#feedback-discussion
1 messages · Page 53 of 1
haha have fun getting killed because you don't speak chineseor you're a foreigner
iirc asia servers at hk
well thats the sad/happy? part i can speak chinese so ive tried experimenting with them and the games go way better if you just talk like one of them
oooh would like if its possible for them to just rename the servers, will bring out at least those chinese playes who really hate playing against foreigners
yeah It's the only way you can have some kind of a decent experience playing in asia server
it doesn't work that way
Let's just put it in another way
LET CHINA have their own server
and the rest of us asians can have our servers to play in so they don't have to play with us
sounds like a perfect win to me
yea thats the ideal scenario haha, but im afraid its not motivation enough for crytek as i think that would just mean they must invest in an actual server in SEA
GOOD OL HIT YOU WITH THAT LAO WAI
they just need to work on it overall
have they at least acknowledged this frustration? cant seem to find any response anywhere
haha it's XENOPHOBIC to ask for regionlocks
you can't find it winkwink nudgenudge
it's against rules you know?
😦 lets just frame it as a ping problem then...
damn america spreading wokeness everywhere
40 PING IN ASIA SERVER NOT GOOD ENOUGH @brave palm MAKE SEA SERVER THANKS I WILL BUY MORE SKINS
ntg to do with america
dont wanna get too political but just calling region lock xenophobic is not really why we dont wanna play against them
its like a language barrier
yea it doesnt... fix 40 ping for sea players 🙂
damn what... is that a you problem or server issue haha
Not at all! It is simply against the intended design of Hunt. We have been told by the devs more than once that Hunt is meant to be played world wide. Xenophobia doesn't come into it.
That sounds good and all but if this game is meant to be worldwide why are my only teammates and even enemies chinese 
Your choices. And your perception, if I had to guess.
Bro you’re complaining about 40 ping? My best server is 90
Some of my friends cant get under 130
You guys are getting 90?
no man... this has been my experience over 400 hours... ive only met less than 20 non chinese players like cold hard facts. What choice do i have other than play in the only server i can... other servers are 180 ping and above
Half the time in my region (US EAST) I can't even play it. I don't know what it is, but I constantly get connection locked out of US East and West
damn where you playing from? Antartica?
I’m in the US but I don’t get great ping on either server
Anything below 150 is playable, though
After that it can get really annoying
I swear people who think ping abuse is a thing have never actually played with high ping
HAHAHA agreed the shots land after you finish reloading at 10m distance
YALL HAVE 150???
worst part is sometimes you really need that hitmarker to arrive as soon as possible
when wallbanging for one
We still talking about shooting? Haha
playing on my HOME SERVER and getting 4 sec delay on hitmarkers
tell that to the xenophobic teammates that teamkills me
why don't you check profiles before queueing for the match? just leave them play with each other
exercise the control you do have, and accept what you cannot control. You have direct control over your team mates, as an example. And ofc the server you play on, though in your perception, that is not a choice. I understand that, but the first point remains.
99% chinese matching rate
also matchmaking cd is a thing
right
well the alternative you're suggesting (separate SEA servers?) is not gonna bring more players into the game
in the region
Might help with those already there, though
it'll keep players from leaving for sure
maybe
good faith goes both ways
I think it's definitely a case of... those who are already in those servers are having horrible connection issues, and in turn that is making others not want to play. Who'd want to play with delay like that?
So by fixing up the servers overseas, that'd benefit both the pre-existing players there, as well as spread more good word that the game is actually playable, allowing weary buyers to take a chance on the game.
yeah no, the technical side is one thing, sure you'd like closer servers
I was commenting more on the xenophobic part
SEA has been its own matchmaking region for esports for a reason you know
Even closed off, the servers are still a mess. Haha
@west dune How... how would a little piece of 19th century equipment simulate the sound of a human being dying? Haha
I just don't know why anyone now would use chaos bombs. You can ask every question about anything in the game being 'realistic' or not but you have a lot of stuff that doesn't match 19th century, like for example zombies..
That can be explained much easier than the chaos bomb idea, especially given that they have a whole ass lore book explaining the infection
I think you don't understand what I'm saying. I'm telling that the use of the chaos bomb = 0 atm and maybe some sort of rework is necessary and you start a story about 19th piece equipment and the 'realistic' impact of it. Doesn't really match man.
I'm just saying why that particular suggestion doesn't necessarily work in terms of what they're going for. Sure, the chaos bomb could use a rework! But calling it realistic when you're pitching the idea of a stick and firecrackers making sounds of human beings dying... that doesn't really match.
Maybe it could be a new piece of equipment? If that's what you're wanting
not really, just more realistic gun sounds or sounds in general for the chaos bombs, like explosions or some sort
or like a big sound explosion that you can't hear stuff for a couple of seconds, like when you fire a lot of guns or the big dynamite bundle, that you need to use your eyes more and can't rely on sound
@wispy umbra If you think they cheat, report, if you have video, even better. But I don't believe the "rampant cheater."
I think it might just be a case of not properly understanding the game yet.
I got 2.8k hours & can count on my hand how many cheaters i've faced.
@daring zinc @marsh moth Please make sure to follow the suggestion guidelines pinned in #game-ideas, especially regarding keeping it to feature suggestions and posting feedback in #feedback
why are central servers not a legitimate suggestion
they tryna censor you bro
frfr
That was not the main aspect of your post, which would have been better located in #feedback
@tribal wyvern Then you're just oblivious. This is Easy Anti-Cheat. People with more hours than you agree that a lot of people wallhack in this game.
Just because they're cheating doesn't mean they're spinbotting and aimbotting. Wallhacks provide an unfair advantage.
Or i just don't blame every death on cheats & git gud 😛
Also Who are these people? Randoms like me or crytek employees?
I mean if you provide evidence for all these hackusations, then maybe i'll reconsider, but so far all provided are words
Last time i died to an hacker was months ago during the event, when me & my friend was sitting in fishery & a guy wallhacked me twice through walls at 260+m away.
He then proceeded to nagant 3 ppl in the head at like 100+m while running.
We were inside the bossbuilding.
But i've never like been in a building & dying to a wallbang that was impossible to know.
Gotta think about that you could have a skin with cloth hanging through wall, your weapon sticking thru if gunslinger, theres tons of small cracks to see movement.
Sometimes ppl guess and are super fucking lucky, i've been to
I’ve noticed a lot of sussy shit in my time in Hunt and I am positive I’ve died to hackers before, but I truly don’t think it’s as big an issue as some would have you believe
Ye thats where i think "rampant" is an overexaggerating
The glaringly obvious ones are frustrating. Being killed from some douche 300m in the air who can see the whole map and insta-lock to heads is absurd. But how often does shit like that happen, really?
I also know for a fact I’ve gotten extremely lucky headshots through walls that have no doubt gotten me reported.
Ye for sure, same here
Well, issue is that hacks (and I guess hackers) have become more sophisticated, so we might see the magic wizard headshotting the whole server from the sky every now and then, but most cheating incidents are more people wallhacking and then aim botting when needed, making harder to discern who is truly hacking or not.
I’ve seen 2 hackers and 2 exploiters in over 800 hours of mainly high 5 star lobbies
I haven’t seen anything since before the devil’s moon event
People claiming that hackers are running rampant are clearly just mad that they’re being wallbanged when their movement is likely extremely predictable
@unborn sandal @tribal wyvern My buddy has a screenshot from our game LESS THAN 20 MINUTES AGO of him being headshot from 85 meters through a wall with a springfield compact.
But nobody is cheating
It was two headshots btw
Yes they should delete west and east and just central only then bigger US pool ez
They never show evidence man dx
But that would lead to East and West people accusing each other of "ping abuse" 
If there are cracks in the wall then that shot is realistic, especially if they were standing still. 85m by itself is not a large distance if you have decent aim.
People are usually asking for evidence because Hunt has a lot of intricacies. And even people with thousands of hours can often learn about angles or peeks they didnt know about. This can lead to a lot of situations people find impossible actually having easy explanations.
Evidence often leads to someone being able to explain how those shots are done by someone with the necessary game knowledge.
why every streamer having a title that update is tomorrow ?
#general-announcements because it is
nothing about a date
oh ... ok the post above it 😂

@little carbon The difference is that this isn't CS:GO. You can't memorize every tiny angle of such a massive map, I understand certain spots in certain compounds, but you can't memorize exactly where a certain tree root is through a wall in a forest full of tree roots.
Coming from a CS:GO player who hits some sus shots off of map knowledge sometimes, there are certain things people just can't know.
And when I'm getting lit up on a night map from 100m away through a wall I'm going to be sus.
I'm not claiming every far wallbang is hacks, and that's because they aren't. Many people hit some very lucky and/or very skilled shots. However; I believe a lot of people in this game are also given credit for hitting "lucky shots" all the time, when they're just wallhacking.
Its the same in every fps game
Coming from csgo this is not news to me
On the one hand we have the guys that never see a cheater. Everything is legit and you just have to git gud. Instead of beeing sceptical they are overly trusting. To me thats some kind of mental self protect to keep having fun and boost a winner mentality even if its surreal at times.
The other side of the spectrum is the type who stared into the abyss for too long. For them everyone is cheating everytime. They tend to blame every lucky shot or cool play by another player on cheats. Many of them have been cheating or are prone to use them at some point.
@silent tartan ok so a community manager says exactly what they will do if they see someone abusing it to get an advantage, so does that mean a streamer saying I use reshade for because "it makes it a lot easier to see people, especially at night time". so are they using it to get an advantage over other players at this point?
Its so bonkers that this isnt already forbidden.
As soon night time will be a seperate queue i already hate to think about how many will tryhard night time and abuse every possibility to crank up the lighting and visibility to gain an unfair edge.
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
@slim wedge ^
I already did that but never get any feedback.
Can you tell him to post it?
@tired depot body block or wallbang back if they’re shooting at the body. The icon allows people to see where a downed bounty is so they can grab it quickly in an intense gunfight and is part of the drawback to literally getting wallhacks
@tired depot I just don't see the threat. The person is already dead, they don't need to be worried about being wall banged. Their ally shouldn't be Necro'n them up if they suspect the body is being camped. The bounty tag only appears at close-range... If you know someone is using it to guesstimate a wall bang then you could use that same tactic reversed. The players who benefit most from a dropped bounty tag are Hunters with Serpent.
@wheat pollen While I agree the Apprentice could have been female for a bit more diversity, Frau Pechta is based on a bit of Austrian folklore and her male countpart is already in the game (Devil's Advocate; aka Krampus).
@knotty ore it's left side PEEK
Ok sorry I've upset the spelling police. Stop going on NA servers to ruin everyone's fun.
Why would you need to remember everything? It's enough if they know about some cracks including the wall you were behind.
Evidence also helps with context. Did your teammates make a sound, did you make a sound? Maybe the other team was already following you.
If they had a general idea where you were and the wall has cracks than that shot becomes unimpressive. And as I said 100m is not a large distance.
So what i am saying that with context in could very well turn out that the shots were neither lucky nor exceptionally skilled, but actually quite average.
Reshade isn't really doing anything a good monitor isnt already providing.
But reading the patch notes it doesn't seem like night is going to be separate queue for ever but rotate back into standard once a new wildcard is set
@tired elm oh my god it's not straight
I think Wildcards should supply a % boost incentive.
the only acceptable use of reshade imo is to provide colour correction for colourblind people when there's no good implementation in game.
anything else is intentionally modifying the looks of the game to give the users an unfair advantage.
I think you could also make an argument for the opposite since you have to be less adaptive.
They are a bit of a weird feature if you ask me
how many people are going to willingly go into night matches, do you think?
imo the % boost incentive is very much needed for that
I mean I do somewhat agree. I personally don't like Reshade.
On the other side it's a cheap way to even the hardware playing field.
With a good monitor night is basically day
There is no good answer, unless night is implemented differently
hard disagree. I've got a great monitor, and night just feels right. Not too bright, not too dark. Visibility in darker areas is, well, lower; just as intended.
If your contrast is low enough that dark isn't dark; then your monitor isn't what I would call "good"
That's irrelevant for balancing tho. Just because people don't like playing something is not a reason to make it worth more than it is.
yeah; except that if i'm the only person who likes night matches; i'm in for a nice time of just empty servers
give people some incentive to play and they will
I really like the night maps and hope a decent amount of people play them and try out new loadout tactics. But the danger of all dark Legendary Hunters bushwooking with silencers could drive down the general population's interest.
I don't want it to be the same 5 teams every match 😛
It's the other way around. The better the monitors contrast representation the better you can see. Same for color depth and color representation.
Setting up the correct color profile in your system is something a lot of people forget.
Set up correctly darker areas are darker, but you still see all the details.
Without anything being washed out.
But why should the less skilled (in the sense of less necessity for people to build good loadouts and being able to adapt) queue give higher rewards. Doesn't fit.
It would have probably been better to go the other way around. Have a queue that avoids all wildcards with reduced rewards, and at the same time punish extracting early in the standard queue
that i entirely agree with
i don't want a guaranteed wildcard; and no wildcards in regular
imo that's a big mistake
As I said, i think it's a bit iffy. But considering it's the first implemention they have some time to tinker with it
What do you think about the idea of giving us a free arsenal cleaning to reflect the change that makes purchased weapons come perfectly clean? I've already received a 🤔 and a 👎 for the suggestion, though it makes perfect sense to me.
i mean, your purchased weapons may very well already have been used at least once
a full arsenal cleaning would be a bit too much imo
plus idk; i never actually minded the dirt on the weapons
I'd like to see a lot of the special environments as Wildcards that return on a weekly rotation. Night, Serpent Moon's night, Devil's Moon Inferno, Fog, etc. - maybe someday rain or thunderstorm. I think a small % boost wouldn't be bad - say 10-20%.
Or have Passive Reward trees for Wildcard gamemodes with weapon Bobbles after 'Extracting X Bounties on X map type'.
lol, and how many free BB would that really amount to?
How many used weapons would that clean for you?
Contraband aside.
trust me, a LOT of them
What could be fine, is boosting XP on wildcard as an incentive to play but keep the rewards equal
At least like 400+
Oh, used
given that i rarely deviate from a certain loadout, other weapons tend to accumulate
like, these are just the berthas
I had like a stack of 90+ officers from when I bought standard hunters a long time ago, that i never used cause no skin
the different dirt levels seem to stack up except "clean"
The mass clean just seems unnecessary
Right, you have three perfect-condition Berthiers and four purchase-level-dirt Berthiers.
🤷♂️
Consider this. Did everyone have to pay the difference for each instance they own when they increased weapon prices?
It's kinda the same concept
^
yea it’s always on now
wow
man SBMM always enabled sucks ass so hard as Solo player
I dont want to get killed by 3* then self revive and get potentially killed again
losing SO much MMR just to take my chances is ridiculous
bro really complaining about deranking 💀 am out here literally doing exactly that. whytf would u wanna play w/sweats and cheetos. if u got killed by a 3star then maybe you truly are a 3star 🤣
yo "bro". I like to play in those ranks. And getting killed by any star player out of the blue can happen anytime in games like this. Can be a headshot from a bush or some sniper from 200meter. You know that
Dont act so douchy
If youre actively deranking that shows what kind of player you are. I dont like to ruin peoples matches. I like to go head to head, challenge myselfe and maybe learn from better players.
well then learn from ur L games and stop complaining here abt dying to 3stars
Im not complaining of losing to anyone.
I complain about a unusual high decrease of MMR that comes with it and the solo revive.
Just stop with this elitist "git gud" mentality here, its obnoxious.
so as solo do you really prefer to play against 5/6 stars instead of 3 stars?
i mean, i'm not judging, i dont even play solo, but as i'm mostly 6 stars playing premades i think that is really boring to play at high elo, so if i had to play solo i would prefere way much to play at low elo instead of having to deal with high elo players
SBMM does throw solos against a bit too low MMR players in my opinion
Short answer. yes.
Long answer. In general i like to play on a fair basis - head to head with others. It makes the game challenging and fun for me aswell as for the others. Deranking - then coming to town and stomp others - thats something i always hated with passion. Be it as the active part or on the receiving end.
In case of solo play
ofc its easier to play against lower MMR
But with how MMR gain/loss works + the upcoming self revive a MMR deflation can happen pretty fast
If you die to a lower MMR player your lose plenty MMR - if you kill lower MMR you gain reduced back.
So a usual 5* player that maybe had some bad luck and tried to revive 2-3 times can suddenly play in really low ranks. Thats not fair and fun for anyone.
Aswell as when you now play teams you lower the overall MMR for the whole squad
Thats why when playing solo i always played with SBMM off and for teams with SBMM on
I know its a strange concept to many in this community because deranking abuse is so common that my "problem" sounds like heaven for others.
This sounds mostly like a problem with self revive. Because usually as a solo your ELO didnt really suffer
For a large part it is a problem with self revive. Another reason to limit it in some way.
Deranking is a uuge problem but i dont think that a solo should play against player of his same elo. For a 6 star solo is a pain playing against trios of 6 stars, its not balanced. On the other hand i agree with Rakki that a solo shouldnt derank that much to play against players with "ranks" way lower than his
While we are talking about deranking, did they disable MMR gain/loss in Quickplay to hinder Derankers this patch? I think there were talk bout it but I didn't see it in the patchnotes.
The fact that the self revive is something you can just try a few times is a bit problematic. Other revives are something decisive, inherently coupled with risks for additional "loss" (in terms of advantages within the fight).
There is no in match risk associated with self revive (you have nothing left to lose in the match).
Making it something less spammable more decisive that people will usually only use when they believe they can would drastically reduce the MMR issues with it.
Its also currently a mechanic that slows gameplay instead of promoting activeness from either side, which is a big issue.
Thats why:
- Reduce the initial cooldown to 5s (promotes activeness of opposing team. The body needs to be brought under control quickly. Why 5? So that any weapon has a chance to reload)
- Create a maximum time limit for a self revive of around 20s (promotes active play on the solos side. Self revive becomes a take-it-or-leave-it opportunity instead of a waiting game. Also stops coincidental death cheat)
- Making it a 1 time charge that recovers on looting a body or picking up a bounty. (This reduces its spammability)
Forcing sbmm on should kinda solve a bit of the elo problems (even if i dont like it), but until they remove elo from quickplay this is going to be always a problem
nop, you can still gain and lose elo on QP
I dont know what i think about solo revive, i think that this is mostly a middle/low elo problem cause there are way less solo players on high elo imo
Highest bracket basically cant have solos players cause of ELO reduction
Especially in trios
But its still a problem, watching that "insert famous streamer here" solo videos where they pretend to be "trolling" while blasting poor 3 stars guy is cringe af
not really, i have 5.5 stars solo v trio mmr now, so if i play solo i'm put into 6 stars lobbies
obv its not so common
but as a solo you start getting kinda balanced matches only if you have less than 4.5/4 stars of solo v trio mmr imo
Why would forced SBMM be bad for a solo player with self-revive btw?
Being a 3* and getting killed multiple times by another 3* would make me lose less MMR than if I where a 5* getting killed multiple times by a 3* right?
I don't think you would meet many 3* players is 5* SBMM, even if it is solo vs trios?
What am I missing?
There should be a few-second period after reviving (for anyone) wherein you can't lose MMR. If you kill someone, this period ends.
This + MMR loss if you're killed immediately by a separate team.
Solo-necro actually makes me not want to Prestige ever again, just so I can keep corcentina bombs at the ready.
I was more scared of firebomb than concertina bomb during the event when soloing.
I dont think 5.5 puts you into the highest bracket (in EU at least) necessarily. Consider that 5.5 is still a range. But i am guessing you are usually at upper 6 then.
@undone flame, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Vielleicht macht man einfach neue Quest Slots, wenn man so ein Update raushaut. Es liegt definitiv an mir, dass ich das nicht abgeschlossen habe, aber ihr könnt auch nicht davon ausgehen, dass man diese Quests forciert.
War bei den anderen Questlines auch kein Problem..```Attachments:
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my elo is 6 stars, and my team mmr for solo v trios is 5.5 stars
and a premade full 6 stars team has 5.5 team mmr
or even 2 5 stars + 1 6 stars team has 5.5 team mmr most of the times
Well, depends. If you have 3 high 6, they'll have a teamm MMR of 6
nop
always 5.5
Interesting
i mean, its possible, but you can get that high only by super farming
same for solos, the highe you can get is 5.5
i only saw a screenshot of a russian who managed to get to 6 stars team mmr solo v trio, but i dont really want to know how to get there
you have to reach like 4000 elo i guess
Thats why i said "basically" impossible
i know it for sure cause most of my premades are "high" 6 stars and we never got a 6 stars team mmr. Even when we met those 5kd 40k kill players
and if they cant i think that is almost impossible lol
yeah true
The question is where the brackets are exactly
depends by region
from my experience i'd say that everything above 4.5 team mmr stays on the same bracket
in eu at least
I presume there is a bracket from 4.5 (high) to 5.5 (low) and a bracket from 5.5 (high) onwards.
On EU that is. But these are assesments made with very limited data
idk, but when we play at 5.5 most of the times we fight 5 and 4.5
Well, the issue is you dont know what 5.5 your team is. If its low or high.
Because the stars dont matter, the number does
well not really imho, cause the team mmr should be precise i guess
but even the way team mmr is calculated is dumb imo
We dont exactly know how its calculated tho
i've met teams with 5.5 team mmr made by 1 6 star and 2 4 stars
Could be high 6 and high 4s
its balanced around the highest elo of the team
yeah but is still dumb
If both 4's are 1 point away from being 5
Why? You just have to stop thinking in terms of stars and more in the form of integer in interval [0,5000]
they are still not as good as an high 6 star player
imagine a trio of high 6 stars facing a team of 2 4 stars (or super low 5 stars however you want to see it) and an high 6 stars
Well thats the issue with ranges. Some people will be at the bottom of the bracket others at the top.
its not balanced anyway
i would argue also about matchmaking, cause yesterday was crazy lol
And again i dont think a trio of high 6 will face them, considering i believe in these brackets
it happens, a lot
to me at least
But again. Data limited.
How do you know they are high 6, unless they have a team MMR of 6.
Cause if they have 5.5 they all 3 could be only 1 point away of being a 5
And then the example of (4h,4h,6h) vs (6l,6l,6l), quickly becomes basically (5l,5l,6h) vs (5h,5h,5h)
wanna know something funny? yesterday we were playing with sbmm off on russia, we were 6 6 stars (both 5.5 team mmr) trying to get matched together cause we wanted to do some tests with some guns. We found the match instantly and after the game ended we found out that we were matched against 2 teams of 4 an 3 stars who were playing with sbmm on. 2 full six stars teams matched against 2 3 and 4 stars teams, thats not balanced in any manner. And the game found the match instantly, not even waited until the end of the matchmaking
i can agree with what you say, but sometimes something is also not working well
For solo players the MMR is automatically adjusted, with SBMM on you usually play -1* below your MMR.
So when everyone is lower MMR than you that means that you lose more MMR and gain less by design. Pair that with the nature of solo losing significantly more times + upcoming self revive potential spam.
Its extremely hard to climb MMR as solo or even to keep your rank.
You could circumvent that somewhat by disabling SBMM
A good solution would to be either to:
- Make the MMR gain/loss of kills a flat number for all skill brackets - so regardless of whom you kill or get killed by its the same amount you lose/gain.
- Adjust MMR gains/loses for Solos like we already do with the Bounty. Decrease the loss. Increase the gain.
- Just gives us the checkbox to disable SBMM back.
Well. If they were 4.5 team mmr, there could be a bracket from 4.5 to 5.5 in russia. We also dont know how many brackets russia has, if it has as much as Europe
idk, i just feel that the whole mmr system is just bad
Because the less pop the larger the brackets
Its the extreme cases that people notice. Where you have teams that are just within the bracket vs teams that are about to go into the next
That plus that people have a hard time letting go of stars and thinking in ELO numbers which makes some matches seem a lot worse then they are
I really do think hiding the ELO would probably be better. If people started gauging others by skill shown instead of stats i think a lot of those "unfair" matches wouldnt be seen as such anymore
It would also disincentivise the ELO farming people who want to go up by any means or playstyle necessary. Where then they land in an ELO that surpasses their skill, which just gets them to play like that even more
I play a lot of Solo and the adjustment as far as I have ever seen is a half star rating down.
I am not looking forward to the new Solo Self-revive. Especially Solo v. Solo...
i would like to remove everything, stars stats ecc
i dont want to know it, i dont want to look at it
Yes
cause after stars were introduced people (specially new players) started thinking that stars were ranks
Competitive games made good experiences with removing stats like KD and such
I'm glad those leaderboards are gone.
People playing for stats, be it KD or ELO usually ruin the fun, most foremost for themselves often enough
csgo has 0 stats, (at least in game)
look at siege
there is really people caring about kd IN R6S
thats crazy
One of the prime examples
CS is also a game that is a good study case as to why one shouldnt balance based on community wants or usage rates. They had some interesting situations
Which caused them to completely flip their balance philosophy for the better
Console questline glitched
is there any fix for this frame drop its been unplayable for me
I like the personal performance stats, but I don't look at someone else's stats unless I get a sussy death or OHK'd from a Prestine shot. Even then it is usually just to see their experience and determine if I was out preformed or if I should keep my eyes open for this player tag in future games. In nearly 900hrs I've maybe made note of 3 player tags.
Why do you give 5 quests if you can't skip the last one?
Why do take 125 dmg by a arrow hit in your arm.
Is this a bug or why is not all the black markets reset?
The other 2 are reset but not this one
Sounds like a #bug-reports-pc
@signal mural
Remember to keep responses here.
But ye I can't see it anymore.
the team mmr
True. Sorry, too much shock, knee-jerk response.
@hazy quartz Just double click the item you wanna unequip xD
But your own MMR is still visible?
you didn't read to the end xD XD that's what i found out, but thats no reason to not swap the buttons, like the buttons are there for a reason, so at least optimize their placement 
Oh. Yeah, then it's not going to fix people going apeshit about poor SBMM.
They could just get rid of the Equip/Unequip buttons. Unequip all should stay.
why did gator traps give huntdollars and now they don't?
What do they give now?
they give hunt dollars if you dont have a quest active for it, but if you do have a quest active for it, no hunt dollars (bc you get quest progress instead)
ok,thanks
is it normal that on the new skin all the hands glow?
What the? Lol
on hornback shines like this
Ahh, i guess that's the new gator skin?
Ahh, I actually want that one
This gives me a really really bad feeling.
For other than lootboxes, why would you need rare,epic,common etc variants?
why winfield shorty has less damage and short mosin has the same amount?
yeah thinking the same, who cares for artificial rarities, It just leaves a bad taste and makes one think that some type of loot box could come in the future, even though the international trend seems to be to regulate lootboxes as some form of gambling.
The only incentive for someone to buy a cosmetic item should be because they like how it looks and not because of some artificial rarity.
The way Crytek sold cosmetics for all these years was honest business practice, but introducing rarities for cosmetics looks a little bit underhanded to me.
I hope i am wrong with this because i love the game and stuff like this could damage Crytek's public image . I know it's a corporation and all that, but please Crytek please stay on the good side!
maybe by doing that they're trying to justify (artificial) price differences
how is rarity affected by the price is a good question tho
like, inherent rarity
all cosmetics should cost the same imho
For charms they should only cost 300 really
yeah i was more about each item in one category should cost the same
should have clarified that
@jaunty chasm
For solo revive to work, you need to enter the game solo.
If you queue as duo/trio it won't work
I wouldnt be surprised if they introduce those lootboxes we had in the twitch drops ingame in some manner of way. As long as you arent actively paying for them I wouldnt see it as something too bad.
@slow hatch #game-ideas message you must be the master of bad ideas 🤣
@jaunty ivy with the advanced tutorial you should be able to load in with your equipped guns
For anyone else were the new hunter skins first picks in black market? Wonder if it was intentional because they were originally intended to be 600bb skins and they are just doing 4D chess to sell them.
black market is random, super lucky of you 🙂
the loadouts really need to be reworked. or at least give me a flag that says "ignore saved skins" or something so that it just uses whatever skin I have set as default for the weapons saved in the loadout
So i got stuck in here & i was unkillable. I killed 2 ppl & 3rd in their team extracted. Plez no bann 🙂 I didn't go here on purpose.
The door smashed me in here when i closed it & a dynamite blew it open.
It's in bugreports.
I'm fairly certain this is a bug, I've already passed it on and made a video for them
awesome, thanks!
@bold valley one of the better suggestions I've seen recently, good one
Marketing is a hell of a drug 😄
There are multiple reasons not to use a relatively untested solution like this compared to something as stable and reliant as EAC. To give a few major points:
-
Evidence quality: Anybrain tries to predict cheats through behavior analysis. Under German laws (which are the laws relevant for crytek) this basically constitutes to guessing, which would make bans and the company potentially legally weak to lawsuits. Its also generally not very precise and leads to a lot of wrong flags, whereas something like EAC which works based on hard evidence is going to net a lot less false-positives
-
Data rights: Collecting data and creating player profiles can be tricky under German law. Whether or whether not this data would be allowed to be collected could result in difficult legal questions. I am not an expert in this matter so i cant make any predictions on the result but generally just the risk of this can be too much for a company to be willing to take.
-
Support structure. They dont actually handle any bans (Which makes sense considering this framework is mostly useful as a first-pass structure to flag individuals for more concrete investigation) nor then do they handle the support for their bans, which would result in a lot more work for crytek for potentially (imho likely) little gain
And i do want to stress again, its much more important for a company to avoid false positives then it is to catch a cheater.
And another little example of why these things have precision issues. Lets say it detects that you are pressing a button thats unrelated to the game a lot while playing and flags that and believes you are cheating. How can you proof that that button isnt just for some background program you are running like a music player.
After all that, anybrain is amazing for tournament orgs since they basically only need something that finds suspicious players since they then can check their whole machine manually. False positives arent a big issue in tournaments
I'm sure it can be a useful tool for flagging accounts
But I have my doubts on if it should ever have access to ban accounts by itself
Pretty much what i said
For Hunt it wont really do anything because what would they do different with a flagged account bar manual match reviews (Which costs a lot of manpower)
Yeah the interview they had where they hyped the ability to create "digital fingerprints" of accounts based on how they play sounds like complete marketing flair
Id say you have a good thought there
pls explain, how is this leg?
There is a bit of a saying when it comes to marketing. Take what they promise, half it and expect that to be delivered if you are lucky
Well, if the quality wasnt so shoddy, one might be able to see something.
also keep in mind the damage log is in beta
a lot of people jump after shooting as well so that could have happened but we cant see since the recoil wont see anything happening after the shot is fired
With the original footage frame by frame there might be a chance to see something but you are ofc right that the sparks may cover too much
well, you dont have to have have 20/20 sight to see that the sight is right at chin, maybe upper body, not leg ffs
Remember that the bullet needs a few frames after the shot till it hits (travel time). If he stood up and jumped his hitbox might have moved
Its something you have to get used to in Hunt as it has the combination of non-hitscan weapons paired with relatively fast player statechange animations which a lot of other shooters with travel time have very slow animations for (see tarkov)
hard to tell what happened there. the gif isn’t high quality
why do you even have game support if they are just gona ignore people when they have a game braking bug on hunts end
How long ago did you contact support
Through the website?
yes
Based on the support load it could just take more time. A friend of mine got his answer from support around 4 weeks.
Also consider that feedback from test came in over the last weeks so that also extra load
If you mean that you are bumping the same ticket by replying to it yourself, that pushes the ticket to the back of the queue
well i only did that once, and are you fr? i have to wait a whole month for maybe support?
@short silo Please post bugs to the appropriate channels, not #game-ideas
@ripe basalt Please use this channel if you want to comment on or discuss any posts made in #feedback and keep that channel for feedback posts only 
Get better slomo
how are we supposed to report empty lobbies?
Names in the stats page (when you click + button in the lobby) are not centered
I thought people were just doing it by inserting special whitespace characters. Guess they weren't. What a weird bug
As always Hunt quests are more painful than fun. Find 8 gator traps? I've not seen a single one.
Why does this exist?
just use dark sight near water, they're glowing from pretty far
got 7 out of 8 from a couple of matches
I have seen, ZERO.
As far as I know they don't exist
The main issue is there isn't an option to avoid that fucking quest because point-wise, you need it to progress.
Whoever designed this system should get fired.
Why offer split point quests like that? 8 points has 2/2/2/1/3 point quests. What the fuck? You can only essentially skip the 1 point quest, or a 2 point quest. You can't skip the 3 point quest.........................................................................
Meaning, to waste everyone's time, the 3 point quest is going to be the most unfun, time wasting bullshit.
Should've waited longer for the update. Lots of new bugs
All day today hit registration hasn't worked.
I've shot dudes sitting perfectly still.
Without hitting any objects and bullets don't do shit. Also people are lagging severely. I'm getting peek+shot before I even see people appear on my screen. I die then I see their peek+shot animation.
Fix servers, region lock them.
100ms ping limit
Holding a corner is absolutely meaningless against laggers.
They get like 100ms+ worth of peek advantage due to lag.
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Details: Animations could include dark sight, using tools to revive, etc. With necromancer it could show like the bullets coming out of the player being revived and the wounds slowly being healed. Up close it can show the player reviving the person down tending to the wound's such as with the med kit, or the vitality shot, etc. Would be really cool to replace that.```
Whatchy'a Think of my new suggestion? 😏
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Is anyone gettin killed a single time and needing to havw a bounty token to res?
If you use controller don't use the quick action to spectate. Use the cursor.
Are they working on fixing it rn or do you have no idea? I’ve heard it can happen on pc as well
Of course they're working on fixing it 😄
It can if you're using a controller
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Please show all damage stats whether you survive or not in a separate tab at the lobby. Ez pz addition.```
@bold valley I like the Spike burster idea but I think it would be nice to have some AI be immune to poison like the Spider or have other reactions to it - like sending them into a frenzy.
@daring zinc Lmao
is match mmr gone? calculated based on all hunters individual mmr, I can't see it anywhere
@hard minnow Finally I am quitting the game after almost 4 years of playing. I bought every DLC, everything you have put out to support the games, but underserving. For 2 hours now on EU servers I only meet Russian and Chinese players and the ping abuse is out of this world. It's been fun, but now it's a nightmare, you really don't care about your player base. Over and Out.
I feel your pain...sick an tired of immortal unhitable russians on eu servers
see you next week 
Guys, the official Crytek response is that ping abuse is nonsense. I would be happy if they acknowledge its an actual problem, even if they don't plan on fixing it.
From my anecdotal experience, I am sometimes forced to play on NA East because West often doesn't have enough people at my MMR. Mind you, its only 80 ping. I get a massive peeker's advantage, and a massive cover disadvantage. Meaning, the only downside is that sometimes you'll die while on your screen you are behind solid cover. But, the tradeoff is that I kill corner holders without them being able to react. I know this because my NA West games have Chinese players who do the same to me. I die before I even see their body render on screen.
200 ping limit is a joke. We need region locks.
Peekers advantage allowing you to shoot somebody before they can react is a myth, at least on games that have serverside validation (as most games do)
The reason is pretty simple - if your ping delays the action of you having moved from cover and seeing the other player from reaching the server - it also delays the info of you shooting the player by the same amount
Then how do you explain the collective feedback of people who face cross-region players?
Seriously, everyone is just making shit up?
Is that your stance?
Unless they use a lagswitch to induce packetloss intentionally at which point its cheating with a third party device
Missinformation.
Plain and simple - people, even high profile ones have spread that rumor massively on youtube etc.
People translate this to other games - because thats what they want to believe
Confirmation bias
I want you to explain to me how someone can peek me faster than I can react even after left side peek has been taken out? Mind you, I'm a 6 star player. Its not a skill issue.
Your ping is the culprit there
I have 18ping on NA West
Next?
I hold a corner and a guy will down me and as Im being down I see his character come out of the corner. Check the kill, not a wallbang a direct shot. Check his profile its in Chinese his name is boxes. Every time I get downed like that it stands out dude.
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
This explains the technical background to peekers advantage in games with clientside hitreg and serversidevalidation
It explains why your own ping creates what he calls "unpeekers disadvantage"
I have very low ping and absolutely no issues with all the 5/6 stars I see in my games who are regulars. Its only the cross-region players that create these issues. I have very high speed gigabit internet with a very high spec rig.
And combine that with perspective shifting with latency - and you get a technical explanation of why peekers advantage in games with serverside validation is a myth
Its not my system, period.
Also Siege runs 60 tick and Hunt runs 30 tick servers.
Huge difference
They were actually forced to upgrade because 30 tick competitive was trash.
That doesnt change the fact that the high ping goes both ways - if it delays your peek from reaching the server it also delays your shot
How do you explain people hop-shooting to where it looks like their are using long ammo rifles mid air and hitting their shots? Its almost like you don't even play Hunt
You can shoot accurately mid air on the way up, the accuracy becomes random on the way down
Technical explanation against collective player experience with playing the game.
No, they fire after they've landed, it just renders weird to enemies. People dont jump and fire mid air at long ranges. No one plays like that and lands most of their shots lol
@undone furnace If it isn't special ammo - which a basic bolt on a Crossbow isn't- then it doesn't count for that challenge. Honestly it is very clearly worded. If shot-bolts & explosive bolts didn't add to the damage total then the criteria would be misleading. Any special ammo that you buy in addition to your weapon is considered special ammo. Additional effects of basic ammo aren't special ammo. However bolts & arrows apply bleeding and should therefore be applicable for other challenges like making Hunters bleed x times.
Good point. Maybe poison doesn't kill them, but sets it up where their resulting concertina comes out poisoned for extra hazard potential?
@rotund oasis I think it's fair the way it is with the bounty having some downsides. Your suggestion would mean a massive boost to carrying the bounty and make it too strong imo.
The bounty already has the massive downside of everyone on the map knowing your location though. Why invalidate some already underused traits on top of that? I don't think it'd boost the bounty too much. The main thing it'd do would be make things more consistent by not making certain traits useless for going after the main objective of the game.
@knotty ore @solar wren Please make sure to add additional, detailed descriptions to your suggestion telling other users what exactly it is you suggest and why they should support your suggestion.
@modest atlas Please use the appropriate channels to report bugs.
@knotty ore#8 "Collective player experience"? Who are these players, what references do they have in terms of professional knowledge about network engineering?
I can see enough people here that can explain to you how these things work on a technology level and aren't as you think they are.
Yeah, I thought of that too but I think many would find that too much for an AI enemy.
I had made some varients suggestions to the AI awhile ago. I think my favorite was something similar to a poison varient of the Immolater.
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My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles```
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My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles Long Live Sirp a die hard hunt fan```
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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/)
Title:grave stone for a friend. Description:My suggestion isn’t based around gameplay or any of the bugs and glitches, I feel bad even saying this but one of my closest friends took his own life 2 days ago and we all loved to play Hunt it was one of our favorite shooters we’d play for weeks on end and we were wondering (all the people in our group that have played with him) would love if hunt could maybe put a small grave stone or some like an Easter egg for all his friends to find or even a suicide awareness theme, would greatly be appreciated, we shall continue to hunt in our dear brother and comrade Sirpwnage2277 and we shall continue using his favorite hunters REPTILIAN and the mountain man with the bear hood. Happy hunting and please check on your loved ones even the happiest ones could be fighting the hardest battles\`\`\````
brotherman dont ask for that ..
shotspeed should be shown again without reloading time
how often a weapon shoots and how long the reload is are 2 seperate things. you made 2 different ways to see the reloading time, but not the shotspeed itself alone. and repeating is not the same as reloading
Can we please just stop showing this Zeppelin bot in this channel and make it write the suggestion author a private message?
this is just sad man
my condolence 
Ignorance, unfortunatly. Caused in part by misinformation about the topic and a deficiency of research/questioning. Or in some cases a strong bias.
@flat breach lool we wrote the same thing back to back!
Dear community, dear developers. With this update, a great milestone in innovation has been created in the game Hunt Showdown. I find many things great, and currently, I have not noticed anything negative except that I can no longer see my Solo Match MMR as an indicator of how I am doing. I find this quite disappointing. I have to start a solo match to see the Match MMR at the end, which bothers me a bit. Going into a game every time to check my status before the round starts is a bit annoying. Perhaps there are others who would like to go back to the roots in this regard.
Every time I die and go to spectate. The only way to rez me is with a bounty. Even if it’s my first time dying. Happened several times and I’m on PC
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If it's not special ammo, then why can it only be resupplied by SPECIAL ammo boxes? 😛
I just think it's bugged personally.
Like explosive crossbow & bomblance didn't work on Exposive damage challenges.
You can click the "Last match" button and then select "Team details" to get the result screen of your last match, which should have the up-to-date stats.
Match MMR isn't really a good measure to see how you yourself are doing though. That's what your personal MMR is for. Match MMR gets modifiers applied like invites and underdog
You all are missing the point. "Ping abuse" is just what tons of people are calling a phenomenon they experience playing Hunt. It could be a misnomer, and unrelated to ping. But, how can you possibly deny that this phenomenon exists in the first place by deflecting with tech talk? I see someone complain about, "ping abuse" almost daily on this server. Maybe the server infrastructure is garbage and it just doesn't accommodate cross region play very well. All we know is that it severely affects people who play out of region. This is absolutely certain as all complaints center around that. You are just hung up on terminology to a point where you are gaslighting all the players who experience this phenomenon.
As a player I generally accept when I'm outplayed. It happens all the time and its an awesome feeling. What's not awesome is when you are killed by something outside of the scope of possible play. If it happens once, that's fine. But, this pattern repeats and every time it does, and I check their profile, they are not from my region. How would you explain that?
Preach it. I agree 100%
abuse implies getting advantage, and high-ping players have no advantage, arguably the opposite
the kills made by them are just delayed and thus feel off
So, what you are saying is that playing cross-region produces undesirable effects that impact the native region players?
I'm glad we agree. Also, they don't feel delayed. They feel expedited. Meaning, registration happens before animation.
judging by the existence of this whole hit validation system, this compromise is there by design
doesn't bother me much
It bothers me a ton to die to something I had zero say in. Holding corners is quite a big part of Hunt, and you simply insta-lose doing it against cross-region players.
Just checked, in 2 years, 53 hunters has been released, holy fuck.
Thats 1 hunter every other week.
And theres 1 coming next week
This is where the missing understanding comes into play. You call their plays "outside the scope of possible play" when they arent. And that is where the tech talk comes in. You (and the people complaining about this) are missing the knowledge required to understand these situations, even worse, a lot of the more common accessible platforms like youtube have lots of misinformation.
And just to clarify ahead, no one wants to pass judgement here, its understandable and expected that the average player doesnt have the knowledge of a network engineer.
I get that high ping difference makes some situations look weird. No one is trying to deny that. There is also no one denying that dying behind cover feels bad [until you realize its a much better spot to be revived in].
The issue comes in when people start talking about advantages and unfairness, when in fact there arent any. Nothing outside of the scope of possible play is happening, it can just look like it on your end.
And thats the point where you either gotta trust people who have knowledge about networking, which enough of have explained this in this channel time and time again, or you are going to have to spend some time getting into that field, and i mean actual literature here, to learn it for yourself.
One could say then why not have a region lock to reduce these occurrences so that players dont have to learn about that. And thats actually the reason why the current ping limit exists.
But having any of the more hardline solutions that are often suggested can seriously limit or even stop some peoples ability to play the game or to enjoy it with friends. And this in conjunction with the fact that no actual advantage is created kinda puts "ability to play for some" vs "quality of life for some".
And i think that we can all agree that the first point is more important here.
fixing bugs that brake the game - nope
making new sellable content every week - yep
yep
it's just the game itself
it's broken for everybody and it has nothing to do with the region and ping
Well... if that doesn't tell you where the development focus is at... hahaha
This doesnt happen, because all information needs to travel through the same latency. If they shoot x ms after their first pixel is visible around the corner on their screen, they shoot x ms after their first pixel is visible on your screen.
Relative times of one sources events stay constant among any client
What exactly is broken?
desynch
You folks have been talking about this same topic since five in the goddamn morning. Hasn't it run its course by now? Ping abuse, no ping abuse, doesn't make a real difference. Nobody is budging on this topic, so I don't see the point in trying to convince one another, or even prove someone wrong.
Selling skins along with promises to fix the thousand bugs they recreate each patch
Ping abuse has been a hot topic in this discord since a lot longer than 5 this morning. And its not something thats going to be a non-topic any time soon, both because of missing knowledge among the collective playerbase and rampant misinformation.
Even more of a reason to shut the hell up about it
Thats like telling ppl to shut up bout hackusations every other minute or hitreg.
Ain't happening
when what u see on your screen is not what the game has registered
u see it like 0.5 - 1 sec later
that's why u r getting killed while being behind a brick wall and stuff
I don't care which side is right or wrong, it's just tiring to have a whole chat flooded by something that obviously is not worth looking into by the dev team
Constantly bringing up a dead horse and kicking it again and again won't bring more attention to it
If you say so!
It's definitely worth it. They're just not gonna spend money and resources on it. Just look at the comment about all the released hunters
Yes, bugs exist. I thought they were talking about something broken with peeking or gaining advantages somewhere.
And yes, this release has some bugs that could (probably should) have been fixed before launching it, but nothing too major
If you don't think that making sure your network infrastructure is worth constantly improving, don't make pvp games
Feels like a bickering chat more than anything. I don't think I've seen many proper discussions in here. Haha
Sometimes people do have really good conversations/discussions that are not necessarily "easy" to have.
It has to do with how the skins are handled now apparently
And, others are people who are arguing about things that the rest of us have seen a billion times. But it might be the first time for those people.
You never know.
Thats not necessarily desync. Getting killed behind a wall can happen with the network working as intended. Its just an effect of time no longer being a universal constant.
Missing knowledge
That's desync lol
Fair enough! I just feel like a place called "Feedback Discussion" would benefit more from actual discussions on presented feedback, instead of random complaining about whatever ails people.
"Nothing outside of the scope of possible play is happening, it can just look like it on your end." Logically, you do understand how this is contradictory, right? Correct configuration can still cause unwanted results for end users. We are observing these results in high quantity, and it seems to be isolated to cross-region players.
"fact that no actual advantage is created"
You are also contradicting yourself. No actual advantage from what standpoint? Being unable to respond to being peeked is a huge disadvantage...
Being able to play with friends great. So, either Crytek needs to fix these irregularities, or they should consider the huge sum of players affected by this, versus the few people who play cross-region with friends, and region lock the servers.
To be fair, that's the hard part about "Feedback". Sometimes, Feedback is just complaining.
That is true!
When the majority of feedback is talking about desync, hitreg, out of region players, etc... then the discussion in here is gonna follow
This is true.
Most recent posts in #feedback were talking about charms, skins, quests and audio
Danger has been here much longer than the recent feedback posts.
"Being unable to respond to being peeked is a huge disadvantage"
You are able to respond. Their peek doesnt become faster.
in other words
desynch
literally
Common Feedback posts are about region, ping, hitreg, hackers, desync.
And nothing has been done?
If you see it .25 seconds after the server say it occurs it is a disadvantage
Their peek is not rendered correctly on my screen due to THEIR configuration/location. NOT MINE. You get that right? I'm playing on my lowest ping server, THEY ARE NOT.
Things have been done. It's just those are feedback posts you will get no matter what.
And Hunt has specific desync issues that have plagued the game for some time now
Desync in networking describes a discrepancy between the state of a machine and the expected state of that machine on another machine
Sometimes the only way to get something acknowledged is to keep bringing it up
Yeah, I read about that from the 5AM posts. The other mod got blasted on that one.
Not saying Hunt doesnt have desync. It does have desync issues. Those will actually make your play experience worse the higher your own ping is
What do you mean?
I feel like the official position for Crytek is that we are all crazy. Game is working flawlessly and we need to learn networking. lol
Rangorok didnt get blasetd, they actually explained the facts well
And then proceeded to get proven wrong
I mean, without any context I can't really say what is wrong or right.
Well, no. They do acknowledge issues. But there are some topics that keep being brought up that, yes, arent issues
Based on what scientific evidence provided
Clearly if they keep getting brought up, there is some kind of issue.
I was about to say. If people are complaining about servers constantly and nothing is done...
It's still an issue
Things are done, but it will still be an ongoing issue.
It's just the nature of game design.
Desync, specifically, had some really big issues when Desalle came out.
Because of all of the terrain elevation.
Done in what regard? Can't really slap a new can of Winfield on the game and say that they've been working on the servers since DeSalle
The team that works on weapons isn't the same that works on level design
Correct me if I'm wrong, but R6:Siege was forced by the community to upgrade to 64tick up from 30tick because players were sick of similar bullshit we see in Hunt. Possibly that is the route to take.
So, I can't really accept that analogy.
Problem is that the server team has taken an indefinite vacation
I mean... I play in US East/West, but I can't properly connect to either one at any given time of day or night
There is a server team? I thought the cosmetics team absorbed them.

The infamous tickrate.
While a higher tickrate is going to be positive and solve some issues, a lot of the things people want higher tickrate for wouldnt change at all with a higher tickrate
I wouldn't lie, I would love Hunt on high tickrate. But, as Dart statement, it is not a "solve all".
I donno dude, I've played Apex (30tick) and I've played R6:S on both 30 and 64. Its a vastly superior gaming experience.
May not solve all, but that's where actual time and effort comes into play
Are you under the impression that both teams utilize the same exact networking and backend? And because of that, the comparison is proper?
The smoother experience is desirable, 100%.
Again. its going to be a positive change for sure. But it isnt a miracle cure. (Especially not for things that are working as intended)
I agree. But it is not a simple solution and does not solve all of the network related issues that players complain about.
Exactly
We've got a brand new update that comes with arguably the weakest event in recent history. Follow that with weird changes and a brand new, fancy DLC... where is the effort from the rest of the team? Feels like four people are working on this game at a time, and three of them are focused on whatever makes money.
No, I'm just saying that Apex is plagued by horrible hit reg, dying behind cover, general annoyances that Hunt is plagued by. R6:S was also until they've upgraded and it was a much better gaming experience, minus the hackers...
Crytek has large changes on the horizon. Along with Engine upgrades, ect.
This isnt meant to be an event. The questlines are content for inbetween two events
Ahhhh so it's filler content for the lack of proper content
We shall see what improvements come to networking with these engine upgrades.
Tickrate does not scale the same way between different kinds of games, something like R6 or CS or Valorant can easily increase the tickrate since it's small maps with not that much going on
The Engine upgrade isn't gonna do much of anything, from experiences with other games doing the same.
I hope so, until that time they could region lock the servers....
Why is "What is being done" Followed up with a proper reply being translated into "Oh so they arn't doing anything"
It's just how the game looks in a very positive way so far tbf
Apex made a blog post about their networking and it mentioned why they can't just scale tickrate up that easily, and I assume the same applies to Hunt
It's just changed how, even
Is anyone else unable to revive their partner that's only been downed once?!!! Like wtf? I though this bug was patched years ago!
Why is it back?!!!!
Another issue in the list of many
Don't use the controller short cut to spectate
They'll fix it in three months
Controller bug, not related to consoles. Don't use the shortcut.
Stop using a controller too
Instead, cursor over to the spectate button.
I'm playing on pc
Reread
It's not console specific.
It's connected to the shortcut command to use the spectate feature using a controller.
The thing you take issue with most likely wont change with the engine upgrade unless they change their networking philosophy, which based on their blogpost about their networking i would say is highly unlikely
That's just crowd control bs. EA is notoriously about making as much money from players as possible. The investment is just not worth it for them as people are still giving them tons of cash for skins on current servers. Upgrading makes zero financial sense. Same thing with Hunt most likely.
This server is a damn mess
I think that the name "Wildcard" for night maps is misleading.
Not only that, I think there should be an option to shuffle the wildcard into the normal deck, namely to opt into all potential map variants at random.
I think the three contract options should be renamed Shuffle, Wildcard, and Joker, where Shuffle is the standard map variation, Wildcard is the standard map variation + night maps, and Joker is just night maps.
With what knowledge are you making these statements?
I for one appreciate not having to play night maps
You have networking knowledge, I have business knowledge.
as do I, but I think it should be an option.
Something you have to take into consideration is that Apex is not Hunt. Servers will not work the same due to many differences.
Yeah ultimately it's a weird decision how to present something as a wildcard, but I imagine the intent is to have wackier things in the future
Thank you!
Yes, this is exactly the kind of statement I'd put out to pacify the player base...
Source: it came to me in a dream
This makes sense. (bandwith increase of x3 is probably exaggerated a bit, unless they didnt optimize as much as they could. x2.5 is more realistic)
It's experimental. Testing to see how it will be utilized, how people like it, ect.
Does it change how people approach night maps, loadouts, ect
But the point they make about there being a bigger map with more things going on very much applies to Hunt, since it's easier to go all the way up to 128hz or such with games like CS GO with small maps and less things to simulate between each player
Night is a poor choice to start it off with them. I like the concept but you're gonna get 0 engagement on that
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Agreed. Because the hunter only pushes the latch to one side (and many of these types of shotgun latches only rotate one direction irl, remove the block of wood to the right of the latch and it would be visually correct and still keep the aesthetic feature of the gun.```
Now if it paid more? Yeah itd be a good data gathering attempt
Actually, it's the perfect place to test it. Night is very very binary with the community. Do people like it? Does having the option to SPECIFICALLY select it change how it's played? ect.
Ah I see this is a play by the electric lamp cabal to seize power
I know! It certainly applies to some degree. But assuming that the tickrate would have the same effect on Hunt that it would on Apex is a bit shortsighted. They don't run on the same engine, nor do they share the same servers. It could affect hunt much more considerably than what they said there. Heck-- it might not even effect Hunt at all! Even with the slight similarities, I wouldn't say that it is similar enough to be considered a viable comparison.
Oh boy the Electric lamp...

Dying around corners is plain old lag lol. This is such awesome gaslighting, I love it. I am a huge fan of manipulation tactics that make the victim question themselves. How can it be just plain lag when I'm running a gigabit connection and gaming at like 15ping with zero dropped packets? Are the servers so bad they are lagging?
Can I post my own feedback separately then? it's on slow mode
I imagine you'd just discuss it here
Tickrate as a function is still same between games, Hunt and Apex have more things to simulate between all of the clients than CSGO, R6 or Valorant needs to, which is why they can have much higher tickrates with no noticeable impact on clients performance
Yeah you would discuss it here. Unless you are going to reiterate it to be feedback.
Yes there are differences, but the core of how tickrate works is pretty much the same
Might have to have a chat with the 5AM mod, then. They presented R6 as a good comparison for Hunt at that time.
If you want to reiterate it to be your own feedback, sure. Just please don't use to reply function. It just encourages people to reply back in that channel.
I do agree that the menu lighting is too yellow on the hunters and guns, it looks weird and makes me kinda, idk, anxious
Impact is noticeable when players play outside of their region?
Another electric lamp cabal power move
Senior does not use the Electric Lamp?
Lol,"Guess i gotta chat with the guy who agrees with me."

No I do, least they find me and execute me for not being of the light
For other networking aspects, maybe, but we're talking about tickrate here
Tickrate and latency dont reallly interact with each other.
Tickrate is how often the server processes information
Latency is how long information travels to the server
Any change to tickrate affectes players of all latency values equally
You don't think there is a relation with latency and tickrate?
Imo, this can be managed much better if you remove the ability to select a server. It should automatically place you in the best server related to your region and that's it. Will it solve every problem? No. Always gonna be ways around that but for the majority of players, they will play in their properly selected servers. If you want to play with friends in another region, then it can select a middle ground between the two or three players. Every game works this way. I will never understand why you would allow players to select a region knowing the impact it was on players
Listen... I understand that the mods are sort of the catch net for the Devs, trying to explain things to people so that things don't get out of hand and that players are somewhat relieved... but if you guys are gonna do that, then I suggest at least having explanations that coincide with one another, at least. You've got one mod saying this and another saying that, while this mod over here is saying something completely different.
It'd be nice to have a team that could at least say the same things, instead of offering at least 12 different explanations for the same, singular issue.
It's hard to calm the herd when there is no solid answer given.
It's either 13 different reasons why, or just something about the devs already handling it.
I see theoretical questions being asked about implications of "What happens if this is implemented in Hunt when this game has this"
So, getting different replies makes sense.
To an extent. But you're generalizing quite a lot with that.
Well, so is "What about higher tickrate servers"
Not every complaint and concern is like that, though. That's my point.
Sure, but not every complaint or concern is met with differing answers. Maybe differing opinions.
I've seen a lot of specific complaints and examples be dusted off with many different excuses, for lack of better words.
Excuses provided by those who are supposed to be knowledgeable about this stuff.
Dude, there is a literal connection between tickrate and latency. They are directly related. I don't know shit about networking and I at least know that. Higher tickrate reduces the round trip latency between server and end user.
First google result:
"A tick rate of 60Hz will also allow the server to send 60 updates per second, which compared to 30Hz reduces the round trip delay between the client and the server by about 33ms."
All I ask for is just a bit of consistency with responses when it comes to the mods. It'd go a hell of a lot farther in terms of answering questions if everyone on that team actually knew what each other was talking about.
We dont care about round trip time here tho. We dont need answers from the client.
We are individuals and volunteers
That much is noticeable
I disagree with some mods, I agree with some, some disagree with me, some agree with me
Yes we do, how do you think inputs work clientside?
That's great! It'd be also great to put that into check before some of them acted like they know every explanation to the game.
You do tho. You need that input from other players for the server to display what they're doing and vice versa
The thing is we're not a hivemind, we confirm info that we can from the devs, but this is a topic that isn't exactly as easy as asking them how would a higher tickrate exactly function in Hunt unless they have tested it internally
And as a result, you may get replies that are not necessarily incorrect, only opinionated replies on theoretical questions.
It's just the nature of communication with the community
Thats not roundtrip. A -> server -> B.
A doesnt need to know that B has the info
B -> server -> A
Round trip
Stop focusing on semantics. Round trip is just terminology. Meaning input was validated by server.
But that information isnt relevant for the game logic or anything that has to do with lag comp or "ping advantage"
@mild shuttle I've deleted your feedback post. Please use this channel for replies/discussions. Thanks.
Yo
Yo
Diiba, first off... you're great. You're actually talking clear and being consistent. You're awesome for that.
I'm not even talking about the tickrate at this point. I'm talking about the constant backhanding of concerns that people have just because of a little red tag. 5AM mod did that, and - if I'm being brave - Izo is doing that as well. It's frustrating to deal with. Feels like any effort in speaking here is for naught if some volunteer mod just constantly disagreeing with general concern from people.
My bad 👍
I'm kind of starting to believe you don't know much about networking as simple googling contradicts everything you've said.
It's an issue related to controllers, not console specific. Do not use the controller hotkey for the spectate function. Cursor over the spectate button instead. Known issue
Just to provide a different perspective if possible:
Increasing tickrate does help with several things but as it has been tested extensively before in other games, it does not reduce ping nor would it change the server's event timeline meaning it won't have much of an effect on trading for example.
Thx
It would have a direct impact on trading WYM?
"trading" window is time selected.
So Crytek has selected a time window for "trading" to be applied.
So increasing the tickrate wouldn't mean the trading window would be changed. Unless they changed them both.
We are back to my original point that googling isnt going to yield you information that is precise, either by it requiring background knowledge or, worse, just being plainly wrong
Not a big one, in 1000 trades probably only 1 will be affected. The timeline is still processed the same by determining when the server received the information vs when that information was originated, which has nothing to do with tickrate
Precise
Trading window is based on bullet velocity and the time between client communicating with server. So, tickrate would directly affect trading window.
There are videos online explaining in detail what effects tickrate has on games
To be fair, I'm speaking specifically on Hunt's trading window that allows the trade to happen. If you were to increase the tickrate and Crytek wanted the keep the same trading window, the window would be left as is.
Also the game logic for trading doesnt require roundtrip times, since the shooter doesnt need confirmation from the shot. So its two clients "shooting" information at each other one-way
Not on any networking issues resulting in trading happening outside of the allotted window, ect.
What? You think two clients are communicating directly?
No, they talk over the server. But no roundtrip is made
It's based on the 800ms cap they have set afaik
Round trip is made for literally everything in the game.
Everything is a round trip lol You send and receive info with the server. That is a constant round trip
There is no one way trip
Lets go through a simple example.
A shoots.
Packet goes A -> Server.
Then server processes and sends it to other clients.
Server -> B,C,D...
It all comes back to you
Otherwise you wouldn't see any reactions of a player moving or anything for that matter
Seems like you meant me...
No i choose that video because it explains what happens on a technical level with clientside hitreg and serverside validation, all with a nice graphic for better visualisation
Your super reaction to my post earlier was the first time I've seen that. I didn't notice they added it. Lol

Sure did! Couldn't remember your name and didn't want to just toss a random username out there. Haha
Yes, but the back-packet is quite irrelevant, because that one is used to reset your state if you are out of sync. But usually you arent and the backpacket will be processed with: "is this the state the game is in? Yes? Good!"
All good
Dart is probably next in line to be made a moderator lol. Let me screen cap this in case it happens. There is an ever increasing wall of gaslighters and white knights that downplay the state of the game on this discord. Not sure why I even waste my time here.
@bold valley your sketches look really cool 👍
Most of us just want to see an improvement in the game state, and not just the cosmetics pool. Just something to think about.
thanks!

There are also a lot of people that attack other people's characters once they reach a point in a discussion that they can't engage in... We all want the game to improve but focusing on a part that will be quite expensive and provide minimal improvements is going to lead to the eventual abandoning of the game.
Yes, because he is spewing nonsense and pretending to be a networking expert. But, a simple google search contradicts what he is saying. So, am I wrong for being a little rude, or is he wrong for giving misinformation to downplay a huge issue?
Maybe we are both wrong, that's fine.
So he is no expert so he is spewing nonsense, but you googling makes you more knowledgeable? Man I should stop going to university for my law degree and just google law and be done with it 😛
Respectful so, You and Dart have been going back and forth with your own opinions on it. And it was respectful up until that point. I'm not sure why your disagreement with him has to be escalated to attack his character or the characters of the mod team.
It is. But he didn't attack your character, you did attack his 😛 See why that rubs me wrong?
Not trying to attack his character, just his opinion.
It's all opinions, we all want the game to improve but overspending on something that provides little benefit is not useful.
Saying gaslighters and white knights are not attributes of an opinion but a person.
I'm elaborating on the state of this server and the kind of people who are selected to moderate it. Sorry if that's rude.
All I see are issues being downplayed. I would have gone on my merry way if someone just accepted the feedback without saying that my machine, or my understand of the issue is garbage. lol
Well it is rude and I'm calling you out on it 😛 I don't think that mods are that bad and I don't think that was the intention of Dart here nor has he said anything to make it seem like he is a gaslighter nor a "white knight". Again, you can also google more extensively to see that a higher tickrate is helpful but it's not the biggest issue with Hunt at the moment and it won't solve the issues you have with it. It is also quite expensive to upgrade all servers to a higher tickrate.
This, Izo, is the reason why I was complaining about the 5AM conversation going on for so long. Things like this always end up getting more personal than it needs to be.
Yes, I agree that its expensive and it won't solve everything. I am saying that region locking servers would benefit a lot of players. That's all I've ever said. Its clear that this issue occurs when people play outside their native servers.
I see people complaining specifically about this issue every day
That's a completely different thing than tickrate 😛
It's what happens with Feedback. It's a game we've all invested time into. It's tended to get personal.
The problem you're failing to see... is that this is no longer feedback.
Yes, we got off track with tickrate because Dart was posting misinformation about it.
This is just a general argument
Sure, an argument that for the most part was acceptable.
And we all participated.
I see no harm in @knotty ore discussing his mind on these topics.
Hard to participate in anything else when it's the only thing in the channel
The reds are being nice. I'm out guys. I think there was LSD in my coffee.
Not at all, as long as no one gets personal and attacks people's personality

IN LIFE YOU MUST DO EVERYTHING WITH PASSION.
We arn't bad guys. Typically, we just get dragged into the situations well after it exploded.
Don't generalize. Mods tend to let power go to their head. At least 3 of you are bad guys
Wat

From what i have seen i believe that the mods are usually doing a good job.
Fair enough. From my anecdotal experience I just see the reds being contrarians to feedback in this thread in particular.
I'd say for a good discussion one should try and put their personal feelings aside and work based on facts
Well - on one hand wedo all have own viewpoints and opinions
I'm out
I know quite a few players with thousands and thousands of hours in this game. Their opinions are very emotionally charged due to the time they have invested in this game
So yes, it's hard at times to have them separate it. But that's okay, we've all been there before.
Izo too good. Promote him to green IMO.
But we also have to try and put out information, especially if we see some contradicting the ones we know from the devs
This tends to happen. Or we intervene to provide our own insight. Which sometimes can be taken as fact, not opinion.
Mods are usually contrarians because people come in that are passionate about the game and want an issue fixed, but they don't go past a few posts on google and think they know the perfect answer. Mods usually (since they engage with discussions often) have looked further than these passionate players into the matter so they know that the most commonly suggested solutions won't work. It isn't a personal attack on people in hopes to keep the game on the same quality level and not better the game, it's just often the most common suggested solution to problems are known and have been tested and do not work as they think it will. Of course that may not be the case with every suggestion but reading suggestions for the past 3 years personally I do see that pattern quite often.
Yes, and thats a big personal challenge. Trying to find and isolate your personal bias towards something.
Thats also something quite important when it comes to feature design and balancing in games. Because people who spend a lot of time with something are predestined to evolve biases.
Doesnt change the fact that nothing anyone says is truth. Anyone can be wrong, thats why we discuss
Long ago, This channel is where Rango and I would discuss the game before Rango became Red

Yeah thats a good point - errors happen and it's often easy to take whats meant as fact for opinion or the other way around
So this is Rango's discussion ground
I have never seen a mod proclaim anything they say as universal truth.
Stuff i can still improove upon
Thats been quite a while ago
It does occur because we are human and make mistakes.
Since i gots the new job i don't have much time to talk with you anymore due to the pesky timezones
Dude, no one is saying I have an answer. I don't. But, I see issues being brought up in this thread and people come out of the woodwork to say things like, "oh its that ping abuse discussion again". Dude, the fact that tons of people come here with similar anecdotal experiences should tell you there is some kind of issue that is affecting people. I personally think region locking servers would help me specifically. I'm tired of people out of China playing on NA servers. Its never a good experience. This is not intended to be a statement about race, or anything like that.
In the cases that i have seen a mod say something that turned out to be wrong you could talk to them about it and they would be open to discussion.
I've done it with stupid things. Like trait cost. Swore up and down I was correct.
I was not.
I could have just opened the game and checked

All I was looking for was like, "yeah a lot of people are complaining about the same thing we'll look into it, or it may be addressed in future updates". Ok sick. But, its mostly people just saying its my machine or my understanding of the issue and they typically are reds lol
Without down playing your situation, that is a common issue. When it comes to ping, disconnects, ect, the first thing I like to do is ensure that the user isn't experiencing other issues.
Sure. Well, I'm not experiencing any issues outside of when people connect to a region outside of their own. Game is working great.

Quest design kinda sucks, that's a bit of an issue. Outside of that we gucci
I have my fair share of criticism. Hunt is one of the few games that I hate playing on high ping or on a different region.
Because I can "feel" the difference due to the ping.
And, I for example, Do not like the length of the trade window.
Yeah that is a valid point, and of course the devs should communicate with the player base about their intentions of fixing potential issues, but I think the problem you face is because you get technical and people start arguing technicalities with you 😛
I can definitely speak to that. It's frustrating when I can't connect to US East or West, but f%$#ing Russia is well open for me to select
Fair. I'll be less technical lol
Good talk team

Now with that all being said
And while we are in Feedback discussions channel
Are there any of you that are within the high 5stars or 6 star brackets?
Yes
ye, why?
What region are both of you in?
EU
And how much have you played since this new patch?
Same
So far only a few quickplay matches
Few hours on live, more on test
On live, outside of QP, how full have been your matches?
So far so full
Playing peak times for EU?
But i have been playing solo vs trio a lot inbetween, so not on highest bracket always
Missing me squad
Okay. One thing Crytek is looking at is how full the high MMR games are since they have implemented the forced MMR.
Ah makes sense, I guess I should post about it in feedback when I have played quite a lot of matches
i mean in theory it should help since those were the people most likely to ditch skill based anyways
I'm assuming they are looking at peak hours specifically?
Ah okay
So far i havent noticed abundant empty lobbies. But i dont always check if a match was fully full afterwards
Understood. Well if you could keep an eye on it. It will take quite some time to gather enough data on their end.
So we have to use player reports/experience to get insight before then
So it shall be

I am high 5 low 6 depending on sobriety level.
Then the question applies to you too
I’ve definitely noticed more full lobbies even from 3-5 star late at night
Used to be completely empty because everyone would turn sbmm off to get full lobbies
I'm NA West, and sometimes NA East when West has no one playing on it. I've played like 10 hours since patch I think. Fullness depends on time of day. I enjoy 2s a lot and its mostly a ghost town on NA West until around 6-7pm. When people are off work, I get games full of 5/6 stars, some 4s here and there.
2s is the superior game mode and I'm tired of pretending like its not. =d
Individual skill matters a lot more in 2s. Also team play matters a lot more in 2s. But, 3s is undeniably the more popular game mode.
You have more room to play poorly in 3s.
3s is more popular because people want to have conversations and rely on teammates when they’re playing bad
The only problem I have with 2s is getting third partied
2's is more brawly
You fight 3 teams at once
You dont know who is with who
fun times
Guys can you tell me if Im the only who open map while running and after I close map screen like freezing for the moment?
If I get third partied and die it feels like shit. If my enemy gets third partied it feels scummy to keep shooting at them. Lose lose unless my teammate and I can clutch the 2v4 which is rare
Yeah I’ve been having that happen as well
Not happening to me on PC. I get occasional stuttering, it usually tells me the server is not empty. =\
its really annoying
I’ve had it happen on pc. It’s not that bad. It just brings me to walking speed for half a second
yeah looks like
but seems like freeze or lag
how you like new yellow menu filter? Its ugly imo
Have you tried messing with the % setting for GPU memory allocation? For me when I use higher % it makes my whole game stutter like crazy. At 70% it works perfectly fine. Running a 4090.
Does it only happen when you enter compounds?
This is also a good suggestion, a followup to my compound question.
If you have it with the map, dead bodies, or compound titles. Trying tweaking your GPU memory cap in the settings
no. That was ok before update. As dude say its not freeze . Like tt just brings me to walking speed for half a second
It doesn’t have to do with loading in pve enemies it happens no matter what’s going on
I turned off steam overlay so I can press tab while running . And now when I do it , after closing map I have such strange thing
Try changing the GPU memory setting, see if it makes any difference.
It's been an issue before in the past related to VRAM
I have my sprint on caps lock so I can still use steam overlay
I have overlay enabled, and I haven't noticed it. I use Shift + F5 to open overlay lol
I won't ever hit that accidentally as I don't have spider monkey hands.
?
uplay maybe
but Im not sure
On a different note. Did they do anything to how Nvidia control panel settings work? I have x8 anti-alaising enabled through CP, but an update ago it stopped working completely.
I have it set to enhance application settings.
@chrome oyster crows essentially have a sound bar that fills up as you make sound and will reset if there’s no/minimal sound for a few seconds. You can still be adding to the sound bar even if you’re running away from the birds and tip it over the edge
Did you reapply it for hunt ?
I kinda figured it was something like that, but I'd prefer if it was a bit more intuitive... Like no crows are going to be like "he's running away from us! Flee!!"
IMO if you're dead you're at the mercy of your teammates and their ability to decide when it's a good time to revive you.
Dead people don't choose when to get revived 
Unless you're a solo
Or on a pre-made team
I don't think you should be able to decide when to get up but it would be nice if you could at least decline the res.
yeah option to decline or team only voip, no reason to handicap randoms like this when premades can have it already.
@onyx edgewhat do you mean by "weapon EXP bug"?
do you mean teammates killing stuff will give you exp for the gun line they used?
because if so, i completely agree
yep, exactly that. you don't need to use the same gun line bc of a bug
Has uppercut velocity been nerfed? I swear the bullet feels like new army now.
Maybe just servers dying
@shrewd flare in a game where gun damage is projectile based it makes a whole lot of sense to me.
everytime that you trade do you seriously believe that person clicked the exact millisecond that you did?
If we are talking realism the odds of a trade in close range are extremely low
there are two kinds of trading
and ignoring the realism aspect of it trading is just bad for a pvp game due to ping
ones caused by server lag which is bad
and ones caused by two people at a distance firing at eachother, and as the projectiles take time to reach said location they kill eachother after a moment
the 2nd one is fine
the first one isnt
yes of course
I think literally everyone can agree the ping issue trading should be removed
the issue is that isnt "intended" at least from what I understand
so its not something that they necessarily can remove with ease
apparently not looking at my suggestion
but what do you expect out of the hunt community
Your suggestion literally said remove trading other popular games dont have it
Didnt really distinguish whether or not you meant the obvious bug or not
Whatchy'a think of my new suggestion? 😏
its perfect
Destiny 2
Also the alternatives to trading are far worse
I was literally looking at a destiny 2 vex themed necron thing and you pinged me with that and it gave me a heart attack
The only ways to mitigate or eliminate trading would be
A: heavily cap ping (down to 50 ms or less). This would physically make it impossible for most of the community to play and for those that are able to play it would make them unable to play with friends in different regions
B: make the hit detection server side instead of client side which would increase apparent latency when shooting at people and if killed would make your bullets disappear when they clearly hit on your screen.
Trading is the best option easily available, people just don’t understand that there isn’t a good alternative
@clear wren, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
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I've played both parts of the Tutorial & totally like how well it went! 🙂
I think there's 2 things to add to it to make it even better: 1: After Clive goes down & ya have to ||Close the Door before ya|| Rez him, I think it'd be a good addition to teach the Player how to Hold RMB then F instead of the usual Hold RMB then LMB in order to aim a Medkit Heal onto a Partner instead of yourself... 2: Consider adding to the Advanced Tutorial (or the transition between Beginner & Advanced) a Stalker Beetle Cocoon to give the New Player a chance to try out both Beetle Control Modes so they can figure out which works better for them & if they'd wanna do any Keybind Changes related to it in addition to learning how it works & practice flying it around & asploding it onto someone. (Not to mention further instill a desire to explore & use the world more to one's advantage!)```
a healing bullet actually sounds pretty cool
would be frustrating to deal with though, since it canscrew over the two-shot gameplay and give even more advantage to teamplay from premades
maybe you have that one random who specifically shoots your filthy ass with a healing bullet, but unrealistic. would probs just be something mildly abusable but worthless most of the time
After playing this game for a long time i can safely say that flash bangs are the most over powered thing in this game. I would love it they put a mechanic in where you could look away from them.
Gator Traps are imo too rare and the quest requires 8, I know there is a month to complete the whole questline but still I would reduce to 2/3 for the quest, it's tedious for no reason
Regarding ping & region-lock:
My internet is decent & I'm playing from a Metropolis is the EU. My standard pings are: EU 10-20, Russia 60, US E 116-W130 and Oceania & Asia are locked. I play mostly on the Russian server because on EU my experience is worse... On Russian servers I have little to no problems but on the EU, despite a better ping, I suffer packet loss, micro stuttering, and rubberbanding. Region-lock would kill this game for me and block me from playing with friends. Lower ping restrictions to 100 or 120 is fine but please don't region lock.
@brisk barn If you use Darksight & walk the major waterways you're bound to find 3-4 gator traps per run (assuming you don't die). I think it is practice for how we might be Hunting the roaming boss in the Summer event.
Honestly if they want to keep people playing closer to their best regions the better "compromise" would be to just have everyone have their 3 best regions available to them (regardless of actual ping values) and keep the way how premades work currently (Can invite from anywhere, matchmaking based on host only).
Did they say there is going to be a roaming boss
Or is that currently speculation?
We have the Dev stream to go by. They discussed a potential roaming boss till summer?
I forgot the details though. If its around a restricted area or actually roaming.
I'll be real, a roaming boss sounds a bit worrysome. There are so many things that this can break gameplay loop wise
They said it in the dev stream. It seemed solidly set for the summer event.
Unless its a side objective and not the main bounty. Could be that alternate way to get bars back
We'll see how it plays. Pve is not why I play the game but the majority of the community likes the idea.
Shooting range with PvP invite system hopefully by the end of the year.
I work under the impression that that it will be a gator-esque creature that has a "lair" in-between areas... maybe transferring between waterways until engaged. I think the primary goal is a bounty in the open. It could be interesting if done right.
@shrewd flare i trade very often in battlefield 1. Having the bullets you shot disappear the instant you die makes no sense.
with the current system you can always play on the server with the lowest ping, even if your ping exceeds the limit on all servers. they made it so that you can always play no matter what. also you can play on different regions you normally can't play if you friends invite you. so there is nothing in the way to reduce the cap a bit, no one will be stopped from playing with their friends or playing at all.
It would be better if it would allow the 2/3 lowest ping regions, because having some choice on off hours in low pop regions is quite beneficial. Considering what you hear about some regions its hard to find full matches if you arent playing at peak hours
"wild target" they insist that it's called wild target, not roaming boss, so there probably is quite some difference that it's not a roaming boss exactly 
i would like to keep the ability to play on us east, because when i play randoms, US east is way more fun and more communicating than EU. and my ping of 80-90 to US east, is still decent.
Guessing its going to be a side objective that allows to recover some if not all of your bars.
People wanted a way to do that since a long time and with devil moon's relentless they already checked the impact of the ability to recover healthbars outside of the banish.
yeah i am thinking the same, i bet that it won't drop a bounty token
I mean, i am all for allowing region selection. I also know that ping abuse aint a thing.
Why would you say US is more fun? I would be curious
Technically they do call all bosses "targets" tho
that's true
i just found their insistence on the term noticeable
because roaming boss comes with a lot of baggage and expectations
@terse elm i actually Like big Bars because then a small Vitality Shot (which is still overpriced for 20 instead of 10) heals me full.
@tranquil hill what does left side peak mean
Yes, but this is only applicable to newbs, whom could also benefit from the buff I mentioned.
I have 1.4k hours
I Just Like to Safe Money, simple as.
Heh, all right. Well, I literally never use small vitality shots, and I imagine you wouldn't either if you didn't have your cash goal ;P
Nope. I think on a free Hunter without traits and a good loadout they are wasted. 85 is a Lot in a Game were consumables easily Double the price of your loadout.
Granted, when playing Mosin Sniper i of course Go ham and buy maybe 2 big shots. But usually i Run cheap stuff until i loot good stuff.
@old lagoon if you Look out of the Window for example and you have the wall to Cover on the right side of the screen, you have an advantage to your enemie because you can see his head earlier than Him yours
what does it have to do with the word peak?
Matchmaking puts team MMR 3,5 in same lobby than 5,5 ... whos stupid idea was that pls ?
4+4 mmr against 5+6+6 GG
That also happened before when skill based matchmaking could be turned off. There’s probably not enough players in the bracket the 5.5 teams belong to
Which region?
Do you have a screenshot?
i think its a tipo and supposed to mean peek
Thank you
no problem, i hope this is not intendet ?
Not sure, I do not know how many brackets Russia can have. That depends on the population.
another thing, when i am playing with friends and we all are 5 stars, how come we always fight teams with 6 stars people in them, even though we never have one ourselves ever ? quiet frustrating especialy if you have some fishy 3+ kd dudes every 2nd match and we all normal around 1,5 kd ? in my opinion kd should play a way more serious role in this wonky matchmaking system, MMR fails to depict the actual skill level of a player it seems
the thing is, you can boost KD relatively easy with wanking in a bush and snipe someone and extract
nah, these dudes hunt you down, 3kd players on 6mmr dont sit
they just hit
and i dont
What you're describing is not an issue with the Elo system, rather matchmaking brackets not being strict enough. Hunt is not a "ranked" game in a traditional sense, its matchmaking isn't intended to make matches perfectly fair. Just more fair than having no matchmaking.
well then just put me in them 3mmr lobbys pls
There is a tradeoff between having faster queue times/fuller matches and more accurate matchmaking. With the current population devs have chosen to go for the first option.
one reason why hunt still has a bad rating on steam of mine, why do it fair if you can make it unfair like this 🤦♂️
Because long queue times and empty matches drive people away.
these guys are a minority and have several thousand hours in hunt, im am very sure they wont go because they have to wait for 2 minutes. also in othere games you also have to matchmake longer if you are at the very top of the ladder, thats fair and makes perfect sense
A change for more accurate matchmaking will affect everyone, hence the devs' choice.
yeah idk where the typo started spreading and suddenly everyone just started using that word without knowing what the word means
dont get me started on the usage of "peaked my interest" instead of "piqued my interest"
in my opinion a fair matchmaking would make more people enjoy and play the game, not the other way around, but im not a dev ...
you gotta nip it in the bud (not butt) with mistakes like these
sorry peek
Where can I write feedback so devs can see it?
I have my blood boilling about some quests, I started liking new patch and now Im thinking about uninstalling
ty!
bruh meatheads are nothing
clearly you've never got the find cash register challenge
I'm so happy that it challenges me to be at the top of my game to luck out coming across one
You're not wrong with your explanation there
There is tons of spawn places for cash register, but only one chance to get that meathed. Then you have to restart game, thats super annoying.
But that cash register would get me into definetly same state
@pure musk Yeah I will never understand that. There's never a time where I'm thinking, Ok I could probably go into a match without a first aid kit. Unless they are planning on adding other healing items to tools I just don't see the point of having them cost anything
Yeah and they really just confirmed the dev team views it the same, it would enable much more interesting tool balance too
If they just made them a fixture, rather than a tool or something
Exactly
- 1 integrating first aid kits as a default thing, allows more variety with the tools.
is the UI bugged when you press tab and look at questlines? it isn't separating the questlines between the standard challenges, so it's hard to distinguish which goes to which (no way to know if you grabbed two questlines or just one)
We kinda already got that by getting the 4th tool slot at some point
This is late news, but I just found it few days ago, that trading is something devs ltierally want to keep in game. In their words it is more fair, so I did a bit of research and was asking in several streamers chats etc. how they like it. NOONE LIKES IT. So Im curious how everyone feels?
Because I know for sure, that in my 2k+ hours, every trade was just unfair bite in the ass
I prefer it over my experience in mw2 where my bullets often disappear in thin air if the server deemed me already dead even though on my screen I shot the person first/at the same time
The trading window is probably a bit too big, which can be a source of frustration. That is something developers intend to look into this year.
But yeah it's one of those situations, you will only really hear about the downside of the choice. Before we had hitreg complaints, now we have trading complaints.
I dont know if anyone already said it but the pistol variant of the Borheim No. 3 has the barrel twisted at the end when you use third person aiming, kinda looks horrible
I mean the mid slot pistol version with the stock of the Borheim No. 3
Because of the way trades work on everyone's screen it looks like they "lost" the trade.
Whenever you trade and see the other person kill you after you kill them, its not like they kill you on their screen after you kill them, but the other way around. For them its the same "unfair" trade.
And the only thing people would have to change is to learn to accept that you need to wait less than a second to be sure what is "reality"
But before 2021 there were no trades or at last super rare. They literally added it into a game, that window is too big, compared to other fps games
It is conscious decision from devs. No matter of technicality, they literally added it int o a game, its their decision and nobody is feeling it
Dear Crytek, please for the love of god, add after match 2D map view where you can see where players moved throughout the match. I am getting sick and tired of the influx of cheaters during every event. By being able to monitor the movement of players afterwards you could essentially DELETE these ESP users that you refuse to deal with and maybe also create some sort of job for active moderators who can spectate games live or after them to MANUALLY hand pick out these players who are ruining the game for everyone. Please listen and act.
can someone tell why gus just solo necroed after 4 sec not 10?
a hit to the arm from 27 metres back does 58 damage, but a hit to the CHEST 4 metres father away only does FOUR DAMAGE?? is anyone able to explain this to me
Bugged, it is beta as they say, whole game should be BETA
Nobody is "feeling it" because there will never be "success stories" with it, since it doesnt matter whether you are the winner or the looser of that trade from any perspective, because it will always look like you lost. But you have two options, either have trades or the old invalidations from before the change. And having the trades is much better. There were a lot more (fact based) criticisms on invalidations then there are (fact based) criticisms on trades.
And it is the fairest system, doesnt matter if it doesnt always "feel good" to some people
Send me to some threads or anything to those facts, because only thing I see is hate on trades and none before. Im open to change my mind, I just so far didnt find any reasoning why that change was made (Of course I've read that article)