#feedback-discussion
1 messages · Page 63 of 1
You could even have bounties for issues that are caught due to quality reporting done by the playtesters. Slightly larger BB-reward (or something), and a highlight by the devs 
Which would mean a Lot of Work thus we dont get it.
Its actually not that much work. You can start by just converting all weapons to the new system using their current values as start values.
And then you can adjust patch by patch
Tbh though everything we've been getting in the past updates is a crapton of work
This is just some brainstorming over values and then just define static amounts for guns
gotta grab those unnerfed machetes now and fight like men
Yeah you could do that.... But again. Its more Work than fixed amounts for Ammo categorie
these tests are not qa
these are meant to get live player data and observing behaviours in the wild, which is IMPOSSIBLE at released game scale
Valid point!
@drifting nacelle We already have one more tool and one more consumable slot nowadays, I think it's already plenty. Especially since you don't have to take a med kit. Sure, it's quite useful, but not necessary.
I struggle to create some diverse loadout that is effective. I haven't tried running in the bayou without a medkit, but lately i find myself running out of medkits.
If i run medkit, knuckle knife and choke for fighting that leaves only 1 tool slot for something but i will struggle against ai. If i go knife and a duster instead of knuckle knife, i have no tool left for something.
I also tried running the weapon variants, like some bayonet and duster versions, but they feel clunky and are not diverse.
One extra tool slot could open the community to experiment more. Mind games with the decoy fuses are fun, but that's it.
I don't know, medkits feel like a requirement at all times
Going in without one is just... stupid.
Like the only thing I could see making a loadout without medkits is if you are bringing in a regen shot with the darksight trait to make it regenerate faster
But then you are limited to stay so far back, that your tools that you brought are no longer effective
Medkit, Knuckle Knife and Choke is usually the most effective loadout. Traps or hatchets are the most common 4th.
What AI are you struggling with?
Grunts sometimes are a problem, idk what is wrong with the knuckle knife but i feel like it has shorter range than normal knife. Dogs are an obvious one. And it rarely one-shots hunters.
Truth is we are long overdue a proper medium ammo buff to offset long ammo strenghts with more rpm.
This ammo reserves change is just a bandaid to sparks pistol
and btw, that's what i mean. Traps or hatchets. Can't we have something else ?
Which imho shouldn't have as much reserves as it's large slot counterpart to begin with
But instead working hours got wasted on ammo resereves as a whole
As far as i know the range might actually a bit shorter.
Grunts can be killed with 1 heavy to the upper torso or head.
With Hunters, always go for the heavy and for the head. Only do a light if you are absolutely sure that they are low.
Yes, dogs are the one AI type that the knuckle knife struggles against. 2 light attacks kill a dog, but i find it more consistent to intercept them with a heavy amd finish them off with a light.
Also something that might help is knowing that hitboxes linger for a bit, so you can basically attack a moment before the dog is in range which makes it less likely that youll get hit
So enjoy those winfields or people camping because ammo is scarce running out of ammo
I mean you can. Most common doesnt mean its a necessity. I often enough run without a 4th tool.
And while chokes are really good, if you really need the slot for something else you can forego them
Or if you take hatchets, forego the knuckle knife
Just wait people will camp like crazy this patch. You will be lucky to get 1 server with all teams gunfighting in a day
Or its just gonna be winfields
There is still hope for a massive overhaul before it hits live
meh, i expect lots of ammo boxes
General opinion so far seems negative enough that they might do something.
At least thats what i am telling myself
Not really, they have been nerfed as well. Rather take some frags/flashes to secure kills
i don't see it
For some reason reddit folk is rejoicing for the most part. Most of them cant even afford a mosin to begin with
So yeah
True. Ammo boxes wont do you much
The people that will be most happy about this patch are the crouchy type players
they are buffed compared to regular ammo boxes
My point exactly
Pre patch is still better than post patch
Yes
Let the camping fìesta begin
the Showdown part is getting removed from Hunt xD
Unless of course you enjoy spamming those winnies
Which is already a crutch of a weapon as is
But there are sadly enough players that want Hunt to be like that. Crouch around the map to maintain "stealth". I have seen enough people requesting a way to move completely silently.
Thats insane
Wouldnt say that.
Lightfoot isn't enough I guess
Winnie high velo is a killing machine. S tier no question. You hitscan hs on compounds with it
As you mentioned yourself, there are alternatives. I usually run a bayonet weapon and don't take any other melee weapon.
Medkit, lamp and flares is a nice budget loadout in my experience.
A lot comes down to what you can handle, but there are indeed plenty of options available
I agree on it being really good, even without HV ammo, but i dont think its a crutch.
Well screw it. Im gonna be a Bomb lance main now.
How about we wait until we play on the test server for a day or two before we cry an ocean over the new patch
With hv it kinda is tho. It has very low skill ceilling due to its rpm, crazy good sights + levering being a cherry on top
Low skill ceilling and very rewarding
The only bottleneck it has is low penetration
congrats to whoever wanted bomb lances to have 2 ammo slots
Based Bomblance Brother!
How about we urge Crytek to stop this long ammo nerf crusade and buff medium instead? I want gunplay not Finding Nemo (ammo)
Do you?
What are you talking about
Stop wasting bullets
If you find yourself unable to waste bullets go down to a smaller more abundant ammo
Or take ammo boxes
Your "cope dude" advise is appreciated, but misguided. Thank you tho
I'm not telling you to cope I'm telling you to improve
Not really tho
Ok
Talking big as if every bullet should be a hit is just a bs my man. Even Failspawner misses his shots
But if your idea of quality gameplay is to have ammo as scarce as potatoes in Latvia then good for you, but I dont feel like it
Especially considering that in higher ELO your chances of missing are inherently lower just because people usually peek very well.
And it should be encouraged to take shots that aren't guaranteed to hit.
A) cause else the game becomes more passive and pushed towards camping and stalemates.
B) people won't improve otherwise. You get better by trying to do harder things. If you only sit around and take safe shots, you'll never get better or close to good at the game.
Very good point
People hugging the bushes won't approve tho
After all their 200$ eco loadout with packmule, bolthrower and a winfield is too precious to participate in gunfights
Currently in a good fight you can go through 30 bullets without spam or blind Wallbangs. These fights are fast, people do quick peeks and try to flick.
Everyone is mobile, no side is sitting and doing nothing, everyone is making plays.
These are the best fights hunt has, when you have to be both at the top of your aim and your decision-making has to be on point in a very time constricted environment.
Well for me that's the very essence of this game. These kind of fights are the numero uno reason why I log in to begin with
Some people prefer to sit in bushes, loot bodies and sprint with 75 tokens to the nearest extraction
It eludes my understanding how can someone enjoy gameplay like that or worse. How can you even consider making changes to cater this sort of AFK playstyle
Its how FPS games die
Think we just gonna see more melee charges and post-fight weapon swapping.
Which I think is pretty cool
dont know about the melee charges, but even thou I am a long ammo player I appreciate the meta change
Well, that is for sure what I am gonna do when I run out of ammo mid-figth! ;D
New ammo changes will make Dual Wielding completely pointless. Why do they exist?```
two hands two guns
nah genuinely
it was only recently that I just started firing into penetrable buildings to deal with campers nd now I'm gonna have to adopt the run away until they hopefully move strategy again
the fact that you're running out of ammo(and somehow can't find/buy boxes) means you belong on medium or compact
i have one question at the crytek team.....update 1.13 sparks with incendiary ammo 149 dmg + instant burning at the first x meters = instant dead? low budget nitro?
sometimes ammo box spawns are evil
always find that they always like to just not spawn when you're in need of wallbangs
no, burn damage would apply after the hit. so it does 149 and then makes you burn
no insta kill
if wallbangs were what you needed, you would have wallbanged them before you ran out of ammo
Burn damage eats away the other half of the health bar, it doesn't deal additional damage
ever tried to wallbang shotgun campers who will not move or make a single sound?
no because i don't shoot at things when i don't know where they are
use a nade use a beetle use time use your head
Fango — Today at 2:27 PM
Title: Winfield Centennial Swift
Description: 5 round tube speedloader variant
make it three like the berth that would be fun and help get newbs used to strippers
Revelae coping harder than an antilope with crocs. Low key calling anyone who's not okay with a change a noob xD
Give it a rest buddy
There are other, better ways to (directly or indirectly) nerf long ammo. This is just a bandaid to sparks pistol ammo capacity and avtomat pooping on 6star lobbies because of sparks pistol.
You either refuse to acknowledge that its in fact a mediocre change or you are some bush master happy that the meta is shifting in your direction. Both equally as likely scenarios imo
I would consider rethinking my life choices if I took days off for devs streams of any game,
right
I was actually at work and asked my friend "yo can you just screencap the slides", then I can check later
no it's not a bandaid it's a direct fix to the underlying cause
Yeah Hunt have gotten quite the ammo bloat over the years
nice to dial back on it a little
lol i did that for my friend yesterday now i just tell people to watch homereel's vid
If you truly believe that then there is no point discussing this further. Happy hunting
i never sit in a bush for longer than thirty seconds
in any game
in any place
ever
ammo overabundance benefits bad players disproportionately
good players are not wasting ammo and then having to pick for scraps
Moreso, people have grown smarter and better at the game, so how we played 2 years ago ain't the same how we play today.
Well, for some people at least, I like to think higher of the players of Hunt.
Long ammo's only, real bottleneck is your aim. If you can't throw rocks just having more of them doesn't make you a slingshot master and as such there are other, better ways of putting long ammo (which is a bit overtuned) back in the row without making ammo scarce and by extension the gunfights themselves
flip side same coin
And also that
wait
Is pure bs and an agenda push
Pushing what agenda?
My point stands, yours is just shaky copium and lack of perspective on the subject of weapon balance.

i'm gonna be chuckling about this sporadically for at least two days
I have a feeling the reduced ammo pool is going to encourage long ammo users to stay at distance. Meanwhile, close range builds will probably bunker down harder, then get picked off by weapons outside their range. We'll see.
So will I 🙂
Reddit copium that this change is solid. It's 5/10 on a good day
I can see the fear, but I at least how I see it, why is staying far away making up for less ammo gain than further away?
The ammoboxes are in the compounds (pick up trucks ofc) and looting hunter weapons still yield full ammo. It just mean that we have more incensive to consider what the back up fire-arm gonna be.
Ah fair nuff, think it is unhealthy for the discussion to view it like that, but that up to you I guess.
thanks
I'm not referring to any comments made earlier; I'm just throwing out a comment of my own. The way I see it, you don't have the ammo waste with wallbangs, but if you keep your distance, you can out damage them with range, fall back and recoup ammo from surrounding compounds.
I can see that for sure, but you can wall bang as well with FMJ, albiet the ammo nerfs to special ammo might not make that a good alternative.
Done it many times when faced with an uppercut and shotty combo. I can get them most of the time. Prior, I would just get into compound, or closers and start wallbanging at sounds I hear. Works about 20% of the time. My hearing sucks.
Unhealthy how? Excluding those revele backnforth's all I am really saying is that this change is not the best for the game in its current state and there are other, imo better ways of addressing the long ammo problem without limiting it's viability in longer, more intense gunfights
Quick question: so with the update, you’ll only be able to reload each weapon once total like during the entire game?
Probably a stupid question but whatever
No point in FMJ with long ammo. You'd only use that with compact or medium, but then you lose damage and range.
Well if you run long ammo main, you can have fmj compact/medium small arm.
Which is mainly avtomat and sparks pistol problem. The latter waa badly implemented
And avto is avto
i was stoked when i saw it. dual sparks negated the entire point of balancing around ammo scarcity
Youre finnaly looking at the problem from the right angle. Now its only a matter of coming up with a better conclusion
no? they are adjusting ammo availability and pools
Dunno, it used to be that long ammo always came with downside of limited ammo pools, just seems like the game bloated in ammo pools over the years. I don't mind long ammo ain't a "stirctly better" option for guns in Hunt.
you need psychiatry
Sparks pistol problem, not the long ammo itself
Yes/no, I still argued that pre-sparks pistol, long ammo had a lot of leniency of ammo pool with the uppercut. Always wanted the Uppercut to be 6/6 because of that.
Also in general it was silly that the system made the Lebel and Obrez Drum stirctly worse guns compared to other of ther peers.
And there is inherently and issue to balance if my opinion if your gameplan is "I'll use my main gun and my side arm is non-existent bc it just slaves bullets".
I like that to think that "what strong sides does my main gun bring and what shortfalls can my sidearm make up for?" is more healthy for the game.
That being said it makes sense to reduce long ammo side arms reserves rather than the pool for all involved
Medium ammo buff (long overdue) is also a way to indirectly mess with long ammo because rpm is a big thing
Ah yeah, that is true, but just come to accept that is the abuse Crytek gives to compact/medium, not the first time they have done it such way :v
Tho I do like the nerfs to dualies too, felt they were also a big crutch option for players.
Both healthier to the meta than making long ammo scrap if your headshot rate isnt above 50% which is likely less than 2% of the playerbase
Excluding spitzer rats
So yeah whilst I can see why crytek choosed this change because it also shoves special ammo down our throats
But all in all reducing long ammo side arms capacity and medium buff would be simply a better way to deal with this
Imo
Time will tell
The special ammo economy nerfs are weird, but they did make spicy bullets and medium morb bullets stronger, so think they felt that was a good tradeoff.
i be morbing
That will be funny as well
idk almost everything sounded good to me with the exception of spec ammo making your regular ammo more abundant
that seems abstract and strange to me, gonna have to try it out
taking fastidious notes for my agenda obviously
i like the change from percent ammo refills to flat amounts, i'm not crazy about some dualies not getting enough ammo to reload fully
@royal grove be the bigger person and stop antagonizing
you are right
i gave into temptation
be strong brothers
I dont care anymore let him have his show
Im just gonna sit back and wait for my machette
based and iced tea pilled
Saber gets boring
This is one of the few perks of this change
I'm pretty hyped about medium bleed ammo and incendiary ammo change. Now my springfield loadout is gonna be even better
ya, i'll bring sprinfield just to torment people with severe bleed on hit
It is worth noting @craggy pike that I don’t think a speed loader for any of the lever actions are possible
winfield swift is a thing
like the compact ammo winfield
you reload it with big stripper clips
He is suggesting the centennial swift
Should be a thing, centennial on its own is meh
they exist irl too, and they're not hard to make yourself
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They do. Only difference is it wouldn't be convienient to load whilst sprinting away 🙂
It's 9+1 if I recall correctly so giving it a loader holding 4 at once would be nice
yeah that would still be decent
BEARDED DADDY BOSS GOATED! The respec changes are EXACTLY what we were asking for. Thanks for listening!
Centennial in its current form is not worth the money. It still needs a nudge or two to become meta
If they made Centennial middle pole skinnier I'd buy it more often.
I like it personally as a design beign it's THICC both in looks and its oompf sound
But it lacks in numbers
I mean we need more diversity
Regular winnie blows it out of the water
Not lever actions
Centennial FMJ sniper is actually rather good. My only beef with it is that I can pay a little more to get Lebel Marksman which is superior in general.
In the grand scheme of things a few hundred hunt dollars doesn't matter to me so price doesn't matter
I'm always gonna go for the good weapons, or the fun ones.
Centennial isn't really that fun, or that good.
I would love to see a 4 bore rifle or anything with raw power really. We had enough rpm-reliant additions lately
It feels like little by little this game might become a zombie-western, hardcore version of Battlefield 1
@proud narwhal lmao, they just removed the main BB income for every player and you believe Hunt is currently barely able to justify it's continued development xD Hunt makes them more than enough and even after those changes we won't get better servers, an anti-cheat that isn't free for gamedevs or bug-free patches.
I mean how else could the CEO of Crytek afford a 5th Porsche?
Which doesnt sit well with me as I prefer single/bolt action shooting
Stop being so entitled and realize how privileged we are as hunt players, think of any other game who treats their players as money bags
Get a fuckin job if you're angry about losing out on 5 blood bonds per match
Whilst he does sound like a spoiled individual you can hardly call playing any video game a privilege
Its leisure
Yes, let's just keep lowering the bar of what quality we are to expect from games and then wondering every year why new games are bugridden, prices are over the top and the content is medicore.
Also I do have a job, But i don't spend money because of the 3 issues I mentioned
First world problems
so how do you like the loss of Blood Bonds from match accolades good or bad? personally i hate it cause that is one of my main source of BB i dont want to grind the weekly for 5 months to get one 1000bbs skin
its bad
Keep in mind that dark tribute also gives quite substantial amounts of BB
ye it totally is
lol
i rather have them nerf dark tribute if thats true
you do know they nerfed it right? im stealing this from a guy on reddit but here is some math: Actually the 50 bb reward for weekly challenges is not a buff, they simply removed 25 bb every 5 days and added it there as 25bb every 7 days changing income from ~8.6 + ~0-15 per match to a maximum income of ~7.14 per day with no match reward
That got nothing to do with dark tribute tho?
sry missread that
i would be fine with a max of 1-5 bb per match but removing it all is a joke
ye i think removing it is a bad choice hopefully they see sense or listen to the community and put it back or atleast not removing it
Reducing bbs per match or setting a daily max for bbs earned would be ok but completely removing it is really bad.
Now a majority will only save their bbs for the battlepass
Amazing changes coming up, but nerfing the bb for daily matches and daily extraction is a massive L
Looks like I won't be hoping on everyday tbh
This affects all players; even those who don't care for the bb, as they will have no one to fight
true that im going to play as much as possible to grind for the summer event so i have atleast 2000BBs to get premium and the event exclusive skin that usually costs 1000BBs
It'll be a shame for all the cool bb skins that nobody will buy anymore...
20 weeks for just a single skin...
Daily BB reduction? plays it off as a philosphical change? later drops in worries about future Dev budget?
just be honest and admitt the overlords told you to make more money, dumbest move the game has made yet. You are removing the incentive to play everyday. Removing the fun in accruing BB's by making people run yet more f*****g quests! its getting stupid.
The quests are not fun to do, more annoying than anything
Hunt Questdown is getting old, i like them but its a grind most of the time
yeah max of 1-5BBs a match is fine enough
i do get the need to change the BB economy because it was kinda broken
ye true that i dont even do them i just play what i want and hope they get completed but i do play every day to get the 25BBs every 5 days
the thing is i enjoy the game, i enjoy the challenges in the events as they are limited time frame. The BB change will reduce creativity in load outs.
but at the same time, playing basically everyday for six months already barely compensated the battle pass + event exclusive skins and now that's gone too
Me too brother
hopefully the event exclusive skins aren't going to increase in price because i'd hate to not be able to get them
besides, i already buy all the DLC, these are also slowly increasing in price (and content, admittedly), but I refuse to partake in in-game MTX
whoever thought these ammo changes are a good thing need to get their ass back on the short bus
its not like people dont buy dlcs, most people i know (myself included have multiple) and alot of people have tons of them. I feel like trying to milk people as much as possible is just making it worse
maybe i'm a boomer but i don't want the premium money economy to become like fortnite or worse, like warzone
im so sick of people crying about the avto and then the changes they make to try and balance it fuck with everybody else
youre so silly
its not like people dont already buy the game
play the tts
so far crytek has been fairly reasonable with their monetization and that's why i'm completely OK with buying the DLCs
because I know i can get some premium content for free by just playing the game
thats what im pissed about
Now there is no longer a choice between saving bb for skins and buying dlc; lots of people will opt for one or the other
but nerfing the accolades makes that irrelevant too
now my winny swift builds are pointless
how many times have your quests been absolute bullshit and you haven't been able to complete the weeklies?
same with shotguns they fucked with the ammo that shotguns can get back
no lol theyre just cheaper now
although again
ye they are shutting off anyway for the dedicated players to get BBs cause those players like the game that much that they are maybe thinking about buying DLC or BBs and thats why they are doing it
quest just punish people who prestige
again, i don't care about the frickin' DLCs
my swift build was swift fmj and double chains fmj to get a big ammo pool and now it will no longer have the ammo pool
theyre not gonna just push it to live, the last patch before these questlines TOOK 3 WEEKS before pushing to live
i buy them anyway, because i genuinely believe that Crytek is one if not the better gaming company at the moment and their game deserves my support
your build will probably live
but heck, that's just backstabbing
because they nerfed ammo pooling because of the avto double sparks pistol
also also also david fifield plays hunt
ye like getting kill people with spitzer round and you are like lvl 10 like WTF is that
chances are he will notice how painful resupping is
idk man they are doing it across the board
i know but
tts.
play it.
dont take it for granted
i play warframe i wish they used the tts this often
report feedback
its good data for them yes
just hope they listen about the Blood Bonds from match accolades and keep it as is or 1-5 or 1-10
Keep the daily bonus, cap each match bb to max of 5 per match, and change avto ammo to special ammo
I just did yalls job for you
Revert all these dumb changes before you piss off the player base
here is a reddit post i made to get the point across over there aswell hope you guys can upvote it so we can keep the FREE BBs.
https://www.reddit.com/r/HuntShowdown/comments/13wz2fh/blood_bonds_from_match_accolades_removed_noooooo/
0 votes and 0 comments so far on Reddit
They upped the challenge payout to 50, so 50 a week is definitely less but free BBs are still a thing.
yer but they also removed the 25bb for the weekly extract so its still about the same
True but free BBs haven’t gone away, you just get less, this doesn’t surprise me at all.
@visual linden @somber glade Actually the 50 bb reward for weekly challenges is not a buff, they simply removed 25 bb every 5 days and added it there as 25bb every 7 days changing income from ~8.6 + ~0-15 per match to a maximum income of ~7.14 per day with no match reward
surely they listen to this. SURELY.
BB changes are just straight up annoying. Early skins were all 300-400BB in general. Then 500-600. Now they start at 700-800. YES you do have the black market. Which is Rng and you still pay at least 540 Bb for one of the newer skins. At the same time they kept shadownerfing or openly nerfing BB rewards. The tutorials. Matchrewards were once 12-15 after a good game. Then 10-12. Now getting over 10 is rare. I do get that they need to make money. But at the same time they release Dlc regulary which are now also around 10€. And those are popular. 70% of people I see use skins from the last 2-3 months. Ronin Dlc was 3.40 I believe. Now we get even more reduced BB. With challenges...which people seem to accept but no one rly likes. The extract bonus of the week was nice. Battlepasses cost now more because you earn less. You would have to complete the challenges for 20 weeks to earn 1000 BB. BB pouches are alot rarer. Last week I found maybe 3 and I play more then the average person. I am not only unlucky as this is a thing since months. They just made them a shitton rarer. Let's not even talk about golden cashregisters. Yes they need money. Yes they are to greedy. The game has more players then ever. People buy DLCs. This is just them trying to squeeze every penny. And they keep being nontransparent about BB changes. Delaying news, putting them out when people are occupied with other stuff. I am only surprised they have not changed the BB rewards from Trials.
All the changes are good, with the exception of not getting BB at end of game. That's the main source of BB generation for pretty much everyone. Being effectively capped at 50BB a week means that people are forced to buy BB from the store. I get that you want money, but honestly this isn't the way to go about it. Just make good DLC content and people will pay.
BB has always been for buying those very mediocre skins from the store, and paying 1000BB for the good skins which are event-locked.
And I guess recently its for getting the battlepass.
Idm if they are greedy just make legendary hunters free to use like a rotation cycle like tier 1 hunters but they come with no traits or weapons or equipment. Also replaces your free hunter for that rotation
I'm one of the few people that actually use BB for trait changing and reshuffles so they just blew my incentive to buy Blood Bonds. I already have a thousand cosmetics and lost interest in buying more.
Seems like just a ploy to get more people to buy BBs.
As players, our greatest power is nuking the daily player count; if they go through with this update ill be putting this game down as there is no incentive to play since they are going fortnight on us.
This was the last thing I expected from crytek and its quite a shame as yall were the golden goose of game developers.
I absolutely love this company and their devs; but I will not be a part of this change
no, we back to the original ideia of Hunt, thank god, the spam meta bullshit is over.. finally, make your shots count also noobs can still play the noob tube,
The spam meta is still a thing with light/medium ammo types; all they are doing is forcing long ammo players to rat harder at a further distance in order to combat other ammo types spam
I'd rather have them cap the accolades at 25 per week then up the gain of the weekly challenges to 50 tbh. Or make accolades count towards weekly challenges somehow
and smaller ammo pools?
For duallies - yes.
Ammo resupplies are now a specific number of bullets instead of a percentage, and if you share ammo pools (sparks pistol for mosin primary, etc) you will only receive 1 instance of that number instead of two
Max ammo resupply is going to be significantly lower now, since it doesn't stack. You get a preset amount of ammo per ammo type
So if you hit an ammobox with mosin +sparks pistol, you'll only get 2 bullets back total instead of a percentage of the total.
well, lets see, if it reduces the spam overall, its a good update
These are the values
If you have mosin + some compact ammo pistol, you'll get the 2 long ammo, plus 8 compact bullets. (so you are getting much less ammo back from resupplies if you are running two of the same ammo type to increase the total pool)
So you're encouraged to bring weapons with different ammo types, not stack your main gun with duallies of the same ammo type for infinite ammo
also yeah running dualies doesn't give you double the reserve ammo anymore
that's good then
sounds like to me that somewhat, we are back to when hunt started, except the loot ammo from weapons, i like it
only wish they did a weekend with day only 1 bounty on the wildcard test thing, just to test, its 3 weekends of night in row
players that want to avoid pvp still can go normal contract for duo bounty pve and more inclined pvp players would do wildcard 1 bounty only..
Avto users will just bring 4 ammo boxes and an obrez drum, empty the obrez and hit supply points to play the same as they always have. This only nerfs genuine long ammo users
yes, 4ammo box meta xD
? You can't empty the obrez to get any more ammo, you still will only get 2 bullets per normal box, and 5 per consumable ammo box. It's not a percentage of reserve anymore.
The ammo missing from magazines counts towards the reserve ammo; thus a larger pool of ammo to pull from
Just more of a pain to fill, hence hitting all supply points
I mean, you could do the same thing with a sparks pistol, no?
Not anymore as the capacity isn't doubled
Obrez drum will be a ammo slave as it was before the sparks pistols
Obrez drum is only 15, and isn't sparks pistol 1/14? unless i'm mistaken
15 plus the reserve ammo makes 20 i believe
Plus whatever may be missing from the avto clip capacity
obrez drum has a reserve of 0
yes, avtomat players can still use the gun, it's just a hell of a lot more difficult to keep it filled up with each resupply point only giving you 6 bullets total, and each consumable ammobox giving 5
This is true, I havent used that gun in forever so I thought there was a reserve
This could have all been solved by just making it a special ammo type though, which is what I was trying to get across
Versus nerfing every long ammo user
Eh, I think long ammo has had it too good for too long
Some guns are actually buffed on their own, like the lebel, i think
If you dont like them now... wait until they only engage you from 75m+ and don't push into compounds
Level stays the same, they just nerfed the mosin
There were other slightly problematic combos as well, like ammo stacking a levering winfield swift or something like that.
Lebel *
how much did the lebel resupply per box before? wasn't it like, 1?
It doesnt change much though, just forces more ratting and repositioning in order to ascertain ammo after disengaging
Its 2 per resupply, hence the need to bring an ammo slave like a uppercut or sparks pistol
This is all im trying to get across to the devs my friend, a lot of these changes are unnecessary and hurt the flow if the game
tobias1337 — Today at 8:02 PM
Title: controls
Details: really wish there were mouse and keyboards controls for hunt.
@high sonnet what do you mean by this
fr
The latest changes doesnt sit right with me.
Fire buff is meh.
Strong bleeding sucks hard on any gun that doesnt has a long reload, thats why its fine on something like Xbow.
Hell even the Bow had its strong bleeding nerfed down to medium.
The ammo changes are obnoxious for duo even more so than for trios. Sometimes having to fight multiple teams - going back to supply was even a thing before. Now taking part in prolonged fights or wallbangs are gonna be serious isssues.
The BB changes are a total kick in the nuts for a active player that just wanna enjoy the game without doin som bogus quests.
Yea. No. Not feeling like coming back for the next patch..
I hope Crytek reconsiders the BB changes. I might actually quit the game over that.
20 weeks for one event isn’t bad wdym
iF yOu aRE rUnNInG oUt oF lONg aMmO tHeN yOU sHoUlDN'T uSe iT

Long ammo is only for giga chads who shoot 6 bullets per match
tbf hunt is the only game where you can grind out a paid battle pass for free
crytek needs the income to keep the game going
It's about the match incentive, not about the skins per se.
How so
Its really more than ever pushes people over to try using aimbots more than anything.
Long ammo maybe needs some nerf but not ammo nerf.
I'm happy to pay money, just don't mess with the match incentives
I already spend €150+ on Hunt
But they need to do that people buy BB
Nah you are clearly bad and not a TRUE long ammo user
XD
dlcs and skins are clearly not enough

Wallbanging such an important part of hunt - Crytek: reduce ammo.

I wouldnt mind if they instead of reducing ammo maybe reduce long ammo dmg.
Let long ammo work like spitzer by design
Would take away abit of its power and still retain its trademark - penetration and wallbangs
wallbang more accurately
Honestly
Just make it fall off at 20m
And make damage closer to 125
now you can’t 1 tap downed hunters as consistently
ez fix

shoot them in the head while they stand up
Sure. Gotta practice. Cant practice without ammo.
go open some boxes
bring boxes with you
But i wanna hunt and play the objectice and not go around playing "find the boxes"
maybe go back down to medium so you have more ammo for wallbang practice
Medium doesnt have the same pen as long ammo
I think ammo amount is the wrong lever to pull for balancing long ammo.
Dont argue with him its pointless
He's the hardest coping individual I've seen on this discord thus far
plenty good for wallbang practice unless you are rather far away
If they made mosin 5/5 he would tell you to git gud and then cry to a pillow
Still. Fewer ammo, fewer wallbangs. Wallbangs are even a legit tactic to pressure people in compounds.
Im also an avid Duo player. So im running into more different teams and having multiple or prolonged fights.
At the current game state leaving a fight to resupply already is a thing.
With future changes i can see how this even becomes a concern making extraction an better option.
This should never be the case.
The damn avtomat shall burn in hell for bringing that onto us.
Same as double sparks and shared ammo pools.
when i spam shit i run out of ammo regardless of ammo type
when i only take shots i'm pretty sure i'm going to hit, i run out of ammo never on compact, rarely on med, and sometimes on long
Exactly. Thats how it is right now. And this is how it should stay.
gonna point out - you can bring ammo boxes if you're loadout is spammy. Not saying your point isn't valid but that's an option
it should be pretty much the same unless you were used to crutching on double sparps/uppercut
With the addition of solo revive tool places are even more holy then before. Plenty of reviving in duos. Ammo box is really a punch in the gut.
that's a consumable, not a tool.
drop a flash or frag
There are plenty of better ways to knock long ammo from the throne without slowing down the gameplay and limiting gunfights in the process
But for those who cope first and think later it's like dark magic
For all the solos out there enjoying long ammo - good luck folks
I mean if you like wallbanging that much just bring in fmj
Especially in medium ammo
Change the challenges, change the daily extraction bonus, change the event battlepass. There are different ways to do it.
well solo revive is a whole other issue lmao
Thing is that medium ammo is meh and we would be far better off just buffing it and reducing sparks & uppercut ammo capacity by 30% and go from there. Making avtomat a special ammo weapon coudln't hurt either
But reducing ammo reserves for all just because small slot weapons of same caliber are OP is a bandaid
Leading to less gunfights
@fathom goblet seriously, can somebody in crytek create a normal pve survival mode? As I know 50% of players never plays it as pvp and never killed other player. And I think you can sell more skins... If crytek needs money. Look at FO76 as example. I think this game can be more popular if will be a GOOD pve mode, not another trials and other lazy ideas.
PvE mode would be smashing
I like the changes to the ammo and worrying how many shots I make instead of just spamming because I have a crap ton of it. But I do understand it from the perspective if there was just a third party sitting in the back waiting for both teams to run out.
Fango — Today at 3:40 AM
Title: Set a weekly limit on accolade Blood Bonds and remove the BBs from challenges.Description: I'll be honest, I am already tired of doing the weekly challenges as they promote gameplay styles I dislike, I also disagree with removing BB accolades entirely. I would rather be rewarded with playing the game however I want. Just set a weekly limit on how many BBs you can earn from accolades in a week to 50 (or hopefully a tad higher) and I will be happy.
1000% agree
I would rather be rewarded for both playing and not playing the game, please crytek
accepting in cash thank you
limiting weekly BBs sounds reasonable tho
you either grind challenges or get those 50 from accolades, why not
but I doubt they'll back out on the decision
if people are really so opposed to little nudges towards variety (not even mentioning half of challenges being pve), whatever
As I said its a bandaid. It comes with a whole package of new issues. Less gunfights, solo nerfs, camping encouregement etc list goes on. Addressing the root cause (sparks pistol and uppercut reserves) and/or buffing medium are both better solutions by a landslide
Making ammo scarce again will not make the game more enjoyable which is why we got more ammo to spare since release in the first place
In fact directly nerfing long ammo damage or velocity wouldn't hurt either
Agree to disagree my dude, having to think about how much ammo you got more often than spamming it carelessly is more enjoyable for me.
We will see how it is regardless in test servers
Well if you enjoy scarcity then sure, agree to disagree. We wont convince one another
Incendiary ammo buff sounds very annoying, especially with red barrels being all over the map lately. I don’t understand the drive from crytek to balance pick rate for all ammo types. It’s fine if some are niche, really. I hope this change dies in test server.
Ammo pool changes are concerning. People already extract because they have no more meds, I imagine we would see more of that cuz of ammo. This promotes bushwooking and demotes the showdown.
@slim hemlock last sentence 💯
But I guess bushmasters won't mind waiting for other teams to go black on ammo before engagement
I wonder how many changes are yet to come for long ammo until Crytek can concede and acknowledge avto as it is being a mistake
3000 hours and this accolade change has me doubting playing the game any more
Can't wait
Itll be even funnier if teams went around and emptied all the supply points before going for the boss
That will happen as well. Which is why I am just gonna demote myself to 4star-ish and mess around with bomb lance/machette until it gets reverted
I'm not gonna waste my leisure time for dealing with campers in every lobby
Good luck, I cant even get out of my 5* ranking, 6* is a rat fest
6star lobbies are just avtos, crown slugs and campers
Well now it will be less avto and more camping
Then again I fight mostly 6* in my lobbies because the mmr isn't broken at all
Funniest thing a saw today was two 6* and a 2* slaughtering everything
Mmr only takes into account the team mmr rather than your individual rating which causes 4star trios to meet 6star duos in some regions
Crytek having only 30k-ish players divided it into brackets
So things happen
I only get 5/6* lobbies as a solo
Just me then I guess lmao
What region?
Us west, occasionally east
Right kinda makes sense then
BB changes are DOA. You see a spike in concurrent players during a battlepass because battlepasses are the only content Crytek really puts out for Hunt. Otherwise we are just playing the same mode over and over. At least you can earn a good amount of BB just playing the game and buy the pass and enjoy the grind. Now, those players aren't coming back because you've mandated that they pay actual money to enjoy this content. You think that will increase, or decrease concurrent player numbers?
How so friend?
As a solo the mmr considers me a 3 or 4 star
Because the bulk of the playerbase is in EU so in US West your bracket is likely to push 6stars on your ass bro
skins aren't really content
"iTs oNlY cOsMeTicS"... No, battlepasses are content. Its the only content we get with the exception of some new guns, or new ammo every so often. You remember the good days of Overwatch? You could buy all the skins by just playing the game AND they released tons of modes, custom lobbies, level editor tools, new heroes, new maps, pure PVE modes, events... etc. So, that business model worked fine for them.
in before Crytek indy company
no wonder it died
I didnt realize most players are in Eu, I cant do Eu servers because of ping (which i refuse to abuse)
It still has more concurrent players than Hunt. Many more.
150k in the last hour
And its 2am on the West coast
If overwatch is dead, we are 6 feet under and decomposed
Skins are endgame, there is no other real endgame for the average player aside from prestiging(Which is awful for no real rewards after a point)
when was the last content update for it?
Im not the person to ask; i don't play that game
huh
The rankings are a joke, and KDA farming is just toxic
Overwatch put out more content in its first year than Hunt has done so far.
So working towards skins is the only real thing you can pursue
that must be sad
Its sad in a sense that Crytek doesn't really put out worthwhile content. So, we get what we get.
Except overwatch is a completely different game where implementing new content is easier and more seamless
with the lack of content I agree
New bosses, new maps, new weapons, reworks of maps, adding fire to the maps (and other variables than dark/day/fog), new game modes, new enemies, new interactions between ai and players; thats content
I mean it's just time-inefficient to grind ingame for something you can buy with real buck
So that is a good reason to remove it?
You think Crytek is saving me time on this earth, by forcing me to pay?
Well, its all about investment. Too many devs go into scumming mode. They think the replay loop will just keep players indefinitely while they implement increasingly aggressive monetization structures. So, when the game dies, it dies. That's when they go onto making another game. There isn't the mindset of, "I'm going to make this great and players will come because its great, and they'll pay for cosmetics because everything around the cosmetics is great".
This is stuff we don't get enough of; instead we get: fake dlcs, skins, everything gets nerfed into the ground instead of making weaker weapons viable
In my last 900 hours, I think the Hunt experience has gotten worse, not better.
Agreed
Valid point, that's the business approach of a lot of studios atm. Sadly. All I am saying is that comparing Overwatch to Hunt makes no sense. Apples and oranges
Its not quite apples to oranges. Its more like fresh apples to rotten apples.
Not really
Well, to be fair OW is a rotten apple now too
I think comparing monetization structures is fair
I was actually very happy with OW1 monetization.
Overwatch is way easier to handle than Hunt in terms of development. If I am not mistaken they have a bigger team working on it too, but dont quote me on that I will ask my friend at Activision.
"Build it and the people will come"
Vs
"Scrounge every penny you can before the game dies"
It's getting worse from the start. It's even funny to watch every year how new players defend Hunt from old ones ^ ^'
Hunt has heart, but its slowly just clogging its arteries with fast food.
Now is the time to make it exercise
Whip it into shape
Get it laid
What Hunt needs is more guns, maps and game modes prio. There is not enough content to put so much focus on the polish just yet
Lets start with servers first tbh
Especially since there is not that many things needing polishing to begin with
polish part sounds almost sarcastic ngl
I want to see some focus on high MMR. Make the competition mean something.
Sound, but I was talking development alone
If you make high MMR good, streamers will come and bring more players to Hunt.
Right now high MMR play makes me want to derank lol
Believe me, when you asking this, for devs it means that everything is good and they can do nothing. Bad servers was from release and never was good. ^ ^'
I also want to see settings equalized. Right now you kind of have to run the game on low to be competitive in high MMR.
If you've got your settings up, hunters are basically invisible in brush, or in shadow.
Today me and a buddy were in duos, got engaged by long range duo, so we went to a compound for cover (we have bounties and shotguns) and spent 32 min passing a lamp to eachother while the other team watched us with bugs.
This is the 6 star experience lmao
Just out of curiosity I decided to suicide and go spectate a 6star duos game just a week ago. 4 teams including 3avtos and 3 spitzers 😄
So the obvious solution is to reduce ammo, big brain time
They died trying to cut us off on the wrong extraction point which was hilarious
I honestly think they should remove all long ammo snipers/marksman with the exception of Sparks lol.
(Died to the time limit lmaoooo)
why did you pick bounties if you had no intention to play objective?
wasted time for everyone
Bro.... I AM THE OBJECTIVE LMAO
no. Your objective is to extract with the bounty
Durrrr fight the team with long ammo with your shotties durrrrrr play the game
I extracted with the bounty so I won
ah good job then
Maybe objectivily wrong, gottem!
I have no idea what is going on, just wanted to put this zinger out here.
Youre one of those solos sprinting to extraction with 75 tokens, arent you?
Sounds like short time, which asked everyone, did nothing in the end, except maked gameplay worse for pve players.
DUDE OMG, I REALLY WISH CRYTEK WOULD FUCKING PICK. If you got the bounty, is the onus on you to extract, or is the onus on the enemy teams to come get you? They need to reinforce that with gameplay elements. Say if the onus is on the team to extract, than the bounty house needs to fill slowly with poison and force the team with truesight outside. If the onus is on the team to breach, then you need to let us create more holes in shit. Have destructable walls in specific areas that require use of explosives to clear.
eh?
Which part of this question confused you?
They sat outside of dark sight range, 150m plus until they used the bugs, and were sat across from an open field; thats literally asking for a L on my part. Its their job to kill me; not play half way across the map so I cant even engage them fairly
I wiped 2 teams, and IM EXPECTED to run into their trap that they started at the beggining of the game? NAH
sure you probably won't win fighting on their terms. You have to find a way to force them play at your advantage then. If they're not actively engaging, I don't see a point in waiting and look for a chance to extract
Sometimes you just need to remind the other teams they have more people to fight :b
Exactly what I did and you just said I played the game wrong bro
I don't care about your meager trinkets. I require hunter blood. I don't care where you are, I'm going to come and kill you regardless of your loadout, traps, or position.
It was us and them left, other bounty team extracted and all others were dead (from me and other bounty team)
Hunt offers very little on that part. You having the bounty should be an incentive enough for the opponents to engage. Players with the bounty shouldn't be the ones thinking about how to make others do their job xD
if you won in the end, good for you. Could you win half an hour earlier maybe?
Your voice is like butter 🔥
I problem here is gameplay. Hunt as I see, was some kind of survival more, than battleroyal. For survival and hunting it's OK, when some players exploring map, while others kills boss and fighting with other team for it. But BR means pvp by default, so boss doesn't work here as camping in compounds. I think better to add duos and trios in quick match, since this mode is BR.
I see people abandon their burning teammates because it would put them at a disadvantage to come and get them. That's some weak shit, bruh. Die with some honor.
Ah not mine, a friends.
I am gremlin man >:)
Tho people also tend to liking my voice
If the other team played the game it would have been way faster; dont even care if I lost
why does bounty holder get a dark sight boost then? To make a play? Or just watch from a cover?
What is there to even do other than PVP? Collect gator traps?
I like you
To trade off the fact that everyone knows where the bounty holders are, approximately. It is your job as the one pursuing the bounty to engage. Anything but that is bushwookie mentality
I've died so many times because I don't abandon my homies LOL
Death before dishonor
You ever push a bounty house full of avtomats with a sparks sniper?
I have
They were roasting my homie
Just makes it a juicery win imo
And free avtos to add to my collection that I refuse to use 🤣
They changed gameplay a lot especially after rekease, that's why it's boring. I think bounty hunt should be more survival and pve with a strong hunting elements, than BR. QP should be more like BH right now.
Its funny because I was trying to shoot one of them through the metal door with the bars. But, my scope being zoomed in gives me like no vision. I had someone run across my scope and he didn't notice me and I didn't fire because I shat my pants a little.
Ive killed whole teams, killed and banished the boss, then ran across the map to red skull revive the homies
No one gets left behind
If youre on psn you are welcome to join me and my bayou brothers 🔥
Appreciate it, but I'm on da PeeCee
💔
I'm curious if people on consoles ever cheat with a mouse and keyboard
Because you can definitely set up a playstation to use them.
On Xbox yes, not so much psn; but there is cross-platform between us
Aim assist on the console is kinda op for long range shots. I'm on PC myself but I watched couple of console clips
w0rd. I figured that would be disabled by default.
Aim assist is less than useless when you consider bullet velocities (minus Spitzer)
I'll take your word for it. I am just referring to the yt clips I saw
It spends more time trying to aim you at a barrel then other players
Most console people turn it off (myself included)
If you have it on and you sweep across a bushy area would it correct a bit if a hunter was there?
Lol, like searching for water with a stick but it works
No, it only really pulls you to a target if there's no input from the right analog stick
So in close range fights it may be a bit of a handicap? That is if you want to switch targeta quickly for example
I was made to iron my shoelaces in bootcamp once. There are reasons for seemingly useless acts, right? RIGHT?
When hunt first started you could abuse it a lot as when you ads it would almost always put you directly on a target (if its close to your reticle)
It will prioritize ai over players so it'll kill you more often than not
Fuck me thats bad
Its absolute dogwater
Even then you're better off not using it
Sound
I think I should sleep. I was just crying a bit because RARBG shut down today. Yaaar, its a pirate's life.
Whats rarbg
Cant relate 🤣
I pay for like 3 streaming services, and have hundreds of games on my steam account. But, sometimes there is that one show I never got to watch and no one has anymore on streaming.
I am not judging
can we go back to hunt?
When more content is released. I will 😄
Oh no mom came home
I'm going to sleep though, nbight
@quaint swan Please use #feedback for feedback posts and keep #game-ideas for new feature suggestions.
@magic raft Please add a detailed description to your suggestion so others know why they should support your ideas.
@pearl summit
It's not often I say this, but if you are trying to use the shotguns bayonet to kill the hive's swarm....you're playing the game wrong
Light attack with a knife, dusters, light knuckle knife, hell, even use your medkit melee. Don't use bayonets
Well, I had a situattion there. So u used bayonet
You used the wrong tool for the job so of course it didn't work well
I'm outraged and can't think straight. Hunt cooking me today hard
ffs
@quaint swan Are we looking at the same image/trailer? That thing is already massive
In your image as well if you compare the size to the hunter on the left it's very big
that aint big. that just ordinary croc lmao
like I say in my suggestion, when we getting elephants anyway
I swear I remember devs saying smtn about not having traditional creatures in the game
that's why we got hellhounds, and not just hounds
why aint scrapbeak just a turkey..
maybe this one's hellcroc
and butcher just a boar..
You cant banish a traditional croc and it doesnt require 15 shotgun shells to kill either 😆
But I see what you mean it does look kinda "basic"
I guess people expected Deinosuchus or something. Frankly so did I or at least a close second
@ocean pebble maybe somebody on test have already confirmed it, but my guess is the wording is incorrect, and you can only remove health chunks for free, buying still costs you trait points
yeah they added some blue stuff on him, sure I guess. but creativity was little to none on this boss for sure 😓 (not to mention people wanted roaming boss for the longest time. I don't think he is roaming, is he? just static at that X marks the spot location aint he..)
Only for traits, HP bars you can do whatever
huh weird, okay
@swift gyro When you die you fall based on which direction you were hit. I don't really want death animations like that if it's going to affect it.
@golden cloak That's literally Salveskin, they updated it where it will take a second shot to proc burn lol
No I know that but you still have to buy the perk for it. there is still a consumable for anti poison even though there is a perk for that. An actual fire resistant salve actually makes sense too so you can walk through flame for a second or less
@barren raven I think the Rou would be best as a new contract boss. Could easily see it as another version of what happened to the spider. Man and hellhound die together and then the sculptor does it’s thing.
Yea, it would be a cool boss but It's home is the woods so they would need to make a compound that is like think woods he can't leave
It could still include some qualities of the wolves/dogs such as needing a den to rest in and such.
A mine shaft would be cool
Mind you the tale of Rougarou is pretty weird given it bounces around what the thing is and how it is caused.
Either way an incredible suggestion that I hope gets added
Thanks just want some Louisiana folklore in the game I live on the Texas Louisiana border so I get a lot of cool Louisiana story's
How about... Not putting in a free 2 play monetisation scheme when dlc already sells like hot cakes... Enough to let you make 3 crysis remasters and crysis 4
Is the wild fire wild card just in heavy delay or never coming back?
BRO?
@split wasp idk why people are downvoting your hunter skin suggestion i think that would be absolutely killer
like a ritual gone wrong and the dummy was possessed by a hunter
lol, right?
It'd be really cool IMO.
I don't understand why the devs don't just completely rework the way the avto works. Like for fuck sakes change the burst fire to single shot
They're reworking blood bonds instead... Oh... Wait no they're just capping how much you can get
Bro piss off already
No
raised the skill ceiling of guns in general, making the game less noob friendly
no game should be noob friendly
games should be newb friendly, never noob friendly
What are you on about? I'm essentially saying it is a change that negatively impacts new players.
i'm on about exactly what i said
"games should be newb friendly, never noob friendly" This line means what exactly?
what part are you confused about
newb vs noob?
newb, newbie, new player
noob, bad player that refuses to improve
said another way, games must be welcoming to new players but should not make life easy for shitters
They are interchangable to me and have no difference. If it pleases your highness I can change the wording to newb.
i think the vast majority of people would agree with my definitions
Done. The difference is meaningless to me. I use them interchangably.
ok
might wanna change that habit
Although I don't generally call people a noob because they are bad, I call them a noob because they are new. So I guess I don't use it as a derogatory term.
i am trying to inform you that they are actually different words meaning different things
It is really not that deep lol. Just use noob or newb.
That's how the Avto used to be like iirc, and that is way too much power for a long ammo weapon.
The Avto should be either removed as a whole or tossed into the special ammo weapon category, like the Dolch and Nitro.
I wouldn't mind if it was removed because it's such an out of place weapon for something like Hunt
The Avto has never had a place in the game at all imo, the guns they've added to the game down the line is honestly just out of place as well and does not fill any specific roll in their category.
So far only the Centennial shorty duo has a place in the last gun updates.
The Krag imo tries to fill a role for those who do not wanna bother with tac-reloads after a shot for the bolt action guns as well, yet has NO chance of downing a player missing one 25 point bar. Yet you can easily grab a Mosin and reload it the same as the krag in a sense
The ideas and "balance" of the game in general makes no sense for what it seems that Crytek is trying to do.
Hey I have some feedback... how about not adopting a free to play monetization model in a 40 dollar game... k thanks.
The after game blood bond reward should not be taken out. I feel this is a mistake
Your long ammo guns will be unaffordable
You will get 1 reload, or less.
You will only find 1 bullet at a time for it.
You will have fun.
This game catering to the competitive market now is so shit. Very limited ammo when you spawn, now reduced, and now less ammo from ammo boxes. I'm not a 6 star pro, I just want to have fun. Hell, so what if I recover even 500 bullets from an ammo box? It doesn't change my accuracy in a fight, or the bullets in the magazine. It's fun having chaotic, crazy, gunfights. Running out of ammo sucks, it's just boring. Maybe they should operate on the star-rating's differently if they want their gunfights decided by ammo supply
The issue is the relative amount. you currently get back 4x more compact than long. Long ammo weapons arent 4x better than compact. If it were like 8/6/4 for compact/medium/long the relation would be less unreasonable. And compact would still benefit disproportionally, because long still isnt twice as good as compact
Agreed, though anything is a 1-shot headshot. If taking ammo/opportunity quantity into consideration, the long vs compact gun performance comparison shrinks even more!
And it has been said before, the much better solution would be to tune guns individually.
Especially considering that you can never evenly balance some guns if you do general changes like this. Take the avtomat vs other long ammo guns. For the avtomat each ammo is basically only 1/3rd of a shot. So any recovery that is reasonable for the avto, might be a bit much for other long ammo, and the opposite, any recovery that is reasonable for a normal long ammo weapon is too starved for the avto
Absolutely. The update will decimate the Avtomat's ammo income, though others like the Sparks will be hit also. Does the sparks really need that bad of a nerf where you get 1 bullet from an ammo pouch?
The whole concept they're working with is flawed. Noobs want ammo, Comps want 1 mag then dry. Noobs want funny meme guns, the comps hate them for being so strong in their hands. So the devs screw the noobs and cater exclusively to the comps. We're having fun wrong
I'd personally prefer something around 8/7/5, which is closer to power relation id say.
A lot of issues people hav with long ammo arent actually because of the guns themselves but because of bad map design in some spots, though they already have improved a lot. But there are still some areas that could use massive improvement to make sure long ammo cant win by just staying back
I wouldnt say competive people want that change generally. My squad is all high ELO an we do see the issue with this patch. And we'd rather have fights decided by someone making the better plays longterm than ammo scarcity.
You often enough have fights in high ELO (if both parties are agressive and not campy) where you run through 30 bullets, without spamming, just because the fight becomes very drawn out and people are good at peeking, so hitting isnt very likely
Totally agree with the avto nerf to the death. But maybe it would have been better to only nerf the problematic weapons instead of nerfing literally every weapon ammo lol
This isnt healthy game design wise. If you distance yourself from your personal feelings for a second and ask yourself, do you want a game element made useless just because it was overtuned for a while or do you want to reduce it to a good, but not overtuned level?
Nah I don't want the avto and I'm totally fine with it being nerfed that much
Avto does not belong to the game, i think that it was a mistake since the beginning and nerfing it so much is good imo just cause they can't remove it anymore
I've always seen it as a natural balance. You pay more for a better gun, with stronger ammo and range ability. You could die to that 39cr winfield vandal as easily as any other gun, from a HS. I'd always seen the balance as you can improve your chances of winning by paying for a better gun and hunter, but you're still vunerable. I dont think ammo supply should be a factor of who wins a gunfight
And I'm a kind of avto abuser, played it a lot on my dark days
Again, "you". Just try to think of the question without the avto in mind for a second
Specifically about avto ammo supply is definetly a factor
Just completely abstract
Without the avto the whole ammo pool balance does not make sense atm
True, I agree with Hulos about guns being balanced individually. It's wrong to change the whole ammo system to nerf one meme gun
Definetly
I get that some people / you dont like the gun, but balancing shouldnt or more precisely doesnt revolve around what some pople like/dislike but around what is balanced or not.
A case can be made about avto currently being overtuned and i would agree.
so reducing it is a reasonable option.
But you only want to reduce it until its reasonable, not below.
And with the current changes it will become undertuned by a lot
I would have reworked the whole weapon more around bullet type/rof instead of around ammo pool
Much more reasonable approach.
They could make the Avto a 3 round burst only, with a 0.3s cooldown between, no full auto and no semi-auto. Straight away lowering its situational flexibility
I still don't get why they thought that make the only automatic weapon of the game use the strongest bullet of the game was a good idea lol
Its all about quantity of nerf in the end. The balance to balance is never hitting to hard, but just hard enough. Cause else you end in a horrible cycle of buff/nerf
Make it maybe medium ammo, or lower a bit the rof should have been a good nerf imho
It was a meme gun back when the devs had fun lol
Also cause back on the days people had no money
NO. Every long ammo gun must suffer an ammo penalty because of the Avto.
It is the only way to fix it.
If you use long ammo, I think your hunter should lose a leg so your mobility speed is hit too. Long ammo pouches should be removed. This way, the Avto is nerfed.
Removing full auto and only having burst fire with reasonable delay between bursts would also have been interesting
Most people who are actually good with the gun only burst anyways, so that would be a nerf that mostly hits the people who only sprayed and prayed
so a nerf that wasn't needed
Also yes, make it good at medium range like between 20 and 50m filling the gap between long ammo rifles and shotguns
Yes. Long range efficiency can be reduced by also increasing the random deviation on the first bullet, making sniping with the avto effectively impossible
Depends, i usually full spray pretty accurately even at 40/50m
I have to find a clip that I have of a 236m HS that i did testing a month ago
Thats fair, but often enough a controlled burst would have done the trick as well
That isn't the problem, though. Comps aren't happy for it dominates at close range / across the street range, no one is sniping with it haha
Tru
some do
But an avto can deal with everything under 60m
where should it excel if not at close range
And let's be real, pushing with an avto is kinda easy
There are exceptions, but we'll, are exceptions
Without full auto and a delay between bursts, you cant rush as easily anymore
And you would be a lot weaker than a shotgun within shotgun range
Great idea. Better than what Crytek came up with, by also nerfing every single other Long Ammo gun in one fowl-swoop.
Also other ammo were nerfed btw
Long was the most affected, but also medium and compact are pretty fucked imo
-
Remove full auto, add in delay between bursts
-> Reduced close range effectiveness -
Increase random deviation
-> Reduced long range effectiveness -
Change to medium ammo
-> Reduced wallbang capabilities
Some guns profited. Bornheim is a crazy headclicker now.
O Carbine was already really strong and got double buffed
What changed about bornheim(?)
Honestly though, we could go and carefully fix everything perfectly, but it would be a waste. Nothing said in this discord is acknowledged, Crytek only listens to people like Hornet. Big name people. They decide what gets balanced, the rest of us have to just roll with it. I'm gonna exit here. It's been fun talking ideas with ya'll but it's a waste of our time. No one here is heard.
They dont listen that kind of big name people
A nerf like that was not been suggested by these kind of players
Ammo recovery doubled
Or at least increased by a good chunk
Oh yeh I forgot that now is always 8
Trade offer
I offer you avto nerf
You get bornehim buffed
Yes or no
If it would be a reasonable avto nerf for a reasonable slight bornheim buff, hell yeah.
But not the butchering of a gun for a drastic buff that could potentially be overtuned.
I generally dont understand why they force these big changes instead of adjusting step by step.
From one side I'm kinda fine with the meta change cause it's actually the first explicit meta change, but i don't know how people are going to react to these nerfs, specially on my Elo. Idk i think that a meta change was necessary, but not like that. We'll see, im probably going to spend my next 1k hours on the 1v1
And i play mostly long ammo, but I'm fine with being forced to play something different, but I'm also scared that this nerfs in my Elo are going to only increase the bullshittery instead of improving Loadout variety
And I truly don't get why every time they try to do a big change they do it on such a subtle way instead of being clear on what they are doing and why they are doing these changes.
@ember hare bounty converts to hunt dollars 1:1
And xp 1:4
@limpid patio #discord-rules message
@limpid patio Po polsku wrzuciles
This is just going to be a bushwookie patch.
Less gunfights and more running simulator
It's annoying because we were actually on the right track. Plenty of incentives not to camp and take fights instead were added in the past 2 years
What happend to your Elo?
?
@limpid patio i dont Understand your Suggestion. Pls explain.
He separated ammo reserves into brackets o 10s (irrespective of the ammo type) and added a fixed multiplier
No wait
Fixed value to each bracket of ammo reserves and an ammo type multiplier
@worthy knoll
@limpid patio you better put x1 on long because you dont multiply with a 0 😄
Medium can be 1.5 or something
Makes more sense imo
is just proposition
@bronze quail was refering to this, "...specially on my Elo"
specially at 5/6 stars*
2 + nr + x = how much ammo drop you have @keen oak
"scared that this nerfs in my Elo" what happend to your Elo here?
read it again a couple of times
and you'll get it
"but I'm also scared that this nerfs are going to only increase the bullshittery instead of improving Loadout variety at least on my elo"
that should be better
Why so combative? its simply a curiosity.
ah I see, thank you. That was not clear in the first statement.
it was not the clearest way to say it but i dont think it was that hard to understand lol, anyway i'm fine, not combative^^
If you think about it 6star may slightly improve (less avtos), but 4/5 and 5/6 will be bushwookie city
Likely
this is why i'm not sure if this situation could be a slightly improvement
cool
Bulk of the playerbase is 4tar-ish and it's already campy
all the playerbase is kind campy lol, even on the second account at 3 stars i met the same players that i met on 5
idk, all elos are kind rng tbh, i mean, they camp at all elos, the only thing that changes is how they camp and that at 5/6 is a bit easier to encounter players gigatryharding
we'll se what happens after the patch, i cant imagine how the meta is gonna evolve atm
From my experience mid to high 5stars "tryhards" camp the most. They have just enough money for the good stuff but not enough to afford buying it consistently so they are extra careful
And just jerk off
Vast majority of the time when playing on 5stars my team or myself is either first or the second one to get to the boss lair it's just astonishing to me how slow some people are
And that includes respawns literally across the map
@gray flower great idea
I still dont Understand
back up ammo max for difrent ammo tipes
for each 10 bults max ammo you get +1 to drop
difrent ammo tipse give aditional +X ammo drop indepedentli
nagant drop will go like this - 24 ammo in backup = 4 is small ammo them +2 and you have 6 ammo drop for nagant
Do you understed?
oh so you prpose a max ammo and the max ammo that one hunter can carry per type gives a bonus to th ammo drop from one chest
@limpid patio Your idea is a bit flawed in that weapons with more ammo will automatically get more recovery. Especially so, since the lower ammo types are usually the ones with higher reserve already, so the flat added ammo recovery is also reinforcing that as well.
to @round plover suggestion in 'Suggestion-Ideas' yesterday at <t:1685629800:t>
Out of curiosity, how are people identifying that players other than themselves are using Reshade? Like besides people knowing that it's used because some people on forums, reddit or streams how are people actually saying 'my region is full of reshade users'? Like what do you use to determine a player other than you is using reshade?
this is a general question to the community
for all the complaining im seeing about specifically reshade cheaters, there has to be some ways you guys are definitively identifying these folks in game right?
@copper mantle It’s only within the effective, level trajectory range of the ammo size you’re using - probably a shorter range than you might think…but I agree, it may end up being a bad idea.
Yeah for compact ammo it's hasn't been as big a deal, but it's pretty strong on long ammo. Like the sparks is 40m which is most compound fighting. Right now the only real counters to fire long ammo is to stay out of the compound of bring salveskin. Which maybe this is the direction crytek wants to go but it doesn't seem good to me at least.
there's no bullet drop in hunt, that's the damage falloff distance
You’re right, thats what I meant
I Like that in a way. Right now Things Like the Henry have nothing going for Them except Bring rather cheap.
Before you Had only one Shot but you Had very good Ammo Recovery so you could Put Dome rounds down Range.
Damn, I guess everyone will have to be more careful and cautious
What’s “Turm”?
Them*
I am German and my Phone autocorrects to German
Btw 'Turm' in German means 'tower'
i mean what's the difference between getting set on fire with a single med incendiary bullet versus doubletapped with incendiary bornheim or bopped with DB or hellfire
you got hit with fire you're on fire now
Haha, i actually knew that from an old game…in this case thought it was more abbreviated gamer slang that was going over my head
There isnt Salveskin got a massive buff because of it too which is nice.
It makes me wonder how they calculate the salveskin to save you. if its per person or if its in general
True, just the small range and speed advantage i suppose…doesn’t seem too much different from getting hit with a medium bleeder though
All good 🙂
i wanna say it's whether you have charcoal or not but idk
Charcoal?
I just wish they would have introduced fire arrows with the patch
I would love to smack someone in the upper torso with a fire arrow and watch them try to take it out while im firing at them
when you get singed and can't regen the whole bar for a while
Haha, would be cool…silent, good range if you know what you’re doing
yeah
I think the last few suggestions had their votes reset somehow
I didn't sayed that i know they are using reshade, it's a possibility because the tool is free to work on Hunt... BTW you just need to spectate some players during the matches to see that there's something strange happening.
Can you elaborate on what you mean by "See" - "Something Strange"
And what you did say was "Our servers in LATAM (Brazil) is filled with a lot of people abusing of this tool and others seems to be cheating more and more" - the statement you're making is that your region servers are filled. The assumption I make from that is that you know the number the of players you encounter use reshade. Which would then imply you're able to determine who these people are with reasonable clarity. I don't feel these are unreasonable assumptions, so apologies, but that's the root of my question.
I've also seen other people make similar claims, so I am trying to understand how they're making these claims.
Sorry, communication failure, my english in not so good! So, i didn't mean that i affirm that, but it seems to have a lot of players abusing or hacking, otherwise Reshade is capable of reducing mists, showing "heat" spots, it gives the player a lot of advantage over the other players.
During some matches after being killed through weird circumstances i've started to spectate some players, and i've noticed some strange situations like, killing with headshots through the mist over 150m, a guy being raided and killing 3 players with headshots like he knowing where they coming from (Without Dark Sight Boost), and some other situations like these...
No problem! Thank you for clarifying.
Btw, I've reported 3 players this week, let's see
I wonder if the team making Reshade would be willing to work with Crytek on a technological solve that would at least allow Hunt to know when players are using the tool, like the two technologies tagging eachother.
Seems like a bizdev conversation.
It's a possibility, but at least one of them needs to make that effort hahaha
I don't doubt that Crytek wants to improve the experience for their players, but that kind of relationship is a lot of work to make happen.
Both in time and possibly money.
Even if they started now, it would take months before anything could be even hinted at.
And it have the possibility that they're already working on that.
True.
I've started playing about 2 months, Hunt turned into my favorite game, i just want that this game go even Bigger than it already is... Loved it so much...
I agree, it's one of the best FPS out there.
I'm also seeing a lot of general negativity towards the BB changes, anyone care to share their opinion in more detail here? To me it seemed like they're removing BB spending from gameplay things and shoving it all over into cosmetic stuff -- which, if im correct, is good imo --and extra UI elements. I have a negative opinion on the UI elements costing BB but curious on what specifically other people don't like about these BB 'economy' changes?
That's pretty concise, thank you!
accolade reward (a few BB at the end of the game for your performance) going away
np
well damn, wasnt expecting the dolch carbine idea to get that many thumbs down lol
@royal grove but that's kind of the point of my post. it would be better to have an option to clean it manually or, even better, a toggle
People are cowards, German science is The best in the world
why are two six stars in a four star MMR match
Why are they removing mechanics in the game in an attempt to adopt a free to play monetization... the world may never know.
Right, I was replying that perhaps it should be 50 bbs from accolades and 50 bbs from weeklies; totaling 100 blood bonds per week.
Some people do weeklies, but some don't really perceive them as content - mere chores, blockades to their fun. That said, I'll vote with my wallet and buy into a single blood bonds pack before discounts go (my yearly Hunt mtx purchase).
there shouldn't be a cap... a nerf sure... cap... unacceptable... thats capping the amount of matches I'll be rewarded for participating in.
Don’t remember who wanted it but there is going to be a new army swift
The game costs 40 dollars... capping in game currency isn't acceptable in a paid game... especially when that cap is being imposed after the game's release.
I think 10 full weeks of being mindful of weeklies translating into a season pass is honestly a good monetization model, far better than what most games would allow -- but it is regrettable that Crytek feels that the game hasn't realized its potential in revenue, and wants to push it a bit -- it's more to keep the game continuing (and maybe to fuel Crysis 4) than to punish us, I would hope
Its to make a bunch of suits happy... nothing more... the monetization model that have now is Tolerable for a Paid game... the one they wish to implement is only acceptable in free to play games.
Please keep accolades as a source of getting the bloodbonds even if they're capped and share the cap with the challenges. I don't need more than the 50 a week, I just find grinding the challenges all the time unfun.
god no... thats 20 weeks for one skin... nerf the accolades... no cap
1-3 would be awful... but it wouldn't be as egregious as nothing
that's not happening though. they're very clearly limiting it to 50 a week. at least let me choose how to get my 50 a week
its gonna happen if you let it happen... you shouldn't just back down because they dictate something... you have rights as a consumer.
I care less, I'd rather get something than nothing and there's zero chance they're going to just give up on their monetization change
Unlike a game like Red Dead Redemption where you buy the game and can play to your heart's content, Hunt is a multiplayer game that relies on servers to run. Cosmetic skins are the only source of revenue the company has to keep those servers running, and pay developers for future content
@pine spindle the only thing I see wrong with that is there has been bugs where peoples bounty numbers articifically inflate
I mean, that is why they have paid DLC skins. It's not like blood bonds are their only monetization......
Not only that, but DLC is more monetization than the bloodbonds give them. 90% of DLC in the game is payed through steam.
Maybe like 40-50 skins total that cost BBs
Watching PsychoGhost in the test server rn and I am seriously not encouraged by what I'm seeing in terms of the fire ammo changes. Looking real OP and Im sure I'll get hit with tons of "just bring salveskin bruh" remarks. I'm simply doing what the devs asked us to do with the test servers, giving feedback. I can see a LOOOT of overuse and abuse with this one.
@fair rover With 1500 hours in hunt on console it is definitely not dead since I very frequently get into matches with at least 2 to 3 teams. Very rarely will it be one or even an empty match
Good god, Crytek, JUST FIX YOUR SHIT. People are not even going through their animations before I die. Your servers are garbage, your trading system is garbage, and your core gameplay is jittery as hell. Just do something.
Jittery? Its CryEngine™️
Giving up all wall penetration is a pretty big downside, I think it's just because like every gun has incendiary compared to dum dum for instance
That and you give your location away because of tracer rounds
To be fair tho the upside is incredibly massive now.
Poison and dumdum too give up all penetration - yet arent nearly as powerful, simply because fire is by far the most powerful status effect imo..
Poison just blocks heal and hinders sight a bit, but is easily shut down with an antidote or mithridatist, but even if you have neither you can just sit out the effect while holding an angle.
DumDum is basically only on low dmg weapons, and you can let bleed tick for a while without too many bad consequences, to for example reach safety or fight off a push.
With fire you have to react asap because not only is the dmg log lasting, but becomes permanent once it passes 25/50 fire dmg, if burning is triggered you also can't ignore the effect as easily as poison or bleed because unlike those which stay the same or even go away, fire gets worse so it takes longer to put out and damages you even faster.
I'm basiacally a melee player - and ngl, fire ammo potentially ruins melee even more than it already is. With melee you basically need to tank at least 1 hit to get into killrange consistently. But if you get hit by fire you burn, have to chase a target while burning to geta kill or be stopped dead in your tracks entirely. But once you lost 25 melee is worth nothing anymore because your fast TTK foesnt matter when the enemy can OHK you at range.
medium rifle ammo putting intense bleed is going to make having to bandage it faster much more significant imo. But I think that's where status effect ammo should probably be. If it's not very effective it just won't be used. Fire might be OP (probably need more time to see) but also I think it's just more impactful that it's on like everything. it has the power of dumdum without the restriction there
I wouldn't call it OP, because it's not giving you an easy win.
But its really obnoxious, because the permanent nature of it ruins the entire rest of the round for the one hit
Thats what i can't stand about it
I really prefer a playstyle where even if you hit but don't kill it gives you an opportunity to push (like incendiary does now, and stronger bleed on dumdum will). when headshots are so incredibly powerful, having tactics that work well without just getting headshots is nice
So how about this, burn ammo will not burn a chunk off but if a chunk is fully burnt and you were to die you would lose that chunk along with the second one.
To be fair medium ammo has an early and hard dmg falloff, which is why it got DumDum but not long ammo
I don't know... the best i've heard was fire dmg always being able to slowly be regenerated as long as you didn't loose all 150 hp
I love hunt but i'm not a fan of the loose bars on death mechanic either. That almost singlehandedly is why long ammo is king since years
Well isn't that why they made that change specifically to the ammo enconomy? I know that's not going to affect the damage but it would ease up on people trying to spam you with long ammo.
I know thats the plan - but no need to spam if it can OHK real easy
Fair, but still I love the losing bars on death, it just adds to the intensity of the fight, but I get that it can be frustrating. That's just part of the experience.
The issue is it shuts down basically everything that has <125 dmg and thus while making a few fights more intense, makes the game as a whole really predictable and loose a lot of variety
THE AMOUNT OF PEOPLE WHO LEAVE THEIR BURNING HOMIE BEHIND JUST TO EXTRACT WITH $300 LOADOUT IS TOO HIGH.
Got 1500 hours too and i got 2 matches empty back to back before i got one that only had two duos and a solo but alright 🤣
Maybe just US servers are dead? Or just not as many players around 5*
I'm always in US West and East for me
Crossplay on?
Yea that too, I'm usually fluctuating between 4 to 5 stars,
Usually dont use crossplay those servers seem to have worse connection
That's understandable, especially for me since some matches in East are pretty laggy
Pretty annoying just crashing in the middle of a match lol and if im playing with ps4 players sometimes crossplay servers just wont even let them connect
Even though the game is ment for ps4....
It's even more annoying when the reconnect feature just leaves you in an infinite loading screen lol
Or when the game kills you for being gone for too long when its the games fault your gone in the first place....
Or when you load in just to notice you cant move or do anything so you have to leave and rejoin again 🤣
Or even better when you rejoin deaf so the game is completly pointless to play
If they would just focus 100% efforts into fixing the servers the game would be great like new content is nice but everyone would much rather a stable game instead
Especially for console
I just hope that with the engine upgrade and the current gen upgrade for hunt will stabilize it
a game with perfect servers and no content will die pretty fast
Also adjusting prices between console and pc since some weapons are just better on pc then console like for example bomblance on pc apparently is trash yet on console i see tons
Kinda same with avto like on console i feel like nobody at all can control that thing unless im like 10 meters away i RARELY die to one
And with the ammo changes coming up i doubt ill ever see one on console again lol
I expect it just to add tons of new bugs when it releases like most updates but over time it probably will
RDR also has an online component, so do many other games. Eg. Monster Hunter World is a live service game and they only have DLC cosmetic based monetization. Comparing to other full price games is not in your favour cause most succesful, full price games don't do this (thankfully).
I was giving hunt pass on Bloodbonds as a currency because it was easily attainable while unlocking QoL features like loadout slots and hunter slots. IDC cosmetics and when I do like them I buy them with money in form of DLC for myself and my friends.
I have over 1000 hours and still haven't unlocked all hunter slots, if they want Blood Bonds to be a premium currency and they want me to spend money on them it means they want me to spend money on QoL/advantage of having hunter loadouts (holding more inventory/more hunters passively getting upgrade points from chary). This is where I draw the line.
Another problem is that if as a company you think this is really the case and sustaining online service for Hunt Showdown has become impossible financially, instead of expanding a very predatory monetization feature I would suggest moving more future content to DLC people can buy while knowing how much they are actually paying.
Bloodbonds are predatory because:
- You can't easily tell how much real life money you're actually spending at any given time
- Crytek can at any time change the value of BBs you already have by adjusting prices in the store
- You can never refund a purchase made with BBs or it will be difficult and Crytek dependent
- You have to buy specific amounts of BBs so if you need 100 BBs the least u could buy is 300
Once can make an argument that it's a small adjustment of the economy and it won't really matter all that much, but it never benefits the customer.
Do you think the fire ammo change will make this better?
There will probably be more burnt bars now
No i think it will escalate it
Altho i think we need to see it on live for a better picture overall
I think the BB system gave too many BB's in the past. BB's were always meant to be a hard to acquire or paid currency, but the current system had no need for the player to purchase BB's making it ineffective as a paid currency which it was intended to be. The rate of aquisition and the method of aquisition are certainly up for debate though. But as as a 1300+ hour player, I never bought BB's for the sake of BB's (as was intended). Additionally, there are more players now than there ever has been, so the cost of servers is higher than ever
@dull arch Your suggestion would've been good before, but it now wouldn't make sense as of recent developments. It's now going to be free to refund traits besides getting one less back, so there's no effective difference between getting a trait and getting an equal amount of trait points.
I do not not like the proposed Incindiary ammo change. Fire damage is the most destructive condition, and should be the hardest condition to apply, by far, due to it being able to burn away a health bar
same, but I never thought of it as an equalizer of the less than and more than 125 damage guns
maybe if the one shot burning occured at a set, short range regardless of ammo type, this would make more sense
I put in #feedback "How about ignite on one hit within 6 meters so it behaves similar to Dragon's breathe, but making dragon's breathe have a little longer range to ignite on one hit than a bullet round (since it contains so much more incendiary material)?"
Ok sure, that's the reasoning they give and you've reiterated it note for note, but that's not how reality works. I've already said this in another channel, but by making BBs this abundant they just narrowly avoided backlash from their playerbase. It is normal for games to have unlockables like new skins for characters and other content. Some of these games offer purchases that allow you to skip the grind. To give an odd example: Dragon Ball Z has a chracter you can unlock by playing the story, but you can also buy a DLC that skips that.
If BB purchases were mandatory from the start (eg. to unlock hunter/loadout slots!) players' perception of the economy as well as game itself would be different and fairly so. Assuming that Crytek is being honest with how this all looks: by being incompetent at monetizing their virtual currency they avoided negative reviews.
I am a ~1500 hour player too, I still dont have all the hunter slots and honestly: I can't afford EVERYTHING that is in the store available for bloodbonds. Can you? How many legendary hunters from the store available for BB do you own? You already answered, but: did you buy bbs to buy those missing hunters/weapon skin? Perhaps the content available is good enough to be taken for free, but not good enough to be purchased? Maybe having to buy a premium currency that's got aforementioned flaws turns people away? This isn't the first time they nerf the BBs after all. Didn't work first time, did it?
As a 1500 hour player, have you ever purchased BB's for the sake of BB's as was intended?
Exactly
There is stuff I could buy in the store with BBs. Will I buy them? No. Would I buy them if I had half of what I had? No.
Did I buy DLCs for myself and my friends because I thought the content was worth it, good quality, wanted to support the game and wasn't tricked into buying an intermediate currency with its only purpose being to trick me into spending more than I was planning to spend like a mobile casino game? Yes!
From an optimists viewpoint, at least you experienced the BB economy before it was corrected to work as intended❤️
If it was intended to work as a predatory premium currency alike to f2p games then I'm glad I didn't experience it and Crytek admitting to it just makes them look double bad because not only did they try to trick with basically a 'financing' option, they also failed at it.
How is it predatory? It's cosmetic skins. Not trying to piss you off. This game costs money to keep the servers online and produce new content. I want new content. I couldn't care less about an addition two free skins a year. I want content. I have enough skins
It's not about what you buy with it but how you buy it.
why do people keep saying this line like Hunt doesn't have a real money only system for making money?
They release a ton of DLC skins that you can only buy with cash money
Predatory doesn't mean ur buying bread as opposed to hunt showdown cosmetic items it means their method of selling you digital goods is intentionally made unintuitive for their benefit.
Cosmetic skins is how they earn the bulk of their income
let me cook a representative example
which they release a bunch of that you literally can't buy with anything you earn in game. blood bonds are quite ltierally not the only microtransaction giving money to the game
Blume idk why you keep insisting the argument is about whether its optional content or not when it isn't
It's cosmetic. It is optional. Again, not trying to make you angry ❤️
I dont think anyone in their right mind is against a company releasing additional paid content for their video game particularly 6 year old one.
I am not angry you're good
But you once again prove my point you keep insisting on something that while is true, isn't the object of discussion.
Nor is relevant in it?
I'm not sure I understand your point then
I'll say it for you once again. It is not relevant how optional or cosmetic the purchase is or isn't. It's about the fact people don't want to buy Hunt content at least not enough to satisfy Crytek. Their response to this is not reach out to more users, not market their content better or improve it, their response is to encourage using a different channel that makes you spend more money, less transparently.
i would be fine with cutting the amount of blood bonds players earned as long as it wasn't capped at a measily 50 a week and as long as the earning method was passive like accolades instead of more challenges, between the blood bond changes and the questlines the game's gonna turn into challenge showdown where every other hunter's gonna be rocking the most deranged loadout in the world just to do their challenges
I'm not sure I like the challenge only BB reward either. Perhaps reducing BB's earned without making challenges the only method of earning them
yea as long as its passive and not capped, or a cap that's high enough to not be an issue, i don't have a problem with it
i understand the game needs money to stay afloat and to keep new updates and content coming down the pipeline, im fine with supporting the game with my time, and my money if it's something i want
frau perchta might be $15 usd and i might only care about one version of the hunter and none of the weapon skins but god damnit its a great skin and this is a great game
the problem is when changes like "we need players to earn less blood bonds" get executed in such an odd and obtuse manner
they could most likely accomplish the same goal with much more player-friendly changes
if the goal is merely "reduce amount of blood bonds earned" why do they choose to take all of the blood bonds you can earn and shove em all into weekly challenges, like what's the point of that besides making the act of earning blood bonds tedious and unfun and setting an absurdly low cap of 50 a week
i get that nobody was buying blood bonds because you can just earn them but this is just a poor way of executing this, imo
something else to be considered, maybe take all those skins that can't be obtained anymore and put em up for sale for blood bonds or real money, that'd be additional revenue which accomplishes the goal of additional money to support the game
it removes the exclusivity, sure, but they could easily just have earned skins like ones from questlines or what have you stay exclusive for just a few months or so and then become purchasable
similar to how weapons earned via questline become part of progression next patch
I was gonna give a representative example why u dont wanna be buying stuff with BBs so here it is. Imagine The Rat was available for BBs, converting into BB prices she should be available for about 499 BBs. Now you can't buy 499 so you must buy 2x300 or 1150. So now you're keeping track how much you've spent on BBs, not items and then you have to do extra math Crytek doesn't do for you. And you're floating 100+ BBs. If you have nothing to spend these 100 BBs on they will now be subject to any economy changes meaning they could be worth even less than they are now if Crytek decides to pump the prices up again. All they have to do is say they're not selling as many BBS as they would like and increase the prices by 15%.
Since as a product they serve their purpose and are what you agreed (essentially a dogecoin
) any of the Steam regulations dont apply so u can never return and get a refund in any shape or form either.
Keep in mind this is a very solid example because u can... just buy Rat in the steam store? (A standalone hunter) So it's not like it's all bundles - you can't make the argument of 'oh but u can buy seperate items with BBs'.
So the only thing that changes when we start 'monetizing' bloodbonds is that now ur participating in economy crytek has got 100% control of, which is their right but u should never advocate for this even if you want to support Hunt Showdown as a game and this is exactly what I would like to see: bloodbonds eradicated if they have to be monetized and content moved to DLCs instead.
If people complain there's too many DLCs maybe quantity vs quality is a problem here? It certainly isn't the payment method. Ask yourself: did you ever look at a DLC and think: "man, I would love this to be available for bbs so I could pay for bbs and then pay with bbs for the DLC"
If yes then maybe crytek are right all along
nah i don't think its a quantity vs quality issue i think its just people not used to seeing all the cosmetics made for a game being laid out 1 by 1 under dlc
like it looks like a lot but you have to realize that its only 1 hunter each and the game's existed for a long time, y'feel?
yea sure just to be clear: I don't claim to know what is the cause of poor sales for the DLCs
I used word 'maybe' intentionally there
do they really not sell well?
I assume they're telling the truth and at very least the DLC sales are 'not to their satisfaction'
i see
i know anecdotes arent great evidence but personally most of the enemy hunters i see feel like they're whiteshirts or dlc hunters as opposed to bb ones
at the very least it feels like a 50/50 split among the non-whiteshirts
i know ive personally bought 1 dlc, and i would've bought another for myself but i bought 2 dlcs for friends as gifts and one of them said he'd pay me back later by buying the 2nd dlc i wanted whenever it went on sale
Well you said it yourself: it is an anecdote but honestly even if it was representative of reality that still doesn't mean that Crytek is cashing in sales to their satisfaction
yea
again while i don't like premium currencies in paid games at the end of the day crytek has gotta do what they've gotta do to keep the lights on, i just want it done in ways that aren't actively hostile to players
Yea I mean the question is: will people spend more money in game if they are not interested in spending money on cosmetics already?
I personally would prefer to just uhh, buy it in steam store? I think all these recently released skins are store worthy.
For new players who haven't accumulated BBs this will also mean Crytek will encourage new players to spend money on Hunter/Loadout slots and I don't think that belongs in a full price game.
You almost have to nowadays.
No way a company can keep a game running for many years on box price alone.
I don't get the argument that the Hunt devs are going bankrupt unless they do these changes. Do you realize the scale of the company you're talking about?
It's less about "oh, poor dev is going to go hungry next month unless people buy more BBs", and more about maximizing and optimizing profits.
Hunt is not the sole project Crytek has going on. They need funds to complete those project and to pay the corporation overhead.
AAA-company is gonna AAA-company.
I don't see Crytek going light on microtransactions any time soon, seeing that most other large-scale gaming companies have gone way overboard with that stuff. If anything, Crytek can afford to be even more stingy on the premium currency and shop prices (and I foresee further real-money transaction shenanigans in the future).
Making the perfect game they can isn't what drives profits up, but having a game that's good enough to attract a sizable playerbase and milking it as much as they can without a huge backlash is.
Ye but you need a game like Hunt to be self sustained. It's not super optimal to use your other games funding, to fund a game that just drains money & gives nothing.
You're over exaggerating by miles, as no one here, as talked about the game going bankrupt.
just you
If a game just drains money & isn't sustaining, they will cut the project & move on.
You might very well be right, but I got time-jumped by the chat history on this channel, and I saw those appeals to emotion where someone was talking about that poor dev not being able to buy bread if they didn't do the accolade changes 😂

