#feedback-discussion

1 messages · Page 56 of 1

tight delta
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Does everything need to have a place in all the possible loadouts / team comps?

unborn sandal
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I play solo and duos all the time with Flechette

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It rewards good positioning and tool use

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Buckshot rewards lobomizing yourself and rushing in

iron trench
unborn sandal
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If you have Flechette just know you aren’t as effective at close range and play around it

tight delta
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It's plenty reliable imo, but I do change my playstyle to fit the ammo whenever I run flechette.

iron trench
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I'll use one example:
The effective range for headshots using long barreled shotguns is 14 meters for headshots only - the same as the buckshots - why should i use a flechette at all? If the advantage is the pressure bleeding does, i sincerely rather use dragon's breath..

tight delta
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It's like you have to play it like it's not even a shotgun, because it loses the typical benefits of a shotgun 😄

unborn sandal
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Bleeding will as long as you pressure them to stop quelling their bleeding

tight delta
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Dragon's breath isn't as effective at longer ranges, I think.

Come to think, I'm not sure if I've ever properly picked up and used dragon's breath in my loadouts.

iron trench
tight delta
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Thanks for giving me some loadout ideas, I need to check Dragon's Breath out more thoroughly.

iron trench
tight delta
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That's why it works in team situations better, when there's multiple people that can pressure the bleeding enemy. Though I don't fully agree with it being completely useless in duos or solos, as the flechette shot + sidearm tag is really powerful. Requires a bit more time to pull off that OHK'ing, of course. But the range is great, if you pack a decent sidearm.

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I wouldn't run it as a solo myself.

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Haha, the start preview on the video is great already 😄

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I remember having hard time landing my Dragon's breath due to the low muzzle velocity.

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#skill_issue

iron trench
tight delta
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That sounds horrible, I love it

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Do you have any specific loadout you like to run?

iron trench
iron trench
tight delta
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Oh yeah, last time I played I borrowed shot bolt crossbow from a dead hunter, fun stuff.

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Landing those arched artillery shots is tough 😄

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I was interested in knowing if you were running some specific loadouts when using Dragon's Breath.

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The terminus + levering combo with whatever sidearm looks devastating

iron trench
bronze quail
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Same for flechette

queen jungle
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Times of day should match the real time of day at the server location. This way the endless debate could easily come to an end in the most natural and fair way. HuntSmart

static frost
digital vessel
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I'd be okay with higher rewards for night-time matches but enough people use workarounds(Reshade/GPU/monitor display settings, etc.) that it doesn't make sense to adjust that. For every one person that complains there are 5 that hit a button and can see everything just fine.

echo forum
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explosive is very good on crossbow

echo forum
echo forum
echo forum
# iron trench For me flechette is a support ammo type..

don't you think it would just be more effective to tag them to the body with any other gun? It basically makes sure you team mates next shot will kill. Everytime I used flechette or dragonsbreath I regret it. I end up getting 1 tapped by another shotgun while not killing them or I end up getting destroyed by a long ammo weapon as t hey seemingly don't get flinched and just headtap me or leave me within a sneeze of dying when I try to use it at medium r ange.

worthy knoll
upbeat axle
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What is the point in having seperate servers if 65% of eu is players from china...
Really makes you wonder if the client side ping advantage thing needs to do a 180.

digital nacelle
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@novel nimbus just type “poison” in the search bar and all poison ammo guns will show up

queen jungle
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Or how about the times of day get synced to real-life Louisiana time. That would be as immersive as possible!

novel nimbus
iron trench
echo forum
brazen oar
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why do people hate pvp so much

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i dont get it

queen jungle
# brazen oar why do people hate pvp so much

Hunt isn't a purely PvP shooter like hundreds of others out there. PvE is a core component of the game and thus is attracts mostly those players wishing to have a combined PvP/PvE experience

digital nacelle
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poison was an example

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it works for any ammo type

brazen oar
# queen jungle Hunt isn't a purely PvP shooter like hundreds of others out there. PvE is a core...

nobody said it should be, but PVP can be so rare that you can barely call it pvpve anymore, if a match takes 15-30 min on average, and it could take you 2-3 matches to get even 1 good fight, then it would seem reasonable to me to add atleast something for the people who enjoy PVP. its not out of PVE player experience either.

your mentality seems to be "if i cant enjoy the game, then nobody should" 😄

digital nacelle
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I get good fights almost every game

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and they rarely last longer than 20 minutes

queen jungle
# brazen oar nobody said it should be, but PVP can be so rare that you can barely call it pvp...

Having a fight per match is perfectly fine, especially in trios where there are only four teams in total most of the time.

The devs have stated in the past that PvP is supposed to be relatively rare in a match of Hunt, but all the more intense due to the punishing mechanics of death.

This is not a BR with dozens or hundreds of players going at each other with the objective of being the sole survivor.

brazen oar
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i even made it clear in the suggestion that im not asking for pure pvp / deathmatch, im simply asking to reduce the downtime between fights and pointless running around for nothing atleast in 1 contract mode.

stoic garnet
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as long as the player base is as big as it is, introducing more modes to split it up further will only give you way longer queue times and half empty servers. i

brazen oar
stoic garnet
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as i haven't seen your complaint very often, i doubt that 🙂

karmic ivy
brazen oar
stoic garnet
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i just think, you're talking about a different game then. the "hunt" part in this game is part of the fun for most people and would be completely erradicated in a mode like that. it would be "fight" showdown.

digital nacelle
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maybe some existing players would be happier but it wouldn’t really draw in many new players

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and the immediate playerbase split could probably lead to reduced player counts over time due to difficulty finding matches

brazen oar
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id be happy with a compromise, if the design direction is as Finall said, and pvp is meant to be scarce, small adjustment to how scarce could be reasonable.

also remember that experience varies greatly depending on your elo, as all the biggest streamers have stated its true best experience is at around 4 stars but in 6 star lobbies i constantly see teams just avoid all pvp like it was the plague and it makes the game less fun.

stoic garnet
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maybe we'll see a one or two more teams per map in the future, i think that might result in more pvp and less chance to avoid a confrontation

brazen oar
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that would be awesome, and that would also make the pvp more risky/punishing. now everyone and their mom can afford to play avtomat every match so if the design was to make pvp punishing, its safe to say that goal kinda failed already.

stoic garnet
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not sure if it was on the actual roadmap but i remember having heard about that idea. i'd like that, too.

unborn sandal
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@pearl summit all ai has a passive attack range and an alert attack range, and they will attack whatever is closest to them. If they get changed from passive to alert and you are suddenly in their range and you are closest they will attack you

haughty cargo
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Glad the night maps are coming back, cheaters be damned I just miss them

fathom pier
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Please do something about the flashbang. its ridiculous overpowered. there is 0 logic about how they work

stoic garnet
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i mean it's basically meant to incapacitate your vision if you're in the impact radius. i think it works as intended, no?

knotty ore
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If PvP wasn't the main focus, I'd run through every set of crows on purpose because I like the caw caw sounds.

unborn smelt
# knotty ore PvP being rare is fake news as its the only rare if your server isn't full. PvP ...

You seem to have missunderstood the point...
In a match of trios there's only 4 teams. With up to two bosses, and lasting consequences like lost HP bars etc. It's not uncommon to only get 1-2 engagements depending on spawn locations, etc.
Compared to a BR with far more players/teams and game mechanics built around enforcing as much combat as possible, that is relatively little PvP.

Yes ofc PvP is a core pillar of Hunt - but Hunt is deliberately built around making that little amount of PvP, as intense as possible, hence the PvE buildup, "high stakes" in regards to possible loss of hunter, gear, HP and leaving open a multiutude of tactical options, including retreat and flee.

PvP and PvE are both invaluable intertwined parts of how Hunt is supposed to play out and what makes it play out unique, hence hunt being a PvEvP game.
The PvP gives it the replay value, while the PvE massively dictates how Hunt plays unique to other games. But interesting enough nothing in the game ever forces you to actually PvP. All the PvP in Hunt (at least in the original BH mode) is entirely based on people wanting what someone else has or wants too, or peoples desire to fight. There is no circle needed, no PvP enforced as onjective - that really sets it apart from other "PvP games with PvE elements" to the point i would even argue that it's destictly not a PvP game with PvE elements, because that PvP element is never actually enforced (in the original and main gamemode that is BH) and the PvE part takes a very large amount of the overall playtime.

knotty ore
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The hunt map is really not that big. You have one engagement in a full server, someone else joins and you end up in a huge fight and at some point you kill a couple and move on because everyone is just sitting somewhere waiting. Then you get to boss and someone else comes you have another engagement and if you win you end up fighting the remaining people at extract who've gone to get another bounty and now they are full HP. When I play Hunt I PVP pretty much majority of the match. The AI is just there to be annoying, it has no impact on how the game turns out unless you make noise.

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PVE is not invaluable, its just there to be, "the map". It dictates how you move around.

unborn smelt
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Oh the Ai has a lot of impact on how the game goes. Its entire point is changing the way you deal with them to decide when the AI needs to go fast, when it needs to die quiet or when dealing with AI slows the enemy down.

All that has often significant impact on how games go...
But thats by design

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Ofc the AI is not the primary threat, as in its super difficult or dangerous to you directly. But it doesn't need to be either

echo forum
stoic garnet
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I also think, its effect is lasting too long. I just don't think it's illogical how they work. It feels like in high mmr flashes are deadlier than frags. If the effect would be shortened by a bit it wouldn't feel so out of whack.

echo forum
stoic garnet
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I think overall the sentiment is more towards a slight nerf in duration from what I read.

queen jungle
knotty ore
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But, it costs nothing to throw an axe at a hive, its not dangerous in any way.

queen jungle
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@craggy pike Trios Was added to Hunt later on and is sort of an easier mode due to fewer teams in total and thus less PvP.
I recommend playing duo, since it's the core mode of Hunt and everything is designed and balanced with duos in mind - and there's usually more PvP due to more teams bring around.

knotty ore
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There are tools that literally allow you to bypass 90% of the AI interaction. Hunt at its core is a PVP game. The PVE elements are very very negligeable, the only reason AI is dangerous because Hunters will catch you with your pants down while you are dealing with AI. Sound traps are way more dangerous than actual AI.

queen jungle
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@hexed orbit I removed your post since #game-questions would be a better place.
The new quest line is time exclusive and likely won't be available once that time is up.

craggy pike
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I'm just saying that when i watch people play trios it seems to break down how i said in my suggestion, there are usually too few teams to tackle two bounties on the map

echo forum
queen jungle
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I think it would benefit the games health adding 1 more team to the mix and closing it on 15 players, sometimes matches just feel really lonely. not a soul to fight or contest objectives

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12 players is already 20% more than what the maps were originally designed for. Also, 15 can't really be divided by 2 🤔

unborn sandal
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The amount of third party complaints the devs would get if they made it 15…

queen jungle
queen jungle
# echo forum better make it 16

It needs to be a number divisible by two and three to work for duos and trios 😉

12 is perfectly fine tbh, wouldn't want the maps to get too crowded.

echo forum
queen jungle
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Would be crowded if we added 50 players, 3 more players on the already very empty lobbies would add up to the fun

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In my hours of hunt, i dont think i had more than 10 FULL lobbies

queen jungle
echo forum
steel hamlet
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PvP is supposed to be rare in this game? Well it certainly is now. And it certainly isn't 'intense'

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PvP is long-winded and slow. That's not a bash towards it. That's how it is. It's not intense when the game is built on the premise of taking your time and not rushing things

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Is it tedious? With the new update allowing solos to get up on their own, yeah it can be. But I would never say that it is 'intense'

queen jungle
steel hamlet
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That's still not intense

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That's just stressful

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And overall the concept of losing your everything gets kind of nullified by the fact that you can just... buy it all back right after the match

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You're not really losing anything but your time

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Plus the definition of 'intense' doesn't match what you're describing at all

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Call of Duty is more 'intense' than Hunt

queen jungle
# steel hamlet And overall the concept of losing your everything gets kind of nullified by the ...

Yeah, that's an unfortunate side-effect of the game losing much of its hardcore aspect. Back when you had to have a few successful matches to buy something as powerful as a Mosin, players were a lot more careful about staying alive to save that precious gear.

Nowadays it's so easy to make Hunt Dollars outside of extracting the bounty that many players don't care about dying anymore. It's honestly the most negative development Hunt has gone through over the years in my opinion. 😦

steel hamlet
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Yeah, it is sad to see, for sure. The problem that Crytek is facing is that they want a bigger playerbase, but they are thowing away a game that people came here for in the first place by making it so much more casual. Self-revives, easy guns, forced MMR, a hand holding tutorial. The reason I got into the game was because it was a rough shooter about doing what it takes to complete your bounty.

It was terrifying when I first played it because of the heavy atmosphere that was set, with the idea of 'all or nothing' being very prevalent. Now it's become as watered down as the bayou itself, being something much easier to play, at the cost of losing what really made it special in the first place.

echo forum
steel hamlet
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Did you need to ping me for three words? Haha

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Ah! There it all is

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I'd take that over the constant up down gameplay of the new Necro update

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That especially was a heavy hit to the idea of death being permanent. Not even mentioning the fact that there is no limit to how long a dead body can sit there before getting back up

echo forum
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why was my message blocked for " content blocked by this server" ?

queen jungle
lethal dirge
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@queen jungle What about a flare gun special ammo that's just a shotgun shell

echo forum
queen jungle
queen jungle
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Blame those who cannot behave themselves and remain respectful towards others ¯_(ツ)_/¯

wanton dock
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it's weird too because the Lebel's forward stock is hollowed, meaning whoever made it used a modified Winchester or Marlin tube mag

chilly nova
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Dying to a brazilian player a full second after I peak shouldn't be a thing. It's not a suggestion anymore; it's a demand. You will address the poor quality of games due to high latency players.

knotty ore
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^ lol they don't give a fuck bruh

obsidian narwhal
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Although I don't think it's either a marlin or Winchester tube.

queen jungle
obsidian narwhal
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The 16mm rim of the Lebel cartridges means it'd have to be a much bigger calibre than the biggest Winchester I know of, which would be the m1895 in 7.62x54r

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But that's also smaller than 12 gauge. Maybe 16 gauge would work? Not entirely sure.

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16 gauge would be too big. That's 16.8mm, not even accounting for the rim. It would leave the cartridges wiggling in the tube.

slim basin
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Because that was pretty stupid. When the original message could of been edited and what needed to be moved could of been cut and paste else where.

obsidian narwhal
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Wait wait wait

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@pulsar spear you're playing on Linux?

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Since when does it work?!

steel comet
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I've seen people mention playing on Linux and on steam deck since some update.

little carbon
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I think it has been enabled since around 2 months

magic raft
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I think you should add high velocity ammo for the lemat it would be sick

twin smelt
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By "constant tool meta", i mean the standard melee, medkit, chokes, throwables [sometimes mines if you're daring]

sterile cliff
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Im just wondering, did Crytek adress their server issues at any point? Or is it assumed that it will stay the way it is right now forever?

digital nacelle
sterile cliff
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ah nice

hollow osprey
# wanton dock it's weird too because the Lebel's forward stock is hollowed, meaning whoever ma...

I found your Lebel, thing's a real Frankenstein monster...
It sports a Berthier's barrel with Mauser sights soldered on it and a (allegedly) custom made brass tube fit in the sawn-off forestock with a ring held by a nail. Oh and the handle is not a Berthier's, it appears to be an original Lebel handle but just bent.
Also, the thing is shorter than a factory 1886, meaning the mag is not extended but shortened (holds 7 rounds according to a former owner).
Source : https://www.theliberalgunclub.com/phpBB3/viewtopic.php?t=56926

wanton dock
hollow osprey
wanton dock
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I'm a big boy Berthier enjoyer

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I loved it so much I bought one irl

hollow osprey
wanton dock
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the one on the left is the 1890-1902 front sight; whereas, the one on the right is the 1903+ front sight

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if any of the devs are reading this, stop.

digital nacelle
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stop what lol

hollow osprey
wanton dock
digital nacelle
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ah

wanton dock
pulsar spear
# obsidian narwhal Since when does it work?!

Since roughly February. There's an issue w DXVK and VRAM in this game so if you do try it, use the GE-Proton or Proton Experimental. Also set your GPU usage to 90%. Only big issue is that the gamma slider doesn't work 😔 so its a bit too dark for my screen

topaz imp
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The VRAM issue has been fixed in DXVK as of GE-Proton-7-52, to be precise.

echo forum
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@gaunt wren the big problem is skins. Wayyyyy too many skins now blend in too well. There is a reason so many people are abusing reshade

unborn dagger
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So what's the reason with Crytek and not banning reshade?

craggy pike
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There are plenty of other programs that do the same thing as reshade like the Nvidia control panel or even certain monitor settings

fervent spindle
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Bring Back night contract asap

unborn dagger
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Ah

wanton dock
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the virgin "Increase contrast to see hunters better at night" versus the chad "Adjust the slider til the icon on the right is barely visible"

marsh flame
unborn dagger
echo forum
atomic cipher
craggy pike
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because trio queue and duo queue are already separate i don't see why you couldn't have different settings for each of them, keep duos at 12 players and make trios 15 or more players

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i'm over the argument "that trios was added due to popular demand, therefore nothing should be done for it". it's been in the game long enough that it deserves some real support

unborn dagger
craggy pike
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the common saying is that the game is designed for duos and that trios was added by popular demand, so you have up to 4 teams of 3 in a world designed for duos in mind

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I've seen more than enough examples of 3 trios going to one bounty and 1 trio getting the other uncontested, that was the point of my original suggestion was to either make trio games single-bounty or add more people to trio-queue games so the other bounty might be more likely contested

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trio-queue games have at least 4 teams
duo-queue games have at least 6, making fights more likely to appear throughout the map

queen jungle
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Having fewer teams and thus an easier experience overall is a feature of trios.
I linked the time stamp to Dennis' statement a while ago, but I'd have to look it up again.

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If you want more risk and PvP, I recommend playing duos.

craggy pike
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i play solo in duos, i've mentioned before

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there's easy and then there's no challenge though, going into a match and never seeing another team, killing one bounty while other teams fight over the other doesn't smell like a fun time to anyone

opal frigate
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being a 5 star solo is so unfun when you play against lower mmr

echo forum
craggy pike
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it's more chaotic, which is why i like it

opal frigate
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only other 5 stars I fight are solos too if I solo

queen jungle
# echo forum duos is literally the easier game mode.

No. In trios you have fewer teams to watch out for and getting 3rd-partied is far less common. Also, having one more teammate per team makes PvE easier as well as losing one member of a team less severe than in duos.

Trios is an easier experience and it was intended to be an easier experience as per Dennis' own statement back when the mode was introduced.

unborn dagger
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Like this isn't a br game where the objective is to kill everyone. If you want that experience play a br or cod.

craggy pike
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that's fine to disagree, and lol everyone defaults to "just play cod". if you want a pve only experience then play left4dead

unborn dagger
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Yes because you want it to be more pvp based.

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I prefer it the way it is

craggy pike
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nothing has to be so binary, it's not deciding between chaos and no chaos. i'd prefer my PvEvP games to include both in as many matches as possible

echo forum
echo forum
trim valley
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say what you will, -11 (unless it is a Deathblow) should not be possible even if you just hit an arm with a Lebel,.... that is plain ridiculous!

queen jungle
unborn dagger
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^

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You have a way easier time to get two teams to fight each other and sandwich one in

echo forum
# unborn dagger You have a way easier time to get two teams to fight each other and sandwich one...

I literally don't play solo vs duos because it's a snore fest. It's way easier. If I get an ambush pick in trios it's super hard to secure it . In duos I can usually get a shot off on the other guy and maybe wipe or secure the body and stop the rez wayyyyy easier. Much harder to do in trios. Trio fights last longer and are more dangerous. Duos player basically just " run rotate" most of the time. Duos is even easier as a solo now because of self revive.

rapid oasis
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Hello
How are doing?
Is it possible to add Middle East region in Hunt Showdown Discord Server?

echo forum
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Can we get a dev response on if the trade window is going to be changed? Should I just pack up and uninstall or what? I'm so fking tired of trading AT LEAST 7/10 of my deaths.

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the game was significantly better before they changed it

unborn sandal
digital vessel
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I hate trades as much as the next guy but when they were still messing with it there was a point where you would get killed before it registered on your screen and you were not able to shoot before dying. It was painfully frustrating.

echo forum
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just snipe I might as well go play Day Z

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It has nothing to do with bullet travel and everything to do with the massive trade window

echo forum
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@pliant bloom they should remove self rez. It makes for bad gameplay. the lighter idea will just encourage insta burns. Was a lot better when people had to go get a lantern to burn because most people won't carry molotovs. Necro should have never been added to the game. Makes team play way too easy since it doesn't make any noise. When I down a player in the open as a solo I feel like I'm now at a disadvantage vs a trio. I have to constantly stay within vision of the third because of necro which means I can't get a good rotation on the enemy team. It makes it easy for a trio to fish you out unless you just give them the revive.

pliant bloom
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@echo forum
I understand that the self-res is still too powerful, but I still think it's a good idea in principle. I agree that Necro definitely needs an audio overhaul. I think it would be cool to add another audio track to the iconic sound when someone dies, so that you can hear that the player can revive themselves. The revival process should also take longer. Perhaps after 10 seconds, they can revive and then, like in COD, it takes another 5 seconds and also makes a distinctive noise.

echo forum
# pliant bloom <@229760304815407104> I understand that the self-res is still too powerful, but...

I just hate solo revive because as a solo...it means I'm on camping duty now. Kills the pace of the game when you have to camp them out because I'm not going to start carrying traps and hell fire bombs just to deal with a solo revive when It would hurt my chance vs a team. When someone has high ping they give delayed audio cues so they can already be aiming at you when on your screen they just got up. I think necro in general should just get removed. You should have to use dynamite smoke, choke bomb or concertina for a risky revive. Maybe add as smoke bomb to the game. It's wild that you can hear someone switch weapons but we can't hear someone getting revived with necro. Most of the time I don't even hear the player revive and standup sound.

pliant bloom
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@echo forum
Haha, yes, we almost share the same opinion. I'm curious to see what the development team will do with all the feedback they receive. I hope the night maps stay, as when I read through people's opinions, they seem to dislike night maps just as much as Necro in its current state. I can´t rly understand why 🙃

echo forum
pliant bloom
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aaaaahh i see

echo forum
little jackal
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these exact points were brought up long before the update

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guess they're fine with how it is now

pliant bloom
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I hope they do, I rly like to play em

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@little jackal hm seems like its kinda hard to solve the problem

echo forum
# pliant bloom I hope they do, I rly like to play em

I like them too for the atmosphere but people ruin it when they crank gamma/contrast use a bunch of filters and color grading to eek out every possible advantage and then you're over there playing with local dimming hdr on an OLED looking into the pitch blackness

pliant bloom
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xD

echo forum
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game should just add a crosshair option too because using an external program makes the game much...much easier as many of the guns have questionable irons and it's hard to see them when you flick fast as they blend in with the surroundings

pliant bloom
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It's impressive that the developers of Rust managed to fix those issues.

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good point

echo forum
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I miss the old Hunt lol. Wish they'd bring it back as an alternate mode. The old sway was so good. Made the game more atmospheric and tactical. Now most people just run and jump around and click heads

pliant bloom
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hm That would certainly take away the moonlit atmosphere. ig

echo forum
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  • it would be so cool to see the roads lit by old timey light poles and the compounds all lit up
pliant bloom
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I'm somewhat "new" to the game. I played it for around 60 hours 2-3 years ago, and in the past few months, I've logged about 150 hours. In my opinion, the game is overall in a relatively good state

pliant bloom
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the devs are working on an new engine port am i right? i think they spend most of there time by porting the game so maybe the patching process is slowed down

echo forum
# pliant bloom I'm somewhat "new" to the game. I played it for around 60 hours 2-3 years ago, a...

I still have fun playing, but get frustrated with the constant trades. But the game today is much more of a twitch shooter than it was before. It's more CSGO tactical than immersive tactical. Using mosing/lebel +spitzer basically turns the gun into a CoD hitscan gun at under 100m. Old Hunt had some bad stuff too like 1hit kill with long ammo to t1 and t 2 and shotgun having flechette by default, but it was also harder to aim at medium+ range.

echo forum
pliant bloom
pliant bloom
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its open for everyone and has all fortnite assets

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xD

echo forum
pliant bloom
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ive just seen a video about it jack frags was it ig

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and yeah besides of the fortnite carakters the game looked lit

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holy its 3 am
it was a pleasure to talk with you, but i rly should go to bed now

pliant bloom
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u2

wintry comet
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@real charm i'm going to be completely honest, you keeping the gamma slider at minimum for "realism" is a self-imposed handicap and you are shooting yourself in the foot on purpose for no reason whatsoever
your suggestion is good, but you need to take a step back and reassess your self-imposed restrictions and whether they are preventing you from enjoying the game or not

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@wary hinge i love your suggestion, it's similar to what Deep Rock Galactic uses for their mission generation and it's a very good system

wary hinge
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thx

iron trench
#

@lusty basalt Start using Vault in separate buttons.. stop using the same button to jump and vault... you'll find many vault options in the map that you can't vault or pass because you're using the same button to jump.

little jackal
#

hold to vault not only delays the vault, but also still doesn't prevent false positives

#

kinda like a half-measure while there's already the solution

lusty basalt
#

like i said, QoL change that harms no one while being a simple, extra option for someone else who enjoys keys being on the same bind without it substantially impacting gameplay as much as prior. and i have separated vault and jump keys. the suggestion wasn't purely for me

unborn dagger
#

@glass fable grow up

glass fable
unborn dagger
#

For sure

hidden river
#

Remove solo boss

real charm
#

And if i boost it at night, my game looks over-bright and gray. Just like in any other game where you put a ridiculously high gamma

gaunt wren
queen jungle
crude aspen
queen jungle
#

When masked hell hounds were introduced, the devs stated that hell hounds are different to other AI and actually meant to be dangerous to players instead of being mostly a noise trap (like most other AI)

So I am not sure how much of a chance your suggestion has, but it's always worth trying 🙂

little jackal
#

meant to be dangerous, but give second worst xp amount for killing. Sounds like a Crytek thing

#

guess makes sense for packs tho

hazy quartz
#

hellhounds should be denerfed, i liked how dangerous they were ages ago, and get their xp increased accordingly.
wouldn't mind an A.I damage buff across the board.

dapper schooner
#

Oh man, those dirty dogs were more dangerous than bosses back then

#

2 bites and you were done

queen jungle
hazy quartz
digital nacelle
queen jungle
signal mural
#

I see a lot of complaints about the Chapter 6 Quest about killing 3 Meatheads in a central map location. I got it done in 4 maps so I guess I got lucky or rushing there paid off. Either way - it seems like those 3 locals became a PVP - meeting point for a lot of players struggling to get the quest done. Maybe if something similar were to return in the next QL, it could be 'X Monster type and/or Hunters killed' in the target local.

queen jungle
#

@rotund oasis Very briefly it was possible to sell weapons dropped by other players on the test server, but that made PvP much too rewarding and caused people to just ignore the objective

signal mural
#

@vernal vessel There are plenty of anti-camper mechanics in the game. It isn't a PVP areana shooter - not everyone has to play aggressive to win. If you get killed by a camper chances are:
A: You're being loud & they went silent to ambush you. Fair game.
B: They are a sniper & have good situational awareness & positioning. It sure is frustrating but they played it out and got that angle for the kill; chances are they won't make it to the bounty unless they bag the final player kill.
C: You are PVP hungry and pushed a camper or didn't have the appropriate gear to push a compound.

Here's a long list of things that can screw with a camper:
-Decoys, Decoy Fuses, Chaos bolts & bombs
-Repositioning or disarming their traps easier w/ trap sense & Poacher
-Turning on the Generator
-TNT Bundles
-Stalker Beetles
-FMJs or Spritzer rounds (wall banging)
-Serpent (steal their bounty)
-Poison clouds through walls & floors
-Clothing clipping through walls giving away their location
-Choke bomb clipping through walls
-C. Bombs (most campers aren't prepared to be trapped behind barbed wire)
-Flash bomb
-Red clue warning, red boss area, Whispers v. Hissing

If they have a bounty you know where they are and that team is being Hunted by the rest of the server too.

vernal vessel
# signal mural <@348540131776397313> There are plenty of anti-camper mechanics in the game. It ...

I know about all of this and am not someone who complains about campers all day. I just think it would be sensible to do something about [not moving > moving] .
or do you disagree? it comes down to whether you think its frustrating or not. I once saw someone in darksight, threw 3 decoys, and 2 chokes into that bush and still could only find them without dying out of pure luck. the whole time they didn't move at all (and gator skin too) - I don't think at the core, that that situation was ballanced...

queen jungle
#

Why should not moving or moving slower and thus being more careful get artificially punished?

#

Ultimately anything that doesn't violate the rules is fine in order to get the bounty.

vernal vessel
vernal vessel
queen jungle
vernal vessel
#

not saying broken, not complaining, just think could be a teeny tiny bit towards: being aggresive is rewarded

queen jungle
#

Not really. If someone is being passive and still gets the bounty, the more active players made mistakes.

If somebody tracks the bounty players, predicts their movement and sets up an ambush, that's not playing passively, that's playing smart.

queen jungle
unborn smelt
# vernal vessel also moving slowing is audible so also not the point

well yes but mooving targets are harder targets that non moving ones... it's a tradeoff.
If you don't move chances are higher that you're not spotted, but if you get spotted you're an easy kill, and due to the nature of not moving you don't get to the objective or into a better position

vernal vessel
unborn smelt
#

I understand the frustration with the active players having the "issue" of being at a disadvantgae because holding an angle is very powerful, and the more you do the more ressources you use up and don't have them available anymore later

unborn smelt
#

however i wouldn't say the reason for that is not moving.

#

The IMO biggest reason for that is loosing ressources like HP bars, then meds and then consumables like nades etc

vernal vessel
vernal vessel
unborn smelt
#

I personally would love it if you could reearn some of the ressources more effectively. That's all i'd need

#

meds are hard to resupply but crucial in any fight, and HP bars too

queen jungle
#

If you move on, you know you're putting yourself at a disadvantage

unborn smelt
#

I know - i dislike that reearning some of those ressources is so hard anyway...

#

I don't think it should be removed - but i personally would just like it if there would be more ways to reliably get some of those ressources back

signal mural
#

I'd say not moving is advantageous when you have the right loadout & haven't been spotted - Hunter visibility is situational though. If you're at a disadvantage then you should disengage and try to find better ground. If they caught you off guard then rightly so - you're gonna have to play at that disadvantage.

Generally speaking bush wookies from my experience aren't using shotguns. If you know which bush they are in melee might be your best option. If they are crouch camping your best asset is mobility and light cover.

Putting a penalty on campers for standing still would just be a slippery slope, then anyone who plays stealthy would request that running & stamina use adds inertia and sway to your aim...

#

There are plenty of Blood Bond or event skins with low visibility.

vernal vessel
queen jungle
unborn dagger
#

^

obsidian narwhal
warped swift
#

Something needs to be done with campers. Make zombies engage them, introduce a "magic" camp meter, make them turn into zombies bit by bit, drain their health/energy/whatever.... It's not like we're playing "Way of the Hunter". This is PVP shooter ffs... I'll take a brake with the game until this issue is resolved.

empty sigil
hazy cipher
#

hi, where can i report players for teaming? (2 teams had each other in friendlist and teamed agaisn't my team in a hunt match)

vital drum
#

!report @hazy cipher

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

hazy cipher
analog galleon
#

Terrible tech support. Terrible servers. The updates are terrible. Return the money for the game

hazy cipher
#

in early access there used to be the report section link but now kayako link don't work anymore

vital drum
warped swift
# empty sigil You won't be back then, the nature of the games has not changed in 5 years, if y...

You're right. If you look at the bug reports on discord, for 5 yrs, the game still glitches and is not optimized well... But "I want your money" principle is running smooth. It's really a shame companies have become "lazy". Ages ago, you finish the product and burn it on cd and that's it. Now, it's just a pure insolence toward customers when "studio" publishes unfinished product. But hey, taste is individual 🙂

empty sigil
# warped swift You're right. If you look at the bug reports on discord, for 5 yrs, the game sti...

hey i feel you on that, but your not complaining about that, your complaining that the game screws you because your not smart enough to anticipate campers, thats not the devs fault, and trust me i hold these devs to account, havent bought a DLC or paid for their BPs since 2021, so trust me i know share your feelings on the bullshitery they do just to make money while not reinvesting it into their cash cow while they make games that no one wants cough crysis 4 cough but again, the MULTITUDE of playstyles is what the game goes for, if the slower pace isnt for you, thats fine, but dont expect the devs to change the pace or fundamental game play loop "BeCaUsE CamPeR KiLLeD mE aNd CaMpinG is FoR NooBs WhO DoNt PlAy GamE lIkE CoD" thats on you, they wont change the game so we likely wont see you in the bayou again, which is likely a shame, but hey ho

echo forum
# warped swift Something needs to be done with campers. Make zombies engage them, introduce a "...

they need to redesign the map lol. All the compounds basically funnel you into easy to kill hallways and have terrible visibility making it easy for someone sitting in the dark with a shotgun to listen exactly for where you'll be while you need to jump around and scan every spot. Cracks, cloths hanging, chains etc all help the defends too much as there is already so few ways into a building. Part of the problem is how loud crouching and walking are. You basically can't stealth your way into a compound unless the enemy has some audio issue.

somber harbor
#

I'd like to know if anyone else has the same issue I have with the shorty's sway feeling p sickening when strafing

#

Feel like I wouldn't be the only person with it since I rarely get any form of motion sickness

echo forum
#

This game has had major sound issues since 1.9. It would be great to hear or see some kind of fix. People 10 ft away sound like they're 30 ft away sometimes. Then when udnerground it's the opposite.

rapid oasis
iron trench
#

@tiny cobalt Too strong my friend.. Crossbows can 1 shot at 20 meters if hit lower body..

#

@gentle willow That actually makes total sense... 🤔

worthy knoll
unreal laurel
#

What's bomb lance's default reload speed? 4 seconds?

restive juniper
#

what?

#

wrong Kai maybe?

#

Which one?

#

If it's the monster variants, I've seen the reactions.

#

ah, glad you like it too

knotty ore
unreal laurel
knotty ore
#

That would make it harder since you are more likely to get third partied.

somber harbor
#

I generally find duos more boring than trios because you often get matches where no one wants to push because they all want to third party

queen jungle
#

@stray skiff There are Asia servers for Hunt

stray skiff
#

where?

queen jungle
#

I'm seriously confused right now 🤔

stray skiff
#

Me too I'm looking at the region settings and there is no listing for an Asia server.

#

just U.S. Oceania and Europe

queen jungle
#

Strange, for me all regions are showing

stray skiff
#

Are you on PC? If so then that may be the problem since I am on PS4 and there is less than half of the servers you are showing on PS.

#

Is the lack of servers just on console?

queen jungle
#

I don't have a PS so I can't check myself, sorry 😐

stray skiff
#

I'll send a photo for you.

#

very blurry...

#

I'll resend it

queen jungle
#

Thanks, I'll see what I can find out

stray skiff
#

I can't get it any less blurry, but the servers it shows starting from the left is Europe, US East, US West, And Oceania

stray skiff
queen jungle
stray skiff
#

Okay good to know, sorry for bothering you.

somber harbor
#

Nvm i can't read

#

Still find that ping lock ridiculous though lmao. Playing on high ping is actually more painful than playing against it

#

Glad console doesn't have it else I'd get kicked out of my nearest server at times

queen jungle
#

I really don't get why so many people have an issue with camping solo players' bodies because they might have self-revive.
Either make sure they cannot revive anymore or move on and keep in mind that those players might come back (albeit at a significant disadvantage due to lost HP bars).

somber harbor
#

My main issue with anti revive mechanics rn is just that there's no in world alternative to a choke bomb for putting out a firebomb

queen jungle
somber harbor
#

Yeah p much

#

The most annoying thing is on duos where one team just hard camps your body while it burns so your partners just can't do much to get you up

#

especially on duos where they know at max there's gonna be one other teammate who is now alone and easily overwhelmed by two and they just refuse to push because it's just boring for all of us at that point

#

I've seen some creative ways of body camping that were funny though, like someone using a stalker beetle to deny my mate a necro

#

just keeping it on his body from a good distance away while his mate kept their eye on me

bronze quail
#

I don't get why for so many players a solo reviving itself is a problem and i don't even get why for some players waiting literally less than 2 minutes untile the body is well cooked is a problem. Just burn him, wait like 30 sec and leave, he is not going to fight with 75hp unless some acceptable exceptions and if he comes to the fight he is not going to be a threat with half hp.

#

People on hunt is scared af of everything

#

I can understand that from 10h players, but after 1k h? Man no

tranquil hill
#

Honestly, what did you do with the sounds? The steps in houses can no longer be located since the last update. What made Hunt the sounds completely ruined you

vital drum
#

@jovial geyser Are you sure you're not launching the test server client?

#

It's a separate game in your library, Hunt: Showdown is the one you're looking for.

jovial geyser
#

Probably, how would I go about changing that?

dense schooner
#

select the one that doesn’t say test server…?

somber harbor
#

using just sound

karmic ivy
tranquil hill
#

Really? for me and all my mates the step Sounds in buildings are horrorable and not to locate.

little carbon
#

Honestly, it's mostly about principle, i have seen like one solo at most since the update since they are quite rare in higher ELO. But the fact the feature could get some more qol that is easy to achieve is bugging me a lot

#

@limber meadow there is a lot of skill in adapting to the randomness of the maps. Either through building w diverse loadout, so that your sidearm or tools can help you in a disadvantageous time of day, or in learning to play weapons at those times of days. You can absolutely make a sniper work at night or close range in fog.
Removing that randomness lowers that skill ceiling

lethal silo
#

#game-ideas message I honestly don't think this is a bad idea but maybe not just a glass slug BUT! I have another idea, what if it was a poison slug? think of the glass cylinder like the normal poison ammo but in shotgun shell size and it has the same amount of time as long ammo poison if not longer

#

I kind of want to suggest this idea now because I have been thinking about this recently and now someone else suggested something similar I kind of want to do it

tranquil hill
karmic ivy
tranquil hill
karmic ivy
queen jungle
#

I like my equipment dirty and tbh the change to purchased stuff being auto-clean kinda ruins immersion in the context of the lore ¯_(ツ)_/¯

crystal plume
#

I love that the guns are finally clean

karmic ivy
crystal plume
#

Made me use default weapons again more than legendary ones

karmic ivy
#

Funny how it even matters. Those little cans of oil probably just put me at risk. But it was fun to find them lol

echo forum
# bronze quail I don't get why for so many players a solo reviving itself is a problem and i do...

because it's super annoying. I only play solo, when I kill another solo player it's a fucking chore now. I don't carry firebomb because it's way better to have a frag or flash when you face trios. Now If I kill a solo in between a compound I have to just camp the body. It kills the pace of the game. Or I have to take their weapons and fire them until they're out of ammo and hope some long ammo team isn't close enough to fuck me up while I'm loud AF doing it. I think necro as a perk should be straight up removed from the game.

echo forum
# knotty ore Since when? Individual ability matters a ton more in duos. Trios is waaay easier...

Individual ability matters a ton in all modes. I play solo vs trios for most of my games. It's significantly easier to wipe a team in duos than solo. Nagant Officer Carbine + HV = dead trio in 0.5seconds if you get the jump on them. So much easier to get a pick in duos and insta burn or camp a body. Duo games end up being multiple teams with long ammo just camping around the teams fighting at the compound. In trios it's much harder to long ammo camp vs duos. Duos is a much more campy game mode.

bronze quail
echo forum
# bronze quail As i already said, you don't have to camp the body for ages or take and empty hi...

it is though lol I go into a compound when two teams are fighting. They often don't know which team I'm on midfight. When I randomly get up 30 seconds later and shotgun 2 people in the back it's kinda cheesy. Since 1.9 rez soundhas been messed up, rezzing and bandaging sound has either been just not played or extremely quiet. The game is going to become quite stale if the meta becomes insta burn everything. Might as well just make it like Tarkov with no rez at that point. The fact that long ammo 1 taps to the chest when someone has lost a bar usually means you have to extract ( because everyone runs either long ammo or shotguns+slugs due to poor design)

lethal silo
#

I have now made the suggestion I think it is a pretty solid idea I have been thinking about and it has some potential like a cheap alternative two slugs but with disadvantages and advantages and also has some aspects of penny shot #game-ideas message

craggy pike
#

my suggestion was one way to tackle the, in my opinion, cluttered weapon selection UI

#

i'm hoping the UI overhaul is still happening tho

somber harbor
#

I still find it a bit weird when I hear someone on a roof when I'm outside the building they're on

echo forum
#

really sucks that i need to go back to dodging night maps

echo forum
#

@vast geyser the funniest part of flashes is they're supposed to be an " anti camper tool" but they're strongest when used outdoors. Like if you get flashed on the other side of a dirt mound good luck lmao

north sleet
digital lodge
#

As a duo, does this seem like a fair lobby?

bronze quail
#

imagine complaining about a free tool accessible to everybody lol

echo forum
#

Either there is an HPcheat or you need to work on your servers ( lol we alll know you do). Hit a guy in the arm and then chest with berthier and he lives to kill me with a jump arrow headshot. 10 seconds between shots as I chased him down ( he was full sprinting and did not have time to syringe). He regen 20 hp during the chase. This still means I did 80 ( 60 after regen) and then 130 damage to him. 190 damage and he lived.

unborn sandal
#

@charred coyote that’s one of the core mechanics of the game. It’s your punishment for dying in a game that you can be revived in and sometimes last 30+ minutes

#

Also bow can always one tap to the body and every long ammo weapon aside from the Krag and some medium ammo weapons can 1 tap you to the body if you’re missing a bar

echo forum
unborn sandal
#

Jakey you just whine about everything. Go play a different game if you don’t like it. I was explaining mechanics to an obviously new player

echo forum
# unborn sandal Jakey you just whine about everything. Go play a different game if you don’t lik...

Because the game has a lot of cheese in it. Do you really enjoy seeing slugs and long ammo in 90% of your games? The game literally requires someone to put themselves in a bad position just to keep the flow of the game going. Special ammo was added and instead of being side grades they ended up being upgrades. People used to frequently siege a compound with pistols, ever since slugs were added people don't do it unless you're in 3 star. I've played the game since launch and it's easy to see that in many ways it has gotten worse. The diversity of loadouts is terribly low. Trade update killed melee builds. No one runs it now. Spitzer allows people to abuse reshade zoom and de render to shoot you through buildings while they perfectly track your character. We have an exploit so you can start a grenade and then stop it to get people to move. 1.9 killed the audio. "Hunt has the best audio of an multiplayer game" is a thing of the past. The fact that we have so many camo skins basically requires you to run reshade so you don't just insta killed by a guy camping a corner with a shotgun, it's especially bad on the bayou. The list goes on. I wouldn't complain if I didn't want the game to be better. People that play in groups have a drastically different view of the game because when the game cheeses them they can still get revived

echo forum
#

Literally anytime I don't just play long ammo and skip around outside I regret it. Pretty much required to bring slugs into compounds but since the trade update I usually just trade

unborn sandal
#

You know solo players have a higher kd than their duo or trio counterparts at the same mmr because of solo mmr modifier, right?

echo forum
unborn sandal
echo forum
knotty ore
#

Jakey isn't really wrong. I'm at only 800 hours most of them in 5-6 star. The only reason people buy something other than good guns is to do quests, or if they prestige. Usually you only see long ammo/shotguns/Nitro/Avto. Reshade allows you to put a dot layer on your screen to make pre-placement super easy. Along with a bunch of other fuckery like a gamma layer that makes you see perfectly at night. You can enable and disable it at will. Audio has been messed up since patch, its no longer working properly. Not sure about slugs, I feel like buckshot has been more consistent lately.

#

Most streamers actually use overlay programs because you can't see them in OBS as the program only records your game window.

#

But, if you ever see people go from down to ironsight and fire instantly its because they've pre-placed their shot with a overlay that puts a dot where their ironsight is.

echo forum
knotty ore
#

You can also avoid getting flashed with a reshade layer.

#

I like using reshade for some color and sharpness layers, so it would suck to get rid of it. Hunt is just a big brown turd without some nice color.

#

But, I would understand because people use it to cheat.

unborn sandal
#

90% is a massive exaggeration and there will always be a meta of some sort. Good players use throwables/wallbanging to force people using close range to move and people using close range need to use their movement well to get within range of enemies better equipped for range. depending on the situation one will have a clear advantage and that's just life.
I'm not 100% sure what you mean by a bad position but if you mean rushing campers/people using long range when you're not well equipped all games with large maps have that problem. You could sit in one place in tarkov and probably kill anyone that comes by but that's boring and you will eventually need to move to extract.
Special ammo is not 100% upgrades. the biggest thing most of them suffer from is not being able to wallbang, a massive necessity in higher levels of play, and fmj will screw with the muscle memory of anyone that doesnt use it full time due to the mv decrease in addition to needing special boxes obviously.
In higher tiers of play people dont seige buildings because you never know if someone could be sitting in a corner, a problem with many games that don't have cop outs like Destiny 2's radar. In the Highest tiers of play people will still rush because they don't want to wait because it's boring or are confident in their aim/melee capability.
Diversity of loadouts is low because people don't have minds of their own and want to use meta shit when in the right hands literally every weapon is viable
The alternatives to trading are worse than trading itself but I've had this conversation with you before and I know you don't care
Reshade is in my opinion cheating and I don't use it while remaining in 5/6 star, but until crytek bans it I can't really speak on that account
1.9 CHANGED the audio drastically. If you learn the new audio it gives more information than the old audio did but I understand learning new things can be hard for some people

I'll write more below since I'm out of characters

echo forum
knotty ore
#

Yeah they really need to allow for some better anti-alaising

#

The game's implementation is awful

echo forum
knotty ore
#

Anything higher than 1x makes everything blurry AF

echo forum
knotty ore
#

Reshade sharpening layer does a better job at AA than built in AA. Its really sad actually.

unborn sandal
#

For me personally when I'm playing with 3/4 star friends trading can be just as frustrating as dying solo because they dont have the capability to revive me when fighting people in 5 star lobbies but that's life. In most games there is no revives to that really is a skill issue
I've never had problems seeing people in corners but I understand some people have bad eyesight

I think that covered all of your complaints

knotty ore
#

@unborn sandal 1.9 audio has made it so some audio sources no longer work properly, or at the right volume. I've heard a dude on the other side of the building, but he was actually literally around the corner. The audio is broken occasionally, possibly something to do with servers as its not happening all the time for me.

#

Possibly its a bug with cat paws

echo forum
# unborn sandal 90% is a massive exaggeration and there will always be a meta of some sort. Good...

come on man with rival slugs I can 2 tap someone at 50m faster than their winfield can cycle the second shot haha. I feel like both Long ammo and Shotguns are fair when you consider the Romero and Sparks. They both trade fire rate for massive damage potential. All the other shotguns and long ammo fire wayyyyy too fast and it makes compact and medium ammo worthless. Like the fall off is the worst. They should remove it completely and just balance with dmg/velocity or add bullet drop. I think using the simple CoD stat balance is the reason were are in this place. Look at CoD, it has the same problem with snipers/shotguns in the older games even though they have fully automatic guns. Spitzer and slugs is 100% an upgrade if you can aim. FMJ is also insane for weapons that are already mostly useable in compounds. They don't suffer the velocity loss because if you're using them beyond 60m you're already playing it wrong. People don't siege buildings because it's a bad idea if you don't have a shotgun. The balance of shotguns is very poor in the game. The velocity of long ammo and the 1hk to chest of shotgun is what has forced this awkward mexican standoff style of play at higher MMR. The reality is though the Long ammo is great at ALL ranges and is the only weapon that can forcefully change the flow of the combat.

unborn sandal
#

Look man long story short if you shoot them in the head they're dead

#

hence, skill issue

echo forum
knotty ore
echo forum
#

aiming for the head is also riskier when people do the ADAD jump air strafe in a circle. If you aim for the body you will usually still just hit them.

unborn sandal
#

This is why I didn't want to talk to either of you. You justify your arguments with the most extreme case imaginable. If you don't like the game don't play it

echo forum
#

the bullet velocity also makes leading a hedshot harder unless you use spitzer lol

echo forum
#

I think it's crazy that some of the long ammo guns have a faster fire rate than the medium/compact

#

it's also crazy that long ammo has the least sway in the game while moving lol. they try to make the weapons have velocity based on real life velocity but then do shit like that

#

you're trying to reframe the audio issues since 1.9 as a skill issue too when it's a game issue. tons of people are reporting no or isnanely low crouching sounds, no fuse, not hearing people 10 m away on the other side of the wall but hearing someone sprinting 60m away. Gun shots sounding like they're 2 compounds away but they're actually in the same compound or the reverse. It all has to do with the audio occlusion waalls. You can be at a weird point and it can completely mess up your audio. You even see steamers randomly die and say " audio?" when a guy runs around the corner with a shotgun and 1 taps em

stray horizon
#

@pure scroll finally a suggestion worth implementing

echo forum
#

https://www.youtube.com/watch?v=uZt1Q_prjE0 @1:28 just to showcase the issues I've been having since 1.9 but even worse after the last update. Guy is sprinting on mud with no sound.

Solo & Surrounded in Lower DeSalle, some crazy FMJ shots in this one.
Pair up any Long/Short Range Weapon with FMJ Ammo in a pistol and you're good to go.

Video Edited by @Spudsef

Get your Discount on Hunt: Showdown & DLC's if you use code NEENOH at Checkout (PC): https://shop.crytek.com/?ref=1075

0:00 Intro
0:26 Match Begins
1:28 Stealth He...

▶ Play video
karmic ivy
echo forum
unborn dagger
#

@pure scroll 😐 what is this suggestion lol

stray horizon
unborn sandal
#

@noble solstice it goes through chicken wire and shows as wallbang

#

The little windows made from this stuff

karmic ivy
noble solstice
echo forum
karmic ivy
echo forum
karmic ivy
tranquil hill
little carbon
echo forum
queen jungle
#

remove necro for solo, in every fkng game is someone with a sniper. You can't burn them after kill, because they're 200 m away. why this bs.

queen jungle
echo forum
# queen jungle I do prefer no necro at all, than self rev

Necro was a horrible addition to the game. Made it wayyyy to easy for trios. If you could hear someone when they were necroing it wouldnt be so bad. If revive sounds didn't sometimes not play it wouldn't be so bad. The problem is it basically locks you to keeping LoS on the corpse because they no longer have to make noise to physically pick up their partner. If you're holding LoS one player necros while the other searches because they know you need to keep LoS

queen jungle
echo forum
queen jungle
echo forum
#

Why can't we jump over bear traps?

#

its so dumb lol

compact folio
#

So many tears or is it just me? Why play something you cannot enjoy, and every little thing is bugging you out

lethal silo
#

I am generally confused, I have not written a suggestion in half a year and when I find it do it, 13 people don't like that idea?!

but I don't come into discussions and talk about why?

but really like other insane ideas like getting a six shooter revolver as a tool? (I also think that by the way could work😆) but I genuinely would like to know what the F that is all about?

is it because they don't want a new shotgun special ammo?

is it the idea I wrote they don't like?

is it what I have in mind they don't like?

or because they don't read what I actually wrote and don't like long suggestions because that is genuinely something which happens from what I remember, people have short attention spans

karmic ivy
full jewel
#

@limpid glade yee maybe 100 is too much but i do think it should have some oomph to it as its a 6 shots no reload until after extraction, otherwise y gonna be taggin em over n over again n then just completely out just a worse derringer. maybe somewhere 85 ísh with steep dmg dropoff so at close if ya hit well y can two tap but if ya further dmg gonna be reduced by lot, it would make at a reasonable reliable backup if ya can hit ya shots

queen jungle
covert gate
#

improve voice comms. it's most of the time really hard to hear your teammate.

lethal silo
full jewel
#
  • these old ball n cap recolvers create quite the smoke ball, ruinin ya own visibility
#

they were called smoke wagons for that reason

lethal silo
#

yeah it's a black powder pistol six shooter right? I think that would be pretty cool and could fit in very well

full jewel
#

yup

full violet
#

Hey I appriciate all the updates I noticed that the chaos bombs have been updated but neglected the chaos bolts, I think it would be great if maybe you update them too so that way it could be useful. Maybe more varitation too while your at it. Im not tricking anyone with them using the old avtomat sound.

signal mural
#

You're suggestion is passive-aggressively written. Argumentatively structured before you even get a single vote.

I think it is a terrible idea. If I'm shotgunning I'm not looking to apply poison. Poison is only healing negation, with a shotgun I'm looking for pure pressure and OHK capabilities under 12M. Most enemies aren't going to back down to try and wait out a poisoning when being pushed by a shotgunner. Also, your description is essentially a slug without penetration which makes little sense because you could just use the slugs which wouldn't be subject to having their damage reduced (as you suggested with poison shot) and have penetration which means a follow up shot with a better capacity to kill an enemy who could be trying to take cover. Poison laced shot would make more sense in a logistical way but I just don't see the necessity.

stray horizon
#

i think it would work better as a shotgun equivalent of the poison bolt, where it could function as area denial

#

but as a slug equivalent i don't see it

crude karma
# lethal silo I am generally confused, I have not written a suggestion in half a year and when...

shotguns are a bit of a touchy subject. slugs are a much more touchy subject. poison is annoying to deal with. poison slugs, which in your proposal, would deal “the same amount of damage or close to it” for regular slugs and could possibly leave a poison cloud as well, is just asking for a downvote.
also saying “people must say why they dislike it or else they dont have a good reason to dislike it” and “people dont read it cuz its long and thats maybe why they are downvoting it” is also gonna lead to people downvoting it.

#

also, liams pretty spot on on how i feel, but i also gotta say, poison slugs dont really feel unique enough. introducing a new ammo type that is literally just slugs but poison just feels a bit uninspired. im sure there are some ways they could implement a poison ammo for shotguns, but poison slugs just feel lazy to me.

full jewel
#

@stray horizon i agree, i think the price should be dropped to like 500 maybe? so its expensive but not ridicously so

stray horizon
#

poison cloud, fart gun

stray horizon
full jewel
#
  • it doesnt have special ammo etc
spiral robin
#

can someone explain me why this fucking dragon breath makes double hit?

spiral robin
#

God damn it, this ammo is just supposed to ignite you, it was able to kill only if the shotgun was litterally touching the ennemy. now it's even more powerful than Slug ammo because of the ignite effect and the insane ignite range

#

anyway, ty for your answer 🙂

hazy stump
#

Maybe Crytek should invest in this for the future of Hunt? 🙂 https://youtu.be/LkmIItTrQP4

AI Anti-Cheat is about to change gaming forever. To support this and get the best browser for gamers, download OperaGX for free using this link https://mtchm.de/yppi8

This video has a lot of information, so here are time stamps to peak moments as well as links to some of the channels and things mentioned-

00:00 Saving FPS Games

IF THE WEBSI...

▶ Play video
echo forum
hazy stump
tribal wyvern
#

@lethal shoal Similar mmr fights eachother.
Anything else?

echo forum
#

@rapid wren I agree. Besides red clue and the range of footsteps, stealth gameplay is just shit because the amount of A.I and their random triggering. Sometimes I'll try to go into a compound and there are literally 8 flocks of crows there with a few hives and chickens+dogs... I just skip that compound

queen jungle
echo forum
queen jungle
stray horizon
#

ghost ping

lethal shoal
echo forum
# queen jungle But AI needs examples of actual cheaters to be trained properly, I wonder where ...

it doesn't always need that though because there are things that are just humanly impossible like consistent sub 100ms reaction time and pixel perfect tracking. They're already really good at combatting macro use for recoil, aimbot, " Aim assist" or low FoV aimbot etc. It can also be used to easily flag suspicious players for manual review ( like being an outlier for wallbangs, headshots etc).\

#

it creates a player profile

tribal wyvern
echo forum
tribal wyvern
#

Ye but his game did not show any struggling with the mmr

echo forum
#

I don't care that much though because I enjoy mixed skill matches but I understand why people that don't play as often get mad when they have 5-6 stars in their game when they're 3 star

karmic ivy
echo forum
karmic ivy
echo forum
karmic ivy
#

Because its a modified Elo system. There can be any number of extra rules invovled.

echo forum
#

that sound dumb af and basically is just the old unranked system with some new lipstick on it

#

actually sounds exactly like a crytek thing to do...like with the region lock

karmic ivy
#

If I was them I would for example impliment "trusted" and "untrusted" servers, and so the game population would not be exactly as it looks on the outside. On the inside it could be splitting players up into pools you don't even know about.

#

At least, its possible. Not likely.

lethal shoal
#

I am just confused cause in my 800+ hours hunt i never had more then half-star differnece in matchmaking. I do not even bother cause if i trade to an explosive Crossbow it does not matter if 2,5 or 6 mmr. I just did not expact that cause it never heappend to me. As long as this is not getting out if hand (thats what i meant with random 3 and 6 stat lobbys)

karmic ivy
#

Just an example of why you can not assume to know how the matchmaking system is working.

echo forum
echo forum
tribal wyvern
#

No skillbased on though.

karmic ivy
echo forum
karmic ivy
lethal shoal
#

I just got matched as a solo mmr4 with a trio mmr4. Maybe they changed it for solos cause of the necro

echo forum
lethal shoal
tribal wyvern
echo forum
tribal wyvern
#

It should have an icon

echo forum
#

you don't see that in the match details screen

tribal wyvern
#

Yes you do

#

If it's on

#

Your team 3 in your own picture has it

lethal shoal
#

Fair point. Good to know.

echo forum
#

I've never see it on the solo playher match details part though

#

like on the left

#

also how does team 3 have it on but still get put in the match with everyone that has it off

tribal wyvern
#

Think you can still get matched with ppl having it turned off. Aslong as they're same or below

lethal shoal
#

Still - matchmaking changed. I will no longer say it is broken but it definitely got changed and nerfed

tribal wyvern
#

Not 100% sure on it.

lethal shoal
#

Turn off? How pre patch?

tribal wyvern
#

Pre patch ye

#

Before 1.12 you could turn it off

#

Think this is their way to force people into matchmade games, as people constantly reporting "matchmaking sucks" & then having it off.
And then ppl who make up weird realities where matchmaking off was somehow better.

lethal shoal
#

I think now it is just always on and they kind of "nerfed" it with a wider range

tribal wyvern
#

Possible

#

@echo forum
Just suicided in a solo game.
It's there.

karmic ivy
#

@echo forum did you leave it off in the first screen?

echo forum
tribal wyvern
#

I didn't play much solo prior to 1.12, wasn't brave enough to move out of bushes. But im fairly certain it was there then to.
Not much reason for it not to be. But no screenshot to show.

echo forum
tribal wyvern
#

sbmm was known to go off by itself after a game.

echo forum
#

idk but it's for sure not working well right now. the solo modifier feels like it randomly isnt on lol

tribal wyvern
#

Ye I recall that aswell. But considering the guys 2 star mmr solo player, theres no mmr below this guy, hes as low as it's possible to go. Solo star is excluded for 0-99 first timers. It is very likely that he queued with it off.

#

I don't think theres many players he'll get queued with in his mmr with sbmm on.
And we have no info regarding queue time, region etc

echo forum
#

I swear frags blow up way too fast now or the fuse is off. By the time I hear the fuse it's almost too late to run lately. Feels like it has a 2 second fuse lol

odd geyser
#

@thorny siren I’m not opposed to the idea of more advanced melee combat, would blocking an attack take stamina?

unborn dagger
echo forum
# unborn dagger I want it to have a longer fuse time tbh

yeah when someone starts a frag when you're in a forest fight you basically are going to 100% get hit unless you get lucky and some random thing blocks it because by the time you hear the fuse they have already been baking it for 2 seconds on their client. I did some testing a while back and the fuse timer starts as soon as you can see the grenade arc.

#

You should really know what weather condition you're going into before a match starts. Dead eye scopes have horrendous visibility at night.

echo forum
#

I love trading with someone saber rushing me 2 seconds after I shoot them L)

thorny siren
odd geyser
#

I think while blocking they would still take some damage from melee weapons?

#

Would it consume stamina too?

#

And I suppose the main thing I’m wondering is how quick you can attack after blocking

#

Two people close to each other may both just wait for the other to attack first to counter them

real charm
#

@thorny siren i love parry feature in games, but i think the biggest problem is, that it would kinda break the mold of the game too much

tribal wyvern
#

@wide cobalt
The only way to get upgrade points at lvl 50 is to loot the Upgrade point pages. Because you only get upgrade points from lvling & since you can't lvl at max hunter lvl, you get no more.

signal mural
#

@upbeat slate I like night maps a lot and really like the atmosphere diversity that fog/night/inferno brought to the game. I was excited to see new loadouts and tactics being used when Nights were moved to a specific contract -however- what I experienced was mostly half-full or near empty servers. The extra Hunt dollar incentive helped pull in a few more but with it came with some of the worst Smurf'n & suspicious gameplay I've experienced in years. Offering any benefits above Hunt Dollars - like bonus XP or Blood Bonds- would be a big mistake in my opinion. With reshading being tolerated & darkness making video-evidence of cheating or suspicious gameplay even more unclear, adding lucrative bonuses seems like a risky venture.

thorny siren
thorny siren
lethal silo
#

#game-ideas message I think some of these ideas could be made mostly D

because I could see a trade you could get yourself which could permanently kill someone who's a solo this would be for people who actively have problems with solos

so you can buy a trade which allows you if you kill someone and they are a solo you get the option to do what you said "banish the soul" killing Them instantly

but this could be too powerful in So Many Ways so it would need to be incredibly expensive in trade point cost

the rest I think are too hard to pull off and is generally not needed because solo revive is not that powerful it is incredibly weak especially if it's solo against Trio

but it could be a cool idea a trade for groups which is only useful against solos and is incredibly expensive and if you never encounter a solo then it has no use

odd geyser
#

Like someone said before maybe if there was a parry mechanic instead of a full blocking mechanic it would prevent stalemates

#

And ofc you would still have to worry about someone whipping out their gun and shooting you

thorny siren
earnest berry
#

Nerf dual pistols please. There should be no reason I get one tapped in the head from 50m away.

ornate crater
#

can someone please explain to me why I get headshot more by dualies from 25+ meters range than anything else?

delicate oracle
#

hi

little palm
#

Please make the Dark Tribute award stay on the screen shouldn't miss it just because I look away for 2 seconds!

crystal plume
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedServers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
PointRedNew map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedNew boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
PointRedShooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
PointRedNew event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
PointRedUpdate to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

crystal plume
#

@alpine stone ^

signal mural
#

A) I thought was decent because then you know 4x is the maximum revives they can manage & if they were using throwable consumables or shots - it is less. Plus it again gives a bit more balance to their MMR dip, they are trading their consumables slots for a revive.

B: 'Holy Water' - would be a nice option against this burn & camp gameplay & have no real other use - well except maybe extinguishing fire.

C: Tool - could be interesting because I meant it to block all uses of Necromancer - friend or fiend - until destroyed.

D: Yeah, it's the easiest solution to stop this corpse camping - a little dangerous if you are too late to start it but more fair IMO than waiting your whole game for someone to self-revive.

I think B or C would be the best options honestly. After running into an unofficial duo of Solo Necromancers - I was strongly of the opinion that something needs to be reconsidered.

haughty cargo
#

Self revive should probably only be a one time affair with it either taking more time or being more of a penalty, as it stands it's fun to get multiple kills on a solo player but it feels so obnoxious to have to deal with or always trap and bomb their bodies

fervent wadi
#

Bro can we please, for the love of FUCKING EVERYTHING, get a nerf on explosives. I know all you "JuSt GeT bUlLwArK" people are gonna come in, but what about in times like quick play when we don't have it. I just died through a wall to my own dynamite while being the wellspring holder with one enemy left. My own dynamite KILLED ME THROUGH A WALL. Bro, this is ridiculous. I love this game. It became my favorite multiplayer game after playing it for just three months. But dude, there really needs to be a nerf on explosives, especially when so freaking many people run it. That is my single, biggest problem with this game. It was just a normal dynamite, too. Not bundle or even big bundle. Just the single stick

iron trench
#

@alpine stone My friend is out of the latest news... new roaming Gator Boss incoming my friend... this event tells it all... and the next 2 are also gator/reptilian themed.

marsh dagger
#

@normal agate The C93 and Browning 1900 would overstep the C96, the evans rifle would overstep the winfield 1873 and the carcano would face extreme competition. All the rest I can see have better odds of getting added.

unborn sandal
#

@subtle wadi you can’t spectate when you have solo necro. If you hit the spectate button you full die and can’t revive. All the dead player has is some faint audio mixed with warbled sound

slim wedge
#

fix the MMR system it is so broken!

wintry plover
#

Why are Avtomats in the game? There not balanced. They get way to much ammo from crates with double sparks pistols

#

I just had a team of 2 Avtomats just firing like insane amount of bullets. I thought that they had chewed through there reserve and nope, they still had more ammo. It was insane the amount of bullets they were shooting and just never ran out

#

They were firing so much I was like "OK they CANT have more ammo after that" NOPE they still had a full Avtomat to shoot and it was insane

brazen parrot
lethal dirge
#

@turbid rover romero alamo

turbid rover
#

I just saw that and instantly was like yes , I know where this needs to be

lethal dirge
#

It’s already in the game dude

#

It has been since last year

lethal dirge
digital nacelle
#

@turbid rover romero alamo moment

turbid rover
#

Damn I stopped playing a while ago, I'm a bit outta tune

turbid rover
#

So they added this but have we fixed the hacking issue

digital nacelle
#

I mean there really isn't one

#

there aren't many cheaters in hunt

iron trench
digital nacelle
#

it's really not a major issue

#

I've run into very few people that I've been sure were cheaters

#

then I guess all 12k sad neckbeards are spending all day talking about cheating instead of actually doing it

hot acorn
#

so smoke bombs would be this size and smoke tooke me 5 poison bolts to do this

#

acts like a big choke bomb you cant see thru

marsh flame
unborn smelt
#

@old fossil Concertina has far more counters...

Throwing axes and knives can destroy the wire IIRC (because they deal rending dmg when thrown),
it can be destroyed with rending dmg melee weapons very well (axe both combat and worlditem, sabre light attack, shovel light attack, etc.)
You can even destroy single strands by shooting them with long ammo or FMJ

old fossil
#

In every fight I've seen, a body under concertina either never gets revived because the downed player's team gets wiped or only revived afterward because the downed player's team was the last one standing and had the time to slash/eat wire & regen health after the fight was over

unborn smelt
#

I mean yes... thats part of the purpose of concertina

#

If it's to easily destroyed it sucks as area denial

old fossil
#

Poison cloud's are basically 'soft' concertina wire. An opponent can deny a res, unless the downed player happens to already have antidote active or has the poison cloud-choke bombed to instantly remove it

#

When that is put in perspective, concertina wire has too much leverage the way it influences fights currently

unborn smelt
#

yes that's why poison bombs are basically never used...

#

they are far too weak

old fossil
#

And concertina being up for infinite duration until interacted with using a specific consumable (can't compare choke bombs and dynamites)

#

is too strong

#

walking up and slashing concertina wire isn't something someone would find chances to do during a fight

unborn smelt
#

It's not up infinitely tho... plenty of other tools at your disposal to deal with it.

old fossil
#

everyone has the time to risk a brief moment to toss a choke bomb on a poisoned or burning teammate

unborn smelt
#

you don't need dynamite

old fossil
#

it's not the matter of the number of ways to do it, it's how to do it

unborn smelt
#

it's just the easiest way to clear concertiny

old fossil
#

are you really going to walk up and slash concertina during a fight?

unborn smelt
#

yep

old fossil
#

and if you do, would you have enough time to to eat through a ball of concertina?

unborn smelt
#

done so often enough if need be

unborn smelt
#

If i want to get a combat revive on a mate that's blocked underneath - no i won't be fast enough

#

but that's absolutely fine IMO. That's by design.

#

If i just want to clear it to get through that space - yeah meleeing it works like a charm...

#

because the concertina blocks them from shooting you until you destroyed it mostly

old fossil
#

As far as I am aware, it's not supposed to reliably provide bulletproof coverage

unborn smelt
#

It's not 100% reliable bulletproof cover.

#

but it's pretty reliable against compact and medium - and multiple layers still block long and FMJ just fine

old fossil
#

the most common scenario for concertina wire is someone stepping in a tripmine, getting caught and losing 25-50 health, and then getting shotgunned or shot once by a 125+ dmg weapon

unborn smelt
#

it gets less reliably the less concertian is there

unborn smelt
old fossil
#

The angle I'm coming at is that every other throwable deployable works from the same idea
a) placing down a crowd control effect in an area
b) remains there for a set duration
c) disappears after the duration unless countered before the duration ends

unborn smelt
#

Yes - but fire is way more dangerous because unlike concertina it takes people out of the match for good by burning max hp - and poison is straight up so bad barely anyone uses it, so not exactly a great baseline to go by

old fossil
#

so a poison bomb is a temporary blocker or temporary res deny

#

but the concertina bomb does all that a poison bomb does, but better

#

better because it is infinite and harder to remove

#

but at what cost? they are both somewhat cheap consumables

unborn smelt
#

a concertina always blocks you as much as the enemy

#

a poison bomb has the potential to block or negatively affect an enemy - while you aren't blocked assuming you have an antidote

old fossil
#

The fact that it's a double-edged sword for blockage doesn't detract from how effective it is when used to deny revives

#

A fire bomb and poison bomb without antidote are also double-edged blockages

#

all these throwables are used for two purposes, to block passages or to throw on live or downed players

unborn smelt
old fossil
#

in a scenario where concertina didn't exist and poison bombs were used to deny revives
it would be strange to think that

  1. the poison cloud stays there infinitely
  2. can only be removed when interacted with melee slashes or using a dynamite to blow away the cloud
unborn smelt
#

concertina is real good at blocking an area - that's what it's supposed to do.
But it doesn't have the added utility of silently killing other stuff or potential for an asymetrical effect the poison bomb has
not does it take out hunters fully or deal lasting damage like fire does

#

it's a tradeoff

unborn smelt
#

takes long or FMJ to destroy the wires

old fossil
#

and how many shots would that take?

unborn smelt
#

one per strand... so depends on how much you want to clear

old fossil
#

also, a throw of a fire or throw of a poison is countered by a throw of a choke
a simple action countered by a simple action
why is concertina the only one that gets an unfair trade off unless you happen to have a dynamite?

unborn smelt
#

concertina countered by a throw of a dinamite

#

simple action countered by simple action...

old fossil
#

or the opportunity and time to shoot 10+ shots into concertina

unborn smelt
#

that's not unfair

old fossil
#

where is the dynamite reliably supplied?

unborn smelt
#

on the flipside one may ask, why can i remove a concertina with worlditems like axes rather easily but not fire or poison

#

i have to have brought chokes for that

old fossil
#

Chokes are in packs of more than one

unborn smelt
old fossil
#

and can be resupplied reliably off bodies/toolboxes/saddlebags if they are your only tool depleted

unborn smelt
#

or if you don't have one use one of the other methods that are available

old fossil
#

and if not your only tool depleted, a good chance of being replenished still

unborn smelt
old fossil
#

however, you could loot a body/box/bag and get a chaos/flash/frag/sticky/shot/any matter of thing that isn't a dynamite

#

it isn't reliable to loot a dyamite

unborn smelt
#

same for chokes...

#

if you have say throwingknives etc

#

you can loot a lot and not get chokes back

old fossil
#

chokes aren't necessary for fire or poison

#

you can wait them out

#

as long as you brought chokes, you already have them, or used them indiscriminately and still can possibly loot them back

#

you could use a choke, only 1 choke, and 100% loot it back if thats the only item spent during a fight

#

you could use a dynamite, only 1 dynamite, and NOT be guaranteed a dynamite back

unborn smelt
old fossil
#

it's as fair as that for the reliability of countering

unborn smelt
#

and there's a reason they added the option to choke away poison...

old fossil
#

the longest a fire lasts is 120 seconds

unborn smelt
#

there was a time in the past where it was a 6min no revive counter with basically no counterplay other than the poison shot

old fossil
#

you can touch a teammate to put fire out if the surrounding fire expires

crystal plume
#

Oil spill fires last 5 minutes IIRC

old fossil
#

that is true

unborn smelt
#

shame the firebomb lasts 2 min, oil spills 5 min and worldfires indefinetly

#

and all the damage it dealt until that point is almost permanent

old fossil
unborn smelt
#

that guy won't have a good time fighting on their last 50...

old fossil
#

a choke bomb can be reliably looted back if you manage your tools

#

a single dynamite used won't guarantee a dynamite back like a choke bomb tool

#

it is completely left to RNG of consumable loot

unborn smelt
#

it's not

#

you can bring a long ammo weapons

#

an fmj weapon

#

a rending melee tool

#

or find a rending melee tool

old fossil
#

I understand it is "possible", but possible isn't the same as realistically plausible

unborn smelt
#

yes if you really only want to use dynamite - then it's up to rng

#

but that's why there's so many other ways to deal with concertina

old fossil
#

spending 10+ long ammo bullets or FMJ bullets and the time and risk to fire them during a firefight isn't a similar value tradeoff

unborn smelt
#

melle the bulk and shoot off the rest if you think melee is too dangerous for example

old fossil
#

I would like to agree

#

but I haven't seen any examples like this

#

whether from high or low level gameplay

unborn smelt
#

because usually people are to scared to do it...

#

they have a mindset of "i can't go and melee the concertina - i'll be shot"

#

but once you get over that it works just fine from my personal experience

#

I hopped into test just now to test out fmj and long ammo

#

and it's pretty darn effective

#

you maybe don't want to spend 15 bullets of your mosin to clear an entire concertina - but it's an option at your disposal. and 10-15 rounds of compact fmj are pretty readily available

#

similarly 6 throwingknives can clear out large chunks of concertina too - and you can pick em back up later for no ressources actually used up

old fossil
#

if shotguns could reliably clear concertina wire, bullet-clearing concertina could be plausible

#

what would you think of that?

#

not super effectively, but several blasts

unborn smelt
#

that is an interesting idea...

#

i think it'd be worth a shot

#

I'm not against better ways to counter concertina - i think one just needs to be careful how strong the new counter is

#

if you look at fire or poison they are very very rarely used for actual area denial because they're simply not worth it for that

#

fire's utility of burning away HP permanently means they are usually just used to burn dead bodies instead of actual area denial.
And poison doesn't physically block the area - and at least in the past you could run through a poison bomb without loosing 50 HP, even without antidote or mithridatist. and then theres the issue the people you try to block may even have the antidote effect (either because of smth like magpie, or because they took or looted an antidote) which makes them too unreliable to be used for are denial.
hence they are usually used to kill crows etc silently on the hand x-bow or to nuke bosses silently

old fossil
#

I think if poison bombs came in more than just a single vial throwable

#

they would feel more viable

unborn smelt
#

absolutely

#

if poisonbombs were a tool with even just two uses they'd be far better

old fossil
#

for now the only way to use poison effectively seems to be a hand xbow

unborn smelt
#

IMO the biggest issue for poison bombs is, to make good use of them you need an antidote effect - which takes up 1 of your consumable slots to reliably have that.
then you want at least one if not two vitality shots

#

that leaves only one or max two consumable slots for poison bombs

#

and on top of that those two poison bombs are unreliable - because people can randomly loot antidotes even if they didn't bring them in

#

or get random traits like magpie

#

and the super common chokes which are more easily available tools super effectively counter the not readily available poison bombs

old fossil
#

Would there be a way to involve poison as a world item?
There being lots and lots of lanterns around doesn't seem to bother anyone, finding a few consistently at every location or off grunts

unborn smelt
#

propably...

#

smth i could think of is a hive / poison cocoon similar to the stalker beetle cocoons

old fossil
#

That seems like a cool idea

#

I thinking also if it were just another item that grunts could smash over you or drop to be thrown

unborn smelt
#

i'd love for the poison category to get a second look and a balance pass tbh

#

fire and bleed both have been really strong since forever

old fossil
#

a jar of liquified poison

unborn smelt
#

and other than the short time poison bombs would block a revive for the entirety of 6 min - poison always just was there but too weak to compete

unborn smelt
#

poison's only redeeming quality over the fire or bleed effects is the possibility to be an asymetrical effect.
to make poison loadouts work they would need to find a way for the poison user to reliably get poison immunity - without allowing the enemies to get it randomly so often that poison becomes unreliably

old fossil
#

someone had suggested tipping of barrels
including poison barrels to spread poison goop
not sure how this would be programmed (I think it might be buggy and not exactly simple)

unborn smelt
#

the best way i could think of is making poison bombs a tool with two charges. This way you don't need to take up as many consumable slots, and needing to take the poison shot doesn't hurt nearly as much..

unborn smelt
hybrid forum
#

@turbid rover my brother in christ, you're 8 months too late. Alof is already in the game

unborn smelt
#

Funny tho how it gets downvoted anyways despite being in already...

hybrid forum
#

and it reminds them of their ptsd

unborn smelt
#

I mean yes i get why

#

still find kind of funny

hybrid forum
#

screw alof posting, all my homies hate alof posting

old fossil
#

The voting can be pretty skewed sometimes, it feels like sometimes people are misinformed before voting

hybrid forum
old fossil
#

The general community definitely wants MMR not shared across Bounty Hunt and QP to avoid derank abuse

#

but the general community has also voted in favor of wanting a long ammo lever gun ... :))

hybrid forum
#

they should've added a long lever instead of berthier not gonna lie

old fossil
#

We need more mediums

unborn smelt
#

1 Mosin
2 Lebel
3 Berthier
4 Sparks
5 Henry

old fossil
#

we have the vetterli family and the winnie centy family

unborn smelt
#

4 HatEyes

old fossil
#

and the scottfields. I guess.

hybrid forum
unborn smelt
#

oh and krag i guess

old fossil
#

and pax

#

but just 4 variants feels sort of small

hybrid forum
#

we have 4 long ammo repeaters. Medium has 2, and compact 2/3

unborn smelt
#

that's what i get for being snarky

hybrid forum
#

I wouldn't even count winnie C as a separate compact rifle since they're nearly identical

unborn smelt
#

me neither

turbid rover
#

This is what I get for not playing in 10 months SmugEddy

hybrid forum
#

OOOH right we have the lemat carbine

#

so there are 3 compact rifles

unborn smelt
#

if you don't like the Winnie you're not gonna like the Winnie C either usually

hybrid forum
#

but 2 out of 3 compact rifles are elongated pistols....

#

give me an evans rifle ffs

old fossil
#

what are the compact ammo repeaters?
nagant carbine
lemat carbine
winnie compact
winnie full length

hybrid forum
#

but ngl winnie c should count as a winnie variant

#

their only difference is mag capacity and their variants

#

I get why nagant and nagant officer are counted as different guns, since they're vastly different

#

but Winnie and C aren't different enough to justify that

#

IG they made it so unlocking variants wouldn't be as complicated

old fossil
#

Would be nice to see more medium ammo

#

but not sure what would be refreshing to see

#

we have levering and bolt action and breach loading

#

all covered in all calibers

#

except levering in long
and BA and BL in compact

hybrid forum
#

colt lighting

old fossil
#

imagine a BA compact rifle that cycles faster than the vetterli...

old fossil
hybrid forum
#

like bomblance, chain pistol, avto

#

there is only so much 1800's guns you can add

#

so sooner or later they're gonna have to make their own guns

old fossil
#

pump action would probably be a good angle to build on

hybrid forum
#

but also it's hard to reinvent the wheel, aka create a plausible weapon from scratch

old fossil
#

actually give iron devastator a use too instead of staying as a meme / slightly useful for slug pump shotgun

#

iron repeater + levering already crosses a unique category

#

of connecting the winnie guns

real charm
#

@oak hamlet i don't get why so many downvotes on the previous loadout. If i die too soon with a very experimental set, i can't be arsed to save it before i even get to try it. Would be pretty simple addition imo.

oak hamlet
#

That’s how I feel man. If I’m just messing around with some stuff why not just a quick equip 🤷🏻‍♂️

versed tulip
#

Uh, so this sheet is not fixed? People are still getting kicked from the match, without reconnect possibility, ruining it for 2 other player of the team even though it said u have 30 ping?

signal mural
#

If you "can't be arsed" why should the programmers have to be arsed? There are already LoadOuts - free one up or buy a new one, label it - 'Last Run' - and get in the ritual of using it.

It is an easier fix than Crytek spending resources to "just make a button" - because it's never as easy as players think it is...

signal mural
#

@prisma basin I couldn't agree more with your feedback on Solos.

cosmic torrent
#

Anyone have issue of after completion of questline you didnt get the legendary hunter skin?

little carbon
hybrid forum
little carbon
# hybrid forum how come? it has the lowest damage dropoff, lowest damage, lowest muzzle velocit...

The firerate. It shoots faster than a Vetterli. This allows you to quickly headshot two enemies or, if you miss a headshot, recover into a double tap much quicker than the enemy can get out a second shot.
And as far as i know it has the same damage dropoff curve as the other long ammo rifles. At least i dont recall them stating anything else. Its just the base damage that is lower.
Which matters less in an ELO that is mostly dominated by headshots anyways

boreal gale
hybrid forum
crystal plume
#

The damage falloff curve is still the same

#

So saying that it's worse is not really accurate

boreal gale
#

Long slaps past 100 m. Medium and compact are pitiful.

hybrid forum
orchid geode
#

The game needs some fix buttons to help clear various bugs without having to close and reconnect to the game. I'm thinking 2 additional small buttons at the bottom of the options screen (outside the list so it's always immediately visible).

First would be "Fix Stuck Visual Effects", which would reset all shaders and effects and other instantly changeable and non mechanical aspects, to attempt to clear all bugs safety without impacting gameplay at all (other than the sudden frame drop the button will cause ofc)

Second would be "Fix All Stuck", which would do the above instantly, (and also will automatically attempt to treat any bleed or fire while running) but will also reset everything it can after a five second delay, meaning after a 5 second delay, over the course of 3 or so second the button would:

(client-side only)
Kill you and after a second revive you and set your health and conditions back to what it was. The server would know you were doing the unstick but wouldn't actually kill you server-side, but your client would think you died and revive which should unstick a bunch of stuff. of course all the visual stuff too

Server side, during the death/revive process, the server will also de-agro you from all PVE, empty all your ammo, unequip/drop your weapons, re-equip them, then reset your ammo to what it should be and reload all your guns to what they had before the process. It'd apply and then cure all conditions, then double check that you didn't just die to a tick of bleed/poison and instantly revive/heal you if so, and then finally remind all the zombies around that you exists again.
Anything else that might be useful too.

You wouldn't be able to use it more than once every 30 second or so, and it'd take longer than necromancering a buddy, so it isn't abusable, but this'd allow hunters that get hit by critical bugs attempt to resolve them quickly, potentially before whatever problem just popped up kills them.`

#

Thoughts?

crystal plume
#

!drop

marsh gardenBOT
boreal gale
#

People keep squealing for medium ammo buff. I want long ammo nerf, too stronk. There is no reason to ever take anything but long.

crystal plume
#

I'd rather give medium and compact some improvements than nerf long ammo personally, the reason long ammo is used is because it's the most consistent

#

The amount of times I failed to kill someone because my compact/medium didn't pen a wall/hole that still had a hitbox even with FMJ always makes me want to run long ammo more since that would've penned in that situation

#

So I'd give both a bit more pen to make them more consistent in that

#

And increase medium rifle falloff to start at 30m rather than 20m like compact rifles do

boreal gale
#

FMJ has more pen than long, but less than spitzer. Factor in higher bullet velocity, penetration and damage fall off and the other ammo types are a waste of time.

crystal plume
#

It definitely doesn't, not 100% sure about medium FMJ vs long ammo but compact FMJ vs long is still noticeably worse

boreal gale
#

FMJ is the same regardless of ammo type.

crystal plume
#

Well I just confirmed with a dev and they seem to disagree

digital nacelle
#

@terse vault the reason why I would personally want to keep blood bonds and hunt dollars separate is that if they are connected crytek has an incentive to suppress hunt dollar earnings

terse vault
#

Get that but we need a way to use up more hunt dollars

#

If not blood bonds then skins

#

or something else

digital nacelle
#

would be nice if you could buy traitpoints with money

terse vault
#

yeah thats also an idea

unborn sandal
terse vault
brazen parrot
unborn sandal
steel hamlet
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedServers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
PointRedNew map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedNew boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
PointRedShooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
PointRedNew event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
PointRedUpdate to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506

unborn sandal
#

No

steel hamlet
#

We do not need to revert the Dolch price change. Haha

unborn sandal
#

It has a 10 round mag, a stripper clip, shoots extremely fast, has easily controllable recoil, and clean sights

#

Literally everything going for it

steel hamlet
#

There is definitely more to take into account when comparing guns than just some of the basic stats

#

The Dolch was a biiiig problem for a really long time, and the price increase was the devs' first bright idea on how to fix it. That didn't work, so then they finally changed the stats. It only took a year or so for them to do that, but you know.

Lowering the price of that thing would be like taking away half of what makes it actually balanced now.

unborn sandal
#

@native kiln don’t discriminate against randoms for their kda. If you want good players use an lfg. Most of the random players are new players and need help

steel hamlet
#

Mhm!

#

I mean it has 78m on it

#

Exactly!

#

It's a royalty weapon, if anything.

#

If you want to use what used to be the only gun ever used in the game, then you have to pay heavy

#

Not a chance in hell. Haha

#

I played through the times when it was cheap like that, and it was not fun

#

To a degree, yes

#

It can!

#

I'm posting this here for ease of access between the Dolch and Bornheim.

#

Thats's the Dolch's base stats versus the Bornheim, for context

#

Even if you toss on High Velocity on the Bornheim, there is still a pretty vast difference in Damage.

#

That's not even looking at the 1.4s faster reload time, or the 16m difference in effective range

#

That's also not even taking into account that the Dolch has roughly 5 more bullets than the Bornheim regular in the mag

#

Needless to say, but I think that the Dolch earns it's price right now. And that's AFTER they actually nerfed it. You should've seen the stats before. The Dolch was a pistol that used to actively outclass rifles.

native kiln
# unborn sandal <@917876908534956032> don’t discriminate against randoms for their kda. If you w...

That is probably true when you're playing in 4 stars and below they might be new players, I am talking about the boosted people who climb to 5 stars by getting assist or stealing kills.
LFG is the actual solution but there is sometimes that I can't really talk because it's 4 5 6 AM or something.
and it's not a shame to show you're KDA like I'm not talking like I'm the best player in the world but still want to play with players with the same level of mine. IDK man

steel hamlet
native kiln
#

what does that mean

#

forced MMR

#

would you explain please

steel hamlet
#

You used to be able to turn on and off the ability to search with the influence of your MMR. The rating of your skill as a player. NOW after one of the most recent updates, that is always on.

#

You can't search at random anymore. You'll always be put with people around your skill level.

native kiln
#

oh now I see

steel hamlet
#

Problem with THAT is that high skill players can just drop dead for a few matches and force themselves into games with lower skilled players, making it a very unfair situation for them.

native kiln
#

Exactly that what I'm talking about

steel hamlet
#

You used to have control on whether or not the MMR would affect your matchmaking, but you know... Hunt loves to take control and accessibility away from players

native kiln
#

like I was good when I was 4 stars everything was good to me but some sh!t games happens sometimes so I dropped to 3 stars and it was like hell to climb back again to 4 stars

#

sadge

iron trench
#

@upbeat slate I don't think people know how the reload system works on this gun... it is not cool as a Winchester...

full jewel
#

the special ammo only makes it eatb through ammo like a obese mom at buffet so most times y out of rounds after every fight n after that scrapin by unless ya go to every resupply point ya find after each fight

unborn sandal
#

@glass fractal that would split the players up too much. Think of how much waiting for a much and nearly empty lobbies we already get.

digital nacelle
#

I don’t think many people would say that the dolch should be more expensive or even the same price as the uppercut

full jewel
digital nacelle
#

even for a new player I don’t think uppercut is all that bad

#

and dolch gets a mystical aura for its ludicrous price but if you look at them objectively it’s clearly better than an officer or narmy but not by that much

full jewel
unreal laurel
#

Dolch kinda doesn't work as well as you'd expect for the price

unborn sandal
#

I disagree

#

You’re getting what you pay for

glass fractal
loud sapphire
#

Spammy weapons are very powerful in general, disproportionately so in comparison with their raw stats. I can tap a player to the chest with an Uppercut and deal lots of damage, but he has enough time to three tap and kill me with a Dolch before i can shoot again, for instance

subtle wadi
#

Didn’t realise this, I just assumed after killing a guy, the second I was pre occupied with an armoured he jumped up to shoot me in the back

terse vault
#

Not sure if i want to put this in the #game-ideas channel but what do yall think?:

#

What if was more loot centered and relied less on you stocking up on hunt dollars to buy certain guns and
instead you can only buy a few more standard guns in the game. (maybe non special ammo guns only or something i.e. no nitro or something)
so the player is more incentivized to explore the map more.

Or maybe another idea would be that guns spawn naturally around the map but you cant keep them like axes, hammers etc.
Weapons like these would probably be really heavy and/or mounted to the floor.

(not actually wanting this to happen just a wild idea)

rotund oasis
#

The first idea would monopolize the strong weapons to the highest skill players mostly, meaning only the people who are good with them will be able to use them effectively in pvp. It might encourage people to explore more, but that'd drag out matches a lot and people who go for the boss first are still going to have a huge advantage over the ones that go out and look for weapons. And people who can't use them, but happen to find them might be more incentivized to just dip and extract instead of fighting the boss, since they could sell the gun for more money. (Also this seems really similar to your second idea since I assume the only way to get those weapons would be to also find them.)
Your second idea would just leave everything up to RNG, meaning that whatever team happens to find the higher value guns would have an advantage purely by chance and teams that didn't search through every compound building by building on the chance of finding one and instead went for the main objective of getting the bounty token are going to have the disadvantage.

onyx edge
terse vault
# rotund oasis The first idea would monopolize the strong weapons to the highest skill players ...

To summarize:
First idea revolves around the player finding lootable weapons that you can keep
while the second idea is that players could find weapons mounted to walls or floors etc. to use in battle but you could not extract with(like axes, shovels etc).
Not sure you understood was i was trying to say there.

Im also not sure how you'd think that a monopoly might develop over time if this system was in place since now every player has access to these weapons anyways.
As a matter of fact the idea of monopolization of higher skill guns would be more of an issue currently than it would be with my system since 1. Money is a problem for lower skill players so they probably wont have the avtomat (for example) unlocked and dont see the point in spending 1k of their 5k (probably less) balance on some gun that they might have played with once and died with immediately losing all their hunt dollars for no reason.

Also to say that people would want to extract immediately after finding a valuable gun is assuming a couple of things:
the idea of super rare and valuable guns that you can find; the idea that you can sell said guns back for more than the bounty token; that people who find weapons out in the open want to immediately extract instead of fighting with their new weapons to get even bigger rewards (100% wouldn't be the case for higher level play and decent to low chance of this happening in low Elo)

Another thing you've just grasped out of thin air is that finding these heavy guns are rare.
Are axes rare? Are shovels?
No. So the spawn rate of these would be roughly the same for these heavy guns that are hard to move around and (like i've said for the 50th time now) are NOT extractable and would NOT be able to be moved several compounds (at leased not easily)

rotund oasis
#

👍 ok.

#

It's really late, I'm not gonna deal with this tonight. But I'll just assume there are some good arguments in your reply, if you went through that much typing. I'm going to bed.

terse vault
#

ok?

karmic ivy
#

@celest solstice I agree, no issues. And no need for region locking beyond the ping limit we already have.

feral radish
#

@fathom hinge its the same on US West, terrible

karmic ivy
feral radish
#

you dont even know what im talking about lol

celest solstice
#

You're either trolling or blind. It's the worst its ever been

karmic ivy
#

@feral radish no I had it right.

unborn sandal
#

@celest solstice I’ve probably said this to you before but a digital artist is not capable of fixing bugs in hunt’s spaghetti code

dense schooner
#

maybe they should redirect more resources into the technical departments

#

just an idea

gentle willow
#

@drifting raft yeah, I think we need a Winfield Centennial Shorty Aperture

unborn sandal
#

Enough centennial variants

#

maybe give it another special ammo type

#

Other than that it’s been the center of attention for the past few updates

celest solstice
unborn sandal
#

They aren’t hiring more I’m pretty sure. Also the DLCs are the reason crytek keeps the hunt team running. It’s making a profit for them. Without DLC skins the game would have stopped being updated

#

Look you may well be correct but whatever keeps that game running makes me happy so I’m not one to complain and neither should you

#

Yes you are definitely the call to action they needed

#

They’re now going to change everything because YOU SPECIFICALLY don’t like the way it works

bronze quail
#

Nah, the game is still growing even if it is on a shitty state. People keeps buying dlc anyway.

#

And I'm not defending the game, i don't even play that much anymore. But the "stop hiring digital artists" argument i think is pretty dumb. Like thinking they are hiring new digital artists for each dlc they make lol

unborn sandal
#

@prime ibex it does count fire damage

#

Incendiary bullets do their full damage not just what they char

prime ibex
#

I just killed a guy with Dragons Breath and only got 46 Fire Damage. Didn't get 150 for it.

unborn sandal
#

I got full damage with incend ammo

#

Are you sure it was the dragons breath that killed him

prime ibex
#

I hit him 4 times with dragons breath and only did 46 fire damage. Killed him with the ammo, and still should've gotten 150 for the kill.

wind stream
#

The point is that development costs money and you cant sustain a life service game with just selling base copies nowadays. Artists are unable to work on code, its simply not their expertise, but they can work on making new skins that people evidently want to buy to fund the continuous development of the game.

#

All the time?

#

Don't we receive updates all the time?

#

Ah sorry you feel that way about the game

unborn sandal
wind stream
#

!plans

marsh gardenBOT
#

Some of the plans for the future of Hunt with references:

PointRedServers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
PointRedNew map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
PointRedNew boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
PointRedShooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
PointRedNew event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
PointRedUpdate to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
PointRedNew modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506