#feedback-discussion
1 messages · Page 54 of 1
@subtle wadi i think I know what you're talking about, and i think I know what causes it. If you throw something such as a throwing knife or shoot something such as an arrow into an AI and then the body of the AI despawns, the thing will drop to the ground and make a noise.
I’m not sure, it happend last game about 10 times whilst fighting a guy, without throwing anything, but the sound followed each of us around, it does sound kind of like something dropping tho, it’s strange
LOL and being smacked by higher skill players consistently is not? The last one is kinds worse imho.
I didn't say that and I mentioned that it's a tradeoff.
D A R T H from the #feedback channel...
I can't ping you because Discord is stupid, but isn't there a 'Do not show this again' button in the top right of that prompt?
Yeah, a worse one in my opinion. The devs keep mentioning low playerbase as an excuse for many issues and limitations, but yet they do nothing significant to change it. No wonder the game has been stuck at around 14k for almost 2 years now
Hey! Just our daily reminder to the Hunt staff that we do not want cross-play! Hunt is a great game because it is not like other, less valuable, first person shooters like Halo, CoD, etc. Thank you.
April 2021 - March 2022 average is 12377
Aprli 2022 - March 2023 average is 14773
Growth of 19.4% year on year in the last two.
@slow jackal speak for yourself
Okay, 12377 and 14773 is not 19.4% growth, if my math doesn't fail me. But EVEN if it was 20% which it is not, so what - we wait another 3-4 years till they stop using the low population excuses?
hahahaha WHAT? This is getting ridiculous. I wait like a rat for a dude to rez his buddy. He is sitting perfectly still. I scope in a headshot. I SEE THE BULLET HIT HIM IN THE FACE... No kill, long ammo maybe 30 meters..... People please fix servers.
I straight up just left, didn't even bother to contest because that dude is clearly a fucking god and the bayou wanted him alive.
"iTs pRoBaBlY a nEcK sHoT"... His head was like the size of my entire scope, crosshair right on forehead.
Got a clip/screenshot?
Wasn't recording unfortunately
Registration has been janky since patch in general. I think lots of posts can attest.
If you got a hitmarker, it wouldn't be a server issue though. All the server does is check whether the shot was possible, it can't correct which limb was hit. There was an issue some time ago where very rarely headshots would count as body shots. We chased clips and explanations around for a veeery long time, I don't know whether it was resolved or not. It was just too rare to look for and we stopped even checking.
I got a hit market where it couldn't have been anything except a headshot. Did not kill him.
He could have been doing the rez spin, and the server was just not registering/animating it on my screen.
Doesn't matter. Your client decides what was hit, server can either confirm or reject it. If it accepted it, means your client did not send a headshot.
Gator traps are far too hard to locate.
They are visible in dark sight from pretty far away in case you missed that. Or do you mean they rarely spawn?
Also check mostly near river and water in general.
Once again there is a breakdown somewhere that the dev team will continue to refuse to acknowledge, and the reds will continue to stonewall feedback. I'll record it for you next time. Registration has been an absolute inconsistent nightmare since patch. Weapon I see it happening a lot to is the uppercut. It feels like bullets only register about half the time for me.
I did not comment on whether your report was wrong or not in any way, just specified that if there is an issue, it would be client-side.
Gator traps are not something you should be looking for until you've cleared the server. Its an absolutely terribly designed quest. Running around in darksight and being in water in the open is how you get killed if there are players left on the server.
@simple token you can use the advanced tutorial
Also a shooting range is coming this year. And it will even be online with your squad from what we gathered from the plans video.
Its not the same. Its too small and there very few ai.
Oh well. Ok. I guess I have to live somehow how until then. It was just so convenient. Like being able to go there for 15 minutes before you go live. Now its kinda ruined.
My warmup is my first match, so can't relate to the pain 😄
Hungry for more info on what's coming to Hunt in 2023?
Check out our latest Developer Update with Sr. Community Manager Rick and Hunt General Manager David as they discuss the Roadmap and what is to come for Hunt: Showdown in 2023.
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here's a timestamp about the shooting range though if you're interested
please implement a working ping limit if you are insistent on having the currently absolute trash 800ms trade window
cross region queuing is ruining the EU servers, im bored of dying to regless south african and chinese players
you are making constant negativechanges without actually consulting anyone who plays your game
perhaps one day instead of sitting here blind to the reality of your dropping playerbase youll listen to your content creators and other long term consumers complaining about the game and do something about it
but silencing any nay say through partnerships is what you're doing instead
game has gone nothing but downhill as the years have gone by
It feels like most people want region lock in conjunction with moves to raise the player-base.
i dont care about region lock
when you have netcode that is so hilariously loose with massive windows
you also dont let people play with 300 ping
its literal incompetance
decisions made by people who think something is a good idea despite having a core dedicated playerbase that is years old telling them otherwise
honestly a tragedy
i suggest that the crytek devs that look at what im saying read up on CCP games with eve online and realise that taking the same path is not a good idea
not forming circlejerk groups of clout chasers under contract that cant give you negative publicity despite being the only people that had a voice within the community
until then, myself and a large subset of people will be watching and waiting for you to get your head out of the sand
and hope that along with the great QOL features like the most recent patch, you take a real look at the back end and gameplay loop as well
!servers
Servers are the number one priority to address in 2023, more detals here - https://youtu.be/PkrXpJRvyiw?t=756
the netcode is fundamentally broken
and the meta revolves around one shot trade kills at any decent MMR
the servers having shit performance has nothing to do with the fact that you have a massive trade window, open allowance for people to VPN around your ping limit, the ping limit itself being far too high, and you desync on anything that isnt a flat open surface
like i said, i applaud you for doing the right thing with left side peek etc
but when the core is still broken you're just icing a turd
when games like battlefield run 10x better on 20 or 45 tick servers without issue at a hilariously larger scale on an engine just as old, you have a problem
i expect nothing less from blind fanboys that cant partake in a discussion that isnt baiting with trash like that
thanks for the ping
!bb
Refactoring of the blood bond system to remove them from gameplay elements is planned for this summer, more details here - https://youtu.be/PkrXpJRvyiw?t=1368
@oblique crest ^
@rain violet I mean I'm being honest, call what you will but from my perspective it seems like you experienced a little lag and turned it into the game is broken, or it's the cross region play
you can make your assumptions all you want
i have over 2000 hours and have played since launch at 5-6 star MMR
its my objective opinion on why me and most of the friends i have made dont play the game anymore
I mean that's great and all, but you're over here saying that this game is a turd compared to btf, do you realize how much lag and bugs they have? And frankly if you get one shot to the point where you feel like you have to complain about it then truly it seems like a skill issue, like you have a one track method on how to play and that gets you killed
so basically youve skim read what ive typed out
and cant grasp what im trying to say
cool
an objective criticism of your latest favorite game from someone who has played it religiously for years
must be a skill issue complaint
You are saying that they need to lower max ping, bigger games like btf run better, the meta revolves around one shot trade kills
where am i wrong?
and dont start being pedantic
by saying 2042 runs like shit
because prior to that, every bf game runs at a larger scale on a lower tickrate and similar shooting mechanics without issue on PC
with more players
Truly, yes, I play on PS5 with decent internet and I truly don't experience any ping issues, or graphics issues, nor is the game broken, and the meta isnt one shot trades, in my opinion
Plus you think that because you have that many hours in the game that your opinion is more right? Seems like you're just grasping at justification for your individual performance frankly
so you play on a region locked console with a completely different gameplay experience due to the fact its not KBM
color me surprised
no wonder this man doesnt have issue with the trash netcode
Console, or at least playstation isn't region locked?
And 2042 does run like shit, still months after release
i also find a hilarious sense of irony
in a console player saying its a skill issue
as well as you still attempting to strawman me on things i havent said
have a good night, im not really interested in talking to you
What have I brought up that you haven't touched upon other than my inference that you have an issue with the graphics
You seem like the guy who thinks PC gamers are a tier above, totally ignorant to the fact that having a PC does not in fact make you better than other people
@rain violet have a good night, and as you put it, pull your head out of the sand
Hit registration is absolutely not fucking working
You should probably do some QC before launching a patch
People are invulnerable and not taking damage when they should be
Lol. You say that like this is a new issue.
there's deifinitely some sort of an issue there 😏
@dreamy tapir #customer-support
But, assuming you have linked it before, it is a bug.
Please punish teammates who trap and cause friendly fire even if its a accident. If you fire a bullet in real life you are responsible for its destination.
Any friendly-fire that results in a death gives a -500 Bloodline XP.
If it isn't accidental then it is a breach of conduct and reportable. You'll need audio/visual support for your claims though.
since this patc got multiple headshots that didnt register on stationary targets just clicking there head
@rapid bay Yea this is certainly a situation where self necro needs a nerf.
Same.
Personally, I've never enjoyed having solos in trios, independent of self necro, the main reasons being that solo players tend to camp alot in trios, or they just get bulldozed over, they mess up the math on how many teams are in, and if everyone else has the option to not have trios in their games, I see no reason trios shouldn't have the same courtesy if it's more fun not to play against solos.
I certainly see your point there and kind of agree with it because all solos fuckin do in trios is just bush camp because they are obviously outnumbered.
But on the other hand that kinda takes away from the unpredictability and would probably be tough to even work around.
@raven crag check console announcements
Yeah ok, I know already, but other players doesn’t, in every game they become dead. Maybe just fix this issue?
Or maybe hire qa team and test patches before release? How did they manage to break something that worked in right way? In every single patch.
If you read it, then you'd understand that they literally said, "It's our top priority"
@whole python
Can you elaborate on that bug? Because it won't show pvp progress, but your video didn't show anything buggy afaik.
wdym elaborate?
Well explain whats buggy
You say the centennial quest doesn't work, but you don't show it not working
i equipped a centi with skin, the quest didnt work. you can see the bar being "blacked out" with the eye symbol
Ye cuz it's a pvp quest, it won't show you the progress
Doesn't mean it's not working
it doesnt make progress in the title menue either then?
bc i sure did kill people with it
That would help alot more than showing it ingame xd
No, what I mean is, to show the actual bug, a video showing a pvp quest that won't show progress in the game, then the weapon, doesn't say anything.
Not in the video xd
yeah, gimme that nitro to upload u a full round ig
ill show u later on, got off for today
Died every round I've played tonight and haven't dropped MMR yet. The matchmaking is fucked. I play once a week at most. I don't wanna be dripped on by sweats with special ammo shotties constantly.
i know they said "gameplay elements" like respecing hp bars and traits would be changed to hunt dollars, but what about cleaning guns and rebuying hp bars? cleaning seems like such a petty thing to lock behind BB, and hp bars being rebought with trait points pretty much puts a hard cap on the lifespan of a hunter
Blood bonds will be focused only on cosmetics, I don't know whether that will include cleaning guns or not, makes sense if it would. Regarding putting a hard cap on the lifespan of a hunter, that's kinda the point of it. It is already very relaxed with trait point envelopes and chary, I don't think we need an introduction of more ways to buy bars and that has not been brought up as far as I'm aware.
there is not really a hardcap, barely even a softcap.
players post their roster with hundreds of unspent trait points on max level hunters, even if you don't find any trait points in a match you get tons of points through dark tribute as arricado already mentioned 
Yeah that whole thing needs to be addressed imo. It's not a big problem, but it almost removes the whole "play the game to gain traits" loop if you keep your roster full.
I don't think the tribute should give trait points to the whole roster
I keep 10-15 hunters at the same time for that reason. That always lets me have a few hunters with 4-6 trait points at the ready for traits necessary to maximize weapons
The rest I get by playing the game, because I like progression
Man... these servers are atrocious and need to be fixed. I don't know how much more US East or West I need to be before I can actually, properly play. They're constantly switching between perfectly fine, high ping, and completely unavailable. I just lost a match because I was frozen for 13+ seconds as two armoured zombies freely bashed on me. When I finally reconnected I was left with heavy bleeding and one last health chunk, while both armoureds were still alive and very angry.
I can consistently connect to all of the other servers! Sure they have high ass ping, but I mean... hell, at least I can connect to them.
What's worse is that when the servers are running ok, you still get half your bullets not registering on people who connect from out of region. Chinese dudes on NA servers, all I can really do against them is yell, "Taiwan #1" because I won't be able to hurt them with actual game guns.
@warm lake i literally went to the suggestions and ideas to give the same exact one you gave. Love to see it
👍
A couple suggestions have 🤨 instead of 🤔 ; lol
@queen jungle's favourite emote 
great update love the challenges and guns and lack of fire everywhere
but this sucks shit
And special ammo reshuffles when you buy them
also sucks
@unborn dagger why do you enjoy empty lobbies? do u farm points
No I just enjoy unpredictability when it comes to hunt my dude
I have to say if I got 2 hours to play hunt on a work week it would be great the lobbies weren't empty
basically 90% of the wildcard night lobbies are playerless
maybe it should be just like "allow teams of three" as an option "allow empty lobbies" ?
because I can see why a lot of people would never want an empty lobby
@empty wharf they would no longer see their arms and weapons, as much as I love the suggestion
if the camera was moved up, the player arms and animations would need to be moved up (locally), requiring to re-make separate arms-only animations for the model
darn, developers have to code? how unfortunate.
this is done for like 90% of fps games, but i dont think cryengine could handle it
it's already pretty much -40 fps when they add "collect and smash pumpkins" event
yea, so moral of the story, crytek cant code
game was legitimately better in early access lmfao
First person model you see on your screen and third person model you see of other players are not the same. The higher you put the camera, the more head glitching you allow.
no way, its almost like thats what i said in my suggestion.
and almost like theres a middle ground that hasn''t been achieved or even attempted to be achieved lol
i think it's a bit hypocritical to speak about head glitching when you have so many one-way spots between planks literally everywhere that are impossible to see from distance
how is head glitching any worse in addition to that? you can already pixel snipe someone from a bush because the distance will lower the LOD and embed you in it
To be fair it would be possible to have the camera at eye level, but most game devs go down the easier route of playing the camera lower.
Just like in most shooters, bullets originate from the camera, not from the gun, etc.
Of course it's possible, but that's not an obvious solution and doing it properly a-la Tarkov comes with its own can of worms that is definitely not clearly better.
It's also not that difficult to do it within Hunt's system, because it draws the first person model completely separately. But again, raising the camera will be better in some cases and worse in others.
Don't know about Tarkov, but it works pretty much flawless in SC. One of the few things that actually work pretty much flawless in SC 
Yeah right, I've totally believed you right now 😄
Im being absolutely honest about that
So what's the secret sauce then? Because you either make your weapon a more physical object and it will block a lot of possible peeks like in Tarkov. Or you shoot bullets out of your eyes, peeking only with 1/3rd of your head.
@queen jungle just curious why are you against one of the most requested change to separate 1 and 2 boss contracts?
there's basically only 2 groups of people, who absolutely detest either one or doesn't care
the latter is a minority
i personally would prefer 2-boss contracts for solo, because then after self res I could still heal back up, but 1-boss contracts for trios because then it would have more action around the boss lair when all teams are sent towards the same target
where you you get the info from that the latter are a minority or that this is one of the most requested changes ?
Until now the votes on the suggestion point to the opposite actually...
considering 1 vote on each is the bot adding reactions, there's currently 2 votes for the idea and 4 against it
@unborn smelt well this discord community always seems to be the contrary to actual player base you meet and talk to on the servers, so it's not a surprise
and for that reason, I'm curious why the opinions differ so much here than on the actual game
it's almost like nobody plays night lol
but I think, as self explanatory as it is, these players here don't really play that much or have a weird play style which allows them to hang out in discord and voice talking about their days at work without really concentrating on the game at all, or even caring what they are playing
@fluid locust exactly but it's not because they wouldn't want, after you consider night lobbies empty you stop trying, unless the "empty lobby problem" is fixed
i know a lot of people who were excited for the night lobbies and then disappoint when they actually don't exist
the problem is night sucks and majority of playerbase doesn't really care for it. thus why they seperated it into it's own queue. and even if that wasn't the case, the side contract was always unpopular that's why they took it out for like 2 years or more
That's just anecdotal evidence and really shouldn't be the basis of "most players support my idea"
okay so I see where this is going, the night gets removed after they see "no one likes it"
I mean they have the data
I don't think they make decisions like that for no reason
it's based off of feedback
they're literally testing to see if that would satisfy most the playerbase
@queen jungle it's not my idea, I keep hearing it over and over again from players
like they're testing buffing solos with solo necro, magpie, serpent etc
because people kept complaining solo was too hard
This pretty much, Crytek are the only ones with the telemetry data to tell what players like and don't like.
not really, they can only tell the opinions of players who speak it out
I'm pretty sure they can see whether people leave immediatly if it's a night game or not
if night lobbies are empty, it may as well be poor design, just as if some weapon is not used at all, it can as well be broken
yea and snipers still immediately leave foggy / bad weather maps, why is that not fixed?
because there is no fix? the downside of having a scope is that you will have a harder time seeing in fog and night. if you don't like having a downside then you're free to leave the game as well
good example is the spyglass, it was used in the early days a few times by people, who never touched it again and are very unaware that it has had multiple improvements, as well as after the key update it broke, it will likely never be fixed because there is zero feedback because no one uses it, and the ones making best of it doesn't really have a chance to fix it
yea the downside of playing a game is that you have to live with the fact that you will not love everything about it
i come here, perhaps once per 6 months to leave a comment or two and it's always the same people replying back, and the community keeps growing weirder 😄 but at least I have my own "community" of people to play with
spyglass should definitely be fixed, the jerky motion and zooming problem, as well as rebind the gunslinger zoom back to mouse LMB RMB, but why bother, i'm literally only person using it so might as well remove it
Can't really fix players being poorly prepared. They already introduced weapon spawns on the maps for that exact reason, so you are able to adapt during a game.
Many people just refuse to or don't have the skill to adapt.
Crytek makes sure to listen to the community very closely and then do the opposite.
Definitely not. Any modern game dev will rely on their telemetry first and foremost since modern games track anything a player does during and outside of a match and data analysts work wonders based on that.
There are pretty much no reliable sources of player feedback since statistically, only about 1-2% of a game's active player base choose to interact on social media platforms such as Discord.
honestly cleaning guns costing BB is dumb too, make it hunt dollars or at least let us clean a few guns for free after each match
or they could put fog maps in the same rotation as night maps for a "no snipers" playlist?
Or players could simply adapt. Being able to spontaneously change your way of playing the game and adapt to adverse circumstances is part of being a skilled Hunt player.
i guess, although i will concede the horses make it a lot more possible, the hunting stand tower weapon spawns were not very common and the big lookout towers are not very many in number
also i would often get scoped weapons from the hunting stand towers, which was mildly annoying and defeated the purpose of adapting to fog/night
at least the horses tend towards ironsight weapons i think?
That's actually why the game hasn't entirely been destroyed yet, as funny as it is 😂
Imagine listening to these guys here
or reddit
And by removing Night is that?
reddit is a giant circlejerk of "get all of the bounties, fight to the death of your team, or you are a coward who should uninstall. also randoms are awful, dont ever play with them unless you like mosin/sparks sniper cains with no choke bombs watch you burn to death and then extract without you"
getting all the bounties, fighting to death and not being a coward all sound like actually proper ways to play the game, but I guess these are the usual responses to everything there?
yes, anything resembling an "alternate win condition" is met with confused screeching
like buddy if i just need to kill one more immolator, im going to get my immolator kill and extract so i can cycle the quest
and ill do it solo with no regrets
and if my team is burned out because they went unga bunga bloodlust mode into shotguns/snipers while at a disadvantage without me and the bounty is across the map and close to extract, its not worth me losing a hunter, im outta there
yeah likely everything to save your teammates was already done before, and hopefully not just wasted sitting in a corner waiting
yeah like dont get me wrong ill try to save them, but if im getting pinned down by sniper fire or i see their bodies in the doorway and i heard shotguns, thats a no from me man
yeah i get that, the weak plays you see on hunt daily basis by teammates (random) and enemies camping bodies, instaburn, coming to check lair if its white and running exit if its red etc.. it's just.. where does these ppl come from?
sucks for you but you didnt just sit back and take potshots like a good little siege master
dying in this game literally changes nothing, if you are focused on the right things which is having fun and playing the game best you can
so there's nothing to fear about trying
yeah and i get that, and ill often just die trying to save them anyways, but there are times where i look at my map to see where the extract is and damn if it isnt tempting
Fighting to the death it actually not intended, but more the result of social pressure applied by other players.
The secondary goal of Hunt, right after extracting with the bounty, is survival. To get out, replenish equipment, get some traits and try again. The whole "Live to die another day" message was basically a "congrats, you didn't waste your hunter's life"
at the very least ill make a point of not dying in the same stupid way as them
maybe it doesn't actually differ as much as you think... It all comes down to perspective and bias
on both sides mind you
you are more likely to acknowlege and keep in mind the people that agree with you
while on the discord there are more likely more of the hardcore hunt fans that are likely to like more of the current mechanics
yeah that's a terrible idea to build a game around, and I can immediately think of snipers with concertina bomb who end themselves when they are ran down. So there is an easy way out with no death (to KDR) and you can consider suicide in game winning
The issue is that Hunt Dollars are so easy to get these days. At the beginning of early access, you'd actually try to survive because that mosin you had was worth 2-3 matches of rewards and losing it was an actual setback.
yea and now we have quickplay, hunt dollar bags, weekly challenges, Mr. chary, and money rewards being higher in general than before
Yes
It was a little bit hard to read this sentence due to the "hardcore hunt fan" part, but I guess it applies if it means everyone of these fans here always being overly positive about whatever weird update gets pushed out
and overly negative to everything that someone who's "not a hardcore fan here" wants to change
I mean I don't think it's a weird update to make a relatively unpopular time of day in it's own queue so most people who don't like it don't have to play it and the ones that do like it can
I think the firefights being better longer and more slow paced back in the days was not due to people camping to save their precious arms, but rather that the fire rate and ammunition being less effective. Now basically everything is a two-shot (at least of the guns being used by everyone, because why would you use ineffective weapons?) and if you are downed once, one-shot
is there actually someone who prefers this new two-one-shot model? Why does literally everybody always say the long firefights were better?
Why is not the damage output brought down to a level where at least 3 or 4 shots are required, unless it's a headshot?
well what i meant is the clientele on the discordserver are those that more likely already agree with the existing mechanics
They were absolutely better imo.
But I assume the change was made to make Hunt more appealing to the mainstream shooter audience who prefer fast-paced gameplay over slow and tactical
with 12 players the game play can only ever be so fast...
because it was like that before. and it makes long ammo even more dominant than it already is
why use anything else if you can just 2 shot everyone up to absurd ranges and then once they're down one tap them?
@fluid locust are you against or with the idea of 3-4 shot model? because isn't that what it is now
tbh most other weapons that two shot are up to a pretty reasonable range other than pistols with FMJ
Personally I'd argue that all types of ammo need a nerf across the board, because over the last few patches we've just experienced a power creep of ammo in an attempt to match it to long ammo.
and it depends on what you mean. if you mean all weapons then yes. if just non-long ammo weapons than hell no
yeah I've noticed this as a trend too, everything gets faster and more powerful but health is always the same. Maybe if you double hunter health, we get an interesting game again
yea but even then they're not as powerful
10 health bars instead of 5 (actually just keeping the existing 5 but doubling the health points per bar)
But I think the only hope left for those of us wanting to experience a more "vanilla" Hunt once again is that Crytek will actually deliver Nightmare Mode which was on the roadmap in the past.
wasn't it called hardcore mode or something?
It was effectively a hardcore mode, but always referred to as "Nightmare Mode"
I wonder what they even meant by that
like no hud, different revive system, weapons are more brutal or something?
They never went into any detail
I'd love for it to be a more traditional Hunt experience without all the additions that made the game less hardcore.
would you also double health kit effectiveness then? or keep it as 50 hp restored, 100 with doctor?
would certainly be interesting to see ghoul as a must-have trait due to being able to break past bars limiting your regen
yeah let's see what the community thinks about 300 hp hunters. lol
cue cries of "this is going to kill hunt!" on reddit
spoiler: it didnt kill hunt, and the player count actually went up
I think it should be tested just like that without any modifications to the existing balance system, because i think overall the power between long ammo /shotguns is divided in a very optimal way
Hunt died the day it moved from closed alpha into Early Access and they let casuals like me into the game 
my main concern is that compact ammo would be even worse, at least right now it can compete with long ammo via headshots, but only barely hitting the 150 hp threshold to one tap to the head
the healing system should not be more powerful as it is now (requiring 2 kits for a full heal) because then it would make hunters too strong
okay here's my possibly-hot take: ammo boxes were a mistake, remove them
I'd assume to see less firefights where immediately after first hit there would be a cover+heal up move, but the fight would continue for at least 2 successful hits before interrupt. Now it's just one shot, cover heal, one shot, cover heal.
on the other hand, it does force action sooner rather than later, because of the poor health kit economy
once you run out of heals, what else is there but to go for it?
or just run, i suppose there's that too
but either way the fight ends
running away with 300hp would be pretty strong 🤣
no i meant under the current system
the get hit > take cover > heal > repeat 2x
after the third hit they are likely low on or out of heals
at that point its just a gamble on whether they have regen or vit shots
and even those can be mitigated with listening for audio cues and wallbanging
@crystal plume @quaint void can we have some words from you against this change? Why it should be as it is?
Don't have time to go into a in depth discussion about it, I just think that it's too extreme of a change to the pace of the game and objectively bad for it
On the other hand, it could also revive some of the lost aspects of hunt such as aggressive play style and lessen camping, suicides for kd etc.
i think suicides need to count against kda
definitely
that alone would fix some of the issue
if youre going to die, try to salvage your kda by taking at least one down with you
and it should count against kda for those who has been doing it for years, so we see their real 0.4 kd
assuming they just had one lol
It would most likely do the opposite and slow the game down More health means that headshots are going to be less impactful by being non-lethal often enough.
With the lessened equaliser of one Shot kills fights would be decided by attrition mostly, which means that it you are in the resource advantage pushing is a bad idea because it won't gain you any value.
Landing a tag is also going to be less relevant as it doesn't put pressure on that person anymore. Currently if you tag someone you get an opening to be aggressive and make a move, because they are either busy healing or an easy kill if they peek again.
Its also much more forgiving on decision making in fights since mistakes matter less.
I also find it interesting that you think it's on the team that has been put at a disadvantage (being tagged/downed etc..) to be aggressive. Shouldn't the team that currently has the advantage be incentiviced to leverage that advantage in a push?
I don't know where you got the impression that an disadvantageous team needs to be aggressive? Everyone needs to be more aggressive in this game, downed or not. And the team that currently has an advantage over something will leverage that by keeping it that way (doing absolutely nothing as long as they have the advantage, as the disadvantageous team has to start working to cut even) so they can just wait for ez picks
But this entire feedback system in general is pretty flawed for collecting serious feedback on features. Very little fraction of the people spend enough time thinking about the different aspects of a suggestion, and even smaller fraction is actually capable of evaluating the impact of said suggestions how they would reflect in reality.
The feedback suggestions (instead of general voting by anyone) should go to a specified team of professionals who are actually capable of doing proper evaluation, however, considering the number of suggestions received here on a daily basis, this is difficult to arrange.
So as it is, it's just a funny way to get a feel-back from the few devoted ones who immediately click like or dislike based on their current state of mind without going deeper into the subject at all to ever discover if the actual impact of the said suggestion 😄
the professionals who will actually evaluate the suggestion are working at Crytek 
they don't have to implement the feature if it is heavily upvoted, but they also don't have to reject it when it is downvoted.
they also can improve on it with their own ideas. it is merely a suggestion, not direct democracy to implement things to the game.
why do you feel that everyone who disagrees with you does so because they acted on an spontaneous impulse?
like people can feel differently, think differently and come to different conclusions because of different preferences
different opinions can exists simultaneously without one being more wrong or right than the other.
after all games are designe to appeal to a certain taste and taste is subjective. It is impossible to always satisfy everyone
Also "Very little fraction of the people spend enough time thinking about the different aspects of a suggestion" also often applies to the people making the suggestions themselves 
And brushing off everyone who disagree as "people who don't think about it enough" is not really a proper way to handle it either
@crystal plume well that was funny coming from u admitting you didnt even have time to think or talk about it
but its ok
Dude, I have more than enough time both here and in the game to have thought about most of the things that are suggested 😄 And not having time to talk about it =/= not having time to think about it
not at all, i don't take it personally that people don't have time to think or discuss the ideas but just go quickly downvote or upvote them, it's just as meaningless whatever direction its voted
i feel like most upvotes on the one suggesting "move camera up from players cock" got upvotes mostly because it was funny text and i upvoted it also bcs it was funny lol
how do you know that they have not thought about it though? 
that's impossible to know.
no one of the people objecting it was able to explain their view
That's my view
not able to explain =/= not thought about it
nice trolling yacc
i am not trolling
just wondering why do you dismiss other peoples opinions based on assumptions
something being an "extreme change" is basically something you can say about anything you want, because it's your opinion, it's not an explanation HOW that is extreme, neither that is based on anything more than quick "how i feel about it"
That's literally how people should vote
How they feel about it

So far you have dismissed everyone downvoting as people who don't think enough, dismissed people trying to argue with you as trolls and dismissed people's views as "not enough" because they're not 200 word essays about the topic
Are everyone else being ignorant at this point, or is it time to look inwards 😄
yea if you discuss a topic how you feel about it without thinking you get exactly what is not supposed to happen
if you upvote something because its funny rather than actually understanding what it is about, you know its not going to the right direction
or, if you just simply cannot think straight
it just is the way how this discord community is, i totally accept it in all it's weakness, and the upcoming updates 😄
"Bring back long fire fights"
Pointless idea, no meat to the suggestion. "Double their health" is not some great epiphany that anyone is waiting for. If you want a higher TTK then play CoD
"No empty lobbies"
Again, no substance. "Just make them wait longer" Waow
"Contract re-work"
Again, no substance. "Just make it solo or double bounty"... like it's not an idea they already stated they would be using wild contracts for.
I get it, not every idea can be banger... but don't attack people just because they don't agree with what your ideas are... that's just childish. So stop
We accept you with all your flaws as well. Even your propensity to disregard other peoples opinions based on assumptions.
@dim heron to be fair your reply is a perfect example of someone who doesn't want to understand what the suggestions are about
I completely understand the suggestions. But there's really no meat to any of the suggestions.
Quicker TTK? No one wants that
I have to say, every empty lobby is waste of time
Wait in queue longer? I wouldn't say no one, but a small minority of the community would prefer to wait
It's really not
you still get BB & Exp
& HD
for running the match
not everyone is farming points... some are there only for PvP
not to mention, running to extract isn't really that difficult
yes but how do you know it's empty?
Unfortunately this is a PvEvP game
Exactly, how do you know? Run the game
get your points
get out
ez
"I want PvP" isn't a good enough reason to keep queue times to 20m+ during downtimes in any region
yep exactly, and at some point you realize there was no other players, time wasted, no PvP
Not time wasted
what exactly is the problem about that, if you opt in to wait that time?
Point of the game is to get the bounty and get out
I understand wanting to PvP
I love PvP
but the point of the game is still to get the bounty and escape alive
Adding the prompt will split the community further
making people wait what, up to an hour + to find a full match just because they have a checkbox selected?
Not to mention finding random partners and having this selected?
that sounds horrible
you'll find no matches
lol
yes, but our views differ here and some people do not think your way, or mine
That's fine, but I'm talking strictly fact atm
It will be impossible to find a game, with how small the community of users will be who use that feature
it also a fact that there is a number of people who wouldn't want to play an empty match, and would rather not play at all
For sure, which is what they would be doing if they opt in with this opt in idea
not everyone has 16 hours a day at hand to go through lobbies
Exactly
so why make them wait an hour + to find a game
because they want a full lobby
so for the quality of time, why wouldnt you be able to select the lobbies that satisfy your requirements, such as "having players", "playing against trios" etc?
Because no one else would use the feature... the community would be so small that you would wait longer to find other people with the same selection
making it optional doesn't split the community though. they will share the same queues. It would have the severe drawback though that it would be hard for them to find matches because the ones who don't opt in for full matches will leave the queue because the game opens matches with only a few other teams and the players who opted in to wait will still be in the queue.
that's why
how waiting 15 to 45 minutes playing an empty game is better than waiting 15 to 45 minutes for a full lobby? i would definitely take the waiting, and utilize the time waiting doing something else
you only wait a maximum of roughly 5 minutes to get an empt game. when the bar fills up the game starts, other players or not
no, you have to play and finish the game in Jesse's suggestion
I never said that
I said you could leave if you wanted to
you can extract at any time
I just said the point of the game is to get the bounty and extract
and at what point exactly do you know it's empty?
i would like to have the option too to get full matches, but i am afraid it wouldn't work if there are not enough players opting in.
man I can bet you there wouldn't be a lot of people wanting to play PvE in this game, unless they are very new
Like, I get not wanting to be in empty games. I play the game as well, empty games can be boring. But splitting the community to have an option to guarantee full matches people are then going to complain they wait too long, queues take forever, dead game
it's a vicious circle and ideas that meet all criteria are more than welcome. But simply putting down the idea "Make us wait longer" and then acting like your idea was a godsent and people downvoting it are idiots... I mean come on
I agree mark, it looks like you are underestimating the impact of splitting the player base up.
I don't understand the splitting community argument either. If you volunteer to wait until there's enough players, it doesn't require anyone else to "opt in" for it?? it would literally pull you in as soon as there is a team starting game
it's not making you waiting longer with your game, it's making me to wait until there's someone to play against me and my team
there's literally no down side to this that i can see
why do you bring in the randoms? nobody wants to play with randoms
the option would probably not available if playing with randoms
doesn't matter, still part of the game and people do it
I'm sorry Jesse but that's just desperate to be honest, focusing on such a detail
lol, welcome to gave development. Every action has a re-action... you have to think of every aspect of the games features when adding new features
Like when they added Sparks pistol and people started freaking out about Avto having way more ammo now
changing or adding something to the game should always take into consideration every aspect
anytime you have two seperate ques of players, you have split the pool of players up. And as a result, each has less than otherwise. It is really very simple.
Again, I'm all for full games. But simply saying "wait longer" isn't the fix, the Devs would have done it by now if it were
and in all honesty, when this blows up in my face within the year pls call me out
it would be my luck they add it like next week XD
the way I see it.. you are basically shooting down the idea if there is any configurations where it would have issues or problems working... there's no "perfect ideas", and you have to value the suggestions based on if they serve the purpose mostly. And people who play randoms, probably dont want empty games either. Honestly, it get's even worse playing with dysfunctioning team where no one talks, runs in separate directions and there's no enemies.
lol, yeah I am encouraged that Hunt is growing. the enabling of contracts shows this I think.
they would share the same pool, but regular players would leave the pool every time their bar fills up, making it harder for someone who opted in to wait find a full match. that system would only work if the amount of players in the pool is high enough they would get a full match anyways with the current system
almost guaranteed an empty game
@karmic ivy how is the pool splitted up, if I'm not starting a game alone? Me starting the game would remove me from the player pool where I'm searching for a match, not that I want to stay in it opting in for a match with players?
yea
pretty much
what I mean by "splitting up" the pool, is that the player go different places.
the player doesn't go anywhere
it sits on the pool waiting for a match
they "go" into a match, that the other players will not.
then they are gone from the pool
no, they don't go anywhere if they are waiting for a match that's populated
nothing gets split up man
later 🙂
I maintain in effect, it does.
You're describing a situation, where this idea has no effect on matchmaking. Let's say there are 9 people in the matchmaking, waiting for a match. Two trios that didn't select "wait for full lobby" and a trio that did. Once 5 minute timer runs out, 6 of those people go into an emptier match due to this option, while the remaining trio is split from them and waits for another lobby with 0 players.
^ well put, better than I can produce. And I think the last trio waiting, is effectivly removed from the all the 5 minute games. In effect you have produced two pools. and split the player base.
yeah put to better words than mine 
Matchmaking options are cool and trust me, devs would love to give you all the options in the world to get the perfect match for you. Why wouldn't they? The happier you are, the more you play. But it's a balance between giving some players exactly what they want and the result of giving that option having a negative effect on others in terms of queue times or emptier matches.
the biggest negative effect for everyone is that they need to play an empty game or leave it, cancel the matchmaking until there is enough players. And this, will be exactly the same what would happen with the checkbox for waiting, only difference is, you have to do it manually
what gets "split up" will get split up, manual or automatic
If I get queued into an empty game, I log off right after
Obviously that's just me but I'm sure I'm not alone
And that's not great for the game
Not quite. Let's say you're waiting for a full 5 minute timer and cancel the matchmaking, assuming it's empty. In reality there were 6 players in that lobby. Now what happens is you depend on the timer of the next team that entered the queue and let's say they have 2 minutes left. You requeue and get into the same lobby, but have 2 more minutes to find the players. Once those 2 minutes run out, a match will start. Whether you found a full lobby or not. You doing this trick did not have a direct negative impact on the matchmaking of others, because you are still in the same queue.
maybe find a middle ground opt in to not have empty matches, so if there is at least one other player it starts, but not completely empty 
It can improve things in edge cases, yeah. The only drawback is communicating that by selecting such an option, the only thing you guarantee is that you get at least one more player, not a full match.
yeah might need an thorough explanation when hovering over the option
Yeah it would be a balance between making some more upset (because there will be people misinterpreting it, almost no matter what you call it or how you explain it) and some people a bit happier, because their match will only start with at least one other person in the lobby.
well, the people being upset won't lose anything from that and there will be always a few who will be always upset no matter what
It would have a minor effect for some people though, yeah.
Also btw in this method you might actually have a negative effect both on your own match and matches of others too. If you get unlucky and unready while another team was just about to reach 5 minutes, you will miss their lobby and start another completely empty one. And that could be an even emptier lobby for you and the lobby you left will be missing your team.
So it's not an obvious good solution either.
@outer wedge 2 boss maps is million times better in my experience. With solo boss everyone just camps around with no action.
only takes 1 shot and chaos breaks loose
On the conrtary, they dig in even more. At least on EU servers for 5+ stars. The way the game favours camping this is kinda expected but nevertheless it's boring af. Once in a while there are nice exceptions and nice fights with multiple teams. But those are rare
thing is, you are more likely to find people on your way to the boss than in duo boss, the amount of times in duo bounty that its only pve its too much in my experience
well at 6* it starts slow but then it ends fast
If it only were one reaction per action...
Its rarely the features themselves that cause issues. Its the problems that occurred because a feature influenced something that changed something that made something easier which broke something.
Thats also why playtesting is so important. Cause you can be the best of all game designers and yet you will never be able to accurately predict the full outcome of a change.
@clever prawn The krag is insanely strong. Its a long ammo gun with a firerate faster than most (if not all) medium ammo rifles.
Its strength however will mostly be visible in higher ELO's since it is kinda dependent on accuracy
What region do you play on? I've had zero USE empty lobbies in 2023 and I play quite a lot
Terrible argument, the mosin, lebel, berthier are not insanely strong? Imo far stronger than the krag. Fire rate is not a reason to give less ammo pool, dependant on accuracy? Every gun is dependant on accuracy in hunt, I'd say a sparks or martini is made for accuracy, a rifle with fast rof, 6 bullets in the chamber and loading 3 bullets at a time gives u in a minute way more moments to hit your target than an actual accuracy rifle
Its the other way around. If you have really good accuracy, the Krag becomes very powerful since it gives you the potential to take out multiple threats quickly.
And there is also the fact that if you miss the headshot with the Krag and hit the body, you get the faster follow up.
USE. it usually happens if i try to play on a weekday earlier in the day
at that point take an officer carbine, more value per shot for cqc, long range damage drop off is too big
and however u play the krag
doesnt justify that its being treated with less ammo cuz thats absolutely bullshit lol
Interesting, must just have lucky RNG then, I use to get tons in prior years but none anymore
whats your MMR
every gun that fires relatively faster than its niche competitors gets ammo reserve penalty
or most guns anyway, but that's the baseline idea
5-6
same idk then
i have not played in the last month maybe its changed, but for the past year before that it was a problem
Yeah I definitely used to have it a lot like 8-10months~ ago
this
not being able to one tap is enough of a tradeoff
on that note the ammo nerf on the slate is bs as well
slate has been one of the biggest dissapointments
at release it was good
but people cant differ good from OP
because they always must cry when they die
now its such a bad gun lmao
would never buy it
You play it as any other long ammo rifle, with the added significant advantage of higher RoF.
If you have played with the gun extensively, you should know the RoF compensates for both 124 damage and low ammo capacity.
lmao thats far from true. in a worn out fight youll never gonna have enough ammo to use the krag throughout the whole fight,
especially cuz u have to 2 tap even when theyve been downed once
I can tell you barely use the gun, or you just miss all of your shots.
The Krag is meant to be used with a long ammo secondary: Sparks Pistol or Uppercut, which respectively gives you 20 and 15 total reserve rounds. That’s more than enough
no
i played the gun plenty
also
im not talking about ammo pooling
im talking about the gun itself
the hard stats of the gun
So have I, and I have never felt like I have never had enough ammo. I’ve been using it since the introduction
Not sure what ELO you play in, but the gun is balanced as-is
they all have 15 rounds, and thus the krag should be treated like that as well
5 star averagely
im not saying the krag is unbalanced
The Krag is an outlier with the best in class RoF that even outperforms Vetterli
im saying the krag should be treated the same as the other long ammo rifles
There is no rule set in stone saying all bolt action long ammo rifles have 15 total rounds accounting for reserves — that’s a bad argument that disregards other characteristics about the weapon
No, you don’t understand, it can’t be treated the same with such insanely high RoF
i understand fine
why isn't the officer carbine treated the same as the winnie?
it should be
but it should follwo the ammo pool of the nagant [
to 2
21
winnie with levering is just is almost as fast anyway
then why do we compare buckshot to slugs all the time huh?
slugs are better. aiming is better than relying on rng.
carbine is more accurate than levering
ammo capacity shouldnt be a balancing factor anyway cuz it doesnt matter for balancing if u put it with a spark p
or whatever else
its just fucking annoying
just like the amount of sound traps
the little things that dont change the game but just make it annoying
and there u are comparing it
can we talk about usage rates? From my experience people are choosing the mosin over the krag by a large margin.
you technically can if you want to make a point. in reality you know they’re not even close to being equivalent, which is what you tried to suggest earlier
alright misses know it all
imo, krag should still get 15 round
shorty should stil get the same as full sized
that’s not possible, it’s a tube magazine (if you reduce length of the weapon, you’re also reducing the mag capacity)
i think balancing weapons around having to sacrifice your secondary slot should only be limited to the most extreme circumstances
if it was a box magazine like the mosin, it would be possible
and the krag just isn't that
centy is awkward
it doesn't fit the identity of a winfield
centy should've been a bolt action rifle tbh
The winfield identity 😄
fuck off man were fighting zombies
realism is off the charts in a game like this
we have a bomblance, a functioning lemat
and u wanna say that loading 4 more bullets into a short rifle is too much?
lmao
sounds like you don’t like the concept of the game at all
which by then id suggest to play something that suits your needs
no no no
ur talking about a tube magazine beign not able to cut off
and u literally have a bomblance
a lemat
an uppercut from 1893
and u think that that is realistic?
yeah, most of the weapons are based off realistic functioning models with realistic mechanisms
oh yeah u know the lemat huh?
tell me how that will function in real life like it functions in hunt
or the bomblacne
with the technology of 1893
take a break, you’re not listening and only venting
sounds like u dont have an answer to it lmao
read lol
know what the word “most” means?
it means the majority of a group, not all
it’s a waste of time if we have to touch semantics
oka so why would u be arsed with the shorty beign a 6 rounder then?
Terminus hand-cannon and Winfield vandal, which are both a shorter version of their base weapons work the same way shorty does.
Why would they make an exception for only one of the lever actions?
Fix sparks silence sights. There is zero reason for them to be that shitty.
i rather would like if they nerf the sights of the other silenced guns 🙊
In a game where the most deciding factor is who can spot whom first and land a shot i think a silenced gun that is quiet, show no muzzleflash AND has acceptable MV is just really strong.
Im so glad the sparks is held back by its ironsight.
@iron trench the game was designed around duos
Trios was introduced because the community wanted it and solo was a necessity
I was hitting HS left and right with sniper guns the last few week
now i cant hit anything
I aim at the head and its always some arm shot
I drastically vary from playing like a 2 star to playing like a 5 star and I have no idea why
Sometimes I can’t hit shit, other times everyone I look at just dies
The best thing you can do is focus on compound knowledge and movement
It’s won me many a fight
And that stays constistent
My aim feels like I’m spinning a wheel to decide how well I’ll play every time I open the game
Im bad at those close quarter fights
i feel like everyone has radar senses just by hearing steps
meanwhile i can only tell if someone is blatantly running around
And most of the time its just enough for general directions
Even more so when there are more than a handful people present
I have decent headphones and good hearing so I usually know where people are. I don’t like crouching around, though. If there’s a stalemate I’ll just break it by running in and usually dying
I have such a hard time with the distance of people
Sometimes i think they are 100 meter away and suddently they rush me
Othertimes i think they are around the corner and i stop reviving a team mate just to sit there doing nothing for 5 sec while they come closer
if you have a shotgun just bait by starting revive and then stopping
If you don’t have a shotgun use chokes
I know, but why not make them in Trios...
im sorry for so much offtopic
i legit thought it was #hunt-general D:
@late wind This all the way so we have better sound info on bush campers with silenced sparks
crossbow functionally is like one. silent oneshot kill.
The shotbolt has 2 very big upsides
It kills from any range you shoot. Because the actual range is always 0m cause the shotgun shell goes off when the arrow hits.
The second upside is that you can pen stuff with it unlike normal bolts.
You can also mislead enemies by using the shotbolt as decoys.
Why? The bullet velocity is fucking awful, it makes it a really shitty weapon outside of medium range where people can easily spot you...
There is zero complaint about silenced weapons being OP at pretty much any MMR...
Having an annoying ironsight is more of a QL fix than anything else.
nerf flashbangs cause 5 seconds of not being able to play the game is the most awful unfun garbage
The new silenced centennial is pretty strong
Clean sights
Fmj for pen and 2 or 3 tap distance
Shoots fast
Yeah, now if they can fix the sights on at least the winfield silence...
@glacial field There is already a meathead spawn over there, it's just not 100% guaranteed
i don't know if it was pointed out alreayd, but yesterday i played solo and had magpie trait
i only got double dark sight boost, but didn't get double of the other boosts as well
Please allow the chokebolts fired from the handcrossbow to qualify towards "kill immolators with choke bombs" quest goals.
#game-ideas message this is good, makes sense and is not hard to implement.
#game-ideas message please god no we don’t need more heavy knife skins it has so many but it’s so bad
It’s not a bad idea for a skin it’s just I hate the heavy knife and why does it have so many skins when my boy the knuckle knife has such slim pickings
“its not a bad idea for a skin” -proceeds to downvote the skin idea-
How is it bad? It's literally better compared to the regular knife
No it is abso-fucking-lutely not
Stamina cost compared to damage
It’s good against grunts
Sucks on hellhounds and armored
It also sucks in pvp because of its swing arc
In melee fight you always want to hit the head
You can do that so easy with a stab
Not with the heavy knife
Ask anyone and they will tell you, heavy knife is objectively the worst melee tool
Guys I have a question, If i were to be shot by my own teammates until low health and get finished off by npc enemy.
Does the reporting system actually works and how? ( Genuine question as I know games like League/Overwatch/etc reporting doesn't really matters )
and the throwing axe is better than both
Hot Take, shouldnt the unlock be the other way around? Starting With the heavy knife and getting the better (and More Expensive) later
Knuckle knife + tomahawks and you're settled for every situation.
Since they Made the knife for 30 i have Taken the knuckle knife because cheap allrounder
it's not because they are OP, i just don't like silenced weapons. I i wish they never added them tbh 
Crossbow and bow is ok though.
It enables rat play.
In a game where having the advantage of the opening and players not knowing where you are on a big map (even more so now with night wildcard) silenced guns are just annoying. They are certainly not OP but obnoxious.
Uhh my guy the reason why heavy knife is better is because of the swing arc, great for crowds, and has better stamina management. That's literally why I'm able to take out hellhounds, armoreds and players easily. Not to mention it gives the players bleed.
If you like it for that slightly extra range then sure but I'll take a knife that has better stamina consumption.
Problem with throwing axe is stamina consumption is huge
Which is fine, since it's a throwing axe, cant have it both ways
im almost always running conduit as is so doesnt really matter
Magpie gives double dark sight and you get 2 seconds from clues. No other solo bonuses. No bonuses to antidote/regen/stamina length
@cunning linden @lyric ibex Please make sure to add more details to you suggestions giving reasons why others should support your ideas
@distant carbon You can revive teammates without the bounty token, So I am unsure what you mean by your post.
The only time you can not rez is if your teammate has became redskulled by either dying too many times or having his hp bars burnt away.
Having the bounty token allows you to rez your teammate despite being redskulled.
Since the last update I and many other players have not been able to revive our teammates when they first go down, an icon appears that's says can't revive without bounty token. Also necromancer no longer works at a distance either.
It would have to be the teammates with the controller
And based on the role they are
Xbox, there's a clip of it in the bugs reported section. It's a spectator bug, whenever you spectate it permanently kills your character.
Yeah, known issue. They are working on it. Please read the above message from Diiba. Just don't use the spectate shortcut, make sure to cursor over to the button instead.
Can we please acknowledge how fucked up flashbangs are in Hunt?
Who in their right mind thinks they are balanced?
There are PLENTY of option to tweak them
Increase the radius, up the max duration - BUT lessen this completely white effect
Even playing by hearing doesnt work reliable because of how fuckin cluttered the maps are
roots here, corpses there, some box over there
They will still be inconsistent af. Just like so many other things in campdown though lol
Yea its just so frustrating from both point of views
they either work like a free kill or they work not at all
its such a stupid design decision
Its like a nitro in tool form
I don't know if I am the only one that notice that, but when I select a questline mission, for example kill meathead at Lockbay, Sweetbell or Forked, suddenly there are no meatheads. At Lockbay there are ALWAYS 1 or 2, but with the mission they disappear. How I'm suppose to complete the mission if the game doesn't spawn them. PS It is 4 games that I can't find one. Same thing happens with dogs or Immolators
That's a little suspicious
And other people did report on that too so it might be intentional
I'm fine with throwing axe melee stamina usage, but the stamina from throwing is janky, imo. Throwing 2 axes shouldn't be equivalent to me punching 20+ grunts in the head with dusters. And even at zero stamina, you can still throw the axes, makes no sense. Throw stamina should be removed, imo, as it feels illogical.
Yeah I can agree to that tbh
the throwing axe stamina drains also kinda dumb considering all the throwable consumables as well as every other throwable nonlethal tool dont consume any.
Since when does throwing the tomahawk drain stamina?
believe it also applies to knives
its always drained stamina when you throw the throwing axes
its not a ton like if you were to do a melee with them, but it still consumes some stamina to throw
dear devs, please let us enter the firing range in advanced mode or return legacy training to practice shooting. there is now no way to practice outside of 1 trial that has an annoying red wall and no customization whatsoever. thanks
!range
A shooting range is in the works, possible optional PvP with your squad has been teased. More details here - https://youtu.be/PkrXpJRvyiw?t=2087
yeah thats cool, but right now there is actually just 1 red gate keeping us from getting into shooting range that already exists. i haven't made a map on cryengine but i believe it wouldn't take long to remove that gate
why cant i find teammates in 4 star mmr get rid of mmr i just want to play the game
@hollow kestrel its because something wrong with server so the game assumed you was never in match, there for reversed you to the original state before you joined the match
fix game crashing randomly all the time
the thing is that it still gave me and my hunter xp for it though
Dang, the server must be trippin then
Personally, I think DBreath needs to be faster. Its annoying to use and people literally walk away from your shots. Speed it up to under normal bullet velocity please? ~ A concerned Fire boi user
Good morning ! I never rarely see feedback from the last updates because I like it but the last one I validate aps too much because it's either we see the weapon skins or the price that is displayed on the base skin . I preferred where the skins were one behind the others (see Picture n°2). I can't get used to it I preferred the old version of it. Sincerely a hunter hunter
and I would even add the damage reports were better explained before I find I'm new I see all it's logos I understand nothing I run away from the game. After that is only my personal opinion I know that I will certainly be insulted in response but here I am giving my personal opinion
same issue just happened, also on top of that the match queue is a lot longer and we've been getting empty lobbies
@crude karma Why not a Cleaver Throwing Axe skin?
Why are there consistently so many server issues with this game?
this is emberassing, crytek
Bcs they are incompetent
Getting server is full issue here also on both US West and US East
same here in Eu
Same in Asia
So, do we know why we get the server full message and when it will be fixed?
as for now, we can only sit and wait patiently
ya know, i hadnt thought about that. that could work too.
also first thing to pop in my head while thinking about that is that one tf2 throwable cleaver
GAME NO WORK WHY?
go to the suggestion ideas
IT NO WORK, THANKS 4 TRYING
@snow needle @unkempt roost Meatheads are easy to deal with. Hit them with bombs and stay away from poison around them. They are blind but tanky and see through leeches.
they arent blind, they can see through there leeches
They're really hard to kill, it takes like 20 swings with an axe
Okay, and? They don't bother with you as long as you are not poisoned or stepping on their leeches and in exchange they give random perks if you kill them.
theres only a 50% chance of it dropping and we die more then 50% of the time trying to kill them
i just feel like because the enemy is so strong they should grant a better reward, or at least nerf the damage so my team can stop dying to them
I believe he meant poison bombs. Everything except for spider boss is extremely weak to it. So if you throw a poison bomb down and run him through it a few times he should drop pretty quickly. Especially if you got an antidote shot. Other than that, explosives lol
Get good. They don't attack if you don't attack them or are poisoned around them. Use bombs against them or stand of roofs. They are not players and they don't have range.
they're on clues and you need clues to get the boss tokens
That does happen sometimes lol. Try and lure it away by shooting it or something and then when he settles run back to the clue, run him super far if you need to. That always sucks when it happens though lol
how can i kill a meat head from the roof if i only have the axe @jovial skiff

Find a gun, kill a team, loot dynamite at caravans. You are complaining about how low AI and slow/blind monsters are killing you, that is a you issue.
My team keeps wiping against them
its a game issue, i dont want to use a gun to kill ai
they're harder than the butcher because at least the butcher stays in a building
nothings worse then a meet head sneaking up on you in a compound before you get in to a fight
If you hit them in the back and run, you can kill them. Don't stand there and try to tank them, this is not an RPG.
Your team is bad.
That's pretty mean, I got to 3 stars once
my team has the same issue sometimes 2, meet heads rome 2 much and kill in 2 hits. need this fixed asap
and they spawn infinite leeches and you cant just kill them all
thats why ur not supposed to shoot them. i dont think zombie knows that leeches spawn forever
Meathead is blind and doesn't roam unless you are poisoned. Attack from behind once and run. Avoid stepping on the leeches and being poisoned around them. I solo them all the time.
i got 2 meat head kills yesterday before i died to the third
If he's blind why do you need to attack from behind?
i was in lawson acres and 2 meet heads snuck up behind me and tag teamed me
Because he swings at you when hit. If you attack from behind it takes a second for him to turn before he swings.
u cant hit him from behind if he hits you from behind
but he shouldn't see you if he's blind. is he bugged?
If you take a team of 2-3, you can keep swapping in an out with your team to hit him in the back.
it shouldn't take 3 people to fight 1 ai
You realize that blind means they cannot see you and not that they cannot feel you, right?
it takes 2-3 people good to kite the meathead. he should give better rewards. im glad you agree @jovial skiff
and he has like 12 leeches, it's unfair
It doesn't, you are just bad.
Learn to look down.
i do loook down, otherwise i wouldn't see the leeches
Meat head looks thicc
The meathead only moves towards you if you 1) Are poisoned. 2) Step on a leech. 3) Hit him with something.
or 4) if he catches you off guard
the meethead 1) deals 2 much dmg. 2) has 2 much hp. 3) poisons enmies. 4) spawns infinite leeches. 5) is faster then hunters
He is an AI, not a player. If you are getting caught off guard, that is on you. They make a ton of noise and are massive.
He is as fast as the hunters. He does do a lot of damage, but you can avoid that by playing smart. If you jump over the leeches or move around them, they shouldn't bother you.
meetheads should drop bounty tokens that have 2 or 3 seconds of darksight but grant only 50 or 75 hunt dollars
Meat Heads are bad for the game because 1) they take all my ammo to kill 2) if i use an axe they kill me 3) they have too many leeches and i don't think you can kill them all 4) they sneak up on you and 5) they aren't bound to buildings like the butcher is
100% they also kill my team all the time
Why would killing an AI give you free dark sight if it is not the boss? Since there is 2-3 every compound, everyone would always have dark sight.
Make Meat Heads spawn 1 per game
meet head is like a harder butcher
and sneakier

and more poison
They may lower them on 1-2 stars since those players have the skill of someone learning an FPS for the first time.
the butcher yells a lot but meat heads don't have mouths
at least butcher doesnt spawn 500 leeches
The butcher is annoying too, he has infinite firebombs
Not at all. I kill meatheads with one shot from a bomb lance or dynamite. Butcher has a faster movement speed and can see the players in his lair.
i thought you could only bring 4 but he keeps throwing them
and scrabeak throws conertina bombs like 20 times
Butcher is a boss. They have unlimited use of all their attacks. You can put out Butcher's fire with chokebombs.
Bomblance takes 9 swings to kill a Meat Head
ai shouldnt require you to take a boss killing weapon in to clear compounds like the bomb lance
Why are you meleeing one with a bomblance? Stick it with the explosive shot.
It's a lance
it can shoot 2 but i normally do fire breath but that takes like 10 shots
sometimes i have to find resupply to get more ammo to kill the meet head
i run out of the bombs if i try to use them because i need to kill the leeches so they dont bite me
You can kill meatheads with explosives, barrels, bows and crossbows, etc. Just get good.
ive never tried bringing explosive barrels. how do you unlock those?
That is your first mistake, ignore the leeches. Just bomblance the meathead.
Red barrels, just shoot them.
Meat Heads kill you if their leeches bite you
meet heads dont walk to red barrels because theyre blind
Stand on the far side of one and shoot it, it will run to you. When it is near the barrel, shoot it.
ill die if i stand on the side of a red barrel when i shoot it stop trolling
Don't stand next to your explosives. Lure it to the barrel. God, I am not sure if you two are trolls or just brand new to playing video games as a whole.
They move towards whatever hit them. The react to touch. Touch them with a BULLET.
if you shoot them they run in a random direction not at you
"Ignore them" "Lure them" "Use Barrels" "Use dynamite" you have like 18 different reasons that go against each other
just fix the ai
I feel like meat heads would be better suited in hard games like dark souls because they're way too hard for Hunt
Ignore them: If they are too tough, move on.
Lure them: They are attracted by touch. If you hit them from a bullet, they run to the direction they were shot from.
Use Barrels. If you lure them to a barrel, you can then shoot the barrel. (PRO TIP: If you are near an explosive barrel and it explodes, so do you. WOW!)
Use Dynamite: Dynamite instantly kills meatheads, as do most other explosives (See: "Use Barrels").
Get Good: These are basic things that have been around since Doom released in 1993. Learn basic gameplay of FPS before you jump into a game where not only the environment is trying to kill you, but so is other players.
Witches tell them where i am and it's unfair that ai can communicate
witches arent blind
they point and scream to tell meat heads where players are
i feel like im playing left 4 dead when the tank and the witch are coming at me
Jesus Christ, you have a beard. How do you not know how to play FPS?
Fighting player survival?
normally in FPS you dont need to bring a lance to kill meetheads
Agreed
Looking forward to seeing you in game. I appreciate the free kills.
your probably 2 little stars to run in to us anyways but good luck in your games
You won't see me cuz the Meat Heads keep KILLING ME
I may not be the best, but I usually sit in the 3-4 star range. So when I am on the 3 star, I will likely find you around. I will just look for the meathead to loot your bodies.
wait there's a 'zombie' and there's a 'fifthzombie' ? wtf...
i never find bodies around meat heads
no wonder you shoot meet heads
@frigid scarab @cold ledge what do u think? meetheads should drop bounty or no?
How is 6 stars having issues with basic mobs?
Yes
100%
i agree @unkempt roost
yes I don't see why not
ur 3 stars cuz u use all ur ammo fighting meet heads giving away ur position or using a bomb lance in a shooting game
seems like @jovial skiff is wrong
5 to 1 just like the meat heads leeches when they bite me
I have no issue finding ammo, my issue is with being shaky when I am mid-range. I know my flaws, but clearly you don't know yours. Meatheads are not hard to kill.




so you do just shoot the meetheads tjem

If I am in a rush, yes. If not, I either melee them or just ignore them.
Why melee them? you'll just get poisoned and the meethead will chase you
If I am chasing down a group, and I see it in a direct path to said group that is trying to extract, it is easier to catch up by hitting it with a bomblance or dynamite and keep moving then moving to another exit of the compound normally.
Do you get poisoned everyone you hit someone who has poisoned bullets? No. You need to get hit by the leeches for it to poison you. Also, melee is quiet and they can give perks for killing them.
Just because you hit something, doesn't mean it is going to hit you back.

👍
wait, you can kill meatheads?
if you're willing to lose a couple teammates
no theyll kill you first
yes but they dont give bounty
I've always just run away from them, I kept shooting at them but they never died, can you actually kill them or are you guys trolling me?
@cold ledge just bring 2 or 3 ammo boxs because they're super strong
what if he doesnt have those unlocked?
I'm not going to just waste the consumable slots just to bring ammo boxes for that
whats his next option?!@
I use the consumable slots for antidote shots so that they don't chase me
that's the REAL strat
Stay away from them and away from witches because they yell to meat heads and tell them your position
butcher = 2000 hp. meethead = 1500 hp. meethead spawns lots of leeches that deal massive damage, poison and obstruct vision. meetheads can rome and dont need to stay in 1 building. meetheads can work well with other AI in compound like witches and armored and they dont even give bounty. not worth killing and very difficult to kill
they 'yell' ?
Meat heads are blind so the witches uses echo location to make him find you
kind of like a dolphin
you know, now that you mention meatheads roaming, I've had that happen, one was chasing me through an entire compound, and when I went to the next one I saw it there walking like nothing happened
Literally any explosive consumable can 1 shot them
And explosive consumables are so easy to come by in orange boxes that it's barely an inconvenience
I've tried throwing frag bombs at them, they don't die
Frag bombs I think are an exception because they technically count as bleed damage iirc
But dynamites n such work very well
Just make sure it's at their feet or stuck on em
But yeah having something so easy to kill, in random non trackable places, drop bounties which are the entire point people actually meet up to fight in central boss compounds
Would be bad
@grand bough Please make sure to add more details to your suggestion's description telling other players why you consider it a good idea and why they should support you
@snow path 20 players would be twice as many as the game was designed for. 12 is already 20% on top of the original 10.
Early on, it was stated by the devs that, well, we're supposed to hunt. Not just the bounty, but also other players. Having fewer players around is a common feature of extraction shooters as PvP is not the main purpose, but rather Hunt offers a sandbox for players to do as they like, whether it's PvP, PvE, searching other players or avoiding them if possible - if they like to hide from you, personally I'd say you need to get better at hunting them 
@queen jungle I've been trying to post a suggestion with an image I've photoshopped to suggest something for like 2 hours in #game-ideas but it's not letting me post images, Idk if it's because of slowmode or what, but it has been like that for the past hours :c
Try again 🙂
done, thank you 👍
It's fine if that's a common feature of extraction type games, but there have been too many games where I don't see anyone. Someone might pop a shot at me while I have the bounty but then run away but other times I just don't see anyone and I get the bounty (sometimes both) and then leave. If they aren't going to add more players to make it more fun, intense, and interesting, then I would hope they would at least do something to encourage pvp more or to encourage people actually going for the bounty rather than kd. Such as if you don't extract with the bounty, you die. Forcing people to actually play the objective. I don't want to be the hunter when I have the bounty and can extract easy
That's where the sandbox aspect of Hunt comes in. While going for the bounty is encouraged and the objective of the game, you can also just go for PvP kills, or just stick to the grey zones and farm PvE.
All of this is valid, however only going for the bounty will get you the money you need for good gear - although money being available too easily is a whole different topic.
This is literally shocking to me. Are the games full? Are you actively playing the boss? I have never had this issue lol
I just wish there weren't people who just went for pve then :/ kinda boring imo, but to each their own
Yup, full games, I kill the boss and extract with no issues or no one trying to stop me (well us with my friends). I'd say at least 30% of our games recently
Thats insane lol
I play hunt showdown because I love the hunt and love the pvp, just seems like neither happens way too much
Agreed lol
What MMR are we talking??
Also I'm not gonna grab the bounty and then go hunt players... Unless there are two bountys on the map. Nor am I gonna sit in a bush and watch tik tok waiting for a team to man up and go for the bounty. Having more players would actually be great for all playstyles. I don't see how any of your points show why less players is better.
Agreed, I dont mind it until they hide in boss lairs with 12 traps and shotguns waiting for 30 mins.
If you have the bounty, your only objective is to get the hell out of the match 
PvP is supposed to be rather rare in Hunt. It' s not a battle royal with dozens or hundreds of people going at each other with the goal of only one remaining alive.
Instead, we're all hunters trying to make some money by hunting these monsters. The "fighting each other" part is just a side effect of us being greedy and not wanting others to get the reward for themselves.
then I just alt tab and watch netflix until they kill me so I can drop to 4 star and not play that garbage anymore
they soundwhore for 30 mins, I watch a full episode of a show
but I dont agree with adding more players, just seems counter intuitive to the build up of a fight. And when fights do get rolling, i couldnt imagine another 8 players ont he map..
I love that, and think it's great, but it seems like lots of people don't go for the bounty anymore. Maybe there is a way to entice the bounty a bit more then
Not enough heals in a kit, not enough ammo in your pouches, not enough grenades in a kit
Ya, maybe I just gotta start dropping again. Just takes forever to drop and then you get back up in like 5 games haha. The change from an hour to 45 minutes was a great one. Maybe cut it down even 15 more minutes idk
Maybe have all players who don't extract with the bounty "be damned" and they lose their hunter to insentivise the hunt and the chase and actually going for bounties
"Half the lobby is dead, 15 minutes to kill the boss and extract"
That's a good compromise
What region you on?
Same US west
Weird. Try playing EU if you can stomach the higher ping. People tend to fight you
It used to be super fun, but lately feels very dry and empty
No one cares for the bounty
That sounds way fun. I'll have to try it
YES THIS! Like even 10 minutes left once boss is banished
15 to be nice
Also even though hunt isn't supposed to have tons of pvp, that is why most people play and provides the most adrenaline. Just thinking of ways to entice more people to join!
Hi good morning, I've come across a few bugs concerning console hunt games I'd like to make you aware of if you're not already
Firstly, there's the odd occasion where when you are downed with bleed ammo and get ressed, you're ressed with the bleed effect (happened to me last night, thank goodness for resilience)
Secondly, I've loaded into a few games where there has been no game sound whatsoever, even after restarting and loading the game up.
Thirdly, there's an issue with some compound's where you are seen clearly through wooden floors/walls. I say this with confidence as this happened to me last night at Maw battery. I'm attaching pictures for reference. My teammate was upstairs in the boss lair and could see me clearly, I was downstairs and couldn't see him apart from the blue outline, my 3rd teammate was asked to go and see if it was the same for him and it was so it wasn't a rendering issue. A few of my friends on pc have also witnessed this on their games too
First picture is my point of view, second is his
Hey there, please make sure to post this to the appropriate channel: #bug-reports-xbox 🙂
I do apologise I'm new to the discord. I just tried and it got deleted. I'm not sure how to post it
No worries, here's a short guide on how to post bug reports
#bug-reports-xbox message
For you, the last part is probably the relevant one
But that's boring smh
Seriously though sometimes i've got an urge for blood and just hunt people instead of bounties. It'll bring me to those eventually anyways
@snow path My team rushes the bosses and we have no issue with everyone rushing to find us. Usually after the first banish and the countdown starts, everyone moves towards it. Almost every map we get the bounty, we need to kill every other team before we can leave.
Yes, there is times where there is two bounties and one group grabs and runs, but there is times where they run up to the first team as well.
The only time my team grabs bounty and runs is when we all have pistols or shotties and the enemy is in the next compound over with snipers. It would be stupid to attempt to run to them with glowing beacons that give away our position.
Do you play in low MMR? That might be why people are not rushing to get in a shoot out. Most mid to high MMR ends when the map is cleared of enemy hunters. You may want to try getting to those MMR ranges. It also may be the times you play. Early morning, few people are on and the ones that are, normally are just grinding XP for later in the week.
Some feedback about Crytek's trans day of visibility post. I'm pretty sure the Hunt audience is not in favor of this.
This is evident since comments have been turned off for said Twitter post.
Uh... Not in favor of what exactly?
Associating Hunt: Showdown with "talking about how to incorporate a broad variety of gender identities in your game!"
And trans awareness day of visibility
Google "two-spirit". It originates from native Americans and would be in line with hunts lore
Comments being off for a Twitter post equaling Hunt audience being displeased may be a false correlation. I'd hesitate to jump to that conclusion without knowing more. I don't think it hurts the game, and it's not out of character with what Crytek has been doing with adding different hunters with different backgrounds over the past year.
Is hunt ever gonna expand their asia servers by any chance? Been stuck in queue for 15 mins
I came home to play games, not play a waiting game
well since there are still enough negative comments, they must've restricted it after some time based on that reaction
I mean I really couldn't care less about it since the lore of hunt is pretty crap anyways besides it's a pvp game.
You should play Dickie A. Commings
@glass fractal elaborate
I never ever used this option for what it is in existence. I only accidentally click it because before the update it was the "unequip"-button (I think). this is annoying. I do not understand what that button is for..?
to strip stuff off freshly hired hunters
@undone star IMO player names should be removed entirely once again like it was during early access since it really impacts the immersion. Character naes would be appropriate to have.
other players don't exist...?
I like the feature.
I regularly run a hunter, strip their loadout on extraction and recycle the loadout on another
It makes it a lot more streamlined of a process
I think Hunt has an identity crisis when it comes to the kind of competition it wants to facilitate. Does it want to be a competitive shooter? If so, why is the MMR system trash and top tier play absolutely neglected? Does it want to be a casual game? Then why are we tracking KDA (everyone seems to be obsessed with it as its the only area to wang measure over), and why do all game modes affect MMR? Its sitting somewhere in between maybe due to resources not being allocated to Hunt's competitive systems.
I feel like MMR tier system needs work. If you hit 6 star you should not be able to derank by throwing games on purpose. Also there should be an incentive for people to get there.
I would like even more details when a player kills me or vice versa. I’d like to see what everyone in a match was killed by, and by who or what, so I can learn for one, and show off for clout. Even in team member details after the fact please ^^
Example: If Jester-Fucker got killed by a bear trap at the start of the match, and I had nothing to do with it, I’d like to know so I can learn to watch out for bear traps in teh future at the start of matches ect.
This is also just me, but I would like to know if someone ate my kill trap I left after I've extracted. Or, do they just disappear when I leave the game?
Yes please!
I uuuhm, leave presents at extract sometimes.
No they stay, I know they do
But I would like to know if my “post-mortem/extraction” trap got someone
Maybe even a pity bounty for post mortem kills ?
I want a big popup in menu, "hey buddy, you killed that sniper who sat at 200m while you extracted. He walked into your kill trap hurrying to beat the 5m timer after you've left."
why do I have to explain to you that feedback is subjective, man?
feature that a lot of players want, but is insufferable to you because you can't click the right button should be removed... ?
That sounds nice, but no unless you count 5 start lobbies low mmr.
what exactly is this "feature" for and since when do players want it?
It is a quality of life feature so you dont have to click through every item you have when you want to unequip everything and make a new custom loadout
For example if you get a free hunter, you might want to remove everything and make some kind of custom loadout on him instead
And there is a difference between constructive useful feedback and unargumentated demands to remove things from a game
i used to waste one loadout slot to strip hunters
why would anyone want to use a free hunter skin..?
But fair enough, I get your point
to me it is just annoying. nothing else
I personally hire hunters for their traits. Their weapons are usually jackshit so a button to strip them is a godsend
all right, I see. I just play differently then, I guess. Thanks for the points, guys!
To save on cash? Lol
no they definitely stay because I have died to people's traps they left after extracting
this one time three of us were chasing a bounty team who had just extracted and we had bounties ourselves and we went by a red barrel that they put an alery trip mine on and it literally killed two of us thankfully the third partner only got down to half health
Yeah, I'd like a popup telling me I got a trap kill after extracting. Wouldn't be tight.
Aw man the moderators out here deleting valuable feedback again. Down with the reds.

Also, someone disabled my ability to use emotes. You so powerful.
For which chat?
This one.
And being condescending doesn't help.
Let me see if emotes are disabled for this chat
Oh, the role has the emotes disabled because of the spam
it's not channel specific
Being condescending is fine for feedback. If the devs are creating an environment where its easy to be annoyed and frustrated, they should know that lol.
No
That's okay... Being condescending because you are frustrated is not.
Why not? It seems pretty human. You think most customer service phone lines have rules where they hang up if you are rude? No, you get fired if you do that. We are customers, this is akin to a customer service line.
We're not CS...
The reds are basically customer service reps who have too much power and don't get paid lol
Pretty sure I am, just providing feedback on the current state of the feedback system.
Cant do that without possibly making the reds mad, just saying.
You are free to leave feedback as long as it's constructive and not disrespectful/condescending towards anyone, we can leave it at that
And that includes both the developers and us ^
arrest him, freds
Providing feedback is fine, being condescending and intigating is not.
f with strikethrough looks like some currency symbol
You're free to leave feedback in the appropriate channels in a civil manner, thank you.
Lol ok. Izo is cool though, lets keep Izo.
You can stun lock the assassin, and i personally think the assassin is fine for the most part. He never really fully runs away, only downside is that you can't sticky him, but the ability to stun lock makes up for that.
Plus his "enrage" isn't anything that forces you to leave the building
The assassin feels a bit more straight forward tho
He also likes to come at you and is somewhat predictable
Also hes way easier to hit or to stagger
The spider sometimes completely avoid you at times
And then jumps at you and knocks you over, then poisons
and then fucks off again
While youre watching the clock and nearly having done no damage
Exactly.
I don't wanna feel like im fighting the veitcon whenever I'm trying to kill a boss
Well. to be fair. I somewhat like it because it gives a bit more challenge and is more time consuming.
But its just not in line with the other bosses.
So either have the others upped their difficulty level or scale down the spider.
Atleast the "avoiding the player" part needs to be tweaked
Or missed a point blank nitro
Yea the spider is extremely twitchy in its movement aswell, at times its a bit like teleporting around
sooo annoying
Im 90% sure it just goes through walls and floors
@karmic bear Yeah man, region lock needs to happen. But, it won't. Too many Crytek parters play out of region.
@knotty ore Wait.. Why? Are the servers so broken that region jumping is needed?
From videos I've seen its to play with friends. But, I'm more than willing to disappoint one person to improve the gaming experience for everyone else.
It could be tried to setup an international queue
With one queue for people who game with players around the globe the queue times could be okay'ish
And in return we could region lock the other queues
(the sever that is played on in the international queue is then decided by the pings of the participating players)