#feedback-discussion
1 messages · Page 78 of 1
Hmmm yeah to me it seems I'm part of a minority of players that actually welcomes every challenge... Could call it masochistic, but I regularly get the feeling that most players don't have this "challenge me to adapt and overcome" mindset
yes but you don't price guns based on what you could be taking with them
yup, hence why so many load flechettes
So all shotguns should be like 20 bucks?
what
You take a secondary to cover the weaknesses or power up the strengths of your primary.
F you I'll bring a saber with my romero talon, just because you said that xD
as they would have to change every price each time they add a new pistol
Actually, I think I know a way to find out how to price every item in the game correctly and fairly....
So, yeah, all shotguns should be 20 bucks? You aren't making a point here. The weaknesses of the drilling are covered by an intelligent secondary choice. I still don't see why the fastest rifle two tap with an underslung romero (15 metre kill slugs) shouldn't be 510 dollars.
I could run an upper cut with my cut down remero but that does not mean it should be 400 diller
Make every gun free for a while, take statistics and just set the most used gun as the most expensive and the least used one as the cheapest
I could run 2 upper cuts with the remero so should it be 800 diller
They edited some prices a while ago based on use, that gave you the 414 dollar uppercut.
I like challenges in my video game too, just dunno by what parameters compared to you, bc I don't see letting a solo live to shoot me later as a challenge more than setting yourself up for suffering.
Ooops, shot myself in the foot there. xD
Most weapon prices are fine. It's jut always the new stuff can be a bit odd but honestly the drilling is perfectly fine as long as they fix the inconsistencies.
Just make gator legs 2 points again pls.
they should have the gator boss always drop gater legs
Crytek seems VERY vary of new weapons. Always seems to deliver them in a underpowered state.
Lemat carbine is still trash lul.
wat
Why can't they just give it a proper bead on the sight and a working shotgun?
now you're trolling
"Suffering".. I believe the way you word things actually has an impact on how you experience them. To me it just isn't suffering. To me, fighting players (just don't consider them dead and expect them to come back, nah, hope for it!) is the most fun part, it's what got me addicted... So I actually welcome any feature that incentivises players to stay in the match for as long as possible
It is a fine gun, it is a slightly worse winnie, but with shotgun.
wdym? The gun just sucks unless you run it with FMJ+Slugs and even then it's an awkward piece that is beaten out by the other options within all engagement distances.
There is no position in which the lemat carbine excels, and that's fine tbh but it's still just too weak at being a versatile 0-50 metre gun.
it has good fire rate good dmg has a shotgun has good sights and most importently is cool
For me it is just too many uncertainties and maybes' to factor in.
I enjoy the Lemat Carbine a lot, with default ammo, not sure what you're on a bout
When they push you thinking you have a compact rifle only 
The gun's sound is pretty distinct, even then a regular shotgun user will have the advantage over you.
they should add the real lemat and call it the lemat mark 1
Taste then... These uncertainties are just what I want
To a certain extent, guns should obviously be reliable
Lemat carbine shotgun with like an 11.5 kill range and a bead on the sight like the other lemats would be a decent enough buff to make it a viable pick.
uncertainties make the game more fun
Eh, heat of the moment can mask sounds.
Same risk because that has a 10 metre kill slug.
yeah but slugs are cringe
^^^^
The lemat carbine buckshot is awful.
could not agree more
It's worse than a romero handcannon.
to removeing slugs
Because it's ammo for all the people that neither can play rifles nor shotguns
Slugs need rebalanced to just add 2 metres on to the one tap instead of being based on the shotgun length.
slugs should not be able to one hit
A nerf to slugs would be to make them "brittle" slugs, so they don't pen. But that would be a weird thing to make in the first place.
flashette should be the shotgun round for pen if you think about it
Can't aim precisely for heads in short ranges w/ rifles but also unable to get close enough for buckshot to kill... It's literally a crutch
could not agree more
Not that I would actually complain
I might anger some people, but I love how the Slate basically died on arrival by the one-two puch of first nerfing the buckshot and then the slugs.
I just don't use it because when I bring shotgun, I wanna play shotgun and not toddler nerfgun
slate slugs is still very good
Never noticed that nerf, I just one-two punch duos with it as if it were taking away candy from babies
The amount of teams just coming around corners like lemmings is ridiculous though... Who the f pushes around a corners shoulder to shoulder with their teammate?
It is not bad for sure, but you kinda have to run Slugs on Slate now.
I don't use shotguns much at all so I can't say anything for the buck shot for it
I call that phenomena for "people respecting shotguns", made a little video about it even!
It is the same ol' curse, medium barrel
Still saying, I never ran slugs on the Slate before and I probably won't in the future either... It just turns my shotgun into a budget Nitro and the Nitro also sucks... So why would I want that? I can do kills at >10m with my secondary, Conversion takes the cake mostly.
I prefer also not running slugs on my shotguns, hence why I never play the slate lmao
It's great with buckshot too though, it's still the best right after the Romero
I also make a point of mudrering people with "the worst guns in the game" just to show them there is no "worst" gun. Technically there is, but once you've mowed an entire lobby with an Avto a few times, you really know, there is no "worst" gun. Even though the Avto definitely is the worst, and right after it the Nitro xD
The actually bad guns everyone considers bad though, they definitely aren't bad
I'm having trouble of coming up with a bad one
I literally can't
I love them all
Statistically not, specter have better damage and spread than the slate.
Hmm yeah but, and I'm not alone with this, the fire rate is the make-or-break difference here.. Specter, Terminus and Clown all feel "off" in terms of fire rate. Only the slate feels like it's the perfect delay between shots
Railroad Hammer? :v
Nope xD
It does fire faster, tho with the downside with more recoil, but eh, hipfire doesn't care about that too much.
Got it's merits. Bring it together with an Uppermat.. You've got yourself a sweet loadout
I just feel Axe kinda does what Hammer want better
Aye, and the timing just fits. You've gotta pay attention to it some time, with the slate, it feels like the enemies are lining up for you when you're pushing a compound
The next one is perfectly ready in your crosshair when cycling is done and you just have to click them again :D
Well, it is the fastest, so makes sense
Terminus with Levering is faster
Too fast in fact, as is the Clown
And too slow without Levering
With the slate, it feels like you're cranking a wheel
A wheel that stomps your foes
Then swap those prices i proposed
I also just dont think these guns should be priced based off of what special ammo you can put on it, that says way more about how poorly balanced those are than how the gun itself is
And both as a base are not worth what they are priced at rn
They're both good guns and fun to use, but 510 and 440 for these weapons is omegalul
Yeah for what's essentially a 2-slot Uppercut with a glitterspitter, with two slots being a downside, it shouldn't be more expensive than the Uppercut either, or than the Mosin, for that matter. And Drilling is in no way superior to the Mosin either, except it gets 3 times more ammo on resupply. It's a double-barreled Vertterli with a shorter Romero strapped to it, and the price should reflect that. Shouldn't be more than 300 for the Drilling
Lemat Carbine > Uppermat btw
Change my mind
@glossy pendant a fellow nighttime lover! Change your idea to not just have them in the wildcards though. I think if there's 5 different day times, there should also be 5 different night times :D And I finally want snow. Snow nights. Blizzard nights. I'm starting to drool, I should stop
But even now most daytimes are more similiar then Serpent-moon & regular night. Yea, mby it should be 3 different categories: Daytime, Nighttime, Wildcard (Inferno, Rain, Fogg, etc)
I kind of want it all mixed together, all weather types in all times of day/night. But we got "dusk" so there could also be a night-time just before sunrise and such
Which turns into early morning during the match... thats a cool Idea.
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
Make it impossible for hunters to place traps on dead hunters! Burning dead hunters is more than enough countermeasure for Necromancer! Trapping dead Hunters so they cannot revive is pure Toxicity!
its not tho, we can rez with full health.
Necro is extremely prevalent and plenty powerful as is, the things that counter it atm are fine
This is interesting
The word of the day is "drastic".
Some Legendary Hunters, specifically the ones unlocked through the Tide of Shadows Event's Battle Pass, are potentially killing your frame rate. So if you've noticed reduced fps recently, this just might be the culprit. And, while it might not be a bug, per se, it's definitely an optimization issue. I took to t...
apparently people pay for less frames in game
yea, I posted that in #feedback
sounds fake
Lines up with my experience tbh. Noticeably increased utilisation when using Wayward Helmsman.
So, I just spent the last of my Hunt Dollars to do a little testing myself. Ran the same course as far as is visible in the video, including ringing the bell, jumping the stairs, etc. All done on maxed out settings, 1440p.
115-135 FPS - M T1 Hunter
120-140 FPS - F T1 Hunter
115-140 FPS - Gar
120-140 FPS - Cain
Only a small sample size, so really see if there are consistent differences one would have to do lots more of course.
Like any good researcher, I now need funding to continue this task 
I have never paid attention to this tbh but damn people with lower specs might not be happy with this information
I think it's too early to draw definitive conclusions. You'd have to run this several times with the same hunters over and over again to determine consistent differences.
But definitely worth investigating
Love the idea of a photo mode after seeing the trailer with the memento mori pictures of dead hunters. A sepia filter on screenshots alone would blow up on social media.
What is most certainly clear is that there are differences in fps between Hunter skins. You dont need to gaslight bro.
What I am doing is rightfully saying that anecdotal statements by players as well as a video showing a couple of runs is not sufficient evidence to draw definitive conclusions. That's common sense, not gaslighting.
We can't conclude the exact values and/or nature of this issue, but it is clear as day that it exists and it seems to be connected to Hunter selection.
@frigid gorge for me throwing axes already work like that...
Do you play on Hunter or Gunslinger control scheme?
Gunslinger
Thats likely it then
I play on Hunter and there it already works like you describe
Still worth changing for gunslinger tho if enough people think so too
I wish the throwing axe would work like that as well with gunslinger mode
Yeah i can see that - was just confused before i relized its because of control schemes
but why dose the bomb Lance work like that with gunslinger mode
I have no idea tbh
I am surprised by your behavior. I know we are all different. But where I am from if you call someone a liar as you have, you would likely offend the accused party beyond your ability to repair. Yet you throw it around so lightly.... has the world changed THAT much?
I didn't call anyone a liar and I don't have anything against the guy I was quoting.
In fact I don't have anything against anyone in here. I call out posts, not individuals themselves. It wouldn't make sense to me. People are rarely the same in the internet as they are in person.
Did you know that gaslighting involves intentionally lying to someone? Specifically to deceive that someone... is that not common knowledge these days? I see the word in use so much I assumed the definition was as prolific.
Gaslighting is also shifting or avoiding accountability. Trying to dismiss an issue just because we don't know it's particulars is imo just that
I did not dismiss it at all, I literally said that it is "definitely worth investigating"
🙃
My bad, I've missed that part
@wanton imp we already have Swift variants for that bud
Or if you empty the mag entirely
/chamber
**true **but not everyone uses the swift variants. sometimes you have 1 bullet left and either you shoot or take a longer reload
I assure you that is not proper use of the word. You might want to consider changing your use of it least you offend someone.
In all cases I find, with the exception of its use in medicine, It refers to the intentional use of lies as a tool.
For example one source says it could be broadly defined as "conscious intent to brainwash"
And in its original use, it was coined in reaction to a story when... "a seemingly genteel husband using lies and manipulation to isolate his heiress wife and persuade her that she is mentally unwell so that he can steal from her."
This excerpt below however seems to be a reasonable explanation for what I am noticing about its recent use cases.
"Broader use:
The word "gaslighting" is often used incorrectly to refer to conflicts and disagreements.[3][17][39] According to Robin Stern, PhD, co-founder of the Yale Center for Emotional Intelligence, "Gaslighting is often used in an accusatory way when somebody may just be insistent on something, or somebody may be trying to influence you. That's not what gaslighting is."[17]
Some mental health experts have expressed concern that the broader use of the term is diluting its usefulness and may make it more difficult to identify the specific type of abuse described in the original definition.[11][3][39]"
Are you ok?
Why do you ask?
Well because not only you waste time searching www for definitions and engaging in some silly, obnoxiously semantical argument with me but also some of the things you put in there in a way prove what I am saying is also accurate.
Lets both save some time here and go back to all things Hunt
You're the one that asked!?! but sure, its your time, and you can change your mind in a snap if you decide to. I will say you are confusing however.
see ^ I am not gaslighting 😉
Ditching Leaseweb would be a good place to start
Can you point out what you think is wrong with leaseweb's services for Hunt?
Not really - obviously, but their reviews are mixed.
It is likely that there is some more reliable alternative
Probably should seek some German guys around here for answers
Leaseweb is a big company...
Do you think those negative reviews are writen by other clients as large as Crytek? I am not sure how to take your statment without this peice of information.
It is likely, but the saying goes, "don't fix whats not broken". Might we assume then that leaseweb is fine, and the problem lies elsewhere? And would you get that "more reliable alternative" at a price that is good for Hunt?
I think we can assume, based on what they have said, that they went with leaseweb because it allowed scaling at a good price. Price is a very important factor here when the game could live for 10 years. Profit margins and all that.
I don't know. Wish I did tho
So... what DO you base your opinion on that "Ditching Leaseweb would be a good place to start"?
Servers have been pretty solid this event.
What we can assume and what we know are two different things. The way I see it there are multiple, (potentially) better alternatives for Leaseweb since its not even at top 10 of IaaS.
Certainly there are other factors I am unaware of
And the point about "price"?
But if there are better alternatives and if there is a budget for it (and its not like Crytek is begging nowadays) it's a potential investment for a better QoS
In the cases I have heard of (example: I know a dev from the Lineage series, we talk shop) things like servers are budgeted in at the beginning. Those things are rather set in stone. The games are paid for up front. There might not be room to change things such as upgrading to a new level of server services.
You would have to convince the investors to take less profit on a maybe...
So... what DO you base your opinion on that "Ditching Leaseweb would be a good place to start"? (hope you don't mind if I ask once more, I think you missed it the first time)
I already told you
And I am well aware it may be a shot in the dark
Investors love shots in the dark 😉 /s
But it's clear there are (very likely) better quality options available. Price is the question.
Don't condescend to me please it's not like I am about to pitch Crytek's board of directors.
I do not condescend, sorry if you got that impression.
It is sarcasm, what was meant is this: "investors do not like shots in the dark"
It was a bit of play. I am genuinly curious what motivates you to feel leaseweb's services are not sufficient. And how switching providers would be good for Hunts budgeted overhead/finacial earnings.
My own experience, my friends experience, community feedback.
As for it being good for Hunts future earnings well food for thought I guess, but its quite logical.
Granted the experience I had this week improved to what it was prior or just after the patch, but I am not a sucker for short term fixes
Did you know its not just Hunt having those troubles? Not just leaseweb?
I could show you examples of other games having problems with some users experiencing spurious high latency and packet loss while the rest of their players are doing just fine.
Are you referring to something specific?
yes, I edited my above response to include that.
Eye of the beholder.
Could you expand on that, I am not sure I follow your thought.
Well simply put if a lot of people complain about something specific. Even experience the same issues in various locations in different times
Is it the player then? All of them? Just because others are "fine"
Both positive and negative feedback can be misguided
It is something, but nothing has suggested it is leaseweb... unless you know something new. which is why I inquired in the first place.
In fact there are things to suggest the something it is, is bad routes.
Not related to leaseweb. But the ISPs people get their services from.
But we need more information, again, why I ask.
Well let me put it this way
Hunt is not the only game and not the only shooter for that matter that I play
Same goes for a few of my friends, scattered between few European countries
Yet
This game is the only one when at least once or twice a week I have a "situation"
I am going to have a smoke, please continue, will read in when I return.
Now one might say coinkidink
I say consistency
Because I've been playing Hunt since Lawson Delta got added
And during that time switched addresses three times and the PC twice
So yeah its hard for me to buy that everything is fine and I am unfortunate
I play two games at the moment that are said to have high latency and packet loss for some unfortunate players. My own experiences there have been great, and near perfect in the case of Hunt.
I am making only one assumption here, for me to have a great time with no problems, the servers must be up to snuff.
That leads me to think the problem is between the servers and the player.
This coincidentaly, is what is said by the game companies as well...
The ISPs have a different story, but really, they are the least trustworthy ones here because it sounds like they are the ones holding all the cards, so to say.
And history of the gaming industry (particularly the games I played or heard of thus far) taught me that server quality backlash is rarely unjustified
Now I am not saying its bad but there is certainly room for improvement
I love Hunt, but if every now and then I am in a need of a hands down seamless, issue free experience I pick something else for a moment
Fair enough. I have a different experience.
I see every game has players ignorant of how these things work, make the basic and uninformed claim that "the servers are the problem". Every FPS game I look at has this. Coincidence? I think no.
Why every FPS? maybe because they all suffer a similar problem? That being, in my opinion, realities of the internet having problems, and players who don't know how it works looking for something to blame it on (who could fault them?).
I pick Hunt for the exact same reasons. Interesting no?
To add to that. Yes ISPs more often than not are full of s. I worked for one I know that all too well. Thing is tho that because I know the business I am very particular about who do I pick and I monitor my connection constantly. Among other things to avoid these conversations 
Sure is
I see, that is significant
Who do you use for an ISP, and where do you play from? just curiosity for information's sake.
I mean its not like its terrible or anything. HUNT is actually pretty okay when compared to the competition server and optimization-wise, but there are some who do it better
Well I am not saying I don't want better. But more than that, I want what is good for Hunt. I am working on the assumption that leaseweb is good for Hunt.
And to add to that I like Hunt as it is, I am cautious to say "yes" change the networking that I have come to love.
Currently based in UK so its not ideal. Using Virgin Mobile, 250 mbps 5Ghz
thank you
Wish I had my old provider when I lived in the continent
oh?
mmmm
interesting.
It is cause most of the altnets usually suck. In Europe that is
well, duty calls. Actually its the goats... its milking time. They would say not just a mere duty! This is neeeeeeeeed! They sure are loud. lol
Good luck to you.
@wild meadow So buff it?
What?>
what are you talking about?
Your Doctor perk suggestion is still a buff cause it's % based.
In my proposal, doctor no longer heals twice as much
It is a standard medkit heal amount, however as it is applied it fills your health bars instead of being applied only at the end of the animation
I would agree if the heal was like that at the very beginning of production of Hunt. But it ain't.
I have no idea what your criticism means.
My criticism is: Your suggestion still buffs it even with the exception. If the healing mechanic was similar to your suggestion from the very beginning, then it'll probably work as an interesting Doctor Rework.
I have absolutely no idea what you are trying to say
Nvm.
@upbeat slate The voicelines would be incredibly cringe with how serious/edgy hunts (very, very well done) artstyle is, and any humor would not work well at all. Would be edgelord shit and come off as tacky.
@west hill that mutators idea is fucken cool man
Although all immolators would be a wee bit too extreme xD
But I am down with making it in a way that you'd havr a standard, wild and mutator card following your suggestion
Putting it in a standard contract might piss off a lot of people and its always better to have multiple options available
Just coming here to say that the self revive for solos is stupid and destroys a big part of what I like about the game. Nothing more to say, bad game design in a game where death is supposed to mean something.
just toss some conc on em and burn and you're solid
i think resil could use a nerf but it's really only that bad because of relentless
People not gonna listen and give the catch all responds: "you can just walk away".
100% agree with you
Here we go again, let the selfres carnage begin
This
resilience buff was a mistake
Its funny that it still costs 3 points
self res should have his own trait and being a burn one. end of story
yup
if self revive was a burn perk i think it would be fine
like 2 uses and your done
it would solve everything
take it one step further and make regular necro a burn trait, two birds one stone
That is an issue indeed. There is a fundamental difference between solo revive and team revives. With a team you usually know where the rest of the team is generally due to how Hunts audio design works, so instead of waiting and sitting on a burn you can just hunt down the rest of the enemy team.
But maybe its an issue of phrasing. Self res isnt really too strong right now. It actually really doesnt perform well against opponents who know what they are doing. But it does waste a lot of time. So instead of a nerf a sidegrade might be a better starting point for conversations.
You suggested something that i usually like to bring up along those lines in the previous convo.
Buff self res by lowering the amount of time before you can res.
At the same time "nerf" it by giving it a max duration stopping any and all "i am gonna wait till everyones gone so i can extract" shenanigans.
This promotes self res to be tempo positive instead of negative
self res being a burn trait is just pure logic but theres still an army of mmr lowering abuser and bush warrior that defend it. i cant understand
if regular necro can be spammed, selfrez should be spammable
what bugs me is they die over and over and get put in mmrs they shouldnt be in and it bad for the game
Its not the amount of uses thats an issue. If i have a body under control and they res 4* in front of my face, i dont care. And if they play to cover then why shouldnt they be able to res more often if you dont secure the body
tbh if necro was gone it would just feel better
i cant even use my conc bombs on solos now because i can't leave any bodies near buildings unattended since there's some fucker necroing him and he's gonna get up with a full 150hp
death supposed to mean something
Lowering the amount of time before you can selfres is a very bad idea. It's already a controversial addition as it is.
solo res would never been a thing if there was a legit solo queue for bounty hunt
it would be pretty lit tbh
Then give it some other slight buff in exchange for taking away the waiting game, but that would be the most important change. Having an upper time limit. Either you take your chance or you dont
solo player already have some trait buff increase reward mmr handicap and the advantage of being stealthier. no need for self res
You dont have to take the waiting game part away. Just making it a one time deal will suffice
And massively increased rewards. For an even EV solos need a much lower winrate
it seems to me or are bots/cheaters already playing?
That doesnt solve the issue of it being a massive slowdown tho. Which is the only thing problematic about self res
if solo self res could be avoided if you loot the hunter they cannot self res anymore. it would kinda be less of an annoyance.
Just cap it at 30s
Thats enough wiggle room
No reason to be able to get up after 3 minutes
It kinda does. Only indirectly because its only 1 second chance so you'd be very particular about resing
theres so many fix that would just make a better qol for every1 without removing it
And its not really a "massive" slowdown to begin with.
Then people will still do the waiting thing and just wait until the other team leaves.
What is positive about being able to res late? Nothing
And i really dont think it needs to have a cap on amount
Especially if it has an upper time limit
Cause then you just need to control the body for x seconds and you know they wont come back. Or they res 5 times in front of you and you kill them
30sec should be the max. thats a truth
Self res is fine, solos playing all time against teams it's fine. A hardcap to drop elo yes. That is all what I saying.
Thats where we disagree friend. I'd rather make it a burn second shot rather than limiting when you can res. You got tools and consumables to deal with the bodies and if you can only selfres once and you hear a trap over you then its gg to begin with
problem is not elo droping that much. its mostly dead body taking peoples time in hostage
Its not about it being balanced or not. Its about changing it slightly to create a better game flow
the game that made me furious about solo self res was a week ago. 3 solo back a back the time i finished dealing with the body the boss was killed looted and team already extracted. no chance to play at all this game only was dead body management. so lame
But again. Its not that limiting to say: Opens at t=6s and closes at t=36s. You still got room for decision making, but it does force you to consider your position. Its going to be a strong way to continue a fight if you died in a good spot but a bad one if you misplayed.
It also incentives both teams to act instead of wait.
The one team needs to act to get control of the body.
The solo needs tot act because they only get so much time.
Reviving after 5 minutes doesnt add anything meaningful to a fight.
Current fight*
Or even if it does its much less impactful than having it be a tempo accelerator
I just dont understand the fundemantel reason for this to exist. They add the self revive with the obvious goal to make the game more "fun" for solo players, so now they made the game more fun for solos but worse for 90-95% of the rest of the playerbase, why?
its not even fun for solo player
when you have to deal with another solo res u cant split up go get lamp or trap u need to waste ur consumable or wait forever
in duos you dont have that 3rd person to sit on someones dead body while someone scouts and the other looks for a lantern
its just silly af
it punished everyone even solo that wanna play the game as intended in favor of beginner that have a slighty more hope to save their hunter
If you pop someone at lets say 60m and he necros after 6s thats broken dude. You will not convince me otherwise.
Because it doesnt make sense
at least at 10 sec you have a chance to secure before they can proc it
i really think necro needs changes for trios and solo
100%
it does
when you engange in a fight in trios and its chaos you dont have the time either to have someone search for a lantern just because this one guy could be a solo and the other 2 guys could be a duo, which is exactly what killed me before. You think you fight a Trio but it is a solo and a duo, then the solo revives behind you with a shotgun surprise. The two others are further away so you dont expect a necro while they fight your mates
Making it a separate, burn trait fixes a lot of issues revolving around it because in the end it will happen only once.
i would be fine with that
So you only get 1 trade window tops
whats killing me the most, people just necro die over and over till my gf gets a 4 star in her 2-3 star lobbies
thats not fun for them
or fair
thats just not hunt showdown...
I'd say its much more of an issue in higher elo
A 6star player getting up over and over vs 4stars is nasty
The skill gap is there
the 6 star would become 3 star in 1 game if he die several time to 4star lol
You have a fuckton of youtube highlights of 6atar solos va trios
And how strong self res is there
Hornet, Rachta, Huuge, etc
just the tower of death thing when u can lock the tower by suiciding urself
its dumb
I actually respect Sayler. He may be an absolute rat but at least he's a crafty one.
i remember the end of the inferno event everyone was saying "thank fucking god this dumb shit is going away"
lol
oh i respect him. if i had think about it i would 10000% have done it before XD \
but its just... not hunt showdown XD
well lol
i think i saw him hitting people with long ammo then killing them with choke bolts lol
it was pretty great
XD
Sparks
think so
Then choke
It does 1dmg
@trail oasis separate burn trait
And low cost like 2 or 3
Since its 1 time use only
added the separate part.
will get massively downvoted but as long it get visibility
already 5 downvote lol. i feel like theres a group of MMR lowering abuser that keep pushing down every suggestion attempt
nah i just think separating the trait is dumb
every different way of fixing it we suggest get downvote the same way
i don't think necro needs fixing 🤷 resilience is 99% of the problem
although one change i could see for necro is -25hp since rn you get up for free instead of somebody losing 25hp
but also like, revert resil buff
concertina and beartraps should be a better way to confirm solo kills, but them getting up with 150 then 125 then 100 and being able to just facetank it all is kinda dumb
they are both problematic imo
when you are solo fighting other solos you cant go get beartraps and inventoiry full of concertina is not always possible
another idea: you can instantly click the revive button as a solo but it starts a 10 second countdown before you get up, so you can't listen and very carefully time it to stand the moment someone does something
or i guess like, 2 seconds before you can click it then 8s countdown, or whatever normal necro is
Fully agree, (bc well, it is what I suggested lmao).
Also note that now everyone can re-arrange hp for free, so it is almost maximized.
yeah but i mean, if i necro my buddy and he has resilience, he gets up with 125 and i spent 25 hp to revive him
if a solo gets up with 125 max hp and resilience, that 25 spent hp should be subtracted from him post-revive
so he gets up with 100 out of 125 max
I pinged the wrong person mb :v
👍
or well, not wrong person wrong line
Just wanted to say that not only is resilience buff a factor, but also that we can re-arrange hp for free, so most solos ain't gonna lose a big bar.
on 1st death
yeah tru, but i think most solos before were leveled anyway to get necro/resil etc. so they could definitely burn off their own bars before extract to get all smalls anyhow
that's what i did before 1.13 the few times i wanted a solid solo setup, at least
True true
I don't understand. Buying it manually is 24 (wax dynamite) + 75 (dynamite bundle). Buying using loadout is scalper price (289)?
Loadout takes into account if you already have consumables laying.
Necro should be removed entirely imo. In team scenarios, 90% of the time the player getting revived ends up getting killed right away anyway which just makes it a waste of time, and when it does work it undoes the satisfaction and relief earned at the climax of a well-earned kill or team-wipe when suddenly one of the people you killed who was out of sight for a moment simply comes back from the grave and catches you off-guard when you’re supposed to be reaping the rewards in a moment of respite. It also makes the game more aggressive, which goes against Hunt’s core design, players no longer have to worry about losing their hunter or worry about their team losing an important asset because the stakes have been lowered. You can just throw yourself into battle and wait to respawn over and over like its Halo, now teammates no longer have to put in the effort of getting rid of all threats before earning the chance to get their friend back. This also makes spectating your team while downed much less entertaining when now your just watching a coward hiding behind cover trying to magic you alive over and over instead of being heroic and wiping out the enemy team with the odds stacked against them before rescuing you at the end.
still puzzled
Ah, so, if you already have dynamite laying about, the loadout will take those, hence it will be cheaper (and it will display that prize).
Here I don't have any spare waxed dynamite or firebombs in my arsenal.
So it cost 145 in total
Now I have a waxed dynamite and firebombs in my arsenal.
So now it costs 115 in total.
Hope that makes sense @alpine gust
You can even see the consumable tab is cheaper.
going from 115 to 85.
Those who thumbed down can you explain why you disagree with me? Im interested in hearing your thoughts
@vague dragon im mainly disliking because of self revive, yes necro gets miss used alot in teams i agree with that, but for solos its not fun losing everything when you get headshot
Hmm, in truth i’ve not used or seen it in action solo so I don’t knowhow exactly how I feel about that side of it. Most of my gripes are towards the team revive aspect. But I still think it takes away from the tension of losing your hunter which promotes careful preparation and skill. Plus headshots are hard to pull off in this game so again, taking away a player’s satisfaction of landing a headshot by letting the enemy get straight back up from it doesn’t seem right to me.
@jovial saddle Any video to share ?
I always hear people see cheaters so often. I have counted on my hand how many ive seen in 3100hours. I'd just be interested to see.
@crystal nacelle Thats just half a star difference.. 🤔
yes and? And please don't tell me the KDA is included in the MMR Rating....It is not. At least not in a way it makes sense. Skill density is way too high in 5* because of all the rejected 6* that had a bad day and half a * is a world as soon as you reach 4,5*. I honestly don't think you do well in the future regarding Playerbase if you match like that and pamper your ultra high KD Players. These KDAs don't mean anything if only achieved like that. Also combined i am sure as .... they don#t bring that much revenue as the rest.
why is europe server full of china and russian players?
or because Europe is the server with the second lowest ping and thus secondary region by default for large part russia
still confused. my screenshot shows I am missing wax dynamite and dynamite bundle. Looking at loadouts, why do i need 289 to buy the loadout, but the price to get the two is 99?
@vague dragon Hello, do you by chance know a "Decerto" who runs a indi title "Nomad"? If so, are you the creator of "Nyran" the game? just curious.
Afraid not
I see, when I read "aspiring game/level designer I thought it might me. Good luck and good Hunting 😉
Thanks 🙂
@pallid escarp been a hot topic for the last few days. tons of players want a nerf but its challenged with a wave of mmr abuser that downvote every single post. pretty sure the devs aware and hope they work on an appropriate fix. imo making it a burn trait would be the best move.
Ah I see, well... dunno honestly, guess best solution is to try unequipping everthing and then try re-buying it.
Tho I know there was (maybe still is) a bug where the game wouldn't use any weapons/items you had in stock if they were legendary and would alway buy a new one.
This couldn’t of happened at a worst time why is this showing up on my screen every game?!
validate game files
whats your game resolution?
@kind canopy
Ask Valve, Crytek did not design the steam overlay.
KDA is not included because it is irrelevant. No game with an ELO-based matchmaking system includes anything but the ELO score.
I think they're on console
but shouldnt it be? in a game like this, where pvp is front and centre what could you base it on other than pvp performance? and what is better for that than the kda? i shouldnt uprank immediately because i get one lucky kill on a 6 star should i? and to be honest - there is a huge difference between low 5 star and high 5 star. there should be more levels than 6 and under no circumstances should a full 6 star team face anything else than another full 6 star team... and the fact that apparently nothing is done aboout it (since the new mmr system was introduced) and the only thing the devs have in mind adding new skins and bugs is somewhat unsettling, wouldnt you think?
Hunt's Elo system does rank you based on PvP performance; Elo is a well-proven system to accurately determine a player's skill level in a competitive game.
https://en.wikipedia.org/wiki/Elo_rating_system
And a one-star difference is not really a lot. Sure, you could tweak the matchmaking system to only match players who are within the same star-range. The result would be matches that are not full - which we had in the past in Hunt, and people did not like it at all.
ah
The current matchmaking, which takes a wider range of ratings into account to ensure full matches, is a direct result of player feedback.
@whole ridge What is it you’d like to know about the trade window?
Also, banned player names are not posted anywhere, nor is there is a confirmation sent any players who reported a player for privacy reasons
can a player's skill level really change from the top to the middle of the distribution in one evening?
David mentioned they are looking into changing how the MMR system works to alleviate this
sounds almost like a medical condition, like brain cells dying or something, probably should call an ambulance
yeah I'm just being sarcastic on how accurate the system is
Depends on how many matches a player plays and who they kill/get killed by.
Oh if only we could just remove the visible mmr entirely
And play the game
Like before
Bring back leaderboards but without BB rewards
Keeping it hidden was a very good idea whilst creating an elo system with visible ratings without enough players for "fair matchmaking", rank queues, tournaments (i.e. competitive setup) will always lead to complaints
Which why you either keep it casual with mmr system working only as a background
Or you go full competitive
We are currently in the middle and whilst it does work(ish) systemically it creates havoc in the community
Yes, please.
I would gladly go back to the way mmr system was because Hunt doesnt have enough players for a competitive setup with "true" sbmm
Not yet anyway
Maybe if it hits like 80-100k whereabouts
both with MMR and without create nasty tension within the community, with MMR is basically always playing ranked which many dont want, BUT it IS very malleable. MMR is super easy to drop, unfortunately, it does kinda get abused every now and then. its no wonder some magical content creators who hide MMR and somehow get the most deaf players ever >.>
MMR has to be there whether we like it or not. Making it visible however is a different story.
Also you are right it is way too easy to fall and/or rise on the ladder.
I agree, I'd rather with it than without, otherwise people would never get a bounty cuz of a single player who is magically 6*. and it does really only take one
MMR has been around for most of Hunt's lifetime, but it was just "hidden" for the first few years, until, in an attempt at transparency, Crytek decided to share some info with players.
Which imo was a mistake
Or rather evolved into one
When matchmaking got changed to prioritize full games
While personally I agree, it was definitely a feedback-driven decision. If you go back a year, #feedback was full of screenshots showing not-entirely-full or half-empty matches and people were upset about that.
Idk in order to have a visible mmr system with even games across the board Hunt needs at least 2x the amount of players it has.
it has been a bit weird recently, I had matches with not only MMR6 player team but with MM4 player team at the same time. I am usually at MMR5 which might make sense, but there is literally no way that MMR4 team would have had a chance.
I am aware and sympathize, but as long as those full games come with visible mmr and not enough players to even-out the mm for all then people will bitch and moan.
However its funny that in some of those screenshots people post with complaints about 6star players in their lobbies (whilst their team MMR was 4 *or so) you can see people actually downing those 6star players.
The same ones they complain about ruinning their experience 
because i literally dced in a lake between two logs, and according to my teammate 2 people literally ran past me, and one ran over my head without noticing
the aftermath of said event^
I think DC'd players appear dead, maybe
there was a total of 3 teams there, theres no way they wouldnt've seen me in the lake
afaik for atleast the teammates you're crouched down on their screen
not sure about the enemy hunters tho
its not impossible, although for my case, it was the same 6* star players who: were very rude in voice chat, knew exactly where players were at, never missed, kept winning every match we had them in. So I think its safe to say there was nothing anyone could do with those, players who were "having a very good day" that day.
Haha didnt have to look far. 2 days back
Honestly the empty games were so much better than this broken mmr matchmaking
Atleast that way we feel bored rather than agitated or aggressive/angry
People are really overestimating the significance of those stars.
It doesnt even mattet cuz of the smurfers
What is your region?
Unfortunately, US East and West
Well bulk of the playerbase is EU
So it stands to reason you will get games like that because of brackets
Well we need more player and the problem will sort itself out xD
Ping is such a double edged sword. Idk if I'd like switching but idk, I heard EU people are nicer lol
It is very chill in EU
One of the least toxic VC's I've ever experienced
Even if people banter is more for the lolz rather to actually insult anyone
I recently got insulted for using special ammo when they themselves were using dum dum lol
F#$#$ change the % of getting desalle.. . having 9 times in a row KIND OF SUCKS!
damn
speaking of spawns, idk if they gonna fix the 'teams spawning within each other' bug
had it happen to me once, I was alone but my teammate ended up alone with another team. same with another team next to me cuz they started fighting immediately
Actually I dont get it why people hate on Desalle so much
It's alright
A wee bit too many choke points imo but its cool
its a nice place, but idk about getting it 9 times in a row tho lol
Actually King Snake Mine and Lower Desalle are my favourite compounds
Desalle - can't see anyone due to all the trees/rocks, desync off crap, can go up one way of a rock hill but not the other - to many rocks ro remember which you can and can't, campers hiding in all the bushes and rocks... and getting it 9 times in a row or 90% of your day sucks
And that estate thingy in the top right corner
crytek takes there sweet time to fix stuff like the lemat bug, trades, and spawning with another team.. i mean it took 5 years to be able to jump over a stick. they don't share the problems and what they are doing because it's more about DLC's and keeping money coming in.. they also don't address cheaters, reshade issues, config file in root directory to change stuff. but yep here i am 12k hours in still playing it 🙂
10 times in a row now for desalle.. arghhhh and ya roughly, lol
idk how they don't ban cheaters, I bet my left testi people would work minimum wage banning cheaters off their favorite game.
Would be nice to be able to spectate potential cheaters footage like in CS
or like Overwatch, every little flick would be visible.
11 times in a row.. DAMN IT CRYTEK
@hexed rock @fresh ice @steel pecan @trail oasis Please add a more detailed description to your suggestion, explaining to others why they should support your idea.
@mental harbor Please move your post from #game-ideas to #feedback as that is the more appropriate channel.
Title:fanning price rework
Description: 8 trait points is alot for fanning especially if you consider the fact that levering is 4 trait points so to even it out I think fanning should be also 4 points or meet in the middle and do 6 points to even it out a bit
Oops wrong channel

They already explained the thought process behind fanning being more expensive which was that levering affects a handful of weapon (excluding variants) while fanning is more universal for single action pistols
That Kind of Edgecase Matchmaking is completely demotivational. I mean Hunt giveth,Hunt taketh i get that. But everytime i try to go in to a Match with a fresh mindset of "i can win that" i feel robbed of my time when i see that i did Not stand a Chance as a 1,14 KDA against 3+. I dont No how anyone can argue for those Kind of Matches. Also most of the time i get Matched against Higher Ranked Teams Like 5* and 5,5 Stars which feels Like those Trios have to get the better MM because they potentially get matched against worse Teams. I know in know Low Playerbase but playing the victims for them is mich more painful then letting them wait longer 😉
KDA is not fluid enough to be useful for matchmaking without being even more easily abusable than MMR
The more kills/deaths you have the slower it changes, so if someone doesn't care about their KD and absolutely tanks it, it will take ages for it to go back up
Meanwhile if someone tanks their MMR, since it's more fluid it will go back up faster
Of course pure KDA does Not work, but say a 20% (or so) Part of of the MMR Score should be determined by the KDA just to reflect this Players longterm Skill and not Just the shortterm influence of a good/Bad day or two because then It comes down to the Huge Skillgap in the 5* Range which causes those Problems and they get ranked against lowies. I personally do Not think i should have a 5* Rating in the First place but Hunts MMR Score Calculation thinks so. There should be a much bigger Gap to derank especially for rejected High KD 6*. And for Sure itcdoes Not Help that the 4* Range is only 150 Points instead of 250 or 300 Like 2,3 and 5*
I'm Sure there is a Special Meme Channel for you my friend 😉 but this is not it
idk how much i can add to "weapon inspection animations"
i didnt wanna put unnecessary words just so it looks longer
weapon inspect animations are what it says on the tin
But why do you want this feature in Hunt? After all, every feature requires development resources and time to be made.
Do we have a breakdown on that somewhere or is that just a guess?
!roadmap
Any way to remove the event challenge gator trap?
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
ty
man I love a match starting and when I get back after getting a drink it says "you have been banned" and im unable to reconnect to the match with my friends
alright I finally made it in after loading for 10 minutes
wait no, I loaded in, unable to move or do anything, now I got kicked out of the match again
how many years has this game been out and reconnecting to matches is literally impossible? Say what you will about tarkov and its stability and oprimization but at least Im able to load back in after 2-3 minutes
this whole thing started around 4:50, its now 5:09 and Im still trying to reconnect to the game
welp dont worry I finally got in after my team mates got wipped and I got rushed by a full stack so thanks for your stable game
5 years and you have trouble with the most basic server features like that
If im not lagging cause you can barely manage the player base then theres the chance I will get kicked and deal with this, you guys are so gun ho to add new content and cosmetics to the in game store than to optimize this game
no one wants to watch a desync'd, laggy, stuttery, and unbeginner friendly mess of a game on twitch or get into the game with such problems at $30 and thats not including the bundles with cosmetics either. Get this game to work proerly at least majority of the time and maybe youll continue getting more all time high player counts instead of trying to milk the community for over priced cosmetics like COD. after about a year and over 300 hours of play I want this game to just run better for once
@patent flower They've not done anything about flash since the previous nerf because its fine.
No. It's not
If they nerf flash, and make it not useful, people will breach less than they already do.
Which makes games more boring
You can have teammates cover for you, it doesn't prevent you from running away, or shooting.
It doesn't prevent you from hearing
Its fine.
I don't think it would change people breaching at all. People do it all the time without flash bombs
Yes, and they usually get shot in the face.
That would not work either, then you could tank your K/D and get matches 20% lower than you should...
Can still be manipulated more than the ELO system.
You shouldn't be completely blind for like 8 seconds when a flash bomb goes off BEHIND you
its how you simulate being "stunned" in a game environment. You can't reproduce disorientation very easily, so we make up for it with its "game" equivelant... blindness.
A team of 4 stars can absolutely destroy a team of 6 stars by holding angles inside a building. Its that big of an advantage. You need flash to push people away from corner holding.
Its also not 8 seconds
Its 5, if you get full flashed. Drops off hard after to like 1s.
Whats the difference when the person is on top of you in 3 seconds
Because you can run away. If you are new, I get it. But, at this point I remember most compounds well enough to just run back if I hear someone wind up a flash. Its not quiet at all.
So, if I get hit I just retreat
They can't run up on you
Full blind people have also one-tapped me with a shotgun. They just stood there and listened instead of freaking out.
I've died more times to flashing myself by accident than someone flashing and killing me. This is at 5-6* MMR too so they should be good.
Yeah in your absolutely perfect fantasy scenario you can TRY to retreat, given you not only have cover to fall behind, and have a teammate to cover you, but that you happen to be running the way you think you are. But even then, nothing you're saying defends this atrocious mechanic. Somebody can severely handicap you without much effort or skill, with no real way of countering it, and yet you defend the handicapper. Doesn't make any sense and no flash mechanic in any other game, professionally competetive or otherwise, has ever worked like this.
really tired of dying behind cover after ages
it's crazy
whenever they say "oh, we'll just start it there and adjust it later" (like ping limit), you know that means they'll not change it for years
I can't remember the last time it happend... Been a while. I think its only happend a handful of times in nearly two years. You sure you don't have something else going on? How often are we talking here?
#game-ideas message
@kep.chup#0
Man im totaly with you that we need that gun 💯
On the other side i think you want a bit too much. It would be completely fine for me if it was just the extended HS range.
All the other stats like body damage or rate of fire could stay subpar.
But a slower rof and affordable headclicker pistol niche needs to be filled.
Base pax but with like 110m HS range i would already be fine with
Give it HV and its perfect already. No damage buff or whatever
@proud narwhal my man, absolutely need that gun as well as pax double action. Both were period accurate guns
as much as i WOULD be intrested in a double action, the scottfield has the spitfire, and I wanna differentiate the guns as much as possble
not an awful idea tho
Spitfire isn't double action
Just fires faster than the normal one, but I get what you're saying
but it shoots fast xD'
Even so a bird heads grip double action pax would be muah
for sure
@bright zealot holy fuck that screenshot, how is that even possible lmfao
By letting them res without killing the people ressing for whatever reason I guess
Redskull res is far from op, gonna be real and say that was more than likely down to them not using any of the "50" opportunities that they were given to make a move 
i mean, i dunno about the '50' but for one person that's completely possible via boss banish plus a team of remedies
if the other people look like that too then idk what to say
homies just redskull reviving someone right infront of a window lmfao
@sour viper You do realize removing a trait costs a point right(Goodluck trying to get doctor and fanning on a new character with how little there is of high costly perks)? You complaining about being meta and predictable is on the player entirely. Also are you really saying that they should've kept the P2W respec because people didn't want to waste their BBs?? That makes no sense.
I am wondering what just happened, i was in a match with one bounty being banished and all of a sudden i get the "you live to die another day" or whatever message in the middle of the game and show extracted. Why is the game doing this?
not to mention people with lots of hunt dollars could just buy a new hunter
until they got something they liked
this new system is no different just doesnt hurt peoples IRL banks or their hunt dollar banks really
maintenance
uhh, is the event half way done? Are we getting fixes perhaps?
rotjar will be permanent, right?
Maintenance. It is usually anounced via Timer in the Server Region Menue a few hours/day Prior.
Pax should have HV instead of fmj imo
There's so many fmj options already and its what could distinguish pax from scotfield even more
Whilst Pax fmj is just a budget uppercut with worse sights and lower damage.
Yes. Makes for a nice pair with the scoped veterli's then, i'm surprised it doesn't have HV yet
Although the sights part is a matter of pref
I am not a fan of scopes tbh, but it would be nice to have a revolver with a quick bullet for less than 400$
It's a preference, but specially with the veterli RoF you need abit of a ammo buffer, like the Krag
Now dont be out saying that or ammo economy will get even more of a nerf
And we will all sit in the bushes counting bullets all day
But in general I don't feel like Pax is worth its price tbh. I am better off with Scot Spitfire or Swift for most of my loadouts.
Pax got left behind in the dirt.
It could use a new variant and HV as well. Uppercut/Matt will still be better anyways.
There is no names showing for who killed you in game anymore.
They removed wildcards and put it all in the standard contract
That's not in the patch notes though
more people leave Night Maps , Let's GO 
Very bad idea to put all contracts to one. I personally will spend more time exiting games then playing. Let people choose to play what they like. I don't like night, heavy fog, this stupid rain because it stresses my eyes too much. It would ne really nice if you thinking thru before you take this steps
There will be more details on the change soon.
We need more choices and not less
I would like to put day maps in 1 basket, fog and rain in basket 2 and night/serpent moon in basket 3 and for the love of God WE NEED INFERNO BACK
and in that case the ability to check all 3
Yikes
It would also be nice to be able to choose between 1 and 2 bounty maps
And I am unsure as to why we dont have that option available
I get the point but that would also force anyone who doesn't like sniperbushwookies to play fog/rain/night while all the snipers have free reign on day maps... Not on my watch xD
Force? Not really
Are you saying sniperbushwookies choose night and fog maps?
No I am saying that they are not that big of a deal to warrant putting every time of day in one basket
imo having to deal with the conditions being out of your control is in spirit of the game. I don't like night, but I feel like it's cheating to just disable it. It's not a restaurant, you don't get to choose
@sand condor yeah of course Controller vs. Mouse/Keyboard on Console. Everybody would love that 😄 There ist a solution for you and it ist called PC.
Will there be another update on FPS? My FPS drop massive after this hot fix.
Also i dont like rain map, why are you forcing people playing rain map?
It's a video game and I want to play what suits my preferences and randomizing everything will only cause frustration among the community.
People like to have a choice and removing it entirely is not a wise move.
You wouldnt disable anything people just like different things and if they will have a craving for a different map they can CHOOSE to do so.
I for one dont mind any time of day but sometimes I feel like I want to play day or night more than the other.
I am not sure what you taking about tbh. I have not met a single player like that in last 2 months
anyone with fps issues?
Did not notice because i keep exiting games my man ...
Ok because my point is, as soon as there's the option, they will become a big deal.
This
There was an option before and they weren't... so
Which option? When was that? I've been playing since 2019 and haven't ever seen an option to opt out of night or fog maps except for the recently reintroduced wild card contracts
I'd say that's anecdotal evidence, since I've experienced the opposite, especially during the even when playing solos on standard. So we both have different experiences...
Ah okay though you meant standard too
Exactly. Too many options would hurt MM but having only day contract should exist no question about it
I mean, the biggest argument the devs usually bring is splitting the player base. Even bigger games like Fortnite, BF, COD etc do it to prevent exasperatingly long queue times
Splitting how
I don't agree with that either
Splitting the base into "night only" and "Day only" players in addition to splitting duo/trios
It's conceivable but sth I'd actually care little about
No one is splitting anything. I like one you like both, you can play what ever i can play only one.
Bounty Hunt / Quickplay is one split and then you have duo / trio as the second and normal / wildcard as the third.
When it comes to matchmaking, the integration of contracts should help a lot to make matches fairer.
People will now argue it would be fairer to offer them the options
Whilst its an upside it is also a bandaid to a flawed system.
I was actually so happy when wildcards got introduced
Well, no longer
I would find it fair if my eyes would not start to hurt after 5 minutes playing night time. I find my self in disadvantage every time. Sorry but i see no fair in this from my point of view.
That is certainly unfortunate for you.
Well there is no satisfying everybody
XD
As I said, even bigger games with much more massive player bases use this argument to consolidate play modes
Even Battlebit does it, no options whatsoever but to quit out of matches until you find a map and mode you like
Games in general dont just remove map selection on a whim to bandaid bad matchmaking system
Show me one game that doesn't
Even LoL removed Twisted Treeline because of that
And you can't argue the player base is too small to support both 3v3 and 5v5 there
Twisted Treeline got removed because only a small % of the playerbase played it hardly had anything to do with matchmaking
Same with Dominion
Oh well time to get going
Spawns are broken as well. 2 games in a row where i spawned a trio within 75m of another team.
Well i like the map/condition randomness. Its the magic of the game.
Basically it forces you to adapt to various situations and same as irl, things dont always plays out in your favour.
dont sound like a good game if your spawning withing 25meters agianst someone the randomness isnt good if they can kill you before playing the game
Im talking about weather conditions and time of day
Yeah. I was pleased when i saw the option i did not need to play the wildcard during this event. Was so pleased i bought the battle pass.
Or just play the map that you don't like tbh. Take on the challenge and try to prevail despite unfavourable conditions.
We have an ancient game that still care and update its localization files and then you have this game were people still has square names
Squares are fixable by installing the proper fontset on your copy of WIndows, thus enabling it to display the character.
Yeah that's usually my stance too.. Just trying to state all arguments fairly
can you give me a guide or instruction? i saw it on one of the discussion but no instruction how to install it
I'm not too proficient either, sorry. Best guess is to google for instructions
or you know this team was a rat and all of them had concertina wire over every possible entrance.. like not just one... but every time we got rid of some, they put more down. it felt like they had endless concertina to put down.
Would not call that broken, but definitely unfortunate if you're not the average spawn fight enjoyer. To me for example, the recent increases to team spawn distance on DeSalle made me just a little sad, haven't had a spawn fight at Pearl since 
I enjoy spawn fights. It's getting a little ridiculous
feels good to die 😄 the last month really showed how important it is me thinks
@steel pecan fanning is a very powerful perk for little to no loadout investment
Levering is a bit stricter since it only works with 2 or 3 slot options
Wtf is the deal with self revive? killed a ton of people they get up again and again even after I burn em?
how do I stop that shit?
in case you didnt know solos that have necro can self rez as long as they have health bars so in if they have all small bars + releantless you would need to kill them 6 times. Its not very balanced atm but it is what it is. I guess bring hell fire bombs or crossbow with fire ammo traps help some. They should not be able to stand up if you have burned then out completely
Ty bro
no prob there are a couple of other traits that buff solos so you might want to go through the trait list
@unique osprey it's an intended change, there will be more details soon
odd that it got left out of the patch note was under the impression they would stay seperate for the entire event. oh well thx for the info
I take that back it was in the original patch notes for the event we just weren't informed of a "schedule update" for the wild card. should be interesting to see what happens. already had 2 empty lobbies from people leaveing due to it being night lol
no offence but since the new update game is like the most peace of dogpoop i have ever played since you force me to play rain every god damn time . yeah its nice and pretty but i cannot hear ANYTHING . let me play the god damn normal map
@brave ruin Please use this channel if you want to comment on posts made in #feedback . And remain respectful towards other users.
Then maybe you need to delete post with humiliation? No?
I think thats a good mindset.
But it would probably help if people could decide their loadout after loading into a match.
Why should somebody loading into a fog map with a sniper scope even try
Maybe people would be fine with night maps more if they could change their loadout
Its common practice in many fps
it has been stated several times over the years that the devs want loadout commitment. You take a certain gun, you have to commit to your loadout unless you exchange it for a world spawn or another hunter's gun.
If you take a scoped gun, you will always have the risk of ending up in an environment that doesn't quite fit it. It's a gamble and you can lessen the impact by taking an adequat secondary or have your teammate take a loadout that is better suited.
Same reason why you cannot take a single pistol out of a dual loadout
Yea well - okay than.
Just like any sane hunter would plan their hunt ...not
Right?
I think that means more like, you don't pick up stuff like in other battle royal games
A hunter would know at which time of day he goes hunt and plan his equipment for that
Multistreaming with https://restream.io/?ref=W85V4
Half of the hunt is beeing prepared for the environment
oh trust you that they said that
Here's the commitment statement on dual loadout, they've made similar ones over time
Im not saying they didnt
But its questionable like many choices of the dev team
Reshade still isnt banned while any serious fps has it banned right away
also they are negating that with the wildcards so it's not set in stone
this dual wield stuff is also a bit funky. the argument is that it leads to a faster gameplay. Have you tried to pick up a certain weapon sometimes?^^ It ain't quick and down to luck a bit
it's easier to program like this for sure
Just because some people don't like it, doesn't mean it doesn't make sense. And it doesn't have to make sense anyway, it's a creative decision that's been reinforced time and time again.. Saying one doesn't want to go in prepared is not an argument, it's a choice one makes to their own detriment. That's just one's own fault. There will always be people that will and won't like it either way. Buying the game doesn't entitle anybody to have the game changed to how they like it and the devs just chose one direction that they deemed more appropriate or even because that's how the game should be
The devs want solo res to be like it is now, otherwise they wouldn't have introduced and kept it despite the constant backlash
Same with twice lootable ammo and loot crates etc, same with the choises of time of day, map, weather etc
and it should be that you don't know at all what you are running in to? you can with the wildcards though. when someone said something in a video doesn't mean it's gospel. Often devs also say how they did stuff for a totally great gameplay reason but in reality there are just restrictions the players shouldn't know about
Yeah pretty much, it should be. Prepare for everything. Or accept the risks.
yes and leave the match if it doesn'T match
@lone comet Rain is in the contract, isn't it?
It is
just why? doesn't make sense for the reason given
does make sense if you think that they didn't get around to implementing the choice after the lobby is full and for player base splitting reasons
why do you think they have been experimenting with this?
Only when you ignore all the other reasons
being?
In the end it's all a creative decision the devs make because they think it improves the game in a way that they like, absolutely up to their preference
https://youtu.be/LP4_81mW4f4 is this true?
The word of the day is "drastic".
Some Legendary Hunters, specifically the ones unlocked through the Tide of Shadows Event's Battle Pass, are potentially killing your frame rate. So if you've noticed reduced fps recently, this just might be the culprit. And, while it might not be a bug, per se, it's definitely an optimization issue. I took to t...
it's just that not wanting to have players a choice because they should commit before they know the circumstances is weird
it's not though because there are restrictions. contracts existed at the beginning and had to be removed
They still take inspiration from the players, but they don't decide stuff on the basis of what a group of players says
Some people have run tests themselves and while it's hard to say anything definitive yet, there seem to be some differences.
of course not
I often compare it to composing music or writing poetry. When you write a tune, you can either try and make it as popular as possible and follow the logic the audience argues would be so much better, or you can produce music that expresses YOU and not what others want to hear. Taking inspiration from feedback and getting better on a technical level is never required, though some might appreciate it. But you don't do it because someone would appreciate it. You would do it because it helps you better achieve your vision. Provided it does help with that
If it doesn't though, you obviously will never do it except if you're a people pleaser or out for maximum profit
Which in turn is giving up on your creative vision
so noone should express their opinion here?
but why are you saying it?
But it doesn't matter if they are valid
Because you might be arguing against their vision
I'm also saying that it is not the vision
it hasnt been at the beginning and it is not now
since they started experimenting with contracts again
Just because they do that doesn't mean their vision is any different. Exploring new options doesn't mean anything
I also think that it would be actually a weird thing to have as a vision fpr a game^^
okay one more time, there were cnotracts at the beginning
Yeah and there was a time when it was co-op only, your point?
and they didn't get rid of them becasue they didnt want people to kknow where they are going
the point is, I don't think the deve don't want that choice
as they started experimenting when the player base grew enough
Which choice? The ones you've been asking for?
And that double negative is really confusing me rn
I didn't ask for anything. the option to know what the weather and day night will be like
and choose the loadout
You do think they do want that choice?
Except with the wildcards, you do have a reasonably good idea of what the map will be
yes
sure, right now it's just rain/night
exactly
But they've changed it. It hasn't stayed the same
also I think they want to know what the people want. or what is this experiment for?
The choice of loadout after you see which map and weather etc you'll be getting? You think the devs want that? Just making sure I'm getting that right
having a vision is great but not adapting would be stupid
Stupid because then some people would stop playing?
dude, originally you took a contract and you had info about it, day night and stuff
Apply that train of thought to the opposite. Don't you think some people would stop playing if the changes are against their idea of what the game should be?
no it's just generally stupid
if you learn that the game could be doing better with certain changes but you don't implement them becasue, vision, that'd be stupid
"Doing better"?
What data? did they release the results of their questionair already?
no but they constantly collect data
And if that's not the only goal? That's what I've been saying the entire time, maybe "maximum profit" isn't the goal
and the game changes a lot so they can analyse all that
and infere what would be a good way forward
Maybe they don't want to cater to the masses
Because then we would get Wild West CoD
yeah that'S fine too, still have to survive
obviously you also have to know what your niche is
Yeah and afaik the niche is "make the player feel like the game hates them"
I hope not
I prefer not being able to change my loadout. Because in reality, my hunter would have to trek from the location they were staying, with the weapons they prefer/chose, to the bounty location, and if it took me long and it's night/day/fog/rain, so be it. If i don't like it, i can turn around and leave.
sure, it's annoying bringing a sniper and it's foggy. but so be it. they didnt have weather channel
so you find that more realistic then actually being capable? 😄
to anticipate the weather and maybe not travel with just one loadout as well
Arguing with "realism"... Yeah no, it's not about realism
I'm arguing that I prefer the way it is. the roll of the dice
but ppl make that argument for "no choice" a lot
I have to work with what I have
Not disagreeing, just saying that the realism argument doesn't work because the game is obviously not realistic
Yep because that's what matters in the end
Now, they are working on other game modes
I would like to see a survey for that. I doubt that most people wouldn't like to be able to choose the loadout properly rather then just hoping
And I'm saying in the end, what most people want doesn't matter
just putting it out there
Because then, again, you'd end up with wild west CoD
Eh, in a live service, it does to a degree. I just don't think it's as critical of something folks have issue with to warrent changing it
to just say it does not matter is just false though
we didn't have these dicussions here when nightmaps were split off
keep the normal bounty as is- I'd love to see the rain map dropped in, as well as the night maps. Have the wildcard, with random maps/modes/etc. and then have custom servers, where you can select EXACTLY what you want, with the understanding you may be waiting longer to get in
the player base apparently has to be massive to provide everyone with a good experience
It doesn't if you want to prioritise profit, and my point just is that it's not up to democratic decision what makes it into the game and what doesn't
do you say that to everyone discussion something here though?
that's what I don't get
"everyone" 🙈 Can't be for everyone, ever
I think there is a good middle ground, and to my understanding, they are adding in a feature in the future that is going to be this exact thing
?
Pretty much yeah, I'm not saying it straight out every time, but I make a point of arguing with that in mind
Custom servers. I'd love an actual roadmap of what they want to add though
just a bit uncalled for is all 😄
I'm also for custom servers, having some custom matches with friends only every once in a while would be fun
also then, the status quo is not the vision I don't think
yeah but it's against the devs vision so... :p
I also think it's inappropriate to argue with the "majority wants it that way"
those are to general statements for me. sometimes it is sometimes it isn't. to voice ones opinion here is never really "inappropriate" though
aaaanyway
that ultimately the devs decide is obvious, doesn't need mentioning.
I do hope they go forth with the custom servers. I think they'd help with some of the folks who don't like specific maps, or want to run a loadout on a specific map. Not sure how you'd balance it and still keep servers kinda full, since if I did want a fog map, odds are i'd be waiting a while for others of my rank to fill it, but I'd be pissy to get tossed against 6*s and get wiped across the map. I'm sure they'll also have limited resources in terms of supplies/weapons/money so folks don't farm them as much... but idk. Still, be cool to have that be selectable. Shall see what they end up doing tho
FYI team, we've updated our #feedback rules and guidelines as can be seen here: #feedback message
Never said that, just said it's inappropriate to use "the majority wants it that way" as an argument for or against anything. So any time someone tries to use it, I'll try and make clear that it's not a democracy. Someone has to play devil's advocate for both sides of an argument
I think it is appropriate, depends on the issue at hand. Doesn't mean I think it has to or can happen any time soon. If they implement something and literelly everyone hate it. It would be a pretty good argument 😄
Not even sure I or anyone made that point^^
"literally everyone" and "majority" are two drastically different things though
Extreme example to illustrate a point
And there's tons of examples here and in #suggestions that use that argument all the time, not you specifically
Ppl talk shit here all the time. Still it can be valid
way to much stupid rain, its either night, fog or rain in 80% of my games. thats not fun at all and takes away the specialty of these types of maps
being forced into close quaters loadouts even more isnt helping either
I don't get the point then, because the difference between "everyone" dropping the game and just what, in the arguers PoV, is the "majority" is huge
It's like, you are right. Just do t stop there 😄
One means the death of the game in the former case
The latter just means the players that don't like the changes will eventually go away (and stop whining
)
Help me out if I'm still not getting your point ^^
Not really making a point rn. Just reacting 😄
Yeah but you semmed to see me going somewhere with what I said. Where was I going though? ^^
Not sure I follow
Here.. "Don't stop there" implies the train of though isn't complete
And I'm not sure if I completed it right ^^
Oh yeah, never stop otherwise you end up dogmatic
It wasn't aimed towards you in particular. You are making good points, just keep thinking. Sort of 😄
Idk, im on my phone and its bright:D
It all reminds me of the easy mode debate to be completely honest. Whether it's map choice, nerfs to solo res, MMR fix, mimimi here, mimimi there...
I kind of feel exhausted to the point where I just want to tell people the game just isn't for them and they should go play Roblox or sth
If everyone can choose it gets harder
It's not about easier or harder in Hunt's case... That's just what the type of arguments are like to me
It's people saying "I don't like this" and others saying "I like it" and in the end, no side matters because all we can do is give constructive ideas in hopes the devs like them. Which in turn makes us feel like we understand their vision
I can only speak for myself but I go here to nerd out genuinly try to come up with stuff that makes the game better and more successfzl
Well it does help to know what ppl think
Aye I try to do the same but sometimes it gets to a meta-level because the argument is being pushed in that direction by either uninformed or insincere arguments
Like with the ping abuse thing
If you ever hear people cry "fix ping abuse" it's because they don't know that it's not a thing and just believe what they heard somewhere
Yeah, understandably. Though it's also a lot of cases where they seek the fault somewhere else than with themselves
The ppl who come here to vent, yes 😄
And its annoying but will never change. Its probs mostly you g games who still have to learn the basics 😄
I play with people that have 1.5k+ hrs in the game and still lack basic self-efficacy
technically lag switching is ping abusing Apex had this problem for awhile. people would basically momentarily disrupt their internet connection so on their screen everything was normal but to everyone else they were teleporting everywhere. Not saying this is happening in hunt but ping is a funny thing
Running into obvious shotgun ambushes and then complaining about the shotgun instead of their own tactics
im new player and i dont want to prestige becuise i wil lose all my money so think prestige is bad
Supposedly prestige will get a rework at some point soon
Prestiging isn't required, just a nice incentive to unlock skins without blood bonds.
That can be different but that's probs a bit much now
i hope it does
Yeah in Hunt you got the best way you can go I think. Higher ping = higher disadvantage.. Client side hit reg + server side hit validation usually mitigates lag switches
stil i think its bad when a player loses so much stuff when they prestige only for some skin
Yeah was one specific example of many, this one I hear at least once a day just from my teammates. Not counting all the instances on this discord or others
Well that's the thing, you can still get the skins without prestiging.
real money
No. You can get blood bonds without real money.
That's a matter of perspective. Getting to 100 isn't that much effort once you did it two or three times.. Prestige, get a hunter to 50, play a few more matches, bam, blood line 100
A matter of a few hours
true but the perception is definitely frustrating sometimes such as dying behind a wall and it was not a wall bang. The result would have been the same had the ping been lower but high ping gives the illusion of unfairness especially during trades. how it is set up in hunt is fine but I think the ping limits could be lowered
you get 100 blood point for prestige?
You referring to what I said? No I mean blood line rank
You get blood bonds for accolades and completing challenges.
Also, you can do trials for blood bonds.
bb got removed from accolades
sry i dint unstand it when you said it
Just had exactly that last night. Was spectating my mate and they were trying to get behind cover. On their end, they already were in cover, but server side it still looked like they were in the open.. Another time today, my mate had the typcial "peekers advantage" situation where the enemy came around a corner and shot them while they only could see the barrel of the gun. Those two are typical examples of people crying "ping abuse" but it most likely was due to their ping being worse than the enemies. Because reality is, lower latencies gives you the advantage, not higher ones
Only from accolades though. Challenges, trials, pouches, book of monsters/weapons, dark tribute.. All still give you free blood bonds
correct
Not too bad, though accolades were potentially the biggest source for free BBs. People would be swimming in BBs if they hadn't taken that away together with the respec costs
Meaning nobody would buy them anymore
ngl never noticed I got bb from them oh well. I like the idea of getting some bb when hunters are retired at 25 or 50
If they left it in
Yeah at least after retiring doesn't get you anything at BL100
@empty hill "I won't buy anything from you anymore if you don't keep giving me more free stuff!"
@mighty nova was about to suggest exactly that myself, good I went through the suggestions before doing so :D
Slam Fire should obviously have increased recoil etc to balance it out but it would be a nice addition alongside Fanning and Levering
Yeah cause right now there's almost no reason to bring either weapon
I love the slate but I think I've only used the specter twice ever
The other 50% are 40% Romero and 10% Terminus with Levering ^^
Death Cheat, except at the cost of reduced XP, hunt dollars, and event points?
I don't know what to think of the Specter. Even before the Slate was added, the Specter was just sus to me xD
Wrong. You DONT get Blood Bonds for alocades anymore
Appreciate you being the second person to clarify that.
I want a single player spin-off of Hunt, and it should be just like Doom Eternal. Just in the 19th century Bayou xD
Accolade rewards were removed 
Specter and Slate are both balanced guns, they don't need a trait that'd basically be a straight upgrade. Terminus has levering since it's garbage without it and arguably still poor with it.
Did you know, BBs for accolades were removed
Removed BB's were accolades?

True. It would be less OP if other weapons could make use of the perk
Yesn't
I just love the idea of slam firing a shotgun... Would be really cool, and loud xD
I am at the Gym i Just saw your message
I wasn't being rude, I actually appreciated it.
Okay cool. Didnt know this is the Internet after all
Slam fire makes sense. We have Levering and fanning. slam firing was a thing- I had to look it up for a hunt dnd campaign I created, as I homebrew added it in. Would need to be trialed, sure, but the fact it's missing and we have the other two is weird
Best argument would be, like with the Bomb Lance, it's a trait for crazy mofos and should just as hard to play, more for meme's sake :D
crown and king is already an auto shotty... tho ngl not a big fan of it. do enjoy the term with levering. only bring specter if I've got quartermaster but not levering
The Clown and Cringe should be easier to play than the slamfire shottie, I think, so it's not outclassed by the trait
Ha! Have never heard it called that. I can't stand it, have snagged it off some other hunters and didnt get the hype, prefer the term with levering by a mile
was mostly saying there is two faster shotgun modes out there already... slamfire wouldn't be out of place
But that's probably good, because if it was reliable, it would be way too OP and should be nerfed
Or give us a single-action shotgun revolver we can use with Fanning xD
Man I'd love to try out all these ideas
I also want to see more people playing meme loadouts
Never ever encountered a team that was explosive ammo only, only ever played that with my teams
In 1.7k hours
ah, we've done that! call it the artillery build lol. The bomb lance frag ammo is my new fav thing
Not once
the lads run xbows and uppercuts, and i bring my trusty lance
Ever tried double Springy compact explosive?
xD Or big Springy explosive with Uppercut Explosive
OR
Ironside explosive with Uppercut Explosive
Still gotta unlock that
lol. Maybe. Haven't messed with the ironside at all, should check it out
unlocked it, never messed with it
You know what's weird?
Looking at the explosive damage of the Uppercut compared to Springy and Martini... Uppercut does half of it's base damage, and the others do close to full base damage
huh. never looked at it much. dont bring the uppercut often anymore
I think that the Uppercut Explosive nerf was a sad day for us. But now we got more spare ammo for it, so I'm not complaining
ammo gud
Uppercut Explosive was nerfed into oblivion, it was like with the rifles before, close to base damage, but seems it was "abused" a lot. I'd rather say "used" and "enjoyed" than "abused" though. But that wouldn't justify the nerf. Now, we got 9 spare shots instead of 3...
Which kinda makes up for it, because fanning with that beast is like an air strike
huh. should check that out, I still want to run 4x tool boxes with my crew and just... terrorize a bounty team
4x x3 lol
with packmule for extra spice
I'd always take at least 1 concertina bomb and 3 tool boxes with pack mule, frontiersman and death traps
But yeah I get the appeal :D
Solid. my crew are... special... with traps
they are attracted to them
like bulls to flags
But man. 4 toolboxes. You can lock up an entire compound with death traps that way
no matter how many pings i put down
or if I make them come look at the trap
10 sec leter
Hehe
Yeah we also always run into each other's traps
And my mates NEVER bring an antidote shot
And it always happens when there's no enemies left
true tho. I'm not a huge fan of trapping up the whole place, I'll throw concertina at a weak spot or to limit entry on a side, but I despise the teams that concertina every inch. I know it's a valid playstyle, but ugh.
Yeah it's awful when it happens to you xD
But I do scatter stuff around the compound if i have it. be interesting to bring a bunch and set up a jigsaw maze
you can have the bounty... if you can make it
