#feedback-discussion
1 messages · Page 46 of 1
to get their hunter to a higher level is what motivates a lot of people I think
so it would be good to put more emphasis on that
by making all sorts of builds possible for example
what I hear a lot is that hunt is supposed to be a hard core game. That is too restrictive though imo, there is literelly no way to develop the game further if you listen to those guys
then it would still be just always daytime, no fire, no fog and you just die quite soon. idk
even if it always remains a simple lobby, being able to plan for the next round would jjust add some immersion and I don't think that can ever be a bad thing
I don't quite see how meaningful things to do in the lobby would prevent you from thinking about the last round
Problem is that the reason people play aggressively is the utter lack of consequences of death in modern-day Hunt.
The goal, besides extracting the bounty, is to get out alive, to save your hunter, get traits and better gear with what rewards you got and try again.
But due to the abundance of Hunt Dollars these days, death has become absolutely meaningless.
Money is Not the Problem in my Experience.
Out of the 3 people i Play Witz regularly i am the only one that says:"im am down 50/i habe found good loot etc. Lets extract"
They say, its a Game and we want PvP.
And saying the Game ist Not for Them would reduce the Playerbase drastically.
WTF, the end Of the Event is so dissappointing. No extra Money for Points after the infinished the Battlepass. No good story ending.
No dev Stream announcment.
Im realy realy dissappointed and my mates too.
Is there a possibility to See and ready the Story again? Also No....
Yeah, why Show me how much extra Points i did, 38k for Nothing.
wait, contracts were in the game before? why did they get removed?
That is exactly what I said? The result was good, the means by which it was achieved is absolutely not and the side effects are not ideal either.
We do need some incentives for hunters to make plays during fights, ideally in a way where making a play gives you a better chance at winning then not making a play, because that then still fits with the mindset of doing what's optimal to survive.
A lot of this can be done through map design, and crytek has already done some changes that enables just that and allows for strong pushes.
And I agree on the money issue as well.
Honestly they should drastically reduce all non-bounty income.
Apperantly too little Playerbase, and Splitting it would result in empty Servers. But then again I Hear that the Playerbase is growing...
Fact is I am Not playing a Sniper scope in Fog or night.
maybe it's my region but matchmaking is pretty much instant now, I feel like it should be fine^^ loading times are a bigger issue in comparison
they are actually a bit annoying
I wonder how many player it takes but it should be possible to make availability of specific contract dependent on amount of player within a region
turning contracts back on is a bad idea, nobody will play night maps then
I absolutely would, I would even wait a few minutes for that
more like few days for a full lobby
also they can just come with increased bounty to adjust it a bit
that makes sense
I so don't understand what problem there is with some variation in the environment. I actually don't think as many people hate it as one might get the impression
especially hardcore players should embrace it as it just offers more things to be able to use to your advantage. Direction of the sun being a big one. When people complain about it here I think it is cause they just died to it^^
they don't hate it enough to leave consequences-free during pre-game wait times, but don't like enough to enable the contract should that opportunity exist
IF you give people a choice they might surprise you. Just not 100% how 😄 after a while being able to choose something different would appear more attractive though I think
this is how I see the community anyway. I would play it from time to time for a change, but I don't enjoy the darkness too much
why not if I may ask?
I personally think it looks awesome.
it'S fair obviously just interestd
I agree regarding the looks, also the vibes of night maps fit Hunt so so much, but to be competitive I need to really strain my eyes, and that is something I don't enjoy doing for long
interesting, I have the opposite problem with sunny maps. Even if I sit in a dark room sometimes I get the impression the sun outside it blinding me 😄 which speaks to the quality of the effects
This is a fallacy tho. When setting a games core ideal, you decide what your primary community is, either as an active consideration or just as a side effect. Afterwards it's only those ideals that matter.
This has good reasons though. In Terms of total numbers you will almost always have more users in secondary congruence then users in primary congruence, just because the potential number of interest identity permutations is so much larger for the secondary group.
These are the people who like around 70% of the game and most complainers are from that group.
As a developer you really don't want to listen to those people, because if you would implement their suggestions the games core identity would shift to that subgroups interest identity. Which then would remove some users from the game because their congruence fell to low, but add users because their congruence has risen. In the end you would again be left with more secondary than primary congruent users and the cycle would repeat.
That's why you want to focus on keeping that identity as clean as possible and streamline the game to be an implantation of those ideals to most efficiently catch and keep high congruence users, especially since those are usually the ones most likely to spend extra money on the product
not sure what congruence is^^
And contracts for example are something that isn't a necessity when looking at hunts core ideals. Being able to adapt to the situation and/or building loadouts that allow you to work under any conditions are all things that fit Hunts idea of hardcore
A measurement of how much overlap between two things exist
so not being able to pick a loadout befitting the situation is better?
Yes. It forces you to build loadouts that are diverse. Making concession to fill figurative "holes" in your loadout
So when is the game gonna be playable again? that is - when's death cheat coming back..? cba playing in bushes with deadeyes 🥱 already bored of the current games
Just don't sit in bushes.
I mean I get that sometimes as a developer you have to know better what players actually want then the players themselves but I don't think this is an example of that
you're dead if u don't play like a rat these days. so..
good timing 😄
Not really. Even before the event you could be very successful and aggressive
well keep in mind in each game almost everyone dies
all I know ARE the event days. This ''post event/pre event'' game is just meh. I die - spectate other players, literally EVERYONE is sitting in bushes with rifles. bruh wtf is this sleeper gameplay.
Not the lobbies i experience on EU 5/6.
an increasing player base doesn't lie though right? a paying one that is
Those things aren't necessarily correlated. Take serpent moon. Massive spike in playerbase without anything that made the game more casual
yeah events are always an outlier. the overall trend matters
Then you have no data
Cause pacts never existed outside of an event
yeah we'll see what happens in the next weeks
the data are also a bit how many people chose to play grounded
we are jumping back and fourth a bit now though
why don't they just make 2 seperate gamemodes? one with casual where you have death cheat/+self revive as solo, where you can actually have fun. and then keep this current rat camp sleeper gamemode with permadeath? I mean I don't think it would take more than one day's worth of coding to implement ngl. If nobody plays the casual which I highly doubt then sure remove it. Seeing as grounded pact was the most taken by players I'm sure that same % would be reflected on casual mode
that would be interesting but probs not gonna happen
you'd have to split hunter pools as well so it's not easy and quick to do
Everyone was taking grounded because it was the strongest option. Most good players will do anything to increase their odds of winning. Therefore a lot of people, myself included, took grounded but still want to see it gone. Also remember that shadow was also a part of grounded which was also more than slightly busted.
that is big part of the explanation but I don't think it's all of it
I can't know for sure obviously but being able to actually maintain hunters would do the game good. While still having permadeath
why split anything? You just level up if u want ur hunter in casual then go permadeath. idk what yall r complicating here
If anything, make casuals have 75% of the rewards, and permadeath mode 100% type thing. To even give initiative to go permadeath ever
In casual mode upon game start, if you have empty trait slot it just gets filled with same old death cheat for everyone. simple coding. Then after the game's done it gets removed so you can't ofc go permadeath with it
Again then make it so that maintaining a hunter locks you out of having a maximized/optimized hunter. And have some kind of entropy that forces you to play a l0 some time
It's not an issue of coding. It's an issue that this suggestion would go against all principles of a good suggestion.
It's against the games core ideals
It's not balanced
It doesn't even add anything meaningful new, so it's bloat
you have to when they die or if you want to play a different build or if you want a new one for a different role (e.g. day night)
sry I don't follow
basically ppl just get upset because ppl are running around with too many traits, so address that a different way
It's about frequency. You need to consider a roster of 50 l50. I'll never have to build for a different loadout and chances to still loose a hunter would be too slim
How is it balanced to play vs maxed out trait enemies when I have nothing? In such case you must be suggesting then a tick on/off box similar fashion to skill based matchmaking but - trait point based matchmaking. So I know FOR SURE - if I got 0 trait points on my character, everyone has 0 trait points.
That's called a balance issue. There is no meaning in traits anymore if everyone has them. As so often, chances are if a behavior stops being gaussian it's gone bad
well that depends how you balance it and how fast progression is. Again, big question is how you acquire death cheat
well my stance is that if we stick to how it is there won't ever be a more complex system
Then you either have it at a point where it's too easy to get or it requires so much skill that only those that didn't have these issues anyways will aquire it
Complexity in mechanics isn't always a good thing. Think tarkov, a lot of mechanics but almost no real depth. Against that chess. Barely any complexity in the mechanics and yet on of the most complex games to exist
no bell curve? move the range. everyone is happy^^
That's the point. Remove death cheat and the availability of traits normalizes
I agree it defeats the point as it was during the event. doesn't mean the idea has to be abandoned
Not to mention it would be more than balanced. Same as in that new game dark and darker - you have two different lobbies. Normal and highroller. In normal you have more even playfield, everyone's in the same barrel just trying to gear up (or in hunt's case, trying to get traits or simply have casual fun with no permadeath) then once you've accomplished that - you can go highroller (in hunt's case that would be current gamemode) where you'd be rewarded with more money/xp or perhaps even make it so you can find good expensive weapons more often on the ground.
Everything makes sense if you use a tiny bit of your imagination.
yes question is are most people happier or not
anyway, have to walk the dog. thanks for the discussion. It was very civil today which is nice^^
In that game your gear has much more influence on your power than traits in hunt.
Your chances to win a lobby in hunt aren't significantly lower if you are running without traits
Agreed
@final wren It's a maintenance for mainly putting the event unlocks into normal unlocks, you are setting your own expectations too high for calling it an update when they specifically said maintenance 
Problem with the general lack of death cheat is, there is no way to play this game without friends and not getting furious
But they are significantly lower. I throw a grenade at my enemy he puts it out.
I try run away with bounty - my enemy has greyhound he catches up to me
my friend dies 25m away from me I can't pick him up - my enemy picks his teammate up meanwhile with necro
not to even talk about doctor/bulwark advantage.
myep. exactly this as well. when death cheat was a thing me and my friends would just play casually, if we die we die go next w/e. idk why is that a bad thing people here say ''aah players don't play tactically 🤓 '' bro we play how we want to play. and we don't want to play like rats, how's that bad?
Just want to says thanks for this amazing Event crytek 🙂 i love this event i hope the next event gonna more fun ! 🙂
That's not even about playing casually
When I'm full premade, then it's fine
problem is with random teammates who just do stupid things
and make you lose your hunter
It either needs all solo mode, or some kind of avoiding that effect
Well I play 70% of the time with randoms, and yeah now they play a lot worse than during the event... you die and chances are ur teammate won't have necro = he runs out. he dgaf about u
I understand this point very well considering I play solos in trio lobbies however I will say yes if you play solo it’s a disadvantage no matter what lobby you are in however you will learn and adapt quicker to most situations that way so it does have a good side. Hell I went 3 days only failing at every fight did I get mad yes, did I give up no it’s a mental thing imo
^agreed, solo queue is dogshit in this game. From the proximity chat etc; most people I know now just have communications off - and if they are magically good players you friend them afterwards lol
gonna see alot more "free hunter" queuing from me in solo xD
About the whole death cheat thing I wasn’t here for the full convo but here are my 3 cents. It’s good for new players and the player base in general because it supports to not to play like rats for 45min however it is annoying to see everyone with the same traits and fights taking 25min + to end because everyone is running a 50 with near BIS perks
It has its plus and minus sides.
It's not mental - dying from RNG is just stupid - and getting stupid teammates is RNG.
I think death cheat should be less accesible
but still available
What about a death is RNG? Also don’t ever play with randoms only had bad experiences so far
If a 3 man or 2 man pushes you there is no RNG it’s skill and knowledge about how to take the fight imo
See I've only had good experiences with randoms during event times. NOW they are horrible tho yes.
back in event days someone dies in weird position u just necro them back up. now nobody has it anymore that ques in with randos
Fair ye experiences do varrY so I can only speak from mine
Thing from last game:
We are getting tokens - out of 5 kills fighting for it, 4 are mine (mine teammates were good only at dying really). What we got is 125 tokens, so there is 75 left. Already finishing banishment. So my teamates are like "lets get second" and dies the stupidest way possible. How you unRNG that?
What skill and knowledge can prevent you from that?
You can just leave those idiot behind, and that's it
See if you had death cheat, you wouldn't be now so salty! you'd just go next 🙂 !
Same what I did, had games like that often, happens. Bad luck. go next. owait now you're naked with no traits. 😦
I actually just left them xD
That’s not RNG (Random number generation) that’s just how do I put this Ummm bad choices :/ you can’t do much about that or just don’t play with randoms and rather play with ppl on this discord 🙂
But death cheat imho is a must. Should be expensive and punishing buyt available
And honestly, a friend of mine that sucks at this games proves, that death cheat prevents you nothing - you got level 50 with like 4 traits, cause losing health bars xD
this is useful only if you don't generally suck
It has its plus and minus sides personally I’m sick of seeing everyone with the same perks and there isn’t any Veriaty in fights it’s always like they have necro and doc and bull for sure guys you know
I did say it is great for ppl which are new to learn the game with and for people to stop playing like rats 🐀
I mean the good players are just gonna buy them anyways. they are meta traits. the good are gonna get more advantage now, and the bad/casual players will just be stuck with nothing.
Even good players die and once they do it’s back to ground 0.
Actually, I rarely die - when things are going south, I'm just runing
Eitherway for me it won’t change much I’ll still hard push ppl with a sparks :/ Personally it’s just mental just like in Tarkov except there it’s gear fear
So I have most of my main traits always available
See and that’s smart run, reposition or find different angles that’s the point the gameplay keeps you thinking even if you don’t notice it 🙂
Yeah, but I like to do that risky action sometimes
problem with current situation is, that it's never worth the risk
Always worth it in my eyes but that again is just me. Love making risky plays and if they don’t work eh go next it’s just a game at the end of the day
that might be what you consider ''smart'' but I'd rather just pvp in an fps game. If running across map to exit with nothing earned purely just to save ur gear/traits is ''smart'' only because you were maybe 2v3 due to ur one teammate dying then eh.. deffo not the game for me.
during event times I could be 1v3 with 2 of my teammates dead and I'd just commit. where's the fun in running out. It's just generally more fun to actually play the game and pvp than to run out because ''it's the smart play''
I mean is it not smart? Repositioning for the fight or looking for different angles? Also sometimes it is just best to peace out sure you didn’t win nothing but hey you lived! Alternatively you can do what I do and hold Shift W and pray you out aim and put play the others
Then commit all you lose is a hunter and some gear that’s nothing that can’t be earned back
Plus imo it grows your skill as a player
There is a reason why I only play solo vs Trios when my m8s sent around, it’s challenging yes but it also feels hella rewarding when you kill a 3 man or more all by yourself
Eitherway imma peace out and go shopping that’s for the good talk!
peacing out is not fun, period. I play games for fun not for ''what's smart here...'' you play to win not to put a tail between your legs and escape because ''that's just how the game works!''
you know what's not fun?
*not having equivalent traits to everyone else
*having to ''peace out'' from matches
if there is no death cheat, then there shouldn't be any traits in this game. there I solved the puzzle.
Sorry that you have to git gud
That's a lovely zero input to the discussion just trying to boost self esteem. Here, have your cookie.
Thanks for the cookie, git gud tho
I don't think you know what this means
I don't remember calling for jester's services today. but since you are amusing you may stay
Then dont peace out as I said you can fight there is many options. I still play to win and I have never run away from a fight to a extract even when my team was down. Yes not having equal traits is hard and a upwards battle but if you extract just once with a bounty you can have doc, gray hound and either necro or bull 😄 (I dont play with beast so ya)
If you can't keep the discussion respectful then it's time to move on to another topic 🙂
agreed 😄
Yeah, but there's still a problem that persists - there is no a real in game reward for the risk you are taking. Because you basically risk everything - and gets very little in return if you succed
Literally feels like you're better off playing in empty lobbies or the ones where the first compound you visit has boss. If either of those two aren't met = exit match.
@little jackal imma quote my previous text about 'fun'
Yeah, getting to boss instantly gives you huge advantage - there is very little real reasons to attacking it
A part about "having fun" can pretty much take dawn any argument - because it means everything and nothing
imho fun is where you can play with randoms OR premades and actually have a blast. push bounty houses where banishing is happening like you're supposed to - go all out guns blazing like an actual gunslinger cowboy game. The most fun I've had is when we were in the alan&son's compound banishing and 3 other teams pulled up. Having to defend every single angle from being pushed in was insane and tense. I don't think I will EVER see that again now post event. There's just gonna be rats camping me with deadeyes now.
Yes that is true.... but the reward I think is individual based but in terms of earning stuff sure you dont earn many hunt dollars or xp for that matter if you die right so you would run however if you take that fight you and you come out on top you get more money + xp and a good feeling 😄 plus I feel like people should take risks makes it more fun. I got this feeling people tend to avoid fights or "Literally feels like you're better off playing in empty lobbies or the ones where the first compound you visit has boss. If either of those two aren't met = exit match." That isnt met because they dont want to take risks which imo takes the fun out of the game
not having equivalent traits is what makes the game interesting. What's next, same guns for a fair fight? If leaving is not fun for you, don't leave. Simple as that.
I will be punished if I don't leave. There's the lack of fun. If I push as an underdog with my one or two teammates dead or just stay in general the odds are high I will die and be punished.
What you're stating is pretty true, however - death cheat does not changes that
It's not really about fair fights
Because game does not rewards you for certain actions, most people will stop doing that
Game highly rewards leaving and playing super carefuly
I'm down to having unfair fights sure, throwing away double bounty even. But let me at least walk free IF I take the L . At least this way I'll have some fun fighting and dying, knowing I only lost my loadout. But whatever I still get to keep my traits so it's not ALLLL lost. And this is a clear issue due to traits being too significant. Being able to necro from 25m range, bulwark to survive grenades, hell with bloodless you can even survive full concertina+poison tripmine combo. It just is THAT much of a game changer, being able to even throw consumables further with pitcher is huge.
And this slows down the game to the point it gets pretty boring
I never leave and never get punished beyond how I am supposed to in this game. I play solo v teams exactly for the sake of being an underdog. That's where the true fun lies, in the moment you overcome the odds. Would I get the same emotions if I had a 5 seconds respawn timer? No. Did I get the same emotions winning in a similar situation during the event? Not really, because I always knew the stakes were pretty low. The fun is my reward, Hunt dollars or traits is no more than a side effect.
Now what Death cheat changed what people having the convidence to take those risks which was nice I will say however if they were to keep it in game I would want it to A) either lock your traits to only idk say 5 max and you would have to choose before hand if you wanted death cheat or not or B) you loose 2-3 random perks after dieing and loosing the hunter in a match because I feel like there still has to be a penalty.
imho legit just make casual and permadeath modes. simplest way of going about it. if you want death cheat/self ress - go casual. if you don't want it go ur permadeath. atm the only map you can select is ''random'', back in the days you could select night/fog/day/map1/map2, now it's just obsolete option. Here, I've given a use for it again. Random casual / Random permadeath
I understand it's on me not to die and that no one owes me a revive but it's already more common to spectate my teammate running to exfil without even an attempt at fighting to pick me up.
it's something i'm going to have to learn to deal with as all I've known is the devils moon/death cheat era.
played 450hrs during the event and I don't see myself stopping just because it's over and they removed death cheat but it is gonna take a bit to adapt
well I stopped just because it's over. I played like 5 games and saw all that shit too. Someone dies in sketchy location = u just run out. Don't even risk anything. Some ppl here would say that's fun I guess or ''that's the game's design''
sadge hashtag notmyhuntshowdown
random teammates are an infinite source of cringe behavior anyway, with or without event traits
very special experience imo
never used to be so bad during the event times, is the point. I always played with randoms during event, 80% of the time. Never saw anyone play what is now normal but you might call ''cringe''
maybe, I'll take your word for it
worst they coulda done, is kept death cheat if u play with randos. that is the bare minimum honestly.
the proximity voip is already cucking your team, and the fact that you're all randos
Again. Traits don't make that big of a difference. You aren't the underdog for having no traits. Almost all tactical decisions made in-game have higher impact on your winning odds than the traits you have
that makes some sense
or, rather, I acknowledge the problem and see how death cheat solves it, but don't think it's the best solution
Overall, I really enjoyed the event. I've been playing for about 2 years, have 2700 hours in game. I've played several previous events. This was, by far, the most fun event I've played. I thought Death Cheat was a bit broken. Keeping all of the traits is too much. There was little risk. Self-revive is a great addition, although I think it needs nerfed a bit. Maybe only allow one or two self-revives. It gives a solos a chance against duos and trios who can revive one another many times. So, against a duo, a solo may have to get 3 or 4 kills before the fight is over, the duo only has to get one kill. That's imbalanced. So, self-revive levels the playing field a bit.
Necro is very niche. Good players will control bodies in bad positions and if they are in a good position you won't need necro to revive. Bulwark is a joke because people tend to use frags, same with dauntless, cause you know cooking.
As for the actual Inferno map, I think it was fun. Changed a lot of dynamics within the game and would be cool to have it in the rotation of maps, just not too much. By the end of the event I was tired of having to run through fire all the time. So, keep it to a level that is less likely than a night to come up and it would be a good thing.
Ya but remember the player base is already small in hunt so adding more options will increase the que time however I would like to see a return of night/fog/day/map1/map2 I remeber that aswell
bro I played when the game had 2k players on. and you could select night/fog/day map1. There was still playerbase spread thru them well enough where the lobbies would be somewhat full.
Splitting the current 20k is more than doable, sure maybe US would fully fall off since it's already falling off
Also both modes would need to be completely split economically. Cause else you could just make money in casual, grind hunters to 50 and then play competitive.
All that aside, it just doesn't fit the games vision.
Why is that a bad thing? That would be the whole idea, you go casual - get the traits you want, or the loadout you want(grind cash) then go highroller
Then you would have no one complaining about anything, you signed up for the permadeath ! you don't want it - don't go it !
Again, breaks the gaussian
Pretty much only the daytime maps had consistent matchmaking times, and that was before any matchmaking that also splits the playerbase, and with less regions 😄
agreed it doesnt fit
this
And without quickplay, forgot that as well
However just selecting the time of day to play on would be nice :3 I love night time maps and hate the sunset ones because I can never see jack
You can play without thought if you like that more. You don't owe anyone any Playstyle. But the game doesn't owe you a reward for your Playstyle. If you don't play invested, live with the fact that you will be on the lower end of the gaussian and won't have high level hunters all too often.
Is this topic still revolving around death cheat or? Just curious about the context
I Had the Feeling for some time now that its mostly the really good Players that hate Death Cheat and complaint vocally since good traits can somehow Level the playing Field a Bit. Having doctor for example keeps you in the fight longer against Long Ammo.
Its Understandable, i too would fight for my Personal gains, as does everyone.
AMD of course there is Always the Argument of "it goes against the Spirit of the Gamedesign".
Well make the Contract only daytime and only Switch Bosses and Maps.
The Playerbase Had großen as far as I know.
myeh I cba arguing here anymore, alrdy seeing it as well some agenda of their own being pushed. I couldn't get some of my friends to stay in the game even when death cheat was a thing, now they won't even look in the game's direction. and I gotta admit same here.. maybe if they ever revisit catering to more casual playstyles we'll return .. no amount of bosses,guns,maps added is gonna make any newbie/casual get into the game tho.. unless they're sadistic rust players that enjoy the pain
Considering we have managed without death cheat for nearly 5 years, I'm sure you will manage without it now after the event 😄
not just about me, my friends like I said who are new to the game won't even bother learning it now that everything's at risk. What am I supposed to say ''ah ok they got the bounty let's just run out as that's the smart thing to do since your aim's shit'' yeah real fun.
They will learn the "real" hunt experience now
They gotta learn how the game actually is now
poor bambies 
my friends literally said ''they give you a taste of freedom with death cheat and then expect you to rot in jail and be happy with it post event'' yikes.
The game literally advertises itself with permanent death hardcore gameplay
Idk why they would expect any different outside of one off scenarios
I still think we will see a Return in some way, Stop making it Sound Like a done deal Just because you would Like that.
Also all people who joined during the Event know nothing Else and now habe to face a Harder Game. Yeah...
Like the event
I'm gonna be honest, if game devs listened to every reason why X group of people aren't playing the game, the games would more than likely not turn out great
My friend you are shouting in multiple channels that you already left the game permament for 2 days. I don't get what you are trying to accomplish here?
I will Always fight for Death Cheat. I have 1400h and Like the Game but without Death Cheat seems Bad to me.
We don't need to water down the experience from those who have played for it for almost 5 years to get your friend group to play the game, that's just the harsh truth
The game would actually hit new recordbreaking online players you mean. Right now the only reason it's stuck where it is , is because it's impossibly hard to learn the game. If it would be more noob friendly you'd see new people joining - numbers going up. am surprised this isn't a common sense here.
We actually had higher peaks during previous events than during the devils moon 😄
So there's no real connection there
Yes most likely because of a sale and first time ever event
I liked death cheat making people play a bit more confidently, but it did water down what hunt is "supposed" to be when it comes to risk of losing hunters and all that
Well I'm glad you all will enjoy ur campy rat games there I'm sure you'll like the true hunt experience happy for ya
If it ever comes back, it can't be as simple as a slightly more expensive trait or such, it would have to have some kind of big prerequisites
I'm a 6 star and my games haven't really been dead even during off peak hours, and the game has been consistently growing even prior devils moon
@vestal cedar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Would be nice to receive Hunt Dollars for extra event points...just like we did in every previous event...```
So again, there's no proof of death cheat bringing in any more players
Or retaining more of them
Well it deffo factually did make me and my 3 other friends get into the game again, and 3 more purchased but even then felt the game was too complicated to get into with all the death cheat stuff.
I'd even add the game needs a proper training mode where you can practice shooting each other, throw and use any weapons/consumables/tools so new players actually learn the game
And saying ''oh well we've made it so far without it'' is just ignorant lazymans excuse ngl.
Pretty much my take on it
You refusing to adapt to it is also not an ideal argument 😄
A shooting range wouldnt be bad
But that's a completely different argument daminionz than something in the base multiplayer gamemode
Also the fact that from what ive been told the game originally said it would have a shooting range
I mean like you arnt wrong rofl I do like the feeling of earning my traits and lvl 50 hunters through sheer skill.... but I will say it made the game more fun
Better onboarding/training and possible even shooting range I'm all for, that stuff just makes sense
legit hahahah or go play Tarkov I swear ppl would lose their minds (my home)
A shooting range would be great because aiming in hunt is completly different than all other shooters out there just because of the fact you dont ADS middle of the screen no its like 5cm below
But watering down the experience of those who have played FOR said experience for years just to meet the demands of some friend group (which so far is all we know player amount wise with the anecdotal evidence of "well me and my friends") is just unrealistic
And no, it's not as simple as adding a separate queue for it
The lower playerbase isnt nessicarily due to the gameplay though
I've seen hundreds of people complaining simply about how poor the marketing is for hunt
If you think that I'm being elitist with these opinions then you have not seen a real hunt elitist yet

Also let's be clear, Diiba is speaking for his personal opinions, which he has every right to have, just like everyone else 🙂
I actively help new players and I'm all for better onboarding for new players like I have already stated, trying to brush off my opinion as being elitist just goes against trying to have a healthy discussion about the topic
How is that relevant?
The more hours I have the more obligated I am to be an elitist?
I got 300h in Hunt and speaking from my personal experience it was nice seeing everyone grow a "pair" and go for fight however I much miss the if you die you die thats it I liek the feeling of risk and of loosing something if I have the chance to.
All that number says is how long I have played it, nothing more, nothing less
Can I choose night, Day time and fog maps again plws
currently? no
in the future? who knows
I do, but I'm not telling.
No i want it back please I really miss that setting
I mean as I said only got 300h in the game and still like the feeling of lose its a price you pay for a hard core shooter just like in Tarkov best example. Sometimes you enjoy the game but it can be a pain
^
There's a difference between asking to change something minor in favor of new players and asking to essentially change the entire core of the game, and stating that being a bad idea considering hundreds of thousands of players have played specifically for that core gameplay is not elitist
Isn't it elitist to impose this temporary change as permanent to all players without any kind of analysis on what kind of effect it had on the game?
When did the event start? December ish right? right when the game was on sale the event was active and even while the event was active people played the game and didnt like it even with cheat death and left. As of rn its back to its old numbers of players right as the event ended
The only reason it "worked" for the event was because of there being a cost that made it not possible to have active at all times, but even that was circumventable by just playing a bit slower in the beginning of a match and farming points for a single mark
We do not have the marks anymore as the event is over
I don't see how anyone has anything but really subjective views and experiences on how this feature affected the game.
And there's no current systems in place other than making it an expensive trait, which is nearly not enough to balance it
We don't see the data.
And you have the proof of that being connected specifically to death cheat where?
There's less people on after events / seasons / whatever, and water is wet 😄
Or is it because the event is over and there's no reason to grind as hard at the moment as there's no time limited unlocks
Like with all previous events
I myself have been playing much less after the event grind, having a little Hunt vacation.
I for one am happy to see Death Cheat gone, means I won't be seeing fully kitted level 50 hunters quite as often in the future.
Hate to say it but they have so much to fix a simple thing of cheat death wont retain those players
I would absolutely love to see something like pacts traits in game though. That was pretty fun but obviously it would need to change from the event point thing
Like traits that you would need to earn in matches
I mean you can't really expect them to just slap it in there and leave it. They need to test the waters first
They might be taking a look at stats and how players have been using it. Development takes time
ya everyone went cheat death rofl because the other two were near pointless
big woop de dooo hard to analyse that one
True
Well relentless was pretty good and especially when you had resilience.
I feel that it was if you had all three big chunks or if you had the first one as a big chunk but yeh it was meh
Later mang
eyyy, finally this typo issue in the Book of Monsters, in the Assassin’s 5th entry, in Italian is fixed 😄
just kidding, made me laugh
I enjoyed Devil's Moon, but for a 2 month long event, it's extremely disappointing that bonus points past the level 50 mark yielded absolutely nothing. In previous events, there was a conversion ratio that turned bonus points into hunt dollars. It really kills any incentive to continue gathering points and playing the event the whole way through, especially one that lasted so long. I get that the challenge system rewarded things like hunt dollars, weapons/gear, and blood bonds, but to give nothing at all for bonus points past 50? not even a .25 to 1 ratio? It was quite a let down logging in today and only seeing a collection summary and the prompt "Bye"
Do you think it has to do with them trying to not ruin the economy in some way
Considering how easy it was to make hunt dollars this event with immortal level 50 hunters, no. Any bonus conversion would be a drop in the bucket compared to that.
I agree completely.. i smashed the play button on this event and to get nothing out of the points I gathered… extremely disappointed… BYE
If it's a drop in the bucket, why does it matter so much whether you get dollars after max event points?
It matters because its incentive to keep gathering points and playing around the event objectives, keeping it fun once you've reached 50. A reward for bonus points doesnt even have to be hunt dollars, it could be Dark Tribute reward vouchers, or whatever. Just something to look forward to after 2 months of grinding
Because before we got something.
And the fact it counted them after the 50k let people think it would be so. Otherwise it could have counted during a Match for pledge Marks and forget Them after that.
"the incentive to keep gathering points" like the one pledge mark you get for your first 35 every match?
Feedback to the event: Im glad the Event is over! While it was interesting having always the traits with grounding, i didn't like the fire on the map, cause you can't hear anything there. Also the most annoying thing in the event were the trapped souls, being an alert system all over the map. Also the event was too long in my opinion...
You know what's different this event from the previous ones? Way fewer farmers not participating in the match at all, running around the map just vacuuming points and extracting. Mainly because they were grindy, but also because points to hunt dollars. It's completely satisfactory that this event wasn't nearly as grindy as the previous ones and I don't mind not receiving extra in-game currency because - like you said - money is so easy to get in this game. If it were some sort of trophy or a stat in your profile, it would have made more sense but extra hunt dollars... like why.
With UI that's obtuse and overly complicated in so many different ways in this game (see people being confused because instead of showing current level the event showed progress towards the next one), counting beyond 50k without anything anywhere stating a reward for it is just a weak argument. "Because people thought it would" isn't an answer to why it matters.
(actual feedback should go to #feedback , here we just babble back and forth)
The focus of my feedback isn't about missing out on 15k hunt dollars or whatever it would have been. It's the fact that event points kept counting past the max event level, which led people to believe that it mattered for something. If it doesn't matter, then once you get max level, collecting points just becomes a chore so you wouldn't lose your hunter, or health bars once you're downed, etc. There is no reason to actively search for event statues, prioritize event clues, spec vulture, etc. Running around on hunters with 4/4 pledge marks would mean you don't care about the event points past 50. It's just a way to keep you actively searching for the most points possible
Uh, where to start, and the developers are playing the game with something other than shotguns, but it's better in order.
The gameplay is to set traps, sit in the corners with the three of us and sit until the opponents leave the server or go to kill themselves, of course cool without a dispute, and most importantly interesting, but how long will he be encouraged by the game itself?
It's easy to prove that the developers see the joke of the game only in gatherings with a shotgun. I wonder who came up with the idea, let's have shotguns that will kill at 15, sometimes at 20 meters, while you just need to point the barrel somewhere in the direction of the enemy, and we will also have a bow from which you need to be able to shoot, but it will not kill without a perk even at close range. never. And the last question, since we have a game where even in the name of HUNTING, then why is it hunting only for a duck. (my English is bad, but I think the claim will be generally clear)
hunt elitist here. I want self revive to be in the game. I wouldn't care about it either way though if we didn't have an atrociously bad trade system that is more due to netcode than anything else
can't have it, sorry. it's hardcore 😛
just died to shotguns twice and it does feel a bit cheap every time. Shootouts inside compounds with pistol would be nice but it's always shotguns. would nerf.
admittedly I really dislike shotguns most of the time in any game but it should not be a guaranteed kill this easy. I mean it's not just me right? if you don't land a headshot first your are dead every time
anyway, idk, everyone is event fatigued I guess^^
Fuck trades.
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@hardy arch @valid mango Please make sure to add a detailed description to your suggestion so others know what exactly it is you would like to see added to the game and why you think it's a good idea.
And this is normal, because the bow from which you need to be able to hit does not kill without a perk. It's like the situation with gamepads and aimasist in the warzone, everyone understands that this is a disbalanced nonsense, but the developers are doing everything to make it possible to play only this way
@tardy quartz I can understand why you want this
those are all the guns people hate
but
hunt is a fictional world
all the companies aren't real, they're just based off real life ones
so crytek could just say that these guns were made in 1895 or were earlier
"1895 mode" is just a catchy name to sum up what it does - and it happens to hit the guns that i would very, very happily play without; - maybe with the exception of the Slate because it seems in a decent spot.
Springfield, Lebel, Vetterli and Mosin Nagant are the real names - they're just not trademarked like Colt or Mauser - so, yeah, I do not see the relevance of your "but", at all. Those in the list, minus the slate, are the guns that make my friends not want to play anymore. Avto frequency has gotten really bad since the Sparks pistol came along - and I like that pistol
It's not just about trademarks now there are laws, for example in America prohibiting the use of real names of weapons in games, look at the new call of duty there is not a single normal name at all
those modern guns are all still trademarked
Its not the result of prohibition of using the irl names, its just that developers do not want to deal with potentially getting lawsuited by the firearm companies for "defamatory use" of their products in games, so most stick to just coming up with another name to avoid that. In addition, some firearm companies would want the devs to pay a royalty fee to use their names. (Note: This only affects currently valid trademarks ie Colt.)
I understand I just want to notice that this is really a problem right now
it's not a problem if you don't used a trademarked name 😛 please don't @ me unless you want to give feedback to the idea rather than having a semantic discussion
Btw slight error on your suggestion, the slate is the predecessor to the 1897, the 1893, so it fits the 1895 cutoff date.
Thank you! Suggestion edited accordingly (Slate removed from list)
I think I put that in the right place, let me know if someone looks into that
Current meta is boring. Avto spray, shotgun camp, uppercut at range. Nerfs don't cut it, you need to start balancing your game around high tier play. Stop listening to 3 stars.
Fuck laggy trades, Fuck laggy trades, Fuck laggy trades, Fuck laggy trades
how about no
trickle down balance makes the game boring and unfun for everyone
I'm 30 ping and every death is late and laggy. Something is really wrong with the servers (US-East)
It makes the game feel so annoying and makes it really hard to want toplay
I will not buy another DLC until I feel confident you guys are spending sufficient time and energy on fixing issues.
And still millions of people play valorant and overwatch
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I'm sorry what part of BLOWN UP FROM THE FUCKING INSIDE did you not understand about having an explosive being shot at you, piercing into your body and exploding?```
5 stars makes up a massive part of the active player base
compared to 3 and 4 though? eh.
Yes
the mmr bell curve disagrees
The mmr bell curve is bs
regardless, once you get into 5*, you should be smart enough to outplay avto players anyway
Don’t trust any of the menu stats
@tender sphinx Show us the evidence of the cheaters that you saw.
As if they listen to anyone in the Community, much less know what MMR they play at...
I did wonder if the MMR curve is accurate or not and if it ever changed after a patch or something like that. Also the bump at three stars is interesting
Ya the MMR curve is old the one that is shown so wouldn’t be surprised if it has changed imo
bit of fake transparency then if that's the case^^
I'm sure that they would change it if there were drastic changes to the bell curve
But I doubt that there have been any major changes to it
The fact that it shows that it's a bell curve is already enough to get the idea across of where the majority of the playerbase is situated and how 1 stars and 6 stars are less common
sure but having these things actually work sort of in real time would be a nice touch
especially because the distribution does show some features
thinking about it, it should actually be bang in the middle
i think?
unless people stop playing at 4* more often? idk. that would give a false impression though
are we looking at the same graph? for me it's the smallest with 150points which is weird but explains why you can go from 3 to 5 so easily but somehow players seem to be attracted to this narrow band. tbh didn't look at the bin sizes but as it appears to be a continuous distribution it shouldn't matter much but I think it's probably fitted based on MMR rather then points
Keep in mind the x-Axis is scaled weirdly non-linear
If you normalise the axis the graph also looks more like a gaussian should look. I really dont understand why they chose to display the graph like it is currently
Also keep in mind that the star ranges are highly irrelevant since they dont correlate to matchmaking brackets
the ranges as in the points for each bracket?
Yes
yes^^ I assume they chose it that way because otherwise the vast majority of players would be in the same bracket
Again, you dont know who is in what bracket, since we dont know the matchmaking brackets
Especially considering that they are apparently different per region population
who is in what bracket? that's literally the stars though no?
that would be curious if they were different per region
No it isnt. The stars are a rough representation for your actual ELO number (0 - 5000 iirc). Matchmaking brackets are based on that number only. As an example with fictional ranges, since we dont know the exact numbers. Lets say being a 3 star is from 2000 to 3000.
There might be 2 matchmaking brackets, for example 1300 to 2200 and 2200 to 3100
The stars are uncorrelated
The ELO to stars dpendency is equal in every region. If you are a n-star your ELO is in that respective range. Matchmaking uses the actual ELO number to matchmake within arbitrarily set ranges that can differ per region. EU for example has more brackets than Australia.
For simplicity sake we can also say that the stars only exist on your client, the server doesnt care
They did explain that in the Devstream regarding ELO if you care about the source
if you can believe that graph we know the ranges for each bracket. I assumed the star rating was used for MM, including half stars that is
Those are the brackets for the displayed star rating. Meaning if you have an ELO of 3756 you get this or that star
Thats also why some of the matches people complain about to be unfair are probably not. Lets say the cutoff to 5 star is at 4000 ELO. Lets say you have 3 3999 players and 3 4000 players. It would show 3 4-stars vs 3 5-stars, which seems unbalanced at first, but they are actually basically the same on ELO. (And the matchmaking bracket might be 3500 to 4500 in that case, which would match upper 4 vs lower 5)
I will say Crytek could have probably put a better explanation somewhere ingame instead of only doing it in a devstream once
0-2000-2300-2600-2750-3000-5000 are apparently the cutoff for the stars although that might be old
Yeah, these are from the ingame graph, right? As far as i know they didnt make any changes to that, and why should they, since those stars are only cosmetic anyways.
one thing that comlicates it though if true is that the + and - per kill are based on the star difference
No, its based on the number difference. Again, the server doesnt use your stars at all
that's what ppl claim anyways
Always uses the number
So the ELO change can also vary drastically for a kill between 2 same star players depending on how far they are apart within their star
okay cool thx, that's sorted then. weird that I hear ELO for the first time in this discord
That is actually quite funny since ELO is usually a hot topic in feedback
seems kinda important considering ppl get in a tizzy about MM so easily
thought they had some custom system going in hunt
i was unlucky then^^
Eh, i would consider yourself lucky. usually these ELO discussions can become quite tiresome
feel like that should put an end to the complaints then as it is probably the best tried and tested system out there
and they totally should explain that in-game
The stars are just a visual representation of a range of ELO rating numbers. That's also the reason why you may constantly meet players with a higher star rating than yourself if your ELO ratijg it at the top of the star's range and they're at the bottom.
Yeah, one would assume that. I guess it doesnt help that ELO in Hunt doesnt equalise winrate fully, cause ELO change is based on 1v1 performance, and doesnt directly factor in teamplay and strategic prowess.
Think about the following situation: 2 teams, same ELO, everyone gets a kill, everyone gets killed once. So no ELO change in match sum. But one team plays smarter around positioning and gets their revives off, whereas the other team doesnt coordinate. Not let those teams fight 1000 times. The one team would win significantly more often.
Some people think that ELO's purpose is to equalise winrates, so if the win less than they believe they should they think the ELO system is broken. This system is quite good tho, because it incentivises always playing with as much focus as one can and also rewards that. In a fully equalised system, there wouldnt be any reason for anyone to "try" in a match, because there would be no reward for it.
Just an interesting point to think about
yep, I never felt that the system was broken despite assuming it was some weird selfmade one. Problem is ppl don't know what they have, without it there would be carnage^^
I got one
The extract in the lower left corner at Fort Bolden is more than 500m away from the others.
somehow the enemy always sees you better.
Your enemies probably say the same about you, @copper zodiac
Also I'd argue night time it more competitive since it's more difficult and thus separates "really good" players from just "good" players.
I agree with the abuse of brightness settings though, wish there was something to prevent this from happening, but it's impossible i guess
Any suggestions that include "the majority of players" as a criteria for arguing the inclusion of their idea or suggestion or validity of their critique are just off to a bad start. Honestly, it is just presumptuous conjecture on the OPs part.
The majority of players loves Hunt and praises the Discord mod team for their beauty and intelligence. 

Wasnt the point that the extracts were all 500m distance from each other? Or is it that just there is always 1 that is 500m away?
1
Because the 2 right extracts are right near each other and not even 200m apart
The change was to have at least one spawn at least 500m away
To prevent the situations with all extracts in one corner of the map
Ah ok got it
I would like to respond to some of your comments:
- The issue is about freedom of choice, why is it bad?
- Yes you are probably right about "the enemy says the same" I only wrote it to emphasise the experience we usually feel during a typical night map scenario.
- In a competition the parties involved are starting off with equal conditions. But let's say I download the "brightness sowtware" that erases equal conditions. And i just made the game "competitiveless".
- You probably can't fix the brightness abuse problem but you can ease the pain or not escalate it by:
- either reducing the frequency of the mentioned day time (even more drastically than it is now) - not the best solution but it reduces the occurence.
- you give the players the authority over choosing if they want to potentialy meet people abusing the night map provided handicap. If they agree then it is their free will to do so and there is nothing more to talk about.
- With this topic I wanted to focus attention to an existing problem: the game keeps forcing maps/daytimes/weather conditions that I don't want to play. Now it is not a good feeling to be forced, is it?
- We already have solutions to this nigth map problem but it is clunky and time consuming -> leave or extract (we rarely keep playing). The conclusion is: If people do it anyway why not make it easier?
The point of night and other special maps being not easily avoidable is that you cant just bring a perfect loadout for the situation of your choice. There is a lot of skill in building loadouts that can work under any condition (As it stands there really arent loadouts that are fault-free, the skill is minimising the potential downsides your whole team has) and/or getting good at using weapons in a disadvantageous situation. I honestly dont even bat an eye if i load into a fog match with a sniper for example, because i have learned ways to generate value from a scope at close range, mainly by gaining access to very good crackpeeks.
Just extracting is of course an option, but you still have risk to run into other players, most likely at a serious disadvantage because you never learned to play under these circumstances, so it isnt completely safe. Honestly, if change would be needed, the better solution would be to go the other way around and make extracting instantly a bit harder, but i dont think that that would currently be necessary.
The brightness issue isnt that much of an issue anymore since they introduced the gamma setting. I have tried a wide variety of monitors and you can get good viewing distance on pretty much all of them unless they were either really bad or wrongly calibrated. Granted, on worse hardware with high Gamma it will look a good chunk more washed out, but that really isnt a competitive disadvantage.
Anyone that cant see at night because they refuse to up the ingame gamma setting for immersion purpose isnt really relevant for the fairness discussion since that is a selfmade restriction.
As to being forced not feeling good. Hunt's idea of hardcore is often about adaptation. Not being able to prepare and having to handle situations nonetheless is something this game wants. And that of course includes having disadvantages forced upon you. And as always anyone is free to decide Hunt isnt for them.
Love you devs. Was starting to think the requests I was pestering about Linux support was being ignored 
This is hilariously dumb. Can you kill avto players? Yeah I do it all the time. But, you can't argue that with equivalent skill, avto user has a significant advantage. Avto is just really good which is why all the 6 stars use it pretty much exclusively.
Honestly on EU6 i really only see on average 1 per match.
And that aside, the gun doesn't give you an advantage. At least not generally and especially not against someone who knows how to play around it.
You can kill someone with one burst. At a significant range. Like, unless you can twitch out a headshot, that encounter isn't going well for the non-avto user lol
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Death Cheat
One way Death Cheat can come back to the Game is by sacrificing a Bounty Tocken on an Altar similar to the one from the Serpent Moon Event.
- up to three on a Map
- you must still use an Extract
- always 300m distance to an Extract
- hidden but visible with Dark Sight
- Can be Lootet from you
- but if you are burned out it is gone for everyone
- and of course, you don't get Money or Exp from the Token```
I love this line of argument where pro-avto people imply that everyone around an avto user knows how to play around it, but the avto user is dumb as a rock at the same time 😄
Not really. I usually assume that both play smart, in which case the gun is quite fair.
I would say if both parties aren't good the avto is too strong but that is kinda irrelevant for balancing.
If both know how to play their guns, I will not bet on the winnie c in a duel with the avto.
Lol even Rachta thinks avto is op, but yeah this guy is clearly better because he is smort.
Much intellect
Avto is dominant from close to medium range. You can win against an avto, but that's not how anyone decides something is op
I am god awful with the avto, because I rarely use it because its not fun for me, but I still win most of my games using it against 5-6 stars.
Oh, you missed a shot? Hit me once? Well, you are absolutely dead because I will empty my mag before you have a chance to fire again.
Close range shotguns will outclass an avto by a lot. Long range rifles will be better. Medium range is the best for the avto, but rifles can easily outposition the avto.
Avto is still better close up because if you have ears, you can spray through the wall and get kills before shotgun peaks
There is an issue. Why stay in the peek after you fired. There is a reason why peeks are usually well below 2 seconds
Long ammo goes through walls
Use better cover then. All compounds have plenty of hardcover
Lol ok yeah let me just find the 20% of the map thats hard covered and stay there the entire match.
Avto is better in most situations which is why it costs significantly more hunt dollars to buy. If shotguns were better, they'd cost more.
rifles can easily outposition the avto
again, implying the avto player is dumber. Or are those the ones you only see at the edge of your darksight boost while going to an extraction? That's what it's called, outpositioning 🥹
You can still rotate. And there are so many objects that long can't pen. Avto punishes non adaptation the most out of all guns.
No, it means there are stronger positions for the rifle user than for the avto user
If you are outside of avto range you are outside of me giving a shit about you range. I can just leave and go to objectives. You ever play the game before? Most rifle ranges are dominated by avto. If you are scope range, I can just leave why would I engage?
I am talking about compound fights.
A competition doesn't have to start off with the same conditions for everybody and in Hunt it never has, since people can bring different gear, traits, etc to have an inherent advantage within the limits of the game.
A match of Hunt is not really intended to be "fair" in the sense that everybody starts out with the same conditions. Your loadout may be poorly adjusted for the tome of day you get at random or you may just have less money to spend and thus inferior gear to others. You may spawn far away from the boss lair as random.
Yeah, over 2k hours in 6
Then you've lost. In-compound fights are entirely dominated by avto
that is for sure
Then how come I don't die to avtos more than to other guns and would have a full roster of contraband ones of i hadn't opted to collect dolches when that was the big drama
I don't like the "just outposition <insert weapon>" argument, because you could say that about any weapon. "Just outposition shotguns" "Just outposition snipers". And even though any weapon in the game can be "outpositioned", the avto is the one that's constantly being complained about.
We can give people a weapon that has one shot, takes a minute to reload, has awful sway and only kills on a headshot and put them against a minigun and some people would still go "just outposition him. You just need to hit the head."
I don't see how positions even relevant to the gun balance. I'm ambushing outpositioning in a bush with my nagant = all guns are quite fair. What?
That's not positioning tho. Positioning is about how players are going to move throughout a gunfight in a given area. What position they are going to hold, what peeks they take, how they coordinate in a team.
It's also about how they make choices. Many players think about plays they can make and what they want to do, instead of thinking about what the opponent is doing and doing a counterplay. The avto is without question the gun that exploits people not reacting to it the most. From a design standpoint that is all fair and balanced.
again, an avto player is apparently not able to do positioning or a counterplay
Of course they can, but then it becomes a matter of incremental value. And those are within an acceptable margin.
maybe
People also just haven't learned to play against it enough yet. The gun is still quite "new" in the sense that you only recently had to face it more often. Given that it is one of the weapons that does force you to adapt quite heavily and will punish misplays strongly, it will take time untill the bigger part of the playerbase learns.
You could see that in smaller scale with the bow. There was a big outcry about the bow being op. Then people learned how to play against it, which is significantly less demanding than the avto and now it's rarely used
(and then they nerfed it)
Yes, but the usage rate had dropped well before the nerf
And quite honestly the nerf didn't do too much. At least not on the ranges people were complaining about
The most frequent time of days are neutral/gold/sunset (I wish devs provided public stats about it) if you are a player you most often will encounter these day conditions. If they prefer it or not that could be a question to argue about. I play with the same guys meaning a group of 6-7. Not any of the who would prefer night / foggy over a good neutral day condition. So in a sample of 7 persons all prefers day over night/foggy. I know it is a little bubble. But I'm sure if there is one then there are more feeling this way.
There is also a psychological issue here. People are outraged against the avto, so when they die from it they will go "ugh, avto killed me, tough luck" instead of thinking what they might have done wrong like they would with a lot of other guns.
Speaking in averages of course, everyone has individual reactions.
That can lead to a slowdown in the community learning process. It's a bit of a tricky thing that is often answered with sidegrade nerfs in game design theory. You make a "nerf" that really doesn't change the item in question, but the community (again, averages) will think "now it's more balanced" and approach it with a more neutral mindset
And of course the avto is at the upper end of the balanced spectrum, no one is saying it's a bad gun.
There are some interesting cases of these community misconceptions that happened in CSGO that led to a complete change in balance philosophy that can be quite interesting to read up on
it's also hard to handle/handles very different from any other gun hence most people don't know the issues with it and more easily assume it's unbalanced. It's also expensive which probably matters too little
meaning you have to learn it which most ppl don't do or rather do at some point way late in their hunt career
for some reason my personal experiences don't overlap much with what a lot of people complain about. I'm mostly 4 sometimes 5* now and I don't think I ever died to that gun
perhaps there is a super obvious reason for devs to not do these things but if I were one I would totally hit the official discord with some hard stats on certain issues hoping to "train" the community a bit
The top players in the game have said that avto is op. This is why games that have large player bases balance around the opinions of pros instead people who barely even understand the combat mechanics.
Only avto downside is long range fights that rarely even happen in the game in this meta.
Its equally or more effective at any other range and double sparks pistols give you infinite ammo.
it might be, it may have to be nerved, maybe ppl are just starting to learn to use it and have to learn to counter it. idk, that's why stats would be nice
just a quick and dirty analysis for fun
The counter is, increase your headshot rate to 100%, or get lucky with a shotgun.
starting with the last month and going in one month intervals this is the percentage of post containing the word avto
Or, run a scoped weapon and never go inside compounts lol
2.3 , 1.4 , 0.7 , 0.3 , 0.9 , 0.7 , 0.4 , 0.4 , 0.3 , 0.3 , 0.5 , 0.1 , 0.5
what changed?
People stopped playing Hunt because they finished event
Early in the event everyone was using avto
Games balance around the decisions trained game designers make not through the playerbases wishes. Which is good, because it turns out players are usually not game designers. They lack the knowledge of game theory (the mathematics that is) and design principles. They also have no training to identify and avoid personal bias.
In fact one of the things you learn in game design is to not make decisions by the community. You listen to the community, but only so far as to point yourself to points of interest that are then to be analyzed under a professional scope.
I think there was one game which totally did everything the community wanted which was "ARK"
it's kind of an extreme case and the game is really successful but a total an utter mess
they just dished it out and optimized nothing, I'm really surprised at the success they have. Looking at the game makes me cry^^
100% agree, after getting to cluster alpha leader
I was a server admin for Ark for a while and this dudes spitting straight facts.
Community got literally everything they could ever ask for.
Simply put too much dev time was spent on animations, making new assets and implementing mechanics constantly which meant that when the game went from 80 buggy dino's and 30 dodgey items to 200 Dino's and 100 items EVERYTHING was totally broken.
Mesh collision issues, AI problems, server desync's, easily exploitable duping etc.
If I had a penny for every ticket I got given with the title "my dino is stuck under the map" I'd be able to actually afford Ark 2
Right? They basically had a platform with launching in early access for mainly artists to drop content in it seems. A lot of it was even just coded in blueprint
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I think a different ranked system should be introduced into the game.
It should be brought as a league system not as mmr```
This is exactly the issue I'm guessing, that's what changed
Yes, listening to the entire community is dumb, listening to people at the highest level of play is smart. All successful games have pros test patches and adjust based on their feedback. Math is cool and all, but its more applicable to shit like Hearthstone than to first person shooters.
Hunt community is predominantly people who mischaracterize the game due to enjoyment goggles.
But, some of the pros with like 8000 hours min in the game have been saying avto is overtuned, especially with double sparks. You should listen to them. Listening to some discord tool who thinks its balanced because he is getting a free meal ticket out of it is pretty dumb.
Those "pros" you're talking about are a very tiny minority of the player base and are limited to their own perspective like anybody else. In the case of concent creators, you also need to keep in mind they often have a financial interest in the game being tailored towards their needs.
Devs always need to keep the casual players in mind as those make up the vast majority. Those who only have an hour or two in the evening, those who are mostly average 4-stars. If changes are made that end up driving those players away, it'll hurt the game a lot more than the top 0.1% being unhappy with something.
what math?
@tender sphinx Please add a detailed description to your suggestion giving some more details and explaining why you think people should support your idea.
yeah I did... I hit Enter by mistake
who are you referring to? Not sure if you don't misunderstand something? Who is the tool?
also differing opinions aren't cool?
That is a take way more people here should take notice of.
Im relatively new to the Hunt community but the sentiment of "git gud" is very dominant here.
Feedback/Ideas often get belittled by "Skill Issues" "catering to casuals" and other gate keeping arguments unfortunately.
A good game can have a challenging design for seasoned players AND be welcoming for casual players at the same time.
Like some days ago somebody wrote that he would quit the game because he always struggles to get things done as solo and is always short of cash. (unfortunately his writing style was a bit...rough)
And the answer of most people basically was this "skill issue" argument.
And i wonder why? why not give even people with no "skill" some ropes to help.
Like, only playing free hunters all the time cant be the end solution.
they need to add a donate button
so bored vets could flush all their millions to those poor newbies
Oh please not
I would've contributed for sure
just to watch the guns returning back up the mmr ladder eventually
Yea well maybe something that isnt so much "donation" like.
Maybe a black market merchant where successful players can turn in their contrabants in for BB's.
And the contrabands in return get handed out to players loosing often 😄
damn, vets could even sponsor and train their own newbie teams!
and then make millions on betting instead of getting their own hands dirty
hunt can just be a frustrating game. MM is there to account for skill
When contraband was first introduced on the test server, you could sell them. But hat was quickly removed since it entirely broke the economy.
you know if an economy is broken when you can have players who after 100th of hours still don't have the faintest idea how much money you get per match or per bounty.
no joke I couldn't tell you, neither the cost of guns and stuff
I instantly write off the opinion of e-celebs and youtubers, simple as
its like the whole 'random crits' debate in TF2.
This is untrue. Bad players invest time and learn to be good and their opinions will change by the time they get better. What you've just written is absolutely idiotic. No game that's popular balances around bad players.
Random crits are fun and cool, so is avto. If you dont like it, play a different game 🤡
I really, truly believe that trickle down balance just makes the game unfun and bland for average players, and serves only to satiate turbo nerds at the top of the ladder who no-life their specific game
look at TF2 comp. Literally outlawing half of the weapons in the roster because it makes non-meta classes and strategies viable, and the sweaty turbonerds who refuse to play anything but soldier got mad.
If you're treating a game like its a job, you need to go outside more
what example can you give of "trickle down" balancing that would be bad for "low skill" player?
I really dont care about the opinion of someone who considers themselves a professional gamer. Get a better profession. Lmao.
They don't develop around "bad" players just as they don't develop around "good" players. They develop with the average player in mind since that's where the most customers can be found. And the average player in Hunt has a 4-stars-rating.
And I highly doubt your assumption that "bad" players purposefully invest time with the goal to get better. Most just want to relax after a long day at work and have fun. For them, "getting better" comes as a byproduct once they get more experienced.
Also, there are always new players joining who are inexperienced and in order to retain them, the game needs to be designed so they, too, can enjoy it.
The players on high skill levels with thousands of hours you talk about are a tiny group and like everybody of us they just have their own, subjective perspective on the game. Which is not in any way superior to yours or mine.
it seems the avto got an accidental ammo buff which is just making a lot of people unhappy
The entirety of TF2 comp for one. Outlawing entire weapon sets, removing random crits, things that make an intentionally goofy and casual game into an unfun sweatfest.
I mean in hunt
I love TF2 and will never in my life touch comp because the people that play it are so toxic, theyre radioactive
TF2 is a completely different beast
Im just giving you examples that I know of, Im saying I dont want that mentality applied to hunt
I dont give a rat's ass what 6 star players think. I hope I never in my life encounter one. The people that play in 5 star are already a headache to deal with, running long ammo and ending fights before they even start at 150m
I mean both points have kinda merrit. but do you want hunt to be full of querky fun guns?
I want hunt to be a fun wild west shooter with some quirky weapons. It's from a time around the turn of the century, when technology was rapidly evolving. Some guns will just be better than others, and I'm fine with that.
I seriously doubt crytek didn't anticipate the spark pistol getting paired with avto
guns should be properly balanced obviously and asking pros is one way of getting an idea how cause they are playing things as close to their potential as possible
also obviously not always
weapons like the nitro, dolch, crown, and avto are stupidly unbalanced and that's fine in my book. They're simply newer, better firearms than what came before
maybe they underestimated it though, it was possible before but expensive
the only people that complain about it are those that spend all their time in the upper echelons of MMR, and that by virtue makes them sweaty tryhards
erm okay
just ban avto at 6* and leave the rest of us to enjoy our game
As someone who bounces around 4-5 stars most of the time, I agree to some extend. 4-stars-lobbies are a lot more enjoyable than 5- or even 6-stars-lobbies. And that's not because I get more kills (which I really don't), but because not everybody is just focused on killing each other. People are much more likely to engage in conversation or even spontaneously team up to keep their hunters alive since losing a well-equipped Hunter may actually hurt them.
Average-star lobbies are just more social 
agreed. I simply just don't care about the opinions of people beyond that MMR
Well their opinions are as valid as everybody else's
I felt like that as well when I got higher but then I got used to the different playstyle, won again and relised I have been biased^^
you are missing the point but whatever...
I've been in 5 star, I've pushed close to 6, and I've spent enough time there to know that I don't care about the opinion of Mr. I-Must-Run-Mosin-Every-Game
High MMR hunt is a long ammo snoozefest, and I'm glad guns like the avto keep them on their toes
I think someone made the point that it could be a good idea to ask those guys cause they are good and have experience
Their opinions are valid, but I'm just as valid in not caring
as you would be unproductive but okay
This discussion has turned into "how I hate 6 stars" fest. The thing is, if 6 stars (or those in question) cared just about shitting on people, they would've stayed completely quiet about the avto problem. They are most beneficial from it.
It's strange to me to think that a person with 8k hours don't have a stronger opinion on balance than a person with 80 hours.
Personally, I call it the "avto default". If there is nothing else to criticise balance-wise, people will always fall back on the avto since it's the only automatic weapon in the game and thus very strong 
if they would do something with the avto and the use of no recoil scripts etc.. the avto would be fine... But they wont - so the avto is just a lazer beam... and with the double sparks pistol, its got almost 2 complete reloads, not to mention the 12+ rounds you get per ammo box....
way more comlaining is going on since the sparks pistol got added though
there is a reason for that
I'm so confused, did Finall open too many brain Chrome tabs? Not everyone's opinions matter. Thats why companies hire experts and not random people off the street. Consultants are all experts... etc. When it comes to a creating a BALANCE model, you just don't balance around people who have a ton left to learn about the game. Thats unsustainable. Pros will often give feedback that will improve the gameplay for everyone.
Personally, I agree on the ammo problem. Maybe making it special ammo would help with the high availability of ammo when using double sparks as secondary.
Avto should be special ammo, I 100% agree on that.
Personally, I didn't think the Uppercut needed nerfs. But, lots of pros did.
The No Recoil Scripts are making it way to op... when you can just spray your entire 15 rounds and not worry about a thing because your shots hit exactly where you want, with very little spread.. and you dont lose sight of your target from the "Normal" insane recoil its suppose to have.
The Uppercut wasn't nerfed because "pros" said so, it was nerfed because for a very long time it was the most chosen secondary gun by a wide margin as stated by the devs in the past. Crytek simply wanted people to start using other secondary guns more.
Uppercut is still a beast... so the nerf wasnt much.. other than sway.., but even that isnt an issue.
Most pros have been saying uppercut is too good for years now so
don't all the pros want quickswap back? 🤪
Good that Crytek listens
yes...
Someone can have a lot of experience in the game and not be a "pro".
Also, something that has been omitted from this discussion is that the devs of modern games have a lot of background telemetry data available. Modern games can trace your every action in a game and provide extensive data on gun performance, etc. That's commonly the backbone of any balance changes, not necessarily what vocal parts of the community want.
I think literally anyone who has played competitive shooters wants quickswap back
Its a pacing mechanic
Quickswap is still in the game - just have to adjust for the initial pistol sway.. unless, you go from pistol and rifle.. then its basically non-existent.
nope
This just isnt true. I wouldnt know any game that has pros specifically test their patches. At least not any notable game. Test servers with feedback are somewhat more common, but usually the playerfeedback is more a way to placate the community whereas developers use game metrics taken from the server to evaluate the patch.
And your second point just proves my point, the community cannot judge objectively because they have bias, they dont have experience, knowledge or even training in the matter. Thats why you have those people working on balance. I would again reference the cases of CSGO trying to balance after pro community feedback which ended in disaster.
And math is everything. How are you going to decide whether something is balanced. By someones feelings? Good luck with that.
Its all about statistics and value generation. I'll give you that its easier to find metrics for games like hearthstone, but in the end even shooters are evaluated by metrics. Because without a metric you have no base to balance on.
It was so annoying being unable to move from cover to cover without being two-hit by any decent player. It just caused fights to get entrenched and less dynamic in my experience.
I guess define quickswap?
Being able to animation cancel with swapping? Or just being able to ready your weapon faster?
But all the spam weapons like duel wield, Fanning, spam rifles/shotguns, and levering are different??
Shoot, swap to secondary and fire another shot... = quickswap.
Nope
They are either rather weak or heavily rely on RNG to hit multiple hits in a row, so I'd say there's a key difference.
You can do it insanely fast now with a lot of guns anyway. Uppercut being one of the fastest. What I was referring too is the absolute jank that is the current swap cancel. Its completely inconsistent between weapons and tools its super annoying.
Then RNG must be on everyone's side... because you get 2 tapped faster now, then you did when quickswap was actually a thing in the game.
You can cancel significant amounts of animation by swapping with shit like sparks and throwing axes, but other tools and weapons will cause issues if you do.
I mean it's not meant to be something your supposed to do. Its like how people still figured out how to do slide canceling in MW2 its not meant to be done. It's jank but you can do it
scoped rifles are ones you get stuck in if you try to cancel the animation, that gets annoying af
People will play in the most effective way thats available.
But if it's no meant to be a thing then why should it be refined as a feature. If it's not intended it would be more accurate to remove it
we are all here though because the gunplay in hunt is pretty awesome, right? I honestly don't notice much wrong with it
Not only that, any throwables can only be cancelled to some extent. Sometimes I miss my nade throws because of how inconsistent the cancelling is. Sometimes you can move or raise weapon much faster than other times. It seems like a server thing
Gunplay is great, not quite the best but it really sells it for me cause of the sound design and being part of the gameplay and balance
The Dev's stated that quickswapping was how they wanted the game to be played, until there were a ton of people crying about it.. and they changed their minds and started saying its not how we wanted the game to be played.
sound is the best^^
That's there call. It's there game they will change it how they want. If they see enough of an outcry they may reconsider. That is the developers choice.
If the current statement is that it should not be intended. Why put effort into refining it
Im just pointing out, that its a feature they wanted in the game. you stated if its not meant to be in the game...
But you just said that they changed courses.
Ok... Im just letting you know... they wanted it in game.. you said it wasnt suppose to be there. Just saying you are wrong... in a nicer way than just saying you are wrong. They changed their minds due to outcry... it is still in the game.
Yes in the current development route they have stated it is something that is not to be in the game. You have just said this. Yes initially it was intended but now it is not. So why would they put any effort into refining something that they have decided they do not want.
Developers change there minds all time whether it be because of the community or not. In its current state they do not want it in the game so it is not intended to be a feature. My initial statement still stands
I am understanding this - I simply said, I was correcting you, where you said it wasnt suppose to be in the game, saying you are wrong. Ive agreed with you they changed their minds... you are talking in circles for no reason.. no one is fighting you about them changing their minds...
In its current state its not supposed to be in the game correct?
I'm pretty sure devs never intended for poison bombs to be absolutely unless and not worth the hunt dollars, but hey, they are.
There not 100% useless
I haven't seen a single one thrown in over 2000 hours
There is no reason to bring a poison bomb over any other consumable
They kill dogs sometimes 
So does hand crossbow bolts

The best use I've seen for them is zoning but that can be instantly counted by antidote shot
You can zone with Tina bombs and they are also better at everything esle
And they stay until broken.
Poison bombs need to last forever and be cleared with dynamite. That would make them pretty useful
At least more useful.
If you hit someone directly they should take poison dot damage for a few seconds.
Even when out of green zone
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
The winmark revolver. New fun gun for the game.. historical and logical
https://youtube.com/shorts/q7fp0oILtko?feature=share```
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The winmark revolver. New fun gun for the game.. historical and logical
https://youtube.com/shorts/q7fp0oILtko?feature=share```
Uppercut is the fastest to swap to? All swap speeds are the same tho
It feels like animation is significantly faster.
@cosmic void that would be pretty nice to have and especially since it takes a long time to matchmake
It isnt tho. All swap speeds are the same across the board.
Maybe it feels that way but I certainly use all the pistol often enough that I would tell the difference
You can time it. Just go into training with uppercut and another pistol. If the shots are evenly timed then its not faster
Are all the ready speeds the same? Where you cock the hammer? I'm pretty sure some guns you can fire faster after you swap to them.
It may also be dependant on your primary. I swear I can fire a rifle like sparks/martini and hit a follow up uppercut shot way quicker than any other secondary pistol.
Its all the same
It seems my stuff about how one of the bandsaws in one of the sawmills is facing backwards was removed, is there a better channel for me to report that?
That saw is for attaching two pieces of wood, which is why its backwards. Learn to unsaw, dude.
Playing on Linux, so far it's going very well! Only issue I've had is textures sometimes go blobby.
God i didnt know that its that awful

Left peek moment
Quite the oversight
@rain hedge Splitting or combining dual pistols is not intended since the devs want people to have to commit to their choice of loadout - e. g. if you find dual pistols on another hunter, you have to decide whether or not to commit to what said hunter brought with them into the bayou and that decision may include having to leave a large slot gun behind.
Not only left peek but crouching. Makes your head protrude forward but your pov is still from your chest.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hi, my name is fabio nick name on steam ComeNaCatapulta, I am writing to you because your game is my favorite for me (I bought it for ps4 and for pc) and I would like it to continue to live for many more years. Unfortunately there is a widespread problem in the world of video games, the high competitiveness, which spoils the fun, which increases the sense of frustration of the players and which makes both the players and the whole community become toxic. Please listen to my suggestion and implement a mechanic that was seen in the event just past, which is the self-revival and non-loss of the hunter. To do these 2 things you could
1) enter insurance on the hunter, by paying $500 the hunter can survive death for all games until he is killed.
2) re-enable self-revival through the use of 2 combined perks (necromancer 5 points) and (a new perk "deception on death" 10 points).
So that the games are not frustrating for veterans or for those approaching for the first time.
Basically if you left the news included in the past event (obviously modifying the procedure) life in the game would be much better.
And it's also good for being able to try new combinations of weapons and ammunition, so as to make the game last longer and open up to new combinations.```
me, spear&bow user - Reject gunplay, return to primalplay
They allow for one sided zoning, of you have an antidote shot. While in general weaker, under the right circumstances poison bombs are stronger than concertina.
Poison bombs are also silent and highly effective vs ai, fitting within poisons role as a PvE focused damage type.
Based Medieval/Primal Enjoyer
“These are loud and clumsy! These are the weapons of cowards!”
fire can kill birds and hive bomb and dragon breath can only kill birds and I have a question is it a bug?
Fair enough, i can respect that 😄
What about a downed state for self revive for everyone, not just solo. Not sure if with trait, consumable, or tool. Kinda wouldn't want to sacrifice a slot for something basically mandatory. That would prevent this weird self revive gameplay during the event because you can just full kill someone which is then business as usual. Gives solos at least the chance if they died behind cover or during a hectic situation.
Or.you can crawl all the way to the exit if you dont have it. Would be kinda dramatic if that happens 😄
Solo doesn't need self revive to be fair. You already get a massive MMR bonus and play against people that are massively worse than yourself.
And you get massively increased rewards. Keep in mind that when you extract with a small bounty as a solo, you get more than you get when extracting with a full gauntlet as a trio.
Therefore the solo winrate should also be much lower do that the expected mean value is constant.
And for teams, honestly the fact that if you die in a bad spot you cannot be revived is a good thing. It teaches people to play smarter and around their teammates
When u die in a bad spot it should usually be easy to full kill you
Vitality shot could double as self revive as well when downed perhaps
Leads to some choice to make
As for the money, i dont really know why but it just doesnt play a role for me whatsoever. I mentioned it yesterday, i do not know how much you get for a bounty which is really weird 😄
But again, why add it in the first place. Solos already are balanced through MMR and reward and dont need another goody, and for teamplay, why remove the skill in securing revives
And thats not cause im just too good
It just gives players a "get out of jail free card" which would be kinda weird for a game that is a lot about "learn to live with your mistakes"
Hunt isnt overly punishing or hard, but it its brutally fair. You misplay, you earn the consequences
It is just a hot topic atm and im thinking about it. I think there is potential to add more gameplay. The same situations as now would occur plus some others.
Its always fair as everyone plays by the same rules
Thats not the point i was making, of course as long as its symmetrical its fair players vs players. What i mean is that Hunt is a lot about getting exactly the "reward" you play for. You play well, you win, you make a misplay, you suffer consequences appropriately.
Being able to negate these consequences too easily kinda defeats the purpose of that. It would also lower the strategic skill ceiling by a lot, because it would become easier to recover from some mistakes and therefore it becomes less important to avoid those in the first place
And there is a lot of fun to be had in that. Hunt really shines from the fact that after a lost match you can look back at it and analyse exactly what misplays you made and how that made you lose. Or same for a victory, you can analyse what decisions you made and what resulted into the winning play. Being successful in Hunt is a lot about strategy and thinking, which really sets it apart from either the more casual BR/extraction games or the purely gear driven ones like Tarkov
If you guys don't mind me hopping into this conversation, if self-revive was allowed for teams it would significantly slow down play and players would be more incentivized to bring in and/or hoard burns and instantly burn and camp any enemy they manage to down before making further plays. Otherwise, you risk the player self-reviving amidst the chaos and backstabbing you. I appreciate that many really enjoyed the self-revive mechanic, but in my humble opinion I think it would be difficult to implement it in any permanent form without creating new issues that are difficult to deal with.
Sure, it's a matter of where to draw the line though. By that logic we should get rid of reviving altogether. I think that would be less fun though and there might be ways to make it more fun too without breaking the game. Self revive was really clunky but a better version of it might well be a good thing. Just feels like there are enough people asking for it to warrant a compromise
If this was a democracy that is 😄
I'm glad all the Pact Traits are gone again.
They were fun enough while they lasted but honestly it was an unbalanced mess. Solo Necro was frankly a joke, that usually just allowed higher MMR players to abuse the situation - either dying repeatedly to low MMRs to quickly lower their MMR or reviving for the fourth time to finally luck out & kill the poor duo or trio that thought they were finally dead. The best case scenario for Solo Necro gameplay was when you wiped a duo but traded on the second Hunter... then it felt good.
"More fun" is a very subjective opinion though. For a lot of people self revive wouldnt be "more fun". Thats why fun or generally the perceived playerbases desire is not something games design. nor should design after. Thats why, as i had explained before, features are and should be evaluated in the light of what a games vision is. And with Hunt that aspect of being just on the consequences of actions can be easily seen as a part of that.
Its also the people that are most in line with those ideals who wouldnt have fun with self revive being readded. Keep in mind that the majority of playerbase will never be fully behind a games ideals, yet games will and should be made around that core playerbase (or in reality, the games core ideal, the playerbase is just a natural consequence of that)
@last grove Look for toggle sprint in the settings. Its already a thing
oh really? thank you, i will search for this option
No probs. Same for crouch and aiming btw, all of those can be changed to toggle
You make that sound so simple thought. Sure thing the MMR is "balanced" but dont underestimate by how much you can die to random bullshit as a Solo and there will be no teammate to revive you. Trapped red barrel? dead. Random HS? Dead. Sniper from 200m away? Dead. Killed yourselfe with Dynamite because too stupid to throw? Dead.
Or simply just getting out of 2vs2 duell and getting revived by your teammate that clutched it.
I know, i know, "skill issues" ...but those things are real and can happen and we cant all be 6* pro players with spider senses.
As a solo player the risks you take are tenfold and end more often in an abrupt end of the session.
On the other hand you get double your bounty money. Wow.
As all the risks are higher the times you are able to even sucessfully extract a bounty are aswell drastically fewer.
Thats something one should keep in mind aswell.
to me it's a part of enjoyment from playing solo, to keep improving my spider senses
played for the first time yesterday since completing the event a month ago, and man did feel refreshing
Yea granted. Thats ofc subjective if someone like it or not.
But saying solo is perfectly balanced as it is...i think its simply not true.
I wasn't sure about self-revive, but I liked one specific argument: it made the game pace feel weird. From a downed solo point of view, you had to guess when is the best moment to stand up, and until then it's just time doing nothing. From a team that downed a solo, they needed either to camp the body doing nothing, or to break the natural flow of a match looking for traps+fire. And even then most of my opponents camped the body 😄
Yea im with you on that 100% aswell. How the revive mechanic played out was highly questionable and outright lame more often than not.
But thats a point in the argumentation i had before in this channel. To keep in mind that the design of how to selfrevive can be changed in the future.
There could be a limit to how often you can self revive.
How fast you get up. Or for how long before you unable to.
yeah
So my point still is: Self revive yes.
How many times? 1 time. Maybe refresh by looting dead Hunter.
How long? max 30sec-1min time to press the button.
Its not set in stone but an idea and i think with some changes a proper self revive can be a good addition.
30 sec is too long, it needs to remain fast otherwise you will be systematically covered with concertinas/poison etc.
at that stage it's better not to have the feature at all
I would say I extract with a bounty more often as a Solo than with my friends in duos or trios.
Nearly all of the death-scenarios you listed are unfortunate and can be frustrating but that's part of the game and especially a part one should learn from.
Even the Solo Necro self-revive with the stipulations you mentioned is broken. Sure it might save a few people from an aggravating death, but then it's being used more effectively by those without "skill-issues" to snipe and have a safety-net, meanwhile undermining the tactical or skill play of other Hunters who bested you. Solo Bounty runs are meant to be high risk and high reward.
Its like you play a completely different game. A lot of you guys are saying devs should balance based on stats. I'm willing to bet that poison bomb is the least purchased item in its category.
Its just not even really niche effective. PVE? You know that sticky is superior in every way, even against assassin...
Not seeing trapped Barrels and killing yourself with nades are completely your fault tho and therefore should be punishing. Its not about spider senses, the high skill player get punished all the same should they die to their own unawareness. Not a lot of Headshots are random but good shots by your opponent and even if, you can reduce the chance of a random headshot by optimising your movement. And again, your opponents are much worse to a point where making solo play easier it would become the most efficient way to play for high skill players, which would be bad, because, and that has been stated by the devs, the intended way to play is in teams. For the rest of the randomness you have to account for the fact that your minimum gain on a win is already larger than the maximum possible win for a team.
And lastly keep in mind that solo is already an unintended optional way to play. You can always just queue up for randoms. So there isnt even a necessity for it to be balanced, although it is.
Didnt see that earlier. Its just thoughts. I meant though that you can only self revived while in a downed state but when you are shot again you are full dead
Never said its good in pvp, or that i would take it. The poison bomb is highly effective in its niche, that niche is just highly irrelevant usually. The poison bomb is without question one of the worst consumables in the game currently. But its metrics are still within the spectrum that can be considered balanced. Albeit at the lowermost end, but that doesnt warrant a change.
And i'll say it one last time: Pickrate isnt a valid metric Thats been a standard of game theory for a while now and there are even practical cases that showcase that quite well if you dont want to actually learn the theory. I would once again recommend the balance issue that CSGO created
Fair but I still worry that it might slow down gameplay. Think about it, if you know you will be fully dead if you self-revive into another death, you will bide your time for the perfect opportunity, and if that becomes the most popular choice by players, then opponents will probably try to camp and/or instantly burn enemies. I don't know, maybe I'm not bright enough to figure out a way to introduce self-revive in a permanent way without issues in Hunt, but from my perspective I believe it to be too difficult and daunting of a task.
Its also just too risky to try. The value for the game gained by having a working self revive is minimal, especially considering that that value would also go against core gameplay ideals. So the risks far outvalue any potential gain for the game
I'm convinced you are just here to opposite troll people with absolute nonsense.
During the event, I for sure waited if I killed a single opponent and sent on of my teammates to get a burn so I ensure that player will not backstab us, and if I was also a solo, I often lost the bounty for it. Either because I try to ensure the player doesn't revive, or because I went after the bounty only to be backstabbed later.
Not engaging with Dart anymore he is clearly here in bad faith lol
game theory amirite
I don't see how that is true but sure 😛
At least I personally haven't seen anything indicating that myself I should say
What thre fuck does "poison bomb is without question the worst consumable" mean in the same sentence as, "but its metrics are still within spectrum that can be considered balanced" those are literally contradictory statements.
No, my initial post was about a mechanic you have in a lot.of games. You go 0 health, you are downed but can get full killed after still, no self revive then
Ehm, basic mathematics. Lets say you have an acceptable range and have values distributed among that range, then all values will be in the acceptable range, but you will still find a value that is the lowest and therefore the worst
Guys, I crash my car every month, but I'm considered a good driver
Guys, I blow my load within 5 seconds. But, in mathematics that's a highly respected quantity of time.
Yes, throwing unrelated examples is as always the better way to interact with an argument than to make an actual counterargument
Choke bombs became significantly more viable once they were converted to a tool
Well I'll give you an example that doesn't fit Hunt but could make it understandable:
Imagine playing an RPG, you have a level 1 sword with 10 attack, and every other sword in the game has an attack value over 10. That level 1 sword is the worst, yet it is still balanced because that is the intended purpose of that weapon. Doesn't fit Hunt exactly, but that's how you could say something is the worst and is balanced at the same time.
Id say they were quite viable before, but now they are really, really good yes. They certainly saw an increase in power
Although you could argue poison bombs would still be largely irrelevant with the existence of antidotes
Ahhhh! Like before they self-revive someone can just basically execute them on the floor?
All other consumables are not level dependent.
@queen jungle Sorry, but I don't think invisible armor has a place in Hunt. Unfortunately we have bulwark and hornskin still, but I do not think any form of damage reduction would be a fun addition.
You are adding variables
Like I said, doesn't fit Hunt I'm just pointing out that you can have something in a category be the worst and be balanced as well.
Those two concepts aren't mutually exclusive.
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What if we could dive bomb into water by crouch jumping? it would be a good distraction to open someone up for a teammate to kill them?```
The conversion to tool made them significantly more viable: you got two + they were easily resuppliable + free consumable slot
Could be a viable change for the poison bomb, but the question remains: is it currently bad enough that it warrants a change, or is it still in an acceptable range
When you say balanced, you mean not overpowered. Those are completely different things dude
Just being the worst in a category isnt enough to warrant a patch
There is the other side of the spectrum called underpowered
Yes, that is what happens when you fall out of the acceptable spectrum
The only thing is change about the poison bomb is removing the stupid half second delay before throwing it after you release the button.
No, if a really cheap gun has exactly the same effectiveness and validity as an expensive one, they are not balanced 😛 If a gun that is exceptionally well in PvE is just as effective in PvP as another gun that isn't as effective in PvE, that is not balanced. Something can be unequal or unidentical to their peers but still be balanced because it serves it's purpose that it was designed for without overextending or underperforming too much.
They are the worst consumable, yes, but they arent underpowered, because the value you can generate from them is still acceptable
It’s already terrible enough with the existence of antidotes. As I said earlier, even if you changed it to a tool that wouldn’t make a difference. So the issue might not be even about converting it to a tool lol
Poison bombs are meant for melting bosses and closing off entrances for other players
Sometimes I'll run a poison bomb and an antidote shot, most people never expect you to run straight through the cloud
Value is a relative statement, dude.... you get higher value per slot with ANY OTHER CONSUMABLES. As you yourself has stated.
But usually I just use frags because they're busted as hell
Value per slot is higher on sticky bomb for that.
Again, ranges matter
Or frag for pvp
Frag is absolutely at the top end of the range, same with flashes
No they don't. You are talking absolute nonesense to be a contrarian because you like the color green.
I mean, you cant make a you exclusive doorway with anything besides a poison bomb
Yeah well not all bosses are sticky-able nor would you necessarily want to be loud when killing a boss always, also you can't make plays such as throwing a poison bomb at an entrance only to sneak through it with an antidote shot.
That would be a twist 😮
To be fair, all bosses are stickyable
Yes 😄
Yes, they do, i cant say more than that this is the industry standard for a good while
Its not exclusive if they are also running coolaid injectors
Assassin?
even assassin
curious to hear Dart_Hulos' opinion on electric lamps next
Yeah, but most people do not run antidotes because literally why would you
throw lantern + sticky to take down 75% of health
Yes. You have to shoot the sticky and time it right, but its not that hard.
Basically nonexistent. They serve no point in the game currently
Throw a lantern on him, and a sticky
Fair but I personally will never try that with Assassin, seems like a bit of a hassle but that's getting into preferences.
why would you not when hives, meatheads, doctor zombies, whatever poison shit exists. also packmule exists
But, when its dark is their value still acceptable on your weird shit-o-meter?
Just don't get poisoned by AI
shadow isn’t here anymore
Eh, I didn't use it anyways
Bringing poison bomb to PVE just to have a solo spider boss on the map would be just hilarious. Do you just extract?
I liked the infinite Regen from lunar
No? Just kill the spider anyways and block an entrance
damn this discussion is heated 😄
Well I never extracted when I brought a sticky into a match with only Assassin and I didn't know you could sticky him so no 😛 I'd still go with a sneak-through-the-cloud play or block an entrance, you rarely see antidote shots in my lobbies.
Yeah, but the Regen shot is only half as good
Also, I just hated grounded
Even then they dont do a lot.
Lets see the difference: With a poison bomb, while not best in slot, you can make winning plays somewhat consistently.
with the electric lamp, you cant.
Death cheat made the game feel kinda pointless honestly
Its not really a discussion because I'm pretty sure if you look in the hunter's manual it says, "we take 2 stars off your MMR if you load in with poison bombs:
At the end of the day, they're still just a consumable, which you should never ever rely on anyways
i’ve just been using my level 50s. haven’t bothered leveling up new hunters
Yeah sorry I misunderstood, I mean that isn't the worst way to go about it but I still personally see that it would 90%+ of the time generate no value for the downed player, you could generally finish them off pretty quickly before they can be revived, at least from what I see in games where that is implemented.
You can blind people with it at night so yes you can make winning plays with it. Is it good now? Should I run it?
Lamp new meta
I think you are taking the points too personally and misunderstanding them 😛
Lamp is actually really funny on night maps. Shame that everyone leaves when they get one :(
Its about consistency. Chances for a night map are low already and then you need to generate value from the lamp within that match, especially considering that blinding someone is not too consistent in itself.
Naw, I'm just pressing someone who is kind of talking nonsense lol
If by your logic lamps aren't great, does that also mean that Crytek should buff them to be portable flashes? You can't argue that JUST because something is weak and ONLY because it's weak that it should be buffed, there are other factors to consider like the purpose of the item for example.
No, but they can make other uses for them because right now they don't even need to be in the game. Kind of like poison bomb.
I think even the people that disagree with them can see they are not talking nonsense to be quite fair.
I don't know, I've made plays with the lamp as well as the poison bomb that can't be done as effectively with other tools or consumables.
You should leave your med kit at home and bring your flashlight, you are clearly a better player with it equipped
Again... You are taking this too personally 😛
You are assuming
You are not answering the point, only mocking
Whats the point? I haven't heard a serious one yet.
Okay well, everyone else here has been calm and civil, if you are a bit annoyed I think you should take a breather. Not trying to be rude or anything just a genuine advice.
Poison bomb has a extremely niché use... sadly it is countered by chokes. I still am of the opinion that chokes shouldn't clear poison. I have only used poison bomb as a necromancer denial item. Honestly, maybe poison bomb should be a tool...
Lamp and poison bomb are insta-sell for anyone who plays the game at any reasonable level outside of memeing
Well then I am unreasonable
I didn't even bother addressing the, "only entrance I could use" because that person didn't know you could choke out poison.
hey btw, isn't the chaos bomb the most useless consumable?
Choas bomb is better than poison bomb lol
I think thats some sort of Strawman argument. What the intended design is, is for the developer to decide and its clearly not something that is set in stone. If we go waaay back the game was designed around Duo Teams and by your logic the option to play in Trios should have never existed in the first place, because you know, not intended game design. You could kill many new features by that argument.
Aswell as balancing a game around whats the most optimal way it is to be played or what a small percentage of very good players can achieve is highly debateable. Some would say designing around the whole playerbase or the common player is "catering to casuals". The other way around i would argue is "elitist gatekeeping".
What if that the devs themselfes would like to change the "intended" design to be more Solo friendly?
Why would it be bad to have that feature if the annoying aspects like too many revives or too long of a timeframe to revive would be gone?
well, I'd rather go with posion, sometimes I do when I feel adventurous and have some spare contraband ones
You can throw a chaos and push, it helps get into buildings with close range weapons at least.
makes sense. I usually have fake dynamites so don't need to cover that usecase
You can also use it like a decoy fuse to make space
Just to share knowledge, not sure you are aware. You can choke out poison.
That doesn't counter his point though 😛 Poison bombs are the only consumables that can do that, it just can also be countered with a choke as well 😛
You can put a poison trap down and shoot it, or throw an axe at it. You can use poison bolts.... its not even the only item that can do that
Poison bombs are the only consumable that potentially allows you a one-way entrance/exit, even if there is the potential for it to be countered. Anything wrong you see here that I should fix? In terms of the facts I've listed that is.
Hunt Showdown has a lot of vistigial remnants, not only in the UI but in the available gear and gameplay functionality.
Somethings exist, IMO, because they would take more effort to remove or repurpose than what it's worth.
Yeah that's a point to consider as well with some things
Fire bomb with perk, or complete disregard for HP lol
Yeah but that isn't the same though
Especially since you will make noise and more visible
Also not a one-way the other players can do the same with regards to the complete disregard of HP
Sure. If you discount all other available options that are superior. You can use poison bomb that way.
Yes but that is the point we are making. Poison bomb doesn't necessary need to be as equal to other superior consumables for it to deserve a place. You can create a generally less effective consumable as long as it has it's purposes, even if it won't be popular.
Also some gear is only good until you unlock better stuff, poison bomb is a decent early unlock boss killer when you don't have access to stickies or want to take the risk of TNT.
And yea stuff should be punishing. But why does it have to be more punishing as a Solo than as team?
If i die because i fucked up my teammate can revive me in most cases. I do get punished by losing a health bar. Fair and square.
If i fuck up as solo. Im done. Search another game.
Even if i had 1 self revive then i would atleast stand up again but then my self revive is gone and i would still lose a healthbar aswell. You think wanting that is overly unfair?
And that is a point that comes aaaall the way down to Taste
Do you like this hardcore aspect of solo or not. I dont. Others do. Theres no right or wrong.
For the rest of the randomness you have to account for the fact that your minimum gain on a win is already larger than the maximum possible win for a team.
You forget that you are waaay less likely to even touch the bounty let alone extract it.
And my only point so far has been that poison bombs are really underpowered and I've not seen any evidence to the contrary. I will concede that if you discount all other superior options that do the exact same thing with higher value, they can be used in a unique way to block entrances to a very questionable extent in terms of effectiveness.
Well consider that maybe the developers want their game to be mainly around teamplay, not to deviate too much but a game like CS:GO doesn't give concessions if a team is down a player. However, Hunt does give some big advantages to the Solo player already if you are willing to risk the downsides as well. If you try to bring the Solo's experience closer to that of a Duo or Trio, then that can disrupt the game's core design principles.
Okay, I don't mean to change your mind but I just wanted to say that it can be in those very rare and unique scenarios valuable, that's all. They are not entirely useless. My other points come down to game design, which I am no designer nor would I claim to know better but I like reading about it and thought to throw my ideas out there for the discussion.
Well why would they put self revive in an event and then tell on stream that it maybe can come back later? The same way you guys rule out that the devs dont want it i see hints that they do.
Well I did say consider, sorry didn't mean to come across as knowing how the devs think. I am no designer. But again, from my perspective I do find it antithetical to what the game's core design principles are. If they would implement it, other changes need to be made.
Plus again, from my own humble opinion, I just don't think it can be implemented in a way where it does not generate more problems.
You think the upsides to playing solo are dramatic?
I rather play against 1x 4star then 2x 3star to be honest. Beeing outnumbered in Hunt is still a very big disatvantage. Aswell as losing hell lot of MMR if you die to lower MMR players is another topic in itselfe, advancing MMR as solo is way harder if thats something you care about.
Same as double the bounty.
Comon, in trio you have soo much more chance to even get your hands on the bounty.
In Solo im already glad if i survive some duell against other teams and can extract, the bounty is like something i get every handful of rounds to extractions.
If you care about MMR then I don't know what to say, I won't be of much help because I don't understand the idea of caring about MMR in most games but that's just me. As for the bounty:
Extracting with 4 bounty tokens (The Gauntlet) will net you a total of 400 bounty tokens for all of them which translates to $400 and 1600 EXP just from the bounty tokens alone.
Extracting with one small bounty (worth 75 bounty tokens) as a solo nets you a bonus of 500 bounty tokens, which translates to $575 and 2300 EXP.
^^^^^^^^^^^ How is that not dramatic?
On the other hand i die way more often compared to teams.
That means i lose hunter and loadouts tenfold as much.
You gotta acknowledge that this is a double sided sword.
Solo advantages arent that crazy good as you think they are.
Even if you lose rate is higher, winning once will net you quite a bit if you can extract with one small bounty, let alone a big one or two.
Does that not balance the increased loss rate?
I certainly personally make way more money and EXP when I play solo for one week vs trio.
hahaha imagine thinking getting gauntled as solo regularly. When all planets align maybe.
I dont know man. Thar argument maybe functions by hard numbers but not statistically.
I just did say one small bounty is worth more the a Trio's gauntlet.
Not regular gauntlets literally just one.
You can easily divide that by 4 because that certainly is the amount of times you can extract with bounty as solo
- multiply your losses by 4
Well now we are arguing personal experiences, so we just need data which only the devs have.
well. true.
I and everybody I know make more money running solo than trios, even though we do make money in trios. But this statement is pointless because it could be just us getting lucky or something 😛
Yea it depends on many variables aswell.
Like, do you only play free hunters?
Do you play like a bush wookie as solo?
Do you play only trios?
If you do all this i can see how playing solo can be more profitable but i call this "The solo rat style"
and i hate this playstyle personally.
I only play solo with duo's and tend to take the fights im offered and go for bounty teams whenever i can.
I can't speak for the people I know but I usually play aggressive loadouts as a solo, I find my success rate lower if I rat around or try to play safe. Shotgun/Officer Carbine and try to take over boss compound ASAP and aggressively keep people out. But again, that's just my personal experience.
hm yea that can be an aspect aswell. Going trios and going for quick boss extractions while playing some Crown&King shotgun inside compounds.
and get the f* out as fast as possible.
Yeah, I also make extensive use of trio's mistake of underestimating me just because I'm solo 😛 They take bad 1v1 peeks, overpush, don't coordinate. I find enemy teams make mistakes slightly more often when I am a solo than a trio.
And I won't lie, if I get the chance, serpenting a single bounty and running can always be hilariously profitable but I have only managed to do that twice so it ain't common enough for me to consider a good way of making money personally 😛
But i would argument in this case that the solo benefits arent too big but players have found a really cheesy niche to exploit it a bit more effective 😄
Yeah absolutely for sure 😛
Solo in duos is a way different experience for me
Ah yeah I don't play duos at all personally, just not my kind of experience to be honest.
Perhaps that's why our experiences are so different?
Indeed.
Yes, it IS unfair because that's never what Hunt Showdown was... and we all got a taste of it during the Event and maybe it comes back for another Event in another form BUT it is requesting a fundamental change to the core gameplay that cheapens the tension (IMO). Hunt is going on 5yrs... it started off a lot more unforgiving and "hardcore" and now it seems at it's apex and more casual friendly than ever.
When I play solo I am usually head-hunting, going for loud reckless Hunters and thinning out the competitors while leaving traps everywhere I can. Why? Because that's what Hunt's sandbox PvPvE means to me... but self-revive solos made that tedious, painfully tedious... burning every hunter I downed and watching them burn out to make sure I didn't get janked. Boring... and in the meantime the bounty is being banished and I shouldn't engage because I'm busy corpse-sitting...
If solo-revive should become a thing than it needs a counter, Exorcist trait or something where you can loot their body to disable their one-time revival charge. But even then it just strengthens long ammo play & sniping more and that's not necessary...
Yea i can respect your personal taste.
For me it was more tension with self revive enabled.
(Will the guy stand back up? Gotta keep an eye on him. Okay, do i have firebomb? No? Lantern nearby? OH SHIT he got back up! Alrite got him down again, lets trap him atleast and move on.
Gotta be more careful of my back tho.)
Now its back to:
Ok hes dead move on.
And yea, at times it was really annoying and i can share that point of view aswell. Dealing with a guy that randomly self revives 5 times over a span of 20 minutes is just laaaame as hell.
But i think one has to differentiate if we are talking about "Devils moon"-Self Revive or a potentially redesigned/tweaked self revive in the future.
I think self revive is a good and needed addition for Solos and can be tweeked very easily to be way less obnoxious to deal with for others.
Personally I'm with liamtranzig, self-revive has taken even more reduced the severity of death and caused players to be even more careless.
Playing solo has always been about facing a special challenge and having to be careful when picking your fights.
Playing solo for me is abount not having to deal with randoms and my friends dont like hunt.

@agile garden I love the suggestion, praise be Vermin Supreme!
You could try to find people in this discord to play with consistently. It's how I found my current trio group 😄
Been playing with them for 3+ years now
For me it's about not wanting to let my teammates down all the time. 
But that's the fun of Hunt 
No, it feels bad having the other mods carry me all the time.
They're all pros
I'm the quota noob
Awh don't worry! You'll get there!... Probably... Maybe?
Use the Bomblance
hm well time for a perma death only mode i guess 😄 that is something i would like aswell, so when i play solo then duos/trios couldnt revive aswell
that would actually be interesting if one likes it more hardcore
Hunt instagib mode when?
Maybe but splitting the player base with modes is probably not the best move right now >.<
Just force everybody on hardcore, ez 
Yea i know. We cant even have checkboxes for daytime so this is ofc out of question :S
Yeah sadly
You have no idea how bad I want contracts with different times of day back.
Regarding this. Im a pit picky with my social interactions. I often enjoy beeing on my own BUT like to play hunt. Its sometimes just a bid saddening that solo is hardcore mode [on].
Devils Moon event was such a breeze of fresh air as solo T_T
I swear i would only play night time.
I LOVE the atmosphere at night sooooo much more.
I once had a great group for a while, but at some point they got to know better players and, well, I was alone again.
Yess... gimme night all the time, it's so much more atmospheric
That is quite a dilemma to solve with regards to Hunt. I genuinely hope a solution is found that causes little to no problems.
Huh... I don't really play Hunt to "win" the guy I play with literally never played shooters at all and was relatively new to gaming, stuck with him till he is now contending with 6-star players. If someone is fun to play with, I don't really care about their skill level. I think that's how people should generally be with Hunt.
I will say it did help writing "Beginners welcome!" in my searches on the LFG channel, brings in more chill and relaxed people and pushes away people that are too focused on skill level and win rates.
I think you misunderstood some of my points or i just wasn't clear enough in my description.
Of course it's for the developers to decide, that's exactly the point I was making. You can however get a good idea of what that vision is if you analyse past design decisions, which is what i usually base my points on. However that had of course 2 obvious caveats. The analysis might be faulty, no one is perfect, and there is always a chance that the devs go "our vision had changed". I would consider that relatively unlikely tho since Hunt never had a drastic shift in core principles before and for a game that's quite a good amount of stability. But the possibility remains.
On the same note, i never said solos should be removed, neither should trios. But you can see that they aren't designing the game around those modes since they aren't their primary mode. (Take lootable usage amount as an example for not designing around trios). That also means any change for the secondary modes will only happen if it doesn't disturb the primary mode. Self revive would most likely do that.
Also I never said anything about them balancing around a certain group. Quite the opposite actually, they are most likely balancing in disregard of any part of the community by their vision for the game as is the industry standard.
I would however claim that it can be said with relative certainty when looking at the games design in the past years, that its core ideals seem to primarily cater to a somewhat less casual crowd.
i hate the fuckin game
Skill issue
I swear this "skill issue" thing inside this community is a real problem
🤓
He will play Futa dine and dash
Wow, what a post.
Cheat issue. At this point they should change the name of the game to cheat showdown.
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Shoead should come with a silly weapon skin. How about a large twig for melee weapon?```
@agile garden Just a note, there are no streamer Legendary Hunters. Only weapons ^^
yeah, I meant that Phantom became mega popular after Rachta videos XD
fair enough 
He could actually be a brother of Cain or some relative but even weirder. Something like Trevor from GTA V
It is an issue if thats literally all people are doing.
I would say its fine to call out to a new player that something is a skill issue and not an issue with the game itself if and only if it is accompanied by some helpful comments on how to aquire those skills. Its a lot easier to learn the game if someone tells you what exactly you are doing wrong. At least it helped me a lot back when i got into the game.
Yea true, nobody is helped by ignoring shortcomings. Its just how its thrown around as a phrase to belittle other people and their opinions.
Depends on the attitude. Why would I answer a question that wasn't asked? If a person is so proud of their ignorance, so be it.
I agree with you somewhat, but I think people are just saying this because there is a tendency to complain too much about everything
oops
🤔
@inner yarrow lol 100%
@small depot They could center the crosshair by distorting what you see vertically.. people would lose FOV, but so what... let them have it... many people don't play this game because the aim is not centered.
@small depot A lowered reticle is the only way you can accurately portrait the relations of bullet origin, gun position and camera origin. A centered crosshair either results in headglitching, a misplaced camera height or significant loss of FOV.
"Many" a minority? Sure many? No there's only been a couple of people complaining about something meaningless
That's the number of players this game has right now... You really think it is a healthy number?
The centered crosshair thing is a standard in major shooters, so the majority of FPS players for the last decades are used to centered crosshairs... So where is the problem in making an option to center the crosshair at all?
It will only give this game benefits...
One example: For me as a Hunt veteran with 3 thousand hours, i like the lowered crosshair and i still play 'Hunter Mode' because i'm used to it and i like it, but there is another mode called 'Gunslinger' and it is totally fine and most of CS players i know use the 'Gunslinger Mode' because they're used to it...
It is completely obvious that an option to center the crosshair would put Hunt Showdown at least in the pattern of successful shooters (and i would still use the lowered crosshair option despite that).
To say a lowered crosshair is the problem of this game's playercount is the dumbest thing I've heard today
Which one? I don't think 'Halo 5: Guardians', the most successful of all franchise, has lowered crosshair.
(And i know... the first Halo had lowered crosshair, i remember that).
it had the option to lower it because Halo originally is a lowered crosshair game
I lied
you're right
5 is the first one to not have the option anymore
The rest have the option, the first being the standard.
I think Hunt should have this option.. i have friends that would surely enjoy more a centered crosshair.
Honestly while I 100% understand your point
I have to disagree
only because
sorry cat
only because, the Devs chose the lowered crosshair for a reason
but I get the appeal and understand why a buttload of players would prefer it
This lowered crosshair argument has come up so many times and it’s honestly ridiculous. Hunt has a low player count because there hasn’t been much advertisement of the game and crytek is not a large, well known studio, not because people refuse to play due to a lowered crosshair. I’ve never had problems switching between hunt (drastically lowered crosshair), Destiny (slightly lowered crosshair), and Tarkov (centered crosshair), and neither have any of my friends that also play these games. The only reason I can fathom that this centered crosshair argument has arisen is that players are looking for something to blame their shite aim on.
I would also like to point out, I'm not sure where the picture came from because we have a peak of 31k players this month
Seriously never have I noticed a game feeling like crap cause it had lowered or raised crosshairs.
I like the idea of a lowered crosshair (i'm a lower crosshair enjoyer), so that way i don't need to aim to the ground to take the gun out of the way view of the horizon.
I'm not a game developer, i don't know how the CryEngine works.. but for me as a layman i see just as a "FOV" problem... you want to center the crosshair, just cut off part of the top of the view and stretch the rest of the image to fit the resolution.
Its 24 hour peak was 19k so yeah that's pretty good
You know you completely missed the point right?
The trade system and lag exists BECAUSE they care about their players. If they were to lock the ping to, say 100ms it would make some players physically incapable to play on any servers because of either poor internet connections or being very distant from the nearest server. Also, higher ping limits allows people to play with their friends in different regions. I live on the west coast and frequently play with people in Europe and Oceania. Apropos the trade system, the only alternative would be to have your bullets disappear even though on your screen they landed because you were technically dead when you fired. Both of these changes would cause a lot more uproar in the playerbase than the current system has
People with high ping should be at disadvantage in trade scenarios. They should not be given the extra padding of getting the kill just because it looked like one on their client. There has to be disadvantages to not playing in your own region.
They're in the minority and we shouldn't be lowering the quality of everyone's experience because of them.
It also makes this game about **100x **more niche than it already is. People that play extraction shooters, or really any other shooter, are gonna continue to be really turned off by the frequency of trades.
Play in your own region or deal with the downsides.
You're the one choosing to do it, not us.
It also sounds like you may not have played back before they turned this into trade city.
What are you spending so much time editing? lmao, I'm out, man. But I'm sure someone will see your message.
I like the trade system. Feels like wilde west. YEEHAW! 
Not fun for solo players...
Look I’m not even gonna bother responding to you in an intelligent way because I can see that you’re just a privileged little brat that thinks they’re the center of the world. Crytek does its best to cater to everyone that plays, not just prissy little shits that never learned how to be empathetic
You don't even need to lock the ping. Just don't award higher ping players the trade, if beyond a certain threshold.
I play solo main but i still like trading in its concept. But yea self revive needs to come back for us 🙌
Actually, it's the opposite. I'm a developer that tries really hard for my users. It bothers me to see a team that takes bugs and issues so lightly.
Their approach to engineering is frustrating to see from someone that's built a very well performing engineering team.
But trading is a design choice not a bug.
But, you spent that whole time writing something just to say you didn't wanna write something?
I agree. I'm mentioning 2 different things. I see them with bugs that have existed for half a year and also these cases where large portions of their community dislike their design choices.
Never said it was a bug. I said they don't care
Yea maybe. Maybe not. Ive never talked to anyone from crytek personally and i dont know any internas neither their capacitys.
I would love to have certain aspects of the game changed aswell and get new stuff quicker. But dont we all want that?
I still enjoy the game for what it is and try not to get too worked up while still givin feedback. I think thats the healthiest way to handle it anyway.
honestly miss cheat death. It made people play the games a bit more bold and caused people to want to fight rather than playing corners, bushes and other stuff. Even if it was a trait that cost like.. 15+ points it would be really fun to have it back. Just haven't enjoyed the game since
Same. I would love to have it back in a way to earn it ingame like killing a boss. So it would even encourage people to be bold and quick and going for the bounty.
ya
Seriously Devs please take this advice. I have been playing since beta, preordered it and everything and honestly was losing interest in the game till that event. Now the game just is just back where it was. At least do something to make people play the objectives rather than camp a spot that isn't even the boss compound for 45 min. Lol.
@unborn python, your post below has been deleted, as it doesn't follow the required format.
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Some dude just claimed tencent aquired crytek. Did that actually happen?
from what ive read it was talked about but I don't know if it ever went through
from what I can tell it never happened
There are a lot of streamers, and a lot of people I know personally who can't throw away decades of proper crosshair placement in competitive FPS games. So, they don't want to play Hunt. Also, Hunt's low player count has nothing to do with advertisement. There are serious health issues with the game that Crytek refuses to address.
Not do defend hunt when it's got some obvious flaws but 'muscle memory' is the most notoriously repeated argument that isn't even true. 'Crosshair placement' isn't consistent across all fps anyway because of inconsistent charater height, hitboxes and perspective so how u aim even in games with crosshair in the middle will differ across different games. It can be a slight, visual annoyance though.
But I do agree it's got little to do with advertisement, we have to start with the fact there's not a whole lot of ppl who want to play this kind of game formula in the first place. Hunt's competitors like Marauders and Cycle on steam aren't even in Steam's top 100 (Hunt is) and the only 'extract shooter' that has very impressive numbers is the Escape From Tarkov, but we have no way of verifying said numbers and they seem very sus (they claim like 200k+ concurrent players 😓 )
Death Cheat was broken too. PsychoGhost made some great points in his wrap up review of the event. The fact that Death Cheat let you gain experience and money while saving your Hunter without losing any traits was OP.
I hated killing Balanced Pact Hunters because I knew I'd just see them next match with the same loadout. The fact that Death Cheat was in the same Pact as Solo Necro self-revive only made it worse. Again if Death Cheat becomes a core game trait I for one would want a counter. Burnt-out Hunters cannot cheat death or Occultist trait that let's you seal their fate with an inscription by interacting with their corpse.
Death Cheat would become a staple trait and no one would ever need to level a new Hunter except to keep optimized traits for particular loadouts.
Trades are in favour of the low ping player most of the time. If the same interaction had happened at real time only the high ping player would have gotten the kill. (There are of course trades that are in favour of the high ping player, they are just less likely)
Also consider that you can't base your argument on seeing you kill first on your screen, because that information is already distorted. Usually both players see themselves shooting first.
Crosshair placement is not related to muscle memory really. Its more about being used to aiming with the middle of your screen whether you have a crosshair up, or ADS. Its a very important mechanic in twitch aiming. You want to make the bare minimum adjustment from the middle. A crosshair that isnt centered means you have to reteach your brain/eyes how to play an fps game.
Lower player count often happens post-event in any game. Hunt Showdown events have been very grindy in the past, and Devil's Moon was far more enjoyable due to the Weeklies granting good amounts of Event Points and making it way less grindy. Still a 2mnth duration often leads to an initial desire for a break.
I guess more people would play hunt if they actually tried doing something about the cheaters. Step one would be to actually support the ingame report function. Step two would be to remove the "naming and shaming" rule they have on this discord. If you cant even report cheaters how do you expect to get rid of them?!
@unborn vine This game supports cheaters. Never seen a game that lets you hide your k/d and profile. You can say that it was for random match making, because people would leave of low k/d players, but then they add a star system. Defeats the purpose. So the person that leaves the group match making is penalized for leaving by a time gate, because someone is hiding their k/d? Doesn't make much sense. I got around 3800 hrs in, and you can tell who cheaters are by their k/d, but Crytek is all about protecting them. Removing the leaderboards was a good start after how long, now remove the hidden k/d function.
It feels like the devs have simply given up on trying to police the game. If you cant beat them join them kindof thing. Now a lot of the partner streamers are actually cheaters themselves. As soon as I got wind of that I quit playing the game and Im not coming back until the devs do something drastic which will most likely never happen.
@unborn vine With a player base so low, you wouldn't think it would be an issue to police. Instead of crapping out skin after skin, have the 3d artists or other departments take on other roles roles. If the team really cared about the game, they would figure a solution for it.
If you suspect anybody of cheating, report them to Crytek's customer support, who have the necessary tools to determine whether somebody is truly cheating or not.
Also, KD and the ELO rating are two independent things. High KD does not indicate high ELO rating, neither does a low KD indicate low ELO rating. The reason why hiding KD was added was that players unjustly discriminated against others based on their KD.
Well, people do it because of the star system too, so it doesn't really make a difference.
If you have any evidence of a partnered streamer violating the ToS or the Code of Conduct, please let us know as such a violation would not be tolerated in the slightest.
On top of that, they want video proof of cheaters. I'm not going to record all my games to police the game for them. One obvious fix would ping lock/region lock the servers.
Video evidence helps, but isn't necessary. Crytek's customer support has other tools available to them to determine whether somebody is cheating or not.
Locking players to their regions would not really prevent them from cheating though. Instead, it would split the player base and matchmaking pool even more.
Not allowing naming and shaming doesnt hinder you at all to report cheaters. However it makes sure that the verdict whether someone is a cheater falls to professionals instead of potentially defaming an innocent in a public forum.
The in game report function works, and if you feel like it does not you are always free to report people through the website #customer-support
Region lock, would help a lot. It would keep those cheaters from spreading to other servers. There seems to be a lot of them from other regions coming to the U.S. servers. Let them cheat on their own region servers and not ruin the fun of others that play legit.
Do you assume people outside the US cheat more than players in the US? Please beware of our rule against xenophobia under which we count blanket statements accusing players from certain countries of regions to be violating the rules.
Yeah. I have no phobia of anything over a video game. Adding phobia behind something seems to be the trend nowadays if you have a difference in opinion.
I really dont see how you would identify a cheater by KD, except the few very obvious ones that would have a KD like 10. But those people are usually banned quickly anyways. (Or KD Farmers. There are a bunch of Accounts with ridiculously high KDA that are completely legit).
If anything they should remove the KDA stat at all, so that people judge others by their playstyle an not a somewhat arbitrary and relatively easy to manipulate number.
Also remember that the star system and KDA are two uncorrelated stats, you will find all types of KDAs in all ELO's. Therefore hiding it does make sure people dont leave because they might not like someones stats.
Personally i do find it a bit concerning that you seem to assume everyone with a hidden profile is a cheater. Considering that the vast majority of them most likely wont be, there is no reason to just leave the group
What would you base that on? As far as i know there is no evidence of Americans being less likely to cheat than other people. As long as you cant provide scientific evidence for a statement like that xenophobia is the only reasonable explanation as to why such a statement was made
Well, if I'm a 5/6* I'm not going to play with a 2/3* and have to do more work, because they can't carry themselves.
But you arent getting put together with people far away from your own ELO. (Unless you are on a very low pop region)
I have never been matched with a 2* /3* as a 6*
I am not even sure if i have ever been matched with a 4. I actually dont think so
And you cant hide the stars
If it was region locked, I would know that it was specifically Americans ping abusing and cheating. So it's okay for me to play on other servers where I would have a high ping advantage? That not cheating correct, even though I know it would be in my favor?
First of all, Ping abuse is not a thing. I recommend some literature on network architecture if you are interested in the theory behind. it.
And i dont know why you would care if a cheater is American or not
Ping abuse is a myth, there is no inherent, one-sided advantage to having a high ping.
So what would count as evidence in this case?
Even now regions with too high of ping for you are locked. Second - ping abusing ain’t a thing at all. If somebody teleports around on your screen, it means that everything is teleporting for him too - it is not one sided.
Video evidence, probably, since most partners are streamers.
And the lock was introduced not because of ping granting an advantage, but to increase the quality of life, as stated by the developers. At certain very high ping thresholds players started experiencing severe desync and other issues
Well considering partners are very often live-streaming, you might have a clip or other kind of recording from their streams showing them cheating.
Or maybe you've had a conversation with a partner admitting to cheating.
Due to their special relationship with Crytek, partners have to adhere to the rules closely.
@unborn vine Be sure to get your best video recording software out and record every game...lol
Yeah, and I’m very thankful to them for that. I had some rough games before that.