#feedback-discussion
1 messages · Page 49 of 1
bit late, but Fistful of Frags is one
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Fix the ping identification please. It have very easy to fix and very painful for some regions problem: different servers of the same region can have completely different ping. As I understand you use some server to check the ping in menu. But ping to the real match server can be completely different. I see it very often when I play on Asia region. From menu I see 90. But in real matches it's sometimes constant 90, sometimes constant 200, just random. And the only thing I can do is escape the match in the case of 200.```
@warm crater There are no multiple server locations for one region
So the ping in your menu is to that region's actual server location
If you randomly have matches with constant higher ping I assume you have a secondary region selected and it's putting you there, you can just remove your secondary region for consistent ping
No, I am sure that there are no secondary region selected, matches was on Asia region. I can actually make a video to show. The interesting thing that from menu I have 90 every time. It's never fluctuate. But in matches it can be sometimes 90 sometimes 200. Also I am sure that it isn't local network related temporal issue because it's constantly around 90 or around 200.
But as I understand you have a lot of different servers for the one region. Even if all this servers located in one geographical place they can be routed differently and have different access time.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Imagine trying to ‘extract’ with an item you discovered worth $100,000 on the chain.
Think about entertainment value as a viewer let alone player.
A new PVP experience is upon us…```
@timber fossil deleted your suggestion because it's basically a meme.
Calm down Dr. Disrespect.
@indigo thorn uhh you can do that
it's in your options
graphics/performance stats or something
On PS4?
Addet for consoles to te text, my falt.
@wicked kayak I think 16 players and teams of four would be too much. Hunt's maps were designed with 10 players in mind and 12 is already 20% more than originally intended. Also, the core team mode of Hunt is duos, so everything is made and balanced with duos in mind.
6v6 hunt showdown when
AYO FIX UR FUCKING RECONNECT CUH ITS TAKING AGES TO RECONNECT WHEN A GAME FROM 10 YEARS AGO TAKES LIKE 15 SECONDS
HEAR ME OUT: All these changes will SHI*T the game! I'll stop playing it on 1.12 if self-revive goes live.
I agree I think the self revive and the Serpent buff for solos is dumb
you don't understand, solos are underdogs
let Dennis sit under the bush the whole match and still be able to win
double dark sight? WTF are they thinking!
I think the dark sight change is fine picking up the bounty still isn’t worth it especially for solos
He needs the help
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Can you now please think about nerfing avtomat, and mosin and lebel in general? they are to stong when you look at the long ammo in general```
I think they should remove mmr scaling for solos since they're handing them massive buffs, and remove the ability to dump your mmr in quickplay 🙏
If they want to play as "underdogs", let them do it in their own mmr lol
they dumped the mmr by dieing 5 times in 1 game... i hope they fix that
it was 5x faster de rank with solo revive than quickplay
It makes solos equal to teams, so it's not really an unfair advantage for solos.
One person shouldn't be remotely equal to three people - That's the benefit of playing this team game as a team game.
XD
it is a god damn team base game! Solo HAS TO BE harder/unfair/disadvantage. WHAT'S THE POINT of getting even more higher rewards????
half of the things will still require one/two games worth of character xp to get them
playing in teams, huh? I see you like suffering, gents
if it goes life I won't play this game anymore! What is the point see EVEN MORE people decreasing their MMR in trials to being solo with ALL THESE BUFFS!
which can be done as a team to be used as solo later.
yes but it still needs to be done, although playing a team then actively switching to solo is still a downside
as much as these buffs are powerful, having only one sightline/gun on enemies will always be a hindrance compared to multiple
not if you have even MORE REWARDS
lets look at the more rewards
more hunt dollars in an already inflated hunt economy
means very little
Unless you are lets say actively prestiging
and even if you are actively prestiging you will not be consistently having these powerful perks
like necro
so the more rewards means very little
plus in a game all about risk reward right
taking one of the largest risks: being solo
should logically have a bigger reward
very little on top of a pile of terrible changes.
What other terrible changes would you say were there
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Roadmap :cowboy: :huh:```
you really think solo getting the same amount of darksight as a team gives them parity?
double dar sight, self-revive, double range in serpent <<<<<basically all 1.12 changes
yes!
have you tried.. I dunno, shooting them with two people? lol
self revive could use some work but they dont have anyone to cover their revive or give info, its blind.
all this babyrage about solo self revive xD
self revive is the only one im really iffy on
it being 10 seconds between revives 100% gives more chances to cover the body
so thats a good starting nerf
i can see them making it worse in other ways later on possibly, if it is too powerful
Just as long as death cheat stays out of the game
@queen jungle What do you mean
They said that they increased the fire rate
if they fixed the “i can still stand up if i get burnt all the way out” then its honestly balanced.
double range in serpent i also do dislike
well...I was slowly getting back to For Honor...I think 1.12 will make this decision easier and faster to me.
that bit I’m iffy with on.
tbh i think just making it solos get double serpent speed instead of double range would be nice
i think serpent is fine as is
the time frame of revive was never my issue, more that I have to babysit a body while I watch a body cook.
😁
I personally enjoy the slight paranoid nature of it
but thats obviously up to the individual
double bounty time just gives solos the same amount of time, but faster/longer serpent gives opportunities.
They will bring it back next update to keep people playing teams and getting shit on from quitting for good.
it's boring as F
placing a trap is generally just enough
they either instantly die or make a noise allowing you to act upon their injuries
yeah but you have to be nearby to act.
True
cant leave to go get bounty or w/e
Does hellfirebombs still burn a small chunk if they're down?
no
but most situations self rez come into dangerous play though tend to be when they are nearby no?
Ah
yeah but its not about danger or balance
uhum...we have to bring consumables not to fight but to babysit dead bodies....YAY...SUPER FUN!
Yeah, I think for me a more "healthy" solo necro would give a time gate on when the solo can revive (let us say 10 seconds) if they exceed that, they can't revive.
I wouldnt mind a time gate
two things
if you play in teams you are already practically forced to bring chokes
you are not forced to bring consumables as beartraps n such already exist
well whatever that forces a solo to get up quickly so I can move on with my game :b
beartrap doesnt kill someone
if they have resilience
yeah but again you have to be nearby.
i get in a spawn fight with a solo and now i cant go for bounty for like 3 minutes
Yeah but again self rez is really truely only dangerous when they are nearby or wait like 5 minutes
I do agree with the time gate
@queen jungle they did increased the Fire rate
i-w/e we’re going in circles
yes
umm guess I missed 10 seconds cause I watched the whole stream but I grabbed snacks between
but that does tend to happen with discord discussions
Ty
Serpent i think was the most for, lack of a better word, worthless change of them all
not if you’re actually discussing instead of defending yourself 🍵
They should make it so you cant self revive while burning at least
Kinda sad they didn't brought back the Lunar pack trait.. not losing 1 bar after first fight was massive for me, and i think it creates healthy pvp
worthless how? it’s incredibly relevant
Personally I absolutely agree, duos is Hunt's core mode and solos was always meant to be harder the same way trios is easier.
I just pointed out it makes them equal. If it were up to me, none of those solo player buffs would exist 🙃
ah.
That might be a little too harsh. Also it kinda makes firebombs more mandatory.
self rez is fine, it makes trades not onesided. add a time window or remove its interaction with resilience and its fine.
darksight double is fine.
serpent buff is ew
well said
my favorite “solo buff” has to be conduit, that was elegant af
But its better than having to babysit a body forever. If a change cant be made to be fun for both teams and solos, it should be made for the teams as thats the intended way to play Hunt. There needs to be a way to remove a solo from play, so a team can move on
Did they say when the update will go live?
conduit is great
the biggest solo buff i really wanted was a way to pick up two bounties from the same boss
Like for example instead of all these changes you can banish a boss a second time for the ability to pick up the 2nd one
remove resilience interaction with solo rez and/or necro in general. bam.
True true, my dream scenario is that we get the option to queue "full teams only" too someday. But feel like people would complain about that.
It used to be the intended way. Welcome to the future, old man.
Thats not the issue. The issue is that you have to postpone playing the main gameplay loop while waiting for a body tu burn out
I like to have consumables and tools TO FIGHT not to BABYSITTING dead bodies. These changes IS NOT FUN!!!
throw a lantern on them and find a bear trap.
It still is. You can try to increase the viability of fringe playstyles without changing your core gameplay ideals
Then they just revive twice
then they’re down 2+ bars.
except if you kill them outside a compound. then it is not as easy.
still have to do a lot of stuff instead of having fun playing the game. Middle of another fight? EVEN WORSE!
Crytek seems to actively disagree
Doesnt matter. They still get to try and attack you or worse, extract
cant one argue that you would still do similar things if it was a player who could be revived/necro'd by a teammate
“or worse, extract” uhh.
Not really. With no word they said that they want to move towards solos as the primary way to play, especially considering that there is still no solo queue
NO! I'll be looking to kill the teammate not babysit the body and IT IS FUN!
yeah its effectively cheat death at that point which defeats the whole point of a tiny mechanic called losing your hunter 😛
you get the magpie change so u can have 10s dsb tho.
Active vs passive gameplay.
Most of the time to kill the teammate keeping an eye on the body is a piece of thing
why would solos queue against each other when they can just shit on teams
that want was before magpie changes
obviously you cant have that with them
OK...IT IS FUN! babysit IS NOT FUN!
The best way would probably be to just have a maximum amount of time after which you can no longer revive. Something in the likes of around 5 to 10 seconds after the revive is unlocked. That means half a minute after you kill someone you can be sure they wont get up again
yes killing players is fun
but again if you are looking for success at killing the players you will most likely keep an eye on the body as that is a likely place they will go to
its death cheat except it doesnt work all the time, costs time for the death cheater, and costs multiple trait points each time to restore bars.
eyup
But it gives a chance for the one situation that selfrevive is healthy in: trades
yes
another solution can just be making self rez a 1 time thing
(plus that would help reduce its usefulness for mmr dropping)
Yet unless someone camps them till they burn (which means people need to keep burns or spend time searching for one), then it will always work, and death cheat always costed trait points to restore bars and it was never a big issue, and I'm pretty sure people that want to preserve hunters won't care about time. It's death cheat.
Considering that traitpoints are infinite anyways if you rotate through a full roster of Hunters, since the urn likes to give them
you can “death cheat” by just farming xp off the map and avoiding players. that costs time and you can always play with a levelled hunter.
and.. people do that.
not if you are fight the others teammate. I don't have to worry with dead bodies. I am NOT a gravedigger/keeper.
Yeah avoiding players, not potentially killing 2 out of 3 players, dying, then the team leaves because they don't have burn, and you getting up and extracting. You can take fights with less risks, it is different. You can engage, lose the engagement, but not get punished nearly as much as before.
So solos get boosted traits, way more money and EXP from a single bounty, AND have the ability to revive themselves several times in a fight, AND if the enemy team decides not to waste their own time, extract their hunter instead of losing it.
what a mess
Honestly I can see solos already taking engagements purposefully outside of compounds so that teams won't be bothered to run for a burn and just self-revive after a while or even after all bounties extract just to save their hunters
the boss was bugged the whole time, didnt come out, plus when i killed it in his beetle form he still crawled the walls 
anyone know how to fix this?
Right? Its like such an obvious thing hitting you right in the face.
Adding self revive in such a way will inevitably spark some unease in players
Yeah I think there are already several good possible solutions already suggested by people here:
- Limit the number of revives
- Allow only to revive within a certain timeframe, after it you may no longer revive
Either of these suggestions would really lessen the disruption of self-revive
I have never been THAT disappointed with a update as much as 1.12. For F SAKE!
what do you mean lol. there are some questionable changes, but the majority is so damn good
The few can create potentially big problems >.<
most is terrible and will make the gameplay loop just unfun just like in the last event.
most is good but they completely devalued everything with solo changes
overreaction.
i’ve honestly still been doing what i did in the event: concertina and burn. never know if they have a teammate waiting for us to leave so they can get a res
i don't think the solo changes will remain as is for long
i expect some tweaks
self rez could use some work but its fine as a concept.
double bounty time is w/e sure.
serpent change is a bad direction
serpent change is crazy
overall still positive
I think the self revive in general is a good thing. But how they implement stuff is certainly problematic.
Aswell as another silenced gun.
This stuff is tending to sniper/bushwookie playstyle and in my opinion those are problematic playstyles to begin with because they often end up in stalements - situation where players are afraid to move or leave cover.
the current implementation of self rez, outside of “wait 10 minutes and rez” is the same as having a teammate just necro you up.
Im not against sniper mains or something. But having the upside to beeing able to effectivetly kill people from afar needs downsides aswell - and not more upsides.
silenced guns aren’t good snipers anyway though?
i saw someone in the dev stream mention sniper scope glints and i wholefully agree with it
not when you get sniped 100-200m away and your body falls behind cover so you have a chance to safely get up
what’s stopping a 2-3x sniper team from doing the same?
Yea but they are silent, have no muzzle light and are harder to track.
At night that becomes even more problematic.
Hide and seek is not fun as a shooter mechanic.
yeap...I like to have consumables and tools TO FIGHT not to BABYSITTING dead bodies. These changes IS NOT FUN!!!
.. yes it is?
Is this a thing. Never saw that. Or is this something that maybe gets added?
sneak attacks and mapwide positioning is part of why you play an open world extraction shooter
^
otherwise you’d play an arena shooter
Especially in this game
no, it was a comment from a chatter
but i wish it was added
Yea this is indeed an awesome neat idea.
lol i searched for the keyword "glint" in #game-ideas and it's been mentioned a bunch
we neeeeeeeeeed iiiiiiiit
Nah
Yah
I’m kinda meh on glint because it doesnt matter very much. sniping is strong because you cant contest it at the proper range, not because you don’t know where they are.
I think its stale.
Whoever moves first loses.
Hiding in bushes for 45min is not exiting.
Its so boring and stale that the Bosses even are needed to get the gameplay going at all.
Thats why other shooters have walls closing in because you end up having people sitting around watching the map for something that moves.
i don't know where they're shooting from almost all the time. you can't see them
I had a guy shooting me with a silenced sparks from some bushes. I could never make out where he was exactly. Everytime i peeked to see where he is i got shot for crazy damage. I ran out of medpacks fast. If i approached, he circled back.
If the gun made atleast a muzzle flash i could have a chance.
Its boring and obnoxious to play against silencers
sure, but thats not sneak attacks being too strong, its that theres no incentive to be proactive. You can be proactive and play for sneak attacks and map positioning.
Ok did i say i dont like sneak tactics? i said i dont like bushwookies and silencers.
Im all for having great opening and using positioning.
But something like a muzzle flash is needed.
yeah uhh no its not lol.
The sniper scope glint is a example par excellence for a good mechanic that combats bushwookie style aswell
I have a handful of friends that quit Hunt because it becomes stale in higher elos because of stuff like that
People actually rank down because it gets boring playing that way
Everyone wonders "oh why hunt playerbase is so small" or "oh why have to play as 4* against a 2.5 k/d"
Because this game is too focused on hide and seek tactics
you’re going about this in the wrong way by conflating all these things together
you’re talking about like 4 things at once
Because things effect each other
no they don’t. at least not in the way that you’re trying to imply.
they didnt even adress avtomat..
snipers being too strong isnt because they can hide. it’s because you can’t fight them at their range unless you just outsnipe them back.
meanwhile silencers have reduced muzzle velocity which works against sniping and you can tell from which direction they’re shooting by the bullet whiz. You don’t know their exact location but they’re likely close
which means you can play with movement and sound.
if they use HV to snipe, they give themselves muzzle flash anyway
bushwookieing and passive play is strong because there’s no incentive to advance the game. Proactive gameplay needs an incentive. Silenced weapons aren’t a tool for passive play, they’re a tool for sneaky play.
you can be just as passive with a shotgun as you can be with a silenced vett.
Ok lets focus on what we have in common.
I think thats a right take right there. Pro active play needs indeed incentive.
I concede that im maybe a bit biased against silencers and snipers because i see those getting more "room" while i feel like proactive gameplay loses even more "room" with those additions.
not quite certain what you mean by “room”
ayyyyy they're doing the shooting range
I wish they'd add some sort of a club
maori war club looks almost too exotic tho 🙂
still cool
no love for medium ammo
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
A random rideable horse on a lead. Allows a player lucky enough to find one the ability to move quickly, but the horse can be shot out from under the person (causing some fall damage) and a second or two second stand up time leaving the player momentarily vulnerable.```
#game-ideas message javelins are already in the game. It’s called throw the pitchfork with that tool throwing perk
I guess the majority of the community liked solo revive, I loathed it so much that if it does make a return, like they said it will, I will be done with the game.
Not sure where to post this since customer support isn't working...
I need help. I can't get ahold of customer support. I'm receiving no emails from the support Bot. I missed out on the Twitch drops and i have pictures to prove I should have them all.
and they're so hungry for this easy snack that they refuse to take a step back to see how destructive for the game it will be
or even if it's not that big, there was just no good reason for the change
Well thats a bit drastic - but i guess youre just searching reasons to quit at this point.
Hard to believe that one single change can have such an effect - there must be more things that filled the bucket to the brim.
On another note - i feel you. In its form that it was introduced in the event and how they seem to reintroduce it - yea its obnoxious. Can you imagine some form of self revive you would be ok with? How would that look like?
Its legit a good addition on paper.
It makes the playing ground fairer.
But yea - i think they should refine self revive - its a quickshot.
The Event showed that self revive in this form is not ready because its not in a healthy state - even if its basically a good addition.
Assuming Dennis doesn't balance the game just around his playstyle, the reason is to make it more accessible for newer people who don't want to or can't play teams. I get that. But it also reduces the value of self-improving in order to get a W.
I remember having similar emotions about sloop buffs in Sea of Thieves. You had to be relatively good to win against galleons. Now, not so much.
In both these games, it was a big part of my enjoyment and they're just lowering the threshold.
my friends have theory crafted this and i couldnt think of a way to introduce it without the reason i hate it being an issue. The reason i hate it so much is because it means you have to watch every body very very closely and there is 0 audio cues in place for this so if ur not physically watching it you will miss it. It just causes to much time wasted watching a body as allies go to get soemthing to burn, for every body in the game.
but yeah, the delivery is also not good
im always have suspected that some balacing is done because some devs love being long ammo rats
I made a suggestion for basically placeable event totems, and while I might've even downvoted it myself, I'd like to know what people think of it, both positive and negative. I think it's an interesting concept!
I actually kinda like the idea
I don’t think we can make a definitive statement on “why”. But self-revive makes one part of the game much more balanced, which is trading. Latency and trading generally bias the team with more players, and solo players never get any benefit out of trading at all.
I love having more ways of interacting with the world and other players, deployable totem sounds like a good idea. It's a double-edged sword, as it also reveals your presence to anyone approaching it if you both are within its detection range.
maybe
I think that it’d be either really good or totally worthless. And I don’t want to be in the universe where its really good.
I guess I think it’s too specific.
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Remove MMR! This promotes more randomness in the fights and rewards those who get better by winning more matches```
I don’t understand why people loathe self revive. Unless the solo is sniping 10 seconds is plenty of time to get to the body and be ready for the res. The only situation in which you wouldn’t be able to cover the body is in an incredibly complex fight with multiple teams and in such a fight a random team necro is just as likely to happen
And saying that you’ll quit the game because they threw a bone to solos is so fucking ridiculous
That's a very good point, I like it
What do you mean you don't want to be in the universe where it's really good?
I'm struggling to think of the cases in which you would use something like this, and part of it seems like it could be used to detect people hiding in ambush. Which.. kind of is the point of ambushing someone, that you don't know they're there yet. I don't want something like this to invalidate hiding, basically.
That makes sense. There were plenty of times during the event where, after a boss is dead so there are no clues or whispers, we heard event totems growling and learned people were nearby
but again, I'm struggling to think of why you would even want to use something like this.
It's not about whether or not players will be able to cover the body, it's the fact that players will HAVE to cover the body, find a burn, and wait it out or risk that player potentially self-reviving and backstabbing. With teams, usually you can pressure them to move or just push them so they can't revive and just end the fight, with a solo player, there is literally no other choice but to wait out a burn. Especially now since there probably won't be an indicator that the solo player left the match, you will find in every match where there are solos that got killed a team camping their bodies till they are completely burnt. It's just not fun and creates stale and boring situations, like many people meantioned, solo self-revive could be better if implemented with some limitations to ensure that no one has to wait out a solo.
even in the example you just described, you have to assume people are around the boss lair right? All the totem would do would confirm it for sure, or make you feel safe.
I personally wouldn't go as far as to quit myself, I still love Hunt, but I can't say that the direction they are going with is aspiring hope in me. But as always, what is still there in Hunt will keep me coming back unless they seriously screw something up 😛
like.. in what situation would you use a totem, and actually gain information out of it?
Then don’t burn them and walk away if it’s so boring. I don’t understand the difference between burning a solo and burning a guy that ran in like an idiot while his teammate cowers 50 feet away too scared to throw a choke. If you clap a solo they’ll probably either try to get up instantly or wait a year until they’re certain you’re gone with hardly any in between
I literally just said why. A solo can self-revive at anytime and backstab. A team member can't, they either need to necro from 25m or revive on the body. Either scenario I can push and attack the team, and end the fight for good, I can't do that with a solo unless he is completely burnt. 😛 Calm down for a second and read carefully the scenario I'm putting out.
Just saying, self-revive could be implemented better, I'm not attacking solo players.
I just said what you can do. Unless you have scan or they have bounty there’s no way to know where a players teammate could be waiting with necro, just as there’s no way to know when a solo will res. Clearly you just want to say that every change that benefits another player demographic will hurt you even though in practice you’ll inevitably find it hardly bothers you. During devil’s moon I only had once instance where a solo player got the drop on me with self necro and it was because I was dealing with another team
Why are you projecting other's hateful opinions on me? I'm not saying to screw over solo players, I'm saying they can implement a feature better. Why are you angry at me? I can tell where players are if they are within 25-50m from me if they are moving in the slightest even crouch walking, and usually teammates push together so it isn't hard to tell where they are. It isn't the same.
Like seriously I'm not attacking you. Why are you suspecting that I want you to have less fun? 😛 I just shared my worries on the new feature is all.
Literally the only drawback I see from self necro is that it allows people to derank mmr ridiculously fast but I’m sure they’ll do something to combat that
Well people have different views, I think it will create other issues if they don't change it a bit. But hey agree to disagree.
I had a game where people killed my mate + another duo. I hid and waited out the fight. Revived my mate as they were all dead and gone. We killed those guys soon after that backstabbing.
Saying solo backstabbing is a risk is a strawman argument. Duos or trios are just as much a risk.
You either burn the body or youre never really safe
By the way, my experience in during the event with solos was much worse, so we can't argue based on our limited experiences. It's worth theorizing about the implementation of a mechanic and how it can be disruptive to the gameplay loop. Remember red skull reviving when it was first implemented? It's what this channel is for, discussing potential problems of new features and ways to fix them.
But yea. Im all for a max time limit for revive. Cap it at like 1-2min and People are actually fine to leave.
Redskull revives are still far more problematic than self necro will ever be in low mmrs
Maybe but balancing mechanics around one MMR range isn't the best design practice.
6* solos might abuse the way the self-revive is implemented now which is why I want some sort of limit.
Except that 3 and 4 star make up most of the playerbase
Try to make as many people as possible happy
Not just the ones that whine really loud
I think the 10sec were implemented because of low MMR people havin so many problems. 6* are laughing about self revive - its laughable easy deniable - except for some ass sniper.
Dude the people that wanted the self-revive were the whiniest if anything 😛 I'm literally trying to discuss the potential problems with you and all you are doing so far is complaining 😛
Yeah it's easy in 6* to deny the revive but it will still hold you over till they are burnt while the bounty team potentially extracts before you can get to them, or risk being backstabbed. I think it's going to be an issue in all MMR ranges.
I think burning bodys is what Crytek really wanted to begin with. But its way underplayed. I think having this mechanic getting more focus again is a good thing thats adding tension, threads and tactical decisions.
But yea. Too have a lantern or firebomb at all times is not good.
Well burning was way more lethal and dangerous before:
- It was much faster
- There was no chokes
- The only way to put out a teammate on fire was to fully revive them, then they have to put themselves out, compared to being able to put them out instantly by touching them now
I think Crytek decided to move away from burning being very powerful, especially with red skull reviving.
Thats why i advocate to give players a lighter as default to burn body in meele range.
Yeah maybe
I’m active on this discord pretty much every day and I’ve seen one or two well worded comments saying that solo necro was a healthy addition during devils moon with some tweaks that should be added. Now you guys are coming out in droves threatening to quit the game if you don’t get your way
Maybe have it be an animation that takes a few seconds so people don't run and insta-burn
AGAIN! You are projecting ONTO me xD
wtf do I have to write for you to believe I'm not saying to remove it or I'll burn my house down xD
I'm saying it can be implemented better because the way it is now it can cause some problems.
Jesus
You're literally going to drive me out of my mind and I'll become one of those people 😛
this discord is just a whole bunch of folks trolling each other, dont take it personally
When they removed solo self-revive a lot of people also came out in droves threatening to leave by the way...
It's always like this
You’re making up these evil solos and calling them whiny little shits when you’re the one whining bro
You literally started the conversation whining about whiners when you already got the feature you wanted 😛
But yeah you're right I'm the one that's super mad and crying here
Absolutely
I don’t even play solo mate I just think it’s a healthy addition and I’m defending it
Okay, sorry for offending you.
case in point
I'm just a baby who cries so ignore me 🙂
I like that Grim is critical. Im a advocate for self revive and think its toxic in its event/current form. It needs improvement.
It's fine just like red skull Crytek will probably make tweaks.
They are not bad devs after all 😄
assuming it is improvable. the main issue i see is that it will incentivize more solo snipers primarily, if you change it, it primarily effects those aggresive solos while letting solo snipers still use it to an annoying point
the main question is how can it be changed to incentivize aggressive and interesting solo plays and not solo sniping
Explain to me exactly why it’s so strong
They’re in a 1v2 or 3 situation
When they get downed they have no cover or info on your position other than muffled audio
When they get up they’re 1 tap to long and some medium
It will take you more time in 75% of cases to deal with a team than a solo because the solo will probably res at some point during burn and lose a 25-50 health instantly
though that is the main problem with hunt in general
Yeah true but honestly solo snipers or very safe, campy snipers are a problem onto itself. The way you fix it is by fixing the sniper problem, not necessarily through the self-revive mechanic.
I'm not going to. I'm sorry but you take my statements too personally so just assume I am stupid and I want people to have less fun than me.
well i am mainly worried it will increase the annoyance of solo snipers while not really giving alot of interesting play for the typical aggressive solo player and their opponent
since alot of the useage of solo rez was just staying dead until the guy who shot the solo leaves
or was sniper usage
Ah fair point.
it is a buff but it buffs solo sniper plays way way more than aggressive solo plays
since it is ultra easy to counter up close
Yeah I don't know I don't think there is an elegant solution there. A self revive mechanic is somewhat disruptive by itself so we have to accept some problems that can't be fixed perfectly.
You just have to weigh how much it adds to the overall design of the game vs. the issues it produces, and see if you can tip it towards the positive more than the negative.
Which I'm sure Crytek will be collecting all sorts of stats about how the self-revive is used so I guess they'll be able to tell if people are happy with it
It will give an aggressive player an advantage in a chaotic fight. If they manage to take out a couple or at least trade before they go down the teammates will likely be dealing with res or 3rd party instead of camping body. Although that assumes they don’t have animosity towards solos that many people seem to have and value putting down a solo over all else
that is funny that some teams will camp over a solos body for 10 plus minutes away from the bounty
its funny as hell ngl
See that's a good point until the last sentence 😛
well they worded the last sentence strangely but solo rez made solos live rent free in the minds of teams who have reported spending 10 minutes camping a single solos body. that isnt very fun of a mechanic but it also is self imposed since nothing is requiring that the team camp so damn long
except the desire to farm KD
When I tried out solo necro I had a few times where teams would focus on burning/trapping me and ignore the 3rd party shooting right at them. Literally run towards a person with a gun pointed at their head just to throw fire or a concertina bomb on a body
Well yeah it's stupid to camp the body for the sake of camping, but teams that want to make sure they don't get backstabbed will have to camp out the burn at least.
also of course solo rez is a buff to aggressive solo players but my concern is mainly that it buffs passive and annoying solo plays even more relative to the aggressive plays
Sounds like bad players rather than people with "animosity" towards solo self-ressers.
I'm telling ya, it seems like the majority is whining about self-res but it's just a loud minority. Just like the loud minority that cried and whined when they removed self-res after the event. They seem like the majority because they are the only ones speaking.
There isn't that much animosity towards solos 😛
xD
Well to every problem there is a solution. You could add a "ghost" that is reviving the player just like another teammate. HSing the ghost could deny the revive. That could help against sniper self revives.
You just gotta get creative 😄
I was once stuck in a me vs another solo vs 2 trios fight during the devils moon event. I managed to kill the solo in the building I was in while trios were all around. I knew that in order to not rely on chance I need to secure that kill and so I was just sitting beside the fire for 2 minutes straight. Those were the dumbest 2 minutes of my Hunt career.
multiple times we have had people throw tantrums in hunt general because they died to a solo rez
I don't know how good or bad something like that would be but it sure is creative 😛 I don't mind if they try it but it might de-value the self-revive too much.
When solo self res was active if a solo didn’t res instantly I would just leave. Most of the time they just extract and if they don’t do so they’re usually 1 shot to the body
Yeah nobody goes into this channel to rant about how awesome of a game they had 😛 I just had a brilliant day today where I hit insane shots and wallbangs, didn't run immediately here to brag about it 😛 It's why negativity might seem more present than positivity.
some people also suggest adjusting solo rez time according to how far the kill shot was or how far the person who died is to enemy players
I’m getting literally nothing out of burning them and leaving them alive makes them happy and gives me more dopamine if they come back and I kill them. Roasting marshmallows over a corpse isn’t gameplay
Experiences can differ so we can't use people's experiences. If I made an argument based on my experience during the event, then I'd say better to remove self-revive completely.
I dont like to say. But skill issues. Coming back with 100hp max is a one shot.
People were just not used to it.
I needed to learn how to react to it aswell. After i had learned it was free kills. I once trapped a guy and shot him everytime he got up. Got 4 kills. Easy.
it was still funny to have people throw a fit because their team had a skill issue
Sometimes people crying isnt a good indication unfortunately. But yea.
Man that is actually an pretty awesome idea. Like adding +1sec for every 10meter. Meele range? Insta revive. 10 meters - 1sec. 100meter - 10sec. And so on.
I think this would actually work damn well
Eff it, if anything, I'd rather take extra ammo for playing solo while we're at it.
Maybe a minimum of 3 sec i dont know. Isnta revive could be too strong
When were at it add double dmg for bosses.
Spider without finding an axe...ugh
I always get interrupted

now that I've been thinking about it for more than 2 seconds, extra ammo sounds more reasonable than extra meters serpent magic
doesn't break the natural flow too
no need for camping anything, if you're dead, you're dead. But while you're alive, oh hold on to your butts gents
Well atleast double refill at supply points
that might be a bit much
imagine double refil or extra ammo for nitro shredder or avto dual sparks
Spider is weak to blunt
well a team can just bring two nitros (or three)
Sledge is strongest
spider is weak in general, it just fucking runs around too much
i wish they would make the spider aggressive rather than a scardycat
i get what you mean, i just hate the spider making a 2 minute fight last 5 minutes
Melee wise butcher is weak to rending. Spider is weak to blunt. Scrap beak is weak to piercing. Assasin isn’t weak to any melees but rending can hit his clones while they’re spawning in his frenzy mode and stun lock him
Most effective overall it’s an axe/sticky for butcher, sticky for spider, poison for scrap beak and assasin
Hm today i had meeting with a spider
I started with a hammer
But the axe did a better job somehow
If you don’t have stam axe can be more effective time wise because you get 3 hits instead of two and it’s base damage is higher than the hammer to everything but spider
Ah that could explain it. Yea i had no kind of stam boost
But for the spider specifically per swing the hammer is more damage
The issue isn't that it's too strong, it's that it holds the game hostage if the solo decides to wait until the team leaves to revive. In that case your only chance at stopping that is burning and babysitting that burn, which just isn't good design.
Having it so that the self revive deactivates after 20 seconds for example allows solos to revive after a trade or if they died in a good position, but it would stop any kind of "i will try to outwait them" play.
Can people stop complaining about solo revive. It isn't an issue. It never was an issue.
👆 Someone that never had to camp a solos body for 5 minutes just so they don't revive later
also it makes this game more casual, which isn't what this game should be
Acting like the issue isn't there is not gonna fix it
Wow, imagine people in duo can make the same: playing far away for each other, you knocked one, and you cannot find another. If you cannot hold dead body - this is your issue
yeah but the other body isn't going to magically rise from the dead on the other side on the map
This happens rarely for a duo team, however you're gonna have to camp the body if they're a solo
If selfrevive 'issue' let's prohibit reviving in teams without bounty 🤣
yeah sure, at this point let's make all weapons one-shot you too
Who cares if they revive later? Just kill them again...
If you don't want someone to stand up, burn them.
You literally don't know if someone is a solo until they self revive.
So even if you kill a solo, you still have to be aware of a duo/trio friend, who may be late and revive/necro his friend.
Self revive isn't strong, it's annoying that I have to make sure they burn out so I can be sure they dead
This issue was literally always in the game.
if you never bother to look for their mate
Play against randoms and suddenly a random guy shows up 5 minutes after you kill his first teammate.
same as in duos, trios
with a team I can kill 1, look for the others and if on the rare occurance they're camping and playing super passive, i'll burn their mate and that draws them out
with a solo I have to wait the WHOLE time for them to burn out so it doesn't bite me in the ass later
All these solo changes are going to do is further reward rat behavior
you're here to play the game, not sit in a bush the whole game
🤣 if people playing rat - they will playing rat, not matter of changes
This has literally nothing to do with solo revive 🤣
Just bring a firebomb instead of 2 frag and 2 vit shot 
Understandable, but how about we don't encourage that stuff to begin with so it doesn't make the game boring
Or a concertina bomb
you can always make meaningfull changes to reward or punish certain behaviors
That is fair
but that relies on you bringing these items for these specific purposes that you may have already used for other reasons
yeah cause when the camper sitting a 100 meters away with a silenced sparks self-revies for the 5th time it's not gonna be because of self res
Sadly Hunt nothing to deal with it! We might should suggest some stuff for this 🤣
Its not to you decide what behavior should be punished 🙂
People are crying about selfrevive too much, reminds me same cult of 'Stalker beetle will kill this game' 🤣
the stalker beetle is not a trait, it's a one-time use item that can be litterally countered by shooting at it once
The stalker beetle is entirely different, self revive is gonna make the game slower and more boring which isn't fun for anyone, either you are the solo waiting the whole time to wait to revive again, or you are the enemy waiting the 5 minutes for them to burn out, it just isn't fun, and it makes this game more casual and easier
wow, selfrevive can be literally countered almost by everything
Yes
but all options are boring
Dude, this is not COD, this game is not about speedy matches
Stop mentioned this one
I never mentioned it was COD, or that it was a fast paced game
Also burning a hunter does not require 5 minutes, come on
However long it takes, I don't wanna wait that long just for them to burn out so I can move on to something more interesting
Concertina them
Not reliable
Even better, concertina and burn
There's a difference between fucking COD and "wait on a body for an arbitrary duration of time" simulator
plus they 100% will have resilience
People that complains about selfrevive - never played as solo. First of all solo players 1 per match, not even every, in some really rare cases - 2. You did not play solo during event, when you need s**t ton of perks to become more balanced vs duos.
Don't take that for granted. Since death cheat thankfully will not be reintroduced, you'll no more have to deal with level 50 hunter all the time
yes dude, 1 lvl hunter, necro, resilience like 100% 🤣 🤣 🤣
It wouldnt be too big of an issue to just timegate the self revive. Unlocks 10 seconds after being downed, locks 20 seconds after being downed. Still allows solos to revive, but doesnt create these waiting scenarios
but wouldn't they need to trait points to get necromancer and resilience anyway?
It is time gated
*it will be
This is most stupid way to balance
Only half. I am talking about it being constrained in both directions
Long time to revive? Please see more campers at 100-200m
it makes you think about when you use it, instead of using it like Death Cheat
Not really. It allows self revive in 2 scenarios: After a trade or after being killed in a good spot. It doesnt allow waiting for 5 minutes to revive to maybe save your hunter after everyone left
Dude, you have like 0 statistics how much often selfrevive can be helpfull
pull up the stats then
common
What are you even talking about?
If the enemy is incompetent then it's helpful
I don't remember the trait point value right away for both resilience and necro (it's 4 and 4?), but it's not cheap
That indeed will not be fun, but let's face it. How many times does that occur?
Well, it is helpful, a lot, we saw that in the event
Having it so you cant wait forever on the revive makes it so that games move forward since you cannot force a stalemate
Although anyone in their right mind would bring resilience with necromancer if they're gonna play that way anyway
I wonder if the people complaining about self-revive are the same people who though the beetle "would kill the game". It's barely used.
Of course self revive will be used a lot, but it's impact is so little.
I'm not sure why this is a solo only issue when you already would have done the same to a body if you weren't sure there was a teammate nearby that could revive them after 20 mins. 😄
I saw a real increase in cowardness in players since the event. That's why I fear these changes. Because it's already hard finding players that actually want to play the game instead of hiding inside a corner all scared
I saw the opposite.
People didn't lose their hunters or could just revive, so a lot more people just pushed in careless
True, but that will close other opportunity for them. No doctor trait, maybe.
I was playing a lot during event, cases WHEN selfrevive can be usefull - like 1 time out of 10. People set traps, concertina, burn. Even if you can get up without being killed, wow - 125-75 hp vs 2 dudes with 150. And you are complain about it 😄
Which was way more fun
The impact will probably be big. But that's a good thing, to shake the situation.
Because those situations are already annoying. Having to wait for a burn. So why introduce another way for that to happen, especially if there is an easy way to make that a non-issue: By limiting the maximum amount of time you can self revive after
I meant, after the event. Like since people didn't have death cheat anymore, they played scared instead of playing Hunt like it was supposed to be
Yeah & I mean, even streamers like Hornet dropped to 4 star because of self revive.
They just kept getting killed over and over when they self revived theirselves.
Because I can burn them, and any half decent teammate will likely jump in to save them to reveal their postion
When selfrevive you have 0 intel whats happening around
That was another issue of self revive
Do you ever play with randoms? Because they don't save you 🤡
they usually don't in my experience unless they can safely throw a chokebomb
I personally dont have an issue with either situation I throw a lantern and move on and if they revive or get revived they aren't much of an issue
still enough to take advantage of on and finish the job
I just keep in mind the possibility of them showing up later
New trait for solo: suppressive fart - it let you create the effect of a choke bomb on your own downed corpse
especially solo's they already lost a bar to the first death they will go down pretty easy if they do revive
Woah easy there buddy we can't give the devs any ideas
& Since sbmm will be always on now, you don't have to worry about 6 star solo's rekking three stars 🥲
that was a good change, honestly. I still hope there will be seperate MMR for QP though
No MMR in QP please 🤣
At the very least have it so QP doesn't affect bounty hunt MMR
yeah, so that people don't derank for bounty hunt
Yeah both of those would be good
I hope it's inlcuded in the "matchmaking changes" the devs talked about
I dont like idea of 'balanced' lobbies in QP, its always fun to play vs random skill players in QP
And I think it is really helpfull for low ranks some learning how to fight vs high mmr
Also QP already has reasonably smaller population than bounty hunt, adding MMR is just gonna make que times longer
Thats awesome point
that would be the best outcome
QP with long queue, imagine 😄
one can dream
@karmic kettle, your post below has been deleted, as it doesn't follow the required format.
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Dynamic crows
The idea behind dynamic crows would be that crows start swarming and sitting on dead hunters after a while. If a hunter has died and the surrounding area goes quite for a while, crows will start to gather around dead bodies and eat them. Hunters that are dead for too long are eaten away and become unlootable.
What are the pros of this?
- It adds ALOT to the atmosphere if you come across the aftermath of a fight and crows are already eating away the dead bodies
- You will find bodies easier after a fight occurred that you were not part of
- Players that hide all game just to loot dead hunters at the end will have it harder to do so
Cons
- might be hard to program this since hunters inside buildings can't be swarmed by crows```
You should post it with the correct format:
Title: XXX
Details: XXX
I did that
You didn't write either Title nor Details
am I required to but "title" and "details" or waht
Yep
oh
Those keyword are needed for the bot 🙂
thanks
np
i have a problem i did raid 2 with nitro express and got 2 melee detections in the chest and didn't count body damage it says it does 364 body damage in melee i have video evidence can i drop them somewhere?
how much does she take?
sorry, I don’t have a lot of hours, I just didn’t know that she didn’t kill point-blank
well, in close combat, I immel because I shot point-blank
it doesn't kill if you hit the legs or arms
No I hit the chest can show
ok in the second moment I probably hit the leg but in the first?
You shot from your hip, noone can tell you where that bullet landed.
Of course, I don't want to say anything, maybe I'm wrong, but what am I aiming for? point blank from an elephant fighter with a lens sight?
You have to aim down sight for your shot to be accurate
okay thx
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When we receive Items, rewards etc - wouldn't it be great if we not get a standard version but a legendary depending on which scins we own. Like, I fot plenty of frags as Twitch Drops but already have a frag skin. Would be great to have them in my boight skin. I also use theese skins in my pre loadouts and now have to manually change```
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Titel: Already-owned legenday SKins as Rewards instead of standard
Titel nearly says it all. We get a ton of rewards from challanges, Dark Tribute, Quest, Drops etc. Would be nice to get them in a Skin we already own. So when we use Pre-Loadouts we will consume them and not need to manualy switch to the none-legendary item.```
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Avtomat had a good run, its time to experiment and disable it for next event, and if its a successful experiment, remove it for good, its 3rd game of 5 today with trios avtos..```
Probably hit the arm. Nitro will never one-shot on anything that's not the torso/head.
Also:
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A sawn off Slate variant with a spiked end barrel called the *master key* that can blow open barred doors```
please make sillenced senteniel 400+ vellosity
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Trait idea for bow: https://youtube.com/shorts/INnopsaMq5s?feature=share```
Thats already another problem in baby shoes right there
I play Solo with SBMM off - not because i want to humiliate lower players - but to play with players of my or higher level. Hornet dropping into 4* lobbies is an example par excellence.
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Perk Title: Marionette
Since we control a bug why not a grunt or hellhound for stupid nonsense. Obviously since your controlling it is weakened and can be easily killed but to the unexpected can lead to some funny shenanigans.```
When i play Solo and i myselfe with 4-5 stars get matched against 3 star players i lose so much MMR on death but gain a fracture on a kill. This will amplify soon when im able to self revive. Then a 3* player kills me maybe 2 or 3 times even the MMR loss will be massive.
In the end we will have Solo players that usually play on higher MMR drop into lower MMR areas.
With the introduction of Self Revive i think that the MMR-adjustment for Solos should be reversed.
It should be removed. There should be no MMR adjustment at all. You are getting boosted for being solo, so you are objectively stronger than other hunters can be.
Or really the best case, don't boost solos with empowered traits.
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New Boss idea:
Wendigo
Has the ability to mimic hunter death noises, melee grunting, damage grunting, etc.
Maybe even give them the ability to interfere with the flashing boss icon mechanic. Maybe make someone have to keep darksight open for a longer amount of time to see if flashes are inconsistent or something.
The damage would be pretty basic bleed damage, but maybe he could somehow disorient you with a screech, almost like the poison bug does. No color, but the edges of the screen make it harder to see.```
@vague relic We have easter eggs 😮 many of them
Like .. the Shrek hut - or the 2001: A Space Odyssey Monolith
I guess there are some more i havent seen but they are there 😄
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As a console player, I would like an in-built functionality to invite playstation players to games.```
@unborn hollow in future, please put bug reports in their proper channel 🙂 #bug-reports-pc or #520548749278445608
Title: Wallbang Mention
Details: The new tutorial on test is excellent when discussing gameplay elements, but perhaps a mention of wallbanging during the post-Butcher dark sight portion may let new players know just how core it is to the game.
Ty for letting me know
I test the new Tuturial , it is great but i missed two thing:
plz explain new Player that u can swap weapon and consumables on inventory swap and that u get ammo from same weapon when u pick from the ground.
@surreal python They mentioned an actual shooting range also coming at some point 😄
Sound really cool! but how about keep the old one before shooting range coming up?
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Wanted to pitch Poacher trait increase the initial damage bite from a bear trap.
-winfield C silenced getting similar vetterli/centennial silencer iron sights
sparks silenced staying the same, for balance.
-also wanted to voice concerns that 50m range solo serpent might be non-engaging. Other suggestion was faster collection times. Reasoning being, encourages bounty to be picked up ASAP, and requires proximity/exposure/engagement in compound fighting```
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New charm the beetle might be nice ❤️```
i really hope self revive never comes back it was so ass
and i play a lot of solo btw
ruins solo experience
Title: Self Revive
Details: please no
Then go suggestion. i can give you thumb
?
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-Poacher Trait improves initial beartrap bite damage```
Title: Solo MMR
Details: Since the new patch is making it easier to solo with upgraded perks and self revive I think the solo MMR reduction needs to be reworked. If playing as a solo is more viable now then you shouldn't need as much of an MMR reduction.
Title: Trios in DUO queue
Details: Trio team in a lobby in duo queue
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Pay more attention to hunt on console and not just steam```
My vault and jump are on different keys already. Does not help.
Nope, my vault and jump are already assigned to different keys.
The issue is vaulting not working consistently.
Yea I'm on console and I have to press X like 5 times to vault
Is this the test server?
Starting to think im stupid because apparently thats normal
First test server.... my bad
@rotund oasis The free Hunters are supposed to be worse.
Yes. But that does not justify some legendary hunters being borderline impossible to see at times.
Those "camo" legendaries are very situational. Generally T3 Hunters are better stealthed.
I agree that free/cheap t1 hunters are not supposed to be chameleons
But i think it is bad for hunt to have obvious p2w skins such as reptilian, cain (even after 2 visual debuffs) and other dlcs in dark grey clothes
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Duel Hand crossbows when?```
Duel Hand Crossbows when?
This was previously rejected by the devs for being too strong of a loadout option.
Why would you want a bomb lance that shoots deadeye scopes at people instead of explosive bolts? 
why are the sway levels of all rifles 77 on test servers?
healing bolts when?
The skins that people consider very camo and p2w are in practice not very that advantageous in most situations. The only time camo is really strong is if they’re hiding in dense foliage but bush Wookies are probably going to miss anyways because they don’t get into fights often and don’t have as much experience as players that go to the fight instead of hoping someone walks past
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Make it so two friends in a lobby can invite a random```
gonna stop playing this game due to team killing.
original training still needs to be left in as it is part of what I use to train my aim like many others.
@rotund oasis The “style over camo” argument always seems like the case is being made for a different game altogether… so people just want a flicky jump n’ shoot game like Valorant/Apex, but “Dark Cowboy” themed??…This IS the incentive to get Tier2 hunters, at least…adding an option to buy hats and coats would make sense too
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I heard a lot about the reload bug, but what exactly is this? This wasn't triggered by using the last hit of a consumable.
https://streamable.com/134hbv
I just report the team killers. I only get a deliberate team killer like ever 500-1000 matches but I only play solo or trios
@amber stirrup Probably to add in a shooting range later but it would've been fine for it to stay in
I realized I can bring my own load out if I start at the advanced tutorial but it's just one compound I can use it in, and I don't see the point of deleting uncontroversial content.
In the advanced tutorial, when the Immolators are shot their character models are distorted (mainly one arm and head are at odd angles). I will probably run it a few other times to see if it persists
@remote vapor you are doing something wrong then lmao
@chrome oyster There’s a tutorial for barred doors in the advanced portion
@queen jungle i would agree with avtomat turnin to special ammo but fire modes no reason to, irl avtmats are full auto only, burst wasnt invented until 1960s
Become a solo then
i play mostly random over 1k hours and so far have been teamkilled only once on purpose, you must have some bad luck there honestly
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Concertina bomb that looks like an accordion```Attachments:
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yes, but they give you an advantage in forests
To be fair tier3 hunters also have camo
yes but i dont think it is equal condition
what are these in kingsnake
Even whiteshirts are hard to spot. Some content creator once made a "Find the Cain" video and later on revealed that it was in fact a whiteshirt hiding in plain sight in every single image, while everybody was ranting about Cain being impossible to spot 
Those look like replace me balls without the replace me texture. Possibly missing assets.
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I just want a moving tumbleweed to get the atmosphere going. It would be sick to see a tumbleweed before a boss fight like in a real western movie. And maybe a tumbleweed storm or sand storm.```
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Make the dark tribute animation longer. Its not long enough```
one big thing is that must add to tutorial is gunslinger or hunter and explane what that means. because its very hidden and no info in settings and nobody even know that option
@little jackal
No responding to other users or quoting them, please post only your own feedback.
😉
I share the position and couldn't have worded it better
I also find it weird how much is being done to make playing solo easier. For example slerpy of 50 meters doesn't make any sense in my opinion.
I play solo quite a lot and I still think that at least certain type of solo play makes the experience worse for everyone.
Solo actually felt better after the event but my mindset could be way different than that of most. I do see the value of not having to change the way you play to avoid the possibility of trades though.
hey guys this is a weird one: so I believe that I live very close to the server of Oceania, so close that ping shows 0ms in the lobby, which oceania server rejects me to connect to. I have to purposely either download stuff/use wireless in the lobby to be able to start matchmaking in AU server. Do you guys know how shall I contact the hunt team for this issue? I think the limit for a server is set to 0<player's ping<225ms so that I am technically out of the range
does anyone have a similar issue? I cant play no more cuz my wifi is dead, downloading method very dodgy, I can only use ethernet
I just want to get this out there:
As a solo player, I don't want to be able to solo rez. It will ruin the experience for me, the thrill and exhilarating feeling that makes Hunt worth playing in the first place.
I play duos and trios too when my mates are available, but when they're not I love a good solo run to see how far I can get against all odds.
Solo rez will ruin that, and as evidenced by the streamers I was watching last night, having to babysit bodies isn't fun for teamplay either.
I like solo revive, it just needs a limit of some form
Taking it away now would raise many players expectations and then crush them.
Also, solo revive offers a new option for players that don't want/ have the option to queue up in a team
Solo revive is a more casual option for players such as myself.
Also, do not forget, taking solo revive is an option and not basekit. If you wsnt a hardcore experience don't choose it
That's true, but solo rez is the meta before the patch even arrives in the game. If you're solo and don't take solo rez there's no point in going in the first place lol
Its putting yourself at a disatvantage, isn't that the point?
Only if all other solos are also at the same disadvantage
That's the point of being solo in the first place, it's not a solo game
I'm a very casual player with limited time so it's very comfortable to just play by myself
well now you can test your skills ever further by not using the self-rez
Catering to casual players doesn't really fit the aesthetic of Hunt if you ask me. You play the game already despite classing yourself as casual, so if you're playing it, you must already find it fun and challenging enough to stick around, so although a solo rez option might sound good on paper, I think it will change the landscape for the worse in the long run.
If they want to turn Hunt into a western themed Call of Duty they should just add a Martydom trait that drops a nade at your feet killing everyone around you when you die and center the crosshair and be done with it.
Me no happy 😦
We'll see how it goes, but imo changing something that isn't broken is a bad way to start the year
Catering to casual players is how to make a game grow
I suppose it depends on if you want a very popular game or a less popular masterpiece
Fortnite exists 😄
IF crytek wants to keep the same number of players, no self revive.
But by opening this game up to casual players it will grow and they are obviously doing that
e.g.: new tutorial
The tutorial is great I'm all for that, teach people how to fish and all that, but adding solo rez is the end of Hunt as we know it. It will continue to grow and sales numbers will be great, but the game won't be Hunt as it's known today.
Who cares about risk when you can just self rez? Make as much noise as you want!
If you make an argument like that: tarkov exists
Yeah but Tarkov is shit, Hunt isn't
end of hunt lol come on man yall say the same things everytime they add something new and guess what the players numbers go up
Beetle got confirmed and players were malding over "DRONES IN MUH BAYOU"
Again the player numbers will go up, this is great for casuals, my point is that it will risk alienating the non-casuals
look at it now barely used but its a great tool to counter a camper
Hunt evolved a lot, it will evolve more and it will be great. The devs are doing an amazing job despite their lack in numbers
Im a non casual
i have 3k hours in the game and close to 2.0 K/D and dip between 5-6 and this change is S tier
Numerically speaking im quite sure casuals outnumber the non casuals
Well we'll see how it goes, it's not in our control anyway. But for me it's bad news and not something I want. I just wanted to share my thoughts, not get into an argument about who's right and who's wrong 🙂
cause sometimes I wanna play sneaky or play solo and self revive was a great thing and they even tweaked it by increasing the time to Rez which was the biggest problem during the event
I wish they would add back the sound of players leaving the lobby tho from devils moon event
that such a nice touch even tho it was players losing their marks from pacts
If they tuned down the amount of times you could solo rez a bit that'd be fine
I mean its how many bars you have
Yeah, which is too many
its not bad considering its 10 SECS each revive
ya and a team of 3 with the same amount is balanced
plus potential red revives
Well at least with a team of 3 someone has to physically go over there and put themselves at risk while rezzing
But solos can just turn off trios anyway so that's a non issue
One concertina bomb and they'll never walk again
from experience its not gonna be a big issue it will however be a skill issue for players who dont pay attention to their kills and at least trios solos arent abundant you have at most times just 1 solo in a match of trios
duos will probably be more of the solo players experience and other players running into other necro solos
Hell Im definitely gonna be rocking poison/con trips now
farm kills for free 👿
😈
You'll have to, that's the point 😛 You kinda have no choice now
not really lol
I just burn or even better take poison bombs lol
those solos will rarely rock antidotes trust lol
got so many kills from poison bomb on devils moon event
farmed a guy like 3 times cause he couldnt figure out it wasnt a trip mine
plus they cant hear the poison bomb on them when theyre dead
They can still self rez if they're burning though right? As long as they have bars left, and if they have Salveskin that gives them a huge window to revive even while on fire.
true but even then patience is a virtue to hunt if the bounty matters you'll move on or just burn them out if youre arent in a rush
it might slow the pace down but like I said in a trio match you only run into 1 solo potentially and the general manager saying that empty lobbies are gonna be a thing of the past the potential of more than one solo in trios is gonna be really low
Also you can not tell me that people will have problems camping a single body when they Camp compounds for 40mins straight
now a big QoL change for a way to combat rat gameplay that solo necros will start doing in trios is giving us sniper glint
alienating the non casuals is a non issue. tarkov for example, is made for non casuals, now whenever you play it, it is quite obvious that the game expects you to spend a significant amount of time on it. hunt has never been like that
Maybe not, but I can't say that encouraging more camping is a good thing for your previous argument that this change is good for casual players
its a hardcore game but it isnt some weird hardcore pissing contest
I just think alot of players who have a hate towards self rez didnt try it enough themselves or just didnt pay attention to kills and got bamboozled by a solo rez
people will get killed by a weapon in a weird way and will insist that weapon is OP
someone was arguging that the silenced vetterli was OP because they couldnt find where they were being shot from
cause I play in higher tier'd lobbies and man when I did solo necro for a week during the event in trios, I definitely dipped down to 3-4 cause of how many times I was letting my self get farmed which is seomthgin they should look into at least regarding the self revive but it isnt as easy in higher skilled lobbies as most players think even when youre sniping cause sometimes that rat gameplay gives you no way to get sightlines in some matches and all you do is really put yourself in a bad spot
oof everyone's ignoring that one, so I'll leave it there. I don't like solo rez that's all I wanted to say 😛 Have a good day, all! o7
I think my only complaint on silent guns is that vetterlis iron sight is so good that other silent guns should get that same treatment but there should be a sound trade off to some extent like there should be a minimum of 60-100m that you can hear silent shots imo
the only weapons that should be SUPER silent are crossbows/bows
silenced cent shorty bout to be crazy btw
390 mv
cause have you heard what a silencer sounds like?!
theres no way mofos in the swamp in 1890s creating more efficient anti noise suppressors with some canned foods and wire than todays contemporaries
pistol silencers can get pretty quiet though
you don't get it, it's a magic can-silencer
ya it will be a problem for sure but I dont think busted plus silenced poison lever finally
bro i never thought about it
but yeah, how tf is the sparks silencer not loud at all
but im gonna be honesty krag getting variants got me salty af lol
why ? Bayonnet funni
well not like I dont want variants but slate bayo when? new army swify or brawler when?
well it seems the sparks silencer is supposed to shoot with like a quarter charged cartridge seeing how it fires at like 50 percent the velocity of the proper rifle
would make sense, yeah
older guns that still dont have variants should be the focus not a new long ammo that less than 3 months old gets two new variants right out the gat
I think they will come eventually, these guns really feel left out rn
but the Krag variants were only a logical continuation to the event
im all for weapons just feel that theyre misplaced in how they put them out imo
Bro once i get my shit done today imma hop on test and tey out that krag sniper
also with the questlines having weapons variants in them.... cool but krags wont come for another month???
why even show us
Krag sniper has to be gaming
Krag sniper about to be so annoying real talk
already cheaper than the mosin sniper for whatever reason and all its gonna take now is two traits to really make it strong lol
kinda stupid of them to reveal all of that in the dev stream. It would've been better if we didn't know we had to wait a damn month for krag variants
also increase the price on scope traits at least marksman and sniper
well they could say whats coming
I guess you need dual-sparks Pistols too but that won't be a bother for most people anyway
but dont give it to players to toy with and during the test server than be like ya gotta wait 2 months for something that doesnt need balancing
Nah just take a normal pistol and if youre ratting or playing right krag sniper will just be better for loading shots on the go
but that would throw off the balance of all other marksman weapons that aren't broken, like the Marksman Vetterli and Winnie
true but they are strong with High Vs
you underestimating them
the only problem with vetterli is that it cant stack high Vs
maybe, I don't really play long range sniper all that much
I play everything and im serious when I say that
that is just generally annoying
give scotty high Vs simple
yeah, why not. It only has what, FMJ and Fire right now ?
dont sleep on pax fmj lol
Pax would be nice af, but they just gave it poison
Poison pax is great actually for a good poison secondary if youre decent with it
I play around with poison pax alot but I prefer fmj pax way more
fmj pax is the true poor mans uppercut
I think the best outcome would be Pax HV. The scotty already has great variants, the Pax would have great custom ammo
isn't it already on most guns ?
ehh its missing from a handful that could be really use it or really change their strengths
like bornheim FMJ
would go crazy
Like, there's only the Bornheim and Nagants I can think of that don't have FMJ
they just slap fmj on everything already, like a duct tape for weapon balancing
yeah that + a bit more ammo would make it worth something
but yeah tho, unironically
True but I dont mind that balancing since it takes some skill to make proper use of fmj
better than increase price
uppercuts unfazed in my lobbies cause mofos just dont prestige anymore lol
Dolch should also be medium ammo again but with clear changes on its velocity and damage
no please
no
Dolch changes would be interesting to see
dolch being medium would be crazy good
bring it with vetterli and all the sudden you have 32 spare dolch shots
You guys think we'll ever get double action medium pistols ?
would basically transalte to a Dolch without bulletgrubber
I mean just nerf dolch tho damage would also have medium ammo fall off
including lower V
but dolch P would need a increase in recoil
Like dolch should be a gun but not this antiquated sweat gun cause they didnt really know how to balance it back then but after that recoil/sway nerf on all semi autos it really changed it
like you can pop off better than a dolch could with new army or nagant high Vs
I think they should give it another shot
and it costs a fraction of the price
why you think you only see dolch with nitros or whatever random loadout from 5-6 stars its cause they are legit just throwing it out there cause they can
but if they wanted to really sweat it would be high Vs or Army fmjs considerably
It's become this "sweat gun" when it's clearly not the meta anymore
I think logically the only guns in the game that should be seen less by players is scoped/avto/nitro from a lower players perspective but it sucks medium ammo has no semi auto version like compact has two versions lol
exactly
I rock dolchs when im messing around and dont care for my loadout
like it's still effective don't get me wrong, but a new army or officer are waaaay more efficient
cause honestly the gun hits hard but the sway/recoil is wild on it compared ot even officer or army
so if they nerfed those things that made the gun look too strong newer players would mess around with it more
basically harder hitting bornheim
like lower the price by 150-200$ on both version after the nerf and peeps would enjoy the gun but talks about being busted would be out the window
would you still make it two-shot to the body if you nerfed it ?
plus imagine poison/incin dolch
Nope it would just be a medium bornheim cause in all honestly the stripper clip is a buff in itself
fair enough
and longer falloff
10 ammo load is wild which is why players feel its strength is too much
imagine a dolch extended lmao
i never said it was op
i said it was annoying to gameplay because it encourages rat behaviour
"ah done loading my 20 round dolch" 👴

you would spend and actual INGAME half hour to reload from empty
rakki what you think about increasing the sound that silence guns make to 100m then?
Not you
It was a while ago
phew 
how dare you pointing out my insecuritys!

there was a prototype around 1897 
oh lawd
I mean its really healthy tho we can discuss this stuff around this game further cause they could clearly do these kind of changes in the future
yeah
especially with years of content to come after seeing that roadmap
Man but yesterday i read the best answer to silencers in the suggestion channel
Every gun above 340m/s MV creates a sonic boom. So silencers have to be under that 😮
noone's screaming "dolch op dolch op" every second
Im hoping to see hunt takeover the FPS scene honestly
that would screw with the HV ammo no ?
like how fast does base Sparks S go ?
I mean a simple fix would be that if players arent within a certain kill distance you should hear it
YES thats the point! HV Ammo by design shouldnt be available for Silenced guns
its stupid
i guess
100m would be pretty fair and remove the aperture sights from the silencer guns
also there should be an overheat for them to some extent like how winnie literally sizzles
but seeing the current ammo system, it would be weird having some variants without custom ammo
I mean its stupid to begin with how "silenced" those guns are. Everyone who shot a gun with supressor knows that its still damn loud. And thats with supressors of today and not from 1895.
imagine breaking the silencer for spamming to many shots in quick succession
but if they were that loud, noone would end up using them
Well they could still have any other. Fire poison fmj
fanning a nagant would just ruin the silencer and so on
sparks would be exception cause of reload times
Or they would only be used at long ranges, furthermore encouraging rats
^
Yea thats the point. They are unrealistic as fuck and toxic to the gameplay. Its a gun for rats.
Delete them. Or atleast dont make them so viable on far distances. At least no HV and MV over 340 m/s not for silenced guns.
(a bit more skilled rats, yes, but still rats)
Rats are gonna rat regardless of using a certain weapon type
but I agree that that silenced is too silenced for some of them
like at min/max 100-120m you should be able to hear silencers
If they aren't viable on long ranges, and they're loud at medium / short ranges, they become a normal ass gun. (without ranged capabilites)
but its a game aspect my guy this isnt trying to hyper realistic regarding these things cause if we gonna talk about realism aint no one living from a sparks shot ect. or nitro and all those other guns gotta have a proper balance to them and fit certain playstyles
Yea i know. Gameplay > realism. Im not a realism hardcore guy. So i know if the silencers stay they gotta be viable. But like the Centennial that has an MV of 600 m/s....... giving this gun a silenced variant to begin with I dont know. Atleast cap it at a low MV then
exactly, you can't have realism in a single part of the game and leave the other parts like they are. At that point, shotguns would be busted, and poison ammo wouldn't simply be possible
but im 100% agreeing on current way that silenced guns are being used its too easy to sit 50m from someone and legit just spam at them without them having a clue including vetterli having such a good iron sights plus having access to high Vs
what's the MV on the silenced shorty ?
has anyone tried the silenced shorty themselves in the test server?
I think it read it was somewhere of 380 m/s or above 400 even.
Im not sure tho
Im also getting sick of silenced vetterli rats, but whatever we do, rats will be rats and they will find a way
that might be a bit high, especially coming from a shortened rifle
I mean they could change it after the test server and see its a viable problem
They buffed the lemat carbine and I legit think its fine
increased fire rate and lowered recoil
noice
also fixed the iron sights alignment
it already has pretty shitty range, so a bit more RoF would be nice
so big changes on that for a gun that I felt was totally fine
THEY WERE OFF ?
yup 
my god
I never noticed
top right instead of centered ?
and I was clapping people with it
I think I just got used to em
ya it seems to be, I honestly dont know which way
Same 
also I think Ironside suffers from it too?
or that got debunked
maybe, I never noticed
Im happy tho that Pacts are coming back in the future
but the lemat offset hurt way less than the springfield one lul
that was a real nice mechanic
I was little bummed tho how people perceived my suggestion on the future of them but oh well not everyone can agree
can you link it to me ? I can't seem to find it
thanks
I see
the random trait idea is nice, but I don't know if it's the right way to fix the "oh shit, missed the cart" issue
idk I can see why tho cause people might think it'll enforce more camping and not make players go out to supply points to get their pacts but all it does is hurt the team with the objective more than the other players who will probably camp the supply point which I did alot of
i saw a shitton of supply camping during the event, really sickening
I look at it my pov of abusing players having to run and get their pacts even tho they did the objective it just takes power and incentive away from it
yeah
like also would benefit players wanting to player their specific hunters and would give the devs a cool little random flex to add fancy altars at boss compounds
randomly would be fine too so they dont just have inside the boss lair
or at least scrap would steal the pacts 
I probably worded it wrong so players just saw it thought it would only enforced camping on the players with the objective but imo it only enforced it further cause after a while I legit just stopped leaving the lair after killing the boss to get my supply point unless I killed a team already
cause there was always a damn player nearby
LUNAR PACT NOOOOOOOOOOOOO xD if solo revive came back, relentless from Lunar Pact should be back as well... it creates more healthy pvp than solo revive, the fact that many of us can just continue for next fight after surviving the first pvp encounter even if u die, it was massive incentive for me to keep playing, now i just extract when i lose 1 bar.. witch is sad..
#feedback message
@fathom hinge
What you experienced is the trading mechanic + a good amount of lag.
What you see on your screen and what your enemy sees on his screen is not the same because you both have a latency between what you send and what you receive from Hunt server. This creates an information time gap - Hunt handles this gap by accepting the outcome of how both parties reacted to what was happening on their side.
The downside of this is that it can look funky with increasing ping and a wider time gap.
I book it down as some Wild West showdown where you both were the unfortunate ones. 
Played like 80+ hours during event, didn't see it once. Not saying it didn't happen. Maybe because no one cared enough to camp it since everyone already had grounded and didn't really need to ever return to supply point.
I saw that a lot at the start of the event, mostly. Maybe after people learned how pacts worked camping wasn't that useful
found a bug in the new tutorial lol
When you attack a water devil first time the learn text popup is for the Immolator.
Whatc'hya think of my new idea? 😏
go play fortnite
I'm probably better than you at this game anyway 😏
Plz dude. Quiet now. x)
oh so quests are literally like challenges? "coming soon" had me kinda hoping for more
imo both aren't really meaningful content. sometimes it mixes it up but having to worry about it gets annoying after a while
get on the test server they said^^
while I wait some feedback then. this type of content engages players for the wrong reasons imo. It works but is sort of making use of the dark side of the force. There have got to be things one can do with a similar amount of work involved which don't do that... right?
has a negative immersion factor for sure.
has anyone found any saddles in the pts
meeee
I've only found one on a wounded hourse but it had no loot
just boxes with hunt dollars
one person in your team investigates them then everyone gets a random amount of $
sometimes none
lol
centennial shorty needs more spare ammo! change my mind
it has a good amount the issue just lies in people being too eager to use the suppressed one against things like horses and dog cages and whatever
so they end up with no ammo in a fight when it's their main gun for medium-long ranges
Centennial in general does
I don't want to play a gun with compact stats and long ammo count
Wait what?
Burn gang out in force after the inferno event
Sounds like a personal problem.
at this point, imo its just bad design, since they deviate more and more to a casual Hunt, its not just a personal problem, i witness it every time i play Hunt randoms
For me, Lunar Pact was just a better experience of Hunt..
Still a personal problem. You have the option to engage and are running away because you lost one chunk.
well, if it's a common personal problem, the game could nudge players in the right direction
I hate those situations where you get a read on all the teams and maneuver based on that info, but one team decides to extract because apparently they've lost a chunk or something
and your perfect plan goes to waste
I bet after 1.12 lands teams will suffer so much they'll accept anything to get a chance against bayou T-1000s
@low vapor, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Editable quick gear!```
how... do you make a suggestion?
Your post needs to start with
Title:
Description:
Title: editable quick gear!
Description: rather then making it a struggle to buy the gear, then equip it, then set it up as a load out, make it so you can just edit the quick buy load out then save that.
like this?
More like this 🙂
Title: editable quick gear!
Description: rather then making it a struggle to buy the gear, then equip it, then set it up as a load out, make it so you can just edit the quick buy load out then save that.
No problem
@deep horizon
Title: Reduce match time
Description: please reduce the time of a match from 45 min to 30 min. there is no point waisting all that time. (this makes all the people who camp inside the boss lair with avto/shotgun for no reason till the end of the match go out quicker.)
this is not the best idea, and where els you gonna stay to fight?
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please add the name Tolbert McChestershire as a possible name combination for hired hunters```
@queen jungle just don't prestige for that suggested 1 month period?
It's just painful to unlock everything for event
ah
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Make self res available to everyone or don't be suprised when people start teaming and running as solos```
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@sacred osprey
Such a good suggestion until you said "doesnt replenish on extraction" D: this is just too punishing
@noble solstice the damage values are measured at 10 meters, so the damage values for the short shotguns are correct
but they dont do 150 or more
at 10 meters some of the short shotguns dont do 150 damage
AT 10 METERS
notice that key phrase
i find that ironic considering the romero is the only handcannon with such range
in all seriousness, i would consider changing the dmg value so that it shows it varies, which i think they have planned for next update
I’m so sick of loading in deaf! Fucking bull shit. I play with randoms a lot and it’s so unfair.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Upgrade from easily bypassed anti-garbage to denuvo anti-cheat to catch the wallhackers and aimbot users, EAC does not do this and people easily erase and bypass it anyway, denuvo anti-cheat on the other hand will get them, you need to do something, burying your heads in the sand about the blatant problem is going to damage the player numbers.```
Krag sniper should have the same cycle time as krag iron.
"Ping abuse is not a thing" is the official Crytek stance. Can you maybe reevaluate that as we are currently seeing an influx of players connecting to far away servers to get an advantage.
@wintry comet I thought that was what they were going for at first when the billy questline happened and then they ruined it with the halloween event.
"it's a double-edged sword" is their way of looking at it. I'm very tired of the trades and hyper fast left side peeks with foreign players.
Well left peek is fixed on the test server already and they already stated that they're looking into server side improvements which also includes looking at the trade window 😄
all that's missing is a ping lock and we're set.
Not sure what you mean with a ping lock, we already have a ping limit and it's extremely unlikely that they would fully lock down any regions or such
I mean i average 1 us based team a match on us servers, and the rest are chinese/korean players abusing the desync that only seems possible in this game with this hitreg.
This is the only fps that i can think of that has .8 seconds to trade between players. It's the only game i can think of that ping isn't a massive disadvantage in a gunfight. it's scuffed.
Its a double-edged sword in a sense that you can cut a MFer with both sides of it.
Hey, I would like to give my opinion on the test server with version 1.12. I tried the new tutorial for beginners, and it's pretty good (I have 3500 hours of experience), but for the part where you need to revive your teammate, I think it's not completely clear what you have to do...
I've seen more than enough people instantly reviving their teammate who died next to them with no care for cover or anything for it to warrant a whole section in the tutorial that tells people to not do that 
i think like i said, this part need more detail just than "safe rez"
the tutorial tells you by text and voice to block the line of sight though.
i didn't read the text instructions because i was busy looking for the shooter. but when he told me to block the line of sight i knew what to do.
tutorial-wise, could be nice if it also taught you that you could bodyblock for poor cletus
closing a door aint shit since it can still be an easy wallbang
yeah bodyblocking would be a good lesson indeed! Preventing Cletus from getting deletus
if anyone is killing cletus, its yourself
not some sniper you can see the gunshot from but cant shoot him back for some reason
sorry if this is the wrong place but i've wrote the crytek support once and they needed a few days to answer. does anyone else encounter the problem that they have their maingame progress on the testservers? I prestiged the day before yesterday and dont have any of the new weapon variants...
I think muting Sound while you are dead should fix solo rev
I've got an honest question to everyone opposing self revive:
What about necro?
preventing team necro implies actively pvp-ing - which we all came here for
preventing self-revive requires babysitting the body and that is just dull and tiresome
Necro self revives are straight hand holding for solo players. If you die solo, you should not be able to rez yourself. You knew the risks coming into the bayou solo.
the main thing i'm hoping for w the solo re-work is that all the ppl who aren't confident/skilled enough to play solo that currently just play as solos in random trio groups will actually just go and play by themselves.
I dunno, I'm just binging forgotten weapons atm and now's as good of a time as ever to add that sort of weapons
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Zorro the hunter? Hell yeah! The concept is already there, where is this guy? Take my money! 😉```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1083767851384569976/Zorro_copy.png>
When you die in a team - why are others able to revive you? You're dead.
If you die, you should'nt have the ability to be resurrected.
You knew the risk coming in to the bayou.
You're gatekeeping.
Solo is first and foremost a way to play solo. Nothing more, nothing less.
It was there before even trios existed. Its not bound to be hardcore or more risky.