#feedback-discussion
1 messages ยท Page 82 of 1
Again, just have it be basekit. If a team fails to check on it, it's on them
Custom matches you mean? Or which mode? Warzone? 
The topic was instinct as an active tool to counter reactive waiting tactics aka camping. That hardly has anything to do with mindless rushing into compounds.
I'd call that dumb play, not active play. Active play just means initiating moves, doing plays and applying pressure
They said they gonna add another mode, might be my own wishful thinking, but I recall they alluded it to be a more "action orientated mode"
Nah active play ist also my mates causing a ruckus while I stealth-flank push the building and stab everyone to death
Exact
Okay that's very fair. I concede
3 people sitting in 3 different houses holding with rifles out of the window waiting for the enemy to peek is purely reactive and therefore passive
Also true
Lower round timer to 10 min 
I like both, it depends on what I feel like, either active or reactive, latter only if I already am on someone's trail and ahead of them
Which can have it's spot in a fitting situation, but it should be a nieche move you have to apply at the right time to get value.
Having it be base kit devalues stelth as a whole too much imo
I think that's where you need things like the dbd crows to help identify passive camping. It wouldn't give away active players but would encourage non paddies play
Sadly that only compresses the issue instead of addressing the causes
Lower round timer to 1 min if there's a solo who got necro 
Also, is "press E every 20 second" fun and engaging gameplay?
No but if you're too used to instinct you still can't not do that
Without instinct the people actively trying to get things rolling have a tendency to get dealt the bad hand. Make a move or throw something. You always are giving away your pos first. Someone sitting and scanning the area can pick up on that without risk.
Instinct on the other hand can help find those people by triangulation. Its an active tool to counter balance inactive tactics.
I agree. I think the focus should be to make passive part harder to accomplish, not just easier to detect.
Hard stealth Maybe. But you can still deprive you enemy of your location information by rotating, distractions and clever Teamplay. All of these things fall under steath
I for one am glad if complete inaction would be hard countered.
Can you re-phrase this? I'm not sure what point you are trying to make :)
But they require you to make good moment to moment decisions under potential time pressure. Which is good
I think they mean you become reliant on "Press e every 20s" when you make it an option
To the point you just can't help but do it
It's compulsive is what I'm saying
Ofc running in permanent darksight would be foolish, but whenever you roll up to a new compound you should use it.
And dunno if that is fun
even when strong
I do 100% agree with this, but I don't think Instinct is the solution. There was a suggestion with flies flocking to you the longer you sit still etc, I liked that one a lot
Same but people hated that even more.
what if solo self revive was its own alternative bounty game mode where people could go for 1 bounty in a section of a map with fewer total players in the server
Yeah ok that was the angle-holders hating it I'm a million percent sure,
No.
ya lets just get rid of self revive you're right
Sorry, couldn't resist
As long as team necro is removed along with it
You shouldn't be and to identify the people actively playing in order to even the playing field with passive campers imo. And that's my problem with instinct as the answer to helping against passive play.
I would not mind that.
Active players imo, are avoiding sound traps and managing noise. To me letting you see therm anyway (even just by proximity) sort of devalues that
It is also against active play, you cannot push boss lairs unless you want to run and gun in.
I wouldn't either the more I think about it xD
Doesn't matter. The point is, as long as it affects Necro in it's entirety, it'd be fair
But I bet most of those who complain about self-res have Necro in their standard repertoire
Agreed
Still think red-skull revive (and maybe even necro) should be a "mini-banishment" animation, that is loud, takes 30 seconds and the Hunter screams pain and agony as their soul gets dragged back into their body.
I bring Necro if my team insists. I could better use the slot for sth else though, because I'm usually the one dying first, I never get to use necro on them anyway ๐
In a game where crouch walking makes sound avoiding making sound is hardly an option. Atleast in higher mmr.
Necro beeing a burn trait is the best suggestion since months tbh
Well, it doesn't elimate all sounds and it does make you noggin' exposed.
The red wathever spinning aroun on a black screen is loading stuff a warning being sruck on a fadeaway maybe is but there is still no reason to load such stuff up in the first place after the first viewing so why waste time and resources doing so?
@trail carbon why not assume everyone has these traits and be positively surprised if they don't?
Yeah that's kinda my approach.
#game-ideas message
Not a bad idea but making it "visible" can be a problem in itselfe.
Maybe give some hitmarker or sound on hit indication so you atleast after the first shot that they have those traits
Like if you hit someone with explo and he has bullwark it makes some muffled "bam" noise
The sound of the rain scenario seems a bit too muffled, for a game that is heavily reliant of 3d binaural audio, i suggest lowering the audio effect of the rain mix because as a player can't hear nearby noises at all and it makes me churn from the rain weather scenario all together
Thats basically its gimmick
its intentional
Taking away a core mechanic is like the rains whole purpose
On the other hand thats why i still feel like locking lobbies to all weather condition is not a good move tho
Rain is really fun for people who enjoy ratting around, push and play close combat loadouts
taking away a core mechanic would break game flow, though i think the sound for the rain could be tuned a bit more to still have the suspense feeling with thunder storms and such without being a frustration in the experience
But snipers are completely screwed
Its a bit harsh making them play like 90% rainn fog and night
It doesnt if you view it like a different mode than just a nuicance
The reason of rain is to breakup the meta gameplay
You just cant play it like day or night time
You can see it like a spectrum of extremes
true that makes sense then
Where something like night is extremely reliant on hearing and less on far vision
Rain is extremely reliant on vision and hearing is secondary
additional meta game is good
That high rate also gets annoying for those of us who love to play rain
I'd like it to be the same chance as all other conditions
But that'll come after the event anyway
That is kind of why I think it should be all random without being able to opt out of anything. Of course, I know, some who don't like it will just extract. But. In order to break up meta gameplay, meta loadouts should actually be affected by it, don't you think? Otherwise people would just go with their "long ammo meta" and opt out of those. With it all being random, they can't be sure their meta loadout is actually meta in the conditions they'll end up in
players like to have a choice, so taking away meta game features would not be a good thing either in long term player engagement and retention
Yeah I guess that's undeniable at this point
Do we actually know the percentage chance for getting rain? I keep seeing people say 90% because that's what it was in wildcard, but that doesn't seem like a safe assumption to me.
I mean fair suggestion. But theres still nothing to "fix."
People disliked having separated with Wildcard.
And you can't really complain having to play an event map during an event.
The rain is pretty damn cool & it's dynamic. It changes up the playing field.
Adapt to it, change your playstyle, do something different. It's not permanent.
Imagine going from daytime, people can burn & everything, then bam heavyrain.
Or you start evening, it goes into night, maybe also rains etc. Or a fog rolls in.
That'd be so fucking dope.
Stop pleas with "everyone this, everyone that."
And no if people have instinct, then hearing birds won't matter. Sure you can go over there, but they will play as normal then go "oh shit team nearby, lets wait & see if we can hear them." And your team approaches, can't find them, so you hide around aswell & there you go, a bushfest until you find eachother, see you in 2hrs.
If you get camped, you fucked up. Because you allowed a team to setup an ambush. If you make alot of noise, take a different route, because if a team is near your compound , but theirs greyed out, they won't camp you, as they won't assume you're going there.
And if people can camp a boss building is because they got there first & this can be countered with beetle, ppl just don't wanna use it.
Just assume, every house has a shotgun user in it, toss in some fake dynamites etc.
Use your toolkit
Use blankfire decoys
If you toss in a blankfire near a guy inside a building, you can bet your ass he will move.
People seem to want the entire game mute, besides player movement, vision for 1km.
Be able to B line to a boss building, across open fields, lakes, anything.
And if they're hindered or need to run around something, then bad game, sucks.
I even sometimes get people in random trios (discord trios), that complain about everything. Birds? Sucks, AI sucks, the game sucks, devs incompetent.
Like fucking hell, just play the damn game.
It's meant to be an immersive pvevp game, not a ranked competitive CS:GO match where theres 5k ppl watching you & if you lose your family disowns you.
Have fun.
No, there wasn't any statement unfortunately. But from all the reports, it MUST be still the same as in wildcards. Haven't heard anyone here having a different experience
This one so fucking much, said it too earlier today, if you get stuck in "camping stalemates" often, please try bring some decoys.
It is like hearing the twitch streamers complaining that modern gaming sucks and all they do is streaming CoD/Apex all day long, please pick up an indie game!
A handful of reports on discord means little to me, I wouldn't say that it MUST mean anything. My personal experience is much lower than 90%, but that also holds little value. Was just wondering if Crytek actually gave us a number.
Sadly they haven't said anything (yet?)
Oh well, no biggie either way
Is it only me or is there no thumbs up button on my suggestion
There are some people who look like they just chronically downvote and never upvote
can go through a series of suggestions and find particular people just consistently pressing no, even on popular or no-brainer suggestions
Fr
I try to switch it up now and then by upvoting absolutely idiotic ideas 
They probably just read the title and then thats it, then they'll base of the entire suggestion off of the title and vote
If you mean this suggestion, I can see the button ^^
I'm not looking for them, but if I find a single or two downvote on a popular sided suggestion
and then I check the suggestions near it, the same person is just pressing no consistently
Wtf i dont see that
I only see downvote and the thinking emoji
8 people who agree tho, thas nice
nah do your honest votes of course
I was just pointing out it seems odd for someone to think a whole 10 suggestions in a row are bad
I want to see honest feedback, and someone just having a bad mood or trolling detriments the suggestions
Aye
And people tend to put their own personality on messages, by that i mean someone could think the message of something aggressive or condecending where others could see it the completely other way around
Their own interpertation
Since so many people seem to dislike this Twitch Drop (and to be fair, it is pretty bad,) why not implant a "Legacy Point" system? You can get up to 1 Legacy Point for each day you watch. Legacy Points can be used to unlock previous Twitch Drop / Event exclusive Skins; 6 points for a Charm, 12 points for a weapon, 24 for a Hunter.
Shouldn't be too hard to implement, would boost viewership, and probably make most players extremely happy.
Yea
Okay now theres just no reaction under my suggestion for me
My discord buggin tf out lol
To be fair, sometimes the suggestion channel is just 10 bad suggestions in a row lmao
Also something about writting suggestions and presenting ideas, it is an artform and it is easy to present a good idea that people misunderstand or receive wrong.
And lastly, people will usually looks at suggestions very biased, so usually they don't read see the grey-zones of issues, but most of the time the "best/worst" outcome.
Yeah 2 charms is kinda bad imo.
oh yes, agreeable yet I don't mean that literally
I looked at one person, and they seem to get on and downvote a series of suggestions, then stop, then do it again another day
I see this twitch drop more as a complementary thing adjacent to the event.
It ain't meant to be the same scope or size as a twitch drop such as Lulu or Billy.
Billy was pretty free
oh oops I am thinking of Kill Buyer
Kill Buyer was pretty free*
I see it as a missed opportunity to keep people engaged.
Dunno, they want people to play the event more than watching streams I would guess
The production team must be on vacation and slowed down on output
Or just working on other things that we have yet to see
I've heard there might be something for August 12? not sure if it's just an empty meme or something real
Ofc nothing wrong to assert the value of our time spent for getting drops.
And I will agree Charms are just awful and would love to have them out of Hunt completely.
But for this drop as an "add-on piece" for the event I am not too fuzzed
Sure, but when you look at Tide of Shadows overall, it's essentially enjoying Pacts again, a couple of cools skins, great new weather conditions, a new miniboss creature, and mostly awful weapons. Including a drop that had a unique Hunter or at LEAST a weapon skin would've been nice.
Some of us already have Ewe's Horn. ๐คทโโ๏ธ
Dunno, love the Drilling and LeMat Uppercut and the skins for the drilling and new army swift.
Gar is amazing design too.
Tho Hammer, Med-kit, Toolbox and their skins are whatever.
for me
I would have personally liked to see blunt counterparts of Throwing Axes, since weapon slot melees is memey, but it is what it is
Oh no, UpperMat. Should've been called Uppercut, lmao
And I agreed that the skins were all great.
Story, music, atmosphere, and boss too!!!
They should make all story content avaiable somewhere for free tho
that is morbid that those are timed
They kind of did with Rotjaw's entry in the Bestiary.
But I agree. Same with Devil's Moon and previous events; there was some deep lore in there
Like, how many people are aware that the AHA is essentially broken up with Mr. Chary in the wind while international Hunters are showing up to help?
I didn't
lmao
I had a vague idea
but I missed the two first events of the Moon triology
Yep. Last entry of Devil's Moon, False Saint sent out a hail mary to all international Hunters. That's why all the DLC's lately have been non-US hunters; Luz Mala, Biatata, Scaramuccia, Moorhound, Shrine Maiden, et cetera.
they're just experimenting with how it will affect their metrics if they throw the event and the drops together instead of distributing evenly over a year
Smort
So where are my Danish Hunters?
It's fine to experiment on your mice, but give us fucking cheese.
Their backstory would be "Well, one time I kicked a very big badger in the head and scared it away, that qualfies me as the greast Hunter of all of Denmark".
๐คทโโ๏ธ
Wai wut
Yessir. That's why the Bayou was burning.
Cuz of immigirants? ๐
The Pacts overwhelmed the AHA.
Not even almost.
The kind of American intervention I can support, the ones done onto America
No, the AHA was overwhelmed, so Kevin sent out a hail mary for assistance.
A hail mary or THE Hail Mary? :v
Bc that does actually matters in the context for Hunt lore
Overwhelmed by what??
Chary and his goons as far I understand.
The Americans are at fault for what's going on in the Bayou after all 
Yeah, that much I did kinda understand.
Also like how this event is unfolding so far, haven't read it all tho
So will keep it spoiler free
If I assume that, then why would I take certain weapons? For example, the bomblance's normal harpoon is quite a difficult skills hit compared to most other things in the game, and for a trait to just make it useless is kind of silly.
So I currently just don't take the normal bomblance ammo
I like to think that you can still finish them off with a push after
Doesn't always work but you also got a sidearm to compensate
Well yeah, but then why wouldn't I just take a Romero? It's way cheaper, and you can take a talon and still get the melee option.
I do think the idea with the hit marker sound wouldn't be too bad though
And there is no trait that counters the romero
Because that would be silly, I think we can all agree on that, right?
The thing is, if there's one or two PvP skills that you can determine just by looking at enemy hunters, that'd be unfair somehow.. If they do sth like this, they ought to do it for all skills that affect pvp
I'd be fine with that
I think, if something affects someone else's equipment, it should be shown in some way
That poses the question of HOW that could be done without completely breaking immersion or cluttering the screen
It doesn't have to be super obvious
Yeah but usually people have like half of their skills for PvP
Like, for mithridatist, it could make their hands green or something
Iron sharpshooter or skills that only affect your equipment don't need to show
Imagine what a confusing clusterfuck that would be if every hunter say had rainbow color contours or whatever xD
I'm just giving an example
I think the green hands example is a bad idea
But it was just an example
Personally, I think bulwark should just go away, since it really only affects the bomblance
Nah it saved my butt from so many sticks
And technically explosive ammo, but explosive ammo is worthless anyways
Sticks do like 300 damage
Halved is still lethal
Yeah bulwark halves the safe distance too though
Too bad it doesn't work on the frag bomb
Only need to take a few steps back, and then push through the cloud
I've seen an increase in big bundles >_>
I just don't like invisible armor, I think it's quite silly
Think of it as being subdermal ;D
If there was a trait that reduced damage taken from long ammo, people would lose their minds
I shouldn't have to guess if something will kill someone based purely on what they did before the match even started
Wouldn't that apply to stuff like Hundred Hands or Assailant as well?
Or Bloodless and Antidote?
When it's about death traps
I think hundred hands is silly as well
Antidote shots are annoying, but whatever, it's not like it reduces the damage of poison bullets
I mean, you'll still have to guess if the death traps you placed will kill the intruders
I think the antidote status is bogus, completely negates a huge chunk of combat
There shouldn't be a trait that gives you more damage with something and there shouldn't be a trait that gives you invisible armor
You'll always have to guess
But why
Part of the thrill
Guessing is not an engaging game mechanic
Antidote should, at best, negate poison clouds but that's it
Then don't, and just accept the unpredictability
Someone put it nicely, the only thing that should be unpredictable are the hunters
I'm not trying to tell you that you must do this
Unpredictability is different from: "Hey, you have literally 0% chance of knowing whether or not you can kill me with your equipment"
But it'd make things less frustrating
I also dislike RNG weapons, and I wish that shotguns had fixed spread
That's always the case though and not just the with BL standard ammo
Hmm I believe you won't ever get your wish unfortunately ๐
Well, maybe not never
Incorrect, because if I hit someone with the steel ball ammo, and they don't die, I'm like, ok, that's fine, anyone could've lived there because of RNG
But it's improbable
It only makes sense for the pellets to go anywhere in the crosshair
But if I hit someone with the harpoon and they don't die, I get annoyed
Yeah and it's like that with standard as well. Anyone could've lived there and people just are starting to catch on to this now
You could just consider it RNG as well. People are random after all
Because it's my fault for thinking that I could kill someone with the harpoon that explodes after impaling you, but whoopsie, you had a single trait that made you take half damage from that
Actually, it is your fault for thinking that and not "let's hope he doesn't have Bulwark"
That's the same thing though
Nah, the one is being surprised about someone having Bulwark, the other is expecting it
Like I said, if I treat everyone as having bulwark, which I do, then I will never take the regular bomblance ammo, which I don't
And that's frustrating
But they still have bulwark, no matter your mindset or playstyle, it changes nothing
I think you're overthinking it and that's what might be frustrating
They might not though
If I hit someone with the bomblance harpoon, they should die
They might just not have Bulwark and then you'll be rewarded with a kill like with RNG
When they don't die, it's not because they used skill or tactics, it's because of a UI selection they made before the game began
That's not engaging
I could say the same about any random weapon. "I want it to be a 100% one shot kill"
It's called being prepared
If you're upset about being prepared, that's not their fault
The bomblance harpoon is balanced as a OHK
If I'm fully prepared for everyone to have bulwark, then that means I don't have regular bomblance ammo
Ok I need to see proof of that because I don't think the devs forgot about Bulwark when thinking about the BL
That's the problem
Yeah it's a you-problem I think
Are you going to tell me that the bomblance harpoon ammo is not designed as a OHK ammo type?
Not saying it ain't a problem at all
I'm saying Bulwark was added with the Bomb Lance in mind
So? I'm saying it should be changed
When they buffed bulwark, I don't think they thought about the bomblance, because they doubled the damage of the other explosives
But not the bomblance
Wouldn't make sense to change it when it was specifically added to counter the BL
I am not sure though, that's what I recall was said when the changes were made
I don't think it was added to counter the worst projectile weapon
It was added to help console explosive ammo meta
Well
It was buffed for that reason
Back before it was buffed, it only did 25% reduction, meaning the bomblance harpoon still OHK'd
And now it doesn't, and it feels bad to use
That doesn't make sense to me. If BL damage was 150, even a 25% reduction would stop it from oneshotting
Is it 150?
I thought it was higher
Or perhaps nobody took the trait before it was buffed so I never encountered it
Nah when I got it BL does exactly 75dmg + 1 or 2 for the hit itself
I mean, there has been a recent increase of players with Bulwark. As I said, they caught on that it counters the BL
Can't even follow up with a bornheim or Derringer shot for the kill
74 dmg should still finish them off, you'll end up with less than 75 HP
You're assuming you're within 19 meters and you will for sure hit upper chest
I might as well bring a sparks
Like, why would anyone use normal bomblance ammo right now?
You can shred the boss, sure, or you could bring a sticky
Or just melee the boss to death
There isn't an upside to the harpoon, especially because it just has a trait that makes it worthless
It's just... bad
Hitting someone with the bomblance harpoon is already one of the hardest skillshots in the game, and your usual reward is dealing 50% of the enemy's health. Or, you could use any of the shotguns available to you and just kill them instantly (unless you get unlucky) but you can remove that luck by buying slugs.
That is kind of a bandaid solution, but I am on board
Make it either do 300 or at least like 250 dmg
It would keep all the other effects intact, that's what I'd like
Though it kinda would make things just the same as before explosives damage was doubled
I am quite happy with this update though, as it finally nerfed long ammo, but I still have some gripes with the game
Obviously I will always have some issues, because it's unlikely that hunt will ever be perfect
I mean it's normal to point out flaws with sth you are so invested in
Yeah
I wish necromancer wasn't so obnoxious, I wish long ammo couldn't go through brick, I want medium ammo to get a slight buff, and I want shotguns to change into something actually fun to use, even if they keep their rng nature
I'm having a blast with shotguns
Pun intended? 
I kind of low key think that medium ammo should be the go-to middle ground because it's.. well.. in the middle
Some FMJ can go thru bricks too.
Not to make it more okay, but just wanna put it out there.
Medium ammo currently feels like compact ammo+ I feel it should have 30m drop off and s light bit more pen
FMJ has more pen than long ammo, so that makes sense
However I think only the nitro should be able to pen brick
Welcome to the club, we have many members and be saying that for years :v
Crytek just doesn't care to listen though :/
Yeah, I've been saying it since the special ammo update but it hasn't happened yet
I loved when they buffed the centennial and all, but it still doesn't change the actual ammo itself
1: Make Medium drop off at 30m.
2: Make FMJ just "upgrade" the bullet to the next tier, compact -> medium pen, medium -> long ammo pen.
You can clear out lobbies with a throwing axe if you know what you're doing
Not me alone, me and my mates. Don't wanna present myself as more skilled than I really am
I'm just saying, clearing lobbies isn't some insurmountable task, I'm not trying to put you down or anything, but it's only 11 other people max
I'm having a new idea for necro changes
If you're skilled enough, anything is a lobby wiper
How about the hunter doesn't get up immediately
Instead they can crawl away or sth
xD
I kinda want it to make a noise when someone is getting necroed
Possibly including solos
It shouldn't be quiet
But it gives the option to not immediately draw attention beyond that
Or maybe even be able to avoid traps
Also true
Hunt was playable before Necro
Yeah, remove necro
Remove traits
And nerf frag bombs
Just for a week or so
I shouldn't be awarded a free triple kill for throwing a single frag into a house when the enemies weren't even next to each other
That'd be fun actually, an event with no traits
Aye that would be refreshing
wtf i cant upvote thisd
it always reverts my vote Oo
i can only down/think vote it
Stam shots would have to be made real expensive during that though, or everyone would have two of them every match
Frag used to pen in all directions :)))))
It was fun to die from a frag from the floor above.
Yeah I remember... dark were those days
That was back in the Quickswap meta time
If you ever think hunt is bad now, just remember the sparks uppercut Quickswap meta
You're blocked by them then
Wut
Discord is a spaghetti code platform
Discord broken
https://media.discordapp.net/attachments/524577494863708180/1134179180825817179/image.png?width=1395&height=627
What a joke feedback this is
its like 150 mmr difference at the top 5% of playerbase
its insane people expect to have completely 100% same mmr matching at those ranks
Please bring back the option to deactivate SBMM
I don't want to bother with it anymore xD
Yeah, crytek keeps removing things I like and not removing things I hate
I don't get it
Especially when most of my viewpoints align with the larger community
#game-ideas message
@inland maple
thats basically the point
You want some easy mode get out of jail for free card
Thats not what self revive is supposed to be
People trapping/burning your corpse is what they are supposed to do
And even that is debatable sometimes here in the community :v
And then they argue that playing the game is not playing the game 
Well yea. I think with relentless, resilience buff, salveskin
This process has gotten a bit out of hand
It should be quicker and more reliable
You nearly need to build a fort around a solo corpse to make sure he stays down
its abit ridiculous
Throwing a lanter/firebomb or trapping with concertina should always be enough
Don't care how it gets solved, but I should only have to spend max 1 min on solo body that I have under control.
It is a little silly, and I play solo
As a solo, I hate camping solo bodies until they're fully burned out
Let me banish solo corpses or something
Yea its like crytek always takes the good ideas and then twist them so the community goes "wtf why?"
Solo revive was only made as a bandaid solution to the horrible trades we have right now anyways
Self revive could be a fun mechanic but they designed it a really strange way
Yeah
that's about how long I babysit conc'd and firebombed solos
Or death traps, fire and many more. Solo hunters are so easy to counter.
never had it backfire, at least not yet
i think resilience should be changed to a 30sec regen effect after revive
What if I don't take traps, I don't have any friends, and there's no lanterns near me
the full HP is not needed
Also while we are at it:
- If I can lose KDA from a Red Skulled enemy, I should be able to gain KDA too,
- Red Skull revive should work like banishment, you click once to start a 30 second revive, it's loud and noticeable.
just revert resilience to 100, that was a perfect amount
Yes, I like this
Tools shouldn't be mandatory to play around one trait, especially not when we have the issue that Med-kit, chokes and melee weapons takes up 3 outta 4 slots.
Thaaaank you!
One guy here had the idea to make Necro a burn trait
That was the best idea in ages around here
I think redskull revive was a mistake in general, but whatever
Or just make it so that it has to be in dark sight... makes people unaware of what's going on exactly around..
I liked that one
Just increase burn speed for dead hunters?
Necro is proof that doesn't matter.
Nobody said they arent, but i dont have like a combo of death traps on me all the time.
Hell so many times solos wiggled out of my conc bomb or survived concertina trap.
They time to revive at the end of a Lantern burn.
its just ridiculous obnoxious - not hard - but annoying.
I think a player going the extra mile to shut down a body - burn or trap it whatever - he should be rewarded and not have to do this work like 3 times over.
And im saying this as a Solo player myselfe.
I kinda want necromancer, bulwark, and hornskin to just... go away forever
I think instead of removing these things
removing resilience would be 100x better
As a lot of these cheesy strategies only really are powerful due to resilience
Not sure about that, it is sad to wipe a whole server and then having to leave with one or two dead friends.
I play solo too 1000 h a little bit over. And I dead many times in one round. 4-5 stars is my standard elo.
That's fair
Resilience is such copout trait
hate it
Issue is just that it have combat use, which it shouldn't.
Yeah, but I don't take traps because I have a shred of decency left
Decoys > Traps
Thats another thing - i think every hunter should have a zippo/lighter as a basic tool (no slot used) to burn a corpse in looting range.
Like even if you dont have firebomb you can burn a body in meele range
Yeah, although I usually take knife > medkit > throwing axes > chokes
This is a good idea.
if they do this they should add more ways to put out bodies
like water buckets
In lore, hunters can ignite anything with their hands due the the hunter modification
otherwise chokes would become even more of a required item
That's why when they light dynamite, they just touch it with their fingers
oh what? hm makes me thinkin maybe burning bodys like that was planned at the beginning
You can put out bodys - in meele range.
No magic needed
Technically a hunter could immolate themselves at will if they wanted (maybe where immolators come from)
@coarse breach you can skip intro pop ups by pressing exit
Setting someone ablaze in looting range is a high risk
Could even take like 3 sec or smth
So its fine that you can only put the fire out in meele range aswell withou chokes
Thats what chokes are for, like firebombs can set ablaze from range.
your genious is astounding....i'm in awe
I can't tell if that's sarcasm
Anyways, I think they should make buckshot shotgun ammo more like flechettes (maybe without the bleed( flechettes like shotgun FMJ, slugs like shotgun dumdum, and penny shot like it is now
I mean, that was buckshot before special ammo.
Yeah
Back when bleed erased bars
then shotguns are fine
I kinda wish shotguns were closer to their real life counterparts
More range, less damage
Or if we cannot remove slugs, then just be more reasonable on what and whatnot shotgun gets access to slugs.
Litereally every other gun in the game have access to a limited amount of special ammo and not ALL of it, why the FYUCK! does all shotguns get access to slugs?!
Yeah, I hate slugs
They shouldn't just be an upgrade
They should be a side grade like every other special ammo type
But every slug shotgun is just a cheap nitro
And then you have the Clown and Kringe
Hate that shotgun
Slugs should be balanced per shotgun, some it gives them way too much extra range. Lemat pistol and C&K being the worst offenders.
It should really only add another 1.5-2 metres to the kill range if at all.
I think it should just remove the RNG element, but reduce effective range
Is it realistic? No, but it would feel waaaaaay better
Reducing the range would basically make them worthless. It's not hard to hit your shots within the 1 hit which isn't that random for shotguns.
I mean the theoretical effective range
Like, the Romero can theoretically one tap at 17ish meters
It can't, ever.
It only ever does it to about 14.
The dropoff is too high, it's not so much about the pellets.
But make the slug only one tap at 13-14 but remove the rng
Or better yet, let shotguns actually deal damage after 10 meters
And make slugs do something else
Reduce the onetap range and increase the normal range
And bam, usable weapon that doesn't encourage camping as much
Its so annoying that like most of the community shits on this take.
Slugs are the worst offender in this category. Usually you would buy extra range with damage reduction but slugs just get a boost in range WHILE keeping the damage up.
Yeah, people want their discount nitro
But then they complain when I kill them with the nitro
Shotguns should just get double the general range but half the OHK dropoff.
No more killing in one hit at like 20meter or some shit
Slugs would be actually fine if they reduce the damage for the extra range
There should be 5 things that can OHK
A shotgun in your chest, the nitro, bomblance, crossbow, and a bomb
This is not assuming headshots of course
I could see an argument for the hunting bow
But I don't think it should OHK
Yeah I'm surprised that slugs in this game don't have reduced damage towards anything that isn't a headshot
It sounds like your issue with the shotguns is that they're acting like shotguns.
They aren't acting like shotguns though
Call of duty type shotguns aren't shotguns
The game would be way more fun with toned down shottys
Rifles would start pushing and shotguns could be played in the open
but people feel like they get robbed of their power fantasy
Shotguns in real life are quite effective out to 40-60 meters
The entire point of a slug is to increase the range, keep the damage, but lose the spread.
This picture explains everything
However, they also don't obliterate everything in their path
That isn't balanced though
With how much this game is about being precise with your shots, having slugs should be more punishing
Thats exactly why slugs are busted
Don't even get me started on how much slugs can pen
Because it's just plain stupid
And flechettes have no pen for some reason
If you hit the body it should deal like half the damage of buckshot at least
How is it not? You don't aim shotguns normally because of their spread, it's all hipfire, which makes them inherently quicker to use than anything you have to aim.
Trading that off loses one of the biggest draws of a shotgun.
Yeah, but now you have a discount nitro in your hands
^
And no, losing the RNG element of the shotgun is not a drawback
Hardly a discount nitro. Nitro kills to 66 metres and slugs can only do so at max of 15.
Maybe shotgunners wouldnt complain about rifle meta if they could actually do damage past 20meter or so
It's both a drawback and an upside, depends on the situation.
So i think reducing OHK for more range would be actually awesome
i would maybe start playing shotty then
I play specter flechetts a lot because it's a lot of fun
It makes it a much worse finishing weapon, makes it harder to react to people up close and especially extremely up close.
You should try specter flechettes @brisk timber
If i play shotgun i only play specter slugs tho
It's literally a rifle that can ohko at that point
It can still headshot people at a great distance
Hunt's gunplay shines at medium ranged encounters, which is why shotguns and long ammo feel so wacky
Long ammo has gotten its first nerf in a long time
And the game already feels so much better, these changes are making the game better
Exactly, I know plenty of people who find the ability to forgo aiming increases their reaction speed and hit rate massively.
The same way Shotguns should get OHK capped
Long Ammo should be damage capped.
Spitzer is how long ammo should work - you trade in the damage for good pen and range.
Medium ammo like vetterli with 130dmg should be top notch pure medium range damage.
Only exception would be maybe Martini and Sparks as they are single loaders.
Currently, shotguns encourage camping around a corner because they are so wacky
THIS would be balanced
You do still have to aim, you just don't have to hold the button down
You have to put the cross hair on the target
For me Krag is like the blue print where all long ammo should sit
Nerfing Long Ammo and Shotgun
would be an indirect medium ammo buff
so people calling for medium buffs would have a good time aswell
Yeah
Krag and LeMat Uppercut are what I call "fair long ammo"
When you aim, you reduce the size of your effective attack to a tiny area, which means you have to CENTER the enemy in the crosshair, that's what aiming is. With a shotgun, you only have to get a moderate amount of them in the crosshairs, which takes less time and effort.
Those changes would be a win for the game across the board
And then you have to hope that rng is in your favor, not a very fun mechanic if you ask me
Its just so hard to sell balancing in damage nerfs to people.
If you say nerf long ammo dmg or shotgun OHK
people get livid
:S
Yeah
Its very fun to shotgun users though, I know several. (My luck is so bad I can't kill with a romero, slugs or not.)
Im not asking I want hunt to have a higher TTK. I love the TTK being instantaneous, but you should have to earn that with a headshot unless using one of the 5 OHK methods I said earlier.
Dont play romero tho
Its ingame stats doesnt match reality
Those stats only hold true if every pellet hit but somehow romero has hard time with getting the damage applied consistently
Buckshot specter or c&k is best
You're saying that you enjoy getting a hit marker at 5 meters with a Romero while your enemy is in the middle of the cross hair, and then they live? You like that?
I would argue closing to shotgun kill range on someone without a shotgun is earning it.
And, no, I don't like it, my friends have all the luck though, and they actually kill people in that situation. They like it.
Rushing someone down with a shotgun is not the problem with the shotgun
The problem is that it encourages camping because of its nature
With how much fights evolve around compounds i often feel like "closing in" is hardly a problem
Because it's a glorified melee weapon
If you OHK someone with buckshot, you probably could've stabbed them to death as well
Why? If you're not using a shotgun you can leave the compound, make them come to you. They're shotgun users, they're going to try to come to you.
what
Hunt showdown players are not so daring, sorry to say
"is hardly a problem" means its no problem - for the shotgun user
it was a response to closing in on someone with a shotgun is a skillful play
its not that hard
Gonna have to agree with Rakki here
It's only hard if they also have a shotgun, or are prepared to melee rush you
And even then
Thats another thing i dislike about shotgun. They encourage only playin close combat so restrictive they avoid so much of the map. They rush clues and get in some building.
Its too extreme. It would be fun to actually have shotguns be more reliable in the 50m range or so.
Not really if you have any sort of positional advantage
Yeah, shotguns should be more realistic (except for slugs)
So you guys are playing matches against people that just avoid you all the time?
Yes
... Are you on the EU servers?
No, I'm in USA
im both regularly. but im playin 5*
So shotgunners dont engage you in the open ofc - would be stupid
you always met them holding some angle in a boss lair
Though I have played on EU servers as well (nothing changed)
That's surprising. Most of the people I play against are extremely aggressive. You make noise, they run at it.
That's a good way to get horribly murdered if you have buckshot
Which is the problem
If I have a buckshot shotgun, I will usually be holding my pistol out because any engagement past 5m or so is not doable with said shotgun.
Now, if I have flechettes, that's a different story
More "realistic" shotguns wouldn't be fun. Flechette already holds the midrange niche and that two taps to about 27-35 metres which is fair.
But we're talking about normal shotguns and slugs mainly
Same. if i run shotgun i usually have a Uppercut or Obrez with me and thats what im holding running in the open.
Yeah, the normal shotgun ammo should be closer to flechettes. Why is that a bad thing?
You could be using long ammo and get better results
Because the shotguns are already balanced and on stuff like the Terminus, Slate and Crown it'd be BS.
Yea i dont understand whats the problem about giving shottys more range
That doesnt have to correlate with the full damage tho
Nobody wants 50m one hit kill - thats not the point
Just more general range
More range - less OHK range.
They don't need more range, just use a proper secondary. Quartermaster is more available than ever and there's plenty of good choices for range.
Bow + Deadeye WinnieC Shorty with HV rounds is my usual loadout. I'm terrible with shotguns. But if we just turn shotguns into another midrange 2 tap, there's no point in them existing.
"need" nobody needs anything
I need food and a roof over head
We are in a discussion channel ๐
More range and less damage will make shotguns actually usable in combat
Which they are currently not usable in most combat situations
They are usable in combat, you use them below 15 metres to one shot people which is the whole appeal.
Leading to camping around a corner
They could still one hit kill. But keep it in the 5-10 meter range would be dope
Otherwise you're just edging in on the role of the other close range picks like all the other pistols and compact ammo weapons.
That's a player issue you'd never be able to fix. If you made the one shot range way shorter you'd just make the issue worse.
Yes, every weapon can do anything, but some weapons do certain things better
If people want to sit in a building and not do anything they'll do it.
I disagree, it would make camping less reliable, and more dangerous
Also, I'd ask if you know they're camping around the corner, why turn that corner at a range a shotgun will kill you?
I don't, thus the issue
No engagement because I will die if I go in there and they will die if they come out
even reading this is hard....i nearly know no other shooter where a gun has a 15m one hit kill while all the other guns dont have that
15m is such a long range still
Guns like Specter, Slate, Crown and King
those guns with that RoF should be even more punished with OHK range
they should be 5meter OHK
I still don't get the issue, you're able to move around, shoot through walls, throw shit, and a whole multitude of other things they can't do when they're camping a corner.
If they aren't moving, I don't know their exact location, I'm no psychic
I'm not going to expend all of my recourses on someone possibly being somewhere
People today really throw all the cool "solutions" into discussion
just throw some decoy
use a flash
and they always forget you first have to be aware in which corner somebody is campin
i cant throw stuff randomly into houses
I mean, you could
How many times have you died with all your consumables?
not often i tend to use em
Cause I feel like if throwing shit randomly could save you, maybe you could try it.
That's not how that works
But its not like i can spam thise stuff around as a camper detection tool
i dont have 10 flashes
or 10 frags
I have 1-3 throwables per match
No packmule? No tool boxes?
Nah, I run free hunters usually
Sure i start to build a tend outside a compound
3 lootboxes and packmule
lets siege the compound
I did do that with my friends the other day actually, we all had 4 toolboxes and packmule
It's really funny
Just giving suggestions. It sounds like you die to people with shotguns alot.
Sorry but youre not the first guy with those crazy effective solution
People say this stuff like it works 99% of the time
Throw a flash, a frag, use a beetle bla bla
It barely works maybe 50% of the time and im generous with that number
Absolutely. Me and 2 friends made an extract a tripwire hell the other day doing this. Ridiculously fun.
Those things are best thrown with purpose and info
not to gather info (except for beetle)
The problem is not that I die to them, the problem is that the way the weapon was designed encourages campy game play and wastes my time
Yeah, can't do that every game though
Doing it inside a compound sure. Outside meh. I would get 3rd partied if i build a basecamp ๐
We had already killed the other two teams, so we weren't worried
Usually when I die to a shotgun, they had slugs
Wonder why...
Same. Its always those slugs
It feels like its always through a wall too
Medium ammo can't pen that, but don't worry, that slug can. ๐
Damn
@sick anvil What is your deal with Desalle? Lol
@brisk timber I think Necro as a burn trait could work if you also make it so that you will still loose your Hunter if you extract without a bounty after using necro. That solves the issue of using solo-necro as a pseudo death cheat and forces some activity on the solo to not wait forever on the revive since they need the bounty.
Just as an addendum to the conversation we had a bit ago
I'd even be down to say the trait recovers for free if you do manage to extract with a bounty
Seems like an entirely unnecessary addition to me
But I dont hate the necromancer burn trait idea
The point is that necro shouldnt be a get out of jail free card and most importantly that there should be some urgency on the solo to get up
Also that it only works for its intended purpose, being a second chance at the fight for a solo, not a semi free way to save your Hunter (especially considering that playing solo is already kind of too efficient to make money)
I feel like a solo dying once and never getting up until game is over in order to preserve a hunter is not that big of a deal
I also don't think that solo being a decent cashflow is a big deal either
Also having only one use if necro makes burning a solo 100x more potent
Because they need to be very particular about using their one res and cannot just get up to cancel the burn
But you still have to sit out the whole burn, which you dont need to do with a team
You have never really had to sit out a whole burn imo
You do, if you want to make sure that the solo is out
And making sure someone doesnt get up is and should be the best play
I mean just wait for a bit and then leave, drop a bear trap if you care enough
If they lose half of their HP its enough for them to be barely useful
When talking about solo self res we should always remember that it shouldnt be an equal situation and the solo should get some heavy downsides, because after all they did misplay and die
Unless they're sniping, in which case yeah I'd wait out the burn
But that's really the only scenario that it seems worth caring about
Self revive should be an "in the moment" thing to keep a fights flow going, not the waiting game it currently is
It is an in the moment thing if there are other teams around, if it's a 1v3 then you can make it a waiting game
I'd rather see it be much more binary than it currently is, where it is a lot stronger than now, if you died in a good spot or traded, and a lot weaker if the enemy team gets control over your body up to the point of it then being a non.trait
If you die in a bad spot because you made a mistake there shouldnt be any getting up for you
It would be worth considering a much faster window for reviving combined with the ability to be fully executed if an enemy reaches your corpse
Thats why i'd personally would like to see the initial timer reduced so you can revive quicker, but have a maximum time added to the revive
Pretty much what you said
Something like, opens after 4s but you cant revive anymore after 30s
But the same should probably be added to normal necro as well, which I think would be heavily disliked
Normal necro is a bit different because the guy necroing needs to be close, is vulnerable and very audible for the process
My main concern is that the ability to execute someone would give too much information by confirming that they are a solo/they have necro
If you have control over a body, a team necro pretty much never works
Which is why the current burn method is nice
Thats why the time limit
Its only visible to the solo
You can just leave a corpse after 30s if you sure its a solo
But you as the team have to make the gambit whether you are correct
I think the one time use already is a hard check to see if you come out alive
If people dont properly burn or trap you with the 1time use its on them tho
I could see it being a viable addition, though I personally don't have any gripes with the current system
If people get downed AND can extract after its okay
its basically an option everyone has after a rodeo
Dont compare teams to solos, they differ on quite fundamental level.
even groups do this if they are down a bar or two
A team cant come back from a full wipe, a solo can
They also get much larger rewards and much worse skilled opponents as compensation already
Well a full wipe on a solo is a death - so yea theres that ๐
But comon a solo that can stand up after 10min its not the fault of the solo tho
The idea of needing bounty to retain your hunter is very bad though, what if the solo isn't fighting bounty team and bounty just leaves when there's nothing the solo can do about it?
agree
Necro restore on hunter loot. thats something i can get behind.
A solo is the unit with pretty much the most freedom of movement on the map, so they can be pretty picky with their fights.
And again, i would prefer the double timer solution
Their movement is free until someone makes not of where they are
Then their movement becomes the most limited
hell try to avoid a trio pushing you down like hellhounds
I think a general rule for necro/revive should always be that it has to be somewhat equal for solo and teams
Artificial limiting one and not the other doesnt feels good to me
Again, solo and teams are vastly different tho. If you want equality than a team should be able to use necro after everyone is dead to revive themselves
Would you be fine with that
It's comparing apples and oranges
I mean the solo probably needs some buff like we have on magpie or serpent to make them more valuable and pulling their weight on one char
The same can be said for revive
but the general mechanism shouldnt differ too much
Solos already get compensted by an absurd ELO downboost and massively increased rewards
They revive each other. that basically is their revive
If you're saying that then solos get 10 sec of dark sight as standard, solos can carry 12 slots worth of weapons, 12 consumables, 9 medkits, etc etc.
ok yea i see - your in general not a fan of solo are you? its hard to discuss that than
solos dont have "massive" rewards
solos win 10 times less
The only time it maybe feels massive is when you play sniper or super passive only ratting
Oh, i enjoy playing solo. And it gains me money much quicker than playing with my squad
Winfield aperture + uppermat and you can compete on pretty much all ranges
Or even a romero handcannon instead of the uppermat
well tbh the last weeks probably was exceptional cause of relentless resilience and deathcheat
as solo that could have made up many losses you would have otherwise
The money drain from solo usually comes from losing hunters and loadout way more often then team players
But again the bonus they get completely offsets that
If your succesfull yea if not than not
for me its on paar with playing teams most of the time
I mean there is also the issue of the MMR boost being stronger at higher MMR. I profit a lot more than a 4* in terms of donwshift.
In teams especially in trio i maybe not gain a high reward but i usually have way more chance at it
with 2 boss spawn if trios equally go for 1 bounty its often even a 50/50 chance getting reward
Underpopulated servers at night time is also problematic
Makes solo rewards too easy
I personally dont even encounter other solos pretty much at all.
my issue with self revive is that it is going against improving gameflow, which irks me quite the wrong way as someone working in the field.
Thats why i am not calling for a nerf per se, but for a sidegrade. Make it stronger if its used to preserve tempo, make it useless if you dont preserve tempo
i agree on that
the whole shenanigans around multiple revives draggin this process out ridiculously long needs to stop
the resilience buff aswell was unneeded
Better set self revive down to 5 sec and make necro a burn trade
Rather having a fast paced fight that has a final end
Than a long dragged out struggle
Matchmaking before level 100 or prestige 1 is an exercise in frustration. I have to wait 15+ minutes to find a teammate and of course we end up in a spawn fight so I got to play for 3 minutes... Please rework matchmaking for new players...
do explosive barrels ignore walls and other things for damage?
normaly not but it happens some time
Well i was somehow killed instantly through stacks of hay, a wall, and 10 feet up through the floor.
which makes me think they were cheating, because if not the game is a mess of code.
hm i have 2,6k houres and normaly i trust walls^^ woodwalls are different
because if the game fails three line of sight checks, or does not do them then the coders need to be fired.
I have not had an issue with it before, but there are cheaters so its hard to tell. If they fixed the game it would be easier to tell. cheats can do a lot now days
Yeah, hunt is know as host to spaghetti code sometimes
that weapons can set you on fire with one shot is one of the worst ideas crytek has ever come up with. who thought that it would be a good idea?
to bring special ammo into the game was the first step to this *****
I mean, it makes incen ammo viable
But I can see the frustration
You sure it was a barrel not a frag?
Frags are know for scetchy penetration of walls and whatever
Nobody needed it. Nobody asked for.
Probably their "analyses and metrics" showed that its underplayed
@brisk timberYes as that is what blew up and killed me and said so.
Mods atleast always like to emphasis on how much crytek uses data we normal people dont have to justify their strange balance decisions
@chilly wren that last sentence can be applied to anyone that doesn't like day time but guess what, it makes most of the percentages when it comes to any other weather type.
nobody plays [useless thing]
"let's make it annoying"
How people manage to defend these types of decisions ?
I play on average 12 matches per night and having the same map 10 out of 12 time is really getting on my nerve specially if it is the map that i do not want to play on
My bad wrong reply
i think you commented the wrong sentence ๐
I play on average 12 matches per night and having the same map 10 out of 12 time is really getting on my nerve specially if it is the map that i do not want to play on
Yep damn touch screen
yea Desalle feels unusual often for me aswell. cant tell why tho. but its 2 out of 3 times desalle
I get swamps more often tbh
Before i took a 6 months break i counted it for one month on paper
And it has not changed since just got worse
Wouldn't be surprised if the percentage was in desalles favor though when matchmaking
Yea its their latest "new" map and probably still favored
If that is somehow true that Match making favors it even known all 3 maps should have same odds as per their own words after scrap beak event, then that must be the biggest incompetency that i ever seen
It certainly would not hurt to be able to pick what maps you want and time of days too .
But that would go against thei confimation bias aka results of the favorite map survey
I think most games - and I agree with doing this - favor the "new" content while it's still fresh.
It makes sense strategically too.
New players probably don't give a shit. But the old players, a lot of times they come back for new content, so feeding it in healthy amounts to them is probably a good idea.
I know it's not a good comparison to Hunt, but Phasmo was huge about that.
if you love cake and you discover a new cake you will favor it for a while but you will not want to eat that cake every day for breakfast lunch and dinner for a year every day
Good thing that's not what we're doing ๐
Also, you've never seen me eat pumpkin pie
I really hope Crytek tracks pre-match disconnects
I have had an equal split of rain and night maps tonight, that is all
@small wolf lol you are coping so hard that you changed your name and banner to reshade stuff and made a suggestion
reshade isnt why you died
@queen hinge you should call it a buff! Im a big fan of this buff 
Reshade the way peoples use it is literally cheating. He have the right to complain be upset cuz its really a massive problem right now
It really is not
Just because some d#$kheads on youtube posted 20 spams of videos on black and white filters yall think that every reshade user use them?
Yall are so fuckin unreal
Just read all of this because i am not having this entire arguement again @trail oasis
Flashbang rendered useless stalker beetle that can see trough. The entire map a zoom on weapon that shoukd not have it and i can keep name stuff that gamebreaking. It is cheating and it is a problem dont ignore it
I am not having this argumenet again, read the replied text above.
you don't gotta, let someone else do it....
Idc about you
Theres so many peoples that rely only on gamebreaking stuff and cheating that just camp discord channel to clown peoples that have legit complain about it is not new. I just ignore these peoples
Nobody else cares enough to stand up against these little babies crying about reshade
Literally read the fuckin text i replied to before shitting on people
.
A reply 50 sentense away you are not that important for me to scroll that high and i am sorry but color blind peoples dont excuse using cheats. Its on hunt side to work on adequate fix using cheating programs is not an excuse
If there would be no way to use cheat with reshade there would be no problem but sadly there is and peoples use it so color blind peoples gotta pay for these peoples
Its sad but reality
Its like everything in real life. If peoples abuse of legit stuff to corrupt his true purpose the legit peoples always pay the price
So you're calling me a piece of shit for trying to make my game prettier rather than play a game that looks like its from the 1800s?
There's a difference.
Right
If ya wanna do it, do it. At least have the testicular fortitude to not bullshit people about it.
Same shit as before.
No, most of don't need a video about it. And those of who actually are colorblind and/or have trouble seeing some of the shit in the game understand how our vision works. And know that without genuinely janky bullshit that gives an actual unfair advantage, you're not correcting that shit with reshade.
So when we hear elementary excuses, we tend to recognize it.
It's the same thing as numbnuts in other games who claim they adjust gamma "cause their vision makes it hard to see." Okay bro, Ray Charles could see through those excuses. ๐คฃ This isn't a new thing to Hunt or that some random YouTuber in 2023 finally uncovered and broke news on.
Maybe because you only see the people with elementary excuses and expect everyone to be down so low to be in par with said person
If you're gonna only see the empty side of the cup then go for it
Read this entire thing if you care so much
It's not really about "the cup".
It's about trying to serve everyone piss in the cup and convince them it's apple juice.
.
Oh, I read it. And if you're genuinely telling me that you don't understand that a color palette is deliberately chosen to be, not only thematically appropriate, but to assist in the overall ability to use stealth, subterfuge, methodical play, etc., and that by "making it prettier" you're actually deliberately changing the color-palette (that, again, was chosen for a particular purpose) then the low credit I was giving you, is still a mountain too high.
Let me do the cliff notes: There's a reason the colors tend to be the way they are, and a reason why 90% of the hunters are similar greens and browns and greys and blacks, like the background. And I'm not stupid enough to believe that you're too stupid to know why, and exactly what you accomplish when you change that.
The hunters are still the same color and could possibly blend in 10 times better, i've hadpeople literally infront of me which were invisible, literal ghosts
Nor am I stupid enough to believe that you believe this game, which actually won an award for its graphics... looks like it was made in the 1940's.
And the color pallete isnt the only issue here, the anti aliasing is also a signficiant issue for the game
Yes graphics, not an award for the color mix.
Color.... is part of graphics. If it looked like it was colored by a 6 year old, it wouldn't have won ๐คฃ
Like, even you have to see how thin the excuses are here ๐คฃ
But I digress, my ultimate point was said a long time ago.
If ya wanna do it, do it. At least have the testicular fortitude to not bullshit people about it.
If thats your perspective on this entire thing then i cant really help ya much on this
Also those awards are handed out like candy these days, it doesnt say much
Talking with you seems like a pathetic attempt at trying to reason with a literal wall, when i'm trying my best and showing my genuine reason for using reshade to better my visual experience for the game
If you're too tunnelfocused on shitting on people and making reshade the roots of all problems here and there, theres really nothing anyone can do to change your opinion
Well, you're half right, I'll give ya that. It was a pretty pathetic attempt.
So you also agree you're a wall when it comes to conversations?
No, that all your talking was a pretty pathetic attempt.
Right.
No you are not, you just sound like a massive d&%khead rn
I'll work on my clarity.
Coming at people with passive aggressiveness when theyre showing their honest and genuine opinion on a matter
I think it's Groundhog's Day.
By the same logic claustrophobic peoples should be allowed to use wallhak and ppl with injuries on their hands should be allowed to use aimbot. Sadly the abuser made reshade an exploit problems and theres a legit way to claim for banning it from use
If you had read the message i replied to, you would've understood its not as simple as it sounds
No cuz what you say is not part of the problem. No one care if ppl use reshade to make the game prettier. Problem is the flashbang render useless the zoom and the stalker beetle abuse that make you see the entire map. If theres a way to restrain every cheating way relates to it no one would care about ppl using reshade. But sadly its not the case
Just. Read.
Dude dont understand and just repeat the same thing
Anyone reported the supply crates from drops bugged?
I went in last night to check what i got, one of them was kill buyer hunter.
I turned off game & checked today, did not have him in my roster of hunters
I have him unlocked since before. But i assumed what i got was a free legendary hunter bought ?
Nice, the only purpose twitch drops have, did not work
m2 mate ๐ got 3 boxes and 3 time kill buyer
It seems people arent in favor of my idea and honestly I am curious why. I wanna have a discussion on shotguns and their current state and what others think of it
Don't wanna shoot you down, just hear me out. Searching for "Hunt reshade" obviously gives you those results... That's a heavy confirmation bias right there. Kind of looking on youtube for "hunt cheats" and then being surprised you'll end up with clips of people cheating in Hunt. Proves nothing. I think the point Goobert is trying to make is that there's different types of Reshade, with one being "unlocked". No idea what the technical differences are there. According to github, Reshade devs actually locked the Z buffer to prevent abuse, and from what I understand, that Z buffer is what helps getting around flashbangs etc. So regular Reshade should not allow that. It should be possible to distinguish between the two versions and just ban the unlocked one.
That way everyone would be happy
But again I think most people are just coping hard trying to find blame somewhere else than themselves.
For example, if I push through the flash up to the one that threw it, it'll end up with me stabbing them while I'm blind. Sure, they could cry "cheater" but that would just be lazy of them. And that's how I think a lot of people end up. They rather blame their death on cheats than accepting someone just might've beaten their tactics
And I'm really struggling to not be like "git gud" but it basically comes down to that, that's what self-efficacy is about
But, I always forget to stress that. There's obviously people out there that abuse reshade like that
like i said it several time. reshade used in order to ... reshade is fine. but if theres no way to detect when its fully unlocked there is the problem cuz right now peoples who use it is literally openly cheating. they better ban both than letting the unlocked one a thing.
I think there should be a way to distinguish between the two then, for EAC
And by all means ban the unlocked one
if there is one no one would care talk about it. or* crytek is simply lazy on solving the issue
cuz who care about peoples reshading their game tbh
Here's a thing I think also really hurts the case... The complaints are usually very emotionally charged.. Which unfortunately makes many people not take them seriously
i understand peoples who use it legit cuz they have color blindness problem to be angry. the one to blame is the one who use it to cheat that corrupt the real use of the program
And I think if someone renames themselves to "ban reshade" or sth, that doesn't really help their case either, it just makes them a clown most of the time, given said context
well considering the extend of how people can abuse of reshade for sure it gonna brg peoples going that far
tbh now everygame should come with a kind of ingame reshader for peoples who need it
I kind of do too. I know how much the fitting monitor can increase your visibility from personal experience. It would be nice if people had that regardless of hardware
I just turn up the backlight and contrast on my screen... Everyone should btw usually do that, turn it to max in the monitor settings.. It doesn't hurt day time gaming or office etc either, it's just the way the monitor is meant to be used. But it's freaking bright, looking at some of my friends' and families' screens. Compared to mine, their screens are so dark and badly lit, you think you're looking through a welding mask
@still wave #game-ideas message
Choke bombs do that
And choke bolts ofc
The unlocked reshade is basically the normal reshade but without that z buffer's restriction and other restrictions devs put on the program
There actually is, EAC could check the prigrams that are running and interacting with the game to see if the program that is running has certain codes like the devs put to disable the z buffer or not, if it does then it will whitelist the client, if it doesnt thwn it'll give an error screen for using cheats
Might also serve as an easy backdoor for cheat devs if not implemented properly
Theres never a bulletproof solution
Because they arent broken at the moment. And at least 90% of times they play normally and dont just camp, at least in high ELO. And the other 10% also exist the same in rifle users (or any other archetype really) so thats not really an issue of the weapons but more of the players and especially map design.
Its sadly not as simple. They can only check their own memory space, they cant sniff around in other programs. So unless ReShade allows them to look around in their code they can only look at the interfaces that ReShade creates with Hunt.
That could partly also be a reason for why they dont take action against ReShade, because you can get most effects that ReShade grant you with other, non-interacting software that they wouldnt be able to do anything against anyways.
In general i do think that abusive ReShade is also by far not as prevalent as some people make it out to be.
Then there could be the possibility of switching to a better anti cheat system no? Well, anything other than denuvo
Well, kind of no. EAC is probably the best non-invasive anti cheat
And using invasive anti cheat is a bad idea in general. (Aside from the fact that it is iffy legally for a German based company to use invasive ac). Using invasive ac means you kind of say "its ok for a company to sniff around my data to protect their interest", which opens a lot of doors.
Reducing cheaters in a game isnt really worth reducing digital privacy over.
So if the reshade devs allow EAC to sniff their code it could potentially neutralize the unlocked reshade problem?
Fair
Most likely. It should at least reduce it
Do those "interfaces" contain the effects that reshade is applying?
Because if they do they could just blacklist certain interfaces
Thats the most complicated part. It kind of depends on where you do something.
For example when you change your gamma in your graphics drivers you dont interact with Hunts code, just with your display adapter, so its fine.
It basically matters what program has "ownership" over the data at the moment its modified
Thats something they are already doing. They can detect programs that modify some part of Hunt.
What ReShade does is basically make a stop at a certain part of Hunts graphical algorithms, take the data out of there, change it, and then put it back in.
If Hunt is only looking at their code they can see whether ReShade is there and is taking data out and in, but they cant see what they are doing to that data
For that they would need to look into ReShade's code
Ah
What if reshade uses a way to send feedback to EAC about what changes are being applied without letting EAC look into their code?
Example: something like letting EAC read the .log files
Could possibly contact reshade and see if they can come up with something like that
That could work. Although that isnt foolproof, cause then i (in the role of an abusive ReShade user) could also just mod the part of ReShade that creates these logs.
ReShade basically needs their own anti-tampering
fair enough
They could implement their own "anti-cheat" and create a signature whether the program is vanilla or modded basically
But if someone is dedicated enough to mod reshade just to cheat then they'll probably go further than that rather than just use reshade
That is a fair point
At the very least its better than nothing, gonna give them that as a suggestion when i find the time
Thats also generally a question devs ask themselves when creating anti-cheat solutions. How many cheaters am i going to reduce with this change and how much is it going to reduce the enjoyment of the average player. Becaus if you stop 3 cheaters but make the play experience worse for everyone else, that tradeoff becomes not ideal
Also instead of an anti-tampering program a simpler solution would be that if EAC doesnt recieve any logs then it could prevent reshade from working, to kinda prevent and limit mod potentials
Also reshade itself isnt the biggest issue rn, not having a replay option for devs to check if a player was cheating or not is 
That of course is a good idea. However the issue i was describing was more that one could build a ReShade mod in a way where the log seems legit, by just having it be based on normal values.
But again, as you said, any hurdle makes it less likely for someone to cheat
They could have a replay for all we know
Yeah fair enough
I'm pretty sure at some point dennis did allude that internally they at least already have heatmaps
Not entirely sure tho
So far from a source i do not remember the only thing they can see is the actions players do: hit enemy-damage-distance-limb-wall y/n, bounty-time, death, revive
Stuff like this
Hopefully i dont recieve a warning for this because i really dont know if this was leaked information or not
Just remember someone posting it in #hunt-general
Considering you arent showcasing an actual leak you should be fine. And i honestly dont think that leaking is an issue here. I remember a lot of talk about the leaked weapons
But yeah, that data would be a bit thin for my taste
Would make sense how a lot of obvious cheaters are playing and have around hundreds if not nearly thousands of hours of playtime tho
Talking about that 1 russian account
If you know you know
Theres a lot of solution that could fix this whole reshade fiasca, but the top priority for crytek should be a replay system to moderate player actions as of now
Replay would be nice. Although a bit complicated due to the client side hit reg system. If you were killed then you basically need to get the clip from your opponent
Or else you will get a billion reports from people who dont understand how latency works
Well devs/mods could see the latency of both players and see if something was off or not, no?
As long as the replay is only for devs / mods it would be absolutely fine
Cause they should know how latency works
As long as theres a replay system to get cheaters removed from the game everything should be fine
Better data is always a good thing
Really enjoyed talking with ya, cya and have a great day 
You too! Was a good talk indeed!

@pearl summit Vanja can be both a male and female name
never seen a female hunter called Alexander tho - U sure it wans't Alexandra
Originaly Ivan. Vanya is more sweet name. And gril will be Ivana or Ivanna. But 100% not Vanya
@wooden zephyr It would be easy too. attributes.xml already contains all the names
Same is here. There's no slavic name Olek, can be only Oleg. And Second name is should be Smirnov. Smirnova is for female only
Shotgun players i think tend to be people that enjoy the power fantasy and are more reckless. Reducing the damage of shotguns is probably hard to stomach for that kinda mindset. In general the casual player is often susceptical to powercreeping (stronger=better).
I tried this suggestion aswell but people dont like it at all
Its really hard to sell
could be short for oleksandr or something
It can be used for that, though would rather use it to improve graphics, if at all.. Only games I used it on is Skyrim and GTA5 when there was an experimental pseudo-raytracing shader
But now there's RTX Remix ๐
And here's me wishing I'd be a tetrachromate because I know I could see more colours than I currently can. Thus we're all colorblind exept for the ones with tetrachromacy
I don't know yet xD
They haven't revealed themselves :P
Terachromacy is a real condition though
And I do know it comes with it's downsides too, but I still wanna X_X
Eh, I'll promise you'd get used to it, I'm autistic and even I could adapt to everything that overloads me ๐
Not that new situations ain't a challenge. But I don't feel helpless, just gotta figure stuff out
Control is still the biggest issue
Fight or flight instinct is real
I don't blame anyone for losing their nerves there
But I'm fucking 35, I had ages to learn that
I still can't get a grip on how hard that is sometimes, you still make it sound easy
It's really hard to come up with examples everyone can relate to
PSA: If anyone reading this feels like they might be on the spectrum and don't have a diagnosis.. Please get yourself tested. It's so much easier if you're sure about what you're dealing with. Don't be me and waste years with developing unhealthy behaviours which you'll have to painfully unlearn again later
I feel called out
Anyway
Tetrachromacy
Yeah I mean that's the reason why I argue for "fucking adapt instead of asking for mommy crytek to cut the crust off your bread"
No
The opposite lol
And not in regards to reshade alone
I CAN understand other points of view, I just don't support them
Any kind of mods belong in singleplayer or maybe pve games.
Anything game altering needs to be shutdown instantly in PvP games.
Period.
Gimme good anti aliasing and i might agree 
Because there literally is no power fantasy to shotguns. At least not in decent ELO.
And for every shotgunner that doesn't want to leave their building you have a rifle user who won't ever enter the bounty compound (not even the lair), because it's too close for them.
Because you have to come up with a suggestion from every pov and try to get as many people pleased with said change as possible
I dont agree. If you wanna enjoy playing in a competitive environment you gotta accept the playingfield youre playing on the same as everyone else.
There should be no exception for anyone.
The game its mechanics and how its Designed are integral factors to it.
Taking sides will only doom the suggestion to fail, unless its something incredibly absurd
But i cant play for longer than 4 hours with hunt's AA, i'll probably throw up ๐ญ
Then turn it off
I hate this AA aswell and hope one day we will have DLSS but thats how it is
All of em are off and i still get headaches from the blur, or some other bs in the game
But rakki i totally understand your point on this
Alternatively use AA from NVCP, that wouldn't require 3rd party tools
I'd argue that it fitting the devs vision for the game is more important than appeasing as many people as possible in terms of evaluating suggestions.
No idea how to utilize that
I disagree. A rifler still needs to 2tap or HS you if you come to his realm. If you step into shotgun realm you better preparr for a 1click death.
And i think thats a bit absurd.
Even more so with slugs.
Go into your NVidia Control Panel, 3d settings and then the tab for specific programs, select hunt, tune the settings to your liking
AMD has sth similar
But if devs see an ovewhelming positive review on a suggestion they'll probably consider that
Buckshot shotgun i would even say are somewhat balanced.
Its mostly slugs that are busted.
But what for other games? What if i wanna play a game that has an AA that i already like, i'd have to toggle that nvidia change off and on everytime i want to play hunt
Be warned that custom settings there can impact performance noticeably. There might be reasons there's only certain types of AA available in the game
Buckshot needs more pen ngl
That's why you can tune it either globally or for each program separately
But isnt reshade alternatively doing what nvidia does?
Reshade does MORE
That's the thing many have issues with
Nvidia only allows for stuff like AA, Anisotropy, stuff like that
I'll send some pictures to yall when i get home ๐
No color grading or other filters
Dont know. With that ohk range and more pen shotgunners would just stand at one point and start wallbanging kill everyone through 2 wooden walls by sound.
It would be absurd aswell
Slugs are kind of meh (on decent range shotguns). The extra time you need to aim with the slug can lead to someone just tapping you in the head often enough in the lobbies I am in.
But the issue with reshade isnt gonna be as simple as banning it, when you cut off a head, more will pop up eventually
No i mean like it being able to atleast go through metal sheets
I had a nasty wallbang with the Slate last night. From below in Alain, they were outside up on the stairs with the rolling gate, I was in the mud
There just need to be better ways to push out of a compound that cannot be held from long range. Forces rifles into a distance that they can be reasonably pushed in but also incentivices people inside the lair to move
They could just ban .dll injections entirely
Bam, hole plugged
Then there will be programs that shadow such injections
That's already in the scope of EAC
I remember some guy saying consoles are completely free of cheaters and the such, thats sadly false, just look at console players who play warzone
And even with EAC theres still aaimbot, esp, etc cheats grtting into the game
Doesn't mean it shouldn't be taken care of
you're looking at this as if its gonna solve everything, and im pointing out that banning reshade wont be the end of it
Im not saying anything against taking said action
But it will solve something
True, but that something wont last long
Doesn't matter
We need to do what south korea did with their video games ๐
You saying this.
And here i am saying nerf long ammo dmg to sub 125hp (except single loaders) and double general shotgun range + half OHK range.
If the damage peak would be flatter on both sides of the spectrum people would be way less afraid to go into each others realm.
But people refuse.
