#feedback-discussion

1 messages · Page 39 of 1

gaunt garden
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Ping abuse has to stop. No reason South American players should be on any servers but South America. Shoot a guy and my bullet disappears and I get hit a month later from nowhere. Please fix this. It is unplayable

supple osprey
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Okay, Hi. I have low fps on RX 570 8gb.
Only in Hunt. Any ideas why?
(Tried to reinstall the game, doesn't help at all)

queen jungle
supple osprey
queen jungle
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Those are two very different games using different engines, etc. CryEngine (which Hunt uses) is quite CPU dependent and needs high core counts and frequencies.
Also, I'd recommend changing your settings to medium at least, since low settings tend to put more load from your GPU to the CPU.

supple osprey
frosty garnetBOT
#

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let players know if empty sever```
obsidian garden
tribal wyvern
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@sick anvil
Ye it probably does, tho I don't see how it matters anyway.
It's an achievement, in a multiplayer game.

Who genuinly cares? If interesting temporary features fucks over an achievement, then so be it.
I don't want Crytek to block creativity by like "oh shit, if we do this, then this arbitrary achievement becomes to easy, time to rethink."

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To be honest, if making things easier worries you, you should be more worried about how easy it makes prestiging.

crystal plume
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It was also literally mentioned on the dev stream by the lead designer that people should take advantage of this event to get it if they haven't yet

sick anvil
tribal wyvern
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Ballistic? Lmao

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I should remain to 1 sentence next time.
Did not know a paragraph substitutes "ballistic"

frosty garnetBOT
#

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120 fps on console and allowing cross-platform invites  through the game```
frosty garnetBOT
#

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Introduce a spectation option after extracting```
frosty garnetBOT
#

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Lower the Ping Limit to 150 to help prevent Ping Abuse. Too many people playing from across the world. 150 will allow friends from regions next to yours to play but prevent from players coming from Asia and anywhere else that is too far.```
unreal elbow
dense schooner
unreal elbow
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there is nothing about this games servers that makes any god damn sense

vernal fossil
vernal fossil
unreal elbow
# vernal fossil Ive the same thing with eu servers. Even if i play with the fcking same internet...

when i complain on reddit about massive amounts of desync my friends and i have on US east, or the fact that i have seen anything from 11k ms to over 40k ms backend ping from the server its always "get a better connection" or "skill issue, you just suck" yet this is the only game i play that i have these problems with. never have it in fortnite, never have it in apex, never have it in splitgate where my kda is 2.5 its strictly isolated to hunt showdown

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and it sucks cause i fuckin love this game

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same with my friends, they only have these problems on hunt, nothing else.

vernal fossil
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Yes i know. Ive complained about it a few times but it will get silenced or i get told the same things as you. I can confirm that it is just the provider with different tools which tracks packages. But still cant do shit about it.

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If i play with two friends one of our group got some problems with ping or packages. Only in Hunt and never the same guy in a row. Its frustrating because we love the game but we cannot play properly because of this shit

queen jungle
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Hunt definitely has a desync problem. It is the only shooter I've played in the last 5 years that consistently has the hitreg of a mid 2000s COD game running p2p hosted servers

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It's not as bad as some make it out to be, but it definitely exists. Those who say it doesn't are probably the ones reaping the benefits getting kills they shouldn't have gotten.

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I've been on both sides of it on occasion.

slow valve
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So I wonder, is it a coincidence that none of the event hunters that have the grounded pact are purchasable with BBs, only paid DLC?

light ridge
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@slow valve they know what they are doing.

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I think self revives are cheesy as hell. Idc if people think it's hard for solos, It should be hard for solos that's part of the game. Screw learning positioning and learning how tactically take on a team by yourself just w key and respawn like call of duty when you die and try again. Just trying to increase player numbers by catering to more casual players with no freinds.

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I play games like hunt because I enjoy the hardcore aspects of games. Learning from mistakes and becoming better for it. I play hunt now and it feels like a shell of the game I feel in love with feels like these events are nothing more than advertising microtransactions and a goofy battle pass that has 50 percent blood bonds to do what? If you wanna make Hunt into fortnite atleast make it free to play.

late wind
light ridge
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Also what's up with console crossplay? Tried to get my buddy into the game a year ago but since it's almost impossible to team up over crossplay he no longer plays. I have pc and xbox versions of hunt but If I'd wanna play with my freind I'd have to buy a Playstation.

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@late wind it's fine because it takes a team and communication. Also there is a sacrifice to be made aswell as requiring the bounty. That is completely diffrent in my opinion.

late wind
light ridge
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Do you have infinite medkits?

late wind
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Exactly. It's limited. That's not the gotcha you think it is.

light ridge
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In the middle of a fight someone using half of there health having to sit still to resurrect is the same as someone popping up 5 seconds after you just killed them?

late wind
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Redskull can't kill you. It could cost one million health and it wouldn't matter. It's infinite. Solo revive isn't. Plus there's plenty of other ways to cheese this game. It's basically a calzone. Why draw the line here?

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Literally just watch that dead solo for a minute or two. Done. Problem solved.

sick anvil
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place a trap at the solos feet

late wind
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^

light ridge
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Yes you have a point but by the time you realize they are actually solo they stand up already.

sick anvil
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or just stand over them and slap them with a trap

light ridge
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In most cases

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All I'm saying is I've seen more solos than I ever have and it dosnt take a rocket scientist to see why.

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Atleast make the timer the same amount of time as a redskull res

late wind
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Yeah so what? More people can play the game longer now. That's overall a good thing.

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Solo revive is so low on the list of possible concerns it's amazing people care this much about it.

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To consider it OP you'd have to completely lack object permanence.

sick anvil
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no one has jet extraction camped as solo with grounded call me when that becomes i thing

light ridge
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I never said it was op I called it cheesy.

sick anvil
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what does fromage have to do with dirt

light ridge
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Its lame to me and I'd rather not have to babysit every solo I kill.

late wind
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You don't.

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Trap and move on

sick anvil
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so you are salty because solo players are a threat now beyond being the usual annoyance

late wind
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Also how is that different than covering the body of someone you just killed to prevent a teammate reviving them?

light ridge
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5 second revive

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Instant basically thats my problem

sick anvil
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even if it would be 15 seconds whats the difference ?

late wind
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Whining about solo revive implies a lack of object permanence. In which case, stop. Put Hunt down. And don't come back until you've mastered peek-a-boo.

light ridge
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Lol idk why I'm arguing with you I obviously struck a cord with the lonely discord nerds.

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Thanks

royal chasm
sick anvil
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ideally add a loud audio clue and a big flashing neon sign i am solo and i will revive in 15 seconds and then put a count down timer above the body

light ridge
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@sick anvil yeah that sounds good.

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Maybe they could cry outloud too like a baby.

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Oh no I play a team game solo cater to me please its not fair 😦

fickle steppe
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"I play games like hunt because I enjoy the hardcore aspects of games" - proceeds to whine endlessly

light ridge
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Haha yeah you got me.

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Good observation

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Big baby I am

sick anvil
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first the thing in its current iteration is gone as the event ends

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seconds if it comes back is a maybe and as everything it will be changed to some extend

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simple solution solo has to buy nerco and revive charges for trait points

royal chasm
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For Trait Points? I have hunters with over 100 points.

light ridge
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I'll just keep playing tarkov like I have been for the last year. God forbid I have a diffrent way of thinking than anyone else. All I'd say is I would be ok without redskull or self revive because I don't throw a big fit when I die the only thing i said was self revive in its current form is cheesy af.

sick anvil
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great buy 100 charges when you got 5 bars

sick anvil
royal chasm
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I put it in another way: Who cares about Trait points? You get them so easy that they have no worth.

light ridge
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Before this event I hadn't played Hunt since they added mmr because before mmr me and my playstion buddy could randomly team up after a couple resets of searching. But after it was impossible so we both stopped playing. Bought a pc for tarkov and I see I have made a mistake buying this on pc. So thank you very much for showing me how great the hunt community is.

sick anvil
# royal chasm I put it in another way: Who cares about Trait points? You get them so easy that...

let me rephrase . there is no event going on and grounded pact is gone . thus if a hunter dies is dead unless you extract . put aside your level 50 hunters that have been sitting there for months gathering traits from mr charry or now the space portal spit bowl and you get a new lvl 1 hunter you have to get necro and use up another trait slot for a revive charge or max 2 3 4 pick your poison

royal chasm
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There is still no real cost to that. Bc you can play a match in a team or just rat around the map and kill ai and extract.

sick anvil
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so in your opinion what is real cost pay for revive with credit card ?

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like they ship you a pos and swipe your card to revive ?

royal chasm
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a banish or a bounty token

sick anvil
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hmm sounds good because once you down a solo you leave the bounty token on their body

royal chasm
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u pick up a bounty or banish a boss and "charge" your revive.

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lost for words?

sick anvil
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nah

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Nothing to say because i am lazy to think at this hour of the day and the replies come to my mind are not fair to the conversation

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i am out

royal chasm
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lol

slow valve
royal chasm
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Not? I thought but i don't have him so...

slow valve
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you can see from the recruitment menu

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the ones that give bonus event points have the orange icon

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it's separate from the predetermined pacts

royal chasm
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I know i just didn't take him since i haven't unlocked him

slow valve
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fair

royal chasm
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I just know he is grounded

trail carbon
compact pawn
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are there a specific amount of soul things around the map at one time or

frosty garnetBOT
#

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vital spoke
# compact pawn are there a specific amount of soul things around the map at one time or

theres 2-3 on average per compound, 16 compounds per map, anywhere from 32-48 soul traps. There could also be more, as I've found plenty just out in the wilderness- but I'm unclear if these are tied to a nearby compounds number or not. Just assume 48, for a maximum possible event points (from traps) of 288. Of course, that'd require that no one else use any. More realistic number for the average game would probably be closer to 60-120, depending on success and how actively you search for them

tribal wyvern
sick anvil
soft river
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@vital spoke I have one problem with your suggestion. scottfield brawler has no niche

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its objectively the most useless of them all

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but yes spitfire is getting too much love

hardy coral
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Brawler is a close to pointless gun

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Worse sway, pointless fanning, uses up too much stam per hit

fringe herald
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I haven't received my Tracking level 29 award, Ochenkov's Widow.
I disconnected and reconnected in the match which I finished Tracking level 29.
Then I found that I haven't received the award, even level 29 was shown to be
finished. And I could not summon Ochenkov's Widow in the shop too.

radiant river
wary crag
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Guys which one is the actual secret weapon skin?

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48 BB I meant

teal timber
wary crag
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Ok Ok but whick one is it ?

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does anyone know?

teal timber
queen jungle
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@fringe herald @umbral gardenPlease report any issues you encounter with the game to #bug-reports-pc.
If you are missing any rewards for a prolonged time after unlocking them, please contact Crytek's #customer-support, but an answer may take a while since most Crytek employees are taking a break until 2 January.

vital spoke
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sure, the officer does it better

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but the schofield is funnier

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and i simply really like the schofield irons.

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moral of the story: never underestimate the funny factor.

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but still, the brawler isn't so much the point as much as the Swift and the Precision. The Brawler has one, its obligatory one that came with the event. Swift and Precision had no such luxury.
If you can't tell the schofields are simply my favorite weapons in the game, this is entirely biased, but I'm also picking the argument I know best to focus the suggestion on. Theres surely other problem items that people would give crytek money for cosmetics with.

quaint swan
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pre-pledged LEGENDARY hunters. why is this a thing? remove it asap. you can make the basic recruitment hunters pre-pledged but please not the ones I paid my money for.

tribal wyvern
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@untold prism
Guess it can be a bit unpredictable how much you get affected by the aimpunch.
But a guy shot me with winfield & im pretty sure i shot down a bird with my slugs.

untold prism
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👍

unborn dagger
# wary crag does anyone know?

Just look in the discounted filter and if there's a 48bb item that is the one. If there isn't then you most likely already bought it so it will not show up

compact pawn
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lunar is the one that will revive me solo correct?

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if anyone can answer that for me Id appreciate it

dense schooner
compact pawn
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grounded gives the revive

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ok ty

teal timber
compact pawn
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TY

slow valve
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okay so why the actual fuck does quickplay STILL affect your MMR rating

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when it's not ranked at all

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did someone at crytek just completely miss this?

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destroying a bunch of 1 stars who just bought the game does not make me a 6 star

gray mortar
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One message removed from a suspended account.

unborn sandal
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@limber nimbus It’s done for a reason, they aren’t going to center it. If you think it’s causing you problems with aiming, it isn’t. I know dozens of people that are perfectly capable of dealing with switching between games with centered and lowered crosshair. Don’t blame the design of the game, blame yourself for your shit aim

limber nimbus
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salty xD

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i can and did get used to it

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but it bugs me

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i like things nice and tiddy

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shame theyre too lazy to center crosshair

unborn sandal
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They aren’t lazy you dense cow. It gives you better sight picture and allows the camera to be placed at head level instead of chest level

unborn dagger
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^

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They even said that the lowered crosshairs were built in from the start so it's not gonna be a simple lightswitch to fix it

delicate badge
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Anyone else running steel balls on the bomblance? It seems extremely random in its results. Sometimes itll one tap a guy 15 meters out. Most of the time though it'll barely tickle someone next to you. Is it just bugged out?

limber nimbus
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sounds like a quick fix to me

delicate badge
hardy coral
delicate badge
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You're as likely to get that changed as you are to get them to switch themes from 1895 to 2195

delicate badge
unborn sandal
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I don’t understand why all these people are whining about lowered crosshair. It’s much more advantageous than centered

unborn dagger
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Yeah me niether

hardy coral
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Difficult to make the bomblance actually viable. Wish the new ammos could be put in a secondary slot and switched out so you'd also have the explosive lances for bosses and meatheads.

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As it stands with steel balls you get a much worse romero talon with a more efficient melee that's rarely that useful.

vivid flame
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I’m hoping the ammo will be switchable at some point too

frigid folio
night fog
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Can we please do something about the Flash Grenades. I don't think you should get the full effect of a flash grenade if you are turned away from it. If you are looking into a corner with your face shoved into the floor and it lands behind you there is no way you should be flashed for the full duration. In no Video game ever created do you get flashed from behind at full duration as if you are facing it head on.

unborn dagger
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Modern Warfare 2 says otherwise.

night fog
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I realize you need to at least take some sort of debuff from it or it would be useless but the full duration is nuts. Makes literally no since.

night fog
unborn dagger
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I don't think so, flashbangs have definitely blinded me even when I turned from them

night fog
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And if you get hit with a flash from behind in Modern Warfar you get disorientated not flashed.

unborn dagger
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And I was getting flashed by them constantly

night fog
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Regardless. Full 5 second flash is busted.

lean estuary
burnt mulch
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I mean, it's a bomb lance. just stab the boss.

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and is killing meatheads really that important

lean estuary
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I’ve sort of come around on the Flash Bombs after playing around with them a lot more in training…they should fix them. I always knew it would get you from behind, (annoying), but I guess I didn’t realize how bad it was before…they really need to rework the palinopsia (afterimage), and duration. I think they should have a timer/fuse too, to allow you to bank it off walls and doors

lean estuary
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@paper belfry FUCK YES PRE-ALPHA HUNT

paper belfry
crystal plume
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I feel like it would be abusable

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The fact that a premium currency is already passively earnable is already quite a bit, adding a dedicated farmable method for it would be too much

frosty garnetBOT
#

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hoary mortar
karmic ivy
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@glass fable "While losing make you lose a couple point let's say 2points of mmr, killing someone give you 15 points" -Aseg

I don't think so.
Where did you come up with that? If the MM system worked that way you would be six star by now.

vocal tree
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Unpopular opinion: Death Cheat should be removed from the game or modified. The ability to keep your character is so powerful that its over used. The overshadows the other options which is a shame.

hardy coral
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Lunar stuff is decent.
It's just that the infernal traits are bad and they conflict with each other.

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Death cheat is fine tbh because it doesn't really effect gameplay. The 4 pledge mark trait is whatever too since in regular fights its not much of an advantage.

inner smelt
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why its taking to much time to join game or finding que?? and reconnectıon is not working

inner quiver
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@worn agate
Not sure how well a legendary reskin system would work, considering dualies exist. If someone took 4 caldwell conversions, would they need to individually change each skin? Also if people have skins they like which they switch between which are on the same weapons, it would be easier to use the current system that's in place.

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@quasi halo
Biggest issue I see with a loot backpack is the ability to just steal peoples weapons if they're downed mid-gunfight. Even if teammates revived, they're practically useless for the rest of the match if their primary and secondary are stripped from them.

hardy coral
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Hornskin should just be reworked to just reduce damage from any AI and not to effect hunters.

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Striking someone in the head with dusters and they survive thanks to hornskin is BS. One of the many good reasons to not use them.

warm gust
hardy coral
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Not slept on, just bad.

worthy knoll
chilly nova
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Please save game and control settings to Steam cloud (or other). Having to manually move a file when you change devices (or cannot recover that data) is not fun. Please save my controls and game settings to the cloud, both as extra assurance for players, and to make it easy to play across multiple devices. I should be able to log into Hunt anywhere and have my controls ready to go without any manual file overwrites.

worldly ferry
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Is there a poll to remove the self-revive yet? I just ran into it and had no idea about it and dude revived twice in front of us and killed us lol we though it was a cheat until we googled it. Strongly dislike that perk.

worthy knoll
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Now you know about it so you can Trap solo bodies

deep basin
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i know the players movement is interpolated to a certain degree, and the server goes back in time and calculates the fired bullets for both parties to make battles more fair. but honestly. the hunter wasn't even looking or pointing his gun at me. this is just utterly frustrating. you would have been better off with the old "in favour of the shooter" hit-calculation method. think about it. in this case, two players are being extremely frustrated. the old hit-calculation method would only upset one player at the receiving end - plus it rewarded a more aggressive playstyle. thus i'm voting for the latter option!

radiant river
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Should they make every gun automatic because the avtomat is op?

hardy coral
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Hardly power creep when they'll be gone in 50 days

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Just buff the other pacts with grounded being so good

worthy knoll
# radiant river That's called power creep

No. Powercreep would be If one trait would become worse after some time. So Technically Infernal is. Which means it needs a Buff.
Luna is fine more or less but is only good in Teams that Play together well.

My Question is simple: If Nobody Takes Infernal nerfing something that is good wont make people Play it. Buffing it will. Why Take something away when we could have more variety With good Options.

abstract gazelle
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A next-gen patch for console players would be nice. Fix the graphics a little, 120 fps mode and a in-game invitation system for crossplay.

brisk current
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@karmic ivy is there a reason you said no to adding Linux support?

karmic ivy
brisk current
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What

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It’s literally just letting people play hunt on Linux machines

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It’s a single line of code they add to the EAC binary

karmic ivy
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Thats not what they said.

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you can read it for yourself, the Rust developers are on record talking about why Rust is not on Linux or steam deck. They even talk specifically about how its NOT just a "line of code" to add.

brisk current
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Seems like the head honcho plans on adding support

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Also this statement is kinda asinine since the Rust team shouldn’t concern themselves with what the EAC teams needs to do, especially when they’ve already done what they need to do for EAC to support proton

lean estuary
vast fiber
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he revived his teammate and he healed, I hit with my sparks lrr he didnt die? I encountered this so many times already

lean estuary
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@buoyant rose I always want “moveable” barrels too…I think you should be able to drag them, (maybe not carry). The downside of being able to drag and place them would be the slow movement speed and the racket a heavy barrel would make.

tawny meadow
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Could also be a lower chest hit while missing a small bar. A lower chest hit with the sparks is 115 damage

karmic ivy
# brisk current Also this statement is kinda asinine since the Rust team shouldn’t concern thems...

I think Ill let the Rust team decide what they should and shouldn't concern themselves with. I am pretty sure they know better than you, being professionals. They lay it out pretty plain right there.
If Rust is concerned about giving cheat makers a place to hide, I think its good for Hunt to be similarly cautious. In fact you could say I think it would be asinine to ignore the points brought up by the Rust team (and there is more than one).

frosty garnetBOT
#

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Please for the love of god stop allowing reshade.```
coral nymph
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The recent changes to leech/meathead behavior are awful. A couple days ago the most egregious example of how manifested; as I was aiming at an enemy hunter through a chainlink window in a wooden wall, a leech behind said wall melee´d in my general direction... despite having no way to see or hit me. And its meathead ran 20+ meters around the entire wall to pursue me for the next 20+ seconds. Absolute BS.

frosty garnetBOT
#

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Maybe a hitbox fix would help```Attachments:
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Let the Hunter's arms sway up while jumping so that we don't get these COD like jump shot BS.```
tawny meadow
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@bitter mason I suggest you to try repositioning next time and avoid crouch walking so much in the open, that expose you as a easy target!

frosty garnetBOT
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Any chance that the 2nd questline which demands you to kill enemy hunter's stalker beetle to be changed? It's like ULTRA RARE for someone in the SA servers to use it right now.```
tawny meadow
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@manic fable Feedback don't get deleted unless it's offensive\not respectful, don't worry.

manic fable
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that'd be true but yall run this discord like a cult, anyone speaks bad about the trash in the game and it gets deleted

valid ingot
manic fable
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so my buddy who posts a clip of being teamkilled got deleted why then? just curious who gets to decide whats okay or not lmao

pure bluff
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Which are the best pistols to use with a Romero Alamo with 1 shell?

manic fable
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the game has had the same problems since launch, its just bad. probably cause they delete the people complaining about it

valid ingot
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my guess is it got deleted because this is not a place for posting of you getting teamkilled, for that use the normal report system and send the clip with it, guaranteed it will be looked at

tawny meadow
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Also yes, being teamkilled is not feedback

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If you want to report someone there's the right procedure

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!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

manic fable
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still got deleted anyways

tawny meadow
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Probably wrong channel then.

manic fable
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and it wasnt posted in the feedback channel it was in media

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where it goes

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crazy how it works eh

tawny meadow
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Eh, with no more context is hard to know why it got deleted, but still, keep it respectful and within the rules.

karmic ivy
tawny meadow
stray wolf
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why does everyone hate the option for centered crosshairs :(

wary hinge
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lots of work for such an uneeded thing

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bunch of stuff with where the camera is in the hunter/bullet origin would need to change from my understanding

brisk current
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Certified getting headshot while you think you’re in cover moment

prime ibex
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@main portal My only experience from people with spitzer is either for the effective speed of the HV half of it, or the fact it pen's through a lot of shit. It isn't an upgrade cause it limits the user to finding and deploying special ammo boxes, which none I've seen use such to further back up spitzer usage.

main portal
# prime ibex <@103666320008056832> My only experience from people with spitzer is either for ...

the ammo disparity talk is pointless when youre playing it from the POV of a sniper. Take one ammo box and you get like 4+ back including the fact that money isnt a problem for these players so taking a mosin sniper spitzer with a 6 +10 - 16 bullets that are hitscan and allow you to just wait patiently to pop your shots and if you get nothing out of it you can just exfo and redo it all over again.

prime ibex
#

That honestly sounds like a personal problem. lol

It's a freemans way of playing the game, sorry that your lobbies are chock full of campers. I guess I just don't have these kind of problems cause no one camps or sits around in one spot for 30 minutes every game.

main portal
wary hinge
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Imo the best way to remove/lower the whole sniper camping thing is to add rifle glint, but I feel that would take away a lot of peoples preferred playstyles.

I did see a suggestion though which made it so you could see rifle glint but only via scopes or the spyglass
Maybe something like that would nerf that style of play while also buffing probably the least used item in the game

main portal
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sniper glint works and it doesnt stop snipers from doing their thing

prime ibex
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You're never gonna stop a sniper being a sniper. Next extreme is to remove all scoped weapons, and then you got snipers with irons all the time.

Best move? Run while using the environment effectively against them. Kinda hard to shoot through a shit ton of foliage, trees, dirt mounds, and several buildings.

unborn dagger
thorn turret
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The issue is long ammo in general, and with them "nerfing" it by making it more and more expensive, it's making it so that people can't contest long ammo if they can't get access to it. Sure you can just run through cover to close the distance, but then the person using the long ammo is just going to fall back even further until there is no cover for you to use to push them. Then there is the ignore them option, which sure you can do that... and risk getting shot in the back the moment you cross any form of opening anywhere. Any time something contests long ammo at range, people cry and get it nerfed. The Bow for instance, the biggest complaint was how much range it could 1-hit kill at for being a "medium" slot weapon, which wasn't fair to the long ammo guns because the bow could contest them at a reasonable range. The bow then got nerfed several times. Can it still 1 hit? yes, within probably 40 meters. but unless you can get the arrow drop just right, good luck past 30. People can camp with just about anything, but making things more expensive doesn't fix the problem, it just makes it worse for people who don't want to or can't drop 4k on a loadout.

#

The camping issue is never going to get fixed because you really can't fix it. No one is going to leave the cover of boss layer if they have to deal with people running sparks, mosin, and lebel who are sitting 50-80 meters out and can cleave 75+ % of your health in a single shot. Same thing for long ammo guns, they won't push a boss layer that MIGHT have even a single shotgun user inside. Too much cover and the camping gets worse, while on the other hand not enough cover and the camping issue gets worse. Cover penetration with stuff like FMJ and spitzer makes the camping issue worse because now we can head tap people through 1-2 walls without the person having a fighting chance. Hell, spitzer I've been hit by a lucky head tap through 3 wood walls because spitzer can pen almost an entire boss layer.

karmic ivy
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@pearl summit How is the server going to fix the fact that the internet has latency? Its latency that caused you to die behind a wall. what kind of magic server fix are you thinking about?
It is an unavoidable fact that a game like Hunt is going to have from time to time a difference of a up to a few hundred ms between opponents. One can only mitigate its effects, and Hunt already does this. Imagine what it would be like if it was not mitigated at all.

frosty garnetBOT
#

@lament canopy, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

The option to "Stop Bleeding" needs to be prioritized over picking up an item or weapon. I just got killed because the only thing that was on my screen was to pick up item instead of to stop the bleeding.```
lament canopy
#

The option to "Stop Bleeding" needs to be prioritized over picking up an item or weapon. I just got killed because the only thing that was on my screen was to pick up item instead of to stop the bleeding.

pearl summit
wintry mortar
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@wanton valve Here's the inferno map schedule if that helps

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BurnTheBayouDown 🤘

past socket
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this event significantly hurts people's eyes, you must see that and take action, it's waaaaaaaaaaaaay to often

frosty garnetBOT
#

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trail carbon
stray wolf
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Just by aiming higher

trail carbon
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No, currently the camera is in left chest area, and for it to be raised and still look natural with the movement, it would have to be in the head itself. This would mean that you could shoot without being seen at all.

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Also, centered crosshair would be really hard to do at this point in development because so many things depend on it. If it was easy to do, left side peek advantage would be gone already.

stray wolf
stray wolf
trail carbon
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That's why it seems weird, probably a couple cases of a dev submitting code and saying "eh, it's good enough".

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I've done it myself, and it always comes back to haunt me later.

coral dust
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Had a solo player self revive we killed them multiple times and burned him with a lantern. We waited till the body fire went out and it said burned out hunters cannot be looted. Then proceeded to extract the timer was counting down and the guy was running for extract as we left. How did he self revive after his bars were all burnt off WTF CRYTEK!

loud sonnet
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Probably different guy, same skin. Idk

hot vigil
unborn smelt
glad lion
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To CryTek devs, a short message:
Please keep the grounding functionality and self revive when solo past the event. It makes everyone play more active. Enables solos again (was really really hard after red skull). I haven't had so much fun in hunt bounty in a while.

Thank you

tribal wyvern
astral stratus
hot vigil
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Solo revive shouldn't exist in this current state. And dunno man, feel like it is not really "Hunt" to have in the game in general.
If solo revive should remain, then put it into a solo lobby.

vital flax
#

Two things Crytek. Two things. I've been playing since early access and I love pretty much everything about the game, but I'm still waiting on Hunter Customization. It's literally the only thing I want to see. Let me develop my own legendary from scratch. You said you want to make prestiging more meaningful, then went and made it even more frustrating by requiring special ammo and weapons for challenges, well tie it in with customization, fill in all those empty prestige slots with hunter garb, make swapping out clothing cost upgrade points so you can't just grab a free hunter and slap a stick man cloak on him, sell clothing packs, whatever you need to do, but good lord this is a roadmap item that I definitely would like to see sooner rather than later.

Also this event is well done, it's the first one in a long time that doesn't feel like a grind, still have a few weeks to go on it myself.

deft valve
#

has anybody honestly ever said that the way prestige in this game works is good? curios, because i find it absolute garbage and it makes you unable to play competitive whatsoever

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what makes people accept THIS STATE?!

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argument ive heard is "other games do it the same way"... now thats an argument for sure, but just because others do it, does it mean its good?!

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it surely doesnt add to replayability, because everytime i prestige i curse and cuss nonstop about how garbage my performance becomes

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in fact it makes me want to throw the game out of the window instead of "YES I WANNE PLAY MOOOAR"

glad lion
crystal plume
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And I know a lot of people who share my view

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To me it just sounds like that prestiging isn't for you, if you find going back to early rank gear annoying rather than exciting then you either haven't played enough to get bored of mosins and such or the system simply isn't designed for what you are looking for

karmic ivy
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@chilly nova Its not abuse, Hunt was designed that way. Abuse is when you use it in a way unintended by the developer.
If they didn't want quick play to have MMR, it would not be there, simple.

deft valve
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its a risk

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self reviving is never a risk, because its game over anyways for you, why else do u play vs worse players and have better cash out?

#

its not even a question when or how

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and people have to camp your corpse non stop

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literally wasting 5min gametime for u to burn out

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with ZERO engagement most of the time

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when u play vs teams of 2 or 3 at least u have some action

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its just not fun

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its fun to self revive and shoot people in the face, i did it too i can understand that

astral stratus
astral stratus
# deft valve literally wasting 5min gametime for u to burn out

As a solo player fighting teams, you have the same problem with bodies. Someone can have a teammate hiding somewhere, so you would still have to watch the body burn out if you aren't sure (leading to "zero engagement" if they don't have a teammate or their teammate doesn't engage). Teams have multiple ways to revive people (normal pickup, necromancer, and red-skull bounty trading even when they're completely down). Personally, I'm fine with the mechanic as it is now, but I'm clearly biased towards it as a solo player, thus why I would be fine if they wanted to keep the self-revive but make it much harder to get (e.g., if it's going to be a trait, make it expensive; or perhaps you can get it by solo-killing a boss and trading a bounty like the red-skull mechanic).

deft valve
#

the zero engagement statement is because you know there is nothing, as a solo i never had zero engagement when i killed some1

#

yes you have to watch the body, but you know there is 99% time some1

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and hes trying to revive or kill you

#

you have a goal that prevents you from moving on and you have some tenseness and attention

#

yes you can clearly just sit in a corner and watch the body

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but that one is on you

#

thats your personal playstyle

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i dont find that fun whether i play vs solo duo or trio and as solo duo or trio

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which is also why i dont like salveskin on burned bodies

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its just makingthe game stale

#

your teammate should be in a zugzwang

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if im with a team vs a solo its just waiting simulator worst of all you dont even know if he even has self revive.. making you wait for nothing sometimes

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ive had enough resilience/poisen syringe solos that go through my duo trap (concertina + poisen)

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and later shoot me in the back

#

if i know im vs a team, ill hunt them so i can safely move on, theres nothing to hunt vs a solo

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if there was a hook for "dont allow solos" id 100% tap that one

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at least with the current event

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im happy that you enjoy the game more this way

#

id be happy if all solos can just camp each other and leave me out of that spiel

astral stratus
# deft valve thats your personal playstyle

Different people play the game differently. Giving them options is always a good thing. The game doesn't force you to watch the body in either case. You can make the choice to move on and fight the boss knowing the person is going to be missing a bar (the same way a solo player can choose to leave someone on the ground and have their teammate pick them up again). I haven't noticed anyone surviving duo traps, but I don't generally stick around once I've trapped bodies. It wouldn't be any different from a person surviving it when getting necromancered by their teammate though: for that to happen you have to have both necromancer and resilience, plus a limited-time consumable. I'd be personally fine if they removed resilience from the game period.

radiant river
#

I agree, I don't think I've died to a solo that I killed who self ressed yet but having to burn every solo body is so annoying

deft valve
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moving on from a fight is very situational

radiant river
#

In teams going for a res is a risk you take. As a solo, you have nothing to lose and can wait as long as you want to spam revive

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It should just not work past minute of dying or something

deft valve
#

also, i used to not stick around after trapping solo bodies, after that cost me the game

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nowadays i make sure he taps out or burns out

radiant river
#

I used a concertina bomb once and left and the guy just self ressed 4 times until it broke

#

It's just dumb

astral stratus
# deft valve you dont really have a choice, if i kill one guy from a duo i also wait for that...

You absolutely have a choice...it's a cost benefit analysis problem. You're making the choice that spending the time camping the body is "worth" more than moving on and pushing the boss and potentially allowing someone to get up with a knocked bar. You're arguing that solo players are all campers while you're insisting that you "have" to camp bodies. It sounds like you're a bit hung up on a particular play-style and having trouble adapting to changing conditions.

deft valve
#

no, i dont have a choice, because that choice haunted me too often

#

by people that play bloodless, salveskin, resilience and run poisen syringe

astral stratus
#

Okay...so you need the game to change instead of you adapting?

deft valve
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rendering any form of trapping "useless"

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i adapted

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its just not fun

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whatsoever

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as i said

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happy for you that u enjoy it more

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leave me the fuck out of that

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give me an option to not play with solo tryhards

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i dont get asked either

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id 100% prefer playing vs teams only

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since the event

astral stratus
#

It sounds like you might be wanting a different game then? Hunt has always had the ambiguity of not knowing how many players there are, what loadouts they have, etc. That is entertaining to a lot of people.

radiant river
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Not fun for anyone

astral stratus
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You don't have to camp bodies...

deft valve
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what nonsense

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so u can get up

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and shoot me in the back

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GREAT option

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get over it

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self revive is fun for YOU (solos)

radiant river
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You don't have to shoot people either but the game is still balanced around it?

deft valve
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not for others

radiant river
astral stratus
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I've never had someone pop up and shoot me in the back, so...I think we play differently.

deft valve
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ofc we play differently

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you play solo

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u need to be more careful

astral stratus
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Yes...as the game allows.

deft valve
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yes

radiant river
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I've never died to a solo self res either

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Still annoying

deft valve
#

you can jump off the bridge

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thats ALSO an option

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is it a good one? NO, better call the suicide hotline

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so stop saying i dont need to camp solo bodies

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its bullshit

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and you know it

astral stratus
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Sometimes jumping off a bridge is the best option.

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It's situational.

crystal plume
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Let's not use analogies related to self harm/suicide, thanks

deft valve
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let me edit

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ive played and enjoyed both solos duos and trios, i enjoy all modes

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and i can fairly say self ress is bollox

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had i fun with it? for sure

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is it busted?

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absolutely, if you got the traits to back it up

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high elo solo players are absolutely die hards

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they make use of whatever they can

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which is good

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as stated earlier, im happy you enjoy the game more with it

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just leave me out of it

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let me play vs duos and trios

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so your point about not knowing whos in the game is not valid

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because again, it will be duos or trios

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ez "only allow TEAMS"

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then everyone has the choice who they want to play vs

#

perfect

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you get what u want

#

i get what i want

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happy ever after

crystal plume
#

And both people will get less people in their queues, solos being affected more so

astral stratus
# deft valve let me edit

I think you'll find that my original statement was not "self-revive is perfect" or that solo is the only way to play. I simply said I agreed with someone who was happy it was there, and I suggested a way to balance it. I think splitting the player base into solos and team-only is a lot more of a drastic change than rebalancing one trait.

deft valve
deft valve
crystal plume
#

I don't mind an option for solos to revive themselves staying in the game, I don't play solo myself and I haven't had issues dealing with solos really, one thing I would probably change though is the cooldown on the self res to be a bit longer so that it at least matches the speed of teammates instantly ressing each other with necro or such

deft valve
#

its not my fault IF* people dont wanne play vs solos now is it?

crystal plume
deft valve
#

why give people the choice to allow teams of 3 but not* allow only teams?

deft valve
crystal plume
#

Yeah but how often is a necro initiated the second the teammate dies?

deft valve
#

quite often id say about 25%

crystal plume
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I'd just make it like 10 seconds or something, give the enemy a bit more time to reposition to watch the body and all that

deft valve
#

the problem is, the second guy uses darksight (which can be heard) and hes defenseless (cant hear much + animation)

#

if youre solo theres no such risk ever

crystal plume
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I mean, you are ressing yourself with noone to try and body block you or provide cover or throw chokes/dynamites to create visual cover

astral stratus
crystal plume
#

If you freely res yourself in that state, I'm pretty confident that the fault is on the enemy at that point unless they killed the person too far and behind cover to properly hold it

deft valve
astral stratus
#

95% of the time that I self-res immediately at the cooldown, I pop up into the loving gaze of a shotgun. I think most people have adapted pretty quick to it.

radiant river
#

Imagine you have nothing to burn, it's literally impossible to stop a res at some point

#

I don't see a reason why you should be able to self res past 1 minute of dying

astral stratus
radiant river
#

This fixes so many issues with it and doesn't really nerf how most people use it

radiant river
astral stratus
#

If someone spends 10 minutes waiting doing nothing, then they are losing out on using that time to kill bosses, etc.

deft valve
#

unless you were killed on plain sight or in really close combat self revive suceeds easily most of the time

radiant river
#

The counter to solo res is sitting there and staring at 1 spot

astral stratus
#

Or...you can move on. There's no difference between someone waiting 10 minutes in a bush to revive their teammate and a solo waiting 10 minutes to self res.

#

Either way you're putting yourself at a huge disadvantage by waiting that long.

radiant river
#

There is, you can kill the duo and then be done with it

astral stratus
#

How do you know that there's another person?

radiant river
#

If you don't then you camp it anyway because self res

astral stratus
#

Even if you've killed a boss already and have dark sight, you don't know that the teammate isn't waiting right outside of range.

radiant river
#

Do you have a reason why selfnecro should work past 1 minute after dying

crystal plume
#

I've had people run away after their teammates dies and I'm not gonna go on a wild goose chase just to deal with them, if I don't have burns on me around the compound I either have my teammate get one from a neighboring compound or just leave them generally to kill them again later or let them extract, I don't really care either way

#

I don't see how dealing with a solo who can self res really differs from that and how I would deal with the situation

#

No burns? I either have a teammate look for one elsewhere if I care enough or just leave them or put a beartrap on their body

radiant river
#

The difference is 90% of teams fight together since its the best way to win while 100% of solos can self res at any time, since you've already died once and "lost"

crystal plume
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Maybe they could have a max timer on the self res, idc either way really

astral stratus
# radiant river Do you have a reason why selfnecro should work past 1 minute after dying

Yes...it gives options to people. If someone wants to spend 10 minutes staring at a blank screen waiting to self-res, that's their deal. I personally wouldn't, but that's fine. As I've said, they're losing out on a lot of stuff, so they're getting punished for waiting that long (in the exact same way that a team gets punished and loses out if a teammate just goes off and waits in a bush for 10 minutes).

#

I think the great thing about Hunt is that there's a lot of freedom to do what you want.

#

Personally, I think putting exact timers on things, or forcing exact team numbers, etc. would take away from the fun of the game (which is exactly that you don't know what you're going to get into)

radiant river
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I think having a reason to sit for 10 mins and do nothing is bad game design

astral stratus
#

No one is forcing you to sit for 10 mins?

#

If you're sitting on a body for 10 minutes because you're worried that someone is going to self-revive, that's as much your choice as it is theirs.

crystal plume
#

And how do you not find a lantern or at least a bear trap in 10 minutes?

#

The only scenario where it might be risky is if you're also a solo and there's no way to send someone else to look for one or to look at the body in the meantime

astral stratus
#

I'm already in the habit of watching bodies because of the potential team-necro move, so it's all the same.

remote ore
#

Might be an unpopular opinion, but I'd rather see reviving in general (even for duos and trios) completely disappear from the game. You're killed and that's it... That would completely modify existing gameplay loops around it though, conservative players wouldn't like it. At least it would be nice if reviving in general would be way more difficult or longer to complete, even for teams.

radiant river
tribal wyvern
#

Hunt works perfectly fine with reviving.
And you wouldn't really be able to have this whole system as it is now, with buying weapons etc, if you had that implemented. It would suck ass.
I already got really bored of battle royale games because if you die, then you gotta watch your friend play solo for the next 20 minutes.

mint sun
#

Yall need to fix the game on consoles ffs 5 outta 6 games my screen frozen and i keep losing my character 🤦🏽‍♂️stupid game

tribal wyvern
#

Tip is to ask in the discord channel for Technical issues.
They can help sort out why it happens. Ofcourse no guarantee but perhaps theres something thats causing it on your end.

#

Game shouldn't freeze that often & unless its a pandemic that all console player experiences, it's usually client issue.

mint sun
#

Im playing on ps5 and my internet is at its fastest (25mg+) upload and the issue is these new maps everytime i start a match in any server my screen is frozen most of the time and I can’t play the game so i have to close app and when i do that i lose my character god knows how much money i just lost cuz of this stupid thing

tribal wyvern
#

ye sounds like something you should ask for help for.
That chat has pretty good people that knows their shit with hardware.

mint sun
#

Never had this issue until this bew event and this new map

dense schooner
#

yesterday they lost around 3 hunters because of that

mint sun
#

🤦🏽‍♂️

dense schooner
mint sun
#

man im telling u before this event bulshit i had like 40k money now in on 3k cuz of all these lost and shi

still dirge
#

Anyone have a good guide on the MMR system in place. It seems shit. Most of my friends and I are 1-1.4 KD/A at best players and if we win a few games with a handful of kills we start getting matched with 2.5-3.5+KD/A players. 5 star or not there are levels to this shit and we are not that level lol. I am assuming its just the lack of players in queue but the disparity within 4.5-5.5 star MMR is pretty nuts. Its like high tier div 1 college players vs JV.

frosty garnetBOT
#

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If a mode for colorblind is introduced, it is gladly.```
karmic ivy
# still dirge Anyone have a good guide on the MMR system in place. It seems shit. Most of my...

Have you watched crytek's videos on the subject? there is two on their youtube chan. that explains it well.

Part of the confusion is that the stars don't matter. The MM system runs on a score called MMR, match making rank. You play with people within a range of your teams MMR score. You will find opponents to be both better and worse than you. The stars only give a rough idea of the score, so can sometimes look like a bigger difference than actualy exsists. You can be High 5 stars, or low 5 stars. and just about to roll over either way. but it looks the same.
KD ratio is not very reflective of skill in this game, since no one can tell HOW the KD ratio was earned, being a sandbox.

You could say it gives you some stiff competition, but I would not call that shit myself, I like that level of challenge. And beside that, you will get players who are less experienced than you as well, so will get lots of practice to help you with the ones better than you. I also like that I don't play with Neenoh or others like him that are out of my legue. For me, that is what I want a match maker to do.

One other thing to keep in mind, sometimes dumb luck can look like skill. And the point of that is just that its hard to know the skill of the player you are hunting. Don't get too hung up on a loss, it doesn't always mean they were better than you. You might have been better, and if you think they were and you were not... that's like robbing yourself of the credit for being better.

Another way to say that is, Don't feel like someone is better until its proven, and one kill does not prove much (depends on the situation ofc. hope you see what I am getting at tho.).

echo forum
# astral stratus Yep. I'm pretty much always solo, and yeah, sometimes it's a bit tough...just l...

because if you get into a fight outside of a compound you basically need to spend 10 minutes watching them otherwise you have to worry if the solo is going to come up behind you later on. Like even if you burn them they can get up no problem. They should get up with 1hp so if they're burning they insta die. Right now people are throwing concertina bomb and poison/bear trap on body because it's annoying for them. This is coming from someone that plays solo 99% of the time. It's shit when I kill another solo and either have to babysit the body or get shot in the back by them 20mins later as I'm fighting a trio.

#

also the revive sound is super fucked up for a while now. You often can't even hear it, same with bandaging

frosty garnetBOT
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Can we reduce the amount of poison items used for the poison category? Seems a little too high. Maybe 10, 15, 15```
frosty garnetBOT
#

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iron trench
#

@median oyster You have a point... but... we will sure have many avtomatic problems with it...

median oyster
median oyster
# iron trench

If you're saying it'll have avtomat problems ... the avto won't get any stronger. No gun will. The game will just be ... not as trash. lol

frosty garnetBOT
#

@left quail, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Chuck noris dlc 
Because When god said let there be light chuck noris said say please.```
dense schooner
unborn dagger
#

Agreed

knotty ore
#

I think the fire map has worn out its welcome. Its really fucking annoying now. Too many sightlines that are only one way because of the smoke. Its bad design yet again. 😦

unborn sandal
#

I love the new cover it has added and it’s so easy to stay away from it if you don’t like it. It’s only around like 3 compounds on each map. I’ve never had people abuse as much as they could. In my 70 hours or so on the inferno maps I’ve only had 1 fight within the fiery areas so I don’t know what the problem is

slow valve
#

doesn't seem like death cheat is not working when you run out of time in the mission

#

just kills off your hunter

frosty garnetBOT
#

@hallow plank, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Please put region locks on . Or more people are going to start VPN ping exploiting to combat this out of control issue. Thanks cheers.```
queen jungle
coral dust
unborn smelt
coral dust
#

Only one solo teche wraith with a sparks sniper shooting back at us while we extracting from where we killed him 3 times and burned him out with a lanterns waited for the fire on the body itself to go out then we left blanc binary to extract 5 seconds left sparks shooting texhe wraith is running to extract...

#

@unborn smelt

late wind
#

Honestly the traits and modifications as a result of the grounded pact are a real breath of fresh air and I'm glad to see the developers paying solos some mind as well as giving players a way out of getting completely cheesed.

fluid locust
unborn sandal
#

@surreal sandal Shush. The developers don’t care that you have poor eyesight

coral dust
fluid locust
tribal wyvern
#

@keen grail
If you have video evidence just report & provide it to Crytek.
250m headshot is not cheating tho, very much possible.

#

Im very sceptical of "awful alot of people".
Unless again you have proof ofcourse.

hallow plank
frosty garnetBOT
#

@turbid spear, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Merge OCE and asia servers, host it in singapore instead of hong kong which will fix the 250 backend ping, since most oceania players play in us west the server is just dead```
queen jungle
#

@tacit sparrow Please provide a detailed description to your suggestion, telling others why you think your idea is a good one and should make it into the game.

queen jungle
#

@median oyster Please report any suspected bugs and issues to the respective channels, for example #bug-reports-pc so they can be addressed by the devs.
Keep #game-ideas for actual game feature additions you would like to see for the game.
You may use #feedback to express your dissatisfaction with aspects of the game.

frosty garnetBOT
#

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Make a smoke grenade```
dry tapir
strange goblet
#

Not sure if this sould be #game-ideas but weapon charms should stay on guns after prestige, its a pain having to always reassign them to all the guns after a prestige

frosty garnetBOT
#

@zenith kite, your post below has been deleted, as it doesn't follow the required format.
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option to make trait UI have much smaller icons.```Attachments:
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burnt mulch
#

@median oyster

  1. I think you mean MV (muzzle velocity) not RPM (rounds per minute)
  2. repost your idea so the bot can react to it
#

@prime ibex how exactly would that work when your bullet comes out of your camera, there’s no bullet drop, and any obstacles are obscuring your vision?

wheat pollen
#

why is Widow's Bounty skin not for sale from last xmas? I would pay 2000 BB if possible, please Crytek

prime ibex
#

Huh? You referring to the ballistic trajectory perk idea, or?

#

@burnt mulch If you're referring to the perk idea, it's about throwables that shows ballistic trajectory. Bees, Dynamite, Fire Bombs.

median oyster
burnt mulch
#

if you want to help fix the game, report as many details as you can in bug reports. if you want to complain about the state of the game, feedback.

signal mural
#

Trades do not mean lag/ping abuse. Trades have everything to do with muzzle velocity and leading a shot. Lag & ping abuse is a totally separate thing.

unborn sandal
queen jungle
#

Also, considering the number of suggestions you make, it's probably a good idea to unblock out bot so it can add reactions to your posts 🙂

signal mural
#

Yeah, I just get sick of people complaining about trades. Trades are a hell of a lot more realistic than a bullet just evaporating out of thin air or the momentum of a swing dropping to zero when gunned downed at melee range mid-swing. I play with International friends and it sucks to be in laggy games and having to adjust your aim to compensate. It's enraging dying to a latency-influenced trade, but that's a server/ ping-limit issue at it's core, not a trading issue.

If I trade I usually just laugh, even as a non-necro solo. I know the last trade I had was VS a solo White-shirt ratting Event Points in the Iron Works. I was flushing him out of the shed with explosive bolts when he rushed me with an axe. I ran back a bit and threw a tomahawk in face but he was close enough to seal the deal. Ha! There's 24pts for any 3rd party Challenge Hunting/ Event point ratting on that server.

unborn dagger
#

Can anyone genuinely explain to me why having weapons with one shot burn ammo would be bad? If they need to decrease the damage for long ammo then by all means do it or if they need a counter to it then add in a burn creme tool or consumable where you recover your partially burnt health chunks faster.

unborn sandal
# unborn dagger Can anyone genuinely explain to me why having weapons with one shot burn ammo wo...

Being set on fire instantly takes away around 15 char health, so you would only need to get shot twice in about 30 seconds to completely lose a bar, which in a fast paced fight will definitely happen. Dumdum and poison can also take you out of a fight for a little bit, but they don’t cause permanent health bar damage, which is the reason incendiary ammo has to be as seemingly weak as it is. Have you ever faced Winfield incend? It’s so easy to lose your bar if you aren’t careful about letting your char get too far into it

unborn dagger
#

That's fair, man it is hard to balance burn ammo.

#

I haven't encountered much of burn ammo which is why I suggested it really

unborn sandal
#

Facing it is really frustrating because char takes a lot longer to be removed than poison and bleed. Infernal would be a lot stronger if people realized the strength of incendiary and actually used it

tribal wyvern
unborn dagger
tawny merlin
#

I'm having a big problem with the solo necromancer revive mechanic. You're stuck in the revive animation loop, so the people who kill you can just camp your body and get free kills. There's no way to escape. It's basically griefing.

#

Like, I'll wait a good five minutes so the person can just leave, but he's just camping there sitting on my body.

#

It's really pissing me off.

tribal wyvern
#

Can you really blame people for not letting you revive & shoot them in the ass?

#

There needs to be some drawback to it.

#

I wouldn't let you revive either, but I would probably burn your body.

#

If you revive once & you notice they spawncamp you, just return back to menu.
With Grounded your hunter is secure anyway

tawny merlin
#

It just sucks that the animation loop is what's killing me more than anything. I can't move for two seconds, but I can still take damage.

tribal wyvern
#

Ye i know the feel

tawny merlin
#

And what really sucks is that there's zero noise in the map, 10 minutes left, no one with enhanced dark sight, and then I get jumped by a bow and arrow.

radiant river
tawny merlin
karmic ivy
prime ibex
#

@hybrid oracle It definitely needs a price reduction, but the usage of said gun? 3 Stars use it all the time, dual hand, single hand, and precisions. Same applies to Nitro Express being nearly every match.

#

@glossy pendant That can happen if the settings are low, or it's the simplest way of making smoke effects.

hybrid oracle
#

but do they really read this suggestions? i mean crytek

prime ibex
#

They do. Consistency of when they read suggestions is beyond me though.

tawny merlin
queen jungle
karmic ivy
#

@sick anvil I alt-tab often and it works as expected. Maybe something else is going on?

sick anvil
#

@karmic ivy Nope nothing in since the last windows update there is 0 critical errors on in the windows kernel no reliability monitor entries and the game crashes in specific moments when alt tab is used . I counted 7 specific instances when it happens it is always a crash to desktop . 3 of them are about 80% chance to happen

karmic ivy
worthy knoll
sick anvil
queen jungle
worthy knoll
sick anvil
#

how about delete it completly

hybrid oracle
#

but we can balance it

sick anvil
#

ok make it cost on billion dollars

hybrid oracle
inner quiver
#

@twin falcon
Split shots with vitality would be mega broken. Just inject a little to start regen on the next health bar, so on and so forth. -> In drawn out combat scenarios where time to heal is plentiful, war of attrition based on heals goes completely out the window.

queen jungle
crystal plume
#

Imo performance wise it's balanced now, maybe it could be brought a bit down on it's price to make it a bit more appealing but I do not want it to become the most obvious meta pick for tryharding

worthy knoll
worthy knoll
frosty garnetBOT
#

@placid quarry, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Idea:
Add rangefinder
Implementation:
Add scales on the telescope to help determine the distance to the target```
queen jungle
#

I think one of the issues with "fixing" trading is that people expect they'll be the ones to end up being alive instead of their opponent.
In realty we'd probably have a lot of complaints about "I shot first but it didn't register!!!" posts like we used to in the past.

prime ibex
#

There really isn't a happy between with it, is there? Lol

twin falcon
#

Though the animation is real quick so it would be hard to time it well

unborn sandal
tribal wyvern
# unborn sandal I just wish that there was some way to detect if the last two players on the map...

Don't expect anything like that anytime soon.
Theres far to much spaghetti coding & it's faaaar to deep into the code.
They added a way for solos to revive, but did not even bother to make sure that the revive works in a trade with the last player. The games condition to end it is filled up, because you both died. Even tho you're still technically alive with the revive.

This will not change during the event & will most likely never change.
So for them to add that will not happen either unfortunately.

queen jungle
unborn sandal
#

@echo forum you have permanent wallhacks against the bounty holder in qp just wallbangs

echo forum
unborn sandal
echo forum
unborn sandal
echo forum
#

most players in this game are terrified of pushing

unborn sandal
#

You either have the most goblin-like repulsive voice in history or you’re just straight up lying and are too dense to even consider it. 75% of the people I meet in quick play are willing to form alliances, even if they don’t have a microphone.

#

Some of the most fun I’ve had in this game was allying with people I find and then having a 1v1 (or 2v2 in duos bounty hunt) after a server wipe

echo forum
unborn sandal
#

In qp mmr/k/d doesn’t affect matchmaking. If you tried actually being friendly I’m sure you’d find some success. Also I assure you that people teaming with wellspring teamed before it was activated

echo forum
unborn sandal
#

Then don’t play if all you want to do is whine. There are solutions but when presented with them you stick your fingers in you ears because you want to believe the game is unplayable

echo forum
royal horizon
# queen jungle I think one of the issues with "fixing" trading is that people expect they'll be...

I don't think the criticism is necessarily in that way. How I feel about trading isn't that I should've won, it's that trading feels incredibly more frustrating than just dying to the opponent. I would much rather die in a honorable test of skill where my opponent clearly bested me rather than the game going "I don't knooooow which one you shot first, you're both dead". It clearly outilines more critical problems with the game, and as much as I love it, i'm starting to think of them as not bugs or bad netcode, but as genuine bad design. Which is the last thing you want a player, someone enjoying your product, to think about.

No number of comments saying "the game is built on a spaghetti-code base, the devs can't do anything about them" is going to fix these problems, but I don't agree with people saying "just fix it" or calling them an easy fix either because it can't be fixed by two lines of code.

What really needs to happen is for Crytek to start being more transparent about their game, and a halt in new content to fix the game.

If you want new players, fix your game. People aren't going to stay on a game that is clearly broken and suffering from such massive problems as trading and the reload bug

tight delta
#

Trades are incredibly frustrating for someone who never had issues with unreliable hitreg before. Something that did not affect me was fixed by implementing something else that affects me, and by a lot 😅

#

Some of the hitreg complaints before the trade changes were about how games treat your shots if you are playing with a high ping. When you died on your screen, you had already died on the server some time ago, so to you it looks like the game is retconning your last shot or two.

royal horizon
#

Side note : I should not be actively punished for being the one with good internet. The current trades system rewards the player with the worst ping because it just can't be sure if the bullet hit on his side or not

tight delta
#

With the current model you have a larger time window to force a trade when moving out of cover if your latency to the game servers is higher.

royal horizon
#

That's what I just said. The game purposefully gives ping abusers an advantage when playing against low ping oponents.

If Hunt was a TF2 style shooter where you die and respawn 15 seconds later, trades wouldn't be as important. But Hunt is a competitive shooter where "every shot counts" and emphasis it put on dying. When you die, you loose all of your gear and progression on that character (out of of events at least). So it makes dying in an unfair way that much more frustrating

unborn sandal
royal horizon
unborn sandal
#

People don’t abuse ping. Often times players with high ping are either playing on more populated servers than their lowest ping one or playing with friends on different regions

tight delta
#

You don't have to take your latency in account when leading your shots.

royal horizon
unborn sandal
#

Any way you try to fix it there are going to be unhappy parties. If you make the ping cap lower people will complain that they can’t play at all because their Wi-Fi is bad, or that there are very few players on the servers they can play on. If you make it so that hit reg is server side players will be unhappy that their shots are getting deleted because they were technically dead when they shot while on their screen they weren’t. There is no happy ending with a new trade system, only compromise

royal horizon
unborn sandal
tight delta
#

Like I said above, the impact of beyond-the-grave kills is far greater than anything that happened before.

But regardless of that, the issue Crytek stated they wanted to fix was the erroneous invalidation of shots that were in transit before the shooter had died on the server. Because the game does not seem to have any way of knowing if a bullet was already in air before the shooter died, or if the shot was made after the death, the server validates them all. It hasn't been stated that the original change was made to accommodate high-ping players so they could have a change to secure a kill when they otherwise wouldn't. (Though this may be something they wanted to accomplish too)

I live somewhere with great internet infrastructure, and I would like to play exclusively with people who live nearby, with great internet infrastructure. It doesn't fit the competitive nature of the game to be able to out-lag someone.

Other thing, the way trades and hit validation are handled now makes it possible to use a simple software lagswitch to force trades. If you toggle one on before peeking, you get some extra time to force a trade.

royal horizon
#

Exactly. Why are we even arguing about this ? Who in the world is happy with the current trade system ? Other than ping abusers (although they supposedly don't exist, according to some people), nobody is currently happy with trading. It's a simply unfair and unrewarding way to die. If someone dies to a trade, they're not happy, and it doesn't feel good winning by out-trading someone else. None of the parties are benefitted

unborn sandal
royal horizon
unborn sandal
#

Also I get plenty of Australian/Oceania players on us west because they don’t want to deal with queue times

tight delta
#

Are russian servers unpopulated? I sometimes have it as secondary, and get matched there often during EU primetime (at around 23:00 EET)

unborn sandal
royal horizon
royal horizon
#

And maybe, just maybe, if the ping limit worked as intentded less high ping players would blatantly invade servers such as some of the russian playerbase does to the EU servers

unborn sandal
#

Crytek has never (that I’m aware of) marketed this as a competitive fps game. It’s a pvpve extraction shooter that tries to cater to as many people as possible, so I can guarantee you that they could care less about some prissy kid with an edgy username whining about less privileged people invading his or her precious server

tight delta
unborn sandal
#

Fair enough but nonetheless they don’t care

tight delta
#

Let's not get nasty.

royal horizon
unborn sandal
#

They try a lot more to produce a good user experience than most companies and that’s really all you can ask for. People like you are going to find problems with literally anything just because you enjoy being a nuisance

royal horizon
#

Ooooh, nice ad hominem game you got there, talking about my name, about my critcism. Only one you're missing out on is calling me a dirty weeb because of my pfp

unborn sandal
# royal horizon Ooooh, nice ad hominem game you got there, talking about my name, about my critc...

Mate you haven’t actually produced a single constructive or explanatory comment this entire discussion. All you’ve done is whine about crytek and people less fortunate than you connection wise. This conversation has been much akin to an argument with a plywood board. You have no understanding of the balancing act that crytek has to deal with on a daily basis and clearly nothing I have said has gone through your thick skull. With my sanity fading, I bid you adieu before this devolves into a duel of insults as you clearly want it to be

royal horizon
#

Good riddance, have a fun time defending ping abusers

ebon sable
#

I keep getting disconnected with a 65 ping, I'm able to communicate through VOIP when it is trying to reconnect, anyone know what's going on?

limber zenith
#

That and OCE is completely dead.

red widget
#

Just a general issue, being Red/Green color blind drowns the entire inferno map in green and makes seeing kinda difficult

echo forum
charred pine
echo forum
charred pine
#

Yes and its ping abusers everytime it happens

echo forum
velvet otter
#

Constant high ping is not as advantageous as people are making it out to be, ping abuse works by using things like lag switches to purposely increase ping for a short time

charred pine
#

100% of the time I will gladly accept a trade rather than to have my bullets disappear because the other guy gets luckier ping in their region

unborn sandal
echo forum
charred pine
echo forum
velvet otter
#

How so

unborn sandal
velvet otter
#

Dude try playing with 130 ping in eu servers which are always dying

#

I play aggressive and I get fucked for it

#

Shotguns hitting limbs when I was clearly aiming for chest etc

unborn sandal
#

I think the baseline that jakey is missing is that trading still means you die

echo forum
velvet otter
#

I agree that the trade window should be reduced

#

Not completely removed

echo forum
tawny meadow
echo forum
velvet otter
#

How big is the current trade window

unborn sandal
#

I've been talking to Jakey for hours guys. Its a straight tube from 1 ear to the other. He's physically incapable of listening to reason

velvet otter
charred pine
#

At extreme cases

velvet otter
charred pine
#

Will link the dev post once I find it

tawny meadow
echo forum
echo forum
charred pine
tawny meadow
unborn sandal
charred pine
#

The validation strategies involve looking at the past history of the world state (matching the delay at which that client is seeing the world) and figuring out if a gunshot—from the client's position, at that point in the map, with that aiming direction, using that weapon, with that ammunition—should have hit the target, according to the records the server had on each player involved in the damage contention.
In some ways, this means that we allow you to slightly re-write the servers' world state history if your client's claim is deemed valid. The bigger your latency to the server, the further back in time those rewrites can go—though we do have a hard cap set at 800 milliseconds.

charred pine
#

People dont read that post, they hear someone say 800ms and then outrage without knowing the context

echo forum
charred pine
echo forum
queen jungle
# royal horizon I don't think the criticism is necessarily in that way. How I feel about trading...

The current state of trading is not a bug or anything, it is in fact the result of Crytek fixing several hitreg issues that existed in the past and very realistic.
If both you and your opponent happen to shoot at each other while you're alive and happen to hit each other lethally, you both die. It's as simple as that, really.
The only "issue" is that due to latency caused by normal things (physical distance, processing time for the data, ...) it sometimes seems like your opponent only shot after you already killed them. However, since all shots are validated by the server, they in fact did shoot while they were still alive (i. e. at the same time as you, a split second earlier or later/while your bullet was still travelling to them). On your opponent's screen, it most likely looked like you shot after you were already dead.

unborn sandal
echo forum
#

@unborn vine I have said this many times but they don't care.

royal horizon
queen jungle
echo forum
queen jungle
# royal horizon Trades shouldn't be this common. I understand trading within melee range, as it ...

But there is no issue. The issue existed before, when the game server already declared you dead even though on your screen the enemy's bullet hadn't hit you yet, causing your shots to visually appear to hit the target (blood splatter and everything) but being invalidated by the server and vanishing into thin air.
And I still remember the outrage on this, I'd even argue it was far greater than the complaints about trading nowadays.

echo forum
#

the fact that the windows extends so far beyond human reaction time is insane. Basically anytime two shotgun player peek eachother and have general info of where the other play is results in a trade now

royal horizon
unborn sandal
# echo forum I mean when I have 50 ping and shoot you while you have 160 ping you should be d...

The question is would you rather have your bullet get deleted or take someone with you. The way it is now gives people with worse internet a chance. You are no more likely to win the fight if you have higher ping. You are only more likely to trade. No good player would willingly trade, so if there are actually any of these mystical ping abusers out there they are potatoes that would rather trade than lose

queen jungle
#

It comes down to chance really, especially with non-shotgun-guns. You just happen to be in the wrong place at the wrong time so your opponent's bullet hits you.

queen jungle
unborn sandal
#

I think the only reason shotgun trading is more common is because both players are more likely to see each other at the same time and therefore click around the same time

echo forum
unborn sandal
echo forum
# unborn sandal That would be in a world of lan. This is not lan. There is latency. If we see ea...

why do other games with trades not have the same problem hunt has? It's because hunt allows players with massive ping differences to play with each other and this affects the overly generous trade system. If I react in 160ms to shoot you and you react at 200ms to shoot back...Hunt will allow a trade. In no other game would this happen. If I have a ping of 50 and shoot in 160ms after seeing the target and you have a ping of 150 and react 200ms after seeing your target...you should not trade. At all. It's just insane. The update basically made the game significantly more frustrating for solo players.

unborn sandal
hexed shale
#

Hunt isnt the only game where you can fight other players with high ping

echo forum
unborn sandal
#

Also it is a problem in other games. Destiny 2 has trades that are incredibly common because it works in a similar way to hunt

royal horizon
echo forum
echo forum
tribal wyvern
unborn sandal
#

Most games, however, just have the projectiles get deleted on death and it results in frustrated players that clearly hit their enemy but they took no damage

tribal wyvern
#

Sarcasm aside.
Im just not convinced they would fix something like that.

#

And we got until the end of event to see.

unborn sandal
#

Jakey and Void you aren’t ratting around in other games’ discord so you have no frame of reference

royal horizon
#

You want a cookie ?

tribal wyvern
#

I mean even if we remove trading.
If you kill yourself by walking into a red barrel trap.
The game will still end if you're the last one alive.

#

Even if you can revive

queen jungle
tribal wyvern
#

And it clearly is an issue, when multiple ppl have reported it every few days

#

You see people play as solo and the bounty team extract & then all of a sudden the game just ends for some people.

#

And also it's a self introduced flaw in the game mechanic.
Not even a "bug" as some people report it.
The game works as intended.

#

Game sees all died, game ends.

echo forum
tribal wyvern
#

They have to change the condition that the game ends just to have the trait work.
And that won't change before event ends.
And it is a flaw they themselves introduced. And as Jakey says.
When people fight the last team, which they may or may not be 100% sure is the last team, they have to make sure they do not trade. As it's a loss & it also doesn't even let them keep the hunter with grounded & pledges, because they forgot to add aswell so that failing to extract keeps your hunter.

royal horizon
unborn sandal
#

It means that you don’t know how much trading / hit reg right before death is a problem in other games. I know that it’s a major part of both my most played games. Here in hunt it’s seen as a big problem due to hunt’s long games and lengthy and sometimes unobtainable revives. In Destiny trades are an accepted truth, mainly due to the short round times and quick revive timers

#

Tarkov is the only game similar to hunt where I seldom encounter trades, but I don’t know how they do it

hexed shale
#

By not having discount servers

royal horizon
#

Dude, Destiny is neither a competitive shooter nor a valid point of reference. Destiny is a looter-shooter with pvp elements

That's like comparing Hunt's shooting mechanics with those of Harry Potter on the PS2

unborn sandal
#

I know for a fact that in games like rust your projectiles and bullets get deleted when you die, and you can even check in the f1 menu. Usually the last shot in a gunfight will have the tag (projectile_invalid) because you were technically dead when you fired it, which I personally find more frustrating than trading

little carbon
little carbon
echo forum
tribal wyvern
#

@glossy pendant
Listen here you lil shit.
Jk but not remove it, im speed prestiging.

I do think they could have buffed Lunar, maybe make it so a death only costs 2 points or 1. Atleast then it would be alot stronger & still not more powerful than cheat death.

#

And also as solo Grounded is practically mandatory

#

Because it buffs necromancer

#

I do think any pact should give solos necromancer.
That way solos could be running lunar for example. And it would combo with necromancer alot better.

Since you wouldn't be insta f'd on revive & be able to retaliate.

glossy pendant
tribal wyvern
#

But nothing would beat a self revive

glossy pendant
tribal wyvern
#

Ye because you can guarantee a lvl 50 hunter + prestige super fast

glossy pendant
glossy pendant
glossy pendant
#

Almost every Hunter I see atm has grounded. thats a clear sign

tribal wyvern
#

I think it's a bit late to just start hyper nerfing.
So I think just making necro shared between all pacts is fine to make solos not take grounded always

glossy pendant
tribal wyvern
worthy knoll
#

I am very much for buffing Bad Things instead of nerfing good Things.
I also Hope Grounded stays after the Event.
I have much more fun and people that want a hArDcOrE experience are in my opinion either very good Players that hate that Bad Players have a little more fun or they an Play Tarkov for all I care

limber meadow
#

Do y'all think they should lower the ping limit(to like 200). I haven't noticed a big difference and can basically join any server personally. I see alot of people complain about ping abuse, and have seen it a few times personally but not tons and tons.

queen jungle
#

@surreal lantern But what about players who want or need to leave earlier, for example after surviving a fight but having lost health bars or being out of consumables?

tribal wyvern
#

Ye im on Finalls side here to. Removing extractions entirely from non bounty teams is not a great idea.

worthy knoll
#

Agreed.
If i want to leave the Match i should have every right and opportunity to do so.
For whatever reason.

surreal lantern
# queen jungle <@128963287575429120> But what about players who want or need to leave earlier, ...

"the team who has to extract can still extract, it only has to search for the extractions. That way you allow them to leave aniway but also ensure that no one can camp extraction beforehand with snipers or traps". "also, people would think twice about camping around for a team to approach where there is no boss because they would end up in that very unpleasant situation and once it hapens a couple times, you'd figure out that playing the Objectives of the game is better for you. This would be one of the many tools to move people into playing objectives since there are no rules "forcing" ppl to do so and money is not a reward for pretty much the entire community"

limber meadow
limber meadow
#

I also usually just run to another extract, annoying, but snipers just give up then.

remote ore
#

Surviving snipers is part of the game, if you don't like it then you picked the wrong game for you.

worthy knoll
limber meadow
queen jungle
unborn sandal
limber meadow
#

Also just got a match with 2x 6mmr players and a 5 mmr player against my team 2x 4mmr and 1x 5mmr. In what reality is that fair. They were somehow getting shots I could barely even see them at with a sniper.

limber meadow
limber meadow
#

which in a game that is 70% staying still and getting a good shot that is a pretty good advantage

karmic ivy
#

@rich urchin About Linux, steam deck, and MFPS games. This comes from the developers of Rust and shows some of the challenges to putting a game like Rust, and by extension, Hunt on Linux and steam deck:

#

Proton Support
You know, we switched to EAC's new platform with the intention of providing support for the Steam Deck, and so far we haven't done that. So when is it coming?

Well, short answer is we don't know. We don't know if it is. When we discontinued linux support in 2019, one of the core reasons was how the cheating community was exploiting the Linux platform. That's not to say that cheating was super widespread on Linux, but it was safer for cheat developers. And that's not good in a game like Rust where a cheater can ruin weeks of hard work.

Enabling proton support would mean we're asking the EAC team to provide support for a whole other platform, which we fear would reduce their ability to support Windows - our main platform. We don't know whether we should enable one platform at the disadvantage of another.

The one thing we don't want to do is to enable Proton support to only discontinue it six months later. We don't want to encourage players to spend their money on a Deck to play Rust and then be in a position where we want to take that ability away.

For now, we're still weighing up the risks and will continue to explore options with EAC. Don't expect to see Proton support in the near future, but we hope to have it enabled someday.

https://rust.facepunch.com/news/the-lumberjack#EACandProton

New Lumberjack pack, furnace UI, server browser improvements, hardcore mode development and more!

#

It sounds like there can be concerns with cheat programmers and "new platform" challenges.

#

@rich urchin And some more:

While for some developers it may just be a case of ticking a box, or putting things in the right place, we know that's not always the case. Outside of the technical implementation, developers also need to think on EAC's effectiveness and about opening their games to another platform to protect against cheating.

In the case of Rust, it seems the biggest issue is the protection that Easy Anti-Cheat can offer and if it's worth the time involved in setting it up and supporting it in a public environment.

On Twitter, Facepunch's Garry Newman mentioned in reply to a user:

We're working through some issues, trying to justify it. It would be a lot of extra work to put on EAC, we can't do it if it's detrimental to the main Windows player base..

When I replied asking about Steam Deck, Newman replied:

Well that's what we're evaluating. Steam Deck compatibility is the only reason to do it at all..

As a follow-up when asked what the issues are Newman said:

It's not one issue. I worry that by opening another platform we're forcing EAC to spread themselves too thin. I don't want to put that pressure on them if it's going to reduce effectiveness of their team on Windows. When we had a Linux version before we...

... noticed that while the majority of cheaters were on Windows, a good chunk of actual cheat makers used Linux and stayed undetected for a long long time. Trying to persuade EAC to hunt these handful of people down wouldn't be a great use of their time considering their impact..

#

.. on the overall population of the game. So internally we're talking about whether this is a door worth opening. This isn't a linux thing, it's a "another platform" thing.

It's hard to argue such a clear explanation of the issue at hand. Developers of games that are primarily multiplayer will always be thinking hard on opening them up to another platform.

That said, Easy Anti-Cheat must be somewhat effective even on Linux / Steam Deck as it seems it's good enough for EA / Respawn with Apex Legends which has a player base multiple times larger on Steam compared with Rust. But, one size does not fit all of course. Newman mentioned this too in a reply to a user asking about it and it's another fair point:

I don't know too much about the cheating situation in Apex to talk about it. Rust is really sensitive to cheating. A cheater doesn't ruin a single 10 minute match, they ruin 3 weeks of hard work and grind.

Something to make you think, not something specific I had actually considered before either about the vastly different use-case for a game like Rust.

https://www.gamingonlinux.com/2022/09/rust-for-steam-deck-linux-still-some-time-away/

GamingOnLinux

For those of you wanting to play Rust again on Linux desktop or Steam Deck, it sounds like it's still some time away as Facepunch continues thinking on Easy Anti-Cheat support.

karmic ivy
karmic ivy
little carbon
karmic ivy
little carbon
# echo forum can you point me to the math?

It's quite simple really. Just imagine all clients local time axis and client events being timestamped. Then the server just needs to compare timestamps and invalidate.
The issue happens if the event that happens later on the local timestamp arrives earlier at the servers local time (yes, time is very relative when talking about networks, it helps just imagining it as a coordinate like space).
Since you don't want to hold events servers side until you are sure they don't need to be invalidated, that event was already approved and you can't undo the approval. Now of course you are not going to invalidate the stronger event, so you just let it play out as well. Leading to a trade.
The way that most commonly happens is if a client has a latency difference to the other client greater than the difference in local times between the two client events, leading to the aforementioned inversion of event causality.
This is a very, very abridged explanation, but if you are actually interested in the how's of networking i would recommend checking out scientific literature and I would also recommend staying away from content creators or similar for information on those matters as there is a lot of misleading information floating around

little carbon
soft river
#

@tawny meadow no one wants their op trait nerfed

#

I have an infected that has been around for so long just because of death cheat

#

the trait is so op and people want it to stay that way

#

your suggestion is a good way to nerf it

tawny meadow
#

Thanks! I was expecting some downvotes 1HuntLUL

worthy knoll
#

Stop nerfing fun stuff, Buff less fun stuff instead!!!

unborn smelt
#

Well buffs instead of nerfs are generally not bad - but it's nothing that should be absolute

#

the way grounded is overly dominant - they'd need to make two pacts absolutely bonkers strong. In a case like that it may be beneficial to just normalize the three by knocking grounded down a biut and buffing the rest a bit

worthy knoll
#

Disagree.
I Love death Cheat, i have much more fun now.
Dammnit Give it to every pact and make the better traits individual or something.
Most people Seem to Like it so why Nerf it? Just because sime people want the notion of "Hardcore"?

unborn dagger
#

@tawny meadow If they're actually expecting it to stay it should be a one time trait

#

You only get a second chance and nothin else

queen jungle
#

@flint dove The event skills will be removed once the event ends.

unborn dagger
queen jungle
unborn dagger
#

Gotcha

queen jungle
worthy knoll
hot vigil
#

Moreso it is one of the those "betrayal of core gameplay" mechanics that removes one of the pillars Hunt Showdown is built and balanced around.

inner quiver
#

Anyone know why people are so against being able to use voice chat while dead? Every time I see it come up in feedback it usually has a higher ratio of thumbs down. If people in coordinated teams are going to use voice chat through alternative methods such as discord, why are people so against implementation in-game?

frosty garnetBOT
#

@tight delta, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Been seeing a **HUGE** uptick on Avtomat use on 6*, and can't say I'm enjoying it 😅```
tight delta
#

Also, how on earth did Discord reply it on that message, when I pressed the reply button on the bot 🤔

worthy knoll
hot vigil
worthy knoll
#

That May be. Its a subjektive metric.
But considering that it does not Take away from those who dont use it. And apperantly a Lot of people use it. So it seems to be fine

outer jungle
# unborn smelt the way grounded is overly dominant - they'd need to make two pacts absolutely b...

balance is to make infernal self revived ( even on teams ) after first bar get burned .. loosing 1 mark

lunar pact .. 1 mark = regain bar .. 4/4 after revive it will be 3/4 .

now this way every pact has its own self power of revival ..

  • lunar has the full health revive ability multiple times ( IF REVIVED )

  • infernal if burned by enemies can raise from fire 🔥 ( white shirt infernal is something now )

grounded .. will .. just keep it that way .. its the prestige event baby 😁

unborn smelt
# outer jungle balance is to make infernal self revived ( even on teams ) after first bar get b...

I don't think that makes it balanced...
I dopn't think most players know how to really balance it because they just lack all the important data behind it.

The reason the grounded pact is this dominant is because you're almost always guaranteed a tonn of value. It gets the solo self revive on necro, you keep all the gamechangingly strong traits (doctor, necro, packmule, etc.) with death cheat and you get to ignore monsters with the 4 point trait. But what damn near guarantewes that value is that the grounded pact has no way to actually loose the gained marks during the match and gets best of the rewards above with even just one mark to your name.

in contrast with lunar if you go down just once you instantly loose all marks and both traits go offline so you get no further value.

With infernal you at least don't loose all marks on activation - but loosing health to fire while alive is incredibly unlikely to happen in a game in the first place compared to dying or going down.

unborn sandal
#

@vapid kindle your pov is near your left shoulder so part of your body was likely showing even if it seems like it wasn’t

outer jungle
# unborn smelt I don't think that makes it balanced... I dopn't think most players know how to ...

I don't think that makes it balanced...
I dopn't think most players know how to really balance it because they just lack all the important data behind it

what data ? just make lunar loose 1 mark each revive .

self raising for infernal if they got burned while they are down .. the system is already there 😏 .

PLUS .. now infernal can be also revived on solo .. but what advantage VS grounded ?

its the ability to spectate enemies and no need for nicro trait .. once they throw a lantern 🏮 on you .. you just got back to your screen watch your health bar burning , once it burned .. self revive button pop up 😁

now you raise from the fire missing 1 bar , 1 mark .. so maximum of 4 revives .

that is the balance ⚖️ .. every solo is a grounded pact

we all burn these solos , and we burn every enemy in a team . BIG chance for infernal buff .

lunar buff is simple .. 1 mark loss on each revive .

unborn smelt
#

If i should try to balance the three personally i'd do it like so:

  • grounded -> swapp 1 and 4 marks traits, decrese the cost of the death cheat trait to 2 points
    (This way you could still reliably keep your hunter but it'd require more work, seeing as you'd need to reach 4 points and after that keep getting 2 points each match to keep your hunter)

  • lunar -> I'd decrease the cost for keeping the healthbar to 2 points so you can get more value out of the trait throughout the game

  • infernal -> after regaining a burnt HP bar the fire should be extinguished

I don't think that'd be perfectly balanced either, but one could do some more tweaks from there

hot vigil
# worthy knoll That May be. Its a subjektive metric. But considering that it does not Take away...

I would argue the logic of "a lot of people using it" doesn't make it good per se. Just that is really good, like how people use overpowered builds in games, not bc they are "fun" for the game as a whole, but bc it is just strictly better than not using it.
The noob-tube of mw2 or stacking Berserker/Crit in GW2 comes to mind here of things that dominated a game in a unfun way.
Again, I understand "losing is not fun", yet that is just something I feel we need to accept as the game is a PvP game by its heart. Ofc I agree there metrics of fun to be had by winning and losing, but I would still say by playing Hunt you should expect for the game to have punishing losses and for many players that is THE draw of the game.

unborn dagger
#

^this

#

Having the fear of losing your hunter is part of the fun

unborn smelt
# outer jungle *I don't think that makes it balanced... I dopn't think most players know how to...

I do like the idea of allowing selfrevives for burning hunters, ngl.

I still think that wouldn't balance those three.

Grounded brings basically permanent value - it's very easy to get just one pledge mark per game, and as soon as you have that you are guaranteed to keep all the incredibly powerful and QoL traits like Doctor, Necromancer, Frontiersman, Lightfoot, etc. And even if you don't reach the 1 pledge mark you got to enjoy those traits for one more game.

With lunar you only get value if you go down and get revived, and currently only once too

With infernal you need to make a decision - you can set yourself on fire for some benefit - but since it costs 1 mark you loose the benefit of the 4 point trait.

hot vigil
outer jungle
#

@unborn smelt

stop thinking about nerfing grounded .

grounded is good for content creators , grinders , and encouraging engagement .

look at the streams now .. more streamers playing solo just for the hilarious self revive .

i think the best is to buff the other pacts while this event still has enough time in it .

its just sad that infernal has the least impact on fire event 😂

unborn dagger
#

Exactly, that's why I think the hardcore aspect needs to stay. Something like death cheat removes that aspect of hunt it's not only the best perk in the game, but you don't lose anything besides your gear

outer jungle
unborn dagger
#

You'd be a fool not to take it in at that point

unborn smelt
#

I'm not thinking about nerfing it to the ground - but i think making it require more effort to keep the intended function would definetly be okay

worthy knoll
hot vigil
worthy knoll
unborn dagger
#

How can you not understand that aspect?

worthy knoll
hot vigil
unborn dagger
#

I don't want this game to turn into another shooter, I'm playing it for Hunt Showdown.

hot vigil
#

^this

outer jungle
#

personally when I'm playing a game ( and i play one game a time this period i do only hunt )

i get annoyed when i see unused assets .. now lunar , infernal is unused assets in this event . thats all

worthy knoll
hot vigil
unborn dagger
#

True

#

Elden Ring and Ds3 even have an arena mode

unborn smelt
#

even in the basic PvE as it's intended you can get invaded

echo forum
echo forum
unborn smelt
echo forum
# little carbon It's quite simple really. Just imagine all clients local time axis and client ev...

I understand how netcode works. The fact that you think we can have a fair and smooth experience with RTT beyond 100 is insane. If you have 50 ping and I peek you with 200 ping and I shoot 3 times you are already dead on your client by the time you hear the first bullet. You end up getting the "bullet group" effect. This is often why people see these sketchy death screens where the enemy has shoot 3 bullets' at 0.00s. It works the exact same way in Apex Legends where you can also functionally play the game with 150+ ping. I actually do better when I play on foreign servers because as long as you play aggressive you can put half your clip into someone before they can react. Players with ping differences that approach human reaction levels start to experience all sorts of
. It was much better with server side in games. Much less shot around the corner type of bullshit. You could tab see pings and then adjust your shots based on enemy pings. It was very controlled. It's better to miss a shot and have the player live than shoot him a full second after they have gone into cover and they die. Favor movement over shooting because shooting is so god damn easy in most shooters.

echo forum
echo forum
unborn smelt
#

yeah sry

#

trying to multitask playing DRG and modderating

unborn smelt
worthy knoll
unborn smelt
#

Oh it's okay if you didn't do it - but it's very clearly a thing in those games

#

so much so that some of them will send AI invasions to your world if you try to circumvent the mechanic

#

I too played my first DS1 playthrough offline because i got shredded by invaders 3 times in a row

modern trail
#

Can U Take the Chance for fire Event down. Its way ro often

worthy knoll
#

But whatever, I will fight for Grounded to stay, as it should be.

#

I will also fight for Luna and infernal to be buffed

unborn smelt
#

hey you do you - fine if you enjoy grounded the way it is, fine if others don't

unborn smelt
worthy knoll
# unborn smelt for you yes - for the devs no... In DS1 you had to explit going offline to not b...

either way it does not really matter for Hunt since Hunt is an evolving game, Dark Souls is released and then finished (except for some dlc). So Hunt can change, and imo having less "hardcore"stuff is good - especially if it does not take away from the winners. I do not like this stuff anyway, and rather not push a difficult situation - which I now do. But this is fruitless, we will not convince each other of our respective points.

unborn smelt
#

Well no we won't convince each other - i'm not trying to convince you either i'm trying to have a goodpossibly insightful discussion

still basin
#

I can see the appeal of grounded. Some kills are really cheap. I wouldn't mind keeping it in some lesser form also having a way to regain lost health bars. I think this would make for better gameplay and less hiding in corners if some people weren't scared of losing thier hunter and stuff with no recourse. As I said some kills are cheap and feel undeserved for sure.

unborn dagger
unborn dagger
rich urchin
# karmic ivy <@267456206526742529> And some more: While for some developers it may just be a...

I simply can't agree with the idea that it would open up the platform to more cheating. There's no evidence that it would increase cheating, and a decent amount of evidence (such as the mentioned Apex Legends) that it would not. Additionally, I don't know why it's stated that linux is "safer" for cheat devs than windows, . Additionally, Rust and Hunt are very different games. Not only is Hunt closer to Apex in terms of being a 10 minute match while rust is a persistent world, but Rust is, and has always been, notoriously plagued by cheaters due to the extremely toxic playerbase, which Hunt does not have. Further, the quote you used stated that windows is still the OS where the vast majority of cheating occurs. A trial could be done to match Linux players only against other Linux players. Further, I don't see how enabling linux support would lower windows support. It would be better to enable support for 6 months and disable it than to never enable it at all, at least data would be gained on how to fix issues.

karmic ivy
rich urchin
#

I don't really agree with the reasoning.

I'm biased, regardless, because I switched from Windows to Linux for work and can't play anymore, but it seems that a lot of people agree with the assertion that the game should be available on linux.

gaunt garden
#

ping abuse remains brutal. should not have guys playing and creating massive server lag

ivory crater
#

@wheat bloom 's suggestion is actually really good
Silenced pax Poison would be a viable replacement to silenced nagant for fanning and PVP

It would be great for PVP and PVE and provide more utility more than it rn being just a glorified ammo pouch for medium weapons (especially cent poison)

It's counter part Spitfire is just way too strong and Pax silenced would make it have more utility than just being ammo pouch to justify using it

limber meadow
frosty garnetBOT
#

@austere zodiac, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Big boo!```Attachments:
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queen jungle
#

What channel do I post a server discord request?

frosty garnetBOT
#

@sharp temple, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can you guys PLEASE ditch the stupid wildcard event? I've list 4 characters one of them my highest level to your freeze glitch```
unborn dagger
#

@sharp temple Are you talking about the stuttering? Cause if so I'm dealing with it too, very annoying to deal with. Unless they can't fix it they shouldn't remove it.

sharp temple
#

I start a match and after 5 minutes of loading I can't move, can't quit, can't do anything. I log off and come back to be informed that I've lost my character. Read that it's a common glitch associated with the wild card event. Love the game but this is intolerable and I'm thankful I didn't waste more money on dlc because I can't play this game without losing good progress. Great game, shit support

#

I'd ask for a refund but apparently that's voided after a week of the purchase. I wish your team would resolve this

#

Apologise for the passionate dialogue

unborn dagger
#

Hmm can't say I've encountered that issue but that's certainly new. The inferno map has definitely been pushing this game's limits

worthy knoll
# unborn dagger Hunt being an evolving game doesn't mean, change the way the core game works and...

Well Somebody ist getting screwed over. And No,there is No other Shooter. I usually dislike shooters. I am notoriously Bad at Them. But I Like Hunt, I Like the setting and the Guns. And Just because I do Not Like certain aspects does Not mean I should Play something else.

I cannot even agree With "screwing over the Others" since again, you are loosing nothing out of the fact I keep my Hunter.
Except If you are a very spiteful Person maybe that wants people to loose hard when you win (Which I am Not saying you are, but its an example)

But I guess this is the divide between Bad and good Players.

frosty garnetBOT
#

@hollow kindle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Option to totally disapper all hud

Hunt look very cinematic w/o hud, but we can hide it totally only with pre-launch commands via Steam launcher. So why not make more options to hide it```
signal mural
#

It's not about you getting to keep your Hunter or not... not for me at least, but Grounded ⚖️ Pact's Necromancer ability is a pain in the ass. The Pacts aren't well balanced... Grounded is insanely powerful by comparison to the other two. PvE ignoring your person is massively beneficial, especially when PvP engagements happen in PvE dense areas. Self-Reviveuntil your Hunter is Red-Skull dead is broken. I don't want to waste my time burn/camping every player I suspect is a Solo just so I don't encounter them again later when dealing with the bounty.

Infernal is by far the least beneficial... slower burn, faster burn recovery, insta recover a burnt chunk, & not burnable when downed (1x use) is comparably useless considering the lack incendiary round usage and ease of avoiding PvE burn damage.

Lunar's abilities top Infernal because permanent health regen at rates much faster than a Regen shot is damn strong.

worthy knoll
#

Then Change them
Change the way self revive works. Maybe give it to Luna? Would even Work Lore wise i think.

Change Infernal completly to something that people would really wants instead of stuff Nobody really finds appealing. Infernal needs a Lot of Work.

unborn smelt
#

last time i tried to selfrez, i didn't even destroy the concertina when dying again while standing up

worthy knoll
#

Also after looting I burn every Hunter Anyway. I May be a Rat but I need to keep the Net Worth of other Rats down.

crystal plume
#

Even a beartrap can do the trick after first setting them on fire just incase to lower their health a bit more

tribal wyvern
#

Besides if you play duo & kill one guy, his teammates just runs away & hide. Wouldn't it be beneficial to burn/trap that guy to?
Same argument could be made there.

#

If you run away & continue your clue gathering, they would come back to.

#

Getting pretty cool names on these hunters

signal mural
#

As far as I remember the Devs said these Pact perks & abilities were a sort of limited time trial for some frequently requested ideas/suggestions. So, they may very well be tweaked and added as permanent additions. Honestly I would be fine with any Solo with necromancer being able to revive once... but a max of 4-5x is excessive.

signal mural
worthy knoll
#

Well Firebombs burn 2 minutes

signal mural
willow hedge
#

Burning a self-rez Hunter is pointless, since fire kills chunks, not Health per se. I've seen players power through it. You can get up, run out of the fire, end the burn effect and keep on trolling. Poison is out of the question, since it's easily hard-countered. Concertina bombs might be a possiblity, concertina trip wires are somewhat possible, but they hold for one or two self-rez at most before the wire is destroyed.

little carbon
#

Honestly they just need to limit in both frequency and time. Having it only possible once per match and maybe only for a minute after death makes it useful in specific circumstances but not something that forces certain counters.
Currently it is either used to get up quickly which i think is a pretty decent implementation or to outwait the other team to either backstab or just to run away and extract. And that kinda promotes slow play which can be problematic

tribal wyvern
#

@signal mural
Isn't 100dmg + medium bleed enough from an explosion from an effigy? You want it to oneshot?

unborn smelt
#

So if you burn them out and make sure no health is left they can't come back later anymore

#

Sure just throwing a lantern and leaving won't stop them from selfrevivng and running out of the fire - but that's not the point of burning a potential selfres either

signal mural
raw glen
#

Title: Reshuffling a challenge should not be able to give you a challenge of the same type
Details: Example "Land headshots on enemy Hunters from 125 meters" rerolling into "Land headshots on enemy Hunters from 150 meters" or "Land headshots on enemy Hunters from 150 meters with rifles"
or "Deal damage to enemy hunters with high velocity ammo" rerolling into "Deal damage to enemy hunters with fire ammo"

The whole point of a reroll is to try to avoid challenges that might be annoying for you to do, changing the number on it or requiring you to use a different weapon to do the same challenge doesn't functionally change anything. Might as well remove the reshuffle option altogether.

tribal wyvern
#

@plush viper
The idea you have is good up until allowing bounty extractions to give mmr. No.
The pve is there to intiate pvp. Theres no skill in fleeing with the bounty. I know some people will disagree and think it's a 200IQ move to run in the opposite direction when the 2 teams outside fight. But it's not.

Pve is a means to an end to get people clumped up towards the same location & fight. If you run away with bounties everygame, never fight, you'll be bumped to a higher mmr you can't fight at and be farmed until you drop.

queen jungle
#

@cobalt slate The devs have stated in the past that this is unlikely to happen as they want to keep the tension up of there possibly still being players around.

cobalt slate
signal mural
#

@idle saffron Did you buy the Battle Pass for 1500 BloodBond ?
She is a premium Battle Pass exclusive.

radiant river
fluid locust
#

Not to mention the death cheat cue really helps tell when a group is wiped

#

Also since grounded only solo Necro you can instantly know which legendaries don't have access to it if they're locked into a different pact

raw bane
#

Why are the Russians still playing on European servers???

frozen crater
#

are russians not apart of eurasia?

dense schooner
#

#game-ideas message Maybe not all of them, but make the odds of single bounty higher (perhaps 60/40 single/double, respectively)

queen jungle
#

EU servers are the closest "foreign" servers for most Russian players, so they often have it as secondary region.

queen jungle
frozen crater
#

the amount of dislikes I see on gamebrain's suggestions lmao

wary hinge
#

It's almost as if buffing one of the strongest types of guns is a disliked idea

frozen crater
#

yeah but when I see any one of his suggestions they are 9/10 times overwhelmingly gang fucked by dislikes

simple helm
#

@amber stirrup decoy supply refills decoy fuses, one of the most useful tools in game

silent tartan
#

@chrome oyster Those stutters will probably always stay no matter your specs, but you're right, that's exactly how it works and it's made like this to save performance but also prevent de-rendering from distance

#

So having small chunks loading could even worse the de-rendering issue

amber stirrup
simple helm
#

@amber stirrup with decoy supply, you can reliably use decoy fuses to destroy dog kennels as well, which makes them even more useful

#

I do agree that regular decoys should be refilled with ammo boxes or be allowed to be picked up like throwing knives

#

Make it so decoys can be picked back up, add them to the function of blade seer to be seen in dark sight

chrome oyster
# silent tartan So having small chunks loading could even worse the de-rendering issue

(Context: I'm a software engineer)

Small chunks doesn't equate to rendering distance, it just means each piece of the map can be loaded and unlaoded in smaller increments. (You can still keep the same "radius" of already loaded/desired chunks)

When it comes to performance, there's kind of two things you can aim for, latency, or throughput (i.e. the amount of time spent on each piece of data and the amount of data that can be processed in a given window of time).

Larger chunks of data increase throughput but also increase latency. Reducing the size of chunks should lower throughput, but also decrease latency. i.e., you'd spend more CPU on chunk loading, but you could spend less time on any individual loading operation.

So, it should be possible to background load smaller chunks when there's extra time in the current tick, and minimize impact on the frame rate.

#

My guess is the map is packing too much information into the same chunk, and it's resulting in a wait that's observable in frame time. Even if you keep the same in memory chunk representation, it should be possible to break up the IO/loading operations into more friendly "sizes."

wheat pollen
#

the new indoor sounds have ruined sound in this game, it wasnt even an issue before and now sound is doing weird stuff in stairwells

frosty garnetBOT
#

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Can we please get a seperate key for interact and pick up?```
echo forum
# wheat pollen the new indoor sounds have ruined sound in this game, it wasnt even an issue bef...

Yeah sound is quite bad now, very inconsistent. I used to be able to easily hear someone crouching around..not anymore. It's like if any object is blocking them their sound is muted. You can run up on crows with zero audio etc. Some games sound is extremely muffled. Some games certain sounds are hyper tuned like hearing a hive/immolator like they're 5 ft away when they're 60m away. Gunshots 3 compounds away sounding lile they're 100m away. Gunfights happening less than 100m making no audio. Ever since 1.9 audio has been going downhill. I don't even hear most fuses anymore until the grenade is flying my direction.

outer jungle
#

i still cannot understand the tool box .

was it bugged before ? it used to give me 1 tool + 1 consumable without packmule . or 2 consumables 1 tool with packmule !

bringing a derringer , or a flare gun , throwing knife 🔪 , even throwing axe 🪓 will miss with the rate of consumables loot 🥲 .

these tools are so fun .. but a meme load out , prestige progress tools .

i see the meta is ( small knife , medkit , axe , chock bomb )

what make them a taboo from being just being replenished from special AMMO boxes ?

and keeping tool box for traps , consumables ?

would it break the game if i keep getting my knifes or derringer from special ammo boxes ?

tribal wyvern
#

That switch should be at the entrance to the actual basement not halfway up the staircase

signal mural
# fluid locust Burning isn't that hard. Just sit on their body for a while if you suspect it's ...

I know you mean well but I am aware of all these things. I remember when burning your enemies was considered toxic and poor gamemanship... now it's like you better torch every BAMF. Plus, I hate getting the better of a sniper only to have them self-rez with no hope of getting to them in time... especially when they self-rez multiple times. Corpse camping and burning bodies is tedious when the boss hasn't been banished and I need a Lair/Banish/Extract bonus.

silent tartan
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#

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plus at least 30% of them are using cheats!```
mighty knot
#

Or even worse

#

We spawned on the big one and everyone else is in the small one

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#

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remove all custom ammo```
quaint sluice
#

Fix your fucking game full of bug and fix your fucking server, for love of god

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Soll since I get the feeling the infernal pact is used by far less players than the other two, why not give it some tactical advantages. Why not block some entries to buildings with fire during the wildfire wildcard? This would give infernal a heads up to the other two pacts```
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#

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We need a PS5 version with a new trophy setlist 🙃```
quaint sluice
# karmic ivy What needs fixing?

when im killed by a guy, when im behind a wall of brick, because the server is shitty (i play with 20 ms)
In the recap it's not a "through" and when i add the player to ask him where he see me, it's not behind the wall

burnt mulch
#

happens in nearly every fps, really. it's just more noticable with the style of gunplay

quaint sluice
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can we get a region lock for theg ame that boots you out if your at 120 ping? the amount of times that ive died from a guy 5 seconds after hes on the ground cause hes playing from spain or france is stupid. please region lock this game.```
frosty garnetBOT
digital vessel
#

People want to turn Inferno into the new night map, making them rare enough that nobody gets used to them and instead keep angrytyping about it still existing.

karmic ivy
# quaint sluice when im killed by a guy, when im behind a wall of brick, because the server is s...

There are reasons for that, but it is not because the server is "shitty", you can read about some of it here:

https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
"This is quite a complicated conundrum to solve because each client has a different delay-to-world state, as well as a different head start when it comes to the individual character. For example, on my screen, I might be seeing a Hunter walking straight ahead and have them in my sights. But on the server, that same Hunter may already be further along. And the player themselves, on their screen, might already have their Hunter behind a wall."

There are reasons for everything. And making a multiplayer game is full of choices. This article explains some of those choices and how they lead to what you are describing. Unfortunatly, it cannot be eliminated entirely. That is the cold hard fact of multiplayer FPS games.

Personally I like how Hunt has done its networking, This feels better than other titles. Yes, there are some downsides. But everything of this sort involves trade offs to get what you want.

So I guess my feedback is that I like the "fix" we have, and personally don't want them to change it for another type of "fix". This way feels best to me.

I run a completely middle of the road (bordering on low end) computer and connection. I get a stable 60ms latency.

quaint sluice
#

thanks for the article and all the information, it's still frustrating, hope solution for a better experience will be found one day. You think you are secure but you are not. Impact the gameplay a lot for me tbh

karmic ivy
# quaint sluice thanks for the article and all the information, it's still frustrating, hope sol...

I can agree with that, and we can hope for better solutions. I think the best thing to do is get familiar with how it works as it is. And make it work for you, not against you. For example, knowing what we have discussed, one could simply NOT think they are secure until they are farther around the corner.
In your mind, treat the very edge of the corner as a maybe, not as a given. Don't feel safe till you have some distance around the corner.
It may run counter to your intuition, but there are many areas like that in life so its a good skill to hone anyway.
And once you get it, you can still run around the corner for safety, but you will know you need to do it sooner than you thought in the past.

trail carbon
#

@queen jungle, sorry, but centered crosshair is not possible for several reasons. 1. The most important reason: it would take a ton of time to change because hunt has the spaghetti code problem. If they could change this easily, left side peeking would be gone quickly. 2. Centered crosshair allows for head glitching, and hunt already has enough cheeky angles, nobody want to get shot by someone you literally cannot see. 3. It would detract from the developer's vision of the game, the original style included a lowered crosshair so that you would be looking at less of the ground, and more at the surroundings, creating a different visual style.

hot vigil
trail carbon
#

Well after 1200 hours, it isnt really that way for me anymore

outer wedge
#

The Pledge system is like longed waited bandage to a more healthy gameplay, instead of reworking the health bar system witch was fun(at least for me) in the early days of the game, when actually there was character progression believe or not, we used to start the hunt with 100hp and seeing a T3 hunter was exiting.
This new traits brought a more engaging system when comes to pvp, like surviving the first pvp encounter and manage to go full hp to the second team, the solo players have a more "Fair" chance of surviving a 3v1, the fire one its kinda meh, but i can see its value in a pre-made group, not losing hunter so often also helps a lot being new or 3k hrs player.
If this event traits do not stay after the event, i strongly advice that they do, a HP bar system rework is due, i simply cannot go back on having to extract because i lost 50hp.
The necromancer is a big problem and it needs balance, in pre-mades, its being abused to a degree that sometimes i have to kill the same hunter 3, 4, 5 times... i recommend that can only be revived 3 times max, 3 strikes and you are out.
Although the wildfire car is a good ideia in paper, i can't play it, fire is too loud, the visibility is worse than when in fog, its just not fun, its just 1 more mod that i have to instant quit(night, fog, fire now)

hot vigil
crystal plume
#

"Spaghetti code" has nothing to do with it, it's a complex thing to change as it is which people often don't seem to realize

hot vigil
# outer wedge The Pledge system is like longed waited bandage to a more healthy gameplay, inst...

I mostly agree, think pledges are a good idea tho they need to be reworked a little ofc when events totems are out it will be more healthy making pledges only obtainable with boss banish/pvp.
Not sure I like cheat death, it is easy to gain and maintain and breaks a core pillar of hunt in my optics, that being perma death.
The trait should have been a 4 pledge marks only trait.
Generally I don't like self-necro, it simply grinds the game to a halt and have warped the meta around looking at every single body for 5min while it cooks.

outer wedge
#

@hot vigil
I do understand your point, for sure some tweaks could be made, i only use Lunar, Relentless+Resilience and this traits are a god send, it made me enjoy the game again.
I can't say that i found that many solo in trios, but yes, that 5min cooking can be not fun, but from my experience so far, cheat death is wasn't a problem, but necromancer, oh boy, every decent pre-made abuses necromancer.. i only play randoms.. witch can be frustrating at times, mainly the solos i get in trios are solo snipers.. at least in EU..

unborn dagger
#

@queen jungle My dude this isn't Escape From Tarkov, this would need to be in an entirely new game mode.

#

Hunt isn't a survival simulator

queen jungle
# unborn dagger <@456226577798135808> My dude this isn't Escape From Tarkov, this would need to ...

I'm not asking for the game to be remade into a survival simulator I'm suggesting adding basic Survival elements you could still play just fine, lets I've got a Hunter with Hunger, Thirst Exhaustion all at max level
Thats

  • 60% Melee Stamina, leaving me with 40% still enough for the normal meleetools
  • 45% Sprint stamina Greyhound and Determination can help here and the Exhaustion turns only the edges of the screen blurry and the reduced reloads can be dealt with with animation canceling
unborn dagger
#

That's way too much.

#

I'd like Hunt to go more hardcore but not survival sim territory

hot vigil
# outer wedge <@187684408625594368> I do understand your point, for sure some tweaks could be...

We have pretty much the same experience, I am very much a guy why hates solo players in both duo and trios (short vers: they are playing a different game that the rest of the lobby and forces everyone to play that too), which have forced my duo partner and I to play trios bc the influx of duos.
Cheat Death is not much of problem gameplay-wise only issue is that the first 10min of rounds seems more passive as people farms for pledges to get it and personally I think it just removes an aspect of Hunt I like, that being the perma death system. Also it distrupt some balance as now all Hunters are fully perked out.

hot vigil
tribal wyvern
#

@digital vessel
Tldr; Make people adapt to what i like to play.

swift sandal
#

Hi guys my game not working its just stack in the easy anti cheat

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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A small suggestion from me, as someone who doesn't really talk it would be awesome if i could either ping onto the map or maybe draw a direction with a pen or arrow etc, its really tricky trying to type a message and move at the same time```
hallow dome
#

I think it would be great if you could enable the option for the wildcard map to be activated or not because for me this entire wildfire was cool until I couldn’t see anything or into buildings, sun for some reason has higher glare and stalker beetles suck in the fire areas.

carmine junco
prime ibex
#

@queen jungle Though rather ambitious of you to think of such an absolute overhaul for Hunt Showdown, it is unfortunately not possible with the game's current state. Especially it being Cry-engine, and the amount of time and changes applied to Hunt that it's realistically not possible in it's current existing state.

worthy knoll
hot vigil
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#

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Probably mentioned already, but would love it if we could have squads/4 player lobbies```
dense spade
#

just ran into a little issue,
our teammate was downed and i went to revive him. Mid revive, we were flashbanged.
Luckily he missed and i was barely flashed and i managed to get the res off AFTER the flash.
Our teammate stood up FULLY FLASHED

idk if thats an intentional feature or what, but he should not be flashed upon a res?

worthy knoll
burnt mulch
#

@lost pagoda it's actually arguably the best dualies/fanning pistol.

lost pagoda
burnt mulch
#

and I said that it's not just played to unlock the uppercut.. that was the point of the discussion

#

and that it does have its own advantages

#

what exactly would be the point of an officer conversion or a conversion carbine?

#

officer conversion sounds like powercreeping over the new army, conversion carbine is a fancy looking winfield?

lost pagoda
#

and the same example of making the officer three slots larger than one.
to more stats but the weapon remains the same, I'm simply saying that you could do the same thing for the conversion, as they did for the lemat...
that's all

burnt mulch
#

but i wish [...] that it's not just a "play it because it unlocks your uppercut".
gives reasons to play it that's not just to unlock your uppercut
"b-but that's not the point of the discussion"