#feedback-discussion
1 messages · Page 59 of 1
Hard disagree
🤷♂️
you almost have to direct hit for it to oneshot, it's also a single shot weapon and has low reserve ammo. And I believe bulwark counters it as well? It's got a lot working against it. Not nearly as powerful as you claim
the blast radius that kills in one shot is incredibly small. You still need to land a pretty precise hit to actually kill them in one shot assuming they aren't already down a bar
not to mention the projectile velocity makes it really hard to land anything past like slug shotgun range
I don't think that the AoE damage is enough to kill from full health at all, you have to direct hit for a kill afaik
I'm pretty sure I've shot at someone's feet and killed them from full before, and have had the same happen to me maybe once, but I could be misremembering. I know that an indirect hit very infrequently kills, if it's even capable of dealing 150+ without a direct hit
as Diiba said - i'm fairly sure you even have to direct hit for a OHK
if that is the case- really isn't that powerful of a weapon at all
even if it could ohk within a small radius it's still not crazy strong
regardless it's a fun weapon though
I mean explosive X-Bow can be insanely good. But the scenarios in which it is are usually few and far between and easily avoidable on top
for it to be really good you basically need the highground, with enough cover to reload in between shots and your enemies not to tag you with surperior range or double tap you with superior dmg or RoF
and hope the enemy has no Bulwark
Guess i've only ever played against people who land perfect shots with one of the slowest weapons in the game, more accurately even than with the bomb lance
I just honestly don't see it being any better than like a slug shotgun would be in practically any situation so I don't know what the problem is with it. I guess it can cornercheck? But that's not that crazy strong of an ability considering it's also a one shot weapon
I guess you have because it's a pretty difficult projectile to land at range
Again, I haven't had a single occasion where I bested an explosive xbow
Even at long ammo range they somehow managed to onetap
Which is why I hate that thing so much
that's an exaggeration for sure
God I wish
well AoE damage can be very versatile, for example to deny cover or for finishing off people
Genuinely everytime I hear an explosive xbow, I just walk away
I have a fraction of the hours of most of the people here im sure and pretty much all of the fights against explosive xbow that ive lost have been because i got too close to them and blew up
On console it's far mor powerful and popular too afaik
I'd rather fight an avto user because at least I know I have a chance
yeah im sure its more powerful on console
I play PC so i can't verify - but the console players had that as a huge point of feedback a while back
yeah that sounds valid
but talking about pc sincerely I cannot see any "issues" that explosive xbow has that slugs don't also have
like if you can manage to land a direct hit with a one shot weapon with low reserve ammo and a super slow muzzle velocity, I think that's a deserved kill right there
a guy named TeoEnjoyer here?
Dude, for 2 points you can avoid like 90% of the damage they do.
Explosive bolts can be good, they are miles better than frag arrows, but to say that they are op is kind of untrue. You can counter their damage with one trait.
You see how this dude is flexin'? Its because he doesn't give a swampy, bushy, hell-houndy, f*** about them bolts.
It is a strong trait that I use all the time but I shouldn't need to rely on a trait
@haughty solar You have the option of playing trials. That is why it's there
You dont really need to rely on the trait to do well against explosive crossbow since dealing with it tends to require similar strategy to any crossbow variant
Stay away use range kill em or bait a shot and gimp em in their reload
yeah except like everytime i have this argument with folk; I have more important traits to take before having points to spare for this one - especially with the cost bump in 1.10 - and the occurence of regular explosives, including xbows, isn't enough to justify taking it earlier
and besides
if you need a trait to actually survive, then it's too strong. period.
The trait is only needed to actually survive if you are unable to deal with the crossbow user as you normally would
Which even then, many other weapons tend to still succeed over it
explosive xbow is the only weapon against which i have a 100% death rate
which is insanely frustrating and why i hate it so much
Do you play on console?
it's always been the case and will always be the case
no, on PC
from my understanding it would be even worse on console
As a hunt console player this is true
But yeah dealing with an explosive crossbow, at least on pc, tends to have the same strategy as dealing with any of the other crossbow ammo types
keep distance
unless the person is some god at aiming direct hits from afar youll tend to do fine
obviously there are indoor compound fights n such, but in those situations the explosive xbow user also runs a large risk of blowing themselves up, so getting very close if your using very close ranged weapons can possibly even be a benefit instead of a negative here
earlier today i bumrushed an explosive xbow as a suicide bomber because the objective was to have him kill himself
i died from the bolt 1 metre away from him. direct hit. he didn't even take 25 damage. that's absolutely ridiculous.
The things aoe is fairly small
if he DID take more than 25 he would've been dead because he took a romero round in the chest
Idk what it is in comparison to the bomb lance aoe, but I think its slightly larger
do you have similar issues with the bomb lance?
It could just be one of those things that you particularly are weak with dealing with
Everyone has one
I personally despise dual wield nagant users, literally almost always get gimped
I have to agree. With bolt travel times, as long as you keep distance, you should be able to peak, fire, and hide before they have time to fire and for the bolt to travel and hit you in most cases
Assuming that the crossbow is Not defending a Boss compound that you Attack and this have to get Close.
No one says you have to go in if they have shotguns and crossbows, and you’re rocking a rifle🤷♂️
Within a range where you can easily land a direct hit with the explosive bolts, you can do exactly the same thing with shotgun slugs without doing trig. in your head. When its far enough away, you get out-dueled by long ammo. On top of all the weaknesses, there is a trait that costs almost nothing that reduces damage by 50%. If you are having issues with it, I think its your positioning more than the weapon being good. If you are on low ground, versus a high ground crossbow with explosive bolts, you will probably lose. Just don't do that and you'll win?
I would even argue that the uppercut is a better overall weapon than explosive crossbow lol
Of course. But if you stay outside there is a good chance for them to slip away if you are far enough away (assuming not all three exists are in the same corner of the map). I just wanted to point out that not every engagement is completly controlable, and for me this is usually why I die to to Crossbow/Bow (except of course the good olf ambush)
Rules of engagement dictate you ridicule them from the outside over voice chat.
Disagree haha
@empty pecan can you elaborate what this coin Flip is supposed to do? Whats it for?
as he said to choose if to extract or go for the gauntlet
But why this when VOiP and Text Chat exist? I mean it Looks cool and all. But its Not really needed, since even when you dont want to or cannot Talk, you MUST own a Keyboard to Play.
good poinst
Tbh there are people playing With Controller on PC but I guess that less than 1% or something.
can someone explain aquired traits from trait charms?
that phrase does not make sense to me
@whole vault THANK YOU a simple explanation here would have suffice, my point in the feedback channel is this information is not clear for a casual gamer, they should be more specific i did not know that taking a trait from the skull is call a charm. for me a charm is the stupid things hang on the weapon
you are absolutely right, its very confusing. i understand now your point that you've put it in #feedback. im glad you understand what are those charms now!
I mean you need a trait for the crossbow to be good in general so goes both ways lol
Bruh, you just triggered my trigger zone.
Crossbow is fine without trait
Ish
better off using romero is most cases tbh
But aint it just a reload speed increase?
Yeah. Its not critical, but it is a huge boost in DPS.
I mean it's your primary weapon
and it's a pretty significant increase
That's fair but I assumed you would only use that trait if you couldn't aim well
Its good in general if you run crossbow. Reloading in combat without it could easily get you killed. It would be the first thing I buy on a crossbow hunter. But, that doesn't mean I can't kill hunters without it.
what does aim have to do with it? not everyone is a solo lol. their teammate might push knowing you have to reload and you can run away and turn on them quicker
Hey can somebody help me?
my account was blocked because of "inappropriate name"
I was using my nickname "Jack Niggelson" since 6 Months.
now i changed my name on steam but i still cant play
and i also cant log in on the crytrek account because of the name
pls help
Uff,they didn't do it did they
I wouldn't say explo crossy requires bulwark, it's great against it but most people just aim to use the splash damage to kill you, it's p rare to actually get hit on the chest
it's not a trait like greyhound which has such a massive boost to your ability to stay mobile and chase people down or escape a team that it basically is essential unless you run stamina shots
bulwark is also akin to hornskin where getting value out of it is very dependent on what other people bring, it's rare to get full value against anything that isn't an explosive crossbow as well bc a well placed dynamite fling will kill you regardless
I don't know what the developers have done, but never in my over 2000 hours have I played htis game and thought 'that shot should have hit' until the last month or so.
hit registry no longer works, and it's fucking infuriating.
I was using a bow, I fired the bow, I watched it hit the enemy model, I saw blood, I heard the 'OWW' sound, I did not get a hit marker, they did not start bleeding and they took no damage.
what the fuck has been done?
bomb lance too
bruh it's a fucking death sentence to the bomblance's base ammo
bulwark saves you from dying to bomb lance
which is ridiculous bc it's literally an explosive lodged inside your body bc you can't detach it the same way you can with a sticky
yeah that's what I mean
I remember my first time finding that out, dude got tagged by the bomb then just kept running, tanked it, and killed my team
I Always Play Bomblance with Dragonsbreath
@lament kayak Please do not repost your own ideas every day as per the pinned channel rules of #game-ideas
Hey all! So Hunt has lots of easter eggs and little oddities in the map, would we be opposed to adding a channel for easter eggs / odd screen shots? Im working to put together a collection on the wiki, so we can see all the lovely little details the devs put into this game =3
Failing then, Ill plug the wiki page for people to drop screenshots
Why is this allowed? I and my friends arent that good of players yet almost every game I launch into there is someone(often entire teams) who have obviously exploited the system to launch in and club seals in 3* or lower MMR.
Watched this dude mosin headshot the entire lobby at the boss compound until it was our team's turn.
Am I the only one who encounters so many Chinese players on EU serwers?
Remove saber and bomblance
how come we still have to choose two regions to play?? I get thrown into so many games on ******* russian servers when I'm playing from Germany its ridiculous. And don't tell me there wouldn't be enough games on European servers. I would be happy to wait instead of playing this high ping shit in siberia
you can turn off the second region by clicking on it again, you don't have to have 2 regions selected 🙂
@hoary crescent damage logs only record the last 90 seconds
by now there is so many legendary hunters, how about introducing an favourite option for legendary hunters? its getting tedious having to scroll all the way to the end to find the legendary hunter i want to play, it would make it so much easier if i had those i played the most already favorited so i could get into the game faster.
I don’t see this as a huge problem, but it is kinda annoying to unsee it now. The parts of the arms that are supossed to be hidden are visibly seen and idk about to feel about this lmao
This would be so useful!
Killians Chance unlocked via Questline, cant buy it, cause prestige. Fix?
For the other guns, i dont need to
You need to unlock the officer brawler
Yes that’s different
no unlock still cant buy it lvl 1
It’s a new weapon
This is a skin for an old weapon
So you need to unlock the old weapon
And then apply the skin
"feedback-discussion"
i know how to unlock and equip skins.
they should unlock it from bloodline 1 for questlines.
u cant skip the Killians Chance Quest, cause it gives 3 points (rest is not enough)
i cant imagine why they shouldnt
They give you three copies for free
I don’t think they should change what weapons are available just because of events
I think they should.
Make it available until you Prestige.
He is also right that because of the distribution of the chapter Points this Quest is mandatory.
The issue With Quests needing certain Guns that regular prestigers dont have is nothing new.
I'm pretty sure it is though
I don't remember other questlines having skin/weapon specific quests as mandatory
To me it feels like this was just an oversight by them this time around, an unfortunate one of course but I doubt that it was done on purpose
gator traps coulda been neat if you didn't need so many or if they affected gameplay in another way
its just annoying now
Gator Traps are a pain to find especially later on when you need a lot. On the other hand, events last a long time so in my mind I want to complete it within a week or two while I have over a month to finish.
why?
To reflect play style, shouldn't there rather be different questlines for things like melee, sniper, explosives, revolvers, rifles, etc?
That's the idea, yep!
I only listed one example questline
And just to reiterate, all of the questlines (rifle, melee, sniper, starter, ect.) would be active at once. This way a player can switch up their build however they want without losing progress on anything. They would simply be unlocking them for playing the playstyle plus a few fun quests thrown in
Also, yes, Cleavus and The Bayou Butcher are very similar. It's so that you can go "THAT'S the Bayou Butcher." After new players keep mistaking Cleavus for The Bayou Butcher, and strike fear in their hearts when they finally see one
How about something different for a melee build? Like we have enough gritty, edgy skins (that are Dark and hard to See). How about something Like a french Musketier, a Duelist or something for a melee Character.
People Like Carter Look really cool but rarely get Played since they are brighter. While the Headsman is a Boring Skin that people only Play because it blends in With the ground.
two weapons ....berthier and killian chance nagant ...wtf ???? this weapons soo usseles sorry please delete this usseles weapons or stop adding to challenges thanks
why i must play this totally trash weapons iam done
@ashen girder I'm fairly certain the stats are correct.
Baseweapons of the same ammo type have had the same sway since the beginning.
Then they unified sway across the board - all long, medium and small slot base weapons have the same sway aince then. Afterthat they wanted the two Winnies to feel more unique, so the Winnie C has the lower sway but more recoil and the base Winnie more sway and less recoil.
Thats basically how we ended up with all base weapons of the same slot size having the same sway and only one of the Winnies being an outlier.
So basically that stat is useless as you don't really get the information from it you expect, and even explanation for it is very vague
And from what I remember, there is very noticeable difference between Mosin Obrez and for example Lebel
When they changed the gun list to have the arrows to tab between legendary skins, why not just make it so it includes legendary skins, contraband and dirty weapons. Just add a contraband symbol and a dirty weapon symbol to the diamonds indicating that there are contraband or dirty weapons in the list as well. It would compact the size of the weapons list even more and make it so much faster.
yes - those two should have a diffrent stat for sway
the base Lebel and base Mosin should be the same
See here for example:
Lebel has a sway value of 77 - while Obrez has 133
here for example the comparison to a base mosin:
where both share the same sway value of 77
@shy rock that wouldnt be much of a engine change but more like redoing all the animations #game-ideas message
also the high grip is used in the modern days or was used in the old days also?
because sports shooter nowadays have very different techniques that you will never see in actual combat
not to change the fact that how average people shoot now is very different than how we shoot back in the day
Oh shit this is my area of expertise
it also depends on what kind of character you're trying to portray
most of HUNT goons don't seem to be exactly well versed in advanced shooting techniques
you go from civilians, to civil war veterans to people who just happened to survive long enough
even soldiers back then weren't really taught handguns, lotta trapdoors in the states
and yeah a lot of modern techniques ( even some ways to fan the hammer ) are pretty anachronistic
genuinely surprised they would do that hahaha
is that a bornheim match?
the few sparse notes I have on handgun doctrines is that even up to WW2 they really liked teaching soldiers to one hand their sidearm
I know you can. Read what I requested though, which is all about 'how long ago' it was taken.
Trying to onboard friends, but the level of toxicity in this game and fact a 4,5 & 1mmr is paired up with 5mmrs is turning friends of this game. Why do people feel the need to be so toxic.
Personally, I don't feel the need to keep blood bonds on hand. I'll buy them occasionally to purchase a skin I like, but beyond that, I don't purchase them for any other reason. I think if there were more ways to use blood bonds (and if Hunt Dollars were scarcer) I think more people would purchase them to keep them on hand for "player convenience" sake. For instance, if Blood Bonds could be used to purchase Weapons, Items, and Hunters. This would also appeal to the early 'Prestige' community as they continue to learn the game and would want to purchase things with BB's in-case of a bad prestige start (in terms of Hunt Dollars) as well as the newcomer wanting to bring in an Avtomat after getting destroyed 5 rounds in a row with no Hunt Dollars to spend. This would incentivize players to purchase BB's to simply keep them on hand for rough moments, and for BB's to be used more overall
^Adding onto this, you could have an option to revive a dead hunter in the menu's (no experience gained from last Hunt) with a cost of Blood Bonds and/or Hunt Dollars?
@simple glade that’s the point of long range snipers. It’s not supposed to be easy to see them.
Everything you just said was wrong
No it wasn't 🙂 I said "Personally"
Adding onto this, I think we have too much money at the start of every prestige. 800 Hunt Dollars is plenty to get started and would give a little nudge of desire to use BB's to purchase things
Nope!?
No Equipment buy for BBs.
Also 800 is Like two loadouts. But i Like the Idea, even less reason to Prestige!
Prestiging is too comfy for me with 4k Hunt Dollars. I end up purchasing a roster of Legendary Hunters in case of Chary Trait Point drops. I want the reset button to hit hard. There's never a time when I'm near running out of money
Why in the hell do you want people to be able to buy more than just skins with money
Increasing the purchasing of blood bonds means greater profits and a larger development team for content
Sure, but that’s why the skins exist
So they can get money without sacrificing the integrity of the game and systems in it
I don't feel that it's sacrificing the integrity of the game. The veterans already don't need money, and this would give beginner players a way to have stronger loadouts through BB purchases
You want new players to be able to not have to deal with the games systems with money
Fucking why?
I don't understand what you're saying. What systems would they not be using if they could use hunt dollars or BB's?
Earning money
Playing the game to get stronger load outs
You want people to spend hard earned cash on stronger load outs in a video game
What I'm proposing is that earing Hunt Dollars should be harder, and introducing a way to pay with BB's alongside it
Essentialy pay to win. GG.
Yes, and have another option to buy weapons with BB's, easing this pain
We got an undercover EA representative here
The best players won't be affected by this change
How much did crytek pay you for this
That’s all the more reason it’s fucking stupid
It’s predatory on new players
I refuse to believe an actual human being holds these opinions
Why do you want more predatory business practices in this industry
It’s already filled to the brim with greed
I think you're imagining a nightmare scenario. There's a way to do this with balance
You can “balance” it all you want but it’s still there
“In a bind? (That we are making it easier to get into by reducing the amount of hunt bucks you earn) Just give us some of your hard earned cash and make it go away!”
That’s what you’re asking for
No one's paying me. I just love the game and want to play more of it
Thank Christ Crytek would never do any of this because it would be suicide for the game and their reputation, but the fact you are asking for worse business practices for yourself and others is so fucking dumb it’s actually upsetting
No one's forcing you to buy BB's 🙂 and I'm not proposing that's the only way that a newcomer is going to be able to afford to pay for a loadout 🙂
No, it’s not the “only” way, but it’s a way, and it would be actively incentivized by your suggestions
BB's are also earned by just playing. I have a ton that I can't spend
Yes you can acquire a good pile by playing, but you can still buy them, new players don’t have a nest egg and would be incentivized to buy stronger gear because they would get rolled by those who shilled it out
You are just asking for predatory business practices
There is no way to put it other than that
MMR will balance that
No it fucking won’t, MMR is an incredibly flawed system, and even if it did, it introduces a new problem of people in places they shouldn’t be because they bought their way there
I don’t care which way you slice it, micro transactions like that just destroy the integrity of the games they are in
Look at basically any EA game in the past
There’s a reason EA is starting to clean up their act their, it’s a shitty money grab and most folks saw right through that garbage
People do not want it for good reason
If a bad, wealthy, player pays for Avtomats and wipes a server, their MMR would raise. They'd be placed with better players who can handle Avto vs Caldwell Conversion eventually
Then there are still the issues that mmr has currently of deranking in qp, and generally, mmr cannot accurately gauge skill
Simply kills vs deaths is always gonna be flawed, there are so many factors in this game that factor into your skill and performance
But that’s an entirely different issue, you are asking for pay to win
There's never a time where a paying player could enter a lobby with anythign that a free player couldn't also get (and at a competitive level, those would still be so wealthy with Hunt Dollars that there would be no need of them to use BB's anyway) So it's not exactly "pay to win" (because you can't buy a literal in-match advantage. Every competitive player would still be capable of playing whatever builds they want from simply the money they earn from playing), but yes, it is "pay for convenience"
Okay so now we are ignoring the new players, awesome
This is partly for the new players 🙂 They earn BB's alongside Hunt Dollars
Now they can spend both
You can dress it up as “convenience” but you are just asking for pay to win
If you can’t see that, you’re clearly a cut below the rest
Rude 🙂
I’m not gonna waste my breath on this stupidity anymore
❤️
Quite, rather my point
Have a good one 🙂
Probably the same Activision employee that suggested to add in P2W cosmetics into Modern Warfare 2.
If I was an employee, I wouldn't have to post my suggestions here 🙂 Just a fan of the game ❤️
Also, if I was an employee I would NOT subject a lot of these ideas to a social media "Thumbs Up" voting system😂
You are really having a hard time understanding a joke. And that your suggestion is genuinely terrible.
I appreciate the feedback ❤️
I feel like this game has a lot less people than it should because the devs create annoyance instead of fun. Getting arrows/axes back is annoying. Why are ragdoll physics cranked to 1000%? Something that weighs 150lb isn't going to fly back 30m and slide up a hill another 30m. It should drop exactly where it was hit. Jumping on railing not taking any damage and then stepping off railing into a 1m drop and taking 75% of your HP bar shouldn't be a thing. Collecting gator traps shouldn't be a thing, its tedious and just a huge waste of time. Spamming AD shouldn't completely destroy registration, but it seems to. All the events are not unique in any way just different models with the same gameplay. I can rant all day, but all these little things add up.
Some mob behavior is also really annoying. You charge up a melee, or an axe and the mob will just stop and look at you instead of running towards you. So, now you gotta throw your axe and run a fucking mile to pick it up. Why?
The second you turn around and continue running it'll resume sprinting. Its so irritating.
Dog helmet? lol Why?
Restricting crouch spam is fine, but hitting the button twice shouldn't break your legs. By the same logic why do you allow mid air acceleration? You can jump and boost yourself by pressing sprint mid-air. That makes no sense. Either make Hunters less mobile all around, or give us more movement freedom. Some weird in-between hybrid just hurts new players. Because on top of a huge learning curve that already exists, now you gotta learn niche movement techniques that don't exist in any other game.
./essay
@tiny steeple Would you have reasons for being against certain suggestions? Noticing a trend that you downvote certain posts, quite a few of mine, but leave most others untouched
@old fossil i down vote the ones I don't like, up vote the ones I really like, and leave most untouched
I usually never look at who they are from
The last two I've seen are the solo Necro kills not counting and fire nerf
I disagree with them because I don't think they would improve the game.
I see, I was just curious about it
@analog willownot a good idea
He makes 10 posts a day
If it isn’t, it isn’t. I see value in it🤷♂️
I’ve had a post downvoted that wanted crows to sometimes be feasting on a lootable corpse. I try not to worry about the thumbs. Feedback is important. Continue to give it❤️
It sounds like a cool idea for sure, but it would mean that the crows getting shooed off a downed body to revive will mean it will be even harder to do sneaky revives if needed.
Or if they show up on "dead" bodies (whole team dead, left the match) it would give extra information for tracking and counting bodies
@balmy yarrow i wouldn't say too late, but rather just in time for next year. These seasonal event suggestions usually pop up a week or two in advance, which is way too late as it takes lots of time to implement and test these things
then i'll be looking forward to next years april fools 🙂
The corpse wouldn't be a player, but a map fixture much like the saddle bag. Crows would be feasting on the rotting corpse and would be looted much like looting a player
anyone else feeling dissapointed that hunt is doing a timed exlusive for new weapons again, even after the event/questline is over?
nope, it's like always. guns will be avaible in next patch, all thats gonan be missing are skins. and all guns unlocks are super early in questline so it's not a problem to get them in early access
i can fully understand that they do this stuff in events, where everyone can still play these events and has a chance to get the guns, but putting them in 2 questlines, with one beeing finished and not accessible for people that missed it, feels wrong imo.
Also in events its more like - the event is over and the new patch comes out some time after this - now we have 2 questlines that close after the time is over and the next one started. this is a bit different this time. and the patch probably will come out after the 2nd questline is over
i have the guns, but i think this is wrong for newcomers/people with less time saying that they have to wait till they get new stuff and not letting them the option to play these events/quests so they could unlock it.
This is literally the same as event but way less grindy, and if someone doesnt have time to unlock the weapons which are avaible as the very early questline rewards that can be done in 1-2h of total gameplay during 30 days then they can wait until questline is over and weapons are normally in unlock tree. They are not gamebreaking weapons, there is ton of others that also work. You also can still loot them from other hunters who use them. I really see no issue here. I would agree if they were absolutely superior than any other weapon or they were permanently locked. Having an early access to those is a reward for people who did the questline.
some of the quests so far have been a lil ridiculous, not all but a few
true, but mostly the ones on the last tiers, the only very tedious one in early stages are the gator traps
like the deal damage with killian's chance one should have been brought down bc the officer brawler is a total side arm and having to deal 1000 damage with its drop off is a bit much considering
best way I found to tackle that one was to run quad brawlers and just start blasting into folk not even caring about getting kills
and bc of that I got it done in a few games but if you don't wanna hinder your experience and play the game without gimping your performance then it'll take way longer
the centennial ones last questline were the most annoying though, I've never felt such burnout bc of a gun in hunt before
still there is 30 days and i did that in 4 games playing normally while also doing another quests in the same time since we have two slots avaible
yeah that's cool and all lol
during the last questline I started work at 3am and my regular teammates work a 9-5
at least the officer brawler is decent gun.. i still ahve nightmares after billy story questline and bornheim...
so I genuinely had trouble completing it in time with scheduling
especially bc when I had to kill ducks I went like 8 games without seeing a single set of them spawn in water
i started going solo a lot for the quests, some PvE ones even jsut going QP and ignore the wellspring, just focusing on objective (that's how i did the meathead one in previous questline). But yes i can see how PvP ones can take a bit time.
set hunters on fire was also the worst till I realised bornheim is king for that
But i still believe that 30 days is mroe than enough, half of people i play with are already done with second questline fully
my problem is - i really started liking hunt for its "every stuff is availible for everyone" (sure there is the account level and all, but everyone can access everything with an account level of 100 and enough playtime on all the items/weapons)
braking with this now, is such a weird move imo.
also i would say, if you want to play for the questlines, you have to play the game in another way then you normaly would (for some quests). if i play properly, want to have fun and also try to win, i play with my fav guns.
if i want to do quests i have to take stuff like poison ammo, fire ammo and all of these stuff. thats nothing i would take into a proper pvp fight tbh.
also not saying that these weapons are to strong. it just feels off to me.
i rather want everyone to have the same chances.
I think it's nice that the quests want you to play differently, it spices up how matches go even on the end of the enemies
I understand that but i still gonna say it: then wait with weapons to be avaible after the questline event is over and if you want to use them steal them from others. This early access is a part of reward for those who wanted to commit to quests. And new guns are NOT gamebreaking. There are others that work well for the same role. Everyone still have same chances. For the events you also had to play differently and had to wait 60 days until guns were added to the pool.
yeah sure, thats a nice touche to the whole questline, but i think if you dont have much time to play and unlock stuff, its either play activley for making quests or play to win.
do not get me started on the pacts in the last event
pact system could have been cool but was thoroughly ruined by the lack of thought that went into grounded just allowing you to ignore AI entirely and ignore the consequences of getting wiped
yeah i got so tired of everyone using groudned i started using Lunar exclusively
with Infernal sometimes
and I had huge value of those sometimes
one game i had a shootout that took ~10 minutes with multiple hits that i never had to use medkit because lunar + vigor healed me faster 😄
I just don't know who at crytek approved grounded man
could tell just by looking at it that it was not balanced in any way
and once i literally got saved by Infernal when someone hit me with long ammo while fighting immolator and their secodn shot detonated immolator which healed me
yeah thats also part of my problem - why do we need to have "new guns" as part off a reward, it feels like some of the events get stretched to have new guns sprinkled in there, so we have a harder time unlocking all the skins and really exclusive stuff and maybe end up buying boosts or these insta unlock stuff.
for questlines this of cousre dosnt work.
ok for that i do not have a counter (except people always being angry they missed the skins but guns at least get into unlocks, but its a very weak counter) and i agree. events and queslines should be more skins focused
they should have mixed all of the grounded stuff with the other pacts and not put all in grounded.
i mean there also was the solo rez. having solo rez, not getting punished for dying and not beeing attacked by ai, was weird.
friends started perma playing with concertina just because of this event and solo rez
solo rez during inferno event was too broken, 4 seconds to get up was insanely fast
sometiems you couldnt even heal or stop bleed in time and they were up
i like the current 10s spot, gives you time to counter react
Grounded was great
The Problem was that the other pacts were lacking... Infernal was useless. Lunar needed good teammates.
Well, I would have willingly Partet Witz Shadow
If they toned down Grounded and improve Infernal it would be very nicely balanced
Or.. or they Made ALL pacts equally awesome instead of making everything equally bad
making them all at Grounded level would be broken, too much power
having hunters always maxed out and being immune to AI was gamebreaking in some situation
the fact that AI followed you and didnt attack you was too strong, my team charged with shotguns at enemies while pulling packs of hellhounds at them.. that was disastrous
i mean, i actually dont want to "counter" you, in the end its just our different opinions on this kind of stuff.
i just started getting a bad feeling about this timed exclusive, because i have seen/played so many games and switched to hunt, after activly playing mp shooter like rainbow six, overwatch and others. because they had game changing unlocks so everyone dosnt have the same chances. (overwatch started doing this with ow2)
its fun playing pvp in hunt and i always have a feeling of accomplishment after i finally unlocked an event skin i really liked.
having them stretch events just because they can say "play this new guns exclusiv before other players" and that one time even make them timed exlucive for was it 1-3 months? (in the serpent moon event)
made the events feel like even more grindy to me and started exhausting me, even tho i really like this game. after that i started playing less and less.
tbh this sounds fun - i mean i can understand that grounded makes ai not see you is somewhat ok, but having them not even attack you after hearing them, was the broken thing.
i have one some (non event) fights, just because an enemy got demolished by ai, while fighting me and i also lost many because of ai demolishing me.
but im fully on your side we dont need another grounded in the next event
As you said our opinions differ but I understand your point of view and respect your opinion. I agree some people may feel tired of that even tho I dont see a problem. At least the game still has tons of weapons to choose and all of them being viable to perform (less or more but still possible). Hope you will still have great time with the game because Hunt is one of it's kind. Unfortuantely im starting work soon so have to leave the conversation now. Wishing you good games and see you on the bayou 🙂
i mean lunar and infernal where awesome in its own way, but grounded just stole the show with the 3 most op things at the same time. not loosing your hunter, self rez in solo and ai not seeing you
if they would have given every other pact one of these, grounded would have been stopped beeing this overused/op
ai not attacking you itself was massivly broken in a game that has so many rdm mechanics.
they should hear you and attack in that direction, and not just stand near you like a shield.
and for me, i can understand your point.
thats one of the biggest things i really adore in hunt, every weapon is usable.
tried to play tarkov and there you have to have the right weapons or you dont stand a chance - in hunt you just need to get your enemy in a spot where you have the upper hand with the equip you use. makes gunfights always fun and dangerous.
thank you for the friendly conversation and have a good day
If you can kill a player with every weapon of the game it doesn't mean that every weapon is viable
The actual gun state of hunt is far away of being balanced imo
"you just need to get an enemy in a spot where you have the upper hand" literally translates in "every weapon is viable if you camp in a corner or a bush waiting for a player to stand still in front of you"
what makes these new weapons "early access"? They're just new additions and that's it.
it made chasing the bounty hellish honestly
idt you can really call them early access outside of the test servers
if the bounty had shadow from the grounded pact they'd just pull all the AI and basically be able to use it as a wall unless you too had shadow
Well I would gladly Part With invisible to AI
grounded should genuinely never make a return though, having a constant supply to level 50 hunters easily made certain by just collecting a few lil point totems was far too broken just on its own nvm the access to invalidating AI
some traits ain't too gamebreaking yeah but always having greyhound, gator legs, pitcher, doctor and other big hitters was fooked mate
ok, get your point that was not completly what i meant to say tbh, but now that you mention it, it really sounds like i said "go camp"
i mean, if you count all the money good players have compared to the pricing of the guns and some of the hunter skills, there are enough meta weapons.
for some points, sure i meant that if you play shotgun, you should lure your enemy in a house/coumpound and not fight open field and if you have a mosin you shouldnt fight in ccq.
but i also meant that i dont have the feeling that there are weapons that are massivly unbalanced or something like that. you can do a hs with a springfield and also a mosin, but the distance is of course different. so you have to be skilled with a gun, a mosin dosnt help you if you dont hit.
but tbh, i also remembered the romero alamo, there is no real reason to play romero nowadas if you can play alamo. good players have enough money to afford it.
i would also be interested to hear what you mean with this: "The actual gun state of hunt is far away of being balanced imo"
(if you have the time of course)
A distinct lack of money purses on the maps currently?
Pacts event was really fun. Probably the best event ever. Then again, all other events were about smashing stuff to get points.
As i said, the fact that you can headshot with every weapon does not mean that every weapon is viable. I'm talking about my elo at least obv (mostly 6 stars). On hunt if " you just need to get an enemy in a spot where you have the upper hand" most of the times means that you can kill everyone with every gun if you fuck them from behind or by playing passive. Is true that i can win with a nagant precision deadeye, but lets be real, how many matches? 1 in 50?
I agree with what you said about the thing that there are enough meta weapons, but the problem imo is that if i want to win i have to play with meta weapons and if i want to change i have to accept that i'm going to get fucked more than half of the matches. On my matches filled with long ammo, nitros and avtos is not easy to play with non meta dumb weapons. If i try to play normally 9/10 i get fucked and 1/10 maybe i get a fun match but is not worth it. If i want to win i have to tryhard as fuck and is not for me, i want to play, if i wanted to crouch "strategically" for 1 hour trying to get a kill behind someone who has no clue about me i would play Arma instead.
The actual gun state moved to much to a onetap direction. Its so fun that quick swap was removed cause you were able to double tap people too fast and then boosted af shotguns and nitro lol
I fell like that every step forward they do 3 behind
At this point i'm not even playing anymore, i came back only to rush the event and in the last 4 days i still havent played a single fun match
Whenever I start to rise in MMR, the game becomes very difficult to have fun. I love 3 star and 4 star matches. The variety of weapons and playstyle are all at my disposal. Every weapon is viable. However at 5 or 6 stars, you need long ammo and scopes to be competitive.
The only solution in my case, would be to drop in MMR. I want to have fun and win sometimes, versus heavily sweaty matches where I'm enduring pain.
At some point I suggested a WildCard where everyone is basically 3 star again due to the ban on the top "Meta" weapons such as long ammo rifles, Automat, and Crown. But no one seemed to want it.
Hopefully it never does and stays that way. Not to mention it breaks the balancing of losing level 50 hunters
There’s a way to hide MMR. I’ve had it hidden for long stretches early on. At over 1300 hours, I kinda like having it on and seeing my MMR. It’s really interesting to see how far my MMR will drop after a long stretch of not playing, or a run of really terrible matches. Then the little competition with myself to get it back up to where I was
it was hidden at one point
the only indication of MMR was the game indicating if a player was more or less skilled by having one or two up or down arrows on the death screen
or if they were evenly skilled it was two horizontal arrows pointing against each other
but then they added the star system and ppl got mad sweaty with it wanting to reach "the top"
If it’s causing you to not enjoy the game, just hide and forget about it. Games are about having fun. Don’t stress. MMR doesn’t matter. It’s just a way to make sure you’re matched with people of similar skill level so you have the most fun. You don’t have to look at it ❤️
That’s entirely up to you😊 It’ll only bother or change how you play if you let it
I got a glitch where I was moving without making sound and floating like a ghost. I swuung at a grunt, hit arm, spun, quick tapped to kill, was hit at the same time by grunt, 4 min left warning happend and lighting all at same time. Aftwerward, I was just moving without sound, through water. The only thing that would make noise was jumping and going through bushes. Through water, over branches, no sound.
@timid crescent
I feel like your suggestion will cause supply wagon camping.
People notice a gunfight somewhere in the map, next thing that will happen is that they will move towards the next resupply cart because they know that knocked down players from that fight might have to make it to the cart.
Anyway, apart from that I think regaining health after a fight should only be possible when banishing a monster, since that is the major objective.
If it's possible to get your health back after a fight then people might care even less about the bounty. On the other hand players with missing health bars will unlikely challenge a bounty team that just got its health fully back...
His suggestion wouldn’t have to be located at a supply wagon. There could be some other mechanic, an altar or something, most likely more than one on the map. And by adding another congregation point for players, it would actually spread people more out I would think, because people have more decisions to make after a fire fight. Go directly to the boss, to extraction, an Altar, or simply a caravan to resupply. This will make enemy movements even harder to predict I would think.
The idea is interesting by the way @timid crescent
@vast geyser
"On the other hand players with missing health bars will unlikely challenge a bounty team that just got its health fully back" -ad_, This is the main driver for my idea. And ideally I would like these pyres to be separate from the resupply carts, possibly not even on the map, rather they would have to be found, like the event point things, but once activated people in the area will be able to spot it.
That's why I changed my initial statement and added the last paragraph to it... It really is a main driver to keep going, so it would be kinda cool. But I can already sense the "oldschool/hardcore" Hunt community crying about changes that "casualize" this game even more.
"If you lose a bar, you lose a bar REEEEEE"
I agree with this fully, that is why this would have to be a big time commitment that would very likely result in being late to bounties or letting the bounty carriers get away. Makes for more decision making. Also the 1 bar per soul burned is important, as if it were a prolonged fight with multiple downs, you are still at a disadvantage throughout the game. Maybe even 1 bar per match would be a better solution
i understand, thanks for explaining. (like your profile pic btw, its from a steam sticker i think?)
im at 4-5 stars, but also played 3 stars matches and because i most of the time play with 3-4 star teams, im not matched in this higher ups to often. but i heard that 6 stars is either tryhard/pro players one tap or sniper that dont come out of hidding.
the thing about the spot in which you have the upper hand is, if i run around the map and hear someone next to me, who hasnt heard me, i go stealth and try to sneak up on them or if they come my way, i sit behind a wall and attack them after they ran past me.
sitting in a bush and camping bounty compound with snipe or sitting in bounty compound and camping with shotgun is something i really dont like. have seen both and its like a no fun waiting game in the end.
hearing about what teams you have to fight doesnt sound fun either and im glad im at an mmr which actually makes fun to play. hope there will be a way/patch that lets you enjoy the game again.
Veteran/Hardcore Feedback
Speaking as someone with 1300 hours in the game, and is a consistent prestiger, it felt like I hit the "End Game" in accomplishment a while ago. The limited time events do add a sense of accomplishment, but not one that a Veteran could really be "proud" of because even new players are capable of accomplishing the same things, and the accomplishments we have to look back on, are "exclusive" events (which are great!) but they aren't demanding tasks that prove that we have mastered the game
Some ideas to help with this are:
- Long Term, Hard-to-Earn Skins that represent a sense of accomplishment for the player (Skins that could take potentially years to unlock)
- More Account Accomplishments and Questlines
- 'Iron Man' mode (Hard mode where money is MUCH MUCH MUCH more scarce, free hunters start with worse weapons, unlocking a weapon does not gift one to your inventory, additional negative effects) 'Iron Man' badge attached to account while active for bragging rights. Deactivated at any time. Can only be started at the beginning of a prestige.
- Better prestige rewards: BB's, More Skins, New Items like Event Boosters which can be stored in an inventory and used at the players convenience to boost event point acquisition, Exclusive songs that can played through piano's and gramaphones in-game, New Items which Vets can use to gift things to players (Hunt Dollar gift, care package [health consumables]), Roses (in-game consumable. Drop a Rose on the ground. Non-Damaging), Could even make prestige level a requirement for certain miscellaneous items (Only able to Purchase "Roses" and similar items after level 10 prestige and so on)
Even on the smurf i dont have fun, also at 3 stars i met the same 6 stars wannbe tryharding lol
But anyway, thats the game :/
(yep my propic its stolen from a steam sticker)
kann man mit bestimmten waffen durch bäume schiessen
Ja, je höher die Durchschlagskraft, desto besser
Allerdings nur Englisch in diesem Forum
voll schlecht mein englisch
Übung macht den Meister 😉
Dies ist nun ein deutscher Bereich!!
Incoming a series of posts!
I had some thoughts on hard-to-earn skins and how they could be laid out with different accomplishments and tasks that reflect a player's chosen playstyle. Going along with this theme of player choice, all of these questlines and quests would be active at once (one tier at a time for each. Have to accomplish the previous tier before moving on. Kills do not accumulate to the next tier for similar quests.) This is to allow a player to freely change their build on a match to match basis without worrying about "having" to stick to a certain weapon for quest accomplishment (because otherwise the kills they get contribute to no accomplishment or quest if they change their build).
These are, of course, still a work in progress, and there are many more that I haven't list (specifically: shotgun questline, consumables, weapon charms, individual weapon lines, events, storyline additions, ect.)
Additionally, I avoided using any quests that required headshots so as to not encourage players to play dishonestly simply to accomplish tasks (there are a few that require headshots, but they are sparse and the quantity needed is very small)
Edit: The Bayou Butcher Questline has also been modified
🔳
Starter Questline
Purpose: Introduce new players to in-game mechanics, the Hunt Showdown World, and help them find different playstyles they may like
Tier 1 Quests
Kill 100 Grunts, Kill 30 Special Infected, Kill 10 Enemy Players with Shotguns, Use 10 Consumables, Use a shot on a friendly player, Banish a World Boss, Use 10 Healthpacks, Kill 3 murders of Crows, Loot a Saddle Bag, Kill 10 infected with fire damage, Kill 30 Grunts with Melee Damage
Tier 1 Rewards: Legendary Knife Skin (+ Hunt Dollars w/each Quest Completion)
Tier 2 Quests:
Kill 300 Ai, Kill 100 Special Infected, Kill 10 Enemy Players with Shotguns, Kill 10 Enemy Players with Rifles, Kill 5 Enemy Players with a Scoped weapon, Extract with a Bounty 10 Times, Use 30 Health Packs, Kill an enemy take their weapon and get another kill, Kill 3 Enemy Players with Dynamite, Kill a Boss with a Consumable 3 Times, Use 30 thrown consumables
Tier 2 Rewards: Legendary Dynamite Bundle Skin (+ Hunt Dollars w/each Quest Completion)
Tier 3 Quests:
Kill 500 Ai with Melee, Kill 30 Enemy players with Shotguns, Kill 30 Players with Rifles, Kill 3 Enemy Players with the Bomblance, Kill 5 Players while they are being attacked by a Hive Bomb, Kill 10 Enemy Players with Pistols, Kill an entire enemy team, “Run the Gauntlet” 3 times, Use Health Packs or Health Consumables 100 Times, Banish 20 Bosses, Revive using Necromancer and get a kill
Tier 3 Rewards: Legendary Caldwell Rival Handcannon Skin (+ Hunt Dollars w/each Quest Completion)
Tier 4 Quests:
Kill 1000 Ai, Kill 50 Players with Shotguns, Kill 50 Players with Rifles, Wipe 3 enemy teams, Banish 30 Bosses, Use health packs or consumables 150 times, Kill 10 Enemy Players with Consumables, Kill 3 Flashed Opponents, Stick an enemy player with a Sticky Bomb, Revive 30 Friendly Players, Revive 10 Players using Necromancer
Tier 4 Rewards: Legendary Hunter Skin: ‘Dynamite Duncan’ (+ Hunt Dollars w/each Quest Completion)
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‘Bushmaster’ (Rifle) Questline
Tier 1 Quests
Kill 30 Players with Rifles, Kill an enemy player through an object, Kill 10 Players with Scoper Weapons, Shoot a player with your rifle swap weapons and kill them with your pistol (within 30 seconds of rifle shot), Kill 5 enemies while looking through a scope using Steady Aim,
Tier 1 Rewards: Legendary Springfield Compact Deadeye Skin (+ Hunt Dollars w/each Quest Completion)
Tier 2 Quests
Kill 100 Enemy Players with Rifles, Kill 10 Enemy Players with Spitzer Ammo, Kill 3 Enemy Players through objects, Kill 5 enemies utilizing Deadeye Scopesmith Trait, Headshot 100 Special Infected with Rifles, Kill the same player 3 times, Kill an enemy over 200m away, Get a Bayonet Rifle Kill
Tier 2 Rewards: Legendary Winfield 1873 Skin (+ Hunt Dollars w/each Quest Completion)
Tier 3 Quests
Kill 300 Enemy Players with Rifles, Kill 30 Enemy Players with Scoped Weapons, Kill 10 Players Utilizing the Marksman Scopesmith Trait, Kill 20 Enemy Players from over 50m, Kill 5 Players from over 150m, Get 3 Bayonet Rifle Kills, Fire over 50 rifle rounds in a single game, Get 5 Avtomat Kills, Kill 20 Enemy Players with Rifle Levering
Tier 3 Quest Rewards: Legendary Lebel Marksman Skin (+Hunt Dollars w/each Quest Completion)
Tier 4 Quests
Kill 500 Enemy Players with Rifles, 50 Player Kills with Scoped Weapons, Wipe 5 Enemy Teams with Rifles, Revive with Necromancer and get a Rifle Player Kill 10 times (multiple kills in the same match all count towards completion), Headshot 3 Enemy Players from over 150m, Kill 20 Enemies from over 200m, Kill 3 enemies with the Butt of your Rifle, Hit Players with Rifle Rounds 20 times in the same match
Tier 4 Rewards: Legendary Mosin Obrez Drum (+Hunt Dollars w/each Quest Completion)
.
Tier 5 Quests
Kill 1000 Enemy Players with Rifles, 10 Bayonet Player Kills, Kill 50 Enemy Players from over 100m, Revive with Necromancer and get 30 player kills with Rifles, Kill 2 different enemy players without dropping scope on 3 separate occasions, Get a kill with 3 separate rifles in the same game, Kill 100 Enemy Players with Scoped Weapons, Get 30 Player Kills with the ‘Steady Aim’ Trait, Kill 50 Players with Compact Rifles, Get 30 Kills utilizing the ‘Iron Repeater’ Trait
Tier 5 Rewards: Legendary Hunter Skin: ‘Bushmaster’ (+Hunt Dollars w/each Quest Completion)
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‘Nightstalker’ (Silenced) Questline
Tier 1 Quests
Kill 30 Enemy Players with Silent Weapons, Kill 100 Ai while using the ‘Silent Killer’ trait, Headshot 3 enemy players with silenced weapons, Kill the boss with melee weapons 5 times, Recover 13 Crossbow Bolts in one game, Destroy 10 Dog Cages or Chicken Coops without triggering their alert
Tier 1 Rewards: Legendary Knuckle Knife Skin (+Hunt Dollars w/each Quest Completion)
Tier 2 Quests
Kill 100 Enemy Players with Silent Weapons, 500 Ai with Silenced Weapons, Get 10 Crossbow or Handcrossbow kills, Kill the boss with Silenced or Melee Weapons 10 times, Kill 30 Murders of Crows, Kill 10 enemies from behind, Recover 1000 health with ‘Vigor’
Tier 2 Rewards: Legendary Crossbow Skin (+Hunt Dollars w/each Quest Completion)
Tier 3 Quests
Kill 300 Enemy Players with Silent Weapons, Kill 30 Enemy Players with a Silenced Nagant, Get 50 Kills while using ‘Lightfoot’, Get 30 Sabre Kills, Inflict 50k Poison Damage on Ai or Players, Serpent 3 Bounty Token, Serpent 20 Clues, Use Blank Fires in 10 separate matches
Tier 3 Rewards: Legendary Hunter Skin ‘Cloak’ (+Hunt Dollars w/each Quest Completion)
Tier 4 Quests
Kill 500 Enemy Players with Silent Weapons, Get 30 Explosive Crossbow Player Kills, Get 100 Bow Player Kills, Headshot an Enemy Player with the Bow or crossbow, Kill 300 Ai using ‘Silent Killer’, Clear 100 Dog or Chicken Cages without setting off their alert, Use 15 Chaos Bombs, Inflict Simultaneous Bleed and Poison 15 times, Effectively use ‘Vulture’ 30 times
Tier 4 Rewards: Legendary Bow Skin (+Hunt Dollars w/each Quest Completion)
.
Tier 5 Quests
Kill 1000 Enemy Players with Silent Weapons, Kill 100 Players with Crossbows, Kill 10 Players with Throwing Knives, Kill 50 Players with Melee using ‘Lightfoot’, Use Solo Necromancer and Resilience in combination successfully 30 times, Revive and get a kill on 20 separate occasions, Revive and get 5 kills afterwards in one game, Effectively use ‘Vulture’ 50 times
Tier 5 Rewards: Legendary Hunter Skin ‘Nightstalker’ (+Hunt Dollars w/each Quest Completion)
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The Gunfighter (Pistol) Questline
Tier 1 Quests
Kill 30 players with Pistols, Kill 5 Enemy Players with the Caldwell New Army, Kill a player using ‘Fanning’, Headshot an enemy with a pistol, Get 5 Kills dual wielding pistols, Headshot 30 Ai with Pistols, Make 3 enemy players bleed with pistols
Tier 1 Rewards: Legendary Caldwell New Army Skin (+Hunt Dollars w/each Quest Completion)
Tier 2 Quests
Kill 100 Players with Pistols, Kill 10 Players with the Quad Derringer, Kill an enemy take their pistol and kill another enemy, Inflict poison on players 10 times with pistol rounds, Kill 10 Players with the Caldwell Pax, Kill 3 players with FMJ pistols through objects,
Tier 2 Rewards: Legendary Quad Derringer Skin (+Hunt Dollars w/each Quest Completion)
Tier 3 Quests
Kill 300 Players with Pistols, Kill 30 enemies utilizing ‘Steady Hand’, Kill 30 enemies with dual wielded pistols, Kill 10 enemies using ‘Fanning’ FMJ through an object, Headshot 100 Ai with Pistols, Kill an enemy with the last round in your pistol, Kill 30 enemy players with the Caldwell Conversion, Kill 10 enemy players with a single pistol as your only weapon
Tier 3 Rewards: Legendary Hunter Skin (+Hunt Dollars w/each Quest Completion)
Tier 4 Quests
Kill 500 Players with Pistols, The John Wick ‘Kill and enemy with a pistol->take their pistol and kill another enemy->Take their pistol and kill a third enemy’, Get 50 Silenced Pistol Kills, Kill 30 enemies with ‘Fanning’, Kill 50 Players with Sparks Pistol, Kill 30 Players with a single pistol as your only weapon, Inflict bleed with pistols 50 times
Tier 4 Rewards: Legendary Dolch Skin (+Hunt Dollars w/each Quest Completion)
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Tier 5 Quests
Kill 1000 Players with Pistols, Get 50 Quad Derringer Kills, Hit someone 5 times with pistol ammo without killing them, Wipe 30 enemy teams using pistols, With only a Nagant M1895 and no other items or equipment get three kills and a bounty extraction, Kill 50 enemies with a single pistol as your only weapon, Get 50 Dual wielding pistol kills while using ‘Ambidextrous’, Fire 100 pistol rounds in a single game, Light 30 enemies on fire with Pistols, Kill 30 enemies with FMJ through objects
Tier 5 Rewards: Legendary Hunter Skin ‘The Gunfighter’ (+Hunt Dollars w/each Quest Completion)
🔳
The Bayou Butcher (Melee) Questline
Tier 1 Quests
10 Player Kills w/Melee Weapons, Kill the Boss 5 times (w/m), Get 1 kill with a Sledgehammer, 3 Knuckle Duster Player Kills, Kill 100 Ai (w/m)
Tier 1 Rewards: Legendary Knuckle Duster Skin (+ Hunt Dollars w/each Quest completion)
Tier 2 Quests
100 Melee Player Kills, Kill 5 enemies with a Pitchfork, Get 3 Melee Weapon Kills in one game, One kill with every melee wep, Kill the boss 20 times (w/m), Kill 500 Ai (w/m), Kill 15 Players with the Sabre
Tier 2 Rewards: Legendary Sabre Skin (+ Hunt Dollars w/each Quest Completion)
Tier 3 Quests
300 Player Kills w/Melee, Kill the boss 30 Times w/Melee, 1000 Ai Kills w/Melee, Headshot 10 enemies w/Melee, 20 Knife Kills (any variant), Wipe 3 teams (w/m)
Tier 3 Rewards: Legendary Hunter Skin ‘Cleavus’ (Permanently has dual wielding Meat Cleavers [Med. Slot] as secondary wep)(+ Hunt Dollars w/each Quest Completion)
Tier 4 Quests
500 Player Kills (w/m), Kill the Boss 50 times (w/m), Kill 30 Players with Melee as ‘Cleavus’, With only an Axe equipped get 2 kills and bounty extraction, Get 30 Axe Kills, Kill 20 players with explosive bomblance damage, Kill 30 Meatheads with Melee Damage
Tier 4 Rewards: Legendary Bomblance Skin (+ Hunt Dollars w/each Quest Completion)
Tier 5 Quests
1000 Melee Player Kills, Wipe 10 Teams (w/m), 1 Million Ai Melee Kills, Kill Bosses 100 times (w/m), Get 10 Tomahawk Trait Kills, Get 10 Kills with every Melee Weapon, Get 50 Melee kills as ‘Cleavus’, Kill 50 Players with the Sabre, Kill 50 Players with Dusters
Tier 5 Rewards: Legendary Hunter Skin ‘The Bayou Butcher’ (+ Hunt Dollars w/each Quest Completion)
🔳
I apologize for the message spam🙏 Figured it was best all at once rather than piece mail ❤️
wtf is with all the alternate contract changes ? haven't you had all the feedback in the world that people don't like and don't play night maps and fog maps ? why do the majority have to suffer for a handful of people that like to burn their eyes on a night or fog map, or dodgy people that play with filters, because you lost that battle against them...
Please fix flash grenades, I should not get flashed by something someone throws over my head behind me that is not anywhere near my pov...
I just thought of a new addition to the list, and it's amazing😂
The Masochist
Only one tier of quests but they are all extremely hardcore and difficult. The most difficult in the game by far, for those players who truly want to torture themselves. Accomplishing all the tasks allow you to recruit the Legendary Hunter 'The Masochist'. You have a choice of a male, female, or gender fluid version, and you can do the Masochist quest-line 3 times to unlock all 3
@analog willow - this is not an MMO RPG, you don't need to kill 10000000 AI and hunters with certain weapons
And you still wouldn't need to if there was a questline for it. You'd have the option to if you wanted
Only one tier because most of the quests will be so difficult that it won't matter, and some that are so difficult that if they were tier gated and you accomplished a crazy hard one at random, a player would be very disappointed if that accomplishment didn't count
There could also be an 'Iron Man' exclusive questline where contributions to that questline only count if you're playing in 'Iron man' (hard) mode
it'd be cool if there was throwing hammers
like throwing axes but then one shot immos
be like those mfers from mario
Is there a way to report players beyond the report in-game?
www.huntshowdown.com <---sign in, report.
@golden moss
delet this
They need to fix/get rid of that stupid thing where when you jump and are sprinting you get stuck at slower than walking speed
it’s called jump exhaustion
It’s intended and helps deter people from jumping around like rabbits to dodge shots
bhopping with lightfoot is already cracked
it used to be even worse
@dull quiver already have saber, toolslot one would be op asf
I was thinking more like what the krag has
still would be stupid op as a toolslot
and kinda pointless
blunt melee wep when
Alright let me rephrase, I would like a Bayonet skin for the regular knife
aight might want to rephase the post then lol
@blazing oriole considering it helps you with taking more damage from falls, AI, burn damage, bleed, etc. So to say it serves nothing but to hinder players is wrong
Then get the two small bars in the middle with a leading big bar
that's solved with the first bar being a big bar
3 big bars just makes you die faster in prolonged gunfights
And you also have it solved with the second bar being a big bar
yup, so there's no reason to need 3 big bars
simple as
Not really because of what I mentioned but ok
So you die twice and now you get 1 tapped by compact
3 big bars is good for early prestige
?
quit crying, not everything can be an advantage at all times
weak vits don't heal 100
and?
Sounds like a skill issue to me
Sorry that you're bad at the game? Dont know what you want me to tell you
still haven't heard a decent opinion from you yet
i literally gave you one
weak vits dont heal 100
big bars let them heal to 75 then regen the rest
economical+prestige friendly
I gave you one but if you want to be blind and ignorant to it sure
this is actually half decent thank you
ah the good ol "I can't make an argument so I'm gonna throw out insults"
classic
Alright, let's not antagonize each other, people.
Aint, just pointing out bad plot
Did someone say bonk? 
Lol I made a couple of arguments but be ignorant to it lol
I recognized your arguments, and decided they were doodoo
I bring big bars if I freshly prestiged so that a small vitality heals me to full, or if I’m playing with people that I know aren’t going to get a revive off so that I can take extra damage without losing a bar
Big bars have uses
It’s just that if you have money and competent teammates they aren’t useful
@bright pewter this is hunt:showdown not valorant 1895 mode
Many games that compete with Hunt, both closely and more generally, including Tarkov, Apex, and others either have or have announced what I'm talking about. Sidenote my suggestion is my take on Homereel's vid on quickplay (which tbf is 8ish months old now)
Bounty hunt is still Hunt's identity, and is a lot of what makes Hunt special; I don't think having a gamemode that uplifts other aspects would be significantly detrimental to BH. When you think CSGO you think of the 5v5 comp, not about wingman or casual. When you think Apex you think scifi battle royal not the Arena mode. When you think TF2 you think wacky 9-class redvblue game not comp/any particular gamemode. When you think Hunt you think western pvpve BR but not BR duos and trios, not QP nor solo running.
But the Point is that Hunt is Not a Battle royale.
- More than one Person/Team can win.
- You can extract at any time
- Every Part of the Map is Always open
- what even is "winning" In Hunt?
@blazing oriole why not removing that stupid rng randomized bars and let players choose what type of bars they want. This dumb rng is not good anymore and I'm tired of rolling every time 200 legendary hunters trying to get one with the bars that i want. Randomized bars add literally nothing to the game
question for everyone to answer with their own opinion: do you think weapons such as nitro or avtomat are OP/frustrating to play against?
avtomat im not confident in voicing an opinion on but i do not think the nitro is op, the gun might be insanely powerful but oh my god if you've ever tried to use it you've dealt with the frustration that comes with its HORRIBLE iron sights, and i think that's what balances the gun
- the insanely low amount of ammo it comes with
(+ the insanely high price of it)
Nitro is unplayable because of the Aperture and i dont think i have encountered many Avtos. So No.
I think both could use some tuning
With nitro mainly the shredder ammo type
With avto I would've honestly just made it special ammo with slightly better ammo pickup rate to compensate and use that as an excuse to also adjust the damage so that it's not the same as a base mosin with over 300m effective range 
I would like to know who had the great idea to put into the game the only automatic weapon firing the strongest bullet of the game
Same has the nitro, never understood why nitro had the only dum dum ammo not following the same rules as the other dum dum ammo
It used to
And devs never explained that, they just changed the name after a wile without even addressing that thing
When dum dum nitro was released it was already able to wallbang and ohk from far way than normal ammo
But people didn't realize that it was already the better choice for pvp, so the usage statistic was low which lead to buffing it (or that's at least what I assume happened since there was no reason to buff it otherwise
)
When it released it had slightly less effective range IIRC
But it did still retain some pen
I remember the opposite tbh
Anyway there are so many ways to nerf both weapons
For the avto make it special ammo, reduce firerate, change ammo type
For the nitro just tweak back dum dum to the standard ammo ohk range
Atm there are literally no downsights on choosing dum dum ammo instead of normal ammo
Ok you lose collateral power, but who cares about a once in a million thing
@cunning stone We did not receive news about #pc-announcements
Do not forget to publish it if you did not
The thing with the avto is that, while it is a very strong weapon right now, it isn't straight overpowered. It is still within the balanced spectrum, albeit probably at it's topmost end.
There are a lot of ways you can outplay the gun, but it does force you to play around it.
So designing a nerf for the gun needs to keep that in mind and not be too aggressive and overnerf the weapon.
A lot of people think special ammo is the best way to prevent ammo stacking, but that would just kill the gun as it's actually a double nerf. Because not only do you drastically reduce reserve and pickup rate, you also drastically reduce pickup opportunity as you can only use special ammo boxes now.
Just estimating with some experience based numbers of seeing special boxes this would result in a 80 to 90 percent decrease in ammo efficiency for the avtomat, which is definitely too drastic of a change.
I'd rather see them disable ammo sharing in general and give all guns pickup rates not based on reserve. Having the avto be like 15/15 with a pickup rate of 7 would already reduce it's ammo efficiency a lot compared to dual sparks.
The aperture sights get almost entirely negated by using crosshair overlays because it makes quickscoping easy as hell
The only way to avoid an avto is to stay more than 50m away and keep running every time he tries to push you or camp in a corner blasting him without him knowing. You can play against every weapon if you have te patience, the thing is about how annoying it is. And atm playing against an avto is a pain, is boring, is not fun. Its like camping inside a layer for 1 hour hoping that the other team gets bored and pushes braind*ad or extracts. You can do it, sure, but is far away of being fun. For me is not a weapon that belongs into the game and i'm totally fine with a nerf to the death. Nobody plays the nagant precision deadeye and nobody cares, so who cares if another weapon is added to the useless as fck list?
So If I Use third Party Software that a Lot of people would consider cheating the gun is Strong and Usable. Well Balance should Not consider These Options, Otherwise the Game itself should give the Option of crosshair overlay.
- People with 3+ KD who main the Nitro probably don't give the slightest f*** what 'most people' consider cheating, as long as the developers allow it.
- Side note: people who only hate on Reshade users just takes pressure off CryTek to do something about it. Players have and will always use any means available to get a competitive advantage, especially if it's allowed by the developer. Welcome to PC gaming since forever. Complaining about people who (ab)use it won't change a damn thing.
- The game most definitely needs a permanent crosshair/center dot option, since that's built into most monitors anyway and therefore can't be banned. Crosshair overlays are, in my experience, even more powerful than making the game brighter/more colorful with Reshade.
- The Nitro (with Shredder) doesn't become "strong and usable" with a crosshair overlay. It becomes straight up busted.
Yes.
Ban it.
lock the game at 60fps also pls
If you get two-digit FPS, you're not playing a CryEngine game properly
Gotta hand out a hardware ban to everyone that uses a GPU that released after Far Cry 1
As long as it is available for free and everybody has potential access it is fine?
are we talking about reshade here
I'm more concerned about stuff that not everybody can access for free rather than a tool that is accessible to everybody, and for me reshade is far away of being an unfair advantage.
I'm not saying that some filters on reshade can be a problem, but i also dont agree with people that thinks that reshade can give you a sort of unlimited powers, also cause these kind of people have almost never tried it an they are like "my cousin said that reshade can give you wallhacks eheh".
Pc gaming is unbalanced on every aspect and cant be fixed, for me playing at 144fps gives you way more advantages than playing with a couple of filters, same as playing with a better mouse, better monitor ecc.
If crytek wants to ban reshade i'm fine, i have a good monitor so who cares, but i think that reshade is at the bottom of the "things to fix" list on hunt atm, and most of the rants about reshade come from people that never used it.
Also, talking about me, i started using reshade not cause of the everybody can se me at night classic excuse but cause from the first day i started playing hunt to me the game looked like a kind of french impressionist painting, everything blurred and melted hurting my eyes, and lets not talk about the colors.
Want to remove reshade? Ok, but at least implement more setting to help the game look better and also to help the little minority of players with eyes problem like color blind people. The tarkov way could be a good solution for example.
But until they implement these things i'm not going to burn my eyes on this game playing without reshade.
The day that free cheats will be created that are easy for everyone to access, i will change my opinion about "As long as it is available for free and everybody has potential access it is fine".
i would be fine with them banning reshade if the game had good inbuilt AA and sharpening options.
maybe few other things.
otherwise, i think, reshade discussion is a non-discussion, with people making ridiculous claims and thinking that this software gives some noticeable edge.
unfair advantage.
Have you seen what ReShade is capable of doing?
Here we go, press the download button, it's free.
And yes, i know what is capable of, and i also know that more than half of the "op things" that everybody accuses are not viable on a normal game.
Also wanna talk about the wallhack built in game?
Or the remove shadows things?
And this 2 are in the game, not reshade, just hunt
ReShade - Advanced post-processing everywhere.
But its available for all and its free and that makes it okay to use.
Just remove all of it. Would be a dream.
Also, but as i said, also improve the game settings like tarkov did
I agree with that.
Just ingame settings. That would be available for all, easy to use and a fine way to make it easier for colorblind people.
I have no need of downloading this and I'd be more than happy if it got banned from the game.
Is this place for reporting people no longer available?
https://huntshowdown.kayako.com/
If yes, any other place except in game reports?
Check #customer-support
Who'd have thought that the suggestion for veterans to have greater access to Avto would get downvoted? 😂 😂
Maybe there should be a global inventory for large ammo guns. So not everybody would always be able to just purchase them 
How do you mean?
Just Preateige 100 then you won't have to worry about it
Thanks😂
Cheats don't make other cheats ok
https://www.youtube.com/watch?v=9oNZd6DW8Ac
Very cool this is being added! I'm sure this wasn't the case, but I suggested something similar just a few months ago on the Steam Discussion board, and it's very cool that something like this is being added! (This is far more in-depth and extensive than anything I'd envisioned. Very excited to check it out!)
Get Hunt Showdown on Steam: https://tinyurl.com/HuntSteamYouTube
We thought every line traced by a bullet was a path to salvation. Fires scorched the land, and the soil drank our blood more greedily. Each new discovery from the darkness was a tool to take life and see further beyond it still. It’s the way a hole blown through a head lets light ...
Also, amazing videos as always. A+
What is being added? 
Looks to be a log of past and present Hunters
Could be just in theme of the video as well though, doesn't really scream "gameplay feature" to me
Also, the little Gator Boss tease at the end was perfect
Could be
They spent some money on this trailer, though. It was well thought out from conception to development, and almost seemed to be advertisement for that one feature, so it's reading like it's a new feature to me
I guess we'll see
Can't wait
Normally I agree with you man but I think third party programs have absolutely zero place in hunt. Seems pretty clear to me
Only reason third party programs like reshade and crosshair X aren’t banned right now is because moderating their use would be extremely difficult
so you right now are playing without any third party program? are you sure?
They have said that using discord is fine as long as you aren’t abusing matchmaking to make teams larger than intended
its not clearly written into the rules
any other third party program? do you use only discord?
The devs made a beautiful game, and I play Hunt to have fun and relax. I want to look at the game exactly as intended. I have no need of re-shaders. Fun isn't a competition you can win 🙂
Discord is the only one that affects my gameplay
when I’m playing hunt I have hunt, discord, the control center for my laptop, and YouTube open
And I have some recording software running in the background
I don’t mess with my gamma or graphics on my computer at all
I only use the provided in game sliders
you dont play with any mouse and keyboard app?
msiafterburner like programs? nothing?
Playing with a mouse with a standard dpi instead of a mouse with dpi options does not affect gameplay?
Playing with a keyboard and a mouse with more customizable buttons does not affect gameplay?
You can keybind things to your keyboard
do you have custom keys on your mouse and keyboard?
I have two side buttons on my mouse and that’s it
I’ve never measured my dpi
I don’t even know how
Also I use the two side buttons on my mouse for my weapons
I use number keys for consumables
And there’s already a built in system for easily swapping between weapons (the q key)
Anyways I don’t think that having a custom dpi or highly customizable mouse is a large advantage. I’ve been in 6 star before, I just don’t stay because it’s just not fun. I think reshade is both a massive advantage with no similar options in game for people that don’t use it and not in the spirit of hunt
Not a fan of non-enforced blanket bans on 3rd party software. I get how it's there to allow the devs to put a swift stop to any emerging software abuse (that's are not straight-up hacks) without too much of a hassle.
Leads to a huge gray area like we have surrounding which software is OK and which is not to use with Hunt.
Not that all 3rd party stuff can even be enforced, one that comes to mind is software crosshairs. Sure, you can detect software if it's running on the system where Hunt is running, but for example my gaming monitors have come with on-screen crosshairs for years.
Not only that, but you could just draw a crosshair on your monitor with a sharpie, and Crytek has no way of knowing.
Not even sure what my point was anymore 😄 It's a tough thing to policy.
I haven't touched Reshade ever. Can you use any shaders / settings that removes visual obstruction from your client with the multiplayer modes in Hunt?
Just have fun 🙂 It's a game. No need for a built in crosshair. The game is very pretty and I'd rather see it in all it's glory. I'm not worried about losing to someone using reshaders or crosshairs. Those people will have higher MMR as a result and they'll be put against better players. It'll all even out 🙂
Meanwhile my game looks better than theirs and I'm enjoying myself more than they are😋
That's an extremely respectable attitude to have, and you are completely right.
There's enough stress in the real life to be sweating over which shaders and crosshairs to use in Hunt 😄
@crimson marten I would agree with you if antidote didn't work the way it does by literally cancelling out the poison debuff compared to bleed and burn.
@turbid bane problem here in that: they dont play on their own regional servers, they can just switch their server in lobby to europe, no vpn neaded
Why did my suggestion get deleted?
it was properly formatted and i received no notification that it was deleted, i just went back to see how it was doing and it's gone
What was your suggestion?
Title: Let Bolt Thrower apply to bomblance. Desc: C'mon now.
it had nothing but 👍 after a bit, then many hours later i go to check up on it and it's gone
I checked just to be sure and I don't have the bot blocked
yea i personally can't think of a downside besides like, owning the skins would no longer make people know you've played for a long time, but like, i don't think that really matters? at the end of the day more people could get more of the skins they wanted which would mean crytek either gets people playing more or people paying more, both of which are good for the game
Because there isn't really a downside. People who whine about that stuff is just that they want players to know that they own it and other players cant get it or grinded for it.
that would make sense, yea, and
even then earning blood bonds is its own grind (but i do think the rate at which you earn them is very generous)
like i think crytek has done a really great job with monetization, ESPECIALLY considering the state of mainstream gaming
so more opportunities for me to support them isn't something i'll ever complain about
I Just want the Moonflower 😭 why did I Skip that Event...
yea god that skin is so good
Yes it is!!
I have looted 2 Just to own and never use Them since that Skin is Kinda Rare...
collecting weapons is fun
i collect uppercuts from people i kill cause im probably never gonna actually use it (400 dollar pistol) but collecting them is fun
anyone help
This is a question of legal reach. Crytek only has authority over their product, so they can only disallow programs that interact with their program. So for example discord is fine since it isn't interacting with cryteks product. (They also arent allowed to detect these programs, so banning for them would be difficult). Same applies for crosshair programs.
ReShade is more complicated as it does interact with cryteks product. However you can achieve stuff like the brightness at night with other means as well or just through hardware advantage.
And while I personally don't like ReShade a case could be made that a software advantage is better than a hardware advantage.
Ah yes, this will make a fine addition to my collection !
Lets start a petition to get more lebel talon skins in the game, maybe itll actually get used more often if the only skin it had wasnt locked behind a bit of a silly pve wall
@vast geyser can you elaborate more on the flash thing? Cos can't you still damage hunters in the revive process too? So doesn't it make sense other should work too
I'm talking about the dead bodies on the ground that are being flashed, not the hunters that are doing the reviving.
@vast geyser Suggest to also add to your post that if a flash bomb goes off near a revive, the revived person gets the full 5 second effect after getting up
it's odd that it works like that currently
Yea i know, but if someone is being revived, at least in my experience you can knock them down again, while they're being revived
Or i've just had hell of a timing
Or do you mean that when the timer is running aka the corpse is still flat on the ground, the flash still hits?
If so, then yeah updating that would be nice, though personally i haven't experienced that yet
This might be of some help: https://www.reddit.com/r/HuntShowdown/comments/1301ln1/information_regarding_the_0ms_region_selection/
31 votes and 7 comments so far on Reddit
I have to say, one of my biggest frustrations is the inconsistency of shooting through chickenwire and dog kennels.
I've had muiltiple shots where a stationary target takes no damage and I get a ricochet sound, then they return fire through the same chicke nwire and kill me.
It has to do with the angle and what type of ammo you’re using
Yes the latter. When the revive is still going on, the hunter is flat on the ground and the flash hits. You will rise up, completely blind..
@brittle blaze I legit thought this was because of consumable overflow 💀
Could replace it with "This hunter has nothing."
Yeah no, it's literally "it has been looted twice and you don't have vulture"
first time I looted a dude I was full on consumables and I had that message: I threw a frag bomb in the water. I lost my frag bomb that day
Yeah when you know it you know it, but that's just so confusing when you start playing the game lmao
his loot serves NO purpose
"People already emptied their purses" 
I think there should be a hard limit on how many times someone can be red skull revived. It's incredibly frustrating playing solo (or any team size) against a team that gets red skull revived 5-6 times. What's even worse is I stand to gain nothing from the interaction, I don't get kills and I don't get EXP.
"Nothing left to loot"
@analog willow PVP related challenges/quests are hidden in the matches on purpose
So that you cannot use those as info for if you got a kill or how much damage you did
You can only review their progress in the menu
I figured. I really don't think it's that big of an advantage knowing how much damage is done versus all the players that would like to know that quest information, though. Seems like it's a system that causes more inconvenience than it does solve a problem
Perhaps removing the specific damage information from the quest display on the map screen and instead displaying a simple progress bar?
Problem with it is the fact that it gives information to how much damage you are doing to a player. I agree that they should change it to a simple percentage bar because we already know we hit someone due to the hitmarker.
Continuing the discussion on reviving and looting downed players here, what if the head movement during that time were simply locked to a slower rate, and locked to looking within a particular range of direction (couldn't look DIRECTLY behind you while reviving and looting, but pretty close to either side)
Hitting that current wall where you can't turn your head anymore after too much movement is brutal. Sitting duck
Yeah but couldn't you do that rn? Like doesn't the system work only if you turn fast enough or does it happen at any speed?
I'm not exactly sure how it works. I'm not able to pull the game up at the moment to test
But whatever freezes head movement, I think, should be removed. That's just a nightmare for when players start being more more strategic and they get punished for it
Grabbing a clue is supposed to make you vulnerable
as is reviving and looting
Part of what makes necro and serpent powerful perks
If anything I think they should lock movement
Not being able to move for a few seconds is pretty vulnerable in itself. I'd like to look around, or at the very least not present my head for a good easy one shot haha
You’re supposed to be doing some complex act to bring back your dead friend
You shouldn’t be able to turn into a beyblade while doing it
If we're going for realism, they'd never wake from the dead in the first place ❤️ Headmovement adds another level of skill on both sides. The attacker has to aim for a moving head, and the defender can look around and try not be an easy target while still being aware of their surroundings
It’s an undead horror game
It’s not about 100% realism
but they have gone for very specific realism in the past
Especially with weapon animations
I can move my head while my hand is massaging someone's heart back to life 🙂
@stark fulcrum We should move the convo here
All good haha. I did it too
No I just wish prestige had better rewards
Agreed. I'd like more skins to work towards within the prestige. Even one every 10 levels would keep me going
Yes exactly
For such a grind it should have way better rewards
I have a good feeling they're doing just that though
Making rewards better i mean
It'd also be great if you could reset the prestige back to 0 once you reach 100, but with an additional badge icon or something. REALLY give the prestige some length
Feels like this game is just starting to heat up and there are a lot of players that are maxed already and would want to run it again just for the rewards if they improved them
I think for sure they'll do that otherwise why rework the system
Did they confirm they're reworking the system?
They said awhile back they were gonna rework it
Oh cool!
@queen jungle Moving the Discussion here, I actually like the challenge and accomplishment of unlocking the weapons and variants
Speaking of which, this is why I dislike the feature which gives me weapon unlocks based on experience gained by my teammates using weapons.
Allowing their weapon kills to count for quests is one thing, but it shouldn't unlock weapon XP for me when I'm not using the gun
There’s some I like and some I don’t
Like spamming antidotes gets tiresome
Decoys etc
Sparks unlocks are a absolute pain
Other than that I’m fine with having to unlock again
I don't mind all that so much. I try and pick a different weapon line each prestige or a different way of playing. The only one I'd like changed is the Mosin. Unlocking it at 75 means I never have Avtomat unlocked by the time I hit 100, and I'm also one of those players that doesn't like to use a weapon if I'm not gaining XP with it, so the window for it's use is super small. I suppose I could use the ones I pick up from players, but I like to keep those as trophies unless I can't carry anymore😂 I guess I could just deal with it and use the contraband if I wanted to play it so much 😂
Idk I like playing with scuffed guns, but not sparks please no sparks
When will we get SkillBasedMatchmaking for Quickplay? It's sucks getting killed by 6 star players over and over again....
@surreal steppe
Title: Drop the ammo pool for the avto
Desc: i don't know why we haven't done this already, its absurd.
The Avto isn't that simple to nerf. It is strong because of quartermaster + dual sparks pistols
If you nerf the sparks pistols, then you nerf krag + sparks pistol or any other sparks pistol combos
They have announced a future avto nerf, but we don't know how yet
The issue is that sparks pistols have a large reserve, and resupplying from an ammo box gives you I believe 25% of your reserve.
@peak adder that would be really nice combined with a replay and/or spectator mode. It would give streamers and alike the chance to organise turnaments which would give the game quite a big boost I think. Also good to make cinematic Videos. Would prioritise 😄
It is so goddamn easy to nerf that gun.
Make it special
Give it 14 or 15 reserve ammo.
Slow down the reload just a tiny bit.
Profit.
I don't think that it needs reserve ammo personally even if they make it special ammo 😄
Improve the ammo pickup rate to compensate, but don't give it more spam by default without a need for secondary
Giving it reserve along with making it special would technically be more of a buff than a nerf honestly
Yeah I'm hopeful regarding that
No more avto
Or make it four slots
No more long ammo spam
Nothing should break norms, try to fit it within what already exists
diversify loadouts
it takes a lot more work to fit something new in without bugs
I agree with the special ammo take on avto
Avto already breaks norms by being full auto
give it a pause between each 3 round burst is another realistic nerf
Not being able to take any secondary shouldn't be too hard
Sometimes its good to test New territory:D
That's basically how those guys play anyway, right? Taking double sparks for the ammo is bs gameplay imo
I hate that, a Lot of Guns are only playable With Ammo pooling. The Krak for example, the centennial...
Centennial only playable with ammo pooling? 
Some things that you may think are unplayable are balanced that way for a reason
Krag is 12 ammo total because you can pair it with sparks or uppercut and get similar ammo pool
as other long ammo gun combos
12 ammo isn't like that bad if you take a compact or medium secondary, you can make it work
ammo pickups in the world are there for a reason
same with resupply points
Well yes, With a Pax its good. But Look at the betterli. 6+21
Add a Pax and get 32.
Without that talking fmj or poison (which a Lot of Challenges want you to) is hard.
thats fair
idk i just think the ammo pooling thing is in a really weird spot atm where
some guns need it
and some guns are too good with it
@queen jungle next map is rumored to be colorado-like so there'll probably be snow
@hoary mortar Glad to hear it!
A good Idea would ne of, as a General rule of thumb, all/Most weapons has 3 "Magazines im Reserve". But pooling ist Not allowed.
Crytek giving everyone easy to get, fast and legal cheese to derank is something I honestly can't understand and I would appreciate if anyone could explain the reasoning behind it to me
like why would I not choose to stand up 4 more times when I know someone's aiming at my body and I'm losing the hunter + match anyway, and why does the game treat it as a fair kill?
i think itd be best balanced on a weapon per weapon basis, i think something like that could be a good starting point to deviate from when needed, though
Well I am not going to be the one to do it. I hope you find a better game for you.
I suppose if a player wanted to do that, they could do the same thing by tanking the next several matches. But if they wipe a server the game after dying 20 times, their MMR is going to shoot right back up. I don’t think it’s as big a problem as you fear, and it is, for the most part, limited to 4 solo rez’s like that a game. 4 deaths in the grand scheme of things isn’t going to drop you from 5 star to 2 star, and not only that, but you’re being killed by players of similar skill level, so your MMR is going to dip much less from an instance of revive tanking in a single game than you might think
the time factor was what was preventing many players from using deranking to consistently get easier matches, but now that you can do it 4x faster and SBMM is forced on, so as a solo you're guaranteed to play against lower players and therefore lose a lot from dying yet gain little from kills? 3-5 deaths can absolutely drop you up to a star in one game, one - not to mention that you can get more kills than deaths in that match and still net lose MMR
do you still honestly believe that is not a problem?
what was the point of your response if you don't want to provide any input/feedback?
My feedback was that I was glad to hear it.
This is tough to put into words, I guess. I'm trying to find the right way to say this. From a philosophical perspective, those people don't bother me at all. I don't think it's as big a problem as you think it is, and I honestly don't really care what the skill level of the people around me are. They could be 6 star or 1 star, I'm going to have a lot of fun regardless. Those people that tank their ratings aren't the greatest players in the world, because the best players would never tank their rating like that. They're already playing with people around them that aren't as good as they are. People that tank their rating are most likely average skill at best, so they're not going to be capable of going into a match with less skilled people than them and headshotting the whole lobby. They'll be missing shots just like the people their playing against, regardless if that opponent is less skillfull than them because they tanked their MMR. It just doesn't feel like a big issue to me
for me personally, playing normally and dropping to 3 through constantly facing players who aim, move and play like fives, that's not what I would call fun - what is the point of having skill-based matchmaking in a competitive game when the supposed representation of skill and division of the playerbase based on that doesn't do anything? where do I play if, even when I do poorly and therefore should be going against enemies that do as poorly as me, I keep facing opponents that still don't even consider me a challenge?
Can't win every game 🙂 Maybe you're better than you think you are. You could be really good at one area of fighting and lacking in another, making it seem like you're playing against God's some of the time, and playing against players you can pick off with ease in another?
I have good days and bad days too. Stretches too. I can maintain a five star with ease some of the time, and other times I feel like I'm about to drop from 3 star to 2 star. Everyone fluctuates
It is refreshing to see such sound logic and reasoning.
Going further on this, with 12 players on the map, and at least 4 teams, with one bounty you should win 25% of the time (if you are playing with players who are your exact skill level), and win 50% of the time on two bounty maps and 4 teams AT BEST. Again, those are with best case scenario with only 4 teams, and not 6 or more teams competing for two, if not one, bounty. So if your win rate is somewhere around 20%-40% then that that would be a good indication that the matchmaking system is working as intended and you are playing against players of similar overall skill
but I'm not talking about not winning every game, that is not the issue at all
I'm talking about facing opponents that play well above what the current elo I'm in indicates, and that happening now more than ever - this has nothing to do with good/bad days
did you process what I read and how I described the issue? this is not personal perception, this is frustration I hear even from people streaming the game
Interesting on the increasing rate.
This could be an issue where you run into players who are better in one area of the game, while you're better than them in another, and it just "appears" like certain players are much better than you, when if the roles were reversed, and they entered your area of expertise, you could mop the floor with those same players. But that wouldn't explain the increasing rate..
Only way to be sure what the issue is is to compare it to backend data, so my use here is done haha
Simple MMR system in a game like Hunt isn't a great fit in some other regards too. Someone could absolutely wreck with a very specific loadout and playstyle(s), get locked out of them when prestigeing, and get absolutely wrecked until they regain their previous unlocks or get MMR-adjusted downwards.
Fast MMR changes helps countering this, but it makes smurfing in low ranks easier, which can lead to negative experience for the low-skilled players.
And, well, the solo-self-rez makes sure you can get your MMR down swiftly now.
I don't have answer for the general MMR challenges, but maybe there should be some rank decrease / increase cap per match introduced.
I feel it's in a really good place to me. MMR change feels responsive, and I win between 20-40%
what "one area of the game"? I explained it in my original post as well as here - players who specifically move, aim and play better, doesn't matter if they are at an advantage or disadvantage - they know what to do, they react faster, they land more shots, they know how to split fights in their favor, they know positioning and their loadout's strength
you keep making this seem like an individual case or several, when it's multiple occasions of being able to "feel" you're against someone vastly better because you just get outplayed hard
Could be any one of those things that you listed. Distance. Specific Weapons. Peak timing. Your stealthiness. Ability to hit headshots. Close range strength. Flash bomb enthusiest. Trap enthusiast. Scope King. Everyone has their niche and strengths and weaknesses
and I keep telling you that it can't be pinpointed to one thing because that's not the problem, the problem is that the players in question have artificially deflated their "representation of skill" and that it's now the easiest it's ever been to do so
look, if your point is that this is just a me issue, that I'm just imperceptive and I'm looking for excuses, I can't do anything about that - I think the feature of losing elo per every necro revive death (even if you couldn't do anything about it or if you knew you were going to get farmed) is bad, doesn't make sense and is very easily abusable, I experience it in my games the same way I have during Devil's Moon and I'm not going to keep playing a competitive high-stakes PvP game if it doesn't have reliable ranks or matchmaking
Wasn't trying to invalidate what you're saying, just trying to offer some alternate perspectives. The only way to be sure that people are abusing the revive system and you are playing against players that have done this, is to look at the data on the game's end. What I'm saying is, you can never be sure that's the case, and just try to enjoy the game. Everyone plays differently, and someone that can be a headshot king can also be a person that blunders into every trap, shotgun, and melee player in the game, deflating their MMR simply because of their natural behavior (while still being very skilled in another aspect of the game)
Adding onto this, I personally have never witnessed a player abusing the revive in-game myself. Everyone seems to be trying to "Win" when they use it
Could we get some better servers? Idk if you guys rent servers from US or own them outright, but mid to high ping every game has only gotten worse since I started playing hunt like 3-4 years ago. At least back then it was every other match. I'm hard lined to gigabit internet, it's not on my end
I do agree that the system lowering your elo after dying a second after you get up is bad. I think there should at least be a 5 to 10 second window of your elo not dropping right as you get up.
Thats what I mean..for Compact and medium its good. With long I am unsure. But the Pax/scottfield totally could have 18 in Reserve
I think they should make the falloff and pen for medium ammo more viable
And then it would be good enough that extra reserve would be op
So they can leave reserve where it is
medium is just compact 2.0 as is
why was that a response to my suggestion
and wtf does this even mean
bro going through an existential crisis on hunt
I think what could help more is to split reserve and ammo recovery into their own stats instead of recovery being based on reserve and ofc disabling ammo pooling.
Then they could give weapons that "need" ammo pooling like the cent or lebel better recovery without increasing their reserves.
The avto would also be just fine as 15/15 with around 6 to 7 bullets recovery. That would still be less than what a dual uppercut gave an avto and more than a 30% reduction in ammo efficiency from dual sparks.
What the hell is up with the level 3 Vengeance of the Skinned Act 3 Killian's Chance....did you really think this was a good idea?
What about it
The damage isn’t bad
Having to be high enough bloodline can be annoying if you’re a prestiger
But there’s even more egregious examples of having to be high enough bloodline in later acts
Do yall think it's a reportable offense to take a bounty and leave your random teammates in game? it keeps happening with scared players and it seems super toxic to me
ps you can change that in settings
I think it should, there is an option to choose "working against team mate"
All players like those are doing is using their team mates as bait and leaving them behind
agreed. i reported him for toxic gameplay and griefing as well. somehow i doubt action will be taken though. again, this isn't the first time this happens to me
i killed 4 players, solo'd the boss, revived him, and he still ran away with my bounty before i could catch up.
I've had a similar situation happen a long time ago but my team mate ran away to the other side of the map with the bounty while our team mate was down and made me deal with the trio by myself. I didn't run with the guy because I didn't want to abandon a downed teammate and managed to kill the trio.
He even came back after the fight was done. It really tempted me to kill him after that.
people play this game so ratty its nuts to me
is surviving so important that you make the game less fun for everyone else?
@bold valley I like the pig idea!
Accompany it with Boars head hunter skin and maybe a boar tusk strapped romero skin
I'd love more advertising for Developer Discussions. I had no idea this existed https://open.spotify.com/episode/27xw2QAKYEcwiCIoTa6Qu6?go=1&sp_cid=7b841d89fd1bc3b22d02085745f1fed9&utm_source=embed_player_p&utm_medium=desktop&nd=1
and I was very happy to listen to it! Would love a place where this advertised and shared on here. Maybe a Developer Shoutbox with links to conversations, and quick thoughts from them to the community? Was really cool hearing incite into what the developers are doing! Not to butter your toast, but I'm loving the direction you're going. Sounds like it's going to grow the game, which means money for content development! (And maybe Hunt 2 in 2030-35?! Red Dead story meets Hunt Multiplayer in an ultimate mashup world franchise to rival any other, with a gazillion dollar budget? Just think about it. I have a pitch for Bezos you WOULD LOVE ❤️ ) [Pitch not real]
Listen to this episode from PC Gamer Chat Log on Spotify. In this bonus episode, we talk with four veteran FPS developers at the 2023 Game Developers Conference in San Francisco. Joining us are: Evan Nikolich - Senior design director, Apex LegendsDavid Fifield - General manager for Hunt: ShowdownAlan Wilson - CEO Tripwire Interactive, design on ...
It was mentioned what people think of "Currency wipes" and I personally don't like it. I think for the players that are at Prestige 100, that they should have an option to reset and prestige again, and for the players that don't prestige, I think they need greater rewards to convince them to do so.
Going off the "I don't want to have to unlock weapons again" Perhaps there could be a way to "lightly" master a weapon after your first time hitting 100, where you can choose a weappon (or maybe up to three 3 weapons after 'x' amount of prestiges) which you "master" after a series of quests that should take a new player ~100 overall play hours in the game, which allows them to use those weapon's (without the variants) at say Level 3 after prestiging? That way they have a little comfort zone of weapons they like to use early on while also feeling that they "mastered" a weapon. (Could do it for every weapon so there's incentive to do all the weapon masteries so they can cycle through which weapon(s) are their "favorited" (after mastery) with each new prestige
^sorry that was wordy
I'll fix it in the morning😂
Favorite a weapon after "mastering" it and have that favorited weapon(s) available early on in the levels after prestiging
Still feels wordy 😂
Oooo, maybe a Hunter skin could be favorited and they could be "Summoned" when the prestige is hit to start the Hunt! Ooooo love it
@lusty basalt I'm not sure how I feel about this either. Thinking about it more, if Ai Hunters did populate Hunters that "leave early" or can't match for whatever reason, to ensure the map is filled, that could really reduce the number of complaints that come in that the map is empty. IF they are mixing Ai and players. Again, all this is all speculation and merely a topic of conversation in a developers roundtable
An AI hunter wouldn't be able to fill the need of a player unless you can choose what kind of AI it's going to be (how smart it is). Most players would quit and find a new match because AI is still going to lose.
I do think AI hunters could be very useful because of Wildcard Night. Not enough players queue up so it needs AI.
I had wanted AI Hunters at one point when this game wasn't especially popular and dead at mid-morning when everyone is sleeping. AI hunters would fill the lobby and it'd be almost like a singleplayer game during off peak hours.
I think challenges should be adjusted to the needs of the average player. If you have more than 1 hour of freetime per day to invest into a single game, you are not an avarage player. If it is desired to broaden the player base, all regular in-game achievements like dailys/weeklys/questlines, should be attainable with an investment of around one hour per day. That is already pretty grindy, if you intend to play other games as well, let alone do other things entirely in your freetime.
Challenges should have a grind aspect to them, Hunt is not a casual game nor it's hardcore like Tarkov, dont water down the game because of casuals and ''i got 2 kids i dont have time'' people
How is a grind challenging? It's just time-consuming.
And the "I got 2 kids" people likely make up the majority of the player base.
I enjoy the "grind" personally
Whenever there's no active event or questline and I have already completed my weekly, I notice that I play noticeably less even though I still prefer Hunt over other games
Exactly, it's not challenging to roam the map for hours on end in search for immolators or hell hounds. This is not about reducing the difficulty of the game, it's meant to be hard to master and that is a good thing. It's about reducing the grinding aspect that adds little to the actual enjoyment of the game.
How do you imagine challenges then? Considering setup/loading times and nature of the game 1 hour is like 1/2 missions you have time for, if that's all you can play in a day the challenges would need their goals to be set hilariously low and honestly should they even reward anything at that point? Economy's bloated as is already.
If you only have 1 hour of time per day I think Hunt isn't the best choice tbh and no amount of adjusting the game would help that.
btw, i think hunt showdown need more exciting because pvp is too short in one whole round and ai is boring - hunt need "scav" camps with guns and bows and maybe mor loot options for hideout or so - like tarkov
I can only speak for myself here, but one hour usually amounts to 2-3 matches for me. (2 minutes queueing time, 15-25 minutes mission time, some minutes of tinkering with the loadout and re-queueing). Also, ‘one hour per day’ could mean anything from a literal 60 minutes per calendar day to ‘all of Friday night until the wee hours of Saturday’, or, in case of questlines, 30 hours per month, e. g., two full weekends of gaming.
The way I see it, three of the major pain points for Hunt players at the moment are server performance, MMR and empty lobbies/long queueing times. One viable solution to all three is to make the game more accessible, i. e., more casual. With a broader player base there are more players to fill matches, both more balanced and at all, and more people bringing in added revenue to invest into a more powerful hosting solution.
Whether or not this is a desired course of action, is up for debate, of course, and ultimately for the devs to decide.
I'm gonna say it even though everyone else has a problem with it, The MMR system is not good for new players me and my friends I bought the game, I've got around maybe 30 hours they just left bloodline rank 11. Every match is filled with either people that purposely drop their MMR to 3* for "easy games" and people that have about 200 hours of gaming experience in this game that have better items better bullets better everything even what they're wearing is better. I don't know how the current MMR system works all I know is it don't work from what I've heard.
Like @crystal plume, I too enjoy the grind. Which means that if there are no events or questlines currently active, I'm grinding prestige. However, if I prestige between events, and do not manage to level bloodline or weapon specific unlocks up, I get locked out of doing the quests when a new challenge demanding very specific weapon variant or ammo comes up.
Having roadblocks in the quests not because of the challenge, but because you simply do not have something unlocking is annoying, and doesn't want make me personally want to play more. I just didn't participate at all in the previous questline, and haven't yet in the current one.
I also started doing some of the Billy quests before the last 2 questlines, and was expected to either rush them or abandon them to even be able to try the new challenges.
The questline design would be better, if:
- Limited time questlines did not consume the same quest slots as other questlines (though Billy is the only non-limited time questline yet, lol)
- When requiring some very specific weapon variant / ammo, make it permanently available for the duration of the questline.
- Where the non-timed questlines are at? Player burnout could be mitigated if some of this content wasn't under any time limit.
!elo
Blogpost about matchmaking from 1.5.1: https://www.huntshowdown.com/news/update-on-matchmaking-improvements
QnA about 1.5.1 changes: https://youtu.be/Xt3ZeTBCMCI
Video about 1.6 star system and team details screen: https://youtu.be/JGF2VPQXfSw
Report unfair matchmaking here: https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
I didn't know you could report unfair matchmaking also how do you check last match stats? like what MMR people had?
I swear the people I've been fighting are like MMR 4 at least
I don't think you need to worry too much about what hunters and gear your opponents have. Hunt isn't like that.
And you never know if the shot that killed you was luck or skill. You are saying there are people in your matches that should not be there. But I say you are just imagining that part and actually don't KNOW it.
Don't kill the fun for yourself with an active imagination. Trust me, I speak from experience. I too have an active imagination 😉
Just gotta say, there are plenty of 200 (or much more)-hour players that really are 3-star; some people have a hard time improving their skills at the game. Hunt is a game where you should expect to have some difficulty for a while, until you get a handle on things. Matchmaking definitely isn't perfect, but more impactfully, 30 hours isn't enough to be very proficient at the game, and there aren't enough brand-new players to continue matching you with exclusively them for an extended period of time. I'd recommend trying to power through it, and analyze why exactly you lose fights. It's also pretty helpful to play with an experienced player at first if possible, just because there are quite a few nuances that aren't immediately obvious. The learning curve is a bit long, but is definitely worth it.
Yeah I guess I just wanna learn the game but when I fight people that are 3* and clearly have more than 100 hours on the game I just wish I could play as good as them but may never because of the MASSIVE learning curve for this game
The learning curve isn't really that massive is it? Outside of map knowledge which is obviously a huge thing but that kind of thing just comes with time.
There's a lot to learning game knowledge in this game, from micro decisions like how to move around a compound, where you can peak with little risk to macro decisions like knowing where you're most likely to run into other teams or which is the safest way to approach the boss being banished.
I don't wanna be like the mega sweats that memorize every gun sound in the game and what I meant by learning curve it's the pvp you have to have good coridination placement and aim like every shooter aim is important. Map knowledge is also important to know where those placements should be what angle to attack at quiet or loud all depends on knowledge you've learned mistakes you've made and fixing them by playing the game More it just takes time I suppose
I would say that Hunt has a larger learning curve than most fps and like any game the game knowledge will mostly come with experience (accelerated somewhat by being attentive), but personally the payout has been worth the time out into the game
I mean the main thing about Hunt is sound so it's not really being a mega sweat when it comes to this game about memorizing every sound
It took me 100 hours to not constantly die to AI, another 100 until I confidently banished bosses on my own, 200 more to consistently dare approaching boss lairs with other teams in them, and another 200 to actively go looking for pvp. So, yes, you can still suck at Hunt after 600 hours, but love and enjoy the game. The challenge is massively exciting and winning a confrontation feels extremely rewarding. With Hunt being my only FPS experience (not counting Overwatch), it took me very long to get a grasp on the game. Thus I agree, even with lots of hours in the game you can still be bad at pvp. It is true, though, that I am much better now than I was after 30 hours. I'm just still really bad. Also, luck plays a huge role. When you hear the enemy first and can wait for them in a good spot, you are at a massive advantage, for example. Or, when you pull the aggro of an immolator mid fight you may die even to a worse player who just shoots the immo first. There is so much to learn and experience in this game. There should be a mentoring program or something, I never would have gotten past bloodline level 10 if I didn't have a friend mentoring me.
Yes hunt has a higher skill ceiling that a lot of games, but it’s also a lot more casual than other extraction shooters at a starting level
^Going off what you said about “I never would have gotten past bloodline level 10 if I didn’t have a friend mentoring me” I was in a very similar situation. While I absolutely fell in love with Hunt, I probably wouldn’t have started playing if I didn’t have friends that already played the game and constantly hounded me for months on end to join the game. I didn’t really want that “competitive mindset” that usually comes with a multiplayer FPS. I think having a single/co-op player mode would allow a reason for that player to buy the game simply to play the “story” or Single/Co-op mode, and then fall in love with the Multiplayer once they experience the mechanics and the core game. Growing confidence in their skills to finally enter the Bayou with real, other Hunters.
(Tacking on another personal experience, I still go back and play Counter Strike Condition Zero campaign with bots on occasion, just for the nostalgia. I would hop between 1.6 multiplayer and condition zero (back in the day) to simply hone my skills with bots, or to just get a “Win” after a long stretch of defeats or empty servers
This can easily be fixed by offering certain tools at level 1. Throwing axes shouldn't need to be unlocked, same with knuckle knife. Same with nagant poison ammo, and hand crossbow poison bolts. Dealing with PVE is a bit annoying early on because of crap tools. That's majority of the learning curve right there. The PVP isn't really much different
As someone who loves unlocking weapons, I disagree hardcore😂 If anything, poison bolt needs more kills to unlock, and handcrossbow in general needs to Quintuple or more in price for balance
I think there's a good argument for handcrossbow costing more than the crossbow. It's far more useful
And only a single slot weapon
Speaking more on Handcrossbow, it is, by a huge margin, the most cost effective weapon in the game, and it's not even close in competition
Da what
Its really not that good for killing players.
Its not bad, but I'd rather have a new army or something by far. The only thing hand crossbow offers is utility.
It is a one shot kill, with a one shot kill range greater than most shotguns, with more ammo (which is recoverable), is silent, and can take out bosses, Ai, and players alike. It can poison cloud downed bodies. It really is a one stop shop for anything within 15m meters for just pennies
I want to make a video about just handcrossbow, and maybe another ranking every weapon
Yeah, here is the thing, most people in my MMR have pretty good movement. The likelihood of you landing a kill shot with it isn't that high. If you miss you are most likely insta-dead. If you have a new army, you can kill multiple players back to back, can't do it with a crossbow. I'd rather bring a tina bomb to deny rez than a bad secondary. It mostly only works with a few primary guns that have a lot of ammo. Its a solid pick, but there is a reason that most players at higher elo don't bring it.
I'd rate it tier B
With new army being tier S
Uppercut also tier S
Fair point on bolt travel times, but a good quick peak at the right time (and when the player is in the right range) can change that. I think it’s overall an underutilized weapon, which is why don’t see anyone at any MMR effectively using handcrossbow normal bolts (as someone who ran this for a while, the accuracy can be learned, and it can be a deadly oneshot that outranges shotguns)
In terms of PVP I would consider hand crossbow to be a much shittier sparks pistol but for PVE it's for sure one of the best options.
You can't use it when 99% of the lobby plays long ammo, that's the sad reality
I was about to say that it’s the perfect companion to long ammo. I rarely play with a scope, but handcrossbow sidearm is a great backup for it. Excellent one shot close range for anyone that pushes on my scope, and perfect for staying quiet and dealing with Ai too
If you're being pushed as a sniper, you did something wrong
No matter how you look at it, in high MMR you have to play long ammo, there is no place for weaker weapons, that's just sad
not innately true
There are other hunters on the map besides the ones you’re looking at with a scope😂 and how are you going to push up close range and collect bounty without a close range wep to backup your scope?
If you know how the map works, no one can surprise you
I don't even remember the last time I didn't expect someone to be somewhere
It just never happens against trios
You don't have to push, you're supposed to third party or kill them from far away. That's what Cain Spitzer do all day long
How many hours you got in the game?😂
❤️
Enough to face Cain solo snipesr and their juicy 6 stars in ever single lobby
HACKS! Hacker! Hacker over here! 😂 Jk
That's why your name is just asterisks. I see you 🫵 😋
I get shoulder checked so many times, its kind of hard to use a gun that doesn't have wall penetration.
Yeah, it definitely needs some form of long ammo primary weapon for that
With an uppercut I can drill a hole through the side of the building and still kill a guy shoulder peeking.
I pair it a lot with Winfield swift with FMJ. One of the best, and certainly one of the most cost effective loadouts in the game in my opinion. Both weapons need to cost much more
I like cost-effective loadouts and I play them all the time. But, the higher elo the player is usually the more likely they run mosin loadouts. So, you end up being disadvantaged against a very accurate, fairly quick cycling weapons.
I can't speak to 6 star much, but I get good use in 5 star when I'm at that rank. Great firerate that surpasses mosin
I am a winfield vandal deadeye user so you don't have to preach to me lol
Love that one
Bear Leg is best skin
ABSOLUTELY
Playing that build reminds me of those old fasioned flash game shooters that would load on website ads. It's so smooth and easy
But, yeah like I said I have to often force medium range engagements because going up against mosin is super hard at longer ranges for most non-long ammo loadouts. If I have an uppercut then maaaaybe it can work out, but its unlikely.
I often use bow, or xbow and bear leg.
The FMJ will two tap at a pretty long range. And the headshot range (unless they changed it, shoutout to Rachta Z here for the info) for Winfield swift FMJ is actually GREATER than mosin standard rounds
Yeah, but the issue is that people move, a lot. At some ranges you have to be psychic to hit anything with compact FMJ lol
Like the bullet will get out of the barrel and fill out a requisition form to the server for a hit and just get denied 90% of the time.
While mosin, or mosin spitzer you just shoot where they are pretty much
That is true. But at that distance where that's going to really matter, because it's not THAT slow. Unless they're RUNNING perpendicular, at which point you'd still have to lead the Mosin as well. I think there's scenarios either way where super damage beats fire rate, and others where fire rate and ammo capacity (in dealing with more than one opponent and keeping pressure to prevent a res) could come into play over bullet speed.
I don't have a youtube channel or anything, but I made a video at some point and this part is me using a FMJ vandal. And you'll see that I have to predict peeks even at very close ranges cause that bullet is sloooooooow.
I'm a high 5, low 6 star, depending on sobriety level. My plays border on idiotic sometimes, and how I survive is a mystery.
Also, there's the obvious thing we haven't mentioned in that winfield gets levering, and pairing that with FMJ is a turkey shoot sometimes
Very true
You haven't faced the Avto enough to think that FMJ levering will save you haha
That's a big ole price tag difference though. Avto is definitely #1 gun in the game. No arguing that
I'd rather have a Conversion FMJ fanning than Levering tbh, it's way more consistent
I think avto is just peak annoying, but mosin is definitely the most used rifle in high elo. Whether its regular or sniper variant.
Fair
Conversion FMJ fanning is a rapid fire laser gun
To me Winfield feels like it can do a little bit of everything but worse than the other options
Fanning is preferable to levering, long ammo is preferable to fmj compact, and for mid range I'd prefer a vetterli or centennial for more reliable 2-taps
But considering it's a single gun it has a lot of versatility for sure
I feel like I always beat Veterli and Centennial with Winfield FMJ because of the firerate difference. My two tap is faster than theirs, even if they do a little more damage with the first shot
Sorry for all the "off topic" conversation here mods! Probably should have been in general chat ❤️
@potent quartz You need to add the word “Bayou” to Katana for it really to take off❤️ Love the idea!
Do I need to post an image of a katana with a cowboy hat as well? Lol
Well it would certainly help😂
The animation set of the saber is a bit awkward for a katana
Technically speaking the axe's animation set would be better for it lol
Maybe they lean hard into the weapon and make it it's own weapon class with a unique animation and skin line?
youre not wrong but honestly since it's just for looks anyway I wouldn't be bothered by it, but if crytek is up for it they could give it a different animation for looks so that it functions like a katana but still retains similar property to the cav saber.
I mean that's the issue though since saber's heavy melee is a stab while katana is generally a slicing weapon
I just used the cav saber because it's a sword. If they wanted to they could use the machete instead since that should fit the animation better. I'm just not sure if that's the best way to go about it.
Ehh even that would be clunky since the machete is one handed like the saber, like I wouldn't mind a katana skin but they haven't changed animation sets for the sake of a skin so far so I don't know if that's something that they will do in the future either
As someone who once hit a player 3 times with a machete without killing them, I would vote towards a new weapon 😂
I was also gonna suggest that it could be it's own weapon @crystal plume
I'm just trying to think what's the easiest way to add a katana to the game
Yeah, of course! I think we all like the idea. Don't mean it to seem like we're piling up on you 🙂
They can make a wakisashi version
For the machete specifically
I'm not thinking that at all. I'm just part of the discussion
IT was Flechette Terminus with A range of 40metre that Hit me. 75dmg !!! Wtf
Wrong channel maybe?
@potent quartz its Feedback. 😅
Ah ok lol
The big crossbow is so much better than the hand crossbow. By base it has a much higher kill range and shotbolts only amplify that. Its a much more useful weapon. The hand crossbow basically only serves a purpose for PvE.
And a knuckle knife solves PvE on its own basically.
Forgot about poison clouds for downs and easy boss kills (also a single slot weapon versus a three slot weapon). Also, if I'm not mistaken, the handcrossbow reloads faster?
Bosses are solved by world melees already. Except Scrapbeak, who is solved by the knuckle knife (or the knife if one would run it). This is even more true since the conduit buff. You really shouldnt need a weapon to kill bosses easily.
Securing downs can be done with tools if you really want something, but usually a lantern suffices to create pressure anyways.
The handcrossbow has some utility usage, can be useful as a utility piece when using a well rounded gun like the winfield, but its by far not as powerful of a weapon as the big crossbow
Agree to disagree 🙂
scrapbeak takes critical damage from piercing weapons so you want to use a pitchfork if you can find one.
😆
Honestly does anyone think long ammo shouldn't have custom ammo at all and only be unique to medium and compact ammo?
Long ammo is already good as it is
Yeah, pitchfork works well too, especially with a stamina shot. Spinning him is a bit easier with the (knuckle)knife tho. Both ways kill pretty fast and can achieve a 3-phase quite reliably
And knuckle knife is a piercing weapon as well
Anyone having server issues on eastern servers? Like random latency spikes or odd server times just randomly?
Can crytek deal with people that are quite obviously cheating a 5.45 kda is not even close to legitimate on console honestly crytek do something cause so far you have done nothing to mitigate cheating
Don't k ow about console, but on PC that kind of KDA is absolutely possible 🤔
Also, cheating is an issue taken very seriously
I recommend you read up on this statement, which is still very much valid
Who cares? Lol KDA means little when you can raise your KD and MMR because you simply downed a guy that got up from a necro revive
Well it matters when he is hitting with iron sights from 300 meters away behind a wall or hits you through a compound
No it doesn't, just because a person has a KDA of 5.00 or higher doesn't mean they're automatically a cheater. It really makes no sense why you're still in denial about it.
Please! For the love of [whateveryouwant]! Lower the tradewindow! This is my latest beauty... cant you see this is an issue? Im not lying on the ground next to him! So unless his shotty has magic pellets, i SHOULD not die here... but apperantly i did.
How about the fact the player in question has literally admitted to me the reason he cheats at the game is that a valid enough reason
hand crossbow deals with all sound traps though, which can be useful. Key word being "can"
FCKKK ADDING BOTS
"40% of our players have never gotten a player kill, so we will add bots for them"
Those 40% are NOT your players Crytek, those are people who downloaded the game for a day or two and deleted it faster than it took them to download.
They are NOBODIES to your game and STRANGERS to your communities.
Please dont make decisions to ruin hunt with bots based on "players" who dont even play your game.
Cater to the veterans who have played for years before and will play for years to come,
This talk of bots has me so scared and paranoid.
Hunt is a cult followed niche game for a reason. Adding bots to try and mainstream it would end up ruining the whole experience.
The kill trade thing is fine. Its less than perfect, but WAY better than the way other games have done it. Its not like kill trades happen very often. And the game feels MUCH better when it is Client side and Server side authoritative.
Other games feel like they are not representing the game world accurately, neither in enemy placement, timing of shots, or timing in general. Hunt is precise in ways that other shooter games are not. I like that.
Perfect is also hard to define, because perfection in some individual parameters do exclude each other. You cant have a world in which trading never happens that is also completely fair and rewards the better shot, because latency exists, so true perfection cannot currently be achieved.
I quite like that Hunt goes for an approach that finds a middle ground between gameplay feel and fairness.
When did Crytek talk about adding bots?
New developer vlog, they reference how 40% of players havent gotten an achievment of killing their first player , and they are thinking of ways to counter that.. bots werent confirmed 100% but they were deffinstly half mentioned as an idea.
HomeReel has a video going through that.. wipes were also talked about ):
So to clarify the 40% comes from an achievement, and the achievements were not in the game since the beginning
And there was no developer vlog specifically for Hunt that discussed AI hunters
There was a podcast episode for PC gamer where devs from few studios were gathered and were discussing these kind of topics in general and their views on them
David from Hunt/Crytek being one of them
I am personally more concerned about wipes. There is no reason to do wipes in Hunt
So both the 40% and the impression of AI hunters are misleading at best
They should rather reduce/remove all the extra sources of income they have added recently.
Thanks for providing the source! I wish more players would do that when they cite info.
Absolutly agree
Disagree. I like Cash Registers
Agreed on the cash registers. I really only meant the extra sources they added in the past 1 - 1.5 years, like dark tribute, solo efficiency or now the wildcard bonus. Economy was quite fine before.
ah i see
well the dark tribute i like because for some reason i tend to get more than my buddys and they hate that but the 2 Trait points are far superior imo, the rest I do not care about ^^'
Yeah, i personally also like the two trait points the most. And i do believe the tribute in itself is fine, it just shouldnt give money
Just a topic of conversation 😋 Providing feeback and exchanging ideas on what that would look like if they did, what that would do for the game, and how people feel about it
lmao wtf. 2 shot at that range = gg
Yes, seems Like its Buggy. Had a Lot of Fights against Flechette. I think people realize that its OP and bugged at the moment.@lusty basalt
@unborn dagger I think having incindary being able to light downs on fire would be a bit OP. But what if there were more opportunities to set things underneath the down on fire (which would then light the body)? Something like if they're downed on a patch of dry grass, you can burn the grasspatch and light them?
It really wouldn't be that op when incendiary rounds already have two negatives going for em which is no penetration and having your position given away by shooting which shows tracer bullet. This is to give incendiary rounds better use since it is the least effective custom ammo out of poison and bleed.
Well, I feel like the OP part comes in that it's a high capacity way to burn targets from essentially any distance (something no other "down suppression effect" can do [choke cloud, poison cloud, which can be done from a distance, can't be done from 180m by a sniper that just hit someone in open ground), and it's also the most devastating affect to apply to a body
Giving more thoughts on the idea of adding a way to "lightly master" a weapon to be able to have it available early in the prestige as a "favorite weapon" to entice nervous players to make their first prestige: What if only certain weapons that a player masters can only be "favorited" after a certain prestige, as a way of preventing a mass swarm of Dolch wielding Lvl 8's? Something like: Slate can only be favorited after prestige 10, Mosin 30, C&K 50, Nitro 60, Dolch 75?
Blume if you hit escape it cancels the tribute animation
And you still obviously get the reward
I floated this idea on the Steam Forums a little while ago, and I thought I'd throw the idea out stir the pot a little.
What if there was a single player coop mode where a player kills the boss like normal but then defends the bounty lair against Ai, repairing door and windows with wood blockades. Meatheads knocking down doors for grunts to rush in while hives spawn on rooftops. Rush to extraction while the bounty acts as a homing beacon for all Ai, which spawn continuously until the player extracts after defending against a final horde
This would obviously be a new player mode for them to dip their toes in without other players
Could also increase the Ai on the map in general for this mode. There are no players, so might as well hit em a little harder so they really learn how to deal with Ai
If the Bot Hunter thing materializes, you could add one of those to the player team, as a guide, for this mode. Giving out helpful hints, and witty dialogue
I like it, overall, far less than a hypothetical Enemy Hunter Bot, but otherwise normal, game in single player or coop😂
@royal chasm welcome to my nightmare and most EU I play with are in the same exact boat
living in central EU having worst ping then RU servers
a few highlights from this weekend :
killing someone seeing them go down and getting killed a full second afterwards (these guys where not even ping abuser russian or chinese they where from France
the trade window was so big I actually thought it was a 3`rd guy who killed me after I killed 1st & 2nd
In my opinion the hunt experience keeps going down due to very poor server quality and the astonishing amount of bugs introduce with every update - so is it's player base according to steam charts
@dusty lotus
The amount of money a player has is completely irrelevant for money balancing.
It's income vs prices that needs balancing. If money is currently too easy to obtain the correct solution is to reduce income.
Wipes are not needed. If anything to reflect income changes in accumulated money, take away x% of money from all players when the income is changed
Steam charts indicates consistent player growth. I suspect there's a late April-Slump due to a large portion of the gaming population having finals
There is No need for wipes
@dapper thunder Good, did you send crytek the video?
Hey not sure if anyone has already suggested this but I think it would be a nice QOL if you could favorite your legendary hunter skins so you could sort them by fave and pick the ones you usually go to.

@steep sluice
Appearance of Hunters do have some balancing context. T1 Hunters (Free Hunter) is meant to be worse visibility wise whereas T3 hunters have the best camouflage in the game.
So I'd say that being able to select a skin for T1 Hunters at least is a bad idea.
Otherwise since the change to legendary hunter recruitment costs they are at around the same price point efficiency as T2 hunters.
That's a good point, but I don't think it would have a notable negative effect. As I mention in [3] reason, Legendary Hunters itself are more or less visible in the game, but they do not have more or less cost depending on their visibility. So that players will be able to replace the appearance of the random hunters will not guarantee that players will choose less visible skin, because many of visible skins have popularity already
@sick delta The two shots missed in that video were both too far to the right, over the shoulder. Sway is something that you can pretty much counter at reasonable ranges with experience, but I think most people are grateful that it exists. There would be a lot more stuff like being randomly headshot by a pistol from 80m.
wont let me post it in the feedback channel, ill just screenie and post it regardless, how sensitive do you have to be
yet again, another crash due to tabbing, another reconnect bugged the sounds, but it couldnt even connect me this time, so after 4 failed attempts, i had to suck it up and lose a leveled and geared hunter, because you cant sort the glaring issues the game has
seems like the word with C for people who like their partners to betray them is a bad word 😛
Yea gotta remove that c*ck word
really
haha it acutally is lol just tried it
i could understand if it was directed at anyone other than myself
either way, 3 times in a row for the crashes, this time i didnt even tab out, i tabbed to use darksight....
Have devs said why Springfield 1866 Doesn't have FMJ?
Spitballing ideas as to why, it would make a VERY cost effective long range rifle. Would probably force Springfield to increase in price in general. Again, just spitballing ideas
I'd like it even if the ammo were pricey, pooling a Pax and Springfield FMJ would be sooo fun
bullet would be slow as hell but thats ok
Really ridiculous that this Word is banned
23 bucks plus some special and you can 1 shot body a bar down from 40 meters
also they just added an ammo for the Springfield
Is Poison the new ammo?
Yes
plus 2 fmj medium pistols
Yeah, the pooling would be really nice
Springfield Bayonet when tho
for real
I’d be down for that
Spiked stock. So the shooter has good traction on his shoulder, and its stock is also stabby
lol
Recoil might just impale you, too 
Mabbe. Any masochist's out there?
- Cough *
lol
@queen jungle "My only regret is that my axe wasn't also on fire" Yes.
@queen jungle If you kill people with kindness, anyone know less predictable ways?
Killing them with patience also works
Toxic AF
Again, wouldn't mind so much if it wasn't aimed at myself and when it tells you your message is blocked, why it's blocked, bit does neither then gives me a warning when I circumvent it, as if I had a choice because you don't state why
Yeah but thats typical too.
Like when google Bans peoples Account and says "you violated Community Standards"... Uhu, which ones???
@unique osprey they can go to the arsenal tab and search "steady hand" to see what guns it applies to
dont think there needs to be a change for every type of 2 slot either, two slots get those sway nerfs because theyre hancanons, no need to buff that much past what they are right now
First off no where in the tips or the tutorial does it tell players to type the trait name into the arsenal tab. Second the sway on some of the 2 slot weapons such as the mosin obrez drum is ridiculously strong. It would be a minor buff. Of course the amount reduced should be less then what the main variant has.
its stupid strong because if its wasnt then why wouldnt people just use obrez over full mosin ever
and also you dont need a tutorial to tell you how to use a search bar, if they could figure out how to download the game then they should be able to infer the use of a search function
