#feedback-discussion
1 messages · Page 39 of 1
Okay, Hi. I have low fps on RX 570 8gb.
Only in Hunt. Any ideas why?
(Tried to reinstall the game, doesn't help at all)
#troubleshooting is the better place for this. What do you consider "low FPS"? What other hardware does your PC have?
Other hardware is totally not the case. In cyberpunk I have like 50-60 fps on max settings. But in hunt I have same fps on low
Those are two very different games using different engines, etc. CryEngine (which Hunt uses) is quite CPU dependent and needs high core counts and frequencies.
Also, I'd recommend changing your settings to medium at least, since low settings tend to put more load from your GPU to the CPU.
Thats actually why I put those in low, because max/medium is 40-50
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let players know if empty sever```
I have 580 8gb and playing around 90-120 fps. So i guess your problem is cpu or ram memory
@sick anvil
Ye it probably does, tho I don't see how it matters anyway.
It's an achievement, in a multiplayer game.
Who genuinly cares? If interesting temporary features fucks over an achievement, then so be it.
I don't want Crytek to block creativity by like "oh shit, if we do this, then this arbitrary achievement becomes to easy, time to rethink."
To be honest, if making things easier worries you, you should be more worried about how easy it makes prestiging.
It was also literally mentioned on the dev stream by the lead designer that people should take advantage of this event to get it if they haven't yet
All I say is I find it funny .
no need to go ballistic.
There is far more fucked shit going on
Ballistic? Lmao
I should remain to 1 sentence next time.
Did not know a paragraph substitutes "ballistic"
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Lower the Ping Limit to 150 to help prevent Ping Abuse. Too many people playing from across the world. 150 will allow friends from regions next to yours to play but prevent from players coming from Asia and anywhere else that is too far.```
im also seeing a lot of south american and european players on US servers.
for some south american players they get better ping on US than SA.
i have periods where my ping is so shit in the us that it wont let me connect to anywhere but russia
there is nothing about this games servers that makes any god damn sense
The EU Server is sometimes down without any reasons or the ping/package loss is exremly high. Its not the fault of the players or their internet. Most of the times its the providers
Ive the same thing with eu servers. Even if i play with the fcking same internet over the same router with a different pc (both on lan) one sometimes have problems the other is fine. No sense at all
when i complain on reddit about massive amounts of desync my friends and i have on US east, or the fact that i have seen anything from 11k ms to over 40k ms backend ping from the server its always "get a better connection" or "skill issue, you just suck" yet this is the only game i play that i have these problems with. never have it in fortnite, never have it in apex, never have it in splitgate where my kda is 2.5 its strictly isolated to hunt showdown
and it sucks cause i fuckin love this game
same with my friends, they only have these problems on hunt, nothing else.
Yes i know. Ive complained about it a few times but it will get silenced or i get told the same things as you. I can confirm that it is just the provider with different tools which tracks packages. But still cant do shit about it.
If i play with two friends one of our group got some problems with ping or packages. Only in Hunt and never the same guy in a row. Its frustrating because we love the game but we cannot play properly because of this shit
Hunt definitely has a desync problem. It is the only shooter I've played in the last 5 years that consistently has the hitreg of a mid 2000s COD game running p2p hosted servers
It's not as bad as some make it out to be, but it definitely exists. Those who say it doesn't are probably the ones reaping the benefits getting kills they shouldn't have gotten.
I've been on both sides of it on occasion.
So I wonder, is it a coincidence that none of the event hunters that have the grounded pact are purchasable with BBs, only paid DLC?
@slow valve they know what they are doing.
I think self revives are cheesy as hell. Idc if people think it's hard for solos, It should be hard for solos that's part of the game. Screw learning positioning and learning how tactically take on a team by yourself just w key and respawn like call of duty when you die and try again. Just trying to increase player numbers by catering to more casual players with no freinds.
I play games like hunt because I enjoy the hardcore aspects of games. Learning from mistakes and becoming better for it. I play hunt now and it feels like a shell of the game I feel in love with feels like these events are nothing more than advertising microtransactions and a goofy battle pass that has 50 percent blood bonds to do what? If you wanna make Hunt into fortnite atleast make it free to play.
Before I chime in what are your thoughts on redskull revive?
Also what's up with console crossplay? Tried to get my buddy into the game a year ago but since it's almost impossible to team up over crossplay he no longer plays. I have pc and xbox versions of hunt but If I'd wanna play with my freind I'd have to buy a Playstation.
@late wind it's fine because it takes a team and communication. Also there is a sacrifice to be made aswell as requiring the bounty. That is completely diffrent in my opinion.
So resurrecting literally infinitely is okay, but a solo doing it a no more than four times is OP?
Do you have infinite medkits?
Exactly. It's limited. That's not the gotcha you think it is.
In the middle of a fight someone using half of there health having to sit still to resurrect is the same as someone popping up 5 seconds after you just killed them?
Redskull can't kill you. It could cost one million health and it wouldn't matter. It's infinite. Solo revive isn't. Plus there's plenty of other ways to cheese this game. It's basically a calzone. Why draw the line here?
Literally just watch that dead solo for a minute or two. Done. Problem solved.
place a trap at the solos feet
^
Yes you have a point but by the time you realize they are actually solo they stand up already.
or just stand over them and slap them with a trap
In most cases
All I'm saying is I've seen more solos than I ever have and it dosnt take a rocket scientist to see why.
Atleast make the timer the same amount of time as a redskull res
Yeah so what? More people can play the game longer now. That's overall a good thing.
Solo revive is so low on the list of possible concerns it's amazing people care this much about it.
To consider it OP you'd have to completely lack object permanence.
no one has jet extraction camped as solo with grounded call me when that becomes i thing
I never said it was op I called it cheesy.
what does fromage have to do with dirt
Its lame to me and I'd rather not have to babysit every solo I kill.
so you are salty because solo players are a threat now beyond being the usual annoyance
Also how is that different than covering the body of someone you just killed to prevent a teammate reviving them?
even if it would be 15 seconds whats the difference ?
Whining about solo revive implies a lack of object permanence. In which case, stop. Put Hunt down. And don't come back until you've mastered peek-a-boo.
Lol idk why I'm arguing with you I obviously struck a cord with the lonely discord nerds.
Thanks
Isn't the hillbilly grounded?
ideally add a loud audio clue and a big flashing neon sign i am solo and i will revive in 15 seconds and then put a count down timer above the body
@sick anvil yeah that sounds good.
Maybe they could cry outloud too like a baby.
Oh no I play a team game solo cater to me please its not fair 😦
"I play games like hunt because I enjoy the hardcore aspects of games" - proceeds to whine endlessly
first the thing in its current iteration is gone as the event ends
seconds if it comes back is a maybe and as everything it will be changed to some extend
simple solution solo has to buy nerco and revive charges for trait points
For Trait Points? I have hunters with over 100 points.
I'll just keep playing tarkov like I have been for the last year. God forbid I have a diffrent way of thinking than anyone else. All I'd say is I would be ok without redskull or self revive because I don't throw a big fit when I die the only thing i said was self revive in its current form is cheesy af.
great buy 100 charges when you got 5 bars
last time i checked i was at 300 + dun mean i am gonna drag that hunter in to a solo match to hope with 4 revives i can get out
I put it in another way: Who cares about Trait points? You get them so easy that they have no worth.
Before this event I hadn't played Hunt since they added mmr because before mmr me and my playstion buddy could randomly team up after a couple resets of searching. But after it was impossible so we both stopped playing. Bought a pc for tarkov and I see I have made a mistake buying this on pc. So thank you very much for showing me how great the hunt community is.
let me rephrase . there is no event going on and grounded pact is gone . thus if a hunter dies is dead unless you extract . put aside your level 50 hunters that have been sitting there for months gathering traits from mr charry or now the space portal spit bowl and you get a new lvl 1 hunter you have to get necro and use up another trait slot for a revive charge or max 2 3 4 pick your poison
There is still no real cost to that. Bc you can play a match in a team or just rat around the map and kill ai and extract.
so in your opinion what is real cost pay for revive with credit card ?
like they ship you a pos and swipe your card to revive ?
a banish or a bounty token
hmm sounds good because once you down a solo you leave the bounty token on their body
nah
Nothing to say because i am lazy to think at this hour of the day and the replies come to my mind are not fair to the conversation
i am out
lol
doesn't give bonus event points
Not? I thought but i don't have him so...
you can see from the recruitment menu
the ones that give bonus event points have the orange icon
it's separate from the predetermined pacts
I know i just didn't take him since i haven't unlocked him
fair
I just know he is grounded
The hillbilly is lunar
are there a specific amount of soul things around the map at one time or
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theres 2-3 on average per compound, 16 compounds per map, anywhere from 32-48 soul traps. There could also be more, as I've found plenty just out in the wilderness- but I'm unclear if these are tied to a nearby compounds number or not. Just assume 48, for a maximum possible event points (from traps) of 288. Of course, that'd require that no one else use any. More realistic number for the average game would probably be closer to 60-120, depending on success and how actively you search for them
Grummbbles killed himself in a boss lair & assassinated the team by reviving himself.
close enough but i am waiting for exit camping
@vital spoke I have one problem with your suggestion. scottfield brawler has no niche
its objectively the most useless of them all
but yes spitfire is getting too much love
Brawler is a close to pointless gun
Worse sway, pointless fanning, uses up too much stam per hit
I haven't received my Tracking level 29 award, Ochenkov's Widow.
I disconnected and reconnected in the match which I finished Tracking level 29.
Then I found that I haven't received the award, even level 29 was shown to be
finished. And I could not summon Ochenkov's Widow in the shop too.
You are probably lvl 28 progressing towards lvl 29
You go to legendary items store and choose "discounted" filter
Usually the price is 48 bb
I cant check it, i dont have lights rn
@fringe herald @umbral gardenPlease report any issues you encounter with the game to #bug-reports-pc.
If you are missing any rewards for a prolonged time after unlocking them, please contact Crytek's #customer-support, but an answer may take a while since most Crytek employees are taking a break until 2 January.
meh. i've used it when i wanna run funny bomb lance and an excess of wires but with teammates so i still need chokes.
sure, the officer does it better
but the schofield is funnier
and i simply really like the schofield irons.
moral of the story: never underestimate the funny factor.
but still, the brawler isn't so much the point as much as the Swift and the Precision. The Brawler has one, its obligatory one that came with the event. Swift and Precision had no such luxury.
If you can't tell the schofields are simply my favorite weapons in the game, this is entirely biased, but I'm also picking the argument I know best to focus the suggestion on. Theres surely other problem items that people would give crytek money for cosmetics with.
pre-pledged LEGENDARY hunters. why is this a thing? remove it asap. you can make the basic recruitment hunters pre-pledged but please not the ones I paid my money for.
@untold prism
Guess it can be a bit unpredictable how much you get affected by the aimpunch.
But a guy shot me with winfield & im pretty sure i shot down a bird with my slugs.
👍
Just look in the discounted filter and if there's a 48bb item that is the one. If there isn't then you most likely already bought it so it will not show up
lunar is the one that will revive me solo correct?
if anyone can answer that for me Id appreciate it
grounded
Yeah, the necromancer trait
TY
okay so why the actual fuck does quickplay STILL affect your MMR rating
when it's not ranked at all
did someone at crytek just completely miss this?
destroying a bunch of 1 stars who just bought the game does not make me a 6 star
One message removed from a suspended account.
@limber nimbus It’s done for a reason, they aren’t going to center it. If you think it’s causing you problems with aiming, it isn’t. I know dozens of people that are perfectly capable of dealing with switching between games with centered and lowered crosshair. Don’t blame the design of the game, blame yourself for your shit aim
salty xD
i can and did get used to it
but it bugs me
i like things nice and tiddy
shame theyre too lazy to center crosshair
They aren’t lazy you dense cow. It gives you better sight picture and allows the camera to be placed at head level instead of chest level
^
They even said that the lowered crosshairs were built in from the start so it's not gonna be a simple lightswitch to fix it
Anyone else running steel balls on the bomblance? It seems extremely random in its results. Sometimes itll one tap a guy 15 meters out. Most of the time though it'll barely tickle someone next to you. Is it just bugged out?
sounds like a quick fix to me
They're never going to change the crosshairs man. It's a game design choice
It's basically penny shot, so it's insanely random.
You're as likely to get that changed as you are to get them to switch themes from 1895 to 2195
It doesn't have a headshot multiplier like penny shot does though, at least as far as I can tell.
I don’t understand why all these people are whining about lowered crosshair. It’s much more advantageous than centered
Yeah me niether
Difficult to make the bomblance actually viable. Wish the new ammos could be put in a secondary slot and switched out so you'd also have the explosive lances for bosses and meatheads.
As it stands with steel balls you get a much worse romero talon with a more efficient melee that's rarely that useful.
I’m hoping the ammo will be switchable at some point too
I didn't even notice hunt had a lowered crosshair until about 200+ hours of game play 🤣🤣 it just felt so natural
Can we please do something about the Flash Grenades. I don't think you should get the full effect of a flash grenade if you are turned away from it. If you are looking into a corner with your face shoved into the floor and it lands behind you there is no way you should be flashed for the full duration. In no Video game ever created do you get flashed from behind at full duration as if you are facing it head on.
Modern Warfare 2 says otherwise.
I realize you need to at least take some sort of debuff from it or it would be useless but the full duration is nuts. Makes literally no since.
You are thinking of Stun Grenades
I don't think so, flashbangs have definitely blinded me even when I turned from them
And if you get hit with a flash from behind in Modern Warfar you get disorientated not flashed.
And I was getting flashed by them constantly
Regardless. Full 5 second flash is busted.
I wasn’t paying attention and this is the first time I’ve heard that you can’t have two Bomblance ammo types…that sucks
I mean, it's a bomb lance. just stab the boss.
and is killing meatheads really that important
I’ve sort of come around on the Flash Bombs after playing around with them a lot more in training…they should fix them. I always knew it would get you from behind, (annoying), but I guess I didn’t realize how bad it was before…they really need to rework the palinopsia (afterimage), and duration. I think they should have a timer/fuse too, to allow you to bank it off walls and doors
Very practical thinking…I think it’s just weird, seems like a basic expectation now with special ammo on a single shot weapon
@paper belfry FUCK YES PRE-ALPHA HUNT
I salute you,from chad to chad
What do you think about this idea of BB farming method?
I feel like it would be abusable
The fact that a premium currency is already passively earnable is already quite a bit, adding a dedicated farmable method for it would be too much
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I don't think the mechanism of the bomb lance allows changing ammo and making it do that would need the whole weapon to be reworked
Add_ReverseReloadAnimation
ez 
@glass fable "While losing make you lose a couple point let's say 2points of mmr, killing someone give you 15 points" -Aseg
I don't think so.
Where did you come up with that? If the MM system worked that way you would be six star by now.
Unpopular opinion: Death Cheat should be removed from the game or modified. The ability to keep your character is so powerful that its over used. The overshadows the other options which is a shame.
Lunar stuff is decent.
It's just that the infernal traits are bad and they conflict with each other.
Death cheat is fine tbh because it doesn't really effect gameplay. The 4 pledge mark trait is whatever too since in regular fights its not much of an advantage.
why its taking to much time to join game or finding que?? and reconnectıon is not working
@worn agate
Not sure how well a legendary reskin system would work, considering dualies exist. If someone took 4 caldwell conversions, would they need to individually change each skin? Also if people have skins they like which they switch between which are on the same weapons, it would be easier to use the current system that's in place.
@quasi halo
Biggest issue I see with a loot backpack is the ability to just steal peoples weapons if they're downed mid-gunfight. Even if teammates revived, they're practically useless for the rest of the match if their primary and secondary are stripped from them.
Hornskin should just be reworked to just reduce damage from any AI and not to effect hunters.
Striking someone in the head with dusters and they survive thanks to hornskin is BS. One of the many good reasons to not use them.
Blunt weapons are kinda slept on and forgotten about tbh
Not slept on, just bad.
How about instead of nerfing something good, Buff the Bad stuff into being good too!!!
Please save game and control settings to Steam cloud (or other). Having to manually move a file when you change devices (or cannot recover that data) is not fun. Please save my controls and game settings to the cloud, both as extra assurance for players, and to make it easy to play across multiple devices. I should be able to log into Hunt anywhere and have my controls ready to go without any manual file overwrites.
Is there a poll to remove the self-revive yet? I just ran into it and had no idea about it and dude revived twice in front of us and killed us lol we though it was a cheat until we googled it. Strongly dislike that perk.
Now you know about it so you can Trap solo bodies
i know the players movement is interpolated to a certain degree, and the server goes back in time and calculates the fired bullets for both parties to make battles more fair. but honestly. the hunter wasn't even looking or pointing his gun at me. this is just utterly frustrating. you would have been better off with the old "in favour of the shooter" hit-calculation method. think about it. in this case, two players are being extremely frustrated. the old hit-calculation method would only upset one player at the receiving end - plus it rewarded a more aggressive playstyle. thus i'm voting for the latter option!
ez desync
That's called power creep
Should they make every gun automatic because the avtomat is op?
Hardly power creep when they'll be gone in 50 days
Just buff the other pacts with grounded being so good
No. Powercreep would be If one trait would become worse after some time. So Technically Infernal is. Which means it needs a Buff.
Luna is fine more or less but is only good in Teams that Play together well.
My Question is simple: If Nobody Takes Infernal nerfing something that is good wont make people Play it. Buffing it will. Why Take something away when we could have more variety With good Options.
A next-gen patch for console players would be nice. Fix the graphics a little, 120 fps mode and a in-game invitation system for crossplay.
@karmic ivy is there a reason you said no to adding Linux support?
Yes, after reading what the Rust developers had to say about it I think there is more than one thing to consider for a multiplayer FPS game like Hunt.
What
It’s literally just letting people play hunt on Linux machines
It’s a single line of code they add to the EAC binary
Thats not what they said.
you can read it for yourself, the Rust developers are on record talking about why Rust is not on Linux or steam deck. They even talk specifically about how its NOT just a "line of code" to add.
@dstoro Team is still working on getting the new eac SDK working, have been battling stability issues, but doesn't seem far off now
Seems like the head honcho plans on adding support
Also this statement is kinda asinine since the Rust team shouldn’t concern themselves with what the EAC teams needs to do, especially when they’ve already done what they need to do for EAC to support proton
Really? I though it was just a large spring driven launcher, and the ammunition is seated in a groove with some kind of a retainer clip…even the steel ball shot seems like it’s just a pea-pod arrangement with a sabot behind the row of balls…I figured you could just disengage the retainer, replace the ammo, and re-engage the retainer (while the spring is cocked/charged).
he revived his teammate and he healed, I hit with my sparks lrr he didnt die? I encountered this so many times already
@buoyant rose I always want “moveable” barrels too…I think you should be able to drag them, (maybe not carry). The downside of being able to drag and place them would be the slow movement speed and the racket a heavy barrel would make.
arm shot
Could also be a lower chest hit while missing a small bar. A lower chest hit with the sparks is 115 damage
I think Ill let the Rust team decide what they should and shouldn't concern themselves with. I am pretty sure they know better than you, being professionals. They lay it out pretty plain right there.
If Rust is concerned about giving cheat makers a place to hide, I think its good for Hunt to be similarly cautious. In fact you could say I think it would be asinine to ignore the points brought up by the Rust team (and there is more than one).
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The recent changes to leech/meathead behavior are awful. A couple days ago the most egregious example of how manifested; as I was aiming at an enemy hunter through a chainlink window in a wooden wall, a leech behind said wall melee´d in my general direction... despite having no way to see or hit me. And its meathead ran 20+ meters around the entire wall to pursue me for the next 20+ seconds. Absolute BS.
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Maybe a hitbox fix would help```Attachments:
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@bitter mason I suggest you to try repositioning next time and avoid crouch walking so much in the open, that expose you as a easy target!
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Any chance that the 2nd questline which demands you to kill enemy hunter's stalker beetle to be changed? It's like ULTRA RARE for someone in the SA servers to use it right now.```
@manic fable Feedback don't get deleted unless it's offensive\not respectful, don't worry.
that'd be true but yall run this discord like a cult, anyone speaks bad about the trash in the game and it gets deleted
im pretty sure normal criticism is allowed and welcome, problem is some of people are just plain rude when writing their "feedback"
so my buddy who posts a clip of being teamkilled got deleted why then? just curious who gets to decide whats okay or not lmao
Which are the best pistols to use with a Romero Alamo with 1 shell?
the game has had the same problems since launch, its just bad. probably cause they delete the people complaining about it
my guess is it got deleted because this is not a place for posting of you getting teamkilled, for that use the normal report system and send the clip with it, guaranteed it will be looked at
Probably he left the name of the killer in the clip, and naming\shaming is against the rules. But that's my guessing.
Also yes, being teamkilled is not feedback
If you want to report someone there's the right procedure
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
he didnt. left the name out cause we know yall get butthurt about that
still got deleted anyways
Probably wrong channel then.
and it wasnt posted in the feedback channel it was in media
where it goes
crazy how it works eh
Eh, with no more context is hard to know why it got deleted, but still, keep it respectful and within the rules.
Why did he post it in media? That does not seem like the place for a complaint or feedback.
Yes, it was already explained.
why does everyone hate the option for centered crosshairs :(
lots of work for such an uneeded thing
bunch of stuff with where the camera is in the hunter/bullet origin would need to change from my understanding
Certified getting headshot while you think you’re in cover moment
@main portal My only experience from people with spitzer is either for the effective speed of the HV half of it, or the fact it pen's through a lot of shit. It isn't an upgrade cause it limits the user to finding and deploying special ammo boxes, which none I've seen use such to further back up spitzer usage.
the ammo disparity talk is pointless when youre playing it from the POV of a sniper. Take one ammo box and you get like 4+ back including the fact that money isnt a problem for these players so taking a mosin sniper spitzer with a 6 +10 - 16 bullets that are hitscan and allow you to just wait patiently to pop your shots and if you get nothing out of it you can just exfo and redo it all over again.
That honestly sounds like a personal problem. lol
It's a freemans way of playing the game, sorry that your lobbies are chock full of campers. I guess I just don't have these kind of problems cause no one camps or sits around in one spot for 30 minutes every game.
its not even a personal problem when theres no counter play to this playstyle... you have to have resilience plus choke bombs and more theres no disadvantage to that playstyle
Imo the best way to remove/lower the whole sniper camping thing is to add rifle glint, but I feel that would take away a lot of peoples preferred playstyles.
I did see a suggestion though which made it so you could see rifle glint but only via scopes or the spyglass
Maybe something like that would nerf that style of play while also buffing probably the least used item in the game
sniper glint works and it doesnt stop snipers from doing their thing
You're never gonna stop a sniper being a sniper. Next extreme is to remove all scoped weapons, and then you got snipers with irons all the time.
Best move? Run while using the environment effectively against them. Kinda hard to shoot through a shit ton of foliage, trees, dirt mounds, and several buildings.
It certainly is, last time I encountered a camper was like a year ago.
The issue is long ammo in general, and with them "nerfing" it by making it more and more expensive, it's making it so that people can't contest long ammo if they can't get access to it. Sure you can just run through cover to close the distance, but then the person using the long ammo is just going to fall back even further until there is no cover for you to use to push them. Then there is the ignore them option, which sure you can do that... and risk getting shot in the back the moment you cross any form of opening anywhere. Any time something contests long ammo at range, people cry and get it nerfed. The Bow for instance, the biggest complaint was how much range it could 1-hit kill at for being a "medium" slot weapon, which wasn't fair to the long ammo guns because the bow could contest them at a reasonable range. The bow then got nerfed several times. Can it still 1 hit? yes, within probably 40 meters. but unless you can get the arrow drop just right, good luck past 30. People can camp with just about anything, but making things more expensive doesn't fix the problem, it just makes it worse for people who don't want to or can't drop 4k on a loadout.
The camping issue is never going to get fixed because you really can't fix it. No one is going to leave the cover of boss layer if they have to deal with people running sparks, mosin, and lebel who are sitting 50-80 meters out and can cleave 75+ % of your health in a single shot. Same thing for long ammo guns, they won't push a boss layer that MIGHT have even a single shotgun user inside. Too much cover and the camping gets worse, while on the other hand not enough cover and the camping issue gets worse. Cover penetration with stuff like FMJ and spitzer makes the camping issue worse because now we can head tap people through 1-2 walls without the person having a fighting chance. Hell, spitzer I've been hit by a lucky head tap through 3 wood walls because spitzer can pen almost an entire boss layer.
@pearl summit How is the server going to fix the fact that the internet has latency? Its latency that caused you to die behind a wall. what kind of magic server fix are you thinking about?
It is an unavoidable fact that a game like Hunt is going to have from time to time a difference of a up to a few hundred ms between opponents. One can only mitigate its effects, and Hunt already does this. Imagine what it would be like if it was not mitigated at all.
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The option to "Stop Bleeding" needs to be prioritized over picking up an item or weapon. I just got killed because the only thing that was on my screen was to pick up item instead of to stop the bleeding.```
The option to "Stop Bleeding" needs to be prioritized over picking up an item or weapon. I just got killed because the only thing that was on my screen was to pick up item instead of to stop the bleeding.
I am not a network code developer. In shooters, latency is always critical. And in some places the developers manage to fix it. That's why I leave feedback.
this event significantly hurts people's eyes, you must see that and take action, it's waaaaaaaaaaaaay to often
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Because it would bring head glitching into play.
Cant that happen regardless
Just by aiming higher
No, currently the camera is in left chest area, and for it to be raised and still look natural with the movement, it would have to be in the head itself. This would mean that you could shoot without being seen at all.
Also, centered crosshair would be really hard to do at this point in development because so many things depend on it. If it was easy to do, left side peek advantage would be gone already.
I see, that actually makes sense
And yeah, i had heard about that being difficult but it still seemed weird
Hard honesty here, hunt has a bad case of spaghetti code, which is why the LeMat breaks every time they try to fix the reload bug
That's why it seems weird, probably a couple cases of a dev submitting code and saying "eh, it's good enough".
I've done it myself, and it always comes back to haunt me later.
Had a solo player self revive we killed them multiple times and burned him with a lantern. We waited till the body fire went out and it said burned out hunters cannot be looted. Then proceeded to extract the timer was counting down and the guy was running for extract as we left. How did he self revive after his bars were all burnt off WTF CRYTEK!
Probably different guy, same skin. Idk
Remember that a Hunter emits a little black/blue particle effect (akin to the clue/banishing) when they leave the match.
Not perfect solution (which would to remove that toxic perk), but can help a little I guess..
Smth is wrong there anyway...
You should be incapable of selfreviving with 0 HP left.
Its most likely that it was just a diffrent player with the same skin.
To CryTek devs, a short message:
Please keep the grounding functionality and self revive when solo past the event. It makes everyone play more active. Enables solos again (was really really hard after red skull). I haven't had so much fun in hunt bounty in a while.
Thank you
Grounded should not exist past the event, hell no.
It would break the entire game. Keeping 1 hunter literally forever.
But Necromancer being able to self revive, is an interesting idea.
And I wouldn't be to much against it, if it was very limited, like giving you one revive for example.
I'm with you on that. I play almost exclusively solo and having the self revive is great. That being said, I wouldn't mind if they made it much harder to acquire (e.g., make it a ridiculously expensive trait or something) and/or limit the uses or at least make the cooldown longer.
Yes yes, just for him to be able to better confirm next time
Solo revive shouldn't exist in this current state. And dunno man, feel like it is not really "Hunt" to have in the game in general.
If solo revive should remain, then put it into a solo lobby.
Two things Crytek. Two things. I've been playing since early access and I love pretty much everything about the game, but I'm still waiting on Hunter Customization. It's literally the only thing I want to see. Let me develop my own legendary from scratch. You said you want to make prestiging more meaningful, then went and made it even more frustrating by requiring special ammo and weapons for challenges, well tie it in with customization, fill in all those empty prestige slots with hunter garb, make swapping out clothing cost upgrade points so you can't just grab a free hunter and slap a stick man cloak on him, sell clothing packs, whatever you need to do, but good lord this is a roadmap item that I definitely would like to see sooner rather than later.
Also this event is well done, it's the first one in a long time that doesn't feel like a grind, still have a few weeks to go on it myself.
has anybody honestly ever said that the way prestige in this game works is good? curios, because i find it absolute garbage and it makes you unable to play competitive whatsoever
what makes people accept THIS STATE?!
argument ive heard is "other games do it the same way"... now thats an argument for sure, but just because others do it, does it mean its good?!
it surely doesnt add to replayability, because everytime i prestige i curse and cuss nonstop about how garbage my performance becomes
in fact it makes me want to throw the game out of the window instead of "YES I WANNE PLAY MOOOAR"
It does not make sense to make it to hard to get, as it's a default feature when playing in a team. What is the argument of counter balance?
I enjoyed the grind to P100 and I don't agree with it making me unable to play competitive, I found it very enjoyable to beat players with early rank gear and loot their guns
And I know a lot of people who share my view
To me it just sounds like that prestiging isn't for you, if you find going back to early rank gear annoying rather than exciting then you either haven't played enough to get bored of mosins and such or the system simply isn't designed for what you are looking for
@chilly nova Its not abuse, Hunt was designed that way. Abuse is when you use it in a way unintended by the developer.
If they didn't want quick play to have MMR, it would not be there, simple.
the counter argument is that, when somebody else revives your theres a risk of him dying and the games over then if its duos
its a risk
self reviving is never a risk, because its game over anyways for you, why else do u play vs worse players and have better cash out?
its not even a question when or how
and people have to camp your corpse non stop
literally wasting 5min gametime for u to burn out
with ZERO engagement most of the time
when u play vs teams of 2 or 3 at least u have some action
its just not fun
its fun to self revive and shoot people in the face, i did it too i can understand that
I guess I could have been clearer: It doesn't have to be tied to necromancer (it could be its own solo-only trait), but seeing as how pre-event there was no reason to take necromancer/resilience as a solo player it makes sense to have some overlap.
As a solo player fighting teams, you have the same problem with bodies. Someone can have a teammate hiding somewhere, so you would still have to watch the body burn out if you aren't sure (leading to "zero engagement" if they don't have a teammate or their teammate doesn't engage). Teams have multiple ways to revive people (normal pickup, necromancer, and red-skull bounty trading even when they're completely down). Personally, I'm fine with the mechanic as it is now, but I'm clearly biased towards it as a solo player, thus why I would be fine if they wanted to keep the self-revive but make it much harder to get (e.g., if it's going to be a trait, make it expensive; or perhaps you can get it by solo-killing a boss and trading a bounty like the red-skull mechanic).
the zero engagement statement is because you know there is nothing, as a solo i never had zero engagement when i killed some1
yes you have to watch the body, but you know there is 99% time some1
and hes trying to revive or kill you
you have a goal that prevents you from moving on and you have some tenseness and attention
yes you can clearly just sit in a corner and watch the body
but that one is on you
thats your personal playstyle
i dont find that fun whether i play vs solo duo or trio and as solo duo or trio
which is also why i dont like salveskin on burned bodies
its just makingthe game stale
your teammate should be in a zugzwang
if im with a team vs a solo its just waiting simulator worst of all you dont even know if he even has self revive.. making you wait for nothing sometimes
ive had enough resilience/poisen syringe solos that go through my duo trap (concertina + poisen)
and later shoot me in the back
if i know im vs a team, ill hunt them so i can safely move on, theres nothing to hunt vs a solo
if there was a hook for "dont allow solos" id 100% tap that one
at least with the current event
im happy that you enjoy the game more this way
id be happy if all solos can just camp each other and leave me out of that spiel
Different people play the game differently. Giving them options is always a good thing. The game doesn't force you to watch the body in either case. You can make the choice to move on and fight the boss knowing the person is going to be missing a bar (the same way a solo player can choose to leave someone on the ground and have their teammate pick them up again). I haven't noticed anyone surviving duo traps, but I don't generally stick around once I've trapped bodies. It wouldn't be any different from a person surviving it when getting necromancered by their teammate though: for that to happen you have to have both necromancer and resilience, plus a limited-time consumable. I'd be personally fine if they removed resilience from the game period.
I agree, I don't think I've died to a solo that I killed who self ressed yet but having to burn every solo body is so annoying
you dont really have a choice, if i kill one guy from a duo i also wait for that body to burn out
moving on from a fight is very situational
In teams going for a res is a risk you take. As a solo, you have nothing to lose and can wait as long as you want to spam revive
It should just not work past minute of dying or something
also, i used to not stick around after trapping solo bodies, after that cost me the game
nowadays i make sure he taps out or burns out
I used a concertina bomb once and left and the guy just self ressed 4 times until it broke
It's just dumb
You absolutely have a choice...it's a cost benefit analysis problem. You're making the choice that spending the time camping the body is "worth" more than moving on and pushing the boss and potentially allowing someone to get up with a knocked bar. You're arguing that solo players are all campers while you're insisting that you "have" to camp bodies. It sounds like you're a bit hung up on a particular play-style and having trouble adapting to changing conditions.
no, i dont have a choice, because that choice haunted me too often
by people that play bloodless, salveskin, resilience and run poisen syringe
Okay...so you need the game to change instead of you adapting?
rendering any form of trapping "useless"
i adapted
its just not fun
whatsoever
as i said
happy for you that u enjoy it more
leave me the fuck out of that
give me an option to not play with solo tryhards
i dont get asked either
id 100% prefer playing vs teams only
since the event
It sounds like you might be wanting a different game then? Hunt has always had the ambiguity of not knowing how many players there are, what loadouts they have, etc. That is entertaining to a lot of people.
The adapting is just camping a body
Not fun for anyone
You don't have to camp bodies...
what nonsense
so u can get up
and shoot me in the back
GREAT option
get over it
self revive is fun for YOU (solos)
You don't have to shoot people either but the game is still balanced around it?
not for others
What do you do then
I've never had someone pop up and shoot me in the back, so...I think we play differently.
Yes...as the game allows.
yes
you can jump off the bridge
thats ALSO an option
is it a good one? NO, better call the suicide hotline
so stop saying i dont need to camp solo bodies
its bullshit
and you know it
Let's not use analogies related to self harm/suicide, thanks
let me edit
ive played and enjoyed both solos duos and trios, i enjoy all modes
and i can fairly say self ress is bollox
had i fun with it? for sure
is it busted?
absolutely, if you got the traits to back it up
high elo solo players are absolutely die hards
they make use of whatever they can
which is good
as stated earlier, im happy you enjoy the game more with it
just leave me out of it
let me play vs duos and trios
so your point about not knowing whos in the game is not valid
because again, it will be duos or trios
ez "only allow TEAMS"
then everyone has the choice who they want to play vs
perfect
you get what u want
i get what i want
happy ever after
And both people will get less people in their queues, solos being affected more so
I think you'll find that my original statement was not "self-revive is perfect" or that solo is the only way to play. I simply said I agreed with someone who was happy it was there, and I suggested a way to balance it. I think splitting the player base into solos and team-only is a lot more of a drastic change than rebalancing one trait.
the game already forces you to play in other regions anyways
why? not everyone will click that hook maybe?
I don't mind an option for solos to revive themselves staying in the game, I don't play solo myself and I haven't had issues dealing with solos really, one thing I would probably change though is the cooldown on the self res to be a bit longer so that it at least matches the speed of teammates instantly ressing each other with necro or such
its not my fault IF* people dont wanne play vs solos now is it?
Which is why they definitely do not want to split the queues further
why give people the choice to allow teams of 3 but not* allow only teams?
it is already a cooldown of 6 seconds which matches necro
Yeah but how often is a necro initiated the second the teammate dies?
quite often id say about 25%
I'd just make it like 10 seconds or something, give the enemy a bit more time to reposition to watch the body and all that
the problem is, the second guy uses darksight (which can be heard) and hes defenseless (cant hear much + animation)
if youre solo theres no such risk ever
I mean, you are ressing yourself with noone to try and body block you or provide cover or throw chokes/dynamites to create visual cover
With you on that. If they're going to let you self-revive multiple times, then the cooldown should go up between self-revives for sure.
If you freely res yourself in that state, I'm pretty confident that the fault is on the enemy at that point unless they killed the person too far and behind cover to properly hold it
yeah but at the same time no1 can provide cover which isnt great either
Exactly. Plus you have the couple of seconds where the animation of you getting up is playing where you can't do anything.
95% of the time that I self-res immediately at the cooldown, I pop up into the loving gaze of a shotgun. I think most people have adapted pretty quick to it.
Have you ever waited 10 mins to self res?
Imagine you have nothing to burn, it's literally impossible to stop a res at some point
I don't see a reason why you should be able to self res past 1 minute of dying
That's true of killing one person on a team as well. 10 minutes into a game, you res and the bosses have all been killed. You have no way of getting bars back, so you're hosed.
This fixes so many issues with it and doesn't really nerf how most people use it
You can kill their teammates. At least if they're hiding to they can res you have something to do
If someone spends 10 minutes waiting doing nothing, then they are losing out on using that time to kill bosses, etc.
unless you were killed on plain sight or in really close combat self revive suceeds easily most of the time
The counter to solo res is sitting there and staring at 1 spot
Or...you can move on. There's no difference between someone waiting 10 minutes in a bush to revive their teammate and a solo waiting 10 minutes to self res.
Either way you're putting yourself at a huge disadvantage by waiting that long.
There is, you can kill the duo and then be done with it
How do you know that there's another person?
If you don't then you camp it anyway because self res
Even if you've killed a boss already and have dark sight, you don't know that the teammate isn't waiting right outside of range.
Do you have a reason why selfnecro should work past 1 minute after dying
I've had people run away after their teammates dies and I'm not gonna go on a wild goose chase just to deal with them, if I don't have burns on me around the compound I either have my teammate get one from a neighboring compound or just leave them generally to kill them again later or let them extract, I don't really care either way
I don't see how dealing with a solo who can self res really differs from that and how I would deal with the situation
No burns? I either have a teammate look for one elsewhere if I care enough or just leave them or put a beartrap on their body
The difference is 90% of teams fight together since its the best way to win while 100% of solos can self res at any time, since you've already died once and "lost"
Maybe they could have a max timer on the self res, idc either way really
Yes...it gives options to people. If someone wants to spend 10 minutes staring at a blank screen waiting to self-res, that's their deal. I personally wouldn't, but that's fine. As I've said, they're losing out on a lot of stuff, so they're getting punished for waiting that long (in the exact same way that a team gets punished and loses out if a teammate just goes off and waits in a bush for 10 minutes).
I think the great thing about Hunt is that there's a lot of freedom to do what you want.
Personally, I think putting exact timers on things, or forcing exact team numbers, etc. would take away from the fun of the game (which is exactly that you don't know what you're going to get into)
I think having a reason to sit for 10 mins and do nothing is bad game design
No one is forcing you to sit for 10 mins?
If you're sitting on a body for 10 minutes because you're worried that someone is going to self-revive, that's as much your choice as it is theirs.
And how do you not find a lantern or at least a bear trap in 10 minutes?
The only scenario where it might be risky is if you're also a solo and there's no way to send someone else to look for one or to look at the body in the meantime
Yep. I'm pretty much always solo, and yeah, sometimes it's a bit tough...just like the rest of the game. I don't really see why it's a big deal to watch/listen for someone self-reviving.
I'm already in the habit of watching bodies because of the potential team-necro move, so it's all the same.
Might be an unpopular opinion, but I'd rather see reviving in general (even for duos and trios) completely disappear from the game. You're killed and that's it... That would completely modify existing gameplay loops around it though, conservative players wouldn't like it. At least it would be nice if reviving in general would be way more difficult or longer to complete, even for teams.
would make things super campy
Ye welcome to never leaving a bush EVER
Hunt works perfectly fine with reviving.
And you wouldn't really be able to have this whole system as it is now, with buying weapons etc, if you had that implemented. It would suck ass.
I already got really bored of battle royale games because if you die, then you gotta watch your friend play solo for the next 20 minutes.
Yall need to fix the game on consoles ffs 5 outta 6 games my screen frozen and i keep losing my character 🤦🏽♂️stupid game
Tip is to ask in the discord channel for Technical issues.
They can help sort out why it happens. Ofcourse no guarantee but perhaps theres something thats causing it on your end.
Game shouldn't freeze that often & unless its a pandemic that all console player experiences, it's usually client issue.
Im playing on ps5 and my internet is at its fastest (25mg+) upload and the issue is these new maps everytime i start a match in any server my screen is frozen most of the time and I can’t play the game so i have to close app and when i do that i lose my character god knows how much money i just lost cuz of this stupid thing
ye sounds like something you should ask for help for.
That chat has pretty good people that knows their shit with hardware.
Never had this issue until this bew event and this new map
there’s currently no fix for that. i’ve seen it happen many times to some of my australian friends lol
yesterday they lost around 3 hunters because of that
Guess its an Australian thing then cuz im from Australia too
🤦🏽♂️
Lmao it really is. theres another dude in the ps bug chat that said its also happening to him and he’s australian
man im telling u before this event bulshit i had like 40k money now in on 3k cuz of all these lost and shi
Anyone have a good guide on the MMR system in place. It seems shit. Most of my friends and I are 1-1.4 KD/A at best players and if we win a few games with a handful of kills we start getting matched with 2.5-3.5+KD/A players. 5 star or not there are levels to this shit and we are not that level lol. I am assuming its just the lack of players in queue but the disparity within 4.5-5.5 star MMR is pretty nuts. Its like high tier div 1 college players vs JV.
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Have you watched crytek's videos on the subject? there is two on their youtube chan. that explains it well.
Part of the confusion is that the stars don't matter. The MM system runs on a score called MMR, match making rank. You play with people within a range of your teams MMR score. You will find opponents to be both better and worse than you. The stars only give a rough idea of the score, so can sometimes look like a bigger difference than actualy exsists. You can be High 5 stars, or low 5 stars. and just about to roll over either way. but it looks the same.
KD ratio is not very reflective of skill in this game, since no one can tell HOW the KD ratio was earned, being a sandbox.
You could say it gives you some stiff competition, but I would not call that shit myself, I like that level of challenge. And beside that, you will get players who are less experienced than you as well, so will get lots of practice to help you with the ones better than you. I also like that I don't play with Neenoh or others like him that are out of my legue. For me, that is what I want a match maker to do.
One other thing to keep in mind, sometimes dumb luck can look like skill. And the point of that is just that its hard to know the skill of the player you are hunting. Don't get too hung up on a loss, it doesn't always mean they were better than you. You might have been better, and if you think they were and you were not... that's like robbing yourself of the credit for being better.
Another way to say that is, Don't feel like someone is better until its proven, and one kill does not prove much (depends on the situation ofc. hope you see what I am getting at tho.).
because if you get into a fight outside of a compound you basically need to spend 10 minutes watching them otherwise you have to worry if the solo is going to come up behind you later on. Like even if you burn them they can get up no problem. They should get up with 1hp so if they're burning they insta die. Right now people are throwing concertina bomb and poison/bear trap on body because it's annoying for them. This is coming from someone that plays solo 99% of the time. It's shit when I kill another solo and either have to babysit the body or get shot in the back by them 20mins later as I'm fighting a trio.
also the revive sound is super fucked up for a while now. You often can't even hear it, same with bandaging
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Can we reduce the amount of poison items used for the poison category? Seems a little too high. Maybe 10, 15, 15```
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@median oyster You have a point... but... we will sure have many avtomatic problems with it...
What are you referring to? Idk what post in specific you're replying to.
If you're saying it'll have avtomat problems ... the avto won't get any stronger. No gun will. The game will just be ... not as trash. lol
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Chuck noris dlc
Because When god said let there be light chuck noris said say please.```
It wouldn’t be too terrible if they introduced slower ADS speeds for power weapons like the avto
Agreed
I think the fire map has worn out its welcome. Its really fucking annoying now. Too many sightlines that are only one way because of the smoke. Its bad design yet again. 😦
I love the new cover it has added and it’s so easy to stay away from it if you don’t like it. It’s only around like 3 compounds on each map. I’ve never had people abuse as much as they could. In my 70 hours or so on the inferno maps I’ve only had 1 fight within the fiery areas so I don’t know what the problem is
doesn't seem like death cheat is not working when you run out of time in the mission
just kills off your hunter
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Please put region locks on . Or more people are going to start VPN ping exploiting to combat this out of control issue. Thanks cheers.```
@hardy minnow Check #customer-support
Yeah he was burned out so unless he somehow put himself out which i have know idea how he had no HP left according to me tossing lanterns on him and he was not burning anymore
did you have a way to verify it was actually the same player - and not just a diffrent player with the same skin ?
Only one solo teche wraith with a sparks sniper shooting back at us while we extracting from where we killed him 3 times and burned him out with a lanterns waited for the fire on the body itself to go out then we left blanc binary to extract 5 seconds left sparks shooting texhe wraith is running to extract...
@unborn smelt
Honestly the traits and modifications as a result of the grounded pact are a real breath of fresh air and I'm glad to see the developers paying solos some mind as well as giving players a way out of getting completely cheesed.
pretty sure it's a bug where solos can self rez if they have bounty and the grounded necro
@surreal sandal Shush. The developers don’t care that you have poor eyesight
None of us had bounty. Bounty was on other side of the map
idk maybe it's a bug in general? more likely scenario is that he didn't burn properly. been a bug for as long as I can remember
@keen grail
If you have video evidence just report & provide it to Crytek.
250m headshot is not cheating tho, very much possible.
Im very sceptical of "awful alot of people".
Unless again you have proof ofcourse.
Thanks, I will make sure to follow format. Cheers !
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Merge OCE and asia servers, host it in singapore instead of hong kong which will fix the 250 backend ping, since most oceania players play in us west the server is just dead```
Yeah you are probably right
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Make a smoke grenade```
#game-ideas make smoke grenades
Not sure if this sould be #game-ideas but weapon charms should stay on guns after prestige, its a pain having to always reassign them to all the guns after a prestige
@zenith kite, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
option to make trait UI have much smaller icons.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1059330311919501372/dgkeq5qodcs31.png>
@median oyster
- I think you mean MV (muzzle velocity) not RPM (rounds per minute)
- repost your idea so the bot can react to it
@prime ibex how exactly would that work when your bullet comes out of your camera, there’s no bullet drop, and any obstacles are obscuring your vision?
why is Widow's Bounty skin not for sale from last xmas? I would pay 2000 BB if possible, please Crytek
Huh? You referring to the ballistic trajectory perk idea, or?
@burnt mulch If you're referring to the perk idea, it's about throwables that shows ballistic trajectory. Bees, Dynamite, Fire Bombs.
Uh no. It was a suggestion. Stop silencing people who are critical of the game. You're wrong.
he literally just told you to post it in #feedback or #bug-reports-pc instead as more appropriate channels. how is that silencing? idk what you posted but judging by the mod response it sounds like you “suggested” to fix the game.
if you want to help fix the game, report as many details as you can in bug reports. if you want to complain about the state of the game, feedback.
Trades do not mean lag/ping abuse. Trades have everything to do with muzzle velocity and leading a shot. Lag & ping abuse is a totally separate thing.
Ping has a significant impact on trades, but it harms both parties so people don’t really ping abuse. If you encounter a player who has high ping they are likely trying to get full servers because their lowest ping servers don’t have many players or are playing with friends in different regions
You are not being silenced, I even told you that #feedback is the right place for such a post.
#game-ideas is meant for the suggestion of game features for other players to review and vote on, not for reporting or complaining about any bugs or issues in the game.
Also, considering the number of suggestions you make, it's probably a good idea to unblock out bot so it can add reactions to your posts 🙂
Yeah, I just get sick of people complaining about trades. Trades are a hell of a lot more realistic than a bullet just evaporating out of thin air or the momentum of a swing dropping to zero when gunned downed at melee range mid-swing. I play with International friends and it sucks to be in laggy games and having to adjust your aim to compensate. It's enraging dying to a latency-influenced trade, but that's a server/ ping-limit issue at it's core, not a trading issue.
If I trade I usually just laugh, even as a non-necro solo. I know the last trade I had was VS a solo White-shirt ratting Event Points in the Iron Works. I was flushing him out of the shed with explosive bolts when he rushed me with an axe. I ran back a bit and threw a tomahawk in face but he was close enough to seal the deal. Ha! There's 24pts for any 3rd party Challenge Hunting/ Event point ratting on that server.
Can anyone genuinely explain to me why having weapons with one shot burn ammo would be bad? If they need to decrease the damage for long ammo then by all means do it or if they need a counter to it then add in a burn creme tool or consumable where you recover your partially burnt health chunks faster.
Being set on fire instantly takes away around 15 char health, so you would only need to get shot twice in about 30 seconds to completely lose a bar, which in a fast paced fight will definitely happen. Dumdum and poison can also take you out of a fight for a little bit, but they don’t cause permanent health bar damage, which is the reason incendiary ammo has to be as seemingly weak as it is. Have you ever faced Winfield incend? It’s so easy to lose your bar if you aren’t careful about letting your char get too far into it
That's fair, man it is hard to balance burn ammo.
I haven't encountered much of burn ammo which is why I suggested it really
Facing it is really frustrating because char takes a lot longer to be removed than poison and bleed. Infernal would be a lot stronger if people realized the strength of incendiary and actually used it
Oh is that when they disappear?
I always wondered why the fuck my charms kept being unequipped.
Was super annoying.
I've been trying to run incendiary ammo on my winnie talon but my god it is tough trying to land hits with it.
I'm having a big problem with the solo necromancer revive mechanic. You're stuck in the revive animation loop, so the people who kill you can just camp your body and get free kills. There's no way to escape. It's basically griefing.
Like, I'll wait a good five minutes so the person can just leave, but he's just camping there sitting on my body.
It's really pissing me off.
Can you really blame people for not letting you revive & shoot them in the ass?
There needs to be some drawback to it.
I wouldn't let you revive either, but I would probably burn your body.
If you revive once & you notice they spawncamp you, just return back to menu.
With Grounded your hunter is secure anyway
It just sucks that the animation loop is what's killing me more than anything. I can't move for two seconds, but I can still take damage.
Ye i know the feel
And what really sucks is that there's zero noise in the map, 10 minutes left, no one with enhanced dark sight, and then I get jumped by a bow and arrow.
Wouldn't it be OP if you had 6 chances to fight?
I see your point. It just eats me up that I'm rendered completely helpless.
how would you change it? if you were the guy in charge?
@hybrid oracle It definitely needs a price reduction, but the usage of said gun? 3 Stars use it all the time, dual hand, single hand, and precisions. Same applies to Nitro Express being nearly every match.
@glossy pendant That can happen if the settings are low, or it's the simplest way of making smoke effects.
i just hope they lower the price cuz 750 is crazy
but do they really read this suggestions? i mean crytek
They do. Consistency of when they read suggestions is beyond me though.
Not sure I would. I guess I'm venting more than anything.
Quite a few suggestions have made it into the game over the years. I can assure you they are being read by the devs 🙂
@sick anvil I alt-tab often and it works as expected. Maybe something else is going on?
@karmic ivy Nope nothing in since the last windows update there is 0 critical errors on in the windows kernel no reliability monitor entries and the game crashes in specific moments when alt tab is used . I counted 7 specific instances when it happens it is always a crash to desktop . 3 of them are about 80% chance to happen
Off the top of my head, when I alt-tab I have a 99% chance to happen without a crash. I think it might have happend once, and since I can't recall Ill just assume it did to be fair. Seems like something unusual is going on with your computer. Good luck, sounds like a strange one.
I mentioned it so you know its not the same for everyone, something system specific maybe?
Agreed! 450-500 would ne reasonable
Its also stupid that a modern firearm is worse in damage than old revolvers.
While it might affect 100% of users .
My PC is quite close to what the Devs have in their desktops in terms of CPU RAM AND except the GPUS they got one gen newer ones on that side
I love how we have finally come so far that people are asking for a buff to the Dolch after years of complaints about it being OP 
Personally I never asked for a Nerf, I never hated the Dolch and IMO a modern firearm should be better than an old one.
Balance by price is Not ideal but i See No other way right now.
how about delete it completly
ok make it cost on billion dollars
lol i think you are talking about avto
@twin falcon
Split shots with vitality would be mega broken. Just inject a little to start regen on the next health bar, so on and so forth. -> In drawn out combat scenarios where time to heal is plentiful, war of attrition based on heals goes completely out the window.
It was just a general statement after I saw that you only joined a few months ago 🙂
The Dolch was the gun to complain about for years, it's had probably the most nerfs of any gun over the years.
Imo performance wise it's balanced now, maybe it could be brought a bit down on it's price to make it a bit more appealing but I do not want it to become the most obvious meta pick for tryharding
Aside from the Uppercut i guess 😉
I still think it should have alittle more damage like 100-101 just so it is more powerful/as powerful as a conversion pistol.
Furthermore I think the Uppercut should have its damage nerfed to under 125
@placid quarry, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Idea:
Add rangefinder
Implementation:
Add scales on the telescope to help determine the distance to the target```
I think one of the issues with "fixing" trading is that people expect they'll be the ones to end up being alive instead of their opponent.
In realty we'd probably have a lot of complaints about "I shot first but it didn't register!!!" posts like we used to in the past.
There really isn't a happy between with it, is there? Lol
Ye that was 1 am me who thought of that
Though the animation is real quick so it would be hard to time it well
I just wish that there was some way to detect if the last two players on the map had just died it wouldn’t let them trade. I realize this would be impossible in practicality but I can’t even count the number of times I’ve traded with the last player on the map and not a single person extracted with bounty
Don't expect anything like that anytime soon.
Theres far to much spaghetti coding & it's faaaar to deep into the code.
They added a way for solos to revive, but did not even bother to make sure that the revive works in a trade with the last player. The games condition to end it is filled up, because you both died. Even tho you're still technically alive with the revive.
This will not change during the event & will most likely never change.
So for them to add that will not happen either unfortunately.
So you take an obvious oversight that nobody noticed (probably because the specific situation is very rare) and take that as an example of how poorly Crytek supposedly handles the game? 🤔
@echo forum you have permanent wallhacks against the bounty holder in qp just wallbangs
There are towers you can't pen lol. Also you can't aim properly when you need to aim straight up...if you try to go through floor boards.
I’ve never had someone concertina themselves so thoroughly that I was not able to wallbang or find another way in. Also it’s generally considered a scummy tactic and I’ve formed temporary alliances with other players just to deal with those people
bro the watch towers.... and the tower at blanchet. They both have brick from the outside. The inside has metal or really tough to aim DIRECTLY up over your head.
Bro use your words. People in quick play tend to listen if you tell them there’s a scumbag and I’m sure that someone else has dynamite
lmao no they don't ....the norm in quickplay is for everyone to act as a bodyguard for the wellspring by killing anyone that is actually moving towards the wellspring.
most players in this game are terrified of pushing
You either have the most goblin-like repulsive voice in history or you’re just straight up lying and are too dense to even consider it. 75% of the people I meet in quick play are willing to form alliances, even if they don’t have a microphone.
Some of the most fun I’ve had in this game was allying with people I find and then having a 1v1 (or 2v2 in duos bounty hunt) after a server wipe
I've met more people that team with the wellspring than against it. I don't use the prox chat because 99% of the time they just shoot you in the back. I have 2000 hours and currently sit around 1.9 K/D lol
In qp mmr/k/d doesn’t affect matchmaking. If you tried actually being friendly I’m sure you’d find some success. Also I assure you that people teaming with wellspring teamed before it was activated
man it's not a fucking team mode... your advice is shit. It involves co operation in a solo mode.....my point of bringing up stats is I'm not some new noob. The game mode is shit and things like concertina towers and endless running make it worse. Yeah, being friendly is the solution.
Then don’t play if all you want to do is whine. There are solutions but when presented with them you stick your fingers in you ears because you want to believe the game is unplayable
it's a feedback channel for a reason buddy. I still play the game even if some things are bad to me. When did I ever say it was unplayable? I mentioned an issue with quickplay.
I don't think the criticism is necessarily in that way. How I feel about trading isn't that I should've won, it's that trading feels incredibly more frustrating than just dying to the opponent. I would much rather die in a honorable test of skill where my opponent clearly bested me rather than the game going "I don't knooooow which one you shot first, you're both dead". It clearly outilines more critical problems with the game, and as much as I love it, i'm starting to think of them as not bugs or bad netcode, but as genuine bad design. Which is the last thing you want a player, someone enjoying your product, to think about.
No number of comments saying "the game is built on a spaghetti-code base, the devs can't do anything about them" is going to fix these problems, but I don't agree with people saying "just fix it" or calling them an easy fix either because it can't be fixed by two lines of code.
What really needs to happen is for Crytek to start being more transparent about their game, and a halt in new content to fix the game.
If you want new players, fix your game. People aren't going to stay on a game that is clearly broken and suffering from such massive problems as trading and the reload bug
Trades are incredibly frustrating for someone who never had issues with unreliable hitreg before. Something that did not affect me was fixed by implementing something else that affects me, and by a lot 😅
Some of the hitreg complaints before the trade changes were about how games treat your shots if you are playing with a high ping. When you died on your screen, you had already died on the server some time ago, so to you it looks like the game is retconning your last shot or two.
Side note : I should not be actively punished for being the one with good internet. The current trades system rewards the player with the worst ping because it just can't be sure if the bullet hit on his side or not
With the current model you have a larger time window to force a trade when moving out of cover if your latency to the game servers is higher.
That's what I just said. The game purposefully gives ping abusers an advantage when playing against low ping oponents.
If Hunt was a TF2 style shooter where you die and respawn 15 seconds later, trades wouldn't be as important. But Hunt is a competitive shooter where "every shot counts" and emphasis it put on dying. When you die, you loose all of your gear and progression on that character (out of of events at least). So it makes dying in an unfair way that much more frustrating
Both players with high ping and players with low ping are punished by trades, but players with high ping also have to deal with leading their shots more. Having a higher ping is not better. Stop spreading rumors that it is
Like Dwalde said, trades are the poor excuse of a band-aid put on a bad netcode and shitty hitreg.
People don’t abuse ping. Often times players with high ping are either playing on more populated servers than their lowest ping one or playing with friends on different regions
It's not exactly true, that you have to lead more if you have higher ping. Hit registration is purely client-sided, hit validations is not.
You don't have to take your latency in account when leading your shots.
Well then you live in the magical world of perfect servers. You don't have to deal with 200ping russians in your EU servers. What a good experience you must have :)
Any way you try to fix it there are going to be unhappy parties. If you make the ping cap lower people will complain that they can’t play at all because their Wi-Fi is bad, or that there are very few players on the servers they can play on. If you make it so that hit reg is server side players will be unhappy that their shots are getting deleted because they were technically dead when they shot while on their screen they weren’t. There is no happy ending with a new trade system, only compromise
"People will be complaining either way so just don't do anything". That's such helpful input you provided !
Saying "there are compromises" doesn't do anything to solve the problems. And if a compromise is much better than another compromise, it's not a compromise. It's a better option, a solution.
You whining is even less helpful. Al least I’m explaining why crytek hasn’t fixed it. You’re just crying
Like I said above, the impact of beyond-the-grave kills is far greater than anything that happened before.
But regardless of that, the issue Crytek stated they wanted to fix was the erroneous invalidation of shots that were in transit before the shooter had died on the server. Because the game does not seem to have any way of knowing if a bullet was already in air before the shooter died, or if the shot was made after the death, the server validates them all. It hasn't been stated that the original change was made to accommodate high-ping players so they could have a change to secure a kill when they otherwise wouldn't. (Though this may be something they wanted to accomplish too)
I live somewhere with great internet infrastructure, and I would like to play exclusively with people who live nearby, with great internet infrastructure. It doesn't fit the competitive nature of the game to be able to out-lag someone.
Other thing, the way trades and hit validation are handled now makes it possible to use a simple software lagswitch to force trades. If you toggle one on before peeking, you get some extra time to force a trade.
Exactly. Why are we even arguing about this ? Who in the world is happy with the current trade system ? Other than ping abusers (although they supposedly don't exist, according to some people), nobody is currently happy with trading. It's a simply unfair and unrewarding way to die. If someone dies to a trade, they're not happy, and it doesn't feel good winning by out-trading someone else. None of the parties are benefitted
I’ve played on Russian servers for shits and giggles before and the queue time is atrocious. I had to requeue 3 times before I got a game. Those people are likely trying to get into populated servers
I assure you, the russian servers would be more populated if russians would stop getting into EU servers. Isn't ping limit a thing ?
And in all my experience playing on russian servers, in never had a problem with queue time or empty servers. Other than the atricious ping they were working ad intended
Also I get plenty of Australian/Oceania players on us west because they don’t want to deal with queue times
Are russian servers unpopulated? I sometimes have it as secondary, and get matched there often during EU primetime (at around 23:00 EET)
Ping limit is either 200 or 225 (I can’t remember) and if you looked at my spiel earlier I said that many players have poor internet and a lower ping cap would physically make it impossible to play for them
They are populated enough, I never had any issues with empty lobbies in there
Sorry to break it you my guy, but you can't play a competitive game with game-breaking ping and be expected to be treated as a good customer.
Wether it be from your internet quality or from an external program
And maybe, just maybe, if the ping limit worked as intentded less high ping players would blatantly invade servers such as some of the russian playerbase does to the EU servers
Crytek has never (that I’m aware of) marketed this as a competitive fps game. It’s a pvpve extraction shooter that tries to cater to as many people as possible, so I can guarantee you that they could care less about some prissy kid with an edgy username whining about less privileged people invading his or her precious server
Fair enough but nonetheless they don’t care
Let's not get nasty.
First of, thanks for the compliment (i luv me username)
And Crytkek caring about their playerbase is a whole can of worms that i'm not sure you want to open with me
They try a lot more to produce a good user experience than most companies and that’s really all you can ask for. People like you are going to find problems with literally anything just because you enjoy being a nuisance
Ooooh, nice ad hominem game you got there, talking about my name, about my critcism. Only one you're missing out on is calling me a dirty weeb because of my pfp
Mate you haven’t actually produced a single constructive or explanatory comment this entire discussion. All you’ve done is whine about crytek and people less fortunate than you connection wise. This conversation has been much akin to an argument with a plywood board. You have no understanding of the balancing act that crytek has to deal with on a daily basis and clearly nothing I have said has gone through your thick skull. With my sanity fading, I bid you adieu before this devolves into a duel of insults as you clearly want it to be
I keep getting disconnected with a 65 ping, I'm able to communicate through VOIP when it is trying to reconnect, anyone know what's going on?
Queues are longer if you go US west from here. We are avoiding chinese hackers lmao
That and OCE is completely dead.
Just a general issue, being Red/Green color blind drowns the entire inferno map in green and makes seeing kinda difficult
lmao
dying a full second after you kill someone is a nuisance? My K/D dropped .3 since trades became a thing. It's very common for me to trade 60% + of my deaths. You can literally kill the wellspring...become the wellspring and then die or lose health..even though the wellspring heals you when you get it. There is no 500ms travel time at 10m lol...it's like 30ms..
Its not helping your case if you make up numbers, surely 60% is the amount of trades
if I play 10 games and die 10 times....more than half of those deaths are trades. I'm not a long ammo boy.
Yes and its ping abusers everytime it happens
no it's not. That makes it worse but the servers are also shit and I will hardcore trade with people I know are from NA E.
Constant high ping is not as advantageous as people are making it out to be, ping abuse works by using things like lag switches to purposely increase ping for a short time
100% of the time I will gladly accept a trade rather than to have my bullets disappear because the other guy gets luckier ping in their region
Thank you finally the calvary is here. I've been fighting against these 3 guys solo for so long
constant high ping is a huge advantage if you don't play passive
You are joking right?
there should be ping locks for this reason. Trades feel terrible
How so
He thinks that forcing a trade is better than just winning the fight
Dude try playing with 130 ping in eu servers which are always dying
I play aggressive and I get fucked for it
Shotguns hitting limbs when I was clearly aiming for chest etc
I think the baseline that jakey is missing is that trading still means you die
it 100% is lol. I tripled my K/D in planetside 2 infiltrator by using a VPN at 160 ping and playing aggressive. It makes it so much easier to kill players holding angles.
the trade window should be so low that it's not humanly reactable. This way it's actually a case of projectile velocity and pulling the trigger at the same time.
Sir this is not planetside 2 infiltrator.
this game has even more generous netcode than PS2 and probably same tick rate on server. The principle is the same for all games with very generous clientside hitreg
How big is the current trade window
I've been talking to Jakey for hours guys. Its a straight tube from 1 ear to the other. He's physically incapable of listening to reason

Afaik its at the most extreme cases with highest pings like 800ms
At extreme cases

Will link the dev post once I find it
I've witnessed high ping users dying to the most stupid thing, i killed high ping users without problems. I don't think it's much of an issue.
hold an angle vs someone with 150 ping vs 50 ping....you will die before the 150 ping player even comes around the corner lol
hey budy you have all the right answers! I should just listen to you!
No need to rely on insults, come on.
I’m not claiming that. You don’t even read what I say. What I’m saying is that arguing with you is pointless
The validation strategies involve looking at the past history of the world state (matching the delay at which that client is seeing the world) and figuring out if a gunshot—from the client's position, at that point in the map, with that aiming direction, using that weapon, with that ammunition—should have hit the target, according to the records the server had on each player involved in the damage contention.
In some ways, this means that we allow you to slightly re-write the servers' world state history if your client's claim is deemed valid. The bigger your latency to the server, the further back in time those rewrites can go—though we do have a hard cap set at 800 milliseconds.
So TLDR; hard cap is 800ms. Not the regular everyday 50ping vs 150ping
People dont read that post, they hear someone say 800ms and then outrage without knowing the context
sick go argue with yourself
it should never get to a point where it even approaches an AVG human reaction time.
I wont comment or keep arguing about this cuz gotta go grocery shopping but I higly recommend reading that post if you havent already, has interesting insight into why it happens and what the alternatives would be
I have played with the alternatives and they feel better for anyone that's playing in their own region. I've been gaming since the first Quake game.
The current state of trading is not a bug or anything, it is in fact the result of Crytek fixing several hitreg issues that existed in the past and very realistic.
If both you and your opponent happen to shoot at each other while you're alive and happen to hit each other lethally, you both die. It's as simple as that, really.
The only "issue" is that due to latency caused by normal things (physical distance, processing time for the data, ...) it sometimes seems like your opponent only shot after you already killed them. However, since all shots are validated by the server, they in fact did shoot while they were still alive (i. e. at the same time as you, a split second earlier or later/while your bullet was still travelling to them). On your opponent's screen, it most likely looked like you shot after you were already dead.
Here’s some alternatives I highlighted earlier that would also cause problems. TLDR There’s no system where players will all be happy so compromises are necessary
it's not realistic at all it happens so often. It is so rare in reality for two people to fire at the exact same time and bullet velocities under 300ft are so fast that they're not react able.
@unborn vine I have said this many times but they don't care.
Trades shouldn't be this common. I understand trading within melee range, as it is pretty likely that you stab your opponent at the same time as he does, but outside of that range it's just ridiculous.
"Fixing" an issue by creating several others is not fixing, Crytek. It's being delusionnal
That really just comes down to how easy it is to aim in video games compared to real life. If two people shoot at each other at the same time in real life and happen to hit each other, they both will get injured.
it's about reaction time. If I fire at 160ms you can't even shoot back if you react at 170ms because the projectiles move so fast in most engagements.
But there is no issue. The issue existed before, when the game server already declared you dead even though on your screen the enemy's bullet hadn't hit you yet, causing your shots to visually appear to hit the target (blood splatter and everything) but being invalidated by the server and vanishing into thin air.
And I still remember the outrage on this, I'd even argue it was far greater than the complaints about trading nowadays.
I mean when I have 50 ping and shoot you while you have 160 ping you should be dead....and not get to take me with you from the grave.
the fact that the windows extends so far beyond human reaction time is insane. Basically anytime two shotgun player peek eachother and have general info of where the other play is results in a trade now
The fact that trading even exists in a game that takes pride in calling itself a "competitive shooter" IS the issue. I either bested my opponent, or he did. The game has no buisness going "I don't know so you both loose"
The question is would you rather have your bullet get deleted or take someone with you. The way it is now gives people with worse internet a chance. You are no more likely to win the fight if you have higher ping. You are only more likely to trade. No good player would willingly trade, so if there are actually any of these mystical ping abusers out there they are potatoes that would rather trade than lose
It's not "I don't know so you both lose".
It's "You both shot at the same time while being alive so your bullets travel along their path like they should and you just happened to lethally hit each other so you both end up downed".
It comes down to chance really, especially with non-shotgun-guns. You just happen to be in the wrong place at the wrong time so your opponent's bullet hits you.
Shotguns are special in that regard since they have many tiny pellets and a large cone of spread. As someone who rarely plays shotguns at all, I can't really talk from experience, but the mechanics are the same as with rifles. Trades might just be more common due to the short distances between two shotgun users.
I think the only reason shotgun trading is more common is because both players are more likely to see each other at the same time and therefore click around the same time
lmao trades should be less common at close range because the velocities become more like hitscan there
That would be in a world of lan. This is not lan. There is latency. If we see each other around the same time and both click around the same time then either we are going to trade or on one of our screens the pellets are going to connect and then be deleted and do nothing
why do other games with trades not have the same problem hunt has? It's because hunt allows players with massive ping differences to play with each other and this affects the overly generous trade system. If I react in 160ms to shoot you and you react at 200ms to shoot back...Hunt will allow a trade. In no other game would this happen. If I have a ping of 50 and shoot in 160ms after seeing the target and you have a ping of 150 and react 200ms after seeing your target...you should not trade. At all. It's just insane. The update basically made the game significantly more frustrating for solo players.
And then they made it so solo players can revive themselves
Hunt isnt the only game where you can fight other players with high ping
I understand that many games since 2018 have adopted the massive ping limit to chase sales for their BP and skins $$$$$
Also it is a problem in other games. Destiny 2 has trades that are incredibly common because it works in a similar way to hunt
That does not fix trades 🤡
for an event and the mechanic is very annoying because as a solo..when I kill another solo I need to babysit the body for 10 minutes or change more whole loadout to include firebombs.
Destiny 2 is an extremely casual game that isn't exactly a respected shooter
Well it was a situation that was pretty obviously going to happen.
Crytek just thought "ye no solo would ever trade with the last guy."
Most games, however, just have the projectiles get deleted on death and it results in frustrated players that clearly hit their enemy but they took no damage
Sarcasm aside.
Im just not convinced they would fix something like that.
And we got until the end of event to see.
Jakey and Void you aren’t ratting around in other games’ discord so you have no frame of reference
Wow, real great argument here my guy
You want a cookie ?
I mean even if we remove trading.
If you kill yourself by walking into a red barrel trap.
The game will still end if you're the last one alive.
Even if you can revive
Even if we assume your position to be true, it was probably more along the lines of "this happens so rarely it's not really an issue".
Since, in fact, fixing bugs and issues comes down to priority and an issue that isn't very common has a low priority. It's just the way software development works for any company and any game out there.
Dying when server is wiped isn't that super rare.
My teammates walks into traps, dies by ai sometimes.
Because it's not solely by "trading."
It's by dying as the last one alive.
And it clearly is an issue, when multiple ppl have reported it every few days
You see people play as solo and the bounty team extract & then all of a sudden the game just ends for some people.
And also it's a self introduced flaw in the game mechanic.
Not even a "bug" as some people report it.
The game works as intended.
Game sees all died, game ends.
it happens so common lol. Most good players and streamers had to completely change their playstyle because of it.
They have to change the condition that the game ends just to have the trait work.
And that won't change before event ends.
And it is a flaw they themselves introduced. And as Jakey says.
When people fight the last team, which they may or may not be 100% sure is the last team, they have to make sure they do not trade. As it's a loss & it also doesn't even let them keep the hunter with grounded & pledges, because they forgot to add aswell so that failing to extract keeps your hunter.
what does this even mean?
It means : "I have no other arguments so I will make up shit and act like an angry toddler"
It means that you don’t know how much trading / hit reg right before death is a problem in other games. I know that it’s a major part of both my most played games. Here in hunt it’s seen as a big problem due to hunt’s long games and lengthy and sometimes unobtainable revives. In Destiny trades are an accepted truth, mainly due to the short round times and quick revive timers
Tarkov is the only game similar to hunt where I seldom encounter trades, but I don’t know how they do it
By not having discount servers
Dude, Destiny is neither a competitive shooter nor a valid point of reference. Destiny is a looter-shooter with pvp elements
That's like comparing Hunt's shooting mechanics with those of Harry Potter on the PS2
Neither destiny nor hunt have a large competitive scene. Destiny has a much higher volume of competitive pvp twitch streamers and YouTubers, which I realize is not the best metric, but is one easily available to me. Additionally, I’m only drawing from reference. These are the two games I personally play the most so maybe I have a higher tolerance than most to trades
I know for a fact that in games like rust your projectiles and bullets get deleted when you die, and you can even check in the f1 menu. Usually the last shot in a gunfight will have the tag (projectile_invalid) because you were technically dead when you fired it, which I personally find more frustrating than trading
Actually no. What matters is the algorithm and the mathematical model behind it.
What people fail to see is that trades are symmetrical. Both players see the other killing them "from the grave" and due to the mathematics behind it in most cases the high ping player would have won if the interaction were in real time
can you point me to the math?
It's not like they shoot you after you shot them. It's that they have already shot long before you shot but it takes time for that shot to reach you.
who is playing closer to real time?
@glossy pendant
Listen here you lil shit.
Jk but not remove it, im speed prestiging.
I do think they could have buffed Lunar, maybe make it so a death only costs 2 points or 1. Atleast then it would be alot stronger & still not more powerful than cheat death.
And also as solo Grounded is practically mandatory
Because it buffs necromancer
I do think any pact should give solos necromancer.
That way solos could be running lunar for example. And it would combo with necromancer alot better.
Since you wouldn't be insta f'd on revive & be able to retaliate.
Maybe each pact should give Necromancer a different extra-effect when playing solo, so you would have 3 different solo-skills...
But nothing would beat a self revive
Yes, but even for teamgames I have come to prefer grounded. I take doctor over any other pact-skill.
Ye because you can guarantee a lvl 50 hunter + prestige super fast
prbly not, but that would make grounded the strongest pact for solos, but not by such a huge margin
Would still leave Infernal pact useless... I think death-cheat should be a trait available to all 3 pacts for the right amount of marks (mby 3?)
Exactly
Almost every Hunter I see atm has grounded. thats a clear sign
I think it's a bit late to just start hyper nerfing.
So I think just making necro shared between all pacts is fine to make solos not take grounded always
Well, its only here for the event atm. So I think any discussion would be for future events or if they think about adding pacts to the basic game. Before they do that, they DEFINETLY should work on the balance of the pacts, cause currently: Infernal < lunar <<< grounded.
Ye would be for future events.
But hopefully they don't do the same thing for next time.
And it is just temporary aswell, so some temporary craziness can be fun
I am very much for buffing Bad Things instead of nerfing good Things.
I also Hope Grounded stays after the Event.
I have much more fun and people that want a hArDcOrE experience are in my opinion either very good Players that hate that Bad Players have a little more fun or they an Play Tarkov for all I care
Do y'all think they should lower the ping limit(to like 200). I haven't noticed a big difference and can basically join any server personally. I see alot of people complain about ping abuse, and have seen it a few times personally but not tons and tons.
@surreal lantern But what about players who want or need to leave earlier, for example after surviving a fight but having lost health bars or being out of consumables?
Ye im on Finalls side here to. Removing extractions entirely from non bounty teams is not a great idea.
Yes, lower it to 160.
Or make or so that certain Servers cannot be Changes to Europe...
Agreed.
If i want to leave the Match i should have every right and opportunity to do so.
For whatever reason.
"the team who has to extract can still extract, it only has to search for the extractions. That way you allow them to leave aniway but also ensure that no one can camp extraction beforehand with snipers or traps". "also, people would think twice about camping around for a team to approach where there is no boss because they would end up in that very unpleasant situation and once it hapens a couple times, you'd figure out that playing the Objectives of the game is better for you. This would be one of the many tools to move people into playing objectives since there are no rules "forcing" ppl to do so and money is not a reward for pretty much the entire community"
Agreed, I have seen a rare few abuse this in the past, but I have also had toxic players that I needed to just leave the match from before.
How often is this hapening to you? Like once or twice a week for me max.
I also usually just run to another extract, annoying, but snipers just give up then.
Surviving snipers is part of the game, if you don't like it then you picked the wrong game for you.
more often
- Except for maybe 6 Star Elo this is rather rare or rather should be
- Also they ARE fighting for the Bounty, but on their Terms. Why would they Push aggressivly with a Sniper. Its really counterintuitive.
Edit: If I have a Sniper and get pushed i immediatly leg it. Thats Not the Range for my loadout.
True I rarely play 6mmr games because it is all so ranged, and my pc can't handle that precission.
There are no rules since the devs want as much freedom to play Hunt the way you want. That's why there is no red circle like in BRs forcing players against each other.
How is money not a reward though? The bounty is by far the most rewarding item of the game. Sure, you may get lucky with cash registers or looting hunters, but that's just up to luck.
I’ve said this to 4 or 5 different people today but so called “ping abuse” doesn’t benefit players. The only thing is makes more common is trades. It will never make winning a fight more common. No one with more than 3 brain cells would ping abuse unless they know they’re shit at the game and would rather trade than die fairly
Also just got a match with 2x 6mmr players and a 5 mmr player against my team 2x 4mmr and 1x 5mmr. In what reality is that fair. They were somehow getting shots I could barely even see them at with a sniper.
If a person is sitting still and someone with high ping pushes they have an advantage. Usually pushing is the main advantage, but if the person with lower ping also pushes it really isn't there. Like I said you have to know how to use it and there isn't much there.
Otherwise players with high kda wouldn't so often play in high ping servers.
which in a game that is 70% staying still and getting a good shot that is a pretty good advantage
@rich urchin About Linux, steam deck, and MFPS games. This comes from the developers of Rust and shows some of the challenges to putting a game like Rust, and by extension, Hunt on Linux and steam deck:
Proton Support
You know, we switched to EAC's new platform with the intention of providing support for the Steam Deck, and so far we haven't done that. So when is it coming?
Well, short answer is we don't know. We don't know if it is. When we discontinued linux support in 2019, one of the core reasons was how the cheating community was exploiting the Linux platform. That's not to say that cheating was super widespread on Linux, but it was safer for cheat developers. And that's not good in a game like Rust where a cheater can ruin weeks of hard work.
Enabling proton support would mean we're asking the EAC team to provide support for a whole other platform, which we fear would reduce their ability to support Windows - our main platform. We don't know whether we should enable one platform at the disadvantage of another.
The one thing we don't want to do is to enable Proton support to only discontinue it six months later. We don't want to encourage players to spend their money on a Deck to play Rust and then be in a position where we want to take that ability away.
For now, we're still weighing up the risks and will continue to explore options with EAC. Don't expect to see Proton support in the near future, but we hope to have it enabled someday.
It sounds like there can be concerns with cheat programmers and "new platform" challenges.
@rich urchin And some more:
While for some developers it may just be a case of ticking a box, or putting things in the right place, we know that's not always the case. Outside of the technical implementation, developers also need to think on EAC's effectiveness and about opening their games to another platform to protect against cheating.
In the case of Rust, it seems the biggest issue is the protection that Easy Anti-Cheat can offer and if it's worth the time involved in setting it up and supporting it in a public environment.
On Twitter, Facepunch's Garry Newman mentioned in reply to a user:
We're working through some issues, trying to justify it. It would be a lot of extra work to put on EAC, we can't do it if it's detrimental to the main Windows player base..
When I replied asking about Steam Deck, Newman replied:
Well that's what we're evaluating. Steam Deck compatibility is the only reason to do it at all..
As a follow-up when asked what the issues are Newman said:
It's not one issue. I worry that by opening another platform we're forcing EAC to spread themselves too thin. I don't want to put that pressure on them if it's going to reduce effectiveness of their team on Windows. When we had a Linux version before we...
... noticed that while the majority of cheaters were on Windows, a good chunk of actual cheat makers used Linux and stayed undetected for a long long time. Trying to persuade EAC to hunt these handful of people down wouldn't be a great use of their time considering their impact..
.. on the overall population of the game. So internally we're talking about whether this is a door worth opening. This isn't a linux thing, it's a "another platform" thing.
It's hard to argue such a clear explanation of the issue at hand. Developers of games that are primarily multiplayer will always be thinking hard on opening them up to another platform.
That said, Easy Anti-Cheat must be somewhat effective even on Linux / Steam Deck as it seems it's good enough for EA / Respawn with Apex Legends which has a player base multiple times larger on Steam compared with Rust. But, one size does not fit all of course. Newman mentioned this too in a reply to a user asking about it and it's another fair point:
I don't know too much about the cheating situation in Apex to talk about it. Rust is really sensitive to cheating. A cheater doesn't ruin a single 10 minute match, they ruin 3 weeks of hard work and grind.
Something to make you think, not something specific I had actually considered before either about the vastly different use-case for a game like Rust.
https://www.gamingonlinux.com/2022/09/rust-for-steam-deck-linux-still-some-time-away/
I have also played the alternatives and have been gaming since "quake". And I prefer Hunt's method, no contest. It produces the better gun-play.
It has precedent, You will find trades common enough in the game of Paintball markers.
This game is definitely not 70% standing still. At least not when it comes to high ELO/ people that are good at the game. Standing still leads to you dying. Staying in motion makes it harder being hit. There is a reason good players rarely crouch and basically never take a peek standing still
Any rusher has the benifit of peeker's advantage, and it goes both ways, for the high ping player and the low one. This is not ping abuse, its peekers advantage.
It's quite simple really. Just imagine all clients local time axis and client events being timestamped. Then the server just needs to compare timestamps and invalidate.
The issue happens if the event that happens later on the local timestamp arrives earlier at the servers local time (yes, time is very relative when talking about networks, it helps just imagining it as a coordinate like space).
Since you don't want to hold events servers side until you are sure they don't need to be invalidated, that event was already approved and you can't undo the approval. Now of course you are not going to invalidate the stronger event, so you just let it play out as well. Leading to a trade.
The way that most commonly happens is if a client has a latency difference to the other client greater than the difference in local times between the two client events, leading to the aforementioned inversion of event causality.
This is a very, very abridged explanation, but if you are actually interested in the how's of networking i would recommend checking out scientific literature and I would also recommend staying away from content creators or similar for information on those matters as there is a lot of misleading information floating around
Pretty much. Peekers advantage does scale with ping difference, but it is symmetrical
@tawny meadow no one wants their op trait nerfed
I have an infected that has been around for so long just because of death cheat
the trait is so op and people want it to stay that way
your suggestion is a good way to nerf it
Thanks! I was expecting some downvotes 
Stop nerfing fun stuff, Buff less fun stuff instead!!!
Well buffs instead of nerfs are generally not bad - but it's nothing that should be absolute
the way grounded is overly dominant - they'd need to make two pacts absolutely bonkers strong. In a case like that it may be beneficial to just normalize the three by knocking grounded down a biut and buffing the rest a bit
Disagree.
I Love death Cheat, i have much more fun now.
Dammnit Give it to every pact and make the better traits individual or something.
Most people Seem to Like it so why Nerf it? Just because sime people want the notion of "Hardcore"?
@tawny meadow If they're actually expecting it to stay it should be a one time trait
You only get a second chance and nothin else
@flint dove The event skills will be removed once the event ends.
Are they actually positive it will be removed? Cause Serpent Moon had a couple of its trait buffs kept in like poison sense.
It was stated they'll be removed. Whether or not some of them may return to the game in some form or another remains to be seen.
Gotcha
It kind of removes the entire point of the game though as you lose the stuff you go in with and it's becoming really frustrating for me to try and play the game in which every single person has doctor and fanning without fail. Perks are supposed to be earned by not dying as they give an advantage, so what is the point of them if they are pretty much permanently equipped now.
You loose nothing. You can still loot my Guns, which I loose.
Why does this have to be the Point anyway? The Point should be fun.
And personally except for a free Hunter Run I never Play without doctor because it is atrocious to Play.
My Point was and Always will be: whoever Kills me looses nothing, Only I who was killed loose a little less.
Guess I will argue that I think the bigger risk and building up a character thru survival and skill is a major aspect why I think the game is fun.
Also cheat death in its current form really distrupt play patterns where if you don't have it is better to play super passive and farm point until you can get the perk.
Moreso it is one of the those "betrayal of core gameplay" mechanics that removes one of the pillars Hunt Showdown is built and balanced around.
Anyone know why people are so against being able to use voice chat while dead? Every time I see it come up in feedback it usually has a higher ratio of thumbs down. If people in coordinated teams are going to use voice chat through alternative methods such as discord, why are people so against implementation in-game?
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Been seeing a **HUGE** uptick on Avtomat use on 6*, and can't say I'm enjoying it 😅```
Ops, wrong channel!
Also, how on earth did Discord reply it on that message, when I pressed the reply button on the bot 🤔
I disagree with that notion.
Fun should be the Most important Thing. Losing is Not fun.
Well, my point is more that "fun" is subjective and saying something is "more fun" is a moot argument.
That May be. Its a subjektive metric.
But considering that it does not Take away from those who dont use it. And apperantly a Lot of people use it. So it seems to be fine
balance is to make infernal self revived ( even on teams ) after first bar get burned .. loosing 1 mark
lunar pact .. 1 mark = regain bar .. 4/4 after revive it will be 3/4 .
now this way every pact has its own self power of revival ..
-
lunar has the full health revive ability multiple times ( IF REVIVED )
-
infernal if burned by enemies can raise from fire 🔥 ( white shirt infernal is something now )
grounded .. will .. just keep it that way .. its the prestige event baby 😁
I don't think that makes it balanced...
I dopn't think most players know how to really balance it because they just lack all the important data behind it.
The reason the grounded pact is this dominant is because you're almost always guaranteed a tonn of value. It gets the solo self revive on necro, you keep all the gamechangingly strong traits (doctor, necro, packmule, etc.) with death cheat and you get to ignore monsters with the 4 point trait. But what damn near guarantewes that value is that the grounded pact has no way to actually loose the gained marks during the match and gets best of the rewards above with even just one mark to your name.
in contrast with lunar if you go down just once you instantly loose all marks and both traits go offline so you get no further value.
With infernal you at least don't loose all marks on activation - but loosing health to fire while alive is incredibly unlikely to happen in a game in the first place compared to dying or going down.
@vapid kindle your pov is near your left shoulder so part of your body was likely showing even if it seems like it wasn’t
I don't think that makes it balanced...
I dopn't think most players know how to really balance it because they just lack all the important data behind it
what data ? just make lunar loose 1 mark each revive .
self raising for infernal if they got burned while they are down .. the system is already there 😏 .
PLUS .. now infernal can be also revived on solo .. but what advantage VS grounded ?
its the ability to spectate enemies and no need for nicro trait .. once they throw a lantern 🏮 on you .. you just got back to your screen watch your health bar burning , once it burned .. self revive button pop up 😁
now you raise from the fire missing 1 bar , 1 mark .. so maximum of 4 revives .
that is the balance ⚖️ .. every solo is a grounded pact
we all burn these solos , and we burn every enemy in a team . BIG chance for infernal buff .
lunar buff is simple .. 1 mark loss on each revive .
If i should try to balance the three personally i'd do it like so:
-
grounded -> swapp 1 and 4 marks traits, decrese the cost of the death cheat trait to 2 points
(This way you could still reliably keep your hunter but it'd require more work, seeing as you'd need to reach 4 points and after that keep getting 2 points each match to keep your hunter) -
lunar -> I'd decrease the cost for keeping the healthbar to 2 points so you can get more value out of the trait throughout the game
-
infernal -> after regaining a burnt HP bar the fire should be extinguished
I don't think that'd be perfectly balanced either, but one could do some more tweaks from there
I would argue the logic of "a lot of people using it" doesn't make it good per se. Just that is really good, like how people use overpowered builds in games, not bc they are "fun" for the game as a whole, but bc it is just strictly better than not using it.
The noob-tube of mw2 or stacking Berserker/Crit in GW2 comes to mind here of things that dominated a game in a unfun way.
Again, I understand "losing is not fun", yet that is just something I feel we need to accept as the game is a PvP game by its heart. Ofc I agree there metrics of fun to be had by winning and losing, but I would still say by playing Hunt you should expect for the game to have punishing losses and for many players that is THE draw of the game.
I do like the idea of allowing selfrevives for burning hunters, ngl.
I still think that wouldn't balance those three.
Grounded brings basically permanent value - it's very easy to get just one pledge mark per game, and as soon as you have that you are guaranteed to keep all the incredibly powerful and QoL traits like Doctor, Necromancer, Frontiersman, Lightfoot, etc. And even if you don't reach the 1 pledge mark you got to enjoy those traits for one more game.
With lunar you only get value if you go down and get revived, and currently only once too
With infernal you need to make a decision - you can set yourself on fire for some benefit - but since it costs 1 mark you loose the benefit of the 4 point trait.
"""""for some people""""" which is ofc the issue of this talk, some like it, some does not. But I feel it is more important to see if "is this Hunt and the direction we want it to go?"
@unborn smelt
stop thinking about nerfing grounded .
grounded is good for content creators , grinders , and encouraging engagement .
look at the streams now .. more streamers playing solo just for the hilarious self revive .
i think the best is to buff the other pacts while this event still has enough time in it .
its just sad that infernal has the least impact on fire event 😂
By Sigmar, you posted cringe
Exactly, that's why I think the hardcore aspect needs to stay. Something like death cheat removes that aspect of hunt it's not only the best perk in the game, but you don't lose anything besides your gear
wait i have to translate that .
You'd be a fool not to take it in at that point
I'm not thinking about nerfing it to the ground - but i think making it require more effort to keep the intended function would definetly be okay
I still loose, i Just lose less hard. Its more about convenience than anything Else
Eyup, best for solo, best for teams, best for prestige grind, best for money.
I cannot Understand this Kind of Masochism...
How can you not understand that aspect?
Which would make me do everything for it.
Or nothing.
Yes, but some likes to lose hard, we have a whole genre renaissance with the Souls-like genre. Again, I don't think it an unreasonable argument you give and it can be good for the game in certain aspects. But an FPS with this kind of balance and lose hard mechanics are rare and the other one that exist rn is Tarkov, which I don't like, so I will fight for Hunt staying as it is rn :b
I don't want this game to turn into another shooter, I'm playing it for Hunt Showdown.
^this
its ok .. yes they are already pact with doctor , conduit , ghoul , fanning , levering , quarter master , frontier man , silent killer , physician , magpie 😂 . 50 LVL EVERY MATCH 😍
but .. once they dead , they dead .
now other pacts can thrive when they die
personally when I'm playing a game ( and i play one game a time this period i do only hunt )
i get annoyed when i see unused assets .. now lunar , infernal is unused assets in this event . thats all
Well in Dark Souls only you loose and you choose to so this. You die Not compete With other Humans.
Just saying the popularity of the souls-genre can be a pointer of people liking games where there is punishing deaths. Not that Hunt Showdown is "Dark Souls with guns".
In DS you can very much compete with other humans 
even in the basic PvE as it's intended you can get invaded
Duncan the steam troll back at it. Hunt does not produce better gunplay. It's using smoke and mirrors to make you think you can smoothly play with someone that has 200 more ping than you. Holding an angle vs a high ping player = instant death as they peek and kill you in 50ms.
no..no it's not. When trades happen in paintball it's because people are shooting indoor paintball velocities less than 150 feet per second and mag dumping as they prefire someone in cover.
Dude stay civil...
It's almost like "better gunplay" is a very objective term
I understand how netcode works. The fact that you think we can have a fair and smooth experience with RTT beyond 100 is insane. If you have 50 ping and I peek you with 200 ping and I shoot 3 times you are already dead on your client by the time you hear the first bullet. You end up getting the "bullet group" effect. This is often why people see these sketchy death screens where the enemy has shoot 3 bullets' at 0.00s. It works the exact same way in Apex Legends where you can also functionally play the game with 150+ ping. I actually do better when I play on foreign servers because as long as you play aggressive you can put half your clip into someone before they can react. Players with ping differences that approach human reaction levels start to experience all sorts of
. It was much better with server side in games. Much less shot around the corner type of bullshit. You could tab see pings and then adjust your shots based on enemy pings. It was very controlled. It's better to miss a shot and have the player live than shoot him a full second after they have gone into cover and they die. Favor movement over shooting because shooting is so god damn easy in most shooters.
It's hard to stay civil when this guy plagues the steam forums with his smug " I know better" attitude. It's so bad that he's a recognized " do not engage" name on them.
I think you meant subjective
I understand, but i still can't let it slip as it may devolve into rulebreaking...
best you can do is just as you say - don't engage
And i have never done it. If you ether play an older title or disconnect from internet you get no humans, and I like it that way. DS PvP is no forced either, except for 2-3 max encounter per game
Oh it's okay if you didn't do it - but it's very clearly a thing in those games
so much so that some of them will send AI invasions to your world if you try to circumvent the mechanic
I too played my first DS1 playthrough offline because i got shredded by invaders 3 times in a row
Can U Take the Chance for fire Event down. Its way ro often
which are way easier. A fact is that the game would be completly whole without it. Its not needed for the true experience
But whatever, I will fight for Grounded to stay, as it should be.
I will also fight for Luna and infernal to be buffed
hey you do you - fine if you enjoy grounded the way it is, fine if others don't
for you yes - for the devs no...
In DS1 you had to explit going offline to not be invaded
either way it does not really matter for Hunt since Hunt is an evolving game, Dark Souls is released and then finished (except for some dlc). So Hunt can change, and imo having less "hardcore"stuff is good - especially if it does not take away from the winners. I do not like this stuff anyway, and rather not push a difficult situation - which I now do. But this is fruitless, we will not convince each other of our respective points.
Well no we won't convince each other - i'm not trying to convince you either i'm trying to have a goodpossibly insightful discussion
I can see the appeal of grounded. Some kills are really cheap. I wouldn't mind keeping it in some lesser form also having a way to regain lost health bars. I think this would make for better gameplay and less hiding in corners if some people weren't scared of losing thier hunter and stuff with no recourse. As I said some kills are cheap and feel undeserved for sure.
Hunt being an evolving game doesn't mean, change the way the core game works and screw over most of the fans who enjoy the hardcore aspect. If you don't like the hardcore aspect there are other shooters to play
I simply can't agree with the idea that it would open up the platform to more cheating. There's no evidence that it would increase cheating, and a decent amount of evidence (such as the mentioned Apex Legends) that it would not. Additionally, I don't know why it's stated that linux is "safer" for cheat devs than windows, . Additionally, Rust and Hunt are very different games. Not only is Hunt closer to Apex in terms of being a 10 minute match while rust is a persistent world, but Rust is, and has always been, notoriously plagued by cheaters due to the extremely toxic playerbase, which Hunt does not have. Further, the quote you used stated that windows is still the OS where the vast majority of cheating occurs. A trial could be done to match Linux players only against other Linux players. Further, I don't see how enabling linux support would lower windows support. It would be better to enable support for 6 months and disable it than to never enable it at all, at least data would be gained on how to fix issues.
One their points was that having your game on linux offers a safer haven for cheat developers to work. That is what they say their internal research revealed. I don't think they said it would increase cheating. They did mention it could reduce the effectiveness of the EAC effort on windows by splitting resources. I think they are saying its not worth it from a few angles.
I don't really agree with the reasoning.
I'm biased, regardless, because I switched from Windows to Linux for work and can't play anymore, but it seems that a lot of people agree with the assertion that the game should be available on linux.
ping abuse remains brutal. should not have guys playing and creating massive server lag
@wheat bloom 's suggestion is actually really good
Silenced pax Poison would be a viable replacement to silenced nagant for fanning and PVP
It would be great for PVP and PVE and provide more utility more than it rn being just a glorified ammo pouch for medium weapons (especially cent poison)
It's counter part Spitfire is just way too strong and Pax silenced would make it have more utility than just being ammo pouch to justify using it
Like require 2 tokens min for it to work.
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What channel do I post a server discord request?
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Can you guys PLEASE ditch the stupid wildcard event? I've list 4 characters one of them my highest level to your freeze glitch```
@sharp temple Are you talking about the stuttering? Cause if so I'm dealing with it too, very annoying to deal with. Unless they can't fix it they shouldn't remove it.
I start a match and after 5 minutes of loading I can't move, can't quit, can't do anything. I log off and come back to be informed that I've lost my character. Read that it's a common glitch associated with the wild card event. Love the game but this is intolerable and I'm thankful I didn't waste more money on dlc because I can't play this game without losing good progress. Great game, shit support
I'd ask for a refund but apparently that's voided after a week of the purchase. I wish your team would resolve this
Apologise for the passionate dialogue
Hmm can't say I've encountered that issue but that's certainly new. The inferno map has definitely been pushing this game's limits
Well Somebody ist getting screwed over. And No,there is No other Shooter. I usually dislike shooters. I am notoriously Bad at Them. But I Like Hunt, I Like the setting and the Guns. And Just because I do Not Like certain aspects does Not mean I should Play something else.
I cannot even agree With "screwing over the Others" since again, you are loosing nothing out of the fact I keep my Hunter.
Except If you are a very spiteful Person maybe that wants people to loose hard when you win (Which I am Not saying you are, but its an example)
But I guess this is the divide between Bad and good Players.
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Option to totally disapper all hud
Hunt look very cinematic w/o hud, but we can hide it totally only with pre-launch commands via Steam launcher. So why not make more options to hide it```
It's not about you getting to keep your Hunter or not... not for me at least, but Grounded ⚖️ Pact's Necromancer ability is a pain in the ass. The Pacts aren't well balanced... Grounded is insanely powerful by comparison to the other two. PvE ignoring your person is massively beneficial, especially when PvP engagements happen in PvE dense areas. Self-Reviveuntil your Hunter is Red-Skull dead is broken. I don't want to waste my time burn/camping every player I suspect is a Solo just so I don't encounter them again later when dealing with the bounty.
Infernal is by far the least beneficial... slower burn, faster burn recovery, insta recover a burnt chunk, & not burnable when downed (1x use) is comparably useless considering the lack incendiary round usage and ease of avoiding PvE burn damage.
Lunar's abilities top Infernal because permanent health regen at rates much faster than a Regen shot is damn strong.
Then Change them
Change the way self revive works. Maybe give it to Luna? Would even Work Lore wise i think.
Change Infernal completly to something that people would really wants instead of stuff Nobody really finds appealing. Infernal needs a Lot of Work.
the solo revive is very easily countered - all you need is some concertina if you don't want to burn them out.
last time i tried to selfrez, i didn't even destroy the concertina when dying again while standing up
Also after looting I burn every Hunter Anyway. I May be a Rat but I need to keep the Net Worth of other Rats down.
Even a beartrap can do the trick after first setting them on fire just incase to lower their health a bit more
Besides if you play duo & kill one guy, his teammates just runs away & hide. Wouldn't it be beneficial to burn/trap that guy to?
Same argument could be made there.
If you run away & continue your clue gathering, they would come back to.
Getting pretty cool names on these hunters
As far as I remember the Devs said these Pact perks & abilities were a sort of limited time trial for some frequently requested ideas/suggestions. So, they may very well be tweaked and added as permanent additions. Honestly I would be fine with any Solo with necromancer being able to revive once... but a max of 4-5x is excessive.
As someone who Prestiges frequently, concertina bombs & poison traps frequently remain locked. I do bear trap them but when I play duos with my friends they often want to fully burnout enemy Hunters. :/
Well Firebombs burn 2 minutes
Well you got smart friends.
That's debatable 😛
Burning a self-rez Hunter is pointless, since fire kills chunks, not Health per se. I've seen players power through it. You can get up, run out of the fire, end the burn effect and keep on trolling. Poison is out of the question, since it's easily hard-countered. Concertina bombs might be a possiblity, concertina trip wires are somewhat possible, but they hold for one or two self-rez at most before the wire is destroyed.
Honestly they just need to limit in both frequency and time. Having it only possible once per match and maybe only for a minute after death makes it useful in specific circumstances but not something that forces certain counters.
Currently it is either used to get up quickly which i think is a pretty decent implementation or to outwait the other team to either backstab or just to run away and extract. And that kinda promotes slow play which can be problematic
@signal mural
Isn't 100dmg + medium bleed enough from an explosion from an effigy? You want it to oneshot?
no it's not... You can't selfrevive if you got no health left.
So if you burn them out and make sure no health is left they can't come back later anymore
Sure just throwing a lantern and leaving won't stop them from selfrevivng and running out of the fire - but that's not the point of burning a potential selfres either
If you are that close to it to try and loot the points - yeah. The thing explodes like a red barrel.
Title: Reshuffling a challenge should not be able to give you a challenge of the same type
Details: Example "Land headshots on enemy Hunters from 125 meters" rerolling into "Land headshots on enemy Hunters from 150 meters" or "Land headshots on enemy Hunters from 150 meters with rifles"
or "Deal damage to enemy hunters with high velocity ammo" rerolling into "Deal damage to enemy hunters with fire ammo"
The whole point of a reroll is to try to avoid challenges that might be annoying for you to do, changing the number on it or requiring you to use a different weapon to do the same challenge doesn't functionally change anything. Might as well remove the reshuffle option altogether.
@plush viper
The idea you have is good up until allowing bounty extractions to give mmr. No.
The pve is there to intiate pvp. Theres no skill in fleeing with the bounty. I know some people will disagree and think it's a 200IQ move to run in the opposite direction when the 2 teams outside fight. But it's not.
Pve is a means to an end to get people clumped up towards the same location & fight. If you run away with bounties everygame, never fight, you'll be bumped to a higher mmr you can't fight at and be farmed until you drop.
@cobalt slate The devs have stated in the past that this is unlikely to happen as they want to keep the tension up of there possibly still being players around.
didnt know about that, thanks!
@idle saffron Did you buy the Battle Pass for 1500
?
She is a premium Battle Pass exclusive.
Those 100m headshot ones shouldnt exist anyways
Burning isn't that hard. Just sit on their body for a while if you suspect it's a solo. Most non solo players don't play far apart so they should be relatively close to each other. And if you burn someone by themselves their teammates more than likely will throw a choke
Not to mention the death cheat cue really helps tell when a group is wiped
Also since grounded only solo Necro you can instantly know which legendaries don't have access to it if they're locked into a different pact
Why are the Russians still playing on European servers???
are russians not apart of eurasia?
#game-ideas message Maybe not all of them, but make the odds of single bounty higher (perhaps 60/40 single/double, respectively)
EU servers are the closest "foreign" servers for most Russian players, so they often have it as secondary region.
Personally i'd like to see it the other way around, more double bounty than single. More stuff to do in a match, more potential rewards.
Okay thanks!
the amount of dislikes I see on gamebrain's suggestions lmao
It's almost as if buffing one of the strongest types of guns is a disliked idea
yeah but when I see any one of his suggestions they are 9/10 times overwhelmingly gang fucked by dislikes
@amber stirrup decoy supply refills decoy fuses, one of the most useful tools in game
@chrome oyster Those stutters will probably always stay no matter your specs, but you're right, that's exactly how it works and it's made like this to save performance but also prevent de-rendering from distance
So having small chunks loading could even worse the de-rendering issue
I use decoy fusees occasionally but decoys and the trait are not popular. Most people lock in that med kit and choke bomb and don't even consider it.
@amber stirrup with decoy supply, you can reliably use decoy fuses to destroy dog kennels as well, which makes them even more useful
I do agree that regular decoys should be refilled with ammo boxes or be allowed to be picked up like throwing knives
Make it so decoys can be picked back up, add them to the function of blade seer to be seen in dark sight
(Context: I'm a software engineer)
Small chunks doesn't equate to rendering distance, it just means each piece of the map can be loaded and unlaoded in smaller increments. (You can still keep the same "radius" of already loaded/desired chunks)
When it comes to performance, there's kind of two things you can aim for, latency, or throughput (i.e. the amount of time spent on each piece of data and the amount of data that can be processed in a given window of time).
Larger chunks of data increase throughput but also increase latency. Reducing the size of chunks should lower throughput, but also decrease latency. i.e., you'd spend more CPU on chunk loading, but you could spend less time on any individual loading operation.
So, it should be possible to background load smaller chunks when there's extra time in the current tick, and minimize impact on the frame rate.
My guess is the map is packing too much information into the same chunk, and it's resulting in a wait that's observable in frame time. Even if you keep the same in memory chunk representation, it should be possible to break up the IO/loading operations into more friendly "sizes."
the new indoor sounds have ruined sound in this game, it wasnt even an issue before and now sound is doing weird stuff in stairwells
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Can we please get a seperate key for interact and pick up?```
Yeah sound is quite bad now, very inconsistent. I used to be able to easily hear someone crouching around..not anymore. It's like if any object is blocking them their sound is muted. You can run up on crows with zero audio etc. Some games sound is extremely muffled. Some games certain sounds are hyper tuned like hearing a hive/immolator like they're 5 ft away when they're 60m away. Gunshots 3 compounds away sounding lile they're 100m away. Gunfights happening less than 100m making no audio. Ever since 1.9 audio has been going downhill. I don't even hear most fuses anymore until the grenade is flying my direction.
i still cannot understand the tool box .
was it bugged before ? it used to give me 1 tool + 1 consumable without packmule . or 2 consumables 1 tool with packmule !
bringing a derringer , or a flare gun , throwing knife 🔪 , even throwing axe 🪓 will miss with the rate of consumables loot 🥲 .
these tools are so fun .. but a meme load out , prestige progress tools .
i see the meta is ( small knife , medkit , axe , chock bomb )
what make them a taboo from being just being replenished from special AMMO boxes ?
and keeping tool box for traps , consumables ?
would it break the game if i keep getting my knifes or derringer from special ammo boxes ?
Staircases especially down to places like Chapel of madonna has been that weird since ages back.
Known it existing for atleast a year. That if you go 1 step down, underground sound, step up it's above sound. Even if you're halfway up the staircases.
That switch should be at the entrance to the actual basement not halfway up the staircase
I know you mean well but I am aware of all these things. I remember when burning your enemies was considered toxic and poor gamemanship... now it's like you better torch every BAMF. Plus, I hate getting the better of a sniper only to have them self-rez with no hope of getting to them in time... especially when they self-rez multiple times. Corpse camping and burning bodies is tedious when the boss hasn't been banished and I need a Lair/Banish/Extract bonus.
Thanks for explaining, maybe it could work then
Maybe @whole kiln can bring this up to the devs
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plus at least 30% of them are using cheats!```
I hate when its double bounty with one big and small, we spawn at the small one and everyone else is on the big one.
Or even worse
We spawned on the big one and everyone else is in the small one
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remove all custom ammo```
Fix your fucking game full of bug and fix your fucking server, for love of god
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Soll since I get the feeling the infernal pact is used by far less players than the other two, why not give it some tactical advantages. Why not block some entries to buildings with fire during the wildfire wildcard? This would give infernal a heads up to the other two pacts```
What needs fixing?
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We need a PS5 version with a new trophy setlist 🙃```
when im killed by a guy, when im behind a wall of brick, because the server is shitty (i play with 20 ms)
In the recap it's not a "through" and when i add the player to ask him where he see me, it's not behind the wall
that's just normal lag compensation. they shot your ghost the same way you're shooting their ghost.
happens in nearly every fps, really. it's just more noticable with the style of gunplay
i know that, but another example : i bomblance a guy, he died, i have time to start the reload, do 2 m, i died from him 🙂
When the "lag" is that huge, it's a bit of a problem in a game that punitive
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can we get a region lock for theg ame that boots you out if your at 120 ping? the amount of times that ive died from a guy 5 seconds after hes on the ground cause hes playing from spain or france is stupid. please region lock this game.```
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People want to turn Inferno into the new night map, making them rare enough that nobody gets used to them and instead keep angrytyping about it still existing.
There are reasons for that, but it is not because the server is "shitty", you can read about some of it here:
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
"This is quite a complicated conundrum to solve because each client has a different delay-to-world state, as well as a different head start when it comes to the individual character. For example, on my screen, I might be seeing a Hunter walking straight ahead and have them in my sights. But on the server, that same Hunter may already be further along. And the player themselves, on their screen, might already have their Hunter behind a wall."
There are reasons for everything. And making a multiplayer game is full of choices. This article explains some of those choices and how they lead to what you are describing. Unfortunatly, it cannot be eliminated entirely. That is the cold hard fact of multiplayer FPS games.
Personally I like how Hunt has done its networking, This feels better than other titles. Yes, there are some downsides. But everything of this sort involves trade offs to get what you want.
So I guess my feedback is that I like the "fix" we have, and personally don't want them to change it for another type of "fix". This way feels best to me.
I run a completely middle of the road (bordering on low end) computer and connection. I get a stable 60ms latency.
thanks for the article and all the information, it's still frustrating, hope solution for a better experience will be found one day. You think you are secure but you are not. Impact the gameplay a lot for me tbh
I can agree with that, and we can hope for better solutions. I think the best thing to do is get familiar with how it works as it is. And make it work for you, not against you. For example, knowing what we have discussed, one could simply NOT think they are secure until they are farther around the corner.
In your mind, treat the very edge of the corner as a maybe, not as a given. Don't feel safe till you have some distance around the corner.
It may run counter to your intuition, but there are many areas like that in life so its a good skill to hone anyway.
And once you get it, you can still run around the corner for safety, but you will know you need to do it sooner than you thought in the past.
@queen jungle, sorry, but centered crosshair is not possible for several reasons. 1. The most important reason: it would take a ton of time to change because hunt has the spaghetti code problem. If they could change this easily, left side peeking would be gone quickly. 2. Centered crosshair allows for head glitching, and hunt already has enough cheeky angles, nobody want to get shot by someone you literally cannot see. 3. It would detract from the developer's vision of the game, the original style included a lowered crosshair so that you would be looking at less of the ground, and more at the surroundings, creating a different visual style.
- While it might be me coping or jerking Hunt off, I think it adds a layer of more deliberately aiming. As you need to adjust to the "unnatural" positioning of the crosshair.
Well after 1200 hours, it isnt really that way for me anymore
The Pledge system is like longed waited bandage to a more healthy gameplay, instead of reworking the health bar system witch was fun(at least for me) in the early days of the game, when actually there was character progression believe or not, we used to start the hunt with 100hp and seeing a T3 hunter was exiting.
This new traits brought a more engaging system when comes to pvp, like surviving the first pvp encounter and manage to go full hp to the second team, the solo players have a more "Fair" chance of surviving a 3v1, the fire one its kinda meh, but i can see its value in a pre-made group, not losing hunter so often also helps a lot being new or 3k hrs player.
If this event traits do not stay after the event, i strongly advice that they do, a HP bar system rework is due, i simply cannot go back on having to extract because i lost 50hp.
The necromancer is a big problem and it needs balance, in pre-mades, its being abused to a degree that sometimes i have to kill the same hunter 3, 4, 5 times... i recommend that can only be revived 3 times max, 3 strikes and you are out.
Although the wildfire car is a good ideia in paper, i can't play it, fire is too loud, the visibility is worse than when in fog, its just not fun, its just 1 more mod that i have to instant quit(night, fog, fire now)
Ofc it can be mastered like any other mechanic in any game. But still think it is intended as such.
"Spaghetti code" has nothing to do with it, it's a complex thing to change as it is which people often don't seem to realize
I mostly agree, think pledges are a good idea tho they need to be reworked a little ofc when events totems are out it will be more healthy making pledges only obtainable with boss banish/pvp.
Not sure I like cheat death, it is easy to gain and maintain and breaks a core pillar of hunt in my optics, that being perma death.
The trait should have been a 4 pledge marks only trait.
Generally I don't like self-necro, it simply grinds the game to a halt and have warped the meta around looking at every single body for 5min while it cooks.
@hot vigil
I do understand your point, for sure some tweaks could be made, i only use Lunar, Relentless+Resilience and this traits are a god send, it made me enjoy the game again.
I can't say that i found that many solo in trios, but yes, that 5min cooking can be not fun, but from my experience so far, cheat death is wasn't a problem, but necromancer, oh boy, every decent pre-made abuses necromancer.. i only play randoms.. witch can be frustrating at times, mainly the solos i get in trios are solo snipers.. at least in EU..
@queen jungle My dude this isn't Escape From Tarkov, this would need to be in an entirely new game mode.
Hunt isn't a survival simulator
I'm not asking for the game to be remade into a survival simulator I'm suggesting adding basic Survival elements you could still play just fine, lets I've got a Hunter with Hunger, Thirst Exhaustion all at max level
Thats
- 60% Melee Stamina, leaving me with 40% still enough for the normal meleetools
- 45% Sprint stamina Greyhound and Determination can help here and the Exhaustion turns only the edges of the screen blurry and the reduced reloads can be dealt with with animation canceling
That's way too much.
I'd like Hunt to go more hardcore but not survival sim territory
We have pretty much the same experience, I am very much a guy why hates solo players in both duo and trios (short vers: they are playing a different game that the rest of the lobby and forces everyone to play that too), which have forced my duo partner and I to play trios bc the influx of duos.
Cheat Death is not much of problem gameplay-wise only issue is that the first 10min of rounds seems more passive as people farms for pledges to get it and personally I think it just removes an aspect of Hunt I like, that being the perma death system. Also it distrupt some balance as now all Hunters are fully perked out.
The easiest I can put it: I play Hunt bc it doesn't have systems like that compared to Tarkov.
@digital vessel
Tldr; Make people adapt to what i like to play.
Hi guys my game not working its just stack in the easy anti cheat
Yes.
yeah
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A small suggestion from me, as someone who doesn't really talk it would be awesome if i could either ping onto the map or maybe draw a direction with a pen or arrow etc, its really tricky trying to type a message and move at the same time```
I think it would be great if you could enable the option for the wildcard map to be activated or not because for me this entire wildfire was cool until I couldn’t see anything or into buildings, sun for some reason has higher glare and stalker beetles suck in the fire areas.
this. hunt is not a game that needs fucking hunger and shit
@queen jungle Though rather ambitious of you to think of such an absolute overhaul for Hunt Showdown, it is unfortunately not possible with the game's current state. Especially it being Cry-engine, and the amount of time and changes applied to Hunt that it's realistically not possible in it's current existing state.
If everyone ist perked Out it should cancel wach other Out. Also: never leave the menu without doctor
Furthermore i think the Uppercut needs its damage nerfed
It less about "cancel out" and more about the games becomes very samey and overloaded.
The game doesn't feel like it is balanced around everyone always havin' max perked out hunters and more so, it is another addition that punish people who wanna prestige, something that is already a huge issue.
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Probably mentioned already, but would love it if we could have squads/4 player lobbies```
just ran into a little issue,
our teammate was downed and i went to revive him. Mid revive, we were flashbanged.
Luckily he missed and i was barely flashed and i managed to get the res off AFTER the flash.
Our teammate stood up FULLY FLASHED
idk if thats an intentional feature or what, but he should not be flashed upon a res?
Well fix Prestige then.
Tbh whoever leavea without doctor is a Madman anyway.
I havent Had this much fun in a Long Time.
But I am eternal 3 Star.
@lost pagoda it's actually arguably the best dualies/fanning pistol.
ok, however I personally would like to see them as an officer or carbine variant.
the fact that it is better dualis or fan is not the point of the discussion.
I said that it is used to unlock the uppercut but still not that it sucked for the rest
and I said that it's not just played to unlock the uppercut.. that was the point of the discussion
and that it does have its own advantages
what exactly would be the point of an officer conversion or a conversion carbine?
officer conversion sounds like powercreeping over the new army, conversion carbine is a fancy looking winfield?
and the same example of making the officer three slots larger than one.
to more stats but the weapon remains the same, I'm simply saying that you could do the same thing for the conversion, as they did for the lemat...
that's all
... you know what a conversion with more stats and 3 slots would be? a winfield.
but i wish [...] that it's not just a "play it because it unlocks your uppercut".
gives reasons to play it that's not just to unlock your uppercut
"b-but that's not the point of the discussion"
