#feedback-discussion

1 messages · Page 46 of 1

flat sandal
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What I mainly think about is what increases the player base in order to be able to have features like contracts which is super important imo

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to get their hunter to a higher level is what motivates a lot of people I think

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so it would be good to put more emphasis on that

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by making all sorts of builds possible for example

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what I hear a lot is that hunt is supposed to be a hard core game. That is too restrictive though imo, there is literelly no way to develop the game further if you listen to those guys

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then it would still be just always daytime, no fire, no fog and you just die quite soon. idk

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even if it always remains a simple lobby, being able to plan for the next round would jjust add some immersion and I don't think that can ever be a bad thing

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I don't quite see how meaningful things to do in the lobby would prevent you from thinking about the last round

queen jungle
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Problem is that the reason people play aggressively is the utter lack of consequences of death in modern-day Hunt.
The goal, besides extracting the bounty, is to get out alive, to save your hunter, get traits and better gear with what rewards you got and try again.
But due to the abundance of Hunt Dollars these days, death has become absolutely meaningless.

worthy knoll
modern trail
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WTF, the end Of the Event is so dissappointing. No extra Money for Points after the infinished the Battlepass. No good story ending.
No dev Stream announcment.
Im realy realy dissappointed and my mates too.
Is there a possibility to See and ready the Story again? Also No....

worthy knoll
flat sandal
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wait, contracts were in the game before? why did they get removed?

little carbon
# queen jungle Problem is that the reason people play aggressively is the utter lack of consequ...

That is exactly what I said? The result was good, the means by which it was achieved is absolutely not and the side effects are not ideal either.
We do need some incentives for hunters to make plays during fights, ideally in a way where making a play gives you a better chance at winning then not making a play, because that then still fits with the mindset of doing what's optimal to survive.
A lot of this can be done through map design, and crytek has already done some changes that enables just that and allows for strong pushes.

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And I agree on the money issue as well.
Honestly they should drastically reduce all non-bounty income.

worthy knoll
flat sandal
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maybe it's my region but matchmaking is pretty much instant now, I feel like it should be fine^^ loading times are a bigger issue in comparison

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they are actually a bit annoying

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I wonder how many player it takes but it should be possible to make availability of specific contract dependent on amount of player within a region

little jackal
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turning contracts back on is a bad idea, nobody will play night maps then

flat sandal
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I absolutely would, I would even wait a few minutes for that

little jackal
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more like few days for a full lobby

flat sandal
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also they can just come with increased bounty to adjust it a bit

little jackal
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that makes sense

flat sandal
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I so don't understand what problem there is with some variation in the environment. I actually don't think as many people hate it as one might get the impression

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especially hardcore players should embrace it as it just offers more things to be able to use to your advantage. Direction of the sun being a big one. When people complain about it here I think it is cause they just died to it^^

little jackal
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they don't hate it enough to leave consequences-free during pre-game wait times, but don't like enough to enable the contract should that opportunity exist

flat sandal
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IF you give people a choice they might surprise you. Just not 100% how 😄 after a while being able to choose something different would appear more attractive though I think

little jackal
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this is how I see the community anyway. I would play it from time to time for a change, but I don't enjoy the darkness too much

flat sandal
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why not if I may ask?

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I personally think it looks awesome.

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it'S fair obviously just interestd

little jackal
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I agree regarding the looks, also the vibes of night maps fit Hunt so so much, but to be competitive I need to really strain my eyes, and that is something I don't enjoy doing for long

flat sandal
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interesting, I have the opposite problem with sunny maps. Even if I sit in a dark room sometimes I get the impression the sun outside it blinding me 😄 which speaks to the quality of the effects

little carbon
# flat sandal What I mainly think about is what increases the player base in order to be able ...

This is a fallacy tho. When setting a games core ideal, you decide what your primary community is, either as an active consideration or just as a side effect. Afterwards it's only those ideals that matter.

This has good reasons though. In Terms of total numbers you will almost always have more users in secondary congruence then users in primary congruence, just because the potential number of interest identity permutations is so much larger for the secondary group.
These are the people who like around 70% of the game and most complainers are from that group.
As a developer you really don't want to listen to those people, because if you would implement their suggestions the games core identity would shift to that subgroups interest identity. Which then would remove some users from the game because their congruence fell to low, but add users because their congruence has risen. In the end you would again be left with more secondary than primary congruent users and the cycle would repeat.
That's why you want to focus on keeping that identity as clean as possible and streamline the game to be an implantation of those ideals to most efficiently catch and keep high congruence users, especially since those are usually the ones most likely to spend extra money on the product

flat sandal
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not sure what congruence is^^

little carbon
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And contracts for example are something that isn't a necessity when looking at hunts core ideals. Being able to adapt to the situation and/or building loadouts that allow you to work under any conditions are all things that fit Hunts idea of hardcore

little carbon
flat sandal
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so not being able to pick a loadout befitting the situation is better?

little carbon
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Yes. It forces you to build loadouts that are diverse. Making concession to fill figurative "holes" in your loadout

quaint swan
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So when is the game gonna be playable again? that is - when's death cheat coming back..? cba playing in bushes with deadeyes 🥱 already bored of the current games

flat sandal
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I mean I get that sometimes as a developer you have to know better what players actually want then the players themselves but I don't think this is an example of that

quaint swan
flat sandal
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good timing 😄

little carbon
flat sandal
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well keep in mind in each game almost everyone dies

quaint swan
little carbon
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Not the lobbies i experience on EU 5/6.

flat sandal
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an increasing player base doesn't lie though right? a paying one that is

little carbon
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Those things aren't necessarily correlated. Take serpent moon. Massive spike in playerbase without anything that made the game more casual

flat sandal
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yeah events are always an outlier. the overall trend matters

little carbon
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Then you have no data

little carbon
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Cause pacts never existed outside of an event

flat sandal
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yeah we'll see what happens in the next weeks

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the data are also a bit how many people chose to play grounded

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we are jumping back and fourth a bit now though

quaint swan
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why don't they just make 2 seperate gamemodes? one with casual where you have death cheat/+self revive as solo, where you can actually have fun. and then keep this current rat camp sleeper gamemode with permadeath? I mean I don't think it would take more than one day's worth of coding to implement ngl. If nobody plays the casual which I highly doubt then sure remove it. Seeing as grounded pact was the most taken by players I'm sure that same % would be reflected on casual mode

flat sandal
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that would be interesting but probs not gonna happen

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you'd have to split hunter pools as well so it's not easy and quick to do

little carbon
flat sandal
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that is big part of the explanation but I don't think it's all of it

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I can't know for sure obviously but being able to actually maintain hunters would do the game good. While still having permadeath

quaint swan
quaint swan
little carbon
little carbon
flat sandal
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you have to when they die or if you want to play a different build or if you want a new one for a different role (e.g. day night)

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sry I don't follow

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basically ppl just get upset because ppl are running around with too many traits, so address that a different way

little carbon
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It's about frequency. You need to consider a roster of 50 l50. I'll never have to build for a different loadout and chances to still loose a hunter would be too slim

quaint swan
little carbon
flat sandal
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well that depends how you balance it and how fast progression is. Again, big question is how you acquire death cheat

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well my stance is that if we stick to how it is there won't ever be a more complex system

little carbon
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Then you either have it at a point where it's too easy to get or it requires so much skill that only those that didn't have these issues anyways will aquire it

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Complexity in mechanics isn't always a good thing. Think tarkov, a lot of mechanics but almost no real depth. Against that chess. Barely any complexity in the mechanics and yet on of the most complex games to exist

flat sandal
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no bell curve? move the range. everyone is happy^^

little carbon
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That's the point. Remove death cheat and the availability of traits normalizes

flat sandal
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I agree it defeats the point as it was during the event. doesn't mean the idea has to be abandoned

quaint swan
# quaint swan How is it balanced to play vs maxed out trait enemies when I have nothing? In su...

Not to mention it would be more than balanced. Same as in that new game dark and darker - you have two different lobbies. Normal and highroller. In normal you have more even playfield, everyone's in the same barrel just trying to gear up (or in hunt's case, trying to get traits or simply have casual fun with no permadeath) then once you've accomplished that - you can go highroller (in hunt's case that would be current gamemode) where you'd be rewarded with more money/xp or perhaps even make it so you can find good expensive weapons more often on the ground.
Everything makes sense if you use a tiny bit of your imagination.

flat sandal
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yes question is are most people happier or not

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anyway, have to walk the dog. thanks for the discussion. It was very civil today which is nice^^

little carbon
crystal plume
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@final wren It's a maintenance for mainly putting the event unlocks into normal unlocks, you are setting your own expectations too high for calling it an update when they specifically said maintenance ConcernedFrogeHat

rugged raft
quaint swan
quaint swan
arctic flame
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Just want to says thanks for this amazing Event crytek 🙂 i love this event i hope the next event gonna more fun ! 🙂

rugged raft
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That's not even about playing casually

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When I'm full premade, then it's fine

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problem is with random teammates who just do stupid things

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and make you lose your hunter

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It either needs all solo mode, or some kind of avoiding that effect

quaint swan
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Well I play 70% of the time with randoms, and yeah now they play a lot worse than during the event... you die and chances are ur teammate won't have necro = he runs out. he dgaf about u

oak plaza
light prawn
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^agreed, solo queue is dogshit in this game. From the proximity chat etc; most people I know now just have communications off - and if they are magically good players you friend them afterwards lol

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gonna see alot more "free hunter" queuing from me in solo xD

oak plaza
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About the whole death cheat thing I wasn’t here for the full convo but here are my 3 cents. It’s good for new players and the player base in general because it supports to not to play like rats for 45min however it is annoying to see everyone with the same traits and fights taking 25min + to end because everyone is running a 50 with near BIS perks

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It has its plus and minus sides.

rugged raft
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It's not mental - dying from RNG is just stupid - and getting stupid teammates is RNG.

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I think death cheat should be less accesible

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but still available

oak plaza
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What about a death is RNG? Also don’t ever play with randoms only had bad experiences so far

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If a 3 man or 2 man pushes you there is no RNG it’s skill and knowledge about how to take the fight imo

quaint swan
oak plaza
rugged raft
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What skill and knowledge can prevent you from that?

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You can just leave those idiot behind, and that's it

quaint swan
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Same what I did, had games like that often, happens. Bad luck. go next. owait now you're naked with no traits. 😦

rugged raft
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I actually just left them xD

oak plaza
rugged raft
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But death cheat imho is a must. Should be expensive and punishing buyt available

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And honestly, a friend of mine that sucks at this games proves, that death cheat prevents you nothing - you got level 50 with like 4 traits, cause losing health bars xD

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this is useful only if you don't generally suck

oak plaza
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It has its plus and minus sides personally I’m sick of seeing everyone with the same perks and there isn’t any Veriaty in fights it’s always like they have necro and doc and bull for sure guys you know

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I did say it is great for ppl which are new to learn the game with and for people to stop playing like rats 🐀

quaint swan
oak plaza
rugged raft
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Actually, I rarely die - when things are going south, I'm just runing

oak plaza
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Eitherway for me it won’t change much I’ll still hard push ppl with a sparks :/ Personally it’s just mental just like in Tarkov except there it’s gear fear

rugged raft
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So I have most of my main traits always available

oak plaza
rugged raft
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Yeah, but I like to do that risky action sometimes

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problem with current situation is, that it's never worth the risk

oak plaza
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Always worth it in my eyes but that again is just me. Love making risky plays and if they don’t work eh go next it’s just a game at the end of the day

quaint swan
quaint swan
oak plaza
oak plaza
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Plus imo it grows your skill as a player

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There is a reason why I only play solo vs Trios when my m8s sent around, it’s challenging yes but it also feels hella rewarding when you kill a 3 man or more all by yourself

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Eitherway imma peace out and go shopping that’s for the good talk!

quaint swan
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peacing out is not fun, period. I play games for fun not for ''what's smart here...'' you play to win not to put a tail between your legs and escape because ''that's just how the game works!''
you know what's not fun?
*not having equivalent traits to everyone else
*having to ''peace out'' from matches
if there is no death cheat, then there shouldn't be any traits in this game. there I solved the puzzle.

unborn dagger
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Sorry that you have to git gud

rugged raft
unborn dagger
rugged raft
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I don't think you know what this means

quaint swan
oak plaza
crystal plume
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If you can't keep the discussion respectful then it's time to move on to another topic 🙂

rugged raft
little jackal
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you get the fun

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what else you need from a game?

quaint swan
quaint swan
rugged raft
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Yeah, getting to boss instantly gives you huge advantage - there is very little real reasons to attacking it

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A part about "having fun" can pretty much take dawn any argument - because it means everything and nothing

quaint swan
# rugged raft A part about "having fun" can pretty much take dawn any argument - because it me...

imho fun is where you can play with randoms OR premades and actually have a blast. push bounty houses where banishing is happening like you're supposed to - go all out guns blazing like an actual gunslinger cowboy game. The most fun I've had is when we were in the alan&son's compound banishing and 3 other teams pulled up. Having to defend every single angle from being pushed in was insane and tense. I don't think I will EVER see that again now post event. There's just gonna be rats camping me with deadeyes now.

oak plaza
# rugged raft Yeah, but there's still a problem that persists - there is no a real in game rew...

Yes that is true.... but the reward I think is individual based but in terms of earning stuff sure you dont earn many hunt dollars or xp for that matter if you die right so you would run however if you take that fight you and you come out on top you get more money + xp and a good feeling 😄 plus I feel like people should take risks makes it more fun. I got this feeling people tend to avoid fights or "Literally feels like you're better off playing in empty lobbies or the ones where the first compound you visit has boss. If either of those two aren't met = exit match." That isnt met because they dont want to take risks which imo takes the fun out of the game

little jackal
quaint swan
rugged raft
rugged raft
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Because game does not rewards you for certain actions, most people will stop doing that

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Game highly rewards leaving and playing super carefuly

quaint swan
# rugged raft It's not really about fair fights

I'm down to having unfair fights sure, throwing away double bounty even. But let me at least walk free IF I take the L . At least this way I'll have some fun fighting and dying, knowing I only lost my loadout. But whatever I still get to keep my traits so it's not ALLLL lost. And this is a clear issue due to traits being too significant. Being able to necro from 25m range, bulwark to survive grenades, hell with bloodless you can even survive full concertina+poison tripmine combo. It just is THAT much of a game changer, being able to even throw consumables further with pitcher is huge.

rugged raft
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And this slows down the game to the point it gets pretty boring

little jackal
# quaint swan I will be punished if I don't leave. There's the lack of fun. If I push as an un...

I never leave and never get punished beyond how I am supposed to in this game. I play solo v teams exactly for the sake of being an underdog. That's where the true fun lies, in the moment you overcome the odds. Would I get the same emotions if I had a 5 seconds respawn timer? No. Did I get the same emotions winning in a similar situation during the event? Not really, because I always knew the stakes were pretty low. The fun is my reward, Hunt dollars or traits is no more than a side effect.

oak plaza
# rugged raft What you're stating is pretty true, however - death cheat does not changes that

Now what Death cheat changed what people having the convidence to take those risks which was nice I will say however if they were to keep it in game I would want it to A) either lock your traits to only idk say 5 max and you would have to choose before hand if you wanted death cheat or not or B) you loose 2-3 random perks after dieing and loosing the hunter in a match because I feel like there still has to be a penalty.

quaint swan
cedar helm
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I understand it's on me not to die and that no one owes me a revive but it's already more common to spectate my teammate running to exfil without even an attempt at fighting to pick me up.
it's something i'm going to have to learn to deal with as all I've known is the devils moon/death cheat era.

played 450hrs during the event and I don't see myself stopping just because it's over and they removed death cheat but it is gonna take a bit to adapt

quaint swan
little jackal
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random teammates are an infinite source of cringe behavior anyway, with or without event traits

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very special experience imo

quaint swan
little jackal
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maybe, I'll take your word for it

quaint swan
little carbon
little jackal
visual glade
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Overall, I really enjoyed the event. I've been playing for about 2 years, have 2700 hours in game. I've played several previous events. This was, by far, the most fun event I've played. I thought Death Cheat was a bit broken. Keeping all of the traits is too much. There was little risk. Self-revive is a great addition, although I think it needs nerfed a bit. Maybe only allow one or two self-revives. It gives a solos a chance against duos and trios who can revive one another many times. So, against a duo, a solo may have to get 3 or 4 kills before the fight is over, the duo only has to get one kill. That's imbalanced. So, self-revive levels the playing field a bit.

little carbon
visual glade
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As for the actual Inferno map, I think it was fun. Changed a lot of dynamics within the game and would be cool to have it in the rotation of maps, just not too much. By the end of the event I was tired of having to run through fire all the time. So, keep it to a level that is less likely than a night to come up and it would be a good thing.

oak plaza
quaint swan
little carbon
quaint swan
little carbon
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Again, breaks the gaussian

crystal plume
crystal plume
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And without quickplay, forgot that as well

oak plaza
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However just selecting the time of day to play on would be nice :3 I love night time maps and hate the sunset ones because I can never see jack

little carbon
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You can play without thought if you like that more. You don't owe anyone any Playstyle. But the game doesn't owe you a reward for your Playstyle. If you don't play invested, live with the fact that you will be on the lower end of the gaussian and won't have high level hunters all too often.

crystal plume
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Is this topic still revolving around death cheat or? Just curious about the context

worthy knoll
# quaint swan I mean the good players are just gonna buy them anyways. they are meta traits. t...

I Had the Feeling for some time now that its mostly the really good Players that hate Death Cheat and complaint vocally since good traits can somehow Level the playing Field a Bit. Having doctor for example keeps you in the fight longer against Long Ammo.
Its Understandable, i too would fight for my Personal gains, as does everyone.
AMD of course there is Always the Argument of "it goes against the Spirit of the Gamedesign".

worthy knoll
quaint swan
# worthy knoll I Had the Feeling for some time now that its mostly the really good Players that...

myeh I cba arguing here anymore, alrdy seeing it as well some agenda of their own being pushed. I couldn't get some of my friends to stay in the game even when death cheat was a thing, now they won't even look in the game's direction. and I gotta admit same here.. maybe if they ever revisit catering to more casual playstyles we'll return .. no amount of bosses,guns,maps added is gonna make any newbie/casual get into the game tho.. unless they're sadistic rust players that enjoy the pain

crystal plume
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Considering we have managed without death cheat for nearly 5 years, I'm sure you will manage without it now after the event 😄

quaint swan
crystal plume
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They will learn the "real" hunt experience now

wary hinge
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They gotta learn how the game actually is now

little jackal
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poor bambies 1HuntCry

quaint swan
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my friends literally said ''they give you a taste of freedom with death cheat and then expect you to rot in jail and be happy with it post event'' yikes.

wary hinge
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The game literally advertises itself with permanent death hardcore gameplay
Idk why they would expect any different outside of one off scenarios

worthy knoll
wary hinge
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Like the event

crystal plume
cobalt seal
crystal plume
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It's a slippery slope

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All games are not for all people

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And that's fine

worthy knoll
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I will Always fight for Death Cheat. I have 1400h and Like the Game but without Death Cheat seems Bad to me.

crystal plume
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We don't need to water down the experience from those who have played for it for almost 5 years to get your friend group to play the game, that's just the harsh truth

quaint swan
crystal plume
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So there's no real connection there

quaint swan
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Yes most likely because of a sale and first time ever event

crystal plume
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I liked death cheat making people play a bit more confidently, but it did water down what hunt is "supposed" to be when it comes to risk of losing hunters and all that

quaint swan
crystal plume
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If it ever comes back, it can't be as simple as a slightly more expensive trait or such, it would have to have some kind of big prerequisites

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I'm a 6 star and my games haven't really been dead even during off peak hours, and the game has been consistently growing even prior devils moon

frosty garnetBOT
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@vestal cedar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Would be nice to receive Hunt Dollars for extra event points...just like we did in every previous event...```
crystal plume
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So again, there's no proof of death cheat bringing in any more players

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Or retaining more of them

quaint swan
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Well it deffo factually did make me and my 3 other friends get into the game again, and 3 more purchased but even then felt the game was too complicated to get into with all the death cheat stuff.
I'd even add the game needs a proper training mode where you can practice shooting each other, throw and use any weapons/consumables/tools so new players actually learn the game
And saying ''oh well we've made it so far without it'' is just ignorant lazymans excuse ngl.

unborn dagger
crystal plume
wary hinge
oak plaza
crystal plume
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Better onboarding/training and possible even shooting range I'm all for, that stuff just makes sense

oak plaza
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A shooting range would be great because aiming in hunt is completly different than all other shooters out there just because of the fact you dont ADS middle of the screen no its like 5cm below

crystal plume
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But watering down the experience of those who have played FOR said experience for years just to meet the demands of some friend group (which so far is all we know player amount wise with the anecdotal evidence of "well me and my friends") is just unrealistic

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And no, it's not as simple as adding a separate queue for it

wary hinge
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The lower playerbase isnt nessicarily due to the gameplay though

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I've seen hundreds of people complaining simply about how poor the marketing is for hunt

crystal plume
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If you think that I'm being elitist with these opinions then you have not seen a real hunt elitist yet

sharp veldt
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Also let's be clear, Diiba is speaking for his personal opinions, which he has every right to have, just like everyone else 🙂

crystal plume
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I actively help new players and I'm all for better onboarding for new players like I have already stated, trying to brush off my opinion as being elitist just goes against trying to have a healthy discussion about the topic

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How is that relevant?

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The more hours I have the more obligated I am to be an elitist?

oak plaza
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I got 300h in Hunt and speaking from my personal experience it was nice seeing everyone grow a "pair" and go for fight however I much miss the if you die you die thats it I liek the feeling of risk and of loosing something if I have the chance to.

crystal plume
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All that number says is how long I have played it, nothing more, nothing less

oak plaza
unborn dagger
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^^^^^

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Plez

sharp veldt
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in the future? who knows

tight delta
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I do, but I'm not telling.

oak plaza
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No i want it back please I really miss that setting

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I mean as I said only got 300h in the game and still like the feeling of lose its a price you pay for a hard core shooter just like in Tarkov best example. Sometimes you enjoy the game but it can be a pain

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^

crystal plume
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There's a difference between asking to change something minor in favor of new players and asking to essentially change the entire core of the game, and stating that being a bad idea considering hundreds of thousands of players have played specifically for that core gameplay is not elitist

tight delta
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Isn't it elitist to impose this temporary change as permanent to all players without any kind of analysis on what kind of effect it had on the game?

oak plaza
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When did the event start? December ish right? right when the game was on sale the event was active and even while the event was active people played the game and didnt like it even with cheat death and left. As of rn its back to its old numbers of players right as the event ended

crystal plume
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The only reason it "worked" for the event was because of there being a cost that made it not possible to have active at all times, but even that was circumventable by just playing a bit slower in the beginning of a match and farming points for a single mark

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We do not have the marks anymore as the event is over

tight delta
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I don't see how anyone has anything but really subjective views and experiences on how this feature affected the game.

crystal plume
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And there's no current systems in place other than making it an expensive trait, which is nearly not enough to balance it

tight delta
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We don't see the data.

crystal plume
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And you have the proof of that being connected specifically to death cheat where?

tight delta
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There's less people on after events / seasons / whatever, and water is wet 😄

crystal plume
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Or is it because the event is over and there's no reason to grind as hard at the moment as there's no time limited unlocks

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Like with all previous events

tight delta
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I myself have been playing much less after the event grind, having a little Hunt vacation.

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I for one am happy to see Death Cheat gone, means I won't be seeing fully kitted level 50 hunters quite as often in the future.

oak plaza
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Hate to say it but they have so much to fix a simple thing of cheat death wont retain those players

unborn dagger
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I would absolutely love to see something like pacts traits in game though. That was pretty fun but obviously it would need to change from the event point thing

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Like traits that you would need to earn in matches

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I mean you can't really expect them to just slap it in there and leave it. They need to test the waters first

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They might be taking a look at stats and how players have been using it. Development takes time

crystal plume
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60 days*

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Or well, 62

oak plaza
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ya everyone went cheat death rofl because the other two were near pointless

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big woop de dooo hard to analyse that one

unborn dagger
#

True

#

Well relentless was pretty good and especially when you had resilience.

#

I feel that it was if you had all three big chunks or if you had the first one as a big chunk but yeh it was meh

#

Later mang

flat sandal
#

eyyy, finally this typo issue in the Book of Monsters, in the Assassin’s 5th entry, in Italian is fixed 😄

#

just kidding, made me laugh

oak shoal
#

I enjoyed Devil's Moon, but for a 2 month long event, it's extremely disappointing that bonus points past the level 50 mark yielded absolutely nothing. In previous events, there was a conversion ratio that turned bonus points into hunt dollars. It really kills any incentive to continue gathering points and playing the event the whole way through, especially one that lasted so long. I get that the challenge system rewarded things like hunt dollars, weapons/gear, and blood bonds, but to give nothing at all for bonus points past 50? not even a .25 to 1 ratio? It was quite a let down logging in today and only seeing a collection summary and the prompt "Bye"

unborn dagger
#

Do you think it has to do with them trying to not ruin the economy in some way

oak shoal
#

Considering how easy it was to make hunt dollars this event with immortal level 50 hunters, no. Any bonus conversion would be a drop in the bucket compared to that.

loud canopy
#

I agree completely.. i smashed the play button on this event and to get nothing out of the points I gathered… extremely disappointed… BYE

hoary mortar
oak shoal
#

It matters because its incentive to keep gathering points and playing around the event objectives, keeping it fun once you've reached 50. A reward for bonus points doesnt even have to be hunt dollars, it could be Dark Tribute reward vouchers, or whatever. Just something to look forward to after 2 months of grinding

worthy knoll
#

Because before we got something.
And the fact it counted them after the 50k let people think it would be so. Otherwise it could have counted during a Match for pledge Marks and forget Them after that.

hoary mortar
#

"the incentive to keep gathering points" like the one pledge mark you get for your first 35 every match?

patent quiver
#

Feedback to the event: Im glad the Event is over! While it was interesting having always the traits with grounding, i didn't like the fire on the map, cause you can't hear anything there. Also the most annoying thing in the event were the trapped souls, being an alert system all over the map. Also the event was too long in my opinion...

hoary mortar
#

You know what's different this event from the previous ones? Way fewer farmers not participating in the match at all, running around the map just vacuuming points and extracting. Mainly because they were grindy, but also because points to hunt dollars. It's completely satisfactory that this event wasn't nearly as grindy as the previous ones and I don't mind not receiving extra in-game currency because - like you said - money is so easy to get in this game. If it were some sort of trophy or a stat in your profile, it would have made more sense but extra hunt dollars... like why.

hoary mortar
little jackal
oak shoal
#

The focus of my feedback isn't about missing out on 15k hunt dollars or whatever it would have been. It's the fact that event points kept counting past the max event level, which led people to believe that it mattered for something. If it doesn't matter, then once you get max level, collecting points just becomes a chore so you wouldn't lose your hunter, or health bars once you're downed, etc. There is no reason to actively search for event statues, prioritize event clues, spec vulture, etc. Running around on hunters with 4/4 pledge marks would mean you don't care about the event points past 50. It's just a way to keep you actively searching for the most points possible

muted glacier
#

Uh, where to start, and the developers are playing the game with something other than shotguns, but it's better in order.
The gameplay is to set traps, sit in the corners with the three of us and sit until the opponents leave the server or go to kill themselves, of course cool without a dispute, and most importantly interesting, but how long will he be encouraged by the game itself?
It's easy to prove that the developers see the joke of the game only in gatherings with a shotgun. I wonder who came up with the idea, let's have shotguns that will kill at 15, sometimes at 20 meters, while you just need to point the barrel somewhere in the direction of the enemy, and we will also have a bow from which you need to be able to shoot, but it will not kill without a perk even at close range. never. And the last question, since we have a game where even in the name of HUNTING, then why is it hunting only for a duck. (my English is bad, but I think the claim will be generally clear)

woeful fulcrum
#

hunt elitist here. I want self revive to be in the game. I wouldn't care about it either way though if we didn't have an atrociously bad trade system that is more due to netcode than anything else

flat sandal
#

can't have it, sorry. it's hardcore 😛

#

just died to shotguns twice and it does feel a bit cheap every time. Shootouts inside compounds with pistol would be nice but it's always shotguns. would nerf.

#

admittedly I really dislike shotguns most of the time in any game but it should not be a guaranteed kill this easy. I mean it's not just me right? if you don't land a headshot first your are dead every time

#

anyway, idk, everyone is event fatigued I guess^^

chilly nova
#

Fuck trades.

frosty garnetBOT
#

@hardy arch, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Like this 👍```Attachments:
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queen jungle
#

@hardy arch @valid mango Please make sure to add a detailed description to your suggestion so others know what exactly it is you would like to see added to the game and why you think it's a good idea.

muted glacier
soft river
#

@tardy quartz I can understand why you want this

#

those are all the guns people hate

#

but

#

hunt is a fictional world

#

all the companies aren't real, they're just based off real life ones

#

so crytek could just say that these guns were made in 1895 or were earlier

tardy quartz
# soft river <@722204244110737448> I can understand why you want this

"1895 mode" is just a catchy name to sum up what it does - and it happens to hit the guns that i would very, very happily play without; - maybe with the exception of the Slate because it seems in a decent spot.
Springfield, Lebel, Vetterli and Mosin Nagant are the real names - they're just not trademarked like Colt or Mauser - so, yeah, I do not see the relevance of your "but", at all. Those in the list, minus the slate, are the guns that make my friends not want to play anymore. Avto frequency has gotten really bad since the Sparks pistol came along - and I like that pistol

muted glacier
tardy quartz
half stag
# muted glacier It's not just about trademarks now there are laws, for example in America prohib...

Its not the result of prohibition of using the irl names, its just that developers do not want to deal with potentially getting lawsuited by the firearm companies for "defamatory use" of their products in games, so most stick to just coming up with another name to avoid that. In addition, some firearm companies would want the devs to pay a royalty fee to use their names. (Note: This only affects currently valid trademarks ie Colt.)

muted glacier
tardy quartz
half stag
tardy quartz
sly pebble
#

I think I put that in the right place, let me know if someone looks into that

knotty ore
#

Current meta is boring. Avto spray, shotgun camp, uppercut at range. Nerfs don't cut it, you need to start balancing your game around high tier play. Stop listening to 3 stars.

chilly nova
#

Fuck laggy trades, Fuck laggy trades, Fuck laggy trades, Fuck laggy trades

lethal dirge
#

trickle down balance makes the game boring and unfun for everyone

chilly nova
#

I'm 30 ping and every death is late and laggy. Something is really wrong with the servers (US-East)

#

It makes the game feel so annoying and makes it really hard to want toplay

#

I will not buy another DLC until I feel confident you guys are spending sufficient time and energy on fixing issues.

knotty ore
lethal dirge
#

ok and

#

I dont care

#

5 and 6 star make up a very small fraction of the playerbase

frosty garnetBOT
#

@merry kernel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

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unborn sandal
lethal dirge
#

compared to 3 and 4 though? eh.

unborn sandal
#

Yes

lethal dirge
#

the mmr bell curve disagrees

unborn sandal
#

The mmr bell curve is bs

lethal dirge
#

regardless, once you get into 5*, you should be smart enough to outplay avto players anyway

unborn sandal
#

Don’t trust any of the menu stats

lethal dirge
#

dont care

#

luv me avto

#

blapblapblap

karmic kettle
#

@tender sphinx Show us the evidence of the cheaters that you saw.

signal mural
flat sandal
#

I did wonder if the MMR curve is accurate or not and if it ever changed after a patch or something like that. Also the bump at three stars is interesting

oak plaza
#

Ya the MMR curve is old the one that is shown so wouldn’t be surprised if it has changed imo

flat sandal
#

bit of fake transparency then if that's the case^^

crystal plume
#

I'm sure that they would change it if there were drastic changes to the bell curve

#

But I doubt that there have been any major changes to it

#

The fact that it shows that it's a bell curve is already enough to get the idea across of where the majority of the playerbase is situated and how 1 stars and 6 stars are less common

flat sandal
#

sure but having these things actually work sort of in real time would be a nice touch

#

especially because the distribution does show some features

#

thinking about it, it should actually be bang in the middle

#

i think?

#

unless people stop playing at 4* more often? idk. that would give a false impression though

crystal plume
#

The bracket for 4 star is larger

#

As shown in the graph

flat sandal
#

are we looking at the same graph? for me it's the smallest with 150points which is weird but explains why you can go from 3 to 5 so easily but somehow players seem to be attracted to this narrow band. tbh didn't look at the bin sizes but as it appears to be a continuous distribution it shouldn't matter much but I think it's probably fitted based on MMR rather then points

little carbon
#

Keep in mind the x-Axis is scaled weirdly non-linear

flat sandal
#

a histogram would probably be better^^

#

yes

little carbon
#

If you normalise the axis the graph also looks more like a gaussian should look. I really dont understand why they chose to display the graph like it is currently

#

Also keep in mind that the star ranges are highly irrelevant since they dont correlate to matchmaking brackets

flat sandal
#

the ranges as in the points for each bracket?

little carbon
#

Yes

flat sandal
#

yes^^ I assume they chose it that way because otherwise the vast majority of players would be in the same bracket

little carbon
#

Again, you dont know who is in what bracket, since we dont know the matchmaking brackets

#

Especially considering that they are apparently different per region population

flat sandal
#

who is in what bracket? that's literally the stars though no?

#

that would be curious if they were different per region

little carbon
#

No it isnt. The stars are a rough representation for your actual ELO number (0 - 5000 iirc). Matchmaking brackets are based on that number only. As an example with fictional ranges, since we dont know the exact numbers. Lets say being a 3 star is from 2000 to 3000.
There might be 2 matchmaking brackets, for example 1300 to 2200 and 2200 to 3100

#

The stars are uncorrelated

#

The ELO to stars dpendency is equal in every region. If you are a n-star your ELO is in that respective range. Matchmaking uses the actual ELO number to matchmake within arbitrarily set ranges that can differ per region. EU for example has more brackets than Australia.
For simplicity sake we can also say that the stars only exist on your client, the server doesnt care

#

They did explain that in the Devstream regarding ELO if you care about the source

flat sandal
#

if you can believe that graph we know the ranges for each bracket. I assumed the star rating was used for MM, including half stars that is

little carbon
#

Those are the brackets for the displayed star rating. Meaning if you have an ELO of 3756 you get this or that star

flat sandal
#

okay cool

#

yes

little carbon
#

Thats also why some of the matches people complain about to be unfair are probably not. Lets say the cutoff to 5 star is at 4000 ELO. Lets say you have 3 3999 players and 3 4000 players. It would show 3 4-stars vs 3 5-stars, which seems unbalanced at first, but they are actually basically the same on ELO. (And the matchmaking bracket might be 3500 to 4500 in that case, which would match upper 4 vs lower 5)

#

I will say Crytek could have probably put a better explanation somewhere ingame instead of only doing it in a devstream once

flat sandal
#

0-2000-2300-2600-2750-3000-5000 are apparently the cutoff for the stars although that might be old

little carbon
#

Yeah, these are from the ingame graph, right? As far as i know they didnt make any changes to that, and why should they, since those stars are only cosmetic anyways.

flat sandal
#

one thing that comlicates it though if true is that the + and - per kill are based on the star difference

little carbon
#

No, its based on the number difference. Again, the server doesnt use your stars at all

flat sandal
#

that's what ppl claim anyways

little carbon
#

Always uses the number

#

So the ELO change can also vary drastically for a kill between 2 same star players depending on how far they are apart within their star

flat sandal
#

okay cool thx, that's sorted then. weird that I hear ELO for the first time in this discord

little carbon
#

That is actually quite funny since ELO is usually a hot topic in feedback

flat sandal
#

seems kinda important considering ppl get in a tizzy about MM so easily

#

thought they had some custom system going in hunt

#

i was unlucky then^^

little carbon
#

Eh, i would consider yourself lucky. usually these ELO discussions can become quite tiresome

flat sandal
#

feel like that should put an end to the complaints then as it is probably the best tried and tested system out there

#

and they totally should explain that in-game

queen jungle
little carbon
# flat sandal feel like that should put an end to the complaints then as it is probably the be...

Yeah, one would assume that. I guess it doesnt help that ELO in Hunt doesnt equalise winrate fully, cause ELO change is based on 1v1 performance, and doesnt directly factor in teamplay and strategic prowess.
Think about the following situation: 2 teams, same ELO, everyone gets a kill, everyone gets killed once. So no ELO change in match sum. But one team plays smarter around positioning and gets their revives off, whereas the other team doesnt coordinate. Not let those teams fight 1000 times. The one team would win significantly more often.
Some people think that ELO's purpose is to equalise winrates, so if the win less than they believe they should they think the ELO system is broken. This system is quite good tho, because it incentivises always playing with as much focus as one can and also rewards that. In a fully equalised system, there wouldnt be any reason for anyone to "try" in a match, because there would be no reward for it.
Just an interesting point to think about

flat sandal
#

yep, I never felt that the system was broken despite assuming it was some weird selfmade one. Problem is ppl don't know what they have, without it there would be carnage^^

sterile cliff
#

I got one

queen jungle
#

somehow the enemy always sees you better.
Your enemies probably say the same about you, @copper zodiac HUL

Also I'd argue night time it more competitive since it's more difficult and thus separates "really good" players from just "good" players.
I agree with the abuse of brightness settings though, wish there was something to prevent this from happening, but it's impossible i guess

signal mural
#

Any suggestions that include "the majority of players" as a criteria for arguing the inclusion of their idea or suggestion or validity of their critique are just off to a bad start. Honestly, it is just presumptuous conjecture on the OPs part.

queen jungle
#

The majority of players loves Hunt and praises the Discord mod team for their beauty and intelligence. 1HuntLove

crystal plume
sterile cliff
spice topaz
#

1

sterile cliff
#

Because the 2 right extracts are right near each other and not even 200m apart

crystal plume
#

The change was to have at least one spawn at least 500m away

#

To prevent the situations with all extracts in one corner of the map

sterile cliff
#

Ah ok got it

copper zodiac
# queen jungle > somehow the enemy always sees you better. Your enemies probably say the same a...

I would like to respond to some of your comments:

  • The issue is about freedom of choice, why is it bad?
  • Yes you are probably right about "the enemy says the same" I only wrote it to emphasise the experience we usually feel during a typical night map scenario.
  • In a competition the parties involved are starting off with equal conditions. But let's say I download the "brightness sowtware" that erases equal conditions. And i just made the game "competitiveless".
  • You probably can't fix the brightness abuse problem but you can ease the pain or not escalate it by:
    1. either reducing the frequency of the mentioned day time (even more drastically than it is now) - not the best solution but it reduces the occurence.
    2. you give the players the authority over choosing if they want to potentialy meet people abusing the night map provided handicap. If they agree then it is their free will to do so and there is nothing more to talk about.
  • With this topic I wanted to focus attention to an existing problem: the game keeps forcing maps/daytimes/weather conditions that I don't want to play. Now it is not a good feeling to be forced, is it?
  • We already have solutions to this nigth map problem but it is clunky and time consuming -> leave or extract (we rarely keep playing). The conclusion is: If people do it anyway why not make it easier?
little carbon
# copper zodiac I would like to respond to some of your comments: - The issue is about freedom o...

The point of night and other special maps being not easily avoidable is that you cant just bring a perfect loadout for the situation of your choice. There is a lot of skill in building loadouts that can work under any condition (As it stands there really arent loadouts that are fault-free, the skill is minimising the potential downsides your whole team has) and/or getting good at using weapons in a disadvantageous situation. I honestly dont even bat an eye if i load into a fog match with a sniper for example, because i have learned ways to generate value from a scope at close range, mainly by gaining access to very good crackpeeks.

Just extracting is of course an option, but you still have risk to run into other players, most likely at a serious disadvantage because you never learned to play under these circumstances, so it isnt completely safe. Honestly, if change would be needed, the better solution would be to go the other way around and make extracting instantly a bit harder, but i dont think that that would currently be necessary.

The brightness issue isnt that much of an issue anymore since they introduced the gamma setting. I have tried a wide variety of monitors and you can get good viewing distance on pretty much all of them unless they were either really bad or wrongly calibrated. Granted, on worse hardware with high Gamma it will look a good chunk more washed out, but that really isnt a competitive disadvantage.
Anyone that cant see at night because they refuse to up the ingame gamma setting for immersion purpose isnt really relevant for the fairness discussion since that is a selfmade restriction.

As to being forced not feeling good. Hunt's idea of hardcore is often about adaptation. Not being able to prepare and having to handle situations nonetheless is something this game wants. And that of course includes having disadvantages forced upon you. And as always anyone is free to decide Hunt isnt for them.

placid sleet
#

Love you devs. Was starting to think the requests I was pestering about Linux support was being ignored SmugEddy

knotty ore
little carbon
knotty ore
#

You can kill someone with one burst. At a significant range. Like, unless you can twitch out a headshot, that encounter isn't going well for the non-avto user lol

frosty garnetBOT
#

@lone comet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: Death Cheat

One way Death Cheat can come back to the Game is by sacrificing a Bounty Tocken on an Altar similar to the one from the Serpent Moon Event.
- up to three on a Map 
- you must still use an Extract 
- always 300m distance to an Extract 
- hidden but visible with Dark Sight 
- Can be Lootet from you
-  but if you are burned out it is gone for everyone
-  and of course, you don't get Money or Exp from the Token```
little jackal
#

I love this line of argument where pro-avto people imply that everyone around an avto user knows how to play around it, but the avto user is dumb as a rock at the same time 😄

little carbon
#

Not really. I usually assume that both play smart, in which case the gun is quite fair.
I would say if both parties aren't good the avto is too strong but that is kinda irrelevant for balancing.

little jackal
#

If both know how to play their guns, I will not bet on the winnie c in a duel with the avto.

knotty ore
#

Much intellect

#

Avto is dominant from close to medium range. You can win against an avto, but that's not how anyone decides something is op

#

I am god awful with the avto, because I rarely use it because its not fun for me, but I still win most of my games using it against 5-6 stars.

#

Oh, you missed a shot? Hit me once? Well, you are absolutely dead because I will empty my mag before you have a chance to fire again.

little carbon
knotty ore
#

Avto is still better close up because if you have ears, you can spray through the wall and get kills before shotgun peaks

little carbon
knotty ore
#

Long ammo goes through walls

little carbon
#

Use better cover then. All compounds have plenty of hardcover

knotty ore
#

Lol ok yeah let me just find the 20% of the map thats hard covered and stay there the entire match.

#

Avto is better in most situations which is why it costs significantly more hunt dollars to buy. If shotguns were better, they'd cost more.

little jackal
#

rifles can easily outposition the avto
again, implying the avto player is dumber. Or are those the ones you only see at the edge of your darksight boost while going to an extraction? That's what it's called, outpositioning 🥹

little carbon
#

You can still rotate. And there are so many objects that long can't pen. Avto punishes non adaptation the most out of all guns.

little carbon
knotty ore
#

If you are outside of avto range you are outside of me giving a shit about you range. I can just leave and go to objectives. You ever play the game before? Most rifle ranges are dominated by avto. If you are scope range, I can just leave why would I engage?

little carbon
#

I am talking about compound fights.

queen jungle
# copper zodiac I would like to respond to some of your comments: - The issue is about freedom o...

A competition doesn't have to start off with the same conditions for everybody and in Hunt it never has, since people can bring different gear, traits, etc to have an inherent advantage within the limits of the game.
A match of Hunt is not really intended to be "fair" in the sense that everybody starts out with the same conditions. Your loadout may be poorly adjusted for the tome of day you get at random or you may just have less money to spend and thus inferior gear to others. You may spawn far away from the boss lair as random.

little carbon
#

Yeah, over 2k hours in 6

knotty ore
#

Then you've lost. In-compound fights are entirely dominated by avto

little carbon
rotund oasis
#

We can give people a weapon that has one shot, takes a minute to reload, has awful sway and only kills on a headshot and put them against a minigun and some people would still go "just outposition him. You just need to hit the head."

little jackal
little carbon
# little jackal I don't see how positions even relevant to the gun balance. I'm ~~ambushing~~ ou...

That's not positioning tho. Positioning is about how players are going to move throughout a gunfight in a given area. What position they are going to hold, what peeks they take, how they coordinate in a team.
It's also about how they make choices. Many players think about plays they can make and what they want to do, instead of thinking about what the opponent is doing and doing a counterplay. The avto is without question the gun that exploits people not reacting to it the most. From a design standpoint that is all fair and balanced.

little jackal
#

again, an avto player is apparently not able to do positioning or a counterplay

little carbon
#

Of course they can, but then it becomes a matter of incremental value. And those are within an acceptable margin.

little jackal
#

maybe

little carbon
#

People also just haven't learned to play against it enough yet. The gun is still quite "new" in the sense that you only recently had to face it more often. Given that it is one of the weapons that does force you to adapt quite heavily and will punish misplays strongly, it will take time untill the bigger part of the playerbase learns.

You could see that in smaller scale with the bow. There was a big outcry about the bow being op. Then people learned how to play against it, which is significantly less demanding than the avto and now it's rarely used

little jackal
#

(and then they nerfed it)

little carbon
#

Yes, but the usage rate had dropped well before the nerf

#

And quite honestly the nerf didn't do too much. At least not on the ranges people were complaining about

copper zodiac
# signal mural Any suggestions that include "the majority of players" as a criteria for arguing...

The most frequent time of days are neutral/gold/sunset (I wish devs provided public stats about it) if you are a player you most often will encounter these day conditions. If they prefer it or not that could be a question to argue about. I play with the same guys meaning a group of 6-7. Not any of the who would prefer night / foggy over a good neutral day condition. So in a sample of 7 persons all prefers day over night/foggy. I know it is a little bubble. But I'm sure if there is one then there are more feeling this way.

little carbon
#

There is also a psychological issue here. People are outraged against the avto, so when they die from it they will go "ugh, avto killed me, tough luck" instead of thinking what they might have done wrong like they would with a lot of other guns.
Speaking in averages of course, everyone has individual reactions.
That can lead to a slowdown in the community learning process. It's a bit of a tricky thing that is often answered with sidegrade nerfs in game design theory. You make a "nerf" that really doesn't change the item in question, but the community (again, averages) will think "now it's more balanced" and approach it with a more neutral mindset

#

And of course the avto is at the upper end of the balanced spectrum, no one is saying it's a bad gun.

#

There are some interesting cases of these community misconceptions that happened in CSGO that led to a complete change in balance philosophy that can be quite interesting to read up on

flat sandal
#

it's also hard to handle/handles very different from any other gun hence most people don't know the issues with it and more easily assume it's unbalanced. It's also expensive which probably matters too little

#

meaning you have to learn it which most ppl don't do or rather do at some point way late in their hunt career

#

for some reason my personal experiences don't overlap much with what a lot of people complain about. I'm mostly 4 sometimes 5* now and I don't think I ever died to that gun

#

perhaps there is a super obvious reason for devs to not do these things but if I were one I would totally hit the official discord with some hard stats on certain issues hoping to "train" the community a bit

knotty ore
#

The top players in the game have said that avto is op. This is why games that have large player bases balance around the opinions of pros instead people who barely even understand the combat mechanics.

#

Only avto downside is long range fights that rarely even happen in the game in this meta.

#

Its equally or more effective at any other range and double sparks pistols give you infinite ammo.

flat sandal
#

it might be, it may have to be nerved, maybe ppl are just starting to learn to use it and have to learn to counter it. idk, that's why stats would be nice

#

just a quick and dirty analysis for fun

knotty ore
#

The counter is, increase your headshot rate to 100%, or get lucky with a shotgun.

flat sandal
#

starting with the last month and going in one month intervals this is the percentage of post containing the word avto

knotty ore
#

Or, run a scoped weapon and never go inside compounts lol

flat sandal
#

2.3 , 1.4 , 0.7 , 0.3 , 0.9 , 0.7 , 0.4 , 0.4 , 0.3 , 0.3 , 0.5 , 0.1 , 0.5

#

what changed?

knotty ore
#

People stopped playing Hunt because they finished event

#

Early in the event everyone was using avto

flat sandal
#

that's for 13 months

#

in this channel

little carbon
#

Games balance around the decisions trained game designers make not through the playerbases wishes. Which is good, because it turns out players are usually not game designers. They lack the knowledge of game theory (the mathematics that is) and design principles. They also have no training to identify and avoid personal bias.

In fact one of the things you learn in game design is to not make decisions by the community. You listen to the community, but only so far as to point yourself to points of interest that are then to be analyzed under a professional scope.

flat sandal
#

I think there was one game which totally did everything the community wanted which was "ARK"

#

it's kind of an extreme case and the game is really successful but a total an utter mess

#

they just dished it out and optimized nothing, I'm really surprised at the success they have. Looking at the game makes me cry^^

drifting vortex
#

100% agree, after getting to cluster alpha leader
I was a server admin for Ark for a while and this dudes spitting straight facts.

Community got literally everything they could ever ask for.

Simply put too much dev time was spent on animations, making new assets and implementing mechanics constantly which meant that when the game went from 80 buggy dino's and 30 dodgey items to 200 Dino's and 100 items EVERYTHING was totally broken.

Mesh collision issues, AI problems, server desync's, easily exploitable duping etc.

If I had a penny for every ticket I got given with the title "my dino is stuck under the map" I'd be able to actually afford Ark 2

flat sandal
#

Right? They basically had a platform with launching in early access for mainly artists to drop content in it seems. A lot of it was even just coded in blueprint

frosty garnetBOT
#

@sinful umbra, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I think a different ranked system should be introduced into the game.
It should be brought as a league system not as mmr```
flat sandal
knotty ore
#

Hunt community is predominantly people who mischaracterize the game due to enjoyment goggles.

#

But, some of the pros with like 8000 hours min in the game have been saying avto is overtuned, especially with double sparks. You should listen to them. Listening to some discord tool who thinks its balanced because he is getting a free meal ticket out of it is pretty dumb.

queen jungle
# knotty ore Yes, listening to the entire community is dumb, listening to people at the highe...

Those "pros" you're talking about are a very tiny minority of the player base and are limited to their own perspective like anybody else. In the case of concent creators, you also need to keep in mind they often have a financial interest in the game being tailored towards their needs.

Devs always need to keep the casual players in mind as those make up the vast majority. Those who only have an hour or two in the evening, those who are mostly average 4-stars. If changes are made that end up driving those players away, it'll hurt the game a lot more than the top 0.1% being unhappy with something.

flat sandal
#

what math?

queen jungle
#

@tender sphinx Please add a detailed description to your suggestion giving some more details and explaining why you think people should support your idea.

tender sphinx
#

yeah I did... I hit Enter by mistake

flat sandal
#

also differing opinions aren't cool?

brisk timber
#

Like some days ago somebody wrote that he would quit the game because he always struggles to get things done as solo and is always short of cash. (unfortunately his writing style was a bit...rough)
And the answer of most people basically was this "skill issue" argument.

#

And i wonder why? why not give even people with no "skill" some ropes to help.
Like, only playing free hunters all the time cant be the end solution.

little jackal
#

they need to add a donate button

#

so bored vets could flush all their millions to those poor newbies

brisk timber
#

Oh please not

little jackal
#

I would've contributed for sure

brisk timber
#

sure but i dont like that kinda dependencies

#

😄

little jackal
#

just to watch the guns returning back up the mmr ladder eventually

brisk timber
#

Yea well maybe something that isnt so much "donation" like.
Maybe a black market merchant where successful players can turn in their contrabants in for BB's.
And the contrabands in return get handed out to players loosing often 😄

little jackal
#

damn, vets could even sponsor and train their own newbie teams!

#

and then make millions on betting instead of getting their own hands dirty

flat sandal
queen jungle
flat sandal
#

you know if an economy is broken when you can have players who after 100th of hours still don't have the faintest idea how much money you get per match or per bounty.

#

no joke I couldn't tell you, neither the cost of guns and stuff

lethal dirge
#

its like the whole 'random crits' debate in TF2.

knotty ore
lethal dirge
#

Random crits are fun and cool, so is avto. If you dont like it, play a different game 🤡

#

I really, truly believe that trickle down balance just makes the game unfun and bland for average players, and serves only to satiate turbo nerds at the top of the ladder who no-life their specific game

#

look at TF2 comp. Literally outlawing half of the weapons in the roster because it makes non-meta classes and strategies viable, and the sweaty turbonerds who refuse to play anything but soldier got mad.

#

If you're treating a game like its a job, you need to go outside more

flat sandal
#

what example can you give of "trickle down" balancing that would be bad for "low skill" player?

lethal dirge
queen jungle
# knotty ore This is untrue. Bad players invest time and learn to be good and their opinions ...

They don't develop around "bad" players just as they don't develop around "good" players. They develop with the average player in mind since that's where the most customers can be found. And the average player in Hunt has a 4-stars-rating.
And I highly doubt your assumption that "bad" players purposefully invest time with the goal to get better. Most just want to relax after a long day at work and have fun. For them, "getting better" comes as a byproduct once they get more experienced.
Also, there are always new players joining who are inexperienced and in order to retain them, the game needs to be designed so they, too, can enjoy it.

The players on high skill levels with thousands of hours you talk about are a tiny group and like everybody of us they just have their own, subjective perspective on the game. Which is not in any way superior to yours or mine.

flat sandal
#

it seems the avto got an accidental ammo buff which is just making a lot of people unhappy

lethal dirge
flat sandal
#

I mean in hunt

lethal dirge
#

I love TF2 and will never in my life touch comp because the people that play it are so toxic, theyre radioactive

flat sandal
#

TF2 is a completely different beast

lethal dirge
#

Im just giving you examples that I know of, Im saying I dont want that mentality applied to hunt

#

I dont give a rat's ass what 6 star players think. I hope I never in my life encounter one. The people that play in 5 star are already a headache to deal with, running long ammo and ending fights before they even start at 150m

flat sandal
#

I mean both points have kinda merrit. but do you want hunt to be full of querky fun guns?

lethal dirge
#

I want hunt to be a fun wild west shooter with some quirky weapons. It's from a time around the turn of the century, when technology was rapidly evolving. Some guns will just be better than others, and I'm fine with that.

#

I seriously doubt crytek didn't anticipate the spark pistol getting paired with avto

flat sandal
#

guns should be properly balanced obviously and asking pros is one way of getting an idea how cause they are playing things as close to their potential as possible

#

also obviously not always

lethal dirge
#

weapons like the nitro, dolch, crown, and avto are stupidly unbalanced and that's fine in my book. They're simply newer, better firearms than what came before

flat sandal
#

maybe they underestimated it though, it was possible before but expensive

lethal dirge
#

the only people that complain about it are those that spend all their time in the upper echelons of MMR, and that by virtue makes them sweaty tryhards

flat sandal
#

erm okay

lethal dirge
#

just ban avto at 6* and leave the rest of us to enjoy our game

flat sandal
#

u mad?

#

dude people are allowed not to like a change

queen jungle
# lethal dirge I dont give a rat's ass what 6 star players think. I hope I never in my life enc...

As someone who bounces around 4-5 stars most of the time, I agree to some extend. 4-stars-lobbies are a lot more enjoyable than 5- or even 6-stars-lobbies. And that's not because I get more kills (which I really don't), but because not everybody is just focused on killing each other. People are much more likely to engage in conversation or even spontaneously team up to keep their hunters alive since losing a well-equipped Hunter may actually hurt them.

Average-star lobbies are just more social HUL

lethal dirge
queen jungle
#

Well their opinions are as valid as everybody else's

flat sandal
#

I felt like that as well when I got higher but then I got used to the different playstyle, won again and relised I have been biased^^

#

you are missing the point but whatever...

lethal dirge
#

I've been in 5 star, I've pushed close to 6, and I've spent enough time there to know that I don't care about the opinion of Mr. I-Must-Run-Mosin-Every-Game

#

High MMR hunt is a long ammo snoozefest, and I'm glad guns like the avto keep them on their toes

flat sandal
#

I think someone made the point that it could be a good idea to ask those guys cause they are good and have experience

lethal dirge
#

Their opinions are valid, but I'm just as valid in not caring

flat sandal
#

as you would be unproductive but okay

little jackal
#

This discussion has turned into "how I hate 6 stars" fest. The thing is, if 6 stars (or those in question) cared just about shitting on people, they would've stayed completely quiet about the avto problem. They are most beneficial from it.

#

It's strange to me to think that a person with 8k hours don't have a stronger opinion on balance than a person with 80 hours.

queen jungle
#

Personally, I call it the "avto default". If there is nothing else to criticise balance-wise, people will always fall back on the avto since it's the only automatic weapon in the game and thus very strong 1HuntLUL

tender sphinx
#

if they would do something with the avto and the use of no recoil scripts etc.. the avto would be fine... But they wont - so the avto is just a lazer beam... and with the double sparks pistol, its got almost 2 complete reloads, not to mention the 12+ rounds you get per ammo box....

flat sandal
#

way more comlaining is going on since the sparks pistol got added though

#

there is a reason for that

knotty ore
#

I'm so confused, did Finall open too many brain Chrome tabs? Not everyone's opinions matter. Thats why companies hire experts and not random people off the street. Consultants are all experts... etc. When it comes to a creating a BALANCE model, you just don't balance around people who have a ton left to learn about the game. Thats unsustainable. Pros will often give feedback that will improve the gameplay for everyone.

queen jungle
tender sphinx
#

Avto should be special ammo, I 100% agree on that.

knotty ore
#

Personally, I didn't think the Uppercut needed nerfs. But, lots of pros did.

tender sphinx
#

The No Recoil Scripts are making it way to op... when you can just spray your entire 15 rounds and not worry about a thing because your shots hit exactly where you want, with very little spread.. and you dont lose sight of your target from the "Normal" insane recoil its suppose to have.

queen jungle
tender sphinx
#

Uppercut is still a beast... so the nerf wasnt much.. other than sway.., but even that isnt an issue.

knotty ore
#

Most pros have been saying uppercut is too good for years now so

grim wolf
#

don't all the pros want quickswap back? 🤪

knotty ore
#

Good that Crytek listens

tender sphinx
#

yes...

queen jungle
# knotty ore I'm so confused, did Finall open too many brain Chrome tabs? Not everyone's opin...

Someone can have a lot of experience in the game and not be a "pro".
Also, something that has been omitted from this discussion is that the devs of modern games have a lot of background telemetry data available. Modern games can trace your every action in a game and provide extensive data on gun performance, etc. That's commonly the backbone of any balance changes, not necessarily what vocal parts of the community want.

knotty ore
#

I think literally anyone who has played competitive shooters wants quickswap back

#

Its a pacing mechanic

tender sphinx
#

Quickswap is still in the game - just have to adjust for the initial pistol sway.. unless, you go from pistol and rifle.. then its basically non-existent.

little carbon
# knotty ore Yes, listening to the entire community is dumb, listening to people at the highe...

This just isnt true. I wouldnt know any game that has pros specifically test their patches. At least not any notable game. Test servers with feedback are somewhat more common, but usually the playerfeedback is more a way to placate the community whereas developers use game metrics taken from the server to evaluate the patch.
And your second point just proves my point, the community cannot judge objectively because they have bias, they dont have experience, knowledge or even training in the matter. Thats why you have those people working on balance. I would again reference the cases of CSGO trying to balance after pro community feedback which ended in disaster.
And math is everything. How are you going to decide whether something is balanced. By someones feelings? Good luck with that.
Its all about statistics and value generation. I'll give you that its easier to find metrics for games like hearthstone, but in the end even shooters are evaluated by metrics. Because without a metric you have no base to balance on.

queen jungle
knotty ore
#

I guess define quickswap?

#

Being able to animation cancel with swapping? Or just being able to ready your weapon faster?

tender sphinx
tender sphinx
queen jungle
knotty ore
tender sphinx
#

Then RNG must be on everyone's side... because you get 2 tapped faster now, then you did when quickswap was actually a thing in the game.

knotty ore
#

You can cancel significant amounts of animation by swapping with shit like sparks and throwing axes, but other tools and weapons will cause issues if you do.

cosmic void
tender sphinx
#

scoped rifles are ones you get stuck in if you try to cancel the animation, that gets annoying af

knotty ore
cosmic void
#

But if it's no meant to be a thing then why should it be refined as a feature. If it's not intended it would be more accurate to remove it

flat sandal
#

we are all here though because the gunplay in hunt is pretty awesome, right? I honestly don't notice much wrong with it

knotty ore
unborn dagger
tender sphinx
flat sandal
#

sound is the best^^

cosmic void
#

If the current statement is that it should not be intended. Why put effort into refining it

tender sphinx
cosmic void
#

But you just said that they changed courses.

tender sphinx
#

Ok... Im just letting you know... they wanted it in game.. you said it wasnt suppose to be there. Just saying you are wrong... in a nicer way than just saying you are wrong. They changed their minds due to outcry... it is still in the game.

cosmic void
#

Yes in the current development route they have stated it is something that is not to be in the game. You have just said this. Yes initially it was intended but now it is not. So why would they put any effort into refining something that they have decided they do not want.

#

Developers change there minds all time whether it be because of the community or not. In its current state they do not want it in the game so it is not intended to be a feature. My initial statement still stands

tender sphinx
#

I am understanding this - I simply said, I was correcting you, where you said it wasnt suppose to be in the game, saying you are wrong. Ive agreed with you they changed their minds... you are talking in circles for no reason.. no one is fighting you about them changing their minds...

cosmic void
#

In its current state its not supposed to be in the game correct?

knotty ore
#

I'm pretty sure devs never intended for poison bombs to be absolutely unless and not worth the hunt dollars, but hey, they are.

cosmic void
#

There not 100% uselesssadmoon

knotty ore
#

I haven't seen a single one thrown in over 2000 hours

wary hinge
#

There is no reason to bring a poison bomb over any other consumable

cosmic void
#

They kill dogs sometimes HuntHarold

knotty ore
#

So does hand crossbow bolts

cosmic void
#

The best use I've seen for them is zoning but that can be instantly counted by antidote shot

knotty ore
#

You can zone with Tina bombs and they are also better at everything esle

#

And they stay until broken.

#

Poison bombs need to last forever and be cleared with dynamite. That would make them pretty useful

#

At least more useful.

#

If you hit someone directly they should take poison dot damage for a few seconds.

#

Even when out of green zone

frosty garnetBOT
#

@fading badge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

The winmark revolver. New fun gun for the game.. historical and logical 
https://youtube.com/shorts/q7fp0oILtko?feature=share```
#

@fading badge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

The winmark revolver. New fun gun for the game.. historical and logical 
https://youtube.com/shorts/q7fp0oILtko?feature=share```
runic crypt
knotty ore
unborn dagger
#

@cosmic void that would be pretty nice to have and especially since it takes a long time to matchmake

little carbon
runic crypt
#

Maybe it feels that way but I certainly use all the pistol often enough that I would tell the difference

little carbon
#

You can time it. Just go into training with uppercut and another pistol. If the shots are evenly timed then its not faster

knotty ore
#

It may also be dependant on your primary. I swear I can fire a rifle like sparks/martini and hit a follow up uppercut shot way quicker than any other secondary pistol.

sly pebble
#

It seems my stuff about how one of the bandsaws in one of the sawmills is facing backwards was removed, is there a better channel for me to report that?

knotty ore
#

That saw is for attaching two pieces of wood, which is why its backwards. Learn to unsaw, dude.

ruby sentinel
#

Playing on Linux, so far it's going very well! Only issue I've had is textures sometimes go blobby.

half stag
#

Left peek moment

unborn dagger
#

Quite the oversight

queen jungle
#

@rain hedge Splitting or combining dual pistols is not intended since the devs want people to have to commit to their choice of loadout - e. g. if you find dual pistols on another hunter, you have to decide whether or not to commit to what said hunter brought with them into the bayou and that decision may include having to leave a large slot gun behind.

spice topaz
#

Not only left peek but crouching. Makes your head protrude forward but your pov is still from your chest.

frosty garnetBOT
#

@sudden pawn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Hi, my name is fabio nick name on steam ComeNaCatapulta, I am writing to you because your game is my favorite for me (I bought it for ps4 and for pc) and I would like it to continue to live for many more years. Unfortunately there is a widespread problem in the world of video games, the high competitiveness, which spoils the fun, which increases the sense of frustration of the players and which makes both the players and the whole community become toxic. Please listen to my suggestion and implement a mechanic that was seen in the event just past, which is the self-revival and non-loss of the hunter. To do these 2 things you could
1) enter insurance on the hunter, by paying $500 the hunter can survive death for all games until he is killed.
2) re-enable self-revival through the use of 2 combined perks (necromancer 5 points) and (a new perk "deception on death" 10 points).
So that the games are not frustrating for veterans or for those approaching for the first time.
Basically if you left the news included in the past event (obviously modifying the procedure) life in the game would be much better.
And it's also good for being able to try new combinations of weapons and ammunition, so as to make the game last longer and open up to new combinations.```
solemn karma
little carbon
worthy knoll
valid mango
#

fire can kill birds and hive bomb and dragon breath can only kill birds and I have a question is it a bug?

flat sandal
#

What about a downed state for self revive for everyone, not just solo. Not sure if with trait, consumable, or tool. Kinda wouldn't want to sacrifice a slot for something basically mandatory. That would prevent this weird self revive gameplay during the event because you can just full kill someone which is then business as usual. Gives solos at least the chance if they died behind cover or during a hectic situation.

#

Or.you can crawl all the way to the exit if you dont have it. Would be kinda dramatic if that happens 😄

little carbon
# flat sandal What about a downed state for self revive for everyone, not just solo. Not sure ...

Solo doesn't need self revive to be fair. You already get a massive MMR bonus and play against people that are massively worse than yourself.
And you get massively increased rewards. Keep in mind that when you extract with a small bounty as a solo, you get more than you get when extracting with a full gauntlet as a trio.

Therefore the solo winrate should also be much lower do that the expected mean value is constant.
And for teams, honestly the fact that if you die in a bad spot you cannot be revived is a good thing. It teaches people to play smarter and around their teammates

flat sandal
#

When u die in a bad spot it should usually be easy to full kill you

#

Vitality shot could double as self revive as well when downed perhaps

#

Leads to some choice to make

#

As for the money, i dont really know why but it just doesnt play a role for me whatsoever. I mentioned it yesterday, i do not know how much you get for a bounty which is really weird 😄

little carbon
#

But again, why add it in the first place. Solos already are balanced through MMR and reward and dont need another goody, and for teamplay, why remove the skill in securing revives

flat sandal
#

And thats not cause im just too good

little carbon
#

It just gives players a "get out of jail free card" which would be kinda weird for a game that is a lot about "learn to live with your mistakes"

#

Hunt isnt overly punishing or hard, but it its brutally fair. You misplay, you earn the consequences

flat sandal
#

It is just a hot topic atm and im thinking about it. I think there is potential to add more gameplay. The same situations as now would occur plus some others.

#

Its always fair as everyone plays by the same rules

little carbon
#

Thats not the point i was making, of course as long as its symmetrical its fair players vs players. What i mean is that Hunt is a lot about getting exactly the "reward" you play for. You play well, you win, you make a misplay, you suffer consequences appropriately.
Being able to negate these consequences too easily kinda defeats the purpose of that. It would also lower the strategic skill ceiling by a lot, because it would become easier to recover from some mistakes and therefore it becomes less important to avoid those in the first place

#

And there is a lot of fun to be had in that. Hunt really shines from the fact that after a lost match you can look back at it and analyse exactly what misplays you made and how that made you lose. Or same for a victory, you can analyse what decisions you made and what resulted into the winning play. Being successful in Hunt is a lot about strategy and thinking, which really sets it apart from either the more casual BR/extraction games or the purely gear driven ones like Tarkov

runic crypt
#

If you guys don't mind me hopping into this conversation, if self-revive was allowed for teams it would significantly slow down play and players would be more incentivized to bring in and/or hoard burns and instantly burn and camp any enemy they manage to down before making further plays. Otherwise, you risk the player self-reviving amidst the chaos and backstabbing you. I appreciate that many really enjoyed the self-revive mechanic, but in my humble opinion I think it would be difficult to implement it in any permanent form without creating new issues that are difficult to deal with.

flat sandal
#

Sure, it's a matter of where to draw the line though. By that logic we should get rid of reviving altogether. I think that would be less fun though and there might be ways to make it more fun too without breaking the game. Self revive was really clunky but a better version of it might well be a good thing. Just feels like there are enough people asking for it to warrant a compromise

#

If this was a democracy that is 😄

signal mural
#

I'm glad all the Pact Traits are gone again.
They were fun enough while they lasted but honestly it was an unbalanced mess. Solo Necro was frankly a joke, that usually just allowed higher MMR players to abuse the situation - either dying repeatedly to low MMRs to quickly lower their MMR or reviving for the fourth time to finally luck out & kill the poor duo or trio that thought they were finally dead. The best case scenario for Solo Necro gameplay was when you wiped a duo but traded on the second Hunter... then it felt good.

little carbon
# flat sandal Sure, it's a matter of where to draw the line though. By that logic we should ge...

"More fun" is a very subjective opinion though. For a lot of people self revive wouldnt be "more fun". Thats why fun or generally the perceived playerbases desire is not something games design. nor should design after. Thats why, as i had explained before, features are and should be evaluated in the light of what a games vision is. And with Hunt that aspect of being just on the consequences of actions can be easily seen as a part of that.
Its also the people that are most in line with those ideals who wouldnt have fun with self revive being readded. Keep in mind that the majority of playerbase will never be fully behind a games ideals, yet games will and should be made around that core playerbase (or in reality, the games core ideal, the playerbase is just a natural consequence of that)

#

@last grove Look for toggle sprint in the settings. Its already a thing

last grove
#

oh really? thank you, i will search for this option

little carbon
#

No probs. Same for crouch and aiming btw, all of those can be changed to toggle

brisk timber
# little carbon Solo doesn't need self revive to be fair. You already get a massive MMR bonus an...

You make that sound so simple thought. Sure thing the MMR is "balanced" but dont underestimate by how much you can die to random bullshit as a Solo and there will be no teammate to revive you. Trapped red barrel? dead. Random HS? Dead. Sniper from 200m away? Dead. Killed yourselfe with Dynamite because too stupid to throw? Dead.
Or simply just getting out of 2vs2 duell and getting revived by your teammate that clutched it.
I know, i know, "skill issues" ...but those things are real and can happen and we cant all be 6* pro players with spider senses.

#

As a solo player the risks you take are tenfold and end more often in an abrupt end of the session.
On the other hand you get double your bounty money. Wow.
As all the risks are higher the times you are able to even sucessfully extract a bounty are aswell drastically fewer.
Thats something one should keep in mind aswell.

little jackal
#

to me it's a part of enjoyment from playing solo, to keep improving my spider senses

#

played for the first time yesterday since completing the event a month ago, and man did feel refreshing

brisk timber
little jackal
#

I wasn't sure about self-revive, but I liked one specific argument: it made the game pace feel weird. From a downed solo point of view, you had to guess when is the best moment to stand up, and until then it's just time doing nothing. From a team that downed a solo, they needed either to camp the body doing nothing, or to break the natural flow of a match looking for traps+fire. And even then most of my opponents camped the body 😄

brisk timber
#

There could be a limit to how often you can self revive.
How fast you get up. Or for how long before you unable to.

little jackal
#

yeah

brisk timber
#

So my point still is: Self revive yes.
How many times? 1 time. Maybe refresh by looting dead Hunter.
How long? max 30sec-1min time to press the button.

#

Its not set in stone but an idea and i think with some changes a proper self revive can be a good addition.

remote ore
#

30 sec is too long, it needs to remain fast otherwise you will be systematically covered with concertinas/poison etc.

#

at that stage it's better not to have the feature at all

signal mural
#

I would say I extract with a bounty more often as a Solo than with my friends in duos or trios.

Nearly all of the death-scenarios you listed are unfortunate and can be frustrating but that's part of the game and especially a part one should learn from.

Even the Solo Necro self-revive with the stipulations you mentioned is broken. Sure it might save a few people from an aggravating death, but then it's being used more effectively by those without "skill-issues" to snipe and have a safety-net, meanwhile undermining the tactical or skill play of other Hunters who bested you. Solo Bounty runs are meant to be high risk and high reward.

knotty ore
#

Its just not even really niche effective. PVE? You know that sticky is superior in every way, even against assassin...

little carbon
# brisk timber You make that sound so simple thought. Sure thing the MMR is "balanced" but dont...

Not seeing trapped Barrels and killing yourself with nades are completely your fault tho and therefore should be punishing. Its not about spider senses, the high skill player get punished all the same should they die to their own unawareness. Not a lot of Headshots are random but good shots by your opponent and even if, you can reduce the chance of a random headshot by optimising your movement. And again, your opponents are much worse to a point where making solo play easier it would become the most efficient way to play for high skill players, which would be bad, because, and that has been stated by the devs, the intended way to play is in teams. For the rest of the randomness you have to account for the fact that your minimum gain on a win is already larger than the maximum possible win for a team.

And lastly keep in mind that solo is already an unintended optional way to play. You can always just queue up for randoms. So there isnt even a necessity for it to be balanced, although it is.

flat sandal
little carbon
# knotty ore Its like you play a completely different game. A lot of you guys are saying devs...

Never said its good in pvp, or that i would take it. The poison bomb is highly effective in its niche, that niche is just highly irrelevant usually. The poison bomb is without question one of the worst consumables in the game currently. But its metrics are still within the spectrum that can be considered balanced. Albeit at the lowermost end, but that doesnt warrant a change.

And i'll say it one last time: Pickrate isnt a valid metric Thats been a standard of game theory for a while now and there are even practical cases that showcase that quite well if you dont want to actually learn the theory. I would once again recommend the balance issue that CSGO created

runic crypt
# flat sandal Didnt see that earlier. Its just thoughts. I meant though that you can only self...

Fair but I still worry that it might slow down gameplay. Think about it, if you know you will be fully dead if you self-revive into another death, you will bide your time for the perfect opportunity, and if that becomes the most popular choice by players, then opponents will probably try to camp and/or instantly burn enemies. I don't know, maybe I'm not bright enough to figure out a way to introduce self-revive in a permanent way without issues in Hunt, but from my perspective I believe it to be too difficult and daunting of a task.

little carbon
knotty ore
runic crypt
#

During the event, I for sure waited if I killed a single opponent and sent on of my teammates to get a burn so I ensure that player will not backstab us, and if I was also a solo, I often lost the bounty for it. Either because I try to ensure the player doesn't revive, or because I went after the bounty only to be backstabbed later.

knotty ore
#

Not engaging with Dart anymore he is clearly here in bad faith lol

runic crypt
#

At least I personally haven't seen anything indicating that myself I should say

knotty ore
#

What thre fuck does "poison bomb is without question the worst consumable" mean in the same sentence as, "but its metrics are still within spectrum that can be considered balanced" those are literally contradictory statements.

flat sandal
little carbon
knotty ore
#

Guys, I crash my car every month, but I'm considered a good driver

#

Guys, I blow my load within 5 seconds. But, in mathematics that's a highly respected quantity of time.

little carbon
#

Yes, throwing unrelated examples is as always the better way to interact with an argument than to make an actual counterargument

dense schooner
runic crypt
# knotty ore What thre fuck does "poison bomb is without question the worst consumable" mean ...

Well I'll give you an example that doesn't fit Hunt but could make it understandable:
Imagine playing an RPG, you have a level 1 sword with 10 attack, and every other sword in the game has an attack value over 10. That level 1 sword is the worst, yet it is still balanced because that is the intended purpose of that weapon. Doesn't fit Hunt exactly, but that's how you could say something is the worst and is balanced at the same time.

little carbon
dense schooner
#

Although you could argue poison bombs would still be largely irrelevant with the existence of antidotes

runic crypt
knotty ore
trail carbon
#

@queen jungle Sorry, but I don't think invisible armor has a place in Hunt. Unfortunately we have bulwark and hornskin still, but I do not think any form of damage reduction would be a fun addition.

knotty ore
#

You are adding variables

runic crypt
#

Those two concepts aren't mutually exclusive.

frosty garnetBOT
#

@eternal goblet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

What if we could dive bomb into water by crouch jumping? it would be a good distraction to open someone up for a teammate to kill them?```
dense schooner
little carbon
knotty ore
#

When you say balanced, you mean not overpowered. Those are completely different things dude

little carbon
#

Just being the worst in a category isnt enough to warrant a patch

knotty ore
#

There is the other side of the spectrum called underpowered

little carbon
trail carbon
knotty ore
#

So you are saying poison bombs are not underpowered?

#

I'll wait

runic crypt
# knotty ore When you say balanced, you mean not overpowered. Those are completely different ...

No, if a really cheap gun has exactly the same effectiveness and validity as an expensive one, they are not balanced 😛 If a gun that is exceptionally well in PvE is just as effective in PvP as another gun that isn't as effective in PvE, that is not balanced. Something can be unequal or unidentical to their peers but still be balanced because it serves it's purpose that it was designed for without overextending or underperforming too much.

little carbon
#

They are the worst consumable, yes, but they arent underpowered, because the value you can generate from them is still acceptable

dense schooner
trail carbon
#

Poison bombs are meant for melting bosses and closing off entrances for other players

#

Sometimes I'll run a poison bomb and an antidote shot, most people never expect you to run straight through the cloud

knotty ore
trail carbon
#

But usually I just use frags because they're busted as hell

knotty ore
little carbon
#

Again, ranges matter

knotty ore
#

Or frag for pvp

little carbon
#

Frag is absolutely at the top end of the range, same with flashes

knotty ore
trail carbon
runic crypt
trail carbon
little carbon
knotty ore
runic crypt
dense schooner
#

even assassin

little jackal
#

curious to hear Dart_Hulos' opinion on electric lamps next

trail carbon
dense schooner
#

throw lantern + sticky to take down 75% of health

knotty ore
little carbon
trail carbon
runic crypt
#

Fair but I personally will never try that with Assassin, seems like a bit of a hassle but that's getting into preferences.

dense schooner
knotty ore
dense schooner
#

shadow isn’t here anymore

trail carbon
#

Eh, I didn't use it anyways

knotty ore
#

Bringing poison bomb to PVE just to have a solo spider boss on the map would be just hilarious. Do you just extract?

trail carbon
#

I liked the infinite Regen from lunar

dense schooner
#

i had a regen for that

#

freed up a slot

trail carbon
little jackal
#

damn this discussion is heated 😄

runic crypt
trail carbon
#

Also, I just hated grounded

little carbon
trail carbon
#

Death cheat made the game feel kinda pointless honestly

knotty ore
#

Its not really a discussion because I'm pretty sure if you look in the hunter's manual it says, "we take 2 stars off your MMR if you load in with poison bombs:

trail carbon
dense schooner
#

i’ve just been using my level 50s. haven’t bothered leveling up new hunters

runic crypt
# flat sandal Yes 😄

Yeah sorry I misunderstood, I mean that isn't the worst way to go about it but I still personally see that it would 90%+ of the time generate no value for the downed player, you could generally finish them off pretty quickly before they can be revived, at least from what I see in games where that is implemented.

knotty ore
#

Lamp new meta

runic crypt
trail carbon
#

Lamp is actually really funny on night maps. Shame that everyone leaves when they get one :(

little carbon
knotty ore
runic crypt
#

If by your logic lamps aren't great, does that also mean that Crytek should buff them to be portable flashes? You can't argue that JUST because something is weak and ONLY because it's weak that it should be buffed, there are other factors to consider like the purpose of the item for example.

knotty ore
runic crypt
runic crypt
knotty ore
#

You should leave your med kit at home and bring your flashlight, you are clearly a better player with it equipped

runic crypt
#

Again... You are taking this too personally 😛

knotty ore
#

You are assuming

runic crypt
#

You are not answering the point, only mocking

knotty ore
#

Whats the point? I haven't heard a serious one yet.

runic crypt
#

Okay well, everyone else here has been calm and civil, if you are a bit annoyed I think you should take a breather. Not trying to be rude or anything just a genuine advice.

signal mural
#

Poison bomb has a extremely niché use... sadly it is countered by chokes. I still am of the opinion that chokes shouldn't clear poison. I have only used poison bomb as a necromancer denial item. Honestly, maybe poison bomb should be a tool...

knotty ore
#

Lamp and poison bomb are insta-sell for anyone who plays the game at any reasonable level outside of memeing

runic crypt
#

Well then I am unreasonable

knotty ore
#

I didn't even bother addressing the, "only entrance I could use" because that person didn't know you could choke out poison.

little jackal
#

hey btw, isn't the chaos bomb the most useless consumable?

knotty ore
#

Choas bomb is better than poison bomb lol

brisk timber
# little carbon Not seeing trapped Barrels and killing yourself with nades are completely your f...

I think thats some sort of Strawman argument. What the intended design is, is for the developer to decide and its clearly not something that is set in stone. If we go waaay back the game was designed around Duo Teams and by your logic the option to play in Trios should have never existed in the first place, because you know, not intended game design. You could kill many new features by that argument.

Aswell as balancing a game around whats the most optimal way it is to be played or what a small percentage of very good players can achieve is highly debateable. Some would say designing around the whole playerbase or the common player is "catering to casuals". The other way around i would argue is "elitist gatekeeping".

What if that the devs themselfes would like to change the "intended" design to be more Solo friendly?
Why would it be bad to have that feature if the annoying aspects like too many revives or too long of a timeframe to revive would be gone?

little jackal
knotty ore
#

You can throw a chaos and push, it helps get into buildings with close range weapons at least.

little jackal
#

makes sense. I usually have fake dynamites so don't need to cover that usecase

knotty ore
#

You can also use it like a decoy fuse to make space

knotty ore
runic crypt
knotty ore
#

You can put a poison trap down and shoot it, or throw an axe at it. You can use poison bolts.... its not even the only item that can do that

runic crypt
signal mural
#

Hunt Showdown has a lot of vistigial remnants, not only in the UI but in the available gear and gameplay functionality.

#

Somethings exist, IMO, because they would take more effort to remove or repurpose than what it's worth.

runic crypt
knotty ore
runic crypt
#

Especially since you will make noise and more visible

#

Also not a one-way the other players can do the same with regards to the complete disregard of HP

knotty ore
#

Sure. If you discount all other available options that are superior. You can use poison bomb that way.

runic crypt
signal mural
#

Also some gear is only good until you unlock better stuff, poison bomb is a decent early unlock boss killer when you don't have access to stickies or want to take the risk of TNT.

brisk timber
# little carbon Not seeing trapped Barrels and killing yourself with nades are completely your f...

And yea stuff should be punishing. But why does it have to be more punishing as a Solo than as team?
If i die because i fucked up my teammate can revive me in most cases. I do get punished by losing a health bar. Fair and square.
If i fuck up as solo. Im done. Search another game.
Even if i had 1 self revive then i would atleast stand up again but then my self revive is gone and i would still lose a healthbar aswell. You think wanting that is overly unfair?

And that is a point that comes aaaall the way down to Taste
Do you like this hardcore aspect of solo or not. I dont. Others do. Theres no right or wrong.

For the rest of the randomness you have to account for the fact that your minimum gain on a win is already larger than the maximum possible win for a team.
You forget that you are waaay less likely to even touch the bounty let alone extract it.

knotty ore
#

And my only point so far has been that poison bombs are really underpowered and I've not seen any evidence to the contrary. I will concede that if you discount all other superior options that do the exact same thing with higher value, they can be used in a unique way to block entrances to a very questionable extent in terms of effectiveness.

runic crypt
# brisk timber And yea stuff should be punishing. But why does it have to be more punishing as ...

Well consider that maybe the developers want their game to be mainly around teamplay, not to deviate too much but a game like CS:GO doesn't give concessions if a team is down a player. However, Hunt does give some big advantages to the Solo player already if you are willing to risk the downsides as well. If you try to bring the Solo's experience closer to that of a Duo or Trio, then that can disrupt the game's core design principles.

runic crypt
brisk timber
runic crypt
#

Plus again, from my own humble opinion, I just don't think it can be implemented in a way where it does not generate more problems.

brisk timber
# runic crypt Well consider that maybe the developers want their game to be mainly around team...

You think the upsides to playing solo are dramatic?
I rather play against 1x 4star then 2x 3star to be honest. Beeing outnumbered in Hunt is still a very big disatvantage. Aswell as losing hell lot of MMR if you die to lower MMR players is another topic in itselfe, advancing MMR as solo is way harder if thats something you care about.
Same as double the bounty.
Comon, in trio you have soo much more chance to even get your hands on the bounty.
In Solo im already glad if i survive some duell against other teams and can extract, the bounty is like something i get every handful of rounds to extractions.

runic crypt
# brisk timber You think the upsides to playing solo are dramatic? I rather play against 1x 4st...

If you care about MMR then I don't know what to say, I won't be of much help because I don't understand the idea of caring about MMR in most games but that's just me. As for the bounty:

Extracting with 4 bounty tokens (The Gauntlet) will net you a total of 400 bounty tokens for all of them which translates to $400 and 1600 EXP just from the bounty tokens alone.

Extracting with one small bounty (worth 75 bounty tokens) as a solo nets you a bonus of 500 bounty tokens, which translates to $575 and 2300 EXP.

^^^^^^^^^^^ How is that not dramatic?

brisk timber
#

On the other hand i die way more often compared to teams.
That means i lose hunter and loadouts tenfold as much.
You gotta acknowledge that this is a double sided sword.
Solo advantages arent that crazy good as you think they are.

runic crypt
#

Even if you lose rate is higher, winning once will net you quite a bit if you can extract with one small bounty, let alone a big one or two.

#

Does that not balance the increased loss rate?

#

I certainly personally make way more money and EXP when I play solo for one week vs trio.

brisk timber
runic crypt
#

Not regular gauntlets literally just one.

brisk timber
#

You can easily divide that by 4 because that certainly is the amount of times you can extract with bounty as solo

#
  • multiply your losses by 4
runic crypt
runic crypt
#

I and everybody I know make more money running solo than trios, even though we do make money in trios. But this statement is pointless because it could be just us getting lucky or something 😛

brisk timber
#

and i hate this playstyle personally.

#

I only play solo with duo's and tend to take the fights im offered and go for bounty teams whenever i can.

runic crypt
brisk timber
#

and get the f* out as fast as possible.

runic crypt
#

Yeah, I also make extensive use of trio's mistake of underestimating me just because I'm solo 😛 They take bad 1v1 peeks, overpush, don't coordinate. I find enemy teams make mistakes slightly more often when I am a solo than a trio.

#

And I won't lie, if I get the chance, serpenting a single bounty and running can always be hilariously profitable but I have only managed to do that twice so it ain't common enough for me to consider a good way of making money personally 😛

brisk timber
#

But i would argument in this case that the solo benefits arent too big but players have found a really cheesy niche to exploit it a bit more effective 😄

brisk timber
#

Solo in duos is a way different experience for me

runic crypt
#

Ah yeah I don't play duos at all personally, just not my kind of experience to be honest.

#

Perhaps that's why our experiences are so different?

signal mural
#

Yes, it IS unfair because that's never what Hunt Showdown was... and we all got a taste of it during the Event and maybe it comes back for another Event in another form BUT it is requesting a fundamental change to the core gameplay that cheapens the tension (IMO). Hunt is going on 5yrs... it started off a lot more unforgiving and "hardcore" and now it seems at it's apex and more casual friendly than ever.

When I play solo I am usually head-hunting, going for loud reckless Hunters and thinning out the competitors while leaving traps everywhere I can. Why? Because that's what Hunt's sandbox PvPvE means to me... but self-revive solos made that tedious, painfully tedious... burning every hunter I downed and watching them burn out to make sure I didn't get janked. Boring... and in the meantime the bounty is being banished and I shouldn't engage because I'm busy corpse-sitting...

If solo-revive should become a thing than it needs a counter, Exorcist trait or something where you can loot their body to disable their one-time revival charge. But even then it just strengthens long ammo play & sniping more and that's not necessary...

brisk timber
# signal mural Yes, it IS unfair because that's never what Hunt Showdown was... and we all got ...

Yea i can respect your personal taste.
For me it was more tension with self revive enabled.

(Will the guy stand back up? Gotta keep an eye on him. Okay, do i have firebomb? No? Lantern nearby? OH SHIT he got back up! Alrite got him down again, lets trap him atleast and move on.
Gotta be more careful of my back tho.)

Now its back to:
Ok hes dead move on.

And yea, at times it was really annoying and i can share that point of view aswell. Dealing with a guy that randomly self revives 5 times over a span of 20 minutes is just laaaame as hell.
But i think one has to differentiate if we are talking about "Devils moon"-Self Revive or a potentially redesigned/tweaked self revive in the future.

#

I think self revive is a good and needed addition for Solos and can be tweeked very easily to be way less obnoxious to deal with for others.

queen jungle
#

Personally I'm with liamtranzig, self-revive has taken even more reduced the severity of death and caused players to be even more careless.
Playing solo has always been about facing a special challenge and having to be careful when picking your fights.

brisk timber
meager birch
#

@agile garden I love the suggestion, praise be Vermin Supreme!

runic crypt
#

Been playing with them for 3+ years now

queen jungle
queen jungle
#

No, it feels bad having the other mods carry me all the time.

#

They're all pros

#

I'm the quota noob

runic crypt
meager birch
brisk timber
#

that would actually be interesting if one likes it more hardcore

queen jungle
#

Hunt instagib mode when?

runic crypt
queen jungle
brisk timber
queen jungle
brisk timber
brisk timber
queen jungle
queen jungle
runic crypt
runic crypt
#

I will say it did help writing "Beginners welcome!" in my searches on the LFG channel, brings in more chill and relaxed people and pushes away people that are too focused on skill level and win rates.

little carbon
# brisk timber I think thats some sort of Strawman argument. What the intended design is, is fo...

I think you misunderstood some of my points or i just wasn't clear enough in my description.
Of course it's for the developers to decide, that's exactly the point I was making. You can however get a good idea of what that vision is if you analyse past design decisions, which is what i usually base my points on. However that had of course 2 obvious caveats. The analysis might be faulty, no one is perfect, and there is always a chance that the devs go "our vision had changed". I would consider that relatively unlikely tho since Hunt never had a drastic shift in core principles before and for a game that's quite a good amount of stability. But the possibility remains.

On the same note, i never said solos should be removed, neither should trios. But you can see that they aren't designing the game around those modes since they aren't their primary mode. (Take lootable usage amount as an example for not designing around trios). That also means any change for the secondary modes will only happen if it doesn't disturb the primary mode. Self revive would most likely do that.

Also I never said anything about them balancing around a certain group. Quite the opposite actually, they are most likely balancing in disregard of any part of the community by their vision for the game as is the industry standard.
I would however claim that it can be said with relative certainty when looking at the games design in the past years, that its core ideals seem to primarily cater to a somewhat less casual crowd.

honest sky
#

i hate the fuckin game

limpid umbra
#

Skill issue

brisk timber
#

I swear this "skill issue" thing inside this community is a real problem

limpid umbra
#

🤓

brisk timber
#

soooo...? starting another game or what?

limpid umbra
#

He will play Futa dine and dash

flat sandal
#

Wow, what a post.

unborn vine
limpid umbra
#

Balls showdown

frosty garnetBOT
#

@idle rapids, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Shoead should come with a silly weapon skin. How about a large twig for melee weapon?```
dim heron
#

@agile garden Just a note, there are no streamer Legendary Hunters. Only weapons ^^

agile garden
dim heron
#

fair enough 1HuntLUL

brisk timber
#

@agile garden

#

perfect fit

#

what do you think?

agile garden
little carbon
# brisk timber I swear this "skill issue" thing inside this community is a real problem

It is an issue if thats literally all people are doing.
I would say its fine to call out to a new player that something is a skill issue and not an issue with the game itself if and only if it is accompanied by some helpful comments on how to aquire those skills. Its a lot easier to learn the game if someone tells you what exactly you are doing wrong. At least it helped me a lot back when i got into the game.

brisk timber
little jackal
#

Depends on the attitude. Why would I answer a question that wasn't asked? If a person is so proud of their ignorance, so be it.

remote ore
zinc solstice
#

oops

queen jungle
#

🤔

atomic cipher
#

@inner yarrow lol 100%

brisk timber
#

@inner yarrow

#

Yea i already feel uncomfortable aswell D:

iron trench
#

@small depot They could center the crosshair by distorting what you see vertically.. people would lose FOV, but so what... let them have it... many people don't play this game because the aim is not centered.

little carbon
#

@small depot A lowered reticle is the only way you can accurately portrait the relations of bullet origin, gun position and camera origin. A centered crosshair either results in headglitching, a misplaced camera height or significant loss of FOV.

queen jungle
#

Фенцик#2578 I give you… REDSHIRT!

#

Or redneck

unborn dagger
iron trench
# unborn dagger "Many" a minority? Sure many? No there's only been a couple of people complainin...

That's the number of players this game has right now... You really think it is a healthy number?
The centered crosshair thing is a standard in major shooters, so the majority of FPS players for the last decades are used to centered crosshairs... So where is the problem in making an option to center the crosshair at all?
It will only give this game benefits...
One example: For me as a Hunt veteran with 3 thousand hours, i like the lowered crosshair and i still play 'Hunter Mode' because i'm used to it and i like it, but there is another mode called 'Gunslinger' and it is totally fine and most of CS players i know use the 'Gunslinger Mode' because they're used to it...

It is completely obvious that an option to center the crosshair would put Hunt Showdown at least in the pattern of successful shooters (and i would still use the lowered crosshair option despite that).

unborn dagger
#

To say a lowered crosshair is the problem of this game's playercount is the dumbest thing I've heard today

dim heron
#

Halo had a lowered crosshair

#

it did fine

iron trench
# dim heron Halo had a lowered crosshair

Which one? I don't think 'Halo 5: Guardians', the most successful of all franchise, has lowered crosshair.
(And i know... the first Halo had lowered crosshair, i remember that).

dim heron
#

it had the option to lower it because Halo originally is a lowered crosshair game

#

I lied

#

you're right

#

5 is the first one to not have the option anymore

#

The rest have the option, the first being the standard.

iron trench
#

I think Hunt should have this option.. i have friends that would surely enjoy more a centered crosshair.

dim heron
#

Honestly while I 100% understand your point

#

I have to disagree

#

only because

#

sorry cat

#

only because, the Devs chose the lowered crosshair for a reason

#

but I get the appeal and understand why a buttload of players would prefer it

unborn sandal
#

This lowered crosshair argument has come up so many times and it’s honestly ridiculous. Hunt has a low player count because there hasn’t been much advertisement of the game and crytek is not a large, well known studio, not because people refuse to play due to a lowered crosshair. I’ve never had problems switching between hunt (drastically lowered crosshair), Destiny (slightly lowered crosshair), and Tarkov (centered crosshair), and neither have any of my friends that also play these games. The only reason I can fathom that this centered crosshair argument has arisen is that players are looking for something to blame their shite aim on.

dim heron
#

I would also like to point out, I'm not sure where the picture came from because we have a peak of 31k players this month

unborn dagger
#

Seriously never have I noticed a game feeling like crap cause it had lowered or raised crosshairs.

iron trench
# dim heron only because, the Devs chose the lowered crosshair for a reason

I like the idea of a lowered crosshair (i'm a lower crosshair enjoyer), so that way i don't need to aim to the ground to take the gun out of the way view of the horizon.

I'm not a game developer, i don't know how the CryEngine works.. but for me as a layman i see just as a "FOV" problem... you want to center the crosshair, just cut off part of the top of the view and stretch the rest of the image to fit the resolution.

dim heron
unborn dagger
#

Its 24 hour peak was 19k so yeah that's pretty good

iron trench
chilly nova
#

FUCK LAGGY TRADES

#

you guys legit don't care about your players

unborn sandal
# chilly nova you guys legit don't care about your players

The trade system and lag exists BECAUSE they care about their players. If they were to lock the ping to, say 100ms it would make some players physically incapable to play on any servers because of either poor internet connections or being very distant from the nearest server. Also, higher ping limits allows people to play with their friends in different regions. I live on the west coast and frequently play with people in Europe and Oceania. Apropos the trade system, the only alternative would be to have your bullets disappear even though on your screen they landed because you were technically dead when you fired. Both of these changes would cause a lot more uproar in the playerbase than the current system has

chilly nova
#

They're in the minority and we shouldn't be lowering the quality of everyone's experience because of them.

It also makes this game about **100x **more niche than it already is. People that play extraction shooters, or really any other shooter, are gonna continue to be really turned off by the frequency of trades.

#

Play in your own region or deal with the downsides.

#

You're the one choosing to do it, not us.

#

It also sounds like you may not have played back before they turned this into trade city.

#

What are you spending so much time editing? lmao, I'm out, man. But I'm sure someone will see your message.

brisk timber
#

I like the trade system. Feels like wilde west. YEEHAW! HuntCatRee

unborn sandal
#

Look I’m not even gonna bother responding to you in an intelligent way because I can see that you’re just a privileged little brat that thinks they’re the center of the world. Crytek does its best to cater to everyone that plays, not just prissy little shits that never learned how to be empathetic

chilly nova
#

You don't even need to lock the ping. Just don't award higher ping players the trade, if beyond a certain threshold.

brisk timber
chilly nova
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Their approach to engineering is frustrating to see from someone that's built a very well performing engineering team.

brisk timber
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But trading is a design choice not a bug.

chilly nova
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But, you spent that whole time writing something just to say you didn't wanna write something?

chilly nova
chilly nova
brisk timber
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Yea maybe. Maybe not. Ive never talked to anyone from crytek personally and i dont know any internas neither their capacitys.
I would love to have certain aspects of the game changed aswell and get new stuff quicker. But dont we all want that?
I still enjoy the game for what it is and try not to get too worked up while still givin feedback. I think thats the healthiest way to handle it anyway.

verbal prairie
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honestly miss cheat death. It made people play the games a bit more bold and caused people to want to fight rather than playing corners, bushes and other stuff. Even if it was a trait that cost like.. 15+ points it would be really fun to have it back. Just haven't enjoyed the game since

brisk timber
verbal prairie
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Seriously Devs please take this advice. I have been playing since beta, preordered it and everything and honestly was losing interest in the game till that event. Now the game just is just back where it was. At least do something to make people play the objectives rather than camp a spot that isn't even the boss compound for 45 min. Lol.

frosty garnetBOT
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@unborn python, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Anyone downvoting new fun ideas like this spends all their money on skins```
flat sandal
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Some dude just claimed tencent aquired crytek. Did that actually happen?

cosmic void
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from what I can tell it never happened

knotty ore
willow burrow
# knotty ore There are a lot of streamers, and a lot of people I know personally who can't th...

Not do defend hunt when it's got some obvious flaws but 'muscle memory' is the most notoriously repeated argument that isn't even true. 'Crosshair placement' isn't consistent across all fps anyway because of inconsistent charater height, hitboxes and perspective so how u aim even in games with crosshair in the middle will differ across different games. It can be a slight, visual annoyance though.

#

But I do agree it's got little to do with advertisement, we have to start with the fact there's not a whole lot of ppl who want to play this kind of game formula in the first place. Hunt's competitors like Marauders and Cycle on steam aren't even in Steam's top 100 (Hunt is) and the only 'extract shooter' that has very impressive numbers is the Escape From Tarkov, but we have no way of verifying said numbers and they seem very sus (they claim like 200k+ concurrent players 😓 )

signal mural
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Death Cheat was broken too. PsychoGhost made some great points in his wrap up review of the event. The fact that Death Cheat let you gain experience and money while saving your Hunter without losing any traits was OP.

I hated killing Balanced Pact Hunters because I knew I'd just see them next match with the same loadout. The fact that Death Cheat was in the same Pact as Solo Necro self-revive only made it worse. Again if Death Cheat becomes a core game trait I for one would want a counter. Burnt-out Hunters cannot cheat death or Occultist trait that let's you seal their fate with an inscription by interacting with their corpse.

Death Cheat would become a staple trait and no one would ever need to level a new Hunter except to keep optimized traits for particular loadouts.

little carbon
# chilly nova People with high ping should be at disadvantage in trade scenarios. They should ...

Trades are in favour of the low ping player most of the time. If the same interaction had happened at real time only the high ping player would have gotten the kill. (There are of course trades that are in favour of the high ping player, they are just less likely)
Also consider that you can't base your argument on seeing you kill first on your screen, because that information is already distorted. Usually both players see themselves shooting first.

knotty ore
signal mural
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Lower player count often happens post-event in any game. Hunt Showdown events have been very grindy in the past, and Devil's Moon was far more enjoyable due to the Weeklies granting good amounts of Event Points and making it way less grindy. Still a 2mnth duration often leads to an initial desire for a break.

unborn vine
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I guess more people would play hunt if they actually tried doing something about the cheaters. Step one would be to actually support the ingame report function. Step two would be to remove the "naming and shaming" rule they have on this discord. If you cant even report cheaters how do you expect to get rid of them?!

cinder cairn
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@unborn vine This game supports cheaters. Never seen a game that lets you hide your k/d and profile. You can say that it was for random match making, because people would leave of low k/d players, but then they add a star system. Defeats the purpose. So the person that leaves the group match making is penalized for leaving by a time gate, because someone is hiding their k/d? Doesn't make much sense. I got around 3800 hrs in, and you can tell who cheaters are by their k/d, but Crytek is all about protecting them. Removing the leaderboards was a good start after how long, now remove the hidden k/d function.

unborn vine
cinder cairn
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@unborn vine With a player base so low, you wouldn't think it would be an issue to police. Instead of crapping out skin after skin, have the 3d artists or other departments take on other roles roles. If the team really cared about the game, they would figure a solution for it.

queen jungle
# cinder cairn <@281509056605061121> This game supports cheaters. Never seen a game that lets y...

If you suspect anybody of cheating, report them to Crytek's customer support, who have the necessary tools to determine whether somebody is truly cheating or not.

Also, KD and the ELO rating are two independent things. High KD does not indicate high ELO rating, neither does a low KD indicate low ELO rating. The reason why hiding KD was added was that players unjustly discriminated against others based on their KD.

cinder cairn
queen jungle
cinder cairn
queen jungle
little carbon
normal horizon
cinder cairn
queen jungle
cinder cairn
little carbon
# cinder cairn <@281509056605061121> This game supports cheaters. Never seen a game that lets y...

I really dont see how you would identify a cheater by KD, except the few very obvious ones that would have a KD like 10. But those people are usually banned quickly anyways. (Or KD Farmers. There are a bunch of Accounts with ridiculously high KDA that are completely legit).
If anything they should remove the KDA stat at all, so that people judge others by their playstyle an not a somewhat arbitrary and relatively easy to manipulate number.
Also remember that the star system and KDA are two uncorrelated stats, you will find all types of KDAs in all ELO's. Therefore hiding it does make sure people dont leave because they might not like someones stats.

Personally i do find it a bit concerning that you seem to assume everyone with a hidden profile is a cheater. Considering that the vast majority of them most likely wont be, there is no reason to just leave the group

little carbon
cinder cairn
little carbon
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I have never been matched with a 2* /3* as a 6*

#

I am not even sure if i have ever been matched with a 4. I actually dont think so

#

And you cant hide the stars

cinder cairn
little carbon
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And i dont know why you would care if a cheater is American or not

queen jungle
unborn vine
quiet iris
quiet iris
little carbon
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And the lock was introduced not because of ping granting an advantage, but to increase the quality of life, as stated by the developers. At certain very high ping thresholds players started experiencing severe desync and other issues

queen jungle
# unborn vine So what would count as evidence in this case?

Well considering partners are very often live-streaming, you might have a clip or other kind of recording from their streams showing them cheating.
Or maybe you've had a conversation with a partner admitting to cheating.
Due to their special relationship with Crytek, partners have to adhere to the rules closely.

cinder cairn
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@unborn vine Be sure to get your best video recording software out and record every game...lol

quiet iris