#feedback-discussion
1 messages · Page 40 of 1
Blame erdogan lol
The pricing discrepency isn't cyrteks issue, they are just folloeing steam guidelines. When the game came out steam guideline said 1 usd = 3 tl.
The guidelines have recently been updated with inflation and now 1 usd = 15 tl or so.
Be grateful that they havent retroactively increased prices on the older stuff.
https://steamdb.info/blog/valve-price-matrix-2022-update/
but the guideline is valves suggested price they dont have to follow it
Why would they sell their dlc 10 times cheaper in turkey than they do in europe
Its still half the price of eu price
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I'd also recommend only getting one revive per match instead of however many life bars = number of revives.```
you should look at global pricing. turkey is an example but you can check steamdb pricing to see they've increased pricing too much recently
Lonely howl was 9.99€, reaper was 9.99€
@dusk parcel a setting like that could also be abused. In cases like that it is sometimes better to have the game be inaccessible to some to maintain balance for the rest. Any kind of visualization of a sound effect could be used by players that can hear the sounds to gain an advantage.
There are ways to implement something like that if it's implemented in a way that a) if the average player activates it it's a detriment for them and b) even when learning that system information gained must not be better than with the standard system.
there are software solutions for deaf people (sonic radar for example) and hardware also, it all works, the problem is to distinguish these sounds (this is well done in fortnite)
Again the question is not whether such solutions exist but rather if they can be implemented without causing balance issues.
@digital vessel Sadly, colour blindness is not something you can adapt...
As a proud Xbox player we don’t associate ourselves with any of spectre lover’s ideas
"as proud Xbox Players" you have just proven to me that you are a proud member the scum of this game
And you have proven to everyone that your suggestions are the single worst things ever put on the suggestion’s channel
the chain pistol already has been nerfed, it has god awful spread. if you got fanned by one, you just got unlucky
you can argue that it isnt a good design, which i might be liable to agree, but chain pistol isnt that good for fanning especially when the swift exists
also if they nerf it on console they will nerf it on PC, there isnt seperate balancing so have fun being angry about chain pistols
The game shouldn’t solely be balanced around console anyways, it should be half and half
they should honestly patch console differently from PC anyhow
explosive ammo might actually be fun if console was balanced seperately
@jagged wagon showing down the players throat is Cryteke's speciality lol. These are one of the more stubborn devs (or dev) that come up my mind. Just remember how long some stuff is the game that ppl are constantly complaining about.
Absolutely. It cannot be that hard
Been posting on the Steam Forum but I guess noone reads that anymore. Trying here instead.
Owning the collector's edition I now have 50+ legendary hunter and cannot lvl them all up to lvl 50 since there's only 50 hunter slots.
Is there any "good" reason to why there's not more slots? It's basically 1-2 more lines of code.
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Maybe it would be a good idea to fix the stupid reconnect feature, that seldom work and we you somtimes are able to reconnect, you cant move around at all```
The elo/rank system in this game makes 0 sense.
I'm solo 5 star player, and successfully extracted with the bounty 7 out of 9 times last night, clearing multiple duos each time, and getting 60-80 event points each match. Average match length was 23 minutes. Nothing changes to my hidden MMR much (+/- 30-50 per game, it's truly random btw), even when queuing as a solo into duos and winning against several teams with a 77.77% win ratio... Literally, even extracting with a bounty and getting 4 kills as a solo I lost 23 MMR points. How the F does that make any sense?! The rest of the lobby is filled with 5 star players, with usually one or two 4 star players paired with a 5 star.
The game's hard enough on solo's yet I gain basically nothing with a friggin' 77.77% win ratio over 9 games as a solo with skill-based enabled?!
I go and lose 3 in a row today (although killing at least 1 duo per game) and I get demoted from 5 star to 4 star... What a fuckin' joke.
The primary userbase of Hunt is on PC, so if any it should be balanced around PC. However seperate balalancing or just enabling native mkb support on consoles would most likely improve the overall balance
@simple lily They should rather remove the ability to see teammates and preferably your own stats completely. That should reduce people playing passive for the sake of preserving stats
i have been told that MKB is already allowed without modding as is, its just frowned upon, though i might be mistaken
either way console players get mad butt hurt if you use mkb on their platform
people don't play passive for stats, they do it to win. The game rewards passive play much more than aggressive play
@faint loom maybe try a diffrent browser
So many people in 5 and 6 star lobbies will sit in a bush, kill one or two people, and then extract. It happens so often that I often have no contest after banishing the boss in 5 and 6 star lobbies. In 4 star lobbies, I always have people came and try to take the bounty from me. In 5 and 6 star lobbies, the boss isn't usually banished unless I do it myself because so many people just sit somewhere not doing anything.
So yes, people do absolutely play passively for stats.
i use chrome
Are you using some script blocking extensions?
could ad blocker be problem?
I mean it works for me on chrome with ad blocker but maybe
don't know - works even tho i have adblock for me
Wow ok, removed ad blocker and it works
@queen jungle that's propably a partial legshot, if you're lucky a partial lower torso hit
a legshot - espesially a partial one (baggy clothes or capes aren't hitbox)
wil likely not kill
I mean i can't be more clear than show you a screenshot of where your aim was where you even see the first frame of muzzleflash
Sure it feels bad if that happens - limb modifiers are a cruel mistress
And shotguns have especially bad legshot multipliers
yeah but i watched the clip many times and the hitmarker does come while it was still in the body was probably a bit to late with the shot
That's not how it works though
You look at the frame before the muzzle flash, that's where your shot went
You can turn around entirely depending on your sensitivity, distance to the enemy and delay before a hitmarker appears
is there a drop off chart for arrows?
I don't think so - sadly there are not charts for everything
they probably aren't do it for stats though, they're doing it to save their loadouts or because they don't feel like dying trying to go to the bounty as a solo. I play solo 99% of the time and it's rough facing a trio because most of the compounds have a max of 3 entrances. If I bring a shotgun I'll probably trade or it becomes an absolute slog of jump peeking and shoulder baiting to enter a compound. Sound is also fucked now so it's annoying getting surprised by someone that peeks the corner with 0 audio. I still do it, but I understand why others don't . Like I'm 1.9 K/D now and usually 5 star. When I solo I'm still getting teams of 5 star. I think revive timer needs to be doubled. It often doesn't even have sound anymore unless you're like 1 ft away.
I am talking about the new DLCs such as Frau Perchta where if you even look at the reviews everyone is saying its too expensive and its one of the only hunt DLC's with mostly negative reviews and that is due to their increased pricing. Compare a DLC like Frau Perchta to Legends of the bayou where they have a similar value in number of hunters and skins, and maybe in europe its only a 5€ increase however in other regions its as bad as being 10 times more expensive.
The picture is an example of the turkish region however same thing is also seen in other regions such as argentina etc (its a lot more regions than you think). its to the point where the game itself is cheaper than the Frau Perchta DLC which is insane to me.
You gotta stop people abusing QP to lower their MMR
daily revert the sound post
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```
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Will there be a possible feature in the future to feel more the character you play the most? Like every character in the game has their quest to finish, or just simply show how much you played that character and have an icon on them on the lobby, to show that this is your main character. I know it sounds like there is no point, since your character dies, but I tend to play with only 1 character. I was just thinking it would be great to have that as an addition to Hunt Showdown.
I would love to feel that I own that character and display it to everybody that I main this certain character.```
yo everyone who keeps saying the lament carbine sight is off like that's how guns work. it's not where the front sight is it's where the intersection of the front sight and the back sights is. it's actually spot on if you imagine a line across the top of the back sight and then a perpendicular one up from the front sight, where they intersect is where your bullet goes that's literally how guns do it in real life
@stoic matrix Yeah, that's unavoidable. However, it wouldn't save their Hunter because the progress of their health being burned would still be being tracked on the server. Once they reconnected they would get the match updates and see they were burnt out and ultimately lost their Hunter.
I guess in games where perma-death isn't a thing I tend to search for a justification. With 'Cheat-Death' I thought it would be the equivalence of someone from your Pact or a neutral scavenger finding your body in the aftermath, when the bounty is long claimed and the Hunters had moved on, just scavenging - dragging your near-lifeless body back to safety for a revival.
@stray horizon I totally agree with the night time Inferno.
it would be so pretty
and the light generated from the inferno around those areas would add a really cool dynamic to night maps
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it would be awesome if there was a way to buy legendary hunter without any upgrade, cause its a RNG and most of the time it give me some upgrades that i dont like and so i should use BB to remove them .```
@fervent fiber The devs have in the past stated that they want to change the removal of traits to Hunt dollars. However, there is no ETA for this change yet.
That's great , thanks.
@spiral dust You know they did a poll specifically asking if there should be days with 100% chance for the Inferno, right? It would appear the Community that actually bothered to take part in the poll voiced an opinion oppositional to your statement.
Not interested in your opinion, lol
Great discussion. Mine wasn't an opinion, yours was... hence the response. If you aren't interested in other people's opinions then you shouldn't be on an open forum.
The irony of someone named Dante complaining about the Inferno is really great, so despite your lack of social graces, thank you.
Please remain friendly with your fellow Hunters at all times. This channel specifically exists so others can comment on posts made in #game-ideas and #feedback
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FREECAM AFTER DEATH
i need to be able to explore the part around the map where i died freely```
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Freecam after death in order to understand the intricacies of how you got killed e.g. where enemies did/can move```
That’s fine, but not consistent with other guns if that’s the case. If we really going down the realism route then slug would kill 100m out, but s not balanced and fun for a video game. All I am asking for is consistency.
fair point. well I guess it's time to make slugs kill 100m out 
@rocky dirge I posted something similar before. Apparently you can change the saturation of the banners in the options. I haven't searched it out yet myself but it should be a good alternative to help stop that black banner blocking important details.
You mean opacity probably
Yeah, my bad - headache blocking brain function.
the poll had pretty limited options and was done after we'd only played 1 day of the inferno and lots of people hadnt played it
you do realize there was another poll that asked about it too after weeks of inferno maps?
This has probably been talked about somewhere, but it seems they've added more animations to the dark tribute, can these be skipped somehow other than clicking 'back'? It's such a hassle when you have to do 4 in a row.
Yeah they should add an option to do all at once
There were 2 polls
have they made any changes based on the second one yet?
i was reading the old message in #1052338285084688465 but i guess it was edited
i mean they can't read all those they're just averaging the math
@outer wedge
Im genuinly curious now, what goes through peoples heads when they just outright demand removing things.
Do you REALLY think they'll do it? Read your comment and be like "shit, aight guys we gotta remove it, Billy here demands it."
I guess it's a way to show you don't like something, but I think "I do not like this feature" sounds better than just demanding devs to remove stuff 😄
ofc they will not remove it. dude.. its just so frustrating playing that game mode that some of the frustration is vented as a comment !
Thing i will never comprehend is, hunt is a pvp game, and they always make pve decisions, being not able to hear or see is so much fcking fun..
Also they had 4 contracts and gave the players the CHOICE of playing witch type of day they wanted/liked with 3k player base, and now during the Events they could do a extra contract rotating day only or night only, and satiate players, but no.. just play another shity mode that you can't see 50meters away
Wasn't out with scrapbeak afaik. Thats when i started playing.
But with 3 bosses ye.
But I mean the reason to get people to fight is the pve.
And the environment changing makes the replayability.
Or well the replayability is the pvp.
But changing the environment helps
Regarding your curiosity about my comment, yes, its a dumb comment, and i'm not demanding anything, the thing is, most of the "rage" comments here, are coming strait after a frustrated situation ingame, stupid dead/situation that was unpleasant and builds over time..
I know they can't please all types of players, but i loved when i actually could chose my loadout based on the contract i wanted to play, i'm a 1 boss day only kind of player, funneling all players to 1 spot so chaos breaks lose.
For me repeatability is the pvp, rotating on different compounds, the pve part of the game is excessive at times like killing 30 grunts per game, or being unable to see because fog its too thick or even night time it just unpleasant, (except killing the boss for the bounty that is actually the goal), i dislike everything that messes up with my Hunt for players.
But the unpredictable weather makes it more interesting.
If you always know the exact weather, exact boss, exact amount of bosses. That becomes dull very quickly.
Fine for one day & then you'll get bored off it.
Even knowing that someone could camp a bush anywhere, makes it interesting & scary.
If you always know it's safe like always knowing the boss or amount, then it's just predictable and boring.
Well, i guess i don't like the extra spice i guess.. i fine with just salt on my steak.
Just curious, what is the reason for the crosshair not being centered on the screen?
It's a game design decision. The advantage of that placement is that your gun blocks less of your screen and it makes it easier to spot things going on above you, e. g. in buildings since the ground occupies less of your screen.
everyone seems to hate inferno but imo its way better than the base map
I think it's better too, community in Hunt is such a travesty at times that we can't have fun stuff like inferno or night maps
tbh i think that most people just dislike how common it is
if it was a rarer thing (like wildcards really should be) it would probably be more liked
like a 1 in 25 chance to get a wildcard but if you win with it you get some bonus, similar to solo bonus or something would be nice
I prefer it to be 50-50, I like both and I'm incredibly tired of playing on day maps. So unbelievably stale.
ide rather night maps, along with past daytimes to be brought back
and made more common
I Just want contracts so in the days where I'm a disgusting Mosin Cain I dont have to immediatly extract because Fog
that would be nice as well
It would be ambitious for Crytek to add in a dynamic day night cycle
But it would be perfect
Hey guys, I just got kicked out of a game, but the game didn't crash, the connection wasn't lost and the round ws not about to end yet. I lost my hunter, even though I had the perk "death cheat" and enougth event marks. The end screen said I didn't extract in time, but there was about 30 Minutes left, I had the bounty and just killed the second boss. There was also no countdown of the last 5 minutes. I lost 2 bounties, as I was the last survivor and a hunter that would have been level 50 after the match. What am I supposed to do now?
That sucks!!!
But unfortunatly, the Death Cheat Perk does Not Trigger when you "die to timeout". And it seems the Game has somehow concluded that the Game Ended because time Ran Out.
Did you happen to play solo? and did you necro yourself?
@dull prawn i really really like your ideas for the flare types
I've wanted for a while now to provide an actual tactical use to flareguns aside from lighting barrels and setting armourd/ hives on fire
I think being able to saturate an area with the splitter flare or land a killing blow with the combat flare are amazing ideas
Just like how the derringer can provide an advantage with its fast firerate, it's very situational but very fight-winning
That is unfortunate, but doesn't explain why the round all off a sudden stopped.
Yes, I did once in that match.
Was that a trade? Bc if you are the last two people who trades and you necro yourself the games goes into a state of "everyones dead, better end the match" as far I understand.
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I have a suggestion for the game. I have 4k hours and obsoletely love it. Still do, but I would like the option in the settings to disable the popups of bounty carriers names and the compound names appearing when you enter the territory of it.```
No, it wasn't a trade and after I necro'ed myself I killed 3 more hunters.
Hm okay, then I am at a loss for what it could be. Sorry I can't be of any help then :v
Yeah, I got about 2k hours in Hunt and never had this happen once. Thank you anyway!
True
Wait, why'd this get deleted? I agree with this so so hard. The messages that cover my map are very disruptive.
These discord channels have such overlapping purposes and are quite tedious. I get it, you want us to write your Jira stories for you, but the good ideas like this never get acted on anyway. It's like yelling into a canyon.
It got deleted because it didn’t have a title and then a description. The bot will never delete due to content, only format. Mods sometimes delete based on content
^
@keen silo yes, just not with blood bonds
then it won't make much sense for developers) the main thing is not to overstate the price. 50bb can be obtained in 5-6 games
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Make textchat available before the game start```
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Please give Carter a handlebar moustache man```
Most importantly it removes head glitching, since it's the only type of placement were bullet origin, camera, crosshair and weapon aren't misaligned
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Movement could feel A LOT more crisp and athletic. Right now it feels like the hunters are 140kg with a jog for sprint, jumping about 30cm high, cant grab onto anything...feels like a fat person simulator.```
When they want to Change trait reupgrade and gun Cleaning to Hunt Dollars this should Not cost BBs
They're changing it in the near future actually. They announced it sometime back. It's going to cost hunt dollars
I know, its what I was referin to.
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Combined Passive Traits
The idea is that when you have 3 specific Skills you unlock a skill you can pick up it costs Zero Points but require a free trait slot
as an example :
Bulletgrubber, Packmule, and Iron Sharpshooter* to unload Bullets from your Lebel
Serpent, Necro, and Vulture for Looting Death Hunters from a short distance**
Vulture, Necro, and Packmule to see Death Hunter in a Short distance**
Hunters should pick only one Passive Trait
* or any other Weapon Trait for a specific type of Ammo/Guns
Ambidextrous need a change so it can also work for Pistols
** not more than 10m```
It sure is taking them a long time to change something rather miniscule.
Avto is actually balanced tbh. Shotguns and other close range options still kill faster than it (as in one shot) and at mid range it's not consistent enough and at long range it's obviously laughable. To get proper ammo reserve with it you need quartermaster and to give up having a secondary at all with dual sparks pistols that have basically no combat use.
It excels between 15-40 metres though, and I'm fine with that.
@latent bobcat yes but as medium ammo
The avto being considered "OP" is purely the result of having a single shot long ammo pistol that can be used as a bandolier. Which I predicted would be the result since people started begging for one.
The avto will always be the default weapon people complain about being too OP when there is nothing else. Means most other weapons must be in a good state 
Cause atm everything is decently balanced
And when everything is balanced people starts playing the only remaining op weapons
Oh god, I hate Avto. It's the spam aspect that makes it such a miserable thing to play against. Been seeing a lot more Avto usage too after the Sparks pistol got released.
But it does not change the problem that avto is still broken, the only thing that changed is that atm is not overshadowed by other broken weapons like a few patches ago
Avto could be perceived as being OP due to being OP, not necessarily because people don't have anything else to complaint against.
complaints about something being OP is really a very minor indication that something is problematic.
I still get people trying to convince me that dualies are broken
Dualies are broken though.
see what I mean?
People complaining about non-issues does not invalidate complaints made about issues.
Besides, it's not the fact that somebody complained about thing X that should be looked at too closely, it's the arguments behind the complaint.
I mean avto is still broken, it's a gun that isn't for something like Hunt and goes against the core gameplay.
sure. real issues will cause complaints.
but complaints doesn't mean there's a real issue.
I'm not necessarily disagreeing with you here.
I don't think avto is broken, I think it's a weapon that is powerful in its own way but comes with its own unique drawbacks.
There's several aspects that "go against the core gameplay". Why draw the line at the avto?
I'm not sure if the line should be drawn at auto per se, but it sure is on the other side of the line regardless where it gets drawn 😄
that's a matter of opinion. I think it fits fine.
It's fine on super low elos where people use it like a shotgun firing from the hip
Not on high elos where people can tag up to 50m, can move and can spray the shit out of everyone
Avto, dual sparks pistols, 2 ammo boxes and let's go
That's a good point, that the experience with certain weapons / strats etc. is not the same across the board. I see a lot of Avtomats in high-5* / 6*, and I mean a lot.
and they've sacrificed their secondary and 2 utility consumable slots for a powerful weapon that still has significant drawbacks.
as well as quartermaster
You don't need consumables and a secondary slot when you know how to play
I have like 1mln, and 10k bb, i can run whatever i want everytime
I said nothing about price, though price is a way to soft-enforce rarity.
And who cares about frag bombs or other stuff when i can just play cod mode and wipe a team in like 30 seconds
It's the most oppressive weapon there currently is in the game, capable of spamming an insane amount of mosin-shots reliably up to mid range. The ammo synergies and consumables allow you to have an access to a huge amount of reserves, and you reload the weapon with stripper clips. Other extremely high-end weapons like Dolch and Nitro use special ammo, limiting their reserves severely.
The price is a non-issue to players who do not prestige, and play a lot. The kinds you usually see in the higher ELO brackets 😅
I mean, when you learn how to control the spray (and is dumb easy) you can literally do everything only playing with avto
I do use it myself whenever I get my hands on one, and I do get a lot of kills with it too by spamming. Without ammo synergies, you couldn't exclusively spam it to fish out easy kills.
Everytime i play avto is like playing easy mode, only sometimes you get stuck on long range fights, but almost everytime there is a way to push a sniper
I mean, there's nothing I can really say to change either of your minds. this isn't an objective evaluation by any means, it's just "i feel"
Man i play a lot of avtomat and i win almost every match with it, it's not an opinion, it's a fact that that gun on good hands is broken af (I'm not even the best player of my group of friends)
I can understand that probably on your bracket is a pretty useless weapon, but against people with thousand of hours it becomes op
dress it up as much as you want, it's still an opinion, unless you can point to the stat on the gun that measures how broken it is.
"probably on your bracket" ok dude
If you are saying that it has significant drawbacks is pretty clear that you never had to play against someone who knows how to use it
so now we're just making assumptions
I outlined some of the stats in my comment above. Long-ammo mosin bullet, high firerate, huge reserves, fast reload.
Imagine a full auto weapon, firing the strongest bullet of the game, that can be run with 5 full megazines, double tap pretty easily up to 60m and blast everyone under 40m
And calling it weak
And still thinking that is not way more powerful than every other weapon
The only weapon that can compete pretty fairly against an avto is a nitro or a KD farmer crouched on a bush 300m away with Spitzer
I dont think I've ever needed more than 1 ammo box with avto
Even for full lobby wipes
The RPM
- mag size + damage
mm yeah no.
avto comes with disadvantages that can't be compared 1:1 with its advantages. How good is RPM? how much mag size is broken? how do you evaluate the loss of pinpoint accuracy or secondary?
turning stats into an evaluation of how strong a gun is, is by definition an opinion-based conversion.
you can say "but look, many people agree with me, therefore it's more likely to be true", but we could scroll up and pretty clearly see people have the opposite opinion as well.
not to mention the bias in a feedback section to complain about status quo.
certainly the people strongly unsatisfied with the way things are will be more active in a feedback channel.
Exactly, why does Nitro and Dolch get their ammo turned to special and not avto like what is that logic lol
Ok
So you just asked for stats, and said any argument without stats is just an opinion
Then gave a bunch of reasons why the stats I gave were just opinions
I'm a decent 1.6kda 5 star player but when I use avto I have like a 3kd and feel unstoppable
Every fight from 10 - 50m is a free win if you have decent movement. Even if technically someone can win the 1v1 because of unlucky spread, after someone shoots their first shot they're not repeeking just to rely on rng
The ONLY bad stat the avto has is the spread. Every other stat is either best or close to best in the game
It is also one of the easier guns to use, unlike nitro.
I asked for a stat that said how broken the gun was, which I know doesn't exist. it was rhetorical.
"this gun is 70 broken while this other gun is 34 broken"
I have nothing against the opinion that the avto is broken and too strong.
however, I don't share that opinion, and it chafes me if you try to pass it off as fact
that's all I've been trying to say from the beginning.
What do you think makes it balanced
The ability to keep pressure with a single gun for extended period of time is huge! Last time I got to use Avto was couple days ago at Scupper, where I hosed down 2 out of 3 people through the thin wooden walls at the ground level. Never mind the two people were pushing me, I just could spam them down, force them inside, and keep spamming to kill them, lol.
Most other spammy weapons tend to come with more severe downsides, like dualies or lever action weapons.
lack of accuracy, forced 3-round burst, and ammo economy are the downsides of the gun.
while strong, I don't feel like the avto warps the game around it in an unhealthy way.
Ammo economy is completely subverted by dual sparks
Still, the sparks pistols just make it more economical to run and they are about as worthless in combat as dual uppercuts.
The sparks pistol is the problem, not any of the weapons really.
The Krag is only good cus of the sparks pistol
Because the "balance" on it is stupid
dual sparks doesn't do anything that dual uppercuts didn't do, except you don't have to empty them.
all it does is make them quiet from the start of the round.
It's cheaper and you get better pickup
Because they have a larger reserve
I agree dual uppercuts is insane too
But still, the issue isn't the avto it's the sparks pistol giving lots of reserve.
Uppercuts now are much more expensive and emptying them does matter.
Sparks pistols just popularized it, I don't think they're much stronger
I mean, the krag has inherent synergy with the sparks pistol outside of ammo sharing. It provides a 125+ damage oneshot for downedx1 hunters.
But nobody is going to try and play a long ammo rifle with only 12 shots and awful pickup that in a couple circumstances may require 3 shots instead of 2. You can comfortably run the others without a long ammo sidearm.
speak for yourself shrugs I've been doing it.
Automod sucks ass. Smooth brain is on the banlist?
Difficult to fix this tbh without adding an extra attribute to certain weapons so they don't give their full reserve pool with certain other weapons.
a lot of stuff is on the banlist.
I just wanted to say that I'm not sure if Krag is only good due to ammo synergy with Sparks pistol, or I'm just a smooth brain not to notice the downsides most of the time either due to dying early or somehow managing ammo enough not to run out, hehe.
try to say "if a 6star got killed by a 3star" except with * instead of star
It's currently a bit too strong even without the sparks pistol because the damage is still too high
It should deal 110-115 but get a small buff to 6+9 ammo
what exactly would that change that would make it weaker?
Shorter effective range for 2 shot body shots, make combinations of limb shots and bodyshots less effective.
and if it was changed to that, why would I bring it instead of a centennial?
Force you to play a little closer and be more accurate to get that 2 shot kill.
Because it has long ammo pen and falloff.
I think it’s balanced well right now. The only reason people are using it is because it’s the event and it’s available from bloodline 0
Cent can approach it with FMJ but that cuts the velocity and it still isn't as good.
it cuts the velocity to 490.
480
ok 480. sue me
It should do it a little more tbh, it is a strong weapon.
But with the low reserve (Not total) you need a medium pistol with FMJ
ngl, this is the first time I've heard someone say that the fmj cent should get a nerf.
It's absolutely insane
I basically only use it
I'd switch to Krag but the iron sights are awful for me
Much prefer the thick ones you get on the cent, lebel, conversion pistol.
Now you’re just speaking in tongues
Everything you were saying earlier I could somewhat believe
Works much better for me, if your target is covered by the front post then you're gonna hit them
That’s not how it works
That's how it works for me
welp sights are pretty much preference
I can't make the thin posts work, I hit more shots with a vandal than a regular winnie. Same with an obrez compared to a regular mosin.
fwiw I actually do like the lebel sights better than mosin
But the lebel irons have a problem that’s been addressed in this channel multiple times and mans just said he preferred them over Krag
What is the problem?
I mean sure. he's entitled to his opinion.
I can stare at him weird for it but, y'know, whatever works.
It’s incredibly difficult to see with them, to put it simply
At longer ranges to hit your target you won’t even be able to see them
shrugs and that's your opinion.
I still manage it, there can be a few issues with exact precision but in my experience that helps because you shoot earlier and don't over correct.
Winnie cent FMJ is almost busted btw.
480 M/S
Second fastest firing rifle
84 metre two shot bodyshot
207 bucks
The downside is you have to run a spitfire/pax/swift with FMJ in the second slot you'll barely ever use just for the ammo.
Guess with death cheat you can afford to run fanning.
123 damage
I use cent fmj all the time but it is no where near busted
also fastest would be avtomat but I get you mean manual fire
as it would be avtomat, officer carbine, then everything else
123 damage doesn't come into play enough for me to notice, the way you can keep the initiative with the firepower stops revives in my experience.
Yeah I don't know what it is but I aim better with fatter sights than needle sights
@low sage your art is horrifying lol I love it, makes me think of what would happen if someone got stung by a Hunt version of one of those spider wasps that paralyzes it’s prey and liquidizes their guts lol hardcore
i fucking love the krag tho, especially with iron sharpshooter
and then I do a spark pistol and a derringer
This is just so true!
I hate the needle sights and love the thick sights
The only thing keeping me from running FMJ is losing the MV
600MV cent is a head clicker for me
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@ivory crater good idea for making Infernal viable!!!
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Did it ever happen to you that you found dead hunters by accident somewhere in the forest or in the bush? Or maybe you heard a gun fight and some death sounds but you were not able to find the bodies after?
In this video i want to show my concept how to detect dead hunters by audio indicators. I think that would be a great addition to the game ...
What is this "minutes" mean?
That for 10 minutes it will bubble like crazy then for the rest not so much?
I mean it's a pretty cool idea ngl
Title: It should not be possible to get challenges that are locked behind bloodline rank
Details: I got a challenge to do damage with spitzert ammo when i am only rank 20, the first weapon that even has spitzer ammo is the berthier at lvl 48
I can understand incendiary or high velocity ammo since those you can unlock right away at rank 1 on the winfield
Having to play a lot to first unlock a weapon to then play more with it to then unlock the ammo to actually attempt the challenge, for most people it's faster to just wait a day for the reshuffle
it means that from the time of his death and for the next 10 minutes the bubbles would be frequent because its a fresh death but after 10 minutes if will start to face away to less frequent bubbles while if he dies on the ground its the opposite, less flies 1st and later more flies
How is possible for this two premade team of 6 stars that make almost 6 stars together to be in the same match of a 3,5 stars MMR (WITH the Skill base turned on)
what region is that?
LATAM
I have heard if your regional game population is low 5.5 stars can match with 3.5. The usual difference is 1 star here on US servers.
take the goddam machine gun out the game
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I second that.
Nah i Like the Idea although i neither Play or Encounter it
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New bomblance ammo: A launch-able spike of flashbulbs that pulses multiple times after a fuse time```
Why this game too bad optimizion? Look at my GPU usage, only 40~50%. I use RTX 3070 + I5 10400F + 16gb 2666mhz. Other game not like that.
Finally fixed stutter. I wish Crytek will implement this. This is the setting I use for my 175hz 1440p Ultrawide to reduce 99% stutter. I am hoping instead of having 144 FPS limit, it should be changed to a slider, or another value at 165, 175 etc. After 144 FPS CAP, they next is 180 which is over my Gsync Range. Forcing me to CAP fps in Nvidia Seems to produce stutter if I want to go over 144. There is plenty of horse power left in my GPU but unlocking the frames using with Vsync or using FPS cap in Nvidia seems a bad idea. Frame time is included for reference. https://youtu.be/0HajuQ4__Aw
@crystal latch
Thats easy. Crytek Gates clear "Sniper Lines". Its deliberate. The posotions that would ne great for sniping usually have a Bush or some tree-arms blocking Line of sight. Its really artificial.
@worthy knoll I've found it extremely easy to manipulate especially in trios places that shouldn't be reachable using a ledge to balance on a teammate to take sparks shots at people that shouldn't be getting hit from that Crack or hole that I was peaking through. Now imagine your a solo wouldn't it be nice if you had a slight advantage if you were in cover to just jump on a ledge whether that's a shelf or a chair to see through something that is just barely out of reach from the ground I get balancing and stuff but at the same time if you have the better position you deserve the upper hand.
And I don't want them to just let you shoot across the map I just mean compound engagements
The thing for me is Just that it feels unnatural that Just councidentally the View from this hunting Tower is obtructed by some tree leaves.
Its Just that a Lot of the time, Classic elevated positions are Not as good as you would think they are. Which is weird.
Yeah I mean I get the balancing thing but at the same time you can't tempt us with a tower than make it useless.
@worthy knoll and crytek is great at being like here is a high place but you can't do anything with it. I find it amusing but annoying.
Exactly, its Sniper blue balling. "Look at that nice Sniper Spot, would be a shame If a tree blocked your View into the compound". Its really annyoing^^
@surreal python New weapons during an Event is great. Everyone who plays has equal chance to unlock them and they aren't figured into the Weapon Progression system yet. That means these new guns stay available to Hunters even after they prestige and allows for a lot of data collection from real standard play before finding their spot in the Weapon Progression system. No one is being prevented from using these weapons.
@karmic bear The game's servers are performing great for the year and a half I have been here, better than most. What do you want them to fix?
Also they use scaling. They scale to the demand.
Shotguns are imposible to play atm
most of the time you need 2 to 3 hits,
the distanc play absoultly no role
and the servers are complete crap atm
package loss of death, signal lost 2 - 3 times per Round,
Those positions are still powerful though, they just made sure that they aren't universally good but situationally powerful
@warm zephyr it does have a reason to exist, and it's easy to avoid. Just play with the people you get
@autumn coral you do already get second chances at the skins. They usually have the skins of the previous events as a blood bond bundle while an event of the same type is going on
I never saw serpent or traitor moon bundle 😦
Those events were too recent to be reprised already.
people that play from 100m and wouldn't play as a team... yeah right
You cannot know that before you play with them. Not everyone picking a sniper plays long range or ignores their team.
And even if, playing with randoms you shouldnt be able to be picky about teammates. Thats part of the reason why randoms get easier games
@delicate badge Yeah, learning to play Hunt with a veteran on your team is just asking for the School of Hardknocks education. I started playing with an old friend who was in the game since EA. He was MMR4 and got me & another friend new into the game. I didn't realize till much later that the MMR system was punishing us for playing with him, not to mention Trios allows a larger range of acceptable MMR compilations into the match making. I think I had a 0.5KDA for a long time before I started playing more QP, Solo Bounty, and honestly practicing with different guns and warming up while waiting for friends by playing trials.
I would suggest not playing with them often at first but encouraging them to do duos and Solos to find their way into the game and have fun with it. Some YouTube tutorials are actually helpful too. A coworker buddy of mine just got into the game & didn't understand the muzzle velocity concept of leading your shots until I broke it down for him.
That might be acceptable for my gamer friends but in the case of my girlfriend she works all week and comes home on the weekends. We get a few hours together to game so she's going to want to play with me not alone for weeks/months.
I get I have 3k hours and the game is going to try and find people for me. But she has 30 deaths and 0 kills in the 15 hours she's played. Just wish they actually let her drop to 1-2 stars so I could at least point out other newbie players to send her after. (I can usually tell)
except they're easy to spot.
You do you. I have a right to choose my teammates and shouldn't be penalised for it
That is unfortunate, but it is unfixable. If they let players with your skill level into matches with opponents that low, it would not be fair anymore. Fairness is the reason we have a match making system to begin with, so any solution has to yield a fair match. Liamtranzig has pointed out the best solution I can think of. It won't take her too long, and you can be right there watching right? so you can coach her along in real time perhaps?
Operation Health didn't even work that's why it's a such a meme.
There's no glaringly broken things with Hunt honestly and the bug fixes and stability improvements at this current schedule are fine. Some things could use a consistency pass but that's more about game balance.
I mean I would agree counting a lack of chokes (or spitzer, but you basically don't see that anyways) concerning, but besides that how could you possibly infer anything about their Playstyle from their loadout? I am genuinely interested in what qualities you judge that by.
And yes you have a right to choose your teammates, that's why there is a lobby and you aren't just queued into a match. But there is also reason in not allowing cherry picking with random squads, especially when from a developer standpoint. The quality of random squads should be kept consistent so that matchmaking stays fair.
except, the quality of random squads arent consistent
@signal mural audio profiles are kept simple so that sounds stay distinguishable. While more diverse profiles might be good for immersion they are detrimental to the "clean-ness" of the audio system
also I play in asia servers, people really run when they think they are outmatched ,leaving teammates
I get that that is annoying but again that's not something you can tell from the lobby
*most of the times, with some glaring exceptions, like missing chokes
But those loadouts are uncommon enough iirc that you shouldn't need more than 1 lobby skip
Right. this is where we agree to disagree. Though I might add that randoms are already handicapped from communication, so having compatible loadouts are crucial to having a decent chance against possibly teams in vc
that's the thing
the cooldown doesn't reset after a match
you keep running into players running obv incompatible loadouts and you have to suffer
I mean, what's incompatible, i think besides 3x sniper or 3x shotgun any combination is good enough to cover most ranges. And even the 3x loadouts can work, they'll just have a higher chance to lead to stalemates
I'd agree on that, but how often do you actually see non-loadouts?
Are they that common?
common enough
I mean that's kinda sad. I really do believe anyone with more than 10 hours in the game should be able to at least understand what loadouts are definitive non-loadouts.
Maybe some kind of algorithm that flags lobbies with people playing "suspicious" loadouts that allow leaving without penalty would help
they're in china
Matchmaking needs rework top to bottom
people that tend to bush should have a hidden tag
@delicate badge
Just play on a new account honestly if you gonna introduce multiple people.
You're taking them from facing only lvl 0-99 to facing literally anyone who can have any range of playtime.
You're basically giving them a bad introduction by putting them in games with way out of their league players immediatly.
I realised that misstake myself playing with a friend.
He got way to stressed out bout the game & left. And i was 5 star.
And the guy used to be a competitive cs player.
Was top 3 team in his country.
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In consultation with @candid maple les I have my boss idea for you here. I'm far from finished with the concept, because unfortunately I can't find my old finished concept anymore. I ask you to give me as much feedback as possible, also new ideas which I can include in the concept. I apologize in advance for my bad english 🙂```
Frag bombs are sorta balanced now, it's just how weak the dynamites are comparatively.
Also, remove flash bomb instead.
I just wish frags would have a weaker effect on bleed if you were behind a wall
Yeah, I can understand that but I think even if new tones were added they'd be easily distinguishable compared to all the AI and environmental sounds. Hunt has a lot of cool subtle nuances... I think with good balanced audio profiles this could be one more and quite immersive. I don't think every character needs a unique voice pitch/tone but when I wall-bang or grenade an unknown enemy I definitely report if they are Male or Female for my team to know what to look for.
But who am I kidding, since the audio rework for underground sounds this game's audio has been wonky... I get loads of audio cues that just die-off midway.
@warm zephyr It’s to stop people from leaving if they don’t find someone that fits exactly what they’re looking for. If that didn’t exist low mmr/k/d players would never get teammates. It’s definitely not perfect but if it were shorter those players would get quit on constantly and if it were longer no one would use the find a partner system
Hadn't considered this. Despite having Steam for a decade I have always just had the 1 account lol.
Hello everybody. What's your experience with hitreg?
Today I just had the worst. Headshot on a barely moving target with sniper from 30m. Not registering. Same target, dead center followup shot, no obstacles inbetween. Not registering. A few others over the day. Even a shot at a dog cage lamp that was calm and well aimed - not registering.
This is really frustrating. I really should record that stuff... Anyone feeling the same?
If you happen to have a recording it would help the team look into it
I'd really love to have a recording of todays games. But sadly I have bad performance then due to cheap GPU.
I had a situation once in Golden Acres, where I shot a meathead 3m away with a Berthier through that dog cage over there, not even metal sheets, only 2 wire-mesh fences. But only every 2nd shot actually hit. 20 shots didn't bring that fat thing down.
Maybe that helps some to narrow it down?
No worries, sorry you had some rough games. If you can ever get a clip (even from friends perspective) please shoot it over ☺️
I will! I have the feeling I'm gonna record tomorrow... Well, thx for listening.
easy. stop counting k/d. it’s unfair and outrageous for the cooldown to be so long
I think the minute cooldown is an easier fix than changing how the hunt community thinks about mmr. Why are you quitting groups and getting the cooldown, huh?
@near saddle 124 damage is the balance. It’s only good on the hands of a good player, but the same can be argued about literally any gun
It could be 100 damage for all its worth. Doesn't really matter when you can spam with long ammo at a fast fire rate with nearly endless ammo. The penetration and muzzle velocity of long ammo with the ammo pool of a Winfield is pretty nuts.
Just because it's easier doesn't make it better. I quit groups because of perceived playstyle. If they don't look to be compatible with mine I should have the right to quit without being penalised.
Crytek should definitely crack down on the usage of reshade. There’s no way it isn’t cheating.
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please keep fire levels, thanks```
I hope the server doesn't force shut down even if everyone on the server goes down during the event.
I downloaded everything and revived as a necromancer, but the server was shut down so I couldn't get a character with a death cheat and a reward.
Currently crytek (officially) tolerates reshade, they have stated though that that may change. But considering that you can get most of the effects of reshade that people complain about in context of reshade, like being able to see at night, with just a good monitor, it's unlikely.
I have never used reshade, but I can still see as if it were day in a night match.
At least with reshade people can get that effect without having to pay for a good monitor.
And things like being able to zoom in with iron sights can be achieved with code that doesn't interact with cryteks property at all and therefore lies outside any legal claim to even detect software like that
Agreed. Watched a YouTuber and realized He used Reshade. Gamelooked awful but then i realized: He can easily Spot Hunters i would never See.
Its das but its a "Well they do it too so i dont want to muss Out" Situation.
Not on console you can't. You can only do it in the main lobby
On pc you can do it. You didn’t specify in your post
figured it'd be the same for both 😅
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This got to happen with it’s a single shot pistol, or double```Attachments:
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Gives us a nitro express pistol please 🙏```
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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/) For water maps, like Stillwater Bayou, increase the water depth in some areas and add a swimming mechanic. Then, a diving mechanic for a more silent rotate. A trait can be added for this. "Gills" can allow for faster swimming and can allow the player to hold their breath underwater for twice as long.```
Sometimes i just wish that if you did no pvp & bounty extracts, your char should die aswell.
How is a bounty team allowed to get to extraction when we ran from Blanc to Hemlock & it's a full game?
Without any stamshots or deter/greyhound.
@cobalt brook Didn't see /s, so not sure if that's a troll. Should they also not allow snipers to look at any compound where bounty is?
If you can't handle the heat of picking up bounty, then leave it. Or, if you are duo/trio, take one bounty, fan out and scan near extract.
@stray oxide Hey! I just wanted to say that your idea for the Drilling isn't that much of an anachronism. The idea of a drilling, or hybrid gun, was fairly common is Europe, Asia and the middle east when cartridge guns showed up, particularly in Germany they had been a thing for a long time. Also, it doesn't actually need to be hammerless. There's many videos and images showing drillings with exposed hammers for the shotgun barrels, though I believe the rifle barrel uses an internal hammer.
@hoary rain I actually really like the idea of blankfire variants for powerful weapons. Avto could be 3 blankfires tossed at once. Could have just a shotty version. Not sure what the run rate is for blankfire or decoy supply, but im sure this idea would give it the recognition it deserves. Maybe even modify decoy supply to decoy expert--Still get decoy from ammo crates, but also allows faster and/or further throwing of decoys.
@next yarrow Gave you my upvote because I got tired of writing out similar
But we did get 2 new long ammo rifles!
Wooooooo! Next we'll have magazine sparks, and a 119 damage lever action
Bayonet or the riposte thingy it has
no scopes pls
Maybe a chopping specific one since you know its bayonet is cool
Oh you know it'll have a sniper and deadeye
yeah probably
but t's cooler without them
lol at berthier if krag gets deadeye btw
Because of the berthiers shitty handling
I hope it gets a sniper if it gets anything
sounds nuts with sniper scopesmith
As it's lower damage would make it a much less annoying mosin sniper, combined with its poor ammo with spitzer
Or wait does it have spitzer?
Or does it have the better version (FMJ)
it has fmj
Fuck FMJ
I hate it for so many reasons, but most of all because of how massively overused it is
Maybe the devs turned it into long ammo so they can't nerf it anymore
True, I just more am thrown into a blind rage because of Compact and Medium, I guess it's a bandaid to their falloff to the devs
it really is
Good idea! Especially close range. If you throw a rifle blank fire in a close range fight, the opponent wont expect a shotgun, which you could be carrying. I mainly like the audio effect of the nitro in this case though
move the falloff from fmj to base and suddenly compact is completely fine and medium is 75% of the way there
fmj, overused?
More because compact has 0 pen and terrible falloff
It would be fine if their solution to compacts terrible falloff WASN'T an ammo type that gives you 40 meters before it starts
compact is fine as is rn, even more with the recent effective range buff it got. however, medium is not
In my opinion, medium ammo needs a small buff, but long ammo needs to be brought in line with the other two ammo types
It's just so much better in every way, so why would most people not take long ammo
The problem with long ammo is that it’s balanced mainly through price and reserve ammo count, which can be avoided by being a good player and bringing an ammo box or long ammo pistol with you. Balancing by price is a completely worthless metric as it pretty much only punished prestigers
TBF compact with HV is insanely good
Winnie swift hv is one of the best weps in the game
I don’t think long ammo’s falloff needs to be adjusted, but the could probably put a reserve ammo cap for each ammo type (say 50 for compact, 35 for medium, and 20 for long)
Medium ammo should definitely be brought out to 30 meters
I think the same.
I play with a mosin without a long ammo pistol very often and I find it’s plenty of ammo. Now there’s some people who bring dual sparks pistols that nearly quadruple the reserves (from 10 to 38) and guess what they do, just sit outside and mindlessly shoot through walls in hopes of getting a wallbang.
It is a ridiculous amount of ammunition for the most powerful rifle category. And one of the inherent disadvantages of long ammo rifles is precisely their limited ammunition, but these pistols basically eliminate it.
it's hilarious to me that bornheim gets about the same number of total bullets as the uppercut
i think the devs said more than once that "PvP should be avoided" and that the bounty is still the goal.
Furthermore I think the Uppercuts damage should be nerfed
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@unborn sandal I actually really like your idea of capping ammo based on the type
It makes a ton of sense and stops people abusing avto with sparks
Like, an avto with dual sparks and ammo boxes has access to almost 100 rounds, and I've seen scrapeak layers where they can almost double that
Yeah sadly other people don’t agree. I’ve suggested ammo caps in the past but it never gets much traction
People will do whatever to not need to aim
Bodyshot spammers man
You could still bring dual sparks and get plenty of ammo on reload but it would require you to move around a little more to get more ammo and I’m sure you know how this community complains about camping and then when a reasonable idea comes along they downvote it into oblivion
Bahahah of course
Here's a solution to the camping problem!
"No it doesn't let ME camp, they shouldn't be camping"
Skill issue
Please patch trails they can be exploited with the shadow trait. I don’t know how I know this
self revive for solo's is f*ckin broken needs to be limited to one time use this is ridiculous
Just trap 'em lol
easier said then done especially when you are fighting other teams at the same time. Or when you aren't immediately on top of their body, what am I gonna take 4 traps with me?
It'd be cool if there was a way to full kill them. it could be a banish thing that takes 20 seconds, but it would fully banish them from the game.
like an exorcism or something
or even just make the wait time longer than 5 seconds.
agreed
Concertina bomb, fire, traps, w/e
Ye ima be honest & say thats just dumb.
It's a pvp game with a pve goal. Literally any other pvp game with pve goals puts pve goals there specifically to attract pvp, think Sea of Thieves.
For example having events spawning that all can see & people going there & then fighting.
Thats literally bounties. As selling the loot is money & achievements for titles/cosmetics.
If they wanted people to avoid pvp, then they need to make it a singleplayer.
And why add pvp related traits then ?
Why make events bout looting players?
So I think they've abandoned that statement tbh
@pearl summit Whats wrong there?
If you mean the team 1, they had only 0.5 star higher match mmr than you
And how about team 4 and 5?
still 1 star lower than team 1 - so still in same bracket
From that screenshot, I think MMR is working as intended, matchking people with max 1 star difference
That's why it should be 10*, not 6
This is example of very bad matchmaking tho 
But its very limited because of playerbase
If we had more players, it would work better
If ppl would be not so salty in VoiP - game would have more player base

Damn. At that point I'd rather have an empty server.
I feel like it's more the hostility of the community towards new players in general.
just, going to put this out there, the story from the last event, serpent moon or whatever it was, was pretty good.
the story from this current event was arse.
do something about the hacks, in russian servers specially , its getting ridiculous
The Thing is, people should be Able to leave a Match at any time dir whatever reason.
Alsp punishing people that start at the other end of the map (e.g. Wolfshead) when the Boss is at the Opposite end (e.g. salters) and it gets insta Banished With an extract Sounds really unfair.
It was Not even consistent.
Just... Kevin died but He didnt. Chary died but didnt. Weird stuff
That was kinda my point.
If you had read my whole text you would have noticed what i was hinting at.
Because i mentioned how i started at other side of the map, made it all the way over there & the team was allowed to get to extract, cuz no other of the 4 times did anything to stop them.
Single boss map
So my point was to force the other 4 teams to do SOMETHING, even tag em with a nagant silencer in the toe
end of serpent: 'chary collapsed the mine entrance, and they hear a wailing of an inhuman monster approaching them from deeper in the mines'
this event: 'uh yeah they punched each other a bit, and mary was there.'
Its worth saying that Hunt isn't literaly any other PVP game.
@astral lantern the gator skin or whatever it’s called is far more egregious
Stars aren't equal to brackets and they are quite an inexact representation of the actual ELO numbers. 2 players with a full star difference can have a smaller ELO difference than 2 players with half a star difference depending on their position within the star's ranges. Add to that that ELO ranges don't correlate to star ranges and it gets a bit more complicated to interpret the post match data.
In the example you have shown the first team is probably basically 4* and the last team most likely just above 5* , so they are separated by the 4* range which iirc is quite small. So the ELO difference in your example is most likely not that bad.
People need to stop thinking about the stars and evaluate based on the possible ELO numbers. Seeing them would help understanding matchmaking, but I understand why crytek hides them. It would probably be better tho to just fully hide ELO
In what way would the community be hostile towards new players?
The fact that a lot of high mmr (usually high 4 star and up) will leave randoms if they get a low level teammate or TK them and go extract, or scream at them for not playing "optimal loadouts" and call them trash noobs. Hunt is a hard game and people refusing to at least try to help new players and instead just kicking them in the face doesn't make new people want to play the game more.
Not everybody plays this game like a high tier sweat who grinds eight hours a day. Most are normal people who just want to play for fun. It's not fun when a six star steven comes along and calls you dogshit in your first hour of playing.
This is also an extension of Eugene's point about people being salty in VOIP.
Yeah that ain't a Hunt exclusive problem
Take basically any game with any form of a competitive aspect or something you can lose/gain and you have people like that
Hell even games that don't have basically any of that and have extremely nice communities will have some extremely bad apples here and there
Sadly it just do be like that
And there's no way to prevent it, only punish it
In Part it was. But you also Tell people to Not be Able to extract and leave for whatever Real Life throws at Them. In a Game. Which is about having fun. Thats the Problem.
This system punishes people needlesly.
Better alternative would ne that its Impossible to start at the Boss compound AND extracts are at Minimum one compound away from the Boss compound. This way people cannot banish 2 minutes in amd extract without ever seeing other Players.
Well you can still extract before bounty team does
Also the Monster is Just a Woman tortured by chary to be His mindless Slave
You're right. Hunt does have quite a lot more features and mechanics than your average shooter and it's a bit more niche, making getting new players even harder.
Not saying that it's bad. I love hunt. Just saying that it doesn't really have a broad audience compared to more "mainstream" shooters.
I'm p100 and people literally leave my random trios 3 out of 4 times. it's just a "people thing" man. People dodge for all sorts of dumb reasons.
it's not mainstream for a reason (despite how much they try to bend their knees to mainstream audiences). The game just isn't able to support more/new players with the current build and little to no effort is visibly made to improve that. For some reason, there still isn't a shooting range for people to warm up/get used to the weird crosshair placement or at the very least learn what common sense is in this game, very wonky mmr system that does not do justice with the actual skill of the players (stars range 1~6 yet the first 2 stars are underutilised and frequent mismatches), nor playstyles (people in asia tend to bush and preserve k/d instead of risking their skin to help randoms). And then we have the servers. As a player from south east asia we are forced to play with china players, with every match having high ping at the very least, and we are expected to understand their callouts I guess(no radial wheel ping system??).
Despite the increased monetisation of the game, not much at all seems to be invested back into the game as issues that existed way back are still present now. devs have through the lemat bug admitted to using spaghetti code and with each patch, more willing to make changes that did not care enough to give players a heads up or put in the test servers.
Hunt really have themselves a unique gameplay loop. But with the increasingly mobile game influenced monetisation and player-retention "features", my friends have left the game for good and I am to follow after finishing the battlepass. It's a shame really. A project with such a unique idea is made and managed by a studio that has little integrity.
the randoms system is so bad
if they made it better it would also get more people using it which would make grouping people together in it easier
@vale cedar
Discuss feedback here.
LOVE YOU SO MUCH FITGIRL REPACKS — Aujourd’hui à 20:22
you hit something so you get an hitmarker idk what else u want
Because of how bugged the explosives are.
Hitmarker atm are so unreliable. You can throw it next to him, but theres a tiny rock, so it did 0 dmg & medium bleed.
Or you can have 2 brickwalls inbetween & it oneshots.
So my point was the game just straight up tricks you because of how unreliable it is.
Kinda with flashbangs, people get hitmarker & the guy isn't flashed.
thats not rly a problem with the hitmarkers its just the grenades being janky
which i guess yeah they should fix
So my point is, give me hitmarker if it actually does something as with flashbangs
Idc if the guy got light bleed from my frag, same as idc if the guy got flashed for 0.1 seconds.
And they somewhat fixed the flash, kinda, ish. By only giving hitmarker or sounds if the guy got flashed.
how does that "flashed for 0,1 second" thing happen?
is it just a bug or is it a feature
Feature, it's like being on the edge of an explosive & taking like 5 dmg
oh
Flash is based on range
Here you can see how inconsistent consumables are.
https://www.youtube.com/watch?v=ImxzA1v-lUM
Hunt Showdown's Frag Bombs seem to largely do whatever what they want, so we took a whole bunch of them into training to figure out what's up. See if you can guess the result? Just Some Hunt Showdown Funny Moments and Gameplay
I stream here: http://twitch.com/olive_meister
Join Discord Here: https://discord.gg/zEpjyt2VBY
You can listen to a n...
Public service Anouncement: I hate the Inferno, hate that it has 100% on Fridays and I want it gone. I also want to choose my contracts/daytime.
furthermore I think the Uppercut needs it damage nefed to 120
@granite crystal There used to be a 2D replay map planned according to a past roadmap, but we haven't heard anything about this in a while
Oh I see. So did they stop talking about it or was it completely removed from the roadmap?
Stopped talking about it. They also wanted to publish a roadmap at some point. Stopped talking about this too. 2022 was a bad year for content for Hunt. New weapon skins and hunter skins don't count in my book. They did not really add much. The event now is ok-ish, but honestly the wildfire should not have taken up all dev time for 2022. So I dunno, it seems like HS is pretty much on the backburner at Crytek....
Why do you say the game isn't able to support more/new players?
They removed the roadmap publicly because people kept expecting things on the roadmap to be added the next day when in reality it was a "In the future we would like to add" not a "This is coming next month".
as far as we're aware 2d is still planned but no release timeframe
and we have not heard anything since
Yeah I see. Well, only hope remains I guess
They've got higher priorities. 2d replay or fix major bugs.
Part of me is hoping they decided to forego 2d replay in favor of actual game replay (pubg style). Pipedreams...
@halcyon shadow why lol
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I don't know what the prestige % is for players these days but I stopped prestiging a while ago due to not feeling rewarded quite enough... I think if we didn't want to increase the rewards it would be nice that they changed the unlock system so that you didn't have to re-unlock all the variants and special ammo types every time you prestiged. Less grind after resetting and letting us get back into the meat of the game```
i am soo sick of the fire. im sensitive to it, you cant hear, and its every map and just sucks. ruining the game for me. sigh. please ramp this down by like 99%
Most of the community is loving it. The ones that don’t just happen to be whining the loudest in this channel
new trait idea: 'sixth sense' - allows you to see dead bodies in dark sight. good for looting and keeping track of dead hunters.
and when you say 'most of the community is loving it,' where are you getting this information? i am fine if you have some real data to show that? or are you just speaking anecdotally?
servers. in peak hours asia servers basically strike
I speaking based on the feelings of my friends and randoms I’ve played with in this server. I’ve only found one person out of 40 or so that I’ve played with since the event started that disliked it
I realize it’s not the largest sample size but it covers people in Oceania, America, and Europe so it’s quite diverse
ohh... well i have had the opposite experience. so 'most of the community' is not accurate.
the event is ok at best
Are these people whining on forums or people you’ve played with
but defo not worth grinding for 2 months
We’re talking about inferno not the battle pass and pacts
I’ve not had any problems and I’m playing on a laptop
good for you!
it's fine at best
sure, have a definitive study to prove that?
just as much people that don't enjoy inferno may be silent
Do you have a definitive study to prove that the majority of the community is disliking the event?
and just quitted the game altogether
you are the one trying to prove something
I'm just saying. you can't say for surenjust based on your experiences
I’m only speaking from the experience that I’ve had with other players during this event
and im speaking from mine and apparently, @gaunt creek
And I started this discussion as a response to someone else, not spontaneously
yet your statements sound spontaneous
Does anyone else feel like rez'ing in this game is extremally fast? I believe it only takes 2-3 seconds which to me has always been insane.
We don’t need the wildcard maps for a full day anymore. Put it in the rotation and that’s it.
I enjoy the event and especially inferno but the problem with events like these is that they last way too long and Hunt is just one game mode. Unless they are planning to add multiple of these wildcards per event I want shorter events
I think they should take their time to work on bugs and build the next event, and last event people were complaining that there wasn’t enough time to complete the battle pass
I’ve been playing almost every day and I still have 15 or so levels left in the battle pass
At least the grind here does feel shorter cause challenges give a massive amount of event points. I just want them to remove the story crap from the battle pass
y'all are lame
I know, I play Hunt
Honestly, a 2d replay seems more useful
I have played hunt on 3 different setups during the event, a laptop, a lower powered Pc and a good PC and haven't noticed frame drops at all.
Do you have an appropriate fps limit set in the options?
get me out of this inferno map!!! its supposed to be snow map coz its december event and how the hell you guys come up with this fire thing
hear hear. the novelty wore out in 3 weeks
hunt is unoptimised in general. I have noticed more framedrops in inferno.
120fps cap iirc
3060ti 12400f if that matters
No frame drops here either, for me or my wife. We run pretty old rigs. Hunt seems well optimized for my hardware.
@wispy lion all normal pistols/rifles while ads have pinpoint accuracy, except for the avtomat.
your suggestion actually decreases the unique niche that dualies currently occupy.
oh wait i misunderstood you want reduced accuracy on shoulder fire
but still pinpoint accuracy while ADS? that reduces the niche even more
@glad chasm #feedback is for feedback, not stuff you want someone to get back to you about. You probably should have asked in #game-questions . That said, contact #customer-support .
@atomic cipher How is it you didn't read or hear about the fact that reload bugs are deep and being worked on but takes time?
ngl I haven't had a reload bug in ages
except for the new ironside one, but that one improves the gun lmao
Dont Talk about it
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https://peachtown.org/louisiana-monsters/
Felt like looking into Louisiana folklore and stumbled on this article particularly. It’s kinda full of perfect ideas for possible creatures. Would only need to minorly change some things to make them work```
Yeah, another excuse from devs lol. How many years do they need to fix it? It's all about priority. Fixing bugs is definitely not one of them.
Interesting how them being honest about the state of the issue by saying that it's an issue with a deeper system which will require more work to essentially rework it rather than just fixing a bug in a code is viewed as an excuse 😄
Interesting that some bugs are taking forever. While some useless things no one asked for keep coming. And on the contrary some things that ppl have been asking for ages are still not here. It's a matter of priority.
or ease of implementation, or different departments
that's true. but it's still a matter of the priority. history of this game shows that bugs are not on top of the list
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I believe after experiencing the wildfires of 2021 (in Oregon) that the one change that NEEDS to be made to “The Inferno” is that the skies need to be red. If you look up a photo from those fires (both in Oregon and Cali) you’ll see what I mean. It was crazy to experience and I think it would make the inferno that much cooler.```
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smoke bomb. (30 sec smoke duration, not more)```
if i provide video evidence of me losing my hunter and gear to the reload bug will they refund my lost hunt dolars?
probably not
No.
why did you remove in dlc Legends of the Bayou 500 blood bounds?
currently they are not in dlc

@hard radish You don't have to be a 6-star with 2-3kda to afford avto. Bad argument. I have 116k and have never touched 6* and highest kda is 1.43.
Avto is fine and actually balanced 
Can you please fix flashes??? Like you can't do anything about them. It's enough that they're in your proximity and you're full flashed... you can't turn around, can't do shit. Like do the hunters have eyes in the frickin' back of their heads? That can't be the best you guys can do right?! It's kind of getting annoying. Is it just me here guys?
So true, just remove them
At shotgun range shotguns are better, at rifle range it's too inconsistent and ammo wasting. At 15-40 metres it's pretty good but still inconsistent and someone who's going for headshots (Which you can't really do) will just drop you.
At close range if you miss your first shotgun shot you’re dead. At close-mid range you’re just completely dead and it outclasses anything but a clean headshot or slug body and at mid-long they can completely avoid the encounter by camping bounty so you have to choose to either leave or run into ar spray
welll... because anouncing this would have made people angry 😉 and crytek wants you to buy those 500 BBs 😛
I agree
Dualies routinely landed 2 shot kills from 30m away is simply absurd with their fire rate and reliability +FMJ.
You know its bad when people avoid it because of what it says about the type of people who use it
There is no way this guy is not cheating. The instant headshot from a spot I had not yet peaked from 190m.
@zinc solstice So you have two options at your disposal, killing pve as you are running towards extraction or getting a new hunter. What's the issue?
you lose a chunk in a fight and cant banish for new bars, you get to eat shit if you get shot with anything that does 125 damage or more
Even killing the hunters that you fought is enough to get your health chunk back
most people just dont even bother and leave
its so you dont have to leave the match to get your chunks back and make your hunter effective again, you can do it during the same match so you dont stop the flow
That just sounds like a skill issue at that point.
You can either extract to leave or take the risk to get the bounty, that's the way Hunt is.
I too usually extract or want to extract when I am down 25 (or definitly at 50) and the banish is gone. Except maybe as Sniper.
There is too much that does exactly 125+ dmg.
Furthermore I think the Uppercut should have its damage nerfed to 120.
Apropos the uppercut thing why? That would make it pax fmj with less ammo and more recoil
Think this is a weird workaround, think the issue is more that there is too many weapons cough long ammo, that is just too consistent to be a threat with anything with less than full hp.
well its not even just long ammo
now ive pretty much added to the ohko range of shotguns being shot at me
a bornheim with two tap me
im not gonna tank two limb shots from compact
its such a huge disadvantage to permanently lose hp that theres often to reason to bother going into another fight willingly since you could even trade with a mosin while carrying a shotgun
As I said: consistent
Your examples have harder condition than "be within 40m of your target".
Vs. any other weapons except for long ammo you can at least be somewhat safe at 20m distance.
well if we remove a lot of those weapons' threatening damage output, it puts hunt farther away from its highrisk gameplay that differentiates it from running at someone and spraying cause you have fun armor
but that extra hp is the saftey net, and losing that saftey net and having the better choice of not going into another conflict makes it a lot shittier playing
We don't need to remove them. Just baseline them a little. Make them more akin to the Krag.
Tho I think single shot long ammo can retain more lethality.
Even if a long ammo dealt the same damage as a Winfield it would still be better bc it retain the damage over distance and pen better.
the idea of losing that bar in combat when you cant back out and those weapons becoming such an issue is a good part of the game to me
Long ammo: chest lethal at 40m if you have been down once (125hp).
Winnie: Chest lethal at 20m if you have been down twice (100hp)
but when youre im between fights theres no reason a previous fight should interfere with your ability to have fun (aka not dying to one bullet)
which is why i would prefer a way to regain some of your bearings to go into the next fight, while still not being able to when pinned down
*the mark would only be usable at like a wagon or something (which i dont think i mentioned)
I think a better solution is this:
- You don't lose pips when going down.
- Pips can still be burned.
- You have revives equal to health pips.
- When you extract from a mission, your hunter now needs to sit matches out equal to the amount your were downed (max of 4, red skull doesn't count).
i dont like that cause then i'll be instaburned a every time 💀
i dont get that
i rarely see people burn, downing one is already enough most of the time
I instant burn, especially during the advent of solo revive.
Burning also forces pressure on the enemy team.
i usually cary cBombs so i just toss that on if im worried about rez
I always have my Cbombs too.
But yeah, dunno, don't think burns will go up. Bc wiping a team is still viable.
i would carry fire too, but i have a regen, vit and waxed taking up the rest of the slots
the waxed mainly so i can clear the cbomb fast
2x Vit, 1x Dynamite, 1x Firebomb.
or just kill
But yeah, dunno, the loss of healthy pip when downed really doesn't add much for my game enjoyment anymore.
Ofc if we get back full HP everytime it might result in people actually be good at the game and push and kill people :v
nah cause if youre trying to push into compound, which is usually where people meet in game, you cant back out quite so easily if youre downed trying
Fair point. But yeah, love the perma death of Hunt, but wouldn't cry if the losing of health pips went away.
Long ammo? Maybe been watching you. I've done that before. Sus ones are long ammo and shooting through multiple layers of brick/concrete, hs, zero line of sight, then immediately doing the same to a teammate. Next match, same guy, same tactics.
#game-ideas message @void bloom absolutely love your suggestion
@signal copper did you die and revive yourself?
Yes, first time I died from boss, then revive myself, finished boss and start banishing. In 1 minute game was ended.
Second time I traded with the last guy, revived myself, picked up bounty and same thing happens. I think it's bounded to moment when every players on server die and game decide to close session in order to open new match.
yeah the devs are working on it right now. When they created death cheat they forgot that everyone on the server might me dead
Like that. It's not fun because in this way hunter will die even if I have pledge marks and death cheat. Kill myself or not revive at all will be better option xD
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We need Shoe of Manitu skins
https://www.youtube.com/watch?v=mMa5pNSu17c```
So it
A: cannot down a Hunter thats Missing 25
And
B: Its Not stronger than a full sized rifle of Long Ammo
Furthermore I think the Uppercut should have its damage nerfed to 120.
Please add hunt lobbies with kick/ban features so we don't need to add friend. As well as in the random queue system to make a premade with find another random button so you can take a friend and some other random in your trio with you.
@grave valley
I agree 100% with not affecting eachothers mmr.
But the weirdest part is that, the mode Quickplay, doesn't even use ANY matchmakign to match u with similar skill, yet also affects your bounty hunt mmr.
Atleast make it use matchmaking if it's goin to affect mmr
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Suggestion: Add accuracy or headshots in statistics! 😄```
@vestal lagoon
I mean your first suggestion is just out of the question.
That will be exploited as fuck.
Your best bet is just to go on a new acc tbh.
And downrank it whenever it gets to high in QP.
You can see Hunt as only having ranked queues.
You wouldn't want to see diamond players in a Silver game for example.
But Hunt also has a very questionable matchmaking system to begin with. It's insulting to MM itself by claiming that Hunt has it.
I constantly get trade killed by people but hardly ever trade back now that I have gigabyte internet.
does this sentence even make sense?
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Please, for the next "HuntArtsunday", clarify which works are done by artists and which by AI. I am not a follower of works done by artificial intelligence, even more so being an illustrator. It would be nice if you support human artists more. Thanks crytek.```Attachments:
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@chilly wren Martini's reload glitch is extremely temporary as it happens once or twice(From experience), and only happens if it's picked up from a dead hunter or switched from a world spawned gun. It's indefinitely not an Awe of Power type of glitch, but it definitely needs a fix, which is probably getting addressed as is.
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Thanks for coming to my TED talk```Attachments:
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@leaden kraken you can add photos to your suggestion, you just have to have the text part in "Title: Description:" format.
also, I'd highly recommend having an easily accessible keybind to your first tool and first consumable, and then use scroll wheel to select the precise one you want.
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option in settings to make give shots to friends a different button like right click - just so you don't accidentally give your friend a shot when your in close quarters and so you don't give yourself a shot when you are trying to give them one```
@high bridge Levering wouldn't work on Martini Henry Ironside. Look at the lever and trigger location of Winfield/Terminus and compare that to the Martini Henry. Your hand would have to come off the lever, move to the trigger, then back to the lever. A gun designed for levering lets you do all that in one motion without taking your hand off the lever.
I kid you not, this bug persists through multiple missions, but i am not even sure entirely (I think it wasn't even contraband), i had my ironside the whole time on me and the reload bug occurred really really frequently (maybe getting revived is the second condition, next to picking it up) - I knew it existed and even I was surprised. And 2 times i pulled it off that it happened, after I saw that it would reload normally, but then just switched weapons and then reloaded with the bug, not losing ammo.
But still, temporarily disabling it would do less harm than the bug does
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1. Pet Raven - I don't know how to incorporate it. Whether it's a consumable that comes exclusively with a hunter or it can be equipped. Etc.
So it sits on the shoulder until you choose to use it, throw it out in an area and it will slowly fly around the radius from the center of where you use it. It's basically a primitive UAV. Like a personal alarm, covers a radius of 30m maybe. If an enemy player enters that radius, it sqwarks non stop until they leave the radius or until the enemy shoots it down. Maybe using dark sight enables seeing the rough direction of the enemy hunters detected in the Ravens radius. A bit like the stalker beetle.
Wouldn't be too hard to balance```
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1. Pet Raven - I don't know how to incorporate it. Whether it's a consumable that comes exclusively with a hunter or it can be equipped. Etc.
So it sits on the shoulder until you choose to use it, throw it out in an area and it will slowly fly around the radius from the center of where you use it. It's basically a primitive UAV. Like a personal alarm, covers a radius of 30m maybe. If an enemy player enters that radius, it sqwarks non stop until they leave the radius or until the enemy shoots it down. Maybe using dark sight enables seeing the rough direction of the enemy hunters detected in the Ravens radius. I guess its a bit of an alternative to the stalker beetle.
Wouldn't be too hard to balance. Maybe hard to actually code in though.```
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Titel: Option to change primary attack of throwable weapons to secondary/ found melee weapons throwable by default```
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Titel: Option to change primary attack of throwable weapons to secondary/ found melee weapons throwable by default
Details: Option to change throwable weapons primary attack to melee and throw them as one can with found weapon with trait. Also remove/change the trait and throw found weapons as default cause why not, makes it less ultra situational and an actual option in a pickle. Otherwise one has to remember one even has the perk because not many would choose it on purpose. Should increase fun here and there.```
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**Titel**: Silent and unlimited range communication for random teams
**Details**: Simply let random teams be able to talk unrestricted. The idea of proximity voice chat is nice in theory and should remain but not being able to just talk to your team mates like any premade team can seems unnecessarily restrictive. In practise it is also rarely utilised and severely reduces the possibility to find new friends for more games (or life :)) Should be fun to see what impact this would have on win rates of random teams as well.```
Title....
@proud narwhal The SBMM selection was off for the player in your game. You could tell if it were on as it would have a symbol of a scale next to them.
@stoic spruce KD and Time played are not factors of MMR. It's about who you kill and who kills you, if someone with a lower mmr kills you, you'll lose mmr faster than someone with higher mmr killing you.
Also due to the event a lot of people are playing solo vs duo which is why you may not be finding games as quickly as you would like.
that being said, don't leave the queue if it reaches the end. Crytek has stated that this is not how the matchmaking works and it makes it worse for you than just going into that game.
There is so much discussion about MMR and matchmaking. For me it seems to be working as intended although I seem to be stuck in 3* with 1,3KD because if I manage to get into 4* after my "relegation match" I don't have enough time in 4* to adapt to the different playstyle before going back to 3* 😦 So if anything there to be a playstyle bias and I just can't bring myself to playing shotgun or sniper but I'm not patient either 😄 so rip. Some in-game western fair style aim training would be good for people like me
The think is that you have 1.3 ad you are 3 stars, but there are players with your same stats that are 5 stars
And a lot of times with thousand of kills
A player with 3k kills and 1.3 for example can be found at 3 stars, 4, 5 and six
There is something wrong with that
I think the meta in 4* is just different and I refuse to adapt^^
if you ask me sniping and shotgunning should be nerfed but that's just me
the KD can be the same in every MMR as you are matched with the same lvl people so the impact is generally the same, just have to abide by the respective meta and or be good
how many hours you have ingame?
300-400?
i don't see any huge meta changes between 3 and 4 star, i'm 120h and i'm here and there..
don't know the maps well which is an issue^^
its just that i see constnatly 5 stars in my 4stars matches which is a whole other level.
I think it gets sweatier as you progress and I'm not a sweat
you are probably also on the verge then
no i'm back to 3 since 1h 😄
usually i play on 4 in duo, and falling back on 3 as a solo
which i don't understand, because i'm usually at least 1,0 KDA, even if i die
I am doing way better solo somehow but play trio for company^^
my KDA is also better as solo
but it seems like that the bonus you get as a solo is very small if you die then
which is sad
yeah would be nice to know how many point you gain/loose for each kill/death dependent on MMR difference
also, i think personal MMR should be affected by team performance. Which it doesn't.
then we would have to stop guessing
if i hit 3 guys and my friend finishes them, he gets the mmr reward.
yeah it's just kills
shit imho.
not sure if assists count? probably not
no, only kills and deaths.
that would be effected by playstyle again
i guess it would make more sense to get a solo, duo and trio mmr.
in duo/trio, it shouldn't matter how makes the finishing blow
probably just impossible to get right, making mm make perfect sense that is
at the end it's about minimising frustration and based on the increasing success of the game it seems to work on some level
what people say a lot that they know what they did wrong when they die and you could see that as some sort of sweet spot I guess
at least solo, duo and trio should be seperated.
yeah would be interesting
anyway, from what I experience I can't quite understand the emotion going around on that topic 😄
@outer wedge Out of the 10 latest DLCs only 4 has had something on their back unless you count Lonely Howl's wolf pelt on his shoulders 
maybe its because its only on the skins i want to buy, but then see that there is a back attachment and got that impression
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Okay hear me out:
What if we got an actual musket that acts like a smoke screen and does shotgun/bow levels of damage however it takes 30 seconds to reload and is based is inaccurate unless you equip miniè balls and kicks like a mule.```
@arctic flame they can't remove it
but they can make it special ammo
its a very common suggestion
I know I’m just mad cuz I play literally against 14 game in the row against that ****
I mean, they could remove it, but it would mean a lot of refund for skins.
Potentially they could just change the gun to bolt action like the obrez drum varient just full size with a better iron sight
I'm aware KDA doesn't affect MMR but people with 2+ KDAs and thousands of kills that roll us every single time we play them, should not have the same MMR. (it's just an easy way to preface these players are much better) There needs to be more bands, or the bands should be much larger because it is quite tiresome getting demolished over and over again because maybe we just so happened to kill 1 of the High MMR places before getting obliterated. Quickplay should not be able to affect bounty hunt MMR either. Whereas recently we did have a stint where we played similarly skilled players and was quite enjoyable but then back to getting rolled every game again last night with the significantly better players than ourselves.
As for duo, I purely find it strange that we used to be able to go from full lobbies as the start of the night to maybe 1-2 other teams towards the end of the night when letting matchmaking go all the way to the end. Now it is ALWAYS an empty lobby if you let matchmaking get to the end, and it's getting to the end a lot.
I too think it should.
Think about it, this way KD Farmers are grouped together with Cheaters and super Elite living Aimbots.
I See No Problem With that.
In the other Hand, the lower end of the spectrum is Not opresses by deranking KD Farmers.
Eben If i May be Able to kill someone With a 2.0 KD as a 0.76er Most Engagements With hin will be a loss for me.
I See No real reason why KD shouldnt affects MMR
But KD sorta does effect MMR it is just weighed by MMR difference for every kill. like, it is in the formula, at least that is what mods and stuff keep saying.
it is not easy to explain the variance in KD within an MMR bracket though. If deranking means to purposfully getting into a lower MMR to improve KD it is just bad behaviour of players. KD is really annoying, I would hide it for everyone, makes people go kinda crazy. Whenever I play a game long enough to notice the KD it changes something and I don't even care that much
I perform relatively well even though I don't "tryhard" and I don't want KD farmers nor cheaters in my lobbies 😄 Why do you think that the solution to MMR is to essentially move the problem from lower MMR people to higher MMR people
Obviously both will be a given in my lobbies even currently, but funneling all of them into my lobbies on purpose doesn't exactly sound fair either
KD is a bad value to use for something like SBMM as it's not nearly as fluid as a more abstract value like MMR
The more kills/deaths you have the longer it takes for the value to change further
Which means that if you tank your KD as low as possible and it was a factor in SBMM, it would let people derank themselves for much longer than the current system
The main factor in effectiveness of SBMM or how effective it can be made will always be the amount of players, want a super accurate matchmaking with 20 different brackets for each region? I don't think that even doubling the playerbase will be enough for such a system, try 10x the current playerbase
👍 all super valid points^^
didn't know KD farming was a thing, so sad. Just remove it, doesn't really say much about how people currently perform anyway. I like the system, it feels like leagues to me. So, I would remove KD from the game and emphasis the league character of the rank so players strive up. Best games are the ones where I am matched with players from the next rank as I feel like being tested. All this kinda leaves the actual aim of the game out of sight though, getting the bounty.
I've always wanted KD removed as well, even though I have a decently high KD overall it just causes people to play in ways that have a negative effect on everyone's experience
I think that's true
if KD got removed how will i know my pp is bigger than other hunters
Measuring tape
obviously my 1.69 KD means im better than a 6 star even though im only a 4 star
ez pz
that is why i am pro KD since it lets me participate in a pissing contest
this is great since a toxic community that is obsessed with numbers getting bigger is more fun
🤡
I'm sure those are all things the developers are discussing as there are contracts in theory but better contracts based on rank would be nice. Contracts including information about the bosses, time of day and weather but that might make matchmaking harder
anyway, time to play 😄
well better players can deal with problems better, e.g. they fall for traps and ambushes less than "noobs". And deranking would not be possible but that is an entirely different topic.
maybe KD should not be the ONLY determining factor but it should factor in somehow. Because the guy with more than double my KD like 2.0 (as i said 0,76) is definetly better than me in a Gunfight. No questions asked. Can I hypothetically snipe him when he stands still and I have a Mosin Sniper? But So can he, so can everyone. There needs to be somethingthat factos in more than "well your last match was so great, time to throw you to the big dogs".
NO!!!! I want contracts (or at least know the weather) but to gatekeep that behind skill lvl is BS. Itw ould make more sense to give this "help" to the players that are not as good instead to the ones that are already doing fine
yeah the info for everyone, just better ones with higher rank. whatever that means
Yeah thats fine, most cash comes from looting all hunter while having full consumables anyway
don't know why but cash is a total non concern for me
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Bomb lance concertina ammo```
I use it as a measure for succes. If my money is more at the end of a session the day was good
lol literally just realised that all the things I would add for contracts are mentioned in the random contract^^
Spreading people out so 1 and 2 stars are actually used in the mmr curve might help
or add more brackets. Because nobody wants to be a one star
Sure but that's only because of how it is now
It's an artificial problem
Although people would probably be mad since everyones mmr would go slightly down
yes
@golden cloak @prime ibex genuinly curious: any reason why you hate the sound suggestion?
I use it for stealth.
^
^
@queen jungle assume the game rounds players to the nearest star. Then a 3 star can be anywhere between 2.5 and 3.4. A team of say…3.3/4.3/5.3 can then round to a displayed team MMR of 4.5, especially if it’s a premade team.
The team of 5/5/4 could be a team of say… 4.7/4.7/4 , which rounds to 4.5. Plus they could be a random team.
so.. simple math.
Anyone know if there is a bug where u dont get any skill points?
3 games now and still no points
is your hunter levelling up?
also, I think #game-questions or #bug-reports-pc might have been better
So you See it as a benefit.
Alright thats Fair. I disagree but I too downvote stuff that messes With Things that give me Advantages:D
Maybe I Make a new Suggestion only for the "Teammate is dead" Sound.
Not gonna lie we lost a Match today because of it
...Ok? Am I supposed to be sorry for your little misfortunes?
Really need to dial down the % spawn chance of adjacent teams to bosses in trios, it's nonsense
I'm definitely in agreement with that and especially on single boss bounties
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Linux support.```
Never Said that. You could instead Tell me why (If) you would be against disabling the "dead" Sound for teammates. (Since I Understand your Argument for the Boss Sound thats Heard Map wide the Moment its Banished)
For me its just that its an obnoxious loud Sound for no real reason whatsoever. I mean you get the visual that your Partner ist dead since the Skull Turns from White to Red.
I Just think that in a Game about Sound this feels off and makes no Sense.
I know Shit about Programming but how hard can it be to implement a line of code that says:
If compound has Boss
Team Spawn = negative
And then a line for
If compound = Boss Lair
Disable All extracctions in 200m
Or something Like that
can actually be pretty difficult, depending on the design of the code.
of course its easy to kludge something together but that generates technical debt
Also if the boss can't spawn where team have spawned it kinda makes it easier to locate it as the first compound where you spawn is null.
in duos honestly checking the outside compounds wouldn’t even be necessary since the chance is so low
may as well rush the center every game
It would really shift action away from compounds on the outskirts of th emap
Locating the Boss is Not really hard lets be real.
From the compound where you start yes.
but you have to remember theres a lot of teams spawning in not just yours
with all the teams in the game, the chances of the boss being able to even spawn on the outside is low
Well I guess there is No way to do this
Except Changung extracts and i dont want that
extracts probably cant be dependent on boss location either cuz you could guess based on extract locations where the boss is.
Its Just a complete waste of time when you Start at Wolfshead and the Boss is Banished at salters 2 minutes in With an extract nearby
Imagine being able to triangulate the boss lair by using the extracts
Which is why i Said that it is Not possible
I mean Findung the Boss is Not that hard
Go to 3 compounds and click
something that might help could be to give bosses damage reduction that tapers off over time
Personally I don't see too much of an issue in the way the system works at the moment. Sometimes you get lucky, sometimes you end up being unlucky. Doesn't bother me personally.
but really the banish is long enough to run across the map, assuming you don’t run into anyone.
or you can just extract and go again
Usually If people Run With the Bounty they escape
shrug cut them off
And thats still wasted time...
Yeah, which is always a very valid option. Too few people are willing to extract if things aren't in their favour.
if you think that chasing is wasted time, extracting and trying again is less wasted time.
In that I agree. Why Take a stupid risk when I know that people Inside are wanting With shotguns.
No what i mean ist that from my experience when you See people running away its usually to late to Catch them. If Somebody is 100m away He is gone. Except If you have stamina shot and He does Not.
then be closer to them or cut off their escape paths or snipe one of them.
100m is pretty short considering they have to wait 30s for extraction.
(though personally I think extraction fight design needs a bit of an overhaul)
I'm having a problem loading into the game. I'm getting stuck on the all rights reserved screen and staying there
@worthy knoll I don't need to give a detailed reason when it's already been simply put.
Alright then.
does anyone know how to fix the "stuck on all rights reserved" like I've been trying everything
I wouldn't exactly have an issue with extracting if the load times didn't take years to finish.
@slim tinsel You can separate the interact button from the button to stop burning/bleeding in the keybinds settings
Nothing should take priority over healing.
No, that would be bad design. Meaning as soon as you bleed, you can't interact with the world. Just separate the buttons and you'll be good
Lol like this game doesn't have bad designs as it is.
doesn't mean they should make it worse
what they should do is reduce the area to trigger the prompt to interact with objects
This, sometimes you don't wanna stop bleeding, but get heck outta dodge before you bleed out.
Especially with bloodless, bleeding can be ignored sometimes
I've heard a handful of people claim they can tell where boss lair is either by looking at extract and/or resupply. Had no way to even begin verifying, seemed like a lot of work for a potential troll. Hoping this truly isn't the case though. Maybe If I see a center of the map banish in the first 4 minutes I'll be suspicious.
I'd like the option to buy a Legendary Hunter with no traits for slightly cheaper. I would rather have no traits than garbage traits that can only be removed by paying real money
legendaries used to literally be that, except even more expensive than they are now. No perks. They added the traits as a bonus, its not what you buy the hunters for.
It's not possible, but it would be if extractions were a minimum distance away from the boss lair
They did say they want to remove the bb cost of respec, making hunt dollars probably in the future
Yeah, or use the MedKit on the table. But yeah dying to bleedout due to an enemy weapon at your feet is frusterating.
@sullen crypt no nerf the amount of reserve ammo when using the spark pistol with a long ammo weapon
So remove its only current purpose?
the pistol is fine by itself as a pocket rifle for short range primary loadouts. I would change it so that the ammo reserve for the sparks pistol is the same as the uppercut when paired with a long ammo weapon
in short yes
Well you can't fix a problem by creating another
The sparks pistol was an unasked for addition. Nobody was asking for additional long ammo reserves
and what problem would be created?
Well you'd be making the gun useless
Since clearly it doesn't compete against the uppercut
it is still very strong with good special ammo. it is also cheaper atm then the uppercut. Personally I prefer the sparks over uppercut but that is personal preference. the same argument could be said for pax vs scottsfield as pax is better rounded only really losing to the spitfire
Cheaper isn't an argument, price isn't really a balancing point
for some players it is still a valid argument. for me the only real issue is the avto with the sparks pair. way too much ammo for a gun that does not belong in this time period
Well the avto is also expensive af, so there's that then 🤷♂️
True. although I would argue that the price difference between uppercut and sparks is an argument between choosing 2 fairly similar options. there is no alternative option to full auto long ammo. All semi autos are small ammo. with exception of dolch which is special ammo
Banish time is more than enough to cross the whole map.
You need a perk for that and you give up all long range capabilities, and it's still outclassed by shotguns in their range. Not saying that it isn't powerful, it is, but you can outplay it like any other weapon.
@queen jungle the stars are not your actual rank but a representation of a hidden integer between 0 and 5000 which is your actual MMR rating. Depending on that number you will have a star assigned. (Which means the skill difference between a 4 star and a 5 star can be as little as 1 or as large as the size of both ranges). For group matchmaking it takes the average (not the median, that's a different calculation) of the 3 numbers and then shows the stars based upon that, with the addition that they have more ranges here since they show half stars as well.
To be even more confusing, the matchmaking brackets aren't the same as the stars, but also just based on the hidden number. A group at the lower end of the 2 star spectrum might be in a different bracket then one on the high end. A matchmaking bracket could also overlap over the range of one star with a little bit of extra on each side. So for example you have a mostly 4 star matchmaking bracket that also includes the highest 3 stars and the lowest 5 stars.
In the end always keep in mind that there are multiple ranges going on and that the stars aren't an accurate depiction for matchmaking but rather just an easy way for you to gauge how good you are
would be super cool if reconnect didn't take 15 mins.
Wait does it actually work after 15 mins?
dont know still waiting
not entirely true. 1 sparks pistol still give a significant ammo reserve increase. The first shot is true so long range is doable although not very ammo efficient. Avto will only really lose to shotgun around a corner even then it would probably still be a trade. The wall bang potential of the avto I would think will outclass a shotgun for most of the compounds
You were complaining about the sparks pair specifically so the argument was made towards that. The ammo reserves of 1 sparks pistol is absolutely fine and its hardly infinite ammo. If you play well with a shotgun you can easily win against an avto inside your range, not just around corners.
The first shot of the avto isnt accurate as far as i know.
@lilac moon
Well the hunter is gone, and here's what I believe happened. Empty server, you died, the game believes there's no one left due to poor coding, so it begins to shutdown, game ends, and death cheat due to also poor coding or simply intended (who knows) doesn't work if the timer expires
@pearl summit what exactly was shit about that pic?
sbmm
what about it, youre 5 stars, fighting 5 and 6 stars? everything seems like it should be
it's not
why not?
@coral nymph While I do agree FMJ, shouldn't be this good. I also don't think long ammo needs any more leg up.
A simple solution to the first part is to make a simple system of FMJ increasing FMJ's pen with one level.
So Compact pen to Medium pen.
Medium pen to Long pen.
Honestly, that is roughly how I thought FMJ worked when it was introduced. Only much later did I learn that apparently all FMJ penetrates equally... which is ridiculous, and insane.
And not that I think long ammo needs to be buffed, however, the thing here is that FMJ is not a buff to long ammo, it is almost a flat nerf at the moment. Almost all long ammo are rifles, which are best used at range. Both rifles and long ammo weapons gravitate towards high muzzle velocity, which makes long range fights better. And FMJ absolutely obliterates this muzzle velocity, while adding almost no extra penetration which was not really needed in the first place for long ammo, and slightly increasing the effective range, which was super not necessary for long ammo after the effective range buffs. You do not benefit from being able to headshot-kill someone at 480 meters or whatever distance, especially not with ammo that will take over a second to get there.
So if your proposition includes long ammo FMJ being also proportionately buffed in terms of penetration, then sure, that works. At least then you could somewhat viably use it on some more close range weapons like the ironside.
I can see the reason for that, but I also kinda think that FMJ on long ammo shouldn't be a thing. Just bc, well, they already pen thru so much, so when is gonna be relevant?
Idk, it is fairly niche, but while long ammo can penetrate 1 metal sheet or a weak brick wall, it usually does not. FMJ does so with somewhat more reliability. So it could be beneficial for closer range loadouts if you could pen these materials pretty much 100% of the time.
I still doubt many people would play it, but at least it would be less garbage. I have literally never played long ammo FMJ, and I have seen like 2-3 people playing it (in about 3000 hours). But as it is now, it might as well be removed I guess, for the above stated reason.
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The positions of barricaded doors and windows have been randomized since forever. Some are set, but many are random. Same for ammo, toolboxes, medkits, and supply points (although all of these have pre-set spawn points, but whether/what spawns there is random).```
@ebon island The positions of barricaded doors and windows have been randomized since forever. Some are set, but many are random. Same for ammo, toolboxes, medkits, and supply points (although all of these have pre-set spawn points, but whether/what spawns there is random).
Some further randomization of the compound layout itself might be possible, not sure, but also not sure if the devs would want to do that, as the changes have been seen as upgrades to the maps´ quality, playability, balance and such.
Yeah I can see that. I guess just some ammo will be more redundant on certain weapons.
For sure, but with FMJ spread across the rifles/handguns and compact - long board, the lack of balance is just stunning.
Incendiary ammo is very meh, poison is underwhelming, and dragonbreath is simultaneously weak for the user and painfully punishing for the recipient, but all of those are ok I think, largely because there isn´t much of a good way to balance them better that I can think of. FMJ is just a matter of making a bit of a distinction between the different ammo sizes it comes in.
Poor coding? This is a balance. What would keep someone from purposely dying early match, then solo reviving themselves once they know the map is clear?
Poor wording/description of trait and limitations? yes. Poor coding...well actually maybe, maybe not, either way it creates a fair balance so it's a moot point.
the server is empty, who are they hurting
You're joking right?
no?, also theres no way to truly verify if a server is empty, until is over
Are you sure about that? Spectate goes away on an empty server when you are downed, because...no players left to spectate.
ok nvm i take that back, either way, now what server empty, who are you hurting by being able to revive
Being alive and surviving teams and looting the map and bounty trade is one thing, but playing opossum for the majority of the match just to farm money and possibly free bounty from trade...
You don't see the issue there?
No risk, all reward.
who are you hurting
It's a balance. It's already an OP pact. Other pacts have nothing on grounded.
i still think is poor coding, same way if the timer expires you also lose your hunter, even tho the perk says "if you fail to extract"
Depends.
Do you have Deter/Grey or a stam shot?
You can't just sprint through all soundtraps, you'll get ambushed & killed.
It's 5minutes to cross the map full sprint.
If a team insta sticky & nuke the boss, you'll barely make it in time.
You can't fullsprint through a map as duo
You can do it in less time even without stamina and traits and without triggering sound traps
You only need to now how to move
No you literally cannot.
The 5 minute was made by someone doing the run.
All on ground
From 1 end to the other
"need to know how to move."
Ye without recording it, I don't trust that for a second.
Well i guess why I've seen these kind of complains only by a specific type of players lol
Almost never had this problem in 3k hours
And i don usually take stamina, or traits for running
Well you're claiming to be able to do things thats not physically possible. And just going "well guess im just that good."
But i still manage to get at scupper from cypress
And it's really rare that you are on the exact bottom corner of the map and have to run at the exact opposite side of the map
Like 90% of the times you have to run less than 3/4 of the map and is still doable.in less than 5 min
And learning to navigate implies knowing the map and how the player move too
Instead of arguing, do the run you claim to be able to in 5 minutes, no sound traps aggroed.
Is not hard to predict where all the players are and when you can aggro stuff withouth anyone hearing it
Because whatever you're saying here is just "look at how good iam."
And it's getting a bit boring to listen to.
No, I'm just saying that is not that hard to improve in the game instead of complaining for useless stuff
Cause you probably crouch for 2 minutes just to avoid a bunch of Crows
Lmao
You've spent 5 minutes arguing complete bullshit instead of proving it.
So keep going, im done with listening to the sound of someone jerking themselves.
The real question is, why would they die early? It is just better to not die at all. Dying not only tanks your KDA and MMR if you care about those, and burns off your bar, but it also muddies your weapons and prevents you from doing anything, as well as from hearing properly which makes it harder to guess if there are still people around/where/how far/what they are doing. It is almost impossible to get killed if you really don´t wanna and have a decent amount of game knowledge, especially if you are willing to do literally nothing for 30 minutes and just sit still in a corner somewhere.
Even if this gave you some modicum of economical advantage, which it does not, really, basically no one would ever use it for that, as it would take an absurd amount of time for likely not very much in return. Unless you have vulture, you will loot no one, and if you were dead the whole time, you don´t even have any way to know where the bodies may be anyway. And the map will be gone through and looted/cleared for the most part by then. Extremely ineffective strat.
@stray wyvern Think about being teamkilled like this - you are losing just a hunter, while your teamkiller loses at least two weeks of playtime, possibly his entire account. Report, block and move on.
i just think its disgusting that i have to lose my stuff while they can just troll me and i get punished for not wanting to be trolled why not reemove teamkilling if people will get punished for not letting someone troll them
- they get punished way more than you
- if it was impossible to kill your teammate, people would just do cheesy exploits like sticking a teammate with 2 stickies and have him run into the boss lair and he would survive, or you could freely nade inside a building your team is pushing, or your teammates wouldn't trigger your traps etc
i understand the reason they dont but the fact that im not the only person something like this has happened to is to much innocent people should never get punished for the actions of a butthead intentionally trying to ruin someone elses day and now those people get the last laugh as not only did they get to troll me they also got to bann me same for any other person who defended themselves from such actions
They don't necessarily need to use the reworks as the variations of the compounds. They can create others and use them in place. I just see this as a way to further expand the game and include additional content instead of DLC after DLC of legendary hunters.
is there a way to make the clip from nvidia stop deleting after every match a auto transfer or save or just make it so the game deletes when you close the game not after every match
@lilac nest, your post below has been deleted, as it doesn't follow the required format.
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is there a way to make the clip from nvidia stop deleting after every match a auto transfer or save or just make it so the game deletes when you close the game not after every match```
True, that is fair. Although I am not sure if if would be time-efficient to rework countless little parts of the existing compounds to be able to randomize the look of the map somewhat, instead of rather working on another map.
If the maps are built the way I think they are. Creating those initial map compound reworks is a matter of switching the compound files.
Id be more focused on changing the dynamics of each compound rather than making small reworks to existing compounds.
For example...
Have 3 variants of Fort Carmick.
Variant 1 Pristine - Fort Carmick all fixed up, no damage to the compound. Must have been over run by zombies.
Variant 2 Damaged - Fort was under attack and has several holes on the walls, and such.
Variant 3 Ruins - Most of the walls have been destroyed into crouch-able covers, Ruins of certain sections of buildings perhaps creating rubble piles that allow access to different levels of the fort.
Perhaps there are conditions that occur depending on the condition of the compound
Pristine more barricaded doors, windows and such.
Damaged. Less interactable doors, windows, etc. Maybe a few lifts or metal doors are broken in an ajar state or a crouchable state
Ruins has more scattered and erratic supplies spread across it with few doors and mostly half wall cover
It might not be 100% possible to randomize the compounds on the fly like they can with interactables right away. However, in the future I can see this potentially being able to be done. Creating more dynamic situations and gameplay. While limiting the potential for people abusing locations to derender walls with snipers and such. Like the spot at windy run overlooking Arden parish
That definitely does sound cool, but it also sounds just about as demanding as making a whole new map from ground up. Personally I have no idea if it is more or less time-efficient, but if the devs deemed it rather more so, I would be cool with the idea.
in your suggestion you mention that mosin has FMJ.... It does not
Mosin has Spitzer; FMJ is only available on Martini, Sparks as far as I can remember
long fmj is actually quite nice on the sparks pistol, which retains 149 damage much further
I'm cure Crytek has the data to look at your ban appeal or your report if you haven't tried #customer-support already
the problem with this game is, they haven't implemented any separate measures to when you're playing with randoms (I assume that's where it happened to you) and they still treat it like it's not worth investing time into because like 95% of players don't play it
Well, no, I think none of the repeating long ammo rifles have it, but that´s not really the point anyway. All the long ammo has the same pen, and all the FMJ has the same pen. Which is dumb, and not very good for gameplay.
I'd agree and argue that the speed reduction it faces balances it. In a sense...
Long ammo can pen most wooden objects at any range and hit the target before they move, However... taking a pistol with sub 300m/s bullets and applying FMJ to them further lowering the velocity to around 230m/s if not slower on select pistols... would make it nearly impossible to hit target at a range of more than 45-50m
Only issue I've been experiencing frequently... is spitzer being unable to penetrate metal sheets at point blank...
uhh
I'm pretty sure the suggestion is to change FMJ's pen to mirror ammo type, not.. whatever you're talking about
retains the damage and can pen more however you can't reliably hit targets that decide to move an inch past 60-70m
FMJ on compact should more mimic medium ammo than copy long ammo for pen
While FMJ on medium should mimic long ammo
and yet FMJ on compact is one of the few things keeping them relevant.
yeah for sure and ill try that thanks
most compact double action pistols are going to always be relevant. Their fast fire rate as a side arm is a great Golden ticket out of trouble
pun intended
Like I said before, I don´t think the long ammo FMJ needs to be faster (although I would say it could be, idc really), but it should have more pen for sure. Having a tiny bullet from a new army revolver penetrate exactly as well as a far more powerful sparks bullet, fired from a long barrel, just because they both have steel coating, is ridiculous. And the properties of long FMJ makes it completely unviable. Also, there should be some benefit to taking medium FMJ over compact, right?
there is benefit to taking medium fmj over compact.
the medium base, sporting better falloff and damage.
Sure, but those are properties of the gun, not the FMJ you add to it.
you can't separate that from the properties of the final bullet. It's compact FMJ vs medium FMJ.
the reason to pick medium FMJ is to have the properties of a medium gun as a base
Each ammos type of FMJ has increasing velocities, Compact (slowest), Med (midground), Long (fastest).
I do however agree "a tiny bullet from a new army revolver" FMJ should not be as strong as a "more powerful sparks bullet". But, instead should mimic say the Caldwell Pax or Vetterli instead. Providing more pen at close range but not as good as a Sparks or such.
nobody looks at a medium bullet and says "yeah I'm gonna rely on that penning"
on paper, and at close range, sure, FMJ pens the same across the board
But with this approach, compact ammo benefits from FMJ vastly, whereas on long ammo you are basically paying for a massive downgrade. With medium, it is just kinda in the middle of these extremes.
At close range. Yeah gonna rely on that more than a compact bullet.
Imagine a Caldwell pax firing at New Army speed with slightly less damage
Which would you then prefer?
and a fraction of the muzzle velocity, and at close range?
we're comparing guns that have different use cases
it's like comparing a frag with a sparks
Velocity doesn't so much matter at close range. That's the point.
Your trading long range capabilities for short range competency.
I don't even know what you're trying to say at this point
"close range gun better than long range gun at close range"
big revelation
I'm strictly talking about FMJ m8
Sparks FMJ aiming at 100m on a walking target is less viable than a regular Sparks at 100m.
Vice versa
Sparks FMJ is more viable at penning metal or wood at close range than a regular Sparks. Especially true at close range
I don't really see much of a problem with that, honestly. Long ammo doesn't use special ammo well specifically because its base properties are already so good. FMJ is a niche choice to extend downedx1 1-tap range for long guns.
FMJ in generally should just upgrade the bullet tier on each gun...
Compact FMJ acts like Medium
Medium FMJ acts like Long
Long FMJ act like Special Nitro
Nitro lacking FMJ to begin with shouldn't matter
A lot
Seeing as there aren't any repeating rifles with long FMJ...
where is the problem?
putting aside that there is...
Not really repeating. But sure a faster fire rate
Martini is mag fed. Like the alamo there is a break between shots in which there are no perks to speed up.
._.
You can't stay aimed down sights at any point while refiring the martini

