#feedback-discussion

1 messages · Page 41 of 1

ebon island
#

I recall seeing that in the suggestions as it is technically a lever action rifle. But not in the game is it?

#

Else... it would be... Leverable?

burnt mulch
#

what?

#

I'm saying that it doesn't need iron perks because it already stays aimed while shooting ADS

coral nymph
#

Its base properties are not so good, actually. It is not only more expensive, which needs to be also taken into consideration, but it also has a lower ammo count, worse ammo replenishment, and slower rate of fire.

burnt mulch
#

"oh but it has.. downsides"

#

yeah that's like saying FMJ new army has downsides compared to base. they don't matter.

coral nymph
#

God forbit FMJ was actually viable even situationally on long ammo.

coral nymph
burnt mulch
#

._.

coral nymph
# burnt mulch ._.

Yeah, I know it will shock you, but being able to fire at half the speed does in fact have a severe impact on your ability to kill people. And having far less ammo/ammo replenishment means you get punished far more for missing.

radiant river
#

half the speed of what?

burnt mulch
#

what are you even talking about

#

are you trying to say that taking FMJ cuts your firerate in half?

radiant river
#

if you're missing 15 shots and not able to loot a single person or ammo box idk what you're doing

coral nymph
radiant river
#

thats on you

#

thats true with any gun

burnt mulch
#

bro I don't know what your point is anymore.

coral nymph
burnt mulch
#

... and what does that have anything to do with the fact that long ammo doesn't use special long ammo well?

coral nymph
burnt mulch
#

???????

coral nymph
radiant river
#

incendiary ammo is immediately useless on long ammo, since you will basically never hit 2 bullets and not kill someone

burnt mulch
#

if you're comparing compact FMJ with medium FMJ, you're comparing compact FMJ and medium FMJ. You pick a medium gun with FMJ because of the medium part.

#

wtf you mean

coral nymph
# radiant river 34 vs 50

Or 50 versus whatever firerate the sparks has, or martini, but it is less than half I am pretty sure. Depends what weapon you compare with.

radiant river
#

Long FMJ is very rarely useful since the damage dropoff is already very high, and the reduction in velocity is not worth it usually

radiant river
#

the springfield shoots slow too

#

its a single shot gun'

#

Mosin is OP

#

avto is OP

#

"OP"

burnt mulch
radiant river
#

they are the strongest weapons, there is a reason its what you see high mmr people playing seriously using 90% of the time

burnt mulch
#

Long ammo doesn't care about more penetration

coral nymph
burnt mulch
#

giving long FMJ the ability to penetrate your mom doesn't make it good, or even niche. it just makes it weird.

radiant river
#

Long ammo doesn't need pen, or damage dropoff, which is what those do

#

Sparks FMJ is usable, especially sparks pistol

coral nymph
burnt mulch
#

long ammo doesn't care about penetration

coral nymph
#

And you are also not addressing an equally important part of my suggestion - that compact FMJ be nerfed so that you do not upgrade your conversion pistol to an uppercut for 50-ish bucks.

burnt mulch
#

it's not an uppercut lol

radiant river
#

compact FMJ being better than medium no fmj is dumb

burnt mulch
#

compact ammo's base properties are suck, namely the damage falloff

coral nymph
coral nymph
burnt mulch
#

it's not.

#

it really isn't.

coral nymph
burnt mulch
#

lmao

#

the only thing that a compact conversion might have over an uppercut is fanning accuracy.

radiant river
burnt mulch
#

literally every stat now, since uppercut has a better headshot range now.

#

oh wait except 4 rpm sorry how could I forget

coral nymph
#

You get more ammo, less sway, faster rate of fire, better penetration, higher effective range, and only a bit lower dmg and maybe a bit worse dmg dropoff at shortish ranges. And vastly better fanning if you are using it. Not bad for not even 1/3 the cost

radiant river
burnt mulch
# coral nymph You get more ammo, less sway, faster rate of fire, better penetration, higher ef...

more ammo
if you needed that much, you have issues
less sway
nope
faster rate of fire
4 rpm
better penetration
long vs fmj is really not that different
higher effective range
just wrong
only a bit lower dmg
18% less damage, also under the 125 breakpoint
a bit worse dmg dropoff
it's fucking atrocious
vastly better fanning
it's not that much better.
1/3 the cost
we're not going to get into why balancing by cost is stupid

radiant river
#

also uppercut has long ammo which makes it extra strong paired with a long ammo primary, for the ammo

coral nymph
burnt mulch
#

extra room for going for long range headshots?

#

conv FMJ

radiant river
#

caldwell conversion FMJ is extremely strong for the price, especially with fanning. but to say its better than the uppercut is unreasonable

burnt mulch
#

uppercut

coral nymph
fathom pond
#

uppercut just op

burnt mulch
#

uppercut has 12m more headshot range than conv fmj.

#

your "extra room" argument is bull

fathom pond
#

nahh

#

12 meters is 12 meters

little jackal
#

they're not talking about range tho

coral nymph
# burnt mulch uppercut

The longer effective range was a thing until recently when they rebalanced the uppercut, mostly nerfing it, and making it way more expensive. 103 and 115 is just about the same anyway, especially for a handgun.

coral nymph
burnt mulch
fathom pond
#

what actually is your argument here?

burnt mulch
#

fuck if I know he's just saying shit that's flat wrong.

fathom pond
#

i mean the uppercut is marginally better in almost every way

coral nymph
fathom pond
#

so thoes times where 2 shot would have been 3 shot is worth it if you got the money

lone granite
#

It's a given that if they are wanting to self-necro once the map is clear, they will also be running vulture. People who want money tend to run vulture regardless. Also not uncommon to find multiple bodies at bounty compound. Also not uncommon to find cash registers in compounds that have already been gone though, more often than not its a race to bounty first, stuff is missed. Even bounty tends to either run for extract most of the time or run down to second bounty. It's not as common to see bounty go loot the map, in my 5* experience, not saying it doesnt happen, but maybe 20-25% of the time.

And if its a bounty trade, thats a doubling of your money.

If there are people willing to sit in compound or in a bush for 40 minutes, you're kidding yourself if you think people wouldn't jump on the chance to kill their hunter and self necro when it's safe.

burnt mulch
coral nymph
fathom pond
#

i think so

burnt mulch
#

it kind of does.

fathom pond
#

its like the upper end of any sport, you pay massively increased cost for marginal improvements

burnt mulch
#

and it's not marginally better in every way, it's marginally better in every way and also much better in others.

fathom pond
#

like that in every way and slice of life

coral nymph
fathom pond
#

like the dolche pretty good gun but you could just run officer nagant

#

but i run dolche because its better

fathom pond
coral nymph
burnt mulch
fathom pond
burnt mulch
#

wait

coral nymph
burnt mulch
#

are you saying that the chain pistol would be hugely affected by uppercut recoil for some reason?

fathom pond
#

it doesnt does it?

#

so why does that matter?

burnt mulch
#

that the difference between 40RPM and 44RPM would make the difference between recoil mattering and not?

fathom pond
#

if the conversion shot trains that insta killed itd be better

#

but it doesnt

burnt mulch
#

I remember when people said the conversion chain has more ADS sway than a conversion.

#

it doesn't, btw.

#

so if you wanna talk sway, I want a video.

#

because conv vs uppercut doesn't feel much worse to me

#

if at all

coral nymph
burnt mulch
#

beliefs are cheap

#

got proof?

coral nymph
burnt mulch
#

you're the one making the claim

fathom pond
#

i like lemons

coral nymph
fathom pond
#

whats the speed difference between conversion fmj and uppers?

burnt mulch
#

270 vs 410

fathom pond
#

well fuck you its worth the money

#

yeah*

#

sowwe

burnt mulch
#

w/e I don't even care.

#

bottom line:
long FMJ getting nitro pen wouldn't make it more viable it'd just make it clip bait. make the velocity penalty less severe and it's already more than usable
compact FMJ is symptomatic of base compact ammo being shit. It's fine for compact to be balanced around special ammo.

#

@proud helm

  1. the bot broke, repost your suggestion and try to get it to react properly so people can vote
  2. effective range is only indicative of headshot range. due to better damage dropoff, but lower headshot multi, the Pax has much better bodyshot damage at any range.
coral nymph
burnt mulch
#

pen would be "fine" in that it would do nothing to the viability of long fmj.

coral nymph
proud helm
proud helm
burnt mulch
#

though I think they buffed compact rifle headshot multi too, at some point.

proud helm
burnt mulch
#

shrugs you pay more for better bodyshot shrugs

dense schooner
queen jungle
#

Can we make trait removing free?

#

Or hunt dollar cost

burnt mulch
#

they're exploring making respecs hunt dollars.

queen jungle
#

Also if trait removing becomes free, removing starter traits shouldn't give us back trait points on legendary hunters

#

And if it becomes hunt dollar trait removal then it can give half of the trait points

#

That's how I would try to balance

#

I think being able to remove traits and pick different traits is a fun part of this game and it would be better if it didn't cost premium money at all

sullen crypt
#

it probably wont be free, it will probably cost HD

flat sandal
#

oh great, just wrote a long as* suggestion and it's just gone 😦

lone granite
#

@sick anvil Uh. You gotta go revisit legendary hunters. Some that aren't just black/brown clothing: Witch Hunter, Daughter of Decay, Lulu, Night Seer/Acolyte, Redshirt, Phantom, Llorona's Heir, Redneck, The Revenant, North Star, The Sovereign, Dead Blessing and more...

They are going for aesthetics that fit the time period. This isn't pubg. You aren't getting dinosaur outfits and metallic tracksuits. lol

flat sandal
#

@nova rapids Mirrors would always be nice but they are really expensive

lone granite
flat sandal
#

you actually get a quite generous amount of bloodbonds all the time when playing. With death cheat respecing is totally a valid option imo. In 4-5 good games you can easily get it.

#

Does anyone know if factions are under consideration?

#

or where to find a roadmap or something like that?

lone granite
#

Haven't heard anything about factions. Might have been in an old roadmap, but roadmaps were abandoned in Aug 2020, a year before I started playing, so I'm not up to speed.

But yeah, getting 15bb from a BH isn't too hard, probably easier with trios, you can clear compounds out quick which is one factor into gaining BH BBs.

flat sandal
#

ty

frosty garnetBOT
#

@flat sandal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Titel**: Lore friendly Death cheat for everybody at a cost
**Description**:  I think it's clear that death cheat has to stay and pledges form a new level of less frustrating punishment for failing to extract. That is if I don't massively misjudge the data crytek is surely getting in (I wouldn't even risk a period without it tbh). So first of all death cheat for everybody as default but hunters are dead in your hideout and the black goop snake oil concoction based ritual to revive them costs a good amount of hunt dollar maybe takes one match to complete.```
flat sandal
#

omg why is this so hard?

limpid umbra
#

titel

flat sandal
#

titel?

#

ohhhhhhhhh

#

ty

burnt mulch
#

I think it's clear that death cheat has to stay
no it doesnt lol

trail carbon
#

Definitely agree with you potato

worthy knoll
#

Of course you disagree. You hate that the Bad Players suddenly are Not hamstrung and have good traits Like doctor. They can have more fun this way.
I am all for it to stay, since whoever Kills the Grounded one looses nothing. He still gets all the EXP, Guns and Potential Money loot.

The self revive can go for all I care.

Furthermore I think the Uppercut should have its damage nerfed to 120.

hot vigil
frosty garnetBOT
#

@west hill, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Weapon suggestion: Caldwell Firebolt (Colt Lightning, no way it hasn't been brought up here before lol)

Pump-action rifle, iron devastator-viable, either varmint (small) or medium ammo. Very high handling and/or very low recoil per caliber, reduced damage.

Variants: Vandal, deadeye, marksman vandal, vandal silencer (we need a medium slot silenced weapon)

Reddit has been on fire about including the Colt Lightning for years, now.```
unborn dagger
worthy knoll
#

Its Not really anymore and Staying Hardcore is Not in the Interest of a company since more Players means more money.
I never Likes Hunt for any hardcore stuff i Like Guns and setting.
And you are still losing something.
Tarkov is widely regarded as much more Hardcore and there you're got stuff Like Equipment insurance.
Whats Death Cheat If Not Hunter insurance?
You do X so you loose less, but Gain nothing from it If you win. While the Winners loose nothing.

unborn dagger
#

Go find a different game to play then. The majority disagrees with you clearly

sick anvil
# lone granite <@153922761603940354> Uh. You gotta go revisit legendary hunters. Some that ar...

A i no where mentioned PUBG or any other game .
I am asking the dev team if they have lost the rights to use other than 4 colors
And lets have a look at DLCS in 2022 and 2023 lets not bring go in to BC ( before cain)
Bitch Hunter - color palate , Black pants lighter black shirt , very light black undershirt
Turn coat - Brown
Howley - Lighter black across the board except a speckle of very light black and a wee bit red .
SGT bridge water - one skin that uses Blue
Pest - Shirt black pants black , over coat bluesish black
Toilet Brush - 50 shades of brown with speckle of red
The pent up - brown
Reaper - 50 shades of black , on top of the fact it COD skin knock off
Professional Adult entertainer - Well i be darned 2md DLC skin in one year that does not fall in to the black or brown skins
Goat Faces - back to 50 shades of black
And what ever the F is the last DLC - 50 shades of black
Interestingly enough most skins you bring up are not DLC or come from the era known as BC .( before cain )

#

TLDR purely looking at skins that you can only obtain by paying for and the past year. majority of releases are in the shades of black or brown

lone granite
sick anvil
#

Anything else than sarcasm towards the devs aint in it anymore . they have shit their bed one to many times for my taste .

lone granite
#

idk, I think the team working on skins is doing a pretty good job.

sick anvil
#

After cain nerf 2 "we will make sure that QA will not let shins out that have the same problem and we will rework the other skins that suffer similar issues too " never happened

#

with the good job they do on skins i am not surprised so many people use re shade and turn hunt in to willy Wonka and the chocolate factory

lone granite
#

That's more of a skill issue, tbh. You'll also find people using 3rd party applications to modify visibility in the dark, outside of Hunt. If there is a way to gain an unfair advantage against the avg player, there will always be people to take it.

sick anvil
#

yes and if the Team that does such a great job would not print out more of pay for advantage skins . i would not find it okay that people do so

#

Because it is obvious from the skin usage people want pay to win in hunt and the devs cater to that

#

While if i remain any sorts of fair , it is not as blatant as other games .
But looking at the Cain Incursion and the resolution of the Cain incursion and the devs backtracking on the promises given it is crystal clear that they never intended to keep their word in the first place

sick anvil
#

@celest solstice . Packet loss . Desync . And other bs you might experience woth hunt is not related to people choosing region it is related to two things , slow ass servers , crappy telecom bandwith at the ingest servers and , the game code it self that i would describe as a hamster nest

celest solstice
#

@sick anvil Absolutely agree but they could at least do their best in making the game feel as good as possible by not allowing such a huge variation in pings in every match and let the game auto select the best region. This person said from Zimbabwe.... In US WEST

sick anvil
celest solstice
#

Lmao speaking the truth

queen jungle
#

As a new player I think cheat death ability & trait really was fun for me

#

It just helped me play high level hunters more

#

And it also made me play against high level hunters more

#

I feel like cheat death trait & ability can stay in this game in someway cuz it's just makes game more inviting for casual & chill players too I'd say

hot vigil
sick anvil
#

Death cheat in my opinion is a mixed bag , while it helps bump that hunter to 50 but once hit 50 extracting does not give you trait points, yes charry and eating paper of the walls of a filthy barn does too but sooner or later cheating death leaves you on 1 bar 25 ask me how i know

#

sorry i forgot charry turned in to the Galactic Spitoon

vale cedar
#

@bold valley thats one of the best suggestions ive ever seen that seems amazing

craggy pike
#

Solo revive is fun, death cheat goes completely against Hunt

frosty garnetBOT
#

@coral island, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Trait suggestion: A trait that costs a good deal, but will allow a huner to pickup more than 1 bounty from one boss. This is more so for Solo players and contentcreators, but would make it so that if the solo player can clutch up a fight against several teams or the server has been wiped, the Solo can triump with pockets ful of bountys!```
worthy knoll
flat sandal
#

People don't let your desire to show of how good and hardcore you are at the game let you overlook the fact that by clinging to this you just prevent evolution from happening. Having death cheat for normal traits and another system on top of that is just the same thing as it was before. Death cheat has to stay because it increases player count. Simple as that. I hope crytek doean't even try not to keep it tbh. You want that because only then can you have things like contracts. As for the skins, you just have to have them for constant revenue but all the arguing about it is pointless. Accept that there is no way to make skins with the same level of camouflage and there is also no way that people don't complain about it. Don't be part of that madness. Just let it go 😄

#

How is chain pistol with fanning good btw?

little jackal
#

they could also do anime girls skins to increase player count

flat sandal
#

So death cheat for everyone, keeping pledges representing factions I say^^

#

probaly not but you see, some people would still use them even if they glow in the dark^^

worthy knoll
# flat sandal How is chain pistol with fanning good btw?

theres the school of thought that the more bullets you pput down range the higher your chances to eventually hit, seeing that you have 17 shots and only need 2 (maybe 3) hits the chances are pretty good. But still sometimes fanning rules, sometimes you miss all shots. AT least for me

flat sandal
#

you can get lucky but placing two shots down sight is probably quicker

#

ppl bitch about it becasue they think it's super unfair that they got killed by someone who is probably a lesser person then them^^

#

a noob😲

#

why you in the same lobby bro? deranked? 😛

sullen crypt
#

@mint phoenix legendary hunters are only 200 so losing them was never a huge deal lol

little jackal
#

the next suggestion is gonna be infinite money, so people would be finally able to play legendary weapon skins and not just free contraband stuff

sullen crypt
#

💀💀

#

The real suggestion would be recruit hunters come with random skins you own

little jackal
#

that would mean the more skins you own the smaller chance you get to play the skin you like most

#

kinda works against the monetization

sullen crypt
#

Is still better than no skin, or maybe you can set a favorite skins

#

Or, the option to apply/change the skin of a weapon at will

little jackal
#

ah you mean weapons

#

yeah, for paid hunters I don't see any harm in it

sullen crypt
#

You're already paying for their gear, and skins cost the same as no skin so

little jackal
#

I was just mocking the ridiculous reasons people come up with to justify the need for death cheat to stay

sullen crypt
#

I know lmao

#

Like if anything legendary hunters are the best deal for your buck, since you're getting 3 traits, without having to pay 1k dollars for random weapons like tier 3 hunters

flat sandal
#

@little jackal it's easy to call it ridiculous without without giving any reasons. What is so hard to understand about the fact that an additional system on top would have the same result? It just gives you more flexibility while giving new players some more progression and flexibility as well while not giving better players an even bigger advantage. Like what?

#

just boggles my mind really

little jackal
#

wdym additional system on top

flat sandal
#

pledges

#

you loose them when you die and have to regain them?

#

like you had to do with a new hunter. It just shifts it, obviously

#

of course that would have to be build upon

#

it's like saying, f you I just want your hunter to die cause you suck lol

tribal wyvern
#

Well it's a stupid idea, because the little "hardcore" part of the game left, is that your hunter can perm die.
remove that & you can might aswell remove needing to buy hunters to begin with & make it like Warzone, just pick your char.
And remove buying weapons, why even have that either, you don't lose your hunter anyway.

little jackal
#

Yeah, it doesn't make much difference with or without pledges. The fact that death cheat does not directly gives you an advantage in a match is a good argument. I could go with some complex reason like trait point inflation, design systems or whatever, but in the essence, I just get more enjoyment from permakilling people. I just want your hunter to die indeed. What's the point of hardcore pvp otherwise

tribal wyvern
#

They already gave us redskull revive.
Before if you perm died, you perm died, with or without your team having bounty

flat sandal
#

so I buy a new one? the same one even without bloody traits. You get enjoyment from that?

tribal wyvern
little jackal
#

to level it up from the ground up, yeah. I killed your precious one, isn't it tasty?

flat sandal
#

what is so new about that hunter?

tribal wyvern
flat sandal
#

you loose bars, upgrade points, pledge marks. Not enough?

tribal wyvern
#

No

flat sandal
#

oh a new name

little jackal
#

I'd ban you from the game for a day if I could, but I guess we can't go any downhill from here

flat sandal
#

bummer

#

you realise as well that even less people, including you would ever get much time out of something like pledge traits? so are we going to all scrounge at the bottom without ever being able to build upon the trait system because it isn't "hardcore" enough?

#

I call that a bit ridiculous tbh

tribal wyvern
#

But you're completly destroying the game by that change.

flat sandal
#

noooooo ffs

tribal wyvern
#

yeeees ffs

flat sandal
#

completely destroy lol

tribal wyvern
#

Yes

flat sandal
#

atm more ppl then ever are playing

tribal wyvern
#

Cuz it's an event

#

It's always like this on events

flat sandal
#

you want it to develop or not?

tribal wyvern
#

Yes & destroying it, is not what i call developing

flat sandal
#

no it is continually rising

tribal wyvern
#

Because it is an event

flat sandal
#

well you are just wrong if you say that

#

it doesnt destroy it

tribal wyvern
#

You've so far added 0 reason to why that would be the case.
But go ahead with making your bubble bigger.

flat sandal
#

would you stop playing? why are you playing now while it is destroyed

tribal wyvern
#

Because i know it is temporary, it's just a fun addition for a limited time.

flat sandal
#

plenty ithers will stop when it is being removed now

#

oh so it is fun?

tribal wyvern
#

You do realise that theres a difference between permanent & temporary additions?

flat sandal
#

that what would be the case? that people would stop? what are your reasons for the game being destroyed?

#

I know ppl is why

tribal wyvern
#

I've mentioned those already

flat sandal
#

must have missed it

tribal wyvern
#

Well don't worry it's still up there to scroll for.

flat sandal
#

nope, not there^^

#

because it is "meant to be" hardcore?

#

sure feel rediculous now^^

#

it's all good boys. you are just wrong though 😛

tribal wyvern
#

Plenty of players will vanish because event is over.
Scrapbeak had 30k or 33k players.
And afterwards it was 12k.

Still an overall rise but a huge dip.
Same will happen here to. Scrapbeak didn't have any death cheat traits.

And the whole point of the game is that if you perm die, you start over. Thats what makes Hunt interesting & challenging. And it's a risk if you prestige for example, do i bring my lvl26 hunter, or do i retire him now to get that xp?

And yes the game is meant to be hardcore. That is how it was described. And if people are like "hardcore? Permdeath? No ty." Then move on & play something else.
I don't get the excitement to throw that out the window.
And it also forces you to either A. Go with a fresh free hunter or spend money to get a good hunter. It affects the economy to.
Making you always keep your hunter fucks with the economy aswell & it destroys the purpose of even having other hunters to begin with. Because you'll never buy them anyway.

And feels like a slippery slope to just remove weapon cost aswell.
And thats when you'll have C&K slugs & long ammo for the rest of the games lifespan.

#

My scrapbeak nr might be wrong on after event, might have been 9k even

#

Claiming people are "just wrong" is childish & pointless.
And outright stupid.

You have 0 ways to prove it & has not yet so far. And you'll prob never will eihter.

flat sandal
#

again you still loose plenty if you die and you can still permadie and that while having made some sort of actual attachment to the guy as they have some history now

tribal wyvern
#

You do not "loose plenty"

flat sandal
#

of course it will go down

tribal wyvern
#

The history is what you made until he permdied.

#

Not forever

flat sandal
#

well you are grounded pledge so you should know

tribal wyvern
#

I know that it is broken as fuck & should go away after event.

flat sandal
#

dude, you cant just say forever

tribal wyvern
#

I can say whatever the fuck i want

#

It should never at any point return.

#

And i think the devs are aware of this, based on statistics

flat sandal
#

as it is now you at least have a way to balance it by decreasing the amount of point you find or whatever else. Which is a new mechanic as well btw

#

it is just more allround and I don't see why anyone would want to get rid of it

tribal wyvern
#

I'd be fine with a lunar type trait, if you killed a whole team, you died once, you can get a small bar back type of thing.
So you can actually challenge the bounty & not have to insta extract.

But keeping hunter after death? No.

flat sandal
#

what statistics?

tribal wyvern
#

Almost everyone want it gone

flat sandal
#

well it's in the lore as well^^

tribal wyvern
#

Its mentioned all the time how broken it is

flat sandal
#

show me?

#

the statistics

tribal wyvern
#

It's something only they have

#

But it's rather obvious everyone is using Grounded.

flat sandal
#

just because there is the usual vocal group doesn't mean they are a majority

#

but you saw them?

tribal wyvern
#

then why are u saying "i don't see why anyone would want to get rid of it" so far you're 1 person out of thousands

flat sandal
#

rich from someone asking me for prove a second ago

tribal wyvern
#

I havn't asked u to prove anything "a second ago"

#

You did

#

You lack common sense which is clear.
And ima go play some Hunt, have fun with your delusion of a fantasy world.
I'll continue "being wrong" as you so fancily claimed throughout the conversation.

crystal plume
#

I've enjoyed grounded being a thing not thanks to me keeping my hunters but it finally making others play more aggressively at times, or at least it has felt like it

#

(And well shadow is also nice because I despise AI getting in the way of pvp but that's besides the point)

flat sandal
#

omg, that was a joke

#

as indicated by this 😛

sullen crypt
flat sandal
#

and to the other guy, you told me to give you reason and then saying stuff about statistics. just pointing out the hypocrisy, is all. I want you to grow as a person you know 😛

#

well for some reason crytek is exploring another idea. It's also just semantics.

sullen crypt
#

Grounded is backlashing hardcore thanks to the spoiled dudes

flat sandal
#

and again, permadeath is still there

#

they just life longer

#

it's balancing

#

there was an average life span then and there is now

#

of course not for any of you cause you are too good 😛

sullen crypt
#

I hope everything but death cheat stays, literally just breaking the flow of the game, aside from what diiba said, people actually stopped playing like cowards

flat sandal
#

exactly

#

and what flow? the game is literally taking place in a match

sullen crypt
#

Whole grounded is just a joke lmao, death cheat goes against the whole game, and makes prestige a laugh. And shadow makes trials look like a joke as well

sullen crypt
flat sandal
#

you can use it in trials?

sullen crypt
#

Bruh

flat sandal
#

don't know what you mean

sullen crypt
#

You can use shadow in trials, aka mobs ignore you

crystal plume
#

I don't care for keeping the hunter but the effect it has had on how people play yeah, but I have no idea what they can replace keeping your hunters with for the same effect without letting everyone run all traits constantly

flat sandal
#

the pledge system

#

I don't care how many traits people have, I don't know why I would

#

it can just be the baseline level being higher so you get to experiment more with the traits

#

biggest advantage is player retention. why I have to give reasons for thinking that I don't understand. It is just obvious imo. Buy a game, get frustrated, leave. Get less frustrated, stay longer. There.

#

if it works in trails, it's probably a bug

#

aaanyway

frosty garnetBOT
#

@hybrid minnow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Slate Hand Cannon.```
karmic ivy
#

@celest solstice Not really. The Hunt servers work better for me than other games I play, like Rust.

As far as regions go. What is the problem? We have a ping limit... Why does it matter where the player comes from as long as their ping is within the bounds of the systems rules?

#

@tribal grail They do (this has been confirmed), why do you think they would not be? Its not like anti-cheat companies are in the habbit of giving away valuable information to cheaters. This is par to the gaming course. Not sure why you expect it to be different.
Multiplayer gamers expect this... There are known and sensible reasons for it.

tribal grail
karmic ivy
tribal grail
tribal wyvern
#

You get an email that the report was sent received.

burnt mulch
#

“Conngratulations we have received your report, thank you for keeping Hunt Showdown a toxic-free yee-hawing experience!”
there you go.

#

meanwhile, somewhere in the future…

do my reports actually get viewed at all? I get a canned “thank you for reporting” message but I just dont feel like anything is being done

tribal grail
#

Do I have to attach my email anywhere to see that? Neither I or any of my friends have ever gotten anything to that affect?

burnt mulch
sullen crypt
#

The mention of eac really makes it look bad since eac is like useless

burnt mulch
#

EAC is bad because "easy" implies that you can just slap it on something and it works.

#

EAC is not bad because it's not an effective tool

worthy knoll
#

"Easy Anti-Cheat is a very good Anti-Cheat, because its easy to turn Off."

  • Sseth
sullen crypt
#

Lmfao, hey hey people. Yeah I actually know someone who knows how to and is indeed very easy

flat sandal
#

sus 😉

worthy knoll
sullen crypt
frosty garnetBOT
#

@outer wedge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tile: DLC Weapon Skins Match/Paired Same ammo Type

Description: Please for the Love of HUNT, it would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none and match the Skins in the same Loadout.

NOT only would be a "QoL" we all would appreciate but at the same time imo, its a smarter way of marketing DLC's. 

I normally buy DLC's because of Hunters tho, especially those that don't have back attachments, but still, if Hunter skin would not be interesting but weapons with same ammo type were cool, i would buy it.```
#

@lament patrol, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I think that in the Custom Loadouts screen, there should be a button similar to "prioritize contraband", something like "use any contraband skin" so that the custom loadout uses the stolen weapons with different skins to the one saved in the loadout.```
sullen crypt
#

@brittle ice teaming is ok as long as they team during game

frosty garnetBOT
#

@outer wedge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tile: DLC Weapon Skins Matched Same ammo Type

Description: It would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none and match the Skins in the same Loadout.

Not only would be a "QoL" we all would appreciate but at the same time imo, its a better way of marketing DLC's. 

I normally buy DLC's because of Hunters tho, especially those that don't have back attachments, but still, if Hunter skin would not be interesting but weapons with same ammo type were cool, i would buy it.```
sullen crypt
#

@maiden agate more like situational instead of useless, they did say they want to remove the bb price of respec, possibly to make it hunt dollars instead

frosty garnetBOT
#

@outer wedge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tile: Weapons DLC Skins Matched Same ammo Type

Description: It would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none. So, i think it would be interesting to get some DLC's with proper loadout skins matching same ammo type.```
sullen crypt
#

@forest ibex you had it off, if it was on youd see the balance icon next to your team mmr

lone granite
sullen crypt
#

me myself ive never done it, but i know plenty of people who did, apparently, the perk has to be in the 15th slot

celest solstice
# karmic ivy <@231647213791477760> Not really. The Hunt servers work better for me than other...

If you think Hunt servers are better than other games and Rust is your only example, I can't really respect your opinion. Just saying
And the ping limit is 250 ms. That's outrageous for a limit. Mix that with the trade window and you get some of the worst death outcomes I've ever seen, like dying long passed cover, long after killing an enemy and the example video I put in which shows a player simply turn around and literally do nothing and I just fall over dead. It's overall a terrible experience. Staying in your region and keeping the ping as low as possible helps the entire server of players in the current game your in. Giving the ability for players to choose to ping abuse is devastating to the consistency of the game. Regions should be auto selected for you, choosing the closest region to you. This would keep servers full remove the ability for most players to ping abuse, outside of using a VPN of course.

burnt mulch
#

very fast startup that got skipped. not like you could have done anything if you knew they were meleeing you too anyway

#

like "oo if i knew he was light attacking I could hav-" no you couldnt

celest solstice
#

@burnt mulch You can clearly see that there was no animation from the enemy and they just turned around a brief second prior. You can even hear their attack after I kill them and I fall over dead. Again, this is the server coupled with pings just overall leading to a poor display in what happens in game.

burnt mulch
#

yeah. no animation because it got skipped, because it's a very fast animation that got ate up by ping.

#

what were you going to do if you saw the 0.15 seconds of windup?

#

matrix dodge the slash?

celest solstice
#

Who knows? That option isn't available to me because of the state of the game

#

Them turning around and just quick clicking is totally viable only I don't see that on my end. On my end I have the upper hand and I get the stab first while it appears they are caught off guard... but it becomes a trade? Visually, how is that fair? How am I supposed to know that's gonna happen or be able to change my attack if there is no visual cue?

#

I would of just shot them if that's the case

hardy coral
#

What is the point of that colt lightning suggestion? It's just a worse centennial that can use dum dum instead of FMJ. Unless he means it to use compact ammo, cus if so that reserve ammo makes it trashy.

burnt mulch
celest solstice
#

Their weapon makes no difference.

burnt mulch
#

"visually how is that fair" because information travels at the speed of light

celest solstice
#

Oh so we should just accept everything that happens in the game with no visual animations or cue's to counter or defend lmao

#

That's nonsense

burnt mulch
#

what's nonsense is you getting pissy about something that you couldn't affect the outcome of anyway

celest solstice
#

Why do you take cover if someone is firing a shot at you?

burnt mulch
#

to avoid the second shot.

celest solstice
#

Oh so a visual cue caused you to react and change what you were doing? Crazy

burnt mulch
#

you saw them turn around.

#

the bomblance quick melee is effectively a shotgun

#

it's near-instant

celest solstice
#

Not if I already got my attack off

burnt mulch
#

you both died at nearly the exact same time wdym

#

"i already got my attack off" yeah, on your screen

#

they could have "gotten their attack off" on their screen

hardy coral
#

Why are you chasing a bomb lance guy with a knife anyway

celest solstice
#

You guys always use this excuse of "yeah that was on your screen"

burnt mulch
#

because that's what's happening

#

lol

#

it's not an excuse it's a reason

celest solstice
#

If something different was on their screen then they were behind what I was doing

burnt mulch
#

no they weren't

celest solstice
#

Which means it was a ping issue

burnt mulch
#

why is your screen the be all and end all?

#

why can't their screen be correct?

celest solstice
#

His ping was higher, it allowed the trade window to happen, I receive the data faster and it end up a trade in appearance

burnt mulch
#

"on my screen I melee'd first"
"well on my screen I melee'd first"
who wins?

#

two people with the same ping can experience differences in their gamestates

celest solstice
#

I do obviously. You see me attack first and hear his attack after we both die

burnt mulch
#

I'm telling you they can see the SAME THING

#

if I need to give you timestamps of information reaching the server, I bloody well will.

celest solstice
#

No, I can honestly say I have never traded with anyone in that way nor I has anyone I have ever befriended in game, because of some wonky circumstance, ever experienced that either unless it was on the receiving end of a higher ping player from a different country

burnt mulch
#

k

celest solstice
#

You're just playing dumb now and defending something that players consistently have an issue with in this game.

burnt mulch
#

nah you're

  1. fundamentally misunderstanding how ping works
  2. complaining about not receiving visual feedback about something you couldn't influence anyway
celest solstice
#

It's a problem that is widespread and your denial only serves to keep the devs from every addressing it

#

Ok bud lmao

burnt mulch
#

it's not denial, I'm

  1. explaining what happened
  2. telling you that in this case it's not a big deal
#

are there trades that are bullshit? sure

#

this? no lol

#

everything that you do will happen first on your client because the information doesn't have to reach the server and then the other player.

#

the info about your melee doesn't have to travel because it's local

celest solstice
#

Visual feedback is how you respond to something happening. You're simply arguing to argue at this point because you're not making any sense

burnt mulch
#

you were going to respond to a bomblance's light melee?

celest solstice
#

You're trying to say I don't need a feedback from the game cuz I was gonna die anyway lmao?? listen to yourself

burnt mulch
#

a bomblance's light melee?

#

what if he had a shotgun?

celest solstice
#

Oh I see, and did you do the calculations on the time I had to react? lmao

burnt mulch
#

lol

celest solstice
#

Then I would expect a gunshot to go off

#

I would of moved

#

You wildly miss the point

burnt mulch
#

moved in response to a gunshot? you were going to dodge bullets?

#

and the point is what, "the game isn't 100% accurate in visual feedback, muh immersion"?

#

you know what happened

#

like, you died at nearly the exact same time. At most it was a little bit of packet loss, not a ping issue.

celest solstice
#

Lol your arguments are very combative and you're only trying to stir a pot here. You know good and well if he turned around and had a gun pointed at me and there was more distance I would move or I would just shot instead of chased with a knife.

burnt mulch
#

if he turned around and had a gun pointed at you you'd be dead all the same.

celest solstice
#

The whole point is I had the upper hand. They didn't know I was there. They were caught off guard yet the game rewards in such a piss poor way of allowing this attack even though they had already been killed

#

Potato the fortune teller it seems

burnt mulch
#

You know good and well if he turned around and had a gun pointed at me and there was more distance I would move or I would just shot instead of chased with a knife.
and you're not trying to fortune tell?

celest solstice
#

Whats the next DLC seeing as you can see the future or alternate realities

burnt mulch
#

they did not lag kill you

#

you died at the same time

#

at most it was a tiny bit of packet loss and skipped animations

#

which you couldn't do anything about anyway

celest solstice
#

All trades are at the same time Einstein.... ITS A TRADE

burnt mulch
#

"at the same time on your client" how about that

#

lol

celest solstice
#

Talking to you is like ramming my head into a brick wall lmao

burnt mulch
#

yeah, because you're crying about lag killing you when it was your decision to charge a bomblance with a knife

celest solstice
#

You have your opinion, thanks for sharing

burnt mulch
#

"it's not that bad" is an opinion

#

"you didn't get lagtraded" is a fact

celest solstice
#

Fact in your mind doesn't make it fact

#

But again, thanks for sharing your opinion

burnt mulch
#

you died at the same time on your client. therefore you did not get lagtraded.

#

if anything, lag may have let you get that kill

celest solstice
#

I'm sure it did lol

burnt mulch
#

if you want, you can provide timestamps of information reaching the server, the other player, and you, that demonstrates how you could have died at the same time on your client and lagtraded

#

because it's not possible.

celest solstice
#

You're still going?

burnt mulch
#

lol

#

"nah ur wrong that's opinion lalala i cant hear you"

flat sandal
#

is what you see actually client side? I though you ask the server first if your input is okay

celest solstice
#

It's just impossible to have a discussion with you. You only see your opinion and everyone else is wrong. It's the same argument with you every time lol

burnt mulch
burnt mulch
flat sandal
#

k thanks, wasnt sure

burnt mulch
#

and if you think that the fact is wrong

#

disprove it

#

show me a way that it could be a lag trade

celest solstice
#

You can't prove it so whos right or wrong?

#

It goes both ways

#

Show me he attacked first

burnt mulch
#

lol

#

ok

celest solstice
#

Show me he wasn't ping abusing

#

I'll wait

#

or she *

burnt mulch
#
  1. I can't know his ping.
  2. ping abuse isn't a thing unless you're lagswitching in order to get trades when trades are favorable to you, because ping is symmetrical.
flat sandal
#

sorry dont want to make this more complicated but a bad ping is good?

celest solstice
#

Depends on the situation

flat sandal
#

the server knows later what I#m doing though

burnt mulch
flat sandal
#

thanks again^^

celest solstice
#

It also creates unfair advantages to a player who takes cover but high pinging player will still see you moving to the cover and can kill you so your action is reversed basically

flat sandal
#

I had to play with a bad ping for a while, not fun

celest solstice
#

There is a lot of scenarios that a high ping is abused but can also make for a very poor gaming experience

burnt mulch
#

._.

flat sandal
#

best not to worry about it too much

burnt mulch
#

the point is what matters in pvp encounters is the ping between you and the other player, so "your + their" ping.
so any situation in which a high ping player can get an advantage on you, if the position was reversed, you'd have the same advantage.

flat sandal
#

following this chat for a few days now and learned so many new ways to abuse a game^^

celest solstice
#

Hard to avoid when the regions are open to basically everyone no matter their ping. It also makes it tough to calculate leading shots at times cuz some high ping players tend to skip around

burnt mulch
#

@celest solstice
0: They attack on their screen.
100: Their attack reaches the server.
150: You attack on your screen.
200: Their attack reaches you and you die on your screen. Your death reaches them and you die on their screen.
250: Your attack reaches the server.
350: Your attack reaches their screen, they die on their screen.

wow look they attacked first, but it looked like you attacked 50ms faster than they did on your client!

#

in fact, on their client, it looks like they attacked 350ms faster than you did!

celest solstice
#

That's great they saw that on their screen knowing they had a high ping but in a PVP online environment, every millisecond matters. This game is a poor example

burnt mulch
#

dude in this example, you have the same ping

#

100ms vs 100ms

celest solstice
#

It would be nice if they improved things and it felt more fair but that's on the devs/Crytek

burnt mulch
#

...

#

it is by definition fair, due to being a symmetrical effect, since trades are even, you both die.
the only way it's not fair is if it's a solo vs duo/trio.

celest solstice
#

Your example doesn't show for an same time attack. You should them attacking first. 200 ms to reach me is not a good environment example

burnt mulch
#

I did show them attacking first.

celest solstice
#

Showed*

burnt mulch
#

I can scale the ping down, but all it does is change the numbers, not the order in which things happen

crystal plume
#

@forest ibex Based on the screenshot your team didn't have it on since there would be a scales icon next to your team, the person who invites everyone is the one that needs to have it enabled

celest solstice
#

I should die in that scenario

#

they should live, if its a killshot

#

The server should negate my attack

burnt mulch
#

ah, so on your screen you attacked first, but the game should negate it because their attack reached the server first?

celest solstice
#

You just said they attacked first

burnt mulch
#

yeah they did, but the attack doesn't reach you on your client until after you attack on your client.

#

you gonna actually read my example or just skim it

celest solstice
#

This perfect environment of exact same pings doesn't exist tho lmao

burnt mulch
#

I'm using this as an example to show that you always see yourself acting before others do

#

even if you have the same ping

celest solstice
#

I have 20 ping in my video so try a new example with my 20 ping and their 100 ping with me attacking first

#

Who wins

burnt mulch
#

lmao

celest solstice
#

I can do it for you if you like

burnt mulch
#
  1. how do you know they have 100 ping
  2. if the margins were closer than a 50ms difference on your screen, then you'd still trade.
celest solstice
#

It's a bad environment. Too much variation in ping is the whole point. If i have 20 ping and they have the limit of 250... then what?

#

You can put this all in a perfect environment as many different ways as you want but it doesn't change of how it actually plays out in game and it's never like this

burnt mulch
#

dude. this is far from a "perfect environment". it's for demonstration purposes.

#

have you never done a physics problem?

celest solstice
#

So a perfect environment lmao

burnt mulch
#

it demonstrates one thing, which is "you can attack first on your client and still trade, no matter what your ping is"

celest solstice
#

Seeing as its a demonstration and doesn't account for a single other variable

burnt mulch
#

"you can attack first on your client and still trade, no matter what your ping is"

celest solstice
#

Because the game also gives a very large window for the trade

#

Again, another variable you're missing

burnt mulch
#

nope

celest solstice
#

Yup

burnt mulch
#

that window of trade increases the trade window.

#

even without that trade window, you can still attack first on your client and trade

celest solstice
#

That would literally be so rare, it would probably almost never happen

#

Which is why it doesn't happen often in other shooter games with projectiles

burnt mulch
#

first, you died at nearly the exact same time in your clip.

crystal plume
#

In the newest cod which has projectiles afaik they just ignore your shots if you were dead server side, so basically Hunt's previous system

#

And it sucks

burnt mulch
#

second, it doesn't happen as often in other shooter games because Hunt Showdown doesn't use serverside invalidation as strictly as those other games

crystal plume
#

Had so many instances where my shot just disappeared into the void when I got shotgunnned and shot them "first" on my screen

burnt mulch
#

the whole point of Hunt's system is that your shots on your client are gospel

#

if you took a shot, and it landed, you get that shot

#

the server doesn't just say "nope lol"

celest solstice
#

COD is such a poor example tho. Their servers are horrible and their ping limit, If I'm not mistaken, is also very high

#

Counter Strike would be a better example.

burnt mulch
#

if you have 20ms ping, then there's at least a 20ms window in which you can shoot before you die on your client, but you died on the server, so your shot doesn't count.

celest solstice
#

Valorant

burnt mulch
#

counter strike and valorant have peeker's advantage.

#

they use various other game mechanics in order to mitigate it

#

like movement inaccuracy

crystal plume
#

Those are extremely different though considering how little resources the matches take to host which allows them to run high tickrates

burnt mulch
#

well that too.

celest solstice
#

Battlefield also handled it very well

crystal plume
#

Battlefield makes you have to lead more if your ping spikes or is high in general

#

They have a warning icon for it in game

#

Not ideal either

celest solstice
#

BF4 made major changes to the networking to create a far more fair and accurate environment. Didn't really play the ones after that tho. Not a fan of the old war stuff anymore

#

No game is going to be perfectly "ideal" as you're putting it. They're examples of a it being done better

crystal plume
#

I mean

celest solstice
#

I can give worse examples

#

Tarkov

crystal plume
#

The battlefield system is literally worse imo

#

For the reason I explained

celest solstice
#

Maybe the current one but go back and play bf4 or 3

burnt mulch
#

"handled it very well" gives no explanation as to why and how

crystal plume
#

I assume they use pure server side hitreg as well if the lead amount changes based on your ping

burnt mulch
#

hey guys hunt handles netcode very well

celest solstice
#

Great games that feel good when playing them

crystal plume
#

Thanks to Hunt using client sided hitreg I don't need to worry about that

celest solstice
burnt mulch
#

hunt feels great. leading is consistent and ping differences are equalized.

celest solstice
#

That just means that more of your shots count when the server would of said no. Not really ideal imo either

burnt mulch
#

that's not what that means.

#

and, yes, it is pretty good.

celest solstice
#

Lol ok

burnt mulch
#

dude the entirety of your complaint is based on a clip where someone skipped a bomblance light attack animation and you're salty you didn't get a clean kill

crystal plume
burnt mulch
#

when you died within frames of each other

celest solstice
#

It won't deny the shot either if it fits in it's "window"

crystal plume
#

So only thing higher ping introduces in that specific context is delay on how long it takes for the shot to validate if it hit on your client

#

Meanwhile with games like battlefield, it affects if your projectile even reached the target since even that is affected by your ping

celest solstice
#

True, the server side hit reg will simply say no. You died. Your shots don't count

burnt mulch
#

all I'm hearing is "I have a low ping and I don't benefit from this system" though?

crystal plume
#

Yeah and I think that's worse if on my screen I was able to shoot them

celest solstice
#

But you didn't if you had a higher ping. You're just being shown that because the information took to long to reach you

burnt mulch
#

people with a low ping are inherently at a disadvantage with strict serverside hit invalidation, because they can be "already dead" on the server for longer.

celest solstice
burnt mulch
crystal plume
#

Before they changed it so that projectiles don't just vanish after dying server side we had people pretty much daily posting issues of "hitreg" and their clips were mainly them shooting someone, the shot not registering and them dying right after

celest solstice
#

Lmao fairness for players with higher pings you mean

burnt mulch
#

they don't deserve fairness?

#

you're complaining that you don't have an advantage dude.

celest solstice
#

Why should they? I don't give them the high ping

#

They choose to play in a region where their ping is a disadvantage

#

So it should be

burnt mulch
#

dude my ping to USW is 3.

celest solstice
#

Ok lmao

burnt mulch
#

people who live in USW generally don't have that kind of ping.

crystal plume
#

Do you think that every person has like sub 20 ping as long as they play in their own region?

celest solstice
#

sub 80

#

which is acceptable

burnt mulch
#

so now your problem isn't with the serverside invalidation, it's with the ping limit?

celest solstice
#

Goes to show you didn't even read my original comment in feedback or the discussion I had about this yesterday

#

It's the ability to select regions and the limit in which is allowed. This plays into the validation of hitreg and how it impacts the game

burnt mulch
#

I'm supposed to follow your discussion from yesterday?

celest solstice
#

You decided to say something today. what made you open your mouth

#

You saw I commented to someone else commenting on my video and decided your two cents was needed without getting all the information?

#

Sound like a you problem

burnt mulch
#

I saw you complaining about a clip that looks perfectly fine

celest solstice
#

In you opinion

#

which is fine

#

your*

crystal plume
#

Yeah I wouldn't use that clip if I was trying to argue about trading either ConcernedFrogeHat

burnt mulch
#

that part is an opinion. I started explaining how serverside validation works in hunt and you went "lalala nope"

crystal plume
#

Frames of difference between times of death

celest solstice
#

But now you think you're gonna break down server validation and pings because of a 3 sec clip not knowing a single variable. Instead of looking at the video and just saying, that looks shitty or meh, could of gone either way

#

You just enjoy arguing lmao

burnt mulch
#

I had two points.

  1. that clip looks fine
  2. you can always "look like" you attacked first on your client, when you actually attacked at the same time or after them
#

1 is an opinion.

#

2 is a fact.

#

you decided to say that 2 was wrong, so I argued against it.

celest solstice
#

2 is partially correct. You literally said it in the statement. "looked like" but that doesn't mean I did not attack first and should of been rewarded for the kill

#

The whole point is you learn nothing from that. There's nothing visual happening that I can come away and say I could I of done that different and won

#

That's how games are played

burnt mulch
#

"should of been rewarded for the kill" is another opinion, which I refuted by saying that other games with different server invalidation techniques have their own issues. again, this has nothing to do with ping limits, this is the server invalidation system as a whole

celest solstice
#

You learn and adapt. All that can be learned there is the networking of this game sucks lol

burnt mulch
#

There's nothing visual happening that I can come away and say I could I of done that different and won
just because it isn't visual doesn't mean you can't know what happened and could have done something different.

#

you charged a guy with a bomblance with a knife

celest solstice
#

Never been done before. Wild

burnt mulch
#

his light attack windup is fast enough that he can react to it.

#

it's dangerous.

celest solstice
#

How could that possibly come out a win on my end lol

burnt mulch
#

just because you can win doesn't mean that it's a good idea

#

if I charge someone with a mosin at 60m with a knife, I can win if he whiffs 15 shots.

#

if I decide to duel people with a derringer only loadout, I can win if I'm just better than them.

celest solstice
#

You miss the point

#

You need cue's

#

Feedback

burnt mulch
#

do you know what happened though?

#

the point of the visual feedback is so you know what happened and why.

celest solstice
#

How do i know the distance I had to be safe without being hit? should I of attacked sooner

#

Could jumped it

#

You get nothing from this

#

There is no feedback

burnt mulch
#

if you were going to jump it, you had to prediction jump it anyway

#

you can't react to a bomblance light swing

#

and there is no distance you have to be safe without being hit

#

you have a shorter range than he does

celest solstice
#

Again, its a learning experience. If I got any feedback, I could say oh it reaches out this far or it swings at this angle or I could of jumped at this time. I'll remember that

burnt mulch
#

all of this I know, even though I saw your clip and didn't actually see the animation of the swing.

#

I know what happened after the fact.

celest solstice
#

Because there wasn't an animation

burnt mulch
#

but I still know that's what he did.

#

so I can learn.

celest solstice
#

You can hear the swing of the attack after we both die

burnt mulch
#

delayed audio. so what? I still know what happened.

celest solstice
#

Can you? so how far does the attack reach?

burnt mulch
#

further than a knife stab

celest solstice
#

When could you of backed out of the attack and tried to dodge or changed to your gun?

burnt mulch
#

before pulling out the knife in the first place.

#

also, no way to dodge. you're fully committed in melee.

celest solstice
burnt mulch
#

(for other reasons, you're fully committed in melee)

burnt mulch
# celest solstice Asinine response
  1. it's not wrong
  2. if you want to lab the distance of a bomblance swing, you're free to lol. any precision past that is pointless as long as you know your own range and whether they have more or less than you do.
celest solstice
#

Because I had the advantage. How fast does his attack hit? Who knows? Didn't learn that from the engagement

burnt mulch
#

you had the advantage, for a split second, unless he heard you charge your swing and run towards him, in which case it was an even fight.
his attack hits very fucking fast

#

just as fast as yours if not faster

celest solstice
#

Melee trades happen, alot, in this game. That's fine but to not show me anything and just call it a wash is garbage

burnt mulch
#

for immersion's sake, sure. but to say you can't learn anything from this example, is wrong.

celest solstice
#

The only place to put blame is on the server and the players ping.

#

I don't care to win the fight

#

That's not the point

#

It's how it played out visually

burnt mulch
#

again, it's not a ping issue, it's more likely packet loss, or you attacked after they did.

celest solstice
#

I disagree if he died first and you can see they died first

#

Atleast that's what I'm shown

#

But of course, what I'm shown isn't perfect so again the feedback is terrible

burnt mulch
#

and again, I showed you that on your client, you always see your actions first, since your actions are local.

#

and if you want your actions to be more responsive dependent on your own ping, that calls for a change to the server invalidation system, which would create other problems.

#

and now we're back to where we were.

celest solstice
#

You visually see and hear them die first. If the game is showing them something different, there in lies the problem

karmic ivy
burnt mulch
#

the game will always show something different because it can't be perfectly synced to the server and each others' clients

celest solstice
#

To some extent

crystal plume
#

And based on the video in that engagement we're talking about like 5-6 frames of difference between their and you death

#

Even if both had 20 ping that would be entirely possible to happen

celest solstice
#

If you have a good connection to the server you can be given the data quickly and be synced very well with each other

burnt mulch
#

but never perfectly. and a 5-6 frame difference is perfectly acceptable in a game like hunt

celest solstice
#

It's not the death, it's the engagement

#

Show me a swing of their weapon. Show me how I died. Don't throw me down dead with audio delays

#

That's garbage

burnt mulch
#

ah, now we're at packet loss again.

celest solstice
#

So then you're admitting that its a networking issue with the game

burnt mulch
#

in terms of networking, I was saying that the delay between kill and death is not due to ping.
the skipped animation and audio delay is due to packet loss. Like I said earlier.

celest solstice
#

Do you know what a circular argument is?

burnt mulch
#

you mean circular logic? yeah.

#

a because b because a.

celest solstice
#

No, exactly what I just said

burnt mulch
#

you're free to explain the difference then.

#

because I'm not aware of "circular argument" that isn't
A therefore B
B therefore A.

#

(which is not what I'm doing by the way, if that's what you're implying)

celest solstice
#

Where you proceed to wrap back around to the beginning of an argument to start over the same rehashing

burnt mulch
#

hey, you're the one who keeps making points that I've already refuted.

celest solstice
#

You literally haven't refuted anything. You stated your opinions on how "you" would of handled the scenario or how a weapons damage and attack speed is superior to another or your wonderful network environment of hitreg but you didn't really do anything but create arguments on other points that wasn't part of the original point

crystal plume
#

I think this entire argument is circular enough to be pointless as it's not going anywhere ConcernedFrogeHat

celest solstice
#

Agreed

burnt mulch
#
  1. That trade is not caused by ping.
    1a. Changing the serverside hit invalidation system would cause other issues.
  2. The skipped animation is caused by packet loss.
  3. Despite the skipped animation, you can still "learn" because you can still know what happened.
#

none of these are opinions.

celest solstice
#

Original argument: Get rid of region choices and auto select for players to help with ping variation and do something about trading

burnt mulch
#

ok. that trade is not caused by ping.

celest solstice
#

You don't know that. Pure and simple

burnt mulch
#

I do know that. because you died at nearly the same time on your client.

celest solstice
#

You can spout all kinds of shit on hit reg and show examples till your blue in the face but you have no idea

burnt mulch
#

then how do you know that the trade was caused by ping?

celest solstice
#

I don't. I never did lmao

burnt mulch
#

then why are you sharing that clip?

#

if it's totally unrelated

celest solstice
#

This is feedback, hence it being put in the feedback channel because by appearance, it's related to servers and ping

burnt mulch
#

so you're saying that the clip is related to ping?

celest solstice
#

You are not a dev, network engineer, art designer, hell you're not even a mod yet you come in like you're reading out of the HUNT network book and make "facts" and claim that you're right and that's just that lmao

#

When you have no idea

#

You're simply going off what you saw

#

Which is an opinion

#

Nuff said

burnt mulch
#
  1. I am a dev actually. not on Hunt, but I am a dev.
  2. observation and drawing conclusions from those observations is the scientific process.
celest solstice
#

Oh yea, what game?

burnt mulch
#

does it matter?

celest solstice
#

Of course

burnt mulch
#

why?

celest solstice
#

Because the networking of Hunt and Bloons is gonna be wildly different

burnt mulch
#

this is an attack on me, not my arguments. it's not valid.

celest solstice
#

No one attacked you

#

You're putting your self out there

crystal plume
#

Because like with job applications people care more about certificates and status than experience 😄

burnt mulch
#

no you are. "you are not a dev on crytek's team, therefore you don't know what you're talking about"

celest solstice
#

Is that not a true statement? A "fact"

#

Do you have experience with their servers and network?

#

Have you handled the Cryengine before?

burnt mulch
#

have you?

celest solstice
#

I'm not in question here lmao you're the dev apparently

burnt mulch
#

so you're saying that you're making random-ass claims with no experience in cryengine, and yet I'm not allowed to refute you because I don't either?

#

why are your statements valid and mine aren't?

celest solstice
#

What claims did I make?

#

When did I say that I was right and you were wrong or tell anyone else they were wrong other than saying thanks for your opinion

burnt mulch
#

ahhh so because you don't care about being right, I can't argue with you?

#

got it.

celest solstice
#

You're not the best at this lol you're just actively trying to turn it around on me and deflect

#

There's nothing to deflect

#

I'm not accusing you of anything

#

I simply asked what game since you said you're a dev

#

You didn't have to respond with that

burnt mulch
#

you're accusing me of not knowing what I'm talking about, because I'm not a dev on crytek's team.

#

You are not a dev, network engineer, art designer, hell you're not even a mod yet you come in like you're reading out of the HUNT network book and make "facts" and claim that you're right and that's just that lmao
When you have no idea

celest solstice
#

So in truth, you don't because you're not. You can have an opinion on the matter but you don't actually know

#

You can say what you have experience in and have seen before but again, these are examples and you still don't know

#

It's ok bud. I'm not attacking you. You can play victim and say I am but I can't help how you read into it

#

Me saying you're not a dev on the team is fact and you don't know. Is it not?

burnt mulch
#

OK. you're not a dev on the team either. You also don't know.

celest solstice
#

True

#

So my feedback is an opinion

#

Just like yours

burnt mulch
#

then stop saying things like they're a fact.

celest solstice
#

Lmao and in circles we go

#

Should I just copy paste what you just wrote?

burnt mulch
#

nah. you think you can say whatever you want because it's "just an opinion"

#

and nobody can argue with you because everyone else that's not on crytek's team only has "just an opinion"

#

so there's no point

celest solstice
#

That's exactly right

#

It's all just an opinionated discussion

#

So stop spouting claims that you state facts and thats it

burnt mulch
#

lmao

celest solstice
#

Get a job a Crytek and then I'll hear you out on how the networking is handled with them

#

Until then, feedback will be given as such. Feedback

burnt mulch
#

give feedback on things that actually are opinions and I'll stop calling you out on your bullshit

celest solstice
#

It's my opinion based on what I experienced. You may have a different experience and that's your opinion

crystal plume
#

I think this has gone for long enough 😄

celest solstice
#

Once again, I agree

#

But he just goes and goes

burnt mulch
#

it takes two

celest solstice
#

I've ended it multiple times thanking your for your opinion

#

I'll do it again. Thanks for you opinion

burnt mulch
#

nah you're "ending it" because "lalala i cant hear you". but sure, you can have the last word if it means so much to you.

celest solstice
#

This is where you say "you're welcome"

burnt mulch
#

no.

celest solstice
#

Stubborn lmao

crystal plume
#

Alright let me reword that, this has gone for long enough, time to stop

celest solstice
#

You saying your welcome would be you having the last word lol

#

Apologies to everyone having to scroll through all of this lol

little jackal
#

@forest ibex you can tell by the absence of the scales icon next to your team that sbmm is off

#

but team 1 and team 2 still shouldn't be put in one match so I guess not the most populated region

sullen crypt
#

that discussion lasted a whole 2 hours, jesus

celest solstice
#

Don't tell my girlfriend

#

She gets mad we talk less than 10 min

sullen crypt
lone granite
#

My takeway is don't charge someone with a knife when they have a bomblance, you'll lose.

sullen crypt
#

youre good youll trade

lone granite
#

You should have just opened the door and let the dogs in.

celest solstice
#

Trade appears to be the best outcome

lone granite
#

looks like they were hungry

celest solstice
#

Lmao I saw them and I thought they clipped through the wall

sullen crypt
celest solstice
#

Feature, not a bug lol

lone granite
#

I just imagine having shadow in that situation. Would have been pretty hilarious

celest solstice
#

Previously, I would get mad when you see grunt just ignore a player its next to and come after you but now, can't say much

sullen crypt
#

shadow got me killed before cause grunts blocked a door :/

celest solstice
#

Literally everyone runs Grounded

celest solstice
sullen crypt
#

i only ran grounded when i was grinding the battlepass so i could keep signee, now im done so i go for lunar

celest solstice
#

I feel like grounded takes a lot away from the rewarding feeling of getting a hunter to 50

#

Now it's pretty much expected to see full level hunters everywhere

sullen crypt
#

imo lunar has more benefits

#

when it comes to a match

celest solstice
#

I honestly have only ran it like once. Using grounded myself for the exact reason you said. You can keep signee

sullen crypt
#

yep, that was def nice, now im back to simping for the moon

celest solstice
#

I was late to the battlepass so I'm still grinding it

lone granite
#

I still like grounded because shits weird out there right now. Waiting for Fridays to run Infernal chars without their first trait, but with their second trait.

#

I want to run away into the fire and see what its like

sullen crypt
#

Can you skip the first trait if you have 4 marks?

#

The fire is a wall BTW, you can't actually go past it

lone granite
#

no, you just have to spend bb to remove once you get the 2nd

#

I thought there was only a wall where the black plumes came out

sullen crypt
#

Is that not what you meant?

lone granite
#

Guess i'll find out tomorrow. RIP me? At least no one will loot my cripsy corpse

celest solstice
#

Interesting, let us know the results

#

I'd be curious to know where you could actually go in the fire

lone granite
sullen crypt
#

Is just like walking thru a molotov, but without catching on fire, you'll still take the charcoal dmg

celest solstice
#

Might make for good surprise attacks coming out of the fire like that

#

I'd shit myself

lone granite
#

Just toss a hellfire from the fire

little jackal
#

and match mmr is all that matters

sullen crypt
#

And match mmr only had half a star difference

#

I'm an idiot, I forgor how to count

#

You're right

#

Yeah team 1 and 2 are definitely a problem

#

Since team 2 does have sbmm on

frosty garnetBOT
#

@north steppe, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Are we ever going to get stable servers? it is unplayable right now.  The rubber banding and teleporting is getting out of hand, and it isn't my setup.```
worthy knoll
soft river
#

@proud helm all pistols have the same starting dropoff

sullen crypt
#

@chilly nova what exactly is the problem

chilly nova
sullen crypt
#

To your message on feedback

chilly nova
# sullen crypt To your message on feedback

Speaking of:
The multiple channels for feedback and weird rules for each, where I never know where and how to post without needing to look at the pinned post EVERY time is so silly. What a poor setup.

And you guys probably think we're the problem for the negative and/or useless feedback you get.

chilly nova
chilly nova
sullen crypt
#

Yeah this server has horrible moderation.

No I get it, mmr is definitely a problem in this game. I do agree quickplay and bounty hunt should have separate mmr, especially since quickplay doesn't use sbmm. But aside from separating you can't really fix it.

#

And that's not a problem on hunt, that's just a problem on any games with rankings. Smurfing is an issue in most games. Hunt just makes it easier

chilly nova
sullen crypt
#

i agree, is dumb they share mmr

chilly nova
#

I'm not buying another DLC until it gets changed (and the throwing axe crosshair-disappearing bug gets fixed).

little jackal
#

I can't come up with even a single design reason for shared mmr to exist. Quickplay is not a representative showcase of skill for going both up and down. Might be that it's one of those systems that they buried so deep in the code it's just impossible to separate without reworking half of the game.

sullen crypt
#

id be ok with them sharing if qp used sbmm, but it doesnt

little jackal
#

that would slow smurfs a bit but not solve the core problem

#

funny enough, making kda also shared would help to some extent

#

I'd be laughing so hard if they ever decide to do it and in the process to merge bh and qp kda

#

half of 4 star playerbase going from 1.5+ to .5 in an instant

burnt mulch
#

eh slowing smurfs down is worth it. but I think qp benefits from the short(er) queue times and fuller lobbies that forced sbmm off grants.

#

just disconnect the mmr, nobody wants it there and it doesn't make sense

lone granite
# chilly nova Speaking of: The multiple channels for feedback and weird rules for each, where ...

I feel like suggestions-ideas is really the most strict channel, as there is a format to adhere to. Bug reports being the second strictest. But not much moderation going on right now, maybe putting out some long-winded arguements, but not much in making sure people use the channels as intended. I don't feel like the rules are weird, per se. I do think there is a bit of overlap with channels and everyone ends up going off track and the channel gets derailed regularly.

lone granite
# little jackal I can't come up with even a single design reason for shared mmr to exist. Quickp...

So if you play 500hrs in qp do you think you should start as a 1* in BH? I have the complete opposite complaint in Rocket League. If you had 1000s of hrs in 2v2 and 3v3 and didn't touch any other game mode, you'd be ranked as a noob in those game modes if you started playing them today. Effectively putting you in matches with the equivalent of 1 stars when you are a 6 star, and you'd be doing that for a while. I think how hunt does it is fair to a point, but I think rank should only go up, not down, in QP--That's my hot-take.

sullen crypt
little jackal
#

not a realistic example but I'm fine with going up only

lone granite
lone granite
zinc solstice
#

please stop adding incen, crytek, its bad and no one wants or likes it

#

shit is a throwaway ammo type when they cant think of anything else to put on

sullen crypt
#

no one is a strong take

dense schooner
#

it’s just completely garbage on long ammo

unborn dagger
#

Custom ammo types just seem... unnecessary on long ammo.

#

Like I don't know why I would ever give up my long ammo penetration for something like poison or burn and especially when long ammo is a two shot ammo type. Just makes more sense imo to have those ammo types on medium and compact that are in desperate need to be good

junior otter
#

Like, having the event weather condition PLUS fog/night in the map rotation which is all poor visibility is kinda annoying, can you turn off fog/night during the event inferno? not that often you get a clear map.. I dont mind getting some sort of weather but this is really annoying and puts you off

sullen crypt
#

fog and night are already pretty rare lol

#

i dont even remember whens the last time i got fog

queen jungle
#

Inferno, just like fog and night are challenges and truly separate skillful players from the rest. Clear daytime maps are easy.

hardy coral
#

Mostly cus medium and compact are only really that great with custom ammo themselves.

crystal plume
#

@cosmic remnant The DX version nor the engine nor anything really is stopping them from adding rain, when they were showing the creation and prototyping of fog years ago they had functional versions with rain that they even showed on the stream but it was scrapped in favor in favor of only having the fog for audio reasons IIRC

cosmic remnant
crystal plume
#

Smokes are also probably entirely possible performance wise, I assume the problem lies in stacking transparent objects since there's already issues with fog interacting with choke bomb clouds and distant windows

cosmic remnant
#

Volumetric fog from DX12/Vulkan would surely fix that

crystal plume
cosmic remnant
#

Plus, just general performance improvements, since you can do a lot more in parallel in DX12/Vulkan. The pipeline is better designed.

crystal plume
#

From what I've heard DX12 sucks for some shader compilation stuff and has major stutter issues in pretty much every title that uses it

#

In some games where they give you a choice between 11 and 12 it's sometimes better to run 11

#

I wouldn't mind it as an option don't get me wrong

#

My point is that it's probably not the "silver bullet" that you think it is

cosmic remnant
#

I'm not sure what titles you've played with DX12, but it's generally a huge improvement over DX11. DX11 is a good fallback for legacy hardware. Especially where games are CPU-bound, DX12 is a big improvement.

#

(Vulkan too. Either one would significantly help render faster for CPU-bound titles.)

#

This is a good explanation.

#

it's not just about having newer, prettier effects you can apply. The real difference is in freeing up the CPU and streamlining the way the GPU render pipeline and the CPU interact.

flat sandal
#

Which version of the engine does it run on?

tribal wyvern
burnt mulch
#

@Légus#0687

#

odd.

#

wait

#

he left the server

cosmic remnant
#

I think a lot of stuff that got added to CryEngine V was kinda tacked on and didn't work well. And then there's weird patch notes about upgrading to later versions of software that nobody uses anymore because the company that made the software got bought out, etc. I dunno how easy it's gonna be to port stuff from CryEngine V to CryEngine 6; it sounds like they're trying to shed a lot of technical debt.

junior otter
#

I think Ive found a way to make Hunt glitch for you, sucks so much and happened two times now.. you can still move around, but cant switch weapons or anything else.. great

junior otter
unborn dagger
dense schooner
lone granite
#

@arctic flame You didn't notice the spectate button missing all those times you revived and lost your hunter? While I think the trait description needs to be changed that death cheat only works upon death vs being alive when time runs out, then being assumed "lost". As well as revive being greyed out on a server wipe, but c'mon, you keep doing the same thing and expecting something different to happen.

frosty garnetBOT
#

@daring gazelle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

borchardt c-93```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1066123468938149888/Z.png>
sullen crypt
#

@little jackal so what exactly is the pic?

little jackal
#

By the amount of those players I suspect mass mmr tanking in qp. Did a similar post a few days ago, think I'll just keep doing it till it's fixed

crystal plume
#

That would constitute as spam 🙂

leaden otter
#

I know that the hunter is easy to spot, but don't you guys think he blends in a little too well?

arctic flame
#

@lone granite I kill all the server and trade with the last one when you kill the last person and revive the server shutdown cuz he think all people are dead -_-

crystal plume
leaden otter
radiant river
leaden otter
radiant river
#

yeah that time just kills visibility

#

more so than the characters

leaden otter
sullen crypt
#

@waxen wadi it would be cheaper?

frosty garnetBOT
#

@autumn stirrup, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Exploding sheep 🐑 that go baahaaa baaahaaa then explode within 30m dealing DMG in packs of 2-7```
autumn stirrup
#

Hidding in plain sight

sullen crypt
#

@chilly nova just a reminder, while I do agree quickplay and bh shouldn't share mmr, that won't stop people from deranking on purpose

lilac minnow
#

Getting headshot by duel weilding Pistols from over 20 meters away will always be ridiculous. Nothing will change my mind. Bye.

sullen crypt
#

Lmfao, relatable

#

@iron trench fun fact, you can put in steam that you live in Russia even if you don't live in russia

#

Not to mention it says "I wish I lived"

#

So how do you know his ping?

iron trench
sullen crypt
#

So yeah he def lives in germany

#

The trade window is stupid, even with regular ping so you knkw

#

Do you happen to have a clip, you might be exaggerating a bit, happens to all of us when we die

iron trench
sullen crypt
#

F

iron trench
sullen crypt
#

No way to know without the Clip, not saying you're wrong, but hey I've been there. And watching the clip proved me wrong

iron trench
#

I wish this game had a Death Cam Replay

sullen crypt
#

Me too

wispy talon
#

How do I improve visibility? Supposedly there is an enemy right here, but I can't see him. I'm on a 1440p UW IPS display if that changes much. Probably darker and harder to see enemies I guess.

#

Everything is dry, dusty, and smokey looking

#

Also, do bullets shoot at the top of your "reticle" of your iron sights, or on top of it? (Like the confusion with reflex reticle in Siege if anyone knows about that)

sullen crypt
#

Pretty sure on top of it

wispy talon
#

And what can I do about AI rendering in until I'm 15m away? I have object quality on high as well

sullen crypt
#

The ai does tend to spawn when you're close

wispy talon
sullen crypt
#

Not just render, like it literally spawn

wispy talon
sullen crypt
#

Yeah save resources type of shit

wispy talon
#

It seems weird that if you're in a gunfight with an enemy player, and you're looking the opposite way, there's no way you could know they're there until you hit that 15m point or however far

sullen crypt
#

Wait hold up

wispy talon
#

I guess that would explain why I see them "drop in" lol

#

T-pose and all

sullen crypt
#

That only happens if no one else been there, if you're full on a teamfight everything should've spawned already

wispy talon
#

I mean if you're there first, back up a little when enemies are coming towards you, then the AI spawn behind you

#

I'm sure it's rare, I've only seen it a few times

sullen crypt
#

The spawning is def weird

wispy talon
#

And luckily it's mostly when I'm walking forwards so I can see the AI spawn in, but it still screws up positioning

sullen crypt
#

But you can use that to your advantage. Like if you're walking into a compound and ai spawn you know no one been there

wispy talon
#

Ohhh true! Very smart

#

I saw one thing when AI and other object textures would pop in and out when other hunters were close, but apparently that was changed

charred pine
charred pine
charred pine
sullen crypt
#

Yeah inferno adds a weird fog

frosty garnetBOT
#

@bronze warren, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

a red dead undead nightmare crossover would be cool also keeps to the theme```
tribal wyvern
#

@marsh osprey
Because that reward is solely used to bring players back.
If you're already playing, then theres no need for them to reward you.
All multiplayer games has these.

Some mmos for example gives out free subbed time to play.

wispy talon
frosty garnetBOT
#

@junior oar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

It would be nice to have a option to see the weapon model name instead of the skin name for people that are new to the game or people who can't remember all the names.  I'm always confused when im trying to pick up weapons from dead players```
frosty garnetBOT
#

@versed agate, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

make a reconnect feature that actually works, just sayin```
frosty garnetBOT
#

@willow sun, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Would it be possible to add an option to the after match summary about how much damage you have dealt.```
inner quiver
#

Quick question, why would people not want more control over what weapons get put in the favorites tab? I'm trying to think of unintended consequences, but I'm drawing blanks

crystal plume
#

Which either way doesn't matter since it's a bug IIRC and going to be fixed to how it was before ConcernedFrogeHat

inner quiver
#

Gotcha and thanks, didn't realize it was a bug

worthy knoll
#

@fair rover your suggestion would punish bad players more, or those that want to play a specific Loadout (maybe for a Quest/Challenge) and are just on a loosing streak.
Because after every death they have to rebuy their Guns while the people you want to punish (which i dislike), the Snipers, are more likely to use the same Gun for a whole Evening.

Also when you would apply this to Tools too (which you have not written but would be consistent) Essentials like the Medkit would be more expensive aswell.

Furthermore I think that the Uppercuts damage should be nerfed to 120.

sullen crypt
#

@eternal spade while I love your idea, it'd break the whole cosmetic system, especially the dlcs

eternal spade
sullen crypt
#

It'd work, but is something they should've done from the beginning, I think is too late now. Their cosmetic and dlc system has gone too far for too long

dense schooner
#

It’s their fault for obsessing over skins instead of a functional, simple, and intuitive UI

sullen crypt
#

They'd have to rework all the dlcs

sullen crypt
#

@timber timber inferno hurting your eyes isn't a bug

#

That's more of a personal health issue

cosmic void
#

@marsh osprey so thats what the code tab is for.

frosty garnetBOT
#

@topaz jay, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I need this hunter skin in my life... the game needs a strongman```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1066581596221739119/stacher.jpg>
ripe basalt
#

@celest solstice The moment you fired your weapon, and was a hipfire. More than half of your crosshair does not encompass the head. So not landing a headshot would be expected here.

#

The player was attempting to disarm the trap, or maybe had a pistol out at the moment you hipfired. But in your own clip, after the hit lands, you can see the enemy model switch the their weapon and shoot you. In the clip you can see the weapon transfer.

#

Partial coverup on the doorframe was unfortunate though, good camouflage on the swap

queen jungle
#

@glacial bloom The devs have previously stated that the system of having variants offers a few advantages over "traditional" attachments such as easier balancing for all the guns in the game.

dense schooner
#

as long as it’s only one attachment you can choose, it would be fine, no?

glacial bloom
#

tbh im kinda curious how it would be harder to balance the game when you could only pick one single attachment
its nothing else than a cleaner way to chose your weapon

queen jungle
#

I'm no dev myself, but I would assume that having additions modify a single basis holds the potential for more bugs and issues to appear than just making every gun an individual variant.
Same goes for legendary variants in Hunt, they're not just skins applied on the body of a gun, but entirely independent variants/guns.