#feedback-discussion
1 messages · Page 57 of 1
Every time they try fixing something it causes problems. That’s not negligence that’s just how coding works most of the time
if you want past updates just got to #pc-announcements #console-announcements and #general-announcements
If you’re such a genius start your own game
I’m sure it’s much more successful than hunt
whats your own game?
now that just sounds like future possible promises, why isnt it out yet?
might it be that it takes time and money to develop?
If your coding is so immaculate you should be able to show us a test of what you have
its a life service game, its a continuous project
And again, you are talking like they are hiring a new digital artist for every new dlc. I got what you say, and i kind agree but hiring a couple of digital artists for making DLCs is not a waste of money. You are kinda pretending that cruel only keeps hiring dozens of digital artists. Tons of DLCs does not mean tons of digital artists. They can hire a couple of artists for a couple of months and make alle the dlcs of a year in that time.
if it was complete there wouldnt be a list of future updates planned
If you’re allowed? I though it was a solo project and you alone are the sole beneficiary
Because of your technological and financial prowess
That clearly surpasses the people that have been working on hunt for years
I didnt know that there is only complete or in testing phase for games?
Once a game is open to the public there should be no improvement?
Seems pretty silly to me
Oh so left peek was an improvement?
Really. Show me exactly how hitboxes are broken
Show me the broken guns
I’ll wait
I haven’t had a single problem since the latest update other than some high ping
Hitboxes are probably the only thing that is not broken atm lol
And we have already tested that more than once
Thanks to test server bring useful sometimes
The vocal minority is what that’s called
People that are happy don’t complain. They just play
Also most of the people whining are just missing and making excuses
If the game sucks so fucking much play something else
But people complains about everything without even knowing what they are talking about
Like hitboxes
Is the only reason you’re here to research for your shitty hunt rip-off?
Not my time that’s wasted copying something successful only to be sued for copyright
Guys keep it chill, thanks.
Hitboxes are super precise on hunt, all the problems are related to the quality of servers
It's more about hit registration rather than hitboxes
Which they address all the time
But people likes to complain
"how that was not an headshot??!??11"
And then you see the clip and they clearly hit the leg
And still complaining
Man
Hitboxes are not a problem
Hit registration and hitboxes ARE NOT the same thing
I'm not saying that is it a problem
I was just pointing out that is not an hitbox problem, is a hit registration problem
The feedback in which most people have no idea what they are talking about. The same feedback in which people are still talking about high ping giving an advantage? That seems like a good source...
Most of the time when people post clips of "bad hitboxes" you can even clearly see that they missed
Yes, it is clearly an advantage. For you. If that guy would have been at low ping you would have been dead the second they peeked.
You got a free shot from the system.
The system is still generally in favour of the low ping player, just less so than it was before.
How is it backwards. Please explain how you think it is backwards. Especially with that clip in mind...
You saw they just as much as they saw you. You had every chance to shoot back. Just because when you died didn’t make much sense doesn’t mean the player has an advantage
All higher ping can do is make a trade more likely
It gives the high ping player just as much of a disadvantage as the low ping player
Lets do it like this. Let x be the duration of their full peek.
You had x seconds to shoot them, they had x seconds to shoot you.
If they were at low ping you would have been dead at y seconds with y < x
The only thing a high ping difference does, is slightly increase peekers advantage. But that is a symmetrical effect
https://www.youtube.com/watch?v=fXEmbUkDkgo&t=7s
this video explains it well
Against a low ping opponent they peek and see you instantly, shoot and you’re dead. Against a high ping opponent they peek and shoot and it take a few hundred milliseconds to register giving you time to shoot back and likely trade
Yes and you have some magical way to perfectly sync people without causing hit registration delay
I’m sure the world is waiting with baited breath for your magical cure-all for high ping
Oh alright so fuck people have play on underpopulated servers or have friends in different regions
Actually, both players have the same amount of time to react, because all actions are delayed
So any cross region play is out of the question. Yeah, that sounds like a good idea....
I recommend you watch the video, it does a great job visualizing everything being talked about in here
Alright so your fix instead of allowing people to pick an intermediary server where everybody has slightly increased ping forces one person to have extremely high ping
For a youtube video about ping it is actually quite decent, considering what nonsense the average videos you find talk about
So how would it work if i play with a cross region friend?
The game isn’t catering to hardcore sweaty psychopaths. It’s catering to people that want to have fun with friends
Thats why there is a system in place that makes it so that high ping isnt an advantage
Except this fix would have me assigned to Europe giving me 200 ping
Not on us east
You’re simply wrong. People come for more populated server
No I’m on west
No thanks. I wanna keep my 5ms. If i play on the middle region my friend gets like a 15ms better ping, but i go up to 50.
And my european friends get 200 ping?
You just said in the comment I liked twice I’d get assigned to Europe
And what about people in oceania playing at off hours. Are they no longer allowed to switch out to get an actual match
The people coming to us or Europe server aren’t coming for this magical mystical made up bullshit ping abuse. They’re coming for populated servers
No one wants to play with high ping. It feels like shit all around
So your fix is fuck everyone
Great fix
There is a reason region locking isnt really a thing anymore.
In the past it was necessary because older network designs didnt accommodate for high ping and it actually gave an advantage.
Modern designs were literally made with the goal in mind to lessen the impact of latency
The fact is that latency doesnt grant an advantage
And you havent yet made an argument as to how ping grants an advantage
You just say that is does and give zero proof
Regardless of anything, the fact remains that modern networking algorithms are made in a way that high ping will not cause you to gain an advantage. That is a fact you can read up on yourself in the relevant literature.
You’ve never explained why high ping give an advantage
Not once
Just said it does
What’s your evidence
There’s plenty to show it doesn’t
If you’d watch the YouTube video 4 people have told you to watch
This one
Clearly shows
Or better, read up on some actual literature about networking
But you don’t care
You’re so focused on being right
You don’t care what’s actually right
You just bullshit your way out of every argument
Because those people know what they are talking about?
They are most likely as misinformed as you are about this topic.
Unless you are about to post a recorded lecture about network infrastructure.
Not really, you are yet to make an argument
You so far have made statements, not arguments
Show me the video
Our side of the argument has done the common courtesy to show you clear and undeniable proof
No, i base my evidence on the literature. I have said that the video in question is actually mostly following the established information
The video isnt the source, its a representation that makes it a bit easier for a layman to digest that information
Peek advantage has always been a problem on every game
High ping can give you sometimes an advantage, but playing with 200ms gives way more disadvantages than advantages
And that video of Dela is bullshit imho, some things he says are totally wrong
And Dela was kinda famous for blaming ping for almost everyshot he missed
"Nice ping, nice ping, nice ping" while fighting against 30ms
He accused my friends and me more than once of pingabusing (even if he knew where we live) while we all were playing between 20 and 30ms lol
So your best evidence is the word of a content creator who has no clue about network engineering? Half the things he is saying in the video are just plain wrong.
@chrome parrot I feel a silenced sniper would be too op... MAYBE something like springifield, but I don't think it's just a good idea. Or maybe if it was on a compact ammo variant like winfield, but a silenced sniper would just be awful
Yeah I see your point. Maybe limit it to a deadeye scope.
honestly i feel you.
the fact that you can at the very least hear where you are being sniped from is a sort of weakness of simply going into a sniper tower and just shooting from above.
silenced sniper would negate this and throw off the balance
i really dont wanna deal with that shit
fuck that
yeah, snipers are already extremely powerful with rats
this guy does not really understand the implications of what he is even reading out loud. how does he even get to the conclusion that high ping gives advantage?
if the other player had very low ping, he would just have died in the middle of the door and never made it to cover in the first place.
against high ping players the low ping player has at least have some extra miliseconds to trade with the high ping player when the low ping player is actually already dead.
both have the same amount of time to react, all high ping does is increasing the chance for a trade in favor of the low ping player.
Seems like his verdict is not coming from a logical conclusion of the available information but is emotionally driven and "backed up" with information which directly contradicts his claim.
@fallen flame I'm pretty sure every weapon have reduced movement when they ADS. I know bows also gets it from hipstance tho.
Imho bows are ok for their intended purpose. I fear them up close because ohk potential even without traits, and if you don't spot him you are screwed due to it being the most silent weapon in the game bar none
You have plenty mobility anyway, it's just a matter of knowing how to use it alongside positioning and timing
Ill make it 5.
Go watch the video then come explain how high latency is an advantage. You STILL have not explained why high ping would be an advantage. Not even once, Only a declarative statement.
Tell us how its supposed to, in your opinion. I can't figure out how you think its possible.
Why tf can you revive yourself more than once with necromancer, that is SO incredibly broken and unfair to give solo players 3 extra lives every game. It gives them a HUGE advantage over duo teams, especially with the MMR modifier. I've never seen a more idiotic development decision in my life. Necromancer should have 1 revive for solos max. The fun of this game is kill or be killed, not kill and have to camp someone's body for 4 lives. Absolute dogshit decision.
I like it. It adds a new dynamic and gives people some incentive to go solo. And in that regard, its working well.
Yes, slow movement in ADS is totally fine. But also being slowed while not in ADS kinda makes it very hard to play
@karmic ivy You like it because it's broken overpowered and it gives you a huge crutch to lean on, in a game that's supposed to be unforgiving. You like it because you're bad.
Yeah, still think being able to sprint with the bow might be a little overtuned :b
You are wrong in your assuption.
If you can't deal as a duo or trio with a solo necromancing, well, I'm pretty sure you are the bad player, not the solo
Yeah good hunting, specially getting all team fucked by a solo necro revived with 125hp 😉
Duos have at least 6 lives, trios 9 between them, plus infinite red skull revivals. 3 solo revives are nothing in comparison
Ah lol he got banned nvm
I concur, its not out of line.
Well its good to know it works. I don't know why people get such enjoyment out of being rude.
Tbh liking something for your own reasons (e.g. being "Bad") is alright.
I mean saying Otherwise is Like saying "If you Like dualies you are playing the Game wrong"
I mean, it would have to be balanced somehow. Heavy sway for example, so it forces you to slow down before shooting, but I don't get the heavy movement punish for the bow
I think its like that so a bow user can't move around a corner faster than walking. being a 1 hit kill, it needs a disadvantage.
it's not like the teams can revive multiple times? Like the solo literally doesn't have anything more than a team does
or do you not even understand the game mechanics before having such a strong opinion about it
Has the feel of the game changed extremely to the negative since the last patch? To me it feels since they removed the option to play with or without activated Matchmaking every game is extremely sweaty in the high Elo Lobbies.
I don't mind meeting good players was that way before the change but now every lobby is filled with scope players sitting 100m+ away in the middle of nowhere just waiting. I hate that playstyle but feel like i am forced to play that way now which it wasn't before the last patch.
Missed opportunity for the Shrine Maiden's Hell DLC hunter, The Miko, to not come with a katana legendary considering her bio in game: "The Miko tended her family’s shrine long after it fell to ruin. When a sword left in her care began to sing, she followed its melody to Louisiana. She wields the blade to sever the thousand mouths that give it a voice."
There is always time for another more samurai-like dlc since this one isn't really that vibe entirely. It'll probably happen eventually
You're right, just thought it was funny with talk of a sword and all but there being no sword. 
why??? you did so well guys why do you have server problems again on europe. It cant be that i have better ping in us than in europe
need region lock in asian servers pls seperate china region from the rest....
I’m thinking of making an illustration to show why ping abuse isn’t a thing but I suck at drawing
it isnt a thing darn it darn it ! i miss a russian player not moving camping in the head 2/3 times it must be the wind !!
but what's the difference to a shotgun, nitro or crossbow? They are also able to do that
WHY! would you decide to make one of the questlines where you have to kill Meatheads at specific locations but then not spawn meatheads at said locations......
I am forced to not play the game in the correct way and am now going solo and running to the locations and there still is not meatheads being spawned in... 1 out of 10 games.... nice!
Why is on Europe server on 6star elo 90% enemy team of china and russia players, lock regions!
this frustration isnt worth the free skin
Shotguns don't have the range, and the crossbow is a lot slower to reload even with the trait. Sort of agree with your question though
Nitros are expensive, bows are not. Shot guns are close range, bows are not. crossbow is slow to reload, bow is not. Its just the balance I think.
Bow requires you to draw back for a second or two if you want to shoot and then move at walking speed until you shoot
Maybe make it so you cannot die to limb shots if you stop bleeding right away
Other than that it seems balanced to me
But in close quarters you can fast draw and ohk on headshots too. Bow is a very versatile weapon, but it also requires a very different playstyle. Comparing it with conventional weapons is a bit misleading imho
Have you done any polls on Fog games? I just am not sure who that weather setting is for. I think it needs to be removed. I just got it three times in a row and just ran extract because I am trying to play a sniper loadout. And even if I wasnt I hate straining my eyes all game.
Additionally Night Time is sometimes okay to get, but you need weapon lockers for the first minute of the game at the spawns so you can swap out loadouts.
@raw slate Hunt has some of the best sound in games today and wall banging is a huge mechanic in this game. Just because you’re getting shot through walls doesn’t mean they’re hacking, it’s the nature of the game
@unborn sandal I am aware of how the game works - I have over 1500+ hours in the game. My statements are accurate - take a moment and Google for Hunt soft-hacks. Also take a moment and Google soft hacks and games that use EAC.
I wall bang people often. I don't headshot people through a wall from 130 meters in the forest in the dark with iron sights though. Ever.
It is painfully obvious when someone is soft hacking in the game.
Show me the video or screenshot of this occurring more than a few times
Dm me it or you’ll get a warning
In other games like rust I’ve seen 5 times the number of cheaters in half the hours
Oh welcome back
Didn’t get enough last time?
I see you’re down to much baser arguments
Basil, are you...simping for Hunt? I don't need to send you a video off anything, homie
Alright we’ll if you don’t have proof then I guess you don’t have much of an argument
Ok, sure, one second.
I’ve ran into 3 cheaters in 1000 hours
Basil I think you need to stop acting like this game is your child
And listen to people
Soft hacks are the best hacks for Hunt
It's painfully obvious when you get the "Bullet spawn by your face" hack
That is rare
It's not super obvious when they use radar or ESP.
This Discord seems unmoderated 😛
10 days old
Two weeks old
Nobody's aimbotting in those, just using the crap out of ESP
Hell tonight I was sitting in the top of Scupper and get headshot through the wall (NO SLATS) from 130m out in the woods near the edge of the map. No warning just blat. Impossible, literally impossible to do. Happens so often now in the 5/6 MMRs
Yeah I dunno wtf that was about, but simpin for a game is just crazy. I want Hunt to be playable, for real, this is my main game
But I'll damn sure call out the BS and broken stuff
Best thing to do is research other shooters that use EAC and see what kind of problems they have. PUBG? Literally dead now - swarmed with hacks. MARAUDERS? They had to drop EAC because it was so bad
so it's fine for you to have negative opinions about the game and defend them, but how dare i have positive opinions and defend them?
No - you're totally allowed to do that
This is what makes it shit:
"Send me videos or you'll get a warning"
We're not children and this isn't f'in grade school, keep that holier than thou crap outta here.
Yup
There are cheaters in Hunt. Everyone who isn't a cheater should want this fixed.
I said that if you show a video of a cheater in this server you will get a warning
thats how it works
i said to dm it to me so you dont
Good for you
The implication is "I don't believe you, SHOW ME PRIVATELY OR I WILL DO A BAD THING TO YOU"
well i guess my wording wasn’t very good
i was trying to way that so-called witch hunting isnt allowed
Witch hunting is this, let me clarify for you
but I'd like to see your personal proof
Basil in a hat is a cheater. That is a WITCH HUNTING statement
so i asked to to dm it to me
"THERE ARE CHEATERS IN HUNT" is not a Witch Hunting statement
well you just showed a video of a cheater
which they consider witch hunting
so id reccomend you delete it
Basil, be honest with me, ok? Do you really understand what it means?
If you don't that's ok. I really want you to understand, so I can help you
Because if, god help me, you're in any way representing Crytek in even the tiniest fashion, I think you should understand.
I'm just telling you that I've gotten warning for doing exactly what you just did
I could care less if you get a warning too
Kirlain the issue is that posting a video of a cheater is showing a cheaters names and for whatever reason they consider that targeting said cheater. Others have done exactly what you are doing right now, say there are cheaters in hunt and show actual evidence of said thing and gotten warnings for showing the cheating person.
its a dumb moderation policy imo but it is an existing one nonetheless, which is what basil is trying to point out with the warning thing
just doing common courtesy
If I post a video from Youtube for advertisements for Hunt Hacks - to illustrate there are in fact, hacks - this is not witch hunting.
Witch hunting is accusing a person or group of people of being something - FOR INSTANCE, WITCHES - and...that's it.
Basil, you did a bad job earlier. Ya f'ed up man. You said the wrong things, you acted the wrong way.
Now what you should do is just say, "You know, my bad. Sorry, I shouldn't have acted that way. Lets try again." and I'd be like "Cool, what a respectable thing to say and what a grown adult this person must be."
But that's not the path we've taken
And I'm disappointed
Not sure that you think i did
Well now as a collective, why do we think it would be bad to show someone legitimately cheating (for example, those videos that you can literally Google for)? Would it be a PR issue, perhaps?
Wouldn't we all want Crytek to see this information and investigate and resolve it?>
I'm not defending crytek or this discord here
As I stated, I don't think someone understands what the definition of Witch Hunting is.
just letting you know that you'll get a warning
I'm not claiming that their definition of witch hunting is correct
thats the thing, they dont use the actual definition of witch hunting for moderation
I'm not too worried about that, Basil
Just saying that they consider those videos witch hunting
This is Discord, not real life, and it really doesn't matter at all
If players voices aren't listened to, then why would players care?
What ever would I do? You mean I couldn't come here and voice a grievance? My heavens.
I dont know why youre defending yourself against me
It sounds like I can't do that anyway. But I digress, we've gone down a rabbit hole
I have no control over what the mods do
Excellent.
I still have the opinion that cheating is not a problem in this game that really needs adressing compared to other games
There are more cheaters than there used to be due to the tarkov stuff, but not nearly as much as a lot of other games since Hunt is still kind of niche
Only the most awful terrible losers would cheat in a game with no RMT to take advantage of
Why do I have to buy soft cheats when the game already has a totally fine wall hack built in?
Probably 90% of alleged cheaters aren't since people are generally bad at distinguishing cheaters and also tend to be very disbelieving of plays that are above their personal skill ceiling. So disallowing the public call-out of alleged cheaters protects innocents.
Also the game has really good audio even with the recent audio shenanigans so it’s a lot easier to tell where someone is through a wall than most games
And pretty much every surface is wallbangable with the right ammo
I don't want to take the sides of cheaters complainers but man, the guy was complaining about 100+m wallbangs, not about 10m wb. It's not about audio, it's about derendering ad it is a problem.
Completly agree. Why mention a sword and Show one in the Trailer when you only get a Bow (the Not Samurai Kind) and useless throwing knifes that are obsolete since the Chad Axe. I want my Katana Saber!
A katana wouldn't really fit the saber in terms of moveset so it would look really awkward
+1 to this, I’ve been in the position of getting a 100+ m headshot through a window with unrendered planks on it, it’s pretty easy not to realise until after you’ve done it.
whoa whoa whoa whoa whoa let's take it down a notch, I prefer the knives to the axes personally
yeah it takes two throws to get a kill sometimes if you don't headshot and three to kill an armored including pulling them out but at least you have six of them so you can so easily just ditch them if you don't need them, I get so irritated with axes constantly having to make sure I never lose a single one
if you're good with the throwing knives you can kill stuff just as easily and have more knives to spare to do stuff like break lanterns and shit
also you can throw them further and it's really fun popping that hive on a roof head shot from across the compound
then I have to waste time looking for toolboxes
Counter Argument: you need to Hit a Horseys Head.
Also knifes can also Clip away and Just having two means you want to keep Thema Otherwise you loot knives instead of Money.
tru but im just that good
I only miss it like 40% of the time nbd
Well in that Case of course axes are inferior 😉
you must be new i assume
@raw slate no anticheat software is perfect. Easy is by no means "literally the worst AC software out there". That requires a major needs sources asterisks. This happens with every game though, "I saw a cheater, clearly X is bad, use Y." It's an arms race between devs & cheaters always; and switching (without a really good reason) would likely make things worse.
If you've got some evidence that something else is better (and I mean real evidence, not "I play X and don't see cheaters there and it's using Y!") I'm sure many folks would find that interesting. At this point though, BattlEye, Easy, Vanguard, Denuvo Anticheat (and the various other vendors), etc are all roughly the same (kernel level anticheat); VAC is ancient but still around
We're fortunate that hunt has some pretty solid network fundamentals, and doesn't allow extreme "god mode" cheats at the protocol level (e.g., flying, spawning monsters, etc).
EAC = Easy Anti Cheats? no more like Easily Acquired Cheats = E.A.C
@chrome oyster That's excellent writing and deflecting of the issue. It's not my responsibility to ensure the game is free of cheaters, nor is it my responsibility to produce examples for anyone on what may be better than EAC. However, in my experience and clearly the experience of others, EAC is, in fact, hot garbage.
@potent steppe playing with a VPN wouldn't (or at least shouldn't) bypass the ping limit. The round trip time would still be affected
then just request "that they do something about cheaters", don't pose a technical opinion, when you don't have one
If you consider a technical opinion to have in-depth knowledge of CryEngine's coding related to kernel level cheating and how to stop it, then nobody is really going to have a technical opinion other than those CryTek devs
Again, not my responsibility to do this as I am not employed or compensated by CryTek. I am sharing real world usage observations
even though there's less cheaters now but i still meet them everyday. it's easier to region-lock china away which will deter most of the cheaters into Hack: Showdown from the rest of us playing it legitimately
@hazy cipher Luckily we don't have that over in US, as the ping should lock them out. I am confident I run into them everyday as well, almost always soft cheaters. If we had kill-view playbacks that were submittable (and someone who was actually going over them) it would do worlds
I kind of just want to see my ping instead of a 15 hour warning for maintenance
yesterday me n my mates run into a blatant one, early fight trios everyone was there. But then after like 10 minutes fighting 2 teams, a 3rd team arrived (we weren't done with the other 2 teams). After each shot i hear deaths, following me n my two friends which the 4th team was a duo and yea they cleared the whole fight within seconds.
but we mostly avoid asia servers nowadays tbh since we vpn for oceana servers. (But we still meet hackers in oceana)
that's why i still avoid recommending this game to my friends that never tried the game yet and don't have the game yet
"Easy Anti Cheat is a Very good Anti-Cheat. Because its easy to Turn Off."
- funny Internet African Warlord Man
@hazy cipher I haven't run into one that blatant in a while - last time it was at shipyard and that's exactly what happened. Team inside is defending against another team outside, we show up and are popping shots at the team outside. Team 4 shows up and we just hear the sparks ring out BANG and someone inside dies. BANG someone inside dies. BANG someone outside dies. BANG someone outside dies.
Shot after shot someone dies, then someone from the outside team apparently got them. Those people inside - they were all tucked in the middle area away from windows or walls.
@hazy cipher What I really see are the soft cheats. ESP/Radar and aim/snap bot. If you're tucked in a hiding spot and a new team shows up, your weapon is up and you haven't moved at all, this new team has literally zero chance to know where you are, yet they'll run right to you tucked behind something you'd never be tucked behind and peek out and BOOM kill you. Zero chance to know you were there, but they go right there.
I had reported one that killed me n my friends from 400+ meters away with an uppercut through walls and stuff + with screenshot proof of kill view. Luckily he got banned cuz it was so blatant
Or you start shooting out from a compound and they fire back, sure they try wall-banging you but then all of a sudden you're away from any of the walls and somewhere totally different from where you were, you dont have the bounty, and their bullets start flying right at you. Impossible to know that, but yet, there they are.
I'm a dev (not of this game -- and apologies, a bit of personal frustration is bleeding through). Anyways, I'm trying to help you get what you want. Don't prescribe a solution, describe the problem (are you seeing lots of aim bots, wall hackers, etc?, then say something like e.g., "Improve anticheat measures that counter wallhacks").
It's far more constructive, and infinitely more useful. You might as well be saying "game bad, plz fix" when you say "easy anticheat is bad, change it"
Agree those are hard to detect for those using them that knows how to hide them well, some are blatant but some that knows how to hide them will bait out people's shot out before killing them
@chrome oyster I am doing both, describing the the problem and suggesting a possible solution
Cheapest and fastest one is region locking their region as a step 1 counter measure
@hazy cipher If we had kill cam replays that were submittable that would do a lot to defeat those cheats. That new team that showed up? If that new player is just looking right at you as he approaches, or glances right at your spot then runs to kill you, yeah, they're cheating.
they'll be stuck cheating agaisnt each other in a "Hackers: Showdown" compared to normal "Hunt: Showdown"
Yeah i've requested a suggestion for a replay match just like the overwatch system in csgo
just hope the community thumbs up it more
I had one like that where it was a solo in trios match, he ran to the center of the map with dual chain FMJ pistols and just started shooting at everyone on the map. We're like, what is going on? And then BLAT one of us dies from 280m away through multiple layers of obstacles. Turns out they just had the "spawn bullets at your face" hack going and he killed everyone. He had a twitch or youtube that basically said hey, I'm doing this for illustrative purposes and dont "play to cheat" but yeah, still reported that hard
plus there's no hunt showdown partner in asia until today 🤣
you know why
is there a hardware ban system yet for this game?
cuz i just came back this month (my friend made me hop back on)
hardware ban + region lock is super good
deters hackers from making more accounts to hack on and play on the same hardware system
So, hardware bans are just MAC address bans, right? If someone is really determined, they'll just spoof the MAC address
you can use device serial numbers as well; but those can also be manipulated.
Or run the game in a virtual machine
A kernel level cheat can change anything it wants
You can do whatever you want in a VM
you can do whatever you want if you're the kernel as well -- that's why this is such a hard problem
Yeah that's deeper than a VM for sure
Well, a VM is "deeper" in a sense because you can change what an individual instruction does; but when you're in the kernel you can do everything but that (which is a lot)
those are the first steps for preventions
without any counter measures ofcourse they'll still be a big number of them
I just meant a VM as in a machine inside a machine, but then I guess you're right, because that machine is it's machine and now we've just done inception
boom
rather than hoping for 10 years down the line to only finally have an anti-cheat that will stop all types of hacks (ofc this doesn't exist and i doubt it will since people will find a way to bypass)
TPMs might actually be able to stop cheaters eventually. I'm fuzzy on the details but they can provide hardware based monitoring of the CPU's behavior, and include a crypographic key (they can use to sign their output) from the manufacturer that could be used to verify the data was actually produced for a real TPM.
it's unfortunate it's shutdown now, but Stadia was actually great for the cheating problem as well, because all the computing was remote. My friends and I had a blast with Stadia only destiny 2 PvP. Absolutely 0 cheaters
Oh that's a good point
never tried stadia when it didnt got shut down ngl
I never thought of that.
yeah, I would've loved a game like Hunt on Stadia (latency really wasn't bad at all, and even if it was worse, if everyone's playing with roughly the same latency 🤷♂️ ). Also made even games with terrible netcode work great, because everything was basically a lan party -- nobody teleporting around, etc
oh latency now is garbage on my end on asia hunt server (it started 2 years ago and i quit playing after), but came back with vpn to band-aid solve that latency issues
well I was just speaking in terms of game streaming latency; Google actually did a good job making it feel local (unless your internet connection was bad -- and well, then you knew it was your internet connection not the servers) 🙂
it would be nice if Hunt had a way to host custom/community servers
yeah back then i was hoping it would happen eventually but still not within sights yet
as much as i want more stuff added, i really wish they address the cheating issue better and faster ngl. Plus i miss the old forum type ticket report compared to the new "chat" report type system
it's a hard problem for live service games/match making; you either have to add a server browser (which removes the magic of match making), or add the community servers to the poll of match making servers... and you as the devs have no control over them (so they could do things you don't want them to do, or be running on really terrible hardware)
i see less problem for this if it get's included BUT you gain no EXP + $$$
because we know players would abuse it
yeah, server browser w/o rewards is probably the way to do it if they ever do custom servers
farming for $$ + blood bonds and lvls which defeats the purpose of the game being "kinda hardcoreish?"
i came back after 3yo and quite nothing change for the better ....
back then the ratio of normal matches vs cheaters are 1:2 in asia server from my experience playing the game since early access
not bad not bad
but nowadays you get more soft-cheats compared to those blatant cheaters
but it's more tedious to report them compared to the old ticket system imo
yesterday and today, its russia running cheat like my health XD
since you can follow up and view those tickets compared to now
In EU btw XD
oh idk other servers
i mostly avoid asia servers nowadays
still find cheaters in oceana tho
EU is a total mess ... i try other server but its even worst for me ...
used vpn to play on oceana with 100ish ping
100 ping is already too high for me XD
packet loss is what will hurt more tbh
okay
i've played dota 2 in early days with 270+ ping on american servers last time
100 ping is still ok i'd say
for hunt that is
vpn helps abit with ur ping too if you have one
Dead again by ukrainien people in EU server .... love to see people not taking hit .... always the same thing in each game... the only fps where bullet most doent hit due to lack of server or other bs... thats just sad
Really. How do you figure that? Because I don’t blame every death on hackers and exploiters?
go fly to asia and actually play in asia region, just because you've never experience the region doesn't mean it doesn't exist
Also because I’m not xenophobic and assume all cheaters are from China? Your logic is so incredible
hm? the in game reporting system isn't adequate?
nope i've been reporting players back then through their website and it's easier to follow up if i'm curious
doesen't work at all
which is why i rather report with some proof
You can’t region lock players because
A: a lot of players are on underpopulated servers and need the option to move to more populated ones
B: People have friends in other regions and not being able to play with them would deter them from playing
C: Region locking a specific region would be showing favoritism
instead of just clicking few buttons and hoping it goes through 🤣
But game is unplayable ... server are down, server left are fill with ping abuser, at this point i will be ashamed to leave a game like that, its inexcusable ....
Ping abuse ain’t a thing man. They’re moving to more populated servers because they’re getting empty lobbies
yeah i know but i don't care if its a thing or not, i am sure i don't encounter Eu team anymore ... bullet rubanband, animation too, no hit reg BUT ennemies got it right in EVERY SINGLE SHOT no problem... didnt know verterli in the chest 5 times was a cold breeze in winter .... pathetic
Just because you’re getting clapped doesn’t mean they’re hacking or exploiting
Did i say that they are cheating or exploiting ? i get clap every single match for the same reason.... don't call a cat a dog ... a dude not moving not taking a hit, i am sorry but i am not this bad ... and that happen A LOT... A LOT never seen that in my entire life on ALL FPS
well yes but not really, we have to find a middle point. Is not acceptable that i can play on south america servers from europe. I can agree that border regions should be open, but almost all servers open to everyone is dumb imo
And i encounter some cheater today trying to shoot wall at quite some range XD but idc anymore
check dm
I’ve had fights where I was utterly perplexed by how I wasn’t hitting shots but upon reviewing a clip it’s pretty clear that I just missed. There’s no good way to tell unless you review footage which I understand most people don’t have
take a look, cause i think you need it
Yeah right 20 yo of gaming fps but i miss 99 of my shot good laught man XD
Soon Eu will take over the world XD But yeah russia is not Eu yet XD See your geo more please XD
Russia isn’t highlighted in that map
ukraine is still not russia as far as i know
a player from kiev is 1500km away from servers, i play from spain 1400km away from servers, am i also ping abusing with my crazy 30ms?
Just because people aren’t geographically in a region doesn’t mean they get bad ping in it
So how do you know at which distant you are cause since Portugal is 1400km I rather go to Antarctica then
@raw slate A valid observation requires a reasonable large dataset within parameters that minimize any bias. Considering that you made a statement only ("EAC sucks") without giving reasoning and proof, it's not an observation but a statement, which generally themselves hold little value.
And you absolutely can make arguments based on the actual technical facts. You don't need perfect knowledge about hunts source code since you can make reasonable assumptions about their architecture based on information they provide and industry standards. Provided you have the necessary technical knowledge.
And Anti-Cheat is a balancing act. You want to cause as little issues for the system as you can while having as high as much accuracy as you can get. (Because in the end we want to stop cheaters because they give a bad play experience, if the cost for that is worsening the play experience on [lower end] systems at some point it becomes a bad trade-off) All while being as noninvasive as possible.
EAC has a pretty good ratio and is noninvasive.
@knotty jacinth You need magpie for that
Serpent's solo effect is extended range for serpenting
To the Devs, Thank you for initiating the server down time tomorrow, i know none of us want it, but i would rather have down time to restart the servers and perform some much needed maintenance on the servers so that i can actually play the server in my region than not be able to play at all, thank you.
Oh true, bought that the round after, forgot, thanks
Well, there is also the people that believe in ping abuse and play on other servers cause they think they'll get an advantage
True
I don’t understand why people think ping abuse is a thing
Yes it’s harder to hit someone with high ping because the server has trouble keeping track of where they are
But you look the same to them
I’ve played with high ping
It’s just not fun
Blaming the game is an easy way to avoid personal responsibility (i. e. not being good enough) for losing a fight .
Just like some players see cheaters left and right.
Once played with two guys from LFG on this server and they accused anyone of cheating who even did as much as hit them.
Yeah but there are also players that claim to go to other servers and ping abuse
And say that it’s easy
So either they’re just blatantly lying
Or some sort of placebo effect is going on and they’re playing better
Maybe it's an efficient placebo: you think you have an advantage so you play more confidently and thus better 😄
I had a guy accuse me of cheating because I got more kills than him and leave call
Yeah. Gamers be salty. What can you do
Hit reg is client side, the ping of the other person doesn't matter.
The game needs to know where they are in order to show them on your screen, and if they have high/erratic ping it will have trouble keeping track so they kind of stutter a little bit
That's a packet loss issue and would be highly visible. I've only ever seen erratic/sliding movement when I myself got red packet loss because of server issues.
@queen jungle Telekom is known to have routing issues with Hunt, unfortunately there is little Crytek can do about that other than asking Telekom to investigate.
I know Problem is Leaseweb not paying for peering bandwith.
Still wasn't a Problem when the Questline startet with 36k concurrent Steam players playing, but is now.
Speaks bandwith reduction to me.
Needs to be adressed and fixed
And how would you know this? Also, why would it only affect Telekom customers?
Recurring problem, openly known
Wie so viele andere Leute habe auch ich täglich jeden abend so bis ca.22uhr ein Problem mit dem Routing der Telekom beim Gaming. Ich bin Streamer und leider betrifft das Problem mein Hauptspiel welches ich streame. Gibt es denn mittlerweile da eine Lösung oder hilft nur Vertrag kündigen und zur Konk...
Since 2019 with BDO and hunt is impacted too
Recurring Issue especially in "prime times"
One of tens of these threads btw.
And Telekom has a different peering policy than other ISPs, they need Leaseweb to pay the bandwith.
Regular FPS 144 fix limited
Regular Ping 6 ms to Frankfurt EU server.
Now "normal Ping" 26ms
Now Primetime ping 120+ extreme situations 180+ red packet loss.
I'm on Cat7 Patch-Copperwire to the fibre box which is clean statwise.
This has been an ongoing issue for me since early 2022 iirc, maybe even 2019ish.
this some bullshit
@hollow fossil Gator traps are quickly done though iirc there are 8 traps per map. Just stick to waterbodies.
But yeah. Questline is... meh.
They pretty much force you to do the ones that have the most points
And then optionally choose the ones that give out the smallest amount of points
Its two things. For once what Finall is saying about the placebo effect, also including the inverse placebo on your own server, they believe everyone has advantage over them so they play worse.
And of course confirmation bias. You will see the things you want to see more strongly than the ones you dont
Thats the only way i see an overwatch system work. Have some volunteers (that are still checked by the company) pre-sort reports into priority classes. (Without giving them actual power). Also more a general statement and not necessarily only Hunt related
But "powers", i. e. insight into telemetry and what other tools Crytek has at their disposal, is needed to determine whether somebody is actually cheating or not.
Blatant cheaters are rare these days and not easy to identify, unless they act dumb.
I meant power in the sense of being able to give out punishments. Having people flag reports for useless so crytek doesnt need to bother with them (or at least only bother with them at lowest priority is not a bad thing).
Its a scale from "most likely not a cheater" to "missing info".
You know just as well as anyone who has spent some time in this chat how often people claim cheating/ping abuse etc.. with video evidence, where the video shows clean gameplay. Just having someone with the competency to understand how certain game / network aspects behave can easily sort out a lot of false reports
You dont need insight into customer or company data for that.
@novel pecan Poison clouds when you stab someone means you take damage/die if you don't have poison as well. This turns ammo you need to pay for into a nerf. Plus, the arrows are coated in poison, not a vial. It makes no sense for it to explode in a cloud.
@grand sky Smoke bombs already exist. They both impair vision and cause coughing while being able to put out fire and poison clouds.
no but the bow poison arrows don't leave a poison cloud
I mean kind of? They don't cover a huge area though
damage screen an absoltute joke.
I am not understanding, so you want poison arrows to not leave a cloud when you stab people? You just want it to poison them despite it instantly killing them? Or are you looking for it to do exactly the same as the hand crossbow and create a cloud when shot? If so, why not just use the hand crossbow?
I mean it's not my suggestion but I'm assuming they're saying that it has a poison effect on it and it doesn't necessarily insta kill if you hit them in like a shoulder or something
The do cover half of a small building and block off doors and other areas with smoke. How big are you looking for them to be? If they are too big then they can be used with full metal jackets to just murder people inside buildings.
If you have the perk that allows you to stab with the arrow and have a poison arrow equip, it is an instant kill. I have yet to see that fail to happen, even if you hit them in the arm.
could still be useful for pve, killing armoreds and such
It still applies poison on a stab, the same as shooting them. Why would you want a cloud to come out and kill you if you don't have antidote shots?
I never said I wanted to call to come out, so it does already applied poison on the stab I thought that that's what the suggestion was was that it doesn't
If you have the poison arrow, if you do a heavy attack and stab with dewclaw, it does poison but no longer does bleed. VS hunters, it doesn't matter as it is basically an instant kill unless you are stabbing your friends.
Well that is the point, to be a big cover up for either snipers, fmj users, etc.
I never said it to explode in a cloud, you stab somoene and he gets poisoned
To add to this, I assume due to the servers not knowing the exact point of time when someone generated the shot data, you can affect the outcome of a firefight with high ping when you peek out of a cover. The server does not invalidate any data coming from a client up to the magic threshold of some hundred milliseconds.
Let's imagine that player A has ping of 20ms and B has ping of 200ms.
Ping is the round trip time, the amount of time it took for data to arrive to the server and come back, so we can assume that the time it takes to reach the servers is usually half of the ping. Latency from player A to the server is 10ms, and from player B to the server is 100ms.
Due to the latency to the server, anything B does on their screen takes 100ms to be received by the server, and additional 10ms to be distributed to player A's client. For anything A does on their screen takes 10ms to be received by the server, and additional 100ms to be distributed to player B's client. Let's imagine a following scenario:
- B jumps out of cover at T+0ms
- B shoots A dead at T+90ms
- A sees B jump out of cover at T+110ms (100ms from B -> server, 10ms from server -> A)
- A shoots B dead at T+160ms
- A sees B die at T+180ms (+10ms from A -> server, server confirms the player B died, and updates this information to A and B. It takes 10ms to reach A, data still in transit towards B)
- A dies on their screen at T+200ms (it took +100ms for B's data to reach the server, server accepted this despite B being dead at this point, and kills A. Update was sent to A and B, it took 10ms to reach A after the decision, data still in transit towards B)
- B dies on their screen at T+270ms
- B sees A die at T+290ms
If both players had low ping of 20ms (= 10ms latency to the server):
- B jumps out of cover at T+0ms
- A sees B jump out of cover at T+10ms
- A shoots B dead at T+60ms
- Both A and B see B die at T+80ms
- B did not react fast enough to shoot A.
In both of these scenarios, player A was the faster shot, but depending on the ping of the opponent, the outcome changes from a fair kill to a trade. In summary, having high ping players in lobbies increase the amount of trades that would have been otherwise one-sided kills.
The reverse is also true, that high-ping players get their kills turned into trades even if they were the faster shot. Having a constant high-ping isn't an advantage, but it will degrade the experience for all the players in the lobby who have a low ping. (Delayed kills, dying behind cover etc.)
There are some benefits to artificially increasing your ping in a firefight. For example in a team fight, if there's only one enemy remaining and they're camping somewhere inside. You could just hit your lagswitch hotkey, walk inside and force a trade. The extra time you have to still kill your opponent even after the server has decided that you died is the amount of time it takes for the server to tell you you died, as long as your ping does not exceed some threshold.
Man no, tarkov tried that and it was a total disaster. The only way should be an overwatch system like cs, but there is still the problem of finding valid players to partecipate on the overwatch system. I friend of mine was reported twice by Dennis lol, i mean, even if the devs can't recognize a cheater, imagine what a player can do about it
@fresh yarrow it shows in your region select section
It started showing for me about 800 minutes before downtime
To add to this, due to the servers not knowing the exact point of time when someone generated the shot data, you can affect the outcome of a firefight with high ping when you peek out of a cover. The server does not invalidate any data coming from a client up to the magic threshold of some hundred milliseconds.
To my knowlege thats not true...
First off the client could send that info via a timestamp with the rest for example...
And the second thing i am very sure you got wrong is the "trading threshold"
The server very much invalidates data before said threshold (which is 800 ms) but it automatically invalidates all data that is older than the treshold...
Basically server gets data, checks if its older than 800ms (which would mean the server has to know how old the data is for the previous point...) if yes its invalidated by default. If no - the server then runs validation checks to see if it would be invalidated due to a diffrent reson. If yes it invalidates the shot still...
@crimson marten Overgrowth isn't a bad idea but I think the destructable environment would be problematic, especially with the double standard of smaller & thinner foliage being non-destructable.
Thanks for the reply! Is there any specifics on what the rest of the validation logic checks for shot invalidation? The shot distance is definitely one (before the cap was 200m, now 350..?).
Do you know if there's any blog posts or other info on how Hunt handles the clock synchronization between the server and the clients (NTP + some other means?), and which thresholds and measures are in place when comparing timestamps?
I worded the trade threshold really poorly, as I meant to say that there's the cap of few hundred ms after which the server invalidates any data by default.
I base the assumption of how the scenarios above played out on that high-ping players no longer have their shots invalidated as long as they see their weapon shoot on their client. If this is true, it would mean that as long as you are alive on your client and your ping does not exceed the threshold of 800ms (or 1600ms? Ping is round-trip time, if server only checks if data is older than 800ms, the threshold would technically be a ping of 1600ms as then it would take 800ms for player's data to arrive on the server), your shot will land.
True, that is a valid concern. It would need a strong visual differentiation from the standard foliage.
@opaque plover Dynamites and grenades already have a different sound to when they are lit
I would be surprised if the server doesnt know the exact shot times. Standard implementation would be to have each client start an internal clock at match start on their client (from the actual start of the match, so gaining control of character). Then all shots get a client timestamp on them and the server only needs to compare these timestamps.
Which is then how latency trading happens. If a shot with the earlier client side timestamp arrives after the later shot, you get a causality inversion that the server needs to fix.
Your first example has a mistake btw:
B kills A at T+90, so the validation will happen at T+190 on the server (90 + 100 latency).
A kills B at T+160, so the validation will happen at T+170.
B kills A will not be validated in this case as A kills B was the faster shot and was already processed server side. This will not result in a trade
Keep in mind the rewrite doesnt work on any shot, the server allows a rewrite if justified.
Oh, i agree. Thats why i said that i think the only way to do something is to do it the opposite way, dont have overwatch members flag cheaters, have them flag obviously false reports. Its hard for someone to distinguish whether something is a cheat, its somewhat easy tho to flag something as obviously false. And then reports can be viewed in priority order by the actual support them.
Tarkov gave them power to issue the bans (basically, cause they just pressed accept on whatever they said), which was quite stupid.
Invalidations still happen under high ping, they are just rarer now.
Spot-on on the validation times. But the huge increase in trades would suggest that the accuracy / resolution of the stamps is too low, or the validation is very lenient on the exact order of events.
Especially if we just forget that bullet travel time exists and look at the increase of melee trades too with the change, that do not spawn projectiles that would have travel time in the world.
Totally agree with this idea
Afaik they have no blogpost specifically about how they handle timestamps.
Only the old blog that says there is other validation techniques, but doesnt specify which
That already happens. Test it on a friend sometime. It last forever on a stab.
For snipers, they can already use it to obscure vision on themselves, though placing one just says "look over here".
Fmj users can also use it to find targets in buildings already. 3 smoke bombs fill most medium sized buildings. Just throw 2 in and if you don't hear coughing, shoot where there isn't one.
As for everyone else, they make a ton of noise.
You don't need the entire fort filled with these. They are already plent large as it is.
Crytec do you expect me to follow some formatting for a bug report? Not deserved.
We expect people to not have unnecessary discussions in the bug report channels and more readability in general for when the developers look through the bug reports
Which the format requirement has helped with
I don't care, I just want to play my game and you to make the work done to fulfil your obligations
Bug report is just to report. If you are looking for help fixing it yourself, try #troubleshooting
Do you work for crytec? Please do not respond if you don't...
I don't work for them, but I do work IT. The bug report format is there to help identify if multiple people are having the same issue, like servers being down. That way they can see if it is on their end or something more specific like a particular diver issue with certain graphic cards.
Why would i select region, I can only play one region?
So, is this just a report like how the bomb lance or bow is messed up on the roster screen, a troubleshooting question like how to adjust brightness, or just a complaint about how you keep getting shot?
If your lag is low enough, you can join other regions.
Im in New Zealand
You may have issues connecting to other regions because you are far away from them. The option is there for everyone. You may need to wait for your ISP to upgrade before you can join others.
My internet is fast but we are a long way away from anywhere else
Ive tried Asia but its a lagfest
That happens. The further you are from another connection, the longer your ping. Until your ISP upgrades the connection to your country, you may not be able to get a good enough connection to join other regions.
I get laggy connections to Asia too, but that is because I am on the east coast of Canada. Until someone comes out with a better tech then fiber wires for the internet back bone, that will continue to happen.
And I don't believe that there is a fiber line running across the pacific to South America. Just the one from Asia to California.
Well look at that, I guess there is now. Still going to be laggy due to that distance though.
Found your report of "I cannot move after loading in..." There is a minute or two delay from when the first person loads in until everyone starts moving. This is to make sure people on lower spec systems are not being punished for just having long load times. This is a feature, not a bug.
If you are still having issues after it says "Hunt!" try checking that your default controls are set to the correct input device. You can also try rebooting your system or checking the cables to the device.
Though this should all go to #troubleshooting as it appears this issue only affects you. It could be the drivers on your controller though, if you are using one.
Do you work for Crytec? If not please do not respond to avoid confusion.
You realize that all Crytek employees have red names, right? Not sure how you would get confused by that.
Also, if someone can give you the answer to your question before Crytek responds, why would you still wait for Crytek? The statement above is the same stuff that Crytek will point out as well, as it is basic troubleshooting. You should be checking these things beforehand as the issue may be on your end and Crytek isn't going to reimage your system for you.
@cobalt rivet I noticed in your Crown and King video, you started fairly far away for the weapon and you kept shooting him in the arm. Might want to aim up for the head if they are turned sideways
Crytek employees have blue (or cyan green) names, red named ones are volunteer moderators.
community managers (green names) are employees too
It's green? I thought it's cyan 😄
I need a better monitor (or proper color settings, lol)
Edit: It's actually somewhere between green and cyan, wow!
Is there any news on when the poison bug will be fixed?
I'm not sure if it has been discussed by the devs.
I had it for almost 20 minutes the other day, I shouldn't be feeling nauseous playing a video game 😭
Haha, 4D experience, getting poisoned makes you sick IRL too 😄
Ahh damn, I hope it will be soon
it's been a minute since i had that bug happen to me but iirc you can go into settings > Graphics > change Object Quality to a dif setting, apply, then revert to your normal setting and that should get rid of the poison bug.
obvi not a perfect fix but it's better than being blurred for 15-20mins! hope it helps if it happens again
That's really helpful thanks! 😊
I got it fixed by the good old climb a ladder to become one with the server trick. Then again I fell through the map after climbing a ladder just the other day so do it at your own risk.
Does that work with the never ending fire bug?
ngl, never seen/had that one happen to me yet so i'm not sure.
!report @long parcel
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
true
I still say that they need to up arm damage though. Two shots from a shotgun at that range would likely amputate that person.
Some feedback that im sure you've had before, given that uppercut is getting yet another skin....maybe make some skins for guns that have 0 or 1 skins 🤔 long ammo weapons and dolch have so many and new guns like berthier and scottfield have a huge amount of skins yet oldschool classics like winfield c ironsight still only have 1 skin.
uppercut only just got a new skin and now we have a new one coming
I agree
@worthy mortar There is a perk that provides you with two items from bodies, so if you want extra health from hunters, use your med kits and loot. It will refill your medkits.
nice matchmaking, dead game
@waxen wadi If you have friends or teammates, can you not have one go find a lantern while another of you watch the body?
Solo with necro that get up near us instead of waiting, are normally just free kills. Also, you can take their guns and either empty them and give them back or just keep them, which might ruin their build.
@modern gate What benefit/change would your Mosin version provide over the current Avtomat? The current already holds 15 rounds. Are you asking for faster reload on the most powerful gun in the game? It only uses special ammo now, so I don't understand what your request is asking for.
Considering that this is feedback discussion, everyone has the right to discuss about your feedback.
And there are a lot of people here who might be able to help you with your problem.
my monitor is great and its cyan/aqua... just saying 👀
it's like
duck green
but a bit lighter
that said colour theory and me are two distinct entities
That's not smoke. The choke bomb looks and acts like a gas grenade. Yes, I know gases are typically flammable, but there are certain gases that extinguish flames. Like Argon for example. To say that it impairs vision is a bit generous imo. Looking through one has roughly the same effect as looking through the heatwaves of a propane grill. The smoke bomb's purpose would be purely to conceal and would have zero opacity.
Compared to the current chokes, I cannot see anyone using them unless they use them with traps. They make it painfully obvious where you are if you hide in them and if you place them over traps you may catch people for the first week, but after that people would just wait until they disappear. All this would do is slow the game for 5-10 minutes before it resumes.
It might be different if this was CoD, but since this game is slower paced and more focused on sound, I could see very little use for these.
Throw two on top of each other and it’s almost impossible to tell what’s going on through them if the enemy is at least 30 meters away
Also there are plenty of options in hunt, worldspawn included that can act as makeshift smoke bombs. The best is definitely a hellfire bomb. Giant plume of black smoke for 5-10 seconds that completely obscures vision. Lanterns and other flammables also produce a smoke plume but not as strong as a hellfire. Additionally all explosives produce a smoke that can help obscure vision briefly to get a revive off
I forgot about the explosive's smoke. I feel like I use that all the time.
If you are trying to shut an area down, or create a wall of cover, concertina also works. But if you are trying to use it to rush a room with an axe, a stick of dynamite works and it might net you a kill.
Is there a fix coming for the warning screen when you ready up solo? The "Don't Show This Again" button doesn't work for me.
So the something went wrong error is really starting to annoy me and it feels like nothing is gonna happen to fix it
Yup, it fucked my match over because I was stuck in the infinite loading screen only to have my team mates die
@sonic goblet please use #game-ideas for it’s intended purpose, thx 
That is a discord suggestion
@queen jungle Sjorgen was made in 1900's, hunt is in 1895
also sorry for the late reply
Tbh the devs said back in the days that they could add guns from the near-future, since the plague could speed up the process of gun development
but idk if it still checks out
also the "horrors of the gilded age" trailer states that they could even add a makeshift flamethrower, so idk
so they technically could add sjorgen
should we really add another semi auto shotgun atm?
no
@alpine mural Regarding your Dolch suggestion, by "the sight picture obscuring as the mechanism cycles" you mean that your gun is based on the toggle-lock mechanism of the Luger. So it wouldn't be based off the Dolch since it the Dolch is based on the Mauser. Did I get that right ?
itd be based off of the c93/luger toggle lock, not the c96 action
Huh
Neat
But still, then it's supposed to be a Dolch with a toggle-lock, right ?
sort of? the luger rifle fed through clips, similar to the dolch, but thats about all it has in common.
sorry if i misinterpreted the question, just woke up
Oh it's a rifle
I tought it was supposed to be a pistol
For some reason I pictured a Dolch Uppercut in my head
well tbf, there is a cartidge that the dolch was made for that could be considered an uppercut
was made for people thatd be hunting in africa
but yea, its a rifle
It is once again possible to put traps on corpses so that they do not revive themselves, and it seems unfair to me, it completely cancels the ability, it should happen as before, that even if it is under your body it does not activate unless you move and return to fall into
If you already changed it once precisely for that reason, I don't know why it happens again
Well, QuantumMist explained it way better than I could
“it comepletely cancels the ability” use resilience. it gives you 100 health when you revive yourself. and that allows you to survive the concertina
@keen oak I said the same thing a few above you, appreciate you man
@alpine mural ❤️
I just watched the video and figured wow, we need this NOW
a weapon that just breaks your arm
thats the stuff
FIRE POWEEEER
A weapon designed to obliterate everything infront of you
exactly
I mean the devs were leaning towards rpm for quite some time now
fire power is what we need atm in my opinion
and 4 bore is not only lore friendly, but would also fit it quite nicely since we have special ammo and "ear ringing" audio effects in the game
you can't miss
LOL, it would need a the sound byte of Scott when he takes that first shot when a hunter shoots it. What a beast. Maybe they could sound shift it for the female version?
If there is a scoped version of the nagant precision, shouldn't there be a suppressed version as well?
Gamma adjustment: Stop defaulting gamma for no reason and on updates on xbox. The game is too dark without full gamma on xbox.
Nagant precision suppressed or Winfield Vandal suppressed would be neat
I'd use a 2 slot compact suppressed weapon
100% 😆
@karmic ivy Or the hunter would just say THAT IS A SPICY MEATBALL after each shot
@lucid gulch may I ask, what do you mean by new engine trailer? I'm searching it on yt and can't find anything
That’s because there isn’t one
there was an engine trailer years back for what hunt showdown currently runs on, there isnt an engine trailer for what hunt is going to be switching to
can't belive I've been lied to by a stranger on the internet
Watch HomeReels "hunt showdown is getting a big update in the future" @hybrid forum
like i said, there was an engine trailer years back that showed what hunt showdown would run on, and thats what homereel is using. its currently on 5.6 and theyre upgrading to 5.11
Here is to hoping we won't see more than 20 FPS with the update, as a proper CryEngine game should have 
A Silenced Nagant Precision would be a great addition. It would join the Silenced Winfield Centennial Shortly as a medium slot gun with silencer. Been wanting one for years, same with a Springfield 1866 Compact Silenced. 🤠
Engine 'upgrades' are always fun, because they have the beautiful chance of just mucking everything up
@old fossil it’s meant to be like that. That’s not a bug. All players hear quieter warbled sound when downed if they are looking at their death screen and not spectating a teammate
@limpid vine Convict already exist.
Well he's from an insane asylum not a prison technically
but basically the same thing
How long until you fix hit-reg? Its starting to get annoying to have blatant hits not register. There are 3 videos every day on reddit with videos as evidence.
Any plans on changing the the flash grenades? They're proximity based not directional meaning that someone can send a flashbang over your head quite a distance away you're running the opposite direction towards them as a counter-play but get flashbang'd anyway.
I guess server are still atrocious ...
@old ocean when have they buffed NPCs?
Bc as far I know, they have done anything to PvE for years at this point.
Feels like a slow increase but especially since this update I've been noticing just how abundant AI are. This week alone I've died twice to AI during a gunfight due to being swarmed by zombies unrelentingly coming
Hell, most of my spawns are met with a horse or birds directly in front. A realistic welcome to the matches
Interesting, well, personally I haven't really noticed anything like that.
There are sometimes zombies in clusters, but that have been a thing for a long time.
And yeah, don't think there have been any comment/patch notes from the devs about AI for a good while.
Yeah they do be like that sometimes :b
Bumped into a guy in the middle of a forest just this second, I take a hit and bleeding, I dip behind a tree to hear 3 zombies rushing me. They killed me. I just... it's not PvP anymore
I like zombies being around and needing to strategise around them but right now they're hugely hindering all aspects of PvP. I have to pause dealing with a player to first kill the swarm of zombies around, which often costs me the encounter. It wasn't like this a month ago, I could reliably take my mosin and kill a couple teams. Now I'm dying to Clyde the zombie
I know yeah. If something has been changing it's been happening behind-the-scenes
@old ocean There was no increase in the number of NPC spawns according to the latest patch notes.
I don't think there have been any major changes to PvE ever since the massive nerf upon 1.0 release.
I don't think so either, I feel like it's been a gradual increase of specific mobs. I.e each patch a +3% chance of immolator, or +2% chance of witch, which has just compounded. You're right about no mention but from playing the game, the AI are suffocating gameplay of late
That is speculation at best
"Witch" is called a Hive. Meatheads are the maggot-filled tanks. People understand what you are saying but it makes your claim seem like uninformed speculation. Personal opinion: decreasing the PvE is not an option, it would ruin the balance of some loadouts.
The balance of which loadouts ? Do you really think not having 20 zombies every 2 meters is gonna make everyone run an avto ?
Actually the opposite, it makes guns like Avto, Nitro and C&K more punishing. If you get surprised jumped by a group of AI, you can easily deal with them with your guns, but it punish guns with limited ammo more.
Spending 1-3 compact bullets on a grunt hurts less than spending one Nitro shot.
PvE really isn't a challenge anymore these days. Especially the massive 1.0 nerf made sure of that.
Anything silenced becomes damn near pointless with low PvE. Most players can quickly identify where silenced shots came from.
Silenced weapons are intended to not reveal your position to people on the map, sure it helps at close range, but they're most useful for not pointing a giang neon sign with "Gunfight here" at your head. Any you'd be surprised how many 4 stars can't tell where my shots are coming from.
Encountering AI isn't challenging anymore, it's tedious. Sure a couple zombies make the game feel alive, but encoutering 3 hives and 4 dogs everytime I turn a corner isn't fun, it's tedious
You have to be real bad at PvE if you manage to have to spend nitro rounds of all things on AI.
People run knuckle knives and throwing axes for a reason, that being to not have to actually shoot AI
Well, changing to back-up weapons/tools takes time and time can cost you a fight.
Being able to just winnie down some zombos vs. having to change to melee, melee, and then change back to Nitro can take a good amount of time.
Well the OP seems to struggle with it. But less PvE means undermining traits like Serpent, Silent Killer, and more... which is also part of a loadout's build.
If you position yourself correctly, meleeing zombies isn't that problematic.
What i'm more after is the incredible amount of bullshit AI I have to fight trough. Sometimes I can deal with a pack of zombies no problem, but sometimes I get swarmed by a hive, cut in half by a meathead, an then an immo agroes from across the map.
This isn't "being bad at pve" since it's the easiest part of normal gameplay. But the abundance of AI makes for really unfair situations when the game decides to throw them at you all at once. Getting kills because of AI isn't fun either, I want to feel like i've ambushed a guy, not like i've had to put him down while he was swarmed by dogs and bleeding
Sure, but Hunt still have a lot of circumstances where it will be more unfortunate positioning and you equipping a nitro will now force you to play differently to make up for the shortcomings of the gun.
Again, I rarely die in gunfights due to PvE, but PvE makes me play around the gunfight differently.
That's a fair point, though i'd argue that Serpent isn't really tied to avoiding AI as much as it is tied to avoiding sound traps surrounding clues, and generally getting these clues faster.
And silent killer is really overpriced for what it does. Why spend 6 trait points on that when I can have Quartermaster or Lightfoot for the same price ?
I see what you mean, AI does play a part in how you play a gun, and I'm not advocating for it's removal entirely. Just toning it down a little would suffice
And i'm sure the poor servers would have a hell of a better time if they could focus on calculating actual players instead of useless zombies
The AI are part of the soundtraps :b
Well, toning down AI returns to the point, that certain guns lose more relevance and other gains more freedom.
@old ocean So you think everyone else is just missing the fact that they changed something about the A.I.? crazy.
I agree mostly with VOID. The AI should play into how you run your engagement but when you're getting swarmed, it doesn't matter that you can use suppressors... or knives... or dusters. What matters is you're in a gunfight and 1 person gets chosen by the AI, swarmed by multiple zombies and hives. Here, the AI decides the way of the fight with no prior way of combating it. You have to, as others have said, use your tools and move. But this takes time, takes you out of your engagement and can very easily cost you your fight. You lose a gunfight due to nothing less than AI oversaturisation creating unfair gameplay.
AI shouldn't push you into using serpent, otherwise they may just cost you your life, that's absurdly extreme. Serpent, originally at least, was to ensure you avoid player laid traps, and their ambushes around clues. Attain from a safe distance. Using serpent so you don't have to deal with the 10 zombies, dogs, horses, birds and hives is a symptom of a big problem. Is this a PvE survival game or PvP?
I agree profoundly with your last input BigOwOMcCree, the AI ARE soundtraps. That seemed to be what they were originally used as. They were sparsely placed to keep your plan adjusting each play, but not over-done, so you had to consider them and change your strategy around them (so as to maintain stealth perhaps) but they weren't a pressing issue. Now they're taking center-stage in almost all of my, my friends, and my Hunt groups, gunfights due to being swarmed on my first shot. You can deal with the swarm usually but I really feel like Hunt's combat dynamic has got a bit lost. I'm playing to fight players, the challenges they put forward. Test my skills. Not to get mauled by shitty AI and bird/horse traps every 15 seconds...
Also, in the OPs complaint - the classic Meathead(s) "guarding" a clue is the perfect use of Serpent as a PvE skill.
Completely agreed tbf
Using Serpent when a clue is red isn't worth it unless you are solo and retreat from the area so it stops showing red.
the AI ARE soundtraps. That seemed to be what they were originally used as. They were sparsely placed to keep your plan adjusting each play, but not over-done, so you had to consider them and change your strategy around them (so as to maintain stealth perhaps) but they weren't a pressing issue.
The exact opposite is true. AI used to be much stronger against players and the density was higher. AI got a massive nerf upon patch 1.0 and has ever since been nothing more than an nuisance.
But: being able to handle AI before or during a gunfight is part of the skill required in Hunt. It's not just about aiming like in many other shooters, you have to factor in other things as well.
I don't want to butt in and change the topic that's being discussed right now, but I had to really stress a point for Trials in the game.
As a player, loading into the 1st trial and having to play the Timed Run mission with the Hives is so incredibly frustrating and poor design. It's the 1st trial among the entire list of trials, and it made me not want to even touch them with a 10 foot pole.
The pistols in the trial had their spread / accuracy nerfed late last year, but no weapon change or alternative was used despite that change. As a probably unseen consequence now, that Trial feels so fucking punishing and unpleasant 😂
You have to pray you get; good spawns, good spread on shots, no bugged mobs (rarely happens but happens more since I feel like this trial takes a lot of replays to get the headshots, or no damage stars)
It's terrible. I don't see myself playing more trials simply from the experience I had with that one, it's not appealing whatsoever if that's the "beginning" of the iceberg lets say
An armored could easily kill you if you only had a knife and didn't use your stamina wisely back in Early Access (since it dealt more dmg and required more than one bar of melee stamina to kill with a knife)
I appreciate that, Hunt's a cool change-of-pace to other games, like Tarkov. I love approaching a player-active compound and having to adjust entry routes due to a few zombies or a horse by a door. And knowing enemies factor that too.
My main gripe is once the fighting starts, the many nearby zombies wake up/approach and rush you. As a deterrent they are fabulous but when you are clear, even killed nearby zombies, then open fire, only to have 4+ zombies come out of nowhere and force your hand away from the fight... my group is getting quite frustrated.
Planning around them is fun, trying to stay alive because you're getting bumrushed by them is not.
The constant birds, horses and witches is another issue but not as bothersome to me as the swarms during combat is. I appreciate the alternative view/thoughts put forward 🙂
There are plenty of people who love the PvP element more than the PvEvP element. I'd support the idea of separate game (or mode) - Hunt: High Noon - separate rosters, 1-2 compounds, Team Death match style; whatever - I'd stick to the classic Bounty Hunt.
trying to stay alive because you're getting bumrushed by them is not.
But then your group is making mistakes. In Hunt, AI does not spawn/re-spawn during the match. Those zombies were there all the time, even before you decided to engage.
That's a cool idea, would be great for a warmup match or two. Not sure fan support would be high for TDM in a game like Hunt though haha
I mean the zombies fake-dead, fake-sleeping, when i talk about killing all nearby zombies only to have more approach.
Going round shooting dead zombies in the head to make sure they're dead is a bit much, onlookers probably give some funny looks, but worthwhile maybe haha
If it is my (or my mates's) fault for "not paying enough attention to the surrounding AI" how do you justify Hives being able to agrro and attack through walls and Immolators getting agroed from a compound away ? I am for strategising around AI, but when the game just throws them at you for no good reason, it doesn't seem fair nor fun
I can't justify that, it's BS and ruins the game IMO. Hives can be good to work around but immolators can fuck right off. The only thing in the game I wish were removed and the files on devs computers permanently deleted to prevent recovering them... ever. They don't add anything to the game IMO, nothing but aggravation. Sorry, mini rant there lol
Wish they'd add a Tool... "Damp towel" to put them out
It's not like the AI appears out of nowhere. You should always be mindful of what AI is around you and will trigger on you if you take a fight. If it's too much take a more defensive approach to deal with it safely. Rather give up some value and let the enemy revive or retreat than putting yourself in a bad position due to AI. You have to think ahead and keep your position in mind.
And often times it's not about being able to avoid all soundtraps (hunt isn't a stealth game) although you can do that reliable in a team with well rounded loadouts, it's about taking the path that minimizes the information you give away.
Truth ^
I don't outright hate the concept of immolators, it's a pretty cool concept, and thinking about which weapon you use against which enemy is pretty clever. But how they're implemented, and how they slow down the normal gameplay loop of running around -> killing a mob -> running around is quite the issue. I don't like having to bonk a fast-moving, fast-agroing target that sometimes blows up in my face because Hunt in incapable of understanding that i pressed the button for a light attack and the game instead makes me stab the bastard.
hold on mate, im gonna go scout out all of the hives and sleeping zombies in a mile radius. "Because that's the core of the game 😎 "
You make perfect sense and I agree with your strategy. The last couple days a few of my friends have joined me in abandoning stealth altogether now, taking chaos bombs and just rushing in guns blazing. They're adjusting our strats to keep on top of them but the times where we don't rush in, where we're in good positions with great cover and vantage points, however the AI still always swarm in, or hug the walls to catch us if using a downstairs door. My concern is just how annoying it is having them factor into EVERY gunfight as an active threat
Immolators only take a few seconds to kill and if you do it right are permanently staggered during it.
You don't need to scout out the "special" AI. You can hear them
Hives and immolators are loud
With a large area of detection/action
Immolators are mostly surrounded by other AI, and in a game where killing a zombie can be done almost instantly (stab grunts, axe armoreds, etc...) a "few seconds" is a fucking long time. And the "staggered" part doesn't work properly half the time. These fuckers are so fast sometimes they'll un-stagger, loop around to the other side and hit me in the face
yeah
Heading out now. Good talk o7
bye
I can't remember the last time dealing with AI during a fight put me at risk. If you are in a good position just let the AI come to you and kill them. As long as its not a meathead, dispatching them takes a few seconds at most
2x light attack, small pause, 2x light attack with the knuckle knife and they can't break out
Or you are missing the head
With small Bars an exploding immolator usually means instant extract
If a hive attacks you through a wall, there is a hole in the wall. The aggro works by sound.
maybe region lock russia one day sick of play with vac ban in my games ....
@hardy gorge i have a bright idea! why don't you melee them back? you make it sound sooooo strong so you shouldd win that melee fight right?
ofc i will win a melee fight where i have to pull out a melee weapon against someone charging at me with a melee already about to swing 
you got outplayed that's all
i can't tell if you're joking or actually serious. and that's very concerning 
i'm serious that you have skill issue
they need to do this but they wont 😦
they are lazy ....
@rugged wigeon Your ping to the individual regions very much depends on where exactly you live. Like... down to the quality of the wires in the ground beneath the street you live in or your building.
yeah i get that, on eu i get 22-28 ping usually, and asian server is 225 and i cant select is. they needs to lock the servers
I get about 13ms on EU and 180 on Asia, just for reference
And I don't really see a need for a server lock, the Hunt community has always been international with people playing on other regions' servers
ah yes excuse ! i really love them, its just swarm with russian cheater are really fun but hey its 180ping in asia, 13 in eu when in france its 34 to rubberbanding and 1-2 s desync XD Love to get murder throudgt bricks
we did it boys it only took more than 2 weeks
we just need to tell us if eu server regroup russia/africa/antartica because i never encounter french people in this game, that quite troublesome
That's my every game but i die each time ... nothing works XD
Uh yes that is the point of hunt where you have to be aware of your surroundings. You just keep making mistakes apparently
My issue with the game is it doesn’t matter how aware you are, unless you scout the entire area beforehand and double-tap even the dead looking zombies, you will likely be ganged up by zombies which do three things: Reveal your position during the engagement, distract your tracking of the enemy, take vital HP. Let’s have zombies swarm you every time you take a shot and see how you find it. It’d be fun, right? It’s not like PvP is what people play for. It’s not a skill issue, it’s an unavoidable encounter and your capacity to deal with it is subtracted from your capacity to win a gunfight, depending on the volume of AI attacking. Dogs with armour, zombies with headlamps, you can’t melee quickly and return to your fight. Your focus must shift, no matter how aware you are. That is my problem, the severity of the focus shift - you’re fighting to stay alive, not stay hidden.
Sorry but it's a "Pvpve" game. If you don't want that then play a different game. Expect to deal with pve enemies and use them to your advantage
Or take em out quickly with poison
Read my other messages, I like the PvPvE aspect, I’ll say it again, especially rerouting due to zombies or alerts (horses/birds) around compounds, but I don’t like it at the level it’s at these days. Almost always every entrance will have a bunch of zombies, a horse, birds. It’s a pick your poison deal, rather than rerouting. During PvP AI become a 2nd target to fight to survive, making you easy pickings for the other player. Dogs especially do this. I’ve played for years and know my skill level, and lately the AI have been suffocating. I don’t know what the reason is, I feel a BTS change has occurred to some degree. I am complaining about too much PvE, it taking over PvP.
The thing is that pretty much nothing has been changed regarding AI spawns in ages as far as I can remember, pretty much all the complaints about it are either A) placebo/confirmation bias or B) they had an empty lobby/were last ones alive which causes your team to get the entire AI spawning budget, leading to more AI spawns around you
I find being aware of the A.I. by sound works best for me. Each has noises we can hear at a distance.
Throwing axes counter basically all AI, even concertina armoreds can be 1 shot with an axe to the head
I like it at the amount that it is and especially when it hasn't changed at all. If you are feeling overwhelmed maybe it's time you should take in silent poison nagant pistol.
This man is clearly friends with immolators and water devils.
Water devils can technically be countered with throwing axes, but it takes 2. So, you will make tons of noise and you'll lose one axe as it disappears every time.
Obviously for immolators and in general you should use knuckle knife or dusters, at the very least you can still just melee them with the butt of your gun, as for waterdevils you can just avoid them in general
If I absolutely have to kill one to get to the other side of the water then I just shoot it
Also a pack of dogs its better to axe one and knife the others. Throwing axes, while a must-bring if you are not running crossbow/silenced nagant/noobspear, are not really an omni-solution to PVE.
A knuckle knife can handle all AI pretty well in most cases. It's annoying to use with dogs, but in 90%+ of situations you get to heal yourself up with a world medkit after being bit, long before you're in danger of entering PvP
beetles. still dumb.
nice argumentation
@keen oak technically the rifle KB showcased is closer to a sparks or a martini due to it being a falling block lever action
@obsidian narwhal #game-ideas message
Honestly, I think that pistol would be rather overpowered and make some of the others obsolete. The saying goes "Jack of all trades, but master of none". But that gun has all the upsides of the popular pistols without any of their downsides. High rate of fire, fanning and a quick reload with a muzzle velocity that's only 10m/s slower than new army. Why would anyone want to pick another pistol? And if it's really expensive, then it would have the usual problem of balancing stuff by price. I like the idea of special ammo to make it a discount dolch revolver with less capacity, but even then. That's a very strong pistol.
Wait, the new army is 230m/s? No wonder it feels like crap x)
Yeah i can very much understand the issue, hence why special ammo and the absolutely abysmal MV. Additionally, i can imagine the pistol being a "two tap machine" at shotgun range but have a much steeper damage drop-off and/or almost no pen, and a very short effective range
Either that, or you make the reload faster than your typical revolver, but slower than right-handed weapons
Updated the suggestion to take your feedback into account ~
@craggy pike They did.
Did you miss the stream that they talked about peoples bad experience trying to connect to the game? The one where they said they are looking into the problem even though the problem does not lie in their network but someone elses. What more could they say?
!servers
Servers are the number one priority to address in 2023, more details here - https://youtu.be/PkrXpJRvyiw?t=756
Biggest gripe I have with this gun is that we don't need more rapid fire guns.
idk mate, i've always wanted a fannable double-action
even if the dropoff is crap
So... how much faster does it shoot when fanned?
about as fast as the lemat, i'd say, so slow enough to not be OP, fast enough to be a "last resort" upgrade to regular double action
And cone size?
possibly uppercut
That is the same as the LeMat :v
thing is, a double action pistol has a much harder single action pull
But gotcha
Just saying that the cone spread of the LeMat and Upper is the same.
oh, right
with only six bullets and you can't double-tap further than 15 metres
besides, special ammo would make this balanced enough imo
So.... A bornheim?
Bc this game have "logics" or "rules" which one of them is that compact ammo starts damage drop off at 20m, so in order not being able to 2-tap the base damage of the weapons needs to deal less than 75 damage to upper chest.
yes, but also no. Better close range damage than the bornheim, but a steeper falloff
don't want no 3+ taps kills
crap the bornheim
Again, that is not how damage falloff works in Hunt
A compact weapon (unless silenced) will retain its damage up to 20m.
I saw the roadmap video from March 7th live, and since then we haven't heard any updates on the progress made with the servers
And now its april... Why do you expect them to have something to say already?
You know, when I do work for someone. They don't expect me to give them an update every time I finish a room. They are content to be informed when the whole house is done. Or maybe near the end a little notice that "Ill be done soon". But why announce for each room that its done?
I don't build houses, but I am a game software engineer and we like to give regular updates when possible. There's nothing more frustrating than announcing you're working on a solution and then never bringing it up again until you release it.
"we're aware of the issues players on the Europe servers are facing and we are working hard to remedy those problems"
Currently ive been tryn to practice my aim using AIM LAB, but it feels a bit weird, i used a site to convert my ads sense from hunt to aim lab and does not work as well as i expected, can someone help me out? i mean, if i select the Hunt itself in the configuration from aim lab, does it work properly? what alterations i have to do in the FOV for example?
I don't agree, knowing how "all good things take time". Its only been 6 weeks since they talked about it!
Its good to know they are working on it, not frustrating.
FIX UR GAME!!!
unpopular opinion, the solo's not being able to rez if they died when getting up from concertina, seems like an absolutely intended thing
@prime ibex we have that already, it’s called the nitro
Watch the vid. Gun's different.
Guys, there is a hit-registration fail video posted every day on reddit. Can we get an official reply that its being addressed?
Vast majority of them are clear-cut hits that didn't register.
Is there any hope of reworking the ranking or "star" system? its a bit ridiculous and obviously doesn't work at all, this really needs to be redone from the ground up
Feel free to write an extensive post in #game-ideas detailing how you would fix the perceived issues 🙂
You are supposed to be a moderator or a kind of a clown trying to say funny things? This kind of answers are pretty embarrassing. People is dumb and it's complaining about everything but dropping down to their level with this stupid answers is not better.

How is it that one can revive a teammate faster than they can use a medkit? I would love an intelligent explanation, because this does not make any sense.
And solo revive should be limited to only 1 revive, and you should be required to revive within 30 seconds of being downed, or you lose the self-revive. It is literally ruining the game to have to camp and burn solo bodies
Vast Majority are hits that clearly went anywhere but the enemy
The stars system works quite well currently. What are your issues with it?
Welcome back. I was really hoping someone would come here to bring contrarian nonsense completely opposite to the average user's experience. There is literally 3-4 videos a day where nearly point-blank headshots are not registering. Its a huge wide-spread issue, and here you are talking out of your ass trying to minimize it.
Wow wonder who that is. Couldn’t be underestimated edible just insulting everyone to cover for his lack of evidence
https://www.reddit.com/r/HuntShowdown/comments/12xaruy/bullet_passing_through_hunter_at_close_range/
Within the first 5 seconds
Any other evidence you need? I can find more if I keep looking these are just from frontpage. I see a video every day.
Got any other clever shit to say?
I've had nearly point blank shotgun shots not register. Registration has been completely awful since the last patch. I'm curious how you are going to explain it away.
@dark bay I recommend reporting these people to Steam/Sony/Microsoft as well since the game merely uses those profile names.
First of all, i said most of them will be clear cut misses, so you arent really disproving my point. And if you click on all "hitreg posts" most of them will be perfectly valid. And to be fair a certain amount of hitreg issues are perfectly fine and normal, since with large enough sample size outliers are to be expected.
On both those clips the issue is definitely clientside since there is no blood. So having any information about the system load would be helpful in validating these videos. Cant really complain about the game being wonky if their system is struggling.
(As an aside, the first video doesnt seem to be taken from actual gameplay, at least i wouldnt expect anyone to think its a good idea to crouch in the open during a firefight)
And if you have constant issues with clientside hitreg you might want to contact support. There could be an issue with something on your system interacting badly with Hunt. Doesnt necessarily mean that your system is too weak, but i have seen good rigs have the weirdest of errors just cause a driver had some bad interactions with a program.
Well, when most of us see hitreg issues posted every day all over reddit and youtube, we assume something is wrong serverside. We don't assume that all these people with varying systems will experience exactly the same issue with hitreg. Its actually completely illogical to assume the issue is anything but serverside. At least if you had the very basic of tech knowledge, you'd know how astronomically unlikely everyone's installation was fucked up in the exact same way. I see some questionable hit/miss videos and some very clear cut registration issues. Since patch, the hitreg complaints have spiked significantly. I suggest you put on a tighter leotard if you are going to attempt to mental gymnastics this one.
#game-ideas message I'm giving this a 👍 because the bot didn't give us the options to vote.
You should be able to vote now, it happens when people block the bot
Again, most issues posted are clear misses, doesn't mean all of them, but if you take a random hitreg complaint it's more likely to be a miss than faulty hitreg.
Secondly you can't assume from hitreg issues existing that they are serverside.
Especially not when the symptoms shown are indicative of an issue on the client side. You know, basic tech knowledge.
The you assume it's everyone that is having those issues, which is quite the unfounded statement considering there are enough people reporting they have no issues with hitreg. And if you claim those issues being common for you than statistical deviation is a very unlikely explanation for that as the chance is going to be nigh 0.
Next. It being an issue with client systems is somewhat likely. Let's assume for a second there is a software that interacts badly and causes issues that 1/1000 players are using. Then you would have a significant amount of bad hitreg without the system itself being bad.
Lastly taking posts as a source for how well a system is working is a bad idea as they are a skewed source. People that don't have issues are less likely to post about the system working as intended.
It's not that i don't believe you having issues with hit registration, but you can't just assume from some clients having issues that the system itself is broken.
If they were truly common (every client having them somewhat regularly) that would be a different case.
Or when the bot is rebooting right when the post is made. It happens occasionally, after the recent update it has been rebooted a bit more often
@novel nimbus "the hive only got half cause i killed her afterwards" lmao 
just wanted to say that its 14 days that no one helps me to be able to play the game after i bought it.
my personal experience is that this company is scaming and i will report this to steam and all channels i can.
i bought the game, i just can play quickmatch and support doesnt even react to anything.
This is the baddest gaming experience i had in 25 years. thx for stealing 15 euros from me
I am pretty sure that whenever you write a new message your issue gets requeued, so you might have stopped yourself from getting an answer from support.
As a sidenote, have you tried asking here in the discord, there might be people that can help you with your issue
i was waiting 3 days before asking next thing in chat , so i might have waited 14 days or whats the suggestion?
well i wrote game support because normaly someone is helping...
If opening a ticket, multiple reentries will place you back at the start of a queue.
I'm not sure if there's a disclaimer on the support section of the website that says that
ok so after 3 days its not legit to ask? ok lets see if someone writes me back in 1 month, ill keep you updated.
Support replies take somewhere near 14days the last I know.
I'm not entirely sure how accurate that information is today. But that was the case with previously events
14? days ...this must be a joke...14 days to get an answer to someone who bought a game and cant play it?
But, as Dart suggested, you can ask questions here to see if it can get resolved.
We also have a #troubleshooting channel
i am 100% sure it will not be solved by people here because its game related
Providing you avenues for possible solutions.
ok so here we go: i cant play with other mates, when i go random trio or due the matchmaking goes forever.
i told a friend to log in with his account and he insta got a match.
the only way i can play is solo or quickmatch
Can you invite people to a party?
yes
So this only happens with Random queue?
Console or PC?
pc
Are you a new player and haven't reached rank 100 yet?
i am 100
it worked until i got rank 20 or so, then it stopped and i never got any mates again
but to be honest it took 10 minutes to get mates
It definitely doesn't, I send stuff over to them occasionally for reports and get a reply the next day normally.
I doubted my statement with the message below that one
well you see my screenshot....i posted something...3 days nothing...now its 10 days i think
And that's strange, we even had a user mention here that they got a reply recently soon after opening a ticket
is it only for the region you're trying to que for or every region?
i have europe and us east , but my feeling is i only play with us people...so europe is ignoring me
did you double check that you have both selected?
yes
I sent support a message a few days ago and got a reply the next day because it was a holiday the day I sent the ticket
What happens if you queue for NA West/East instead of EU?
Attempt if you haven't for Randoms to verify that it's not the EU random queue causing you issues.
wtf...lol i get instant mates
Interesting
but the ping is 100 there, europe is 16
Yeah, it's not a solution. Just verification
I loled
If you leave that match or leave the queue, change the primary back to EU and requeue again. Lets see if retoggling the queue will fix it
well i did that before multible times and it didnt work to be honest....but i just did it again and i instant got a match now....
But did you do a complete queue before you did a retoggle?
As in, find allies without EU being on option and then leave queue and reselect EU?
Keep an eye on it. Lets see if it happens again
..you can be honest you DID Something or? 😄
I didn't do anything. Just trying to help
well you did better than all other at crytek 😄
That is very true.
you teached me something....i was wrong with my opinion
It's good to help
well i am sry for the scam thing, but i was very angry with THAT support on chat 😄
thx again you helped me a lot, finaly i can enjoy the game
No problem. You can reach out here or the #troubleshooting channel if you have issues again.
@novel nimbus if you double middle click, it does an alert ping (i.e., big red ping)
yes but that doesn't stick around
it's more like a cancel ping thing and it's really finnicky when it happens
hm... I wonder if that's intentional; I never use it (on purpose) anyways (always on coms)
I've had some issues with pings from teammates and things blocking my view of the thing I'm trying to shoot
that would also need a patch like lowering opacity when aiming through it
It’s larger and a more visible color and goes away quicker so it doesn’t obstruct your vision. The normal ping is designed for pinging ammo or other boxes and instructing teammates of positions of items whereas the red ping is for combat to help point out things and quickly go away
I wonder if it would be better if (any and all) pings disappeared when you were aimed down sights at them
i'd still like it to be it's separate marker, not just a ping that only works when spamming the other one
it by definition is a separate marker... I don't understand what you'd want it to be? A ping with an enemy icon on it, instead of being larger & red?
might be better to suggest adding a separate keybind for it, and tweaks to it, rather than a "third" ping option
maybe delay options
I do agree about more icon based pings for things like letters/posters and such though
LOL because Hunt is not known for bugs, right? All Cryengine implementations are just perfect little bits of heaven. Oh lawdy, I've never seen a bug in my LIFE.
I'm done replying to you in general, I don't even understand your motive with spraying all this misinformation all over this channel.
Only bug I’ve seen is hives doing a quadruple backflip after dying
Reload? Ladder exploit? De-rendering? Wrongly shaped hitboxes?
De-rendering too
Physics missing from bodies of water...
It’s just been enemy backflips and de-rendering for me
please remove the rapid fire feature from the game
I surf the subreddit and see bugs daily. This dude is claiming that all of these bugs are client-side. I just can't man.
No way in hell they’re all client side
a bug being client side does not mean it is the players fault it just means it is not the servers fault.
Exactly, most client side bugs usually happen when you mess with the directory files. Say if you run something with injectors like reshade. Yeah, you can get bugs. But, from a vanilla install, 99.9% of bugs are serverside.
That’s about what I expected tbh
@hot acorn it’s unfortunate that they don’t have a melee cancel button but for now darksighting or swapping to a different weapon cancels it without using stamina
I think there should be a priority system regarding toolboxes
You shouldn't get 1 decoy over a consumable or medkit charge
It makes decoys feel like a handicap
when u jump from a place as soon as u take a knife in ur hand, ur character takes the rifle in hand u need to fix that. I see a zombie behind a wall, i take knife and jump and press left click to knife him in the head but it doesnt, it shoots with rifle
i just died bcs of that
the NEED to make it better
who the fuck downvotes a qualit of life change
There's a bow cancel button too
If you're charging a bow and you press the switch ammo type button it cancels the draw
They need to make it so when you do quickplay and select low grade pistol you get a low grade pistol. i keep getting everything but pistols
probably someone who thinks its not worth the expense in development time. It is a limited resource.
I honestly never want to play a night time map ever
please remove that trash from contract
Man you are just the epitome of everything I dislike about this community underestimated edible. I like most of this community but you are the perfect representation of few things that suck about it
Indeed
That's nice. Were you the guy who grilled me about disagreeing with people?
Sorry dawg, some people don't think night maps are fun. Since I'm not gamma exploiting, I can't see certain skins at all at night. How is that fun for anyone?
Headsman is absolutely invisible at night. How is that fun?
I also don’t gamma exploit. Night is meant to be dark. It’s different. That’s why it’s fun. Especially because it discourages sniper users and allows me to actually have the mid range duels or chaotic close range fights I enjoy
Almost like night makes things dark and you need to use something like a nightlamp... wooowww....
It doesn't discourage snipers, wtf game are you playing? Most 6* snipers run reshade layers that make it look like daytime. It doesn't discourage sniping at all.
It only annoys people like me who don't gamma cheat.
Most people still quit out of night or fog maps because there’s no penalty
Maybe the one thing we agree on is that reshade should be bannable
Dude, think about this. When they split the contracts NO ONE WAS PLAYING THE NIGHT CONTRACT. Why? Because people hate that shit. Maybe balance around most of the player base like you've suggested in the past.
I don't mind fog, fog is fine.
Night maps are only fun if they equalize everyone's settings. Which they won't
No one was playing night maps in 6 star maybe. Im sometimes 6 star but mostly low five, and while I wasn’t getting full lobbies I wasn’t getting empty ones and having tons of fun with fire ammo and flares
I ran the alternate contract to do the 3 meathead quest in the middle of the map. Literally empty server every time. I just run to the middle and kill meat head and leave. It was super nice. No one likes night maps unless the playing field is balanced, which its not.
I'll play night maps when people can't exploit
I don't even snipe. I think like 2% of my games were with sparks/centennial sniper.
You act like most of the player base runs headsman and uses reshade. Maybe in high 6 star but that’s only 5-10% of the player base, if that
I'm a crossbow man through and through
Stop basing your arguments on the most extreme case and base it on the average
Even with skill-based disabled back when they first split the contacts, no one was playing night maps.
Its notoriously unpopular
People like to see shit. I don't know why. Its so odd.
I will play a fog map any day over night map.
People don’t like variety is the real reason, so under your logic we should do away with night, fog, and inferno maps
Most people that hate night hate fog as well
There were tons of people whining about inferno maps
I like variety
As do most of my friends
I realize that my friend group can’t speak for the entire community
I just don't enjoy not being able to be competitive unless I'm using certain settings. It feels dirty as fuck. Yes, I can crank my gamma and run reshade gamma layers and do well in night maps. But, on principle, I don't. So, whenever its night map in 6* I get shat on by people who can see me and I can't see them. How do you not see that is frustrating as shit?
When it comes to night maps and inferno maps it tends to be a noisy minority that’s complaining
Most people that are happy with the way things are just play the game instead of complaining about it on discord servers
I'm complaining because the high elo of this game is barebone. This game has the potential to be something better than what it currently is. I'm tired of empty servers because the competitive scene in this game can't be seriously considered by anyone.
It can be better. I want it to be better.
I clearly like this game.
lol
I play Hunt nearly every day, I'm sure I've killed you before.
I'm not sure if most people like night maps, more like they tolerate them. The night map wildcard queue died off real quick even with extra incentives.
I got a decent monitor, but I feel bad that playing on night is equipment sport. You will get domed by people who have like TN-panels and tweaked monitor gamma and color settings. (Or ReShade etc.)
Yas king. Most people don't like night maps, but that won't stop Basil from misrepresenting their opinion.
I'm interested how one could make a night mode on an FPS game that enforced the limited visibility. Dark nights would be cool as hell, but as it stands now, people will just adjust their settings to gain a competitive edge.
I'm not sure if any game has managed to fix this?
Actually I Liked the night que. Not because I Like night but because my group came to the Agreement to Just Play the night contract for one evening and i could adjust my loadout accordingly (ergo No Long Ammo, Marksman or better scope). We Had fun.
Nevertheless I hate Night and even more Fog Maps when Random, because depending on my loadout I basically have to either throw away my loadout and die or extract
...
@prime ibex dum dum on a silent centennial sounds like a nightmare
Yes. Yes it does.
night maps are easy on here if you experienced rust nightime lmao.
You really enjoy misquoting people instead of actually engaging with the factual arguments, do you. I have never said that hunt doesn't have bugs. My statements were merely:
-
Hitreg issues in general aren't common and most certainly not rampant.
-
if a player has constant hitreg issues it is most likely an issue on their client, either due to their system not being able to run the game or there being some software incompatibility. Because if it were a server issue everyone would have the problems with the same likelihood.
-
and the videos that you have shown showing clear indicators of a client side issue.
I have never claimed all bugs being client side. Please read my statements carefully if you want to reference them.
Hi guys, i want to give some feedback concerning the last update. I think all clients are now set to skill based only. In duo teams I can hardly find any servers with other hunters on it with my six star frined. I don't know if you want to keep it like that, but for me that is a big issue
Rust seems to have a dark night that cannot be reshaded or gamma cheated (as far as I know). But I am not sure how they do it.
Standard troll tactic.
The second video you posted is really weird, I have no idea why that did not hit. But this, this particular one. It was not caused by server or hitreg issues, but by the jump accuracy debuff.
I was really surprised to learn that people had no idea how that specific mechanic works, and how punishing it is in ADS.
... for some reason, hip-fire is more accurate if you manage to trigger the jump-shot inaccuracy.
And the accuracy penalty doesn't kick in if you simply fall of a ledge, you need to press the jump button for that to happen 😄
Even the OP accepted the explanation, but left their comments blaming hitreg and servers up.
I bring this up because I think it's important to identify the elements that cause situations like in this clip to happen, and try to be as accurate as possible. Attributing stuff incorrectly makes fixing the issues harder.
That said, what the hell happened here??? 😄
If one is unfortunate enough, packet loss can make your bullets disappear (as after you make a shot, the network data containing the information about the shot never reaches the server), but they don't get no network icons indicating packet loss under the ping / FPS there.
I concur, that is legitimately strange.
@knotty ore you should encourage the user who posted that to send it to crytek with the details of their setup. Those kind of videos are valuable to the Hunt team.
Nice. Anyway if that one person wants to explain the racist troll then can go ahead and do it here.
What
Idk I play on console and the only weather/time complaint I've got is using a sniper scope in fog. It's not even next gen graphics and it's fine
There are really two choices for all these hitreg videos, at least ones that don't look like obvious misses. One, its a hitreg serverside issue, or two, positional data is desynced from the server due to high ping. You can see bullet impacts behind the player's head. Funny enough the last shot, looked like a miss, actually hit.
https://www.reddit.com/r/HuntShowdown/comments/12wu6cr/clear_miss_literally_skill_issue/
Hello ... quick question: I actually have an "idea" a very simple change, I am curious how realistic it is that it will ever happen so I ask here for ppls opinions:
No, I am not an unrealistic fool that asks for Laser-Rifels ok.
My suggestion: Allow us to remove perks without the need to pay BBs, ideally for free, HOWEVER do not return the points for perks removed that way.
I see exclusively benefits to come with such an incredibly easy to implement change.
Anyone?
They already have mentioned that removing BB cost from respeccing and such is getting removed
Uhhh ... so ... you say they will do what I suggested 😄 ?
Or ... did I missunderstand your post <D ?
Hungry for more info on what's coming to Hunt in 2023?
Check out our latest Developer Update with Sr. Community Manager Rick and Hunt General Manager David as they discuss the Roadmap and what is to come for Hunt: Showdown in 2023.
Get Hunt Showdown on Steam: https://tinyurl.com/HuntSteamYouTube
Visit our website...
AWESOME thank you 😄
I really hope that this will actually happen.
Because you already gave me this hope 😄
I dare ask you one additional question:
When you you think this will happen 😄 😄 ?
They say in the video that it's happening this summer
Huh ... ok. Guess I will hope for it to be around the beginng of summer rather then at its end <D
Thx again 🙂
No problem 🤠
I am quite sure that this is was client side.
As far as i know the blood splatter effect is done client side on hit-reg, based on the observation of:
a) shots exist that create blood splatter, but no hitmarker or damage due to being invalidated
b) the blood effect being independent of latency (Blood effect is instant, hitmarker delayed), easily replicated on higher ping.
Considering we dont see blood or any impact on the model, i assume this shot was never registered as a hit on the client so it was never even sent to the server.
Note that there is an impact on the wall behind the model, so we can assume the shot itself existed.
If i were to guess a potential cause then i would assume the game object of the enemy player was in a weird state, maybe not even existing in the list of potential collidibles.
Without knowing anything further about that clients system its hard to make any guesses. Causes could reach from potential logical errors in Hunts Code (unlikely if some users have this issue commonly whereas other rarely or not at all, logical error should be evenly distributed), system performance or stability issues (Memory too full, CPU at its limits, overclocking doing bad stuff) to potential software compatibility issues.
The logs of that game could be of interest for crytek.
Whole session, 10 matches, it was either fog or night. Only 2 matches I saw the sun. Is it a bug or feature?
RNG
He landed before shooting. There shouldn't be any accuracy penalty. I jump>land> ADS fire in quick succession with long ammo rifles all the time. Your character just has to not be in the air.
Well, we have 6 weather conditions. So we have 33.33% of fog or night. And we have 4 fogs in row (not joking) that's 0.0772 %. Next we get night, fog and night twice in row. In total we have 0.000953 %. Nice RNG! I guess I should buy a lottery ticket then instead of wasting my fortune
Dude, what?
"(Memory too full, CPU at its limits, overclocking doing bad stuff) to potential software compatibility issues. The logs of that game could be of interest for crytek."
For fuck's sakes. If you had issues with CPU, or OC, you'd have stability issues well before you open any game. You'd have performance issues. It wouldn't just be, "one of 30 shots you've fired didn't register". What the fuck man? Software compatibility would also not cause registration issues unless the specific software was network related, but then again you'd even see it reflected in your in-game stats. You'd know you were lagging, it wouldn't cause registration issues.
If you are dropping packets, you'd know... You'd be fucking rubberbanding all over the place.
You really dont want to accept that hitreg issues can happen clientside, do you? Which btw, Hunt with clientside hitreg is pretty much the only place that can happen. If your shot were to be denied on the server, your client would still have called a hit in the first place. You would see blood, but get no hitmarker.
Desync is even less relevant here. The enemies position matters (mostly) only where they are on your client as Hunt favours the shooter with client side hitreg, meaning if you hit on your client its a hit. Unless the server deems the shot to be too far off, in which case it will be invalidated. Mind that the client will still have registered the hit as the client itself considers its reality real for hit detection. So positional desync can at most lead to invalidation not failed hitreg.
There is something at fault here on the clientside, whether thats Hunts fault or not is hard to say without insight into data.
However we can safely assume its not a general issue as the distribution we see (it being a recurring problem for some but not ever an issue for most) is not the distribution you would get if the issue were occurring unbiased among clients. So its easy to assume that there is some hidden variable at play that makes these issues more likely
Server validates hits. Hitreg issues don't happen client side
I'm not even going to read the rest...
The client never called the hit. The server never got involved. No packets were sent
Packets are sent literally all the time. Like I said, you'd know if it was a packet loss issues. Your game wouldn't be running normally.
And if you dont read my text, how can you ever make a factual argument against it, as you dont even know what you are arguing about
You are arguing from a fundamental misunderstanding of how this shit works. There is no way I can have a fact-based argument with you.
Look at the videos? Do you see blood on the missing hits? No, you dont. The server was never asked if the hit was valid because the client already didnt see a hit
I recommend the blogpost about hitreg
I see plenty of videos with blood. Here is one....
What you are not getting is that your enemy's state is relayed to you from the server to your client. So, if the server is incorrectly relaying this information. The issue is still serverside.
Hit registration issues don't happen client-side. Almost ever.
When they do, there are many other symptoms you would not be able to ignore before you even get into combat.
The fact that so many people are having these issues with vanilla installations simply means that its astronomically, mathematically, unlikely that its the user's fault.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
Hehe, I was waiting for a good moment to post that excellent copypasta.
But, uhh, I disagree with the jump-shot penalty thingy. I've found that it lingers for some time even after landing. But now I'm wondering if the debuff isn't as severe on some weapons. The weapon I specifically used to test the jump-shot accuracy some months back was the Scottfield, which also was featured in the clip you posted.
Need to test it out.
I posted a video about it too, but I did not test how long the inaccuracy stays after landing: https://www.youtube.com/watch?v=DV2JKR2xVJ8
But, I have RGBs on my RAM, I clearly have a good enough PC to hit every shot.
This one is server side, yes. The hits were correctly registered on the client as you can see the blood effect. But the server invalidated those hits resulting in no hitmarker or damage.
Looking at the video i wouldnt be surprised if the player had a significant ping resulting in those invalidations, because if you look at the enemies behavior, its a bit off and delayed.
Towards your other points, for hit detection the state on the server or on the other clients is completely irrelevant as i have explained before. The client detects hits with the information it has. If it does detect a hit it will play the blood effect and then ask the server whether the hit was valid.
And in games with client side hit detection issues with hit detection are almost exclusively client sided, because the system is client sided.
And again "so many people". This is just wrong. Its a very small number of people. If you look at the subreddit and sort by new, you currently dont even find a single hit detection complaint post in the first 50 posts. Add to that that the density of people with issues is higher on reddit & co because complaining is one of the primary motivators for people to make posts. Happy people are less likely to make posts about them being happy.
And with only a small fraction of the playerbase being affected while most just dont have these issues, its statistically unlikely to impossible that its a client-independent issue.
But it being a client side issue doesnt mean its the users fault or that they can reasonably fix it on their own. In fact it could be no ones fault if its just a bad interaction. It could also be an error in some interface written by crytek towards certain drivers, which results in the issue only happening on systems that use these drivers. These are only examples of course, there are a lot of possible explanations.
Thats why giving info to support is always good, they have the best shot at figuring out why something happened
really interesting, i like your logical, rational and systematically approach to this and other issues. 
I don't get why they are so hellbent on blaming the server and not even considering the game client possibly being at fault though. like it doesn't even make a difference to us players at the end of the day as long as they fix it. 
It seems to be impossible to reason with jezzeth if they reject rationality and logical thinking and it seems they argue just for the sake of arguing.
like you can't convince someone who wants to be always right.
Oh gawd here we go. Can we define client-side? When I say, "client-side", I'm talking about the installation (which is still patched by Crytek) and what users can control on their system. When I say, "server-side" I'm talking about all non-client systems. Server infrastructure, netcode, and all other systems the client communicates with. These communications happen at set tickrate. In Hunt, there communications happen 30 times a second. All Clients are sending data to the server and the server is sending data back to all Clients. There is no one-way traffic. These communications are affected by ping. All validations happen server-side. Client sends data, server validates data and sends it back to all clients. I've already said like 1000000 times. Cross-region players, people with high ping, affect this communication. Meaning, server invalidates your hits because of the delay between the lagger sending data to server and the server sending data to everyone else. You can shoot at what looks like a stationary target, and hit the wall behind them because they could be moving their head, but its just not being communicated properly to your client. This is a server-side issue. It can be fixed by limiting ping, region locking, or increasing server tickrate. But, I can see how you can make an argument that its the client's high ping that is causing this. So, I agree with you there and I've been saying we should region-lock the servers for like the last fucking year here. When you register blood and there is no hit marker, that is 100% a server-side issue if your ping is fine.
Most videos I see, ping is fine. You would notice issues if your connection was bad. It just absolutely cannot be a driver issue. Most people are not even running the same driver versions..... Or, an interaction with other software on your PC. It just wouldn't make any sense for the issue to be this wide-spread with all these completely unique systems.
So, I can concede that some part of this might be semantics.
But, a lot of it, you are just so unlikely to be right, I'd need to see evidence to believe it.
You got that wrong though, you get the same benefit as your hypothetical lagger. You shoot what is on your client/screen and it counts. So by that reason they are no harder to hit that you.
Clearly it doesn't go watch the videos I've linked.
You shoot what's on your screen and it doesn't count. It doesn't count in two ways. There is blood and no hit marker, and there is no blood and the bullet passes through character. Whatever the case, it doesn't count as a hit.
@tall marlin You can already hide your MMR. In the lobby screen, click on your MMR stars (under your account name) and it will hide your MMR from you in the lobby and team details, but it will not hide it from anyone else.
On a side note, I always found it funny that in Dune's futuristic society someone will still name a child, "Duncan Idaho". Are you the dead Duncan, or the clone Duncan?
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
latency does not affect the hitboxes or the way you need to aim at your target.
hit detection happens based on your gamestate as explained by the devs.
there could be something going on with the hitdetection and crouching animation as most clips with hitreg problems appear to be on crouching targets.
maybe something got messed up with the hitboxes when they fixed the crouching animation discrepancies between different weapons, but this is just pure speculation until tested.
"happens based on your gamestate as explained by the devs." Gamestate is affected by ping?
Gamestate is basically the information the server is sending to everyone.
If there is significant delay between the information the server is receiving from one client, but not the others. The game state information its sending to everyone is not going to be consistent.
Gamestate is also affected by bad netcode, no?

"To keep the game responsive in spite of this, we use a client-side prediction system. This system allows you to take action in your local game client and see the results immediately by making a prediction about what happened. When the server response arrives, the system checks whether what you did locally matches what happened on the server. If it doesn't match, the system reconciles your local client to the server's version of events."
Yeah issue with this system can explain registration inconsistency at higher ping.
You think these systems are fool-proof or something?
No-hits happen, but its not related to your opponents latency.
Hay bails de-render in this game for no reason, and you guys are like, "crytek systems are perfect". lol
Something is clearly wrong with hitreg. Its not happening all the time, but there is plenty of evidence of it happening. If you want to discount that, that's a you thing.
discussing with you is absolutely insufferable as you twist and turn words around as you please to construct a strawman. we never said something like that. all i said is that latency does not affect the way you need to aim, they literally explain why in the blogpost. no one said everything is perfect.
I've already explained everything, if you wanna go like, "mah strawman". Its just funny to me at this point.
@unborn sandal I am very much for the Long Pax, except the 2 Slot. Why Take a worse Uppercut when it is even a 2 Slot? As a single Slot it at least would be a "Budget Uppercut" (but since it Lacks damage Not really). You are Not paying in Dollars but loadout space for basically +5dmg (+30 muzzle Velocity ist barely noticeable).
Just because realistically it would be a 2 slot due to its size
And I think 2 slot weapons need some love
Well 2 Slot weapons are mediocre for a reason. You pay either with quartiermaster or a supbar loadout for the versatility.
But the Long Pax as 2 Slot is a direct downgrade thanks to the Uppercut existing.
If it Had 125 dmg (and still be fannable maybe?) It would be real competition to the Uppercut. Same dmg but cheaper in Exchange for being a 2 Slot.
Also I'd rather See the Sparks Pistol ne a 2 Slot or the Springfield Compact a 1 slot