#feedback-discussion
1 messages · Page 38 of 1
playing without doctor is just too much of a chore. But I want doctor to stay, since the big vit shot is extreme expensive...
Furthermore I consider that the Uppercut needs its damage nerfed.
Yeah i agree on the uppercut thingy... always have
And i do also think that playing without doc is too much of a chore - but i don't think they should fix it by leaving the grounded pact OP, i think they should see this and realize that there needs to be alternatives to doctor (and as you said, the vit shots being more expensive didn't help either...)
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This one might be a little meta-gamey, but new Trait idea
Title: Insight
Description: Aiming directly at an enemy hunter in Dark Sight (no obstructions, crosshair MUST be on the actual enemy hunter) shows you how much health he has. A bar appears over his head or next to him that's sectioned off into the number of chunks he has, and is filled or blacked out depending on remaining hp. Costs 8 trait points, has synergy with Poison Sense and Bounty Dark Sight Boost where it can work through walls with those. Maybe also throw in 'shows ai health when aiming at them' too```
I dont see how it doesn't follow the format but ok
maybe try not putting that first line there - maybe that confuses the Bot
Figures
I am Cato, "carthago delenda est" and stuff 😉
yeah yeah i get it
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Don't you have more imagination?```
Why do you do events only about devils?
Why do you do events only about devils?
Don't you have more imagination?
they are doing events about the occult because that's kinda what's hunt about
I don't think Halloween, Solstice 2020/2021, Light the Shadow, or As the Crow Flies were about Devils at all. So I'd say we don't only do events about Devils 🙂
He sounds like a christian mom that finds everything bad = the devil, or satan.
@sick anvil Because it's basically a season running for 2 months instead of the 2 weeks of the halloween event
I like the game, but these devils and the focus on it is too much.?
Too much and terrible
I'm tired of so many devils, don't distract from the devils
They just explained they're not focusing on devils.
Please somehow pass it on to the representatives of hunt. Not so many devil games
There are so many devils
it is not necessary
I don't know if the representatives have raised their horns
@unique osprey the price has not changed since launch of Devils Moon. it was a UI change to show if you buy the "premium battle pass" that youre getting a discount on the levels that come with it. Both prices are still the same.
My brother in Christ can you read
No need for devils, horns, 666, demon, and so on
so if you do a " Season " then the amount of unlocks for the price is crap
It is fucking lazy. that what it is
I mean they've added sooo many ways to earn points
Even absolute casual parents will finnish before we hit february
I know why they added it. Hopefully not many people enjoy so many demons.
Your arguments do fit last event, Serpents moon.
But I mean now? Where every game you can almost guarantee a 400-900 point by just doing a few challenges
I disagree, I see they have put a lot of effort into this event. You could say its an amalgamation of everything they have learned in the previous events and its better for it. In fact my prediction is that it will be the most liked and successful event yet. Not lazy at all.
I don't care about points and promotions, just so many demons are disgusting
Thanks for the clarification. The perception was definitely not clear.
Yes, I have already passed on that feedback to the people who make the in game news and such 🙂
How to write to representatives, or where?
I've already read your feedback, Vale. And in fact, responded to you already as well 😄
I'm forced to not play this game until this event, it's disgusting
thanks3
Your horns and your devils mother too
Well, you choose not to play, not "forced" either way. But if that is your choice, then we respect it. Have a happy holidays 
lol, well on a different note; I wish that there would be more legendary hunters who are less "over-the-top". What I mean is I would like to see more hunters like The Kid or The Rat, as opposed to all the various masked and overdone personalities that dominate the Legendary Hunter list atm. I understand that the design direction probably shifts to where the most sales are made so I guess I'm in the minority here?
I think the pendulum just swings. The Detectives aren't over the top, neither is Sgt Bridgewater. So yknow, it just comes and goes I think
I mean that's like.....the theme of the whole game
there really aren't that many more demons than there always are....
You do your job
lol no
Are you opposed to devils because they’re tropey and lame?
Is there a gathering of demons here?
what will happen
If you like them, and you like them. Be demons.
as you wish
I said what I thought
Yeah I don’t understand what you mean
Do you have any faith at all?
What is unclear? There are so many demons and devils, nothing good and acceptable
it's too much
Is this game just devils? Then this game is terrible
Don't listen if you don't understand
i mean.... ya that's the theme of the game
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👍```
Masked Hunters are easier because without glasses or masks the design team has to actually design a face. Hail Mary for example has a basic Hunter face but thanks to the glasses and her gown you do not see this as much.
@alpine gust "Faction allowing a DLC hunter to be unique is I think brilliant."
What is that supposed to mean?
If you’re talking about religious faith, discussing that is not allowed on this Server. It’s helpful to remind yourself that the game is fictitious.
@solid moss Should be easy as even with only 2 hrs u can easily make 1k points a day.
Challenges are the true points mine
Ye it's very good the way it is now.
Ppl focus to much on the amount.
Because even if they had like 1k total points.
Challenges would only give 18.
So the pace would be identical.
There is ammo bug with the new martini, picked it up from a dead body, reloading it while missing 2 shots will not deplete the ammo reserve.
Then put it in the bug report channel
Yea, I think you are right about that and I really don't mind them recycling materials where they can to push out more content. I guess I'm just curious about whether or not I am the only one who is going "awwww man....another hunter for the Halloween party" most of the time when they put out a new legendary, or if most players enjoy the more eccentric characters that come out?
@dreamy crane Bruh are you actually upset that people might get a random steam achievement lol
Achievements are supposed to be hard to get- they are pointless when 99% of players have them. But Im pointing on unnecessary of this counter after this perk was implemented.
The achievement was made
Before this event was even thought of
Some games have achievements "Kill one person" they are most certainly not supposed to be hard to get in the largest variety of cases
And even then, getting 5 level 50 hunters without the current even isn't even hard..
"Break 50 doors" "Burn 50 chickens" "Literally open an outhouse and step into it"
Achievements are supposed to be hard to get - Pizza Boy
you are not, I would like more legendary hnters like the Redshirt, that are not "camo"
This "kill one person" things and other pointless achievements was implemented later. And sure its easy burn 50 chickens, but you cant do that in one run.,
Why does 'one run' matter when the achievement you're upset about isn't 'get a level 50 hunter in one match'?
@dreamy crane
Wrote wrong chat, but for real, who cares?
This is a very snowflakey behaviour over a frikking achievement
At no point during Hunts history did anyone look through your ach and went "wow this pizza boy guy, hes amazing, he lvled 5x 50 hunters, how did it he do it?"
It's just pointless shit thats time consumign more than "skill"
Well, in some ways I agree with you..
@prime ibex that cobra shot sounds suuuuuper cool
i really like the idea of shooting poison buckshot
It's a thought that popped in my head over night. I think it'll do well for the game.
I usually don't visit this discord with positive things to say about this game. With 3k plus hours Its hard to keep seeing past the BS. However, these new perks and the event as a whole is the best you guys have done. I truly applaud the effort here and I pray the team keeps them active after the event for the health of the game.
yeah I agree, more cowboy style ones would be fun
@crystal plume i was very specific hence why i said barreled, not talking about the slot size
but like.... imagine you have a slightly worse FMJ winfield and a romero slug in one. thats what you have at this very moment
@chrome steppe You're looking at the rifle stats, mate.
when you hover over the special ammo you get the stats for it
seen in red
imagine you would make 176 dmg at 10+ meters with compact
Then what do you see wrong with 25m headshot range?
in 1.9 all medium and short barreled shotguns with slugs were nerfed. the mediums to 20m and shorts to 16m
Ah, I had the numbers wrong. Okay.
Ye, that's an issue, then.
But in practicality I haven't seen headshots over 20m kill yet.
Maybe it's just another stat card bug.
the shotgun got released as a supposedly medium barreled shotgun and with the 25m HS range and the almost unnerfed state of the long barrel slugs is throwing the balancing that was done earlier over board
nah its really 25m
got a 13m OHK on chest at max health
and i acually delivered one myself somewhere in the 20 to 25m range
Best to go to #bug-reports-pc with it.
good idea
Hey I am sure you guys are aware, but the performance when near the new world fires is extremely bad. I have a 3060ti and i7 processer with 30 some gigs of ram and I still run those areas at around 20 fps.
wtf
i have half broken 1060 and i only miss 5 fps with the fire even when im standing in it
Is it stablke? because I will run locked at 90 and the game will have like 5 second chugs of no more than 20 fps.
it is
5 fps less and stable
its like it werent there whatsoever
NVM my battery was on 5 percent and my computer was shitting itself
kicked the plug out of the wall on accident
You’re not alone! I wish they’d do more hunters like that too..The Rat is great, as are pretty much all of the Tier 3 hunters. I would probably wish for less like the Prescient, Reaper, Penitent, The Concubine, etc.
The firestorm isn't working for me. It ruins the one thing that makes Hunt special, the sound. Basically, you guys added some streams of water on the map that people can't cross, and made it loud as fuck so people can't hear a thing. Which, ironically, was one of the reasons you would not add rain to the game as it would fuck up the sound. So, in short, the inferno looks cool, but it really plays badly. I hope I don't see it too often during the event.
lost about 20fps near the firestorm, everything on high. another reason why it sucks
man they better should do it like tarkov: dont give a damn what someone want
i would apreciate rain tbh esp within the bayou
Check out the rest of what he said - he kicked his charger out of the wall and his battery was about to die
Rain would be awesome
cryteks problem is they listen to what the loud minority of people says
10 people dont want rain and scream like hell and the other 1000 peeps that would love it get ignored
80% light rain with really heavy downpours occasionally would be pretty cool, especially with the lightning you see sometimes
I'd love rain, but I'd hate to see people not be able to play because their pc or console can't keep up
Me too…I really only want it if it won’t ruin the fun of playing
that would be 3 vs 1
maybe there is a light rain version they could have that would be easier on machines
i mean.. you see how suprisingly good the fire works
i havent read really any big complaints about performance
only being loud
^
If they can put in something like this for the event then rain shouldn't be too much of an issue
If it genuinely is an issue with last gen systems then I say abandon them like Rockstar has done with GTA Online and give them a free update
For rain the said the biggest problem is the engine
i must say i find it a little bit too loud but the feeling is awesome. you can really tell its a roaring wildfire
Well done Crytek with the first iteration of wild cards--truly. One thing that I would have loved to see though is that the occurrences are random kinda like Battlefield "levelution" and have it across all times of day. I was on the other hand disappointed that there's an invisible wall around these fires; made the infernal pact a lot less resourceful and cool as I initially thought.
Other than that, I'm super excited to see what other wild cards you guys bring in cough cough thunderstorm and rain cough
Night time inferno would be great!
Concur, I think some hunters that you would expect to exist in the late 1800s in the Louisiana area would be awesome.
BTW, where is the HO HO HO HO song!?!?!
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hi community of the best game in the world 
Little idea that just came to me while I was choosing my equipment.
I find that it starts to make a lot of weapons and variants.
-Why not a "legendary" button to gather all the legends in one. This will allow to clean up the weapon list a little bit (legendaries of the same weapon)
-In the same topic a tab "In stock" to see directly what we have to sell / choose more easily.
-Last thing that has nothing to do with it but that I think for a long time:
Reward the players who manage not to use all the seconds of their bounty = + we extract with remaining seconds + we win (money/xp/bloodmoney).
Happy hunting to you 
***Sorry if it's not too clear, I wrote the message with a translator.***```
I haven't had any performance issues personally and I'm not on that impressive of a rig
@low jolt Have you done the challenges? Those are a great way to get a bunch of event points weekly
tried some but again, i'm a mid to low level player. i don't get kills with derringer and such. maybe i rolled really difficult challenges, who knows
just don't do any of the hard ones
Also you can reroll
the easy ones are tedious but if you do enough of those
1 per day if i remember correctly
and the 2 star ones but they're slightly easier
deal damage with rifles is one of the easiest
@vivid wolf you can report people that team kill, just so you know 🙂
Yeah but it doesn't seem to do anything. Maybe it's just the lack of feedback on whether or not our reports actually did anything but I've been tked by the same people and reported a couple of them from before the event started and I still end up playing with them.
Sorry, for the lack of punctuation.
Lack of feedback doesn't mean lack of action. It can be hard to feel it, but our Support does work on each report. I'm sorry you're running into people who team kill though, that's very frustrating.
Can you guys make this game playable for older gen console players? It's the only game I cannot play and I don't want to spend any more money on this game since I can't play it all.
Sorry I can't be too descriptive but the lemat carbine has the (pistol) lemat slug glitch right now
@queen jungle cowboy skin like Red Dead?
The sound effects for the firestorm is amazing, make it loud as hell idc, the one thing Crytek does better than any other developer out there is the sound effects.
I’ve only had this stuff happen since traitors moon, as well. Seemed fine on XBox one before that
yes hunt is western game
I think it’s really Gothic Horror / Southern Gothic …but lots of players like to see Cowboys first and last 
@left terrace 🤓
@tulip lily match is kind of a carbine
The challenges are a really nice way to get points for the event, as long as the rewards don't change you can get 40k points by the end of the event even without the battle pass
At that point you'd need to earn 10k points from playing over 2 months, a definite improvement from serpent moon
@queen jungle i liked your idea about the Avto, but i think it could be easily fixed by just changing it to have slower ADS time, like every single other FPS's games have... They could do this to the Nitro too:
Slower the ADS and there will be no more people rushing you running turning corners with Avtos and Nitros and 'quick-scoping' you down 1 click to the chest, instead if you want to play Avtos and Nitros, when very close to an enemy hunter you should be forced to hold, putting yourself in a position of disadvantage every time, or force you peek the corners aiming down sights all the time (also forcing you to walk more slowly).
Think at Nitro as the LMG version of Hunt Showdown... and every single game that has a Light Machine Gun make them with slower ADS timer than the other guns because of obvious reasons.
Dear Crytek! Shall you keep in the game The Inferno to permanent? Thats a good mod, and that was a really good idea.
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Dear Crytek! Shall you keep in the game The Inferno to permanent? Thats a good mod, and that was a really good idea.```
"mom there are man made horros beyond human comprhensioion in the bayou!!! Its something called the sculpor!"
"no son, we have the sculptor at home honey"
The sculptor at home:
@dim totem the fact that there's an invisible wall in the fire is why the fire doesn't hurt performance though. if it tried to actually simulate all that fire it would take way more power than it just being scenery behind some other flames and an invisible wall
True
The firestorm sound itself is nice, I don't like how it drowns out every other sound. It's certainly new, but if you take away the locating of enemies via sound from Hunt you're left with a mediocre shooter. So hopefully, this will not make it into the game.
@steady prism The gun won't work like that.
The mechanism is fickle.
You hold it at an angle, and bullets might not even feed properly.
The devs already said they wouldn't do it for that reason.
but at least iron repeater if not levering
there are perks in game that are kinda too specific and force you to sacrifice an upgrade slot and points just so you have slightly better weapon
some of them are very well done... like fanning for example... that completely changes the way you could use your sidearm and there are heaps of weapons it applies to...
so if you find a better or more expensive weapon in game that you want to take... you can do so without sacrificing your perk, that wont do nothing, bcs you use wrong gun...
so it couldnt hurt having more reasons to pick these perks over other stuff...
i personally hate that you cant use levering to turn your weapon into jack-of-all-trades kind of gun that could handle any situation (still worse than specific purpose weapons), simply because there are not enough possibilities (compact winfield is utter garbage at long range, centennial is worse than fanning at close range and there is no long ammo variant yet...)
so imho if a hunter can walk through dimensions, survive buckshot to the face and cheat death constantly... he could also lever a finicky lever action rifle...
also mb i didnt noticed that devs already stated this... should have read changelog properly
It wasn't in the changelog.
It was part of the dev stream.
The same question was asked there.
It's not about what hunters can or can't do.
The weapon simply doesn't support it.
(It's also game balance, the weapon is super cheap and already fires repeatedly quickly)
ye ik... but now its just a worse long ammo bolt action rifle...
That is the point.
It's cheap.
which makes me a bit sad... its cool solution imho
I love the Martini.
I use it even when I shouldn't.
But at some point, it can't be the best gun in the game.
Nor should it be able to do it all for not even 200 bucks.
Long ammo meta is bad enough already.
We can be happy we got a repeating rifle this cheap.
i mean i love it as well
but come on you have to admit that levering that badboi would be cool 😉
Cool. And unbalanced.
probably ye
levering would be useless
ofc it would be
noone uses it even on the centennial
bcs it sucks enormously
i can only imagine the size of that crosshair on ironside 😄
Still good enough for close quarters.
It'd just feel bad to die to and bad to not get kills with it.
There's also a major factor that people forget about the Martini - it breaks the threshold of killing with 2 hits even on limbs.
Therefore Levering on it would be a lot more deadly than the Centennial.
Centennial
if u could hit him 😉
🤢
u gotta admit that centennial is one of the prettiest guns in hunt...
What?
not saying good gameplay wise but pretty
Centennial trash
600MV with that firerate and at that price is okay.
If you want good, you can't skimp.
Quite simple.
nope... i just levered a dude with centennial... hit him twice at like 15m and he lived
and since i saw only upper body i doubt i hit a leg
If I had a dollar for every time I see only a head, hit someone and it's not a headshot, I could buy this game for enough of my friends to fill a server.
tru
funniest shit you can do... is to play trios
and after each match compare recordings
bcs you could see 3 different versions of a "hit" 😄
we have a recording somewhere where we both died and the third one hit a dude directly in the middle of forehead
That's just how online gaming works.
That's a whole different thing.
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Please think about being able to walk through the fire, you made a perk against fire damage however we can't use the big forest fire to rush people```
My only illegal issue with the wild fire stuff was that it is all solid walls of fire, I would like to be able to run through it. Though I would also like if the wildfires got progressively worse and worse as the event went on
Each client in an online FPS game has their own "reality" seperate from the Servers "reality". And each has their own time-line (from start of match) as well. This complicates things quite a bit when you want this all to feel right for all involved, 13 different "states" of the game. And it explains what you are describing.
The inferno is a very good concept but the very polygonal straightedge fire was not up to par with the sound of the inferno. Liked the murky smoky air around the map but like it was far too equal as like no puffs of smoke here and there moving about or pockets of clean/smokier air. Fire’s supposed to be unequal and ever changing in intensity. The whole brasier was just too still and stale honestly. Would’ve been nice having some flying embers or sparks dancing in the wind like snow falling from the sky.
ye i know how that works im a developer myself... but its interesting to see that in reality
just a general question... are the new skins "Perchta" bugged? I had few situations when I had to hit and there was no hit marker or hunter hurt sound ( stady position with no movement, enemy in iron sigh aimed for body not head it should be 100% hit)
Funny thing, I just had a match where I hit someone, heard a grunt, but didn't get a hitmark. I think it was Perchta hunter too.
@obsidian narwhal I was thinking along the same lines as your suggestion and would back it whole heartedly. Might need to increase the reward for random contract thou, because 25 Hunt dollars isn't very tempting, maybe 50-75.
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Would love the fire to stay in hunt after the event. A random chance to be a part of the match like the day night cycle. Not very often but makes it exciting when the rng gods bless you with a fire 🔥 map```
it's not 25HD, it's 25 bounty points
Oh, 1400 Hours, and I still learn something knew lol
kek
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Topic: Post 100 Prestiege reset
Description: Please add possibility to "reset" weapon progress after prestiege 100... always fun to climb up weapon ladder again.```
Feedback about the Inferno : too loud.
It s too annoying to play.
I'm out.
@rotund nexus
The inferno stopped like 5 hours ago.
Yes and so ?
And so you can play without the inferno.
As in, your problem is solved.
Not a problem. Just giving my feedback.
Was pointing on the "im out."
Anyone else getting empty lobbies? We have had 2 completely empty matches in a row now. I get we are duos and we have SBMM on, but out of 30,000 people there isn't one person who can join our match?
You're in the middle of a wildfire, it's going to drown out every other sound, what else are you expecting? If you have an issue with it drowning out the sounds stay away from it.
My point is not that it isnt well done, my point it it ruins the usp of Hunt.
No it really doesn't, you're taking a risk of going through that area and losing sound information.
Had to turn Trios on as a Duo just to find people in our match. This is the match we get. We are both low 5 stars. Occasionally 4 stars recently. This is the kind of match we get. Both 6 stars on that team are over double our KDA. Are our only options empty matches or completely unfair ones? What is going on?
As a random, I always play Trios. I think most people play this. You're not going to find a Duo only match. Occasionally I would make a mistake and try to matchmake as a Duo. I notice this because I can never find anyone.
For those wanting to be able to walk through the fire/have the edges rendered better, the reason why crytek can’t do that is performance issues. There are already people complaining about performance issues with the inferno and if they made those sections interactable 95% of the player base would get 10 fps on inferno maps and leave the game
I havn't seen much in the way of complaints about perfomance issues with the inferno. How many have you seen?
Realized our first two Duo empty matches were on NA East only. We went back to Duos and tried NA East and NA West. We got another empty match. I completely understand Duos is somehow the less popular way to play, but out of thousands of people, prime time to play and during an event, there isn't a single solo or duo to join our games?
I don't want to turn trios back on, because that is very clearly unfair for us on multiple levels. However, apparently we have no other choice if we want to play the game. Either we play very unbalanced matches or we don't play at all. Can someone please look into this?
@wintry onyx The matchmaking system places you with 6 star players because you kill more than you die. Simply play more recklessly and your problem will be solved. In other words, die more. You can't expect a fair matchmaking system to put you into matches lower than your skill.
Did you look at the screenshot before you responded? How did team 2 end up with anyone other team in that match?
There is a one star difference between the teams, that is normal. I am not sure I understand what you mean by "how"?
Appreciate the response, but I just want people my skill. I'm not asking for people who are lower skilled. In the screenshot we are duo vs trios. The enemy team has two 6 star players AND a 5 star player. Is that a fair fight? My teammate and I are 5 stars.
in my opinion asking for a fair fight in "duo vs. trio" is an oxymoron.
But the MMR scores are in the correct range, and that is what the matchmaking system runs on
They are not the same, they have a whole star higher than every other team. They are not the same. Not trying to be annoying or nit picky, but what is the point of having stars if there isn't a difference in the rankings. The whole reason we duo v trioed is because we are getting empty games... so what else are we supposed to do? Not play?
It is an oxymoron to expect a fair fight in trios as a duo, but if you were comprehending the post, you would have seen that we are getting empty matches as a duo. So we have to play against trios, or not at all. Arguably the other teams wouldn't have been a fair fight, but it's a reasonable expectation being 2v3. Team 2 wouldn't have been a fair fight as a duo and they have an extra person.
If I was you I would stick with duo's and your streak of bad luck should end soon.
I play duos most of the time on the US East and West servers, there is plenty of players. I think you are just having bad luck.
The system is designed, as far as I can tell, to give you a "range" of opponents, you can forget about stars and simply consider the MMR score. You have a number above and below you that you can be matched with. This is normal for a matchmaking system and good, if you think about it. It is no good to make an Elo system too ridged.
Thanks Duncan, it feels like our range is heavily one sided. However, I do appreciate the time you took to respond to the post.
I do appreciate it, but it's actually happens a lot were we get empty servers. I just usually excuse it because sometimes it's at weird times and/or Hunt is on the smaller end of games, but there just doesn't seem to be an excuse with the event going on, so it's a real bummer it is still happening so frequently.
And I get what you're saying with not wanting MMR to be to ridged, but what it sounds like to me, is the SBMM range is wide enough that we are consistently playing against the top tier of players anyways. SBMM effectively doesn't do anything for us. We are still going up against teams that have 3+KDA's & 10's of thousands of kills (and I know that doesn't equal high MMR, but let's be real, they had to be doing something really well to get there). We are still going up against them even including our MMR drops being 2v3. If we are low 5 star players(sometimes 4 stars) and the MMR range still encompasses the highest tiers of players, SBMM is meaningless. It might safeguard the 3 star, but hardly helps the 4 or 5 star. Which brings up the original point that MMR needs another look, especially for the "higher tiers".
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More Inferno please```
I like the inferno but I don’t like how the older consuls can’t handle it. I play with a friend of mine. I have a series S in he has a one s and he had to restart his game all the time it was OK. It was kind of creepy for me cause I used to work with the first apartment when I was in high school and actually been in situations something similar tonight, but it was kind of scary, but I like it.
I can't speak for higher than 5 star, as I am 4-5 but I think it is in a good place myself. SBMM is very meaningful to me. It means I have a predictable range of skill sets I play with, but am not playing with neenoh.
then why would you ever go in there?
it looks cool, but i played for a few hours and never once got a fight in the fire despite travelling through it a lot
they should remove reasons to not pvp in there, like the absurdly loud sound, so people can get into cool new fights
That's pretty much the major issue with it. I've never been in a situation to actually move through it. It can be helpful to stay away from snipers and stuff but that's... rare? So yeah I agree
I'm glad to hear it's working out for you. It seems to help the majority of people, but not all. It's definitely a bummer not to be in that category though. It's funny you mentioned Neenoh because I've been wrecked by him and his friends on several occasions. I know they got rid of the leaderboards, but there were many months where every other match would have at least 1 sometimes even 2 teams with people from the top 100 in them. It's probably still just like that, I just can't see the leaderboard anymore. For a while I could recognize probably a third of the names on the leaderboard from seeing them on my death screen so much. I guess that's just the life of being a 5 star, just fodder for the 6 stars. There is one hell of a skill gap between my friends and I and the 6 stars we play against. It very often feels extremely unfair.
Sounds like you are better than you give yourself credit for.
I appreciate it. Just wish it didn't feel like getting slapped around all the time xD
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Colt Dragoon Revolver added to the game. It would be black powder special ammo revolver with slow rate of fire, and reload time but HUGE stopping power,```Attachments:
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What do you guys think?
#game-ideas message
this is the second time it happened - the match suddenly stops, I get this message and I loose my hunter completely even with death cheat on 
the match timer was not nearly running out by the way, had like 20 minutes left
its like it suddenly crashes and bugs
I never had something like this happen, only during this event - when such crash happened, I could've at least keep my hunter but in this case it completely dies
@raw vessel did you trade, which resulted in the last two people on the server (you + the guy you traded with) dying at the same time?
i've heard that the server ending via the last two people trading will result in death cheat not working
well I died to monsters ( well look, sometimes its hard when hellhounds applies bleeding on you and then a lot of monsters attacking you ) - so I necroed myself 
there was no other players in the match, its early morning
so it seems like using self-revive can make this thing happen 
Hell yeah!
Unless you get farmed by hellhounds upon revive.
Already might have been reported, but it appears that "Poison vison" can remain sometimes when you self revive with necro after being downed with poison rounds.
I have a video clip of the after effects
@stuck abyssThat would be great but people will abuse it to death. If people were less toxic they would only use it on players who actually use hacks and such but because that is not the case it would turn in to the wrong direction. They would just spam the block system on every pro player and you would have a pool of blocked players and MM would go to hell.
It's already hell. And since the ELO system doesn't work, I don't see why letting a few angry nubs segregate themselves is such a bad thing. Any and all features will be abused by a minority
I'd much rather the playerbase be given some method to proactively avoid cheaters than rely on Crytek's limp wristed efforts to curtail the problem. Let the mad fools lock themselves away, the rest of us will benefit regardless
The definition of the Indomitable Trait seems off. It says, "... you can't catch on fire ..." and then says. "... but your health chunks burn at a slower rate while in flames." If you're health chunks are burning at a slower rate, aren't you on fire?
No, you're not burning, as in needing to hold F to remove fire.
What happens is that like 2 or 3 hp gets burnt every few seconds
A better wording would probably be:
…but your health chunks burn at a slower rate while in an active fire
I did find it oxymoronic at first
…can’t catch on fire
then
…while in flames
lol
or “but you still take burn/chip damage”
@iron trench
I 100% agree with this. The whole point of releasing new weapons is that you want them as early as possible. Which you should get, so you can actually progress the event using said weapons.
Instead of having them so far in. Skins should requier more effort than weapon unlocks.
game is getting a bit too much into the fomo lately. Gotta grind absurdly long for new weapons and ammo and now the inferno map was only 24 hours so I wasnt even able to try it
The inferno will be coming back repeatedly during the event.
So theres no missing out.
The grinding now is the least its ever been because of the challenges.
5.5k guaranteed every week by very little effort.
- any other event points you get, getting 6k a week is childs play.
How do you know I wont miss out? i cant play on weekends
Who says its only on weekends?
how do you know I wont miss out
read my question
who says its not only on weekends?
because it shoudlnt be limited to certain days
not everyone can play every day
you shouldnt miss out on something because you have real life obligations
its literally FOMO
How do you know Ill be able to play on the days it comes back?
it should be available the entire event for a smaller chance
Well thats a you problem, they can't adjust the days for every person
They can.
Leave that as feedback
make it avaliable the entire event
They have a survey
Why are they asking for feedback on things that arent in the test server?
whats the point of the test server isnt that what they should use for feedback
they had no test server for the event afaik
and just because you dont think its a grind doesnt mean its not a grind for other people
unlocking new gameplay effecting content takes hours
Getting points by killing ai with poison or fire is not a grind
ye its a 2 month or 3 month even long event
I can prestige 5x in the time it takes to unlock the new content
so 3 months of grinding lol
gameplay effecting content should not be a grind.
even battlefield 2042 let you unlock the gameplay content in a day or 2
If they want to add cosmetics to grind for whatever go for it. But gameplay effecting stuff should be unlocked fast or else people who pay to unlock it have it faster and thats kinda BS
not sure how people can defend or justify that
It's not really a grind in the way you're making it out to be.
It takes a couple of hours to get 30 points.
As you can just repeat the easy steps.
Like killing ai
Then u don't need to play for the next full week
Ive done all the challenges for this week
I have level 9 on the battle pass
ive played a lot
its a grind
stop defending it
Stop telling me what to do
repeating easy steps doesnt make it not a grind lmao
You're upset, go chill &relax im done here
are you saying runescape isnt a grind
get level 99 wc in runescape lol
since repeating easy steps isnt a grind to you
Its not really a bad grind for the length of time they give you
I have a full time job and kids and im almost halfway there lol
Get the trait that gives more xp and use the legendary hunters
Plus the boosts are really cheap
70 percent boost right there
@spiral dust that's actually not too bad of MMR there, 6 stars play with 5 stars all the time
I've personally been from 3 star to 6 star before, and I can tell you that the difference between 5 and 6 star is almost nothing, just a few good matches and you're 6 star, then lose one and you're back at 5
2 6stars in one team is not ok
My brother in Christ did you ever consider they're playing together
Because in my 1000 hours of hunt I've never seen two 6 stars on my team in random trios unless the enemy team was also packed with 6 stars
6 stars are not some godly beings, if they're getting paired with 5 stars you haven't even seen what high 6 star looks like
Low 6 star is basically 5 star as I said the only difference is that they won some matches and will probably derank
Don't blame the fact you lost on "6 star sweatlords" when they probably play just like you do
Dude: case is next, 2 trios with 5 stars and 1 trio with 6 stars is not ok with balance
You're not even hearing what I'm saying my guy
Stop idolizing 6 stars hunts just because their star tank is maxed doesn't mean they're the best of the best did you know that 6 star mmr starts at 3000 match making rank? The maximum is 5000
So 3000 MMR 6 stars are just 5 star players that got lucky and killed a squad
Yeah, its best to forget the stars, don't get distracted by it. In your mind, remember those stars are really a MMR score.
I can confirm, 5 stars play with 6 stars all the time. And it is good to have that range in and Elo based match maker. The important part is that the range is not too large, so the high end of 6 does not play with the low end of 5. That is why its best to forget the stars and use the MMR score instead.
Exactly I've seen 6 stars with a 1.3kd who they just happned to pick up an avto and squad wipe star rating means absolutely nothing
Hell I've been 6 star multiple times using fucking bomblance so it's not that hard to do
@spiral dust How long have you been playing Hunt with us?
I mean which is 1/5 of the way through only like 5 days into the event there's almost two months left that's plenty of time to complete it, I think the pacing of this event is pretty solid personally
especially compared to serpents Moon
which was awful
I wasn't like the top 10% and I think I only got to like level 13
I dont want to take hours to unlock gameplay effecting content
when people have paid real money to use it immediately
yeah I think they should have put the new guns earlier and then just had the skins be later
that would be the mistake more than the pacing itself
yeah I said that earlier
like I don't want to have to be halfway through the battle pass just to try out the krag finally
Its a grind to unlock it
yeah that I agree they messed up on, the new guns should have been within like the first 10 to 15 levels
and then they can make all the skins later
which is what they did in previous events I don't know why they changed that
If you have some correlation between MM and spent hours in game - F to your logic
This event is not a grind rofl, you literally play for a few hours a week and do just the missions and you're done till the next week. Hell you probably won't even have to do every weeks challenges since you get more than you need from them exclusively and you'll gain more event points while completing them. Its only a grind if you want everything immediately.
The event is basically time gated while still letting streamers and people that play non stop still feel like they are making some progress while not being able to burn through the event
Anyone know if grounded necro self rez works if your team leaves during the match?
Grounded necro only works when you're a solo player
And apparently even if you have self rez the last team that extracts will end the match
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INCREASE THE EXTRACTION TIMER.....```
Which you have to go sometimes. It's not an option. So there.
Cool so you gotta use your eyes more, problem?
Hell if I had to go through which I didnt have to cause fights never happened anywhere near the wild fires I'd be excited.
Blackmarket should not be updated already?
This price made sense back when vitality shots had three uses
Are you confusing vitality shots with med kits @tiny cobalt ?
For a minute I thought my memory might play tricks on me, but I checked some old videos from early Early Access and it was always just one use per shot.
No, at one point the stronger variant of vitality shots gave 3 uses like a medkit. They might not have been that way when they came out, but at one point they were made like that before the change was reverted
At least, if I remember correctly
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running an avtomat should limit how much ammo you should be able to pickup. the avto dual sparks strat completely removes the downside of running the avtomat. 3 full reloads plus the pickup is just too much for the weapon```
damn
Poison makes it sometimes impossible to hear enemies cooking a grenade - needs to be changed? When you are poisoned, you often are not physically able to hear the fuse of a grenade or dynamite being cooked right next to you. I saw myself and teammates die to this a few times already. Is this intended? If yes - isn´t this a little bit too strong for poison? Imo poison is already decent, as it prevents healing and makes it harder to hear stuff in general, but sometimes making it impossible to hear nades seems a bit - unintended, right? The only sound of the nade that can be heard is, when it is thrown, but at this point it is too late to dodge it, when it is cooked already.
I mean that's the whole point of poison though
that's the debuff it makes it harder to see and hear as well as you can't heal
That's literally the point......
@queen jungle There's an option to separate the bandaging interaction keybind from general interaction for a reason 😄
I have 1,500 hours in Hunt, being a 3 star, and by ticking the skill-based matchmaking option, the game decides my skill level is on the same level as players who just started playing and have less than 10 kills ( 2 star matchmaking ) 
c'mon guys am I that bad?


for real? I mean its kinda unfair to them
Almost feel like 11 levels isnt enough for new players anymore
Title: Make Night Maps Great Again.
Description: First I'd like to say I have both a love/hate relationship with night maps.
Love: The different atmosphere and tension the night maps create. I enjoyed the fact that I was a lot more reliant on my ears than my eyes. Having different variety loadout was also nice using fuses, light lamp, and decoy, etc.
Hate: I did not like how camp-ccentric it made players behave. Slowed down the pace to a crouch walk around the map. I don't like how it was pitch black with HDR enabled (I play on Xbox Series X, just some background).
Improvements: I was thinking that with the current 45 minute lobby timer you could decrease it to perhaps to 30-35 minutes only for night maps, perhaps with a decrease time there could be more urgency to play more aggressive than passive (Will require some more data/analysis)
In terms of map design, I was thinking that there could be lit lamps around main buildings in POI for visibility but not so much lit lamps that it looks like a military compound on high alert, but I do welcome unlit lamps that could be turned on.
I was also thinking, if lighting is an issue there could be areas or “patches” of oil that one could set on fire through whatever means the player chooses, similar to the Inferno event but player inflicted. This would be a cool map interaction with players for area denial or CC Crowd Control, such as campers holding down certain locations). Of course, the choke bomb would also be a bigger emphasis if this was implemented, likewise with decoys and the decoy gunshot (bigger emphasis on audio cause visual is impacted by choice of equipment brought in and the current environment)
Another feature, I was thinking of is possibly an Opt-out of option where you go to select the bounty for the bounty hunt.
TL;DR: I want to know y'all's thoughts on night maps and best ways to improve it, instead of flat out removing it from the game.
@waxen quest that's already a thing tho just turn on the generator
I love night maps personally i think they so fun and im always happy when i get one
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ADD -- Prioritization to interact. SO that when you're bleeding it doesn't kill you because you keep picking things up or reviviing someone instead```
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Matched attachment type jpg (not in whitelist) in message (1054236236350500884) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
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Oh, didn't know that. Thanks 🙏🏼
Wish there was more Night Maps though :3
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Caltrops: deployable traps that function similarly to bear traps in that they cause low damage and bleed, except they can be walked over an infinite number of times without needing to be reset again. They don't make nearly as much noise as a bear trap and can be destroyed with any blunt melee attack```
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Ya'll could just make tomahawk an base mechanic instead of a trait, i mean, who buys it? the only time i did it it was for the achievement, having it as a basis would be pretty fun, also, would be interesting if we could throw the melee weapons in our loadout, even the tools ones```
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**No Left Handed Melee when Dual Wielding the Nagant/Scottfield Brawlers.?** : You can't use the lefty duster at all and it makes me v'rry sad.
My solution is as follows, Heavy Attack is a 2 part punch. Sloppy. But Universal. Easy. Nothing to see here..
**Well.. If you'd allow me to make it complicated but fun; **
A** trait** can make it cleaner and more refined. Much like an old fashioned era appropriate **Boxer**. Heavy attack becomes a simple but devastating 1 - 2 Jab - Straight combo. -The straight should carry the bulk of the damage. And single tapping without committing should throw out a simple jab.
Like if you hit them in the head with the Straight, they should nearly die.
Or a separate ability **Gut Punch** trait that Poisons them by making them sickened from Body shots.
And another one altogether **Lights out** that makes blunt strikes of *any kind* to the head cause a short "flashbang" blind effect and perhaps audio distort.
Limb hits of course do nothing special.
---
My premise being that there's if there's a reward for hitting the Body AND the Head, if you stack it up, you can actually cause enough concussion and confusion on your target to take them out meaningfully.
{pls add double dusters it'd be cool)```
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Saw a post on reddit about messy UI and UX so thought about how it could be improved in a logical way:
Cherry moved near rank and prestige and now shows your progress, because it can be seen as daily progress
News moved to top, because it doesn't give any info for the Lobby
Event information is now shown in one place - name, your progress, time remaining, help, booster buy button
Because challenges are now tied to event in some way, they are shown below it
Challenges are just made leaner and show reward- no change in font size was needed
Yes, if expanded, Questlines will cover info about maps, but at this point there is nowthing that really changes regarding map info.
Map information and random contracts made smaller
Both MMR are shown near another for easier comparison.
I forgot to enable histogram for MMR button, but it should be at top right near your ping, because thats where such information is.
All rights are reserved by Crytek, this concept can be used by them.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1054384033389346826/lobby_concept.png>
@mellow iron alternate fire would be a good key.
Yeah, any keys are good, but Alternate fire (Default Right Click) would be best
Hunter Scheme uses that to open the mines for placement to begin with, so it's already taken.
Ye, X is what I meant. So we're talking about the same thing, but you changed your binding. 👍
nah I though Alternate mean Right Click... and I forgot this isn't like Killing Floor, etc etc
@waxen quest I agree with tweaking night maps
but i think that what is more important than tweaking the actual gameplay... is tweaking the players...
night maps imho are decent and i remember time when they were THE standart of hunt... game felt more horrorlike and less competitive back then to me...
so why not just embracing this fact and making night maps a different sort of gameplay?
day maps are just standart hunt experience we have rn... but in the dark... shit gets scary
mobs getting faster, quieter and more aggressive... bosses being much more deadly etc.
ofc for much higher rewards if you succeed...
basically changing mindset from... oh no its dark i will die to random camper in the bush bcs i couldnt see him... to oh no its dark imma get mauled by a dog
It's quite the opposite if you're talking to me, there's a reason i put this to feedback discussion
@covert scaffold It's a bug
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Disarm Mechanic: Shoot Arm, Gun Drop```
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Add proton support for the anti cheat, so linux users can play.```
@wraith grail I think this is good considering what grounded does
do you want to sacrifice your chance to just keep your hunter in exchange for the possibility to get back up and win
I like this
I'm pretty happy that people liked my slingshot idea. I think the glass ammo type really sold it. Is there any notes people think would make it better or if it's bad?
@magic wren you sure they're not just good? 2.5 kd isn't that high
Especially for someone who is aimbotting
@magic wren That is a tall claim. Do you have any examples for us to consider?
"Why does the report system never works??? There are so many extremely obvious cheaters that keep playing"
today we encountered a team with 3.57 and 3.34 KD that both had Avtomats, killed us all 3 with the 1st burst insta HS and knew exactly where we were from 50+ meters. And yeah they dont get banned, reports dont even count
did you clip it?
someone running around with avtomat killing 3 people in 1 burst would have a k/d way higher than 3.5
they probably just started cheating if thats true
@iron trench The Martini Henry has the muzzle velocity it has because that's the muzzle velocity it has. As in, the actual real-life rifle.
the realism argument isn't very good though because velocity in this game is nothing like reality
@iron trench The Martini Henry's Iron side is to fill the space for a cheap long ammo repeater. It's not meant to be overpowered to replace other long ammo. Because it's a repeater, there are drawbacks in place to make it inferior. That is this huge ammo cartridge blocking your sight. Lebel also has a drawback that makes it a bit inferior to the Mosin. The ammo latch for the lebel, blocks the view slightly.
Self immolation seems like a ridiculously effective way to heal.
Maybe poison should prevent this effect in some form? I've been carrying around 4 hellfires instead of any healing syringes lol...
Being tagged by sparks poison basically means nothing with this pact.
Just for comparison... did you know that silenced guns have higher muzzle velocity than non silenced guns? So by your standards of "actual real-life rifle", the silenced Sparks should have higher muzzle velocity than normal; but why is it 300 m/s then? It is because of actual real-life something? Or just balancing? If it is for balancing - which is obvious - so the Martini could surely have higher Muzzle Velocity.
And one more thing: Those sights are actually zeroing to probably 1800 yards, which means you should not be able to hit anything with those sights in this game.
My friend, the Martini costs 122$ and the Sparks costs 130$, and The Martini Ironside costs 184$...
Cheaper where? Why should i use a f*ckin Martini Henry then? That has almost the price of a Sparks but is absolutely worse... not worth at all..
Do you think 490 m/s is overpowered? So for you the Springfield should be S+ tier then, or the Vetterli High Velocity, with 610 m/s, probably is the strongest gun in the world, right? You know that's not the case... 490 m/s is not even close to be overpowered.. The Centennial FMJ has 480 m/s, with 'Iron Repeater' can shoot faster than a Martini Ironside and it is not overpowered at all...
I'm saying this because nobody uses Martinis in this game simply because they're bad guns, and after the event nobody will use the Ironside also...
My biggest complain isn't the velocity, but the position of the magazine in-game...
You said: "Lebel also has a drawback that makes it a bit inferior to the Mosin. The ammo latch for the lebel, blocks the view slightly."
If the Lebel 1886 sights are bad on purpose why should i use then? The stats are almost the same as a regular Mosin, so why should i use a normal Lebel at all?
And i have a question... i didn't understood when you said "ammo latch", i'm not a native english speaker, can you show me what it is?
For me, what holds the Lebel back is the iron sights, they're terrible and i also made a thread about this:
#game-ideas message
@iron trench Lebel doesn't have the best sights but needs fewer reloads, it's also cheaper than the mosin. Everything is ranked by price. I meant bolt loader, not ammo latch. I don't know gun parts and gun things.
They lowered the velocity of silenced weapons because everyone would use a silencer than the base gun. Every match wouldn't be fun because we wouldn't be able to find our opponents.
I know, i used it as an argument to say... if they lowered it for balance reasons, there is no problem in changing the muzzle velocity to 490 m/s
I don't even think they had silencers back during 1895.
I would like a variant skin that didn't use a boxy silencer but a cylinder version.
I’m sure there were some forms of silencer that had been thought up at the time, as the idea isn’t incredibly complex. The effectiveness of the silencers, however, definitely would not be to the level hunt displays
The rear sight is raised that high because the suppressor sits tall on the barrel. And in a suppressed gun, it is common to load less propellant and purposely reduce the velocity of the round so it does not make shock waves in the air.
Cool.. an Uppercut still uses the same rounds as a Sparks
Interesting you say that because in the Contracts tab when you're in lobby it feels like their could be different contracts that you could possibly enable/disable. Or pick and choose from.
@tiny cobalt I absolutely agree with your suggestion to mine
Thanks for giving us “You live to die another day,” Crytek 🙂👍👌
I do like the "You live to die another day." The whole, "Victory Huzzah" wasn't doing it for me.
"Bravo old chap" Now that's a keeper.
Thanks
Maybe keep exclusive skins, exclusive. Thats my opinion, how else can you sweat out with out an exclusive skin?
where do I submit evidence of harassment?
If it's on Discord, contact ModMail (the yellow user top right in the screen)
If it's in game:
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Im pretty sure most real life silencers decrease muzzle velocity, because loudest bang when firing a gun is made by sonic boom...
So silencers work as a muzzle brake as well to slow down bullet and keep them subsonic...
I think this is also reason why in games like CoD, R6 or BF, using silencer decreases damage
Also about the sights.... Yes they are zeroed very high... But that is because the front sight is not on the same level... Those sights are recycled from some other weapon so the marking is not correct
That depends... Silencer doesnt require much precise machining and if it is big enough and the gun weak enough, it shouldnt be too hard...
Blackpowder vetterli, winchester and sharps have kinda weaker bullets than stuff like mosin so they should be fine with those massive oil can suppressors...
Nagant is using modern smokeless powder (thats why its the most basic and useless revolver in game obviously) but its cartridge is really small plus it was designed in such way that it is airtight enough to be used with silencers... Afaik they were one of the first guns that got mass produced silencer, the Bramit device
Typically they don't actually reduce velocity - working essntially like a longer barrel they even increase the velocity - instead you'd use specially loaded subsonic ammo
i have to admit that MOST in my case goes from experience with EFT parts
and usually silencers also work as muzzle breaks as well
but i dont really know about stuff you get available to purchase in rest of the world
so ye... u probably know more about this than me
I mean yes and no - a muzzlebrake directy the gasses in a diffrent direction to reduce recoil. A silencer essentially slows down the gasses to reduce the sound, and it's the extra weight that reduces recoil on a silencer
i thought that compensator is directing gases
a muzzlebrake may reduce velocity slightly because the gasses propell the bullet for a slightly reduced time (due to being redirected to reduce recoil) - where as on a silencer the added length has the bullet propelled longer than without it
oh i see... it appears than muzzle brake and compensator are basically the same thing...
so typically in silenced guns you'd load a heavier bullet which means it'll fly slower
i actually thought that muzzle brakes purpose is to decrease muzzle velocity
then mb i guess
yep
like... when your AR-15 doesnt have enough kick or somethin?
it's a conic shape on the end of the barrel - some german machineguns use it to increase the reliability and RoF of a recoil operated weapon
i see... didnt knew that
I'd call that a loudener lol
It's because it's using subsonic ammo afaik. That's why the damage dropoff is so high too.
A suppressor on a gun firing normal ammo does improve shot performance because it's a barrel extension basically, but to actually get the proper sound reduction you need to use lower charge ammo.
Martini ironside may be a little too strong, but I haven't got to it yet and nobody seems to be using it because krag is all the craze.
The few times I have picked it up the firerate is a touch too high imo.
don't force us to favorite the base weapon in order to favorite the special skin weapon. That's annoying af
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+```
its a bug...
@keen bolt Is the trade window really 500ms?
Doesn't that mean it's twice the max ping someone can have on a server (250 iirc)? I think they should just limit it to that.
Isn't it actually 800?
potentially, if you want to play with 800ms of latency... who would do that?
I certainly don't.
I think trading is dum.
That's so unnecessary. The whole reason trades exist is to equalize ping advantage/disadvantage. Why would the window need to be bigger than the max ping someone can have?
The window is as big as your latency, so its not an issue in most cases. Lag cheats excepted.
No one wants to play with much more than 100ms.
It also takes into account late packets, as they come from packet loss.
It goes as far as there being cheats that send packets intentionally late to still trade, from what I've heard. Not sure how true that is, though. I ain't no cheating expert.
@coral atlas That is by design, they want you to have to heal after necroing as a balance factor which makes sense as there needs to be a "cost" considering the strengths of necro
That is true, but to simplify it you can put it all under the banner of "latency", because lost or late packets effectivly result in higher latency for that packet and higher latency for in game dynamics.
@surreal edge
Maybe if it only allowed one revive per game.
Would be absolutely broken if it allowed you to do it until your bars ran out.
Also should be atleast a 6+ trait cost if it can self revive yourself.
The whole point of solo play is that you take the difficulty & the risk for a higher reward. Can't just toss that out the window.
And lets say it did allow revives until your bars run out, then no solo bonus.
I mean you would still be solo, I don't see why it should remove the solo bonus since you will still be at an obvious disadvantage even if you can self res and that disadvantage just gets bigger the more bars you lose
I personally don't think that the existence of a way to self res as a solo with the same limitations that normal revives have undermines the difficulty and risk you have for playing solo
You almost got the point.. bang loud noises mean wasted energy... the silencers compact all the expelled gases preventing them to go out the wrong way and focusing them on pushing the bullet even forward.. less noise means more pressure inside the barrel.
i see
How much of a difference does it make on bullet velocity? when a suppressor is added? in the real world I mean.
That's also not entirely right tho, is it ?
less noise doesn't neccessarily equal more pressure in the barrel.
Picture instead, a pistol with a silencer on the end of a short barrel and the same pistol with a barrel that's the length of the short barrel + silencer.
The pistol with the long barel would have the highest velocity and most energy because the bullet gets accelerated over the entire barrel length.
followed by the silencer + short barrel combo - that also acts like a longer barrel and thus adds velocity, but less so than just a longer barrel, because the chambers in a silencer are designed to slow the expanding gasses down before exiting the barrel, so they also can't accelerate the bullet as much as the pure long barrel can.
So there's a correlation between barrel length and sound - but you can't say because the sound is quieter the bullet goes faster
It was my understanding that effective length of barrel stopped at the venting holes. So I am actually curious if Enera knows how much velocity (if any) is added to a bullet after attaching a suppressor.
In my thoughts, I guess it would be equivalent and not different in actual velocity, that says nothing of barrel pressure behind the bullet ofc.
But I lack any experience or learned knowledge in that department.
Anyone else know?
Well the basic idea behind firing a bullet is the gasses of the explosion have nowhere else to go except pushing the bullet forward - if the gasses can go elsewhere they won't stop pushing the bullet forward but they'll do so with less efficiency - so if they reach a venting hole that'll reduce efficiency a lot, or if they reach the chambers in a silencer that are designed to slow down the gasses before exiting the barrel so they create less noise.
yeah, its a curious thought. how much energy is lost after the first row of vent holes?
makes sense its not instantly gone
So firing through a silencer the bullet would be accelerated at "full effectivity" until the gasses can go into the silencers chambers that allow them to expand more and are designed to redirect them to slow down before exiting the barrel. during that time the bullet is still accelerated but less so than if it were a full barrel with the same length
No idea - that propably depends a lot on their size and geometry
yes. I hope someone gun guru sees this. Ill bet someone has seen a chart of feet per second for this kind of situation.
So, shotguns are worthless now. People abusing ping to not get a proper hit registration, on EU I see mostly Russians, Americans or Chinese.
Cheaters are in 1 of 3 games. Reporting feature does not work - or nobody cares about it on the game dev side.
I always wondered, how much money CryTek needs to not allow cheaters in game? Maybe we could donate some, to not play with cheaters? - Clearly buying every DLC does not help with the issue.
You guys made this wonderful event, it's really fun, but playing is not fun at all. - 35k people started playing when event started - almost 10k dropped immediately due to the aforementioned issues.
It's so sad, I love Hunt, but it's getting really frustrating. Help us.
Btw, HANDS - they cover the body DMG.
they dont
How does it not undermine the risk?
The risk is that no one can revive you.
In trio, 2 people can revive you.
You don't think theres an advantage there?
Being able to revive yourself 4 times by a simple trait is pretty overpowered
I don't think that the lack of revive is the main risk of going solo
It works now since every pact trait is OP
Or not a necessary "risk" to have for it to still be an obvious disadvantage
Solo is always at disadvantage.
But you gain a big upper hand by a simple trait.
A massive one i'd say. Since you can at any point revive yourself & turn the tide.
4 chances to do it is a bit much
you can even pre kill yourself at the boss house
I still don't personally see them having the "upper hand" at any point as they are still solo
should experiment with it and you'd notice
Pre killing yourself could in theory cause the enemies to not expect it, but honestly this is the first time I've even heard of that being a possible strategy and I doubt that it will become common
I'll just agree to disagree
sure
in duos killed all server, took bounty, disconnected, reconnected, run trough whole map, farmed everyting, escaped, hunt tells me im dead, no bounty, nothing, lost my hunter, restarted the game, noting changed, THANKS HUNT BUGDOWN, I LOVE U SO MUCH!
@void lion I find that closing the game and reopening it tends to be quite consistent if I get disconnected
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Tittle: the beheaded
Description: My idea sounds crazy, but i got this in my head for a long time ago. What is happening with Halloween events? Why we dont have a new boss? Man, i am crazy, so why not have a crazy idea...His name is The Beheaded, and just is a rename for "The Headless Horseman".
My idea is simple, a big guy with a big axe and without a head and nearest of him is full of deadbodys without head from their bodys. His clues are the big circle we get, but decored with heads from people or zombies. The boss can make you bleed out and make a lot of damage, but he is blind, so he only will hear you if you run or walk, or move so slow but nearest from him.
If you kill him, you earn a skin for the axe from the boss, but small.
Its crazy, ik, but but i drop it here```
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I think the pledges should be permanent. Plus is there anyway you guys can find a way to fix the perma poison glitch```
i think the pledges so be permanent. Also can you guys find a way to patch the permapoison glitch
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Tittle: the beheaded
Details: My idea sounds crazy, but i got this in my head for a long time ago. What is happening with Halloween events? Why we dont have a new boss? Man, i am crazy, so why not have a crazy idea...His name is The Beheaded, and just is a rename for "The Headless Horseman".
My idea is simple, a big guy with a big axe and without a head and nearest of him is full of deadbodys without head from their bodys. His clues are the big circle we get, but decored with heads from people or zombies. The boss can make you bleed out and make a lot of damage, but he is blind, so he only will he can notice your presence if you run or walk, or move so slow but nearest from him. And of corse, if you shoot him, or shoot in the boss area
If you kill him, you earn a skin for the axe from the boss, but small.
Its crazy, ik, but but i drop it here```
https://m.youtube.com/watch?v=WH2hj-64sRc
Is this a glitch because I should have done at least 200 damage to this guy before he died
meleed the bees
Would it be viable to run at a bomblance user while encased in a cloud of angry bees, then?
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Simple random map changes:
Further possible weather effects like rain and snow that only last for 5-10min.
Snow:
- Effects on gameplay:
- Light snow that slightly decreases visibility
- Footsteps are a little more silent outdoors
- Effects on the visuals:
- Light snow on the outdoor terrain and light white snow on the roofs
Rain:
- Effects on gameplay:
- Decreases visibility a little
- Slightly louder footsteps
- Occasional thunder sounds
- Effects on the visuals:
- Slightly wet surfaces
- Rains poors of the roofs
- Slightly reduced visibility```
So far the funniest shit I've seen this event is suicide bomber solos who throw nades into a building and then run in with a big dynamite bundle and insta rez after getting a kill. Also, dudes with infernal pact throwing hellfire bombs at their feet to heal while going HAM with a bomb lance. This event's theme should be hurting yourself for gains.
Yup I remember it somewhere
Not 100% but I'm pretty sure tho
500ms probably at ideal ping. Its more like 2s at bad ping.
That's why they should limit ping to 100ms, or region lock the servers.
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Give us an extra slots that can only hold underused utility items. Beatle, flare gun, flashlight, spyglass, fusies.```
@queen jungle if gem lights up when monster killed, if you headshot grunt when far away , it is advantage because you know if you killed hunter/monster or not. also it does not fit in with hunt aesthetic
sorry constantin valdor i didnt mean to ping
but challenge
Monster only, no hunter kills.
Title: Go Back To Old MMR Info For The Player
Description: People have become so concerned with how many stars their MMR is that a LOT of people are in high 5-6 star range that are only there by K/D farming and camping bodies for 30min with a scope. People who are doing well in fights are punished by hitting the high 5-6 star range and being forced to deal with these playstyles. There is nothing wrong with play scopes and trying to have the best odds of winning but intentionally delaying the game and/or K/D farming just to have a higher star number is ruining the Hunt experience for a lot of die hard fans.
The MMR system can function the same way as it still does now but the player does not know their exact star rating. This would mean people would not feel the need to artificially inflate their MMR for only the purpose of having a high skill rating. It could also just tell you if you are better or worse than a player with arrows or something like that from before, even if it still uses the stars in the background. Either way, something has to change even if it ain't this.
thoughts on this one?
@warm creek i agree they should keep it but maybe nerf it to just be 1 revive
I like the part about hiding MMR and I think that's a good point, but the last paragraph no way
Title: Fix For Reload Animation Timings
Description: Y'all make really cool and accurate animations for the guns and how you interact with them. Bolting weapons and reloading them is always a treat and very tactile. The problem however is that those animations don't always do what the visuals and audio suggests they do.
For example I will be talking about the Mosin Nagant and the Romero Alamo. After you shoot the mosin nagant you must bolt the gun to fire again. When doing this, you can hear and see the animation finish bolting the gun and the bolt completely close and lock but it doesn't register until you wait a bit longer for it to "actually" complete. On the Romero Alamo, you can completely finish cracking the gun down and back up but even though the animation finished, if you switch weapons you have to do it all over again despite visually and auditorily already having seen this happen in full.
To fix this I propose you either: slow the animations down a tiny bit to sync them up with the actual timing so that it feels better and is less confusing, or if you want the guns to all play faster then make the guns ready to use again after the animation finishes (but this would do a lot of crazy stuff like increase the fire rate of the mosin, so I would recommend the first option). A similar delay is present on a lot of reloads and simply slowing down the rate at which all of these animations are played to sync them up with what the player is experiencing rather than having to wait more arbitrary and confusing time will make the game feel really good and be way more approachable for not THAT much effort from the dev team!
I agree with you, my point was something has to change
@remote ore What about now? (I reposted it too)
IK im saying if u headshot something from really far u might not know if it was a grunt or not , but with this u do, so it is intel advantager
@severe juniper consider that with slam fire crytek would probably heavily nerf the spread of the slate and specter. The reason they shoot relatively slow is their tighter spread over similar shotguns like the terminus and auto 5
Ah, you do have a point
It's honestly not even a useful trait a majority of the time. I've self revived successfully twice. I have been camped 20+ times. I even went and watched a video for 30 minutes and came back for the last 4 minutes of the match only to revive to the duo still camping my body 30 minutes later.
The strong part is that I can self revive until I have 0 bars left and still cheat death. If they want to nerf it, make me decide between cheating death or self reviving
Yup
Indeed
If the self revive cost all of your pact tokens then you have to decide which is more worth it. Most of the time I would lean towards cheating death but maybe if I'm feeling confident I'll get back up again.
My main concern with the pacts atm is that Grounded is by far the best regardless if you're solo or in a team. The Moon's constant heal is far better than the Fire pacts fire based heal, and keeping your character and being invisible to npcs is just insanely good. I just lost my guy for the first time in maybe 20+ games. Since even when I lose I pretty much always had at least 1 point to keep my character.
I'd prefer buffs to the two weaker pacts over a nerf to grounded though. Make them more fun or interesting.
The main issue with the Fire and Lunar Pacts is that their perks are NOT complimentary. For Lunar, keeping your bar removes your ability to heal constantly. For the fire pact the perk making you burn more slowly makes it take MUCH longer to heal with fire. Grounded just gets better with each perk.
all good :)
I agree.
I hate when instead of buffing underwhelming stuff to make it good, good stuff gets nerfed so its equally Bad...
post that in #game-ideas
i had 71k dollars but after one match i had 69.4k and that match i earned 1.6k dollars so instead of giving the 1.6k to me it just took it from me weird stuff
There are so many dead servers recently which are really boring. This game has relatively large player base so I do not understand why there are so many empty rooms.
According to steam chart, there are 14, 686 players played 38 minutes ago. Wondering why half of my games are empty while there are 14k players and only required 12 to fill one room.
I really don't think solo play should be balanced. Considering that they already get a huge mmr modifier and therefore easier matches and also an insanely large boost to rewards, it's fair that they have some innate disadvantages. Especially considering that there is never anything forcing you to play solo.
It depends on which region are you playing. Currently all those player may be in a region where is currently evening.
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Shovel should be able to kill 2 enemies in 1 swing, and make a double DONG sound. Please make it so, k thanks```
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Please change the character models to have good trigger discipline? After all, this was the era where "your finger does not touch the trigger until you are certain you want to shoot" came from```Attachments:
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I know my post ain't that ground breaking but is there anything else I should add to make it better? Like attach a picture of the 2 hunters?
It's a bit incoherent, but I agree, the dynamic duo could be brought in with DLC.
@void lion If you are having desync after reconnecting interacting with a ladder will fix it. It basically forces where the server thinks you are and where your computer thinks you are into the same location (as they should be)
cant even do anything cuz when i try to move my character shifts around in big sprints, no way im getting a ladder
remove pre-pledged legendary hunters so I can start playing with them again. it's annoying as...
@obsidian sparrow problem with that suggestion is that it could be easily abused
Sorry about the kinda incoherent suggestion I just got off a twelve hour graveyard shift heh
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I was thinking it would be a cool idea to add a deadly to the new Lemat carbine. Also designing a perk called cold blooded where you can find dead bodies within a 15 or 25 meter range?```
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SUGGESTION: In the weapons and tools menus, make it so you only see the default skin, and make a drop down menu on the weapons and items where you can pick a skin.
This would make it was less cluttered and more clean.```
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Suggestion: probably been mentioned, ability to mark favourite legendary hunters so we dont have to scroll forever```
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skin idea```Attachments:
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@steel furnace Its not 2 seconds... Be more realistic, I can't vote for something that is obviously not objective. And list the promise you are talking about. Its not clear what they said, a quote would help.
@sick wind I think such a reward would be great for P100 players, as before the incentive should be to prestige rather than to remain at rank 100
it is 2 seconds, alot of people on reddit already threw in enough clips of that
not only trades, but shots registering entire 2 seconds later too
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WORST FUCKING GAME EVER EVERY FUCKING GAME AVTO NITRO DESYNC BULLSHIT FUCKING IDIOT XRYTEK MAKE MONEY WITH SKIN NERF FUCKING AVTOSHIT SHITSHOWDOWN```
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I have a suggest which one could be really interresting, and i think a lot of people will like that one ! NERF avto, Nerf nitro, patch desyng and Noises when there are too much different noises and we're good```
I hear that a lot, but I have only been shown one video... and it was from 2 years ago... Got any for us to consider?
believe rachta did entire vid about it like 2 weeks ago
did rachta say something about 2 second trades? I did not hear it when I watched it.
My point is there is no proof of 2 second trades, despite claims that it is there to be seen. It is hard to take people seriously when they claim it.
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Ttile: Add Hol Horse as a legendary hunter
Description: Self explainatory. Who wouldn't want to play as the entire mustang
/this is a joke suggestion```Attachments:
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aaaughh
I've been thinking of a couple things and wanted to get others' opinion on. Like how could we keep the Pledges after the event. You could turn them into traits and make them have prerequisites. So Grounded. You have to get Necro first. This will let you buy the Grounded Solo Necro (which will need it's own trait and name). This will let you buy Grounded Mk I. and that will let you buy Grounded Mk II. This means you'll need to use four perk slots as opposed to the current three.
Second - the other two pacts need a buff. Just let them have the stupid abilities without using up pledge marks. I don't give a shit if you just can't burn unless actively on fire forever. You used four slots for it. I don't care if you heal to max health over time, you can already do this with a regen shot that doesn't cost four traits.
Even with Grounded I eventually have to retire Hunters because I don't have the perk points to buy life bars back ad infinitum.
I also don't care if someone is invisible to monsters forever if they used four traits to get it. Especially if you can't burn some people and others are the T-1000.
This is all clearly dependant of the cost of the traits. That kinda is up for debate. You don't want them to be cheap. If they're all nines like Doctor then it'd still be hard to get but 36 of your 49 natural points would be going straight to your Pledge.
For the "If a bar burns; it just comes back" and "not losing a bar on a down" those Pledges give - just have them do that per game. Infernal lets you use a single pledge mark out of four to get a health chunk back when it's burned. So let them do that four times a game with it since it cost three traits. They still lost a chunk from being downed. Someone sill has to res them. Let the Lunar guy not lose a bar once from being downed and keep regening. Powerful? Yeah. But there are still people who would choose to remove the risk of not losing the Hunter if they don't get out over that.
@limpid vine Or just save it in case a chunk burns out? 15 trait slots is way more than enough for your character. The thing they can do is just rework aome of the other traits make it slightly more expensive.
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@versed falcon Hellfire bombs and dynamite can be used as effective smoke grenades :)
I think smokes would be too good for pushing a building, especially since you can't always spray in Hunt . They would become too meta. Fire bombs are good because while they obstruct vision, you can still be seen inside the fire and will take damage in the fire, so its not OP.
"put the damn crosshair in the center of the screen, Devs missed a literal basic when it comes the FPS games"
Rip Halo series, apparently never existed 💀
My experience has been that I don't feel the off-center crosshair affects my aim at all, even when jumping in from another FPS.
@queen jungle The lowered crosshair is honestly better for most games. Its two main advantages are blocking less of the players screen and allowing the camera positioning to be more accurate. In most games the camera is in the player’s chest, while in hunt the camera is near head level. If you think that the lowered crosshair is causing you problems with aiming, you need to rethink how you play games. The only type of person that I can imagine would have problems transitioning between lowered and centered crosshairs is true fps tryhards that have yet to touch grass in their entire lives. I have many friends that, like me, easily transition between destiny(lowered) and rust(centered), or hunt(lowered) and pubg(centered)
I have never noticed that Hunt had a lowered crosshair and it never affected me. I know about it now and it still hasn't affected me.
@tulip lily Bruh how would u eat a choke bomb?? smh my head
Like this
@pearl summit If you jump in hunt and ads your irons or scope are going to fly all over the place, and if you hipfire you have to aim well AND get lucky with the spread. Additionally, in higher mmr, you will 100% get punished for jumping out around a corner
@unborn sandal Take it BACK!!! ADD SWISS CHEESE SKIN NOW OR IM QUITTING.
@zealous snow who would want a gun made of cheese?
I feel like this channel is being abused
You Guys are IDIOTS... We need the swiss cheese skin...
dont be mean
please stop pinging me...
Jump-peeking in high Elo is a thing, I believe you lose all accuracy penalties the instant you land on the ground, but you have to time your jumps so you aren't left hanging in the air and out of cover for too long. Shotguns (minus slugs / starshell) also do not suffer from accuracy penalties while mid-air.
No. It's a joke for exp players. So devs are doing nothing against jump peak corners. Even shoot reg is broken. So just say nothing anymore
Shotguns r rarely used in high elo , and the spread makes using it with anything else a gamble on your life for a chance to hit
I don't know, today alone I saw quite a few peeps in 5* / 6* jump-peek with rifles. But they never tried firing their guns mid-air, just right after landing. It's a good way to avoid getting domed when you know a corner is being watched.
Someone set the suggestion-ideas channel back 5 or 10 mins
@fair ether The devs have stated in the past that having such an attachment system would make it far harder to properly balance guns. Having fixed variants like Hunt has right now makes it pretty easy since you don't have to account for varying attachment combinations and stuff.
If allowed one at a time what would be the point of an attachment system? It'll be the same as before.
less janky. More of a qol change
Hello my friends.. is there any place i could report someone outside the game? Man was cheating shooting through multiple walls, killing multiple teams.
@fair rover giving everything high velocity is boring
just cope with the slower speed
also certain guns can't use high velocity for reasons
like the pax can't
Yet almost everything already has high velocity... also the pax just got two new ammo types lol they probably will give it that too eventually
centennial springfield lemat conversion scottfield pax
Also the pax doesnt need it its just a pistol while the nagant has it since nagant can be a carbine like the new lemat should
nagant vetterli winfield
Are you new or something? Duh centennial doesn't have high velocity it already has a muzzle velocity of 600 🤣🤣🤣
Again.. 600 velocity
What you want it to have like 700-800? Lol
no I use fmj on the centennial
.... ok? The whole point is its not a gun that needs it while lemat is
lemat doesn't need it
high velocity on compact is garbage and only for headshots
if you want headshots just use the centennial
more range than all of them
not special ammo
more damage than all of them
more ammo than all of them except full winfield variatns
better 2 tap range
Lemat carbine only gets 375 velocity while most other low velocity full sized weapons get it
lemat fmj is still faster than winfield fmj
Uhhh we are talking about HIGH VELOCITY remember? Not fmj
And by 15 lol
it still is faster
375 vs 400 is not that big of a difference
lemat doesn't need hv it doesn't need anything
it is perfectly balanced where it is
Now hold up... 375 vs 400 (25 difference) isnt a big difference yet 330 vs 345 (15 difference) is? Uhh
Alright bud
15 and 25 are not big differences
they're both in the range of where you can use both guns without having to lead more/lead less
in comparison to winfield
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Please make the weapon oil remove cracked scopes. Also, it would be really cool if weapon oil also could turn a contraband weapon into a non-contraband weapon! It would make weapon oil an actually exciting item to find.```
they shoulda put contraband versions of the event weapons in the lead up to them
earned by completing levels
Do game servers went down for yall?
I think? I just had an error when trying to restart hunt
Yeah it's down for me too, oh well I ended it on a good match anyways. I don't think Crytek will ever be able to fix their servers
Same Issue here, Back end error.
When fix happening :/
@fair rover I wished they made a LeMat Centerfire instead... with medium ammo and High Velocity ammo as Special Ammo.
"also certain guns can't use high velocity for reasons
like the pax can't"
Can't why? The base medium ammo have already bad penetration and it is now the worst ammo in this game...
The Caldwell Pax with High Velocity would have probably 400 something muzzle velocity, and actually make a good pair with the Vetterli for extra spare ammo (the only medium gun now that has high velocity is the Vetterli, and nobody uses it even having 610 muzzle velocity)
I'm taking the Nagant Officer as an example, you gain more muzzle velocity without changing the Effective Range, but you also have less Handling and stronger recoil.. the same would happen to the Pax... more speed, less handling and more recoil.
@queen jungle i don't know why you call centered crosshairs a basic of shooters since there are a bunch that use the lowered crosshair.
But that aside there are technical reasons for it, as from a technical side the lowered crosshair is the superior system since it accurate portraits hight differences between camera, crosshair and bullet origin and therefore prevents head glitching.
If the crosshair was centered you would either have to put the camera into the hunters stomach or the bullet origin into the hunters head, where both options lead to issues. This isn't even hunt specific but applies to any shooter, many just choose to ignore the issues
I have no problem with lowered crosshair because with it i don't need to look down and lower the gun to see what's in front of me...
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Can you please make it so we can shoot down the crows and ducks when they fly away, would make good target practice```
@queen jungle All the teams in your screenshot seem to have matchmaking disabled, including your own. This is the icon that will be displayed next to each team if SBMM is enabled.
Thats part of the problem with pax, people want high velocity for spare ammo for another gun lol. Pax even after the fmj and poison ammo is still meh. It needs more to stand on its on. With fanning why pick pax over a conversion with fmj? Almost same damage and conversion has better accuracy. Without fanning spitfire is a go to for most. So where does pax fit? Its a gun people use just bc they like the sound or sights, thats really it. I really wish they'd do something else with it to make it a good pick over other stuff.
Like scottfield has a variant for every situation, conversion is a top pick for fanning. Pax is just there. It needs something unique to make it a worthwhile pick. Ammo types aren't that.
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Ttile: Add Hol Horse as a legendary hunter
Description: Self explainatory. Who wouldn't want to play as the glorious gunslinger from Cairo?```Attachments:
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tbh ammo types are that
Pax with HV would be good and fill a niche on it's own with 490 velocity.
The FMJ and Poison on the pax are okay, but other guns do the poison better and scotfield spitfire still beats pax FMJ, it does have a role with dualies though against the scotfields.
And I dunno why they added springfield poison as well, coulda used HV as well.
Its something about the pax itself in real life that prevents it from ysing high velocity
@hoary mortar I think its the most effective match maker I have used. Works great at 3-4 mmr range. It clearly limits my opposition to players with a MMR score near mine. And that is exactly what I want. With it off, I get all players 1-6. It is very obvious that it works, which is much more than I could say about other MM systems in other games.
What is it exactly that YOU want?
irl fmj doesn't work the way it does in hunt, so meh. Atleast HV on pax would give as big of a boost as it does on nagant
its not the ammo it is the gun
@upbeat slate
I like the time of the day wheel idea, but there could be unintended consequences for lettings players know/choose the time of day. This is mostly speculation, but for instance, at certain MMR ranks (higher I would imagine), there may be a disproportionate amount of players who prefer playing at a certain time of day, leading to long que times during other times. This could have a snowball effect if players realize que times are shorter during other day times.
Additionally, taking into account the average game time being 20-30 mins, let's say the majority of
players in a region/mmr que at the start of the hour, then finish their games around the half hour mark and que again. Queuing in between the start or half way point could be even more prolonged, encouraging more players to que (or be forced to que due to long queuing) during this ~30 min cycle.
I feel like the wheel is a decent idea, but maybe if it weren't certain but increased chances of specific daytimes, this may lessen the incentive to wait for a favorable daytime.
@fair rover
The bad sport one could screw over people who had a few good games, get launched into higher MMR, and hinder their team. Also in general, it could just be abused by salty people, potentially leading to others getting randomly evicted from the game for a day. Maybe make it so this could only happen if certain criteria is met, say for instance if the player killed a teammate, they could get the bad sport should the team kill be deemed intentional.
Please change the event boost to a different date. Literally everyone is gonna be with family those days smh
Yeah thats exactly what I said. Springfield poison is same boat as pax its just meh. Ammo types to make a gun usable means the gun itself needs work. Pax has like 4 or 5 ammo types lol. Still mediocre.
There will never be another "select map/time of day/bounty" option again
There aren't enough players in the game for that. Last time they had the "Choose a bounty" option way back in the day, matches were empty. You'd regularly enter an empty match or have like one other team, max
Matches are empty NOW or not full, so doing that would just never work
I agree, My suggestion was to make the Pax into the "Marksman Handgun". Meaning yes High Velocity Ammo but also a Long Barrel Version and a Carbine Version one or both with a Scope. Give it a bit higher damage (117?) and it differentiates from the Scottfield.
I disagree, with every update we see more and more players. Not choosing your contract is a stupid detriment. Because Sniper and MArksman scopes usually extract immediatly on Fog (and sometimes) night so the Map is more empty anyway... And why would you fight in those conditions when you have a sniper?
Deadeye scope is pretty trash because of the movement speed penalty
You move half as fast scoped with any scope.
It should be like 80% speed for deadeye, 60% for marksman and 40% for sniper instead of the flat 50%
yeah but Marksman would be a bit big for a carbine
That's why need a dynamic weather system to the game
You can disagree, but that is literally why it was removed. They won't bring any game mode into the game that will lower the chances of filling a match
Not to mention they simply don't have the manpower to do anything substantial at the moment
which is more easy to implement? Contracts as before or a dynamic weather system??
and tbh I dont see that chaning anytime soon
I don't either, I think it's the start of the slow death spiral tbh
Contracts ofc but just saying it would be better for a weather system so people don't leave matches so frequently
Dynamic weather is definitely doable, Cryengine can do this...Crytek has this and it doesn't break your system
But Hunt appears to not be coded well so...probably not
I think the inability to fix the reload bug is a really large tell. It's been what, like six months since it came out? At first it was super rare, didn't happen often
They "fixed" it, only to give the LeMat shotgun shell pistol rounds instead
I'll be honest, even with that I would leave immediatly as a sniper when the fog starts.^^'
Yeah the fact that they need to "rework" the reloadimg system shows it's bad
yeah that was... stupid
is stupid
So it rolled back...then the next "fix" came a month or so later and it just destroyed it. Now it's a common bug, I regularly get killed or have issues because of it. But it's been so long and it's somehow so deeply imbedded in the code that they have to rebuild an entire part of the code
Basically we need Hunt 2.0, fully built up from scratch...but thats a new game, so...here we are
Hopefully with the next-gen version of the game will essentially be rebuilt from the ground up.
?
a new game with more build i monetization yes yes
Shhhh stop they can hear you
What is wrong with you LOL
Well with a new map & boss in the works it seems like a next-gen update is in the far distant future...
So, it took about ~2.5 years, maybe 3
For a new map and new boss after the game came out
3 years is...thats a life cycle of a lot of games
@hoary mortar
"An hour or even two without a single kill isn't "difference of opinion""
This is the part that is a matter of opinion, and yours differs.
"good match where I don't feel outplayed/outaimed"
the charm unlocked for my friend but he does not know how to find it, where do you find it or how do you put it on your gun
left side, under the weapon’s description text
When you are putting a weapon on your character on the left side by the stats will be a bar with a plus. Click that
Crytek really needs to make a customize weapon button/screen jesus
how long has the bug been up with not being able to loot them? I'm sick and tired to kill 3 people and not being able to loot them, wtf.... it's been at least 2 years
Sometimes it only lets you loot if you need a tool/consumable
as demonstrated by my inability to get a single kill for that hour or two
I don't know how else to lay out quantifiable information to you
and what do I want? the matchmaking to track players' rating not match-per-match, but also long-term, it's really that simple
the game keeps insisting people perform somewhat the same as they did the match before adjusted ONLY by the kills/deaths they'd gotten but that's not how it works, people take breaks and get rusty, people have bad/good days when they're either in the zone and climbing or can't seem to make anything work (Hunt giveth/taketh) but it wouldn't have to be that way if the MMR gain/loss were not just flat values
basically, just compensate for winning streaks and losing streaks
if people wipe several lobbies in a row, good, add more to their MMR so they reach rating where competition is adequate faster and don't have to bully lower-skilled players
if people potato hard and chain die before they know what happened, subtract more from their rating so they don't have to feel frustrated and helpless losing time and dollars
It doesn't tho...
MMR decays if you don't play for a while, so it somewhat accounts for people getting rusty after not playing for a while
And MMR is tracked long term too - you basically have a MMR number that gets modified by every death and kill you do. What that does is it basically takes a path in the middle between a super volatile rating only about the last or last few matches and a terribly inflexible system like your overall KDA, which would get more sluggish the longer you play
MMR decay is like half a star after two weeks and around a star after a month, a complete joke - I would really love to see who can retain skills that well to be able to play only half a star worse after two weeks
MMR is not tracked long-term, it's just a flat value that changes with around a match or two worth of delay depending on previous kills/deaths and MMR of players involved
you can try to climb fast or drop fast and you still get/lose the same amounts adjusted for MMR difference between you and the other player
that's my point - it just grabs the last known value and adds/subtracts based on the killing that happened in the last match
well yes - but at least it decays a bit.
People don't gain or loose skill at the same rate so it's impossible for a set MMR decay to match the speed most individuals loose skill
yes it is...
It has a pretty large base number that is calculated when you do your first 10 matches - from there on it is modified with every kill and death, the exact amount of modification depends on your relative skill to the opponent.
This ELO-System ensures that despite the MMR being tracked long term - it stays rather fluent to react faster to sudden shifts in skilllevel (up and down) compared to other systems like KDA.
I can
it would be possible if the system tracked how you perform based on how long ago did you play last, and at least to my knowledge it doesn't do that
what I meant by "it's not being tracked long-term" is that if I come back after a break now and drop from 5 to 3 because I forgot how to aim and move, the MMR losses will be the exact same than when I had that losing streak from 5 to 3 last month, or before that
I come back after a break now and drop from 5 to 3 because I forgot how to aim and move, the MMR losses will be the exact same than when I had that losing streak from 5 to 3 last month, or before that
Not necessarily
it depends on why you were gone
for example - you may have had to stop to learn for school and couldn't play - you'd loose more skill than if you'd have stopped to play a diffrent shooter in the meantime
It is exactly that fluidity that I like the most. Not only does it indeed function well due to the large player base, but it responds very quickly in my opinion. I find it tracks my progress well. If I start loosing within 10 matches [and I am being generous here, the number is probably between 5 and 10, but I have never counted] I lose a rank and the matches get easier. Then I do well and I hit the next rank, and the inverse happens. I die more often. Then I go down. And this repeats in a way that gives me opponents around my MMR range, but not the 6 star Neenohs that would waste me with their flick shots.
I mean no MMR system is perfect - but there's a reason so many games use an ELO-System
i would definetly say that the MMR decay doesn't match the way peoples MMR decays tho
and the elo system could adjust and recalculate but now it doesn't do anything with that data - your argument is that I'm saying it would just adjust once and then assume I'm bad about that much every time I come back?
No i'm saying making a working MMR system is very hard and most games use an ELO-system for a reason
The ELO-System is made to comparatively quickly adapt to skillshifts, without being overly abusable
In fact, personaly I think a break every now and again is good. I find I am better after a week or two away from a game. It usualy happens when I have been jaming on the same game for a long period. I might find a reason to not play for that week or two. then when I come back its hard to explain but I feel better. Like I succeed more often than when I last played. I honestly think we still practice this stuff in our sleep, probably don't remember it at all, but I would bet on it. With that said, I always have to warm up a bit each day. I only take free characters my first few rounds because my aim will not be tuned yet. But I don't find two weeks impacts how much warm up I need. Its still there in my memory, just needs a quick tune.
Basically the system doesn't actually know why you didn't play and how much skill you lost or even gained in that time
so basically spending 3-4 hours dying without one won engagement or an extracted token until I hit new players against whom I have somewhat of a chance could be worse when personally I think MMR decay is only the tip of the iceberg of what could be done to make sure people have a less frustrating experience in a game like Hunt where it's much easier to work around personal performance since the teams of players are much smaller
So there's a pretty high chance it'd be wrong anyway - so instead right now it starts you off with a slight reduction, and if you lost more skill the ELO-System will make your MMR adapt rather fast to your actual skill because it's made to not become stagnant the way global stats do, the longer they track your progress
pretty much every week I play to get 5 tokens and challenges done to get the BBs and then I'm done, and every week the first two days are awful and tilting as it feels like just having to go through the motions to hit rock bottom to get back up - and the week after that again
The issue if you start guessing peoples MMR too low - one higher end player can put frustration onto an entire lobby of lower end players, where as if you are judged too high initially you'll admittedly have a frustrating loosingstreak, but that's one player having that frustration compared to 9-11 players
smth else to consider with MM is that it's precision depends heavily on population of your region and as such also on time of day
Oh look. lol
on top of that you'r teammates MMR indirectly effects how fast your MMR adapts.
If your teammates for example far higher than you, you'll likely end up meeting higher level opponents, which means you loose less MMR when you die to an enemy that has higher MMR in comparison to yours
well okay, I guess the way I'm going to deal with it is I'm just going to run freebies with melee + medkit solo vs. trios with brain turned off every time I come back until I hit low 3 stars, and do that until more factors and variables are added into MM
feel free to charge me with your melee of choice anytime 😉
I mean it's fair to be annoyed at that
it's a pretty shitty feeling to be at the loosing end of MMR
because it seems that it is what it is due to too many factors (which I believe could be worked out or even are being worked out) and the only solutions/coping mechanisms can come from the players' end and either try to cheese it by charging trios with a medkit or sift through freebies and invest the hours back that were spent doing something else
realistically what do you think would work ?
before you said adjusting decay based on past pauses, but that'd leave people that only play hunt on and off to play a variety of games in a really bad state...
if they drop hunt to play another shooter the game thinks the loose basically no skill during brakes - if they then play a strategy game instead of a shooter between two hunt phases they get shafted bigtime
and after that the game thinks the loose tonns of MMR, but they might have played a shooter during that break and then they ruin the lobby for a tonn of new players for a while
just take the past 10 or so matches into the equation of calculating gain/loss after a round - if a player has not survived, not gotten kills (or whatever metric would be used) in those matches in amounts greater than the usual 1/6 chance for duos or equivalent against players of similar MMR, the game recognizes he's struggling and adjusts gain/loss until his performance equalizes
ideally this would analyze things like damage received vs. dealt, average time in match etc. but I'm not even sure if that can be tracked (but I hope it can)
Great idea, you need to post this in suggestions. Sounds like a good way to make pax unique!
I would hope the system could also be "taught" to recognize decay for each player individually, like "this guy comes back every month after like two weeks and doesn't do that bad" so his MMR would decay less than someone who basically forgets the game in a week
But that's what the ELO rating does...
You have your MMR number - if you then keep dying without making kills ( because MM is not for winning - only for how you do in PvP ) you loose a bunch of MMR without gaining any - effectively "realizing the player is struggling" and adjusting MMR downwards
Thanks, tell me and I'll upvote or mention me in the suigestion 😛
the moment you gain kills again the curve normalizes agin and you loose less MMR or even gain MMR again when you kill more than you die
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"In exchange for all your PLedge marks, you will NOT lose your Hunter if you fail to extract"
Game runs out of time, loses hunter...
Change the wording or change the mechanic please```
Probably the black powder thing, putting "high velocity" rounds in a Colt 45 Revolver would probably blow the barrel, but for me it is fine, this is just a game... We have already a revolver called Uppercut that doesn't make any sense and we're fine with it, right?
Well... you could think about the 'high velocity Pax' as a Cheaper Uppercut but with less penetration and less effective range (because of medium ammo) - the Uppercut now has 115 m headshot range and the Pax can keep the 86 m no problem;
We can also have a Pax 'Peacemaker' variant with longer barrel.
Tbh I am not fine with it.
I think the Uppercut needs its damage nerfed.
@lost atlas you’re right the Lore accessibility should be separate from the mastery stuff
Glad most people agree with me, it's really annoying having to give people external links for lore when the game could make it easy to show
Hunt has come a long way since 4 years ago. I think I am glad I waited a few years to get into it. Hardcore indeed, lol. I like having as much health as my opponents better.
Funny video, so many laughs. And Hunt was so rough around the edges, and the AI...
Hunt: Showdown Gameplay
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the pax gets the name in hunt from the peacemaker
peace=pax in latin
They do not have the manpower to do something like that.
Oh look what? The schedule for Inferno has ranges from Saturday-Friday, that doesn't look like "only weekend" to me.
so it can be done
@whole plover This a 100 times. I thought questlines would be like that but were just another massive disappointment
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If you integrate new Bosses and Monsters, I think my PVE should be more valued and diversified / It's not difficult enough```
Why can't a solo random play with a premade duo ? Me and my friend want to play trios as three with a random (and no we don't want to commit to someone from discord only to then have them suck or w/e and have to awkwardly dump them)
This seems like such an easy thing to implement and I'm just wondering why it's not a thing already.
Both winning engagements and extracting bounties are not metrics the mmr system abides by. It calculates based on basically 1v1 killing capabilities.
Which means that you can loose a very large number of engagements without losing mmr. Take a situation where you kill someone and then all your team gets killed. Your mmr will not change.
And in my opinion this is good. MMR shouldn't try to equalize your winrate but create a playing field with players of equal intrinsic skill allowing the winrates to vary based on Teamplay and tactical decisions.
what happened to the fire matches for the event?!
thank you!
@unborn lynx Thats the h ard part about being 50 and living for a long time. You only get trait points from letters or dailies.
That's why I said it could be bad idea. I couldn't go in details because of limited text on discord, but there are people like you who would notice it and point it out. Fat chance of my idea ever getting to Crytek, but if it does players like you would point them in right direction of making it work without problems. Thank you for the comment I appreciate it.
I know what affects MMR and I don't really see a reason why at least wiping a team by your team (or vice versa) shouldn't contribute. Creating an "equal playing field" isn't an issue assuming your skill is at the level at which you face those engagements, which, for players coming back from breaks or having a bad day, is not true. Because of the nature of the game (assuming the map is full of duos, you statistically have a 1/6 chance to win) it simply takes too long to fall down to a level where that 1/6 chance really applies if your skill level has deteriorated, and that is what I have an issue with
Makes sense
@trail carbon
To be fair I think that was the original dream of the perks. Having them change your model. However with different skins and characters it would be soooo difficult. Each perks image shows what that mutation will do over a long time.
It would be cool if they figured it out. But it'd be very unlikely.
Yeah, I just really hate invisible armor
Love the event, other ideas for summons/or what not, kill bird with fire/poison?
only thing I would say, when there are event or quests I dont prestige for the fear of having to unlock stuff
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Love the event, other ideas for summons/or what not, kill bird with fire/poison?```
Anything could be done, sure.
@normal karma
Hardly need a high end pc.
The fire barely affects your performance, because it's not actual fire, all of it. Just small around the edges.
Rest is just background, that you can't even walk through.
tell that to my pc, even my friends with a good pc have instead of 160 fps "only" 130 fps but thats still fine
myself i legit cannot play while the inferno, the flames look horrible and i still somehow only get 50-60 fps instead of 80-100
but to be fair the events in general where almost the same, so for the fact that almost the whole map is burning its an improvement
removed friendly fire, and have an option for the downed hunter to cancle a necro.
worst event i've seen in any game so far, can't see anything past the iron sights on your gun, the smoke makes everyone blend in, can barely see my friend from 10m away even though he has a dot on top of his head, please remove the fire event thing
best event i've seen in any game so far; the smoke forces you to take different angles, the ambience is super atmospheric, it forces you to stay focused on sound because it's harder to hear people around; overall i love it
"the smoke forces you to take different angles" you cant see shit from inside a building because of the sun, the haze made a enemy hunter invisible in a decently lit corner, i have to problem with the sound effects, they have always killed it, and i dont have any trouble to hear people that are moving around, its just that you cant see anything at all thats more than 10m away from you
@dire merlin it's weird because you can't hear shit outside but if a guy is sitting in a building he can 100% hear you while you can't hear him moving in the building at all.
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tbh the smoke doesn't force different angles... I just can't see at all lol. I had to mess around with monitor settings to get even a bit of vision out. I play on OLED so blacks are actually black. Huge handicap in this game.
the vision is dogshit, its like playing against all cain's but they are tier 2 hunters, they should have let the infernal thing been for one day
i very much disagree about that
i have no problem seeing or hearing people
i do not play on an OLED monitor so i can't speak for everyone but really i love the fire
I mean its meant to be difficult to see and hear, it's an inferno lmao
Wtf is the complaint
the fire looks really good, and they have done a really good job with the sound design for the fire, but its not fun to play, every one ive played with have stopped because they cant see shit
Doesn't mean it's good design just because "it's meant to."
I personally don't really care for the fire, it has sucha minimal impact.
the complaint is that the vision is dogshit
that the game already punishes movement but now you can't hear shit outside but due to the sound system people sitting inside can somehow hear you because they don't have the inferno at all inside.
@dire merlin it's three days - every friday for 24 hours
not six full days
the rest of the time is just 50% chance of it happening
I see you posted another message in feedback saying the sound system in general is bad as well. Might try adjusting some stuff on your side or upgrading some stuff.
Its just a cant please everyone type of thing. Lot of us enjoy the change
I think this inferno map is could be cool, but to use it during an event is truly underwhelming. The noise created by this map in a game based on sounds is awful. forcing 1 evening on people is uncalled for. People who have contracts to increase points, that don't want to play this map loose as well. The worst is they loose the timer and the blood bonds. Having this pushed on you is truly terrible.
I have played the game for 1500 hours lol. After 1.9 the sound is abysmal. It was great before. Now I can't even hear someone crouching 10m away when I could hear it 20m+ before. People are popping out of cover with no audio etc.
12-24 hours of the map straight is rough. I wish the 50% chance thing was already implemented. The audio is too much for me.
just like it was on serpent moon and the night map, but that one was good tbh, the vision on that map was a lot better than the regular night maps, they should change the regular night map to that one
People often get shocked how loud a burning forest is
Go set a forest on fire and tell me if it should be quiet
Does it make a sounds when nobody is there to hear it?
Any plans on being a contributing member of society meme Jesus?
of course, since hunt disconnected alot of na west players i can go be a true member of society
@dire merlin it’s 50% chance
Since the event, I have had a ton of server to player issues. Shots that should have hit just flat out miss. With the inferno stuff it is happening even more. Kinda sad to see it left like this for over a week while things continue to break. Really want to enjoy the new stuff, but this server side issues are making it really difficult.
for the past month i have had more and more packet loss than ever and 9 times out of ten when i find a match its empty. tired of having to turn off mmr just to get a 50 50 chance of either 1-3 stars or 5 and 6 star lobbies.
i love this game but i have never had a game underperform server wise so consistently, and out of all the games i play, these issues are completely isolated to hunt.
1.4k here. Yeah that kinda happened to me as well until I realized I'd become desensitized to it all and lost my sense of caution lol.
I really hope they implement a screen to tell you what damage you dealt to the enemy- (I've seen this a couple times in suggestion ideas and it seems pretty popular) It's really hard to tell if you got a headshot or a wall bang body shot in the heat of the moment which leads some people to just never play the game b/c of the feeling of inconsistency between what looked like a headshot but was just a wall bang
It's the game man. It's really bad now. You can go from indoor to outdoor 1 foot and the sound completely changes. People crouching on metal sometimes and I don't hear. People shooting 50m away and..nothing...
Almost like a wild fire would be incredibly loud, who would have thought?
when Blackmarket will be updated?
That is not exactly true. It were if the ELO system would be based on winrate, but it is not. It's based on 1v1 chances basically. It creates an equal playing field on the micro level, which creates equal opportunity on the macro level. You then have to seize that opportunity through gameplay elements that aren't reflected in the ELO system. That is why you see teams that have equalized in ELO to their designated level with winrates much higher (or lower) than 1/6.
As an example take two trios fighting each other, an every player gets a kill and is killed once. Then ELO is not going to change. But one team is playing isolated while the other is playing coordinated and getting their teammates back up. That team is going to have a significantly higher winrate.
And that is the beauty of hunts mmr, it doesn't equalize winrates, so there is still a point in trying and playing at your best.
Getting back to your point of decay. People lose skill in two ways, permanent and temporary. Permanent loss needs to be retrained as of the skill had never been aquired while temporary loss will relatively quickly recover by just playing the game again. For most people that recovery is quite quick (less than 10 matches, easily), although there may be differencs for some people, so mmr decay really only needs to catch permanent loss. And for most people that is quite small, although of course you should suspect a gaussian distribution there which means that there will be outliers both ways.
And to unify with with point of skills not tracked by ELO. Those skills can also decay, and since they are less mechanical a larger portion of permanent decay is to be expected. And since they aren't reflected in ELO you will not be compensated for them. And you shouldn't be in my opinion since that would lead to winrate equalization again since those skills majorly contribute to your winrate. It really pushes players to not just requeue but to analyze your lost matches and adapt accordingly
If a team's (player's) MMR doesn't change yet they win more (winning engagements, extracting bounty), how is that fair and how is that sensible? If I don't perform on a level of other players, I shouldn't be (nor stay) on their level, period.
Cross platform invitation, queue for a random third. Suggestions, I haven’t noticed much discussion in this matter.
The MMR score does change when you win engagements, I am not sure why you say it does not.
You performed on the level of the MMR rank you are currently in.
suggestion: stop putting lore as a sole reward for a level in the battlepass. its just artificial bloat.
your example - two trios fight, everyone dies and gets a kill but one team is more coordinated and thus they get to res and walk away more often -> they have higher winrate
I didn't give any examples, you have the wrong person
My only point is that MMR score changes when you win fights (and live). You seem to be saying that it does not.
"...if a team's (player's) MMR doesn't change yet they win..."
my mistake with the tag, and what you say was the point of my reply - I highly doubt MMR stays the same for players with higher "winrate"
almost like we had no choice in it. wait we didn't
@tiny cobalt I was thinking the same thing, i thought on 4 new ideas and decided to hold them a little bit more and later suggest them..
@arctic trench can I have your source? dm me.
@dire merlin
It was done by voting, so clearly the majority wants it.
@prime ibex #feedback message
I actually really miss spawn fights. I hardly ever get them anymore, and it's disappointing. I loved jumping straight into a gunfight.
Where was this vote held? It seems like the majority didn't know about a vote.
I probably would've voted for having some more inferno, because it partially distracted me from the bugs for a bit.
It was the survey, they had how often u want the event.
And clearly most wanted it often
they announced it
On social media & in discord
or how often u want inferno more specifically
@chilly nova Been having spawn fights all day yesterday and the day before. Either their fix for spawn locations are bugging somehow when it shouldn't, or the next spawn location is still too close.
Considering we had people coming into the server every 15 minutes saying "where inferno" + survey results I think it's pretty safe to say most players want to have the inferno wildcard on.
Yeah cause it's an event buddy, get used to it or find a different game
really that is your logical come back, hard stuck 4 stat i guess, maybe ask them for a roaming boss seems your pve vibe
Bro if there's a roaming boss I'd be hyped but I know it wouldn't be well balanced, also I don't know about you, but I like to not sweat 24/7 and actually have fun with the game lol
you see that your point of view i dint tell you to get a new game, u like something but refuse to see others point of view. The game is competitive, as the creators claim. Hence the noise on that map is stupid. but good luck to you mate may the bounties pour in, gg lad
Cause it's a dumb POV, the inferno is very clearly an obstacle that Crytek have placed in the game for you to work around and change the way you play and yes also including it being hard to hear when you are near a hellfire
it doesn't matter whether u think its stupid or not its a feedback channel, my pov has as much say as yours. Ok bud how do you work around not being able to make viable rotations or can't hear people. Please explain this to me
Unless you are blind use your eyes. Hell you can even use the fire to your advantage by walking through the pathways that it has cause it blocks people's views
ok buddy lets agree to disagree, hope u have a great evening. Keep well have a good festive season
With the krag there really isn't much point in a lever action long ammo rifle.
We need to fill roles that aren't filled already. Like a low level medium slot long ammo rifle, and a medium slot medium ammo repeater.
Also small slot shotgun, small slot scoped weapon, small slot lever action.
Just asking for more of the same might just get us it and prevent more interesting new additions.
can someone explain to me why the desync in this game is so bonkers?
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New Duster-Skin? Would fit perfectly in the world of Hunt.```Attachments:
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what mmr?
im mmr 4-5 (i jump between those mmr) and i easily get trios and matches
faster if i go solo
are you sure youre not flagged for cheating?
What region do you play
Us east. Same as my friends who also have a ton of desync and connection issues
@radiant river
ive been trying to keep alot of legendary uppercut pistols and I just got another one off a player but I cant unequip it. Is there a way to keep more than 2 of the same kind
yes, use your spare hunters as a stockpile. You can search for contraband by typing contrband in the search bar.
3 star. havent ever cheated. will get into a match consistently if i have a duo for some reason. constant packet loss, mass desync, watching my teammates bullets go through people with no hitmarker. its getting really old. occasionally i will have a backend ping of 11,000ms and the highest i have seen was 47k once. over the past month it has gotten much worse. again, this is the only game i have any of these problems in.
many times us east will say i have a high ping for no reason and only let me connect to eu or russia with a ping of about 120ms.
before the servers got worse, i was playing incredibly well and at one point was 4star but now im stuck at 3 no matter how well i perform or for how long.
this shit is getting really old and its ruining the game for me. at this point id take the random reload glitch over how these servers treat me.
@maiden pelican the range is also less than that of a knife
why has crytek turned the Bomblance in a Shootgun? i mean i cant understand why they make pyro ammo that is like 100% pyro ammo of a shootgun why? i mean why they dont make it like the normal shoots but with special abilitys like fire granades or split bomb i mean it makes more sens then to turn it into a shootgun
oh man, turn down the flames, it's hurting performance like a lot, and it's not a garbage pc, it's an average one.
@vocal ember Do not tag any Crytek employees unless they are already active in chat.
ok
Remove that Aimpunch problem !
55 MB 10 second clip 
haha
Sounds like someone with a garbage PC would say.... 
I feel like the flames have been causing me more stuttering than before and I'm on console
I think maybe some graphics settings may cause performance issues, but for me the performance is better because of the culling of all the stuff behind the smoke
Console players. Mostly rely on auto-aim.
When the update first rolled out, it worked perfectly. Now the gameplay is with issues, sound missing. and.. buildings refuse to load
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New Duster-Skin? Would fit perfectly in the Hunt world.```Attachments:
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That PC
So I wanted to talk about grounded and solo rezing, I just didn’t know what to say. It honestly feels natural and it easily feels like a part of the game and it added so much. You definitely see a lot more solos in duos hunt. I feel like it needs a tweak but I’m hard pressed to say what that should be. Like maybe make it longer for cool down to self rez but those who do sometimes gets punished real quick so it sorta fixes itself? I think maybe grounded cheat death should be a separate perk from self solo rez but then you’d have a perk dedicated to solely to solos. Maybe an audio cue to let people know the hunter is self rezing like the brushing a normal rez sounds or necro scan sound? Idk. But I do love it. It’s really changed the duo game play a lot and I’m taking traps a lot more often because of it. But there is definitely a lot less fear to push or of losing your gear or even your hunters progress that takes away a bit of the tension maybe. Maybe that’s a good thing. It’s like I’m trying a really good food recipe and going it needs a little something but no idea what but it’s still really good.
Remove Inferno. Or reduce the inferno from 100 too 50%, 50-> 25%. I just want too play the game after work, not too skip the maps or die because I cant see or hear my enemy
Make the challenges infinite for people that have bought the battle pass
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increase the amount of money given for things. The prices of things have all gone up, but most things are not really worth the risk.```
@vocal tree The feedback channel is not for reporting bugs
If you want to report a bug you can do so in #bug-reports-pc
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There needs to get alot more hunters on a match instead of 10. Sometimes the game is so dead that u barely even see anyone in your round.```
There needs to get alot more hunters on a match instead of 10. Sometimes the shit is so dead that u barely even see anyone.


