#feedback-discussion
1 messages · Page 62 of 1
if you cant make the firerate work, then the gun isnt for you. Im not saying krag is good or bad rn that we will see, but it has a clear strength and weakness
two fast shots can be invaluable
overall a lot of people agree that long ammo rifles were too spammable and there was almost no tradeoff, nerfing the ammo was necessary.
i think a big reason the long ammo rifles felt that way was because people were taking dual-sparks pistols with them to turn their normal ammo economies into bottomless amounts of reserve ammo, god forbid they decide to take an ammo box on top of that
making doubling up (from what i can understand from the changes) force you to split the ammo between both of your guns and making guns ammo economies worse seems like a bit too drastic of a change
just a single uppercut was enough to push the ammo economy of the gun into spammable levels
we have to see how it plays out in the end
i just don't see this being a good thing given it affects almost every gun in the game
i think making ammo dependent on ammo type instead of individual weapons leaves room for edge cases where some guns ammo economies are too good and some are too bad, and i think making doubling up force you to split the meager amount of ammo you get between both guns is going to discourage people from doubling up at all, even if it's just taking a scottfield with a centennial, a completely normal and innocent loadout that, from my understanding, is going to be pretty starved for ammo due to the changes
if i understand correctly taking that loadout forces you to make 4 bullets per box work for both guns, which seems a bit harsh when the biggest problems were some long ammo weapons when taken with long ammo secondaries
i think the ammo system needed a rework, i just think what we're getting is a bit too harsh
i think people are too stuck in their ammo stacking, you can now take normal cent and fmj scottfield just fine
you can also take cent with nagant officer just fine
ammo pooling restricted loadouts more than they enabled
i think i just don't see the point in a global nerf when long ammo was the biggest problem
it's like punishing an entire classroom of kids just cause of a few troublemakers
im mostly arguing based on principle as my loadouts are usually guns that use different ammo types and have good eco, and when i do double up its usually primary with medium fmj and secondary with regular medium
so at the end of the day im going to be pretty fine, but that doesn't change the fact that some people who were using loadouts that weren't really op are going to have their loadouts nerfed due to other weapons being a problem
and i just think that it's not a great fix to the problem
it's certainly a fix, i just believe it could be executed better
i will reiterate that i think making ammo economy specifically tailored to each gun, while taking more effort and time, would result in an overall more balanced game
thats backwards thinking again. Those loadouts were bad because the weapons are bad, the ammo synergy just made them viable. Removing the synergy reveals that the weapons are actually bad, but now you can fix them without making the ammo stacked version too strong.
This will hurt Krag users pretty hard. We won't see a Krag for a long long time. Maybe a sniper variant, but unlikely as there are better options.
Krag was only relatively competitive because you could just spam long ammo and reload fast. If they nerf double sparks pistol, Krag dies.
They should have just retuned the Avtomat, or made it a world drop only. Say, the middle of the map has a chance to spawn it somewhere in the compound.
yea and how are they going to "fix" those weapons? ammo economy is now tied to ammo type? the only way to "fix them" is to adjust other stats, and at that point we're in a situation where guns are getting stats buffed because they're unable to have their ammo economy buffed, sure they could have extra reserve ammo, but i reiterate, some gunfights can go on for a really really long time, which, at the moment, is fine because compounds usually have ammo crates in them, but this whole ammo system is revolving around the ammo you get from sources of ammo, not reserve ammo
i get the line of reasoning, i just think that making ammo purely weapon specific would solve both of our problems
we agree, some long ammo loadouts allowed you to be really spammy with those weapons
some loadouts are pretty bad without stacking ammo
if the ammo economy was separate for each individual gun, instead of based on ammo type
then every gun could have its ammo economy adjusted to be just right
Then you might abolish the whole ammo system if it means nothing
?????
it's still going to mean something
im saying guns can be tailored specifically so their ammo economy is balanced in contrast with the rest of the guns stats
im not saying every gun should never run out of ammo
then only penetration is tied to weapon type nothing else
and damage falloff
the inital yes
All they had to do was balance Avtomat and the game would have had pretty good weapon balance. But, they chose to balance around 4 stars again.
i mean there is nothing else to say then, you like to adjust every gun individually.
I like to adjust the guns based on their ammo type without the arbitrary synergies we had through ammo stacking.
nah, long ammos needed a nerf
because it was the default for literally 90% of the palyerbase
how is that balanced and fine?
there were almost no reason to run any other rifle
How do you figure? Against 5-6 stars I see shotguns/long ammo at like 50/50?
the only non boring long ammo is martini
but why? can you please explain to me why you think ammo type dependent ammo economy would be more balanced than carefully tailoring every weapon to be balanced? i genuinely do not understand how slapping on a global ammo economy for each ammo type is more balanced than carefully tailoring the ammo economy of each individual gun, it additionally allows ammo economy to directly be buffed or nerfed if guns ever need it in the future, rather than reserve ammo being adjusted as a way to indirectly adjust ammo economy due to how the current system works.
i apologize if this comes off as aggressive or rude, i do not mean to come off that way, i just care a lot about this topic and i wholeheartedly believe in my idea to tailor the ammo eco of every gun individually.
??? what about medium/compact?
I see those too. Winfield is still very popular, medium ammo pistols are suuuper prominent. I don't see the centennial, or spirngfield ever but that's cause they are shit rifles, its not the ammo.
Compact ammo pistols are still like A and S tier
Officer and New Army are like in every game
Centennial sniper is actually pretty good with FMJ I just don't see it much because people mostly use Sparks/Lebel/Mosin variants for sniping as they are just better.
it simplifies the game and create a base to balance around
simplifies the game sure, but why bother creating a base to balance everything around when you can just balance everything individually???
They are just better because they lack the necessary ammo tradeoff that they now tried to adjust
because then you have a frame to balance around otherwise it will be like the dolch which was too good for medium ammo and needed a seperate ammo type.
????????????????????????????????
if every gun had its own ammo eco the dolch wouldn't have needed to become special ammo because they could tailor the dolch's ammo economy specifically, if anything this new system could create more dolch-esque problems due to the flat values dependent on ammo type ignoring the naunces of different weapons within that type
we circling back to the original statement. I think having categorized ammo types keep the game simpler a gives a general frame to balance around, you think its better to individually balance all guns to perfectly balance them.
that implies you don't want every gun to be perfectly balanced?????????????
is that not what you want??? would you rather the game be balanced imperfectly but simpler?????
yes
what the fuck is the point of that?
ofc in a reasonable way
i actually think keeping it simpler makes it more balance to be precise
New ammo changes will ruin hunt lol
crytek is not the type of company to adjust every weapon every week so i dont think they are ready for a task to individually balance every gun
How about just nerf avto and not everything else
There is no reason to argue about anything. Most balance issues are weapon related and not ammo related. Long ammo has been in a good spot for a while. Mosin has really good sights and if you put medium ammo in it, I'd still use it over a Centennial with its fat-ass middle pole.
New update means if i went lebel and sparks pistol/uppercut i would only get 2 bullets back lol
it would be a big undertaking sure but wouldn't it be worth it for a more balanced game?? additionally it'd make weapon balancing easier in the future
cause ammo economy could now be a stat both listed on a weapon's stats page (it gets this many bullets back) and that can be adjusted as needed
not every gun needs to be balanced, the handcrossbow will never be balanced, it doesnt mean the gun shouldnt exist
Also debuff avto then give bomblance a buff? Ah yes switch out one meta weapon for another
So what's wrong with the handcrossbow?
i can see we're getting nowhere with this
Bomblance being meta? lol that would be funny
The ammo values seem just generally way too low.
i don't have the energy to continue arguing about this with you
Console it is lol
its ok there is no right or wrong there
Maybe not pc but almost every 5/6 star lobby i see in console always has atleast one bomblance
10/8/5/4 would be a lot more reasonable id say.
Having ammo too starved will only lead to more camping
Exactly lol whos going to want to play agressive without much ammo
Me I knife rush
Untill a slate sends you back to the lobby 🤣
And yes I use single shot only weapons
I dont see the point of us not getting double the ammo on resupply for having the same ammo in both guns.
.... ever heard of placing traps or burning bodies?
Not when you need resupply boxes next update.
And thats why they should have just removed ammo stacking and gave each weapon a fixed resupply that isnt based on reserve. Then you can adjust each weapons reserve and resupply individually, and instead of incentivicing to bring two weapons with different ammo types, but two weapons with different functions
... ah yes i need a resupply to toss a lamp on a body and wait for it to burn
if crytek changed it so that we get double the ammo if we have the same ammo in both guns and increase the amount of long ammo to +3 then we would get +6 total. Even if they kept it at +2 getting +4 would be more resonable
Imagine how trash dual wield pistols will be without double ammo lol
Ah yes scrapbeak area no lanterns nearby how do I burn the body now with so many resupply boxes because I need 30 rounds for my mosin?
Getting 2 bullets from a big box is not enough for a normal long rifle.
And the avtomat is pretty bad now. You need 7.5 ammo boxes to get an additional mag. Thats more than a compound.
You dont even get a single "shot" (burst) out of a big box.
And even 5 for compact isnt really good
Which reminds me does Incendiary ammo still have the burn affect on a corpse if it dies by fire?
Lets see, lantern grunts, fire bombs, wagons, beartraps
There is also the fact that you can take a winfield and an officer, two guns with very diverse functions but get punished under the new system
Never did
Scrapbeak boss area has zero anything near it
Smh
eh we lose dual wield meta and get fanning meta instead
I personally dont use dual wield much but it sucks to see that we wont have as many choices for loadouts
They wont revert the whole ammo system they have been working on lol it will stay for next update
yeah but that math is not to hard to figure out that mistakes were made.
Usually they dont really change anything major from the patches they put on test before it hits live
LMFAO yes they will
They have in the past
Maybe this time it will be different
When custom ammo dropped
No it wont
Many changes never went to the full game
Here is to hoping.
They take feedback seriously.
If you think this update was bad broski some of the custom ammo when it first dropped was so bad
Should we add a note about Oil suggestions?
I've seen this one every other week, and it gets upvotes
and then now I'm seeing inconsistencies of the votes
This latest one wants it so that you can pour oil on a downed body and shoot it with normal ammo to ignite it
The last post that suggested that flares and flare guns should ignite bodies was downvoted to hell
They fixed it within the test build before release
This is a major update build change as well
So yeah some things will not go through.
In all honesty I'm probably suspecting
Instead of double the amount of ammo for dual wielding
Also just waiting on the economy rework to be like: "increased flat non-bounty income but adding HD cap" instead of just reducing income to a more reasonable level again
Hunt Dollar caps won't work, because if you're consistently winning, youre making your money back
Already brainstormed this with several people over a couple hours
Exactly. And if you are good enough or playing budget enough you should be allowed to make bank
Oh no not this 2021 conversation again about currency
Good luck enjoy the discussion!
I have been part of that argument on this discord often enough.
There are just people who dont want money to matter, or to be more precise that dont want people that think more about their money to get better results
My own personal suggestions for weapons that should be price nerfed are that they either are more punishing to buy
like the avto or nitro becoming 2.5k-4.5k (3-5 matches worth of winnings instead of just 1 or 2)
^ Thats the way to go
or adding a barter system of boss items (tied to boss tokens) to get the supposedly price nerfed weapons
2 tokens (pieces) of each boss collected (8 pieces total, 4 bosses) for a Nitro
So you want only good players to use broken guns so good players get more of them?
This is a bit of a workaround when you can achieve the same thing by just cutting non-bounty income hard, therefore making income proportional to bounty success
No Hunt Dollars anymore for those weapons
It's not as simple as that. If they lose it, they just lost 3-5 wins solid wins worth of money
It's way more punishing like this in other games that you purchase and bring your own gear into matches
Right. And is that an easy feat for new players?
You're missing the point that we have MMR
MMR allows you to make money no matter what skill you are
Budget weapons have the same lethality as expensive ones. They dont give you an intrinsic advantage. I swim in money, yet i prefer a winfield
you're fighting other 3 stars as a 3 star and making the same amount of money per win as a 5 star fighting 5 stars
So I'd take your statement more seriously
If I didn't see 4 stars matched with 6 stars
Or 3 with 5
Yes, that's a separate issue on its own
So then
that recently cropped up because MMR was widened
Uh-huh.
MMR wasn't an issue until a month ago
because 6 stars weren't getting full 6 star lobbies
they widened it so that 6 stars could get "full lobbies" by joining the 4-5's
So how does that solve the issue of everyone still running the avtomat and nitro? If you make it a bit more expensive they still have idk like 100k reserve dollars?
Hell I'm like 4 or 5 star with about 97k now
Have you played the Cycle Frontier or Tarkov?
Do you know how expensive tier 5 armor and a built modded weapon are?
Yes. But you're comparing to different inventory systems
How it costs about 3-5 raids of loot and surviving them to build a meta gear set?
Again 2 big different systems
One focus is on survival another is more of a battle royale
And on top of that has a currency that is obtainable by doing objectives rather than trading gear
With free hunters you can gain
Being nitpicky:
You will have a certain distribution within each ELO for people that gain more or less money dependent on factors not calculated within ELO, since ELO accounts for 1v1 performance.
Take a 3v3 with all equal ELO, everyone kills 1 and gets killed once, so ELO stays constant. But team 1 is playing more strategically around their revives. If we let them fight 10000 times you will notice team 1 having a drastically higher winrate.
but that is good because it incentives trying your best every match and reflecting on your play and thinking in general instead of mindlessly queueing
This isn't a battle royale either
It is 100% more of a battle royale than tarkov.
Hunt gives you the option to not take fights or just take 1 out of 2 bounties if there are 2
Only difference is no circle.
Tarkov is Hunt but where people chase shots and quests
There is no circle in any of these games
And trade in weapons for currency etc
And has wipes
Hunt has zero wipes
So peoppe have stockpiles
Of hunt dollars
You're taking Tarkov comparing literally
It's the experience, not the exact translation
Experience??
If you mean gameplay don't change your example then and be specific on what portion you're referring to
It takes 1.5 or 2 hours on average to build a meta kit
if you don't strike lucky with loot
Which game
Tarkov
Make weapons that should be "price nerfed" and cost a lot, actually cost a lot
or make them a "barter"
Why?
@gentle willow what other builds require dualies?
People need to lose the mentality that they are entitled to use high end gear
Mmr allows people to still use said great but at a lower rate
I understand your premise for your solution however, that doesn't address the reserve stockpile of hunt dollars. Making it only slightly more expensive makes them literally just earn that gun by winning matches with that gun. But restricts player who don't have enough money to use those guns
And high skill allows players to perform just as well with lower tiered weapons
So mmr of 4 stars to 6 stars will not change it will consist only of the same weapons
Whether you increase the hunt dollar count for a nitro or avto
Yes
My proposed barter system was to obtain 2 pieces of boss and barter them to a Benefactors' Market
Where rich people want to trade experimental weapons (avto) and powerful weapons (nitro) for Butcher Tusks, Spider Fangs, Assassin Blades, Scrapbeak Quills
No change in money will ever remove “meta”
^^
And that that barter item system would have a max cap, not Hunt Dollars
So the idea only restricts newer players or low hunt dollars ones
From trying the weapon
Difference between Tarkov and Hunt is that a better kit in Tarkov has actually higher lethality whereas in Hunt you die just as well to a nagant as you do to an avto
Also the barter item system
You could store up to 3 (just tentative) of each type of boss piece
Does seem like a good idea
But guess what
You tied it too a boss mechanism
Again another thing good players will always get only
Thats the point. you dont manage your money well you cant play them weapons as often
So 4 star to 6 star meta doesn't change
You will win matches no matter what and take out tokens
if you're constantly losing while losing MMR and not finding a spot where you can eventually win
something else is the problem
You don’t do good at the game you don’t get money
Who would’ve thought

The Hunt Dollars will definitely exponentially grow for "better players", it's just inevitable nature
Idm if it's that way but if you're gonna try and justify a system to overcomplicate a system that works currently
That already does the same thing
But with hunt dollars what's the point?
What is the goal of the idea.
End goal*
Prevention, reduction, usage?
The people who say "only better players will get bounties" is false
Because your MMR will drop from dying and eventually you will find opponents you will kill or they might not even come to bounty (some 2 star and 3 star lobbies are mysterious like that, nobody shows up to bounty)
Yes but that doesn't have a consistency.
Less equalisation. more focus on people playing the objective, and having to learn and think to do well
Playing the objective how?
Focus is pvp? Engagement with an enemy. Do good get hunt dollars
Nothing in this game is supposed to be consistent when it comes to objective. The objective spawns anywhere, people can spawn on it, the extract can be right on top of it too
It might be complicated but it's not overcomplicated. Just adds "barter items" into the mix for "special weapons"
If HD are more closely tied to the bounty, people have to play for it and learn to do well in their ELO. If you dont think you will get less bounty, therefore less money, therefore more restriction on loadout
Some mobile games also still implement this smoothly (I am thinking of VEGA Space Conflict) where Red Amber was a Black Market currency
for special ships and weapons
Boss token barter is redundant tho.
^^
You can achieve the same by just cutting all non bounty income
Which is the cleaner solution
Full proportionality to player behaviour
Hunt Dollars grow exponentially. Barter items are flat and have a max cap storage.
This is all it is. If you truly understand what is the difference between an exponentially wealth gapping currency and a flat currency that everyone has a fair chance of earning, then my idea will make sense
Why not make a solution based around trading in weapons to achieve special legendary weapons such as a nitro or avto? 3 mosin nagant weapons to trade in for an avto? Or 5 snipers for a nitro? (Again are examples to limit the amount on the battlefield at a time not allowing for seeing the same weapons over again. This is reduction)
Hunt Dollars are exponentially wealth gapping currency
They dont grow exponentially tho
It does if you're winning your matches and are at the top of the community
Thats because they keep adding things that give money that shouldnt
Hunt dollars are extremely easy to earn through an event
Solution: Remove those things
Also, Hunt Dollars are rewarded for bounty snatching, more than PvP
and MMR only considers your PvP, not how much money you're making
Avto = higher win rate
Maybe in 4*
There it is
you can have a 3 star that snatches bounties and has 50k, and a 5 star that also grabs bounties and has 50k
Again you're thinking only skilled players should use broken stuff.
If hunt had that system developed
It'd end up like tarkov
Skilled players won't have an advantage at all. Every. ELO. has. the same fair chance of making money
No, i am saying that the avto or anything expensive will only be a "winrate increaser" in lower ELOs
If at all
literally anything that brings dualies, thats the point
It's a pretty good win rate increaser in 6 star ngl man.
Bounties are the source of the main money
It might have been because so money people were too stubborn to learn to play against it because "so broken".
But then thats on the players
PvP just supplements that by adding roughly 1/3rd more value to your total after the mission
On the players?
Alrighty so how do you play against a 3 squad avto?
With a consistent 50/50 win rate.
To make it even.
As that is usually ideal for most engagements.
I was saying before, make it so that the avto and nitro aren't worth just 1-2 matches of Hunt Dollar winnings
if they do have a 50/50 chance of winning or dying, then their deaths are going to kill their Hunt Dollar balances
Don't make it so that the weapons can pay for themselves
Interesting decision but 5 star or 6 star players aren't dumb enough to run out of money.
So they'll most likely loot another off a player
The top most price nerfed weapon shouldn't be paid for and "free" if you win 2k HD in 2 matches
Rinse and repeat that doesn't stop the amount that'll be seen in that elo.
So like I said
make it a flat currency barter system
You can't even dip into savings for nitros and avtos
Still makes it seen just the same in that elo my guy.
You can't buy another immediately after dying
They can loot it off another.
is the purpose of collecting barter items
Prioritize hard cover that cant be penned when possible. Dont overpeek, dont peek into the common agles they are holding. Use utility.
Ill stress again again, dont overpeek. If you take longer than a second to do your full peek you are taking too long.
Play to the strengths of your gun. If shotgun, get close, you can kill them faster than they can kill you. Winfield type rifles, midrange is your friend, you can aim better than them at 60m. Scopes: Distance, or cracks and thight angles if you need to get closer
If they're that good and their enemies suck, then yes
and then if so they deserve it for being a master of all weapons
and better players
So in a 6 star lobby unfortunately mostly each match has around 2 avtos from what I've seen
In triples anyway
And it might complicate it even more, but then add durability lifespan to these weapons
The barter system will keep that relatively the same
Durability life span...?
Man
an avto freshly bought can be used for 5 matches
Don't overcomplicate a system that already works
after it is brought out of that 5th match, it disappears
What you are talking about with seeing 2 avtos per 6 star lobby, is people recycling them into their games off looted last matches
Sure, but not wanting it doesn't mean it's not balancing the scarcity of it
Look at elden ring they removed durability altogether
Part of the reason why we see nitros and avtos being used so often
is because why would most players just ignore a nitro or avto down on the ground?
It's literally free, and they can bring it back in until they die
Some nitros have seen tens of matches, before it gets lost or burned
not tracked, but it's a good guess that a lot of people think happens with nitros and avtos
3 avtos overpeeking? It's long ammo it'll penetrate through most things besides a hill. If they are defending good luck getting a bounty. Get close with a shotgun? Ttk is faster on avto my dude. And prefiring is that guns job around corners so shotty out the window. Beet solution is to snipe imo but in that case it gets boring.
The point is to reduce nitros and avtos not encourage everyone to pick them up and rinse and repeat the cycle of seeing the same weapon.
The barter system doesn't eliminate this idea
It only encourages people to pick them up to bring to another
Durability overcomplicates it way too much and only causes frustration
No one likes that concept
See the outrage on the ammo count right now?
People will pick them up no matter what, it's not going to make it more encouraging
Imagine Durability lmfao
Then don't bring up an idea of Durability
not heavy usage during a match durability
Scrap that idea trust me
I already explained it was to last a fixed number of matches
durability isnt fun, so it shouldnt be in the game
If survival games had that idea lots would play them less
games should be dev'd around fun
Okay but those are opinions, not balancing
Yes but were talking about balancing right now.
People hated durability in Tarkov, and some still do, but it exists so that meta weapons aren't used forever
they eventually have to be paid for a new one
tarkov isnt fun
Long ammo actually isnt that good at penning. There are a lot of objects that cannot be penned. Take the piles of wood at lockbay dock. You cant pen that stuff, not even with spitzer.
Ttk is faster on a shotgun than on the avto. You only need to click and they die. You can even kill someone mid burst.
I'll admit tho that shotguns are probably one of the hardest weapons in Hunt to learn to play effectively. You need a lot of map knowledge and you need to be good with audio so you can hear where the enemy is. But you can pressure a lot harder at close range with a rival than with an avtomat
Tarkov is an example, and balancing isn't meant to be fun
balancing is meant to create fairness
Tarkov is an issue riding an issue shooting issues
Mostly cause of incompetent lead developer
fun>fairness imo
It still has examples to draw from that were "field-tested"
Map knowledge against an avto trust me against 3? Like my original suggestion yeah nooo lol. The only shotgun viable in that case is a crowner. Even then my guy ttk around a corner is the avto.
The durability system isn't destroying the game
Long ammo penns very well through walls
And if we're talking 6 star lobbies
Yeah most people have the same map knowledge as each other
U cant compare a hardcore survival game thats main selling point is “realism” to hunt
So they will play to their advantages only.
Bro, I beg you to read
^^
No
No one will approach a shotgun with an avto
And you shouldnt be solo against 3 equally skilled avto players. That would mean your teammates misplayed hard
Okay then dont be here
Then create your own ideas bro
you're just saying nah nah nah bad idea, but where are yours?
My ideas align with the changes so no
Wtf am I supposed to do if they roll up on me by bounty with 3 avtos LOL?
"make this game more like tarkov" should never be said ever lol
Ah yes let me teleport away
Why are you alone. If you play solo than all 3 are going to be signigicantly lower skilled than you are
Because someone is overusing an op gun
Okay bro putting words in peoples mouths
Yay, machete buff 😋
So I shouldn't play solo because of a gun?
If you're going to debate, you don't win by making assumptions
assumptions are foolish
And homie no they won't.
Not in 6 star
Which is where the main problem is with avto and nitro
Which is where most of the complaining is happening.
debate is a tool of the stinky
I've played this game to 1900 hours, and spend my other hours watching streamers and videos
I do my research
I'm glad you do
Sounds like a skill issue
But no one asked
Idfc if you have 10000 hours
Hours /= balance dev
Thank god it doesn't
Meanwhile sometimes I'm debating with some people here
who then I check their steam account and see 192 hrs
That doesnt mean they arent right either lol
If you cant learn to deal with it alone, then yes, either accept that you will die then or dont play solo.
I would recommend playing more confident. The avto gets a lot of power if you "freeze in fear of it". Being mobile is your best bet. Take control of the fight and be confident, If you hear them repositioning, quick peek into them. Once you take out one, people in a 3v1 tend to become sloppy because they are afraid that the tables are turning on them.
And they don't quote any research or stats or facts
But hrs dont mean u know the game as wel as u think
It definitely does work as an indicator
And if you are playing solo, flashes and frags are your friend
Yeah indicates
I trust someone who has spent more time researching and playing the game more than me, and I'm not saying this in a pride way
Which is an assumption
Id recommend foregoing any other utility and taking 2 of each
And there it is. You've lost credibility for balancing opinions if you left your opinion to "decision making based on skill issue" in a game where you need knowledge based on noise. With none prior.
this is true and proven by aphro mains in smite
Each match is different without knowing who has what.
Would you trust someone who spent 2 weeks being a doctor, or a 10 year on the job doctor?
Thats irl
I wouldn't trust either
Not a game
If they don't have a diploma
Experience does not equal giving good ideas
^
Experience = wisdom
okay then give me your good idea
You have info. You know they are approaching you. Doesnt matter if its an avto at that moment. If you are solo you want to dictate the pace of the fight
not just criticize the existing proposals
You have bounty with 3 avtos who can track you on map have fun getting away from that fight
Nuff said
Also I gave my idea
Scroll up
You didn't comment on it
I will legitimately read it
The trading idea
can you link it, don't know where it is
Sure one sec
we had a lot posted
Again this is an idea might not be good but it is better than durability lmfao
Then why not just make the avtomat 3x mosin's price directly?
Why the extra step with trading
Due to the stockpile of hunt dollars in you know a lot of people's inventory.
I see, interesting
How would the number of the guns per match be limited?
They doesn't change the fact that it'll be spammed
Due to having a flat currency amount
That amount can be gained through plenty of means
But how does it differ. I can just buy 3 mosins and convert it
Very fast
Or do you need to do it in-match?
The trade in system would work in a way by trading in a gun you pick up or earn per say
Dart is correct here, why would a trading system make a difference in being able to afford a special weapon
okay
Throw 4 questions
I got two hands
So the difference imo is the system would work by let's say you bring in a mosin correct?
You win a match by extracting
With a bounty
That counts a weapon you collected like your barter system in a way
You can't buy 3 mosins to purchase the nitro
Sounds like "found in raid" 
@night quarry What server is that from?
Thats a bit annoying because it forces you to play the mosin if you want the avto.
True true
Why not just have bounty tokens be an additional currency then
Which is why I'd need more time to further develop the idea then 5 mins
So you need wins to buy avtos
bruh, muh barter system
Avto would be like 2000HD and 2 tokens
Separate earning currency may work but
Different. No limit, no difference between bosses
well the problem is that you could save up hundreds of those tokens
and then the system basically doesn't exist anymore if you don't buy avtos or nitros for a while
^^^
But then you can optimize again by removing all non bounty HD income, at which point you can just remove the tokens again
you need to max cap the flat currency barter item
That is a non argument.
Let x be matches with avto and - without
x-x-x-x-x-x-x-x-x
xxxxxxx----------
And can only be used for said match
One time you will have a stockpile of tokens the other you wont, but the amount of avto doesnt change
and the having 2 of each boss type souvenir thing I had in my suggestion was to make it even longer to collect the tokens
Avtos and Nitros should be like your coffee shop punch card
if you get enough bounties, but no need to focus on doing so, you can cash in for an avto or nitro
See I get that
But that still makes the avto spammable with people who will just pick it up or use it again quickly
Doesn't reduce the overall avtos
and then my durability for 5 matches suggestion... 
Avtos will be reduced if average income is reduced
Because once it's suggested
It isn'tt... but if you want a weapon to not get picked up and spammed... it neeeds to melt eventually
"Hey guys fun idea what if durability on uppercut?"
Because there will always be loss if there are avtos that arent extracted
just have to be strict to "special weapons"
So the overall number will dwindle until a new equilibrium is reached
Ok so bomb lance crossbow
Bow
Etc

Jk jk no but in all seriousness
What if they were special weapons to pick up only during a match and cannot be extracted?
Like an upgrade token
Different idea. Avto, nitro need a bounty token to be taken into the match
You buy with HD but you gotta spend a token before each match you want to use the gun
Also if they are only during a match
You can only spam as long as you keep being consistent
You cannot refill it's ammo unless you kill a player or something
I got to this barter system because of having to consider that already
There is an argument of that you need to be able to "buy" the weapon to bring in somehow bc avto and nitro DLC skins exist
Fun idea
Get rid of the dlc skins
Refund them as blood bonds
or else those DLC owners won't be able to get their DLC skin value anymore
Because no one in their right mind
Very shady legally
Yeah they can't do that
Yeah true
But
In the dlc descriptions on steam for legendary hunters
It doesn't say you earn them with hunt dollars...?
after lots of hours debating this, the barter system is where I am, and it's not necesasrily a bad idea
just not "traditional" to Hunt and the Hunt Dollar system
and you know how people are like in games with new content
"aww man no that gun is OP, it's brokenn!" they said about the Krag
Yeah so I just checked
Doesn't say anywhere you need hunt dollars to use them when you buy them
The barter system is an ok idea
But
Doesn't reduce the overall total of avtos for people who will ultimately spam it
Even with the cooldown
Probably an overall reduction of 10%
oh nice u understood without me saying that it's like a cooldown
Yus
I got the point
Even with the cooldown
The overall problem shall remain
It is overused
And in fact the cooldown
of the weapon getting recycled
Will make people use it more
Well they can try to use it more, but the cooldown should serve as a hard block until they collect enough boss pieces for another
Because it makes people wanna use it more due to the scarcity
the issue right now is just picking them up off dead opponents
which bypasses being cooldowned
They ain't gonna remove the ability to pick it up
It adds to "realism"
And if they did
Two outcomes
They could change the whole contraband system. You cant use contraband items until you remove their contraband status by paying 60% of the items price
Then just nerf income drastically
Ehhh, how would you do free hunters?
"OMFG crytek added durability game is dying oh no uppercut is next. Hunt is like zelda tears of a kingdom" outcome 2 "OMFG crytek removed the ability to pick up op weapons off of corpses I earned that kill why can't I take the gun. Game dying"
And yes both outcomes would be me bitching.

The Avto and Nitro should have a match durability
but everything else is still normal to Hunt including the uppercut
Going back to having the free hunter only available when below a certain amount of money then without contraband, or just have the items on the free hunter be worth 0 when sold
the uppercut is a pocket winnie that can one tap at 21m at 125 hp
it's not overpowered, just strong
Then "what if all long ammo weapons had durability to balance long ammo?"
And funnily enough
That idea of durability was suggested in 2021
nah it cant be the general purpose weapons
I agree
But lots of people won't
Because if the avtos and nitros aren't the meta
The snipers will become the new meta
the avto and nitro are clearly in their own category of being "special"
And then people will be like
and used as such in a 6 star meta kit of Nitro + DolchP
"What if we made the mosin sniper a special durability weapon"
I get you
Problem with durability system is
No one likes durability
Modern games removed it for a reason
cough elden ring
2
it's disliked, but it's a balancer
Something will just take it's place
no idea how else to create powerful weapon scarcity
Trust me
Removing the avto as full auto weapons should not be in a cowboy shooter
Change my mind
Well that and they have skins for it :/
So even more bs weapons to add
So if they take it away, they're taking people's money as well
Tf2 aint a German company
True
Dammit why they'd have to be based
Anyway point being
Durability will never work which is why tarkov isn't played casually
Unless you're sniping from 500m away
Tarkov has a lot more issues than durability
I know
Tarkov isn't perfect, it just has some ideas that have done their effect in the game and haven't made the game implode
is why I drew from it
What's your opinion on adding a free legendary hunter rotation? That comes with no guns or traits. And replaces your free hunter with guns for that rotation? So you can choose drip or effiency.
People like that, but no idea what the devs think
maybe there's a reason we don't understand or aware of for making them originally be costing Hunt Dollars and have traits
Only reason I thought the Legendaries costed Hunt Dollars to recruit in the first place were that then there would be no reason to use a free white-sleeve or white-shirted Tier 1 Hunter
Kind of like if you don't want to stick out brightly, you're also paying for the darker tones and possibility of camouflage
^^^
Which is why I suggested this idea
The rotation one
You get camo but no guns no equipment no traits
You have to buy your stuff so you're spending more than usual instead of effiency
Perhaps it could cost less
but just not be free
like 50 HD
for a Legendary traitless hunter
But why?
Because then the free reshuffled Tier 1 Hunter would have no use
but at the same time the other side argument is that you bought the DLC and should be able to use it
It would have plenty of use
Especially with people with no money lol
Free hunters cost way less than someone with no weapons
Or equipment
You'd be spending roughly 200 to 300 hunt dollars
For everytime you use your legendary hunter
150 per match if you don't get bounty
And get all clues
What I mean is I think they want us to still find a reason to use a Tier 1 free Hunter (like being very very broke)
Even if we bought and owned DLC Legendaries
Negative income
Hmm
Ok then make the darker tinted hunters brighter so they don't blend?
Like they did with that naked guy legendary hunter
Headsman might get a reworked retexturing, but no idea if that's official
just know that he's that issue of being somewhat a camo skin
So then not many legendary hunters are "better"
As a lot of them have their coats hanging through the floor
Marshal brewer
The black coat
this is something we just deal with and have never complained formally about lol
It's almost like the same realm as derendering
people know it's an issue but what fix are we getting for it?
Yeah that is true. I just want my drip
Like please
Hell I'm at a worse disadvantage if I use a legendary hunter
With a tier 3 at least I can see my perks
I get legendary hunters are random
nitro just needs the 30m extra one tap range took off of shredder other than that it is fine
it's a difficult to use gun with a very short effective range without shredder, coupled with insane damage drop off
Make it a 50m range one tap?
there's nothing in the game that indicates it either
Hopefully shooting range solves that
shredder does not say it has increased lethality at range or anything, just that it adds bleed lol
and even then being slightly out of the one tap range of shredder still leaves you basically in one tap range cause it can do 149 and the bleed will instantly get you lol
If you're using a Nitro, the low sens "nerf" factor should affect you
lebel aperture is a beast and idk why I don't see it more bc it's a toggleable sniper
instead of just being able to slide your aperture sensitivity to a comfortable place for the Nitro
and then switch to an iron sights secondary
You're asking lazy people to change settings they do not want to change

I actually mean for them not to be able to change their settings to make the Nitro easier
Unless you mean they're willing to change their irons ADS sensitivity just for the Nitro?
ok here's my take on the nitro and avto situation
if you're gonna rework stuff to accomodate for their existance
make sure it only affects those guns
i don't think reducing amount of money gained would fix anything because if someone's taking the avtomat every match they've played budget enough or well enough for long enough to build up a stockpile
i agree
been sniped by the first shot far too many times lmao
the nitro is super powerful but is also really really hard to use lmao
6 star lobby nitros: "hard to use? what is?"
sure you can practice with it and get good with it but you're never gonna be able to get rid of that damn sight
I remember one time seeing an idea on here
About a riot shield in hunt
Almost died laughing
LMAO
so why is my suggestion about making the low sens actually stay
a half half debate?
whar
Whar
whar
why would you make it have lower sensitivity
It already naturally does
if you use normal aperture guns and set the aperture sensitivity for those guns
it feels fine
but once you use the Nitro, it's got its own modifier to be much slower
but if you don't use the normal aperture guns, you can set the aperture slider up high to compensate this
wait does the nitro actually have lower sens no matter what you do???
that's so weird lmao
Well you can increase the aperture sensitivity slider
and counteract it, but then your normal aperture guns will slide all over from high sens
uhhh you can just switch it back after???
okay well why would switching it to iron sight sensitivity settings change that
you can still just switch it back after
because if you switch off the nitro onto your secondary pistol or medium slot rifle (likely iron sights unless you're a quartermaster deadeye madman)
ah
idk it having a low ads multiplier seems weird, it seems like the only point of that is to fuck with your muscle memory
granted i guess there's no way in hell you're flicking while in that thing's door peephole sight anyways
@ashen elk uhh I realize that I don't know for sure if it is actually slower, I just believed it was hearing what people had to say how they felt about using it, so I don't know if it's factually slower
the one thing I am seeing is that the Nitro magnification is closer to deadeye than marksman like the normal paertures, but that was one reddit comment unverified
i see
@paper belfry I personally thing them adding any more long ammo rifles to the game would be incredibly unhealthy for it, but thats just me.
I think that adding more weapons independently of ammo type is always healthy to a game. If the weapon makes a diff of course.
Meanwhile I just made a suggestion for two long ammo guns.
Considering that hunt has been plagued for years now with a long ammo meta, I think that them adding more compact, medium ammo varients / new weapons would be more healthy in terms of variety to the gunplay. The high 4* - low 6* is pretty much whoever has either an avtomat, or a krag with duel sparks pistols and thats it, Im hopeful the nerf to avto and the duel pistol ammo change will shift the meta towards something else for a bit. But like I said, thats my hopeful insight. And yes I did see your german rifles, I think theyd be cool but they wouldnt help the issue in those star ranges.
They could also expand on the custom ammo options for the bows, I think that would also add in an interesting mix to the variety in the game, I have seen more than a few people mention fire arrows / bolts and Im all on board for that. Especially with the incendiary ammo changes coming in 1.13
If it helps I actually have way more medium and compact weapons to recommend just like to space it out so I don’t look like the only person suggesting stuff
Theres a BUNCH of "medium" ammo rifles they can add to the game. A few come to mind that are italian and german
The issue is, this is set in the american south, specifically in the bayou
I mean you can suggest all you want, people will vote on whether they think it would be an interesting change or not. Id say go ham..
Good thing we have the carcass gunrunner.
Yeah lmao
I think that adding in an international hunter would be interesting, maybe they could tie him / her into the lore as a hunter seeking fame and fortune after hearing tales of people taking down monsterous beasts in the american south.
Specially since we are having a gator added to the game? could work.
What are your suggestions for the other ammo type weapons?
Well I have a couple revolving carbines
I have the Reichsrevolver
The Webley Mark IV revolver
Ive thought of where the Italian made Carcano rifle and its varients could fit into the game, its chambered in 6.5x52mm Mannlicher-Carcano . Could be an interesting add seeing as it being a short barreled rifle, they could implement it as a medium ammo ,or even the games first special ammo rifle. My reasoning being that its chambered in such a specific caliber of round.
Webley would be a decent add
I have the Carcano as well which definitely would be a medium caliber weapon
Yeah. There are quite a lot of options when it comes to weapons Crytek could implement for sure.
The Vetterli is a medium ammo weapon at 10mm irl.
Carcano would have a 6 round clip, Would fit in well with the other medium rifles
Yeah I would like to see a long ammo varient for the vetterli, I know they exist
Hell, I think even BF1 had one in their game under the same name.
Another international hunter/ weapon combo I have ready to recommend is the Type 30 Arisaka and a Japanese hunter(s) as it fires 6.5 Arisaka
All I can is watch suggestions since I am pretty active with that stuff
Ah the Type 30 Airsaka is one of my favorite rifles.
It has some very good irons, I would like to see a early Lee en field, would be cool
Idk where it would fit though. Probably long
Thank you for level 1 Ammo Box!
i replied in the wrong channel
you pulled left and they moved right @ornate star
can we have a real talk about the bomblance
Oki
its just worse than romero talon in every way and i love this weapon but its just so bad theres no perks that actually help it and its like 8 sec between each shot
theres even a perk that just makes it useless
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It’s good against new players because they tend to panic but other then that ya it’s just a pve weapon imo
I Like the name lol
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hi guys, reshade is ligall in hunt showdown? i wanna use coz ussing 5;4 rez (for more fps) ?
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No u can’t get banned for it. It’s fine.
Yup point made that’s why u don’t see bomb lance after a certain mmr bracket in play anymore
thx ! im ussing less rez coz my pc is not good enough to handle stable 60 fps
but game without reshade looks rly bad
so i need use it ;D
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i mean yeah in 5 star+ im the only person i know who will touch it because its very fun to me i just dont get why it feels like crytek dislikes this thing theres no reason it should be 8 sec from 1st to 2nd and bulwark negates the harpoon
Don’t run the harpoon, run it with the shot gun pellets or dragon breath if I wanna be annoying
since it has been put into the game i use steelball almost exclusively i just shot a guy who was crouching at 7 meters and he took 90 damage he was center crosshair and just fanning kills me before i can do anything else
Yurp that’s just the RNG for u tho
Title: there is too much money in the game, people (like me) are too rich. a mechanic to reduce maxmoney is needed!
Description: there has to be a mechanic limiting big bank accounts. i am rich in this game and there is nothing stopping me from getting richer - i could play avto every game (i dont) or anything i like but the game should feel like more financial pressure, since its a big part of the game or the metagame. i have 50 hunters and lots of money and weapons in my bankaccount. why dont you loot (or the looted one loses) 1% of the enemy hunters money. loot a millionaire and get 10k or loot a poor person for nothing at all. this would distribute the money more evenly, cap high bank accounts and put more financial pressure on people that could just buy everything. Financial decisions should be a bigger part of this game - make me lose more money. As a small step, you could also remove the 20% daily bonus on money for every hunter (since it goes against the small roleplay character of this game, because you switch hunters every round - feels weird but gives you more money)```
i completely agree tom
Yeah I'm in agreement as well. The devs clearly want the money to be a balancing factor in this game when they raised the price of items but it doesn't matter because there are players with a crap load of cash. Not to mention the devs keep giving more and more ways of making cash.
Tom out here with the “Eat the rich” approach
I agree with this alot
@warm zephyr tbh though. That quest line has been there forever now. If you had never completed it, you were never going to complete it anyway.
Besides with the substantial beetle buff from one or two updates ago, it much easier to get those objectives done.
yeah because it wasn't said to be limited
the beatles have never been a good design but now everyone stopped using them it;s hard to complete
it's just lack of foresight on crytek's part
I've still had people using beetles in my matches 
few and far between
Idk i still encounter enough of them that it wasn't a problem to finish not even a month ago
Even then you don't need to 100% the questline, therefore you can just pick the "deal damage with beetles" and "kill hunters with beetles" instead of "destroy enemy beetles" to complete the questline, therefore relying on yourself rather than foes
Roe stalker is a knife, that's not the most difficult thing to get kills with tbh
@eternal jay gauss/railguns in the way you're suggesting are too strong imo
Bro just casually suggested to add a railgun 💀
If they were to be added one day I'd want them to be special ammo, with medium falloff but medium HV speed, no pen at all, and shoot some kind of oval pellet that deals blunt damage (makes hornskin a viable perk).
Additionally, just like every other silenced weapon you should be able to hear it up close.
Possibly even have some kind of charge up that increases your damage retention up to medium FMJ at the cost of being much louder at close range and producing some kind of trail like incendiary ammo.
That would already make more sense, but even then, I don't like the idea of a silenced sniper.
I see it as OnlyHeadhot rifle, which could be normaly be used only at long ranges
Yeah but the problem is that a "only headshots" rifle can be used at any range
@wide spindle how would it be the death? Resilience is supposed to give people a fighting chance after revival and it adds an incentive to take something stronger that compact ammo if you want to make sure they die
I am not a sniper fan too, but a lot of people ask.
Good thing to remember is that they want to atleast somehow stick to real designs, avto is a makeshift thing yes, but based on real weapon that was used in the 19th century
I push inside buildings with sparks snipers and still manage to get the upper hand
And from what i know the 19th century is Cryteks main gun design focus
Technically railguns do exist, they're just not portable (or they have extremely shitty range)
yes, but they are NOT from the 19s xD
Avto says hello. It's design based on huot, which was invented in 1916. First railguns were designed at FWW times.
But they didnt have any range, and as i said Avto is a makeshift design based off thing that arguably could've worked
The railgun just doesn't make sense
The first coilgun was patented in 1904 but development started back in 1845 apparently
But they were more of an artillery thing
And honestly pretty terrible x)
yup
I'm seeing "accelerated a 500g projectile at 50m/s"
Reduce the weight of the projectile, and a portable design is plausible
But tbh, i still don't like the idea
If you really want a head shot only gun that's also a silenced scoped rifle, make an air rifle
Also i don't think a railgun is silent at all
There are many more favorable designs than a rail gun, i could come up with a model but i am too lazy x)
Of course you can use it, but it will be much worse than sparks in close range, for exampe, because: delay before the shot, low torso and limbs damage (so if you miss the head, you are probably dead).
Also true
Still ask this
Does a railgun fit into the wild west theme ?
I don't think so
It would be more to steampunk that wild west
and crytek said they don't want steampunk in their game
I would love more "fuck it, stick a bomb on an harpoon and a blade" weapons tho
Makeshift shit is funny B)
Something that shoots 4.5mm steel balls, is single shot, only has a deadeye scope, has to be pumped back to full pressure after every shot (requires like 3 seconds of pumping or something), and has abysmal damage that only allow for headshots to kill at any range (very much akin to a derringer, but properly silent) sounds perfectly fine to me
Yep, i see the design of coil gun like the makeshift weapon
A railgun simply doesn't
The Girardoni air rifle was an air gun designed by Italian inventor Bartolomeo Girardoni circa 1779. The weapon was also known as the Windbüchse ("wind rifle" in German). One of the rifle's more famous associations is its use on the Lewis and Clark Expedition to explore and map the Louisiana Purchase of 1803.
yup that could be great
High ROF, completely silent, doesn't require to be pumped back for about 30 shots? No thank you
Besides 11.7mm steel balls
That's sparks calibre
But high RoF
NO muzzle vel.
Reload can be adjusted
Dmg can be adjusted to how much Crytek thinks will be needed
Yeah but then it makes it completely irrelevant for long range
Dude the derringer has 1.5x that MV and its still horrendous
Ik, i am just saying you cant say it would be op
It's debatable. As for me, Mosin and Lebel doesn't fit in Wild West too.
I see those alot better than a railgun
In this case - yes
If we are talking about bomb lance and avto - mb not
perhaps
Technically it's not wild west anymore
It's the very end of the cowboy era, which is also why we're getting semi-auto pistols for instance
Yep
Honestly it has never been wild west
It was just for imagination, it is just trying to be the best cowboy era
Absolutely based
Well, we have some "wild west" looking characters, but just because it fits the timeline
But Louisiana is not exactly what comes to mind when talking about generic Wild West Fictions
Red dead redemp-cough cough
I never said it was "literally" wild west 💀
Red Dead Redemption 2 is not Wild West, it's The Masterpiece
Jokes aside, RDR2 is depicting the end of the wild west era too, and that's why the bunch of outlaws is seen in non-wild west typicall locations
That ammo reserves change is causing me chest pains
Less gunfights more camping
I guess that #nerflongammoatallcost crusade that devs are on since 2021 is at it's final stage
Soon you guys will enjoy those 5/5 mosins
If it wasn't for the bug fixes this would probably be one of the worst patches thus far
Well on the plus side machette is back on the menu and avtomat gets a solid nerf
Yeah but not really
You can still take dual sparps and an avto and still have 45 bullets total
It's more of a long ammo nerf that doesn't really hit the avto
In fact it makes it worse because avto was 15/0 which means it had one, sometimes two bullets back per crate, now it's guaranteed 2
So yeah sure with dual sparps you don't get like 15 back per crate
But you still have the base 15+30
Avto got an recoil nerf as well, but you are correct reserves change is a nerf to long ammo as a whole more than avto itself
Btw you wont get +30 anymore
Unless I misunderstood the video
My understanding is that only ammo pickup is affected, not the ammo pool of each gun
Otherwise it'd make dualies unusable
Sound
Still this change doesnt sit well with me at all
We should incentivise more gunfights
Making ammo scarce does the opposite
Pay money for kills
50-100 dollars for each
Yeah, ammo nerf was too drastic. 2 in general is a bit too low for most guns. If they had just made it at least 3, preferably 4 or 5, and medium/compact more in the ranges of 8-10, then it would feel better.
If ammo is too starved people will just camp it out instead of trying to take peeks aggressively, cause that leads to inevitable misses.
And technically the avto should recover a bit more than other long weapons since a bullet for it is only 1/3 of a shot.
With dual uppercut it was recovering ~9 bullets with 30 reserve. If they had just made it not share ammo and recover 7 with 15 reserve it would have been nerfed enough.
Currently you need to use 7.5 ammo boxes to recover a single magazine.
The best option always would be to not have recovery be a flat amount, nor have it be dependent on reserve, but to have each gun have their own reserve and recovery stat and no ammo sharing. For example. Lebel: 5 Reserve, Recovers 4 bullets from box, Mosin: 10 Reserve, Recovers 3 bullets from box. Small packets could just give 50% of recovery rounded down (minimum 1) and consumable boxes could give 150%-200%.
Then people could take same ammo weapons, but it wouldnt give them more ammo on either, since both have their own reserve and recover seperately, which incentivices using 2 weapons with diverse applications
I think this patch will end in Hunt: Slugdown. Basically no nerf when every other loadout has comparatively much less ammo now. Big buff for compact as well. Less avto spam, more levering/fanning instead. I hope they put these changes out there expecting to halve the actual changes. This would be a radical shift to compact/shortrange loadouts, messing with the game a lot.
Agreed
@karmic kettle You would be even more helpful if you could include the locations of those occurrences with the water.
Entirely agreed
It would solve the whole ammo problem and be more easily tweakable
Without completely nerfing medium and rendering the Bertha and Krag useless
To improve a bit on the suggestion I'd go as far as to say that same ammo guns (so Lebel and Uppercut, or Vett and Scotty) still share the ammo pool but only the biggest pickup out of the two is counted (so if the Lebel picks up 3 and the Uppercut picks up 4, you get 4)
I like the ammo change as a fixed amount but do agree that quantities received need to be upped. 10 compact, 6 medium, 4 long.
It would make taking the same ammo on your sidearm still relevant, but not allow for dualies exploits
I like that. So you can basically increase your starting reserve by drastically reducing your ammo income
Thats a real tradeoff
Yes
Then you take the avto issue and look at it with this approach :
Take one avto and two dual sparps.
Avto gets 1 bullet, one sparps gets 4. You get 4 bullets, which isn't quite one clip but also makes the avto viable for an entire game, on the contrary to getting only two.
Take the avto and one uppercut, you suddenly have only 9 reserve, still get 4 bullets per box , but you also have a usable sidearm with 6 shots available at the cost of not being able to fully reload the avto.
In total you get more usable shots at the cost of less reserve, or more reserve at the cost of less pickup
It's a win-win
And it doesn't nail medium ammo's coffin cover
You could even go something like this:
Avto 5/2 or 5/1
Sparps 10/5
Uppercut 9/3
Comparing sparps <-> uppercut generally without the avto that leads to the choice of better ammo economy or better firerate for your choice of long ammo sidearm
For the avto that leads to either 15/5 with sparps, a more avto focused build, with a less useful sidearm or a 14/3 with the uppercut as a much better sidearm choice.
Maybe the avto could be 0/3 as well. I think going with 5/2 or 5/1 and reducing if ammo is still too prevalent would be the safer choice tho
And the recoil nerf should also help with sniping. Even tho id think they should have rather increased the random deviation on the first bullet as thats usually the one that matters for long shots
Yea
That'd also remove the additional advantage of taking dualies.
Sure you get more reserve (ie, avto is 15+0/1, dual sparps is 2+30/5) but you only get the maximum pickup of all three guns (so here, between 1, 5 and 5; 5 is the final pickup number) so it irons out the avtos potential in the long run
Yup. with my numbers it would even actually only be 25/5 for dual
And you loose your sidearm
I could also see a general change for dual wield where the second copy only provides 50% reserve
Maybe the amount of bullets from the normal Ammo box dopple it an then should be fin because the avto nerv with sparks dopple its nice to see because the spray and prey should not be in a shooter like this
5 reserve 1or 2 recovery by base. With the option to go to 0 reserve with 3 recovery if that is still too much
if you do something like that the avto still have to many rounds to fire
Thats in addition to the model Vlad and i where discussing
I wrote numbers as reserve/recovery. Magazine size doesnt really matter rn
sorry but if the avto has more then a magazine to reaload its too much ok yes i dont like this gun normaly this gun should not be in the game because this weapon dont exit like that at this time
Urgh this again
You do realize the ammo nerf isn't going to impact the avto being able to have 45 bullets total at most, right?
Anyway.
Hi
Imo avto shouldn't have any reserve on its own
You'd HAVE to take a secondary to use as a mule
I mean thats fair, then id recommend 15+0/3, so a solo avto gets a shot per box
And then if you take an uppercut you get 4 instead of 3, or a sparps and you get 5 instead of 3?
Yup.
With dual sparps (as 1+10/5) you would get 15+20/5 without dual nerf, or 15+15/5 with dual nerf
Yes
And it think 15+15/5 sounds like such a neat even amount
And its a lot less than currently 15 + 45/~12
Agreed.
Then again nerfing dualies is also detrimental but in the case of single shot weapons i don't think it's that big of a deal
Like dual sparks having 32 ammo total is just too much
You're never going to shoot it all unless you're using the sparks as a mule
I think only getting 150% reserve instead of 200% for dual wields is fine
Depends on which weapons
I wouldn't ever play dual nagant if it didn't have as much ammo as it currently have
Or dual conversion
Consider that with our system you can adjust the base weapons as well
Or, especially, dual scotty swift
but in the end the dual nerf would be a novelty. whether the avto starts with 5 reserve more or less isnt that impactful
I think the suggested reduction of sparps reserve to 10 is generally a lot more impactful
But nonetheless, i do believe this is a better, more comprehensive approach to the ammo economy problem than just setting a flat pickup for every ammo type
Yes
It seems a bit like a rushed panic solution
Which is weird cause they announced it a while ago
This is going on test first, right?
So there is hope for change?
Yeah
That said if the previous 7 updates are anything to go by, test server is only going to be up for like two weeks at most and there's only gonna be ~40 people on it at all times because people like to bitch about new stuff but not to try it out and hopefully get much needed changes
And then it's gonna come to live and there's gonna be a second wave of pissed off people calling doomsday on the game x)
Damn whiny gamers, who refuse to voluntarily test patches!
Can't determine whether it's sarcasm or not, so I'll take it first degree and fully agree
Quality control should not rely on free labor. Playtesting is something that game companies used to pay people for.
Yeah except a small amount of beta testers doesn't represent the whole community
No QC/QA can ever be as valuable as community previews. You just get so much more raw data
But of course QC/QA is valuable and should exist to find and fix large issues before the community has to interact
Sure - But Crytek should understand that if they do not offer any incentives for players to participate in the community testings, less people will participate.
Also agreed.
That is a valid point
In fact, i have made a suggestion about it a few months ago
To me a chance of stopping a terrible decision is incentive enough but i get why folk don't do it
And getting to preview stuff is an added bonus to me
I wonder tho what the best incentive would be
An exclusive charm/skin for each test server instance with enough playtime? Some raw BB on live? Raw HD on live?
There's more and more BB content and its cost is increasing over time
Nice, upvoted!
I mean fair. I am mostly wondering what reward, or what combination of rewards would be the most effective