#feedback-discussion

1 messages · Page 62 of 1

ashen elk
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like the springfield krag, its ammo economy isn't great, and it has the worst damage out of all the long ammo rifles, but a big reason to take it is the fire-rate, and one reason was its ammo economy being manageable with a long ammo secondary

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that's just not really a factor anymore, the gun's just kinda worse now

dim mortar
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if you cant make the firerate work, then the gun isnt for you. Im not saying krag is good or bad rn that we will see, but it has a clear strength and weakness

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two fast shots can be invaluable

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overall a lot of people agree that long ammo rifles were too spammable and there was almost no tradeoff, nerfing the ammo was necessary.

ashen elk
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i think a big reason the long ammo rifles felt that way was because people were taking dual-sparks pistols with them to turn their normal ammo economies into bottomless amounts of reserve ammo, god forbid they decide to take an ammo box on top of that

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making doubling up (from what i can understand from the changes) force you to split the ammo between both of your guns and making guns ammo economies worse seems like a bit too drastic of a change

dim mortar
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just a single uppercut was enough to push the ammo economy of the gun into spammable levels

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we have to see how it plays out in the end

ashen elk
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i just don't see this being a good thing given it affects almost every gun in the game

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i think making ammo dependent on ammo type instead of individual weapons leaves room for edge cases where some guns ammo economies are too good and some are too bad, and i think making doubling up force you to split the meager amount of ammo you get between both guns is going to discourage people from doubling up at all, even if it's just taking a scottfield with a centennial, a completely normal and innocent loadout that, from my understanding, is going to be pretty starved for ammo due to the changes

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if i understand correctly taking that loadout forces you to make 4 bullets per box work for both guns, which seems a bit harsh when the biggest problems were some long ammo weapons when taken with long ammo secondaries

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i think the ammo system needed a rework, i just think what we're getting is a bit too harsh

dim mortar
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i think people are too stuck in their ammo stacking, you can now take normal cent and fmj scottfield just fine

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you can also take cent with nagant officer just fine

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ammo pooling restricted loadouts more than they enabled

ashen elk
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i think i just don't see the point in a global nerf when long ammo was the biggest problem

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it's like punishing an entire classroom of kids just cause of a few troublemakers

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im mostly arguing based on principle as my loadouts are usually guns that use different ammo types and have good eco, and when i do double up its usually primary with medium fmj and secondary with regular medium

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so at the end of the day im going to be pretty fine, but that doesn't change the fact that some people who were using loadouts that weren't really op are going to have their loadouts nerfed due to other weapons being a problem

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and i just think that it's not a great fix to the problem

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it's certainly a fix, i just believe it could be executed better

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i will reiterate that i think making ammo economy specifically tailored to each gun, while taking more effort and time, would result in an overall more balanced game

dim mortar
knotty ore
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This will hurt Krag users pretty hard. We won't see a Krag for a long long time. Maybe a sniper variant, but unlikely as there are better options.

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Krag was only relatively competitive because you could just spam long ammo and reload fast. If they nerf double sparks pistol, Krag dies.

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They should have just retuned the Avtomat, or made it a world drop only. Say, the middle of the map has a chance to spawn it somewhere in the compound.

ashen elk
# dim mortar thats backwards thinking again. Those loadouts were bad because the weapons are ...

yea and how are they going to "fix" those weapons? ammo economy is now tied to ammo type? the only way to "fix them" is to adjust other stats, and at that point we're in a situation where guns are getting stats buffed because they're unable to have their ammo economy buffed, sure they could have extra reserve ammo, but i reiterate, some gunfights can go on for a really really long time, which, at the moment, is fine because compounds usually have ammo crates in them, but this whole ammo system is revolving around the ammo you get from sources of ammo, not reserve ammo

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i get the line of reasoning, i just think that making ammo purely weapon specific would solve both of our problems

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we agree, some long ammo loadouts allowed you to be really spammy with those weapons

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some loadouts are pretty bad without stacking ammo

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if the ammo economy was separate for each individual gun, instead of based on ammo type

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then every gun could have its ammo economy adjusted to be just right

dim mortar
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Then you might abolish the whole ammo system if it means nothing

ashen elk
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?????

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it's still going to mean something

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im saying guns can be tailored specifically so their ammo economy is balanced in contrast with the rest of the guns stats

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im not saying every gun should never run out of ammo

dim mortar
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then only penetration is tied to weapon type nothing else

ashen elk
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and damage falloff

dim mortar
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the inital yes

knotty ore
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All they had to do was balance Avtomat and the game would have had pretty good weapon balance. But, they chose to balance around 4 stars again.

dim mortar
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i mean there is nothing else to say then, you like to adjust every gun individually.
I like to adjust the guns based on their ammo type without the arbitrary synergies we had through ammo stacking.

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nah, long ammos needed a nerf

knotty ore
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Hows that

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Long ammo has been fine

dim mortar
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because it was the default for literally 90% of the palyerbase

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how is that balanced and fine?

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there were almost no reason to run any other rifle

knotty ore
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How do you figure? Against 5-6 stars I see shotguns/long ammo at like 50/50?

somber harbor
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the only non boring long ammo is martini

ashen elk
# dim mortar i mean there is nothing else to say then, you like to adjust every gun individua...

but why? can you please explain to me why you think ammo type dependent ammo economy would be more balanced than carefully tailoring every weapon to be balanced? i genuinely do not understand how slapping on a global ammo economy for each ammo type is more balanced than carefully tailoring the ammo economy of each individual gun, it additionally allows ammo economy to directly be buffed or nerfed if guns ever need it in the future, rather than reserve ammo being adjusted as a way to indirectly adjust ammo economy due to how the current system works.

i apologize if this comes off as aggressive or rude, i do not mean to come off that way, i just care a lot about this topic and i wholeheartedly believe in my idea to tailor the ammo eco of every gun individually.

dim mortar
knotty ore
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I see those too. Winfield is still very popular, medium ammo pistols are suuuper prominent. I don't see the centennial, or spirngfield ever but that's cause they are shit rifles, its not the ammo.

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Compact ammo pistols are still like A and S tier

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Officer and New Army are like in every game

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Centennial sniper is actually pretty good with FMJ I just don't see it much because people mostly use Sparks/Lebel/Mosin variants for sniping as they are just better.

dim mortar
ashen elk
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simplifies the game sure, but why bother creating a base to balance everything around when you can just balance everything individually???

dim mortar
dim mortar
ashen elk
dim mortar
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we circling back to the original statement. I think having categorized ammo types keep the game simpler a gives a general frame to balance around, you think its better to individually balance all guns to perfectly balance them.

ashen elk
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that implies you don't want every gun to be perfectly balanced?????????????

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is that not what you want??? would you rather the game be balanced imperfectly but simpler?????

dim mortar
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yes

ashen elk
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what the fuck is the point of that?

dim mortar
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ofc in a reasonable way

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i actually think keeping it simpler makes it more balance to be precise

fair rover
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New ammo changes will ruin hunt lol

dim mortar
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crytek is not the type of company to adjust every weapon every week so i dont think they are ready for a task to individually balance every gun

fair rover
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How about just nerf avto and not everything else

knotty ore
fair rover
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New update means if i went lebel and sparks pistol/uppercut i would only get 2 bullets back lol

ashen elk
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cause ammo economy could now be a stat both listed on a weapon's stats page (it gets this many bullets back) and that can be adjusted as needed

dim mortar
fair rover
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Also debuff avto then give bomblance a buff? Ah yes switch out one meta weapon for another

tardy rapids
ashen elk
unique osprey
little carbon
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The ammo values seem just generally way too low.

ashen elk
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i don't have the energy to continue arguing about this with you

fair rover
ashen elk
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i'm gonna go play minecraft with my wife

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have a nice day

dim mortar
fair rover
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Maybe not pc but almost every 5/6 star lobby i see in console always has atleast one bomblance

little carbon
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10/8/5/4 would be a lot more reasonable id say.
Having ammo too starved will only lead to more camping

fair rover
fair rover
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Untill a slate sends you back to the lobby 🤣

tardy rapids
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And yes I use single shot only weapons

unique osprey
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I dont see the point of us not getting double the ammo on resupply for having the same ammo in both guns.

tardy rapids
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And no they don't wanna know why?

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It's called solo revive

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Woah

fair rover
tardy rapids
little carbon
fair rover
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... ah yes i need a resupply to toss a lamp on a body and wait for it to burn

unique osprey
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if crytek changed it so that we get double the ammo if we have the same ammo in both guns and increase the amount of long ammo to +3 then we would get +6 total. Even if they kept it at +2 getting +4 would be more resonable

fair rover
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Imagine how trash dual wield pistols will be without double ammo lol

tardy rapids
little carbon
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Getting 2 bullets from a big box is not enough for a normal long rifle.

And the avtomat is pretty bad now. You need 7.5 ammo boxes to get an additional mag. Thats more than a compound.
You dont even get a single "shot" (burst) out of a big box.

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And even 5 for compact isnt really good

tardy rapids
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Which reminds me does Incendiary ammo still have the burn affect on a corpse if it dies by fire?

fair rover
little carbon
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There is also the fact that you can take a winfield and an officer, two guns with very diverse functions but get punished under the new system

tardy rapids
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Smh

unique osprey
fair rover
tardy rapids
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Again btw this is all for test build

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Hasn't even come out on testing server

fair rover
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They wont revert the whole ammo system they have been working on lol it will stay for next update

unique osprey
little carbon
tardy rapids
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They have in the past

little carbon
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Maybe this time it will be different

tardy rapids
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When custom ammo dropped

fair rover
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No it wont

tardy rapids
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Many changes never went to the full game

little carbon
tardy rapids
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They take feedback seriously.

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If you think this update was bad broski some of the custom ammo when it first dropped was so bad

old fossil
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Should we add a note about Oil suggestions?
I've seen this one every other week, and it gets upvotes
and then now I'm seeing inconsistencies of the votes

This latest one wants it so that you can pour oil on a downed body and shoot it with normal ammo to ignite it
The last post that suggested that flares and flare guns should ignite bodies was downvoted to hell

tardy rapids
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They fixed it within the test build before release

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This is a major update build change as well

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So yeah some things will not go through.

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In all honesty I'm probably suspecting

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Instead of double the amount of ammo for dual wielding

little carbon
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Also just waiting on the economy rework to be like: "increased flat non-bounty income but adding HD cap" instead of just reducing income to a more reasonable level again

tardy rapids
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We may get like 2 additional mags or clips.

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Based on testing though will see

old fossil
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Hunt Dollar caps won't work, because if you're consistently winning, youre making your money back

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Already brainstormed this with several people over a couple hours

little carbon
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Exactly. And if you are good enough or playing budget enough you should be allowed to make bank

tardy rapids
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Oh no not this 2021 conversation again about currency

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Good luck enjoy the discussion!

little carbon
old fossil
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My own personal suggestions for weapons that should be price nerfed are that they either are more punishing to buy
like the avto or nitro becoming 2.5k-4.5k (3-5 matches worth of winnings instead of just 1 or 2)

little carbon
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^ Thats the way to go

old fossil
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or adding a barter system of boss items (tied to boss tokens) to get the supposedly price nerfed weapons

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2 tokens (pieces) of each boss collected (8 pieces total, 4 bosses) for a Nitro

tardy rapids
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So you want only good players to use broken guns so good players get more of them?

little carbon
old fossil
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No Hunt Dollars anymore for those weapons

old fossil
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It's way more punishing like this in other games that you purchase and bring your own gear into matches

tardy rapids
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Right. And is that an easy feat for new players?

old fossil
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You're missing the point that we have MMR

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MMR allows you to make money no matter what skill you are

little carbon
old fossil
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you're fighting other 3 stars as a 3 star and making the same amount of money per win as a 5 star fighting 5 stars

tardy rapids
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So I'd take your statement more seriously

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If I didn't see 4 stars matched with 6 stars

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Or 3 with 5

old fossil
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Yes, that's a separate issue on its own

tardy rapids
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So then

old fossil
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that recently cropped up because MMR was widened

tardy rapids
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Uh-huh.

old fossil
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MMR wasn't an issue until a month ago

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because 6 stars weren't getting full 6 star lobbies

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they widened it so that 6 stars could get "full lobbies" by joining the 4-5's

tardy rapids
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So how does that solve the issue of everyone still running the avtomat and nitro? If you make it a bit more expensive they still have idk like 100k reserve dollars?

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Hell I'm like 4 or 5 star with about 97k now

old fossil
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Have you played the Cycle Frontier or Tarkov?

tardy rapids
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Yes

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Tarkov and star citizen.

old fossil
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Do you know how expensive tier 5 armor and a built modded weapon are?

tardy rapids
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Yes. But you're comparing to different inventory systems

old fossil
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How it costs about 3-5 raids of loot and surviving them to build a meta gear set?

tardy rapids
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Again 2 big different systems

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One focus is on survival another is more of a battle royale

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And on top of that has a currency that is obtainable by doing objectives rather than trading gear

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With free hunters you can gain

little carbon
# old fossil you're fighting other 3 stars as a 3 star and making the same amount of money pe...

Being nitpicky:
You will have a certain distribution within each ELO for people that gain more or less money dependent on factors not calculated within ELO, since ELO accounts for 1v1 performance.

Take a 3v3 with all equal ELO, everyone kills 1 and gets killed once, so ELO stays constant. But team 1 is playing more strategically around their revives. If we let them fight 10000 times you will notice team 1 having a drastically higher winrate.

but that is good because it incentives trying your best every match and reflecting on your play and thinking in general instead of mindlessly queueing

old fossil
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This isn't a battle royale either

tardy rapids
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It is 100% more of a battle royale than tarkov.

old fossil
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Hunt gives you the option to not take fights or just take 1 out of 2 bounties if there are 2

tardy rapids
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Only difference is no circle.

old fossil
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Tarkov is Hunt but where people chase shots and quests

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There is no circle in any of these games

tardy rapids
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And trade in weapons for currency etc

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And has wipes

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Hunt has zero wipes

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So peoppe have stockpiles

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Of hunt dollars

old fossil
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You're taking Tarkov comparing literally

tardy rapids
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Millions

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I'm using your example.

old fossil
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It's the experience, not the exact translation

tardy rapids
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Experience??

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If you mean gameplay don't change your example then and be specific on what portion you're referring to

old fossil
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It takes 1.5 or 2 hours on average to build a meta kit

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if you don't strike lucky with loot

tardy rapids
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Which game

old fossil
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Tarkov

tardy rapids
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Aight.

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Again what does that have to do with the hunt dollar situation though?

old fossil
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Make weapons that should be "price nerfed" and cost a lot, actually cost a lot

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or make them a "barter"

lavish grove
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Why?

tardy rapids
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Scroll up

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Not hard

lavish grove
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K

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Yes

unique osprey
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@gentle willow what other builds require dualies?

lavish grove
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People need to lose the mentality that they are entitled to use high end gear

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Mmr allows people to still use said great but at a lower rate

tardy rapids
lavish grove
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And high skill allows players to perform just as well with lower tiered weapons

tardy rapids
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So mmr of 4 stars to 6 stars will not change it will consist only of the same weapons

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Whether you increase the hunt dollar count for a nitro or avto

lavish grove
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Yes

old fossil
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My proposed barter system was to obtain 2 pieces of boss and barter them to a Benefactors' Market
Where rich people want to trade experimental weapons (avto) and powerful weapons (nitro) for Butcher Tusks, Spider Fangs, Assassin Blades, Scrapbeak Quills

lavish grove
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No change in money will ever remove “meta”

tardy rapids
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^^

old fossil
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And that that barter item system would have a max cap, not Hunt Dollars

tardy rapids
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So the idea only restricts newer players or low hunt dollars ones

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From trying the weapon

little carbon
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Difference between Tarkov and Hunt is that a better kit in Tarkov has actually higher lethality whereas in Hunt you die just as well to a nagant as you do to an avto

tardy rapids
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Also the barter item system

old fossil
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You could store up to 3 (just tentative) of each type of boss piece

tardy rapids
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Does seem like a good idea

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But guess what

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You tied it too a boss mechanism

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Again another thing good players will always get only

little carbon
tardy rapids
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So 4 star to 6 star meta doesn't change

old fossil
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You will win matches no matter what and take out tokens

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if you're constantly losing while losing MMR and not finding a spot where you can eventually win

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something else is the problem

lavish grove
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Who would’ve thought

old fossil
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The Hunt Dollars will definitely exponentially grow for "better players", it's just inevitable nature

tardy rapids
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Idm if it's that way but if you're gonna try and justify a system to overcomplicate a system that works currently

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That already does the same thing

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But with hunt dollars what's the point?

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What is the goal of the idea.

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End goal*

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Prevention, reduction, usage?

old fossil
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The people who say "only better players will get bounties" is false
Because your MMR will drop from dying and eventually you will find opponents you will kill or they might not even come to bounty (some 2 star and 3 star lobbies are mysterious like that, nobody shows up to bounty)

tardy rapids
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Yes but that doesn't have a consistency.

little carbon
tardy rapids
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Focus is pvp? Engagement with an enemy. Do good get hunt dollars

old fossil
tardy rapids
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Buy meta weapons

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Your system just overcomplicates it.

old fossil
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It might be complicated but it's not overcomplicated. Just adds "barter items" into the mix for "special weapons"

tardy rapids
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And the end goal of that idea is what?

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Why add it?

little carbon
# tardy rapids Playing the objective how?

If HD are more closely tied to the bounty, people have to play for it and learn to do well in their ELO. If you dont think you will get less bounty, therefore less money, therefore more restriction on loadout

old fossil
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Some mobile games also still implement this smoothly (I am thinking of VEGA Space Conflict) where Red Amber was a Black Market currency

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for special ships and weapons

little carbon
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Boss token barter is redundant tho.

tardy rapids
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^^

little carbon
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You can achieve the same by just cutting all non bounty income

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Which is the cleaner solution

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Full proportionality to player behaviour

old fossil
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Hunt Dollars grow exponentially. Barter items are flat and have a max cap storage.
This is all it is. If you truly understand what is the difference between an exponentially wealth gapping currency and a flat currency that everyone has a fair chance of earning, then my idea will make sense

tardy rapids
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Why not make a solution based around trading in weapons to achieve special legendary weapons such as a nitro or avto? 3 mosin nagant weapons to trade in for an avto? Or 5 snipers for a nitro? (Again are examples to limit the amount on the battlefield at a time not allowing for seeing the same weapons over again. This is reduction)

old fossil
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Hunt Dollars are exponentially wealth gapping currency

little carbon
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They dont grow exponentially tho

old fossil
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It does if you're winning your matches and are at the top of the community

tardy rapids
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As of recently yes they do.

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Especially with events

little carbon
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Thats because they keep adding things that give money that shouldnt

tardy rapids
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Hunt dollars are extremely easy to earn through an event

little carbon
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Solution: Remove those things

tardy rapids
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Then what?

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Rich people only use good weapons?

little carbon
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Again. Low cost =/= bad

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Winfield is just as lethal as a mosin

old fossil
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Also, Hunt Dollars are rewarded for bounty snatching, more than PvP
and MMR only considers your PvP, not how much money you're making

tardy rapids
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Avto = higher win rate

little carbon
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Maybe in 4*

tardy rapids
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There it is

old fossil
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you can have a 3 star that snatches bounties and has 50k, and a 5 star that also grabs bounties and has 50k

tardy rapids
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Again you're thinking only skilled players should use broken stuff.

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If hunt had that system developed

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It'd end up like tarkov

old fossil
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Skilled players won't have an advantage at all. Every. ELO. has. the same fair chance of making money

little carbon
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No, i am saying that the avto or anything expensive will only be a "winrate increaser" in lower ELOs

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If at all

gentle willow
tardy rapids
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It's a pretty good win rate increaser in 6 star ngl man.

old fossil
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Bounties are the source of the main money

tardy rapids
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3 avtos is a higher increase lol

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4 5 or 6 star

little carbon
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It might have been because so money people were too stubborn to learn to play against it because "so broken".
But then thats on the players

old fossil
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PvP just supplements that by adding roughly 1/3rd more value to your total after the mission

tardy rapids
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On the players?

old fossil
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yes

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looted body money

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But Bounties will always be the objective and money chunk

tardy rapids
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Alrighty so how do you play against a 3 squad avto?

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With a consistent 50/50 win rate.

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To make it even.

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As that is usually ideal for most engagements.

old fossil
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I was saying before, make it so that the avto and nitro aren't worth just 1-2 matches of Hunt Dollar winnings
if they do have a 50/50 chance of winning or dying, then their deaths are going to kill their Hunt Dollar balances

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Don't make it so that the weapons can pay for themselves

tardy rapids
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Interesting decision but 5 star or 6 star players aren't dumb enough to run out of money.

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So they'll most likely loot another off a player

old fossil
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The top most price nerfed weapon shouldn't be paid for and "free" if you win 2k HD in 2 matches

tardy rapids
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Rinse and repeat that doesn't stop the amount that'll be seen in that elo.

old fossil
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So like I said

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make it a flat currency barter system

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You can't even dip into savings for nitros and avtos

tardy rapids
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Still makes it seen just the same in that elo my guy.

old fossil
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You can't buy another immediately after dying

tardy rapids
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They can loot it off another.

old fossil
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is the purpose of collecting barter items

little carbon
# tardy rapids Alrighty so how do you play against a 3 squad avto?

Prioritize hard cover that cant be penned when possible. Dont overpeek, dont peek into the common agles they are holding. Use utility.
Ill stress again again, dont overpeek. If you take longer than a second to do your full peek you are taking too long.
Play to the strengths of your gun. If shotgun, get close, you can kill them faster than they can kill you. Winfield type rifles, midrange is your friend, you can aim better than them at 60m. Scopes: Distance, or cracks and thight angles if you need to get closer

old fossil
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and then if so they deserve it for being a master of all weapons

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and better players

tardy rapids
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So in a 6 star lobby unfortunately mostly each match has around 2 avtos from what I've seen

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In triples anyway

old fossil
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And it might complicate it even more, but then add durability lifespan to these weapons

tardy rapids
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The barter system will keep that relatively the same

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Durability life span...?

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Man

old fossil
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an avto freshly bought can be used for 5 matches

tardy rapids
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Don't overcomplicate a system that already works

old fossil
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after it is brought out of that 5th match, it disappears

tardy rapids
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That sounds like zelda tears of the kingdom

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Durability on a weapon usage?

old fossil
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What you are talking about with seeing 2 avtos per 6 star lobby, is people recycling them into their games off looted last matches

tardy rapids
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Yes but no one wants durability in general

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That'll just cause frustration

old fossil
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Sure, but not wanting it doesn't mean it's not balancing the scarcity of it

tardy rapids
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Look at elden ring they removed durability altogether

old fossil
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Part of the reason why we see nitros and avtos being used so often

tardy rapids
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Also hulos sorry for not responding

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Give me a second formulating a response

old fossil
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is because why would most players just ignore a nitro or avto down on the ground?
It's literally free, and they can bring it back in until they die

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Some nitros have seen tens of matches, before it gets lost or burned

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not tracked, but it's a good guess that a lot of people think happens with nitros and avtos

tardy rapids
tardy rapids
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The barter system doesn't eliminate this idea

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It only encourages people to pick them up to bring to another

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Durability overcomplicates it way too much and only causes frustration

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No one likes that concept

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See the outrage on the ammo count right now?

old fossil
tardy rapids
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Imagine Durability lmfao

old fossil
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it's a durability per whole match

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not during the game

tardy rapids
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Even during a match lmfao

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No one wants that

old fossil
#

Yeah I'm not suggesting that

#

I'm suggesting limited number of matches durability

tardy rapids
#

Then don't bring up an idea of Durability

old fossil
#

not heavy usage during a match durability

tardy rapids
#

Scrap that idea trust me

old fossil
#

I already explained it was to last a fixed number of matches

gentle willow
#

durability isnt fun, so it shouldnt be in the game

tardy rapids
#

If survival games had that idea lots would play them less

gentle willow
#

games should be dev'd around fun

old fossil
#

Okay but those are opinions, not balancing

tardy rapids
#

Yes but were talking about balancing right now.

old fossil
#

People hated durability in Tarkov, and some still do, but it exists so that meta weapons aren't used forever

#

they eventually have to be paid for a new one

gentle willow
#

tarkov isnt fun

little carbon
# tardy rapids 3 avtos overpeeking? It's long ammo it'll penetrate through most things besides ...

Long ammo actually isnt that good at penning. There are a lot of objects that cannot be penned. Take the piles of wood at lockbay dock. You cant pen that stuff, not even with spitzer.
Ttk is faster on a shotgun than on the avto. You only need to click and they die. You can even kill someone mid burst.
I'll admit tho that shotguns are probably one of the hardest weapons in Hunt to learn to play effectively. You need a lot of map knowledge and you need to be good with audio so you can hear where the enemy is. But you can pressure a lot harder at close range with a rival than with an avtomat

old fossil
#

Tarkov is an example, and balancing isn't meant to be fun

#

balancing is meant to create fairness

little carbon
#

Tarkov is an issue riding an issue shooting issues

#

Mostly cause of incompetent lead developer

gentle willow
#

fun>fairness imo

old fossil
#

It still has examples to draw from that were "field-tested"

tardy rapids
old fossil
#

The durability system isn't destroying the game

tardy rapids
#

Long ammo penns very well through walls

#

And if we're talking 6 star lobbies

#

Yeah most people have the same map knowledge as each other

lavish grove
#

U cant compare a hardcore survival game thats main selling point is “realism” to hunt

tardy rapids
#

So they will play to their advantages only.

lavish grove
#

No

tardy rapids
#

No one will approach a shotgun with an avto

little carbon
old fossil
#

Okay then dont be here

lavish grove
#

I do and half of ur points are ass

#

So i jus stopped reading

old fossil
#

Then create your own ideas bro

#

you're just saying nah nah nah bad idea, but where are yours?

lavish grove
#

My ideas align with the changes so no

tardy rapids
gentle willow
#

"make this game more like tarkov" should never be said ever lol

tardy rapids
#

Ah yes let me teleport away

little carbon
tardy rapids
#

Because someone is overusing an op gun

old fossil
analog willow
#

Yay, machete buff 😋

tardy rapids
old fossil
#

If you're going to debate, you don't win by making assumptions

#

assumptions are foolish

tardy rapids
#

And homie no they won't.

#

Not in 6 star

#

Which is where the main problem is with avto and nitro

#

Which is where most of the complaining is happening.

gentle willow
#

debate is a tool of the stinky

old fossil
#

I've played this game to 1900 hours, and spend my other hours watching streamers and videos
I do my research

tardy rapids
#

I'm glad you do

lavish grove
#

Sounds like a skill issue

tardy rapids
#

But no one asked

#

Idfc if you have 10000 hours

#

Hours /= balance dev

#

Thank god it doesn't

old fossil
#

Meanwhile sometimes I'm debating with some people here
who then I check their steam account and see 192 hrs

lavish grove
#

That doesnt mean they arent right either lol

little carbon
# tardy rapids So I shouldn't play solo because of a gun?

If you cant learn to deal with it alone, then yes, either accept that you will die then or dont play solo.

I would recommend playing more confident. The avto gets a lot of power if you "freeze in fear of it". Being mobile is your best bet. Take control of the fight and be confident, If you hear them repositioning, quick peek into them. Once you take out one, people in a 3v1 tend to become sloppy because they are afraid that the tables are turning on them.

old fossil
#

And they don't quote any research or stats or facts

lavish grove
#

But hrs dont mean u know the game as wel as u think

old fossil
#

It definitely does work as an indicator

little carbon
#

And if you are playing solo, flashes and frags are your friend

lavish grove
#

Yeah indicates

old fossil
#

I trust someone who has spent more time researching and playing the game more than me, and I'm not saying this in a pride way

lavish grove
#

Which is an assumption

little carbon
#

Id recommend foregoing any other utility and taking 2 of each

tardy rapids
gentle willow
tardy rapids
#

Each match is different without knowing who has what.

old fossil
#

Would you trust someone who spent 2 weeks being a doctor, or a 10 year on the job doctor?

lavish grove
#

Thats irl

tardy rapids
#

I wouldn't trust either

lavish grove
#

Not a game

tardy rapids
#

If they don't have a diploma

old fossil
#

it's an example bro

#

you're actually trolling if you can't understand an analogy

tardy rapids
#

2 weeks or 10 years idc

#

The 10 year doctor could be shit

gentle willow
#

hypothetically, what if I was a gamer and uhhh gamers were cool

#

ben shapiro voice

tardy rapids
#

Experience does not equal giving good ideas

gentle willow
#

^

tardy rapids
#

Experience = wisdom

old fossil
#

okay then give me your good idea

tardy rapids
#

That's it

#

Wisdom is guidance not practical logical decision making

old fossil
#

Then create

#

an idea

little carbon
old fossil
#

not just criticize the existing proposals

tardy rapids
#

Nuff said

#

Also I gave my idea

#

Scroll up

#

You didn't comment on it

old fossil
#

I will legitimately read it

tardy rapids
#

The trading idea

old fossil
#

can you link it, don't know where it is

tardy rapids
#

Sure one sec

old fossil
#

we had a lot posted

tardy rapids
little carbon
#

Why the extra step with trading

tardy rapids
#

Due to the stockpile of hunt dollars in you know a lot of people's inventory.

old fossil
tardy rapids
#

They doesn't change the fact that it'll be spammed

#

Due to having a flat currency amount

#

That amount can be gained through plenty of means

little carbon
#

But how does it differ. I can just buy 3 mosins and convert it

tardy rapids
#

Very fast

little carbon
#

Or do you need to do it in-match?

tardy rapids
#

The trade in system would work in a way by trading in a gun you pick up or earn per say

old fossil
#

Dart is correct here, why would a trading system make a difference in being able to afford a special weapon

tardy rapids
#

Let me finish pls

#

I'm one guy

old fossil
#

okay

tardy rapids
#

Throw 4 questions

#

I got two hands

#

So the difference imo is the system would work by let's say you bring in a mosin correct?

#

You win a match by extracting

#

With a bounty

#

That counts a weapon you collected like your barter system in a way

#

You can't buy 3 mosins to purchase the nitro

old fossil
#

Sounds like "found in raid" cursedFubuki

tardy rapids
#

Eh like I said an idea LMFAO

#

I ain't no dev never claimed to be

ripe basalt
#

@night quarry What server is that from?

little carbon
#

Thats a bit annoying because it forces you to play the mosin if you want the avto.

tardy rapids
#

True true

little carbon
#

Why not just have bounty tokens be an additional currency then

tardy rapids
#

Which is why I'd need more time to further develop the idea then 5 mins

little carbon
#

So you need wins to buy avtos

old fossil
little carbon
#

Avto would be like 2000HD and 2 tokens

tardy rapids
#

Separate earning currency may work but

little carbon
old fossil
#

well the problem is that you could save up hundreds of those tokens

tardy rapids
#

How would that reduce the total avtos?

#

^^^

old fossil
#

and then the system basically doesn't exist anymore if you don't buy avtos or nitros for a while

tardy rapids
#

^^^

little carbon
old fossil
#

you need to max cap the flat currency barter item

tardy rapids
#

Or how about just make the nitro or avto an item only find in game per match

#

Lol

little carbon
tardy rapids
#

And can only be used for said match

little carbon
#

One time you will have a stockpile of tokens the other you wont, but the amount of avto doesnt change

old fossil
#

and the having 2 of each boss type souvenir thing I had in my suggestion was to make it even longer to collect the tokens
Avtos and Nitros should be like your coffee shop punch card

#

if you get enough bounties, but no need to focus on doing so, you can cash in for an avto or nitro

tardy rapids
#

See I get that

#

But that still makes the avto spammable with people who will just pick it up or use it again quickly

#

Doesn't reduce the overall avtos

old fossil
#

and then my durability for 5 matches suggestion... cursedFubuki

tardy rapids
#

I know man

#

But DURABILITY is not fun

#

And trust me it will not work in hunt

little carbon
#

Avtos will be reduced if average income is reduced

tardy rapids
#

Because once it's suggested

old fossil
#

It isn'tt... but if you want a weapon to not get picked up and spammed... it neeeds to melt eventually

tardy rapids
#

"Hey guys fun idea what if durability on uppercut?"

little carbon
#

Because there will always be loss if there are avtos that arent extracted

old fossil
little carbon
#

So the overall number will dwindle until a new equilibrium is reached

tardy rapids
#

Ok so bomb lance crossbow

#

Bow

#

Etc

#

Jk jk no but in all seriousness

#

What if they were special weapons to pick up only during a match and cannot be extracted?

#

Like an upgrade token

little carbon
#

Different idea. Avto, nitro need a bounty token to be taken into the match

#

You buy with HD but you gotta spend a token before each match you want to use the gun

tardy rapids
#

Also if they are only during a match

little carbon
#

You can only spam as long as you keep being consistent

tardy rapids
#

You cannot refill it's ammo unless you kill a player or something

old fossil
tardy rapids
#

Get rid of the dlc skins

#

Refund them as blood bonds

old fossil
#

or else those DLC owners won't be able to get their DLC skin value anymore

tardy rapids
#

Because no one in their right mind

little carbon
old fossil
#

Yeah they can't do that

tardy rapids
#

Yeah true

#

But

#

In the dlc descriptions on steam for legendary hunters

#

It doesn't say you earn them with hunt dollars...?

old fossil
#

after lots of hours debating this, the barter system is where I am, and it's not necesasrily a bad idea
just not "traditional" to Hunt and the Hunt Dollar system
and you know how people are like in games with new content
"aww man no that gun is OP, it's brokenn!" they said about the Krag

tardy rapids
#

Yeah so I just checked

#

Doesn't say anywhere you need hunt dollars to use them when you buy them

#

The barter system is an ok idea

#

But

#

Doesn't reduce the overall total of avtos for people who will ultimately spam it

#

Even with the cooldown

#

Probably an overall reduction of 10%

old fossil
#

oh nice u understood without me saying that it's like a cooldown

tardy rapids
#

Yus

#

I got the point

#

Even with the cooldown

#

The overall problem shall remain

#

It is overused

#

And in fact the cooldown

old fossil
#

of the weapon getting recycled

tardy rapids
#

Will make people use it more

old fossil
#

Well they can try to use it more, but the cooldown should serve as a hard block until they collect enough boss pieces for another

tardy rapids
#

Because it makes people wanna use it more due to the scarcity

old fossil
#

the issue right now is just picking them up off dead opponents

#

which bypasses being cooldowned

tardy rapids
#

They ain't gonna remove the ability to pick it up

#

It adds to "realism"

#

And if they did

old fossil
#

So the idea I had about match durability...

#

but yes I knoww I knoww

tardy rapids
#

Two outcomes

little carbon
#

They could change the whole contraband system. You cant use contraband items until you remove their contraband status by paying 60% of the items price

#

Then just nerf income drastically

old fossil
#

Ehhh, how would you do free hunters?

tardy rapids
#

"OMFG crytek added durability game is dying oh no uppercut is next. Hunt is like zelda tears of a kingdom" outcome 2 "OMFG crytek removed the ability to pick up op weapons off of corpses I earned that kill why can't I take the gun. Game dying"

#

And yes both outcomes would be me bitching.

old fossil
#

The Avto and Nitro should have a match durability
but everything else is still normal to Hunt including the uppercut

tardy rapids
#

Yes but see

#

People say that now

little carbon
old fossil
#

the uppercut is a pocket winnie that can one tap at 21m at 125 hp
it's not overpowered, just strong

tardy rapids
#

Then "what if all long ammo weapons had durability to balance long ammo?"

#

And funnily enough

#

That idea of durability was suggested in 2021

old fossil
#

nah it cant be the general purpose weapons

tardy rapids
#

I agree

#

But lots of people won't

#

Because if the avtos and nitros aren't the meta

#

The snipers will become the new meta

old fossil
#

the avto and nitro are clearly in their own category of being "special"

tardy rapids
#

And then people will be like

old fossil
#

and used as such in a 6 star meta kit of Nitro + DolchP

tardy rapids
#

"What if we made the mosin sniper a special durability weapon"

#

I get you

#

Problem with durability system is

#

No one likes durability

#

Modern games removed it for a reason

#

cough elden ring

#

2

old fossil
#

it's disliked, but it's a balancer

tardy rapids
#

Something will just take it's place

old fossil
#

no idea how else to create powerful weapon scarcity

tardy rapids
#

Trust me

old fossil
#

what other solutions are out there?

#

for making OP weapons not last forever?

tardy rapids
#

Removing the avto as full auto weapons should not be in a cowboy shooter

#

Change my mind

old fossil
#

I agree, but we can't

#

it's embedded in Hunt to stay

tardy rapids
#

I know and what's funny is

#

They want to go up in the time era

unborn dagger
#

Well that and they have skins for it :/

tardy rapids
#

So even more bs weapons to add

unborn dagger
#

So if they take it away, they're taking people's money as well

tardy rapids
#

Yup

#

But hey they ain't the first company

#

Tf2 did it

little carbon
#

Tf2 aint a German company

tardy rapids
#

True

#

Dammit why they'd have to be based

#

Anyway point being

#

Durability will never work which is why tarkov isn't played casually

#

Unless you're sniping from 500m away

little carbon
tardy rapids
#

I know

old fossil
#

Tarkov isn't perfect, it just has some ideas that have done their effect in the game and haven't made the game implode

#

is why I drew from it

tardy rapids
#

What's your opinion on adding a free legendary hunter rotation? That comes with no guns or traits. And replaces your free hunter with guns for that rotation? So you can choose drip or effiency.

old fossil
#

People like that, but no idea what the devs think

#

maybe there's a reason we don't understand or aware of for making them originally be costing Hunt Dollars and have traits

#

Only reason I thought the Legendaries costed Hunt Dollars to recruit in the first place were that then there would be no reason to use a free white-sleeve or white-shirted Tier 1 Hunter

#

Kind of like if you don't want to stick out brightly, you're also paying for the darker tones and possibility of camouflage

tardy rapids
#

^^^

#

Which is why I suggested this idea

#

The rotation one

#

You get camo but no guns no equipment no traits

#

You have to buy your stuff so you're spending more than usual instead of effiency

old fossil
#

Perhaps it could cost less

#

but just not be free

#

like 50 HD

#

for a Legendary traitless hunter

tardy rapids
#

But why?

old fossil
#

Because then the free reshuffled Tier 1 Hunter would have no use
but at the same time the other side argument is that you bought the DLC and should be able to use it

tardy rapids
#

It would have plenty of use

#

Especially with people with no money lol

#

Free hunters cost way less than someone with no weapons

#

Or equipment

#

You'd be spending roughly 200 to 300 hunt dollars

#

For everytime you use your legendary hunter

#

150 per match if you don't get bounty

#

And get all clues

old fossil
#

What I mean is I think they want us to still find a reason to use a Tier 1 free Hunter (like being very very broke)
Even if we bought and owned DLC Legendaries

tardy rapids
#

Negative income

#

Hmm

#

Ok then make the darker tinted hunters brighter so they don't blend?

#

Like they did with that naked guy legendary hunter

old fossil
#

Headsman might get a reworked retexturing, but no idea if that's official

#

just know that he's that issue of being somewhat a camo skin

tardy rapids
#

So then not many legendary hunters are "better"

#

As a lot of them have their coats hanging through the floor

#

Marshal brewer

#

The black coat

old fossil
tardy rapids
#

BRUH

#

So legendary hunters are worse than tier 1 lol?

old fossil
#

It's almost like the same realm as derendering

#

people know it's an issue but what fix are we getting for it?

tardy rapids
#

Yeah that is true. I just want my drip

#

Like please

#

Hell I'm at a worse disadvantage if I use a legendary hunter

#

With a tier 3 at least I can see my perks

#

I get legendary hunters are random

somber harbor
#

it's a difficult to use gun with a very short effective range without shredder, coupled with insane damage drop off

old fossil
#

Make it a 50m range one tap?

somber harbor
#

it's a 40m one tap currently

#

shredder is 70m

old fossil
#

without shredd, with shred 82

#

oh really?

somber harbor
#

there's nothing in the game that indicates it either

tardy rapids
#

Hopefully shooting range solves that

somber harbor
#

shredder does not say it has increased lethality at range or anything, just that it adds bleed lol

#

and even then being slightly out of the one tap range of shredder still leaves you basically in one tap range cause it can do 149 and the bleed will instantly get you lol

old fossil
#

I have no idea why this is a controversial idea

somber harbor
#

ppl don't wanna change their settings

#

I for one, want more aperture sights

old fossil
#

If you're using a Nitro, the low sens "nerf" factor should affect you

somber harbor
#

lebel aperture is a beast and idk why I don't see it more bc it's a toggleable sniper

old fossil
#

instead of just being able to slide your aperture sensitivity to a comfortable place for the Nitro

tardy rapids
#

I didn't even know lebel had an aperture

#

Welp time to farm

old fossil
#

and then switch to an iron sights secondary

tardy rapids
old fossil
#

I actually mean for them not to be able to change their settings to make the Nitro easier

#

Unless you mean they're willing to change their irons ADS sensitivity just for the Nitro?

ashen elk
#

ok here's my take on the nitro and avto situation

#

if you're gonna rework stuff to accomodate for their existance

#

make sure it only affects those guns

#

i don't think reducing amount of money gained would fix anything because if someone's taking the avtomat every match they've played budget enough or well enough for long enough to build up a stockpile

somber harbor
#

nitro is perfectly fine apart from shredder

#

but avto is just cheese

ashen elk
somber harbor
#

been sniped by the first shot far too many times lmao

ashen elk
#

the nitro is super powerful but is also really really hard to use lmao

old fossil
#

6 star lobby nitros: "hard to use? what is?"

ashen elk
#

sure you can practice with it and get good with it but you're never gonna be able to get rid of that damn sight

tardy rapids
#

I remember one time seeing an idea on here

#

About a riot shield in hunt

#

Almost died laughing

ashen elk
#

LMAO

old fossil
#

a half half debate?

ashen elk
#

whar

old fossil
tardy rapids
#

Whar

old fossil
#

whar

ashen elk
#

why would you make it have lower sensitivity

old fossil
#

It already naturally does

ashen elk
#

not for me lol

#

i have all of my sensitivities set to be exactly the same

old fossil
#

if you use normal aperture guns and set the aperture sensitivity for those guns

#

it feels fine

#

but once you use the Nitro, it's got its own modifier to be much slower

#

but if you don't use the normal aperture guns, you can set the aperture slider up high to compensate this

ashen elk
#

wait does the nitro actually have lower sens no matter what you do???

#

that's so weird lmao

old fossil
#

Well you can increase the aperture sensitivity slider

#

and counteract it, but then your normal aperture guns will slide all over from high sens

ashen elk
#

uhhh you can just switch it back after???

old fossil
#

exactly

#

and thats what people do with the Nitro

ashen elk
#

okay well why would switching it to iron sight sensitivity settings change that

#

you can still just switch it back after

old fossil
#

because if you switch off the nitro onto your secondary pistol or medium slot rifle (likely iron sights unless you're a quartermaster deadeye madman)

ashen elk
#

ah

#

idk it having a low ads multiplier seems weird, it seems like the only point of that is to fuck with your muscle memory

#

granted i guess there's no way in hell you're flicking while in that thing's door peephole sight anyways

old fossil
#

@ashen elk uhh I realize that I don't know for sure if it is actually slower, I just believed it was hearing what people had to say how they felt about using it, so I don't know if it's factually slower

#

the one thing I am seeing is that the Nitro magnification is closer to deadeye than marksman like the normal paertures, but that was one reddit comment unverified

ashen elk
#

i see

minor glacier
#

@paper belfry I personally thing them adding any more long ammo rifles to the game would be incredibly unhealthy for it, but thats just me.

paper belfry
minor glacier
#

Considering that hunt has been plagued for years now with a long ammo meta, I think that them adding more compact, medium ammo varients / new weapons would be more healthy in terms of variety to the gunplay. The high 4* - low 6* is pretty much whoever has either an avtomat, or a krag with duel sparks pistols and thats it, Im hopeful the nerf to avto and the duel pistol ammo change will shift the meta towards something else for a bit. But like I said, thats my hopeful insight. And yes I did see your german rifles, I think theyd be cool but they wouldnt help the issue in those star ranges.

#

They could also expand on the custom ammo options for the bows, I think that would also add in an interesting mix to the variety in the game, I have seen more than a few people mention fire arrows / bolts and Im all on board for that. Especially with the incendiary ammo changes coming in 1.13

uncut imp
#

If it helps I actually have way more medium and compact weapons to recommend just like to space it out so I don’t look like the only person suggesting stuff

minor glacier
#

Theres a BUNCH of "medium" ammo rifles they can add to the game. A few come to mind that are italian and german

#

The issue is, this is set in the american south, specifically in the bayou

#

I mean you can suggest all you want, people will vote on whether they think it would be an interesting change or not. Id say go ham..

uncut imp
minor glacier
#

Yeah lmao

#

I think that adding in an international hunter would be interesting, maybe they could tie him / her into the lore as a hunter seeking fame and fortune after hearing tales of people taking down monsterous beasts in the american south.

#

Specially since we are having a gator added to the game? could work.

#

What are your suggestions for the other ammo type weapons?

uncut imp
#

Well I have a couple revolving carbines

#

I have the Reichsrevolver

#

The Webley Mark IV revolver

minor glacier
#

Ive thought of where the Italian made Carcano rifle and its varients could fit into the game, its chambered in 6.5x52mm Mannlicher-Carcano . Could be an interesting add seeing as it being a short barreled rifle, they could implement it as a medium ammo ,or even the games first special ammo rifle. My reasoning being that its chambered in such a specific caliber of round.

#

Webley would be a decent add

uncut imp
#

I have the Carcano as well which definitely would be a medium caliber weapon

minor glacier
#

Yeah. There are quite a lot of options when it comes to weapons Crytek could implement for sure.

uncut imp
#

The Vetterli is a medium ammo weapon at 10mm irl.

minor glacier
#

Carcano would have a 6 round clip, Would fit in well with the other medium rifles

#

Yeah I would like to see a long ammo varient for the vetterli, I know they exist

#

Hell, I think even BF1 had one in their game under the same name.

uncut imp
#

Another international hunter/ weapon combo I have ready to recommend is the Type 30 Arisaka and a Japanese hunter(s) as it fires 6.5 Arisaka

#

All I can is watch suggestions since I am pretty active with that stuff

minor glacier
#

Ah the Type 30 Airsaka is one of my favorite rifles.

#

It has some very good irons, I would like to see a early Lee en field, would be cool

#

Idk where it would fit though. Probably long

uncut imp
#

Medium

#

It fires a similar round to the Carcano

analog willow
#

Thank you for level 1 Ammo Box!

royal grove
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i replied in the wrong channel
you pulled left and they moved right @ornate star

spiral crane
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can we have a real talk about the bomblance

spiral crane
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its just worse than romero talon in every way and i love this weapon but its just so bad theres no perks that actually help it and its like 8 sec between each shot

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theres even a perk that just makes it useless

ember oak
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One message removed from a suspended account.

oak plaza
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It’s good against new players because they tend to panic but other then that ya it’s just a pve weapon imo

oak plaza
ember oak
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One message removed from a suspended account.

ripe moon
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hi guys, reshade is ligall in hunt showdown? i wanna use coz ussing 5;4 rez (for more fps) ?

ember oak
oak plaza
oak plaza
ripe moon
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thx ! im ussing less rez coz my pc is not good enough to handle stable 60 fps

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but game without reshade looks rly bad

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so i need use it ;D

ember oak
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One message removed from a suspended account.

ember oak
spiral crane
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i mean yeah in 5 star+ im the only person i know who will touch it because its very fun to me i just dont get why it feels like crytek dislikes this thing theres no reason it should be 8 sec from 1st to 2nd and bulwark negates the harpoon

oak plaza
spiral crane
oak plaza
royal grove
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Title: there is too much money in the game, people (like me) are too rich. a mechanic to reduce maxmoney is needed!
Description: there has to be a mechanic limiting big bank accounts. i am rich in this game and there is nothing stopping me from getting richer - i could play avto every game (i dont) or anything i like but the game should feel like more financial pressure, since its a big part of the game or the metagame. i have 50 hunters and lots of money and weapons in my bankaccount. why dont you loot (or the looted one loses) 1% of the enemy hunters money. loot a millionaire and get 10k or loot a poor person for nothing at all. this would distribute the money more evenly, cap high bank accounts and put more financial pressure on people that could just buy everything.  Financial decisions should be a bigger part of this game - make me lose more money. As a small step, you could also remove the 20% daily bonus on money for every hunter (since it goes against the small roleplay character of this game, because you switch hunters every round - feels weird but gives you more money)```

i completely agree tom
unborn dagger
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Yeah I'm in agreement as well. The devs clearly want the money to be a balancing factor in this game when they raised the price of items but it doesn't matter because there are players with a crap load of cash. Not to mention the devs keep giving more and more ways of making cash.

obsidian narwhal
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@warm zephyr tbh though. That quest line has been there forever now. If you had never completed it, you were never going to complete it anyway.

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Besides with the substantial beetle buff from one or two updates ago, it much easier to get those objectives done.

warm zephyr
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the beatles have never been a good design but now everyone stopped using them it;s hard to complete

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it's just lack of foresight on crytek's part

crystal plume
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I've still had people using beetles in my matches Thinkachu

warm zephyr
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few and far between

obsidian narwhal
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Idk i still encounter enough of them that it wasn't a problem to finish not even a month ago

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Even then you don't need to 100% the questline, therefore you can just pick the "deal damage with beetles" and "kill hunters with beetles" instead of "destroy enemy beetles" to complete the questline, therefore relying on yourself rather than foes

warm zephyr
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you have to kill with roe stalker tho

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igniting enemies is easy

obsidian narwhal
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Roe stalker is a knife, that's not the most difficult thing to get kills with tbh

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@eternal jay gauss/railguns in the way you're suggesting are too strong imo

weak atlas
obsidian narwhal
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If they were to be added one day I'd want them to be special ammo, with medium falloff but medium HV speed, no pen at all, and shoot some kind of oval pellet that deals blunt damage (makes hornskin a viable perk).
Additionally, just like every other silenced weapon you should be able to hear it up close.

Possibly even have some kind of charge up that increases your damage retention up to medium FMJ at the cost of being much louder at close range and producing some kind of trail like incendiary ammo.

That would already make more sense, but even then, I don't like the idea of a silenced sniper.

eternal jay
obsidian narwhal
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Yeah but the problem is that a "only headshots" rifle can be used at any range

queen jungle
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@wide spindle how would it be the death? Resilience is supposed to give people a fighting chance after revival and it adds an incentive to take something stronger that compact ammo if you want to make sure they die

eternal jay
weak atlas
obsidian narwhal
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I push inside buildings with sparks snipers and still manage to get the upper hand

weak atlas
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And from what i know the 19th century is Cryteks main gun design focus

obsidian narwhal
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Technically railguns do exist, they're just not portable (or they have extremely shitty range)

weak atlas
eternal jay
weak atlas
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The railgun just doesn't make sense

obsidian narwhal
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The first coilgun was patented in 1904 but development started back in 1845 apparently

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But they were more of an artillery thing

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And honestly pretty terrible x)

weak atlas
obsidian narwhal
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I'm seeing "accelerated a 500g projectile at 50m/s"

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Reduce the weight of the projectile, and a portable design is plausible

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But tbh, i still don't like the idea

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If you really want a head shot only gun that's also a silenced scoped rifle, make an air rifle

tawny meadow
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Also i don't think a railgun is silent at all

weak atlas
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There are many more favorable designs than a rail gun, i could come up with a model but i am too lazy x)

eternal jay
weak atlas
weak atlas
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Does a railgun fit into the wild west theme ?

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I don't think so

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It would be more to steampunk that wild west

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and crytek said they don't want steampunk in their game

tawny meadow
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I would love more "fuck it, stick a bomb on an harpoon and a blade" weapons tho

obsidian narwhal
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Something that shoots 4.5mm steel balls, is single shot, only has a deadeye scope, has to be pumped back to full pressure after every shot (requires like 3 seconds of pumping or something), and has abysmal damage that only allow for headshots to kill at any range (very much akin to a derringer, but properly silent) sounds perfectly fine to me

eternal jay
obsidian narwhal
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A railgun simply doesn't

eternal jay
weak atlas
obsidian narwhal
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High ROF, completely silent, doesn't require to be pumped back for about 30 shots? No thank you

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Besides 11.7mm steel balls

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That's sparks calibre

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But high RoF

weak atlas
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NO muzzle vel.

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Reload can be adjusted

weak atlas
obsidian narwhal
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Yeah but then it makes it completely irrelevant for long range

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Dude the derringer has 1.5x that MV and its still horrendous

weak atlas
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Ik, i am just saying you cant say it would be op

eternal jay
weak atlas
eternal jay
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If we are talking about bomb lance and avto - mb not

obsidian narwhal
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Technically it's not wild west anymore

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It's the very end of the cowboy era, which is also why we're getting semi-auto pistols for instance

eternal jay
tawny meadow
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Honestly it has never been wild west

weak atlas
eternal jay
tawny meadow
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Well, we have some "wild west" looking characters, but just because it fits the timeline

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But Louisiana is not exactly what comes to mind when talking about generic Wild West Fictions

obsidian narwhal
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Red dead redemp-cough cough

weak atlas
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I never said it was "literally" wild west 💀

tawny meadow
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Jokes aside, RDR2 is depicting the end of the wild west era too, and that's why the bunch of outlaws is seen in non-wild west typicall locations

keen oak
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That ammo reserves change is causing me chest pains

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Less gunfights more camping

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I guess that #nerflongammoatallcost crusade that devs are on since 2021 is at it's final stage

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Soon you guys will enjoy those 5/5 mosins

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If it wasn't for the bug fixes this would probably be one of the worst patches thus far

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Well on the plus side machette is back on the menu and avtomat gets a solid nerf

obsidian narwhal
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Yeah but not really

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You can still take dual sparps and an avto and still have 45 bullets total

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It's more of a long ammo nerf that doesn't really hit the avto

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In fact it makes it worse because avto was 15/0 which means it had one, sometimes two bullets back per crate, now it's guaranteed 2

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So yeah sure with dual sparps you don't get like 15 back per crate

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But you still have the base 15+30

keen oak
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Btw you wont get +30 anymore

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Unless I misunderstood the video

obsidian narwhal
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My understanding is that only ammo pickup is affected, not the ammo pool of each gun

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Otherwise it'd make dualies unusable

keen oak
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Sound

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Still this change doesnt sit well with me at all

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We should incentivise more gunfights

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Making ammo scarce does the opposite

eternal jay
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50-100 dollars for each

little carbon
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Yeah, ammo nerf was too drastic. 2 in general is a bit too low for most guns. If they had just made it at least 3, preferably 4 or 5, and medium/compact more in the ranges of 8-10, then it would feel better.
If ammo is too starved people will just camp it out instead of trying to take peeks aggressively, cause that leads to inevitable misses.

And technically the avto should recover a bit more than other long weapons since a bullet for it is only 1/3 of a shot.
With dual uppercut it was recovering ~9 bullets with 30 reserve. If they had just made it not share ammo and recover 7 with 15 reserve it would have been nerfed enough.
Currently you need to use 7.5 ammo boxes to recover a single magazine.

The best option always would be to not have recovery be a flat amount, nor have it be dependent on reserve, but to have each gun have their own reserve and recovery stat and no ammo sharing. For example. Lebel: 5 Reserve, Recovers 4 bullets from box, Mosin: 10 Reserve, Recovers 3 bullets from box. Small packets could just give 50% of recovery rounded down (minimum 1) and consumable boxes could give 150%-200%.
Then people could take same ammo weapons, but it wouldnt give them more ammo on either, since both have their own reserve and recover seperately, which incentivices using 2 weapons with diverse applications

little pelican
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I think this patch will end in Hunt: Slugdown. Basically no nerf when every other loadout has comparatively much less ammo now. Big buff for compact as well. Less avto spam, more levering/fanning instead. I hope they put these changes out there expecting to halve the actual changes. This would be a radical shift to compact/shortrange loadouts, messing with the game a lot.

obsidian narwhal
karmic ivy
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@karmic kettle You would be even more helpful if you could include the locations of those occurrences with the water.

obsidian narwhal
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It would solve the whole ammo problem and be more easily tweakable

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Without completely nerfing medium and rendering the Bertha and Krag useless

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To improve a bit on the suggestion I'd go as far as to say that same ammo guns (so Lebel and Uppercut, or Vett and Scotty) still share the ammo pool but only the biggest pickup out of the two is counted (so if the Lebel picks up 3 and the Uppercut picks up 4, you get 4)

jagged wagon
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I like the ammo change as a fixed amount but do agree that quantities received need to be upped. 10 compact, 6 medium, 4 long.

obsidian narwhal
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It would make taking the same ammo on your sidearm still relevant, but not allow for dualies exploits

little carbon
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Thats a real tradeoff

obsidian narwhal
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Yes

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Then you take the avto issue and look at it with this approach :
Take one avto and two dual sparps.
Avto gets 1 bullet, one sparps gets 4. You get 4 bullets, which isn't quite one clip but also makes the avto viable for an entire game, on the contrary to getting only two.

Take the avto and one uppercut, you suddenly have only 9 reserve, still get 4 bullets per box , but you also have a usable sidearm with 6 shots available at the cost of not being able to fully reload the avto.

In total you get more usable shots at the cost of less reserve, or more reserve at the cost of less pickup

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It's a win-win

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And it doesn't nail medium ammo's coffin cover

little carbon
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You could even go something like this:
Avto 5/2 or 5/1
Sparps 10/5
Uppercut 9/3

Comparing sparps <-> uppercut generally without the avto that leads to the choice of better ammo economy or better firerate for your choice of long ammo sidearm

For the avto that leads to either 15/5 with sparps, a more avto focused build, with a less useful sidearm or a 14/3 with the uppercut as a much better sidearm choice.

Maybe the avto could be 0/3 as well. I think going with 5/2 or 5/1 and reducing if ammo is still too prevalent would be the safer choice tho

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And the recoil nerf should also help with sniping. Even tho id think they should have rather increased the random deviation on the first bullet as thats usually the one that matters for long shots

obsidian narwhal
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Yea

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That'd also remove the additional advantage of taking dualies.
Sure you get more reserve (ie, avto is 15+0/1, dual sparps is 2+30/5) but you only get the maximum pickup of all three guns (so here, between 1, 5 and 5; 5 is the final pickup number) so it irons out the avtos potential in the long run

little carbon
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And you loose your sidearm

obsidian narwhal
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Yeah.

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Wait, you're suggesting for the avto to be what, 5+5?

little carbon
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I could also see a general change for dual wield where the second copy only provides 50% reserve

toxic dirge
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Maybe the amount of bullets from the normal Ammo box dopple it an then should be fin because the avto nerv with sparks dopple its nice to see because the spray and prey should not be in a shooter like this

little carbon
toxic dirge
little carbon
little carbon
toxic dirge
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sorry but if the avto has more then a magazine to reaload its too much ok yes i dont like this gun normaly this gun should not be in the game because this weapon dont exit like that at this time

little carbon
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Hunt isnt going for realism as its primary objective

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Its not a milsim

obsidian narwhal
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Urgh this again

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You do realize the ammo nerf isn't going to impact the avto being able to have 45 bullets total at most, right?

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Anyway.

queen jungle
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Hi

obsidian narwhal
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Imo avto shouldn't have any reserve on its own

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You'd HAVE to take a secondary to use as a mule

little carbon
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I mean thats fair, then id recommend 15+0/3, so a solo avto gets a shot per box

obsidian narwhal
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And then if you take an uppercut you get 4 instead of 3, or a sparps and you get 5 instead of 3?

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Yup.

little carbon
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With dual sparps (as 1+10/5) you would get 15+20/5 without dual nerf, or 15+15/5 with dual nerf

little carbon
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And it think 15+15/5 sounds like such a neat even amount

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And its a lot less than currently 15 + 45/~12

obsidian narwhal
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Agreed.

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Then again nerfing dualies is also detrimental but in the case of single shot weapons i don't think it's that big of a deal

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Like dual sparks having 32 ammo total is just too much

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You're never going to shoot it all unless you're using the sparks as a mule

little carbon
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I think only getting 150% reserve instead of 200% for dual wields is fine

obsidian narwhal
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Depends on which weapons

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I wouldn't ever play dual nagant if it didn't have as much ammo as it currently have

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Or dual conversion

little carbon
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Consider that with our system you can adjust the base weapons as well

obsidian narwhal
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Or, especially, dual scotty swift

little carbon
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but in the end the dual nerf would be a novelty. whether the avto starts with 5 reserve more or less isnt that impactful

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I think the suggested reduction of sparps reserve to 10 is generally a lot more impactful

obsidian narwhal
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But nonetheless, i do believe this is a better, more comprehensive approach to the ammo economy problem than just setting a flat pickup for every ammo type

little carbon
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Yes

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It seems a bit like a rushed panic solution

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Which is weird cause they announced it a while ago

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This is going on test first, right?

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So there is hope for change?

obsidian narwhal
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Yeah

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That said if the previous 7 updates are anything to go by, test server is only going to be up for like two weeks at most and there's only gonna be ~40 people on it at all times because people like to bitch about new stuff but not to try it out and hopefully get much needed changes

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And then it's gonna come to live and there's gonna be a second wave of pissed off people calling doomsday on the game x)

tight delta
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Damn whiny gamers, who refuse to voluntarily test patches!

obsidian narwhal
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Can't determine whether it's sarcasm or not, so I'll take it first degree and fully agree

tight delta
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Quality control should not rely on free labor. Playtesting is something that game companies used to pay people for.

obsidian narwhal
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Yeah except a small amount of beta testers doesn't represent the whole community

little carbon
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But of course QC/QA is valuable and should exist to find and fix large issues before the community has to interact

tight delta
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Sure - But Crytek should understand that if they do not offer any incentives for players to participate in the community testings, less people will participate.

obsidian narwhal
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Also agreed.

little carbon
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That is a valid point

obsidian narwhal
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In fact, i have made a suggestion about it a few months ago

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To me a chance of stopping a terrible decision is incentive enough but i get why folk don't do it

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And getting to preview stuff is an added bonus to me

little carbon
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I wonder tho what the best incentive would be

obsidian narwhal
little carbon
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An exclusive charm/skin for each test server instance with enough playtime? Some raw BB on live? Raw HD on live?

obsidian narwhal
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There's more and more BB content and its cost is increasing over time

little carbon
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I mean fair. I am mostly wondering what reward, or what combination of rewards would be the most effective

obsidian narwhal
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Imo give a few hundred BBs for every few hours spent per new patch is good enough

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I don't get quite enough BBs to pay for battle pass and event exclusives AND BB skins I want outside of events