inherently harder or smth

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The reason crytek did things like increase bounty reward on nights was to get people playin in those conditions and try

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So while you cant see well on nights and sound is very important you have much crossbows/bows and silencers

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Daytime you therefore have many snipers

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and rain many meeles rushers and shotgun pushers

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Its more of a personal preference and shouldnt result in biases because of more/less rewards

tired lake
little carbon
hollow raft
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If someone is making an opinion on a suggestion, it is flawed to say that they understand or know Crytek's design philosophy if they themselves do not know exactly the intended reasoning for design choices.
Just because something already exists, doesn't mean it is perfect. Just like how Crytek decided to rework ammo supply after all these years.

little carbon
# brisk timber Its hard to say what their philosophy is because they aswell seem to adapt and s...

You are going off a wrong assumption here. Implementing something the community suggested doesnt mean their core tenets shifted, instead it only means that a particular suggestion was in line with them, or was made to be in line after some reworks.
Plainly adapting to the wishes of the playerbase hasnt been seen as a good thing in a long while now. Listening to the needs of the players and trying to accomodate them, yes, but without mutating your games identity.

hollow raft
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It still remains untrue to claim that one knows the design philosophy of Hunt.
They have not stated nor shown a clear history of independently developing design choices or adopting suggestions from the community

little carbon
# hollow raft If someone is making an opinion on a suggestion, it is flawed to say that they u...

You confuse identity with implementation. The ammo rework in no way hurt or changed anything about Hunt's identity. And yes, improvement on implementations is a constant.
With enough knowledge in Game Design you can look at design decisions and implementations in a game and try and deduce what ideals they are based on. The more data you have the more accurate your prediction is going to be. It however, regardless of its efficacy, remains a prediction.

hollow raft
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Dark Sight Boost originally was a player suggestion

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and did not exist in the game

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So what exactly is this "Hunt's identity" that you speak of?

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Some have argued in the past even that Scrapbeak and Rotjaw aren't part of Hunt's identity

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My point being, no one can claim to know what Hunt's identity is

brisk timber
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Hunt identity was a strong focus on Duos
While the current event clearly was done with Trios in mind because its (unfortunately) the mode with way more player participation.
So one can argue that even Crytek themselfes doesnt stick to their vision forever.

little carbon
hollow raft
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Crytek has even overstepped their own statements themselves

queen jungle
little carbon
hollow raft
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Scopes were never supposed to be added at one point, and then they were

little carbon
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And still remains so

little carbon
hollow raft
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I am talking about Crytek's design philosophy being fluid, not held to strict guidelines

brisk timber
little carbon
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Again, they change implementations, not core tenets

brisk timber
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Saying "I would like to stick to the vision 5 years ago because i like that more" is completely valid.

brisk timber
hollow raft
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I am not going into religion, but I am using this as an example:
if someone were to say, "I understand what God wants next, because I like God's ideas and what he's done so far" is not a solid credibility point

hot vigil
little carbon
# brisk timber Until they do and than what.

For now they havent, for as far as i can tell.
And there is really no reason for them to do so, especially considering that it is generally considered to be a very risky maneuver in the industry

brisk timber
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The implementation of death cheat even as Event trait could be seen as breaking a core tenet already. So theres already an example.

hollow raft
little carbon
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Its more like an art critic analyzing paintings of an artist and then making assumptions on their motivations

hot vigil
hollow raft
brisk timber
hot vigil
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Also the existence of Dolch and Avto makes me guess that sometimes Crytek doesn't even know what hunt is suppose to be :b

brisk timber
little carbon
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I think i might not have formulated this right or you might have misunderstood. My interpretation on what Hunts ideals are, is in no way based on my feelings towards Hunt. However my personal ideals align well with that interpretation. If they wouldnt i most assuredly wouldnt care enough to be active on this discord and probably wouldnt have played the game for as long as i did

brisk timber
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if we analyse the latest trends it looks like crytek is on a path to make hunt more casual and less punishing

hollow raft
brisk timber
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so in this light your interpretation lacks what i perceive

brisk timber
little carbon
hot vigil
brisk timber
hollow raft
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I don't think anyone means a game should be purely designed by community feedback

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nor is that realistically possible

little carbon
brisk timber
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we talkin about the trend

hollow raft
#

It's been known that events with gameplay changers are used as "live testing in the normal game"
not beta testing it, but testing it live

#

our recent example being solo necro testing during Devils Moon

#

solo necro was very popular in feedback, can only speculate that the data didn't show anything crazy about solo winrates going through the roof, and was therefore implemented

#

in fact they chose to buff solos even more, improving serpent and magpie

brisk timber
#

well okay lets not dig to deep into this rabbit hole
i see how some people like a more niche/hardcore approach than going more casual or something alike
And i see how Hunt has this niche vision in mind and is/was known for it

Im just against setting this in stone and speaking like an ambassador for the developers
We are all just players with preferences, taste an opinions here

#

and this channel is to voice them

#

So all power to us i guess 1HuntLove

hollow raft
#

So yes, this is just a guess, but Death Cheat is just an event special to entice people to play
It waters down the game a bit, and watering down means less punishing because Death Cheat is a safety net for feeling like losses don't hit as hard

#

The most difficult part honestly I think boils down to the transparency of changes and decisions

#

I'm here wondering why Resilience was buffed to what it is now, but maybe Crytek has a very solid reason for doing so

#

except we aren't told it

#

and I don't know why we aren't

hot vigil
#

Think there is also something about they having a huge solo player base.

hollow raft
#

I don't think this is far stretch to jump

hot vigil
#

ofc not everyone can have equal fun in a competitive game.

#

But there is still parameters

hollow raft
#

A solo with self-necro really isn't an insane concept
A trio vs a trio was familiar, and enemy teammates can always be trapped and burned
the same way a solo can always be trapped and burned

little carbon
hollow raft
#

People complained about solos reviving, yet not considering that it already is a 1v3, and solo's had 1 chance, meanwhile trio or duo teammates can always revive each other if at least 1 is alive. Solo necro was eventually going to be a no-brainer

little carbon
hot vigil
little carbon
#

Have it be a conscious and deliberate choice to keep your momentum going. Basically an actual second wind

hollow raft
little jackal
#

it's not even about good or bad or fair. I don't think I've ever lost to a revived solo. Because I know how to deal with dead bodies. The problem is that it's not fun to deal with them.

hot vigil
brisk timber
#

We need a meme for when discussions end in solo revive debates HUL

little jackal
#

right

hot vigil
brisk timber
#

My take on solo revive:

  • Its good to have
  • Its annoying that its multiple revives and can eat an obnoxious amount of time and focus from others
  • Trapping/burning bodys is always a good mechanical layer to have - it should be more reliable tho
wary hinge
little carbon
hollow raft
# hot vigil Same, but I get told to "JuSt WaLk AwAy" or "JuSt BrInG tRaPs". Besides walking ...

A solo getting up for revenge I think is faulted for a sloppy team (and not the solo-necro), the same way the sloppy team could die to another disciplined trio getting a necro off
You don't need traps, you need to have one watch the body, and another retrieve a lantern if no one brought fire to burn the enemy's "life pool"
Compare that to fighting a trio, you know that the enemy still has "life pool" left if enemy teammates are still alive even if one is downed

brisk timber
little carbon
#

There just needs to be a 100% surefire way, (that isnt loadout dependent), to make sure that a body you have under control cannot come back

hot vigil
little carbon
#

(unless, in a teams case, the team manages to fight the ground back from you)

brisk timber
#

Maybe salveskin just not working on dead people anymore

#

would be a good start

hollow raft
little carbon
hollow raft
#

In that sense, is downing a solo once, then burning them, the same effort as taking down a whole trio?

#

for a complete team wipe, no returning enemies?

little carbon
#

Its not that simple. If you have control over a body of an enemy team you can use that to usually force an engagement in that a burn will make the enemy team act. (Or you can just forego the waiting and hunt down the rest of the team). Burning a solo is different. There is no danger, its guaranteed to work and just takes time

#

And you can still make the argument that the solo is still getting that MMR boost, which is quite significant

#

Especially in higher ELO, burning someone out while watching their body rarely happens

hot vigil
# hollow raft So would you suggest being able to get rid of a solo faster?

I mean, besides of just having the ability to interact to off them (dunno snap their neck or something).
But I think self-necro should get reduced the timer to start reviving, but have a window of 10 seconds to get up. So if they timer is 5 seconds before you can revive, you get 10 seconds from that to get up or die permanently. Also solves situtations where the solo dies in water.

hollow raft
#

A solo with necro is never comparable to fighting an enemy trio as a trio
I think people still forget that a trio is three times the firepower and positions

hot vigil
#

Yes, but solo CHOOSE to fight trios. You know what you go into.

#

It ain't supposed to be fair

#

for the solo

little carbon
hollow raft
#

So then, a 4 star solo is better than 3 3 stars?

little carbon
#

And it doesnt change the fact that watching the burn of a solo is non-gameplay since no danger is attached to it.

hollow raft
#

I keep hearing that this is significant, but solos really don't bully trios consistently

hot vigil
hollow raft
# little carbon And it doesnt change the fact that watching the burn of a solo is non-gameplay s...

It's the same as burning one teammate of a trio. One teammate sits and watches the burning body until that player is truly dead
The only difference is an enemy trio can be wiped for a sooner teamfight victory, but 3 people have to be disassembled
The solo is just slowly disassembled at the same rate each time
the difference is a trio disassembly can go extremely quick with a trio wipe, or last even longer than downing a solo and burning them

#

Solos are found to be annoying because it differs from an enemy team offering you an instant wipe
an enemy team has the option to hang back and play a long teamfight

brisk timber
#

If you dont do that - thats on you.

#

Thats why i always preach how this process should be more reliable and be an easier process as a whole.

brisk timber
#

It all boils down to the get rid of the body process that a solo can slip out of way to often and disrupt this process so many times.

#

This needs to be shutdown.

hollow raft
#

Wanting more fire?

#

to restart burning

hot vigil
brisk timber
#

If you go the extra lenght starting and doin this process it should be rewarded and not disabled 5 times by multi revive

hot vigil
#

Eh, the reward is you get two loots of a corpse.

brisk timber
hot vigil
#

Burning was added to hunt to break up stalemates over bodies and that should be primary reason to burn a body.

#

You COULD be semantic and say burning a solo's body is also "breaking a stalemate", issue is just it is a stalemate between a corpse on the ground and a team, not provoking an active player outta hiding.

brisk timber
hot vigil
#

I don't mind that change actually.

brisk timber
#

This whole coming back into game nearly unharmed multiple times thing what crytek is pushing is a bit annoying as a whole

hot vigil
#

Tho it is still only some of the issue, dunno if solo-necro just burns faster.
But it is not in hunt spirit that traits gives upsides and downsides.

little carbon
#

It still doesnt solve the issue of a solo being downed in water / heavy rain

brisk timber
#

Be it solos or teams

hot vigil
brisk timber
#

If youre down once dont expect to be fully fight capable.

#

I agree that after a won fight there should be means to come back to full strength.

#

But im not a fan of long ammo high damage meta aswell.

hot vigil
brisk timber
hot vigil
brisk timber
little carbon
#

For me i kind of want to have necro fulfill the same purpose for a team as for a solo, not necessarily work exactly the same. The purpose of a burn with a team is to get the other team to push / choke or otherwise make themselves known. And usually that works. You rarely safely sit out a burn against a team. Against a solo there is just not enough gameplay in burning.

hot vigil
brisk timber
#

:S

hot vigil
#

Unless they changed it

hot vigil
little carbon
#

And even if, that would be a bit too unreasonable to ask for

brisk timber
#

Yea if they want to implement such a core mechanic they should make this a viable tool at all times
having bodys dropping in water not able to get rid of them is stupid

little carbon
#

I think a core difference is that with a team a burn isnt necessary, you can just hound them down and get rid of them.
With a solo it is since you cant get rid of them permanently otherwise.

#

So thats why i think its ok if necro works a bit different for a solo than for a team

spare smelt
#

I just wish I had more time between thier res
like give me time to heal up and res my teammate please

#

and to find a beartrap

fervent spindle
#

75% Spawn chance fog, dark, Rain? Why

spare smelt
little carbon
#

You also cant exactly compare an active revive with a self revive, considering an active revive always needs an active combatant risking themselves

brisk timber
#

@hollow raft
#game-ideas message
You sabotaged my idea! xD smoke gives the position of the boss away too easily still people vote agaisnt their own interest.
Well atleast the idea gets attention ๐Ÿ˜„ 1HuntLove

hot vigil
#

Actually, talking about solo-necro, we should totally put it back on the table that solos (and teams for that sake) had a little visual/sound playing when leaving a match.
It was an unintentional feature from the Devil Moon event, but it meant at least that we knew that the solo have given up if we start burning them or shot them down once.

brisk timber
little carbon
brisk timber
#

Self revive would be way more playable for any loadout

#

But people hate the idea

little carbon
#

Maybe as a compromise: The addition of an intrinsic ability for each hunter to touch a body and make it impossible to be revived with necromancer specifically, be it team or solo, until revived manually

#

Means: If you control a body then it cant ever necro

spare smelt
#

just make necro burn a bar on use

brisk timber
#

Good idea maybe

little carbon
little carbon
spare smelt
#

yeah but i dont have to camp the person 5 times at least

little carbon
#

not revive in general

spare smelt
#

its not fun for me or them

brisk timber
spare smelt
#

cause they just pop up with a shotgun every time

brisk timber
#

solo revive is probably underpowered right now

brisk timber
hot vigil
spare smelt
#

people cant prep against me when i use self res either so

little carbon
#

@brisk timber did you mean revives in general, or only necro?

hot vigil
#

Like, people talk like necro for teams is just free too, but most of the time, if you wanna necro it is always a risk for the body getting right back down.

brisk timber
hot vigil
#

Remember necro is good when your friend is dead out of reach places, being in the open or right next to the enemy.

spare smelt
little carbon
little carbon
hot vigil
#

But yes

brisk timber
#

Necro beeing a burn trait would nearly solve all problems.

#

Like for real.

spare smelt
#

i mean thats what you have to pay for for risky spots

brisk timber
#

it would insta solve all of the problems.

little carbon
hot vigil
little carbon
#

I'd reckon

brisk timber
#

necros left and right

#

Its like a zombie party

spare smelt
little carbon
#

Depends of the ELO

hot vigil
#

But 3v3, eh, not really

little carbon
#

For high ELO Necro is a) easy to hear, b) taking very long, c) making you unaware of sounds

brisk timber
hot vigil
#

A 3v3 necro is usually the stalemate breaker if you get a buddy up inside the bounty lair.

little carbon
#

I see it rarely, but if used right it can be a game changer

hot vigil
brisk timber
#

so necro is a big part even in those 3vs3

#

Its probably more obnoxious because of relentless and the resilience buff

#

i feel like you cant just have both - unlimited necro - while buffing the revive to come back full health

#

Its because of that a 3vs3 can easily evolve into a 3vs3vs3 because the fights take longer with a strong necro

#

So either limit necro or dont buff the revive

#

I would totaly be fine with a resilience buff and having relentless in game if Necro would burn on use.

#

probably would like it even more this way than the other way around.

hot vigil
#

Relentless Resilience is too strong I agree.

analog willow
#

@hollow raft Replying to your added fog for Rotjaw suggestion. I'd move the information that the fog only appears after Rotjaw is "attacked" to a higher up point on the post. Many people will just read the title or first line of a suggestion, and I myself was an immediate "no" but then warmed up to the idea when you presented it as activating on attack, and therefore there would be no visual queue of where Rotjaw is (the fog), before Rotjaw is actually found

brisk timber
#

God dammit!

#

the whole idea of this dome was to shield people from sniper without telling the whole map where rotjaw is and that a team is fighting it - and now all people vote for basically saying HELLO WE DOIN ROTJAW

#

why D:

wary hinge
#

because the dome is bad

#

When rotjaw was revealed I actually thought fighting it was what would trigger heavy rain
or at least be one of the triggers

#

Still would like that or something similar to be a thing

brisk timber
#

But by that you give away instantly your and the boss position

#

this would be even worse

#

people would see these clouds

wary hinge
#

the problem isnt nessecarily people knowing where it is
The problem is people sniping at you from miles away

Clouds and/or cover that prevent it sure people will know the bosses spot, but then that means theyll have to get up close and personal to go for it

#

not snipe

#

and fog doing that is much more immersive than yaknow
electric dome

brisk timber
#

i still think its a major issue. maybe no so much in trios because the kill time is faster
but in duos or even solo doin this boss without people knowing is a big factor

#

If you dont have a dynamite on you this boss can take a while

wary hinge
#

Depending on your gear sure

#

but a fight starting mid bossfight isnt really an issue either imo

#

as long as its a fight you can actually respond to that is

#

which crossmap snipers at you in an open area ofc isnt

queen jungle
brisk timber
#

i feel like people heavily downvoted because they took the picture too literaly and though it was a big ass glass dome or some shit. while i was thinkin in a game mechanic
this dome is pracitcally invisible and is only there as a metaphor to visualize the area of effect

wary hinge
#

Obviously like a normal boss compound idm that

brisk timber
#

to be more specific

#

rotjaw at daytime

wary hinge
#

yes

brisk timber
#

i feel like maybe choke like smoke would be also okay

#

hardly visible from distance

wary hinge
#

Being inside a massive dome of choke smoke would be more annoying than being in a foggy daytime area

brisk timber
wary hinge
#

The same way you would implement your choke smoke idea

#

When boss trigger occurs, x area around boss becomes foggy

brisk timber
#

changing the weather condition needs global illumination and many stuff to change tho

wary hinge
#

and making a massive dome that makes models inside it invisible to those outside doesnt need large changes?

brisk timber
#

The dome would just be an designated area in which models would be invisible

#

it would be like a button switch

#

other people wouldnt even see "the dome"

wary hinge
#

I understand that

brisk timber
#

the dome is just a metaphor for an area. a visualization for people to understand the concept

wary hinge
#

But I would rather fog

brisk timber
#

ok

#

i'd rather fog aswell

#

fog all day long

wary hinge
#

the perfect scenario would be when rotjaw moves into the water b/c they were aggrod clouds slowly start moving in
Then when they rage heavy rain starts
and when the banish ends or maybe like a minute after the banish ends heavy rain ends and clouds move away

That probably takes quite a bit of work sadly

brisk timber
#

That would give also aways that somebody is doin the boss

wary hinge
#

I dont mind that

#

with how large rotjaws area is you can know someones fightin her from quite far away

#

And even then its not like everyone rushes rotjaw
most people tend to go for the main bounty

brisk timber
#

Not really. You probably wouldnt even know if you were standing in Lockabay docks and somebody is fighting her under blanchett graves in the swamps

#

and thats right around the corner

#

With fog clouds? instant giveaway across the whole visual area

wary hinge
#

isnt the detect range like 100 meters

#

you can be quite aware in your example

#

the perfect rain scenario thing I said was crossmap so it wouldnt give an exact location

brisk timber
#

if they doin the boss by meele you wouldnt know at all

#

silently

wary hinge
#

and they kill her in 2 seconds and banish and you know where she is then

brisk timber
wary hinge
#

She dies so quickly that people knowing where a fight is imo isnt that much of a problem

wary hinge
#

i play primarily duos

brisk timber
#

yea no way 2 sec

#

maybe with dynamite

wary hinge
#

i was speaking a bit hyperbolicly

#

but she dies very quickly

#

and most people tned to go for the main boss over her
so they arent paying the most attention to rotjaw specifically until after shes banished

#

In fact something that causes people to go to her earlier would be interesting imo

brisk timber
#

i know but still than. You can get 2-3 hits then she dives several time, than rage timer, then some diving and hitting. If you only have meele knife on you it can take a while

#

Maybe more like 2 min than 2sec

#

i can run half the map in 2min

#

Id rather have no dome or fog or whatever atall if were going this route.
Atleast if nobody sees or hears me doin the boss from 300m away i have my freedom.

wary hinge
#

the great thing about hunt is how sandboxy it is

Players can actively choose to now go and fight the people fighting rotjaw
who will have the ambush since well they have fog surrounding them

Or they can go continue going for main boss bounty

Another great thing this can create is a strategy where you purposely activate rotjaw to lure people in

#

The fog imo would just be neat for these reasons
But we can agree to disagree

brisk timber
#

yea great than we have people sitting in fog
nobody moving again

Instead with my idea with the invisibility of people inside the dome
as soon as people step into the boss area everyone is visibile and we can have a proper fight

wary hinge
#

Another note is the invisibility thing seems a bit abuseable
if one person is right outside the dome and another like 20 meters within would that 20 meter within person be invisible

brisk timber
#

could be fine tuned like visibility grows stronger the closer you get
or once you shoot from inside the area the veil lifts itselfe

#

no problemo

wary hinge
#

stills sounds like a nightmare to sort out all the variables
But hey whatever happens happens

ripe basalt
#

Thought someone snuck in a new icon

ripe basalt
gaunt garden
#

why is the hit registration in this game so dogshit?

chilly nova
#

Bad mmr system still bad

chilly nova
celest spindle
#

Man i've been slackin on hunt lately

#

The biggest reason being the challenges

#

Theyre so boring and tiresome, legit not even challenges, just chores

gaunt garden
#

I literally shot a guy who jumped down onto me directly in the face with a shotgun and his barrel was aimed 10 feet over my head. I died and he was untouched. Watched the clip 10x. I have to stop wasting my time with this game. Rewards shit players and ping abusers.

azure elm
azure elm
azure elm
#

Are you inferring the people who like the shit mechanics are ai?

#

Cuz that would make lots of sense.

wicked frost
#

yes

azure elm
#

Yeah, does Crytek buy these bots to suppress improving the game? ๐Ÿซ 

wicked frost
#

yes

hollow raft
# brisk timber <@1127098551923642398> https://discord.com/channels/350201607788429323/52457749...

Sorri sorri did not intention sabotage
I liked the part about preventing sniping on an open area boss, but I'm not sure how an invisibility dome would be programmed to behave. People inside would also not have to be able to see outside the dome from inside too. And I was theorizing that the fog is supposed to be formed in the range that you would still already notice Rotjaw by noise if she was already being attacked. It's kind of like giving Rotjaw a spawning compound of clouds

analog willow
hollow raft
#

A maze of dense (opaque) clouds for visual concealment to fight among

hollow raft
azure elm
analog willow
karmic ivy
# azure elm Sure, but 1000s of hours bigger just shouldnโ€™t happen.

I have I think over 5000 hours now, want to guess how much is actually gameplay? Go ahead and see if you know how good I am based on my 5000 hours.

The point here is obviously I have not played durring all of those 5000+.

It is a bad metric to measure a player by as ALL time is counted equally, if you are just sitting at the menu, your hours are ticking up. It is not a metric describing "gameplay" hours.

azure elm
#

Iโ€™m not going and checking their total time played. Iโ€™m just looking at their kills and KDA. If you have over 10,000 kills, you probably shouldnโ€™t be playing against someone who has less than 1,000. At least it shouldnโ€™t be happening every single game. Especially when thereโ€™s duos and solos in the lobby. The other teams are not stacked like the team of 5/6s that all have seven or eight thousand+ kills. Thatโ€™s clear they have thousands of hours of actual game time. Itโ€™s not hard to tell those players who have thousands of in game hours. As opposed to those who are approaching or well under 1,000 hours.

#

And I understand, no system is perfect and there will be instances of this in any game and it of course should be expected. But at a certain point, when players are unable to play the game successfully at any rate, itโ€™s a problem.

#

And thereโ€™s clearly a large portion of players who think the MMR system is broken or at least needs an overhaul.

#

And solo necro doesnโ€™t help in regards to deranking abuse.

#

And soul survivorโ€ฆ

open carbon
#

I still want the option back to turn off SBMM entirely. I'm a 4* that wants to torture 5*s, not 3*s

analog willow
#

Also, KD is a misleading stat. If a 3* plays consistently with their 1* and 2* friends, their KD will be nearly 3.0 whereas a 5* playing consistently with 6* friends might have a KD of 0.7, but if that same 3* (3.0 KD) faced that 5* (0.7 KD) player, the 5* would win nearly every time, despite the huge disparity in KD appearance

karmic ivy
#

^ that right there is why I can't figure out why anyone would use K/D in this game as a measuring stick.

brisk timber
#

It would be a good start if crytek would stop making deranking so piss easy

#

People need to accept their rank and play against people on their ranks even if its nOt FuN tHeY aLl sWeAt
Yea dud and how tf you got up there?

#

MMR systems have a legit purpose - and not just a d... measurement contest - its to create somewhat fair matches.

azure elm
# analog willow Also, KD is a misleading stat. If a 3* plays consistently with their 1* and 2* f...

Right, which is why itโ€™s important to look not just kda but their total kills total assists total death. Itโ€™s a pretty clear indicator of how skilled they are. Obviously itโ€™s not the end all way to tell how good someone is, but when you see people every other game with 15,000 kills and less than 10,000 deaths itโ€™s either a clearly skilled player or a player who does not play much or do much else beside play hunt. Or a hardcore rat. Not much else fits in that level.

#

And because itโ€™s so easy to drop your MMR itโ€™s a lot easier to tell, oh this guy is not regularly a three star. Itโ€™s clear because heโ€™s got 15,000 kills.

analog willow
analog willow
azure elm
#

How many kills you got?

analog willow
#

3,500

karmic ivy
analog willow
#

I think the point weโ€™re trying to make is that amount if time playing isnโ€™t a very accurate measurement of skill, and there can be 20k hour players at 2*

azure elm
# analog willow 3,500

Big difference between having lots of time and low kills. And Iโ€™m not saying that time is the way to tell skill. But you cannot have a 2* player with 20,000 hours. Thatโ€™s a crazy statement. Unless youโ€™re just complete garbage at the game. You have 3500 kills and youโ€™re a 3*

karmic ivy
#

MMR rank is more about playstyle.

azure elm
#

Show me that player.

azure elm
karmic ivy
#

if someone plays reckless, they could be 2-3 star for any amount of hours.

analog willow
#

In fact, Iโ€™m getting older. Probably be 2* by 100k ๐Ÿ˜‹

azure elm
#

Iโ€™ll believe that when I see it. Highly doubtful unless you just stop playing and sit at the menu.

brisk timber
#

Let me guess...many solo games?

karmic ivy
#

K/D is relative to the rank you play at. why would you assume he would be 1.5 when playing against you? But at three star, he can do 1.5... is that strange?

brisk timber
#

The MMR is also bound to kills/deaths so theres a correlation

azure elm
karmic ivy
brisk timber
#

Thats why i ask if he playes much solo... The mmr distribution is very skewed and can result in that

karmic ivy
#

However it does not always apply. If a player is casual, he will do fine at low ranks, but not rise.

brisk timber
karmic ivy
#

sure it does, its not directly correlated. In part, but not in full you could say.

brisk timber
#

It isnt how so?

karmic ivy
#

well, mmr does not have a history like K/D

#

it is flexable and changing, while K/D gets more ridgid the higher your numbers go.

brisk timber
#

ofc it does

#

Thats basically what elo id

karmic ivy
#

The two diverge

#

in the long run.

#

At higher numbers, K/D cannot reflect your current play style because it would take 1000 kill or deaths to move it by a decimal place.

analog willow
karmic ivy
#

while MMR is flexable, by reaon of it not accumilating like K/D.

brisk timber
#

plays with his 1 or 2 star friends
Thats what im getting at

karmic ivy
#

forget 1 and 2 stars. what if he plays with threes?

#

does it change the logic?

brisk timber
#

Yes

analog willow
#

I play mostly solo

#

My friends are better than me

brisk timber
#

Yea solo is prone to rank you lower

#

Because you lose more MMR then you gain because of low MMR opponents

analog willow
#

except for one of my friends, or if they haven't played in a really long time and I've put in the time and gotten up to 4* again, or maybe get back up to 5*. But for the most part, I'm a three star player

karmic ivy
#

its not a weird idea

brisk timber
#

@karmic ivy no offense but you didnt understand the logic of the opt in queue not increasing queue time and now you dont understand how MMR is relatef to k/d and which factors can meddle with it.

analog willow
#

Let's not get personal

karmic ivy
#

none taken. we can agree to disagree

brisk timber
#

The MMR should change and focus more on raw kills than the MMR your playin against. If you drop kills left anf right you would rank up higher. If you kill a 2 3 or 4 star shouldnt have that much effect on the MMR

Joining low/high MMR friends or playing solo really screws with the MMR distribution

azure elm
#

You canโ€™t disagree that k/d is directly correlated to MMR.

brisk timber
#

It cant even be more direct

analog willow
# azure elm You canโ€™t disagree that k/d is *directly* correlated to MMR.

KD is a misleading stat. If a 3* plays consistently with their 1* and 2* friends, their KD could be nearly 2.0 whereas a 5* playing consistently with 6* friends might have a KD of 0.7, but if that same 3* (2.0 KD) faced that 5* (0.7 KD) player, the 5* would win nearly every time, despite the huge disparity in KD appearance

brisk timber
#

The intensity of the correlation could be more static tho

brisk timber
#

Your example tho is legit but its not about correlation but about the distribution weight between 2 players with different Elo points.

wispy lantern
#

@analog willow I think I see where youโ€™re coming from I just donโ€™t see it adding up though.

analog willow
brisk timber
#

Right

analog willow
brisk timber
#

The elo system works so wonderful in chess because you have an 1vs1 environment

#

This system breaks apart by multiplayer

#

Thats why most fps games use alternate versions of it

#

I think i hear of Glicko or smth for csgo

#

But nobody knows for sure

azure elm
#

I think the problem that I have is that the matchmaking is not working with the current MMR. My issue is that when I play, I play mostly duos v trios. That like when playing solo should put players with slightly lower MMR into your lobby right? It doesnโ€™t ever seem to work that way. I still get constant teams, and see others with the same issue, who are premade teams of 1-3 6* and the rest are 5*. This is the real issue.

brisk timber
#

Youre NA player? @azure elm

azure elm
#

Iโ€™m not so sure I know what that means.

wispy lantern
#

@brisk timber can you clarify NA player?

rotund obsidian
#

north america

azure elm
#

Oh yes.

analog willow
azure elm
#

And therein lies the issue of the current MMR system.

charred yoke
#

So since when can hunters steal your weapons completly leaving you with nothing ?

flat sandal
#

Some guy mentioned something the other day, I still can't wrap my head around. How does this work: every kill is a death. If you play around your still level everyone should have a KD around 1, yet in 4* for example ppl tend to have a KD of 1.2-1.5ish. How does that work?

#

That being said one issue needs adressing asap. Solos shouldn't play below their mmr and repeated deaths due to self revive shouldn't count towards mmr. It simply has to be done otherwise you dont Match players evenly and defeat the point of having MM in the first place.

charred yoke
#

@flat sandalMMR is based on multiple things, and doesnt factor on them combined. I read someone saying just extracting wiht bounties with no fights can significantly raise your MMR. I think it more influenced by that. So if you never get into fights it doesnt matter because your MMR will still raise. Also gunfights with no extractions can lower your MMR.

#

@crystal plumeNo actually thats false

crystal plume
#

Extractions do not affect MMR

charred yoke
#

@crystal plumeExtractions heavily effect MMR. My KD has done nothing but rise but when i never extract It goes down to 2.

#

My KD is 1.13 currently

crystal plume
#

Extractions have 0 effect on MMR

flat sandal
#

As far as I know, mmr is and should be only about killing

crystal plume
#

I'm gonna go with what I've heard from the devs multiple times with that

charred yoke
#

Again not true I have seen it first hand

#

from experiance

little jackal
charred yoke
#

When i extract more my MMR goes up, when i never extract and raise my KD it goes down sometime.

#

I only play solo

crystal plume
#

And getting changed based on what happened a match prior

charred yoke
#

No because most matches I dont get the bounties

#

I get 3-6 kills per game as a solo on average

crystal plume
#

MMR only changes based on who you kill, who you get killed by and their MMR compared to yours

crystal plume
#

I've heard this from devs multiple times

charred yoke
#

So you havnt heard people and or experiance yourself.

little jackal
flat sandal
#

Oh interesting, ty

crystal plume
#

It updates with a delay which can lead to confusion when you don't get any kills in a match and you go up a star after it, when it reality it was just catching up with what had happened prior to that match

charred yoke
#

That doesnt change the fact that it constantly goes down until i start getting bounties

flat sandal
#

Probs cause it also means you die less

charred yoke
#

no not necessarily i have been constantly raising my KD

#

My MMR has gone down after multiple matches with no deaths

crystal plume
#

Again, KD =/= MMR

#

The amount you lose or gain MMR when you die or get a kill is dependent on the enemy's MMR compared to yours

#

If you die to someone with much lower MMR, you lose more MMR, if you die to someone with much higher MMR, you lose less MMR

flat sandal
#

MM is meant to provide a good experience by not marching noobs with super chads. Doesnt make sense to inklude anything but killing

charred yoke
#

Well if someone is able to extract bounties way more than others they are more skill as well

little jackal
#

skilled in extracting bounties. Matchmaking don't care about that. Shouldn't too.

flat sandal
#

Nah sry ๐Ÿ˜„

crystal plume
#

You're arguing against something that the people who made them game have stated ConcernedFrogeHat

charred yoke
#

If you never get bounties, which might you realise is the objective of the game, you arent neccesarly very good

#

I go off of what i see and experiance.

crystal plume
little jackal
crystal plume
#

Nothing about extracting

little jackal
#

because now it's just embarassing honestly

azure elm
charred yoke
#

Please read the official ways to increase MMR to include LIFE TIME BOUNTIES

crystal plume
#

They removed it

#

It was a part of it originally

charred yoke
#

Where is the artical stating it?

crystal plume
#

The post where they explain it after they actually implemented it mentions nothing about the extractions being a factor https://www.huntshowdown.com/news/hunt-s-new-skill-based-matchmaking-system-explained

flat sandal
#

Just imagine you play to get bountues only and raise your rank that way. Now you are bound to the rat playstyle because ppl around you are way better shots.

#

It makes sense. What doesn't is sticking the solo Player and quickplay mixer in it

crystal plume
#

There, from the mouth of one of the game designers ๐Ÿ˜„

#

So I actually also misremembered, it was never a factor

fading shale
#

@crystal plume can you explain how i and my friend got 5 stars?

We was 4 stars, started game, killed boss and extracted.

0 hunters killed, 0 assists, even we didn't meet anyone.

But after that we are 5 stars who playing vs monsters on 6 stars : )

crystal plume
#

What happened in the match prior to that?

fading shale
#

@crystal plume means articles which explains that only pvp makes sense
Are fake

crystal plume
#

I know it can update with a delay

fading shale
#

@crystal plume in prior
We died from 5 stars duo

#

@crystal plume all our games now just die die die

Our opponents are 5 or 6 stars

We really aren't such good at this game, for last games we just farming event points and dying : (
And still have 5 stars

crystal plume
#

I don't know if the system can be delayed by more than one match, but I do know that they have absolutely 0 reason to lie about how the system works and they wouldn't simply forget implementing bounties as a factor to the system especially when they have done changes to it even after it's implementation

#

So if they say that bounties are not a factor, I trust them on that

fading shale
#

@crystal plume now we just buying free hunters and dying from hunters

Just fast drank

But and this doesn't help

#

@crystal plume fact that i see that bounty leveling my stars : /
Cuz we do not killing hunters, we are dying.

1 of 5 games is lucky, cuz we spawn near boss, and running to extraction with 0 kills : )

flat sandal
#

Just try it out solo don't kill anyone and steal the bounty for a while

fading shale
#

@flat sandal ++

And it affects stars for me and my friend

Also for several guys in here

#

@flat sandal was 4 stars
After extraction with 0 kills but with bounty insta 5 stars

flat sandal
#

That can be subjektive

crystal plume
#

I don't know if 2 is considered several Thinkachu

fading shale
#

@flat sandal yeah
Could be

flat sandal
#

I mean, if you figured out that there is a Bug there. You'd become a hero:D

fading shale
#

@crystal plume mb

But i see what i see

I know that crytek doesn't try hard for making game better

And much bugs which are not fixed after time proves that

crystal plume
#

You lost me at "crytek doesn't try hard for making game better"

#

So I'll just go and continue my morning, have a good one

unborn smelt
#

Trying and not succeeding is not the same as not trying...

fading shale
#

@crystal plume good luck

flat sandal
#

Do the experiment and record it ๐Ÿ˜„

unborn smelt
#

But funnily hunt does do better and is still growing after 5 years

fading shale
#

@unborn smelt Fixing fake death for 1 mont

flat sandal
#

Ppl speak about the good old times. I have been watching a bunch of 5 year old Videos. The game has improved a lot actually

fading shale
#

@unborn smelt Hunt getting bigger

It's good

But lats update with bloodbones

No way to earn it now

unborn smelt
#

Yes ... Its almost like a premium currency is there to make money...

#

To fund further development in a service game

fading shale
#

@flat sandal it is
But i dont want to play 5 games on rain map

Don't want to play vs 6 stats lobby
Cuz i play bad and im not even 5 stars

flat sandal
#

Idk, I dont have those issues

#

I think it's a mindset thing

fading shale
#

@unborn smelt Skins are nice
Gameplay also is good

But NOW
Crytek doesn't care what community wants
That is sad

I love this game

But the more popular the more they donโ€™t care about quality and they only want more monetization

flat sandal
#

Maybe rain is a lot atm. I can understand that some ppl don't like it but this too will pass. You'll see ๐Ÿ˜„

fading shale
#

@flat sandal what is your rank?

unborn smelt
fading shale
#

@flat sandal rain is toooo loud

Just white noise

unborn smelt
#

Many of the latest affitions have been community requests

flat sandal
#

4-5

flat sandal
unborn smelt
#

The hammer melee was, the drilling was, rain was, gator was...

#

Hecc even some divisive obes were, like the trafing changes or QS removal

fading shale
#

@unborn smelt Bloodbones also?
Necromancer buff?
Infinity revive with bounty?
Only ranked matches?
No solutions to chose map?

Players asked for this?๐Ÿ˜‚

unborn smelt
queen jungle
fading shale
#

@unborn smelt There are alot of skins

unborn smelt
#

Yes there are

fading shale
#

@queen jungle meh
Then players are toooo casual

unborn smelt
#

And the game has continued support since 2018 funded almost entirely by cosmetics

rotund obsidian
# charred yoke My MMR has gone down after multiple matches with no deaths

hey so there are third-party trackers that allow you to see your actual MMR number at the start of the previous match, not gonna name any just incase that's not allowed but it's definitely possible to see EXACTLY how much mmr you gain/lose from a match. I can tell you right now that the number is exactly 0 on all the games where I extracted bounty without fighting anyone or dying.

unborn smelt
#

Unlike other games that lock new huns or maps behind the DLC itself

flat sandal
#

To All the haters out there. Do you realise how many games fail? It's hard, don't think you could do it better or even have the slightest clue at all. It's Evolution Baby, it's inevitable. Crytek seems to be trying at least.

fervent spindle
#

Change the spawn frequency of the maps Rain, Night (serpent) and fog. it isnt funny, to play 6-7 rain maps in row.

valid nova
#

mid game

queen jungle
#

@brisk timber Just to comment on some of your points, not saying I disagree with everything:

  • Nobody wants to hear this, but people are notoriously bad at identifying cheaters. In other FPS, devs have stated that about 90% of cheating reports are not cheaters and the Hunt devs have stated in the past that the support system got clogged up by people reporting others without thinking (which is why reporting was moved to post-match, to give players some time to think about it and clam down)

  • Matchmaking preference was changed based on player feedback. Just go back a year and you'll have people complain about not having full matches due to matchmaking trying to be as fair as possible, just like you have (other) people nowadays complaining about matches not being as fair as possible to get full matches.

  • Matchmaking based in KD would be a bad system, ELO matchmaking has been proven to work in many, many games over the past decade(s). It'll never be perfect, but it's a well-proven system.

  • Plenty of people asked for duos on the new rain map, so instead of splitting the matchmaking even further by introducing a fifth queue (and thus causing an even worse matchmaking experience), the modes were integrated.
    Different times of day are meant to force you to play differently, it's a challenge to overcome and being able to succeed despite disadvantageous conditions is a sign of true skill in Hunt.

  • An indicator for resistances doesn't really make sense in my opinion. If I use an antidote shot to rush the enemy through their poison cloud, them having an indicator would entirely ruin the advantage of being able to surprise them from an angle they considered save.

rotund obsidian
#

i can't find the original comment but i thought i read it having something to do with specifically bullets for poison, so if i tag somebody directly with a poison bullet and get a hitmarker, i would know if it actually poisoned them or not

#

i figure it wouldn't work for stuff that already doesn't give you a hitmarker

flat sandal
#

Are there Details regarding the next Patch yet? I need more contend ๐Ÿ˜„

#

Also, who thinks focus should be on a new map or other big things?

queen jungle
queen jungle
#

Nah, it's just a response to another user HUL

open carbon
#

It's still about stuff that's being brought up regularly

crystal plume
#

Imo indication for resistances does make sense in cases where you know you hit the person anyways, the enemy going through your poison cloud doesn't give a hitmarker so obviously that wouldn't and shouldn't be affected but imo the hitmarker color or sound could be different based on if they have antidote active or such

#

For example a green hitmarker with a more "hissing" kind of sound when you hit someone with poison ammo and they don't get poisoned

queen jungle
#

If Hunt were more of an RPG, I'd agree. But in the Hunt we have such indicators are bad.

hardy coral
queen jungle
hardy coral
#

wut?

#

Why would making the special ammo actually do what it says on the tin make the game like CS?

#

Where's my counter to regular bullets?

#

Basically all the interactions in the game are consistent and predictable. This being broken by certain traits, which border into being gamebreaking (bulwark) makes the game harder to balance and the gameplay less fun and deep.

queen jungle
#

Removing potential counters to special ammo would make them a straight upgrade, but they're meant to be a sidegrade.

Having the game this predictable is what makes it into an Excel simulator. You put in A and B and get C. It's boring.

hardy coral
#

So balance the special ammo? The game being more predictable and consistent hardly makes it boring.

#

And I really don't think having your bomblance shot nullified by bulwark makes the game more fun.

#

Or just explosive ammo in general being made useless by said trait.

#

Currently the special ammo types are generally too strong if you don't have the traits and too weak with them, this makes for inconsistent and frustrating gameplay on the side of the shooter.

queen jungle
#

It's not being made useless, just like poison ammo doesn't become useless or fire ammo doesn't.

#

With your logic they'd have to remove choke bombs as well, because how can you reliably set somebody on fire or block a pathway with an oil patch?

hardy coral
#

Dealing half your damage makes it useless. Poison ammo doing no effect to antidote shot users makes it usless and fire ammo not igniting vs salveskin also makes its point almost moot.

hardy coral
#

Completely different from a passive effect that anyone could have with zero indiciation.

#

The counter to poison ammo should be using cover, even shooting the enemy through a wall. Same for the rest of the zero pen ammo. The counter shouldn't be to pay a couple points for a trait or using an antidote so you can just treat it like a worse version of regular ammo.

queen jungle
#

Could just turn it into an RPG with health bars and status indicators 1HuntLUL

hardy coral
# queen jungle But it goes for all traits. An opponent may or may not have Determination, givin...

Det is a tiny advantage and you are, at the start, at a completely level playing field.
People can be anywhere and greyhound doesn't remove sound traps, though I do believe base stamina should be raised a little bit as it's a little low. Greyhound should be more a 50-66% increase instead of doubling.
Serpent is countered by simply picking up the bounty.
Fanning is something you always predict they'll have and is counterable by close range weapons since you'll have the oneshot and they won't.

#

Special ammo counter traits are countered by... not using special ammo.

#

So why should I use special ammo that just randomly doesn't give me the effect?

#

Oh, because it's OP when it does because it's terribly balanced. This is my argument.

queen jungle
#

You hit somebody with your Bomb Lance and they survive?
Well, they are now significantly weakened and you just have to adapt. The ability to react and adapt to such unexpected situations is part of being a skillful player in Hunt.

hardy coral
#

Oh the counter to that is just not using the bolt on players because it's garbage.

#

Why bother trying to risk a shot with that when two tapping them with anything else is miles easier.

#

I don't see why one of the hardest to hit things in the game should be randomly countered by a 2 point trait anyone could have with zero indication.

#

Your appeal is what? That I should be better? I am, I don't use it.

#

The wealth of options in the game is reduced by these traits, not increased, so remove them.

queen jungle
hardy coral
#

Oh so it being even more random makes it better?

queen jungle
#

It's what keeps the game dynamic and interesting. You never know what you encounter in the Bayou and better have the skill to deal with any unexpected situation.

hardy coral
#

I simply disagree that it's "dymanic and interesting"

#

Oh wow, my poison ammo didn't do anything, so interesting. My bomblance harpoon that I only landed on the 5th shot didn't kill? How dynamic.

flat sandal
#

Poison ammo does the same damage, right?

hardy coral
#

It does the same damage but you have no effect vs antidote and obviously still no pen and worse pickup.

terse ibex
#

Poison bullets are already best PVE ammo, it's natural they need to balance it somehow. If you want to rely on your status effects, I suggest sticking to bleeding ammo. Fire bullets can be offset (but still status can be hard-forced, if you hit enemy twice). Poison can be mitigated completely, and it often is, especially considering favourite combo of poison and concertina traps.

hardy coral
#

"PVE ammo" is pretty pointless.

terse ibex
#

not really, I favor it often in side arm, it helps with pve part of the game, helps you rank up faster after prestiging.

hardy coral
#

You kill bosses faster with an axe you can simply find, usually in the lair. Poison ammo on silenced guns can be good but often you're just better off with throwing axes.

terse ibex
#

I was not talking specifically about bosses, they have unique resistances from what I understand.

#

But immolators, armoreds are worth a good chunk of xp, if your aim is to level fast, poison sidearm helps tremendously. EDIT: They also provide combat healing utility factor with Ghoul, letting your next hp chunk to start regenerating after single mob body shot (up to meathead and unless hive, hives still need headshot to kill with poison bullets).

unborn smelt
# queen jungle You hit somebody with your Bomb Lance and they survive? Well, they are now sign...

You know - i'll have to disagree on that...

If you stick someone with a BL and they have bulwark you now have one of the worst and longest reload ranged options empty and the enemy is down smth like 80 hp. Which is comparable to having been shot once with one of the lowest stopping power ranged weapons in Hunt.

I do kind of agree with the core idea of the argument but you chose propably the worst example IMO

queen jungle
#

Either make use if the bomb lance's primary function or switch to secondary.

#

Adapt to the situation.

#

Or fail and die.

crystal plume
#

So a knockoff sparks that is significantly harder to hit with?

#

Nahh I don't think bulwark should protect your from bomblance base ammo

craggy pike
#

Not to mention a hunter with 1 hp is still just as dangerous.

queen jungle
unborn smelt
#

Thats the issue

#

Last time i had it happen to me a bomblance harpoon dealt 75 dmg through bulwark

#

Adf to that another 5 impact dmg and you're at 80 dmg - which is quite poor

craggy pike
#

That it does, the dart deals exactly 150, then halves by bulwark. What a joke

unborn smelt
#

For a weapon you are incapable of aiming precisely, with that long reload and single shots, dealing dmg lower than many high rof single slot pistols is IMO not constituting as "significantly weakening" enemies because just about anything else is weakening them far more significantly

craggy pike
#

Bulwark turns a high risk high reward weapon into a high risk extremely low reward, all with a cheap and invisible buff

unborn smelt
# queen jungle Adapt to the situation.

Or - do as most people do and don't play the BL because its so weak and never get into the situation to beginn with.

Which i think is quite the sad outcome

#

I think bulwark is okay the way it is - the BL should just ignore it. (And while we're at it - its a whaling harpoon, it should go off in water)

craggy pike
#

Thankfully we can one-shot at close range with the shotgun shot. But it's pathetic to take the bomb part out of the bomblance to make it remotely viable

unborn smelt
#

Thankfully it has 2 ammo types now

craggy pike
#

Yeah that was a great buff

queen jungle
unborn smelt
#

Sry but thats not a strong weapon

#

Esprcially not for 200โ‚ฌ and a big weapon slot

craggy pike
#

The rarity of the trait, based solely on what players consider useful, should never be used as a balancing factor.

unborn smelt
#

Bulwark may be uncommon, but you can still get it randomly off meatheads or as a world spawn

crystal plume
#

Damn hunters switched to euros

unborn smelt
#

๐Ÿคฃ

#

Dollar symbol is less convenient to use on mobile

unborn smelt
brisk timber
# queen jungle <@432271195849621505> Just to comment on *some* of your points, not saying I dis...
  • tbf thats what an Anti Cheat is for in the first place. A good anti cheat would reduce the strain put on the system by player reports (true or false) naturally. I know its an uphill battle that you just cant win. But having some people tracking through walls and shit with people reporting them half a year ago shouldnt be a thing aswell.

  • You make it sound like its the only option. Rather full or fair. Thats not true tho. The queue waiting times could be prologned. The queue time could be even without a a hard limit. Many games have a system where you just wait until a match is ready. Maybe we should trust players waiting rather 3min than 2min for a good match.

  • What? ELO system had been proven to be lacking in most gaming environments. Thats why there are many derivatives of it that are catered to the needs. In an 1vs1 environment like chess the ELO system works fine but in an multiplayer with many unpredictable factors and variable a rigid system like ELO breaks apart pretty quickly. Devs even said they wanna look into it more.

  • Thats true to some extend but i would argue that during an event the player numbers are probably solid enough. And there are ways to counter queue seperation (see my "opt in" queue suggestion). I know this would come with its own quirks like way less chances at those conditions. But it would probably be the best compromis.

hot vigil
#

Just wanna add:
Hunt Devs themselves have stated they don't think the ELO system is good and want it changed.

#

Morso, modern cheating and the market it have created is reaching a critical mass fast with little tools too do anything about sadly.
Many speculate what actually can be done about it if anything.

#

Not to say cheating is okay or we should ignore it, but it is the sad reality of the modern market.

crystal plume
#

"A good anti cheat would reduce the strain put on the system by player reports (true or false) naturally."

Even if we had a theoretical magical perfect anti cheat, it wouldn't stop people from doing false reports at the heat of the moment and/or from lack of deeper knowledge about the game

#

So idk what that point is really supposed to mean

hot vigil
#

Well, ideally an anti-cheat prevents players to cheat to begin with, so it should be put on the players reporting.

brisk timber
#

It would by significantly fasten seperation of reports by validation if true or false. If a filter is effective and cleans itselfe fast it will clog less.

#

Tbf i only included this point into the list because its one of the things most complained about. I myselfe am somewhat okay regarding the cheating problem. Mostly encounter the blatant ones if i get close to 6*
Everything below i rarely encounter them at all

crystal plume
#

I rarely encounter them at 6*

#

So every time I see these arguments about all of the cheaters being in 6* matches, I can't help but wander where, because I can count the amount of blatant cheaters I've seen during my playtime with 2 hands even if couple fingers were chopped off HuntRee

#

And I'm not the only one, even Rachta with way more playtime than me has stated that he's only seen something like 8 blatant cheaters

brisk timber
#

The use of blatant maybe wrong i agree. I rarely see really hard aimlocks pinned to the head and stuff like that. Those cheats seen to have been become way less common in the last decade in general.

#

But blatant in the sense that you still see this scetchy stuff by eyes like tracking people through walls and unusual amounts of prefireing position without indicators.

#

Maybe some things look like cheating because of exploiting

#

Walls not rendering and the lile

crystal plume
#

When I say blatant I mean tracking through walls and such

#

Yet the amount is still significantly less than some people make it seem like

brisk timber
#

Its hard to not blame players not thinkin that wasnt esp/wallhack tho

hot vigil
#

You don't have to search hard on the internet to find esp and cheating videos/services for hunt.

crystal plume
#

You don't have to search hard to find such videos for any game really

#

Those are not a sign of there being more or less cheaters

#

Even if people love to share them around treating them as such

hot vigil
#

Ah, just wanted to point out how common the market it

stuck elk
#

Id like there to be some way you could decide to play on the old weathers or the new ones like before when rotjaw was on the wildcard gamemode. Was much more enjoyable

brisk timber
outer wedge
#

there is plenty cheaters on 6* lobbies, movement makes the difference, stand still too much and you dead

hot vigil
#

But it is just important to remember.
Cheating ain't just flying thru the air 1-tapping the whole server.

#

Most cheaters cheats smart.

crystal plume
#

And if you live constantly in the fear that you are fighting against hiding cheaters, that's an easy way to spoil the game for yourself more than the actual amount of cheaters do ๐Ÿ˜„

tight delta
#

I always forget the definition of cheating changes from person to person. I was really confused when someone talked about the many cheaters they had encountered recently when they meant derender exploiter or some stuff.

#

Though exploiting is cheating, I assosiate the word cheating with external software

crystal plume
#

Call me naive but since my experience has been fairly free of obvious cheaters and I can perform well, I don't care if I die to a cheater if I couldn't tell that they were cheating

#

Unlike some people who instantly go yelling cheats as soon as they get wallbanged

tight delta
#

There was this "700 hour undetected cheater" post on Reddit, where I suspect the OP had fallen victim to a ragebaiter, someone who claims they cheat on their Steam profile to incite reactions.

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The alleged screenshots they had taken that were uploaded on their Steam profile were found with a simple google image search, i.e they grabbed the pics from the internet, uploaded them in their profile, and claim that they took them themselves and are cheating.

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They depicted some kind of wallhacks.

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I haven't seen a blatant cheater for a long time, but they exist for sure. Hard to say what's the percentage of soft cheaters are, as they tend to be more common than the obvious ones.

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Soft cheating is an interesting issue. If I die to someone, but don't suspect they were cheating (when in reality they were), I end up having a better gaming experience.

hot vigil
tight delta
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Oh yeah, I agree 100%

hallow pasture
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Oh, I tend to only suspect absolute impossible shots if I'd encounter said person twice and does it twice... Got a good memory on that part.

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Anything else is just Hunt and it's luckshots

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Doesn't really matter if it's because they have aimbot, esp or graphics changed/taken out of the game like bushes... Take me out twice in impossible conditions.. There's a report coming.

brisk timber
# crystal plume And if you live constantly in the fear that you are fighting against hiding chea...

While i agree that people can borderline slip into paranoia about cheaters - i have seen and experienced this phenomenom in decades of playing Counter Strike first hand - the other side of the coin holds very true aswell.
Many high rank players - especially the ones who are trying to break into the esports scene and the really high echelons - have a very strong coping mechanism established to somewhat stay sane. To take counter strike as example again - those players often didnt even acknowledge there were cheating at all and had a hard time getting their head wrapped around if there were banwaves with some numbers attached.

brisk timber
crystal plume
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Are you trying to essentially twist the narrative to people like us to be just coping...? HuntThunk

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That's a new one

brisk timber
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Reality is inbetween.

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Im not saying Hunt is cheater infested like other games probably are

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But to say theres such a low amount of cheater that you maybe meet one or two in thousands of hours (even more so playin 6*) - yea thats coping to me.

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Its the other side of the spectrum saying there are cheater in every match!

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On another note
Im highly susceptible of the opinions of streamers the same as esport players
Everytime money is involved in playing a game

crystal plume
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Other side of the spectrum would be denying cheaters existing at all

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Which is not what we are saying

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There are cheaters, just not nearly as many as people are making it seem like

brisk timber
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thats blatant fatalism

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you gotta be extra crazy to say this

brisk timber
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If i would have to put a number down especially for the high MMR regions i would say there are probably atleast around 5% of those people atleast with some form of ESP/Walls.
The use of Aimbots with leading bullets seems to be a bit more complicated in Hunt by design.

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For the lower MMR brackets i would even argue the percentage of cheaters maybe even lower than 1%

little carbon
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5% is way too high of an estimate. That would be 1 in 20.

brisk timber
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Doesnt sound that far off

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CSGO in its high times of cheating had around +10% in semi high ranks and even +20% at highest rank cheating. Atleast in valves matchmaking / faceit was always better.

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You gotta always keep in mind that those high ranks is like a pool where those people end up naturally

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It always baffles me how people cant wrap their head around how common cheating has become
Its like a game on its on today - there are discords and reddits just for cheating.

unborn smelt
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This aint CSGO tho

brisk timber
hardy coral
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Cheating in CS wouldn't even be that high. It's not x% of players cus that's hard to measure, maybe x% of matches.

little carbon
grave spruce
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Is it cheating if you use the cfg edit to turn off shadows?

hardy coral
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I would say so...

brisk timber
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Its like those exploits are a grey area

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I would argue reshade is more cheating than those things

hardy coral
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Well I'd personally say crosshairs are cheating.

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Since the game doesn't intend them and balances around not having them. Same would go for shadows, the game is balanced in having shadows.

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Turning them off is cheating.

queen jungle
grave spruce
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They just need to turn off the commands, like they did with the filter a year ago.

brisk timber
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The question better to be asked is:
Is it bannable cheating
then its a clear - no.

queen jungle
little carbon
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The much bigger issue is that people that just make it into 5* are often enough going to be matched with a 6* who had a bad day, and those two groups play like night and day

brisk timber
little carbon
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A lot of people are going to assume that people are subtly cheating, just because they play on a level they believe impossible

brisk timber
unborn smelt
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Also i think you severely overestimate the amount of people that would pay for cheats without making moneyy off it

brisk timber
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I think in the future this gonna be AI wars devs vs cheating providers ๐Ÿ˜„

unborn smelt
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there is a whole bunch of games where you can make actual money by cheating

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like selling tarkov loot on E-bay and the like, or selling skins in other games

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Hunt has none of those options to make money off cheating

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so the appeal, to create an account, buy cheats - make some money off it so you can buy your next account+cheats and have some spare at the end, is simply not present

hardy coral
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You don't even have boosting in hunt really, the individual players need to get the kills, not just win.

brisk timber
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I know thats why Hunt isnt really attractive for cheating in the first place. Never said that was the case.

unborn smelt
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That ofc doesn't meant there are no cheaters - but that significantly drops the appeal, both to cheat and create cheats for the game

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because of that i think 1 in 20 is far too high of an estimate

brisk timber
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But even i on my 5* already encountered more cheaters than "Im 6* and have met maybe 1 or 2 in thousands of hours hunt" statements

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Getting HS shoot from 300m through 40 bushes and 3 solid walls by spitzer (definitely no derendering)

little carbon
unborn smelt
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and now we're all the way back at "can we believe individuals judgement of what's cheating and what's just a better player"