#feedback-discussion
1 messages · Page 71 of 1
Accessibility is one thing, but changes that affect the meta are another
and Misc can spin it around as much as he wants and truly despite my somewhat pretentious manner and his childlish attitude I sympathize, but if a change is to be made which can then change the meta in the name of "accessibility" I will stand in the way. Sorry.
Bro if your meta relies on people hiding in bushes and near foliage so they can't be seen even when looked directly at, your meta is dogshit lol
No
Now you are just enforcing your playstyle. Wild spicy
Like has it not occurred to you that the game would actually be better for EVERYONE if camping wasn't the only thing that worked xD
Someone has some deliberate agenda.
my playstyle? of... Not sitting in bushes. Got me ig lol
what you're asking for would literally cause a meta shift that is not just about bushes, but again feel free to low-key insult me and talk rubbish all you want
there are A LOT of factors to consider when messing with hunters visibility
Yes, attack the guy who says "multiple strategies should be equally viable" in favor of "no no, I should be at an inherent advantage by doing exactly one thing, every time"
but sure keep shoveling that "sitting in a bush" line, 100% credibility no cap
issue has always been foliage.
and FYI I am by no means a camper or a sniper
unless you want to change foliage entirely.
I just understand the game more than you do it seems
Sure, leave hunter visibility where it is. Make it so no one can see through foliage at all lol
What youre asking for, whether if directly or indirectly would affect the visibility of players one way or another
thats your entire point, to see players better
You will never convince me that having less legibility in combat is a good thing.
Information being quickly and readily accessible is a core concept to making quality combat in any game.
any PVP game at least.
Can't have a good experience if half the interaction doesn't know what's going on
Cain was absolutely horrible on my at-the-time monitor setup when it came out, and I have a normal vision, hehe.
strecht some more my guy
Anyways, I just came here swinging when I saw some really hostile exchange about some accessibility / reshade thingy.
Funny enough, I'm pretty sure what was suggested is what was done in one of the Battlefield games. Can't remember which one.
It was also done in R6Siege
The player models were made a bit more brighter to make them easier to spot.
BFV maybe?
No wait, it must have been an earlier one.
BF3 or BF4
and as someone who used to play Siege WAY back when it was released, back then it was fucking IMPOSSIBLE to spot goddamned anyone.
That's why people spawn camped so much, bc once people got inside, it was shooting at ghosts on half of the maps.
I have a friend who struggles with vision issues irl too, which likewise has affected his enjoyment of Hunt.
What part of you thinks that snipers will suddenly be able to see through trees and cover lol
USE COVER
lol
if your use of cover relies on you being able to see them, and them not being able to see you, that's not a good thing to have in a game.
I can't out maneuver someone if I don't know where they are xD
like for real
I don't see any reason to continue this discussion, as everyone is standing on their own little hill without any intention to budge 😄
true dat
except that my disabilities that impair my enjoyment of other things don't compell me to shift everyone to my say so
some people are different tho
who could have guessed people who benefit from the status quo wouldn't like any change to it 
personally im astonished
...
bro is opressed, call the UN
Why get so worked up over a suggestion.
It's the same as getting mad over feedback because you don't fully agree with it.
bc if anyone took it seriously, it might get implemented
grrr
It's not like the devs are rolling dice and choosing random suggestions which they implement as they are without any refinement or iteration.
My status quo is too precious
Now you're just being mean.
Yes
I mean dude was low-key insulting me, making assumptions about me, taking shots long before tho
and not just me
so forgive me for not feeling particularly warm about the fella
mr "the games just not for you go play something else if you can't deal with bad textures and a shitty filter over the whole game"
and still, I sympathize, because I would flip if I my sight got impaired in any way
but when you see posts like this one
I'm not gonna be too fruity
I guess "I'm the victim, everyone is bad, game is bad" is the new black
Strawmanning hard there bud.
Dang lot of people don't like my weapon ideas huh lol
There's really good suggestions there! Might be a bit too much when everything is lumped into the same suggestion 😅
It got pretty decent likes still!
At least the second one, didn't find the first one at quick glance.
@hollow python Your suggestions need to be one idea per post
I will give you a moment to copy down what you have typed out
I'd love to go ham with a small-slot mace.
Noted thank you, honestly I was thinking that the harpoon should be a throwable
Rival with a bayonet would be neat too, when you inevitably miss both of the only shots you have.
YESS
except that I am not
I like the harpoon idea. The strongest throwable we have at the moment is the throwing axe, which you get two of (without traits). Maybe the harpoon could be a bit stronger, and would be easier to hit targets with due to more pleasant flying arch and / or speed. But you only get one.
Also honestly think we need more revolving carbines since we have two and they are in small ammo, how about one medium ammo revolving carbine, hence Pax Carbine
@hollow python everything except Nitro Express sawed off sounds fine to me, but I am unsure about what you mean with Winchester model 1895
long ammo Winnie?
Yes and possibly the first magazine rifle
Honestly I am down with long ammo lever-action, but the underlying issue is that it would be hard to balance it between already existing compact and medium ones. One is going to be left behind for sure and it would likely be the Centennial
not to say it would be impossible to balance, because with the right approach near everything is, but it's a pickle
What role would a long ammo lever action fill?
The krag already fills the fast firing lower damage role and the mosin/lebel fill the middle.
Suppose it could be slow but pack a punch but the ironside sort of has that covered, it could be a premium ironside.
It would fill the role of being the vessel to deliver my long ammo bullet straight into the cranium of your hunter from 154 meters 😎
it would have to be since medium winnie sits at 123 if I am not mistaken
and tbf we had a fair share of weapons added into the game lately that are either allrounders or rpm>power
we could use something with the oompf
someone wrote in bug reports live that they got the banned message when loading into a game. Is there a way to fix this?
The way I see it the last weapon with a punch that got added to the game was Martini. Don't even mention Sparks pistol to me it's cursed
by "a punch" I mean 135 upwards
Usually a simple relaunch of the game fixes it. If the message persists, contact Crytek's #customer-support
True true also the reload will have to slow since it the clip fed rifle that holds up to 5 bullets ((might need bullet glubber)) for balance
thank you
it happens sometimes. Make sure to verify game files every now and then and it won't occur
works for me
btw is anyone using GFN?
nvm I don't wanna summon Rangorok
Wuja what your thoughts on a repeating crossbow low damage but fast fire rate
Walde
seems a bit much tbh
depends on the damage to firerate ratio
and ofc it would probably need a smaller ammo capacity
Yeah, could be tough to tweak it just right so it doesn't overshadow the more conventional guns too hard. Otherwise the idea is great.
Yeah sparks pistol kinda sucks and needs a relatively big reload buff.
Blasphemy! Pocket Sparks does what it does well!
And that is? Nothing really.
@pearl pewter The devs have previously stated that the crosshair location was decided on in early development and centering would require extensive rework of core game mechanics.
Halo is a very popular and highly competitive shooter with similar crosshair placement, which offers many advantages in places with lots of verticality, since the gun does not block as much of your field of view and it is easier to see things happening above you rather than the ground.
It doesn't pair well with anything due to the still relatively low damage over distance and terrible reload.
Getting you killed during the downtime after firing one bullet, lol
Which you can do with plenty of other guns that don't have any of the downsides the sparks pistol has.
this game have has really low verticality lol
It's a great spare bullet vessel!
It was and still is only used to stack extra ammo.
Is the reload time the same as with normal Sparks?
It should reload in like 3.3-3.4 seconds.
It's longer afaict.
https://www.youtube.com/watch?v=LsiaQim9AiY
this halo current from a quick search and it looks pretty centered lol
The Grand Finals of The Halo World Championship 2022. OpTic Gaming and Cloud9 face off to conclude an electrifying first season of Halo Infinite.
HCS: http://halo.gg
Twitter: http://twitter.com/HCS
Twitter: http://twitter.com/Halo
Web: http://halowaypoint.com/
#HaloEsports #HCS #Halo
You'd think a smaller version of full-sized Sparks would be easier to handle, and faster to reload.
the only reason in this game to place the crosshair in the bottom is if you have your monitor in a huge stand and you are compensating it
Or because that opens the FOV to be more clear when the gun doesn't take up the lower middle of the screen
Also recent halos had the option to choose. Older ones hadd it lowered for better general but especially vertocal visibility
A big thank you to Razer for sponsoring this video!
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Both Halo and Destiny lower the position of the aiming reticle on the screen. Why is it that the two franchise...
the screen state the gun takes can be totally tweaked independing on crosshair placement
its far from clever lol
literally forcing you to compensate
and basically having the sky taking 40% of the screen
if not more in some scenarios
It is also so you actually have the point of vision from the head easier without having the gun look like it can shoot over stuff it can't.
Not when you have ADS be a thing
Because the ironsights need to lign up with the ctosshai in the middle of the screen
But in games without ADS (or just a black scope overlay in ADS) that works just fine
I'm not sure how universal my experience is, but I don't have hard time at all adapting from a game that has more traditional center crosshair vs. games with lower.
It's a fascinating thing, someone needs to write a paper on this 😅
Which is the norm??
But i still like the decision behind a lowered crosshair
Not struggling vs. struggling.
I'd even wat it in more games
Altho it'd likely not work that good in games not designed with it in mind
I wonder if it would be tough to have the option to choose from lowered vs. center.
Because you'd be staring at empty sly a lot
yes it still can, some weird games have the guns just huge
mostly the ones targeted at console players i would guess
UI changes usually require a lot of expensive work
Maybe not something Hunt team can prioritize right now.
on a game that could really make good use of it
the assets and color grading are super good
The cutlass should be a skin for the machete
@pearl pewter #feedback is not for discussions, letting you know since I saw you typing a reply back
screen centering has little to do with how much space the gun takes @ guy who replied to me
yesyes

that seems... really inefficient considering discord has a built in thread function for chats. but yeah. I do really like how the guns are lower on the screen than other games. i wish more games were like that
though i do wish it were possible to give people the option to use normal crosshairs
Ping limit needs to be 100ms.
Giant trade windows are not fun in any way. Killing someone and dying a full 2 seconds after isn't fun.
This game is broken I can’t even play 2 matches in a row without having loading glitches and hearing loss
The game keeps crashing too
All these suggestions where people upvoting their own post is funny to see
Holy crap I was just coasting with that thinking it was my internet I didn’t realize I could verify files and it might fix
Also in reference to the revive sound for necro thing, players already are heavily rewarded for listening closely. Watching bodies is more of a positioning/tool usage thing and I think that’s fine
Its the idea that something that takes skill to land is completely nullified of its reward to kill cause of one trait? but you wanna talk about how certain things dont make sense theres loads but actual gameplay semantics its like if the plasma grenade/arc star from apex/halo were not able to kill even tho they land on a player minus they balance arc star since they are so much faster to throw then both the plasma grenade and bomblances main ammo together. Want to make it make sense in the games logics how much a meathead thats 3 times the size of hunters and in lore takes way more than 1 hunter to kill can get gibbed by one bomblance explosion but a bulwark completely halfs that damage?
As a poison enjoyer i feel this pain
One mechanic completely disable another is a bad design i think
In case of Bulwark maybe a 25% reduction would be more reasonable. On the other side explosive guns can be really opressive tho
And that half damage is still enough for a kill in most situations, unless they're smart and start pulling the bolt out immediately affter getting hit because theres enough time to remove the bolt and run like 2cm and live
And explosive bolts also gibb meatheads with 1 hit, its merely a time savoring feature
Then it wouldnt beworth taking at all since you'd be dying the same anyway
Effectively halving the usefullness of that perk
Also explosion is an explosion, doesnt matter if its inside or outside, a man whos infront of a grenade dies the same no matter if he eats it or just stands there
Dont ask why that man would eat a grenade
Also people can still survive a direct bomblance bolt if they start pulling it out immediately even if they dont have bulwark
you cant pull the bolt out if you're hit by it
I've literally done it
Wym
Go to a shooting range and have your friend stick you with a bomblance
Immediately stop the bleeding and run away
you're confusing it with sticky bomb
Nope
It has never been that case
Bomblance default bolt
It does not
Try it for fucks sake
you try it lol
Im in bed its 5:40am lol
making up mechanics in your head
Aight, you do you
User avatar
level 2
Witcher_Of_Cainhurst
·
3 yr. ago
There is no interaction to pull it out, i dont think there ever will be.
There already was one. It had a longer delay to explosion and gave you just enough time to pull out the BL dart and get away before it blew up. They buffed the BL a few updates ago to make it impossible pull the dart out and explode quicker.
Maybe OP remembers this and didn't realize they'd changed how it works at some point. a post from 3 years ago
Actual goober
You fr reading steam posts 💀
Even if thats true i was still right
Just not about the current state of the blance

Dying from where your character was 4 years in the past to an out of region player is such a cool feature. You guys should definitely continue to build your game with streamers in mind. Fun stuff.
i cant wait to fight full lobbies of maxxed hunters because death cheat is broken and unecessary to the game 😄
If we add a mace to hunt showdown will it ignite a immolator or nah
We have a mace and it does not
no you're just wrong and stating something as a fact even tho you never tested it out probably hit anything with a BL 
thing is its not in the game (anymore)
i could also have sworn that it worked that way but it doesnt
been playing for a while, maybe they chsnced it some time ago
The frag shots from the bomb lance is the anti-camping gun we all wanted. Please keep them as is. Penetrating walls like that is incredibly good and its not unbalanced.
well Its gonna get fixed because there no clear indication about it being that like if they introduced a drill charge kind of frag bomb
They should. It doesn't really one-tap, but it makes people bleed which gives you an opportunity to push. Its bascially the best way to force someone to leave their tent.
When I make a video game I like to make sure it never works and is never online great business model. Keep doin the worst job you possibly can!
Is this in context of not seeing the #console-announcements post or in context of seeing it and being angry about them fixing issues 
Yes
Exactly. It should stay whether if it was intended or not
Bulwark as is needs removed so the explosive ammo can actually be balanced properly.
Cus like poison and now fire it's too strong without the trait and way too weak with the trait (in poison's case it's the antidote shot completely nullifying it)
Perks really should just increase your capabilities without effecting the enemy in such a flat and direct way.
Bloodless should make it so AI can't make you bleed and you always patch up bleeds as fast as possible but you can still suffer from medium and heavy bleed.
Salveskin shouldn't prevent first shot ignition and probably shouldn't even reduce the char damage on hit but it should further slow your burn speed while downed and maybe prevent AI from igniting you.
Mithridatist should make it so AI can't poison you. Antidote shots need a total rework, I'm not sure to what yet.
Bulwark should reduce the damage of your and your teammates explosives only.
They'd probably all get upgrade point reductions too.
Antidote could give all the above effects actually.
I have to disagree with that second part.
Which part? Salveskin?
I really dislike single shot burning to beginn with
Well then they can rebalance that, I don't like it either but it's been swept under the rug by the salveskin buff making incind ammo just as useless as always.
Well not "as always"
The whole point of these changes is to make it so those special ammo types and status effects more generally can be properly balanced since they're all too strong without their respective hard/medium counters.
Not everyone is running the perk
That doesn't matter, they're still badly designed regardless.
I think poison os too weak actually
Poison is too strong, the timer is too long and it has too many effects.
Sparks poison gets you for about 15 seconds and messes up your vision and hearing.
Which effects?
It prevents heal and blurs vision
You get a sort of hiss in your ear too.
I think thats quite fair compared to permanent HP loss and a DOT
Well yeah, you grunt when bleeding and have a burning sound when you burn too
That serves a different purpose of making it so others can hear you, the sound isn't as impactful to your hearing.
Oh it sure is, at least the burning one, IMO
The grunting not so much
But poison is easily waited out - you have to do absolutely nothing when poisoned, just keep doing what you do, like hold an angle.
With bleed you die if you don't patch yourself up before your health reaches 0, and bleed starts where the dmg from a shot left you, so it creates a tonn of pressure thats lethal if left untreated eventually
With fire it's even worse, if you fon't put it out asap you loose HP permanently, and it can kill you too if left untreated. Not just that but unlike bleed and the oppositw of poison it doesn't go away if left unattended but grows in severity quickly
Bloodless makes bleeding quite trivial since you were just going to heal anyway which stops the bleed. Fire is countered by a 3 point trait and poison ammo is dumpstered by a shot people can just find in a toolbox.
All of these ammos currently are overtuned when not facing these counters though which is why those counters ought to be removed so it's a level playing field where the ammo is fair on both the shooter and the shot.
The respective traits don't really counter the ammo's, they just reduce the severity. Its only the poison shot that ntirely counters the already weakest ammo type
I'd say salveskin counters fire since the char on hit is neglible and waited out just like the poison ammo.
And nobody used it before the "buff"
Same also goes for explosive ammo, nobody uses it because against most players you're trading away 50% extra damage due to bulwark.
And i personally don't think poison ammo is overtuned without the counters. I think bleed and poison are just fine even without the counters, fire i dislike not because its OP for the wielder but because the fire effect is so negative for gameplay on the one hit
It should only ignite within range on an upper/lower body hit with reduced char if it does ignite so you can more easily save the bar.
It is negligable yes (assuming it doesn't get combined with a sparks) but a second char will still ignite with salveskin afaik
Only if that char is still glowing which only lasts a second or so.
This only matters on the winfield and bornheim really.
Afaik no
Has nothing to do with the glow - it should be a 8 s winfow IIRC
I'm tryoing to find the patchnotes of the fireammo changes
Might take a while as i'm on mobile
The fire ammo was literally only changed to ignite before damage falloff starts I think.
And salveskin was reduced in cost to 3 and given the added ability of stopping that first shot ignition.
Yeah then what i said should be right
Its an 8s or 10s window where you get the burn
Should be 8 sec
So i looked through the 1.5 devstream and it should be 8s.
If you get charred within 8 sec of the first char effect you ignite
Salveskin is indeed cheap right now and prevents instantly being set on fire. Which makes it quite powerful against fire ammo.
But i think the reason i call fire ammo far too strong while many felt its weak is a diffrent one.
Im a poison main i would say
Loving all the poison guns in this game
The most bullshit thing tho is the antidote syringe
Completely nullifying my special ammo like what
The basic issue with fire ammo imo is that it doesn't feel powerful to the user when it doesn't instantly ignite (because two hits usually kill without special ammo).
But at the same time fire, even if the wielder lost the fight, entirely ruins the rest of the game for the one hit, because you loose 25hp insanely fast to fire, and having lost 25 the mosg populat weapons will OHK you out to about 50m like a repeating, badic ironsight nitro
Like i can see a complete nullification if you combo a trait + a shot
but everyone hated that idea
With this we have a situation where one party is pissed because fireammo seemingly was weak because it didn't give them an advantage to win the fight (even tho it does a terrifingly good job when it works, but another player than you is likely gonna reap that advntage) - while for the otherside it was OP as even tho they won they basically need to leave the match or fight with an insanely unfair disadvantage
Which is the main reason i find the way fire ammo works to be garbage
The first hit ignition is actually a good change i guess
But devs need to offer remedy like mechanic in the base game to counter it after a fight is done
I really would wish that you could loot a hunter, get his heart and offer it on some altar to regain a HP bar
Imo they need to rework fire dmg as a whole
is the reduced dmg on rain a feature or a bug tho?
i still dont know
I think both
The fire dmg is meant to be less on rain, but not by that rediculous amount
i think this mechanic is a cool idea but actually not really feasable in game
If you do it like how its now its ridiculous but if you do it like 10-20% dmg reduction then why have it at all at this point ... its strange
Just removing the incediary effect on rain would be enough in my opinion
that already nerfes Fireammo a big deal
I think poison is just in a comparatively weak spot.
Line if we have a quick look at the effects:
Yea i think fire and poison were mainly PvE tools at the beginning
And fire now got on the level of bleeding
While poison is still a strong PvE tool its left behind in comparison and especially because the antidote exists
Without the antidote .. i dont know, i feel like no heal + distortion is still good i guess
A idea i had was like ...you really get poisoned over time
Like fire your bars become more green over time
If all HP bars covered in poison -> boom you die
So its pressuring but only really deadly if completely untreaded
Antidote could negate this effect
Fire:
- gets stronger if untreated
- permanent dmg but starts damagi g max health
- hit players burn making them very easy to track by sound and visuals, including light
- burning makes them hear less due to sound
Bleed:
- remains same level if untreated
- immediate dmg over time to current health
- player can be tracked by sound of bleeding and grunting
poison: be grateful it at least does full damage now 😄
Poison:
- can't be treated (unless with a consumable) but disappears on itsown
- deals no dmg, but blocks heal
- disorients targets vision and sound
- can make tracking target easier if combined with a perk
Hehe, I just had a match where I got insane value out of poison. Didn't deal much damage with silenced nagant, but whoever I hit always went into disarray and started to run for cover as they didn't seem to feel condifent fighting back with the debuff.
If poison effect was always applied, it would become much more used as the effect is incredibly strong.
Though I'm a bit torn about traits or consumables that straight-up counter an ammo type 🤔
But like someone said, the bullet still does full damage 😅
@idle sierra technically we know they will happen during the event as event points are gnna be part of reward
Now the issue i see here with poison is it needs a lot of setup on the users side (you need to bring the stuff to apply poison with, the stuff to protect yourself from it and potentially perks to get more value from it.
That amount of setup is a lot to ask, you basically need to dedicate almost all consumables to it and one perk slot.
For example, poison bomb to apply the poison, antidote to be immune yourself and poison sense to be able to track poisoned people.
All this with the possibility of there being no payoff because antidotes are a thing.
On the other hand with the other effects you just need the way to apply them and they can never be fully countered either
yeah but it has been a trend for crytek to announce something without revealing anything specific. I'll go check to see what might be comming and theres nothing apart from a "we will reveal teh actual info sometime in the future". I would prefere to not know until then
So its basically a question of do i take the thing that always has some use and only takes up one slot, vs do i take the thing that takes me at least 2 consumable and one trait slot to potentially fail at random
And that is a very clear answer
But so do the other ammo types that can't be countered entirely...
So why take poison over those?
I think the brutal reality is sadly crytek sees poison as an anti PvE tool - but anti PvE tools are basically never in high demand in Hunt
Oh yeah, that's true too.
The only reason I was running poison was the event challenges, lol.
Nitro was meant as anti PvE. They had to rework it big time because it was either OP in PvP or noone used it
It's a huge hit-or-miss as a PvP ammo.
Fire ammo was anti PvE but it sucked when it's only use was anti PvE so they had to buff it to be gold in PvP
Dedicated melee is anti PvE and sucks in PvP
Bomblance basic projectile is anti PvE and garbage in PvP
And the reason is simple - PvE was never the main treat in Hunt
PvP is the main threat and PvE the catalyst
With that in mind its absolutely logical the PvE oriented gear will basically be dead for the most part
wouldnt call the one too early over-advertised a trend. Otherwise the normal teasers for events, drops or patches happen in almsot every game so nothing unusual.
@glad sorrel If wasn't playing Hunt myself I would think it's a Photoshop pic 
@atomic cipher there is rain in sole survivor
I'm talking about the main mod not quickplay
yeah but you said so people can enjoy rain solo but you can already do that
I said "Boss and Rain" as in both. Let's be real quickplay is not the main mod in Hunt. So it doesn't matter for the majority of players what happens in QP. I believe it's also pretty obvious I mean the fact that devs locked the main attraction of the event behind TRIOS. Which is a big fat L.....
enjoying rain solo in the main mod just fine so far
it's about the right mindset, the problem exists in one's head only
@indigo hound
Can you explain the issue exactly? It was 1 charm per weapon, now 1 charm per gun.
Whats the difference??
flashed a guy right in front of his face and still headshoted me throught wall!
That doesn't seem like a reshade issue xD
Yes, yes playing solo vs trios is fun for everyone. 100% ! When they get destroyed by even the same skill individual players but juts because of being outnumbered it also only in their heads LMAO. Sure let's pretend it's not a fact and there's no issues in Hunt 
I'm sure you've clutched 1v2 many many times and felt great afterwards. 2v3 is even easier, and you can always be the scummy one and third-party trios fighting each other in the moment of their weakness.
Also, I don't specifically keep track, but it feels like trios in wildcard lobbies are currently the minority.
Replying to all BB comments: I actually think I earned more, in a shorter period of time, with the event, challenges, and the additional chances of BB rewards for Dark Tribute (I've gotten a ton of BB from Dark Tribute lately) than I did before the BB change. I think they just redistributed where they are earned, but the rate that I'm earning BB's really is faster than any rate I've had in the past few months
In my expericene there's plenty of trios in wildcard. And unsurprisingly they seem to be predominantly victorious by the end of the match. But it doesn't change the fact that forcing people to play in unfair conditions is an L. You might enjoy playing 2 v 3 or 1 v 3. And that's perfectly fine. But it is not a regular game, which is meant to be playing against equal teams (at least in numbers). You chose to do it that way and you have your fun. But regular players who are not super skilled or not super competitive or just want a fair fight while chilling with friends can't have it while enjoying the event
fair I guess
I want my charm to fit my gun
I should be able to put a moon charm on the "kamacite moon" and a feather charm on a "Rancor" but instead I have to chose 1 charm for the uppercut no matter the skin
it's obviously not a huge deal but it doesnt make me want to bother with charms at all tbh
I'm pretty sure it used to be possible to have 1 charm per skin before
Ah you want it based on skin.
That makes sense then
If you only played like an hour a day and get really lucky on your dark tribute maybe (remember event isn't permanent and we had the event battlepass BB before the rework too though). But if you played even 2 hours a day average before you made way way way more than current
I play about 20 hours a week, so a little less than 3 hours a day on average
yeah honestly, I never cared about accolades, but before the update did pay some attention to how much I earn per average day, and... it's not even close now 😄
Since the event has dropped I've made 500 BB's
I've never earned than many BB's in such a short period before
you could be counting in the event rewards too, which is not a fair comparison then
I am
But that is part of it. The previous event had no BB rewards, but gave you passive BB income. Just seems like it's shifted where they're earned now
I'm pretty sure it did have BB levels
Oh, I'm probably mistaken then, but I don't ever remember an event or a time period where I earned more BB's in such a short period of time than I have in that last couple weeks
It did lmao
You're just misremembering. If you don't remember the BB rewards in previous events your mental model is way off
Could be🤷♂️ I'd love to see someone do the leg work and compare it though
What leg work, they did not add any new BB at all. There are strictly fewer now
Also would be nice to see the BB drop rate in Dark Tribute, which I'm 99% positive has been GREATLY increased
What are the actual numbers are. How many BB were earned
Hard hard doubt. They'd have mentioned if they adjusted it
25 per week from challenge, 25 from 5 days in a row, up to 10 or so from every match
To 50 per week from challenge and literally no other changes
There's no magic legwork to do lmao
No, the numbers from the events, and the rate at which dark tribute gave BB before and after the update
There is zero evidence dark tribute rates changed, again the devs would have likely said something. If you weren't getting all your rolls before, then the reduced points needed to get every roll is effectively a small buff because you get an extra roll
WELL I'D STILL LIKE TO SEE THE NUMBERS MARIAURUM
😋 ❤️
Sure, we'd all like to see the rates, but crytek isn't publishing them and there's no way for anyone else to give them to you
previous event had 200 MORE BB in the rewards btw
800 reduced to 600
Link? Also thanks!
Hmmm, that doesn't seem right.... I thought you got 1000 BB for this event..
you do not, that would refund the whole cost of the battle pass and crytek explicitly doesn't want to do that
200 at 10, 300 at 41, 100 at 45
Yep, just saw 600
Can't find anything on Vengeance of the Skinned BB numbers though
Yeah, before update I didn't pay attention to how many I got, just that I got a couple and that it felt really good to get SOMETHING for a game where you won some really good fights but still died. now it just feels sad. Get a 7 kill intense match where you still died and walk out with nothing :/
Hunt dollars and Bloodline Xp, and dark tribute Xp which can drop BB's, Hunter Slots, ect..
hunt dollars are both largely meaningless, and you don't actually get any more of them for having had a good match vs found 3 clues and immediately died. bloodline exp is omegameaningless with how messed up prestiging is.
dark tribute exp is actually somewhat nice, except the rates are too awful to ever feel good. I've gotten 30 BB a grand total of one time in over 2 months. I did for the first time ever get a skin right before the change though and that was nice
even if I'll basically never use it because I have no control over what unlocks and I've bought almost every single DLC so I have way too many hunter skins to use already lol. Still felt like winning the jackpot
coincidentally, I had the worst 3 days of Hunt at the beginning of this event. Fragged out alright, but not a single successful extraction. -$15k right away. And now no BBs too! Torture.
Also, looking at it, I've earned 200 BB's from event rewards, and I've completed the weekly challenges once since the update, and I have roughly 500 BB's currently. I had about 130 BB (I can't remember exactly) when the event started so I 've earned somewhere between 110-75 BB from Dark Tribute in that time. Numbers aren't exact here of course
Yeah, getting even a tiny bit of measurable guaranteed progress towards something I actually cared about felt sooooo good. can't relate to the -15k though, I run super budget builds because the "super serious" meta feels lame to me. my "getting serious" gun for when friends were wanting a more sure dub was the ironside and I replaced the toolbox with a concertina bomb instead of fueling my friend's funny trap addiction
Funny you should mention that, this is the first prestige I've had where I've run out of money
Kinda nice actually😋
Something at play here with the Hunt dollar economy maybe?
@knotty ore If anything the uppermat is weak since the centennial compact is basically the same for firerate and damage while having 3x the pickup and a quarter of the price and the obrez carries long rifle damage and pen instead of just long pistol.
The uppermat needs a buff to its shotgun and a price reduction to about 350-380.
Lol what are you talking about? Uppermatt is probably one of the strongest guns Crytek ever released. It has excellent recoil, good sights. Really good twitch-shot gun, and a good headclicker, Works well with loadouts with say, shotguns. It has 9 bullet capacity, and a shotgun with slugs.
Maybe different on consoles
But, its the best PC gun right now
It's extremely mediocre on PC. If you look at the stats you'll see the centennial shorty with is the same thing but better in most categories. Getting a crappy shotgun or 3 extra slugs for your shotgun doesn't make up the difference.
@prisma sundial Tbh I'm surprised that Crytek even put in hitmarkers. It's all supposed to be based off of sound when fighting other players and especially when you hit an enemy they make a loud grunt.
@worthy anvil I think this is why they have been slow to respond to reshade. As reshade can actually be used for people who have legit visual impairments. My assumption, like many other games in the past. Once they implement their other postFX and or colorblind settings. Crytek will have a hard stance against Reshade.
I did some testing: When you fire a weapon you get a slight tinnitus like sound effect. This effect makes it impossible to hear wallbang hits. I agree that it is not a must. Personally I like the marker as it is just a sign of success 🙂
The comparison is a bit off tho.
Ofc you earn BB right now because of the event. But even with the event included you end up -400 BB because the expanses of the battlepass outweight the income of it.
In regular gamestate (no event or anything happening) the deletion of accolades greatly reduced the steady BB income flow.
10BB per match max could sometimes endup in +100BB or more on a good day alone.
That is just gone.
While also upping skin prices and introducing new skins at around 700-900 BB prices
Thats like the $ equivalent of a full dlc with a Hunter and 2-3 other skins
Yeah you go deaf if you spam your shots alot which is nice. Honestly if I could turn off the hitmarkers I would.
@stable path dude id love to see wild bill in hunt. The guy was one of the only handful of gunfighters that actually had a in the street duel we see in movies. They missed the mark with the "gunslinger" hunter. She looks like an angry frog.
I would disable everything else but the Hitmarker 🙂 Both would be possible with a opacity slider 🧑🔧
Why does south america server work this bad? I have been disconnected several times mid gun fight. Packet loss is a constant everyday
Thanks not many people remember wild bill that much
I see your point, but I've earned 400 BB's in just a week's worth of playtime (and I put maybe 18-20 hours in-game in that time), so it still feels like the rate at which I'm earning BB's is greater than my need of BB's. I have nothing to spend those 400 BB's on, and I am still not going to purchase BB's at the current rate at which I'm earning them. So not only does it feel like hate on this BB change is a bit overexaggerated, but I actually think the rate at which we earn them will probably be reduced even further
However, I will extend the olive branch that adding passive BB income as an aftermatch reward is worthwhile, even if I still believe that the amount of BB's I earn overall should be reduced (for the longterm health and growth of the game ❤️ )
It's under the 125 and even 123 dmg thresholds, the first of which is very important as past additions show. Sights are personal prefrence. Recoil isn't that good either as it's long ammo.
It has a shotgun but its quite literally the worst shotgun one out there ( which didn't redeem the base LeMat despite being a small slot shotty either) and the past also showed "good headclickers" aren't usually worth a lot because they aren't all that powerful when they need headshots to perform well.
Now i wouldn't say its a bad gun, but Crytek did make sure to really add a bunch of downsides to it like making it a medium slot and keeping the dmg below one very important and another far less important treshold.
The way the recoil resets is excellent. Its very easy for quick followup shots. It has very little sway compared to how insanely bad the Obrez sway is. Tracking targets is pointless with the Obrez, and it has a really bad middle pole on the sights. Its only good for twitching out quick medium range shots. The Uppermatt is a significant improvement over the Obrez in pretty much every usability metric that matters, and its shotgun one-taps up to 10m with slugs. Damage isn't really that important when you can do this.
I think this game might become the next tarkov if devs dont actually ban cheaters.
I've seen maybe 5 cheaters in 1000 hours. Its not horrible, even at high MMR.
@prime ibex isnt that literally just dum dum ammo lol?
@bold valley all of those decoys, fuses you mentioned are pretty useful on their own and dont need a buff, except starshell, theres no chance of redemeption for it, also decoy fuses and fuses can blow up barrels on direct hits and confuse the enemy which works amazingly if used correctly and effectively
not so much that i think they need a buff, as much as it would be a nice tertiary utility in their use. super low grade area discouragement.
sure if you really wanted to force em out, you'd toss a molotov
but if all you got is a bunch of fusees...
No. Hollow points can cause a worse wound but isn't directly made to cause more than one wound channel unlike R.I.P Rounds. Hollow points are supposed to squish and become razor sharp upon impact, cutting more on the way in and on the way out.
I still find a way to use them every match even if i dont go against players, breaking lanterns on coops and cages, breaking lamps next to armoreds, booming barrels here and there, flushing people out, clearing a rush path
ans to be fair you shouldnt expect much more than this from something so simple
So basically a fmj designed for flesh, got it
Kay. lol
it's a super hot burning little fire. enough to set enemies on fire via contact. i don't think it's too weird to want it to continue being able to burn stuff that makes the blunder of stepping on it.
Then people would pretty quickly find out its a decoy tho
Agreed I like the idea of flares and starshells being able to burn stuff on contact but fuses should be left as is
I've got just under 2000 hours in and have only seen one cheater
@terse gust Then your either lucky or dont know what a cheater looks like
Sure but straight stats wise it can't compete with the obrez.
The Obrez has over 130 dmg with rifle falloff. And tracking targets with the obrez is not capped by a stat (like hs range or dmg faloff on the uppermat) just by ones ability to control sway.
The ironsights are preferance, never had issues with it.
The Uppermat may be more user friendly than the Obrez - but actual stats the Obrez beats it by a long shot.
But more importantly for its usefulness imo is, the Uppermat is beaten in CQB capabilities by the basic LeMat (same shotgun, cheaper, small slot, can use fanning) and on range by the Uppercut (higher dmg, only small slot and also cheaper IIRC)
So why would most people take a more expensive, bigger slot requirement gun, if they can get a cheaper one that does whatever you need to complement your other weapon better anyway?
As for that shotgun, it didn't help the LeMat much so i assume it's not gonna be the powerhouse you seem to think here either.
If we look at past additions to hunt 125+ dmg is worth more than the weakest slug in game.
"The Uppermat may be more user friendly than the Obrez - but actual stats the Obrez beats it by a long shot."
I haven't seen an Obrez in at least 500 hours of play. No one uses it. If its so good, why would people rather just run an Uppercut than an Obrez? I'd get quartermaster just to run Uppermat TBH. Its so good.
The Uppermat is not a bad gun - but my guess is it's gonna be quite redundant
Because medium slot requirements suck
I think Obrez will disappear into oblivion like it pretty much already has. Uppercut is a better gun IMO.
In general its far more efficient to just take a three slot and a complementary one slot and invest the 6 points for Quartermaster elsewhere
Yes and the uppermat IMO has the exact same issue
Instead of a clunky medium slot, long amm pistol with not even 123 dmg, people will continue just using the uppercut
Its easier now than ever to get traits you want. I would rather run an Uppermat + another medium slot than anything with the Obrez
Just preference I guess
Its just super controllable, its going to be THE 6* gun like the mosin. I'm calling it now. 😄
MARK THIS OCCASION
AND SEE ME IN A FEW MONTHS
Right now Slate + Uppermatt is sooo good.
Thats really not a downside anymore with free respec
I think even on its own, its a monster. Like Uppermatt + Bow is better than Obrez + any large slotter.
Uppermat is just a higher skill ceilling gun.
What it lacks in one-tap potential it makes up for with near everything else really.
Whilst the ability to down a 125hp hunter is huge it's not as meta-defining as a lot of people claim it is.
Excluding sparks pistol all the latest additions point at a meta shift towards fire-rate and consistency over damage and whilst in 1v1s as a whole weapons with +124 damage still have a lot to say, Uppermat and Krag will 2tap you faster if you miss the head.
UpperDan and Craig are also very good guns for headshots.
True, but I am talking about the consistency vs raw power
UpperDan feels like the Officer Carbine with a slower fire rate.
You mean Uppermat?
Yeah.
Oh for sure it already is
I haven't unlocked it yet, but I've banked quite a few killing rich Hunters.
And its not just its stats
You take shotgun + qm and you got yourself a supply of slugs
Its only like 2 more slugs isn't it?
3
Yeah, but you can't unload the Uppermat lol
You can shoot it and dont reload xD
You'd have to fire it out
Forsure. Wait for the sky water to make crinkling chip bag sounds in everyone's ears.
You can fire anything you want safely.
In any case +2 more slugs its quite big if you ask me, no matter the price tag
I actually don't disagree, thats hypothetically two kills.
Yup
I am actually concerned when seeing people asking to buff it
And hope Crytek will leave it alone for now
I think when more people get a hold of it, they'll see
I picked up a few and used it for some time. Its really really good.
I unlocked mine yesterday
I dont want the uppermat stats buffed. I personally just think the price isnt completely justified
I'm like at the drilling right now. Have to wait for next week to try and get it.
I like the gun itself
Wdym is it too expensive?
yes
How much is it anyway
I think whoever said drilling needs a price reduction was also kinda wrong. Its pricy, but you are basically also buying a Romero.
I think both Drilling and Uppermat prices are fine
I mean, you run slugs in drilling too.
Both of these weapons are endgamr, higher skill ceilling options that do extremely well in good hands
for sure
Their prices should be high
but not 440 hd in case of the uppermat imo
Why
I will however concede that Drilling really needs a buff to ammo swap speed. It takes too long to switch barrels.
Like, unnecessarily long.
That is the only change I'd make to Drilling honestly. The swap could be like 0.5s faster. Feels clunky
Damage is what gives consistency. Thats why long ammo is so popular...
Due to the high base dmg and range high dmg long ammo gets away with limbshots far more often than others.
Eh? I think long ammo is popular because its good at any distance, it has basically unlimited headshot range, and it has good penetration. If high base damage was it, people would just hump sparks pistol. But, now that reserve ammo was nerfed you won't see it as much.
You could say that, but faster cycle time and muzzle velocity extends two-tap potential and that is what I mean by consistency and that is why I think Uppermat is fine the way it is
It exceeds Uppercut in every single metric except damage and lack of fanning, wbich tbf is mediocre on Uppercut to begin with
I think at high MMR people prefer New Army FMJ to sparks pistol, but by your logic that doesn't make sense.
Ergo being a higher skill ceilling option because you either need to be more consistent with headshots or more consistent with your 2tap body shots and Uppermat stats give you the tools for it
It is a very well thought out addition to the game
New Army FMJ is my new obsession. I am super disappointed in how shit the swift reload is though.
I'd rather have the ability to partially load
and it says a lot
I consider New Army to be the best compact pistol
100%
But, the speed loader takes so long its not worth it. You would be better served partial reloading.
Yes, that was before I tried it
That was before the patch
good screen shot though
Well the sparks pistol only has 1 shot - having 5 more with nearly the same consistency is why the uppercut is more popular
I dont have issue with swift variants. You just need to adjust your playstyle to it
I would say I see more new armys at 6* than uppercuts
Now I don't see uppercuts at all because for like $10 you get a better gun.
- some points redistributed I guess. Which isn't a big deal anymore.
But the Uppermat doesn't cycle that fast IIRC.
IIIRC it was even slower or roughly the same than the Uppercut. But i can only doublecheck later this evening
But the uppermat doesn't share any of those guns upsides either.
It cycles faster than Pax
At least according to the stats
Ngl i need to doublecheck that if thats true it's better than expected but i still think it'll not be that strong or popular
But time will tell
Popularity and strenght are not always hand in hand
Otherwise Nitro would have the highest pickrate
There is a price tag and skill ceilling to consider with everything on the table
And Uppermat falls into that category also. Just not to the same extent as the Nitro
Honestly, there are certain weapon characteristics which are hard to explain. For example, the Pax has a very crisp and clean handling. So, you can fire and swap to your secondary and it just feels good. Aiming feels crisp. Shooting feels crisp. Compare it to something like Sparks pistol, or even the Uppercut. Its just not the same. Well, the Uppermat has that it factor. Its so crisp to handle.
It could be anecdotal, who knows
I also appreciate the handling
Which is why I often go for New Army or Spitfire for secondary
Uppermat also has a suuuuper crisp and accurate "half ironsighted" shot if you know what I mean. Its like when you bring up your gun and fire it right as you finish bringing it up.
Or, even when you hipfire it as you bring it up
It took me a little while to get used to it after using New Army FMJ for months. Where now I didn't have to basically read the bones and divine the future to hit anything.
Wuja you NA by chance? I need someone to buy me Uppermats LOL
Nah, EU
Meh, I guess I'll hunt more rich people ingame.
If I am not mistaken NA players tend to go for microtransactions so you should find plenty
I do lol
Also there's QP
I mean SOUL SURVIVOR
SS, damn these Germans just cant let go can they
Dude last time I played QP, a 2 star naded me. I still have nightmares.
Its been like a solid year
They should remove MMR in QP
I do qp every now and then as a warm up or just for the lolz
True, there is no sbmm so there is no point
Well, people use it to derank and its kind of a random mode. Its like ARAM. Why would it affect your rank? I don't understand.
What I like about qp is that you never know what to expect. Meta loadouts fly out the window
And I'm not trying to like humble brag or anything, but when I get deranked in QP its worse for the people I have to play against in Bounty Hunt.
It doesn't matter to me all that much.
QP is Hunt's solo more, not just some "random mode" 🙃
Random loadouts and traits kinda sounds like random mode to me.
Deranking its kind of a poormans verions of smurfing and tbf I prefer playing on 4star with yolo loadouts than in 5 or 6star lobbies
From my experience people dont camp nowhere near as much in 4 star lobbies like the ones above and I hate dealing with bushwookies and spizter boys
Its just more fun, more gunfights
The rain has kinda turned all the NA 6*s into aggro pushers.
I'd honestly pref to play in NA. I have few friends there all of whom say its pretty much action packed across the board
Whilst in EU I get 1 or 2 teams that just refuse to participate in almost every lobby
That is when I was on 5/6 star elo
Sadly I cant stand playing with anything above 80 ping
Dont have the patience for it
Check this out. The new frag bombs on bomblance go through walls. You can push campers super hard
It works really well
Yeah Ik and hope that 1) it was intended 2) will remain
Me too, its the anti-camp weapon we've all wanted. As far as snipers go, if you play the rain maps you won't see any of them lol
But when playing 4/5 lobbies I dont deal with campers that much nor do I care, because whenever I play its either buzzed or high so Im just trolling around with goofy loadouts 80% of the time
My advise is: don't
Oh, I'm joking, look at my name lol
New Army FMJ slow
I need to lead my sentences
@still wave great suggestion btw
We could use some melee-oriented perks
Thank you!
If you run out of bullets you should be able to throw your gun if you have any melee attachments on your gun with that one perk
Sparks pistol is so bad considering all other stats and the fact it doesn't synergise with any gun.
It needs a reload buff if it's to be any good.
I for one only use sparks pistol with poison ammo + shotgun or fmj/long ammo and punish people whilst they wait for heals
Otherwise it's just an ammo filler for me
sparks pistol was good, when u could use it for more ammo, now its just utter garbage
It was still garbage then.
i wouldnt have played krag without a sparks pistol lol
also flachette+ sparkspistol fmj good combo
It should have faster reload 100%
It's a poorman's Sparks rifle
The diminishing returns on range are high and there is nothing to offset it
Sparks pistol FMJ wallbangs against corner holders was pretty ok. You just basically drill a hole through a building.
At close range compact pistol and long pistol FMJ pen is rather similar, the only difference is that long pistol FMJ can pen brick corners I think.
Yes, but there is a significant damage difference. It was mostly to force people who hold corners to move. Other than flash bomb, there was really nothing else at the time that could do that well enough. Probably pretty useless right now though.
All of these guns two tap, the extra damage on the sparks P doesn't matter so much up close.
Different use cases. You basically jump shoulder peek a corner and blast them with sparks FMJ and if you get a hit you push. If you don't you fall back and reload. Most of my MMR just holds corners, because they know that outside of flash there isn't shit you can do to win against that. With compact fmj spam its not nearly as effective unless maybe if you have fanning and get lucky.
But, if you fan a wall and don't do enough damage you'll get pushed.
Thats kind of the only useful thing I could think of outside of ammo that sparks pistol did.
Maybe I just suck with it
Thing is that sparks pistol by its nature enforces a quickswap in those situations which automatically puts it at a disadvantage compared to other, secondary fmj options
Yeah, and it's just bad at range anyway. It's bad everywhere.
Which is also why I only use it for the poison
If it reloaded quite a bit quicker it'd be okay for followups with certain loadouts.
14s of no healing is big value
I mean who takes Mithridatims these days?
So yeah sparks pistol poison has its uses. Especially for punishing re-peaks.
And pushing in general
But fmj or long are just meh as the gun itself needs a buff.
You can't really buff it in any other way but the reload which is the obvious issue with it.
Make it do 150 damage up to 10m lol
think sparks pistol would be more popular if it had the martini or springfield's reload speed, you could play more aggressively with it
it still does 149 dmg so no
then bring its damage to ~140 (it's a sawed off sparks, why it even retains 149 damage?) and then increase its fire rate.
But the dimmishing returns on that damage with distance skyrocket + its smaller. It stands to reason that it should be easier to handle
Otherwise there is pretty much no reason not to take it over Uppercut/mat except memes or being broke
I mean do you honestly think that you will do 149dmg with it at 40m? Well then think again xD
It only goes out to 30 metres with FMJ and you get pretty bad MV with that.
Sparks 149 is impressive since that reaches out to 40 metres and falls off much slower.
I would suggest to fix the Poison Bug on Crows.
I mean, can someone explain to my, why that bug is so tough to erase or program that right? Without being mean, I really dont understand it.
It once worked fine, Dragon Bolt works 100%, so why is Poison such a thing?
Is there way to abandon the questline? Only reason is I am stuck with Billy Quest (did it for trial when it was added to the game), but I want to remove it because I already have its rewards it is offering...
no
but just in case you don't know, if you already have a legendary reward, you will get a random BB legendary instead
so still worth something
Damn, I mean that's cool. Only thing I'm missing is the current event quests. But thank you for the info, I didn't know about that. I wish they unlock those two locked questline slots soon.
The Drilling is too expensive, it should be 300 tops
So i did take a look at the stats again and double checked:
First off, you're right on the RoF, it seems to be faster than a pax (altho i couldn't actually feel that in the shooting range, it felt basically the same...) so it's got that going for it.
But smth i basically forgot is how "bad" even long ammo pistol HS ranges are, it only has 112m HS range (to be fair the Uppercut only has 115) which compared to any rifle, even medium slot, is really bad.
Then we have the dmg. 120 is Enough for quite nice consistency, altho it still doesn't go above the 123 and far more importantly the 125dm tresholds, which i'd value even higher now seeing the bad HS ranges (compared to just taking any rifle).
Based on that assessment my original feeling didn't change a lot. It's far worse of a headclicker as i thought it was, however it's far better at 2 tapping on medium range (up to ~ 56m, where une hit to upper and one to lower torso can kill, i'd call it pretty reliable). In that regard it even rivals the Uppercut IMO.
so for me that again raises the question, which loadouts would that weapon synergize well with, and is it beat out by another weapon in that niche?
How often do you headshot people outside of 120m with iron sights? Realistically. Any handgun going above 100m with 400 m/s or more can be considered a reliable headpopper.
And it doesnt rival Uppercut in 2tapping. It surpases it with faster cycle and muzzle. The 5dmg difference at ranges where both of these weapons 2tap is roughly couple of meters
The only thing that Uppercut does better than Uppermat is popping downed players (and you need to be close enough to do it too).
The cycle time difference between Pax and Uppermat is 0.1s
Fire Rate is an important stat. Especially considering that it isnt just telling how well you can double tap someone but also how quickly you can eliminate two players (with consecutive headshots)
seeing as i wouldn't use it as a good ranged secondary anymore (still one of the better range pistols in a pinch, but even medium rifles have massively better stats) id likely use it as a medium to short range complementary weapon to a long range primary, or as a nice "jack of all trades" companion to a melee weapon.
In that way it'd likely compete with the basic LeMat, the New Army and maybe the officer.
Against those the 120 dmg adds a good bit of consistency and it's a good bit above the 100 dmg treshold while the others are not.
But it also looses out on requiring a medium slot, and compared to the latter two with less than half the RoF, while costing over 4 times as much as those, and about 3 times as much as those + FMJ
Quarter master is 4 points if I am not mistaken
Hardly a big trade for the power you get
6
The uppermat excels with a crossbow, giving you another close range killshot after you shoot your bolt
Also you get extra 2/3 slugs for shotgun loadouts which Uppermat compliments perfectly
Or even with a standard Romero. Anything that gives you that extra layer of stopping power
And you get to have slugs to begin with
to be fair so will the regular LeMat
at a quarter of the price
You are reaching now
and no need for QM
But i loose significant hs range, penetration and stability for that
barely
Regular lemat has huge damage drop off, no pen, low hs range
And Quartermaster is barely an investment with the new system
you can play a LeMat with FMJ + Slugs for ~200$, which is till half the price
How much MV is FMJ on the LeMat?
Half the price < long ammo
And muzzle velocity for lemat fmj is hot poo
then it has 99m HS range, vs 112 of the Uppermat, It should 2 tap up to 77m, which is 10m more than the uppermat and has the same shotgun
but better ammo economy at the cost of lower velocity
270m/s vs 450 m/s
Good luck 2tapping that with less than 300 ms at 70m
On a moving target
Might as well go to a casino
well you won't with the Uppermat either because of that range being less than 70m
I am not sure if that is true. I will check in the shooting range today tho
I think this is a similar case as with the Krag. So many people were saying that it is bad when it released (and people still do so). I think that a lot of people undervalue the (headshot) potential that high firerate gives
The Krag actually has a great HS range tho
not that i see many Krags ingame - but it at least has that
But we are talking handguns and medium slot in general and Uppermat is looking pretty fine when compared to other long ammo pistols or medium slot variants
112m headshot range is enough for most engagements. Especially if your primary weapon is going to be more close range inclined.
Most fights take place in compound edge-to-edge range or closer anyways
71 dmg at 73m
But apparently FMJ on LeMAt base is far weaker than the dmg calc told me
yeah DMG calc bugged out on me
my bad
basic Le Mat has less range with fmj than Uppermat
And i do think you are overvaluing two tap potential. Headshot potential is just so much more valuable.
Ofc it does its compact ammo
well depending on how one plays it sure can be
that'd be more of an argument against the Uppermat IMO
I mean, yes. I wouldnt recommend trying to snipe with the Uppermat
I'm curious how popular it will end up being.
I still don't see it be worth the price tag - but hey time will tell.
Uppercut has better sights for sure, but that is also a matter of personal pref. Some people like the thicc ones
Again, Firerate. Allows for faster headshot fishing and a shorter interval inbetween two kills.
Why is the sparks pistol worse than the uppercut. Because you loose pressure after a shot
I would agree its a bit too pricey
i just wanted to correct the mistakes i did trying to use the dmg calc on mobile now that i could test on PC again
But like in the 20 to 50 range at most
I see a lot of people tho that want it reduced by around 100 to 200
Same with the Drilling
sure - i know the importance of RoF, but there's also guns like the officer and New army that for far cheaper can fish for headshots far more efficiently
Yes, but they loose out on a lot of range again. Its a bit of an optimization issue, like maximising the fenced area with a set length of fence
I wouldnt say far more. You got the muzzle velocity to consider.
And drop off
Any stat that is especially low will choke your total value, any stat that is especially high will suffer from diminishing returns
yes you have, that's entirely true but one can compensate for low MV quite well with leading and high RoF spam
It may be a hot take but I think both drilling and uppermat are fine the way they are both price and stat wise.
The only small thing I would change about Drilling to is reducing the time it takes to switch ammo.
and i personally think having over double the RoF beats out the extra velocity.
especially considering that you only pay between a third and a quarter and can use 6 trait points for other traits
Needing to lead is a con rather than a form of compensation
it's both.
yes ofc needing to lead more is a con - but you can compensate for lower velocity by being good at leading
you can't compensate for lower RoF or dmg. Those are simply hardcaps
Sure, but that is just a skill which becomes redundant if you have higher velocity xD
But the officer only has 73m headshot range compared to the 112. So will significantly more often run into headshots out of range.
And in my experience encounters at around 70 to 90 in range are relatively common
And we are talking specifically about fishing for heads now.
sure, but the added price, blocked trait slot and point requirement is redundant if you have the skill
hence me being curious how popular it will end up being once the hype died down after the event
But you lose out on 9/9 long ammo pen and an option to have slugs so Id say its worth 6 points easily
You also have to consider that the value of money is at an all time low. Its currently way to easy for people to make money, even when they arent playing consistent
Hardly an argument against it
I don't see the slugs be a big upside on the base leMat either so i don#'t value them a lot myself
Fair enough
But you cant dismiss them when talking balance, not preference
Arent the lemat slugs like 10m kill range?
If you have a weapon that offers you long ammo bullets (qgain, 9/9) and a slug with 10m ohk I mean its strong af
Thats pretty reliable
but when i can just buy a three slot mosin for 490 and a cheap secondary, i wouldn't put my money on the Uppermats, higher sway, lower dmg far lower range and shotty gimmick
But that loadout cant run a dedicated close range primary and will have a harder time breaching a building
You cant really compare lemat to mosin
You are essentially comparing a rifle loadout with a shotgun loadout
Also on that note Mosin should be more expensive
yes it can't - but i can take the QM the Uppermat loadout need, and just take a slugh handcannon for breaching
Slugs are significantly worse for breaching tho, because of that extra time to aim. Which matters a lot if you have good players on both sides
i can lso take a regular handconnon then
should beat out the Uppermats slugs just fine
i personally would stop playing if hunt ever had 100 ping limits
and is cheaper too
i litterally only play with my american friend
I wouldnt use the lemat slugs to breach, id use my close range primary
I do think that the uppermat is a shotgun (crossbow bomblance) sidearm
But that is a filler. You'd more likely play with a shotgun primary to begin with
Especially for those weapons that have lower pressure like the crossbow or the romero
sure if i want a melee loadout i would
i'd likely run a shotgun + uppercut then
I think especially for the crossbow the uppermat beats the uppercut.
You shoot the crossbow, loose pressure, get counterpressured.
And then you still have the slugs to stop them
maybe if i have QM i'd even go for Shotgun + obrez.
yeah it likely does
afterall i'm not trying to say it's a trash weapon
i'm just trying to explain why i personally think it'll not be that popular
and crossbow loadouts aren't wildly popular
Oh, on popularity i will absolutely agree
Idk man if I have a handgun that has long ammo, 16 bullets, a shotgun, cycle time equal to pax and it just costs me 6 trait points and 400ish dollars I am sold. Its a great allrounder
Popularity matters little
But price needs to be balanced around the potential of a weapon, not around what it does when you put it into any given loadout
melee needs a gun to handle both close-ish range to medium range
and in just one slot the Uppermat does that well
So you think it should cost less?
but when i run a 15$ melee weapon i wouldn't ever use a 440$ secondary
Maybe a little bit. But not too much. Because in the right loadout the weapon does a lot
not with the inherent disadvantage melee has with the healthbar system and trading with melee tools
Again maybe 20 to 50 less. But i dont think any more than that
With a small slot melee you'd probably use a rifle anyways
But for xbow, romero or bomb lance loadouts Uppermat is perfect
It fills the pressure gaps
Could be fine with the lance. (Considering that the lance is a low pressure shotgun now).
And lance and saber are the only two melees which matter
well absolutely
I personally basically mained combat axe for over a year so i'm mostly thinking about BL, Axe and hammer here
Ah
To be fair tho, that is you playing axe for fun. Cause in theory the saber basically outclasses the axe straight up
In that case if you dont wanna put 6 traits in qm then Uppermat is perfect
but the uppermat can't be made cheap enough to be viable money wise in melee loadouts anyway without being damn OP
I have a friend who runs Axe a lot with Uppercut or Shorty and I know he will switch to Uppermat real quick
absolutely
powerlevel wise all melee weapons are straight garbage
Inherently due to the health bar system and both tools and melee attachments being OHK's too
like as someone who's gameplan is get into spitting distance to OHK enemy with melee - loosing a bar means you're just shy of entirely useless, because once you hit 125 or god forbid 100 HP every high powered gun will drop in one hit you as if it were a nitro.
Its also kinda hard (or impossible) to make melee an equal playstyle. Because they would need to be mre shotgun than shotuns already are
I am one of the few people who think that melee tools shouldn't OHK under no circumstance. It almost defeats the purpose of Bayonets and melee weapons as a whole tbf
and even if you are in the range where you should win, them having a gun with a pointy end means they at least trade if not win anyway
Oh absolutely - i've given up on that idea
i just want melee to be just good enough to be fun for a masochist
There is another way you can go there, by making attachment melee equal in stamina to tool melee, but increase their price by a decent chunk. This would allow an attachment melee to free up a tool slot
one could go about it many diffrent ways with melee balance. One could even make it so a bajonett doesn't OHK. afterall you have an entire working gun.
Idk I'd rather nerf tools and let melee weapons into the light prio
might as well wound the guy before going for a stab
but that would hurt bajonett charging actual gun users too much
like it'd feel garbage to bajonett charge that mosin guy in the next bush just to get 2 tapped as your bajonett didn't kill
Hunt also has a bit of a thing with melee damage types having purposes with:
Blunt - PvE efficiency
Piercing - PvP capable
Slashing - Utility.
There is a world in which that structure would be enforced more and that would also give the melees more choice
sure thing
It's worlds better than before
but it's still just a melee weapon
It cant be too easy now can it
But it's back in a usable state now
which makes me really happy
Yeah I like messing around with melee too.
Id like to see a world where the combat axe gets changed to swing with a hefty delay (or anything else that makes using its heavy almost impossible to use in pvp) and deal massive damage to bosses.
it would become something you could potentially take with a versatile primary (winfield) to basically have a dirt cheap weapon slot sticky
to be fair it deals kinda massive dmg against bosses already.
and it's already so far out of competetive that a buff wouldn't hurt it at all
My fav thing and the easiest thing they could do IMO would be massively reduce stamina cost of dedicated melee weapons
I mean the more rpm got introduced into the game the more melee suffers. Its already borderline troll playstyle.
I think we could use more melee oriented traits and buffs to the existing ones like Tomahawk for example.
But not enough to warrant taking it. I would be fine with the heavy working something like this:
When released, roots you in place for 1s then swings dealing 75% damage to a boss for 100% of your stamina
Like you can't tell me a hunter gets tired after swinging an axe twice
an axe that is quite literally meant to be swung an entire day long
(with a general change that if you swing with less stamina than you need for a swing with any melee you deal less damage in equal relation)
I think that would be a really good identity for the new hammer, as blunt is alreay kind of the stamina efficiency damage type
What about a perk with brief movement speed boost when aiming at a player up close with a charged attack? Like 15m proximity
Weapon, not a tool
So if you are looking straight at them in that range you move faster for 2 or 3s or until you swap weapons
"Bloodlust"
I mean I wouldn't mind a buff to melee. Cant remember the last time sabre killed me. Few months ago?
I know its a lukewarm suggestion at best but might as well
Also it would probably be stronger on console than PC
I feel like a perk called bloodhound would more likely work like poison sense then a melee build
Better name would be like ravager
@tribal meteor The ping limit of 225 was introduced because a player significantly above that threshold would cause server-wide issues in a match.
The ceiling hasn't been lowered since apparently the issues have been resolved by this.
As somebody who plays internationally a lot, there is absolutely zero one-sided advantage to having a high ping, while there are many downsides.
@queen jungle @junior sandal There is a ping limit. Look at the post above. ^
225ms pinglimit
hahahhaa
works great
if only devs would actually play the game outside of their 2 and 3* bubble
This single sentence undermines your whole point lol
how excatly
im saying that they have no idea how bad the situation is
and thats giving them benefit of the doubt that they not just ignore it (what i acutally think)
There are 1) many devs playing the game and 2) there are devs at all ranges of MMR, including the very top
okay, then they dont care, thanks for the info
there may be devs in all skill brackets and many may play, but I'm willing to bet top dollar that none of them gat a passing grade in geography, prob no even above 12%
@mild tartan What you mean "Nothing done?" You can literally remove them to get trait points back lol
Or, just maybe, you're in the wrong
@tribal wyvern That costs blood bonds to do though. I actually value my money.
No.
It costs nothing
It got changed in 1.13
Same with health chunks
you will get the trait cost -1 back as trait points if you remove a trait now
and its free to do
nah, everyone , including rachta ,says that ping is a problem and is ruining the game
there is no way the devs dont know about it
and their half asses bandaid of 225ms didnt do anything
atleast i feel better about trading now when i have the bugged deathcheat 🙏
Rachta is a gamer tho, not a server or network specialist.
@tribal wyvern Really? Thanks for letting me know then, I must have missed that in the update notes.
literally 8/10 profiles i click on are russians , the other 1/2 are chinese or NA
Playing 200+ ping is even less fun. There just is no single-sided advantage to having such a high ping.
It's OK imo, they much slower which is nice
especially fun when they kill you 2m behind a solid wall with slugs saying "no pen" while they stream their 200ms bs xd
They're not slower. They have exact same time to react as we do.
The issue is dying much later when you think you made it.
It doesn't create a fun experience.
And there is something to say, when people rather play 200+ms than 30+ms.
Why do they do it? Masochist? They just love to suffer?
Region pop
they just love having the 200ms peek advantage
Another thing is just general attitude. 8/10 profiles being from Russia on EU is just plain lies and the biggest surprise is that part of Russia is in Europe and they get under 70-80 ping comfortably
If you convince yourself everyone is ping abusing, there's nothing that can be done at that point. You can implement a 100 ping limit and you'll still see those players from Russia with similar frequency.
8/10 profiles beeing from russia is lies xd? hahaha sure dude ill collect some logs for you
Yeah, secretly Russian players are the main playerbase of Hunt: Showdown 
I don't think theres an advantage.
It just fucks the general fun out of the game. As you die behind cover etc & ppl die like 3 seconds after you headshot them
i think there is, 200ms, with 600ms+ muzzle velocity, i have seen some bs stuff
Well, at this point I don't think anything will affect your judgement if you've persuaded yourself 80% of EU players are from Russia
Well "think" doesn't tell us anything. We can think either way.
maybe im just unlucky , could be
You're just extremely biased
Africa has no servers, so High star za players have no choice
hell yea i am, i have 4k hours in hunt, im biased cuz i experience it every day xd
If you've spent 4k hours and still make such claims, it just is what it is. Lowering the ping limit will not help your experience much.
I didn't even know what that cheater looked like; he was invisible and had no footsteps. Wiped my team with a cavalry sword
would get most russians out of my game, that would help my experience alot 🙂
It wouldn't, because majority of Russia's playerbase is in Europe
there is even quinx and gunsmack that stream their 200ms gameplay xd
So they'll still be around under 100 ping
Bias or not, the game needs better server management.
ZA players have no choice and they are forced to play 200ms+ because there is no choice.
anyways, gotta go, ping stays the biggest problem
So I understand Dennis' frustration
Personally i'd want ping to 200 & that you CANNOT choose your own server, the game will just place you where your ping is the best.
That is a completely different topic
no hun, it isn't
@terse gustYea that is a blatant cheater using obvious cheats a lot of players use esp or aim cheats, they use health cheats or things that make them revive and ghost you.
It is, you can add a million server locations, but if a person believes most of EU server population plays from Russia to ping abuse, it won't change at all
And drop the condescending stuff please
I don't mind Hunt adding more server locations, as long as they don't end up being dead
Especially if they take away the option to select servers in combination. It would make the game empty for many.
man, you are blind.
ZA players are forced to abuse ping bc the devs don't care for some abberant reason.
The topic is ping abuse, not server pops.
Russia is my primary region and I never have to wait more than 2 mins max.
Internet conversations are always fun
So Russian players, who have their own servers, go to ping abuse on EU, despite having a server closer to them on purpose, because some players don't have a close server to play on in other regions
Their motivation isn't the point
The two topics are directly related in your case.
Yes, Crytek adding servers for Africa would enable those players to play with lower ping (considering Africa is still very large of a continent, there would of course be a wide spectrum).
But if the population is too low, those players would still end up in EU or RU most of the time because the matchmaking would be unable to find matches most of the time. You can already see this phenomenon with low-pop regions like RU and SA.
It literally is what we were talking about
You can't enter a conversation and establish what the point of it was
A single server for africa would improve the situation by leaps and bounds
You have never held a lengthy conversation before
It would for African players, sure
A single server for the continent would make ping, at it's worst, 120ms
which is very bearable
But looking at Oceania and the pop it gets, I doubt there's a lot of potential there in terms of playerbase.
compared to 180-250
Arguably, if there were a lot of potential, we'd already have those servers. Crytek is ultimately a capitalist company and if there's money to be made they'd pick up on the opportunity.
You do realise the difference in size and scale between Oceania and Africa, right?
I think statements like these falls flat very quickly, when there is nothing to back it up.
No one of us knows how many african players there are.
Are there 1? 5? 10? 5000 ?
Just because it's a big continent, doesn't mean theres a big Hunt playerbase.
There's a lot of nuance to that. It's not just a question of population and scale, it's about the small part of the population that has time and money to play videogames.
Moot point, if we apply that logic to EU or EAS, the point could also be made that there need not be servers for the region
Not a moot point, since my argument is that WE do not know the playerbase
Crytek does
So WE saying it will e improved by "leaps & bounds" is just false
And clearly there is a need since Crytek added it
for EU
So you're saying that the USER EXPERIENCE is not determined by the user's experience?
What?
I'm saying you have no idea what the playerbase is for Africa. So making claims that theres alot of them is just bullshit, is that better?
And you making the claim that there is few of them is just as bullshit, better?
Where did i claim that??
I'm saying your claim is not correct. Im not making a counter claim on their population
Read for god sake.
And im saying its baseless
therefore implying that my claim is false, and in contrast to that, that your claim is the opposite of mine
No.
No cuz im saying its wrong, based on you having no info on how many there are
I don't know what bizzaro English you are speaking but that's not it.
Thats not what it means at all.
I've not made a counter claim, I'm saying you cannot know it.
Therefor it's not correct.
And you saying that I am wrong despite having no relevent knowledge either is stupid
Its a baseless claim
Congratulations, you finally understood.
The coin has fallen
Non of us know
So making baseless claims is dumb
Then if you do not know, why not act in good faith and instead proceed to act like Vaush?
Like who?
All im sayign is that baseless claims on a population is meaningless and what Finally said was pretty on point.
If it's worth to add a server there they would.
But either way, you finally understood what i meant. So im out.
My job here is done
And so we have reached the final destination.
Where "somewhat" structured arguments turns into personal attacks.
I think that covers all the points of losing an argument.
Alright, let's remain civil and don't call each other names
There was no argument, you insulted the plight of another and now you want the victim angle.
I insulted nothing.
And you did personally attack me xd
What is that then? An observation?
Either way i got games to play
At this point, adding server for different regions has nothing to do with populations of its playerbase. Rather it's all about where is the most optimal region players would like to play in.
For example, you see Asians are playing more in US West instead of playing in Asia server? Many reasons, cheaters, server status, personal taste, etc... lol
No politics.
#feedback message
@magic ridge
Yea the flashbomb is concidered pretty OP and opressive by most players.
thanx for approving my point dude, really appreciate it
I already suggested a rework
but crytek feels like flash is fine i guess.
They sometimes have questionable balancing visions
Everyone wants flash to be changed tho.
Wild theory: Was the wildcard contract intentionally made to be more inconvenient to players, by having to face trios, as a way to encourage the player base to bring their friends in to play, AND as a way to clear some the Hunt Dollar wallets from the people that don’t prestige. (which is an issue the devs have been trying to actively tackle. People saving up too much money and not prestiging)
Additionally, by forcing everyone into one pool the match making system would have an easier time matching people of similar skill. (Which would coincide with the reduced reporting of unfair matches in the last week or so)
I have a script that makes it so if I hold a mouse thumb button and click 1, 2, 3, 4 on my keyboard it changes the input to numpad 1, 2, 3, 4. So I could select my weapons, tools and consumables from the same group of easily accessible buttons.
This is somewhat necessary for me as I have a minor hand disability. Now that Hunt is banning autohotkey what am I to do?
I use a Razer Naga. I broke my dominant hand a few years ago and I was able to play a lot of games, even some MMO's (GW2, WoW) with just one hand. Might help you out!
Unfortunately this cannot work in my case but thank you for the suggestion. I guess I just cannot use consumables in this game anymore...
Just because a lot of people think that the flash is unbalanced doesn't make it so. In the end most people on the discord are only players without any knowledge of game design or balancing.
In general i agree with you but i think its no rocketscience either.
If the scale tips that significant in one direction its atleast a sign something probably is off.
previously on Game Design Knowers: avto is fine 😏
Well it's not OP and wasn't OP but it sucked to play against like Nitro so it needs reworks instead of nerfs that don't actually fix it.
People who bother to join game-based discord servers are generally more committed to the gameplay of a game than non-members. People do not need to have extensive knowledge about game design to make valid judgements on game mechanics.
Additionally, if a game mechanic is frustrating to a large part of the playerbase but not considered OP by devs, it is usually an indication of poor balancing/readability of the playerbase at the very least. flash bomb is one of those mechanics that makes the deadly sin of removing player agency in a huge way
Flash bomb is horrificly unbalanced and borders on ruining the game but thankfully many people don't know about it.
You can watch literally any hornet video to instantly find out why the flash bomb is BS.
lol i swear like 75% of cracked hunt content creators have a gimmicky crutch that is just painful to watch
I've made a meme out of it, call it the hornet bomb and count the (usually seconds) time it takes for him to first toss it in a video.
I refuse to use flashes because a fight against a blind man is cowardly. I want to know I bested you with skill rather than cheap methods. ONLY COWARDS USE FLASH!
Well the prime is instant, it flies fast, it detonates on impact, you can't look away from it and it lasts about 8 seconds.
Would scrolling on the mouse wheel not work?
Though I can scroll with the mousewheel, my disability makes it hard to be precise. Its basically a fumbling afair where I will scroll past what I want every time
It really sucks because this solution I had with Autohotkey was really perfect for me
Wow, that’s a weird situation. Sorry to hear that❤️
You mean where he is smart enough to not push a guy holding a corner so he flashes him? Because otherwise he would just get domed pushing him?
No? You can use them basically anywhere at any time.
And that's what he does, just toss them if the enemy is close enough and it's as free a kill as your going to get.
While I agree that Flash Bomb is too good and should get nerfed/changed (imo it should flash for less time depending on distance to the flashbang), this is a way too simplistic way of looking at it.