#feedback-discussion
1 messages · Page 83 of 1
You want cheat-free games or nah?
I sure want them xD Doesn't mean I won't eat up cheaters anyway if I get the chance
I sure would 😂
Counter Strike probably the biggest FPS with over 1mil active players. Still people complain about anticheat while valve has an dedicated server farm and replay and community judges.
Its just an uphill battle.
Would be pretty dope if all games were like denuvo, basifally fuck you and your privacy, cheat-free games rise up!
I honestly think that replay judge system is the best way to take this on
I want replays in general, after matches so you can see stuff from different angles
Aye
@quick raven whats your colorblindness? Gonna send some screenshots with your colorblind filter on em ao you can see what reshade can do if not abused (when i get home)
Protanophobe 
I can only find achromatopsia
Although I'd like to see the shots, I don't think you need to prove Reshade's potential to any of us. That's definitely not the point of debate anymore
No im not trying to prove anything
Im just tryna show what it can do if used correctly
That is literally what I said just with different words
Just showing for the sake of showing
Ok ^^
Well then idk, im just tryna show off my cool colors 
You are giving way too much credit to body shot damage. Most fights are decided by headshots.
Buckshot especially doesn't need any Changes. One meter outside of OHK range and you have a massive advantage with a rifle to just tap em in the head.
Found dueten and daltonize, any of these familiar?
We need ways to enforce both sides pushing without reducing the risks of doing so. The best that can happen is a situation in which a pushing team has all the advantages over a sitting team, so that both teams will be too afraid to not make plays.
Well thats why i said the shotgun range needs to increase
I dont understand why people dont find this concept of shotguns work more like in rl appealing
How buckshot works in hunt is ridiculous
I'll see if i can find the correct one when i get home
It's not ridiculous, just not realistic.
Actually not that hard to enforce it, can purely be done through map design.
We can assume a 3 layer system for maps. There is the boss lair, then a compound ring around it and then the wilderness around it.
The goal is to make the ring the strongest position. That forces people to hold the whole compound instead of just the lair because else they lose because the opponent had the superior position. That could even be reinforced with the option to actually wear down the lair itself and for example break open walls.
Holding the ring from a stationary position isn't feasible because it's too large. Another team could just rotate in from a different angle, so you Gato counterrotate. And then the third point. Positions within the ring need to be strong against some other positions but at the same time weak to others. So there is no absolute safety, instead you have to choose the right spots with the data you have. This forces you to constantly adapt.
Lastly the wilderness outside. The wilderness and the lair can't interact directly (in terms of sniping, something like a tunnel can be interesting).
There needs to be enough cover in the wilderness so you can approach the compound without having to cross open fields.
And as an addendum, snipers. Super long range angles need to be tight. Against a full sniperteam that is just sitting back you should be able to just walk away if they don't get closer.
We actually have a compound that almost works like this in Fort Bolden / fort carmick / Wolfshead Arsenal,
with the difference that the boss lair is still stronger than the compound in their cases
That on the other hand regulates and standardizes every compound. I dont know if this uniformity helps the experience
I like that compounds differ
And offer different ways to play them
Doesn't need to be uniform. These are design instructions. The implementation can vary. Quite vastly so
What i really like to see is more tunnels and escape routes tho
Thats a bit of a paradox then tho. If you wanna achieve balance by creating compounds in a certain design and than not sticking to it you jeopardize thise balance.
I still think its the guns at which point to adjust the levers
In a game where knowing/spotting your enemy is with a big map and many angles i think one shot weapons are not a good design to begin with. Lessen this maybe takes a bit of the thrill but also the frustration getting knocked out cold out of the blue.
There is no paradox. A single design idea can have a multitude of implementations. Already in hunt the power dynamic is pretty much equal in all compounds
Fort Bolden and Windy are excellent examples of this done right
I think that's another problem that factors into this - the maps don't really change anymore
So the compounds cannot be adjusted to better work towards that goal
In turn, all the weapon changes etc impact this a lot more, they shift that balance back and forth
It would mostly need small adjustments, and Crytek is already adjusting compounds regularly
True but I actually meant bigger changes like moving buildings away from each other and such
Bolden is great in that regard, it literally invites you to fight outside the boss lair
And it's complex enough to encourage movement a lot and there's great positions for everything from shotguns to sniper rifles
Again, those I said are optional. And most compounds just need small adjustments. A window here, a tree there, making a wall a bit shorter somewhere else. The ring structure already exists
Maw battery is like that too, though it's too cramped
And it lacks some approachability
On some of the outsides
Here in Germany the name can be used for both male and female - Male version is more commonly written Wanja - while the female is more commonly Vanja.
In russian specifically Vanya may not be a female name - but outside of russia it is.
same for Olek - quick google search shows it's of polish origin, and the short form of Alexander, and has nothing to do with the russian Oleg...
To add to that - apparently "Vanya" is a name both male and female in "south slavic" countries, where they list Bulgaria as an example
In scandinavian and portugese countries it's mainly given to females apparently
Yes, but if we have hunters from around world. It will be more right to use origin in full case, right? 🙂
I don't quite understand what you mean by that ?
I'm sorry to tell you both, that upon moving to the United States, many many many families butchered their original names to be "less confusing" for Americans. LOTS of history was lost by that. So, really, any vaguely familiar form of name is historically accurate
A sad fact from US history
Yes
well the example they gave with Olek and Oleg was striaght up wrong
not saying that's bad - they just apparently didn't know better
neither did i before reserching
okay - thanks 👍
In that case anyway i would disagree politely. I wouldn't try to "gatekeep" newer or regional varieties of names and only take the supposed origin of the names, which may not even be properly known mind you
Thx, u got me right 🙂
i don't mind adding the other names to the proper list or adressing the issue with wrongly gendered surnames however
Yeah, that's my point. When i see female name on male. I got screwed LUL
and i ty for support 🙂
I can get it too - but if that's a common name for females in other countries someone may be quite happy to have their name on a huntress matching their gender
You don't get to tell hunters what they should call themselves... If I were I hunter I'd call myself Loretta Henry Neutral the Third and you couldn't stop me xD
that's the difficulty with the situation IMO
as many people have previously said, a pump action rifle added into the game would make sense, as a compact rifle with dumdums. #game-ideas message
put slugs into specter - there you go xD
@stuck creek why vote no to that
what is the negative to having an unowned skin filter
Oh sorry i was thinking i had ping the 🤔 emote
this emote change position all the time
okok
- Trades are BS, pls delete.
- fanning wins against a shotgun in a gunfight of max. 2.m. thats BS too
Trades are not good for this game...
His body hadn't even hit the floor when you died. Why is that so bad?
Can we like, nerf the slate? It’s all Ive fought against lately. Price increase?
We get a lot for having kill trades. I like how client side hit reg feels. It is much more enjoyable and effective to play with than server side. And kill trades are a neccesarry evil if you want to have client side hit reg.
he was flying backwards DEAD.
and...
so oviously he couldnt shoot when hes dead XD
Well, on his screen he was not dead, what of that?
so you completely ignore the fact that its not good for gameplay? kill trades are just dumb
wait its good for russian ping abuser
What about the question?
i think the problem was that he probably had a very high ping. but still its very frustrating
and not good
what about my question though?
he wasnt dead because of his high ping. do you even know the impact of a high ping
google it
but its a fact, he wan't dead on his screen
Well I want what is on MY screen to matter, so I don't begrude the other player to have the same.
fair is fair
Its not good for the gameplay if 50 % of the fights end with a trade
I don't trade 50% of the time
then we would need a 100% region lock
so you basicly say that Feldwebels death is ok "because on the others screen he wasnt dead"
we have a ping limit, region lock is defeatable with VPN... why would you want that
exactly
that is fair
no its not
its just unfair
how is it unfair?
cause ping abusers have the win
you completely ignore his deatrh. that doesnt even matter?
you each have to shoot the other on your own screen, it is equal and fair.
The other side could say the same, that is the point
why ignore that he is alive on his client?
because he was from russia
okk, im leaving this crap of a discord server. everyone here hes blindet crytek lover
You do know that high ping is not giving you an advantage, right?
The hit validation takes place on the server still
What we see on our client is what we have to work with in the game. It needs to matter or you are just guessing at the real state of the game.
Client side, makes what you see, the REAL state of the game, for each player.
every other game makes it better...
If they had a high ping that means they shot way sooner than you and it just didn't arrive on your client in time
this discussion makes no sense ...
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
I disagree, every other game plays worse. They are still good, but client side feels much better to work with.
great vid btw
I like battlenonsense best though
He has the best latency experiments
Yeah because you're refusing to take any other point of view than your own. Please watch the video, it should demystify ping abuse for you
It's less frustrating if you know that you most likely just shot at the same time even if it didn't look like it. Worst case you had the worse ping or just a slow reaction in that instance. Also, having a Russian name means nothing since we got Ukrainian refugees all over Europe now, so that's no proof. As if you could only use Russian script when you live in Russia. Now THAT is silly
In this video I will explain why I decided to end my hunt journey and move on to other games. Thanks for being here while the ride lasted :)
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His only point that it isn't transparent
Which I kind of get because you need technical knowledge or have someone explain it to you like in the vid I linked
Still. I doubt there's a solution that's better and fairer to everyone. It's a compromise and I haven't heard of a better suggestion from anyone who complained about it. And I believe that is because that all alternatives are worse
The easiest way would to just be to ban VPN services along with Reshade xD
Then region locking. But not by continent or country. Let's fucking do it be distance in miles from servers and limit it to say 10 miles xD
Because we can't have ANYONE with a worse ping than me after all, that would give them an advantage in trades!!111elf
This argument is ridiculous
Educate yourselves and stop thinking of only yourself. Thank you. I'm going to sleep now
your are ignorant
SlyJohn is under misconception. You can tell by the way he describes lag and its effects in his previous vids. But this looks like a new one, ill give it a watch and let you know what I think.
Wow, he just said there are kill trades TWO SECONDS after a player goes down. I can't help but think about the fact that we have NEVER seen a two second kill trade in a clip.... Its like a mythical beast, until I see it I am likely to think people are not being objective about what they saw.
Its not even logical, the information we have (rather transparent I think) is that the longest kill trade possible is 800ms... thats a lot less than 2 seconds.
This video tells nothing but a guy who is bored with the game.
Trading in its core mechanic is fair for both parties because what both see on their screen is what they get.
Yea the "lag" of trading can feel comically long at times. But thats not a problem of trading but of ping. Still its not unfair because the same way you killed the guy on time on your screen the same did he. It just looks stupid.
So to reduce that lowering the ping limit would be an option.
BUT
Delete trading and make hitreg server site would ultimately end up in waaay more hits not connecting at all. So it could be even worse that your kill doesnt count but you get killed 1meter behind cover. You want that? Dont think so.
Tbf as i understand trade window is 800ms but there is other connection latency stuff adding to that so it can be longer in total
I do not agree with that. It means up to, not over 800ms. That is the window for your latency. Its a limit, therefore nothing is added on top as I understand it.
There is no limit on how delayed the info can be if you have high latency too. so it would take two players, with 800ms lag each, to equal just 1.6 seconds...
you would need a personal latency of 1.2 seconds, to make the 800ms limit of the hit validaiton system produce a two second trade kill delay. I don't see that as very reasonable. Why are we even talking about such HUGE numbers that players will not be using?
He also says that a player with a ping of 300ms (which is above the ping limit, he dosn't seem to notice) will produce a kill trade with you TWO SECONDS after you kill them on your client... And he just says it like that should make sense. It is hard to take him seriously.
I like the way you put that. It is a sensible position I think. Fair to both sides of the discussion.
Ah i see!
Yea ive never really experienced something like 2sec delayed trade myselfe. It usually is within fractions of a second. The longest i had was maybe around a sec as i was getting into cover (stone) and then died (winfield) after sitting there comfy (so no wallbang).
But thats not a Hunt thing only - i have experienced this in many shooters over all the years.
Ultimately its lag people complaining about. But trading gets all the heat.
Trading is a blessing if both parties have good pings.
And besides that...
It playes so nicely into the cowboy lore! 
Yes, and I think its a problem of being objective. It is the same for me as yourself, I have trades of maybe 200ms delay. Never 2 seconds. It seems like people make it bigger than it is in their mind, and do not stay objective and use the data we have, measure the delays we DO SEE. And try to add it up and make sense.
I don't like to kill trade. But I DO like Hunts gun-play. And if thats what it takes to get it...
I'm in.
Maybe crytek should make an event without trading and see how people like it without trading but bullets still having air time.
Whoops? Your shot suddently vanishes mid air and your dead? Awww 
@untold marsh I agree with you suggestion. For now I have figured out if you respec your bars then go to overview of your hunter where you do your loadouts you can buy your bars back there without the confirmation window
Thx for the info thats a way to do it. Sadly not the best way but hey it works 🙂
It is not.
The trade mindow is up to 800ms, or until another condition leads toyour shot potentially being invalidated before those 800ms (such as having died serverside before you fired)
basically 800ms is the "ultimatum" so to speak the speak for how old your information can be at max before the server automatically invalidates the information sent by the client
But that doesn't mean that you can kill someone 800ms after your death
rangorok, I had a question about that subject. If a player had 1200ms of latency for whatever reason. would the things they see, be 1200ms late, plus up to 800ms from another (horribly unfortunate) player? Could that very rare situation lead to a 2 second kill trade delay? If you have a guess.
well we had that in the past and people hated it
the discord was absolutely flooded with videos of "why didn't this shot register?"
huh, interesting
Id like to find out more about that.
oh wait
you mean it was the way it was. I get it.
I thought you meant they did an "event" like suggested
The changes that made trading more prominent, were a direct reaction to player feedback
Crytek found out the servers would usually invalidate bullets that were midair, but fired before death serverside
creating unfair invalidations of actually good shots
A player with a ping of 1200 would see things 600ms (+ some server and system delay) late + 400 ms later.
Ping describes the time it takes for information to do a round trip, from client to server and back
yes I recall that now.
so receiving info from the server, or sending your own info is only half the ping is only
so a 2 second trade seems almost impossible. Do you think they happen?
or is it just stories?
or a horrible time sense lol
so if we assume a trade between the two - both would send informations for killshots, one taking 600ms to arrive the other 400ms. Both are within the 800ms window so no automatic invalidation either. Then the server will try to validate as normal any you'd see stuff happen ~1sec after it "really happened"
I think they absolutely happen - no system is entirely foolproof, and bugs absolutely occur every now and again in juat about any system
I however don't think they are common, nor are they intended to happen the way the system is set up
mmm, thank you for your opinion. Have a good night 🙂
smth else to consider too in that regard is often overlooked server or maybe more importantly system delay
if the servers are having issues that might slow things down (Not a server person so i don't know the in's and outs there)
People are sure adamant that it happens. But it must be rare enough that we don't get a clip of it. Ill keep my mind open though, I had not considered a bug in the system causing it.
And your own system can also have a significant delay between stuff being technically processed and then shown on your screen
just think of how people experience input lag for example, which can be caused by some settings too
yeah, I saw a good video on that subject, system latency can be significan
t
Im off, have a good evening.
you too
I have a bunch of clips of a corpse shooting me for a trade
this isnt even mine: https://www.youtube.com/watch?v=r3JY48EKs6I
it's not 2 seconds though, I think 2 seconds could only occur if theres some insane fluctuations in the connection on your part
so what you're seeing on screen is very delayed to whats being sent by server
however closer to 0,6-1s trades are quite common
that clip is kinda bizarre, you can hear the other guy shoot almost instantly after the hitmarker, but the pov guy doesn't fall over until a tiny bit later
unless i'm misinterpreting
yeah i have no idea what that suggestion is supposed to mean
you want to remove traits??
paid skins that have traits that allow you to have wallhacks
did i miss a dlc drop or something
Yeah I'm more confused about the wallhack/pay to win argument
And those are related to paid skins in what way...?
oh. how are those pay to win? 💀 anyone can pledge
Honestly can't even bring myself to memorize this lay to win crap
You can pledge to any pact with base hunters
Pact. That's what it is.
being pre-pledged is actually a disadvantage imo cause you lose the flexibility to pick whatever, and the only upside is the bonus battlepass progress
Pre-pledged with wallhacks is never a disadvantage.
brother you still need to earn the event tokens, visit a resupply, and pick up the trait. If you're playing a free hunter, you need to earn the event tokens, visit a resupply, hold E on the pledge thingy, then pick up the trait.
Are you saying the extra 1 second gained from not needing to hold E to pledge is a pay to win advantage?
There's no difference between a pre pledged hunter getting instinct at a resupply after they get the marks for it and using a literaly tier 1 free hunter and just going to resupply, picking the primal pact and then the trait
That's why I'm confused about the pay to win claim
Both still need to do essentially the same amount of work for it
Careful not to accidentally dance around the argument there
Any hunter with any skin (even defaults) have the same access to the traits?
Yeah but you gotta pay extra for most. The pre-pledged ones not so, far as I recall
no u still have to pay ur just locked into 1 pact
pay extra what? It's the exact same amount of event tokens ingame to pick up the traits, and pledging is free.
You don't need to pay any extra
Well then.
Wait until next event.
What?? Lol
The difference is literally 1 extra interaction on the resupply point which will add like 3 seconds of extra time to getting the instinct trait
That's it
I think ur confused brother
Are you just wanting to be proven right even though you were proven wrong? Lol
U get no benefit from just being in a pact.
You have to get the tokens all the same on a legendary and a default hunter.
You still have to buy Instinct (or any other perk) with the tokens.
bruh
The pact itself breaks the game, and can be in a roundabout way purchased with real money. It's so expensive it practically has to be. So tell me again how that's not pay to win.
I'd never deny that, it takes one to know one. I'm working to change that though, while you are acting as if I'd want something bad for you. Why though? Don't you think we also love the game and want to improve it for everyone? There are people who only want unfair advantages and you can always identify them by accusing others of simping for Crytek if someone gives them contra. Easy way to invalidate any argument one doesn't like. I just want to people to stop being unnecessarily frustrated by certain mechanics just because they don't understand how they really work.
I think I've explained it like 3 times already, you haven't explained to me though how it supposedly would be pay to win
^
Dancing around the argument like always
There. is. no. difference
The only practical difference between the two is that the legendary is locked into choosing 1 pact and can't use any other pacts and you have to pledge to a pact first on a default hunter. Token economy or trait accessibility does not change.
Fine
what argument?
Uh huh sure buddy
The pact itself does literally nothing brother
That the pact itself is pay to win regardless of association with premium hunters (which just make it worse)
I have played both pre-pledged and non pre-pledged hunters during the event, and the ONLY gameplay difference is the two seconds it takes to pledge at a supply station. There is no advantage, you aren't getting access to the traits any easier.
The pact itself doesn't do anything
. . .
you get the pledge tokens by playing, you can't buy them?????
This guy is hardcore trolling
Event boosters.
event boosters give battlepass xp, not ingame tokens to buy traits.
Alright so what's confusing us here is your definition of pay to win, which isn't correct
You're not using real money for any advantages regarding getting the pacts nor traits
There is nothing to pay to win
You're not the right person to argue the definition of pay to win anyway. Even if I'm wrong on this.
Which appears to be at least partially the case
It's either you're not understanding what we're saying, you're not understanding how the game works or we're not understanding what you're trying to say.
You can't pay money rn to gain any traits, pacts, or other advantages, neither directly nor indirectly. That's what pay 2 win usually means and it's been taken out of the game with the start of the event
Sure you can, indirectly by buying boosters/event booster skins.
That only boosts your battle pass progress
You can pay in order to progress the battlepass faster, sure, but that doesn't affect how quickly you can acquire pact traits on a hunter in any way.
Let's not also forget that the p2w event semi exclusive guns are hidden far into the omega grandly battlepass that is impossible to complete without boosters for most people who aren't treating Hunt as a 2nd job...
Really the pacts are only a tiny issue.
This man is desperate to be proven right
The guns become normal unlocks as soon as the event ends 🤷♂️
I already know that I am, in sentiment at least. I do tend to exaggerate, but my exaggerations tend to be correct for the next event.
The pacts literally dont do anything and theres no way to pay to boost your in-game pact progress and pacts on their own do not serve any function.
News to me. Fair.
Lmao
It's been like that with all new weapon variants in previous events too
So what you said before that sounds like you're talking out of your ass, being "correct for the next event"
Look, every other event is different so it's hard to keep track for someone who regularly touches grass.
I do recall one event being like that. I think it was the 1.7 launch.
I almost always have been. Dunno why I should stop.
And now you're implying others don't regularly touch grass because they keep up with news about the game
To me it just sounds like you're being mean
If you'd have been around as long as me, watching this game to down the shitter, you'd be too.
Pretty ungrateful seein as people go out of their way to explain things to you
I agree. I'll have to research my arguments better next time.
Lol you don't know anything Jon Snow
Since when have you been playing. Let's hear it
I honestly think this event is less p2w than the last one, where pre-pledged legendaries could have access to the pact-specific quirks that affected existing traits, right?
Early 2019
And as if that means anything
at least, I think you could roll necro on a grounded hunter, for example, which allowed you to solo self-rez right off the bat
You still needed to interact with the resupplies even then
With a mark
Ohh you mean like that
Right, that was a thing
I thought that was only to get the new traits, no? you could get necromancer/resilience/salveskin from legendary rolls with the pact bonus active?
It does. New players tend to not have a clue. I played since mid 2020. So while the game was still good.
See. The system is broken and exploitable.
During last event, yeah. In this one, there's no pact bonuses for existing traits.
Pacts still exist
It's had it's ups and downs, that's how it goes, since they're also implementing stuff the player base has asked for, and sometimes that shit doesn't work out etc etc. I wouldn't brush off people though just because the haven't played the game for long enough
this means literally nothing. The only "exploitable" part was the existing traits that got bonuses for certain pacts.
Even then you could easily spend over 2k hunt dollars every time to roll for a necro on the hunter so hardly an issue imo, worse than current system in a sense sure but still hardly a problem
Implemented stuff the playerbase asked for, to me, reads as "we listened to the lowest common denominator and added things that make the game worse, when we bothered listening at all"
You could see it like that, sure. But I just assume they're as clueless as I am and mostly don't know how stuff will turn out before it's been tried by thousands of players and over hours of playtime
Remember this is crytek we're talking about, the company company took forever to fix the lemat bug while pumping out like 3 skin DLCs before they did
Well whatever they are doing seems to be working considering it's rare to see player charts like these 😄
Often you see games end up like this
They reached that by casualizing the game and filling it with FOMO events. That hardly counts in my eyes.
I remember that one yeah, but consider that the skin devs aren't the same people as the bug fix devs..
ud rather have your game be dead than this
Then fire some of them and hire more code devs. Never understood this argument.
Not defending, just giving perspective
Yes.
Doesn't even have to be dead. If you can't profit off it, release the sever code and let the community run it. Just don't destroy it with monetization and cringe updates.
: )
I've played since early 2018 and the game has been getting consistently better overall ever since 🤷♂️ Do I agree with every single change? No. Do majority of the changes still improve the experience overall for me to not care enough even if I disagree with some changes? Yes.
It's not an argument to me, maybe they could do that, maybe they couldn't. Maybe there's only one skin dev that just outshines a team of 25 coders, who knows 😂
I bet if they add an anime girl legendary hunter, charts will skyrocket
It absolutely is an argument. One of the oldest in the book. In a LiVe sErViCe, monetization gets prioritized and then excused with that exact line of reasoning
That means Crytek should do it right? It's good for the player count!
See how that goes. What's good for playercount is often terrible for the actual game
Ok I get that 😅 It wasn't meant as an argument just for their defense tho, to be more precise. But we're getting into semantics at this point. We're not trying to deny you your frustration, just tryna help out
I think crytek should hardcap the servers to only allow one single person, with that person being NewManta. Nobody else should even be allowed to play.
Lower ping limit to 20 so you'll only get to play if you live INSIDE the server farm, because nuuh to anyone who dares to have higher pings, you want an unfair advanteage I say 
maybe not often, but yeah, my point is player count might be a good business metric that is not necessarily reflecting actual game improvement over time
Pleaaase, just for a week or so 😄 I would piss myself I think
I would take it too, just for the laughs, the greatest drama Hunt have ever seen
yeaah, it's some rep for sure^^
huh, that made me think of time limited, reoccurring skins with gameplay effects. like bounties for killing those and rewards for surviving as one^^
I can guarantee you that the only advantage a pre-pledged hunter gets is about two seconds of time saved by not needing to manually pledge. All other requirements for the pact traits are the same.
oh and i guess the 10% more battlepass xp
Don't give them ideas, damn it
which only applies after the end of a match, so it doesn't affect how fast you get pledge marks
Which itself is a problem
Ignoring he fact that the pact effects hemselves can break the game
I mean the 10% isn't as bad as straight up being able to buy through the entire pass, but that's only a problem for the first few weeks imo
and i mean yeah, pact effects are meant to be on the strong side, it's kind of a way to test the waters to see if stuff is completely broken or if it can somehow be implemented into the game. for example: solo necro
dont need to fire people to hire people
ud like to believe that wouldnt u
Then just straight up hire people to fix the game?
newmanta wants YOU specifically fired
why don't you fix more bugs nixa???
?
Incoming dogpile
eyyyyyyyyy, sick burn^^
😭
Now show the list of digital artists
not sure what that has to do with hiring more people to fix the game
I did apply but they asked if they can pay me in blood bonds 😓
Pretty sure there were more as well and a lot of positions were already filled ^
I remember there being a position for QA manager for example that's already filled, that's the only one I can remember since I was looking into QA in general 
Not really. He's hired now, shouldn't fire him. Plus, he's been here since day one iirc
A respected character
No backtracking now, i'm already filling out his employee termination letter
It's the old argument in favor of microtransactions the goes something like "they can't hire enough people to fix the game" while also having a shjt ton of people working in mtx
whats mtx
Microtransax
I'd if it's still true today, but during the lemat bug era, it sure as hell was
Otherwise the problem would've been fixed before like 3 new dlc skins were released
you mean in microtransactions? But that's what's keeping the lisghts on^^
More if you count the misfire bug as part of the same era
more people working on one bug wont make the bug get fixed faster
Hahaha.
cant run a car without an engine
you can argue that it's too many ppl and they get payed too much if you want
just more competent people would and this is where we make it back to the firing
😡 I am competent
why haven't you fixed [REDACTED] bug since it's been on the test server twice already Nixa
I was making a video
I get that everyone wants to be jake paul but theres games to be made nixa
Definitely not the original team. Or what's left of it
not sure who you are but maybe you want to do this privately? 😄
who is jake paul
It's an entire rabbit hole
Alice in wonderland, but the wonderland is constructed entirely of cringe
theres that youtube site where people post videos and they make mad money off the ads, jake pauls one of those guys
bet you dont even have your own energy drink brand
I don't 🥲
Crossbow energy
Taste the arrow or something idk
hey i meant to ask is Waterdevils attacking hunters with Grounde / shadow perk , is it a bug or reworked trait ?
I don't think sight is the primary sense of water devils. I believe they react to you disturbing the water
Shadow only affects sight
How can the pact be pay to win if it isn't associated with real money.
You literally can't pay money in any way to change how you interact with pacts
Don't you know anyone who could pull some strings for you , sorry for the pun I just had too 
I always bring bolt thrower so I pull the strings just fine myself thanks
he means DLC characters who are locked into a tree. which is still dumb cause it’s not like you auto unlock event perk #1 off it, you just save one step (that costs nothing) at a supply wagon
the possibly p2w argumentr for legendary hunters is that they come with 3 traits always regardless of bloodline
so in theory you can skip a little ahead of a newbie
but that is grasping at straws
Just need to vent/rant a bit here.. 😅 Playing with randoms, and this dude revives me 3 times in a row when it's obvious that the other team is standing on my corpse (they kill me immediately every time). It makes me lose a ton of bars and for some reason I suspect it affects my MMR (even though I'm not the one doing the reviving). Wouldn't it be neat to have a feature where you could indicate to team mates if you want to be revived or not? or something like that :p
ugh yesssssssss
the amount of times I get murdered and then immediately necro revived again oh my fucking god
Another thing literally everyone wants and crytek wont give for some reason
I just leave the game if its randoms and i see not the slightest chance to survive
@sick wind I'm not 100% sure what it is you're suggesting. You can already approach your teammates' bodies and put them out by quickly tapping revive but cancelling.
And with a team member down, of course the other team has a huge advantage, it's only natural 🤔
bad weather conditions 80% of the time, most of them with only 1 boss (and rotjaw) and most of those have the boss at a spawn location where it is banished 3-5 minutes into the match... most of the fights become just clusterfucks in this setting, less and less fun. Hunt hasn't been that much un-fun in a long long time for me
@sick wind and they just introduced another way of chokin fire with the new beetle
which flies a bit wee slow imo, it's shot way too easy
#game-ideas message
@bold valley
i think this would be unnecessary if instinct would become darksight basekit instead of an trait.
If both parties have that as an basic option neither has an inherit advantage over the other.
I agree in that regard that instinct beeing a trait on the other hand would make it worse overall.
In the event it works so well right now because most teams usually have atleast one member owning it.
Problem as I see it is that on its own it heavily reduces importance of noise discipline and situational awareness, with no real drawback beyond locking yourself out of other traits. It being more common would exacerbate the problem and make stuff like red glowing clues, evac warnings, and red boss borders irrelevant
But it's also fun to use
Hence why I am for it having some inherent drawback
Yea this is a discussion that was a topic here aswell before. I would somewhat agree but hardly disagree aswell.
Right now we are on the testing ground having this trait and while it makes detecting easier by no means it has becom irrelevant or less important to not trigger sound cues. Most stuff is audible or viewable way beyond the 75m range.
Aswell as you just said the upside of having instinct as a game mechanic are also very fun and many people are glad they are bot completely unaware all the time.
It speeds many boring situations up. Like stalemates. If you know how to use it.
The point i would maybe finetune is the range
50m maybe
But i dont how that would effect its use
Just no... people have to be uncertain wether or not it's clear to move out after a big fight...
tactical ambushes are gone that way
I dont agree.
Tactical ambushes function well beyond the 75m range
If the trait was 50m even more so
Only meeles and shotguns would be a little less fortunate if they have no proper sidearm.
In regard to a dude waiting to revive his 2 fallen mates and nobody knowing if he even exists? Fuck that.
Instinct.
I mean like, I think it just makes a good give n take that if you are using an ability that basically pings out like a radar to see if others are around, that the act of doing so can Clue others to your presence. So just like having good noise discipline, you need good discipline as to when to or when to not use this ability
Nah make no mistake
a radar is completely different
like you see it exactly pin points people down
Instict doesnt do that at all
Was making an analogy
Its a big part why instinct is not inherently op and even a good mechanic to use
because it takes skill to triangulate a person down
yea i know, but its a huge difference if were correct - if people read this i dont want them get the feeling its an accurate radar 😄
And we also have to remember. right now we having the wreckship altars that glow red
we usually dont have that
And clues that are taken doesnt glow red aswell
So this detection form is very limited on its own
In total thats a big part why hunt still has a problem with stalemates and rather reactive play
people wait for soundcues rather then get moving
Instinct gives proactive playing a tool to use
@keen flicker Teamkilling is a violation of the code of conduct, make sure to report players to malisciously teamkill you.
Was more drawing parallels to how in radar, radar systems broadcast to everyone around them their presence when active. Without active radar on you are blind. With it on, short of some advanced countermeasures others who might be on passive know where you are. In broad strokes anyway
I do report every single time but there multiple reports saying that reporting someone does nothing
i see
yea you could say its an early warning system of some sort
which is also not correct because you still have to actively use instinct
People say all kinds of nonsense about the reporting system when they are frustrated. Every in-game report goes to Crytek's customer support team and is being looked into.
Not saying instinct isn't useful, but I think using it should give away the user just enough to make you think about using it too much
If you say so
Man to be honest i can boil it down to one simple thing
If you as a player have to rely nearly solely on headshotting unsuspecting victims
and now that doesnt work aswell anymore because of instinct...
maybe youre the problem here a bit aswell 😄
@bold valley this is not in your direction. speaking to everyone in general
it does tho
You can clearly hear someone using darksight
Aswell as someone that actively tries to track you down with instinct, this guy is moving around like crazy to spot you
to be fair IMO this can be turned around quite easily - if you as a player are so noisy and careless you need to rely on a super easy "someones nearby" system you may also be a bit of a problem
Agree.
For me tho thats hardly what i use instinct for.
funny idea...make instinct only work on crouch walking people. idk 😂
but then i want radar! >:)
I mean that would no at all help with the issue i have heard people voice over having instinct
hm true
well i dont knoiw
camp less?
😄
stelth is not the same as camping
I am more thinking from the standpoint of like if I am being chased down by numerically superior opponents and trying to sneak and evade, if one or more of them is sniffing me out with instinct, I have no way of knowing beyond them being really good at tracking me and searching, and no way to counter that.
If I could hear some little whisper noise every time I popped up on somebody's instinct sense, it would give me a bit more useful knowledge about what my opponent is doing and possible position and awareness, and it would mean that if they were trying to creep on me, then using it is less than ideal
it's really fun to actually stalk other hunters for a while
for real i cant really tell where the problem is but i mainly play rifle
even with instinct i hardly have a problem setting up an ambush
people dont run around with DS up
And 75m is still plenty to HS someone
even with a pistol
50m instinct range might do the trick even
could hs with bornheim
instinct just kinda makes that a moot strategy because no matter how stealthy you may be able of mooving - they know you're there at the press of a button
That's something i think is just too low effort for my taste
If people have a harder time ambushing (i like it too)
but camping corner sitters having a harder time aswell
thats a trade im willing to take 😮
the amount of maps rolled with special conditions is just bothersome (so far today: 15 matches, 1 time day time, rest special)
people that camp with a rifle are the ones to be affected by instinct the least
i know. and i fear them the least.
a dude sitting in bush with slugs?
fuck that
a rifle has reach exceeding that of instict by a long shot - and is more useful when you actually camp due to reach
the ones instinct hits the worst is those that stalk their targets actively or stealthily approach with shotguns or even melee
too many rain and night maps lately. i know it's a cool new thing but 6 hrs and only 3 daylight maps is ridiculous...
tbh the last time i had someone tryna stalk me with a shotgun or meele across the map i cant even remember
Even shotgunners or meele usually use a sidearm to do that
If youre memeing thats on you
You somewhat gotta except the shortcomings of your loadouts
if you trade devestating close range power for longrange capabilities, thats on you
Yeah - but IMO if you don't watch out and need a warning on button press that's on you too
Like i said, i hardly use it for that
That's why i think an effect like instinct should be more limited and not just at any time without any concern press a button and get a warning
understand and i agree
But right of the bat i cant think of a way
Devs tried with beetle and whatever
This stuff hardly works
I was so annoyed by the folks waiting shit out or hiding in some bush as a "tactic" i just cant counter because i dont have a real tool
i cant throw my tools randomly in corners and holes to get info
Instinct now im so damn glad i have something that works!
you were always the dumb one moving first
now? youre atleast even
one thing i could see it work would be a variant of the flaregun / fuzee
An occult device, infused with some of the energy of clues/rifts.
If you deploy them they give off a soundeffect and maybe change color of the light like a clue/rift would.
oh please not another tool/consumable...
its about time we get another slot for both then
this way you could have an effect like instinct - but it'd be more limited and thus higher effort in when to use, than just press your darksight button whenever you feel like it
I have a friend who literally holds down darksight while running in the map. Its fucking stupid lmao
I'm very sceptical of just adding a cooldown but i'd be down to at least try if and how it works out
In out playgroup instinct also became a basically must pick instantly due to how low effort and powerful it is
I wish crytek would put more thought into their choice of burn traits.
I don't have an issue with an effect like instinct tho
Yea most people doing this trigger all the soundcues so be glad about it when enemys do it 😄
Weve had death cheat twice, and 2 other new pacts with argueably more over powered traits lmao
as a friend....naaaaah xD
but i think it should be more limited than the way it is right now
It just seems like they wanted to give people permenant boss buff without actually giving them the wallhack.
Id rather have relentless and this resilience buff removed
team necro and self revive got way more annoying again
Probably why all these people talked about necro being op when its not necro thats op
Its the perks that they added on top of necro
because necro by itself isnt hard to deal with. You have 2 choices. watch the bodies and tag them if they get up or burn concertina and poison the bodies if you have poison and walk away.
but when you have necro solo 5 and 6 stars standing up with full hp and not a bar missing its a little bullshit.
i cant stress enough how the idea making Necro a burn trait in general was the most single best idea i read in here in months
👍
I dont think it should have been changed to a self revive mechanic
at that point just play random trios and have them pick you up lmao
lmao yea with a 30 second cooldown
yea
Necro needs a louder sound. With resilience on the ressed and a regen shot on the resser the risk and cost is way too low.
Maybe make it so it drains 45-49 health too.
So you can't just wait for a quick regen, you either have to hide for a decent bit longer or use a kit.
It being a cheaper burn trait just means that everyone is gonna use it. I don't use it more than once most of the time.
i think in general devs should stop escalating the scissor, paper and stone principle
for every mechanic ingame you need a trait to counter it
making cerful and skilled players even more excell
while new people and not so good players have a hard time with new hunter every game
especially at this state of MMR and how easily abusable it is
The trait counters are just lazy and stop them from balancing each thing fairly.
The dynamite bundle and explosive ammo/bolts are generally too effective but bulwark makes the latter garbage and the former too weak to bother bringing.
Same for incendiary vs salveskin, Poison vs Mithridatist and at worst antidote shots.
Bloodless vs Dum Dum isn't as bad since the effect you want still procs but just at around 1/2 or 1/3rd the rate.
Bulwark vs Bomblance stock bolt is another horrifyingly bad balance decision.
The bolt isn't even strong in the first place and is basically fully countered by a 2 point trait you can't tell.
true. if the bolt in itselfe would atleast kill on a somewhat close range it would be bearable
@brisk timber @open carbon
https://www.dropbox.com/s/oczbb2gsafttipm/Hunt_ Showdown 2023-07-30 00-05-43.mp4?dl=0
apparently that panophobe guy has been removed from the server, almost all his messages are gone
well, heres the video none the less
literally who
also video doesn't play, probably a mobile thing
i dont understand this reference at all
nah the video is large asf @soft drift
555mb if i remember?
gotta give it a sec
few days ago i said i'll share a video of reshade just for the sake of sharing
man the fuckin bitrate sucks no matter what i do
maybe its a dropbox thing, gonna move to medal soon
Provided they aren't sitting in a fire,you can stop a teammate's burning by running up and just tapping interact.
I don't think it works with necro unless you commit to the revive tho
@wooden zephyr You are high as a kite if you think both Devil's Moon and Tide of Shadow event traits should stay.
The amount of absolute imbalance there would be.
In my personal opinion the Flash bomb is too OP
Can we shortly discuss: the new Blood Bond Economy (Distribution System) is just bad? because i only hear feedback that ppl dont like it... its not fair and not even better for ppl that play less...
and the Devs/Firm need to hear that we are not happy with this change (if we are not happy)
They know that. But they, and some people, will defend it With one or more of the following:
- they were way too generous in the past
- its Just cosmetics (ignoriering that Differentiation from Others is a Major Factor for Humans)
- they need it to run the Game, Nobody bought BBs before (apparently DLC are Not enough and a Lot of people still experience Bad Servers etc.)
In Short, too many people have accepted it or moves to other Things that they complain about so Most likely nothing will Happen.
The best we can do is to Vote With our Wallet and dont buy BBs or DLC.
And whoever says that if more people think so then the Game goes offline.... That is Just Holding us Hostage.
Edit: i too think that there should be easier ways to earn BBs, especially faster than 50/week. But I dont think any discussion Here will Help.
Hey Mate @worthy knoll thank you! That helped, thank you very much! i hope some ppl or even Devs read this and think about it, again, but anyways this was a huge help! Have a greate day ❤️
There is no requirement for you to buy BBs so its not "holding us hostage".
BB = cosmetics, and "Differentiation from Others" or not, its optional. One can enjoy all of Hunts actual gameplay for a one time admission fee.
If you don't want cosmetics, Don't spend money on them.
If you do, or just want to support the game, spend money on them.
No hostages invovled.
I think the new blood bond economy is good if its working... as in accomplishing its goal of keeping the game alive and profitable at the same time.
This is in the businessman's (crytek's) interest, our interests are aligned.
Long live Hunt.
"Its only cosmetics" is a bit of a chicken out argument tho. If it was just cosmetics there wouldnt be business models around it. Aswell as a video game probably is a very visual hobby to begin with. If it was just visuals we maybe try and play hunt in greyscale and stickfigures. Design is a pretty inportant thing in a game and for the players.
Moreso, we have seen how popularity of certain weapons/heroes and the amount of skins they get can affect balancing and forward thinking design.
Crytek cannot remove dolch/avto from hunt, bc people own skins and would demand refund/compensation.
League of Legends designer have come out and said: "we don't design "monster" champions bc we don't sell skins from them".
There is very huge incentive to keep "popular picks" popular as they are more likely to sell skins.
It is indeed not just "cosmitics".
Like i said many times before
I get that crytek maybe needs to structure their microtransaction model a bit more strict. Events, maps, bosses and engine upgrade doesnt get payed out of thin air. So moving forward changing the BB economy is their right.
But...
At the same time increasing all those old skins prices and make them hardly obtainable is a bit shitty. Those skins probably already paid them selfs off and were added at a time they were easily obtainable. Retroactively taking that away seems greedy.
The same as painting the picture of Hunt not generating money. As the things stands it looks way more likely that Hunt is somewhat of a cashcow to keep crytek afloat. God knows if all the money hunt generates flowing back into it...
With Crysis 4 in development (a game that is really past its hype days) the money probably ends up there and in other projects.
But yeah, 5 years, still same shoddy 30 tick-rate servers.
Ehm Thank you I guess. Once in a while I can make a decent Post 😉
Ah i See i Summoned the very people i spoke about who defend the Changes 😉
But Just to clarify. What I meant was that if i say I wont Spend Money on BBs and someone tells me that i Need to because if everyone would act Like ne the Game would die, He is very much Holding the Game Hostage.
Agreed
I had this theory for some time that Hunt pays for crisis 4 and that a Lot of Dev Power is siphoned from Hunt to crisis 4. Which would be a shame.
I am also one onf the ppl "defending" the change. But that only means that I'm pointing out why they might have done it. You can like that or not but the arguments given are valid, from the side of the ppl who don't like it I am mainly hearing conspiracy theories. We do not know what is going on behind the doors. Either they have big plans with hunt and invest back in it or not. We don't know but it's what it boils down to. Vote with you wallet if it becomes clear that they abandoned the game and don't be so hyper sensitive, it's only game.
Crytek though, why do devs never have the balls to speak bluntly to the community. It would be such a breath of fresh air. It always feels like there is tons of shit we can't know about. It'd be real scary but fun to see what happens if some devs would be super transparent about a game, the issues they are facing and stuff. Just some more and honest communication pls 😄 thank you
Starting with an assay why you can't do that 😄
None of the devs that I know have changed projects and if anything they wete hiring more for Hunt at one point, some of those positions are already filled so I don't know if it's more anymore but either way they have stated that they still have plans for supporting Hunt for years
I very much will vote with my wallet.
Also: "And don't be so hypersensitive. Its just a game" this is about money after all, money is always a serious matter.
And given time even small numbers add up. For me, the "you can earn everything by playing" always was a good recommendation-point when talking about the game.
Even if the arguments are "valid" people still do not like it. Crytek wants us to spend money, more money to be precise. But as you said we can only speculate where this money goes. I dont think crytek has to tell us, by no means. But I think that, like you said, people would appreciate it. But since it is very doubtfull that we get this i keep making assumptions.
lets be real, they would say that either way... can you imagine what would happen if the next Dev stream announced "support for hunt ends 2024"? Who would buy anything anymore.
So the "they're just doing it to fund crysis 4" doesn't really add up, sure of course some of the funds might help developing that too but it's not the focus
which is not to say they are lying but the statement itself is not something i would trust, but i tend to distrust big companies by default.
They have no reason to really lie about that when all Hunt has been doing is steadily growing since 2018
Which is rare for games these days
true
It's about money for skins in a video game, I would hardly call that a serious matter
I just wanted to point out that people speculate a lot and come up with reasons, then somehow assume those are true. Sort of just advertising for knowing when one doesn't know^^
you know, the only thing I just couldn't stand for at all is if there are people who enrich themselves personally with these kind of measures.
its about monetization and monetization models. If your Job in a videogame company is "monetization" your job boils down to "how much money can I squeze out of the players without upsetting them (too much)" because for a company more money is always better. My 5 Euro make no difference, but every player giving 5 Euros does. In short: business is a serious matter.
growing the company as a whole is acceptable I think but hunt is still growing so it's reasonable to assume that there are big plans. hopefully^^
yeah of course
Well no. THat depends a lot on the company and individual working the job
It can absolutely be how you describe
it could actually be true though that they lost money on some cosmetics
But it also can be as little as "how do we make enough money as fair as possible, to ensure continuous funding for the project"
I can hardly believe that to be a significant % of those people... (but yes they may exist) just like HR in offices, monetization managers are your enemy when you are the player.
Well that is absolutely fine - and ultimately how you spend your money is up to you too
that is quite pessimistic and mean to the ppl with that job 😄
they are part of the team
But at the end of the day, saying the game may close down if it doesn't financially work out anymore is not "holding the playes hostage" it's the very logical result of a product not making enough money
well but looking at the grand scheme of things in the industry, sadly they aren't wrong
also, I didn't see people being out here all the time to praise crytek for their generocity with free skins 😄 maybe the community should also think about itself. We are not really a solid entity but we sure behave like little spoiled children as a whole from the perspective of a developer 😄
who is not wrong?
about those guys being the enemy?
for the real big players maybe
but a small monetisation team?
Fahlon - when they're saying that monetisation is in big parts squeezing money out of people
that is sadly industry standard
that's why Lootboxes became so common
for example
I mean yeah, true, but you gotta keep the ball rolling otherwise the game dies and is gone. So it's also a really important job
Yes that's what i tried to say too
sure it sucks but we are talking about skins in a game^^
there are two sides on that spectrum
and Hunt has done many efforts to stay away from the "exploity" side of things
yup, not so black and white^^
yeah I also think that hut feels quite good when it come to monitisation, even after the change
I do hate challeges though and the fact that BBs are linked to them now^^
That's why hund doesn't have a load of lootboxes all the time - and the few things that are reminiscent of toolboxes are very limited in how many you can buy (Mr Chairy only letsyou buy 1 skip after actually earning the first 3 boxes, for example)
if the game goes down the harcore lootbox route, I'm out for sure
But, well loss aversion is a bish, so even tho it may still be quite good overall, it feeling worse than before will create a lot of bad feelings in players
true
I prefer to call it "reailistic".
I think the fact that you can't farm them anymore is worse
it's realistic to call them your enemy?^^
they? I am only a single person 🤔
and yes, this is industry standard. Hence my opinion.
enemy may be a hard word, but my example was HR (Human ressources) they are both people who do not have your best things in mind. Their interest can very much go contrarian to yours, as we see. Players would like to keep farming BBs, monetization designers wants the players to buy them.
what is a better monetisation model?
well now we are at the point of asking if crytek is a sort of evil company or not^^
In an ideal world the DLCs, which come out regularly, would be enough
I have no reason to believe that
not at all.
there are shady practises in the biz
Yes but i do my best to not gender people i'm not sure about the gender
that is so useful in the english language these days^^
Well simply using they instead of he/she is quite convenient
well, if you can remember, I am a Man 😉
me too^^
I think there's no denying that there are shady practises in monetisation and that many of them are wide spread.
lootboxes exploiting peoples, often childrens, gambling affinity. Buying actual ingame advantages, Premium currencies with shady conversion rates and premium currency pricing that always leaves a little currency left to make people buy more as to not let it go to waste, just to name a few
And as sad as that is - those are industry standard
yeah the gambling part is the worst. I can actually not believe it's a thing
that shit actually evil
Hunt did an overall good job at leaving out the exploity parts of the lootboxes (Mr. Chairy), they made sure that BB's were removed from stuff directly affecting powerlevel in gameplay (respec), the pricing in BB's is very clear (1000 BB's is 10$, and prices are usually nice full numbers)
There are somne industry standards Hunt couldn't avoid tho, too.
Fomo is propably one that rubbed people the wrong way the most. And having a premium currency.
How much of that is acceptable to each person, and how high they value the avoidance of the worst mechanics is up for each player to decide themselves.
IMO they've shown good faith by keeping all the exploity parts out and the industry standard to a bare minimum, and they continue to give people new content like maps, tools and weapons without them being tied to any actual purchases. So for me personally that is enough to be able to stand behind them wholeheartedly
yeah same
this battle pass type thing is annoying but the kids love it I guess
man I actually kinda have to do these challenges now to progress. That system is soo annoying^^
the fomo aspect of it sucks as well. Like, come up with something that makes me play because it's fun. I refuse to believe it can't be done
Crytek, this one is a chore. I don't want to do any of the things I have to in order to "progress". Picking up those dam things and doing the challenges that is. Killing ppl is fine.
Everything glows red, boss, clues, event wards. This game only has "Hunt" in its name. As a 90% solo player I don't enjoy hunting because I constantly have to go 1vs2 which is damn hard even with 3000h of experience in the game. Ambush? Trap? To stay in a 1v1 situation? A rarity, now there is a perk that shows players in the area ... All the magic that I fell in love with Hunt disappears from patch to patch and we get another stupid shooter with RNG elements, greetings dual pistols. Today I died 2 times in a row in the head from this sh*t, distance 55m
@delicate osprey @desert viper @hot vigil Please move your posts to #feedback as they are not suggestions.
@sand canopy @magic raft @cloud pagoda @shut hemlock @vestal holly @wise lake @worn nexus @trail roost @wispy grotto @olive prairie @queen jungle @wary hinge Please make sure to add a (more) detailed description to your suggestion, giving other users reasons why they should support your suggestion.
@opaque glen @mystic grail Please move your post to #bug-reports-pc as that is the appropriate place for any issues and bugs.
@olive prairie Your suggestion was removed since it was a literal copy of another user's suggestion.
@reef salmon Please make sure to report bugs in the appropriate channels, not in #feedback
I deleted one (which was a feedback) and left the suggestion - as it's clearly a suggestion.
Yes, that's perfectly fine
Thank you!
These skins should be unique. It is literally the idea of temporary available events and rewards for them.
done!!!!
immortal fire tho...
Yes, it doesn't make a lot of sense 😄
🚒
The trails badly need a rework, especially after the patch changing the dualwield ammo pool.
Noted and moved, thanks for giving me time to move it 🙂
Why do people keep bringing up the statement about adjusting the ping limit, afaik they never said that they are definitely going to change it but rather change it if needed
100ms ping limit would be way too low as well
I see it a lot too and have wondered why they fix on that so much.
Thats like less than my average ping 💀
Basically would become a ban for people like me 
I don't think that would bother them. I have seen that some Players like that think other players like yourself should not play games... That is their answer... How narrowminded.
I wish we could show them the dial up days.... lol
People with 10ms or 20ms have their dreams come true and they still complain about lag 💀
yeah. lol
I get a genuine laugh out of people saying these days, with their 10-20ms latency, that its the laggers who have the advantage! lol that is rich.
Fr
I want to take them back with me in a time machine and watch the reaction of people who play counter strike on dial up as they hear that for the first time.
phone_screeching.mp3
yeah i read the 100ms cap suggestion and thought it was ridiculous. that's probably like a quarter of the entire playerbase thanos snapped away
If i remember correctly some guy suggested 50ms before 💀
@hushed peak #game-ideas message bro fuck map pings lemme draw on that shit. i wanna tell my teammates to open the map to see where we should go just to look at my drawing of schlong
word 😂😂😂
@alpine gust Could you please repost your feedback post without such excessive use of caps, thanks 🙂
damn.... how can this ignorance persist? I learned years ago, by experience, that ping caps need to be two or three times the expected normal latency of the player. It is to allow room for the usual things that go wrong with ANY internet connection. Such as spurious high latency.
I once played a game that would just straight boot you out if you went over the limit. THAT sucked as my connection at the time was poor lol. I could not play the game until the dev raised the limit. And mind you I could still play the game fine, I would just have a burst of high latency every couple minutes. Nothing game breaking, it was over before you knew it happend.
definetly know what you're talkin about, i still play some games that boot you tf out if you go over the limit even for a milisecond
I have a question they set 100% chance of rain?
because I'm already leaving the 12th game because I'm sick of the rain
I think that a 150-175ms ping limit would be the optimal thing
Most people play at the 10-50ms ping range anyway
The connection from NA to EU is around the 100-150ms mark aswell
That atleast covers most of the active playerbase
BUT
to be honest i think having player choose regions is dumb to begin with
Any reasoning for why night maps are now forced again? I thought it was quite clear that the playerbase is very split between night maps and day maps. And now we have no choice again?
I think its because many people want to play the newer stuff in Duo's aswell and crytek wants to keep the queues full
Ah well
its problematic when everything evolves around hard queues
and then you have suggestions like this
#game-ideas message
which is the best idea ever
and people downvote 😄
Yeah I think people dont really care and downvote everything that they personally dont care about even if its good
Some time ago I suggested having an ingame invite button, people downvoted it quite a lot until they started needing it with steam's new buggy overlay
It has its flaws. The person that suggested that does not appreciate the challenges of making a matchmaking system.
Whats the flaws?
It can be difficult to add layers of filtering into your matchmaking system when you want a 5 minute limit on search times.
You dont have to seperate every single map tho
Each seperation is more complexity, that is my point.
and adds to the difficulty of achiving your goal.
Like just do the wildcard and make it an "opt in" feature
seperating the queues in hard way from the get go is not a good idea
But having no queues and only all maps thrown together is equally shit
dont know why Hunt has such a hard time with it. there are a bazillion games out there where this is standard practice
the result HAS to be a compromise. There is no doubt. One matchmaking system can not satisfy ALL the players. So with that in mind, knowing we have a limit to how complex this can get. I don't blame them for not adding more complexity. They are probably not able to split the player base that much yet... maybe in the future, the way hunt is growing.
Also, I see there recent actions as "expermenting"... who knows what they will bring out of it.
Maybe we are at that point where we could split the player base more.
Maybe they are testing the limits?
@sonic hinge #game-ideas message you can separate the interact binding from the stop bleed/burn binding. this is the solution to that problem. There's the exact opposite end of that problem where someone could die while light bleeding at 125hp because they can't pick up a gun or close a door since it prioritizes the bleed.
yeah ok but that would be tedious to get used to and in no situation ever is looting a body a higher priority than removing heavy bleed
its silly that i can die to that
I mean, deciding the order with what is 'higher priority' is definitely arbitrary and outside of like, creating a ranking of every possible interaction alongside bleed/burn, it just doing what you're looking at is the easiest system to have. It'd be weirder if you could do certain things while bleeding but not others.
if its an event and crytek wants some condition set as a hard "always on" just put the map in the base queue
are you saying that strategy will not take extra time? it just happens IF the players happend to be all aligned just so?
It seems that it will lengthen the que time for the players who needed more for "normal" match to start. As long as that can still happen in 5 minutes it would seem ok. But if it slows the "normal" que too much, it would be a problem.
It seems you have to know the player base first, what they want to play, then you can make that call.
Probably why they are experimenting.
It's a good idea, but unrealistic considering how small the Hunt player base (still) is.
how long is the maximum queue time, 5 minutes?
I think having everything in one queue is alright but now with rain and night both affecting specific equipment (fire ammo/tools, and light tools, respectively) it feels bad to take certain tools then load into a map condition that gimps that equipment
night wildcard was nice just because it actually let me use flashlight for once, and get some gimmicky use out of fusees/flares/starshell.
rain does the opposite where you can load in with a normally decent loadout but then it's raining and your dragonsbreath or dragonbolts or whatever is now noticeably worse during random periods of time outside.
I think it balances nicely with the fire bullet getting more powerful.
It's just weird that the condition can so directly buff/nerf your equipment when you have zero control over what condition you play in
I'm speaking separately from just normal noise/visibility affecting the average player engagement distance (snipers vs shotguns at night/rain/fog etc)
night wildcard made flashlight usable instead of equipping it for 20 games straight just to be able to use it practically once because hunt gods chose daytime over and over
I don't find it weird.
https://cdn.discordapp.com/attachments/367785159933689857/1135231782371995749/image.png
I agree that opt in for every single condition is probably too much.
But this definitely isnt at all.
Its not even splitting the queue in the start and it only gives chances to play thr wildcard. It wont slow down anything.
If there arent enough players to play wildcard than its an instant fallback to normal mode.
That's part of the beauty of Hunt tho. You have to learn to adapt to conditions that aren't optimal and make the best out of your loadout. Or you have to learn to make loadouts that work under any condition
No really. Thats something that you guys like and was never set in stone.
This is how Hunt worked since the beginning. And it aligns well with it's design philosophy
I even hardly disagree that not knowing what condition is ahead takes so much away of tactical planning and using proper tools.
It isn't about what I or you, or anyone wants, it's about analysing and understanding under which principles of game design hunt was created
Only night as example was really cool because you could see how players adapted their loadout and used other tools and consumables.
People had flashlights and flares
i can kinda get that for fire/rain since there are kinda ways to work around it (staying indoors during heavy rain) but literally if you run flashlight and get day it is straight up useless. it's not "adapting to conditions" it is a straight up gamble whether it is night or not
Thats doesnt mean that it is or was perfect and should be status quo.
it still feels like shit when i run dragonsbreath and it's raining, though.
bruh there is no better way to word this 🥲 #game-ideas message
could definitely elaborate a bit more. moth skins for beetles, i assume you mean?
ye
Right now takin a sniper as example i can exit atleast half thr time at gamestart. Night, fog and rain are hardly playable. I did try it because i dont chicken out. But i never could properly use the gun like at all.
If you wanna say this is a good design thats straight up bs
I love fog specifically because i won't get sniped at from 200m away
Yea thats legit. I like it aswell.
But give people a little choice.
Loading in with a loadout and getting a difference of literally night and day...its not really fun and some things become straight up useless
but like, snipers are still very playable. your gun doesn't just stop working or lose a big effect, it's just that you can't see as far so the scope is more annoying than usual
You still haven't removed rain from standard and added back wildcard?
For real, I'm about done with this game
Rain isn't bad when compared to serpent moon.
Rain is kinda bad imo
I can't see anything
at least night maps I can turn up the gamma
Its not about whats good or bad this shit is highly subjective and discussing this is only wasting time
its about having a choice or not
Rain is at least interesting, I have fun with it.
Night it's just me hoping the other guy isn't basically cheating.
The truth probably is somewhere in the middle
literally nobody complained about having base and wilcard queue
the topic was always about rain and rotjaw and having the option to play duos
Nobody asked to have one queue for everything
That is somewhat correct in that implementations can always be improved. However changing anything close to the core ideals is usually not something you want to do.
However i agree that some choice isnt the worst option. It just depends on the implementation. If it were a primary contract that had random map and weather conditions that gives more bounty and a secondary contract that is always day (or always a fixed condition) that grants less bounty, it wouldnt be a bad system.
Lag 100% does affect hit validation.
I have issues against a specific player, message the opponent I had issues against, and he says "you're right, I'm not US-east"
So fucking tired of it, and so fucking tired of being told it doesn't cause problems with gameplay quality. It absolutely does
If I can tell a player is high ping before asking him, then there's a problem
#game-ideas message
@wispy reef this idea has been brought up in different variations and playerbase is a bit torn because it can be used to gain info in a fight. But personally i like it.
Most of the time tho it gets suggestion as buff to vulture which i think is way better - so you dont have to bloat the trait pool.
@brisk timber Just saw your suggestion with the opt-in. That would pretty much work the way i described it in my answer.
I think this could work, as long as there is an incentive as to have as many optional times of day active
which is the BIGGEST advanatage of the gun and the reason you play it. You want the safety of range, otherwise you could always choose the base version of the Gun if you just use it for its damage value for example. Not only that, but in fog for example the scope is a downright detrement.
Interesting, you could limit the information if it was a sound que and not a visual que. If you use dark sight and a "eco locating" or "sniffing " sound played ( other players can also hear this sound) it could be a more balanced perk.
Ive just, on multiple occasions, though to my self after a fight that I wish I could find the bodies easier. Especially on when there are Events on and looting bodies adds event points.
But I am glad I am not the First to mention this idea and I hope something like does come in to play.
@brisk timber
exactly. its so stupid even considered the price.
You bring a $600-700 gun into a game just to barely use it in the most unfavorable way to then probably loose it.
No buddy. extract it is.
This should not be a thing
Scopes arent just good for long range, they also allow you to use cracks so much more efficiently. Deadeye scopes and marksman scopes arent really a hindrance in fog. And you can learn to play up close with a sniper
Exactly. Of course you CAN use it but it is not why you use that gun
I think the bigger issue here is that scopes are kind of overpriced
I think scopes should be more expensive
People saying "But thats hunting basically"
No. Just no.
A real hunter when he goes hunting knows his environment, time and weather mostly and plans properly ahead. That is an integral part of a successful hunt irl.
thats a really small part here. And again, you dont want to fight in compounds with a sniper, you play it for range. Deadeye I agree its fine in fog etc.
yeah like if i'm planning a trip to go hunt a monster i can at least probably tell if i'm gonna get there at high noon or during the dead of night
exactly. irl Hunters study the weather and their sorroundings
But this is an argument based on immersion and realism.
It would even add a tactical layer.
yes. Its about logic. And until something is done most sniper players will rather leave night/fog etc maps instead of fighting.
yea thats annother problem right here.
id rather have people play their favorite stuff instead of leaving me on a half empty map.
No, it would reduce it. There would be less pressure on each loadout choice, since you can just take an optimised loadout for that weather. Currently building a loadout is basically patching up holes until you are sufficient enough.
I guess the seperation of day(easy) and weather+night(hard) would be good enough
i agree except when it comes to snipers. i would rather play empty lobbies than get shot at from 250 meters away
Thats why giving them an option to opt out of special times of day at the cost of reward wouldnt be bad.
(And then punish leaving early if you accepted the potential of wildcards)
The second option should still encompass day
i can't say i've ever used a sniper in fog but i've definitely used marksman. i've def used sniper in rain though
So you can play day-only or true-random
yea rain, atleast in mild rain, is okayish for a sniper compared to fog and night
I say make it day normal, night wildcard, but give the option to just "put me in whatever it finds first"
But still not really fun
Players that queue for night+ only shouldnt be mixed with players that are queuing for random
there should never be a penalty for leaving early (whatever that means) because people should not be punished fpr things out of their control. But in general I agree. Another option would be to, only at the start of the match, remove the scope for the base version of the gun. Something like that, also yes, I used a sparks sniper on rain before and it worked kinda but not during the heavy rain.
tbh half this stuff wouldn be a problem if we could have like 1 or 2 min at gamestart to adjust loadout :S
i feel like the whole point of queueing for whatever would just be for faster queue times, so excluding them kinda defeats the purpose
Oh its night? Allrite, put the sniper away give me base mosin.
Away with the traps i need a flare gun.
There are ways to create a system that allows you leave once in a while so you can extract if something comes up but that punishes you if you do it too often. However i agree that building something like that to work well is always complicated.
something like that, yes. Or you can have a "loadout sepcified for certain weathers" or something
i like this idea
i think other systems like changing a loadout would be easier than this
yeah. Like a button "use weather designated loadouts" and if checked you use on the loadouts you made for that weather. if not checked you use the one you choose in the menu
That takes the whole aspect of creating a diverse enough loadout or learning to play under adverse conditions away. Essentially reducing the meaningfulness (pressure) of loadout decisions
Not saying that there arent ways this could be made to work. We just need to find a big enough downside attached to switching your loadout
so that instead of removing the pressure, we just move it somewhere else
As you have seen, there are (a lot of) people that do not want to "learn to play a bad loadout under adverse conditions". I for one, dislike that and see no merit in it.
Could say that if you change your loadout, the one you brought in is irreversibly lost
well, you cannot change your traits for example so if you have levering and you change to a Mosin you mis bulletgrubber and iron sharpshooter
yknow how the reserve equipment works in The Finals? maybe something kinda like that system
so that you can hotswap stuff before the match starts but only based on the stuff you chose as reserve
thats way too hard... then people wuld rather leave... for snipers it means you buy this loadout twice, as if you had lost the match and must equip the next Hunter.
I would rather leave than pay double...
There are plenty of loadouts that work without traits, so this is barely a downside
works, yes but not optimised
While I like the idea of being adjust to your environment, I think the idea behind not allowing it, is that being able to make adjustments like that means that everyone would be able to bring in "meta" weapons for that environment every time. By not allowing you to change your build, it makes sure there's a lot of build variety -> Adding more in further post
I pretty much ignore weapon-specific traits like the iron trio and levering/fanning
And again. Easiest choice is to allow players to opt-out of adverse conditions at the cost of some reward.
yes, easiest but i disagree with less reward. What would they miss?? 25 Hunt dollars of a bounty? Or what. there is not got measure.
i ever play scopes without traits
Furthermore, I don't like the idea of allowing players to bring in scopes when they see that conditions are right. Currently, the majority of fights take place at mid to close range, and allowing players to adjust their builds would bring in more scopes (something I wouldn't want)
steady aim shouldn't exist imo
You could make it something like 25%
Meaningful enough
25% of what? everything earned? or just the bounty? But i still disagree, let people play what they want. If this means on day maps 12 snipers bushcamp each other well.. its the hell they choose
Well the idea would be that no one can opt out of day. Its the most basic of conditions and all weapons are at their full potential.
I'd say 25% off of all Hunt Dollars and Hunter XP earned
Bloodbonds should remain unaffected
What ._.
thats like saying "I like to ride my e-bike but i dont turn its motor on"
And regardless it is just an example. The point is that if you want to narrow down the amount of conditions you can spawn in, then that should come at some cost
meh, i like to swap between a roster of hunters and run different weapons a lot.
i also just don't like levering or fanning at all anyway
okay fanning or levering take it or leave it
but the iron repeater traits and the like...?
Its basically makes ADS way more viable and even increases RoF
its like a straight up buff for the rifle you run with
I dont see why this should come at a cost because it pretty much comes down to personal taste.
You seem to enjoy having a random component in your game.
I pretty much not enjoy RNG elements in games in most cases
(maybe if a specific talent/ability or smth evolves around rng - like Dualies/levering are RNG but have optimal range and the RNG becomes predictable.)
For me the aspect of tactical planning ahead is a skill check im more in favor of.
And like i said before - i have seen way more loadout diversity in the times of predictable nights then i usually see in hunt. if its unpredictable people tend to play the most balanced meta loadouts.
Only night you see people with silencers, flashlights and stuff.
Only rain we would probably see no sniper and many bomblance shotguns.
yeah rain contract was an absurd amount of shotguns
agree 100%. For me, before i gimp my earnings I rather just leave anyway...
It would even teach people to play different loadouts.
if you spawn into a night or rain map and you could adjust your loadout
maybe if your usually a sniper you would then pickup a shotgun or a crossbow and try
@vast pivot theres an option in menu to enable "auto interact"
Jumping and vaulting can also be seperated
auto-interact kinda blows, and also they want jump to be tap space and vault to be hold space
i think that's bizarre because that would make jumping happen when you release the spacebar, but i guess that's a sacrifice they'd be willing to make
i love it to pick up my arrows and bolt without stopping
also just run and open doors
i think i could macro an F-spam key and it'd be more effective than auto-interact in a lot of cases
it like, only starts the input every so often so you can deadass miss a dauntless even though you can see the prompt onscreen
ever jumped to turn off those streetlamps that are a bit higher up? autointeract sucks at those
pretty much the only use i've gotten out of it is not mashing to pick up throwing knives, but meh
i've still seen the throwing knife pickup prompt popup and autointeract misses it cause it wasn't onscreen for long enough
happens to me without auto-interact. I usually record my games so can check to be sure: sometimes (most of the time?) I hit that F when the prompt is on. Game is just like, nuh-uh.
true its a bit wonky at times
The worst is when you try to pick up multiple items in quick succession and it say "inventory full" or smth
i find that a well-timed F is always better than auto-interact, the only time i use it is when i'm too lazy to spam
and then you have to wait a second and then can pickup the item
You can punch open doors without slowing down
If I can't avoid rain maps, then I'll just avoid playing the game. I used to buy every DLC, but I've stopped because Crytek continues to make these sorts of decisions despite player feedback. They even said they wouldn't force rain on people like they did with inferno, and here they are going back on their word already. I can't believe how many people stick up for them here, especially the content creators.
deal
@brisk timber You said in your idea it would not change que times. But I think it would, consider...
If 10 players are in a normal que, and 10 players are in a special que. If one gets players, the other has to wait.
The amount of waiting, is relative to the player base.
As it is, there is no conflict. With that said, I am glad they are experimenting with wildcard ideas.
I trust crytek on this one, if we can do it while maintaing the goals set for the matchmaking system. They will do it.
@ashen girder It's a simple privacy setting, not everybody feels comfortable for strangers on the internet to access their profiles through the game.
Personally, I'd love the game to go back to what if once was and not show any information about other players. Hunter names would be sufficient to still identify and report misbehaving players.
I would like that too ^
It would be nice if we could all be nameless hunters in the bayou. But I think I am not in the majority opinion on that. It seems good to see your killers name, but honestly I would be ok if I did not.
If I had the call, I would just use the hunters "Hunt" name.
That would do it for me. They have a name, and everyone could know it. But its not connected to you personally.
As I said, if they don't want people to go on their profile, they can just set it to private. If they don't want people to see their stats, they should have this option as it is right now but removing button for visiting profile just gives another layer of protection for players misbehaving/cheating. What will name do when somebody is called "14549846585698458" and their name changes frequently? what will that help devs in indentifying this player? Absolutely nothing.. it feels like as if Crytek does not want to ban cheaters, or at least take any actions that would help to improve this problem almost any multiplayer game has.
All you need to do if you suspect anybody of cheating is to report them via the report button in the game. The profile button was added to allow you to add random partners as friends on Steam if you got along well.
If there is not enough players it would simply start a base queue map.
Wheres the problem? If a normal lobby is full before a special lobby then this starts.
It boils down to the normal waiting times.
if there are 20 players and we have 12 play lobbies people have to wait for 4 more players and some people get a match earlier than others - wildcard opt in or not.
I mean to my understanding Rakki is right that it wouldn't increase queue times - but it'd drastically decrease the amount of times wildcard conditions arise for those that want them. Because the normal matches would basically "pull people away" from the wildcard queue
I agree as well. KD is such a misleading stat, and there's no reason to view it on an enemy player. It just leads to people thinking match-making is broken, when it is in fact working as intended.
@whole ridge The trade window is quite commonly spoken about and quite commonly missunderstood too.
800ms is only the last chance for any of your data to be validated if it isn't invalidated due to other reasons beforehand
It's not that you have 800ms after your death (serverside) to still kill the enemy
This point is very commonly missunderstood
Essentially: if you fire a shot just before you get killed that shot has up to 800ms to hit its target and still get validated.
But if you fire the shot after your death serverside - the server will invalidate the shot (due to your death) and the 800 ms won't matter at all
It's an alternate condition for invalidation not the only one.
@prime ibex Do you happen to have any evidence of sucha massive impact on performance? If yes, plesae make sure to report it in #bug-reports-pc
so unless its under 400m/s its gonna hit the target, well, if you didnt miss
is my math rite
Bullet speed doesn't matter at all
The server will not validate any package that took longer than 800ms to get from the client to the server (1600ms ping)
From personal experience, and this guy's video. https://youtu.be/LP4_81mW4f4
The word of the day is "drastic".
Some Legendary Hunters, specifically the ones unlocked through the Tide of Shadows Event's Battle Pass, are potentially killing your frame rate. So if you've noticed reduced fps recently, this just might be the culprit. And, while it might not be a bug, per se, it's definitely an optimization issue. I took to t...
Yes, I've seen the video and done some tests of my own. But what you describe sounds like a serious issue, talking of 30-45 FPS loss
If my system was any shittier, I would've even play Hunt and have refunded it.
Most differences I saw in my own tests was 10-15 FPS
Probably because your system is stronger, but mine isn't. I run Hunt on 120 FPS, a sudden nose dive by 30-40 FPS is ridiculous with just playing some of these hunters.
If possible try and make a recording of this with the performance detailes enabled in-game
Plus if this issue persists with future Legendary Hunters with consistent and even worsening problems to performance, it will discourage future sales by probably 20 to 30%. Maybe even more than that.
Let's not make up numbers. As I mentioned, please provide as much evidence as you can to #bug-reports-pc
@sonic hinge hey man about your F key suggestion, in the keybind options you can choose a separate key for bandaging/stopping burning and interacting with stuff. It's towards the end of the list under interaction 👌
@heavy cedar There's no telling what the future holds, and those all WOULD be great features, but currently, I believe, they are worried about server idle time with players just "hanging out" in those custom lobbies and eating up server space. This is the reason the Shooting Range is currently at a max of 3 players, and there is a timer that kicks you out after a period of time (in case of AFK players eating up server space).
Again, there's no telling what the future holds though, and those all may be features they implement in the future. Especially if the game continues to grow in popularity!
@heavy cedar Additionally, I really like your idea on tournaments. Perhaps that warrants it's own post?
I can understand that or at least make it where we can go everywhere on the map in the firing range that way people can learn compounds and such but ya I would love to see tournaments and commentary and a banning system where each team can ban a certain weapon and trait let me make one on that by its self
I messed up on some of my spelling but you get the point of it lol I'm working plus coming up with ideas just bored and don't want to lose them.
@wary hinge I like a lot of your ideas! I think they're avoiding adding anything outside of the boss chamber because they don't want players to visually see whether or not there is a boss in the compound, though. If you know you're looking for a particular boss, you could confirm or deny whether a lot of compounds have a boss from a great distance based on those visual ques outside of the boss lair
They have done outside things which indicate boss compounds before back during serpents moon. I think its possible something like that being brought back would be nice. It doesnt need to be nearly as noticeable as the snake burners were
There actually is a Severed Pig's Head over some of the compounds that have the butcher, funnily enough. But, I don't really see them adding much in terms of visual queues outside of the boss lair
Normally it just has some "timer" e.g. press and instantly let go space = jump | dont let go for longer than 0.2 sek = vault
And if you hold longer than 0.2sek and there is nothing to vault, let go and nothing happens
Similar systems are availed in other games shouldnt be hard to add
#game-ideas message Worm Bite is also christian. He wears a cross (and is also an undertaker who, from my knowledge, were association with christian faith and worked for local churches in 19th century america) @wary hinge
I updated my wording in feedback for "Element Damage Challenge Rotation". Not sure if it was passed along or not, but it's more clear now
was unaware
Don't understand why the Drilling shoots at 371 m/s with bleed ammo when the Springfield shoots at 440 m/s with bleed ammo whilst it's base MV is lower at 490 vs 530 m/s of Drilling. Makes no sense
Me neither it seems like a bug, because it is the same reduction as FMJ for the drilling.
Has anyone reported it?
Well, actually just went into the game, it is hard to gauge if its a bug.
The Springfield have Dum Dum, but not FMJ, so we cannot compare that.
The New Army, Conversion and Pax are the only two guns with Dum Dum and FMJ and they get the same reduction of muzzle velocity of 30m/s, but they are pistols.
So maybe intentional?
I think it’s intentional rather than a bug and has more to do with game balancing than realism or consistency with other guns. It is a drastically different loss of muzzle velo vs almost any other gun though, but these Inconsistencies are everywhere in hunt, look at the vetterli silenced high velo vs the winfield silenced high velo. It’s all just game balance.
Yeah, also 377m/s ain't bad. Just means it is less ideal for long tags.
@hot vigil Yeah completely agree with the Berty price change, the one big thing it had going for it over the label was it’s ammo re-supply from the old system, now that’s gone and all long ammo is on an even keel for re-supply it makes it a far worse pick for the price.
More so, it might be a slight skill issue from me, but Berthier 3 shots means that if you miss your two first shots, you can only really go for headshot with the last one.
The other bolt action rifles have more room for mistake.
Having to miss 4 and 9 shots in a row.
3 shots always caught me out with a dead man’s click in the midst of a fire fight, could never quite get my head around needing to reload every 3 shots… 😂
thats not even mentioning losing 2 bullets when reloading after one shot
any plans on adding a weapon inspect animation?
The devs have mentioned no such feature to be added soon, but you can inspect your guns in detail via the 3D Viewer feature
the devs have talked about it on a stream but dont expect it to come anytime soon
Think this is kinda overlooked.
It's the only split ammo repeating gun. Benefits from the recent ammo changes (when you split the ammo you can get 10 bullets back from ammo boxes).
About the 3 clip size, with bulletgrubber you can reload when there's 1 bullet left without a penalty, it's just as fast as from an empty reload.
dang hope itll come eventually i like to fiddle wit stuff when nothings going
taking half fire half normal on the berty is nice, plus if you use an ammobox that's 10 rounds back instead of 5 for any other longammo besides sparks
Berty with special also gets an extra 3 shots.
wait what
yeah it does wtf
and its not even the phantom bullet like with singleshots
@tired lake that is just current shadow with extra steps
Ye but current Shadow is too good to be in non-event live though
Well, that is my point, calling it "with extra steps" it means it is effectively the same.
So what you mean is it is not big enough of a difference to make it balanced?
Basically yeah, for me I have two things this topic.
- Don't really think Shadow is that strong of a perk, but it does removes an aspect from Hunt, that makes Hunt, well Hunt.
- Think a more healthy solution would to be that AI can still notice Hunters, but the detection range is severely shortend, think of it "Beastface, but for AI".
I think AI shouldnt be meddled with at all. Shadow may be cool for an event but please not for casual hunt.
The AI is an too important factor
I don't think Shadow is that strong but what it would be if it works to close to current is a always pick. It makes you faster while traversing.
I also think it reducing radius like Beastface makes it pretty useless. Not just weak, useless.
But a very good point.
Maybe they shouldn't be meddled with too much. But if they are an important factor in the game, meddling is healthy. Maybe Shadow is not the thing to add to make AI more interesting but for a core part of the game, meddling and testing new things is great i think.
Oh sure if it means adding new AI or variants any time. A trait that lets you mostly ignore the AI? Thats bs.
I mean AI are already quite slow to notice, I think you underestimate how strong a beastface-like trait would be.
Heck, even throw in that AI will prioritize non-users of the trait on top of that.
Dunno, just dislike traits that completely negates whole aspect of the game.
Think that is why traits like bloodless, beastface and salveskin doesn't completely negates the effect, but lessen it.
i honestly dont hate flash bombs being based on proximity, but i totally agree with a nerf like the one someone mentioned, cooking them totally would work for me and even allow them to be used to greater effect in some situations, but it would raise the skill floor
Yes it why I think Shadow would work as long as it's not permanent always on. But more of an early game buff that falls off.
Why have it at all tho. Beastface allready is easy mode. Having shadow on top is basically just skipping PvE. Why even play a PvEvP game than.
It adds nothing to the game it just takes away
Shadow is not a good trait to have in the game permanently
Maybe I am, but i don't think it would be viable, kind of like how Beastface is a meh trait. Maybe there is a middle ground between my version and yours but I can't think of one right now.
You have very much given me more to think about and I appriciate that!
Beastface is easy mode? How do you mean.
It saves you a couple seconds if you wanna make 0 sound al game sure, but it has terribly little impact if you know how to move around sound traps to begin with.
It could be another tool for dealing with AI.
If it's not always on but instead has an on/off state it isn't much different from how you bring a melee tool to deal with AI it's just another way around AI.
Maybe if for example it only worked while not sprinting. So you can walk past AI without issue. But once you sprint they see you and you can't lose them by just slowing down. Instead you have to lose LOS
Well, beastface is meh bc it is for new players, experience players plays around don't give a fuck :v
Think Shadow should be the same, a "nice to have" and for new players, but less useful for veterans.
Im still with @hot vigil that a trait should not negate an aspect of the game even if its cooldown base or smth.
Is hitreg busted or wtf is this bullshit?
No regenshot on either
Reuploading cuz names
I agree partly. I think traits should be useful for Veterans and New Players alike. Maybe with a usefulness biased one way.
can you elaborate what the problem is?
56+104 = 160, why did he survive
My first shot did not register, cuz when i spectated, no heals used, no regenshot & had like 50hp left
Maybe regen, ghoul, Mariner or smth
I wouldnt give too much on that feature it still is beta
Yesterday i got killed 1 ohk by flechette only showing 100dmg
I literally wrote "no regenshot" in my first post
Even if he did tho, he'd still die
Check the seconds
56+104 - 6seconds that passed = 150
Was it raining? Was there water? Is mariner shown in dmg log?
nope
no rain
sun
Was in a building or right outside
It was a small door i penetrated
I don't feel the damage is fully accurate.
Like i said its still beta
Dont focus too much on it
Since if someone fires a shot and then moves forward it counts from when they hit you not when they shot.
But it specifically removed round 50dmg, which is what the first shot did.
It's more likely the first shot never registered
That could be it. Bugged out and didn't acout for the reduced damage for the door being in the way. As Rakki said. In beta
But again, it removed around 50damage, a pen shot does not do 1 dmg