#feedback-discussion
1 messages · Page 56 of 1
I play solo and duos all the time with Flechette
It rewards good positioning and tool use
Buckshot rewards lobomizing yourself and rushing in
No, but i'm trying to make this ammo more reliable... why should i use flechette if buckshot and slugs are always more consistent?
If you have Flechette just know you aren’t as effective at close range and play around it
It's plenty reliable imo, but I do change my playstyle to fit the ammo whenever I run flechette.
I'll use one example:
The effective range for headshots using long barreled shotguns is 14 meters for headshots only - the same as the buckshots - why should i use a flechette at all? If the advantage is the pressure bleeding does, i sincerely rather use dragon's breath..
It's like you have to play it like it's not even a shotgun, because it loses the typical benefits of a shotgun 😄
Dragon’s breath won’t outright kill them
Bleeding will as long as you pressure them to stop quelling their bleeding
Dragon's breath isn't as effective at longer ranges, I think.
Come to think, I'm not sure if I've ever properly picked up and used dragon's breath in my loadouts.
For me flechette is a support ammo type..
Oh yeah, I understand this point of view, because I call it support ammo as well 😄 😄
Thanks for giving me some loadout ideas, I need to check Dragon's Breath out more thoroughly.
If someone shoot you further away with flechette, don't panic... it's just light bleed.. peek him and put pressure on him.. he'll stop rushing you.
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That's why it works in team situations better, when there's multiple people that can pressure the bleeding enemy. Though I don't fully agree with it being completely useless in duos or solos, as the flechette shot + sidearm tag is really powerful. Requires a bit more time to pull off that OHK'ing, of course. But the range is great, if you pack a decent sidearm.
I wouldn't run it as a solo myself.
Haha, the start preview on the video is great already 😄
I remember having hard time landing my Dragon's breath due to the low muzzle velocity.
#skill_issue
It's fun, because if you set the guy on fire, he loses a little bar instantly + he makes the burning noise + he glows making him easier to wallbang + the fire blocks part of his view, and after that you could 1 shot him to the chest with a 125+ damage gun if he peeks you after putting out the fire.
one more thing... you can 1 shot people to the chest with dragon's breath if he's close enough.. with flechette you can't.
My favorite loadout is always use something different.
But i have to say Crossbow Shot Bolt is probably the most fun for me.
Oh yeah, last time I played I borrowed shot bolt crossbow from a dead hunter, fun stuff.
Landing those arched artillery shots is tough 😄
I was interested in knowing if you were running some specific loadouts when using Dragon's Breath.
The terminus + levering combo with whatever sidearm looks devastating
Specter Dragon's Breath seems good for me, but you need to know that you'll almost never one shot people and use it just to put pressure... 👍
For sidearm it's your choice.
I think that the best are terminus with levering for the spam, and the specter if you want more range
Same for flechette
Times of day should match the real time of day at the server location. This way the endless debate could easily come to an end in the most natural and fair way. 
Really screws people that have to work, i would be forced to mainly play night except on weekends
I'd be okay with higher rewards for night-time matches but enough people use workarounds(Reshade/GPU/monitor display settings, etc.) that it doesn't make sense to adjust that. For every one person that complains there are 5 that hit a button and can see everything just fine.
explosive is very good on crossbow
if the devs wanted, they could fix it. Ban reshade and do what Rust did to their nights. The only way to cheese night in Rust is through cheat programs.
Terrible idea. I only play at night lol. I'd just stop playing the game.
don't you think it would just be more effective to tag them to the body with any other gun? It basically makes sure you team mates next shot will kill. Everytime I used flechette or dragonsbreath I regret it. I end up getting 1 tapped by another shotgun while not killing them or I end up getting destroyed by a long ammo weapon as t hey seemingly don't get flinched and just headtap me or leave me within a sneeze of dying when I try to use it at medium r ange.
Lol nope?! Then Most people would okay at night?
How about Inverted, much better for the General Player base
What is the point in having seperate servers if 65% of eu is players from china...
Really makes you wonder if the client side ping advantage thing needs to do a 180.
@novel nimbus just type “poison” in the search bar and all poison ammo guns will show up
LOL
You could play in a different region. According to popular belief, that would also make you a great player due to supposed ping abuse.
Or how about the times of day get synced to real-life Louisiana time. That would be as immersive as possible!
I know you can do that, but poison also gets its own tab why not give bleeding one aswell?
You're absolutely right! And people still think this ammo type is "well balanced"... of course my dude... people panic in 3 stars lobbies when you put light/medium bleed in them... but that doesn't work anymore in 5 + stars lobbies...
That's only true if you play very aggressive, but I've noticed bigger pinh differences= more insane trades.
Hunt isn't a purely PvP shooter like hundreds of others out there. PvE is a core component of the game and thus is attracts mostly those players wishing to have a combined PvP/PvE experience
just type “dumdum”
poison was an example
it works for any ammo type
nobody said it should be, but PVP can be so rare that you can barely call it pvpve anymore, if a match takes 15-30 min on average, and it could take you 2-3 matches to get even 1 good fight, then it would seem reasonable to me to add atleast something for the people who enjoy PVP. its not out of PVE player experience either.
your mentality seems to be "if i cant enjoy the game, then nobody should" 😄
Having a fight per match is perfectly fine, especially in trios where there are only four teams in total most of the time.
The devs have stated in the past that PvP is supposed to be relatively rare in a match of Hunt, but all the more intense due to the punishing mechanics of death.
This is not a BR with dozens or hundreds of players going at each other with the objective of being the sole survivor.
i even made it clear in the suggestion that im not asking for pure pvp / deathmatch, im simply asking to reduce the downtime between fights and pointless running around for nothing atleast in 1 contract mode.
as long as the player base is as big as it is, introducing more modes to split it up further will only give you way longer queue times and half empty servers. i
on the other hand perhaps the playerbase would be larger if so many players werent bored of just running around looking for people to fight with 95% of the playtime xD
as i haven't seen your complaint very often, i doubt that 🙂
I seem to get at least one good fight per match or two at a minimum. I have not had trouble finding combat at all.
ive made similar suggestions since years ago, i think its healthy to bring the subject up every now and then but i also understand its pointless for me to complain as it achieves nothing
i just think, you're talking about a different game then. the "hunt" part in this game is part of the fun for most people and would be completely erradicated in a mode like that. it would be "fight" showdown.
doubt
maybe some existing players would be happier but it wouldn’t really draw in many new players
and the immediate playerbase split could probably lead to reduced player counts over time due to difficulty finding matches
id be happy with a compromise, if the design direction is as Finall said, and pvp is meant to be scarce, small adjustment to how scarce could be reasonable.
also remember that experience varies greatly depending on your elo, as all the biggest streamers have stated its true best experience is at around 4 stars but in 6 star lobbies i constantly see teams just avoid all pvp like it was the plague and it makes the game less fun.
maybe we'll see a one or two more teams per map in the future, i think that might result in more pvp and less chance to avoid a confrontation
that would be awesome, and that would also make the pvp more risky/punishing. now everyone and their mom can afford to play avtomat every match so if the design was to make pvp punishing, its safe to say that goal kinda failed already.
not sure if it was on the actual roadmap but i remember having heard about that idea. i'd like that, too.
@pearl summit all ai has a passive attack range and an alert attack range, and they will attack whatever is closest to them. If they get changed from passive to alert and you are suddenly in their range and you are closest they will attack you
that's why its BS
Glad the night maps are coming back, cheaters be damned I just miss them
Please do something about the flashbang. its ridiculous overpowered. there is 0 logic about how they work
i mean it's basically meant to incapacitate your vision if you're in the impact radius. i think it works as intended, no?
PvP being rare is fake news as its the only rare if your server isn't full. PvP is the absolute primary focus in any match as the AI and bosses can be killed paying very little attention once you understand their mechanics. Whatever the devs have intended is ultimately irrelevant as this is a PvP game with PvE elements, not the other way around.
If PvP wasn't the main focus, I'd run through every set of crows on purpose because I like the caw caw sounds.
Ecactly
Also Based
You seem to have missunderstood the point...
In a match of trios there's only 4 teams. With up to two bosses, and lasting consequences like lost HP bars etc. It's not uncommon to only get 1-2 engagements depending on spawn locations, etc.
Compared to a BR with far more players/teams and game mechanics built around enforcing as much combat as possible, that is relatively little PvP.
Yes ofc PvP is a core pillar of Hunt - but Hunt is deliberately built around making that little amount of PvP, as intense as possible, hence the PvE buildup, "high stakes" in regards to possible loss of hunter, gear, HP and leaving open a multiutude of tactical options, including retreat and flee.
PvP and PvE are both invaluable intertwined parts of how Hunt is supposed to play out and what makes it play out unique, hence hunt being a PvEvP game.
The PvP gives it the replay value, while the PvE massively dictates how Hunt plays unique to other games. But interesting enough nothing in the game ever forces you to actually PvP. All the PvP in Hunt (at least in the original BH mode) is entirely based on people wanting what someone else has or wants too, or peoples desire to fight. There is no circle needed, no PvP enforced as onjective - that really sets it apart from other "PvP games with PvE elements" to the point i would even argue that it's destictly not a PvP game with PvE elements, because that PvP element is never actually enforced (in the original and main gamemode that is BH) and the PvE part takes a very large amount of the overall playtime.
The hunt map is really not that big. You have one engagement in a full server, someone else joins and you end up in a huge fight and at some point you kill a couple and move on because everyone is just sitting somewhere waiting. Then you get to boss and someone else comes you have another engagement and if you win you end up fighting the remaining people at extract who've gone to get another bounty and now they are full HP. When I play Hunt I PVP pretty much majority of the match. The AI is just there to be annoying, it has no impact on how the game turns out unless you make noise.
PVE is not invaluable, its just there to be, "the map". It dictates how you move around.
Oh the Ai has a lot of impact on how the game goes. Its entire point is changing the way you deal with them to decide when the AI needs to go fast, when it needs to die quiet or when dealing with AI slows the enemy down.
All that has often significant impact on how games go...
But thats by design
Ofc the AI is not the primary threat, as in its super difficult or dangerous to you directly. But it doesn't need to be either
the fact that you can hold it forever...and how fast it's active is the pr oblem. Most of the fights at mid 5 -6 star are people spamming flashes as an opener because it will almost always end with the flashed guy dead. It lasts too long. If you can hear the fuse you're probably dead. There is no counterplay besides " don't play the objective"
I also think, its effect is lasting too long. I just don't think it's illogical how they work. It feels like in high mmr flashes are deadlier than frags. If the effect would be shortened by a bit it wouldn't feel so out of whack.
lots of people use it as a crutch for a first entry kill so they won't want it nerfed. We might as well just get rid of the fuse on frags or make them insta explode on contact.
I think overall the sentiment is more towards a slight nerf in duration from what I read.
And this shows how much of Hunt's hardcore aspect has been lost. You should be trying to avoid making sounds as much as possible while searching for the boss.
I don't set off crows on purpose literally because any star can own me if they have the drop on me in some situations.
But, it costs nothing to throw an axe at a hive, its not dangerous in any way.
@craggy pike Trios Was added to Hunt later on and is sort of an easier mode due to fewer teams in total and thus less PvP.
I recommend playing duo, since it's the core mode of Hunt and everything is designed and balanced with duos in mind - and there's usually more PvP due to more teams bring around.
There are tools that literally allow you to bypass 90% of the AI interaction. Hunt at its core is a PVP game. The PVE elements are very very negligeable, the only reason AI is dangerous because Hunters will catch you with your pants down while you are dealing with AI. Sound traps are way more dangerous than actual AI.
@hexed orbit I removed your post since #game-questions would be a better place.
The new quest line is time exclusive and likely won't be available once that time is up.
I don't play trios, i play solo in duo games.
I'm just saying that when i watch people play trios it seems to break down how i said in my suggestion, there are usually too few teams to tackle two bounties on the map
I found the opposite. lots of big fights in trios. Thats why I play it as a solo. In duo so many people just hide
I think it would benefit the games health adding 1 more team to the mix and closing it on 15 players, sometimes matches just feel really lonely. not a soul to fight or contest objectives
12 players is already 20% more than what the maps were originally designed for. Also, 15 can't really be divided by 2 🤔
The amount of third party complaints the devs would get if they made it 15…
agreed
better make it 16
Most duo matches its 7 teams of 1, i dont think thats an issue
It needs to be a number divisible by two and three to work for duos and trios 😉
12 is perfectly fine tbh, wouldn't want the maps to get too crowded.
They don't feel very crowded to me personally. It would be nice to have more fights outside of the compounds. It's very easy and very common to not see another player until you hit the boss lair.
Would be crowded if we added 50 players, 3 more players on the already very empty lobbies would add up to the fun
In my hours of hunt, i dont think i had more than 10 FULL lobbies
As I mentioned above, the devs have stated that PvP is supposed to be rather rare in Hunt, but all the more intense. It's not a game with dozens of players going at each other, the intention is to have a handful of players going after one objective and encountering each other (or not) while trying to complete said objective.
PvP is the whole point of the game lol
PvP is supposed to be rare in this game? Well it certainly is now. And it certainly isn't 'intense'
PvP is long-winded and slow. That's not a bash towards it. That's how it is. It's not intense when the game is built on the premise of taking your time and not rushing things
Is it tedious? With the new update allowing solos to get up on their own, yeah it can be. But I would never say that it is 'intense'
It's intense not in the sense of being under constant pressure by lots of other players to fight, but rather due to the consequences of losing a fight, i. e. losing your hunter with its traits and all the gear. First objective is extracting the bounty, secondary objective is to survive and live to fight another day.
That's still not intense
That's just stressful
And overall the concept of losing your everything gets kind of nullified by the fact that you can just... buy it all back right after the match
You're not really losing anything but your time
Plus the definition of 'intense' doesn't match what you're describing at all
Call of Duty is more 'intense' than Hunt
Yeah, that's an unfortunate side-effect of the game losing much of its hardcore aspect. Back when you had to have a few successful matches to buy something as powerful as a Mosin, players were a lot more careful about staying alive to save that precious gear.
Nowadays it's so easy to make Hunt Dollars outside of extracting the bounty that many players don't care about dying anymore. It's honestly the most negative development Hunt has gone through over the years in my opinion. 😦
Yeah, it is sad to see, for sure. The problem that Crytek is facing is that they want a bigger playerbase, but they are thowing away a game that people came here for in the first place by making it so much more casual. Self-revives, easy guns, forced MMR, a hand holding tutorial. The reason I got into the game was because it was a rough shooter about doing what it takes to complete your bounty.
It was terrifying when I first played it because of the heavy atmosphere that was set, with the idea of 'all or nothing' being very prevalent. Now it's become as watered down as the bayou itself, being something much easier to play, at the cost of losing what really made it special in the first place.
There are parts I liked of old Hunt like the increased Sway, lower ambient volume etc. but the 800m/s rifles and 1 hit kill to chest by them was terrible
Did you need to ping me for three words? Haha
Ah! There it all is
I'd take that over the constant up down gameplay of the new Necro update
That especially was a heavy hit to the idea of death being permanent. Not even mentioning the fact that there is no limit to how long a dead body can sit there before getting back up
why was my message blocked for " content blocked by this server" ?
Your message contained a word on our filter list.
@queen jungle What about a flare gun special ammo that's just a shotgun shell
is there a posted filter list?
It's not publicly available I think. Mostly words that are NSFW or often used in a derogatory manner to insult others. In your case it was "cancer".
jesus, that's insane
Blame those who cannot behave themselves and remain respectful towards others ¯_(ツ)_/¯
it's weird too because the Lebel's forward stock is hollowed, meaning whoever made it used a modified Winchester or Marlin tube mag
Dying to a brazilian player a full second after I peak shouldn't be a thing. It's not a suggestion anymore; it's a demand. You will address the poor quality of games due to high latency players.
^ lol they don't give a fuck bruh
I would love that mod if not for the curved bolt handle ngl
Although I don't think it's either a marlin or Winchester tube.
@slim basin Please use #feedback for your feedback and leave #game-ideas for new feature suggestions
The 16mm rim of the Lebel cartridges means it'd have to be a much bigger calibre than the biggest Winchester I know of, which would be the m1895 in 7.62x54r
But that's also smaller than 12 gauge. Maybe 16 gauge would work? Not entirely sure.
16 gauge would be too big. That's 16.8mm, not even accounting for the rim. It would leave the cartridges wiggling in the tube.
Did you delete the message?
Because that was pretty stupid. When the original message could of been edited and what needed to be moved could of been cut and paste else where.
Wait wait wait
@pulsar spear you're playing on Linux?
Since when does it work?!
I've seen people mention playing on Linux and on steam deck since some update.
I think it has been enabled since around 2 months
I think you should add high velocity ammo for the lemat it would be sick
By "constant tool meta", i mean the standard melee, medkit, chokes, throwables [sometimes mines if you're daring]
Im just wondering, did Crytek adress their server issues at any point? Or is it assumed that it will stay the way it is right now forever?
crytek mentioned server quality as a priority in their recent dev stream
ah nice
I found your Lebel, thing's a real Frankenstein monster...
It sports a Berthier's barrel with Mauser sights soldered on it and a (allegedly) custom made brass tube fit in the sawn-off forestock with a ring held by a nail. Oh and the handle is not a Berthier's, it appears to be an original Lebel handle but just bent.
Also, the thing is shorter than a factory 1886, meaning the mag is not extended but shortened (holds 7 rounds according to a former owner).
Source : https://www.theliberalgunclub.com/phpBB3/viewtopic.php?t=56926
so it's more likely than not an Ethiopian war relic that had pieces thrown together (my best guess) but every inch of that description makes this sound like a wonderful Lebel Talon skin!
It probably swapped hands many times but it's quite original for sure.
Could make for a great skin if we ignore the shortened barrel/mag and the bent handle. Sights can never be worse than a Berthier's
I like the Berthier's sights
(despite the fact they're not historically accurate)
I'm a big boy Berthier enjoyer
I loved it so much I bought one irl
Pretty sure the sights are ok when it comes to historical accuracy, the Berthier had multiple sights throughout it's service history.
Glad to hear i'm not the only one who thoroughly enjoys this neat little rifle.
the 1892 version (which the in-game one is because of the bayonet lug) had a CHONKY front post sight. It didn't get a thin sight until the 1903 trials before 1907, when they put the Lebel barrel on it to make it a rifle. But, I'm greatful for the thin sight in game because as much as the chunk sight works fine irl and is deadly accurate, it'd make your sight picture even worse in game
the one on the left is the 1890-1902 front sight; whereas, the one on the right is the 1903+ front sight
if any of the devs are reading this, stop.

stop what lol
Ah yes, i remember seeing this sight but i also remember it actually being newer than the one on the right as they used a slight groove (barely visible here) to make precise shots.
I also remember laughing when i first saw it before being told it was actually more practical than the former.
stop reading this. please no fix sights
ah
the chonk sight is wonderful because of less wiggle. Valleying the thin sight is difficult at 100 meters. But the chonk sight is a wall, if there's any light peeking between your rear horns and post, you aren't align. As long as it's solid black in front of you, you will hit
Since roughly February. There's an issue w DXVK and VRAM in this game so if you do try it, use the GE-Proton or Proton Experimental. Also set your GPU usage to 90%. Only big issue is that the gamma slider doesn't work 😔 so its a bit too dark for my screen
The VRAM issue has been fixed in DXVK as of GE-Proton-7-52, to be precise.
@gaunt wren the big problem is skins. Wayyyyy too many skins now blend in too well. There is a reason so many people are abusing reshade
So what's the reason with Crytek and not banning reshade?
There are plenty of other programs that do the same thing as reshade like the Nvidia control panel or even certain monitor settings
Bring Back night contract asap
Ah
the virgin "Increase contrast to see hunters better at night" versus the chad "Adjust the slider til the icon on the right is barely visible"
even just putting ingame gamma up is enough imo
Pretty much what i do in every game. Even in Bloodborne I even adjust my TV settings to reach that barely visibility
There are no monitors that come close and nvdia filters are banned. Show me which monitor can get rid of fog or zoom in a specific part of the screen with a hotkey ( so you can literally sniper 200m with an ironsight mosin)
Make it 20. At least camping will be occasionally mixed with fun gunfights
because trio queue and duo queue are already separate i don't see why you couldn't have different settings for each of them, keep duos at 12 players and make trios 15 or more players
i'm over the argument "that trios was added due to popular demand, therefore nothing should be done for it". it's been in the game long enough that it deserves some real support
Im pretty sure that wasn't what he was trying to say. Both are fine as they are and trios doesn't need more players.
the common saying is that the game is designed for duos and that trios was added by popular demand, so you have up to 4 teams of 3 in a world designed for duos in mind
I've seen more than enough examples of 3 trios going to one bounty and 1 trio getting the other uncontested, that was the point of my original suggestion was to either make trio games single-bounty or add more people to trio-queue games so the other bounty might be more likely contested
trio-queue games have at least 4 teams
duo-queue games have at least 6, making fights more likely to appear throughout the map
Having fewer teams and thus an easier experience overall is a feature of trios.
I linked the time stamp to Dennis' statement a while ago, but I'd have to look it up again.
If you want more risk and PvP, I recommend playing duos.
i play solo in duos, i've mentioned before
there's easy and then there's no challenge though, going into a match and never seeing another team, killing one bounty while other teams fight over the other doesn't smell like a fun time to anyone
being a 5 star solo is so unfun when you play against lower mmr
duos is literally the easier game mode.
it's more chaotic, which is why i like it
only other 5 stars I fight are solos too if I solo
No. In trios you have fewer teams to watch out for and getting 3rd-partied is far less common. Also, having one more teammate per team makes PvE easier as well as losing one member of a team less severe than in duos.
Trios is an easier experience and it was intended to be an easier experience as per Dennis' own statement back when the mode was introduced.
And I disagree with both of your points. Not every match needs to be a chaotic match.
Like this isn't a br game where the objective is to kill everyone. If you want that experience play a br or cod.
that's fine to disagree, and lol everyone defaults to "just play cod". if you want a pve only experience then play left4dead
nothing has to be so binary, it's not deciding between chaos and no chaos. i'd prefer my PvEvP games to include both in as many matches as possible
PvE is always easy lol. all the bosses can be ez mode cheese in like 1 min. I play 99% solo and it's way harder to solo vs trios than duos. Duos is a snore fest. Way more to watch out for in trios.
doesn't really matter what dennis intention was, trios is the harder mode. Very often you get all teams at one bounty.,
say what you will, -11 (unless it is a Deathblow) should not be possible even if you just hit an arm with a Lebel,.... that is plain ridiculous!
Trios is objectively easier due to fewer teams.
solo vs trios and seeking out PvP will put you more at a disadvantage than solo vs duos, so your're talking about an entirely different situation than your normal team setup
^
You have a way easier time to get two teams to fight each other and sandwich one in
I literally don't play solo vs duos because it's a snore fest. It's way easier. If I get an ambush pick in trios it's super hard to secure it . In duos I can usually get a shot off on the other guy and maybe wipe or secure the body and stop the rez wayyyyy easier. Much harder to do in trios. Trio fights last longer and are more dangerous. Duos player basically just " run rotate" most of the time. Duos is even easier as a solo now because of self revive.
Hello
How are doing?
Is it possible to add Middle East region in Hunt Showdown Discord Server?
Can we get a dev response on if the trade window is going to be changed? Should I just pack up and uninstall or what? I'm so fking tired of trading AT LEAST 7/10 of my deaths.
the game was significantly better before they changed it
Predict your enemy’s movement. Don’t play shotguns. Don’t melee. The reason trading is so common at close range is because you and your enemy see each other at the same time and click around the same time. It has nothing to do with a “wide trade window”
I hate trades as much as the next guy but when they were still messing with it there was a point where you would get killed before it registered on your screen and you were not able to shoot before dying. It was painfully frustrating.
Bro I've played the game since launch. It's 100% since they updated it that trades have become insane. Pretty much all close range fights = trade. If I
just snipe I might as well go play Day Z
It has nothing to do with bullet travel and everything to do with the massive trade window
significantly less so than ending every game with a trade. Players that solo are going to be way worse affected than trio players
@pliant bloom they should remove self rez. It makes for bad gameplay. the lighter idea will just encourage insta burns. Was a lot better when people had to go get a lantern to burn because most people won't carry molotovs. Necro should have never been added to the game. Makes team play way too easy since it doesn't make any noise. When I down a player in the open as a solo I feel like I'm now at a disadvantage vs a trio. I have to constantly stay within vision of the third because of necro which means I can't get a good rotation on the enemy team. It makes it easy for a trio to fish you out unless you just give them the revive.
@echo forum
I understand that the self-res is still too powerful, but I still think it's a good idea in principle. I agree that Necro definitely needs an audio overhaul. I think it would be cool to add another audio track to the iconic sound when someone dies, so that you can hear that the player can revive themselves. The revival process should also take longer. Perhaps after 10 seconds, they can revive and then, like in COD, it takes another 5 seconds and also makes a distinctive noise.
I just hate solo revive because as a solo...it means I'm on camping duty now. Kills the pace of the game when you have to camp them out because I'm not going to start carrying traps and hell fire bombs just to deal with a solo revive when It would hurt my chance vs a team. When someone has high ping they give delayed audio cues so they can already be aiming at you when on your screen they just got up. I think necro in general should just get removed. You should have to use dynamite smoke, choke bomb or concertina for a risky revive. Maybe add as smoke bomb to the game. It's wild that you can hear someone switch weapons but we can't hear someone getting revived with necro. Most of the time I don't even hear the player revive and standup sound.
@echo forum
Haha, yes, we almost share the same opinion. I'm curious to see what the development team will do with all the feedback they receive. I hope the night maps stay, as when I read through people's opinions, they seem to dislike night maps just as much as Necro in its current state. I can´t rly understand why 🙃
the night maps have a problem with people using reshade or other methods to make them basically daylight. I think they need to re develop night like Rust did to stop 99,999% of methods to cheat it
aaaaahh i see
I tried out reshade the other day and it's insane what you can do to night maps and indoor settings
these exact points were brought up long before the update
guess they're fine with how it is now
I hope they do, I rly like to play em
@little jackal hm seems like its kinda hard to solve the problem
I like them too for the atmosphere but people ruin it when they crank gamma/contrast use a bunch of filters and color grading to eek out every possible advantage and then you're over there playing with local dimming hdr on an OLED looking into the pitch blackness
xD
game should just add a crosshair option too because using an external program makes the game much...much easier as many of the guns have questionable irons and it's hard to see them when you flick fast as they blend in with the surroundings
It's impressive that the developers of Rust managed to fix those issues.
good point
they made night true black, you NEED a light source to navigate
I miss the old Hunt lol. Wish they'd bring it back as an alternate mode. The old sway was so good. Made the game more atmospheric and tactical. Now most people just run and jump around and click heads
hm That would certainly take away the moonlit atmosphere. ig
the moon is a light source so it would lighten areas that are open to it
- it would be so cool to see the roads lit by old timey light poles and the compounds all lit up
I'm somewhat "new" to the game. I played it for around 60 hours 2-3 years ago, and in the past few months, I've logged about 150 hours. In my opinion, the game is overall in a relatively good state
oh yeah that would be awesome
the devs are working on an new engine port am i right? i think they spend most of there time by porting the game so maybe the patching process is slowed down
I still have fun playing, but get frustrated with the constant trades. But the game today is much more of a twitch shooter than it was before. It's more CSGO tactical than immersive tactical. Using mosing/lebel +spitzer basically turns the gun into a CoD hitscan gun at under 100m. Old Hunt had some bad stuff too like 1hit kill with long ammo to t1 and t 2 and shotgun having flechette by default, but it was also harder to aim at medium+ range.
Yee we'll see what they do. I wish someone would make this game in unreal engine 5 lol. Would be sick to see dynamic weather in it.
i see, im at 3 star so ig i have a bit of a different game expirience than you have ^^´
haha you can build hunt on UE5 in Fortnite soon xD
its open for everyone and has all fortnite assets
xD
man that unreal editor is insane. I wish every game had that
ive just seen a video about it jack frags was it ig
and yeah besides of the fortnite carakters the game looked lit
holy its 3 am
it was a pleasure to talk with you, but i rly should go to bed now
have a good one
u2
@real charm i'm going to be completely honest, you keeping the gamma slider at minimum for "realism" is a self-imposed handicap and you are shooting yourself in the foot on purpose for no reason whatsoever
your suggestion is good, but you need to take a step back and reassess your self-imposed restrictions and whether they are preventing you from enjoying the game or not
@wary hinge i love your suggestion, it's similar to what Deep Rock Galactic uses for their mission generation and it's a very good system
thx
@lusty basalt Start using Vault in separate buttons.. stop using the same button to jump and vault... you'll find many vault options in the map that you can't vault or pass because you're using the same button to jump.
wasnt the point but ty
hold to vault not only delays the vault, but also still doesn't prevent false positives
kinda like a half-measure while there's already the solution
like i said, QoL change that harms no one while being a simple, extra option for someone else who enjoys keys being on the same bind without it substantially impacting gameplay as much as prior. and i have separated vault and jump keys. the suggestion wasn't purely for me
@glass fable grow up
ok thanks for the advise
For sure
Remove solo boss
By minimum i mean as minimal as i can. I know where you're coming from though, it's like motion blur, which i keep off obviously. But i don't have this gamma problem in other games though, i just think hunt's nightmaps are simply too dark.
And if i boost it at night, my game looks over-bright and gray. Just like in any other game where you put a ridiculously high gamma
disagree, there's only like 2-3 skins I find hard to see. It's literally just Bayou. I don't have the problems on either other map regardless of skin.
@crude aspen The mask doesn't cover the eyes
https://cdna.artstation.com/p/assets/images/images/021/108/406/4k/alvaro-canizares-hellhound-helmet.jpg?1570437325
Yeah, that much i can see, my suggestion was to cover the eyes too, maybe i'll rephrase that part, wasn't being very clear
When masked hell hounds were introduced, the devs stated that hell hounds are different to other AI and actually meant to be dangerous to players instead of being mostly a noise trap (like most other AI)
So I am not sure how much of a chance your suggestion has, but it's always worth trying 🙂
meant to be dangerous, but give second worst xp amount for killing. Sounds like a Crytek thing
guess makes sense for packs tho
hellhounds should be denerfed, i liked how dangerous they were ages ago, and get their xp increased accordingly.
wouldn't mind an A.I damage buff across the board.
Oh man, those dirty dogs were more dangerous than bosses back then
2 bites and you were done
AI in general used to be significantly stronger, but was nerfed by a lot upon launch

most suggestions don’t
it’s all for fun at the end of the day isn’t it
True, but no matter how often we emphasise that votes on suggestions or posting the same suggestion over and over does not mean something will make it into the game, there's always somebody still unaware.
You cannot imagine how upset some people get because their idea gets voted down or not implemented despite being a common request...
I see a lot of complaints about the Chapter 6 Quest about killing 3 Meatheads in a central map location. I got it done in 4 maps so I guess I got lucky or rushing there paid off. Either way - it seems like those 3 locals became a PVP - meeting point for a lot of players struggling to get the quest done. Maybe if something similar were to return in the next QL, it could be 'X Monster type and/or Hunters killed' in the target local.
@rotund oasis Very briefly it was possible to sell weapons dropped by other players on the test server, but that made PvP much too rewarding and caused people to just ignore the objective
@vernal vessel There are plenty of anti-camper mechanics in the game. It isn't a PVP areana shooter - not everyone has to play aggressive to win. If you get killed by a camper chances are:
A: You're being loud & they went silent to ambush you. Fair game.
B: They are a sniper & have good situational awareness & positioning. It sure is frustrating but they played it out and got that angle for the kill; chances are they won't make it to the bounty unless they bag the final player kill.
C: You are PVP hungry and pushed a camper or didn't have the appropriate gear to push a compound.
Here's a long list of things that can screw with a camper:
-Decoys, Decoy Fuses, Chaos bolts & bombs
-Repositioning or disarming their traps easier w/ trap sense & Poacher
-Turning on the Generator
-TNT Bundles
-Stalker Beetles
-FMJs or Spritzer rounds (wall banging)
-Serpent (steal their bounty)
-Poison clouds through walls & floors
-Clothing clipping through walls giving away their location
-Choke bomb clipping through walls
-C. Bombs (most campers aren't prepared to be trapped behind barbed wire)
-Flash bomb
-Red clue warning, red boss area, Whispers v. Hissing
If they have a bounty you know where they are and that team is being Hunted by the rest of the server too.
I know about all of this and am not someone who complains about campers all day. I just think it would be sensible to do something about [not moving > moving] .
or do you disagree? it comes down to whether you think its frustrating or not. I once saw someone in darksight, threw 3 decoys, and 2 chokes into that bush and still could only find them without dying out of pure luck. the whole time they didn't move at all (and gator skin too) - I don't think at the core, that that situation was ballanced...
Why should not moving or moving slower and thus being more careful get artificially punished?
Ultimately anything that doesn't violate the rules is fine in order to get the bounty.
not the point
why should it be: being passive is rewarded and being aggressive takes way more to win
also moving slowing is audible so also not the point
If being passive rewards you with the bounty, the active ones are clearly doing something wrong.
oor - hear me out - the game is slightly off-balance there
not saying broken, not complaining, just think could be a teeny tiny bit towards: being aggresive is rewarded
Not really. If someone is being passive and still gets the bounty, the more active players made mistakes.
If somebody tracks the bounty players, predicts their movement and sets up an ambush, that's not playing passively, that's playing smart.
But being aggressive is actively punished and supposed to be avoided. It attracts AI, causes sounds to make other players aware of your location and thus puts you at a disadvantage. Running around killing stuff and making noise is supposed to be disadvantageous.
well yes but mooving targets are harder targets that non moving ones... it's a tradeoff.
If you don't move chances are higher that you're not spotted, but if you get spotted you're an easy kill, and due to the nature of not moving you don't get to the objective or into a better position
yes sounds smart and I was never complaining about a situation like that
is it?
good point!
I understand the frustration with the active players having the "issue" of being at a disadvantgae because holding an angle is very powerful, and the more you do the more ressources you use up and don't have them available anymore later
yes thats what I mean
however i wouldn't say the reason for that is not moving.
The IMO biggest reason for that is loosing ressources like HP bars, then meds and then consumables like nades etc
sure I get what you mean.
and maybe here could be a way of balancing? maybe something to "startle the camper", that doesnt eat away at your resources?
I personally would love it if you could reearn some of the ressources more effectively. That's all i'd need
meds are hard to resupply but crucial in any fight, and HP bars too
Yes, which is why you have to decide whether to go on and take the risk or to play it save and extract after losing your consumaor even HP bars.
If you move on, you know you're putting yourself at a disadvantage
I know - i dislike that reearning some of those ressources is so hard anyway...
I don't think it should be removed - but i personally would just like it if there would be more ways to reliably get some of those ressources back
I'd say not moving is advantageous when you have the right loadout & haven't been spotted - Hunter visibility is situational though. If you're at a disadvantage then you should disengage and try to find better ground. If they caught you off guard then rightly so - you're gonna have to play at that disadvantage.
Generally speaking bush wookies from my experience aren't using shotguns. If you know which bush they are in melee might be your best option. If they are crouch camping your best asset is mobility and light cover.
Putting a penalty on campers for standing still would just be a slippery slope, then anyone who plays stealthy would request that running & stamina use adds inertia and sway to your aim...
There are plenty of Blood Bond or event skins with low visibility.
that playstyle we call "not playing hunt showdown" 😄
Survival is the secondary objective I right after extracting the bounty. And those extractions are available at any time of a match for that exact reason. Better to take home a small win than losing by dying permanently.
^
yeah but they can make your tomahawks/knives phasing out into oblivion and that's way too strong
Something needs to be done with campers. Make zombies engage them, introduce a "magic" camp meter, make them turn into zombies bit by bit, drain their health/energy/whatever.... It's not like we're playing "Way of the Hunter". This is PVP shooter ffs... I'll take a brake with the game until this issue is resolved.
You won't be back then, the nature of the games has not changed in 5 years, if you want fast pace or twitch shooting, go to CSGO or CoD as they are what you want, tbh even games like tarkov have this issue but it's only an issue to those who can't grasp playing smart.
hi, where can i report players for teaming? (2 teams had each other in friendlist and teamed agaisn't my team in a hunt match)
!report @hazy cipher
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
already did that, but knowing that won't help much. I rather provide more evidence aka screenshots and urls of the people which i've already gathered earlier
Terrible tech support. Terrible servers. The updates are terrible. Return the money for the game
in early access there used to be the report section link but now kayako link don't work anymore
Click on the channel link in the message.
You're right. If you look at the bug reports on discord, for 5 yrs, the game still glitches and is not optimized well... But "I want your money" principle is running smooth. It's really a shame companies have become "lazy". Ages ago, you finish the product and burn it on cd and that's it. Now, it's just a pure insolence toward customers when "studio" publishes unfinished product. But hey, taste is individual 🙂
hey i feel you on that, but your not complaining about that, your complaining that the game screws you because your not smart enough to anticipate campers, thats not the devs fault, and trust me i hold these devs to account, havent bought a DLC or paid for their BPs since 2021, so trust me i know share your feelings on the bullshitery they do just to make money while not reinvesting it into their cash cow while they make games that no one wants cough crysis 4 cough but again, the MULTITUDE of playstyles is what the game goes for, if the slower pace isnt for you, thats fine, but dont expect the devs to change the pace or fundamental game play loop "BeCaUsE CamPeR KiLLeD mE aNd CaMpinG is FoR NooBs WhO DoNt PlAy GamE lIkE CoD" thats on you, they wont change the game so we likely wont see you in the bayou again, which is likely a shame, but hey ho
they need to redesign the map lol. All the compounds basically funnel you into easy to kill hallways and have terrible visibility making it easy for someone sitting in the dark with a shotgun to listen exactly for where you'll be while you need to jump around and scan every spot. Cracks, cloths hanging, chains etc all help the defends too much as there is already so few ways into a building. Part of the problem is how loud crouching and walking are. You basically can't stealth your way into a compound unless the enemy has some audio issue.
I'd like to know if anyone else has the same issue I have with the shorty's sway feeling p sickening when strafing
Feel like I wouldn't be the only person with it since I rarely get any form of motion sickness
This game has had major sound issues since 1.9. It would be great to hear or see some kind of fix. People 10 ft away sound like they're 30 ft away sometimes. Then when udnerground it's the opposite.
@tiny cobalt Too strong my friend.. Crossbows can 1 shot at 20 meters if hit lower body..
@gentle willow That actually makes total sense... 🤔
To quote my mates when I suggest this:"thats cowardly, I am Here for PvP"
i have experienced this ya
What's bomb lance's default reload speed? 4 seconds?
what?
wrong Kai maybe?
Which one?
If it's the monster variants, I've seen the reactions.
ah, glad you like it too
Since when? Individual ability matters a ton more in duos. Trios is waaay easier.
Some people feel duos is easier due to the higher likelihood of third partying
That would make it harder since you are more likely to get third partied.
Yeah but it's also far easier to third party
I generally find duos more boring than trios because you often get matches where no one wants to push because they all want to third party
@stray skiff There are Asia servers for Hunt
where?
I'm seriously confused right now 🤔
Me too I'm looking at the region settings and there is no listing for an Asia server.
just U.S. Oceania and Europe
Strange, for me all regions are showing
Are you on PC? If so then that may be the problem since I am on PS4 and there is less than half of the servers you are showing on PS.
Is the lack of servers just on console?
I don't have a PS so I can't check myself, sorry 😐
Thanks, I'll see what I can find out
I can't get it any less blurry, but the servers it shows starting from the left is Europe, US East, US West, And Oceania
Okay Thank You.
PlayStation does indeed have fewer regions available due to fewer players overall compared to PC.
Okay good to know, sorry for bothering you.
There's none on console
Nvm i can't read
Still find that ping lock ridiculous though lmao. Playing on high ping is actually more painful than playing against it
Glad console doesn't have it else I'd get kicked out of my nearest server at times
No need to apologise, after all I learnt something too 😄
I really don't get why so many people have an issue with camping solo players' bodies because they might have self-revive.
Either make sure they cannot revive anymore or move on and keep in mind that those players might come back (albeit at a significant disadvantage due to lost HP bars).
It's annoying when it happens for sure but it takes time and resources to do so. You can either watch them or trap them, but a single trap isn't enough especially if they have resilience
My main issue with anti revive mechanics rn is just that there's no in world alternative to a choke bomb for putting out a firebomb
Well ultimately it's a risk vs reward thing like many other aspects of Hunt. Do you invest the time and effort to make sure somebody cannot reasonable get up again or do you take the risk of them coming back to haunt you later on.
Yeah p much
The most annoying thing is on duos where one team just hard camps your body while it burns so your partners just can't do much to get you up
especially on duos where they know at max there's gonna be one other teammate who is now alone and easily overwhelmed by two and they just refuse to push because it's just boring for all of us at that point
I've seen some creative ways of body camping that were funny though, like someone using a stalker beetle to deny my mate a necro
just keeping it on his body from a good distance away while his mate kept their eye on me
I don't get why for so many players a solo reviving itself is a problem and i don't even get why for some players waiting literally less than 2 minutes untile the body is well cooked is a problem. Just burn him, wait like 30 sec and leave, he is not going to fight with 75hp unless some acceptable exceptions and if he comes to the fight he is not going to be a threat with half hp.
People on hunt is scared af of everything
I can understand that from 10h players, but after 1k h? Man no
Honestly, what did you do with the sounds? The steps in houses can no longer be located since the last update. What made Hunt the sounds completely ruined you
@jovial geyser Are you sure you're not launching the test server client?
It's a separate game in your library, Hunt: Showdown is the one you're looking for.
Probably, how would I go about changing that?
select the one that doesn’t say test server…?
definitely isn't the case, I was just able to perfectly track where a dude was coming from inside the main building of maw battery
using just sound
I don't think they did anything. The sounds are still the same here.
Really? for me and all my mates the step Sounds in buildings are horrorable and not to locate.
Its partly about denying death cheat and partly about the fact that a maximum time wouldn't hurt at all, but basically only benefit the mechanic.
Personally I'd reduce the initial timer to 5 in conjunction with that tho, so action on both sides is promoted instead of inaction.
There is also the edge case of someone dying in water with uneven ground, so you can't burn or trap.
Honestly, it's mostly about principle, i have seen like one solo at most since the update since they are quite rare in higher ELO. But the fact the feature could get some more qol that is easy to achieve is bugging me a lot
@limber meadow there is a lot of skill in adapting to the randomness of the maps. Either through building w diverse loadout, so that your sidearm or tools can help you in a disadvantageous time of day, or in learning to play weapons at those times of days. You can absolutely make a sniper work at night or close range in fog.
Removing that randomness lowers that skill ceiling
#game-ideas message I honestly don't think this is a bad idea but maybe not just a glass slug BUT! I have another idea, what if it was a poison slug? think of the glass cylinder like the normal poison ammo but in shotgun shell size and it has the same amount of time as long ammo poison if not longer
I kind of want to suggest this idea now because I have been thinking about this recently and now someone else suggested something similar I kind of want to do it
ok strange all my mates and me have the same problem with the footstep sound in building.
How many of your mates are effected?
all the mates i play with and many people in twitch chat agree and says the same about the steps.
I was just curious about the number, it helps define the situation. about how many is that? minus the twitch chat.
I like my equipment dirty and tbh the change to purchased stuff being auto-clean kinda ruins immersion in the context of the lore ¯_(ツ)_/¯
I love that the guns are finally clean
I concur, I was a little sad they did that. not much, just a little.
Made me use default weapons again more than legendary ones
well thats good at least 😉
Funny how it even matters. Those little cans of oil probably just put me at risk. But it was fun to find them lol
because it's super annoying. I only play solo, when I kill another solo player it's a fucking chore now. I don't carry firebomb because it's way better to have a frag or flash when you face trios. Now If I kill a solo in between a compound I have to just camp the body. It kills the pace of the game. Or I have to take their weapons and fire them until they're out of ammo and hope some long ammo team isn't close enough to fuck me up while I'm loud AF doing it. I think necro as a perk should be straight up removed from the game.
Individual ability matters a ton in all modes. I play solo vs trios for most of my games. It's significantly easier to wipe a team in duos than solo. Nagant Officer Carbine + HV = dead trio in 0.5seconds if you get the jump on them. So much easier to get a pick in duos and insta burn or camp a body. Duo games end up being multiple teams with long ammo just camping around the teams fighting at the compound. In trios it's much harder to long ammo camp vs duos. Duos is a much more campy game mode.
As i already said, you don't have to camp the body for ages or take and empty his weapons. Its useless, you only need to fire the body for like 30 sec to half the probability of him getting up and keep fighting.
I have to agree with you that solo v solo can be harder now, but i don't think that a solo with necro is a threat or a problem for duos or trios.
it is though lol I go into a compound when two teams are fighting. They often don't know which team I'm on midfight. When I randomly get up 30 seconds later and shotgun 2 people in the back it's kinda cheesy. Since 1.9 rez soundhas been messed up, rezzing and bandaging sound has either been just not played or extremely quiet. The game is going to become quite stale if the meta becomes insta burn everything. Might as well just make it like Tarkov with no rez at that point. The fact that long ammo 1 taps to the chest when someone has lost a bar usually means you have to extract ( because everyone runs either long ammo or shotguns+slugs due to poor design)
I have now made the suggestion I think it is a pretty solid idea I have been thinking about and it has some potential like a cheap alternative two slugs but with disadvantages and advantages and also has some aspects of penny shot #game-ideas message
my suggestion was one way to tackle the, in my opinion, cluttered weapon selection UI
i'm hoping the UI overhaul is still happening tho
they changed the sounds to make is easier to distinguish what level of a building dudes are on, could be that which is tripping you up
I still find it a bit weird when I hear someone on a roof when I'm outside the building they're on
really sucks that i need to go back to dodging night maps
the new sounds are terrible
I've literally watched so many people crouch walk past me with zero audio now
@vast geyser the funniest part of flashes is they're supposed to be an " anti camper tool" but they're strongest when used outdoors. Like if you get flashed on the other side of a dirt mound good luck lmao
It is pretty terrible that people can just use reshade and negate all the detriments of a night map while leaving people who play without cheating in the dust.
As a duo, does this seem like a fair lobby?
imagine complaining about a free tool accessible to everybody lol
Yeah but really it's the devs fault for making it so easy to cheese. Lots of the game has issues and thats why people cheese them. Make it true black like Rust did. Bam no cheese. Ban reshade. Get rid of the horrible fake eye exposure when looking out from a window or a dark place from outside. The devs have simply done so much to make camping strong.
Either there is an HPcheat or you need to work on your servers ( lol we alll know you do). Hit a guy in the arm and then chest with berthier and he lives to kill me with a jump arrow headshot. 10 seconds between shots as I chased him down ( he was full sprinting and did not have time to syringe). He regen 20 hp during the chase. This still means I did 80 ( 60 after regen) and then 130 damage to him. 190 damage and he lived.
@charred coyote that’s one of the core mechanics of the game. It’s your punishment for dying in a game that you can be revived in and sometimes last 30+ minutes
Also bow can always one tap to the body and every long ammo weapon aside from the Krag and some medium ammo weapons can 1 tap you to the body if you’re missing a bar
the 1 tap on long ammo is stupid. It's already had superior damage, velocity, pen and less sway. The fact that losing a single bar makes you 1 shot for almost all long ammo is insane, because you can still be down a bar after healing if your hunt doesn't have 3 big chunks now you can be ez mode killed. Long ammo drains healing faster than others and mosin/krag don't even shoot slow.
Jakey you just whine about everything. Go play a different game if you don’t like it. I was explaining mechanics to an obviously new player
Because the game has a lot of cheese in it. Do you really enjoy seeing slugs and long ammo in 90% of your games? The game literally requires someone to put themselves in a bad position just to keep the flow of the game going. Special ammo was added and instead of being side grades they ended up being upgrades. People used to frequently siege a compound with pistols, ever since slugs were added people don't do it unless you're in 3 star. I've played the game since launch and it's easy to see that in many ways it has gotten worse. The diversity of loadouts is terribly low. Trade update killed melee builds. No one runs it now. Spitzer allows people to abuse reshade zoom and de render to shoot you through buildings while they perfectly track your character. We have an exploit so you can start a grenade and then stop it to get people to move. 1.9 killed the audio. "Hunt has the best audio of an multiplayer game" is a thing of the past. The fact that we have so many camo skins basically requires you to run reshade so you don't just insta killed by a guy camping a corner with a shotgun, it's especially bad on the bayou. The list goes on. I wouldn't complain if I didn't want the game to be better. People that play in groups have a drastically different view of the game because when the game cheeses them they can still get revived
skill issue
I have 1.9 k/D solo only player. Usually mid 5 star
Literally anytime I don't just play long ammo and skip around outside I regret it. Pretty much required to bring slugs into compounds but since the trade update I usually just trade
You know solo players have a higher kd than their duo or trio counterparts at the same mmr because of solo mmr modifier, right?
It's still harder to 1 v 3 than than 3 v 3 for me. Way easier when I play with friends. Also the modifier doesn't work well after 5 star because when you check the match stats there are still teams of 6 star and 5 star in my games. The lowest team will be 4.5 star.
I would try to explain the things in this post to you but I've seen you talk to other people and it would be like explaining string theory to a brick wall
yo plz explain them to me. After 2000 hours I just don't understand the game!
Jakey isn't really wrong. I'm at only 800 hours most of them in 5-6 star. The only reason people buy something other than good guns is to do quests, or if they prestige. Usually you only see long ammo/shotguns/Nitro/Avto. Reshade allows you to put a dot layer on your screen to make pre-placement super easy. Along with a bunch of other fuckery like a gamma layer that makes you see perfectly at night. You can enable and disable it at will. Audio has been messed up since patch, its no longer working properly. Not sure about slugs, I feel like buckshot has been more consistent lately.
Most streamers actually use overlay programs because you can't see them in OBS as the program only records your game window.
But, if you ever see people go from down to ironsight and fire instantly its because they've pre-placed their shot with a overlay that puts a dot where their ironsight is.
reshade even allows you to remove most of the fog, zoom in with your irons and even other crazy shit like retexture everything to one texture so that you no longer have to worry about camos.
You can also avoid getting flashed with a reshade layer.
I like using reshade for some color and sharpness layers, so it would suck to get rid of it. Hunt is just a big brown turd without some nice color.
But, I would understand because people use it to cheat.
90% is a massive exaggeration and there will always be a meta of some sort. Good players use throwables/wallbanging to force people using close range to move and people using close range need to use their movement well to get within range of enemies better equipped for range. depending on the situation one will have a clear advantage and that's just life.
I'm not 100% sure what you mean by a bad position but if you mean rushing campers/people using long range when you're not well equipped all games with large maps have that problem. You could sit in one place in tarkov and probably kill anyone that comes by but that's boring and you will eventually need to move to extract.
Special ammo is not 100% upgrades. the biggest thing most of them suffer from is not being able to wallbang, a massive necessity in higher levels of play, and fmj will screw with the muscle memory of anyone that doesnt use it full time due to the mv decrease in addition to needing special boxes obviously.
In higher tiers of play people dont seige buildings because you never know if someone could be sitting in a corner, a problem with many games that don't have cop outs like Destiny 2's radar. In the Highest tiers of play people will still rush because they don't want to wait because it's boring or are confident in their aim/melee capability.
Diversity of loadouts is low because people don't have minds of their own and want to use meta shit when in the right hands literally every weapon is viable
The alternatives to trading are worse than trading itself but I've had this conversation with you before and I know you don't care
Reshade is in my opinion cheating and I don't use it while remaining in 5/6 star, but until crytek bans it I can't really speak on that account
1.9 CHANGED the audio drastically. If you learn the new audio it gives more information than the old audio did but I understand learning new things can be hard for some people
I'll write more below since I'm out of characters
they should do what tarkov did and ban it but give the users some ability to tweak graphics in a menu
Yeah they really need to allow for some better anti-alaising
The game's implementation is awful
yeah its truly sickening
Anything higher than 1x makes everything blurry AF
and then off everything is jaggies lol
Reshade sharpening layer does a better job at AA than built in AA. Its really sad actually.
For me personally when I'm playing with 3/4 star friends trading can be just as frustrating as dying solo because they dont have the capability to revive me when fighting people in 5 star lobbies but that's life. In most games there is no revives to that really is a skill issue
I've never had problems seeing people in corners but I understand some people have bad eyesight
I think that covered all of your complaints
@unborn sandal 1.9 audio has made it so some audio sources no longer work properly, or at the right volume. I've heard a dude on the other side of the building, but he was actually literally around the corner. The audio is broken occasionally, possibly something to do with servers as its not happening all the time for me.
Possibly its a bug with cat paws
come on man with rival slugs I can 2 tap someone at 50m faster than their winfield can cycle the second shot haha. I feel like both Long ammo and Shotguns are fair when you consider the Romero and Sparks. They both trade fire rate for massive damage potential. All the other shotguns and long ammo fire wayyyyy too fast and it makes compact and medium ammo worthless. Like the fall off is the worst. They should remove it completely and just balance with dmg/velocity or add bullet drop. I think using the simple CoD stat balance is the reason were are in this place. Look at CoD, it has the same problem with snipers/shotguns in the older games even though they have fully automatic guns. Spitzer and slugs is 100% an upgrade if you can aim. FMJ is also insane for weapons that are already mostly useable in compounds. They don't suffer the velocity loss because if you're using them beyond 60m you're already playing it wrong. People don't siege buildings because it's a bad idea if you don't have a shotgun. The balance of shotguns is very poor in the game. The velocity of long ammo and the 1hk to chest of shotgun is what has forced this awkward mexican standoff style of play at higher MMR. The reality is though the Long ammo is great at ALL ranges and is the only weapon that can forcefully change the flow of the combat.
Look man long story short if you shoot them in the head they're dead
hence, skill issue
yeah the audio occlusion is bad. I just got killed by a guy that sounded like he was on the metal balcony on the other side of the prison but then have jumps down from the other room and blasts me lol. Also there is an ambient audio problem where not all people are having it play. I had like 100% ambient volume drowning out everything and my buddy didn't have any
Unless its compact ammo and you are out of headshot range?
what is faster and easier, shotting the chest or head? The game has sway tht increase with movement so it's very easy to miss by a pixel. Also you just end up trading vs shotguns over and over.
aiming for the head is also riskier when people do the ADAD jump air strafe in a circle. If you aim for the body you will usually still just hit them.
This is why I didn't want to talk to either of you. You justify your arguments with the most extreme case imaginable. If you don't like the game don't play it
the bullet velocity also makes leading a hedshot harder unless you use spitzer lol
what's extreme? They released a chart a while ago and slugs is like the most used ammo in the game
I think it's crazy that some of the long ammo guns have a faster fire rate than the medium/compact
it's also crazy that long ammo has the least sway in the game while moving lol. they try to make the weapons have velocity based on real life velocity but then do shit like that
you're trying to reframe the audio issues since 1.9 as a skill issue too when it's a game issue. tons of people are reporting no or isnanely low crouching sounds, no fuse, not hearing people 10 m away on the other side of the wall but hearing someone sprinting 60m away. Gun shots sounding like they're 2 compounds away but they're actually in the same compound or the reverse. It all has to do with the audio occlusion waalls. You can be at a weird point and it can completely mess up your audio. You even see steamers randomly die and say " audio?" when a guy runs around the corner with a shotgun and 1 taps em
@pure scroll finally a suggestion worth implementing
https://www.youtube.com/watch?v=uZt1Q_prjE0 @1:28 just to showcase the issues I've been having since 1.9 but even worse after the last update. Guy is sprinting on mud with no sound.
Solo & Surrounded in Lower DeSalle, some crazy FMJ shots in this one.
Pair up any Long/Short Range Weapon with FMJ Ammo in a pistol and you're good to go.
Video Edited by @Spudsef
Get your Discount on Hunt: Showdown & DLC's if you use code NEENOH at Checkout (PC): https://shop.crytek.com/?ref=1075
0:00 Intro
0:26 Match Begins
1:28 Stealth He...
Neenoh said "meathead overpowered his mud walking sounds". Do you think he was wrong?
I myself thought it was the mixture of dark sight and other other noises (meathead, own footsteps and glass), preventing clear perception of the sound of the "mud walking sounds".
Thats not normal. Some sounds are randomly boosted. The guy was sprinting on mud. You can hear that like 60m away. Last game I was camping a body and they got up in front of me with zero sound. The new audio occlusion system is just bad. Was wayyyu better before 1.9
@pure scroll 😐 what is this suggestion lol
genius inspiration
@noble solstice it goes through chicken wire and shows as wallbang
The little windows made from this stuff
Interesting, I didn't find it strange.
no i meant solid wood or metal
You didnt find it strange even when he was looking at him and there still was noo footstep sound like 15m away?
I said it. I think you are being hyperbolic there however. I am sure there was footstep sounds.
Wild. We musg play different games because before I couls hear someone crouch walking on mud 30m away while I was walking on a wooden floor
I am sure we play the same game 😉
I feel with you. I have also the feeling that the sounds are broken
That was before they nerfed them. You don't really see a lot of slugs anymore, at least not in high tier play.
The nerf in itself wasn't necessary anyways.
They're still extremely common lol. 2 tap at 50m to chest and 90m for headshot. The fact that you can 1 tap someone at 50m to the body if they've taken an arm shot from someone else is also insane. All you see in high level is long ammo and slugs.
remove necro for solo, in every fkng game is someone with a sniper. You can't burn them after kill, because they're 200 m away. why this bs.
remove it in general.
I do prefer no necro at all, than self rev
Necro was a horrible addition to the game. Made it wayyyy to easy for trios. If you could hear someone when they were necroing it wouldnt be so bad. If revive sounds didn't sometimes not play it wouldn't be so bad. The problem is it basically locks you to keeping LoS on the corpse because they no longer have to make noise to physically pick up their partner. If you're holding LoS one player necros while the other searches because they know you need to keep LoS
totally agree with you, sometimes the other players play really stupid if someone has necro and put you under stress, because they think you have to take them up with necro middle of the fight.
exactly even if you lay out the person as they get up, this means you have to reload or a long time between shots on some weapons as the other guy swings the corner
and unfortunately many do not understand that.
So many tears or is it just me? Why play something you cannot enjoy, and every little thing is bugging you out
I am generally confused, I have not written a suggestion in half a year and when I find it do it, 13 people don't like that idea?!
but I don't come into discussions and talk about why?
but really like other insane ideas like getting a six shooter revolver as a tool? (I also think that by the way could work😆) but I genuinely would like to know what the F that is all about?
is it because they don't want a new shotgun special ammo?
is it the idea I wrote they don't like?
is it what I have in mind they don't like?
or because they don't read what I actually wrote and don't like long suggestions because that is genuinely something which happens from what I remember, people have short attention spans
wth? why would he bring up a chart from before the nerf?
@limpid glade yee maybe 100 is too much but i do think it should have some oomph to it as its a 6 shots no reload until after extraction, otherwise y gonna be taggin em over n over again n then just completely out just a worse derringer. maybe somewhere 85 ísh with steep dmg dropoff so at close if ya hit well y can two tap but if ya further dmg gonna be reduced by lot, it would make at a reasonable reliable backup if ya can hit ya shots
because the last 2000h you couldn't do that, that's why. think before write.
improve voice comms. it's most of the time really hard to hear your teammate.
I think it has a lot of potential a pistol which is better than a Derringer but you not able to resupply it
yee, i dont think it would outright outclass the derringer hence y cant reload or resupply it n it would most likely be slightly more expensive hence its higher stoppin power offerin higher risk n higher reward
- these old ball n cap recolvers create quite the smoke ball, ruinin ya own visibility
they were called smoke wagons for that reason
yeah it's a black powder pistol six shooter right? I think that would be pretty cool and could fit in very well
yup
Hey I appriciate all the updates I noticed that the chaos bombs have been updated but neglected the chaos bolts, I think it would be great if maybe you update them too so that way it could be useful. Maybe more varitation too while your at it. Im not tricking anyone with them using the old avtomat sound.
You're suggestion is passive-aggressively written. Argumentatively structured before you even get a single vote.
I think it is a terrible idea. If I'm shotgunning I'm not looking to apply poison. Poison is only healing negation, with a shotgun I'm looking for pure pressure and OHK capabilities under 12M. Most enemies aren't going to back down to try and wait out a poisoning when being pushed by a shotgunner. Also, your description is essentially a slug without penetration which makes little sense because you could just use the slugs which wouldn't be subject to having their damage reduced (as you suggested with poison shot) and have penetration which means a follow up shot with a better capacity to kill an enemy who could be trying to take cover. Poison laced shot would make more sense in a logistical way but I just don't see the necessity.
i think it would work better as a shotgun equivalent of the poison bolt, where it could function as area denial
but as a slug equivalent i don't see it
shotguns are a bit of a touchy subject. slugs are a much more touchy subject. poison is annoying to deal with. poison slugs, which in your proposal, would deal “the same amount of damage or close to it” for regular slugs and could possibly leave a poison cloud as well, is just asking for a downvote.
also saying “people must say why they dislike it or else they dont have a good reason to dislike it” and “people dont read it cuz its long and thats maybe why they are downvoting it” is also gonna lead to people downvoting it.
also, liams pretty spot on on how i feel, but i also gotta say, poison slugs dont really feel unique enough. introducing a new ammo type that is literally just slugs but poison just feels a bit uninspired. im sure there are some ways they could implement a poison ammo for shotguns, but poison slugs just feel lazy to me.
@stray horizon i agree, i think the price should be dropped to like 500 maybe? so its expensive but not ridicously so
poison cloud, fart gun
yeah like 750 is insane, why would you get a dolch when you could get a mosin for that price
exactly
- it doesnt have special ammo etc
can someone explain me why this fucking dragon breath makes double hit?
God damn it, this ammo is just supposed to ignite you, it was able to kill only if the shotgun was litterally touching the ennemy. now it's even more powerful than Slug ammo because of the ignite effect and the insane ignite range
anyway, ty for your answer 🙂
Maybe Crytek should invest in this for the future of Hunt? 🙂 https://youtu.be/LkmIItTrQP4
AI Anti-Cheat is about to change gaming forever. To support this and get the best browser for gamers, download OperaGX for free using this link https://mtchm.de/yppi8
This video has a lot of information, so here are time stamps to peak moments as well as links to some of the channels and things mentioned-
00:00 Saving FPS Games
IF THE WEBSI...
what a re you talking about? they were barely nerfed...they still 2 tap to body at 50m.
https://waldo.vision maybe start uploading cheat clips here for AI to learn about cheating
Waldo Vision is an open-source visual cheat detection project, powered by deep learning
@lethal shoal Similar mmr fights eachother.
Anything else?
@rapid wren I agree. Besides red clue and the range of footsteps, stealth gameplay is just shit because the amount of A.I and their random triggering. Sometimes I'll try to go into a compound and there are literally 8 flocks of crows there with a few hives and chickens+dogs... I just skip that compound
Considering the vast majority of players in any game are really bad at identifying cheaters, I wonder how much that would falsify the learning results
It's pretty easy for A.I to fish out in-organic behaviour.
But AI needs examples of actual cheaters to be trained properly, I wonder where they get their material from - if it's random videos made by random players, the results will be poor
ghost ping
Yeah, "similar" 5 is near 3, no problem. I see. That often a "half mmr star" difference is matched not more. Then, we can just match without. Like why not use 3 and 6 in one round. Similar
it doesn't always need that though because there are things that are just humanly impossible like consistent sub 100ms reaction time and pixel perfect tracking. They're already really good at combatting macro use for recoil, aimbot, " Aim assist" or low FoV aimbot etc. It can also be used to easily flag suspicious players for manual review ( like being an outlier for wallbangs, headshots etc).\
it creates a player profile
Your wording is a bit confusing. Non of them was a 5 star in that game.
They're probably low 4 star. And ye this was also half a star difference.
Not sure i understand the "use 3 & 6 in one round" argument.
He's right, the MMR system is struggling. Even when I solo at 5 star I'm still getting full teams of 5-6 star in my games. The solo modifier randomly isn't there even when lots of people are playing.
Ye but his game did not show any struggling with the mmr
randomly... ok
it shouldn't be random though when 18k people are on lol
I don't care that much though because I enjoy mixed skill matches but I understand why people that don't play as often get mad when they have 5-6 stars in their game when they're 3 star
There is nothing random about it.
If I'm 5 star with solo modifier, how do I end up with 5-6 star teams in my game sometimes?
Why would you expect to know that? we don't even know how the matchmaking works beyond the basics.
it's literally an elo based MM system....that's why we have the stars... come on bro. Why do you put your blinders on with EVERYTHING for this game. If you have skill based MM on as a 3 star you should never have a 6 star team in your lobby. It's like If I queue up a match as a Gold Nova in CS GO and they put LEMs in my match.
Because its a modified Elo system. There can be any number of extra rules invovled.
that sound dumb af and basically is just the old unranked system with some new lipstick on it
actually sounds exactly like a crytek thing to do...like with the region lock
If I was them I would for example impliment "trusted" and "untrusted" servers, and so the game population would not be exactly as it looks on the outside. On the inside it could be splitting players up into pools you don't even know about.
At least, its possible. Not likely.
I am just confused cause in my 800+ hours hunt i never had more then half-star differnece in matchmaking. I do not even bother cause if i trade to an explosive Crossbow it does not matter if 2,5 or 6 mmr. I just did not expact that cause it never heappend to me. As long as this is not getting out if hand (thats what i meant with random 3 and 6 stat lobbys)
Just an example of why you can not assume to know how the matchmaking system is working.
I'm not assuming how it works... I'm saying it doesn't work properly. As my picture shows
No skillbased on though.
you are assuming it should work like you think it should work. Basically, what I said.
like every other fucking game?
why?
I just got matched as a solo mmr4 with a trio mmr4. Maybe they changed it for solos cause of the necro
good luck in life man
We are no longer able to enable/disable matchmaking
Ye but his is an old picture from before this patch.
where do you see skilbased off in the picture/
It should have an icon
Fair point. Good to know.
I've never see it on the solo playher match details part though
like on the left
also how does team 3 have it on but still get put in the match with everyone that has it off
Think you can still get matched with ppl having it turned off. Aslong as they're same or below
Still - matchmaking changed. I will no longer say it is broken but it definitely got changed and nerfed
Not 100% sure on it.
Turn off? How pre patch?
Pre patch ye
Before 1.12 you could turn it off
Think this is their way to force people into matchmade games, as people constantly reporting "matchmaking sucks" & then having it off.
And then ppl who make up weird realities where matchmaking off was somehow better.
I think now it is just always on and they kind of "nerfed" it with a wider range
very interesting
@echo forum did you leave it off in the first screen?
its forced on for everyone now so maybe they changed it
I didn't play much solo prior to 1.12, wasn't brave enough to move out of bushes. But im fairly certain it was there then to.
Not much reason for it not to be. But no screenshot to show.
all those screenshots posted were people saying they put on sbmm and it wasn't working. Pulled them from reddit
sbmm was known to go off by itself after a game.
idk but it's for sure not working well right now. the solo modifier feels like it randomly isnt on lol
Ye I recall that aswell. But considering the guys 2 star mmr solo player, theres no mmr below this guy, hes as low as it's possible to go. Solo star is excluded for 0-99 first timers. It is very likely that he queued with it off.
I don't think theres many players he'll get queued with in his mmr with sbmm on.
And we have no info regarding queue time, region etc
true but look at the teams they're all 5-6 star lol
I swear frags blow up way too fast now or the fuse is off. By the time I hear the fuse it's almost too late to run lately. Feels like it has a 2 second fuse lol
@thorny siren I’m not opposed to the idea of more advanced melee combat, would blocking an attack take stamina?
I want it to have a longer fuse time tbh
yeah when someone starts a frag when you're in a forest fight you basically are going to 100% get hit unless you get lucky and some random thing blocks it because by the time you hear the fuse they have already been baking it for 2 seconds on their client. I did some testing a while back and the fuse timer starts as soon as you can see the grenade arc.
You should really know what weather condition you're going into before a match starts. Dead eye scopes have horrendous visibility at night.
I love trading with someone saber rushing me 2 seconds after I shoot them L)
Do you think that would be good¿
Aside from the obvious dark fantasy and magic I like realism most of the time
I think while blocking they would still take some damage from melee weapons?
Would it consume stamina too?
And I suppose the main thing I’m wondering is how quick you can attack after blocking
Two people close to each other may both just wait for the other to attack first to counter them
@thorny siren i love parry feature in games, but i think the biggest problem is, that it would kinda break the mold of the game too much
@wide cobalt
The only way to get upgrade points at lvl 50 is to loot the Upgrade point pages. Because you only get upgrade points from lvling & since you can't lvl at max hunter lvl, you get no more.
@upbeat slate I like night maps a lot and really like the atmosphere diversity that fog/night/inferno brought to the game. I was excited to see new loadouts and tactics being used when Nights were moved to a specific contract -however- what I experienced was mostly half-full or near empty servers. The extra Hunt dollar incentive helped pull in a few more but with it came with some of the worst Smurf'n & suspicious gameplay I've experienced in years. Offering any benefits above Hunt Dollars - like bonus XP or Blood Bonds- would be a big mistake in my opinion. With reshading being tolerated & darkness making video-evidence of cheating or suspicious gameplay even more unclear, adding lucrative bonuses seems like a risky venture.
Yeah I gst that, it would be a very big change
Thats true, i dunno if theres a good way to add melee combat without way too big of a system
#game-ideas message I think some of these ideas could be made mostly D
because I could see a trade you could get yourself which could permanently kill someone who's a solo this would be for people who actively have problems with solos
so you can buy a trade which allows you if you kill someone and they are a solo you get the option to do what you said "banish the soul" killing Them instantly
but this could be too powerful in So Many Ways so it would need to be incredibly expensive in trade point cost
the rest I think are too hard to pull off and is generally not needed because solo revive is not that powerful it is incredibly weak especially if it's solo against Trio
but it could be a cool idea a trade for groups which is only useful against solos and is incredibly expensive and if you never encounter a solo then it has no use
I mean I think it could still be done
Like someone said before maybe if there was a parry mechanic instead of a full blocking mechanic it would prevent stalemates
And ofc you would still have to worry about someone whipping out their gun and shooting you
Yeah i was thinking a parry would fit the game much better, as active blocks are a little more complex with how you would have to break them and that instead of just having a time window for attacks and that
Just add sekiro-like combat
Nerf dual pistols please. There should be no reason I get one tapped in the head from 50m away.
can someone please explain to me why I get headshot more by dualies from 25+ meters range than anything else?
hi
Please make the Dark Tribute award stay on the screen shouldn't miss it just because I look away for 2 seconds!
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Shooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
New event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
@alpine stone ^
A) I thought was decent because then you know 4x is the maximum revives they can manage & if they were using throwable consumables or shots - it is less. Plus it again gives a bit more balance to their MMR dip, they are trading their consumables slots for a revive.
B: 'Holy Water' - would be a nice option against this burn & camp gameplay & have no real other use - well except maybe extinguishing fire.
C: Tool - could be interesting because I meant it to block all uses of Necromancer - friend or fiend - until destroyed.
D: Yeah, it's the easiest solution to stop this corpse camping - a little dangerous if you are too late to start it but more fair IMO than waiting your whole game for someone to self-revive.
I think B or C would be the best options honestly. After running into an unofficial duo of Solo Necromancers - I was strongly of the opinion that something needs to be reconsidered.
Self revive should probably only be a one time affair with it either taking more time or being more of a penalty, as it stands it's fun to get multiple kills on a solo player but it feels so obnoxious to have to deal with or always trap and bomb their bodies
Bro can we please, for the love of FUCKING EVERYTHING, get a nerf on explosives. I know all you "JuSt GeT bUlLwArK" people are gonna come in, but what about in times like quick play when we don't have it. I just died through a wall to my own dynamite while being the wellspring holder with one enemy left. My own dynamite KILLED ME THROUGH A WALL. Bro, this is ridiculous. I love this game. It became my favorite multiplayer game after playing it for just three months. But dude, there really needs to be a nerf on explosives, especially when so freaking many people run it. That is my single, biggest problem with this game. It was just a normal dynamite, too. Not bundle or even big bundle. Just the single stick
@alpine stone My friend is out of the latest news... new roaming Gator Boss incoming my friend... this event tells it all... and the next 2 are also gator/reptilian themed.
@normal agate The C93 and Browning 1900 would overstep the C96, the evans rifle would overstep the winfield 1873 and the carcano would face extreme competition. All the rest I can see have better odds of getting added.
@subtle wadi you can’t spectate when you have solo necro. If you hit the spectate button you full die and can’t revive. All the dead player has is some faint audio mixed with warbled sound
fix the MMR system it is so broken!
Why are Avtomats in the game? There not balanced. They get way to much ammo from crates with double sparks pistols
I just had a team of 2 Avtomats just firing like insane amount of bullets. I thought that they had chewed through there reserve and nope, they still had more ammo. It was insane the amount of bullets they were shooting and just never ran out
They were firing so much I was like "OK they CANT have more ammo after that" NOPE they still had a full Avtomat to shoot and it was insane
did you get killed by us? die mad about it
@turbid rover romero alamo
I just saw that and instantly was like yes , I know where this needs to be
They’re cool and fun and based
@turbid rover romero alamo moment
Damn I stopped playing a while ago, I'm a bit outta tune
So they added this but have we fixed the hacking issue
@turbid rover What?!
https://www.youtube.com/watch?v=evna0qNF-IU&ab_channel=martix55
This Romero is at 1.9 TEST server, but its hidden, if you are lucky you can find it in recrut hunter tab, you cannot see this weapon in hunter slot, you need to pay attention on hunter what weapon he is holding.
#HuntShowdown
it's really not a major issue
I've run into very few people that I've been sure were cheaters
then I guess all 12k sad neckbeards are spending all day talking about cheating instead of actually doing it
so smoke bombs would be this size and smoke tooke me 5 poison bolts to do this
acts like a big choke bomb you cant see thru
yeah you show him using the biggest noob tube weapon in the game, reminds me of that 3 star i once played with who had a 0,5 kd and ended up going to 5 star because he only played that gun.
@old fossil Concertina has far more counters...
Throwing axes and knives can destroy the wire IIRC (because they deal rending dmg when thrown),
it can be destroyed with rending dmg melee weapons very well (axe both combat and worlditem, sabre light attack, shovel light attack, etc.)
You can even destroy single strands by shooting them with long ammo or FMJ
This is a counter up close to the concertina wire, and takes multiple full bars of stamina to cut through a whole bomb or double traps unless running a stamina shot or wielding a bomb lance
No one is throwing their axes/knives to clear concertina remotely. If it was made more effective, like cutting through wire like butter, then it would be more viable
In every fight I've seen, a body under concertina either never gets revived because the downed player's team gets wiped or only revived afterward because the downed player's team was the last one standing and had the time to slash/eat wire & regen health after the fight was over
I mean yes... thats part of the purpose of concertina
If it's to easily destroyed it sucks as area denial
Poison cloud's are basically 'soft' concertina wire. An opponent can deny a res, unless the downed player happens to already have antidote active or has the poison cloud-choke bombed to instantly remove it
When that is put in perspective, concertina wire has too much leverage the way it influences fights currently
And concertina being up for infinite duration until interacted with using a specific consumable (can't compare choke bombs and dynamites)
is too strong
walking up and slashing concertina wire isn't something someone would find chances to do during a fight
It's not up infinitely tho... plenty of other tools at your disposal to deal with it.
everyone has the time to risk a brief moment to toss a choke bomb on a poisoned or burning teammate
you don't need dynamite
it's not the matter of the number of ways to do it, it's how to do it
it's just the easiest way to clear concertiny
are you really going to walk up and slash concertina during a fight?
yep
and if you do, would you have enough time to to eat through a ball of concertina?
done so often enough if need be
depends on why the concertina is there and what i try to achieve...
If i want to get a combat revive on a mate that's blocked underneath - no i won't be fast enough
but that's absolutely fine IMO. That's by design.
If i just want to clear it to get through that space - yeah meleeing it works like a charm...
because the concertina blocks them from shooting you until you destroyed it mostly
As far as I am aware, it's not supposed to reliably provide bulletproof coverage
It's not 100% reliable bulletproof cover.
but it's pretty reliable against compact and medium - and multiple layers still block long and FMJ just fine
the most common scenario for concertina wire is someone stepping in a tripmine, getting caught and losing 25-50 health, and then getting shotgunned or shot once by a 125+ dmg weapon
it gets less reliably the less concertian is there
yes... because your body being in concertian destroys it and the trap makes very little actual wire
The angle I'm coming at is that every other throwable deployable works from the same idea
a) placing down a crowd control effect in an area
b) remains there for a set duration
c) disappears after the duration unless countered before the duration ends
Yes - but fire is way more dangerous because unlike concertina it takes people out of the match for good by burning max hp - and poison is straight up so bad barely anyone uses it, so not exactly a great baseline to go by
so a poison bomb is a temporary blocker or temporary res deny
but the concertina bomb does all that a poison bomb does, but better
better because it is infinite and harder to remove
but at what cost? they are both somewhat cheap consumables
Technically - no. Because with a poison shot you can make a poison bomb an asymetrical effect
a concertina always blocks you as much as the enemy
a poison bomb has the potential to block or negatively affect an enemy - while you aren't blocked assuming you have an antidote
The fact that it's a double-edged sword for blockage doesn't detract from how effective it is when used to deny revives
A fire bomb and poison bomb without antidote are also double-edged blockages
all these throwables are used for two purposes, to block passages or to throw on live or downed players
yes it doesn't - but it makes it potentially less effective in other ways...
in a scenario where concertina didn't exist and poison bombs were used to deny revives
it would be strange to think that
- the poison cloud stays there infinitely
- can only be removed when interacted with melee slashes or using a dynamite to blow away the cloud
concertina is real good at blocking an area - that's what it's supposed to do.
But it doesn't have the added utility of silently killing other stuff or potential for an asymetrical effect the poison bomb has
not does it take out hunters fully or deal lasting damage like fire does
it's a tradeoff
you can shoot concertina just fine...
takes long or FMJ to destroy the wires
and how many shots would that take?
one per strand... so depends on how much you want to clear
also, a throw of a fire or throw of a poison is countered by a throw of a choke
a simple action countered by a simple action
why is concertina the only one that gets an unfair trade off unless you happen to have a dynamite?
concertina countered by a throw of a dinamite
simple action countered by simple action...
or the opportunity and time to shoot 10+ shots into concertina
that's not unfair
where is the dynamite reliably supplied?
on the flipside one may ask, why can i remove a concertina with worlditems like axes rather easily but not fire or poison
i have to have brought chokes for that
Chokes are in packs of more than one
If you bring it in like one would a concertina...
and can be resupplied reliably off bodies/toolboxes/saddlebags if they are your only tool depleted
or if you don't have one use one of the other methods that are available
and if not your only tool depleted, a good chance of being replenished still
well then we can argue that dynamites have a good chance to be repleneished at toolboxes
however, you could loot a body/box/bag and get a chaos/flash/frag/sticky/shot/any matter of thing that isn't a dynamite
it isn't reliable to loot a dyamite
same for chokes...
if you have say throwingknives etc
you can loot a lot and not get chokes back
chokes aren't necessary for fire or poison
you can wait them out
as long as you brought chokes, you already have them, or used them indiscriminately and still can possibly loot them back
you could use a choke, only 1 choke, and 100% loot it back if thats the only item spent during a fight
you could use a dynamite, only 1 dynamite, and NOT be guaranteed a dynamite back
tell that to the burning buddy of yours...
it's as fair as that for the reliability of countering
and there's a reason they added the option to choke away poison...
the longest a fire lasts is 120 seconds
there was a time in the past where it was a 6min no revive counter with basically no counterplay other than the poison shot
you can touch a teammate to put fire out if the surrounding fire expires
Oil spill fires last 5 minutes IIRC
that is true
yes if the fire expitred you can...
shame the firebomb lasts 2 min, oil spills 5 min and worldfires indefinetly
and all the damage it dealt until that point is almost permanent
The tradeoff economy of counters is what I'm concerned with
that guy won't have a good time fighting on their last 50...
a choke bomb can be reliably looted back if you manage your tools
a single dynamite used won't guarantee a dynamite back like a choke bomb tool
it is completely left to RNG of consumable loot
it's not
you can bring a long ammo weapons
an fmj weapon
a rending melee tool
or find a rending melee tool
I understand it is "possible", but possible isn't the same as realistically plausible
yes if you really only want to use dynamite - then it's up to rng
but that's why there's so many other ways to deal with concertina
spending 10+ long ammo bullets or FMJ bullets and the time and risk to fire them during a firefight isn't a similar value tradeoff
No it's not... But it's not meant to be either. Nothing stopping you from combining the options
melle the bulk and shoot off the rest if you think melee is too dangerous for example
I would like to agree
but I haven't seen any examples like this
whether from high or low level gameplay
because usually people are to scared to do it...
they have a mindset of "i can't go and melee the concertina - i'll be shot"
but once you get over that it works just fine from my personal experience
I hopped into test just now to test out fmj and long ammo
and it's pretty darn effective
you maybe don't want to spend 15 bullets of your mosin to clear an entire concertina - but it's an option at your disposal. and 10-15 rounds of compact fmj are pretty readily available
similarly 6 throwingknives can clear out large chunks of concertina too - and you can pick em back up later for no ressources actually used up
if shotguns could reliably clear concertina wire, bullet-clearing concertina could be plausible
what would you think of that?
not super effectively, but several blasts
that is an interesting idea...
i think it'd be worth a shot
I'm not against better ways to counter concertina - i think one just needs to be careful how strong the new counter is
if you look at fire or poison they are very very rarely used for actual area denial because they're simply not worth it for that
fire's utility of burning away HP permanently means they are usually just used to burn dead bodies instead of actual area denial.
And poison doesn't physically block the area - and at least in the past you could run through a poison bomb without loosing 50 HP, even without antidote or mithridatist. and then theres the issue the people you try to block may even have the antidote effect (either because of smth like magpie, or because they took or looted an antidote) which makes them too unreliable to be used for are denial.
hence they are usually used to kill crows etc silently on the hand x-bow or to nuke bosses silently
I think if poison bombs came in more than just a single vial throwable
they would feel more viable
for now the only way to use poison effectively seems to be a hand xbow
IMO the biggest issue for poison bombs is, to make good use of them you need an antidote effect - which takes up 1 of your consumable slots to reliably have that.
then you want at least one if not two vitality shots
that leaves only one or max two consumable slots for poison bombs
and on top of that those two poison bombs are unreliable - because people can randomly loot antidotes even if they didn't bring them in
or get random traits like magpie
and the super common chokes which are more easily available tools super effectively counter the not readily available poison bombs
Would there be a way to involve poison as a world item?
There being lots and lots of lanterns around doesn't seem to bother anyone, finding a few consistently at every location or off grunts
propably...
smth i could think of is a hive / poison cocoon similar to the stalker beetle cocoons
That seems like a cool idea
I thinking also if it were just another item that grunts could smash over you or drop to be thrown
i'd love for the poison category to get a second look and a balance pass tbh
fire and bleed both have been really strong since forever
a jar of liquified poison
and other than the short time poison bombs would block a revive for the entirety of 6 min - poison always just was there but too weak to compete
that would be cool too
poison's only redeeming quality over the fire or bleed effects is the possibility to be an asymetrical effect.
to make poison loadouts work they would need to find a way for the poison user to reliably get poison immunity - without allowing the enemies to get it randomly so often that poison becomes unreliably
someone had suggested tipping of barrels
including poison barrels to spread poison goop
not sure how this would be programmed (I think it might be buggy and not exactly simple)
the best way i could think of is making poison bombs a tool with two charges. This way you don't need to take up as many consumable slots, and needing to take the poison shot doesn't hurt nearly as much..
that also is a really cool idea
@turbid rover my brother in christ, you're 8 months too late. Alof is already in the game
Funny tho how it gets downvoted anyways despite being in already...
because people were constantly tired of seeing 2137 posts about adding the ALOF every single day
and it reminds them of their ptsd
screw alof posting, all my homies hate alof posting
The voting can be pretty skewed sometimes, it feels like sometimes people are misinformed before voting
yeah like that guy saying they should add 3 spare bullets to krag got downvoted to oblivion
The general community definitely wants MMR not shared across Bounty Hunt and QP to avoid derank abuse
but the general community has also voted in favor of wanting a long ammo lever gun ... :))
ngl if we didn't have 4 long ammo guns, I'd vote for it
they should've added a long lever instead of berthier not gonna lie
We need more mediums
1 Mosin
2 Lebel
3 Berthier
4 Sparks
5 Henry
we have the vetterli family and the winnie centy family
4 
and the scottfields. I guess.
I always forget about the single shots. But you forgot about the Krag
oh and krag i guess
we have 4 long ammo repeaters. Medium has 2, and compact 2/3
that's what i get for being snarky
I wouldn't even count winnie C as a separate compact rifle since they're nearly identical
me neither
This is what I get for not playing in 10 months 
if you don't like the Winnie you're not gonna like the Winnie C either usually
what are the compact ammo repeaters?
nagant carbine
lemat carbine
winnie compact
winnie full length
only those
but ngl winnie c should count as a winnie variant
their only difference is mag capacity and their variants
I get why nagant and nagant officer are counted as different guns, since they're vastly different
but Winnie and C aren't different enough to justify that
IG they made it so unlocking variants wouldn't be as complicated
Would be nice to see more medium ammo
but not sure what would be refreshing to see
we have levering and bolt action and breach loading
all covered in all calibers
except levering in long
and BA and BL in compact
pump action medium ammo
colt lighting
imagine a BA compact rifle that cycles faster than the vetterli...
honestly, this is the reason as to why I want crytek to add more dark west guns
like bomblance, chain pistol, avto
there is only so much 1800's guns you can add
so sooner or later they're gonna have to make their own guns
pump action would probably be a good angle to build on
but also it's hard to reinvent the wheel, aka create a plausible weapon from scratch
actually give iron devastator a use too instead of staying as a meme / slightly useful for slug pump shotgun
iron repeater + levering already crosses a unique category
of connecting the winnie guns
@oak hamlet i don't get why so many downvotes on the previous loadout. If i die too soon with a very experimental set, i can't be arsed to save it before i even get to try it. Would be pretty simple addition imo.
That’s how I feel man. If I’m just messing around with some stuff why not just a quick equip 🤷🏻♂️
Uh, so this sheet is not fixed? People are still getting kicked from the match, without reconnect possibility, ruining it for 2 other player of the team even though it said u have 30 ping?
If you "can't be arsed" why should the programmers have to be arsed? There are already LoadOuts - free one up or buy a new one, label it - 'Last Run' - and get in the ritual of using it.
It is an easier fix than Crytek spending resources to "just make a button" - because it's never as easy as players think it is...
@prisma basin I couldn't agree more with your feedback on Solos.
Anyone have issue of after completion of questline you didnt get the legendary hunter skin?
Because the Krag is one of the strongest if not the strongest rifle if you have decent enough aim. There is no need for buffing it
how come? it has the lowest damage dropoff, lowest damage, lowest muzzle velocity out of all long ammo guns. it's the centennial of long ammo
The firerate. It shoots faster than a Vetterli. This allows you to quickly headshot two enemies or, if you miss a headshot, recover into a double tap much quicker than the enemy can get out a second shot.
And as far as i know it has the same damage dropoff curve as the other long ammo rifles. At least i dont recall them stating anything else. Its just the base damage that is lower.
Which matters less in an ELO that is mostly dominated by headshots anyways
It's still long ammo, therefore head and shoulders above 90% of the weapons.
it actually has the lowest HS range and dmg dropoff out of all long ammo, so it shouldn't be really used for sniping, when the sniper variant comes out
The damage falloff curve is still the same
So saying that it's worse is not really accurate
Long slaps past 100 m. Medium and compact are pitiful.
Then somebody spread misinformation to me it seems
The game needs some fix buttons to help clear various bugs without having to close and reconnect to the game. I'm thinking 2 additional small buttons at the bottom of the options screen (outside the list so it's always immediately visible).
First would be "Fix Stuck Visual Effects", which would reset all shaders and effects and other instantly changeable and non mechanical aspects, to attempt to clear all bugs safety without impacting gameplay at all (other than the sudden frame drop the button will cause ofc)
Second would be "Fix All Stuck", which would do the above instantly, (and also will automatically attempt to treat any bleed or fire while running) but will also reset everything it can after a five second delay, meaning after a 5 second delay, over the course of 3 or so second the button would:
(client-side only)
Kill you and after a second revive you and set your health and conditions back to what it was. The server would know you were doing the unstick but wouldn't actually kill you server-side, but your client would think you died and revive which should unstick a bunch of stuff. of course all the visual stuff too
Server side, during the death/revive process, the server will also de-agro you from all PVE, empty all your ammo, unequip/drop your weapons, re-equip them, then reset your ammo to what it should be and reload all your guns to what they had before the process. It'd apply and then cure all conditions, then double check that you didn't just die to a tick of bleed/poison and instantly revive/heal you if so, and then finally remind all the zombies around that you exists again.
Anything else that might be useful too.
You wouldn't be able to use it more than once every 30 second or so, and it'd take longer than necromancering a buddy, so it isn't abusable, but this'd allow hunters that get hit by critical bugs attempt to resolve them quickly, potentially before whatever problem just popped up kills them.`
Thoughts?
The damage falloff curves are not weapon specific, they are divided into ammo types and the type of weapon, like long ammo rifles, long ammo pistols and long ammo silenced and such
!drop
Damage drop graphs:
Medium and long ammo: https://www.huntshowdown.com/news/ammo-range-changes
Compact ammo: https://imgur.com/a/rIqFDov
People keep squealing for medium ammo buff. I want long ammo nerf, too stronk. There is no reason to ever take anything but long.
I'd rather give medium and compact some improvements than nerf long ammo personally, the reason long ammo is used is because it's the most consistent
The amount of times I failed to kill someone because my compact/medium didn't pen a wall/hole that still had a hitbox even with FMJ always makes me want to run long ammo more since that would've penned in that situation
So I'd give both a bit more pen to make them more consistent in that
And increase medium rifle falloff to start at 30m rather than 20m like compact rifles do
FMJ has more pen than long, but less than spitzer. Factor in higher bullet velocity, penetration and damage fall off and the other ammo types are a waste of time.
It definitely doesn't, not 100% sure about medium FMJ vs long ammo but compact FMJ vs long is still noticeably worse
FMJ is the same regardless of ammo type.
Well I just confirmed with a dev and they seem to disagree
@terse vault the reason why I would personally want to keep blood bonds and hunt dollars separate is that if they are connected crytek has an incentive to suppress hunt dollar earnings
Get that but we need a way to use up more hunt dollars
If not blood bonds then skins
or something else
what do you think
would be nice if you could buy traitpoints with money
yeah thats also an idea
Could they give us pen charts or something. From what I’ve experienced 99% community is under the impression that all fmj ammos have the same pen
the point of the post wasnt to get cryo to make bb buyable but to give us more uses for hunt dollars
sorry bro i cant hear you all the way back at the main menu
What are you trying to prove? How big your ego is?
I wouldn't even worry about it. Tools (Toys) is just your typical little player that hasn't got anything better to do past trying to get a rise out of someone.
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Shooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
New event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
No
We do not need to revert the Dolch price change. Haha
It has a 10 round mag, a stripper clip, shoots extremely fast, has easily controllable recoil, and clean sights
Literally everything going for it
There is definitely more to take into account when comparing guns than just some of the basic stats
The Dolch was a biiiig problem for a really long time, and the price increase was the devs' first bright idea on how to fix it. That didn't work, so then they finally changed the stats. It only took a year or so for them to do that, but you know.
Lowering the price of that thing would be like taking away half of what makes it actually balanced now.
@native kiln don’t discriminate against randoms for their kda. If you want good players use an lfg. Most of the random players are new players and need help
Mhm!
I mean it has 78m on it
Exactly!
It's a royalty weapon, if anything.
If you want to use what used to be the only gun ever used in the game, then you have to pay heavy
Not a chance in hell. Haha
I played through the times when it was cheap like that, and it was not fun
To a degree, yes
It can!
I'm posting this here for ease of access between the Dolch and Bornheim.
Thats's the Dolch's base stats versus the Bornheim, for context
Even if you toss on High Velocity on the Bornheim, there is still a pretty vast difference in Damage.
That's not even looking at the 1.4s faster reload time, or the 16m difference in effective range
That's also not even taking into account that the Dolch has roughly 5 more bullets than the Bornheim regular in the mag
Needless to say, but I think that the Dolch earns it's price right now. And that's AFTER they actually nerfed it. You should've seen the stats before. The Dolch was a pistol that used to actively outclass rifles.
That is probably true when you're playing in 4 stars and below they might be new players, I am talking about the boosted people who climb to 5 stars by getting assist or stealing kills.
LFG is the actual solution but there is sometimes that I can't really talk because it's 4 5 6 AM or something.
and it's not a shame to show you're KDA like I'm not talking like I'm the best player in the world but still want to play with players with the same level of mine. IDK man
Luckily for you they've forced MMR, so you're fine on that front.
You used to be able to turn on and off the ability to search with the influence of your MMR. The rating of your skill as a player. NOW after one of the most recent updates, that is always on.
You can't search at random anymore. You'll always be put with people around your skill level.
oh now I see
Problem with THAT is that high skill players can just drop dead for a few matches and force themselves into games with lower skilled players, making it a very unfair situation for them.
Exactly that what I'm talking about
You used to have control on whether or not the MMR would affect your matchmaking, but you know... Hunt loves to take control and accessibility away from players
like I was good when I was 4 stars everything was good to me but some sh!t games happens sometimes so I dropped to 3 stars and it was like hell to climb back again to 4 stars
sadge
@upbeat slate I don't think people know how the reload system works on this gun... it is not cool as a Winchester...
@upbeat slate The link is at the right time he does the reloading.. https://youtu.be/NgIAFAjX4Wg?t=491
This is how I reload 56-50 for my 165 Spencer Carbine
i think it should be reduced slightly, 750 is just absurd, maaybe lower it to 500 or 550, y can buy nearly 2 nagants with 750
the special ammo only makes it eatb through ammo like a obese mom at buffet so most times y out of rounds after every fight n after that scrapin by unless ya go to every resupply point ya find after each fight
@glass fractal that would split the players up too much. Think of how much waiting for a much and nearly empty lobbies we already get.
it should be no more than $400 and probably $350 considering the uppercut’s pricing
I don’t think many people would say that the dolch should be more expensive or even the same price as the uppercut
yea id def say that uppercut is way more effective than a dolch but totally depends on the player, on the hands of a new player uppercut might be one of the worst but a silled player will absolutely destroy with it
even for a new player I don’t think uppercut is all that bad
and dolch gets a mystical aura for its ludicrous price but if you look at them objectively it’s clearly better than an officer or narmy but not by that much
yea very true, id much rather go dualie officer nagants of want a effective spammy secondary
Dolch kinda doesn't work as well as you'd expect for the price
I understand this but at the same time this is sad 😦
Afair, the dolch has quite a faster firerate and recoil recovery time though. It feels easier to control the spam with it in consequence, something that's very oppressive in a game like Hunt
Spammy weapons are very powerful in general, disproportionately so in comparison with their raw stats. I can tap a player to the chest with an Uppercut and deal lots of damage, but he has enough time to three tap and kill me with a Dolch before i can shoot again, for instance
Didn’t realise this, I just assumed after killing a guy, the second I was pre occupied with an armoured he jumped up to shoot me in the back
Not sure if i want to put this in the #game-ideas channel but what do yall think?:
What if was more loot centered and relied less on you stocking up on hunt dollars to buy certain guns and
instead you can only buy a few more standard guns in the game. (maybe non special ammo guns only or something i.e. no nitro or something)
so the player is more incentivized to explore the map more.
Or maybe another idea would be that guns spawn naturally around the map but you cant keep them like axes, hammers etc.
Weapons like these would probably be really heavy and/or mounted to the floor.
(not actually wanting this to happen just a wild idea)
The first idea would monopolize the strong weapons to the highest skill players mostly, meaning only the people who are good with them will be able to use them effectively in pvp. It might encourage people to explore more, but that'd drag out matches a lot and people who go for the boss first are still going to have a huge advantage over the ones that go out and look for weapons. And people who can't use them, but happen to find them might be more incentivized to just dip and extract instead of fighting the boss, since they could sell the gun for more money. (Also this seems really similar to your second idea since I assume the only way to get those weapons would be to also find them.)
Your second idea would just leave everything up to RNG, meaning that whatever team happens to find the higher value guns would have an advantage purely by chance and teams that didn't search through every compound building by building on the chance of finding one and instead went for the main objective of getting the bounty token are going to have the disadvantage.
Honestly money balancing kinda does the same thing already as far as relegating strong weps to highest skill players--- to an extent.
To summarize:
First idea revolves around the player finding lootable weapons that you can keep
while the second idea is that players could find weapons mounted to walls or floors etc. to use in battle but you could not extract with(like axes, shovels etc).
Not sure you understood was i was trying to say there.
Im also not sure how you'd think that a monopoly might develop over time if this system was in place since now every player has access to these weapons anyways.
As a matter of fact the idea of monopolization of higher skill guns would be more of an issue currently than it would be with my system since 1. Money is a problem for lower skill players so they probably wont have the avtomat (for example) unlocked and dont see the point in spending 1k of their 5k (probably less) balance on some gun that they might have played with once and died with immediately losing all their hunt dollars for no reason.
Also to say that people would want to extract immediately after finding a valuable gun is assuming a couple of things:
the idea of super rare and valuable guns that you can find; the idea that you can sell said guns back for more than the bounty token; that people who find weapons out in the open want to immediately extract instead of fighting with their new weapons to get even bigger rewards (100% wouldn't be the case for higher level play and decent to low chance of this happening in low Elo)
Another thing you've just grasped out of thin air is that finding these heavy guns are rare.
Are axes rare? Are shovels?
No. So the spawn rate of these would be roughly the same for these heavy guns that are hard to move around and (like i've said for the 50th time now) are NOT extractable and would NOT be able to be moved several compounds (at leased not easily)
👍 ok.
It's really late, I'm not gonna deal with this tonight. But I'll just assume there are some good arguments in your reply, if you went through that much typing. I'm going to bed.
ok?
@celest solstice I agree, no issues. And no need for region locking beyond the ping limit we already have.
@fathom hinge its the same on US West, terrible
I was just playing on US West, it was fine.
you dont even know what im talking about lol
You're either trolling or blind. It's the worst its ever been
@feral radish no I had it right.
@celest solstice I’ve probably said this to you before but a digital artist is not capable of fixing bugs in hunt’s spaghetti code
maybe they should redirect more resources into the technical departments
just an idea
@drifting raft yeah, I think we need a Winfield Centennial Shorty Aperture
Enough centennial variants
maybe give it another special ammo type
Other than that it’s been the center of attention for the past few updates
So stop hiring so many artists and put more focus on devs for bug fixes and optimizations
They aren’t hiring more I’m pretty sure. Also the DLCs are the reason crytek keeps the hunt team running. It’s making a profit for them. Without DLC skins the game would have stopped being updated
Look you may well be correct but whatever keeps that game running makes me happy so I’m not one to complain and neither should you
Yes you are definitely the call to action they needed
They’re now going to change everything because YOU SPECIFICALLY don’t like the way it works
Nah, the game is still growing even if it is on a shitty state. People keeps buying dlc anyway.
And I'm not defending the game, i don't even play that much anymore. But the "stop hiring digital artists" argument i think is pretty dumb. Like thinking they are hiring new digital artists for each dlc they make lol
@prime ibex it does count fire damage
Incendiary bullets do their full damage not just what they char
I just killed a guy with Dragons Breath and only got 46 Fire Damage. Didn't get 150 for it.
I got full damage with incend ammo
Are you sure it was the dragons breath that killed him
I hit him 4 times with dragons breath and only did 46 fire damage. Killed him with the ammo, and still should've gotten 150 for the kill.
The point is that development costs money and you cant sustain a life service game with just selling base copies nowadays. Artists are unable to work on code, its simply not their expertise, but they can work on making new skins that people evidently want to buy to fund the continuous development of the game.
All the time?
Don't we receive updates all the time?
Ah sorry you feel that way about the game
I’ve told him the same stuff he doesn’t care
!plans
Some of the plans for the future of Hunt with references:
Servers are the number one priority to address in 2023 - https://youtu.be/PkrXpJRvyiw?t=756
New map is in the works, will be a new biome - https://youtu.be/PkrXpJRvyiw?t=2439
New boss this summer, a wild target outside of compounds - https://youtu.be/PkrXpJRvyiw?t=1285
Shooting range, possible optional PvP with your squad - https://youtu.be/PkrXpJRvyiw?t=2087
New event this summer, starting a new event trilogy - https://youtu.be/PkrXpJRvyiw?t=1462
Update to Cryengine 5.11, DX12 and current gen console support - https://youtu.be/PkrXpJRvyiw?t=2292
New modes and custom lobbies are considered for 2024 - https://youtu.be/PkrXpJRvyiw?t=2506
