#feedback-discussion
1 messages · Page 73 of 1
Slugs have always been really strong.
But never "meta" if we talking what has been THE strongest.
Long ammo > anything else.
But after 1.13 I think it has shifted alot though. Because of ammo rework
you pretty much have to choose a range to almost auto-lose at, and simply accept that if the match ends up in that situation you're taking the L and there's not much you can do about it
Kinda ye. But just do your best to not land in that situation.
yeah pretty much, it's why I took a lot of lemat slug for a while haha. my patience game is weak
I'm often not even all the way around the corner to have their head on-screen before I get blasted by the shotgun if I ever try to push in haha but true
yeah imo a shotgun at short range is the biggest advantage you can have becasue you can try to avoid having to fight long range with a shotgun better
anyway people always will have their opinions on that stuff but shotguns close range are just low skill and that's an issue imo. actually hitting a longrange shot is hard at least
"I struggle with pushing buildings but I have strong opinions on weapon balance" textbook Dunning-Kruger effect here.
really, are you sure you know what that means?
Yes and it fits perfectly
an expert in the game can't struggle with pushing buildings becasue the weapon balance is off?
Except it's not off the way you think it is
where is my knowlage in the game lacking in your opinion?
Hence what I said stands
Well for one your takes on shotguns
nope because my issue is with shotguns requireing to little skill
in short range that is
getting close is another issue
Its not just about skill is also about skill ceilling vs weapons potential and playability
my dude
Shotgun is obviously easier to use than a rifle but you can only use it effectively close range
Rifles dont have that problem. Especially long ammo ones
and it requireing little skill short range is an issue imo, that is that is easily kills on bodyshots close range
Also your idea about giving someone a consumable to survive a shotgun shot is assinine so yeah. Textbook DK
bodyshot
and it can be called brainstorming if toxic ppl don't get in the mix
why do you feel the need to attack ppl exactly?
I am not attacking you just making an observation.
How you take it is up to your preference
not gonna bother bro sry
I for one if someone tells me I am full of it try to listen and see where I am in the wrong. You dont. You automatically assume your ideas are sound
And i have more than enough experience in Hunt to know its the opposite
do I?
Sorry if that is toxic or too much for you
Well take a look above at how you took my criticism of your consumable idea
And ask that again
so shotguns need the right amount of skill?
XD
and you know that for a fact?
Theatricality and deception
Ok buddy listen
Some weapons require more skill to use than others
lol
Obviously
But there are other factors to consider which you conveniently try to bypass or refuse to akcnowledge when talking about shotguns so it fits your biaa
okay
And I get it. Some people struggle with va shotguns
oh sorry I thought you are going to tell me now what that is
But that is not a valid case enough for the nerfs
the other factors that is
I told you before but you are too offended to register clearly
pls remind me
maybe you scroll up and realise that I#m saying that it is my opinion that low skill short range is an issue and that long range is a different matter
now I'm happy for you to tell me wha you think that that isn't true or you think differently
I already did
and what's that?
We* already did
oh others agree with you?
wow
wonder if you know the name of that behaviour in psychology^^
I wonder if you know how balls deep in DK you are
i can go toxic as well if you want "buddy"
Enjoy your day friend
what is DK
idk
hey I scrolled up. turns out you didn't make any reasonable contribution to my point
you know why that is? it's because it is an opinion. I do think shotguns are low skill in compound fights and that every compound fight without any, when they happen, are way more fun.
Dunning-Krugger effect
so you don't understand what that means
kinda funny, you are dunning-kruger effecting on the dunning-kruger effect lol
To be fair, more recent research has put that effect into question
idk I kinda like it, it just explains so much and is just putting in a concept what we all already kinda knew i feel
I mean ppl do do that all the time including oneself if honest^^
can't tell you how many times I felt like an idiot for things I said after digging deeper into a subject 😄
Shotgun spread is actually quite tight and you need to be quite accurate to get kills with it at the edge of their range (where you'd be most effective with it against other close range options) and so do require skill.
They also require you to position yourself well and know how to advance under fire.
sure they do require skill, just not enough if you ask me. again, it's my personal opinion on this. I have played shotguns. you just kill if your flicks are just kinda meh
How would you make them require more skill? The spread is already really tight and the effective range isn't generous.
They also deal bugger all damage outside of that one tap range.
well first of all I would ask, is it really tight? if a bodyshot doesnt kill as often so you can't properly rely on in from a higher distance then now, you'd have to go for headshots at that range
more skill
and headshot are more easy to hit already, having a cone to work with
I mean I get that it is fun and all
It is really tight, this isn't a debate. Shotgun pellet headshots only do marginally more damage and the head is too small to land many more to make up for the pellets missed.
that's a matter of ballance then
And my argument is that they are balanced and work fine as is and yours is that they don't. Whatever.
exactly
The special ammo types being too strong/weak and specific shotguns being too weak is the issue imo, not the fundamental workings of the buckshot.
it's jsut when I play shotguns they feel overpowered in the compound and not fun cause I like the skill involved in actually properly aiming. no need to go deeper into this. I just suggested an idea for a consumable which didn't go down well with some ppl. wasn't really planning on getting into a basic debate about feelings^^
@upbeat slate Not sure if anyone mentioned this already but you can fake multiple decoy footsteps with clever bounces
Yeah it's quite tricky but you can make a few step sounds with one decoy
I got bamboozled by this once
It's situationally strong and actually works best against experienced players.
Still prefer to just take decoy fuses though to force them to move.
I've been thinking i should get slower internet to get more of an advantage, i have only 200 ping in oceania while i'm from europe

Aim isn't the only skill tho that exists in Hunt and therefore shouldn't be the sole deciding factor for engagements. Having weapons that scale less with ain and more with other skills is good variety.
this is cope
I've used the a lot recently. Great for taking space
Except it's not. Game sense trumps aim imo.
getting one hit with a slug shotgun from 13m away is not fun or skilled
Its not skilled to push a slug either
It's not fun to you - yeah. But you let them get this close afterall
I am actually surprised how hard people are coping about shotguns here
well all objectives are inside, and people don't want to wait out the game timer - but they also don't want to take a shotgun and be basically helpless the rest of the game when the objective is not inside
@queen jungle I think just having a single charge is a good idea, but I don’t think it should be burned away after the match. Also, 10 points might be high. I rarely get off a successful necro, so that trait might start going unused at that price
There are consumables designed specifically to take space and buildings. Whilst I agree when we were in Alpha we could complain about shotguns all day
Fair points, thanks!
Now its a skill issue
Or reluctance to adjust your loadout
I am not saying yours specifically but you get my point
Oh i know the effect all to well. It's one of, if not the oldest topic in hunt
and it's the core of the "camping" debate in hunt
Well as I said its used to be a matter for debate but nowadays? Nah
it still is a typical debate
Its more of a skill issue than a debate to me honestly I push compounds all the time with or without a shottie
Yes i know it's possible, i do it often enough myself, but large parts of the community don't
People are just afraid of loosing that crispy 400$ hunter with sparks and packmule and just cope
I recognize shotguns used to be a problem. Especially when they all applied bleed
Now not so much
I personally still think the Health bar system favors the rifle players, but it's getting better and better by each update
I wish people weren't too afraid to lose their hunters. The event has been great in that regard, people do not fear losing their hunters at all, which leads to more fluid gameplay.
That's why I lowkey hope the death cheat doesn't get fixed for the duration of the event, hehe.
To me this is all it comes down to. Peoppe being afraid to take risks and hard coping. You can see it all the time when you queue randos regardless of your rating
I mean i enjoy it if hunters are lost too
builds thend to get kinda boring if everyone has a lvl 50 hunter.
Oh yeah. Hard camping doesn't bother me too much if the enemy is doing it, but the passive randoms are very hard to deal with.
Passive randos have no counterplay xD
True 😄
Well more and more perks are being introduced. Plus you have weapon specific perks, solo specific perks. Its hard to have an all-rounder set of perks nowadays
Its not 2020 anymore when you just went doctor physician packmule greyhound and ypu were set
Unless you meant something else
well yes and no. Basically everyone has Doc, smth like packmule, usually the respective iron-whatever trait for their weapon, fanning or necro.
yes not all builds are the same, but the core perky are usually the same, with just minor variation because of the guns played
Sure there is still a meta for perks but the last 3 patches shook things up a bit
13m is not that close
considering rifles have ranges of 150 to 300m it is
most fights happen in coupounds wich is almost always still in one hit range of slugs
13m is close range
but they don't one hit
Anything below 30m can be c9nsidered close range
yes they don't they need two.
I know
special anmo is meant to be a side grade but slugs are a full upgrade
Slugs are not a full upgrade
the tradeoff of having a rifle is not getting to OHK from 150, but you instead gain up and over 10 times the range
If you have slugs and shoot a limb you die, you run out of ammo you die
Slugs are OP as hell, I died a zillion times to them the other day. Never mind I voluntarily walked into the slug-range each time with sub-optimal weapons for the engagement, but still! I earned those kills!
Just to be clear, that was sarcasm.
where the table turns is if one player died once.
After the ammo capacity nerfs to slugs those are not such a menace
most guns if you hit a limb you can normaly shoot again faster than they can kill you and if you run out of ammo you can just bring an ammo box or have a good secondary
if the rifle player died once the slug gets lets say 25m OHK range if we're generous
Yeah, I've been playing against long-ammo nerds for too long I forgot how to properly play in the CQC-range.
if the slug player died a basic long ammo rifle OHK's to over 60m
No cap. Game sense, but feel free to cope as hard as you wany
that's what i mean by the healthbar system favors the rifle players
sorry that i hurt your crutch
You didnt. I rarely use slugs to begin with
k
I did get two slug-kills in quick succession with Romero today. Though I forgot I had slugs, and fired both of the shots from the hip 😅
Bro needs a blanket and a hot chocolate
I don't really see how C&K would be new Avto. The other requires you to aim and land a hit instead of spray and pray.
sorry for wanting the game to be balanced
If you feel like slugs are OP you dont youre just coping
Wait, what was the argument for slugs being OP?
hey - if we argue then please without getting insulting or belittling others
Thats the thing we havent seen any
I am waiting
I am curious actually
wuja clearly has a bit of a superority problem
I hope he gets some counseling or something
poor guy
I am glad ypur psychology expertise can be of use to me
Now show us something
Why slugs are op
you have been a prick the whole time
there was one argument which was they OHK (up to 15m)
proof you need therapy
Ok
Why so mean 😐
And how is that OP exactly?
last warning - be respectful
last warning to who
fight
fight
fight
fight
1 v 1 me (in shooting range)
all of you that think about being disrespectful
I may come of a bit strong but I am not insulting anyone or suggest seeking medical attention
you were insulting but keep the cope coming i guess
Daddy admin said not more mean behavior so keep pretending
Okay, slugs OHK on bodyshot up to 15 meters. That's really strong for sure. But OP?
Ok so can we talk now or are you still going to just take shots at me?
Shaddap about the insults already 😅 The ship has sailed
It did so I ask, politely, what is OP about slugs?
omg XD
This ain't going nowhere so lets stop this here.
he does not read so there is not point arguing with him
Why do you keep taking shots at me
because that's what you started doing to me from the start
What is your problem
Okay, I can play the devil's advocate
Slugs are OP as hell because they one-shot you on bodyshots on compound-ranges.
And most fights happen on said compound ranges
Makes other weapons obsolete in comparison.
Slugs have their limitations
Ammo capacity, ammo resupply, mv of the shotgun you use.
XD
What even is the typical MV on slugs
The same as the shotguns
I play shotguns quite a bit, but never dipped my toes in the slugs
So like 380 to 420ish?
Easy to hit a limb on a moving target
Specter I believe is 435
Right right. Do slugs have limb pen like normal bullets?
Limb pen?
If you hit arm that's covering a more vulnerable hitbox (like chest), you deal chest damage.
Ah
Idk to be honest but whenever I did a limb with slug regardless if it was straight on or from the side it wasnt ohk
So I guess that answers that
they have limb pen
Thanks
Back when we could go 2/8 with slugs on a rival that was annoying
And now Drilling comes out and people want it for 300$ 😄
Some do anyway
Now I'm confused if the original argument about slugs being OP was done to vent or what, but I feel like removing the ability to OHK on slugs on such short distance defeats the whole point of running shotguns
They lose damage real fast outside close ranges.
i'd be a fan of slugs that don't OHK
It does
Yesterday I did pick up C&K with slugs from some poor fellow, and I peppered someone in 30 meters with it, but it took a lot of hits for them to go down.
But they'd need actually good HS range to compensate
I would have been better off with any medium or long ammo rifle.
Oh yeah, like a medium ammo range mod for shotguns?
basically
Then again if slugs were more like a range thing without OHK or very minimal one and actual HS range I wouldnt mind at all
even if it'd be just compact HS range i'd be fine
But to say they are OP now is cope imo
then you could do fun stuff with romero slugs + normal
or turn the doublebarrel into a double barrel rifle
That would be fun
But then we would need to look at ammo capacity againt
I mean 2/5 rival with no OHK sounds sad
yeah that would be bad
ofc they'd need a full rebalance
But i always hoped slugs would add pen and HS range instead of having further OHK range
Yeah the fact that shotguns have compact ammo pen with nothing to bump it is also meh
Or is it medium ammo pen?
Certainly not long ammo pen level
we need fmj slugs
Yikes
#feedback message
@idle sierra
I think thats basically the point.
The event goes for some weeks and should give players a reason to come back every other day and unlock stuff over a longer timeframe.
Where is the point in such an event that spans over several weeks if everyone quick grind it in 3 days
Just enjoy it over its time
Still no news regarding the event and Duos from devs?
Unfortunately not
I think duos will stay locked out at this point
Which sucks tbh
I mean... it is really bad and shows poor decision making on their part 100%. But they could at least acknowledge that it will stay like this for the rest of the event. So people won't keep hoping for no reason. Some players might be waiting for the change and not actually playing event map for now. I know personally a couple ppl like that.
There’s a theory it was intentionally set as being unable to select duos because it would make a larger pool of players thus creating fairer matches, lower ping, and may influence you to bring along a friend to the game
@turbid hound It's a 2 slot because it's a gun that requires two hands to use so it's transparent
if you read description.
But to be honest i just love revolvers with stocks
I really don't unless it's has it to turn it into a carbine
Yea i also think they had balancing in mind mainly for trios. Maybe even fearing backlash when people getting ganked too much while fighting rotjaw. Thats why its probably bount to rain aswell.
Duos would be harsher indeed.
But still i want duos 
And also why would you not read the description? Lol
I understand that. I just wanted to unlock dum dum for the drilling and it has been a pain not being able to use it but being shot with it by other players.
They prolly bought level skips
Whales gonna whale
The more the spent the lesser we have to
apparently they've been failing at that so far 😄
@magic lantern that's not cheats, that's ping
#game-ideas message
@paper belfry
If everyone does this though the problem is getting rather worse then better.
I think crytek has to double down and settle for a solution.
If you maintain a server for a specific region you better funnel the playerbase of the region to this specific server - or why have this server in the first place at all?
Region choosing shouldnt be a thing.
Make your party. Invite everyone you like.
And then the server with the best ping for your party gets choosen.
#game-ideas message
@tired barn
Man i love that idea so much.
I had something similar a while back and i think a dynamic extraction point like a train or a wagon would be really interesting.
Agreed. A fight on a moving train would be spectacular!
Title: Why I quit the game and what will bring me back
Details: I was busy when the Plague Doctor came out, but I was so excited to be able to return home to play the game again. When I got back, the event was over and he hasn't been back.
I quit that game due to FOMO, and I keep it uninstalled until he's back in the game.
I don't care if he costs $100 and requires an additional 100 hours of grind to unlock, I'm not afraid of spending time and money to earn something, but don't punish me for not playing at a certain time, I have a life.
So until you add him back, I'm spending my time and money elsewhere.
This is how I felt for years, just gotten around to leaving feedback somewhere official... assuming this feedback section doesn't lead straight to the devs metaphorical paper shredder.
Anyways, don't bother replying, I'm leaving the server after I post this.
I hope everyone has a wonderful day.
fomo is just another anti consumer mechanic which creates an artificial limitation of an infinite good for the sake of pressuring people into play.
People defending it or belittle other people for this valid critique just play themselfes.
Day 2 of me asking crytek how I am supposed to play with my particular disability. If there are other programs that can map simple key input to another, or if crytek plans on implemetning more dynamic key binds. Their latest update has made it more or less impossible for me to use consumables and some tools with my disability wihtout autohotkey.
How about holding shift or alt plus a number, in a keybinding? Would that work for you?
It would if Hunt allowed for that key binding combination but it does not.
Ah, bummer
Indeed, fomo is such a cheap way to keep players playing
@soft river There is a timer on the practice range because it eats up server space and they don’t want too many people idling there
Servers are something they have specifically said they are planning to address, so it's possible they could change how it works in the future with additional server space
I may have found a solution to my keymapping probelm. How can I bind only left ctrl or left alt or left shift to something in game? Oddly if I hit right control or right alt, the game binds it as "Right alt/right control" but if I bind it as left it binds it as "control/alt" and binds to BOTH buttons. I JUST want to bind actions to one!
@glass shuttle okay i gotta ask, am i the dude you saw?
@tranquil terrace There are quite a few people that have the power to remove messages from the Discord. What was your message that was deleted?
Possibly
I just don't think it's good for the game to have too many fast shooting shotguns that they let you put slugs on
I reckon the crown and king shouldn't even be able to get slugs
im guessing you didnt read the whole post i made then. cuz its basically just a semi auto lemat shotgun barrel with pennyshot + dragonsbreath. there arent slugs.
if youre referring to me i mean
you could be talkin bout a different dude idk
The revolving shotgun?
I thought I did read it all but I might of missed something
On my phone atm
But if the spread is big and there's no slugs I'm happy tbh
I'm of the opinion the only shotguns to have slugs should be Romero and the rival
With something as strong as the slug you should be punished for missing but with the other shotguns you get so many chances
Also about the skin changing gun appearances and sounds I still like because like I said then when they bring a new gun in it won't just be the new meta and it would be faster for them to bring in new weapons don't think it's a big deal that it would have the same weapon stats
Just make it you buy it with hunt dollars tho for the basic one and then any fancy looking shit can be blood bonds
@deep mason KD is misleading. A player that only plays solo could maintain a 2 star and a 1.5 KD due to the fact that more often than not they are playing two or more against one
Ok, but should that describe all of my opponents?
It will describe ALL of them😋
Ok, well I would just like to state I am either unhappy with my own MMR thinking I am way better than I am. Or the mmr system is not accurate. Regardless, these players are out of my region.
I try not to compare myself to others. KD and MMR are just noise. Every situation is different. I have a friend who is very good at the game, but everytime they play with me, they get absolutely zero kills because they have to step up in competition. Similarly, I have a friend that does the same to me. I can get 6-8 kill games with the less skilled friend, and nothing with the skilled one
Alright, but these players are out of my region. There are ping issues.
Gotta get more people playin Hunt!😋 It's an amazing game
It’s probably more on those other regions to get more players. I believe US East is just fine for players.
Wish everyone was playing and I could yell out my window at my neighbor for killing me
There's gonna be slugs.
@prime ibex you should see the crossbow and how it's arm is through your back lol
@queen jungle The hunter lounge idea sounds cool to me. I'd definitely go to it and find it interesting. It would just be a lot of work for the developers and the player base seems more interested in senseless violence. I don't think they even appreciate the pve aspect. As soon as they get the token they run to the extract without looking back.
Didn't notice that lol
Ping limits for the love of God we need them so bad
It's mighty annoying
I truly want to understand how much enjoyment can someone have when playing Hunt at +100 ping
Everything you do takes a second to process on another persons screen if not more
May not sound like much but in FPS game it's huge
I mean, 100 ping is only a 10th of a second?
Thanks man
Is it? Tell that to Crytek servers.
Also I wrote +100 not 100.
But I guess some people enjoy those 1-2s trade windows.
For one yesterday I was killed by some dude with a bomb lance who was looking literally 90 degrees away from me in a diferrent direction and melee'd me without an animation.
Sure limiting ping wont do much here, when it's all said and done half of that if not more are Crytek servers
But it won't hurt to bandaid it with more ping limits for now
Uh careful, this is thin ice. You'll get DKed by tue ping and network guys 😛
I mean, this has basically nothing to do with ping in this case....
or at least their ping 
Enlighten me then what (if not the time it takes for data to go from one place to another) causes this.
I am curious
Maybe it's the Taketh God taking shape
First if, i know it is only one contributing factor but travel time
I am aware of that which is also why I said limiting ping alone is just a bandaid
if it's not showing animations it's more than likely server or client not keeping up. their ping being high means that they're whatever amount of time behind, which means you actually get to act slightly before them.
Other then that, of course it does. For more info, use search info cause the guys getting that stuff explained it 1000 times already
And if I sit on 30-40ms with a decent PC I sure expect a lag-free experience other games provide.
high ping means more trades, but if their ping was lower they would have killed you without you being able to trade (since you only snuck into the trade window because your client was ahead). high ping players are at a disadvantage, although the effects you feel might not necessarily feel good
Its not a matter of who is in the advantage and who is not but thr overall fluidity of the experience
if you die "behind a wall" from ping, that's because they killed you before you got behind the wall, you dying behind the wall is generally advantagous for you because you got to act for a 10th of a second before their kill actually had time to register (getting you into cover for a safer revive), but with lower ping it's not that you would have avoided being killed, you would have registered being killed before getting behind the wall
How about a score board without score but ping so you can ping-shame ppl?
Ping-shame?
Dude I understand that I got under your skin once and now live rent free in your head but you can chill now
I am not onto you anymore
Anyway @light badge
my dude asked for information and then starts talking about how I give a shit about who he is rather than answering his questions 🙄
It wasnt directed at you
Jeez
Omg, that was a serious suggestion. I wasnt talking to you
who was it supposed to be directed at? Horst made one noncommital comment?
Let's tone it down a little, my people. Be chill.
As I said already its not about advantages and disadvantages
Its about the fluidity of hit registration
Which impacts experience for all
Also MariAurum explained the situation in a pretty well and clear manner.
And is mainly tied to the servers which I am aware of
But ping is a part of it
So yeah I do believe setting pings limits may contribute to less trade windows and kills that "didnt happen"
And yes limiting is a bandaid
But it sure won't hurt
Unless we want to cave to people who for whatever reason are in EU and need to play on NA and vice versa then kudos
People may have a thousand of reasons to play in other servers, and the main one will still be to play with friends, and that's bypass the ping limit anyway.
Fair enough. Then lets all enjoy the trades together
Dont think that the devs are malicious and only dont do it to annoy us.
I seem to be quite lucky and dont really experienced those issues either. Or its a matter of perception idk
Sorry but at this point i don't get what do you mean with fluidity of hit registration since you stated that your concern aren't the advantages and disadvantage
They could still go with Relentless perk!
Registration is done client side, with the data on your client. That's why you don't have to account for latency when leading shots.
As for validation a clients ping only affects the validation of their own shots, the targets ping has no influence on it.
There is no advantage gained from being at a higher ping and the hit detection for other players aren't compromised.
The only "advantageous" effect that is created by high total ping between two clients is that peepers advantage is increased. However it is debatable to which level this effect occurs and if it even matters in relation to the basic reaction time. And even this effect is fully symmetrical between two clients
The only thing low ping players get out of high ping opponents is easier trades and extra time alive
when you live in asia and you have a friend(lives in eu) you want to play with, its total ok. The "Inviter" must really live in this region. There is no right reason why so many chinese trios are on eu servers witth their 200+ ping. thats my opinion
Maybe they want to play in a populated region during their own region off-hours
There is no right reason you should think you know much about those players. You don't know where they live or their latency. You may suspect and hold personal beliefs about it, but you do not know, and that is important.
literally never met a chinese person on EU server, is that a common occurrence?
your opinion and not mine. when there is a player with 200 friends and all have chinese letters. sure all of them are eu players and only use chinese letters because its cool^^
i wrote with some asia players i had in a match and they said they play on eu because asia is full of cheaters
Its simply a fact, you dont KNOW
You only suspect, assume...
forget it
i wrote with some asia players i had in a match and they said they play on eu because asia is full of cheaters
surley there are some asians playing here
my point is that in Hunt, you are not given the information to KNOW anything.
Yet you talk as though its a fact, I find this a bad way to represent the thing.
I disagree, Relentless doesn't keep chunks from burning away, even Salveskin is worthless if you have to wait 40 seconds on your third revive.. In that time, you'll be burnt out either way... I'm actually trying to think about a solution to this, because in general, your idea has merit
I see what you mean.
I think the best way would be to solve instaburn altogether.. But how would one do that while not taking away the option to pressure bush-wookie teammates out of hiding etc
Also, anyone of the pro-snow people here ever thought about actually putting together a full proposal for snow weather conditions? There could be variants, like clear day but all snowed in, snowfall and blizzards, with different effects on gameplay like freezing, prompting the ideas of stims that keep you from freezing etc...
There's been 11 suggestions this year alone and there's been a lot more over the past years too... No idea if they might already be working on something, but it might be a good measure to gather all ideas regarding this and combine them into one proposal so all the community wishes are presented to the devs without everything being spammed away after 10 minutes every time this suggestion is made..
Looks like your message was auto-deleted because of the amount of mentions. fyi

Instant burn doesn't need to change. There are enough ways to solve a teammate burning. You can choke them or even just push them.
The issue with the self revive isn't the amount of time someone can do it or that it is too quick, all those things promote active gameplay.
The issue with self revive is that it can massively slow down the game if the downed solo is trying to wait for an "opportune moment" to revive, or in other words to wait until they are left alone.
Self revive is best used in a context where it allows you to revive if you died in a good position or after a trade.
Solos being instaburned would be an issue with lengthening the wait for a revive each time... But yeah, you got a point..
Maybe there should be the exact opposite? Like a maximum time to wait for self-revives or sth..
I mean, concertina solves everything xD
What about a revive counter for solos?
Actually the problem is something else honestly.
Or rather my problem.
I killed a solo twice, burned him, yet he still managed to teamwipe us.
This is the problem I have with solos.
I can see how demoralising that is 😄
A team started a fight with us, he self revived, and got us killed.
I was quite surprised by the giant buff solos got that one patch
it's kinda bold really
As if already MMR thing wasn't enough honestly.
yes, remove that and we are good^^
If I could take on a 4 star, I'd be 4 star now.
Ah yeah that's how self-revives are best applied.. To suprise wipe unsuspecting teams
it's so painful
These 4 stars are good. I've been 4 star, couldn't survive against them.
Ate me alive, literally.
been there
that's the point where you have to face the facts and tone your settings down
maybe get something better then a 60 hz panel 😄
I got caught so offguard I missed point blank with a SPECTER.
Though tbh, I'm more mad about myself than the solo mechanism.
I'm mostly 4* but as a solo I'm a maniac bumrushing trios with a Romero Talon.. If I'd play more carefully, I'd probably be actually as good as a 4* and not just winning by sheer audacity
it's funny cause I have really been at that same barrier. was kinda fun actually
I never self revive though as a solo... Mostly bc I forget I got Necro
probs your peak behaviour
4* stars are a special species, they're the sweats that can't make it to 6* because they're worse than 5* in terms of skill
and getting comfortable with bullet speeds
don't all 4* bounce between 3 and 5? that's what i do
The problem is that if I see an enemy, my adrenalin goes off the charts and suddenly I can't aim for shit rofl
Yeah been there
Usually.. First fight goes well, like insta headshots well, win and get too excited and then lose the second fight because I can't hit a barn door
Because I got shaky hands
Yeah,
If you're aware of the issue in that moment, don't even try to get good shots. Just go for melee xD
That helps me
But we're getting off topic and nobody will see my message about the snow maps 😭
Yeah but there's actually a group of players that are consistent 4*
Lemme send you somethin
seriously though, did you try spending some time with your loadout in the shooting range? just headshot the dummies for 5 minutes straight, go in a match and see what happens
some mid range loadout maybe
Yeah I have no idea why I did that
the heat of the moment^^
Every melee situation I had ended up like that
There was also another one in Quickplay. The last guy and I were duelling, and missed all our shots.
And then went for a knife duel on the bridge. Quite poetic, but messed up exactly like that
But, different thing, seeing you locked at 60fps, it reminds me of how getting a better display actually improved things for me. Unlocking the fps, at least, should net you less input lag, but might cause tearing
Love those duels :D
what kind of display do you have? also it is really annoying but adjusting the settings help a lot
I never used to do that but the way hunt is, it just is more fun that way. something should be done though because it actually is an unfair advantage
mostly the rendering distance. ratcha made a video on that
I have my eyes on a 144hz 1440p, but that needs to wait a bit.
Not sure if you asked me, but I got a cheap Asus 144Hz that cost 150€... But it does the job well and it's got incredible brightness and contrast compared to all screens I have/had
1080p
one thing about panels. I always loved night maps. when I switched to 144hz i got a panel with way lower conrast and then mightmaps suck
The higher the stake, the more chance I fail, to put it simply.
I keep forgetting which type gives you better contrast but consider that one
vs colour"whatever"
This, everyone's issue in my group, but mine. Night Maps look sooo good and clear to me.
it's all about the panel
That's not entirely true tho. You basically assume that the rating system is perfect. Yet it only accounts for k/d
can't say muh towards the other type. before I had a killer 4k panel with everything cranked up but only 60hz
Then maybe don't think about the stakes during a fight, but how to make the most fun out of your situation, especially in a bind this can be extremely enjoyable :D
or go oled^^
It accounts for whether the one you killed had ELO above, on par or below yours
I deranked drom 6 to 4 recently and I noticed that you have good players on all ranges from 4 to 6. There is more in 6 star elo no doubt, but you to say that 6 better than 5 and 5 better than 4 as a whole is a huge generalization
Even a 6star can get a headshot from behind and down the mmr ladder he goes. This system is not perfect, but its ok for now
It's a lot about meta gameplay or superhuman skill up there
I deranked before patch and it was just a lot of meta heavy loadouts and smart peeking
I actually saw one just now, then the third guy was like "multiple bans on account" 😄
Usually when you peek from the same spot twice or three times in a row in 6star u are dead
Because people know the map well enough for hs to smack you
But beyond that its more of the same
I wonder, is it still fun to play that way, sounds more like work
And ofc a lot of dolch, crowns, avtos etc
I actually enjoy 4star the most because I can play melee or some troll loadouts and have fun
6star is way too sweaty
In contrast.. I play with people who refuse to play shotguns bc they are too effective
And 5star way too campy
In their own words xD
I want tournaments pls, give us the tools
But thata just my experience
I think the "too campy" players are in all MMR brackets
There's always that one team
Could be. Although for me 5stars were more about those spitzer rounds to save kd to get to 6
tons in 3 and 4* as well. It's the type that is genuinely scared though
Those scared players are the worst
I mean its one thing to actually be a rat and strategize
But to be constantly hesitant is another
I hate both equally tbh xD but I can respect the first one if I get outplayed
Yeah. Especially when it's an advantageous situation wasted by them not daring to push
Whilst the hesitant one is just there to get carried
Waiting for enemy or teammates to make a play
That moment when you can third-party another fight while only one of them is alive... Then just sitting there waiting for them to pick up their mate and even the field
billy story quest with destroying beatle is impossibal the new one is not counting
it so bad that i have the quest now in my roaster for 8 mounths and now that shit is not counting
Oh the rage xD These situations usually end up with me doing the push by myself and dying to them clutching the duel.. But that's obiously my fault too. In the end though, it is my scaredy-cat teammate having to take it up with two enemies and maybe more that heard the shots
Oh there is also one big difference between 6 and 4 star. Usage of consumables
I feel you, couldn't complete the questline for who knows how long
Specify pls :D
People on 4 star either dont use consumables enough, dont bring them or throw them at random
Whilst in 6 star you'll see people throwing them with purpose
Most of the time 🙃
Hmmm
I usually only bring syringes
I also think toolboxes should give concertina bombs more often
Flash bombs are huge and people just throw them away before grabbing toolboxes xD
Seen it happen a bunch of times
I should practice them more but if I have the chance to get a frag or sticky, I opt for that
Flash bombs are strong in general. Both as offensive and deffensive tool
I commit sudoku less often with those xD
I just end up flashing myself the majority of times
because nobody is using the fucking beatle and now they use it the new on and its not counting
Comms for randoms is so overdue it just keeps adding, it can be easily muted by those who don't want to hear teammates, but i do believe most of randoms want to know important info, such as trades, and kills, and locations.
@astral pivot you can bind it to separate buttons
sometimes priorities change and you'd rather want to pick up an item than bandage the lightest bleeding, what then
they gave you a more powerful solution
@amber tundra You came across some of the best Hunt players out there with that trio. Unlucky, but matching five and six star players is not unusual.
wonder if it's eu or ru server
I sometimes run 4.5 stars solo and would definitely not want to be fed to those apex predators
would anybody else want that? doubts
but how is it that the entire lobby is 4.5 team mmr and has to face a 5.5 mmr - INCLUDING A DUO??? shouldnt it be "easier" for them - regarding matchmaking???
It's "only" one star difference. The problem is that it will always be a double edged sword in a game with a low population such as Hunt: if you prioritise perfect matchmaking, you'll end up with half-full or empty matches. If you prioritise full matches, you'll end up with people getting matches despite vast skill differences.
half-empty lobbies or longer wait times for those on top sounds more fair than forcing lower ranks to entertain them
id rather wait another minute to get a balanced lobby... i mean y do you think the player count is still low? unbalanced matchmaking and weapons... but im so glad we get a new skin every month - way more imnportant
maybe ill return to the game in 6 months or so......
Why is there no solo mode in the game?
Soul Survivor
The other problem is that the player you're talking about is VERY good, and there's really no way to create a match for them with equal competition every time. You faced the tippy top. You must be pretty good yourself
tha's what i keep, saying, let it take 1 min or 2 ... fcking MM its dogshit , especially if you play randoms with new people
but why not in the bounty hunt?
The matchmaking is balanced according to the feedback players gave for years. If you read the past years of #feedback , it's full of people complaining about not entirely full or even empty matches.
But ultimately it's impossible to make everybody happy
Because they tested it and everyone was camping instead from my understanding
Yes, solo Bounty Hunt was tried during Early Access and it was a very, very bad experience. Everybody was too afraid to make the first move and engage the boss, so you essentially had 10 players camping around the lair waiting for somebody to make a mistake first.
That's why Quick Play/Soul Survivor was made as Hunt's solo mode.
I can verify that junk as atrocious
And then when you finally did try and make the first move six random dudes would materialize and wipe you from the face of the earth

Bounty Hunt is my solo mode😈 Give me those 3v1's😈
pretty much
@umbral garden A rework of the prestige system is in the works!
I love that
More than that, they hinted they are adding an additional reward system for the people that are already max prestige🤔 
where is my fokin rain on amd!?
I’m no where in range of max prestige but I’m glad the random middle aged twitch streamers will get compensation
It is funny how you could suggest something insanely passive with no negative effect and people downvote it
Someone downvoted my deer suggestion and another persons weapon inspect idea like how does that hurt anyone 💀
@indigo mesa The devs have stated in the past that centering the crosshair would require extensive rework of core game mechanics.
Also, having the lower crosshair helps with realistic camera placement and improved field of view.
That's dissapointing as some games have it toggleable
Well Hunt had lowered crosshairs at release and didn't really think of it.
It's kinda cringe that hunt doesn't have weapon inspection yet. Literally almost every modern shooter has that. And with the amount of skins and how hard they push monetization you'd think it's a no brainer
i actually really REALLY enjoy the crosshair placement. it really feels more natural for some reason. i kinda hope more games do it.
The game i refer to added centre crosshairs years after
I am in agreement
@amber stirrup just chuck a concertina bomb at them, he dies and you'll both get banned for 2 weeks 
i hope whoever suggested and everyone that was involved in the implementation of the handcrossbow fire ammo gets fired. like just more clear signs that crytek doessnt play their own game and has never experienced the toxicity of their own game. who was asking for this
Whats wrong with it exactly? If anything its relatively underpowered. I don't see people swapping from poison bolts to run fire bolts.
Its probably more toxic to tina bomb a body before throwing a lantern at it lol
#game-ideas message
@knotty ore
I feel like thats something mostly happens in lower MMR lobbies because people are not self-confident enough to use opportunities or give opportunities to push.
The usual tactic in such stalements is for the besieging team to retreat out of DarkSight range and give the bounty team a little window to make a move.
Or if playing close range pack some flashes and nades and force an entry.
If nothing of that is feasable one thing you can always do and is no shame - just leave and start another game.
I'm in 5-6* lobbies. No one wants to do anything because breaching will make you auto-lose 60% of the time. And the bounty team refuses to come out because they have a higher chance of winning if they don't. I've had so many games where no one does fucking anything for 15+ minutes. Not even joking.
Leaving the bounty team and camping an extract will just make then run to another extract, no one does that.
You also have too many boss buildings where you cannot capitalize on your flashes so that's a stupid idea too. Approaching the boss building will just get you wallbanged, and if they down one guy you aren't ever going to rez them.
Nono not camping extract.
Go just of DS range.
No one does that, that shit doesn't work. Chances are if you do that you won't catch up with them again.
You won't ambush them either because of darksight
I dont know. Have done it plenty of times with teams.
Works most of the time to atleast make the bounty team take a step out.
Sure sometimes they get away.
But i rather try that than sitting around 30min
I'd rather breach and die than do that. The issue is that no matter what, its a huge disadvantage to breach regardless of skill level which is what I'm trying to get at.
This rat and mouse play goes both ways.
You gotta give them some room to wiggle.
Also that shit only works with certain loadouts.
Aslong as there are OHK weapons thats basically never gonna change.
I'm not going to run long ammo every single game
But, breaching with shotguns is the same thing. You get out-positioned so you are more likely to lose the duel.
Oh better yet, if you spend long enough in the boss building, you should get auditory hollucinations so you don't hear whats happening so if you chose to do nothing, you at least get punished in some way.
Exiting boss building in a way that you like is entirely easier than pushing into one.
Thats never gonna work out tho
The moment you artificially push the bounty team out of a compound they get farmed
People gonna know that and camp the bounty team even harder like hungry vultures
And then you have teams not going for the bounty at all anymore
I think people should just not be to entitled to getting their hands on the bounty. If people are to afraid to push in then dont expect the others to push out.
Having the bounty and leaving the compound is still a massive disadvantage having a target on your back.
If you cant make them come out then just leave
No they don't. They can safely get picks, exit the bounty house, or any other hundred strats that work because you know where everyone is.
No one breaches as is. They can make it easier to breach, that would work too. Right now, its just so unfavorable, its not worth it unless you have already created an advantage for yourself positionaly, which is not always possible.
Honestly, they can just give you a 1point trait where you destroy any door in one heavy attack with any melee weapon and it would go a long way.
Getting picks? Open a window and you get HS
Many compounds are so shitty that you basically have only 3 doors that get camped by 3 teams. Like the lumber mill.
And then people play shotguns and are expected to kill the riflers waiting outside? Even getting pushed out the building?
The idea to give buildings more breachpoints im down with you tho
It highly depends on the building, but you can't see jack shit in unbroken windows so you can safely peek. You can also peek any door.
Like weeping stone mill lower path was a good addition
Or, anything laterally
Upper desalle boss building is not worth breaching for example. Not only is it too easy to defend the climb points, even if you get into the bottom of the building, you are going to get destroyed trying to fight up.
At the end of the day its a patience game. The bounty team gets pushed out the compound even if its just by time pressure.
The big problem for me is shotguns that are OP in close combat and utterly usless outside. But people tending to like them alot.
They make the game way more stale than long ammo does.
Theoretically, yeah I can just wait for 30minutes. But, why would I want to? That's my point. If I really cared that much about one bounty, I would wait and just do nothing for 30minutes. Instead I'm just forced to roll a 60/40 die. I just breach and lose more than half the time.
Mainly because the bounty team is not forced to make plays.
I'm arguing that they either even it to a 50/50 split, or force the bounty team do make plays since they have a massive advantage because they spawned closer to the boss.
You can just leave aswell
Next game probably youre first at the bounty
People are so against leaving rather forcing other peoples into their way of playing
They have the freedom to sit you have the freedol to leave
Easy as that
The bounty team having the marks and having to get to the extraction are already at an strong disadvantage
If you play shotgun main and dont wanna push inside but dont wanna leave aswell. Man thats on you tho
Indeed
I gave an idea for a new boss but I think it needs some work
Welp they only added a new boss like what...1 or 2 weeks ago?
Dont get your hopes up
And i dont think they really take suggestions on design stuff but more like balancing and mechanics
Ik that and I don't have any hopes but I do like giving ideas for fun and the new boss idea was like a fun idea I created but at the same time I do want feedback on the lore I created for this boss
Good spirit tho keep it up
Thank I'm note and I hope someday I can be hunt mad gunsmith
@craggy pike ‘s suggestion makes me think of a wicker man https://www.denofgeek.com/wp-content/uploads/2022/06/1754-Print-of-the-Wicker-Man.jpg?resize=831,1024
Wicker man good movie
If we ever get a summer solstice event burning small wicker hunters all over the maps could be nice
And i just realized using an Axe to kill fango’s boss idea could be perfect
Makes perfect sense
That makes zero sense. PVP is the only thing this game has going for it. Why would I shy away from it? I just want it to not be boring where no one is forced to do anything. The game needs to create mechanics that force player interaction. Otherwise, people will just sit there and do nothing.
Give people actual options.
But, to make them use these options they need to be pushed.
I've had so many games where the timer ran down to 5min before anything happened. Because it didn't make sense to push into 30 traps, and the bounty team was too weak to make plays.
30 traps?
I mean I get that people camp in this game and I hate it too but you still have some tools at your disposal to bust in
And its not like traps are invisible
I've seen people bring like 3 lunch boxes each and just kill trap the shit out of the bounty house
what do I do
Try to disarm like 30 traps?
Or, just not even bother going in because its stupid?
I expect there to be destructable walls you can't trap that you can pop with explosives or a lot of punching
I push in buildings all the time I have no problem with it
What is your problem?
Like really what is the specific issue because it sounds like youre coping
Thats just your experience not an actual statistic
If it was more 50/50 I wouldn't even be complaining
Pushing a bounty house where there are only two teams is about 60/40 W/L its just fact.
You are at a huge disadvantage
Even more so because they have truesight
Is it a fact?
If Crytek pulls the stats I bet you anything its probably even wose than that.
Wuja is a shotgun player that thinks dynamite gives you a huge opening to push freely and slugs aren't that powerful, take discussion of breaching from that as you will
Great assumption bro you so smort
Look I just add an idea for Mr. Bobinsky
@light badge you can shush now
Weapon is not even important. 6* can hold a house with long ammo because of how disadvantageous pushing it is.
anyone can look at chat history, it's not assumptions if it's what you've said lmao
I've 1v3ed people pushing a house with a pistol
Pushing is always a risk but if you bring the right consumables, tools & perks and you do it smart its not as hard as people cope it out to be
But hey its always easier to complain than to improve
Most bounty houses are set up in a way that you cant capitalize on your own flashes unless you are already inside the fucking building.
lol
Where did I say I am a shotgun player?
Ok, when does the 7th star come out?
@light badge its not just dynamites, you have fake dynamites, flash bombs, beetles, choke beetles heck even choke bombs all of which can be used to take and/or secure spaces
Dang why is everyone ganging up on wuja he did nothing wrong he just explained his way of a breach
None of that shit will help you breach if one of those dudes has dauntless lol and most 6*s run it.
Well, can't lick flash, light bulb too hot.
because every time people try to have a discussion about breaching wuja appears to say "skill issue" and tell them they just need to "git gud" and after the first time it stopped being funny
Cant lick beetles either
True, if you use them in an obvious way like going throufh the biggest open door and such it will always be a waste of a slot
Ah I see your point there.
Idk guys I honestly dont struggle with pushing buildings whether if its me playing with a rifle, shotgun or most recently melee.
My advise is try more and complain less and you'll find ways
No compound is unpenetrable
Teamplay is also a huge part of it
Yes pushing as a solo is bs
But as a team? Not so much
Ofc sometimes you win sometimes you lose but you guys are trying to paint people holding compounds like they are invincible and its just not the case
Not anymore anyway
I recognize it used to be a big problem
Used to be.
I donno dude. I've been playing at high MMR since I got the game basically. Its been 5-6* lobbies for the last 1000 hours. Most 6* players don't even bother taking the house because of how absolutely advantaged the bounty team is. They only go in if they get picks, or if another team goes in before them. I've had SUCH BORING FUCKING GAMES WHERE NO ONE DOES ANYTHING so many times. Its just not fun.
Mostly because there aren't good tools to take the house
I also see your points wuja and thank you for expressing your thoughts but also take in consideration that their are some hunters who are less fortunate and have to deal better Prepared hunters who are readying to defend a building with their life's so cut them some slack
At the very least, maybe remove dauntless and its at least a little better.
Lol, this is such, holier than thou attitude. You are just supposing that we've bad.
I'm siding with no one and I'm just a neutral ground aka a shitposter
No I am just saying that there is always room for improvement and I myself am not perfect either
But taking buildings is not my pain point. I have others
At some point when you've run all the strats and seen them all ran on you, you can tell there are flaws with the game design. The way the game is designed, it creates some unnecessarily boring fucking games.
Well I guess we can agree to disagree then
Cool hunters
They ded
I am sorry for your lost
Its life in the bayou
Always has been
I hope I didn't disrespect anyone with the Mr. Bobinsky idea
I feel like we need a Russian in the bayou
I feel like we need a new map, new game mode and trades dealt with
I would love to see something like a "bounty rush" when you always have 1 bounty with a timer of no more than 30m
I am sure rats would disagree
Everyones entitled to an opinion I guess
Well at some point when you're tired of spitzers and campers and whatnot a game mode that is still a bounty hunt, but shorter is imo a welcome addition
True that well imma rest now night y'all good hunting
Didn't have either one 😋 I'll look for a melee weapon next time, but I was out of heals too
Not really. I rarely see dauntless in high ELO and if it's only used to defuse chokes. Pretty much any decent 6* cooks their nades
Rotjaw has a specific mechanic of always heading in a more or less straight lines so all you really need to do is go 90 degrees in a different direction and when she pops out you smack her good
Rinse and repeat 3 to 4 times and that b is dead
Gator legs and mariner helps but its not necessary. Melee weapon is tho imo. That is if you value your time
You can lick them while they are in the air. Everyone cooks their nades.
I was a bit puzzled about that dauntless argument too just slipped my mind to reply to it.
I mean if you cook right then dauntless aint much. Ofc its harder to cook something for the insides so that it wont get licked but its doable
Gotta find that that sweetspot between them licking it and you dying 
I think there is this preconception that breaching is impossible. I'm not saying that at all. I breach successfully all the time. The issue is that it feels so biased towards the defense, you just don't have the tools to do it successfully to a point where the skill is the deciding factor. Not saying it doesn't matter. But, it feels like its not worth it to breach unless you've created a window. The issue is that sometimes people play in a way that doesn't present a window. So, you are either stuck outside, or you breach and die 60% of the time. All I'm saying is some tweaks to even the odds are necessary.
Or ways to prevent the standoff where no one does anything for 20+minutes
The standoff only exists because good players know how disadvantaged you are if you breach.
I'd push buildings all day if there was a smart way to do it. There just isn't.
Whilst the breaching part is still debatable I am with you on stale mates. IMO there should be a mechanic that makes bounty move if they stay too long in one place
But people will say "time" and call it a win xD
If time runs out then no one really wins. The bosses win.
I mean time eventually forces out an exist thats what I meant
I have yet to see a bounty team that had the patience not to extract and it's not like I have 100hrs
But still that time factor is imo not enough
What could happen is for instance the value of the bounty diminishing the longer you stay
I donno man I have a life and shit.
For instance if its the last 20 minutes of the game the value slowly dips
I'm fine with a 45min game when its mostly action
I have like 12 videos where I talk to my partner about life and shit for like 20+min
Because nothing is happening and I see like 20 traps inside
Well tell that to 50yo Andy's and Harry's who want to set up an ambush and go make coffee xD
I just roleplay on the mic sometime
That's a pretty one sided solution and is only going to make outside camping the best solution.
In most compounds you can push just fine if you play fast and know your movement and rotations. Proper utility usage will also net you value even if it's just an entry point and no direct hit value.
The issue is mostly with a few compounds that arent that well designed. And they usually don't favour any team, they just favour the team that moves less
Outside camping is already the default because of how shitty it is to push buildings.
Ok seriously though. Tell me one COMMONLY USED utility item that will destoy a tina bomb?
Cutting through like miles of concertina is super fun
Tina bomb is very very common. Bringing sticks isn't.
Hatchets. Can even throw them.
Or have a teammate hold and you hit it once and rotate away
And honestly the concertina bomb isn't even that common. I mostly encounter frags and flashes
Yeah it takes like 15seconds to cut through tina bomb wire if you have stam shot.
Its also very loud
I see tina traps a lot
because right now traps meta
You don't have to do it at once. Patience. Hit one concertina once, rotate, Attack another angle. If you only pressure one entrance you will die because they have all the time in the world to set up.
Traps are quite visible and can even be jumped over. And even if a tripwire is triggered it's a lot less concertina than the bomb
What? I never said anything about anyone walking in a trap
How do you jump over a tina trap at a window for example?
You said triggered so I assumed, nvm
Depends on the window if you can. You can jump into the window frame on a lot of windows and then jump over traps that are behind. Jump and vault need to be separate bindings for this to be reliable of course
I meant if they pre triggered it to use it akin to a bomb
Also I must say it was bad idea to not limit the amount of tool boxes you can carry
Big overlook
I mean if you and your teammates have packmule and frontiersman that's huge value
For just 75$
Lies
@knotty ore which compounds do you consider "impossible to push"? Devs have been known to add new entry points etc, but it might help being more specific about it rather than having a general solution
Except not really
You really believe tina traps kill?
No
Ok
Paid actors as in they dont finish people off
My bad
All good
I just woke up, I'm sorry 🙈
Didn't cross my mind that
Might be a paid actor myself
Barrel trap does the job too
Yikes
Id say you are at a disadvantage in all of them, just some more than others.
That I would disagree on, personally
Not sure which bracket you play in, sounds like 5* 6* lobbies that play that campy
There's only a few compounds I'd consider hard to push or hard to defend, most of which are underground lairs and I can count them on one hand... Bradley (no underground), Pitching, Stillwater uhm.. Those would be the worst offenders imo and Pitching has gotten a lot better
There's hardly a compound where I personally go "ugh no not there"
@frigid panther are you the one trying to make a suggestion that just keeps getting deleted? What's going on there?
Maybe we can figure it out over here?
Ah thanks
I was just about to suggest something and then thought maybe first discuss the idea to flesh it out...
People have been asking for roaming bosses and I'm all for it, but I kinda want it a bit more spiced up.
Enter the player-controlled roaming boss you can separately queue for. I think a big part of it is figuring out the rewards though
@hot vigil how about MOAR derringers 😉
Seriously... There are so many options...
Derringer built into dusters or pocketknife...
Yeah Gun Jesus has a lot of such oddities on his channel
Two shot derringer hidden in sleeve (django) with superfast drawspeed
Or maybe poison spray derringer? Like a shotgun (up to 10m) but massive poison and about 140dmg max on hit
That reminds me
Something cool... I wouldnt mind spending more of my tool slots for cool guns
Jokes aside, we should get the Volcanic Repeating Pistol as a tool slot item.
And the poison blades and derringers :D
Agreed
The pocket variant to be more clear
ye thats what i meant as well
its adorable
honestly... it may be an unpopular opinion...
Bc that would be the only way to include a Volcanic gun in Hunt and still make it "make sense" within the games own logic.
but i miss the time when crytek invented their own shit...
Me too
LeMat, but not exploding when you fire the gun
😄
It's their own fault for opening up a suggestions channel.. It's no surprise the ideas they might otherwise have themselves come through here faster
Hmm how about a gun that explodes after one use? Consumable slot gun xD
I mean, they just could choose not to pick the most basic bitch weapons and add things sucha as the Burgess Folding Shotgun
ye... to be fair there is not enough content being added to the game that would keep me play it constantly... i LOVE the theme, i kinda like the gameplay... but its all a bit empty... people play about 4-5 meta or supercheap weapons only... and it all gets a bit boring rather quick...
*coughs* MASSES *coughs*
ye i hate the fact that there are such basic bitch weapons like the mosin
theres so many cool alternatives
And on the note of the Burgess Folding Shotgun, Hunt SHOULD have a stat on weapons that dictates and affect draw speed on them.
So Uppercut takes more time to draw than a Nagant Pistol.
And Burgess Folding Shotgun could be a medium slot shotgun with a long barrel, that is somewhay quick to draw, but slow to put away.
ye there are not enough stats for the guns to be unique imho
Eh, there are plenty.
There's basically three types of weapons in the game. The 2-tap normie guns. The shotguns. And the bomb lance
But still think that would be a good meaningful stat to included and make certain weapons more balanced. Like Mosin is a little more slow to draw/put away.
Crossbows count as shotguns
ye... wouldnt mind that as well...
crossbows imho count more as a bomb lance...
its a tool in the first place
Having actual draw speed difference would definitely be a game changer
Yeah I can live with that ^^
It could put a damper on some powerful combinations
Tho the ammo changes already did that somewhat
Which I welcome.
Defo
The ammo changes encouraged me to play less ammo synergy loadouts
The more ammo types you bring, the better, since you get a refill for each type
Yeah, tho it does put the Officer Carbine in a hard spot.
Always feel a little split on what to pick as a pack up for that
Doesn't deter people from playing it though
I fucking love it
Also
Just it benfit from expanded ammo pool.
I'm 3-4* for a reason
Not 5* or even 6*
xD
Conversion and Romero Talon is all I need to have fun and murder lobbies while they fight over the bounty
But I die a lot
Trying and failing
But 1 in 10 wins are a good quota there
@frigid panther did you even read what the bot said about how to format your suggestion? The "Title:" and "Description:" are mandatory
Seen you try a few more times without sticking to that once
Fun fact, if you run romero handcannon, unless you do a lot of wallbangs, run Dragonsbreath on it.
For some reason the game calculates two (techincally three) instances of damage when hitting a target, which equates that you deal on average 82 damages at 16m ranges with the gun.
i did
Usually I bring the long version ^^
Ah yeah for that normal buckshot is good
Ahh ok xD
Yeah, idea instead of title, again :P
ok
Though we can see the idea in #bot-notifications already at least :D
@frigid panther it should be weak to fire
yup I wrote that in, weeknes to fire and smoke
i take silenced nagant
its not good at long ranges but you can always try to push a bit closer...
and that silencer is quite useful... especially if you run poison in both guns
which is quite pog lately
#feedback message
@hoary mortar
With whome are the new players expected to play? Only other new players? I dont think theres enough 1* to fill lobbys.
The 3* mmr is the entry point MMR after playing some matches so its pretty fair
before 1.12, brand new players in the protected bracket would get empty lobbies if there weren't enough 1stars, and THEN go into matchmaking with everyone based on how they performed
when a brand new player with zero PvP experience that can easily die even to AI or a boss gets thrown into the game with players who are bad at PvP but at least have the basics down, I can't agree that's fair
Well tbf its not like 2stars have the basics down either
Theres hardly much diff between 1star and a 2 or low 3 star player (except the ones who derank)
Plus you have tutorials too
And you wont learn/improve in empty lobbies either
I would like to get perspective on this from a bunch of new players, to see if they mind or not and how many of them stop playing because of that
in PvP? no, of course
in PvE in your first 10-20 hours? absolutely
I would argue that even most new players in Hunt doesn't start out as 1 stars, due to prior shooter knowledge and gaming experiences.
Think it is fair to gauge that most players, even without having learnt the basics of Hunt can still fight 3 stars and if they can't, they'ed get de-ranked as intended.
Most competitive games doesn't start you at the bottom, they put you in the slightly below average to average player pool and then adjust accordingly, usually calling those first matches "placement matches".
As someone who started like half a year ago and was playing with 5* friends - i didnt mind.

not sure how that's relevant, both 1stars in my screenshots were solos
I played much solo when friends werent on and much more after they took a break. I was ranked 4*-5* right at the start even tho i had just a handful of hours.
I didnt mind.
Tbh its just not a real problem i think
@fluid wyvern
It's common knowledge by now. And Devs are aware of it.
@ripe basalt Your post in #feedback was removed as it does not constitute game-related feedback. 
Great to hear

@north onyx
Not sure if mentioned to you, but you don't buy 21xp, you buy 1k xp.
Pretty sure you get a full level so it would take you from lets say lvl 20 500/1000 to lvl 21 500/1000.
If not, then thats kinda weird
Oh okay, I just took the wording too literal then I guess. Haven't actually tried buying a level.
Got revived 4 times with necro
Was killed 4 times by the same 4* with a mosin
Lost like 300MMR
Yea fuck this shit system tbh
At that point with necro and self revive Crytek better comes up with a better MMR system
Sounds like your teammates didn't make the best decisions
He did because Necro is a tool to use and it helped adding pressure to the play
Its just insanely stupid that the MMR differences of players result in that crazy decay/gains
Same as every death even if it was an instant death after a revive counts fully
MMR should revolve around a match and not around a death.
Randos?
Same as solo players getting trashed in their MMR if using self-revive
It is a tool to use at the right time when you're certain the dead teammate is save to be picked up. Just using it for the sake of using it is a waste.
I even hesitate playing solo because of this
then it fails it's purpose of trying to pit teams as equally as possible in regards to PvP
Why though? If you don't want to risk it, don't use Necromancer. I haven't used it a single time since solo revive was added and I play 99% of my matches solo.
you can "win" a match just fine without a single kill, or you can wipe two trios and die to the last...
Its not just about necro but the forced SBMM makes me play against 3* as a 5*
i need to kill 3 guys to maybe compensate for one death
its insanely stupid
The MMR gain/loss needs a rework
In other game you dont lose double or triple the amount losing to lower ranked players
In games like CSGO i lose maybe 20-25% more to a guys some ranks below me
thats reasonable
Why would you care? MMR is a passive system, not something to be actively "farmed" or "grinded"
Oh thats your opinion. I like to play for mmr.
Gives me a sense of achievment and something to do.
Aswell as i enjoy the playstyle of higher ranks way more.
I cant predict people that dont even themselfe know what their next step is 😄
so far many people ive read talking about using self revive or necro are annoyed by the MMR decay that comes with it
its even getting abused by people for this
MMR is a passive system meant to match you fairly. If you focus on a few stars that much, it sounds like a problem you are generating for yourself
Then its certainly not working as intended if i play 90% of my time in 5* but a bad string of events can put me in mid 4*
Thats not how matching should work
I think we can agree on that?
It's exactly how it is supposed to work. You died a few times and love points in the ELO-rating, which causes matchmaking to put you with lower-skilled players.
not really
In a system like that you would take a Median
It's how every ELO-rating based system works. It's not like Crytek invented something new here, ELO is a well-established and proven system
🤔
it depends on what the system is trying to achieve.
MMR should only affect the first death/kill from the same players. So if you kill the same person 4 times, it only counts the first kill in terms of MMR, for both players.
Thats how maaany people think
Or maybe atleast have diminishing returns
like you lose 100% -> 50% -> 25% -> 15%
I think the way you lose/gain mmr should be way more flat in general
As example:
You gain 20elo flat for a kill
If a dude is 1* below you maybe lose 22
This would also combat that crazy rank shifts
Hunt's system only tracks kills and deaths, to attempt to match you as evenly as it can with other teams in regards to PvP interactions.
It doesn't even try to match teams based on stuff like winrate of games (for example extracted bounty) etc.
because of that it has no interest to stop crazy rank shifts. If your performance drops rapidly for one reason or another, the system tries to adapt to that quickly and not hold you above that level artificially
I dont think "performance drops dramatically" because a guy maybe one or two stars below you (wich could also be a MMR decay abuser (thx for that crytek)) managed to revive farm you or you got unlucky.
Thats why im saying it should be median
Hunts MMR system is to fragile in its voliatility
well no - but according to what the system can easily track you don#t perform well against that person - hence you dying multiple times to them
thats why im arguing for a change of that system tho 😄
Solos are stronger than ever before and yet you actually complain about solo just because of the matchmaking?
Really?
I know - but then the system is potentially too slow to react to actual performance diffrences
Uhm yes? bolt take i guess
if you for some reason are ranked to high the game would force you to play against far too strong players for quite a while because reduction in MMR is slowed dramatically
