#feedback-discussion

1 messages · Page 71 of 1

gaunt wren
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"Oh the CONSEQUENCES of people being able to do things that I can do too! NOOOOOOOO"

keen oak
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Accessibility is one thing, but changes that affect the meta are another

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and Misc can spin it around as much as he wants and truly despite my somewhat pretentious manner and his childlish attitude I sympathize, but if a change is to be made which can then change the meta in the name of "accessibility" I will stand in the way. Sorry.

gaunt wren
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Bro if your meta relies on people hiding in bushes and near foliage so they can't be seen even when looked directly at, your meta is dogshit lol

keen oak
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No

queen jungle
gaunt wren
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Like has it not occurred to you that the game would actually be better for EVERYONE if camping wasn't the only thing that worked xD

queen jungle
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Someone has some deliberate agenda.

gaunt wren
keen oak
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what you're asking for would literally cause a meta shift that is not just about bushes, but again feel free to low-key insult me and talk rubbish all you want

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there are A LOT of factors to consider when messing with hunters visibility

gaunt wren
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Yes, attack the guy who says "multiple strategies should be equally viable" in favor of "no no, I should be at an inherent advantage by doing exactly one thing, every time"

keen oak
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but sure keep shoveling that "sitting in a bush" line, 100% credibility no cap

gaunt wren
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issue has always been foliage.

keen oak
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and FYI I am by no means a camper or a sniper

gaunt wren
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unless you want to change foliage entirely.

keen oak
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I just understand the game more than you do it seems

gaunt wren
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Sure, leave hunter visibility where it is. Make it so no one can see through foliage at all lol

keen oak
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What youre asking for, whether if directly or indirectly would affect the visibility of players one way or another

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thats your entire point, to see players better

gaunt wren
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You will never convince me that having less legibility in combat is a good thing.

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Information being quickly and readily accessible is a core concept to making quality combat in any game.

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any PVP game at least.

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Can't have a good experience if half the interaction doesn't know what's going on

tight delta
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Cain was absolutely horrible on my at-the-time monitor setup when it came out, and I have a normal vision, hehe.

tight delta
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Anyways, I just came here swinging when I saw some really hostile exchange about some accessibility / reshade thingy.

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Funny enough, I'm pretty sure what was suggested is what was done in one of the Battlefield games. Can't remember which one.

gaunt wren
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It was also done in R6Siege

tight delta
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The player models were made a bit more brighter to make them easier to spot.

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BFV maybe?

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No wait, it must have been an earlier one.

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BF3 or BF4

gaunt wren
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and as someone who used to play Siege WAY back when it was released, back then it was fucking IMPOSSIBLE to spot goddamned anyone.

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That's why people spawn camped so much, bc once people got inside, it was shooting at ghosts on half of the maps.

keen oak
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lets give every sniper in the bayou free kills because Misc has bad genetics

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yay

tight delta
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I have a friend who struggles with vision issues irl too, which likewise has affected his enjoyment of Hunt.

gaunt wren
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USE COVER

keen oak
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lol

gaunt wren
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if your use of cover relies on you being able to see them, and them not being able to see you, that's not a good thing to have in a game.

keen oak
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OUTPLAY YOUR OPPONENTS WITH MOVEMENT

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GO SEE A DOCTOR

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we can exchange those all day

gaunt wren
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I can't out maneuver someone if I don't know where they are xD

keen oak
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like for real

tight delta
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I don't see any reason to continue this discussion, as everyone is standing on their own little hill without any intention to budge 😄

keen oak
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true dat

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except that my disabilities that impair my enjoyment of other things don't compell me to shift everyone to my say so

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some people are different tho

gaunt wren
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who could have guessed people who benefit from the status quo wouldn't like any change to it thonk

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personally im astonished

keen oak
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status quo XD

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actually laughed outloud

tight delta
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...

keen oak
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bro is opressed, call the UN

tight delta
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Why get so worked up over a suggestion.

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It's the same as getting mad over feedback because you don't fully agree with it.

gaunt wren
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bc if anyone took it seriously, it might get implemented

keen oak
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grrr

tight delta
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It's not like the devs are rolling dice and choosing random suggestions which they implement as they are without any refinement or iteration.

keen oak
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My status quo is too precious

tight delta
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Now you're just being mean.

keen oak
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Yes

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I mean dude was low-key insulting me, making assumptions about me, taking shots long before tho

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and not just me

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so forgive me for not feeling particularly warm about the fella

gaunt wren
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mr "the games just not for you go play something else if you can't deal with bad textures and a shitty filter over the whole game"

keen oak
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and still, I sympathize, because I would flip if I my sight got impaired in any way

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but when you see posts like this one

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I'm not gonna be too fruity

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I guess "I'm the victim, everyone is bad, game is bad" is the new black

tight delta
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Strawmanning hard there bud.

hollow python
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Dang lot of people don't like my weapon ideas huh lol

tight delta
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It got pretty decent likes still!

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At least the second one, didn't find the first one at quick glance.

ripe basalt
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@hollow python Your suggestions need to be one idea per post

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I will give you a moment to copy down what you have typed out

tight delta
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I'd love to go ham with a small-slot mace.

hollow python
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Noted thank you, honestly I was thinking that the harpoon should be a throwable

tight delta
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Rival with a bayonet would be neat too, when you inevitably miss both of the only shots you have.

hollow python
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YESS

keen oak
tight delta
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I like the harpoon idea. The strongest throwable we have at the moment is the throwing axe, which you get two of (without traits). Maybe the harpoon could be a bit stronger, and would be easier to hit targets with due to more pleasant flying arch and / or speed. But you only get one.

hollow python
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Also honestly think we need more revolving carbines since we have two and they are in small ammo, how about one medium ammo revolving carbine, hence Pax Carbine

keen oak
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@hollow python everything except Nitro Express sawed off sounds fine to me, but I am unsure about what you mean with Winchester model 1895

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long ammo Winnie?

hollow python
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Yes and possibly the first magazine rifle

keen oak
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Honestly I am down with long ammo lever-action, but the underlying issue is that it would be hard to balance it between already existing compact and medium ones. One is going to be left behind for sure and it would likely be the Centennial

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not to say it would be impossible to balance, because with the right approach near everything is, but it's a pickle

hardy coral
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What role would a long ammo lever action fill?

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The krag already fills the fast firing lower damage role and the mosin/lebel fill the middle.

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Suppose it could be slow but pack a punch but the ironside sort of has that covered, it could be a premium ironside.

tight delta
keen oak
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and tbf we had a fair share of weapons added into the game lately that are either allrounders or rpm>power

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we could use something with the oompf

queen jungle
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someone wrote in bug reports live that they got the banned message when loading into a game. Is there a way to fix this?

keen oak
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The way I see it the last weapon with a punch that got added to the game was Martini. Don't even mention Sparks pistol to me it's cursed

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by "a punch" I mean 135 upwards

queen jungle
hollow python
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True true also the reload will have to slow since it the clip fed rifle that holds up to 5 bullets ((might need bullet glubber)) for balance

keen oak
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works for me

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btw is anyone using GFN?

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nvm I don't wanna summon Rangorok

hollow python
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Wuja what your thoughts on a repeating crossbow low damage but fast fire rate

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Walde

keen oak
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seems a bit much tbh

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depends on the damage to firerate ratio

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and ofc it would probably need a smaller ammo capacity

tight delta
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Yeah, could be tough to tweak it just right so it doesn't overshadow the more conventional guns too hard. Otherwise the idea is great.

hardy coral
tight delta
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Blasphemy! Pocket Sparks does what it does well!

hardy coral
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And that is? Nothing really.

queen jungle
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@pearl pewter The devs have previously stated that the crosshair location was decided on in early development and centering would require extensive rework of core game mechanics.
Halo is a very popular and highly competitive shooter with similar crosshair placement, which offers many advantages in places with lots of verticality, since the gun does not block as much of your field of view and it is easier to see things happening above you rather than the ground.

hardy coral
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It doesn't pair well with anything due to the still relatively low damage over distance and terrible reload.

tight delta
hardy coral
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Which you can do with plenty of other guns that don't have any of the downsides the sparks pistol has.

pearl pewter
tight delta
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It's a great spare bullet vessel!

hardy coral
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It was and still is only used to stack extra ammo.

tight delta
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Is the reload time the same as with normal Sparks?

hardy coral
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It should reload in like 3.3-3.4 seconds.

hardy coral
pearl pewter
# pearl pewter this game have has really low verticality lol

https://www.youtube.com/watch?v=LsiaQim9AiY
this halo current from a quick search and it looks pretty centered lol

The Grand Finals of The Halo World Championship 2022. OpTic Gaming and Cloud9 face off to conclude an electrifying first season of Halo Infinite.

HCS: http://halo.gg
Twitter: http://twitter.com/HCS
Twitter: http://twitter.com/Halo
Web: http://halowaypoint.com/

#HaloEsports #HCS #Halo

▶ Play video
tight delta
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You'd think a smaller version of full-sized Sparks would be easier to handle, and faster to reload.

pearl pewter
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the only reason in this game to place the crosshair in the bottom is if you have your monitor in a huge stand and you are compensating it

unborn smelt
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Or because that opens the FOV to be more clear when the gun doesn't take up the lower middle of the screen

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Also recent halos had the option to choose. Older ones hadd it lowered for better general but especially vertocal visibility

unborn smelt
# pearl pewter the only reason in this game to place the crosshair in the bottom is if you have...

A big thank you to Razer for sponsoring this video!
Be sure to check out the Viper mouse here: http://bit.ly/TheRazerViper
If you want an awesome keyboard to match, grab yourself a Huntsman keyboard here: http://bit.ly/TheRazerHuntsman

Both Halo and Destiny lower the position of the aiming reticle on the screen. Why is it that the two franchise...

▶ Play video
pearl pewter
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the screen state the gun takes can be totally tweaked independing on crosshair placement

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its far from clever lol

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literally forcing you to compensate

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and basically having the sky taking 40% of the screen

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if not more in some scenarios

hardy coral
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It is also so you actually have the point of vision from the head easier without having the gun look like it can shoot over stuff it can't.

unborn smelt
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Because the ironsights need to lign up with the ctosshai in the middle of the screen

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But in games without ADS (or just a black scope overlay in ADS) that works just fine

tight delta
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I'm not sure how universal my experience is, but I don't have hard time at all adapting from a game that has more traditional center crosshair vs. games with lower.

unborn smelt
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Well some do

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I even experienced it myself in the past

tight delta
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It's a fascinating thing, someone needs to write a paper on this 😅

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Which is the norm??

unborn smelt
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But i still like the decision behind a lowered crosshair

tight delta
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Not struggling vs. struggling.

unborn smelt
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I'd even wat it in more games

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Altho it'd likely not work that good in games not designed with it in mind

tight delta
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I wonder if it would be tough to have the option to choose from lowered vs. center.

unborn smelt
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Because you'd be staring at empty sly a lot

tight delta
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Oh yeah.

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In Hunt it works IMO. Lot's of verticality.

unborn smelt
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If my experience tells me anythong then yes

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It'd be tough

pearl pewter
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mostly the ones targeted at console players i would guess

unborn smelt
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UI changes usually require a lot of expensive work

tight delta
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Maybe not something Hunt team can prioritize right now.

pearl pewter
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i wonder what they are prioritizing then XD

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not even hdr

tight delta
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Crysis 4

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HAH!

pearl pewter
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on a game that could really make good use of it

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the assets and color grading are super good

hollow python
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The cutlass should be a skin for the machete

ripe basalt
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@pearl pewter #feedback is not for discussions, letting you know since I saw you typing a reply back

pearl pewter
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screen centering has little to do with how much space the gun takes @ guy who replied to me

ripe basalt
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@untold silo #feedback is not for discussions/replies. Just a heads up

ripe basalt
untold silo
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that seems... really inefficient considering discord has a built in thread function for chats. but yeah. I do really like how the guns are lower on the screen than other games. i wish more games were like that

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though i do wish it were possible to give people the option to use normal crosshairs

knotty ore
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Ping limit needs to be 100ms.

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Giant trade windows are not fun in any way. Killing someone and dying a full 2 seconds after isn't fun.

past haven
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This game is broken I can’t even play 2 matches in a row without having loading glitches and hearing loss

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The game keeps crashing too

pearl pewter
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verify files

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that sounds like user problem

unborn dagger
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All these suggestions where people upvoting their own post is funny to see

errant meadow
# pearl pewter verify files

Holy crap I was just coasting with that thinking it was my internet I didn’t realize I could verify files and it might fix

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Also in reference to the revive sound for necro thing, players already are heavily rewarded for listening closely. Watching bodies is more of a positioning/tool usage thing and I think that’s fine

main portal
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Its the idea that something that takes skill to land is completely nullified of its reward to kill cause of one trait? but you wanna talk about how certain things dont make sense theres loads but actual gameplay semantics its like if the plasma grenade/arc star from apex/halo were not able to kill even tho they land on a player minus they balance arc star since they are so much faster to throw then both the plasma grenade and bomblances main ammo together. Want to make it make sense in the games logics how much a meathead thats 3 times the size of hunters and in lore takes way more than 1 hunter to kill can get gibbed by one bomblance explosion but a bulwark completely halfs that damage?

brisk timber
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As a poison enjoyer i feel this pain

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One mechanic completely disable another is a bad design i think

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In case of Bulwark maybe a 25% reduction would be more reasonable. On the other side explosive guns can be really opressive tho

celest spindle
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And explosive bolts also gibb meatheads with 1 hit, its merely a time savoring feature

celest spindle
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Effectively halving the usefullness of that perk

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Also explosion is an explosion, doesnt matter if its inside or outside, a man whos infront of a grenade dies the same no matter if he eats it or just stands there

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Dont ask why that man would eat a grenade

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Also people can still survive a direct bomblance bolt if they start pulling it out immediately even if they dont have bulwark

main portal
celest spindle
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You can

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Stop the bleeding insantly and it drops out on the ground

main portal
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you cannot

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Its not a sticky bomb

celest spindle
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I've literally done it

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Wym

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Go to a shooting range and have your friend stick you with a bomblance

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Immediately stop the bleeding and run away

main portal
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you're confusing it with sticky bomb

celest spindle
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Nope

main portal
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It has never been that case

celest spindle
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Bomblance default bolt

main portal
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It does not

celest spindle
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Try it for fucks sake

main portal
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you try it lol

celest spindle
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Im in bed its 5:40am lol

main portal
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making up mechanics in your head

celest spindle
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Aight, you do you

chilly nova
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i hate shotguns with a passion

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such a crutch weapon

main portal
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User avatar
level 2
Witcher_Of_Cainhurst
·
3 yr. ago
There is no interaction to pull it out, i dont think there ever will be.

There already was one. It had a longer delay to explosion and gave you just enough time to pull out the BL dart and get away before it blew up. They buffed the BL a few updates ago to make it impossible pull the dart out and explode quicker.

Maybe OP remembers this and didn't realize they'd changed how it works at some point. a post from 3 years ago

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Actual goober

celest spindle
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You fr reading steam posts 💀

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Even if thats true i was still right

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Just not about the current state of the blance

brisk timber
chilly nova
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Dying from where your character was 4 years in the past to an out of region player is such a cool feature. You guys should definitely continue to build your game with streamers in mind. Fun stuff.

final lion
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i cant wait to fight full lobbies of maxxed hunters because death cheat is broken and unecessary to the game 😄

hollow python
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If we add a mace to hunt showdown will it ignite a immolator or nah

unborn smelt
main portal
white oasis
# celest spindle Aight, you do you

thing is its not in the game (anymore)
i could also have sworn that it worked that way but it doesnt
been playing for a while, maybe they chsnced it some time ago

knotty ore
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The frag shots from the bomb lance is the anti-camping gun we all wanted. Please keep them as is. Penetrating walls like that is incredibly good and its not unbalanced.

main portal
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well Its gonna get fixed because there no clear indication about it being that like if they introduced a drill charge kind of frag bomb

knotty ore
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They should. It doesn't really one-tap, but it makes people bleed which gives you an opportunity to push. Its bascially the best way to force someone to leave their tent.

tight delta
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Oh do you mean Obrez mace

queen jungle
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When I make a video game I like to make sure it never works and is never online great business model. Keep doin the worst job you possibly can!

crystal plume
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Is this in context of not seeing the #console-announcements post or in context of seeing it and being angry about them fixing issues Thinkachu

unborn smelt
keen oak
hardy coral
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Cus like poison and now fire it's too strong without the trait and way too weak with the trait (in poison's case it's the antidote shot completely nullifying it)

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Perks really should just increase your capabilities without effecting the enemy in such a flat and direct way.

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Bloodless should make it so AI can't make you bleed and you always patch up bleeds as fast as possible but you can still suffer from medium and heavy bleed.

Salveskin shouldn't prevent first shot ignition and probably shouldn't even reduce the char damage on hit but it should further slow your burn speed while downed and maybe prevent AI from igniting you.

Mithridatist should make it so AI can't poison you. Antidote shots need a total rework, I'm not sure to what yet.

Bulwark should reduce the damage of your and your teammates explosives only.

They'd probably all get upgrade point reductions too.

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Antidote could give all the above effects actually.

unborn smelt
hardy coral
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Which part? Salveskin?

unborn smelt
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I really dislike single shot burning to beginn with

hardy coral
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Well then they can rebalance that, I don't like it either but it's been swept under the rug by the salveskin buff making incind ammo just as useless as always.

unborn smelt
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Well not "as always"

hardy coral
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The whole point of these changes is to make it so those special ammo types and status effects more generally can be properly balanced since they're all too strong without their respective hard/medium counters.

unborn smelt
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Not everyone is running the perk

hardy coral
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That doesn't matter, they're still badly designed regardless.

unborn smelt
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I think poison os too weak actually

hardy coral
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Poison is too strong, the timer is too long and it has too many effects.

unborn smelt
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Well on second thought

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It may be okay were there no counters to it

hardy coral
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Sparks poison gets you for about 15 seconds and messes up your vision and hearing.

unborn smelt
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It prevents heal and blurs vision

hardy coral
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You get a sort of hiss in your ear too.

unborn smelt
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I think thats quite fair compared to permanent HP loss and a DOT

unborn smelt
hardy coral
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That serves a different purpose of making it so others can hear you, the sound isn't as impactful to your hearing.

unborn smelt
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Oh it sure is, at least the burning one, IMO

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The grunting not so much

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But poison is easily waited out - you have to do absolutely nothing when poisoned, just keep doing what you do, like hold an angle.

With bleed you die if you don't patch yourself up before your health reaches 0, and bleed starts where the dmg from a shot left you, so it creates a tonn of pressure thats lethal if left untreated eventually

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With fire it's even worse, if you fon't put it out asap you loose HP permanently, and it can kill you too if left untreated. Not just that but unlike bleed and the oppositw of poison it doesn't go away if left unattended but grows in severity quickly

hardy coral
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Bloodless makes bleeding quite trivial since you were just going to heal anyway which stops the bleed. Fire is countered by a 3 point trait and poison ammo is dumpstered by a shot people can just find in a toolbox.

All of these ammos currently are overtuned when not facing these counters though which is why those counters ought to be removed so it's a level playing field where the ammo is fair on both the shooter and the shot.

unborn smelt
hardy coral
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I'd say salveskin counters fire since the char on hit is neglible and waited out just like the poison ammo.

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And nobody used it before the "buff"

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Same also goes for explosive ammo, nobody uses it because against most players you're trading away 50% extra damage due to bulwark.

unborn smelt
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And i personally don't think poison ammo is overtuned without the counters. I think bleed and poison are just fine even without the counters, fire i dislike not because its OP for the wielder but because the fire effect is so negative for gameplay on the one hit

hardy coral
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It should only ignite within range on an upper/lower body hit with reduced char if it does ignite so you can more easily save the bar.

unborn smelt
hardy coral
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This only matters on the winfield and bornheim really.

unborn smelt
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Has nothing to do with the glow - it should be a 8 s winfow IIRC

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I'm tryoing to find the patchnotes of the fireammo changes

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Might take a while as i'm on mobile

hardy coral
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The fire ammo was literally only changed to ignite before damage falloff starts I think.

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And salveskin was reduced in cost to 3 and given the added ability of stopping that first shot ignition.

unborn smelt
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Yeah then what i said should be right

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Its an 8s or 10s window where you get the burn

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Should be 8 sec

unborn smelt
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Salveskin is indeed cheap right now and prevents instantly being set on fire. Which makes it quite powerful against fire ammo.

But i think the reason i call fire ammo far too strong while many felt its weak is a diffrent one.

brisk timber
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Im a poison main i would say

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Loving all the poison guns in this game

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The most bullshit thing tho is the antidote syringe

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Completely nullifying my special ammo like what

unborn smelt
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The basic issue with fire ammo imo is that it doesn't feel powerful to the user when it doesn't instantly ignite (because two hits usually kill without special ammo).

But at the same time fire, even if the wielder lost the fight, entirely ruins the rest of the game for the one hit, because you loose 25hp insanely fast to fire, and having lost 25 the mosg populat weapons will OHK you out to about 50m like a repeating, badic ironsight nitro

brisk timber
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Like i can see a complete nullification if you combo a trait + a shot

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but everyone hated that idea

unborn smelt
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With this we have a situation where one party is pissed because fireammo seemingly was weak because it didn't give them an advantage to win the fight (even tho it does a terrifingly good job when it works, but another player than you is likely gonna reap that advntage) - while for the otherside it was OP as even tho they won they basically need to leave the match or fight with an insanely unfair disadvantage

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Which is the main reason i find the way fire ammo works to be garbage

brisk timber
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I really would wish that you could loot a hunter, get his heart and offer it on some altar to regain a HP bar

unborn smelt
brisk timber
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i still dont know

unborn smelt
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I think both

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The fire dmg is meant to be less on rain, but not by that rediculous amount

brisk timber
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Just removing the incediary effect on rain would be enough in my opinion

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that already nerfes Fireammo a big deal

unborn smelt
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Line if we have a quick look at the effects:

brisk timber
# unborn smelt I think poison is just in a comparatively weak spot.

Yea i think fire and poison were mainly PvE tools at the beginning
And fire now got on the level of bleeding
While poison is still a strong PvE tool its left behind in comparison and especially because the antidote exists

Without the antidote .. i dont know, i feel like no heal + distortion is still good i guess

A idea i had was like ...you really get poisoned over time
Like fire your bars become more green over time
If all HP bars covered in poison -> boom you die

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So its pressuring but only really deadly if completely untreaded
Antidote could negate this effect

unborn smelt
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Fire:

  • gets stronger if untreated
  • permanent dmg but starts damagi g max health
  • hit players burn making them very easy to track by sound and visuals, including light
  • burning makes them hear less due to sound
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Bleed:

  • remains same level if untreated
  • immediate dmg over time to current health
  • player can be tracked by sound of bleeding and grunting
little jackal
#

poison: be grateful it at least does full damage now 😄

unborn smelt
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Poison:

  • can't be treated (unless with a consumable) but disappears on itsown
  • deals no dmg, but blocks heal
  • disorients targets vision and sound
  • can make tracking target easier if combined with a perk
tight delta
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Hehe, I just had a match where I got insane value out of poison. Didn't deal much damage with silenced nagant, but whoever I hit always went into disarray and started to run for cover as they didn't seem to feel condifent fighting back with the debuff.

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If poison effect was always applied, it would become much more used as the effect is incredibly strong.

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Though I'm a bit torn about traits or consumables that straight-up counter an ammo type 🤔

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But like someone said, the bullet still does full damage 😅

valid ingot
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@idle sierra technically we know they will happen during the event as event points are gnna be part of reward

unborn smelt
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Now the issue i see here with poison is it needs a lot of setup on the users side (you need to bring the stuff to apply poison with, the stuff to protect yourself from it and potentially perks to get more value from it.

That amount of setup is a lot to ask, you basically need to dedicate almost all consumables to it and one perk slot.

For example, poison bomb to apply the poison, antidote to be immune yourself and poison sense to be able to track poisoned people.
All this with the possibility of there being no payoff because antidotes are a thing.

On the other hand with the other effects you just need the way to apply them and they can never be fully countered either

idle sierra
unborn smelt
#

So its basically a question of do i take the thing that always has some use and only takes up one slot, vs do i take the thing that takes me at least 2 consumable and one trait slot to potentially fail at random

#

And that is a very clear answer

unborn smelt
#

So why take poison over those?

#

I think the brutal reality is sadly crytek sees poison as an anti PvE tool - but anti PvE tools are basically never in high demand in Hunt

tight delta
#

Oh yeah, that's true too.

#

The only reason I was running poison was the event challenges, lol.

unborn smelt
tight delta
#

It's a huge hit-or-miss as a PvP ammo.

unborn smelt
#

Fire ammo was anti PvE but it sucked when it's only use was anti PvE so they had to buff it to be gold in PvP

#

Dedicated melee is anti PvE and sucks in PvP

#

Bomblance basic projectile is anti PvE and garbage in PvP

#

And the reason is simple - PvE was never the main treat in Hunt

#

PvP is the main threat and PvE the catalyst

#

With that in mind its absolutely logical the PvE oriented gear will basically be dead for the most part

valid ingot
atomic cipher
#

@glad sorrel If wasn't playing Hunt myself I would think it's a Photoshop pic HUL

last blaze
#

@atomic cipher there is rain in sole survivor

atomic cipher
last blaze
#

yeah but you said so people can enjoy rain solo but you can already do that

atomic cipher
little jackal
#

enjoying rain solo in the main mod just fine so far

#

it's about the right mindset, the problem exists in one's head only

tribal wyvern
#

@indigo hound
Can you explain the issue exactly? It was 1 charm per weapon, now 1 charm per gun.
Whats the difference??

light badge
#

flashed a guy right in front of his face and still headshoted me throught wall!

That doesn't seem like a reshade issue xD

atomic cipher
little jackal
#

I'm sure you've clutched 1v2 many many times and felt great afterwards. 2v3 is even easier, and you can always be the scummy one and third-party trios fighting each other in the moment of their weakness.

#

Also, I don't specifically keep track, but it feels like trios in wildcard lobbies are currently the minority.

analog willow
#

Replying to all BB comments: I actually think I earned more, in a shorter period of time, with the event, challenges, and the additional chances of BB rewards for Dark Tribute (I've gotten a ton of BB from Dark Tribute lately) than I did before the BB change. I think they just redistributed where they are earned, but the rate that I'm earning BB's really is faster than any rate I've had in the past few months

atomic cipher
# little jackal Also, I don't specifically keep track, but it feels like trios in wildcard lobbi...

In my expericene there's plenty of trios in wildcard. And unsurprisingly they seem to be predominantly victorious by the end of the match. But it doesn't change the fact that forcing people to play in unfair conditions is an L. You might enjoy playing 2 v 3 or 1 v 3. And that's perfectly fine. But it is not a regular game, which is meant to be playing against equal teams (at least in numbers). You chose to do it that way and you have your fun. But regular players who are not super skilled or not super competitive or just want a fair fight while chilling with friends can't have it while enjoying the event

little jackal
#

fair I guess

indigo hound
tribal wyvern
light badge
analog willow
little jackal
#

yeah honestly, I never cared about accolades, but before the update did pay some attention to how much I earn per average day, and... it's not even close now 😄

analog willow
#

Since the event has dropped I've made 500 BB's

analog willow
little jackal
#

you could be counting in the event rewards too, which is not a fair comparison then

analog willow
#

I am

#

But that is part of it. The previous event had no BB rewards, but gave you passive BB income. Just seems like it's shifted where they're earned now

little jackal
#

I'm pretty sure it did have BB levels

analog willow
light badge
light badge
analog willow
light badge
#

What leg work, they did not add any new BB at all. There are strictly fewer now

analog willow
#

Also would be nice to see the BB drop rate in Dark Tribute, which I'm 99% positive has been GREATLY increased

analog willow
light badge
light badge
#

There's no magic legwork to do lmao

analog willow
light badge
#

There is zero evidence dark tribute rates changed, again the devs would have likely said something. If you weren't getting all your rolls before, then the reduced points needed to get every roll is effectively a small buff because you get an extra roll

analog willow
light badge
#

Sure, we'd all like to see the rates, but crytek isn't publishing them and there's no way for anyone else to give them to you

light badge
#

800 reduced to 600

analog willow
#

Link? Also thanks!

#

Hmmm, that doesn't seem right.... I thought you got 1000 BB for this event..

light badge
#

you do not, that would refund the whole cost of the battle pass and crytek explicitly doesn't want to do that

#

200 at 10, 300 at 41, 100 at 45

analog willow
#

Yep, just saw 600

#

Can't find anything on Vengeance of the Skinned BB numbers though

light badge
analog willow
light badge
#

dark tribute exp is actually somewhat nice, except the rates are too awful to ever feel good. I've gotten 30 BB a grand total of one time in over 2 months. I did for the first time ever get a skin right before the change though and that was nice

#

even if I'll basically never use it because I have no control over what unlocks and I've bought almost every single DLC so I have way too many hunter skins to use already lol. Still felt like winning the jackpot

little jackal
#

coincidentally, I had the worst 3 days of Hunt at the beginning of this event. Fragged out alright, but not a single successful extraction. -$15k right away. And now no BBs too! Torture.

analog willow
#

Also, looking at it, I've earned 200 BB's from event rewards, and I've completed the weekly challenges once since the update, and I have roughly 500 BB's currently. I had about 130 BB (I can't remember exactly) when the event started so I 've earned somewhere between 110-75 BB from Dark Tribute in that time. Numbers aren't exact here of course

light badge
# little jackal coincidentally, I had the worst 3 days of Hunt at the beginning of this event. F...

Yeah, getting even a tiny bit of measurable guaranteed progress towards something I actually cared about felt sooooo good. can't relate to the -15k though, I run super budget builds because the "super serious" meta feels lame to me. my "getting serious" gun for when friends were wanting a more sure dub was the ironside and I replaced the toolbox with a concertina bomb instead of fueling my friend's funny trap addiction

analog willow
#

Something at play here with the Hunt dollar economy maybe?

hardy coral
#

@knotty ore If anything the uppermat is weak since the centennial compact is basically the same for firerate and damage while having 3x the pickup and a quarter of the price and the obrez carries long rifle damage and pen instead of just long pistol.

#

The uppermat needs a buff to its shotgun and a price reduction to about 350-380.

knotty ore
#

Maybe different on consoles

#

But, its the best PC gun right now

next yarrow
#

It's extremely mediocre on PC. If you look at the stats you'll see the centennial shorty with is the same thing but better in most categories. Getting a crappy shotgun or 3 extra slugs for your shotgun doesn't make up the difference.

unborn dagger
#

@prisma sundial Tbh I'm surprised that Crytek even put in hitmarkers. It's all supposed to be based off of sound when fighting other players and especially when you hit an enemy they make a loud grunt.

upper hearth
#

@worthy anvil I think this is why they have been slow to respond to reshade. As reshade can actually be used for people who have legit visual impairments. My assumption, like many other games in the past. Once they implement their other postFX and or colorblind settings. Crytek will have a hard stance against Reshade.

prisma sundial
brisk timber
#

10BB per match max could sometimes endup in +100BB or more on a good day alone.
That is just gone.

#

While also upping skin prices and introducing new skins at around 700-900 BB prices

#

Thats like the $ equivalent of a full dlc with a Hunter and 2-3 other skins

unborn dagger
stark fulcrum
#

@stable path dude id love to see wild bill in hunt. The guy was one of the only handful of gunfighters that actually had a in the street duel we see in movies. They missed the mark with the "gunslinger" hunter. She looks like an angry frog.

prisma sundial
sleek whale
#

Why does south america server work this bad? I have been disconnected several times mid gun fight. Packet loss is a constant everyday

stable path
analog willow
# brisk timber The comparison is a bit off tho. Ofc you earn BB right now because of the event....

I see your point, but I've earned 400 BB's in just a week's worth of playtime (and I put maybe 18-20 hours in-game in that time), so it still feels like the rate at which I'm earning BB's is greater than my need of BB's. I have nothing to spend those 400 BB's on, and I am still not going to purchase BB's at the current rate at which I'm earning them. So not only does it feel like hate on this BB change is a bit overexaggerated, but I actually think the rate at which we earn them will probably be reduced even further

analog willow
unborn smelt
# knotty ore Lol what are you talking about? Uppermatt is probably one of the strongest guns ...

It's under the 125 and even 123 dmg thresholds, the first of which is very important as past additions show. Sights are personal prefrence. Recoil isn't that good either as it's long ammo.
It has a shotgun but its quite literally the worst shotgun one out there ( which didn't redeem the base LeMat despite being a small slot shotty either) and the past also showed "good headclickers" aren't usually worth a lot because they aren't all that powerful when they need headshots to perform well.

Now i wouldn't say its a bad gun, but Crytek did make sure to really add a bunch of downsides to it like making it a medium slot and keeping the dmg below one very important and another far less important treshold.

knotty ore
# unborn smelt It's under the 125 and even 123 dmg thresholds, the first of which is very impor...

The way the recoil resets is excellent. Its very easy for quick followup shots. It has very little sway compared to how insanely bad the Obrez sway is. Tracking targets is pointless with the Obrez, and it has a really bad middle pole on the sights. Its only good for twitching out quick medium range shots. The Uppermatt is a significant improvement over the Obrez in pretty much every usability metric that matters, and its shotgun one-taps up to 10m with slugs. Damage isn't really that important when you can do this.

https://www.youtube.com/shorts/MWVK_-Q2ku0

charred yoke
#

I think this game might become the next tarkov if devs dont actually ban cheaters.

knotty ore
celest spindle
#

@prime ibex isnt that literally just dum dum ammo lol?

#

@bold valley all of those decoys, fuses you mentioned are pretty useful on their own and dont need a buff, except starshell, theres no chance of redemeption for it, also decoy fuses and fuses can blow up barrels on direct hits and confuse the enemy which works amazingly if used correctly and effectively

bold valley
#

not so much that i think they need a buff, as much as it would be a nice tertiary utility in their use. super low grade area discouragement.

#

sure if you really wanted to force em out, you'd toss a molotov

#

but if all you got is a bunch of fusees...

prime ibex
celest spindle
#

ans to be fair you shouldnt expect much more than this from something so simple

celest spindle
prime ibex
#

Kay. lol

bold valley
#

it's a super hot burning little fire. enough to set enemies on fire via contact. i don't think it's too weird to want it to continue being able to burn stuff that makes the blunder of stepping on it.

celest spindle
#

Then people would pretty quickly find out its a decoy tho

unique osprey
#

Agreed I like the idea of flares and starshells being able to burn stuff on contact but fuses should be left as is

terse gust
charred yoke
#

@terse gust Then your either lucky or dont know what a cheater looks like

unborn smelt
#

Sure but straight stats wise it can't compete with the obrez.

The Obrez has over 130 dmg with rifle falloff. And tracking targets with the obrez is not capped by a stat (like hs range or dmg faloff on the uppermat) just by ones ability to control sway.
The ironsights are preferance, never had issues with it.

The Uppermat may be more user friendly than the Obrez - but actual stats the Obrez beats it by a long shot.

But more importantly for its usefulness imo is, the Uppermat is beaten in CQB capabilities by the basic LeMat (same shotgun, cheaper, small slot, can use fanning) and on range by the Uppercut (higher dmg, only small slot and also cheaper IIRC)

So why would most people take a more expensive, bigger slot requirement gun, if they can get a cheaper one that does whatever you need to complement your other weapon better anyway?

As for that shotgun, it didn't help the LeMat much so i assume it's not gonna be the powerhouse you seem to think here either.

If we look at past additions to hunt 125+ dmg is worth more than the weakest slug in game.

knotty ore
#

"The Uppermat may be more user friendly than the Obrez - but actual stats the Obrez beats it by a long shot."

I haven't seen an Obrez in at least 500 hours of play. No one uses it. If its so good, why would people rather just run an Uppercut than an Obrez? I'd get quartermaster just to run Uppermat TBH. Its so good.

unborn smelt
#

The Uppermat is not a bad gun - but my guess is it's gonna be quite redundant

unborn smelt
knotty ore
#

I think Obrez will disappear into oblivion like it pretty much already has. Uppercut is a better gun IMO.

unborn smelt
#

In general its far more efficient to just take a three slot and a complementary one slot and invest the 6 points for Quartermaster elsewhere

unborn smelt
#

Instead of a clunky medium slot, long amm pistol with not even 123 dmg, people will continue just using the uppercut

knotty ore
#

Its easier now than ever to get traits you want. I would rather run an Uppermat + another medium slot than anything with the Obrez

#

Just preference I guess

#

Its just super controllable, its going to be THE 6* gun like the mosin. I'm calling it now. 😄

#

MARK THIS OCCASION

#

AND SEE ME IN A FEW MONTHS

#

Right now Slate + Uppermatt is sooo good.

little carbon
knotty ore
#

I think even on its own, its a monster. Like Uppermatt + Bow is better than Obrez + any large slotter.

keen oak
#

Whilst the ability to down a 125hp hunter is huge it's not as meta-defining as a lot of people claim it is.

#

Excluding sparks pistol all the latest additions point at a meta shift towards fire-rate and consistency over damage and whilst in 1v1s as a whole weapons with +124 damage still have a lot to say, Uppermat and Krag will 2tap you faster if you miss the head.

knotty ore
#

UpperDan and Craig are also very good guns for headshots.

keen oak
#

True, but I am talking about the consistency vs raw power

knotty ore
#

UpperDan feels like the Officer Carbine with a slower fire rate.

keen oak
#

People tend to overestimate raw power of the +124s nowadays

#

Excluding Nitro of course

knotty ore
#

I think on consoles it will rarely be used

#

But, on PC, its going to be tier S gun.

keen oak
#

You mean Uppermat?

knotty ore
#

Yeah.

keen oak
#

Oh for sure it already is

knotty ore
#

I haven't unlocked it yet, but I've banked quite a few killing rich Hunters.

keen oak
#

And its not just its stats

#

You take shotgun + qm and you got yourself a supply of slugs

knotty ore
#

Its only like 2 more slugs isn't it?

keen oak
#

3

knotty ore
#

Yeah, but you can't unload the Uppermat lol

keen oak
#

You can shoot it and dont reload xD

knotty ore
#

You'd have to fire it out

#

Forsure. Wait for the sky water to make crinkling chip bag sounds in everyone's ears.

#

You can fire anything you want safely.

keen oak
#

In any case +2 more slugs its quite big if you ask me, no matter the price tag

knotty ore
#

I actually don't disagree, thats hypothetically two kills.

keen oak
#

Yup

#

I am actually concerned when seeing people asking to buff it

#

And hope Crytek will leave it alone for now

knotty ore
#

I think when more people get a hold of it, they'll see

#

I picked up a few and used it for some time. Its really really good.

keen oak
#

I unlocked mine yesterday

knotty ore
#

Someone is rich IRL

#

lol

keen oak
#

I do alright

#
  • I want Hunt to thrive
wind stream
#

I dont want the uppermat stats buffed. I personally just think the price isnt completely justified

knotty ore
#

I'm like at the drilling right now. Have to wait for next week to try and get it.

wind stream
#

I like the gun itself

wind stream
#

yes

keen oak
#

How much is it anyway

wind stream
#

440

#

and you realistically need slugs for it to be worth the shotgun

knotty ore
#

I think whoever said drilling needs a price reduction was also kinda wrong. Its pricy, but you are basically also buying a Romero.

wind stream
#

you are not

#

romero to drilling comparison

#

at 10m

keen oak
#

I think both Drilling and Uppermat prices are fine

knotty ore
#

I mean, you run slugs in drilling too.

wind stream
#

then its not a romero

#

the romero is great because buck is great on it

keen oak
#

Both of these weapons are endgamr, higher skill ceilling options that do extremely well in good hands

wind stream
#

for sure

keen oak
#

Their prices should be high

wind stream
#

but not 440 hd in case of the uppermat imo

keen oak
#

Why

knotty ore
#

I will however concede that Drilling really needs a buff to ammo swap speed. It takes too long to switch barrels.

#

Like, unnecessarily long.

keen oak
unborn smelt
#

Due to the high base dmg and range high dmg long ammo gets away with limbshots far more often than others.

knotty ore
keen oak
#

It exceeds Uppercut in every single metric except damage and lack of fanning, wbich tbf is mediocre on Uppercut to begin with

knotty ore
#

I think at high MMR people prefer New Army FMJ to sparks pistol, but by your logic that doesn't make sense.

keen oak
#

Ergo being a higher skill ceilling option because you either need to be more consistent with headshots or more consistent with your 2tap body shots and Uppermat stats give you the tools for it

#

It is a very well thought out addition to the game

knotty ore
#

New Army FMJ is my new obsession. I am super disappointed in how shit the swift reload is though.

#

I'd rather have the ability to partially load

#

and it says a lot

keen oak
#

I consider New Army to be the best compact pistol

knotty ore
#

100%

little jackal
knotty ore
#

But, the speed loader takes so long its not worth it. You would be better served partial reloading.

#

Yes, that was before I tried it

#

That was before the patch

#

good screen shot though

unborn smelt
keen oak
#

I dont have issue with swift variants. You just need to adjust your playstyle to it

knotty ore
#

Now I don't see uppercuts at all because for like $10 you get a better gun.

#
  • some points redistributed I guess. Which isn't a big deal anymore.
unborn smelt
#

IIIRC it was even slower or roughly the same than the Uppercut. But i can only doublecheck later this evening

unborn smelt
keen oak
#

At least according to the stats

unborn smelt
#

But time will tell

keen oak
#

Popularity and strenght are not always hand in hand

#

Otherwise Nitro would have the highest pickrate

#

There is a price tag and skill ceilling to consider with everything on the table

#

And Uppermat falls into that category also. Just not to the same extent as the Nitro

knotty ore
#

Honestly, there are certain weapon characteristics which are hard to explain. For example, the Pax has a very crisp and clean handling. So, you can fire and swap to your secondary and it just feels good. Aiming feels crisp. Shooting feels crisp. Compare it to something like Sparks pistol, or even the Uppercut. Its just not the same. Well, the Uppermat has that it factor. Its so crisp to handle.

#

It could be anecdotal, who knows

keen oak
#

I also appreciate the handling

#

Which is why I often go for New Army or Spitfire for secondary

knotty ore
#

Uppermat also has a suuuuper crisp and accurate "half ironsighted" shot if you know what I mean. Its like when you bring up your gun and fire it right as you finish bringing it up.

#

Or, even when you hipfire it as you bring it up

keen oak
#

Muzzle velocity also does the work there

#

450

#

Very good for a handcannon

knotty ore
#

It took me a little while to get used to it after using New Army FMJ for months. Where now I didn't have to basically read the bones and divine the future to hit anything.

#

Wuja you NA by chance? I need someone to buy me Uppermats LOL

keen oak
#

Nah, EU

knotty ore
#

Meh, I guess I'll hunt more rich people ingame.

keen oak
#

If I am not mistaken NA players tend to go for microtransactions so you should find plenty

knotty ore
#

I do lol

keen oak
#

Also there's QP

#

I mean SOUL SURVIVOR

#

SS, damn these Germans just cant let go can they

knotty ore
#

Dude last time I played QP, a 2 star naded me. I still have nightmares.

#

Its been like a solid year

#

They should remove MMR in QP

keen oak
#

I do qp every now and then as a warm up or just for the lolz

keen oak
knotty ore
#

Well, people use it to derank and its kind of a random mode. Its like ARAM. Why would it affect your rank? I don't understand.

keen oak
#

What I like about qp is that you never know what to expect. Meta loadouts fly out the window

knotty ore
#

And I'm not trying to like humble brag or anything, but when I get deranked in QP its worse for the people I have to play against in Bounty Hunt.

#

It doesn't matter to me all that much.

queen jungle
knotty ore
#

Random loadouts and traits kinda sounds like random mode to me.

keen oak
#

Deranking its kind of a poormans verions of smurfing and tbf I prefer playing on 4star with yolo loadouts than in 5 or 6star lobbies

#

From my experience people dont camp nowhere near as much in 4 star lobbies like the ones above and I hate dealing with bushwookies and spizter boys

#

Its just more fun, more gunfights

knotty ore
#

The rain has kinda turned all the NA 6*s into aggro pushers.

keen oak
#

I'd honestly pref to play in NA. I have few friends there all of whom say its pretty much action packed across the board

#

Whilst in EU I get 1 or 2 teams that just refuse to participate in almost every lobby

#

That is when I was on 5/6 star elo

#

Sadly I cant stand playing with anything above 80 ping

#

Dont have the patience for it

knotty ore
#

Check this out. The new frag bombs on bomblance go through walls. You can push campers super hard

#

It works really well

keen oak
#

Yeah Ik and hope that 1) it was intended 2) will remain

knotty ore
#

Me too, its the anti-camp weapon we've all wanted. As far as snipers go, if you play the rain maps you won't see any of them lol

keen oak
#

But when playing 4/5 lobbies I dont deal with campers that much nor do I care, because whenever I play its either buzzed or high so Im just trolling around with goofy loadouts 80% of the time

knotty ore
#

lol

#

I've never tried weed in my life

keen oak
#

My advise is: don't

knotty ore
#

Oh, I'm joking, look at my name lol

keen oak
#

Right

#

Nvm

#

Damn I am ketchup slow today

knotty ore
#

New Army FMJ slow

keen oak
#

I need to lead my sentences

#

@still wave great suggestion btw

#

We could use some melee-oriented perks

still wave
#

Thank you!

knotty ore
#

If you run out of bullets you should be able to throw your gun if you have any melee attachments on your gun with that one perk

keen oak
#

Oh I would love to tomahawk someone with pax claw

#

Fk me

hardy coral
#

It needs a reload buff if it's to be any good.

keen oak
#

Otherwise it's just an ammo filler for me

queen jungle
hardy coral
#

It was still garbage then.

queen jungle
#

i wouldnt have played krag without a sparks pistol lol

#

also flachette+ sparkspistol fmj good combo

keen oak
#

It should have faster reload 100%

#

It's a poorman's Sparks rifle

#

The diminishing returns on range are high and there is nothing to offset it

knotty ore
#

Sparks pistol FMJ wallbangs against corner holders was pretty ok. You just basically drill a hole through a building.

hardy coral
#

At close range compact pistol and long pistol FMJ pen is rather similar, the only difference is that long pistol FMJ can pen brick corners I think.

knotty ore
#

Yes, but there is a significant damage difference. It was mostly to force people who hold corners to move. Other than flash bomb, there was really nothing else at the time that could do that well enough. Probably pretty useless right now though.

hardy coral
#

All of these guns two tap, the extra damage on the sparks P doesn't matter so much up close.

knotty ore
#

Different use cases. You basically jump shoulder peek a corner and blast them with sparks FMJ and if you get a hit you push. If you don't you fall back and reload. Most of my MMR just holds corners, because they know that outside of flash there isn't shit you can do to win against that. With compact fmj spam its not nearly as effective unless maybe if you have fanning and get lucky.

#

But, if you fan a wall and don't do enough damage you'll get pushed.

#

Thats kind of the only useful thing I could think of outside of ammo that sparks pistol did.

#

Maybe I just suck with it

keen oak
#

Thing is that sparks pistol by its nature enforces a quickswap in those situations which automatically puts it at a disadvantage compared to other, secondary fmj options

hardy coral
#

Yeah, and it's just bad at range anyway. It's bad everywhere.

keen oak
#

Which is also why I only use it for the poison

hardy coral
#

If it reloaded quite a bit quicker it'd be okay for followups with certain loadouts.

keen oak
#

14s of no healing is big value

#

I mean who takes Mithridatims these days?

#

So yeah sparks pistol poison has its uses. Especially for punishing re-peaks.

#

And pushing in general

#

But fmj or long are just meh as the gun itself needs a buff.

hardy coral
#

You can't really buff it in any other way but the reload which is the obvious issue with it.

knotty ore
#

Make it do 150 damage up to 10m lol

pulsar canopy
#

think sparks pistol would be more popular if it had the martini or springfield's reload speed, you could play more aggressively with it

pulsar canopy
#

then bring its damage to ~140 (it's a sawed off sparks, why it even retains 149 damage?) and then increase its fire rate.

keen oak
#

Otherwise there is pretty much no reason not to take it over Uppercut/mat except memes or being broke

#

I mean do you honestly think that you will do 149dmg with it at 40m? Well then think again xD

hardy coral
#

It only goes out to 30 metres with FMJ and you get pretty bad MV with that.

#

Sparks 149 is impressive since that reaches out to 40 metres and falls off much slower.

tribal musk
#

I would suggest to fix the Poison Bug on Crows.
I mean, can someone explain to my, why that bug is so tough to erase or program that right? Without being mean, I really dont understand it.
It once worked fine, Dragon Bolt works 100%, so why is Poison such a thing?

dusk sleet
#

Is there way to abandon the questline? Only reason is I am stuck with Billy Quest (did it for trial when it was added to the game), but I want to remove it because I already have its rewards it is offering...

little jackal
#

no

#

but just in case you don't know, if you already have a legendary reward, you will get a random BB legendary instead

#

so still worth something

dusk sleet
#

Damn, I mean that's cool. Only thing I'm missing is the current event quests. But thank you for the info, I didn't know about that. I wish they unlock those two locked questline slots soon.

steel coral
#

The Drilling is too expensive, it should be 300 tops

unborn smelt
# keen oak It cycles faster than Pax

So i did take a look at the stats again and double checked:

First off, you're right on the RoF, it seems to be faster than a pax (altho i couldn't actually feel that in the shooting range, it felt basically the same...) so it's got that going for it.
But smth i basically forgot is how "bad" even long ammo pistol HS ranges are, it only has 112m HS range (to be fair the Uppercut only has 115) which compared to any rifle, even medium slot, is really bad.
Then we have the dmg. 120 is Enough for quite nice consistency, altho it still doesn't go above the 123 and far more importantly the 125dm tresholds, which i'd value even higher now seeing the bad HS ranges (compared to just taking any rifle).

Based on that assessment my original feeling didn't change a lot. It's far worse of a headclicker as i thought it was, however it's far better at 2 tapping on medium range (up to ~ 56m, where une hit to upper and one to lower torso can kill, i'd call it pretty reliable). In that regard it even rivals the Uppercut IMO.

#

so for me that again raises the question, which loadouts would that weapon synergize well with, and is it beat out by another weapon in that niche?

keen oak
#

How often do you headshot people outside of 120m with iron sights? Realistically. Any handgun going above 100m with 400 m/s or more can be considered a reliable headpopper.

And it doesnt rival Uppercut in 2tapping. It surpases it with faster cycle and muzzle. The 5dmg difference at ranges where both of these weapons 2tap is roughly couple of meters

The only thing that Uppercut does better than Uppermat is popping downed players (and you need to be close enough to do it too).

#

The cycle time difference between Pax and Uppermat is 0.1s

little carbon
#

Fire Rate is an important stat. Especially considering that it isnt just telling how well you can double tap someone but also how quickly you can eliminate two players (with consecutive headshots)

unborn smelt
#

seeing as i wouldn't use it as a good ranged secondary anymore (still one of the better range pistols in a pinch, but even medium rifles have massively better stats) id likely use it as a medium to short range complementary weapon to a long range primary, or as a nice "jack of all trades" companion to a melee weapon.

In that way it'd likely compete with the basic LeMat, the New Army and maybe the officer.
Against those the 120 dmg adds a good bit of consistency and it's a good bit above the 100 dmg treshold while the others are not.
But it also looses out on requiring a medium slot, and compared to the latter two with less than half the RoF, while costing over 4 times as much as those, and about 3 times as much as those + FMJ

keen oak
#

Quarter master is 4 points if I am not mistaken

#

Hardly a big trade for the power you get

unborn smelt
#

6

little carbon
#

The uppermat excels with a crossbow, giving you another close range killshot after you shoot your bolt

keen oak
#

Also you get extra 2/3 slugs for shotgun loadouts which Uppermat compliments perfectly

unborn smelt
little carbon
#

Or even with a standard Romero. Anything that gives you that extra layer of stopping power

keen oak
#

And you get to have slugs to begin with

unborn smelt
#

at a quarter of the price

keen oak
#

You are reaching now

unborn smelt
#

and no need for QM

little carbon
keen oak
#

Regular lemat has huge damage drop off, no pen, low hs range

little carbon
#

And Quartermaster is barely an investment with the new system

unborn smelt
#

you can play a LeMat with FMJ + Slugs for ~200$, which is till half the price

little carbon
#

How much MV is FMJ on the LeMat?

keen oak
#

And muzzle velocity for lemat fmj is hot poo

unborn smelt
#

then it has 99m HS range, vs 112 of the Uppermat, It should 2 tap up to 77m, which is 10m more than the uppermat and has the same shotgun

#

but better ammo economy at the cost of lower velocity

#

270m/s vs 450 m/s

keen oak
#

On a moving target

#

Might as well go to a casino

unborn smelt
keen oak
little carbon
#

I think this is a similar case as with the Krag. So many people were saying that it is bad when it released (and people still do so). I think that a lot of people undervalue the (headshot) potential that high firerate gives

unborn smelt
#

not that i see many Krags ingame - but it at least has that

keen oak
little carbon
#

112m headshot range is enough for most engagements. Especially if your primary weapon is going to be more close range inclined.
Most fights take place in compound edge-to-edge range or closer anyways

unborn smelt
#

But apparently FMJ on LeMAt base is far weaker than the dmg calc told me

#

yeah DMG calc bugged out on me

#

my bad

#

basic Le Mat has less range with fmj than Uppermat

little carbon
#

And i do think you are overvaluing two tap potential. Headshot potential is just so much more valuable.

keen oak
#

Ofc it does its compact ammo

unborn smelt
unborn smelt
little carbon
#

I mean, yes. I wouldnt recommend trying to snipe with the Uppermat

unborn smelt
#

I'm curious how popular it will end up being.
I still don't see it be worth the price tag - but hey time will tell.

keen oak
#

Uppercut has better sights for sure, but that is also a matter of personal pref. Some people like the thicc ones

little carbon
little carbon
unborn smelt
#

i just wanted to correct the mistakes i did trying to use the dmg calc on mobile now that i could test on PC again

little carbon
#

But like in the 20 to 50 range at most

#

I see a lot of people tho that want it reduced by around 100 to 200

#

Same with the Drilling

unborn smelt
little carbon
#

Yes, but they loose out on a lot of range again. Its a bit of an optimization issue, like maximising the fenced area with a set length of fence

keen oak
#

And drop off

little carbon
#

Any stat that is especially low will choke your total value, any stat that is especially high will suffer from diminishing returns

unborn smelt
keen oak
unborn smelt
#

and i personally think having over double the RoF beats out the extra velocity.

#

especially considering that you only pay between a third and a quarter and can use 6 trait points for other traits

keen oak
unborn smelt
#

yes ofc needing to lead more is a con - but you can compensate for lower velocity by being good at leading

#

you can't compensate for lower RoF or dmg. Those are simply hardcaps

keen oak
#

Sure, but that is just a skill which becomes redundant if you have higher velocity xD

little carbon
#

But the officer only has 73m headshot range compared to the 112. So will significantly more often run into headshots out of range.
And in my experience encounters at around 70 to 90 in range are relatively common

keen oak
#

And we are talking specifically about fishing for heads now.

unborn smelt
#

sure, but the added price, blocked trait slot and point requirement is redundant if you have the skill

#

hence me being curious how popular it will end up being once the hype died down after the event

keen oak
#

But you lose out on 9/9 long ammo pen and an option to have slugs so Id say its worth 6 points easily

little carbon
#

You also have to consider that the value of money is at an all time low. Its currently way to easy for people to make money, even when they arent playing consistent

keen oak
#

Hardly an argument against it

unborn smelt
#

I don't see the slugs be a big upside on the base leMat either so i don#'t value them a lot myself

keen oak
#

Fair enough

unborn smelt
#

more a gimmick than a reliable powerhouse

#

sure it can be great in a pinch

keen oak
#

But you cant dismiss them when talking balance, not preference

little carbon
#

Arent the lemat slugs like 10m kill range?

keen oak
#

If you have a weapon that offers you long ammo bullets (qgain, 9/9) and a slug with 10m ohk I mean its strong af

little carbon
#

Thats pretty reliable

unborn smelt
#

but when i can just buy a three slot mosin for 490 and a cheap secondary, i wouldn't put my money on the Uppermats, higher sway, lower dmg far lower range and shotty gimmick

little carbon
#

But that loadout cant run a dedicated close range primary and will have a harder time breaching a building

keen oak
#

You cant really compare lemat to mosin

little carbon
#

You are essentially comparing a rifle loadout with a shotgun loadout

keen oak
#

Also on that note Mosin should be more expensive

unborn smelt
little carbon
#

Slugs are significantly worse for breaching tho, because of that extra time to aim. Which matters a lot if you have good players on both sides

unborn smelt
#

should beat out the Uppermats slugs just fine

carmine junco
#

i personally would stop playing if hunt ever had 100 ping limits

unborn smelt
#

and is cheaper too

carmine junco
#

i litterally only play with my american friend

little carbon
#

I wouldnt use the lemat slugs to breach, id use my close range primary

#

I do think that the uppermat is a shotgun (crossbow bomblance) sidearm

keen oak
little carbon
#

Especially for those weapons that have lower pressure like the crossbow or the romero

unborn smelt
#

i'd likely run a shotgun + uppercut then

little carbon
#

I think especially for the crossbow the uppermat beats the uppercut.
You shoot the crossbow, loose pressure, get counterpressured.
And then you still have the slugs to stop them

unborn smelt
#

maybe if i have QM i'd even go for Shotgun + obrez.

unborn smelt
#

afterall i'm not trying to say it's a trash weapon

#

i'm just trying to explain why i personally think it'll not be that popular

#

and crossbow loadouts aren't wildly popular

little carbon
#

Oh, on popularity i will absolutely agree

keen oak
#

Idk man if I have a handgun that has long ammo, 16 bullets, a shotgun, cycle time equal to pax and it just costs me 6 trait points and 400ish dollars I am sold. Its a great allrounder

#

Popularity matters little

unborn smelt
#

I think the Uppermat makes an amazing secondary to melee too

#

at least conceptually

little carbon
#

But price needs to be balanced around the potential of a weapon, not around what it does when you put it into any given loadout

unborn smelt
#

melee needs a gun to handle both close-ish range to medium range

#

and in just one slot the Uppermat does that well

unborn smelt
#

but when i run a 15$ melee weapon i wouldn't ever use a 440$ secondary

little carbon
#

Maybe a little bit. But not too much. Because in the right loadout the weapon does a lot

unborn smelt
#

not with the inherent disadvantage melee has with the healthbar system and trading with melee tools

little carbon
#

Again maybe 20 to 50 less. But i dont think any more than that

keen oak
#

But for xbow, romero or bomb lance loadouts Uppermat is perfect

#

It fills the pressure gaps

little carbon
#

Could be fine with the lance. (Considering that the lance is a low pressure shotgun now).
And lance and saber are the only two melees which matter

unborn smelt
#

I personally basically mained combat axe for over a year so i'm mostly thinking about BL, Axe and hammer here

keen oak
#

Ah

unborn smelt
#

there the concept of the Uppermat would be a perfect fit

#

other than the 440$ cost

little carbon
#

To be fair tho, that is you playing axe for fun. Cause in theory the saber basically outclasses the axe straight up

keen oak
#

In that case if you dont wanna put 6 traits in qm then Uppermat is perfect

unborn smelt
#

but the uppermat can't be made cheap enough to be viable money wise in melee loadouts anyway without being damn OP

keen oak
#

I have a friend who runs Axe a lot with Uppercut or Shorty and I know he will switch to Uppermat real quick

unborn smelt
#

powerlevel wise all melee weapons are straight garbage

#

Inherently due to the health bar system and both tools and melee attachments being OHK's too

#

like as someone who's gameplan is get into spitting distance to OHK enemy with melee - loosing a bar means you're just shy of entirely useless, because once you hit 125 or god forbid 100 HP every high powered gun will drop in one hit you as if it were a nitro.

little carbon
#

Its also kinda hard (or impossible) to make melee an equal playstyle. Because they would need to be mre shotgun than shotuns already are

keen oak
unborn smelt
#

and even if you are in the range where you should win, them having a gun with a pointy end means they at least trade if not win anyway

unborn smelt
#

i just want melee to be just good enough to be fun for a masochist

little carbon
keen oak
#

That too.

#

But stamina shots exists, conduit exists

unborn smelt
#

one could go about it many diffrent ways with melee balance. One could even make it so a bajonett doesn't OHK. afterall you have an entire working gun.

keen oak
#

Idk I'd rather nerf tools and let melee weapons into the light prio

unborn smelt
#

might as well wound the guy before going for a stab

#

but that would hurt bajonett charging actual gun users too much

#

like it'd feel garbage to bajonett charge that mosin guy in the next bush just to get 2 tapped as your bajonett didn't kill

little carbon
#

Hunt also has a bit of a thing with melee damage types having purposes with:
Blunt - PvE efficiency
Piercing - PvP capable
Slashing - Utility.
There is a world in which that structure would be enforced more and that would also give the melees more choice

keen oak
#

Did anyone take a swing at the buffed Machette yet?

#

Apparently its back to 150

unborn smelt
#

It's worlds better than before

#

but it's still just a melee weapon

keen oak
unborn smelt
#

which makes me really happy

keen oak
#

Yeah I like messing around with melee too.

little carbon
#

Id like to see a world where the combat axe gets changed to swing with a hefty delay (or anything else that makes using its heavy almost impossible to use in pvp) and deal massive damage to bosses.
it would become something you could potentially take with a versatile primary (winfield) to basically have a dirt cheap weapon slot sticky

unborn smelt
#

and it's already so far out of competetive that a buff wouldn't hurt it at all

#

My fav thing and the easiest thing they could do IMO would be massively reduce stamina cost of dedicated melee weapons

keen oak
#

I mean the more rpm got introduced into the game the more melee suffers. Its already borderline troll playstyle.

I think we could use more melee oriented traits and buffs to the existing ones like Tomahawk for example.

little carbon
#

But not enough to warrant taking it. I would be fine with the heavy working something like this:
When released, roots you in place for 1s then swings dealing 75% damage to a boss for 100% of your stamina

unborn smelt
#

Like you can't tell me a hunter gets tired after swinging an axe twice

#

an axe that is quite literally meant to be swung an entire day long

little carbon
#

(with a general change that if you swing with less stamina than you need for a swing with any melee you deal less damage in equal relation)

little carbon
keen oak
#

What about a perk with brief movement speed boost when aiming at a player up close with a charged attack? Like 15m proximity

#

Weapon, not a tool

#

So if you are looking straight at them in that range you move faster for 2 or 3s or until you swap weapons

#

"Bloodlust"

#

I mean I wouldn't mind a buff to melee. Cant remember the last time sabre killed me. Few months ago?

keen oak
#

I know its a lukewarm suggestion at best but might as well

#

Also it would probably be stronger on console than PC

fossil tinsel
#

Better name would be like ravager

queen jungle
#

@tribal meteor The ping limit of 225 was introduced because a player significantly above that threshold would cause server-wide issues in a match.
The ceiling hasn't been lowered since apparently the issues have been resolved by this.
As somebody who plays internationally a lot, there is absolutely zero one-sided advantage to having a high ping, while there are many downsides.

mild tartan
#

@queen jungle @junior sandal There is a ping limit. Look at the post above. ^

queen jungle
#

hahahhaa

#

works great

#

if only devs would actually play the game outside of their 2 and 3* bubble

queen jungle
queen jungle
#

im saying that they have no idea how bad the situation is

#

and thats giving them benefit of the doubt that they not just ignore it (what i acutally think)

queen jungle
# queen jungle how excatly

There are 1) many devs playing the game and 2) there are devs at all ranges of MMR, including the very top

queen jungle
junior sandal
tribal wyvern
#

@mild tartan What you mean "Nothing done?" You can literally remove them to get trait points back lol

queen jungle
mild tartan
#

@tribal wyvern That costs blood bonds to do though. I actually value my money.

tribal wyvern
#

It costs nothing

#

It got changed in 1.13

#

Same with health chunks

wind stream
#

you will get the trait cost -1 back as trait points if you remove a trait now

#

and its free to do

queen jungle
#

atleast i feel better about trading now when i have the bugged deathcheat 🙏

tribal wyvern
#

Rachta is a gamer tho, not a server or network specialist.

mild tartan
#

@tribal wyvern Really? Thanks for letting me know then, I must have missed that in the update notes.

tribal wyvern
#

no worries

#

I do agree facing 200+ms is not fun

queen jungle
queen jungle
tribal wyvern
#

I did not say there was any advantages

#

Im just saying it's not fun to face them

queen jungle
#

It's OK imo, they much slower which is nice

#

especially fun when they kill you 2m behind a solid wall with slugs saying "no pen" while they stream their 200ms bs xd

tribal wyvern
#

And there is something to say, when people rather play 200+ms than 30+ms.
Why do they do it? Masochist? They just love to suffer?

vital drum
#

Region pop

queen jungle
#

they just love having the 200ms peek advantage

vital drum
#

Another thing is just general attitude. 8/10 profiles being from Russia on EU is just plain lies and the biggest surprise is that part of Russia is in Europe and they get under 70-80 ping comfortably

#

If you convince yourself everyone is ping abusing, there's nothing that can be done at that point. You can implement a 100 ping limit and you'll still see those players from Russia with similar frequency.

queen jungle
vital drum
#

Yeah, secretly Russian players are the main playerbase of Hunt: Showdown LUL

queen jungle
#

on EU servers?

#

yes

tribal wyvern
queen jungle
vital drum
#

Well, at this point I don't think anything will affect your judgement if you've persuaded yourself 80% of EU players are from Russia

tribal wyvern
#

Well "think" doesn't tell us anything. We can think either way.

queen jungle
vital drum
#

You're just extremely biased

junior sandal
queen jungle
vital drum
#

If you've spent 4k hours and still make such claims, it just is what it is. Lowering the ping limit will not help your experience much.

terse gust
queen jungle
#

would get most russians out of my game, that would help my experience alot 🙂

vital drum
#

It wouldn't, because majority of Russia's playerbase is in Europe

queen jungle
#

there is even quinx and gunsmack that stream their 200ms gameplay xd

vital drum
#

So they'll still be around under 100 ping

junior sandal
queen jungle
#

anyways, gotta go, ping stays the biggest problem

junior sandal
#

So I understand Dennis' frustration

tribal wyvern
#

Personally i'd want ping to 200 & that you CANNOT choose your own server, the game will just place you where your ping is the best.

vital drum
#

That is a completely different topic

junior sandal
charred yoke
#

@terse gustYea that is a blatant cheater using obvious cheats a lot of players use esp or aim cheats, they use health cheats or things that make them revive and ghost you.

vital drum
# junior sandal no hun, it isn't

It is, you can add a million server locations, but if a person believes most of EU server population plays from Russia to ping abuse, it won't change at all

#

And drop the condescending stuff please

#

I don't mind Hunt adding more server locations, as long as they don't end up being dead

#

Especially if they take away the option to select servers in combination. It would make the game empty for many.

junior sandal
#

man, you are blind.
ZA players are forced to abuse ping bc the devs don't care for some abberant reason.
The topic is ping abuse, not server pops.
Russia is my primary region and I never have to wait more than 2 mins max.

vital drum
#

Internet conversations are always fun

junior sandal
#

Nice deflect

#

10/10

vital drum
#

So Russian players, who have their own servers, go to ping abuse on EU, despite having a server closer to them on purpose, because some players don't have a close server to play on in other regions

junior sandal
#

Their motivation isn't the point

queen jungle
# junior sandal man, you are blind. ZA players are forced to abuse ping bc the devs don't care ...

The two topics are directly related in your case.
Yes, Crytek adding servers for Africa would enable those players to play with lower ping (considering Africa is still very large of a continent, there would of course be a wide spectrum).
But if the population is too low, those players would still end up in EU or RU most of the time because the matchmaking would be unable to find matches most of the time. You can already see this phenomenon with low-pop regions like RU and SA.

vital drum
#

It literally is what we were talking about

#

You can't enter a conversation and establish what the point of it was

junior sandal
#

A single server for africa would improve the situation by leaps and bounds

junior sandal
vital drum
#

It would for African players, sure

junior sandal
#

A single server for the continent would make ping, at it's worst, 120ms

#

which is very bearable

vital drum
#

But looking at Oceania and the pop it gets, I doubt there's a lot of potential there in terms of playerbase.

junior sandal
#

compared to 180-250

queen jungle
junior sandal
#

You do realise the difference in size and scale between Oceania and Africa, right?

tribal wyvern
#

Just because it's a big continent, doesn't mean theres a big Hunt playerbase.

vital drum
junior sandal
tribal wyvern
#

Crytek does

#

So WE saying it will e improved by "leaps & bounds" is just false

#

And clearly there is a need since Crytek added it

#

for EU

junior sandal
#

So you're saying that the USER EXPERIENCE is not determined by the user's experience?

tribal wyvern
#

What?

#

I'm saying you have no idea what the playerbase is for Africa. So making claims that theres alot of them is just bullshit, is that better?

junior sandal
#

And you making the claim that there is few of them is just as bullshit, better?

tribal wyvern
#

Where did i claim that??

#

I'm saying your claim is not correct. Im not making a counter claim on their population

#

Read for god sake.

#

And im saying its baseless

junior sandal
junior sandal
#

Yes.

#

That's how english works

tribal wyvern
#

No cuz im saying its wrong, based on you having no info on how many there are

junior sandal
#

I don't know what bizzaro English you are speaking but that's not it.

tribal wyvern
#

Thats not what it means at all.

#

I've not made a counter claim, I'm saying you cannot know it.
Therefor it's not correct.

junior sandal
tribal wyvern
#

Its a baseless claim

tribal wyvern
#

The coin has fallen

#

Non of us know

#

So making baseless claims is dumb

junior sandal
#

Then if you do not know, why not act in good faith and instead proceed to act like Vaush?

tribal wyvern
#

But either way, you finally understood what i meant. So im out.

#

My job here is done

junior sandal
#

Youi have no job?

#

and You bashing the plight of someone else makes you an ass

tribal wyvern
#

And so we have reached the final destination.
Where "somewhat" structured arguments turns into personal attacks.

I think that covers all the points of losing an argument.

queen jungle
#

Alright, let's remain civil and don't call each other names

junior sandal
#

There was no argument, you insulted the plight of another and now you want the victim angle.

tribal wyvern
#

I insulted nothing.
And you did personally attack me xd

#

What is that then? An observation?

#

Either way i got games to play

dusk sleet
#

At this point, adding server for different regions has nothing to do with populations of its playerbase. Rather it's all about where is the most optimal region players would like to play in.
For example, you see Asians are playing more in US West instead of playing in Asia server? Many reasons, cheaters, server status, personal taste, etc... lol

vital drum
#

No politics.

brisk timber
#

#feedback message
@magic ridge
Yea the flashbomb is concidered pretty OP and opressive by most players.

magic ridge
#

thanx for approving my point dude, really appreciate it

brisk timber
#

I already suggested a rework

#

but crytek feels like flash is fine i guess.
They sometimes have questionable balancing visions

#

Everyone wants flash to be changed tho.

magic ridge
#

yesss

#

thats excactly what i thought

analog willow
#

Wild theory: Was the wildcard contract intentionally made to be more inconvenient to players, by having to face trios, as a way to encourage the player base to bring their friends in to play, AND as a way to clear some the Hunt Dollar wallets from the people that don’t prestige. (which is an issue the devs have been trying to actively tackle. People saving up too much money and not prestiging)

analog willow
#

Additionally, by forcing everyone into one pool the match making system would have an easier time matching people of similar skill. (Which would coincide with the reduced reporting of unfair matches in the last week or so)

wild meadow
#

I have a script that makes it so if I hold a mouse thumb button and click 1, 2, 3, 4 on my keyboard it changes the input to numpad 1, 2, 3, 4. So I could select my weapons, tools and consumables from the same group of easily accessible buttons.

This is somewhat necessary for me as I have a minor hand disability. Now that Hunt is banning autohotkey what am I to do?

analog willow
wild meadow
little carbon
brisk timber
little jackal
#

previously on Game Design Knowers: avto is fine 😏

hardy coral
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Well it's not OP and wasn't OP but it sucked to play against like Nitro so it needs reworks instead of nerfs that don't actually fix it.

frozen crater
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Additionally, if a game mechanic is frustrating to a large part of the playerbase but not considered OP by devs, it is usually an indication of poor balancing/readability of the playerbase at the very least. flash bomb is one of those mechanics that makes the deadly sin of removing player agency in a huge way

hardy coral
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Flash bomb is horrificly unbalanced and borders on ruining the game but thankfully many people don't know about it.

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You can watch literally any hornet video to instantly find out why the flash bomb is BS.

frozen crater
hardy coral
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I've made a meme out of it, call it the hornet bomb and count the (usually seconds) time it takes for him to first toss it in a video.

random quartz
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I refuse to use flashes because a fight against a blind man is cowardly. I want to know I bested you with skill rather than cheap methods. ONLY COWARDS USE FLASH!

hardy coral
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Well the prime is instant, it flies fast, it detonates on impact, you can't look away from it and it lasts about 8 seconds.

analog willow
wild meadow
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It really sucks because this solution I had with Autohotkey was really perfect for me

analog willow
knotty ore
hardy coral
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No? You can use them basically anywhere at any time.

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And that's what he does, just toss them if the enemy is close enough and it's as free a kill as your going to get.

dull mason