#feedback-discussion
1 messages · Page 65 of 1
yeah but the fewer elements take away from immersion the better
ping is convenient but i don't like abusing it
I think having smth like this wouldn't hurt - but at the same time it'd also be immensely useless
at least if not backed up with a good bit more utility
True, even if you can tell distance it’s not going to replace the utility of a knife, medkit, chokes, or traps.
because if we think about it - hunt has no bullet drop, so shooting a stationary target is as easy as clicking the head directly.
We do have lead times - but it'd simply be too inconvenient and most importantly slow to see the target, switch to the spyglass, measure distance, swapp back and attempt the shot. Not to mention that hunts scopes don't have any markings for you to calculate lead with anyway.
And since bullet drop isn’t a thing, you don’t really need to know exact ranges
Although it would be nice
you can't measure distances to stay off the radar because you need a player in a convenient position to attempt measuring distance
It at best makes the spyglass slightly less useless 
so while i wouldn't hate having smth like this in the spyglass when they rework it, i think a way to measure distance has to somehow work without needing a conveniently standing player
@tired badge then you're not playing the game, you're playing for the skins. Skins>Game is what you're saying.
that is absolutely true however
I wouldn’t mind the spyglass just being something that is apart of every kit
Press a button and pull out a spyglass
It’s not going to disrupt anything gameplay wise I don’t think
Since you can usually spot hunters just fine without an optic
Or they loose a sense of progression - even just "playing dressup" is important to quite a lot of players actually, so a change like this potentially does reduce the fun they have with the game significantly.
Not every player plays for the smae reasons - some may be able to accept certain shortcomings because the PvP feels right, others because the atmoshpere is right and yet again others may enjoy customizing their gear/characters a lot.
Taking any of those aspects down, to a point people aren't willing to take other aspects of the game they don't like anymore has the potential to sour the entire gameplay experience and thus turn them away from the game
Well they sure can be for a large amount of people
One could say it's in the name tho - you want to challenge people to do smth they don't usually do anyway, so they ofc have a tendency to make people to stuff they otherwise wouldn't be that use gear they otherwise wouldn't or fight a certain way/target.
Now ofc some challenges i think are/were really bad. For example i'm not a fan of challenges that entirely rely on RNG (for e xample " find lair/kill/banish Boss X..." where you don't have a way to even fight Boss X if rng is bad for you)
That's what I sugguested
You can put it nearish them and get an estimate is how I see it best working
Yes - but that doesn't change that you need a man sized targ et to aim at to measure a distance at all - much less how inconvenient it is to use should you get the option to. There's a reason those things are often inside the optic you shoot with - not on a seperate optic, because that makes them actually convenient to use because all you do is aim off target for a really short time.
Like when yould you want to use a device to measure distance in hunt ?
- you're a new player and want to learn distances better - there it may work just fine with a grunt to practise with
- make sure you're out of red clue/boss or darksight range, very inconvenient to impossible to use for that, depending on situation
- measure the distance of a long shot you just did, useless because you likely have no mansized target anymore for the rangefinding
- calculating lead on an enemy, doesn't work because the copes have no measurement to use the calculated lead, even if it'd work it'd be super inconvenient to see a target, switch to the spyglass, try to calculate the lead, swapp back to the gun and then take the shot. Your window of opportunity is likely long gone by that point.
I'm not against adding the rangefinder tho - it won't hurt the spyglass at all - but i think to be truely useful you'd need more utility added
Yeah, it’s not a perfect solution. But it’s as good of one, as I can think of to add some sort of distance calculating Mechanic Mechanic without hurting immersion
Of course you could just throw immersion out the window and Simply have a rough estimated distance pop-up
It’s reasonable to assume that your hunter can accurately gauge distances with his spyglass within 15 meters or so
And hehe
This this is an evil idea but
Have more accurate reading from higher tier hunters
T1 hunters can tell distance +/- 15 meters
T2 hunters 10 meters
T3 hunters 5 meters
Legendary hunters +/- 1 meter
I can already hear the screams about P2W 😂
too evil
I never play t3, they look dumb
just make spyglass and electric lamp built-in ability for everyone, this solution is as good as it can get
does anyone know something about server problems rn?
Can you be more specific? what are you experiencing? I have only heard of some ISP issues. Telecom I believe and maybe some others.
my mates and me were rubber banding on the same time, we coudln't walk straight for 20m without it, we left the server then everything was fine again
I see, I havn't heard of anything like that. But when my own ISP took the piss on me I was sliding around and desyncing like you describe. Movement was very challenging to say the least.
What caused it in my case was my ISP getting locally overloaded with traffic. in those times, it cuts me back until I can't play Hunt or any other game. Fortunatly its been good for a long while now. I don't have many ISP options here.
thanks for your comment, I will post it again if it's happen again
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Im sick and tired of these server issues, thats the third time in the last 2 days I've been kicked mid game
Never used to happen
@lone comet @stuck creek why vote no
@terse acorn Your blowpipe idea is pretty cool. How do you think you would balance it? Would it be a 1 shot and then toss?
Or like the derringer with 4 shots then you need to pick up ammo?
i like being rewarded for my accomplishments. i don't like that i game i paid for is trying to suck more money out of their playerbase like it's a f2p game
without something to work for like blood bonds, there's no progression, just repetition
I don't think giving a "cheat" menu type like this, is the best option for giving an access to the weapons to the newly prestige player
then how else should it be done?
you don’t have to buy skins
and also the point of the game is pvp so of course it is repetitive just like other fps games
Yea 4 shots, then need special ammo.
Why do people like the idea of being able to just run away with the bounty?
The goal is to extract with the bounty, if the other teams lack the skill to catch up, that works in my benefit.
Lack the skill to catch up? All you have to do is run and even if you get a 10 second head start its almost impossible to catch up
I see it as a way to cheat yourself out of a fight
Of coruse sometimes you get unlucky and spawn far away. But if all five other teams fail to be at the bounty site in time and lock down the team inside, they're definitely doing something wrong. Or the team inside is a lot more skilled and knows how to get away regardless.
I mean the goal of the game is dependent upon the player. Some look to extract the bounty. Some look to kill enemy hunters and extract the bounties. Some look to solely kill hunters.
While players may choose their own ways of completing them in a sandbox environment, the primary objective of Hunt is to extract with the bounty, while the secondary objective is to get out alive
True
Often it's because I've already had to fight a team. Why in the everloving hell would I take a fight against potentially full health team when I'm 1tap to any long ammo gun because I went down once already while killing a previous team?
Hunt makes it very clear extracting and not kills is the goal, and the downsides for consecutive fights are massive (and will be even more so with ammo nerf)
@magic raft Such a change would make self-revive entirely pointless. Nobody forces you to wait all that time, especially if you are a team vs a single player who will be at a disadvantage if they decide to get up again tbh
There are tons of tools against self revive (and you have to watch bodies for teammate revives from necro it's not different anyways), traps can kill without resilience, concertina slows them massively and makes a ton of noise, body burning puts an at most 125 second timer on watching the body.
You should be treating solos like they're part of a hidden team unless you have darks8ght anyways
Restarting the dialogue on fire ammo. I think applying burning within max damage range is too strong, but what about a larger charring effect instead, and at a greater range. And reserve one tap ignitions for Dragon's breathe within 15m, or incidiary rounds within 6 meters.
@severe vault Unless you suck at aiming Nitro is one of the easiest weapons to aim even with its aperture sight.
Devs put worst sights on weapon to control it's power
Hunt player: easiest thing to aim
xddddddd
@shy tulip Love it 
thank bro
I really want to rock a rock in the bayou now 😂
of course who wouldn't and don't worry i have more ideas
Because it is, sorry that you're bad at the game lol.
It isn't that difficult to aim center mass with a nitro.
You don’t even need to line it up
The moment u see anything enter the circle
Just shoot
The aperture is just a filter for lesser skilled players
@last raven what do you mean by tracer?
tracker
Like a 2d map replay of where people were going?
Ye
@terse acorn They are changing the cleaning mechanic. Everytime you extract your weapons will be cleaned.
If anything it would clean a dirty gun in the map, even though that's pretty much useless now, maybe they'll remove it from the game
@wooden mica #game-ideas message this seems to be coming in the next event
This is completely contrary to how solos play (at least at high MMR). They keep range so even if they get downed, they can easily get up before you can close the distance. Or, they engage while multiple teams are fighting so you don't have time to do anything and they can get up safely. Self revive is pretty balanced in 3s, but its insanely OP in 2s. If your partner is down you are at a huge disadvantage against a solo. Even if you manage to kill them, you can't leave to rez, you can't leave to look for fire. Most people don't carry kill traps and other traps won't kill since they get up with nearly full HP.
To be fair its the same for a team just keeping their distance...
You can't cover a res there either.
Same if you only downed one of the enemy team - you can't leave any better to get fire than you could if it were a solo
So necro your ally when they get downed, now it's back to a 2 on 1. if your ally is getting downed where the enemy can cover their body, but you can't down the enemy where you can cover their body that's a skill issue. Again, it's not any different than them having an ally that can necro them
The only diffrence i see is them having an ally is more obvious that they can get revived
Am…. Am I the only one that immediately burns bodies?
@uncut imp The mosin had a straight bolt way back in EA until they implemented the sniper versio
I think the argument is usually that the solo is peaking from in a house a long way away or behind a wall or something, so even when you down them, you can't immediately get on the body, or theoretically see them standing up?
Yes but that would be the problem I pointed out that was for the 91/30. Like I can get over 1905 and such but now we have a rifle from 1930 or later.
My point is they know - it was removed on purpose
I won’t lie starting to feel like I suck at being a solo. Feel like I am getting too close.
Propably so the animations match up between the variants
Understood but I guess my question is now why
Or a similar technical reason
I can't tell you a definitive reason, all i can say is we had it in the past but they actively removed it
No problem
Damn i hate writing on mobile...🤣
I will go back to posting more gun and legendary hunter suggestions
This is some low elo reasoning imo. When you solo, you go up against people lower MMR than you. So, skill isn't going to be equal to start. Secondly, necro requires time, no vision, or audio. Meaning, you won't hear the solo self necro. Also, self necro is instant. Being a solo against duos is actually very op. Go try it. I've graduated to soloing against trios because it felt dirty against duos. There are so many things you can do to put a duo at a disadvantage against you its not even funny.
Well, but then again the Duo has potentially double the firepower, heals and utility. There's a lot of pressure a Duo or Trio can create that a solo is simply incapable of creating... A team also can cover more area more efficiently than a solo is capable of.
instant, minus the 10 seconds you have to wait? where you also don't have sight and terrible audio? I'm failing to see how it's wildly different than a teammate necroing. Yes, self-necro is a little bit stronger of a rez than a teammate necroing, at the tradeoff of losing the power of a teammate while both people are still standing (and having a teammate that can clear the area for a rez). If you're regularly killing people before they can down you and you're in a place where you can rez for free if you get downed by the second person and you can watch the body of the person you downed, you're just outskilling them, and necro isn't the biggest issue there.
is asian server down?
@quasi ridge You can trust me mate, its doing something. If it was turned off you would not miss the fact.
Really?
yes really
Haha sure
BTW, how old are those shots? they still have the old scales icon in them.
@quasi ridge ?
2023-05-27
and today
Thanks, I guess they are still there. I thought they removed them.
The first screenshot you replied to for today didn't have them. They were still there 2 weeks ago.
Look at the difference when I get matched on my level though.
Looks like a population thing mate, its par for the course.
The system works, I like it. I think it just dosn't quite fill your cup of tea.
Or put another way... It is not possible to please everyone with a matchmaking system. Its always a balance, and there are always unhappy players.
Yeah, I understand the odd star or 2 above you when filling a lobby, which is fair enough. I've had 6 and 1 stars in the same lobby though and that's not fair to the 1 stars at all.
The problem is the frequency at which I find full 6 star teams in a 3/4 star lobby and I already have the disadvantage of 200 ping because there isn't any servers in Africa.
Thanks for the chat though.
Hey Hunt Showdown why don’t you release skins for other weapons than the Caldwell paxs wtf

The complaint has graduated from the uppercut to the pax.
Who says hunt isn't progressing as a game?
It is the gun that won the west
The pax has so many skins make some for the other guns
From memory though yeah it doesn’t actually have that many skins
Though I am guessing Cypher is saying this because the moorhound is coming with a pax
@quasi ridge if that's quick play the MMR is not taken into account as much as it is in bounty hunt
Well one of them is limited time so technically 2 and 5
The point I'm trying to make is that a duo is punished for dying much more severely than a solo is.
If you play well that is
If a solo dies then they have nobody to watch their back when they rez after 10 seconds
Unless they died in a way that they can safely pick themselves up.
Until that whole team is dead the solo player has to just deal with an easier challenge for every hunter they down. But once the solo player is downed they are either gone for good or they have to scramble to pick themselves up and pray noone is watching them
I wish solo players didn't have an adjusted mmr though
@rancid fern The point of stockless guns is that they have significantly more sway. It's an intentional mechanic for both of the guns you mentioned. Make sure you have a stock if you're finding sway to be an issue.
the issue here is that having this much sway, even more sway than a regular pistol, which has no stock either, combined with the need for 2 slots, not just one like any other pistol, makes them largely just inferior to taking a full rifle and a regular pistol
instead of a winnie shorty you could just bring a basic pistol, or a pax - basically everything's better than a springfield compact - but a pocket sparks would do the trick far better
the mosin is the best one because it retains damage/damage retention a basic pistol simply cannot achieve - and even that in regular gameplay is usually better replaced by an uppercut - because that one only takes 1 slot
I think a Vandal or Obrez is better than a pistol (excluding the rightfully expensive Uppercut) in plenty of situations. The use for those would usually be with a short shotgun, or a full-size with Quartermaster. I think the extra sway is a perfectly fine mechanic because of that. Springfield compact...I don't really know with that one
better because of what ?
a regular vandal is basically straight inferior to a basic pax
the obrez - sure, because not even long pistol ammo can rival the performance of long rifle ammo.
The combination of effective range and fire rate?
My bad i did a stoopid - i forgot they buffed headshot ranges a while ago
before that change the pax had better range - body and headshot than a vandal
was like that for ages
All good! Nobody knows every stat
@stray horizon In a recent interview with Rachta Z, David mentioned that the current MMR system is a little extreme in MMR changes and that they are looking into changing up the system a bit.
^Putting my thoughts in, I do naked runs and meme builds so often that my MMR will occasionally drop to a point where I'm put into matches with people I should not be matched up with. While I like the current win to lose ratio the matchmaking is giving, (and I do like the MMR drops to give me a win after a dry spell) I don't think someone with 1300+ hours, and was capable of maintaining a 5 star at one point, should be put into matches with 1 or 2 star players as often as I am. Perhaps having "floors" where after a certain amount of hours, a player can't "bottom out" in MMR? (as long as they are regularly playing, and not coming back after a year long break from the game)
the lag is insane last 3 4 days wtf is going on (european servers)
litterally rubber banding everywhere

@queen jungle we already have hollow points though that's literally what dumb dumb rounds are, before they could actually machine true hollow points that's how they did it back in the day
These are meant to be different from dumdum in that they don’t cause bleeding but rather have higher close quarters damage
Also who said that the bullets necessarily had to be machined? Each bullet could be hand crafted
Bring back inferno. Lots of us never got to play it, and those that did want it back.
A damage increase to a weapon because you're close is just boring and screws with balance changes. Especially on a long ammo weapon which is overkill.
@last zinc I recommend not getting burned. 
It's been a core gameplay mechanic of Hunt since the early days, imo it shouldn't be changed.
@queen jungle why should quickplay affect mmr?
The effect of QP on MMR is negligible since it only takes a few kills for the system to push you back up again.
In my experience it takes a dozen or more matches in QP to drop from 5-star to 3-star and you're back up within no more than two matches unless you don't kill any players.
Well it's not negligible. No person with a 2kd+ should ever sit at 4star.
I'm 1.54, I play agressive, i get caught in the open, shot from bushwookies and shit ALOT. But i have not been a 4 star since like 6-8months ago. And then i did alot of solo while being close to 4, got back up to 5 game after.
So the players with 10k 20k 30k kills & has a 2kd 3kd 4kd, should NEVER be at 4 star. Barely 5 star.
Yet they are found in 4 & 3 stars.
Would be interesting to show their QP kda the past 6 months, vs their bounty hunt kda.
I don't think they would be 3kda on both, that QP is gonna be negative as fuck.
Now this is just a lie. People complained alot & were so tired off it.
Most ppl who liked it, did the first few games they got it. They reduced its frequency by alot because it was to much.
Someone saying something you disagree with doesn’t make it a lie. Look on reddit and you’ll see so many people wanting it back. I never got to experience it and would love to because of how many people i see talk about it.
Ye and on this discord ppl were happy to get rid off it.
Thats why im saying you're not correct.
You're making a broad statement for what a few redditors say
Seems like some people liked it some people did not. Chill out calling people liars for opinions dude.
Well it is a lie still lol
If you were saying "there are people on reddit who wants it back."
Thats true.
"People who played it wants it back" is not true.
Look at reddit dude you’ll see PEOPLE WHO WANT IT BACK. That alone doesn’t make me a liar. There are people who want it back. You disagreeing doesn’t make it a lie. I’m done engaging with you. You don’t understand what words mean lol. Liar has a meaning and you keep using it wrong. Just because YOU disagree doesn’t make it a lie. I could link threads on reddit where people want it back. Chill tf out dude no reason to be so toxic
Now you're making a different argument
I do know what they mean, you're just using different one in each statement 😄
Compare this to your last statement.
Be done engaging, thats fine, but you are still wrong.
Total kills and KD are entirely irrelevant for matchmaking. ELO-rating is all that matters and that one is independent from any number you mentioned
Ye i did not say they are the same.
But to reach a certain kd & to hold that kd for so long that it becomes practically unmovable.
You don't sit at 3-4 star
and it requires ALOT of deaths to go from 5->3
you practically need 20+ deaths without a single kill and dying to lower mmr
probs more
it took a guy a week to just dying to go to 2 star
I do wanna add tho, they are not "entirely irrelevant."
Statiscally, people who are able to kill more than they are dying, will have a higher mmr than someone who doesn't.
Because the games entire mmr is based on killing/dying.
Now there are extremes like dying to 3 star & killing 6 stars, you could have a negative kda & be higher.
But with a game using matchmaking, thats not very likely.
That's exactly what I'm saying. It takes much, much longer to go down via QP than it does to go up. That's why it's not really an issue, perhaps except for a handful of players who do nothing else the whole time.
Right, but do we agree that people who do sit at 4 & 3 star with a 3kda & 6k kills, prooobably did not get there "legit."
And by legit i mean by actually dying to someone where they were trying to kill the person & not go "kill me plzz."
Regardless if theres 10000 of em or just 10
@surreal edge great suggestion; I really like the idea of being able to use a few commands to spawn guns, monsters, enable cheats, etc. My only concern would be for console folks, a menu system might work better for them (and hey, maybe that's just a tradeoff, console users don't get this feature, or would have to type with their gamepads -- I think that's okay)
there would be a easy fix for that
have your console like this where you have a list of the commands, you use your down arrows to pick the command and you select it, then it would expand with all its settings and you will be able to choose the setting
for example having the command "infinite ammo" would be something like this with on/off options that you select
Inferno was their best event yet so yeah I absolutely want that back.
it seems like so much fun watching videos of it. Sad I never got to do it
The only problem of it was that it was just static which I could see being a lot for Crytek to deal with if it was dynamic
But walking through the fires was badass and especially when two massive walls of fire were between you
@arctic robin me too...
I played it and I want it back
I also played it and want it back
I hated playing on inferno because some of the fire was easier to see through from one direction versus another. I've been shot so many times while I could see absolutely nothing. Took a bit to realize it was poorly designed and renders like shit on certain settings.
Never want to play on that map ever again. Same goes for pure night. Its such a blessing when that crap has its own contract, that way I can never play it.
@trail carbon @stray horizon Thanks for the pointless tag.
anytime babe
@magic raft I mean there is literally a skin for the first aid kit made from human skin
Or you know the face on the spider
Thanks for the game crash right at the start of a firefight. Can we get more of these please.
@karmic kettle I am not 100% positive why reshade has yet to had a stance taken against it. But as far as detection, its not the easiest thing to detect. Reshade to my knowledge does not affect any code of the game, nor does it inject code into the game. My knowledge is limited but its largely no different than using your GPU's software to adjust different settings on you monitor.
I assume the easiest way to do anything about it is with the anti-cheat software or other, detecting reshade being ran on your pc while the game is active.
The devs touched on the reshade topic in their last dev video stating it is something they are looking into.
I do not use reshade, but have in the past when i first got into pc gaming. I used it just to reduce eye strain and adjusting brightness, etc. but at least what i did at the time, was never affecting the games effects on me or my characters like flash bombs, etc. (pubg)
I am making assumptions here, I dont have any first hand knowledge of what is being dicussed by the dev team. With that said, I assume the debate is reshade can be used for people who maybe colorblind or other vision impairments where it can make their favorite games more playable. While not effecting how the game is designed to be played.
My personal fix for that would be offer more in depth colorblind settings and such in game(if not already there) Being able to adjust the color of how darksight vision is shown, etc.
sorry for wall of text.
It just takes too long, this is not a new issue. It's straight up cheating and too many people are using this. And they are very casual with it as well, they are not even ashamed.
wait what is ELO rating based on? i've never seen my ELO change from getting bounties or monster kills, and i've definitely seen it drop after dying. It seems like it would be pretty directly related to KDA?
Not really. The more time you put in Hunt, the more your KDA will stabilise. If you have thousands of kills, deaths and assists, it takes ages for your KDA to change even by 0.01.
However, your ELO-rating is much more fluid. Having a few bad days can make if drop significantly while having a few good matches can increase it noticeably.
ELO is a score-based rating system to measure a player's skill, if you want to know more I recommend checking the Wikipedia article
okay, but they're still based on kills and deaths. Related but not the same thing
Yes, but the longer you play the less connected your KDA and your skill level/ELO-rating become.
Imagine being a 6 KDA veteran with thousands of kills and one day you injure your wrist at work so you play worse as a result. The ELO system would notice pretty soon and start matching you against appropriate opponents, while your KDA might take months or years to reflect your change in skill.
I like that example, clear and simple.
How does the report feature function? Do they replay the round or have a transcript of what people typed and said to find out what actually happened, or do they ban immediately? I somehow got banned by a single person for verbal abuse when I didn't say anything offensive
@ashen girder I've deleted your #feedback post because it's inaccurate and contains misleading information. Crytek Employees do not manage the posts/accounts on the official Reddit. Instead, it's handled by a group of volunteers, no different than here. If you want to repost your image on the Reddit, I would suggest reading their rules or reaching out to their mod team to see why your post was deleted and what requirements you need. Otherwise, you can post your screenshot within our #feedback channel within compliance of the #feedback pinned rules or the rules located in the #discord-rules.
This isn't a warning, just an explanation on why your post is being deleted on our end.
Thanks.
not negligable its actually very fast to derank... what are the positives of QP affecting mmr?
When there is sufficient players they will likely enable SBMM in solo mode as well.
The vast majority of people I’ve met either don’t play quickplay at all or only use it to derank
When I play quick play I only really see low stars because the high players get themselves killed early on
Does hunt look at the game log to determine a ban when you report someone?
@candid pebble The devs have stated that the fixed aperture sight on the Nitro is a necessity to properly balance the gun
I think if it was an easy fix to not have QP affect mmr, they would have made the change a long time ago, I suspect it’s a lot more work than that.
are you going to do anything with servers on europe? all the time with friends we hit packet loss servers and it is impossible to play like that....
Lol I think that's probably one of the easiest things for them to do, just turn off MMR system. All skill levels already participate so its not even matching players by skill level. Just turn off MMR loss and gain. Like, if you give me access I can probably do it.
My suggestion was because a friend whose still learning the game and dying more than earning money was frustrated as they wanted to play the hunter they paid for without being penalized.
yeah that's honestly fair
There's still a base cost even to the basic hunters if you remove all their traits and equipment from the cost which goes up with the tier as they have more camo
That’s my point though, it’s either off or on, not off on one and on the other. The latest change to favour full games is certainly leading to some skewed lobbies anyway, even seen 2 star teams going up against full 6’s. So sure may as well turn it off altogether at this point.
And some legendary hunters come with way better camo than a free tier 1 hunter
And legendary hunters are already really price efficient.
Marketing team of this game is 0... do something guys, game takes eternity to find a match, deliver that god damned croc update already and season pass, and for god sake pay to Shroud, JackFrags and more and deal contract to them so they can play some period, instead of 1 video once per eternity...
or at least stop separating night mode from other modes! Stop doing it! leave more exp and rewards in the night mode, even single boss, but leave it with other modes! so people won't leave and stay when they join night mode, because reward will be higher. When you split even low player base in half, it's not cool
You think half the playerbase plays the night contract? 
not half ofc, but 15K players split across servers, Quickplay, normal match and now night mode, quickplay should be in the game for sure, but night mode separately from other modes is very bad idea.
People have had a very positive reception of it overall as the goal was to give people the possibility of choosing their loadout specifically for night, which was the main problem with having night in normal rotation
@radiant iris They also wanted to encourage variation with the changes, sparks will have the best long ammo resupply along with berthier and martini IF you mix 2 different ammo types since that means you will be looting 2 of each from boxes
Half load a sparks with fmj and you'll be looting 4 bullets in total
ye but I dont care about that special ammo tho, I have been playing this game since the very beginning, sparks uppercut is one of the most nostalgic loadouts, why would they force people to play special ammo, it just doesnt make any sense?
its the same with these torch grunts, as if they were trying so shove it right into the players face by placing always placing those grunts next to yellow barrels lmao
all I am saying is I dont get why people should be penalized for playing og loadouts?
Long ammo reigned supreme for long enough, it still will be, but finally there will be something to limit them as well as encourage considering medium ammo rifles now for their superior ammo pickup rate
And that's coming from me as someone who still mainly played long ammo guns
playing sparks is limiting enough playing as a solo vs trios lmao
also I dont feel like its supreme and I aint even a guy to play longammo all the time,
I have spent most of my time playing bow, given I use sparks pistle but thats the only times I picked sparks up for,in my past 10 prestiges, and I play veterlli, a lot.
I just dont get where the point is to ruin the sparks uppercut experience when I just wanna play sparks upercut, without special ammo, cause thats a waste on this gun,
in my opinion thats even worse than "fixing" the quickswap, an mechanic u could actually master. lmao
Dude if you care that much bring in 2 ammo boxes.
what u mean if I care so much? ye I care cause I spent around 4000 hours playing this game, and I actually plan on playing more too,
its just that every once in a while they bring patches, that just make no sense, for problems, I have never even seen, or understood as a problem, maybe it is a problem for people underneath a certain skill level, but thats exactly why I am stating and discussing my opinion,
how can it be normal when i kill someone, he dies, falls to the ground and AFTER this a shot comes from him and he kills me? fix this fucking trade window shit wtf how is this shit even possible i can't get it WTF
fix your fucking game
You can trade because the guns have varying velocity.
Would be BS to simply delete rounds already in the air.
You can fix getting traded by simply being better.
dude read it first
All I hear is just complaining that you don't get to spam long ammo as much.
pls show me how u spam sparks,
Sparks/Martini pickup getting nerfed is pretty bad, they'll certainly be less viable and they weren't all that strong before the update.
Going half and half is still worse pickup than before.
Also springfield will become even worse. These changes to effect "long ammo" don't do anything to the bolt actions, the Avto isn't even OP RN and Bolt+Uppercut/Sparks-P is a bad loadout already.

I do suppose this is all subject to change though, them making the ammo box a level 1 unlock is a bandaid to help mitigate the effect of testing this out on live for a bit.
yes 100%
I do think stacking compact and medium ammo weapons together is a bit lazy but that's due to iffy balancing of medium slot weapons and falloff distances for those weapons.
Which is really the hardest hit weapons, the ones that are made good by ammo stacking. This is a nerf to compact and medium.
The "Avto isn't even OP RN" I can look past even though I heavily disagree since I'm so used to people having that take already for whatever reason, but "Bolt+Uppercut/Sparks-P is a bad loadout already"?
That take is so out there that my brain is almost refusing to even process it 
I believe in both of those statements. The avto is beaten within shotgun range and beaten by faster firing rifles beyond 35-40. The avto is a badly designed gun since RNG can make it much stronger beyond that sweet spot range of 15-35 metres.
Bolty+Uppercut/Sparks-P don't cover each other in any way, having a shotgun, winnie, nagant officer carbine or otherwise fast firing gun within close range you can get melted easily.
Guess I'll just agree to disagree, obviously looking at it in such a black and white way like a theoretical situation of someone with that combo against a winfield in a close range fight with no cover it will be in the winfield's favor but the fights in Hunt are not always that binary
In that situation it's not that bolty+uppercut/spark-p is a good loadout, you'll never use the other gun, it's that long ammo rifles are still a little too strong over compact and medium rifles. The extra ammo in my opinion is not neccessary considering the utility of a proper close range sidearm and the ease of hitting shots with such high velocity guns.
It just, again in my opinion, makes a weak loadout even weaker without touching the real problem and making the competitors worse.
one last thing tho, instead of lookin at what is stronger at what ranges
since I rather play alone than with randoms, what am I gonna do when I have won a fight vs a trio?
usually these fights aint that easy, u use a lot of rounds, u might have died once urself, but now what, are the devs really intending to force me to visit 3 ammo wagons to refill me ammo?
in order to be somewhat competetive as a solo I would always have to be at full health, after the patch goes life as it is on the test server now, its either health or ammo after a fight, and in that case I am either dead trying to fight a bounty team, that knows where I am at, or dead trying to really pick my shots trying not to run out of ammo, they way I see it, specially playing solo is, this patch will force me to leave matches, after engagements either to loss of an health chunk or due to not having any means to resupply my ammo, and I just cant picture that being the intention of the dev team???
there has to be a way to restack, even if that meant to drop more weapons all over the map, so players would have to search for them instead of getting measly 2 rounds per ammo crate, there just has to be a way, other than picking up whatever bs the other team played and using my highly stacked out hunter, that was specifically build for this very loadout, to use whatever the other guys had.
Sparks was never a good choice for a solo unless you were sniping, which in encouraged as a solo in general
Which you can still do safely and restock ammo from places where people aren't
I really don't see how anything changes there
So this might sound harsh, but game was never meant to be balanced around solo vs. trios. I think it fundamentally impossible to balance the game for that without cheaping the experience for either parties.
Solo got buffs and trios felt it was silly and now ammo got changed and solo feels the pain.
That said, a bonus you get as a solo is that if you wipe a trio, you'll get ALL their weapons to resupply ammo with, which is way more than a trio that will have to share those weapons to resupply ammo. Ofc you can be unfortunate to kill a trio that doesn't share a single ammo type with your main gun, but then you can take one of those guns and re-supply with the other guns. But the odds for not a single gun of the enemy not sharing the same ammo pool with at least one of your guns is minimal.
It is because of the nature of client side hit registration. A boon to be sure, however it comes with a "trade off" (lol pun).
On the one hand we get to shoot at what is drawn on our screens/clients without latency and the client's extrapolation confusing us (this is much better than the alternative) and on the other, we get kill trades.
I find this acceptable as I have learned how not to get into kill trades while still using my close range aggressive character builds. I prefer a rifle and a shotgun.
Kill trades are rare for me now.
People need to realise that Solo has never been an intended game mode.
It's a challenge mode more than anything.
Crytek has done changes to try & accomodate it. But it is never in their priority to make balances for it.
QP is your "solo"
Also long ammo has been meta for ages. It is the best ammo, period.
I just hope they do to Avto what they did to Dolch.
Slightly untrue, solo (team lobbies) was intended back in the days where trios weren't even considered.
That said, they also reconized the issue with it early on and tried to do a "solo only" bounty match wildcard (or event as it was called back in the days), but it was a camp fiesta where no one had fun.
So they just dropped that idea all together, never trying to build upon it.
(Screenshot from the steam trailer back in 2018).
I agree on that it was never meant to be alone vs more enemies but still, even if u ended up clutching a 3 v 3 even tho ur teammates died early on even tho u have won the fight u now have to run to various different locations to restack some valuable ammo
meanwhile someone else will most likely set up an ambush or banish the boss
if that happens u had a fun fight but at the cost of actually going after the objectiv, and that makes no sense...
tbh it happens waaaay more often then not that I can resup my ammo with enemy weapon, most people dont use bow, or high velo vetterli, most of the time its long ammo, but if this patch goes live even that will change due to the fact that u are basically rewarded for playing whatever ammo types
and thats exactly what feels off, the ammo types are here for giving u options as to how u wanna play ur game, if I know I am playing a sniper style loadout why would I then choose ammo types that slow my bullets and make hits more difficult, if I aim only for headshot, or at least attempt to, why would I play ammo that makes it more difficult to hit?
if this was balanced out correctly, it would try to neclect an advantage with penalizing it would give the other ammos a better or bigger advantage. just like the incindary ammo will get, its lowkey disgusting how heavyhitting these rounds will be, still if I choose not to use those, I dont get why I should screwed over for this decision,
Well im specifically speaking 1v2 1v3.
Iam aware of the time they tried 1v1v1v1 that sucked ass.
As that was the subject, solo vs teams.
As I said, 1v2 was always meant as a thing.
If it was always a thing, they'd have balanced it around it.
I mean, that is true for the trio teams, they too need to restock after a fight too.
And I can see the issue with bows arrows being limited as most players doesn't run the bow, but you still get 3 arrows from a Special Ammo box and I recall that in the current build you get 4 arrows, more so, if you run two different ammo types for your bow you get 3 arrows for BOTH of them, which is more than the current pay out would be. You only lose 1 bullet for your HV Vetterli with these changes as the new Special Ammo Box payout is now 4 bullets instead of the 5 bullets you get currently, more so we might see an increase of HV medium bullets now long ammo is taking a hit.
What these ammo changes you are encouraged to run more diverse weapon sets instead of stacking the same ammo type, so hopefully we'll see that in game too, with better chances to loot usable ammo for ones guns.
(Attached the numbers of the new ammo gain from boxes)
Well, just because they haven't been succesful doesn't mean that it weren't intended.
Just like the Dolch and Avto. Always been in the game, but sometimes devs makes mistakes too.
tbh, it literally is the same as when the "patched" quick swap, there is a part of the playerbase that said it felt likena hack, and then there is a part of the playerbase that used it and loved it, it felt smooth, it felt like u are actually controliing it, and this change will be the same, to onw part it will feel lile a more even playing field, to the other part it will feel like shit, and they will never understand why it was implemented, and I certainly fall into the later section
I can see that, just think that Hunt benefits more for being a little more slowed down. Which both the quickswap "fix" or the ammo changes aims to enforce.
i feel like it is slow enough, compared to other games at least, like I said its a question of what point of view u have on the game, looking back, its always been like this usually u have 4 stars and below vs the opinions of 5 and 6 stars, as a matter of fact its just seems like they givin way more value to them lower star opinions, given there is more people in 4 and below, that being said, speaking as someone that has been onnboard since it was first released, they taking stuff from us away, piece by piece, and for me it makes it less and less fun, in fact we have whole servers that feel the same way, not saying that any of us stop playin cause the content is there, it just becomes less and less frequent, thing is just, feels like everything higher elo asks for is denied cause low elo says its op 🤣
Modern-day Hunt is already a lot faster than what we originally had. Too fast for my taste much of the time 😐
Too fast? bruh me and my mates are most of the time talking about how amazing it'd be if they just introduced a wildcard map- Quarter. It's literally a cut quarter from any of the big maps. 4 teams (or more?) fighting for a single bounty, match time being 15mins max. idk how u can enjoy walking/crouching/hiding for a longer time than actually shooting/participating in a fight in an fps game... boy I sure love walking around with that shiny c&k slug for ten minutes just waiting to shoot once with it finally !
People taking more than 10 minutes to banish, or getting into a fight after 10 minutes of shooting only to find out that literally every one is still alive.
Game is way faster than the first beta days, but the pace that the game has atm is not even closer to the pace that the game had around 1.0/1.3
People are gonna play slow if it gives them an advantage thats the thing
How many times have you been waiting for a banish to finish and someone barges in and immediately dies.
now they are in a fucked revive position because they got impatient and are forced to wait to see what happens instead of being in a more opportune place for their team to pick them up.
As much as a lot of people would want hunt to a address the "camping" issue, there is nothing you can really do without making the game feel super fucking weird.
you can. and it is as easy as them opening a notepad file and changing the 45 digit to 20 and the issue's fixed.
Yeah, what happens when they change that number and break something else because hunt has spaghetti code ?
Id like to see what ideas people have to "fix" that issue
Maybe show up on darksight after 5 minutes
They've already changed the match timer once, they can do it again
I still remember how agonizing the games were during duo era, literally just 30mins of afk standing for the timer to run down to 5 - only then some action starts to happen.
I mean why would you want to change the match timer? lol all that will happen is someone finds the boss and sits there waiting for another team to pop in
people already do that now with a 45 min timer, especially if they get the boss lair off spawn
Ok, and isn't that what's already happening xd? It's a valid strat.
so what's ur point then
now they'll be afk sitting there for 10minutes instead of 30
You wanting them to change the timer from 45 mins to 20 would nothing to fix the issue
just expedite it.
and really thats not fixing it lmao
I absolutely fail to see how. There's literally so many games I've seen where I am or the enemy is holding the bountyhouse and doing nothing for deadass 10+ minutes. why? because they can.
Then when the timer goes down to 5 minutes and they gotta either take full L or run out - something starts to occur
Patience is the key word. And I enjoy the thrill of the Hunt much more than the short-lived firefights.
The game is so much faster than is used to be, people used to play a lot more strategic
Ok and how would changing the timer fix that issue? lol It would force people to show up I guess? but people will still hold it for the entire game if they want to
20 minutes would absolutely ruin the game, even the current 45 has cut down on many aspects
Ok they can do again everything you already said already. They can hold if they want to now and on the 20min timer. idk how you all fail to see it, that you would just have to wait less for action. simple as.
it would literally ruin aspects of the game people find appealing
Not everyone plays the game just for its PVP aspects. It is a PvEvP shooter
People use the timer to finish quests, achievements. Not everything revolves around aspects of pvp
like what, standing afk for 20minutes? angle holding for 10minutes? crouchwalking 360 around the entire compound with sparks sniper ?
Read what I said
bro really said people play hunt showdown for pve, to do quests. that's why the timer needs to be longer. am done lmao.
you win there pal
What are you gonna be able to get done in 20 minutes
Theres literally an achievement that tells you to run to every compound on the map lmao
I wouldn't be expecting a guy with chicken avatar to be doing nothing else in this game other than running to every single compound every single match true
Timer at 45 minutes is fine, needs no change.
It just sounds to me like you play in 3* lobbies and get tired of people sitting still cuz they are new to the game. In 5* and 6* lobbies I always get into spawn fights or fights a compound or 2 over.
how dare you call littlefoot a chicken
🤣
your telling me youve never seen the land before time
seen it, just a weirdahh image of him lmao
the star ranks also, literally do not matter. there just isn't a huge diff between 3* and 5* anymore. and it will only get worse with the new free trait removal in the next update. you'll just be able to get necro straight away and go derank. Tho that's an entire diff convo, how they should have ranking based on KD instead of some dumb ''i got lucky nade kill on a 5* now I'm the 5* '' idk who thought of that system... I deadass play on 2 accounts and on one I'm 3* and on the other high 5* (tho ofc these change at random because the MMR as I say, literally does not matter in this game and doesn't define ur skill unless u're actually in 6*)
man that little foot comment threw me off
in my eyes there is a blatant difference between people who are 3* and people who are 5*
They just play different, the level of aggressiveness, map knowledge, positioning. Its an entirely different ball park in terms of skill level
I have 3s pulled into my games a LOT and honestly they all are majoritly terrible. Or have little to no game nowledge to help them deal with people in the 5 - 6* ranges
that's just ''majority'' there's a decent chunk that are just like me, overqualified and are there until they get enough 3* kills to slowly climb up to where they should be after being lucky naded by a low*
I suppose
and the quests you were talking about or achievements being some sort of issue when it comes to the 20min match timer is just not it.. If that actually becomes a problem just rework the quests and remove the achievs, simple as. Getting 8 aligator traps number changed to 3, there problem fixed. Or keep everything as is for the people that want the long map and go with my ''Quarter wildcard map'' idea that I initially proposed, where tbh majority of the playerbase would be
"20 minutes" Thank God you're not a developer for crytek
In an era of zoomerbrain and quick dopamine shots, making an fps game that is dragged out for boomers enjoyment isn't going to be very profitable - as clearly shown by the recent BB acolades removal LUL
I just dont believe people would be that interested in a 20 minute match, It already feels rushed when people find boss off spawn
just yesterday I went from 3* to 4* by getting two or three kills for three games. I didn't feel like that was slow.
I would not be.
It depends what * you were and what * the enemies were.
I wish the hour matches could come back.
hour long matches would be fine if there were more people on the map.
It sure does, but I have never felt it was slow. fast if anything and I like that.
Like id love to see crytek introduce 20 man games
had a few matches require the full hour.
but I understand the need to keep it to 45.
I see the sense in it. an hour was generous.
I think its more of a sense of, these servers are taking to long to finish and its extended map queue time more than anything
It was said in a dev stream that a very small percentage of matches ran much longer than 45. I can't recall the exact quote though.
They could easily lower it down to 30 and it'd be perfect. No cringe camping for 10mins that I see literally every other match I play on
30 would be too short.
I don't like to be rushed.
If a strat needs 5 more mins, I want the 5 more mins availible.
Exactly, 45 minutes is the sweet spot
thats the game you know. It's called "Hunt". If you have camping hunters from time to time then so be it
People loved the split because on one hand you are never forced to play a night map. And if you want the flavor, you can choose to play the night map by running a hunter who absorbs light and is basically invisible until they fire. This is a win-win for the community and should be permanent. The community has spoken, we'll see if Crytek is stubborn, or not.
The split should be permanent.
Thank you. I am actually buying one here in a few days.
thats not even on the roadmap so thats really not relevant right now. are there any positives to quickplay affecting mmr?
@warm creek In regards to your uppercut suggestion. I would argue the price should stay where it is. The ammo changes do not effect how much of a monster the uppercut is in terms of its 1 slot 115(ish)meter headshot range. The extra ammo from uppercut in long ammo loadouts was always a bonus not the reason you brought uppercuts (especially after the introduction of sparks pistol). The only exception to this was avto dual uppers. but again sparks just did that better.
I dont think uppercut is OP or anything. But its nice that i dont see that or dolches every game. 5-6 star lobbies. shockingly. I still see a healthy amount of uppers, but not at the volume i did before the price changes.
i think 15-man games would be a good start first. adds a fifth trio slot
12 
@fresh wave David mentioned in a recent interview with Rachta Z that they are reworking the prestige system. This assumedly will make progressing more rewarding. Additionally, David also mentioned they are introducing another system for players who have already hit prestige 100 to still have some form of rewarding progression
Prestiging takes too much away to ever be rewarding
its backward progress.
They are hopefully adjusting it so that players don't feel this way about prestiging
playing 2-4 weeks and getting a skin is a very long... long process... but you don't lose anything other than the blood bond cost... Prestiging you lose massive amounts of time spent for a little number to go up... if they offer skins... well the skins honestly aren't worth losing all your gun progress and your hunt dollars over... essentially worsening that progression... the system they have in place is fine... they just want to bleed the hardcore players... because not all players amass large amounts of blood bonds... only the ones playing 40 hours a week.
All valid sentiments ❤️ I'm in the opposite camp. I love prestiging and hitting that reset button. Unlocking weapons is fun to me, and I typically acquire too many hunt dollars to use by the time I hit level 100. I'm one of those rare players that wants an "Iron" mode where Hunt dollars are far harder to earn, and if you don't extract with a bounty your Hunter dies, legendary hunters come with no traits, free hunters have no weapons, and you do not get a free instance of a weapon when you unlock it😂
unlocking the same things over and over just doesn't seem appealing to me... a skin is at least something new... also there wouldn't be backsliding progress simply to get something new backsliding due to losing is fine, but backsliding in order to get something is a bit... too much... it might as well be that grind of 20 weeks then.
Tagging onto this, in "Iron Mode" it would be cool if you could pick up other Hunter's weapons, but you can't extract and take contraband into the menu
@coarse tide they already put twitch drop info in announcements every time
Yeah I hear you, personally, I'd just like a more specific channel 🤷🏻♂️
I would also love feedback on any other weapons suggestions I have made as to help focus my efforts in a more positive direction for the community and game itself.
@paper belfry just use ammo box, in the next big patch they buffed the amount of ammo ya get from em makin em lot more viable
Sometimes I can go from 3* to 5* in a single night on what feels like relatively few kills, sometimes I go from 5* to 3* in like 4 games to rez/necro, but sometimes I also end up with a night where my trio wins 4 games in a row killing at least 2 teams each game and nobody's rank changes. I've given up trying to understand how rank moves
The only thing I know is that 90% of the toxic voip is 4*. It's always 4*. Get down to 3* it's quite or people messing around with their friends, get to 5* it's people messing around with everyone or actual voice comms, but 4* is someone calling you names and saying you're mentally handicapped because you missed a shot or "ran away" to stop the bounty team from extracting or something
@viral scroll have you bought any bbs before?
because the price you're suggesting is ridiculous and the additional requirement is unnecessary
@warm zephyr yes
Also the additional requirements won't be too hard and are just a little nod to the events they came from
We have had 3000 blood bond skins before
Like the old Christmas skins in the new Christmas events
imo wholly unnecessary "fun little nod" because you can just read the description of the skins for the lore
the 3k skin was?
that was a bundle
I believe it was devils advocate
Also these skins are not obtainable in any other way
This makes them obtainable
Dude
I don't have a screenshot
This is based on memory
Also 3000 is for the Uber rare skins
Like beginning of the game
Not everyone can no life twitch drops
like questlines
Some of us have job
hahahaha
Or go to college
and killing 50 horses and banish 10 scrapbeaks are faster?
you can just open twitch and afk lmao'
And I said kill not banish
yeah same difference
You cannot mute it easily anymore
these "fun little nods" are so artificial and unnecessary
just say
make them available as questlines
actually
just accumulate x amount of weekly event points bc questlines are absolute rubbish
Still want it to be a black market thing
because?
Because the black market is a place to get things you cannot normally get
It adds a sort of illegal mystique to it
As hunt is known for
so make believe it is
No
Outside of their events legendary skins should cost blood bonds
It is only fair
Maybe additionally they can be a very rare dark tribute or weekly quest line thing
Not really
dark tribute? plese no more things locked behind random mechanics
if it's like 2000 for all the skins in one event sure that's reasonable
3k max
and that's before 1.13
I'm saying there could be 3 ways, one is a small chance to get a legendary skins after a weekly quest line, second is through dark tribute (also small chance), 3rd is the black market which is more surefire but expensive
I said I would change the idea to make the max for hunters lower. I'm think hunter max will be 2000, weapons 1000, charms 750
Not as a flat either
nah nothing more surefire than you pay 3k and get these skins you missed last year
Older skins will be more expensive
more expensive why?
because it's hard to source the materials for digital goods?
Blood bonds
I'm the hunt world blood bonds are rare
And older things are usually rare
So people jack up the price due to a limited stock
Like the scrapbeak event stuff
Those are not coming back in a future event
it's digital goods
To us yes
what is limited?
Hunt is supposed to be immersive
lmao you larping too hard for someone who has a job or goes to college
It's supposed to feel like you are in the world
it's a game
Actually I start college next year
I'm on break now
However I have to care for my younger siblings
I have many animals I care for on a regular basis
yeah not the point of discussion
Sorry I cannot sit around all day
And many are like me
I'm basing this on what the crytek devs are clearly going for
that's why you think paying 60 weeks worth of bb is better?
Not a CoD type clone but "oh look at"
that's how standards get lowered
Again, hunt is losing money rn this will help the game
And you can get blood bonds besides just weekly
You can also find them in game
Due the monstrom lore books
The trials
They are not dropping the process of legendary skins
The most expensive legendary skins I've seen was 2000
due to gross mismanagement? than maybe it should go down then
how much are we talking about here?
1 bb
2bb
Up to 6 for the last monstrom entries
which is like what? 1/1500 of your proposed price?
The whole blood bond change is to get more money
You do not need the old legendary skins
But it's nice to be able to get them if you want
yeah "its just skins" nice argument
if it's just skins why are they monetised so aggressively?
Let's say the hunters were up to 1500, weapons were 1000 and charms were 750 all of this is max. Is that still to much for you?
Bc it seems that you just do not like the idea of needing to buy blood bonds ever
Honestly I kind of agree with you
I mean you cannot change the whole ass way they work, the way it's worked for years bc "we need money"
Many paid games have an in game currency you can earn or buy busy that is besides the point
Cant earn the dlcs can you?
Sooooooooo
the only justification for the current pricing is that you can earn them relatively easy
yeah but the prices are somewhat more reasonable
that value is still less than that of the DLCs
and 2k bb is?
and it's for ONE skin
Think that is fair?
Ehhh 20 bucks gets you a nice bit more than 2000
fair? predatory.
1500 is too much
10 bucks dlc 4 skins
Aight then how much is too much?
Not all of em
3k full event unlock
I'd do 1.5k
Aight
Thanks for talking
It was insightful
Good to talk to others in the community
thanks for...being somewhat reasonable?
Ow
The begging of a beautiful duo 🥹
@magic raft Intentional teamkilling is a violation of the Hunt code of conduct and you can report players doing so to Crytek's #customer-support
Hunt isn't losing money at all... Crytek lost money making crysis remakes no one asked for and crysis 4... They recently took outs a type of loan through a program in germany you'd only get if your company was doing financially fine.... They claim to lose money on bb skins but their method of calculating the cost of producing the skins include operations of the entire company when often times its one or two low level employees producing them(I worked for a game company as an animator)
Yeah i think it is suitable
@fresh wave oh, okey. Guess I heard wrong
The teaser videos they make are incredible
They have both. And I strongly prefer the cinematic trailers, personally. They did, and continue to do an amazing job with them. Nearly a trailer a week comes out of the official YouTube channel https://www.youtube.com/@HuntShowdown/videos
The game is already out, so having gameplay trailers isn't as necessary anymore anyway
Hunters,
You have fought together and finally the time has come.
A new threat emerges from the darkness… Scrapbeak is here!
Scrapbeak is prepared for Hunters to make a wrong move. The veteran soldier turned abomination is aware of what man is capable of & does everything to uneven the odds in their favor, tempting their victims to strategize ...
#game-ideas message
@golden wedge
Madness.
Oneshot Long Ammo Sniper...sure.
Lol
That’s why it’s under the special category. Plus I personally own one and think It’d be fun. Punishes you if you miss but rewards good marksmanship. Well up to like 70-80 meters in the chest. I know that some people will find it annoying. But would it be anymore annoying than a nitro? You got 2 shots before a reload plus bleed with shredder rounds. The “Big Fifty” would be just the single shot Barrett. Maybe even add in a little longer ADS time. My personal rifle weights 15.5 pounds.
I…. Don’t think the lemat uppercut fits the game. Everything in the game exists or at least COULD exist but the Lemat uppercut is a bit far fetched
oddly enough, its something the devs have been wanting to add for a while. #hunt-general message
Also, what could say that I’d make the gun OP? I’m open to discuss it. I don’t think down voting something because it’s “OP” is not a good enough answer. Give me some good reason why it’d fall into that.
That’s so strange, because it has NO chance of existing really. Never was conceptualized at all. The REGULAR uppercut is possible, I’ve seen videos of Colt walkers chambered in .303 British, but an uppermat is kinda illogical.
The Nitro is still in the game but it got nerfed by adding this abysmal scope on it.
And thats not without reason.
Anything that can kill one hit on range is bad for the gameplay because it trivialize gunfights.
Its just no fun having no chance to fight back at all.
And i know, that you know. Judging by your name 😄
Only when I need to be in the bush. Not all the time. I typically play mid to long range. The thing is you still have to hit the upper chest. So it still requires good marksmanship. But you miss like the nitro you are punished heavily. Not to mention it’s a single shot with a 7 second reload.
Nitro is faster to reload and shoot.
Exactly this.
I think the wording "Losing money on BB skins" is a bit predatory to begin with because it paints a picture of them struggling financial - probably to wake goodwill in players.
While it actually means "The game is profitable but the BB economy we designed back in the day to incentivize players to spend playtime in the game could be optimize to generate more money" - so the extra fututre money they can make is the only thing thats lost here.
punished heavily
i dont know. i think you have a interesting take on what punished means.
Not hitting your shot is just...not hitting your shot?
Even more so when your safe in the distance with some sniper gun.
The rewards vs punishment ration is just over the top for your gun.
Im a MMR enjoyer in many games aswell - but its just no fun to play against.
I think a Spitzer Mosin already is too much - but atleast you have to aim for the tiny heads.
Theres a reason long ammo meta is so strong.
Long reload time, your screen being thrown off target, and revealing your position. Like I said I was only think like 70-80 meters max for the OHK range. So you are still in the mid range distance.
ok - so you would have a gun that you can use as a romero for close combat - while having a sniper scope for 70-80 meters?
dont you see how thats ridiculous?
Like i said before - we had this with Nitro and it got nerfed.
And a high price tag just means that people would even more so sit in bushes instead of pushing anything
This gun is just a bad bad baaad idea for the gameplay.
the romero and i think all shotguns should have a tighter spread with more weapon sway so that it makes people actually have to sit still with them and aim a little give them a little more range but you can't go flying around a corner and one tap a whole team. same with the crossbow its oneshot power at 38m is op and all it needs is weapon sway so that it makes it hard for people to snipe with it and onetap people.
It’s not like people already do it with other snipers. Honestly I thought price tag is fair. I placed a heavier sway to the gun to make it harder to one tap people as well. Also, I push either with a sniper or a shotgun if the play calls for it. I play to the strengths of my load outs. Not playing it like it’s call of duty even though some people do.
shotguns already have a pretty tight spread and sway doesn't matter since you can just hipfire them. Why do you think shotguns need more range?
Give them more range? Getting sniped by a shotgun from 25 meters away? Even thought irl it’s devastating from that distance. But I can hear the cries already about it.
OneShot mechanics are no fun to play against.
Even more so on ranged weapons.
A Shotgun you can atleast avoid somewhat.
A Rifle. Hardly.
Thats all it boils down to. You can flail your arms and invent the most absurd counter mechanics - but this holds true no matter what.
non-headshot oneshots should be difficult and rare, obviously a shotgun can be extremely lethal at much longer ranges but it's not fun gameplay to get onetapped by someone sneezing in your direction 25m away
Slugs already really strong and have good reach for their OHK potential.
More range should come with less damage if even.
at least with slugs you sacrifice the spread and your damage drops off to nonexistence very quickly after the lethal range
It sounds like to me you’d rather have it play like Cod. Taking multiple rounds before dying. When really it takes 1. I believe all long ammo rifle should have a OHK range to justify the price on some of them. I played on BF1 that had a sweet spot OHK range. Everytime I died from it. My thought wasn’t rage but asking myself what led me to that point. Same thing should apply. Learn from mistakes.
agree then it works like 90% of the other guns and it's balanced out
yo.
Stop insulting me - im not a CoD player D:
Man i dont wanna rain on your parade but OHK rifles just makes it so people sneak around, sit in bushes and wait for easy prey.
Its tedious and boring and it completely shits on people who try to play pro actively without a chance to fight back.
And you cant compare Hunt to BF1 - a game where you respawn all the damn time - if you down in Hunt you gone for good (if youre not revived).
Okay if it’ll make you feel better. We should remove all rifles with scopes. Because people play them to their strengths to get the drop on others. News flash people already do. Can’t tell you how man times I’ve been killed by another bush Wookiee playing solo with a shotgun or Winfield. But, yet you think by adding another OHK weapon it’ll dramatically change the game. When people already do everything you stated above already. It’s just strategically smarter to do it that way. Eliminate the threat before they have time to react. People will just have to be more diligent about their surroundings to combat it. Plain and simple.
Man dont take this too personal please. Im not "feeling better" im just offering a discussion here and im not unreasonable.
(You already deleted your suggestion which got heavily downvoted for a reason)
While you on the other hand ignore things i say or twist it to your narrative - you just brush over that i was especially talking about OneHitKill potential.
We should remove all rifles with scopes. Because people play them to their strengths to get the drop on others. News flash people already do.
Rifles with scopes are good. And they are fine how they are. Most people would argue they need to be nerfed a bit more instead of make them more one hitting stuff.
Can’t tell you how man times I’ve been killed by another bush Wookiee playing solo with a shotgun or Winfield. But, yet you think by adding another OHK weapon it’ll dramatically change the game.
And thats another topic on its own - personally think the "hiding" meta is still a bit too strong in Hunt.
But killing someone out of a bush with a Shotgun needs this person really close or with a Winfield a nicely aimed Headshot.
You want a gun where you can blast away 400dmg to the chest with a Sniper Scope...thats a complete other level.
Hey! Got a question. False saint skin is not showing on my legendary hunters. I did unlock him on the event, is there any bug related to that? Does anyone knows?
False Saint isn’t a skin it is a legendary hunter. You need to actually recruit him.
Same as the widow
I mean exactly that, I'm not able to recruit him since he is not showing
But I did unlock him on the event lmao
This MMR system is fucking dogwater lmaooooo
Are you able to see him in the recruitment screen?
...
That's my problem rn, I'm not able to see him even if I unlocked him on the event
Make a ticket with support; apparently it's a bug
Horrible take.
Sweet spot mechanic or OHK for bolt actions has no place in Hunt because it's waaay slower than BF1 for example. You'd turn everyone into a target dummy. No thank you.
Too many people want to make Hunt more campy than it already is. It's worrying
Better if rather than 1 shot they did less damage at short range and increased after 15 meters or so and kept their current 40 meters of no dropoff between 20 and 60.
They ideally shouldn't one tap 125 HP hunters up close.
Leave that to the vetterli, sparks, martini and the shotguns.
Why would you name drop vetterli there
Since it deals 130 damage, the only upside it has.
Vet should deal more damage honestly, make it a monster up close in regards to pure damage while still having a sub-par firerate.
It has decent rpm too and a buttload of ammo
Making the long ammo sniper guns 125 hp damage while keeping their trademark penetration/muzzlevelocity/range
This way we could also reduce the guns price a bit
That way every ammo category had their own trademarks and there would be no "meta"
That is a idea i dropped in the bowl for a long time but nobody seems to like
The Hunt community really struggles to give up power for the sake of balance
by doing that you completely delete the already pretty useless medium ammo rifles
Maybe combined with the new ammo nerf it could work
No? Medium ammo would still be cheap + same damage
It would be even more competetive
But i still think that this could be the end of long or medium ammo rifles
There is no way to balance in DMG long and medium ammo just cause the only reason medium ammo rifles were introduced was to give players a cheap option
But this is not working well atm cause almost everybody has money to buy expensive things
Maybe the new patch can incentive more medium ammo
But i think is better to wait and see how players react to this patch
It's pretty unpredictable imo, we don't know if players are going to keep playing long ammo but even more passive cause of the low ammo pool or if they are going to move to medium ammo weapons losing a bit of power in favour of more bullets
Well I'm not up at 5-6 star a lot but 3-4 I see plenty of medium ammo being used.
So it's not even a problem on low elo
Can confirm. I think the people in higher elo that farm lower skilled players or people playing alot of trio's are the ones with steady cash inflow
for everyone else money is still a thing to worry about a bit
i cant go around with mosin or avtomat every round
4 - 5 star playin mostly Duo
Nope. In pretty sure people just find guns they like the feel of and run with them. I usually grab vetterli over mosin, unless I want the sniper.
It's incredibly easy to make money in Hunt nowadays.
Thats the thing. I dont play to "make money" maybe thats the culprit
Im not poor tho - because i tend to buy cheap and only play expensive stuff if i steal/loot it
Playing much Duo im not going off the map with a bounty or even a gauntlet every second round
For me its like every 4-5 game
So imagine i would buy a Hunter + Long Ammo Gun every game
cant do that 😄
You dont need to intend to make money to make it in Hunt nowadays thats the thing
They added plenty of bonuses in the last 2 years
Yea - well we went offtopic i guess anyway
Confucius say, If you can not win, simply aim to not die.
@dry willow Feel free to repost your feedback message without cap spam/excessive use of caps.
Thanks.
very wrong... people can tank INSANE amount of punishment before going down... and we are talking people... dont forget that hunters are not exactly human
so IRL card couldnt apply here... same goes for gameplay purposes... the only weapons that can OHK without a headshot are shotguns, which are very limited in their usage and have no value at ranges longer than 20m... and nitro which is a meme
@warm zephyr ofc they dont want a pax varient, that would ruin the long ammo meta 
if you add OHK sweet spot to long ammo rifles, you completely kill every other weapon in the game... and no, price is not the issue...
damn
yes but crossbow is a glorified silenced shotgun and bow has been severely nerfed from the time it could kill on one shot
Ye im just being pedantic
Its only a silenced shotgun if you take shotbolt
but you are right
otherwise its a silenced rifle because you can accurately shoot out to 70m with the normal bolts
it is in both instances
and at that range you will half health people with heavy bleeding
you ve got it mixed... you can shoot at 70m WITH shotbolts
I mean you can do it with both
but the shotbolt has a bit heavier trajectory making your shots a little less accurate at 70m
its easier with the normal bolts because they have a bit flatter trajectory
again... we are talking about the potential to OHK
Yeah, you can do it at those longer ranges provided you get a headshot. Im just replying to the crossbow thing not necessarily the entire conversation
so yes... you can do that with crossbow... but the skill needed to hit with spitzer lebel and crossbow shotbolt on 50m are completely different category
so no... long ammo rifles wont be fair if they could OHK at closer ranges
as for the ohk range, I dont think it should be a thing in hunt, shotguns have it because it make sense, same with the crossbow, but with all the other rifles in game it should be a 2 shot to the chest for balancing purposes
also reloading crossbow ,if you miss, takes three and a half centuries
unlike racking mosins bolt
I think its like 3 seconds with bolt thrower
that reminds me
buff bolt thrower to make it work on bomblance crytek
ye thats true...
i was pissed when i took bomblance on character with bolt thrower and it wouldnt sped up
@maiden pelican i believe nagant should receive buff to its thumbing firerate
it already has giant reserve pool of rounds so increasing that is kinda meh...
but i like the lefat
Yall just hate fire arrows cuz it makes you lose your precious health bars 
Theres like +50 diff ways to lose your health bar, Crytek even made a video on it.
And only 1 to get em back.
Better not lose them, then 
please for the love of god rename the uppermat... what a dumb name lol
don't amalgamate 2 names together like a good. Name it something like LeMat mark II - Big Iron.
Surely Uppermat has to be a meme...!?
It is the name
Don't care too much since the naming scheme has been inconsistent for some time.
Where is it stated? I'd like to see the other ones to
@fossil egret the Caldwell uppercut doesn’t need to be held with two hands as it already exists and can be held with one.
45-55 Walker cartridges in an 1847 Colt walker #leverguns50 #45-55Walker
This is it, my most 'out there' cartridge conversion, which I call 'Thumper.' With a 200gr. bullet over 55gr. of FFFg powder
touching off a round is pretty exciting!
***I just realized there is a serious mistake in the video- I quoted a velocity of 1200 fps, and this was wrong; it averages around 1100 fps with the 200 gr. bullet. Chronograph...
Lemat uppercut would most likely need to be held with two due to the much more weight being added with the second barrel
should have been called the LeCut
It's on their twitter, go check if you don't believe us (reasonnably so). It's honestly baffling their writers can come up with names like Rotjaw and and a whole suite of characters, weapon brands and creatures but can't name a long ammo revolver
Why do people care this much over the name of the Uppermat?
Issa dumb name
But it's accurate
Le Big Mat
@obsidian snow savate seems like a nice name
Omg way better name 😂
LongMat
Medium variant can be leMed
@celest cobalt man I can and have held a real life lebel with one hand what's your point?
Did you shoot it with one hand?
If so can you post the video of you breaking your nose?
Yes. Recoil doesn't work the way you think it does. Back to the topic at hand, it's not a matter of whether or not the weapon CAN be held with one hand, it's a matter of consistency. Repeating long ammo weapons should not fit into the one-slot category for the sake of balance. Also, if they're introducing a second long ammo revolver, why should it be a two-slot while the uppercut remains one? I'm just saying it doesn't make sense
Ah yes I don’t know how recoil works.
Cool flex I guess? That doesn't address my suggestion
You can’t shoot a full length rifle one handed because weight distribution and the recoil is already enough when you properly shoulder and fire the rifle.
The Dragoon/Walker conversion while a heavy recoil firearm is still manageable.
Thanks, I've shot a gun before I understand how it works. What is your point
A LeMat conversion to a rifle caliber round would not be manageable as most of the LeMat’s weight already rest closer to the shooter.
Also congratulations then you shouldn’t be making such an argument.
I get that dude, what I'm saying is it's inconsistent that the new long revolver is a two slot while the uppercut is a one slot
Man guess I angered someone since they felt the need to delete what I said
I guess I will just reword it. A LeMat converted to fire a rifle caliber round would be unequally balanced therefore the shooter has to hold it with two hands due to the weight being too far forward.
The uppercut works as a one-slot because it only has six rounds and acts as a beefed up version of the normal Conversion. Real life pistols of this size existed, and were able to be fired one-handed. Think of the Dragoon.
The LeMat is a different beast, it has nine long ammo shots, as well as a better shotgun shot than its smaller cousin. This effectively makes it a hunk of metal compared to the uppercut.
Still I think they should have the animations make some sense regarding how hunters are going to hold the gun two-handed (cylinder gap and all that)
Thanks Schwan, you reckon he lost his tongue ?
At this point I used real world logic and you used in game logic so I don’t think there is much reason to argue. Yours is better worded than mine.
I think both arguments are valid
That the Caldwell uppercut shouldn’t be two slot, as it exists and doesn’t require two hands to operate
Agreed
duo is also the worst mode for money. you're more likely to get bounties and they're worth more in trios, and solo your bounties are worth way more and the solo traits let you rush clues and/or steal a bounty and dip
they said they shot one, they didn't say they hit anything. you can definitely shoot one handed, you're just going to have no control and still maybe hurt yourself
if anything one of the most important things that we need to add to graphics settings is a better anti aliasing method
there currently is a lot of noise to hunt and anything above low anti aliasing adds awful motion blur
If we get DLSS with the engine upgrade then that doubles as essentially the best AA as well
I would sell my soul to the sculptor to get dlss support
In this tense match-based first-person PvP monster hunter from the makers of Crysis, you will face off against unearthly horrors in the forgotten corners of the world. You will hunt, and you will die. But without risk, there can be no reward, and when the water runs with blood, you’d better hope it’s not your own...
Buy the game now on Steam: h...
@naive bluff small change the C-93 is the “granddaddy” to the Luger. Not the C-96.
They are literally less than 20 years apart 💀
What?
I changed it from grandaddy to daddy before your @ 🙂
It isn’t connected in anyway to the C-96…..
The cartridge, aside from being the first successful rimless pistol cartridge, was the basis for the c96 cartridge.
The C93 and luger
`With a rimless, bottlenecked case using smokeless powder, the 7.65×25mm Borchardt adapted features of the 7.92 mm cartridge used in the 1888 pattern M/88 rifle, essentially scaling it down for use in a pistol.
The Feederle brothers (Fidel, Friedrich, and Josef) used the Borchardt cartridge in their design for the Mauser C96 pistol.`
I was using his word
Still connects the two pistols.
No it doesn’t
Borchardt used toggle lock from the maxim gun
I think it does. The Feederle brothers (Fidel, Friedrich, and Josef) used the Borchardt cartridge in their design for the Mauser C96 pistol. The Borchardt cartridge thus was the basis for the 7.63×25mm Mauser cartridge, which used the same dimensions but was eventually loaded with a stronger powder charge.
That is like saying the Beretta 92 and the Luger are connected because they both use 9x19mm. That isn’t how firearm lineage is done.
What connects a firearm to another is if the designer took direct inspiration from the action or the overall design.
That is why almost every bolt action rifle today is a “descendant” of the Mauser rifle because they all use the Mauser system.
The C-96 and the Borchardt have two different actions
Different loading mechanisms
I prefer to guage relation via classification over mechanisms and the like. They were both semi-automatic pistols and the c-93 was the first mass-produced of its kind and its round was used in the c-96. There's a connection.
Just got caught up here, basically you want a cheaper dolch.
Don’t mention the Walther P-38 around beretta 92 users
I primarily just want a cool gun. The price isn't that much of a decrease from the dolch and it's overall worse.
It doesn’t matter how you want to do it. It matters how it is actually done.
“Supposedly” took the same round 😭
https://en.wikipedia.org/wiki/Hugo_Borchardt Just wanna add: Borchardt also designed the round. Since the round was for the gun and vice versa, I still think my stance has footing. Furthermore:
The Feederle brothers (Fidel, Friedrich, and Josef) used the Borchardt cartridge in their design for the Mauser C96 pistol. The Borchardt cartridge thus was the basis for the 7.63×25mm Mauser cartridge, which used the same dimensions but was eventually loaded with a stronger powder charge.
Hugo Borchardt (June 6, 1844 – May 8, 1924) was a firearms inventor and engineer, born in Magdeburg, Germany. He is known for his inventions of the Borchardt C-93 pistol and the Sharps-Borchardt Model 1878 rifle.
In 1860 he emigrated to the United States, and by 1872 he was Superintendent of Works for Pioneer Breech-Loading Arms Co. of Trenton, ...
According to him and his gauge the C-93 is the granddaddy of the 1911
They're both semi-automatics. Yes.
You make me want to bash my head against a landmine
Every modern mag fed pistol is the descendant of the FN M1900
While I agree that the pre-alpha footage is beautiful, I don't think the current game has worse graphics, it's a diliberate change in art style that you're picking up on. The pre alpha footage is mostly all at night and it's very hard to see anything past 10-15 meters. Hunt being a Multiplayer FPS, this art style would make it a far more niche shooter than what Hunt is today. Additionally, that art style makes explotative gameplay a nightmare for the honest community. Right now, Re-shade is largely ineffective as an exploit in most matches, because most Hunt matches happen in the day time, and it gives no advantage over an honest player (yes, you can do other things with reshade that I don't want to mention here). With that art style, I'd imagine a steep uptick in the number of players that both use and abuse reshade, and it would be an even bigger source of frustration
The c-93 was actually mag fed 🙂
Also funny seeing Avtomat in pre alpha
True. The Mannlicher was also in development around the same time. https://en.wikipedia.org/wiki/Mannlicher_M1901#Developmental_versions
They just didn't make a ton of them:
`The M1896 had a fixed magazine ahead of the trigger holding six or seven cartridges. However, most production of this design was an improved M1897/01 which used a detachable six-shot magazine in the same location. Both the M1896 and M1897/01 were chambered for the 7.65×25mm Mannlicher, and both could be fed from the top with a stripper clip. Fewer than 1,000 M1896s and M1897/01s were manufactured, in several variations including a detachable shoulder stock model, a carbine version, and a trial model tested by the Swiss military.
The Mannlicher M1898 was a complete redesign, moving the magazine back, into the location of the later M1901, for loading from an 8-round stripper clip. The M1899 had a large safety lever mounted on the left side of the frame. Embellished pistols were presented to German Emperor Kaiser Wilhelm, and to Ottoman Sultan Abdul Hamid II, but production of the M1898 and M1899 was less than 350, following which the design was improved to the M1901, with its slide-mounted, hammer-blocking safety, and convenient lever lock for easier disassembly.[3]`
They wouldn't add it but this is an abomination to consider: https://en.wikipedia.org/wiki/Mannlicher_M1894
sure, graphics is normal, but it lacks shaders and details, there is also day gameplay and it looks way different, and well, exploits are and will be but thay shallstrive for removing them
I don't think the daytime looked all that different. That was just some contrast adjustments to make the shadows darker and the lights lighter. It's a more even look now (so it's easier for people to see)
We sat down with two of Hunt: Showdown's developers who walk us through the ordeal of banishing a spider back to hell.
Watch more IGN First here!
https://www.youtube.com/watch?v=YR_Qsu4Wpek&list=PLraFbwCoisJCG2Wsep4O6WneiWMOKnSe7
Hunt: Showdown Gameplay Demo - E3 2017
https://www.youtube.com/watch?v=rslYfiyyNcU
------------------------------...
different smoke, detaling
I still think the daytime looks relatively similar to what it does now. In a lot of ways it's much improved now, though. Check out 2:13 in, see the contrast differences between inside and outside. It looks much better nowadays
sure, I was alpha, they didn't had all finished but compare how ground looks
Hashtag puddlegate
True. That field was very pretty. Might be a performance issue thing rather than a design one for that change though
Also, reducing the overall contrast will naturally reduce a lot of that texture from the ground as well, unfortunately
Please dont add this "uppermat" bullshit the uppercut is overpowered enough last we need is a pistol like it with an underbarrel shotgun
At that point Hunt looked like a singleplayer game. Huge smoke effects when you shoot, insects flying in your face, bloom, more contrast between dark and bright areas. All of those look prettier. But all of those suck for gameplay.
Bad players with schedule I copium incoming.
Lol idk why even get all these long ammo weapons like we have enough
We just got krag and Ironside not too long ago
More period accurate weapons please...
Exactly lol
As if krag isn’t? 🥴
How about a volcanic pistol or maybe a pump action rifle? Either medium or compact
“More period accurate weapons” “how about a volcanic pistol?”
Ah yes because the luffwaffle drilling they are adding is more period accurate 🤣🤣🤣🤣
It isn’t a luftwaffe drilling
You sure about that one?
It’s a double barreled rifle with a shotgun underneath, a turn of the century combination gun.
Looked like the top barrel fired in the trailer
Looks more like 2 shotgun barrels and an underbarrel rifle
Just trust me, it’s not a drilling 💀
Alright expect a told you so when the update releases though
Check your DMs
"The Volcanic Repeating Arms Company only manufactured an estimated 1,500 Navy pistols with 8-inch barrels between July 1855 and April 1857. The Volcanic used a refined variation of the toggle action design introduced by Horace Smith and Daniel Wesson." The game is set in 1892 right? Seems period accurate to me
It isn’t because it used rocketball ammunition and was immediately made redundant but I know people are gonna argue about cartridge modification and all that
Also rocketball suuucked. So if it was true to life it would be special ammo that didn't hit very hard.
It’s about the same as a BB gun 💀
Personally I wouldn't mind. It would be a flex gun.
Something you use purely to humiliate other players.
Colt Browning m1895 wen?
The Cei-Rigotti (also known as the Cei gas rifle) is an early automatic rifle created in the final years of the 19th century by Amerigo Cei-Rigotti, an officer in the Royal Italian Army. Although the rifle was never officially adopted by any military, it was tested extensively by the Italian Army during the lead-up to the First World War.
According to several publications, the prototype rifle was chambered for the 6.5×52mm Mannlicher–Carcano.[3] The gun was supposedly presented by Cei-Rigotti to his superiors in a private demonstration in 1895. An Italian newspaper reported on this event in 1900.[4] According to another source, a demonstration was actually held publicly in Rome on June 13, 1900, when 300 rounds were fired on full automatic before the gun got so hot it seized up.
Designed in 1890. Information on the gun is shaky and unreliable but the devs should threaten to implement it next April fools. A 25 shot semi auto rifle ought to shake up the meta
You joke but we already have an automatic rifle and two (on paper and four total) semi auto pistols so who cares?
Yeah, there's two minds when it comes to adding guns to hunt: Balancing, and fun. Sure, any further bolt actions they add how will only have marginal differences between the current selection, but they'll still be fun to use and play with in-game.
We need a colt lightining and a marlin 1895.
Some guns aren't fun to go up against. The avto being the most prominent example, but I wouldn't want it removed from the game because it deprives players of options.
Lol balance.
It's the only stance I can imagine people take when they oppose the inclusion of new guns in the game.
Oh I meant as in there's no real balance right now. Just say screw it and focus on fun/realism at this point.
The Lee Enfield, if it were added, would essentially combine the ammo capacity of the lebel with the reload speed of the mosin-nagant, with a faster velocity to boot and effectively negating them both. I still wouldn't oppose adding it.
The colt lightning is unique. How does the Marlin stand out?
Larger internal magazine. Plus a simplified mechanism makes the action smoother. Same way the?Krag cycles faster.
Premium winfield then? I saw someone firing it and the bullets looked pretty beefy. Would it be a faster firing centential or something?
Not a faster centennial. More like a Winfield more suited to close range. Using magnum pistol ammo it hits harder up close but suffers greatly at range. Imagine a winny that hit for 125 within 15m, but at 50m hit for 60 or less.
Maybe they could do a pre alpha lighting weekend? That would be fun
"StagPrince — Today at 4:57 PM
Title: Lebel accuracy/realism changes"
I would vote no, if he didn't block everyone who voted no in the past.
It could even be a wildcard contract for a weekend so as to not disrupt the general gameplay
There could be an event with the streamers, and they're all put into one match together as solos for their first time experiencing pre alpha night and get all the perspectives at once and edit it into one long video
I mean i wish hunt looked like that period. Fuck what the other people say lmao
Idk why they went away from that lighting. Made the game look great
I suspect it was much more labor intensive on the hardware and it limited who could play it. Also, the night was too dark and would have made it a very niche shooter
"fuck what other people say lmao" - said no self-centered person in any argument ever
I’m really looking forward to the drilling rifle
Should be fun!
Love the look of it
@late wind great suggestions for the Lebel. It is so annoying to see this weird prototype in game
@jagged wagon I'd keep the Haymaker for a Pax variant, but at this point, anything goes
haymaker for pax variant +1
Agreed to Haymaker Pax
How about Succerpunch for the LeMat??
That’s fair to keep it for the pax. I would take Lemat mark III Judo Chop! at this point…
I don't want the lebel sights changed, but the rest of the changes to it are fine.
IMO the sights are perfectly fine at all ranges, I much prefer them to the rest of the long ammo bolty sights.
i'd probably move away from the punch names, because other than uppercut and haymaker, the others don't sound as good and westerny. I think something like the LeMat MkIII Wrangler could work
where the uppercut is named that way because of its stopping power, the Big LeMat should be named in relation to its heft (it's a big, two-handed gun after all)
always thought uppercut was named after the recoil the shooter experiences
I Take anything decent tbh, even though I dislike it being two handed... Why should i Use this for 2 Slots? The Mosin obrez exists... And the Shotgun Barrel is Short too.
Imo either make Uppercut and Sparks two handed/Slots too or this one Not.
Not able to Fan is fine by me, even If I dont think that anyone would do that tbh
I am waiting to see the stats on the mark III along with its price, because I also don’t think it will compete with the obrez in the medium slot for long ammo.
It will compete tho. Higher rpm alone when it comes to long ammo is huge
I dont believe that. Most likely it will ne rather slow and only get 124 dmg etc.
fix the servers, fix the trades goddamnit
If it's underpowered they may buff it, idk. The Lemat carbine got well deserved nerfs (really just fixes) to the shotgun and now it's meh.
For it to be in a medium slot is perfectly fine.
How do you know it will be higher rpm? That’s why said I am waiting on the stats before deciding if it’s worth it.
Caldwell conversion damage: 104
Uppercut damage: 126
Lemat damage: 97
Lemat uppercut damage: 119?
The fact you have to two-hand the thing would imply it has a much stronger kick than the uppercut. Would that infer more damage, and would the fact you're two-handing it mean greater handling?
Also don't know what special ammo it's getting.
Is it foldered in with the lemat and gets the same shotgun ammo while having it's own long ammo pistol special choices?
Uppercut has different special ammo options than the normal conversion pistol.
Most likely gonna be slightly worse sway and/or firerate and/or damage of an Obrez and slightly worse spread than a romero handcannon.
A "jack of all trade, master of none" situation.
Really love the idea of a long barrel pax as i often use it as a cheap sidearm to a shotgun. The uppercut is often overkill and too expensive for me.
Long barrel pax range somewhere around 120m and +$20-30
That would already be enough for me
Not a fan of HV ammo for every second gun but in this regard cause pax already rockin all this special ammos i can see HV aswell
@keen oak i would love for the carcano rifle to replace the centy as the med ammo 600m/s option for them to rework the centy
was honestly thinking that the carcano rifle would be a great addition!
Yeah I recommended one as they were made by Colt. They were special orders unlike a lot of other designs.
I'd like this design but without the stock, maybe the same way the new Lemat is going, you cant use fanning but it has better stability because you use both hands. I am however dissaponted it's a medium slot. If they DO make a medium slot pax and it's just a normal pax with a long barrel I'll be insanely dissaponted, as it would completely miss the spot it needs to fill as a sidearm
Quartermaster is completely broken as it is, we should not NEEED it to make certain weapons work
How is quartermaster broken?
probably
People instantly use it for a rifle shotgun loadout. Every, single, time.
Its 8 points but ends up giving you a game breaking loadout, I can't tell you how many times I've heard the rifle of an enemy, so I push with my shotgun only to get held on an angle by them who's using quartermaster and slugs in a medium rival
Traits should be able to give you small situational advantages, not game breaking loadouts that are very clearly stronger than normal ones
It's not game breaking to get a crappy shotgun.
Doesn't matter if it's a crappy shotgun, they all work the same at close range
The slugs on them aren't very good either and you get extremely few, I think the perk is fine but might need a cost increase seeing as it'll be easier to get with the respec changes.
And it works at a much shorter range, it gets outranged by regular shotguns easily and fanning/levering and fast firing pistols can put it down before it closes the distance.
It's much better to choose for a shotgun+short-rifle combo since the only downside there is the sway instead of a massive range cut.
It doesn't matter at 6 star, people hit their shots and slugs will always have better range than a normal shotgun
The rival slugs do not, and it matters at six star Because I don't see it. If it happens it's the other way around.
Winnie vandal, centennial shorty and mosin obrez are far superior choices to the handcannons.
And my opinion of that combo is that it's balanced because even the small slot alternatives to quartermaster offer advantages of their own.
Yeah, obrez+full shot gun is really good, but uppercut works in a lot of the same scenarios
Uppercut has better ammo economy since it doesn't need bulletgrubber and fires faster, also the sway is less stark. But it doesn't carry rifle damage and penetration so can be beaten out at mid range where the obrez can carry, also less velocity.
Another comparison, officer/new-army/spitfire vs the winnie vandal. They all fire faster and again have slightly less stark aim sway but they carry less damage at range and have much worse ammo economy since Vandal is 7+28 which is great for FMJ or HV.
Anyway, the handcannons are just bad because you already have a lot of other second-best close range options to full length shotguns that do their job BETTER because they can prevent shotguns from getting in range, handcannons can't do that.
Exactly. Thats like the baseline for this whole train of thought.
If the gun wouldnt be a 1slot the whole purpose of this endevour would make no sense 😄
It'd just be a precision and there's already the scotfield precision if you want that, which is just worse than the centennial shorty by a mile.
i think you miss the point talking about what is BiS for QuarterMaster 2 slot
his point was that QM enables loadouts with hardly a downside
but
i heard before QM back in the day we could carry 2x 3slot
so QM is an improvement by miles in that regard
The downside is the points you're spending on the trait and that the guns themselves are not straight upgrades to the small slot alternatives but are generally still stronger in key areas.
Yea im with you on that take in general. But i can also see his point for Slugs 2slot shotguns.
But im a QM Bow player so im not complaining. I think its just part of the evolution of a leveled hunter.
The bow is much stronger than handcannons.
I do think 2 slot rifle + 3 slot shotgun is better, but the handcannons aren't bad. Of course, they have to compete with Caldwell Conversion Fanning for only a couple more points
i think it solely depends on the playstyle
If you want a "Oh shit here we go" sidearm because youre a sniper main
than its handcannon
Sure, mosin sniper + Romero slugs is a great example
If youre a pusher shotgun main than certainly a sidearm cent shorty or obrez
so theres no clear "whats best"
If you aren't going scopes I do think big shotgun is generally better, though
Or rifle + Dolch p
Dont know, i pretty much like to ADS on 100+ meter aswell
Like with a cent, krag or sparks/martini
Poppin heads is legit with that
Actually, I'm very excited that the ammo changes make Bornheim Match a viable sidearm for both shotguns and rifles
Not needing an ammo mule is great
From the video
You're god damn right
Quartermaster is not gamebreaking at all. It was way back in alpha tho
The classic Mosin/Crown loadout
Double avto loadout 
@reef smelt why should RU and Asian players not be allowed to play on EU servers? Also can you show some of your "cheater" recordings?
They are allowed, but based on ping. There's no region lock at the moment.
Unfortunately the ping threshold is still way too high
Even without regions in mind a good playable ping for everyone involved shouldnt be higher than around the 50ms mark
If we are factoring in goodwill for playing with friends from another region than i think 100-150ms isnt unreasonable
And what is it right now? 200-250ms or so? way too high
i know but i still don't see an issue here. I play on EU and RU. I tried all the other regions too and playing with high ping really is no fun and more like a disadvantage. So in my eyes complaining about RU/Asian players is just an excuse.. No offense here but i have thousands of hours and never encountered a "ping abuser" / i never thought i have a disadvantage bc the other player was laggy.
Edit: Also i've only encountered 1 cheater.
To be fair - as far as i know the reason we have the 250ms ping limit, is because people with >250ms ping being connected to a server, noticably reduced server performance for everyone on that particular server. Because of that Crytek added the ping limit to minimize the chances of that happening.
that was also the reason given why the limit is set the way it is. IIRC
But just to make sure - that doesn't mean accusations of ping abuse are true.
There's a lot of missinformation floating around about how ping works with clientside hitreg and serverside validation
btw for those who didnt know slugs need to be addressed. I checked it on the test server and @gray cedar is on point on in his recent video. https://www.youtube.com/watch?v=Pk1asuzhm6c
A breakdown of the slug ammo type in Hunt: Showdown. Let me know in the comments what kind of analysis you'd like to see me do next.
Full Buckshot spread infographic https://imgur.com/a/IxuWAOV
Credit to u/ForTheWilliams
Shoutouts to my biggest editing inspiration, @eceemery. Long live Detective Cat
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and yeah enjoy the free shout-out I guess
interesting stuff
Yeah, I knew this previously. Suppose newer people wouldn't know.
I would've thought that it may have changed since it's a bad system but whaddya expect.
I still dont understand why that makes it so that slugs need to be adressed?
Because a bunch of slug shotguns are pointless and the Lemat pistol is OP with them.
Should mirror the damage dropoff and one shot ranges of the shotguns with buckshot.
Yea well but i dont think that this is something that just got revealed like its a huge surprise?
I feel like people want it that way how slugs work.
For me it felt like slugs always were too devestating - id rather have them deal less damage for the traitoff of having more range.
The developers in charge for balancing in Hunt always had questionable conclusions in my humble opinion.
The Lemat (and soon the UpperMat ...ugh) are too much of a package aswell.
Those guns should trade in the effectivness for their versaitility while in reality they dont.
Lemat isn't that good as is and the uppermat will likely be somewhat underpowered. What the have and what the lemat carbine had were these broken slugs.
Well I am playing Hunt since 0.3 and I know about the large/medium/short barrels but what I didn't know is how truly unbalanced those are when you put slugs into the mixm
can you elaborate?
Watch the video
i did
So what else do you need me to explain
I just wonder in which way you feel slugs are unbalanced?
like the range inncrease while retaining damage is pretty much what they are about (unfortunately)
so thats not news
I killed 5 guys, died 0 times, ended game with 50hp due fire dumbshit mechanic.. it pisses me off so much.. i hope devs relalize how dumb this shit is
Its not about slugs themselves but the way they feel for invididual shotgun
In the trailer it was shown some altar
i hope we can offer Hunter hearts to regain HP bars 😮
Looks like it was a pretty close fight then
i don't mind the charred bars.. its ok i guess.. losing the bars.. its dumb.
Yea its problematic in the way that it mixes the ranges of shotguns when you start to compare what to use in ..long barrel, short barrel, slugs, buckshot...yea so many variables
Personally i always feel like using slugs is best
Buckshot maybe feels better for players that doesnt have the crisp aim
I think bars being temporarily charred but never "removed" so to speak. Is a hell of alot fucking better mechanic than how it works now.
It would also make the new change logical but not OP or obnoxious as fuck as it is. It also allows you to fight back when burning.
I think that the effective ranges of shotguns with slugs should be an extension of what they are with buckshot
We already have pennyshot for the people who enjoy rng
But there shouldn't be any inconsistencies like Crown with slugs having basically the same OHK as Romero slug
Whilst on buckshot Romero has more
Why would you buy slugs for Romero then?
The mechanic is supposed to make people play carefully as getting burned bears the risk of having a permanent disadvantage due to being careless.
So you end up having to decide whether you take the risk and keep going or save what you have and extract.
What is
PvP is risky and it's supposed to be.
Right, but an ammo burning you at 40m is not really a punishment for carelessnes.
Why yes, you should try not to get hit as much. Use cover, move after taking a shot and stay out of the line of sight of your opponent.
Lmao
That first part is legit a "don't die smartass"
If we going down that road then any weapon could might aswell oneshot at 500m & if you die, well git gud.
The best overall advice is to avoid PvP if possible so you're not at a disadvantage when you finally encounter opponents at the bounty.
But thats contradicting when it's a pvp game.
And when you have a bounty encouraging it
That argument can be copy pasted for basically any buff in any FPS. It's not valid.
There are limits
I know at some point ages ago, this was a creepy crawler simulator where a gunshot made ppl piss their pants.
But thats clearly not the road Cryteks taken the game
It's PvPvE game, but the objective is to either 1) get the bounty, or 2) stay alive and extract.
Which is a good thing
Well yes since the game went from 3k average to 8k average over scrapbeak event & has since then doubled.
You can't say it's a pvevp game, then disregard the pvp.
It's a game where the primary objective is to get the bounty.
Which includes fighting other players for it.
The bounty is ONLY there to serve as a purpose to bring pvp