#feedback-discussion
1 messages Β· Page 74 of 1
If i as a Solo have to offset a death by killing like 3x3Star-MMR players in like 50% of the matches to just stay even
i think thats a bit unbalanced
I dont know many people that can pull that off
In fact its easier to play solo vs trios than vs duos
I'm fairly certain you don't have to do so...
Maybe if youre playing sniper and dont engange and alway retreat and instantly leave fog maps and alike
I dont agree but ok.
well there's definetly a case that can be made to increase or decrease the volatility
Sounds like you havent developed a game sense to comfortably play as a solo and need practise
Thanks.
Ive read some stuff of yours and i dont care about your opinion like many others do π
However usually players lack the specifics of the system - so we'll need to treat the assumption of having to kill 3 people in a solo match to stay even on death as an assumption
I am not trying to bash you I say this in all seriousness. Some people just dont know the maps well enough to pull off a solo game
over the last month what im telling is what many players have said
so theres that
But compensate it with better teamplay or aim
yeah that's not how it works...
I still dont agree that i have to offset 1 death by like 3 kills
thats out of proportion
MMR is there to try and match people more evenly - not to basically say "git gud"
I referred to him being more adjusted to playing as a part of a team
Not the mm itself where you quoted me
But regardless
I totaly agree that the actual gameplay as a solo has improved dramatically and is easier than ever (i would say its finally somewhat balanced) to play
But that doesnt mirror well in the MMR system
Solos are constantly fighting a uphill battle in regard of MMR gain
ah mb must have missundcerstood
yea like just the point distribution
That's by design tho
Apologies
MMR is meant to adjust until the outcome is as even as possible
not to be the object of a grind
Yea i dont think its a good design then
Even more so when people that usually play on like 5-6* can abuse it
And crush 3* lobbies
Now you can ofc use it as an object to grind for, but then, not meant as belitteling or an insult, getting better is the actual answer
well its a bit shit tho if you have tools at hand to use that would help ingame
but you dont use it because those tools can trash your MMR
Like in this game my mate could necro me on another spot and add pressure to the guy sniping him
Should i yell "NONO DONT MY MMR!" ?
thats bad design
ofc let him revive me
because its beneficial to gameplay
Well devs disagree.
David has even said that the mmr system is far to volatile.
And they're revamping it, clearly they do not like how it works.
You should not be able to jump around 3/5 possible ranks in 1 evening as many do.
(1 is afaik not possible to get to unless you're below 99 on 1st "prestige")
there is the possibility for abuse - but then one shouldn't forget your MMR can raise just as quickly again as it dropped
Necros and self-revives shouldnt get punished so harshly.
thats basically it
and it's cryteks job to find out how often the MMR abuse actually happens and if the downside of adressing that is worth the upside
Tbf solos mmr gain should be a bit "unfair" and lower when compared to playingn with friends in your mmr. After all you are pretty much smurfing
I dont see a problem here
I absolutely cannot agree with that...
that's just wrong
How so
Yea no i hard disagree
Lowering the MMR is just a fair way to offset the firepower disadvantage
Playing something like 3x4star vs 1x5star is not "smurfing"
Smurfing is using a lower MMR with no downsides, by logging into a smurf account
a solo in hunt has lowered MMR
But they also have the added downsides of having access to less ressources in game
I mean with how guns work in Hunt having two or threetimes the firepower/rate is a biiig advantage
And 3 different angles aswell
3 more tools/consumes
Playing solo is not smurfing
You might say that, but from my experience I win more games as a solo than with a team so I simply dont agree with you lot
like a solo "team" only has 150 HP total, 4 consumables and one weapon slot in active use.
A team, has up to 450 HP, 12 consumables, and three weapons firing at the same time
i would argue its like hardcore mode
those inherent downsides differentiate it from smurfing
actual smurfing would be having a low MMR account with which you play, as a team yourself against other teams
thus eliminating the inherent downsides to solo gameplay
Thats just theoretical advantage not actual one. I'd take a naked 5star with a Winfield to my team than full specced 3stars any day of the week
you would - that's fine. But the inherent downsides are still there
Offsetted with skill
yeah hence no smurfing
That is if you know the fundamentals of playing as a solo
Coupled with that
Yes it is smurfing imo
smurfing is having the skill, but "ofsetting" the downsides by using a smurf account, so you get both, the higher skill than your rating without any of the downsides you'd usually face for that
And I stand by it
I get what you mean bro but from my POV the current meta favours solo. Excluding traps
it really doesn't
we will have to agree to disagree
I dont know. Im still not satisfied how the current system works and think it needs tweaking in the way it distributes points and how volatile it is.
Aswell as the gameplay around necro and self-revive needs a bit fine tuning
Like we still dont have a "refuse" button and getting necroed.
Or how selfrevive is often useless for someone like a Shotgun player if he doesnt die around a handful other corpses
Like as a game mechanic self revive should work as a second wind and not a deathcheat/extraction mechanic
Self revive should have a limit
Agree
Id rather have a faster self revive that is limited
Its too potent
Faster would be a crutch tho
I'd love a refuse button on necro. As for Volatility of MMR Crytek have all the data, i trust them more than i trust even myself and a players very biased (including myself) view
Yea but if you dont play a mosin sniper to begin with in 99% of times the 10sec timer wont help you much - you get insta burned and trapped if you dont play against complete beginners.
And even if they dont burn you its often just used to bail out of the game
People get something to drink and then press the button after 10min
its stupid by design right now
well that's why they made the burning bug a feature
Id rather have a guy revive after 5 sec and have a proper fight and if i kill him again BAM hes out
Than have to deal with 4 x 10sec revives
Well I mean in a lot of cases self revive can save your ass even with its current timer.
Ofc its borderline useless for a shotgun player unless vs paid actors.
But if you die in a building like 50m or more out then you are good
If you are a 5/6 star solo you will more often than not meet people who wont burn you immediately but rather go to rez their teammates or whatever its a situational thing I think
Then again high mmr 6star is likely fucked which makes sense because the assumption here is they should be able to outplay
Just put a limit on it tho
Like a timer and no more than 3 revives per game
Considering how common it is to trade when fighting with shotguns I wouldn't say that solo revive is borderline useless for it.
Also i don't play solo much but once you burn out you shouldn't be able to revive yourself any longer
That only works in solos favor if its the last player in enemy team or again paid actors
Or if their teammates are far enough away that they cannot reach LoS on you in 10 seconds
Either way I still stand behind the opinion that trades being a net positive for one side is a significant factor
where my fokin rain ? on saint amd?
Maybe tomorrow they'll drop a hotfix.
already half of the event has passed, and they can have everything tomorrow
@coral ridge in most situations its not always reshade, and before you go on talking about the black and white filters, thats unlocked reshade, which is bannable from another standpoint of its own, and you have to factor in other situations: someone might have pretty good vision, your gun could've been clipping or sticking out of said location, your location might have been predictable to the experienced eye/player and they found you that way
theres multiple different factors, dont always blame it on reshade
Another episode of people downvoting suggestions for no reason: one (1) person downvoted adding different icons for pinging different things
Iβm not upset I do think itβs funny how no matter who or what gets suggested at least one person disagrees
some people just read the title and vote without reading desc
other than that i have no other things to defend em with xD
π
Alternatively you could suggest adding tactical nukes and hookers to the game and at least one person would upvote it
Eh I mean same can be said for people upvoting their own suggestions in a desperate attempt to get people to upvote the idea
i upvote my suggestions cuz i would like to see that change, if i didnt like said suggestion i wouldnt even make that suggestion π
Why would i not upvote a suggestion I agree with
I literally made the idea Iβm not gonna downvote it
And itβs not a desperate attempt bc unless the discord is made of toddlers the one extra vote isnβt gonna peer pressure anyone into changing their opinion π
I mean
π those thumb mobile emojies
ππ
they look hella different on pc
Oh god thatβs horrible
Never show me your PC emojis ever again or Iβm making sure my therapist knows your name

looks like we got some trolls on the suggestion channel
@somber glade a similar suggestion has been made before which you might agree with: #game-ideas message
worth reading and giving it a vote i'd say
That was indeed, a suggestion Iβd agree with, thanks.
#game-ideas message also pretty sure this person's suggestion votes are heavily backed up by their twitch audiance since they were streaming for 3 hours prior to making this suggestion while still live for a few more hours, so they probably mentioned it on stream
Well if you say they are closer then there is a difference. Closer = louder. They should be moved away to the proper distance then..
Oh God all the complaining about MMR in the feedback channel. Can't stand it, it's so pathetic.
Why is everyone suggesting stuff that adds ammo... in all honesty... in how many games had you managed to run out of ammo (in PvP combat... not when firing on creeps on your way to extract with all bounties)?
I have seen it few times with my bornheim match and officer carbine... but NEVER managed to run out of rounds in lebel or mosin... hell I cant even fire those 10 rounds in lebel
why would anyone need MORE ammo than this?
Inactive long-distance playstyle can result in running out of ammo with bolt action long ammo rifles. But to me this is just more reason to NOT increase ammo/ammo refills.
I disregard the ones whining about the ammo nerfs, as they're exactly the group of players those measures were taken against
agreed
@silk radish in regards to #feedback message, a current gen version is planned and will be coming. The CryEngine upgrade just has to happen first.
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
#game-ideas message @final lion I'd suggest a different solution.. I'd like it to be like in the last event, where you need to have pledge marks for the trait to take effect
As for the other burn traits.. Yeah burn traits need to be fixed
pass, its way too easy to get the one mark before dying to make it useful. and im so tired of facing maxxed out trios. id recommend it to be one time use so a single hunter can have a second chance. or make it work as it seems they intended it. but at this point i feel like theyre intentionally leaving it fucking brroke. and im over it. i dont even want to play this stupid event anymore.
Although with Death Cheat I can't see the problem of letting everyone have fun for a while not losing their 50s
Yeah but what's wrong about playing maxxed out hunters? It's not like you couldn't do the same, you make it sound like it's a disadvantage to you
Because some things straight up dont work well
like everyone sporting salveskin or bloodless completely screws those special ammos
Yeah it's not the best argument.. But still.. I can't understand the resentment
(well atleast people know now how we poison enjoyers feel >:| )
True that
I myself though neither have Salveskin or Bloodless on my only hunter xD
Not even Relentless
You just find so many upgrade points in the matches from envelopes and retaliation, there's always enough to completely respec and buy back lost chunks
There's really nothing gamebreaking about deathcheat since everyone is on an even playing field. Just means that poison, fire, bleed and explosive ammo is less effective than usual because people will have the counter traits more commonly.
Game would be less interesting if it didn't work tbh since you'd have people playing mutliple matches and extracting just to get the death cheat.
People finally dare doing stuff
Playing aggressively
Try out new playstyles
The chaos that's caused by everyone being less careful is glorious
Less careful.. Or as others would probably say, less cowardly
Not sure if I understood that correctly.. Did you mean it'd be less interesting bc there'd always be a percentage of players in matches that just avoid everything until they got the trait?
The "if it didn't work" confuses me π
Because it doesn't work, technically
While im a fan of DeathCheat aswell having it all the time isnt gamebreaking but not fun
It eliminates a important function of the core gameplay
Right now it isnt that dramatic because its going to be removed anyway in some weeks so yea
I would like to see it added to the regular game but earned by banish a boss or extracting a bounty
this case right now just doesnt help it make people think its cool tho π
Man you people will complain about everything
Death cheat is fine
And it's temporary
For now anyway
I'm a people and I find that offensive 
I just want death cheat removed instead of having it around in it's intended form.
I was wondering when ppl will talk about it. Bit of an elephant in the room. Am still, since last time for a form of death cheat/increased longevity. I feel like we are being felt out atm^^
if it actually burned, I think it would be fine. with the bugged version, going up against constant lvl 50's with fanning and necro can be tedious.
Got a sneaky suspicion the we gat a "hot fix" in month 2
fanning? is fun but not particularly strong, at least not if you mean the chain pistol spam. Kind of a noobs way of getting kills.
this amount of traits should actually be baseline imo with adding more synergies to open up another level of gameplay that is currently largely missing.
Fanning with normal Caldwell conversion is very very strong, Chain pistol has much more rng to it
It's actually the opposite. If you play the problematic long range sniping stalemate kind of playstyle then you will never run out of ammo. At least not if you are in a somewhat higher ELO with decent aim. It's actually the more active fights with two teams that are fighting in compound range and rapidly peek, the kind of playstyle where you don't just wait for the perfect safe shot to come around, where you will run out of ammo. Especially once you are in ELO's where people actually know how to peek and don't just stick around for a whole second or longer in a peek.
Too much ammo scarcity will always reinforce camping because people are afraid to waste precious ammo. Not saying it should be too abundant but the right balance is needed.
There is also just the basic math. With current ammo supply long is apparently 4.2 times more powerful than compact, which just isn't in line with reality. However crytek actually already has a "fix" for the ammo situation in gunrunner. 4/8/10 in resupply create a much more balanced 1x/2x/2.5x power distribution which is most likely closer to reality.
In the end the topic is a lot more nuanced than people make it out to be
I hard disagree. In my experience at high elo players won't be hitting headshots 150m+ regularly unless you are running in a straight line or standing still (which you generally don't in high elo). Even if they do manage to hit you front that far a second shot becomes 10x harder to hit now that the player is moving sporadically, and, unless they are in the middle of a field, they can generally reach cover pretty quickly. Of course this all changes if you are sniping as a trio/duo where you can time a double body shot before they have a chance to react.
In compounds, on the other hand, shots are easier to hit, do more damage, and can wallbang via sound. The biggest factor of compound fighting is obviously that they have map generated ammo boxes with easy access.
How nice to see that pre-made groups are still teaming up.
Yea agreed and especially when we have to deal with it for two months
I just don'T get it. Isn't having more options a good thing?
It's basically about how much fear of dying should be in the game and how many traits on average. I would go for some fear of dying and a good amount of traits in order to have builds. that probably means loosing traits or having negative upgrade points so you have to sell traits for health bars or something like that when not extracting
burn traits are actually also a good idea imo
I just randomly realise that I want a trait that lets me shoot in dark sight
Can't be afraid of dying if you die every match 
Burn traits are definitely one of the best things they could add but one of them isn't working properly
jez, 5* lobbies though
I guess but then you won't play hunt for very long^^
Six years and counting
whats your KD?
~1.1
players with a 0.6 or so KD with a very long playtime are an absolut mystery to me but they do exist, quite a few of them it seems
1.1 is still in the fun area I guess
Well, for every kill someone with a KD above 1 gets, somebody else needs to die
The average of all Hunt players will always be 1
that seems reasonable but also doesn't sound right π
wait but pretty much erveryone 4* and above is above 1.2 or so
how does that actually work?
are we all dipping into three stars farming on accident?
this is actually an interesting thought you came up with there. what am I not getting here?
KD is misleading. The matchmaking system is trying to match you with players of similar skill. A one star can have a positive KD, and a 5 star a negative one, depending on who they are playing with. If the 5 star plays with 6 star friends, theyβll have a negative KD. Similarly, a two star with one star friends will have a positive KD because they are consistently facing players players who are worse them.
Your KDA also factors in assists, so a 1.2 KDA likely has an actual negative KD (unless they have only ever played solo in which case they are likely a masochist).
#feedback message
@queen jungle
Thats actually a good change tho.
Or would you rather find 18 gator traps again?
And it even lets you do the weekly at the same time so you dont have to do double the amount of quests.
For anyone who does the weekly anyway that event is a net gain only without extra work.
But yea i dont like the quest so much aswell. Atleast for a weekly grind they are annoying.
But for an event i cant think of a better progression system π€
18 Gator traps with FIXED spawns and with the ability to be taken by anyone are about 4-5 matches. Those were good to be done while playing. They are better than "deal dmg with incendiary dmg" and stuff, you know?
I'd rather do 32 gator traps, with the option to skip that particular quest than rely on RNG and let RNG dictate my playstyle.
Like i said before im not a big fan of those quest aswell
Here is what i wrote in some reddit post
Quest like "gather 3 clues" are fine because they come naturally. "Deal damage to Hunters" is on the good side aswell even tho rather success dependand.
Quests like... "Kill 4 hives with fire" "Find 18 gator traps" or "Deal damage with X weapon" are stupid because they are contradictive or cut into the players free decision making for a successful match. Or outright steal time for nonsense.```
BUT
If i do the weekly *anyway* than thats a very big upside nearly negating any argument because its so convenient.
Having to do the weekly AND finding 18 gator traps would be a chore compared.
You mean me? Its easy:
-
I have a Lot of deaths from the time when I started and its almost Impossible to Balance that Out.
-
I dont want to better myself, i want to have fun with the Boys. Thus i do Not Care about kda
I think a 30-Day KDA would be neat
But people would probably stress themselfes even more about it then
so there are two factors to this. 1, until recently assists were WAY harder to get. so those of us who were already in a big debt are slowly climbing back out. 2, my friends that play are 5-6 star players... I'm about a 3-4. So when I get in matches with them I get murdered a LOT, lol. Now with the new assist factor, I'm still coming out of debt overall, but my skill level is way below what the people I play against are unless I run solos
Where you getting infinite revives from? every time you revive, you get 1 less chunck of health. thats a pretty big downside to reviving.
In that Case i would be curious If my kda would have been improved but nothing more.
Well if you have the trait that keeps you from losing a bar, you can have infinite self res. The trait is supposed to be single use, but due to the bug, it currently doesn't go away
You can also always revive yourself if you have the bounty
ok thats obviously a bug then and they know that. reviving at 50 health isnt amazing. sure it can come in handy, but you will always be at a one shot from nearly everything. I think were over estimating Self Revive here. Personaly i think its already pretty balanced, Necro could cost a few more trait points now, but other than that it feels fine. Just play smarter and dont let dead bodies go unguarded if you hang out in the area.
I just wish solos made a noise when they left the match, so I don't have to keep watching them
well thats just part of the fun! just outplay them. pretend to sprint away and watch their body from a distance. wait a bit longer. place traps. burn the body. you have a plethra of tools available to you.
It's not fun to sit in one spot for half the match because I can't find fire, or they have salveskin, or whatever
I play solo often by the way
then dont sit in the same spot all match.
Ok, but I can't just let them come back and kill me either, thus the conundrum
#game-ideas message @upbeat slate
First off, I love this revolver historically so i'm all for this. I've wanted a middleground revolver that's more approachable price wise to be used in pistol only loadouts (I figured the uppermat was this, but 440 HD is way too much for it to be used for medium builds)
If you ask me the Remington should be the middleground between the sparks pistol and uppercut/uppermat. I think the stats should be somewhere in these general numbers:
Effective Range: 99 meters
Muzzle Velocity: 300 ms
Price: 180 Hunt Dollars
It should fire slightly faster than the uppercut, and have similar kickback etc. The sway could be worse etc. I'm mostly brainstorming here.
Ok so what do you want? do you want solo revive to not be in the game? do you want it to be completely useless by giving the other players an indicator that they can revive? because you already revive at a disadvantage. not really sure what more they can do to it without it becoming too niche.
No, I literally want it to make a sound when they leave the match
That's all I want
Like it did when they first tried solo revive
so you dont want to sit and watch a corpse but you are willing to wait for a notification?
It makes the wait shorter
does it?? ive seen some pretty patient people using necro
Because if I sit there for 3 minutes and they leave, I can go if it makes a sound
If it doesn't make a sound when they leave, I may still be sitting there long after they are gone
And I don't usually have teammates to go look for a lantern or anything
I think a notication would nerf it too much honestly.
true tho
well but on the other hand
now you dont know if they left
so if you dont find lantern and leave because you think they are gone
If you had indication you would just not leave like never
If I don't know whether or not they've left, I have to assume that they haven't
exactly
having a necro in your back pocket for sneaky plays is part of the fun. if someone doesnt leave immedaitly after dying you now know they have necro and you WILL camp the body. so its a lose-lose for the guy with necro
I already don't leave until they're burned out completely, because I'm tired of being shot in the back by people I've already killed
In those cases i tend to say "Whatever holds true for teams holds true for solos"
Theres no indication for teams so there shouldnt be one for solos
There should be indication for teams as well then, fuck it
so for people without necro, should there be an indicator for them as well when they leave? why would i stay in the game if i dont have necro?
I am very biased about this to be fair, I really dint like solo revive in the first place, the only reason I'm okay with it is because this game has abysmal trades.
Im no fan of current iteration of solo revive (even as a solo main myselfe) aswell
The revive spam is just too much
I think, if you kill a guy, and he didn't kill you, you deserve to kill him
Now if you trade, that's a problem, but solo revive is kind of a bandaid solution to the trading problem
Well but the playerbase wanted something to level the playingground for solos
playing 1vs3 or 1vs2 already is harder
Yeah, but that was the point of playing solo to me, it was a challenge
I think self revive is good but its too ...yea too obnoxious and too time consuming
i see
For me it is because i sometimes just cant deal with random people
I dont want a challenge tho
Now, you get put in with lower MMR people, you have these trait advantages, I dunno, solo just doesn't feel very challenging anymore.
id be ok with Necro Self Revive making more noise to avoid those sitautions where you get shot in the back.
It doesn't feel good to me when I kill a 4 star trio in seconds because they have 1,000 less hours than me, and even if one of them does kill me, I can just come back and finish them off
I think Necro should make noise regardless of solo or teams
I think they both should
sure than its fair i wouldnt mind
Kinda silly that a ranged revive makes zero sound
Besides the healing sound upon the actual revival of course
Im no fan of it aswell. Way to overused especially right now with all hunters lvl50
Yeah, I'm annoyed they brought death cheat back
But overall, I've been really negative in this chat, but hunt is at its most fun since the scrapbeak event I think
So, the fact that I'm complaining about Necro of all things again is a good thing
Thank god I don't have to deal with 100% long ammo lobbies right now
i think necro is fine still. i think it will be less rampant when they EVENTUALLY fix death cheat
It's so nice, finally beginning to step away from the long ammo meta
"Soon"β’
with death cheat being buged, everyones running a max level hunter. so im taking any imbalanced traits with a grain of salt right now.
I hope they never bring death cheat back again
why? if it worked how it was intended, it would be fine.
I feel it removes too much of the risk of hunt
If I die, my hunter should go away
Otherwise, I don't risk anything
i mean other than a 800 hunt buck loadout....
And that's, like, the whole point
now if you kept everything that would be op
Why are you taking 800$ loadouts
because i want to use the guns i unlocked?
I guess, but what are you taking?
Even if I take a mosin, + a pax and my normal tools and consumables is only 650ish
what you mean what am i talking about? if i wanna bring a nitro express or a dolche, of course its going to cost money!
Well yeah, but are you taking that every match?
what?
Do you run hyper expensive loadouts every match? I'm just curious as to your playstyle
im not? but like if i take an expensive loadout, even with death cheat, i sstill lose stuff.
Well yeah, sorry, I got sidetracked because I wanted to know what loadouts you were taking
Anyways, how do you feel about the long ammo nerf
oh a variety. but lets keep this chat on discussion about feedback. dont wanna annoy the mods. long ammo nerf is great though.
Self revive lol
Oh right
Sorry, I'm just a tad ADD
Anyways, to cap off the self revive discussion, I think it's mostly fine, although I wish it was implemented in a more engaging way
Anyways, I must be going now, see you in the bayou
I agree that flares need a buff but making something that easy to obtain (and in large numbers) THAT powerful is a little too strong, maybe light the body but not forever, could be just long enough to burn through one small core or something
@winter oyster Was writing some lore for an idea like this hahaha
the only buff i'd need for fusees/flaregun is making it the very last thing looted from toolboxes. if i always got consumables/medkits first i'd actually run them a lot more but as it is right now, it's a liability to ever use them since it'll eat my toolbox uses
it wont happen, no word so far so this will be glorious until the event ends
I've never said anything about them being infinite. Only that there should be a limit for self res
@midnight raptor against hives try slashing attacks. 4 light knife attacks kill the swarm too
hellhounds die to one shot, but you have to headshot them
and the entire point of AI is to bring variance to fights, outside of PvP fights they are already trivial to deal with
I would not like to see them changed
I don't know man sounds like you're lacking situational awareness. Pve is a big part of this game. Both as sound traps and being dangerous.
If you are having that much of an issue with pve bring in poison ammo.
Well it's good to clear AI on the way and for the potential escape/rotate route before starting a gunfight
Or at least keep it in mind it will need clearing or that it may aggro
It's a PvPvE shooter afterall
@inner forge what about the price?
You can hear the aggro and sprint at you pretty loudly tho. At that point if you aren't comfortable to melee them just shoot them.
#game-ideas message @astral ferry I'd also add to that... Naming and shaming cheaters should be the norm. Not just giving feedback about them being banned, but also to make their friends aware. They deserve to be ostracised from their groups. Crytek should make a habit of publicising lists of steam accounts that were banned for cheating. BSG does it via simple excel sheets, that's not hard to do
Well there is this small issue called the law.
And even Crytek with all data they have available will wrongly ban people from time to time, that's just statistics. So it can lead to the persecution of Innocents
And anyone banned for minor infringements has a right to play with a clean slate again after their ban period is over
@astral ferry There used to be a list on Steam showing regular updates on how many people were banned, but it was discontinued. Here's an older (but still valid) statement by our Senior Community Manager on the topic: #hunt-general message
The law also doesn't prevent Steam from showing VAC bans on profiles. It'd be the same, just not on their steam profiles, but on a list.
For the life of me I can't imagine why someone would down vote my suggestion to bring back leader boards in the form of friends only.
they must not have any friends
Different Laws. Steam isnt a company operation from germany, crytek is. Also note that there is a legal difference in terms of requirements towards companies between operating in a country and operating from a country.
And then there is also the fact that just because someone or some company is doing something, that that action is completely fine. Especially larger companies tend to do things that arent fully lawful because its more efficient for them to sometimes pay a settlement than to fully abide by the law
Or they've got the lowest KD on their friends list
And you know for a fact that, as Crytek is operated from Germany, it is against the law for them to release data on which Steam profiles that they banned?
As a side note, there is just no need for the user to get this detailed information on bans. Monthly numbers would suffice, but they were removed because no one cared for them.
Another issue would be that a lot of people would complain if they wouldnt see most of the people they reported on the ban lists. Especially considering how quickly people tend to accuse others of cheating in Hunt. Most of the cheater posts here or on reddit tend to be explainable quite easily.
Knowing for a fact is generally a statement i would avoid when looking at the law, especially as i am no legal expert. I am however quite confident in saying that it definitely isnt a case of the law allowing them to do it
And that it is most likely even against the law if they did it
You would most likely have a decently strong base for a defamation claim if they released your name if you were falsely banned
And again, unless its 100% risk free, why release that data. There is virtually no use in users knowing who exactly is banned
Unless Germany is way different than the US, you have to prove damages for a defamation case...
It's not Defamation if it's true
He's talking about false bans
Hmm ok
But it's also not defamation if someone was wrongly convicted though, I think
Unless someone is a big enough streamer to make money from playing Hunt, I don't see any defamation cases actually making it to court.
German law works different than US law, yes. As to the details i would need to ask a legal advisor myself
Okay so you don't know.
Or every murderer could just claim it's defamation to call them a murderer because they might have been wrongly convicted
They would probably settle outside of court. But even that is money Crytek can avoid spending by just not releasing that data
I'd drop the legal arguments entirely if I were you.
I'd apply the same to potential false bans, but yeah, a legal argument without anything to back it up is moot
Thanks, that explains a lot!
Well, if you are wrongly convicted and it gets proven you will get reperations for the damages that your wrongful conviction have done to you
Now, why would anyone be opposed to bringing back leaderboards, but keeping them friend only?
Do you get to sue anyone, who didn't know any better, for defamation, though? Doubt it ^^
Sharing online usernames can fall under a GDPR violation in Europe
Is anybody a lawyer (or even a paralegal) here?
I wanna ask an actual lawyer about this too ^^
So there are exceptions :D
exceptions to what
Why would i? I have enough knowledge about the basics of how data protection laws applies to digital data as i need that knowledge in my day to day work. I dont need to know how exactly a court case would resolve, thats when i ask a legal advisor
Exceptions to "sharing usernames being a GDPR violation"
That's odd since usernames are public. We select them to present to the public.
I get that, but in what sense
what exceptions
For example, cheaters
I think he is refering to you saying "can"
why would that be an exception
I don't know, it was a suggestion for a possible exception. Other exceptions could be murderers for example, since I had those as an example earlier too
That's what I'd like to know from a lawyer
Especially as cheating isnt even a criminal offense. Its a breach of contract, which would be a civil case
Everyone has a right to live. So murderers took away that right for someone, their rights to such things should also not matter
I am not going to discuss opinions
True
That would be revenge and not justice
GDPR is very strict and online identifiers such as nicknames online can fall under GDPR laws
Because you state, without caveat, that it would be against the law in Germany. Then when questioned you weren't sure. Then you make a claim that a false ban would be a strong case for a defamation case, but don't know if damages need to be proven for a valid case in Germany. It's just clear you're not a legal expert, so you shouldn't be saying these things with certainty. Instead of "there is this small issue called the law", you could have said "that might be against the law", but you presented with certainty.
I thought more in the hands of an executive, not the victim, but yeah that whole topic is straying too far π
Picking murder as a comparison was a bad idea π
Hi
Hey
I do know for a fact that it isnt possible to legally-safely share user data in the context discussed here as i have consulted a legal advisor on that question in matters unrelated to Hunt. However as i have stated any explanation on why that is the case that i give is to be taken with a grain of salt because its based on what i remember getting explained and my own basic knowledge of the law.
As for the defamation case, i do know something can be defamation (and stopped) without there being damages. The damages matter for the amount of reparations. But for how exactly proving damage in Germany compares to the US i would need to consider a legal advisor
But in the end i am just putting explanations out here for why they arent doing what is suggested. I would, as with any other matter, always recommend reading up on the required knowledge yourself
No thanks, I'll just refrain from stating legal matters with certainty because I am not an expert.
In German law, there's even a distinction between whether a statement is an actual "lie" or just "not proven to be true"
Presenting it as a fact because I just pulled that straigt from the StGB which is our criminal law. For anyone who wants to check it for themselves, it's Β§186 and Β§187 in the StGB
And both of those have consequence and are a crime
Intentionally lying just makes it worse for the perpetrator
Yeah and I'm actually asking a lawyer now to tell me if GDPR actually prevents the publishing of cheater names, and if it makes a difference if it's a list of "banned offenders" or "banned potential offenders" or anything
But the steam nickname dont identify a Person. 100000000 others persons can have the same name, profile picture and so on.
That too
You should ask whether its prohibited, fully allowed or something in between. Because even if it isnt directly prohibited, as long as it isnt fully allowed, there is virtually no reason for Crytek to release the name as that information is kind of irrelevant for the average user
The only Thing that really identifies a Person is the steam frienda Code number and this number is not visible.
Yep, doing just that
idk why anyone is asking for specific names of banned players to be released anyways
but a "someone you reported has had action taken" would go a long way and also not be releasing any personal information
That can lead to identification if you only have one person reported
To ostracise them. To make their potentially oblivious friends aware of their depravity
What if they allowed cheaters to still play, but they weren't allowed to use weapons or equipment and their hunter had to wear a dunce cap that would stick out through tall grass? That's the 200 IQ solution we need.
How would you feel if you'd been unknowingly playing with a cheater in your friend group? How would you feel about never being told?
Then only show it if the person has reported more than one person 
To be fair, if it happened in the past it's not a big deal, and they won't be able to play with you going forward anyway.
must be a bummer for the unfortunates in his trio
But the question remains. Why do you need to know that one of your reports got someone banned. Wouldnt it be enough to know x people have been banned this month
Their trio would see them in the lobby before they readied up π
It helps show that your feedback is listened to, it provides positive reinforcement if you're actually accurate in reporting people that were cheating
Only if the bans are permanent and irreversible. But also, there might be other games that cheater hasn't been banned from yet but might also be cheating. Also I'd not want a cheater in my friend group, period. Impossible to say where else in life they cheat and when it's time for you to take the fall for them, because someone always does, if those people aren't punished severly enough
Because people get discouraged by cheating and want to know that their voice is being heard. Sure, they may see that bans are happening, but on a human level it's important for some to know if the person that they believe cheated against them was banned.
I mean yes, but realistically you most likely arent going to see a cheater more than once a month even if you are playing regularly. And i believe that to be quite a high estimate towards the number of cheaters.
A lot of people tend to generalize their experiences to everyone else. They could hear Hunt has a cheating problem 100 times, but only care if they get cheated against. Then that person can run and tell the internet they quit Hunt because cheating is rampant.
Logically, yeah. But the cheater that affected them is more real to them than the other potential cheaters out in the playerbase.
I've had friends that get one suspect kill and it puts them off from a game.
And it might have the adverse effect. People tend to call cheats a lot in Hunt. If they then dont get the banned effect they might get affected by that.
I'm mildly skeptical it's that infrequent at high ranks. maybe at low ranks
Actually it didn't take many super suspicious kills for me to quit Tarkov. The game is too frustrating for me to play when I've experienced BS firsthand.
EFT is a different breed of horse man xD There's many more reasons to quit, or move to play SPT, than cheaters ^^
SPT?
Single Player Tarkov
Oh
I have been playing high ELO for well above 2k hours now. So far i have seen 2 very obvious cheaters and 3 cases that i would personally call cheating on. Any other cases are more of report, let Crytek look into the data, move on.
Its missing multiplayer tho. If you could coop SPT it would literally be better than Tarkov (Also considering that it basically would be what the Tarkov team actually wanted to make before they decided to make Tarkov)
They're denying it on their own site for obvious reasons, but coop in SPT is possible
Thats understandable, especially considering that a loss is much more impactful in Tarkov.
If you wouldnt mind, could you send me how. Privately, cause i think that that might be a bit much off topic for this channel
Sure
I've seen more than 2 infinite ammo cheaters in less than 500 hours of watching streamers, nvm any of my own games lmao
Wasnt that an exploit a short while ago?
and that's just the most obvious cheating
@lone aurora the reason they have solo specific trait buffs is to balance it out. Team trait buffs would run counter to that.
I mean, if so it's popped up repeatedly over the 3ish years i've followed hunt
are you 100% sure it was infinite and not a lot of ammo boxes?
I mean thats fair.
Like, I'll happily admit cheating seems not nearly bad in hunt compared to other shooters that I've played. But it's definitely worse than 2 cheaters in 2k hours ime
How do I have to think of "infinite ammo"? Is it no reload, or is it just infinite spare ammo? Haven't encountered anything like this before, mosts of my "sus" deaths are more likely due to ESP or aimbot and one that seemed to be speedhacking very subtly but what do these inf ammo cheats look like?
Again, 2 that were plain obvious, 3 that i would bet money on, and then a few that could be explained so i just report them and let someone with more data look into them.
Only reason you'd cheat for infinite ammo is avto really.
And if you're cheating why not actually cheat? You don't need many bullets if you have walls/aim.
You speaking from personal experience? :P
the ones that were super obvious didn't need to reload (which is what made them really obvious). I've seen some sus they just seemed to have infinite spare ammo, but with ammo boxes existing I'm much more hesitant to immediately call that out if not directly spectating them the whole time
What? Why wouldn't a cheater want infinite ammo on all their guns?
How about the Nitro with it's really low ammo supply?
I'd be guessing that some people don't find aimbot/wallhackbanging fun, but still want an unfair advantage?
Hmmm besides the avto I still can imagine a lot of active reloading might look like htat
I have not seen an ammo cheater, I've seen a few obvious wallers and even less aimbotters.
with fanning/levering you've got a couple more contenders for guns that would very obviously not be reloading and just shooting constantly
Oh right yeah
I'd love to see a clip of it though, where it's 100% clear they could not keep shooting that long
Looks like there's an old ass clip on reddit of someone with infinite ammo the crossbow
I can dig to see if I can find clips on twitch, but i at least don't have anything saved myself since it wasn't my games or anything lol
If there's public clips I can google for them, kind of you to offer but you don't have to bother. I wasn't asking for proof if that was what I sounded like
ngl would like to know that as well... i hadnt tried SPT so far but if you can actually play it in coop i might give it a shot
We should just delete avto and nitro
...and introduce the NitroAvtomat! 
they should introduce boss drops imho...
Lol? Why?
Cant you afford guns?
bcs that would be a great solution for avtomat and other shit
i prestige as soon as i get to lvl 100 and so far i didnt managed to get to less than 4000 bucks
usually i have around 10k
Imagine rushing a compound just to get sprayed down by a avto or nitro that just dropped
Nah thanks im good
i mean... you can get sprayed anyway
lotsa people run these
which is EXACTLY the shit that im talking about
if you remove avto, nitro and etc. from shop... and make them obtainable only from banishing bosses... they would appear much more rarely
In my last 50 matches i have maybe seen one nitro and avto
same
Thats not much
ye but go take a look at the feedback
90% of shit there is "neRF aVToMaT!"
i sit comfortably at 3 stars bcs i dont play that much....
so i dont meet them... but someone has to considering its majority of current outcry...
the thing is... i dont really need those guns to be reduced ig...
i want them to feel more special
I rarely encounter Nitros or Avtos, probably at the same rate I play them myself, which is like once per prestige or sth
Its true tho. Those guns arent very fair
But making them rare doesnt make them more fair
So thats not a good fix just a bandaid
exactly
The Nitro sights
to me they are VERY fair
Sorry, quick question regarding EU servers, what part of European Alphabet is that?
Yea i never had a problem with nitro
Avtos were shitty tho
But since the recoil nerf its played way less
sure they can smacc you hard.. but if you meet an FPS god hes gonna slap your cheeks with single action nagant
Very much this
Avto also rarely wins against my Slate
honestly i believe that Hunt is the most balanced game (in terms of gunplay) ive played in a long time
you can score with everything
Yeah
Everything is viable
That's the beauty
My stance is, if someone claps you with an avto or nitro, they'd have clapped you with everything else too
my words
but ye... i dont think it would hurt some of these weapons to be dropped out of bosses butt when you kill them
lots of people ignore bounties and boss hunting bcs they sit on 40k+ dollars and dont really care about money
What about not dropping them?
Even remove them from dark tribute
Nobody should get them for free
Losing them needs to hurt 
Could say that about literally any gun in the game
get them from bosses... the end...
i mean yes... but it would be cool if every boss had its drop pool
I dont mind inexpensive guns scattered around
But I do agree on more incentives to engage the bounty
exactly...
The amount of uppercuts in towers and lookouts is way too high aswell
like special perks, guns, consoomables...
scrapbeak could carry special guns...
spider can be dismembered to some kind of wacky poison inflicting melee weapon...
and shit like this
There's an idea forming in my head for a trait that, very restictingly, allows you to hide from dark sight boost... Like.. You can't move and you can only activate it a certain amount of times per match or sth like that
meh... i dont like the idea of these limited number of uses perks
i mean hunt kinda is a looter shooter
Could be other restrictions than that
Not really
ye i mean not moving is ok imho
That alone would be too OP though I think
you would have to time it
DarkSight got introduced to give bounty team tool to move out of compound. Now you want a trait to counter that. After that do we get a counter to the counter?
Makes no sense
ye that true
Counter traits are BS and shouldn't be in the game.
Only one that should stay is dauntless because it requires you do something which is very risky.
Alright enough talk. Time to go play the game :D
Dauntless is life insurance for cheap. I feel naked without it.
Frag Arrows are too spamable. shouldnt even be in the game, or at least balance this bullsh*tery
So why's it a bad idea to bring back leaderboards as friend-only? Looking at the votes, my suggestion wasn't very popular.
There is no way to *bring back * Hunt without RNG Shotguns, fanning, spawns or extracts. Those things always had RNG involved
and were already present from launch
Even back when you could "choose spawns" it was just a choice of two spawns which were still up to RNG
Xbox series X/Ps5 update anyone know when itβs coming? π
I know I know I know the game is optimized for PC
Just curious
RNG things have only been nerfed. What I want gone are the remnants of old hunt (even if crytek seems to refuse), as in the counter traits and antidote shot.
and Dualies were already in trailers before hunt ever launched...
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Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.
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Trailer from 2017
@cursive cypress your suggestion reminds me of the joggers in GTA 2 π i love it
Dualies, fanning and levering are balanced at this point even if they are annoying. Same for avto even before this patch.
thanks mate hope it gets added one day but props not 
@dusky matrix #customer-support has instructions how to reach out
@midnight raptor stabbing a hive swarm is ineffective, try slashing at it with a knife instead π
only takes 2 or 3 swings iirc
i spawn in another team without my teammate and died instantly, thanks crytek
What a fun bug^^
not really
@hybrid forum I love your idea, because the Lebel and Berthier share the exact same bullets and I really want more ammo types for the Lebel too :3
do i need to say anything to this?
lmao imagine spawning in 3 diffrent locations couldnΒ΄t be me oh wait im one of those 3 dots in the pic
ah shit
@lime tree The hammer can 1 shot hunters in the head with light melee as long as they don't have hornskin
aiming for the head on that swing arc
noted. That's also another con that hornskin affects it π
what does people here think about this #feedback message ?
I mean the fact that you were getting more BBs is literally why they had to make a change
People not liking the change is not unexpected, it's the opposite, but it was necessary for them
Obviously everyone prefers getting more free stuff
I might have worded it poorly then. The issue is not the ammount of BBs, and just the way we get them
nah, its your opinion, but its wrong, the amount of BBs that have been saved and the amount of things you can do without having to spend BBs makes the game more fun, i can slightly tweak a perk for the cost of one trait point, i can rework my health bars, i can reroll recruit hunters for HD that i have hundreds of thousands of, it was needed, i didnt like the fact they removed the weekly extraction reward, because it, like the challenges is just there for a time filler, dont want to pvp and just rat around the map looking for free stuff, do the challenges at the same time, i will agree though, there does need to be some free way to generate BBs, or the challenge amounts upped slightly, bringing back the extraction reward would be a good idea, but otherwise, IMO the changes are worth it, it was a shame they didnt do them till after the event though as anyone with stocks of BBs before the event got to buy the BP outright with earned BBs, all the new players, or part time returning players have to pay, and lets face it, half of those skins are reused from other skins, about the only one that looks unique is the winnie skin, all the rest have had inspriation from DLC and BB skins.
You completely ignore the main point of my feedback msg
i agree with you, the hammer is pointless compared to the axe, espeically since both are 2 slot, cost the same and you can use dusters to deal with immos jsut as easy
which was?
I believe the point was the collecting of BBs and not the spending of them, right?
you not being able to earn BBs through playing?
which you can, just not in the way you want too
which is why i said they should bring back the extraction reward
because then you do get BBs for your performance in the game
Yeah there's still pouches with BBs and maybe even golden registers
that too
the point is that being forced to play the game in a way that we don't find fun, just to not miss rewards, is extremely frustrating
and im pretty sure the golds are still in?
the point is the challenges and questline objectives
Tbf, the BB accolades never were of any interest to me
cry me a river? i got told i shouldnt play the game because i wanted fog maps seperate because i know a lot of people struggle to see in it, me included
I don't get the point about missing rewards, you playing on FOMO?
its not like they are hard, kill a lantern grunt or two, kill this, find clues
hardly taxing
the pvp ones yes, they can be a pain, so what, dont do them you can just grind the pve ones
I won't tell you you shouldn't play the game, I won't answer "cry me a river" either. Our points are valid. We are being forced to play the game in an unfun manner
And the challenges encourage trying different loadouts
We are not.
they are not encouraging, they are forcing
its not vaild when there are still ways of making BBs, you asked for feed back on your feedback, here it is
Nobody forces anyone to complete the challenges
tbf i did xD
if you don't complete them, you are missing out, which I also mentioned there
And not anyone even cares about BBs
I mean there's definitely things that they can improve about the challenges system
Missing out on what? They just reset
again though the pve ones are not taxing and can be done passively, id agree the amount BBs earned should be upped slightly
and this, none of these are a problem, the problem are "do x dmg with x custom ammo/melee"
It's not like the challenges go away at some point and you can never ever earn BBs again
A choice between 2-3 new challenges when rerolling one instead of it giving a random one with no choice, maybe more than 1 reroll per day or the option to use hunt dollars to reroll them more than once a day
this would be nice
that would be nice tbf
That's way more constructive
that also does suck
so "don't do them"
if you have limited time to play
is pretty much forfeiting the event rewards
thats my point
as to why we are forced to play a certain way to complete challenges for events (same with questlines challenges) if we don't wanna miss out
tbf bro, crytek do have to make some money, some how, i dont agree with a lot of their predatory tactics when it comes to monetization, but they removed a heck of a lot of ways to spend BBs and made all but free, meaning you get to make each hunter to your ideal play style, they have to remove the accolades otherwise thered be no point in putting BP up for BBs
I do agree as pertaining to the event, but not in general
I never bought BBs, not once
but I have 40 out of 44 DLCs, but I stopped buying because I don't feel like playing hunt anymore the moment I'm done with events and questlines, compeltely burnt out
I honestly dont give a single duck about the challenges. I believe we should spend less time in the menu and more in game and things like the offerings, challenges and whatever else are keeping people away. Among other things ofc
And for that we need to limit the amount of "things to click" in the menu
Instead try to move the challenges to the game in a form of bounty posters
You approach it and there is a challenge
And you can take it or go
It would be 10x better imo
The challenges themselves don't keep you in the menus though, the respeccing and loadouts do mostly I think
It piles up
- when it comes to loadouts you can make couple of consumable presets and then just add weapons
This sounds engaging and fun, as long as the challenge itself isn't "deal 167924 damage to enemy hunters with your least favorite custom ammo and weapons"
tbf bro, again they are hardly difficult, your shooting people anyway
It's not about difficulty
it clearly is if you cant shoot someone with a different gun for a couple games
It's about you being inflexible π
I'm thinking more in terms of going back to the basics. Killing x amount of stuff or xyz boss or x amount of hunters
no one should be forced to play the game in a way they don't have fun.. I finish the challenges regardless of "difficulty" nonetheless. I just have zero joy during it
In a more engaging form of an ingame bounty poster
so why are fogs maps still a thing? i personally dont like them
they detract from my fun
Fog looks dope on the OG map
i suppose im not forced to play them
I think part of you not having fun is your perspective of being "forced" while you could just as well look at it as an opportunity to expand your skillset or get a fresh breeze of air into your rut or whatever
but they are random.. if you get into a fog map and you extract you lose absolutely nothing. If i dont play with the custom ammos and the weapons the challenges want me to, I miss the rewards from the challenges and the events themselves. Do you see my point now?
but if i get them 5 times in a row (has happened) at some point theres only some many time i can load in, run to extract and do that all again
Losing time is also a thing
sorry but I do not get bored as easily as a teenage girl.. I have plenty of loadouts I enjoy and they are diverse enough. I still rather not play loadouts I really dont enjoy
point im making is relevance, yes, losing the accolades sucks, i used to make all my BBs from everything combined, but i can understand why crytek did away with them and personally i prefer what they have, but id agree the way they have of making BBs still needs to be slightly buffed
Is every challenge asking you to play sth you don't like, though?
tbf bro, is hardly difficult to do this, you are extracting from a map eventually anyway
at leats half of them, yeah
if your loadouts are that varied, what challenges are you coming up against that you cant do? since wednesday theres been maybe 3 that i thought "nah duck that one" and rerolled
why should i have to?
yor forcing me to do not have fun
Yeah then I think getting more rerolls would solve most of the problem
ok. Can you forget about the BBs for a second? focus on time limited rewards from events and questlines. And factor in (like the other guy said) that people wanna get the most out of their free time
do you see my point now? im glad we agree
only 2 questlines were timed, you had over a month, what more do you want?
every event is timed, you have 2 months for this one, what more do you want
ah yes let me spend an entire month playing the game having zero fun just so I dont miss out on the rewards
then dont do it, NO ONE IS FORCING YOU
I finished both timed questlines in a week and just stopped playing until next event
then dont play it, NO ONE IS FORCING YOU to play fog games
you share an opinion on a very similar issue and still for some reason just choose to dismiss the fact that the way challenges and questlines are atm just detract entirely from enjoying the game
The point would be the event is going for long enough so you shouldn't have trouble completing it ignoring the challenges just by playing and looting boats etc... 50k points in total, you can calculate the average amount of matches you'd need from there..
what are you expecting of crytek, if every event was "kill this many hunters" over and over youd complain the event was boring
With 50 points per match youd have to play 1000 matches and that in 56 days which would be 17 matches per day
Considering that 50 points are a very low estimate, you'd probably need fewer matches
But I'm just going off of my personal stats here
@deadlyfish That's a bad way of looking at ut. You should not be forced to look at expanding your skillset you should be encouraged. It is a big difference of "Oh I could do this interesting challenge" and "I have to do this challenge"
this would take an absurd amount of free time that I don't have.. think about how many points you get in a really good game.. lets say 250 points. It would take 200 really goood games for you to get 50k points. Lets put an average game at 30 minutes.. so thats 200x30 mins so 6000 minutes, 100 hours of hunt in 60 days
I'd say 20 minutes but doesn't make that much off a diff I guess
It is 100% annoying AF to be forced to play loadouts you don't want to by challenges. People have limited amount of time to play, and I might feel like playing a loadout outside of my challenge parameters. "dOnT dO iT tHeN", is a terrible argument because its the only way to progress the battlepass I've paid BBs for, at least at a reasonable pace. I think we need like 6 rerolls banked up for every week of challenges. And the challenges should be about doing something on the map that isn't just, "cOlLeCt gAtOr TrApS". The best quest so far was, "kill 3 meat heads in the center of the map". That was at least fun.
assuming a good game where you fight and kill multiple teams
enough for 200+ points
I'm ending up with about 6h per day π
For what it's worth I am a law student and I have been exploring German Law for a while out of interest to see what Crytek can and cannot do about such things:
Under Section 186 of Germany's Criminal Code Law, a user that is falsely banned and has their name on a ban list publicized by Crytek for the reasons of "naming and shaming" (honestly even if they don't explicitly say that it is for naming and shaming it's hard to argue that it is for anything otherwise), that user will have a strong basis for a Malicious Gossip claim which, if Crytek is found guilty of, will incur a penalty of imprisonment or a fine.
its almost like you expect crytek to just give you the awards for the event, yes, timed events suck if you life commitments, but im sorry, not everyone can be catered for
So your argument has some merit, but as others keep confirming, the perspective matters
Exactly, it really doesn't help that the xp from playing a regular match is miniscule as hell for a 45 minute match
So many restaurants went out of business due to this exact attitude.
dont pay the BBs till you ccomplete it then xD
dude, you literally cant
Then it will take even longer to complete.
its impossible for everything to cater you everyone
You tried leveling without battlepass? My god you're delusional if you think you're finishing the battlepass in two months.
my point exactly, you cant cater for everyone
"i cant complete the BP in time without buying the BP"
"i cant complete the BP in time anyway" so why buy the BP
Battlepass caters to whales
You cater to mass appeal and at least anecdotally, most people I play with HATE the way challenges are set up. There is a reason they won't post the poll results they've collected from challenge/quest feedback.
yeah so you really think is just 2-3 people who do not enjoy playing the current events/questlines as they are, while the overwhelmingly majority love them and should be catered towards?
hahahaha iv got 20 levels in like 5 days, without BP because i refused to pay for it till i complete it, if i can be bothered
so far, its only 3 people who HATE the challanges
why? because of this conversation? lol
not really
people who hate it, will simply quit
This is gaslighting.
Crytek needs to poss feedback results
They've collected the data so lets see what the player base thinkks
You getting 20 levels in 5 days does nothing for the argument. You could be jobless, playing the game every day.
and your expecting a company who can barely keep the servers running to cater to every part time player because of FOMO, get a perspective and stop thinking that you are deserving of everything all the time because youve participated
You don't understand what gaslighting is. This would just be a lie, if at all. However, it's related to this very conversation and not meant in general..
This is such a logical fallacy. You are assuming everyone wants challenges the way they are now based on your bias.
Crytek should post the feedback results
And we can see who is correct
no, im saying crytek have given you 4 challges at a time, 2 are pve that you can do as you play, you dont always need X or Y to do them, and then 2 pvp ones that yes can be annoying im not saying they are, but im saying what better option is there
I think you don't understand what gaslighting is lol. He is saying that we are crazy by insinuating we are the only ones who dislike how challenges are set up. This is like ... The most common use of gaslighting.
This is just also wrong btw
not crazy, just dont see anyone else crying about it
Plenty of people share that opinion.
Just because people are unlikely to talk about it, doesn't mean its not a poorly designed system.
sure it is
This
so whats your grand solution?
But I don't dislike the challenges, I'd just think you could benefit from more rerolls to solve your issue.. I don't know about poll results, but this conversation feels like it has a strong bias towards liking the challenges the way they are
which funnily enough we all agreed with
That too
"kill armored with fire" "kill immolator with poison" "kill immolator with chokes" "kill hives with fire" multiple times paired together so you have to dedicate your loadout in multiple ways just to complete those challenges.. and guess what, you get into a match, you get into a boss lair or into a fight, you finish the game and everyone wants to leave asap while challenges arent complete.. you head into ANOTHER game with the forced loadout you had to bring for challenges and didnt even get to complete them because sorry you were too busy actually playing the game and either pvping or going for the objective
Everyone wanting to leave ASAP is the problem here
Come up with more engaging challenges. Or, give us 6 rerolls banked up for the week to reroll challenges we don't want to do.
Make it like 10 rerolls a week
I could sit here for HOURS giving multiple examples of situations other than that one..
To be extra generous, can't hurt
Choice is never bad, true.
again, not everyone can be catered for, id agree the challenges need to have more rerolls, or shouldnt specify a weapon/ammo variant, but otherwise they are still not hard to do
this
was to prove this is wrong
because you DO need X or Y to do them
Stop saying, "not everyone can be catered for" like there is just an insignificant amount of the population that feels MEH about the challenges. This is fucking gaslighting bro, stop it.
yeah
the fact that people don't mention it often enough only means they can't be bothered, its much easier to just not play the game
"Not everyone can be catered for" is something you say when someone is like, "I want to customize my Hunter's genitals".
Not rework an essential system that is poorly designed.
Great Job Crytek , that buff from that incendiary ammo was not
necessary , now we have a lot spam down people . is not funny anymore that game play .....plz nerf that shit , or Hunt is dying to spam down Kids
You can design a system that feels rewarding to casual players, but very rewarding to people who have a lot more time on their hands.
Not once doing the challenges have I felt rewarded. It feels like a chore.
I agree with you.
And who is Crytek even catering to with current challenges/questline? lol okay sure, if you wanna diversify your hunt portfolio, increase your hunt skills that you are adding to your vast hunt resume, while you apply to the hunt university of over 250 IQ people, why do you need challenges and questlines telling you to use poison burning bleed melee hunting bow machette?
@empty sigil In Three Musketeers, four people stood up to the king. You can be our Dartanyan.
In my case, inspiration π I'm a routine kind of person and get blackouts when I want to do something "different"
But I'm also asking for more variety in the challenges
"Kill boss x way" etc, stuff hunters really wouldn't do otherwise
there are plenty of smart, competent and creative people working at crytek and everywhere, come on.. they can come up with something better than "USE THIS WEAPON" "USE THIS CUSTOM AMMO"
"kill x grunts with an immolator"
Best challenge would be, "Use VOIP for 2minutes in proximity with enemy Hunters".
i dont mind this honestly
like the other guys said, kill the meathead at x compound was also nice
Aye, some from the questlines were fun
And I think bomb lance became more popular because of them
"kill hunter with a piano or grammophone playing in the vicinity"
tbf bro, i agreed serveral times that the it should be reworked or more reolls added, but some of just seem to think crytek are doing these challenges to be annoying, they are trying to get you to try different things
"using your choice of weapon/custom ammo"
"extract with different weapons than you started with"
I think best challenges would be engaging. Like, "Hold a specific sniper tower highlighted on the map for 1min". Maybe somewhere close to the center of map. Can only be done by one team a match and its gone. Rewards you with being able to pick up one tool box that has like 4 hits on it instead of 2.
That would be interesting at least
look at all these creative and not-fun-ruining ideas that you alone are coming with, in the space of 30 mins chatting with bunch of randos
its not that hard
Never said it was hard :D
Something similar, but like "set your own goals" that can be tracked in-game would also be cool
I think another one that would be hilarious, "deactivate 2 windmills" so you gotta climb them shits to turn them off.
Like you can jam them with a shovel up top or something
lol
Everyone avoids those areas because you can get killed very easily and say you get hit, you can't just jump off without dying
At least on a lot of them
That don't have hay bails below or something
Other than being annoyingly loud they don't server a purpose, but they could with some challenges
They serve the purpose of exposing you to enemies to collect the clue π
I just use snek
Conduit needs feeding
This is a tangent, but I think if you ever accumulate 20min of stamina, you should be randomly yelling uncontrollably and running like an extra 10% faster.
And your aim should shake a bit for no reason
The random yelling part π I kinda like it, would run with it
Shaky hands don't matter with a shotgun or blade
The yelling would save me pressing the VOIP key to yell myself
I think if you take like 4 stam shots back to back you should just go into cardiac arrest imo.
Dangers of OD in the bayou
Anyone else feel like Hunt has very cluttered main menu UI? Has this ever been brought up before?
People have brought it up many times.
But in my opinion I find the menus fine.
Only truly terrible one is the legendary hunter purchase screen.
I believe they're aware as they're iterating on the layout occasionally. Just doesn't seem to be a priority
It's "good enough"
It is other than the legendary screen.
Ok, conceded ^^
i think challenges are fine. i dont wanna miss out on the stuff i already paid for by having challenges so ridiciously hard that the casual player wont be able to complete. Challenges right now are fine. they are things that you would probably be doing anyway and are really just there to soft-time gate the event rewards.
@finite yarrow Please report bugs in the appropriate channel #bug-reports-pc
Please ban Reshade. Got wiped by a team, that didnt have any problem hitting every shot in fog. Through foliage. Through fences. No problem at all. They even post it on youtube, playing in a LSD colored swamp where. Shadows removed by config. @hard minnow... can you at least TRY to do something to fix that? The game is unplayable in this state.
"Soft time gate the event rewards" So lets let players bypass that by paying money.
I've been playing since beta, I've played hunt for 1270 hours, I go to the athlete gym in a T-shirt with the hunt logo), and where is my damn rain on amd?
2 weeks you can't fix it, are you underdeveloped?
#game-ideas message
Hunt is no MMORPG
And im glad
Dont make me do ridiculous quest
Thanks
#game-ideas message
@l.k.5_9966#0
I dont know what to do with this because its so overloaded with many ideas with some i like and some not and it reads more like a general feedback.
Hard to rate at all
Modular systems are never good, players will min/max the fun out of it.
Hunt weapon system is (mostly) great as (most) weapons (and variants) comes with upsides and downsides.
Trade windows lately have been very bad. Any thoughts on something better than leaving bullets in the game after death? I personally find it is not good for the game, the servers seem to have a rough time during events and trade windows just get worse and worse cause of it.
Farmer's markets have smaller trade windows. "Bro, how much for the cherries?". "I donno bro, come back tomorrow".
Perhaps mention your region when talking about trade windows and stuff. Maybe we can find out if 7ts a region thing. Im eu and i just dont notice it at all. Pretty much one time something felt of for me and thats it, all other trades i had felt fine. Or can someone explain why they are more.common in hunt? Or can we have a pin with a really decent explanation? Would hate to think that its only salty ppl who drop in here just after trading "super unfairly" π
It happens in EU as well
50 cents on the challenges as bored in train π most of the time i feel they are quite annoying and they bother me in the back of my head when playing, sometimes they are fun when i feel like experimenting with loadouts or feel like actively farming them. Something would be missing if they were gone though. However, the gap they would leave could be filled way better with some development time. They really are the cheapest way possible to add some gameplay and quite unimersive as well (which sick, rich person pays hunters for the thought of them running around killing 4 hives with fire or make others bleed? :D). So yeah, something is needed there but not this π
Just make em an ingame thing
It would be 10x better and more immersive
Lets say you have a bounty board on each compound with 2-3 or something bounties which are simplified to kill xyz instead of telling people "get custom ammo or fck all event points" essentially
You can take up to 5 and dont need to extract to make them count to keep players in games
Putting those on supply points might be tricky cause they spawn at random
And sometimes you'd have to run half the map to get a challenge you might have already done
Ots just another thing to interact with on supply points
But I guess there is a case to be made for supply points as well
Just for immersion reasons. Who would go out to compounds to fill a billboard? π
I mean at this point we just need less stuff in the menu and more in game
We have challenges, offerings, black market etc etc more than enough
Focus should be switched imo
I think of it more in a way of bounty boards that you pick up like envelopes except before you take it there is a "close up" to the poster, brief description (sometimes the image will say it all) and the amount of money gained upon completion
Ideally it could be supply points and compounds on the outskirts of the map
Cool animation of ripping the bounty of the nail thats holding it
Yeah, all the mechanics are basically there already
Out of game you could exchange it for community goals or something
Pretty much yeah
Like kill 1000 hives to counter the spread(not sure where all the pregnant ladies are coming from). That would also organically change the gameplay as youd have less hives to contend with in that Time
Fun quest would be to kill a certain player in the lobby, though idk^^
Could even tie those custom ammo challenges i.e. that hunter from Inferno event wants you to "purge the plague with fire" ane you can do it with incendiary ammo as well as lanterns and fire bombs
And there a wanted signa everywhere for them to see D
And best part - if you dont want the bounty you can take a different one
Look at us all cooperating π
Shocker
Gtg now though
@tribal meteor I initially downvoted because I read "drop the ping limit" as "remove the ping limit" π
The ping limit was introduced due to server-side issues caused by extremely high ping players and the fact that it hasn't been dropped in so long is a good indicator those issues have been resolved.
The limit was never intended to keep players from one side of the globe from playing in the other, as long as they don't exceed the ping limit.
So the recommendation is to select servers closest to the ping limit to even the playing field, or what?
Ping abuse is still a very real thing
It is not.
There is no one-sided advantage to playing with a high ping, but there are plenty of disadvantages.
Is there a way to prove either?
https://www.youtube.com/watch?v=fXEmbUkDkgo Here is a video that shows pretty well how ping affects multiplayer shooters
It's a great explanation of an otherwise quite complex thing
we are used to everything happening at the same time since thats how the real world works
but multiplayer gaming has basically a parallel world for every player π
I mean, even working in IT doesn't guarantee an understanding of this
But once you've seen it, it's just.. logical
Ok here's something else I keep hearing complaints about, which is having enemies that have a certain playstyle. Don't want to name any because it's sth else for everyone, but I kind of want a general comeback for these fellows, because it's actually sad seeing them be upset about, or worse, ragequitting bc of it.. I really don't think they're justified in their reactions as every playstyle is valid to me, even though I also support the fight against spamming, like the ammo nerf. I'm just missing the right words to make them, I guess, feel better about it.. Dunno
I guess the most common example would be shotgun boss lair camping / holding angles
I dont think there is a general comeback for those since its about preferences
those are always subjective
some like camping/ sieging others dont
True but they're ruining their own fun by being upset about these things
difficult to establish an objective middle ground on a subjective topic
you can tell them that and maybe they see reason 
when dealing with emotions its usually advisible to acknowledge their feelings instead of trying to argue against their preception with reasoning
we all just sometimes need someone to acknowledge our bad mood
you wont reason someone out of a position that they didnt reason themselves into
Right, I need to get better at that
Sometimes it makes me feel like a weirdo for being the only one in my group who's having fun no matter what..
I found that my general mood and stress level has a high impact on how much hunt shenanigans I tolerate
maybe thats the case for your friends too
anyone knows if reshade is banned in hunt??
It isn't.
Is there a console lfg here? Only PC shows up. wtf
#troubleshooting would be better for this probably
Click on this #looking-for-group-console 
You might not have access to it unless you have one of the console roles
@stuck creek #game-ideas message
Part of me wishes this had been the Uppermat
@indigo garnet not sure why your idea got so many thumbs down. It makes sense to me. If you can CHOOSE yourself to opt in our out of what teams are allowed why would people say no? Itβs just more choices for you to customize your gameplay experience.
@keen oak people seem to LOVE the current state of challenges. I think theyβre bland. Especially during events, when Iβm trying to grind points, I look forward to these challenge resets each week just to be reminded that they are the dullest challenges Iβve ever done in a video game. Iβd rather go fetch weapons in an rpg. I like your idea. They need more depth and better rewards.
Because it would potentially divide the player base to a degree that even people wanting to play against all team sizes end up only encountering their own team size
It seems like your idea gives people the choice to opt out or in sooo I donβt see how it would be an issue if you just donβt change anything. But allows those who want that to use it. And if so many people donβt want it then it doesnβt seem like it would be much of a problem.
incinerary rounds buff sucks
being set on fire by a silent veterlli is just not fun
if it was dragons breath that got this change, sure
regular incinerary tho is just dumb
New modes are being considered for 2024, including custom lobbies, more details here - https://youtu.be/PkrXpJRvyiw?t=2506
100% my man
@jaunty parrot You probably have Russia selected as secondary region
@slender lava Please send your video to Crytek's #customer-support
no i dont
its on eu
Your primary? What is your secondary region set to?
Then it wouldn't connect you to RU unless the host of your team has RU selected somehow
made sure that my friends also had on eu and once i was even partyleader and it says searching for game russian servers
Very strange
yes
wait now it seems to be fine dont know what caused it but thanks for the help
Shit like this shouldn't happen π‘
Why are we being matched against teams of 6 and five stars while we are 3, 3 and 4?!
Is it so that their servers wouldn't be empty?
Again. Yeah, this time no 6es this time, but most of them are 5s against us 3, 3 and 4.
What's the point in loading us into a server like this?!
So that we would be their toys?
It definitely no fun for us.
we notice this when it's getting late. I assume crytek has made an amazing decision to let everyone in together in order to avoid letting people in into empty servers. Somehow being annihilated by teams of 6-stars is supposed to be more fun than getting an empty server somehow.
Nice.
@tribal meteor @lethal galleon
It would probably be a surprise to you, but most russians have around 35-60 ms latency on EU servers.
Many "europeans" might have higher latencies on europe than us :D
Is this yet another instance of hating russians just for the sake of hating?
Asian players, indeed, have 100+ on all of the other servers.
The thing is there is no way of telling who has what latency just by their country of origin. Players could be playing using their mobile connections which would add hundreds of milliseconds to their latency while being from the same country.
The safest thing would be to lower the allowed latency to 75ish ms and prohibit players from bypassing this restriction by being invited to the party by a player who has okayish ping to a given server.
But then crytek would need to setup a lot more servers geographically
Regarding this ping abuse thing, check the vid in the message I'm replying to here. Ping abuse is a myth
Nice ping dude
Well, although, the game does behave in a different way with different enemies :P
Every player I've ever played with felt that differences in ping does whacky-funky shit in hunt
I wouldn't say it's a myth.
I get weird stuff like me being able to hit 2 players properly and 1 player being almost untagable
Shots just wouldn't hit one player but would hit the other two fine
What could cause this if not latency differences? :P
And it's not like that player was moving more than the other two
I can tell when a player is good at dodging shots by moving in a clever way versus the game not letting me hit them
Right now crytek allows players to connect to servers with latencies up to 200ms. Which is just too much for hunt showdown
Even 100ms does weird shit in hunt
And imagine a 100ms player playing against another 100ms player.
I wish crytek would test stuff like this more thoroughly... :(
Imitating gunfights and melee fights with different combinations of allowed latencies somehow.
I bet the devs have never seen shit we see on a daily basis xD
I feel like Crytek only tests stuff out within their local area network or even if they do test stuff on real servers they'd all have pretty much the same latencies due to them being physically located in the same building.
They need to test their net code in a real environment. When some players might have 5-10ms and others having 190ms.
Gunfights differ so much player to player it's insane
I would like to see some videos of such tests. Like, how would 100ms play vs. another 100 ms.
how would a 190 ms play against 100ms
how would all of them play vs. 5-10 ms
how would 50 ms play against 5 ms, how would being 5 ms feel playing against all of those different latencies
I've been playing hunt for 3.4k hours now. I feel all those differences :(
Lots of times my clear headshots wouldn't register.
And many times I "land" headshots on players I shouldn't have landed a headshot on
Like I could be shooting 1 body behind a running target and the game somehow registers a headshot on him
I saw on my screen that I clerarly missed with my flick shot, yet the game kills the poor guy
And that also makes me think like "how many times exactly the same thing could've happened to me or my buddies?"
Sadly for hunt there's no other game with issues like this :(
I love hunt. There's a ton of things to love it for.
But something has to be done about hunt's weird-ass hit reg :<
It ruins an otherwise amazing game so bad π
This whole wall of text is so going to get deleted once moderators wake up :D
Making assumptions is your thing it seems 
@queen jungle no
That, and analyzing my personal observations too :P
On what basis do you claim 200ms is too much for Hunt to handle? You claim to know the game better than its creators? There is a word for that, Hubris I think. Hubris and many assumptions.
You really, actually think crytek would not test their games networking in a real environment? Crazy...
But correct me if I am wrong and you have some hard data that makes you claim that. I think Hunt is designed to handle it, and the fact that they have not changed the ping limit yet suggests they are satisfied with the results.
I am satisfied with the gameplay I get. I don't have the troubles you describe (and I use shadow play to record, I would know)... why do you suppose that is?
@queen jungle why? ammo changes are good
What's really cool is that we can test these things now in the shooting range if we want. Someone should come up with some experiments so we can finally put a nail in it π
Idk know what works best. You need players with low and high pings, different regions, practise peaks shots for a good while then record a bunch and analyse.
No more feelings
Hunt also feels different because it is special. What other games with a low fire rate and travel time do we know?
I played an absolut ton of crysis 2, the net code is probably related and hopefully better now π that felt fine too
Oh crysis, absolutely loved the multiplayer but it was murdered by haters π
@coral ridge reshade isnt why you died stop coping and figure out what you actually did wrong
if you would just get better at the game then you wouldnt need to complain about nonissues all the time
lmao
reshade absolutely needs to be banned because of the exploits it can provide, but I really do hope to see its intended color-grade changes make it into base game settings
i dont think many people think that everyone who uses reshade is exploiting
yea btw nobody uses the exploits
yes all the 4* players in here do
thats why they are mad about it
they think every good player they fight is using exploits but they arent
not saying many people do. at least 1 uses them lol
who?
but the fact that you can definitely get an advantage easily is just so wrong
bro statistically speaking at least 1 person has to be using the exploits π
nobody is ever able to give me a name though
like if its such a big issue in the community there has to be at least one name right?
i think there are 0 people actively exploiting reshade