#feedback-discussion

1 messages · Page 83 of 1

open carbon
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Put in lore-unfriendly skins to no end?

celest spindle
open carbon
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I sure would 😂

brisk timber
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Counter Strike probably the biggest FPS with over 1mil active players. Still people complain about anticheat while valve has an dedicated server farm and replay and community judges.

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Its just an uphill battle.

open carbon
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I want Redneck to scream "MURICA" every time I reload

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And throw stuff

celest spindle
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Would be pretty dope if all games were like denuvo, basifally fuck you and your privacy, cheat-free games rise up!

open carbon
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I want replays in general, after matches so you can see stuff from different angles

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Aye

celest spindle
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@quick raven whats your colorblindness? Gonna send some screenshots with your colorblind filter on em ao you can see what reshade can do if not abused (when i get home)

open carbon
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Protanophobe HuntKappa

celest spindle
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I can only find achromatopsia

open carbon
celest spindle
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No im not trying to prove anything

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Im just tryna show what it can do if used correctly

open carbon
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That is literally what I said just with different words

celest spindle
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Just showing for the sake of showing

open carbon
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Ok ^^

celest spindle
little carbon
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You are giving way too much credit to body shot damage. Most fights are decided by headshots.
Buckshot especially doesn't need any Changes. One meter outside of OHK range and you have a massive advantage with a rifle to just tap em in the head.

celest spindle
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Found dueten and daltonize, any of these familiar?

little carbon
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We need ways to enforce both sides pushing without reducing the risks of doing so. The best that can happen is a situation in which a pushing team has all the advantages over a sitting team, so that both teams will be too afraid to not make plays.

brisk timber
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Well thats why i said the shotgun range needs to increase

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I dont understand why people dont find this concept of shotguns work more like in rl appealing

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How buckshot works in hunt is ridiculous

celest spindle
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I'll see if i can find the correct one when i get home

little carbon
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Actually not that hard to enforce it, can purely be done through map design.
We can assume a 3 layer system for maps. There is the boss lair, then a compound ring around it and then the wilderness around it.
The goal is to make the ring the strongest position. That forces people to hold the whole compound instead of just the lair because else they lose because the opponent had the superior position. That could even be reinforced with the option to actually wear down the lair itself and for example break open walls.
Holding the ring from a stationary position isn't feasible because it's too large. Another team could just rotate in from a different angle, so you Gato counterrotate. And then the third point. Positions within the ring need to be strong against some other positions but at the same time weak to others. So there is no absolute safety, instead you have to choose the right spots with the data you have. This forces you to constantly adapt.
Lastly the wilderness outside. The wilderness and the lair can't interact directly (in terms of sniping, something like a tunnel can be interesting).
There needs to be enough cover in the wilderness so you can approach the compound without having to cross open fields.
And as an addendum, snipers. Super long range angles need to be tight. Against a full sniperteam that is just sitting back you should be able to just walk away if they don't get closer.

We actually have a compound that almost works like this in Fort Bolden / fort carmick / Wolfshead Arsenal,
with the difference that the boss lair is still stronger than the compound in their cases

brisk timber
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That on the other hand regulates and standardizes every compound. I dont know if this uniformity helps the experience

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I like that compounds differ

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And offer different ways to play them

little carbon
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Doesn't need to be uniform. These are design instructions. The implementation can vary. Quite vastly so

brisk timber
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What i really like to see is more tunnels and escape routes tho

brisk timber
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I still think its the guns at which point to adjust the levers

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In a game where knowing/spotting your enemy is with a big map and many angles i think one shot weapons are not a good design to begin with. Lessen this maybe takes a bit of the thrill but also the frustration getting knocked out cold out of the blue.

little carbon
open carbon
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I think that's another problem that factors into this - the maps don't really change anymore

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So the compounds cannot be adjusted to better work towards that goal

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In turn, all the weapon changes etc impact this a lot more, they shift that balance back and forth

little carbon
open carbon
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True but I actually meant bigger changes like moving buildings away from each other and such

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Bolden is great in that regard, it literally invites you to fight outside the boss lair

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And it's complex enough to encourage movement a lot and there's great positions for everything from shotguns to sniper rifles

little carbon
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Again, those I said are optional. And most compounds just need small adjustments. A window here, a tree there, making a wall a bit shorter somewhere else. The ring structure already exists

open carbon
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Maw battery is like that too, though it's too cramped

little carbon
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On some of the outsides

unborn smelt
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Here in Germany the name can be used for both male and female - Male version is more commonly written Wanja - while the female is more commonly Vanja.
In russian specifically Vanya may not be a female name - but outside of russia it is.

same for Olek - quick google search shows it's of polish origin, and the short form of Alexander, and has nothing to do with the russian Oleg...

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To add to that - apparently "Vanya" is a name both male and female in "south slavic" countries, where they list Bulgaria as an example

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In scandinavian and portugese countries it's mainly given to females apparently

pearl summit
unborn smelt
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I don't quite understand what you mean by that ?

sharp veldt
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I'm sorry to tell you both, that upon moving to the United States, many many many families butchered their original names to be "less confusing" for Americans. LOTS of history was lost by that. So, really, any vaguely familiar form of name is historically accurate

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A sad fact from US history

pearl summit
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Yes

unborn smelt
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well the example they gave with Olek and Oleg was striaght up wrong

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not saying that's bad - they just apparently didn't know better

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neither did i before reserching

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okay - thanks 👍

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In that case anyway i would disagree politely. I wouldn't try to "gatekeep" newer or regional varieties of names and only take the supposed origin of the names, which may not even be properly known mind you

pearl summit
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Thx, u got me right 🙂

unborn smelt
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i don't mind adding the other names to the proper list or adressing the issue with wrongly gendered surnames however

pearl summit
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Yeah, that's my point. When i see female name on male. I got screwed LUL

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and i ty for support 🙂

unborn smelt
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I can get it too - but if that's a common name for females in other countries someone may be quite happy to have their name on a huntress matching their gender

open carbon
unborn smelt
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that's the difficulty with the situation IMO

open carbon
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Try me

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:P

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It's cute

mellow wigeon
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as many people have previously said, a pump action rifle added into the game would make sense, as a compact rifle with dumdums. #game-ideas message

brisk timber
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put slugs into specter - there you go xD

limber star
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@stuck creek why vote no to that

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what is the negative to having an unowned skin filter

stuck creek
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Oh sorry i was thinking i had ping the 🤔 emote

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this emote change position all the time

limber star
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okok

fading moon
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  1. Trades are BS, pls delete.
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  1. fanning wins against a shotgun in a gunfight of max. 2.m. thats BS too
vocal storm
karmic ivy
azure elm
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Can we like, nerf the slate? It’s all Ive fought against lately. Price increase?

karmic ivy
# fading moon 1. Trades are BS, pls delete.

We get a lot for having kill trades. I like how client side hit reg feels. It is much more enjoyable and effective to play with than server side. And kill trades are a neccesarry evil if you want to have client side hit reg.

fading moon
karmic ivy
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and...

fading moon
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so oviously he couldnt shoot when hes dead XD

karmic ivy
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Well, on his screen he was not dead, what of that?

fading moon
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so you completely ignore the fact that its not good for gameplay? kill trades are just dumb

vocal storm
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wait its good for russian ping abuser

karmic ivy
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What about the question?

fading moon
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i think the problem was that he probably had a very high ping. but still its very frustrating

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and not good

karmic ivy
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what about my question though?

fading moon
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he wasnt dead because of his high ping. do you even know the impact of a high ping

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google it

karmic ivy
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but its a fact, he wan't dead on his screen

fading moon
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that doesnt matter

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its a problem that needs to be adressed

karmic ivy
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Well I want what is on MY screen to matter, so I don't begrude the other player to have the same.

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fair is fair

vocal storm
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Its not good for the gameplay if 50 % of the fights end with a trade

karmic ivy
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I don't trade 50% of the time

vocal storm
fading moon
karmic ivy
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we have a ping limit, region lock is defeatable with VPN... why would you want that

fading moon
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thats just silly

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sry, thats dumb

karmic ivy
fading moon
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no its not

vocal storm
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its just unfair

karmic ivy
vocal storm
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cause ping abusers have the win

fading moon
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you completely ignore his deatrh. that doesnt even matter?

karmic ivy
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you each have to shoot the other on your own screen, it is equal and fair.

open carbon
fading moon
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wtf

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we dont have a high ping

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he has

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thats the problem

karmic ivy
open carbon
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You're just assuming

vocal storm
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because he was from russia

fading moon
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okk, im leaving this crap of a discord server. everyone here hes blindet crytek lover

open carbon
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You do know that high ping is not giving you an advantage, right?

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The hit validation takes place on the server still

karmic ivy
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What we see on our client is what we have to work with in the game. It needs to matter or you are just guessing at the real state of the game.
Client side, makes what you see, the REAL state of the game, for each player.

vocal storm
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every other game makes it better...

open carbon
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If they had a high ping that means they shot way sooner than you and it just didn't arrive on your client in time

vocal storm
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this discussion makes no sense ...

open carbon
karmic ivy
karmic ivy
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I like battlenonsense best though

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He has the best latency experiments

open carbon
karmic ivy
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Truth^ watch the vid

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I dare you not to be conviced ping abuse is a myth.

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lol

open carbon
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It's less frustrating if you know that you most likely just shot at the same time even if it didn't look like it. Worst case you had the worse ping or just a slow reaction in that instance. Also, having a Russian name means nothing since we got Ukrainian refugees all over Europe now, so that's no proof. As if you could only use Russian script when you live in Russia. Now THAT is silly

vocal storm
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In this video I will explain why I decided to end my hunt journey and move on to other games. Thanks for being here while the ride lasted :)

👋🏻 Help me to reach 69K subscribers! https://www.youtube.com/channel/UCrXeEWfSZHP3cfe0bmgn0tQ?sub_confirmation=1
👾 Follow me on Twitch for daily streams: https://twitch.tv/SlyJohn
👋🏻 https://Discord.gg/Sly...

▶ Play video
vocal storm
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4:08

open carbon
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His only point that it isn't transparent

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Which I kind of get because you need technical knowledge or have someone explain it to you like in the vid I linked

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Still. I doubt there's a solution that's better and fairer to everyone. It's a compromise and I haven't heard of a better suggestion from anyone who complained about it. And I believe that is because that all alternatives are worse

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The easiest way would to just be to ban VPN services along with Reshade xD

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Then region locking. But not by continent or country. Let's fucking do it be distance in miles from servers and limit it to say 10 miles xD

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Because we can't have ANYONE with a worse ping than me after all, that would give them an advantage in trades!!111elf

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This argument is ridiculous

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Educate yourselves and stop thinking of only yourself. Thank you. I'm going to sleep now

vocal storm
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your are ignorant

karmic ivy
# vocal storm watch this video...

SlyJohn is under misconception. You can tell by the way he describes lag and its effects in his previous vids. But this looks like a new one, ill give it a watch and let you know what I think.

karmic ivy
# vocal storm watch this video...

Wow, he just said there are kill trades TWO SECONDS after a player goes down. I can't help but think about the fact that we have NEVER seen a two second kill trade in a clip.... Its like a mythical beast, until I see it I am likely to think people are not being objective about what they saw.
Its not even logical, the information we have (rather transparent I think) is that the longest kill trade possible is 800ms... thats a lot less than 2 seconds.

brisk timber
# vocal storm https://www.youtube.com/watch?v=pmKqcLbzG-w&t=222s&ab_channel=SlyJohn

This video tells nothing but a guy who is bored with the game.
Trading in its core mechanic is fair for both parties because what both see on their screen is what they get.
Yea the "lag" of trading can feel comically long at times. But thats not a problem of trading but of ping. Still its not unfair because the same way you killed the guy on time on your screen the same did he. It just looks stupid.
So to reduce that lowering the ping limit would be an option.

BUT
Delete trading and make hitreg server site would ultimately end up in waaay more hits not connecting at all. So it could be even worse that your kill doesnt count but you get killed 1meter behind cover. You want that? Dont think so.

brisk timber
karmic ivy
# brisk timber Tbf as i understand trade window is 800ms but there is other connection latency ...

I do not agree with that. It means up to, not over 800ms. That is the window for your latency. Its a limit, therefore nothing is added on top as I understand it.
There is no limit on how delayed the info can be if you have high latency too. so it would take two players, with 800ms lag each, to equal just 1.6 seconds...

you would need a personal latency of 1.2 seconds, to make the 800ms limit of the hit validaiton system produce a two second trade kill delay. I don't see that as very reasonable. Why are we even talking about such HUGE numbers that players will not be using?

karmic ivy
# vocal storm watch this video...

He also says that a player with a ping of 300ms (which is above the ping limit, he dosn't seem to notice) will produce a kill trade with you TWO SECONDS after you kill them on your client... And he just says it like that should make sense. It is hard to take him seriously.

karmic ivy
brisk timber
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Ultimately its lag people complaining about. But trading gets all the heat.

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Trading is a blessing if both parties have good pings.

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And besides that...
It playes so nicely into the cowboy lore! HUL

karmic ivy
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Yes, and I think its a problem of being objective. It is the same for me as yourself, I have trades of maybe 200ms delay. Never 2 seconds. It seems like people make it bigger than it is in their mind, and do not stay objective and use the data we have, measure the delays we DO SEE. And try to add it up and make sense.

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I don't like to kill trade. But I DO like Hunts gun-play. And if thats what it takes to get it...
I'm in.

brisk timber
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Maybe crytek should make an event without trading and see how people like it without trading but bullets still having air time.

Whoops? Your shot suddently vanishes mid air and your dead? Awww SmugEddy

unique osprey
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@untold marsh I agree with you suggestion. For now I have figured out if you respec your bars then go to overview of your hunter where you do your loadouts you can buy your bars back there without the confirmation window

untold marsh
unborn smelt
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basically 800ms is the "ultimatum" so to speak the speak for how old your information can be at max before the server automatically invalidates the information sent by the client

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But that doesn't mean that you can kill someone 800ms after your death

karmic ivy
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rangorok, I had a question about that subject. If a player had 1200ms of latency for whatever reason. would the things they see, be 1200ms late, plus up to 800ms from another (horribly unfortunate) player? Could that very rare situation lead to a 2 second kill trade delay? If you have a guess.

unborn smelt
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the discord was absolutely flooded with videos of "why didn't this shot register?"

karmic ivy
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huh, interesting

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Id like to find out more about that.

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oh wait

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you mean it was the way it was. I get it.

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I thought you meant they did an "event" like suggested

unborn smelt
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The changes that made trading more prominent, were a direct reaction to player feedback

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Crytek found out the servers would usually invalidate bullets that were midair, but fired before death serverside

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creating unfair invalidations of actually good shots

unborn smelt
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Ping describes the time it takes for information to do a round trip, from client to server and back

karmic ivy
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yes I recall that now.

unborn smelt
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so receiving info from the server, or sending your own info is only half the ping is only

karmic ivy
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so a 2 second trade seems almost impossible. Do you think they happen?

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or is it just stories?

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or a horrible time sense lol

unborn smelt
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so if we assume a trade between the two - both would send informations for killshots, one taking 600ms to arrive the other 400ms. Both are within the 800ms window so no automatic invalidation either. Then the server will try to validate as normal any you'd see stuff happen ~1sec after it "really happened"

unborn smelt
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I however don't think they are common, nor are they intended to happen the way the system is set up

karmic ivy
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mmm, thank you for your opinion. Have a good night 🙂

unborn smelt
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smth else to consider too in that regard is often overlooked server or maybe more importantly system delay

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if the servers are having issues that might slow things down (Not a server person so i don't know the in's and outs there)

karmic ivy
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People are sure adamant that it happens. But it must be rare enough that we don't get a clip of it. Ill keep my mind open though, I had not considered a bug in the system causing it.

unborn smelt
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And your own system can also have a significant delay between stuff being technically processed and then shown on your screen

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just think of how people experience input lag for example, which can be caused by some settings too

karmic ivy
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yeah, I saw a good video on that subject, system latency can be significan

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t

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Im off, have a good evening.

unborn smelt
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you too

willow burrow
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it's not 2 seconds though, I think 2 seconds could only occur if theres some insane fluctuations in the connection on your part

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so what you're seeing on screen is very delayed to whats being sent by server

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however closer to 0,6-1s trades are quite common

rotund obsidian
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that clip is kinda bizarre, you can hear the other guy shoot almost instantly after the hitmarker, but the pov guy doesn't fall over until a tiny bit later

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unless i'm misinterpreting

crystal plume
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@soft drift ...what?

soft drift
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Well well well. Look who it is.

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You're on this like moths to a flame aren't ya.

crystal plume
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I'm just genuinely confused

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What you are even talking about

rotund obsidian
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yeah i have no idea what that suggestion is supposed to mean

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you want to remove traits??

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paid skins that have traits that allow you to have wallhacks
did i miss a dlc drop or something

crystal plume
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Yeah I'm more confused about the wallhack/pay to win argument

soft drift
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Event traits

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Or whatever they're called

crystal plume
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And those are related to paid skins in what way...?

rotund obsidian
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oh. how are those pay to win? 💀 anyone can pledge

soft drift
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Honestly can't even bring myself to memorize this lay to win crap

crystal plume
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You can pledge to any pact with base hunters

soft drift
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Pact. That's what it is.

rotund obsidian
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being pre-pledged is actually a disadvantage imo cause you lose the flexibility to pick whatever, and the only upside is the bonus battlepass progress

soft drift
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Pre-pledged with wallhacks is never a disadvantage.

rotund obsidian
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brother you still need to earn the event tokens, visit a resupply, and pick up the trait. If you're playing a free hunter, you need to earn the event tokens, visit a resupply, hold E on the pledge thingy, then pick up the trait.

soft drift
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And?

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As if that makes it any better?

rotund obsidian
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Are you saying the extra 1 second gained from not needing to hold E to pledge is a pay to win advantage?

crystal plume
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There's no difference between a pre pledged hunter getting instinct at a resupply after they get the marks for it and using a literaly tier 1 free hunter and just going to resupply, picking the primal pact and then the trait

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That's why I'm confused about the pay to win claim

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Both still need to do essentially the same amount of work for it

soft drift
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Careful not to accidentally dance around the argument there

willow burrow
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I think the legendary is actually worse

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cause ur locked into 1 pact

rotund obsidian
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Any hunter with any skin (even defaults) have the same access to the traits?

soft drift
willow burrow
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no u still have to pay ur just locked into 1 pact

rotund obsidian
crystal plume
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You don't need to pay any extra

willow burrow
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this what im disagreeing with u

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u pay the same on both a tier 1 and a legendary

soft drift
unborn dagger
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What?? Lol

crystal plume
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The difference is literally 1 extra interaction on the resupply point which will add like 3 seconds of extra time to getting the instinct trait

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That's it

willow burrow
unborn dagger
willow burrow
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U get no benefit from just being in a pact.
You have to get the tokens all the same on a legendary and a default hunter.
You still have to buy Instinct (or any other perk) with the tokens.

soft drift
open carbon
# vocal storm your are ignorant

I'd never deny that, it takes one to know one. I'm working to change that though, while you are acting as if I'd want something bad for you. Why though? Don't you think we also love the game and want to improve it for everyone? There are people who only want unfair advantages and you can always identify them by accusing others of simping for Crytek if someone gives them contra. Easy way to invalidate any argument one doesn't like. I just want to people to stop being unnecessarily frustrated by certain mechanics just because they don't understand how they really work.

crystal plume
unborn dagger
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^

soft drift
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Dancing around the argument like always

crystal plume
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There. is. no. difference

willow burrow
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The only practical difference between the two is that the legendary is locked into choosing 1 pact and can't use any other pacts and you have to pledge to a pact first on a default hunter. Token economy or trait accessibility does not change.

soft drift
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Fine

willow burrow
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what argument?

unborn dagger
willow burrow
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The pact itself does literally nothing brother

soft drift
rotund obsidian
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I have played both pre-pledged and non pre-pledged hunters during the event, and the ONLY gameplay difference is the two seconds it takes to pledge at a supply station. There is no advantage, you aren't getting access to the traits any easier.

willow burrow
soft drift
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. . .

rotund obsidian
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you get the pledge tokens by playing, you can't buy them?????

unborn dagger
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This guy is hardcore trolling

rotund obsidian
crystal plume
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Alright so what's confusing us here is your definition of pay to win, which isn't correct

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You're not using real money for any advantages regarding getting the pacts nor traits

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There is nothing to pay to win

soft drift
willow burrow
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It's either you're not understanding what we're saying, you're not understanding how the game works or we're not understanding what you're trying to say.

unborn dagger
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They even took p2w out of the game lol

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This hurts my brain...

open carbon
soft drift
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Sure you can, indirectly by buying boosters/event booster skins.

willow burrow
rotund obsidian
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You can pay in order to progress the battlepass faster, sure, but that doesn't affect how quickly you can acquire pact traits on a hunter in any way.

open carbon
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This

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You can't get boosters

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There aren't any this time

soft drift
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Let's not also forget that the p2w event semi exclusive guns are hidden far into the omega grandly battlepass that is impossible to complete without boosters for most people who aren't treating Hunt as a 2nd job...
Really the pacts are only a tiny issue.

unborn dagger
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This man is desperate to be proven right

crystal plume
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The guns become normal unlocks as soon as the event ends 🤷‍♂️

soft drift
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I already know that I am, in sentiment at least. I do tend to exaggerate, but my exaggerations tend to be correct for the next event.

willow burrow
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The pacts literally dont do anything and theres no way to pay to boost your in-game pact progress and pacts on their own do not serve any function.

unborn dagger
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Lmao

open carbon
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So what you said before that sounds like you're talking out of your ass, being "correct for the next event"

soft drift
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Look, every other event is different so it's hard to keep track for someone who regularly touches grass.
I do recall one event being like that. I think it was the 1.7 launch.

soft drift
open carbon
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To me it just sounds like you're being mean

soft drift
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If you'd have been around as long as me, watching this game to down the shitter, you'd be too.

open carbon
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Pretty ungrateful seein as people go out of their way to explain things to you

soft drift
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I agree. I'll have to research my arguments better next time.

open carbon
soft drift
rotund obsidian
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I honestly think this event is less p2w than the last one, where pre-pledged legendaries could have access to the pact-specific quirks that affected existing traits, right?

open carbon
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And as if that means anything

rotund obsidian
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at least, I think you could roll necro on a grounded hunter, for example, which allowed you to solo self-rez right off the bat

crystal plume
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With a mark

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Ohh you mean like that

rotund obsidian
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I thought that was only to get the new traits, no? you could get necromancer/resilience/salveskin from legendary rolls with the pact bonus active?

soft drift
soft drift
rotund obsidian
soft drift
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Pacts still exist

open carbon
rotund obsidian
crystal plume
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Even then you could easily spend over 2k hunt dollars every time to roll for a necro on the hunter so hardly an issue imo, worse than current system in a sense sure but still hardly a problem

soft drift
open carbon
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You could see it like that, sure. But I just assume they're as clueless as I am and mostly don't know how stuff will turn out before it's been tried by thousands of players and over hours of playtime

soft drift
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Remember this is crytek we're talking about, the company company took forever to fix the lemat bug while pumping out like 3 skin DLCs before they did

crystal plume
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Well whatever they are doing seems to be working considering it's rare to see player charts like these 😄

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Often you see games end up like this

soft drift
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They reached that by casualizing the game and filling it with FOMO events. That hardly counts in my eyes.

open carbon
willow burrow
soft drift
open carbon
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Not defending, just giving perspective

soft drift
willow burrow
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: )

crystal plume
#

I've played since early 2018 and the game has been getting consistently better overall ever since 🤷‍♂️ Do I agree with every single change? No. Do majority of the changes still improve the experience overall for me to not care enough even if I disagree with some changes? Yes.

open carbon
little jackal
soft drift
soft drift
open carbon
rotund obsidian
#

I think crytek should hardcap the servers to only allow one single person, with that person being NewManta. Nobody else should even be allowed to play.

open carbon
#

Lower ping limit to 20 so you'll only get to play if you live INSIDE the server farm, because nuuh to anyone who dares to have higher pings, you want an unfair advanteage I say HuntKappa

little jackal
flat sandal
little jackal
flat sandal
#

yeaah, it's some rep for sure^^

soft drift
#

Alright

#

I'll be back after I figure our how this crap actually works

flat sandal
#

huh, that made me think of time limited, reoccurring skins with gameplay effects. like bounties for killing those and rewards for surviving as one^^

rotund obsidian
#

I can guarantee you that the only advantage a pre-pledged hunter gets is about two seconds of time saved by not needing to manually pledge. All other requirements for the pact traits are the same.

#

oh and i guess the 10% more battlepass xp

rotund obsidian
#

which only applies after the end of a match, so it doesn't affect how fast you get pledge marks

soft drift
#

Ignoring he fact that the pact effects hemselves can break the game

rotund obsidian
#

I mean the 10% isn't as bad as straight up being able to buy through the entire pass, but that's only a problem for the first few weeks imo

#

and i mean yeah, pact effects are meant to be on the strong side, it's kind of a way to test the waters to see if stuff is completely broken or if it can somehow be implemented into the game. for example: solo necro

soft drift
#

Boosters are always a lroblem

#

Self revives have also always been cringe

normal horizon
willow burrow
soft drift
#

Then just straight up hire people to fix the game?

rotund obsidian
soft drift
#

Incoming dogpile

flat sandal
#

eyyyyyyyyy, sick burn^^

soft drift
normal horizon
#

not sure what that has to do with hiring more people to fix the game

willow burrow
normal horizon
#

there are positions open

#

😄

crystal plume
# normal horizon ?

Pretty sure there were more as well and a lot of positions were already filled ^

#

I remember there being a position for QA manager for example that's already filled, that's the only one I can remember since I was looking into QA in general HUL

soft drift
#

A respected character

rotund obsidian
#

No backtracking now, i'm already filling out his employee termination letter

soft drift
#

It's the old argument in favor of microtransactions the goes something like "they can't hire enough people to fix the game" while also having a shjt ton of people working in mtx

willow burrow
#

whats mtx

soft drift
#

Microtransax

#

I'd if it's still true today, but during the lemat bug era, it sure as hell was

#

Otherwise the problem would've been fixed before like 3 new dlc skins were released

flat sandal
#

you mean in microtransactions? But that's what's keeping the lisghts on^^

soft drift
#

More if you count the misfire bug as part of the same era

normal horizon
#

more people working on one bug wont make the bug get fixed faster

flat sandal
#

cant run a car without an engine

#

you can argue that it's too many ppl and they get payed too much if you want

willow burrow
willow burrow
#

why haven't you fixed [REDACTED] bug since it's been on the test server twice already Nixa

normal horizon
#

I was making a video

soft drift
#

I really don't want to argue for firing people.

#

And I'm notm

willow burrow
#

I get that everyone wants to be jake paul but theres games to be made nixa

soft drift
#

Definitely not the original team. Or what's left of it

flat sandal
#

not sure who you are but maybe you want to do this privately? 😄

normal horizon
#

who is jake paul

soft drift
#

Someone who is incredibly cringe

#

Don't worry about it

normal horizon
#

noted

#

saves me some time looking it up 😄

soft drift
#

It's an entire rabbit hole

#

Alice in wonderland, but the wonderland is constructed entirely of cringe

willow burrow
soft drift
#

It's not the money that the problem

#

It's the content they made

normal horizon
#

I only make crossbow videos

#

It makes no money

soft drift
#

You're fine

#

Crossbows are based

willow burrow
#

bet you dont even have your own energy drink brand

normal horizon
#

I don't 🥲

soft drift
#

Crossbow energy
Taste the arrow or something idk

normal horizon
#

Taste the bolt

#

I get yelled at everytime I call the bolts arrows

shell gorge
#

hey i meant to ask is Waterdevils attacking hunters with Grounde / shadow perk , is it a bug or reworked trait ?

open carbon
#

I don't think sight is the primary sense of water devils. I believe they react to you disturbing the water

#

Shadow only affects sight

little carbon
leaden belfry
normal horizon
#

I always bring bolt thrower so I pull the strings just fine myself thanks

strange night
dusky tapir
#

the possibly p2w argumentr for legendary hunters is that they come with 3 traits always regardless of bloodline

#

so in theory you can skip a little ahead of a newbie

#

but that is grasping at straws

short mountain
#

Just need to vent/rant a bit here.. 😅 Playing with randoms, and this dude revives me 3 times in a row when it's obvious that the other team is standing on my corpse (they kill me immediately every time). It makes me lose a ton of bars and for some reason I suspect it affects my MMR (even though I'm not the one doing the reviving). Wouldn't it be neat to have a feature where you could indicate to team mates if you want to be revived or not? or something like that :p

stray horizon
#

ugh yesssssssss

#

the amount of times I get murdered and then immediately necro revived again oh my fucking god

brisk timber
#

I just leave the game if its randoms and i see not the slightest chance to survive

queen jungle
#

@sick wind I'm not 100% sure what it is you're suggesting. You can already approach your teammates' bodies and put them out by quickly tapping revive but cancelling.

#

And with a team member down, of course the other team has a huge advantage, it's only natural 🤔

halcyon abyss
#

bad weather conditions 80% of the time, most of them with only 1 boss (and rotjaw) and most of those have the boss at a spawn location where it is banished 3-5 minutes into the match... most of the fights become just clusterfucks in this setting, less and less fun. Hunt hasn't been that much un-fun in a long long time for me

brisk timber
#

@sick wind and they just introduced another way of chokin fire with the new beetle

hallow pasture
#

which flies a bit wee slow imo, it's shot way too easy

brisk timber
#

#game-ideas message
@bold valley
i think this would be unnecessary if instinct would become darksight basekit instead of an trait.
If both parties have that as an basic option neither has an inherit advantage over the other.

#

I agree in that regard that instinct beeing a trait on the other hand would make it worse overall.
In the event it works so well right now because most teams usually have atleast one member owning it.

bold valley
#

Problem as I see it is that on its own it heavily reduces importance of noise discipline and situational awareness, with no real drawback beyond locking yourself out of other traits. It being more common would exacerbate the problem and make stuff like red glowing clues, evac warnings, and red boss borders irrelevant

#

But it's also fun to use

#

Hence why I am for it having some inherent drawback

brisk timber
#

Aswell as you just said the upside of having instinct as a game mechanic are also very fun and many people are glad they are bot completely unaware all the time.

#

It speeds many boring situations up. Like stalemates. If you know how to use it.

#

The point i would maybe finetune is the range
50m maybe

#

But i dont how that would effect its use

hallow pasture
#

Just no... people have to be uncertain wether or not it's clear to move out after a big fight...

#

tactical ambushes are gone that way

brisk timber
#

I dont agree.
Tactical ambushes function well beyond the 75m range
If the trait was 50m even more so
Only meeles and shotguns would be a little less fortunate if they have no proper sidearm.

#

In regard to a dude waiting to revive his 2 fallen mates and nobody knowing if he even exists? Fuck that.
Instinct.

bold valley
#

I mean like, I think it just makes a good give n take that if you are using an ability that basically pings out like a radar to see if others are around, that the act of doing so can Clue others to your presence. So just like having good noise discipline, you need good discipline as to when to or when to not use this ability

brisk timber
#

Nah make no mistake

#

a radar is completely different

#

like you see it exactly pin points people down

#

Instict doesnt do that at all

bold valley
#

Was making an analogy

brisk timber
#

Its a big part why instinct is not inherently op and even a good mechanic to use
because it takes skill to triangulate a person down

brisk timber
#

And we also have to remember. right now we having the wreckship altars that glow red
we usually dont have that
And clues that are taken doesnt glow red aswell
So this detection form is very limited on its own

#

In total thats a big part why hunt still has a problem with stalemates and rather reactive play

#

people wait for soundcues rather then get moving

#

Instinct gives proactive playing a tool to use

queen jungle
#

@keen flicker Teamkilling is a violation of the code of conduct, make sure to report players to malisciously teamkill you.

bold valley
#

Was more drawing parallels to how in radar, radar systems broadcast to everyone around them their presence when active. Without active radar on you are blind. With it on, short of some advanced countermeasures others who might be on passive know where you are. In broad strokes anyway

keen flicker
brisk timber
#

i see
yea you could say its an early warning system of some sort
which is also not correct because you still have to actively use instinct

queen jungle
bold valley
#

Not saying instinct isn't useful, but I think using it should give away the user just enough to make you think about using it too much

brisk timber
#

Man to be honest i can boil it down to one simple thing
If you as a player have to rely nearly solely on headshotting unsuspecting victims
and now that doesnt work aswell anymore because of instinct...

maybe youre the problem here a bit aswell 😄

@bold valley this is not in your direction. speaking to everyone in general

brisk timber
#

Aswell as someone that actively tries to track you down with instinct, this guy is moving around like crazy to spot you

unborn smelt
brisk timber
#

funny idea...make instinct only work on crouch walking people. idk 😂

#

but then i want radar! >:)

unborn smelt
brisk timber
#

well i dont knoiw

#

camp less?

#

😄

unborn smelt
#

stelth is not the same as camping

bold valley
#

I am more thinking from the standpoint of like if I am being chased down by numerically superior opponents and trying to sneak and evade, if one or more of them is sniffing me out with instinct, I have no way of knowing beyond them being really good at tracking me and searching, and no way to counter that.

If I could hear some little whisper noise every time I popped up on somebody's instinct sense, it would give me a bit more useful knowledge about what my opponent is doing and possible position and awareness, and it would mean that if they were trying to creep on me, then using it is less than ideal

unborn smelt
#

it's really fun to actually stalk other hunters for a while

brisk timber
#

for real i cant really tell where the problem is but i mainly play rifle
even with instinct i hardly have a problem setting up an ambush
people dont run around with DS up
And 75m is still plenty to HS someone

#

even with a pistol

#

50m instinct range might do the trick even

#

could hs with bornheim

unborn smelt
#

instinct just kinda makes that a moot strategy because no matter how stealthy you may be able of mooving - they know you're there at the press of a button

#

That's something i think is just too low effort for my taste

brisk timber
#

If people have a harder time ambushing (i like it too)
but camping corner sitters having a harder time aswell
thats a trade im willing to take 😮

halcyon abyss
#

the amount of maps rolled with special conditions is just bothersome (so far today: 15 matches, 1 time day time, rest special)

unborn smelt
brisk timber
#

fuck that

unborn smelt
#

a rifle has reach exceeding that of instict by a long shot - and is more useful when you actually camp due to reach

#

the ones instinct hits the worst is those that stalk their targets actively or stealthily approach with shotguns or even melee

stark swift
#

too many rain and night maps lately. i know it's a cool new thing but 6 hrs and only 3 daylight maps is ridiculous...

brisk timber
#

If youre memeing thats on you

#

You somewhat gotta except the shortcomings of your loadouts

#

if you trade devestating close range power for longrange capabilities, thats on you

unborn smelt
#

Yeah - but IMO if you don't watch out and need a warning on button press that's on you too

brisk timber
unborn smelt
#

That's why i think an effect like instinct should be more limited and not just at any time without any concern press a button and get a warning

brisk timber
#

you were always the dumb one moving first

#

now? youre atleast even

unborn smelt
#

one thing i could see it work would be a variant of the flaregun / fuzee
An occult device, infused with some of the energy of clues/rifts.

If you deploy them they give off a soundeffect and maybe change color of the light like a clue/rift would.

brisk timber
#

oh please not another tool/consumable...

#

its about time we get another slot for both then

unborn smelt
#

this way you could have an effect like instinct - but it'd be more limited and thus higher effort in when to use, than just press your darksight button whenever you feel like it

brisk timber
#

maybe something like this

#

instinct with charge time

#

can use every 30sec or so

minor glacier
unborn smelt
#

I'm very sceptical of just adding a cooldown but i'd be down to at least try if and how it works out

unborn smelt
minor glacier
#

I wish crytek would put more thought into their choice of burn traits.

unborn smelt
#

I don't have an issue with an effect like instinct tho

brisk timber
minor glacier
#

Weve had death cheat twice, and 2 other new pacts with argueably more over powered traits lmao

brisk timber
#

as a friend....naaaaah xD

unborn smelt
#

but i think it should be more limited than the way it is right now

minor glacier
#

It just seems like they wanted to give people permenant boss buff without actually giving them the wallhack.

brisk timber
#

Id rather have relentless and this resilience buff removed

#

team necro and self revive got way more annoying again

minor glacier
#

Probably why all these people talked about necro being op when its not necro thats op

#

Its the perks that they added on top of necro

#

because necro by itself isnt hard to deal with. You have 2 choices. watch the bodies and tag them if they get up or burn concertina and poison the bodies if you have poison and walk away.

#

but when you have necro solo 5 and 6 stars standing up with full hp and not a bar missing its a little bullshit.

brisk timber
#

i cant stress enough how the idea making Necro a burn trait in general was the most single best idea i read in here in months

#

👍

minor glacier
#

I dont think it should have been changed to a self revive mechanic

#

at that point just play random trios and have them pick you up lmao

brisk timber
#

youre right should be no trait

#

should be base kit SmugEddy

minor glacier
#

lmao yea with a 30 second cooldown

brisk timber
#

nono but a one time use

#

replenish on looting dead hunter

minor glacier
#

yea

hardy coral
#

Necro needs a louder sound. With resilience on the ressed and a regen shot on the resser the risk and cost is way too low.

#

Maybe make it so it drains 45-49 health too.

#

So you can't just wait for a quick regen, you either have to hide for a decent bit longer or use a kit.

#

It being a cheaper burn trait just means that everyone is gonna use it. I don't use it more than once most of the time.

brisk timber
#

i think in general devs should stop escalating the scissor, paper and stone principle
for every mechanic ingame you need a trait to counter it
making cerful and skilled players even more excell

#

while new people and not so good players have a hard time with new hunter every game

#

especially at this state of MMR and how easily abusable it is

hardy coral
#

The trait counters are just lazy and stop them from balancing each thing fairly.

#

The dynamite bundle and explosive ammo/bolts are generally too effective but bulwark makes the latter garbage and the former too weak to bother bringing.

#

Same for incendiary vs salveskin, Poison vs Mithridatist and at worst antidote shots.

#

Bloodless vs Dum Dum isn't as bad since the effect you want still procs but just at around 1/2 or 1/3rd the rate.

brisk timber
#

oh the antidote....

#

i hate this antidote with passion

hardy coral
#

Bulwark vs Bomblance stock bolt is another horrifyingly bad balance decision.

#

The bolt isn't even strong in the first place and is basically fully countered by a 2 point trait you can't tell.

brisk timber
#

true. if the bolt in itselfe would atleast kill on a somewhat close range it would be bearable

celest spindle
#

apparently that panophobe guy has been removed from the server, almost all his messages are gone

#

well, heres the video none the less

soft drift
#

literally who
also video doesn't play, probably a mobile thing

brisk timber
#

i dont understand this reference at all

celest spindle
#

nah the video is large asf @soft drift

#

555mb if i remember?

#

gotta give it a sec

celest spindle
#

man the fuckin bitrate sucks no matter what i do

#

maybe its a dropbox thing, gonna move to medal soon

bold valley
#

Provided they aren't sitting in a fire,you can stop a teammate's burning by running up and just tapping interact.

#

I don't think it works with necro unless you commit to the revive tho

prime ibex
#

@wooden zephyr You are high as a kite if you think both Devil's Moon and Tide of Shadow event traits should stay.

#

The amount of absolute imbalance there would be.

plain yarrow
#

In my personal opinion the Flash bomb is too OP

sturdy dove
#

Can we shortly discuss: the new Blood Bond Economy (Distribution System) is just bad? because i only hear feedback that ppl dont like it... its not fair and not even better for ppl that play less...

and the Devs/Firm need to hear that we are not happy with this change (if we are not happy)

worthy knoll
# sturdy dove Can we shortly discuss: the new Blood Bond Economy (Distribution System) is jus...

They know that. But they, and some people, will defend it With one or more of the following:

  • they were way too generous in the past
  • its Just cosmetics (ignoriering that Differentiation from Others is a Major Factor for Humans)
  • they need it to run the Game, Nobody bought BBs before (apparently DLC are Not enough and a Lot of people still experience Bad Servers etc.)

In Short, too many people have accepted it or moves to other Things that they complain about so Most likely nothing will Happen.

The best we can do is to Vote With our Wallet and dont buy BBs or DLC.
And whoever says that if more people think so then the Game goes offline.... That is Just Holding us Hostage.

Edit: i too think that there should be easier ways to earn BBs, especially faster than 50/week. But I dont think any discussion Here will Help.

sturdy dove
#

Hey Mate @worthy knoll thank you! That helped, thank you very much! i hope some ppl or even Devs read this and think about it, again, but anyways this was a huge help! Have a greate day ❤️

karmic ivy
#

No hostages invovled.

I think the new blood bond economy is good if its working... as in accomplishing its goal of keeping the game alive and profitable at the same time.
This is in the businessman's (crytek's) interest, our interests are aligned.

Long live Hunt.

brisk timber
#

"Its only cosmetics" is a bit of a chicken out argument tho. If it was just cosmetics there wouldnt be business models around it. Aswell as a video game probably is a very visual hobby to begin with. If it was just visuals we maybe try and play hunt in greyscale and stickfigures. Design is a pretty inportant thing in a game and for the players.

hot vigil
# brisk timber "Its only cosmetics" is a bit of a chicken out argument tho. If it was *just* co...

Moreso, we have seen how popularity of certain weapons/heroes and the amount of skins they get can affect balancing and forward thinking design.
Crytek cannot remove dolch/avto from hunt, bc people own skins and would demand refund/compensation.
League of Legends designer have come out and said: "we don't design "monster" champions bc we don't sell skins from them".
There is very huge incentive to keep "popular picks" popular as they are more likely to sell skins.
It is indeed not just "cosmitics".

brisk timber
#

Like i said many times before
I get that crytek maybe needs to structure their microtransaction model a bit more strict. Events, maps, bosses and engine upgrade doesnt get payed out of thin air. So moving forward changing the BB economy is their right.

But...
At the same time increasing all those old skins prices and make them hardly obtainable is a bit shitty. Those skins probably already paid them selfs off and were added at a time they were easily obtainable. Retroactively taking that away seems greedy.

The same as painting the picture of Hunt not generating money. As the things stands it looks way more likely that Hunt is somewhat of a cashcow to keep crytek afloat. God knows if all the money hunt generates flowing back into it...
With Crysis 4 in development (a game that is really past its hype days) the money probably ends up there and in other projects.

hot vigil
#

But yeah, 5 years, still same shoddy 30 tick-rate servers.

worthy knoll
worthy knoll
worthy knoll
flat sandal
#

I am also one onf the ppl "defending" the change. But that only means that I'm pointing out why they might have done it. You can like that or not but the arguments given are valid, from the side of the ppl who don't like it I am mainly hearing conspiracy theories. We do not know what is going on behind the doors. Either they have big plans with hunt and invest back in it or not. We don't know but it's what it boils down to. Vote with you wallet if it becomes clear that they abandoned the game and don't be so hyper sensitive, it's only game.

#

Crytek though, why do devs never have the balls to speak bluntly to the community. It would be such a breath of fresh air. It always feels like there is tons of shit we can't know about. It'd be real scary but fun to see what happens if some devs would be super transparent about a game, the issues they are facing and stuff. Just some more and honest communication pls 😄 thank you

#

Starting with an assay why you can't do that 😄

crystal plume
#

None of the devs that I know have changed projects and if anything they wete hiring more for Hunt at one point, some of those positions are already filled so I don't know if it's more anymore but either way they have stated that they still have plans for supporting Hunt for years

worthy knoll
# flat sandal I am also one onf the ppl "defending" the change. But that only means that I'm p...

I very much will vote with my wallet.
Also: "And don't be so hypersensitive. Its just a game" this is about money after all, money is always a serious matter.
And given time even small numbers add up. For me, the "you can earn everything by playing" always was a good recommendation-point when talking about the game.

Even if the arguments are "valid" people still do not like it. Crytek wants us to spend money, more money to be precise. But as you said we can only speculate where this money goes. I dont think crytek has to tell us, by no means. But I think that, like you said, people would appreciate it. But since it is very doubtfull that we get this i keep making assumptions.

worthy knoll
crystal plume
#

So the "they're just doing it to fund crysis 4" doesn't really add up, sure of course some of the funds might help developing that too but it's not the focus

worthy knoll
#

which is not to say they are lying but the statement itself is not something i would trust, but i tend to distrust big companies by default.

flat sandal
#

you can trust that they do what they gotta do^^

#

good or bad

crystal plume
#

They have no reason to really lie about that when all Hunt has been doing is steadily growing since 2018

#

Which is rare for games these days

flat sandal
#

true

flat sandal
#

I just wanted to point out that people speculate a lot and come up with reasons, then somehow assume those are true. Sort of just advertising for knowing when one doesn't know^^

#

you know, the only thing I just couldn't stand for at all is if there are people who enrich themselves personally with these kind of measures.

worthy knoll
flat sandal
#

growing the company as a whole is acceptable I think but hunt is still growing so it's reasonable to assume that there are big plans. hopefully^^

#

yeah of course

unborn smelt
#

It can absolutely be how you describe

flat sandal
#

it could actually be true though that they lost money on some cosmetics

unborn smelt
#

But it also can be as little as "how do we make enough money as fair as possible, to ensure continuous funding for the project"

flat sandal
#

depends how the company is led

#

is it publically traded?

worthy knoll
unborn smelt
#

Well that is absolutely fine - and ultimately how you spend your money is up to you too

flat sandal
#

that is quite pessimistic and mean to the ppl with that job 😄

#

they are part of the team

unborn smelt
#

But at the end of the day, saying the game may close down if it doesn't financially work out anymore is not "holding the playes hostage" it's the very logical result of a product not making enough money

unborn smelt
flat sandal
#

also, I didn't see people being out here all the time to praise crytek for their generocity with free skins 😄 maybe the community should also think about itself. We are not really a solid entity but we sure behave like little spoiled children as a whole from the perspective of a developer 😄

flat sandal
#

about those guys being the enemy?

#

for the real big players maybe

#

but a small monetisation team?

unborn smelt
#

Fahlon - when they're saying that monetisation is in big parts squeezing money out of people

#

that is sadly industry standard

#

that's why Lootboxes became so common

#

for example

flat sandal
#

I mean yeah, true, but you gotta keep the ball rolling otherwise the game dies and is gone. So it's also a really important job

unborn smelt
#

Yes that's what i tried to say too

flat sandal
#

sure it sucks but we are talking about skins in a game^^

unborn smelt
#

there are two sides on that spectrum

#

and Hunt has done many efforts to stay away from the "exploity" side of things

flat sandal
#

yup, not so black and white^^

#

yeah I also think that hut feels quite good when it come to monitisation, even after the change

#

I do hate challeges though and the fact that BBs are linked to them now^^

unborn smelt
#

That's why hund doesn't have a load of lootboxes all the time - and the few things that are reminiscent of toolboxes are very limited in how many you can buy (Mr Chairy only letsyou buy 1 skip after actually earning the first 3 boxes, for example)

flat sandal
#

if the game goes down the harcore lootbox route, I'm out for sure

unborn smelt
flat sandal
#

true

worthy knoll
flat sandal
#

I think the fact that you can't farm them anymore is worse

#

it's realistic to call them your enemy?^^

worthy knoll
worthy knoll
# flat sandal it's realistic to call them your enemy?^^

enemy may be a hard word, but my example was HR (Human ressources) they are both people who do not have your best things in mind. Their interest can very much go contrarian to yours, as we see. Players would like to keep farming BBs, monetization designers wants the players to buy them.

flat sandal
#

what is a better monetisation model?

#

well now we are at the point of asking if crytek is a sort of evil company or not^^

worthy knoll
#

In an ideal world the DLCs, which come out regularly, would be enough

flat sandal
#

I have no reason to believe that

flat sandal
#

there are shady practises in the biz

unborn smelt
flat sandal
#

that is so useful in the english language these days^^

unborn smelt
#

Well simply using they instead of he/she is quite convenient

flat sandal
#

already inbuild trouble avoidance^^

#

yes

worthy knoll
flat sandal
#

me too^^

unborn smelt
#

I think there's no denying that there are shady practises in monetisation and that many of them are wide spread.
lootboxes exploiting peoples, often childrens, gambling affinity. Buying actual ingame advantages, Premium currencies with shady conversion rates and premium currency pricing that always leaves a little currency left to make people buy more as to not let it go to waste, just to name a few

#

And as sad as that is - those are industry standard

flat sandal
#

yeah the gambling part is the worst. I can actually not believe it's a thing

#

that shit actually evil

unborn smelt
#

Hunt did an overall good job at leaving out the exploity parts of the lootboxes (Mr. Chairy), they made sure that BB's were removed from stuff directly affecting powerlevel in gameplay (respec), the pricing in BB's is very clear (1000 BB's is 10$, and prices are usually nice full numbers)

#

There are somne industry standards Hunt couldn't avoid tho, too.
Fomo is propably one that rubbed people the wrong way the most. And having a premium currency.

#

How much of that is acceptable to each person, and how high they value the avoidance of the worst mechanics is up for each player to decide themselves.

IMO they've shown good faith by keeping all the exploity parts out and the industry standard to a bare minimum, and they continue to give people new content like maps, tools and weapons without them being tied to any actual purchases. So for me personally that is enough to be able to stand behind them wholeheartedly

flat sandal
#

yeah same

#

this battle pass type thing is annoying but the kids love it I guess

#

man I actually kinda have to do these challenges now to progress. That system is soo annoying^^

#

the fomo aspect of it sucks as well. Like, come up with something that makes me play because it's fun. I refuse to believe it can't be done

#

Crytek, this one is a chore. I don't want to do any of the things I have to in order to "progress". Picking up those dam things and doing the challenges that is. Killing ppl is fine.

misty walrus
#

Everything glows red, boss, clues, event wards. This game only has "Hunt" in its name. As a 90% solo player I don't enjoy hunting because I constantly have to go 1vs2 which is damn hard even with 3000h of experience in the game. Ambush? Trap? To stay in a 1v1 situation? A rarity, now there is a perk that shows players in the area ... All the magic that I fell in love with Hunt disappears from patch to patch and we get another stupid shooter with RNG elements, greetings dual pistols. Today I died 2 times in a row in the head from this sh*t, distance 55m

queen jungle
#

@delicate osprey @desert viper @hot vigil Please move your posts to #feedback as they are not suggestions.

@sand canopy @magic raft @cloud pagoda @shut hemlock @vestal holly @wise lake @worn nexus @trail roost @wispy grotto @olive prairie @queen jungle @wary hinge Please make sure to add a (more) detailed description to your suggestion, giving other users reasons why they should support your suggestion.

@opaque glen @mystic grail Please move your post to #bug-reports-pc as that is the appropriate place for any issues and bugs.

@olive prairie Your suggestion was removed since it was a literal copy of another user's suggestion.

@reef salmon Please make sure to report bugs in the appropriate channels, not in #feedback

desert viper
queen jungle
#

Thank you!

eternal jay
#

#game-ideas message

These skins should be unique. It is literally the idea of temporary available events and rewards for them.

mystic grail
#

immortal fire tho...

queen jungle
mystic grail
native prawn
#

The trails badly need a rework, especially after the patch changing the dualwield ammo pool.

hot vigil
crystal plume
#

Why do people keep bringing up the statement about adjusting the ping limit, afaik they never said that they are definitely going to change it but rather change it if needed

#

100ms ping limit would be way too low as well

karmic ivy
#

I see it a lot too and have wondered why they fix on that so much.

celest spindle
#

Basically would become a ban for people like me HUL

karmic ivy
celest spindle
karmic ivy
#

yeah. lol

#

I get a genuine laugh out of people saying these days, with their 10-20ms latency, that its the laggers who have the advantage! lol that is rich.

celest spindle
#

Fr

karmic ivy
#

I want to take them back with me in a time machine and watch the reaction of people who play counter strike on dial up as they hear that for the first time.

celest spindle
#

phone_screeching.mp3

rotund obsidian
#

yeah i read the 100ms cap suggestion and thought it was ridiculous. that's probably like a quarter of the entire playerbase thanos snapped away

celest spindle
#

If i remember correctly some guy suggested 50ms before 💀

rotund obsidian
#

@hushed peak #game-ideas message bro fuck map pings lemme draw on that shit. i wanna tell my teammates to open the map to see where we should go just to look at my drawing of schlong

hushed peak
#

word 😂😂😂

crystal plume
#

@alpine gust Could you please repost your feedback post without such excessive use of caps, thanks 🙂

karmic ivy
# celest spindle If i remember correctly some guy suggested 50ms before 💀

damn.... how can this ignorance persist? I learned years ago, by experience, that ping caps need to be two or three times the expected normal latency of the player. It is to allow room for the usual things that go wrong with ANY internet connection. Such as spurious high latency.

I once played a game that would just straight boot you out if you went over the limit. THAT sucked as my connection at the time was poor lol. I could not play the game until the dev raised the limit. And mind you I could still play the game fine, I would just have a burst of high latency every couple minutes. Nothing game breaking, it was over before you knew it happend.

celest spindle
#

definetly know what you're talkin about, i still play some games that boot you tf out if you go over the limit even for a milisecond

valid mango
#

I have a question they set 100% chance of rain?
because I'm already leaving the 12th game because I'm sick of the rain

brisk timber
#

I think that a 150-175ms ping limit would be the optimal thing
Most people play at the 10-50ms ping range anyway
The connection from NA to EU is around the 100-150ms mark aswell
That atleast covers most of the active playerbase

#

BUT

#

to be honest i think having player choose regions is dumb to begin with

sterile cliff
#

Any reasoning for why night maps are now forced again? I thought it was quite clear that the playerbase is very split between night maps and day maps. And now we have no choice again?

brisk timber
sterile cliff
#

Ah well

brisk timber
#

its problematic when everything evolves around hard queues

#

which is the best idea ever

#

and people downvote 😄

sterile cliff
#

Yeah I think people dont really care and downvote everything that they personally dont care about even if its good

#

Some time ago I suggested having an ingame invite button, people downvoted it quite a lot until they started needing it with steam's new buggy overlay

brisk timber
#

Yea the hunt community is a strange bunch sometimes

karmic ivy
brisk timber
#

Whats the flaws?

karmic ivy
#

It can be difficult to add layers of filtering into your matchmaking system when you want a 5 minute limit on search times.

brisk timber
#

You dont have to seperate every single map tho

karmic ivy
#

Each seperation is more complexity, that is my point.

#

and adds to the difficulty of achiving your goal.

brisk timber
#

Like just do the wildcard and make it an "opt in" feature
seperating the queues in hard way from the get go is not a good idea

#

But having no queues and only all maps thrown together is equally shit

#

dont know why Hunt has such a hard time with it. there are a bazillion games out there where this is standard practice

karmic ivy
#

the result HAS to be a compromise. There is no doubt. One matchmaking system can not satisfy ALL the players. So with that in mind, knowing we have a limit to how complex this can get. I don't blame them for not adding more complexity. They are probably not able to split the player base that much yet... maybe in the future, the way hunt is growing.

#

Also, I see there recent actions as "expermenting"... who knows what they will bring out of it.

#

Maybe we are at that point where we could split the player base more.

#

Maybe they are testing the limits?

rotund obsidian
#

@sonic hinge #game-ideas message you can separate the interact binding from the stop bleed/burn binding. this is the solution to that problem. There's the exact opposite end of that problem where someone could die while light bleeding at 125hp because they can't pick up a gun or close a door since it prioritizes the bleed.

sonic hinge
#

yeah ok but that would be tedious to get used to and in no situation ever is looting a body a higher priority than removing heavy bleed

#

its silly that i can die to that

rotund obsidian
#

I mean, deciding the order with what is 'higher priority' is definitely arbitrary and outside of like, creating a ranking of every possible interaction alongside bleed/burn, it just doing what you're looking at is the easiest system to have. It'd be weirder if you could do certain things while bleeding but not others.

brisk timber
#

if its an event and crytek wants some condition set as a hard "always on" just put the map in the base queue

karmic ivy
# brisk timber

are you saying that strategy will not take extra time? it just happens IF the players happend to be all aligned just so?
It seems that it will lengthen the que time for the players who needed more for "normal" match to start. As long as that can still happen in 5 minutes it would seem ok. But if it slows the "normal" que too much, it would be a problem.

#

It seems you have to know the player base first, what they want to play, then you can make that call.

Probably why they are experimenting.

queen jungle
rotund obsidian
#

how long is the maximum queue time, 5 minutes?

#

I think having everything in one queue is alright but now with rain and night both affecting specific equipment (fire ammo/tools, and light tools, respectively) it feels bad to take certain tools then load into a map condition that gimps that equipment

#

night wildcard was nice just because it actually let me use flashlight for once, and get some gimmicky use out of fusees/flares/starshell.

#

rain does the opposite where you can load in with a normally decent loadout but then it's raining and your dragonsbreath or dragonbolts or whatever is now noticeably worse during random periods of time outside.

karmic ivy
rotund obsidian
#

It's just weird that the condition can so directly buff/nerf your equipment when you have zero control over what condition you play in

#

I'm speaking separately from just normal noise/visibility affecting the average player engagement distance (snipers vs shotguns at night/rain/fog etc)

#

night wildcard made flashlight usable instead of equipping it for 20 games straight just to be able to use it practically once because hunt gods chose daytime over and over

karmic ivy
#

I don't find it weird.

brisk timber
#

Its not even splitting the queue in the start and it only gives chances to play thr wildcard. It wont slow down anything.
If there arent enough players to play wildcard than its an instant fallback to normal mode.

little carbon
brisk timber
little carbon
#

This is how Hunt worked since the beginning. And it aligns well with it's design philosophy

brisk timber
#

I even hardly disagree that not knowing what condition is ahead takes so much away of tactical planning and using proper tools.

little carbon
#

It isn't about what I or you, or anyone wants, it's about analysing and understanding under which principles of game design hunt was created

brisk timber
#

Only night as example was really cool because you could see how players adapted their loadout and used other tools and consumables.

#

People had flashlights and flares

rotund obsidian
brisk timber
rotund obsidian
#

it still feels like shit when i run dragonsbreath and it's raining, though.

trail roost
rotund obsidian
brisk timber
#

Right now takin a sniper as example i can exit atleast half thr time at gamestart. Night, fog and rain are hardly playable. I did try it because i dont chicken out. But i never could properly use the gun like at all.

#

If you wanna say this is a good design thats straight up bs

rotund obsidian
#

I love fog specifically because i won't get sniped at from 200m away

brisk timber
#

Loading in with a loadout and getting a difference of literally night and day...its not really fun and some things become straight up useless

rotund obsidian
#

but like, snipers are still very playable. your gun doesn't just stop working or lose a big effect, it's just that you can't see as far so the scope is more annoying than usual

chilly nova
#

You still haven't removed rain from standard and added back wildcard?

#

For real, I'm about done with this game

hardy coral
#

Rain isn't bad when compared to serpent moon.

ivory crater
#

Rain is kinda bad imo

#

I can't see anything

#

at least night maps I can turn up the gamma

brisk timber
#

Its not about whats good or bad this shit is highly subjective and discussing this is only wasting time

#

its about having a choice or not

hardy coral
#

Rain is at least interesting, I have fun with it.

#

Night it's just me hoping the other guy isn't basically cheating.

brisk timber
#

The truth probably is somewhere in the middle
literally nobody complained about having base and wilcard queue
the topic was always about rain and rotjaw and having the option to play duos

Nobody asked to have one queue for everything

little carbon
# brisk timber Thats doesnt mean that it is or was perfect and should be status quo.

That is somewhat correct in that implementations can always be improved. However changing anything close to the core ideals is usually not something you want to do.

However i agree that some choice isnt the worst option. It just depends on the implementation. If it were a primary contract that had random map and weather conditions that gives more bounty and a secondary contract that is always day (or always a fixed condition) that grants less bounty, it wouldnt be a bad system.

chilly nova
#

Lag 100% does affect hit validation.

chilly nova
#

I have issues against a specific player, message the opponent I had issues against, and he says "you're right, I'm not US-east"

#

So fucking tired of it, and so fucking tired of being told it doesn't cause problems with gameplay quality. It absolutely does

#

If I can tell a player is high ping before asking him, then there's a problem

brisk timber
#

#game-ideas message
@wispy reef this idea has been brought up in different variations and playerbase is a bit torn because it can be used to gain info in a fight. But personally i like it.
Most of the time tho it gets suggestion as buff to vulture which i think is way better - so you dont have to bloat the trait pool.

little carbon
#

@brisk timber Just saw your suggestion with the opt-in. That would pretty much work the way i described it in my answer.
I think this could work, as long as there is an incentive as to have as many optional times of day active

worthy knoll
wispy reef
#

Interesting, you could limit the information if it was a sound que and not a visual que. If you use dark sight and a "eco locating" or "sniffing " sound played ( other players can also hear this sound) it could be a more balanced perk.

Ive just, on multiple occasions, though to my self after a fight that I wish I could find the bodies easier. Especially on when there are Events on and looting bodies adds event points.

But I am glad I am not the First to mention this idea and I hope something like does come in to play.
@brisk timber

brisk timber
#

This should not be a thing

little carbon
worthy knoll
little carbon
rotund obsidian
#

I think scopes should be more expensive

brisk timber
#

People saying "But thats hunting basically"
No. Just no.
A real hunter when he goes hunting knows his environment, time and weather mostly and plans properly ahead. That is an integral part of a successful hunt irl.

worthy knoll
rotund obsidian
#

yeah like if i'm planning a trip to go hunt a monster i can at least probably tell if i'm gonna get there at high noon or during the dead of night

worthy knoll
little carbon
brisk timber
worthy knoll
brisk timber
little carbon
# brisk timber It would even *add* a tactical layer.

No, it would reduce it. There would be less pressure on each loadout choice, since you can just take an optimised loadout for that weather. Currently building a loadout is basically patching up holes until you are sufficient enough.

brisk timber
#

I guess the seperation of day(easy) and weather+night(hard) would be good enough

rotund obsidian
little carbon
little carbon
rotund obsidian
#

i can't say i've ever used a sniper in fog but i've definitely used marksman. i've def used sniper in rain though

little carbon
#

So you can play day-only or true-random

brisk timber
#

yea rain, atleast in mild rain, is okayish for a sniper compared to fog and night

rotund obsidian
#

I say make it day normal, night wildcard, but give the option to just "put me in whatever it finds first"

brisk timber
#

But still not really fun

little carbon
worthy knoll
brisk timber
#

tbh half this stuff wouldn be a problem if we could have like 1 or 2 min at gamestart to adjust loadout :S

rotund obsidian
brisk timber
#

Oh its night? Allrite, put the sniper away give me base mosin.
Away with the traps i need a flare gun.

little carbon
worthy knoll
worthy knoll
worthy knoll
# brisk timber i like this idea

yeah. Like a button "use weather designated loadouts" and if checked you use on the loadouts you made for that weather. if not checked you use the one you choose in the menu

little carbon
#

Not saying that there arent ways this could be made to work. We just need to find a big enough downside attached to switching your loadout

#

so that instead of removing the pressure, we just move it somewhere else

worthy knoll
little carbon
#

Could say that if you change your loadout, the one you brought in is irreversibly lost

worthy knoll
rotund obsidian
#

yknow how the reserve equipment works in The Finals? maybe something kinda like that system

#

so that you can hotswap stuff before the match starts but only based on the stuff you chose as reserve

worthy knoll
#

I would rather leave than pay double...

little carbon
worthy knoll
#

works, yes but not optimised

analog willow
#

While I like the idea of being adjust to your environment, I think the idea behind not allowing it, is that being able to make adjustments like that means that everyone would be able to bring in "meta" weapons for that environment every time. By not allowing you to change your build, it makes sure there's a lot of build variety -> Adding more in further post

rotund obsidian
#

I pretty much ignore weapon-specific traits like the iron trio and levering/fanning

little carbon
#

And again. Easiest choice is to allow players to opt-out of adverse conditions at the cost of some reward.

worthy knoll
worthy knoll
analog willow
#

Furthermore, I don't like the idea of allowing players to bring in scopes when they see that conditions are right. Currently, the majority of fights take place at mid to close range, and allowing players to adjust their builds would bring in more scopes (something I wouldn't want)

rotund obsidian
#

steady aim shouldn't exist imo

little carbon
#

Meaningful enough

worthy knoll
#

25% of what? everything earned? or just the bounty? But i still disagree, let people play what they want. If this means on day maps 12 snipers bushcamp each other well.. its the hell they choose

little carbon
#

Bloodbonds should remain unaffected

brisk timber
little carbon
#

And regardless it is just an example. The point is that if you want to narrow down the amount of conditions you can spawn in, then that should come at some cost

rotund obsidian
#

meh, i like to swap between a roster of hunters and run different weapons a lot.

#

i also just don't like levering or fanning at all anyway

brisk timber
#

okay fanning or levering take it or leave it
but the iron repeater traits and the like...?
Its basically makes ADS way more viable and even increases RoF

#

its like a straight up buff for the rifle you run with

brisk timber
# little carbon And regardless it is just an example. The point is that if you want to narrow do...

I dont see why this should come at a cost because it pretty much comes down to personal taste.
You seem to enjoy having a random component in your game.
I pretty much not enjoy RNG elements in games in most cases
(maybe if a specific talent/ability or smth evolves around rng - like Dualies/levering are RNG but have optimal range and the RNG becomes predictable.)

For me the aspect of tactical planning ahead is a skill check im more in favor of.

#

And like i said before - i have seen way more loadout diversity in the times of predictable nights then i usually see in hunt. if its unpredictable people tend to play the most balanced meta loadouts.

#

Only night you see people with silencers, flashlights and stuff.
Only rain we would probably see no sniper and many bomblance shotguns.

rotund obsidian
#

yeah rain contract was an absurd amount of shotguns

worthy knoll
brisk timber
#

It would even teach people to play different loadouts.
if you spawn into a night or rain map and you could adjust your loadout
maybe if your usually a sniper you would then pickup a shotgun or a crossbow and try

#

@vast pivot theres an option in menu to enable "auto interact"

#

Jumping and vaulting can also be seperated

rotund obsidian
#

auto-interact kinda blows, and also they want jump to be tap space and vault to be hold space

#

i think that's bizarre because that would make jumping happen when you release the spacebar, but i guess that's a sacrifice they'd be willing to make

brisk timber
rotund obsidian
#

i think i could macro an F-spam key and it'd be more effective than auto-interact in a lot of cases

#

it like, only starts the input every so often so you can deadass miss a dauntless even though you can see the prompt onscreen

#

ever jumped to turn off those streetlamps that are a bit higher up? autointeract sucks at those

#

pretty much the only use i've gotten out of it is not mashing to pick up throwing knives, but meh

#

i've still seen the throwing knife pickup prompt popup and autointeract misses it cause it wasn't onscreen for long enough

little jackal
#

happens to me without auto-interact. I usually record my games so can check to be sure: sometimes (most of the time?) I hit that F when the prompt is on. Game is just like, nuh-uh.

brisk timber
#

The worst is when you try to pick up multiple items in quick succession and it say "inventory full" or smth

rotund obsidian
#

i find that a well-timed F is always better than auto-interact, the only time i use it is when i'm too lazy to spam

brisk timber
#

and then you have to wait a second and then can pickup the item

analog willow
chilly nova
# brisk timber I dont see why this should come at a cost because it pretty much comes down to p...

If I can't avoid rain maps, then I'll just avoid playing the game. I used to buy every DLC, but I've stopped because Crytek continues to make these sorts of decisions despite player feedback. They even said they wouldn't force rain on people like they did with inferno, and here they are going back on their word already. I can't believe how many people stick up for them here, especially the content creators.

karmic ivy
#

@brisk timber You said in your idea it would not change que times. But I think it would, consider...
If 10 players are in a normal que, and 10 players are in a special que. If one gets players, the other has to wait.
The amount of waiting, is relative to the player base.

As it is, there is no conflict. With that said, I am glad they are experimenting with wildcard ideas.

I trust crytek on this one, if we can do it while maintaing the goals set for the matchmaking system. They will do it.

queen jungle
#

@ashen girder It's a simple privacy setting, not everybody feels comfortable for strangers on the internet to access their profiles through the game.

Personally, I'd love the game to go back to what if once was and not show any information about other players. Hunter names would be sufficient to still identify and report misbehaving players.

karmic ivy
#

I would like that too ^

#

It would be nice if we could all be nameless hunters in the bayou. But I think I am not in the majority opinion on that. It seems good to see your killers name, but honestly I would be ok if I did not.

#

If I had the call, I would just use the hunters "Hunt" name.

#

That would do it for me. They have a name, and everyone could know it. But its not connected to you personally.

ashen girder
# queen jungle <@582503552321323008> It's a simple privacy setting, not everybody feels comfort...

As I said, if they don't want people to go on their profile, they can just set it to private. If they don't want people to see their stats, they should have this option as it is right now but removing button for visiting profile just gives another layer of protection for players misbehaving/cheating. What will name do when somebody is called "14549846585698458" and their name changes frequently? what will that help devs in indentifying this player? Absolutely nothing.. it feels like as if Crytek does not want to ban cheaters, or at least take any actions that would help to improve this problem almost any multiplayer game has.

queen jungle
brisk timber
#

if there are 20 players and we have 12 play lobbies people have to wait for 4 more players and some people get a match earlier than others - wildcard opt in or not.

unborn smelt
#

I mean to my understanding Rakki is right that it wouldn't increase queue times - but it'd drastically decrease the amount of times wildcard conditions arise for those that want them. Because the normal matches would basically "pull people away" from the wildcard queue

analog willow
unborn smelt
#

@whole ridge The trade window is quite commonly spoken about and quite commonly missunderstood too.

#

800ms is only the last chance for any of your data to be validated if it isn't invalidated due to other reasons beforehand

#

It's not that you have 800ms after your death (serverside) to still kill the enemy

#

This point is very commonly missunderstood

queen jungle
#

Essentially: if you fire a shot just before you get killed that shot has up to 800ms to hit its target and still get validated.

unborn smelt
#

But if you fire the shot after your death serverside - the server will invalidate the shot (due to your death) and the 800 ms won't matter at all

#

It's an alternate condition for invalidation not the only one.

queen jungle
#

@prime ibex Do you happen to have any evidence of sucha massive impact on performance? If yes, plesae make sure to report it in #bug-reports-pc

celest spindle
#

is my math rite

unborn smelt
#

Bullet speed doesn't matter at all

#

The server will not validate any package that took longer than 800ms to get from the client to the server (1600ms ping)

prime ibex
# queen jungle <@223286926764015616> Do you happen to have any evidence of sucha massive impact...

From personal experience, and this guy's video. https://youtu.be/LP4_81mW4f4

The word of the day is "drastic".

Some Legendary Hunters, specifically the ones unlocked through the Tide of Shadows Event's Battle Pass, are potentially killing your frame rate. So if you've noticed reduced fps recently, this just might be the culprit. And, while it might not be a bug, per se, it's definitely an optimization issue. I took to t...

▶ Play video
queen jungle
prime ibex
#

If my system was any shittier, I would've even play Hunt and have refunded it.

queen jungle
#

Most differences I saw in my own tests was 10-15 FPS

prime ibex
#

Probably because your system is stronger, but mine isn't. I run Hunt on 120 FPS, a sudden nose dive by 30-40 FPS is ridiculous with just playing some of these hunters.

queen jungle
#

If possible try and make a recording of this with the performance detailes enabled in-game

prime ibex
#

Plus if this issue persists with future Legendary Hunters with consistent and even worsening problems to performance, it will discourage future sales by probably 20 to 30%. Maybe even more than that.

queen jungle
inner quiver
#

@sonic hinge hey man about your F key suggestion, in the keybind options you can choose a separate key for bandaging/stopping burning and interacting with stuff. It's towards the end of the list under interaction 👌

analog willow
#

@heavy cedar There's no telling what the future holds, and those all WOULD be great features, but currently, I believe, they are worried about server idle time with players just "hanging out" in those custom lobbies and eating up server space. This is the reason the Shooting Range is currently at a max of 3 players, and there is a timer that kicks you out after a period of time (in case of AFK players eating up server space).

Again, there's no telling what the future holds though, and those all may be features they implement in the future. Especially if the game continues to grow in popularity!

#

@heavy cedar Additionally, I really like your idea on tournaments. Perhaps that warrants it's own post?

heavy cedar
heavy cedar
#

I messed up on some of my spelling but you get the point of it lol I'm working plus coming up with ideas just bored and don't want to lose them.

analog willow
#

@wary hinge I like a lot of your ideas! I think they're avoiding adding anything outside of the boss chamber because they don't want players to visually see whether or not there is a boss in the compound, though. If you know you're looking for a particular boss, you could confirm or deny whether a lot of compounds have a boss from a great distance based on those visual ques outside of the boss lair

wary hinge
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They have done outside things which indicate boss compounds before back during serpents moon. I think its possible something like that being brought back would be nice. It doesnt need to be nearly as noticeable as the snake burners were

analog willow
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There actually is a Severed Pig's Head over some of the compounds that have the butcher, funnily enough. But, I don't really see them adding much in terms of visual queues outside of the boss lair

vast pivot
hoary widget
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#game-ideas message Worm Bite is also christian. He wears a cross (and is also an undertaker who, from my knowledge, were association with christian faith and worked for local churches in 19th century america) @wary hinge

analog willow
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I updated my wording in feedback for "Element Damage Challenge Rotation". Not sure if it was passed along or not, but it's more clear now

winged skiff
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Don't understand why the Drilling shoots at 371 m/s with bleed ammo when the Springfield shoots at 440 m/s with bleed ammo whilst it's base MV is lower at 490 vs 530 m/s of Drilling. Makes no sense

hot vigil
winged skiff
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Has anyone reported it?

hot vigil
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Well, actually just went into the game, it is hard to gauge if its a bug.
The Springfield have Dum Dum, but not FMJ, so we cannot compare that.
The New Army, Conversion and Pax are the only two guns with Dum Dum and FMJ and they get the same reduction of muzzle velocity of 30m/s, but they are pistols.

#

So maybe intentional?

jagged wagon
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I think it’s intentional rather than a bug and has more to do with game balancing than realism or consistency with other guns. It is a drastically different loss of muzzle velo vs almost any other gun though, but these Inconsistencies are everywhere in hunt, look at the vetterli silenced high velo vs the winfield silenced high velo. It’s all just game balance.

hot vigil
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Yeah, also 377m/s ain't bad. Just means it is less ideal for long tags.

jagged wagon
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@hot vigil Yeah completely agree with the Berty price change, the one big thing it had going for it over the label was it’s ammo re-supply from the old system, now that’s gone and all long ammo is on an even keel for re-supply it makes it a far worse pick for the price.

hot vigil
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Having to miss 4 and 9 shots in a row.

jagged wagon
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3 shots always caught me out with a dead man’s click in the midst of a fire fight, could never quite get my head around needing to reload every 3 shots… 😂

wanton imp
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thats not even mentioning losing 2 bullets when reloading after one shot

queen jungle
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any plans on adding a weapon inspect animation?

queen jungle
wanton imp
steel comet
queen jungle
rotund obsidian
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taking half fire half normal on the berty is nice, plus if you use an ammobox that's 10 rounds back instead of 5 for any other longammo besides sparks

hardy coral
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Berty with special also gets an extra 3 shots.

rotund obsidian
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wait what

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yeah it does wtf

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and its not even the phantom bullet like with singleshots

hot vigil
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@tired lake that is just current shadow with extra steps

tired lake
hot vigil
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Well, that is my point, calling it "with extra steps" it means it is effectively the same.

tired lake
hot vigil
brisk timber
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I think AI shouldnt be meddled with at all. Shadow may be cool for an event but please not for casual hunt.

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The AI is an too important factor

tired lake
tired lake
# brisk timber The AI is an too important factor

Maybe they shouldn't be meddled with too much. But if they are an important factor in the game, meddling is healthy. Maybe Shadow is not the thing to add to make AI more interesting but for a core part of the game, meddling and testing new things is great i think.

brisk timber
hot vigil
# tired lake I don't think Shadow is that strong but what it would be if it works to close to...

I mean AI are already quite slow to notice, I think you underestimate how strong a beastface-like trait would be.
Heck, even throw in that AI will prioritize non-users of the trait on top of that.
Dunno, just dislike traits that completely negates whole aspect of the game.
Think that is why traits like bloodless, beastface and salveskin doesn't completely negates the effect, but lessen it.

tiny pivot
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i honestly dont hate flash bombs being based on proximity, but i totally agree with a nerf like the one someone mentioned, cooking them totally would work for me and even allow them to be used to greater effect in some situations, but it would raise the skill floor

tired lake
brisk timber
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Why have it at all tho. Beastface allready is easy mode. Having shadow on top is basically just skipping PvE. Why even play a PvEvP game than.

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It adds nothing to the game it just takes away

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Shadow is not a good trait to have in the game permanently

tired lake
tired lake
tired lake
# brisk timber It adds nothing to the game it just takes away

It could be another tool for dealing with AI.
If it's not always on but instead has an on/off state it isn't much different from how you bring a melee tool to deal with AI it's just another way around AI.
Maybe if for example it only worked while not sprinting. So you can walk past AI without issue. But once you sprint they see you and you can't lose them by just slowing down. Instead you have to lose LOS

hot vigil
brisk timber
tribal wyvern
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Is hitreg busted or wtf is this bullshit?

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No regenshot on either

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Reuploading cuz names

tired lake
brisk timber
tribal wyvern
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56+104 = 160, why did he survive

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My first shot did not register, cuz when i spectated, no heals used, no regenshot & had like 50hp left

brisk timber
tribal wyvern
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Even if he did tho, he'd still die

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Check the seconds

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56+104 - 6seconds that passed = 150

brisk timber
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Was it raining? Was there water? Is mariner shown in dmg log?

tribal wyvern
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nope

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no rain

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sun

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Was in a building or right outside

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It was a small door i penetrated

brisk timber
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Hm dont know. File a bug report

hardy coral
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I don't feel the damage is fully accurate.

brisk timber
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Like i said its still beta
Dont focus too much on it

hardy coral
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Since if someone fires a shot and then moves forward it counts from when they hit you not when they shot.

tribal wyvern
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But it specifically removed round 50dmg, which is what the first shot did.
It's more likely the first shot never registered

tired lake
tribal wyvern