#feedback-discussion
1 messages · Page 41 of 1
what?
I'm saying that it doesn't need iron perks because it already stays aimed while shooting ADS
Its base properties are not so good, actually. It is not only more expensive, which needs to be also taken into consideration, but it also has a lower ammo count, worse ammo replenishment, and slower rate of fire.
if you're going to sit here and say that long ammo isn't overall the best ammo type in the game idk what to tell you
"oh but it has.. downsides"
yeah that's like saying FMJ new army has downsides compared to base. they don't matter.
God forbit FMJ was actually viable even situationally on long ammo.
They do matter a fair bit, actually.
._.
Yeah, I know it will shock you, but being able to fire at half the speed does in fact have a severe impact on your ability to kill people. And having far less ammo/ammo replenishment means you get punished far more for missing.
half the speed of what?
what are you even talking about
are you trying to say that taking FMJ cuts your firerate in half?
if you're missing 15 shots and not able to loot a single person or ammo box idk what you're doing
You can even hit half of those shots and not kill a single person.
bro I don't know what your point is anymore.
No, I am trying to say that using long ammo rifles cuts your compact ammo rifle firerate in half, more or less.
... and what does that have anything to do with the fact that long ammo doesn't use special long ammo well?
Same here, honestly. First you insist that you cannot separate the weapon properties from its ammo´s FMJ variant, then you seem to refuse to entertain the implications of that when I mention inherent downsides of using long ammo.
???????
You seemed to be insinuating that long ammo can´t have ok special variants to it, because it would be OP, since it is OP by default. I disagree.
34 vs 50
incendiary ammo is immediately useless on long ammo, since you will basically never hit 2 bullets and not kill someone
avto. No problem xD
if you're comparing compact FMJ with medium FMJ, you're comparing compact FMJ and medium FMJ. You pick a medium gun with FMJ because of the medium part.
wtf you mean
Or 50 versus whatever firerate the sparks has, or martini, but it is less than half I am pretty sure. Depends what weapon you compare with.
Long FMJ is very rarely useful since the damage dropoff is already very high, and the reduction in velocity is not worth it usually
that has nothing to do with long ammo
the springfield shoots slow too
its a single shot gun'
Mosin is OP
avto is OP
"OP"
the reason long ammo doesn't have ok special variants is because the downsides of the special ammo never compensate for their upside because it always impacts penetration which long ammo has and doesn't need to be adjusted
they are the strongest weapons, there is a reason its what you see high mmr people playing seriously using 90% of the time
Long ammo doesn't care about more penetration
Yes, and that is exactly why FMJ should be made more viable on long ammo. It does not need to be a straight upgrade, it just needs to be reasonably viable.
giving long FMJ the ability to penetrate your mom doesn't make it good, or even niche. it just makes it weird.
how would that be done?
Long ammo doesn't need pen, or damage dropoff, which is what those do
Sparks FMJ is usable, especially sparks pistol
Significantly increased penetration. You know, instead of marginally increased penetration.
long ammo doesn't care about penetration
that would still be useless
And you are also not addressing an equally important part of my suggestion - that compact FMJ be nerfed so that you do not upgrade your conversion pistol to an uppercut for 50-ish bucks.
it's not an uppercut lol
compact FMJ being better than medium no fmj is dumb
compact ammo's base properties are suck, namely the damage falloff
Nah, not great, but not useless. On ironside, it would be viable enough imo.
It is arguably better than the uppercut, true.
Tell that to Rachta Z.
lmao
the only thing that a compact conversion might have over an uppercut is fanning accuracy.
worse in every stat, but sure
literally every stat now, since uppercut has a better headshot range now.
oh wait except 4 rpm sorry how could I forget
You get more ammo, less sway, faster rate of fire, better penetration, higher effective range, and only a bit lower dmg and maybe a bit worse dmg dropoff at shortish ranges. And vastly better fanning if you are using it. Not bad for not even 1/3 the cost
ammo shouldnt matter, its a secondary. The sways are both negligible. Difference in rate of fire true, but if you want rate of fire you'll quickswitch or use a double action pistol. The effective range isnt higher.
more ammo
if you needed that much, you have issues
less sway
nope
faster rate of fire
4 rpm
better penetration
long vs fmj is really not that different
higher effective range
just wrong
only a bit lower dmg
18% less damage, also under the 125 breakpoint
a bit worse dmg dropoff
it's fucking atrocious
vastly better fanning
it's not that much better.
1/3 the cost
we're not going to get into why balancing by cost is stupid
also uppercut has long ammo which makes it extra strong paired with a long ammo primary, for the ammo
Whoa, what a great way to pretend like my arguments are not a thing. Sure, having extra room for going for long range headshots and missing or going for wallbangs and missing is not a big deal at all. And who really cares about firerate, pen, or sway. Also, there are unrelated and completely different options that do some of these better, so my arguments are totally nullified. Gotcha.
caldwell conversion FMJ is extremely strong for the price, especially with fanning. but to say its better than the uppercut is unreasonable
uppercut
Yes. You would be amazed by how many times I killed someone with a 70+ meter chain pistol headshot.
uppercut just op
ok?
uppercut has 12m more headshot range than conv fmj.
your "extra room" argument is bull
they're not talking about range tho
The longer effective range was a thing until recently when they rebalanced the uppercut, mostly nerfing it, and making it way more expensive. 103 and 115 is just about the same anyway, especially for a handgun.
Extra room is about having the option for going for those shots be viable, not anything regarding effective range. If I have 9 shots, I will not try to headshot people at that kind of distance.
ahh so 103 vs 115 is about the same, yeah? a 15m difference?
so 96 vs 103 is about the same? because that's what it used to be before. a 7m difference.
what actually is your argument here?
fuck if I know he's just saying shit that's flat wrong.
i mean the uppercut is marginally better in almost every way
It is 12, but sure. And the further you go, the less valuable every extra meter becomes. Especially with handguns.
so thoes times where 2 shot would have been 3 shot is worth it if you got the money
It's a given that if they are wanting to self-necro once the map is clear, they will also be running vulture. People who want money tend to run vulture regardless. Also not uncommon to find multiple bodies at bounty compound. Also not uncommon to find cash registers in compounds that have already been gone though, more often than not its a race to bounty first, stuff is missed. Even bounty tends to either run for extract most of the time or run down to second bounty. It's not as common to see bounty go loot the map, in my 5* experience, not saying it doesnt happen, but maybe 20-25% of the time.
And if its a bounty trade, thats a doubling of your money.
If there are people willing to sit in compound or in a bush for 40 minutes, you're kidding yourself if you think people wouldn't jump on the chance to kill their hunter and self necro when it's safe.
ah, you meant extra room as "more ammo" not "extra space/range to headshot" mb I guess
Even if I agreed, which is imo down to opinion as well as personal preference and playstyle, not to mention overall loadout, "marginally better in every way" does not warrant it costing like 3,5x as much.
i think so
it kind of does.
its like the upper end of any sport, you pay massively increased cost for marginal improvements
and it's not marginally better in every way, it's marginally better in every way and also much better in others.
like that in every way and slice of life
So we are completely discounting the sway, the ammo count, the pen, and the firerate now? I see. Also, recoil.
like the dolche pretty good gun but you could just run officer nagant
but i run dolche because its better
recoil on that thing doesnt matter its so slow to recock your back where you started
Arguably, but if chain pistol had the same recoil, it would suffer a lot from it. Being able to not have your sights go all over the place goes well with its firerate.
If you think FMJ pen vs long pen is that important, then sure.
The ammo count is 15 with 9 in reserve.
I'd like to see the sway argument, tbh. If you think it's so significant, I want a side by side, because people kept saying obrez drum had more sway than obrez when it doesn't.
It doesn't shoot fast enough for the difference in recoil to matter.
if chain pistol had the same recoil as what?
wait
As the uppercut.
are you saying that the chain pistol would be hugely affected by uppercut recoil for some reason?
that the difference between 40RPM and 44RPM would make the difference between recoil mattering and not?
I remember when people said the conversion chain has more ADS sway than a conversion.
it doesn't, btw.
so if you wanna talk sway, I want a video.
because conv vs uppercut doesn't feel much worse to me
if at all
Idk about that, maybe. But I was talking chain/conversion vs uppercut. I believe both of those have less sway than the uppercut.
Do you?
you're the one making the claim
i like lemons
Fair. I do not have proof. Just personal experience.
whats the speed difference between conversion fmj and uppers?
270 vs 410
w/e I don't even care.
bottom line:
long FMJ getting nitro pen wouldn't make it more viable it'd just make it clip bait. make the velocity penalty less severe and it's already more than usable
compact FMJ is symptomatic of base compact ammo being shit. It's fine for compact to be balanced around special ammo.
@proud helm
- the bot broke, repost your suggestion and try to get it to react properly so people can vote
- effective range is only indicative of headshot range. due to better damage dropoff, but lower headshot multi, the Pax has much better bodyshot damage at any range.
Well, I was told earlier that pen would be fine but higher muzzle velocity would make it OP... but personally, either buff or both in moderation could work fine imo.
pen would be "fine" in that it would do nothing to the viability of long fmj.
As I said earlier, I disagree. It would be useful to be able to reliably pen metal sheets and weak brick walls with long ammo. Particularly with ironside.
I think issue I have is still the headshot range, I get the damage will be better on the body, but it still seems odd that the bullet doing more damage to the body at one range does less to the head at the same range
Also thank you for letting me know about it not being able to be voted properly 
eh, it's just the effect of how they decided to balance damage falloff. Compact 6x, medium 5x, long 4x. Otherwise the headshot ranges would get really awkward.
though I think they buffed compact rifle headshot multi too, at some point.
I see your point, I do think it's a needed change for other reasons but that was the worst example of it in my eyes. For now it's a gripe but not game ending.
shrugs you pay more for better bodyshot shrugs
Lmfao #game-ideas message
they're exploring making respecs hunt dollars.
Also if trait removing becomes free, removing starter traits shouldn't give us back trait points on legendary hunters
And if it becomes hunt dollar trait removal then it can give half of the trait points
That's how I would try to balance
I think being able to remove traits and pick different traits is a fun part of this game and it would be better if it didn't cost premium money at all
it probably wont be free, it will probably cost HD
oh great, just wrote a long as* suggestion and it's just gone 😦
@sick anvil Uh. You gotta go revisit legendary hunters. Some that aren't just black/brown clothing: Witch Hunter, Daughter of Decay, Lulu, Night Seer/Acolyte, Redshirt, Phantom, Llorona's Heir, Redneck, The Revenant, North Star, The Sovereign, Dead Blessing and more...
They are going for aesthetics that fit the time period. This isn't pubg. You aren't getting dinosaur outfits and metallic tracksuits. lol
@nova rapids Mirrors would always be nice but they are really expensive
Fair point. Though being more thoughtful in how you upgrade your hunter is the best option. And, even with it being "premium money", you still get it for free by playing. 25bb weekly for challenge completion (released in stages), 25bb for weekly extract reward, a varying amount from BH even if you don't extract, and 50bb golden cash registers.
you actually get a quite generous amount of bloodbonds all the time when playing. With death cheat respecing is totally a valid option imo. In 4-5 good games you can easily get it.
Does anyone know if factions are under consideration?
or where to find a roadmap or something like that?
Haven't heard anything about factions. Might have been in an old roadmap, but roadmaps were abandoned in Aug 2020, a year before I started playing, so I'm not up to speed.
But yeah, getting 15bb from a BH isn't too hard, probably easier with trios, you can clear compounds out quick which is one factor into gaining BH BBs.
ty
@flat sandal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Titel**: Lore friendly Death cheat for everybody at a cost
**Description**: I think it's clear that death cheat has to stay and pledges form a new level of less frustrating punishment for failing to extract. That is if I don't massively misjudge the data crytek is surely getting in (I wouldn't even risk a period without it tbh). So first of all death cheat for everybody as default but hunters are dead in your hideout and the black goop snake oil concoction based ritual to revive them costs a good amount of hunt dollar maybe takes one match to complete.```
omg why is this so hard?
titel
I think it's clear that death cheat has to stay
no it doesnt lol
Yeah, no, I'm sick and tired of every hunter being a level 50 with max traits and long ammo weapons. Death cheat invalidatea one of hunt's core mechanics.
Definitely agree with you potato
Of course you disagree. You hate that the Bad Players suddenly are Not hamstrung and have good traits Like doctor. They can have more fun this way.
I am all for it to stay, since whoever Kills the Grounded one looses nothing. He still gets all the EXP, Guns and Potential Money loot.
The self revive can go for all I care.
Furthermore I think the Uppercut should have its damage nerfed to 120.
This. SO many chain pistol fanning
@west hill, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Weapon suggestion: Caldwell Firebolt (Colt Lightning, no way it hasn't been brought up here before lol)
Pump-action rifle, iron devastator-viable, either varmint (small) or medium ammo. Very high handling and/or very low recoil per caliber, reduced damage.
Variants: Vandal, deadeye, marksman vandal, vandal silencer (we need a medium slot silenced weapon)
Reddit has been on fire about including the Colt Lightning for years, now.```
Couldn't have said it better, Hunt is a hardcore game and it should stay that way
Its Not really anymore and Staying Hardcore is Not in the Interest of a company since more Players means more money.
I never Likes Hunt for any hardcore stuff i Like Guns and setting.
And you are still losing something.
Tarkov is widely regarded as much more Hardcore and there you're got stuff Like Equipment insurance.
Whats Death Cheat If Not Hunter insurance?
You do X so you loose less, but Gain nothing from it If you win. While the Winners loose nothing.
Go find a different game to play then. The majority disagrees with you clearly
A i no where mentioned PUBG or any other game .
I am asking the dev team if they have lost the rights to use other than 4 colors
And lets have a look at DLCS in 2022 and 2023 lets not bring go in to BC ( before cain)
Bitch Hunter - color palate , Black pants lighter black shirt , very light black undershirt
Turn coat - Brown
Howley - Lighter black across the board except a speckle of very light black and a wee bit red .
SGT bridge water - one skin that uses Blue
Pest - Shirt black pants black , over coat bluesish black
Toilet Brush - 50 shades of brown with speckle of red
The pent up - brown
Reaper - 50 shades of black , on top of the fact it COD skin knock off
Professional Adult entertainer - Well i be darned 2md DLC skin in one year that does not fall in to the black or brown skins
Goat Faces - back to 50 shades of black
And what ever the F is the last DLC - 50 shades of black
Interestingly enough most skins you bring up are not DLC or come from the era known as BC .( before cain )
TLDR purely looking at skins that you can only obtain by paying for and the past year. majority of releases are in the shades of black or brown
I mention PUBG because it seems like you want something bright and flashy--Something that'd make you stand out. Yes, there are a lot of black/brown colors, but even with that being primary, there are still hunters with white/blue mixed in.
Let em know what you'd like to see. And Witch Hunter has white sleeves. lol
White is very light black
Anything else than sarcasm towards the devs aint in it anymore . they have shit their bed one to many times for my taste .
idk, I think the team working on skins is doing a pretty good job.
After cain nerf 2 "we will make sure that QA will not let shins out that have the same problem and we will rework the other skins that suffer similar issues too " never happened
with the good job they do on skins i am not surprised so many people use re shade and turn hunt in to willy Wonka and the chocolate factory
That's more of a skill issue, tbh. You'll also find people using 3rd party applications to modify visibility in the dark, outside of Hunt. If there is a way to gain an unfair advantage against the avg player, there will always be people to take it.
yes and if the Team that does such a great job would not print out more of pay for advantage skins . i would not find it okay that people do so
Because it is obvious from the skin usage people want pay to win in hunt and the devs cater to that
While if i remain any sorts of fair , it is not as blatant as other games .
But looking at the Cain Incursion and the resolution of the Cain incursion and the devs backtracking on the promises given it is crystal clear that they never intended to keep their word in the first place
@celest solstice . Packet loss . Desync . And other bs you might experience woth hunt is not related to people choosing region it is related to two things , slow ass servers , crappy telecom bandwith at the ingest servers and , the game code it self that i would describe as a hamster nest
@sick anvil Absolutely agree but they could at least do their best in making the game feel as good as possible by not allowing such a huge variation in pings in every match and let the game auto select the best region. This person said from Zimbabwe.... In US WEST
They could but as long they can afford gilded toilet seats and rhodium plated yachts they wont fix shut
Lmao speaking the truth
As a new player I think cheat death ability & trait really was fun for me
It just helped me play high level hunters more
And it also made me play against high level hunters more
I feel like cheat death trait & ability can stay in this game in someway cuz it's just makes game more inviting for casual & chill players too I'd say
I know it might just be me who is jaded and no fun, but I feel that trait really lessen the thing that makes Hunt, well, Hunt.
Also I'm getting a little sick of seeing chainpistol with fanning all over the place.
I think that overall , the fix for that is to remove fanning from chain pistol , and i agree it gets old as F
Death cheat in my opinion is a mixed bag , while it helps bump that hunter to 50 but once hit 50 extracting does not give you trait points, yes charry and eating paper of the walls of a filthy barn does too but sooner or later cheating death leaves you on 1 bar 25 ask me how i know
sorry i forgot charry turned in to the Galactic Spitoon
@bold valley thats one of the best suggestions ive ever seen that seems amazing
Solo revive is fun, death cheat goes completely against Hunt
@coral island, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Trait suggestion: A trait that costs a good deal, but will allow a huner to pickup more than 1 bounty from one boss. This is more so for Solo players and contentcreators, but would make it so that if the solo player can clutch up a fight against several teams or the server has been wiped, the Solo can triump with pockets ful of bountys!```
You dont have to use it.
You loose Nothing when Others do
People don't let your desire to show of how good and hardcore you are at the game let you overlook the fact that by clinging to this you just prevent evolution from happening. Having death cheat for normal traits and another system on top of that is just the same thing as it was before. Death cheat has to stay because it increases player count. Simple as that. I hope crytek doean't even try not to keep it tbh. You want that because only then can you have things like contracts. As for the skins, you just have to have them for constant revenue but all the arguing about it is pointless. Accept that there is no way to make skins with the same level of camouflage and there is also no way that people don't complain about it. Don't be part of that madness. Just let it go 😄
How is chain pistol with fanning good btw?
they could also do anime girls skins to increase player count
So death cheat for everyone, keeping pledges representing factions I say^^
probaly not but you see, some people would still use them even if they glow in the dark^^
theres the school of thought that the more bullets you pput down range the higher your chances to eventually hit, seeing that you have 17 shots and only need 2 (maybe 3) hits the chances are pretty good. But still sometimes fanning rules, sometimes you miss all shots. AT least for me
you can get lucky but placing two shots down sight is probably quicker
ppl bitch about it becasue they think it's super unfair that they got killed by someone who is probably a lesser person then them^^
a noob😲
why you in the same lobby bro? deranked? 😛
@mint phoenix legendary hunters are only 200 so losing them was never a huge deal lol
the next suggestion is gonna be infinite money, so people would be finally able to play legendary weapon skins and not just free contraband stuff
that would mean the more skins you own the smaller chance you get to play the skin you like most
kinda works against the monetization
Is still better than no skin, or maybe you can set a favorite skins
Or, the option to apply/change the skin of a weapon at will
You're already paying for their gear, and skins cost the same as no skin so
I was just mocking the ridiculous reasons people come up with to justify the need for death cheat to stay
I know lmao
Like if anything legendary hunters are the best deal for your buck, since you're getting 3 traits, without having to pay 1k dollars for random weapons like tier 3 hunters
@little jackal it's easy to call it ridiculous without without giving any reasons. What is so hard to understand about the fact that an additional system on top would have the same result? It just gives you more flexibility while giving new players some more progression and flexibility as well while not giving better players an even bigger advantage. Like what?
just boggles my mind really
wdym additional system on top
pledges
you loose them when you die and have to regain them?
like you had to do with a new hunter. It just shifts it, obviously
of course that would have to be build upon
it's like saying, f you I just want your hunter to die cause you suck lol
Well it's a stupid idea, because the little "hardcore" part of the game left, is that your hunter can perm die.
remove that & you can might aswell remove needing to buy hunters to begin with & make it like Warzone, just pick your char.
And remove buying weapons, why even have that either, you don't lose your hunter anyway.
Yeah, it doesn't make much difference with or without pledges. The fact that death cheat does not directly gives you an advantage in a match is a good argument. I could go with some complex reason like trait point inflation, design systems or whatever, but in the essence, I just get more enjoyment from permakilling people. I just want your hunter to die indeed. What's the point of hardcore pvp otherwise
They already gave us redskull revive.
Before if you perm died, you perm died, with or without your team having bounty
so I buy a new one? the same one even without bloody traits. You get enjoyment from that?
The games meant to be hardcore.
You die, you die.
Restart, get new hunter.
to level it up from the ground up, yeah. I killed your precious one, isn't it tasty?
what is so new about that hunter?
Well if it's not a legendary skin for example, then it is a completly new guy.
New name, new look.
you loose bars, upgrade points, pledge marks. Not enough?
No
oh a new name
I'd ban you from the game for a day if I could, but I guess we can't go any downhill from here
bummer
you realise as well that even less people, including you would ever get much time out of something like pledge traits? so are we going to all scrounge at the bottom without ever being able to build upon the trait system because it isn't "hardcore" enough?
I call that a bit ridiculous tbh
But you're completly destroying the game by that change.
noooooo ffs
yeeees ffs
completely destroy lol
Yes
atm more ppl then ever are playing
you want it to develop or not?
Yes & destroying it, is not what i call developing
no it is continually rising
Because it is an event
You've so far added 0 reason to why that would be the case.
But go ahead with making your bubble bigger.
would you stop playing? why are you playing now while it is destroyed
Because i know it is temporary, it's just a fun addition for a limited time.
You do realise that theres a difference between permanent & temporary additions?
that what would be the case? that people would stop? what are your reasons for the game being destroyed?
I know ppl is why
I've mentioned those already
must have missed it
Well don't worry it's still up there to scroll for.
nope, not there^^
because it is "meant to be" hardcore?
sure feel rediculous now^^
it's all good boys. you are just wrong though 😛
Plenty of players will vanish because event is over.
Scrapbeak had 30k or 33k players.
And afterwards it was 12k.
Still an overall rise but a huge dip.
Same will happen here to. Scrapbeak didn't have any death cheat traits.
And the whole point of the game is that if you perm die, you start over. Thats what makes Hunt interesting & challenging. And it's a risk if you prestige for example, do i bring my lvl26 hunter, or do i retire him now to get that xp?
And yes the game is meant to be hardcore. That is how it was described. And if people are like "hardcore? Permdeath? No ty." Then move on & play something else.
I don't get the excitement to throw that out the window.
And it also forces you to either A. Go with a fresh free hunter or spend money to get a good hunter. It affects the economy to.
Making you always keep your hunter fucks with the economy aswell & it destroys the purpose of even having other hunters to begin with. Because you'll never buy them anyway.
And feels like a slippery slope to just remove weapon cost aswell.
And thats when you'll have C&K slugs & long ammo for the rest of the games lifespan.
My scrapbeak nr might be wrong on after event, might have been 9k even
Claiming people are "just wrong" is childish & pointless.
And outright stupid.
You have 0 ways to prove it & has not yet so far. And you'll prob never will eihter.
again you still loose plenty if you die and you can still permadie and that while having made some sort of actual attachment to the guy as they have some history now
You do not "loose plenty"
of course it will go down
well you are grounded pledge so you should know
I know that it is broken as fuck & should go away after event.
dude, you cant just say forever
I can say whatever the fuck i want
It should never at any point return.
And i think the devs are aware of this, based on statistics
as it is now you at least have a way to balance it by decreasing the amount of point you find or whatever else. Which is a new mechanic as well btw
it is just more allround and I don't see why anyone would want to get rid of it
I'd be fine with a lunar type trait, if you killed a whole team, you died once, you can get a small bar back type of thing.
So you can actually challenge the bounty & not have to insta extract.
But keeping hunter after death? No.
what statistics?
Almost everyone want it gone
well it's in the lore as well^^
Its mentioned all the time how broken it is
just because there is the usual vocal group doesn't mean they are a majority
but you saw them?
then why are u saying "i don't see why anyone would want to get rid of it" so far you're 1 person out of thousands
rich from someone asking me for prove a second ago
I havn't asked u to prove anything "a second ago"
You did
You lack common sense which is clear.
And ima go play some Hunt, have fun with your delusion of a fantasy world.
I'll continue "being wrong" as you so fancily claimed throughout the conversation.
I've enjoyed grounded being a thing not thanks to me keeping my hunters but it finally making others play more aggressively at times, or at least it has felt like it
(And well shadow is also nice because I despise AI getting in the way of pvp but that's besides the point)
That is the literal genre of the game, extraction shooter, it features perma death
and to the other guy, you told me to give you reason and then saying stuff about statistics. just pointing out the hypocrisy, is all. I want you to grow as a person you know 😛
well for some reason crytek is exploring another idea. It's also just semantics.
Grounded is backlashing hardcore thanks to the spoiled dudes
and again, permadeath is still there
they just life longer
it's balancing
there was an average life span then and there is now
of course not for any of you cause you are too good 😛
I hope everything but death cheat stays, literally just breaking the flow of the game, aside from what diiba said, people actually stopped playing like cowards
Whole grounded is just a joke lmao, death cheat goes against the whole game, and makes prestige a laugh. And shadow makes trials look like a joke as well
The main genre of the game
you can use it in trials?
Bruh
don't know what you mean
You can use shadow in trials, aka mobs ignore you
I don't care for keeping the hunter but the effect it has had on how people play yeah, but I have no idea what they can replace keeping your hunters with for the same effect without letting everyone run all traits constantly
the pledge system
I don't care how many traits people have, I don't know why I would
it can just be the baseline level being higher so you get to experiment more with the traits
biggest advantage is player retention. why I have to give reasons for thinking that I don't understand. It is just obvious imo. Buy a game, get frustrated, leave. Get less frustrated, stay longer. There.
if it works in trails, it's probably a bug
aaanyway
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Slate Hand Cannon.```
@celest solstice Not really. The Hunt servers work better for me than other games I play, like Rust.
As far as regions go. What is the problem? We have a ping limit... Why does it matter where the player comes from as long as their ping is within the bounds of the systems rules?
@tribal grail They do (this has been confirmed), why do you think they would not be? Its not like anti-cheat companies are in the habbit of giving away valuable information to cheaters. This is par to the gaming course. Not sure why you expect it to be different.
Multiplayer gamers expect this... There are known and sensible reasons for it.
My feedback relayed to the point of acknowledging the report, some email or even a notification in game to the affect that they have received ‘anything’. To your point of multiplayer games, this is one, and should reinforce these systems for the sake of the games longevity. I thought this was a QA sort of channel so there is my 2 cents.
No its is not a QA sort of channel. Its a discussion about feedback, hence my "2 cents" and questions. Have you never heard of the fact that notification that they have received "anything" is problematic to the function of Anti-cheat? It is a legal issue that cannot be made to simply "go away".
Bruh you need to chill - go play any online game in the modern era, hit that fat report button and be treated to a friendly ‘We have received your ….. thank you!’ Something to that affect, thats all my feedback was. Any sort of acknowledgement is all I was lookin for pal.
But they do have that.
You get an email that the report was sent received.
“Conngratulations we have received your report, thank you for keeping Hunt Showdown a toxic-free yee-hawing experience!”
there you go.
meanwhile, somewhere in the future…
do my reports actually get viewed at all? I get a canned “thank you for reporting” message but I just dont feel like anything is being done
Do I have to attach my email anywhere to see that? Neither I or any of my friends have ever gotten anything to that affect?
#hunt-general message is always relevant
The mention of eac really makes it look bad since eac is like useless
EAC is bad because "easy" implies that you can just slap it on something and it works.
EAC is not bad because it's not an effective tool
"Easy Anti-Cheat is a very good Anti-Cheat, because its easy to turn Off."
- Sseth
Lmfao, hey hey people. Yeah I actually know someone who knows how to and is indeed very easy
sus 😉
"my friend might have done exactly that." 😉
Hello fellow Merchant

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Tile: DLC Weapon Skins Match/Paired Same ammo Type
Description: Please for the Love of HUNT, it would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none and match the Skins in the same Loadout.
NOT only would be a "QoL" we all would appreciate but at the same time imo, its a smarter way of marketing DLC's.
I normally buy DLC's because of Hunters tho, especially those that don't have back attachments, but still, if Hunter skin would not be interesting but weapons with same ammo type were cool, i would buy it.```
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I think that in the Custom Loadouts screen, there should be a button similar to "prioritize contraband", something like "use any contraband skin" so that the custom loadout uses the stolen weapons with different skins to the one saved in the loadout.```
@brittle ice teaming is ok as long as they team during game
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Tile: DLC Weapon Skins Matched Same ammo Type
Description: It would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none and match the Skins in the same Loadout.
Not only would be a "QoL" we all would appreciate but at the same time imo, its a better way of marketing DLC's.
I normally buy DLC's because of Hunters tho, especially those that don't have back attachments, but still, if Hunter skin would not be interesting but weapons with same ammo type were cool, i would buy it.```
@maiden agate more like situational instead of useless, they did say they want to remove the bb price of respec, possibly to make it hunt dollars instead
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Description: It would be extra cool if, we got matched ammo typed for Legendary DLC weapons, for example: La Luz Mala came with Vetterli and Chain Pistol (5th one), it would be a good opportunity to do Scottfield Swift instead that has none. So, i think it would be interesting to get some DLC's with proper loadout skins matching same ammo type.```
@forest ibex you had it off, if it was on youd see the balance icon next to your team mmr
You should post video proof or elaborate as to how you got that to work in trials. I just checked and it 100% didn't work, self-necro also doesn't work. Infernal traits also don't work.
me myself ive never done it, but i know plenty of people who did, apparently, the perk has to be in the 15th slot
If you think Hunt servers are better than other games and Rust is your only example, I can't really respect your opinion. Just saying
And the ping limit is 250 ms. That's outrageous for a limit. Mix that with the trade window and you get some of the worst death outcomes I've ever seen, like dying long passed cover, long after killing an enemy and the example video I put in which shows a player simply turn around and literally do nothing and I just fall over dead. It's overall a terrible experience. Staying in your region and keeping the ping as low as possible helps the entire server of players in the current game your in. Giving the ability for players to choose to ping abuse is devastating to the consistency of the game. Regions should be auto selected for you, choosing the closest region to you. This would keep servers full remove the ability for most players to ping abuse, outside of using a VPN of course.
you two died at nearly the same time. they used the bomblance light attack on you.
very fast startup that got skipped. not like you could have done anything if you knew they were meleeing you too anyway
like "oo if i knew he was light attacking I could hav-" no you couldnt
@burnt mulch You can clearly see that there was no animation from the enemy and they just turned around a brief second prior. You can even hear their attack after I kill them and I fall over dead. Again, this is the server coupled with pings just overall leading to a poor display in what happens in game.
yeah. no animation because it got skipped, because it's a very fast animation that got ate up by ping.
what were you going to do if you saw the 0.15 seconds of windup?
matrix dodge the slash?
Who knows? That option isn't available to me because of the state of the game
Them turning around and just quick clicking is totally viable only I don't see that on my end. On my end I have the upper hand and I get the stab first while it appears they are caught off guard... but it becomes a trade? Visually, how is that fair? How am I supposed to know that's gonna happen or be able to change my attack if there is no visual cue?
I would of just shot them if that's the case
What is the point of that colt lightning suggestion? It's just a worse centennial that can use dum dum instead of FMJ. Unless he means it to use compact ammo, cus if so that reserve ammo makes it trashy.
you do have the upper hand. but they have a bomb lance.
Their weapon makes no difference.
"visually how is that fair" because information travels at the speed of light
Oh so we should just accept everything that happens in the game with no visual animations or cue's to counter or defend lmao
That's nonsense
what's nonsense is you getting pissy about something that you couldn't affect the outcome of anyway
Why do you take cover if someone is firing a shot at you?
to avoid the second shot.
Oh so a visual cue caused you to react and change what you were doing? Crazy
you saw them turn around.
the bomblance quick melee is effectively a shotgun
it's near-instant
Not if I already got my attack off
you both died at nearly the exact same time wdym
"i already got my attack off" yeah, on your screen
they could have "gotten their attack off" on their screen
Why are you chasing a bomb lance guy with a knife anyway
You guys always use this excuse of "yeah that was on your screen"
If something different was on their screen then they were behind what I was doing
no they weren't
Which means it was a ping issue
His ping was higher, it allowed the trade window to happen, I receive the data faster and it end up a trade in appearance
"on my screen I melee'd first"
"well on my screen I melee'd first"
who wins?
two people with the same ping can experience differences in their gamestates
I do obviously. You see me attack first and hear his attack after we both die
and if it was recorded from the other perspective?
I'm telling you they can see the SAME THING
if I need to give you timestamps of information reaching the server, I bloody well will.
No, I can honestly say I have never traded with anyone in that way nor I has anyone I have ever befriended in game, because of some wonky circumstance, ever experienced that either unless it was on the receiving end of a higher ping player from a different country
k
You're just playing dumb now and defending something that players consistently have an issue with in this game.
nah you're
- fundamentally misunderstanding how ping works
- complaining about not receiving visual feedback about something you couldn't influence anyway
It's a problem that is widespread and your denial only serves to keep the devs from every addressing it
Ok bud lmao
it's not denial, I'm
- explaining what happened
- telling you that in this case it's not a big deal
are there trades that are bullshit? sure
this? no lol
everything that you do will happen first on your client because the information doesn't have to reach the server and then the other player.
the info about your melee doesn't have to travel because it's local
Visual feedback is how you respond to something happening. You're simply arguing to argue at this point because you're not making any sense
You're trying to say I don't need a feedback from the game cuz I was gonna die anyway lmao?? listen to yourself
Oh I see, and did you do the calculations on the time I had to react? lmao
lol
Then I would expect a gunshot to go off
I would of moved
You wildly miss the point
moved in response to a gunshot? you were going to dodge bullets?
and the point is what, "the game isn't 100% accurate in visual feedback, muh immersion"?
you know what happened
like, you died at nearly the exact same time. At most it was a little bit of packet loss, not a ping issue.
Lol your arguments are very combative and you're only trying to stir a pot here. You know good and well if he turned around and had a gun pointed at me and there was more distance I would move or I would just shot instead of chased with a knife.
if he turned around and had a gun pointed at you you'd be dead all the same.
The whole point is I had the upper hand. They didn't know I was there. They were caught off guard yet the game rewards in such a piss poor way of allowing this attack even though they had already been killed
Potato the fortune teller it seems
You know good and well if he turned around and had a gun pointed at me and there was more distance I would move or I would just shot instead of chased with a knife.
and you're not trying to fortune tell?
Whats the next DLC seeing as you can see the future or alternate realities
they did not lag kill you
you died at the same time
at most it was a tiny bit of packet loss and skipped animations
which you couldn't do anything about anyway
All trades are at the same time Einstein.... ITS A TRADE
Talking to you is like ramming my head into a brick wall lmao
yeah, because you're crying about lag killing you when it was your decision to charge a bomblance with a knife
You have your opinion, thanks for sharing
Fact in your mind doesn't make it fact
But again, thanks for sharing your opinion
you died at the same time on your client. therefore you did not get lagtraded.
if anything, lag may have let you get that kill
I'm sure it did lol
if you want, you can provide timestamps of information reaching the server, the other player, and you, that demonstrates how you could have died at the same time on your client and lagtraded
because it's not possible.
You're still going?
is what you see actually client side? I though you ask the server first if your input is okay
It's just impossible to have a discussion with you. You only see your opinion and everyone else is wrong. It's the same argument with you every time lol
all of your actions are clientside, the server shows the world's reaction and resyncs you if you're desynced.
you're only calling it an opinion because you're in denial. I'm saying it's a fact.
k thanks, wasnt sure
and if you think that the fact is wrong
disprove it
show me a way that it could be a lag trade
You can't prove it so whos right or wrong?
It goes both ways
Show me he attacked first
- I can't know his ping.
- ping abuse isn't a thing unless you're lagswitching in order to get trades when trades are favorable to you, because ping is symmetrical.
sorry dont want to make this more complicated but a bad ping is good?
Depends on the situation
the server knows later what I#m doing though
a bad ping is good in some situations and bad in others. It's 50/50 depending on which side you're on, so it evens out to an equal advantage.
however, it does increase the chance of trading.
thanks again^^
It also creates unfair advantages to a player who takes cover but high pinging player will still see you moving to the cover and can kill you so your action is reversed basically
I had to play with a bad ping for a while, not fun
There is a lot of scenarios that a high ping is abused but can also make for a very poor gaming experience
._.
best not to worry about it too much
the point is what matters in pvp encounters is the ping between you and the other player, so "your + their" ping.
so any situation in which a high ping player can get an advantage on you, if the position was reversed, you'd have the same advantage.
following this chat for a few days now and learned so many new ways to abuse a game^^
Hard to avoid when the regions are open to basically everyone no matter their ping. It also makes it tough to calculate leading shots at times cuz some high ping players tend to skip around
@celest solstice
0: They attack on their screen.
100: Their attack reaches the server.
150: You attack on your screen.
200: Their attack reaches you and you die on your screen. Your death reaches them and you die on their screen.
250: Your attack reaches the server.
350: Your attack reaches their screen, they die on their screen.
wow look they attacked first, but it looked like you attacked 50ms faster than they did on your client!
in fact, on their client, it looks like they attacked 350ms faster than you did!
That's great they saw that on their screen knowing they had a high ping but in a PVP online environment, every millisecond matters. This game is a poor example
It would be nice if they improved things and it felt more fair but that's on the devs/Crytek
...
it is by definition fair, due to being a symmetrical effect, since trades are even, you both die.
the only way it's not fair is if it's a solo vs duo/trio.
Your example doesn't show for an same time attack. You should them attacking first. 200 ms to reach me is not a good environment example
I did show them attacking first.
Showed*
I can scale the ping down, but all it does is change the numbers, not the order in which things happen
@forest ibex Based on the screenshot your team didn't have it on since there would be a scales icon next to your team, the person who invites everyone is the one that needs to have it enabled
I should die in that scenario
they should live, if its a killshot
The server should negate my attack
ah, so on your screen you attacked first, but the game should negate it because their attack reached the server first?
You just said they attacked first
yeah they did, but the attack doesn't reach you on your client until after you attack on your client.
you gonna actually read my example or just skim it
This perfect environment of exact same pings doesn't exist tho lmao
I'm using this as an example to show that you always see yourself acting before others do
even if you have the same ping
I have 20 ping in my video so try a new example with my 20 ping and their 100 ping with me attacking first
Who wins
lmao
I can do it for you if you like
- how do you know they have 100 ping
- if the margins were closer than a 50ms difference on your screen, then you'd still trade.
It's a bad environment. Too much variation in ping is the whole point. If i have 20 ping and they have the limit of 250... then what?
You can put this all in a perfect environment as many different ways as you want but it doesn't change of how it actually plays out in game and it's never like this
dude. this is far from a "perfect environment". it's for demonstration purposes.
have you never done a physics problem?
So a perfect environment lmao
it demonstrates one thing, which is "you can attack first on your client and still trade, no matter what your ping is"
Seeing as its a demonstration and doesn't account for a single other variable
"you can attack first on your client and still trade, no matter what your ping is"
Because the game also gives a very large window for the trade
Again, another variable you're missing
nope
Yup
that window of trade increases the trade window.
even without that trade window, you can still attack first on your client and trade
That would literally be so rare, it would probably almost never happen
Which is why it doesn't happen often in other shooter games with projectiles
first, you died at nearly the exact same time in your clip.
In the newest cod which has projectiles afaik they just ignore your shots if you were dead server side, so basically Hunt's previous system
And it sucks
second, it doesn't happen as often in other shooter games because Hunt Showdown doesn't use serverside invalidation as strictly as those other games
Had so many instances where my shot just disappeared into the void when I got shotgunnned and shot them "first" on my screen
the whole point of Hunt's system is that your shots on your client are gospel
if you took a shot, and it landed, you get that shot
the server doesn't just say "nope lol"
COD is such a poor example tho. Their servers are horrible and their ping limit, If I'm not mistaken, is also very high
Counter Strike would be a better example.
if you have 20ms ping, then there's at least a 20ms window in which you can shoot before you die on your client, but you died on the server, so your shot doesn't count.
Valorant
counter strike and valorant have peeker's advantage.
they use various other game mechanics in order to mitigate it
like movement inaccuracy
Those are extremely different though considering how little resources the matches take to host which allows them to run high tickrates
well that too.
Battlefield also handled it very well
Battlefield makes you have to lead more if your ping spikes or is high in general
They have a warning icon for it in game
Not ideal either
BF4 made major changes to the networking to create a far more fair and accurate environment. Didn't really play the ones after that tho. Not a fan of the old war stuff anymore
No game is going to be perfectly "ideal" as you're putting it. They're examples of a it being done better
I mean
Maybe the current one but go back and play bf4 or 3
"handled it very well" gives no explanation as to why and how
I assume they use pure server side hitreg as well if the lead amount changes based on your ping
hey guys hunt handles netcode very well
Great games that feel good when playing them
Thanks to Hunt using client sided hitreg I don't need to worry about that
I lol'd
hunt feels great. leading is consistent and ping differences are equalized.
That just means that more of your shots count when the server would of said no. Not really ideal imo either
Lol ok
dude the entirety of your complaint is based on a clip where someone skipped a bomblance light attack animation and you're salty you didn't get a clean kill
It doesn't, the server still has to validate the shot
when you died within frames of each other
It won't deny the shot either if it fits in it's "window"
So only thing higher ping introduces in that specific context is delay on how long it takes for the shot to validate if it hit on your client
Meanwhile with games like battlefield, it affects if your projectile even reached the target since even that is affected by your ping
True, the server side hit reg will simply say no. You died. Your shots don't count
all I'm hearing is "I have a low ping and I don't benefit from this system" though?
Yeah and I think that's worse if on my screen I was able to shoot them
But you didn't if you had a higher ping. You're just being shown that because the information took to long to reach you
people with a low ping are inherently at a disadvantage with strict serverside hit invalidation, because they can be "already dead" on the server for longer.
Having a lower ping should benefit. Otherwise whats the point
the point is the all-important "fairness" that you keep spouting.
Before they changed it so that projectiles don't just vanish after dying server side we had people pretty much daily posting issues of "hitreg" and their clips were mainly them shooting someone, the shot not registering and them dying right after
Lmao fairness for players with higher pings you mean
they don't deserve fairness?
you're complaining that you don't have an advantage dude.
Why should they? I don't give them the high ping
They choose to play in a region where their ping is a disadvantage
So it should be
dude my ping to USW is 3.
Ok lmao
people who live in USW generally don't have that kind of ping.
Do you think that every person has like sub 20 ping as long as they play in their own region?
so now your problem isn't with the serverside invalidation, it's with the ping limit?
Goes to show you didn't even read my original comment in feedback or the discussion I had about this yesterday
It's the ability to select regions and the limit in which is allowed. This plays into the validation of hitreg and how it impacts the game
I'm supposed to follow your discussion from yesterday?
You decided to say something today. what made you open your mouth
You saw I commented to someone else commenting on my video and decided your two cents was needed without getting all the information?
Sound like a you problem
I saw you complaining about a clip that looks perfectly fine
Yeah I wouldn't use that clip if I was trying to argue about trading either 
that part is an opinion. I started explaining how serverside validation works in hunt and you went "lalala nope"
Frames of difference between times of death
But now you think you're gonna break down server validation and pings because of a 3 sec clip not knowing a single variable. Instead of looking at the video and just saying, that looks shitty or meh, could of gone either way
You just enjoy arguing lmao
I had two points.
- that clip looks fine
- you can always "look like" you attacked first on your client, when you actually attacked at the same time or after them
1 is an opinion.
2 is a fact.
you decided to say that 2 was wrong, so I argued against it.
2 is partially correct. You literally said it in the statement. "looked like" but that doesn't mean I did not attack first and should of been rewarded for the kill
The whole point is you learn nothing from that. There's nothing visual happening that I can come away and say I could I of done that different and won
That's how games are played
"should of been rewarded for the kill" is another opinion, which I refuted by saying that other games with different server invalidation techniques have their own issues. again, this has nothing to do with ping limits, this is the server invalidation system as a whole
You learn and adapt. All that can be learned there is the networking of this game sucks lol
There's nothing visual happening that I can come away and say I could I of done that different and won
just because it isn't visual doesn't mean you can't know what happened and could have done something different.
you charged a guy with a bomblance with a knife
Never been done before. Wild
How could that possibly come out a win on my end lol
just because you can win doesn't mean that it's a good idea
if I charge someone with a mosin at 60m with a knife, I can win if he whiffs 15 shots.
if I decide to duel people with a derringer only loadout, I can win if I'm just better than them.
do you know what happened though?
the point of the visual feedback is so you know what happened and why.
How do i know the distance I had to be safe without being hit? should I of attacked sooner
Could jumped it
You get nothing from this
There is no feedback
if you were going to jump it, you had to prediction jump it anyway
you can't react to a bomblance light swing
and there is no distance you have to be safe without being hit
you have a shorter range than he does
Again, its a learning experience. If I got any feedback, I could say oh it reaches out this far or it swings at this angle or I could of jumped at this time. I'll remember that
all of this I know, even though I saw your clip and didn't actually see the animation of the swing.
I know what happened after the fact.
Because there wasn't an animation
You can hear the swing of the attack after we both die
delayed audio. so what? I still know what happened.
Can you? so how far does the attack reach?
further than a knife stab
When could you of backed out of the attack and tried to dodge or changed to your gun?
before pulling out the knife in the first place.
also, no way to dodge. you're fully committed in melee.
Asinine response
(for other reasons, you're fully committed in melee)
- it's not wrong
- if you want to lab the distance of a bomblance swing, you're free to lol. any precision past that is pointless as long as you know your own range and whether they have more or less than you do.
Because I had the advantage. How fast does his attack hit? Who knows? Didn't learn that from the engagement
you had the advantage, for a split second, unless he heard you charge your swing and run towards him, in which case it was an even fight.
his attack hits very fucking fast
just as fast as yours if not faster
Melee trades happen, alot, in this game. That's fine but to not show me anything and just call it a wash is garbage
for immersion's sake, sure. but to say you can't learn anything from this example, is wrong.
The only place to put blame is on the server and the players ping.
I don't care to win the fight
That's not the point
It's how it played out visually
again, it's not a ping issue, it's more likely packet loss, or you attacked after they did.
I disagree if he died first and you can see they died first
Atleast that's what I'm shown
But of course, what I'm shown isn't perfect so again the feedback is terrible
and again, I showed you that on your client, you always see your actions first, since your actions are local.
and if you want your actions to be more responsive dependent on your own ping, that calls for a change to the server invalidation system, which would create other problems.
and now we're back to where we were.
You visually see and hear them die first. If the game is showing them something different, there in lies the problem
Therein lies the magic of multiplayer games on the internet...
the game will always show something different because it can't be perfectly synced to the server and each others' clients
To some extent
And based on the video in that engagement we're talking about like 5-6 frames of difference between their and you death
Even if both had 20 ping that would be entirely possible to happen
If you have a good connection to the server you can be given the data quickly and be synced very well with each other
but never perfectly. and a 5-6 frame difference is perfectly acceptable in a game like hunt
It's not the death, it's the engagement
Show me a swing of their weapon. Show me how I died. Don't throw me down dead with audio delays
That's garbage
ah, now we're at packet loss again.
So then you're admitting that its a networking issue with the game
in terms of networking, I was saying that the delay between kill and death is not due to ping.
the skipped animation and audio delay is due to packet loss. Like I said earlier.
Do you know what a circular argument is?
No, exactly what I just said
you're free to explain the difference then.
because I'm not aware of "circular argument" that isn't
A therefore B
B therefore A.
(which is not what I'm doing by the way, if that's what you're implying)
Where you proceed to wrap back around to the beginning of an argument to start over the same rehashing
hey, you're the one who keeps making points that I've already refuted.
You literally haven't refuted anything. You stated your opinions on how "you" would of handled the scenario or how a weapons damage and attack speed is superior to another or your wonderful network environment of hitreg but you didn't really do anything but create arguments on other points that wasn't part of the original point
I think this entire argument is circular enough to be pointless as it's not going anywhere 
Agreed
- That trade is not caused by ping.
1a. Changing the serverside hit invalidation system would cause other issues. - The skipped animation is caused by packet loss.
- Despite the skipped animation, you can still "learn" because you can still know what happened.
none of these are opinions.
Original argument: Get rid of region choices and auto select for players to help with ping variation and do something about trading
ok. that trade is not caused by ping.
You don't know that. Pure and simple
I do know that. because you died at nearly the same time on your client.
You can spout all kinds of shit on hit reg and show examples till your blue in the face but you have no idea
then how do you know that the trade was caused by ping?
I don't. I never did lmao
This is feedback, hence it being put in the feedback channel because by appearance, it's related to servers and ping
so you're saying that the clip is related to ping?
You are not a dev, network engineer, art designer, hell you're not even a mod yet you come in like you're reading out of the HUNT network book and make "facts" and claim that you're right and that's just that lmao
When you have no idea
You're simply going off what you saw
Which is an opinion
Nuff said
- I am a dev actually. not on Hunt, but I am a dev.
- observation and drawing conclusions from those observations is the scientific process.
Oh yea, what game?
does it matter?
Of course
why?
Because the networking of Hunt and Bloons is gonna be wildly different
this is an attack on me, not my arguments. it's not valid.
Because like with job applications people care more about certificates and status than experience 😄
no you are. "you are not a dev on crytek's team, therefore you don't know what you're talking about"
Is that not a true statement? A "fact"
Do you have experience with their servers and network?
Have you handled the Cryengine before?
have you?
I'm not in question here lmao you're the dev apparently
so you're saying that you're making random-ass claims with no experience in cryengine, and yet I'm not allowed to refute you because I don't either?
why are your statements valid and mine aren't?
What claims did I make?
When did I say that I was right and you were wrong or tell anyone else they were wrong other than saying thanks for your opinion
You're not the best at this lol you're just actively trying to turn it around on me and deflect
There's nothing to deflect
I'm not accusing you of anything
I simply asked what game since you said you're a dev
You didn't have to respond with that
you're accusing me of not knowing what I'm talking about, because I'm not a dev on crytek's team.
You are not a dev, network engineer, art designer, hell you're not even a mod yet you come in like you're reading out of the HUNT network book and make "facts" and claim that you're right and that's just that lmao
When you have no idea
So in truth, you don't because you're not. You can have an opinion on the matter but you don't actually know
You can say what you have experience in and have seen before but again, these are examples and you still don't know
It's ok bud. I'm not attacking you. You can play victim and say I am but I can't help how you read into it
Me saying you're not a dev on the team is fact and you don't know. Is it not?
OK. you're not a dev on the team either. You also don't know.
then stop saying things like they're a fact.
nah. you think you can say whatever you want because it's "just an opinion"
and nobody can argue with you because everyone else that's not on crytek's team only has "just an opinion"
so there's no point
That's exactly right
It's all just an opinionated discussion
So stop spouting claims that you state facts and thats it
lmao
Get a job a Crytek and then I'll hear you out on how the networking is handled with them
Until then, feedback will be given as such. Feedback
give feedback on things that actually are opinions and I'll stop calling you out on your bullshit
It's my opinion based on what I experienced. You may have a different experience and that's your opinion
I think this has gone for long enough 😄
it takes two
I've ended it multiple times thanking your for your opinion
I'll do it again. Thanks for you opinion
nah you're "ending it" because "lalala i cant hear you". but sure, you can have the last word if it means so much to you.
This is where you say "you're welcome"
no.
Stubborn lmao
Alright let me reword that, this has gone for long enough, time to stop
You saying your welcome would be you having the last word lol
Apologies to everyone having to scroll through all of this lol
@forest ibex you can tell by the absence of the scales icon next to your team that sbmm is off
but team 1 and team 2 still shouldn't be put in one match so I guess not the most populated region
that discussion lasted a whole 2 hours, jesus
team 2 has 2 5 stars, why not
My takeway is don't charge someone with a knife when they have a bomblance, you'll lose.
youre good youll trade
You should have just opened the door and let the dogs in.
Trade appears to be the best outcome
looks like they were hungry
Lmao I saw them and I thought they clipped through the wall
i do love when the other gun shoots a whole second after they die 
Feature, not a bug lol
I just imagine having shadow in that situation. Would have been pretty hilarious
Previously, I would get mad when you see grunt just ignore a player its next to and come after you but now, can't say much
shadow got me killed before cause grunts blocked a door :/
Literally everyone runs Grounded
LOL yea, that would of made me yell
i only ran grounded when i was grinding the battlepass so i could keep signee, now im done so i go for lunar
I feel like grounded takes a lot away from the rewarding feeling of getting a hunter to 50
Now it's pretty much expected to see full level hunters everywhere
I honestly have only ran it like once. Using grounded myself for the exact reason you said. You can keep signee
yep, that was def nice, now im back to simping for the moon
I was late to the battlepass so I'm still grinding it
I still like grounded because shits weird out there right now. Waiting for Fridays to run Infernal chars without their first trait, but with their second trait.
I want to run away into the fire and see what its like
Can you skip the first trait if you have 4 marks?
The fire is a wall BTW, you can't actually go past it
no, you just have to spend bb to remove once you get the 2nd
I thought there was only a wall where the black plumes came out
Is that not what you meant?
Guess i'll find out tomorrow. RIP me? At least no one will loot my cripsy corpse
Interesting, let us know the results
I'd be curious to know where you could actually go in the fire
Nah, like the smaller patches with paths through them.
Is just like walking thru a molotov, but without catching on fire, you'll still take the charcoal dmg
Might make for good surprise attacks coming out of the fire like that
I'd shit myself
Just toss a hellfire from the fire
there's usually a huge skill gap between 4 and 5.5 match mmr
and match mmr is all that matters
And match mmr only had half a star difference
I'm an idiot, I forgor how to count
You're right
Yeah team 1 and 2 are definitely a problem
Since team 2 does have sbmm on
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Are we ever going to get stable servers? it is unplayable right now. The rubber banding and teleporting is getting out of hand, and it isn't my setup.```
Agreed
In a Team Luna is best
@proud helm all pistols have the same starting dropoff
@chilly nova what exactly is the problem
In relation to what? You didn't reply to anything I said.
To your message on feedback
Speaking of:
The multiple channels for feedback and weird rules for each, where I never know where and how to post without needing to look at the pinned post EVERY time is so silly. What a poor setup.
And you guys probably think we're the problem for the negative and/or useless feedback you get.
Running into lots of players that have intentionally dropped their MMR (most likely via QuickPlay) to play in lower brackets.
I'm not really sure how else to expand upon it. It seems like you're looking for more?
Yeah this server has horrible moderation.
No I get it, mmr is definitely a problem in this game. I do agree quickplay and bounty hunt should have separate mmr, especially since quickplay doesn't use sbmm. But aside from separating you can't really fix it.
And that's not a problem on hunt, that's just a problem on any games with rankings. Smurfing is an issue in most games. Hunt just makes it easier
Separating would make a huge difference. It's a lot more tedious for people to go in and purposefully die in bounty. Smurfing is a much bigger issue because of it.
i agree, is dumb they share mmr
I'm not buying another DLC until it gets changed (and the throwing axe crosshair-disappearing bug gets fixed).
I can't come up with even a single design reason for shared mmr to exist. Quickplay is not a representative showcase of skill for going both up and down. Might be that it's one of those systems that they buried so deep in the code it's just impossible to separate without reworking half of the game.
id be ok with them sharing if qp used sbmm, but it doesnt
that would slow smurfs a bit but not solve the core problem
funny enough, making kda also shared would help to some extent
I'd be laughing so hard if they ever decide to do it and in the process to merge bh and qp kda
half of 4 star playerbase going from 1.5+ to .5 in an instant
eh slowing smurfs down is worth it. but I think qp benefits from the short(er) queue times and fuller lobbies that forced sbmm off grants.
just disconnect the mmr, nobody wants it there and it doesn't make sense
I feel like suggestions-ideas is really the most strict channel, as there is a format to adhere to. Bug reports being the second strictest. But not much moderation going on right now, maybe putting out some long-winded arguements, but not much in making sure people use the channels as intended. I don't feel like the rules are weird, per se. I do think there is a bit of overlap with channels and everyone ends up going off track and the channel gets derailed regularly.
So if you play 500hrs in qp do you think you should start as a 1* in BH? I have the complete opposite complaint in Rocket League. If you had 1000s of hrs in 2v2 and 3v3 and didn't touch any other game mode, you'd be ranked as a noob in those game modes if you started playing them today. Effectively putting you in matches with the equivalent of 1 stars when you are a 6 star, and you'd be doing that for a while. I think how hunt does it is fair to a point, but I think rank should only go up, not down, in QP--That's my hot-take.
it is a separate game mode, with a whole separate mentality, i dont see why not
not a realistic example but I'm fine with going up only
idk, I guess 500hrs might be a bit extreme, but even just 100hrs in qp would be sufficient to get them well acquianted with the game and mechanics.
They aren't that different. The mentality is just the same--Survive or die. Push in and lay waste or come in late and clean up. Skill from either will transfer to the other. Only major difference, imo, is you aren't getting out without a fight and you are going to come up against players with zero experience in qp to your 1000+hrs.
@queen jungle #game-ideas message do that but without incen
please stop adding incen, crytek, its bad and no one wants or likes it
shit is a throwaway ammo type when they cant think of anything else to put on
no one is a strong take
it’s just completely garbage on long ammo
Custom ammo types just seem... unnecessary on long ammo.
Like I don't know why I would ever give up my long ammo penetration for something like poison or burn and especially when long ammo is a two shot ammo type. Just makes more sense imo to have those ammo types on medium and compact that are in desperate need to be good
Like, having the event weather condition PLUS fog/night in the map rotation which is all poor visibility is kinda annoying, can you turn off fog/night during the event inferno? not that often you get a clear map.. I dont mind getting some sort of weather but this is really annoying and puts you off
fog and night are already pretty rare lol
i dont even remember whens the last time i got fog
Inferno, just like fog and night are challenges and truly separate skillful players from the rest. Clear daytime maps are easy.
Long FMJ has mental penetration, sparks poison lasts upwards of 15 seconds, martini explosive has good explosive radius for finishing hits and utility.
But generally long ammo custom is rather weak.
Mostly cus medium and compact are only really that great with custom ammo themselves.
@cosmic remnant The DX version nor the engine nor anything really is stopping them from adding rain, when they were showing the creation and prototyping of fog years ago they had functional versions with rain that they even showed on the stream but it was scrapped in favor in favor of only having the fog for audio reasons IIRC
I think they talked about performance problems with having rain in complex geometry at some point
Smokes are also probably entirely possible performance wise, I assume the problem lies in stacking transparent objects since there's already issues with fog interacting with choke bomb clouds and distant windows
Volumetric fog from DX12/Vulkan would surely fix that
Plus, just general performance improvements, since you can do a lot more in parallel in DX12/Vulkan. The pipeline is better designed.
From what I've heard DX12 sucks for some shader compilation stuff and has major stutter issues in pretty much every title that uses it
In some games where they give you a choice between 11 and 12 it's sometimes better to run 11
I wouldn't mind it as an option don't get me wrong
My point is that it's probably not the "silver bullet" that you think it is
I'm not sure what titles you've played with DX12, but it's generally a huge improvement over DX11. DX11 is a good fallback for legacy hardware. Especially where games are CPU-bound, DX12 is a big improvement.
(Vulkan too. Either one would significantly help render faster for CPU-bound titles.)
This is a good explanation.
it's not just about having newer, prettier effects you can apply. The real difference is in freeing up the CPU and streamlining the way the GPU render pipeline and the CPU interact.
Which version of the engine does it run on?
#feedback message
This is mmr off, not on.
Can't @ the guy. but ye
According to Wikipedia, it's CryEngine V, but I don't think all CryEngine V features have been integrated into whatever build they're actually using.
I think a lot of stuff that got added to CryEngine V was kinda tacked on and didn't work well. And then there's weird patch notes about upgrading to later versions of software that nobody uses anymore because the company that made the software got bought out, etc. I dunno how easy it's gonna be to port stuff from CryEngine V to CryEngine 6; it sounds like they're trying to shed a lot of technical debt.
I think Ive found a way to make Hunt glitch for you, sucks so much and happened two times now.. you can still move around, but cant switch weapons or anything else.. great
thanks
I guess 15 seconds for poison is a good amount of time to catch them.
- Long FMJ is nearly useless. You’re trading easy resupplies and high MV for additional penetration that you don’t need in 99% of cases.
- Sparks poison is completely neutralized by antidote shots.
- Explosive long ammo is hardly effective since the nerf. You will hardly kill someone with it, even more if they have bulwark.
@arctic flame You didn't notice the spectate button missing all those times you revived and lost your hunter? While I think the trait description needs to be changed that death cheat only works upon death vs being alive when time runs out, then being assumed "lost". As well as revive being greyed out on a server wipe, but c'mon, you keep doing the same thing and expecting something different to happen.
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@little jackal so what exactly is the pic?
By the amount of those players I suspect mass mmr tanking in qp. Did a similar post a few days ago, think I'll just keep doing it till it's fixed
That would constitute as spam 🙂
I know that the hunter is easy to spot, but don't you guys think he blends in a little too well?
@lone granite I kill all the server and trade with the last one when you kill the last person and revive the server shutdown cuz he think all people are dead -_-
If we were playing a visual novel version of Hunt where we only get a still image at a time maybe yeah 😄 But in actual gameplay it's way easier to spot enemies since generally they are moving or even your own movement can help you spot them from the background
Well, he was standing still aiming at the front gate, when I went around that corner it took me a solid few seconds to spot him. Maybe I'm blind but I feel like that it should not have been that way.
Is this the golden sun time of day?
it be
@waxen wadi it would be cheaper?
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Hidding in plain sight
@chilly nova just a reminder, while I do agree quickplay and bh shouldn't share mmr, that won't stop people from deranking on purpose
Getting headshot by duel weilding Pistols from over 20 meters away will always be ridiculous. Nothing will change my mind. Bye.
Lmfao, relatable
@iron trench fun fact, you can put in steam that you live in Russia even if you don't live in russia
Not to mention it says "I wish I lived"
So how do you know his ping?
This man killed me more than 1 second after i killed him and i was already behind a concrete cover (he was using a Martini Henry)...
So yeah he def lives in germany
The trade window is stupid, even with regular ping so you knkw
Do you happen to have a clip, you might be exaggerating a bit, happens to all of us when we die
No, my Nvidia Highlights is turned off 🙂
F
What i need to do was to print the Death Camera instead, and sure, i'm over exaggerating, probably was half a second, but surely i died behind cover after shooting and trying to run to the side (and i was also left-side peeking).
No way to know without the Clip, not saying you're wrong, but hey I've been there. And watching the clip proved me wrong
I wish this game had a Death Cam Replay
Me too
How do I improve visibility? Supposedly there is an enemy right here, but I can't see him. I'm on a 1440p UW IPS display if that changes much. Probably darker and harder to see enemies I guess.
Everything is dry, dusty, and smokey looking
Also, do bullets shoot at the top of your "reticle" of your iron sights, or on top of it? (Like the confusion with reflex reticle in Siege if anyone knows about that)
Pretty sure on top of it
And what can I do about AI rendering in until I'm 15m away? I have object quality on high as well
The ai does tend to spawn when you're close
Cool, thanks! I read somewhere that it can kind of vary depending on the weapon but no one mentioned what the general rule is, minus the weird exceptions
Not just render, like it literally spawn
Oh wow haha, that's wild
Yeah save resources type of shit
It seems weird that if you're in a gunfight with an enemy player, and you're looking the opposite way, there's no way you could know they're there until you hit that 15m point or however far
Wait hold up
That only happens if no one else been there, if you're full on a teamfight everything should've spawned already
I mean if you're there first, back up a little when enemies are coming towards you, then the AI spawn behind you
I'm sure it's rare, I've only seen it a few times
The spawning is def weird
And luckily it's mostly when I'm walking forwards so I can see the AI spawn in, but it still screws up positioning
But you can use that to your advantage. Like if you're walking into a compound and ai spawn you know no one been there
Ohhh true! Very smart
I saw one thing when AI and other object textures would pop in and out when other hunters were close, but apparently that was changed
Yeah it can vary, especially the new LeMat Carbine has weird sights
Windows etc poppin in only after someone has been there recently was removed a while back so you cant use scoped weapons to scout compounds afar
Oh and this visibility thing is currently made worse by the Inferno mode, it isnt as bad in regular maps I think
Yeah inferno adds a weird fog
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@marsh osprey
Because that reward is solely used to bring players back.
If you're already playing, then theres no need for them to reward you.
All multiplayer games has these.
Some mmos for example gives out free subbed time to play.
Okay haha, I really love this game but the visibility is kind of being a pain! I've definitely noticed that in maps without the fire (or as much) it's like 3x clearer, kind of wild
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It would be nice to have a option to see the weapon model name instead of the skin name for people that are new to the game or people who can't remember all the names. I'm always confused when im trying to pick up weapons from dead players```
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Would it be possible to add an option to the after match summary about how much damage you have dealt.```
Quick question, why would people not want more control over what weapons get put in the favorites tab? I'm trying to think of unintended consequences, but I'm drawing blanks
Probably people misunderstanding the suggestion or such since overall it has been suggested a lot before and has been getting upvotes
Which either way doesn't matter since it's a bug IIRC and going to be fixed to how it was before 
Gotcha and thanks, didn't realize it was a bug
@fair rover your suggestion would punish bad players more, or those that want to play a specific Loadout (maybe for a Quest/Challenge) and are just on a loosing streak.
Because after every death they have to rebuy their Guns while the people you want to punish (which i dislike), the Snipers, are more likely to use the same Gun for a whole Evening.
Also when you would apply this to Tools too (which you have not written but would be consistent) Essentials like the Medkit would be more expensive aswell.
Furthermore I think that the Uppercuts damage should be nerfed to 120.
@eternal spade while I love your idea, it'd break the whole cosmetic system, especially the dlcs
it does work in call of duty thats why i dont see a reason that it wouldnt work in hunt
It'd work, but is something they should've done from the beginning, I think is too late now. Their cosmetic and dlc system has gone too far for too long
It’s their fault for obsessing over skins instead of a functional, simple, and intuitive UI
They'd have to rework all the dlcs
@timber timber inferno hurting your eyes isn't a bug
That's more of a personal health issue
@marsh osprey so thats what the code tab is for.
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@celest solstice The moment you fired your weapon, and was a hipfire. More than half of your crosshair does not encompass the head. So not landing a headshot would be expected here.
The player was attempting to disarm the trap, or maybe had a pistol out at the moment you hipfired. But in your own clip, after the hit lands, you can see the enemy model switch the their weapon and shoot you. In the clip you can see the weapon transfer.
Partial coverup on the doorframe was unfortunate though, good camouflage on the swap
@glacial bloom The devs have previously stated that the system of having variants offers a few advantages over "traditional" attachments such as easier balancing for all the guns in the game.
as long as it’s only one attachment you can choose, it would be fine, no?
sounds like an absolutely wasted opportunity. it wouldnt be just a quality of life improvement, they would definitely see higher skin sells if there was an attachment system.
atleast, good to know that this idea is dead then, thanks for that info.
however they still have to somehow improve the ui
tbh im kinda curious how it would be harder to balance the game when you could only pick one single attachment
its nothing else than a cleaner way to chose your weapon
I'm no dev myself, but I would assume that having additions modify a single basis holds the potential for more bugs and issues to appear than just making every gun an individual variant.
Same goes for legendary variants in Hunt, they're not just skins applied on the body of a gun, but entirely independent variants/guns.
