#feedback-discussion
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๐๐๐๐
there is 0 proof
tryhards who cheat tend not to record their cheats for everyone to see
talking about people dying to them obviously
plus theres already video evidence that you can nullify flashbombs/use beetle with infinite sight
theres no way to prove it
thats why you dont see any proof
yea i dont think you are going to find high tier players using beetles or flash bombs LOL
bro...
good players dont get close enough to get flashed so its not even relevant
this aint worth it if you think flash bombs arent used at high stars
so maybe there are people exploiting with reshade, if there are its some no name 4* that cant hit shit anyways
not talking high stars 5-6* is irrelevant
the majority of people that use reshade are high tier players
like at least 2 kd
Res : 1280x1024
Reshade Settings : ToneMap,Vibrance,ContrastStrech,LumaSharpen,Techicolor2
bro uses reshade to disable shadows
there
at least ONE person who uses reshade for exploits
๐ you think reshade is capable of disabling shadows?
thats a completely different exploit
system.cfg
and btw he got banned for doing that
@zinc solstice why vote no
i like seeing the ammo pickup numbers and reload times
infinite ammo option
meaning toggleable
meaning optional
@silk crown I feel you. Spent 3 (THREE) hours to find 2 immolators not long ago. I wish I could just pick all 4 pvp challenges. At least there's 11 other people guaranteed.
ok??? lol
Yea its not the worst sometimes. but that's the nature of RNG that can sometimes kill it especially if you know you won't be playing much that day.
@lone aurora so you dont think that a bug should be fixed? interesting
yep
@short mountain good suggestion, I'm actually wondering if it was intentionally not working like that... But you can ping and VOIP before the match too, so I kinda have the feeling text chat is supposed to be enabled too.. But maybe someone from the olden times (around release of the game) has another explanation
what is this?
why is this dude 4 star
dude this matchmaking is so fucked, HOLY FUCKING SHIT
KDA doesn't factor into MMR, MMR is calculated with the Chess ELO formula.. But I like that it's Pi ๐
its absolute bs, thats what it is
when i play solo
and have a 6kd+ every game cuz my mmr dropped so hard i am basically farming bots while necroing permanently
and my mmr still doesnt go up
This video discusses the MMR system in Hunt: Showdown and the attributes.xml file. I think there are some misconceptions around this file and I wish to clear it up.
This is a very different kind of video than what I usually make. I found that there isn't many videos talking about this and breaking it down, so I though it might be interesting or...
It isn't, I think the only thing that needs to be removed is the "random" modifier for teams
That's a matter of taste though
If you like how it works I mean
thats about the onlly good thing there is in this mess of a mmr system xd
I think everyone complaining about MMR itself being "bs", is lacking self-efficacy like so many people who cry "ping abuse"
What I think could be done is moving the brackets
I'd vote for that, since 1* and 2* are mostly unpopulated anyway, and the difference in skill between 1* and 2* are so miniscule, they could be put in one bracket and the other 5 could be better allocated to the rest
maybe if everyone is crying about it, its maybe true :>
but im sure me trading every 3rd kill, and getting shot behind brick wall is just bad .luck ig ๐คทโโ๏ธ
and these 3kd + guys with 8k kills, surely are 4*, thats excatly how mmr should work
Hmm I would argue against that, for one, because it's easier to blame someone else, and secondly, just because everyone says the sky is green, it isn't green
dont see any problem there
Yeah it is because it doesn't matter how many kills you have, but who you killed
If you keep killing weaker enemies, MMR no go up
Yeah that would not reflect short-term changes in one's skill
Getting a flat amount of MMR per kill I mean
u can permantenly stay on low mmr while constantly killing x8 times more ppl and u think thats fine?
allright dude
also , last time me and my friend (1.34kd and 1.46kd, duo) got matched against a full 5 1/2* Trio with 4kd+ 90k kills, but i guess thats fine too cuz ig we are just in the same skill bracket clearly :>
i can go from 4 star to 6star in a day, and vice versa
and THATS what hunt bases its matchmaking off
gg
That's a different issue, that's why I said the brackets should maybe be moved, and the modifier for matchmaking with randoms should also be removed
If you're 4* and keep only killing 3* and lower, yeah, you're not supposed to increase in rank fast
Say you're at 2650 ELO and you kill 8 3*, it'll net you a total increase of 16, so you'd be at 2666 ELO
If you kill a 5* as a 4* you'll get a much larger increase, around 30, for one kill
That's how it should work
Getting shot behind a brick wall wothout it being a wallbang is a consequence of ping, just not an advantage. In fact its an advantage for you. Because the opponent actually killed you before you were in cover, due to their ping you just got extra time alive
It goes up just slower
Ah u already said that after nvm
Your kd is irrelevant
What's the latency you usually play at? Is it 10ms, 50ms, 100ms, 199ms? I just wanna know what kind of latency should I aim for to be so oblivious to funky stuff happening during my playtime ๐ฅน
any clips of that funky stuff?
What do other notable games require of players in terms of ping? The ones "without" "funky" stuff?
Asking because i never noticed it as a limitation before or even heard about it before this discord. Along with other things that turned out to be bs since.
One thing to consider as well. Hunt has a reputation of being unforgiving and "taking it away". Thus it can be frustrating. Ppl imagine issues in all games when they are frustrated. Makes sense that they imagine more in hunt. So check yourselves before complaining too hard. There are also a lot of people here who heard the same bs over and over. It usually won't be well received. ๐
As little latency as possible
The less your latency the less funky stuff will happen to you. OFC not none, because other peoples latency can cause you to die, seemingly having reached cover, for example. But you will have less de-sync and more reliable hitreg with lower latency
@eternal portal #bug-reports-pc message
True
They broke it, fixed it and now broke it again
Bruh, they even have it as a loading screen tip what BS.
The secret is out 
Should I interpret your providing a question instead of an answer to mean you have no basis? Only assumptions?
They even have the flashbomb tip where you can't turn your back on it
@proud warren Your team MMR matters, not individual ELO
I know, but they're still an entire star above us in match mmr. Besides that our Match mmr shouldn't be 4 1/2* stars with this combination. We don't even get full 6* Trios when we play with a full stack of 5*s.
Ive been playing hunt for 5 years now and I gotta say that I have had it with all the crap in this game. Matchmaking sucks, special ammo destroyed the game, console doesnโt get enough love, and the devs keep ruined the game with stupid ideas like making fire ammo start you on fire after 1 shot. And why has it taken 5 years to even think about revamping consoles. And this is just a few of the major issues that has made me grow to hate this game. I used to absolutely love it because of its uniqueness, but every time i play it just makes my blood pressure rise. I know this is just my opinion, but i had high hopes for the game.
@worthy knoll thatโs the worst idea Iโve ever heard congratulations
Really lmao?
Yup lol
No its the best one. Finally something for bad Players to Bridge the Gap. If only it were as easy to obtain as in the Last Event ๐
The point of the game is that you lose your hunter upon death, if you get to keep them forever and cheese the economy, gameplay loop, and prestige system it ruins the whole point
Git gud
@worthy knoll no please don't
aimlab is free
you mean they have a tip saying you should look away from flashbombs ?
No, the complete opposite. Just says you can't look away from it and you stay out of its range
See if you can find that.
The fact that they know about all these terrible decisions makes me sad but at least they know and can change.
But that's how it works IIRC
or do you mean to say that it working that way is bad ?
No I personally dont mind it working the way it is rn
in which case i seem to have missunderstood the intent of the original message
imagine practicing in a game to play another game
nah i wanna have fun ๐
But I would at least like for the devs to change the "flash" itself where it's not just a white screen
yeah i could see that
Imagine being bad at a game and not having fun
Have fun somewhere else then
Ong I suck at Hunt and I love it
with the low condtrast often dark setting a bright white screen is quite hefty to look at all of a sudden
Exactly
Maybe they could do the same flash effect that destiny does? I dunno. Just anything other than a white screen lol
๐
Touchรฉ!
But: I have fun and Hunt Dollars. But I Like the convenienve. Imagine not having doctor
Nope i Like the Game in General.
I prestige and don't have doctor all the time
Frag Arrows shouldnt be in the game. its OP as shit, and doesnt even make sense in this game
pls nerf or remove
crossbow expo bolts are broken
yes, i totally agree
Not seen the fishy fish with this look before
hello, EU servers still BAD - on 1 GB/s internet jumping from 17ms to 200ms whole game and constant packet loss...Russia is stable for me and all the other games aswell...GG ty for fixing it...oh wait ๐
Your internet speed is not the only thing that dictates whether or not you can have connection issues and it not being Crytek's fault
Which ISP are you using?
IIRC they use the same hops as Telekom which generally has issues and has been a problem for a while now, and something out of Crytek's control
Again speedtest doesn't mean anything in this context
why my teamates have same issues when they are from Hungary and Poland then? diff providers
Could be still using the same hop on the route to the game's servers, I wouldn't know without seeing them and you do a traceroute to the EU server's IP
You can reach out to #customer-support regarding it
what help will I get when you told me its not on your side? every time I am trying to solve any problem its always pointed on my side...and I never had problems in any other games...
They can see if it's something out of their control or not
And I'm not saying that it's on your end, there's been known issues with specific ISPs routing for ages now and they have not done anything about it even though it's up to the ISPs to deal with it
mhm...ok Ill try it...thanks for your reaction at least
Telekom owns most of the phone lines in Germany, so it's very likely different non-German ISPs rent Telekom lines, which leads to isseus.
@hallow basin they should remove the berthier and replace it with the carcano
for me the berthier is so unique in video game remove the rifle is not a good idea
(and for a french there are a 5 rounds berthier but is was built during the WW1)
I mean...when I look on Crytek servers provider rating its not really good...so...might be actually more sites than mine. But I am not saying it is not my site...cuz...no other game I played in 10 years had problems with my provider. Anyway I contacted customer support and we will see. thanks for your reactions๐
It was mentioned that the devs specifically donโt want a way to confirm dead in darksight, but how about a 5m range darksight way to find bodies in water and tall grass, but that 5m range needs line of sight for it to work? So if you wallbang someone, you couldnโt confirm through a wall, whether or not the body is still there, even if you are right next to it?
What happened to the prestige rework? Been quite a while now and no mention of it.
They actually mentioned in the most recent stream that a pretige rework is progress. Additionally, David mentioned in a previous stream that there will be an additional reward system tailored towards people who have reached max level prestige
Thank god!
About time, I just hope it's good unlike their quest and black market system.
feedback: Your invite system is bugged, And why the f**k are we breaking up teams and spawning in different spawn locations? Death cheat is still not correct, I wouldnt of said it but its just the truth.
Is there a reason why there is no Duo Matchmaking for the current wildcard?
It's a hell hole
Itโs suspected that they made it a single pool of players to create fairer matches, lower ping, and might influence you to bring along a friend to play
yo this is sick we should revisit this
With the addition of the uppermat, we really need a prestige rework. I barely get starshell unlocked every prestige with the lemat being like my #2 sidearm. Too much shit to unlock in a single set of 100 levels.
@paper nexus
You can find a file with your exact elo number in the hunt folders.
I dont remember the exact path and im not on pc rn but it was something like /profile/attribute then search for your nickname and you will find the mmr number close by.
Checkin this file every match you can see the changes and calculate .
hes using quickplay to smurf
crytek still has it so that quickplay affects mmr so people can use it to derank without damaging their kd
makes no sense why they havent patched this
@coral ridge reshade isnt cheating and doesnt give much of an advantage at all
you can do the exact same color changes in your monitor settings
Well that's not exactly true ๐
Unless there's monitors that I've never seen/heard of that allow curve based contrast adjustments etc. that are much more powerful than basic gamma/contrast sliders or even the auto black equalizers that some monitors have
what you are talking about can also be done in nvidia display settings
shouldve mentioned that mb
was there actually any ccomment at all on the event bugs yet?
yeah I really think we deserve a bit more communication^^
Bonus event experience on weekends hurts. I can't just tell my woman that I'll be spending the weekend trying to get a girl with fishnets now can I?
You can do these things with software that doesn't directly interact with Hunt and therefore is outside of cryteks control. So I can understand why they wouldn't ban it.
The people that abuse it would just move on to software that they have no control over
@proud warren your team is 4.5 theirs is 5.5. that isn't that far apart.
Your team is most likely just at the bottom of the bracket and they are at the top of the bracket
Yes, I've already looked in the attributes file, but it's an elo with a certain margin of error, which is why I'd like to know the formula with the number of points won per death and per kill according to its MMR,
Is it possible to give it to me? So that I can create my table giving the exact MMR after each game?
There's already a website that does this for you, mmr is always a match delayed sort of.
I use huntplayers dot com to track it
the event's gonna end and rain leave forever and we won't even have seen rain once
The amount of ban reshade spam is gettin kinda sad
Yep me too, but huntplayers dot com, have 1 game late
ban reshade
Ah yes, just cuz some random channel spammed 10s or 20 videos of black and white filters yall assume 90% of the players use them
Fuckin hell
Found the reshade user 

If you had asked i would've easily told you i use reshade
And im proud of using reshade too, cuz the game has the dullest colors in the universe
Plus the black and white filters you're seeing is the unlocked reshade, which is a different rule violation of its own, both for the game and other programs, plus multiple other violations depending on which unlocked filter theyre using
and by banning reshade you're ultimately making it worse, if anyone is dedicated enough to hack they can just code their own version of "reshade" or some program that is even worse, or they could code in their own filters, etc
If you're all too blind to see and petty enough to rage about someone wanting to enjoy their game rather than stare at a game which looks like its being played on a 1940 cube tv, then go for it.
Almost like a real life swamps
The exact ELO formula from chess is used
This video discusses the MMR system in Hunt: Showdown and the attributes.xml file. I think there are some misconceptions around this file and I wish to clear it up.
This is a very different kind of video than what I usually make. I found that there isn't many videos talking about this and breaking it down, so I though it might be interesting or...
This explains the rest :)
Someone built a tool to format the attributes.xml into sth readable.. https://darkicexd.github.io/huntstats/
The thing about calculating the current MMR is that you don't know the exact MMR of your opponents until it is populated into the attributes.xml
The obsession with MMR is insane. Kinda wish Crytek had never introduced the stars, it was an attempt at transparency that entirely backfired because now people focus on nothing but MMR and it's used for plenty discrimination
wait, real life swamps are incredibly bright hold on
Agreed.
Lol you talking to peeps that haven't touched grass
the greenery in swamps are downright vibrant
The bayou IRL looks nothing like it does ingame
crytek better fix their game instead of adding mmr
There's an IRL Bayou? :D
to make any 3rd party changes to a fps shooter will always be controversial
Yes, its a type of swamp with trees and shit. There are lots of them in the world.
๐ค
and so it should, you can definately tease out an advantage and that's just wrong. to argue that the game looks bad in vanilla is a peronal problem
Bayou is the French-American word for swamp
A swamp is a forested wetland
Yes but there is a more simple alternative to this, for example changing some things with the terms of service and privacy policy for the game to allow the game to check 3rd party programs and see what items, files, or effects are installed, and by adding a blacklist to the said 3rd party program analyzer it could automatically check and lockthe account of users if theyre using filters or programs that breaches said policy
Ok that I know xD
That way its a win win for everyone, well, except the cheaters
Until they develop a system to bypass said detection
You gotta remember nothing can be perfect in life
Nature has reshade on
so you are saying it should be banned?
I'm saying theres better alternatives rather than straightup banning the program all together
I love the one picture on google of a bayou in fall and dude is like, "zomg its hunt accurate everything is brown".
And like i mentioned banning reshade is gonna only make it worse and open oppurtunities for other softwares to shine which could be even worse than said "B/W" filters
During springtime, sure. Resr of the year it doesn't look anywhere as green
or better
Its green with the exception of fall.
Theres no sure proof solution to these type of things, you can only stall the inevitable, and the inevitable is another software that allows cheats
The thing about banning reshade is... I'm seein the same people finding sth else to complain about as soon as reshade would be banned, because I am very much of the opinion that those people more likely lack self-efficacy than actually encountering what they determine to be cheaters
I don't really know what the issue is with reshade and how big it is. I#m just against using it just cause
Reshade gives less of a competitive advantage that just turning your settings down in-game. Crytek needs to ban settings.
simplay always for a as level a playing fiel as possible
Some people saw some videos on youtube of black and white filters which makes smokes and other fx effects invisible, and now they have the mindset that the entirety of the game's populace uses said filters
Crytek needs to ban monitors because if I turn up the backlight, contrast and saturation, night maps are no longer "night" to me
yeah the crybabies are always the actual biggest issue
That filter is also not possible on a whitelist version of reshade only ones banned by EAC.
also the said black and white filyer is not even useable with the actual version of reshade
It just doesnt work if you try
They have the unlocked version of reshade which is another breach of policy on its own, like i mentioned above
Man i could become a fuckin lawyer
What am i doin here ๐
Also that skylar edm guy has been suggestion the same thing for a week around 5 times now
You wanna know why?
He died while sitting in a bush, gun completely sticking out, and someone in their chat mentioned the person that killed them were probably using reshade
They were streaming that day, i checked the vod
Dang I'm starting to turn into a troll because of all this
Can and must be the only explanation
Yeah bro these reshade effects are crazy, i can completely remove walls with a single effect!!1!1!1
Bush ppl often don't understand that their Bush isn't even rendering in from a distance ๐ they are just sitting in the open, which is another problem imo
Reshade must be like RGB, gotta buff your skill by 10000%
Frfr (reshade does have RGB settings lol)
Ykwim xD
The best thing they could do is just hide all the stats, MMR, KDA etc for everyone, ideally including the user themself
Haha yes
Remember the good ol' times when we were all just nameless hunters in the bayou?
Yeah that would leave nothing to complain about than one's own skill
That would be the dream xD
Well it used to be that way to some extent. In the beginning, There wasn't even a "X picked up a bounty", No death screen either.
You matched, you hunted, you died. A lonely soul in the swamp trying to make a living.
And I bet even then people found enough to complain about
I would love that, maybe showing that stuff keeps more ppl playing but it attracts the wrong bunch I think. I dont wanna think about my KD, its annoying. Crytec needs more Overhead when it comes to dev time, there is too much to do:D Buy more shit!
Good ol days
People were camping less also
At least from my experience
I've killed tons of extraction campers so people were definitely camping
anyone else find it really difficult to follow feedback discussion? kinda feel like using chat threads would be a better solution.
Agreed
I remember went it was "we don't want give too much information to players" at this point it might just have a kill feed.. the whole no information thingy failed..
Are you referring the MMR stars to that statement? Because that statement was not related to things like MMR stars at all
Are flashes ever going to get nerfed, there is no counter play to it
NEVAR NERF FLASHIES
@coarse breach it can already
just aim better, i've killed a guy with a shovel in one hit
@outer wedge losing bars is and important part of PVP saying it's "outdated" means nothing. If you did not lose bars when downed fights would last far longer and have far less meaning. Without losing bars fights would just turn into endless necro battles
A "3 strike and your out" would come along side that rework. endless battles already occur in the bayou, its called redskull revives, that should not exist
i don't have the numbers, but i believe a lot of people still Extract after lose bar to first fight, and with the lastest fire bullshit.. losing bars became dumb imo
redskull revives means you one shot to anything so what's the problem with that
@tribal meteor Please do not repost your own suggestions unless there is significant change to your idea.
the problem is that i still lose games because team revive unlimited
and with necro and bounty rev it takes longer and takes away more health I think
I have never lost a game to someone that was red skull
If they get downed that many times there is little way there going to be good enough to turn the tides of a fight on one bar of health
Since they removed red skull necro revives it's basically only for reviving burnt out hunters after you banish.
When people aim things like axes and hammers Will have a hugher chance tรฒ hit limbs which sucks It should only have a reduction on leg hits not arms
for prestige. i think they way you unlock weapons items perks etc, should stay the way it is, however getting the custom ammo types is just too much. I want something to work twoards for sure when i reset myself, but unlocking everything all over again is just too much work.
i just hit p25 i just dont like the system. idk how they can make it better. it should feel good to do, but it just feels like a chore
until then im staying where im at
My man if you can cover a body and then your team gets whiped by a dude with 1 health bar then it's more of a you problem.
HOW DARE YOU
Telling people to actually play the game
Ikr
Shame on you
Either they are gonna be down a person or they are gonna be busy trying to revive their partner
I have yet to see someone who's not playing ketchup slow and has an issue with red res
I'd say that self res is twice a menace redskull is
Because when redskull revive is being performed then both targets are technically 1 taps if you have the damage
Exactly, especially when they changed it from to 25 to 50 health
And self revive (provided you die from some distance or a convenient location) is just round two
All in all Necro should probably cost more
Same goes for Resillience. It's hands down the strongest 3pointer
It's not even close
Not only that. It also doesn't really reflect someone's actual skill all that accurately. At best it's a peek into someone's recent performance against hunters.
Does it even take assists into account? I honestly don't know
Oh yeah for sure, at least 4 to 5 would make it reasonable after they changed it to full health on revive
Although I will give you this @outer wedge losing bars should be reworked somehow
But I am way too blasted to brainstorm a viable solution
Perhaps when you take the bounty you could get relentless only for 1 death? And all other health bar loses would be only a temporary effect which lasts couple of minutes. Like charcoal damage, but much longer.
It would mos def shake up the long ammo meta
To some degree anyway
It is nice to See the solo necro Bug ( you could not necro yourself after getting killed by a beartrap which was on your body) got fixed thanks 
for trait descriptions maybe have an option for more in depth info,
example for 'bullet grubber' i get the trait only to find it doesnt work for some of my guns. i dont mind it doesnt work for some of them but itd be nice to know which without having to look on the wiki
if you type "bullet grubber" in the search bar when you are arming your hunters, it will filter it so you can only see guns that are compatible with bullet grubber.. if that helps
write bullet grubber in the filter search box, which ones is it not working for where you think it should?
opps^^
@coral ridge spamming the same suggestion everyday isnt gonna do anything or make it more liked nor any better
holy shitttttt the nitro has officially overtaken the avto as dumbest gun in the game
yeah nitro a lil dummy rn
especially with gunrunner
what is it, like 5 bullets back per ammo consumable with it? ridiculous
Hmmmmmmmmmmmmm
The main thing that pisses me off about bar loss is fukin long ammo
Mosin turning into a mini nitro is no fun
Then again I guess they do want deaths to snowball / make you think of extracting early
I hope remedy finds some sort of permanent home within the game, even if it ends up being very different
Which imo is bad
This game is called Hunt: Showdown
Not Hunt: Extract
In fact the one thing that pisses me off about extracting is that the team at the extraction has very little punishment for using the peek advantage to fish for kills before exiting.
There should be a couple of seconds delay on top of extraction timer upon getting hit
And to be perfectly honest I think that triple stack and the gauntlet should both have bigger accumulators to motivate people to take fights rather than extracting early
Whilst the early extract bonus should be removed entirely
a core part of the game is extracting with the bounty
with or without fighting people
And there it is
Well for me the core part (the one that brings the most joy and/or satisfaction) of the game are the gunfights
Its this game biggest selling point
sure, but it's always been advertised as going for the bounty and escaping with your life
so saying it isn't Hunt: Extract is weird to me ๐
And whats the % of people who purchased this game to kill bosses and flee?
probably the majority of people that start playing
Unlikely
one of the biggest complaints I hear about HUNT is having to partake in PvP ...
๐
Youre kidding right?
Yikes. Okay then, Hunt: Extract it is
Man I can't wait to kill the Butcher and extract again
Probably yet another reason to add a PvE mode
Then people who get the chills when hearing gunshots could rest easy.
Nah, the possibility of PvP makes it much more interesting.
For the people who want to PvP yes. For the ones who complain about it's existence as stated above, not so much
I think there is a difference between not unnecessarily seeking PvP because you may lose your hunter vs. avoiding any PvP at all.
Ofc there is
But as stated above (apparently) a lot of people purchased this game for PvE aspect. I dont think it's true but assuming that it is then wouldn't adding a PvE-focused game mode be the reasonable course of action?
Taking into account the complaints about participating in PvP and all, wherever those are.
I mean devs would probably figure out by now what's what and do it, but apparently more people seek PvP than PvE which is why there is no PvE mode to begin with
I'd argue Bounty Hunt is more PvE-focused, while Quickplay/SoulSurvivor is more PvP focused
Honestly, a purely PvE mode would get stale pretty quickly I think. After all the nerfs, AI isn't as much of a challenge anymore as it used to be.
True
I never said it was purchased for purely pve aspect, you wouldnt need to flee if there wasnt pvp
people buy the game for pvpve which is getting to the bounty and escaping with your life which still involves pvp
but people dont start playing this game just to only shoot other people usually
that starts being a thing after people play a long time
its not
you dont need to flee if there is only pve
you only flee from pvp
Hunt: Showdown is now out on Steam, Playstation and Xbox!
Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generouslyโand given the chance to buy more gruesome and powerful we...
Well there is the timer or the need to go to another game upon extraction
get out alive while showing being chased by players
this is what the game is advertised as ๐
you can kill them or just run and get out alive
Yet most go for the gunplay regardless
after a long time playing yes
I never said that wasnt the case
I said people usually play the objective when they start playing
The objective is just a hotspot for players to gather
I am aware
but you dont have to fight players, if you can run with the bounty and get out you are free to do so
which people do
since extracting the bounty is a core part of the game ๐
all this was just about saying this game isnt hunt: extract
I never said pvp isnt part of it nor did I say people dont play for pvp
And my point is to motivate people to do the opposite and get more rewards in the process
sure
And the "core part" of the game lies in the eyes of the beholder
I merely only commented on the hunt: extract comment tho
Who'd even play the game if there wasn't any PvP?
I dont know
Not many
Not really, the objective of Hunt is clearly to get the bounty out. PvP exists to keep things dynamic and interesting.
If that was the main objective why is there even a PVP performance metric system?
Why do we have MMR?
To make sure you don't get stomped into the ground by players far stronger than you
MMR is not a leaderboard to climb, it's a passive system to determine your skill level and match you against equal opponents
You can get more experience from killing AI and players than bosses and more money out of looting people than the bounty itself. So again, eye of the beholder.
The objective of Hunt is whatever you feel like you want your Hunters to be. Killing players is infinitely more rewarding that getting the bounty out. What people care about are your KDA, and your PVP MMR. They don't care about how much hunt dollars you got banked up. I got like 300k. Does anyone care? Not really. Bounty is ultimately worthless after a certain time.
As you may know, the PvP-metric (i. e. KDA) leaderboard was removed because it made people focus on PvP too much.
its almost as if there are multiple kinds of players, that enjoy different things
and hunt provides
"Eye of the beholder"
well, if it is then saying it isnt hunt: extract is also wrong ๐
After a certain amount of time, getting the bounty doesn't even matter. What do you get for it? It feels way better to kill players talking shit in proxy chat.
Unless you have incredible luck in looting, the bounty is more rewarding 99% of the time. Looting otehr players has a low chance to give you significant amounts of Hunt Dollars
the reality is to some its PvEvp and to others PvPve
I'd rather loot a nitro off someone than extract with a bounty lol
ew
Obviously that was a rant about the way extraction works and people fleeing more than an actual comment
PvEvP is resolved to PvE / EvP, so essentially 2x PvE 
If I hear you use a nitro, or an avto, I'm fucking coming for my gun you are holding.
Getting a few huntred Hunt dollars means nothing when I have a few hundred thousand banked up and this is with spending on pricey loadouts.
Which is an entirely different issue in Hunt, the economy is in dire need of a massive overhaul.
True that
PVE is that annoyance you learn how to avoid efficiently.
Bounty is only valuable because it feels good to take it from someone lol
Vast majority of us play Hunt to kill other hunters.
Bosses are hotspots, bounty is a marker.
Killing AI and hunters gives you enough exp and looting corpes gives you more money than bounty itself (if you know what packmule and toolboxes are) + weapons.
So bounty is hardly an objective when killing hunters got it beat in value
That's a bold statement
And likely true
I'd say the vast majortiy of players play Hunt for the great representation of the Lousiana swamp ๐
Everyone I talked into playing this game came for the PvP
Forreal? It doesn't even look like a lousiana swamp. Ever been there? Its green, bro.
Its only brown for a few months of the year
But were you there 128 years ago?
Maybe it was different 
You right, mybad.
It was even greener
The bayou is greener on the reshade side
Despicable
I feel like a place under the influence of the Sculptor would be far less greener than it normally is. After all, it is also pretty devoid of life in general.
You can see dogs running around, but they don't seem to know how to fetch
I'm not sure what that means, most of us want less battlepass tiers being filled with lazy filler lore.
I absolutely agree on that
I read a bit on the lore and it ain't that bad.
Obviously not s1 True Detective level but it's ok
We need a Mathew McConno... McConawHAY
McConnaghey
Hunter
When he reloads he should go, "alright alright alright".
McConaughey
That'd be expensive 
It was like within a few letters mang
Yeah his surname is messed up
Looks like a typo
As for the lore... well it would be nice to make it more alive but that wouldn't be easy to do without turning Hunt into an mmorpg
And frankly I dont care too much for it. I'd rather have morr gunfights
If you like True Detective, check out Mindhunter.
S1 TD is imo the best series
Will do
I think both seasons of Mindhunter were on par.
Its feedback on your bayou-based television preferences.
Fair enough
@unique robin for those who still prestige this would be great
QoL intensifies
@keen oak I don't think the hunters in the extract getting shot should increase the timer or anything. They're just the passengers. Have a coachman on the drivers seat of the carriage or sth similar with boats, shooting them could increase the timer.. Because I think it would be silly not to be able to just wave from behind choke bombs if the chasing team wasn't prepared enough and arrives when only 5 secs left or sth
If you want to keep a team from extracting, be there first
You do realize this sentence doesnt make much sense right?
Also, not sure how much of a peekers advantage you get in extracts, usually the one further from the corner has the advantage
Yes it does. Be faster at the extract than the bounty team. Start going there before them
Not that hard
Since you can get separated whilst extracting as long as one guy stands there people use that to fish for kills whilst extracting and it has no counter except headshots whilst they control the tempo of you getting there
Kill the one hanging back in the extract and the counter stops
Yes but I am talking about chasing someone.
Yeah don't let it come so far that you'll have to chase
That's your own fault if it happens, sort of
I am not sure if you understand what I am talking about. You're just giving me these semi-gitgud advices without fully appreciating the underlying issue I highlighted
Be a less of a motivational speaker please
The issue to me seems that there's not enough ways to block extracts for you, or am I wrong?
Ultimately if bounty team decides to run it goes down to chasing. Especially with multiple teams alive
That to me means the bounty team made a smart decision to leave when they do
- people who extract can cover a lot of ground whilst extracting and fish for peek advantage kills
And even if tagged still extract
Because the timer runs
I mean thats fine. Whenever they fish for a kill you get a decent chance to kill them
Idk I think its silly that someone can run 40m away from the carriage, shoot, get shot at and still leave the game. Don't you?
And that is bad how exactly? You've plausibly had chance enough to kill them earlier too
That is a different issue perhaps. Maybe limit the distance
30 seconds wait is already an eternity under pressure
And them reaching extract is basically already a fail state for the pursuing team. Why did you even let them run that far ahead.
Pretty much all matches where i had a bounty team run from under my control it was because of a mistake i made
I am working with what we have currently. I wouldnt mind them reverting this
That's what I'm saying. It's smart and not so smart decision making way before even getting to the chase
Also, it would make traits like Magpie next to useless because they're meant to be used to steal the bounty and bail
Sorry, that was an exaggeration
Eye of the beholder here.
But it would diminish it's use
My biggest gripe with this is solo serpent, because it actually gives running too good of a chance. I would rather have them reduce the time it takes to serpent for solos than its range
Running in general is and should be the best tool to punish missing enemy pressure
Anyhoo, there's enough ways to prepare exfil blocks, but I wouldn't be opposed to having a one time thing that would add a few seconds to the timer when shot or sth. I just think it is unfair to the extracting team to have the timer compound every time someone gets tagged
Well yes and no. Circumstances vary.
Of course they vary, but one can prepare for that too
Well thats just the game theory of always being prepared for anything you can pin that to any suggestion ever made tbh
I mean yes, but most times a successful run is because the attacking side didnt do their job right or got too focused on another team
That's not true and not an honest argument I believe
I exaggerated to make a point
Didn't catch on then
All I am saying is bailling with the bounty is way too easy and convenient for the bounty team. Especially that "spread out" feature is just silly
It shouldnt be a thing
Imo
That part about the spreading out I concede to you, but as far as it's about self-efficacy, I'm firmly set in the git-gud camp, that is undeniable
I think that is where we disagree. Against an attacking team that is playing properly starting a run is by far not easy, nor convenient
Exactly
If we just set aside the extract part for a second and focus more on the start of a run from the compound fight
One could even go as far to say that one could even prepare for the spreading out
IF you could carry more traps etc
Game theory again
Yeah it's a thing for a reason
I'd disagree on that one.
Why? Because you can't expect the attacking team to prepare for an escaping team?
To quote Gino "if my grandmother had wheels she would have been a bike"
No, because all it takes is a little diversion and you can bail. Especially when there is only 1 team left.
You're very easy to distract it seems
And attackers are at a disadvantage because one needs to check darksight to make sure they are still there
If someone can't manage to bring that much focus to the game... Maybe play sth else xD
Smart attackers trap off escape routes on one side and attack the other
I am glad you're making this about me, but I am talking in general as a person playing across multiple elo ranges
Yeah I though you were speaking for those
Being easy to distract isn't a reason to get an advantage to compensate
And I can confidently say it's easier for the bounty team to bail than its for the challengers to contian them
Being distracted should result in the bounty being able to escape
On average
That distraction argument was just one example
Dont get to hung up on that friend
Another idea, to stop arguing about this and thinking of improvements...
And it's gone, dammit
Couldn't even type it out ๐
Ah
How about adding more incentives to stay in game longer
Thats just assuming that the bounty team stays dormant whilst challengers can do anything they want
That wouldn't give anyone an unfair advantage but keep players engaged
100% agree
I find that running ususally works because the attacking team is laying back too much and not taking control of areas.
Or if the bounty team actually managed to get a down / multiple tags on the attacking team, forcing them to heal / regroup and uses that time to run. Which in my opinion is kind of fine because at that point you were just outplayed
I rarely get to the 45 mins these days, and back when it was 60, it felt like we got there more often because the fights were more drawn-out...
Gotta love how people come into #game-ideas and suggest a ping limit of fucking 50 or 100
Attacking teams should just push the compound before the banish completes and then nobody can run :P
It is much easier to bail than it is to control space/peeks/escape routes whilst keeping the bounty team in one place. There is no question in my mind about this.
Kill the bounty team and everyone else before banish is done, ez pz 
And I am trying to address this imbalance by making the extraction harder. Maybe every tag adding seconds is going over the top but I will not submit that the way extraction works now is ok
Its not
It's too convenient.
Would it be ok without the spreading out though?
I mean, can't get much easier than having chickens sitting on a fence
Then rather make running a bit harder. Or ideally make running harder if you play passive while in the boss compound.
This way both team are forced to act. If you just make the extraction itself harder, outside teams have less incentive to keep teams from running in the first place
Passiveness should be discouraged more in general, imo
I mean
Pasiveness should be punished, which is where I come in
Ideally yes, but realistically there is way too many passive players out there.
They can go play theHunter Call of the Wild when I'm done with 'em
How do you figure?
Wanna be passive? Go play cookie clicker 
Ok I think there's nothing more constructive coming from me for now
I'm out
Death should always be avoided in Hunt and thus playing it slow and tactical is a good approach. Those who get out alive, even without the bounty, succeed as they can resupply and try again. Losers die.
I mean the way you phrased it kinda pin points the problem for me. Why should there be incentives for keeping a team from running to begin with? There should be incentives to keep players in game. Especially on 2 boss lobbies imo
@little carbon As for making the running instead of extracting harder. What are your thoughts?
Unless we stick with that "extracting with the bounty is the objective" thingy then w/e
I'd have to disagree with that. Holding angles from the outside towards the inside is far easier because peekspots are very limited for people inside (windows/doors) but damn near endless from the outside. Generally the same is grue for ressources, usually the surrounding compound holds more ammo/health than the Bosslair (exception being scrappy).
Presence of AI will generally slow down the running team more than the pursuers too.
And at the extact, as a pursuer you only need to dip in once every 30 sec or get a down in the extract.
And well you get constant real time positional innfo about the bounty team as a pursuer.
You're assuming the bounty can't leave the boss building.
No i'm assuming they'll get shot for doing so
Only if every single exit is covered
Which shouldn't be much of an issue if multiple teams were around the boss lair. But that would require teams cooperating instead of killing each other on sight 
No - only need to cover the one the lightning points towards
One sided arguments is not how balance discussions should go Ragnorok
Or be generally close to the lair so you can shoot em in the back and be on hot pursuit if they leave
Circumstances vary on both sides and youre painting the challenging team as being some unstoppable force
Its not the case
I stick to my guns, but I am glad you contributed
We'll need to agree to disagree then
idk it can be really frustrating to chase someone for so long for them to just extract before you can even take a shot at them, especially since conduit/magpie can give a shitload of stamina
get killed+serpented by a solo 50m away while holding two bounties and the mf gets like, what, 15 minutes of stamina just off of that?
why if i'm killed by a toxic team mate at not even 60 seconds into a game do i have to buy my health back at all when deciding to extract within less than a 5 minute period. shouldn't players be able to do so unless engaged in combat with other combative players. also hope players that team kill within 60 seconds of the beggining of a match get an automated ban because it happens way to often.
@unique osprey the idea of swinging a machete over-head is so incredibly awkward
And like you said its similar to heavy knife, go grab a knife from your kitchen and swing it overhead, see how that feels
what do you mean? arm straight up and bring it down its a hacking tool. basically a cleaver which I do swing up and down
It feels hella awkward, and with the added weight and mass of a machete, its just gonna get worse
I want you find a footage of someone actually using a machete like that
literally google youtube how to use a machete. slashing sideways with it with its weight makes less sense
Its how its designed and how it works
I've seen it used both ways and as for swinging it, it would not be much different than swinging a hand axe or a hammer. tbf there are a lot of machete designs that are better at some swings than others. anyway I am just suggesting a way to differentiate the machete as right now I feel like there is litter reason to pick it over saber as slashes hit limbs more often in my experience
And the machete ingame is not of said design, its literally a piece of sharpened metal attached to a handle, and i totally understand your standpoint but any other swing animation is just gonna look awkward
Intentionally killing your partners is not allowed and you should report any such players to Crytek
There is no such thing as an automated ban for team killing since it may easily happen on accident or be part of a strategy (like the good old rushing the boss lair with a big dynamite bundle and a sticky on your back).
The game should be able to discern such things from an intentional teamkill within the first 60 seconds of a game w/o any teams spawning close by
It's sufficient to just report somebody for doing this.
We could use a notification if our report resulted in anything as well
I've reported people plenty of times for toxic behaviour and/or chat abuse, griefing etc. and I have no clue what happened later
That most likely will never happen due to privacy laws
There are some other games that will advise you if one of your reports has led to action against a player. They tend to keep details at a minimum though.
Yeah, but according to the EU's GDPR, online identifiers (i. e. nicknames) count as personal identifiable information. I guess Crytek is just staying safe. Some other German games studios also removed public pillories and stuff from their games when GDPR was introduced.
Yeah. On League of Legends I know they just essentially say "Hey, one of your recent reports had merit and the person was dealt with." they don't mention what match it was, or who the report was against. If i remember right they instituted that cause hardly anyone was using their reporting function due to there being no feedback on whether it worked, so people just assumed it did nothing.
What privacy laws? None apply here
GDPR doesn't apply in any way here either. You already know the nickname of the person you are reporting vast majority of the time anyway
Yeah but you don't know what they're up to just from the nickname
That still falls under privacy laws
What are you on about sorry I dont follow
I'll try an analogy
Knowing the name of your neigbour also doesn't entitle you to see their criminal record
"Up to"?
Yes, you know the nickname and thus could easily connect the dots, even if the feedback was just "we took action against somebody you reported"
Its in no way a breach of GDPR
It certainly is
As mentioned above, nicknames are protected info. They can be used to create a profile on a person, especially since many people use the same nickname across platforms
And again, knowing the name doesn't entitle you to knowing anything else about them
If the notification doesnt mention a name then its not
Bro youre just assuming now
You're assuming too, that there's no people that only report once and would thus know who would be meant by such a notification
But the unnamed notification itself is not a data breach under gdpr
I've literally reported 2 people over the past years. I'd know who of the two the notification would be about
Read it like I had to (sadly, work stuff) and get back to me
If it still helps you identifying the perp, it is a breach. Try arguing this in court dude, every lawyer would fucking eat you alive
With that sentence alone you showed you dont really know what youre talking about. Unless you referr to a different data regulation than gdpr
Even your own lawyer
You won't have a chance with that argument in court. That's how it is. GDPR is so fucking strict it'll bite you in the ass if you try stunts like that bc circumvention attempts just increase the penalty
You can't even mount a camera without actually connecting it. You'd have to remove it on the basis of people having to fear you might one day record them with it
If you walk past a place that's got a camera door bell, you're entitled to damages
That's GDPR
I will go out on a limb and say that I know more than you about it's restrictions and penalties.
And if you were in the right then Crytek would get sued into the ground for the kda table alone alas it did not happen
And before you say it got removed (which it did) it happened way after the gdpr
No idea what you're basing this on, I work in IT security and system integration, I oughta know privacy laws or I'd be fucking ruined
Well I work in insurance and finance in the private sector
But I also feel this discussion is moot because it doesn't matter what we say. If you're really determined to find out, take some money and ask a lawyer
It's probalby down to each specific case anyway
I dont need to pay for it to I can ask a family member
And Crytek not wanting that kind of liability is understandable
Also, the leaderboards question is still not 100% answered I believe
If that would constitute a violation I mean
Btw. Pentalties in the case of nicknames are tied mainly to the indentifying which in GDPR happens to have quite broad definition, but in essence its tied to identifying real identity and a report notification does fuck all for that
Real as in name and surname
People have been evading bans "using" GDPR so I'd not be too sure about that
Yeah and it'll probably be a case by case thing in any of the situations we discussed..
Well unless you can tell me how a ban notification can help me identify someone's real name we are done with the subject anyway
No, It would be resonable to simply let it be what is its, Hunt:Showdown
ROFL, imagine that, crazy
I am unsure if you grasped the context there because I was just following someone else's train of thought
I am pretty sure most Hunt players came here for the PvP
I think most are here for both PvP and PvE mixed together. I think they like the choice. In my opinion Hunt is about choices at its heart, and your choices effect your performance in the PvPvE setting. A sandbox...
Perhaps
All I am saying it's very unlikely that the bulk of players are PvErs
Otherwise we would be flooded with requests for a PvE mode or have one already
I don't think PvE types would enjoy Hunt much either. That is why I maintain most Hunt players are here for both the PvE and the PvP, specifically the way they mix.
And to be fair, I have seen a LOT of request for PvE mode. Mostly from players who just bought the game and were confused about the PvP aspect. If I was crytek I would think about launching a totaly separate game that was PvE and get double use out of Hunt's resources.
remove flashesh or at least give a perk that reduces it since im sick to death seeing fuck all
Ill pass on a tip, when you hear them pull out the flash (and you can hear it most times) get distance! To do this you obv. can't be caught flat footed.
dude im never going to pull that during a 1v2 scenario ones going push me either waty
@sick wind I see two reasons against this which the devs have mentioned in the past:
-
They have argued against the suggestion of removable attachments because weapon variants the way we have them now are much easier to balance
-
They have talked about loadout commitment. If you choose a gun, you ought to take it. If the conditions turn out to not be favourable for your choice of gun, you can either pick up a world spawn or another hunter's gun. It's essentially the same argument they used against being able to use just one pistol if you equip a pair: you decide to take a certain loadout, you'll have to deal with it until you can switch to something else.
The mix is 100% necessary. Without the PVE, we're just playing a much slower version of any other PVP shooter without vehicles, automatic weapons, or destructible environments. People who only want PVP have Tarkov, Battlefield, Apex, and Fortnite.
I would so much like to try Hunt without zombies and hunting and stuff. Something along the lines of the most recent suggestion, smuggler packages, cowboys and outlaws shooting each other over their dirty business.
don't mind zeds as a concept, just don't care a tiny bit. I'm here for the western gunplay as it's settled now in the game
oh, you're actually the author too ๐
guess I have to upvote now
lol, I feel like that would need to be it's own game, but not a bad idea. It could be in the same universe as Hunt, but take place somewhere else. Maybe there's a labor dispute in a major mining and logging area in Virginia. You could be a mercenary for either the company or the union fighting for the workers. (There were a series of military actions of companies against their work forces or even companies against companies around this time that would fit.)
So just the map? You can already have that in trials ๐
not entirely opposed to the idea if the scope once removed could not be reattached
remove optics is easy, resetting them takes work
Maybe you can put it back on, but it's not zeroed from then on, so learning where the round goes after you put it back on is part of the tradeoff.
@green moat If a single, stationary sniper manages to hold your team down, they are definitely better players tbh
@visual charm you can use this server to find a 3rd person to play with when ever you want.
I don't want to play with anyone new though, I like my friend. It's annoying that we've got to change now
That's my point
It's fine I guess, if hunt isn't going to embrace 2v2s, we'll play another game
@sacred cypress You will need to edit your feedback post to add feedback to it. Currently it's just a screenshot with no context.
It is pretty disappointing not to have duos for the event 
It's somewhat disappointing that my friend won the raffle during their last Livestream event and was present during the drawing and once whispered using Twitch to he responded with his Platform he plays on (PlayStation 5) and was never given his raffle prize. (Gamertag: Kyromist)
Funny enough, he didn't mind much. It was actually me that found it more disheartening.
@green moat love this idea. My buddy and I have had the same thoughts. Something like a grunt shows up if you stay still or idle for too long. I think there definitely needs to be something to keep gameplay moving especially when bounty is claimed.
@pliant wren I like this. I had some ideas to change missions but it got downvoted to hell, I guess people like the current state of missions. But this fits nicely into my ideas. I think it would be a great addition for more to do in game. Things like help extract an npc located somewhere on the map, and if you successfully extract with the npc, you get to keep them as a playable hunter. Things like the smuggling pact like you mentioned, or item retrieval/extraction would net you that item. I think it would add to the lore and story of the game, give opportunities for more legendary hunters to learn about or play as, and add a much needed change to the missions.
it's just not realistic to suggest such big features
they struggle with reimplementing already existed traits, and you ask them for trains, smuggler packages... I can see why it gets downvoted
or expect, not suggest, I should say
Changing missions to spice them up is a big feature? How is just taking out such bland missions with even slightly more indepth missions a โbig featureโ
Some people canโt even do the challenges that are present if theyโre working through prestige levels. Doing damage with bleed and poison over and over is boring and almost not even worth doing except for during events. They donโt lend to game immersion or give any good rewards. Changing that is not a โbig featureโ.
I typically make suggestions like this to give the devs ideas and let them know where people's heads are at. If it gets downvoted, then so be it, but if nobody lets them know we want more things than just 'Sprint, Shoot, Sprint, Shoot.' they may fall into the illusion that it is all we want.
@celest elm @sudden wing @covert orbit @trail oasis @unique robin Please use the appropriate bug report channels to report possible bugs and issues with the game and keep #game-ideas for game feature suggestions only.
@dull prawn Please keep #game-ideas for game feature suggestions only and use #feedback for game- or Discord related feedback.
@west hill @coarse breach @untold silo @austere stone @hallow basin Please make sure to add a detailed description to your suggestion so others know why they should vote for your idea.
Ideas that change up the dynamic are always good to me. This is a game a whole lot of people have tried and decided was too much for them/not their kind of thing. New events and new playstyles are a good way to give someone a reason to try again.
I personally am a simple man and want much simpler things
like for that sprint-shoot cycle to work properly, for starters. Just commented on why I think these ideas sometimes don't get good reception
Sure, Iโm not upset that ideas get downvoted, but I would imagine that exploring how to expand the game to entice more players and give more options is something most people would want, instead of just adding more legendary skins and guns that donโt get picked after a week and returning to the same long ammo players that run away from confrontation gameplay loop that has been more and more prevalent.
But see you can stick to your simple things, you donโt have to do the things that are added. You can keep playing the same way, and using the same guns or whatever, but i just want more options. If thereโs a smuggling package, you donโt have to take it. But it would be a fun thing for those looking for more to do. The choice is yours. Thatโs where I get hung up on, when they add new stuff you get to choose if itโs something you deem useful to do or try. If itโs not something you want to do then nothing has really changed. If it is something you want to do then you have more to do in game. All I ever see from expanding game features and gameplay loop is a win win.
@inner loom What would be your opinion about the Devils Dream skin redesign suggestion?
interested in learning what your counter-take is
I don't think everything needs to be camouflage.
There's camouflage options already, I enjoy having fancy stuff, too.
I can see that being true for Hunters and guns, but shouldn't a trap be not eye-catching?
better reword, I agree I mean
Then use the camouflage ones if you want them.
Still doesn't mean you should take things away from others.
In time, we'll get even more camouflage options most likely.
A re-design takes it away from people that enjoy using it as it is.
I'd agree with the whole traps not sticking out thing. I feel alot of the legendary stuff is designed without visibility in mind.
I see yes, and that is also why I suggested that it could be officially polled for those who did earn the skin
but also yes, maybe there will be another future option
Personally, I think it's even more fun to get people with traps that are 'obvious'.
Means I tricked them even harder.
No poll necessary.
Don't take stuff away.
I simply disagree.
Even if the majority votes for it.
It won't hold in any German court that you purchased an item as advertized for it to then be changed later.
It wasn't purchased, is why I put it up for consideration
It's part of the battlepass, that's a bundle purchase.
can't wait for the Cain case in some German court
If Brussels wants to change that, they can.
Until then, I'll stick to my opinion.
It doesn't matter much for the majority, anyways.
What detail do I need?
Yeah, they have changed Cain twice, still annoyed about that. Shouldn't have nerfed him, should have buffed all the others. Throw some dirt on those clean shirts, hats on bald heads.
I want consumables in the shooting range to respawn
There is guidelines on what a 'defining design' is.
Imagine it a little like copy-right law.
There is breathing room for changes.
I don't see a Cain case happening.
But people can file any case they want.
I've never really seen a problem with Cain.
Headsman is worse - Cain at least has a face shape and eyes.
When can we get the tomahawk skin and seven sights skins?
Seriously the only good skins for their respective weapons
And they are just walled for no reason
There wasn't a problem with Cain, people were used to all the high visibility hunters that really pop out with movement. Reptilian blends in with more places on the map and he hasn't been nerfed.
I feel like changing skins is just a bad idea unless itโs realllll bad. But I understand for those who donโt want to pay. As long as itโs not becoming pay to win, of course some skins will do better in certain conditions. Thatโs just hunt. A smart hunter will prepare for this.
I dunno, I play Whiteshirts 90% of the time because they're free.
And I have all DLC. ๐คทโโ๏ธ
Bro, Cain was hard to focus on while he was visible and moving. Lets not even go with, "there wasn't a problem with Cain".
Reptilian is much much easier to spot compared to OG Cain.
Yeah! I play a lot of free hunters. In fact I prefer the hunters with cool names over a legendary hunter. Especially when they have a nickname.
The only places he blended in was in the rocky areas around the southern edge of the map with DeSalle, and the cliffs around the mine. Inside any building he stuck out like a sore thumb. Couldn't blend in with wheat fields or muddy river banks and moving he had no advantage. I mean, sure he didn't have a yellow bulls eye on his back, or a giant square suitcase on his back, but that's not a testament to his camo, it's a testament to how much half of the Legendary hunters stick out.
You realize that you're asking them to change almost every skin in the game rather than change the one skin that's actually creating a disparity? Seems pretty silly to ask them to put in so much effort when it was just one skin blending in more than the rest which could be fixed in a way simpler fashion.
In terms of skin changes though imo Headsman is the only one that should be changed. That skin is straight up unfair, especially if you're playing wildcard right now. No other skin in the game comes close to as consistently hard to see as that one, and worst of all it's not even available to everyone, it was a limited time halloween skin.
Before he got more shit put on him he blended into everything. Even while moving it was hard to focus your eyes on him. Same principle as digital camo. Its hard to visually acquire a silhouette.
Nerfing is lazy design. Making the few good things mediocre is way worse than making a bunch of bad things good. Does it take more effort, yeah, but most good things do.
I would call the Cain changes fixing, not nerfing
The fact that you are considering the skin changes nerfs (as do I) leads me to believe that we agree that Cain used to be noticeably better than the other skins
Also nerfing is not lazy design, it prevents power creep by keeping things that give too much competitive edge at bay and balancing the game.
Nerfing fixes poor design or changes old design to be more aligned with new design.
^
Buff everything to be as good as nitro 
To be honest, even skins like The Headsman, or Beast Hunter are pretty easy to spot because the silhouette stands out on the background unless they are literally in shadow (which you can just lower some settings to remedy). Cain was way harder to spot almost on any background due to him having garbage and turds just smeared all over his body.
He was indistinguishable from literal terrain
When he wasn't moving.
The biggest joke of a skin right now is The Reaper. His face is a literal headshot magnet and its hilarious
Like, anyone running that skin will get domed all day
@atomic cipher Please choose a title that fits your suggestion
@fiery seal if you tap the icon on the book youโll get the bloodbonds without even opening the menu
So is there a bug where the exits will sometimes show like there is a hunter at them when you use Instinct ?
I had it happen twice in a row and i couldnt find anyone there
Yeah that's happened to me and my friends a few times
Also you cant die with a small stick of dynamite if you have bulwerk right ?
@woven doveOver-Under Barrel shotgun is an awesome gun, but i'm pretty sure that was made in the 1900's
โWoodward patented that shotgun in 1913.โ
why are there so many cheaters and they are not getting banned
Its obvious they are cheating because they are level 1 with zero prestige and yet they have a lot of bounty and player kills
How is this possible ?
@night sinew The reason given by the devs why this is not a thing is loadout commitment. If you choose to take a double pistol loadout, that's what you commit to. All you can do is swap for a world spawn or another Hunter's gun, but other than that, you're stuck with what you chose to take into the bayou.
It's just the same as taking a rifle with a scope and ending up on a fog map.
Ah, so it have been adressed already. Coolio๐ I understand the reasoning, but by adding a perk to make it possible, it would not be very different from levering. And they have already tweaked the duali ammo capacity this patch so shouldnt be overpowered.
Okay, so for title, do i litterally just do Title:?
Smurfing is the reason, they make a new steam account, buy a new copy of the game, rank down every day by letting themselves die, then go all out in the low tier lobbies. It's very, VERY annoying
It's not technically cheating, but a distasteful practice that knowingly exploits the MMR system's weaknesses
Smurfing is a violation of Steam's new code of conduct, so it's not just a "distasteful practice"
Nice!
HammerTime for the smurfs >:0
so half of the quickplay population is gonna get banned now?
aaaaaaaany second now...
Guess you have to report suspected violations to Steam
@queen jungle 20 players in one game may be a bit much, but I wouldn't say no to a small bump from 12 to 15
Player count is already 20% higher than what the game and maps were designed for, which is 10 players. 12 was introduced with trios, as it works for all combinations (solo, duo, and trio).
In general, as stated by the devs in the past, PvP is not supposed to be a constantly occurring event in Hunt. The idea is for it to be relatively rare, but all the more tense due to the risk of permanently losing a valuable hunter and equipment.
yes Im lowering it to 34
aight
z
Pvp is the main trump card of the game, killing bosses is a boring activity, but fighting with other players for this very boss is a drop-off!
false
I feel like devs need to spend more time talking to players because if they think PVP is rare in Hunt, they are wrong. In experienced lobbies PVP isn't rare. You spend more time PVPing, or positioning to PVP. Than you spend PVEing. It takes like one axe throw to kill most mobs and bosses die very quickly to basically anything.
"Maps were designed" is a matter of perspective too friend. Plenty of times you can feel Hunt being more of a running simulator than an FPS and I for one would enjoy the game more if there were more opportunities to encounter players.
@keen oak what does handling mean
How quickly you can draw, aim, etc
I think reducing the chance of spawning next to other teams was a mistake.
It was super fun to PVP right away
where can you find those stats for other guns
Yep, but bushwookies complained and it got removed
It still happens just not nearly as much.
In game
Which is sad. Personally I love first compound encounters gets you right in the groove
in game doesnt show stats for ads/draw time tho
They want to force more interaction at boss lair, but those interactions are shit due to bad design. Team won't leave boss lair and no one enters.
Thats handling and its a stat measured in %
they changed the stats tho
I dont see any handling in game
Check in the menu I am sure you will find it there
its straight up nonexistent in the menu ui
Well then it's exactly as designed. Hunt is not supposed to be constant PvP.
A team (or your team) makes a mistake, for example by scaring crows, and another team starts tracking them and thinking of possible ways to engage (or avoid if necessary).
It's not a CoD or Battle Royale or Battlefield where you are supposed to have constant action
Hunt builds on tension and playing tactical.
Click on a weapon
And its there
Very many players disagree on that, as evidenced by the mountain of feedback asking for it to be changed back in the day.
That just the eye of the beholder my man. Playstyles vary and so do preferences. You can't just say "you're supposed to do xyz" it seems off.
bro WHERE is a stat for percentage based handling
It's how the game was designed, how it was intended to be played as stated by the devs lol
Ah right I forgot I was working of off the website I am on my phone
How its intended and how its played are two very different things in almost every game out there bro. Hence the eye of the beholder
Whilst you can say the devs want X and it is a valid statement, but it doesn't invalidate someone's suggestion to shift the meta based on a preferrence.
How it is played by a minority of PvP enthusiasts. In any case having breaks between fights and spending time tracking and "hunting" is a core part of Hunt's gameplay.
It's a matter of whether or not will it work and be enjoyable fpr the majority
Minority? Bold statement
I'd say majority came for the gunfights
No... Its not a matter of perspective at all.
The way it was designed was for 10 players of duos/solos per square KM of map.
If your preferance would be more PvP and less walking its a preferance, your preferance, not a matter of perspective of how it was designed
Not to say your preferance doesnt matter
Just saying your preferance being diffrent doesn't change what finall said - that the games map size was originally designed for 10 people
Except it's too big for 10 people, unless the design comes with a playstyle suggestion which then varies upon player preferrences of desired gameplay loop
It's not too big. It's large enough to result in the gameplay the devs intend for the game, i. e. relatively rare, but all the more intense PvP fights.
It's build with the game's vision in mind
And to say that "you can not increase player count because it was designet for less" is kinda cringy statement
It does...
The desing behind it is the map shpuld be big enoughto make PvP few and far between but more tense as there's plenty of room for flanking, ambushes, stalking or full shootouts
Matter of perspective. Imo you can fit an extra team there with ease
Do you think creating a map for an FPS is just slapping a bunch of assets together? It's a months-long process with many phases of testing, changes and iterations based on analysis of player behaviour, actions, events of the gameplay process, etc. to achieve the intended gameplay for a majority of players.
Thats the suggeated playstyle that was intended
How many teams you think fit the map is indeed preferance. And thats perfectly fine.
But the design was 10 people per km squared
Don't assume what I think friend its where debates go sideways. I am well aware its a lenghty process and I still believe we could squezze 15 players there.
I too think it'd fit 15 peeps
And so far I cant see a single solid argument against it
Under rpm
Its 77%
Seeing as how many trios are around
If you want more teams, play duos. Two players in a team is what the game is balanced for, while trios is an easier experience with fewer teams in total.
@frozen crater you can also hover over the icons to read what they are
Thank you kindly for the suggestion, but I will stick with increasing the server cap to 15 players thank you.
As for me it would be a better experience
So many games just slap things together and make a "realistic" or city map so our expectations are kinda low like that lol
@green moat just look at how many bush-wookie wanna be Sniper Elites are downvoting your suggestion ๐ I'm all for anti-camper mechanics. Not moving out of a 3m radius in like 1-2 mins should have grunts spawn on you from underground, grabbing your ankles and making noise
Why specifically 16 and not 15?
Thats a bit extreme
Just an idea :P
To be fair this ainta hide and seek gameto encourage movenent
Irl wars and gunfights are exactly like this, consist of people camping and holding positions
5 trios, 7 duos and a cherry solo seems right to me
Yeah but don't argue with "realism"
Because they're not immortal or havetheability to rebirth unlike in the game
The game is not realistic and there's no argument for realism in the game
Thats literally what most games are aiming for as of now lol
If you believe Hunt is aiming for realism, I don't know how to tell you
16 is a more likelable number tho, since it allows for 5 teams of trios
The realism part in Hunt only revolves around the weapons immersion i.e the sounds, mechanisms etc. The rest is magic
Voodoo tb precise 
I guess, either or is fine with me tbh
Still a shootng game, so it retains the commonly used strategies in gunfights and war in the real world
Anyway, the ankle-grabbing grunts are just an idea I've had for a while. Punishing the campers, that's what I would vote for
To a degree only. The tempo is entirely different and that affects strategies as well
Even without wanting to you are at times using strategies used in the real world
If they want to encourage camping, I suggest increasing the match time to accommodate such play styles
To like 4h
Thats the last thing we need right now
:P
Yeah because of the bravery and feel of invulenaribility and freedom that the game gives you, otherwise if you were to put yourself in their shoes it would be a completely different story
I know ^^
Fuck. No.
๐
This aint tarkov my boy
Then please upvote anti-camping mechanics :P
Plus Hunters are overall faster than your everyday operator
If its a good one yeah, but that one wasnt a good one
I mean, to be fair, you can't argue for realism in Tarkov either xD
A PMC running out of breath after jogging 50m ๐
Suuure, realizmmmm
And dont have the problems that humans have, example asthma or leg or other organ disabilities
Tarkov is the only game i've seen actually do realism right
Beside day z
To an extent
Or tendecnies for overdosing
As for the anticamping mechanis we could use a fly effect. If you stick to one place too long then flies go over to you and bzzz bzz ehich stands to reason you are likely going to stink like a hobo after an hour in the bayou
They didnt have rexona back then either
๐
Why does it sound like this might actually work
You should suggest that
Would upvote
Funnily enough I did like a year or two ago
Got downvoted af
Bushwookies together strong
A good anti camping suggestion should be a suggestion which benefits both the victim and the enemy
Anti-camping mechanics vs Reshade haters (who complain about being seen while "well hidden" - so those are probalby a majority of the campers) xD
Also there should be step sounds if you turn around in one place. Thats one of the few things Tarkov did better than Hunt
But to be fair we dont need any anti camping suggestions as of now
We have frag bolts for bomblance
Rustling bushes would also work :D
Instinct perk, which had a high chance of staying
Suggest now!
25m hearing range should be fine for people crouching
Walking 50m
Running 65m
And theres skylar edm again
If you go to reddit people are still suggesting full stealth mechanic every now and then
Uploading the same suggestion for the 9th time (yes i counted)
Its crazy
Suggestion: make shadow work on hunters ๐
Done
@coral ridge You BELIEVE you were well hidden.
You need to be more in depht, explain your suggestion in fu detail
Unless you stay completely still, yeah
I'll add a follow up suggestion to yours with more detail and explanation soon
I've added the ranges and movement details, but yeah, do that, more exposure
I saw, horrible explanation ๐
I'm bad at phrasing such things, I'd appreciate it if you have a better way of putting it ^^
I'd just copy it into the suggestion then
@open carbon I support bushes rustling. Just also wanted to point out that the cornstalks do this. So they shouldn't have issues implementing that into the game imo.
Yeah not just the corn stalks do it, the reeds in the water do, too
Making the rest of the plants do it too would just be consequent
And it really would do soooooo freaking much about campers
I'm not sure about that
There could also be a squirrel. A cute little cursed zombie squirrel that comes to you when you sit waiting in the bushes.. First it'll just be curious and timidly check you out while making next to no noise others could hear. Then, when you stay still, it'll start climbing up on you, squeaking out of curious excitement which will, if left undisturbed, turn louder and louder like an alarm, attract other AI etc
You can't downvote a squirrel, can you?
I can
Such a fuzzy little cuddly boi
So can others
But that's just wrong xD
If it really is client side, it should be changed so everyone hears it
It's what comes to you in your sleep if you're a camper
๐
Enough bashing them though
We need something that works inside and outside
Mammoths!
Squirrel is more od an outdoorsy thing
And the more anticamping things are stacked the less likely they are to be.implemented
Mice avoid humans
Aye
Zombie mice maybe
I actually like the Wuja's idea with the flies the most
The rest was just spitballing
No youre not
Yes I am, that was an honest mistake I swear
You will be when a skilled spizter pops you from 200m because skill
If you do it on iron sights, I'll actually just die acceptingly
And then report you for aimbotting 
@open carbon check #game-ideas
Well I dont really snipe I find boring. If I ever use spitzer its on irons
Wha happen
I mistakenly accredited the flies idea to you
I thought he was calling me a Goobert for giggles and I checked it
Ah xD
Some green goo fella
Wut
Just searched it up, wtf xD
Yeah the name is a bit uninventive... It's like calling a human "Fleshbert"
I nicknamed myself this because people would call me a goober in #hunt-general cuz i main bees
Main bees?
I still main bees 
Hive bombs
My main consumables are bees
Yikes
:(
Well I respect it nonetheless its hard to make hive bombs work
And anything is better than 4 toolboxes with traps
They legit work better than flashbombs when im using them

