#feedback-discussion
1 messages · Page 43 of 1
that's your own definition of success
You can get money in so many ways
my measure of success is how many good fights I get into.
Yaknow
before I actually bought hunt I had assumed that the actually good guns were something you found in matches, and couldnt buy from the shops
A thing like this wouldnt be an awful way to reduce mosin spammers.
Although it would reduce starting build variety.
I dunno if I like that for mosins and stuff. Maybe for avtos and nitros, unique stuff like that
Thats your opinion. I have No Problem With the Guns that are being used. If course some are Shit in my opinion (hello centennial) but a Lot others can be viable.
YOu always do have the option of nerfing them in other aspects though
Money isnt the only balancing factor (although it should be brought back to importance unlike what it is now)
Have you played at 6 stars? Do you even know how are my games?
the only balancing factor of money is availability.
you're basically saying "it's fine for me, so everyone else can get fucked"
and you're not even addressing the point
isnt avto only really insanely common due to that macro or whatever
you're talking about shit guns, not good guns
And i can buy it every round and every match, i have 50 hunter slots filled with weapons and thousand of dollars
This is the problem
I don't even know how much the things cost cause i don't even watch the prices anymore.
Thats a Factor too. But one that cannot be measured Well. Except maybe in Playtime on a given evening.
that's.. not my point.
Nah, recoil is easy as fuck to control, even without macros
apparently this guy's brain shuts down when he's talking to multiple people.
y'know what, you guys have fun arguing. maybe he'll make more sense if I leave.
No I am saying you Talk about a Problem Like its proven to be 100% there. I do Not See the Problem in the Same way. I am fine with the Guns that get Played. I Encounter nearly all of them (maybe because I am a 3 Star).
This
Remove the maybe
You do gotta also consider that higher tier star matches will be a bit more tryharder simply for being a higher tier
As a 3-4 star myself I see mosins often on upper 4 star
but when i go lower I tend to see everything
I've always thought about balancing by cost in terms of sustainability. Yeah, I'm not starving and I can buy a lot of avtos or nitros for a fun evening. But I'm not that good with them for it to be profitable
But they can be more tryharder also cause of the broken economy
Wouldnt they still go for the most tryhardy option though
whether its easier or not
plus when you annoucne a nerf like this
people can just buy a million of the gun pre change
then have a million post without the downsides of the new costs
isn't it capped at 10 tho
You can't buy more than 10
How very nice of you.
I was agreeing that a good Fight is part of success. Otherwise Please elaborate ne in your Point. I am writing from my Phone thus I am slow
a million was hyperbolic, sorry
but you understand what im saying
those 10 can probably get them at least another 10
No, cause 10 good weapons don't make the difference
if they are at such a tier
If you don’t spend money on meta guns an economy balance shouldn’t matter to you @worthy knoll It would only be to stop people from being able to buy the strong guns every single game and help make fights more fair
They are going to buy 10 avtos and then finish it after a week
but a player of that skill would probably get the money to replace those 10 avtos and get maybe more?
Or am i overestimating people
But having to relay on weapon loots instead of having the ability to buy how many they want is still a better options
nah he's complaining because the suggestion said "all guns" and if he bought a winnie with a 1% tax he'd spend $300 lol
Top tier would always be meta, but forcing players with a lot of money to spend more would be better anyway
As I Said the Suggestion was Not about 3 Guns in particular but every gun and Tool etc. Just With different percentages. But 1% Out of 200k would still be 200 Dollars. Would you okay 230 for a MedKit?
A good game will make you about 2k hunt dollars. If you’re using meta shit it it will probably take you 5 games to lose it. If I wanted to sit on cash I’d stay at a prestige and play avto every round and never run out of money
Even with their proposed tax though
cuz thats the crux of what im getting at
Even with this tax would they just be able to make the money they need for the avto or mosin or whatever gun again
No
The tax goes down as you spend money. It’s a percentage not static. Why do you care about sitting on money. By the time you got down to 5k or 10k the weapons would be back to normal price
Cause with the tax you will need to win more matches to pay back a single avto Loadout
Now if i buy avto + double sparks i only need 1 match win to get the money back, but with taxes i will need more matches to start gaining more money
And even if im good and avto is op is not that obvious to win 5 matches in a row
The real way to do it would be to have tax brackets and only get taxes after like 10k hunt dollars so that you have to spend a fifth of your saving for super expensive shit
and where would you say, if there is any, the falloff point of these taxes are
100k hunt dollars?
50k hunt dollars?
I think the average player probably is somewhere around 10-30k
Or tie it to MMR If its about good Players using good Guns.
Yeah, i would use taxes only if people has more than x money and tax only some weapons
And i also make people with more than x money pay to extract if they dont have bounty but that's another thing i don't want to talk about now lol
I think it should be roughly:
10k and below: no taxes
10k-25k: 50%
25k and above: 75%
I feel thats a bit low
Under 10/20k don't pay taxes
Perhaps limiting money to 20k could be an useful solution for the infinite money problem? This way, using expensive gear would eat a significant chunk/10% or so of your bank every time, and force you to use cheaper guns now and then?
But I like the taxes idea. With due adjustment could be a good solution, yes.
This seems good.
it would probably be too complicated for the devs. the only feasible thing would be a cap at 10-25k
Maybe that's the only way tbh
If they want to design the balancing around the price, they genuinely need to make it harder to get money and cap it.
limiting money and taxing stuff depending on how rich you are are both garbage ideas
Really contributing a lot to the conversation, are we?
Can't buy more than 10 what? I have 40 uppercuts that I bought before price increase.
You as long as they are equipped to a hunter, you can buy as many as you want, then unequip and it goes higher than 10 that you can store.
Seems a bit aggressive.
Or they implement the Hunter Saloon. I'd gladly throw away money in a Hunt Poker side-game. I want to prestige, but generally don't, because I don't want to grind. The events are so close together that I'm concerned I'll be at too much of a disadvantage before the event starts and ends up struggling. So, I just keep putting prestige off and my coffers keep filling up.
I tried just blowing money on a avtos for my first 3 prestige, but ended up laying waste on battle and gaining more money as consequence.
Then I'm in this cycle of "I don't want to prestige, I have too much money" and "I don't want to prestige, the next event is coming up".
So I'm at P4 Rank99 with 150k. Idk what to do, because I was wanting to get P5 skin, but damn that's a lot of money to piss away, when I've already pissed away $120k collectively from the last 3 prestige.
What would y'all do?
I always Prestige quickly and this event has made it all too easy and appealing to do so, chiefly because it's become easier than ever to re-level-up. 'Balanced' Pact (oh the irony) is so unbalanced that you can just abuse 'Death Cheat' to quickly aquire level 50 Hunters and gain bonus Bloodline experience with little to no investment. The event weapons stay open to you and they are pretty decent to stay competitive. I stopped thinking about Hunt Dollars, usually I've got enough to run what I like unless it's been a 'Hunt Taketh' kinda week.
I can't seem to get in contact with customer support. Every time I'm trying to contact them it tells "We'll be back in an hour", "We'll be back in 3 hours", etc. I'm just trying to get my Billie Story questline bug solved and it's been 3 days since I was last contacted and I sent my online ID but still no response
This is absolutely ridiculous. Now it says within a day. Step it up crytek. Almost 800 hours and over $100 spent on this game and the customer support is NEVER open. We would need the customer support if the game wasn't so buggy. This is just messed up
Just give it some time. It's the Billy Story questline, don't think it's going anywhere anytime soon.
Worst case scenario, they cant fix it and you get the rewards for free. ¯_(ツ)_/¯
anyone seen this brfore?
i dont have bad connection or anything i was litteraly in a game and got disconnected out of nowhere
Happens on me too
Read the announcements on the channel i posted.
It really doesn't hurt prestige. Prestige is the biggest thing to not care about money since you just reset it every few days anyways
"you can only play meta". Not really. It's not like the non meta loadouts can't compete. But you can absolutely win matches with compact or medium ammo at high ELO without being at a meaningful disadvantage.
That's not a bad thing tho. Especially considering that the cheap weapons are competitive
So that's what was happening to me as well. I thought it was limited time cause it didn't show anything else after chapter 3
Do you have a better idea to mitigate how easy it is to cumulate money for experienced players and thus bring the same hi-tier guns (uppercuts, C&Ks, etc) for every match?
About the suggestion to make the spyglass show the distance where you're pointing to: I agree it's needed since the tool is useless right now, but would prefer if it gave only an approximate distance, with a 25m or 50m scale gradation. Part of the game's fun is deducting things out of opaque evidence, and making the spyglass give exact distances (eg: 62,5m) would detract from that quality.
I'm not sure how long you're been playing, but the scarcity of money was originally an important element of Hunt. Money has gotten entirely out of control, the high availability of Hunt Dollars entirely goes against the original idea of having to manage your inventory and money.
Nowadays, many veterans who either don't prestige of have finished prestiging are swimming in Hunt Dollars and can just take top-of-the-line equipment every match, thus having a distinct advantage over newer players who may still be skillful but have to rely on less powerful gear.
@near sentinel Crytek did add more different voice lines when update 1.0 was on the test servers, but many competitively-minded players complained that it would be too hard to recognise hit and death noises. So the devs reversed the change after the backlash by these players.
MMR match making fixes this does it not? So how would a new player be matched with veterans with top-of-the line equipment?
Easy fix to this, just enforce a global wipe like Tarkov does, and maybe change some other things along with it
and I think we need some more western looking legendary hunters, some Jose Wales type stuff
I hate wipes
They should never be the intended gameplay loop
Afaik Tarkov does them because it's still technically in beta or something like that
And their goal is to not have wipes later down the line
We had one wipe for the full release as well, and that was more than enough in my books
I'm not exactly a fan either but if this current economic situation is such a problem, seems the proper way to go about fixing it other than dramatically increasing prices on some of these top-of-line guns
I'd honestly just add more things to spend hunt dollars on
Changing the respecc stuff to hunt dollars like they mentioned is already a good start
I don’t think the way the economy works is currently a problem. The problem is Crytek not buffing/adding other weapons than long ammo ones
Countless of times people have suggested buffing medium ammo and they keep ignoring that
I don't really think its a problem either but I constantly see it mentioned on here
But hey let’s add yet a new long ammo weapon, but this time a very spammy one
It being added doesn’t mean it’s healthy for the meta though
It overshadows medium even more
0 reason to run cent now
Would love to see some more bolt actions from the same time frame since krag, mosin and lebel are in the game
There’s too many bolt actions already
I feel like if they’re adding new weapons they should be meaningfully different from the rest
How many bolt actions are in the game? Like 4?
long ammo yea
Not really. Take me for example, I prestige whenever I have the opportunity and thus am usually low on money, but there are people on my skill level who never prestige and have saved up tens of thousands.
Not more long ammo guns please 
Berthier also in an awkward place now
Idc about everything being distinctively different really
For all I care they can make full model and sound swaps for existing guns with otherwise same stats
Enough for me variety wise
This is how the core gameplay loop has been designed by the developers. You can't change that overnight. A better suggestion was mentioned above: create more incentives to spend hunt dollars. Make prestige more interesting. And/Or just consider (like me) that this is a non-issue. People who spent hours to grind money and fought hard to get it shouldn't be punished for their involvement into what constitutes the main game loop of Hunt.
The loop used to be much different though, people had to save up for strong long-ammo guns.
People complain about long-ammo Meta and it's a direct result of money being too readily available. If people had to actually save a little for a long-ammo loadout with large vit shots and frags all of those would be more rare. Same for the ever-criticised avtomat.
And people would play less aggressively since losing such a loadout would hurt more - and the secondary goal of Hunt, right after extracting the bounty, is to survive. Fighting to the death shouldn't be the norm.
I know it's unpopular, but it's some of the things I miss about vanilla hunt
I agree wholeheartedly man, Hunt should actually have the option to negotiating with your enemy be open, rather than it only being their if they are out of ammo or afraid of you, cause I’m current Hunt if you try to talk to your foe you’ll just get shot
Seems to me like Crytek is trying to appeal to more casual audiences, adding battle passes, daily extract bonuses, increased cash supply, and now we have death cheat
As a solo player I like being able to revive myself although it could use a nerf. I don't like Death Cheat in a game like this where permadeath is one of the appealing factors
It would make more sense if it worked like the pact traits where when you do it it consumes your marks and you'd have to earn more to be able to do it again
If you self res and instadie you shouldn't be able to just get up again
I feel like only getting to revive once would be fair
Either that or increase the time before the hunter can revive
The first option would help stop people from crashing their mmr
It's annoying to have to camp a body of a solo after you kill them
Wastes time for everyone since 99% of the time if you die after ressing once youre dying if you do it again
just do this and they won’t get up
then you get no money for the next 6 people you kill
Speaking of Necromancer, I honestly think that it has much more value with the solo self-rez. The ability to revive over distance only enables bad plays and the only one who's going to be punished for it would be the downed hunter. I just love getting kill farmed because the rando I matched with has a neuron activation monke moment and goes for a necro revive the instance someone gets downed. "Hmm, if I don't see the enemy hunter over the cover that I'm at, then surely they're not there anymore."
Honestly, there should be a compulsory IQ test one has to take before they can unlock the necro trait.
Although I think it would be for the best if Necromancer was completely removed.
@inner yarrow learn to keep your distance
avtomat is bad at anything 40-50<
also, shotgun still wins or goes even
just go ham
use dynamite to create dust, then necro
just need smart plays
basically your best smoke screen
You don't need to tell me about it, tell it to the randos, lol.
When I rez, I always make sure that it's safe.
But then again, I don't even use necro often.
I'll try, but I doubt they'll remember.
You might as well have said 'git gud.' Playing at range is all well and good but it's hardly always an option. Especially when it doesn't matter and they kill you from 40+m anyway. It's fine if you don't agree with what I said, but it's not a skill issue. It's a balance issue and they did not consider the effect adding 2 sparks pistols as ammo slaves would have
@queen jungle @rotund oasis
Friend throwing flash bomb behind me, 2 meters by the way.
Okay? And why am I involved in the ping?
downvoted the suggestion, dont wanna discuss? then why reply
You sound mad. Hope you have a nice day. 
i never said its a skill issue, its a tactical issue
do you get close range with rifle vs shotgun ?
probably not
same for avtomat
just dont engage unless you are convinced you can take it on
well and if you dont even know they have an avtomat
unlucky you
Nobody is forced to comment on why they downvoted a suggestion. Personally I think while Flash Bomb needs a little work, "closing your eyes" isn't the solution.
I can't force you, just don't reply, why so agitated
Is pinging to discuss not allowed? Sorry
It is allowed
You're missing the point. I didn't say I don't know how to play against an Avtomat, I said that it is not fun to play against due to the absurd amount of reserve ammo that is available.
i agree with that part that u cant even outlast them
x2
couldnt connect
i think the game died
connected after like 5 tries but couldnt move
my mate and enemies didnt have a problem
got teleported all over for 10 minutes and died
servers are fucking toast
dont feed the server hamsters meth
Displays status of Steam client, Steam store, Steam community, Dota 2, TF2 and CSGO
what is this matchmaking, my two star friend cannot even compete with the people in 4 and a half stars
I dunno, he looks ready to rumble to me.
When I started off with hunt, I played duos with my 5 MMR friend and I somehow managed to pull off kills and the such.
well maybe he shouldnt be platooned with 4 and 5 star people
the stars are just a visual indicator to the hidden mmr number, all of you could be close to the upper end of the respective mmr brackets making your squad in practice a 6/5/3 star which would make the overall 4.5 accurate
your matchmaking mmr can fluctuate up and down with your personal mmr staying the same
@fickle karma, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Okay. Hear me out..```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1070317438773772288/IMG_1155.png>
@keen bolt That is horribly balanced
How so?
Even at 120 damage it has more range than all medium rifles
Xd that's the point tho
Is it supposed to be shooting the same ammo as the centennial?
And no...
Ahem you mean usable long ammo pistol at reasonable price with according downsides
6/6 ammo
3 less shots
And inability yo 1 tap a 125 HP hunter
That's literally what it's about no? Better than Pax at range
Worse than any other long pistol
Its like twice the range of the pax
Its going to be like 8-6m less than an uppercut which is 80m 2 tap
I mean that's still my point that I suggest it so?
Another long ammo pistol is about as bad of an idea as another long ammo bolt action
They aren’t balanced as they are right now so why add more
Krag worked and how this is not gonna work?
Long ammo pistol will never be balanced in a way that satisfy people I'm telling you
I was satisfied with the price increase
If anything, I don’t think it was enough to nerf
Well I mean if anything people who are affected are those who actually needs it ...in a way
It just sounds like you want the uppercut to be unreasonably cheap
Also the ability to resupply of uppercut is on same multiplier as mosin at 3 per box and 1 with small box
This thing will have 2/1
Which is shit economy
And since it's not about pairing it with other long ammo it means it will be used on shorter range character naturally
All your negatives mean nothing when its cheaper than cent fmj
Cent trauma
Almost same price as vetterli fmj
Less than most vetterli variants with fmj
Has pretty close 2 tap range
Normal ammo
Pairs with long ammo guns
Then it makes it useless
Because it still is arguably better than guns near that price
250 is cent trauma with fmj price
Cent trauma is niche pick and that variant should not be accounted for in this ngl
Cent trauma is a direct upgrade to cent
If uppercut was like 60m 2 tap range then that gun would be fine with an uppercut price drop
But long pistol as it is
No more it has to change for there to be more
It could also have 9 reserve and slightly more damage
It would still be a niche pick tho
Do you use medium rifles
It appeals to those who already want to play cent
Yes
Yes I do
Cent is a popular gun
Its no more the sleeper pick
Its just good now
Even though it was always good
Right now cent fmj is the sleeper pick
Because most people monkey brain the 600m/s
“600m/s, for 157 hunt dollars?!”
“High velocity at a reasonable price”
Incendiary and FMJ ammo have same description in book. is that intentional?
f your 25%, every single day it's the same thing, 3 out of 4 games is inferno, you have to buy me glasses after this event....this is b.s. stop lying to us that it's only 25%
@quaint swan Yeah the reconnect system in this game is ASS
It's nice that it is in the game but god damn it takes forever to get back in than just finding another match
yep. I'm actually surprised hunt has been out this long and it doesn't even have a practice range. The reconnect system also takes so long and is so buggy. I could not find another popular game with these sorts of issues, period.
all these things just seem like the bare minimum beta version needs
True, honestly it just feels like Crytek's engine is falling apart and not getting any better
Reconnect wasn't even supposed to come to the game originally, for the longest time it was not planned whenever people asked
Yet they decided to add that functionality late into the development due to community's requests
I'm not saying that it's an "excuse" for any problems with it
Really shows the developer mindset I guess if they thought about making a competitive fps game with no reconnect system lol. Sounds like they read a script for some pve roleplay game more like.
I wish we knew why reconnect takes that long and is that flaky regardless
must be some really dirty hack slapped on top of the game that's not supposed to support it
maybe they don't store the info on which instance the player was connected to, and instead just query every running server for disconnected hunters
no, not the case, since you can see the alive/dead status of your hunter
So even though they were aware of issues of disconnecting and crashes they still didn't add it in until people asked for it? That's... so odd
Sorry but I'm not gonna bother this time, if you want to read between lines (incorrectly at that) then go ahead
Almost like hunt was originally a pve coop game
@pulsar slate that's sad
You're arguing from a standpoint that Crytek somehow intentionally decided not to develop things to piss people off.
the lighting needs fixing you cant see anything through windows into buildings and when you enter some buildings its so dark you can hide in corners and be basically invisible
@vital summit, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please, so many people have been asking for this feature since I first started playing the game over 1,600 hours ago: add a 2D map replay feature to the "last match" screen that shows the teams movement around the map after the round!!```
@pure goblet you cant put a fuse on a flash bomb lmao
why not? lmao
has there still been a response from the devs as to why the unranked quickplay affects your ranking?
it's mercury based and works by breaking
sure tiny little firecracker inside
that would do nothing to a mercury flash bomb
i mean unless you wanted to add a modern flashbang grenade with a timer
yeah lets just keep the broken flash bangs because realism over gameplay
yeah the guns are based on real guns...
you wanna add flashbang tech from 2023? go play tarkov
if were gonna add modern flashes why not modern m16s
im sure all these rifles are able to share their ammo with pistols right
bullet drop just didnt exist in 1895
you know what else didnt exist? grunts
exactly lol thanks
no I want a balanced game
also handguns can shoot winchester ammo
the winchester 1873 used the same ammo as colt and many other revolvers
gameplay > whatever your preaching
you legit said put a fuse on a flash
goodluck though I'm out
i said you cant, it's 1895
the whole premise of the game is being set in 1895
if you want 2023 tech go play a 2023 game
frag grenades, avto, lemat so much is fudged but a fuse on a flash to make it balanced? what a joke take
frag grenades existed
avto existed (albeit a few years after)
lemat existed
they made those pre 1900
they didnt make fused flashes
lemat did not load the shotgun the same, avto is well past 1895 and is supposed to off a straight pull rifle
blocking this troll
lmao what?
Lemat was 100% real
Avto was 100% real (like I said a few years later)
The game is 1895... they're not adding shit from 2023...
hence why you have 1 upvote and it's literally yourself
but go off
sure you can
Is the flashbomb in hunt 100% mercury? i havent looked at the item desc
If you want ultimate realism more than half the handguns in the game should be black powder that you need to manually reload. If you’re saying that realism comes over balance in this game you have no idea what you’re talking about
bro the military stopped using black powder in the early 1870s
Lemat and Caldwell conversion were both black powder revolvers. I could pull up just about every other handgun and it would be the same story
caldwell conversion is a colt single action iteration
shoots 45 colt
based off the 71-72 colt open top and colt single action army that shot 45 colt and 44 rimfire
baby lemat was released 1866 and was centerfire (belgium made 12mm cartridges for it)
nagant shot 22 rimfire
bergmann (bornheim) shoots 5/6.5mm bergmann
mauser (dolch) shot 7.63x25 and 9mm
colt 1851 navy revolver (pax) shot 38 rimfire and centerfire
so @unborn sandal there's every gun's cartridge... none of them are ball...
@pure goblet those changes just makes the flash a worse dynamite though?
It would be nice if you fixed the servers who has been a trouble since 2018…. Im losing connection with the eu servers, but im not losing my internetconnection
On ps4 I'm getting a connection error every time I try to boot up the game and just bought it like 2 hours ago still won't let me play is it a router issue
Sorry, but the Caldwell conversion is not based upon the Colt Single Action Army. It is based on the Colt Navy open top conversion. The LeMat as we see it in Hunt: Showdown never existed because it is physically impossible to pull off that mechanism in that exact form with cartridge based ammunition. The Caldwell Pax is based on the Colt SAA (also called the peacemaker A.K.A Pax) nagant did not shoot .22 rimfire, don't know where you got that information. Nagant revolver was usually 7.82mm but could use 32ACP as well
🤓
Yes, I'm a massive gun nerd
Uppercut is based on the Colt Walker/Dragoon and it was never a cartridge based firearm, and neither was the LeMat. The LeMat did have cartridge conversions later, but they looked nothing like the LeMat model used in game, sorry bud
Both were strictly cap and ball
@lilac minnow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I don't know if this has been brought up already, but it would be REALLY nice if there was an option to disable voice chat. It gets really annoying when you have players talking trash in your ear constantly when you're just trying to play a game.```
Uppercut is based off nothing, it's fictional. It's closest resemblance is a colt walker. Wasn't based off the colt walker.
Also, I believe that the models of the Springfield and Sharps rifles in game were cap and ball in real life, though both had cartridge versions made later on
Stems from the colt open top which was not ball ammo
It looks identical to the Colt Walker, because it absolutely was based upon it. What
You can mute teammates or other players. @lilac minnow
Colt Navy open top was originally cap and ball, but cartridge conversion cylinders were produced later on
I literally own one
Colt open top was shooting cartridges mid 1870s
Please tell me how! I've been trying to figure that out forever!
Correct, but you said it wasn't cap and ball
Which is wrong
Colt never shipped open tops that were cartridge. You had to buy the conversion kit
"based off the 71-72 colt open top and colt single action army that shot 45 colt and 44 rimfire"
Not sure now exactly name of this button. But you press esc and you will see down mute button or something simillar 😄
i said that 2 hours ago
Communications i think
This must be a new feature because that was never an option a year or two ago as far as I was aware. 😲
I playing when scrapbeak was released and this feature was there already
Sorry I didn't read your entire argument with that other guy
And I'm not going to
Understandable lol
Well, anyway, thanks. 👍
@wary hinge I think that's too specific. and some of those, like the orange box/bear trap, are barely any downside at all.
usually the only reason things are burnt/damaged is because it was scrapbeak
and that's an intentional downside of using explosives/fire on them
@queen jungle Nah keep it out of the game. Hunt needs to be more hardcore not casual.
arent the purpose of perks to avoid or lessen downsides though
i dont really see the issue for that thing
the too specific thing i do understand though
Thanks for the help. I’m not a gun expert but I knew that guy was off his rocker
@brisk timber doesn't actually serve to do anything to stop camping in most forms.
shotguns camping a corner can just shake it off, they're holding angles anyway.
snipers camping can just rotate.
@true fjord, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hi can yall add karuta bot please```
Personally Disagree. Never got this Hardcore stuff.
And I assume its most likely Not what the Devs want since more Casual = bigger audience = more people buying DLC.
@wheat bloom I thought on the same thing these days... The Silenced Vetterli sights are so good, why not change the Silenced Sparks and Winfields?
@wheat bloom They just need to cut off the sight's top and it should be totally fine...
Totally agree
I'll quote your post if you don't mind
why didnt they just bring this out at the same time as the vett one, its the best silenced just for that reason alone
As far as I remember the reason is simply historical accuracy. The Vetterli has a sight that can be height-adjusted so it makes sense to use this, while the other two need to be modified.
@solar bramble #customer-support
It also makes the silencers a bit unwieldy to use, which is good because they pretty much only incentivice crouchy gameplay anyways.
@quaint swan the game is mostly about pvp anyways... idk why you complain, id be fucking bored if i was the bounty team that extracted instead... they banished and no team arrived even when it was done banishing... i wouldnt fuckin wait either because why the hell should i? extract go next and hope you can fight ppl
and sometimes all 3 teams are fighting
and the bounty is just waiting or what?
honestly you should be happy you had some action..
also, you couldve just retreated to the rear and then bypass the enemy team and go for the bounty IF you really wanted to contest the bounty
These are the changes this game needs for it to be in a healthier state:
- Bounty should have little to no value unless you have all the bounties in the map
- Remove 90% of the crack peek areas,fences etc.
also, idk what the hell you just said in your examples ngl.
I'm not gonna ''be happy I had some action'' because that ''action'' sucks. I don't like being crack peeked every game, leaning my face into the monitor to just look for that 1 pixel moving far away, bounty having higher value than actual player kills. I could honestly write on for hours about ''things this game needs to work on''
One thing this game DOES NOT need is CONTENT, I can assure you that much - yet these devs are somehow dead set on releasing more dlc's,weapons n other garbage. I literally could not get any of my friends (5 of them) to stick around and play hunt for more than 5hours. They all die to some wallbanging crack peeking scrub and that's the end of their experience. ''What he just sprays me down so quick!? from where ??''
maybe they should play on their own elo first
like
newbies playing vs 5* or maybe even 6*
bruh
walls cracks are good to have in the bounty compound, i can live without cracks at other locations
concertina and poison tripwire removed, no wall cracks. only windows/doors. am telling you rn the gameplay is ruined because of these. You already got wallbang possibility - AND crack peek possibility?? naaah, one has to go you choose. Either you can't wallbang at all anymore, or there's no cracks to peek thru. If you hear me behind a wall and wallbang me ok that's actual skill. Knowing some abstract cracks to peek thru to cheese kill me is just dumb.
If u think stars matter I got bad news for you pal, they're obsolete with the new solo grounded necromancer derank abuse. You can literally be 1.8 kda,3star. Not to even mention on certain websites you can buy fresh hunt showdown accounts for 4eur which I don't doubt people do just to mess around in low ranks. (Also, my friends had bought these accounts and were playing against some suspiciously skilled people, that's how I know all this)
thats literally a twinking problem which isnt just related to hunt
also
high kda on low * doesnt matter
if you solo youre bound to have a higher kda by default
than anyone playing in teams
since you play vs lower rank players and theyre usually easier to kill than people your elo OR even higher
i find kda also a very bad metric to measure skill
because its very playstyle dependant
and theres people who get off on kda farming with snipers
lots of them in higher elo as well
because sniping is the easiest shit in the world
no risk + reward
sniping is too easy in this game, because the game makes it neccesary to stop moving either to res or to loot
that's literally something that could be fixed by making stars be dependant on KD and not ''i killed a 6star so I'm now 6star!'' which was also mentioned in my initial comment in feedback. I've never seen this sort of ranking system anywhere else and for a good reason - it just does not function like it should
Also I've played solo vs trios myself and I avoid them because how disgustingly unbalanced the matchmaking is there. I'm literally being put up against children on consoles damn near. It's not even fun. And when me and my mates play trios and there's a solo - they're always clearly insanely more skilled than we are as well, which just further proves how unbalanced the solo v trio is.
the problem is, no 3* should fight a 6*, if you premade thats on you
the early mmr flucates much higher than later i believe
@keen sable, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
How to make Death Cheat viable in game.
Require upgrade points to purchase the perk. Cost could be roughly 6 upgrade points.
Perk is only usable ONCE, no exceptions. After using the perk you can remove it, but will not receive upgrade points refund.
When a player dies in game with death cheat, same rules still apply. Lose everything except the hunter and perks on them.```
so the system tries to quickly place you in your appropiate mmr
which is much better than other games where you stomp low elo for weeks until you are where u belong
am telling you rn the star rankings are obsolete tho, so any point about ''this should not fight that'' is also just empty talk
idk if you're unaware of the deranking that's going on in the game or just downright in denial
sorry but i literally just told u
twinking (deranking) is not an issue isolated to hunt
plus when the event is over
how about you see if selfrevive is still a thing?
your complaint might literally be over oncethe event ends
no clue why youre going off so hard about that issue when it might just fix itself soon
also, when i started hunt it was also about the bounty for me
until i realized the bounty is literally just there so that people have a goal and a place to have a showdown
which is rather sad when i heard that hunt was PvPvE
especially so when i heard that PvE used to be much harder/overwhelming oftentimes
plus, removing bunkering tools shouldnt be athing
just limiting them within a team
i do agree that its too much when people have 9+9 traps + concertina bombs
''twinking (deranking) is not an issue isolated to hunt''
what ? Does that mean it's ok and it can be ignored ? It sounds to me like you're saying ''it's in other games too so it's ok it's not just hunt showdown with such issues'' or correct me if I'm wrong here...? what do you mean with ''isolated to hunt''
Also, I'm not going off hard about ranking even, I was initially stating that crack peeking should not be a thing and that bounties should hold less value until you've got them all. (crack peeking is just dumb in general and encourages camping behaviour, wallbanging is already plenty, player kills over bounty would reward some bounty holders to keep fighting instead of running out, not to mention these days you always seem to spawn next to a team and by the time you're done fighting you've either burned half ur health or missed out on bounty and all you can do is just run out with time wasted and no xp/money gained)
I've got no issues with self revive and hope it stays in along death cheat, at some trait point cost perhaps. Star ranking just needs to be purely KD based so you don't get matched with people that have 1.0 kd while you're 1.8 (KD based because you can't lower your KD in 8deaths, but you can go from 6star to 3star in 8deaths easily)
its not okay, but what do you want to do? first of all the playerbase is way too small
you need to adjust your expectations for the MMR onto whats actually possible
I think kakoii is saying its a harder problem to deal with than you may think and there is no cut and dry solution to twinking. If there were, it wouldnt be so popular on mainstream games like league, tarkov, and etcc.
6* already rn play vs 3* because theres not much going on their elo
precisely
honestly, im for it. call me whatever, but even as a 3 star player its not a horrible thing. yeah you get wiped in a lobby sometimes. Take a minute and spectate them. The PVP in this game is sometimes short and brutal. There's not a lot of time to learn in game and your mistakes are usually punished pretty hard. Youtube has been a huge friend to me learning this game but more so spectating the people who completely outplay me to see what they do that im not doing.
For example. If a 6 star wants to bring his friends to hunt for the first time, do you think their friends are going to have fun in a 4-5 star lobby as new people? FUCKKK no. I am formerly diamond 2 on league of legends and any time i play with my real friends, i get on my silver account. I still wreck people of course, but my team feels they are contributing as well.
I don't see where the problem is at all ngl
1.0 KD and below = 1 to 2 star
1.1 - 1.3 KD = 3star
1.4 - 1.6 KD = 4 star
1.7 - 1.9 KD = 5star
2.0+ KD = 6star
imean these are just rough KD estimate numbers balance and change as you wish but the general idea I can't see why it would fail
Now, deranking for yourself just to fuck around and kill 3* is dog water. i dont disagree there at all. but twinking with friends i think is fine. especially when yesterday i literally watched 3 rednecks run around the bayou with bomb lances and starshell romeros. fucking hilarious, and it made the fight fun.
Because i can play my first game & get 2 kills, am i now facing 6 stars?
agreed, but with a buffer period. 2 weeks to get your actual MMR before you can be relegated into a skill group.
You don't rank based on kda, because kda only fluctuates for a while.
Then it stops
not if it resets when you prestige.
I got 1.52, it takes me like 100 kills without a death to reach 1.53
And what if i don't prestige? or what if i hit prestige 100?
or they do regular server resets for KDA
I am pretty sure prestige 0 players get matched with only prestige 0 players until you hit prestige 1 (or are prestige 0 rank 100)
like every 3 months reset the KDA.
That just sounds like a worse mmr system with alot of unnecessary effort
Because if you get a good first game after a "reset" then you're immediatly 6 star, so then you need to be farmed for a while to get to ur rank
for what reason exactly?
i dont disagree. honestly MMR should be based on two stats in my honest opinion. It should evaluate your last 50 games, and go off the percentage of games with a bounty extract, and your KDA.
your mmr fluctuates early on quiet a bit. sure, but within a week 99% of players would be right where they should be.
Make mmr "settle" like a normal mmr game & remove QP affecting your rank.
MMr fixed
no need for ur weird kda mmr
the whole system of 6 stars worth more than 3 stars and being killed by a 3 star screws you etcc. absolutely bananas.
ye that needs adjustment
this is what also yeah fucks things up massively
you're not a god for killing a 6 star & you're not garbage for dying ot a 3star
100%
yep
but the current system assumes that
ye
It's also kind of insane to me that MMR fluctutates so much. you can go from 5* to 3* in like, 6 games. it takes me like 30 straight loses to demote a division on league of legends lmao.
6 games? You can go from 5 to 3 in one with the grounded solo necro cheese
Hello
Just buy small health bars, get death cheat, necromancer and go solo vs trios - you'll be placed vs lower ranks. Die , self ress 5 times and then idk if u aint 3* yet do another game like that and I guarantee you will be
I am a full stack developer , now I am looking for paid project or job for me here
good luck, i think hunt follows the "good ole boy" system
if youre not in the club, you wont be.
what is "good ole boy" system?
Hes just making things up.
as in the devs are super happy with their team and wont be looking for outside help for a while. and if they do, those they know and are already in ties with the devs will be first chosen lol
bro even their youtubers have said it.
What youtubers
they ignore cheating if they like you, thats been proven, and if you call out a cheater, even with video evidence youre not allowed to name them?
Are we talking about working or being partenered
both lol.
Have you applied to their company?
haha
if you dont fit their picture then youre not getting in.
bro is literally an undercover dev that came in here said some random mumbo jumbo to get us sidetracked from talking about the MMR issue. omegalul
me?
ye
just be fire me , so now I am looking for new remote job
also which partner has cheated?
I have an experience in blockchain game development
no im not a developer lmao. i work as a general contractor. but i have watched literally every single hunt stream from the devs, and kept real up to date on patches and whats being implemented.
not partners, just people in general.
So you have no idea about their recruitment process
Got it
Also again, which partner has cheated?
oh you said "not partners"
I read that wrong
i know their team hasnt changed since they started. and the lead developer has even gone so far as to say they have small selection pool.
Violet has not been here since the dawn of time afaik.
the team changes all the time
they're hiring a lot of people on
they've onboarded quite a few people in the last week alone
they find software dev?
Check out the careers page
if youre referring to the recent changes as far the owner of crytek and them looking to sell themselves off last year etcc.
then why are there so many youtube videos of people spectating cheaters and calling out hunt specifically for allowing it? im genuinely asking.
I can sit on youtube for hours and watch people cheat on hunt.
because anger drives views
I have an experience in finance project development too
but if its actual cheating what action is hunt taking and why are we not allowed to call them out by name if we have evidence?
sorry but people cheating NEEDS to be called out.
You call it out in their support chat, not on discord
The Devs ban cheaters all the time.
report them and move on, there's no need to name and shame them
huh
since you know the devs, could you please tell me if death cheat or necro solo will stay in the game, as a feedback discussion, i personally think ONE should stay.
hes asking for work with the hunt team, and wants to know via the feedback channel if you can get him a job or point him somewhere that will.
Once the event is gone, anything that came with the event will leave. They listen to feedback and all the time and the game will evolve from there. No current word on anything staying after the event just yet.
Oh, unfortunately not. Just apply via the careers page and your resume will be looked at ^^
there's lots of work from home positions as well
also is there a way to report someone you spectated, but didnt actually encounter on the map? like when their name says "unknown" in post?
Through support page, record the cheater & report.
You can report via the website with all the information you have, like when the game was played, what team you think the person was on, ect.
okay. thank you
np
Why would you need to be sidetracked?
ah yes just an innocent guy looking for a job on discord as we're getting into the meat of the subject 🤣 real and true
No clearly, this is the job application chat. right? 🤣💀
@quaint swan So what about the question though?
@marsh osprey, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hunter Bounties: introduce a feature in the death screen where players can place bounties on hunters that killed them (maybe even on their own teammates if desired?). The bounty placer then has to select what they’re offering (weapons from their inventory, Hunt dollars, etc) what they select as the offering is then removed from their inventory and will be awarded to the next player that kills (not just down but kill) that hunter. Bounties should not be searchable and visible to avoid having certain players be outright targeted. But could be a fun way to get “justice” for your squad against MMR abusers/toxic players and serve as a fun surprises when another player gets a bunch of loot in the after action report for having downed a notorious player. Completely optional mechanic but could be some fun hunt karma.```
@marsh osprey my idea was more meant to incentivize saber, cuz I like it, also what you mentioned is basically just an ammo box
K.
:3
Kinda weird that you feel the need to down vote and then @ like that.
The Calvary saber is already a personal favorite too, it’s a strong close quarter choice. the ammo box is a consumable and not a very strong choice one unless running very niche loadouts in a team. The bandolier would be a passive upgrade to your total ammo pool at the cost of tool storage.
When they've just released the pinkerton man, I played him exclusively for a few days with the pax/saber loadout. One of my best experiences in the game, but man did it feel unfair with 6 + 12 on pax. Let me have as much ammo as I would have if I filled all my loadout points, and I'm gonna run those handicapped but stylish loadouts all day.
Now would you prefer that via a trait that costs X trait points and only applies an ammo count boost when using melee, or via a tool that costs Y hunt dollars and gives a slight ammo buff regardless of load out.
a tool would have to deal with the ongoing avto controversy somehow, I don't see it working out
What ongoing avto controversy?
tldr avto with enough ammo is op
That Pandora’s box has already been opened with dual wield sparks pistols.
And you could still run Calvary saber and avto with the trait based idea.
at least it would be mutually exclusive with dual sparks. I'm not sure about the trait idea either, the perfect solution imo would be just giving extra ammo for the unused loadout points (those that are 4 in total, 5 in case of qm), but this is gonna mess with how ammo looting works in a match.
dual sparks not only a problem for avto but for long ammo in general, it was an indirect buff for the rest of long ammo weapons. mfs really be carrying 34-38 long ammo rounds in reserves
limited ammunition was presumably one of the very few cons of (bolt action) long ammo weapons but this is basically eliminated with the sparks pistols. players are spamming the Krag through buildings like they have 4 ammo boxes in their inventory. it is silly lol
Dat name paired with that remark 😂
offer refunds for the players affected with the inability to join any servers bug
I suggested a reserve ammo cap for each ammo type (ex 20 for long, 35 for medium, 50 for compact) and aside from a couple people the long ammo abusers came out in droves to speak against it
blows my mind people need dual sparks pistols to run their main long ammo weapon
maybe hit your shots, yeah?
I don’t even run the mosin with a long secondary, 10 rounds in reserves is plenty and easy to resupply
@wicked furnace, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Bring back Plague Doctor :3```
Nah, you earned it or you didn’t. Cope.
If you’ve played less than 2 hours steam will issue a refund if you ask.
are you talking to a bot?
The message the bot deleted
I joke 😉
it's insane how all mention of audio fixes are ignored. You guys butchered the audio months back.
@indigo hound its funny cuz it happend to me to today
@hard minnow Thank you very much to boost the event this weekend, I had a problem with my graphic card and coudnt play for almost 40 days of this event, I'm trying to get every thing now. Again, thank you! (I put some days off and everything 3 to 6 at begining of the week :))
Why would the game need removal of cracks. Especially fences dont even have the issue you are describing since the holes in them are like really large, definitely more than a few pixels.
And with other cracks it mostly comes down to map knowledge, which is a skill you definitely dont want to remove from a skill based game like Hunt. For beginners its not really an issue, since everyone in their bracket is gonna be bad, maybe for the first few matches to learn common objects that are "see-through" (wooden sliding doors, green windows, etc). Afterwards they really should be able to keep potential enemy peeks in mind when moving.
Its not like they are put into 6* ELO with people who know all the angles, they are mostly gonna be with people on their level that are going to peek the same peeks as them.
But playing without being conscious about potential peeks is gonna get you killed, Hunt is a lot about thinking, way more than a lot of casual shooters.
Also KD and ELO are completely unrelated. Take the following paradox: If being a 6 star would be equal to having a KD of two, then every player in a match in 6 star ELO would have twice as many kills as deaths. In sum that would mean that in the whole match more kills than deaths are happening. But since every kill on one side equals a death on the other, this doesnt make sense.
KD will be spread within each ELO, its not an indicator of ELO. (There is also the issue that KDA is a very rigid stat that gets more rigid the more kills you have)
Making player kills more "valuable" than getting the bounty would go entirely against the basic concept of Hunt. While PvP is an important part, the goal/objective of any match is not to kill other players, but to find, kill, and banish the boss and extract the bounty.
A kill on a good player is worth more than 10 kills on bad players in terms of determining skill. With a ranking system based on KD, someone who kills 100 bad or new players are considered far more skilled than someone who kills the top most skilled player ten times in a row. That doesn't make sense. I understand the current system can be adjusted to be better, but I don't see how things won't get MUCH worse if the devs throw out the current system for something like this instead of improving what is already not that bad.
I dont think so, but i sure as hell wouldnt hire someone who throws out an "application" in a random channel on a community discord.
And not being allowd to name and shame is pretty standard, especially considering that its not the job of the community to decide whether someone is cheating and to police them. A lot of cases of people thinking of cheats, even with videos attached, are just plain wrong and can be explained by other reasons.
But allowing naming and shaming would only result in witch hunts and content creators calling people cheaters just because they got killed. Which i have seen happen live with a Hunt Streamer
probably because many of the cracks are 1 way. You can't see someone holding the crack. It's quite unrealistic and makes pushing certain places like Davant Ranch a shitstorm. It's already quite hard to breach.
if this was the reality then long ammo wouldn't be the strongest choice in game. It is because you can completely ignore the objective loop by just focusing on killing the players as they leave the compound.
I don't know about many cracks being a one-way, almost all the cracks besides a very few are counterable and you can see through. I use a lot of crack peeks and I can counter them AND I get countered on them. And the few that are one-way, the player needs to be in a specific angle since they are usually very narrow, so the moment you hear someone around the crack you can just shoot and likely hit a headshot, or bait out a shot then counter.
^ Pretty much this
most of the counters to the cracks are just to avoid that direction or to prefire the cracks. The problem is most of the counters to things in this game revolve around playing it like CoD/CSGO. Keep zig zagging and ADADA. Jump peek. Bait a shoulder. Stealth has really been put on the backburner for this game. Moving slow and tactical = dead in most situations because of all the visual clutter and sound discrepancies( especially with shitty sound since 1.9). There is a bunch of cracks that if you don't assume someone is just there you could die to them because you cannot see them at all. It doesn't make sense that someone can see through a 1mm crack lol.
I don't know man, the lobbies I play in are played very differently, cracks aren't that strong and can be easily countered with tactics as well. Utilities such as grenades and chokes can give you an opportunity to push if you really can't counter the cracks, or even suppressive fire from your team. This isn't an issue if you treat it as a challenge rather than a design flaw.
Also slow does not equal tactical all the time, there is a place for playing slow in Hunt but you can't expect to be able to do it all the time and have it work, just the same as you can't expect every grenade to kill or to be in the perfect distance for a shotgun shot every time you bring a shotgun. It is a tool to be used when appropriate.
Slow =/= Tactical. You can move very fast and be tactical. Skillfull stealth is knowing in which precise moments being stealthy is the right choice, not trying to avoid detection altogether.
And crouching into a lair to surprise the bounty team was never meant to be a good way to win, thats why you can hear people crouchwalk for at least 10m away. Hell, you can hear people ads on the other side of a wall and wallbang them. Stealth is knowing when the environment masks your information and capitalising on that.
Are we twins?
what you say only makes sense if you KNOW or assume and give away position by guessing to prefire or throw consumable at the crack.
You should be able to know, why would anyone be holding a crack unless:
- The boss is there
- You started a fight near a compound
Also, having your presence known in a strong position is better than being hidden in a weak position, because eventually you're going to start a fight and you don't want to be caught off guard.
I understand that there is a time for speed and slow. I play a ton of tac sim games and yes you move fast when clearing a room but you don't full sprint lol. I get that this game is an arcade shooter but it's kinda wack when you try to slow down to lower your footstep volume and somehow the other guy completely hears you when you don't hear him sprint towards you with a shotgun because the new sounds they implemented in 1.9 are fucked and simple objects can completely muffle or block sound. Some games I can hear gunshots 2 compounds away like they're 30m away but can't hear the guy sprinting at me.
Again, just crouching up on a lair isnt gonna work, because even without cracks they will just hear you.
honestly, sniper elite did a decent job on stealth (on the higher difficulty). Its not about the enemy not knowing that you exist, its about masking your exact location and approach. Being one step ahead and outmaneuvering.
You can't 100% stealth encounters all the time it's just not how this game worked ever.
It's how the game worked before red clue
No the game worked by people camping clues until the boss banished then people camped extractions or compound exits...
I don't crouch up on a lair lmao that's the easiest way to die. I'm talking about when the try and peek an off angle to get info and get domed from a guy ADS in a tiny crack
I've been playing since release 😛 It wasn't all that "stealthy" it was just idle and boring.
I dont thing anyone wants to go back to people camping clues. Back then was not a good time. Winning was almost 100% based on who waited longer
Stealth often is boring. Have you even been hunting IRL? Nowadays you can't be stealth at all unless you're sniper camping because people instantly know you're within 80m of them at a compound and start sprint zig zagging all over the place.
Easy solution to that is make it so you don't have to stand still to collect the clue.
Again, even if you crouch, you will still be heard
-
THIS ISN'T IRL, it's why I play games. So I DON'T experience things exactly as they are in reality. In real life there are no banishing or bosses or killing others legally.
-
A thing being boring by nature does not validate it's existence in an entertainment product, either make it entertaining or scrap it.
I can't even hear people crouching anymore or revving since 1.9. Also you can easily crouch during people killing the boss if there wasn't red clue. People used to do it all the time. Yes on certain surfaces you can hear people crouch walking like 30m away if you aren't moving.
I just don't get the "this is how it is in real life" argument when the game is clearly not trying to be a realistic simulator.
we're talking about stealth in general. This game no longer has it because there is a million ways the game hands you info to let you know someone is near you
Splinter Cell and Metal Gear Solid are examples of fun stealth games. Stealth does not always need to be boring to be in games.
Yes so? It had a million ways before
They didn't increase the ways you get info by all the much since release.
Thats just not true, there is still stealth in the game, a lot of it actually, it just takes timing to use
I mean I enjoyed MGS but it's no exactly tactical stealth game when enemies forgot you killed them 20 seconds later lol. Also your footsteps don't telegraph 80m away haha
explain?
Yes that's my point, games don't need to be realistic, they need to be fun first 😛
And Hunt was boring when camping was prevalent, it wasn't because stealth is inherently boring in games. That's my point. Camping is boring in Hunt.
Lets just take a super simple example. Make your position known, have a teammate throw a nade, use the sound of the explosion to reposition into a flanking position -> profit
it could have been fixed without red clue. Simply make sway back the way it used to be so it was harder to shoot and add more variance to the game map.
Or just generally using the sounds of fighting to cloak your movement. Stealth is about depriving the enemy of as much information as you can
it's not really stealth though lol. It's like claiming using dynamite smoke is stealth to cover movement. They still generally know where you are unless 3 star. You're just too loud unless audio is being dropped
Sure but now we are talking opinions, and in my opinion that solution is less effective and fun than the current one. I guess we just have to agree to disagree on this point 😛
the current one sucks imo because it just makes trio stronger. Every change for the last 2 years has basically made the game more casual and gimmicky for trios. People can just run around like chickens and even if they get killed in bad position get necro'd
Also, lightfoot is still in the game
Red clues specifically address the clue-camping issue, while your solution affects every player regardless of whether they were engaging with the problem or not. I don't like solving a specific issue by making a big change that affects every one in different situations as well.
tbh it shouldn't be a thing. Super game breaking to be able to move with 0 info when the game is based on sound to provide info
Also I don't know, I would consider that a form of stealth. If the enemy doesn't know where you are, then you are practically invisible to them.
You were JUST complaining about too much info 😛
people still camp the clues though, but instead they do it with mosin spitzer and stam shots which is even more annoying
because it doesn't have the disadvantage of crouch walking. You trade speed for stealth and easier to hit target. Lightfoot feels like an exploit tbh
Maybe so the current solution isn't perfect, you're right. But it is FAR less prevalent no? So it works.
I think i saw that once in my last 500 hours
It literally means you have to stand still for about a second between each hop
I don't like completely changing a system because it doesn't solve the issue 100% if it solves 90% of it. Adjustments are better than reworks then.
Mosin spitzer is extremely common in 5+ star. Half my games are slugs camping compound and a spread out trio with spitzer around the bounty lair.
Not to my experience on EU
The non linear nature is what makes you a harder to hit target especially with the games desync/netcode. Way harder to hit someone doing the lightfoot shuffle than crouch walking
but it makes compound fights extremely predictable. Most of them are literally just jump peeking and spamming consumables
No? You wait for a hop and then you shoot the head. You have ample time to adjust your aim
They literally crouch in between and the animation is not smooth at all. Very easy to miss when you have to lead shot unless you're using 600m+ v gun
if it was so easy to hit it wouldn't be a common high level strat lol
If they crouchwalk inbetween they have given up on the stealth. Its a high tier strat because its used at the right moment in the right location. People usually dont lightfoot somewhere where someone has a shot on them
quite hard to hear a single crouch walk step if you're moving during a fight or there is any other ambient sound going on lol
its also WAY faster than crouch walking
at least it's not as busted as it used to be
Yeah then our experiences are just vastly different I'd say.
when is the last time you didn't know someone was at a compound lol?
Happens unless the boss is banishing or I start a fight next to one. And even if I know someone is in a compound, it still ends up being quite unpredictable in what pushes or plays they make. It's not always just peeking windows till one team dies in my matches.
For me in my matches, knowing someone's general position does not equal predictability even in compounds.
And not every time I die or get a kill it's on someone facing me or even knowing exactly where I am. I can be stealthy during a firefight or even use the loudness of it to outflank and ambush.
Generally predictability is something you want to avoid in higher ELO, because most players will pick up on patterns and exploit them
but there is always red clue or boss whsipers lol
there is only so many doors/ window
What if the clue isn't close to where they are ambushing you from? What if the boss is banished? What if something else is distracting you? It's not always the same scenario.
Well, the question is, should a team be rewarded for sitting on a clue waiting for someone else to come by? I dont think so. They still have the advantage by having the stronger position,
Yeah but there are rotations. You can slink away in the middle of a firefight from a back door or jump through a window they didn't expect and rotate. Or use a utility to block vision or distract.
yeah you can do all of that but it's still a somewhat predictable fight. A lot of Hunt plays out like CS GO. You can generally assume where people will be
Again, you can't expect being silent to be the best stealth option all the time. If that was the case, then people would argue for other playstyles to be possible all the time. How about sniping from far away being viable in all situations and matches? How about rushing with a shotgun to be viable all the time?
If you dont know of a team that is coming your way you already shouldnt be setting up ambushes but making your way towards taking control of the bounty, and if you know of a team coming you have plenty of time to make a play before they come close to the clue, and even then you will still be holding the compound
close range stealth is basically non existent tho lol. Most of the game is rush heavy or sitting 100+m away with long ammo .
Some predictability isn't bad. Can you imagine if in each fight EVERYTHING is possible? Infinite angles? Infinite rotations? Infinite positions? It's too chaotic. If you play in duos, it can be chaotic enough that 25%+ of your deaths would look like it would be out of nowhere and can be annoying.
that's like the only real ambush potential in the game if you get lucky enough to already be camping a spot as people transition from one compound to the next
Again, I do it so I disagree 😛
And people close-range stealth me sometimes too even with me being able to hear quite well. They often make use of the distractions going on or set up a really good ambush position ahead of time when they see is coming and we haven't seen them.
Not really, if you hear crows a few compounds over you can generally predict where the enemy is going to move through the closing pattern and set an ambush accordingly
more likely just dropped audio. Game drops footsteps all the time now since 1.9.
How many people are setting off crows these days lol
Never does that for me actually. I don't have any audio issues that people experience since 1.9. I must be lucky.
tons of posts about it
A lot. I think we are just having different experiences.
what mmr are you in?
Its not just crows. You can hear a lot of other things. Sometimes you can also just see AI at a compound in the distance and know someone spawned there
I know but I am just not having these issues. I've had issues in 1.6 than most people didn't have 😛
Yeah that's still true
high 5* to high 6* depending on how often I play in a given month.
I am in similar range and the only people setting off crows are people memelord chad playstyle with avtos
Maybe region differences? Idk players from different regions in CSGO play differently maybe its the same in Hunt? 😛
sometimes people do set them off by accident because crows sometimes dont make sound until you're 2 ft away
Any word on controller remapping?
What region you play in?
EU
I'm NA but literally every region already plays in NA.
Really? How do you know?
I don't find it very funny when I die from it x)
because you can see steam profiles lol and generally when you have janky ass trades and hitreg you check and bam. Every region can connect to either NA E or W. Ping limit was a joke
Ping abuse is not a thing. Just throwing that in as a sidenote
Huh, well then I can't say for sure since I don't have the stats but you may be right. Still point stands that maybe the players from different regions are adapting to the different playstyle of the native players of the region. I could be wrong but I'm just throwing this as a theory since it applies to CSGO.
lol it 100% is. I do much better when I play aggressive on EU because of it. When a 50ms player peeks a 50ms player there is a 100ms RTT before the other play can react. Unreactable so abuseable. When you have 120ms ping this now is 240ms. This is well within human reaction time so now you have a peek where data has taken so long to reach you that they have already shot you. It works both ways but the problem is a high ping player knows they have high ping and therefore can adjust their playstyle. You with low ping can't because the shit that you can do on high ping doesnt work vs other low pingers when you have low ping. It happens in CS GO too. People that aggressive peek on 100+ ping are notorious for having insane desync and " ferrari peeking" you.
https://www.youtube.com/watch?v=vBDTbWKppwk this video does a great job of showcasing the issue. The player with high ping has delayed inputs to server but the player with low ping barely does. You can see the high ping player isn't visible to the low ping player until he is halfway across the door. When the low ping player does the same thing he is instantly visible to the high ping player because the server is storing the previous data and then using prediction to smoothly showcase for the other player.
How ping affects Valorants peekers advantage!
credits to @Skillgap on Twitter
🌴 HANGOUT WITH ME LIVE 🌴
https://www.twitch.tv/nymphified/
#Valorant #Ping
I am completely the wrong person to discuss this so I won't, but I'll just say that even though high ping looks very much so like it gives people an advantage, if you look at the technical side of it (especially in Hunt), you'll quickly see that in fact having a high ping will ALWAYS put you in a disadvantage. (Also networking does not work the same in every game, so comparing games without knowing whether they are coded the same is irrelevant.) But take my opinion with a grain of salt, talk with a programmer.
this is just not true lol. Playing on EU server feels like a whole different game for me because of how delayed people are to shoot at me when I peek them vs on NA. 20 ping on NA E vs 130 on EU. Also at worst case you just get the trade because their stupid change to the trading system a while back.
high ping is only a disadvantage if you play defensively and try to static hold angles
Again, I've talked to people that have worked on netcoding, even on CryEngine, and even I can't put out a definitive statement. I wouldn't be so sure about a subject I have no technical knowledge in. When it comes to games and programming, seeing is not always believing.
on high ping you also get the "super bullet" affect
where all the bullets you shoot on your client catch up at once. This is why in hunt sometimes it feels like I get 3 tapped by a bornheim in literally 100ms when it's not possible
But I won't try to change your mind, just putting it out there that you should seek an expert opinion rather than videos that show something then generalizing a visualization of code without knowing exactly how it works.
pretty much all the big games are using a similar version of netcode. It's why games are playable at 300 ping when they shouldn't be. Compare it to games pre 2010 when being 50ms above you enemy made the game very hard to play.
the visualization is how the player interacts with the netcode. If you only see you enemy 100+ ms after he has seen you...you are probably going to die.
died too, so no worries x)
Look, agree to disagree 😛 Again, I talk to developers so I have a different perspective and I still wouldn't make a definitive statement. It just isn't so simple.
you can talk to them all you want lol but this is a clientside game with extremely generous lag compensation. If it wasn't the game would feel bad to play on 100+ ping...yet you can play up to 300ms without a noticeable difference.
Okay, I am not saying you're wrong, I'm saying I don't believe you 😛 I can't change your mind and this argument won't change mine 😛
exactly, very generous
too generous sadly
they should be stricter on everything with that
if your basic ping is 200 u shouldnt have a good time whatsoever
i remember cs 1.6
when my ping spiked to 120 or so
i quit the game
because it was unplayable
and thats good
I don't have a good time in Hunt on 150+ ping personally 😛 I can barely move
that sounds like packet loss because movement is clientside and I have no trouble on EU with close to that ping.
It would show a packet loss symbol tho no?
I rubber-band quite a bit once I get close to 200
Movements and vaults get "cancelled" by teleporting me back
Sometimes I shoot but the shot literally doesn't happen and I don't lose a bullet
Of course that's a perfectly viable strategy. That's where the sandbox elements of Hunt matter.
Ultimately though, the objeis still to extract the bounty, thus it's got the most rewards attached to it.
My internet currently isn't in the best state so I get high ping matches from time to time.
I get what you're saying but the objective is also to wipe all players. IT's same for CS GO plant/defuse. You can plant/defuse to win but you can also just kill the other team to win. The objective just acts as a way to bring players towards each other.
Why play on NA with high ping?
I don't play on NA but currently my internet lags a bit when someone is downloading, and I don't have servers in my region so the best servers are EU with 100-120 ping by base.
So download + already high ping = 180-200 ping
Even at 100 ping I experience issues from time to time. Not as bad though.
I don't understand how downloading would raise your ping. Sounds like packet loss to me. You need such a low amount of DL/UL for most games in the kb range lol
"my internet lags a bit when someone is downloading" ehm
tell them to download big stuff overnight?
xD
i come from a family with 3 brothers who all pirated in the older days
we had the rule to do big downloads overnight
Dunno. Again don't have the packet loss symbol tho.
I don't judge you so don't judge me I'll download 500gb worth of cat videos and play Hunt 😛
I want those cat videos in case of an apocalypse okay!?
You never know what might happen tomorrow!
xDDD
But high ping gives me huge advantage isn't that the argument? 😛
I am high ELO player coz I shoot people while they are behind walls (due to high ping) >:]
https://www.youtube.com/watch?v=oo6XVhbJWMo look how insane the delay is. Guy doesn't even have his gun lowered from sprinting
i dont think high ping should be allowed in the first place
people would be more lenient towards trading then too
Yeah but that situation might not be all that different if the guy had low ping either, he would've appeared sooner but would have shot sooner as well.
I wish you could select in MM options to prioritize games by ping. So you can have 50< ping servers and then if no match it would go to 75 and 100 etc.
Idk man I won't argue about it. You can absolutely bring examples of high ping doing weird shit. My argument is laymen aren't the ones who are gonna find a better solution.
no lol because his info is behind the server while the low ping player is much closer to server state. This means high ping player already has info of stationary player but low ping player doesnt have info of high ping player
there will be no solution b ecause most game companies do this on purpose to try and maximize revenue by jamming as many players from as many regions as possible on as few servers as possible
Just attacking high ping players though isn't solving the issue though, you are just shifting the problem from one side to the other. Which can be a valid point to make considering the majority/minority but I don't think that somehow people having high ping gives them an advantage, it also brings disadvantages. I experience them daily as a high ping player. I would seriously pay upwards of $250 a month if it somehow allowed me to get low ping on EU servers.
A very cynical point of view. Yes this is prevalent in the gaming industry but not all games companies are that cynical.
pretty much every fps is like this now. Quite the change from older games that gave a more consistent gameplay experience but weren't " inclusive" because someone with 100+ more ping than you couldn't absolutely slaughter the quality of your games.
Or perhaps if you made a game and wanted every one to enjoy it, you would make concessions as well. I knew quite a few developers that just enjoyed seeing people play and enjoy the games they made, including multiplayer competitive games.
Inclusivity isn't always about profits man, even if the big companies create this image that it is its only purpose.
Lol bro you could just have community servers as well as official regional servers like before. They worked great. Forced official servers are there to force FOMO for skin grinds. Also it creates much more frustration than joy when someone with 200ping moonwalks around the corner at 100mph and 1 taps you. It's bad when people with low ping use VPNs to raise their ping to game the system.
By the way, its easy to attack inclusivity when it won't affect you. If it was implemented that people with 100+ ping can't play in most games, then my region can't play most multiplayer games.
same
its 2023
100+ ping in europe is unacceptable
Not every game allows for community servers and it is not an ideal solution anyway.
Are you actually living in EU if you're getting 100+ ping? Doesn't sound like it
probably not
Me? No. Like I said, no servers in my region.
Pretty much no developer expect the big major companies put servers in my region so its 100+ ping for 95% of the multiplayer games I play.
Even with fiber optic with 500Mbps DL/UL I still get 100+
Nothing beats good ol' distance 😛
I was answering this
thats not entirely true
Ah
i remember my friend played on asia servers from europe
for unaccessible asian mmos
he used a service that would lower his ping
not idea what strings were pulled there
Yeah it is possible but not for everyone. I know and used such services but for my region there simply is no lowering your ping below 100 in most games.
what region? they have servers all over lol
Probably going through a server that has a better connection between regions than his region.
Middle East
And no. Asia does not give us good ping. We get 200-350 ping.
how?
even i get better ping on asia with 50 mbps
xD
thats nuts
its like your connection to asia goes through europe
Our region's connection to Asia is pretty bad.
I feel like you can't really expect servers if there is no money in a low pop area and simply making the game playable at high ping just makes it worse for everyone else
Could be.
I feel like you also can't expect us not to be included just because it makes some of your matches not fun if the company decides to include us 😛
i dont mind them playing on our servers
but peek advantage on high ping simply shouldnt service high pingers
it's can't not if you allow them to play. They are sending delayed info to the servers but getting old info from lower ping players. The clientside means they will get the hit if they hit on their client even if it's 400ms RTT behind.
is there not media made in the ME that isn't sold in NA?
Maybe there are also media made in the US not sold in ME.
the system is flawed because it's not possible any other way with high ping. You would need a time machine or light speed transfer speeds everywhere to get around it.
I'm saying when a company decides to be inclusive, you immediately assume it's because it's only profit-driven and argue against it.
oh i dont think its profit driven
but yeah
the inclusiveness is nice but bad
its obvious
You can be inclusive for the sake of inclusivity, and Crytek decided to be so even if it means a few more laggy players in the game. I mean not that many ME players exist so it's not like we are rampaging through the game ruining it either.
I do lol. It's crytek. Most games have problem with high ping but they don't let you play on servers a continent away
well probably they should also get better servers in the first place
Well maybe, maybe not. Agree to disagree 😛
yeah these 20 tick leaseweb servers are brutal
I think it would be a good start if atleast the Hunt servers were a bit more stable and not so jittery all the time.
another hint they don't really care about quality matches
it's why I haven't bought a single skin lol
i dont think they care about this title all too much anyways
I'm just saying it's easy to say "ban high ping" when your region isn't going to be locked from 95% of multiplayer games if all games did so. Its easy for you to think that inclusivity is purely profit-driven when you're not the demographic that is being excluded.
And those games have issue with ping regardless of distance. Distance is not your only limiting factor. Most "X region can't play with X region" is not determined because of ping or latency.
there should be ways for players to decide who they play with. Opt in ping search and regional blocks.
community servers
they have issues but not nearly as bad as this game lol. The higher the ping the worse the issues get. Like hihg ping + trade system in this game is a joke...some of these people are trading with me while they're back at the main menu lmao
Man you can make your own game and have all the systems you want in it 😛 I am just saying there is no perfect solution and Crytek decided on the current one.
Is the statement then, that Crytek specifically has the worse ping?
There's a ton of blanket statements being used in place of fact, which is just incoherent.
I am just really glad Crytek allowed me to play Hunt. ^^
ISP Infrastructure in the United States along can't support sub 100ms from coast to coast.
You would have to systemically ignore certain states.
You include Mexico and Canada, a 100ms ping limit, for example, would impact a large portion on NA alone.
This is why "Ping" limits arn't common.
Instead, Different hit-detection systems are toggled based on latency and ping
no most games have a much lower ping limit....like they sort MM into groups of 50ms with limit of 150. Crytek has like 220ms limt lo
Hunt, though, does not use a system like that.
Which is ancient and lazy.
Ok putting USA aside.
But why are the EU server so god damn laggy all the time? D:
I play from Canada and get 70ms at worst on NA W and NA E is 20ms.
lazy....you mean quality?
Congratulations, you have access to ISP's that can support mainline connection.
I don't know about "most games", you'd need way more server locations for each region for multiple ping "brackets"
Applying that to every state and location is just not acceptable.
Games did it this way forever and it worked great + community servers
And I feel like in those cases it's usually the massive game companies like cod or valorant or such
crytek is literally a massive company
you can look up their revenues lol
we pretending they're indie
I'm sorry but I have not trusted a random person telling me how much X thing makes profit in the past and I'm not planning on doing so now either 😄 You can look at public records all you want but you will never now what's actually happening behind closed doors when it comes to planned projects and such
I'm not saying that they are indie either, but there's a pretty massive difference between something like cod/valorant with way larger server infrastructure and Crytek and their resources
imagine if every business used to excuse that " well...we aren't the 1 % of the 1%!" Nothing would get done. Crytek has a revenue of $137m / year and has some of the cheapest servers you can use. Leaseweb is also one of the worst rated companies in it's industry on google. Why is 99.9% of what this game adds is "DLC" in the form of paid skins?
@arctic flame no, the eco is already wrecked, it will incentivise people to not prestige because they get hunt dollar on 50 retire
Ill bet he did on his client. They choose to not ignore that point of fact.
doesnt change the fact that hes the high ping offender
whats that?
or you could just define the offence that has taken place.
so imagine you had a younger brother
and you wanne go play with your friends
and your mom tells you
take him with you!
thats the high ping offender
ugh thats the worst. can totaly relate
how do you define a "high ping offender"?
true.
you studies law or something?
or are in politics?
"define..."
bruh
you know one when you see one simple as that
come to a birthdayparty and dont bring a cake?
that means ciao cacao
come back when you have a cake
The problems with high ping is that people have advantages getting new information but sending their information is delayed. So while a high pinger peeks he sees you but you dont.
aka when your pings lower
The fact remains, on his client he undoubtably had his gun ready. regardless of your feeling about his "offense".
🥹
Sure he has. But is it fair that he has like some extra mili seconds against a target that doesnt even know in this time frame he even is there?
in a perfect world...
Each client time frame is important, one is not more important than the other.
you literally refuse to understand
dont u ?
this is why idealists are no good
because they have a vision
but 0 execution
Peekers advantage or ping is not a one way street, you should always peek aggressively due to the nature of latency
Ill bet you think your timeframe is the one that is MOST important.
i know it comes with drawbacks, but playing balls in with high ping is much easier that way.
Sure if you a player who like to hold angles and snipe then high ping is shitty.
But going running around with a King&Crown and 100+ ping you gonna wreck stuff
There are other games that would cater to you.
mate
you quite literally assumed i feel entitled
based your whole argument around your assumption
while all i demand is equality
fricking hell
get a damn clue
"like it or leave it" is the worst attitude of all.
Nothing evolves with a mindset like that. sheesh
Alright this can end now.
Lets move on from this conversation please. It's no longer respectful, thanks.
lmaooo
is there any ETA on when audio willl be fixed? 1.9 destroyed it
it certainly isnt respectful, however its not the opposite either
Can you be more specific? I have not had any issues with audio personally
lmao even without that it's broken. An object can completely muffle someones sound 20m away from you
ever since they tried to fix indoor sounds huge problems with muffled audio then weird games where I have super hearing and can hear someone meleeing a grunt from 2 compounds away or explosions like they're beside me
yet someone running beside me or crouching in front has dropped audio
even had people shooting 50m away not make any audio
Can't say I've experienced anything like that
ive certainly had some weird audio experiences but nothing drastic like that
or i didnt notice at least
I pretty much never had someone crouch walk up to me in the last few years and then 1.9 dropped and now people literally run up on me with shotguns without audio. I tons of people peeking corners with no audio.
Iv not had anything like that happen. One thing I appreciate about Hunt is that you quite literaly can't sneak up on someone who is listening. Maybe in the inferno, but I am not talking about that extreme.
there is a ton of posts about it on reddit and on steam a while back
just look for muffled audio
my own sounds are much loud but everything else is muffled
it seems like an occlusion issue
I couln't guess what is causing that. Maybe if you could find a spot where it can be reproduced, it would help identify the cause.
Its the worst aspect of the game. Everyone is sitting around listening.
The one who actually wants to get the game going and starts to move gets shot from people waiting.
Everyone sitting around Bountys afraid to walk a meter because they knew they become insta targets.
Would be cool if atleast crouching would be silent.
I move quite a bit. There is a rythm to running and then listening that works well for me. I get around fast, but get to hear others before they hear me, at least a good portion of the time.
I feel like you shouldn't be able to hear crouching outside if you're in a building unless you're at the window
15 votes and 12 comments so far on Reddit
15 votes and 6 comments so far on Reddit
it often is like when I change direction it seems like my head has been put into a bucket and then I turn around and sound is completely different. It's 100% from the change in the indoor sounds. The game probably has a sound occlusion problem where random spots are now considered underground or inside
that would explain why, when im downed and spectate my mates, they happen to completely misread soundcues at times.. that or speakers
it's the game. For a long time I had great audio but for the last while ( I stopped playing for a few months) it just feels like I'm missing info. People running completely drop audio for me when they're more than 15m away.
bruh thats so racist
@fallen smelt, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I have an idea - find a way to stop this from happening...just a suggestion. 🙂```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1070953620079661086/screenshot0391.jpg>
<https://cdn.discordapp.com/attachments/524577494863708180/1070953620423585842/screenshot0392.jpg>
<https://cdn.discordapp.com/attachments/524577494863708180/1070953620859801640/screenshot0393.jpg>
huh? I'll give you an example - dying as 5star to 3star isn't because you're bad and deserve to be 3 or 4star now. maybe you just prestiged and had unfamiliar guns/tools/consumables? Don't forget that ANYONE could land a lucky shot in this game. Who's to say this 3star guy didn't just kill a 5star with 2 big missing healthbars? Is he still skilled af in your eyes? Does the MMR system calculate all that too?
Because next game ''that lucky player'' is going to be absolutely smeared across the walls by some players that actually DID clean kill a 5star by winning a fair fight, outskilling them. Now, you don't see it yet - but that's a recipe for unbalanced matchmaking.
One thing I can guarantee you tho with ''my system'' is if you're normally 0.8KD and now killed a 6star - your KD will not jump to being 1.8 meaning you WILL NOT be in 5star lobbies, unlike now. Idk how you all fail to see how KD is the actual accurate representation of someone's skill rather than w/e nonsense this guy said. What this guy says would only ever work in some csgo,valorant,rogue company type games perhaps. Where there's no handicaps, everyone starts on even playfield. Do you start on even playfield in hunt every game? Is everyone in ur games always rank 100 and kitted out with what they really want? No? then the system doesn't work. simple as.
And here, I don't see why this would be a good thing. This only just encourages the same behaviour from people I've been seeing more - to banish bounty and run out while being chased and shot at just 100m behind them. I've seen this happening time and time again. Why encourage this cowardly playstyle? Just make the servers empty then? Make a pve mode? I mean why pvp at all then if it's just so punishing and unrewarding? I don't understand the mindset of these creators at all. is hunt showdown supposed to be a pve coop game with some multiplayer pvp elements?
What if you were bad at the game earlier and then became good? My KDA is at 1.50 and I still slay all the 2.00 and above in 6 Star lobbies.
KDA is not an indication of skill in Hunt. This might be true for other shooters like COD but it is not for Hunt.
Here I will admit I could be wrong but my best guess would be because of the ''A'' in KDA(ssists) messing with calculations. It should deffo go up a lot more quicker than it does which for ''some reason'' it doesn't. KD being calculated only imho should fix that issue
Hunt is a team tactical shooter. I think it's appropriate to include assists in the KDR.
I can't really say anything about MMR in the end because I am at the higher spectrum of it anyway and it doesn't really matter for me but KDA is not the way to match players.
Well. I can guarantee that neither is this stars system the way to go. It rewards players that should not be rewarded most of the time
Getting killed by a 3 Star will not instantly drop your MMR to another star btw. Everybody can be unlucky yes, but getting killed by a 3 star once as a 5 star will not instantly smash your MMR to the ground.
It will. if you don't think it will then idk what to say - do more testing ig. I've had games as 4star where I trade once with a 3star as I play shotgun often. I come out and I've deranked to 3star. This happens OFTEN. Sure if I was ''high 4star'' maybe it woulda took me 2 deaths, but still - it would rank you down quick. A friend of mine was in high 5star, took him 8 deaths to get to 3star
I have 2k hours in Hunt and back when MMR still mattered for me it wasn't like that at all. 8 deaths without doing a kill is A LOT in Hunt.
would you say that dying 8 times would make ur KD go from 1.8 to 1.2 tho
And if you die 8 times in your MMR range you are clearly outskilled and should drop in MMR. That is the harsh truth, if you like it or not. I understand that one could have a bad day. But then you would climb to 5 Star MMR rather quickly after having a bad day.
Depends on the value. If you got 12 kills and die 8 times it will drop tremendously. If you got 28k kills and die 8 times nothing will happen at all.
You can't compare those 2 with each other.
I find a random content creator making a video on a different game a rather weak source. I am gonna stay with what I have learned from scientific literature. And while you are somewhat right about high ping (ping difference actually, the effect is fully symmetrical) strengthening peekers advantage, it's by far not as bad as you make it sound.
In general high ping gives you more disadvantages than advantages and those aren't even that strong since they are symmetrical
No, they use a similar mathematical model. The implementions vary quite a bit
Sounds like some form of wireless connection. The issue isn't the amount of data hunt needs, it's the amount of data the downloads need. There is a certain point where throughput affects latency.
Do something about the Chinese hackers coming onto US servers or they will ruin your game. Thanks
Hunt is a PvPvE survival extraction shooter. The goal is go survive, if possible with the bounty.
PvP is an important part, but it's only a part of Hunt and it is perfectly fine to just avoid any PvP if you are able to extract the bounty without fighting other players.
There is no cowardice in grabbing the bounty and running. Why risk losing a hunter (the worst outcome of any Hunt match) when you can leave, especially if the other teams fail to prevent you from leaving. Needlessly getting killed is the worst result in Hunt.
Funny ... I do hope the realization is made that most of the playerbase would like to actually indulge in pvp rather than go on empty US east lobbies to just pve or as you say ''grab bounty and run out''
if pve is the main goal of the game and pvping is just a sidekick then yeah imma just go play deep rock LUL
Who said anything about ''pure pvp'' ?
And you mean how we play - to avoid pvp. Because that was Finall is saying the game is all about
yikes
bro really said with a straight face ''i love playing in empty lobbies''
naurrr 💀
idk how hard is it to use imagination for people these days but here imma throw another advice just for free, no charge. How about - when you take a bounty and THEN kill people - you are awarded more money and more xp, like, NOTICEABLY more. This would somewhat make bounty teams CONSIDER pvping at least instead of running out
bro said the ''lore'' word . naah am out 💀
lore in fps games 💀

