#feedback-discussion
1 messages · Page 42 of 1
While not being able to use skins for all variants kinda sucks, atleast can have variety for my loadouts
As long as all variants get a skin
poor Scotty Swift
@fair rover
I see what you wanna achieve, but that won't work very well.
@fossil kiln, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hello hello
Love the game and quests and challenges
Could you give a symbol for quests challenges that can be done as a team ?```
Please help me understand why Gunsmackk picks up the clue in a visible place from everywhere when it is red? Thanks for the tips.
Gunsmackk Duo VS John Overwatch Trio
Left side POV: Gunsmackk source from his live streaming channel.
Right side POV: John Overwatch's view.
It was interesting to take a clue if it's red from Gunsmackk side.
If I have the same situation, I never take a clue. But it's me.
Complete gameplay in 4K: soon published.
@royal chasm it will likely never get fixed, because camera position is tied to all the peek spots and everything on maps, and scaling down player models would ruin visuals
@knotty marsh
Why don't you ask him?
I guess it's just about risk vs reward. The clue turned from red to normal, meaning whoever was close by had moved away. But they still knew they were close, so picking the clue and thus avoiding the loud noise if the enemy team gets closer again can be an advantage in a close-quarters fight.
@fervent blaze, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Put a small icon on the HUD showing your teammates with names and general info like health status```
Thank you, it's a good and possible reason.
Gunsmackk banned this video because of copyright claims. It's my bad, I have no idea about needing permission, because I see so many videos from Twitch on Youtube/Tiktok, and seems like no permissions were asked before. Next time I will try to get permission, but who will allow uploading a video where the "star streamer" dies by head-shot after taking the red clue? 🙂
@brazen sandal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
an option to not accept being necro revived by a teammate so I don’t die 3 times in a row```
@rustic imp solo it’s good with self revive but it’s easy counter with trap or burn you can tell if a player quite the game you see like flash in the body and a sound soo… and for the money part.. I do average 2.5k per game
When I’m playing solo
Sorry to hear the video got taken down. Make sure to be more careful in the future as these takedowns may affect your channel as far as I know.
Sheesh tell me your money secrets
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I think this trait could be better, this trait allows us to deactivate activated bombs right? Well this trait is useless when opponents send bomb at exploding time, so maybe this trait can have a magical aura that resets 1 bomb's exploding time so this trait would be actually a usefull trait to deactivate bombs.
Also if 3 player takes this trait it should stack and should reset 3 bomb explode timers when bombs come close to these 3 players.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1066949144721248468/image.png>
I think this trait could be better, this trait allows us to deactivate activated bombs right? Well this trait is useless when opponents send bomb at exploding time, so maybe this trait can have a magical aura that resets 1 bomb's exploding time so this trait would be actually a usefull trait to deactivate bombs.
Also if 3 player takes this trait it should stack and should reset 3 bomb explode timers when bombs come close to these 3 players.
And maybe this can have a cool-down too.
Sure it's easy to counter if you have a trap, but what if not? Also you need to still watch it, because he can revive multiple times. The sound is good, ofc, but if you are far away, not an option. Burning is a nice block, but you still have to wait till he's burned out. If it would block the self revive, so you don't have to care, this is the way to go imho. Let me explain you my thoughts: We had a round yesterday. Duo in Boss Lair with killed boss, Duo outside, 1 Solo Sniper on the hills, and we both outside. We were fighting against both duos, and i solo'd the sniper. However, the Sniper was behind some hills meanwhile, and i had to watch him while trying to support my teamate, which was more or less impossible due to the location of the solo player. I burned him, but however he revived two times. So basically, i was blocked to do anything because i had to watch the dead body. So what i'm saying is that a "technically" dead player blocked me from fighting with my teammate, and this shouldn't be possible.
A sound would help, but from my point of view, there should be a easy, affordable way to block a self revive. If this is burning, OK. The current implementation just feels annoying, because you have to watch dead bodies because they could self revive. This influences the game too much, it has way more influence on the game then when one player of a duo team is down.
How do you make so much money as a solo?
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
In my opinion Cheat death trait should stay in this game cuz for me it's just too much fun to have something like this in this game, and cheat death isn't always easy to have, like when I play with random teams I die a lot before even getting cheat death trait lol.
I think this game is extra hard for those who play with random-team mates and not play with their friends. So those who play with random team mates are also in more risk most of the time so they lose their hunter & trait progression, etc much more easily.
Even if having cheat death meant we lose 50% of our xp, I would still use it, so I'll have more chances of having fun with high level hunters & weapons & builds.```
In my opinion Cheat death trait should stay in this game cuz for me it's just too much fun to have something like this in this game, and cheat death isn't always easy to have, like when I play with random teams I die a lot before even getting cheat death trait lol.
I think this game is extra hard for those who play with random-team mates and not play with their friends. So those who play with random team mates are also in more risk most of the time so they lose their hunter & trait progression, etc much more easily.
Even if having cheat death meant we lose 50% of our xp, I would still use it, so I'll have more chances of having fun with high level hunters & weapons & builds.
@zinc solstice It is actually intended.. most ammo bounces off concertina...
@warm solstice Maaan, that 'Crown & King' handcannon is dangerous...
I think that’s the idea. It would probably cost 500-650$ and for that it should be dangerous
It would be pretty dangerous the recoil Would be like the only disadvantage I also don't get why they're already isn't one I mean, they have a hand cannon variant of almost every shotgun.
I Always wait until a solo is Burned Out anyway. You never know of He maybe has a teammate anyway.
this is possible. But when i you 100% know that it is a solo, like in this case, and you are blocked from doing anything else because of the trait, it's not good game design imho.
I see ur point but disagree. I think this game design is very cool and adds something spicy. I see that it isn’t fleshed out yet but the possibilities are great and I enjoy even the current state
i think spicy gameplay is good. But it should be not based on maybe someone revives or not, it's just passive gameplay.
but how do you know? The only way is if you are a trio and have counted 8 other bodies.
in this case i knew it because he self revived in front of me and i killed him again. Sure you don't know in general, but this is your own risk then. What i want to say is that if i'm burning someone, for example, i should be able to clock the self revive. If i burn a duo, i at least know that i FORCE his teammate to do something. With a self revive guy i always have to check if he * maybe * suddenly self revives. Its just passive game, nothing more, or needs a hard counter like traps. There were also cases were we killed a guy 3-4 because he self revived. What kind of gameplay is this, waiting some minutes to then fall into someones back? I'm fine with that, but then give me something to deal with it with actual good gameplay, and not "bring traps to maybe trap a self revive guy". Also with the sniper kind of self revive guy, it's essentially a kill which doesnt matter, because he does self revive and lost one health bar and starts sniping you again.
I'm not against self revives, but please with actual gameplay/counter possibilities or tactical choices. Ofc you can burn someone, but then again you have to wait till he's burned out. When i'm burning a duo/trio, i force the enemy to do something, it's a tactical choice. I don't have to wait it out if i dont want to.
Alright I forgot that obvious thing^^'
And yes, some people wait 5-10 minutes for this. But Tbh I have not encountered this ever.
@tardy glade, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Shovel A shovel as Tool where u can Hide dead Player With a Bit of Earth or Gravel That you can See them Not so Good and it put away the Marker where the dead Player lies for his teammates.```
@rustic imp i got average 3-5 kill and playing solo against trio got 1 bounty if I got 1 bounty and like 3-4 kill mostly make 1800 dollar if a kill more and get 2 bounty I make 3k
whats your fav solo loadout?
i got multiple build im gonna send you to your DM cuz i dont think i can poste here
@grave rivet I like your idea I really miss how often you'd spawn fight But the idea doesn't really fit the game only on Sunday it just a bit weird
for sure. not sure the best way to implement it, but i would just really enjoy if spawn fights were (at least occasionally) more frequent than they are now
Maybe a setting to turn on You'll have a higher chance of spawning next to players that also have the setting on i feel like that might work better
Can someone explain the following to me?
A few months ago I had 5 stars and was playing fairly well (sometimes winning, sometimes losing - it was just balanced).
But lately my friend and I have dropped to 3 and 2 stars and it's normal that after two days of active play we don't leave the map even once, we are often not able to kill a single player and 90% of players have a Ratio of 1.5 - 3 but still have 2 stars.
When we meet someone, we usually get a headshot right away, and longer gunfights simply don't happen anymore.
Has this game really sunk so low that it's impossible to play and people are already artificially lowering their ratings to play with worse players?
MMR changes really fast and people end up in crazy ratings really quickly. Some days just feel off. Just keep on truckin and it'll probably feel better tomorrow
I might add that a large part of the players are Russian (I play on a European server)
When I meet Russians, I can immediately let go of the keyboard and mouse, because they give you headshots even through walls :p
@queen jungle The Rule of Two is one of Hunt's core principles. Duos is Hunt's main game mode and everything is created and balanced with duos in mind. Trios was added later on and offers an easier experience due to one more teammate, but comes with intentional downsides such as having to decide who gets to loot boxes, etc. and who doesn't.
I wouldn't call trios easier. You have one more teammate, yes, but the enemy does as well. It is by far the more tactical mode and less reliant on third partying.
I think trios tends to be easier because you get third parties a lot less. I’d say 75% of my duos fights that I lose are influenced by a third party, whereas that number is around 25% in trios
There are also fewer teams to track and you have fewer engagements on average due to having fewer total teams. Losing a teammate is not as significant as it is with duos.
Also, AI is easier to deal with and you can either quickly DPS bosses to death or have two teammates keep watch while the third takes care of the boss.
Also in trios more people tends to mean more casual conversation/jokes so people are less attentive to their surroundings
Very good point actually
@tribal wyvern this hotfix would be cold as ice at this point
People still report the supposed "bug" that they lose their hunter on fail to extract.
So it would still be valid to add now
How do I improve visibility of hunters? There is a person right in front of me that I can't seem to see. This happens all the time when they're supposedly right next to me.
and is this the correct place to ask this, or should I ask somewhere else?
@bold valley I could see that working out pretty well actually. We already have barricaded doors so why not padlocks and massive fires as well?
Game doesn’t have state of the art lighting
that room should be indirectly lit by the ambient lighting lol
yeah hunters dont light up like in typical shooters, putting up the gamma is as much as you can do
add on top of that the weird rendering / pop in issues
or like when you ADS in the basement of healing waters
Weird issues like that
Like when you ADS and you can see through the background and stuff? Looks like the sky or something
Kind of, yes, in some areas, ADSing makes them look brighter / you can see clearer
Hmmm maybe I'll have to find a video, but sometimes I can see through all the backgrounds, it's just empty sky or void or whatever, just transparent around some corners then loads in after
So is there any optimal lightning/shadow setting? I have lighting at low and shadow on medium
yeah i mostly wanted to see some of the stuff hunters carry as having secondary utility for accessing neato stuff. Like make you think about saving some dynamite in reserve for cracking a safe, or having a silenced gun for quietly plinking padlocks, or keeping fusees handy for looting underground areas without roaches covering your face
Turn everything at low, specially object quality, then take a sniper, crouch in a bush 200m away of the compound and kill everybody through the walls thanks to derendering
Easy built in wh
lol what about up close <35m?
nothing you can do really unless there is some kind of reshade abuse because this game has terrible lighting + rendering and the addition of all these camo skins just makes it worse. If your gamma is too low you can't see half the skins in a vaguely dark area, if it's too high you can't look out a window without being blinded by the brutal auto exposure.
different LoD settings means seeing through windows, bushes..foilage etc at different distances all making for a terrible inconsistent gameplay experience before you even consider the insane trade window + ping differences. There is a reason good players essentially play the game like it's 1800's CoD with a little more thought behind it. Keep zagging, keep adadad spamming, keep jump spamming, abuse left side peek, don't ever right side peek unless you have to. If you're going to hold an angle on a gamble when someone knows you're there, crouch the corner ( their weapon model will completely block you if they're aiming at headshot level because of the games lowered crosshair+ massive weapon models). If you crouch left peek a window you can be invisible from some angles and at worst have the tiniest bit of your shoulder showing from other ones.
@little jackal They can't fix it without massively changing the game ( which I think they should) because right now Bounty Hunt is so "meta'd" that good players can easily drop 2 star and rise 2 star in a few hours of bad/good winloss streaks. So much netcode and LoD jank that the game is inconsistent to maintain a skill level unless you're a never enter the compound player. I am at 1.9 K/D now and constantly go from 4 to 6 star and back again ( I play solo only).
I'm at 1.5 something, and the second I even start thinking about playing for a win, the game launches me into 5+ personal stars. Despite me playing solo v trios meaning it's significantly easier to fall than to climb. It's just statistically not possible to see that many players with similar stats playing full team on 4 stars.
unless..
I think the problem is partially they are trying to pump up stats to make players feel better and play more because of it. It feels like 90% of the player base is in 3-4 stars and that even the 5-6 star players can commonly fall down 2 stars because of the huge MMR loss for dying to someone at a lower mmr.
You can only increase your gamma and adjust your monitor settings if you don't want to use reshade
True but i don't agree with the last part. I'm 6 stars most of the times (only premade, no randoms, no solo) and for me dropping to 4 stars is almost impossible, even if i gave i really bad streak of losses i can't drop to 4.
The only way to drop is doing it deliberately in quickplay or start playing solo
Why do you think you derank faster in solo? It's because you generally face players with the same mmr and slightly below. Get killed by slightly below your mmr players for like 3 games and you can derank. Playing in a premade allows you to get rezzed more which makes you can make more kills in that game and potentially negate the MMR loss of dying. I personally think premades should have a much harsher MMR penalty. The game had a pretty good solo experience until they added necromancer imo.
i know, i was only saying that for high 5/6 stars is not so easy to derank if they are good at the game
i'm kinda bad tbh but even on my bad days i cant drop under 4 stars of match mmr solo v trio
I mean I play the game as a solo and still get 5-6 stars in my games because the MM is not good. I will look at match details and see teams of 5 and 6 stars and a team of 4.5 stars when I go in with skill based MM as a solo. I play for fun. The game punishes harshly for not extracting even if you wipe half the server. I used to do much better until they changed the trade window and now half my games or more end in a trade. As a solo that means game over. It's no wonder the " solo bush camper with a sniper" meme has become so common. I can't drop under 4 stars but easily can go from 4 -6 mmr and back to 4.
I quit for a while like 1.5 years ago when they made the trading change. Now I play like 2 matches a week at most. For me it really did kill the game. The ping differences were already a huge problem, especially when you consider the low tick rate of the servers. It makes all sorts of insane discrepancies with the game. Left peek was always terrible but then the trading update killed it for me because I basically only fight under 100m and mostly in the compounds as a solo. Necro already made it frustrating to 1 v 3 because you can't even hear the necro and you don't always have a lantern around + the audio has been getting worse and worse and sometimes you don't even hear the guy get rezzed. I still love the concept of the game but definitely feel like it could use a lot of love.
@stuck abyss Yeah that's always been my issue with Scottfield precision, it's felt pointless bringing it in compared to other options
I don't get it why there is a player pool for new players until rank 100. I can't find any random teammates so i need to play solo until rank 100. This is the most stupid thing to add for new players cause you need to fight only duos at an disadvantage and if u fail once u're dead. Makes me want to deinstall the game straight again
just had a good game with 5 kills =2 duos wiped + boss done and the last guy of the third duo trying to take my throphy hit a lucky Headshot and its all over ... no loot no money and atm im pretty poor for this exact reason ....
almost seems like you dont want any new players in the game
What do you mean?
If it would go only by Level there would be a Lot of Veterans in that Pool since people Like me never Prestige (its useless).
I agree that the matchmaking has its flaws but basing it on Level does Not make Sense.
The Training wheels end at bloodline Rank 11 I think.
I didnt say basing it on level is good. But when i search for random teammates there is a player pool for the first 99 ranks where you get only matches with mates who are also in the first 99 ranks ... so i dont get any bc most players are already beyond that. Even after waiting for 10+ minutes and trying to find a trio or duo nothing happens. I can go in for a match solo and i get normal enemys based on my MMR but i can still only play Solo
Thats what i think is just stupid cause nobody wants to play the first 100 ranks only solo
Ah its about randoms.
Tbh randoms is bullshit.
Try some Discord Servers If you fahr convince Friends to Hunt With you and Look for groups there. You can Organize properly and donnot have to rely in randoms
Also which Server Region?
yeah i know its bullshit but why have such a feature when its just dumb af
i tried europe and russia
i have some friends to play with but there are lot of times they arent online and i just want to go in for a couple of matches and this is just extremly dissapointing
i just think it wouldnt be that hard to change that
Hey crytek just letting you know the current state of xbox at 11pm there was only 16 looking for post and 3 of which were either twitch advertising and general joking and out of all my matches only 3 have had people so get a grip crytek because your game is dying on console
11pm
Are you referring to the lfg here on discord?
@sullen crypt no on xbox lfg discord is different but i never get anyone on discord to reply
I mean, the lfg discord not having post doesn't mean js dying lol, there's people that never do lfg
It might be dying for all I know, but that's a very shitty reason lol
@tribal wyvern the new hunter is lunar not infernal
jokes aside, hunt takes it theme very serious, so yeah lore has an impact
Ye but it's a multiplayer game & lore should never have a negative impact on the gameplay. Thats imo bad design.
Especially when they release a new DLC & intentionally lock it to the underused pact, just because.
They could have easily made her neutral
if lore didnt have impact on gameplay we wouldve had laser guns, and naruto here
What?
I said "negative" impact.
It dictating a time of year & the theme of the game, is one thing.
Arbitrarily locking your hunter to specific traits, is another.
If lore starts to affect the game in a bad way, It should be relooked at.
And i believe in this case that it is.
thing is, it isnt affecting the game in a bad way, thats just your opinion, so it doesnt have to be looked it
Thats your argument?
The fact that it isn't, is also your opinion?
Nice circular
exactly, since is all opinion it doesnt have to be looked at
also, lunar isnt bad, unlike infernal, thats also a case
My point isn't that it shouldn't be connected to a bad or good trait.
Idc which pact its connected to
My point is that you shouldn't be locked AT ALL
fair take, but theres the option to play anyone else so theres that
Ye no shit
If you even read past 1st sentence of my original post.
You would see that i did not like that half my hunters are locked to specific pacts.
Forcing me not play them, if i want a specific pact
Thats why i say it's affecting the gameplay negatively
Because it restricts your hunter roster, you paid for.
Arbitrarily.
If i want to play the new hunter, iam forced
thats on you, you want to the play new hunter, youre forcing yourself
Or do you mean theres a way to remove the locked pact?
What
No
the game sets restrictions
What other option does the new hunter have? Non.
in fridays youre forced to play inferno, see the difference?
I have no other option if i want to play that hunter, but to play Lunar
you have the option to play another hunter
Thats a restriction set by Crytek, not by me
thats on you
Thats on crytek
They set that restriction, i didn't
Because i can play other hunters, doesn't remove the fact that to play that hunter im forced to Lunar
You can circle it all you want, but the fact still stands
you wanting to play that hunter is a restriction set by you. you know whats on crytek? forcing you to play inferno on fridays, now that is forced, you cant do anything about it
Yes and im saying that they shouldn't restrict said option to a specific pact
ok
Because it's affecting the game negatively.
As it's arbitrarily restricting hunters to pacts
And they did it with the new hunter intentionally.
Because they know how unpopular the other 2 pacts are
Instead of just making it neutral
look at a benefit, you can resilience and be revived with 125 hp, others hunters cant do that without pledging first
You still need to pledge on that hunter
no you dont
ye the resilience
same way carcass can self necro without pledging
I just want to have the option myself
Which i don't see being that bad
And i wish they had added something else for the pact related things
Like my suggestion
They can still have their lore by saying "Redneck is grounded pact."
But leave us the option ourselves ingame.
but itd be really silly, to have kevin be infernal instead of lunar
Why?
as silly as having naruto running around
why whats the difference? both sides are twisting the lore
Guy having diff pact that hes assigned = A char from an entirely different universe in the game.
Ye sure
It's only gameplay
It's not affecting the lore
You would not even notice if the guy had grounded or lunar
naruto would only be gameplay, hed be using the same guns and stuff
Stop dude.
You're not going to make a point, that adding a char from an entirely different universe is the same as a character ingame changing faction.
Im done if you're making that point
Cuz thats ridiculous
Not even remotely the same thing
kevin not being lunar is effectively from a different universe
No
hes literally a moon simp
And still is
if you take that away thats not kevin
He still is
ok
Most characters in the game are dead dude
So fucking stop
You can play black coat
but hes dead in the story
So again, any point on that is moot.
you fucking stop 
I mean i pretty much stumped your point, so if you have nothing else.
I will.
🙂
Well you say Kevin has to be lunar cuz he is in story
Then why the fuck can we play Black coat?
then why cant we have naruto
license
But because hes a character in another story
He has nothing to do with Hunt
Kevin & Black coat does
And if you say lore should dictate gameplay, then majority of hunters wouldn't be playable.
Im arguing that it shouldn't.
@plush sage, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
/roll 1d100```
It's completly irrelevant which pact hunters are connected to in the game.
Since no1 cares & no1 would care even if they weren't locked.
They thought it would be an interesting gameplay idea, which turned out not to be. And then they go ahead & lock the new hunter to a pact they knew no one plays.
I mean for example, you use different weapon skins than is connected to the hunter.
it is relevant cause like i mentioned some traits are affected by the pact
Mosin centennary is not Kevins primary.
So that should be locked
Right, so what gameplay is improved by being locked to hunters
How is your gameplay more fun/interesting etc, by this
there are 3 traits affected by pacts
like i mentioned early, if you start kevin with resilience he gets the full effect without having to go to a resupply point
so does carcass with self necro
which is a big deal
Okey, so being able to pick your pact is what improves the gameplay.
Before game starts.
Which could easily be done without locking hunters.
Just have a select option to pick your pact, then pick your hunter. And done.
now that is an argument
there we go
crytek let me pledge in the main menu
some legendary can do that, why cant all
Ye i think we can agree that would be an improvement
Holy shit
A civil argument that ended in a mutual agreement in hunt discord
Guys, i love you two
Very pogchamp
So you buy those. In all the Events its usually Not the Same ones. Its new DLC and some old stuff Not Many habe bought e.g. before this Event i have maybe Seen 2 Arcane Archeologists in my time.
I Like that Idea
Saw this suggestion
I feel like skins would be much better if they didn't need to be created for single wariants of weapons, like we could use much more skins in every gun if gun system was like this
If I remember correctly crysis had a in-game weapon customisation system
I personally wish hunt had a weapon customisation system like crysis too
Weapon skins would be usable in all wariants of that weapon, cuz skins would be designed for to be able to customised too I think
@opal cradle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: Legendary Recruitment
Description: True enough. But the thing is, allot of people are lazy and would rather take longer just scrolling than actually moving to type, also i can be dense as hell with names. cant remember em to save my life```
Legendary Hunters
True enough. But the thing is, allot of people are lazy and would rather take longer just scrolling than actually moving to type, also i can be dense as hell with names. cant remember em to save my life
They have already said they're not doing that for attachments for balance reasons.
Being able to turn the regular variants into the skinned ones would be great though.
Agreed
Ah good to know thanks
@broken quarry, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
If there's a feature I'd like is being able to right click your map to create waypoints that in turn show up as dots on the compass so you can click a location and then run the shortest path there.```
@queen jungleThe MMR already keeps in mind whether or not your team is premade btw. You'll have an easier time with pugs. I don't feel like punishing premades but so hard is a great idea.
Premades are very op in this game
They can do so many things randoms can't do
I just don't think it's fair
I think it's really unfair that pre-made teams can use discord & steam voice chat and avoid proximity chat of this game, and this just means they can speak without enemy hearing them, they can speak even if they are very far to each other, and they can speak when their hunter's are dead, like discord & steam voice chat gives just too much advantage to pre-made teams, they can share so many important information even when their hunter is dead, just really makes this game much unfair for random-team players.
I got that. Like I said though, the MMR already takes that into consideration when finding matches.
If they made it effect matches too much harder, it'd be REALLY hard to keep the premades interested in the game, which isn't great for anybody.
Well, you have 2 options, you either bother pre-mades a bit or you bother random players.
Which is majority, would you like randoms to be bothered or pre-made teams?
They already chose to bother pre-mades by your logic
You can't keep nerfing them into oblivion
If there is enough player amount for both side splitting them wouldn't hurt
tbh don't you think it's more bullshit that you need to put in the work to find teammates because the MM does not work properly? Most people don't have the desire or time to make a steady gamer group.
Honestly proximity voice chat shouldn't be forced then, like we should be able to use text and voice chat when we're dead
Just make this game more fair
Too much realism creates unfairness cuz people doesn't want to follow the game styles
and use discord steam
I could see that. That would help randos without negatively effecting pre-mades
Plus also keep in mind, not all pre-mades are sweaty tryhards either. Just yesterday I fell out of 5 stars again trying to play with my 2 star brother in law. It's painful enough. Plz don't nerf us more. 😛
because legendaries aren't random-ass peasants who go in the bayou to seek money without really understanding what's going on
most of them have lore ties and some of them are directly implicated in the events that happen at the time we're playing, so it only makes sense that some of them are pledged for lore reasons
Here you lost me, but hey maybe I am the exception. My real life friends are my Gamer Group....
i already discussed lore earlier and decided to go pure gameplay
as freddie said black coat is dead lore wise and you can play as him
i can but i don't because L O R E 
it is a fair point regardless
The only game my real life friends like is RL.They're also not good at games so it quickly becomes a punishment to play with me when I'm almost 2 K/D and play in 5-6 mmr usually while they have sub 1.0 K/D. Hunt is not a game most people would like lol
There is a easy solution to that. Just give them an option to speak only to their teammates.
Like CS:Go. But some ppl even mods, argue that "wElL hOw Do ThEy speAk?" And making remarks on are you speaking telepathic then?
The usual.
Feel like Hunt is held back so much by people who think the game is real life the moment you enter a game.
@west ore, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I wonder what happens to the extra event points when we finish the event?```
it's insane that people don't want randoms to have team comms but then tell you to get a discord group going lolk
Yep.
It's just backwards thinking. I had a suggestion for example to just put whatever skin you want on a weapon that you have, instead of having to purchase each weapon.
But no it breaks peoples immersion that the skins are more than just a skin. As if.
Not saying they have to add it or change it.
But peoples reasoning are petty & doesn't really add anything.
No one buys a skin & be like "man this is Billy storys own gun."
Hell i bet you could take any skin & 99.9% wouldn't know who it belongs to.
I wish when I went to pick up a gun it just said the guns name and not the skin name. Some of the skins confuse the fk out of me about what gun it is in the heat of the moment. I don't buy any skins
@hasty garden, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
dunno if this has been talked about here but, anyone knows if we will get directx/vulkan support at any time?```
yeah is literally the same thing i dont see how it would hurt having it in game
theres a guide with all the skins if you wanna have that in a different tab until they make that an option, if they ever do
what is this?
I would like more control of the Hunters I get to select from or how I appear. I have prestiged twice in a row without ever seeing the non-legendary Hunter I like the most
@topaz aspen, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Can we get a loading bar instead of a circle loading that doesnt show anything during the "reconnect" feature? Sometimes i feel like i am in the loading for 5 minutes but there actually is no progress of reconnecting that i can see, and ill alt f4 the game and recommect again and i connect in bout 2 minutes. Itd be really nice to know that progress is actually happening```
@potent portal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Winfield 1893 Slate: Slam Fire**:
**Details**: The winfield 1893 slate shotgun should have the ability to be slam fired, like it's real life counter part. This iconic shotgun was the first of it's kind able to do so, the user could hold down the trigger and the shotgun would fire as soon as a new round was chambered whil'st using the pump.
Here is a short video example I found on youtube: <https://www.youtube.com/watch?v=Sljg40DgQbs&ab_channel=Yukon12gauge>```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1067659128232755350/17738733_1.png>
@potent portal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Winfield 1893 Slate: Slam Fire**:
**Details**: The winfield 1893 slate shotgun should have the ability to be slam fired, like it's real life counter part. This iconic shotgun was the first of it's kind able to do so, the user could hold down the trigger and the shotgun would fire as soon as a new round was chambered whil'st using the pump.
Here is a short video example I found on youtube: <https://www.youtube.com/watch?v=Sljg40DgQbs&ab_channel=Yukon12gauge>```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1067662084533407834/17738733_1.png>
@bold valley I think the idea of hive barrels is not that they were stored in them, but that the bugs made a makeshift nest out of them. Hive barrels are always rotting and old looking, the perfect barrel for nesting.
@harsh girder, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: The ability to make private server
Details: Hunt competition are hard to make rule for because streamer can't make private server and I can affirm that at least 1/3 of the community would love and play it sometime and you can make it host based so your server are not affected by it.```
i mean if that is the case... then maybe the best of both worlds, and having some papery hornet structures creeping in and out of the barrels
The advantage of a premade over randoms isn't that bad (if the random team tried to play good. In my experience the issue with randoms is more that you find a lot of people who aren't capable of good teamplay, whereas a premade will always at least try)
To be fair, it's probably worse in the lower ELOs up to including 4 stars because people there tend to not have too much experience with taking in information and are also not used to playing around their teammates positions.
Just listening will most likely give you almost all information anyways, and on encounters that are above short range the proximity chat is basically as good as a dedicated voice chat.
Of course there are some mechanical advantages, i am not saying premades are equal to randoms, but that's why you get a MMR modifier.
As a sidenote, i don't think randoms are the majority αt least not in higher ELO.
Giving them comms would be the easiest solution. Although I would add one caveat to that, if they get team comms then the MMR modifier should be removed.
idk why it would need to be removed when randoms are going to have worse team cohesion 99.9% of the time vs a premade.
Because thats not a systematic deviance so to speak. MMR should always be based on potential performance. With comms a team of randoms can in theory be as cohesive as a premade, if they are not it is by their own choice, eg some players not participating in VC.
Especially considering that not all premades act cohesive.
There is no magical reason that makes premades more cohesive than randoms.
Bro come on. Use your noggin. Why do esports players form teams? Because it's significantly more effective than having a random pro pool to go into games with. This was true 20 years ago and it's true today. Every single sport in reality is also like this. Randoms will almost always be at a disadvantage vs a premade especially with SBMM.Shared experiences and familiarity make a team with consistent members much better than one without. You will know the ability of your team mates. You will have consistent comms. You can coordinate loadouts and you have controlled the player behaviours. In literally every team game premades have a significantly higher WR than solo Q players. This is a statistical fact. I feel like fun should be taken into consideration with MM systems.
While i do agree theres no need to remove it.
You're talking about a team that has been formed & only played with eachother for months or years.
When you write "LF2m 5*" you're not making an e-sports team.
You're just invitign 2 random players you do not know.
Until you get in mid 5 star and 6 star lobbies lol and it feels like people are playing for real money. You get stuff like a trio of snipers that have a triangle around a compound which is probably the strongest strat in the game for a coordinated team with some stam shots.
Right but we're comparing different things here.
Theres random team with no voice com, aka ingame solo Q.
Theres Hunt discord premade randoms
Theres premades with your friends
And ye even the discord random premade can also prematch make a composition of snipers, avtomaters, shotgunners etcetc.
So thats why they still have an advantage & why i agree with you.
I just wanted to point out the comparison.
I get what you're saying but it kidna goes out the window when you enter 5+ mmr where everyone starts to meta the fuck out of the game and become god gamers with either their patience or gunskill. A premade will almost always have the advantage over the random group. The game has an sbmm system which makes the effect even worse. I won't even play games like Rocket League without my friend group because the random team mate experience is so miserable. In Hunt I only play solo because there is zero point in random team mates when I can't even hear them if I'm 5 ft away
@red yoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Mosin Pistol
Description: A makeshift mosin pistol. Coud be another high caliber between a sparks pistol and the uppercut revolver. Maybe even getting a scope like the nagant stock variant. After we got the shotgun from you guys I thought I try again 😉
https://www.youtube.com/watch?v=JI7OIaRHbz4```
@red yoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Mosin Pistol
Description: A makeshift mosin pistol. Coud be another high caliber between a sparks pistol and the uppercut revolver. Maybe even getting a scope like the nagant stock variant. After we got the shotgun from you guys I thought I try again
https://www.youtube.com/watch?v=JI7OIaRHbz4```
hi, who can speak german ? i have a big problem, i cant start this game
can who help me ? maybe pls in german ^^
installation überprüfen über steam
alles gemacht, deinstalliett, installiert alles auf anderen festplatten installiert, easyanticheat neu installiert und vieles mehr, bin am verzweifeln
würde trotzdem nochmal verifizieren. Er sagt ja ganz klar das es ein Problem in der exe gibt
alles schon öfters gemacht.
selbst die exe hab ich gelöscht und durch die fehler überprüfung neu gemacht, selbe fehler immer wieder
Das wär jetzt auch mein Tipp gewesen dann bin ich leider überfragt :/
@red yoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Mosin Pistol
Description: A makeshift mosin pistol. Coud be another high caliber between a sparks pistol and the uppercut revolver. Maybe even getting a scope like the nagant stock variant. After we got the shotgun from you guys I thought I try again 😉
<https://www.youtube.com/watch?v=JI7OIaRHbz4>```
@quasi snow this is a known issue that they’re working on
ok thx
@junior otter Why I would I loot a hunter before stopping my bleeding or burning
Get perk points for grounded pact before your imminent death
If you’ve got three psychos with shotguns running at you or someone with insane wallbangs you’re going down anyway, might as well save the hunter
I can see that but not after the event tho
yes eg.. or, in QP ... you need the last wellspring to become wellspring, time there is precious.. and then you gotta do some rediculas "stop bleed" before getting wellsrping.. when that last wellspring heals you up and takes away the bleed......... during that time, somebody can get the wellspring before you.. kinda lol imo. I mean, just make is possible to CHOOSE
I mean, you can bind separate buttons to those actions
@misty knot like the sound trap sticks?
@bold valley fusees pretty much one shot armoreds and hives
talking about the light from them
yeah they have an obvious incendiary capacity
but like having something really nasty that cannot approach a radius of bright light without being repelled or getting all messed up
Would have to be an indoor creature, that can only roam outside if night, sounds cool
@rare raven when used on a big target it pulls you to it instead 
How to know what range you're shooting in this game?
Is there an estimated range meter for scopes? Like medium looks that much range long looks that much range?
yes
A shooting range would be so cool to have in this game, like we would have meter numbers in these different meter shooting targets
It all comes with experience, knowing at what distance your damage drops and such
Well, a shooting range would be a good way for new players to gain range experience better imo
No
I have 1400 hours in this Game and No Idea what 10m or 30m are. Etc.
A Shooting Range would be great. But considering the Lack of Content Last year and the time something Like a Shooting Range was suggested I guess it will Not Happen.
No Idea what 10m or 30m are. Etc.
That's truly how I feel, like I just feel like I'm never gonna know these things in this game.
Weapon speed, weapon range, to me trying to calculate these things in this game is like trying to prove that god exists or doesn't exists, etc, 😅, I just can't know 😁.
Well I get the Baseline that 600m/s is basically Hit Scan in short distance.
But the Rest....
You of course can get a Feeling for each weapon but a Shooting Range would Help. Especially to Test News Guns and decide wethee you Like the fire Rate/Iron sights etc.
I do agree a shooting range would be a great addition, I was answering your first question
How can I be headshot by a hunter whose shoulder I can only see? Why does he see my head and not me?
was it a wallbang?
no
maybe a clip would help
I don't have one. He shows from right to left. This is not the first time this has happened to me.
I will regret making this video.
✨Sponsored by G-FUEL! Support me using code "RACHTAZ" or clicking the link https://gfuel.ly/3Psn608✨
🔴Get in Touch With Me🔴
Check out my Twitch: https://www.twitch.tv/rachtaz
Join my Discord server: https://discord.gg/pC2XTa8pPb
Follow me on Twitter: https://twitter.com/rachta_z
⚙️My Setup:⚙️
CPU: Intel(R) Cor...
Thank you Crytek for making such a balanced game
@limpid geode, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
a nice QoL change would be the ability to see all NON-Owned legendary weapon skins in the legendary shop, you can see OWNED skins but not NON-Owned```
@deft valve this game isnt your classic overwatch or call of duty, youre free to extract at any moment during a game, how is this any different than leaving after dying? you gonna punish people for extracting as well?
@deft valve "PUNISHED" rofl you are funny.
extract is different from leaving
i specifically said leave not extract
i dont care when you extract thats your right to do so
but when youre downed stay in the game
you said yes to the fight
now dont turn your back on it after you died
if i rez you and u wanne extract thats fine
but dont break my moral by leaving when you died
id rather die trying to rescue my mates and turn the tides
than just head to extraction
Your moral lmfao. How is me leaving after I died any different than me retreating and extracting mid fight?
Tell me
sure
"2a: the mental and emotional condition (as of enthusiasm, confidence, or loyalty) of an individual or group with regard to the function or tasks at hand"
Oh lord
u couldve just google the definition yourself
but if you dont even understand the word "definition" i dont think i want to discuss this any further with u
One of those people "you have to play how I like"
xD
so two hits with a pax from a couple of metres should always kill right? It happens to me a lot lately that it doesn't
what nonsense are you talking about?
go educate yourself about morale
and learn to understand the principle
Mate me leaving after I die is the same as me leaving alive in both instances I'm gone
you are certainlly unable to grasp it
You really talking about morals on a video game lmfao
technically
morals?
is not morale
holy crap
ok this convo is over
youre a certified idiot
even me giving you the definition of morale dint enable you to understand this is beyond me
You're the one that said moral, not me 
I'm the certified idiot cause of your typo
stop clinging to a typo
you certainly had enough time to understand it was a typo
and insisted it was morals
Ok, moral or morale aside, no one owes you anything
yes
We all paid for the game, we play how we want
you do
is this the right place for this? not so sure
Says who?
Where's the rules?
Oh right you made them up
If I'm not too attached to the hunter, I might just leave the match and queue up for a new one if I don't have high confidence on my teammates as well.
everyone rage quits sometimes bro, you will too
Just a classic spoiled dude, who believes everyone has to play how they want
apparently it doesnt matter
cause were nto a team
no
if you join 3v3
you join a team
sometimes its just one round too many
So how is that any different from me leaving, you said that was ok
I just don't understand
Pretend you got me up and I left
do you understand psychology?
sooo, two pax shots real close range should ** always** kill, correct?
im not a psychology major
all pistols 2 tap except bornheim
but i can easily understand that a situation of 1v3 with 2 revivable teammates is much nicer than 1v3 with none to revive
whether you leave or not
thats something for after
ty, get hitreged a lot then recently 😦
¯_(ツ)_/¯
maybe regen shot
its 76 dmg
152 total with some regen its not a kill
its 110 damage
also some pistols do not deal 76 dmg
76? am I not getting something?
double limb shots don't
k thx, something to think about
Yes, I am talking torso here, which is what they use for dmg stats
also besides breaking morale
you literally join the fight, have fun die leave
you dont even give your teammate the chance to participate
and DO something
Yeah hitting limbs does even less dmg, and you might need more than 2 shots
i understand that, im not saying the first time of the day you leave you should get 24h ban am i ?
💀
i just want it to tone down on the average as it legit ruins the game for the person alive
So what exactly do you suggest as punishment and for what exactly
if that account does it frequently you can put them in lower prio que etc.
Does what exactly? Not wait for the camper teammate for 30 mins?
@deft valve #feedback message
Just play with premates
because thats the norm correct?
every game when youre down
your teammate afks 30min 2 cities away
just to rez u
I rather leave and keep my health chunks than get farmed if I'm being honest
You've never gotten farmed?
no
Thar explains everything
Wait hold up, you leave??? How about the morale of your teammates????
ok stop talking
youre not even taking it serious
just another reddit troll
congrats
Hypocrite
not only do you refuse to grasps concepts and defition
you actively work against it
is that what youre getting off on?
poor soul
not surprised the word teamgame is peculiar to u
@boreal root @covert ibex @tepid goblet @misty knot @slate osprey Please add more detailed descriptions to your suggestions as to enable others to fully understand your ideas and why you think they should be added to the game.
@autumn shard Please report any bugs or issues you encounter to #bug-reports-pc and keep #game-ideas for feature suggestions only.
@boreal root centered crosshair isn’t happening. I don’t know why you would want it anyway, as lowered crosshair has significant benefits, such as a better sight picture because the weapon is blocking less of your screen, allowing to camera to be placed higher on the body to actually reflect where it should (the head), and allows for slightly easier vertical play as you can see both objects above and below you more easily, especially if you use the hunter setup in the settings
@valid garden Please add additional information to your idea's description so people understand why they should support it
@valid garden All shotguns deal 0 damage after 15 meters... learn how far 15 meters is and keep your distance if you know the man is using shotguns.
1 thing i know... only 3 Star players complain about shotguns in this game.
Slugs?
Slugs are strong for sure, but there are ways of knowing that the guy is using shotguns.
Never said I didn’t know these ways, simply said remove shotguns
The problem is... shotguns are a problem also in real life...
@shadow yoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
NERF FANNING```
Flechette, slugs, levering… this statement is incredibly incorrect, although shotguns aren’t as strong as people think they are if you learn how to dodge shots when approaching someone using one or just avoid close range fights altogether
Can confirm. 36 damage from terminus flechette @ 40+ meters.
The reason people have a problem with shotguns is for the simple fact that shotguns are simultaneously garbage and very strong. They function under the classic video game shotgun trope where there is a death zone and a confetti launcher zone. Buckshot rounds on shotguns in this game shouldn't be so bipolar.
You summed it all up...
My opinion on this doesn't matter, but i kinda like the different way shotguns work in this game...
I think if it worked like doom or fortnite (from what I remember about it 5 years ago) and did practically nothing unless you barrel stuff people they would be worthless considering melee viability in hunt, or if it worked like tarkov and could be effective around 50 meters it would be way too strong. I think what we currently have is a pretty good balance, and I enjoy the variety of barrel lengths and rof for the shotguns that makes them all viable for certain play styles
@fleet glacier, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Pledged hunters alive when Devils Moon ends should still have their event perks until death.```
Would you guys like to see giant monsters in this game? If you like this idea, would you add these giant monsters to normal modes or create a different game mode for these giant monsters?
@rare raven, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Would the crank be audible?```
@queen jungle do you play rainbow six extraction?
Not anymore but played it a bit
Yeah they have the same carrying body system you suggested
I have noticed that if you fail to extract due to the timer running out you still lose your hunter even with the grounded pact
Yes, we don't know if its a bug or intended but yeah the hunter is lost
You can dynamite yourself before the timer expires, does the job
and at this point we're too afraid to ask
Oh didn't know, I only played normal r6
Extraction is a new game, basically the same operators, but if you die on a mission the soldier goes MIA and you have to rescue them to play them again, to prevent that, once you're downed your teammates can carry your body to the extraction point
And you can shoot your pistol just like you suggested
Would be cool to have in humt
You could quickly carry a body and drop it in a near water do they can't catch on fire
A red skull of course, if you got the time to carry you can probably res them
Oh yeah
That's also would be good
But we should get burn too
When we carry
Feel free to make a suggestion like this as well if you'd like, it seems like body carrying can have many things like this
That's already included in your suggestion, the ability to carry bodies as a whole
A roaming boss would be so neat
Oh yes
@iron trench Decoys do this quite well.
Good to know...
@torpid comet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Let us remove perks from Hunters for free but as a trade off we do not get back the perk points, if you want the perk points back then you spend blood bonds.```
@torpid comet they are looking to remove the bb price on respec and potentially make it hunt dollars
Wait that's so awesome, where did they mention this if you remember? Thanks for the reply!
I'm not gonna lie to you, I don't remember when or where it was
6-12 months ago
Yeah it was quite a while ago
please fix asian server..always got ping issue..
I'm fascinated by the idea that someone already downvoted seeing fewer dead lobbies. I'm very interested in hearing what possible reasoning you might have for making this PvPvE game lack the PvP part.
Please do let me know. I'd love to know what new challenges you face as you fight the same boss over and over again. Are you dying to the butcher or something?
while i do enjoy the pvp a lot more, im fine with pve how it is, i seriously dont wanna spend absurds amount of time in queue
30 seconds?
thats the problem we dont know if 30 secs will fix the problem
Or if 30 seconds is too much, they could increase the mmr variance faster.
well idk about mmr variance i play with sbmm on
The longer the queue takes, the farther from your mmr it gets
It already does that btw, just not enough
oh ok as long as it stays how it itd be fine then
i doubt theyd increase it just 30 seconds, if anything itd have to be something meaningful, thats why im downvoting
It they increase the mmr wiggle room it would need any time increase at all
Would not*
That would guarantee other hunters
Any other reasons from anyone or just the ones we've discussed?
Because as it stands, mmr variance solves the problem
It could be optional, another check mark for wider range mm
as long as is optional sure, add all you want
If anything more options would split the playerbase more causing a higher amount of dead lobbies
It would be more empty lobbies for the ones who have it off. And potentially more empty lobbies for the ones that have it on, on top of the increased timer since you're further splitting it.
As long as everyone agrees that dead lobbies are ultimately not healthy for the growth of the game, that's the main thing at this point. Details as to the "how" are ultimately up to Crytek anyways. I do strongly believe there are numerous ways to avoid dead lobbies.
Well I do care about the how
I mean I do to of course, but the 50/50 split I saw on whether we even agreed on dead lobbies being bad was concerning
So I opted to take a step back first and see if we even agreed on that much
A check box above teams of three and sbmm that was "avoid dead lobbies" that would just make it so the matchmaking bar filling up wouldn't do anything would be nice
Having to unready every time the bar gets close to filling up is annoying, and personally if I get a dead lobby I'll do the one bounty then not play another match
heres the thing, the bar filling up all the way doesnt mean is a dead lobby, you might still get people, just not a "full" lobby
True, personally I'd wait as long as I need to for a lobby that's 75% full at least, so that being the limit instead of 0% would be nice
heres the problem with this, lets say you were joining with another party, now they are in an empty server, we just keep creating more problems within the problems xD
i cant see a solution other than simply increasig the timer
Wdym
what foop suggested, increasing the timer for the bar to fill
now the question is, how long
Nah, forget the time increase. They just need to allow for more MMRs to join your match
The time increase is just extra
The ideal solution to me is to add a checkbox that will make it so it won't start a game until 6 or 8 people total are in (your team included)
the mmr system is already horrible as it is
you cant solve a problem with another tho
People already complain about unfair matches, don't want to make it worse
^
thanks to the both of you for not cursing my bloodline and actually listening to me
people here instantly burn your soul the second you dont agree with them
you both made good points
@paper crypt scrapbeak lair boutta become a minefield
Hi folks, new here. Reaching 300h and absolutely loving the game.
Just wanted to say I agree with Foop ideia about avoiding empty servers, but I don't find watering the MMR system even more would do it. I would be willing to wait 30 seconds more so less empty servers show up, or perhaps ticking the option someone suggested above "only put me in servers with a minimum X players".
well disable sbmm checkbox is essentially "unfair over empty" option
that also accounts for other people that prefer empty over unfair
im ok with extending the timer, the problem is how long
I like the idea of Scraps place as a minefield. 🙂
if you still get an empty server with sbmm off, that means there's just not enough people to whom you wouldn't be an unfair match. Feel free to reset the matchmaking then over and over until it concludes long before the 5 min limit or whatever it is
around 3 mins it is seems to be
Seems reasonable for a match that could last up to 45
personally i think the system is fine, but thats just me, i do enjoy the pve of the game as well, i can understand the other points of views
I love the PvE too, but there isn't much longevity in that, compared to the pvp
@amber stirrup and instantly Luna is the best pact. AI is almost never a Problem and since they do still Hear you, you still make soundclues for enemy Hunters.
Looking at this post and the upvotes & views this post got, I think many hunt showdown players want giant enemies in this game in any way possible.
I also had a game mode idea to have giant monsters in this game but I must admit that my idea isn't created with too much effort, so yeah if devs like adding giant monsters I'm sure we as a hunt shodown community can find some cool ways to have these giant monsters in this game.
That suggests that shadow doesn't need to be the level four trait then if you're saying it's not that powerful
What I am saying is that Death Cheat as 4/4 trait would be too weak. You habe to do too much for it to Trigger.
What Those pacts should do is: 1 Token gives a good, fun and powerful Mechanic which should be expanded upon for the 4/4 trait.
The Crux is that Infernal for example is Just too Situational. A good Idea for Infernal for example would have been the possibility to Walk through the Inferno Walls. And yes, thats still Situational but also usable and fitting for the Event.
The Problem With Luna in the other hand is that To fully harness its Potential you need a good Team (or a Team in General). If you die and never get rezzed the trait is wasted. Otherwise its really powerful. But since the majority of Players are Not as good, an insurance is better than a Tool to maybe Clutch a an otherwise lost Fight.
Personally I dont think Grounded is Bad since it does Not Take anything from the Winner of a fight AND does Not help people during a Fight (in Teams at least).
Or to Put it simpler: Most people (including me) would Most likely Switch to Luna if you Switch the traits since AI is Not really a Problem (Solos are the exception.)
And then its just a reversed Situation.
There should be a good mix not remove them entirely since it goes against the game's thing of fearing not knowing if there are players on the map which I enjoy.
Hundreds and hundreds of reports about trading / dying as a last player on the server and it has no priority at all to fix. Server closes on you, you lose hunter despite death cheat and some of these hunters have cost a lot of blood bonds to make. Sad is, blood bond register glitch was instantly fixed because it allowed us to gain extra. Losing extra? no problem. It's been a freaking MONTH and still this bug exists.
They were looking into it at one point but since the event ends in a couple of weeks they probably decided not to deal with it as it won't be a problem when death cheat isn't available anymore
@deft valve do you mean with shotbolt?
idk what it was, but i had no clue where he was wheras he could just happily shoot me through the wall 3 times
the little sound it made didnt let me figure out his exact position
@unborn sandal yea and that could have been fixed with 1 line of code even as dirty as might just to make it better
how about add a second checking for living hunters after 1 minute when it would close the connection?
but programmers nowadays seem incompetent and cant think creative
@karmic sleet #game-ideas is for serious suggestions not for your stupid child humor
lets see how tough you are in DMs tough guy
@dapper herald there's also Sofia I think?
cute coincidence that we've got only girls from that region tho
Another female character like i said. Im not one of those felis fanboys who like playing as females I want a male hispanic
the rat skin really pissed me off tho
like that clearly pancho villa
so why is he female?
if they made the kid skin female people wouldnt buy it
honestly i feel the rat skin is pretty unpopular because its female. Not because we dont like female skins but because theres literally no reason for her to be female when the perosn its based on is male
more like because she's light color palette, people are afraid they're gonna be that tiny bit more visible
I'd change Cain to female for funsies
i still think the rat would be much more popular if it was male and if the skin was more tan. I wouldve bought iton the spot
@deft valve a little hard to read it, but I think I grasped the general idea. My stance on that is bounties are half of the objective. The other half is extracting with them. If you have the appropriate consumables and tools, you can sit in the lair through the entire match undefeated. That is the only playstyle I don't approve. What I would change is, make bounty tokens hazardous, toxic in some way. If you decide to pick it, you're forced to move. If you're too scared - let others do the thing, don't waste everyone's time.
People camping around the lair might be miserable sometimes but they're playing their winning strategy.
the fact that they bad at it is another topic haha
the game lives from encounter is my point, not from any side not doing anything
if you have rifles outside and shotguns inside (and both teams are not equipped for the other situation) then both can insist on their winning strategy and then what?
in 99% of those situations shotgun dudes still make a move in the last minutes. Why did you even wait all that time then?
ok but why cant we just improve gameplay and not have these situations in the first place?
shotguns sitting inside are not playing their winning strategy because there's no helicopter that will evac them if they wait long enough
ok so ?
if they die
because they are forced into an incredible unfavourable situation
while the other team isnt
id rather let my hunter die than give others kills
(i never camp 45 min, but if i would)
i cba to stare at a door for 40 minutes
people who can are robots
as I described, I would change bounty mechanic somehow. Counts as gameplay improvement I guess so we're on the same side here
i would like it if bounty team had some damage reduction
@celest solstice It's past midnight in Germany and a Friday evening on top of that. Your report will be handled soon and action taken if necessary.
so that they can move outside and try at least
wihout getting instakilled by 3 teams waiting outside
not even fighting each other
because everyone wants to be the last
Not really a good reason to allow cheaters to just run rampant and ruin the game for other players.
No publisher of no game has people reviewing reports 24/7.
Ummmm... anticheat detects nothing I guess. Whats the point of having it? lmao
EAC is one of the best anti.-cheats currently out there. But no anti-cheat will ever be able to detect all 3rd party programs, fighting cheaters is a constant battle since new ones are being developed all the time.
Patrician Taste detected.
Rat right now is disgusting mean look at her kill animation, literally spitting.
I understand you may be upset due to a poor experience, but please remain reasonable.
I guess you can cheat, just as long as you do it when one side of the world is sleeping and your peak players are having a terrible experience lol You'd think that this is the time when you'd want to be reviewing reports seeing as it's the time the game is most populated
So you suggest Crytek just move their working hours to the late evening/middle of the night?
would you work a 1 AM? reading reports?
Even if they were working right now, checking such reports and investigating players takes time. It's not like somebody gets reported and it's immediately clear whether or not they are indeed cheating.
Any report needs time to be investigated, even the many, many false reports.
It was sent to Crytek website with video
Like I said, it's blatant
Instant kills with automats on multiple players from big distances
curious what were those big distances exactly
Even if they were working right now, there'd probably be other reports and tickets in line before yours. If you expect a supposed cheater to be banned one match to the other, you'll be disappointed in pretty much any game.
The sad thing is these guys have thousands of hours in Hunt and are clearly just getting away with it
@queen jungle That's just not true. Many games will ban on the spot through detection systems and active monitoring
For us it was 30 and 60 meters in the first game with no line of sight. And even further in the second game. Along with killing everyone else with just one shot.
I'd be interested in their proceedings. So far, I haven't seen a single publisher yet having people work 24/7 on reports and I've been involved with several companies over the past ~10 years.
Call of duty, CS, BF, LOL, etc.. the list goes on
I can definitely say that it's not true for BF and neither for CoD.
LoL uses a player-based punishment system (which is horrible tbh, giving players that much power).
Regarding Valve, I very highly doubt they have people working 24/7 in customer support. They're way too small of a publisher, not even large ones like EA or Ubisoft do this.
@dim hound A dead player doesn't shoot. If you trade, both of you shot while you were still alive and just happened to hit each other.
Like this just shouldnt happen
He clearly killed the guy and then dies nearly a second after. The bullet should be deleted when they die
You both shot and killed each other while still alive. The visual delay is a result of the physical delay of data being sent back and forth between your client, the server and their client.
On the other player's screen it most likely looked like you killed them within milliseconds of them killing you.
So is their no real solve to the trading issue? because on my friends end the visual was that the shot came as they where falling
IIRC, EAC uses machine learning to detect new cheats, so it wouldn't be instant. That's just what I've heard, in Minecraft.
@dim hound They will never solve the trading issue because it allows asian players to play on EU servers and have fun doing it
or something equally silly
What are you even trying to say? 🤔
unless you can write a program to predict actions in the future, or you make the enemy's death animation delayed, the visual delay will exist in some capacity.
Hunt's netcode is designed to combat strict ping advantage and make gameplay responsive to your actions.
If you delete bullets when you die, then your shots can be invalidated in the same way.
That's how it worked before the hit reg changes, your bullets got deleted because the server already knew you were dead but on your side you were still alive.
It lead to very many complaints and videos of people shooting an enemy hunter multiple times, seeing blood splatter, but not killing them.
just goes to show that no matter how you fix it, someone's going to complain.
There are definitely a way fewer complaints about trading nowadays than there were about hit reg before.
I still remember a video of someone dumping a whole Dolch mag into a hunter just five meters in front of them and not killing them, just to get downed by a headshot from the side half a second later.
Server already considered them dead even though the killing bullet hadn't reached them yet, so their shots didn't count.
To allow bigger ping between clients, the clients must be more out of sync than if only lower latencies were accepted. And they wanted to allow some mmorpg level pings.
and when there is a high pinger on the server, it doesn't only delay the data transactions between them and the server it delays the transactions for everyone on the server.
u may never fight the guy, u may never even see him and there you go struggling through the entire match, getting stuck to rocks, failing to vault and open doors & windows with back end ping +130
yeah this is just false not actually a problem.
Yes, that issue started to occur at very high pings, which is why we got the limit of 225ms. And do far the devs' telemetry seems to indicate it fixed the issue since there hasn't been sny change in duvh a long time
whats going on with eu rn
me and my team just got disconnected from the server and we didnt get anything we killed 3 teams and was ready to extract but all of us got disconnected at the same time and couldnt join back
so you want your hand held because you lack skill?
they have wallhacks
This issue still exists time to time, for example yesterday twice, then I die to some random dude with squares in his nickname, go to his profile an boom it's a guy from China. One guy with his trio ruining the performance of an entire server
@fallen willow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Make a boss rotation for the training mode cause we only get to see spider and butcher and some people might haven't not enough practice against Scrapbeak and Assassin so they don't know well how they work.```
Players aren't game designers tho, which makes upvotes and similar things a pretty bad metric for the quality of suggestions.
The questions you need to ask with new features pretty much always boil down to: How does this enhance the core gameplay principles?
Shadow is really strong. Not because of the ai, even though that has its uses as well, but mostly because of hive bombs.
Their working hours are set to European times, when their peak players are online.
That said, there is a reason any games support reaction time is based on days and not hours. And unless you get matched against the same person again there is really no telling whether action was already taken.
@little carbon So you think the 13k players online is a higher peak than the 25k when I was playing mid afternoon US time?? Interesting
@celest solstice do you have a clip of the 2 dudes with avtomats cheating?
I already deleted it but I sent it to Crytek website first
I clip this game so much, I can't keep them all
Interesting, seems that my data was a bit old. I am pretty sure that before the event the European time player spike was often higher than the US timed on. Also if the 13k are a reading from now then you are too early in reading EU time. It's 11 here, so you should take the EU peak in like 6 hours earliest
Aw man, alright
Just go to steam charts. The peak play is typically US afternoon
But I'll check around EU afternoon
The peaks are around 9-10 pm of EU time, you can see a pattern where the majority of the playerbase get on around 3-4 pm of EU time, then the US players get on around that 9-10pm EU time mark which leads to the highest peak not because of there being more US players but because EU players are still on as well at the same time and then it starts to die down after about 10-11 pm EU time as EU players stop playing for the night
That would mean that the peak and majority of players are playing US morning and afternoon, late evening EU. After their offices are closed. Not very efficient monitoring able to be done
There won't be real time monitoring either way unless they triple their CS staff or something, they don't have live support they have a ticket based support which they go through in order
And more often than not there will be some backlog they need to go through before they get to your ticket
I get how it's done but the majority of these players that are cheating and reported are still playing
Months and longer
And you have proof to support that?
A better system needs to be in place
Sure, do you go one facebook or the reddit? It's posted all the time
The people I reported today had thousands of hours logged
That is also a point. If you want to be fully exact you would calculate the "true" region participation by fitting multiple distribution functions and then integrating.
I doubt today was their first day lol
And you are able to prove that they have been cheating all that time in what way?
Cheating, I mean
You have to remember tho that evidence had to be foolproof for a ban
Headshotting multiple people almost instantly is pretty blatant
With an automat at that
It's becoming more common lately
But that doesn't always make it true that they were actually cheating
Not necessarily. 2 or 3 in a row is still quite acceptable within a statistical environment
There are some blatant ones sure, but from what I've seen majority of reports are "false"
Those were nice shots but definitely not what happened today
This was back to back games to
A report should apply a block as well
Which is why they also made the change where they moved the report function from the death screen to the lobby, to reduce hastily made false reports in the heat of the moment
No no no no
That means you could just keep players from playing just because they annoy you
If I think that person is cheating, I would like to be able to block them as well so I don't get in the same game again
Ability to block players is an option sure, but it has some major flaws and is usually limited in other games like in cod there's a max amount of blocks you can have
That's true and you would eventually find yourself playing alone if you played that route
That's a better idea. Limit the blocks
A limited Blocklist is a good option. Limits need to be somewhat strict tho
Say 5-10. Make sure they count to legitimate cheaters and not just someone who stomped you
You could use it on them and that's your choice but I'm just saying
I would say maybe tie it to the report system. After the report you could ask would you like to block the player
But obviously still sticking to the limited amounts
I believe they have also mentioned looking into options to block people a while ago but nothing has been said about it since
I remember. Would be nice to get something like that
But aside from that, it's always good to keep in mind that statistical variance in reality is a lot bigger than people think it is.
I had enough moment's where someone in my squad is landing multiple insane Wallbangs in a row and we get called cheating. It happens, if you just play enough
I've got close to 2k hours and I've had some moments when I know I was reported for a ridiculous shot. I'm not gonna call out someone unless it was really obvious
I also had a moment where I just randomly shot at a wall of the bosslair just after I arrive and headshot someone. Highly suspicious shot from their side. Pure luck on mine
Happens, no doubt
Reporting people even if you're not 100% sure is fine, that's what the system is for
I would be suspicious but if it's just the one then I'd just get mad and slam my fists on the desk lol
No harm in reporting people that may not actually be cheating
Exactly
The harm is the overflooded amounts of reports that drown out the legitimate ones. I wouldn't say don't do it but also, control yourself a little and maybe spectate a little before you do
I mean some degree of control would be nice of course yeah, but I mainly mean cases where you aren't 100% that it was blatant but it felt fishy, reporting there makes sense
People who report every other person they die to is the only problem with that mentality if there's no control 
Agreed
goes to show you didnt read the earlier parts, read before you comment ty
goes to show you didnt read the earlier parts, read before you comment ty
people are always so quick to speak, but tardy to read
which is why they still complain about trading and cheaters even to this day even though a quick google would show them what the mods/devs already said about it in other locations as well
just coming back to this, i dont dislike the idea of bounties being hazardrous, but i believe it would force shotgun into a worse spot somehow, or people wouldnt pick up the bounty at all anymore, so the bounty area should become hazardrous (either the compound itself or the complete area
@vast viper, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Mine's Simple: Allow Trading Between Players.
This could occur either in lobby or during a match, but I mostly imagine this working in lobby. Players can either purchase weapons, consumables, and/or tools for one another in their party for free, or simply donate a fixed amount to another player who's a bit short on cash. Make transactions between players. For Example: if one player in the party wants to play a weapon variant that they haven't unlocked (but their friend has), that player can make a transaction with hunt dollars for said weapon, or have it gifted to them.
NOTE: This suggestion only refers to hunt dollars. NOT BLOOD BONDS. Unlike blood bonds, hunt dollars can't be purchased with real money. Keep real money out of this. Also, this idea was also made with contraband in mind. Contraband still exist, but since it can't be sold, I can just simply sell or donate it to another player. One mans trash is another mans treasure.```
Trading between players would probably mess up the economy even more tbh
I mean trading sorta exists in the game anyway it's just trading with extra steps, idk how it would affect economy, but it should be ok since it's 0 sum.
Problem with economy is that there's so much stuff that's net positive like hiring free hunters, world weapons, chary offerings etc. if trading doesn't let you earn more, it should just work.
im sure in the future the tech specs actually allow for it without people frowning and sighing about ping stuff
Question is how will this affect the situation in an already ruined economy eg. people having 1000000 dollars buying whole teams guns that are 'balanced' around their cost
In which case ud have to force the store prices and then the only thing trading really does is provide early gun unlocks which is not enough to warrant introduction of such system
yeah with the current economy being shit, it wouldnt hurt, especially since you can already trade, it just takes some work
but isnt that only 6* that have that ? because they never play vs "better" people, only equal or worse?
I'm also floating on money and im only 6* on a good day
im 3* and i have 130k so not really
interesting, i never go that high, but i always prestige at 100
@spiral dust
https://www.mathsisfun.com/data/probability.html
More people needs to learn what probability means.
People think that if something has 25% chance to happen, out of 4 it HAS to have happened ONLY once.
But thats not how any of this works.
7 matches is not a big pool.
Try out of 100 or 1000 games & you'll get to it being 25% of the time
So you are insider and develops how it works in game? Wow 🤣
Yes because you need to be a developer to understand probability.
Good point
Just disregard the website that talks about it is "mathisfun" & not "huntshowdowndevelopmentisfun"
facepalm
How probability works has nothing to do with Hunt.
If they say "its 25% chance to happen."
Then the rules of probability applies.
people dont believe in statistics
they believe in whatever they see
👀
if people would believe in math and statistics the world would be a better place
Jesus take the wheel
25% is still probably the highest out of all maps
Night and fog are like 5% each it feels like
good
id love more night tbh
nothing beats some good night hunts
morning day dusk inferno
Fog & night just sucks.
Night especially but then again i just up the gamma & it's practically daytime
ye cuz it has no slider to avoid it
playing against the sun is just terrible
no
night is fine, its only getting tough in bayou
Funny enough, while the inferno maps chance is mathematically legit I think, it's not always the case in games. Like when they show the drop rate for some rare item (idk, a card in Hearthstone), the rng is rigged to be somewhat like Dante would expect. eg if it's 1% you are almost guaranteed to get the item in 100 tries or less.
don't quote me on hearthstone tho
Why would you Prestige xD
The Trick ist to Always Pick vulture, use consumables sparingly so you loot Money and Dont buy mosins etc Just loot Them.
but i can even stay at 10k + - when i buy a 800 loadout every time i die
and then just prestige
indeed prestiging is one of the most unthinkable excuses for people to think they challenge themselves while their play style is very passive, and they always revert back to the extreme camp mode. And freshly after prestige with poor weapons they camp even more to maintain the hard earned kd of 1
i wish prestige would grant a 0.25% stackable bonus xp so that you can actually reach about 40% bonus xp total when you prestige 100
ill surely be staying at prestige 11 forever
didnt even know prestige was absolute useless garbage between 11-19 etc.
the fact that they offer you 2k hunt dollar for starters is so hilarious, because it goes to show how damn outdated that system is
clearly needs a rework to make it more appealing
@vast viper you know there will be hunt dollars seller xD
and imagine all the 6* just buying full 1,5k loadout for their entire team ahhaha
the trick is to live with your 0.76 KD like me 😉
What I do(figuring that I enjoy fighting enemy hunters the most), is just play super aggressively and take every chance I can to fight people, even if it means going away from an extraction with a bounty. It makes money a struggle, but the gameplay becomes more entertaining and it gets me a 1.25 k.d.
nowadays i almost dont care about bounties anymore and just go for pvp because thats the fun part, pve just isnt fun/challenging but just lackluster
So are people who used the shadow perk to exploit the trials getting a trials reset?
of course not...
Fog certainly feels worse and I honestly don't even like the look of the fog. Something about it just looks bad
Considering all the bugs and problems with the game right now, I think trials is the last thing they care about
Fog is Cancee
@broken skiff bro your 9 month old is hunting zombies, what a legend
Why? As someone who got 3* on all trials, I don't even care if someone did. Of the handful of trials I had to re-do constantly, I'm not even convinced shadow would even give you much of an advantage and you still need to have some skill to complete the majority of them.
He also gets lulled by the Bullet's Lullaby, no joke 🤣
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
add affected and independent scaling fov```
add in affected and independent fov scaling.
I'd rather just make spyglass a built-in tool
along with the electric lamp
and the medkit while we're at it
just to fix the obvious pick in place
What? Why? I've used it once in 400hr of play, I don't think I've ever used the lamp.
Built-in as in not taking regular slots. Nobody uses lamps and spyglasses, may as well be always available. And everyone uses the medkit, same logic.
@sacred comet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
SELL MORE SKINS: Hi - please allow skins to bypass gun selection for freshly prestiged accounts! It'll instantly sell a few skins for many players, convey no advantages to people who purchase the skin (keeps MMR the same and is only a detractor since prestige players won't have traits access without leveling still), and brings a much needed relief for prestige players who want to see overall progression without feeling completely hamstrung by losing all their earned guns and ammo! I want to see the game continue and I am aware it needs to be more economically viable. This is a way to do that without screwing over players who have already prestiged several times.```
@marsh osprey, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
It might have already been suggested, but a rain/thunderstorm wildcard scenario. Flames last for a shorter time while outside (could work like buffed salve skin does?) but if under a roof works the same.```
@slender fulcrum, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Map Type: Snowy or Rainy```
i like the fog one
hate the night one
@fierce bloom, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
[#bug-reports-pc](/guild/350201607788429323/channel/520548481782382602/) should have a dedicated staff member moderating that channel and pin new bugs so people reporting bugs can read the pin and see if their bug is a new one in which case they report it and if was already mentionned but not fixed they can add a reaction to it to show that theive experienced the bug```
@tawny merlin, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Looks like a Rival handcannon```
@unique hearth, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Loadout Improvements to shorten time spent in menu.
Add toggleable options to loadout for more options to make arming your hunters quicker.
1) *Add a Prioritize Common Toggle*
[**Exact same as "Prioritize Contraband" but to the right of it**]
> -Use case: Arsenal is full of weapons but loadout has a legendary in slot, it will equip the non-legendary before buying a brand new legendary.
2) *Add a "use best available" toggle ** for each** slot*
[**Small box, similar in function to the toggles that exist to the sides of the groups, at the top left of the slot**]
> -Use case: For players who prestige, if the loadout shows a Vitality Shot, but the player has yet to unlock them, instead equip a Vitality Shot (weak).
> --If loadout shows Stamina Shot, but the player has not yet unlocked them, instead equip Vitality Shot (weak)
3) *Allow Purchasing Loadouts without met conditions*
> -If an Item within the loadout cannot be purchased, leave that slot blank and still allow the loadout to be purchased.```
@drifting holly What "massive issues" do you think crytek is "radio silent" on?
I think I have heard them comment on just about everything that could be considered a "massive issue".
How about:
Constant servers issues where the servers keep going offline, or not allowing people to connect to them despite being in their home region unless they use a vpn, or the fact that some people can't even PLAY the game they paid for because the game won't allow them to connect to any server period unless they get invited by someone, then the game decides to work just fine
The fact that the issue with grounded is still a thing where people can lose their hunters from the server closing randomly when trading with the last person and self reviving
The disconnecting at the start of an inferno match and having to Alt + F4 and relaunch the game quick enough to be able to reconnect without losing their stuff
Audio completely cuts out at the start of a match on an inferno map and will only come back once you extract and get into another game unless it's an inferno map and does the exact same thing
People who are supposed to have good connections are randomly being disconnected and given error codes, but nothing they try works at all
More empty games then I have ever seen since I started playing Hunt with this event alone, and just hoping that the matchmaking decides it actually wants to work
Constant reload bugs
More and more lag issues only with this game
Multiple audio bugs and issues.
Cheating problem on many servers is a rampant issue.
Serpent Moon worked just fine all around it seemed, yet this event is a complete and utter disaster of bugs, issues, and nonsense that seems to crop up day by day
I haven't seen any sort of addressing on many of these issues, and some of the ones I have seen feel more like a "Deal with it : )" Then a "We're doing our best to try and fix this issue in order to get many players back into the game without issue!"
Games in a shit state and they'd rather churn out overpriced dlc after overpriced dlc and microtransactions instead of fixing their game
Half of these problems neither me or anyone I personally know that plays this game have experienced once, and the other half crytek has addressed that they are trying to fix it. The code in this game is not well made, and trying to solve one problem can unconver five more. These things take time, and I’m sure much of the new content that’s been coming out has been on the back burner for a while
@fierce bloom bold of you to assume people will read
Radio silence is exactly the words I was thinking of the other day. Okay, they've acknowledged the reload bug so I guess we'll get the fix before the death of the universe. But the fact that they completely gave up on the event from the very beginning is beyond me.
inferno votes were steps in the right direction, an unusual and surprising level of attention, but everything else, well
They are certainly going to take all the feedback into account for future events
Inferno event is great. The map is fun, but not when I see it with 75% or 100% of the time.
Atm I get killed alot with, I call them "magic wallbangs" since the start of the event. People clearly even hear nor see me and still get one tabed trough sometimes 1-2 walls on 50-100meters. Often with sparks or sparks pistol. I know whats possible after 2200 hours of hunt I guess. Do I see ghosts or is there a new kind of cheat available?
Together with the poor server performance atm its really killing the vibe for me :/
@pure night, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
** BEST IDEA 2023 ** at the end of each match, have a paperdoll that has "x" on body parts for where each of your shots hit HUNTERS. ALSO - along with this, have a NUMBER... TOTAL damage done to HUNTERS in that game, that pertains to your player...but you can also see teamates DAMAGE and PAPERDOLL hits ** !!!!!!```
Ok so what exactly were they "radio silent" about then?
event trait not working properly, for one
could you link the statement here?
I suspect they aren’t going to end up fixing it because there are two weeks of it being a problem left
... as expected
what isn't working?
last person's necro
Not sure I follow, I have not used the necro trait much, I liked lunar.
I heard something about what you describe, but it wasn't clear either. what exactly is not working?
server does not expect people to come back from the dead, so when the last person dies, the server shuts down
are we talking like a kill trade or something?
trade, dying to ai, anything
@little jackal and so, what is the part that is wrong? you expected to keep your character and it didn't?
course I do. I have the trait that allows me to die and resurrect myself. I die. I resurrect myself. I keep playing for 1 minute and then the game tells me the timer ran out.
well you do have to extract, or leave the match after your death, you did neither in that case.
you died to the match ending.
I don't think they ever said you should cheat death in that circumstance, did they?
you alright dude?
1 minute is the grace period for anyone who want to stare at the death screen. It has nothing to do with the match timer.
I got a statement from zeppelin and I’m not sure what for so I didn’t want to continue the conversation
I said you died to the match ending
why would a match end after 10 minutes instead of 45?
does that matter? its the fact that it did that matters. at least as far as the trait cheating death is concerned.
lol I see, you keep ignoring the fact that we're not discussing the death cheat trait
Fine, luckily for us death cheat has a problem as well. It literally says in its description that it works when a hunter fails to extract. As far as common sense goes, running out of time is failing to extract. Not for Crytek tho.
The list of problems goes on, they're clear for anyone playing the event enough time or having read enough game questions in this very discord. Zero communication from the Hunt team, let alone fixing the tiniest issue, like this one with the description.
Game is full of cheaters -should be fixed. from 5-6 star your run into them very VERY regularly.
being prestige 4 and lvl 100 and still going around cheating gives me the idea that youre not doing very much about it- especially when they cheat as blatantly as some of these folks.
Included a screenshot of one of these "he's not a cheater hes just good " profiles.
Hopefully it gets fixed when it Comes Back then With the Rest as regular gameplay Content 😉
@stuck mason, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hahahaha no.```
@wispy lion Just wait für the people telling you the old Story of "the Playerbase is too small and having Contracts would Split the Playerbase which would be horrible".
But then i Hear that the Player Numbers are actually Rising... 🤔
I too would Like to have Contracts Back.
@elfin narwhal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Any chance there will ever be cross progression into the game I want to move to pc but my xbox has many rare skins and I don’t want to loose them.```
This argument is actually valid though as more and more people nowadays are complaining about empty lobbies
Also player numbers may be higher temporarily simply due to the event and may decrease again afterwards
the thing is, its an old argument, even outside of Event you find people saying that the numbers rise consitently. Also, knowing this is anecdotal evidence (like everyone elses) but I have encountered empty lobbys maybe twice in 1400 hours. Its also a server thing, Oceania for example is often fucked... And depending on the day and time other servers are obviously more empty (like Europe on a monday at 4 AM.)
The normal numbers are at least twice the amount we had when contracts had options. I'm still not sure if they would be a good thing. (Completely subjective view of course.)
the thing is; it was implemented ebfore. It cannot be hard to do so again and see if the complaining is tied to this or the server time etc.
For me personally there is nothing more frustarting than choosing to play a Sniner or Marksman and getting Fog, meaning immediatly extracting. Since my Hunter is not able to remove his useless sight. This is like 5-10 minutes (with loading times that are spent idle basically):
What I am saying is it can be tried and reverted again possibly
Now I did not play when contracts were a thing so idk if what im going to say is how they worked but I would like contracts to be a bit limited
Instead of just choosing any map/effects when you wanted it would be 3 cycling things all with random modifiers on them
After some period of time, I think 45 minutes would be best, one of those 3 cycle out for a new one. This system would make the matches be fairly varied.
For example you can get one two boss map with a foggy morning, a one boss wildcard night map and another foggy night map with two bosses. Then after 45 minutes the two boss map with a foggy morning would become some other random mix of time of day, bosses, weather, and wildcards. Some days you may get a triple nighttime fog one boss, other days it could be a mix of everything.
All this along with an option to be randomly put into one of the three.
It worked like this: you either had random wich meant any combination of Map, time of day and Bosses (single/double) etc.
and there was the contract which was always the same (cycling in a manner I do not remember which was for example "Lawson Delta, Single Boss: Spider, Night".
BUT I like your idea of more than one contract better tbh and/or more cycling between them tna ince a day
@hot vigil
They need to remove or completly rework flashbangs. They're so inconsistent & waaaay to punishing.
Renders you useless for 5seconds & how it even hits is complete random at times.
Think its a consumable issue in general. But flashbang should perhaps be affected by looking away & if anything make you dizzy atleast.
Im surprised we even have flashbangs, don't recall them existing at 1895
Example, literally just died where a guy was fine by hiding behind a cart WITH HOLES in it, taking 0 dmg from my frag, not even a bleed.
Frag can penetrate brickwalls, but a cart with big gaps in it, that somehow blocks frags.
I agree with everything you wrote.
Tho flashbangs "not being of the time" is not my greatest concern tho.
But could be more interesting if it were more focused on deafen the enemy and disorient them (shakey/blur cam and slowed movement) than just giving you are white screen for 5 sec.
Yeah I also don't recall zombies and big spiders with human face on it also existing in 1895 lol
If you're gonna argue atleast know your shit.
The tools/weapons we use were supposed to be based on the year
The fantasty stuff obviously not
Thats why they don't add 1900 version or newer version of the weapons we use
@red yoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Bug report answer
Desc: Answer people with mayor issues in the bug report channel. Stop ignoring the growing numbers of players that have insane problems with ping, desync and even starting the game. Adress it at least so the community don't feel ignored.
What is the task of a community manager?```
It still counts pal. We're dealing with fantasy type of shit like zombies and amalgamtions of beasts and you think a flash bomb doesn't make sense? Screw off dude lol
@unborn dagger
Is reading comprehension on the lacking side?
Iam saying that the weapons & tools we use are based on the year
How does that have anything to do with what you're saying?
Why my suggestion not postet even when I have the correct format?
You seem to have trouble reading too bud, not all weapons and tools need to be exclusive to the year it is in cause the game in a fantasy setting.
The monsters have nothing to do with the weapons
And they pretty much are
they don't even add 1986 weapons
Because it's strictly to 1895
Cool, still a fantasy setting in which the developers can be creative with
Regarding monsters & otherthings yes
And flashbombs along with the bomblance itself are part of
You typed titel instead of title so the bot deleted it
The devs have already spoken about this with weapons like the avto and other such stuff saying things along the lines like "the hunters are innovative and have built stuff before they would've appeared in the real world"
They have made an in universe explanation as to why some of these exist
Whether or not you like that is completely up to you ofc but the devs appear to not care for exact historical accuracy
I was just quoting their accuracy that i have heard.
But i have not seen their explanation for that, might have been something stated old or in a stream i missed.
Ive heard them say things like that mostly in streams, but its their kind of "excuse" to whenever they add something that isnt extremely historically accurate
The huot automatic rifle (the weapon the avto is based on) was designed in 1916. If you want to make an argument don’t fill it with holes before the other side even replies
The Russian Fiodorov Avtomat preceded the Huot if I ain't mistaken. But yes, the in-game design is based on the Huot.
@outer dune cheaters are being matched with cheaters, looks good to me
It was still only designed a few years prior. Both are about 20 years post hunt’s supposed setting. I could understand a hunter being able to throw together a revolver or simple bolt action rifle, but telling me that hunters were able to design a gun precise enough to cycle automatically out in the bayou is complete bs
these dog sh*t servers need to be updated and fixed
Its unlikely to be the servers, its probably the internet between you and the servers.
@queen jungle I think you're onto something. Maybe a weekly modifier? Cost goes up X% for each purchase of a gun (and maybe it's variants) during a 7-day period? Or maybe a Hunter tax, similar to what you're suggesting, for every 50k HD in the bank, you pay an extra 5%, maxes out at 25%.
Such a dynamic system would be harder to achieve, but probably fairer. Although 50k is still a lot of money, I'd start at ~10-15k so buying expensive loadouts is something people have to consider well.
Be that as it may I highly doubt it
More than likely the internet between the server and the players im up against, there needs to be ping limits. This is not a new problem, I am not the only one experiencing this; plagued by Asian players with high ping joining US servers etc.
This doesn't mean a whole lot unfortunately, since you aren't using a hunt server to get this info. I can have 600mpbs upload/30mbps download, 26 ping to a server in Seattle, but still get packet loss and ping spikes in a game, but my friend(s) don't have issues while in the same match (one friend being in the same region, hrs away). Sometimes I suspect it could have something to do with my IoT devices (i've got 35-40), but since it has been an issue since I had zero IoT stuff, I am forced to just blame my ISP (Comcast). Unfortunately the only homes with fiber in my area are homes built in the last 6 years, only other option is CenturyLink and they can only offer 60mbps DSL and costs the same as my 600mbps Comcast plan, whereas fiber is $20 cheaper, unlimited data and 1gbps down/up. Fk comcast.
Any update on when I might be able to unlock slug ammo for the LeMat Carbine?
@queen jungle why do you hate people having money?? I for one never go under my last 10k so i in essence have 10k. And I am not a good player, I just only use looted guns and pick Vulture every time.
Getting money is way too easy these days. In the early days, making money was only possible via the bounty and to be able to afford e. g. a long ammo gun like the mosin, most players had to save up: And when you finally got such a good gun, you didn't want to lose it since replacement took time.
Nowadays it's long ammo everywhere and people just rush to their death because it's so easy to replace with all the money around.
Alright so you want the "good old days" to return. Nah I disagree with that, I like to see the numbers of Cash rise. (And then never use it....)
Also I think nobody would (to take my money as example BUY a Mosin for 50490). I would only ever Run free Hunters. Or quit.
I got my cash by only looting good guns ans always picking Vulture.
But we will not Convince each other so lets agree to disagree and Thank you for your answer. Good Night.
But as they do it right now balancing guns using money only hurts new players, prestigers, and people that aren’t very good at the game in general. It doesn’t affect people wiping lobbies. There’s no reason for them not to run avto or dolch nitro every game
I am Not vers good at the Game im General!!!
Yet I have a Lot. Why?
- I rarely buy expensive guns, I loot Mosins/Uppercuts
- I Take cheap Consumables (2 small vit shots) and loot the Rest
- I loot Towers etc for consumables
- I use consumables sparingly to loot Money from dead Hunters. Prefering to use World medkits und utilizing ghoul (and conduit), also Doctor Provides.
- to maximize Gain I Take Vulture even in Duos and loot every Hunter I can (+ Packmule).
- I also have memorized Most Cash Register Spawns.
- Lastly, Often I rather leave than Fight a stupid fight Just for Fights Sake.
Its the way of the Rat.
Most people might Not find this Fun. But this maximizes Money Gain.
Furthermore I have No Mercy for Prestigers. Its their choice and its widely known that the Current Prestige System sucks. If you still want to do this and Press that Button, I should Not be punished for your Lack of judgement. You wanted the "Challenge".
When I was a new Player i too was Not rich but I Adapted. Knowing I will never be good I became what I am.
Every Time my Cash Count has reached the next 10k I can never Go under this.
PS: In General a Mechanic that punishes "better" Players is Not really a good Idea
PPS: I also burn every Hunter after I looted Them so other cannot loot Them. Keeping their gains down and all.
I'm glad you find it fun to play for money, but I don't think this change would even affect you, since you said you don't buy mosins and expensive guns.
PS: In General a Mechanic that punishes "better" Players is Not really a good Idea
this is also just wrong.
it's extremely common for the conversion from skill to effectiveness to have diminishing returns
The whole gun system was balanced around money and the game atm has no economy, everybody sits on thousands of dollars and can buy everything.
As Finall said before buying something expensive wasn't so easy and it wasnt so common to get into players running top tier equipment. It was also more fun cause there was more variety on loadouts (medium ammo was viable for example). Now, at least on top elo, you can only play meta.
Even if i have 500k atm i would be happy if they took all my money away to balance the economy.
Read the Suggestion again. Not Just Mosins, "All Guns and Gear". Still different % for different items but even 1% would be 30+250= 280 for a medkit.
A Vetterli, which I do buy, would certainly have % added.
I would be happy to with a balance based around how much money a player have
Like progressive taxes
I mean, you're using money in a different way than money was designed
you're using it like a high score
Well good that you would, but I would Not. I earned this and taking this away for benefit for me is nonsensical. Since I never experienced "the good old Days" and would Not want to.
I am all for less Hardcore Mechanics Overall. Since Hardcore =/= fun for me.
when it was intended to be something that you risk
Again: I am Bad
Money =/= good Player.
Money Can also mean Ressourceful Player.
You are literally against this only cause you like to watch your money and fap on it. You don't even use it, you wouldn't be affected by that anyway
he's "affected" by it because he's treating it like a high score and making number go up
and this would make his number go up less 🤦
You are just oh no i like to watch my money grow i don't care if economy balance was broken since 1.0
While I agree an economy game should have the economy actually function as a balancing method
Ide rather they just make prestiging worth it, while also making money harder to obtain and weapons more expensive
making things more expensive simply because you do well doesnt really feel good imo
but see, if you make money harder to obtain and weapons more expensive across the board, then newer/less skilled players would be affected much more than veterans.
having a progressive tax on money makes sense.
Making everyone see that played a game a lot, that's it
That's what i also said
I think its a viable measure of success. If you start your Hunt With 3000 and by the end you have 5000 you should have done something right Like getting Bounty and Killing/looting Hunters.
sure.
i think the only real reason people currently dont prestige is cuz unlocking all the variants again is a pain in the ass, while the base progression isnt nearly as much of a problem for people
imo adding a way around that would be a good solution
if you're successful, you earn more money.
Even if i don't think that making and harder economy would affect that much bad players
we're not saying to lose money if you're successful, just to make it harder to earn EVEN MORE money
Yes, Whats wrong With liking the Numbers to rise? My KD never will.
It's all about forcing players to not buy expensive things
pick a different arbitrary number to rise then.
or have it be separate from money
because money has actual gameplay ramifications
That you don't want to fix a real problem of the game only cause you like to watch a stupid number
Even if the game would be way better
you have chosen the worst high score to enjoy to see rise simply due to the fact that it is a balancing factor of the game
it eventually will change in manners where making it rise isnt going to be as easy
how about we flip the script
Its Not arbitrary.
It measures success in a way, since successful hunts get rewarded by Money.