#feedback-discussion

1 messages · Page 53 of 1

golden rose
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cause im getting around 40 ping

warm zephyr
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haha have fun getting killed because you don't speak chineseor you're a foreigner

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iirc asia servers at hk

golden rose
golden rose
# warm zephyr iirc asia servers at hk

oooh would like if its possible for them to just rename the servers, will bring out at least those chinese playes who really hate playing against foreigners

warm zephyr
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yeah It's the only way you can have some kind of a decent experience playing in asia server

warm zephyr
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Let's just put it in another way

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LET CHINA have their own server

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and the rest of us asians can have our servers to play in so they don't have to play with us

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sounds like a perfect win to me

golden rose
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yea thats the ideal scenario haha, but im afraid its not motivation enough for crytek as i think that would just mean they must invest in an actual server in SEA

golden rose
warm zephyr
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they just need to work on it overall

golden rose
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have they at least acknowledged this frustration? cant seem to find any response anywhere

warm zephyr
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haha it's XENOPHOBIC to ask for regionlocks

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you can't find it winkwink nudgenudge

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it's against rules you know?

golden rose
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😦 lets just frame it as a ping problem then...

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damn america spreading wokeness everywhere

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40 PING IN ASIA SERVER NOT GOOD ENOUGH @brave palm MAKE SEA SERVER THANKS I WILL BUY MORE SKINS

warm zephyr
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ntg to do with america

golden rose
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dont wanna get too political but just calling region lock xenophobic is not really why we dont wanna play against them

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its like a language barrier

warm zephyr
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call it what you want

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but xenophobia in hunt doesn't exist

golden rose
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yea it doesnt... fix 40 ping for sea players 🙂

warm zephyr
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you living the good life with 40 ping

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im getting 200+ every round

golden rose
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damn what... is that a you problem or server issue haha

warm zephyr
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i play during peak hours

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if i play in the afternoon it's fine

karmic ivy
golden rose
karmic ivy
unborn sandal
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Some of my friends cant get under 130

steel hamlet
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You guys are getting 90?

golden rose
steel hamlet
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Half the time in my region (US EAST) I can't even play it. I don't know what it is, but I constantly get connection locked out of US East and West

golden rose
unborn sandal
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I’m in the US but I don’t get great ping on either server

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Anything below 150 is playable, though

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After that it can get really annoying

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I swear people who think ping abuse is a thing have never actually played with high ping

golden rose
warm zephyr
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YALL HAVE 150???

little jackal
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worst part is sometimes you really need that hitmarker to arrive as soon as possible

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when wallbanging for one

steel hamlet
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We still talking about shooting? Haha

warm zephyr
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playing on my HOME SERVER and getting 4 sec delay on hitmarkers

warm zephyr
little jackal
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why don't you check profiles before queueing for the match? just leave them play with each other

karmic ivy
warm zephyr
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also matchmaking cd is a thing

little jackal
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right

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well the alternative you're suggesting (separate SEA servers?) is not gonna bring more players into the game

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in the region

steel hamlet
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Might help with those already there, though

warm zephyr
little jackal
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maybe

warm zephyr
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good faith goes both ways

steel hamlet
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I think it's definitely a case of... those who are already in those servers are having horrible connection issues, and in turn that is making others not want to play. Who'd want to play with delay like that?

So by fixing up the servers overseas, that'd benefit both the pre-existing players there, as well as spread more good word that the game is actually playable, allowing weary buyers to take a chance on the game.

little jackal
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yeah no, the technical side is one thing, sure you'd like closer servers

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I was commenting more on the xenophobic part

warm zephyr
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SEA has been its own matchmaking region for esports for a reason you know

steel hamlet
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Even closed off, the servers are still a mess. Haha

steel hamlet
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@west dune How... how would a little piece of 19th century equipment simulate the sound of a human being dying? Haha

west dune
steel hamlet
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That can be explained much easier than the chaos bomb idea, especially given that they have a whole ass lore book explaining the infection

west dune
steel hamlet
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I'm just saying why that particular suggestion doesn't necessarily work in terms of what they're going for. Sure, the chaos bomb could use a rework! But calling it realistic when you're pitching the idea of a stick and firecrackers making sounds of human beings dying... that doesn't really match.

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Maybe it could be a new piece of equipment? If that's what you're wanting

west dune
west dune
tribal wyvern
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@wispy umbra If you think they cheat, report, if you have video, even better. But I don't believe the "rampant cheater."
I think it might just be a case of not properly understanding the game yet.

I got 2.8k hours & can count on my hand how many cheaters i've faced.

queen jungle
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@daring zinc @marsh moth Please make sure to follow the suggestion guidelines pinned in #game-ideas, especially regarding keeping it to feature suggestions and posting feedback in #feedback

daring zinc
marsh moth
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frfr

queen jungle
wispy umbra
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@tribal wyvern Then you're just oblivious. This is Easy Anti-Cheat. People with more hours than you agree that a lot of people wallhack in this game.
Just because they're cheating doesn't mean they're spinbotting and aimbotting. Wallhacks provide an unfair advantage.

tribal wyvern
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Also Who are these people? Randoms like me or crytek employees?

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I mean if you provide evidence for all these hackusations, then maybe i'll reconsider, but so far all provided are words

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Last time i died to an hacker was months ago during the event, when me & my friend was sitting in fishery & a guy wallhacked me twice through walls at 260+m away.
He then proceeded to nagant 3 ppl in the head at like 100+m while running.

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We were inside the bossbuilding.

But i've never like been in a building & dying to a wallbang that was impossible to know.

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Gotta think about that you could have a skin with cloth hanging through wall, your weapon sticking thru if gunslinger, theres tons of small cracks to see movement.

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Sometimes ppl guess and are super fucking lucky, i've been to

primal grove
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I’ve noticed a lot of sussy shit in my time in Hunt and I am positive I’ve died to hackers before, but I truly don’t think it’s as big an issue as some would have you believe

tribal wyvern
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Ye thats where i think "rampant" is an overexaggerating

primal grove
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The glaringly obvious ones are frustrating. Being killed from some douche 300m in the air who can see the whole map and insta-lock to heads is absurd. But how often does shit like that happen, really?

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I also know for a fact I’ve gotten extremely lucky headshots through walls that have no doubt gotten me reported.

tribal wyvern
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Ye for sure, same here

hot vigil
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Well, issue is that hacks (and I guess hackers) have become more sophisticated, so we might see the magic wizard headshotting the whole server from the sky every now and then, but most cheating incidents are more people wallhacking and then aim botting when needed, making harder to discern who is truly hacking or not.

unborn sandal
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I’ve seen 2 hackers and 2 exploiters in over 800 hours of mainly high 5 star lobbies

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I haven’t seen anything since before the devil’s moon event

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People claiming that hackers are running rampant are clearly just mad that they’re being wallbanged when their movement is likely extremely predictable

wispy umbra
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@unborn sandal @tribal wyvern My buddy has a screenshot from our game LESS THAN 20 MINUTES AGO of him being headshot from 85 meters through a wall with a springfield compact.

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But nobody is cheating

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It was two headshots btw

fluid locust
unborn dagger
queen jungle
fluid locust
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Good

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Chaos SmugEddy

little carbon
# wispy umbra <@712402497532330004> <@223375945635987456> My buddy has a screenshot from our g...

If there are cracks in the wall then that shot is realistic, especially if they were standing still. 85m by itself is not a large distance if you have decent aim.

People are usually asking for evidence because Hunt has a lot of intricacies. And even people with thousands of hours can often learn about angles or peeks they didnt know about. This can lead to a lot of situations people find impossible actually having easy explanations.
Evidence often leads to someone being able to explain how those shots are done by someone with the necessary game knowledge.

outer jungle
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why every streamer having a title that update is tomorrow ?

outer jungle
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oh ... ok the post above it 😂

tawny meadow
wispy umbra
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@little carbon The difference is that this isn't CS:GO. You can't memorize every tiny angle of such a massive map, I understand certain spots in certain compounds, but you can't memorize exactly where a certain tree root is through a wall in a forest full of tree roots.

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Coming from a CS:GO player who hits some sus shots off of map knowledge sometimes, there are certain things people just can't know.

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And when I'm getting lit up on a night map from 100m away through a wall I'm going to be sus.

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I'm not claiming every far wallbang is hacks, and that's because they aren't. Many people hit some very lucky and/or very skilled shots. However; I believe a lot of people in this game are also given credit for hitting "lucky shots" all the time, when they're just wallhacking.

brisk timber
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Its the same in every fps game
Coming from csgo this is not news to me

On the one hand we have the guys that never see a cheater. Everything is legit and you just have to git gud. Instead of beeing sceptical they are overly trusting. To me thats some kind of mental self protect to keep having fun and boost a winner mentality even if its surreal at times.

The other side of the spectrum is the type who stared into the abyss for too long. For them everyone is cheating everytime. They tend to blame every lucky shot or cool play by another player on cheats. Many of them have been cheating or are prone to use them at some point.

warm bear
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@silent tartan ok so a community manager says exactly what they will do if they see someone abusing it to get an advantage, so does that mean a streamer saying I use reshade for because "it makes it a lot easier to see people, especially at night time". so are they using it to get an advantage over other players at this point?

brisk timber
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As soon night time will be a seperate queue i already hate to think about how many will tryhard night time and abuse every possibility to crank up the lighting and visibility to gain an unfair edge.

tawny meadow
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!report

marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

tawny meadow
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@slim wedge ^

slim wedge
tribal wyvern
unborn sandal
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@tired depot body block or wallbang back if they’re shooting at the body. The icon allows people to see where a downed bounty is so they can grab it quickly in an intense gunfight and is part of the drawback to literally getting wallhacks

signal mural
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@tired depot I just don't see the threat. The person is already dead, they don't need to be worried about being wall banged. Their ally shouldn't be Necro'n them up if they suspect the body is being camped. The bounty tag only appears at close-range... If you know someone is using it to guesstimate a wall bang then you could use that same tactic reversed. The players who benefit most from a dropped bounty tag are Hunters with Serpent.

signal mural
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@wheat pollen While I agree the Apprentice could have been female for a bit more diversity, Frau Pechta is based on a bit of Austrian folklore and her male countpart is already in the game (Devil's Advocate; aka Krampus).

warm zephyr
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@knotty ore it's left side PEEK

knotty ore
little carbon
# wispy umbra <@157492481204682752> The difference is that this isn't CS:GO. You can't memoriz...

Why would you need to remember everything? It's enough if they know about some cracks including the wall you were behind.
Evidence also helps with context. Did your teammates make a sound, did you make a sound? Maybe the other team was already following you.
If they had a general idea where you were and the wall has cracks than that shot becomes unimpressive. And as I said 100m is not a large distance.

So what i am saying that with context in could very well turn out that the shots were neither lucky nor exceptionally skilled, but actually quite average.

little carbon
obsidian narwhal
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@tired elm oh my god it's not straight

signal mural
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I think Wildcards should supply a % boost incentive.

obsidian narwhal
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anything else is intentionally modifying the looks of the game to give the users an unfair advantage.

little carbon
obsidian narwhal
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imo the % boost incentive is very much needed for that

little carbon
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There is no good answer, unless night is implemented differently

obsidian narwhal
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hard disagree. I've got a great monitor, and night just feels right. Not too bright, not too dark. Visibility in darker areas is, well, lower; just as intended.

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If your contrast is low enough that dark isn't dark; then your monitor isn't what I would call "good"

little carbon
obsidian narwhal
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yeah; except that if i'm the only person who likes night matches; i'm in for a nice time of just empty servers

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give people some incentive to play and they will

signal mural
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I really like the night maps and hope a decent amount of people play them and try out new loadout tactics. But the danger of all dark Legendary Hunters bushwooking with silencers could drive down the general population's interest.

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I don't want it to be the same 5 teams every match 😛

little carbon
little carbon
# obsidian narwhal give people some incentive to play and they will

But why should the less skilled (in the sense of less necessity for people to build good loadouts and being able to adapt) queue give higher rewards. Doesn't fit.

It would have probably been better to go the other way around. Have a queue that avoids all wildcards with reduced rewards, and at the same time punish extracting early in the standard queue

obsidian narwhal
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that i entirely agree with

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i don't want a guaranteed wildcard; and no wildcards in regular

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imo that's a big mistake

little carbon
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As I said, i think it's a bit iffy. But considering it's the first implemention they have some time to tinker with it

terse elm
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What do you think about the idea of giving us a free arsenal cleaning to reflect the change that makes purchased weapons come perfectly clean? I've already received a 🤔 and a 👎 for the suggestion, though it makes perfect sense to me.

obsidian narwhal
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a full arsenal cleaning would be a bit too much imo

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plus idk; i never actually minded the dirt on the weapons

signal mural
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I'd like to see a lot of the special environments as Wildcards that return on a weekly rotation. Night, Serpent Moon's night, Devil's Moon Inferno, Fog, etc. - maybe someday rain or thunderstorm. I think a small % boost wouldn't be bad - say 10-20%.

Or have Passive Reward trees for Wildcard gamemodes with weapon Bobbles after 'Extracting X Bounties on X map type'.

terse elm
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How many used weapons would that clean for you?

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Contraband aside.

obsidian narwhal
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trust me, a LOT of them

little carbon
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What could be fine, is boosting XP on wildcard as an incentive to play but keep the rewards equal

little carbon
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Oh, used

obsidian narwhal
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given that i rarely deviate from a certain loadout, other weapons tend to accumulate

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like, these are just the berthas

little carbon
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I had like a stack of 90+ officers from when I bought standard hunters a long time ago, that i never used cause no skin

terse elm
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None of those look used.

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That's the purchase-level dirt.

obsidian narwhal
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the different dirt levels seem to stack up except "clean"

little carbon
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The mass clean just seems unnecessary

terse elm
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Right, you have three perfect-condition Berthiers and four purchase-level-dirt Berthiers.

obsidian narwhal
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🤷‍♂️

little carbon
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Consider this. Did everyone have to pay the difference for each instance they own when they increased weapon prices?
It's kinda the same concept

bronze quail
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sbmm on and off has been removed?

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i cant find anything about that on patch notes

unique osprey
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^

digital nacelle
bronze quail
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wow

brisk timber
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man SBMM always enabled sucks ass so hard as Solo player
I dont want to get killed by 3* then self revive and get potentially killed again
losing SO much MMR just to take my chances is ridiculous

quaint swan
brisk timber
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Dont act so douchy

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If youre actively deranking that shows what kind of player you are. I dont like to ruin peoples matches. I like to go head to head, challenge myselfe and maybe learn from better players.

quaint swan
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well then learn from ur L games and stop complaining here abt dying to 3stars

brisk timber
bronze quail
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i mean, i'm not judging, i dont even play solo, but as i'm mostly 6 stars playing premades i think that is really boring to play at high elo, so if i had to play solo i would prefere way much to play at low elo instead of having to deal with high elo players

spice topaz
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SBMM does throw solos against a bit too low MMR players in my opinion

brisk timber
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In case of solo play
ofc its easier to play against lower MMR
But with how MMR gain/loss works + the upcoming self revive a MMR deflation can happen pretty fast
If you die to a lower MMR player your lose plenty MMR - if you kill lower MMR you gain reduced back.
So a usual 5* player that maybe had some bad luck and tried to revive 2-3 times can suddenly play in really low ranks. Thats not fair and fun for anyone.
Aswell as when you now play teams you lower the overall MMR for the whole squad
Thats why when playing solo i always played with SBMM off and for teams with SBMM on

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I know its a strange concept to many in this community because deranking abuse is so common that my "problem" sounds like heaven for others.

little carbon
spice topaz
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For a large part it is a problem with self revive. Another reason to limit it in some way.

bronze quail
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Deranking is a uuge problem but i dont think that a solo should play against player of his same elo. For a 6 star solo is a pain playing against trios of 6 stars, its not balanced. On the other hand i agree with Rakki that a solo shouldnt derank that much to play against players with "ranks" way lower than his

lone heart
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While we are talking about deranking, did they disable MMR gain/loss in Quickplay to hinder Derankers this patch? I think there were talk bout it but I didn't see it in the patchnotes.

little carbon
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The fact that the self revive is something you can just try a few times is a bit problematic. Other revives are something decisive, inherently coupled with risks for additional "loss" (in terms of advantages within the fight).
There is no in match risk associated with self revive (you have nothing left to lose in the match).
Making it something less spammable more decisive that people will usually only use when they believe they can would drastically reduce the MMR issues with it.
Its also currently a mechanic that slows gameplay instead of promoting activeness from either side, which is a big issue.

Thats why:

  • Reduce the initial cooldown to 5s (promotes activeness of opposing team. The body needs to be brought under control quickly. Why 5? So that any weapon has a chance to reload)
  • Create a maximum time limit for a self revive of around 20s (promotes active play on the solos side. Self revive becomes a take-it-or-leave-it opportunity instead of a waiting game. Also stops coincidental death cheat)
  • Making it a 1 time charge that recovers on looting a body or picking up a bounty. (This reduces its spammability)
bronze quail
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Forcing sbmm on should kinda solve a bit of the elo problems (even if i dont like it), but until they remove elo from quickplay this is going to be always a problem

bronze quail
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I dont know what i think about solo revive, i think that this is mostly a middle/low elo problem cause there are way less solo players on high elo imo

little carbon
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Especially in trios

bronze quail
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But its still a problem, watching that "insert famous streamer here" solo videos where they pretend to be "trolling" while blasting poor 3 stars guy is cringe af

bronze quail
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obv its not so common

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but as a solo you start getting kinda balanced matches only if you have less than 4.5/4 stars of solo v trio mmr imo

lone heart
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Why would forced SBMM be bad for a solo player with self-revive btw?
Being a 3* and getting killed multiple times by another 3* would make me lose less MMR than if I where a 5* getting killed multiple times by a 3* right?
I don't think you would meet many 3* players is 5* SBMM, even if it is solo vs trios?
What am I missing?

terse elm
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There should be a few-second period after reviving (for anyone) wherein you can't lose MMR. If you kill someone, this period ends.

signal mural
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Solo-necro actually makes me not want to Prestige ever again, just so I can keep corcentina bombs at the ready.

terse elm
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I was more scared of firebomb than concertina bomb during the event when soloing.

little carbon
frosty garnetBOT
#

@undone flame, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Vielleicht macht man einfach neue Quest Slots, wenn man so ein Update raushaut. Es liegt definitiv an mir, dass ich das nicht abgeschlossen habe, aber ihr könnt auch nicht davon ausgehen, dass man diese Quests forciert. 

War bei den anderen Questlines auch kein Problem..```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1090638764633755728/image.png>
bronze quail
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and a premade full 6 stars team has 5.5 team mmr

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or even 2 5 stars + 1 6 stars team has 5.5 team mmr most of the times

little carbon
little carbon
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Interesting

bronze quail
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i mean, its possible, but you can get that high only by super farming

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same for solos, the highe you can get is 5.5

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i only saw a screenshot of a russian who managed to get to 6 stars team mmr solo v trio, but i dont really want to know how to get there

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you have to reach like 4000 elo i guess

little carbon
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Thats why i said "basically" impossible

bronze quail
# little carbon Interesting

i know it for sure cause most of my premades are "high" 6 stars and we never got a 6 stars team mmr. Even when we met those 5kd 40k kill players

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and if they cant i think that is almost impossible lol

bronze quail
little carbon
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The question is where the brackets are exactly

bronze quail
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depends by region

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from my experience i'd say that everything above 4.5 team mmr stays on the same bracket

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in eu at least

little carbon
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I presume there is a bracket from 4.5 (high) to 5.5 (low) and a bracket from 5.5 (high) onwards.
On EU that is. But these are assesments made with very limited data

bronze quail
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idk, but when we play at 5.5 most of the times we fight 5 and 4.5

little carbon
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Well, the issue is you dont know what 5.5 your team is. If its low or high.
Because the stars dont matter, the number does

bronze quail
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well not really imho, cause the team mmr should be precise i guess

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but even the way team mmr is calculated is dumb imo

little carbon
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We dont exactly know how its calculated tho

bronze quail
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i've met teams with 5.5 team mmr made by 1 6 star and 2 4 stars

little carbon
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Could be high 6 and high 4s

bronze quail
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its balanced around the highest elo of the team

bronze quail
little carbon
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If both 4's are 1 point away from being 5

little carbon
bronze quail
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they are still not as good as an high 6 star player

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imagine a trio of high 6 stars facing a team of 2 4 stars (or super low 5 stars however you want to see it) and an high 6 stars

little carbon
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Well thats the issue with ranges. Some people will be at the bottom of the bracket others at the top.

bronze quail
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its not balanced anyway

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i would argue also about matchmaking, cause yesterday was crazy lol

little carbon
bronze quail
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to me at least

little carbon
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But again. Data limited.

little carbon
# bronze quail it happens, a lot

How do you know they are high 6, unless they have a team MMR of 6.
Cause if they have 5.5 they all 3 could be only 1 point away of being a 5

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And then the example of (4h,4h,6h) vs (6l,6l,6l), quickly becomes basically (5l,5l,6h) vs (5h,5h,5h)

bronze quail
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wanna know something funny? yesterday we were playing with sbmm off on russia, we were 6 6 stars (both 5.5 team mmr) trying to get matched together cause we wanted to do some tests with some guns. We found the match instantly and after the game ended we found out that we were matched against 2 teams of 4 an 3 stars who were playing with sbmm on. 2 full six stars teams matched against 2 3 and 4 stars teams, thats not balanced in any manner. And the game found the match instantly, not even waited until the end of the matchmaking

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i can agree with what you say, but sometimes something is also not working well

brisk timber
# lone heart Why would forced SBMM be bad for a solo player with self-revive btw? Being a 3* ...

For solo players the MMR is automatically adjusted, with SBMM on you usually play -1* below your MMR.
So when everyone is lower MMR than you that means that you lose more MMR and gain less by design. Pair that with the nature of solo losing significantly more times + upcoming self revive potential spam.
Its extremely hard to climb MMR as solo or even to keep your rank.
You could circumvent that somewhat by disabling SBMM

A good solution would to be either to:

  1. Make the MMR gain/loss of kills a flat number for all skill brackets - so regardless of whom you kill or get killed by its the same amount you lose/gain.
  2. Adjust MMR gains/loses for Solos like we already do with the Bounty. Decrease the loss. Increase the gain.
  3. Just gives us the checkbox to disable SBMM back.
little carbon
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Well. If they were 4.5 team mmr, there could be a bracket from 4.5 to 5.5 in russia. We also dont know how many brackets russia has, if it has as much as Europe

bronze quail
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idk, i just feel that the whole mmr system is just bad

little carbon
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Because the less pop the larger the brackets

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Its the extreme cases that people notice. Where you have teams that are just within the bracket vs teams that are about to go into the next

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That plus that people have a hard time letting go of stars and thinking in ELO numbers which makes some matches seem a lot worse then they are

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I really do think hiding the ELO would probably be better. If people started gauging others by skill shown instead of stats i think a lot of those "unfair" matches wouldnt be seen as such anymore

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It would also disincentivise the ELO farming people who want to go up by any means or playstyle necessary. Where then they land in an ELO that surpasses their skill, which just gets them to play like that even more

signal mural
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I play a lot of Solo and the adjustment as far as I have ever seen is a half star rating down.

I am not looking forward to the new Solo Self-revive. Especially Solo v. Solo...

bronze quail
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i dont want to know it, i dont want to look at it

little carbon
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Yes

bronze quail
little carbon
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Competitive games made good experiences with removing stats like KD and such

signal mural
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I'm glad those leaderboards are gone.

little carbon
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People playing for stats, be it KD or ELO usually ruin the fun, most foremost for themselves often enough

bronze quail
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csgo has 0 stats, (at least in game)

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look at siege

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there is really people caring about kd IN R6S

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thats crazy

little carbon
#

CS is also a game that is a good study case as to why one shouldnt balance based on community wants or usage rates. They had some interesting situations

#

Which caused them to completely flip their balance philosophy for the better

fervent minnow
#

Console questline glitched

solemn glacier
#

is there any fix for this frame drop its been unplayable for me

signal mural
#

I like the personal performance stats, but I don't look at someone else's stats unless I get a sussy death or OHK'd from a Prestine shot. Even then it is usually just to see their experience and determine if I was out preformed or if I should keep my eyes open for this player tag in future games. In nearly 900hrs I've maybe made note of 3 player tags.

valid mango
#

Why do you give 5 quests if you can't skip the last one?

dire forum
#

Why do take 125 dmg by a arrow hit in your arm.

tribal wyvern
#

Is this a bug or why is not all the black markets reset?

#

The other 2 are reset but not this one

tribal wyvern
#

@signal mural
Remember to keep responses here.
But ye I can't see it anymore.

#

the team mmr

signal mural
#

True. Sorry, too much shock, knee-jerk response.

brisk timber
#

@hazy quartz Just double click the item you wanna unequip xD

signal mural
tribal wyvern
#

It shows on last match screen tho

#

ye

hazy quartz
signal mural
#

Oh. Yeah, then it's not going to fix people going apeshit about poor SBMM.

signal mural
valid mango
#

why did gator traps give huntdollars and now they don't?

signal mural
#

What do they give now?

sharp veldt
valid mango
#

ok,thanks

valid mango
#

is it normal that on the new skin all the hands glow?

unborn dagger
valid mango
unborn dagger
#

Ahh, i guess that's the new gator skin?

valid mango
#

the red one

unborn dagger
#

Ahh, I actually want that one

tribal wyvern
#

This gives me a really really bad feeling.
For other than lootboxes, why would you need rare,epic,common etc variants?

valid mango
#

why winfield shorty has less damage and short mosin has the same amount?

hazy quartz
# tribal wyvern This gives me a really really bad feeling. For other than lootboxes, why would y...

yeah thinking the same, who cares for artificial rarities, It just leaves a bad taste and makes one think that some type of loot box could come in the future, even though the international trend seems to be to regulate lootboxes as some form of gambling.
The only incentive for someone to buy a cosmetic item should be because they like how it looks and not because of some artificial rarity.
The way Crytek sold cosmetics for all these years was honest business practice, but introducing rarities for cosmetics looks a little bit underhanded to me.
I hope i am wrong with this because i love the game and stuff like this could damage Crytek's public image . I know it's a corporation and all that, but please Crytek please stay on the good side!

little jackal
#

maybe by doing that they're trying to justify (artificial) price differences

#

how is rarity affected by the price is a good question tho

#

like, inherent rarity

hazy quartz
#

all cosmetics should cost the same imho

unborn dagger
#

For charms they should only cost 300 really

hazy quartz
#

yeah i was more about each item in one category should cost the same

#

should have clarified that

tribal wyvern
#

@jaunty chasm
For solo revive to work, you need to enter the game solo.
If you queue as duo/trio it won't work

wary hinge
vagrant heart
tawny meadow
#

@jaunty ivy with the advanced tutorial you should be able to load in with your equipped guns

knotty ore
#

For anyone else were the new hunter skins first picks in black market? Wonder if it was intentional because they were originally intended to be 600bb skins and they are just doing 4D chess to sell them.

dim heron
#

black market is random, super lucky of you 🙂

calm maple
#

the loadouts really need to be reworked. or at least give me a flag that says "ignore saved skins" or something so that it just uses whatever skin I have set as default for the weapons saved in the loadout

tribal wyvern
#

So i got stuck in here & i was unkillable. I killed 2 ppl & 3rd in their team extracted. Plez no bann 🙂 I didn't go here on purpose.
The door smashed me in here when i closed it & a dynamite blew it open.
It's in bugreports.

sharp veldt
primal grove
#

@bold valley one of the better suggestions I've seen recently, good one

rotund ferry
crystal plume
#

Marketing is a hell of a drug 😄

little carbon
# rotund ferry https://anybrain.gg/

There are multiple reasons not to use a relatively untested solution like this compared to something as stable and reliant as EAC. To give a few major points:

  • Evidence quality: Anybrain tries to predict cheats through behavior analysis. Under German laws (which are the laws relevant for crytek) this basically constitutes to guessing, which would make bans and the company potentially legally weak to lawsuits. Its also generally not very precise and leads to a lot of wrong flags, whereas something like EAC which works based on hard evidence is going to net a lot less false-positives

  • Data rights: Collecting data and creating player profiles can be tricky under German law. Whether or whether not this data would be allowed to be collected could result in difficult legal questions. I am not an expert in this matter so i cant make any predictions on the result but generally just the risk of this can be too much for a company to be willing to take.

  • Support structure. They dont actually handle any bans (Which makes sense considering this framework is mostly useful as a first-pass structure to flag individuals for more concrete investigation) nor then do they handle the support for their bans, which would result in a lot more work for crytek for potentially (imho likely) little gain

And i do want to stress again, its much more important for a company to avoid false positives then it is to catch a cheater.

And another little example of why these things have precision issues. Lets say it detects that you are pressing a button thats unrelated to the game a lot while playing and flags that and believes you are cheating. How can you proof that that button isnt just for some background program you are running like a music player.

After all that, anybrain is amazing for tournament orgs since they basically only need something that finds suspicious players since they then can check their whole machine manually. False positives arent a big issue in tournaments

crystal plume
#

I'm sure it can be a useful tool for flagging accounts

#

But I have my doubts on if it should ever have access to ban accounts by itself

little carbon
#

Pretty much what i said

#

For Hunt it wont really do anything because what would they do different with a flagged account bar manual match reviews (Which costs a lot of manpower)

crystal plume
#

Yeah the interview they had where they hyped the ability to create "digital fingerprints" of accounts based on how they play sounds like complete marketing flair

little carbon
#

Id say you have a good thought there

pearl fjord
#

pls explain, how is this leg?

little carbon
little carbon
normal horizon
#

a lot of people jump after shooting as well so that could have happened but we cant see since the recoil wont see anything happening after the shot is fired

little carbon
pearl fjord
little carbon
#

Its something you have to get used to in Hunt as it has the combination of non-hitscan weapons paired with relatively fast player statechange animations which a lot of other shooters with travel time have very slow animations for (see tarkov)

dense schooner
#

hard to tell what happened there. the gif isn’t high quality

atomic gyro
#

why do you even have game support if they are just gona ignore people when they have a game braking bug on hunts end

little carbon
atomic gyro
#

2 weeks

#

more then one try as well

little carbon
#

Through the website?

atomic gyro
#

yes

little carbon
#

Based on the support load it could just take more time. A friend of mine got his answer from support around 4 weeks.
Also consider that feedback from test came in over the last weeks so that also extra load

crystal plume
atomic gyro
#

well i only did that once, and are you fr? i have to wait a whole month for maybe support?

queen jungle
#

@short silo Please post bugs to the appropriate channels, not #game-ideas

#

@ripe basalt Please use this channel if you want to comment on or discuss any posts made in #feedback and keep that channel for feedback posts only LeftEddy

limpid umbra
orchid geode
#

how are we supposed to report empty lobbies?

rare tide
#

Names in the stats page (when you click + button in the lobby) are not centered

little jackal
#

I thought people were just doing it by inserting special whitespace characters. Guess they weren't. What a weird bug

knotty ore
#

As always Hunt quests are more painful than fun. Find 8 gator traps? I've not seen a single one.

#

Why does this exist?

little jackal
#

just use dark sight near water, they're glowing from pretty far

#

got 7 out of 8 from a couple of matches

knotty ore
#

I have seen, ZERO.

#

As far as I know they don't exist

#

The main issue is there isn't an option to avoid that fucking quest because point-wise, you need it to progress.

#

Whoever designed this system should get fired.

#

Why offer split point quests like that? 8 points has 2/2/2/1/3 point quests. What the fuck? You can only essentially skip the 1 point quest, or a 2 point quest. You can't skip the 3 point quest.........................................................................

#

Meaning, to waste everyone's time, the 3 point quest is going to be the most unfun, time wasting bullshit.

chilly nova
#

Should've waited longer for the update. Lots of new bugs

lone oxide
#

not a headshot lmao

#

fix your hit reg please

knotty ore
#

All day today hit registration hasn't worked.

#

I've shot dudes sitting perfectly still.

#

Without hitting any objects and bullets don't do shit. Also people are lagging severely. I'm getting peek+shot before I even see people appear on my screen. I die then I see their peek+shot animation.

#

Fix servers, region lock them.

#

100ms ping limit

#

Holding a corner is absolutely meaningless against laggers.

#

They get like 100ms+ worth of peek advantage due to lag.

frosty garnetBOT
#

@solar wren, your post below has been deleted, as it doesn't follow the required format.
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Details: Animations could include dark sight, using tools to revive, etc. With necromancer it could show like the bullets coming out of the player being revived and the wounds slowly being healed. Up close it can show the player reviving the person down tending to the wound's such as with the med kit, or the vitality shot, etc. Would be really cool to replace that.```
vagrant heart
#

Whatchy'a Think of my new suggestion? 😏

frosty garnetBOT
#

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titlte```
shell flame
#

Is anyone gettin killed a single time and needing to havw a bounty token to res?

dim heron
unborn sandal
dim heron
#

It can if you're using a controller

frosty garnetBOT
#

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Please show all damage stats whether you survive or not in a separate tab at the lobby. Ez pz addition.```
signal mural
#

@bold valley I like the Spike burster idea but I think it would be nice to have some AI be immune to poison like the Spider or have other reactions to it - like sending them into a frenzy.

unborn dagger
#

@daring zinc Lmao

past socket
#

is match mmr gone? calculated based on all hunters individual mmr, I can't see it anywhere

lucid grail
#

@hard minnow Finally I am quitting the game after almost 4 years of playing. I bought every DLC, everything you have put out to support the games, but underserving. For 2 hours now on EU servers I only meet Russian and Chinese players and the ping abuse is out of this world. It's been fun, but now it's a nightmare, you really don't care about your player base. Over and Out.

past socket
knotty ore
#

Guys, the official Crytek response is that ping abuse is nonsense. I would be happy if they acknowledge its an actual problem, even if they don't plan on fixing it.

#

From my anecdotal experience, I am sometimes forced to play on NA East because West often doesn't have enough people at my MMR. Mind you, its only 80 ping. I get a massive peeker's advantage, and a massive cover disadvantage. Meaning, the only downside is that sometimes you'll die while on your screen you are behind solid cover. But, the tradeoff is that I kill corner holders without them being able to react. I know this because my NA West games have Chinese players who do the same to me. I die before I even see their body render on screen.

#

200 ping limit is a joke. We need region locks.

unborn smelt
#

Peekers advantage allowing you to shoot somebody before they can react is a myth, at least on games that have serverside validation (as most games do)

#

The reason is pretty simple - if your ping delays the action of you having moved from cover and seeing the other player from reaching the server - it also delays the info of you shooting the player by the same amount

knotty ore
#

Then how do you explain the collective feedback of people who face cross-region players?

#

Seriously, everyone is just making shit up?

#

Is that your stance?

unborn smelt
#

Unless they use a lagswitch to induce packetloss intentionally at which point its cheating with a third party device

unborn smelt
#

Plain and simple - people, even high profile ones have spread that rumor massively on youtube etc.

#

People translate this to other games - because thats what they want to believe

#

Confirmation bias

knotty ore
#

I want you to explain to me how someone can peek me faster than I can react even after left side peek has been taken out? Mind you, I'm a 6 star player. Its not a skill issue.

unborn smelt
knotty ore
#

I have 18ping on NA West

#

Next?

#

I hold a corner and a guy will down me and as Im being down I see his character come out of the corner. Check the kill, not a wallbang a direct shot. Check his profile its in Chinese his name is boxes. Every time I get downed like that it stands out dude.

unborn smelt
#

This explains the technical background to peekers advantage in games with clientside hitreg and serversidevalidation

#

It explains why your own ping creates what he calls "unpeekers disadvantage"

knotty ore
#

I have very low ping and absolutely no issues with all the 5/6 stars I see in my games who are regulars. Its only the cross-region players that create these issues. I have very high speed gigabit internet with a very high spec rig.

unborn smelt
#

And combine that with perspective shifting with latency - and you get a technical explanation of why peekers advantage in games with serverside validation is a myth

knotty ore
#

Its not my system, period.

#

Also Siege runs 60 tick and Hunt runs 30 tick servers.

#

Huge difference

#

They were actually forced to upgrade because 30 tick competitive was trash.

unborn smelt
#

That doesnt change the fact that the high ping goes both ways - if it delays your peek from reaching the server it also delays your shot

knotty ore
#

How do you explain people hop-shooting to where it looks like their are using long ammo rifles mid air and hitting their shots? Its almost like you don't even play Hunt

crystal plume
#

You can shoot accurately mid air on the way up, the accuracy becomes random on the way down

knotty ore
#

Technical explanation against collective player experience with playing the game.

#

No, they fire after they've landed, it just renders weird to enemies. People dont jump and fire mid air at long ranges. No one plays like that and lands most of their shots lol

signal mural
#

@undone furnace If it isn't special ammo - which a basic bolt on a Crossbow isn't- then it doesn't count for that challenge. Honestly it is very clearly worded. If shot-bolts & explosive bolts didn't add to the damage total then the criteria would be misleading. Any special ammo that you buy in addition to your weapon is considered special ammo. Additional effects of basic ammo aren't special ammo. However bolts & arrows apply bleeding and should therefore be applicable for other challenges like making Hunters bleed x times.

bold valley
queen jungle
#

@rotund oasis I think it's fair the way it is with the bounty having some downsides. Your suggestion would mean a massive boost to carrying the bounty and make it too strong imo.

rotund oasis
#

The bounty already has the massive downside of everyone on the map knowing your location though. Why invalidate some already underused traits on top of that? I don't think it'd boost the bounty too much. The main thing it'd do would be make things more consistent by not making certain traits useless for going after the main objective of the game.

queen jungle
#

@knotty ore @solar wren Please make sure to add additional, detailed descriptions to your suggestion telling other users what exactly it is you suggest and why they should support your suggestion.

#

@modest atlas Please use the appropriate channels to report bugs.

little carbon
#

@knotty ore#8 "Collective player experience"? Who are these players, what references do they have in terms of professional knowledge about network engineering?
I can see enough people here that can explain to you how these things work on a technology level and aren't as you think they are.

signal mural
#

Yeah, I thought of that too but I think many would find that too much for an AI enemy.

I had made some varients suggestions to the AI awhile ago. I think my favorite was something similar to a poison varient of the Immolater.

frosty garnetBOT
#

@jolly cedar, your post below has been deleted, as it doesn't follow the required format.
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My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles```
#

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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/) 
My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles Long Live Sirp a die hard hunt fan```
#

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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/) 
Title:grave stone for a friend.         Description:My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles\`\`\````
quaint swan
#

brotherman dont ask for that ..

finite yarrow
#

shotspeed should be shown again without reloading time
how often a weapon shoots and how long the reload is are 2 seperate things. you made 2 different ways to see the reloading time, but not the shotspeed itself alone. and repeating is not the same as reloading

brisk timber
#

Can we please just stop showing this Zeppelin bot in this channel and make it write the suggestion author a private message?

#

this is just sad man
my condolence 1HuntLove

karmic ivy
karmic kettle
#

@flat breach lool we wrote the same thing back to back!

iron orbit
#

Dear community, dear developers. With this update, a great milestone in innovation has been created in the game Hunt Showdown. I find many things great, and currently, I have not noticed anything negative except that I can no longer see my Solo Match MMR as an indicator of how I am doing. I find this quite disappointing. I have to start a solo match to see the Match MMR at the end, which bothers me a bit. Going into a game every time to check my status before the round starts is a bit annoying. Perhaps there are others who would like to go back to the roots in this regard.

carmine forge
#

Every time I die and go to spectate. The only way to rez me is with a bounty. Even if it’s my first time dying. Happened several times and I’m on PC

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#

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🤔```
tribal wyvern
#

I just think it's bugged personally.
Like explosive crossbow & bomblance didn't work on Exposive damage challenges.

rotund oasis
#

Match MMR isn't really a good measure to see how you yourself are doing though. That's what your personal MMR is for. Match MMR gets modifiers applied like invites and underdog

knotty ore
# little carbon <@118772161245609984>#8 "Collective player experience"? Who are these players, w...

You all are missing the point. "Ping abuse" is just what tons of people are calling a phenomenon they experience playing Hunt. It could be a misnomer, and unrelated to ping. But, how can you possibly deny that this phenomenon exists in the first place by deflecting with tech talk? I see someone complain about, "ping abuse" almost daily on this server. Maybe the server infrastructure is garbage and it just doesn't accommodate cross region play very well. All we know is that it severely affects people who play out of region. This is absolutely certain as all complaints center around that. You are just hung up on terminology to a point where you are gaslighting all the players who experience this phenomenon.

#

As a player I generally accept when I'm outplayed. It happens all the time and its an awesome feeling. What's not awesome is when you are killed by something outside of the scope of possible play. If it happens once, that's fine. But, this pattern repeats and every time it does, and I check their profile, they are not from my region. How would you explain that?

little jackal
#

abuse implies getting advantage, and high-ping players have no advantage, arguably the opposite

#

the kills made by them are just delayed and thus feel off

knotty ore
#

I'm glad we agree. Also, they don't feel delayed. They feel expedited. Meaning, registration happens before animation.

little jackal
#

judging by the existence of this whole hit validation system, this compromise is there by design

#

doesn't bother me much

knotty ore
#

It bothers me a ton to die to something I had zero say in. Holding corners is quite a big part of Hunt, and you simply insta-lose doing it against cross-region players.

tribal wyvern
#

Just checked, in 2 years, 53 hunters has been released, holy fuck.
Thats 1 hunter every other week.

#

And theres 1 coming next week

little carbon
# knotty ore You all are missing the point. "Ping abuse" is just what tons of people are call...

This is where the missing understanding comes into play. You call their plays "outside the scope of possible play" when they arent. And that is where the tech talk comes in. You (and the people complaining about this) are missing the knowledge required to understand these situations, even worse, a lot of the more common accessible platforms like youtube have lots of misinformation.
And just to clarify ahead, no one wants to pass judgement here, its understandable and expected that the average player doesnt have the knowledge of a network engineer.

I get that high ping difference makes some situations look weird. No one is trying to deny that. There is also no one denying that dying behind cover feels bad [until you realize its a much better spot to be revived in].
The issue comes in when people start talking about advantages and unfairness, when in fact there arent any. Nothing outside of the scope of possible play is happening, it can just look like it on your end.
And thats the point where you either gotta trust people who have knowledge about networking, which enough of have explained this in this channel time and time again, or you are going to have to spend some time getting into that field, and i mean actual literature here, to learn it for yourself.

One could say then why not have a region lock to reduce these occurrences so that players dont have to learn about that. And thats actually the reason why the current ping limit exists.
But having any of the more hardline solutions that are often suggested can seriously limit or even stop some peoples ability to play the game or to enjoy it with friends. And this in conjunction with the fact that no actual advantage is created kinda puts "ability to play for some" vs "quality of life for some".
And i think that we can all agree that the first point is more important here.

high oriole
high oriole
steel hamlet
little carbon
high oriole
steel hamlet
#

You folks have been talking about this same topic since five in the goddamn morning. Hasn't it run its course by now? Ping abuse, no ping abuse, doesn't make a real difference. Nobody is budging on this topic, so I don't see the point in trying to convince one another, or even prove someone wrong.

tribal wyvern
little carbon
steel hamlet
#

Even more of a reason to shut the hell up about it

tribal wyvern
#

Thats like telling ppl to shut up bout hackusations every other minute or hitreg.

#

Ain't happening

high oriole
# high oriole desynch

when what u see on your screen is not what the game has registered
u see it like 0.5 - 1 sec later
that's why u r getting killed while being behind a brick wall and stuff

steel hamlet
#

I don't care which side is right or wrong, it's just tiring to have a whole chat flooded by something that obviously is not worth looking into by the dev team

high oriole
#

🤡

steel hamlet
#

Constantly bringing up a dead horse and kicking it again and again won't bring more attention to it

steel hamlet
celest solstice
#

It's definitely worth it. They're just not gonna spend money and resources on it. Just look at the comment about all the released hunters

ripe basalt
#

It is a Discussions chat afterall

little carbon
celest solstice
#

If you don't think that making sure your network infrastructure is worth constantly improving, don't make pvp games

steel hamlet
tribal wyvern
#

Well loadouts are completly broken

#

Rebuys shit u already have

ripe basalt
sick vault
#

It has to do with how the skins are handled now apparently

ripe basalt
#

And, others are people who are arguing about things that the rest of us have seen a billion times. But it might be the first time for those people.

#

You never know.

little carbon
steel hamlet
knotty ore
# little carbon This is where the missing understanding comes into play. You call their plays "o...

"Nothing outside of the scope of possible play is happening, it can just look like it on your end." Logically, you do understand how this is contradictory, right? Correct configuration can still cause unwanted results for end users. We are observing these results in high quantity, and it seems to be isolated to cross-region players.

"fact that no actual advantage is created"

You are also contradicting yourself. No actual advantage from what standpoint? Being unable to respond to being peeked is a huge disadvantage...

Being able to play with friends great. So, either Crytek needs to fix these irregularities, or they should consider the huge sum of players affected by this, versus the few people who play cross-region with friends, and region lock the servers.

ripe basalt
#

To be fair, that's the hard part about "Feedback". Sometimes, Feedback is just complaining.

steel hamlet
#

That is true!

celest solstice
steel hamlet
ripe basalt
#

Danger has been here much longer than the recent feedback posts.

little carbon
high oriole
#

literally

ripe basalt
#

Common Feedback posts are about region, ping, hitreg, hackers, desync.

steel hamlet
#

And nothing has been done?

sick vault
#

If you see it .25 seconds after the server say it occurs it is a disadvantage

knotty ore
ripe basalt
#

Things have been done. It's just those are feedback posts you will get no matter what.

#

And Hunt has specific desync issues that have plagued the game for some time now

little carbon
#

Desync in networking describes a discrepancy between the state of a machine and the expected state of that machine on another machine

celest solstice
steel hamlet
little carbon
#

Not saying Hunt doesnt have desync. It does have desync issues. Those will actually make your play experience worse the higher your own ping is

knotty ore
#

I feel like the official position for Crytek is that we are all crazy. Game is working flawlessly and we need to learn networking. lol

little carbon
steel hamlet
#

And then proceeded to get proven wrong

ripe basalt
#

I mean, without any context I can't really say what is wrong or right.

little carbon
little carbon
knotty ore
steel hamlet
#

I was about to say. If people are complaining about servers constantly and nothing is done...

#

It's still an issue

ripe basalt
#

Things are done, but it will still be an ongoing issue.

#

It's just the nature of game design.

#

Desync, specifically, had some really big issues when Desalle came out.

#

Because of all of the terrain elevation.

steel hamlet
#

Done in what regard? Can't really slap a new can of Winfield on the game and say that they've been working on the servers since DeSalle

ripe basalt
#

The team that works on weapons isn't the same that works on level design

knotty ore
#

Correct me if I'm wrong, but R6:Siege was forced by the community to upgrade to 64tick up from 30tick because players were sick of similar bullshit we see in Hunt. Possibly that is the route to take.

ripe basalt
#

So, I can't really accept that analogy.

steel hamlet
#

I mean... I play in US East/West, but I can't properly connect to either one at any given time of day or night

knotty ore
#

There is a server team? I thought the cosmetics team absorbed them.

ripe basalt
little carbon
ripe basalt
#

I wouldn't lie, I would love Hunt on high tickrate. But, as Dart statement, it is not a "solve all".

knotty ore
#

I donno dude, I've played Apex (30tick) and I've played R6:S on both 30 and 64. Its a vastly superior gaming experience.

steel hamlet
ripe basalt
#

The smoother experience is desirable, 100%.

little carbon
ripe basalt
#

I agree. But it is not a simple solution and does not solve all of the network related issues that players complain about.

steel hamlet
#

We've got a brand new update that comes with arguably the weakest event in recent history. Follow that with weird changes and a brand new, fancy DLC... where is the effort from the rest of the team? Feels like four people are working on this game at a time, and three of them are focused on whatever makes money.

knotty ore
#

No, I'm just saying that Apex is plagued by horrible hit reg, dying behind cover, general annoyances that Hunt is plagued by. R6:S was also until they've upgraded and it was a much better gaming experience, minus the hackers...

ripe basalt
#

Crytek has large changes on the horizon. Along with Engine upgrades, ect.

little carbon
steel hamlet
#

Ahhhh so it's filler content for the lack of proper content

ripe basalt
#

We shall see what improvements come to networking with these engine upgrades.

crystal plume
#

Tickrate does not scale the same way between different kinds of games, something like R6 or CS or Valorant can easily increase the tickrate since it's small maps with not that much going on

steel hamlet
#

The Engine upgrade isn't gonna do much of anything, from experiences with other games doing the same.

knotty ore
#

I hope so, until that time they could region lock the servers....

ripe basalt
#

Why is "What is being done" Followed up with a proper reply being translated into "Oh so they arn't doing anything"

sick vault
#

It's just how the game looks in a very positive way so far tbf

crystal plume
#

Apex made a blog post about their networking and it mentioned why they can't just scale tickrate up that easily, and I assume the same applies to Hunt

sick vault
#

It's just changed how, even

fleet ember
#

Is anyone else unable to revive their partner that's only been downed once?!!! Like wtf? I though this bug was patched years ago!

#

Why is it back?!!!!

steel hamlet
#

Another issue in the list of many

sick vault
#

Don't use the controller short cut to spectate

steel hamlet
#

They'll fix it in three months

ripe basalt
sick vault
#

Stop using a controller too

ripe basalt
#

Instead, cursor over to the spectate button.

fleet ember
#

I'm playing on pc

sick vault
#

Reread

ripe basalt
#

It's not console specific.

#

It's connected to the shortcut command to use the spectate feature using a controller.

little carbon
knotty ore
steel hamlet
#

This server is a damn mess

spring hatch
#

I think that the name "Wildcard" for night maps is misleading.

Not only that, I think there should be an option to shuffle the wildcard into the normal deck, namely to opt into all potential map variants at random.

I think the three contract options should be renamed Shuffle, Wildcard, and Joker, where Shuffle is the standard map variation, Wildcard is the standard map variation + night maps, and Joker is just night maps.

little carbon
sick vault
#

I for one appreciate not having to play night maps

crystal plume
knotty ore
spring hatch
steel hamlet
# crystal plume

Something you have to take into consideration is that Apex is not Hunt. Servers will not work the same due to many differences.

sick vault
#

Yeah ultimately it's a weird decision how to present something as a wildcard, but I imagine the intent is to have wackier things in the future

knotty ore
# crystal plume

Yes, this is exactly the kind of statement I'd put out to pacify the player base...

sick vault
#

Source: it came to me in a dream

little carbon
# crystal plume

This makes sense. (bandwith increase of x3 is probably exaggerated a bit, unless they didnt optimize as much as they could. x2.5 is more realistic)

ripe basalt
#

Does it change how people approach night maps, loadouts, ect

crystal plume
sick vault
#

Night is a poor choice to start it off with them. I like the concept but you're gonna get 0 engagement on that

frosty garnetBOT
#

@spring hatch, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Agreed. Because the hunter only pushes the latch to one side (and many of these types of shotgun latches only rotate one direction irl, remove the block of wood to the right of the latch and it would be visually correct and still keep the aesthetic feature of the gun.```
sick vault
#

Now if it paid more? Yeah itd be a good data gathering attempt

ripe basalt
sick vault
#

Ah I see this is a play by the electric lamp cabal to seize power

steel hamlet
# crystal plume But the point they make about there being a bigger map with more things going on...

I know! It certainly applies to some degree. But assuming that the tickrate would have the same effect on Hunt that it would on Apex is a bit shortsighted. They don't run on the same engine, nor do they share the same servers. It could affect hunt much more considerably than what they said there. Heck-- it might not even effect Hunt at all! Even with the slight similarities, I wouldn't say that it is similar enough to be considered a viable comparison.

ripe basalt
knotty ore
#

Dying around corners is plain old lag lol. This is such awesome gaslighting, I love it. I am a huge fan of manipulation tactics that make the victim question themselves. How can it be just plain lag when I'm running a gigabit connection and gaming at like 15ping with zero dropped packets? Are the servers so bad they are lagging?

ripe basalt
#

@spring hatch #feedback isn't for Replies/discussions. 😦

spring hatch
#

Can I post my own feedback separately then? it's on slow mode

sick vault
#

I imagine you'd just discuss it here

crystal plume
ripe basalt
#

Yeah you would discuss it here. Unless you are going to reiterate it to be feedback.

crystal plume
#

Yes there are differences, but the core of how tickrate works is pretty much the same

steel hamlet
ripe basalt
#

If you want to reiterate it to be your own feedback, sure. Just please don't use to reply function. It just encourages people to reply back in that channel.

spring hatch
#

I do agree that the menu lighting is too yellow on the hunters and guns, it looks weird and makes me kinda, idk, anxious

knotty ore
sick vault
ripe basalt
#

Senior does not use the Electric Lamp?

tribal wyvern
ripe basalt
sick vault
#

No I do, least they find me and execute me for not being of the light

crystal plume
little carbon
#

Any change to tickrate affectes players of all latency values equally

knotty ore
celest solstice
#

Imo, this can be managed much better if you remove the ability to select a server. It should automatically place you in the best server related to your region and that's it. Will it solve every problem? No. Always gonna be ways around that but for the majority of players, they will play in their properly selected servers. If you want to play with friends in another region, then it can select a middle ground between the two or three players. Every game works this way. I will never understand why you would allow players to select a region knowing the impact it was on players

steel hamlet
#

Listen... I understand that the mods are sort of the catch net for the Devs, trying to explain things to people so that things don't get out of hand and that players are somewhat relieved... but if you guys are gonna do that, then I suggest at least having explanations that coincide with one another, at least. You've got one mod saying this and another saying that, while this mod over here is saying something completely different.

It'd be nice to have a team that could at least say the same things, instead of offering at least 12 different explanations for the same, singular issue.

#

It's hard to calm the herd when there is no solid answer given.

#

It's either 13 different reasons why, or just something about the devs already handling it.

ripe basalt
#

I see theoretical questions being asked about implications of "What happens if this is implemented in Hunt when this game has this"

#

So, getting different replies makes sense.

steel hamlet
#

To an extent. But you're generalizing quite a lot with that.

ripe basalt
#

Well, so is "What about higher tickrate servers"

steel hamlet
#

Not every complaint and concern is like that, though. That's my point.

ripe basalt
#

Sure, but not every complaint or concern is met with differing answers. Maybe differing opinions.

steel hamlet
#

I've seen a lot of specific complaints and examples be dusted off with many different excuses, for lack of better words.

#

Excuses provided by those who are supposed to be knowledgeable about this stuff.

knotty ore
# little carbon Tickrate and latency dont reallly interact with each other. Tickrate is how ofte...

Dude, there is a literal connection between tickrate and latency. They are directly related. I don't know shit about networking and I at least know that. Higher tickrate reduces the round trip latency between server and end user.

First google result:

"A tick rate of 60Hz will also allow the server to send 60 updates per second, which compared to 30Hz reduces the round trip delay between the client and the server by about 33ms."

steel hamlet
#

All I ask for is just a bit of consistency with responses when it comes to the mods. It'd go a hell of a lot farther in terms of answering questions if everyone on that team actually knew what each other was talking about.

little carbon
crystal plume
steel hamlet
#

That much is noticeable

crystal plume
#

I disagree with some mods, I agree with some, some disagree with me, some agree with me

knotty ore
steel hamlet
celest solstice
crystal plume
ripe basalt
#

And as a result, you may get replies that are not necessarily incorrect, only opinionated replies on theoretical questions.

#

It's just the nature of communication with the community

little carbon
#

A doesnt need to know that B has the info

celest solstice
#

Round trip

knotty ore
little carbon
ripe basalt
#

@mild shuttle I've deleted your feedback post. Please use this channel for replies/discussions. Thanks.

long parcel
#

Yo

ripe basalt
steel hamlet
# crystal plume The thing is we're not a hivemind, we confirm info that we can from the devs, bu...

Diiba, first off... you're great. You're actually talking clear and being consistent. You're awesome for that.

I'm not even talking about the tickrate at this point. I'm talking about the constant backhanding of concerns that people have just because of a little red tag. 5AM mod did that, and - if I'm being brave - Izo is doing that as well. It's frustrating to deal with. Feels like any effort in speaking here is for naught if some volunteer mod just constantly disagreeing with general concern from people.

long parcel
#

Anyone knows that if you spectate as soon as you die you get killed off

#

?

knotty ore
#

I'm kind of starting to believe you don't know much about networking as simple googling contradicts everything you've said.

ripe basalt
runic crypt
#

Just to provide a different perspective if possible:
Increasing tickrate does help with several things but as it has been tested extensively before in other games, it does not reduce ping nor would it change the server's event timeline meaning it won't have much of an effect on trading for example.

long parcel
#

Thx

knotty ore
ripe basalt
#

So Crytek has selected a time window for "trading" to be applied.

#

So increasing the tickrate wouldn't mean the trading window would be changed. Unless they changed them both.

little carbon
runic crypt
# knotty ore It would have a direct impact on trading WYM?

Not a big one, in 1000 trades probably only 1 will be affected. The timeline is still processed the same by determining when the server received the information vs when that information was originated, which has nothing to do with tickrate

knotty ore
#

Trading window is based on bullet velocity and the time between client communicating with server. So, tickrate would directly affect trading window.

runic crypt
#

There are videos online explaining in detail what effects tickrate has on games

ripe basalt
#

To be fair, I'm speaking specifically on Hunt's trading window that allows the trade to happen. If you were to increase the tickrate and Crytek wanted the keep the same trading window, the window would be left as is.

little carbon
#

Also the game logic for trading doesnt require roundtrip times, since the shooter doesnt need confirmation from the shot. So its two clients "shooting" information at each other one-way

ripe basalt
#

Not on any networking issues resulting in trading happening outside of the allotted window, ect.

knotty ore
little carbon
crystal plume
knotty ore
#

Round trip is made for literally everything in the game.

celest solstice
#

There is no one way trip

little carbon
celest solstice
#

It all comes back to you

knotty ore
#

It sends it to all clients ...

#

Including yours

#

Your input > server > everyone.

celest solstice
#

Otherwise you wouldn't see any reactions of a player moving or anything for that matter

unborn smelt
ripe basalt
steel hamlet
little carbon
#

Yes, but the back-packet is quite irrelevant, because that one is used to reset your state if you are out of sync. But usually you arent and the backpacket will be processed with: "is this the state the game is in? Yes? Good!"

unborn smelt
#

All good

knotty ore
#

Dart is probably next in line to be made a moderator lol. Let me screen cap this in case it happens. There is an ever increasing wall of gaslighters and white knights that downplay the state of the game on this discord. Not sure why I even waste my time here.

little jackal
#

@bold valley your sketches look really cool 👍

knotty ore
#

Most of us just want to see an improvement in the game state, and not just the cosmetics pool. Just something to think about.

ripe basalt
runic crypt
knotty ore
#

Yes, because he is spewing nonsense and pretending to be a networking expert. But, a simple google search contradicts what he is saying. So, am I wrong for being a little rude, or is he wrong for giving misinformation to downplay a huge issue?

#

Maybe we are both wrong, that's fine.

runic crypt
ripe basalt
#

Respectful so, You and Dart have been going back and forth with your own opinions on it. And it was respectful up until that point. I'm not sure why your disagreement with him has to be escalated to attack his character or the characters of the mod team.

runic crypt
knotty ore
#

Not trying to attack his character, just his opinion.

runic crypt
#

It's all opinions, we all want the game to improve but overspending on something that provides little benefit is not useful.

runic crypt
knotty ore
#

I'm elaborating on the state of this server and the kind of people who are selected to moderate it. Sorry if that's rude.

#

All I see are issues being downplayed. I would have gone on my merry way if someone just accepted the feedback without saying that my machine, or my understand of the issue is garbage. lol

runic crypt
# knotty ore I'm elaborating on the state of this server and the kind of people who are selec...

Well it is rude and I'm calling you out on it 😛 I don't think that mods are that bad and I don't think that was the intention of Dart here nor has he said anything to make it seem like he is a gaslighter nor a "white knight". Again, you can also google more extensively to see that a higher tickrate is helpful but it's not the biggest issue with Hunt at the moment and it won't solve the issues you have with it. It is also quite expensive to upgrade all servers to a higher tickrate.

steel hamlet
#

This, Izo, is the reason why I was complaining about the 5AM conversation going on for so long. Things like this always end up getting more personal than it needs to be.

knotty ore
#

Yes, I agree that its expensive and it won't solve everything. I am saying that region locking servers would benefit a lot of players. That's all I've ever said. Its clear that this issue occurs when people play outside their native servers.

#

I see people complaining specifically about this issue every day

runic crypt
ripe basalt
steel hamlet
#

The problem you're failing to see... is that this is no longer feedback.

knotty ore
steel hamlet
#

This is just a general argument

ripe basalt
#

Sure, an argument that for the most part was acceptable.

#

And we all participated.

#

I see no harm in @knotty ore discussing his mind on these topics.

steel hamlet
#

Hard to participate in anything else when it's the only thing in the channel

knotty ore
#

The reds are being nice. I'm out guys. I think there was LSD in my coffee.

runic crypt
#

Not at all, as long as no one gets personal and attacks people's personality

ripe basalt
knotty ore
#

IN LIFE YOU MUST DO EVERYTHING WITH PASSION.

ripe basalt
#

We arn't bad guys. Typically, we just get dragged into the situations well after it exploded.

steel hamlet
#

Don't generalize. Mods tend to let power go to their head. At least 3 of you are bad guys

unborn smelt
#

Wat

ripe basalt
little carbon
#

From what i have seen i believe that the mods are usually doing a good job.

knotty ore
#

Fair enough. From my anecdotal experience I just see the reds being contrarians to feedback in this thread in particular.

little carbon
knotty ore
#

THIS IS BAIT

#

lol

unborn smelt
#

Well - on one hand wedo all have own viewpoints and opinions

knotty ore
#

I'm out

ripe basalt
#

I know quite a few players with thousands and thousands of hours in this game. Their opinions are very emotionally charged due to the time they have invested in this game

#

So yes, it's hard at times to have them separate it. But that's okay, we've all been there before.

knotty ore
#

Izo too good. Promote him to green IMO.

unborn smelt
#

But we also have to try and put out information, especially if we see some contradicting the ones we know from the devs

ripe basalt
runic crypt
#

Mods are usually contrarians because people come in that are passionate about the game and want an issue fixed, but they don't go past a few posts on google and think they know the perfect answer. Mods usually (since they engage with discussions often) have looked further than these passionate players into the matter so they know that the most commonly suggested solutions won't work. It isn't a personal attack on people in hopes to keep the game on the same quality level and not better the game, it's just often the most common suggested solution to problems are known and have been tested and do not work as they think it will. Of course that may not be the case with every suggestion but reading suggestions for the past 3 years personally I do see that pattern quite often.

little carbon
#

Doesnt change the fact that nothing anyone says is truth. Anyone can be wrong, thats why we discuss

ripe basalt
#

Long ago, This channel is where Rango and I would discuss the game before Rango became Red

unborn smelt
ripe basalt
#

So this is Rango's discussion ground

little carbon
#

I have never seen a mod proclaim anything they say as universal truth.

unborn smelt
#

Stuff i can still improove upon

ripe basalt
unborn smelt
#

Since i gots the new job i don't have much time to talk with you anymore due to the pesky timezones

knotty ore
#

Dude, no one is saying I have an answer. I don't. But, I see issues being brought up in this thread and people come out of the woodwork to say things like, "oh its that ping abuse discussion again". Dude, the fact that tons of people come here with similar anecdotal experiences should tell you there is some kind of issue that is affecting people. I personally think region locking servers would help me specifically. I'm tired of people out of China playing on NA servers. Its never a good experience. This is not intended to be a statement about race, or anything like that.

little carbon
ripe basalt
#

I've done it with stupid things. Like trait cost. Swore up and down I was correct.

#

I was not.

#

I could have just opened the game and checked

knotty ore
#

All I was looking for was like, "yeah a lot of people are complaining about the same thing we'll look into it, or it may be addressed in future updates". Ok sick. But, its mostly people just saying its my machine or my understanding of the issue and they typically are reds lol

ripe basalt
knotty ore
#

Sure. Well, I'm not experiencing any issues outside of when people connect to a region outside of their own. Game is working great.

ripe basalt
knotty ore
#

Quest design kinda sucks, that's a bit of an issue. Outside of that we gucci

ripe basalt
#

I have my fair share of criticism. Hunt is one of the few games that I hate playing on high ping or on a different region.

#

Because I can "feel" the difference due to the ping.

#

And, I for example, Do not like the length of the trade window.

runic crypt
steel hamlet
#

I can definitely speak to that. It's frustrating when I can't connect to US East or West, but f%$#ing Russia is well open for me to select

knotty ore
ripe basalt
#

Good talk team

#

Now with that all being said

#

And while we are in Feedback discussions channel

#

Are there any of you that are within the high 5stars or 6 star brackets?

ripe basalt
#

What region are both of you in?

runic crypt
#

EU

ripe basalt
#

And how much have you played since this new patch?

little carbon
#

Same

runic crypt
#

So far only a few quickplay matches

little carbon
#

Few hours on live, more on test

ripe basalt
#

On live, outside of QP, how full have been your matches?

little carbon
#

So far so full

ripe basalt
#

Playing peak times for EU?

little carbon
#

But i have been playing solo vs trio a lot inbetween, so not on highest bracket always

#

Missing me squad

ripe basalt
#

Okay. One thing Crytek is looking at is how full the high MMR games are since they have implemented the forced MMR.

runic crypt
#

Ah makes sense, I guess I should post about it in feedback when I have played quite a lot of matches

little carbon
#

i mean in theory it should help since those were the people most likely to ditch skill based anyways

runic crypt
#

I'm assuming they are looking at peak hours specifically?

ripe basalt
#

No, all hours.

#

I was curious about peak.

runic crypt
#

Ah okay

little carbon
#

So far i havent noticed abundant empty lobbies. But i dont always check if a match was fully full afterwards

ripe basalt
#

Understood. Well if you could keep an eye on it. It will take quite some time to gather enough data on their end.

#

So we have to use player reports/experience to get insight before then

little carbon
#

So it shall be

ripe basalt
knotty ore
ripe basalt
#

Then the question applies to you too

unborn sandal
#

I’ve definitely noticed more full lobbies even from 3-5 star late at night

#

Used to be completely empty because everyone would turn sbmm off to get full lobbies

knotty ore
#

I'm NA West, and sometimes NA East when West has no one playing on it. I've played like 10 hours since patch I think. Fullness depends on time of day. I enjoy 2s a lot and its mostly a ghost town on NA West until around 6-7pm. When people are off work, I get games full of 5/6 stars, some 4s here and there.

#

2s is the superior game mode and I'm tired of pretending like its not. =d

unborn sandal
#

2s is the game mode the game was designed around

#

3s was an afterthought

knotty ore
#

Individual skill matters a lot more in 2s. Also team play matters a lot more in 2s. But, 3s is undeniably the more popular game mode.

#

You have more room to play poorly in 3s.

unborn sandal
#

3s is more popular because people want to have conversations and rely on teammates when they’re playing bad

#

The only problem I have with 2s is getting third partied

ripe basalt
#

2's is more brawly

#

You fight 3 teams at once

#

You dont know who is with who

#

fun times

winter chasm
#

Guys can you tell me if Im the only who open map while running and after I close map screen like freezing for the moment?

unborn sandal
#

If I get third partied and die it feels like shit. If my enemy gets third partied it feels scummy to keep shooting at them. Lose lose unless my teammate and I can clutch the 2v4 which is rare

unborn sandal
knotty ore
winter chasm
unborn sandal
#

I’ve had it happen on pc. It’s not that bad. It just brings me to walking speed for half a second

winter chasm
#

but seems like freeze or lag

#

how you like new yellow menu filter? Its ugly imo

knotty ore
#

Have you tried messing with the % setting for GPU memory allocation? For me when I use higher % it makes my whole game stutter like crazy. At 70% it works perfectly fine. Running a 4090.

ripe basalt
#

Does it only happen when you enter compounds?

ripe basalt
#

If you have it with the map, dead bodies, or compound titles. Trying tweaking your GPU memory cap in the settings

winter chasm
unborn sandal
#

It doesn’t have to do with loading in pve enemies it happens no matter what’s going on

winter chasm
#

I turned off steam overlay so I can press tab while running . And now when I do it , after closing map I have such strange thing

ripe basalt
#

Try changing the GPU memory setting, see if it makes any difference.

#

It's been an issue before in the past related to VRAM

unborn sandal
knotty ore
#

I have overlay enabled, and I haven't noticed it. I use Shift + F5 to open overlay lol

#

I won't ever hit that accidentally as I don't have spider monkey hands.

ripe basalt
#

Shift F5...

#

That sounds familiar

#

as if another client uses it

knotty ore
#

?

winter chasm
#

uplay maybe

ripe basalt
#

Does EA's client use Shift F5

#

Oh, maybe Uplay

winter chasm
#

but Im not sure

knotty ore
#

On a different note. Did they do anything to how Nvidia control panel settings work? I have x8 anti-alaising enabled through CP, but an update ago it stopped working completely.

#

I have it set to enhance application settings.

unborn sandal
#

@chrome oyster crows essentially have a sound bar that fills up as you make sound and will reset if there’s no/minimal sound for a few seconds. You can still be adding to the sound bar even if you’re running away from the birds and tip it over the edge

ripe basalt
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Did you reapply it for hunt ?

chrome oyster
queen jungle
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IMO if you're dead you're at the mercy of your teammates and their ability to decide when it's a good time to revive you.

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Dead people don't choose when to get revived 1HuntLUL

sick vault
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Unless you're a solo

cedar helm
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Or on a pre-made team

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I don't think you should be able to decide when to get up but it would be nice if you could at least decline the res.

hazy quartz
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yeah option to decline or team only voip, no reason to handicap randoms like this when premades can have it already.

wintry comet
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@onyx edgewhat do you mean by "weapon EXP bug"?

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do you mean teammates killing stuff will give you exp for the gun line they used?

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because if so, i completely agree

onyx edge
knotty ore
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Has uppercut velocity been nerfed? I swear the bullet feels like new army now.

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Maybe just servers dying

unborn dagger
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@shrewd flare in a game where gun damage is projectile based it makes a whole lot of sense to me.

shrewd flare
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If we are talking realism the odds of a trade in close range are extremely low

wary hinge
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there are two kinds of trading

shrewd flare
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and ignoring the realism aspect of it trading is just bad for a pvp game due to ping

wary hinge
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ones caused by server lag which is bad

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and ones caused by two people at a distance firing at eachother, and as the projectiles take time to reach said location they kill eachother after a moment

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the 2nd one is fine

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the first one isnt

shrewd flare
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yes of course

wary hinge
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I think literally everyone can agree the ping issue trading should be removed

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the issue is that isnt "intended" at least from what I understand

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so its not something that they necessarily can remove with ease

shrewd flare
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apparently not looking at my suggestion

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but what do you expect out of the hunt community

wary hinge
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Your suggestion literally said remove trading other popular games dont have it

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Didnt really distinguish whether or not you meant the obvious bug or not

vagrant heart
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Whatchy'a think of my new suggestion? 😏

wary hinge
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its perfect

unborn sandal
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Also the alternatives to trading are far worse

wary hinge
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I was literally looking at a destiny 2 vex themed necron thing and you pinged me with that and it gave me a heart attack

unborn sandal
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The only ways to mitigate or eliminate trading would be
A: heavily cap ping (down to 50 ms or less). This would physically make it impossible for most of the community to play and for those that are able to play it would make them unable to play with friends in different regions
B: make the hit detection server side instead of client side which would increase apparent latency when shooting at people and if killed would make your bullets disappear when they clearly hit on your screen.

Trading is the best option easily available, people just don’t understand that there isn’t a good alternative

frosty garnetBOT
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@clear wren, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I've played both parts of the Tutorial & totally like how well it went! 🙂

I think there's 2 things to add to it to make it even better: 1: After Clive goes down & ya have to ||Close the Door before ya|| Rez him, I think it'd be a good addition to teach the Player how to Hold RMB then F instead of the usual Hold RMB then LMB in order to aim a Medkit Heal onto a Partner instead of yourself... 2: Consider adding to the Advanced Tutorial (or the transition between Beginner & Advanced) a Stalker Beetle Cocoon to give the New Player a chance to try out both Beetle Control Modes so they can figure out which works better for them & if they'd wanna do any Keybind Changes related to it in addition to learning how it works & practice flying it around & asploding it onto someone. (Not to mention further instill a desire to explore & use the world more to one's advantage!)```
lilac jungle
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a healing bullet actually sounds pretty cool

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would be frustrating to deal with though, since it canscrew over the two-shot gameplay and give even more advantage to teamplay from premades

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maybe you have that one random who specifically shoots your filthy ass with a healing bullet, but unrealistic. would probs just be something mildly abusable but worthless most of the time

queen jungle
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After playing this game for a long time i can safely say that flash bangs are the most over powered thing in this game. I would love it they put a mechanic in where you could look away from them.

brisk barn
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Gator Traps are imo too rare and the quest requires 8, I know there is a month to complete the whole questline but still I would reduce to 2/3 for the quest, it's tedious for no reason

signal mural
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Regarding ping & region-lock:
My internet is decent & I'm playing from a Metropolis is the EU. My standard pings are: EU 10-20, Russia 60, US E 116-W130 and Oceania & Asia are locked. I play mostly on the Russian server because on EU my experience is worse... On Russian servers I have little to no problems but on the EU, despite a better ping, I suffer packet loss, micro stuttering, and rubberbanding. Region-lock would kill this game for me and block me from playing with friends. Lower ping restrictions to 100 or 120 is fine but please don't region lock.

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@brisk barn If you use Darksight & walk the major waterways you're bound to find 3-4 gator traps per run (assuming you don't die). I think it is practice for how we might be Hunting the roaming boss in the Summer event.

little carbon
little carbon
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Or is that currently speculation?

steel comet
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We have the Dev stream to go by. They discussed a potential roaming boss till summer?

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I forgot the details though. If its around a restricted area or actually roaming.

little carbon
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I'll be real, a roaming boss sounds a bit worrysome. There are so many things that this can break gameplay loop wise

signal mural
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They said it in the dev stream. It seemed solidly set for the summer event.

little carbon
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Unless its a side objective and not the main bounty. Could be that alternate way to get bars back

steel comet
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We'll see how it plays. Pve is not why I play the game but the majority of the community likes the idea.

signal mural
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Shooting range with PvP invite system hopefully by the end of the year.

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I work under the impression that that it will be a gator-esque creature that has a "lair" in-between areas... maybe transferring between waterways until engaged. I think the primary goal is a bounty in the open. It could be interesting if done right.

obsidian narwhal
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@shrewd flare i trade very often in battlefield 1. Having the bullets you shot disappear the instant you die makes no sense.

hazy quartz
# unborn sandal The only ways to mitigate or eliminate trading would be A: heavily cap ping (do...

with the current system you can always play on the server with the lowest ping, even if your ping exceeds the limit on all servers. they made it so that you can always play no matter what. also you can play on different regions you normally can't play if you friends invite you. so there is nothing in the way to reduce the cap a bit, no one will be stopped from playing with their friends or playing at all.

little carbon
hazy quartz
hazy quartz
little carbon
hazy quartz
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yeah i am thinking the same, i bet that it won't drop a bounty token

little carbon
hazy quartz
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people make more risky plays and say fun stuff over VOIP

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EU barely anyone uses VOIP

obsidian narwhal
hazy quartz
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that's true

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i just found their insistence on the term noticeable

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because roaming boss comes with a lot of baggage and expectations

worthy knoll
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@terse elm i actually Like big Bars because then a small Vitality Shot (which is still overpriced for 20 instead of 10) heals me full.

warm zephyr
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@tranquil hill what does left side peak mean

terse elm
worthy knoll
terse elm
worthy knoll
tranquil hill
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@old lagoon if you Look out of the Window for example and you have the wall to Cover on the right side of the screen, you have an advantage to your enemie because you can see his head earlier than Him yours

warm zephyr
stoic frost
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Matchmaking puts team MMR 3,5 in same lobby than 5,5 ... whos stupid idea was that pls ?

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4+4 mmr against 5+6+6 GG

dense schooner
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That also happened before when skill based matchmaking could be turned off. There’s probably not enough players in the bracket the 5.5 teams belong to

vital drum
stoic frost
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on frieday in the middle of the day ? haha

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russia

vital drum
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Do you have a screenshot?

pure swallow
stoic frost
vital drum
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Thank you

stoic frost
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no problem, i hope this is not intendet ?

vital drum
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Not sure, I do not know how many brackets Russia can have. That depends on the population.

stoic frost
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another thing, when i am playing with friends and we all are 5 stars, how come we always fight teams with 6 stars people in them, even though we never have one ourselves ever ? quiet frustrating especialy if you have some fishy 3+ kd dudes every 2nd match and we all normal around 1,5 kd ? in my opinion kd should play a way more serious role in this wonky matchmaking system, MMR fails to depict the actual skill level of a player it seems

pure swallow
stoic frost
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nah, these dudes hunt you down, 3kd players on 6mmr dont sit

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they just hit

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and i dont

vital drum
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What you're describing is not an issue with the Elo system, rather matchmaking brackets not being strict enough. Hunt is not a "ranked" game in a traditional sense, its matchmaking isn't intended to make matches perfectly fair. Just more fair than having no matchmaking.

stoic frost
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well then just put me in them 3mmr lobbys pls

vital drum
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There is a tradeoff between having faster queue times/fuller matches and more accurate matchmaking. With the current population devs have chosen to go for the first option.

stoic frost
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one reason why hunt still has a bad rating on steam of mine, why do it fair if you can make it unfair like this 🤦‍♂️

vital drum
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Because long queue times and empty matches drive people away.

stoic frost
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these guys are a minority and have several thousand hours in hunt, im am very sure they wont go because they have to wait for 2 minutes. also in othere games you also have to matchmake longer if you are at the very top of the ladder, thats fair and makes perfect sense

vital drum
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A change for more accurate matchmaking will affect everyone, hence the devs' choice.

warm zephyr
wintry comet
stoic frost
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in my opinion a fair matchmaking would make more people enjoy and play the game, not the other way around, but im not a dev ...

warm zephyr
tranquil hill
dry willow
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Where can I write feedback so devs can see it?

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I have my blood boilling about some quests, I started liking new patch and now Im thinking about uninstalling

crystal plume
dry willow
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ty!

warm zephyr
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clearly you've never got the find cash register challenge

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I'm so happy that it challenges me to be at the top of my game to luck out coming across one

warm zephyr
dry willow
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There is tons of spawn places for cash register, but only one chance to get that meathed. Then you have to restart game, thats super annoying.

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But that cash register would get me into definetly same state

unborn dagger
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@pure musk Yeah I will never understand that. There's never a time where I'm thinking, Ok I could probably go into a match without a first aid kit. Unless they are planning on adding other healing items to tools I just don't see the point of having them cost anything

pure musk
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If they just made them a fixture, rather than a tool or something

unborn dagger
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Exactly

hazy quartz
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  • 1 integrating first aid kits as a default thing, allows more variety with the tools.
little fulcrum
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is the UI bugged when you press tab and look at questlines? it isn't separating the questlines between the standard challenges, so it's hard to distinguish which goes to which (no way to know if you grabbed two questlines or just one)

vital drum
dry willow
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This is late news, but I just found it few days ago, that trading is something devs ltierally want to keep in game. In their words it is more fair, so I did a bit of research and was asking in several streamers chats etc. how they like it. NOONE LIKES IT. So Im curious how everyone feels?

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Because I know for sure, that in my 2k+ hours, every trade was just unfair bite in the ass

crystal plume
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I prefer it over my experience in mw2 where my bullets often disappear in thin air if the server deemed me already dead even though on my screen I shot the person first/at the same time

vital drum
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The trading window is probably a bit too big, which can be a source of frustration. That is something developers intend to look into this year.

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But yeah it's one of those situations, you will only really hear about the downside of the choice. Before we had hitreg complaints, now we have trading complaints.

graceful kelp
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I dont know if anyone already said it but the pistol variant of the Borheim No. 3 has the barrel twisted at the end when you use third person aiming, kinda looks horrible

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I mean the mid slot pistol version with the stock of the Borheim No. 3

little carbon
# dry willow Because I know for sure, that in my 2k+ hours, every trade was just unfair bite ...

Because of the way trades work on everyone's screen it looks like they "lost" the trade.
Whenever you trade and see the other person kill you after you kill them, its not like they kill you on their screen after you kill them, but the other way around. For them its the same "unfair" trade.

And the only thing people would have to change is to learn to accept that you need to wait less than a second to be sure what is "reality"

dry willow
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But before 2021 there were no trades or at last super rare. They literally added it into a game, that window is too big, compared to other fps games

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It is conscious decision from devs. No matter of technicality, they literally added it int o a game, its their decision and nobody is feeling it

modest spear
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Dear Crytek, please for the love of god, add after match 2D map view where you can see where players moved throughout the match. I am getting sick and tired of the influx of cheaters during every event. By being able to monitor the movement of players afterwards you could essentially DELETE these ESP users that you refuse to deal with and maybe also create some sort of job for active moderators who can spectate games live or after them to MANUALLY hand pick out these players who are ruining the game for everyone. Please listen and act.

winter chasm
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can someone tell why gus just solo necroed after 4 sec not 10?

primal nebula
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a hit to the arm from 27 metres back does 58 damage, but a hit to the CHEST 4 metres father away only does FOUR DAMAGE?? is anyone able to explain this to me

loud flume
modest spear
full dagger
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so these windows didnt break when i shot an arrow through them is that normal?

little carbon
# dry willow It is conscious decision from devs. No matter of technicality, they literally ad...

Nobody is "feeling it" because there will never be "success stories" with it, since it doesnt matter whether you are the winner or the looser of that trade from any perspective, because it will always look like you lost. But you have two options, either have trades or the old invalidations from before the change. And having the trades is much better. There were a lot more (fact based) criticisms on invalidations then there are (fact based) criticisms on trades.
And it is the fairest system, doesnt matter if it doesnt always "feel good" to some people

dry willow
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Send me to some threads or anything to those facts, because only thing I see is hate on trades and none before. Im open to change my mind, I just so far didnt find any reasoning why that change was made (Of course I've read that article)