#feedback-discussion
1 messages · Page 67 of 1
I just feel like the martini is overpriced for what it is
(a shittier sparks that is)
Eh, I play it for the cowboy gunplay. Wouldn't be hunt without it.
Except that Martini is a cqc beast compared to a sparks.
My idea would be:
145 damage, special ammo 2/6 or 2/8, less recoil, same firerate, same damage as current VS AI, no shredder ammo or explosive ammo. Lower price like 500-650 dollars and maybe less blur outside of the aperture sight but not complete vision.
I would love a World War One Hunt Showdown but it's after a big battle and many of the corpses and mass graves have been used to create abominations and monsters by another eldreds god
And velocity?
Then make the nitro a weapon rocking in the range between sparks and martini
Same or a little lower.
Hunt showdown is still "Hunt showdown" even if there's no cowboys
for example hopefully we will at some point get a map which is no longer in America and is in some other part of the world
Yeah, dunno, feel like Martini with a free 2nd shot would be hard to balance. Especially if you remove the sight.
Wouldn't remove it, just make it less blurred outside of it but not completely clear.
Better to have an awkward two shot long ammo type (but still special) rifle with a high cieling than the current nitro that just one taps you out to about 60-65 metres currently with shredder.
Eeeeh, it is already a topic of people wanting more cowboys and less "weirdos", which have bloated the aesthetic for some while.
For the Nitro :
145 damage / 339m range / 20 rpm
0.7 Fire rate / 38 spread / 77 sway
11 recoil / 3.2 reload speed / 460ms
Again, just removing shredder would remove 99% of peoples grievances.
It'd still be OP, just not as so.
42 meters is still big.
38 sway?
oh phew
Im curious how the Drilling is gonna work. If its like a rival but with medium ammo i can see how 2 tapping maybe gonna be a problem in itselfe.
Now imagine what kinda problem a viable 2tapping nitro would be
With those stats, i think having the nitro price around 250 would be fair
Exactly my point
that is the complete opposite in my opinion a lot of people and streamers want to see the rest of the world not just more of Luciana
we want snow and mountains, we want Forest with maybe different types of animal AI, we want City landscapes taken over by corruption
The nitro is already a problem tho
Sure but atleast a problem that is held at bay.
Not at all.
It is present, the only way it's going away is if it's nerfed into the ground or reworked.
I dont think capping its max potential and make it more viable is gonna help.
Drilling seems to be a good direction for the nitro
It would help? The problem is that it one shots not that it has two shots in somewhat quick succession.
You just shift the problem tho if you make it 2tap like a rival.
Lets be real, it statistically has the potential to two tap
I think Hunt Showdown have potential to become a big and I mean BIG!!! IP more than just Hunters from 1896 fighting each other and corruption in one state of America
but the entire world!!!! multiple entities of Gods trying to corrupt Or Destroy each other and humans
Sure people want to see more, but still at its core, Hunt is an American/Western Horror, from the lore to etymology and the people it is reflected such.
but the recoil make it almost impossible to do so at range
Yea i think having atleast some more biomes of american origina would be cool. America is big and the landscape is diverse.
Could have some rocky mountains and all that.
i think its in progress regarding the next map
Something something filenames
no it's also Chinese, Japanese, it's also northern part of Europe, and from the looks of it we might get stuff from Africa and Mexico as well
? 
Maybe they could do events regarding other parts of the world
not necessarily new maps
I'm more talking about the the monster and magic.
like people have been bitching and review bombing about the Miko DLC because they want a katana
just make a katana event and make them happy
well that was the lamest shit crytek pulled
even her bio states a "sword"
You are a smart boi, you can look it up online it is out there ;)
i truly think they keep it for later
btw i love that the machete will be useful in the next patch
this thing has been useless since early access
hm isnt the new biome like the rain/flood/highwater thing?
we know from legendary Hunters lore China has its own version of the Hunt Association which specialized in fighting demons instead of corrupted mortals and Europe have multiple groups in Multiple countries fighting pagan gods and spirits
nah, that's the new weather
Ah no that is the event.
btw anyone knows what's going on with 1.13 ?
takes longer to come out than most updates
this is a straight fact in Hunts universe there is multiple (maybe even hundreds) of Gods with various degrees of power
there also is multiple demons and things like demons and of course also spirits and other type of supernatural stuff and this is all over the world not just in Luciana
I think they are fine tuning the event combined with maybe even balancing the changes their working on? like? I asked Dennis when he was streaming if they will change long ammo from only getting 2 ammo to maybe 3?
Sure, but the event is the 1.14, the 1.13 has been on the test servers since the first of june
most updates hits live after 14 days of test
Yes, but still, the game is branded and appealed as "the cowboy game" and I think to neglect that would misunderstand the appeal of the brand.
Sure the world of hunt is expansive, but don't think people would be as drawn to it if the gunplay and setting was modernized. We have seen dime and dozen of ww1 horrors (weirdly enough) and CoD & Wolfenstein did plenty with WW2 horror.
Hunt strives on its unique setting and it ain't "there is demons around the world" that is the selling point.
(not bitching btw, i'm genuinely curious if something's going on)
just be patient I'm also excited but I just hope they nail the event like they did devil's moon
Might have found some bug/glitch that might been harder to deal with than expected.
I think they might also want to wait to make people more excited because they are slowly teasing individual weapons on for example the official Hunt YouTube channel
Guess it is that
Sure but the weapons are not in 1.13, they are in the update right after
the only new weapon there is in 1.13 is a machete that can kill anything other than a grunt
I think you're a little correct if they made let's say a second game but in the same gaming mechanics but in a different part of the world and a different time period they would probably not call it Hunt but it would still take place in the same universe
I mean, that is basically Remant: From the Ashes then :b Game is after all what Hunt was supposed to be.
I'm aware Hunt looking very different back in the day before they got Settle on first person PvPvE
and Remnant from the Ashes is very close to how it looked originally and the original idea
mhm mhm, but yeah, dunno, think I'd rather see Hunt go back in time (1800-1850) than forward.
that's actually something I would also love to see like Hunt but doing mid evil period doing the black plague
Not that far back 😅😂 Also, trading in melee is already a pain, imagine mode where melee is the norm.
if they made a game focused on melee you would probably be able to Parry and block
For sure, but yeah, dunno if it would be "Hunt" then.
Again, the time-period very much make up a lot of the game.
this is called console
Ah damn, didn't see it was in feedback, just saw the question asked
Oh how fuckin awesome would be that
like you have a window where you can parry
Imagine those awesome bomblance fights 😄
Or like you could block a hit with your rifle but it snaps it

I like it very much, it packs a punch and in ompunds its good. Its just not a "long range sniper". People who hate it hate it because ithey see a cheaper sparks but thats not how you should play the Martini. Especially the Riposte is fun
Parrying would be hard to implement into the game; but I gotta agree it would be super cool
very old conversation but i wanna say something you cant slam fire the specter irl plus vetterli is better than springfield but springfield is cheaper so specter is cheaper slate is more expensive problem solved. also maybe we can make the slate even more expensive
Why would the slate need to be more expensive, it’s already 300 bucks
it doesnt need to
I’m confused
read the messege that i responded too please
Realism has never stopped the devs before. Also it’s unnecessary power creep
Slam fire isn't needed, how would you balance it?
The role of fast firing but somewhat unwieldy shotgun is filled by the terminus.
if the terminus with levering could be balanced, whos to say that the pump action shotguns with a slamfire perk couldnt be balanced as well
that bein said, kinda have to agree with a slamfire perk not being needed
@brazen pawn no trials planned. not important enough and takes dev time of crucial things improving the actual game.
@left nexus can you explain what problem you have with sound?
@hot acorn Please add a description to your post or else it will be deleted under "low effort". Thank you.
#game-ideas message
Locking BB accolades to winning is the worst thing - everyone regardless of skill should be able to get the hands on them.
soo yesterday at the same time like now i played with my friend and we had bug yesterday where we finshed the game with win had bounty he had 3 kills but nothing counted idk why it says pls wait or leave when game finsihed he didnt wait but i was waitng to fill to loud but still got shit. Now i could join the game, it disconect me and then when i tried to rejoin i couldnt do it, i tried a few times, for some reason it didnt want
@brazen pawn mod deleted the brief response I gave you, but trials will not be made for desalle or any future content.
As stated by General Manager David Fifield.
i'd take a questline over more trials any day, they were so fucking bullshit
@stable vergei would like to see someof those new enemy art concepts if you still have them/have a link for them, thanks
@Rakki there is actually more than one immolator skin
some of them have swirly runes and others don't
they're both still glowing orange guys though
Oh i didnt catch that. But i guess its very subtle
of course the red and white hives have the same model
maybe someday we will get a blue hive
I think more drastic reskins would be nice. A hive could have rotten flesh while the other could be a pale Beauty. An immolator could be a bit more melty or thorny and have a black/deepred glow like lava.
Yeah, it’s not like you wouldn’t be able to tell which enemy is which
Yea the models and the behavior are really distinctive on their own. Thats why i pointed out if we would get model changes at all they would have to be not gameplay changing.
Thought about adding an extra head to an armored
Already wouldnt work cause of HS hitbox
It is too great of a risk to affect gameplay balancing.
Rather just have some texture variations on the already existing ones akin to hives and immolators.
Models maybe.
But reskins i think would be totaly fine.
We already see with Hunters that there is certain skins that gives an edge over others.
We shouldn't pay for the world feeling more immersive.
Moreso it can end up affecting new design spaces for the team.
Bc they might want to make a new type of enemy, but now the variants skins are too similar and would create confusion.
Well i would like if some more skin variance would come just with a Patch. But you borderline getting thrown out of here for a freeloading mentality

Hunter and weapons skins are (mostly) fine. But when it starts affecting what players can see in the landscape it becomes more of an issue.
I know we not gonna get pink armored, but a birch wood armored would be easier to spot than the current ones.
I think thats a bit pessimistic tho.
Grunts have all sorts of looks. The variance is actually nice and you can still spot their differences
Welp i think this wouldnt be so drastic. Its not like a Monster sits in a bush with a mosin. Its just cannon fodder anyway
To me it just feels like getting this extra variance could drastically improve that the game wouldnt feel so sandboxy anymore. The maps already are so static. Atleast lets give the monster some visual character difference.
Yes, but you don't choose that look, they are random and selected for certain areas.
But to say you can choose ALL grunts looks the same is different.
The grunt with the hat have sometimes made me confuse it for a Hunter. So me having the option to make them all look like prison grunts would be an edge.
Oh - i dont meant buying a skin for a monster would make them all look like this. More like put those skins ontop already existing ones in a rotation like system
I get that, but it should be equal for everyone, would rather have Crytek released a skin (hunter/weapon) and if that skin sales reached a goal they'd work and put in new monster skins/models
Would still dilute the pool and then lessen the odds for a "bad skin" to be drawn. Also how does that work for other hunters who doesn't have the skin?
I guess visuals are client sided anyway so they would see the basic skins
Tbh i would wish just for a regular patch to expand the skin pool
For everyone
But saying around here that anything should be for free gets everyone saying "poor crytek goes bancrupt. Save hunt pls"

Me too, hence why I think a community event where we can buy skins towards a stretch goal would be more reasonable.
Let say Hunt have a sale and if they run over 50k in sales they will work on more diverse AI for everyone.
holy fuck do not ask for paywalled content
slippery slope that we're already on
"please bleed me dry and put mob variety behind a skin pack! more battle passes too please!"
I agree with that sentiment a lot.
my brain short circuits when people tell me "oh ya bud it's so nice doncha know, the blood bonds and the perks and the health chunks." who the FUck was spending bb on that shit lmao
blood bonds has always been, and will likely remain, a "never gonna purchase" for me
gonna keep getting dlc
gonna keep getting a cool shirt here and there or whatever
but bb comes from accolades and daily bounty and goes to a free skin every once in a while. it is known.
people too many BB? LOWER AMOUNT. fuck challenges and i still ain't buying bb lmao
spoken like a true gentlemen
This the true issue with BB is that they simply is an awful deal, 1000bb for one skin or 10 bucks for 3-4 skins in a DLC pack.
Yup
And the the 1k bb price made sense when we earned bb somewhat steadly I guess, then people might be "oh I need a little more BB, I'll buy some".
When is Crytek ever going to just own up to the avtomat being a bad idea for the game? Why has it just not even being considered removed from the game at this point? This isint just a 'Oh its overpowered/you just dont know how to play around it' its a 'They had to nerf the gun seven times, rework it twice and nerf other guns and now entire mechanics around it' situation. When the gun was released it was semi and fully automatic. It had 20 rounds and 20 in reserve. No matter how you cut it; the gun was never a thought out weapon to begin with.
So what have they changed about the weapon? In order they:Removed its extra 20 rounds. Increased its recoil, lowered its capacity to 15, reworked the weapon to be a 2 shot burst, increased its hipfire recoil, reworked the weapon to be a three round burst with worse iron sights and dramatically increased its hipfire spread, further increased its recoil, and now they are making it so ammo crates give a static amount and, yup, another recoil increase. And those are just direct nerfs to the weapon, never mind nerfing the uppercut to diswade people from taking it for extra ammo.
No other weapon even comes close to the sheer amount of balancing gymnastics that have been thrown at this gun under the all or nothing mindset of "We can make this gun work, we will balance this gun someway somehow" complete ignoring that one: youre attempting to work in a full automatic assault rifle in a 1891 setting where no other gun even remotely functions the same as the avtomat and two: is the sheer amount of effot and changes made to the game even worth it to attempt to force one single weapon into the meta? At this point entire mechanics are having to be changed in order to fight how widespread this weapon has become instead of just addmiting the mistake and acknowledging that this is just not a gun that can be made to work in the games setting or balance. Remove, refund, acknowledged that not every idea for the game can be made to work and just be done with it. The weapon has been wildly out of control and is always going to be doomed to be either an insane powerhouse or over priced meme weapon.
@jovial skiff those guns will be, they always are; it's just early access if you get them during the event
@stray horizon the steam deck should already be supported/the game should already work
@dull prawn Generators making deafening noise is their purpose. You can use the noise to drown out sounds, thus allowing you to move without possible opponents noticing. Likewise, entering a compound with an active generator is a risk since you cannot listen for steps/movement beforehand. Sure, you could turn it off, but that would alert anybody nearby of your presence.
I agree that the lights are kinda useless, they were much better when the game still had proper dark nights time of day.
I understand your reasoning in theory, but in practice it never seems to go that way, at least not in any of the games I've ever played and I've been playing a long ass time. Pretty much every time a fight occurs in a compound, the generator is off, likewise if my team hits a compound with the generator on, we'll always turn it off before we start fortifying, because being able to hear enemies coming is more tactically valuable than having the generator mask our footsteps.
Not once have I ever seen somebody turn a generator on in a compound for tactical reasons, not even agressive players who's playstyle is to barge in guns blazing and just go as loud as possible! It just isn't worth it in the long run because being able to pinpoint enemies through sound is always more valuable than having all sound be masked by the generator
I'm not saying it never happens ever, just that I've never once seen it in my time playing
I have seen some people turn on generator to try and push compound. it's almost always worked poorly but I've seen it tried xD
I think maybe if it had a longer wind up time so you could get farther from the point of the noise, get ready to take a shot as soon as it came on for example it might have a bit more use but it still seems pretty hard to figure out using appropriately
There are at least two guns we noticed last night that are still locked. The centennial shorty silenced and another, cannot remember the gun as it was on a friends account.
These guns will be added in standard progression in patch 1.13.
"Suggestion Title: Trait to resist teaming/Revenge mode"
I vote no
well then it seems my work here is done you're all very welcome 
@karmic kettle What is happening with that? I've been noticing a duo team in practically all of the trio matches I've been doing.
It sets the lobby to trio automatically, no matter if you are duo or trio.
@finite sundial Please don't tag Devs if they're not active in chat. Also the Feedback channel is for feedback not questions
@royal horizon Im curious, can you name 1 or a few quests you'd want in the game.
I'm struggling to see any with these restrictions.
Quests that reward the player for basically playing the game normally with emphasis on open-ended objectives. Open-ended quests like "make enemies bleed" or "deal poison damage" are great, because they can be achieved in a myriad of different ways, and don't restrict you to playing a specific, defined loadout to succeed.
This where quests like "kill 18 crows" fail, because to kill crows you have to actively choose not to participate in the core gameplay loop, as well as bringing a specific set of weapons or consumables (ie. poison hand crossbow).
The core idea for questlines isn't necesseraly bad, it's just that it's flourishing with unnecessary hoops you have to jump through to get to the things that interest you. Ideally, they would serve as fun little challenges in themselves, with the Hunter or weapon skin being the cherry on top
You're literally saying special ammo is negative.
And those quests are bad as they force you not to headshot players, actively going for plays that have a bigger risk to put you at disadvantage.
How can you deal poison damage in many different ways without using special ammo?
Theres 1 bomb.
Bleeding quests don't restrict you to just playing Dumdum ammo, you could play the bow or the crossbows, you could use Flechette, you could stab people with bayonnets or melee variants
Stabbing but without killing
Who goes for a non lethal stab? You're gonna be killed
And ye you could do bow or crossbow, again, not going for kills.
You have to hit body parts that won't onetap
realistically speaking, even if you get stabbed lethaly, you would still bleed. Why wouldn't that be the case ?
You answere the question in your first word
litteraly just make it so that kills with "bleed weapons" count towards the questline, boom problem fixed
why isn't this a thing already ?
They have not done it for a year, i doubt it will be implemented anytime soon
spaghetti coding i guess
either that or they want to spread their content as thinly as possible over a period of time as large as possible. You can clearly see that ideology being present in the recent questlines, with the heaps of rng quests and straight up rigged spawns
I've never personally thought questlines were good beyond its very first iteration
When they made billy & stalker beetle & stuff like that, i was against it immediatly, cuz it was just copy pasta of what we already had
Repeatable optional daily stuff, was fine.
Do something different with events
I know they won't stop making them, so at least we can hope they make them passable
ye i hope they're easy to just auto complete as i play.
It was a good idea generally, nice, now you put an afternoon to make this system.
Now put another afternoon to make a new system for events
honestly, I wouldn't have thought to complain if they were just normal game objectives like banishing bosses, extracting with bounty, collecting clues, etc...
Well it's nice that they experiment with forcing ppl outside of the comfort area.
So i think the quests in general were good. But when they came up with it, it's like everyone in the office just had an org*sm & thought "the game will revolve entirely around this, this is the only thing we'll do for the next 5 years."
Like, you can have different systems at once, it is allowed, no one will crucify you.
yeah, exactly
I could have sworn they fixed something similar to that but I guess not
i don't like the quests that are basically solved by playing the game normally, as what would be the point of making it a quest? i was gonna do that anyway. On the flipside i don't like quests that I have to go out of my way to put myself at a disadvantage via my loadout or in tactics, in order to accomplish, as it makes me less likely to try to do it, knowing that i am more likely to get killed by another player for trying it.
what i would like is quests that actually feel like something a hunter would be hired to do, other than turn in boss tokens. Relatively straight forward stuff that feel like a job off a job board that might require a detour to cross off the list, but not any grind.
stuff like drop off a mystery parcel in such and such place, or collect a mystery parcel from such and such place. use dynamite to blow open a safe in such and such place and steal the cash for your own gain. Conduct a ritual at a given location... etc
I think the Event questlines are too tedious.
BUT
What the weekly quest challenges are now -> should be the Event quests.
Like you have weekly easy tasks and every week you unlock another set of quests.
So we avoid people speed running the whole event in like 3 days.
The weekly challenges could stay but gives stuff like consumables, weapons or hunt dollars.
A completely optional thing for people who can use the freebes or are bored.
The BloodBonds should be kept to just playing the game - not even successful - just. for. playing.
I don' think that's a bad thing, if anything they used to do something similar with artificially limiting event progression speed, people didn't like it and they removed it
The problem with unlimited is the devs would like to have the event be in the talks for weeks.
Player retention and hype.
Speedrunning makes the devs overload the task so people have to grind and cant finish so fast.
That is a burden for players who arent like that.
Id rather have a weekly reason to log in for some hours and have a fun time - and then come back the next weeks when another set of quest unlocks.
Instead of searching 18 gator traps or doin 1500dmg with an officer brawler.
And I prefer being rewarded for the amount of time I put into something, even if I am able to put more time into it than the "average" person
You just wanna get over it, reap the rewards and move on.
Sure. But i guess thats not what Devs want you to do.
If it was limited weekly I wouldn't feel compelled to play after finishing that week's worth of progression unless I unlocked something that keeps me entertained during that time
You could wait till the last week of the Event and finish everything in 3 days tho.
Well the devs changed it because people didn't like it 😄 You're free to disagree and suggest otherwise but I'm just saying how it is/was
hm yea true tho.
but i feel like gaming communitys are very susceptible for fast rewards and powercreep.
So in that regard im a bit torn listening to player feedback - because players want stuff NOW and ALL THE STUFF!

nice mmr system
oh comon - i can understand 3* complaining playing against 5* or 6*
But youre basically a 5* playing mostly against 5* and 2x6*
this MMR complaining getting a bit out of hand
Because Crytek is doing nothing to fix it
tbh in most cases theres nothing to fix
This picture above is an example par excelance - sure as a solo you would usually get lower star players but reducing solos match MMR is highly questionable to begin with
Otherwise this is a really fair matchup
Aswell as well populated regions like EU barely having such problems - im mostly in 1/2 star range to my competitors if i dont play at completely out of touch time frames like in the middle of a night on a monday.
For the less well populated regions its easy to complain but crytek cant pull players out of their asses to match everyone fairly.
The only thing that would help is extanding the queue window but people then come to discord whining about "WaItINg 10MiN tO fINd A gaMe"
I play this game for years, we didn't have these problems before, we have now, so what happend to our player base? Evaporeted? Or maybe, just MAYBE.. it has something to do whit sbmm and mmr system... gime a break, so only EU has the right to play the game? Crytek shoud sell the game only in EU then... I don't even have to defend o problem to you, go check feedback screenshots and Reddit.. Here, i myself have one just for you, these guys were playing avto and nitro by the way...
For low-population regions Crytek needs to find a balance between having fair matches vs. having populated matches.
And either people will complain about unfair matches or empty matches. There is no magical solution to this issue, in such edge cases it will always be that some people are dissatisfied one or the other way.
people were complaining so much about half empty lobbies that crytek pulled on their levers
But if you move one point up another goes down. Its the nature of the system.
The lower the playerbase the worse the situation becomes
So we could pull another level and extend queue time but than people come and complain about how long it takes to find a match
So theres just no way around it - if youre from a low pop region and what fast matches and full lobby the matches need to pool in more MMR ranges.
The way around is to throw higher elo lobbies under the bus.
High 5/6 stars will have empty lobbies or long queues, while the rest of us will enjoy fairer match ups.
That's one solution and arguably the least bad since 6-stars make up a very small part of the overall player base according to the menu graph Crytek gave us
True. But its often also the hardcore and vocal playerbase. Just think about the streamers having 10-15min queue times live on air...
Yep
i think crytek already said they wont do this if i remember correctly
Not a fan of content creators personally because of how much influence they often take in games (not just talking Hunt here) even though they represent a tiny, tiny, tiny part of the community.
Agreed. They are usually only speaking for zur Highest Skill Levels, while a Game should be more Balanced for the average Joe (Pun intended)
I think that why it was the best to have the option for SBMM on and off
If youre a casual player wanna enjoy your Hunt match -> you put SBMM on and have quick and fair matches - people with high ranks just could wait longer here.
Then in the SBMM off queue you could just pool anyone and have a fast queue all around.
Lower ranks could test their skill against high skilled players and other way around you could go stomp and make silly YT videos and streams.
Maybe turn SBMM changes for kills off in that mode even.
Its still a riddle to me why crytek deleted that option
well
so
we can come to the conclusion - you cant make everyone happy
@royal horizon "- Challenges shouldn't require specific legendary "skins" to be completed" Why is this an issue? Also, why is specific ammo types an issue?
Probably due to prestiging sometimes you can’t complete a tier until you’ve gotten to a certain bloodline level and unlocked the weapon for the challenge
during the questline the gun/skin and ammo types remain unlocked. Exception for ammo types if the are not applicable for the weapons that remained unlocked. but i mean ammo types are not hard to unlock at all. At least thats how it worked with the first billy questline and mama may questline. Been p100 for awhile after those so maybe that has changed.
The challenges for the questlines required you to have the weapon unlocked. For example killian’s chance, a mandatory challenge, required you to have the officer brawler unlocked
that was probably the worst challenge of the entire event for me tbh
yeah that sounds like a bug/issue. if it requires a weapon/skin. They need to remain unlocked for the duration of the questline once you have unlocked the skin/weapon. In this case the officer brawler wasn't new but the skin was. That's why I say it seems like a bug/issue. The krag variants and cent shortys remained unlocked though correct?
only challenge that caused me issues was the krag ones, but that was because i was having a bad day of matches.
I felt like I was throwing games by only using my pistol to farm damage, at least with krag I was still trying to win
somebody takes a shot at me from like 75m? I shoot with officer even if a headshot wouldn't be lethal lmao
at least if it was kills I could tag with a primary and go for a finish with the officer
They weren’t skins for existing weapons. They were new weapons. When the Krag originally came out it was available for the duration of its event from bloodline zero, but the Romero hancannon skin from the same event didn’t unlock the Romero hancannon permanently. New weapons stay unlock but skins of existing weapons never have
i play shotgun with i am needing damage on a pistol. Don't go out of your way to farm damage like that.
Like i said they should remain unlocked if it requires specific skin
if I didnt farm it I would've been stuck on it for ages since the officer is a peashooter past 30m
had my entire squad running it and it still took a few sessions
i play solo and got the officer done in 2 matches. just play other weapons that force you to play closer range.
hell fires help a lot too. allowing you to push and play with the officer for the damage.
was literally playing dual officer brawler plus a single officer brawler for a few games, everyone refused to come closer than 150m that week I swear
I played killians with dual base nagant just for more ammo and I didn’t have any problems because it’s such a versatile weapon. I got my killian’s damage in three games but I was stuck on that challenge for two days because I wasn’t high enough bloodline to unlock the officer
@celest spindle are you referring to the "kill immolators with choke bombs" challenges for the choke bolt suggestion?
because afaik they do work as long as you don't direct hit the immolators with the bolt
yea
goober mechanic
yeah it definitely seems unintended, but that's how I did the questline versions of that challenge with choke bolts.
#game-ideas message
@queen jungle
This is something i really would wish in general. Getting out alive is the main objective - so deaths shouldnt matter as much. Taking risks and surviving them and taking one for the team shouldnt come with so much punishment.
Going in Solo is even more dramatic and absurd. If you play vs trios you end up fighting 2stars below you. The MMR drops crazy if you die and god behold if you revive unsuccessful. As a solo the MMR loss should remain in the range of your MMR.
fr
It should account for your MMR adjustment from matchmaking as well. If solo, your "team mmr" is made lower since you are a solo, so that new team mmr is what should be considered when you kill/are killed by someone else
also, the team mmr adjustment shouldn't be as much anymore since solo gets a bunch of shiny new trait bonuses
Before SBMM forced always on
I was always playin solo with SBMM off. The games were much better and i often had fair matches without deranking absurdly fast.
Yea i think -1/2 star duo or -1 star trio would be enough. No change at all would be fine for me aswell.
tbh i think solos should be treated as duos, adjustment wise, so they get 0 adjustment in duo queue and the same adjustment that duos get when they queue for trios
@sick wind to be fair you can holster your gun to have the melee be slightly faster to ready up
Honestly I just want the weapon to have a light attack that utilizes the talon
That's fair, I wouldn't mind it to be slightly faster
True, talon does get punished more compared to other melee variants
No they do not
It specifies choke bomb
Not choke cloud
It only works with choke bombs
I mean, to be fair, I only did it for the questlines, so if those challenges are somehow coded differently than the weeklies, that makes sense. However, I definitely used choke bolts to do the questline challenge to kill immolators with a choke bomb.
I made a suggestion a couple above yours relating to the unready-binding in addition to the awkward gunslinger melee delay between strikes, which is a decent part of why the bladed weapon melees are so slow.
Hopefully they figure out a way to outright fix that, but I'd settle for being able to tap to holster
#game-ideas message
@mellow mural
Sounds like a good idea as long as it doesnt delay the reloading. And that could be a problem with catchy animations.
Aswell as having a useless trait on a fresh hunter. Needed to be put out of the trait pool.
With the new trait changes incoming, it won't cost bloodbonds to remove traits anymore. So we can afford having more superfluous traits such as tomahawk.
And of course not every gun can get one, and the general idea is doing their best to not add or reduce time it takes to reload.
Thats true tho
Worst case scenario, with the new changes, you get one free perk point, or lose and gain nothing for a one point perk if you remove it.
Afaik Talon are currently the deadliest, slowest and most stamina consuming mellee variant ig
I think they should capitalize on it and do things differently than incresing the speed...
how about making the talon charged attack slash across in a wide arc, massively improving hit chance (similar to bomblance)
and maybe making the character grab the handguard with both arms in the process, increasing range a bit, bcs lets be honest it feels shorter than a knuckleknife
that way it would be much easier to run into pvp mellee while wielding talon, it would be possible to hit multiple grunts on one swipe and it would make combating things like armoreds a bit easier...
Hitting constantina armored outside of bleed distance would be nice. Can any melee do that?
saber can
I’m assuming you mean tool melees. The knife and knuckle knife can but it’s very difficult. I would just recommend bringing throwing axes as your melee. They work great as a melee and can be thrown at horses and concertina armored easily
Was referring to the Talon discussion and any melee really.
The only melees that are incapable of hitting a concertina armored without taking bleed damage are the dusters, heavy knife, and machete afaik
I know knife and knuckle knife can with great difficulty
All the weapon attachment melees can
Maybe not the obrez mace
Good to know
woops forgot only solo players are on right now ill post it later when normal people are on mb
so TRUE i tested this out , i have been finding ways to fix the lines in the game that occurs in bridges and wood objects and compounds but to no avail. Admins and devs pls take note!
https://www.surveymonkey.de/r/QWOTRVOTS anyone else seen this? They asking for feedback on the recent questline
Take this survey powered by surveymonkey.com. Create your own surveys for free.
I filled the survey, but got a message something about moderator changing the survey, and my written responses were deleted 😦
about 3 weeks ago heavy de-sync, stuttering and rubberbandning started occuring on EU servers. it happens all day long, no matter the active playerbase. please look into this, thank you.
What did you write?
@unique osprey Did you know there is a reason you don't get told about who gets banned. And since there is a reason, why would you expect them to flaunt that reason for your preference? What do you offer? and what did they get for not discosing bans? which one is more important?
@plucky harness In game ban or Discord ban
In Game
Thx
can we please get a rename for the "Uppermat" mashing two names together like a child is goofy as hell. what about the LeMat "Big Iron" like the Marty Robbins song. Thematic and in sync with the medium slot nature of the weapon
I swear sometimes I think I'm the only one who doesn't give a flying how a gun is called
like seriously, I envy you guys don't have anything else to worry about
Got the time to throw shade at people that do care though.
^ We just want the thing not to sound silly.
That too much to ask? Literally just gotta go in, delete the name in whereever the text gets pulled from and change it to something else
Man I was thinking the same. I never saw so much people complaining for something like they are doing for a fking name lol
Of all the things we feedback and request I think this is probably one of the easier to implement.
But if you want me to start the 2D replay complaining/requesting again I could do that.
Would be more valuable than renaming. There is so many suggestions that just drown in renames its ridicules. Like things about self revive(longer please) or crossplatform Progression or weapon suggestion(not name actual gun). Stuff like that. It drowns

They have a backlog of weapon suggestions longer than I am tall. Self revive is still fairly new and will be balanced again I'm sure.
about self revive(longer please)
Thats not important anyway
20 sec self revive - anyone in their right mind know this wouldnt be balanced at all
I'm shocked they haven't nerfed or made conduit as expensive as doctor.
Ngl for better or for worse the last few weapon additions have been straight fan service
good job again with MMR system 😄 I am with 2 4* randoms having no idea how the game works as a 6* and I get full invite 6* trio tryhards with 3+ KD 😄 good job again and good luck fixinng more stuff 😄
Sometimes i think that there is something wrong with the randoms matchmaking. If i play with a full 6 stars premade we get matched against 5/4 stars average/under average players. If i try to play with a friend + a third random we get matched against full 6 stars premades
And it happens a lot of times, is not just sometimes
can yous please drop the update 
Those trades are really starting to get on my nerves...
Thats not the games issue
There’s not enough players in the player pool. Thats a you problem for premaking with all 3 of you being 6* playing the game on easy mode
If you play with randoms maybe you’ll have more fun/interesting matches
I honestly don’t see the fun in it tbh. I prefer playing with randoms and vsing randoms. If i could opt out of vsing premades then i would and you’d be stuck with 10min match queues because i doubt everyone else wants to be playing in the unfair matches where there’s 3 6* tryhards all on voice coms running automatic mosins and nitros
@RoosterIllusion — 06/17/2023 6:33 PM
What the hell is this...I mean, if I need to add some feedback, I guess I'd suggest, uh, having matchmaking work again in the near future. I can't even recommend this game to anyone because this is what they'll run into...
Crytek doesn't care unfortunately. I've reported this issue a dozen times. Their current answer on the mater is always evasive and provides no actual information. I'm assuming they want to keep their 6 star players happy so they feed them 4 stars so they can get some easy kills.
if you look in feed back its almost all people talking about match making.
I've contacted support on the issue they evaded the question provided a copy paste answer about a totaly diffrent topic then stopped responding
I own all the DLC and had planned to keep buying them to support the game but honestly untill they do they Bare minimum to address this issue I'm done giving them money.
Id get crap match making if it was off hours or on a low population server but NAE on 7pm on a friday... If they dont have enough players to make match making work at that time its time to pack it in
Did you know we don't need to know what action happens to an account? We just need a message saying that action has been taken on a report no names whatsoever? You can put in a 24hr delay if that would make you feel better. The EU GDPR excuse is a joke when literally everything we do in hunt is through steam aka 80% of player profiles are not private by default and therefore I can directly go to their steam account which I would think would violate EU GDPR.
It would if you accused them of something like cheating. Which is why you would be moderated if you did it.
And even knowing an action happend is information that can identifiy a person. which in the EU is a problem. Crytek has to follow the laws like everyone else subject to them.
thats how CPS resports work here in the states. I have to make about 8 or 9 CPS reports a year as a teacher. They never tell us what happens, but I get a letter about a month later that says. "Action was taken as a result of your report" or "No action was deamed nessisary at this time"
it would make sense to do it like that which is why that wont be happening
I would care less and report whenever I thought there was foul play except in one of rachta's videos/stream David revealed that our reports can be treated with less weight/less legitimate but tells us keep reporting. That is Bs to tell us to keep reporting, not have any form of a playback system, no report feedback, oh and your reports can be viewed as being less than legitimate if whoever looks at them marks it as such. I get trying to reduce rage reports but when I see multiple brand new accounts multiple games that I have reported multiple times that are clearly hacking makes you wonder if Crytek cares at all even though they say they do
wonder no more. They dont
Yeah might as well go download reshade and put a cross hair on am I right?
Im planning to
Go ahead, you'll still suck 🙂
I think you don't have to worry about that if you don't rage report players that are probably not cheating. Keep it to the cases you are suspicious of and you should be fine.
crytek doesn't care. Why force yourself to play with a disadvantage.
but match making will still be aweful so dont expect a balanced lobby
It is clear they care about hacking. But maybe they could make it more clear that they don't ban players as soon as they see them use a cheat "feature". They might wait some time to thow off the cheat developers.
how so?
digress
totaly fair loby according to crytek
digress onto what
your question.
I said how so. What has crytek done to shwo they care about hacking. They have payed some lip service but theirs no evidence they have "done" anything
They ban cheaters, like every game. They run a suite of anti-cheat solutions. do you need more?
Oh and what proof do you have that they ban cheaters? They use easy anti-cheat which by itself hack devs have gotten around over and over again. I have yet to see someone banned live. No numbers released on how many banned.
Why would you expect to see someone banned live?
Did you know that easyanticheat is more like a fist layer of defence. More useful against scripts and such than the comlicated cheat methods. Those are dealt with by others. They often are not named for obvious reasons.
what evidence is thier of that. "Trust me bro we do it"
What evidence would convince you?
how about some numbers. real actual numbers. Or feed back on reports
Numbers and clips of hackers banned live just like every other game
god knows ive given them enough money with DLC to do more then the nothing they currently do
You can see real numbers if you go to the steam forums. They used to post the metrics there.
looked like about 500 a month if I recall.
"used to"
You think they wouldnt?
Crytek is getting ready to move on to a new title. If you watch their jobs page they have been hireing like mad for it.
Hunts going to the back burner
hunts entered the monitization phase of its existance. Skins, DLC, and Events to help sell Skins and DLC
Sure thing.... rolls eyes
They dont fix issues. Atleast not with this engine. Maybe they stoped because they are concentrating on moving the game to the new engine, not sure. Match making's been busted for half a year. Theirs a lake by heritage pork that dosnt know its water for 8 months. and to many more issues to list
cringe
heritage pork bug was in the game for a month max and its already fixed.
it was their 2 hours ago
we test it everytime we go through
we call it the magic lake
I distinctly remember it being fixed a couple weeks ago
i mean I was their 2 hours ago and it was still bugged
It may have been reintroduced within the last hotfix, not sure how that would happen though.
sometime if you have gator legs it works as intended othertimes its bugged entierly
it seems random some matches you dont need gatorlegs and its like running on open ground
thats why we always run through it if we are in the area to see which way its messed up this match
we have actually gotten kills with it befor. Most people run around the lake but when its bugged out we have been able to run a few hunters down with the "short cut"
Maybe its a trait specific bug, no testing on my part though.
maybe it has been a bug for a while at this point, but only became easier to replicate within the last couple of months
we think it likely is. But we arnt interested in testing because theirs much bigger issues hunt really should concentrate on
like this totaly fair match making
NAE peak hours
that 3 star sure was ready for it! I know nothing makes a new player excited for a game like getting dumped on by players with 2k plus more hours in the game then them! Nothing screems "player retention" like a well balanced match 🙂
I think if a three star is playing with a five star he knows what he is getting into. 5 star players play with 6 star players...
you honestly think looking at that, that that was a fair fight
fair enough, yes
I honestly would like to hear your justification.
you really belive the skill levels indicated by those ratings put them on an even field?
even enough, yes.
SBMM isn't magic. There is always a balance between fair, wait time, and population size.
Im also in favor of low rank players matching the high ranks players in the team
But not like that yea. Its a bit extreme.
Even the 5* couldnt carry vs 3x6*
if it was 3x5* okay
those are 2 evenly matched players according to you
or "fair enough"
As I said, if a three star plays in the same team with a 4 and 5, they know what they are getting into.
so, fair enough.
guys got 44 kills its fair to say he dosnt even know the game well enough to know anything at this point
You can't know that
I have to assume your being disingenuous
You can only assume, and that is not a very good habit.
yea they know they are getting to play against 4* or 5*
But 3x6* is another level mate
even i see that and im usually one that shushes MMR complainers away
your trolling
am I?
Yea but than it usually is like 3x5 vs 5/6/6 or something
thats okay
your saying the sky is green so yeah
Let me tell you, since you seem to be confused. I am not trolling.
because no one could look at the data and actualy come to the conclusions your comming to
Sure thing... rolls eyes
Do you really believe thats fair?
like comon man
As I said... Fair enough...
I would not complain, you could say that.
theirs really only 3 options. He believes it because he is not intelligent enough to read and comprehend whats being shown. I doupt that since he can type and read.
2 he's trolling for a response
or 3 he's just defending the game, and isn't interested in acknowledging anything that criticizes its.
Only three huh?...
Again, you seem to be confused so Ill just plain tell you. It is simply my experience and opinion as a player of Hunt.
maybe you should just accept his opinion
its always cool to agree to disagree
I dont think they actually believe it since it's like he's telling me the sky is lemon aid but I accept thats the point hes sticking to.
🤷♂️ even more reason to not argue further
Yeah suppose you're right on that front.
I just hope Crytek listens - the matchmaking changes are a bit strange
im with you on that
The general manager said they were looking to tweak it better.
you tweak things with minor issues. This thing needs a rebuild
Not really. its maybe one or two variable that needs to be changed and its good
but hopefully you're right that its atleast on their radar
What peice of media did you see that in.
Posted this before.
People always complained the last month over empty lobbies and such
So devs widened the MMR range to matchmake faster and fuller lobbies
Thats my guess tho
see its weird Ive never gotten an empty lobby
What actually could help is accepting 6* have to wait longer for matches and in general up the queue time some more
Players will bitch about waiting one or two minutes more for a game - but thats something one would have to accept for a fair match
I play on NAE so maybe thats why
While I dont get empty lobbies I get lots of Lopsided matches.
Its a problem. If you ask 100 players:
"You rather have full and fast matches or fair and full matches?"
50 say that and the other 50 this
Title: if the Sparks pistol enabled Avto, then nerfing the Avto directly is unnecessary
Description: For the record, I think nerfing the recoil is fine. But I'm asking myself how many players played Avto before the Sparks pistol existed. Only when it released I was thinking, finally the Avto becomes playable. I think the ammo pool of 28 (additional bullets) with dualwield is just insane, and 14 is already quite large for a side weapon with such a punch.
So the Sparks ammo pool could be nerfed to like.. 11? Which would indirectly nerf Avto loadouts as well (ignoring the upcoming ammo changes).
The uppercuts also gave the same amount of ammo
yeah
I miss when we had 2 modes
if you wanted fast but didnt care about ballance they had a group for you
Yea can be, i dont know if different regions are tuned differently aswell
In EU i barely have a problem on any front on prime time
Maybe USA is tuned more for action instead of fairness...its the land of the free tho 😄
if you cared about fair and didnt mind waiting they had a group for you
I dont know that they care enough to code the regions difrently
you cant make a skin of region spesific coding so likely not
Would make sense playerbases vary
"would make sense" now im certain they havent done it

The problem about anything Hunt related and having "varity" is that system with multiple choices always cuts the playerpool
thats why they struggle so much with wildcard aswell
You can cut the cake only so much before it falls apart
atleast the finnaly seem to be getting the message the majority of hunters dont like night maps
when im looking for cash i run the night maps. Empty Quiet Quick Money peak hours or not
yea i still dont think this system is great right now
They should just get rid of the red bar and set values for the queue
The queue should work way more dynamic in the way it assess how it creates matches
Avto was less common, you had to dump the uppercuts which was much better balance. Still needed tuning then tho too.
The sparks pistols was a shortcut
But yeah avtos did become more popular with the sparks pis
Rakki while I agree with your solo mmr changes (in that solos shouldn’t get as much of an mmr reduction that they currently do) your change would basically remove the solo mmr reduction by making it harder to lose mmr. You might as well just say solos shouldn’t get an mmr reduction
Wait. No..?
I mean. Gameplay wise the concept playing against more but less skilled players is fine.
But if i play 1vs1 with a opponent on my rank and get killed i significantly lose less MMR than if i get killed from a lower ranked player. Even thought playing against two or three player increases the difficulty curve to maybe equal levels. Which in return doesnt get reflected in an MMR counter balance tho.
I think a solo shouldnt be punished for playing solo so to say. At least not that hard.
For ranking up you would still have to kill significantly more. When i kill an equally ranked player i probably still gain more MMR than by killing 3 guys two stars below.
two relatively simple solutions: remove solo mmr adjustment, or make it so the mmr after the solo adjustment is used when calculating mmr gain/loss.
Losses calcuated:
"Opponent vs Solo MatchMMR"
Gains calculated:
"Opponent vs Solo PlayerMMR"
That would be an easy solution indeed
If you put me in a game with a bunch of 4 stars, and I kill most of the lobby and die, I shouldn't lose MMR.
depends
use huntplayers.com
if the person you died to is way lower than your mmr score then you will lose a lot
Yeah, because frags require skill, right? So, I should be punished for being nade spammed after killing mostly everyone. Makes sense.
what is your point lol
Bad MMR system design needs complete rework
You don't... Hunt uses an ELO system, so you start ar your MMR and get +X MMR for every kill you do, and -Y MMR for every time you get killed.
If you now kill 5 lower MMR people and only get +5MMR each (+25 MMR total) but die once to a lower skill guy and loose say -20 MMR you pverall szill got +5 MMR
yes frags require skill so get better positioning
you just acknowledged your weakness in that sentence now improve
no
then i hope you enjoy 4 star
6
the only things in this game that dont require any skill are dualies and other spam
without that the game would be way better
Lol, you at least need to aim dualies lol
Yes, yes you do
did you not hear them light the frag?
oh you aimed in the general direction of someones head? headshot! thats not skill
Taking heavy bleeding from 10 damage they can hear where I am for the second nade.
....so move again?
dudes tryna defend dualies but says he is 6 star 💀
Also pitcher is very good
Dualies are absolutely fine which is why almost no one runs them
Most 6 stars just run a single new army
its better
dualies are mostly aimable idk what you mean on that
Yeah it isn't, staying alive against someone shooting you because your dualies miss countless shots beforehand is a skill
huh
Dualies are RNG. You can miss. 6 star New Army you can double tap someone insanely fast from good distance
lol what?
Its not even a comparison
Yeah dualies are RNG outside of badically shotgun range
Fualiea
I hate you
hang on we had a long ass conversation about this the other day
And my phone keyboard
exactly rng is not skill
You can aim them to an extent, but you can't guarantee hits like you can with a new army
the thing is if dualies were so good you would see single officers and new armies hipfired at greater distances
but you dont
Staying alive long enough to make RNG do its thing is tho
When people complain about dualies I kind of laugh as I almost never see them at my MMR
lol
I haven't seem them outside of some gimp meme build with match 3.
sometimes you get a lucky shot with an inaccurate gun
sometimes you're being inaccurate on purpose to have more survivability or more suppression
what are you confused by goop
Bornheim match 3 and two silenced nagants is fun so you can machine gun things at close distance as like a diet avtomat. Its fun, but its not a, "good" loadout lol
The thing with dualies is they are very polarizing.
Most people don't remember the times a dualie player missed countless shots on em - but the saltyness when the dualie guy gets lucky stays a long time
I played a lot of dualies for 1.5 prestiges
confirmation bias 100%
You don't use them, you just bank up ammo for your bornheim medium slot.
yup
there is a reason you see less fanning too. There are some really good semi autos out there
and ads is way too good to lose out on
i got some nasty shots earlier with a spitfire on fanning
and then missed a bunch i thought would be easy 
Because New Army is way better than most pistols out there when you actually get good at using it. I never even run an uppercut anymore with any loadout
Imo fanning is way stronger
new army is legit the best close range pistol
yep
fanning is way stronger than dualies
but you still dont see it less than you used to
Because you don't loose access to ADS
since spitfire and new army
But get the option to spam
Fanning just got too expensive and there are better perks to get first
Fanning got more expensive because it got used so often
i usually do silent killer and lightfoot and greyhound so i don't get fanning until third raid minimum
Yeah, its a good way to phase out a perk
iron X, doctor and necro for me
I still main melee
never use necro, perfer physician, iron X is huge yeah
Dog Lungs, Cat Paws, Skeletal Doctor Hand. This is always my order unless I get Conduit and my buddy doesn't.
I'm sorry. Dude Tree.
very good lmao
So i need necro, adrenaline greyhound, determination
Storm so stronk i got no internet - lul
dauntless is all i need
Hey it just got buffed bc of the new Hammer :v
Doctor, Vulture (Play almost only Trios), the trait für my gun, packmule/Necro
Lets fucking go
yeah but there still are like three blunt weapons in the game versus the 10+ bladed weapons and variants
True
seriously ping exploit in this game must be solved...guy from china is running at me with a knife in a line and my 3 bullets + meele goes trough him? WTF?! only in H:S
@limber star Please edit your suggestion post with a description to prevent it from being deleted. Ensure that it has enough detail to prevent it from being deleted as low effort. Thanks.
you should try to record something like that. Three non registers plus a melee would be quite a problem.
But it won't do much good without something to work on. What you describe does not happen to me at all, and I suspect only happens to a handful of players. We need people who it is happening to, such as yourself to get the recordings.
Hi, is it a bug or intended, that I can't unlock the medium centenniel versions atm? I did not finish the questline and now it is gone.
it is intended, those variants will become available in regular weapon progression with 1.13 update
Soon™️ (we actually have no clue when that is)
lol did you really think that was necessary?
Did I think what was necessary?
adding a description to that suggestion
the title explained it all
is it really that important that i put "Description: look at the title"
It is important that the format follows the pinned rules in the channel. What is the point of having a description field is you say "Look at the title".
This falls under low effort. You can feel free to repost your idea with a description
ok watch me as i put this amazing and 100% totally necessary description
totally necessary thanks for pointing out that important rule break to me
seriously? thats still low effort? what the fuck am i supposed to put in the description then LOL
they deleted it again 
they probably want you to say why or what to do about it or whatever
they wonder why people do not like hunt official
This would be correct. Why do you want this, what function does it serve, ect. We delete suggestions that are simply just a title. And if you title is the same thing as your description, word for word, it would be low effort.
is this preschool?
do i seriously need to explain that conduit gives 5 min of sstamina
official discord moment
look i get it you are just trying to come off as powerful
ideally it should transfer whatever the other guy had i would think
your "job" is to sit and read discord messages so what should i expect
For reference.
but that would probably take a lot of additional effort to implement
is that good?
i did my best to explain everything since these are extremely difficult concepts for you to grasp

@limber star that was a very high effort suggestion.
Moderators are volunteers ❤️ They're just trying to inform you that your suggestion does not follow the correct format. In order for it to stay in that particular channel, your message will need to be full and correct so as to keep that particular message board formatted correctly. There are however, plenty of other channels to post your thoughts that do not require formatting if that's something you'd prefer ❤️
you werent here. trust me it was such a stupid situation that the mod created it was genuinely hilarious
just a typical power trip
I'm always here
Perhaps you were the one trying to make a power play? 😋 They're following the rules...
you hurt my brain blume
Suggestions are usually a lot more helpful when they contain more than just "x needs y"
Usually some form of explanation of why x would need y or why you believe it would improve what you think it would improve. This is why more info is being asked 🙂
but when it doesnt need an explanation it makes no sense to complain about it
why wouldn't it need an explanation
Its not very clear as to why you believe this would be a needed change
just that you would like this
I can certainly guess why but maybe some people think differently and it is hard to have a discussion without motivation 😄
its actually very clear i cant believe you think this kind of rule enforcement is normal for a public discord
alright, eitherway thank you for your suggestion
Gigachad Suggestion, take my upvote. Hopefully this becomes the new Standard
@jagged wagon What servers did you have this issue on?
US east
Thank you, will keep an eyeout of more reports.
So in the recent developer update, it was said that extra ammo for dual pistols will be nerfed to prevent avtomat spammers. Wouldn't a better solution be just to nerf just dual Sparks Pistols instead of bringing down the entirety of dual weilding? Because it's not like dual Uppercuts provide a lot of extra ammo and are about as useful as dual Sparks when disregarding whatever rifle you're trying to have said extra ammo for. Also, why drop ammo crate at Level 1 if you're trying to discourage that type of behavior? So many questions about those decisions; everything else seems on point; great game, great developer, devil's moon was legit, stoked for tide of shadows, just confused by nerfing all duals instead of just Sparks Pistol.
yeah dualies will suffer a lot for avto's sins
Ammo was always meant to be used sparingly in Hunt, and a player is always supposed to be aware of and concerned for their ammo and ammo resupplies. There were many builds that didn't feel this pressure.
There are specific changes happening to Avto to reduce it's effectiveness. The ammo change was not specifically for Avto balance, but is certainly something that would affect it.
As a prestige player, I'd love to have Ammo box at level 1 so I can play more builds at a lower level
Yeah, this change feels aimed at the "Quartermaster with dualies as ammo slave for primary" type of build
With goes a bit beyond the Avto.
sparks pistol wasn't the only offender. Avto just made it more obnoxious. As @analog willow said is great. I just want to add. quad dualie loadouts as bad as they are, are also stupidly strong when the rng is on their side. just spamming fmj for 5 minutes without repercussions was not an intended thing.
Crytek set this precendant back with dolch when they made it special ammo. People use to just bring a medium ammo rifle with dolch just as an ammo pool. Keep in mind the dolch we have now is nowhere near the monster it was back then.
Sure, Sparks isn't the only offender, but it is the most egregious. Besides, as @analog willow mentioned, the aesthetic of sparing ammo is important and was addressed by the ammo pickup nerfs, so why not just focus on the Sparks Pistol like they did the Dolce?
great... since they are played so often
Most dualie loadouts i see are just for a larger ammo pool. I could see it in the future being reverted to you get 1.5 the ammo compared to the current 2x. and thus buffing it slightly over what the new change in 1.13 will be.
In the spirit of the game I think the change is in the correct direction though. This will make players have to sacrafice potential consumable choices for ammo boxes if they want a more spammy approach especiall with their long ammo.
The ammo resupply changes is also huge buff for a lot of weapons in every other category excluding long ammo. Plus that change is also an indirect buff to lebel.
With all the traits dedicated toward it, you'd think more people would, or that Crytek thought it as viable. This update firmly stands against that, though.
only amidextrious is dedicated to dualies unless i am missing something?
I still think that this whole Update is too hard. It would have been sufficent to nerf the Avto some way.
Now a Lot of Guns suffer, the Henry for example has nothing going for it. Not even good Ammo replenish.
martini is my favorite long ammo rifle in the game, and I don't feel the same as you about that.
EDIT: better reload speed (better than sparks), reposte, and ironside options (making it a better mosin imo). You can run regular and fmj if you wanted to so you could get 4 ammo back on a restock or more with your own ammo box. It already had more ammo reserve than any other long ammo weapon in the game.
Only dedicated, sure, but indirectly Quartermaster and Bulletgrubber have a bit of dual pistols design in mind. Bit of a stretch, I know. Not as much as Bolt Thrower is, though.
bullet grubber doesnt work on dualies. but yes indirectly i will give you quartermaster
Yikes, memory may be off - got sucked into Diablo IV recently.
you good. a lot of people assume it works. which i know why. but imagine the animation for catching two bullets from like bornhiems or something LUL
Would be kinda cool, honestly.
Idea for Hunt 2? If it ever happens?
haha i have thought about it. also bornhiem is going to be less painful to run knowing you are going to get 8 or more back everytime you resupply now.
Ooh. Good point.
same for officer/carbine. and medium ammo weapons getting 5+ back. its actually going to make those weapons less dependant on needing another weapon to help with ammo pool.
also no longer needing to waste quartermaster on feeling like you need to run dualies on like carbine if you wanted max ammount of ammo. now you can run that with a shotgun. bow, or whatever and always get 8 bullets back for your carbine.
ubermensch — Today at 9:53 PM
Title: Are trip wire traps an evolutionary dead end?
i trap bodies constantly
wait are flash bangs just proximity? have I been looking like an idiot spinning 180 whenever flashbombs are going out thinking that's somehow going to get me my sight back faster? xD
<- thought they were just really inconsistent
No flash bombs don’t give a shit about such novelties as looking at the thing that blinds you. They’ll blind your eyes straight through your brain and skull
Wow they should uhhh change that
no shit
@tribal wyvern The servers run great here. 2.5 years in Hunt, no trouble like you describe... I think its going too far to claim its effecting everyone in the world.
EU servers are shitting themselves atm, worse than ever in 2 years. And this have been a thing no matter the day of the week or time of day for the past 2-3 weeks.
I will still Play it.
Amd yes i forgot the riposte. But still it gets the Same amount as the Sparks. All in all i am Just not Happy With These Changes
@gleaming crown repost your post it has no ratings. I wanna thumbs it up
done
Thanks mate, I didnt know 😄
Ill be willing to bet that when you are having trouble in the EU, I will be able to connect to the same server and play fine. What do you make of that? I would even be willing to test the theory at some point if you would like.
@sick delta Try to get into the trusted lobbies 😉
I'm not sure what point you are trying to prove
@sour kayak
The idea and banner is cool.
But its prey 
The EU servers for me, my friends and many other EU players are shit. Its maybe not the servers themselfes but some routing problem like explained before in lengthy discussion. But at that point i just dont care.
If crytek wants their online multiplayer game to be played they have to find a solution to stabilize the connection.
dumb me, did it real fast XD sorry fixed 😛 thanks
Would love that you could add images to coments after you did the comment, i deleted the post when had like 7 likes XD and now it have 2 dislikes XD
#feedback message
@last blaze
Hm you sure? I think a slug would penetrate a wall better than flechettes. In my mind flechettes would get stuck in wood like little arrows.
slugs back then were made of cast lead and would flatten like a pancake as soon as they hit just about anything
Hm i still think flechette wouldnt penetrate at all
where is this from
To be fair slugs now and slugs back then may make a very significant diffrence.
The internet™️
I dont have scientific sources
ofc a slug should definetly penetrate the thin wooden walls we have in hunt tho
there is plenty of videos of them going through Kevlar on the internet but those are not made in 1880s
but a bit of wood won't do you much good in stopping a solid lead slug either
It's cast lead even if it did pen for what ever reason it would be almost flat when it got out the other end and would in no way be able got kill anyone
I'm fairly certain you're massively wrong on that part
and assuming the load is with black powder then it would not be able to pen at all
being flat doesn't make it bad at killing
It does
not really - no
it would be extremely slow and the drag of both the wood and the air on a round disk would make it slow enough to be non lethal
not in the context given
i very much doubt that it would make it slow enough to be non lethal
There is a huge amount of force in a projectile as heavy as a slug
there is a reason penny shot in the game can't pen anything
lead is soft most of the energy will be used up deforming the round
any energy left would be lost to drag and the fact it just hit a wall
yes but those are flat from the moment they are shot
which means they loose a tonn of energy early on because they tumble basically from the moment they leave the barrel
a slug is basically a really heavy solid projectile until the moment it hits something
that's a very big diffrence
also why slugs IRL are good - but flechettes really aren't
Ok then lets just say its Hunt: Showdown and not reality.
We have avtomat.
So we have slugs made of casehardened steel.
End.

I guess but they're lore friendly
I guess its a bit of a fantasy game
the avto removes fun from the game
Hardened slugs could be some early invention of Hunting lodge aswell.
Im just saying.
shotguns are stronge enough without being able to one shot through walls with two ammo types
hard slugs or not It's just not great balance
at the very least they should get reduced damage through walls so they can't one hit
I was trying to bring light to the fact that the servers themselves are probably fine, since there are those of us who play without trouble. Its more likely routing issues.
So you saying it is on my end?
Neither.
well meh.
Shotguns really need that OHK capability because they otherwise don't have much going for them
no, the problem is between you and the server, the infrastructure carrying your data.
yes just not through walls
a shotgun works fine inside it's OHK range - which is about 15m max, after that it kinda sucks
If i understand the last discussions correctly the problem is the routing and some providers that are responsible for that. Out of control of Crytek or is Players. Like telecom or som shit idk
But still. Crytek somehow needs to sort this out because game is unplayable at times.
I think it's absolutely fine through walls too.
it's not like shotguns get a good pen value
they are the bottom of the barrel compared with anything that can actually pen
buckshot has the weakest pen values afaik, slugs are on the level of compact ammo pen wise
Aha, well, just know I used to have 0 problems with hunt.
Past 3 weeks, I and the friends I've played with from all over Europe, have had the same rubber-banding/packet loss isssues.
So dunno, seems like to be on the cryteks end.
What if I told you neither I (when I play with them) nor my two friends in the EU have the problems?
well I guess we will never agree
👍
Then I'm very happy for them.
But that doesn't negates the fact that I have had these issues and my friends have had these issues.
And multiple other have voiced they have had that issue.
you have Telekom as an ISP by any chance
Nope
I think if the server was the problem, we would all share in the trouble.
I've been playing on US servers from EU and I have noticed much problem
We can argue all day.
But it doesnt change the fact that players who cant establishe a stable connection cant really play the game.
And thats a crytek problem at the end of the day.
I have noticed server problems that all of my team has had at the same time but it's never for that long
It may be, but crytek may be unable to fix it.
I've had issues in hunt for ages but it's with my ISP so crytek cant do anything
which is also why i asked if they are with Telekom
I know thats unfortunate tho. But doesnt change that crytek is the one whos expected to fix because its their prpduct 
Again, I would agree if it only I had the issue, but it ain't, it is all my friends all over Europe.
More so, I fail to see how it is on my end when I haven't changed my provider nor bandwidth the past 6 years.
i say that with the most neutrality in mind
well but peoples expectations aren't always right. It doesn't exactly make a lot of sense to say " my ISP routes data shitty - fix xour game"
which i'd need to do in my case
the game works just fine - there just is an unresponsive node where my ISP routes my data
As i understand its not something a customer can influence aswell?
I tried
isn't resolved yet
Much more red internet warning symbol and all that comes with it problems last few weeks in hunt.
Europe player
I see. Hm does provider change help?
only other thing i could do is try to use a VPN to have my data routed diffrently
I could but where i am they are all more expensive for shittier connections
which is massively unfortunate
i just wonder that so many europeans complain. Sounds like the routing node sits close to server site?
yeah i'm sure crytek are looking into the recent uptick of server propblem reports
yeah
They complain bc it didn't used to be an issue and now is :v
last node before entering cryteks server providers responsibility
but node is still on my ISP's side
according to traceroute
my ping basically jumps from 20 to 160 at that node
https://packetlosstest.com/
I used this to test if it was on my end.
At least when it comes to packet loss, which is what is currently plaguing my games
It doesn't necessarily have to be on your side - there is an uptick in reports for server issues
For me its everything.
Packetlos. Server latency.
Every number goes red yellow every now and then
Well, I know it ain't my side, but someone here wants to gaslight me, so I need to prove my point :b
Eyup, the Hamster doesn't feel well.
I'm not sure how this prooves it ain't on your side - but neiter can the others proove it is indeed on your side
first and foremost it's a report that needs to be investigated
In my case i can connect to most games just fine. i only have issues in DMZ and Hunt
which one could interpret as it's not on my side - but having done a traceroute i know exactly which node is unresponsive and that one is before entering cryteks serverproviders infrastructure
That is a fair point, but still again, bit frustrating to get dismissed when one reports on problems.
Ofc not from you.
To be fair the routing would be probably different if crytek used other server provider
The one they use doesnt have good reputation anyway it seems
I absolutely understand
👍
I specifically said its not on your end. Its in the middle. unfortunately. I think if it was on our end, or cryteks end, it would have been fixed by now.
@odd crow your suggestion bugged out. No option to vote. Delete and make a new one.
If the reactions to vote don't show up, that usually means the person has blocked the bot for some reason.
well, I like how flashes work
the trick is to bring them yourself
preferrably as many as possible
they were unreliable before, but now, pure joy
Remove them pls...
I want them removed from common loot sources so that people need to commit to the flashes they bring in instead of restocking 2 more after throwing one
Should only be in the new saddle bags since they have unique loot pools for consumables already
fine by me
Ye same
I'm surprised that you can find something like a concertina bomb tho in sniper towers
@last blaze make it 1slot as a budget uppercut. Then you got me!
what if you keep it as 2 slots but keep the price reduced so its more accessible financially but less accessible trait-point wise
Personally that would take away the purpose. The long barrel pax idea is specifically to have a 1slot sidearm that works like an uppercut but with medium ammo. So a budget version.
This would also open up a usecase niche for pax between all the pistols.
From a consistency standpoint it doesnt even make sense for it to be 2 slot when the uppercut exist and it beeing stockless.
Could just be a cool pax variant.
except youre not taking into account powercreep
What powercreep?
The uppercut exists.
you need something to differentiate it from the uppercut so as to not have the pax be almost as effective without as much cost, or you risk the pax being better/too similar to the uppercut
Medium ammo? Hello?
if this hypothetical pax would do significantly less damage than the uppercut because of medium ammo alone, then whats the point of bringing it?
I would assume a pax with such a huge barrel would do increased damage
The stability and hs range.
A side arm to a shotgun or xbow.
@worthy plank Just read your suggestion "To show God's displeasure"😂 😂 😂
the only one of these would make sense would be a stability buff, as the uppercuts long ammo would definitely outpace its range and they both would function as a good sidearm to close range weapons
I mean, a Cain with a rock? I think we all know what he did.
That why im saying headshot range.
Its different from general dmg dropoff.
good weapon design would not take into account budgeting, but a way to differentiate a gun from what would traditionally be considered its superior
there hasnt been a precedent of medium ammo weapons having higher headshot range than long-ammo weapons if theyre the same slot. dont know if changing that for the sake of a long pax alone would be worth it
Wow, that went completely over my head😂 I was laughing at the Cain hate
Uppercut is a general strong pistol with penetration and good body dmg range.
The long barrel pax would be a decend pistol but with good headclicking potential. But it lacks uppercut long ammo upsides.
So its different and still has a purpose.
Who saids higher ffs?
I got the biblically canon jokes
if youre not saying the long pax should have better headshot range than the uppercut then the long pax would just be an inferior uppercut in every way (except maybe rof/ammo).
Special ammo. Price.
Its supposed to be an uppercut light for headclicking. Thats basically the thought.
imo, if you introduce a weapon that competes with another weapon (like this hypothetical long pax/the uppercut), it should compete in a far different manner than just by being cheaper
Ok
thats why it would be cool if the pax was a 2 slot but significantly cheaper. it would also make sense for it to have better stability this way
why go long pax if I could go uppercut if theyre both the same slot lmao
Difference of 200$ or so
Special ammo
Enough arguments for me
Less recoil
Better ammo supply
Need more?
its too bad were committing brainpower to a hypothetical gun instead of actual debates surrounding existing guns
like the OG martini vs sparks
less of an argument and more of a debate
bro posted 2 more points after said he was done lmao
Sparks is better because you can unlock the sparks pistol
I swear why everyone wanna make pax with a long barrel 2 slot when a fuckin uppercut is 1slot
Makes noooo freakin sense
its still on his mind 💀
And? This channel and #game-ideas is what that is all about?
You start making this personal for whatever reason
And if we are on the topic:
Theres is no logical explanation why a long barrel Pax should be 2-Slot when the Uppercut isnt.
Make the Uppercut 2slot? Fine.
But otherwise i see no reason.
curious how this 2-slot pistol holding is gonna look
it just makes no sense.

I mean. Sure you can hold it like in one hand and rest the handle in the second hand like you do with any other gun in rl
But ingame wise theres just no need for it to make it 2-Slot
If we can hold a fuckin Uppercut long ammo in one hand
if it's similar to shotty handcannons with one hand being under the barrel, it sounds a bit traumatic
especially with the suggested pax
Uppercut would break your wrist i guess.
The colt navy revolver (the weapon the uppercut is based on) has a 7.5 inch barrel length. The colt buntline, what the pax buntline would be based on, has a 16 inch barrel
And?
I would still argue that you would hold a Uppercut two handed before you would hold this gun two handed for the sheer heavyness and recoil of an uppercut.
Just because you don’t like two slot weapons doesn’t mean you need to project it on everyone else
the buntline would be balanced by its slots
Just because you dont like it beeing 1 slot doesnt need to make up bogus reason for it to be 2 slot.
Something that many guns are balanced by
Theres not even balance reasons to make it 2 slot
When the uppercut is like better in everything but 1 slot
If the sparks pistol, as long as it is, can be a pistol I don't see why a long barrel pax would be anything but a single slot
Thank you.
The main point of a two slot gun is that you still need two hands to operate it, besides the UpperMat being the silly exception
For sure
Devs are going to be confused lol
@solid crest I think this is going to be especially necessary, because of the fact that challenges are going to be the only regular method of acquiring BBs. Without your suggestion, they'll be punishing prestigers even more than they have.
Why do people downvote to make challenges easier for people?
If youre new or prestige your basically screwed out sometimes to finish some quests
its a stupid design.
@brisk timber there were 6 down votes as soon as I posted not sure what that is about
Dont tell anyone please but... i feel like humans are very often very unreasonable. Especially the ones on a certain Hunt discord :x
@unborn sandal @frozen crater
#game-ideas message
its ok we can still love them
bro you are taking a debate over whether a buntline should be 1 or 2 slots super personally
take it less seriously and it would be easier to have discussions over things you disagree with
What?
thats some extravaganza reverse psychology you doin there
bro posted 2 more points after said he was done lmao
its still on his mind 💀
Im here to argue and discuss stuff - you took a hard counter stance while making it personal.
1st thing I said was valid
second thing was out of pocket, sorry for that
Its cool you can say that. appreciate it.
I severely misunderstood and thought you were referencing me when you brought up the convo again
then I checked #game-ideas and saw a bunch of others had the same idea you were referencing
myb
dang moderators did moderating in the #game-ideas channel haha
half the fun is gone 😄
lol can't have fun in suggestions i guess
@obtuse nest you can shoot one at a time, just hold down the fire button
it will shoot whatever the next guns shot is, and fire it without the other one
Springfield should get HV. That'd give it a good niche. 735 M/S muzzle velocity would be great.
Re: Torrential Rain suggestion. Maybe rain picks up with time the closer you get to 0 on the timer?
@fast wing For the item slots, you can, once you're in a match, move the item you're holding to a different slot by holding the number you want it in. I definitely agree that it would be nice to be able to manage that in the menu, though.
So much gameplay lag even when both me and my opponent are low latency. Shouldn't be like this
that's huge. thanks :)
If you go backwards while opening a door it opens inwards.
Another cool little trick!
i knew that but i forgot. also semi-huge. tanks
keep em coming bois
You can punch open doors too
ok i didnt know that but i do not see the utility
Little faster than opening with F (also satisfying😋 )
way faster
have died at least once but probably twice to missing the door melee and use animation taking too long
It would really swell if Concentrina wire didn't hit you through the floor when you're standing above it.
Losing a fight to a bug is extremely frustrating
HanHan — Today at 7:01 PM
Why is there no clear counter to solo necro, besides sitting and waiting until they burned out. You can't even deathtrap them and be sure that they won't ever get up again. It's just a pain in the ass especially in duos, when theres three solos running around with necro. It's not even broken, it's just really fucking annoying to the point where I wish I could exclude them from my games.
i completely agree
I cant point enough to my suggestion to make selfrevive a token that is replenished by looting a dead hunter.
Wouldnt even mind having this for everyone and not just solos.
Going down 1 time? Allrite.
Second time? Youre out.
Only red skull revive.
Could even make this a rule for solos that unlimited revives only with bounty in posession.
@fast wing you can just unequip the item on the hunter and then equip it on the slot you want
What do you mean?
I'm sorry but it's funny seeing people just go and upvote their own suggestions lol
Ive made the observation that suggestions ofte swing in the direction of which is already voted most on.
So not a bad idea to have a headstart 😉
Didnt work out this time tho it seems 😄
I mean I've seen multiple people do it doesn't seem to work as often. Besides the whole up and down voting never seems to matter since incendiary ammo on one tapping suggestion i made was down voted heavily and it still got put in.
They swing in the way of what the people that see it think of it
Oh you really think? People are susceptible to social prejudices
And sometimes straight up too lazy to read
If an idea has already 10 up or down votes people are more likely tp follow the trend
Ofc this doesnt mean that what is suggested has no meaning. But a tendency has an effect on the opinion building
Next time you play dualies, hold down the fire button
Only one pistol will shoot
And it will fire automatically so long as your holding it down
the point of the suggestions channel is to see what people think of your idea. You aren’t farming Reddit karma. Getting more thumbs up doesn’t make you better than other people
What
Tell that yourselfe
You seem to still be salty about the pax 1slot thing.

Im upvoting to get a positive bias rolling for my idea i would like to see implemented.
You making this about thumbs up boosting ego shit tells more about you honestly.
Im off bb

I’ve suggested the buntline before. I have an idea of what features it would have and I personally would like to see a two slot pistol that’s fannable. That’s not to say my opinion is right, but going around insulting people for having an opinion that differs from yours seems ridiculous to me
Nobody insulted anyone - you just feel insulted maybe. Thats a difference.
Any chance we can get a draw distance update on Console? I'm a little tired of invisible barrels, sacks or walls blocking shots when they should connect.
They said they'll give PS5 and XSX an upgrade once they get the engine upgrade into hunt.
@limber star I'm lvl 47 with everything unlocked for Xbow and HC myself
I have trouble completing the Mosin tree myself. I rarely use it, but it'd be nice to be able to play my mosin variant and Avto skins during my Prestige journey. I could probably grind out an Avto unlock in time to use it, but I don't think I'd want to run mosin that much to unlock it. Perhaps that's by design😋 Enough Avto's and Mosin's out there already
simply need a friend that doesn't prestige that feeds you whatever guns you want to play before you have access to them xD
@limber star the crossbow xp isnt even that hard to unlock
U just need to use ur crossbow more to get final blows to zombies, bosses, hives ect
Guess someone need to restart the servers. Everything is completly broken right now.
Can't load out of a game or into a game without a few min extra. Everything laggs in the menu.
Can't buy shit even
@prime ibex The berthier can't really use the aperture toggle binding since it needs that to switch ammo types
You guys need to balance solo revive. You get a huge bonus to XP and cash for playing solo due to the risk, now that SOLO play is OP and most of the time without risk... why not remove the bonus as it serves no purpose anymore? You can literally just revive yourself 3-5 times and most of the time I never see myself getting burned and I 90% of the time manage to extract with or without a bounty. Either make it 1 chance to revive and 1 only or just remove the solo bonus. This is not balanced at all lol, I've found that I'm much more likely to profit and amass money and weapons by playing solo than I am playing in a team. The risk factor that should be in Hunt is completely gone when you play solo and have Necro.
Even removing the bonus, solo revive is extremely potent for only 4 trait points. Make it a separate trait that costs 15 points. I dont know, this is just so OP, Playing Solo sniper is so easy.

I see people are coping hard about solo revive
I mean yeah, solo sniper is really easy to farm exp/money/kda/MMR etc. on. But that's not a solo thing, it's a sniper thing. You can just as easily be a nuisance from 200m as a trio
They can simply separate the key binds for Ammo Switch and Weapon Toggle. It's gonna happen eventually when they're going to require it in the future.
For console they could map the ammo switch to holding square.
Ye
The health cost to red revives and the fact they get up with only 50 health is fine to me. If you allow them to consistently happen that's on you.
The issue is more towards the regen shots since they can allow you to pop them with basically no cost overall.
@sour kayak Handcross bow is getting a firebolt with the event.
Also, chaos bolts are actually super fun and useful. I do the following like once every couple months. I bring handcross bow with only chaos bolts and a sniper or marksman. Shoot the chaos bolts to drag aggro players into the open who are chasing shots. I then pick them apart once I drop them into an open field and I am in a some other location 150-200+meters away. Chaos bolts are more believable than the bombs. So I always get one time to investiage if not multiples.
Second, choke bolts are fun. If I am running handcross bow in a regular loadout. I bring them with poison or regular bolts. I do not bring choke bombs. They are better putting a teammate out when they are a floor above you, or in the wide open. You spend less time exposing yourself to enemy hunters and the bolt sticks to walls and ceilings. Elimating the need to airburst them to get a teammate out of fire in different situations.
Tell me you do not play solo without telling me you don't play solo.
I dont know, its not so fun anymore; you just get shot from poison or incendiary all the time; I think all the special ammos should get a BIG nerve
The special ammo JUST became relevant like a few patches ago.
I think the incendiry/bleed as it comes now in 1.13 will be, interesting to say the least.
But special ammo is hardly OP now in 1.12
Nor do they require a nerf
lately rubberbanding on servers. no warning icons 9/10 times and normal ping. on eu servers. cheers
@midnight moon Hi I was just curious why you disliked my idea? I'm hopeful to improve it and would appreciate your feedback



